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In Appreciation of the band Bad Books

2013.05.10 17:21 joshuaolake In Appreciation of the band Bad Books

For any and all who enjoy the band Bad Books!
[link]


2024.05.19 07:16 ExcitingBelt The Best Medieval Castles to Visit in the UK

Entering a medieval castle is akin to turning the pages of a historical narrative. With its rich history, the UK is home to some of the world’s most magnificent and historically significant medieval castles. These castles provide an amazing, educational, and immersive look into the past for anyone interested in history, photography, or just having a fun day out. We’ll take you on a tour of the top medieval castles in the UK in this blog post. Get ready to be mesmerised by their ageless beauty, enthralled by their grandeur, and fascinated by their history.

1. Windsor Castle

History: The world’s oldest and biggest inhabited castle is Windsor Castle, situated in Berkshire. Since William the Conqueror’s original construction of it in the eleventh century, British royalty has continuously resided there. Over the centuries, the castle has undergone multiple renovations and expansions, resulting in an intriguing fusion of various architectural styles.

Highlights

Windsor Castle presents a singular fusion of royal magnificence and historical significance. For visitors, it’s a convenient day trip due to its close proximity to London.

2. Edinburgh Castle

History: Scotland’s capital’s skyline is dominated by Edinburgh Castle, which is perched atop Castle Rock. Based on archaeological findings, it appears that the location has been inhabited since the Iron Age. As a royal residence, a military stronghold, and a representation of Scottish power, the castle has played a significant role in Scottish history.

Highlights

In addition to providing stunning city views, Edinburgh Castle delves deeply into Scotland’s turbulent past. Because of its central Edinburgh location, it’s easily accessible and a must-see.

3. Warwick Castle

History: Constructed in 1068 by William the Conqueror, Warwick Castle is among the best-preserved examples of a medieval English castle. It began as a wooden fort, evolved into a stone fortress, and finally became a stately home over the ages.

Highlights

Warwick Castle is ideal for both families and history enthusiasts because it blends historical authenticity with contemporary attractions.

4. Tower of London

History: As part of the Norman Conquest, William the Conqueror established the historic castle known as the Tower of London on the north bank of the River Thames in 1066. It has had a variety of uses, including armoury, treasury, prison, and royal palace.

Highlights

There is a lot of history and legend surrounding the Tower of London, from the beheadings of queens to the ravens that are incorrigible. For those who are interested in England’s royal past, this is an intriguing place to visit.

5. Leeds Castle

History: Leeds Castle has been called the “loveliest castle in the world.” It is located in Kent on two islands in a lake created by the River Len. Constructed in 1119 initially, it housed six mediaeval queens before turning into a private home.

Highlights

Leeds Castle is a wonderful place for a leisurely but educational day out because of its beautiful surroundings and array of attractions.

6. Alnwick Castle

History: The Dukes of Northumberland have had their residence at Alnwick Castle in Northumberland for more than 700 years. Originally constructed in the latter part of the eleventh century, it has undergone numerous renovations and restorations over the years.

Highlights

Because of its appearances in popular media, Alnwick Castle is not only a historical treasure but also a cultural icon. The vast gardens enhance the attraction.

7. Caernarfon Castle

History: Edward I constructed Caernarfon Castle in North Wales as a part of his campaign to subjugate the Welsh. It was finished in 1330 and is well known for its imposing walls and polygonal towers.

Highlights

Medieval fortress Caernarfon Castle is one of the most impressive in the United Kingdom due to its dramatic architecture and rich history.

8. Bodiam Castle

History: A typical example of a medieval moated castle is Bodiam Castle in East Sussex. During the Hundred Years’ War, Sir Edward Dalyngrigge erected it in 1385 with the intention of defending against French invasion.

Highlights

Bodiam Castle, which offers the ideal fusion of beauty and history, is one of the most photographed castles in England because of its fanciful appearance.

9. Dover Castle

History: Dover Castle has a rich and illustrious past and is referred to as the “Key to England” because of its advantageous location. It was established in the eleventh century and has been vital to England’s defence over the ages.

Highlights

Dover Castle is a fascinating place for people of all ages because it provides a unique blend of military history from the 20th century and medieval history.

10. Cardiff Castle

History: The history of Cardiff Castle in Wales dates back more than two millennia. It began as a Roman fort and evolved into a Victorian Gothic mansion and a Norman keep.

Highlights

Cardiff Castle is a must-see attraction in the Welsh capital because of its rich history and convenient location. For anyone visiting Cardiff, it is a must-see.

Conclusion

With their distinct histories and allure, the medieval castles in the United Kingdom provide an enthralling window into the past. These castles, which range from the imposing Windsor Castle to the well-known Tower of London, are more than just crumbling strongholds; they are dynamic tributes to the history and cultural legacy of the United Kingdom. These castles ought to be at the top of your list, regardless of whether you’re organising a focused tour of UK castles or just want to give your vacation a historical touch. Prepare to discover the finest medieval castles the UK has to offer by packing your bags and grabbing your camera!

My Own Dark Fantasy Realm

Hi there, fellow fans of dark fantasy! Thanks to your unflinching support, our blog — which is packed with tales and inspirations of dark fantasy — is making waves on TikTok, Pinterest, and YouTube. Even more thrilling is the fact that we’re creating a captivating Trading Card Game to further engross you in Twilight Citadel’s eerie mysteries. Explore the depths of the shadows with our website, where you can get eerie yet lovely phone wallpapers and posters. Furthermore, we’ve got you covered with free resources like desktop wallpapers and profile pictures to make sure your gadgets are brimming with eerie fantasy atmosphere. Come along with us on this surreal adventure, where fears come true and shadows dance. Are you prepared to welcome the gloom?
submitted by ExcitingBelt to talesofgwyn [link] [comments]


2024.05.19 05:50 idkwhatever98 Does anyone know the font...?

I am trying to make sea salt ice cream for my boyfriend's birthday. I want to use a laser engraver to write "winner" and put the crown symbol on the stick. I am trying to put together a file to do so. Does anyone know the font that winner is written in or one similar?
https://images.app.goo.gl/Lw2njBGWu1U4fh7C7
submitted by idkwhatever98 to KingdomHearts [link] [comments]


2024.05.19 04:51 LucStarman Buildings and planes traces in a logo?

This was the logo of one of the biggest Brazilian banks, used from 1997 to 2018. Basically, it's a tree, the crown was inspired by the Brazilian flag and the trunk is based upon rising graphics bars. Nowadays, the symbol changed enough to not look like famous buildings anymore.
submitted by LucStarman to coincidence [link] [comments]


2024.05.19 04:44 LordofBones89 Revised Deities (3.5e): Lathander, the Morninglord

LATHANDER
The Morninglord, Commander of Creativity, Patron to Spring and Eternal Youth, Mentor of Self-Perfection, Bringer of the Dawn, Lord of Birth and Renewal
Greater Power of Elysium
Symbol Sunrise made of pink, red, and yellow gems, or a simple rosy pink disk
Realm Morninglory (Elysium/Eronia)
Alignment Neutral Good
Aliases none
Superior none (AO)
Allies Chauntea (lover), Deneir, Eldath, Gond, Ilmater, Kelemvor, Llira, Lurue, Mielikki, Milil, Oghma, Paladine, Selune, Siamorphe, Silvanus, Sune, Torm, Tyche (dead), Tymora, Tyr, Ushas
Foes Bane, Beshaba, Bhaal (dead), Cyric, Ibrandul (dead), Iyachtu Xvim (dead), Loviatar, Moander (dead), Myrkul (dead), Shar, Talona
Servants none
Servitor Creatures butterflies, celestials of all types, elysian dragons, hollyphants, radiant creatures, robins (normal and celestial), sanctified creatures, sun peacocks (normal and celestial), sunwyrms (good aligned only)
Manifestations an intense and rosy radiance that appears around objects to indicate special qualities or at confusing or dangerous junctures to indicate a safe or preferred path, and that causes those people it surrounds to be telekinetically pushed out of harmful situations, healed of all wounds, purged of any diseases, poisons, foreign objects, magical and nonmagical afflictions and deleterious effects, magical or psionic compulsions, fear, and curses, causes resurrection effects to be automatically successful, and transmits messages
Signs of Favor aster blossoms, an intense and rosy radiance with the same qualities as his manifestation, sun peacock feathers
Worshipers Aristocrats, artists, athletes, farmers, hunters of the undead, merchants, monks of the Sun Soul, peasants, performers, the youthful
Cleric Alignments LG, NG, CG
Specialty Priests Morninglord
Holy Days Midsummer morning, the mornings of the vernal and autumnal equinoxes
Important Ceremonies Song of Dawn; contracts, marriages and promises made at dawn, funerals for those not meant to be raised or resurrected
Portfolio Athletics, birth, creativity, dawn, renewal, self-perfection, spring, vitality, youth
Domains Community, Courage, Endurance, Good, Glory, Hope, Life, Protection, Radiance, Renewal, Strength, Zeal
Favored Weapon Dawnspeaker (heavy or light mace)

LATHANDER
Male Sentinel 20, Cleric 20, Morninglord 20, Master of Radiance 5
NG Medium Outsider (Extraplanar, Good)
Divine Rank 17
Init 44 (+16 Dex, +8 Superior Initiative); Senses 17-mile-radius; Listen 77, Spot 77; remote sensing (20 locations), portfolio sense
Aura divine aura (DC 78), courage (100 ft, +8 saves against fear), radiant 3/day; Languages can communicate with any living creature; Words of Creation
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AC 105, touch 57, flat-footed 95, undead 107 (+18 armor, +20 deflection, +10 Dex, +17 divine, +30 natural)
hp 1,860 (20d10 + 45d8 plus 1300), fast healing 74; divine shield 23/day (170 hp); renewal 1/day (if fall below 0 but less than -10 hit points regain 1d8 +20 hp); DR 40/epic, evil and adamantine
Immune ability damage, ability drain, banishment, death effects, disease, disintegration, electricity, energy drain, fire, imprisonment, mind-affecting effects, paralysis, poison, rebuking, sleep, sonic, stunning, transmutation, and turning
Resist acid 37, cold 37; SR 81
Fort 111 Ref 101 Will 105; +2 against evil outsiders and undead, +4 against mind-affecting effects from evil outsiders, +5 against evil spells or spells from evil characters
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Speed 60 ft. (12 squares)
Melee dawnspeaker 115/110/105/100 (55 plus 18 fire plus 18 holy plus 1 negative level vs evil plus 48 vs evil outsiders and undead plus undead disruption [Fort DC 79 or die]/19-20/x2 plus 36 fire plus 36 holy plus 2 negative levels vs good plus death [Fort DC 79, evil outsiders and undead] plus undead disruption [Fort DC 79 or die]), +8 atk vs evil outsiders and undead; or
Melee spell 80 or
Ranged spell 76
Base Atk +43; Grp +63
Atk Options Awesome Smite, Cleave, Holy Potency, Power Attack; smite evil 24/day (+20 atk, +455 damage)
Special Actions alter reality, divine blast (444 damage) 23/day, feat of endurance 1/day (+30 Con for 1 minute), destroy evil outsiders and undead 27/day as a 66th level cleric (turning check 73, turning damage 105; Heighten Turning, Intensify Turning, Multiturning, Quicken Turning), protective ward 1/day (+65 resistance bonus to one saving throw for one hour), surge of hope 1/day (when failing a skill check, attack roll, or saving throw, add 1d6 to the result), touch of life 1/day (1d6 +65 temporary hp to a single creature for one hours), zeal 1/day (take 20 on a skill check, except on checks are not normally allowed to take 20, without increasing the amount of time needed to make the check); Battle Blessing, Corona (Will DC 62), Divine Censure (Will DC 62), Epic Divine Might, Epic Divine Vengeance, Sacred Vengeance
Combat Gear dawnspeaker
Divine Spell-like Abilities (CL 65th; +1 good spells; all [fire] and [light] spells are intensified)
At will – aid, animate objects, animate plants, antimagic field, atonement, bear’s endurance, bigby’s clenched fist, bigby’s crushing hand, bigby’s grasping hand, blade barrier (DC 53), bless, bless weapon, bolt of glory, bull’s strength, charm person (DC 48), cloak of bravery, color spray (DC 48), commune, consecrate, crown of glory (DC 55), death ward, dismissal (DC 51), dispel evil (DC 52), disrupt undead, disrupting weapon (DC 52), endure elements, enlarge person, widened faerie fire, flame strike (DC 52), fire shield, fire seeds (DC 53), freedom, gate, globe of invulnerability, good hope, greater cloak of bravery, greater dispel magic, greater heroism, greater planar ally, greater restoration, greater status, greater teleport, heat metal (DC 49), helping hand, heroes’ feast, heroism, hide from undead (DC 48), holy aura (DC 55), holy smite (DC 51), holy sword, holy word (DC 54), hypnotic pattern (DC 49), iron body, lesser restoration, lion’s roar (DC 56), magic vestment, mass bear’s endurance, mass heal (DC 56), mind blank, mordenkainen’s magnificent mansion, plant growth, plane shift (DC 52), polymorph any object (DC 55), prayer, prismatic sphere (DC 56), prismatic spray (DC 54), prismatic wall (DC 56), protection from energy, protection from evil, rary’s telepathic bond, rainbow, rainbow pattern (DC 51), refreshment, refuge, regenerate, reincarnate (DC 51), remove disease, remove fear, repulsion (DC 54), righteous might, sanctuary (DC 48), scintillating pattern, searing light, sustain, spell immunity, spell resistance, status, stoneskin, sympathy (DC 55), summon monster IX (good creatures only), sunbeam (DC 54), sunburst (DC 55), tongues.
1/day – calm emotions (DC 51)
Master of Radiance Spell-like Abilities (CL 56th; +1 good spells; all [fire] and [light] spells are intensified; only usable during aura of radiance)
1/round – beam of sunlight, searing light
Morninglord Spell-like Abilities (CL 54th; +1 good spells; all [fire] and [light] spells are intensified)
1/day – daylight, searing ray (as searing light, but automatically empowered against undead)
Cleric Spells per Day (CL 54th; +1 good spells; all spells are energized and maximized; all [fire] and [light] spells are intensified)
20th (3+1/day) – heightened intensified end to strife (DC 63) (x2), heightened last judgement (DC 70), enhanced heightened intensified mass heal (DC 59) (D).
19th (3+1/day) – heightened miracle (DC 69) (x2), consecrated intensified purified sacred storm of vengeance (DC 59), enhanced empowered heightened sunburst (DC 63) (D).
18th (3+1/day) – consecrated enhanced heightened purified flame strike (DC 62) (x2) (D), intensified quickened righteous smite (DC 57), enhanced intensified righteous smite (DC 57).
17th (3+1/day) – heightened holy word (DC 67) (D), heightened know true name (DC 67), empowered intensified lion’s roar (DC 58), heightened quickened miracle (DC 63).
16th (4+1/day) – intensified mass heal (DC 59), intensified righteous exile (DC 59) (x2), intensified storm of vengeance (DC 59), enhanced quickened sunburst (DC 58) (D).
15th (4+1/day) – empowered intensified blade barrier (DC 56) (D), enhanced quickened searing erupt (DC 59) (x2), intensified mass cure critical wounds, heightened righteous glare (DC 65).
14th (4+1/day) – enhanced fire-substituted fiery searing lion’s roar (DC 58) (D), heightened quickened holy word (DC 60) (x2), empowered quickened sunburst (DC 58) (x2).
13th (4+1/day) – enhanced quickened flame strike (DC 55) (D), quickened implosion (DC 59) (x2), quickened sublime revelry, intensified weight of sin (DC 56).
12th (5+1/day) – empowered enhanced blade barrier (DC 56) (D), empowered enhanced cometfall (DC 56), intensified divine retribution (DC 55), consecrated purified sacred firestorm (DC 58) (x2), quickened visions of the future.
11th (5+1/day) – quickened amber sarcophagus, consecrated purified quickened cometfall (DC 56), sacred searing erupt (DC 59), quickened greater shield of lathander, quickened light of purity, quickened sunbeam (DC 57) (D).
10th (5+1/day) – quickened crown of brilliance, consecrated fire-substituted searing earthquake (DC 58), quickened heal (DC 56) (D), empowered fire-substituted stormrage.
9th (7+1/day) – heightened eternal rest (DC 56), quickened flame strike (DC 55), feast of champions, gate, mantle of the fiery spirit, prismatic sphere (DC 59) (D), summon elemental monolith, undeath’s eternal foe.
8th (8+1/day) – chain dispel, holy aura (DC 58) (D), illusion purge, know true name (DC 58), mass restoration, mass valiant spirit, spread of contentment (DC 58), shun the dark chaos (DC 58), consecrated purified wages of sin.
7th (8+1/day) – bastion of good, control weather, fortunate fate, quickened light of Venya (DC 53), rain of embers (DC 57), radiant assault (x2) (DC 57), rejuvenating light (DC 57), sunbeam (DC 57) (D).
6th(8+1/day) – chasing perfection, consecrate battlefield, quickened deific vengeance (DC 52), heal (DC 56) (D), fiery vision (x2), ghost trap, light of courage (DC 56), vigorous circle.
5th (9+1/day) – atonement, blistering radiance (DC 55), chaav’s laugh (DC 55), condemnation (DC 55), crown of flame, divine agility, divine retribution (DC 55), searing meteoric strike (DC 54) (x2), valiant fury (D).
4th (10+1/day) – aligned aura (DC 54), assay spell resistance (x2), aura of the sun (x2), channeled divine health, cure critical wounds, holy smite (DC 54) (D), recitation, sacred haven, sunmantle.
3rd (10+1/day) – cure serious wounds, fell the greatest foe, find the gap, flamebound symbol (x2), forced manifestation (DC 53), heart’s ease, mass align weapon, phieran’s resolve, prayer (D), protection from negative energy.
2nd (10+1/day) – detect aberration, eagle’s splendor, healing lorecall, make whole, mark of doom (x2), mark of judgment (x2) (DC 52), master’s touch, share talents, shield other (D).
1st (10+1/day) – bless water, conviction, detect taint, divine favor, endure elements (D), exorcism (x2) (DC 51), nimbus of light, ray of hope, ray of resurgence, vision of heaven (DC 51).
Orisons (6/day) – create water, cure minor wounds, guidance, light, purify food and drink, read magic.
Epic Spells Prepared 6 divine, up to Spellcraft DC 122
Epic Spells Known epic mage armor, epic repulsion, epic spell reflection, global warming, glorious light of renewal, greater ruin, hellball, nailed to the sky, nimbus, rain of fire, ruin, superb dispelling. Lathander has additionally created many epic spells that bring light and life, as well as bring ruin to the undead.
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Abilities Str 50, Dex 42, Con 50, Int 36, Wis 51, Cha 50
SQ avatar, bane of the restless, celestial fortitude, celestial minion 1/day, creative fire +20, divine grace, divinity, immortality, lathander’s light, resist fiendish lure
Feats Awesome Smite, Battle Blessing, Cleave, Consecrate Spell, Corona (Will DC 62), Divine Censure (Will DC 62), Divine Might, Divine Vengeance, Empower Spell, Energize Spell, Energy Substitution (fire), Extra Turning, Fiery Spell, Heighten Spell, Heighten Turning, Holy Potency, Improved Critical (heavy mace), Improved Initiative, Improved Turning, Maximize Spell (B), Power Attack, Purify Spell, Quicken Spell, Quicken Turning, Sacred Vengeance, Sanctify Martial Strike, Searing Spell, Weapon Focus (heavy mace), Words of Creation (B)
Epic Feats Enhance Spell, Epic Divine Might, Epic Divine Vengeance, Epic Spellcasting (B), Great Smiting (x2), Improved Heighten Spell, Intensify Spell, Intensify Turning, Multiturning, Positive Energy Aura, Superior Initiative
Salient Divine Abilities Area Divine Shield (170 hp in a 170 ft square or a 17 ft sphere or hemisphere), Automatic Metamagic (energize spell), Banestrike (evil outsiders), Banestrike (undead), Call Creatures (17 celestials with up to 37 HD), Divine Inspiration (hope), Divine Fast Healing (x2), Divine Paladin, Divine Spellcasting, Divine Weapon Focus (heavy mace), Divine Weapon Specialization (heavy mace), Earthmother’s Boon (unique salient divine ability), Energy Burst (170 ft, 136 fire damage), Energy Storm (170 ft, 17 holy and 17 positive), Gift of Life, Indomitable Strength, Life and Death (Fort DC 79 or die, 340 damage on a successful save), Lord of the Dawn (unique salient divine ability), Mass Life and Death (any number of creatures no more than 17 miles apart, Fort DC 79 or die, 340 damage on a successful save), Power of Nature, Rejuvenation (-17, -34 in Morninglory), Undead Mastery (17 creatures)
Skills Appraise 70 (78 paintings and sculptures), Bluff 82, Concentration 125, Craft (painting) 138, Craft (sculpting) 138, Diplomacy 143, Gather Information 72, Heal 125, Jump 84, Intimidate 86, Knowledge (arcana) 80, Knowledge (history) 92, Knowledge (nobility and royalty) 118, Knowledge (religion) 118, Knowledge (the planes) 118, Listen 77, Perform 145, Ride 62, Search 75, Sense Motive 82, Spot 77, Spellcraft 122, Survival 67 (75 extraplanar), Swim 82, Tumble 67
Possessions +8 full plate of the celestial battalion, dawnspeaker

Aura of Radiance (Su) The light of Lathander shines perpetually. No matter how dark it is, the Morninglord sees as though the conditions were identical to the outdoors at sunrise. This ability functions like darkvision out to 60 feet, except that he sees in color. Lathander also has a +2 sacred bonus on saving throws against spells with the darkness descriptor and a +2 sacred bonus to Armor Class against attacks from undead creatures.
Beam of Sunlight (Sp) Lathander can evoke a dazzling beam of intense light (the equivalent of a beam from the sunbeam spell) once per round as a full-round action as long as his radiant aura is active as a 56th level caster.
Blessing of Dawn (Su) The sight of the morning sun is an inspirational vision for the Morninglord. Lathander gains a +2 morale bonus on Will saves from sunrise until noon. This ability is in effect only while he can see the sun; the effect is suppressed any time he is deprived of the sight of it during this period.
Celestial Fortitude (Su) Lathander’s endurance and fortitude are enhanced against fiendish attacks. He has a +2 sacred bonus to all Fortitude saving throws against effects from evil outsiders and evil spells. Additionally, if he makes a successful Fortitude saving throw against an effect from an evil spell or evil outsider that normally deals half damage or partial effects on a successful save, he instead takes no damage and suffers no partial effects.
Celestial Minion (Sp) Lathander may summon a Medium or smaller size celestial animal (with the celestial creature template) as a standard action usable once a day. This celestial minion carries the same responsibilities as a paladin's special mount and gains the same bonuses to its HD, natural armor, Strength, Intelligence, and other special abilities that a paladin's special mount has, but only remains for 20 hours before returning to the outer plane from whence it came.
Creative Fire (Ex) The Morninglord is a creative, expressive deity. He has a bonus equal to his morninglord level on all Craft and Perform checks.
Divinity Lathander is an embodiment of ancient divine power. As such, reality is his to shape as he sees fit.
Alter Reality: Lathander may alter reality within the bounds of his portfolio. This functions as a wish spell that requires no XP or material cost. The limits of this ability are fully described in Deities and Demigods. He can additionally alter his size from Fine to Colossal and may additionally alter up to 100 pounds of objects in the same manner.
Avatar: Lathander can have up to 20 avatars at any given time. The Morninglord appears as a golden-skinned athletic male of exceeding beauty who has just fully entered early manhood. He wears noble robes constructed in the colors of the dawn, carries himself proudly, and dresses in the finest golden plate armor if attending to matters that might turn violent.
Divine Blast: Lathander can create a ray of divine power that extends for up to 17 miles, dealing up to 444 points of damage, as a ranged touch attack with no saving throw. Lathander can unleash a divine blast 23 times per day, and alter the visual, auditory and sensation-based qualities of his divine blast as he desires. Lathander’s divine blasts generally take the form of rays of fiery sunlight.
Divine Shield: As a free action 23 times per day, Lathander can create a shield that lasts 10 minutes and stops 170 points of damage from attacks. Once the shield stops that much damage, it collapses. Any damage Lathander is naturally immune to does not count towards the shield’s limits.
Earthmother’s Boon (unique salient divine ability) Chauntea is Lathander’s lover and has bestowed a degree of protection over her consort. By her grace, the Lord of the Dawn cannot be harmed by any nonmagical plant or any creature with less than 33 Hit Dice with the plant subtype. Epic creatures and creatures with equal or more than 33 Hit Dice must succeed at a Will save (DC 79) to harm the Morninglord.
Greater Turning (Su) Six times per day, Lathander may use greater turning as the granted power of the Sun domain. This is superseded by his Lord of the Dawn salient divine ability.
Lathander's Light (Su) Whenever Lathander casts a spell with the light descriptor, its area is doubled.
Lord of the Dawn (unique salient divine ability) Lathander is the sun. He is the light that drives back the darkness, the brilliant spark that lights the way out of night and the creative brilliance within every artist. His dominion over light and the sun, both physical and metaphysical, grants him a variety of powers as listed below:
Fires of the Sun: The light of the sun shields Lathander’s body. This protection renders Lathander immune to all forms of magical and nonmagical fire, with searing effects only dealing half damage. In addition, spells and spell-like abilities cast by Lathander from the Sun domain, or with the [fire] and [light] descriptors, are similarly enhanced and are always intensified.
Radiance of the Dawn: Lathander can shed light equal to full sunlight in a 17-mile emanation from his body that counters and dispels all Darkness effects unless created by a higher ranked deity. Undead and evil outsiders caught within the radius must succeed at a Fortitude save (DC 79) or be destroyed and turned into dust. Creatures vulnerable to sunlight suffer a -17 penalty to the saving throw. A successful saving throw still deals 17d8 points of damage, while creatures vulnerable to sunlight suffer 17d12 points of damage.
Spark of Creativity: Lathander is the commander of creativity, the inspiration and muse for craftsmen and artists throughout the Realms. 17 times per day, Lathander may bestow a +17 divine bonus to any Craft or Performance check, or the Efficient Item Creation feat, to up to 17 creatures for the next 24 hours. Performances and non-magical items crafted beneath the aegis of this ability always earn three times the normal gold amount and have three times the listed market price in cost. Magical items crafted with the benefit of this ability add +17,000 gp to the listed market price and increase any numeric benefit (enhancement bonuses for the purpose of attack and damage rolls, armor and save bonuses and so forth) by +4.
Spurn the Profane: Lathander uses the totality of his character level to determine the effectiveness of his ability to smite evil, turn outsiders and undead as well as any of his feats that affect the undead. His turn attempts resolve as greater turnings (as the granted power of the Sun domain). In addition, Lathander adds his paladin spells to his clerical spell list, using the sum of both lists to determine his caster level.
Wrath of the Dawn: As a standard action Lathander can generate a ray of scorching light that extends for up to 17 miles and inflicts 17d6 points of damage, half fire and half divine. As a full attack option, he can generate up to four rays, and undead and evil outsiders suffer 17d12 points of damage. In addition, Lathander can duplicate the effects of any spell with the [light] descriptor as a standard action. (CL 65th, DC 50 plus spell level).
Maximize Turning (Su) Once per day, Lathander can automatically achieve the maximum possible result on a turning damage roll. This is superseded by his natural divine powers.
Radiant Aura (Su) Three times per day, Lathander can emanate an aura of brilliant light that weakens undead creatures for one minute. The aura provides bright illumination in a 30-foot radius around him, and shadowy illumination for an additional 30 feet beyond that. Creatures that take penalties in bright light also take them while within the radius of the bright aura. In addition, undead creatures within the radius of bright light take a —2 penalty on attack rolls, damage rolls, and saving throws. Activating the radiant aura is a free action that does not provoke attacks of opportunity. While his radiant aura is active, Lathander casts spells with the light descriptor at +2 caster level. The radiant aura is the equivalent of a 5th-level spell with the light descriptor for the purpose of interacting with spells and effects with the darkness descriptor.
Rejuvenation of the Morn (Su) Dawn is a powerful symbol of rebirth and renewal. Once per tenday, Lathander may spend one uninterrupted hour before dawn in prayer. As soon as the sun rises after this prayer ritual, he gains one benefit of his choice from the following list.
· Healing up to full normal hit points (self only).
· Removal of any poisons or diseases (self only). This effect does not restore ability damage or ability drain caused by poison or disease.
· Full restoration of ability damage due to one poison or disease.
If his prayers are interrupted for even a single round, the attempt is ruined, and he must wait a full tenday to try again.
Resist Fiendish Lure (Su) Lathander has a +4 sacred bonus to all saving throws against mind-affecting attacks of evil outsiders.
Possessions
Dawnspeaker, Lathander’s gold-and-ivory mace, is a +10 fiery blast ghost strike mighty disruption heavy mace of holy power and evil outsider and undead dread. When held by the Morninglord, it also functions as a holy devastator. The DC of the weapon’s disruption and dread abilities is 79, and creatures vulnerable to sunlight suffer a -17 penalty to saving throws made to resist Dawnspeaker’s abilities. Lathander is known to loan out Dawnspeaker to questors and warriors he deems worthy and can call it back to his hand from anywhere in the cosmos.
The Morninglord also occasionally wears a set of golden +8 full plate with the powers of an armor of the celestial battalion. The bonuses are not reflected in the above statistics.
Other Divine Powers As a greater deity, Lathander automatically receives the best possible result on any die roll he makes (including attack rolls, damage, checks, and saves). He treats a 1 on an attack roll or saving throw normally and not as an automatic failure. He is immortal. Senses Lathander can see (using normal vision or darkvision), hear, touch, and smell at a distance of 17 miles. As a standard action, he can perceive anything within 17 miles of his worshippers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to 20 locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for 17 hours. Portfolio Sense Lathander is aware of any event under the light of the sun, competition or act of artistry of the number of people involved up to 17 weeks in the past and 17 weeks in the future. Automatic Actions Lathander can use any skill related to his portfolio as a free action if the DC for the task is 30 or lower. He can perform up to twenty such free actions each round. Create Magic Items Lathander can craft any magical item that associated with heat and light, aids in self-empowerment, preserves or restores vitality or harms the undead, including artifacts.
_________________________________________________________________________________________________________________
Eternal Rest [Ravenloft: Legacy of Blood 71]
Necromancy
Level: Cleric 6
Components: V, S, DF
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray (see text)
Duration: Instantaneous
Saving Throw: Will partial (see text)
Spell Resistance: Yes
This spell creates a ray of golden light that destroys one undead creature’s material body (if it has one), causing it to crumble to dust, which is then wafted away in a swirling breeze. This spell affects incorporeal undead without the usual incorporeal miss chance, and such a creature merely winks out of existence if it fails its save. If the target makes a successful save, it still takes 6d6 points of damage. If the creature has a special quality that allows it to return after destruction (such as a vampire’s fast healing power or a ghost’s rejuvenation power), the creature gains a bonus equal to its Charisma modifier on its saving throw. If such a creature fails its saving throw against this spell, it must make a successful Will save at the same DC (also with its Charisma modifier as a bonus) to return. If the creature’s method of return normally requires a saving throw (as a ghost’s rejuvenation power does), the creature must first make that saving throw, then make the Will saving throw against this spell.
You can improve your chance of success by presenting at least one object or substance that the target hates, fears, or otherwise finds repulsive or painful (such as a mirror and bud of garlic for a vampire). For each such object or substance, you gain a +1 bonus on your caster level check to overcome the target’s spell resistance (if any), and the spell’s saving throw DC increases by +1. A particular creature’s history might suggest additional objects or substances that would make the spell more effective.
This spell can also be cast when an undead creature has been physically destroyed and its remains are not present. In this case, the spell must be aimed at the spot where the creature was destroyed, and it must be used within 1 minute of the undead creature’s destruction. No attack roll is required for this use of the spell.
This spell can destroy an undead darklord’s physical form, but it cannot prevent the darklord from returning.
Rainbow [Dragon Magazine 321 68]
Conjuration (Creation)
Level: Cleric 6, Radiance 6
Components: V, S, DF
Casting Time: 1 standard action
Effect: Rainbow bow, quiver, and arrows
Duration: 1 hour / level
Saving Throw: No
Spell Resistance: Yes
A rainbow-hued longbow appears in your hand, along with a full quiver of arrows fletched with different colors. The longbow is considered a +1 longbow that the caster is proficient with. The quiver holds an endless supply of seven different colored arrows, each being made of a different material and having the following effects:
Red: +1 elemental-bane adamantine arrows.
Orange: +1 construct-bane silver arrows.
Yellow: +1 plant-bane evil-aligned arrows.
Green: +1 magical beast-bane good-aligned arrows.
Blue: +1 undead-bane lawful-aligned arrows.
Indigo: +1 aberration-bane chaotic-aligned arrows.
Violet: +1 dragon-bane cold iron arrows.
Only the caster is able to use the bow, quiver, and arrows. They appear immediately back in the caster’s possession if dropped or given away, though the caster may drop the bow and quiver to use another item, but can rematerialize them at will, as a free action. The bow, quiver, and arrows have no weight and cannot be disarmed or sundered.
Know True Name [Kalamar: Player’s Guide 3.0 177]
Enchantment (Compulsion) [Mind-Affecting]
Level: Cleric 8
Components: V, S, DF
Casting Time: 1 action
Ranged: Close (25 ft. + 5 ft. / 2 levels)
Target: One fiend
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes
You force a fiend to tell you its true name. Once you know a fiend’s true name, all spells that you cast at that creature have their save DCs increase by +4. You also gain a +4 on all checks to penetrate the creature’s spell resistance.
submitted by LordofBones89 to Forgotten_Realms [link] [comments]


2024.05.19 01:55 adulting4kids Lesson Five Major Arcana

Lesson 5: The Emperor's Authority and The Emperor Card
Our journey unfolds with The Emperor, a card embodying authority, structure, and the power of disciplined leadership. Let's explore the themes of order and governance in both external and internal aspects of life.
Discussion Questions: 1. How do you currently embody or respond to authority in your life? 2. Reflect on instances when structure and discipline were beneficial. How did they contribute to your success? 3. In what areas do you feel the need for more order or leadership, both within and outside yourself?
Guided Meditation: Picture yourself in a regal setting, symbolizing The Emperor's authority. Envision a crown atop your head, representing your own leadership qualities. Feel the sense of control and stability that comes with responsible governance. Observe any sensations or insights during this visualization.
Exercise 5: Pull The Emperor card and consider the role of authority in your life. Identify areas where establishing order and structure is beneficial. Create a plan for implementing disciplined approaches in these aspects and document your experiences as you embrace leadership.
submitted by adulting4kids to tarotjourneys [link] [comments]


2024.05.18 23:52 ecass305 Kaiser is The Mastermind

https://preview.redd.it/jq6eormpq81d1.png?width=138&format=png&auto=webp&s=bfe7103441f0486d6b633d38f06f2310756c6c3f
I have a theory that the former boss of the Heil-Ly family is still alive. I think he is responsible for the death of Sarasa and the Kurta Clan Massacre.
https://preview.redd.it/gcm0x340d71d1.png?width=613&format=png&auto=webp&s=21c7402a009741337d8a2c70322f1e72b41fd621
I think he is masquerading as Kaiser from the Justice Bureau.
https://preview.redd.it/i9p83qp8e71d1.png?width=866&format=png&auto=webp&s=341294e0e94c9735eb8ceecc2984f6e952547d1b
He is already suspect, Melody is convinced he is a Manipulator manipulating himself as a non-Nen user.
https://preview.redd.it/4t0lpzhb881d1.png?width=784&format=png&auto=webp&s=cdc9ad1671d6c8d07f6892f5d5e7786eff8d6cf1
Which connects to Kurapika worry about someone with the ability to erase memories or manipulate the subconscious. When pondering if such a possibility exists.
https://preview.redd.it/6kuopzwda81d1.png?width=967&format=png&auto=webp&s=2b08d0d7ede47518ece482d63664ca90349c8896
It switched over to Tserreidnich and his tattoo artist who was later revealed to be a former Heil-Ly member.
https://preview.redd.it/ioez8kckb81d1.png?width=581&format=png&auto=webp&s=8612995395541d026a3b9088559987d810c2aec3
I think he is the manipulator Kurapika was worried about and that his tattooing people is a condition for his ability. I think he is still working for the old boss.
https://preview.redd.it/q0ptjt56d81d1.png?width=788&format=png&auto=webp&s=c5afa8acb8a51ca4e88a7f371455192995cf1ee7
I think he infiltrated the Justice Bureau to take advantage of it. It was pointed out that the laws still apply to the Succession Battle, if any of the royal family get caught killing one another they will be imprisoned.
https://preview.redd.it/inhut6dlc81d1.png?width=743&format=png&auto=webp&s=d94db932046436c741a5eb488398bb7c201ee239
It has been pointed out several times that the Justice Bureau is neutral. And a soldier pointed out they would side with the Hunter Association if they moved against the Mafia which could lead to a war.
https://preview.redd.it/4a09ybh8j81d1.png?width=784&format=png&auto=webp&s=33613a3e61489818061c4be11b9ccedb99564176
It seems like Kaiser is sowing more seeds of discord between the royal army and Hunter Association by telling Steiner the army could go rogue.
https://preview.redd.it/izcc56qcj81d1.png?width=743&format=png&auto=webp&s=224512c76d8a027b7311c4cd6bc0717c2d0e377d
There is a tension between the monarchy and the pro-democratic forces in Kakin. I think the Old Boss is taking advantage of that.
https://preview.redd.it/n5rnpocu681d1.png?width=692&format=png&auto=webp&s=0b241f83faf4d0c7a82e73abd7b0b6d5883f7c9d
I think it is also symbolic. The Mafia cares about maintaining balance which is symbolize with a scale. The court room uses scale to represent justice.
https://preview.redd.it/k7njr5j9c71d1.png?width=609&format=png&auto=webp&s=7ad5c513c91ef3ccd5b108c0d6acea6325b5785b
I think his name is also a clue, Kaiser is the German word for emperor. Which I think represents the Old Boss going after the crown. It comes from Julius Caesar who was famously involved with Cleopatra whose name is the inspiration for Cleapatro the Supreme Magistrate. I think a hint they are working together.
https://preview.redd.it/lwgd8frqi81d1.png?width=643&format=png&auto=webp&s=10231502067eb2f44c6681f2d6e8ff1e3b623ff6
I think he is keeping an eye on Kurapika since he is the last Kurta. It seems like Longhi is the Silent Majority user and is acting outside of Tubeppa. But their actions were helpful since it routed out potential assassins, I think the Old Boss did it for Kurapika's benefit.
https://preview.redd.it/5eyw7hmpj81d1.png?width=784&format=png&auto=webp&s=22f58ec8f7d56bea8b18e946a301cd0050f11bda
Kaiser and Kurapika are about to cross paths because Melody sent him to relay everything so he could help figure out the mastermind behind cursing Fugetsu.
https://preview.redd.it/90vdm6wr791d1.png?width=784&format=png&auto=webp&s=bbbf18884d0a6e98497582c92fa2843246a92c26
But I think Kacho will turn out to be right about Kaiser being the enemy.
https://preview.redd.it/wv4oefz5891d1.png?width=707&format=png&auto=webp&s=76c9d95118010f8f8f8c86bc84728d6d76cb0628
I think the Old Boss made a cameo. I think he is the head on the scale in chapter 354. I think the scale ties back to the mafia and the Justice Bureau who are associated with it.
https://preview.redd.it/ywp666ab891d1.png?width=729&format=png&auto=webp&s=76f9e19291148b6fea59d8f9d4ff4849bf38609e
I thought the chapter title alluded to Chrollo being the head of the spider and how Hisoka was using a head to try to kill him.
submitted by ecass305 to HunterXHunter [link] [comments]


2024.05.18 20:17 Dpereira1996 First coinage off the portuguese republic.

First coinage off the portuguese republic.
Hello, I've been on this forum for a while now, and I've seen some wonderful coins, and so I decided to do a small project of my own, since I'd like to introduce you to more coins from my country, Portugal, I also added some from context that led to the mintage of these coins.
The beginning of the 20th century was marked by several political, social and economic issues that drastically changed the world in which we live. And the small country called Portugal did not escape the revolutionary designs of the time.
The country in the 1900s was governed by King D. Carlos, he ascended the throne on October 19, 1899, due to factors that I will not digress into, his reign was marked by a certain incompetence of the king in resolving problems social and economic issues, as well as his lack of interest in national politics, and today the king is still recognized as a great benefactor of marine biology and oceanography , also known as the numismatist king in numismatist circles due to his coin collection.
But his downfall undoubtedly came from the English ultimatum of 1890, in which Portugal had to back down on its intentions in Africa, more specifically not to connect its colonies of Angola and Mozambique by land. On the fateful day of February 1, 1908, King D.Carlos and Infante D.Manuel were fatally shot, in a carriage, while returning to the capital, Lisbon. Surviving the attack, the king's second son, D.Manuel II, ascends to the throne, who at just 18 years old would assume the destiny of the kingdom, but as a second son, he had not had the same education as the deceased infant, as nobody expected for the second son to come to the throne.
Taking advantage of the social/economic crisis, on October 5, 1910, the monarchy fell and the Portuguese republic was born in its place, forming a provisional government that would govern until the promulgation of the constitution in 1911. Among the first steps taken by the new regime It was decided that it needed symbols that represented not the nation, but rather the ideas of freedom and democracy promised.
The new republican regime quickly realized that the nation needed new symbols that aligned with the new ideological line, thus giving rise to the bust of the republic, the personification of the young republic, a kind of Portuguese Marianne. A new national anthem was adopted, and the colors of the national flag, blue and white, were replaced by red and green.
Finally, the old monarchical currency (the Real) would be replaced in favor of the new monetary unit (the escudo)whose circulation would cover the entire national and colonial territory, with 3 notable exceptions, in Portuguese India the monetary unit remained the rupee, and in Macau and Timor the monetary unit is the pataca.
But due to numerous technical and administrative difficulties, the first coins that began to be minted, with the denomination of 50 cents, would only begin to be produced on August 11, 1912. But truly the first coin of a republican nature, it belongs the 1 rupee coin private to the state of India, ordered to be coined by decree of December 25, 1910 and mintage started on August, 1912, I will speak about these 1 rupee coins in another post.
Obverse - in the center of the field limited by a border with alternately circular and triangular elements, the symbolic bust of the homeland (or republic) in profile on the left with a Phrygian cap and a crown of 3 ears of wheat, bordered by the legend and, on the I see, the era of coinage.
Reverse - to the center of the field limited by a border of alternately circular and triangular elements, the national coat of arms surrounded by laurel branches intertwined at the bottom by a bow and, on the lower edge, the face value <50 centavos>.
Serrated Edge
Metal: Ag 835 / 30mm/ Weight: 12.50g
Year 1912- mintage: 1,695,000 Year 1913- mintage:4 443 298 Year 1914-mintage:4 991 790 Year 1916-mintage: 5 079 935
I must warn that in the years 1914 and 1916 there are coins in proof-like condition, which require a premium when buying and selling.
I apologize for the photos, but it is really difficult to photograph coins, and I also apologize for any grammatical errors. I hope to post some more coins. I HOPE YOU LIKE MY POST, AND MY COINS.
submitted by Dpereira1996 to coins [link] [comments]


2024.05.18 19:27 Yurii_S_Kh Monotheism. Part 2: Judaism

Monotheism. Part 2: Judaism
Part 1
Judaism: a Retreat from Biblical Monotheism
The history of the Jewish people is clearly divided into two periods: before and after the expiatory death of Jesus Christ. As the Sacrifice for the sins of the world had not yet been carried out, Old Testament history continued, the entire meaning of which consisted in waiting and preparation to meet the coming Savior. Messianic expectations were particularly pronounced during the last decades before the arrival of the Savior into the world. People not only in Jerusalem, but also in other cities and villages of Palestine, waited for the Messiah foretold in the Holy Scripture.
Christ and the Pharisees
Time was fulfilled. The Messiah came, but Jewish leaders, Pharisees, and Sadducees condemned him to death. But why were the Pharisees, Sadducees, and scribes offended? Why was it enough for the Samaritan woman to reveal the secret side of her life for her to gladly believe that the traveler standing beside her, weary from the road and asking her for water, was Christ (see John 4:42)? Why did the Pharisees and scribes, who were witnesses to the magnificent miracles performed by Jesus and knew the Scriptures better than anyone else, stubbornly refuse to recognize Christ? Finally, one more question: why did they hate Him, despite the fact that he delivered many people from terrible disease and suffering?
The answer must be sought in the peculiarities and character of the spiritual life of the leaders of Israel. Religious life demands of a person self-attentiveness, moral sensitivity, humility, and pure intentions. Without this, the heart gradually hardens. A change inevitably occurs, the consequences of which are spiritual death.
Already before the beginning of our Savior’s Gospel of the Heavenly Kingdom, the Jews had begun to imagine the Messiah as a powerful earthly king, who would exalt them above all nations and make them wealthy and powerful. This concept of the Messiah corresponded to their spiritual and moral condition.
For a proper understanding of the prophecy inspired by the Holy Spirit, not doctrinal erudition, but pure, uncorrupted faith was necessary.
The consciousness of lawyers and scribes, corrupted by sin, did not notice the parts of the Old Testament in which the spiritual qualities of the promised Messiah are given: "behold, thy King cometh unto thee: he is just, and having salvation; lowly, and riding upon an ass, and upon a colt the foal of an ass" (Zech. 9:9); " Behold my servant, whom I uphold; mine elect, in whom my soul delighteth; I have put my spirit upon him: he shall bring forth judgment to the Gentiles. He shall not cry, nor lift up, nor cause his voice to be heard in the street. A bruised reed shall he not break, and the smoking flax shall he not quench: he shall bring forth judgment unto truth" (Isa. 42:1-3; cf.: Matt. 12:20).
Despite all the seemingly multifaceted events preceding the trial of the Savior of the world, there is only one reason for such a grave sin to have been committed—the people were rooted in sin and loved it. They seethed with anger at He who had come to the world to conquer and destroy sin.
After Christ the Messiah, who came to save the world, was slandered, profaned, and put to death, the spiritual death of the chosen people began. The Lord Jesus Christ spoke to the Hebrews directly, "He that hateth me hateth my Father also" (John 15:23). This means that the monotheism of the Hebrew leaders became entirely formalistic.
In literature, Old Testament religion, which ends with the conclusion of the New Testament, and Judaism, are often confused. This association is completely wrong. The expectation of the Messiah, which permeated the centuries-long history of the religion of the descendants of the Prophet Moses, ended. The goals and aspirations of the Hebrews, led by the Pharisees and Sadducees, stayed on Earth. Earthly well-being, wealth, success, and power became core values. In keeping with these, they imagined the anticipated Messiah.
However, the prophets foretold the coming of another Messiah—the Suffering Messiah. The Prophet Isaiah, who is called the "Old Testament Evangelist" (see Saint Jerome, Letter to Paulinus) because of his many prophesies and the precision of their fulfillment in Jesus Christ, speaks about this with impressive clarity and precision.
What then is the true Messiah? "He was oppressed, and he was afflicted, yet he opened not his mouth: he is brought as a lamb to the slaughter, and as a sheep before her shearers is dumb, so he openeth not his mouth… for the transgression of my people was he stricken. And he made his grave with the wicked, and with the rich in his death; because he had done no violence, neither was any deceit in his mouth. Yet it pleased the Lord to bruise him; he hath put him to grief: when thou shalt make his soul an offering for sin, he shall see his seed, he shall prolong his days, and the pleasure of the Lord shall prosper in his hand" (Isa. 53:7-10).
Were the Jews familiar with this chapter of the great prophet? Not all of them. Usually during weekly readings at the synagogue this chapter is omitted. Here is an excerpt from the memoirs of Rosa Price, who survived the horrors of several Nazi concentration camps and accepted Jesus Christ. Her daughter became a follower of the Savior Jesus, but she adhered to old misconceptions. "I ran to the rabbi. He would tell me different Scriptures with which to challenge my family. In response, they would give me five more. At the urging of my family, I asked the rabbi about Isaiah 53. He said, “No Jew reads that, especially not a Jewish woman.” So I couldn’t read it. The same for Psalm 22. There are 328 prophecies of the coming of the suffering servant Messiah. I asked the rabbi about almost all of them. Finally, the rabbi told me not to come to the synagogue anymore because I had read him Isaiah 53" (Rosa Price. The Survivor // Sid Roth. They Thought for Themselves. WWP, 2007).
How did the lawyers, who knew many parts of the Old Testament Bible by heart, explain the chapter? In the period of the Talmud's formation, the scribes recognized that the 53rd chapter was a prophecy of the Messiah's coming. However, beginning with the famed Hebrew exegete Rashi (Rabbi Shlomo Yitzchaki; 1040 - 1105), rabbis assert that the 53rd chapter speaks of the Jewish people. A simple reference to the text can refute this belief.
  • "Surely he hath borne our griefs, and carried our sorrows" (Isa. 53:4). Whose grief did the Jewish people take on and whose sorrows did they carry?
  • "With his stripes we are healed" (Isa. 53:5). Who has been healed by the wounds of the Jewish people?
  • "For the transgression of my people was he stricken" (Isa. 53:8). If it is speaking of the Jewish people, then who suffered punishment for the transgressions of the Jewish people?
  • "And he made his grave with the wicked, and with the rich in his death" (Isa. 53:9). When and in which grave are the Jewish people buried?
In the holy Old Testament books there are signs of the appearance of Christ (the Messiah) and in it are described his chief characteristics. Of the prophecies on the coming of Christ into the world in the Old Testament, before all else it is necessary to note the vision of the prophet Daniel, foretelling even the year of the Savior's death. “Seventy weeks are determined upon thy people and upon thy holy city, to finish the transgression, and to make an end of sins, and to make reconciliation for iniquity, and to bring in everlasting righteousness, and to seal up the vision and prophecy, and to anoint the most Holy. Know therefore and understand, that from the going forth of the commandment to restore and to build Jerusalem unto the Messiah the Prince shall be seven weeks, and threescore and two weeks: the street shall be built again, and the wall, even in troublous times. And after threescore and two weeks shall Messiah be cut off, but not for himself: and the people of the prince that shall come shall destroy the city and the sanctuary; and the end thereof shall be with a flood, and unto the end of the war desolations are determined" (Dan. 9:24-26). Week (seven) is understood as 7 years, and 70 sevens consists of 490 years. It is the timeframe for the "end of sin." Here, we are talking about Christ the Savior's atonement for people who have violated the will of God and fallen from grace. In the prophecy, the Messiah is directly indicated ("to anoint the most Holy"). To calculate the amount of time given here, one must turn to historical sources, noting the reconstruction of the city of Jerusalem, which fell as a result of the Babylonian destruction in 586. The count of seventy sevens begins from the date of the reconstruction of Jerusalem. The decree for the restoration was given by Artaxerxes Longimanus in the 20th year of his reign. He came to the throne between December 18, 465 and December 18, 464 BC. The seventh year of his reign, from which the countdown of weeks begins, comes in 458 or 457. From this time period to the time of the appearance of Christ our Lord, 69 weeks (483 years) should pass.
The Forerunner of the coming of the Messiah is also mentioned in the Old Testament. "Behold, I will send my messenger, and he shall prepare the way before me: and the Lord, whom ye seek, shall suddenly come to his temple, even the messenger of the covenant, whom ye delight in: behold, he shall come, saith the Lord of hosts" (Mal. 3:1). Dwellers in Palestine knew the Holy Scripture and saw in John, who preached repentance, the Angel of the Covenant predicted by the prophets. Thus, people from all of Jerusalem and all the outskirts of the Jordan came to him (see Mark 1:5).
In the holy books of the Old Testament, there are prophecies of all of the main events in the life of Jesus the Messiah. The prophet Micah identified the place of birth: "But thou, Bethlehem Ephratah, though thou be little among the thousands of Judah, yet out of thee shall he come forth unto me that is to be ruler in Israel; whose goings forth have been from of old, from everlasting" (Mic. 5:2).
The Word of God demonstrated the great spiritual gifts of the future Anointed One. "And there shall come forth a rod out of the stem of Jesse, and a Branch shall grow out of his roots: And the spirit of the Lord shall rest upon him, the spirit of wisdom and understanding, the spirit of counsel and might, the spirit of knowledge and of the fear of the Lord" (Isa. 11:1-2). All of this was fulfilled by Jesus: "... the people were astonished at his doctrine: For he taught them as one having authority, and not as the scribes" (Matt. 7:28-29).
Through the prophets, the Holy Spirit indicated a special distinguishing feature of the Messiah, the extraordinary power of wonderworking: "He will come and save you. Then the eyes of the blind shall be opened, and the ears of the deaf shall be unstopped.
Then shall the lame man leap as an hart, and the tongue of the dumb sing: for in the wilderness shall waters break out, and streams in the desert" (Isa. 35:4-6). When the two men came to Jesus from John the Baptist to ask, "Art thou he that should come? or look we for another?" (Luke 7:20), the Lord before all else points to the miracles he has performed: "The blind see, the lame walk, the lepers are cleansed, the deaf hear, the dead are raised, to the poor the gospel is preached. And blessed is he, whosoever shall not be offended in me" (Luke 7:22-23). The people knew that the Messiah would be characterized by the miracles he performed. "Then was brought unto him one possessed with a devil, blind, and dumb: and he healed him, insomuch that the blind and dumb both spake and saw. And all the people were amazed, and said, Is not this the son of David?” (Matt. 12:22-23).
A mind corrupted by sin could not notice the parts of the Old Testament in which the spiritual qualities of the promised Messiah are given: "Behold, thy King cometh unto thee: he is just, and having salvation; lowly, and riding upon an ass, and upon a colt the foal of an ass" (Zech. 9:9).
  1. The Jews, having rejected the Messiah as the incarnate Son of God, could not remain in the scope of the Revelation given in the Old Testament. Gradually, to the Law given by God, the Pharisees and scribes added 613 commandments: 365 positive commandments and 248 negative commandments.
The Lord rebukes the Hebrew teachers of the law. "For laying aside the commandment of God, ye hold the tradition of men" (Mark 7:8). Faith in God as a real, absolute Person—this is monotheism—is replaced by ritualism. In Judaism, the authority of the Talmud is greater than the Torah (Pentateuch). The famed rabbi Adin Steinsaltz writes, "If the Torah is the foundation of Judaism, then the Talmud is the central pillar supporting the entire spiritual and philosophical edifice. In many ways, the Talmud is the most important book in Jewish culture, the backbone of creativity and of national life. No other work has had a comparable influence on the theory and practice of Jewish life. The Jews always recognized that as a people, their preservation and development depends on the study of the Talmud" ("What is the Talmud?").
What is this "central pillar" of Judaism? I will introduce an excerpt from the Tract Sabbath, with commentary from Rabbi Pinchas Kehati: "The cripple may go out with his wooden leg; such is the decree of Rabbi Meir, but Rabbi Jose prohibits it. If the wooden leg has a receptacle for pads, it is subject to defilement. Crutches are subject to defilement by being sat or trodden upon; but one may go out with them on Sabbath and enter the outer court (of the Temple). The chair and crutches of a paralytic are subject to defilement, and one must not go out with them on the Sabbath nor enter the outer court (of the Temple). Stilts are not subject to defilement, but nevertheless one must not go out with them on Sabbath."
Commentary: "The cripple, a man with one amputated leg, may go out on the Sabbath on his wooden leg, an artificial leg, made according to the size of his shin. Such is the decree of Rabbi Meir, who believes that an artificial leg corresponds to footwear, while Rabbi Jose forbids the cripple from going out with his wooden leg on the Sabbath. According to him, it does not correspond to footwear because the cripple stands primarily with his hands on a cane, while the artificial leg is only for appearance's sake so that his physical handicap would go unnoticed. Thus, the artificial leg on Sabbath is seen as an unnecessary load, and it is prohibited to enter with it. According to the other point of view, Rabbi Jose agrees that the artificial leg equates to footwear, however he is afraid that the man will detach it and will carry over 4 cubits into the public domain, but Rabbi Meir does not have this fear.
I risk fatiguing the reader, but I will introduce one more place from the Talmud to fully portray the spiritual deadness of ritualism. “There are two acts constituting the transfer (of things which are prohibited) on the Sabbath, which are in turn subdivided into four for a man who finds himself inside a private domain (reshut hayachid). The two acts are, however, increased to four for a man who finds himself outside in the public domain (reshut harabim). How so? For example, a mendicant stands outside (in reshut harabim) and the master of a house inside (in reshut hayachid). The mendicant passes his hand into the house (through for example a window) and puts something into the hand of the master (let's say a basket, so that he might give him a piece of bread), or (another variation) the mendicant reaches out and takes something from the master's hand (a piece of bread). In these two cases, the mendicant is breaking the law of the Sabbath, but the host is not. Or, if the master of the house (being inside) passes his hand through a window and puts, say, a piece of bread, into the hand of the mendicant, or, having put out his hand, he takes an object (a basket) from the hands of the mendicant, who is standing outside on the street, and brings it into the house, the master of the house would have broken the law of the Sabbath, but not the mendicant. This is the first part of the Mishna, which has demonstrated to us what the “two acts” of transferring objects mean, from the position of one who is inside, and from the position of one who finds himself outside. Carrying out any of these acts on the Sabbath is prohibited" (Tract Sabbath).[1]
Instead of a living faith in a merciful God and love towards one’s fellow man, entire volumes of the Talmud are filled with the sophistic disputes of various rabbinical schools over what to do with an egg laid by a chicken on the Sabbath, or about a host giving bread to a beggar, so that he does not break the Sabbath.
What a huge spiritual distance there was between the prophets and the scribes! The first to shine in the faith were those who participated in the source of heavenly wisdom, while others directed their extraordinary erudition to "solving" questions irrelevant to life. The lawyers occasionally thrashed out whether one may move a ladder from one dovecote to another on feast days.
It is obvious that religious life, in which ritualism is the determining principle, will become formalistic. "Wherefore the Lord said, Forasmuch as this people draw near me with their mouth, and with their lips do honour me, but have removed their heart far from me, and their fear toward me is taught by the precept of men" (Isa. 29:13).
Falling away from the living source of Truth will inevitably lead to dissolution and barrenness. In medieval European church art, the contrast between Christianity and Judaism was allegorically represented in the form of two female figures: the Church and the Synagogue. The south portal of the transept (cross aisle) of the cathedral in Strasbourg (approx. 1230) is decorated with such sculptures. The woman representing the Church, clearly and confidently carries a cross in her right hand as if resting on it. The straight folds of her cloak, flowing down to the ground, make her figure solid and firm. Her head is crowned. Her gaze is cast into the distance. The figure of the synagogue holds to her body a spear broken in several places. The bend of the figure repeats the broken line. Scrolls fall out of her left hand. Her head is downcast. Her eyes are blindfolded, a symbol of spiritual darkness.
  1. The next phase of Judaism's retreat from Biblical monotheism was the rise and expansion among the Jews of Kabbalah (in Hebrew qabbalah means acceptance or tradition) of mystical teachings and practices. This esoteric theosophical teaching is in spirit and letter absolutely foreign to the Holy Scripture. Two books initiate an exposition of Kabbalah: Sefer Yetzirah (the Book of Creation) and Zohar (Splendor of Radiance). The former was likely written in the sixth and seventh centuries B.C. Confirmation by the Kabbalists themselves of the existence of Sefer Yetzirah already during the time of patriarch Abraham is absolutely mythical and has no evidence. On the contrary, the presence in these books of philosophical ideas of late antiquity, such as Gnosticism, Neoplatonism, and others, completely refutes this view. The author of Zohar is believed to be the Spanish Kabbalist Moshe (Moses) de Leon. It was written in approximately 1300 A.D. The desire of modern Kabbalists to make the author of Zohar the disciple of rabbi Akiva Shimon Bar Yochai (Laitman, M. The Book of Zohar. M., 2003. p. 185)[2] , who lived in the second century A.D., contradicts the view of experts. "The Aramaic language of all eighteen of these sections is throughout the same, and throughout it displays the same individual peculiarities. This is all the more important because it is not in any sense a living language which Simeon ben Yohai and his colleagues in the first half of the second century A.D. in Palestine might have conceivably spoken. The Aramaic of the Zohar is a purely artificial affair, a literary language employed by a writer who obviously knew no other Aramaic than that of certain Jewish literary documents, and who fashioned his own style in accordance with definite subjective criteria. The expectation expressed by some scholars that philological investigation would reveal the older strata of the Zohar has not been borne out by actual research. Throughout these writings, the spirit of mediaeval Hebrew, specifically the Hebrew of the thirteenth century, is transparent behind the Aramaic facade" (Scholem, G. (1954). Major Trends in Jewish Mysticism. p. 163).[3]
Kabbalah is divided into the contemplative (Kabbalah Iyunit) and practical (Kabbalah Maasit). The central aspect of the Kabbalah is Ein Sof (The Infinite). In contrast to the God of the Holy Scriptures, Ein Sof has no name because he is without person, unknowable, and incomprehensible. No attributes can be ascribed to him. Ein Sof makes himself known in his manifestations (not to all, but to Jewish mystics). Ein Sof's chief manifestation is the original man, Adam Kadmon. Through his emanations (flows) the ten sefirot come into being, which are the attributes of God. Ten sefirot represent the mystical body of Adam Kadmon (heavenly Adam). He appears as a result of emanation and has no image or form. The earthly Adam was created in the image of heavenly Adam. The tenth sefirot is called "the Kingdom" or Malkuth. It unites all ten sefirot. In Zohar, Malkuth—or Kingdom—denotes how the Knesset (assembly) of Israel is a mystical prototype of the House of Israel (Shekhinah). In The Dialectics of Myth (XIV. 3), Aleksei Losev writes, “As a very well-educated Jew and great expert of Kabbalistic and Talmudic literature (from which I, with the nasty habits of a European observer, sought to learn exclusively about the Neoplatonic influences in Kabbalah) told me, the essence of all Kabbalah does not at all consist in pantheism, as liberal scholars think, who compare the doctrine of Ein Sof and the Sephirot with Neo-Platonism, but rather with pan-Israelitism: the Kabbalistic God needs Israel for His own salvation, He was incarnated in Israel and became it. Therefore the myth of the world domination by a deified Israel, which is forever contained in God.”
Kabbalists have established a correspondence among the different sefirot with parts of the human body. Becoming familiar with this primitive mythological arrangement of the structure of the universe, it becomes difficult to ignore the question that Kabbalists themselves do not ask: What is the source of this "knowledge"? How does one manage to conclude that the sefirot of the Crown (Keter) is the brow, the Tiferet is the chest, Victory (Netzach) and Majesty (Hod) is man's hip?
The esoteric teachings of Sefer Yetzirah and the Zohar are fundamentally incompatible with the biblical teaching on God, the world, man, and humanity's path to salvation. Contemplative Kabbalah represents a combination of elements of Gnosticism of the second and third centuries A.D. and Neo-Platonism. From the Gnostics, it borrows the teaching of the 10 eons, which comprise the pleroma (universal fullness). Dualism is the link between Gnostics and Kabbalists; the idea of eternal enmity began with good (light) and evil (darkness). Kabbalah's dualistic world view finds a direct expression in Sefer Yetzirah: "Also Elohim made every object, one opposite the other: good opposite evil, evil opposite good, good from good, evil from evil, the good delineates the evil and the evil delineates the good, good is kept for the good and evil is kept for the evil.” It is evident that the teaching, which ascribes evil an ontological status, leads to the justification of evil. In contrast, according to the Holy Scripture, evil was not created by God, but arose as a result of the abuse of the gift of freedom given by God to his creatures, Angels and mankind.
Kabbalistic teaching is an obvious expression of pantheism, a complete retreat from monotheism. God and the world are understood as one complete whole. The world is only a manifestation of God. Pantheism is fraught with internal contradictions. Its logical consequence is inevitably first the derogation of God, and next, denial of him, because all of the world's imperfections are attributed to him.
Kabbalists divide the world into male and female elements. The right and left spheres are respectively male and female. The world is presented as a loving union, as the unification of male and female elements. The relationship between the spheres is interpreted with the help of gender symbolism.
Kabbalah presents itself as a fantastical mix of esoteric occultism, blended with pagan religious and philosophical ideas. It attests to a complete regression from the great and saving teachings of the Bible with its deep and sustained monotheism.
Hieromonk Job (Gumerov)
[1] This appears not to be a direct quote from Tract Sabbath, but commentary based on Tract Sabbath: http://www.evrey.com/sitep/talm/index.php3?trkt=shabbat&menu=19. —Trans.
[2] This cite may not be accurate to the English version. —Trans.
[3] Page number may not be accurate to English version.—Trans.
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2024.05.18 13:45 mpirestate Feedback on first rep purchase - Rolex OP 124300

Feedback on first rep purchase - Rolex OP 124300
Thank you to everyone for your helpful posts. I've learned a ton over the past couple days of reading (and still have a long ways to go!) Appreciate any thoughts on the below:
Dealer name: Geek Time
Factory name: Clean
Model: Oyster Perpetual 124300 41mm 904L VR3230
Price: $488usd + shipping
Index alignment: good
Dial printing: good
Date wheel alignment/printing: n/a
Hand alignment: good
Bezel: good (hard to tell at the bottom if the crown symbol and "MADE" look right)
Solid End Links: good
Timegrapher Numbers: +2s/d, AMP. 271°, ERR. 0.1m/s
Anything else you notice: (1) lettering on clasp for "GENEVA" and "STEELINOX" look misaligned (not a deal breaker but annoying) (2) side view of left side of watch case has some sort of black stain. Is that from the sticker?
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2024.05.18 10:49 shahla_naz The Magic of Keepsakes and Baby Announcements: Capturing Precious Moments

The Magic of Keepsakes and Baby Announcements: Capturing Precious Moments
The arrival of a newborn is a momentous occasion, a chapter filled with wonder, exhaustion, and endless love. It's a time capsule of firsts – the first smile, the first giggle, those tiny, perfect fingers wrapped around yours. In the whirlwind of emotions, keepsakes and baby announcements become vessels that capture these fleeting moments, transforming them into tangible memories to cherish for a lifetime.

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The Power of Keepsakes: Preserving a Legacy of Love
A survey revealed that 82% of parents consider keepsakes to be extremely or very important. These treasured items hold the power to transport us back to a specific time and place, evoking a kaleidoscope of emotions. A hand-knitted baby blanket, a lock of hair, or a personalized photo album become tangible reminders of a child's growth and development.
Keepsakes Come in All Shapes and Sizes:
Keepsakes transcend mere objects; they transform into tangible expressions of love and dedication. Here's a closer look at the treasure trove of keepsakes that capture a child's journey:
Handmade Treasures: A Labor of Love: Imagine snuggling your child in a hand-knitted sweater, the stitches whispering stories of countless evenings spent crafting it with love. A meticulously crafted scrapbook, filled with handwritten notes, pressed flowers, and tiny keepsakes, becomes a personalized time capsule, brimming with sentimentality. These handmade treasures hold a unique power – they are imbued with the love and care poured into their creation, making them irreplaceable heirlooms.
Firsts Galore: Celebrating Milestones: Those precious "firsts" – the gummy grin of a first smile, the wonder in their eyes during their first haircut – are fleeting moments we desperately want to hold onto. Keepsakes dedicated to these milestones help us do just that. A "first smile" frame adorned with a photo captures that radiant grin forever. A "first haircut" certificate, complete with a lock of hair and the date, becomes a sweet reminder of a momentous occasion. These keepsakes serve as stepping stones on a child's growth journey, allowing us to relive these special moments with a surge of fondness.
Personalized Touches: Uniquely You: Sometimes, a simple touch can elevate a keepsake to a whole new level. Engraved jewelry, a locket with a sonogram etched on the inside or a birthstone, becomes a personalized treasure that a child can carry close to their heart. Personalized growth charts document a child's physical development, but can also be adorned with photos, milestones, and handwritten messages, transforming them into cherished keepsakes.
Custom-designed baby books allow you to curate a one-of-a-kind narrative of your child's life, filled with photos, stories, and personalized embellishments. These personalized keepsakes reflect the unique bond between parent and child, making them even more special.
Digital Keepsakes: Embracing the Modern World: The digital age offers a plethora of options to preserve memories in new and exciting ways. Create a digital scrapbook using online platforms, where you can compile photos, videos, and even voice recordings, weaving a multimedia tapestry of your child's life. Imagine the joy of revisiting these digital keepsakes years down the line, with the ability to relive precious moments through sight and sound.
Record a heartfelt message to your child, expressing your hopes and dreams for them. Schedule it to be delivered on their 18th birthday, a time capsule of love and guidance to navigate their next chapter. Digital keepsakes, while not tangible in the traditional sense, offer a unique way to preserve memories in a constantly evolving world.
Keepsakes Foster Connection:
Keepsakes aren't just for parents. Grandparents, aunts, uncles, and cherished friends can all curate their own collections, fostering a sense of connection and shared history with the child. Imagine the joy on your grandmother's face as she pulls out a hand-stitched baby quilt you made as a child. Keepsakes become a bridge across generations, weaving a tapestry of love and family.
Imagine the delight on your aunt's face when she unwraps a hand-drawn portrait you created as a little one, or the warmth that fills your uncle's heart as he reads a first birthday card signed by his tiny niece. These cherished items become more than just objects; they transform into tangible reminders of love, milestones, and the unbreakable bond between generations.
Here's how keepsakes act as a bridge across generations:
· Building Connections: A hand-knitted sweater from Grandma, a first rattle passed down from a cherished family friend - these keepsakes represent the love and care poured into the child by those beyond the immediate parents.
· Shared History: Keepsakes become conversation starters, sparking memories and stories. Looking at a framed photo from a baby's first trip to the zoo can lead to discussions about family adventures and traditions.
· Sense of Belonging: Having personalized keepsakes allows a child to feel connected to their family history and heritage. A baby book filled with handwritten messages from aunts, uncles, and grandparents provides a tangible reminder of their place within the family tapestry.
· Treasured Memories: As time passes, these keepsakes become even more valuable. A child who may not remember their first birthday can still experience the joy of the occasion by viewing a framed photo or a video message from a loved one.
Creating Keepsakes for Grandparents and Beyond:
Here are some ideas for keepsakes that families can create together, fostering a sense of connection across generations:
· Time Capsule: Fill a box with small items that represent the current year, the child's personality, and messages from loved ones. Bury it or store it safely to be opened on a significant birthday or milestone.
· Handwritten Letters: Encourage grandparents, aunts, uncles, and cherished friends to write letters to the child, sharing their hopes and dreams for them. These can be included in a baby book or saved as keepsakes.
· Collaborative Art Projects: Plan a family gathering where everyone contributes to a piece of art, quilt, or scrapbook dedicated to the child.
· Digital Keepsakes: Create a shared online album or digital story that documents the child's growth and milestones. Include photos, videos, and messages from various family members.
By encouraging the creation and sharing of keepsakes, families can build a bridge of love and shared history that connects children to the broader circle of people who adore them. These cherished items become more than just objects; they weave a beautiful tapestry of love and family, reminding everyone of the special bond that transcends generations.
The Enchantment of Baby Announcements: Spreading the Joy
Baby announcements are the joyous declarations of a new life entering the world. They serve a multitude of purposes:
· Sharing the News: With a 37% increase in social media baby announcements in the past 5 years, these digital declarations are a quick and easy way to share the happy news with a wider circle.
· Setting the Tone: Whether it's a whimsical photo shoot or a heartfelt message, baby announcements set the tone for the child's arrival, reflecting the parents' personalities and their excitement for parenthood.
· Creating a Community: Baby announcements can spark a wave of love and support from loved ones near and far. The outpouring of congratulations and well-wishes from friends and family helps build a network of support around the new parents.
Beyond the Paper Trail: Creative Announcement Ideas:
Themed Photoshoot: Embrace your creativity with a whimsical baby announcement photoshoot. Capture the magic with a superhero theme, a fairytale setting, or a heartwarming family portrait.
Whimsical Baby Announcement Photoshoot Ideas:

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1. Superhero Theme:
· Concept: Celebrate your little one's arrival as a tiny superhero, ready to take on the world!
· Props:
o Tiny cape (imagine a knitted one for a newborn) with a symbol of your choice (pacifier, heart, letter)
o Mask (soft fabric mask with eye holes big enough for them to see)
o Superhero onesie or sleeper
o Comic book-style backdrop (you can create one yourself with construction paper!)
· Poses: Swaddle your baby in the superhero outfit and have them "soar" through the air (supported by your hand, of course). Capture them holding a tiny bottle as if it's their superpower fuel.
2. Fairytale Setting:
· Concept: Transform your home into a whimsical fairytale land.
· Props:
o Soft, flowy fabrics draped around furniture to create a canopy effect
o Crowns, tiaras, or flower halos for your baby
o Stuffed animals or woodland creature figurines
o Baskets filled with colorful blankets or flowers
· Poses: Nestle your baby in a basket surrounded by stuffed animals or have them "sleeping" on a bed of flowers. You and your partner can dress up as fairytale characters for a truly enchanting scene.
3. Heartwarming Family Portrait:
· Concept: Capture the pure love and joy of welcoming your new family member.
· Props: Blankets, pillows, and stuffed animals to create a cozy atmosphere
· Poses: Cuddle up together on a bed or couch with your baby. Let siblings gently touch or hold the baby (with adult supervision, of course). Candid moments of parents gazing at their baby are always heartwarming.
A Touch of Humor: Inject a dose of laughter with a funny announcement. Capture your pet "announcing" the arrival or stage a photo of the nursery overflowing with baby gear.
The Power of Video: Create a short video announcement. Capture heartwarming moments from the pregnancy journey, culminating in the baby's arrival.
Keepsakes and Baby Announcements: A Lasting Legacy
In a world that cherishes the fleeting moment, keepsakes and baby announcements become anchors to the past. They are tangible expressions of love, joy, and the sheer wonder of new life. These cherished items serve as a bridge between generations, forging a connection that transcends time. So, embrace the magic of keepsakes and baby announcements, for they are not just mementos, but stepping stones on a journey filled with love, laughter, and a lifetime of memories.
Looking for keepsakes or baby announcement inspiration? Look no further than TrueGether, the ultimate online destination for all things baby! TrueGether boasts a vibrant marketplace filled with unique and affordable keepsakes and baby announcements, offering a fantastic alternative to sites like eBay.
With prices starting at just $9.49, TrueGether caters to every budget. Explore a diverse selection encompassing baby books and albums to meticulously record your child's milestones, adorable handprint kits to capture those tiny fingers and toes, and a treasure trove of other keepsakes that will become cherished reminders of this special time. TrueGether empowers you to find the perfect keepsakes and baby announcements to weave a narrative of your child's precious journey.
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2024.05.18 10:49 Gojira2021 Rewriting: Godzilla X Kong: The New Empire (2024) Part 3 The Conclusion to the Great Titan War.

The Beholder of Frost
The Divinity
Rapid Evolution
Iwi Findings
Evolution of a God
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2024.05.18 08:37 Responsible-Map-5465 91-9216838039 Free Pandit ji Astrology At WhatsApp

Unlock the Mysteries of Your Kundali: Free Pandit Ji Astrology Consultations at Your WhatsApp

Free Pandit ji Astrology At WhatsApp The ancient art of astrology has been a source of fascination and guidance for centuries, offering individuals a glimpse into the mysteries of their destiny. In the intricate web of stars and planets, our unique kundali, or birth chart, holds the key to understanding our personality, strengths, and potential. However, deciphering the complex symbols and interpretations of our kundali can be a daunting task, requiring a deep understanding of Vedic astrology and its intricacies.
That’s why, we’re excited to introduce a unique opportunity to unlock the secrets of your kundali with our free Pandit Ji astrology consultations, available at the convenience of your WhatsApp. Our expert Pandit Ji will guide you through the insights of your birth chart, providing valuable insights into your life, relationships, and future path. In this post, we’ll explore the significance of our kundali and how these free consultations can help you navigate life’s journey with greater clarity and purpose.
  1. Introduction to Kundali and Vedic Astrology
The ancient and mystical art of Kundali, also known as Vedic Astrology, has been a cornerstone of Indian wisdom for thousands of years. This intricate system of planetary alignment and cosmic influences has been used to guide individuals on their life’s journey, predicting the path of destiny, and offering valuable insights into personality, strengths, and weaknesses. The intricate chart of the Kundali, comprising of 12 houses and 12 signs, is a window to the soul, revealing the intricate web of energies that shape our lives.
At its core, Kundali is a tool for self-discovery, offering a profound understanding of our individual nature, our place in the world, and the potential we hold. By analyzing the intricate patterns of planetary movements, Vedic Astrology provides a unique framework for understanding the complexities of human life, including relationships, career, and spiritual growth. As we navigate the twists and turns of life, Kundali offers a beacon of guidance, illuminating the way forward and revealing the secrets to unlocking our true potential.
In this era of rapid change and uncertainty, the wisdom of Kundali has never been more relevant. By exploring the mysteries of your Kundali, you can gain a deeper understanding of yourself, your strengths, and your weaknesses, empowering you to make informed decisions that align with your highest good. And now, with our free Pandit Ji astrology consultations, you can unlock the secrets of your Kundali and embark on a journey of self-discovery and transformation.
  1. What is a Kundali Reading?
A Kundali reading, also known as a birth chart analysis, is a profound and intricate process that delves into the depths of an individual’s birth chart, revealing the intricate web of celestial bodies that shape their destiny. This ancient Indian practice of astrology, also known as Jyotish, is based on the principle that the position of the planets at the exact time and place of an individual’s birth has a profound impact on their life, personality, and future.
A Kundali reading is a unique and personalized analysis of an individual’s birth chart, which provides insight into their strengths, weaknesses, opportunities, and challenges. This ancient art of astrology helps to uncover the subtle energies that influence an individual’s life, including their relationships, career, health, and overall well-being. By examining the intricate patterns and relationships between the planets, a skilled astrologer can offer valuable guidance and insights to help individuals navigate life’s challenges and make informed decisions.
With the help of our expert Pandit Ji, who has spent years perfecting the art of Kundali reading, you can gain a deeper understanding of your birth chart and unlock the secrets to a more fulfilling and meaningful life. Our free consultations at your WhatsApp will provide you with a unique and personalized reading, tailored to your specific needs and concerns. Don’t miss this opportunity to gain a deeper understanding of yourself and unlock the mysteries of your Kundali!
  1. Importance of Kundali Reading in Vedic Astrology
In the ancient science of Vedic Astrology, a Kundali is more than just a birth chart – it’s a sacred blueprint that holds the secrets of an individual’s destiny. It’s a complex map that reveals the intricate web of planetary positions, their relationships, and the intricate dance of good and bad karma that shape an individual’s life. A Kundali reading is a powerful tool that allows Pandit Ji to decipher the mysteries of the universe and gain insights into an individual’s strengths, weaknesses, and potential.
By analyzing the intricate patterns and symbols on the Kundali, a Pandit Ji can uncover the hidden forces that shape an individual’s life, including the influences of their nakshatras, planets, and gunas. This deep understanding of the cosmic forces at play enables the Pandit Ji to provide personalized guidance, advice, and remedies that can help individuals navigate life’s challenges, overcome obstacles, and achieve their goals.
A Kundali reading is not just a theoretical exercise, but a practical tool that can be used to improve one’s life in countless ways. By understanding the intricate dynamics of their Kundali, individuals can make informed decisions, avoid pitfalls, and tap into their inner potential. It’s a powerful tool that can bring harmony, balance, and fulfillment to one’s life, and is a testament to the timeless wisdom and profound insights of Vedic Astrology.
  1. How to Read a Kundali Chart
As you gaze upon the intricate pattern of lines, symbols, and numbers on your kundali chart, you may feel a sense of wonder and awe at the complexity and depth of the ancient art of astrology. But, where do you even begin to decipher the secrets hidden within the chart’s intricate design? How do you unravel the mysteries of your birth chart, and unlock the keys to understanding your personality, strengths, weaknesses, and potential?
The answer lies in the art of reading a kundali chart. It’s a skill that requires patience, attention to detail, and a deep understanding of the nuances of Vedic astrology. Our experienced pandit jis, armed with years of study and expertise, will guide you through the process of reading your kundali chart, providing insights into your life’s journey, and revealing the hidden patterns and influences that shape your destiny.
From the placement of the planets and the relationships between them, to the interpretation of the various houses and their corresponding themes, every aspect of the chart holds a unique significance and story. As you learn to read your kundali chart, you’ll gain a profound understanding of yourself, your motivations, and your place in the universe. And, with the guidance of our expert pandit jis, you’ll be empowered to make informed decisions, navigate life’s challenges, and unlock the full potential of your life.
  1. Understanding the Planets and their Roles
The intricate dance of the planets is a fundamental aspect of understanding the mysteries of your kundali. In Vedic astrology, each planet is associated with specific energies, emotions, and characteristics, influencing various aspects of your life. The Sun, for instance, represents the soul and signifies self-awareness, ego, and identity. The Moon, on the other hand, is connected to the subconscious mind, emotions, and intuition. The other planets, including Mercury, Venus, Mars, Jupiter, Saturn, Rahu, and Ketu, each have their unique roles and energies, shaping your destiny and life path.
The position of the planets in your kundali, also known as a birth chart, determines the strengths and weaknesses of your astrological profile. Understanding the planetary positions and their relationships can help you uncover the hidden patterns and themes that govern your life. For instance, a strong Sun in your kundali can signify confidence, leadership, and a strong sense of self, while a weak Mercury may indicate communication difficulties or mental fogginess.
In our free Pandit Ji astrology consultations, our expert astrologers will guide you in understanding the complex roles of the planets in your kundali. With their in-depth knowledge and insight, you’ll gain a deeper understanding of your astrological profile, uncover hidden strengths and weaknesses, and receive personalized advice on how to navigate the challenges and opportunities that lie ahead.
  1. Significance of Rashis and Nakshatras
The ancient art of Kundali reading, a sacred tool that unravels the mysteries of the universe, revealing the intricate dance of celestial bodies and their impact on our lives. Within the intricate web of stars and planets, two fundamental components stand out – Rashis and Nakshatras. These two celestial entities play a crucial role in shaping our destinies, influencing our personalities, and guiding our life’s journey.
Rashis, or signs, are the 12 segments of the zodiac circle, each representing a unique character, trait, and energy. They are like the 12 pillars of the universe, standing tall and strong, guiding our lives through their distinct influences. Each Rashi has its own unique characteristics, from the fiery passion of Leo to the calm and collected nature of Taurus. By understanding our Rashi, we can gain insight into our strengths, weaknesses, and natural tendencies.
Nakshatras, on the other hand, are the 27 lunar mansions that divide the zodiac circle into smaller segments. Each Nakshatra has its own distinct energy, symbol, and significance. They are like the subtle threads that weave together the intricate tapestry of our lives, influencing our emotions, relationships, and spiritual growth. By understanding our Nakshatra, we can gain insight into our emotional inner workings, our capacity for love and relationships, and our spiritual path.
Together, Rashis and Nakshatras form a powerful synergy, revealing the intricate dance of our celestial energies and their impact on our lives. By understanding the significance of Rashis and Nakshatras, we can unlock the mysteries of our Kundali, gaining valuable insights into our life’s journey and the path to self-discovery.
  1. How to Identify the Ashtakoot Guna Milan
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The 1st House, also known as the Lagna, is like the crown of the Kundali, representing the individual’s self-image, personality, and overall life path. The 2nd House is associated with wealth, material possessions, and communication, while the 3rd House is linked to siblings, neighbors, and short journeys.
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The 8th House is often referred to as the “House of Transformation” and is associated with rebirth, spiritual growth, and the unknown. The 9th House is connected to higher knowledge, travel, and spirituality, while the 10th House is linked to career, reputation, and public image. The 11th House is concerned with friendships, community, and humanitarian pursuits, and the 12th House is associated with the subconscious mind, spirituality, and the collective unconscious.
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The ancient art of Kundali astrology, also known as Janam Patri, is a complex and intricate system that reveals the secrets of our destiny and the cosmic forces that shape our lives. At the heart of this mystical practice lies the intricate dance of planetary positions and transits, which play a crucial role in determining the course of our lives. The positions of the planets at the exact time and place of our birth, as recorded on our birth chart or Kundali, hold the key to understanding our personality, strengths, weaknesses, and potential.
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2024.05.18 08:28 gregusthe1st 1k winner 10,000,000 super bonus

1k winner 10,000,000 super bonus submitted by gregusthe1st to Lottery [link] [comments]


2024.05.18 07:36 Taylors3000 [Opinion] Initial thoughts on 5th Edition

Long post ahead! While I’m aware we haven’t seen everything yet, I wanted to share my thoughts on what we have seen, as well as my hopes for what has yet to be revealed.
Characters-
Right off the bat it’s sad seeing two characters cut from the game, but this is somewhat rectified upon seeing the quality of the minis this go-around. 4th edition’s minis left a lot to be desired, and while I can’t judge them fully until I see them in person, 5th edition seems to have vastly improved them. What disappoints me more is seeing the lineup being taken straight from 4th edition. While I expected some veterans to return, I was also hoping to see some different faces, either being brand new or ones only featured in previous expansions. To expound on this point, the character stats and abilities are virtually identical to 4th edition. I don’t expect a game like this to ever be “balanced”, but as a player I was hoping to see the characters get different abilities to make this edition feel fresh. As it stands, you could just use your 4th edition character cards and play just fine, which I suppose could be considered a good or bad thing depending on who you ask.
Toads-
The nerf to the toad has me feeling mixed. I feel that it’s a case of overcorrecting from an overreaction. Toadification was an infamously punishing mechanic, so much so that it shaped part of Talisman’s identity. Ask anyone who’s ever played a single game of Talisman what they remember about the game, and almost all will say the Toad. And that’s because it’s brutal! That being said, I was in agreement it was *too* punishing, and could use some tweeks. This game made 2 changes to the mechanic (Lasting only 1 turn, and not losing your objects and followers), but I feel that only one of these should have been chosen. Having both basically makes the toad a slightly more annoying “lose a turn”.
If I were to personally balance the toad, I would do the following:
-The toad still lasts 3 turns
-You don’t lose any followers
-You lose all your objects and gold, BUT if you have a mule it can carry 4 objects for you
-If you defeat any creature or character in combat, the curse immediately breaks
The Board-
Honestly I have nothing negative to say about the board design. The art looks great, and the information is displayed eloquently. I love how drawing cards and rolling dice is represented by symbols instead of text. The Ferryman offering rides to the middle region is a great addition, and helps make gold more useful. No longer being enslaved at the temple is an okay change, though I feel they should have just nerfed it to “Lose 1 turn” instead, as outright removing it loses some of the charm the space had. I’m quite sad that the Warlock deck hasn’t made a return, as I was hopeful it would become a staple. The vanilla Warlock’s cave is just begging to be replaced.
The Ending-
Changing the ending to a boss fight is something I’m indifferent towards. My only gripe is that it doesn’t seem the crown of command is in the game as an alternate ending. Actually one of my hopes with this game would be it included a few endings right from the start, without the need to buy expansions or print them out. But as for the ending we have, I hope the dragon has a bit more depth than just a standard Talisman enemy.
The Adventure cards-
There’s a lot to unpack here. On the one hand, I appreciate the cards being full-sized now. But on the other hand, their designs seem kinda dull. Something about the white backgrounds just makes the cards feel cheap looking by default. And having the illustration be regulated to a window on the card defeats the purpose of having bigger cards in the first place. Talisman has always had wonderful illustrations for their card art, but they were so small they couldn’t be fully appreciated. While technically bigger now, they add further insult by slapping the card name ON the illustration. It really feels like one step forward, two steps back. And God do I *detest* the placement of the encounter numbers. They were in the bottom corner for a reason, so you can stack them in an orderly fashion while clearly seeing what was coming next. Now if you did the same thing they’d take up a ton of space while also looking atrocious. Horrible design choice.
And that’s just the card designs. I’m quite sad to see that keywords aren’t making a return (I’m talking words like “Trinket” or “Cursed”). 4th edition was more than just the base game, and I was hopeful that more design elements from the expansions would be incorporated into the base game. For example the bandit being a “Monster” as opposed to an “Outlaw” seems so unnecessary. We also haven’t seen a single non-base edition adventure card yet. I’m left wondering if there’s anything in the deck that wasn’t in base 4th edition.
Talismans-
I’m pretty happy with the changes to Talismans here. I always thought Talismans would be a good fit to be trinkets, seeing as they were represented as necklaces in artwork. I do wish like with the adventure cards they were *called* trinkets. Not being able to drop them is an interesting twist though. I can’t think of a gameplay reason they would impose such a rule, perhaps a balancing quirk in the playtesting? But I was hopeful that they would have taken notes from the Cataclysm expansion and added abilities to them.
The components-
-Seeing toads regulated to cardboard is quite sad, but I feel it falls in line with the drop in characters. To keep the price down (In this economy) sacrifices need to be made. It doesn’t bother me since I have my 4th edition toads to use, but I totally understand this being a sticking point for players who don’t have them.
-I can’t be sure, but it *seems* like fate tokens are divided into different dark and light chips. And every player in the promo picture opted for dark fate. It makes me wonder if this is actually dark/light fate, or a new mechanic.
-Alliance cards are tokens now, and have a convenient place on the character card. I like this change a lot, but I’m also hoping the back of these tokens have neutral alignment (And there’ll be ways to actually turn neutral in base game).
-Tee-pee stat tokens are back, which is a bit of a bummer since I was hoping they would have upgraded to stat wheels like most modern games.
Final thoughts-
If you read all of the above, you can probably tell that I was hoping that a 5th edition of Talisman would learn from all the expansions 4th edition added. While I never expected things like corner boards or NPC pieces, I was hoping for easy-to-implement changes like alternate endings, keywords, better enemy classifications, warlock cards, a day-night card, etc. Instead it feels like the expansions were outright ignored during the entire design process. If it wasn’t in base game, it's not here. I’m curious if that was a decision by Avalon Hill, or Games Workshop. I’m sure there will be those who’d prefer the game stick as close to 4th edition as possible, but for me this game feels like it’ll be edition 4.5 as opposed to 5th. I still plan on getting it and already preordered it. And as a big house-rule and homebrew fan, most of the things I complained about can easily be tweaked and altered to my liking. In the end, I’m just happy Talisman is returning!
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2024.05.18 05:12 Mean-Window2496 Bought this morning. Down $100k. Did not sell. HODL.

Bought this morning. Down $100k. Did not sell. HODL. submitted by Mean-Window2496 to FFIE [link] [comments]


2024.05.18 00:02 spartachilles Summary of President Charles Edward Merriam's First Term (May 4th, 1948 - February 10th, 1949) A House Divided Alternate Elections

Summary of President Charles Edward Merriam's First Term (May 4th, 1948 - February 10th, 1949) A House Divided Alternate Elections
Charles Edward Merriam, the 37th President of the United States, Official Presidential Portrait
The Poisoned Chalice
Upon taking the presidential oath of office after the resignation of President Alvin York, Charles Edward Merriam found himself at the helm of a rudderless ship. Civil unrest was at an all-time high due to mass protests against York’s preemptive nuclear strike and large-scale labor strikes, much of the cabinet had been left vacant by a wave of resignations following York’s controversial decision not to consult his own advisors on the decision, and an already uneasy economy had been thrown into chaos by the total obliteration of a major trading partner. Even the sky itself had visibly darkened while global temperatures dropped, bringing about cries of the end times being visited upon Earth for man’s folly. In this moment of national crisis, Merriam took to the airwaves with a radio address to the American people asking them to unite with him in a national effort for the first 100 days of his presidency to right the course of the country amidst the national crisis.
Moving with alacrity to fill the vacancies within his cabinet and bring his administration into full gear, Merriam leaned upon his network of academic contacts to appoint a ring of economic, industrial, and social science experts — Jacob Viner, Bessie Louise Pierce, George W. Taylor, and Leo Wolman — into several key cabinet positions. Similarly, rather than appoint a political operative as his Secretary of State or War, he instead chose to elevate career diplomat and acting Secretary of State Joseph Grew into his position permanently while promoting War Department General Counsel William Marbury Jr. to be Secretary of War. Finding both Secretary of the Navy James V. Forrestal and Secretary of Agriculture John Marvin Jones to be highly competent and sufficiently disentangled from the chaos of the York administration, Merriam requested that the pair remain in their positions. However, Postmaster General Thomas Perkins Henderson would not be so lucky, as Merriam distrusted his close ties to President York and felt the office was wracked by cronyism, thus requesting his immediate resignation to be replaced with former Louisiana Governor and highly regarded reformist Sam H. Jones. To round out his cabinet, Merriam appointed California Governor Earl Warren as his Attorney General due to Warren’s wealth of experience in suppressing syndicalist insurrectionists in his home state, as well as Delaware Senator and businessman J. Allen Frear to manage the Department of the Interior with an eye towards economizing a bloated department.

Secretary of State Joseph Grew, a defining member of the Merriam administration with his foreign policy expertise during the world’s darkest hour.
Calming a Roiling Sea
Believing that anxiety surrounding a national economy plagued by boundless problems was at the root of the national malaise that might yet inspire a resurgence of syndicalism, Merriam quickly moved to restore confidence for both consumers and businesses. As a first step to move past the combative relationships that President Hughes and York held with organized labor, Merriam invited newly minted American Federation of Labor President George Meany for a symbolic meeting to discuss labor issues and establish an informal political alliance to raise wages and working standards as a means to settle the persistent labor unrest. Thus, President Merriam and his Secretary of Labor George W. Taylor began applying the National Labor Arbitration Act to settle hundreds of strikes across the country resulting in a moderate nationwide increase in wage levels and the proliferation of employer-provided healthcare as a commonly provided benefit. Taylor even proved successful in earning the begrudging respect of Congress of Industrial Organizations President Walter Reuther’s respect despite the organization’s more explicitly confrontational approach to industrial relations.
Despite this success in the application of labor arbitration, Merriam’s ambition of comprehensive legislation to establish a formal system of corporatist economic structures was repeatedly frustrated by the inability to secure enough bipartisan support in the House of Representatives to pass several successive iterations of his proposals. Yet as a longtime proponent of executive power, Merriam was not entirely thwarted by this setback and notably issued an Executive Order forming the Office of National Research headed by MIT President Karl T. Compton and complemented by a number of figures in both the natural and social sciences to direct national research efforts towards answering pressing questions of the new atomic age. Perhaps the most significant of its achievements were the pioneering of new sanitation, public health, and antibiotic techniques to finally stamp out the bubonic plague epidemic that had persisted since the initial Japanese bioweapon attack. Furthermore, Speaker of the House Wright Patman was successful in passing a budget through the House substantially scaling back wartime spending and taxation in light of the transition of the United States military from a combat force to an occupation force abroad. Anticipating a corresponding decrease in inflation, Merriam worked with his Secretary of Commerce Leo Wolman to begin the process of relieving wartime price controls that had remained in place throughout the York administration while encouraging the development of private industrial codes of conduct for businesses to self-regulate prices.

A wartime propaganda poster supporting labor arbitration that continued distribution under the Merriam presidency.
Sewing A Tattered World
America was not the only country suffering in the aftermath of the Second World War. The decade-long war had wreaked havoc upon the entire world and left entire nations virtually leveled by bombs and depleted of their resources. American efforts at international reconstruction had been haphazard and largely left in the hands of private charities during the York administration, much to the consternation of its allies and the occupied peoples. Thus, out of a mixture of humanitarian reasons, a desire to restore America’s international reputation, and a calculation that such destruction could breed communist movements such as the syndicalist revolt that had embroiled the United States, Secretary of State Joseph Grew proposed a much more ambitious plan that would soon bear his name. With the strong support of President Merriam, Congress earmarked a staggering $15 billion with wide bipartisan support to be distributed to European governments for necessary imports of food and basic materials from the United States as well as for industrial investments to rebuild the European economy. An ancillary fund was likewise also established to support the reconstruction of China, which had been ravaged by brutal warfare with Imperial Japan. As a committed supporter of free trade, President Merriam also used the leverage of the Grew Plan to compel the recipients of the funding to lower trade barriers between one another and with the United States in order to stimulate international trade. The sole major holdout would be the United Kingdom, where Prime Minister Aneurin Bevan remained committed to an autarkic system of steep trade barriers outside the Imperial system since the country had suffered far less damage than its peers in the Second World War.
Another guiding principle of President Merriam’s approach to international reconstruction would be a wide-ranging program of technical assistance. With the country’s decades-long commitment to widely available public education and a sophisticated network of universities engaged in industrial research, the American economy had come to be regarded as the most technologically advanced in the entire world. Already under President Dewey, the United States had begun programs of sharing its technical expertise in production methods and industrial organization to China and the countries of Latin America. Thus, Merriam’s formalization of an Office for Technical Assistance under the Department of State was an extension of an already well-established practice. With support from personnel and agencies in the Departments of Labor and Commerce, the Office of Technical Assistance undertook a wide-ranging and sophisticated statistical analysis of European industries to identify weaknesses in productivity while arranging for large-scale observation visits by European industrial leaders as well as the collation and distribution of technical literature in order to disseminate best practices across continents. Following the initial success of the program in Europe over the first months of his term, Merriam proceeded with an extension of the program to developing nations in the Middle East and South Asia in order to modernize their economies as well.

A meeting of Grew Plan information chiefs in the American Embassy in France.
Year Without Summer
While atomic weapons had been deployed several times throughout the Second World War to destroy French, Russian, and Japanese cities, they had never been used on the scale ordered by President Alvin York to destroy the German Empire. As a result of the simultaneous destruction of dozens of German cities in fiery infernos, the atmosphere of the planet itself became choked by a layer of ash and soot that demonstrably lowered global temperatures in the following months. With the effect coined as a “nuclear winter” by British chemist Samuel Glasstone, a world food supply already challenged by the disruptions of war experienced a dramatic shortfall in agricultural production sending many war-ravaged areas teetering into famine. However, this presented a unique opportunity for the United States, which had for decades struggled with chronic overproduction of agricultural products causing dim economic prospects for the nation’s farmers. Now, there was a ready market for the surplus in the United States that persisted even through the nuclear winter.
Though European governments were already using their Grew Plan funds to import American food products in large amounts, Secretary of Agriculture John Marvin Jones was determined to employ the powers of the federal government in assistance of this shift. Backed by a series of executive orders from President Merriam, Jones vastly expanded the neglected Populist-era Sub-Treasury system to grant easy credit and storage solutions to farmers who lacked sufficient capital to take advantage of the vastly increased demand for their product while also using wartime legislation to purchase eroded land for its rehabilitation and resale for food production by government experts. Much like the rest of the executive branch, at Merriam’s direction the Department of Agriculture also leaned into partnerships with dozens of agricultural colleges spread throughout the United States to collect and publish a corpus of literature on improved farming practices and fertilizer production techniques to further stimulate production.

Electrical lines going up on a rural farm as part of a program pioneered by Secretary of Agriculture John Marvin Jones to further develop American agriculture.
New World Order
Having earned widespread popularity among the American public for his statesmanship at home and thus leaving the November elections with a decisive popular mandate, Merriam turned to the pressing issue of foreign affairs in the latter half of his term. In the chaos of the Second World War and its immediate aftermath, the powers of the Grand Alliance had failed to conclusively agree on the structures of the post-war world. Even after the destruction of the German Empire, which had been the largest obstacle in the effort to conclude new international agreements, debate raged on what form these would take as the world federalist movement took root across the globe. In order to lay the foundation of future global cooperation, Merriam began by reviving the institutions of the Hague Treaty that had been rendered inoperative by the withdrawal of participation by several countries and subsequent outbreak of the Second World War. While the Permanent Court of International Arbitration would be restored largely unchanged from its original construction, the International Monetary Fund would be greatly transformed due to President Merriam’s influential support for John Maynard Keynes’s proposal to formulate a supranational currency called “bancor” to be the unit of account for an International Clearing Union tasked with regulating international trade.
While many nationalists and isolationists decried Merriam’s move towards the internationalization of monetary policy, the circle of Atlanticists within the party led by Vice President Edward J. Meeman was urging him to go even further towards world government. Compelled by a promise made to the Atlanticist faction during his party’s National Convention, President Merriam authorized the summoning of an international conference to discuss the concept of an Atlantic Union between the western democratic countries of the world. However, where many expected that Merriam might appoint a coterie of apathetic diplomats to undermine the movement, the President instead shockingly sent a delegation filled with committed Atlanticists led by New York Senator Grenville Clark, Tennessee Senator Estes Kefauver, and the proposal’s first author Clarence Streit to Brussels for the conference, much to the outrage of opponents of world federalism within his party. After weeks spent deliberating the minutiae of the Atlantic Union, the conference emerged just before the holiday season with a proposed constitution and hundreds of pages of documentation surrounding the historical precedents and contemporary reasoning behind the proposal to electrify the debate surrounding a world government.

A Time Magazine feature of Clarence Streit, one of the leading theorists behind the Atlantic Union proposal.
God’s Instrument or War Criminal?
The most controversial question hanging over the term of President Charles Edward Merriam was the fate of former President Alvin York. To many Americans, York had committed a crime against humanity comparable to those against which they had fought against for a decade and the incident ignited a debate surrounding presidential authority to deploy nuclear weapons. Throughout the initial months of his presidency, Merriam dodged questions surrounding the President and declined to make substantial public comment aside from occasional suggestions that the President had sole command over the United States military. At Merriam’s private urging, Speaker of the House Wright Patman also squashed suggestions that a President could still be impeached after leaving office. Likewise, Merriam directed the Justice Department not to open a federal prosecution against York and thus leaving the ailing former President’s case in legal limbo. Speaking out more strongly after his successful reelection campaign, Merriam clarified that while he found the act personally abhorrent it remained a legal exercise of the President’s powers as commander-in-chief and that as the victims were nationals of another country there was no basis for either a prosecution or a pardon in the name of crimes against the United States.
Beyond just the conduct of the President himself, the atomic bombing of Germany brought with it new concern around the governance of nuclear weapons. Believing that tight-lipped military control over nuclear weapons under wartime authority was a large factor in York’s ability to unilaterally strike Germany, the Senate’s sole independent Brien McMahon led the charge to place nuclear weapons and energy development under the control of an independent civilian commission appointed by both the President and the legislative officers. Though his bill died in committee, it inspired the Federalist Reform Party to counter with their own bill introduced by Kentucky Senator Andrew J. May replacing McMahon’s proposed commission with a board to be dominated by military officers exclusively appointed by the President. While the Federalist Reform majority in the Senate quickly passed the May bill over an attempted filibuster by McMahon, the bill came to a screeching halt in the House of Representatives where the opposition parties unified to fiercely oppose its passage. With Congress at an impasse, President Merriam issued executive orders continuing the status quo of the wartime project board that had been initiated by President Howard Hughes.

Independent Connecticut Senator Brien McMahon, who took leadership of the fight for civilian control over nuclear energy

Note: Not strictly bound by Merriam’s term, the following sections are meant to summarize the state of the world after the conclusion of the Second World War.
The Red Stars of Europe
Throughout the decade-spanning Second World War, the United Kingdom had been under the leadership of Conservative Prime Minister Duff Cooper. In order to maintain control against the irascible anti-war opposition led by Labour’s Oswald Mosley, Cooper had resorted to the royal authority of King Edward VIII to unilaterally bring the country into the war and cancel elections throughout its duration. While he had been successful in prosecuting the war to victory and securing the downfall of Mosley’s control over the Labour Party, when Cooper was finally forced to call elections at the war’s end he found voters profoundly unsympathetic to his accomplishments and his Tory government was defeated in a staggering landslide by the Labour Party. Thus, King Edward was reluctantly forced to appoint the Labour Party leader, Aneurin “Nye” Bevan, as the Prime Minister of the country. As an ally to former party leader Oswald Mosley, Bevan quickly embarked on the domestic implementation of the “Mosley Memorandum” to nationalize wide stretches of the British economy while also pursuing a massive expansion of the British welfare state. Following the atomic bombing of the German Empire, Bevan forcefully attacked the wanton use of weapons of mass destruction in a surprise attack and relations remained frosty even after York’s resignation as President Merriam cut off the United Kingdom from any knowledge sharing regarding nuclear power and weaponry.
Yet even the radicalism of Nye Bevan paled in comparison to that of the Spanish Republic, where a blossoming social and economic revolution was years underway. Following the victory of the leftist Republic against Nationalist forces in the country’s civil war, thanks in no small part to the decisive support of President Frank J. Hayes, agriculture was rapidly collectivized by the Spanish government while a combination of state support and syndicalist initiative led to over 75% of the industrial economy being brought under worker control. Taking inspiration from the writings and political efforts of American President John Dewey, the Spanish also imported many of his principles of progressive child-centric education while undertaking the community construction of centers of adult learning woven into forums of political debate. However, standing in stark contrast to the system of government on the mainland would be the so-called “Spanish State” existing in Spain’s African colonies. With their heavy conservative military presence, the colonies had formed a powerbase for the Spanish Nationalists and thus served as a natural place of refuge after their defeat in the war, while the socialist Republican government held little interest in reconquering a system of colonies that it found morally repugnant. Thus, the colonies became the host of a rival government and ruthless colonial state that came under the leadership of Falangist Agustin Aznar after he successfully orchestrated the murder of his political rivals to become the Jefe Nacional.

Prime Minister Aneurin Bevan of the United Kingdom, the sole power offering a serious challenge to American hegemony over the post-war world.
Integralism Lives?
After the surrenders of the Kingdoms of France and Italy during the Second World War, the Allied powers were too pressed for manpower in their colossal struggle against Russia and Japan in the East to administer a full military occupation. Thus, instead the administration of Howard Hughes accepted the continuation of their governments so long as they cooperated with American occupation authorities. As a result, Italian Integralism and its monarchy would continue under the auspices of General Pietro Badoglio who was vested by King Victor Emmanuel III and the Grand Council of Fascism as Italy’s new prime minister after the downfall of Benito Mussolini. However, Badoglio’s position would become increasingly unstable after the large-scale effort of the German Empire to fund and arm leftist Italian insurgents and increasingly dependent upon the United States occupation forces for support to avert their overthrow. While France would likewise retain its newly crowned King Henri VI, his political strategy would be markedly different from that of the Italians. Believing that the monarchist right would have no choice but to support him, Henri appointed socialist Vincent Auriol as his Prime Minister and issued a new liberal constitution to endear the political left to him as well. Final peace treaties with both countries, forced to be renegotiated after the destruction of the German Empire, would not yet be concluded by the end of President Merriam’s first term though the recognition of separatist movements in Brittany and Corsica was viewed as an implicit precondition by the American government.
As the political and military leadership of the German Empire had been devastated by the atomic bombings, the continuance of the Kaiserreich was not only seen as undesirable by President Alvin York but also simply impractical. Although York would not be able to oversee the country past its initial occupation, President Merriam held much the same opinion and negotiated the de jure abolition of the German Empire alongside the British and divided the country into two zones of occupation. Though relying on the expertise of the limited number of German experts who were both still alive and willing to cooperate with the occupation authorities, much of the day-to-day administration of the occupation zones would be carried out by the military forces of the occupying powers. Yet while the occupying forces made great strides in repairing the utterly destroyed nations and stabilizing its food supply, the occupation faced never before seen challenges with enormous incidence rates of cancer and a newly identified “atomic bomb disease” with poorly understood symptoms and little understanding of its treatment.

King Henri and Queen Isabelle of France, wearing a more austere style in an appeal to the French working class.
Blood Tide of the East
After Russia’s humiliating defeat in the Russo-Japanese War of 1934-1935, the country slipped into a dark period of brutal dictatorship at the hands of Anastasy Vonsyatsky and Ivan Solonevich. Yet few could have imagined that the horror could grow worse. The employment of strategic bombing against its crucial oil supply, the nuclear bombing of several of its cities, and worst of all an enormous anthrax attack targeted at its food supply caused the disintegration of Russia into famine and anarchy. As the powers of the Grand Alliance had declared victory and withdrew their troops from active fighting upon the surrender of Andrew Vlasov’s warlord band to western forces, the turmoil in Russia remained raging throughout President Merriam’s term with little outside intervention. Forces ranged from the claimed Romanov regent Mikhail Drozdovsky to the classical Integralist Boris Savinkov to the bloodthirsty racialist Bronislav Kaminski and dozens more in between fighting for the desiccated scraps of the once mighty country.
Ever vigilant on the frontier of this anarchy was the Reichskommissariat Muskowien, the former German puppet state instated by the Kaiser to facilitate the colonization of occupied Russian lands by German settlers. After its Reichskommissar was killed during the nuclear attack while visiting Berlin, his secretary Erich Koch seized control alongside a junta of military officers proclaiming the Reichskommissariat as a haven for the German people and embarking on a program of ethnic cleansing of the local Slavic population. Fearing that a military response would not only require another costly and unpopular war in Europe but also embroil the United States in the Russian frontier, President Merriam opted to continue the York administration’s position of withholding recognition from the Reichskommissariat while instead extending American influence in Eastern Europe under the auspices of his newly formed Office of Strategic Services.
With the German puppet governments in the Baltics, Poland, and Ukraine deeply unpopular and dependent on German support, their governments quickly collapsed under American and British influence leading to the establishment of new governments in each of the nations. Taking inspiration from the British program to unify the three Baltic nations under a single Baltic Union, President Merriam undertook a nation-building program of his own to attempt to unify Poland, Ukraine, and Romania into a single federation. However, the project remained stalled throughout his term due to a lack of enthusiasm from the member countries. Meanwhile, in an accord with the countries of the Grand Alliance, President Merriam and Secretary of State Joseph Grew took to settling the geopolitical situation of the Balkans. With the restoration of the Tsardom of Bulgaria already settled and Greece still preoccupied by civil war, the chief question would be the status of the former Triune. Striving for a balance between the competing claims of Austria and Hungary which had spiraled the world into war ten long years before, Grew negotiated the formation of a Danubian Confederation to replace the former Triune with substantial autonomy granted to the Czech, Slovak, Slovene, Hungarian, Croatian, Triestine, and Austrian states composing it but unifying them with a common citizenship and foreign policy.

The ruins of what was once a Russian home, a testament to the country’s seemingly interminable anarchy.
Self-Determination For Whom?
Over the course of the Second World War, British and American forces had come to occupy virtually all of the vast continent of Africa and with the end of the war it fell upon them to oversee its fate. With the recent independence of the United States of the Congo under President Alvin York serving as an example, both President Charles Edward Merriam and British Prime Minister Aneurin Bevan were committed to the eventual decolonization of the African continent but they also agreed that the bulk of the diverse African peoples needed further “instruction” on democratic governance and western culture before being granted independence. Thus, the colonial system of rule remained largely unchanged on the continent, though German colonies would be transferred to the United Kingdom as trust territories and French and Italian colonies remained occupied until the settlement of a final peace treaty. The sole exception came in the German colony of Tanganyika, where former German Ambassador to the United Kingdom Paul von Lettow-Vorbeck escaped the destruction of his home in Bremen through a chance visit to his former Askari soldiers and worked with a group of veterans to proclaim a biracial Republic of Tanganyika in the aftermath of the German Empire’s destruction. Recalling Lettow-Vorbeck’s famous guerilla warfare campaign in the First World War, both the United Kingdom and the United States begrudgingly recognized this new African Republic.
Though the British were slow to release their colonies in Africa, the immense pressure building up within India could not be contained any longer as the Indian National Congress refused to tolerate the continuation of the home rule status quo. Thanks in large part to the close personal relationship of Prime Minister Bevan and Indian nationalist leader Jawaharlal Nehru, negotiations proceeded smoothly albeit without significant consultation of Muslim authorities that Nehru had clashed with previously. In the final agreement, India was granted independent Dominion status within the British Empire as a united polity and quickly forced the remaining princely states to comply. Under pressure of a possibly violent revolt in Burma, Bevan also pressed for an act to give independence to the Union of Burma soon thereafter. Even less consent from the colonizing power was required for the Indochinese Federation under the leadership of Ho Chi Minh, which had already successfully cast off both French rule and a later Japanese invasion. Though cautious of Ho Chi Minh’s socialist principles, President Merriam and Secretary Grew remained concerned about the more dangerous Marxist-Hansenist opposition in the country and decided to recognize his leadership to bolster his position against the radicals. This anti-colonialist streak would also extend itself to Indonesia, where American troops were instructed not to turn the country over to the former Dutch colonial administrators and instead support the independence movement to foster a loyal American ally in Southeast Asia.

An independence procession in the newly formed Dominion of India.
Democracy in the Far East
Ever since the fateful day in 1939 when the United States declared war upon Japan, the Tiger of the East had become entrenched in the minds of the American people as their mortal enemy. Yet even despite cries for the execution of Emperor Hirohito and the visitation of revenge upon the Japanese people among the public, cooler heads prevailed in the State Department. The initial stages of Japan’s occupation were overseen by President Alvin York, who magnanimously saw Japan as a country that ought to be reformed rather than punished. Pressing for the shattering of its culture of militarism, the installation of structures of democracy, and even the Christianization of the nation, York’s program for the occupation proved massively influential for the future state of the country. Yet it would be President Charles Edward Merriam, eager to draw down United States military commitments, who would finish the process and finalize the treaty with Japan. Among the provisions of the treaty were the independence of Hawaii as a republic under American influence, the annexation of several Pacific islands including the Ryukyu Islands to serve as American naval installations, the placement of the remaining Pacific islands into trust territories, and the total demilitarization of Japan under a democratic system.
The presidency of Tasker H. Bliss had ushered in a special relationship between the United States and China that had persisted for the next twenty years. Yet under President Charles Edward Merriam, it had begun to fray. Upon hearing reports of American aid dollars being embezzled by the Chiang Kai-Shek administration for lavish personal corruption and believing Chiang to be a fundamentally self-interested and unreliable ally, Merriam quickly soured upon the Chinese Premier. Yet with the death of Vice Premier Feng Yuxiang, the opposition to Chiang remained too scattered for there to be any viable alternative. Thus, Merriam began maneuvering to install a set of new East Asian allies to reduce the monolithic power of China in the region. Chief among these was the Republic of Manchuria, which had been declared by a multi-ethnic group of local leaders seeking to avoid Chinese domination and given patronage by both Presidents York and Merriam. A further spite to Chiang would come with President Merriam’s support of the declaration of Taiwanese independence by Lei Chen, as the island had remained occupied by United States Marines after the end of the war. Despite these affronts, tensions between China and the United States were somewhat assuaged by American support for the return of French Yunnan, British Canton, Japanese Fujian, and Japanese Shandong to the Chinese Republic.

A woman voting in Japan’s first free and fair elections in decades.
World Revolution, of Two Sorts
During the Great Depression, the Dominion of Newfoundland found itself in total collapse and was forced to surrender its independence back to its colonial overlord in the United Kingdom. Yet the war years remained hard for the Dominion and its people remained deeply unsatisfied with its governmental arrangement. As the concept of the Atlantic Union spread through the world with the impending end of the Second World War, a local movement under the leadership of Chesley Crosbie began preaching for a declaration of independence and subsequent application for United States statehood as a demonstration of support for the Atlanticist concept. Though initially dismissed as a fringe movement, a rapid growth of support led the Atlantic Union Party to carry independence to victory in a 1948 referendum. A subsequent victory in the first elections of the Dominion brought the Atlantic Union Party into power and it made its application for American statehood shortly thereafter. Once again angering the anti-Atlanticist section of the party, President Merriam urged that statehood be introduced as a joint resolution of the House and Senate, which ensured its passage even despite the opposition of a critical bloc of Senators who may have made a regular treaty ratification impossible. Yet a similar attempt at statehood for the island of Sicily would be blocked by Merriam, who argued that the referendum used for its justification was illegitimate due to an opposition boycott.
Long suffering under the neo-colonialism of their former colonial masters in France and a newer clique of German elites dominating the local economy, the nation of Haiti became a hotbed for the ideology of Marxism-Hansenism, which preached a violent and permanent world revolution to secure control of the means of production under the democratic management of the workers. After succeeding in its own revolution to overthrow the capitalist class, Haiti became a haven for Hansenists across the Americas seeking to plot their own revolutions by supporting them with revolutionary praxis, arms, and propaganda. After the outbreak of a revolution in Cuba, President Merriam recognized the threat that Haiti posed to the stability of the Americas and ordered the imposition of trade sanctions to strangle the suspected flow of funds and materiel from American Hansenists to the island. Furthermore, Secretary of State Joseph Grew orchestrated a vote in the International Association of American States to expel revolutionary Haiti from the organization due to its support for world revolution and undermining the government of other member states.

Map of the world by the end of President Charles Edward Merriam’s first term in 1949. Credit and many thanks to Some_Pole for helping create the map!
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2024.05.17 20:01 DonRedPandaKeys 1 Corinthians 12

[ Notice: Not my article. Link: https://4womaninthewilderness.blogspot.com/2012/10/an-answer-to-bible-student.html ]

Russell -- The "Faithful Slave"?

~My reply to a "Bible Student":~ The sacred secret is brought to a finish, as the 7th trumpet is about to blow (Rev.10:7), and is associated with the arrival of the Kingdom (Rev.11:15). Do you believe that occurred over 100 years ago? Daniel is explained, interpreted and revealed, through the scroll of Revelation, and Revelation is explained when Jesus receives that scroll (Dan.7:13; Rev.5:1,5,7), opens it’s seals, and gives that information to his slaves (plural) (Rev.1:1-3). The scriptures tell us that these increasing living waters of revealed truth, happen gradually as the Temple’s living stones are added, and the Temple is nearing completion (Eze.47:1-6,12). Each additional living stone adds their witness to established truth, not just one stone. Jesus tells us at Rev.11:3, that the correct understanding, not only of Daniel and Revelation, but of all the “scrolls” will be, “opened” (Rev.20:12) by the testimony of his “Two Witnesses”, which according to a comparison of Rev.11:3,7; and Rev.13:7, are proven to be “the saints", not the scrolls themselves. This occurs near the very end, so I believe according to much scriptural evidence, this is not a century ago through one man, Russell. The “steward” is one of the servants/slaves of the Master also [see Luke12:42,43,44, 45,46,47. His "steward" position is still a part of Christ body, as expressed in "abilities to direct"/"administration"/"guidance" (1Cor.12:28)]. Just as a house steward can not provide food for all, without the other servants to tend the garden, cook, etc, a steward needs the contribution of the other slaves to offer provisions. All take part in feeding the body of Christ (1Cor.10:17; 12:21,22,25; Eph.4:11-12,16). ("Discerning the Body / A God of Order")
Any slave not bearing edible fruit, is to be cut down and thrown into the fire (John15:1,2,6; Matt.7:19). In fact Jesus says that his true disciples are recognized by their fruit (Matt.7:20; John15:4,5,8,16). Their fruit, is spiritual food, their teachings/sayings (Matt.12:33,37; Luke6:45,44). All the Chosen Household of God (Eph.2:19,20; 1Cor.3:16), have a stewardship over the Word of God (Matt.25:14; 28:19,20; Acts1:8) to provide spiritual food/fruit at the proper time. You will see at 1Cor.4:1,2, that “stewards” are plural (Gal.4:2). Yet again I say, there is within that "Body of Christ", an overseeing steward. He is one of the servants/slaves of the Master also [see Luke12:42,43,44,45,46,47. His "steward" position is still a part of Christ body, as expressed in "oversight"/"abilities to direct"/"administration"/ "guidance" (Depending on which translation of 1Cor.12:28)]. While all slaves contribute to the provisions as stewards of God's Word , the Steward over the household of slaves, manages/oversees/coordinates, the feeding program for all. Would you not agree that the “apostles” were under obligation to provide spiritual food? The Prophets? The teachers? (1Cor.12:27-29) All must give the proper food at the proper time. The very anointing (1John2:20,27) gives knowledge among "Body" members. All those given knowledge, are under command to feed Christ’s sheep (1Pet.2:9; Matt.5:14). Jesus said that the “greatest” (the steward, if you like) would be minister of all (Mark9:35). ALL Christ’s brothers should serve the others (John13:12-15). When they all share the provisions given them by the master (Matt.10:27), that watebread of life cleanses/feeds them all (Eph.5:26; John7:38; 4:14; 13:14; 1Cor.10:17)
Although all the Chosen have this responsibility, it does not follow that they are all present on the earth at once. There are specific anointed that the end-time prophecies apply to. They are few in number, yet “no man can number them” (Rev.7:9 pearl-greatcrowd.blogspot.com ). Although a slave is sometimes referred to in singular, they are also referred to as plural, just as the “Beast”, “Harlot”, and “Man of Lawlessness” are not really a single person. You can read about this in depth, at (http://pearl-treesoflife.blogspot.com/) The scriptures cited there also help to clarify the responsibility of all 144000 to provide spiritual “food”. The “seven times” are not literal.As long as they are viewed as such, understanding will remain illusive.Revelation is symbolic. The “seven”, and all the numbers (including 12), have symbolic meaning. [Example: Jesus does not have 7 horns and eyes in a physical sense (Rev.5:6)] The twelve stars represent the 12 tribes of spiritual Israel [ALL 144000 of her "sons" (Gal.4:26)], and the woman who wears that crown, is the “woman” Covenant. (pearl-thewoman.blogspot.com)Luke12:36 is plural, and Rev.3:20 speaks to “anyone” who “hears My voice” (Matt.10:27; Isa.50:4,5). The opportunity to be served/fed by Christ, is open to any such one found awake when he returns (Rev.3:20; Luke12:37; Matt.25:10; 22:8,9,10; Rev.21:6; 22:17; 19:9). I have been called to serve those who are hungry, not those who are already full.
submitted by DonRedPandaKeys to ExJwPIMOandPOMO [link] [comments]


2024.05.17 18:30 Catvispresley Paimon: The Khemic God of Art, Music, Poetry, and Science

Paimon: The Khemic God of Art, Music, Poetry, and Science

In the intricate and multifaceted pantheon of Khemu, Paimon stands as a prominent figure, revered as the God of Art, Music, Poetry, and Science. His presence embodies the fusion of creativity, intellect, and the pursuit of knowledge, guiding his followers toward enlightenment and mastery in various fields of human endeavor.

Attributes and Symbols

Paimon is depicted as a regal figure, often crowned and robed in luxurious garments, symbolizing his divine authority over the arts and sciences. Common symbols associated with Paimon include:

The Mythology of Paimon

Paimon's mythos within Khemu is rich and profound. He is said to have descended from the celestial realms, bringing with him the divine gifts of artistic inspiration and scientific wisdom. Legends speak of Paimon teaching humanity the secrets of music and poetry, unlocking the mysteries of the universe through science, and nurturing the creative spark within every soul.

Worship and Rituals

Devotees of Paimon engage in various rituals and practices to honor him and seek his blessings. These rituals often involve artistic and intellectual activities, such as:
  1. Creative Offerings: Artists, musicians, poets, and scientists present their works as offerings to Paimon, seeking his favor and inspiration.
  2. Meditation and Invocation: Followers meditate on Paimon's attributes and invoke his presence through chants and prayers, asking for guidance in their creative and intellectual pursuits.
  3. Feasts and Festivals: Celebrations dedicated to Paimon feature music, poetry readings, art exhibitions, and scientific discussions, fostering a sense of community and shared inspiration.

Invocation Chant to Paimon

To invoke Paimon's presence and blessings, followers may use the following chant:
"Great Paimon, Lord of Art and Science, Guide my hand, inspire my mind, With your divine wisdom and creativity, Illuminate my path, O Glorious One."

Conclusion

Paimon, as the Khemic God of Art, Music, Poetry, and Science, serves as a beacon of creativity and intellect. His influence permeates the realms of human endeavor, inspiring his followers to achieve greatness and explore the boundless potentials of their minds and spirits.
submitted by Catvispresley to KhemicFaith [link] [comments]


2024.05.17 17:10 GeorgH20 Week 19 2024 New Online Casino Games May – Spin on 25 Hot Releases!

Week 19 2024 New Online Casino Games May – Spin on 25 Hot Releases!
527 New Releases in 2024 To Date
With another week in 2024 consigned to the history books, it’s that time when I bring you up to date with the new casino games released in the previous week. Although slightly fewer than in recent weeks, 25 new slot games were launched throughout the past seven days. Added to the total figure for the year, which we’ve been keeping track of, that means we’ve now witnessed at least 527 new casino games launched in 2024 so far.

What’s in this week’s update?

After plenty of deliberation and a vote, the team here at Casinoplusbonus has determined our top 5 new slot games of the week. We each had a session on all new slots launched and placed our votes, with the slots that received the most, making our top 5. Below, we’ve reviewed each game and given you a rundown of their features. At the very bottom of this update, you can check out the full list of casino games that hit the online casinos in the previous week.

Top 5 Slots Releases 7 May- 13 May 2024

(Rated by the Casinoplusbonus team)
The quality on display throughout all the slot games launched since our last update has been very high, so it wasn’t easy for us to whittle down to our best five. However, votes never lie, and the results are in. The online slots that received the most are Epic Dreams (Relax Gaming), Area Link™ Dragon (AreaVegas Games / Games Global), Bang Bang Reloaded (Booming Games), Riptide Pirates™ (Nailed It! Games), and Dazzling Crown (Endorphina). Once you’ve worked through those, check out the complete list of new games at the end of this report. We’re confident you’ll find many other top games to enjoy!
  • Bang Bang Reload (Booming Games)
Giddy up in the latest video slot from Booming Games. Bang Bang Reload takes us to the wild wild west and boasts a max win of 5,200x your stake. On top of that, it has some features that will keep you on your toes.

Bang Bang Reloaded Features Explained

Let’s check Booming Game’s newest slot features:
  • Wild Symbol: Can transform in all other symbols except for Scatter, which can only land on the 2nd, 3rd, and 4th reel. You increase your chances of triggering the Big SHot WHeel feature the more wilds you collect during a spin.
  • Scatter Symbol: It appears only on the 1st, 3rd and 5th reel.
  • Cascading Reels: The symbols fall into position, instead of spinning. Each win will start the cascading reels, remove the winning combo, and the remaining symbols fall to the bottom. The new cascade fills empty positions, raising the win multiplier until the maximum multiplier is reached. Once there, it will provide additional cascades until no more wins occur. If there are no wins, the multiplier is reset. Here are the multiplier values:
    • In the base game: 1x, 2x, 3x, 5x.
    • In the Free Spins: 3x, 6x, 9x, 15x.
The multipliers are applied to all wins except for Scatter payouts.
  • Big Shot Wheel Feature: The more wilds you collect during a spin, the bigger your chances to trigger the Big Shot Wheel. Once the cascade feature is done, you can trigger the Big Shot Wheel Feature. When it’s triggered, you win one of the following prizes: Minor (15x), Major(100x), or Grand(5,000x). Once the feature is over, the chances for a new one are back to zero, and you have to collect wilds again in order to trigger it. Moreover, having 3 scatters on the reels stops it from activating.
  • Free Spins: You can trigger 10 Free Spins by landing 3 Scatters on the reels. You can activate 5 additional Free Spins if you land another 3 Scatters during the Free Spins. There’s also a Free Spins win multiplier (3x, 6x, 9x, 15x) which increases with each subsequent cascade. The win multipliers get reset when no paying commons are on the reels. Scatter (1x) 3 max
  • Buy Bonus: You can purchase the Bonus feature for 70x your stake
Booming Games is putting us back in the saddle with their newest western video slot, Bang Bang Reloaded. The slot prides itself on a max win of 5,200x your stake, cascading reels, and some interesting features. Overall, a pleasant throwback to the classical Western slot, with modern visuals and flawless gameplay experience.

Bang Bang Reloaded Online Slot Features

  • 5×4 Reels with 40 paylines
  • 95.8% Theoretical RTP
  • High ‘Variance/Volatility’
  • Wild/Scatter Symbols
  • Multipliers
  • Cascading Reels
  • Prize Wheel
  • Free Spins
  • Min-Max Bets: 0.40 to 400.00
  • MaxWin: 5,200x
Casinoplusbonus Rating: 89% (Great)
  • Riptide Pirates™ (Nailed it! Games)
Ahoy, Nailed it! Games just dropped a jaw-dropping pirate-themed video slot, Riptide Pirates™. This pirate adventure sounds like fun and offers a max win of 5,000x, special features, and multipliers. Keep reading to find out more.

Riptide Pirates™ Features Explained

Let’s check it out:
  • Wild symbols: Replaces all other symbols except Riptide and Pirates Bonus symbols.
  • Riptide: Each reel of the slot has a Riptide collection, all the Riptide symbols landing on the reels are added to the collection of that specific reel. You’ll get a free Riptide collections boost when you begin the game for the first time. When a Riptide collection is full, it triggers a Riptide Wild Stack on the following spin. Each Riptide Wild Stack moves one reel to the left with each round. You can win a new Riptide Wild Stack, even when you already have another stack on the reel. In turn, a 2x multiplier is added to the stack or it can increase the existing stack with 1x.
  • Pirates Bonus: You can trigger it by landing 3 Pirate Bonus Symbols. The feature begins with up to 4 active cannons, each having 3 chances to hit a target. If successful, the cannon chance counter is reset back to 3. To win its prize, you need to sink a boat or ship. Even hitting a chest grants you a hidden bonus. To sink bigger ships, you must hit all the ship sections.
  • Bonus Booster: To unlock up to 4 cannons, you need to fill the bar with the help of Pirate Bonus symbols (they add 1 point to the Bonus Booster). At least one cannon is guaranteed, and the Pirate Bonus starts with the number of active cannons in the booster.
  • Pirates Bonus Awards: Ships with the following multipliers (5,000x) and 200x, 50x and 15x. Boats: They award the following prizes: 2x, 3x, 5x or 10x your stake. The bonuses can be increased by Extra Prize, Fortune, or Double. Chests: If you hit a chest you can receive:
    • Instant prizes: 10x, 20x, 50x, or 100x your stake
    • Extra prizes: 2x, 3x, or 10x are added to all boats (Instant prizes of 2x, 3x, or 5x the bet.)
    • Fortune: On every turn, 2x, 3x, or 5x will be added to all boats. (Instant prizes of 2x, 3x, or 5x the bet.)
    • Hunter: this one hits one section of each big ship
    • Reinforcements: an additional 7 boats are being added to the map
    • Double: Doubles the prizes on boats.
Riptide Pirates™ by Nailed it! Games is a splashy adventure with tons of winning opportunities and fun. The 5,000x max win is a great payout, and the fun is guaranteed. One of our favourite video slot releases of the week.

Riptide Pirates™ Online Slot Features

  • 5×4 Reels with 25 paylines
  • 96.14% Theoretical RTP
  • High ‘Variance/Volatility’
  • Wild Symbol
  • Multipliers
  • Riptide
  • Pirate Bonus
  • Bonus Booster
  • Pirates Bonus Awards
  • Min-Max Bets: 0.20 to 40.00
  • MaxWin: 5,000x
Casinoplusbonus Rating: 88% (Great)
  • Area Link™ Dragon (Area Vegas/Games Global)
These game providers have created innovative and exciting gameplay in one fresh slot release – Area Link™ Dragon. Boasting a max win of 5,000x, special features, and interesting gameplay, this slot keeps us intrigued from the get-go. Check it out.

Area Link™ Dragon Features Explained

Let’s see what’s hiding inside this dragon’s nest:
  • Wild symbol: It replaces all other symbols except for Fireball symbols and they are stacked on all reels.
  • Area Link™ Feature: You can trigger it when at least one Fireball lands on the reels. The Fireball is added to the collection of eggs of the same color (above the reels). The combination of FIreballs collected determines the Dragon Upgrades during this feature. Once triggered, you get 3 Free Spins and all Fireball symbols are locked in place, any additional Fireball symbols reset the number of Free Spins back to 3. Each Fireball symbol grants a cash prize or a jackpot at the end of the feature. The feature stops when all positions get occupied (You could also win the Grand jackpot.) or when the respins are over.
  • Green Dragon Upgrade: This one offers a random multiplier (2x, 3x, or 5x) on every spin. The Yellow Fireball symbols get multiplied once when they first get locked into place.
  • Purple Dragon Upgrade: You win a second Area Link™ feature array. Each feature array operates independently from the other array. It ends when each array has completed all of its spins or has filled all positions.
  • Red Dragon Upgrade: During this feature, you will see Red Fireballs that instantly collect all Yellow Fireballs. Once it’s over, a Yellow Fireball appears in its place.
  • Blue Dragon Upgrade: During this feature, Blue Fireballs appear, and their value is added to a random number of Yellow Fireballs. The same Yellow Fireballs can receive a single Blue Fireball feature multiple times. Once the Blue Fireball feature is finished, it is replaced by a Yellow Fireball.
  • Multiple Dragon Upgrade: All Dragon Upgrade features triggered on a single base spin are played alongside Area Link™. Here’s what you can expect:
    • If a Green Dragon Upgrade is activated with a Purple Dragon Upgrade – the multiplier is used on all new Yellow Fireballs on both arrays.
    • If a Green Dragon Upgrade is activated with a Red Dragon Upgrade – after the Red Fireball feature, the multiplier will be applied to the Yellow Fireball.
    • If a Green Dragon Upgrade is activated with a Blue Dragon Upgrade – the multiplier is applied before the Blue Fireball feature.
    • If a Red Dragon Upgrade is activated with a Purple Dragon Upgrade – the Red Fireball collects only the values belonging to its array.
    • If a Red Dragon Upgrade is activated with a Blue Dragon Upgrade – all the Blue Fireball features will play out before the Red Fireball features.
    • If a Blue Dragon Upgrade is activated with a Purple Dragon Upgrade – the Blue Fireball adds to Yellow Fireballs within its array.
The video slot from Area Vegas and Games Global brings us a very interesting and fresh take on the dragon theme. Everything from the features, graphics, and sounds immerse you in the gameplay. One of my personal favourite fresh releases this week, and with a max win of 5,000x, this game really knocks it out of the park.

Area Link™ Dragon Online Slot Features

  • 5×3 Reels with 20 paylines
  • 96.50% Theoretical RTP
  • High ‘Variance/Volatility’
  • Wild Symbol
  • Area Link™ feature
  • Free Spins
  • Dragon Upgrades
  • Multipliers
  • Min-Max Bets: 0.20 to 50.00
  • MaxWin: 5,000x
Casinoplusbonus Rating: 88% (Great)
  • Dazzling Crown (Endorphina)
The latest Endorphina release brings back the classic slot with a slightly modern twist. With a max win of 1,500x your stake, tumble feature and so much more, Dazzling Crown looks zesty. Let’s check it out.

Dazzling Crown Features Explained.

Keep reading to find out what Endorphina has been preparing in their latest video slot, Dazzling Crown:
  • Wild Symbol: The Wild Symbol can replace all symbols except Scatter. It appears only on reels 2, 3, and 4, and it expands vertically to complete combinations.
  • Scatter: Represented by 2 different symbols:
    • The Diamond Scatter which appears on all reels
    • The Star Scatter which only appears on reels 1, 3 and 5
  • Risk Game: Take your chance with the dealer, beat his hand and your win is doubled. You can double your win up to 10 times. You can try again if there’s a draw and both of you have the same value card. You can opt out of this feature if you don’t want to risk losing your win.
It’s always great to revisit the classic slot format, especially when the interface has a modern look and feel. All in all, the 1,500x max win is a decent payout, and although the video slot is not rich in many features, its simplicity is a nostalgic reminder of old slots.

Dazzling Crown Online Slot Features

  • 5×3 Reels with 10 paylines
  • 96.05% Theoretical RTP
  • High ‘Variance/Volatility’
  • Tumble Feature
  • Expanding Wild/Scatter Symbols
  • Risk Game (Gamble Feature)
  • Min-Max Bets: 0.10 to 160.00
  • Max Win: 1,500x
Casinoplusbonus Rating: 85% (Good)
  • Epic Dreams (Relax Gaming)
The newest video slot from Relax Gaming offers a max win of 5,000x your stake and adventurous features inside a sloth’s Epic Dreams.

Epic Dreams Features Explained

Let’s check them out:
  • Wild Symbols: It can substitute all other symbols.
  • Bonus Pick: This feature gets triggered when all the stone blocks get cleared at the end of the round. If at the bottom of the row, the Super Bonus stone blocks get destroyed, the Super Bonus Pick will be triggered. During any of these bonuses, you’ll have to pick between the Dig Bonus and the Build Bonus (you’ll also have to pick between the super bonuses).
  • Dig Bonus: It starts with 5 Free Spins and you can win a +1 Free Spins when every third stone block row gets destroyed to reveal a level row. At the beginning of every spin, all stone block rows that haven’t been destroyed are kept in place. Fresh stone block rows will appear from underneath, this ensures that every free spin starts with 4 stone block rows. During this feature, you have the chance to win the max win if all 50 stone block rows are destroyed and the 5000x your bet stone is revealed. If you land the max win stone, the bonus ends. Moreover, some stone block rows could be hiding Treasure Chest and when they get destroyed you might just activate one of the following features:
    • Coin Add: Offers up to 3 coins to stone blocks.
    • Upgrade: Upgrades the values of up to 3 coins.
    • Wild Add: Introduces a wild into the vacant spots within the 1-3 stone block rows.
The Treasure Chests can hide up to 3 Super Orbs, if you collect 3 during the Dig Bonus feature, it upgrades the feature to Super Bonus. Therefore, you’ll get 5 spins and an additional 2 spins (instead of 1, each time a level row is cleared). Once the Treasure Chest awards the final Super Orb, it won’t offer the feature anymore.
  • Super Dig Bonus: You get 10 Free Spins, and for every third stone block row destroyed, you’ll see a level row that awards 3 free spins. After the upgrade, no more Super Orbs can show up.
  • Build Bonus: You begin with 3 rounds, during which 3 symbols drop-down; if you fill a row with any symbol, you win, and the counter resets back to 3. Each symbol of the winning row pays out as a three-of-a-kind symbol. The symbols descend into random columns, occupying the lowest available position. The Build Bonus’s multiplier ladder begins at 1x and increases by 1 with every row filled. The payout for symbols in the row is increased by their respective multiplier values. The value of Coin symbols will be adjusted to their final multiplied value upon landing. After you fill 50 rows, the top of the multiplier ladder will be reached and you’ll be awarded with the max win of 5,000x your bet! Additionally, there’s the opportunity for Coin Symbols and Treasure Chests to drop instead of regular paying symbols:
    • Coin Symbols – when included in a winning combination, they grant payouts equivalent to the visible value displayed on the coin.
    • Treasure Chests – open immediately and can trigger one of the following:
      • Coin Add: Ensures only Coin Symbols will land on the reels for one drop
      • Filler: Fills up to 3 rows with random symbols and can trigger wins
      • +1 Drop: Enables Future Spins to drop an extra symbol in each subsequent round
The Treasure Chests can contain up to 3 Super Orbs. Collecting all 3 during the Build Bonus upgrades it to Super Bonus and resets the counter to 4 (till the end of the bonus round). Once the upgrade is offered, no more Super Orbs can appear.
  • Super Build Bonus: You begin with 4 rounds and when a win occurs, the round counter is reset to 4.
  • Buy Bonus: You can buy the Bonus Pick feature (only during the base game) for 50x your bet at 96.50% RTP.
  • Buy Super Bonus: You can purchase the Bonus Pick feature (only during the base game) for 250x your bet at 96.50% RTP. You’ll get to pick between the Super Dig Bonus and the Super Build Bonus.
All in all, Epic Dreams by Relax Gaming has an innovative theme paired with entertaining features and a decent max win of 5,000x your stake. We enjoyed giving it a few spins and the features lived up to the hype.

Epic Dreams Online Slot Features

  • 6×7 Reels with 117649 ways to win
  • 96.10% Theoretical RTP
  • High ‘Variance/Volatility’
  • Wild Symbols
  • Bonus Pick
  • Dig Bonus
  • Free Spins
  • Super Bonus Versions
  • Buy and Super Bonus Feature
  • Min-Max Bets: 0.10 to 200.00
  • Max Win: 5,000x
Casinoplusbonus Rating: 83% (Solid)

All New Casino Games Released 7 May – 13 May 2024

  • (1) Fishin’ Bear (3 Oaks Gaming)
  • (2) Lion Kingdom (Amigo Gaming)
  • (3) Area Link™ Dragon (AreaVegas Games)
  • (4) Luck& Magic Scratch (BGaming)
  • (5) Sweet Splash (Boldplay)
  • (6) Bang Bang Reload (Booming Games)
  • (7) Pug Thugs of Nitropolis (Elk Studios)
  • (8) Dazzling Crown (Endorphina)
  • (9) B-Ball Blitz (Evoplay)
  • (10) Silver Lux: Big Win Spinner (Greentube)
  • (11) Sienna Steele™ (High Limit Studios)
  • (12) Sweet Candy Cash Megaways Deluxe (Iron Dog Studios)
  • (13) Riptide Pirates™ (Nailed It! Games)
  • (14) KENNETH MUST DIE (NoLimit City)
  • (15) Majestic Wheelshow (OnAir Entertainment)
  • (16) Gunpowder (Peter & Sons / Yggdrasil)
  • (17) Mystic Potion (PGSoft)
  • (18) Wild Survivor (Play’n Go)
  • (19) Front Runner Odds On (Pragmatic Play)
  • (20) Dwarf & Dragon (Pragmatic Play)
  • (21) Game of Chronos Unicorn (R.Franco Digital)
  • (22) Epic Dreams (Relax Gaming)
  • (23) Dreams of Cleopatra (Spinomenal)
  • (24) Midas Golden Touch 2 (Thunderkick)
  • (25) 30 Coins (Wazdan)

7 May – 13 May 2024 Game Releases Preview

That list will satisfy most of you and give you plenty of options the next time you want to play something new at the online casinos. As for what’s coming throughout this week, we’re expecting a similar number of new slots and casino games in time for our update at this time next week.
As a bit of a spoiler, I’ll let you in on a few I already know are set to come off the production line of several software developers:
  • Red Tiger Gaming: Fruit Flash (15 May)
  • BGaming: Chicken Rush (15 May)
  • Pragmatic Play: Rise of Pyramids (16 May)
That’s just for starters, as we know there will be plenty more where they came from. Make sure you come back to check out our new casino games report next week!
submitted by GeorgH20 to gambling_news [link] [comments]


2024.05.17 16:43 T_Towers Edwell Celtigar, Lord of Claw Isle

PC
Reddit Account: u/T_Towers
Discord Tag: Talltower
Name and House: Edwell Celtigar
Age: 42
Cultural Group: Valyrian (Westerosi)
Appearance: A sturdy, somewhat stocky man, Edwell Celtigar of Claw Isle has a powerful presence to himself, bringing an authenticity to his words and mannerisms. Edwell has a long face with a broad forehead and prominent, expressive features. His hair is a striking blonde with a silver flare, which is considered to be a symbol of great luck for house Celtigar. His eyes are dark brown, alluding to his family's Andal genetics. Despite his active history and assuming appearance, over time, his belly has become round and his hairline receded slightly, giving way to more forehead.
Trait: Marketer
Skill(s): Axes, Merchantman, Broker, Admiral, Scrutinous
Talent(s): Woodcarving, Chanteys, Sailing
Negative Trait(s): N/A
Starting Title(s): Lord of Claw Isle
Starting Location: Event
Alternate Characters: n/a
Timeline
20 BC - Edwell is born to Lord Alton Celtigar.
12 BC - Edwell has his first experience at sea, sailing with his father, bonding over their shared love of seafaring.
7 BC - At age 13, Edwell travels with his father to Gulltown, ostensibly to learn about merchant matters but primarily to secure a betrothal with the Graftons.
6 BC - After a year in Gulltown, Edwell is warded by the Velaryons on Driftmark, where he becomes fascinated by Valyrian history and fits in well with the Velaryon youth.
1 BC - Edwell returns to Claw Isle to attend his uncle Corley's wedding to Lehna Hardy.
3 BC - The Celtigars meet with Aegon on Dragonstone to plan the Conquest. Edwell is sent to Gulltown to be married to his betrothed Juline Grafton, and hopefully convince her lord father to join Aegon. Edwell marries Juline Grafton in Gulltown, successfully charming her and her father but opting not to press Gulltown to join Aegon.
2 BC - Edwell returns to Claw Isle with Juline. He is given a fleet to secure transport routes between Dragonstone, Claw Isle, and Aegonfort, where his father helps in its construction and defense.
1 BC - Edwell and his uncle plan a landing on Crackclaw point to occupy keeps that had failed to swear fealty to Aegon. A storm postpones the landing, but Edwell manages to guide his fleet to a landing on Brownhollow, promptly besieging House Brune’s keep. The Celtigar’s host engages with skirmishes from outriders. Edwell stops receiving letters from his wife upon news of a Velaryon fleet’s assault on Gulltown.
1-2 AC - Through negotiations via Corley's connections with House Hardy, siege of House Brune ends peacefully. Later, house Brune would directly swear fealty to the Targareans, Aegon ignoring (most likely forgetting) the Celtigar’s claims on the region. Lord Celtigar and his brother go down to the Aegonfort hoping to argue for their family’s claim. Edwell goes back to Claw Isle, hoping to mend his marriage. Their first son, Dylan Celtigar, Edwell’s first son, is born.
3 AC - Edwell's daughter, Liliyana, is born.
5 AC - Edwell's youngest son, Monterys, is born with dark purple eyes but dies later that year. Edwell and Juline plan a trip to Essos to escape their grief.
6-10 AC - Edwell’s family vacations and engages in diplomacy across Essos. Edwell participates in tourneys and duels with mixed success. Edwell sires a daughter, Prudence.
11 AC - Edwell befriends Innero Ostios of Braavos and invests in a successful trade ventures.
15 AC - Edwell returns to Claw Isle upon hearing his father was taken hostage. He and his uncle secure Alton’s release. Shaken, Alton forbids Edwell from leaving, preparing him for lordship.
17-19 AC - Lord Alton dies, making Edwell the new lord of Claw Isle. Edwell frequently visits Driftmark to attend Lord Varr Velaryon’s tourneys, which help him cope with his grief. The tourneys and drinking help him remember his time in Essos.
20 AC - Lord Edwell travels to King's Landing and Essos as part of a group of lords convincing the crown to send a mission East (Eastern Wooing). He happily travels back to Essos, meeting with his old friend Innero.
22 AC - Lord Edwell returns from Essos to Claw Isle.
submitted by T_Towers to ITRPCommunity [link] [comments]


2024.05.17 16:07 Salvage_Arc Annapolis Subscription Plate: The First Thoroughbred Horse Racing Trophy Awarded In The 13 Colonies - c. 1754

Annapolis Subscription Plate: The First Thoroughbred Horse Racing Trophy Awarded In The 13 Colonies - c. 1754
This weekend, on Saturday, May 18th, the 149th running of the Preakness Stakes promises to add yet another exciting chapter to Maryland’s rich horse racing legacy. This event not only showcases the speed and beauty of some of the country’s top thoroughbreds but also celebrates Maryland’s enduring love affair with the sport of kings.
Horse racing in Maryland dates back to colonial times. In 1743, Maryland became the first colony to organize the sport with the founding of the Maryland Jockey Club, which President Andrew Jackson joined almost 100 years after its founding in 1831. On May 4th 1745, the first sanctioned thoroughbred race in the colonies took place in Annapolis, where the winner took home the Annapolis Subscription Plate, which is a stunning silver punch bowl that is now in the Baltimore Museum of Art’s collection.
By the time the American Revolution rolled around, Maryland was already famous for its swift racehorses. This reputation only grew in the ensuing years, with the state playing host to numerous legendary races and horses. A particularly illustrious chapter in Maryland’s horse racing history began with the inauguration of the Preakness Stakes in 1873. Named after the first horse to win at the site, Preakness, the race was held at Pimlico Race Course in Baltimore, which itself had opened just two years earlier, in 1870. Pimlico, affectionately known as “Old Hilltop.”
The Preakness Stakes is the middle jewel of the prestigious Triple Crown, following the Kentucky Derby and preceding the Belmont Stakes. It’s celebrated for its storied traditions, such as the painting of the weather vane in the colors of the winning horse’s owner and the blanket of black-eyed Susans draped over the victor, which symbolize Maryland’s state flower. These traditions contribute to the festive atmosphere that captures the spirit of Maryland and its historic commitment to horse racing.
Thank you, Baltimore Museum of Art, for providing me with the high-resolution photo of the Annapolis Subscription Plate for this post.
submitted by Salvage_Arc to maryland [link] [comments]


2024.05.17 08:08 Effective-Ice-2623 How do I achieve wavy hairstyles with wet and wavy hair weave ?

How do I achieve wavy hairstyles with wet and wavy hair weave ?
Transforming your look with wet and wavy hair weave opens a world of unique styling possibilities. Here’s how to achieve stunning waves that stand out:
https://preview.redd.it/tunj1utbhx0d1.jpg?width=564&format=pjpg&auto=webp&s=3f94ded6fd1bf926ac3cce45bfef4fcfe60fb354
Curated Installation
Custom Blending
Artistic Placement: Work with a skilled stylist to strategically place the wet and wavy hair weave, ensuring it seamlessly integrates with your natural hair.
Innovative Techniques: Explore unconventional installation methods like micro-linking or crochet braiding for a distinctive look.
Wave Activation Ritual
Elemental Activation
Moonlit Infusion: Set your intentions under the moonlight while misting your wet and wavy weave with a blend of spring water and essential oils. This ritual enhances the natural flow of the waves, imbuing them with cosmic energy.
Sunrise Activation: Greet the dawn by submerging your weave in a basin of spring water infused with herbal essences. As the sun rises, bask in its warmth as it energizes your waves, infusing them with vitality.
Styled Enchantment
Elemental Alchemy
Airy Elegance: Embrace the ethereal by styling your waves into intricate braided crowns adorned with delicate crystals or feathers. This celestial-inspired look captures the essence of air, evoking a sense of whimsical beauty.
Oceanic Glamour: Channel the power of the sea with cascading waves accessorized with seashells and pearls. This oceanic-inspired style embodies fluidity and grace, capturing the allure of underwater enchantment.
Empowered Expression
Manifestation Styling
Intentional Elegance: Set your intentions for the day as you style your waves, infusing each movement with purpose and empowerment. Visualize your goals as you shape your hair, manifesting your desires with every curl and twist.
Affirmation Adornment: Adorn your waves with charms or trinkets imbued with affirmations or symbols of strength and resilience. Let your hair serve as a talisman, empowering you to navigate life with grace and confidence.
Celestial Reverie: Elevate your waves with celestial accents such as crescent moon clips or starry hairpins. This celestial fusion style embodies the union of earth and sky, invoking a sense of cosmic harmony and unity.
With these unique approaches, you can elevate your wet and wavy hair weave into a work of art, reflecting your individuality and connection to the elements. Each styling session becomes a ritual of self-expression and empowerment, allowing you to embody the magic within.
submitted by Effective-Ice-2623 to u/Effective-Ice-2623 [link] [comments]


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