Fire and other truck games

TruckSim

2011.02.15 09:39 sudin TruckSim

Welcome to TruckSim Subreddit, the largest and definitive community for trucking simulators and SCS Software's games.
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2019.07.06 23:59 DXGabriel Walter Lore

wackier dog does uncharacteristic-ier thing (fire truck and moster truck)
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2009.02.07 16:07 /r/Trucks

Trucks. Utility, off-road, function, or even laying frame. This is the central hub for truck discussion.
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2024.05.16 18:08 AdministrativeHunt91 Tiebreaker Theory Vote Predictions

Going off the excellent theory that Ben is our Laurel and the show has been HAMMERING home why he will vote Kenzie over Charlie in a tiebreaker scenario, here’s my prediction for the 4-4 situation that will get us there:
Soda - Charlie
Soda’s a wildcard but something tells me she’ll gravitate towards the strategic/physical game of Charlie over Kenzie’s social game. I also think she’d respect Charlie for helping orchestrate her blindside. Plus, we never really saw Soda or Kenzie work together.
Tevin - Charlie
Less of a wildcard then Soda but still could vote either ways, especially considering Hunter’s almost a locked Kenzie vote and could sway him. But, I think similarly to Soda, Tevin will respect Charlie’s game more than Kenzie’s. Also, we were shown their game relationship during the early merge. Their conversations and working together on the Soda blindside could lead to a Charlie vote for Tevin.
Hunter - Kenzie
She was his #1 and didn’t vote for him on the initial tie vote. While there’s an outside shot Hunter could respect Charlie’s immunity wins and strategic moves, I think the show MADE SURE to communicate to us how much Hunter trusted Kenzie during his boot round all the way through his last tribal. Charlie and Hunter were almost always at odds so this feels pretty locked for Kenzie.
Tiffany - Kenzie
Number ones and didn’t vote for her on the way out. According to exit press, Tiffany and Charlie had a working relationship but we weren’t shown it really. The fact that Kenzie can claim that she wanted to cut Tiffany but it happened without any blood on her hands feels like a slam dunk Tiffany vote.
Venus - Kenzie
The most wild one to predict. She clearly respects Charlie’s game and clocked him as a threat early. They’ve also been shown talking game at multiple points. With the biggest evidence for their relationship being her advantage reveal to him. However, I think Charlie’s role as “second in command” to Maria (who Venus clearly dislikes) and his overall reluctance to really pull Venus in as a number will hurt him. With the final blow being that he blindsided her after her offering to play an advantage for him next round.
Despite Kenzie dunking on Venus in confessionals, they were shown talking game just as often (if not more than Charlie) and Venus saw Kenzie willing to search for an idol right in front of her. They were also BOTH out of the loop on the Kenzie vote so there’s camaraderie there.
This really is one that can go either way but Kenzie’s stronger support of Venus throughout the merge feels like it’ll win her the jury vote.
Q - Charlie
We were shown the downfall of the Kenzie/Q relationship for a reason. Their conversation around the waterwell was maybe the only time all game where Kenzie rejected the idea of working with someone. She felt burned by him and so I think he’ll return the favor with a Charlie vote. Plus, he, Maria, and Charlie all worked together on votes and I see Maria/Q as a voting block.
Maria - Charlie
Number ones and game respects game, especially if Charlie takes her out at 5.
Liz - Kenzie
Another iffy one but I think this is where the endgame will be critical. Liz/Kenzie were just swing votes on the Q blindside. While they weren’t as directly aligned for other votes (like the Tiffany boot), they feel more personally connected than Liz and Charlie. While Liz may perceive her relationship with Charlie as strategic, she may see her relationship with Kenzie as more personal. Clearly for Liz, the personal and emotional aspect to the game is important and when she’s already associating Maria with Q; she may rope in Charlie with that duo and side with Kenzie at FTC.
Theory - Charlie wins final immunity and chooses Ben over Liz to take to the end. Liz loses to Kenzie in fire (as many are predicting) and is bitter that she came up just short of FTC.
To recap, Soda - Charlie Tevin - Charlie Hunter - Kenzie Tiffany - Kenzie Venus - Kenzie Q - Charlie Maria - Charlie Liz - Kenzie
And now, to break the tie…
Ben - Kenzie
Despite the Sega connection, the show has gone OUT OF THEIR WAY to sell us the Kenzie/Ben bond. All the way back to the merge. The show isn’t gonna sell us the night terrors story for no reason, especially when Ben had a LITERAL VOTE for Kenzie that they could have used as a reason for a wedge between them. The story of the season is that admits all the chaos, all the characters, all the misplays, all the blindsides, Survivor is a social game and Kenzie understood the assignment.
submitted by AdministrativeHunt91 to Edgic [link] [comments]


2024.05.16 18:06 sonicpoweryay I told ChatGPT to write a super long essay on why lobotomy is the funniest thing ever.

I gave it the prompt: "write a super long essay on why the lobotomy trend is the funniest thing to happen in the Geometry Dash community (lobotomy in this case mostly consists of people using the Geometry Dash level editor to make distorted versions of Geometry Dash levels, and having the difficulty face icons yell short sentences like "fire in the hole", "water on the hill", "shadows from the grave", "rock on the ground", "air detected", "area confirmed" etc. With "fire in the hole" being the most popular one. This happened after RobTop Games taking 7 years to release the long awaited 2.2 update for Geometry Dash.)"
It responded with this nonsense: "Title: The Hilarity of Lobotomy: A Humorous Analysis of the Geometry Dash Community's Response to the Long-Awaited 2.2 Update
Introduction:
In the dynamic and ever-evolving world of gaming, communities often find unique and unexpected ways to express their excitement, frustration, and creativity. The Geometry Dash community, renowned for its passionate and inventive player base, experienced a particularly amusing phenomenon following the release of the long-awaited 2.2 update by RobTop Games. This phenomenon, dubbed "lobotomy," involves players utilizing the game's level editor to create distorted versions of Geometry Dash levels, accompanied by hilariously absurd difficulty face icons uttering short, nonsensical phrases. This essay aims to delve into why the lobotomy trend became one of the funniest occurrences in the Geometry Dash community, examining its origins, characteristics, and the underlying humor that captivated players worldwide.
Origins of Lobotomy:
The genesis of the lobotomy trend can be traced back to the anticipation and subsequent release of the 2.2 update for Geometry Dash. RobTop Games, the developer behind the wildly popular rhythm-based platformer, kept fans waiting for seven long years before unveiling the much-awaited update. As excitement reached a fever pitch within the community, players eagerly anticipated new features, levels, and enhancements promised by the developer.
However, the prolonged wait and heightened expectations inevitably led to a mix of emotions among players upon the update's release. While many were thrilled with the new content and improvements, others found themselves grappling with a sense of surrealism and absurdity surrounding the update's delayed arrival. It was within this climate of anticipation and catharsis that the lobotomy trend emerged as a humorous outlet for expressing both jubilation and bemusement.
Characteristics of Lobotomy:
Lobotomy levels within Geometry Dash exhibit distinct characteristics that set them apart from traditional gameplay experiences. These levels are characterized by their distorted layouts, unconventional design elements, and, most notably, the inclusion of difficulty face icons that emit short, nonsensical phrases. The phrases, ranging from the absurdly comical ("fire in the hole") to the downright bizarre ("shadows from the grave"), serve as a whimsical commentary on the heightened emotions and anticipation surrounding the 2.2 update.
Furthermore, lobotomy levels often incorporate elements of surrealism and randomness, challenging players' expectations and subverting traditional gameplay conventions. This departure from the norm contributes to the overall humor and absurdity of the lobotomy trend, as players navigate through levels filled with unexpected obstacles and nonsensical audio cues.
Humor in Lobotomy:
The humor inherent in lobotomy levels stems from a combination of factors, including their absurdity, unpredictability, and satirical commentary on the gaming community's collective experience. By juxtaposing familiar gameplay mechanics with nonsensical phrases and distorted visuals, lobotomy levels subvert players' expectations and invite them to embrace the absurdity of the gaming experience.
Moreover, the widespread popularity of the lobotomy trend within the Geometry Dash community speaks to the universal appeal of humor as a means of coping with anticipation, disappointment, and frustration. In a gaming landscape often characterized by intense competition and high stakes, lobotomy levels offer players a lighthearted respite from the pressures of achieving high scores and completing challenging levels.
Conclusion:
In conclusion, the lobotomy trend represents a humorous and inventive response to the long-awaited 2.2 update for Geometry Dash. By distorting traditional gameplay elements and incorporating nonsensical phrases, lobotomy levels capture the absurdity and excitement surrounding the gaming community's collective experience. Through their surrealism and unpredictability, lobotomy levels invite players to embrace the humor inherent in the gaming experience and find joy in the unexpected. As players continue to create and share lobotomy levels within the Geometry Dash community, the legacy of this hilarious phenomenon is sure to endure, serving as a testament to the creativity and camaraderie that define the world of gaming."
God it's so terrible. I'm sorry.
submitted by sonicpoweryay to lobotomydash [link] [comments]


2024.05.16 18:04 informative_person AR2 Infection lore theories

In 2023 i made a post about pre-apocalypse factions and groups in AR2. Although the various groups and their goals were mostly cleared up the question of how the virus took over the islands. How did the United States military fail with the containment? Why are there Soviet armed forces soldiers and officers at the bunkers and the mansion? Why are there crashed black helicopters with unidentified personnel on Mackinaw?
When i asked other players about what they thought they gave a variety of theories on how the virus came to the islands and what all the different factions were trying to do.
Here are all the theories i have heard from players.
Mackinaw gem smugglers
Throughout a variety of locations including the prison's warden's office and party bus events you can find crates with gems. On Mackinaw, not far away from the airstrip, you can find a mine where gems can be found inside its tunnels and rocks. A theory came to mind that the virus originated from Mackinaw and that the smugglers either intentionally or unknowingly spread the virus to other parts of the archipelago. As their crates and gems were smuggled into the prison or to wealthy clients they became infected. This might also be a hint as to why the 'Rogues' can be found on Mackinaw, possibly trying to stop the smugglers or study the virus.
Controversies
The virus, being a virus, is organic meaning gems cant be infected with it. There are also no signs of the gems being cursed or having some form of anomaly. The airstrip shows no signs of an contamination or an experiment that went wrong and an pilot getting infected. Its posssible the 'Rogue's brought the virus to the smugglers but as long as their intentions or goals are unknown this can't be confirmed.
Campground's mad doctor
In a basement underneath one of the wooden buildings at the campground you can find surgical equipment and monitors. An infected doctor carrying an Walther P38 and a number of infected civilians can be found inside. This has led to the theory that the doctor was responsible for creating the virus through experimenting on humans. Its likely one of the patients broke free and infected the mad doctor and the campground residents.
Controversies
Due to the isolation of the campground it remains unexplained how the virus could have spread further from there to the other islands. Its possible one or more hikers got infected whilst visiting the camp and then infected the farmers at Salem or residents of Eden. However both infected hikers are located in the middle of Barkley's forests, away from houses.
Ashland hospital
Inside the hospital you can encounter yellow hazmat infected and a morgue. There are also signs of something going wrong at the hospital including turned over furniture and an malfunctioning lift. This led to the theory that the infection came from an experiment at the hospital or one of the bodies in the morgue had the virus. From there the virus infected Ashland, the biggest city in the archipelago, and then the farmlands.
Controversies
Outside the hospital in the middle of Ashland is a military camp and there are also military crates inside the hospital itself. This indicates that the soldiers who brought the equipment were well aware of the virus. This in turn means that Ashland hospital is not the origin of the virus as otherwise the military wouldn't have brought crates inside and set up an open camp in the middle of the city. All the hatches of the morgue are closed and no scientific equipment for experiments and tests can be found indicating that everything was well under control.
Regional airport
In many movies and games airports, train stations and harbors are locations of mass outbreaks and attacks. The Regional airport, being the biggest and only public airport in the archipelago, is major location when it comes to bringing visitors and goods from abroad. There exists the possibility that a plane might have brought the virus to the islands either one of its passengers or its cargo.
Controversies
The only planes at the airport are small civilian planes, private jets and military cargo planes. No actual commercial cargo planes are seen at the airport nor do any of its aircraft appear to be quarantined. There are police cruisers of the local sheriff's department at the main entrance but they appear to have been responding to a fanatic hostage crisis rather than an outbreak. There is also an fanatic inside the control tower with a revolver which might mean that the ATC communications were unattended when everyone became infected. There is also a well fortified military camp on the grass pad in front of the tower and military sleeping mats, crates and cans inside the terminal and tower which indicates the port was safe for the army to dig in at the time they arrived.
Beaufort and Salem cults
Beaufort: Underneath the Beaufort church there is a cave where an infected white plague doctor and his fanatic operatives can be found. There are several steel cages and an altar where prisoners were held and preachings were done respectively. It appears the cult was both fully aware of and prepared for the outbreak and tried to use mystical powers to protect its members. There is also a more darker side to the cult which is that they might have been doing experiments on their prisoners in order to bring armageddon to the world and cleanse the archipelago. In this way they could have brought the virus to the citizens of Halsey and caused further chaos by sending fanatics to the airport.
Salem: Inside the Salem church you can encounter a black plague doctor and a number of fanatics wearing vests and masks. The Salem fanatics tried to hide inside the church with the hope that they would be safe from the infection. There is a rumor that the Salem cult might have called upon dark powers to curse those not part of the group or engineered the virus biologically to gain more influence among paranoid and superstitious citizens.
Controversies
Beaufort: In one of the bigger buildings of Beaufort you can find olive/green sleeping mats and military equipment. Inside the sheriff's office infected SWAT operatives armed with assault rifles and shotguns can be encountered. This might indicate that soldiers arrived at Beaufort before it got infected and the police were preparing for action. Its also unknown how the infected could have left the cave through the heavy wooden hatch at the tunnel entrance.
Salem: Its unknown if the plague doctor had any connections to dark powers and there is no equipment that can be used for working with biological matter. There is also an well prepared police blockade next to the church on the bridge which might mean the virus was not active in Salem when it was set up.
The Soviets/militia
There is a significant presence of the militia and their Soviet allies throughout the entire archipelago. The game is set in the late 80's and early 90's during which time the Soviets and Americans were political and military rivals. On virtually every named island you can find a sign or equipment of the Militia and loosely affiliated smugglers. Meanwhile at the coastal bunkers, mansion, Lulu chapel and various camp and ATV events you can encounter well armed Soviet soldiers from both the army and the Spetsnaz. From any of these outposts and holdouts the communists could have easily spread the virus to sabotage American interests in the archipelago. Nuclear, chemical and biological warfare were used by both sblocks during the cold war.
Controversies
During the late 80's soviet leader Mikhail Gorbachev ended the afghan war and cooled down tensions with the west. Its unlikely he would have authorized an biological attack on US soil. Militarily an attack on the archipelago wouldn't have been very profitable in terms of strategy as the virus knows no allegiance to anyone and is can easily infect any human not wearing a full body suit and a gasmask. Politically an attack against the USA with biological weapons would have been met with heavy reprisals and criticism by the international community if the truth were to be found out. There are also no signs of biological weapons usage at any militia or Soviet locations.
Volcano helicopter crash
The helicopter wreckage and infected soldiers and hazmat suit wearing responders raises questions what the helicopter could have been transporting. There is also no sign of the police or the military responding to the crash site as their vehicles are absent. There is the chance that the helicopter might have been transporting the virus and crashed at the volcano where its infected occupants attacked the responders and scientists at the geological research site.
Controversies
The isolated location of the crash site and research station raises questions on how the infection could have spread from the mountain to the surrounding towns and communities. There is also an fire watch tower with armed militia soldiers on the other side of the volcano whom might have been able to fight against the infected whilst also staying isolated and away from civilians. Its possible the virus could have infected hikers and some militia members who then spread it elsewhere (female hiker -> Salem farmers, male hiker -> campgrounds and surrounding houses, militia scout -> junkyard and mansion).
My opinion: I think the most believeable infection location from where the virus could have spread is the volcano's heli crash. This heli crash is the only crash confirmed to have happened at the start or before the outbreak as its location is permanent. There are also military police blockades on the bridges from the other islands to Barkley which look like they have been built to stop traffic from going to and from the island. Then we have also the lack of dedicated military camps and sites around Barkley. It appears the military primarily wanted to secure the power plant to maintain electricity for the archipelago. Compared to the other islands the civilians of Barkley seemed to be less well prepared for an conflict or any kind of attack as there are no gun shops at major locations like Lockport and Salem and there is also no police station, hospital or fire station. As to how the helicopter got the virus on board is unknown but many crates lay scattered around the crash site and vehicles with special equipment and hazmat infected are nearby.
What theory do you think is the most likely to have brought the virus to the islandsor do you have a theory of your own?
comment!
submitted by informative_person to ApocalypseRising [link] [comments]


2024.05.16 18:04 MegaNoya What do people use for the pals on their bases?

At each stage of the game there are many different pals you can catch, but what are people using for their bases and why.
I'm level 24 with 12 pals right now. I have 2 Fuddler for Stone and Ore, 2 Capricity for Planting, 2 Pengullet for helping and watering, 2 Killamari for gathering and transport, 2 Vixy for spheres, arrows and gold, Dazzi helps and has electricity when thats needed and Flabelle is good to help and has fire for the forge.
Right now I have 2 bases both with Wood, stone and ore farms, 6 berry farms, 2 wheat farms, a ranch at each location and the first breeding farm. Course I have all the benches unlocked so far, But I feel that I could elevate this team more. What are other people doing and using?
*Note Caves and most boss fights results in a glitch that shuts down the game (Xbox 1) and teleports back to when I was 2-5 min earlier.*
submitted by MegaNoya to Palworld [link] [comments]


2024.05.16 18:02 urscaryuncle I had a dream about Into The Radius 2 yesterday.

Yesterday, i watched a video called “everything we know about into the radius 2.” that night, i went to sleep and had a dream about into the radius 2. it was kind of unrealistic. the menu wasn’t in. VR, it was flatscreen and controlled using your mouse. after you loaded in, the game would go into VR. after you loaded in, you spawned into what looked like Pechorsk Castle. it was just chunks of buildings that were buried into the ground. after walking around a little bit, i saw and heard what i thought was the BTR. when i got a clearer look, i saw that it was a military truck. when i looked around, i saw more military trucks. they all looked different, though. some were bigger than others. none of them shot at me. i went over to one of the trucks, which was either moving slowly or not moving at all, and i saw a mimic that was the color pink. i quickly shot it in the head, jumped in, and drove off, with it still in the vehicle. after that the dream ended, or i think it did. i don’t remember anything after that.
i think this means something. i think the devs should add driveable vehicles to the game.
submitted by urscaryuncle to intotheradius [link] [comments]


2024.05.16 17:59 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

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submitted by _Triple_ to GlobalOffensiveTrade [link] [comments]


2024.05.16 17:49 ifeelneutral Skyrim Crashing despite using LLO

I followed logical load order to a tee, yet for some reason, my game is still crashing occasionally. Ive onl really made it to falkreath so far, So idk about other areas.

submitted by ifeelneutral to SkyrimModsXbox [link] [comments]


2024.05.16 17:44 HeyItsMe6996 An in-depth review of the Jack H Lucas.

An in-depth review of the Jack H Lucas.
Title. I, like most people, was pretty disappointed when I learned that the highly anticipated Arleigh Burke Flight III would be a gacha ship, but I was fortunate enough to get it at 550 spins.
How you obtain the ship aside, here's a quick review.
Overall, this ship is essentially a DDG(X) but better. The locked RIM 174 SM 6 Block Ib is the main feature here. It fires three missiles in a salvo, can one-shot every plane in the game, and is just as effective against other ships as it is planes, something every other anti-air missile lacks. Again because it's locked missiles fires three in a salvo, that also makes it good flare bait to let you hit with stronger missiles, which in my case is the Hyunmoo 3C.
Another, more niche feature is that it has some of the best detection ranges in the game. Sonar for subs goes all the way out to 3.6km, and normal spotting range is 4.3km. Like I said, this is a pretty niche feature, but in the time I've had it it has come in handy every once in a blue moon in situations where I'm alone and have no helicopter, where this stat allows me to see others before they see me.
The locked AA on the ship is a little underwhelming though. The missiles from it's locked RIM 116B travel very slowly compared to ones like the new RIM 162D and Crotale. Obviously, slower moving missiles means that attacking planes have more time to flare, but I assume the devs did that as a way of counter balancing the locked AA missile.
Aside from all this, the Lucas doesn't have many differences between it and the DDG(X). You can largely accomplish the same thing with this free ship, and the only real difference you could notice in battle would be that using a shop RIM 174 on it wouldn't be able to one shot bombers like the Lucas can.
Most of the advantages the Lucas has over other ships of the same type (again the DDG(X))are things you'd have to be paying attention to in order to notice, like having better overall DPM by a large margin, better AA DPS, the higher detection range, and the much stronger, easier to use as flare bait RIM 174.
Again, the locked AA missile is the selling point of this ship. Three missiles in a salvo, each dealing 15k damage is enough to one shot every plane in the game, and it makes this ship an absolute nightmare for CVs if left alone.
submitted by HeyItsMe6996 to ModernWarships [link] [comments]


2024.05.16 17:27 Fredasa What staples of the Fallout universe do you hope will make appearances / be fleshed out better in S2?

I'll list off the ones I'm thinking about right now, to get the ball rolling.
submitted by Fredasa to Fotv [link] [comments]


2024.05.16 17:26 Background_Chapter37 How to visit the void and see creation from the outside, from the astral .

Skip the intro if you have read some of my previous posts.
So i decided to make posts that i think might be helpfull for the spiritual development of others, that are on a bit more advanced ap techniques in my opinion, here is technique four
1 is visiting the past(medium)
2 is visiting other worlds/realities(medium)
3 how to explore yourself(easy/hard)
4 visithing the void and seeing creation from the outside (hard)
difficulty levels indicate danger level, easy means easy, no danger, or very small danger, new projector should be fine as long as they dont push the red button with skull on it, metaphorically speaking, medium means chance of spirit destruction, best for people who have grasped astral exploration and navigation and know how to defend themselfs, hard means it doesnt get more dangerous than that, best done by those who have not only grasped exploration but also participated in fights with high level spirits, know how to trust their gut and avoid making risky decitions, althou this is not a video game, simply put easy means a newby, medium normal gamer with a lot of practice time, hard means competitive gamer that knows the mechanics of the game
I will just say this now, i will make every post as stand alone since most people will need only one of them for their growth, and dont need to experience the previous one so they can understand the next one.
Also dont be afaid of spirit destruction, even if your spirit is destroyed as a result it will recover in two weeks at most, you will only feel tired during that process and have difficult times controlling your emotions.
end of intro.
So now this one actually wasnt done by me, it was done by newer occult practitioner by coincidence.
They didnt know what had happened, i actually invited them into this group, but i thought i would make a post about it, since i think it might be helpfull to some, and honestly the view is breath taking.
So here you can visit the void both from your regular dream and even if you are in the astral, to do so you need to use a gait i suggest you dont try to use teleportation in this one, draw the circle in front of you to enter the void you need to think one of the following "i want to go nowhere ", "i want to exit creation", "i want to go where nothing exists" or "i want to go in the emptiness". Refrain from setting intent as "i want to go to the void", the void is mostly abstract consept so it may take you in desolate place in the astral, not outside of it use one of the intents i wrote instead, of course if you have good comprehension of what the void means you can use it as well but i suggest you dont do it and take the easier route.
Now what is the void exactly, its nothing, well it was kinda obvious but its difficult to undestand, when i say nothing i dont mean regular nothing like empty room, there is still air inside, inside the astral there is always "something" even if we are not always aware of it, but the void, or complete emptyness has none of that, its literal nothing, where absolutely no creation exists for that reason it is also known as the cradale of creation, where everything was born and the beggining of existance, but what you do here is exit creation and enter outside of it.
Now usually astral projectors cant go to the void easy, they need to set contradictory intents for that to happen, or want to go nowhere in its purest form otherwise they wont be able to acces it(thats why i wrote hte specific intents needed to acces it), even quite a few advanced astral projectors never acces this part outside existance easily, the reason for that is simple, the void is the opposite of creation, and that means its the opposite of us, humans, and even spirits, when you try to enter it, you will either experience a wave of primal fear, a wave of disgust, a wave of wrongness etc, granted this will be the first and probably second time, and that is normal, put simply if creation/existance is fire, emptiness is like the foundation but also water, its like we are beings made of fire and we enter a lake, its normal to find it digusting from our point of view, now that is not always the case, as humans there are always few exceptions i once saw a post of a person who enjoyed being in there, he found the void of creation in a certain sense comforting, most others however didnt.
Now here is the reason why i called this experience on the "hard" scale, while there is no living beings from our point of view in the void, there is something, and that something is extremely dangerous, if there is something that can actual cause an irreversable physical damage to your body from the sirit it would be those things, i dont call them beings as they are not that, i have never met one but i trust the source of the information, it is also one of the reasons of the primal fear, now the good thing is, those things are stationary, simply put they cant move, they exist in similar state as of that of mountain, unmoving, as long as you dont roam around and move too far from creation you are safe, but there is no way for us to detect them untill its too late, those things are part of nothingness, even the more experienced astral projecter will feel nothing when they encounter them since thats the type they belong to, but once you get close to them, well you are done, most likely in every sense of the word, i myself have seen the void from afar several times but never dared to roam inside for too long, and i suggest you dont too.
now once you exit to enter the void you will almost always end up close to creation, just look around and you will be able to see the beggining of everything, granted it migth not make a lot of sense in the beggining, but if you think about it, it will start to make sense once your lvl of understanding grows.
If you dont see it when you enter the void dont wander the void return to the astral and just create a new portal and swap the intent to "go to nothing at the edge of creation", use this intent instead, if even that doesnt works then forgow the exprience for now and try again in the future when you think you have had personal growth.
also i wont ban people that have seen creation to say how it looks to others but i suggest to not do so and let them see it for themselfs, any comments may confuse them and cause them to even be incapable of approaching it as a result, there is nothing more detrimental to astro projections that wrong/false expectations, no expectations are better.
submitted by Background_Chapter37 to SpiritualDevelopments [link] [comments]


2024.05.16 17:25 Euphoric_Extent_4979 How do I [36M] communicate to my wife [31M] that her relationship with her brother [30M] is damaging our marriage, and my career?

Before I dive in, know that I love my wife and I want to fix this. I’m posting in RelationshipAdvice for a reason. It will be a lot, but please don’t read it like an AITA post and pass judgment. I need some honest advice, and I’m miles away from my real-life support network.
The TL; DR is that my wife has (re)developed a bunch of conversational habits from hanging out with her brother. These habits leave me feeling excluded, stressed, and are messing with my work. Trying to address them has opened a whole can of worms, mainly that my wife hates my entire problem-solving style.
I’m keeping details vague in case she stumbles upon this post. Please, if you think my story doesn’t add up, or you think you know where I am and want to offer real estate advice or whatever, keep it to yourself.
We got hitched and moved in together right before before Covid hit. Started off great, but after six months of lockdowns and masks, we realized we could live anywhere in the country without paying through the nose for coastal housing. For context: I work in tech, and my wife is a performer. We met in a bar, and honestly, Covid was the wake-up call that my career hadn’t lived up to my potential, probably due to alcohol. So I accepted the reality that maybe my career isn’t going where I hoped, and isn’t likely to – and instead of chasing after it, we should downsize our expenses. I counted my blessings for having a wonderful wife instead.
I negotiated permanent remote work. We aimed to move to the low-cost state she grew up in. Her brother, who I like way more than my own family, hooked us up with a place to rent near his house. Bigger than we needed, but I was okay with it because it had space for a home office. We boxed up our lives into a truck and moved.
Here’s where it gets complicated. My wife has always been talkative, and she can be pretty dang loud. Not sure how much of this I didn’t fully realize before. When we were dating, we only saw each other a couple of days a week, and in our first place together, we never had visitors thanks to the pandemic. But when she's with her brother, she talks like she's trying to command a room full of first-graders. She also doesn’t adjust her volume when she’s close to me. I have tinnitus, and she has literally made my ears ring by talking while leaning on me
Next up. I feel like a jerk saying this, given what I know about the word ‘shrill’, but hear me out. If the two of us are in the same room, she’ll use a tone of voice that seems intended to be impossible to ignore.
Third, if I try to join the conversation, my wife will interrupt me and steamroll right over me. Part of this is because she has a strange conversational rhythm where she seems to be done talking but then BAM! She jumps back in at an even higher volume, after the pause. So if you think it’s your turn to speak, you get interrupted. She does this even when no one else is talking. She will interrupt me to finish my sentences, nearly always incorrectly. She will interrupt me to tell me I’m wrong about something, ruining my flow. She will interrupt me to take over telling a story, telling it worse by missing key facts and rambling at higher speed.
Fourth, she doesn't seem to organize her thoughts before speaking. At all. Couple with what I just mentioned, you've got her cutting off anyone who dares to chime in until she's “talked out” the subject with everything she can think of. By then, everyone else is bored and over being interrupted when they try to jump in. So, the topic just fizzles out, and she covers that up with nervous laughter.
Fifth, if I try to ask questions to follow along, she gets mad that I’m interrupting her or ruining her flow. So I’ve given up on questions. If I lose track, I either catch up or I don’t. I can’t zone out because of her volume and tone.
Sixth, after she’s been around her brother, she maintains this kind of conversational energy when it’s just us. Her brother can be just as loud, and raises his voice and talks over her right back in the moment. But when we’re in any group that does not include my wife, he’s back to an energy I can converse with. She does not switch back, not unless she hasn’t seen him for at least a week.
Seventh, their parents’ first language isn’t English, and they immediately switch to it as soon as I leave the room. If you know the language I mean, it makes every conversation sound like a fight. I figure, if they’re not including me anyway, why talk in English while I’m around? Why can’t I just leave you guys to talk? No, because then my wife gets mad that I’m a bad host, that I “hate” her brother, or calls me a “rude teenager”.
Eighth, 90% of their what they talk about are their opinions, mostly of family members, reality TV, or random AITA stuff. They just keep regurgitating the same views about people, social issues, capitalism, America, over and over. When I do get to throw in my two cents, they often react with anger. It feels like a low-effort bonding activity: like we’re constantly reaffirming the group values – and verbally punishing transgression – rather than discuss anything new. Her brother isn’t like this away from her.
However I slice this, it’s incongruent. If they want me involved by speaking English, why not let me chime in? If they think they're entertaining me, why not make sure I'm following? And if I'm supposed to zone out, why use a tone and volume that's impossible to ignore?
The impression I get is that my wife thinks my role is to be her passive audience, plain and simple.
There’s more about my job, but first, how I’ve failed to address this so far.
First, the loudness. According to both of them ‘that’s just the way we are,’ so it ain’t changing.
I haven’t addressed the tone, I can’t figure out how to without starting a fight.
Interruptions. My wife has had four levels of reactions when I have brought this up. First, she straight-up ignores it. Second, she acknowledges it, but with an eye roll like I'm just being petty. Third is to get mad, call me an asshole, or accuse me of silencing her. Fourth, she blows up and yells all kinds of crap (“you’re evil,” “you just hate my brother,” and incongruently, “you two are douche-bros together”), which after she’ll say she didn’t mean. She’ll then start crying about losing me, or even making her brother hate her. She’ll make me swear to keep reminding her. But in the moment, when she’s not upset, she’s back to eye rolling.
Rambling. My wife’s response is that I do the exact same thing, and that when I do it, it’s extremely boring. What she means is that if I’m excited by or trying to explain anything technical, she tunes out as soon as she hears a word she doesn’t understand, and stares right through my head until I stop talking. Apparently, this is ‘polite’. Asking questions, saying I'm not interested? Just rude.
How she changes her behavior around her brother. Raising it makes her mad. She has straight-up told me, “I will always pick my brother over you.” In her more honest moments, she’s admitted the thought of me developing a beef with her brother is one of her worst nightmares, so her anger is really for of that outcome, directed at me. She gets that this is counterproductive, sometimes. But this conversation is tough.
Switching in English. They forget this and slip back to ‘politeness’ rules. I have to be careful how I word ‘I have no interest in this conversation’ or ‘You don’t need to talk in English’ or they both say I’m rude and get mad.
My wife has also said she hates the way I solve relationship problems, calling it ‘patronizing hippy crap’. For instance, I ask people what their goal is in saying or doing certain thing (“What’s your intention in talking so loud?”). This immediately makes my wife mad, like she thinks I’m playing sociology professor and using brains to outsmart her. Thing is, she will say a LOT of things she doesn’t mean in an argument, and I tend to take things literally, so I need to check that she doesn’t actually mean “You’re evil”, otherwise the argument escalates for other reasons.
I feel like she retaliates for feeling like I’m trying to impose some kind of intellectual superiority over her by trying to impose some kind of “social intelligence” superiority over me. “Of course people don’t mean everything they say in fucking arguments, are you retarded?”. She’ll misinterpret what I’m saying in a way that implies I’m real dumb, then moves the conversation on before I can defend myself. All of which is exacerbated by how her habits push me out of the conversation.
Onto work problems. My job requires two things from me: hard problem-solving which needs long periods of uninterrupted focus, and rapid incident response. Being interrupted/talked to while I’m deep in work disrupts both of those. Neither my wife nor her brother (who’s a contractor) stick to regular office hours, and they both like to knock back a few during the day. Now, I have no issue with that, but I do have a problem when he comes over, starts drinking with my wife, they have loud conversations which I can hear from my office. Often from one room to another.
My wife doesn’t appreciate me complaining about this since she “should be free to enjoy her own home” and I “can easily get another job.” I’ve tried explaining to her that no, I can’t easily get a job that pays the same in this state. Either I’d have to hunt for increasingly scarce remote work, or we’d need to suck up downsizing and potentially moving away from her brother. She refuses to entertain any of this.
Things have improved slightly since I started composing this post, but only after a chaotic incident. She stormed into my office to look for something, mid-argument with her brother. In frustration, I took off for a drive to clear my head. Of course, there was an incident while I was out, I missed the notification, and got written up for it.
I’ve tried talking to her brother one-on-one. He’s a realist. Rent a private office, and get ourselves into couples therapy. My objection is straightforward: the cost of commuting, office rent, couples therapy (no cheaper here, lower quality by all accounts), on top of our current expenses, exceed what we were paying before we moved. All this because my wife won't adjust her behavior to accommodate my needs, or respect my job.
They often invite me to drink with them during lunch and sometimes suggest blowing off the rest of the day. Despite my repeated refusals, they persist, considering it polite. I find it rude and disrespectful to keep pushing. They've even labeled me as "boring”. But what really grinds my gears is when they invite me out and I decline, they think they've got a right to grill me about why. A few times, when I've had enough of their pestering, I’ll state my position more firmly, and then they’ll get real mad that I’m being “judgmental”, and think I’m better than them. So now if they invite me anywhere, I just shut it down with a simple "no" and zero explanation. Which bugs them, but at least it keeps the peace.
There are a ton of other emergent/secondary annoyances I could get into, but let's cap it at three.
One, since I’ve said they’re both being hypocritical about me being ‘judgmental’ (even though I wasn’t) in refusing to join their plans, when the majority of their conversations are judging other people: it has become a game to them to point out every time they think I’m a hypocrite. I answered my wife from another room once. She brings it up as my ‘hypocrisy’ whenever I mention she’s yelling to her brother in another room, and she’s right next to me.
I think it’s different: her yelling in the house upsets me, but my ‘hypocrisy’, she enjoys that. We aren’t trading vices. If I realize I’m upsetting my wife, I stop doing whatever it is that’s upsetting her. She seems to be telling me that she doesn’t care to adjust her behavior to stop upsetting me. And that the real problem is that I keep talking about it, rather than just quietly suffering through it.
Two I've likely developed obnoxious habits just to maintain some space in conversations with my wife, such as speaking louder to overcome interruptions.
Three, my wife will talk to me at any time, without paying any attention to what I’m doing or even whether I’m wearing noise-cancelling headphones. She’ll interrupt me whilst I’m holding a mop, vacuum, trash bag to remind me to mop, vacuum, or take out the trash. She’ll interrupt me while I’m tackling a chore to give me instructions. I don't understand them, she'll take over, do it the exact same way I was, then huff about it. She’ll interrupt me whilst I’m getting ready to remind me to take my wallet, throwing off my train of thought and making me forget what I was looking for. Which I’ll then forget. She’ll interrupt me while driving, for random observations (‘look, a cute dog!’) no matter how many times I tell her it’s dangerous.
It’s hard to explain how much more restrictive this makes my life feel. I avoid tasks that will take over 20 minutes unless my wife is out. My wife and brother both mock me for traits (lousy memory, lack of focus, disorganization) which they exacerbate with their behavior.
When my wife is away from her brother, she returns to her usual self, the woman I fell for.
My gut tells me her family has a toxic way of communicating (the rest of her family are borderline abusive), and she learnt to tone down of those tendencies while away from them. She is more at ease with that way of speaking with her brother, and she falls back to it with him – and is trying to force me to adapt to it. There’s probably a side order of some history of feeling sidelined in male-dominated groups, so she’s acting out on that trauma and making sure out-talks us both. She’s got zero patience for boredom, which is why she butts in and won’t take extra time to make sure I understand – and why she thinks my ‘long rants’ are way longer and more boring than hers.
Her view is that conversations are boring unless people are excited, and excited people interrupt and talk over each other constantly. I hate that, because a conversation just feels like a constant fight to participate. It’s draining and I’d rather not socialize at all.
She describes the way I’d rather talk – back and forth – as “pompous, like you think you’re a king who can’t be interrupted”.
I don’t have a support system here since everyone I know here is through them, and everyone back home still believes I successfully rode off into the sunset. So, Reddit, how do I better communicate my needs to my wife? Both to not lose my job, and to enjoy conversations with her?
submitted by Euphoric_Extent_4979 to relationship_advice [link] [comments]


2024.05.16 17:22 haygurlhay123 “This Time, I Will Never Let You Go”: Cloud’s Mission and the Hidden Purpose of the Remake Trilogy - Literary and Musical Analysis of FFVII - Part 6

(continuation of part 5)
Post-OG Cloud ruminates on what he could have done to save Aerith. Had he not been so lost in his own mind —distracted by Sephiroth and Jenova, consumed by his need to fulfill the emptiness at the core of his identity—, would he have paid more attention to Aerith’s sadness and anticipated her plan to go to the Forgotten Capital alone? Could she have survived if not for his obsession with what tormented him at the time? Could he have figured it out and kept her by his side? He’s angry with himself in retrospect, drowning in guilt, just like in Advent Children.
Here are the choruses, which usually contain the thesis main message of a song:
“Shine bright once more
Guide me to you
Smile bright once more
This time I will never let you go”
&
“Hear me once more
Show me your smile
This time for sure
I'll see the truth hidden inside your tears
But I, I know
That you're long gone
But I, I will
Go on, howling and hollow”
In these choruses, Cloud asserts that he will get it right this time (“this time” referring to the second chance that is the Remake trilogy). He will make sure he saves Aerith and never lets her go. He knows she’s gone, but he will fight against time to get her back. He longs for her smile and her light again, and he cannot bear the guilt: so he doesn’t. Post-OG Cloud embarks on a new adventure: ”I want to go to a place where everything is new,” said Cloud to Wol and Echo in Eclipse Contact before facing his past and being launched into Remake. “Hollow” makes far more sense now, doesn’t it? It’s a song not only about Cloud’s loss, but also about his determination to save Aerith this time. Given that it’s the theme song of Remake, the fact that “Hollow” fits with our theory perfectly is a very good sign: a theme song is meant to reflect the main plot of a story, indicating as our theory states that Remake is principally, albeit secretly, about Cloud saving Aerith. Because of this hope being set up, I’m confident that they will be together in the end, reunited for good. My dear Clerith friends, this is the hidden purpose of the Remake trilogy. Cloud and Aerith will be reunited.
VI. e) ii. “No Promises to Keep” Lyrics
This is quite obvious. Aerith is resigned to her fate, but still harbors hope that she will meet Cloud again in a permanent reunion:
“Till the day that we meet again
Where or when?
I wish I could say
But believe, know that you'll find me
[…]
Till the day that we meet again
On our street, I want to believe
[…]
Till the day that we meet again
At our place, just let me believe
In the chance that you'll come
Take my hand and never let me go
Take my hand
And believe
We can be
Together evermore
[…]
Still I hope someday you'll come and find me
Still I know someday you'll come and find me”.
VI. f) The Theme of Reunion Explained?
The last point I want to hit on is the concept of reunion. In OG, this theme was pretty much dominated by the Jenova Reunion. To an OG fan back in 1997, “reunion” meant “Sephiroth and Jenova’s evil plan”. However, in the Remake trilogy, the theme is expanded into something more. The first time Cloud meets Aerith in Remake, she gives him a flower and tells him something she didn’t in OG:
“Lovers used to give these when they were reunited...”
In addition, we’ve already talked about how part 5 of “Aerith’s Theme - The Cetra” from the Remake OST tells the story of Cloud and Aerith’s reunion (see section “V. b) ii. 2)”).
Many moments exclusive to the Remake trilogy serve the same purpose: linking the theme of reunion to Aerith. This expansion of the theme is highly significant. Our theory is that the Remake trilogy exists to reunite Cloud and Aerith, so the fact that the trilogy would implement so many Clerith-centric references to reunion is great support for our theory.
VI. g) i. The Leslie-Cloud Parallel
Let’s consider another instance involving the reunion flower in Remake, more precisely, the chapter 14 subplot surrounding Leslie’s lost lover. In case you need a refresher, Leslie is one of Corneo’s lackeys, although he secretly plans to betray him. He once had a fiancée and things were looking up until she was selected as one of Corneo’s brides. The day before she disappeared (presumably taken by Corneo), his fiancée broke up with him with no explanation. It was confusing and left Leslie perplex. As she broke up with him, she returned a necklace to him, one with a flower pendant. Of course, that flower is the very same reunion flower Aerith gives Cloud in chapter 2.
Evidently, Leslie and Cloud are going through parallel situations. At this point in time, Aerith was just kidnapped by Shinra, and Cloud is on his way to get her back. Both their loved ones have been taken by tyrant rulers, one being slumlord Corneo and the other being the Shinra government. In fact, even Leslie and Cloud’s attitudes share similar disillusioned, cold and stoic qualities. Leslie’s fiancée would evidently be paralleled by Aerith.
The most obvious proof of the Leslie-Cloud parallel is written plainly on the list of Remake’s chapter 14 main scenario objectives. Objective 7, called “For the Reunion”, consists of receiving the grappling guns needed to reach topside and save Aerith. The description of the objective reads as follows:
“Leslie gives them grappling guns, and they wish each other luck in reuniting with their respective loved ones. Leslie walks off, and the three prepare to climb the wall.”
The grappling guns are “For the Reunion”, because evidently, the loved one Cloud wants to reunite with is Aerith.
All this is simple and apparent enough. Just the fact that the theme of reunion is linked to Clerith in this way is proof enough, but there’s another layer to the Leslie-Cloud parallel. Not only does Leslie’s situation reinforce the concept of a Clerith reunion, it also mirrors the specifics of our theory: namely that Cloud will save Aerith from specifically Sephiroth (represented in Leslie’s scenario by Corneo) and that Cloud will take the initiative to accomplish this reunion. These two specific aspects of our theory are reflected by Leslie’s circumstances, meaning the Leslie-Cloud parallel not only pushes the theme of reunion, but also supports our specific theory.
VI. g) i. 1) The Separators: Corneo and Sephiroth
I’ll first prove that Leslie’s scenario is not meant to echo Cloud’s separation from Aerith at the hands of Shinra —or at least not exclusively—, but rather Cloud’s separation from Aerith at the hands of Sephiroth. Corneo would therefore be paralleled by Sephiroth rather than the tyrannical Shinra government.
The first piece of proof for the Corneo-Seohiroth parallel lies within the way in which Leslie’s fiancée broke things off: by lying. Aerith also lies to Cloud to create distance between them, but not pertaining to her kidnapping— rather, pertaining to her fated death. Since Sephiroth is Aerith’s killer and not Shinra, Corneo’s role in the Leslie-Cloud parallel is analogous to Sephiroth’s rather than Shinra’s.
There are two pieces of evidence that the Corneo-Sephiroth comparison makes more sense than the Corneo-Shinra one. The first lies in the fact that Leslie’s breakup resembles Cloud’s resolution scene: the topic of Cloud’s resolution scene is Aerith’s fate at the hands of Sephiroth rather than her kidnapping by Shinra, meaning Corneo and Sephiroth are the antagonists of both heartbreaks.
Let’s examine Leslie’s breakup. Here is how his fiancée broke things off, taken from the English script of Remake’s chapter 14, with tone indicators added by me in bold:
“Fiancée: It was all just a dream, wasn't it[?]
Fiancée: (Hopefully) But one day…
(She trails off, then shakes her head and stops herself.)
Fiancée: (Sadly, hopelessly) — no. Time to wake up. And forget.
(She walks away.)”
Now, here is a more literal translation of this quote from the original Japanese (verified by me via DeepL), with tone indicators added by me in bold:
“Fiancée: It was only just a dream we had / We were only dreaming...
Fiancée: (Hopefully, as though as a hail Mary) In the language of the flowers...
(She trails off, then shakes her head and stops herself.)
Fiancée: (Sadly, hopelessly) — no. You should forget about me.
(She walks away.)”
Leslie’s fiancée is clearly breaking up with him to spare him the pain of blaming himself for not being able to protect her from Corneo, as she knows it’s too late for her to escape from the slumlord’s clutches. We know this because we understand that the pendant she gave back to him symbolizes a reunion (especially between lovers, as Aerith told Cloud in chapter 2). In fact, the Japanese version of the script reveals that the fiancée was about to reveal the meaning of the flower, perhaps in the hopes that they would find each other once more, but she lost her nerve at the last second. Notice that she tells Leslie two specific things. One: their love or their future together was only a dream, meaning that it wasn’t real. Two: he should forget about her, because the dream is over now and it’s time to wake up from it.
If you’re finding this familiar, then you might be ahead of me. Let’s take a look at what Aerith says to Cloud in his resolution scene, also in the English script of Remake’s chapter 14, with tone indicators added by me in bold:
“Aerith: […] you can’t fall in love with me. [It]’s not real […]. (With a sigh, as though from sadness or difficulty, but resolutely) It’s almost morning. Time to go.”
Now, here is a more literal translation of this quote from the original Japanese (verified by me via DeepL), with tone indicators added by me in bold:
“Aerith: You can’t let yourself fall in love with me. [It]’s only your imagination […]. (With a sigh, as though from sadness or difficulty, but resolutely) Looks like it’s already morning. Time for me to go.”
Just like Leslie’s fiancée, Aerith is rejecting or denying Cloud’s love for her in order to spare him from the pain of not having been able to be with her before her death, as she believes it is inevitable. Just like the fiancée, Aerith also tells Cloud two things. One: their love is imaginary or isn’t real. Two: it’s morning, and she has to go (she says this right before Cloud wakes from the pseudo-dream).
In both cases, the women know something about their fate that the men don’t and are hiding this impending tragedy from them. Just like Leslie’s fiancée, Aerith uses well-intentioned deception to protect her loved one from the pain that will come from her fate— the lie, of course, is that their love isn’t real. Both women are hopeless, and both men are initially clueless. Aerith’s resolution can’t be about her kidnapping, because Aerith thinks her rescue is anything but hopeless— she’s sure Cloud will come save her from Shinra. She says so herself in OG’s disk 1, chapter 8:
“Cloud: Aeris!? You safe?
Aeris: Yeah, I'm all right. I knew that [you] would come for me.”
What Aerith is so resigned about in Cloud’s resolution scene isn’t her kidnapping, but instead her fated death at the hands of Sephiroth. Nojima hints at this in FFVII Remake Ultimania:
“If you know Aerith’s fate, then this line would really pull at your heart strings […]” (section 08 “Secrets”, “Development Staff Interviews, Part 2: Tetsuya Nomura, Yoshinori Kitase, Yoshinori Kitase, Kazushige Nojima”, page 744).
Here is what codirector Toriyama had to say on Aerith’s words:
“[While] these words are intended for Cloud, I think Aerith is partly speaking them to herself. The contents of her request may be at odds with how she truly feels inside” (FFVII Remake Material Ultimania Plus, VA Script Notes, “A Dream Shown by Aerith”, “Scenario Staff Q&A - Answered by Motomu Toriyama”).
These two quotes by the devs show that Aerith is trying to protect Cloud from her death. Therefore, the Corneo-Sephiroth parallel is far more apt than the Corneo-Shinra parallel.
The second piece of evidence supporting my belief that Corneo mirrors Sephiroth and not Shinra in the Leslie-Cloud parallel is the inclusion of the theme of revenge that crops up in the following piece of dialogue:
“Tifa: Why did you wanna come down here?
Leslie: Revenge. I know I need to let go, but I can't. I need closure, 'cause without it... I'll never be able to move on” (Remake, chapter 14).
Leslie’s sentiment toward Corneo resembles Cloud’s feelings toward Sephiroth after Aerith’s death. Revenge links Cloud to Sephiroth, not to Shinra. Corneo and Sephiroth reflect each other in that, as a consequence of their actions toward a woman, the man who loves her desires revenge.
Additionally, it looks like Leslie’s obsession with revenge as a means to closure is the reason he didn’t bother trying to understand the message his fiancée left him with: he’s focused on his hate rather than his love, and it’s hindering him. He doesn’t succeed in killing Corneo either: his focus and energy are misplaced. Cloud’s desire for vengeance against Sephiroth is also depicted as an obstacle to accomplishing his goals (see how in section “III. c)” of my previous literary analysis). Once more, the Corneo-Sephiroth parallel fits far better than a Corneo-Shinra perspective.
VI. g) i. 2) The Reunion Seekers: Leslie and Cloud
The other aspect of the Leslie-Cloud parallel that supports our theory is that in both scenarios, they both take charge of the situation and decide to actively seek reunion with their respective lovers. The following dialogue excerpt, supplemented by the VA script notes, shows Leslie’s initiative:
“Tifa: [Your fiancée] could still be out there.
Barret: Can never be sure how much someone means to ya till they're gone. Don't give up on her yet.
Leslie: (Looks at the flower pendant, [recalling his lover’s words) A message in the language of flowers… I wonder what she meant by it.
[…]
Tifa: Reunion.
Leslie: Huh?
Tifa: In the language of flowers, it means ‘reunion.’
(Leslie shifts his gaze from Tifa to the pendant and stares at it for some time. At last he understands the words his lover left him. With that, as if his mind has been made up, he clutches the pendant and hangs it around his neck.)
Leslie: Then I guess I’ll just have to find her first” (FFVII Remake Material Ultimania Plus, VA Script Notes, “Other Notable Stage Directions - Chapters 14-16”).
Take note of Leslie’s final response and the determination with which he speaks: “Then I guess I’ll just have to find her first”. Remember that we’re searching for evidence that Cloud is going to be the one reaching out to Aerith in the Remake trilogy, and that it’s his turn to take his future into his hands. He must be more attentive, more active this time. And Leslie’s words of determination reflect this perfectly. Leslie must find his fiancée first, just like Cloud has to be the one to offer his hand to Aerith in the Remake trilogy and fight for her. This is exactly what our theory is all about.
VI. g) i. 3) Delayed Realizations
Interestingly, not only does Leslie’s determination mirror Cloud’s, but both men are depicted as realizing the truth too late. Just like Leslie only began searching for his fiancée six months after her disappearance, Cloud only realizes he loves Aerith in OG once she’s died. It took him this long to actually get somewhere in his mission to reunite with her— “somewhere” being the Remake trilogy.
Even Barret’s words highlight the lovers’ delay: “Can never be sure how much someone means to ya till they're gone”. Barret would know: he lost his wife Myrna, whom he loved dearly. The devs have Barret comment on the situation as a man whose lover died, mirroring Cloud’s situation in OG. Just as Barret says, Cloud only truly realized the strength of how he felt for Aerith in OG once she was gone. The gunman’s words apply to both Leslie and Cloud’s tardy initiatives. Regardless of this delay, both men are now determined to see their respective reunions through.
The degree to which the Leslie-Cloud parallel fits our theory is a great sign of its validity: even the details are lining up!
VI. g) ii. Reunion in the Theme Songs
Too easy: in our analysis of the lyrics of the theme songs, we covered how both texts include the theme of reunion. “No Promises to Keep” is especially relevant (see section “VI. e) ii.”), as the entire song is Aerith hoping against fate for a reunion with Cloud (even if you believe the song is about all her companions, that still includes Cloud).
On top of these reunion-themed lyrics, during Aerith’s in-game performance of “No Promises to Keep” at the Gold Saucer production of Loveless, her yellow blossoms signifying reunion bloom all around her as Cloud watches her, captivated.
Another great sign for our theory: the highly significant theme songs are on our side!
VI. g) iii. Waking Up Reunited
The thing I want to juxtapose to our theory is a small yet special moment in chapter 2 of Rebirth that stuck out to me like a sore thumb and got me really excited about sharing it with you. This moment occurs after the battle against the Midgardsormr. We’ll be comparing it to two other clips, describing all three in chronological order, and making deductions based on their similarities.
The first clip I want to address occurs in chapter 8 of Remake (1:32-2:12). There are a couple of things I want to point out in this scene. First, Aerith wakes Cloud from unconsciousness with a cute call of “Hello~?”. Second, despite pretending that he doesn’t, he immediately recognizes her. The VA script notes prove it:
“Aerith: Nice to meet you again.
Cloud actually remembers Aerith, but he pretends not to, perhaps wishing to make himself look cool.
Cloud: Again, huh?
Aerith: What? You don’t remember? How about…the flowers?
Cloud looks at the flowers at his feet and pretends as if he’s only just remembered.
Cloud: Oh, the flower seller” (FFVII Remake Material Ultimania Plus, VA script notes, “Reuniting with Aerith”).
So: she wakes him with a cute call, and he recognizes her. Also note that these two elements also apply to the OG church reunion scene.
Now onto the Rebirth chapter 2 scene that stuck out to me. After Cloud is saved from the Midgardsormr by Sephiroth, Cloud wakes from an unconsciousness spell with Aerith calling for him (7:20-7:34).
Once more, Aerith wakes him with a cute call (this time, it’s “Wakey, wakey!”), and Cloud recognizes her. In this Midgardsormr clip, unlike their reunion in the church, Cloud verbalizes that he remembers her. This time, there’s more: next, Aerith tells Cloud “おかえり, クラウド”, or “okaeri, Cloud”, which translates to “welcome back, Cloud”. “Okaeri” is what you say in Japanese when someone has returned home. In the third clip we will analyze, Aerith says “okaeri” to Cloud once more. But first, let’s break down this second clip.
I don’t know about you, but this cutscene felt extremely weird to me when I first encountered it. That is, it would have been, if not for the theory I’d begun formulating at that time.
You see, the devs could have chosen for Aerith to ask Cloud if he remembers his own name or where they are, if he’s okay, or check if he responds to his own name. In fact, asking someone who’s been hit on the head to say their own name is a much more common reaction to them finally waking up than asking them if they remember you. Even stranger is Cloud’s reaction: he could have answered “Yeah, you’re Aerith,” or “I remember everything, I’m fine”. Instead, he says her name with this airy and wonderstruck tone. He sounds like he’s opening his eyes to something mystic rather than his comrade leaning over him, like he’s seeing someone unexpectedly for the first time in a while… or rather like he’s waking from a trance of some kind— a trance in which he did not remember Aerith, and now he does. You may see where I’m going with this.
Let’s examine the third clip, wherein Aerith tells Cloud “okaeri” again. More specifically, in chapter 14, Aerith welcomes Cloud back when he snaps out of his zombified, Sephiroth-controlled state and runs toward her. Of course, it’s the sight of her and his memories of meeting her in chapter 2 of Remake that shake him awake (2:17:43-2:18:02).
For a third time, Aerith wakes Cloud. This time, she’s pulling him out of a trance and back to himself. And for a third time, Cloud remembers her. In fact, it’s remembering her that wakes him up. Cloud calls her name and Aerith says “okaeri” in both the post-Midgardsormr cutscene and this third clip. And in both scenes, not only does Cloud return to himself the way someone returns home (recall that “okaeri” is used to welcome someone back home), but he’s also returning to her, recognizing her as his home.
Now we’ve got three scenes lined up: the church reunion scene (both in OG and Remake), the Midgardsormr scene and the hand-reach scene. All three of these recognition scenes feature Cloud being woken up by Aerith and remembering who she is. The main difference is that, in the scenes among these three that are exclusive to Rebirth, Cloud’s return to Aerith is far more meaningful, as he already knows her name, and knows more about who she is to him. Evidently, in the OG church reunion scene, Cloud only remembers being sold a flower by this girl. In the Remake version, he remembers the same thing, plus the attack of the whispers. So there’s something much more weighty about the Rebirth recognition scenes: he remembers more, and he remembers deeper. These aren’t just recognition scenes, they’re also mini-reunions. Of course, as we’ve already analyzed pertaining to the hand-reaching scene, Cloud remembering Aerith is followed by him being the one to take action and run toward her, eager to save her, because she means the world to him. When you place the Midgardsormr scene between the church reunion scene and the hand-reach scene, an evolution of Cloud waking up and remembering Aerith is formed. Each mini-reunion scene adds a piece to the story: the church scene informs us that Cloud and Aerith are meeting again, the Midgardsormr scene tips us off that something mystic is going on from Cloud’s tone when he says Aerith’s name, and the hand reach scene tells us that as a consequence of remembering who Aerith is, Cloud saves her from falling to her death and saving her. “Meeting again”, “mystic”, and “saving Aerith”: these are the keywords of the mini-reunion scenes. They are also the keywords of our theory on Cloud’s mission to save Aerith. This time around Cloud knows more and is more conscious about how he feels for Aerith, just like he feels more when in the hand-reach scene in Rebirth compared to the church reunion scene in Remake. From the latter scene to the former, Cloud gradually wakes up and remembers his love for and loss of Aerith in the OG more and more. Each mini-reunion brings him closer to saving her when he blocks the masamune. This is why I am certain that in part 3, whether Cloud comes to his full senses or not, whether he remembers the events of OG or not, he will save Aerith this time. The Remake trilogy is centered around Aerith, after all. In fact, don’t take it from me, take it from Nojima:
“Aerith's the most important character in the remake so we paid special attention to her lines” (FFVII Remake Ultimania, section 08 “Secrets”, “Development Staff Interviews, Part 2: Tetsuya Nomura, Yoshinori Kitase, Kazushige Nojima”, page 744).
I have full confidence in this fact: one way or another, these two will have a happy ending. This is Cloud’s second chance, and as he swore in “Hollow”, he is not losing her again. That is why I don’t think you should fret, and that our Clerith hearts will be very happy to see these two together again for good in part 3.
VI. h) Zooming In
In fact, this zooming-in method of directing players’ attention to important narrative beats is far from new.
VI. h) i. Changing Fate
Let’s divert our attention to Nanaki’s Skywheel date (2:28-3:30). The dialogue goes like this: Nanaki brings us the Whispers and suggests the party might eventually forget about their existence, and Cloud says that frankly, if it’s impossible for them to change fate either way, then it would be better for them to forget to Whispers altogether.
This is a very clear message from the devs: “There would be no point in including the Whispers in the Remaketrilogy if we did not make use of their defeat”. They’re telling us through Cloud’s dialogue that they know it would be foul play and bad writing to introduce the theme of defying fate if it didn’t eventually pay off.
As if it weren’t clear enough what the devs are referring to, Nanaki brings up Aerith’s death directly after Cloud delivers the devs’ message to us. He actually makes Cloud promise to save her. This is pretty on the nose. By promising Nanaki he will protect Aerith, the devs are promising us the same. I’m certain that part 3 will deliver on this promise.
If you still aren’t sold, I’d like to direct your attention to the framing of the shot where Cloud says “If we can’t change [fate]” (2:49-2:51). There’s a zoom-in on his mouth, which is a visual cue that translates to “what this character is saying right now is important to the plot”. It’s very indiscreet in theory: the camera literally hones in on the invisible words as though the script has them highlighted, italicized triple-underlined and in bold.
VI. h) ii. Aerith’s Knowledge
We’ve seen the Remake trilogy use this camera framing at least twice so far. The first time occurs in Remake’s chapter 8, before it becomes clear that Aerith knows things from the OG game that she wouldn’t normally know if this were just a remastered version of the same 1997 plot. I’ll let Remake Ultimania‘s description of this moment speak for itself:
“When Cloud and Aerith return the rescued children to Oates, the man in the tattered black cloak shows up again at the hideout. The moment the man grasps Cloud’s arm, he’s overcome by another violent headache and sees a vision of Sephiroth. Cloud wonders if this man who supposedly died five years ago could possibly still be alive. When he says as much to Aerith, she gives him a vague reply” (FFVII Remake Ultimania, section 04: “Scenario”, “Chapter 8 Main Story Digest”, page 256).
Aerith’s “vague reply” is accentuated by a very deliberate zoom-in on her mouth (1:18:05-1:18:09), and therefore her words.
The framing of this shot indicates to us that what Aerith says provides an important hint as to the plot’s direction. Sure enough, with hindsight, it’s easy to see that’s true.
VI. h) iii. Tifa’s Question
Another time this framing is used is in chapter 1 of Rebirth, after Cloud recounts the Nibelheim incident. Tifa asks the group why Sephiroth is choosing to come back now, after five years (37:55-37:58).
Once more, we are being signaled that the reason Sephiroth chose to return at the moment he did is significant to the plot, but cannot be revealed explicitly yet. The reason why Sephiroth took five years to return is because that’s how long it took for Cloud to get back on his feet after the Nibelheim incident: Sephiroth wants and/or needs to manipulate Cloud in particular rather than all the other people with Jenova cells in them. It took five years for Cloud to not only go through Hojo’s experiments but also escape Shinra and make his way to Seventh Heaven, where Tifa nursed him back to health— therefore, it took five years until Sephiroth’s favorite pawn was available to be used. There are a few reasons why Cloud is the one Sephiroth wants to use, and all of them would be spoilers at this point in Rebirth to players who don’t know the OG plot. The devs can’t reveal any of them yet, but they do indicate via a close-up shot of Tifa’s mouth that her question is important.
VI. h) iv. The Takeaway
As you can see, this framing of characters’ mouths when they speak signals a plot-significant piece of dialogue. This means Cloud’s words on his gondola date with Nanaki can’t be brushed off as a red herring or an unimportant or throwaway line: it has narrative weight.

VII. The Devs

I think it’s important to remember the devs and their commitment to the world of FFVII. They know best for this story, and they’ve proven it to be true many times over. There are many things about the devs’ intentions that the fandom don’t seem to know that I think would give you confidence to find out.
VII. a) Shifting Themes
Good storytellers don’t introduce themes as a way to pull the rug from under audiences’ feet by later rendering them completely irrelevant to the plot.
In other words, the devs would not have introduced the notion of fate as an antagonistic force in Remake, nor allowed the players to defeat it in chapter 18, had they planned for these themes not to pay off at all. Think of how good FFVII OG and FF stories in general are, how strong the writing is from a narrative point of view. Nothing is included for no reason or for a cheap reaction— especially not a central theme of a story. Fate and defeating it is a huge point of Remake, and not for no reason.
I mean, think about a storyline all about defying fate ending with a shrug and a “Oh well, we tried.” It would be ridiculous! The devs are better than that.
VII. b) What the Devs Want
The devs are well aware that fans of FFVII have been begging for Aerith’s resurrection since 1997. All those petitions, all those myths of a revival hack… SE knows about them all too well. They were even referenced by FF’s 30th anniversary expo, which partly promoted Remake:
“No one expected [Aerith’s death] in the middle of the story. Rumors of a secret way to revive Aerith spread, and it was clear players were having a hard time saying goodbye to her too. Even now, twenty years later, it still feels like a shocking turn of events” (Final Fantasy 30th Anniversary Exposition Pamphlet, page 36).
Hamaguchi, codirector of the Remake project, commented on these rumors:
“Interviewer: Do you have a favorite fake rumor about the original FFVII?

Hamaguchi: I hear a lot about Aerith coming back to life and that's something that's very interesting to hear” (Hamaguchi interview: “129 Rapid-Fire Questions Answered About Final Fantasy VII Rebirth”, by Game Informer).
The devs are also aware of how beloved Clerith is to the FFVII fandom, especially in Japan— in fact, the only FFVII ship name that is an official iOS search term on the Japanese Apple Store is Clerith’s (“クラエア” or “kuraea” in Japanese). Aerith herself is a widely beloved character, particularly, once more, in Japan. For instance, Famitsu and NHK’s recent polls on the best FF heroine and on the best FF character in general both resulted in Aerith ranking number 3, beaten only in the latter poll by Cloud at number 1 and FFX’s Yuna at number 2.
The devs know how well-loved both Clerith and Aerith are. And in fact, they love Aerith at least as much as we do:
“Cloud's feelings [of guilt] cannot be resolved by anyone other than Aerith. I tried to convey [that Aerith is saying to Cloud] ‘I'm still here for you’” (FFVII Reunion Files, Nojima’s note on Aerith’s character file, page 58).
&
“When I saw the finished product of [Aerith’s face in] CG, I thought, "Oh, isn’t she so cute?” (FFVII Reunion Files, Nomura’s note on Aerith’s character file, page 58).
&
"The idea of having Aeris die during the story had a great impact on all the dev staff," Toriyama explained, "and personally I decided to dedicate my efforts to depicting Aeris in as appealing a way as possible, so that she would become an irreplaceable character to the player in preparation for that moment" (Toriyama interview “Final Fantasy anniversary interview: Toriyama speaks” by VG247).
The devs care about Aerith, and they’re fully aware we do too.
I think a lot of people have it in their heads that the devs don’t want anything to change from the OG story, but there’s a lot of evidence that says otherwise. Codirector Toriyama spoke on this, stating the following about the production process of Remake:
“[…] there were times the original version became a hindrance. Specifically, staff members with a strong attachment to Final Fantasy VII would often hold themselves back for fear of deviating too much from the original. When we created the original game, we obviously didn’t feel bound in that way. We were passionate about creating a brand new Final Fantasy title, and so we dove in and embraced whatever seemed most interesting to us. We wanted to take that approach this time as well, so we made a special effort to liberate ourselves whenever we held back, remembering that it was okay to do the things we wanted to do” (FFVII Remake Ultimania, section 08 “Secrets”, “Development Staff Interviews, Part 1: Motomu Toriyama, Naoki Hamaguchi, Teruki Endo”, page 737).
Codirector Nomura said the following:
“When I asked Nojima if he’d write the scenario, I was clear about my demands up front. I said, ‘If we're going to remake Final Fantasy VII, I want it to be done like this.’ At that point, I was intent on making something more than just a remake. [Similarly to how] the battle system this time incorporates elements of the original game’s ATB mechanics [while] also been reborn using a real-time approach […], I wanted to make a story that players would feel is fundamentally Final Fantasy VII but also something new” (FFVII Remake Ultimania, section 08 “Secrets”, “Development Staff Interviews, Part 2: Tetsuya Nomura, Yoshinori Kitase, Kazushige Nojima”, page 745).
Clearly, the devs don’t want to be bogged down by the OG, and are making efforts to do things the way they want to rather than the way they were previously done. The newer generation of developers such as codirector Hamaguchi is also involved in these story changes:
“Interviewer: There are also drastically more scenes with Sephiroth than there were in the original game.
Nojima: We weren't planning on having him appear so much at first— the idea was only to hint at his presence. But we changed our approach partway through and became more proactive with having him appear, after which the number of scenes he features in rapidly increased.
Nomura: Hamaguchi [codirector Naoki Hamaguchi] came up to me one day and said in a mysterious tone, ‘I'd like to talk to you about something.’ He asked me about having there be a battle with Sephiroth in Midgar. In the original game, Sephiroth’s true body is located elsewhere, so he didn’t think I'd give in to the idea so easily. I think he even prepared materials to persuade me. But in the end I agreed readily [laughs]” (FFVII Remake Ultimania, section 08 “Secrets”, “Development Staff Interviews, Part 2: Tetsuya Nomura, Yoshinori Kitase, Kazushige Nojima”, page 746).
Kitase, the producer of the Remake trilogy, even says that after working on this project for so long, and after spending almost 30 years on the FFVII project and getting to know the characters, he has realized that:
“The more [he works] on it, the more [he wants] to make all these characters happy. [He wants] to give them a happy ending. The rest of the team’s opinions [obviously] also have to be taken into consideration, so it won't be all happiness and rainbows. But [he] just [wants] to make [the characters of FFVII] happy” (Kitase and Hamaguchi’s interview “Final Fantasy VII Rebirth’s Producer Just Wants 'the Characters to End Up Happy'”, by Vandal, translated by me).
Kitase is indeed only one developer, but he’s the producer of this project: that’s the very top position. He oversees everything and nothing goes without his approval. That counts for something. Of course, Kitase is fair and values the input of all the devs, so of course it won’t be “all happiness and rainbows”— but I sincerely believe there’s a big chance that Cloud and Aerith are heading toward their happy ending. Even if this theory is completely bogus, I want to have faith that the devs would not sacrifice good storytelling for nostalgia and a conservative attitude toward preserving the OG story, as that would be cheap of them, and we have not known them to be cheap. This game truly matters to them, so I think they deserve our faith.
(conclusion in
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2024.05.16 17:11 ZombieOk2456 Someone I’ve been playing with for a couple weeks turned out to be a child and now I feel uncomfortable.

TL;DR: Found someone to play with using the tag search, found out it’s a kid I can’t even understand, looking for adults to play with.
I added this guy with the tags Lego, Survival, and Mic Off. It was going great until he started inviting his friends, which I didn’t really care about because we were on a fresh world instead of my main one—but I kept having to kick one of his friends because they kept breaking my builds and emptying my chests and every time I kicked them, he kept inviting them back. Blocking them didn’t even help. I ended up kicking and deleting him too so he’d get the hint, but he immediately tried to add me back and I felt bad so I accepted.
The last straw for me was when he had his mic on the other day and not only did he turn out to be a kid, he was French so I couldn’t even understand a single thing he was saying. Well, that and he took the very few amount of rubies, blast core, shells, and brute scales that I had.
I’m 30…sometimes I play with my nephews or my friend’s kids when their friends aren’t online but it’s different because I know them personally, and I can understand them. This makes me uncomfortable, especially considering Lego is my main game/mode now and I’m on almost every day. Kids just play different and I’m not about that in this grindy of a game.
So I guess I’ll try here…
Looking for a group of some regularly active adults to play with.
-New world or existing idc I don’t mind the grind and I don’t use others’ resources or tools without permission.
-Prefer mic off but I have one if needed.
-I have all the item shop sets except Durr Burger and the new Star Wars decor.
-Usually play typical survival but lately been playing with the settings stamina off, drop inventory on elim off, friendly fire on, and animals removed on elim off.
If interested, please comment or DM me your display name so I can add you. I set my accepting friend requests to off for now because I deleted the kid gang and I know they’re going to try to re-add me again.
submitted by ZombieOk2456 to LEGOfortnite [link] [comments]


2024.05.16 16:57 Hottdoggbunn [IOS][2008-2012] Old Medieval Fantasy Tower Defense Game

I’m trying to remember a game a I played growing up where it was a PvP tower defense system where you had to summon fantasy monsters to kill the other guys castle. You could summon goblins as the first one. There was a demon chick who could summon fire tornadoes. There was a mermaid ghost with a spear. I also remember that they would make gushy sounds and leave blood behind when they die. It was 2D so they just went straight across the screen no weird lanes or anything there was just 2 towers and you had to summon your monsters before the other player or AI would kill your tower with the monsters. I’ve been trying to find this game forever but I can’t remember much of it. It was definitely like medieval fantasy times with castles and all that. I remember there was horns playing too sometimes if your enemy summoned like meterors or something but it was definitely medieval times fantasy.
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2024.05.16 16:56 AdrianM1996 Type me (repost)

I’m posting this again because I didn’t really get any satisfactory answers.
I always got INTP or ISTP on those free tests but I’m not sure.
• How old are you? What's your gender? Give us a general description of yourself.
I am a 27 years old trans man. I have been socially transitioning for nearly 4 years and medically transitioning for 7 months. I’ve uprooted my life in more ways than one and it’s by far been one of the best decisions I’ve made.
• Is there a medical diagnosis that may impact your mental stability somehow?
I have been struggling with depression and anxiety on and off since my adolescence and probably have ADHD or autism as well.
• Describe your upbringing. Did it have any kind of religious or structured influence? How did you respond to it?
I’m an only child. My mum’s always been something of a fire-cracker and has struggled with alcoholism and emotional abuse from her mum. She always had very high expectations of me and she’s probably part of the reason why I have such unreasonable expectations for myself. My dad is a lot more chill even if he doesn’t get me 100 percent of the time. Ultimately, I think they tried their best. My parents aren’t particularly religious but I went to a Catholic school until I was nine. I never really bought into it and it was a relatively chill school but it probably affected me in some way.
• What do you do as a job or as a career (if you have one)? Do you like it? Why or why not?
I honestly haven’t been able to hold down a stable job at all. After getting a pretty useless degree, my jobs have all been crappy and short-lived and I never really figured out what I wanted to do with my life. I wanted to be a writer or an artist but I have a near permanent case of creative burnout. I’m a part-time zookeeping student right now.
• If you had to spend an entire weekend by yourself, how would you feel? Would you feel lonely or refreshed?
It depends. If I’ve had a busy week I’ll welcome the peace and quiet. If things have been quiet I’ll get bored and a bit lonely.
• What kinds of activities do you prefer? Do you like, and are you good at sports? Do you enjoy any other outdoor or indoor activities?
I have a mixture of indoor and outdoor hobbies. I like gaming, especially RPGs, builders, and dumb shooters. I also enjoy card games and board games and I’ve recently started picking up chess. I like watching movies and anime, particularly horror and action. I used to read a lot of fiction but I find myself too distracted these days. If I do read it’s usually nonfiction about a topic I’m interested in or academic works.
In terms of outdoor hobbies, I’m only just opening up to them as I’ve been a particularly notorious shut-in for a lot of my life. I enjoy nature walks, working out, bouldering, gardening, and swimming. I’m not amazing at sports but I wouldn’t say I’m completely useless either. I prefer more solitary activities to team based ones. I have a bit of a competitive streak and exercise helps keep it in check.
• How curious are you? Do you have more ideas then you can execute? What are your curiosities about? What are your ideas about - is it environmental or conceptual, and can you please elaborate?
Very curious. I usually have a couple of ideas on the go but I wouldn’t say I’m overflowing with them. My curiosities are usually about the natural world, video game lore, and new hobbies I may want to take up.
• Would you enjoy taking on a leadership position? Do you think you would be good at it? What would your leadership style be?
I could be an okay leader if no one else was able to take up the position but I would be anxious about the responsibility and expectations others have of me. I’d like to think I’m firm but fair.
• Are you coordinated? Why do you feel as if you are or are not? Do you enjoy working with your hands in some form? Describe your activity?
I’m okay. I can match other people’s movements quite well. I can get a little bit careless and clumsy when I’m distracted or anxious though.
• Are you artistic? If yes, describe your art? If you are not particular artistic but can appreciate art please likewise describe what forums of art you enjoy. Please explain your answer.
Back when I used to draw, I drew a lot of tattoo designs and illustrations. Like something you’d find on an album cover or a book cover. I also drew many of the creatures and characters I wrote about. I’m have an eye for colour and I am drawn to art-deco and art-nouveau aesthetics.
• What's your opinion about the past, present, and future? How do you deal with them?
The past, while not always easy to revisit due to fuzzy memories or trauma, has led me to this very moment. I try to take every day as it comes and that has helped me a lot. I am nervous for the future as I have few concrete plans and life may throw me a curve ball. But I am also excited to see what has in store for me.
• How do you act when others request your help to do something (anything)? If you would decide to help them, why would you do so?
It depends who’s asking and what they want help with.
• Do you need logical consistency in your life?
Absolutely.
• How important is efficiency and productivity to you?
Efficiency is pretty good. Work smarter, not harder and all that. Productivity less so. I’m just happy when I get things done.
• Do you control others, even if indirectly? How and why do you do that?
Not really. Unless they are negatively impacting me or other people I prefer to leave people to their own devices.
• What are your hobbies? Why do you like them?
Pretty sure I already answered this question.
• What is your learning style? What kind of learning environments do you struggle with most? Why do you like/struggle with these learning styles? Do you prefer classes involving memorization, logic, creativity, or your physical senses?
I’m a visual and hands-on learner. I suck at internalising verbal instruction. I despise overly rigid learning environments so I struggled a lot in school. I enjoy learning at my own pace and by going out and doing things first-hand.
• How good are you at strategizing? Do you easily break up projects into manageable tasks? Or do you have a tendency to wing projects and improvise as you go?
Improvise but I try to make a basic structure that I may or may not deviate from.
• What are your aspirations in life, professionally and personally?
To be the best version of myself I can be and live the most fulfilling and rich life I can.
• What are your fears? What makes you uncomfortable? What do you hate? Why?
My two biggest fears are quite abstract and they are being aimless and being trapped. I’m also mildly agoraphobic and afraid of wasps. I hate wilful ignorance and bigotry, especially when those things actively make the world a worse place for everyone.
• What do the "highs" in your life look like?
I feel alive, happy, and a zest for life. I feel like I’m running on a motor and that I can do anything I want.
• What do the "lows" in your life look like?
When I feel low, I get in a funk and it’s very hard to get out. I literally find it impossible to relax unless someone is there to get me out of my head. If I’m not careful I can get isolated. And that’s when I start to spiral.
• How attached are you to reality? Do you daydream often, or do you pay attention to what's around you? If you do daydream, are you aware of your surroundings while you do so?
Sometimes I let my mind wander, particularly when I’m listening to music. It doesn’t take much to bring me back to reality though.
• Imagine you are alone in a blank, empty room. There is nothing for you to do and no one to talk to. What do you think about?
I’d probably go a bit mad and try to devise an escape plan.
• How long do you take to make an important decision? And do you change your mind once you've made it?
I like to take my time to weigh out the pros and cons. I make stupid decisions when I’m rushed. I may change my mind if circumstances change and it’s not going to inconvenience me too much.
• How long do you take to process your emotions? How important are emotions in your life?
A long time. My emotions are a mess and I barely know what I am feeling half the time. Journaling has helped me make sense of them and processing them to a degree.
• Do you ever catch yourself agreeing with others just to appease them and keep the conversation going? How often? Why?
Not really. I either stay quiet or try to disagree with them in a productive way depending on how bold I’m feeling at the time.
• Do you break rules often? Do you think authority should be challenged, or that they know better? If you do break rules, why?
I follow rules if they are there for a good reason. Like waiting in line. If they’re stupid rules I have less qualms about breaking them.
submitted by AdrianM1996 to MbtiTypeMe [link] [comments]


2024.05.16 16:53 Naive-Bullfrog5629 To break up or not to break up?

This past year has been the hardest year I've ever had. I'm a 25 year old female and I have a son that just turned 1! It started when he was born, my fiancé got fired because they messed up his leave for having our son. I started back work after he got fired. I worked for 7 months by myself supporting the both of them. We talked about it before i started work if it was too much for me he was supposed to get a job if i couldn't do it by myself. I begged his father to get a job and he wouldn't because i made enough to support everyone and we only had the one truck . I quit (at this point I was restless and freaking out as a first time mom. he got a job. He was working 6-7 days a week working 10 hour shifts. I wanted to work but with him having our only truck I couldn't get a job because of lack of transportation and when my fiancé would get home he wouldn't have energy to take care of our son. He got laid off from that job so I found a job we could work together, after two weeks he pointed out, got fired. The truck we have is his and he has child support and with the past experience of him not wanting to work i couldn't stay at the job I found together. In hopes of getting a new job together i quit, and now we're getting evicted. I feel so helpless and I feel like im going insane, he mostly stays in bed and stays up really late even though me and the baby get up around 7-8 in the morning. I feel like a single mom to two. We have been together since 2019 and i love him but i cant believe he would watch me struggle through all this and not try harder for me and his son. He is behind on child support for his other child and is way behind on child support I'm scared he is going to go to jail. Any advice would be great. I feel like I've tried everything.
submitted by Naive-Bullfrog5629 to Advice [link] [comments]


2024.05.16 16:52 lucacr5160 LET'S FIGHT BACK

Hi, I'm sure that you have been experiencing frustration, anger and sickness when playing TF2 in the last 4 years. The problem we are all facing are bots. It seems that valve will not resolve this problem on its own so we got to do that. I have a solution but I need your help. We gotta fight fire with fire. We need someone who can create bots and spread them around the bots infested lobbies. The important thing is that these bots should not kill players but only the other bots. I only this might be utopian but PLEASE listen to me, we need to try or our favourite game will die. So if anybody can help me and the whole community write a comment down here and work on those bots. This is our only chance but I believe in you.

savetf2

submitted by lucacr5160 to tf2 [link] [comments]


2024.05.16 16:51 noobmaster1000000 Idea and thoughts on cr

Idea: if supercell wants to try and make the game different and fun, instead of adding stuff that introduces toxic and unfun metas they should make it so that single elixir lasts for one half of the game and double lasts for the other half. Me personally im tired of waiting 1.5 minutes for double elixir. For the first minute and a half of every game 95% of the time my oppponent and i are waiting for the game to give us elixir. I go for an xbow, he defends it, his troops die, now my opponent and i arent doing anything for like 15+ seconds because it takes forever to get any elixir and its SO boring. Maybe its because i am used to(and prefer) fast paced games and because of that when i play a slow paced game it pisses me off waiting so long to get some elixir so that i can finally play the game. They should also fix their UI cause they have the worst UI ive ever seen any game have. Their UI team needs to be fired cause theyre obv lazy.
Thoughts: the game used to be fun and i used to grind for hours a day. I also used to help my friends push and that was loads of fun. But then when supercell decided to hire incompetent idiots who only care about money the game is unbareable to play. When i was trying to get to 9k i had a headache every time i played and i was constantly in a bad mood. Then after i got to 9k i didnt feel like playing because the evos make the game boring and unfun. The wizards shield doesnt break to a log, its knockback is wayy too strong. In fact evos were a mistake. Then they add special offers that add up to like 100 dollars and youre forced to buy them if you wanna have any fun at all. I added b-rad on my friendslist like 4 years ago and he used to be online everyday. Nowadays hes never really online and its clear as to why. I never really get on anymore. It gives me a headache just playing the game cause of how toxic the metas are and how op the evos are. In 9/10 of my games my opponents have the fc too and its so boring.
submitted by noobmaster1000000 to ClashRoyale [link] [comments]


2024.05.16 16:43 BelethorsGeneralShit Looking for a budget tablet for my kid. Lenovo M10+, Alldocube iplay mini, others?

My kid has saved up $100 to buy himself a new tablet. I don't mind chipping in to go a little above that if need be. He currently has an Amazon kid's 8" fire tablet, which as been ok, but he's complaining about it glitching and crashing and being overall very slow, which I think is mostly to blame on it only having 2 gigs of RAM. So I'm looking for something with a minimum of 4 gigs.
His use will mostly be reading books on Sora, watching Disney+ or Netflix (through headphones), and some gaming, but nothing graphic intensive. Camera is irrelevant.
I'd prefer something in the 8" range, but 10" will be okay. Storage isn't terribly important since I can just toss in an SD card.
I've found the Lenovo M10+ which can be had for $130 refurbished and looks decent. 4 gigs of RAM and 64 gigs of storage, plus it's a big name brand.
I've also found the Alldocube iplay 50 mini. It has essentially the same specs (I'm not counting their additional 8 gigs of virtual RAM) but for only $80 and the more preferred 8.4" size. Or we can spend $135 and get the pro version, which will have 8 gigs of RAM, 256 gigs of storage, and I think a more powerful processor?
However I'm reeeeeeally hesitant about a Chinese brand I've never heard of. I've done this before and it doesn't tend to work out well in the long term. Their quality control seems to leave a lot to be desired, and I find that higher specs on paper don't necessarily translate to the real world performance you'd expect.
Any input on these two devices? Or I'm open to suggestions for other tablets as well.
submitted by BelethorsGeneralShit to androidtablets [link] [comments]


2024.05.16 16:41 Hollownerox Seeing that CA somehow made the Lore of Hags work, how do you think other obscure Lores of Magic could be adapted into Total War (Lore of Athel Loren, Lore of the Dark Master, etc.)

Lore of Athel Loren

The Lore of Athel Loren is a bit of a weird one to adapt, since some stuff straight up doesn't work in Total War. But the same could have been said about Lore of Ice, and they handled that pretty well. Also there's a bunch of additional spells from the Roleplay game that could also be adapted, but since I don't own that book (and I don't trust the wiki) I'm sticking with the 6th edition spell lore.

Lore of the Dark Master

Be'lakor's unique lore of magic from 6th edition. He was later changed to be a Lore of Shadows caster, and Total War went with this direction. But I think it's a real missed opportunity to not include these spells in some fashion in his campaign. Making a unique lore of magic useable by only one character might not be worth the investment, so maybe instead interpret it as Bound abilities, or maybe a spell lore option for the Undivided Daemon Princes. Dark Emissaries would also use them if they are ever added as a generic lord/hero option.

Lore of the Lichemaster

Kemmler's unique Lore of Magic from White Dwarf #310. It's not actually a unique lore of magic, more like enhanced versions of the Lore of Vampires, meant to represent how Kemmler is one of the most powerful Necromancers around despite only being human. I think this would actually be a way of making Kemmler stand out more than just the resident Krell summoner (who really should be a separate Hero now instead). Especially since they gave Ghorst a Grave Guard summon instead of the guy who was THE Grave Guard guy.
He is THE original Warhammer named character after-all, so he really deserves it imo. I'm not going to really go in-depth here since you can basically interpret these as charged up versions of the standard Lore of Vampire spells.

Lore of Change

So this is kind of a thing and kind of not? Tzeentch's magic has gained and lost a lot from edition to edition. The one we have in-game is the 8th edition version of the lore which HARD focuses on damage. But Tzeentch had a lot of more spells that had more variety in uses in prior editions. I could see them doing what they did with Lore of Ice, by splitting these "leftover" spells into a separate spell lore.
Some of these are from the Roleplay supplements, specifically the Tome of Corruption, while others are from Storm of Magic. Which was an 8th edition supplement so those ones have a higher chance of being added.
There's also the various "coloured" fires of Tzeentch from older material, like Yellow Fire would give a shield for example. But I don't think they would make it in, since the 8th edition spells were a direct replacement for those.

Misc. spells from existing Lores that aren't in-game

There's a TON of spells from various supplements over the years that aren't part of their respective spell lores in game. So I'm not listing them all here, but things like the Tomb Kings had some interesting Incantations prior to the Lore of Nehekara being made, and there is a TON of stuff in supplements like Storm of Magic we could possibly include in-game.
Anyways those are my thoughts on some potential spells that can be added in the future? Any other obscure stuff I missed? Any interesting spells for Lore of Athel Loren from the RPG book that could be added instead? Would love to brainstorm more on this with y'all.
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2024.05.16 16:37 lunatic_minge Challenges of homeschooling with a baby in the house

My youngest is almost 4 months old and my oldest is almost 5. We’ve been soft schooling for about two years, but I had to pause in my third trimester as I dealt with deep exhaustion and was barely capable of staying conscious with her for a while.
I told myself that we’d hold off on continuing directed activities until Fall, the baby will be 6-7 months by then and far more independent.
But oldest asks for “school activities” almost every day. We read a book, we watch her phonics and other learning videos, and I have dozens of self led activities in the house but she’s mastered most of them already. She’s getting to the point where the ideas we’re introducing need more parental involvement.
Please tell me it’s not going to hurt her if I need to keep delaying more detailed learning for a few more months. I know it won’t academically, but my entire goal this year has been to establish her desire to learn and conquer new challenges. I fear she’s going to her discouraged if we’re not moving forward fast enough.
I am a stay at home parent with chronic health issues, get about an hour a day to myself (which I desperately need for quiet, empty time with no responsibilities), and just dont have the time to plan lessons or activities.
She has a Fire tablet (I hate it and we’ll be moving to an adult tablet we can control content on a bit more). If anyone has a suggestion for good learning games/apps in the K-1st grade knowledge range that’s available on the Amazon network, that would be excellent. She’s mastered anything more basic.
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2024.05.16 16:33 clearliquidclearjar TALLAHASSEE WEEKLY EVENTS, 5/16 – 5/22

Y’all, I’m really not sure what’s still around. This list is somewhat edited, but please still make sure to check on all the regular events before you make big plans – I may have missed something.
Events are listed by the day. Events that happen every week appear first, one time stuff after that. If you have anything you’d like people to know about, comment here or message me and I’ll add it in. If you’d like further info about any of the events, look it up! I usually don’t have any extra to add.
Large Scale, Ongoing, and Multi-Day Events
Local Running, Walking, and Biking Info: https://troubleafoot.blogspot.com/
Guided Paddling Outings all around the area: https://www.facebook.com/hsmithoutdoors
Tallahassee Film Society Showings: https://www.tallahasseefilms.com/tickets/
Book Clubs for all tastes: https://www.facebook.com/midtownreadeevents
Live Theater:
OutdooFarmer’s Markets:
THURSDAY, 5/16
  • Fire Bettys: Slasher Bash. This week we'll be showing: "Zombeavers". Prepare for an evening of horrific hilarity with comedy narration and devilish drinking games!🍻 Hosted by local comedians. 8pm/21+
  • Blue Tavern: Seep's Gumbo Nation ft. Shanice Richards. 8pm
FRIDAY, 5/17
  • Blue Tavern: Happy Hour with Steve Malono. 5pm
  • Lake Tribe Brewing: Flannel Fridays with Live Music. 6pm
  • Hobbit West: Friday Night Dart Tournament. Anyone can Enter! Sign ups at 7:30, Darts fly at 8:00/$10 entry fee
  • Ouzts Too: Karaoke with DJ Nathan. Best karaoke DJ in town. 8pm
  • Just One More: Karaoke with DJ Rah. 9pm-11pm/21+
  • 926: The Hot Friday Night Party and Drag Show. 9pm/$5/18+
  • The Hub at Feather Oaks: Rachel Hillman. 5:30pm
  • Lake Tribe: Ben Wentworth. 5:30pm
  • Amicus Brewing: The Tanglers. 6pm
  • The Getaway Grille and Bar: One Year Anniversary Celebration Featuring Queen of Hearts Band. 6pm
  • Southwood Golf Club: The Rhythm Remedy. 6:30pm
  • Goodwood: The Big Bash Havana Nights presented by Brent Hartsfield. The Big Bash is Big Brothers Big Sisters of the Big Bend's signature fundraising gala of the year and directly supports the agency's youth mentoring programs. Guests will enjoy Cuban Cuisine, champagne mojitos, cigars, flights, classic cars, photo opportunities, silent auction vacation packages, LIVE music and dancing, and an exciting LIVE salsa dance performance from 12 community volunteers! The event is a tremendous networking opportunity for Tallahassee's top business professionals, local community leaders and philanthropists to come together to enjoy an evening to celebrate the achievements of Big Brothers Big Sisters. 7pm
  • Blue Tavern: Wil Fulkerson Jazz Night. 8pm
  • House of Music: Belly Dancing: Journey From The Nile To The Tigris. Habibi, join us on a groovy carpet ride across ancient deserts: Disco Iskandar embarks on a voyage of belly dance, folklore, cinema, and history in a theatrical dance production, JOURNEY FROM THE NILE TO THE TIGRIS. Highlighting the prominence of belly dance in films of the Middle East from the 1940s through the 1970s, we present a live showcase exhibiting dances from Egypt, Turkey, Iraq, and beyond. It goes so much deeper than you think. Hookahs! Swords! Rhinestones, literally everywhere! This cross section of entertainment and education is the culmination of years of obsessive learning, two national tours, and travels to Egypt & Lebanon. JOURNEY FROM THE NILE TO THE TIGRIS is a trip unlike any other-- where the Middle East meets Vegas. This show’s cast is Gabi Corazon, Gia Bee, Liz Azi, Olya Clark, Vania Ojeda, director Veronica Lynn, and special guest star Omaris! 8pm/$15/21+
  • The Sound Bar: The Old Schoolers. 8pm
  • Vino Beano: Your Scumbag Neighbors. 8pm
  • The Bark: Medians, No Yeah, Sleep John B, and Cloud Storage. 8pm
SATURDAY, 5/18
  • Brinkley Glen Park: Invasive Plant Removal. Join Master Gardener Volunteers at this weekly invasive plant removal event. This is a great way to learn to ID our invasive plant species and how to remove them. We recommend wearing long pants and sleeves, closed-toed shoes, gloves, a hat and mosquito spray. Bring gardening tools such as hand clippers, loppers, trowels, etc. if you have them. We are removing coral ardisia bushes and berries, nandina, tung trees, Tradescantia flumenensis, cat's claw vine, winged yam, Japanese climbing fern, skunkvine and more. Directions: The best way to get there is to take Meridian Rd to Waverly Rd, go to the next intersection and turn left onto Abbotsford Way, then turn left at the next road called Woodside Dr. At the stop sign turn left onto Lothian. Lothian ends in a cul-de-sac and there is a sign that says Brinkley Glen Park. 8:30am-11:30am
  • Gamescape: Saturday Gaming. Gamescape has relocated from Railroad Square to the Huntington Oaks Plaza (Suite 302, next to the Library) at N Monroe St and Fred George Rd. Open gaming tables are available. Noon-6pm
  • Duke’s and Dottie’s: Line Dancing Plus Lessons. 7pm/21+
  • Bird’s Oyster Shack: Laughterday Night Fever. * Join us every Saturday at Bird's Aphrodisiac Oyster Shack for a free comedy show!* 8:30pm
  • 926: Latin Night. Dance to the irresistible beats of Zeus and prepare to be dazzled by a spectacular drag show at midnight. It's more than a party, it's an experience. 9:30pm/$10 21+, $15 under 21
  • Crawfordville: Big Bend Biodiversity Tour. See why our area is so ecologically incredible! Get up close and personal with creatures and plants galore. Join expert guide and outdoor educator, Ryan Means for this limited opportunity to tour the Apalachicola Lowlands Preserve. The day-long trip stops at points along the way to the privately-owned preserve nestled deep in the Apalachicola National Forest near Sumatra, FL. Explore the longleaf pine ecosystem, pitcher plant bogs, ephemeral wetlands, and blackwater streams - home to some threatened and endangered species. Learn what makes the Florida Panhandle one of the five richest biodiversity hotspots in North America. Perfect tour for photographers, outdoor enthusiasts and ecologists. $75 tour fee includes round-trip transportation (from 46 Kinsey Rd, Crawfordville, FL) , complimentary beverages, and supports efforts to preserve the incredible biodiversity of the Southeastern Coastal Plain. Spaces limited. Register here: https://coastalplains.networkforgood.com/events/71083-big-bend-biodiversity-tour for full details. 8am
  • Dreamland BBQ: Rock Type One to None. Let's rock to find a cure for Type 1 Diabetes! The Unicorn Wranglers are back on Saturday, May 18th at Dreamland BBQ in Tallahassee, Florida for the 2024 "Rock One to None" show. This show is benefiting the Juvenile Diabetes Research Fund (JDRF) and will feature musical guests Midnight Caravan, Fallen Timber, and the Unicorn Wranglers. The show starts at 4 pm and runs until 7 pm at Dreamland BBQ in Music Alley, and is open to all ages. While the show is free, we encourage all rockers attending to donate to the cause. You can contribute at the show by visiting our donation station or by heading over to our online Unicorn Wranglers team page. Together, as one big mosh pit, we can help cure Type 1 Diabetes. 3pm
  • The Hub at Feather Oaks: Ethan Kyllonen. 4pm
  • Amicus Brewing: Beza Alford and Rev. Dr. Sheldon Steen. 5pm
  • Lake Tribe: Flamingo Party. 6pm
  • The Getaway Grille and Bar: Billy Rigsby Band. 6pm
  • Vino Beano: Brett & "Dangerous" Dave. 6pm
  • Salty Dawg: Hot Mess. 6:30pm
  • La Tiendita: Rhys Bennett & the Gringos as Vontade. Join us for an energetic evening filled with the vibrant sounds of Latin music, Brazilian beats, and jazz rhythms. Our local band, Rhys Bennett & the Gringos, will transform into the versatile ensemble Vontade, treating you to a delightful mix of rancheras, bossa nova, and more! Whether you're a seasoned dancer or a newcomer to the dance floor, you're in for a fantastic time at one of Tallahassee's hidden gems. Immerse yourself in a night of cultural fusion and musical celebration that is sure to create lasting memories! 6:30pm
  • The Sound Bar: Tillman & Taff. 7pm
  • Island Wings: Midnight Caravan. 7pm
  • The Bark: Saturnalia, Brass Wizard, Van Season, and Psycho Tropical. 8pm
  • Fire Bettys: 80's Video Dance Party. 8pm
  • Just One More: One Eyed JAK. 9pm
SUNDAY, 5/19
  • Bicycle House: Sunday Ride. Ride at 10:30 AM from Bicycle House. We will ride the Cascades trail to the St Marks trail and down to Wakulla station and return, about 31 miles. Ride speed is 12 to 14 mph, with periodic regroups. Vernon Bailey is the ride leader. Vernon is a new CCC member who’s been biking for 50 years enjoys riding with small groups and weekend touring. 10am
  • E Peck Greene Park (Behind the LeRoy Collins Library): Food Not Bombs Free Mealshare. We offer free vegetarian/vegan food, water, coffee, personal care & hygiene products, bus passes, and clothing when we have some available to those in need. Contact foodnotbombstally@gmail.com to find out about getting involved. Noon-2pm
  • LeRoy Collins Library: Tallahassee Go Club Meetings. Come play the captivating ancient game of Go, also known as Baduk, with some friendly games and discussions. Beginners welcome. Visit https://www.tallahasseegoclub.com for more information. 1pm
  • Gamescape: Pokémon League. Come learn, play, and trade with the Pokémon Trading Card Game and the Pokémon video games! We LOVE seeing new players, so come learn how to play! We play both the Trading Card Game and the Video Game casually and competitively. The store offers lots of different seating arrangements to meet our group's needs, as well as food, drinks, and Pokémon products for purchase. We are also hold regular, officially sanctioned tournaments for Pokémon Trading Card Game and Video Game Competitions! 2-4pm
  • The Plant: Open Jam. All instruments, all players welcome. 4pm-9pm
  • Pedro’s: Mariachi Clasico. 6pm
  • Fermentation Lounge: Open Mic Night Hosted by Conor Churchill. 7pm
  • Ology Powermill: Marauders Market. Noon
  • The Hub at Feather Oaks: The Barber Bros. 1pm-4pm
  • Goodwood: Ice Cream Social. Get ready for a spectacular day of family fun at Goodwood Museum & Gardens! Treat your taste buds to a family fun day of FREE ice cream, FREE crafts for the kids, FREE activities, and more, all on the beautiful Goodwood grounds. Family-friendly musical entertainment will be provided by The Safari Man, who will have everyone tapping their feet and dancing along to his whimsical tunes. 1pm
  • Common Ground Books: Contemporary Queer Poetry Book Club: Time is a Mother. This month, we’ll be reading “Time is a Mother” by Ocean Vuong. “In this deeply intimate second poetry collection, Ocean Vuong searches for life among the aftershocks of his mother's death, embodying the paradox of sitting within grief while being determined to survive beyond it. Vivid, brave and propulsive, Vuong's poems contend with personal loss, the meaning of family, and the value of joy in a perennially fractured American spirit. The author of the critically acclaimed poetry collection Night Sky with Exit Wounds, winner of the 2016 Whiting Award, the 2017 T. S. Eliot Prize and a 2019 MacArthur fellow, Vuong writes directly to our humanity without losing sight of the current moment. Bold and prescient, and a testament to tenderness in the face of violence, Time is a Mother is a return and a forging-forth all at once.” 6pm
MONDAY, 5/20
  • Just One More: Bingo. 5pm-6:30pm
  • The Getaway Grille and Bar: Margarita Monday, Open-Mic Night hosted by The Saltwater Cowboy. 5:30pm-8pm
  • American Legion Hall: Cha Cha - Weekly Lessons. 6:15pm/$5
  • Hangar 38: Bingo. 6:45pm
  • Vino Beano: Tipsy Trivia. 7pm
TUESDAY, 5/21
  • Blue Tavern: Happy Hour. 5pm
  • The Getaway Grille: Tuesday Night Bikes and Trikes. 6pm
  • Crafty Crab: BOOMIN' Karaoke. 7pm
  • Gamescape: Hobby Night. Slay the grey together! Join your fellow gamers and turn your pile of grey miniatures into a battle ready army. Need some painting tips? Feel free to ask at hobby night. You can bring any miniature for any game to paint. 7pm
  • Ology Midtown: Jazz Jam Sessions. 7pm
  • Island Wings: Trivia. 7pm
  • Brass Tap in Midtown: Trivia. 1st Tuesday of the month is General Knowledge with rotating themes the rest of the month. 7pm
  • House of Music: Tuesday Trivia & Karaoke. 7pm
  • American Legion Hall: Tallahassee Swing Band Tuesday Night Dance. 7:30pm
  • Fire Bettys: Comedy Night. 8pm
  • Poor Pauls: Trivia. 8pm/21+
  • Blue Tavern: Bluesday Tuesday with Bill Ricci. Every Tuesday is Blues Day @ the Blue Tavern and Blues Meets Girl is a Tallahassee favorite. This perfect, intimate venue provides just what you need for both a mid-week break and authentic blues music experience. 8pm/$5
  • 4th Quarter: Professor Jim's Tuesday Night Trivia. Popular for a reason! 8pm
  • Argonaut Coffee: Trivia Tuesday. 8pm
  • The Sound Bar: Karaoke. 8pm
  • Fire Betty’s: Open Mic Comedy Night. 8pm/21+
  • 926: Tacos and Trivia. 9pm
  • Tallahassee Junior Museum: Basic Blacksmith Skills Program. Light your curiosity at our upcoming Basic Blacksmith Skills Program! Join our resident blacksmith, Michael Murphy, as he shares his history of being a Smitty. Participants will be able to keep the fire going, sling a hammer, and throw knives during this two hour lecture program. This is an outdoor event. Must preregister online at tallahasseemuseum.org/events. This program is free for members and regular admission price for non-members. 10am
WEDNESDAY, 5/22
  • Sugar and Spice Tally: Game Night. Join us every Wednesday Night for community game night. Bring your own or use ours! Let me know if you need to reserve space for a large group. Free to attend! 5pm
  • Goodwood: Wonderful Wednesday. 6pm/$5
  • Level 8 Rooftop Lounge: Trivia. 6pm
  • La Florida Coffee & Wine: Trivia Night. 6pm
  • The Great Games Library: Open Game Night. 6pm/free
  • American Legion Hall: Sue Boyd Country Western and More Dance Class. Session 2 - Beginner 6:30 to 7:45 pm What: East Coast Swing and Waltz. Cost: $8.00 per person. Wear comfortable shoes you can turn in. 7:45 to 8:15 - Practice dance with paid admission. 8:15 to 9:30: Intermediate - 2 Step and WCS. $8.00 per person or $13.00 for both classes. Vaccines are required. Face masks are optional. Changing partners is optional. 6:30pm
  • Perry Lynn’s Smokehouse in Quincy: Wed Night Open Mic w/ Steven Ritter and Friends. 6:30pm
  • Hangar 38: Trivia. 6:45pm
  • Proof: Trivia. 7pm
  • Vino Beano: Wine Bingo. 7pm
  • Fermentation Lounge: Trivia. 7pm
  • Blue Tavern: Wednesday Open Mic with Doc Russell. The open mic night that has run continuously for almost 20 years, once housed at the Warehouse, lives on at the Blue Tavern. Doc Russell continues as the host with the most. Sign up starts at 7:45pm/free to attend
  • House of Music: Bar Bingo! Free to Play & Late Night Karaoke. 7pm
  • Fire Betty’s: Karaoke! 8pm/21+/free
  • Dukes and Dotties: College Night and Line Dancing Lessons. 8pm
  • Finnegans Wake: Trivia. 8pm
  • The Sound Bar: Open Mic Night. 8pm
  • The Bark: Karaoke with DJ Nathan. Best karaoke DJ in town. 9pm
  • Peppers: Karaoke. 9pm
  • 926: Dragged Out Wednesday. 10pm
submitted by clearliquidclearjar to Tallahassee [link] [comments]


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