Logic auto detail dallas

What's wrong with my sjw build??

2024.06.09 18:14 AlarmDangerous8896 What's wrong with my sjw build??

What's wrong with my sjw build??
Can someone help me rebuild my sjw. I think I have made some mistakes building it.
submitted by AlarmDangerous8896 to SoloLevelingArise [link] [comments]


2024.06.09 18:08 Dangerous-Ad7517 Minecraft 1.20.1 create problem

I was having problems getting create to run at all. Maby sombody heare understands, which of my mods causes the issues. This attempt I used the Fabric API 0.92.2+1.20.1. I also tried the 0.88.1 +1.20.1 API and had different issues with ist.
---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
Time: 2024-06-09 17:44:08
Description: Initializing game
java.lang.RuntimeException: Could not execute entrypoint stage 'main' due to errors, provided by 'create'!
at net.fabricmc.loader.impl.FabricLoaderImpl.lambda$invokeEntrypoints$2(FabricLoaderImpl.java:388) at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:386) at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient(Hooks.java:52) at net.minecraft.class\_310.(class\_310.java:458) at net.minecraft.client.main.Main.main(Main.java:211) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) Suppressed: java.lang.RuntimeException: Attempted to register ID ResourceKey\[minecraft:creative\_mode\_tab / minecraft:main\] at different raw IDs (21, 31)! If you're trying to override an item, use .set(), not .register()! at net.minecraft.class\_2370.handler$ccl000$fabric-registry-sync-v0$setPre(class\_2370.java:705) at net.minecraft.class\_2370.method\_46744(class\_2370.java) at net.minecraft.class\_2370.method\_10272(class\_2370.java:186) at net.minecraft.class\_2378.method\_39197(class\_2378.java:118) at net.minecraft.class\_2378.method\_10230(class\_2378.java:114) at net.minecraft.class\_2378.method\_10226(class\_2378.java:110) at com.jesz.createdieselgenerators.CreativeTab.register(CreativeTab.java:17) at com.jesz.createdieselgenerators.CreateDieselGenerators.onInitialize(CreateDieselGenerators.java:63) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:384) ... 6 more Suppressed: java.lang.NoClassDefFoundError: Could not initialize class com.simibubi.create.AllBlockEntityTypes at com.simibubi.create.content.kinetics.simpleRelays.AbstractSimpleShaftBlock.getBlockEntityType(AbstractSimpleShaftBlock.java:53) at com.rabbitminers.extendedgears.registry.ExtendedCogwheelsBlocks.addToBlockEntityType(ExtendedCogwheelsBlocks.java:98) at com.tterrag.registrate.AbstractRegistrate$Registration.lambda$register$0(AbstractRegistrate.java:124) at java.base/java.util.ArrayList.forEach(ArrayList.java:1511) at com.tterrag.registrate.AbstractRegistrate$Registration.register(AbstractRegistrate.java:124) at com.tterrag.registrate.AbstractRegistrate.onRegister(AbstractRegistrate.java:217) at com.tterrag.registrate.AbstractRegistrate.lambda$register$1(AbstractRegistrate.java:189) at com.tterrag.registrate.fabric.RegistryUtil.forAllRegistries(RegistryUtil.java:12) at com.tterrag.registrate.AbstractRegistrate.register(AbstractRegistrate.java:188) at com.rabbitminers.extendedgears.fabric.ExtendedCogwheelsImpl.onInitialize(ExtendedCogwheelsImpl.java:16) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:384) ... 6 more Caused by: java.lang.ExceptionInInitializerError: Exception java.lang.BootstrapMethodError: java.lang.RuntimeException: Mixin transformation of com.simibubi.create.content.processing.burner.BlazeBurnerBlockEntity failed \[in thread "Render thread"\] at com.simibubi.create.AllBlockEntityTypes.(AllBlockEntityTypes.java:667) at com.simibubi.create.Create.onInitialize(Create.java:110) ... 7 more Suppressed: java.lang.NoClassDefFoundError: Could not initialize class com.simibubi.create.AllBlockEntityTypes at com.simibubi.create.content.trains.track.TrackBlock.getBlockEntityType(TrackBlock.java:539) at com.railwayteam.railways.registry.CRTrackMaterials.addToBlockEntityType(CRTrackMaterials.java:266) at com.tterrag.registrate.AbstractRegistrate$Registration.lambda$register$0(AbstractRegistrate.java:124) at java.base/java.util.ArrayList.forEach(ArrayList.java:1511) at com.tterrag.registrate.AbstractRegistrate$Registration.register(AbstractRegistrate.java:124) at com.tterrag.registrate.AbstractRegistrate.onRegister(AbstractRegistrate.java:217) at com.tterrag.registrate.AbstractRegistrate.lambda$register$1(AbstractRegistrate.java:189) at com.tterrag.registrate.fabric.RegistryUtil.forAllRegistries(RegistryUtil.java:12) at com.tterrag.registrate.AbstractRegistrate.register(AbstractRegistrate.java:188) at com.railwayteam.railways.fabric.RailwaysImpl.finalizeRegistrate(RailwaysImpl.java:44) at com.railwayteam.railways.Railways.finalizeRegistrate(Railways.java) at com.railwayteam.railways.Railways.init(Railways.java:81) at com.railwayteam.railways.fabric.RailwaysImpl.onInitialize(RailwaysImpl.java:25) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:384) ... 6 more Caused by: \[CIRCULAR REFERENCE: java.lang.ExceptionInInitializerError: Exception java.lang.BootstrapMethodError: java.lang.RuntimeException: Mixin transformation of com.simibubi.create.content.processing.burner.BlazeBurnerBlockEntity failed \[in thread "Render thread"\]\] 
Caused by: java.lang.BootstrapMethodError: java.lang.RuntimeException: Mixin transformation of com.simibubi.create.content.processing.burner.BlazeBurnerBlockEntity failed
at com.simibubi.create.AllBlockEntityTypes.(AllBlockEntityTypes.java:667) at com.simibubi.create.Create.onInitialize(Create.java:110) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:384) ... 6 more 
Caused by: java.lang.RuntimeException: Mixin transformation of com.simibubi.create.content.processing.burner.BlazeBurnerBlockEntity failed
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) ... 9 more 
Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:234) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes(MixinTransformer.java:202) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:422) ... 13 more 
Caused by: org.spongepowered.asm.mixin.throwables.ClassMetadataNotFoundException: io.github.fabricators_of_create.porting_lib.util.FluidStack
at org.spongepowered.asm.mixin.transformer.MixinTargetContext.transformSingleDescriptor(MixinTargetContext.java:1001) at org.spongepowered.asm.mixin.transformer.MixinTargetContext.transformSingleDescriptor(MixinTargetContext.java:961) at org.spongepowered.asm.mixin.transformer.MixinTargetContext.transformMethodDescriptor(MixinTargetContext.java:1016) at org.spongepowered.asm.mixin.transformer.MixinTargetContext.transformDescriptor(MixinTargetContext.java:917) at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attachUniqueMethod(MixinPreProcessorStandard.java:518) at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attachMethods(MixinPreProcessorStandard.java:351) at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attach(MixinPreProcessorStandard.java:299) at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.createContextFor(MixinPreProcessorStandard.java:277) at org.spongepowered.asm.mixin.transformer.MixinInfo.createContextFor(MixinInfo.java:1289) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:294) at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:422) at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:403) at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363) ... 16 more 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Stacktrace:
at net.fabricmc.loader.impl.FabricLoaderImpl.lambda$invokeEntrypoints$2(FabricLoaderImpl.java:388) at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:386) at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient(Hooks.java:52) at net.minecraft.class\_310.(class\_310.java:458) 
-- Initialization --
Details:
Modules: ADVAPI32.dll:Erweiterte Windows 32 Base-API:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:Bibliothek für Steuerelemente:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPT32.dll:Krypto-API32:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS-Client-API-DLL:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.19041.4474 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.19041.4474 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP-Hilfs-API:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Client-DLL für Windows NT-Basis-API:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Client-DLL für Windows NT-Basis-API:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation MpOav.dll:IOfficeAntiVirus Module:4.18.24050.7 (b60bcb9c79f050335eb91db16f7d3e97336ad10e-dirty):Microsoft Corporation NLAapi.dll:Network Location Awareness 2:10.0.19041.4123 (WinBuild.160101.0800):Microsoft Corporation NSI.dll:NSI User-mode interface DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation NTASN1.dll:Microsoft ASN.1 API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation OLEAUT32.dll:OLEAUT32.DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation Ole32.dll:Microsoft OLE für Windows:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation POWRPROF.dll:Power Profile Helper DLL:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation PSAPI.DLL:Process Status Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation Pdh.dll:Windows Unterstützungs-DLL für Leistungsdaten:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation RPCRT4.dll:Remoteprozeduraufruf-Laufzeitumgebung:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation SHCORE.dll:SHCORE:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation SHELL32.dll:Allgemeine Windows-Shell-DLL:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation UMPDC.dll USER32.dll:Client-DLL für Windows USER-API (mehrere Benutzer):10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation USERENV.dll:Userenv:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation VERSION.dll:Version Checking and File Installation Libraries:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation WINHTTP.dll:Windows HTTP-Dienste:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation WINMM.dll:MCI API-DLL:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation WS2\_32.dll:Windows Socket 2.0-32-Bit-DLL:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation Wldp.dll:Windows-Sperrungsrichtlinie:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation amsi.dll:Anti-Malware Scan Interface:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation bcrypt.dll:Bibliothek mit kryptografischen Primitiven von Windows:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation combase.dll:Microsoft COM für Windows:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation dbgcore.DLL:Windows Core Debugging Helpers:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc.DLL:DHCP Clientdienst:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc6.DLL:DHCPv6-Client:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation fwpuclnt.dll:FWP/IPsec Benutzermodus-API:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation gdi32full.dll:GDI Client DLL:10.0.19041.4474 (WinBuild.160101.0800):Microsoft Corporation glfw.dll:GLFW 3.4.0 DLL:3.4.0:GLFW java.dll:OpenJDK Platform binary:17.0.8.0:Microsoft javaw.exe:OpenJDK Platform binary:17.0.8.0:Microsoft jemalloc.dll jimage.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jli.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jna10254142844104710988.dll:JNA native library:6.1.4:Java(TM) Native Access (JNA) jsvml.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jvm.dll:OpenJDK 64-Bit server VM:17.0.8.0:Microsoft kernel.appcore.dll:AppModel API Host:10.0.19041.3758 (WinBuild.160101.0800):Microsoft Corporation lwjgl.dll management.dll:OpenJDK Platform binary:17.0.8.0:Microsoft management\_ext.dll:OpenJDK Platform binary:17.0.8.0:Microsoft msvcp140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation msvcp\_win.dll:Microsoft® C Runtime Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation msvcrt.dll:Windows NT CRT DLL:7.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation mswsock.dll:Microsoft Windows Sockets 2.0-Dienstanbieter:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation napinsp.dll:E-Mail-Namenshimanbieter:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation ncrypt.dll:Windows NCrypt-Router:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation net.dll:OpenJDK Platform binary:17.0.8.0:Microsoft nio.dll:OpenJDK Platform binary:17.0.8.0:Microsoft ntdll.dll:DLL für NT-Layer:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation perfos.dll:DLL für Windows-Systemleistungsobjekte:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation pnrpnsp.dll:PNRP-Namespaceanbieter:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation profapi.dll:User Profile Basic API:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation rasadhlp.dll:Remote Access AutoDial Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation shlwapi.dll:Shell Light-weight-Hilfsprogrammbibliothek:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation sunmscapi.dll:OpenJDK Platform binary:17.0.8.0:Microsoft ucrtbase.dll:Microsoft® C Runtime Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation vcruntime140\_1.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation verify.dll:OpenJDK Platform binary:17.0.8.0:Microsoft win32u.dll:Win32u:10.0.19041.4474 (WinBuild.160101.0800):Microsoft Corporation windows.storage.dll:Microsoft WinRT Storage-API:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation winrnr.dll:LDAP RnR Provider DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation wshbth.dll:Windows Sockets Helper DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation zip.dll:OpenJDK Platform binary:17.0.8.0:Microsoft 
Stacktrace:
at net.minecraft.client.main.Main.main(Main.java:211) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
-- System Details --
Details:
Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 304071624 bytes (289 MiB) / 671088640 bytes (640 MiB) up to 2147483648 bytes (2048 MiB) CPUs: 28 Processor Vendor: GenuineIntel Processor Name: Intel(R) Xeon(R) CPU E5-2680 v4 @ 2.40GHz Identifier: Intel64 Family 6 Model 79 Stepping 1 Microarchitecture: Broadwell (Server) Frequency (GHz): 2.39 Number of physical packages: 1 Number of physical CPUs: 14 Number of logical CPUs: 28 Graphics card #0 name: AMD Radeon RX 6600 Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x73ff Graphics card #0 versionInfo: DriverVersion=31.0.23013.3005 Memory slot #0 capacity (MB): 16384.00 Memory slot #0 clockSpeed (GHz): 3.20 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 16384.00 Memory slot #1 clockSpeed (GHz): 3.20 Memory slot #1 type: DDR4 Memory slot #2 capacity (MB): 16384.00 Memory slot #2 clockSpeed (GHz): 3.20 Memory slot #2 type: DDR4 Memory slot #3 capacity (MB): 16384.00 Memory slot #3 clockSpeed (GHz): 3.20 Memory slot #3 type: DDR4 Virtual memory max (MB): 75116.89 Virtual memory used (MB): 14274.95 Swap memory total (MB): 9728.00 Swap memory used (MB): 0.00 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Fabric Mods: appleskin: AppleSkin 2.5.1+mc1.20 architectury: Architectury 9.2.14 balm-fabric: Balm 7.3.4 kuma\_api: KumaAPI 20.1.6 bellsandwhistles: Create: Bells & Whistles 0.4.5 betterf3: BetterF3 7.0.2 botarium: Botarium 2.3.3 team\_reborn\_energy: Energy 3.0.0 cardinal-components: Cardinal Components API 5.2.2 cardinal-components-base: Cardinal Components API (base) 5.2.2 cardinal-components-block: Cardinal Components API (blocks) 5.2.2 cardinal-components-chunk: Cardinal Components API (chunks) 5.2.2 cardinal-components-entity: Cardinal Components API (entities) 5.2.2 cardinal-components-item: Cardinal Components API (items) 5.2.2 cardinal-components-level: Cardinal Components API (world saves) 5.2.2 cardinal-components-scoreboard: Cardinal Components API (scoreboard) 5.2.2 cardinal-components-world: Cardinal Components API (worlds) 5.2.2 cloth-config: Cloth Config v11 11.1.118 cloth-basic-math: cloth-basic-math 0.6.1 collective: Collective 7.61 copycats: Create: Copycats+ 1.20.1-1.2.6 craftingtweaks: Crafting Tweaks 18.2.4 create: Create 0.5.1-f-build.1417+mc1.20.1 com\_electronwill\_night-config\_core: core 3.6.6 com\_electronwill\_night-config\_toml: toml 3.6.6 com\_google\_code\_findbugs\_jsr305: jsr305 3.0.2 flywheel: Flywheel 0.6.10-2 forgeconfigapiport: Forge Config API Port 8.0.0 milk: Milk Lib 1.2.60 
dripstone_fluid_lib: Dripstone Fluid Lib 3.0.2
 porting\_lib\_tags: Porting Lib Tags 3.0 reach-entity-attributes: Reach Entity Attributes 2.4.0 registrate-fabric: Registrate for Fabric 1.3.62-MC1.20.1 create\_aquatic\_ambitions: Create Aquatic Ambitions 1.1.2+1.20.1 create\_dd: Create: Dreams & Desires 0.1d dsbg: Detected setBlock Be Gone 1.0 create\_enchantment\_industry: Create Enchantment Industry 1.2.16 create\_dragon\_lib: Create Dragon Lib 1.4.2 create\_high\_pressure: Create: High Pressure 1.1.0 create\_interactive: Create: Interactive 1.0.2-beta.2 create\_jetpack: Create Jetpack 4.2.0 flightlib: Flight Lib 2.1.0 create\_ltab: Create Let The Adventure Begin 1.0.0 create\_more\_farmables: Create: More Farmables 0.7-1.20.1.beta+Fabric create\_new\_age: Create: New Age 1.1.2 create\_structures: Create: Structures 1.1.0 create\_unbreakable: Create Unbreakable Tools Mod 1.2+fabric-1.20.1 createaddition: Create Crafts & Additions 1.2.3 createcobblestone: Create Cobblestone 1.2.0+fabric-1.20.1-22 createdeco: Create Deco 2.0.2-1.20.1-fabric createdieselgenerators: Create Diesel Generators 2.1.4 creategoggles: Create Goggles 0.5.5.g createutilities: Create Utilities 0.3.0+1.20.1 ctov: ChoiceTheorem's Overhauled Village 3.4.3 elytraslot: Elytra Slot 6.3.0+1.20.1 elytratrims: Elytra Trims 3.1.9 mixinsquared: MixinSquared 0.1.2-beta.4 emi: EMI 1.1.6+1.20.1+fabric emitrades: EMI Trades 1.2.1+mc1.20.1 org\_quiltmc\_parsers\_json: json 0.2.1 entityculling: EntityCulling 1.6.5 explorerscompass: Explorer's Compass 1.20.1-2.2.3-fabric extendedgears: Extended Cogwheels 2.1.1-1.20.1-0.5.1.f-fabric fabric-api: Fabric API 0.92.2+1.20.1 fabric-api-base: Fabric API Base 0.4.31+1802ada577 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.36+1802ada577 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.13+1802ada577 fabric-block-api-v1: Fabric Block API (v1) 1.0.11+1802ada577 fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.1+1802ada577 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.41+1802ada577 fabric-client-tags-api-v1: Fabric Client Tags 1.1.2+1802ada577 fabric-command-api-v1: Fabric Command API (v1) 1.2.34+f71b366f77 fabric-command-api-v2: Fabric Command API (v2) 2.2.13+1802ada577 fabric-commands-v0: Fabric Commands (v0) 0.2.51+df3654b377 fabric-containers-v0: Fabric Containers (v0) 0.1.64+df3654b377 fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.11+1802ada577 fabric-convention-tags-v1: Fabric Convention Tags 1.5.5+1802ada577 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.19+1802ada577 fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.0+de0fd6d177 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.4+1802ada577 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.54+1802ada577 fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.0+1c78457f77 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.2+1802ada577 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.63+df3654b377 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.40+1802ada577 fabric-item-api-v1: Fabric Item API (v1) 2.1.28+1802ada577 fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.12+1802ada577 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.37+1802ada577 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.35+df3654b377 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.22+1802ada577 fabric-loot-api-v2: Fabric Loot API (v2) 1.2.1+1802ada577 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.45+9e7660c677 fabric-message-api-v1: Fabric Message API (v1) 5.1.9+1802ada577 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.50+1802ada577 fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.3+1802ada577 fabric-models-v0: Fabric Models (v0) 0.4.2+9386d8a777 fabric-networking-api-v1: Fabric Networking API (v1) 1.3.11+1802ada577 fabric-networking-v0: Fabric Networking (v0) 0.3.51+df3654b377 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.3+1802ada577 fabric-particles-v1: Fabric Particles (v1) 1.1.2+1802ada577 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.21+1802ada577 fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.3+1802ada577 fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.1+1802ada577 fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.2+85287f9f77 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.46+df3654b377 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.37+92a0d36777 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.28+1802ada577 fabric-rendering-v0: Fabric Rendering (v0) 1.1.49+df3654b377 fabric-rendering-v1: Fabric Rendering (v1) 3.0.8+1802ada577 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.8+1802ada577 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.10+1802ada577 fabric-screen-api-v1: Fabric Screen API (v1) 2.0.8+1802ada577 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.30+1802ada577 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.13+1802ada577 fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.5+8dd72ea377 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.1+1802ada577 fabric-language-kotlin: Fabric Language Kotlin 1.11.0+kotlin.2.0.0 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.0.0 org\_jetbrains\_kotlinx\_atomicfu-jvm: atomicfu-jvm 0.24.0 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.1 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.1 org\_jetbrains\_kotlinx\_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.6.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 fallingtree: FallingTree 4.3.4 farmersdelight: Farmer's Delight 1.20.1-2.1.1+refabricated mm: Manningham Mills 2.3 porting\_lib\_accessors: Porting Lib Accessors 2.3.4+1.20.1 porting\_lib\_base: Porting Lib Base 2.3.4+1.20.1 porting\_lib\_client\_events: Porting Lib Client Events 2.3.4+1.20.1 porting\_lib\_config: Porting Lib Config 2.3.4+1.20.1 porting\_lib\_extensions: Porting Lib Extensions 2.3.4+1.20.1 porting\_lib\_lazy\_registration: Porting Lib Lazy Register 2.3.4+1.20.1 porting\_lib\_loot: Porting Lib Loot 2.3.4+1.20.1 porting\_lib\_networking: Porting Lib Networking 2.3.4+1.20.1 porting\_lib\_recipe\_book\_categories: Porting Lib Recipe Book Categories 2.3.4+1.20.1 porting\_lib\_registries: Porting Lib Registries 2.3.4+1.20.1 porting\_lib\_tool\_actions: Porting Lib Tool Actions 2.3.4+1.20.1 fusion: Fusion 1.1.1 fxntstorage: Create: Storage 0.8-1.20.1-FABRIC+1.20.1 immersive\_aircraft: Immersive Aircraft 1.0.1+1.20.1 org\_mariuszgromada\_math\_mathparser\_org-mxparser: MathParser.org-mXparser 5.2.1 immersive\_armors: Immersive Armors 1.6.1+1.20.1 inventorysorter: Inventory Sorter 1.9.0-1.20 kyrptconfig: Kyrpt Config 1.5.6-1.20 jade: Jade 11.9.2+fabric jadeaddons: Jade Addons 5.2.5 java: OpenJDK 64-Bit Server VM 17 journeymap: Journeymap 5.9.23 journeymap-api-fabric: JourneyMap API 1.20-1.9-fabric-SNAPSHOT liquidburner: Liquid Burner 1.20.1-0.5 lithostitched: Lithostitched 1.1.5 man\_of\_many\_planes: Man of Many Planes 0.1.0+1.20.1 midnightlib: MidnightLib 1.4.1 minecraft: Minecraft 1.20.1 modmenu: Mod Menu 7.2.2 mousetweaks: Mouse Tweaks 2.26 mr\_create\_decoadditions: Create Deco Additions 1.3 mr\_dungeons\_andtaverns: Dungeons and Taverns 3.0.3.f porting\_lib: Porting Lib 2.3.4+1.20.1 porting\_lib\_asm: Porting Lib ASM 2.3.4+1.20.1 porting\_lib\_attributes: Porting Lib Attributes 2.3.4+1.20.1 porting\_lib\_blocks: Porting Lib Blocks 2.3.4+1.20.1 porting\_lib\_brewing: Porting Lib Brewing 2.3.4+1.20.1 porting\_lib\_chunk\_loading: Porting Lib Chunk Loading 2.3.4+1.20.1 porting\_lib\_common: Porting Lib Common 2.3.4+1.20.1 porting\_lib\_core: Porting Lib Core 2.3.4+1.20.1 porting\_lib\_data: Porting Lib Data 2.3.4+1.20.1 porting\_lib\_entity: Porting Lib Entity 2.3.4+1.20.1 porting\_lib\_fluids: Porting Lib Fluids 2.3.4+1.20.1 porting\_lib\_gametest: Porting Lib GameTest 2.3.4+1.20.1 porting\_lib\_gui\_utils: Porting Lib Gui Utils 2.3.4+1.20.1 porting\_lib\_items: Porting Lib Items 2.3.4+1.20.1 porting\_lib\_level\_events: Porting Lib Level Events 2.3.4+1.20.1 porting\_lib\_mixin\_extensions: Porting Lib Mixin Extensions 2.3.4+1.20.1 porting\_lib\_model\_builders: Porting Lib Model Builders 2.3.4+1.20.1 porting\_lib\_model\_generators: Porting Lib Model Generators 2.3.4+1.20.1 porting\_lib\_model\_loader: Porting Lib Model Loader 2.3.4+1.20.1 porting\_lib\_model\_materials: Porting Lib Model Materials 2.3.4+1.20.1 porting\_lib\_models: Porting Lib Models 2.3.4+1.20.1 porting\_lib\_obj\_loader: Porting Lib Obj Loader 2.3.4+1.20.1 porting\_lib\_transfer: Porting Lib Transfer 2.3.4+1.20.1 porting\_lib\_utility: Porting Lib Utility 2.3.4+1.20.1 railways: Create: Steam 'n' Rails 1.6.4+fabric-mc1.20.1 rechiseled: Rechiseled 1.1.6 rechiseledcreate: Rechiseled: Create 1.0.2+a roughlyenoughitems: Roughly Enough Items 12.1.725 error\_notifier: Error Notifier 1.0.9 searchables: Searchables 1.0.3 shulkerboxtooltip: Shulker Box Tooltip 4.0.4+1.20.1 skinlayers3d: 3d-Skin-Layers 1.6.5 sliceanddice: Create Slice & Dice 3.2.1 sodium: Sodium 0.5.8+mc1.20.1 supermartijn642configlib: SuperMartijn642's Config Lib 1.1.8+a supermartijn642corelib: SuperMartijn642's Core Lib 1.1.17 toms\_storage: Tom's Simple Storage Mod 1.6.6 travelersbackpack: Traveler's Backpack fabric-1.20.1-9.1.13 trinkets: Trinkets 3.7.2 valkyrienskies: Valkyrien Skies 2 2.3.0-beta.5 yet\_another\_config\_lib\_v3: YetAnotherConfigLib 3.4.4+1.20.1-fabric com\_twelvemonkeys\_common\_common-image: common-image 3.10.0 com\_twelvemonkeys\_common\_common-io: common-io 3.10.0 com\_twelvemonkeys\_common\_common-lang: common-lang 3.10.0 com\_twelvemonkeys\_imageio\_imageio-core: imageio-core 3.10.0 com\_twelvemonkeys\_imageio\_imageio-metadata: imageio-metadata 3.10.0 com\_twelvemonkeys\_imageio\_imageio-webp: imageio-webp 3.10.0 org\_quiltmc\_parsers\_gson: gson 0.2.1 Flywheel Backend: Uninitialized Launched Version: fabric-loader-0.15.11-1.20.1 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: Unknown Window size:  GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages:  Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map\_client.txt) CPU:  
submitted by Dangerous-Ad7517 to CreateMod [link] [comments]


2024.06.09 17:57 Procioniunlimited do mbti and/or enneagram provide insight into learning styles and behavioral tendencies in humans?

brief summary: mbti is a descriptive personality framework that proposes abstract mechanistic information about what types of mental processes come readily to a person (ie self-digested logic vs social-intersubjective logic, self-originating value system vs intersubjective value system). enneagram is a descriptive system about social roles people play, or how they tend to position themselves in response to their context. both of these schema lack rigor in their type tests, and much type discernment comes down to personal voluntary association, but the mechanisms provided can appear useful in anecdotal cases, ie to explain why a person may or may not be interested in resolving a problem using logic, when they take longer vs shorter term views, or when they are merely acting to soothe or protect their ego or insecurities.
besides lack of rigor in assessments, another flaw seems to be that these descriptors often uncritically use "name of the father" definitions, or assume that there is a universal signifier and they have it, which means that with a little deconstruction, many of the dichotomies used to distinguish types can be demonstrated to be incoherent.
so two questions, but feel free to discuss further:
  1. do you think tentatively describing people based on their styles of logic, valuation, and their individual mental proclivities may be useful in understanding how to communicate with them, or how they learn, how they navigate their world? in what contexts might these things be useful to understand?
  2. human species is an unfathomably (?) large and complex entity, where individuals' arbitrary acts combine arbitrarily to construct an entirely absurd reality, where many actors use partial information and (mutually) incoherent value systems such that many preventable externalized harms are neglected. is there any use in describing that system in more detail, or in attempting to influence its course through conscious, meticulous decisions as an individual, or are conscious decisions functionally indistinguishable from absurd decisions when they coalesce into the total species-picture? does this situation have any implications about the proof/disproof of humanism?
submitted by Procioniunlimited to CriticalTheory [link] [comments]


2024.06.09 17:52 Competitive_Case4180 2024 DAT Breakdown (25 AA/26TS/23PAT)

Preface:
Getting scores in a high percentile like these is uncommon and should differ from what you expect of yourself. I was surprised at the score I got, and glad I got it, but I would've been happy for less, and so will Dental schools!
Also, I want to mention how I felt about resources and what worked for me, but that is coming from someone with a learning style that is likely different from yours; only take my advice if it works for you! You know you best, so I encourage you to study in a way that works. On the other hand, if anything I did sounds promising, definitely use it! A big part of learning how to succeed on the DAT is understanding how you learn. Gotta know yourself before you can conquer this beast.
I hope this helps!
Scores:
PAT - 23 QR - 19 RC - 25 Bio - 30 GC - 24 OC - 25 TS - 26 AA - 25
Background: I am currently a senior with a 3.7~ GPA. I am also a first-generation student, and my unconventional educational background basically equated to no real education before college.
Materials Used (in order of helpfulness):
  1. DAT Booster - A wonderful resource for exam preparation. While I didn't have the opportunity to try other resources, I have heard a lot about them, and it sounded like DAT Booster does a better job at focusing on the most critical/high-yield topics, especially in the sciences. I didn't feel like I was doing too many practice problems while still feeling like I was getting enough practice. In other words, I never felt like I was "grinding my gears" when studying and practicing the three sciences tested. While the DAT booster presented a more challenging version of PAT than I experienced on the DAT, it also does an excellent job of preparing you because of that challenge. Stay encouraged if it always feels hard; you may do better than you think on PAT. Reading comprehension practice tests were a great tool to practice under timed conditions. I recommend taking as many full-length tests as possible, which helped me the most. Finally, the QR materials from DAT Booster gave me more of an issue than anything else because of my background; I often felt left behind, confused, or like I wouldn't understand the material. I had to go to external resources like Khan Academy or chat GPT to get my questions answered. That being said, I hear the DAT Booster team is working on improving it, and the QR practice tests are a fantastic representation of the actual test. I got a lower score than my Booster scores predicted on QR, so the scoring may be a poor measure, but the tests themselves felt very accurate to the exam.
  2. Quizlet - When it came to reviewing material or, in some cases, learning it - Quizlet was my best friend. I studied as much as I could in a "learning" format for the critical memorized details of the sciences through watching videos, reading bio-notes, and taking notes on what I learned to retain information. Still, I never felt like I'd have enough time to get all the most critical information down before my test date, and that's where Quizlet saved me. I studied new units of DAT Booster's quizlet decks almost every night before bed. I also habitually pulled up Quizlet instead of social media whenever I could. I found that as I would go through the flashcards until I swiped right on each one, confident I knew the answer, I retained that information much better. After getting the same flashcard wrong multiple times in a row, remembering the right answer became much more critical. If you can do all the booster quilts with >80% accuracy (assuming you understand the topics, not just the card's phrasing/answer), I believe you will reach your goal DAT score in at least biology.
Study Timeline: When I started studying, I had three months before my test date. I set a goal to study for at least three hours each day alongside my lab and course load, and I got overwhelmed. At least for me, it wasn't until I changed my goal to an "amount" goal instead of a "time" goal that I started making progress.
I did not get time to study until about a month and a half before my test date; before that, I had only gotten about a week's worth of studying over my semester. I followed Booster's 10-week study schedule rigorously, but because I was behind, I tried to study 2 days of material daily. I ended up having to skip over the material I felt good about during the learning phase to get enough time to study the topics, which I felt more shaky on. That being said, I never skipped a practice test date. I prioritized getting a test in, and if I ever felt overwhelmed, I would do it section by section instead of full-length (although full-length tests are essential).
After I got into the practice/review phase, I noticed the days in the study guide had much less structure than the days in the learning phase, so instead of following the schedule, I spent my days going over topics I felt I wanted to improve based on how I felt during my practice tests. I got to this phase about three and a half weeks before my test date and ended up doing a practice test almost every other day, sometimes separating them when I felt studying would be more productive than testing again (usually when I thought I knew what area I had to improve, and I didn't feel like I made enough progress for a practice test to be practical; I already knew where I needed to focus my study).
The most important thing I did during this time was review the practice tests, seeking to understand not only the correct answers to every question (including what I got right) but also why the wrong answers were wrong and what would have made them true. Since the DAT uses multiple choice - and those choices are almost always real terms or definitions/options - you can learn a lot when reviewing them. This is less relevant for mathematics questions, but conceptual questions always benefit from this.
I also took day-long breaks. For religious reasons, I never studied for one day of the week. Whatever the reason, though, making a standard during this time to not study for some time during the week, almost an unbreakable self-rule, creates a space in your hectic studying to be not allowed to think about or study for the test. With this time, you can truly relax and recuperate. Your brain needs rest, too!
Day of Exam
What I Think Helped the Most:
If I could distill everything I learned from this experience, it would be
  1. Don't worry if you're having a bad day. I had a lot of practice test days where I felt awful; somewhere, I was almost throwing up because of my anxiety, but I still was able to perform better than I anticipated. This knowledge helped reduce anxiety on test day - I knew I did okay even at my worst, so I felt it'd be okay.
  2. Focus on high-yield topics: Pay attention to what is often repeated, quizzed, or shows up on practice tests. THESE TOPICS MATTER AND WILL SHOW UP! I remember usually thinking, "But what if studying this is a waste of time because it won't show up?" while that is true when you're low on time; if it's a high-yield topic, do not overlook it. Please ensure you understand those topics and can do them well; these are where easy points can be made, and crucial points can be lost.
  3. Have a support group: I didn't mention it above, but without my family and friends being there, checking on my progress, helping lighten the burden of my daily tasks, and being there to listen during stressful times, I would've done terribly on this test. Even if it's the lovely pre-dents on social media, connect with people and get support.
  4. Keep studying. Even when it feels like you have it all down or maybe that you'll never be able to learn it all (like how I felt), never stop giving your best, whatever that is, to study and practice. Don't expect the same level of effort or performance from yourself every day, and make sure to take breaks before you break, but also just keep putting in an effort. You can do this!
submitted by Competitive_Case4180 to predental [link] [comments]


2024.06.09 17:51 mamedarling M1 Max MacBook Pro wouldn't charge/power on: Should I be concerned?

TLDR: 16" M1 Max MBP with drained battery wouldn't charge or power on for about 16 hours. I got it to work again but wondering whether this is normal or means I need to be concerned about the machine's hardware. Anyone know?
I have a 16" M1 Max MBP that's been to the service center 5 times since purchase. Luckily, I have Apple Care +. I was charged $300 for the last repair, which was completed April 15, 2024. The rest have been fully covered. I can't find the details in my account but know the logic board has been replaced at least a couple times now. (I keep hoping they'll just swap out the entire computer, but no luck so far.)
I had a worrisome experience with it las night/this morning and wonder if there's a way to confirm what happened and whether I need to send it in again. Here are the details:
Had a bad migraine and left it off charger after it shut down due to low battery a couple days ago. Last night, plugged it in using the original magsafe charger. No light came on, and it wouldn't power on. After checking the chargepower source and confirming it was fine, switching to a USB-C charger that I knew was working, and following steps to power cycle and reset SMC for Macs with T2 chip, the machine remained completely unresponsive. Contacted Apple Support, who advised sending it back to service center.
Hoping to avoid another week without my laptop, I decided to leave it plugged in overnight and try troubleshooting again in the morning. When I woke up, the charger tip was glowing green. It took multiple SMC resets (ctrl+option+right shift for 7 seconds, these+power button for 7 more seconds) to get it to start booting, then another several power cycles to get it to fully boot. It's currently up and running.
Does anyone know if this is normal/expectable behavior when a silicon-based MBP battery is totally drained or if there are other hardware issues I should be concerned about? Or, is there a way for me to check to see what went on with it, myself, at home (i.e., without sending it to Apple)? Any hints would be much appreciated!
submitted by mamedarling to mac [link] [comments]


2024.06.09 17:43 ReadSea2760 FSOT - Some New Some Used

Hello all,
I will provide details upon request. These discs are for sale or for trade.
Discs interested for trade: PD, DD3, Link, Logic, P3X, other discmania!
submitted by ReadSea2760 to discexchange [link] [comments]


2024.06.09 17:43 vertical_seafoodtaco CHALLENGE: Create a hot city car for the modern world

With emission regulations getting ever-tighter and fuel prices going up seemingly endlessly, the Hetvesian auto market has been desiring smaller cars. These superminis are practical, but why should one have to give up fun for fuel economy?
The challenge: Create a hot city car for the modern world.
Challenge Requirements:
  • 2020 Model Year
  • 4-seat minimum (2 in front, +2 in back)
  • No limited production materials
  • Tech pool set to 3 in all categories

  • Maximum engine displacement of 1000cc
  • Maximum cylinder count of 4
  • Maximum wheelbase of 2.4M
  • 6-speed manual transmission

  • Fuel economy better than 6L/100km
  • WES Emission standard 8
  • Entries will be penalized for safety scores below 50, dependent on severity
Cars will be judged subjectively by me. A good entry will excel in city driving, but not compromise on sporting character or comfort.
Extra consideration will be given for unique appearance and well-engineered designs. A basic interior makes a car look a lot better, but I'll be focusing on exterior design to reduce the time you'll have to spend on styling.
Your submission should contain:
  • Your car's exported poster with "Vertical Default" layout. (instructions)
  • A screenshot of your car's detail stats page.
Click (here) to see an example submission.
Please either upload your submission as an imgur album or reddit post, and link it in your comment on this post.
I'll pick a winner on Tuesday the 11th, at 13:00 GMT / 09:00 EDT
Looking for inspiration?
submitted by vertical_seafoodtaco to automationgame [link] [comments]


2024.06.09 17:36 Free-Celery__19 Is this standard shared ownership shenanigans or do we have rights we can utilise?

My partner and I have recently brought a shared ownership property and were advised they would not accept a snagging list from ourselves or any professionals we employed, that they had their own and that we would not be privy any of the details. We were provided with a list of the number (eg 5 in the kitchen) of snags but no details, have been told we can raise defects but not snags (my understanding is that timeframes are different and that snags are given shorter timeframes in which to be resolved).
I was wondering whether there was any legislation that we can utilise to access information as to what the snags are? We’ve been told it’s an internal document that external people aren’t allowed to access but as I say seems odd we aren’t allowed to know what the problems actually are. As people that work full time and busy, we don’t want to spend hours logging things they already know about but they can’t seem to understand the logic in this!
In England.
submitted by Free-Celery__19 to LegalAdviceUK [link] [comments]


2024.06.09 17:31 Traditional_Glove473 Is my sjw build ok? F2P

Is my sjw build ok? F2P submitted by Traditional_Glove473 to SoloLevelingArise [link] [comments]


2024.06.09 17:30 baby5breath help! i'm good at writing, but i struggle with creating a believable, logical plot. advice or solutions?

hey guys!
the title is pretty straightforward. i have talent, am good with the craft and finer details of writing, and even creating an interesting premise. but when i'm trying to plot and brainstorm, the storyline just doesn't seem good enough. i feel like the transition from one turning point to another is too easy, or sometimes too much of a reach, and i feel stuck because i can't get to writing portion until i rectify the logic of the sequence of events.
does anyone feel the same way? do any seasoned writers/authors who have experienced this have any ways to combat this? ANYTHING would help.
submitted by baby5breath to writing [link] [comments]


2024.06.09 17:29 EarthPuma120 Daily Shipwreck, June 9th, 2024

Daily Shipwreck, June 9th, 2024 submitted by EarthPuma120 to gtaonline [link] [comments]


2024.06.09 17:17 Holiday_Monk_925 Rate this deal

Rate this deal
TO Glycolic acid toner and hyaluronic acid serums for 1626/- only
Is it a good deal ?
submitted by Holiday_Monk_925 to IndianBeautyDeals [link] [comments]


2024.06.09 17:00 splat_bot WEEKLY WATER COOLER: Weekly Rumors + Intel - Sunday, 6/9/24

Happy Sunday - there's a new week of work ahead of us!
Please use this thread to discuss OTF rumors and intel on upcoming events, workout details, or OTF related tech updates. These might be things your coach told you when you were stretching, things you heard at the front desk, things from Facebook, etc.
Don't forget to also check out the community calendar for more solid intel on workout themes. Also, please remember that not all rumor-mills are 100% accurate... so read at your own risk 😉
[This post has been auto-generated]
submitted by splat_bot to orangetheory [link] [comments]


2024.06.09 16:55 PushDaEnvelope Drive POV GO3 Help/Suggestions

Hi All,
I'm looking for some improvement suggestions for driving POV videos using a GO3. I feel like the footage is coming out more grainy and overexposed than I was hoping for when I purchased this camera, but maybe I should be resetting my expectations. I have attached links to 2 videos.
The only differences between Video #1 and Video #2 are as follows....
  1. Low Light Stabilization = on Video #1 and Off in Vid #2
  2. Metering in Vid #1= Face Vid 2= Matrix
  3. in Vid #1 EV = 0 and in Vid #2 EV = -0.5
Otherwise, all settings are detailed below. I do feel like the slight tweaks to settings on Vid #2 may have helped. Any suggestions for improvements would be greatly appreciated.
Video #1 - https://youtu.be/o_3DBU1cWi0?si=Fk8TC2-5TYQHgdxR
Video #2 - https://youtu.be/h67Tp5h7wLY?si=7emD1WxjKDSNG_-2
Video Mode Res - 2.7k Frame Rate = 30 Ratio = 16:9 Stabilization = High FOV = Action Filter = Vivid EV = 0 (Vid #1) or -0.5 (Vid #2) Low Light Stabilization = On (Vid #1) Off (Vid #2) Metering = Face (Vid #1) or Matrix (Vid#2) WB = Auto Export = GO3 Recommended 2720*1530/30FPS/50 Bitrate Dolby Vision = Off
submitted by PushDaEnvelope to Insta360 [link] [comments]


2024.06.09 16:52 Punk-in-Pie Python tech lead, thinks SOLID/DRY is mostly bad.

To be clear, I have a lot of respect for my lead, and I'm not coming here with an axe to grind, even if he is off-base here. He does good work and leads his team well. However, he does have a different perspective on programming design principals than what I have come to know as best-practices and I'm looking for outside perspectives. This is my first corporate programming job, and I do have a tenancy to over-complicate things so I don't have the experience needed to accurately judge. I'm not looking for advice regarding how to proceed since that's pretty obvious. He's my lead, so it's his call, but more toward if he's "right". I can write code to fit his needs, but I don't want to learn bad habits if his style is poor.
Part of the difficulty in the position has been that there haven't been any real concrete style guidelines, and I have received critiques for code not following the team's style when that "style" isn't documented anywhere. The thing I like about my lead is that he's pretty good about getting his ego out of the way when I voice a concern and after a few critiques from him along these lines I pointed out that following an unwritten style guideline is setting me up for failure. He took that well and though I didn't get him to actually document anything I got some concrete examples out of him that were more than nebulous critiques like "this is too fancy" or "this is doesn't fit our style".
I agree in general with his programming philosophy which is very pythonic and has its roots in "explicit is better than implicit" but some of the details are what I take issue with. Here are some specific examples:
1: Context Mangers are too fancy.
example: a redis lock for avoiding race conditions. It seemed like a perfect place for a context manager to handle acquiring and releasing the lock, but he thought this was "too fancy" and thus harder to maintain.
u/asynccontextmanager async def redis_lock(lock_id: str) -> RedisLock: lock = await get_lock("id") yield lock await lock.release() async def main(): async with redis_lock("lock_id"): await avoid_race_condition() 
He preferred it to be explicitly called every time and not use a handler:
async def main(): lock = await get_lock("id") await avoid_race_condition() await lock.release() 
I can kind of see his point here, but want another perspective.
2: Never use Dependency Injection, decorators, or AbstractBaseClass.
This seems to violate the D in SOLID. Here's an example of something he would hate:
from abc import ABC, abstractmethod class PaymentHandler(ABC): @abstractmethod async def process_payment(customer: dict) -> bool: pass class CreditPaymentHandler(PaymentHandler): async def process_payment(customer: dict) -> bool: ... # business logic return True async def start_service(customer: dict, handler: PaymentHandler = CreditPaymentHandler()) -> bool: if not await handler.process_payment(customer): return False ... # business logic return True 
Keep in mind that this is a pretty contrived example, but imagine using these concepts in a much more complex application and you get the idea.
I am also very well aware of the "keep it simple, stupid" rule and try to follow that as well. I see no problem with writing code that ignores SOLID/DRY in basic scripts and simple apps, but I'm writing tens of thousands of lines of code to architect our services, don't feel that these techniques are over-complicating things. I feel it makes it easier to maintain, but I really want a reality check if that's not the case. I can provide more examples if needed.
Thanks in advance!
submitted by Punk-in-Pie to cscareerquestions [link] [comments]


2024.06.09 16:50 mateusmr Mod Reccomendation: Realistic Fallout 2.0. - Immersive Edition

Hello guys, Im a moderator in this sub and I port mods fairly regularly for the XBox crowd. I created a mod focusing on realism and I wanted to share it with you as well. I like to use it with some mods that you guys unfortunately dont have for the full experience, but you still can use without them. It's almost done, but will receive pontual updates from time to time.
Bethesda.net Realistic Fallout 2.0. - Immersive Edition [PS] Mod
RECCOMENDED PLACEMENT:

Bottom of the Load Order.

"Realistic Fallout" is a collection of hundreds of changes to Fallout 4 aiming at increasing the realism while retaining the fun aspect. No changes made here should compromise your enjoyment of the game nor are its features overcomplicated. This mod, however, was unapologetically created for players that value immersion.
I've scoured all (ALL) 160 pages of the "immersion" and "gameplay" categories of mods on Nexus to draw inspiration for this mod. My criteria was simplicity and near perfect compatibility. There are no added scripts or new assets in this file, everything was made editing the game's parameters on Creation Kit directly and slotted in a single ".esp" file.
I tried to keep out tweaks that could override other configurations players usually employ. I also avoided edits that could be considered divisive, so most people can enjoy this mod and add new things without worrying too much.
"Realistic Fallout" was made to compliment the mod "Advanced Needs 76" , but can be used without it (I'm not sure if it exists on Playstation, unfortunately).
I also advise using mods that make the loot and items placed in the world scarcer, for the full, intended experience.

Features

Difficulty Settings:
Player damage dealt to enemies is set to 1x in "Hard" and "Very Hard" difficulties to avoid bullet sponginess. Enemy damage dealt to the player is left like in vanilla across all difficulties. Survival Mode is left entirely vanilla.
Time Scale:
Utilized the popular "6 to 1" time scale (1 minute in real life is 6 minutes in-game, unlike in vanilla where 1 minute in real life is 20 minutes in-game). Fast Travel speed was adjusted to compensate for the slower passage of time.
Healing and Chems:
  • Unnatended broken limbs will start healing in 2 in-game days, and will be fully healed after 5 in-game days (adjusted for this mod's time scale). Sleeping still heals limbs, however, healing from sleep can be turned off or set to partial healing if using "Advanced Needs 76".
  • Stimpaks and Radaway heal overtime (10 seconds for full effect).
  • One Stimpak only heals up to 25% of a damaged limb's health and the healing process also happens overtime.
  • Chems that fortify damage only work on melee weapons and fists.
  • Added "chemist" perk requirement to craft stimpaks, radaways and chems. Level requirement vary according to the buff. Added "robotics expert" lvl 01 requirement to build "robot repair kit".
  • Molerat Disease: you get a crippling debuff of -40hp, but it only lasts for 10 days. This retains the moral implications of the Vault 81 questline and is realistic (a child wouldn't survive for long), but doesn't punish too harshly players that decide to follow a virtuous path.
Lockpicking:
  • The lockpicking sweet spot is reduced to make the minigame more of a challenge. Bobby pins aren't too brittle so the challenge is fair.
  • Locks won't tell you the level of the lock anymore.
Food, Cooking, Foraging, Hunting and Farming:
  • All foods that require dirty water now cost purified water instead*;
  • All foods that require heat cost 1 wood on top of the other ingredients;*
  • Purified Water recipe is now 1 dirty water and 1 wood*;
  • All crops require 1 fertilizer to be planted (a bag of fertilizer can be scrapped for 4);*
* Wood and Fertilizer must be manually scrapped from objects in settlements to be able to be used for cooking and planting. This is to avoid automatic scrapping of objects you dont want to destroy, and is more immersive.
  • Creatures give food and parts based in their size, a fraction of the loot's quantity is randomized to keep hunting interesting.
  • Creatures don't drop nonsensical loot such as caps, ammo, guns and armor.
  • All plants yield a random number of produce based on their 3d models in the game.
  • Wild crops found during exploration can be planted at settlements.
  • All sealed, prewar industrialized foods have their rad effects removed (except Nuka Colas);
  • Removed healing effects from food. Now food is only used for sustenance and for its secondary buffs (note: health will still "increase" when the food has a "fortify health" buff);
  • Bubblegum gives a temporary +1 charisma buff (sweet breath)
  • Mystery Bacon and Mystery Jerky now increase hp temporarily according to your cannibal perk level (lvl 1 = 10hp for 1min, lvl 2 = 15hp for 2 mins, lvl 3 = 20 hp for 3 mins).
Carry Weight and Power Armor:
  • The weight of most junk and misc items have been revised. Hundreds of objects have had their weights adjusted to resemble real life more closely while still being adequate for gameplay purposes. In general this means 90% of the junk you find will be 2 to 4 times lighter than in the base game (weapons and armor are unnafected).
  • Base carry weight is reduced to 60, and CW per strength level is decreased to 5 points per level. You gain no extra carry weight at level up besides the points you get from investing in strength. This balancing aims to simulate real life more closely (a fit adult that is able to carry 60 to 105 pounds), but should be balanced for gameplay purposes. It is highly advisable to use a backpack mod, since these usually adds CW in a range of 40 to 60 pounds. **
  • Power Armor has a base bonus of 200 carry weight to compensate for the carry weight debuff. You still can't wear backpacks in power armor, but this won't be an issue since you'll have 60 + 200 + 55 from the strength buff PA gets, which is roughly 315 carry weight.
Ammo prices:
Ammo prices are increased across the board. I tried applying some logic into it while retaining a balance for gameplay purposes. This is meant for games where ammo is rare and very expensive. Guns have vanilla prices because in the post-apocalypse they would be lying around, but ammo is increasingly scarcer.
I believe I covered all ammo in the game except for the "Contraptions" stuff and whatever Creation Club and the next gen patch might have introduced. These may come later. Contrary to popular belief I never actually finished Fallout 4 so there are tons of things I never witnessed in the game.
Here are some examples of prices per round from the top of my head (the prices CK uses take in consideration a character with charisma 10 if I'm not mistaken. Your actual prices in game will be higher):
.38 = 10 caps 10mm = 20 caps Energy / Cryo = 25 caps Shotgun Shells = 30 caps Rifle Shells = 30 caps Syringer = 20 caps Alien = very expensive (don't recall, probably 300 or 500) Automatics = around 12 or 13 caps (cheaper than most regular rounds) Fusion Cores = 500 caps (yeah...)
Crafting:
  • All turrets have "Scrapper" lvl 1 as a base requirement;
  • All generators, powered water pumps and water purifiers now have "Scrapper" lvl 1 as a base requirement, and more advanced models have "Science" perk requirements. Component requirements have been slightly increased;
  • The regular water pump still has vanilla costs and doesn't require "Scrapper" lvl 1, so you can help Sturges out easily;
  • The Decontamination Arch now requires "Science" lvl 2, "Medic" lvl 2, "Scrapper" lvl 2 and the component requirements have been slightly increased;
  • Fusion Cores can be recharged at Chemlabs using 150 fusion cells and perk "Science" lvl 1. Make sure you only have one fusion core in your inventory at the time or the chemlab will recharge a random fusion core from your inventory (you can't choose which).
  • All poisons (syringer ammo) require "chemist" lvl 01 to be crafted.
  • Workbench crafting requires specific perks and are no longer tied to "Local Leader" 2. Changes are as follows:
-"Armorer " 1 for armor and PA benches; -"Gun Nut" 1 for weapons workbenches; -"Chemist" 1 for chem workbenches; -"Robotics Exp" 1 for robot workbench.

Things this mod doesn't do

This mod focuses on implementing changes for:
gameplay settings misc items junk items ammo recipes specific leveled lists for flora and fauna.
  • I will not implement changes that relies on external assets or scripts.
  • I will most likely dont do edits to movement speed and enemy AI since these could conflict with combat overhauls.
  • I will not edit records that tweak weapons and armors, since these are often handled by other overhauls, which could end up being overwritten by my mod. Compatibility is a central concern in RF2.
submitted by mateusmr to Fallout4modsps4 [link] [comments]


2024.06.09 16:33 ShookiesNcream Why is multileader align so broken?

It may be that I am using AutoCAD LT, but it just seems like a simple command that should work. But for me it never does. If I select more than 2 leaders, the selection set just erases a couple of the multileaders when I go to align them. So if I want to space a handful of leaders on a detail section, It rarely selects enough of them to make it worth even trying to use the command. Does anyone else have this issue, and if so what is a workaround or fix you've found?
submitted by ShookiesNcream to AutoCAD [link] [comments]


2024.06.09 16:31 Common-Wrangler-1898 How to Complete this?

How to Complete this?
I'm using this team(2nd and 3rd slides)
submitted by Common-Wrangler-1898 to SoloLevelingArise [link] [comments]


2024.06.09 16:25 sameed_a how to improve teamwork with cognitive bias?

It was an average Tuesday at the office when I got called into a meeting with my team. We were tasked with a high-stress project that required all hands on deck. The team was diverse, a mixed bag of talents and personalities. There was Rob the creative genius, Sarah the analytical whiz, Tom the strategic planner, Emily the meticulous perfectionist and then there was me, the jack of all trades who was supposed to bring them all together.
From the start, it was clear we had a problem. Each one of them was brilliant in their own sphere, but they found it hard to see past their own perspectives and acknowledge the value of others'. Rob and Sarah had a particularly tough time. Rob's big-picture thinking often clashed with Sarah's detail-oriented approach. He called her "nitpicky"; she labeled him "overambitious".
Then it dawned upon me- cognitive bias. The tendency to think in certain ways that lead to systematic deviations from logic was rearing its ugly head in our teamwork - or lack thereof. The most prominent one being the “Fundamental Attribution Error”: the tendency to over-emphasize personality-based explanations for behaviors observed in others while under-emphasizing the role and power of situational influences.
I proposed a "Bias-Busting" session where we tackled these biases head on. I introduced the team to the concept of cognitive biases and demonstrated how they were affecting our teamwork. I shared examples of common biases like “Confirmation Bias” and “Halo Effect”.
Sarah quickly realized that she had a confirmation bias towards Rob's ideas. Assuming his ideas to be impractical, she would search for details that confirmed her notion, disregarding any that suggested otherwise. Similarly, Rob realized he was under the halo effect, associating Sarah's attention to detail with nitpicking.
Our "Bias-Busting" session led to an open discussion where everyone got a chance to speak their piece and understand where others were coming from. It created a space for us to forgive and understand each other's biases. It wasn’t a smooth sail from there on, but we certainly learned to pause, introspect, and question our assumptions before reacting.
From then on, the team's dynamic changed. We became more accepting of each other's viewpoints, leading to richer discussions, innovative solutions, and most importantly, a sense of unity.
Moral of the story? Recognizing cognitive biases and actively working to overcome them can work wonders in improving teamwork. Don't let your brain's automatic, judgmental tendencies hijack your team dynamics!
P.S. Although this story is a work of fiction, 'brain biases' are not. They're just as real as Rob's overambitious ideas and Sarah's love for details! So, the next time you find yourself in a team tiff, remember this tale and check for biases first!
submitted by sameed_a to mentalmodelscoach [link] [comments]


2024.06.09 16:13 Commercial_Canary332 Good deal ? Trying to find new tires for my 24 Mazda 3 hatchback .

Good deal ? Trying to find new tires for my 24 Mazda 3 hatchback . submitted by Commercial_Canary332 to mazda3 [link] [comments]


2024.06.09 15:34 nickthekiwi89 Maiden smoke

Maiden smoke
Run my first proper smoke today. Being from NZ i smoke a lot of fish but never any real ribs or other classic American style bbq. Today is the first day:
Set up: - Weber 5350 with an aftermarket thermometer near the vent and lava lock around the lid - fire board 2 drive - pit viper van - only fire slow n sear - 17” aluminium tray covered in foil to cover over the charcoal grate
Fuel - Weber briquettes - maple wood chunks
Got hold of some great St Louis cut spare ribs. After I removed from fridge and let come up to room temperature, I trimmed them up and pulled membrane off. Coated in french’s yellow mustard and the following rubs: - Angus & oink porky white chick (base rub) - Angus & oink fools gold lightly over top of meat part Left for 30 minutes to let the meat start to sweat.
Bbq prep: 1. Set up slow n sear as per photos. Loaded 3/4 full of unlit briquettes and placed wood chunks amongst. Left small area empty for lit briquettes 2. Lit about 10 briquettes (natural firestarter) and let burn until white, then added to 1 side of slow n sear 3. Let come up to temp with vents fully open and pit viper powered down. When at 220F I close bottom vent fully, closed top vent to 1/4, and powered on fan - set for 250F
I laid the racks as best I could but there’s not a whole lot of room! I wanted to smoke some pig trotters as well but couldn’t find room on the indirect part of the grate. Thinking of another way to cook them now - may but on when I pull the racks to wrap.
Going to follow a 3-2-1 method but will reduce the 2 to 1-1.5. I don’t want the ribs to be fully fall off the bone.
Going to spritz with 50/50 ACV/water. When I wrap I will be putting on the following: - little bit of unsalted butter - JD’s hot honey - watered down Angus & Oink bbq sauce (watered down with 50/50 ACV and water) - some more porky white chick rub
And then for final hour uncovered will be the watered down bbq sauce.
Temp is currently holding consistently around 250 and just about to do first check. Can’t wait to dig in in a few hours - any and all comments/suggestions welcome. Does anyone use a probe in the actual rib meat?
If anyone has any suggestions for pig hock recipes or recipes for the pork meat I trimmed off the spare rib, let me know!
submitted by nickthekiwi89 to UKBBQ [link] [comments]


2024.06.09 15:31 Rusted-1 ARK 8 Chapter 23-Unlucky

ARK 8 Chapter 23-Unlucky
To kill for yourself is murder. To kill for your government is heroic. To kill for entertainment is harmless. What is it to kill for religion? - Unknown
This fanfic is based on the fanfic The Isolationists, by Seeyouon_otherside, and a continuation of the stronger_together series. Constructive criticism is appreciated.
Time Since First Contact: Y:0 M:1 W:0 D:3
Memory Transcript Subject: Private Brolien “Lucky” Tiwond of the enforcers.
“Wait, the humans call you that? Why?” My buddy Rohan asked me as we patrolled the streets of the capital city of Finalshape under the night sky. You could actually see one of the aliens' ships flying overhead, which was fantastic. I felt like a kid watching them, just in awe at the technological marvels. Our power armor was clanking and clunking as we went about our day, heavy auto rifles in hand, a good breakfast this morning, kissed the kids and misses goodbye for today, promising little ones I’ll bring them back a souvenir of some kind. We walked through the snow that had to yet be cleared by the snow plows, and I just enjoyed the forever-green grass and trees. Just admiring the city that we lived in
“Yeah, I was on the plane next to the human ARK ship when I went down.”
“Wait, that was you?!” Rohan practically yelled, getting the attention of many people around us. “How come you’re still not in the Air Force anymore?”
“That crash rattled me pretty bad, So I stepped down for that position and took up a job as a trooper,” I respond casually. “It was fun for a while being in the Air Force, but now, with seven kids and a wife, I can’t take that risk anymore. I’d rather do something more laid-back to have a higher chance of survival. So I can spend more time with my beloved and see my little ones grow up.” I said. Then I revealed my trap card. “I also got a spot on the Land Tank.
“Yeah, I get that-YOU WHAT!?” He yelled.
I let out a hearty laugh as he began to freak out. “Yep! I will be one of the lead anti-air and anti-space gunnery commanders. The pay is fantastic. I’m going to spoil my family rotten.”
He made an odd noise and launched himself at me. “HOLLY SHIT DUDE! YOU’VE ALWAYS WANTED A JOB ON THAT HUNK OF HISTORY! I’M SO PROUD OF YOU!” He patted me on the back a few times and then let go. “But I get what you mean by anti-air, but what do you mean by anti-space?”
I sighed and looked around before switching to helmet-to-helmet communication so no one could hear us. "You're aware that Lord Lieutenant Commander Canilia Feral doesn't fully trust the aliens, right?”
Rohan nodded. I couldn’t see his expression under the heavy metal helmet, but we had known each other since we were kids, so I could tell he was somber. “Yeah, I'm not the biggest fan of that. But that doesn't mean I don't understand it. The aliens are fun, lovely, adorable, and huggable. I can say a hundred other nice things about them, but I won't because I don't want to bore you to death. They are still a massive unknown; they've been sharing more and more information with us, and I know the one, Captain Leo, is preparing to hold some… not ceremony, what do you call it…I want to say it's a seminar about how they got here and their history. I'm going to it, but I don't know when it will be.”
I nodded in agreement. “ I am with you on every single one of those points. As amazing as they are, there are so many unknowns about them… which is why Lord Lieutenant Commander Canilia Feral has started a program meant to counteract the aliens' most powerful tools: their droids and ships.”
Rohan looked at me. I could tell from underneath his helmet he looked surprised. “Wait, weapons?”
It was my turn to be somber. “She says it's to prepare for if they turn on us. She made it very apparent that she hoped she would never have to use these weapons, but she wanted to be prepared.”
“Does Commander Fango Feral know about this?”
I scoffed at that thought. “Well, yeah, this project would have never gotten the green light anyway. Plus, we're talking about Lord Lieutenant Commander Canilia Feral here. Going behind her uncle's back is the last thing she would do."
Rohan nodded. "What do you know about the project?" He asked
"What little I know about the project is that I will be operating an ASRFC, an anti-space rapid-fire cannon. It’s designed to do what it sounds like: it shoots or, rather, assists in launching incredibly fast-moving projectiles, similar to missiles but different somehow. They should be coated in the specialized electricity designed to short out alien systems. She's also been developing handheld weapons to short out their droids.”
Rohan was silent. Then spoke. “Geez. That's… a lot. I'm just hoping the aliens don't find out.”
My shoulder sagged as I hated the thought of operating a weapon like that against two species that have been nothing but kind to us. “Same, we all share the same sentiment at the Land Tank. We are on our hands and knees, praying to the great protector that we never have to use these guns. Lord Lieutenant Commander Canilia Feral is probably the person who is hoping the most. However, I get the odd feeling that they would understand why we would make these weapons. I think they'd be mad, but they wouldn't be upset. They'd be understanding.” I looked over at my childhood best friend. “Honestly, considering your Borderline addiction to anything alien right now, I'm surprised you're taking this as well as you are.”
He shook his head. “I'm not really… it's hard making guns and weapons to kill a person who has been nothing but kind to you simply because you don't fully trust them. But I understand and support the logic behind it. However, it is comforting to know that everyone working on this project hopes and prays that they don't have to use them. Not much, but a bit.” Rohan sighed, and we walked in silence for a while. He perked up, his posture became slightly straighter, and he pointed to my chest. “What is that anyway on your chest? I’ve never seen a dialect or a plant like that,” he asked. I looked down and laughed.
“Yeah, that’s human dialect. I want to say it’s the one called English, but it could also be the one called Japanese or Russian. I really have no idea. It says, “Lucky, the falling star.” The symbol is of what they called a four-leaf clover, a type of plant back on the human homeworld that was considered lucky, surrounded by a star, and there are trails to the side of it, or to make it look like it’s falling.”
Rohan stopped for a minute, got the joke, and nearly busted a gut laughing. When he finally calmed down, he looked at me. “How the hell did Humans and Zeyzell convince you to get that painted on your armor!?” he asked through laughs.
“Well, I was at a drink stop, a bar as most of you normals call it, forget which one, when out of the blue, a bunch of humans popped up, and they recognized me as a pilot. I don’t know how, but they did.” I answered, “Ask me all sorts of questions like how I survived. How was I doing? Generally, they were good questions and warmed my heart that they were worried about me. It was nice, anywho, they were going on about this plant on the human home world called the four-leaf clover, and this represents luck or something. They asked if they could paint my armor with it. I had just gotten my shiny new power armor, so I was like, sure, go ahead and paint it. Then, they whipped out a bunch of little pups, or kids and kits, as the humans call them. As in little humans who are ADORIBLE, and they started painting my armor as I started talking to the adults. Two hours later, bam, you got this masterpiece painted all over my armor. I swear they took the little ones out of their pockets if I didn’t know better. After all that, I wanted it back to camp, and the paint had dried. I tried getting off, even though it was a nice gesture. I was kind of sad about it, but I don’t know what the void they used is. This stuff is not coming off. I scrubbed for a good hour, and it didn’t come off. So when I had to fall in with everyone at Camp and with everyone with their new hand-me-down E-10 power armor. I stood out like a sore thumb.”
“And you had petty officer Gotrom, didn’t you?” Rohana teasingly said. I shook my head in pain, causing him to laugh. “I’ll take that as a yes.”
“Yep, I had him, the man of the petty ones. The moment he laid eyes on me. His eyes did the whole bleeding thing. I hate it when he does that and starts screaming at me. I mean, this dude is slightly above me in rank, but he takes his job too seriously. So, after five minutes of chewing me out, I thought he would pass out with the amount of hot air he was spewing. He asked me what my excuse was.”
“What do you say to him?” Rohan asks.
I laughed. “It was like the great protector had whispered exactly what I should say into my ear. “Interacting with the new locals, sir. Just letting them know that we are their friends, not their wardens.” And you won’t freaking believe this, he took it.”
“He what?! he took it as a valid answer?!” Rohan asked.
“I myself was still surprised that he took that as a valid answer, but yes, he did. Then he immediately brought me to the front of all three hundred troops and started to yell at them, tearing them a new one by telling them how I was the only one here who had made any attempt to meet with the alien. Even though we all know that’s not true, they found me. He patted me on the back, congratulated me, and sent me off to get some extra food.”
“By the old void, that guy gets stranger and stranger every time.”
I shrugged. “I honestly have no clue, and I think he was telling everyone to step up the game in greeting the aliens, but other than that, I have no idea. The Humans are super nice, and I often find them chatting with someone or petting someone. Void, I’ve even seen an entire group of humans swarm a giant and start petting it. It was cute to watch. The Zeyzell seem far more reserved than the humans, but you can have interesting conversations with them.”
We continued to patrol the streets in silence for a while after that, making a bit of small talk to break it, but nothing much, just observing people going about their business. That’s when we saw an out-of-breath Tiwond with a human gently helping him drink a bottle of water. A Zeyzell clung to the human's back, laughing his lungs out. “Everything all right over here?” I asked.
“Yeah,” the person said as he got up, swishing his tail as he did, “tried to beat my buddy here in a race after hearing about humans' high stamina. I lost by a large margin while he carried his fluffy ass on his back. The man said as he pointed to the Human and the Zeyzell. The Zeyzell just laughed while still clinging to the human's back.
“Don’t say I didn’t warn you!” The Zeyzell said as the three laughed.
“All right, you three, stay safe. Bye now.” The group of three said their goodbyes, and I looked at the human. He just seemed so happy. It was such a pure and authentic expression that it warmed my hearts. “It’s so nice that we met the humans; everyone just seems happier.”
Rohan nodded. “Yeah, it’s like the mood has shifted, from the low to the high, it's nice. With the war, the terror that came after it, and the animals evolving and changing. Things were looking bleak. That’s not even mentioning all the giant refugees we've been getting, and well…him and them.”
I looked at Rohan. “Who and what?”
Rohan looked at me, confused. “You know? Viggo Scythelock?”
I nodded. The mention of his name made me slightly mad. “Oh, him…you think they will catch the guy?” I asked.
“Honestly, I hope so. He has caused so much pain to so many. The man is a psychopath, a monster. He used the war as an opportunity to harm so many.” Rohan looked down. “But honestly, it’s been over three years. I’m not sure if they will ever find him.”
“Yeah…I hope they find him and take him out. Also, who are "Them" you are talking about?”
Rohan looked at me, surprised. “You haven't heard?” he asked. He switched to helmet-to-helmet communications instead of talking out loud. This must be bad.”
“I’m almost afraid to ask…but no, I have not heard about them,” I responded also with helmet-to-helmet communication. “Who are you talking about?”
“The Cult of the Old God? You haven't heard what they have been up to?”
“You mean them assassinating high-ranking individuals, stealing supplies, their entire operation multiplying tenfold ever since the alien's arrival?”
I could tell he was surprised, and I could also understand that he was blinking and surprised underneath the helmet. That's how well we know each other. “How did you know?”
“It's common knowledge, and the higher-ups sent this documentation earlier this morning. Did you not read it? They're very transparent, and you know that I don't get all your conspiracies at everything, which is a conspiracy.”
“Oh, come on! The Aliens! Their rival was too perfect; just when we were getting worried that we were the only living creatures in the universe, pop! They show up. That can't be a coincidence!”
I rolled my eyes underneath my helmet. “You need help.”
“Not with my mental state, but definitely with my taxes.” I shake my head
We continued on our way. When we crossed one of the streets and took a left toward one of the shopping districts, we saw two dudes sitting in the snow, huddled around something. We approached to make sure everything was alright. “Everything alright?” I asked. The guys looked up at me and made the shhh motion with their fingers. Then they parted their bodies a little, and I saw a female human sleeping between them.
“We don’t want to wake her up,” the first said. I nodded my head and continued on.
Both of us then turned a corner into a more populated part of the district. We saw a human and what looked like a construction worker chatting there. “Thank you so much for taking us in. I think I can speak for my entire species when I say you have made us so happy.”
The construction worker raised an eyebrow and took another bite of the sandwich she was eating. “Anyone would’ve done it; it's just the right thing to do if they had a soul, at least.”
The human started to laugh a bit, and then it quickly stopped as a human just shook her head. “Guess the federation has no soul then, huh?”
The construction worker took another bite out of her sandwich. “Doesn’t sound like it.” The human leaned into the construction worker. “Eay, don’t worry. If those Federation things ever come here, they’ll get a big face full of Big Jim.” She then pulled out a massive [monkey wrench.] I smiled at that, knowing that so many were willing to protect the humans. I believe that made them feel more at home. We wandered past them on our patrol and continued deeper into the district.
“Hey, you know what I’ve noticed?” Rohan said.
“Hm?” I asked in return.
“I haven’t seen all that many little humans, you know, their pups, kids, children, whatever they call them.”
I was about to argue that I had seen quite a few children, but when I really thought about it. The only significant group of human children I had seen was when a bunch of them confronted me and painted the four-leaf clover and star onto my chest plate. Other than that, I’ve only seen a few. “Now that you mention it, you’re right. I’ve hardly seen any. Why do you think that is?”
Rohan thought for a minute. Then, he snapped his secondary jaw in realization or remembered something. “I remember a bit of talk about a lot of young ones being on a second ARK ship. I don’t know much about it. All I know is that most of their young population, as in newborns to tweens, was supposedly on an ARK ship called ARK Twelve. Other than that, I don’t know much.”
“Where did you hear that from?” I asked.
“One of my buddies works in intelligence gathering. We like humans, but the intelligence bureau doesn’t fully trust them like Lord Lieutenant Commander Canilia Feral doesn't. I can’t blame them. Again, Humans are still a big unknown, even though they are one of the cutest things I have ever seen.”
“Agreed.”
“He was pretty drunk when I asked him, but it was his reaction when he said out loud that really disturbed me. Normally he’s a pretty big drinker because you see some bad shit in intelligence gathering. I mean, there are some terrible people out there. But the second he mentioned ARK twelve, he got really really sad. And he didn’t even finish his drink, which was a first. He mumbled something about going home to spend time with the human he was taking care of. I don’t know what it was about the response, but I got a sense of pure dread from it.”
I nodded my head, and we continued. I felt like asking the next human I saw about ARK twelve, but I sensed it would be a bad idea. We saw a commotion in front of what looked like a jewelry store. Wandering over, there was a female tiwond Who seemed distressed. As we approached, she continuously asked strangers if they had seen someone. A lot of other people are starting to be concerned, too, for some reason. We approach to attempt to calm the situation. “Enforcers, what’s going on here?” Rohan asked. The woman turned around rather quickly. She was short and had that typical camo pattern fur that the people of the woodland area have, so she was most likely not a local. Then again, you can never be too confident in the city.
“I lost them! I can't find them! I don’t know where they are!” She almost yelled in what looked like fear and worry.
“Whoa, calm down, ma’am. What’s the problem?” I gently told her to try to get him to calm down. “Take four large breaths and clear all four of your lungs. Trust me, it helps.”
She took some deep breaths, seemingly calmed down just a little, and then spoke again. “I am in charge of two humans under my care for the exchange program. I had brought her and her kid here to the shopping district to see if they wanted anything before moving back to the Woodland cities. However, they vanished. I don’t know where they went. I am terrified of all the unknowns around here that might hurt them.”
“Thank you. Do you know where you last saw them?” I asked. I made a hand motion to Rohan to signal in an incident report and some backup. Rohan stepped away from the conversation and radioed a command using his helmet.
“This is Rohan. I'm reporting a case of a missing person. Yeah, two humans went missing. I’m currently with Brolien, and we’re patrolling the shopping district… Green Wyvern. Can you send a few more patrols down here to help? We can’t have two aliens going missing in the city. That's bad, AR. Also, and yes, I want to see them safe. I am not an AR asshole.”
"This is HQ, sending down an additional squad. Keep us updated."
"Yes sir." Rhoan responded
“Do you know which store you were in when you saw them last?” I asked.
“The jewelry store, the one just over there. About [10 minutes] ago. Their names are Jasper and Melinda.” She pointed to one of the higher-end jewelry stores, and I motioned to Rohan to follow me. I noticed a few Street cops coming over to see what the situation was about.
“What’s going on here?” one of the cops asked. I recognize this one, a retired Detective, I think.
“Missing persons, two humans last seen over there. We’re going to investigate now,” I quickly informed him. “Keep an eye on her, will you?” He nodded and walked over to the lady, with two others in tow. Rohan and I walked over to the building to inspect the area around it.
“If a human is missing here… I’m worried about who might’ve taken them. I know it’s pretty rare for kidnappings, but still.” Rohan said as he opened a dumpster and took a peek inside. “I mean, the humans are so frail. A good-sized hail storm will kill them.” Rohan said.
“Yeah, apparently it can. I’ve heard rumors that back on their home planet, it’s possible to die from things like that.” I responded.
“Unbelievable,” Rohan replied in disbelief, shaking his head. We started to search the area, calling out their names. We wandered past an ally—“Oh, protector, what is this?” I looked over to see Rohan had stepped in Something. I walked over and looked at it.
“Is that blood?” I asked him.
“No way too light to be blood. Look at how red it is. It’s not even a black color like ours. I bet you another copper wire melted. I can tell by the scent.” he replied as he shook the stuff off his boot. I took a closer look, put my hand in it, and brought it up to my face. It looked like blood. It flowed like blood. I used the scanning equipment in my helmet and…
…Oh shit.
“Rohan, this is human blood,” I said. I got up and turned the safety off my gun. Rohan follows suit, and we both enter the alleyway, guns drawn. There was a little more blood on the walls and a bit on the ground.
“This is enforcer Rohan calling enforcer HQ, and we have possible contact with an unknown that has seemingly taken two humans, one child, and one mother. Send backup, sending location.” Rohan called in as we quietly walked along the side of the alleyway. We are doing our best to make no noise. I’m so happy that we are wearing the newer power armor. They are so silent.
“Roger that Rohan, this is enforcer HQ. Reinforcements are inbound in two minutes.” The coms operator said
[Chanting]
“Do you hear that? Sounds like chanting?” Rohan whispered. I strained my ears to listen and turned up the sensitivity on my power armor audio receptors. Chanting, I wonder…
“Do you think it could be…?” I trailed off, and he immediately knew what I was talking about.
“Cult of the old God? This far north? Hm… shoot to kill.” Rohan sternly replied. “This is Enforcer Rohan, possible contact with the Cult of the old god. I am requesting time for the arrival of reinforcements.”
“Reinforcements inbound in one minute.”
We both quickened the pace and turned the corner-“FUCK!” I yelled out loud. There were Six cultists in total. Two cultus whipped around to face me. One drew a pistol, and another a plasma pistol.
“CONTACT CONTACT! LIGHT THEM UP!” Rohan yelled, and we both started blasting into them. We popped bullet bullets into each of their heads and two hearts, taking them down instantly. “Cultus! Here! This far north! What the fuck?!” Rohan yelled. The three others drew their guns and aimed and opened fire at us as we took cover behind some old barrels. We were bullet and plasma-proof in our power armor, but I would rather not risk it. Rohan tossed a flash bang, and It blew up a second later. I heard screams a second later, and we got up and opened fire, our visors blocking out the flash. We both nailed the same bastard as his buddies dove behind cover. They would fire at us every few seconds, keeping our heads down. I looked at Rohan and made the hand single to get the shield. He reached behind himself and took out the heavy-duty shield. I had the battering ram, so I was not that useful. He got up first as I threw another flash, confusing and disorienting the cultists as it went off. We both advanced as Rohan swapped out his heavy rifle for an SMG; I took out the full-auto shotgun as we got closer. Rohan shield-bashed the first one and then blasted him with the SMG. I took out the second one with my shotgun. A bullet deflected off of the shield, and a small spread of bullets that Rohan could deflect with his shield came at us. Then they stopped, and we rushed to cover, Rohan still holding the shield. I peeked out from behind the cover.
“Were did..” I started when I heard a yell from behind us. Whipping around, the cultist had appeared and was now wrestling with me for my shotgun. In a split second, I shoved the shotgun into him as he pulled, disorienting him and knocking the wind out of him. I then grabbed the battering ram, which had already been turned on and was at full power, and bashed it into his chest. He immediately exploded from the pressure, and I was coated in his blood. Looking around, all the cultists were down just as reinforcements flooded the area.
Looking at the cultus robes, I noticed the same color of blood on them that I had looked at earlier. “Shit, I think these guys got the humans!” I told Rohan.
The human female was lying on what looked like a makeshift altar made of scrap metal, an old luxurious chair, and wood. Her entire chest and lower body had been torn open. Most of her major organs were removed, and her heart was speared with multiple little needles and placed on top of the altar. “This is bad. This is bad. If there is this far north, they have gotten bold.” Rohan spoke as he walked over to the human female and inspected her. “She died only a minute ago. It looks like she was in pain the entire time, too. Damn. FUCKING FANTIC SHITS!”
“Radio this in,” I ordered Rohan, and he immediately did that. I walked over to the human adult female's corpse and looked at it as a medic was handling her. Why didn’t she scream? Oh, that’s why. They sewed her mouth shut. Damn. I look at the cultists again and look at their golden medallions decorated with a skull. “Wait, Rohan. Weren’t there two?” We looked at each other and immediately split up in different directions to find the kid. It didn't take long for me to see him. “Aw…kid.” I gently bent down to inspect the little body. His lower jaw was gone entirely. His left arm seems to have been sawed off and taken. His eyes were closed, and he wasn’t moving. I looked up and noticed footprints taking off into the distance. A seventh cultist, it looks like we missed one. I cradled his head in my hand and took a pulse. Nothing…
“Shit.”
“Oh, void.”
‘Oh, my young one…I am sorry.” the other enforcers said as we gathered around the child's corpse. One of the enforcers punched a wall out of anger as another just sat on an old couch, shaking her head.
“Looks like there was a seventh we missed. If I get my hands on that-.” Another one started.
*GACK!*
“OH SHIT! ROHAN HE'S STILL ALIVE!” I screamed. Rohan immediately ran over and looked. As did the medic.
“By the protector he is!” The medic yelled as she began to administer human-friendly meds. “There is an ambulance outside. MOVE!” She yelled.
I picked up the kid and held him in my arms, carrying him as the medic did her work.
“You’ll be OK, you’ll be OK,” I told him to comfort him, although I felt it was more for my own sake.
“JASPER!” I looked behind me to see the female running to me and followed beside me.
"MISS IS MUST INSIST YOU MOVE-" The medic begins to yell.
"I'M HIS CARE TAKER!" she yelled back. "Shhhh, I’m here now.” Jasper reached up with a blood-soaked hand and began to grab at her fur like he was trying to hold onto life. She held him to her and then took something out of her bag. “I can use this to get the blood out of his lungs!”
“Do it!” the medic told her. She stuck the tube into the kid's chest, and blood came out, and he immediately began to breathe easier. He then latched himself to her chest and passed out.
“Don’t worry. I promised your mom I would take care of you if anything happened to her. I will take care of you.” She quietly told the sleeping child as she rocked back and forth, crying, holding the child as the ambulance came around the corner with more enforcers. They loaded both of them into the ambulance and took them away. I walked out and sat down on a bench in front of the alleyway. I just needed time to think. I sat there as the world around me continued. Just lost in thought. What if we got there sooner..?
I was broken out of the trance by Rohan. “You alright?”
I looked down. “No, we were supposed to protect them…”
“Yeah,” Rohan said. We just sat there. It was helping a little to have my buddy there. But…still
A human was…dead.
“And yet…we saved a human child.” He told me.
I nodded, looking up at the Alien space station that was now in orbit around our planet. “Yeah…we did.” We remained silent before he put an arm around me and hugged me. "I hope he survives."
"Me too, me too."
First/Previous/Next
submitted by Rusted-1 to NatureofPredators [link] [comments]


http://rodzice.org/