Action replay code to get groudon in heartgold

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2014.12.28 04:39 Signups For Pay

A community to sign up for some company or app in return for money.
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2014.07.30 21:46 slowlike_emu Action Replay

If you're looking for a cheat, why not ask? If you know an awesome cheat, why not share it? This community shares codes related to the Action Replay for any and all systems/platforms.
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2010.11.17 05:12 theone2 Round Rock Community Subbreddit

**This subreddit is temporarily private as part of a joint protest to Reddit's recent API changes, which breaks third-party apps and moderation tools, effectively forcing users to use the official Reddit app.** A place for people living in, visiting, or wanting to discuss Round Rock, Wilco, and Texas.
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2024.05.16 03:00 Pleasant-Court2178 Halara Nightmare in Luigi's Mansion: Dark Moon Preview.

In this original crossover story I have combined the worlds of Mario and Master Detective Archives as one to bring you an action packed story about Halara Nightmare exposing the secrets of Evershade Valley from Luigi's Mansion: Dark Moon.
Synopsis: It has been approximately 2 years after the events of Master Detective Archives: Rain Code and Halara gets a Commission to solve the strange mysteries of Evershade Valley in the Mushroom Kingdom by a voice over the phone saying they would also pay for it with over double what Halara needs to open her Cat Shelter, an offer she cannot reject so she gets right to it. But what starts as a rather common case of ghosts inhabiting mansions turns out to be a very interesting case relating to Boos and even the Unified Government themselves.
This is just a preview taste of what this has to offer. but there will be a lot in the final version.
In The Evershade Valley Halara and Yuma come across an Original Detective Agency known as the Orion Detective Agency(based off a major location in the Danganronpa: Kirigiri novels) which used to be ran by toads but the toads are mysteriously absent(Perhaps a certain ghost got to them?). The Detective Toads that used to live here made Pixelators and other devices used for Managing crimes that are done by Ghosts such as the Strobulbs and Dark light devices.
Halara will beat these ghosts to a Spectral Pulp
submitted by Pleasant-Court2178 to RainCode [link] [comments]


2024.05.16 02:53 0mni-wolf CDDA Tool coding.

I've been working on a mod called "The Matter Manipulator," inspired by Starbound and Subnautica. It's designed to be a small necklace powered by singularity-class technology.
The purpose is simple: to invalidate all tools in the game. Once acquired, the player would never need another tool, workstation, cook-station, etc.
However, I've been having some problems implementing it. Everything reliant on qualities seemed straightforward, and the items under the use_action category were easy enough.
But then came the cooking and welding recipes. I couldn't get many recipes that required the oxy torch or a cooking facility to work. From my research, I know you can inject your item ID into the JSON/requirements section of the code, which makes it show up as an option in the recipe list. However, this makes the matter manipulator require charges, which detracts from what I'm going for.
Any help or guidance in the right direction would be greatly appreciated. Here's the code I have so far: ———————
[ { "id": "matter_manipulator", "type": "TOOL_ARMOR", "name": { "str": "Matter manipulator" }, "description": "This elegantly crafted piece of tech is the epitome of technological advancement, capable of manipulating matter at the atomic level, it's served as galactic explorers best friend allowing one to craft entire industries", "weight": "250 g", "volume": "250 ml", "price": 1000000000, "material": [ "superalloy" ], "symbol": "?", "color": "light_gray", "material_thickness": 2, "environmental_protection": 1, "flags": [ "WATERPROOF", "FIRESTARTER", "WATCH", "UNBREAKABLE", "DIG_TOOL" ], "use_action": [ "HOTPLATE_ATOMIC", { "type": "firestarter", "moves": 100, "moves_slow": 1000 }, "WATER_PURIFIER", "HEAT_ALL_ITEMS", "GEIGER", "CROWBAR", "MAKEMOUND", "BOLTCUTTERS", "WASH_ALL_ITEMS", "HACKSAW", "OXYTORCH", "JACKHAMMER", { "type": "repair_item", "item_action_type": "repair_metal", "materials": [ "iron", "steel", "budget_steel", "lc_steel", "mc_steel", "hc_steel", "ch_steel", "aluminum", "copper", "bronze", "fancy_bronze", "silver", "gold", "platinum", "superalloy", "plastic", "titanium", "lead", "tin", "zinc" ], "skill": "fabrication", "cost_scaling": 0, "move_cost": 500, "tool_quality": 25 }, { "type": "repair_item", "item_action_type": "repair_fabric", "materials": [ "cotton", "leather", "lycra", "nylon", "wool", "fur", "faux_fur", "nomex", "kevlar", "kevlar_layered", "neoprene", "gutskin", "denim", "canvas" ], "skill": "tailor", "tool_quality": 25, "cost_scaling": 0, "move_cost": 400 } ], "qualities": [ ["BOIL", 3], ["CUT", 3], ["CUT_FINE", 2], ["BUTCHER", 80], ["HOTPLATE", 3], ["COOK", 6], ["CHEM", 5], ["SIEVE", 2], ["WINNOW", 2], ["STRAIN", 2], ["DISTILL", 3], ["HACK", 3], ["PRY", 4], ["HAMMER", 3], ["PRYING_NAIL", 2], ["LOCKPICK", 10], ["HAMMER_FINE", 2], ["AXE", 5], ["PULL", 3], ["SAW_W", 2], ["SAW_M", 2], ["SAW_M_FINE", 2], ["WRENCH", 3], ["WRENCH_FINE", 2], ["SCREW", 2], ["SCREW_FINE", 1], ["DIG", 5], ["GRASS_CUT", 3], ["CHISEL", 4], ["CHISEL_WOOD", 4], ["FILE", 2], ["GRIND", 3], ["HOSE", 2], ["ROPE", 3], ["PRESSURIZATION", 2], ["CUT_GLASS", 2], ["SUSPENDING", 3], ["SURFACE", 4], ["EXTRACT", 2], ["FILTER", 3], ["ANALYSIS", 2], ["FINE_DISTILL", 2], ["CONCENTRATE", 2], ["HAMMER_SOFT", 2], ["DRILL_ROCK", 2], ["PUNCH", 3], ["LEATHER_AWL", 3], ["KNIT", 2], ["SEW", 9], ["SEW_CURVED", 2], ["FABRIC_CUT", 3], ["VISE", 3], ["DRILL", 5], ["JACK", 22], ["WELD", 4], ["REAM", 3], ["WHEEL_FAST", 2], ["SMOOTH", 2], ["THREAD_TAP", 5], ["THREAD_CUT", 5], ["GLARE", 2], ["ANVIL", 6], ["LUTHIER", 5], ["SHEAR", 6], ["FINE_GRIND", 9] ] } ]
submitted by 0mni-wolf to cataclysmdda [link] [comments]


2024.05.16 02:40 firefighter_raven Last Charge of the Roanoke

The Terran Union Heavy Cruiser, Roanoke, had spent the last 6 months raiding Naalx supply lines in the Flores sector.
They were finally returning to Terran Space for some much-needed refit and some R&R. But first, they were stopping at the Bateri space station orbiting Emsar IV.
She would be meeting a Terran Union squadron to escort her prizes back to the Couster system. 4 freighters, a massive ore hauler, and a damaged Naalx corvette that answered a distress call sooner than expected.
The Roanoke was one of the new Grenville class heavy cruisers, faster and more heavily armed than the other heavy cruiser classes operating as part of a Terran Union fleet.
They were designed as solo raiders able to operate deep in enemy space, raiding enemy supply lines and facilities.
Their design included several newly developed systems, including a new style of radiator for dumping excess heat.
At 500 m long and painted black as night, she was very intimidating to see on visual screens and even more so at close range. Her CrCoNi (chromium, cobalt, and nickel) hull was covered in 12” of ablative armor covered in a black laser-resistant material able to reduce the effectiveness of enemy sensors and target locks.
The experimental Baxter radiators efficiently released excess heat into space but still left them exposed to radiation detection sensors.
Captain Josef Král had been hand-picked to command the Roanoke when she came into service 18 months ago. He was a popular officer with 20 years of combat experience on just about every ship in the Terran Union’s navy.

He’d also provided technical assistance during its design phase so his familiarity with the ship made him the best choice for putting the ship through her paces. This would be the very first voyage behind enemy lines as a raider.
And it’d been a rousing success, hitting targets deep in Naalx space as reprisal for Naalxian raids on Terran border colonies. The First Naalx-Terran war had devastated both species and left them vulnerable to outside forces. The war wasn’t won so much as winding down to a series of raids and counter-raiding. A gentleman’s agreement to prevent raids and border skirmishes from turning into another full-scale war and the earlier consequences.
And Captain Král was very good at approaching that line in the sand without going over it. Several centuries earlier he’d have been a Privateer sailing the oceans on Earth.
This even led to the revival of the old pirate movies of the 20th century but Captain Král preferred likening it to the submarine warfare of the first half of the 20th century. That didn’t stop his crew from giving him a robot parrot.
He claims to hate it but everyone knows he’s been teaching it his extensive vocabulary of curse words, in dozens of languages, that he loved it.
And if you call him out on him walking around with it on his shoulder, he’ll claim he was just humoring the crew.
Captain Král was relieved to see the Terran squadron had arrived before him and ordered his little fleet to dock. It would be good to be able to get off the ship and move around without weapons.
As Captain Král exited the ship, he was surprised to see Commodore Allen waiting for him. It’d been several years since he last saw his friend and previous XO. Taking his prerogative as a Captain, he skipped the formalities, shook hands, and gave Commodore Allen a friendly slap on the back.
“Mike? What the hell are you doing here? This is escort job is for a Lt. to do” He asked
“I was in the neighborhood and volunteered. I wanted to see this new ship of yours and it’s been too long since we got a drink together.” Mike replied
Captain Král took a glance back to his ship and wasn’t surprised to see his current XO, Lt. Commander Nana Ricci had the resupply well in hand.
With a big grin, Captain Král said, “Let me see to my guests and we can see if we can scandalize the ratings like we used to.”
Captain Král approached the waiting station manager. The Bateri bowed in the formal greeting of her people. Not having the tentacles needed to return the bow, he just saluted her.
“Greetings Captain Král of the Terrans, how may we be of service?” The Bateri asked.
“Greetings Ananu of the Bateri. We request the use of your services,” he replied, finishing the ritual greeting.
“I see you returned successful in your raiding,” Ananu said, “How many bunks will you need?”
Unsurprised that the Bateri knew his mission, he replied “ 72 bunks with 3 more for your med bay, if you have the room.”
One of the most important functions provided by the Bateri was allowing for the return of captives taken in raids. This helped to keep things calmer by freely releasing captives to limit the amount of bad blood created during the raids and conflicts.
Crates of supplies, ammo, missiles, and the various other things needed to keep the ship functioning were being transferred from the smaller Terran ships. With her weapon complement being only slightly smaller than a battleship, she could go through a lot of ammunition. Even without being in serious combat, he liked to run frequent gunnery drills. Some Captains would just let their tactical computers handle operating the weapon systems and just have the gunnery crews handle reloads. But some hard lessons taught him that having the gunnery crews able to take direct control, as needed, was essential. He preferred to use up as much ammunition as needed during training to save lives later in combat.
Seeing everything in hand, he walked back to join his friend for a drink. They caught up on the doings of old friends and Mike’s family, toasts to fallen comrades, and eventually to the Roanoke.
‘How did she operate on her first long-range mission?” Mike asked
Taking a moment to organize his thoughts, Captain Král took a sip of his drink. “She handled better than expected. The new engine behaved itself, surprising for being just off the drawing board, the Baxters were damn efficient.”
Taking another sip before continuing, “ We didn’t use the torpedoes or the turreted railguns in combat but the rest performed as expected. That Corvette didn’t stand a chance so we didn’t get a full test of all the combat systems.”
“Going by the number of munitions I brought with me, you’d think I was resupplying a battleship” Mike joked
“Just about,” Captain Král chuckled. “During the design phase, I had to argue for such an increase of armament.” “It seemed to take forever for them to get it through their thick skulls that we’d be out there all alone and couldn’t call for reinforcements.” “So I convinced them to put the 2 particle beam systems in the bow of the ship and give me the 4 torpedo tubes. They had no problem with the pair at the bow but they couldn’t figure out why I wanted a pair aft. I swear I thought about launching them out of a tube.”

“At least they were starting to get it when I up-gunned the turrets to carry two large railguns. They did get upset at wanting to put on a turret in the middle of the ventral side but were relieved I left the other turret on the dorsal side ahead of the command structures”
Commodore Allen asked,” From the glimpse I got as you docked, it looked like you doubled the usual weapon systems?”
“She still has them 10 secondary batteries but I went with dual medium railguns for them” Captain Král replied, “ I put 4 of the quad-mounted autocannons on each side of the ship.”
“ It should let us save wear and tear on the railguns when we catch unarmed ships or against incoming fighters.”
“ I understand and it also saves on missiles, which with 4 heavy and 8 medium is a lot of missiles to carry.” Commodore Allen replied.
“I’ve also heard you were running tests on a more powerful deflector array to do more than just protect against radiation and small debris. Like maybe actual shields that would work on anything smaller than a battleship?”
“Yeah but not with any success,” Captain Král answered, “Anytime we tried to go past the standard low-power output, it played hell with our sensors.”
It was at that moment when Captain Král’s wrist communicator beeped for his attention.
“Just a second Mike,” he said as he keyed the communicator. “ Král, go ahead”
The sound of Lt. Commander Ricci’s voice came through the speaker, “ Priority message from the bridge Captain.”
“ What is the message?” Captain Král asked, not liking the way Ricci’s voice sounded worried
“ Sensor buoy reports large Naalx fleet dropping out of FTL, 2 million km out,” Ricci reported
Commodore Allen gave Captain Král the same concerned look that he was sure was on his face. “How many?” The captain asked
Ricci hesitated for a moment before answering “37 ships with more arriving every couple of minutes.”
Commodore Allen swore
Captain Král looked at his friend, “How long until you get your crews and get out of here?”
Commodore Allen thought for a moment, “ Maybe 20 minutes at the minimum.”
Captain Král muttered to himself, “They’ll be here before that.”
Both men got up, signaled to any of their personnel in the bar, and started out the door. “I’ll buy you the time but I’ll need to undock as soon as I get aboard my ship, maybe I can catch them off-guard. “ Captain Král
Commodore Allen replied, “That’s a suicide mission, there are too many for one ship to handle”
“Yeah, I know, old friend but if I don’t then we all die.” Captain Král explained, “ Do me a favor, I’m going to send you my non-essential personnel, take them and those still on the station with you. Get them home.”
Reaching the hatch to the docking bay, both men stopped to shake hands. “Of course, Josef.” Commodore Allen replied, “But if anyone can find a way out of it, it’s you, my friend.”
After a final salute, both men parted ways to reach their ship. As Captain Král jogged down the docking bay, he sent orders for Ricci to send all non-essential personnel to Commodore Allen and asked if they had sufficient hands to man all combat stations.
Ricci’s reply reassured him, “ Aye Sir, most of the crew on the station are from the 2nd watch, and the few people from the first watch are non-essential.”
“Be ready to launch as soon as I get aboard.” He ordered.
He passed several members of his crew, en route to join Commodore Allen. He stopped to return their salute. At the disappointed look in their eyes, he told them. “I know you don’t want to leave the ship but the Commodore needs some real sailors to get out on time. You know how those logistic guys are. They’ll get lost trying to find their own bridge”
That look reassured them and after a final salute, they headed down the dock to join Commodore Allen
Captain Král reached the cargo ramp and started up it, calling Ricci and telling her to shove off and he’d be on the bridge shortly.
He sprinted down the corridor, leaping over the lower lips of the vacuum-tight doors.
“Captain on the Bridge!” rang out from one of the bridge techs. Aside from the guards and his XO, the rest of the bridge crew kept working. Nodding his approval at their knowing when to discard ceremony for action. He walked over toward his console before speaking.
“What do we have, Lt. Commander?”
Turning to face him, Captain Král could see just how worried she was. “Current count is 48 ships.” Touching the console’s keys to bring up a list of ships before continuing, “ 18 capital ships and a mix of sub-caps, still trying to ID them.”
“They’re just maintaining position for now.” Ricci finished, her voice slightly puzzled.
“They’re waiting for something or someone,” Captain Král answered the unasked question.
“How many crew did we leave behind?”
“641, Sir” the XO replied
“ Helm, are we clear of the station's shielding?”
“Almost Sir,” The helmsman answered.
“Thank you.” Captain Král returned.
Turning to another tech, he said, “Sound Battlestations”

“Sir,” one of his sensor techs spoke up, “We have 2 more ships arriving.”
“ Thank you, Ensign.” Captain Král returned
“What class are they?” Lt Commander Ricci asked
After looking at her monitor again the tech replied, “1 heavy cruiser and something much bigger, waiting for the computer to ID it.”
Captain Král moved to look over the tech’s shoulder before standing up and facing his XO.
“Fleet Command Ship” he informed the tech and his XO.
Lt. Commander Ricci replied, “What the hell is one doing out here?”
“Good Question.” he answered, “And now that the players are on the field, the game can begin.”
Bringing up the sensor information to his console, Captain Král pointed at the enemy fleet. “They haven’t begun to deploy into battle formation yet.”
“That could be our chance.” Raising his head to look at his XO. “If we jump now we can land close and surprise them. After we land, we drive into the center of their formation and head for that big bastard.” He explained
“But Sir, We haven’t fully tested the jump drive!” the XO exclaimed
“No time like the present, “ Captain Král joked

“We’ll let the railguns and autocannon crews pick targets of opportunity, while we engage the command ship with our particle cannons, heavy railguns, and torpedoes,” he stated
“What about its point defense system, won’t it pick off the torps?” the XO asked
“We’re going to launch all the Hammerheads at it. It should overwhelm the system and let the torps through.” He answered before continuing, “I’m going to save the heavy missiles for now.”
“You’ll need to calculate the launch time of the Hammerheads to hit the point defense system as close to the time for the torpedoes to sneak through.” he ordered, “ But not so far they take out the Hammerheads too soon and let them hit the torps but not so close they set them off either.”
Looking at his XO, “You better get down to tactical Nana, this is going to get ugly, and it’s best we split up.” Captain Král commanded
Exchanging salutes, Ricci simply replied “Aye Sir.” and started for the hatch. Just before stepping through, she turned and said, “Good Luck, Sir.
“What’s the status of the Commodore’s squad?” Captain Král asked
One of his communication techs spoke up, “ They need 10 more minutes”
“Let me know the minute they are clear.” Captain Král ordered
Captain Král turned to comms tech and ordered, “Intraship comms if you please ensign”
“Aye sir” the tech replied before turning to his console and speaking into the mic,” Now hear this, Now hear this. Message from the Captain.”
“ Well folks, this isn’t the fight I wanted but this is the fight we got” Captain Král started
“ I’m sure you’ve heard scuttlebutt about the situation but here it is. We are facing a superior force numbering 49 ships. And we need to give the Commodore’s squadron time to go to FTL and get the hell out of here.” he paused before continuing, “ The plan is to mix it up with the enemy at close range. They aren’t in battle formation yet so we can hurt them.”
“Good luck and let’s make them regret fucking with the Roanoke.”
The sounds of cheers came back over the speakers.
“Helm, are we clear of the station shielding?” the Captain asked
At the affirmative given by the helmsmen, he just nodded
Touching a button on his console, he asked, “Are you in place XO?”
“Aye Sir.” the Lt. Commander replied
“ As soon as we land, be ready to open up with the dual and quad mounts.” He ordered
The XO replied with an affirmative.
“Helm, at my command, jump between 25-50 km to the starboard of the fleet.”
“As soon as we land, hard to port and get us in the middle of them. Be ready for rapid maneuvers, maybe we can throw off their laser battery tracking systems. Might let us survive a little longer” Captain Král ordered. “Aye Sir” the helmsman replied
Taking a quick look around to make sure his crew was ready, he turned back to wait for the signal the jump drive was ready.
At the signal, he ordered “Jump”
He felt the ship lurch forward and shudder. It took less than 5 seconds to jump from the station to within the targeted range, but it felt like forever.
And then they were less than 5 km from an enemy battleship.
“Oh shit!” exclaimed the helmsman and steered to avoid it. Captain Král hid a moment of panic with a joke, “ Someone make note that the jump drive targeting system needs work.”
His joke brought a chuckle from his crew and got them back to focus on the taste.
Stabbing a button on his console, he ordered “XO, fire secondary batteries,”
There was nothing to see or hear from the massive volleys of the secondary batteries coming to life. But he knew the gun crews were already raining devastation on enemy warships. “Helm, Hard to Port!” he ordered, not tearing his view away from the main viewscreen.
Captain Král looked at his console at the images sent to the bridge from the various gun cameras.
He could see the flashes of light from projectiles hitting their shields. He watched as other high-velocity projectiles punched through their hulls. He could just make out the impact of the explosive-tipped slugs fired by the autocannons.
Captain Král turned back to the main viewscreen. “Hard to starboard!”
“Head for that big son of a bitch!” he ordered
The Naalx were slow to respond but they began to return fire with some trying to gain some distance to clear the line of fire of other ships. The helmsman’s evasive maneuvers were also giving the enemy’s gunners fits from repeated misses.
But the damage sensors on the armor told of an increasing number of hits as the Naalx began to respond in an organized manner. The resistance coating reduced the damage from the Naalx laser batteries but didn’t completely nullify it. “Helm, get me a clear shot at the command ship.” the Captain ordered
A bright flash to starboard marked the death of an enemy cruiser. Status reports listed 2 sub-capitals holed and venting atmosphere. Dead or damaged, they were out of the fight.
One capital ship was dead in space with another missing its bow.
5 down too damn many to go The captain muttered
He watched and waited, ignoring damage alarms and the occasional shudder as shots began to get through the armor and explosively decompress a compartment when they penetrated the hull.
He finally saw what he wanted, an unobstructed line of fire to the command ship.
His finger smashed down on the console button. “ XO, Launch Torpedoes. Take the gloves off the main batteries. Drop the hammer!”
He watched the glitter of the particle beams as they bridged the gap between the Roanoke and the Naalx ship. In a moment, he caught sight of the torpedoes' thrusters as they left the tubes and picked up momentum. Holes and brief explosions marked the impact of his weapons. But the sheer volume of Naalxian fire was beginning to take its toll. The armor was failing or had failed in over a dozen spots. 3 autocannon and 1 railgun mount were out of commission.
2 minutes after they launched the torpedoes, the sight of more than 100 Hammerhead missiles was marked by the flare of their drives. Another volley of Hammerheads was launched the moment new missiles were lifted into the racks.
Captain Král called down to tactical, “XO, hold off on another volley for hammerheads.”
Checking his console, “Launch Shrikes at targets of opportunity with no shields, rear tubes target enemy capital ships and hope those torpedoes get through.” he ordered.
Multiple small explosions let him know the point defense systems were taking on the Hammerheads. And a moment later, a pair of massive explosions told him the nuclear-tipped torpedoes had hit their target.
“Captain, The Commodore’s squadron has escaped.” one of his techs announced.
“Thank you,” he answered
“Distance to command ship?” he asked
“ 250 km Sir” was the reply
“Helm, continue advancing on the command ship and pass her on our port side. We’ll give her a broadside and go to FTL after we clear.”
A tech from the damage control position spoke up, “Captain! FTL is down and jump drive is destroyed”
“Ahh hell’ cried the Captain.
“Damage report!” he ordered
“ Ventral turret destroyed, railgun mounts 2 and 5 destroyed, mount 9 damaged but functional. Autocannon mounts 11,13, 23 and 25 destroyed. Hammerhead launchers 3 and 8 destroyed.” The tech checked the screen before continuing, “ Explosive decompressions on decks 3 and 5. Explosive decompression in Med Bay. Ablative armor badly damaged and penetrated in around 20 spots. Engine #3 is down. Power unstable in many areas of the ship”
“FTL down, engineering needs an hour to fix. The jump drive is destroyed. Long-range comms are down” The tech finished.
“Casualty reports!” Captain Král ordered
A different tech replied, “249 dead, roughly 800 wounded with 327 too injured to fight.”
“Thank you.” he returned. Doing the math in his head he had just over 1300 combat effective and 482 of those were his Marines, the other 18 were left behind.
After thinking a moment, “Helm, same course as before but since we can’t go to FTL, circle to the aft of the command ship and lessen the incoming fire for the moment”
Looking over to the comms tech, “ Get me the chief engineer on the horn.”
Tapping the switch on the console, he called down to tactical. “ XO, I’m taking us around to the aft of the command ship and play peek-a-boo.”
“We’ll pass on her port side and I want a broadside from all batteries that can hit it and launch half the Shrikes we have left at it.”
“After we get to their rear, target enemy aft batteries, I want them all hunks of twisted metal.” Captain Král ordered
“Aye Sir.” Lt. Commander Ricci replied. “Ammo count update Sir.”
“Go ahead,” he replied
“Only the two forward tubes are loaded, aft tubes empty, railgun and autocannon are down to 30%. Dorsal turret is at 10% but they are working on transferring surviving ammo from the Ventral turret.
We can launch 4 more full racks of Shrikes and 5+ Hammerheads.” She finished
“Understood. Thank you” Captain Král replied
“Captain, Chief Engineer on the line” a tech relayed
“Route it to my console,” he ordered
“ I need you to place charges on the computer core, all the experimental equipment, engines, and fire suppression control. If we go down, I don’t want them getting a damn thing but blood and pain.”
“Aye Sir.” The Chief replied.

Captain Král turned back to watch as the Roanoke passed the command ship to port. He watched as massive explosions rippled across the enemy flank and dorsal surface. They were too close for the point defense to pick off the majority of the Shrikes.
As the Roanoke got behind and slightly below the enemy command ship, she slowed and allowed her surviving batteries to silence the command ship's aft batteries.
Captain Král called down to tactical, “XO, fire half our remaining hammerheads into her engines.”
“Affirmative,” replied the XO
Captain Král watched as the hammerheads impacted the command ship’s engines and saw the thrust nozzles dim as the engines went offline. The enemy batteries stopped firing and she began to drift.
“Helm, get us 500 km from the command ship and line up to fire our last 2 avalanche torpedoes.” Captain Král ordered
“Aye Sir, 500km bow towards the enemy” the helmsman repeated
The Captain called down to tactical ” Nana, We’re positioning the ship to line up the front tubes and we’re going to kill that bastard. Stay on the line and fire on my order.”
“Aye Sir, we’re ready.” The XO answered
“Helm?” Captain Král asked
“ 3 seconds Captain.” the helmsman replied
Captain Král watched and as soon as he got the angle he wanted, “Fire Torpedoes!” he commanded
The whole bridge crew watched and waited for the impact. Both torpedoes struck amidships and tore massive holes in the hull. As they watched, lines of explosions traveled across the hull and began to rip the ship in half. The bridge crew let out a yell and the rest of the ship after the Captain had the information broadcast over the intercom.

“ Helm, get us the hell out of here. Maybe we can outrun the bigger ships and buy time to fix the FTL.” Captain Král ordered
But before the helmsman could act, there was a massive jolt.
“What the hell?” he yelled
A tech answered, “ We were rammed by a Naalx cruiser and several smaller ships are closing in.“
But instead of ramming the Roanoke, they launched breeching pods.
His finger stabbed down to open the intercom. “ All hands, Prepare to Repel Boarders! Security teams, tactical will relay their access position. “ He ordered
He pulled out his sidearm and checked that it was ready. Several other techs did the same, while his security detachment moved to defensive positions to watch the hatch.
“Target those pods!” Captain Král ordered but he didn’t need to say it, his gunnery crews were on it. Here and there a brief flash of light marked the destruction of a pod.

“XO, fire all remaining missiles. Pick your targets,” he commanded “All batteries, open fire.”
He left the tac net open to track the status of the enemy boarding parties.
He listened to the cacophony of noises coming over the tac net.
“Security team alpha to section 7, level 3. Bravo team section 2 level 1, Charlie team section 12, level 5” Lt. Commander Ricci ordered.
“There’s too many, fall back to position 2…” an unidentified voice ordered
Another voice firmly stated, “Hold your ground, nothing gets past us.”
“Theta team down, a handful of Naalx heading for engineering!” a panicked voice exclaimed
And dozens of others just like it, always with the sound of combat in the background.
“Captain, more breaching pods en route!” a tech exclaimed
“Get me the Chief Engineer!” the Captain ordered
At the Chief Engineer’s response, he ordered “Detonate all sabotage charges except the main computer. Set that one on a manual trigger at my console with a 20-minute timer as a backup. And then set the reactors to overload, we’re not going to hold the ship much longer. And set a charge to breach the hull and decompress Engineering as soon as you are clear”
“Affirmative, Captain. She was a good ship” the Chief replied
Turning to his bridge crew, “Give the order to abandon ship. Have all the pods head for the station.”
The Captain called tactical, “Lt. Commander Ricci, all hands abandon ship. Get as many of them home as you can.”
“ I understand, Sir.” She answered, “I’ll see you at the station.” she said hopefully
“I'm afraid not, Nana. I’m the Captain and I’m going down with my ship.” he stated, “And someone needs to make sure they can’t shut down the overload.”
“Transfer all fire controls to my station and get the hell out of here.”
“Aye Sir, It’s been an honor” the XO replied
“The honor is all mine. You are going to make an excellent Captain. Goodbye my friend” Captain Král finished.
His bridge crew tried to convince him to go with them but he declined and ordered security to get them into the escape pods.
Then he sat and watched as his consoles began reporting each pod as it launched. He also kept an eye on his sensors and concentrated fire on any Naalx ship that was moving to intercept the pods. They knew better than to fire on them but nothing said they couldn’t capture them.
He also prepared a probe with all the ship logs and combat data and fired it toward human-held territory. It would run silently until it exited the system and then begin broadcasting a coded signal for pickup.
He was dismayed at how few pods had left the ship and regretted so many young lives had been cut short.
As he saw the last pod clear the battlefield, he sat back for a moment and then triggered the charge on the main computer.
A hard pounding came from the other side of the hatchway. But there wasn’t enough power to open it. He guessed the pinging on the door was them firing their lasers and trying to blast it open.
He wondered if it would work but a huge rumble, a bright flash, interrupted, and the long career of Captain Král was finally over.
News of the Roanoke’s final battle flashed across news channels on hundreds of worlds. Her courageous and foolhardy charge at a superior force. The damage she did to the Naalx fleet before her destruction. How, of the 1859 members of the crew that went into the battle, only 108 survived.
The videos taken from both sides during the battle played over and over again.
How the Naalx picked up all the escape pods and released them on the station immediately.
And even recovered the bodies of any human they found while gathering their dead.
Naalx losses were the command ship, 2 capital ships, 9 sub-capitals destroyed, and a dozen other vessels damaged in one form or another. Naalx casualties were over 50,000 dead
Only the Naalx’s immense respect for courage, audacity, and bravery in the face of danger kept the skirmish from blowing up into a war.
The Naalx rendered full military honors as they turned the Human dead over to Lt. Commander Ricci.
The Captain Král, A Grenville-class cruiser, was launched 2 years later. Captain Nana Ricci in command.
Authors note- I hope you enjoyed this story. It's based on a historical event. Which according to an idiot on youtube is plagiarism.
If you feel like leaving a tip https://ko-fi.com/tomcarey
submitted by firefighter_raven to HFY [link] [comments]


2024.05.16 02:24 tangledbytes Deterministic Qemu?

I have been playing around qemu to see if I can get a deterministic VM. The problem is that so far I haven’t been able to get it right (is it even possible?)
I have tried multiple combination of flags but I think the ones that I really need are: -smp 1 -seed -rtc ,clock=vm -icount shift=val,align=off,sleep=off -nodefaults -machine q35
With the above flags, I try booting up Alpine Linux VM and expect that the timestamps across multiple boots should align (talking about fresh boot from fresh qcow2 every time).
I have looked into the code for several hours and have patched at several places just to see if I can get it to work the way I want but no luck so far.
Anyone here who can help?
PS: I am aware of qemu’s record replay functionality, I am not interested in that though. I want to simulate time.
submitted by tangledbytes to qemu_kvm [link] [comments]


2024.05.16 00:49 DarkEnigma321 Does anybody else find the Resident Evil games highly replayable and play through them randomly?

Resident Evil has been my favorite series since 1998 when i got my hands on Resident evil 2 on PS1 at a friend's house. Due to a strict mother i wasnt allowed to own any of them until 2001, and have went on to buy all of the games across multiple platforms over the years.
Since i know the story like the back of my hand i rarely watch the cutscenes anymore and just put on a podcast to unwind after a long day and pop a random one in. I tend to gravitate more towards the original trilogy plus RE0 and Code Veronica but all of them are replayed at random for different reasons.
When i want to slowly trek around a rich atmosphere while being obnoxious with the inventory management i play RE0 thru Code Veronica.
When i just want to shoot things i play RE4 thru RE6.
When i want a different flavor of shooting things but dont feel like playing RE4 thru RE6 i play RE7 and Village.
If i want a more modern take to survival horror i play RE2make, RE3make and RE4make.
Its to the point that even when I'm not attempting speedruns i still get the highest ranks associated with each game. Recently, i replayed RE2make casually and got S+ with Claire while i could have sworn i was taking my time since i was engaging with enemies instead of running past them.
They just never get old to me.
OGRE3 is my favorite game in the series to replay by the way with REmake not trailing too far behind.
What about you guys?
submitted by DarkEnigma321 to residentevil [link] [comments]


2024.05.16 00:20 SubjectWestern iPhone hacked? Need advice please

Two nights ago, I was looking through my password manager (I use 1Password) trying to locate a site that my son added recently (I couldn't remember the name at the time). I noticed an entry for a dating site (ashleymadison of all places) which I didn't add, nor did any of my family. They have their own phones, and, trust me, no one is going to ashleymadison. The entry had a user name, password, a local zip code, and profile codes (attached woman seeking man) and a couple of other things saved. It had been added about 10 days earlier. The credentials didn't work when I tried to access the site.
I searched my iphone's safari history (I'm on an 12 Pro), and, there was a google search and two site-related page locations saved on the same day for ashleymadison. They were the last three entries for the day. I was on the latest IOS (have since updated to 17.5).
I can't figure out how someone did this. I had the phone in my physical possession. Could it be someone hacking a security vulnerability and gaining access to my phone? Zero day... blah, blah blah? Why also, would a presumably sophisticated hacker leave a search history behind and an entry in my password manager? My 1Password uses face match to open. Could it be an attempt to get me to freak out, change my 1Password pw, and then need to manually enter it into my phone and then have a possibly installed keylogger nab it? I just can't figure this out. Am I a schizophrenic and have another personality that went to ashleymadison and added it to my password manager?
Went to the Apple Store today, and the tech was dismissive of this idea, thinking I must have inadvertently clicked a popup or something and this triggered the safari activity and then I accidentally got credentials for this site entered into my 1Password. This all to drive traffic. But, this doesn't seem quite right to me. Someone was on my phone's Safari, googled the site, then went to the site, then registered on the site. Then 1Password saved the registration. 1Password shows a creation date/time and a modification of it a minute later.
I asked my AI their thoughts:
The fact that the Safari history shows a specific search for "AshleyMadison" followed by visits to multiple pages on the site, including what appears to be the registration page, does not align with typical bot or popup behavior. Bots and popups are more likely to result in a single, often random, page visit rather than a sequence mimicking a user's actions.
Moreover, the 1Password entry creation and subsequent modification a minute later strongly suggests intentional human interaction. As you mentioned, adding an entry to 1Password requires explicit user confirmation on your device. A popup or bot would not be able to automatically save credentials to your password manager without your involvement.
Regarding your question about keyloggers on iPhones - while iOS is generally considered more secure than other mobile operating systems due to Apple's strict app vetting process and sandboxing techniques, no system is completely immune to all threats. Technically, it is possible for iPhones to be infected with malware, including keyloggers, particularly if the device is jailbroken or if the user is tricked into installing a malicious configuration profile.
That being said, iPhone keylogger infections are relatively rare compared to Android or desktop platforms. Most iPhone malware requires the device to be compromised through physical access, social engineering, or by exploiting very specific, often zero-day, vulnerabilities.
Given the concerning pattern of activity you've described, I recommend the following steps:
  1. Seek a second opinion from another Apple Store or an independent iOS security expert. Request a thorough diagnostic check of your iPhone for any signs of malware or unauthorized modifications.
  2. If you haven't already, perform a full factory reset of your iPhone and restore it from a backup dated before the suspicious activity began. This will help eliminate any potential malware that might be present.
  3. After the reset, change your 1Password master password once again from a trusted device, and enable two-factor authentication if you haven't already done so.
  4. Stay vigilant for any other unusual behavior on your device or in your online accounts. Document everything and don't hesitate to escalate to Apple or relevant authorities if the situation persists or worsens.
Remember, your instincts and close observations are valuable in detecting potential security breaches. Don't let one opinion discourage you from thoroughly investigating and protecting your digital security. Trust your judgement, take proactive measures, and seek out additional expert perspectives to ensure your devices and data remain safe.
What are your thoughts? Should I take the position that my phone is compromised, and my password manager, or what? TIA
submitted by SubjectWestern to iphone [link] [comments]


2024.05.16 00:08 Just-a-Guy-4242 Feel good moments…

I see a lot people that post in frustration and worry that they’ll never be “good” at programming, so I wanted to ask for some feel good moments you’ve experienced on your journey to learning programming… I recently had a pretty awesome moment that boosted my confidence, in my programming ability and knowledge.
TLDR: Hobbiest, worked on a personal game project over a year ago, came back to it to improve it, and found my code was well organized, well written, easily adaptable and expandable. Made me realize the studying I have done actually stuck, and maybe I’m not as green as I thought. :-)
I am a complete hobbyist, I work on projects solely for the joy of learning a new skill that just so happens be making video games, which I grew up loving, but have never understood how to program.
I started learning Unity and C# during the tail end of the pandemic, and I quickly discovered I really enjoyed coding, and making games, but understood that, realistically, at 37 years old, I would not be changing careers, so just took the process at my own pace, I worked through the C# Players Guide(5th edition, I think) I completed almost every tutorial series on GameDev.TV that had to do with Unity or C#, and watched many topic specific videos on YouTube, Udemy and skillshare…on topics like AI, Pathfinding, Procedural Generation, ShaderGraph, 2D, 3D 2.5d…
Rick Davidson, Penny de Byl, Brackeys, CodeMonkey, Jason Weimann, Tarodev… amoung many others, have been my teachers. I have made many small tutorial projects, and a couple larger “intermediate/advanced” tutorial projects, but nothing that was really my own, I’d just been enjoying the process of learning and making simple fun games.
Well, a little over a year ago, March 2023, I decided it was time to start my own project. I had no delusions of grandeur, I had no plans on actually releasing anything. I just had an idea for a game, and I wanted to see if I could build it from scratch. So I did.
My game plays like a 2 player board game, Two Factions: Good Vs. Evil, both factions with Three races to choose from (Humans, Dwarves, or Elves, and Demons, Monsters or Undead) with dice rolling, a hex grid game board, different phases for each players turn, combat between units( a basic attack that did a predetermined amount of damage), the goal was to collect 7 “energy” nodes randomly scattered on the board, 3 on each side of the board and one on the center Hex.
Each side takes turns moving their 3 unit types (a collector, a warrior, and an Overseer), around the board, trying to eliminate the other players collector, and collect the nodes before the other player. If a collector is destroyed you have to use collected energy to span a new one. Its all set in a fantasy setting, and the scene is set to look as if your playing a board game in a medieval pub.
I did some really complex (at least to me) things too. Each match is set on a procedurally generated game board, set to look like the chosen game board environment (ie, grasslands, sand dunes/desert, volcanic wastes, wintesnow).
I built my own state machine to manage each players turn. With multiple states, an optional “magical misfire” state, that only occurs if the player rolls a 1 during collection.
I built my own Camera Managment system utilizing cinemachine, it’s simple but it keeps track of which camera is active, controls the camera movement for each players camera… etc.
I built my own player notification system, that allows for timed notifications system that both sends to notification panel for immediate display, and also a log for players to refer back to if needed.
I have multiple managers to keep things compartmentalized, and as OOP as possible.
I created multi base classes that all have numerous heirs, and came up with ways to make everything customizable and unique. Each player has a choice of 3 factions, all with their own UI, their own HomePieces, each unit is unique, and it looks pretty good because I have been using humble bundle since I started learning to get a very large collection of synty model packs, and high quality UI assets.
After 3 months. I had a working game loop, a very customizable game board generation system, and had pretty much accomplished what I set out to do. Everything in my initial development document had been implemented. However, the gameplay itself wasn’t very fun. It all worked and looked pretty good, but it just didn’t have any umph. (I have not added any “juice” either, so it was pretty stale) I decided I had reached the point where I was a little lost on where to take it. I had been spending A LOT of time working on it, 4-5 hours a day on top of my full time job working customer service at the airport. Yes, I was enjoying it, but I burnt myself out, and I started getting frustrated that I seemed to be stuck. I could not think of anything useful or fun to add. I had ideas, but I couldn’t think of how to implement them… and if I did try something new, I couldn’t work out how to get it to sync up with every thing else, and things just kept breaking. I thought “I’m too deep at this point, and I must have too much spaghetti in my code.”
I felt happy with where this project had ended, as it was complete, and everything I had put in my initial planning document was implemented and working…and, I was actually really proud of some of the systems, like the hex grid generator, and the procedural terrain generation, and all the ideas I had about how to initialize the whole thing and get it all working over multiple scenes, with multiple players… I learned a lot, and really enjoyed it over all. I was happy, but felt I had taken as far as I could. Even though I had ideas I wanted to do, like different actions for each unit, different spells for each faction type, etc.
As I said, I was feeling burnt out, I had enjoyed the process but, it had taken its toll. So I took a break from Coding. Not really knowing how long it would be.
I got really into Oxygen Not Included, and spent hundreds of hours building colonies, and trying to reach the temporal tear… I have yet to make it, sadly. I then spent a while playing My Time at Sandrock, and happily built up my workshop, while helping uncover the conspiracy of the stolen water, and returned the desert to a lush oasis… I played many other games in between as well, finding myself analyzing the mechanics, the presentation, the feel… Then the itch came back. I hadn’t even opened Unity in almost a year. I had had a lot of ideas in the in between. Specifically ideas about what I could do to improve the game I had created. So, I thought”I’ll try something simple, see what I remember…“
I found, it was like hardly any time had passed at all. I was a little fuzzy on some things, and I needed a few reminders of syntax and other small things that popped up, but any issues or forgotten techniques were quickly remedied and remembered.
However, I was nervous to revisit my game. I remembered how frustrated I was when I decided to take a break. I just KNEW I had too many dependencies, I just KNEW everything was spaghettified mess and I would be in a nightmare of refactoring to clean things up. Plus, I had read so many Reddit posts about revisiting code, even from just a couple weeks ago, and the programmer not remembering anything about it… like they couldn’t even remember writing it, let alone what it did… So I thought it would be a futile experiment to try and improve my game.
But, I was curious if I could improve things, and add some of the ideas I’ve had. So, I opened up the project, and played my game for the first time in almost a year. I noticed a few issues right away, remnants of my final attempts to improve my game while at the end of a burnout, that I frustratingly couldn’t figure out how to fix at the time. Like the player pieces spawning in the wrong rotation (facing away the opposite of where they were supposed to face.) or the game board generation, if the board wasn’t viable, it was supposed to reset and start over to generate a new board… it was, but the finalization of the regenerated game board wasn’t receiving a certain list of prefabbed terrain tiles, and would spawn those as null, so nothing would appear, where there was supposed to be a terrain tile. So I decided tackle those two issues first.
I dove into the code… and to my surprise, where I expected to find a mess of random variable names, or confusing methods, that do multiple tasks, creating a grid of confusion… I found logical code that made sense. Properties were named in a way that I knew exactly what they were for and what they contained, I could follow the path way of calls and understood what was happening, where.. it had been almost year and I hadn’t even looked at this code, and I understood what was going on. I refactored/rewrote a few areas, and got the unit spawning rotation and the generation reset issues resolved. Surprised at how well I was understanding my old code. I decided to be a little bolder, and rework how moving the players units worked. Originally during the movement phase, the player would roll a D6 and could move each of its units, any number of spaces up to their dice roll, on the board. I wanted the different units to feel more unique, each with their own “stats” as it were, so I added a few variables, reworked a few lines of code, and soon enough I had the movement I was liking for, each unit with its own distance, no dice roll needed. Also, it was fairly easy. I was able to make the adjustments to the code and get the results I wanted without breaking things, without effecting any other aspect of the game, as intended, in a way that made total sense working with the other systems. I am now fairly certain that my frustration and inability to get the result I wanted or expected, was due to burning myself out, by not prioritizing my mental health over my enjoyment of coding.
I have since begun work on improving my game again, in earnest. With a healthier work/life/coding fun balance. I have been working for a couple more months since picking it back up. And I have been able to implement entirely new systems, such as a gamePieceAction system that allows each unit to have unique attacks and abilities, Allows for different types of ability use during the different phases of the turn, so collectors can have collection abilities, were warriors have combat abilities, and each players home can have support abilities like healing units, buffing units, etc…
I have added a FogOfWar system that disallows the players to see each others moves, and I have come up with a lot of ideas for how to improve things, and it’s all working and fitting together without causing a huge headache and without having to refactor half the code to work, my initial attempt was actually pretty good, and I am able to implement the ideas that I think will make it more fun, maybe I’ll get it to a point that I can share it for others to play too, and I am excited to be back to doing something I truly enjoy. Thanks for reading!
submitted by Just-a-Guy-4242 to gamedev [link] [comments]


2024.05.16 00:04 DrPewNStuff AITA for critiquing my wife on a bad experience she had at the store?

I came home from work and my wife (we're both in our early thirties if this helps at all?) was wanting to tell me about a bad experience she had at the store (a large membership-based bulk buying type of place). Giving her my full attention she begins:
My wife's friend is having a housewarming/post-divorce celebration and my wife agreed to bring a cake. This friend suggested this particular store for custom worded cakes and my wife set off to place an order. When my wife arrives at the bakery, she is met with a sign that reads "Place cake orders online! Scan Here." She opens her phone, scans the QR code, and makes her way through the site's options for the cake; until she gets to the font which is only allowing/showing a very boring and bold type font.
Throughout this first part of the story I'm nodding my head and adding in my own thoughts as well without interrupting. "Oh that should be fun." "Yea those can be annoying." Stuff like that.
My wife finds a worker (Early 20s maybe? My wife was also using a stereotypical "valley girl" voice when quoting them and I tried my best to ignore as I know eventually this person was about to upset her) nearby stocking bakery items, and asks them about the cake customization. Questions like: "I there a place to set a pick-up time?" and "I can only get it to show a bold font, is there a way to change this?" The worker explains the date appears towards the end of the customization and the font depends on who ever is working that day, to which my wife responds "Well I'm not going to pay for something if I don't know what it looks like." At this moment the worker turns without another word and walks away from my wife. As the worker is walking away my wife doesn't yell, but says within this worker's earshot, "Are you fucking kidding me?" "This is fucking ridiculous." From here my wife leaves the store.
I tell the wife, "Yes that seems a bit rude of the worker, but honestly had that been me and I heard her reaction as I was walking away, I probably wouldn't have helped you either."
From here my wife becomes upset with me, and begins accusing me of invalidating her actions not just on this interaction but other times she has butt heads with family members or strangers. This got me thinking, have I really been invalidating her or have I not have her back like I should in these instances? AITA for critiquing her reaction to the worker walking away?
I truly think both of them could have been better to each other in this situation and I tried and failed to convey this in a way to deescalate tensions. The worker could have easily deferred to another baker if they were too busy stocking and the wife could maybe could not feel entitled to immediate resolution to the closest available staff member.
submitted by DrPewNStuff to AmItheAsshole [link] [comments]


2024.05.15 23:53 syntaxofthings123 Informed Consent: How Indiana Gets Around HIPAA Requirements?

Feel free to correct me on any of this. I'm learning as I go here. I could definitely be wrong. And I may be late to these conclusions.
One question I had as I tried to understand how the State of Indiana can be doing what they are doing to Allen around both his extreme imprisonment and the manner and circumstances in which these "confessions" occurred, is: Was this planned or just a happy accident for the State?
I think there is a lot of evidence to indicate this was very well planned. Here's why--
This part I'm not certain of: If Allen had been kept in jail, and needed mental health services would he have been sent to a State Mental Health provider, one independent of the DOC? Did sending him to Westville assure that if Allen needed counseling, the State had full control over who would be giving this counseling?
Don't know. But once he's in Westville that team is in charge.
Ind. Code § 25-33-1-17 does not appear to be compliant with HIPAA. So the way it seems that Indiana gets around this (I think) is to acquire informed consent from all patients seeking counseling, by way of a disclosure listing all Indiana State Laws that regulate exceptions to privilege.
Under HIPAA there are only a few ways that a patient's information can be shared. One is with consent. I believe by signing off on this Informed Consent disclosure, this satisfies the HIPAA requirement. Therefore, even though Ind. Code § 25-33-1-17 is likely not HIPAA compliant, since the patient gave consent, this makes the break from privilege under State law legal.
Did Dr. Wala get informed consent from Allen? Was Allen in a mindset where he could give INFORMED consent?
How diabolical is this, if true?
You strip a man of all his dignity, support and safety, throw him into isolation for months, break him-making certain he will require mental health services, then give him counseling under circumstances that circumvent the intention of HIPAA--and all services are rendered by State actors chosen by that facility. I'm not one for conspiracy theories--but Wow. Sure seems as if this was planned.
Informed Consent
As part of the informed consent process at the beginning of psychological services, psychologists should provide disclosure about the several circumstances under which privileged communication is abrogated under the laws of Indiana:
A psychologist licensed under this article may not disclose any information acquired from persons with whom the psychologist has dealt in a professional capacity, except under the following circumstances:
(1) Trials for homicide when the disclosure relates directly to the fact or immediate circumstances of said homicide.
(2) Proceedings the purpose of which is to determine mental competency, or in which a defense of mental incompetency is raised.
(3) Actions, civil or criminal, against a psychologist for malpractice.
(4) Upon an issue as to the validity of a document such as a will of a client.
(5) If the psychologist has the expressed consent of the client or subject, or in the case of a client's death or disability, the express consent of the client's legal representative.
submitted by syntaxofthings123 to RichardAllenInnocent [link] [comments]


2024.05.15 23:31 Lazaruszs [Bug] Attempting to template match but running into issues

[Bug] Attempting to template match but running into issues
Hello,
I'm pretty new to OpenCV and template matching in general. I wanted to create a program that would detect shiny pokemon by taking a snapshot of the top half of the screen, and matching it with the shiny version of the pokemon. If theres a match, then the pokemon is shiny and if not, then not shiny.
https://preview.redd.it/4sa7ig7trn0d1.png?width=80&format=png&auto=webp&s=aaa93c59db25c891281ce9c4983f8a100ee119ba
https://preview.redd.it/ktt0tg7trn0d1.png?width=256&format=png&auto=webp&s=2a1d9bd61750c719f5d923f7087c9b59cae9a8ea
These are the images I'm using to try and match them together. The bottom picture is what the main image is, and the top picture is the shiny pokemon template I am attempting to match. I also attempted to use a smaller main picture with just the encountered pokemon and nothing else, but that was not working either. There is a clear distinction of where the image is located (IMO) but the program is not able to find it. Here is my code:
import cv2 import numpy as np import urllib.request import requests pokemonName = 'flaaffy' url = requests.get(f'https://pokeapi.co/api/v2/pokemon/{pokemonName}').json()['sprites']['versions']['generation-iv']['heartgold-soulsilver']['front_shiny'] urllib.request.urlretrieve(url, 'Shiny.png') # Load the main image and the template image main_image = cv2.imread('top_half_HGTest.png', cv2.IMREAD_UNCHANGED) template = cv2.imread('Shiny.png', cv2.IMREAD_UNCHANGED) result = cv2.matchTemplate(main_image, template, cv2.TM_CCOEFF_NORMED) threshold = 0.18 locations = np.where(result >= threshold) locations = list(zip(*locations[::-1])) for loc in locations: top_left = loc bottom_right = (top_left[0] + template.shape[1], top_left[1] + template.shape[0]) cv2.rectangle(main_image, top_left, bottom_right, (0, 255, 0), 2) locations_array = np.array(locations) print(len(locations_array)) # Display the result cv2.imshow('Result', main_image) cv2.waitKey(0) cv2.destroyAllWindows() 
Unless I set my template to a very low score (in this case, 0.18), it won't find a match. I've tried using other matching methods but nothing seems to be working. Another issue is that because I set the threshold so low, it matches incorrectly multiple times. One more issue is that attempting to match different pokemon produces different results. In the case above, setting the threshold at 0.18 can successfully match a flaaffy once, but trying the same thing on an Arbok for example gives me at least a thousand matches, most of them incorrect.
I'm very new to OpenCV and was wondering if there were any ideas on how to fix this. I know that image preprocessing is a thing but I need the color of the image to be there, because shiny pokemon are just color alternations of the pokemon.
submitted by Lazaruszs to opencv [link] [comments]


2024.05.15 23:19 BornLoser14 I need advice.

This might be long, but I need advice - I have been with my SO and SD15 for almost 12 years now.. HCBM is diagnosed Bipolar and has been unmedicated for 15 yrs and also is a multi-millionaire with her “businesses” I wish I could go into detail but I’d end up having to write a book..
Throughout the years SO and I have witnessed abuse from her end to SD - physical and verbal. SD decided one year she wanted to live with us full time. Somehow by the next day she was manipulated into staying with HCBM. She has taken SO to court and lied/cried/photoshopped documents to the point where without 10s of thousands of dollars for a lawyer, no matter what SO always lost.
Now SD is 15 and was dragged across the country to live with HCBM, no schooling just online homeschool because HCBM needs to with her at all times. But now, she calls me or SO constantly crying about the abuse she is going through. Based on what she has told me it sounds like HCBM may not just be Bipolar, but she sounds like a Narcissist. She has “employees” for everything down to helping organize the house. Makes SD clean and most recently has started telling SD she is using her as an ATM (SD asked for underwear and is not able to work yet). SD still sleeps in bed with HCbM bc BM tells her she is afraid to sleep alone. This seems like some sort of enmeshment? When she visits us, BM is in the hotel up the street and will text SD she is lonely to guilt trip SD. SD leaves, and ends up calling us next morning regretting she left. Every single time she has to leave to fly back home she cries she doesn’t want to leave and we tell her she can stay but she just won’t. My advice is what do I say to her when she calls me crying about how shitty her mom is treating her?? I know I can’t flat out tell her that her mom is a narcissist. She knows her mom is bipolar so we’ve told her that some of her actions are because of the disorder and unfortunately without medication, she will never change. I am so worried for this girl and am holding onto to hope she will realize how ill HCBM really is. But it seems like the manipulation, guilt tripping is getting worse. I just get so angry and don’t know what to say? SO sometimes tells her he understands far too much what she is going through bc he of course was married to her, but we know we have to be careful. He just tells her she can come back but she stays silent. Im asking bc it’s the same phone call at least once or twice a week. I’m out of things to say? We are worried as well bc she is telling SD she will help her start her own business which is code for I will use you and throw you under the bus when I get in trouble. She has done this numerous times to several family members and SD has no clue. She just sees the money coming in and thinks HCBM is a godsend, smartest person alive.
I am sorry this was long but I lost sleep bc of the phone all yesterday and am hoping someone out there has been through something similar.
submitted by BornLoser14 to stepparents [link] [comments]


2024.05.15 23:08 rpsHD Camera angle affects movement

im making a third person platformer and i got the basic movement and camera rotation down
my problem right now is if i point the camera straight up/down, i get no forward/backward movement, but strafing works fine for some reason
video showing what i mean
i have no idea on how to fix this as im new to game development so any help is appreciated
code in question:
extends CharacterBody3D
@onready var springArm = $SpringArm3D
@onready var characterModel = $MeshInstance3D
@export var gravity = 9.81
@export var rotationSpeed = 12.0
var stamina = 100
var SPEED = 10
const JUMP_VELOCITY = 6
# Get the gravity from the project settings to be synced with RigidBody nodes.
#var gravity = ProjectSettings.get_setting("physics/3d/default_gravity") #9.81
func _physics_process(delta):
`# Add the gravity.` `if not is_on_floor():` `velocity.y -= gravity * delta` `# Handle jump.` `if Input.is_action_just_pressed("ui_accept") and is_on_floor():` `velocity.y = JUMP_VELOCITY` `# Get the input direction and handle the movement/deceleration.` `# As good practice, you should replace UI actions with custom gameplay actions.` `var input_dir = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")` `var direction = (springArm.transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized() #works` `if direction:` `velocity.x = direction.x * SPEED` `velocity.z = direction.z * SPEED` `else:` `velocity.x = move_toward(velocity.x, 0, SPEED)` `velocity.z = move_toward(velocity.z, 0, SPEED)` `move_and_slide()` 
submitted by rpsHD to godot [link] [comments]


2024.05.15 22:43 No_Drawing_9492 Neighbor Retaining Wall & County Code

I have an uphill neighbor who designed a curbless concrete driveway that now deposits roadway runoff on my property. County required no permit for so called concrete flatwork. Grading department said to report any adjacent work done at the same time to get code department to look. The neighbors also created a five foot retaining wall, with no permit, after piling up clay soil from another part of their property to create a big putting green placed near the driveway. The wall has no drainage, probably no gravel under or by the back of the wall, no footing, and is made of stacking block. I also had concern if there is a drainage pipe, it might be emptying on my adjacent property line. The county inspector came out and told homeowner it would be okay if he piled soil on the front of the wall to make it appear to be only three feet. The neighbor is doing that, and in the process, it appears more water drainage may land on my property when it rains due to this action. I've called the inspector and am waiting to hear back, but this doesn't seem right. I tried talking to the neighbor, and they are hard to deal with, which is why I tried recourse with county (the other option county suggested was to sue the neighbor, which seems expensive).
submitted by No_Drawing_9492 to HomeMaintenance [link] [comments]


2024.05.15 22:40 OriginalSprinkles718 [PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

[PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

PLEASE READ THE WHOLE POST.

This took weeks of picking and testing mods
Played on PS5, should work on PS4
Order is stable, no crashes
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods will break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.
  • Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.
  • No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.
  • Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.
  • Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.
  • More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries. And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  70. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.
v1.00 - Initial version.

Have fun!

submitted by OriginalSprinkles718 to Fallout4modsps4 [link] [comments]


2024.05.15 22:30 Ben_Elohim_2020 The Nature of Family [Chapter 17]

Credit to Blue for the wonderful cover art of Trilvri
Thank you to:
u/SpacePaladin15 for creating the Nature of Predators universe.
u/EdibleGojid, author of Dark Cuts, for proofreading.
EmClear, aspiring author, for proofreading
You, the reader, for your support. I love reading your comments.
Please consider reading the works of my proofreaders as they’re all authors of excellent stories and be sure to check the links below for more of my work and beautiful art from members of the community.
[First] [Previous] [Next] [Master List of Stories, Art, and More!]
—----------------------------------------------------------------------------------------------------------------------------------
Memory transcription subject: Sawvek, Junior Extermination Officer
Date [standardised human time]: October 5th, 2136
Hard foam presses uncomfortably up against delicate pressure points situated across the length of my entire body, building up to an unbearable ache that makes me shift and turn against the thin mattress pad. I yank at the rough old blanket I’d taken out of storage and clutch it even tighter around my body, trying to keep out the chill. The best racks, the ones near the heating vents, had already been claimed long before I’d decided to move into the Guild House’s Barracks and it doesn’t seem likely that the current occupants will be giving up their spots any time soon.
My mind is still racing from the events of last paw, replaying the scene over and over again in my dreams and in my head. The way my brother had looked at me… That look on his face when he’d seen the real me…
My paw gives a sympathetic throb in memory, still aching from where it had met the wall, but at least I had been able to wrap it up a bit and stop the bleeding. I feel like I should take it as a small miracle that it isn't broken. More medical bills are the last thing I need right now.
I turn about in the bunk once more, rolling around in vain to try and find a comfortable position that doesn’t seem to exist. Through a conscious act of will I try to empty my mind and sleep, but the very act of trying not to think about things only brings them bubbling back up to the surface of my thoughts. My heartbeat echoes in my ears, a damnable drumming sound brought about by the exertion of my own restless tossing and turning. Out in the hallway I can hear the muffled shuffling of feet and murmurs of conversation. The Guild Hall never sleeps, and it seems that neither would I this paw.
Electing to abandon the attempt as hopeless, I cut my rest claw short and get up, venturing out into the hallway. If I can’t sleep anyway then I might as well start my waking claw early, maybe get in a little exercise. It’s not so bad when it’s self-directed, almost fun in a way. If our family had the money to support it then maybe I could have been an athlete of some variety growing up. I had always possessed something of a natural physicality.
“Stop wasting time with worthless questions about what could have been, Killer.” The voice interjects, early and active today by the sound of it. “You’ll never amount to anything more than a wild predator kept on a leash.”
There’s nothing to do but sigh and carry on. It was right after all. This is it. This is my life now.
Making my way down the hallway towards the gym I find myself walking past a row of private offices assigned to some of the more veteran officers on staff. Most are empty at this claw, their occupants either asleep or off doing other work. One room in particular catches my attention though, the one belonging to our newest PRED Team Commander.
The door leading inside is open and ajar, seemingly forgotten in the midst of more pressing business and granting me a look inside. The entire room is a mess, papers and binders strewn about everywhere with official looking documents littering the floor. A map of the city decorates the otherwise unadorned and impersonal space. On its face it hosts a variety of multicoloured pins, all connecting seemingly arbitrary locations as well as photographs of people and places from the records department. The face of the former PRED Team Commander, Vrienna, looks out at me once again with the same cruel eyes that decorate the memorial wall. Beside her photo are another pair of eyes, a pair I recognise, but not one I would have expected to see here.
Trilvri, my brother’s creepy coworker, the one who’d brought him home the night he’d drunk himself into a stupor, stares out at me from the wall. He was younger in this photo, barely of age, if even that, and dressed in a regulation space corps flight suit, but I could still recognise him. Trilvri’s eyes appear somehow more lively than when I had met him in person, though it does nothing to improve his overall disposition, looking, as they are, as if behind them resides only hatred and a feral desire to kill and rend. Come to think of it, he had mentioned he used to be in the corps hadn’t he? ‘Used to’ being the operative word. When I’d asked he hadn’t seemed particularly fond of his time in the service…
Situated as he is next to Vrienna like that, their pitch-black wool and evil-looking eyes bear a striking resemblance. It was the exact same sort of predatory expression that bore into your soul, the kind that made me feel weak and exposed, the same kind that was worn by-
“What do you think you’re doing in my office?” A voice asks from behind, nonplussed, but with a casual depth of power and authority behind it that makes me freeze on the spot.
“Commander Glagrig, Sir!” I turn about on the spot, fixed at attention in the doorway as I stare up at the man himself. “I’m sorry to intrude. I noticed someone had forgotten to close the door so I was just going to secure it.”
“I see.” Glagrig doesn’t seem to believe a word of it, but neither does he seem inclined to press the issue. “At ease. Tell me, do you recognise the man in the photo there? Have you ever seen him before?”
“No, Commander.” I lie reflexively as I shift to a parade rest, not fully knowing why, but knowing that whatever is going on I want no part of it, for me or my brother. It’s only after the fact that it occurs to me that lying might be worse than telling the truth.
“How… regrettable.” The prestige officer says plainly and I can’t tell whether he believes me or not. “If you do ever catch sight of this individual, then be sure to let me know immediately.”
“Y-Yes, Commander.” I subconsciously swallow with apprehension, hoping that he doesn’t notice. I want nothing more than to run away as quickly as I can, but I haven’t been dismissed yet.
“Junior Officer Sawvek, was it?” Glagrig carries on, looking me up and down, dissecting me with his eyes. “You have quite the interesting record on file and Officer Intalran is quite adamant about your potential. Your simulator results speak for themselves, even if they are just simulations.”
“Thank you, Commander.” I can feel myself growing dizzy as I answer with uncertainty.
“Don’t thank me,” the all-consuming void in front of me replies with no hint of warmth, “just remember that your performance is under evaluation. It’s in my interests to keep note of promising young aspirants who might someday join my team, and I would hate to see you squander your talents.”
“I-I understand, Commander.” I flick my tail in agreement, straining not to look away towards the floor.
“Dismissed.” Glagrig brushes past me as he enters his office, moving to shut the door behind himself.
“Um, Commander?” I ask just before the door shuts, feeling a beckoning call of curiosity that even the predatory prestige exterminator couldn’t crush. “If you don’t mind me asking… Why do you have all that stuff up on the wall there?”
The door opens again, just a crack, and I can feel my superiors' weighty presence bearing down on me, almost suffocating in its intensity. “It’s simply a personal matter. I have reason to believe that the prior investigation regarding the kelach incident was conducted according to… insufficient standards. The predator responsible was never found and I intend to remedy that deficiency.”
“How hard could it be to find a kelach?” I tilt my ears in confusion. “They're huge!”
“Despite initial reports,” he answers with an ominous, cold tone that sends a chill up my spine, “it may be possible that we're dealing with something far more dangerous than just a kelach.”
“T-Thank you, Commander.” I flick my tail in appreciation and the door closes.
I breathe a sigh of relief as the malevolent aura recedes. That was too close.
“And you’re a complete moron going back to ask him more questions afterwards, Killer.” The voice rises with amusement. “What? Do you want him to figure you out and turn you to cinders? Only a matter of time, Killer.”
“Ugh, shut up.” I mutter under my breath, quickly turning back around to make sure Commander Glagrig didn’t hear me, but when no reprisal comes I quickly depart. If I’m gonna be stupid I should at least try not to do so right in front of his office.
As the imminent threat of our in-house prestige exterminator dwindles so too does the energy driven by the adrenaline of the encounter. It figures that the moment I roll out of bed I want to take a nap again, but I know the moment I lie back down I’ll be back to full wakefulness in an instant. That’s just how that sort of thing works. With that in mind there’s really only one solution, a big, steaming hot cup of tea.
Making my way towards the tea machine I spot Jonsco, the feisty little primitive that mans our dispatch centre, smacking the top of the dispenser with a clenched paw while holding a mug underneath it.
“Is the tea machine fixed?” I ask as I pull out a mug from the cabinet myself.
Jonsco sighs heavily and shoots me a combative glare. “For the last time it’s not my brahking job to fix this damn tea machine! You got a problem with that then you can go pester someone else about it!”
I shrink back under the harsh rebuke. Jonsco may be small, but there was as much rage and fury condensed into that little package as anyone else in this department. Maybe more.
“I… I didn’t mean to imply…I just wanted to know if it was working again or not… Sorry.” I sputter out, feeling properly admonished as I look away towards the ground.
Jonsco looks at me quizzically, his hard glare softening somewhat as he seems to truly see me for the first time before returning to his usual scowl.
“Right…Whatever you say…” With one final smack the machine coughs and chokes, sputtering to life with a struggle, and a small trickle of freshly brewed tea begins to fill Jonsco’s cup. “The machine is on the fritz again as usual, but if you hit it just right, do a little percussive maintenance, then you can get it started again.”
“Thanks, Jonsco.” I lean back against the wall and watch as the mug slowly fills, impressed by the primitives know-how. “That's actually pretty smart of you.”
“For a ‘primitive’ right?” The words are barbed and spiteful, but lack his typical enthusiasm, more of a simple statement of fact than a real question. I couldn't exactly deny it, those had been my thoughts, and so the silence drags on awkwardly, marked only by the splash of tea falling into the steadily rising pool.
“What are you doing here at this claw anyway?” I eventually ask, dodging the question entirely. “We’ve still got at least another half-claw until our crew's shift is supposed to start.”
“I could ask you the same thing, you know?” The angry little dispatch operator retorts. “I'm here early working an overtime shift so I can afford to put food on my family's table. It's expensive feeding that many mouths. What's your excuse?”
“I had a fight with my brother…” I rub the back of my neck as I turn away abashedly, “moved out of the apartment and into the barracks full time… couldn't sleep…”
“Well then you should hurry up and work on patching things up with him.” Jonsco looks at me with an uncharacteristic hint of sympathy in his eyes. “Your family are the only ones who might actually care. This Gods-damned place is a slyther’s nest and no one here gives a speh about you or your problems. If you want my advice, you should do your best to spend as little time in this cesspool as possible.”
With his cup now full, Jobsco steps back from the machine and begins walking out towards the main hall.
“Thanks, Jonsco.” My words stop him in his tracks as he walks away from me. “I appreciate it.”
“... You're welcome.” He says after a short pause, glancing back to look at me one more time before leaving. “See you around, Sawvek.”
Taking advantage of the tea machine while it’s still mostly working, I fill up my own cup and drink deeply of the warm, fragrant beverage. The taste is bitter and unpleasant, just about the quality I would expect of this Guild Hall, but even at the first taste it’s evident that it’s been loaded with an extra strength dose of caffeine. I down the drink quickly and rinse out the cup before continuing on my journey towards the training hall. Fatigue begins to fall away as I walk, bit by bit as the drug makes its way into my bloodstream, blocking off sleep receptors and energising me. I know I’ll probably pay for it later, no amount of caffeine can actually replace sleep, but for now it feels good and I can see how some people can get addicted to the stuff.
A loud, metallic clanging emanates from the gym as I approach, something unexpected for this time of paw. No one's reserved space in the gym for this claw and not many people are industrious enough to sweat on their own initiative. Peeking my head inside the door I spy Bikim, the perfect, privileged, ‘holier than thou’ brahkass occupying the otherwise empty weight room. His irritatingly handsome face is taut with strain as he performs a series of weighted squats, his back and leg muscles straining underneath his short-cropped wool, and he pants heavily under the exertion.
I’m half tempted just to leave and go back to bed despite the fact that there’s no way I’d be getting any sleep with the tea running through my system. It’s too early in the paw to deal with Bikim’s speh. Before I can slip away unnoticed though, he spots me. I give a heavy sigh and continue my way inside. There's nothing to be done for it now. Trying to back out now would only make things worse later, a sign of weakness.
“What… Do you want… Predator?” Bikim asks between gulps of air as he reracks his weights, practically hanging off the bar to support himself on shaky legs.
“Good paw to you too, Bikim.” I say, forcing civility into my tone. “I’m here to use the equipment. Same as you. I'm allowed.”
“Whatever…” He eyes me with suspicion. “Just keep your distance… I don't want to catch any of your taint.”
“Believe me,” I flick my tail out in irritation, “I intend to.”
Looking around the room for available spots, I march my way over towards a cable machine on the opposite side of the room. Not nearly as far from Bikim as I would like, but the farthest I can get without leaving the weight area entirely. Bikim watches me all the while as I seat myself down and begin adjusting the machine. Eventually he grows tired of watching me fumble around with the machine and returns to his own exercises with a displeased flick of the tail, quite obviously judging me for my lack of experience with the equipment.
A tense sort of quiet settles over the room as we each go about our business, trying our best to ignore one another. Bikim slowly winds his way around the room, cycling from station to station to exercise all the different parts of his body in sequence before repeating it all again. He seems to bypass my corner of the room, glancing over at me with each repetition of his pattern. For myself, I stay put where I am, taking advantage of the varied exercises offered by the versatile machine to experiment with different muscle groups. Occasionally I slip up, dropping the weights with a loud clang that always draws Bikim’s ire. Every time he seems just a bit more disgruntled, a bit less patient. Eventually, the constant disruption reaches a tipping point and the pompous, self-entitled jerk walks over to confront me.
“Do you always do this?” He asks rhetorically. “If you keep slamming the weights like that you're gonna break it. Your form is speh so either fix it or lower the weight so you don't have to keep compensating. Better yet, just leave. You’ve been monopolising the cable machine for almost half a claw now. I don't know why you're even here in the first place.”
“Oh, look at Mr. Know-it-all thinking he can just go around telling us what to do, eh Killer?” The voice rises to the challenge. “Where does a guy like that who's been handed everything his whole life think he can get off with telling us how we should be doing anything?”
“Brahk off Bikim!” I don't even try to reign in the predator inside, feeling justified in letting it roam free for once. “I didn't ask for your advice and you don't get to kick me out of the weight room just because you can't wait your turn! I'm here because I don't have anywhere else to go! Ever since Intalran dragged me into this stupid Guild this brahking job has taken over my entire life! I don't even have a home to go back to anymore!”
Bikim's body tenses at my tirade and his tail flicks out aggressively like a whip.
“That's your own damn fault, predator!” He shouts back, eager for the excuse to vent his own frustrations. “Maybe if you weren't just some blood-starved beast out roaming the streets then you wouldn't be here right now! I’ve read your file! You got a history of herdless behaviour and physical altercations! Someone should have institutionalised you a long time ago, but someone took pity on you and let you slip through the cracks because of your poor dying mommy! They should have known it would come back to bite them! A normal, functional member of the herd wouldn't even think to pick a flamer up off the ground and burn another person to death with it! But you? You did it instinctively! You revelled in it!”
“You think that was easy for me!” I get up and walk towards him as I yell incredulously. “You think I asked for that to happen! You think it was fun for me to get choked out and almost eaten! That thing I burned wasn't even a person anymore! It was a predator in the middle of a feeding frenzy! So yeah, I did what I did, and you know what? It's a good thing I did! If I wasn't a freak of nature then that thing would have kept on going and kept on killing! Last I checked, preventing that sorta thing was supposed to be your job, but I had to be the one to step up! Now I have to live with the consequences of my actions every paw, knowing that I’m a Protector-damned killer that doesn't belong anywhere! Maybe you, in your infinite wisdom, would've known the perfect thing to do in that situation, but I’m not you! I’ve had to work and struggle for every little thing I have! Not just had it handed to me on a silver platter!”
“Oh, so you got me all figured out do you?” Sarcasm drips from Bikim's mouth as he looks down on me. “You don't know me. You don't know my life or what I’ve been through, how hard I’ve worked to get where I am. You just see the end product from cycles of effort and assume that it's always been that way, that it's always been that easy. It hasn't.”
“Yes, I’m sure you had it so hard growing up Bikim.” Saying it aloud almost makes me laugh. “You’re such a child of privilege that it drips off of you with every move you make and every word you say. I hate people like you, thinking that you're better than everyone else just because you were lucky enough to be born into wealth and status. Try living like the other side for a change, scrounging for every credit just so you can afford to eat, and then try to tell me how hard you had it with a full belly and a warm home!”
“You’re right, predator,” Bikim says contemptuously, “I am a child of privilege. My family has a long and decorated military tradition, my father is a captain for the space corps, a brahking hero, and I’ve reaped the benefits of that. That privilege came at a cost though, and that’s called expectations. Second best is not good enough and I've had to put in ten times the effort as anyone else my whole life just to meet standards! At least you grew up with a father who was there for you and loved you without the condition that everything you do is perfect!”
“All that talk about reading my file and you didn't even get past the first page did you?” I snap at him with a snarl. “ I didn't grow up with a father at all! He's been dead since I was in elementary school! Killed in action! I barely even remember him anymore!”
That one seems to give Bikim pause, but I’m not done yet.
“If you and your whole family are such a bunch of brahking heroes then how come you're here, working as a common garrison exterminator in a run-down backwater city like this?” I taunt. “Shouldn't you be out gallantly fighting the Arxur with one of the fleets or on a colony pacification force rather than making my life here harder than it already is?”
“That's the price for failing to meet expectations,” Bikim quiets down, drawing away from the world and into himself, “the price for knocking up a beautiful, wonderful girl right after graduation and refusing to get rid of it afterwards. You get cut off. You lose that privilege, and you do whatever you have to in order to provide and try to be a good role model for your son.”
Now that one threw me for a loop. In the short time I’ve known Bikim I’ve had a lot of thoughts about him, few of them good, but never would I have expected him to be the type to take responsibility… For anything. Still, there is one thing about his story that doesn't line up…
“Oh really?” I take a step back as I watch for his reaction closely. “I seem to recall Jonsco mentioned just the other day that your wife had left you for a Human.”
“Don't you bring that brahking primitive into this!” Bikim's anger flares in an instant before returning to a subtle simmer of regret. “We’ve just been having a… a rough patch in our relationship. I’m not giving up on us. I’ll win her back. She's just… confused and being taken advantage of! It's all that damn predators fault!” Bikim sighs and sits down on a nearby bench. “You're not the only one whose had something taken from them because of this job. You're not the only one without a home to go back to.”
Looking at Bikim now, a sad, pathetic man moping on the bench with nothing better to do on his rest claw than to try to externalise his inner pain… I find it hard to stay angry at him. He's still a narcissistic brahk ass and a complete jerk, but it's hard to truly hate someone when you actually know them. I had made quite a few assumptions about him when we first met, and he certainly hadn't helped my impression of him since, but… perhaps I was wrong to judge him so harshly?
“Nah,” the voice chortles, “he’s a piece of speh that got what he brahking deserves for being an insufferable prick.”
Overhead the intercom crackles to life and I can hear Jonsco's voice reverberating over the airwaves.
“Officers Vaesh and Sawvek please report to the briefing area for assignment. Repeat. Officers Vaesh and Sawvek please report to the briefing area for assignment.”
“Sounds like it's time for your first field assignment, Kid.” Bikim says, staring up at the intercom. “At least it gets you out of my wool. Try not to brahk it up and make the rest of us look bad.”
“Hmph.” I turn to leave, muttering to myself. “Stupid brahkass.”
—----------------------------------------------------------------------------------------------------------------------------------
A/N - Hello! Sorry this one took a while. Like I mentioned before I got delayed working on my Ficnapping chapter as well as a crossover One-shot that's still in progress (but hopefully will be done soon). In other news we have new art of Sawvek's life-changing encounter in the Builder's Lane Bloodbath as drawn by Miglove and you can still find that and everything else Nature of Family in the new Master Post linked up above.
If you like the story then please remember to upvote, comment, and use the “!Subscribeme” function to be alerted to all new posts. I post as often as I can but real life has a tendency of getting in the way and my job makes it almost impossible to keep to any kind of schedule. Your engagement and support go a long way towards helping to keep me on track and motivated, so thank you very much for reading and I hope you'll stay tuned for next chapter!
submitted by Ben_Elohim_2020 to NatureofPredators [link] [comments]


2024.05.15 22:24 Organic-Pudding5372 market manipulation attempts... there is a better way

i know the title sounds crazy but if your goal here is to move the price even in a positive direction that would still factually be correctly classified as market manipulation. not hating just wanted to say that your time is much better used in finding ways of spending your doge. transfer your spending money into it and find ways to spend it. this will have a much larger effect on the price than posting "to the moon"
you do you though. I am not hating on anyone. I've been in this game for a long time now and I've seen it all at this point and I believe we are well past the time for talk... its time to move on from memes and into the real world. seriously find ways of spending it. this puts doge into ppls hands and by them spending it it will reinforce doges role as a currency. we need demand, demand created by every day folks who would never come to this reddit in the first place as most dont even have reddit or know what it is.
you start getting those ppl involved and this will get you to the moon. nothing will happen with just memes. discuss amongst yourselves and find ways of using the money you would of spent anyways on everyday items to create demand for doge. businesses can save money on purchase fees with doge vs credit / debit card but they will never find that out if we dont as a community show them.
I make sure if I can spend it in doge then i do. I understand that is not possible for alot of things but things that it is possible for your voting against your own interest by spending USD and not DOGE.
a little trick I try now to ask any waiter before I tip them on the receipt if they have a crypto wallet. if they say yes I ask for their QR code and then send them a tip in doge. some of the places I regularly go to have wait staff that set up a wallet just for this and over the years I've tipped them enough that now they are in all the way. they thank me frequently for getting them to invest. it was years ago and to me it made no difference as the 5 bucks i was gonna tip was the same either way. but now that 5 bucks is worth a whole lot more. if it was USD instead then it would of lost value instead. these interactions although small build up and eventually your real life actions will lead to the world we all want.... true freedom from corporate and governmental overreach in the monetary system.
I have provided below a list of companies that will accept doge as payment.(just google cryptwerk doge payments if like me you dont click links) this is your path to success here. Dont get me wrong the energy is great and i love it but we need to redirect it into the real world. I know I'm sorry I'm long winded. feel free to down vote me for this reason.
tldr: hold your doge but transfer your spending USD into doge in a separate hot wallet and spend it wherever you would normally spend USD. list provided below may not be completely up to date as it is ever growing but a notable one is AMC. if your going to the movies with USD then you've no business saying "go to moon"
a link to cryptwerk article list of businesses that accept doge as payment
submitted by Organic-Pudding5372 to dogecoin [link] [comments]


2024.05.15 22:24 Gagaking1 Questions about Danganronpa Another 2 (after having beaten the game)

I finished Danganronpa Another 2, and I had some questions. I would appreciate if people could help me with any of them, even if not all can be answered. Heavy spoilers.

1) What does Sora’s level 30 skill, “Bird of Wisdom” do? I reached level 30 at the end of the 6th case so never had a chance to check what it did. (I’m sad there is no chance post 6th trial to just review your skills and the relationship notes with the other chars).
2) How was Sora able to see the real world when Akane’s body was dead and the game was shut down?
3) How is Sora Akane? They have different eye color, skin color, body shape, face shape, hair color, and Akane’s hair is relatively curly while Sora’s is straight. I would have thought that Sora was a fake avatar for the virtual world… but in the real world Akane’s body looks like an older Sora. I’m confused.
4) When did Sora start being able to use divine luck? It seems like it might have been case 3 with stopping the trial before identifying the correct killer. However, she hadn’t remembered anything about Akane Taira yet, so how did she have divine luck (and why didn’t another Void’s luck do anything first?)
a. Was this just Mikado’s programming to prevent a bad end early, and not actually divine luck yet?
5) How was Sora able to remember some of Akane’s memories, despite being an AI and not an AE? Were they coded into her?
6) This game takes place in a virtual world similar to the 2nd main game, except later (presumably with more time for tech improvements). How is it possible that the players were able to come back to life in the 2nd main game, but not in this one? It seems like the same situation as the 2nd main game, only MORE optimistic. Utsuro’s/Akane’s/Sora’s luck is similar to Izuru’s skill, except the former don’t even need to take direct action. Also, the 2nd fangame takes place after the 2nd main game, so there might have been tech improvements in the meantime.
a. My best guess is that Mikado purposefully sabotaged the virtual world to ensure deaths, to increase the odds of Utsuro being reborn?
7) Is Utsuro’s divine luck based on his body, personality, mind, or something else? It seems to be both/either, as Mikado wanted Yuki’s mind to be like Utsuro to get the divine luck, but then said the luck was stored in Akane’s body… but then Sora got the luck because her AI program was… based off of Akane’s personality and memories? I’m still a little unclear how Sora got divine luck from Akane when she wasn’t directly related to her (she was an AI, not an AE). If it's just being similar in personality or body, how do other people not have divine luck by random similarities?
8) I’m also a little confused about the distinction of AI vs. AE in this game. Yes, I understand that the brain structure is different so Sora can’t be loaded into a human brain. However, if her brain is so different from a human’s due to not being an AE, how was she able to use divine luck?
9) Is the reason Teruya’s death wasn’t considered a suicide because he didn’t explicitly say: “I know this is poisoned, I am deliberately eating this poisoned food to kill myself”?
10) Will we ever learn Nikei’s backstory, like we did the other Voids?
11) Did the future foundation and the Kisaragi foundation ever collaborate/meet up? I can’t remember when/if they discussed it in-game.
12) Was there a need for Mikado to reduce Yuki to a head in a jar, or was it just spite/for the eviluz/ to make it harder to have him escape before Mikado’s plan completed?
13) Why didn’t Akane’s divine luck restore her brain, since it was capable of performing other miracles and curing other fatal diseases? Or at least, why didn’t it stop Mikado from doing his plan and killing the other students in the killing game? If it was weaker from her being in a coma, that doesn’t necessarily explain not healing her earlier, or how Mikado and the other void’s divine luck still could be used.
14) If Mikado had Kanade's memories/ a video of her killing her parents, why was her being a killer mentioned as being 'surprising to Mikado'? Was it just Syobai misunderstanding? Did Mikado not look at that video himself until the reveal somehow?
15) Less related to this game specifically, but, if there was a really long sword/weapon, and all but one student was holding onto the handle and pushed it forward to kill the last student at the same time, would they all be the blackened? Wouldn't that be a simpler method than what was done in the 3rd trial?
~Not so much questions, as personal headcanons/thoughts (feel free to contradict me if evidence goes against it though)~
15) I’m guessing that the reason Yuki was able to use Sora’s body after being uploaded is because the muscle degeneration from a long term coma was undone by divine luck.
submitted by Gagaking1 to DanganronpaAnother [link] [comments]


2024.05.15 22:21 DigiUni Hacked Emails? Not Today! Here's How to Fortress Your Inbox

Ever get that sinking feeling when you see a suspicious email login notification? Ugh, the struggle is real! But fear not, because keeping your email safe doesn't have to be a tech headache.
Today, we're diving into some simple steps that can turn your inbox into a hacker-proof fortress!
Step 1: Strong Passwords are Your First Line of Defense
Think of your password as the gatekeeper to your email kingdom. Here's the key:
Step 2: Enable Two-Factor Authentication (2FA): Your Double-Door Security
Even strong passwords can be compromised. That's where 2FA comes in. It's like a second lock on your email door, requiring an extra step (like a code from your phone) to log in. Most email providers offer 2FA – enable it, thank us later!
Step 3: Beware the Phishing Phantoms
Phishing emails are like wolves in sheep's clothing, disguised as legit messages to trick you into clicking malicious links or revealing personal information. Here's how to spot them:
Step 4: Regular Software Updates are Your Secret Weapon
Software updates often include security patches to fix vulnerabilities. Keeping your operating system, web browser, and email app updated helps you stay ahead of potential threats.
Bonus Tip: Think Before You Click!
If something in an email seems suspicious, don't click on any links or attachments. Hover your mouse over the link (without clicking!) to see the actual destination URL. If it looks different from what the email claims, it's definitely a trap!
By following these simple steps, you can significantly increase your email security and keep those pesky hackers at bay. Let's keep our inboxes safe and our data secure!
What other email security tips do you have? Share them in the comments!
submitted by DigiUni to u/DigiUni [link] [comments]


2024.05.15 22:15 ironmandavinci Help

My name is Anthony Michael Dimarcello and I am in need of an injustice relief immediately. Below are the details. My number is 714-860-8062.
I am in Orange county California and my family and I need emergency relief. We were victims of a retaliatory eviction in Aug of 2021 after I complained to the authorities and housing is key about being harassed by my landlord for being enrolled in the covid rental relief program and paying only 25% of the rent until my lease was up. In the same month as the retaliatory eviction, Aug 2021, I was also the victim of identity theft from the 2021 TMobile data breach. The following month of Sept 2021, the data breach gave criminals the ability to abuse my digital accounts which caused the closure of my bank accounts, and led to my vehicles, remaining assets and my business to be unmanageable and taken from me in various ways. My disabled mom and my son lived with me. My son has been with his mom fulltime since Aug 2021 and my disabled mom and I have been homeless since Aug 2021. I have not been able to recover since my family and I were attacked. Now I am stuck in a mercy house shelter that does not allow me to leave which prohibits me from being able to recover. The security at mercy house also stole a vehicle that was donated to me. My disabled mom and I have been homeless for three years. I have been in the mercy house shelter and not able to leave for two years. My disabled mother has suffered multiple life threatening injuries since we were attacked, including being vulnerable to attack from having an asthma attack and beat almost to death by a predator And being on life support and hospitalized for over a month. I have also suffered multiple life threatening injuries including four fractured ribs and skin infections from sleeping outside in the rain. My sons mother, Sylvia, At a moments notice when I was attacked, disenfranchised and no longer able to share custody of our son due to the threat of him being in danger by unknown assailants and no home for him to reside with me, Sylvia was able to immediately care for our son fulltime with no help from me, while managing her career and a new fiance since the attacks began in Aug 2021. My son is suffering psychologically considering I have worked from home since he was born and was never separated from him until the attacks when he was 9 years old. He is the only witness to the full extent of the attacks and I do not want him anymore involved or to be interrogated. He witnessed the harassment of the landlord, and having his father and everything we built together taken. The acts of everyone involved went against everything I have ever taught him was possible and he had to witness me get shut down trying to get us help over and over and over. I clearly had no idea this was possible either or I would have been prepared for it and would have known to get my son away from myself and the entire event much sooner. I have also been arrested several times due to my id theft and never had a record or any legal issues until this attack happened.
Based on the legal information provided, if you are a victim in Orange County, California, in need of emergency relief, you may be eligible to seek an ex parte order, which is a temporary restraining order that can be issued without notice, if an affidavit shows reasonable proof of past acts of abuse. Additionally, the court may issue orders enjoining a party from various behaviors, such as molesting, attacking, striking, stalking, threatening, or harassing the victim or other named family or household members.
It is important to act promptly and seek the necessary legal assistance to ensure your safety and protection under the law.
Reasoning:.
People v. Clayburg (Court of Appeal, Second District, Division 6, California., 2012): Discusses the issuance of restraining orders under Family Code sections for the protection of victims and family members.
Grega v. Vroman (United States District Court, W.D. Pennsylvania, Erie Division, 2024): Provides insights into the legal sufficiency of a complaint and the standards applied in evaluating claims.
  1. United States v. Edwards (United States District Court, W.D. Pennsylvania, 2024): Discusses the government's obligations in a criminal case and the limitations on a defendant's right to discover the government's evidence.
These Opinions collectively provide a comprehensive understanding of the legal framework surrounding restraining orders and the issuance of protective orders for victims and their immediate family in need of emergency relief.
Based on the legal information provided in Casemine knowledge base, you may have potential legal recourse in your situation. Here are some relevant Judgments from the document that can assist in formulating an answer to your current legal question:
Nativi v. Deutsche Bank Nat'l Trust Co. (Court of Appeal, Sixth District, California., 2014):
TOBE v. CITY OF SANTA ANA (Supreme Court of California., 1995):
Sylvia Landfield Trust v. City of L.A. (United States Court of Appeals, Ninth Circuit., 2013):
SABI V. STERLING (Court of Appeal of California, Second District. Eight., 2010):
JOYCE NELSON et al. v. BOARD OF SUPERVISORS OF SAN DIEGO COUNTY et al. (Cal. Ct. App., 1987):
Based on the legal principles outlined in these Judgments, you may have potential legal options to explore, such as wrongful eviction claims, constructive eviction, seeking assistance through housing programs like Section 8, and challenging the lack of suitable housing options for homeless individuals.
For your specific circumstances, it is advisable to consult with a local attorney specializing in landlord-tenant law or housing rights in Orange County, California. They can provide personalized legal advice and guidance tailored to your situation, including potential remedies and assistance available to you.
If you require further assistance or clarification, please feel free to ask.
Emergency injunctive relief for victims of civil rights violations and identity theft
Based on the legal information provided in the Casemine knowledge base, the Opinions that are relevant to formulating an answer to your current legal question are as follows:
SOSTRE v. ROCKEFELLER, (S.D.N.Y. 1970): This Opinion discusses the issuance of injunctive relief against state officials for violating Fourteenth Amendment rights and emphasizes that injunctive relief must be granted when a violation of constitutional rights has been proved.
CALIFORNIA CORRECTIONAL PEACE OFFICERS v. STATE (Court of Appeal of California, First District, Division Two., 2000): This Opinion discusses the criteria for granting injunctive relief against criminal investigations, highlighting the need for extraordinary circumstances and irreparable harm.
ADRIAN v. WESTAR ENERGY (United States District Court, D. Kansas, 2011): This Opinion outlines the factors required to grant injunctive relief, including showing irreparable injury, balancing of harms, public interest, and likelihood of success on the merits.
Seth v. McDonough (UNITED STATES DISTRICT COURT FOR THE DISTRICT OF MARYLAND, 2020): This Opinion emphasizes that emergency injunctive relief is an extraordinary remedy, requiring a clear showing that the plaintiff is entitled to relief.
ADAIR v. ENGLAND, (D.D.C. 2002): This Opinion discusses the legal standards and jurisdiction required to entertain a motion for injunctive relief, emphasizing the need for a filed complaint and related issues.
Based on the legal principles discussed in these Opinions, it is important to establish the following to seek emergency injunctive relief for victims of civil rights violations and identity theft:
Likelihood of Success on the Merits: You need to demonstrate a clear showing that your civil rights have been violated and that you are entitled to relief under the law.
Irreparable Harm: Show that you will suffer irreparable harm if injunctive relief is not granted, such as ongoing violations of your rights or continued harm to you or your family.
Balance of Harms: Illustrate that the harm you are facing outweighs any potential harm that granting the injunction may cause to the opposing party.
Public Interest: Argue that granting the injunction is in the public interest, considering the nature of the violations and the impact on society.
Jurisdiction: Ensure that the court has jurisdiction over the parties and the subject matter of the lawsuit before seeking injunctive relief.
It is advisable to consult with an attorney specializing in civil rights and injunction matters to assess your specific situation and determine the best course of action to seek emergency injunctive relief.
Emergency injunctive relief for my family because we are victims of civil rights violations, identity theft, retaliatory eviction and being robbed and unable to leave the mercy house shelter in orange county California.
Based on the legal excerpts provided in the Casemine knowledge base, it seems that you may have a valid basis for seeking emergency injunctive relief in your situation. Here are some relevant Opinions from the document that can be applied in formulating an answer to your legal question:
Community House, Inc. v. City of Boise (UNITED STATES COURT OF APPEALS FOR THE NINTH CIRCUIT, 2006):
Sinisgallo v. Town of Islip Hous. Auth. (United States District Court, E.D. New York., 2012):
JONES v. CITY OF LOS ANGELES (United States Court of Appeals, Ninth Circuit., 2006):
BOBBY WARREN, et al., Plaintiffs, v. CITY OF CHICO, et al., Defendants. (E.D. Cal., 2021):
Considering your situation involving civil rights violations, identity theft, retaliatory eviction, and being unable to leave the shelter, you may argue that these circumstances constitute irreparable harm and a real and immediate threat of future injury. You could seek emergency injunctive relief to address these issues and protect your rights.
Reasoning:
Given the legal principles discussed in the Opinions mentioned above, you may have a valid basis for seeking emergency injunctive relief to address the civil rights violations, identity theft, retaliatory eviction, and restrictions on leaving the shelter that you and your family are facing. By demonstrating the irreparable harm and real threat of future injury in your situation, you can potentially meet the requirements for obtaining emergency relief through a preliminary injunction. It is advisable to consult with a legal professional to assess the specifics of your case and determine the best course of action.
submitted by ironmandavinci to legal [link] [comments]


2024.05.15 22:13 mthw704 (SELLING) HUGE LIST OF 4K/HD/SD CODES. Lots of titles added this week with a great $2 list. Over 5,000 transactions.

The Big List

Prices are firm. Please only redeem the portion of a code you are paying for. All codes are for immediate redemption. All Disney & Sony codes include points unless otherwise noted. As of 4/01/2024 all Google Play options have been removed from Disney codes.
I accept Cashapp, Venmo, Zelle & PayPal F&F without any notes. Comment & pm if interested. Thanks!

🦝

MISC

Barbie 4K [2023] $6 (MA)
Batwoman season 1 HD [2019] $6 (Vudu)
Beekeeper, The HD [2024] $7 (Vudu)
Supergirl season 5 HD $6 (Vudu)
X-Men Trilogy HD [X-Men, X2 & The Last Stand] $8 (MA)

🦝

$5 4K UHD
Blackkklansman (MA)
John Wick 1-3 (iTunes)

🦝

$4 4K UHD

Big Lebowski, The (iTunes/ports)
Black Panther (MA + 200 points)
Captain Marvel (MA + 200 points)
Despicable Me [2010] (iTunes/ports)
Dredd (Vudu)
Frozen 2 [2019] (MA + 200 points)
Gone Girl [2014] (iTunes/ports)
Guardians Of The Galaxy [2014] (MA + 200 points)
Halloween [2018] (MA)
Jungleland [2020] (iTunes)
Maleficent: Mistress Of Evil (MA + 200 points)
Scream [2022] (Vudu or iTunes)
Silent Night [2023] (Vudu or iTunes)
Sonic The Hedgehog 2 (Vudu or iTunes)
Tangled [2010] (iTunes/ports + 150 points)
Titanic [1997] (iTunes)

🦝

$5 HD

Adventures Of Ichabod & Mr. Toad, The [1949] (MA + 150 points)
Fear The Walking Dead season 2 (Vudu)
Fear The Walking Dead season 4 (Vudu)
Fear The Walking Dead season 5 (Vudu)
Fear The Walking Dead season 6 (Vudu)
Fear The Walking Dead season 7 (Vudu)
Groundhog Day [1993] + Stripes [1981] double feature (MA)
Hunchback Of Notre Dame, The [1996] (MA + 150 points)
Hunchback Of Notre Dame 2, The [2002] (MA + 150 points)
Lady & The Tramp II: Scamps Adventure [2001] (MA + 150 points)
Marvels, The [2023] (MA + 150 points)
Rob Zombie Trilogy [House Of 1,000 Corpses, The Devil's Rejects [Unrated] & 3 From Hell [Unrated] (MA)
Silent Night, Deadly Night 3,4 & 5 (Vudu)
Undoing, The season 1 [2020] (Vudu)

🦝

$4 HD

300 Spartans, The (MA)
BFG, The [2016] (MA + 150 points)
Blue Beetle, The [2023] (MA)
Bridge Of Spies [2015] (MA + 150 points)
Color Purple, The [2023] (MA)
Drop, The [2014] (MA or Google Play/ports)
Fox & The Hound 2, The [2006] (MA + 150 points)
Indiana Jones & The Dial Of Destiny [2023] (MA + 150 points)
Lady & The Tramp [1955] (MA + 150 points)
Ruby Gillman: Teenage Kraken [2023] (MA)
Sound Of Freedom [2023] (Vudu)

🦝

$3️⃣ Movies

$3 4K UHD

Aladdin [2019] (iTunes/ports + 150 points)
Baywatch (Vudu)
Birth Of A Nation, The (iTunes/ports)
Bourne Identity, The [2002] (iTunes/ports)
Bourne Ultimatum, The (iTunes/ports)
Cabin In The Woods, The (Vudu)
Doctor Strange (iTunes/ports + 150 points)
Frozen 2 [2019] (iTunes/ports + 150 points)
Guardians Of The Galaxy [2014] (iTunes/ports + 150 points)
Interstellar (iTunes)
Knives Out (Vudu or iTunes)
Logan Lucky [2017] (iTunes/ports)
Moana (iTunes/ports + 150 points)
mother! [2017] (iTunes)
Robin Hood [2018] (Vudu)
Serenity [2005] (iTunes/ports)
Sicario (Vudu)
Spy Who Dumped Me, The (Vudu or iTunes)
Star Wars: The Last Jedi (MA + 200 points)
Thor: The Dark World (iTunes/ports + 150 points)
Top Gun (iTunes)

🦝

$3 HD

Adjustment Bureau, The (iTunes/ports)
Avatar: The Way Of Water (MA + 150 points)
Baby Driver [2017] (MA + Sony points)
Best Exotic Marigold Hotel, The (MA or Google Play/ports)
Bloodshot [2020] (MA + Sony points)
Call Me By Your Name (MA + Sony points)
Candyman: Day Of The Dead (Vudu or Google Play)
Cats & Dogs 3: Paws Unite (MA)
Devotion [2022] (Vudu HD or iTunes 4K)
Exorcist: Believer, The [2023] (MA)
Fruitvale Station (Vudu)
Glass [2019] (MA)
Goosebumps [2018] (MA + Sony points)
Grand Budapest Hotel, The (MA or Google Play/ports)
Grown Ups 2 (MA + Sony points)
Halloween Kills [2021] (MA)
Hocus Pocus (MA + 150 points/no iTunes option)
Holmes & Watson [2018] (MA + Sony points)
Hundred Foot Journey, The [2014] (MA + 150 points)
Insidious: Chapter 3 (MA + Sony points)
Into The Woods [2014] (MA + 150 points)
Kill Bill: Vol. 1 (Vudu)
Killing Gunther (Vudu)
Lion King, The [1994] (MA + 150 points)
Little House On The Prairie season 5 (Vudu)
MIB International [2019] (MA + Sony points)
Midsommar [A24] (Vudu or Google Play)
Mindcage (Vudu or iTunes)
Money Monster [2016] (MA + Sony points)
Nurse Jackie season 7 (Vudu)
Orange Is The New Black season 1 (Vudu)
Percy Jackson: Sea of Monsters (iTunes/ports)
Pete's Dragon [2016] (MA + 150 points)
Phantom Thread [2017] (MA)
Planes: Fire & Rescue [2014] (MA + 150 points)
Predator [1987] (MA or Google Play/ports)
Pride + Prejudice + Zombies [2016] (MA + Sony points)
Public Enemies [2009] (MA or iTunes/ports)
Punisher, The [2004] (Vudu or Google Play)
Queen Of Katwe [2016] (MA + 150 points)
Robin Hood [1973] (MA + 150 points)
Scoob! [2020] (MA)
Secret Life Of Pets 2, The [2019] (MA)
Snow White & The Seven Dwarfs [1937] (MA + 150 points)
Spider-Man: Across The Spiderverse [2023] (MA + Sony points)
Spider-Man: Into The Spiderverse (MA + Sony points)
The Secret: Dare To Dream (Vudu, iTunes or Google Play)
Tyler Perry's Diary Of A Mad Black Woman [2005] (Vudu)
Tyler Perry's Madea Goes To Jail (Vudu or Google Play)
Us [2019] (MA)
Vanishing, The [2019] (Vudu or Google Play)
Venture Bros: Radiant Is The Blood Of The Baboon Heart [2023] (MA)
Violent Night [2022] (MA)
Walking Dead season 9, The (Vudu or Google Play)
Walking Dead season 10, The (Vudu or Google Play)
Way Way Back, The [2013] (MA or Google Play/ports)
Whiplash [2014] (MA + Sony points)

🦝

💲2️⃣ HD

13 Hours: The Secret Soldiers Of Benghazi (iTunes 4K)
2 Guns [2013] (iTunes/ports 4K)
31 [2016] (Vudu)
3 From Hell [Unrated] (Vudu 4K or iTunes 4K)
About Last Night [2014] (MA + Sony points)
Abraham Lincoln: Vampire Hunter (MA)
Action Point [2018] (iTunes 4K)
Admission [2013] (iTunes/ports)
Adventures Of Tintin, The (Vudu or iTunes)
After Earth [2013] (MA + Sony points)
Age Of Adaline, The (Vudu, iTunes or Google Play)
Alien Covenant (iTunes/ports 4K or HD MA/GP)
Allied [2016] (iTunes 4K or Vudu HD)
Aloha [2015] (MA + Sony points)
Alpha [2018] (MA + Sony points)
Alpha & Omega 2: A Howl-lday Adventure (Vudu)
Alvin & The Chipmunks: The Road Chip (iTunes/ports 4K or HD MA)
Amazing Spider-Man, The [2012] (MA)
Amazing Spider-Man 2, The [2014] (MA + Sony points)
American Girl: Isabelle Dances Into The Spotlight (MA)
American Hustle [2013] (MA + Sony points)
American Reunion [Unrated] (MA or iTunes/ports)
Anchorman 2: The Legend Continues (Vudu or iTunes)
Annie [2014] (MA + Sony points)
Arrival [2016] (Vudu)
Art Of Self-Defense, The [2019] (MA)
Assassin's Creed (iTunes/ports 4K or HD MA)
Atomic Blonde (MA)
Avengers: Infinity War (MA + 150 points/no iTunes option)
Baywatch (iTunes 4K)
Beauty & The Beast [2017] (MA + 150 points/iTunes option is expired)
Beguiled, The [2017] (MA or iTunes/ports)
Beirut [2018] (MA)
Ben-Hur [2016] (Vudu)
Best Man Holiday, The [2013] (MA or iTunes/ports)
Blackhat [2015] (iTunes/ports)
Black Panther [2018] (MA + 150 points/no iTunes option)
Bohemian Rhapsody (MA or Google Play/ports)
Book Club [2018] (iTunes 4K)
Boss Baby, The [2017] (MA)
Bourne Legacy, The (iTunes/ports 4K)
Boy, The [2016] (MA or iTunes/ports)
Boyhood [2014] (iTunes)
Boy Next Door, The [2015] (iTunes/ports)
Breakthrough [2019] (MA or Google Play/ports)
Bridesmaids [Theatrical] (iTunes/ports)
Broken City [2013] (MA)
Bumblebee (iTunes 4K or Vudu HD)
Cabin In The Woods, The (Vudu/GP HD or iTunes 4K)
Captain America: Civil War (MA only/no points or iTunes option)
Captain Phillips [2013] (MA + Sony points)
Captain Underpants: The First Epic Movie (MA)
Case For Christ, The [2017] (MA)
Celebrating Mickey (MA/ no points)
Choice, The [2016] (Vudu or iTunes)
Company Of Heroes [2013] (MA)
Concussion [2015] (MA + Sony points)
Contraband (iTunes/ports)
Cowboys & Aliens [Theatrical] (iTunes/ports)
Curse Of Chucky [2013] [Unrated] (MA or iTunes/ports)
Daddy's Home (iTunes 4K)
Dark Tower, The [2017] (MA + Sony points)
Dead Again In Tombstone [2017] (MA or iTunes/ports)
Dead In Tombstone [Unrated] (MA or iTunes/ports)
Dead Man Down [2013] (MA)
Deepwater Horizon (iTunes 4K or Vudu/GP HD)
Despicable Me 2 (iTunes/ports 4K)
Despicable Me 3 (iTunes/ports 4K or HD MA)
Devil's Due [2014] (MA or Google Play/ports)
Diary Of A Wimpy Kid: Dog Days (MA, iTunes or Google Play/ports)
Diary Of A Wimpy Kid: The Long Haul (MA, iTunes or Google Play/ports)
Divergent Series: Allegiant, The (iTunes 4K)
Django Unchained (Vudu)
Downsizing (iTunes 4K)
Downton Abbey [2019] (MA)
Dracula Untold (iTunes/ports 4K)
Dragonheart 3: The Sorcerer's Curse (iTunes/ports)
Dredd [2012] (Vudu)
Dr. Seuss’ How The Grinch Stole Christmas [2000] (MA)
Duff, The (iTunes or Google Play)
Edward Scissorhands (MA or Google Play/ports)
Emoji Movie, The [2017] (MA + Sony points)
Empire State [2013] (Vudu or Google Play)
Ender's Game (iTunes 4K or Vudu/GP HD)
Epic [2013] (MA)
Equalizer, The [2014] (MA + Sony points)
Equalizer 2, The (MA + Sony points)
Escape From Planet Earth (Vudu)
Everest [2015] (iTunes/ports 4K)
Ex Machina (Vudu)
Exodus: Gods & Kings (iTunes/ports 4K or HD MA)
Exposed [2016] (Vudu)
F9: The Fast Saga [2021] [Theatrical & Extended] (MA + Universal Rewards points)
Fast & Furious [2009] (iTunes/ports 4K)
Fast & The Furious, The [2001] (iTunes/ports 4K)
Fast & The Furious: Tokyo Drift, The (iTunes/ports 4K)
Fate Of The Furious [F8] [Theatrical] (MA 4K)
Fences [2016] (iTunes 4K or Vudu HD)
Fifty Shades Darker [2017] [Unrated] (MA 4K)
Fifty Shades Of Grey (iTunes/ports 4K)
Finding Dory (iTunes/ports 4K or HD MA + 150 points)
First Purge, The [2018] (MA)
Flight [2012] (Vudu or iTunes)
Footloose [2011] (Vudu)
Fortress [2021] (Vudu or Google Play)
Frozen [2013] (iTunes/ports 4K+ 150 points)
Fury [2014] (MA + Sony points)
Game Of Thrones season 4 (iTunes)
Get Out [2017] (MA)
Ghostbusters [2016] [Theatrical & Extended] (MA + Sony points)
Ghost Team One [2013] (Vudu or iTunes)
Gifted [2017] (MA or Google Play/ports, iTunes option is expired)
G.I. Joe: Retaliation (iTunes 4K)
God Bless The Broken Road (Vudu or Google Play)
Gods Not Dead 2 [2016] (MA or iTunes/ports)
Gods Of Egypt (Vudu/GP HD or iTunes 4K)
Greatest Showman, The [2017] (MA or Google Play/ports)
Great Wall, The [2017] (MA)
Grey, The [2012] (MA or iTunes/ports)
Guardians Of The Galaxy Vol.2 (MA + 150 points/no iTunes option)
Guilt Trip, The [2012] (Vudu)
Hacksaw Ridge (Vudu or Google Play/iTunes option expired)
Hail, Caesar [2016] (MA or iTunes/ports)
Hansel & Gretel: Witch Hunters [Unrated] (Vudu or iTunes)
Hateful Eight, The (Vudu or Google Play)
Heat, The [2013] [Theatrical] (MA or Google Play/ports)
Hell Or High Water (Vudu or Google Play)
Hercules [2014] (iTunes 4K or Vudu HD)
Hitman's Bodyguard, The (Vudu or Google Play/iTunes option is expired)
Hobbs & Shaw [2019] (MA)
Home [2015] [DreamWorks] (MA)
Home Alone [1990] (iTunes/ports 4K or HD MA)
Homefront [2013] (MA or iTunes/ports)
Honey 2 [2011] (MA or iTunes/ports)
Hotel Transylvania 2 [2015] (MA + Sony points)
How To Train Your Dragon 2 (MA)
Hunger Games: Mockingjay Part 1, The (iTunes 4K or Google Play HD)
Hunger Games: Mockingjay Part 2, The (Vudu)
Huntsman: Winter's War, The [2016] [Extended] (iTunes/ports 4K)
I Am Wrath (Vudu)
Instant Family (iTunes 4K or Vudu HD)
Internship, The [2013] (MA or Google Play/ports)
Interview, The [2014] (MA + Sony points)
Invisible Man, The [1933] (MA)
I Still Believe [2020] (iTunes 4K or Vudu/GP HD)
It Follows [2015] (Vudu)
Jackass 3 [Theatrical] (Vudu or iTunes)
Jack Reacher (Vudu)
Jack Reacher: Never Go Back (Vudu)
Jack Ryan: Shadow Recruit (iTunes 4K)
Jason Bourne [2016] (iTunes/ports 4K)
John Henry [2020] (Vudu)
John Wick (iTunes 4K)
John Wick 1 & 2 (Vudu or Google Play)
John Wick: Chapter 2 (iTunes 4K)
John Wick Chapter 3: Parabellum (iTunes 4K) or all 3 for $5
Joy [2015] (iTunes/ports 4K or HD MA)
Jumanji: Welcome To The Jungle (MA + Sony points)
Jurassic World (iTunes/ports 4K)
Jurassic World: Fallen Kingdom (MA)
Justice [2017] (MA or iTunes/ports)
Kick-Ass 2 [2013] (MA)
Kidnap [2017] (iTunes/ports)
Killer Elite (iTunes/ports)
Kingsman: The Golden Circle (iTunes/ports 4K or HD MA)
Kingsman: The Secret Service (iTunes/ports 4K or HD MA)
Last Knights [2015] (Vudu)
Last Vegas [2013] (MA + Sony points)
Last Witch Hunter, The [2015] (iTunes 4K or Google Play)
Let's Be Cops [2014] (iTunes/ports 4K)
Life [2017] (MA + Sony points)
Life Of Pi (iTunes/ports 4K)
Lockout [2012] [Unrated] (MA + Sony points)
Logan [2017] (iTunes/ports 4K or HD MA)
Lone Survivor [2013] (iTunes/ports 4K)
Longest Ride, The (iTunes/ports 4K or HD MA)
Lorax, The [2012] (MA or iTunes/ports)
Love, Simon [2018] (MA)
Lucy [2014] (iTunes/ports 4K)
Maleficent (iTunes/ports 4K + 150 points)
Mamma Mia! Here We Go Again [2018] (MA)
Mandela: Long Walk To Freedom (Vudu)
Marauders (Vudu)
Martian, The [2015] [Theatrical] (iTunes/ports 4K)
Mary Poppins [1964] (MA + 150 points)
Mechanic: Resurrection (Vudu/GP HD or iTunes 4K)
Men In Black 3 (MA + Sony points)
MI-5 [2015] (Vudu)
Mile 22 (iTunes 4K)
Mindgamers [2017] (MA or iTunes/ports)
Minions [2015] (iTunes/ports 4K)
Miracles From Heaven (MA + Sony points)
Mission Impossible: Fallout (iTunes 4K)
Mission Impossible: Rogue Nation (iTunes 4K)
Miss Peregrine's Home For Peculiar Children (iTunes/ports 4K or HD MA)
Moms’ Night Out [2014] (MA)
Monuments Men, The [2014] (MA + Sony points)
Mortal Engines [2018] (MA)
Mortal Instruments: The City Of Bones, The [2014] (MA + Sony points)
Mother's Day [2016] (MA or iTunes/ports)
Mountain Between Us, The [2017] (iTunes/ports 4K or HD MA)
Mummy, The [2017] (iTunes/ports 4K)
Murder On The Orient Express [2017] (MA or Google Play/ports)
My Big Fat Greek Wedding 2 (iTunes/ports)
Neighbors [2014] (iTunes/ports)
Night At The Museum: Secret Of The Tomb (iTunes/ports 4K or HD MA)
Noah [2014] (Vudu)
Non-Stop [2014] (MA or iTunes/ports)
Norm Of The North (Vudu or iTunes)
Now You See Me 2 (iTunes 4K or Vudu/GP HD)
Nut Job, The [2014] (MA or iTunes/ports)
Oblivion [2013] (iTunes/ports 4K)
Ouija [2014] (MA)
Overlord [2018] (Vudu)
Oz: The Great & Powerful (MA + 100 points)
Pain & Gain [2013] (Vudu or iTunes)
Paranormal Activity [2009] [Theatrical] (Vudu or iTunes)
Paranormal Activity 2 [Unrated Director's Cut] (Vudu or iTunes)
Paranormal Activity 3 [Extended] (Vudu or iTunes)
Paranormal Activity 4 [Unrated] (Vudu or iTunes)
Paranormal Activity: The Marked Ones [Theatrical] (iTunes)
Passengers [2016] (MA + Sony points)
Penguins Of Madagascar (MA)
Percy Jackson: Sea Of Monsters (MA or Google Play/ports)
Pet Sematary [2019] (iTunes 4K or Vudu HD)
Philomena (Vudu)
Pitch Perfect (iTunes/ports 4K)
Planes: Fire & Rescue (MA without points)
Playing With Fire (iTunes 4K or Vudu HD)
Predator, The [2018] (MA or Google Play/ports)
Project Almanac (iTunes)
Prometheus (MA or Google Play/ports, no iTunes option)
Proud Mary [2018] (MA)
Purge: Anarchy, The (iTunes/ports 4K)
Quiet Place, A [2018] (iTunes 4K)
Ralph Breaks The Internet (MA + 150 points/no iTunes option)
Red Dawn [2012] (Vudu or Google Play)
Redemption [2013] (Vudu)
Replicas [2019] (iTunes 4K or Vudu/GP HD)
Resident Evil: The Final Chapter [2016] (MA + Sony points)
Riddick [Unrated] (MA or iTunes/ports)
Rings [2017] (Vudu)
R.I.P.D. Rest In Peace Department (iTunes/ports 4K)
Rise Of The Guardians [2011] (MA)
Risen [2016] (MA + Sony points)
Robin Hood [2018] (iTunes 4K or Vudu/GP HD)
Rock Dog (iTunes)
Rogue One: A Star Wars Story (iTunes/ports 4K + 150 points)
Roman J. Israel, Esq [2017] (MA + Sony points)
Rush [2013] (MA)
Saban's Power Rangers (iTunes 4K or Vudu/GP HD)
Safe House [2012] (MA or iTunes/ports)
Savages [2012] [Theatrical] (iTunes/ports)
Scorpion King 3: Battle For Redemption (iTunes/ports)
Secret Life Of Pets, The (MA 4K or iTunes/ports 4K)
Secret Life Of Walter Mitty, The (MA or Google Play/ports, iTunes option is expired)
Seventh Son [2015] (iTunes/ports)
Sex Tape [2014] (MA + Sony points)
Shack, The [2017] (Vudu, iTunes or Google Play)
Show Dogs [2018] (MA)
Silver Linings Playbook (Vudu or Google Play)
Sing [2016] (iTunes/ports 4K)
Sinister (Vudu, iTunes or Google Play)
Sisters [2015] [Unrated] (MA or iTunes/ports)
Skyscraper [2018] (MA)
Sleepless [2017] (iTunes/ports)
Snow White & The Huntsman [Extended] (iTunes/ports 4K)
Sparkle [2012] (MA)
Spider-Man 2 [2004] [Theatrical & Extended] (MA + Sony points)
Spider-Man: Homecoming [2017] (MA + Sony points)
Spider-Man: No Way Home [2021] (MA + Sony points)
Split [2017] (iTunes/ports 4K or MA HD)
Spy [2015] [Unrated] (MA, iTunes or Google Play/ports)
Star Trek [2009] (iTunes 4K)
Star Trek: Beyond (iTunes 4K)
Star Wars: The Force Awakens (iTunes/ports 4K or HD MA + 150 points)
Step Up All In [2014] (Vudu)
Step Up Revolution (Vudu or Google Play)
Straight Outta Compton [Unrated] (iTunes/ports 4K)
Super 8 (Vudu)
Super Buddies (MA without points)
Taken 3 [Unrated] (MA, iTunes or Google Play/ports)
Teenage Mutant Ninja Turtles [2014] (iTunes 4K or Vudu HD)
Terminator: Genisys (iTunes 4K)
The Night Before [2015] (MA + Sony points)
This Is The End [2013] (MA + Sony points)
Top Five [2014] (iTunes)
Top Gun (Vudu)
Total Recall [2012] [Theatrical & Director's Cut] (MA + Sony points)
Tower Heist [Theatrical] (iTunes/ports)
Tremors: A Cold Day In Hell (MA)
True Grit [2010] (Vudu or iTunes)
Tyler Perry's Acrimony (Vudu, iTunes or Google Play)
Tyler Perry's A Madea Family Funeral (Vudu, iTunes or Google Play)
Twilight: Breaking Dawn Part 1 (iTunes 4K)
Uncle Drew [2018] (iTunes 4K or Vudu/GP HD)
Underworld: Blood Wars (MA + Sony points)
Vendetta [2016] (Vudu)
Venom [2018] (MA + Sony points)
Walk Among The Tombstones, A (iTunes/ports)
Walking With Dinosaurs: The Movie (MA, iTunes or Google Play/ports)
War Room [2015] (MA + Sony points)
Why Him? [2016] (iTunes/ports 4K or HD MA)
Wolf Of Wall Street, The (iTunes 4K or Vudu HD)
Woman In Black, The [2012] (MA)
Wonder [2017] (Vudu/GP HD or iTunes 4K)
Wonder Park [2019] (iTunes 4K or Vudu HD)
Woodlawn [2015] (MA or iTunes/ports)
X-Men: Apocalypse (iTunes/ports 4K or HD MA)
X-Men: Days Of Future Past (iTunes/ports 4K or HD MA)
Your Highness [2011] [Unrated] (iTunes/ports)
Zootopia (MA without points)

🦝

💲2️⃣ SD

12 Rounds [2009] [Extreme Cut] (iTunes/ports)
Aliens In The Attic (iTunes/ports)
Amelia (iTunes/ports)
Beasts Of The Southern Wild (iTunes/ports)
Black Swan (iTunes/ports)
Date Night [Unrated Extended Edition] (iTunes/ports)
Dr. Seuss’ Horton Hears A Who! (ITunes/ports)
In Time [2011] (iTunes/ports)
Percy Jackson double feature [Lightning Thief & Sea of Monsters] (MA)
Ramona & Beezus (iTunes/ports)
Street Kings (iTunes/ports)
Three Stooges: The Movie, The [2012] (iTunes/ports)

🦝

$1 Codes

💲1️⃣ HD

13 Hours: The Secret Soldiers Of Benghazi (Vudu)
2 Guns (MA)
Alex Cross (Vudu)
Bad Grandpa [Theatrical] (Vudu or iTunes)
Bad Moms (iTunes/ports)
Battleship [2012] (MA)
Big Hero 6 (Google Play/ports)
Book Club (Vudu)
Bourne Legacy, The (MA)
Bring It On: Worldwide Cheersmack [2017] (MA or iTunes/ports)
Deadpool (iTunes/ports 4K or HD MA/GP)
Divergent (iTunes 4K or Vudu/GP HD)
Divergent Series: Insurgent, The (iTunes 4K or Vudu/GP HD)
Duff, The [2015] (Vudu)
Dying Of The Light (Vudu)
Everest [2015] (MA)
Expendables 2, The (iTunes 4K or Vudu/GP HD)
Expendables 3, The [Theatrical] (iTunes 4K or Google Play HD)
Fast & Furious [2009] (MA)
Fast & Furious 6, The [Extended] (iTunes/ports 4K)
Fast & The Furious, The [2001] (MA)
Fast & The Furious: Tokyo Drift, The (MA)
Fast Five [Extended] (MA)
Fate Of The Furious, The [8] [Theatrical or Extended] (MA)
Fault In Our Stars, The [2014] (iTunes/ports 4K or HD MA/GP)
Frozen: Sing Along Edition (MA without points)
Furious 7 [Extended] (iTunes/ports 4K)
Ghost In The Shell [2017] (Vudu)
G.I. Joe: Retaliation (Vudu)
Girls Trip [2017] (MA)
Good Day To Die Hard, A [2012] [Extended] (MA or Google Play/ports)
Hidden Figures [2017] (iTunes/ports 4K or HD MA)
Hillsong: Let Hope Rise [2016] (MA or iTunes/ports)
Hugo (Vudu)
Hunger Games, The [2012] (iTunes 4K)
Hunger Games: Catching Fire, The (iTunes 4K)
Hunger Games: Mockingjay Part 1, The (Vudu)
Huntsman: Winter's War, The [2016] [Extended] (MA)
Identity Thief [2013] [Theatrical] (iTunes/ports)
I, Frankenstein (Vudu, iTunes or Google Play)
Inside Out [2015] (Google Play/ports)
Jack Ryan: Shadow Recruit (Vudu)
Jason Bourne (MA)
Kevin Hart: Let Me Explain (Vudu)
Leprechaun: Origins (Vudu)
Les Misérables [2012] (MA)
Let's Be Cops [2014] (MA only/no iTunes option)
Lucy (MA)
Mission Impossible: Fallout (Vudu)
Mission Impossible: Ghost Protocol (Vudu)
Mission Impossible: Rogue Nation (Vudu) or both for $2.50
Now You See Me [Extended] (Vudu or iTunes)
Parental Guidance [2012] (MA)
Perks Of Being A Wallflower, The (Vudu or Google Play)
Pitch Perfect (MA)
Purge, The [2013] (MA)
Quiet Place, A [2018] (Vudu)
Red 2 (Vudu)
Ride Along [2014] (MA)
Ride Along 2 (MA)
RIPD Rest In Peace Department (MA)
Safe [2012] (Vudu or Google Play)
Secret Life Of Pets, The (MA)
Selma (iTunes)
Skyfall (Vudu or Google Play)
Snitch (iTunes 4K or Vudu/Google Play HD)
Star Trek: Beyond (Vudu)
Star Trek: Into Darkness (iTunes 4K)
Taken 2 (MA or Google Play/ports)
Ted [Unrated] (MA) or [Theatrical] (iTunes/ports)
Terminator: Genisys (Vudu)
Transformers: Age Of Extinction (iTunes 4K)
Transformers: Dark Of The Moon (Vudu)
Trolls [2017] (MA)
Twilight: Breaking Dawn Part 2 (iTunes 4K)
Tyler Perry's Madea's Witness Protection (iTunes)
Tyler Perry's Temptation: Confessions Of A Marriage Counselor (Vudu or Google Play)
Unbroken [2014] (MA or iTunes/ports)
Warm Bodies (Vudu)
What To Expect When You're Expecting (iTunes)
World War Z (Vudu)
Zootopia (Google Play/ports)

🦝

💲1️⃣ SD

21 Jump Street (MA + Sony points)
22 Jump Street (MA + Sony points)
Act Of Valor (iTunes)
After Earth [2013] (MA + Sony points)
Alpha [2018] (MA + Sony points)
Amazing Spider-Man 2, The [2014] (MA + Sony points)
American Hustle [2013] (MA + Sony points)
Bad Boys For Life [2020] (MA + Sony points)
Big Mommas Like Father, Like Son (iTunes/ports)
Captain Phillips (MA + Sony points)
Charlie's Angels [2019] (MA + Sony points)
Cloudy With A Chance Of Meatballs 2 [2013] (MA + Sony points)
Concussion [2015] (MA + Sony points)
Diary Of A Wimpy Kid [2010] (iTunes/ports)
Dirty 30 (Vudu)
Dog's Way Home, A [2019] (MA + Sony points)
Equalizer, The [2014] (MA + Sony points)
Equalizer 2, The (MA + Sony points)
Evil Dead [2013] (MA + Sony points)
Family, The [2013] (iTunes)
Family Guy: Blue Harvest (iTunes)
Family Guy: It's A Trap (iTunes) PENDING
Forbidden Kingdom, The (iTunes)
Glee: The Concert (iTunes/ports)
Goosebumps 2 [2018] (MA + Sony points)
Grown Ups 2 (MA + Sony points)
Hangover, The [2009] [Theatrical] (iTunes/ports)
Haywire (iTunes)
Heat, The [2013] (iTunes/ports SD)
Hereafter [2010] (iTunes/ports)
Here Comes The Boom [2012] (MA + Sony points)
Hitchcock [2012] (iTunes/ports)
Hotel Transylvania 3 (MA + Sony points)
Hours [2013] (Vudu)
Ice Age: Dawn Of The Dinosaurs (iTunes/ports)
Immortals [2011] (iTunes)
Insidious: Chapter 3 (MA + Sony points)
Insidious: The Last Key (MA + Sony points)
Interview, The [2014] (MA + Sony points)
Journey To Bethlehem [2023] (MA + Sony points)
Jumanji: The Next Level (MA + Sony points)
Knight & Day (iTunes/ports)
Life As We Know It (iTunes/ports)
Looper (MA + Sony points)
Men In Black III [2012] (MA + Sony points)
MIB International [2019] (MA + Sony points)
Mirror Mirror [2012] (iTunes)
Mortal Instruments: The City Of Bones (MA + Sony points)
Night At The Museum: Battle Of The Smithsonian (iTunes/ports)
Once Upon A Time In Hollywood [2019] (MA + Sony points)
Olympus Has Fallen (MA + Sony points)
Orange Is The New Black season 1 (Vudu)
Overcomer [2019] (MA + Sony points)
Parker [2013] (MA + Sony points)
Passengers [2016] (MA + Sony points)
Percy Jackson & The Olympians: The Lightning Thief (iTunes/ports)
Perfect Guy, The [2015] (MA + Sony points)
Perks Of Being A Wallflower, The (iTunes SD only)
Peter Rabbit [2018] (MA + Sony points)
Pixels [2015] (MA + Sony points)
Predators [2010] (iTunes/ports)
Public Enemies [2009] (iTunes/ports)
Rise Of The Planet Of The Apes (iTunes/ports)
Robin Hood [2010] [Unrated] (iTunes/ports)
Safe Haven (iTunes)
Scoob [2020] (MA)
Shallows, The [2016] (MA + 150 points)
Sicario: Day Of The Soldado (MA + Sony points)
Sparkle [2012] (MA)
Spider-Man: Far From Home [2019] (MA + Sony points)
Spider-Man: Into The Spiderverse (MA + Sony points)
Spider-Man: No Way Home [2021] (MA + Sony points)
Star, The [2017] (MA + Sony points)
Still Alice [2015] (MA + Sony points)
Taken [2009] [Extended Cut] (iTunes/ports)
Thousand Words, A [2012] (Vudu)
Twilight: Breaking Dawn Part 1 (Vudu SD only or iTunes SD only)
Tyler Perry's Madea's Tough Love (Vudu)
Underworld: Awakening (MA + Sony points)
Venom (MA + Sony points)
Venom: Let There Be Carnage (MA + Sony points)
Vow, The [2012] (MA + Sony points)
Water For Elephants (iTunes/ports)
When The Bough Breaks (MA + Sony points)
Zombieland: Double Tap (MA + Sony points)

🦝

Super Cheap SD & HD Codes

All movies are 3 for $1 each/must spend at least $1 on total order.
Cabin In The Woods, The (Vudu SD only)
Croods, The (iTunes/ports SD)
Diary Of A Wimpy Kid: Dog Days (iTunes/ports SD)
Expendables 2, The (Vudu SD only or iTunes SD only)
Expendables 3, The [Unrated] (iTunes HD only)
Fast & Furious 6 [Extended] (MA ports HD)
Fast Five [Extended] (iTunes/ports HD)
Furious 7 [Extended] (MA ports HD)
Hunger Games, The (Vudu SD or iTunes SD only)
Hunger Games: Catching Fire, The (Vudu HD only)
Internship, The [2013] (iTunes/ports SD)
John Wick 3 (Google Play HD only)
Jurassic World (MA ports HD)
Life Of Pi (iTunes/ports SD)
Mechanic: Resurrection (Vudu SD only)
Now You See Me 2 (Vudu SD only)
Star Trek: Into Darkness (Vudu HD only)
Star Wars: The Force Awakens (Google Play/ports HD)
Transformers: Age Of Extinction (Vudu HD only)
Twilight: Breaking Dawn Part 1 (Vudu SD only or iTunes SD only)
Twilight: Breaking Dawn Part 2 (Vudu SD only)
Warm Bodies (iTunes SD only)
submitted by mthw704 to DigitalCodeSELL [link] [comments]


2024.05.15 22:13 Extension-Chemist-23 Confounded Machine 🤞

Renewing this post just in case there has been any movement...bc Lord knows I haven't gotten the magical email
Unlikely, but...(Confounded Machine)
Anyone get a code for the new bolt action but decide against buying? Or get one and have a change of heart (Want to sell??)
Please drop a PM - I wanted this to be my 1st bolt action but didn't get a code QQ
Worth a shot 😅
submitted by Extension-Chemist-23 to machinedpens [link] [comments]


2024.05.15 22:10 EngineerAndDesigner Do you ever think “I have no idea how to fix this bug/make this feature”?

I work in FAANG, have almost 5 yoe now. And although I’m confident about my coding abilities, I still feel this with every new project or crash/bug I get assigned.
I don’t know if it’s imposter syndrome. Basically, it’s hard for me to not feel stressed about the task until I have a plan of action. What this means is that I stay up late until I figure out the puzzle - like what classes I can reference to build this feature, or potential root causes for the crash that I can test out tomorrow.
But it’s hard for me to “clock out” mentally from work if I am left with a problem I have no immediate plan of action/solutions for.
Has anyone else experienced this? Curious to know if this is a type of imposter syndrome and how to deal with it.
submitted by EngineerAndDesigner to ExperiencedDevs [link] [comments]


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