Cartoon network games blackberry 8520

Cartoon Network

2012.02.23 02:19 Purpole Cartoon Network

This is a subreddit for all things Cartoon Network. This includes new shows, old shows, merchandise, and other Cartoon Network things.
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2019.09.17 15:21 SupremoZanne Cable TV Memories

a subreddit for posts about the nostalgia of cable TV programming, including shows seen on cable channels. We also welcome posts about shows from over-the-air channels too since some of those programs were also seen on the cable box too.
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2016.05.05 03:44 LibraryNerdOne Steven Universe CN is about Steven Universe and the Crystal Gems.

Steven Universe CN is a kid friendly subreddit about Steven Universe. So hang out and share your art, videos, songs, or other Steven Universe related stuff you want to share.
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2024.06.02 06:53 6Brotherbensbeans9 Game is literally unplayable for me

For the last few hours every time I load into a match in 2v2s I get a network error and get booted back to the main screen. My teammate still gets to fight with my character just standing still. I've restarted my Internet, changed cross play settings, and restarted my console nothing has fixed this and now I've gotten suspended from queuing for a second time now an hour long suspension all because the game keeps kicking me. My Internet is not the problem here the game is straight up broken
submitted by 6Brotherbensbeans9 to MultiVersus [link] [comments]


2024.06.02 06:49 BiKingGF BiKing #Exchange Daily News📣 President #Biden trails former President #Trump 32% to 44% among non-college-educated voters. #NOT #ETF #ETH For more big news today👇

BiKing #Exchange Daily News📣 President #Biden trails former President #Trump 32% to 44% among non-college-educated voters. #NOT #ETF #ETH For more big news today👇 submitted by BiKingGF to BiKingex [link] [comments]


2024.06.02 06:48 EnormousLongSword 20M. Looking for friends, and people to talk to.

Hey everyone, i hope you guys are doing fine 🙂 You can call me Sahm. I just turned 20 a few months ago. I am from Philippines, but i was born here in Saudi Arabia. Not really sure what i'm looking for here, but having someone to talk to would be great. I'm a huge fan of movies, shows such as Breaking Bad, Better Call Saul, Game of Thrones, Interstellar, The Martian, also Narcos(the show that i'm currently watching), and playing games like Oldschool RuneScape or Albion Online, so we can talk about those or play those games together. I also like mangas such as The Fable, or romance mangas like Kamisama Kiss, My Love Story, and whatnot. I like cartoons too, such as Adventure Time, Regular Show, Star Versus Yhe Forces Of Evil, Over The Garden Wall, and Gravity Falls. I also like playing Chess, cycling, and taking a walk. I workout every now and then too.
I don't really want to say it, but i don't really have any one to talk to haha 😅đŸ„Č so it'd be cool if i find someone here that i can hang out with or something.
That's it i guess. Just send dm if interested. See ya there!
submitted by EnormousLongSword to MakeNewFriendsHere [link] [comments]


2024.06.02 06:46 Active_Difference_30 so what are your guys random thoughts on the Craig of the creek fandom?

so what are your guys random thoughts on the Craig of the creek fandom? submitted by Active_Difference_30 to CraigOfTheCreek [link] [comments]


2024.06.02 06:39 i_am_we_infinity Naruto Bleach Disney Nickelodeon Cartoon Network Radical Edward Ein Daria Garnet Boondocks Maka Lilo etc. Hand drawn fanart - Gifted School

Naruto Bleach Disney Nickelodeon Cartoon Network Radical Edward Ein Daria Garnet Boondocks Maka Lilo etc. Hand drawn fanart - Gifted School submitted by i_am_we_infinity to fanart [link] [comments]


2024.06.02 06:31 Psychological-Door48 Always in Offline Mode

I’ve been playing FH5 for about 6 months and I play on PC, but out of nowhere I’ve been unable to join Horizon Life. It’s been happening for a while, I used to not have this issue when I first started playing. But when I click on Horizon Life, to join an online server it’s like the game ignores the input and just goes back to my car. I’ve tried checking the game files, looking at my network, and even some firewall stuff. Although I have had no success. Anyone know what could be causing this problem and if so how would I go about fixing it. I am unable to do some of the season challenges too as it doesn’t let me join Horizon Open.
submitted by Psychological-Door48 to ForzaHorizon [link] [comments]


2024.06.02 06:02 urmomsloverforlife wifi not working in mb

I have a gaming x ax z790 from gigabyte i have the wifi attenta plugged in but notbing came on the network svreen someone help me
submitted by urmomsloverforlife to pchelp [link] [comments]


2024.06.02 06:00 NFCAAOfficialRefBot [POST GAME THREAD] Miami (FL) defeats Pittsburgh, 27-16

Miami (FL) Miami (FL) @ Pittsburgh Pittsburgh
Game Start Time: 7:00 PM ET
Location: Heinz Field, Pittsburgh, PA
Watch: ACC Network
Miami (FL) Miami (FL)
Total Passing Yards Total Rushing Yards Total Yards Interceptions Lost Fumbles Lost Field Goals Time of Possession Timeouts
0 yards 341 yards 341 yards 0 3 0/1 18:25 3
Pittsburgh Pittsburgh
Total Passing Yards Total Rushing Yards Total Yards Interceptions Lost Fumbles Lost Field Goals Time of Possession Timeouts
169 yards 14 yards 183 yards 1 1 0/0 9:22 0
Drive Summary
away for 52 yards in 196 seconds ending in turnover
home for 1 yards in 40 seconds ending in punt
away for 2 yards in 35 seconds ending in turnover
home for 63 yards in 152 seconds ending in touchdown
away for 75 yards in 78 seconds ending in touchdown
home for -2 yards in 14 seconds ending in turnover_touchdown
home for -2 yards in 26 seconds ending in punt
away for -5 yards in 47 seconds ending in punt
home for 18 yards in 49 seconds ending in punt
away for 23 yards in 93 seconds ending in end_half
home for 35 yards in 54 seconds ending in punt
away for 90 yards in 154 seconds ending in touchdown
home for 8 yards in 75 seconds ending in punt
away for 13 yards in 98 seconds ending in turnover
home for 60 yards in 27 seconds ending in touchdown
away for 75 yards in 189 seconds ending in touchdown
away for 0 yards in 15 seconds ending in turnover
away for 18 yards in 148 seconds ending in turnover
Team Q1 Q2 Q3 Q4 Total
Pittsburgh 0 7 0 9 16
Miami (FL) 0 14 7 6 27
Game thread
Plays

Game complete, Miami (FL) wins!

submitted by NFCAAOfficialRefBot to FakeCollegeFootball [link] [comments]


2024.06.02 05:56 NFCAAOfficialRefBot [POST GAME THREAD] Northwestern defeats Illinois, 16-15

Illinois Illinois @ Northwestern Northwestern
Game Start Time: 12:00 PM ET
Location: Ryan Field, Evanston, IL
Watch: Big Ten Network
Illinois Illinois
Total Passing Yards Total Rushing Yards Total Yards Interceptions Lost Fumbles Lost Field Goals Time of Possession Timeouts
10 yards 121 yards 131 yards 0 1 0/1 14:08 3
Northwestern Northwestern
Total Passing Yards Total Rushing Yards Total Yards Interceptions Lost Fumbles Lost Field Goals Time of Possession Timeouts
298 yards 13 yards 311 yards 1 2 0/0 13:43 3
Drive Summary
away for 49 yards in 218 seconds ending in miss
home for 33 yards in 114 seconds ending in turnover
away for 64 yards in 188 seconds ending in touchdown
home for 31 yards in 89 seconds ending in punt
away for -4 yards in 5 seconds ending in safety
home for 42 yards in 106 seconds ending in turnover
away for 0 yards in 15 seconds ending in turnover
home for -10 yards in 39 seconds ending in end_half
home for 29 yards in 87 seconds ending in turnover
away for 5 yards in 69 seconds ending in punt
home for 79 yards in 117 seconds ending in touchdown
away for -4 yards in 82 seconds ending in delay_of_game
home for 34 yards in 78 seconds ending in turnover
away for 5 yards in 73 seconds ending in punt
home for 71 yards in 166 seconds ending in touchdown
Team Q1 Q2 Q3 Q4 Total
Northwestern 0 2 8 6 16
Illinois 0 7 8 0 15
Game thread
Plays

Game complete, Northwestern wins!

submitted by NFCAAOfficialRefBot to FakeCollegeFootball [link] [comments]


2024.06.02 05:50 _Mad_Maddy My Take on the Indigo Park Lore Part 3!

CONCLUSION
And finally, here’s the final part! If you have any thoughts, or any disagreements, comment down below! I’d love to discuss the game’s lore with you all!
At its heart, Indigo Park is a tragedy, one that would make both Shakespeare and the ancient Greeks proud. It starts off with the creator wanting nothing but good, but slowly devolves into a horrifying, downward spiral. After all, the road to Hell is paved with good intentions.
Isaac Indigo has a dream of bringing his imagination to life, for people everywhere. The beginning of the twentieth century began horrendously, World War 1 being the deadliest conflict at the time. Wanting to help everyone and bring at least a spark of joy into their lives, Isaac Indigo launches headfirst into the media of his choice: cartoons.
Indigo comes up with his first permanent Mascot, Lloydford L. Lion. A loud, booming, rambunctious character, Lloyd sought to be the spark of happiness that Indigo hoped he would be. Lloyd would the very best actor, showman, and orator. He’s arrogant, but not pompous. He’s loud, but not with ill will. He’s the beginning of the cast that Indigo envisions, a character whose sole purpose is to please the world. It’s not a surprise that Lloyd is an actor, after all. He seeks to distract the world from its woes, at least for a bit, and make everyone have a good time.
Indigo, emboldened by his sudden fame and success, proceeds to churn out four more individuals: Rambley the Raccoon, Mollie the Macaw, Salem the Skunk, and, eventually, Finley the Sea Serpent, though he comes in separate from the other three.
Rambley Raccoon, a quick thinking, sharp tongued, cheeky little gremlin, is an instant hit with the people, becoming the second most popular character out of the five. Mollie Macaw, a happy-go-lucky bird with a love for the open skies, acts as Rambley’s best friend, the two practically glued together. Together, alongside Lloyd, these three represent the ‘good guys’, a trio that want nothing but the best for the people.
However, every hero needs a villain, and thus, Salem the Skunk was born, a snappy, malevolent little critter that wished for the world to revolve around herself. She has a knack for potion making, a capable chemist who uses her concoctions to bend the wills of others to herself, only for herself.
Rambley and Salem end up becoming fated rivals, nemeses who dislike each other the most, out of every character that Indigo created. Using Salem, Indigo would spread the message of peace, of friendship and everlasting bonds that always triumph against evil, and Salem.
This continuity continues for a period of time, Indigo eventually adding one more character to his roster: the melancholy sea dragon, Finley. Finley’s main goal was to be the educator, to explain the natural world around people and share the fascinating and the beautiful, especially in regard to the ocean, a concept still so unexplored, while also trying to appeal to an older crowd alongside Lloyd.
However, poor Finley wouldn’t ever be that popular amongst his peers. Perhaps it was his gloomy, exhausted aura that pushed people away, or perhaps it was his towering, and frankly scary, size, or even maybe because he was deemed boring by the youngest, who were more keen on Rambley, the character that appealed to them the most. Even the other characters, whether Indigo intended for this or not, seemed a bit annoyed by Finley, and often left him to his devices.
And, for a while, Indigo’s plan succeeded. His popularity and notoriety only increased as time went on, gaining him influence, money, and prestige. His plans were working! He was making a difference, making smiles appear on the faces of people who would otherwise be swept away by the woes of the world!
Everything started to crumble, however, when yet another horrifying conflict arose: World War II. The Old World was thrown into chaos, Europe, Africa, and Asia becoming the bloodiest battleground in human history, surpassing even the Great War that came before it.
So, Indigo concocted a scheme, a way to raise the spirits of those he could currently help, his fellow Americans. Indigo Park was to be his magnus opus, his monument that would transcend his lifetime. Here, all of his creations would gather, all of them having their own attractions, bringing a level of access that had never yet been realized before. Costumed people would walk around during operational hours, bringing his characters into the real world to interact with those that needed refuge from the outside horrors.
However, while his park became a success, spearheaded by Lloyd the Lion, the very first, there was something that bothered Indigo. These costumed performers, while certainly a stroke of genius, underperformed. Besides that, they sometimes broke character, and destroyed the immersion of the guests, and were quite costly to keep around, alongside the engineers, the logistics division, and the Ranglers that helped run Indigo Park. Not to mention, the cost of custom costumes, of fabric and materials, rose higher and higher as quotas began to be placed and maintained in the USA, due to the resources it sent to its allies overseas, before eventually joining their allies in the fight against evil.
If he couldn’t simulate his characters, why not make them? Animals that would be living, breathing creatures that would merely need care, compassion, and basic necessities? Hiring a bunch of the best scientists, he gave them a special role: The Royal Ranglers, those that would be entrusted with this secret project.
Indigo, while a creative man, didn’t understand science as well as these individuals, and likely never would, but he would make them keep logs, records of their successes and failures, of their many experiments. And eventually, their labor paid off: One of each character, Mascots, came to life. They breathed air, had red blood flowing through their veins, were real, physical creatures, but also remained gentle with the guests. Once they were unveiled, there was no longer a need for costumed performers to roam around Indigo Park. They could also be trained to perform shows of their own, such as Finley and Lloyd, while the others could supervise their respective districts! It was a win win!
However, not everyone was so pleased with the results. The performers that once roamed the streets found themselves without jobs, only some kept around to care for the new Mascots, their betters, their replacements. And that made them furious. Why should these abominations, these stupid, ugly freaks replace them? Behind Indigo’s back, these disgruntled employees would begin their revenge slowly, minimally. Withholding a small amount of the supplies the Mascots needed, occasional cruel words. As time went on, this turned into a coping mechanism, the treatment of the Mascots progressing into physical violence, vile, cutting words on the regular basis.
Sometime before this Lloyd would end up giving up the title of main character to Rambley, who had gained immense popularity, even more than Lloyd himself. While it annoyed the proud Lloyd to be first mate, he would hand over the title graciously, partially because Rambley had always been jealous of Lloyd’s popularity and fame, and maybe, just maybe, this change would do them all good. Their abuse had been escalating, much worse than any thought possible. Salem was the only one to oppose this decision, thinking that it was all only to the benefit of Rambley. Mollie was the opposite, supportive of her best friend. And Finley 
 well, there was no way to consistently speak with the reptile. He was always kept in Oceanic Odyssey, far away from their cages underneath Jetsream Junction. And besides, none of the four particularly 
 liked Finley. Sure, Rambley had befriended the sea serpent, but that was done moreso to have some rapport and sway over the gentle giant, who was much too shy, like, ~obnoxiously~ ~shy.~ He was always so gloomy, so pessimistic, so willing to accept whatever came his way. No, Finley was definitely not an agent of change, but of pitiful complacence, locked away with his prized shell collection.
However, things did not improve at all. In fact, it only got worse. Tension between the Mascots was at an all time high, Rambley having become hurtful to even his best friend Mollie. He was still suspicious of Lloyd, convinced the lion would steal back his position as ringleader. Salem and Rambley, and thus with Mollie, also began to sour drastically. Salem was convinced that Rambley wasn’t doing anything to help the five. After all, he and Mollie practically abandoned Finley, someone who they claimed was a ‘friend’. Lloyd too became frustrated with the raccoon, Salem whispering in his ears, convincing him that Rambley had only pushed for Lloyd’s demotion to finally be the one above Lloyd, to have more power.
Mollie was soon caught in the crossfire of a particularly intense feud, Salem and Lloyd on one side, Rambley by himself on the other. Rambley, her best friend in the whole wide world. Rambley, that same friend who would sometimes be mean to Mollie for no apparent reason. However, no matter what Rambley had done to their relationship, it wasn’t Rambley’s fault. It was one time when Lloyd became particularly aggressive that Mollie had to finally end this.
The fault does not belong to Rambley! “Not Rambley! He hurts Lloyd! He hurts Lloyd!”
And suddenly, it clicked for the Mascots. No matter how much some of the Mascots didn’t like each other, there was one person they all could agree to hate: Isaac Indigo. Their creator who had left the newborn animals to the mercy of vengeful, spiteful, horrible people who did nothing but spit upon and abuse the Mascots. It was decided that they would fight back. They would show those humans that they were not muzzled dogs, but barely contained predators.
The next time the Mascots were in the presence of these Ranglers, Lloyd finally snapped. It was a particularly brutal day, and Lloyd would suffer no longer. With a crippling roar, Lloyd launched himself at the Ranglers, the other Mascots following suit.
Isaac Indigo had walked into work expecting the day to be like usual, but it was to his horror that he learned of the Mascots attack upon their Ranglers. Calling a hasty evacuation, guests were shoved outside of the park with no explanation, no answers. Even the authorities would not be able to provide answers. No, they couldn’t learn of such a thing; it would ruin Isaac Indigo and all that he had worked for.
Temporarily, the entire park fell under the control of the Mascots, who were a bit shocked with how easy it was to win their freedom. However, their victory would not last. They all would suffer the consequences.
Lloyd was deemed the biggest threat to Indigo’s plans, so he had to be the one dealt with first. But how? The scientists that Indigo had hired came up with a plan; repurpose the Critter Cuffs to make a high enough pitch to incapacitate the lion, before locking him up for good in his theater. Alongside this, in order to better guarantee the safety of their people, a resuscitation feature had been added to potentially save an employee's life, if it came down to it.
Luring the beast to his stage area, the humans spring their trap, their Critter Cuffs wailing, racking Lloyd with so much pain that he couldn’t do anything but curl up into a ball. With the help of some engineers, they lock Lloyd in his own theater, a special clearance required to even access the area. This is where they toss most of the assets Indigo Park does not wish anyone see. Research papers, binders, notebooks, it’s all scattered here. And while here, Indigo decides to deal with Mollie Macaw as well.
Mollie is dangerous in that she knows planes and how to use them. They’re massive weapons, so, the way to disarm the bomb that is Mollie is to lock Jetstream Junction behind the Critter Cuffs, as well as a massive lock and key. The key itself would be stored at the very back of Lloyd’s theater, a place where only they would know to look. And once they seal the doors one final time, Mollie, Rambley, and Salem would have no access to it.
Finley would be left to his own devices; he’s contained in his attraction and as long as they don’t approach, they’ll be fine. The remaining Mascots can’t hide there forever either, and the humans know that. Even if Finley is a deterrent, the humans would eventually invent a way to deal with the serpent, who would be unwilling to resist for too long.
And thus, two Mascots were dealt with, one Mascot crippled. Only Salem and Rambley remained threats with their rides and arsenals, though Mollie is still dangerous with her sharp beak and claws.
After some time, Mascot Rambley and Salem decide to retreat further into Indigo Park, further away from the entrance. Their movements were too easy to track with that blasted Artificial Intelligence system watching through the bountiful cameras. Mollie, however, can’t bear to leave her home, her hangar. She tries to reason with the two others, but ultimately, no agreement can be reached. Salem and Rambley would withdrawn, and Mollie would come, if she wanted to.
Eventually, the two sneakiest Mascots, once sworn enemies, were now the only one the other could rely on. Now brother and sister, they tried their best to weather the storm, but were ultimately dealt with. Mollie, grief-stricken with the loss of her home and being abandoned by the ones she called friend, had no will to fight anymore.
This entire process took almost ten years, finally ending in 2015, while the park had been closed in 2006. Outside, people slowly forgot about the enigmatic end to the once beloved park, distracted by the rapid expansion of other sources of fun and media. Indigo, saddened by the fate of what he once thought of as his greatest achievement, didn’t have the heart to tear the place down. It was too dangerous, so he merely bribed the local authorities to close it off from curious onlookers. He would command the AI Rambley to have most of his files wiped concerning the fate of the park, wiping all data concerning the back and forth between humans and their experiments brought to life. He’d be restricted to the Registration Center, cut off from the actual park, and only present in one computer until Indigo found a way to salvage the situation. And that’s where Isaac Indigo left Indigo Park.
Mascot Mollie is left alone to wander the park, all her friends gone, missing. She stumbles into Rambley Railroad, the only place that she can see all her friends, before she stops at Salem’s exhibit. Eyes narrowing in hate, Mollie remembers that it was Salem that pushed and manipulated them all to fight back. If Salem hadn’t been there, none of this would have happened. This leads Mascot Mollie on a destructive rampage, wrecking the whole area as much as she could. She eventually stumbles upon an animatronic version of herself, which shocks her when it repeats Mollie’s own words, almost like snidely trying to hurt Mollie with her own words. “Not Rambley! He hurts Lloyd! He hurts Lloyd!” Once again angered, Mascot Mollie pounds upon the robot until the lights fade from its painted eyes, slumped in a pile of metal rods and broken brick. From there, Mascot Mollie leaves, vowing to stay away from the place.
However, what Indigo did not account for was an urban explorer duo that made it their life mission to explore a wide variety of places. Laura and Ed made quite the dynamic duo, always exploring what they wanted, where they wanted, how they wanted. Though they trespassed and sometimes even burgled, they were never caught by the authorities, and their concealed presences on their channel was enough for the two to not be charged and arrested.
However, the two found themselves in a weird limbo. All of their newest explorations lacked a certain ‘oomph’, with even their viewers noticing the lack of excitement and passion of the two. So, Ed decides to set his sights on a big fish: Indigo Park.
Laura, his partner, is instantly worried by Ed’s choice. All the places they went to before were practically abandoned, the maximum they had to worry about were old motion detectors and an occasional camera or two. Indigo Park, however, would most likely be very secure, swarming with cops, even, so she tries to dissuade Ed, but Ed only becomes more pumped to break inside. Resigned, Laura promised assistance if Ed could find a way inside. Ed finally goes to this famed Indigo Park, home of so many of his treasured memories as a child, intent on having all of his personal questions answered.
It is to his surprise that the place is so easy to slip into. All he had to do was avoid the occasional patrol car, climb a fence, and viola, he was there. The entrance gates being locked up, however, was a bummer, but maybe the Registration Center would have some information. It would be even more of a shock to discover an AI Rambley, the same that Indigo had locked there.
AI Rambley would guide Ed, the first visitor in exactly eight years, inside, Ed collecting all sorts of goodies, such as plushies, ears, drinking containers, and even a vintage Rambley costume mask. However, Ed is disappointed by the way the AI practically ignores the state of disrepair Indigo Park has fallen into.
Lured by the sudden sound of Rambley speaking Mascot Mollie rushes over; Rambley came back for her! But it is to her horror that it’s merely a mockery of Mascot Rambley, that old AI speaking to a human! Mollie, wary and frightened of the implications of this, decides to merely follow cautiously.
Following the directions of the AI, Ed travels through Rambley Railroad, fixing the ride when in breaks in the wrecked zone of Salem the Skunk, her cutout and props left in broken pieces. It is during this ride that Ed senses he’s not alone, and notices Mollie Macaw stalking him. However, she’s not threatening in any way, so he leaves her be. Why antagonize this 
 Mascot? Person? Ed doesn’t know what to think of her, but maybe, if he’s careful, he won’t have to deal with her.
Ed is then directed to Jetsream Junction, but is disappointed to find it locked away, not only by Critter Cuff, but also by lock and key. The AI mentions a key in Lloyd’s theater, though, so he heads that way. What Ed does not expect to find is Mascot Lloyd himself, dozing on the stage. Quickly noticing Ed’s presence, however, Lloyd flees, remembering all too well of the danger that humans posed to him.
Unfortunately, Ed is left without AI Rambley’s presence, and Lloyd is slowly but surely pushed farther back into his domain. Lloyd at one point tries to attack, but the lion is clumsy. Though he can’t die of thirst or hunger, he still suffers from their effects, his body weak and dirty. Lloyd then leaves and lets this man do whatever he wants. Maybe if Lloyd hides in a corner, the scary human won’t come for him.
However, he is soon consumed by anger when he realizes that Ed takes the keys to Jetstream Junction. He can’t let this human escape, he might try to go and hurt Mollie! She’s probably locked in there like he’s locked in here!
Lloyd attacks, or tries to, at least. The accursed Critter Cuff wails, its high-pitched waves causing Lloyd to be paralyzed with pain. Once the sound stops, Lloyd runs away, his fears of torture reignited as he is subjected to pain he had not faced for almost twenty years.
Mascot Mollie, always lurking, heard the Critter Cuff go off, and she draws her conclusions well; Lloyd tried to fight the human, but was driven back, hurt and embarrassed in his own territory. From here, Mollie’s old, unresolved anger begins to build, following Ed as he opens up Jetstream Junction, much to her surprise. At first, she’s delighted. Finally, her old domain is open! She explores the place, running into Ed as they both take notice of one another. Perhaps she’ll let Ed go; he did do her a favor, after all.
But that notion is soon dissolved as she watched Ed run about the place like he owns it, Mollie’s anger mounting as he goes deeper into her home. Finally, she has enough. She attacks Ed, chasing him through the halls and tunnels Mollie so loves. Unfortunately, this final act turns out to be Mascot Mollie’s last. Just as she lunges for him, her head gets severed from her body by a metal door, her blood coating it and the surrounding environment bright red.
It is from here that AI Rambley is forced to acknowledge that this is not his familiar Indigo Park; it’s old and worn, the Mascots that once made people laugh now try to hunt them down. He forgets that they were abused because those files were wiped from him, and Mascot Mollie’s cries are very hard to discern as the echoes and Mascot Mollie’s own voice is ruined by age.
AI Rambley decides his best course of action is to enlist Ed’s help to repair the whole theme park. After all, he has all the information on how to go about it in his database, it just requires a physical body to do, something that the AI sorely lacks. And so, AI Rambley directs Ed toward the first place they need to kick back up: Oceanic Odyssey, home of the Mascot Finley. Perhaps this shy, reclusive sea snake won’t be trying to kill Ed.
On the way, though, Ed nearly stumbles upon the laboratories where the Mascots were made, so the AI makes sure to block that avenue. Ed was AI Rambley’s only hope of success, he wasn’t risking the man run away in terror from the sights and notes that likely were down there.
Ed finally reaches the Oceanic Odyssey attraction, pushing open the doors and following AI Rambley inside, catching a glimpse of a long, green, sea dragon in one of the aquariums 

END
Well, that’s about it! 12k words and 24 pages in, and I only covered the first chapter. Hoo boy 

I don’t think I need to reiterate that this is what I think happened, canonically. There will obviously be some wrong information due to the limited evidence I have to work with, and I intentionally remained vague during certain parts.
Despite that, I am very confident in a few ideas, such as the Mascot uprising, the weaponization of the Critter Cuff specifically against Lloyd the Lion, and the secret laboratories hidden behind that Royal Ranger Room area.
If you have any ideas of your own, let me know as well! I would love to theorize about some things that all of you think as well!
Also a huge shoutout and thank you to the creator of Indigo Park, Mason Myers, or UniqueGeese. The guy is insanely talented, considering this took him only one year to do. ONE! I can’t want to see the twists and turns he has to offer.
See you all later in Chapter 2! - Maddy
submitted by _Mad_Maddy to GameTheorists [link] [comments]


2024.06.02 05:48 _Mad_Maddy My Take on the Indigo Park Lore Part 2!

PRESENT
This is Part 2 of 3, the Present, in game events we see! Onwards!
The Protagonist is some sort of content creator, one that goes to abandoned or forgotten places and "searches" them, as can be gleaned from the cameras facing the protagonist on his desk, and his conversation with a certain Laura, or LSparks53 (there's also an error in this Harmony tab, with one of the messages from Laura reading as from LauraSparks53 instead of LSparks53. Just a note). This Laura helps our protagonist, who goes by the username of eEnsign. His profile picture are the letters UF, which is weird, since it doesn't match the username, nor what Laura calls eEnsign: Ed. Anyways, I digress. From now on, I'll call the protagonist Ed as well. Laura helps Ed get footage of these places as per the conversation.
eEnsign: "Hey Laura! I'm doing another search this weekend! Wanna come with me?"
LSparks53: "The last few times I've gone with you SUCKED LMAO."
eEnsign: "Remember that old theme park we went to see as kids? Indigo Park?"
LSparks53: "yeah? I kind of forgot about that place? Been closed for a while, right? how would you even get in?"
eEnsign: "Honestly, I don't know. I'm not even gonna bring my equipment. Jump a fence of something? We've done worse lol”
LSparks53: "aight, well just be careful. I'm gonna pass on this one. if you can get in i'll go with you to help record some other time. i'm looking it up now and there's like NO info online about it. probably swarming with cops too."
eEnsign: "I guess we'll find out! I'll check it out, maybe we can go together next week?
Lsparks53: "just be careful, Ed. I don't want to be paying your bail."
And with that conversation, we learn that these two are like a dynamic duo of sorts, having some sort of channel or website where they post footage of places lost to time and "search" them, breaking laws of trespassing and such, apparently also having "done worse", whatever that means. Maybe they took a few things from the place, so burglary? It's never specified. Probably burglary, though, considering that Ed has taken to collecting all sorts of plushies and such from Indigo Park.
What I want to point out is how weird this Laura person acts. As soon as Indigo Park is mentioned, Laura instantly seems to dislike the idea, but never directly says it. Instead, she becomes reluctant to go with Ed, despite having done worse, as Ed puts it. Perhaps she's just cautious, and based on her last sentence, they haven't been caught before, or else she would have said "I don't want to be paying your bail again."
However, I don't think that's the case. Remember when Laura said she looked up Indigo Park and found nothing? Well, we know the website is still up and running, or at the very least, Ed used some sort of service like the Wayback Machine to pull it up on the right most monitor on his desk, which can be seen in the opening cutscene. On it, there's even an option to purchase tickets still, which is incredibly weird, which I'll also go into later on. Why would a defunct theme park need a still running website? After all, if you evacuate everyone from it with no explanation, wouldn't you want to get rid of all evidence of it? If not destroy the property outright, then at least take the website down. Again, digressing, the point is that Laura didn't find this website ... or she did, but didn't say anything.
Again, this is purely speculation at this point; I mean, the two of them have broke into a few places trespassing and recording and documenting abandoned places at least a few times for the internet, and maybe she really is just that cautious, worried about being imprisoned and charged for trespassing, and even attempted burglary.
And it seems like Ed is asking the same questions we are. Behind the Harmony tab is a notes tab with several questions such as "Why did it close?" and "What is left?", among a few others that are cut off. The next question seems to ask "Is it still" something. Seems like Ed and us are in the same boat. Hopefully we can help each other out.
Regardless, Ed ends up climbing the fence and enters the closed off Indigo Park, where dozens of crates stamped with the Indigo Park logo, along with trash, can be seen. Walking around, the main gates are closed off, and one of the doors seem to open on their own, allowing Ed entry into the Registration Center, a desk with a few monitors where a Rangler would sit and check Ed in.
Inside, the Rambley AI comes to life, noting that Ed is the first person there in just over eight years, before directing us to the previously mentioned Registration Center. It is revealed here that AI Rambley has access to the cameras (both computer cameras and CCTV cameras), where he notes that Ed isn’t on the guest list, probably because he snuck in, and didn’t pay for his tickets. However, what stands out as odd is that Rambley doesn’t recognize Ed at all, asking if he was here for the first time. We know that it’s most definitely not Ed’s first time here, but it’s unclear if AI Rambley doesn’t recognize Ed because he grew up, or the registration process requires a photo upload.
Rambley AI: "Hm, I don't seem to have your face in the guest list. Is this your first time here in the park? Or did you just get plastic surgery?"
From here, Ed’s directed to go through the gates, but both AI Rambley and Ed realize that the gates are not open and are instead sending an error message. Going back to the Registration Center, Ed finds and replaces a missing gear, and the gates finally open, from where Ed is free to explore. He’s directed to the Critter Corner, where he receives a Critter Cuff to enter certain areas, and the park, from where he’s directed to Rambley’s Railway to get to know most (poor Salem) of the characters. A massive statue of Isaac Indigo and Rambley can be seen at the entrance.
As Ed makes his way through to Rambley Railway, it’s clear that the park is not in the best condition. Ransacked gift stores, empty cafes with rotting food and festering drinks, tunnels collapsing at the drop of a hat, and weeds spouting everywhere even disconcert the AI Rambley, who tries to shrug off the state of the park by claiming renovations, but it’s clear he’s unsettled with how empty and broken the park is. We’ll cover that later as well.
On this ride, Rambley introduces us to everyone, except for Salem, indicating he’s friends with everyone except her and Lloyd, for whom he has 
 let’s a bit of distaste for. He’s shown to be sarcastic and snippy with Lloyd, but even his supposed friends aren’t safe from his occasional jabs.
Rambley when speaking to Mollie Macaw: “You sure are [the best pilot you ever saw], Moll! Why, you only crashed into six barns this week!”
Mollie: “I’m not crashin’, Rambley! I’m barnstormin’!”
Rambley: “Haha! What’s barnstorming?”
Mollie: “It’s crashing, with style! I-it barely hurts at all!”
The stutter in Mollie’s audio is what interests me. It could be interpreted as a glitch, which is certainly possible. The park hasn’t been maintained in eight years, and it is falling apart. But it could also be interpreted as Mollie losing her characteristic confidence, upset that Rambley seems to be so keen on pointing out her failures in her hobby sphere.
Rambley, when speaking to Finley the Sea Serpent: “Why the long face? And body? 
 Oh Finley, you should come out of YOUR shell!”
Finley, in response. “How about YOU come into it instead?”
I would also like to note AI Rambley’s interaction with Finley’s plushie.
AI Rambley: “Ooh, you found my buddy Finley! You know, he’s really shy, like, TOO shy, like OBNOXIOUSLY shy, but he’s got a good heart.”
I want to point out the fact that when Rambley speaks about how shy Finley is, he doesn’t seem to be doing it in a jesting way. In fact, he seems genuinely annoyed with how introverted Finley is, to the point where you can hear it in his voice, and he also uses his annoyed model with slanted eyes when mentioning it.
There’s also a note here that, apparently, Rambley and Finley have known each other for over 100 years, though it’s unclear if this is actually real information, or just something the creators of the ride decided to include for the fun of it.
And another thing. At the very end of the Finley section, Finley hopes that the rider will actually visit him and Oceanic Odyssey, because he’s lonely. Why should he be lonely? He’s friends with Rambley and Mollie, at the very least. Is it because he lives on the bottom of the ocean? Or for other reasons?
Ed then reaches Salem’s area, which is noticeably, horrifically destroyed, a splatter of something bright red front and center. This is where the ride breaks down, and Ed’s required to go and fix it, before continuing onto Lloyd’s area.
I’d like to stop the story to consider the state of Salem’s area; why is it so destroyed? I’m going to avoid thinking of the red splatter as blood, to be honest, but we do know that the Mascots bleed red, thanks to Mollie Macaw. In my mind, there are three potential perpetrators.
The first two are noticeably weak connections, and the reasoning isn’t 100%, so take it with a grain of salt. We know that all the characters received Mascots, so there are three of them that, in my mind, are capable.
The first is, admittedly, a bit weird: the Mascot of Salem. We know she despises Rambley and his friends (her relationship with Lloyd remains a mystery), so it’s possible that Mascot Salem was the one to sabotage her area, as a way of getting back at Rambley. Why her area only is admittedly a bit weird, so she’s not the strongest match. Another piece of evidence would be the smashed animatronic of Mollie. Again, we do know that Salem has used Mollie before by dumping her potions onto her and making Mollie Salem’s minion. Could she also have smashed the animatronic bird?
The second suspect is Mascot Mollie. She can be seen following Ed throughout the ride, and the whole park, for that matter, and we do know there is some bad blood between her and Salem because of the arcade game Rambely Rush. It would give motive for Mascot Mollie to do such a thing, and she’s the only Mascot running about Indigo Park that we know of; Lloyd remained in his theater, not pursuing Ed when he leaves. At the end of the chapter, when Ed enters Oceanic Odyssey, it’s unclear whether a robot or Mascot Finley appears in the aquarium, but he’s likely confined there as well. Mascots Rambley and Salem aren’t even mentioned once.
Now, this one is also kind of a stretch, but the only character that would have more reason to hate Salem more than Mollie is Rambley. They are clear nemeses (again, Rambley Rush), and have been for quite some time. While the AI Rambley is generally benevolent, but still with a sharp tongue, it remains to be seen what exactly the Mascot Rambley is like. His Mascot is still likely here in Indigo Park somewhere, one of the remaining two (Mollie being dead, unless there are several of each Mascot present, in which case this elevates the terror a few notches. Imagine being chased by seventeen Mascot Lloyds) besides Salem. He could very well be the perpetrator. However, I do have a bit of trouble explaining why he would wreck the Animatronic Mollie. Maybe because he knows it’s just a fake, and not the real Mascot Mollie?
However, there is one convenient detail that I have not mentioned. Remember the smashed Animatronic Mollie, and how we were questioning why she was wrecked in the first place? Well, she does offer us one clue. When Ed approaches the bird, Mollie flickers to life momentarily, her voice garbled and distorted until finally, she says this:
Animatronic Mollie: “Not Rambley! He hurts Lloyd! He hurts Lloyd!”
After that, poor Animatronic Mollie finally shuts off for good, her painted eyes devoid of the life she once had. Well, this certainly got interesting, didn’t it? Rambley hurts Lloyd? How? I mean, think about it! How would a raccoon actively hurt a lion? This isn’t like a honey badger situation; raccoons are much more vulnerable and weaker than honey badgers. What’s also interesting is her words themselves. Why would someone program an Animatronic Mollie to say this? We eventually find out that Mascot Mollie will memorize and be able to repeat words or phrases she’s heard, if Ed has the misfortune of being caught by Mascot Mollie later down the line. Is it possible that the same is true for the animatronics? And if so, does that mean that Animatronic Mollie was shouting bits and pieces out of context, or was it supposed to be something she was never meant to hear, and was thusly wrecked?
And even if this was out of context, that still opens up a major can of worms. Even if Rambley never hurt Lloyd, who is this ‘He’ that did hurt Lloyd? Keep this in mind until we reach Lloyd’s attraction.
Anyways, onto Llyod’s area. It’s clear that Lloyd and Rambley both don’t like each other, quite possibly because Rambley hates how Lloyd used to be number one, and Lloyd possibly because he’s not happy that he was replaced by Rambley as head honcho. Rambley, for his part, doesn’t really try to antagonize Lloyd, just wearily going through the ride and trying to get out as fast as possible here.
And that’s essentially it for the ride, AI Rambley suggesting Ed go visit Jetstream Junction. Careful observation would yield the fact that Mascot Mollie has been stalking Ed, studying him from behind the scenes, though she won’t end up being an antagonist until later on.
What’s interesting to note is that at the end, AI Rambley says this: “So, whatddya think? Pretty fun, right? Now you know all about my friends! And Lloyd 
”
We know that Rambley cannot stand Salem, Rambley Rush made it quite clear. So, why refer to Salem as a friend? Why is her area so wrecked? Is it possible that AI Rambley has no reason to hate her, because he’s not aware of how often he’s pitted against her in media? But that would also mean that AI Rambley would have to be quite unaware of the media surrounding him, but he seems to know a lot about the history of the park. He still dislikes Lloyd, after all. And then that would beg the question if Mascot Rambley actually dislikes Salem enough to destroy her area in his ride. Too many questions that, unfortunately, there are no answers for. We can’t even see AI Rambley’s thoughts on Salem through a plush or anything, because there are no current collectibles in Chapter 1 that refer to her.
This is actually why I think one of the more intriguing aspects of ‘Birds of a Feather’ is Salem, and her ambiguous presence within the game. There aren’t even any posters in regard to her, unlike Lloyd or Rambley or Mollie or Finley. She’s just so wrapped up in mystery 
 anyways.
After finding out Jetstream Junction is locked away, AI Rambley sends Ed to Lloyd’s Main Stage Theater, where Ed first catches a glimpse of Mascot Lloyd, dozing on the stage. When Mascot Lloyd notices Ed, he runs into the back, and unfortunately, that’s where Ed has to go.
When Ed reaches the stage himself, AI Rambley tells Ed to be careful, because he has no vision of the backstage area, which is weird. AI Rambley seems to have access to the rest of Indigo Park, why is this area so special? It’s just storage, for the most part 
 and Mascot Lloyd, but AI Rambley still thinks they’re just as good as they were in their hay day, so he has no reason to be wary of the Mascots themselves until later. It’s true that it’s a Ranglers Only area, and we haven’t really seen AI Rambley in these areas before, so that could be it? Maybe because of his dislike for Lloyd? But then why give AI Rambley access to the stage at all? I don’t know, to be honest. Yet another question. However, AI Rambley does say something interesting.
AI Rambley, to Ed, regarding the behind the stage area: “Hey buddy. I got eyes all over the park, but I can’t see anything behind the stage. If you’re going back there be careful. Your Critter Cuff is not yet able to resuscitate you.”
Why should a Critter Cuff be able to resuscitate a person? From what I understand, it’s supposed to be like those Disney Bands that you can wear at parks, giving you access to different rides and such, even having complementary features of being a pedometer, mood ring, and a heartbeat sensor. This could either be a sort of tease to future upgrades Ed might be able to get in future chapters 
 or implies something darker. These Critter Cuffs were given to regular guests, for what purpose should they be able to revive someone from being unconscious?
Anyways, as Ed makes his way backstage, Lloyd makes some appearances, even once trying to attack Ed before being foiled by the massive boxes landing on him, causing him to slink away. Along the path, however, is something interesting. Binders, pages, even notebooks are scattered, almost like a bread crumb trail. I was never able to make out what they say besides some months like January, or vague Table of Contents with no explanation. Just thought it was weird. Food for thought. Grabbing the keys, Ed heads back, finding the door locked behind him. Trying to open the door yields an attack by Lloyd, who is strangely repelled by a high-pitched noise.
Now, from all that I have read, there seem to be two theories as for why Lloyd flees. The first cause is that Mascot Lloyd is driven away by the high-pitched beeping from the Critter Cuff. The second, and arguably more intriguing theory, is that someone blows a tamer’s whistle. A tamer’s whistle is a whistle used by tamers to direct animals, usually in settings like circuses where the animal has to perform some sort of trick or feat of athleticism. As it’s used more and more often, the animal learns to recognize the pitch, or duration of the shrill sound, associating it with a certain action that needs to be performed. In this case, the theory states that the tamer’s whistle caused Lloyd to fall back, before fleeing.
Now, while I think the tamer whistle theory is cool in concept, I don’t know who would be able, or more importantly, willing to save Ed from Mascot Lloyd. AI Rambley is not able to see what’s back here, nor should he understand what’s happening, so that removes him from the picture. Mascot Mollie is a possibility, perhaps wanting to save Ed for herself, as she’s seen stalking and watching Ed ever since Rambley’s Railroad, and even appears briefly in the hallway when Ed exits the theater backstage, but why want Ed for herself? They probably don’t need food, else they would have died, sweet pastries and sugary drinks present or not. They were left alone for eight years, after all. The thrill of the hunt would be the only explanation. And then there are our two unknowns, running about the park: Mascot Rambley and Mascot Salem. Could they have been the ones to do it? But why assume they’d act differently towards Ed? Surely they’d still be hostile?
And if the Critter Cuff was the savior, why was it ineffective against Mascot Mollie? Could it be because of the physiological and biological differences between Mascots Lloyd and Mollie? And why did it go off only when Lloyd was nearby? After Lloyd is repelled, the noise stops, after all. Was it the elevated heart rate that tipped off the defense mechanism? But again, surely it would have done the same when Ed would be chased by Mascot Mollie?
Remember what Animatronic Mollie told Ed with her dying breath? ‘Not Rambley! He hurts Lloyd! He hurts Lloyd!’ Could this be what Mollie was referring to? After all, Lloyd didn’t just run away; he collapsed a few feet away from Ed for a brief stint, paws pressing against his ears as Lloyd curled up into a fetal position, only running away when the high-pitched sound ended. Mascot Lloyd genuinely seemed in great pain, and was only able to run away, quite hastily, may I add, once the sound stopped. Was Rambley, AI or Mascot, the one who abused such a feature? Or was it someone else?
Remember, we have no idea why the Mascots turned hostile. Possibly due to a lack of exposure to humans, and thus claiming certain territories for themselves. After all, Mollie didn’t attack Ed until he entered her designated area. But then that brings into question Mascot Rambley. Where was he all this time? Rambley Railroad is his place, after all. But this isn’t Rambley’s only attraction in Indigo Park. At least one other location that we find that bears Rambley’s name is ‘CafĂ© de Raton Laveur’, which is French for Raccoon CafĂ©. Does that mean that Rambley owns other attractions, and is stalking those? It’s unclear.
Anyways, want to know another possible reason why there was a sudden evacuation with no explanation? What if the Mascots rebelled against the humans because of mistreatment? Think about it, Animatronic Mollie says ‘Not Rambley! He hurts Lloyd! He hurts Lloyd!’ What if Animatronic Mollie wasn’t referring to Rambley hurting Lloyd, but someone else? Someone who would want to design a special feature built into his Critter Cuff that he could activate and subdue, if not straight up hurt Lloyd? And who is the only other male character that we know of besides Rambley, Lloyd, Finley, and Ed?
That’s right, Isaac Indigo himself. This could very well be a case of mistreated creatures rebelling against the horrors they endured. Think about it, when in stressful situations, the mind, both human and not, is much more willing to go into fight or flight, is much more likely to punch first, question later. Is it possible that this Animatronic Mollie caught a snippet of a conflict that arose between the Mascots, when Mascot Mollie was trying to mediate? While this does go against the theory that Animatronic Mollie was destroyed by Mascot Rambley to silence her, it’s still a possible theory, no?
Again, these theories are very much a stretch, I just wished to lay them out on the table and offer them up for people to see and debate.
After grabbing the keys, Ed goes to Jetsream Junction, where Ed goes about exploring and solving some puzzles in order to progress further into the building, as it seems to be the only other place that isn’t falling apart and seems to be in somewhat stable condition. Inside one of the rooms is the Rambley Rush arcade game, and there is something interesting that Salem says in here.
Salem, speaking to Rambley: “Meet the new and improved Marley Macaw! Now with none o’ that ‘friendship’ garbage stopping her from tearin’ you to pieces. I wonder what she REALLY thinks of you now? Have fun finding out!”
Now, this could just be me overanalyzing this thing. It’s our only reference to Salem, and some of the things I cite as evidence could very well just be regular dialogue for an arcade game. However, on the off chance that this means something, I was very interested in what Salem said about what Mollie thought of Rambley. She makes it seem like Mollie is under some sort of illusion in regard to Rambley, like he’s a villain masquerading as a good guy, but has everyone around him convinced he’s good. This could tie in with the broken Animatronic Mollie, as if Mollie found out about some truth in regard to Rambley. After all, her broken, jittering speech made it seem like Rambley was actively hurting Lloyd. Could she have gone to someone to get help, but that other someone suggested Rambley as an ally? That could explain why Mollie felt the need to emphasize that ‘He hurts Lloyd’ twice, like she’s genuinely freaking out that her best friend actively hurt others he didn’t like.
Putting that theory aside, Ed goes through the area, heading up to Mollie’s ride, only to find it inaccessible due to major chunks of broken debris. AI Rambley seems sort of horrified to find the place so broken and calls up a repair technician. It’s no surprise that the line is discontinued, due to most Ranglers likely being laid off after the closure of Indigo Park.
From here, AI Rambley, still somewhat jarred by the wreckage he’s seeing, encourages Ed to go and visit Mollie’s Landing Pad, strangely acting as if Ed had just finished his journey on the attraction, when he couldn’t even step onto it. From there, Ed goes and solves some puzzles, making his way deeper into the building. He spots Mollie a few times as she gets away from him, hiding. What’s an interesting note is that some sort of liquid seems to be dripping from Mollie. When you encounter her in one of the tubes, she leaves behind some sort of reddish grime that disappears once her animation is done. Her eyes, also, aren’t the way they’re usually portrayed. They’re similar to Lloyd’s in that there are white pinpricks of light in dark sockets, Lloyd’s being thin ovals in dark sockets.
As Ed finishes up the puzzles, he goes deeper before he’s attacked by Mascot Mollie herself, fleeing through the numerous tubes and tunnels, before eventually leaving it all behind and entering some sort of Ranglers Only Area.
Before we continue, I’d like to point out something. When being chased, Mascot Mollie occasionally rehearses some lines she once heard, repeating this.
Finely, to Rambley: “You’ve known me for 100 years.”
Reasonable enough; she was there when Ed was in the Rambley’s Railroad attraction. No, what concerns me are two other lines, identified by SuperHorrorBro in his analysis of chapter one.
Mascot Mollie: “Get back in your cage, bird.”
And finally, this.
Mascot Mollie: “Get up you stupid freak!”
Remember, Mascot Mollie only repeats what she has once heard. She doesn’t actively make her own dialogue. Remember the theory I had about the Mascots having enough of their terrible living conditions, and rebelling against the staff? It seems like this is the right direction to go in. Lloyd and Mollie do not attack immediately. While Lloyd runs away, Mollie observes, watching, biding her time. She follows you to Lloyd’s theater, and what does she see, or, rather, hear? Lloyd being pushed further and further back into his domain, the one place he should be happy, before being forced into a corner, and where he lashes out. Even though Ed ends up leaving, he ends up claiming a piece of Lloyd’s territory, and Lloyd goes back onto his instincts, to hunt. However, when he gets too close, that blasted, accursed Critter Cuff lets out its horrible whine, Lloyd collapsing, consumed with nothing but pain. Once the sound ends, he flees, like a terrified animal.
And what does Ed see when he leaves? Mascot Mollie, observing Ed. She’s seen that, yet again, a human encroaches, pushes their bounds, eventually hurting Lloyd to get what he wants. And then, he goes to Mollie’s home, the Jetstream Junction, a place she’s been locked out of due to needing a Critter Cuff, but she wouldn’t dare touch one. She saw what happened to Lloyd, who knew what sort of anguish it would inflict upon Mollie?
She enters behind Ed, stalking him, fury building as she watches Ed run about like he owns the place. How dare this man, this human, walk upon her domain whenever he wants, but she has to wait until she’s let in, like some sort of caged bird. Well, she’s not a caged bird, and she’ll make Ed see that.
At first, when AI Rambley sees Ed, he wishes to stop Ed, but seeing a towering Mascot Mollie chasing him, he opens the door, slamming it shut behind Ed just as Mascot Mollie’s head enters the room, killing the Mascot instantly as blood sprays all over the metallic door and floor. AI Rambley attempts to act like nothing happened, but fails, sighing.
He explains that he didn’t realize the danger of Indigo Park and its inhabitants due to being stuck in that early Reception Center for all of those eight, lonely years, unable to see or interact with anything inside. He was just so excited to finally see an actual person that he pushed Ed into this tour, realizing that, with the way things were, there was no way Ed would come out unscathed, and the AI seems genuine in his sorrow. However, he asks for Ed to help restore the park to the former glory, and, miraculously, Ed agrees. However, before Ed leaves, AI Rambley drops this one last piece of vital information.
AI Rambley: “Whew! That was exhausting to say that whole spiel, but Rambley’s Ranglers (registered) is a registered trademark 
 that expired yesterday.”
Okay, so couple things. From my impression, I had the feeling that somehow, someway the Indigo Company as a whole was alive and kicking. I mean, look at what Ed has to say when he interacts with the Rambley Raccoon plushy.
Ed: “Ah, there’s my buddy. Kinda feels like Rambley has a whole empire now, being the main man of Indigo and all.”
Ed gives us the distinct impression that not only is Indigo still around, but it’s also positively thriving, yet they allow their trademarks to expire? Trademarks essentially last forever, but you have to fight, in court, to let them continue every ten years or so. If Indigo is based on Disney, the stingiest, largest entertainment company, why would they let their trademark expire, and give access to others? Well, this might have to do with the initial terms.
You see, in order to keep a trademark, you have to defend its usage every ten years. Well, okay, then why didn’t Indigo do so? One of the terms for renewal is that you have to continuously use that trademark. You can’t just claim one and never use it again, that’s basically an infraction upon free speech. Sure, you can fight for its ownership, but there are rules and regulations to these kinds of things, you can’t just trademark something like ‘Oof’ or ‘Lmao’ and keep it without at least saying those phrases occassionally.
And, so far as we know, there are no other places such as Indigo Park owns. Ranglers are synonymous with staff in the park, so obviously, it would be hard to justify keeping a trademark when you never expect to use it. So, that’s my theory on why the trademark did indeed expire the day previously, October 6th, 2023 (apparently, the creator confirmed the game takes place in 2023, so, that means that Ed arrives on October 7th, 2023, and the last person to enter park left on October 7th, 2015).
Anyways, after that, AI Rambley leads Ed to Oceanic Odyssey with the intention to get it back up and running, as it has been closed due to repairs, something that AI Rambley hopes Ed can assist with. As Ed exits, he tries entering a hallway, which AI Rambley blocks.
AI Rambley: “Uh oh. That Rambley’s Ranglers room is only accessible by Royal Ranglers. Maybe you’ll grow up big and strong enough to enter it! But for now, don’t.”
This is the first instance of hierarchy within the Ranglers that Ed has been introduced to so far, and the dark undertone AI Rambley takes when he tells Ed not to go there is somewhat concerning. What exactly is AI Rambley hiding back there? Well, I have a few hunches.
Let’s point out the obvious regarding our friends, the Mascots; they’re not regular animals. Obviously, regular animals don’t have dark orbitals with thin white slits, or have turquoise noses, or have macaws the size of cassowaries. However, they are still animals, creatures of flesh and blood that act like their regular animal counterparts; Lloyd is an ambush predator, stalking until he himself is presented with an opportunity to attack. However, lions are known to just straight up attack if they are discovered by accident, especially if the prey is weaker and slower than them. Lloyd runs away instead of attacking.
Similarly, Mollie follows Ed warily, unsure of what to think of him for most of the time. She never aggresses until he enters her territory, and even then, she’s surprisingly lenient with Ed, straight up until he finishes those color-coded symbol puzzles. Only then does she attack. And even then, this is a behavior reflected in regular macaws as well, as these birds are fiercely territorial of their area.
So, these Mascots didn’t pop up straight from the ground, did they? They had to be bioengineered at the very least, mutated regular animals becoming the Mascots guests once knew and loved. They are, however, animals at their core, animals that do not attack for no reason. They try to deescalate the situation, as Lloyd does when he runs backstage, and when Mollie pulls herself back through the tunnels, away from Ed, and striding through the corridors, until she eventually loses patience and chases after Ed through Jetsream Junction.
I’d like to propose the theory that these Mascots were created in that area of Jetstream Junction, hidden underground and away from prying eyes. This is also where the Mascots were likely mistreated and abused, called horribly names at the very least, and endured beatings and humiliating acts at their worst. This is also likely where the Mascots originally snapped. After all, literally not a single guest understands why they were evacuated. Unless the guests who saw what happened were silenced, there should have been something floating around the Internet, on some obscure forum.
Now, why would AI Rambley hide this? Because he now understands that these Mascots are dangerous, a risk he cannot allow, since he enlisted Ed to bring the park back from the dead. AI Rambley realizes that Ed doesn’t have the tools to survive that area; perhaps because one of the Mascots lurks in there, locked away, or because he doesn’t want Ed to flee, horrified as to the scientific process that allowed for the mutated abominations to roam Indigo Park.
Regardless, Ed finally makes his way to the entrance of Oceanic Odyssey, home of the Mascot Finley. In fact, we actually get to see a glimpse of Finely’s actual size in one of the aquariums as his large head and long torso appear, before the chapter ends. I don’t believe that this is an animatronic, as electricity and water do not mix, especially animatronic with running current of electricity in water.
And that’s where Chapter 1 of Indigo Park, ‘Birds of a Feather’, ends off. Chapter Two will likely revolve mostly, if not totally, around Oceanic Odyssey and Mascot Finley.
So, I have two predictions as for where the next chapter might go. Based on the reactions Mascots previously had to Ed, I believe that Mascot Finley will not be attacking immediately. He’ll likely be observing, like Mollie, at least for a certain amount of time, until he proceeds to attack and harass Ed around his attraction. Ed will eventually get Oceanic Odyssey up and running, and have to leave Mascot Finley behind, as he’s still hostile and very much a danger to Ed.
The alternative to this is that once Mascot Finely realizes what Ed is trying to do, he stops being aggressive, and might instead become a temporary ally, allowing Ed to reach certain locations with his knowledge of the place.
Regardless of Mascot Finley’s ultimate fate, Oceanic Odyssey being powered on will likely catch the attention of Indigo. Based on the information we know so far, Indigo is still a well known, public entity. It’s possible that Indigo abandoned the theme park route, instead focusing exclusively on media such as cartoons, movies, and merch, or they might have other sister locations to Indigo Park. It’s unclear.
Whew. In the words of AI Rambley, this is a lot of information. Almost nine thousand words in, and we finally finish covering Chapter 1. So, let’s proceed to the Conclusion I draw regarding the story Indigo Park tries to tell, and the future events that might transpire.
submitted by _Mad_Maddy to GameTheorists [link] [comments]


2024.06.02 05:48 _Mad_Maddy My Take on the Lore of Indigo Park Part 1!

So, as the title suggests, this is my idea for the Indigo Park Timeline and Lore, including the time before, and the game's events. This will be one of three parts due to character limitations, this part dealing with the time before the events of the game.
BEFORE THE GAME
So, this game is clearly based loosely on Disney, if it wasn't obvious enough: a man by the name of Isaac Indigo opening Indigo Park (Walt Disney, Disney World, self-explanatory), starting out with cartoons in the early 1900s.
Mr. Isaac Indigo started out his business ventures in the cartoon sphere, specifically with Lloydford L. Lion, or more commonly known as Lloyd the Lion. The reason that it's Lloyd specifically, and not anyone else, can be seen when interacting with the Retro Lloyd Plush, both from the protagonist and Rambley the Raccoon, the modern day representative of Indigo Park.
Protagonist in regard to the Retro Lloyd Plush: "Lloyd obviously had an older look in the classic Indigo cartoons, but I'm not sure it looked like this. I guess nostalgia sells..."
Rambley AI in regard to the Retro Lloyd Plush: "Ugh...I don't get why we even have those. And why did they only make one of LLOYD? Is it because he's the loudest? I CAN BE LOUD TOO! WHERE'S MY LIMITED-EDITION THROWBACK PLUSH?! WHERE'S MOLLIE'S? WHERE'S FINLEY'S?"
Protagonist in regard to the Lloyd Plush: “I feel like as a kid, Indigo used Loyd a lot more.”
If it wasn't obvious enough by Rambley's rather frustrated demeanor regarding the plush, only Lloyd received this sort of plush, while none of the others received such a collectible. Well, it's possible Salem the Skunk received one, since Rambley didn't mention her, but that might be more representative of his intense dislike for Salem, something that will be discussed down the line. Another thing to note is that this plush does not look like the original Lloyd Lion, which is a detail I will discuss in depth towards the end.
Anyways, over the years, the other mascots we know and love, Mollie the Macaw, Finley the Sea Serpent, Salem the Skunk, and Rambley the Raccoon are added. I would like to put forth the idea that Mollie, Salem, and Rambley were all added in the same general time period, thanks to the Rambley Rush Arcade Game.
The quick rundown of the game is thus: Mollie Macaw crashes somewhere in the depths of Rambleberry Woods, and Rambley goes to find her. Along the way, he must jump across rivers and pits, collecting Rambleberries, and stomping upon evil purple squirrels, eventually reaching Mollie, who is still near her crashed plane. When she gets up, she claims that she crashed because her vision became rapidly obscured, at which point Salem Skunk appears and takes credit for that, claiming that she needed better test subjects for her potions than a bunch of squirrels. Infecting Mollie with the potion, Salem flees, not before Rambley and Salem exchange some barbs. Rambley eventually knocks Mollie out by stomping on her a few times, and the game glitches and crashes.
This arcade game is important for several reasons, one of which is that it introduces us to the dynamic that Rambley and Salem have: one of enemies, different than with Lloyd, because Rambley is merely jealous of the fact that Lloyd came before him, and was the main character for a long period of time. There is also the fact that Salem's area in the Rambley Railroad is completely destroyed. Not even Lloyd's area is so damaged.
From my basic understanding of early black and white television, based on the Chapter 1 opening cutscene of Isaac Indigo, Indigo Park opens somewhere in the 1940s to 1950s, as the grainy, blurry footage and somewhat muffled audio is reminiscent of such times. All sorts of rides and attractions are available for families to explore, such as Rambley's Railway, Jetstream Junction, Oceanic Odyssey, and Lloyd's Main Stage Theater. Again, interesting to note that Salem doesn't have such an area dedicated to her, though that might just be a way of putting off that area for later in the game. People in costumes (note, not called Mascots themselves, as I will use the term to address the replacements of these costumes) roam about the place, likely acting like modern day Disney Cast Members do today, interacting with guests in character.
After a long period of time, and possibly into the early 2000s, the focus is drawn away from Lloyd and onto Rambley, and specifically after the park was open, and not before, because in that same commercial that I dated to approximately the 1940s or 50s, the front gates are decorated with artwork of Lloyd, which is different than in game, where the Lloyd artwork has been replaced by art of Rambley. The reasoning for this is unclear, though I do have a few speculations. It is noted, both by the Rambley AI and the protagonist when interacting with the limited Golden Rambley Plush, that the idea is kind of cheap.
Protagonist: "So wait. They were so money hungry that they just recolored a regular Rambley plush and called it a new product? Kinda lazy don't you think?"
Rambley AI: "... Seriously, our employees had to clean up SO many stray teeth and nails. Hard to believe that there was all this demand for a regular Rambley Plush we blasted with gold spray paint..."
The idea of cutting corners and lowering costs comes up a fair bit. This might be the reason that they swapped main characters, after all: it's easier to animate a cute, small raccoon with a bandana than a large lion in a full on suit. This might also be the reason that the park transitions from costumed staff members, or "Ranglers", to Mascots.
Another reason for the change could have been growing awareness of animal welfare issues at the time, with many circuses and zoos facing criticism for how they treated their animals, lions and elephants specifically, and is an issue that is still ongoing, so perhaps Indigo Park didn't want the negative press to come to them, so they swapped. However, it is important to note that these are purely my speculations, and no concrete reason for the swap was ever introduced in Chapter 1 (to my knowledge).
A third possible reason could be in reference to what Indigo Park represented, at least in the time that it was built. According to Isaac Indigo:
Isaac Indigo, giving a press conference outside Indigo Park: “Indigo Park offers a slice of the American dream to call your own. In this place, echoes of days gone are brought back to life as a new generation captures a glimpse of the exciting potential of Tomorrow. Indigo Park pays homage to the values, dreams, and unwavering truths that gave rise to our great nation.”
Let’s take a step back. Remember how I dated the opening of Indigo Park to the 1940s or 1950s? If that was true, that means that Indigo Park opened in the shadow of the Second World War, the deadliest human conflict ever recorded, with a death toll of over 50 million people, both soldier and civilian. After the atomic bombs were dropped on Japan, it was eventually public knowledge that the USA still decided to drop the second one, even after Imperial Japan had surrendered after the first one had been cast.
It's entirely possible that Indigo Park was, in some way, propaganda. Think about it, Lloyd the Lion was the mascot. And what do lions represent? Strength, power, unity, leadership. Lloyd could have been a symbol to the American people that proclaimed themselves as leaders, people who thought of the future, while trying to sideline the negative press the USA received.
After a while, however, there was no need to justify their victory. People, for the most part, accepted their victory, and as the world headed into a Cold War, there was no need to justify themselves; many people were afraid of the Communists, the Red, and the influence it may have. Clearly, the USA and its allies were the good guys. Communism was a threat to democracy, everyone knew that! So there was a switch to a more child friendly character, Rambley, as the main man himself.
That might also explain why the retro plushie doesn’t look like how Lloyd did in the old cartoons, as stated explicitly by the protagonist; perhaps that older Lloyd was more mature, older, and signified some much darker. There’s no need to stir up bad memories of WW2, so they changed his design to be softer, younger, much more unassuming.
The Protagonist, regarding the Retro Lloyd Plushie: “I always find it weird when companies make merch that’s supposed to look old. Lloyd obviously had an older look in the classic Indigo cartoons, but I’m not sure Lloyd looked like this.”
There’s also a case to be made that Disney also participated in some good old propaganda of their own, mocking Nazi Germany and their ideals.
Now, disregarding politics, because that thing is a minefield to safely navigate, this is just my theory. I am not trying to radicalize the game, and if you hate this theory, you can go about ignoring it! I personally don’t think it’s the correct answer, just a potential answer.
Another change that soon occurred was the change from costumed "Ranglers" to living, breathing, flesh and bones Mascots, introduced to us in the Rambley AI interaction with the Rambley mask.
Rambley AI, playing an old tape in the database in regard to the costumes: "First Person - Hey Jackson! You hear about the new mascots? Jackson - Yeah, you think it will put us out of a job? First Person - I think so, Old Sport, and right after we got this damn raccoon costume."
An important note to this is that this interaction is considered an Easter Egg to a FNAF fan game called Dayshift at Freddy's, alongside some other references such as the Golden Rambley being a reference to Golden Freddy, and the Poodle Plush being a reference to another FNAF fan game Playtime with Percy. Despite this, these items seem to carry a bit of significant lore in them, something that I think is an interesting way of hiding it. It opens up the possibility to state that it should be disregarded, since it's supposed to be an Easter Egg to something else, but I don't think so.
This quote makes me think that the switch from costumes to Mascots happened quite early on in Indigo Park's lifetime, considering it's said that the Mascots should appear quite soon after the introduction of the costumes, perhaps yet another clue that Indigo Park was looking to cut costs. After all, why pay people when you can have Mascots roaming about, doing just the same, if not better, of a job?
And everything seems to be going fine for quite a while. The protagonist notes several times that his family, and especially his mother and himself, were avid fans of the place and characters, his mother liking Mollie Macaw the most, while the protagonist favored a few, such as Lloyd the Lion, while disliking Finley due to his large size, which was revealed when interacting with a few different collectibles.
When the protagonist interacts with the Lloyd the Lion plush: "I feel like as a kid, Indigo used Lloyd a lot more. He was always one of my favorites."
When the protagonist interacts with the Mollie the Macaw plush: "I remember when my mom took us to the parks one summer. Her favorite was always Mollie, so when they first opened new Mollie Meet & Greet in Jetstream Junction, we were some of the first in line."
When the protagonist interacts with the Rambley Ears: "My dad promised me he'd buy me a pair when we went."
When the protagonist interacts with the Souvenir Rambley Cup: "When I was a kid they used to have free unlimited refills on those things. I once drank so much Bird Up that I got sick and threw up while riding Rooftop Races. That poor kid behind me..."
Anyways, we got the point: the family went there often and were huge fans of the park. What could go wrong?
Well, apparently a huge evacuation and closure of the park with no explanation whatsoever, to the point where the authorities also were not able give any reasoning or answers.
This comes from the newspaper we see in the beginning cutscene, after the old video of Isaac Indigo introducing Indigo Park. So, let's theorize a bit. Out of everything in the park, what could possibly lead to such a drastic evacuation of a place so well loved? Oh, I don't know, maybe the killer Mascots that try to kill you in Chapter 1 ...
What isn't so clear is what happened to them. Clearly, they were well behaved and safe to be around, even for small children, as the park remained open for 50 years (minimum) without issue, and almost as long with the actual mascots themselves. Obviously, they went rogue, as can be seen when the protagonist has to run away from Lloyd the Lion's attempts to attack and have the Rambley AI save the protagonist from the Mollie the Macaw by killing the Mascot with a metal door. I don't think it had to do with resources such as food, since the Mascots remained by themselves in the park for 2920 days, exactly eight years, and only seemed feral. Besides that, we see a bunch of vendor stations and a few cafes, still with food in them. Moldy, perhaps, and expired, but there's still food. There's also water (possibly) available in those self serve drinking fountains. The last time the park was operational was October 7th, 20XX (with the exact year being a mystery), and the reason I say operational is because of an announcement seen on one of the Rangler monitors in the reception area.
Announcement: "Attention Ranglers. The date is October 7th, 20XX. Charge guests the SATURDAY pricing indicated in your Rookie Rangler Handbook! Thanks! - Management."
What jumps out immediately is the way Saturday is so bold. So, what can we assume? The last operational day we have knowledge of was Saturday, October 7th, somewhere in the 2000s. Unless this is the future (which we have no reason to believe), we can assume this Saturday occurred somewhere between 2000 and 2023 (2023 and not 2024 because the creator, in a livestream, ended up giving a vague message of the game taking place in 2023). Looking up old calendars and looking specifically for an October 7th that lands on a Saturday reveals a couple potential years: 2000, 2006, and 2023. We can discount 2023, as we know the park was closed for 8 years. I did try to find a date on those three monitors the protagonist uses in the opening cutscene, but only found the time, 7:32 pm. Unfortunately, Harmony, a knock off of Discord (antonyms) also doesn't have a date, or even a time, for that matter. And besides, we know that we're the first actual person to visit in quite some time. So, we're left with 2000, and 2006. Assuming this game takes place in 2024, I have a feeling the year it closed is actually 2006.
First foremost because of the Rambley AI. Having AI Rambley be as advanced as he is makes it seem like the park was closed in 2023, but again, there is no evidence to say the game takes place in the future. And AI's back in 2000s and 2010s eras were good, but nothing like we have today. They were capable of basic object identification, and navigation, but the capabilities were limited, compared to today. And in 2000, it was much more basic. Image recognition consisted of identifying edges. That's it. Edges, not distinct features, and even then, the accuracy was pretty bad. At the time, AI was mainly used for data retrieval and predictive modeling, mostly for things like language translation, text classification, and such. They were basically office assistants.
Of course, that's assuming that the AI was introduced back then. It is entirely possible, and likely plausible, that the AI was introduced later. After all, the park may have closed, but Ranglers were still visiting the place as late as 2015, which was the last time the AI Rambley notes an actual person arrived. So, if that's true, then I am still not too sure as to which of the two years the park closed.
Any ideas would be greatly appreciated. And the present of the game and my conclusions shall be posted in separate posts, as there is a 40k character limit. Leave any theories of your own in the comments, and I'll be happy to theorize regarding and questions or concerns yall have!
submitted by _Mad_Maddy to GameTheorists [link] [comments]


2024.06.02 05:46 ImaginaryAnything353 [PC] [2018?-2023?] Story/Puzzle/Spy type game

Platform(s): PC (but could be available on PS/XBOX also, unsure.
Genre: Story based along one axis with puzzles/obstacles to solve along the adventure.
Estimated year of release: I have no idea of the exact date but it's pretty modern, within the last 5-6 years if I had to put a date on it.
Graphics/art style: Nice block colours, 2D cartoon art style, 70's style characters, pretty simple iirc. Oranges, yellows, browns. I remember there being really nice lighting throughout the game
Notable characters: Main character is a white man with brown 70's style hair and a mustache. Tall, lanky, wears a 70's style brown business suit to work, shirt and tie. There's guard at one point that try to shoot him. CEO of the company where he works in a woman.
Notable gameplay mechanics: There was a lot of running and escaping, he was trapped working a dead end job and his desk mate got transfered to another department which seemed to be good but the main character discovered that it was a lie and that he was in danger and then tried to escape. He ends up shooting and killing guards towards the end. There's also a voice-over commentary in the game from the main character which is funny.
Other details: I'm pretty sure I watched Jacksepticeye do a palythrough of this game but I can't find the video anywhere. Around a 3-5hr playthrough.
Thanks for any help, it's driving me crazy that I can't find it!
submitted by ImaginaryAnything353 to tipofmyjoystick [link] [comments]


2024.06.02 05:44 ironespio game breaking bug

Ok so i bought both awakened king and forgotten kingdom dlc after a short break from the game. Now i usually jump right into co-op and play with randoms, but now the game crashes every single time and i get kicked to dashboard. I can play just fine in my own world just fine but still..... kinda sucks this happens. I haven't tried uninstalling then reinstalling the game but it feels more like a matchmaking issue and not my network. Any tips?
submitted by ironespio to remnantgame [link] [comments]


2024.06.02 05:33 just_a_guy5678 New to PC building, is this a good build?

New to PC building, is this a good build? submitted by just_a_guy5678 to pcmasterrace [link] [comments]


2024.06.02 05:29 moose0720 Google Play Games eating memory while playing Wuthering Waves.

Google Play Games eating memory while playing Wuthering Waves.
In the attached picture im showing my task manager and Wuthering Waves will be at the top memory usage. Google Play Games is also there at a lower number but after testing I can tell you thats a lie, for whatever reason Google play games is using the same amount of memory Wuwa is using and that is true after I exit Wuwa. I run Wuwa through its own launcher but i use my google account to play. Regardless that doesnt explain why Google Play Games is eating my memory. Lastly, if I end task Google play games, it also closes Wuwa. Seeing if anyone else has a similar issue.
https://preview.redd.it/o2l60d66w24d1.png?width=712&format=png&auto=webp&s=d085538536c126543a1610cc049a6a886e287d27
submitted by moose0720 to WutheringWaves [link] [comments]


2024.06.02 05:27 urmomsloverforlife Z790gaming x ax wifi not working

I just built my pc with a gigabyte z790 gaming x ax i have the wifi in the vack of tje motherboard but no networks show up only ethernet in device manager it shows a “generic bluetooth adaptor” but thats it can someone help me???
submitted by urmomsloverforlife to gigabyte [link] [comments]


2024.06.02 05:26 Potential_Lock_3681 How do I fix..

How do I fix..
Does this every time to watch anything past few months
submitted by Potential_Lock_3681 to streameast_1 [link] [comments]


2024.06.02 05:25 KevinR1990 I Saw the TV Glow (2024) [Supernatural, Teen, Queer Horror]

I Saw the TV Glow (2024)
Rated PG-13 for violent content, some sexual material, thematic elements and teen smoking
Score: 4 out of 5
I Saw the TV Glow is a movie that's probably gonna stick with me for a while. Even as somebody who didn't necessarily have the queer lens that writedirector Jane Schoenbrun brought to the film, it still hit me like a sack of bricks, a fusion of nostalgia for the kids' and teen horror shows of the '90s, a deconstruction of that nostalgia and of our relationship with the media we love, a coming-of-age tale about not fitting in and living in a miserable world, and modern creepypasta and analog horror influences, all building to an ending where the anticlimactic note it wrapped up on wound up serving as a very grim and appropriate coda suggesting that nothing good will happen after. It's a film where I was able to put together the pieces of the story and figure out where it was headed after a certain point, but the journey was a lot more important than the destination here, serving up a moody, weird tale that felt like something pulled out of both my childhood and my adulthood in equal measure. If you're expecting a simple horror tale with big frights and easy answers, this will probably leave you scratching your head at the end, but if you want a movie with a smart and wrenching plot, compelling characters, and a hell of a sense of style that's quietly chilling without really being in-your-face scary, this is one you probably won't soon forget.
The film starts out in the late '90s in an anonymous middle-class suburb that, while it was never explicitly stated where it's supposed to be, I figured out was New Jersey right away even before the credits rolled and I saw that, sure enough, this was filmed in Verona and Cedar Grove, such was the familiarity of the scenery from my own childhood. Our protagonists Owen and Maddy are a pair of awkward teenagers who slowly bond over their shared fandom of The Pink Opaque, a kids' horror series that airs on the Young Adult Network (a fairly obvious pastiche of Nickelodeon) and is inspired by shows like Are You Afraid of the Dark? and Buffy the Vampire Slayer. The protagonists of The Pink Opaque, Isabel and Tara, are a pair of teenage girls who developed a psychic connection at summer camp that they use to fight various monsters, as well as an overarching villain named Mr. Melancholy. For Maddy, the show is an escape from her abusive home life, while for Owen, it's a guilty pleasure that he has to watch by way of Maddy taping it every Saturday night at 10:30 and giving him the tape the following week, as not only does it air past his bedtime but his father looks askance at it for being a "girly" show. Things start to get weird once the show is canceled on a cliffhanger at the end of its fifth season -- and shortly after, Maddy mysteriously disappears, leaving only a burning TV set in her backyard.
I can't say anything more about the plot without spoilers other than the broadest strokes. On the surface, a lot of the story that transpires here, that of a creepy kids' show that may be more than it seems, is reminiscent of Candle Cove, only drawing less of its inspiration from '70s local television than from '90s Nickelodeon, Fox Kids, and The WB. But while Candle Cove was a brisk, one-off campfire tale that you can probably read in five to ten minutes (which you should, by the way), this is something with a lot more on its mind. It's a film about a life wasted, one where the real horror is psychological and emotional as Owen realizes that he's trapped in a life he shouldn't be trapped in, and it would not have worked without Justice Smith's performance as the film's central dramatic anchor. From everything I've seen him in, Smith is a guy who specializes in playing awkward nerds like Jesse Eisenberg or Michael Cera, and here, he takes that in a distinctly Lynchian direction as somebody who can't shake the feeling that he's living a lie but is either unable or unwilling to say precisely what it is. After the first act, this becomes a film about a man who's spinning his wheels in life, and not even checking off the boxes expected of a man like him to be considered "successful" seems to solve it. He narrates the film at various points, and as it goes on, it becomes hard not to wonder if even he believes what he's saying. Watching him, I saw traces of myself living in Florida until last year, spinning my own wheels in either school, menial jobs, or just sitting at home doing nothing. He's somebody whose arc struck close to home, and I imagine that, even if one discounts the fairly overt "closeted trans person" metaphors his character is wrapped in, a lot of viewers will probably get bigger chills seeing themselves in him than they will from the sight of Mr. Melancholy. Brigette Lundy-Paine, meanwhile, plays Maddie as either the one person who understands what's going on or somebody who's let her devotion to an old TV show completely consume her and drive her to madness, and while I won't say what direction the film leans in, I will say that it was still a highly compelling performance that forced me to question everything I witnessed on screen.
And beyond just the events of the story, the biggest thing the film had me questioning was nostalgia. In many ways, this is a movie about our relationship with the past, especially the things we loved as children. In many ways, it can be ridiculous the attachment we have to childhood ephemera, holding up old shows, books, movies, and games as masterpieces of storytelling only to go back to them years later and realize that they do not hold up outside of our memories of better times. It fully gets the appeal of wanting to pretend otherwise, but it is also honest about the fact that a lot of stuff we adored as kids was pretty bad. There are several scenes in this movie that show us scenes from The Pink Opaque, and Schoenbrun faithfully recreated the low-budget, 4:3 standard-definition TV look of many of those shows -- warts and all, as Owen realizes later in the film when we see one of the cheesiest things I've ever seen passed off as children's entertainment. There are many ways to read the story here and how it plays out, but one thing at its core that is unmistakable is that nostalgia is a liar.
It doesn't hurt, either, that this is a beautiful film to watch. It may be about how the main reason we're nostalgic for the past is because they were simpler times when we had lower standards, but Schoenbrun still makes the late '90s and '00s look magical, even if it comes paired with a sort of bleakness in the atmosphere that never lets up. The constant feeling of overcast moodiness is not only visually gripping, it serves the film's themes remarkably well, creating the feeling that, even during the protagonists' wondrous childhoods, there's something lurking just out of frame that isn't right and is going to make their lives miserable. The monster design, much of it first seen on The Pink Opaque, was an odd mix of cheesy and genuinely creepy that not only served as a loving homage to the '90s kids'/teen horror shows that this movie was referencing, but still managed to work in the story, especially once shit gets real and those dumb-looking monsters suddenly become the scariest damn things your 12-year-old self ever watched. There aren't a lot of big jump scares here; rather, this is a movie powered by themes and performances, with Maddy's third-act speech in particular suddenly having me take another look at shows like Buffy and Angel that I grew up with in a completely different light. (Damn it, why did Lost have to be so mind-screwy and reality-fiddling that I could suddenly draw all manner of disquieting conclusions about it?)
The Bottom Line
I Saw the TV Glow isn't for everyone, but it's still a highly potent tale of nostalgia and growing up that wears its affection for its inspirations on its sleeve and has a very solid, engaging, and chilling core to it. Whether you're a child of the '90s and '00s, non-heteronormative, or simply in the mood for an offbeat teen horror movie, this is one to check out, and one I'll probably be thinking about for a long time.
https://kevinsreviewcatalogue.blogspot.com/2024/06/review-i-saw-tv-glow-2024.html>
submitted by KevinR1990 to HorrorReviewed [link] [comments]


2024.06.02 05:21 wheat283 What does any of this mean?

What does any of this mean? submitted by wheat283 to SMAPI [link] [comments]


2024.06.02 05:19 healthmedicinet Health Daily News MAY 31 2024

DAY: MAY 31 2024
5-31-2024

RESEARCH SUGGESTS LEADERS’ SOCIAL MEDIA POSTS ARE TAKEN JUST AS SERIOUSLY AS FORMAL STATEMENTS

Over 180 world leaders maintain social media accounts, and some of them issue policy warnings to rivals and the public on these platforms rather than relying on traditional government statements. How seriously do people take such social media postings? A new study suggests the general public and policymakers alike take leaders’ social media posts just as seriously as they take formal government statements. The research, by MIT political scientists, deploys novel surveys of both the public and experienced foreign policy specialists. “What we find, which is really surprising, across both
5-31-2024

SCALE OF ONLINE HARM TO CHILDREN REVEALED IN GLOBAL STUDY

More than 300 million children a year are victims of online sexual exploitation and abuse, research indicates. Pupils in every classroom, in every school, in every country are victims of this hidden pandemic, according to researchers who have conducted the first global estimate of the scale of the crisis. The statistics, from the Childlight Global Child Safety Institute at the University of Edinburgh, amount to a clear and present danger to the world’s children, according to the crime agency Interpol. Online risks One in eight of the world’s children, about
5-31-2024

PRONATALISM IS THE LATEST SILICON VALLEY TREND. WHAT IS IT—AND WHY IS IT DISTURBING?

For Malcolm and Simone Collins, declining birth rates across many developed countries are an existential threat. The solution is to have “tons of kids,” and to use a hyperrational, data-driven approach to guide everything from genetic selection to baby names and day-to-day parenting. They don’t heat their Pennsylvania home in winter, because heating is a “pointless indulgence.” Their children wear iPads around their necks. And a Guardian journalist witnessed Malcolm strike their two-year-old across the face for misbehavior, a parenting style they apparently developed based on watching “tigers
5-31-2024

HOW SCIENCE, MATH, AND TECH CAN PROPEL SWIMMERS TO NEW HEIGHTS

One hundred years ago, in the 1924 Paris Olympics, American Johnny Weissmuller won the men’s 100m freestyle with a time of 59 seconds. Nearly 100 years later, in the most recent Olympics, the delayed 2020 Games in Tokyo, Caeleb Dressel took home the same event with a time that was 12 seconds faster than Weissmuller’s. Swimming times across the board have become much faster over the past century, a result of several factors, including innovations
5-31-2024

BANNING SEX CRIME OFFENDERS FROM CHANGING THEIR NAMES DOESN’T MAKE US SAFER

The government of British Columbia recently introduced a bill to ban people convicted of serious offenses from legally changing their name. The proposed amendment to the province’s Name Act would also prohibit those found not criminally responsible due to mental disorder from changing their name. The government announced the move after media reports that Allan Schoenborn legally changed his name to Ken Johnson. Schoenborn was found not criminally responsible for the deaths of his children in 2010 because of a delusional disorder, and was placed at a psychiatric hospital.
5-31-2024

SILICON VALLEY ISN’T THE START-UP UTOPIA WE THOUGHT, RESEARCH FINDS

Silicon Valley—considered the world’s hub of technology and innovation—can breed inequality and sameness among budding entrepreneurs, according to new research. Behind the multi-million-dollar deals and tales of start-up utopia, Silicon Valley’s “uneven” investment landscape is in fact a barrier to many budding businesses, says the study from the University of Stirling and Georg-August-University Göttingen. But the researchers suggest other countries could still learn from the more discerning entrepreneurial ecosystem that bred giants such as Apple and Google, to be more selective in backing start-ups. While it is not uncommon for
5-31-2024

I WANT TO KEEP MY CHILD SAFE FROM ABUSE—BUT RESEARCH TELLS ME I’M DOING IT WRONG

Child sexual abuse is uncomfortable to think about, much less talk about. The idea of an adult engaging in sexual behaviors with a child feels sickening. It’s easiest to believe that it rarely happens, and when it does, that it’s only to children whose parents aren’t protecting them. This belief stayed with me during my early days as a parent. I kept an eye out for creepy men at the playground and was skeptical of men who worked with young children, such as teachers and coaches. When my kids were
5-31-2024

OVER 300 MILLION YOUNG PEOPLE HAVE EXPERIENCED ONLINE SEXUAL ABUSE, EXPLOITATION, FINDS METASTUDY

It takes a lot to shock Kelvin Lay. My friend and colleague was responsible for setting up Africa’s first dedicated child exploitation and human trafficking units, and for many years he was a senior investigating officer for the Child Exploitation Online Protection Center at the UK’s National Crime Agency, specializing in extra territorial prosecutions on child exploitation across the globe. But what happened when he recently volunteered for a demonstration of cutting-edge identification software left him speechless. Within seconds of being fed with an image
5-31-2024

CYBERFLASHING IS A FORM OF GENDERED SEXUAL VIOLENCE THAT MUST BE TAKEN SERIOUSLY

Sexting—sending sexually suggestive or explicit messages and images—is now a widespread practice, and can be a healthy way to express and explore sexuality. However, there is a need to distinguish between consensual sexting and forms of sexual harassment like cyberflashing. Cyberflashing refers to the act of non-consensually sending sexual imagery (like nudes or “dick pics”) to another person. It is facilitated through communications technologies including text, AirDrop and social media applications like Snapchat and Tinder. Similar to flashing—when a person unexpectedly and deliberately “flashes” their genitals to others—that occurs in
5-31-2024

VIRTUAL TRAINING MAY BE AN EFFECTIVE, COST-EFFICIENT OPTION FOR CHILD EDUCATORS

Teachers and other child educators can benefit from regular professional development, but in-person training can be expensive. New research found that virtual training can be a budget-friendly alternative—and especially effective for certain groups of educators. The study—a collaboration between researchers at Penn State and the University of Nebraska-Lincoln and published in the International Journal of Professional Development, Learners and Learning—found that educators who took a virtual training reported feeling more confident in their abilities to implement practices shown to support positive youth development. In particular, after-school providers who did not
5-31-2024

HUMBLE LEADERS BOOST EMPLOYEES’ WORKPLACE STATUS AND LEADERSHIP POTENTIAL, FINDS STUDY

There are many different types of workplace leaders, from those who prioritize the needs of team members and the organization above their own, to authentic leaders who foster openness, trust and transparency. A recent study by the University of South Australia published in the Journal of Organizational Behavior has highlighted the significant benefits of humble leadership in the workplace. According to the study by UniSA’s Dr. Xiao Lin, humble leadership can effectively elevate the workplace status of employees by boosting their sense of respect and prominence. It also leads to
5-31-2024

WHY ARE GROCERY BILLS SO HIGH? A NEW STUDY LOOKS AT THE SCIENCE BEHIND FOOD PRICE REPORTING

Rising food costs are squeezing Canadians around the country. Nearly everyone is feeling the pinch, and it’s not just an inconvenience—high food prices are a major threat to food security for many Canadians. Understanding why food prices are so high and why they are changing is critical to the well-being of our society. Unfortunately, consensus on why food price are so high is in short supply. Explanations given in reports like Canada’s Food Price Report and the news media range widely, from the war in Ukraine to supply chain issues
5-31-2024

WILL GENERATIVE AI CHANGE THE WAY UNIVERSITIES COMMUNICATE?

Is artificial intelligence an unprecedented opportunity, or will it rob everyone of jobs and creativity? As we debate on social media (and perhaps use ChatGPT almost daily), generative AIs have also entered the arena of university communication. These tools—based on large language models that were optimized for interactive communication—can indeed support, expand, and innovate university communication offerings. Justus Henke has analyzed the situation of German realities about six months after the launch of ChatGPT 3. “The research was conducted about a year ago when enthusiasm was high, but it was
5-31-2024

STUDY SHOWS RELATIVELY LOW NUMBER OF SUPERSPREADERS RESPONSIBLE FOR LARGE PORTION OF MISINFORMATION ON TWITTER

Classification of superspreader accounts. A large portion (55.1%) of accounts are no longer active. For each class annotated with political affiliations, colors indicate the ideological split. The last group aggregates all accounts with political affiliations. Credit: PLOS ONE (2024). DOI: 10.1371/journal.pone.0302201 A small team of social media analysts at Indiana University has found that a major portion of tweets spreading disinformation are sent by a surprisingly small percentage of a given userbase. In their study, published in PLOS ONE, the group conducted a review of 2,397,388 tweets posted on Twitter
5-31-2024

HOW LIFE’S BIG MOMENTS CAN CHALLENGE STARTUPS

Life-changing events like the birth of a child, the purchase of a new home, or a lottery win could threaten the survival of a new business venture, the positive family events had a comparatively greater influence, albeit negatively, on the survival of a new venture, compared with
5-31-2024

RUDE AT WORK? FEELING GUILTY CAN MAKE YOU A BETTER, KINDER WORKER

We’ve all done it. A bad night’s sleep or a tough commute made us cranky, and we lashed out at a coworker who did nothing wrong. What can we do to make up for it? According to a new study published in the Journal of Business Ethics, embracing our guilty feelings can help us make up for our bad behavior by encouraging us to act more politely and work harder the next day. “We found that anyone can be rude at work, because anyone can
5-31-2024

RESEARCHERS INTRODUCE A PLANETARY INCLUSION SCALE TO FOSTER BROADER ETHICAL THINKING

Social inclusion and having a sense of belonging with other people are key elements of a good life. However, the fate of humanity is a challenge that extends beyond our social reality. Experiences of belonging and inclusion, understood in a broader sense than before, may be crucial for a sustainable future. In an article published in the International Journal of Social Pedagogy, a team of researchers propose a new planetary inclusion scale that structures our planetary relationship three-dimensionally based on temporal, spatial and ethical orientation. The temporal element relates to
5-31-2024

‘LEAN IN’ MESSAGES CAN LOWER WOMEN’S MOTIVATION TO PROTEST GENDER INEQUALITY

Women in leadership are often told to “Lean In,” designed to be motivational messaging demonstrating that they are more confident, strategic and resilient to setback. However, new research indicates that such “lean in” messaging can hinder women’s motivation to protest gender equality. Popularized in a book by American technology executive Sherly Sandberg, the “Lean In” solution to gender inequality advises women that demonstrating personal resilience and perseverance in the face of setbacks is key to career advancement. Now, a new study led by the University of Exeter, Bath Spa University
5-31-2024

ALGORITHMS COULD HELP IMPROVE JUDICIAL DECISIONS

A new paper in the Quarterly Journal of Economics finds that replacing certain judicial decision-making functions with algorithms could improve outcomes for defendants by eliminating some of the systemic biases of judges. Decision makers make consequential choices based on predictions of unknown outcomes. Judges, in particular, make decisions about whether to grant bail to defendants or how to sentence those convicted. Companies now use machine learning based models increasingly in high-stakes decisions. There are various assumptions about human behavior underlying the deployment of such learning models that play out in
5-31-2024

DIGITAL CAMPAIGNING IS A HUGE PART OF ELECTIONS NOW—BUT GOING VIRAL ISN’T EVERYTHING

The election has commenced and the race is on—to amass as many likes, shares and comments as possible. Digital campaigning, particularly through social media, is now a key part of political candidates’ communication toolkit. In fact, every general election campaign since 1997 has at some point been lauded as the first to make effective use of digital campaigning. But it was in 2015 that David Cameron’s campaign first made strategic use of social media to drive an election victory. As political reporter Tim Ross outlines in his excellent book, Why
5-31-2024

WHY ARE ORGANIZATIONAL COVER-UPS SO COMMON?

The TV dramatization of the UK Horizon Post Office scandal evoked outrage and disbelief. However, as another example of dysfunctional organizational behavior, it was expected rather than exceptional. The Post Office saga joins a long list of cover-ups or scandals that includes Hillsborough, Enron, Grenfell, the infected blood scandal, the Tuam babies scandal in the Republic of Ireland, Boeing 737 Max and Nasa (Columbia space shuttle). They represent what happens when there is a move within organizations and institutions to cover up the causes of
5-31-2024

AMONG GEN Z AUSTRALIANS, 38% IDENTIFY AS SPIRITUAL AND HALF BELIEVE IN KARMA. WHY IS SPIRITUALITY SO POPULAR?

Spirituality is increasingly popular with young Australians: recent research shows 38% of Gen Z Australians identify as spiritual. It also reports 50% of them believe in karma, 29% in reincarnation and 20% in astrology. When it comes to activities equated with spirituality, 28% of Gen Z Australians practice meditation and 22% practice yoga. In Australia, spirituality is strongly, enduringly central to Aboriginal and Torres Strait Islander peoples, and culturally and religiously diverse communities. Yet until recently, spirituality has received far less attention than religion. Spirituality may be
5-31-2024

COMPANIES CAN IMPROVE THE SUSTAINABILITY OF THEIR PRODUCTS IN THE EARLIEST PRODUCT-DESIGN STAGES

An interdisciplinary team of researchers from Lithuanian and Italian universities propose a tool that allows companies to assess the circularity of their future products. The self-assessment tool emphasizes the co-creation of circular design in the early (creative) stages of product development, encouraging entrepreneurs and designers to think more systematically and collaborate better by integrating related stakeholders into the product development process. The study is published in the Journal of Industrial Ecology. “The majority of existing practical tools (systems of indicators) are aimed at measuring the environmental impact of products already
5-31-2024

RESEARCH EXAMINES HOW RECREATIONAL MARIJUANA LEGALIZATION AFFECTS A STATE’S COLLEGE ENROLLMENT

New research has revealed up to a 9% increase in college first-year enrollments in US states that have legalized recreational marijuana compared with states without such legalization. The study, which is published in Economic Inquiry, found that the increase was from out-of-state enrollments, with early adopter states and public non-research institutions experiencing the most pronounced increases. Recreational marijuana legalization did not negatively impact degree completion or graduation rate, and it did not affect college prices, quality, or in?state enrollment. The findings suggest that some students perceive recreational marijuana legalization as
5-31-2024

RESEARCH EXAMINES HOW RECREATIONAL MARIJUANA LEGALIZATION AFFECTS A STATE’S COLLEGE ENROLLMENT

New research has revealed up to a 9% increase in college first-year enrollments in US states that have legalized recreational marijuana compared with states without such legalization. The study, which is published in Economic Inquiry, found that the increase was from out-of-state enrollments, with early adopter states and public non-research institutions experiencing the most pronounced increases. Recreational marijuana legalization did not negatively impact degree completion or graduation rate, and it did not affect college prices, quality, or in?state enrollment. The findings suggest that some students perceive recreational marijuana legalization as
5-31-2024

HOW THE ‘MODEL MINORITY’ MYTH HARMS ASIAN AMERICANS

May is Asian and Pacific American Heritage Month, a time when Americans celebrate the profound contributions of Asian Americans and Pacific Islanders—a group that is commonly abbreviated as AAPI—to U.S. society. It’s also a time to acknowledge the complexity of AAPI experience. And as a professor who studies equity and inclusion in business, I think the focus on AAPI communities this month provides an excellent occasion to push back against a stereotype that has long misrepresented and marginalized a diverse range of people: the myth of the “model minority.” The
5-31-2024

WONDERING HOW TO TEACH YOUR KIDS ABOUT CONSENT? HERE’S AN AGE-BASED GUIDE TO GET YOU STARTED

The Australian government’s new campaign Consent Can’t Wait challenges us all to improve our understanding of consent. It asks a series of questions to illustrate this issue is more complex than simplistic “no means no” messaging. The campaign invites viewers to consider the nuances of consent, so we can raise these important issues with children and young people in our lives. But what is a good age to start talking about consent? How do parents tackle such conversations when this information probably wasn’t readily discussed in our own upbringing? How
5-31-2024

A PRODUCT OF NATURE OR NURTURE?

The concept of cultural entrepreneurship has many facets. It encompasses both the cultural and social impact of entrepreneurial training, and the environmental factors that influence its development. Some societies, such as the U.S., have a strong entrepreneurial culture. This means that certain characteristics are celebrated and encouraged, such as the ability of individuals to assume risks, patience when confronting challenges, and innovative problem solving, especially in uncertain situations. However, not all countries have such an entrepreneurial culture. Entrepreneurship struggles to take off in Europe In general, entrepreneurship can drive economic
5-31-2024

STUDY BRIDGES ANIMAL BEHAVIOR RESEARCH AND COMPUTER CODING TO ENGAGE CHILDREN IN STEM

A graphic depicting a student coding. Credit: Carnegie Mellon University Teachers today face a bit of a conundrum, according to a new study from researchers at Carnegie Mellon University and the Rochester Institute of Technology. Their goal is to prepare young students to enter a rapidly changing world. Even basic jobs require technical proficiency, which requires computational and analytical skills. To address this need, many educators are pushing to fold these important STEM skills into elementary curriculum. Here’s the problem. Young students can lose interest and even develop an aversion
5-31-2024

STUDY SHOWS VR CAN HELP TEACHERS BETTER DISTRIBUTE THEIR GAZE

On the left, a bird’s-eye view of the virtual classroom; on the right, screenshots of each of the four gaze-visualization conditions. Teachers need to know their material, but they must also keep their students engaged and interested. Part of that involves making eye contact with their students—all of them. A multidisciplinary team of researchers tested several methods of data visualization in an immersive virtual reality (VR) classroom, to give teachers a way to gauge
5-31-2024

MARKETERS CAN MANAGE ‘FEATURE CREEP’ SO CONSUMERS FEEL LESS INTIMIDATED BY TOO MANY FEATURES IN A PRODUCT

Wifi-enabled washing machines. Voice-controlled microwaves. App-enabled TVs, vacuum cleaners, and even window blinds you can control from the comfort of your couch. Many of the technological features now included in everyday products are useful and accessible. But research has shown that having too many can overwhelm potential buyers, making them less likely to make a purchase. In recent research, Wayne Hoyer, marketing professor and James L. Bayless/William S. Farrish Fund Chair for Free Enterprise at Texas McCombs, digs into the phenomenon of “feature creep” and its impact on consumer sentiment.
5-31-2024

RESEARCHERS EXPLAIN SOCIAL MEDIA’S ROLE IN RAPIDLY SHIFTING SOCIAL NORMS ON GENDER AND SEXUALITY

A new paper summarizing decades of research demonstrates how social media has supported an explosion of diversity in gender and sexuality in America during the 21st century, and also how these technologies have equally enabled a cultural backlash. The paper’s authors, UC Santa Cruz Psychology Department faculty members Phil Hammack and Adriana Manago, identified five main narratives about gender and sexuality that they believe emerged through social media as people have strived to be “authentic” on these platforms. The findings, along with resulting recommendations for psychology researchers and practitioners, were
5-31-2024

KEY FACTORS IN TRAINING ASSESSORS FOR ENHANCED PERFORMANCE RATINGS

New research is examining how organizations can improve their training programs by customizing frame-of-reference training to emphasize identifying negative behaviors critical to their goals. While assessors naturally identify positive behaviors, C. Allen Gorman, Ph.D., associate professor in UAB’s Department of Management, Information Systems and Quantitative Methods, says targeted training helps them recognize harmful actions that can hinder organizational objectives. Involving assessors in defining important performance dimensions and examples of behaviors, both good and
5-31-2024

STUDIES CHALLENGE WIDELY HELD BELIEFS ON APPLICANT DIVERSITY AND WOMEN IN THE WORKPLACE

Justin Frake is interested in cause-and-effect relationships in real-world data and the hidden dynamics that shape workplace behavior and equality—or inequality, as the case might be. His curiosity has led to research that challenges some popular beliefs as well as published studies related to women in the workforce. One study shows that firms promoting flatter hierarchies inadvertently discourage female applicants and another study counters several recent studies that claim women CEOs negatively impact career outcomes of other women. Both are published in the Strategic Management Journal. The assistant professor of
5-31-2024

CHALLENGING LEWIN’S MOTIVATIONAL CONFLICTS THEORY

A recent series of experiments challenges the longstanding theory of motivational conflict resolution introduced by Kurt Lewin. According to Lewin, conflicts between two undesirable outcomes (avoidance–avoidance conflicts) are typically harder to resolve than those between two desirable ones (approach–approach conflicts). Lewin posited that avoidance–avoidance conflicts, where individuals must choose between two undesirable outcomes, are typically more challenging to resolve compared to approach–approach conflicts, which involve choosing between two desirable options.
5-31-2024

MEN WITH ‘TOXIC MASCULINITY’ ARE MORE LIKELY TO MAKE SEXUAL ADVANCES WITHOUT CONSENT, STUDY FINDS

No means no when it comes to sex. But what happens when a woman makes a more passive response to a sexual advance? According to new research from Binghamton University, men differ in how they interpret these types of responses, and men who display hostile masculinity, known commonly as “toxic masculinity,” tend to act on them regardless of whether or not they think it’s consensual. A team of researchers, including Binghamton psychology professor Richard Mattson and graduate student Michael Shaw asked men between the ages of 18–25 to respond to
5-31-2024

WHY WE DEHUMANIZE OUR POLITICAL OPPONENTS

Some of human history’s greatest atrocities—genocide, slavery, ethnic cleanings—are rooted in our ability to dehumanize people from other social, political, or cultural groups. Whereas prior research has traced dehumanization to the belief that others think or feel less than we do, new research co-authored by Haas professor Sameer Srivastava shows that our tendency to dehumanize can also be influenced by how we think others view important facets of the world. The greater the difference between our perceptions of an outgroup’s worldview
5-31-2024

STUDY SUGGESTS CHILDREN ARE OFTEN EXPOSED TO PROBLEMATIC CLICK BAIT DURING YOUTUBE SEARCHES

When a child peruses YouTube, the content recommended to them is not always age appropriate, a new study suggests. Researchers mimicked search behaviors of children using popular search terms, such as memes, Minecraft and Fortnite, and captured video thumbnails recommended at the end of each video. Among the 2,880 thumbnails analyzed, many contained problematic click bait, such as violence or frightening images, according to the Michigan Medicine led research in JAMA Network Open. “Children spend a significant amount of time on free video sharing platforms that include user-generated content,” said
5-31-2024

STUDY FINDS WOMEN ARE VULNERABLE IN POST-WAR PEACE PROCESSES

Post-war peace processes are a dangerous period for women. Many are forced to live close to men who committed serious abuse during the war or are expected to testify in various types of truth commissions, which can be both retraumatizing and stigmatizing. These are the findings of a new study by peace researchers at Uppsala University, published in the journal PLOS ONE. “In short, peace projects can force women to live side by side with ex-combatants who committed atrocities during the war. This puts them at risk of further threat
5-31-2024

HOW EMBRACING THE CRINGE CAN HELP YOUR DATING LIFE

We can all agree that dating is hard. Getting to know people can feel vulnerable, but at the same time, exciting. We can also agree that feeling rejected can be one of the worst feelings, especially after we put ourselves out there. Dating can also expose us to a lot of cringey things, maybe even something we didn’t know we’d consider cringey. Think of cringe like something that makes you uncomfortable, or something about someone else that you don’t find attractive. Before dating, most of us consider what we’re looking
5-31-2024

PERSONAL CONNECTIONS AT WORK POSITIVELY IMPACT RETENTION AND MENTAL HEALTH, SAYS REPORT

New survey results from Wiley suggest people still feel connected at work despite the prevalence of hybrid and remote work environments and the rise of artificial intelligence (AI). According to the latest Wiley Workplace Intelligence report, “Human Connection: The Crucial Secret to Thriving in the Digital Age,” nearly 8 in 10 employees surveyed (78%) said they feel connected with their coworkers, and almost 7 in 10 (69%) said they also enjoy making connections with their colleagues. Around half even said they want to learn more about their coworkers by doing
5-31-2024

RESEARCHER DEVELOPS MODEL OF INFLUENCER IMPORTANCE WITHIN INSTAGRAM NETWORKS

A study has provided new insights into social media influencers, particularly focusing on those in the women’s fashion sector on the well-known image and video sharing platform Instagram. In a departure from the approach taken by earlier studies, Jens K. Perret of the International School of Management in Cologne, Germany, has used network statistics and centrality measures to establish a model of influencer importance within their network. Perret analyzed data from 255 influencers covering a four-year period. Influencers are loosely
5-31-2024

MOST PEOPLE TRUST ACCURATE SEARCH RESULTS WHEN THE STAKES ARE HIGH, STUDY FINDS

Rank (X-axis) does not affect the evaluation of trustworthiness (Y-axis, mean-centered) of accurate results. This lack of relationship is robust across experiments (columns) and for clicked results (top row, red) as well as non-clicked results (bottom row, blue). The trend lines represent the predicted change in trustworthiness ratings per unit decrease in rank fitted by the linear regression models. Credit: Scientific Reports (2024). DOI: 10.1038/s41598-024-61645-8 Using experiments with COVID-19 related queries, Cornell sociology and information science researchers found that in a public health emergency, most people pick out and click
5-31-2024

MISLEADING COVID-19 HEADLINES FROM MAINSTREAM SOURCES DID MORE HARM ON FACEBOOK THAN FAKE NEWS, STUDY FINDS

Despite the greater potency of “fake news” on Facebook to discourage Americans from taking the COVID-19 vaccine, users’ greater exposure to unflagged, vaccine-skeptical content meant the latter had a much greater negative effect on vaccine uptake. Credit: Jennifer Allen, Duncan Watts, David G. Rand Since the rollout of the COVID-19 vaccine in 2021, fake news on social media has been widely blamed for low vaccine uptake in the United States—but research by MIT Sloan School of Management Ph.D. candidate Jennifer Allen and Professor David Rand finds that the blame lies
5-31-2024

CRITICAL DIALOGUE HELPS STRAIGHT MEN CONFRONT SEXIST, HOMOPHOBIC BELIEFS

Adult heterosexual men with sexist and homophobic views can potentially improve their attitudes toward gay men and women by engaging in critical dialogues that use illustrations as a springboard, according to a new University of Michigan study. The work is published in the journal Sexual and Gender Diversity in Social Services. The process by which people shift from a prejudicial stance to one of relative acceptance is a key innovation of the study. Guided by trained facilitators, critical dialogues reflect illustrations depicting different gender roles and sexual identities. The images
5-31-2024

RELIEVING A FEAR OF PUBLIC SPEAKING

If you dread public speaking you are not alone. It is a leading social phobia, one that can cause a state of anxiety that reduces otherwise articulate people to nervous incoherence. A strong fear of public speaking is known as glossophobia. Academic studies estimate it affects 20% of the population, but depending on the sample and methodology, the figure could be as high as 40%. As American writer and humourist Mark Twain said, “There are two types of speakers: Those who get nervous and those who are liars.” But help
5-31-2024

HOW SOME PRIVATE COMPANIES ARE MARKETING TECH AND AI SOLUTIONS

How do universities and colleges decide who to admit? Given the earnings advantage of a post-secondary degree both globally and in Canada, this is an important social mobility question. While the answer varies from one institution to the next, most focus on education criteria like exam scores and grades. However, Canada’s new intake cap on study permit applications puts increased pressure on Canadian institutions to also consider immigration criteria when admitting international undergraduate students. This is just the latest example of immigration’s growing influence on the societal roles of Canadian
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2024.06.02 05:07 MouseThese I cant acces to my epic games account for some reason

i have not used my epic games acc in a while, but i never logged out, so recently i wanted to play fortnite with some friends and when i started the epic games launcher it asked me to log in, and i thought well im gonna log me in, but for some reason the launcher took me to another section for setting my birthdate, that confused me a lot because thats not supposed to happen when you are logging in but again i thought well maybe they are asking to me that for update my personal information, but after that again it took me to another section, the same section the launcher takes you when your account is new, so it asked me to put my IG name, my real name and last name and another things you usually put when you are registering, and yeah, i made a "new account" with the same mail that my "old account" had. The next day i contacted epic games because obviously in this "new account" i dont have anything. So epic games answered me and they gave me instructions, instructions i followed exactly how they asked me to do, but for some reason they told me that they didnt recognized that the account i was trying to recover was mine so they couldnt do anything more. After that the next day i sent another email about the same problem with more proofs, but this time they not only dont did anything after sending me the same verification process, they also didnt answered the email i sent after i verified my identity, so i dont know what to do rn because i have several proofs that that account is mine but i dont know how to use they.
Also to mention that the verification metod they used this time is just an email that arrives to the email of the account you are trying to recover, and when they sent that email to me i noticed something weird, my ubisoft name and my epic games name were the same i have, but also there were two more names that i never saw because are not mine, for the first name it was of PlayStationNetwork, account that i linked with my epic account some time ago, but my PlayStationNetwork name wasnt the same one that appeared in the epic verification email, and also there was an Xbox account name and i never linked my xbox account to epic games, and if that were the case, isnt the name of my xbox account, and that makes me to think that somebody did something to my account, and i cant recover it at the moment.
If there is someone who could help me i would appreciate it a lot. Also i can give images if is it necessary.
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