2024.06.09 18:14 AlarmDangerous8896 What's wrong with my sjw build??
Can someone help me rebuild my sjw. I think I have made some mistakes building it. submitted by AlarmDangerous8896 to SoloLevelingArise [link] [comments] |
2024.06.09 18:08 Dangerous-Ad7517 Minecraft 1.20.1 create problem
at net.fabricmc.loader.impl.FabricLoaderImpl.lambda$invokeEntrypoints$2(FabricLoaderImpl.java:388) at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:386) at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient(Hooks.java:52) at net.minecraft.class\_310.Caused by: java.lang.BootstrapMethodError: java.lang.RuntimeException: Mixin transformation of com.simibubi.create.content.processing.burner.BlazeBurnerBlockEntity failed(class\_310.java:458) at net.minecraft.client.main.Main.main(Main.java:211) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) Suppressed: java.lang.RuntimeException: Attempted to register ID ResourceKey\[minecraft:creative\_mode\_tab / minecraft:main\] at different raw IDs (21, 31)! If you're trying to override an item, use .set(), not .register()! at net.minecraft.class\_2370.handler$ccl000$fabric-registry-sync-v0$setPre(class\_2370.java:705) at net.minecraft.class\_2370.method\_46744(class\_2370.java) at net.minecraft.class\_2370.method\_10272(class\_2370.java:186) at net.minecraft.class\_2378.method\_39197(class\_2378.java:118) at net.minecraft.class\_2378.method\_10230(class\_2378.java:114) at net.minecraft.class\_2378.method\_10226(class\_2378.java:110) at com.jesz.createdieselgenerators.CreativeTab.register(CreativeTab.java:17) at com.jesz.createdieselgenerators.CreateDieselGenerators.onInitialize(CreateDieselGenerators.java:63) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:384) ... 6 more Suppressed: java.lang.NoClassDefFoundError: Could not initialize class com.simibubi.create.AllBlockEntityTypes at com.simibubi.create.content.kinetics.simpleRelays.AbstractSimpleShaftBlock.getBlockEntityType(AbstractSimpleShaftBlock.java:53) at com.rabbitminers.extendedgears.registry.ExtendedCogwheelsBlocks.addToBlockEntityType(ExtendedCogwheelsBlocks.java:98) at com.tterrag.registrate.AbstractRegistrate$Registration.lambda$register$0(AbstractRegistrate.java:124) at java.base/java.util.ArrayList.forEach(ArrayList.java:1511) at com.tterrag.registrate.AbstractRegistrate$Registration.register(AbstractRegistrate.java:124) at com.tterrag.registrate.AbstractRegistrate.onRegister(AbstractRegistrate.java:217) at com.tterrag.registrate.AbstractRegistrate.lambda$register$1(AbstractRegistrate.java:189) at com.tterrag.registrate.fabric.RegistryUtil.forAllRegistries(RegistryUtil.java:12) at com.tterrag.registrate.AbstractRegistrate.register(AbstractRegistrate.java:188) at com.rabbitminers.extendedgears.fabric.ExtendedCogwheelsImpl.onInitialize(ExtendedCogwheelsImpl.java:16) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:384) ... 6 more Caused by: java.lang.ExceptionInInitializerError: Exception java.lang.BootstrapMethodError: java.lang.RuntimeException: Mixin transformation of com.simibubi.create.content.processing.burner.BlazeBurnerBlockEntity failed \[in thread "Render thread"\] at com.simibubi.create.AllBlockEntityTypes. (AllBlockEntityTypes.java:667) at com.simibubi.create.Create.onInitialize(Create.java:110) ... 7 more Suppressed: java.lang.NoClassDefFoundError: Could not initialize class com.simibubi.create.AllBlockEntityTypes at com.simibubi.create.content.trains.track.TrackBlock.getBlockEntityType(TrackBlock.java:539) at com.railwayteam.railways.registry.CRTrackMaterials.addToBlockEntityType(CRTrackMaterials.java:266) at com.tterrag.registrate.AbstractRegistrate$Registration.lambda$register$0(AbstractRegistrate.java:124) at java.base/java.util.ArrayList.forEach(ArrayList.java:1511) at com.tterrag.registrate.AbstractRegistrate$Registration.register(AbstractRegistrate.java:124) at com.tterrag.registrate.AbstractRegistrate.onRegister(AbstractRegistrate.java:217) at com.tterrag.registrate.AbstractRegistrate.lambda$register$1(AbstractRegistrate.java:189) at com.tterrag.registrate.fabric.RegistryUtil.forAllRegistries(RegistryUtil.java:12) at com.tterrag.registrate.AbstractRegistrate.register(AbstractRegistrate.java:188) at com.railwayteam.railways.fabric.RailwaysImpl.finalizeRegistrate(RailwaysImpl.java:44) at com.railwayteam.railways.Railways.finalizeRegistrate(Railways.java) at com.railwayteam.railways.Railways.init(Railways.java:81) at com.railwayteam.railways.fabric.RailwaysImpl.onInitialize(RailwaysImpl.java:25) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:384) ... 6 more Caused by: \[CIRCULAR REFERENCE: java.lang.ExceptionInInitializerError: Exception java.lang.BootstrapMethodError: java.lang.RuntimeException: Mixin transformation of com.simibubi.create.content.processing.burner.BlazeBurnerBlockEntity failed \[in thread "Render thread"\]\]
at com.simibubi.create.AllBlockEntityTypes.Caused by: java.lang.RuntimeException: Mixin transformation of com.simibubi.create.content.processing.burner.BlazeBurnerBlockEntity failed(AllBlockEntityTypes.java:667) at com.simibubi.create.Create.onInitialize(Create.java:110) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:384) ... 6 more
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) ... 9 moreCaused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:234) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes(MixinTransformer.java:202) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:422) ... 13 moreCaused by: org.spongepowered.asm.mixin.throwables.ClassMetadataNotFoundException: io.github.fabricators_of_create.porting_lib.util.FluidStack
at org.spongepowered.asm.mixin.transformer.MixinTargetContext.transformSingleDescriptor(MixinTargetContext.java:1001) at org.spongepowered.asm.mixin.transformer.MixinTargetContext.transformSingleDescriptor(MixinTargetContext.java:961) at org.spongepowered.asm.mixin.transformer.MixinTargetContext.transformMethodDescriptor(MixinTargetContext.java:1016) at org.spongepowered.asm.mixin.transformer.MixinTargetContext.transformDescriptor(MixinTargetContext.java:917) at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attachUniqueMethod(MixinPreProcessorStandard.java:518) at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attachMethods(MixinPreProcessorStandard.java:351) at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attach(MixinPreProcessorStandard.java:299) at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.createContextFor(MixinPreProcessorStandard.java:277) at org.spongepowered.asm.mixin.transformer.MixinInfo.createContextFor(MixinInfo.java:1289) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:294) at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:422) at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:403) at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363) ... 16 moreA detailed walkthrough of the error, its code path and all known details is as follows:
at net.fabricmc.loader.impl.FabricLoaderImpl.lambda$invokeEntrypoints$2(FabricLoaderImpl.java:388) at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:386) at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient(Hooks.java:52) at net.minecraft.class\_310.-- Initialization --(class\_310.java:458)
Modules: ADVAPI32.dll:Erweiterte Windows 32 Base-API:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:Bibliothek für Steuerelemente:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPT32.dll:Krypto-API32:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS-Client-API-DLL:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.19041.4474 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.19041.4474 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP-Hilfs-API:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Client-DLL für Windows NT-Basis-API:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Client-DLL für Windows NT-Basis-API:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation MpOav.dll:IOfficeAntiVirus Module:4.18.24050.7 (b60bcb9c79f050335eb91db16f7d3e97336ad10e-dirty):Microsoft Corporation NLAapi.dll:Network Location Awareness 2:10.0.19041.4123 (WinBuild.160101.0800):Microsoft Corporation NSI.dll:NSI User-mode interface DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation NTASN1.dll:Microsoft ASN.1 API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation OLEAUT32.dll:OLEAUT32.DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation Ole32.dll:Microsoft OLE für Windows:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation POWRPROF.dll:Power Profile Helper DLL:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation PSAPI.DLL:Process Status Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation Pdh.dll:Windows Unterstützungs-DLL für Leistungsdaten:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation RPCRT4.dll:Remoteprozeduraufruf-Laufzeitumgebung:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation SHCORE.dll:SHCORE:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation SHELL32.dll:Allgemeine Windows-Shell-DLL:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation UMPDC.dll USER32.dll:Client-DLL für Windows USER-API (mehrere Benutzer):10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation USERENV.dll:Userenv:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation VERSION.dll:Version Checking and File Installation Libraries:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation WINHTTP.dll:Windows HTTP-Dienste:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation WINMM.dll:MCI API-DLL:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation WS2\_32.dll:Windows Socket 2.0-32-Bit-DLL:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation Wldp.dll:Windows-Sperrungsrichtlinie:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation amsi.dll:Anti-Malware Scan Interface:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation bcrypt.dll:Bibliothek mit kryptografischen Primitiven von Windows:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation combase.dll:Microsoft COM für Windows:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation dbgcore.DLL:Windows Core Debugging Helpers:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc.DLL:DHCP Clientdienst:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc6.DLL:DHCPv6-Client:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation fwpuclnt.dll:FWP/IPsec Benutzermodus-API:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation gdi32full.dll:GDI Client DLL:10.0.19041.4474 (WinBuild.160101.0800):Microsoft Corporation glfw.dll:GLFW 3.4.0 DLL:3.4.0:GLFW java.dll:OpenJDK Platform binary:17.0.8.0:Microsoft javaw.exe:OpenJDK Platform binary:17.0.8.0:Microsoft jemalloc.dll jimage.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jli.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jna10254142844104710988.dll:JNA native library:6.1.4:Java(TM) Native Access (JNA) jsvml.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jvm.dll:OpenJDK 64-Bit server VM:17.0.8.0:Microsoft kernel.appcore.dll:AppModel API Host:10.0.19041.3758 (WinBuild.160101.0800):Microsoft Corporation lwjgl.dll management.dll:OpenJDK Platform binary:17.0.8.0:Microsoft management\_ext.dll:OpenJDK Platform binary:17.0.8.0:Microsoft msvcp140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation msvcp\_win.dll:Microsoft® C Runtime Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation msvcrt.dll:Windows NT CRT DLL:7.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation mswsock.dll:Microsoft Windows Sockets 2.0-Dienstanbieter:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation napinsp.dll:E-Mail-Namenshimanbieter:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation ncrypt.dll:Windows NCrypt-Router:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation net.dll:OpenJDK Platform binary:17.0.8.0:Microsoft nio.dll:OpenJDK Platform binary:17.0.8.0:Microsoft ntdll.dll:DLL für NT-Layer:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation perfos.dll:DLL für Windows-Systemleistungsobjekte:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation pnrpnsp.dll:PNRP-Namespaceanbieter:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation profapi.dll:User Profile Basic API:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation rasadhlp.dll:Remote Access AutoDial Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation shlwapi.dll:Shell Light-weight-Hilfsprogrammbibliothek:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation sunmscapi.dll:OpenJDK Platform binary:17.0.8.0:Microsoft ucrtbase.dll:Microsoft® C Runtime Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation vcruntime140\_1.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation verify.dll:OpenJDK Platform binary:17.0.8.0:Microsoft win32u.dll:Win32u:10.0.19041.4474 (WinBuild.160101.0800):Microsoft Corporation windows.storage.dll:Microsoft WinRT Storage-API:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation winrnr.dll:LDAP RnR Provider DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation wshbth.dll:Windows Sockets Helper DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation zip.dll:OpenJDK Platform binary:17.0.8.0:MicrosoftStacktrace:
at net.minecraft.client.main.Main.main(Main.java:211) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)-- System Details --
Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 304071624 bytes (289 MiB) / 671088640 bytes (640 MiB) up to 2147483648 bytes (2048 MiB) CPUs: 28 Processor Vendor: GenuineIntel Processor Name: Intel(R) Xeon(R) CPU E5-2680 v4 @ 2.40GHz Identifier: Intel64 Family 6 Model 79 Stepping 1 Microarchitecture: Broadwell (Server) Frequency (GHz): 2.39 Number of physical packages: 1 Number of physical CPUs: 14 Number of logical CPUs: 28 Graphics card #0 name: AMD Radeon RX 6600 Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x73ff Graphics card #0 versionInfo: DriverVersion=31.0.23013.3005 Memory slot #0 capacity (MB): 16384.00 Memory slot #0 clockSpeed (GHz): 3.20 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 16384.00 Memory slot #1 clockSpeed (GHz): 3.20 Memory slot #1 type: DDR4 Memory slot #2 capacity (MB): 16384.00 Memory slot #2 clockSpeed (GHz): 3.20 Memory slot #2 type: DDR4 Memory slot #3 capacity (MB): 16384.00 Memory slot #3 clockSpeed (GHz): 3.20 Memory slot #3 type: DDR4 Virtual memory max (MB): 75116.89 Virtual memory used (MB): 14274.95 Swap memory total (MB): 9728.00 Swap memory used (MB): 0.00 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Fabric Mods: appleskin: AppleSkin 2.5.1+mc1.20 architectury: Architectury 9.2.14 balm-fabric: Balm 7.3.4 kuma\_api: KumaAPI 20.1.6 bellsandwhistles: Create: Bells & Whistles 0.4.5 betterf3: BetterF3 7.0.2 botarium: Botarium 2.3.3 team\_reborn\_energy: Energy 3.0.0 cardinal-components: Cardinal Components API 5.2.2 cardinal-components-base: Cardinal Components API (base) 5.2.2 cardinal-components-block: Cardinal Components API (blocks) 5.2.2 cardinal-components-chunk: Cardinal Components API (chunks) 5.2.2 cardinal-components-entity: Cardinal Components API (entities) 5.2.2 cardinal-components-item: Cardinal Components API (items) 5.2.2 cardinal-components-level: Cardinal Components API (world saves) 5.2.2 cardinal-components-scoreboard: Cardinal Components API (scoreboard) 5.2.2 cardinal-components-world: Cardinal Components API (worlds) 5.2.2 cloth-config: Cloth Config v11 11.1.118 cloth-basic-math: cloth-basic-math 0.6.1 collective: Collective 7.61 copycats: Create: Copycats+ 1.20.1-1.2.6 craftingtweaks: Crafting Tweaks 18.2.4 create: Create 0.5.1-f-build.1417+mc1.20.1 com\_electronwill\_night-config\_core: core 3.6.6 com\_electronwill\_night-config\_toml: toml 3.6.6 com\_google\_code\_findbugs\_jsr305: jsr305 3.0.2 flywheel: Flywheel 0.6.10-2 forgeconfigapiport: Forge Config API Port 8.0.0 milk: Milk Lib 1.2.60dripstone_fluid_lib: Dripstone Fluid Lib 3.0.2
porting\_lib\_tags: Porting Lib Tags 3.0 reach-entity-attributes: Reach Entity Attributes 2.4.0 registrate-fabric: Registrate for Fabric 1.3.62-MC1.20.1 create\_aquatic\_ambitions: Create Aquatic Ambitions 1.1.2+1.20.1 create\_dd: Create: Dreams & Desires 0.1d dsbg: Detected setBlock Be Gone 1.0 create\_enchantment\_industry: Create Enchantment Industry 1.2.16 create\_dragon\_lib: Create Dragon Lib 1.4.2 create\_high\_pressure: Create: High Pressure 1.1.0 create\_interactive: Create: Interactive 1.0.2-beta.2 create\_jetpack: Create Jetpack 4.2.0 flightlib: Flight Lib 2.1.0 create\_ltab: Create Let The Adventure Begin 1.0.0 create\_more\_farmables: Create: More Farmables 0.7-1.20.1.beta+Fabric create\_new\_age: Create: New Age 1.1.2 create\_structures: Create: Structures 1.1.0 create\_unbreakable: Create Unbreakable Tools Mod 1.2+fabric-1.20.1 createaddition: Create Crafts & Additions 1.2.3 createcobblestone: Create Cobblestone 1.2.0+fabric-1.20.1-22 createdeco: Create Deco 2.0.2-1.20.1-fabric createdieselgenerators: Create Diesel Generators 2.1.4 creategoggles: Create Goggles 0.5.5.g createutilities: Create Utilities 0.3.0+1.20.1 ctov: ChoiceTheorem's Overhauled Village 3.4.3 elytraslot: Elytra Slot 6.3.0+1.20.1 elytratrims: Elytra Trims 3.1.9 mixinsquared: MixinSquared 0.1.2-beta.4 emi: EMI 1.1.6+1.20.1+fabric emitrades: EMI Trades 1.2.1+mc1.20.1 org\_quiltmc\_parsers\_json: json 0.2.1 entityculling: EntityCulling 1.6.5 explorerscompass: Explorer's Compass 1.20.1-2.2.3-fabric extendedgears: Extended Cogwheels 2.1.1-1.20.1-0.5.1.f-fabric fabric-api: Fabric API 0.92.2+1.20.1 fabric-api-base: Fabric API Base 0.4.31+1802ada577 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.36+1802ada577 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.13+1802ada577 fabric-block-api-v1: Fabric Block API (v1) 1.0.11+1802ada577 fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.1+1802ada577 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.41+1802ada577 fabric-client-tags-api-v1: Fabric Client Tags 1.1.2+1802ada577 fabric-command-api-v1: Fabric Command API (v1) 1.2.34+f71b366f77 fabric-command-api-v2: Fabric Command API (v2) 2.2.13+1802ada577 fabric-commands-v0: Fabric Commands (v0) 0.2.51+df3654b377 fabric-containers-v0: Fabric Containers (v0) 0.1.64+df3654b377 fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.11+1802ada577 fabric-convention-tags-v1: Fabric Convention Tags 1.5.5+1802ada577 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.19+1802ada577 fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.0+de0fd6d177 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.4+1802ada577 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.54+1802ada577 fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.0+1c78457f77 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.2+1802ada577 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.63+df3654b377 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.40+1802ada577 fabric-item-api-v1: Fabric Item API (v1) 2.1.28+1802ada577 fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.12+1802ada577 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.37+1802ada577 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.35+df3654b377 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.22+1802ada577 fabric-loot-api-v2: Fabric Loot API (v2) 1.2.1+1802ada577 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.45+9e7660c677 fabric-message-api-v1: Fabric Message API (v1) 5.1.9+1802ada577 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.50+1802ada577 fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.3+1802ada577 fabric-models-v0: Fabric Models (v0) 0.4.2+9386d8a777 fabric-networking-api-v1: Fabric Networking API (v1) 1.3.11+1802ada577 fabric-networking-v0: Fabric Networking (v0) 0.3.51+df3654b377 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.3+1802ada577 fabric-particles-v1: Fabric Particles (v1) 1.1.2+1802ada577 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.21+1802ada577 fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.3+1802ada577 fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.1+1802ada577 fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.2+85287f9f77 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.46+df3654b377 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.37+92a0d36777 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.28+1802ada577 fabric-rendering-v0: Fabric Rendering (v0) 1.1.49+df3654b377 fabric-rendering-v1: Fabric Rendering (v1) 3.0.8+1802ada577 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.8+1802ada577 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.10+1802ada577 fabric-screen-api-v1: Fabric Screen API (v1) 2.0.8+1802ada577 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.30+1802ada577 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.13+1802ada577 fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.5+8dd72ea377 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.1+1802ada577 fabric-language-kotlin: Fabric Language Kotlin 1.11.0+kotlin.2.0.0 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.0.0 org\_jetbrains\_kotlinx\_atomicfu-jvm: atomicfu-jvm 0.24.0 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.1 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.1 org\_jetbrains\_kotlinx\_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.6.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 fallingtree: FallingTree 4.3.4 farmersdelight: Farmer's Delight 1.20.1-2.1.1+refabricated mm: Manningham Mills 2.3 porting\_lib\_accessors: Porting Lib Accessors 2.3.4+1.20.1 porting\_lib\_base: Porting Lib Base 2.3.4+1.20.1 porting\_lib\_client\_events: Porting Lib Client Events 2.3.4+1.20.1 porting\_lib\_config: Porting Lib Config 2.3.4+1.20.1 porting\_lib\_extensions: Porting Lib Extensions 2.3.4+1.20.1 porting\_lib\_lazy\_registration: Porting Lib Lazy Register 2.3.4+1.20.1 porting\_lib\_loot: Porting Lib Loot 2.3.4+1.20.1 porting\_lib\_networking: Porting Lib Networking 2.3.4+1.20.1 porting\_lib\_recipe\_book\_categories: Porting Lib Recipe Book Categories 2.3.4+1.20.1 porting\_lib\_registries: Porting Lib Registries 2.3.4+1.20.1 porting\_lib\_tool\_actions: Porting Lib Tool Actions 2.3.4+1.20.1 fusion: Fusion 1.1.1 fxntstorage: Create: Storage 0.8-1.20.1-FABRIC+1.20.1 immersive\_aircraft: Immersive Aircraft 1.0.1+1.20.1 org\_mariuszgromada\_math\_mathparser\_org-mxparser: MathParser.org-mXparser 5.2.1 immersive\_armors: Immersive Armors 1.6.1+1.20.1 inventorysorter: Inventory Sorter 1.9.0-1.20 kyrptconfig: Kyrpt Config 1.5.6-1.20 jade: Jade 11.9.2+fabric jadeaddons: Jade Addons 5.2.5 java: OpenJDK 64-Bit Server VM 17 journeymap: Journeymap 5.9.23 journeymap-api-fabric: JourneyMap API 1.20-1.9-fabric-SNAPSHOT liquidburner: Liquid Burner 1.20.1-0.5 lithostitched: Lithostitched 1.1.5 man\_of\_many\_planes: Man of Many Planes 0.1.0+1.20.1 midnightlib: MidnightLib 1.4.1 minecraft: Minecraft 1.20.1 modmenu: Mod Menu 7.2.2 mousetweaks: Mouse Tweaks 2.26 mr\_create\_decoadditions: Create Deco Additions 1.3 mr\_dungeons\_andtaverns: Dungeons and Taverns 3.0.3.f porting\_lib: Porting Lib 2.3.4+1.20.1 porting\_lib\_asm: Porting Lib ASM 2.3.4+1.20.1 porting\_lib\_attributes: Porting Lib Attributes 2.3.4+1.20.1 porting\_lib\_blocks: Porting Lib Blocks 2.3.4+1.20.1 porting\_lib\_brewing: Porting Lib Brewing 2.3.4+1.20.1 porting\_lib\_chunk\_loading: Porting Lib Chunk Loading 2.3.4+1.20.1 porting\_lib\_common: Porting Lib Common 2.3.4+1.20.1 porting\_lib\_core: Porting Lib Core 2.3.4+1.20.1 porting\_lib\_data: Porting Lib Data 2.3.4+1.20.1 porting\_lib\_entity: Porting Lib Entity 2.3.4+1.20.1 porting\_lib\_fluids: Porting Lib Fluids 2.3.4+1.20.1 porting\_lib\_gametest: Porting Lib GameTest 2.3.4+1.20.1 porting\_lib\_gui\_utils: Porting Lib Gui Utils 2.3.4+1.20.1 porting\_lib\_items: Porting Lib Items 2.3.4+1.20.1 porting\_lib\_level\_events: Porting Lib Level Events 2.3.4+1.20.1 porting\_lib\_mixin\_extensions: Porting Lib Mixin Extensions 2.3.4+1.20.1 porting\_lib\_model\_builders: Porting Lib Model Builders 2.3.4+1.20.1 porting\_lib\_model\_generators: Porting Lib Model Generators 2.3.4+1.20.1 porting\_lib\_model\_loader: Porting Lib Model Loader 2.3.4+1.20.1 porting\_lib\_model\_materials: Porting Lib Model Materials 2.3.4+1.20.1 porting\_lib\_models: Porting Lib Models 2.3.4+1.20.1 porting\_lib\_obj\_loader: Porting Lib Obj Loader 2.3.4+1.20.1 porting\_lib\_transfer: Porting Lib Transfer 2.3.4+1.20.1 porting\_lib\_utility: Porting Lib Utility 2.3.4+1.20.1 railways: Create: Steam 'n' Rails 1.6.4+fabric-mc1.20.1 rechiseled: Rechiseled 1.1.6 rechiseledcreate: Rechiseled: Create 1.0.2+a roughlyenoughitems: Roughly Enough Items 12.1.725 error\_notifier: Error Notifier 1.0.9 searchables: Searchables 1.0.3 shulkerboxtooltip: Shulker Box Tooltip 4.0.4+1.20.1 skinlayers3d: 3d-Skin-Layers 1.6.5 sliceanddice: Create Slice & Dice 3.2.1 sodium: Sodium 0.5.8+mc1.20.1 supermartijn642configlib: SuperMartijn642's Config Lib 1.1.8+a supermartijn642corelib: SuperMartijn642's Core Lib 1.1.17 toms\_storage: Tom's Simple Storage Mod 1.6.6 travelersbackpack: Traveler's Backpack fabric-1.20.1-9.1.13 trinkets: Trinkets 3.7.2 valkyrienskies: Valkyrien Skies 2 2.3.0-beta.5 yet\_another\_config\_lib\_v3: YetAnotherConfigLib 3.4.4+1.20.1-fabric com\_twelvemonkeys\_common\_common-image: common-image 3.10.0 com\_twelvemonkeys\_common\_common-io: common-io 3.10.0 com\_twelvemonkeys\_common\_common-lang: common-lang 3.10.0 com\_twelvemonkeys\_imageio\_imageio-core: imageio-core 3.10.0 com\_twelvemonkeys\_imageio\_imageio-metadata: imageio-metadata 3.10.0 com\_twelvemonkeys\_imageio\_imageio-webp: imageio-webp 3.10.0 org\_quiltmc\_parsers\_gson: gson 0.2.1 Flywheel Backend: Uninitialized Launched Version: fabric-loader-0.15.11-1.20.1 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: Unknown Window size:GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map\_client.txt) CPU:
2024.06.09 17:57 Procioniunlimited do mbti and/or enneagram provide insight into learning styles and behavioral tendencies in humans?
2024.06.09 17:52 Competitive_Case4180 2024 DAT Breakdown (25 AA/26TS/23PAT)
2024.06.09 17:51 mamedarling M1 Max MacBook Pro wouldn't charge/power on: Should I be concerned?
2024.06.09 17:43 ReadSea2760 FSOT - Some New Some Used
2024.06.09 17:43 vertical_seafoodtaco CHALLENGE: Create a hot city car for the modern world
2024.06.09 17:36 Free-Celery__19 Is this standard shared ownership shenanigans or do we have rights we can utilise?
2024.06.09 17:31 Traditional_Glove473 Is my sjw build ok? F2P
submitted by Traditional_Glove473 to SoloLevelingArise [link] [comments] |
2024.06.09 17:30 baby5breath help! i'm good at writing, but i struggle with creating a believable, logical plot. advice or solutions?
2024.06.09 17:29 EarthPuma120 Daily Shipwreck, June 9th, 2024
submitted by EarthPuma120 to gtaonline [link] [comments] |
2024.06.09 17:17 Holiday_Monk_925 Rate this deal
TO Glycolic acid toner and hyaluronic acid serums for 1626/- only submitted by Holiday_Monk_925 to IndianBeautyDeals [link] [comments] Is it a good deal ? |
2024.06.09 17:00 splat_bot WEEKLY WATER COOLER: Weekly Rumors + Intel - Sunday, 6/9/24
2024.06.09 16:55 PushDaEnvelope Drive POV GO3 Help/Suggestions
2024.06.09 16:52 Punk-in-Pie Python tech lead, thinks SOLID/DRY is mostly bad.
u/asynccontextmanager async def redis_lock(lock_id: str) -> RedisLock: lock = await get_lock("id") yield lock await lock.release() async def main(): async with redis_lock("lock_id"): await avoid_race_condition()He preferred it to be explicitly called every time and not use a handler:
async def main(): lock = await get_lock("id") await avoid_race_condition() await lock.release()I can kind of see his point here, but want another perspective.
from abc import ABC, abstractmethod class PaymentHandler(ABC): @abstractmethod async def process_payment(customer: dict) -> bool: pass class CreditPaymentHandler(PaymentHandler): async def process_payment(customer: dict) -> bool: ... # business logic return True async def start_service(customer: dict, handler: PaymentHandler = CreditPaymentHandler()) -> bool: if not await handler.process_payment(customer): return False ... # business logic return TrueKeep in mind that this is a pretty contrived example, but imagine using these concepts in a much more complex application and you get the idea.
2024.06.09 16:50 mateusmr Mod Reccomendation: Realistic Fallout 2.0. - Immersive Edition
2024.06.09 16:33 ShookiesNcream Why is multileader align so broken?
2024.06.09 16:31 Common-Wrangler-1898 How to Complete this?
I'm using this team(2nd and 3rd slides) submitted by Common-Wrangler-1898 to SoloLevelingArise [link] [comments] |
2024.06.09 16:25 sameed_a how to improve teamwork with cognitive bias?
2024.06.09 16:13 Commercial_Canary332 Good deal ? Trying to find new tires for my 24 Mazda 3 hatchback .
submitted by Commercial_Canary332 to mazda3 [link] [comments] |
2024.06.09 15:34 nickthekiwi89 Maiden smoke
Run my first proper smoke today. Being from NZ i smoke a lot of fish but never any real ribs or other classic American style bbq. Today is the first day: submitted by nickthekiwi89 to UKBBQ [link] [comments] Set up: - Weber 5350 with an aftermarket thermometer near the vent and lava lock around the lid - fire board 2 drive - pit viper van - only fire slow n sear - 17” aluminium tray covered in foil to cover over the charcoal grate Fuel - Weber briquettes - maple wood chunks Got hold of some great St Louis cut spare ribs. After I removed from fridge and let come up to room temperature, I trimmed them up and pulled membrane off. Coated in french’s yellow mustard and the following rubs: - Angus & oink porky white chick (base rub) - Angus & oink fools gold lightly over top of meat part Left for 30 minutes to let the meat start to sweat. Bbq prep: 1. Set up slow n sear as per photos. Loaded 3/4 full of unlit briquettes and placed wood chunks amongst. Left small area empty for lit briquettes 2. Lit about 10 briquettes (natural firestarter) and let burn until white, then added to 1 side of slow n sear 3. Let come up to temp with vents fully open and pit viper powered down. When at 220F I close bottom vent fully, closed top vent to 1/4, and powered on fan - set for 250F I laid the racks as best I could but there’s not a whole lot of room! I wanted to smoke some pig trotters as well but couldn’t find room on the indirect part of the grate. Thinking of another way to cook them now - may but on when I pull the racks to wrap. Going to follow a 3-2-1 method but will reduce the 2 to 1-1.5. I don’t want the ribs to be fully fall off the bone. Going to spritz with 50/50 ACV/water. When I wrap I will be putting on the following: - little bit of unsalted butter - JD’s hot honey - watered down Angus & Oink bbq sauce (watered down with 50/50 ACV and water) - some more porky white chick rub And then for final hour uncovered will be the watered down bbq sauce. Temp is currently holding consistently around 250 and just about to do first check. Can’t wait to dig in in a few hours - any and all comments/suggestions welcome. Does anyone use a probe in the actual rib meat? If anyone has any suggestions for pig hock recipes or recipes for the pork meat I trimmed off the spare rib, let me know! |
2024.06.09 15:31 Rusted-1 ARK 8 Chapter 23-Unlucky
To kill for yourself is murder. To kill for your government is heroic. To kill for entertainment is harmless. What is it to kill for religion? - Unknown submitted by Rusted-1 to NatureofPredators [link] [comments] This fanfic is based on the fanfic The Isolationists, by Seeyouon_otherside, and a continuation of the stronger_together series. Constructive criticism is appreciated. Time Since First Contact: Y:0 M:1 W:0 D:3 Memory Transcript Subject: Private Brolien “Lucky” Tiwond of the enforcers. “Wait, the humans call you that? Why?” My buddy Rohan asked me as we patrolled the streets of the capital city of Finalshape under the night sky. You could actually see one of the aliens' ships flying overhead, which was fantastic. I felt like a kid watching them, just in awe at the technological marvels. Our power armor was clanking and clunking as we went about our day, heavy auto rifles in hand, a good breakfast this morning, kissed the kids and misses goodbye for today, promising little ones I’ll bring them back a souvenir of some kind. We walked through the snow that had to yet be cleared by the snow plows, and I just enjoyed the forever-green grass and trees. Just admiring the city that we lived in “Yeah, I was on the plane next to the human ARK ship when I went down.” “Wait, that was you?!” Rohan practically yelled, getting the attention of many people around us. “How come you’re still not in the Air Force anymore?” “That crash rattled me pretty bad, So I stepped down for that position and took up a job as a trooper,” I respond casually. “It was fun for a while being in the Air Force, but now, with seven kids and a wife, I can’t take that risk anymore. I’d rather do something more laid-back to have a higher chance of survival. So I can spend more time with my beloved and see my little ones grow up.” I said. Then I revealed my trap card. “I also got a spot on the Land Tank. “Yeah, I get that-YOU WHAT!?” He yelled. I let out a hearty laugh as he began to freak out. “Yep! I will be one of the lead anti-air and anti-space gunnery commanders. The pay is fantastic. I’m going to spoil my family rotten.” He made an odd noise and launched himself at me. “HOLLY SHIT DUDE! YOU’VE ALWAYS WANTED A JOB ON THAT HUNK OF HISTORY! I’M SO PROUD OF YOU!” He patted me on the back a few times and then let go. “But I get what you mean by anti-air, but what do you mean by anti-space?” I sighed and looked around before switching to helmet-to-helmet communication so no one could hear us. "You're aware that Lord Lieutenant Commander Canilia Feral doesn't fully trust the aliens, right?” Rohan nodded. I couldn’t see his expression under the heavy metal helmet, but we had known each other since we were kids, so I could tell he was somber. “Yeah, I'm not the biggest fan of that. But that doesn't mean I don't understand it. The aliens are fun, lovely, adorable, and huggable. I can say a hundred other nice things about them, but I won't because I don't want to bore you to death. They are still a massive unknown; they've been sharing more and more information with us, and I know the one, Captain Leo, is preparing to hold some… not ceremony, what do you call it…I want to say it's a seminar about how they got here and their history. I'm going to it, but I don't know when it will be.” I nodded in agreement. “ I am with you on every single one of those points. As amazing as they are, there are so many unknowns about them… which is why Lord Lieutenant Commander Canilia Feral has started a program meant to counteract the aliens' most powerful tools: their droids and ships.” Rohan looked at me. I could tell from underneath his helmet he looked surprised. “Wait, weapons?” It was my turn to be somber. “She says it's to prepare for if they turn on us. She made it very apparent that she hoped she would never have to use these weapons, but she wanted to be prepared.” “Does Commander Fango Feral know about this?” I scoffed at that thought. “Well, yeah, this project would have never gotten the green light anyway. Plus, we're talking about Lord Lieutenant Commander Canilia Feral here. Going behind her uncle's back is the last thing she would do." Rohan nodded. "What do you know about the project?" He asked "What little I know about the project is that I will be operating an ASRFC, an anti-space rapid-fire cannon. It’s designed to do what it sounds like: it shoots or, rather, assists in launching incredibly fast-moving projectiles, similar to missiles but different somehow. They should be coated in the specialized electricity designed to short out alien systems. She's also been developing handheld weapons to short out their droids.” Rohan was silent. Then spoke. “Geez. That's… a lot. I'm just hoping the aliens don't find out.” My shoulder sagged as I hated the thought of operating a weapon like that against two species that have been nothing but kind to us. “Same, we all share the same sentiment at the Land Tank. We are on our hands and knees, praying to the great protector that we never have to use these guns. Lord Lieutenant Commander Canilia Feral is probably the person who is hoping the most. However, I get the odd feeling that they would understand why we would make these weapons. I think they'd be mad, but they wouldn't be upset. They'd be understanding.” I looked over at my childhood best friend. “Honestly, considering your Borderline addiction to anything alien right now, I'm surprised you're taking this as well as you are.” He shook his head. “I'm not really… it's hard making guns and weapons to kill a person who has been nothing but kind to you simply because you don't fully trust them. But I understand and support the logic behind it. However, it is comforting to know that everyone working on this project hopes and prays that they don't have to use them. Not much, but a bit.” Rohan sighed, and we walked in silence for a while. He perked up, his posture became slightly straighter, and he pointed to my chest. “What is that anyway on your chest? I’ve never seen a dialect or a plant like that,” he asked. I looked down and laughed. “Yeah, that’s human dialect. I want to say it’s the one called English, but it could also be the one called Japanese or Russian. I really have no idea. It says, “Lucky, the falling star.” The symbol is of what they called a four-leaf clover, a type of plant back on the human homeworld that was considered lucky, surrounded by a star, and there are trails to the side of it, or to make it look like it’s falling.” Rohan stopped for a minute, got the joke, and nearly busted a gut laughing. When he finally calmed down, he looked at me. “How the hell did Humans and Zeyzell convince you to get that painted on your armor!?” he asked through laughs. “Well, I was at a drink stop, a bar as most of you normals call it, forget which one, when out of the blue, a bunch of humans popped up, and they recognized me as a pilot. I don’t know how, but they did.” I answered, “Ask me all sorts of questions like how I survived. How was I doing? Generally, they were good questions and warmed my heart that they were worried about me. It was nice, anywho, they were going on about this plant on the human home world called the four-leaf clover, and this represents luck or something. They asked if they could paint my armor with it. I had just gotten my shiny new power armor, so I was like, sure, go ahead and paint it. Then, they whipped out a bunch of little pups, or kids and kits, as the humans call them. As in little humans who are ADORIBLE, and they started painting my armor as I started talking to the adults. Two hours later, bam, you got this masterpiece painted all over my armor. I swear they took the little ones out of their pockets if I didn’t know better. After all that, I wanted it back to camp, and the paint had dried. I tried getting off, even though it was a nice gesture. I was kind of sad about it, but I don’t know what the void they used is. This stuff is not coming off. I scrubbed for a good hour, and it didn’t come off. So when I had to fall in with everyone at Camp and with everyone with their new hand-me-down E-10 power armor. I stood out like a sore thumb.” “And you had petty officer Gotrom, didn’t you?” Rohana teasingly said. I shook my head in pain, causing him to laugh. “I’ll take that as a yes.” “Yep, I had him, the man of the petty ones. The moment he laid eyes on me. His eyes did the whole bleeding thing. I hate it when he does that and starts screaming at me. I mean, this dude is slightly above me in rank, but he takes his job too seriously. So, after five minutes of chewing me out, I thought he would pass out with the amount of hot air he was spewing. He asked me what my excuse was.” “What do you say to him?” Rohan asks. I laughed. “It was like the great protector had whispered exactly what I should say into my ear. “Interacting with the new locals, sir. Just letting them know that we are their friends, not their wardens.” And you won’t freaking believe this, he took it.” “He what?! he took it as a valid answer?!” Rohan asked. “I myself was still surprised that he took that as a valid answer, but yes, he did. Then he immediately brought me to the front of all three hundred troops and started to yell at them, tearing them a new one by telling them how I was the only one here who had made any attempt to meet with the alien. Even though we all know that’s not true, they found me. He patted me on the back, congratulated me, and sent me off to get some extra food.” “By the old void, that guy gets stranger and stranger every time.” I shrugged. “I honestly have no clue, and I think he was telling everyone to step up the game in greeting the aliens, but other than that, I have no idea. The Humans are super nice, and I often find them chatting with someone or petting someone. Void, I’ve even seen an entire group of humans swarm a giant and start petting it. It was cute to watch. The Zeyzell seem far more reserved than the humans, but you can have interesting conversations with them.” We continued to patrol the streets in silence for a while after that, making a bit of small talk to break it, but nothing much, just observing people going about their business. That’s when we saw an out-of-breath Tiwond with a human gently helping him drink a bottle of water. A Zeyzell clung to the human's back, laughing his lungs out. “Everything all right over here?” I asked. “Yeah,” the person said as he got up, swishing his tail as he did, “tried to beat my buddy here in a race after hearing about humans' high stamina. I lost by a large margin while he carried his fluffy ass on his back. The man said as he pointed to the Human and the Zeyzell. The Zeyzell just laughed while still clinging to the human's back. “Don’t say I didn’t warn you!” The Zeyzell said as the three laughed. “All right, you three, stay safe. Bye now.” The group of three said their goodbyes, and I looked at the human. He just seemed so happy. It was such a pure and authentic expression that it warmed my hearts. “It’s so nice that we met the humans; everyone just seems happier.” Rohan nodded. “Yeah, it’s like the mood has shifted, from the low to the high, it's nice. With the war, the terror that came after it, and the animals evolving and changing. Things were looking bleak. That’s not even mentioning all the giant refugees we've been getting, and well…him and them.” I looked at Rohan. “Who and what?” Rohan looked at me, confused. “You know? Viggo Scythelock?” I nodded. The mention of his name made me slightly mad. “Oh, him…you think they will catch the guy?” I asked. “Honestly, I hope so. He has caused so much pain to so many. The man is a psychopath, a monster. He used the war as an opportunity to harm so many.” Rohan looked down. “But honestly, it’s been over three years. I’m not sure if they will ever find him.” “Yeah…I hope they find him and take him out. Also, who are "Them" you are talking about?” Rohan looked at me, surprised. “You haven't heard?” he asked. He switched to helmet-to-helmet communications instead of talking out loud. This must be bad.” “I’m almost afraid to ask…but no, I have not heard about them,” I responded also with helmet-to-helmet communication. “Who are you talking about?” “The Cult of the Old God? You haven't heard what they have been up to?” “You mean them assassinating high-ranking individuals, stealing supplies, their entire operation multiplying tenfold ever since the alien's arrival?” I could tell he was surprised, and I could also understand that he was blinking and surprised underneath the helmet. That's how well we know each other. “How did you know?” “It's common knowledge, and the higher-ups sent this documentation earlier this morning. Did you not read it? They're very transparent, and you know that I don't get all your conspiracies at everything, which is a conspiracy.” “Oh, come on! The Aliens! Their rival was too perfect; just when we were getting worried that we were the only living creatures in the universe, pop! They show up. That can't be a coincidence!” I rolled my eyes underneath my helmet. “You need help.” “Not with my mental state, but definitely with my taxes.” I shake my head We continued on our way. When we crossed one of the streets and took a left toward one of the shopping districts, we saw two dudes sitting in the snow, huddled around something. We approached to make sure everything was alright. “Everything alright?” I asked. The guys looked up at me and made the shhh motion with their fingers. Then they parted their bodies a little, and I saw a female human sleeping between them. “We don’t want to wake her up,” the first said. I nodded my head and continued on. Both of us then turned a corner into a more populated part of the district. We saw a human and what looked like a construction worker chatting there. “Thank you so much for taking us in. I think I can speak for my entire species when I say you have made us so happy.” The construction worker raised an eyebrow and took another bite of the sandwich she was eating. “Anyone would’ve done it; it's just the right thing to do if they had a soul, at least.” The human started to laugh a bit, and then it quickly stopped as a human just shook her head. “Guess the federation has no soul then, huh?” The construction worker took another bite out of her sandwich. “Doesn’t sound like it.” The human leaned into the construction worker. “Eay, don’t worry. If those Federation things ever come here, they’ll get a big face full of Big Jim.” She then pulled out a massive [monkey wrench.] I smiled at that, knowing that so many were willing to protect the humans. I believe that made them feel more at home. We wandered past them on our patrol and continued deeper into the district. “Hey, you know what I’ve noticed?” Rohan said. “Hm?” I asked in return. “I haven’t seen all that many little humans, you know, their pups, kids, children, whatever they call them.” I was about to argue that I had seen quite a few children, but when I really thought about it. The only significant group of human children I had seen was when a bunch of them confronted me and painted the four-leaf clover and star onto my chest plate. Other than that, I’ve only seen a few. “Now that you mention it, you’re right. I’ve hardly seen any. Why do you think that is?” Rohan thought for a minute. Then, he snapped his secondary jaw in realization or remembered something. “I remember a bit of talk about a lot of young ones being on a second ARK ship. I don’t know much about it. All I know is that most of their young population, as in newborns to tweens, was supposedly on an ARK ship called ARK Twelve. Other than that, I don’t know much.” “Where did you hear that from?” I asked. “One of my buddies works in intelligence gathering. We like humans, but the intelligence bureau doesn’t fully trust them like Lord Lieutenant Commander Canilia Feral doesn't. I can’t blame them. Again, Humans are still a big unknown, even though they are one of the cutest things I have ever seen.” “Agreed.” “He was pretty drunk when I asked him, but it was his reaction when he said out loud that really disturbed me. Normally he’s a pretty big drinker because you see some bad shit in intelligence gathering. I mean, there are some terrible people out there. But the second he mentioned ARK twelve, he got really really sad. And he didn’t even finish his drink, which was a first. He mumbled something about going home to spend time with the human he was taking care of. I don’t know what it was about the response, but I got a sense of pure dread from it.” I nodded my head, and we continued. I felt like asking the next human I saw about ARK twelve, but I sensed it would be a bad idea. We saw a commotion in front of what looked like a jewelry store. Wandering over, there was a female tiwond Who seemed distressed. As we approached, she continuously asked strangers if they had seen someone. A lot of other people are starting to be concerned, too, for some reason. We approach to attempt to calm the situation. “Enforcers, what’s going on here?” Rohan asked. The woman turned around rather quickly. She was short and had that typical camo pattern fur that the people of the woodland area have, so she was most likely not a local. Then again, you can never be too confident in the city. “I lost them! I can't find them! I don’t know where they are!” She almost yelled in what looked like fear and worry. “Whoa, calm down, ma’am. What’s the problem?” I gently told her to try to get him to calm down. “Take four large breaths and clear all four of your lungs. Trust me, it helps.” She took some deep breaths, seemingly calmed down just a little, and then spoke again. “I am in charge of two humans under my care for the exchange program. I had brought her and her kid here to the shopping district to see if they wanted anything before moving back to the Woodland cities. However, they vanished. I don’t know where they went. I am terrified of all the unknowns around here that might hurt them.” “Thank you. Do you know where you last saw them?” I asked. I made a hand motion to Rohan to signal in an incident report and some backup. Rohan stepped away from the conversation and radioed a command using his helmet. “This is Rohan. I'm reporting a case of a missing person. Yeah, two humans went missing. I’m currently with Brolien, and we’re patrolling the shopping district… Green Wyvern. Can you send a few more patrols down here to help? We can’t have two aliens going missing in the city. That's bad, AR. Also, and yes, I want to see them safe. I am not an AR asshole.” "This is HQ, sending down an additional squad. Keep us updated." "Yes sir." Rhoan responded “Do you know which store you were in when you saw them last?” I asked. “The jewelry store, the one just over there. About [10 minutes] ago. Their names are Jasper and Melinda.” She pointed to one of the higher-end jewelry stores, and I motioned to Rohan to follow me. I noticed a few Street cops coming over to see what the situation was about. “What’s going on here?” one of the cops asked. I recognize this one, a retired Detective, I think. “Missing persons, two humans last seen over there. We’re going to investigate now,” I quickly informed him. “Keep an eye on her, will you?” He nodded and walked over to the lady, with two others in tow. Rohan and I walked over to the building to inspect the area around it. “If a human is missing here… I’m worried about who might’ve taken them. I know it’s pretty rare for kidnappings, but still.” Rohan said as he opened a dumpster and took a peek inside. “I mean, the humans are so frail. A good-sized hail storm will kill them.” Rohan said. “Yeah, apparently it can. I’ve heard rumors that back on their home planet, it’s possible to die from things like that.” I responded. “Unbelievable,” Rohan replied in disbelief, shaking his head. We started to search the area, calling out their names. We wandered past an ally—“Oh, protector, what is this?” I looked over to see Rohan had stepped in Something. I walked over and looked at it. “Is that blood?” I asked him. “No way too light to be blood. Look at how red it is. It’s not even a black color like ours. I bet you another copper wire melted. I can tell by the scent.” he replied as he shook the stuff off his boot. I took a closer look, put my hand in it, and brought it up to my face. It looked like blood. It flowed like blood. I used the scanning equipment in my helmet and… …Oh shit. “Rohan, this is human blood,” I said. I got up and turned the safety off my gun. Rohan follows suit, and we both enter the alleyway, guns drawn. There was a little more blood on the walls and a bit on the ground. “This is enforcer Rohan calling enforcer HQ, and we have possible contact with an unknown that has seemingly taken two humans, one child, and one mother. Send backup, sending location.” Rohan called in as we quietly walked along the side of the alleyway. We are doing our best to make no noise. I’m so happy that we are wearing the newer power armor. They are so silent. “Roger that Rohan, this is enforcer HQ. Reinforcements are inbound in two minutes.” The coms operator said [Chanting] “Do you hear that? Sounds like chanting?” Rohan whispered. I strained my ears to listen and turned up the sensitivity on my power armor audio receptors. Chanting, I wonder… “Do you think it could be…?” I trailed off, and he immediately knew what I was talking about. “Cult of the old God? This far north? Hm… shoot to kill.” Rohan sternly replied. “This is Enforcer Rohan, possible contact with the Cult of the old god. I am requesting time for the arrival of reinforcements.” “Reinforcements inbound in one minute.” We both quickened the pace and turned the corner-“FUCK!” I yelled out loud. There were Six cultists in total. Two cultus whipped around to face me. One drew a pistol, and another a plasma pistol. “CONTACT CONTACT! LIGHT THEM UP!” Rohan yelled, and we both started blasting into them. We popped bullet bullets into each of their heads and two hearts, taking them down instantly. “Cultus! Here! This far north! What the fuck?!” Rohan yelled. The three others drew their guns and aimed and opened fire at us as we took cover behind some old barrels. We were bullet and plasma-proof in our power armor, but I would rather not risk it. Rohan tossed a flash bang, and It blew up a second later. I heard screams a second later, and we got up and opened fire, our visors blocking out the flash. We both nailed the same bastard as his buddies dove behind cover. They would fire at us every few seconds, keeping our heads down. I looked at Rohan and made the hand single to get the shield. He reached behind himself and took out the heavy-duty shield. I had the battering ram, so I was not that useful. He got up first as I threw another flash, confusing and disorienting the cultists as it went off. We both advanced as Rohan swapped out his heavy rifle for an SMG; I took out the full-auto shotgun as we got closer. Rohan shield-bashed the first one and then blasted him with the SMG. I took out the second one with my shotgun. A bullet deflected off of the shield, and a small spread of bullets that Rohan could deflect with his shield came at us. Then they stopped, and we rushed to cover, Rohan still holding the shield. I peeked out from behind the cover. “Were did..” I started when I heard a yell from behind us. Whipping around, the cultist had appeared and was now wrestling with me for my shotgun. In a split second, I shoved the shotgun into him as he pulled, disorienting him and knocking the wind out of him. I then grabbed the battering ram, which had already been turned on and was at full power, and bashed it into his chest. He immediately exploded from the pressure, and I was coated in his blood. Looking around, all the cultists were down just as reinforcements flooded the area. Looking at the cultus robes, I noticed the same color of blood on them that I had looked at earlier. “Shit, I think these guys got the humans!” I told Rohan. The human female was lying on what looked like a makeshift altar made of scrap metal, an old luxurious chair, and wood. Her entire chest and lower body had been torn open. Most of her major organs were removed, and her heart was speared with multiple little needles and placed on top of the altar. “This is bad. This is bad. If there is this far north, they have gotten bold.” Rohan spoke as he walked over to the human female and inspected her. “She died only a minute ago. It looks like she was in pain the entire time, too. Damn. FUCKING FANTIC SHITS!” “Radio this in,” I ordered Rohan, and he immediately did that. I walked over to the human adult female's corpse and looked at it as a medic was handling her. Why didn’t she scream? Oh, that’s why. They sewed her mouth shut. Damn. I look at the cultists again and look at their golden medallions decorated with a skull. “Wait, Rohan. Weren’t there two?” We looked at each other and immediately split up in different directions to find the kid. It didn't take long for me to see him. “Aw…kid.” I gently bent down to inspect the little body. His lower jaw was gone entirely. His left arm seems to have been sawed off and taken. His eyes were closed, and he wasn’t moving. I looked up and noticed footprints taking off into the distance. A seventh cultist, it looks like we missed one. I cradled his head in my hand and took a pulse. Nothing… “Shit.” “Oh, void.” ‘Oh, my young one…I am sorry.” the other enforcers said as we gathered around the child's corpse. One of the enforcers punched a wall out of anger as another just sat on an old couch, shaking her head. “Looks like there was a seventh we missed. If I get my hands on that-.” Another one started. *GACK!* “OH SHIT! ROHAN HE'S STILL ALIVE!” I screamed. Rohan immediately ran over and looked. As did the medic. “By the protector he is!” The medic yelled as she began to administer human-friendly meds. “There is an ambulance outside. MOVE!” She yelled. I picked up the kid and held him in my arms, carrying him as the medic did her work. “You’ll be OK, you’ll be OK,” I told him to comfort him, although I felt it was more for my own sake. “JASPER!” I looked behind me to see the female running to me and followed beside me. "MISS IS MUST INSIST YOU MOVE-" The medic begins to yell. "I'M HIS CARE TAKER!" she yelled back. "Shhhh, I’m here now.” Jasper reached up with a blood-soaked hand and began to grab at her fur like he was trying to hold onto life. She held him to her and then took something out of her bag. “I can use this to get the blood out of his lungs!” “Do it!” the medic told her. She stuck the tube into the kid's chest, and blood came out, and he immediately began to breathe easier. He then latched himself to her chest and passed out. “Don’t worry. I promised your mom I would take care of you if anything happened to her. I will take care of you.” She quietly told the sleeping child as she rocked back and forth, crying, holding the child as the ambulance came around the corner with more enforcers. They loaded both of them into the ambulance and took them away. I walked out and sat down on a bench in front of the alleyway. I just needed time to think. I sat there as the world around me continued. Just lost in thought. What if we got there sooner..? I was broken out of the trance by Rohan. “You alright?” I looked down. “No, we were supposed to protect them…” “Yeah,” Rohan said. We just sat there. It was helping a little to have my buddy there. But…still A human was…dead. “And yet…we saved a human child.” He told me. I nodded, looking up at the Alien space station that was now in orbit around our planet. “Yeah…we did.” We remained silent before he put an arm around me and hugged me. "I hope he survives." "Me too, me too." First/Previous/Next |