Premade neopets user lookups

/r/NintendoSwitch's Daily Question Thread (06/02/2024)

2024.06.02 09:05 AutoModerator /r/NintendoSwitch's Daily Question Thread (06/02/2024)

/NintendoSwitch's Daily Question Thread

The purpose of this thread is to more accurately connect users seeking help with users who want to provide that help. Our regular "Helpful Users" certainly have earned their flairs!

Before asking your question...

Helpful Links

Wiki Resources

Wiki Accessory Information

  • Accessories - Starter information about controllers, chargers, cables, screen protectors, cases, headsets, LAN adapters, and more.
  • MicroSD cards - Some more in-depth information about MicroSD cards including what size you should get and which brands are recommended.
  • Carrying Cases - An expanded list of common carrying cases available for the Switch.

Helpful Reddit Posts

Third Party Links

Reminders

  • We have a volunteer run #switch-help channel in our Discord server.
  • Instructions and links to information about homebrew and hacking are against our rules and should take place in their relevant subreddits.
  • Please be patient. Not all questions get immediate answers. If you have an urgent question about something that's gone wrong, consider other resources like Nintendo's error code lookup or help documents on the Switch.
  • Make sure to follow Rule #1 of this subreddit: Remember the human, and be polite when you ask or answer questions.
submitted by AutoModerator to NintendoSwitch [link] [comments]


2024.06.02 06:01 AutoModerator Monthly Merchandise Megathread #39!

Monthly Merchandise Megathread #39!

Hello everyone! This is a mega thread for merchandise sales in which /Neopets members can advertise and find sales of Neopets merchandise with ease here. This thread will not be pinned after today, but it will be added to the sidebar.
Please read the following information carefully and trade safely!

Rules

  • Sellers must abide by our 90/10 Advertising Rule:
Some Neopets-related promotional posts/comments are allowed if you are an active member of the subreddit. A maximum of 10% of your contributions can be promotional; the other 90% should be meaningful and active engagement in other conversations here.
  • Please do NOT advertise a sales post in private messages/chats, thread comments, or in a new post. Don't treat the Neopets community as your own personal cash cow.
  • If you are selling NC Cards, please follow and adhere to the 90/10 rule as outlined above.
  • NC Cards/Merch/Codes are NOT to be traded with NP/NC items as that is against site rules.
  • Art, craft, and coding commissions are NOT allowed due to the legal complications involved. (We are waiting to re-evaluate this once the Neopets Fan Art program fully releases.) Additionally, we do not condone DMing random people to sell merch either.
  • Moderators have no liability with respect to any conducted transactions.
  • Moderators are not liable for lost funds or time. We cannot help you get your money back/your merch. It is YOUR responsibility to uphold your end and choose partners wisely. Caveat Emptor.
  • Moderators will step in if we receive multiple reports that a user is abusing the marketplace via not delivering works, not paying or any other breach of trust.

General

  • This thread is in CONTEST MODE This is to discourage downvoting in order to increase everyone's visibility and make it fairer for participants arriving throughout the day. All posts are randomized!
  • Please observe all rules as outlined in our community and discussion guidelines! (Check out the nifty sidebar!)
  • The plan is to have a mega thread every first Saturday of the month.
  • Reminder: NEVER mention Reddit (or any variations thereof like Read It, Arr! Neopets, Blue Aliens, “that other site”, etc) or this thread on Neopets itself! We are not an officially affiliated fansite and doing so can put your account—or the ones of others—at risk of getting frozen!

Courtesy

  • If you do gift, gift at your own discretion.
  • Exercise caution when it comes to new Reddit/Neopets accounts posting on the thread.
  • Please don’t be rude and steal other people’s sales if they are not intended for you.
  • There is to be no begging or harassment of any kind.
  • Report any suspicious individuals to the mods! This thread is a free-for-all chaotic mess most of the time and not micro-managed in any manner.

FAQ

Is Selling NC Cards/Merch/Codes Neo-Legal?

Hi, TNT. While I was browsing through eBay, I found Neopets trading cards for sale. There are so many, and I was interested in buying some, but wouldn't that be against the rules? I don't really think it would be, but I'd rather ask than risk my account. I'm not 100% sure, but can't you redeem codes from the cards in the packs and get items? Would that then be considered buying items? ~i_luv_cows12345
No, physical merchandise produced or officially licensed by us is just fine to buy, sell, or trade online. This includes stuff like real life plushies, action figures, TCG cards, etc. Codes are considered a legitimate part of these items. Items you cannot buy or sell online are virtual items, Neopoints, Neopets, or accounts.
Hi, TNT! I have an odd question for you.... about commissions. Now, I know taking them in exchange for anything on Neopets is against the rules, as is doing commissions with Neopets characters. However... what about real-life merchandise? I'm the sort that's willing to take trades, and I was wondering: could someone pay me in Neopets plushies? What about rare item codes, or Neocash? (the cards, not actual on-site NC items) I mean, people sell the item codes on eBay all the time, so wouldn't that be okay? As far as NC cards go, if I'm just going to buy them anyway, why not save a step? Would these be against the Terms & Conditions because they give things on the site itself? I mean, obviously, it still wouldn't be okay to do a commission OF Neopets, but in exchange for merchandise, where do you guys stand? (please remove my username) ~username removed
As you said, as long as you aren't taking commissions of Neopets intellectual property, you're welcome to trade or sell your real-world merchandise however you'd like. According to Lawyerbot: "Trading plushies, rare item codes, NC cards, etc. for real-life merchandise is fine. I once traded my brother's turtle to a friend for a Shadow Uni Plushie.

Can I just send the Space Faerie Code, but keep the items?

Hi, TNT! So, I had a question about gifting rare item codes, Space Faerie codes, site theme codes (like Puzzle Adventure), etc. I know it is against the rules to ask for anything like "tips" or compensation in return for gifting a code, as well as selling codes. However, is it against the rules to ask someone to return the item that they got from the code itself? Say someone receives a plushie from redeeming a code. Is it okay to ask that they return the plushie, or would it be better to say something like, "I would greatly appreciate if you return the item, but it's not required" since non-requested thank you gifts are allowed? I just wanted to be sure. Thank you for your time! Also, a side note: I LOVE YOU, TNT. I HAVE BEEN PLAYING FOR 9+ YEARS NOW AND NEOPETS IS AWESOME. spreads love Please remove my username. ~username removed
If the receiver is kind enough to return the item from the code, we wouldn't consider it any sort of "tip" due to the nature of Rate Item Codes. That said, once you give away the code, it is up to the codebearer to decide what to do with the item. You can ask them as you phrased the example above, but code gifting is an unsupported transaction and we will likely be unable to assist if the person chooses to keep the item.

Where can I redeem codes?

What Neopets Merchandise gives out the Space Faerie challenger?

Products that can reward the Space Faerie challenger are:
  • Old Neocash Mystery Capsules Codes
  • Fun Pak Codes
  • Comic-Con Codes
  • Newer Merch Codes (Geekify, What’s Your Passion, etc.), etc.
  • TCG, Current Neocash, and Promotional Rare Item Codes do not reward the Space Faerie challenger.

Neopets Official Merch

Neopets Fan Art Program

  • Calling All Creative Neopians! (Jan 10, 2024)
  • The Neopets Fan Art Program will be a platform to showcase trusted and approved sellers who create quality Neopets-inspired artwork. This means approved sellers can legitimately sell digital Neopets products and commissions for real-world currency, with support directly from Neopets. Approved sellers will be featured on a dedicated page directly on Neopets.com, with an opportunity to share your work and build connections with potential clients and customers! There, Neopets will be able to link visitors to your store to purchase directly, meaning you won’t have to worry about any fees from Neopets! Your earnings will be 100% your own. This will also protect you and give you confidence in providing your services without risk of copyright infringement or rule violations on your Neopets account.
submitted by AutoModerator to neopets [link] [comments]


2024.06.02 05:11 Red7s Anything like Aftermath wizard still? (transfer PC kodi build to family's fire TV)

a family member installed a very slow premade kodi build to their TV, so I was wondering if there was a possible way to easily backup and transfer my build to them?
I saw a 6 year old reddit post about "Aftermath wizard" and how it could allow me to essentially host a server with my backup files and alert the users. But it seems like that wizard might be dead now?
Im still learning, so any insight would be appreciated!
submitted by Red7s to Addons4Kodi [link] [comments]


2024.06.02 01:24 arcco96 Optimization bible request

I’m sure someone’s compiled a list of the best tips and tricks to optimize system function speed access health etc. I just found out about the idea of power draw during a low temperature process and saw a video of someone “unlocking hidden cpu cores.” With comments about custom circuits on die.
Having found out also about power laws, wireless energy transfer bench top lasers and vcas in euro rack as well as building network switch neural nets and alternative processor architecture historical trajectory (amd 64 core analogue? VGA and most interestingly what I interpret to be 4 bit instructions for first gen intel) my faith in the binary machine is in question. Could someone help me optimize my computers with the state of the art tricks. I’m interested in researching timing.
Heard the term recently “analogue clocking” is this a pop quiz for computer scientists on state based machines or actually possible for 1 core, 1 cpu… (I get this is possible with multi cpu by sampling don’t understand how state based machines wouldn’t short out. Would really like to master every perspective on clocking. How does ntp fit into this picture, can I use a continuous clock source? Can I use a clock divider (esp for 1 cpu at a time?) can you multi tuning over clock with a clock sync or continuous Casio type clock?
Finally how do I make my fiber coil function as a continuous compute computational capacitor, seems like this ring accelerator idea is pretty powerful can it reintegrate the computational output stream and clock with its source? Are they premade cheaply?
Could anyone help me solve super threading confusion and is the claim that the cpu is an integrate power distributor and task handler while the current concept of the graphics card firstly understood to be the graph processing unit (am I correct?) accomplishes all user specific task load ie the computations we care about?
I just saw a post with someone using tpu from google coral to decrease cpu, what’s the best use of this chip especially for non conventional hardware hacking. Tpu clock generator, process modeler… is this the device I could use simply as a general purpose look up table of thread completions shouldn’t all hardware have one of thes tables. mind racing with the possibility of harnessing time wave processing 4 forecasting (going to need some help with this concept).
Super excited to implement sota! Are there better os’ (rtos) for general purpose use and for specific workflows (data science/vaximaging/and control systems come to mind? Starting to see signs of different system philosophies with amusing cautionary vibes definitely hoping for a base rate clarification.
Thanks !
submitted by arcco96 to pcmasterrace [link] [comments]


2024.06.02 01:07 olliefollier Changing userlookup icons help

I am trying to change the icons on my profile highkingofgondor, following the /~worthied guide. I think I followed the instructions exactly, but the icons aren't showing up. It is probably because I am using a modified layout from another page, but I can't figure out why. I've tried changing several things with no luck.
Can anyone good with CSS help me out? Thanks!
submitted by olliefollier to neopets [link] [comments]


2024.06.02 00:02 smallback Day 43 of the Best Colour for Each Species Poll Series! Y'all did NOT live for Ruki, there was a begrudged tie for first between Baby and Royal Girl. Today is Scorchio!

Day 43 of the Best Colour for Each Species Poll Series! Y'all did NOT live for Ruki, there was a begrudged tie for first between Baby and Royal Girl. Today is Scorchio!
I think Ruki was one of the least voted on pets so far. Sorry Ruki, I did what I could. First was a tie between Baby and Royal Girl, each nabbing 18.6% of the vote. Polka Dot took second with 14% proving real-world animal colours will basically always place, Third place was a tie between Mutant and Mutant each with 9.3%!
Vote for Ruki if you haven't here, or check out the results here!
If you'd like to see the results for the polls so far, you can check out the tracking sheet here.

Click here for the Best Colour of Each Species Poll Series - Scorchio

i originally had a drawing from a scorchio weight gain fetish comic but i thought that putting it here might sort of seem like i was making fun of it and sharing it to mock, which doesn't seem fair or right because i do not think kink-shaming is a good thing; if it isn't hurting anyone who cares. instead have this BEAUTIFUL drawing of a Woodland Scorchio by user Nauvasca. The paint brush design is I think one of the ugliest Woodland pets of em all, but they did such a great job with this artwork it was well worth a share.
Scorchio is one of those mascot pets to me, sort of feels like one of the main cast members of Neopets, y'know? As such I think it has a few designs that clearly show a lot of care and appreciation! Baby is firstly super duper cute, I love a chubby little Scorchio. Candy, while not very exciting conceptually, has a great colour scheme that I could see some customs working really well with. Eventide is gorgeous! Really not a big fan of the paintbrush overall but this is super well done, probably my second fav next to Buzz. Faerie is of course iconic but I really think that has more to do with the UC pose. Fire is fun, love when they actually incorporate flames into the design beyond a body-paint look. I've always thought that Maraquan Scorchio was one of the better designs of the pets that are just vaguely aquatic versions of themselves. Seems nice and balanced. Really beautiful designs on Mosaic, too. Origami's cool, they really paid attention to the detail of all the folds, makes me wonder if they just sort of went for it with the brush or if they were working off real-world origami models. I have to shoutout Tyrannian for being such an iconic design even if it doesn't really change form beyond a slight shift in colour and a wig. Lastly Woodland is bad, I'm sure there's a concept I'm missing here but it is not good even if there is.
Hopefully folks feel slightly more impassioned about Scorchio, though I have to admit there aren't really any showstoppers here for such an iconic pet. I've said it before and I'll say it again, I'd keep doing these polls if only ten people voted, but I do especially love seeing when a bunch of us get into it and upvoting the posts helps more people see and participate so thanks for those that have been doing so!
Remember polls are open for a week, you can currently vote for Poogle, Pteri, Quiggle, and Ruki!
submitted by smallback to neopets [link] [comments]


2024.06.01 23:03 BreadTeleporter2000 My overkill XP setup :3

My overkill XP setup :3 submitted by BreadTeleporter2000 to windowsxp [link] [comments]


2024.06.01 21:45 Spirited_Cook My Modded Server is Crashing I need help pls!

Hello i am trying to make server for my modpack to play with my friends but server is crashing i dont know why. I need help thank you.

Here is the crash log of server:
[22:35:53] [main/INFO]: Loading Minecraft 1.18.2 with Fabric Loader 0.14.13 [22:35:53] [ForkJoinPool-1-worker-4/WARN]: The mod "dungeons_arise" contains invalid entries in its mod json: - Unsupported root entry "credits" at line 12 column 12 [22:35:53] [ForkJoinPool-1-worker-10/WARN]: Mod fabrishot uses the version ${version} which isn't compatible with Loader's extended semantic version format (Could not parse version number component '${version}'!), SemVer is recommended for reliably evaluating dependencies and prioritizing newer version [22:35:53] [ForkJoinPool-1-worker-10/WARN]: Mod gravestones uses the version v1.11.1 which isn't compatible with Loader's extended semantic version format (Could not parse version number component 'v1'!), SemVer is recommended for reliably evaluating dependencies and prioritizing newer version [22:35:53] [ForkJoinPool-1-worker-4/WARN]: Mod smallships uses the version 2.0.0a1.1.1 which isn't compatible with Loader's extended semantic version format (Could not parse version number component '0a1'!), SemVer is recommended for reliably evaluating dependencies and prioritizing newer version [22:35:53] [main/WARN]: Warnings were found! - Mod 'Simply Swords' (simplyswords) 1.34-1.18.x recommends version 1.3.2 or later of bettercombat, which is missing! - You should install version 1.3.2 or later of bettercombat for the optimal experience. [22:35:53] [main/INFO]: Loading 207 mods: - advanced_runtime_resource_pack 0.5.5 via carrier - advancednetherite 1.5.1-1.18.2 - ae2 11.7.0 - alwaysawitherskull-fabric 1.4 - another_furniture 1.2.2-1.18.2 - apotheosis 0.2.83 - appleskin 2.4.1+mc1.18.2 - architectury 4.10.88 - armor-stand-editor 1.3.2+1.18.2 - armor_visibility 4.0.1 - armorposer 1.0.4 - attributefix 14.0.2 - badpackets 0.1.2 - blue_endless_jankson 1.2.1 via kyrptconfig - byg 1.4 - cardinal-components-base 4.2.0 via puzzleslib - cardinal-components-block 4.1.4 via polymorph - cardinal-components-entity 4.2.0 via puzzleslib - cardinal-components-item 4.1.4 via polymorph - carrier 1.10.0 - chassis 1.1.0 - cloth-basic-math 0.6.1 via cloth-config - cloth-config 6.5.102 - collective 6.43 - collective-fabric 4.27 - com_electronwill_night-config_core 3.6.5 via forgeconfigapiport - com_electronwill_night-config_toml 3.6.5 via forgeconfigapiport - com_eliotlash_mclib_mclib 18 via geckolib3 - com_github_llamalad7_mixinextras 0.0.11 via porting_lib - com_google_code_findbugs_jsr305 3.0.2 via twilightforest - com_typesafe_config 1.4.1 via croptopia - compact_storage 5.0.3-1.18.2 - compressor 0.2.0 - corners 1.2.2 - croptopia 2.1.2 - croptosis 1.5.0 - crowdin-translate 1.4+1.18.2 via compressor - customportalapi 0.0.1-beta50-1.18 via mining_dims - dark-enchanting 1.0.0+1.18.2 - debugify 1.11.0 - diggusmaximus 1.5.6-1.18 - display_case 1.0.3 - dungeons_arise 2.1.50 - e4mc_minecraft 4.0.1 - enchant_giver 1.2.1 via mcdw - expandedstorage 7.3.12 - extragenerators 1.2.1-BETA+1.18 - fabric-api 0.77.0+1.18.2 - fabric-api-base 0.4.5+64b7c69360 via fabric-api - fabric-api-lookup-api-v1 1.6.3+2373a54560 via fabric-api - fabric-biome-api-v1 8.0.7+e83becad60 via fabric-api - fabric-block-api-v1 1.0.0+ee3621fc60 via fabric-api - fabric-command-api-v1 1.1.10+d7c144a860 via fabric-api - fabric-commands-v0 0.2.9+b4f4f6cd60 via fabric-api - fabric-containers-v0 0.1.24+d7c144a860 via fabric-api - fabric-content-registries-v0 3.1.3+c85f2e3860 via fabric-api - fabric-convention-tags-v1 1.1.0+43ce63a460 via fabric-api - fabric-crash-report-info-v1 0.2.1+ee261a3e60 via fabric-api - fabric-data-generation-api-v1 3.1.0+6c70b68e60 via fabric-api - fabric-dimensions-v1 2.1.21+489d6f8260 via fabric-api - fabric-entity-events-v1 1.4.9+d7c144a860 via fabric-api - fabric-events-interaction-v0 0.4.20+d7c144a860 via fabric-api - fabric-events-lifecycle-v0 0.2.22+d7c144a860 via fabric-api - fabric-furnaces 2.1.1-1.18.2 - fabric-game-rule-api-v1 1.0.13+d7c144a860 via fabric-api - fabric-item-api-v1 1.6.2+8165403660 via fabric-api - fabric-item-groups-v0 0.3.16+91896a4960 via fabric-api - fabric-language-kotlin 1.8.1+kotlin.1.7.0 - fabric-lifecycle-events-v1 2.1.1+cc71601c60 via fabric-api - fabric-loot-api-v2 1.1.2+1997ad1260 via fabric-api - fabric-loot-tables-v1 1.1.4+e747827960 via fabric-api - fabric-mining-level-api-v1 2.1.6+cc71601c60 via fabric-api - fabric-networking-api-v1 1.0.24+2d30af4b60 via fabric-api - fabric-networking-v0 0.3.11+b4f4f6cd60 via fabric-api - fabric-object-builder-api-v1 2.1.5+032c981d60 via fabric-api - fabric-particles-v1 0.2.13+526dc1ac60 via fabric-api - fabric-permissions-api-v0 0.1-SNAPSHOT via armor-stand-editor - fabric-registry-sync-v0 0.9.12+bb2e047760 via fabric-api - fabric-rendering-data-attachment-v1 0.3.9+ee3621fc60 via fabric-api - fabric-rendering-fluids-v1 2.0.3+54e5b2ec60 via fabric-api - fabric-resource-conditions-api-v1 2.0.3+91b7aa6660 via fabric-api - fabric-resource-loader-v0 0.5.3+047a5ecb60 via fabric-api - fabric-screen-handler-api-v1 1.2.3+1f6558e860 via fabric-api - fabric-transfer-api-v1 1.6.4+f4563ac860 via fabric-api - fabric-transitive-access-wideners-v1 1.1.0+e747827960 via fabric-api - fabricloader 0.14.13 - fake-player-api 0.3.0 via apotheosis - fasttoolswitching 1.0.0 - ferritecore 4.2.1 - fiber 0.23.0-2 via collective-fabric - flesh2leather 1.0.3+1.18.2 - forge_tags 2.1 via twilightforest - forgeconfigapiport 3.2.4 - geckolib3 3.0.77 - givemehats 2.0.4 - gobber2 2.5.79 - gravestones v1.11.1 - grindenchantments 1.6.4+1.18.2 - growable_ores 1.3.4-1.18.2-Fabric - hookshot 25.0 - icarus 1.11 - iceberg 1.0.38 - inmis 2.6.0-1.18.2 - io_leangen_geantyref_geantyref 1.3.11 via croptopia - itemcollectors 1.1.8 - jade 5.99.10 - jamlib 0.0.3 - jankson 4.0.0+j1.2.0 via libgui - java 17 - javax_annotation_javax_annotation-api 1.3.2 via twilightforest - jumpoverfences 1.0.2 - kyrptconfig 1.4.6-1.18 via diggusmaximus - labels 1.18.2-1.0 - lazydfu 0.1.2 - libgui 5.4.0+1.18.2 via dark-enchanting - libninepatch 1.1.0 via libgui - limlib 5.2.1 via corners - lithium 0.7.10 - mcda 2.0.7 - mcdw 5.0.4-1.18 - mcwbridges 1.0.6 - mcwdoors 1.0.7 - mcwfences 1.0.7 - mcwlights 1.0.4 - mcwpaths 1.0.2 - mcwwindows 2.1.2 - memoryleakfix 1.18.2-0.3.5 - minecraft 1.18.2 - miniminer 1.0.1 - mining_dims 1.3.8 - mm 2.3 via twilightforest - mobscarecrow 2.1.1 - modid 1.1-1.18 - movingelevators 1.4.3 - mysticaloaktree 1.18.2-1.0 - nets 0.3.5.3 - ninjaphenix_container_lib 1.3.0 - notenoughcrashes 4.1.6+1.18.2 - omega-config 1.2.3-1.18.1 via dark-enchanting - openpartiesandclaims 0.20.3 - optigui 1.1.0 - org_aeonbits_owner_owner 1.0.12 via walljump - org_apache_commons_commons-text 1.9 via optigui - org_jetbrains_kotlin_kotlin-reflect 1.7.0 via fabric-language-kotlin - org_jetbrains_kotlin_kotlin-stdlib 1.7.0 via fabric-language-kotlin - org_jetbrains_kotlin_kotlin-stdlib-jdk7 1.7.0 via fabric-language-kotlin - org_jetbrains_kotlin_kotlin-stdlib-jdk8 1.7.0 via fabric-language-kotlin - org_jetbrains_kotlinx_atomicfu-jvm 0.18.0 via fabric-language-kotlin - org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm 1.6.3 via fabric-language-kotlin - org_jetbrains_kotlinx_kotlinx-coroutines-jdk8 1.6.3 via fabric-language-kotlin - org_jetbrains_kotlinx_kotlinx-datetime-jvm 0.4.0 via fabric-language-kotlin - org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm 1.3.3 via fabric-language-kotlin - org_jetbrains_kotlinx_kotlinx-serialization-core-jvm 1.3.3 via fabric-language-kotlin - org_jetbrains_kotlinx_kotlinx-serialization-json-jvm 1.3.3 via fabric-language-kotlin - org_spongepowered_configurate-core 4.1.2 via croptopia - org_spongepowered_configurate-hocon 4.1.2 via croptopia - owo 0.7.2-no-cme+1.18 - packet_tweaker 0.2.0+1.18-pre1 via server_translations_api - passiveshield 3.0 - patchouli 1.18.2-71.1-FABRIC - piercingpaxels 1.0.3+1.18.x - placeholder-api 1.1.3+1.17.1 via renameit - polymorph 0.0.21-1.18.2 - porting_lib 1.2.630-beta+1.18.2 via twilightforest - powah 3.0.7 - pugh_lib 1.3.2 via gobber2 - pugh_tools 1.2.7 via gobber2 - puzzleslib 3.5.7 - random_mob_sizes 1.18.2-1.3 - reach-entity-attributes 2.2.0 via mcdw - renameit 1.1.0 - rightclickharvest 3.0.6+1.18 - roughlyenoughitems 8.3.510 - scout 1.1.2 - serialization_hooks 0.3.23 via porting_lib - server_translations_api 1.4.10+1.18.2 via renameit - sgui 1.0.1+1.18.2 via armor-stand-editor - simple_cobblestone_generator 1.1.8 - simple_shelves 1.0.7 - simplyswords 1.34-1.18.x - skylorlib 1.3.35 - sleepwarp 1.1.1+1.18.2 - smallships 2.0.0a1.1.1 - smoothboot 1.18.2-1.7.0 - soulsweapons 0.9.9.2 - starlight 1.0.2+fabric.89b8d9f - supermartijn642configlib 1.1.6 - supermartijn642corelib 1.1.7 - taxfreelevels 1.3.3 - team_reborn_energy 2.3.0 via growable_ores - tempad 1.4.1 - terrablender 1.2.0.126 - things 0.2.18+1.18 - toggleableitemframes 1.2.0-1.18.2 - tokenablefurnaces 1.1.6 - tolaserblade 1.18.2-0.6.0.0 - toolleveling 1.18.2-1.4.4 - trashcans 1.0.17 - trinkets 3.3.1 - twilightforest 4.1.313 - walljump 1.3.3+1.18.2 - ward_blocks 1.2.28 - wirelesschargers 1.0.9 - wooltweaks-fabric 1.5 - xaerominimap 22.12.0 - xaeroworldmap 1.26.1 - yosbr 0.1.1 [22:35:54] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=file:/C:/Users/anime/Desktop/Minecraft%20Sunucu%20Modlu/libraries/net/fabricmc/sponge-mixin/0.11.4+mixin.0.8.5/sponge-mixin-0.11.4+mixin.0.8.5.jar Service=Knot/Fabric Env=SERVER [22:35:54] [main/INFO]: Compatibility level set to JAVA_17 [22:35:54] [main/WARN]: Reference map 'armor-visibility-fabric-refmap.json' for armor_visibility.mixins.json could not be read. If this is a development environment you can ignore this message [22:35:54] [main/WARN]: Reference map 'GrowableOres-refmap.json' for growable_ores.mixins.json could not be read. If this is a development environment you can ignore this message [22:35:54] [main/WARN]: Reference map 'itemcollectors.mixins.refmap.json' for itemcollectors.mixins.json could not be read. If this is a development environment you can ignore this message [22:35:54] [main/WARN]: Reference map 'JamLib-refmap.json' for jamlib.mixins.json could not be read. If this is a development environment you can ignore this message [22:35:54] [main/WARN]: Reference map 'labels-common-refmap.json' for labels-common.mixins.json could not be read. If this is a development environment you can ignore this message [22:35:54] [main/INFO]: Loaded configuration file for Lithium: 102 options available, 1 override(s) found [22:35:54] [main/WARN]: Reference map 'mysticaloaktree-fabric-refmap.json' for mysticaloaktree.mixins.json could not be read. If this is a development environment you can ignore this message [22:35:54] [main/WARN]: Reference map 'mysticaloaktree-common-refmap.json' for mysticaloaktree-common.mixins.json could not be read. If this is a development environment you can ignore this message [22:35:55] [main/WARN]: Reference map 'simple-cobblestone-generator-refmap.json' for simple_cobblestone_generator.mixins.json could not be read. If this is a development environment you can ignore this message [22:35:55] [main/WARN]: Reference map 'simplyswords-fabric-refmap.json' for simplyswords.mixins.json could not be read. If this is a development environment you can ignore this message [22:35:55] [main/WARN]: Reference map 'simplyswords-common-refmap.json' for simplyswords-common.mixins.json could not be read. If this is a development environment you can ignore this message [22:35:55] [main/WARN]: Reference map 'WardBlocks-Fabric-1.18.2-refmap.json' for ward_blocks.mixins.json could not be read. If this is a development environment you can ignore this message [22:35:55] [main/WARN]: Error loading class: net/minecraft/class_572 (java.lang.ClassNotFoundException: net/minecraft/class_572) [22:35:55] [main/WARN]: u/Mixin target net.minecraft.class_572 was not found porting_lib.mixins.common.json:accessor.HumanoidModelAccessor from mod porting_lib [22:35:55] [main/WARN]: Error loading class: net/minecraft/class_636 (java.lang.ClassNotFoundException: net/minecraft/class_636) [22:35:55] [main/WARN]: u/Mixin target net.minecraft.class_636 was not found apotheosis.mixins.json:MultiPlayerGameModeMixin from mod apotheosis [22:35:55] [main/WARN]: Error loading class: net/minecraft/class_1007 (java.lang.ClassNotFoundException: net/minecraft/class_1007) [22:35:55] [main/WARN]: u/Mixin target net.minecraft.class_1007 was not found inmis.mixins.json:client.PlayerEntityFeatureMixin from mod inmis [22:35:55] [main/WARN]: Force-disabling mixin 'alloc.blockstate.StateMixin' as rule 'mixin.alloc.blockstate' (added by mods [ferritecore]) disables it and children [22:35:55] [main/WARN]: Error loading class: net/minecraft/class_970 (java.lang.ClassNotFoundException: net/minecraft/class_970) [22:35:55] [main/WARN]: u/Mixin target net.minecraft.class_970 was not found mcda.mixins.json:ArmorFeatureRendererMixin from mod mcda [22:35:56] [main/WARN]: Error loading class: net/minecraft/class_1163 (java.lang.ClassNotFoundException: net/minecraft/class_1163) [22:35:56] [main/WARN]: u/Mixin target net.minecraft.class_1163 was not found mixins.mm.json:net.minecraft.class_1163 from mod mm [22:35:56] [main/WARN]: Error loading class: net/minecraft/class_1142 (java.lang.ClassNotFoundException: net/minecraft/class_1142) [22:35:56] [main/WARN]: u/Mixin target net.minecraft.class_1142 was not found mixins.mm.json:net.minecraft.class_1142 from mod mm [22:35:56] [main/WARN]: Error loading class: net/minecraft/class_898 (java.lang.ClassNotFoundException: net/minecraft/class_898) [22:35:56] [main/WARN]: u/Mixin target net.minecraft.class_898 was not found mixins.mm.json:net.minecraft.class_898 from mod mm [22:35:56] [main/WARN]: Error loading class: net/minecraft/class_761 (java.lang.ClassNotFoundException: net/minecraft/class_761) [22:35:56] [main/WARN]: u/Mixin target net.minecraft.class_761 was not found mixins.mm.json:net.minecraft.class_761 from mod mm [22:35:56] [main/WARN]: Error loading class: net/minecraft/class_759 (java.lang.ClassNotFoundException: net/minecraft/class_759) [22:35:56] [main/WARN]: u/Mixin target net.minecraft.class_759 was not found mixins.mm.json:net.minecraft.class_759 from mod mm [22:35:56] [main/INFO]: I used the json to destroy the json [22:35:56] [main/INFO]: Smooth Boot config initialized [22:36:01] [main/ERROR]: No data fixer registered for marker [22:36:03] [main/ERROR]: Registry 'limlib:limlib_world' was empty after loading [22:36:03] [main/ERROR]: Registry 'limlib:limlib_sky_renderer' was empty after loading [22:36:03] [main/ERROR]: Registry 'limlib:limlib_shader_applier' was empty after loading [22:36:03] [main/ERROR]: Registry 'limlib:limlib_base_effects' was empty after loading [22:36:03] [main/ERROR]: Registry 'limlib:limlib_maze_generator' was empty after loading [22:36:04] [main/ERROR]: Minecraft has crashed! net.fabricmc.loader.impl.FormattedException: java.lang.NoClassDefFoundError: net/minecraft/class_4587 at Not Enough Crashes deobfuscated stack trace.(1.18.2+build.4) ~[?:?] at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:463) ~[fabric-loader-0.14.13.jar:?] at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) [fabric-loader-0.14.13.jar:?] at net.fabricmc.loader.impl.launch.knot.KnotServer.main(KnotServer.java:23) [fabric-loader-0.14.13.jar:?] at net.fabricmc.loader.impl.launch.server.FabricServerLauncher.main(FabricServerLauncher.java:69) [fabric-loader-0.14.13.jar:?] Caused by: java.lang.NoClassDefFoundError: net/minecraft/class_4587 at java.lang.Class.getDeclaredMethods0(Native Method) ~[?:?] at java.lang.Class.privateGetDeclaredMethods(Class.java:3402) ~[?:?] at java.lang.Class.privateGetPublicMethods(Class.java:3427) ~[?:?] at java.lang.Class.getMethods(Class.java:2019) ~[?:?] at com.supermartijn642.core.registry.RegistryEntryAcceptor$Handler.gatherAnnotatedFields(RegistryEntryAcceptor.java:107) ~[supermartijn642corelib-1.1.7-fabric-mc1.18.jar:?] at com.supermartijn642.core.CoreLib.beforeInitialize(CoreLib.java:56) ~[supermartijn642corelib-1.1.7-fabric-mc1.18.jar:?] at net.minecraft.server.Main.handler$dfg000$beforeInitServer(Main:4026) ~[server-intermediary.jar:?] at net.minecraft.server.Main.main(Main:101) ~[server-intermediary.jar:?] at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:461) ~[fabric-loader-0.14.13.jar:?] ... 3 more Caused by: java.lang.ClassNotFoundException: net.minecraft.class_4587 at jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:641) ~[?:?] at java.lang.ClassLoader.loadClass(ClassLoader.java:520) ~[?:?] at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:226) ~[fabric-loader-0.14.13.jar:?] at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:112) ~[fabric-loader-0.14.13.jar:?] at java.lang.ClassLoader.loadClass(ClassLoader.java:520) ~[?:?] at java.lang.Class.getDeclaredMethods0(Native Method) ~[?:?] at java.lang.Class.privateGetDeclaredMethods(Class.java:3402) ~[?:?] at java.lang.Class.privateGetPublicMethods(Class.java:3427) ~[?:?] at java.lang.Class.getMethods(Class.java:2019) ~[?:?] at com.supermartijn642.core.registry.RegistryEntryAcceptor$Handler.gatherAnnotatedFields(RegistryEntryAcceptor.java:107) ~[supermartijn642corelib-1.1.7-fabric-mc1.18.jar:?] at com.supermartijn642.core.CoreLib.beforeInitialize(CoreLib.java:56) ~[supermartijn642corelib-1.1.7-fabric-mc1.18.jar:?] at net.minecraft.server.Main.handler$dfg000$beforeInitServer(Main:4026) ~[server-intermediary.jar:?] at net.minecraft.server.Main.main(Main:101) ~[server-intermediary.jar:?] at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:461) ~[fabric-loader-0.14.13.jar:?] ... 3 more 

submitted by Spirited_Cook to ModdedMinecraft [link] [comments]


2024.06.01 18:58 iLOVEkadoaties [Neopets Classic] How a once-promising Neopets clone turned into a lesson on poor leadership

(Note: ‘retail’ refers to the regular Neopets website, currently owned by NetDragon, previously owned by JumpStart - thank you u/fancytables)
BACKGROUND
Before I begin this post, it is important to talk about what Neopets is and why a classic version of it was created in the first place. Neopets is a virtual petsite where you can own pixel pets, converse with other players on the neoboards, play games, meet people through guilds (which are like clubs geared toward certain interests), and partake in daily activities. Because Neopets is now a 24-year-old site, many of its users have been around for a while and remember what Neopets was like pre-conversion.
In 2007, Viacom (the company that owned the domain at the time) decided to “convert” all pets in order to introduce customization–a new site feature where you could spend real money to dress up your pets. While pre-conversion Neopets had dynamic poses and character, post-conversion Neopets were static and rather awkward. Most species and color combinations were automatically converted, but owners of certain combinations were given the option to keep their original unconverted pet. This drove up the value of unconverteds (otherwise known as UCs), and created a fierce trading system on Neopets. In a sea of converted pets, everyone wanted an unconverted.
Players had the option to trade around and work their way up to getting one of these highly coveted pets–but starting from ground zero often meant working on a singular trade chain for years, if not decades. This was a daunting task for many. Soon enough, there was a robust black market for unconverted pets…and when I say robust, I mean, people who desperately wanted these “UC” pets were flooding the “black market” with thousands of US dollars per year.
Millions of players who had been there since the beginning of Neopets would continue to be discouraged by the site's direction for years to come. In 2020, it was announced that Adobe Flash would soon be discontinued. With the termination of Flash, all the beloved Neopets games that relied on it were lost. Three years ago, Neopets further dug its own grave by introducing NFTS. Needless to say, the active player base has dramatically decreased over the years.
NEOPETS CLASSIC IS DEBUTED
Enter Neopets Classic (NPC), a fansite made to model early 2000s Neopets when there were around 3 million active users. For privacy purposes, the name Kiko will refer to the site’s creator (all screenshots with him will be censored in YELLOW). Kiko began working on this project as a way to learn code in his offtime. He began posting screenshots of the progress he was making with NPC on Reddit as far back as 5 years ago (2019). To say Neopets fans were excited is an understatement. When the site eventually opened to the public in December 2020, tons of users rushed to make accounts and create the unconverted pets they had never imagined getting to own, along with names that are probably stuck on frozen accounts from 2003 or so on retail. Instead of Rose6920Neopets, it was possible for a user on Neopets Classic to actually make the pet “Rose”. In its early days, the site was incredibly nostalgic and fulfilling for many people.
Kiko opened a Patreon account where people could show their support through monthly donations ranging from $1 to $25. Each tier unlocked special rewards on NPC’s Discord server, but the most appealing was the ability to make an NPC account for $1. After the initial wave of sign-ups, the site closed regular sign-ups to manage the influx of users as there were easily 200 members already. The only way people could get accounts after this point was by donating, or to wait for sign-up links to be posted about every month or so to the Discord. After receiving an email from Patreon where they warned him of Neopets copyright issues, Kiko moved to Buy Me A Coffee (BMAC).
A few months into Neopets Classic, there was a surge of site bugs and issues that went unfixed and quickly piled up. Kiko was nowhere to be found for almost two months. There was no communication indicating when users could expect fixes to the issues they were facing in game. Not even the mods were able to tell the users when or even if he would be back. He came back eventually, with no word of apology or explanation for his absence. This left users quite upset at the lack of communication while he was MIA, and not knowing whether their ongoing donations were going to waste if the site never started working properly again.
Kiko’s prolonged absence opened a door for many cheaters to abuse the site. This included the use of various bots and scripts that could auto-refresh around the site and auto-buy items from shops. Additionally, several users funneled items and neopoints (the in-game Neopets currency) from their side accounts to their main accounts, which was against the rules. Upon his return, Kiko was made aware of the massive cheating issue and started issuing bans accordingly. He created a channel within the Discord titled “Wall of Shame”, where he mocked the users he froze and immortalized their “crimes.” Ironically, Kiko himself had quite a bit of experience with similar illegal behavior on retail Neopets. He had previously been a black market seller of “UC” pets for real money on retail - and Clraik, a forum-based website dedicated to sharing and engaging in Neopets cheats, did not hesitate to expose this in his ban message from their site. Interestingly, Kiko had previously been fairly involved in the Clraik community and even recruited his first Neopets Classic players from there. He eventually deleted the channel.
Kiko also shamed his own playerbase behind closed doors in BMAC-only channels, but the Wall of Shame wouldn't be the first time he did so publicly. During the Halloween event in 2021, players collected candy around the site that came in different varieties. To redeem prizes, you had to collect certain varieties of candies - and if you didn’t have those varieties, you could swap candies with other users to get what you needed. One user made an unpopular choice to ask for multiples of one kind of candy for less of another and received severe backlash from not only the community but Kiko himself. While some users agreed that the player was acting out of line and applauded Kiko’s condemnation of the user, many others were grossly uncomfortable with the site creator openly ridiculing a player who wasn’t breaking any known game rules. Kiko had started a dogpile where members of the community continued to speak against the user, who then felt bullied off the site. A few friends of his followed suit and quit playing.
ART CHAOS
On March 7th, 2022, an NPC artist (who will henceforth be referred to as Carmariller) asked Kiko for permission to add a commissioned pet to the site that had been commissioned by a user with Neopoints. Kiko said yes and gave her permission, noting that it wasn’t any different from a user paying for a commission, as long as the user was fine with it being on the site. Their stone Shoyru design was eventually added to the site. Later on, several other users pitched in together to pay for a commission of another pet design from Carmariller in hopes of it being added to the site. When the site’s main moderator (let’s call her Lupe) found out about this in a public channel, she made it clear that commissions for pets to be added to the site were not allowed anymore, claiming it was unfair for users who couldn’t pay to affect site art through neopoints. However, those who had commissioned the art were confused and upset that this decision was made in direct opposition to the precedent of the Stone Shoyru. Following Lupe’s claims of unfairness, several users chimed in to express that it was problematic that users had commissioned art to be added to the site. Carmariller took a lot of heat from this discourse, which caused them to take a break from NPC. This series of interactions will be important later on.
ISSUES WITH INCLUSIVENESS
During April 2022, it was announced that a spring Easter event would take place on NPC. In the suggestions channel of the Discord server, a user submitted a suggestion to incorporate small nods to other religions because all the events around the holiday season were Christian-centric. This opened the door for a few users to vehemently disagree, stating that religion had no place on Neopets, that the site could never be “100% inclusive”, and that someone will always be upset. What started off as an innocuous suggestion for more inclusive features on the site ended in a heated debate, with many users feeling hurt and angry by the seemingly xenophobic arguments being made against the suggested features. Users from marginalized groups began to feel unsafe in the server as users were allowed to freely speak out against suggestions to make the site and community more inclusive with no mod intervention. When Kiko eventually came online, he did little to comfort those marginalized voices when he wrote that he wasn’t interested in “pandering to other cultures”, and that “Christian holidays are secular in western societies”. A user suggested adding a menorah or sugar skulls to represent Jewish and Mexican holidays, respectively. He wrote that he wasn’t interested in adding these items “any more than he was interested in adding a crucifix” item to the site. Some users responded that a crucifix is a symbol of the entire Christianity movement, whereas a menorah would be a symbol of Hanukkah and wouldn’t be different from the features that already exist on the site to represent Christmas, such as the advent calendar and the Christmas paint for pets and petpets. To this, Kiko just responded with a screenshot of his Google search where he googled “is menorah a religious symbol”.
Users became even more upset with his response, which seemed tone-deaf and careless in light of the conversation. A Jewish user argued that the menorah is tied to a single Jewish holiday, whereas a crucifix embodies Christianity as a whole. (NOTE: this is noted in the screenshots provided in the link, but several of the screenshots were taken recently whereas some were taken the day of this incident. In the last screenshot, where it says that a Discord user is responding to a message that has been deleted, the original message entailed Kiko’s message where he sent screenshots of his Google searches).
Users grew more weary of Kiko as he wrote that he would introduce a slow-mode in the suggestions channel since the users “couldn’t behave themselves”. To many users, it felt as though Kiko had been punishing and scolding them for expressing their hurt, without reprimanding the users who argued against the implementation of inclusive features.
Kiko and the users who were against adding features to represent other religions and cultures besides Christianity wrote that they would not have been able to “get it right” anyway since Kiko and his moderators were all white. A user responded to this and wrote that those kinds of arguments were often used as an excuse by non-marginalized individuals to not try to be inclusive by seeking out advice from the groups that they were attempting to represent. To this, Kiko reacted with an eye-rolling emoji instead of responding to the user directly and having a conversation about his reasoning.
After this debacle, some of the Neopets Classic Discord moderators created a separate server to invite BIPOC and address their concerns. A number of players disagreed with this move, because they felt that they were being pushed out of the main server and forced to express their concerns elsewhere, but the change was pushed regardless. Notably, Kiko, Kiko’s sister (who had been invited on to help him with the site), and the main moderator Lupe were not in this server. At first, the moderators involved piled the server members with apologies and asked for advice on how to do better. The advice was forthcoming from BIPOC players who committed to the emotional labor necessary to help the team understand–but they never understood. It was very quickly evident to everyone in the server that the team had no intentions of promoting inclusiveness, or a safe space for BIPOC players.
One member expressed that they were deeply uncomfortable with Lupe because of her pattern of silencing BIPOC users. The moderator running the server (let’s call her Moehog) meant to address BIPOC concerns told this member, and I quote, “I’m not going to comment on that. You can view her as you wish.” Immediately, the other members of the server called Moehog out on her inappropriate response. Moehog did not apologize or take any action against Lupe. It is important to note that during these conversations which were supposed to be geared toward making NPC a more inclusive space, Moehog was responding to messages in the private NPC staff chat with approval about how a Black member of the community would rant about being painted as a “an angry Black woman” while having a “nasty personality”. Screenshots of this are included further down.
BANNED NAMES - AND THE START OF NPC'S DOWNFALL
On May 24th, 2022, a user reported the pet ‘Soviet’, claiming that it was an insensitive name that shouldn’t exist on a p​​et site given the fact that Russia had very recently invaded Ukraine. The NPC mod team forced a “name change” for the pet Soviet, where the user received a name change token so that they may change the new name to another untaken name. Users began reporting other names that could be deemed offensive, such as Bimbo, Twink, and the username ‘slut’. Other users immediately took issue with the removal of pet names that were reclaimed slurs, such as Bimbo, and began asking the moderators about it in the NPC Discord server. One user, a Black woman (we’ll call her Aisha), pointed out that pets as harmless as Bimbo were being removed yet the pet Minstrel was owned by a NPC moderator - in fact, it was owned by the main moderator, Lupe. (While the word minstrel may mean medieval singer or musician, it is also strongly associated with blackface as in American history it referred to a member of a band of typically white actors with blackened faces. Minstrels performed songs, dances, and formulaic comic routines based on stereotyped depictions of Black Americans.)
Lupe swiftly deleted Aisha’s message that called out her pet Minstrel and wrote a reply stating that the pet Minstrel was in the process of being name-changed, and that users should submit tickets for any issues they have with pet names. It was never made apparent why action was immediately taken with Soviet and Bimbo, but not Minstrel. Aisha wrote another post about how it felt like her voice was being silenced, especially as a Black woman speaking about the hypocrisy of the moderators deleting pet names while owning a pet with harsh racist connotations. Aisha was swiftly banned from the server. It didn’t take long for users to come to her defense and demand to know why she was banned from the server for expressing her feelings of discomfort. Another moderator (Maple) claimed that he had attempted to mute Aisha for ‘inflammatory speech’ but had accidentally banned her instead. This caused outrage in the community, as more and more users denounced the silencing of marginalized voices without addressing any of the harm that was done. You might be asking: where was Kiko during all of this?
Kiko had been gone for several weeks at this point. By now, the users were used to this. Kiko was often gone without word, and left it up to his moderators to handle any and all issues--really, it was often Lupe dealing with the public chat while the other moderators held more of a backseat position. He did, however, come out of the woodworks to write about how angry he was with the community for “causing drama”. Once again, he placed the blame in the playerbase and found no fault within the community moderators for inflicting harm to their players. Furthermore, he wrote that he was proceeding to shut down non-informational channels. Only BMAC supporters (i.e., people who were paying real life money) were allowed to converse and use the Discord server as normal. In his post, Kiko also wrote that the server was shutting down in order to find new moderators to help keep the peace within the community. During this time, on the evening of May 24th, screenshots from staff chat had been leaked where Kiko is seen claiming that the “argument for reclaimed slurs is dumb”, followed by a joke about how NPC supports bullying minorities and white supremacy. This led several users to feel uncomfortable, believing that Kiko was joking about something that still felt so raw and painful for them.
After most of the player base was suddenly unable to communicate in the main server, many users moved to the site’s neoboards. Although they were glitchy and had many broken links, it sufficed as everyone needed a way to talk about the mess that just occurred in the main NPC server. Remember Carmariller? People were still unsatisfied with how Carmariller was driven away from the site. Some users took to posting “JUSTICE FOR CARMARILLER” on the neoboards, but were swiftly frozen (in which you are never allowed to play NPC again) or temporarily banned/muted. Carmariller returned to the boards to reveal that she never knew commissions for site art weren't allowed as Kiko had previously given her permission to accept commissions from users to eventually add to the site (as shown in a previous screenshot). Kiko showed up to say that he only did that the one time. Carmariller wrote that he said it wasn’t a problem that one time, so she assumed it wouldn’t be a problem later. Kiko then asked Carmariller if she would take time off from work any day she wanted if her boss had previously given her a day off. This was enough for Carmariller to quit the site and never partake in the community ever again. That, however, wouldn't stop the site from continuing to use her art and pet designs that she only had given permission for before quitting the art team. Not too long after, the entire board was deleted by either Kiko or his staff.
KIKO'S ABSENCE
The shutdown of the main server for NPC occurred on May 24th, 2022. After Kiko wrote that long post, he disappeared for nearly three months. The main server became a ghost town, and hardly anyone ever posted there. Much of this is due to the fact that most of the playerbase couldn’t chat there, since they weren’t BMAC supporters. Even though Kiko had left and there was no news of change or progress on the site or in the community, the BMAC stayed open. This meant new users were continuing to donate $1 for accounts that they weren’t getting because Kiko was M.I.A. and unable to process their links. As familiar as prolonged disappearances of Kiko were to old players, several new people who had not come to expect this by now were anxious about where their money was going. There were frequent inquiries posted in the discord about when new users could expect to receive a sign-up link. Mixed messaging from the moderators in response made the situation all the more tense. Lupe made an announcement that Kiko and his sister will return but was unable to say when, and used privacy concerns as reasoning to not elaborate on why they had “to take some time away due to IRL, external matters.” This left many users genuinely concerned that something may have happened to him that pulled him away from the site that the mod didn’t want to share publicly. One artist even mentioned that Kiko tends to his grandfather who was sick at the time, leading users to worry as they began to wonder if everything was alright. Later, a user asked the mod Moehog if Kiko left because of the heated discourse surrounding pet names like Soviet and Minstrel. Moehog responded that the Kiko and his sibling were simply away on holiday, and just needed some relaxation time. Users were bewildered at the lack of simple communication prior either by the devs or the mod announcement to say that they were taking a short break and would be back. Donors in particular were frustrated that they could have saved their monetary contributions for an account had they known it would be some time before Kiko returned.
During Kiko’s long absence, the NPC moderators decide to promote a prominent art team member to moderator status. We’ll call them Chia. The first action Chia took as a moderator was to delete the Spanish-Chat channel, where Spanish and Portuguese NPC users previously talked about the game in… well… Spanish and Portuguese. Given the fact that much of the tension in the NPC community stemmed from issues regarding racism and xenophobia, many users felt like this was a terrible decision which went against the very thing they sought: inclusivity in the NPC community. Chia responded and wrote that their intention was to delete non-essential channels, and that it wasn’t uncommon in larger Discords to exclude non-English channels. Users were quick to note that this was a popular xenophobic sentiment in those very gaming communities.
Because over half of the playerbase was shut out of communicating in the main NPC server, a few individuals made a side server titled “NPC Peeps”. Many NPC users migrated to this server to keep up with the community while these harsh changes were implemented upon the playerbase. It is important to note that none of the NPC staff or moderators were allowed in this server, as it was created initially to aid NPC users in airing out their grievances without the fear of being punished in the community or on the site. Site artists were allowed but later removed.
Then, it came to light that Maple had been actively spying in the “NPC Peeps” server on a burner account, and taking unauthorized screenshots within a private venting channel to use against players. Many players were frozen on the site or banned from the main discord server at the whims of the moderator team. Reasons were never given for these bans, so many assumed it was simply for speaking negatively about NPC, even though these discussions took place in a separate server. The second server had been created as a safe space for all NPC players, especially BIPOC members, and many users felt as though this was a gross invasion of privacy that made them feel even more unsafe.
After Maple’s burner account was banned, he and other moderators and artists continued to attempt to get into the second server and spy on users. (A screenshot of a site artist proposing the idea of sending friends to spy in the NPC Peeps server with Lupe agreeing is provided here)
In the BIPOC server, members expressed their concerns about the unwelcome surveillance, but were again met with unsympathetic ears. Moehog informed the members that she planned to quit as a moderator, and that the BIPOC server would have to take their concerns elsewhere. Members of the server took the opportunity to once and for all express serious frustration with how their concerns had been handled, and how nothing had ever come of their concerns (Moehog had only told them she would pass on their recommendations to Kiko, and Kiko had never responded). Moehog then said that she was keeping the server open as a favor to them and because she didn’t “want their emotional labor to go to waste.” Another member who had applied to be a moderator months earlier expressed that, if they became a moderator, the first thing they would do would be to ask Maple to step down from his position. Immediately following that message, Moehog deleted the entire server.
PROMINENT MEMBERS LEAVE TO CREATE THEIR OWN SITE
All the discord server drama aside— if you asked any NPC user, you’d find that, from 2020-2022, there was little to actually do on the site: you could restock (which entails buying items from non-playable character shops and reselling them for a profit in your shop or on the trading posts), feed kadoaties, paint your pets with Neopoints you earn through Random Events or by restocking, or do fetch quests from non-player characters, where you must find the item they are asking for and they will give you Neopoints in return. A few long-time NPC users had previously offered their services to Kiko multiple times, constantly telling him that they are familiar with web development and could assist him in adding new features to the site such as games and the Battledome, but Kiko always refused.
So, in July 2022, these same members had become increasingly frustrated with NPC and began working on a new site called Grundo’s Cafe. Grundo’s Cafe was designed to resemble early 2000s Neopets, as well. The idea of an early 2000s Neopets fansite was not new by then, and several had popped up such as Virtu.pet and Moderneo. The creators of Grundo’s Cafe aimed to implement more than NPC already had to offer such as recreating flash games using HTML5, the Battledome, and the beloved Habitarium. On August 12th, Grundo’s Cafe had their Grand Opening, and allowed 100 slots for signups which quickly filled up as dedicated Neopets players were eager to try this new clone. Many former NPC users were excited to play a new site that had many features to offer that actually did represent early 2000s Neopets: functional neoboards, restocking, guilds, flash games, and games such as Sakhmet Solitaire, Dice-a-Roo, and Lenny Conundrum. A few of these were features that took over a year for NPC to provide, and many are features that NPC still does not have.
The next day, on August 13, 2022, all of the Grundo’s Cafe developers and Discord moderators were shocked to find their Neopets Classic accounts had been frozen. Their ban messages simply read ‘C/ping custom text and content from NPC is not allowed.’ Allegedly, the Neopets Classic staff suspected Grundo’s Cafe ripped their code and content and consequently froze their accounts. It was widely unclear, however, what content was thought to have been stolen from NPC as the HTML, content, and images used were from the original Neopets as might be expected from a clone site like NPC itself. There was also no way to dispute their account freezes, as the “contact our support staff” link was broken and led nowhere. The Discord server had also been locked down, requiring users to submit verification forms through Google Forms where a moderator would reach out to them via neomail on the site and give them a password that they had to in turn message to a moderator via Discord. The Grundo’s Cafe moderators in particular were confused and upset that they would be frozen if the reason was stealing website code and content, because their roles as moderators had nothing to do with working on the site development.
Long-time NPC players were horrified by the NPC staff’s actions for a while, but this was the final straw for many. Several users who had been playing since the first couple of months quit NPC and happily joined Grundo’s Cafe never to look back. Some friends of the Grundo’s Cafe staff took it one step further by going directly to the Neopets Classic Discord to air their disappointment. These messages were quickly deleted by the mods online at the time, and the five users involved in the conversation were permanently muted in the server and on the neoboards, and eventually frozen on the site. Several users were also frozen for expressing their discontent with the NPC staff. Users complained that the server felt like severe censorship as they couldn’t express any discontent with the site’s actions without it being deleted or their accounts being muted.
STAFF CHAT LEAKS
Long-time NPC players weren’t the only ones disgusted by the behavior of the NPC staff. One staff member took a huge risk to expose some controversial conversations from the NPC private staff chat which included Kiko, his sister, the mods, and artists. In these screenshots, staff members/moderators and artists are seen mocking Aisha, calling her a “nasty spiteful little bitch” and referring to the player base as “cunts”. They joked about making Aisha’s verification word to get access to discord “minstrel”. Although Kiko and the NPC staff accused the Grundo’s Cafe team of copying and pasting content, screenshots were also leaked of them snooping around to steal scripts and code from Grundo’s Cafe staff members. These scripts were initially created by the Grundo’s Cafe team when they were active users on NPC, and many of the playerbase depended on them. However, after being frozen on NPC, the Grundo’s Cafe team removed access to their scripts, leaving NPC users at a disadvantage. In the previously linked screenshots, staff members are seen discussing how to get those scripts back in order to add them to the NPC website and pass off as their own. They also accused the Grundo’s Cafe main developer of stealing the footer text from NPC, but a Reddit comment from Kiko himself would prove otherwise. Through the leak of these screenshots, it became swiftly apparent to users that the Grundo’s Cafe team was frozen out of pure jealousy or spitefulness at their quick success without any solid reason to back it up. Many of the players who had been loyal through the ups and downs of Neopets Classic over the past two years felt disgusted by the racist remarks made behind closed doors. Any messages regarding the staff chat leaks in the NPC server were deleted, and some users were muted or frozen for attempting to talk about it.
After August 2022, many users stopped playing NPC. Between other Neopets clones such as Grundo’s Cafe, Moderneo, and Virtu.pet, many people found that there was much to do on other sites compared to NPC. Many users also refused to be associated with a site run by individuals such as Kiko and his staff. The drop in active numbers was evident even to NPC users that remained active. On the site homepage, there is a counter of how many users are online at the moment, and there were often only 30-40 members online (whereas in the past, numbers would easily reach triple digits, especially on the weekends). NPC users grew frustrated with the lack of updates and small player base, claiming that it was now difficult to complete quests as no one was restocking and filling their shops with items. In October 2022, users expected a Halloween event, and staff members responded that it was coming, keeping it vague at best. On October 28th, it was announced that a Halloween event would be coming that day. However, the site broke the very same day. Users grew more and more frustrated as they just desired to play on a functional site where the developer actually had an interest in improving the site. A few days went by with radio silence as the site remained unplayable. Then, on November 3rd, Kiko wrote a very important announcement. He announced that, because of some issues with the server, the site had lost 5 months of data. Many users were shocked and devastated, as all their progress and hard work from the past 5 months had suddenly been erased. Several users wondered how Kiko had gone five months without backing up data onto any external site. Users who lost pets due to the rollback were required to message mods with proof of which pets they owned so that they could be replaced. Typically, Neopets Classic would do “pound releases” where previously stuck pets on frozen accounts would be released to the pound where any user could adopt them to their own account. However, as a result of the chaos from the rollback, mods used this rollback as their chance to take pets from frozen accounts for their own use, giving themself a secretive priority over which pets they wanted for themselves before they were released to the pound for the general public.
THE STATE OF NEOPETS CLASSIC TODAY
To this day, several Neopets fansites and projects exist, and many Neopets fans are members of multiple sites. The sites, such as Grundo’s Cafe, Virtu.pet, and Moderneo, remain friendly with each other, and oftentimes the developers even work together on each other’s sites in various ways. Grundo’s Cafe has even been referenced by the official Neopets team multiple times (example 1, example 2). All three sites have an active community.
The exception to this is Neopets Classic. Users are no longer able to check how many players are online, as either Kiko or his team have removed the feature. You can try and gauge activity with their latest news announcement which stated that they received zero poem submissions for Moehog Day (a pet day where Moehogs are celebrated on every Neopets site, often including new pet art and user-submitted poems).
Neopets Classic is the only Neopets fansite without any affiliates or relationships with other Neopets fansites, which begs the question of whether this can only be attributed to Kiko and his inexperienced mod & art team.
submitted by iLOVEkadoaties to HobbyDrama [link] [comments]


2024.06.01 10:00 magiarecordbot Mikazuki Villa Lounge: Help, Discussion & Megathread Index - June 2024 edition

Welcome to the Mikazuki Villa Lounge!

The purpose of this megathread is to allow everyone an easily accessible place to:

As for what you CAN'T post here:

Do note that using this megathread for questions and discussions is NOT mandatory.
Index of megathreads and useful links

Installation guide

Game Megathreads

Other Megathreads

Useful Links

Community guides

submitted by magiarecordbot to magiarecord [link] [comments]


2024.06.01 09:05 AutoModerator /r/NintendoSwitch's Daily Question Thread (06/01/2024)

/NintendoSwitch's Daily Question Thread

The purpose of this thread is to more accurately connect users seeking help with users who want to provide that help. Our regular "Helpful Users" certainly have earned their flairs!

Before asking your question...

Helpful Links

Wiki Resources

Wiki Accessory Information

  • Accessories - Starter information about controllers, chargers, cables, screen protectors, cases, headsets, LAN adapters, and more.
  • MicroSD cards - Some more in-depth information about MicroSD cards including what size you should get and which brands are recommended.
  • Carrying Cases - An expanded list of common carrying cases available for the Switch.

Helpful Reddit Posts

Third Party Links

Reminders

  • We have a volunteer run #switch-help channel in our Discord server.
  • Instructions and links to information about homebrew and hacking are against our rules and should take place in their relevant subreddits.
  • Please be patient. Not all questions get immediate answers. If you have an urgent question about something that's gone wrong, consider other resources like Nintendo's error code lookup or help documents on the Switch.
  • Make sure to follow Rule #1 of this subreddit: Remember the human, and be polite when you ask or answer questions.
submitted by AutoModerator to NintendoSwitch [link] [comments]


2024.06.01 07:00 AutoModerator Monthly LFG/Guild/Players June 2024

All comments must be made in response to one of AutoModerator's top-level categories. Any other top-level comments will be removed automatically.
________________

When posting your comment, make sure to reply to the appropriate comment, so that users can quickly filter out guilds that do not meet their basic requirements.

Please make sure to include in your comment the following:


________________

If you are a player seeking...


If you are a player seeking a guild with specific requirements, such as night-shift raiding, LGBTQ+ friendly guilds, or any other specific requirements, please use the 'Players Seeking Guilds' category. Be very specific about what you are looking for in a guild, and make sure to clearly include your faction, common play-times, PvE/PvP interests, and main class/race.

If you are a player seeking other players, small communities, or anything that is explicitly not a guild, for example regular dungeon groups, levelling partners, premade teams, please use the 'Players Seeking Players' category. Include your faction, common play-times, PvE/PvP interests, main class/race, and what you are seeking from other players.
______________

Notes:


For easier navigation and to see all the guilds, please view this thread via Old Reddit. To do so, just replace the "www" in the URL to "old". For instance, https://old.reddit.com/Grobbulus.
______________

You can also advertise your guild or post about a player-seeking-guild on our Discord!
______________

Check out our other important posts!

Bad Interaction Reporting Megathread
submitted by AutoModerator to Grobbulus [link] [comments]


2024.06.01 03:11 SMgamervx Crash on launch 1.20.1

Game loads for a bit while launching then crashes with this log
---- Minecraft Crash Report ----
// But it works on my machine.
Time: 2024-06-01 04:10:21
Description: Initializing game
java.lang.NoClassDefFoundError: com/seibel/distanthorizons/api/interfaces/override/rendering/IDhApiShadowCullingFrustum
at java.lang.ClassLoader.defineClass1(Native Method) \~\[?:?\] {} at java.lang.ClassLoader.defineClass(ClassLoader.java:1017) \~\[?:?\] {} at cpw.mods.cl.ModuleClassLoader.readerToClass(ModuleClassLoader.java:119) \~\[securejarhandler-2.1.10.jar:?\] {} at cpw.mods.cl.ModuleClassLoader.lambda$findClass$15(ModuleClassLoader.java:219) \~\[securejarhandler-2.1.10.jar:?\] {} at cpw.mods.cl.ModuleClassLoader.loadFromModule(ModuleClassLoader.java:229) \~\[securejarhandler-2.1.10.jar:?\] {} at cpw.mods.cl.ModuleClassLoader.findClass(ModuleClassLoader.java:219) \~\[securejarhandler-2.1.10.jar:?\] {} at cpw.mods.cl.ModuleClassLoader.loadClass(ModuleClassLoader.java:135) \~\[securejarhandler-2.1.10.jar:?\] {} at java.lang.ClassLoader.loadClass(ClassLoader.java:525) \~\[?:?\] {} at net.minecraft.client.Minecraft.(Minecraft.java:505) \~\[client-1.20.1-20230612.114412-srg.jar%23254!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:182) \~\[forge-47.2.0.jar:?\] {re:classloading,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) \~\[?:?\] {} at java.lang.reflect.Method.invoke(Method.java:568) \~\[?:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) \~\[bootstraplauncher-1.1.2.jar:?\] {} 
Caused by: java.lang.ClassNotFoundException: com.seibel.distanthorizons.api.interfaces.override.rendering.IDhApiShadowCullingFrustum
at jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:641) \~\[?:?\] {} at java.lang.ClassLoader.loadClass(ClassLoader.java:525) \~\[?:?\] {} at cpw.mods.cl.ModuleClassLoader.loadClass(ModuleClassLoader.java:137) \~\[securejarhandler-2.1.10.jar:?\] {} at java.lang.ClassLoader.loadClass(ClassLoader.java:525) \~\[?:?\] {} at cpw.mods.cl.ModuleClassLoader.loadClass(ModuleClassLoader.java:137) \~\[securejarhandler-2.1.10.jar:?\] {} at java.lang.ClassLoader.loadClass(ClassLoader.java:525) \~\[?:?\] {} ... 25 more 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Stacktrace:
at java.lang.ClassLoader.defineClass1(Native Method) \~\[?:?\] {} at java.lang.ClassLoader.defineClass(ClassLoader.java:1017) \~\[?:?\] {} at cpw.mods.cl.ModuleClassLoader.readerToClass(ModuleClassLoader.java:119) \~\[securejarhandler-2.1.10.jar:?\] {} at cpw.mods.cl.ModuleClassLoader.lambda$findClass$15(ModuleClassLoader.java:219) \~\[securejarhandler-2.1.10.jar:?\] {} at cpw.mods.cl.ModuleClassLoader.loadFromModule(ModuleClassLoader.java:229) \~\[securejarhandler-2.1.10.jar:?\] {} at cpw.mods.cl.ModuleClassLoader.findClass(ModuleClassLoader.java:219) \~\[securejarhandler-2.1.10.jar:?\] {} at cpw.mods.cl.ModuleClassLoader.loadClass(ModuleClassLoader.java:135) \~\[securejarhandler-2.1.10.jar:?\] {} at java.lang.ClassLoader.loadClass(ClassLoader.java:525) \~\[?:?\] {} at net.minecraft.client.Minecraft.(Minecraft.java:505) \~\[client-1.20.1-20230612.114412-srg.jar%23254!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:A,pl:runtimedistcleaner:A} 
-- Initialization --
Details:
Modules: ADVAPI32.dll:Advanced Windows 32 Base API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:User Experience Controls Library:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPT32.dll:Crypto API32:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation ColorAdapterClient.dll:Microsoft Color Adapter Client:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation CoreMessaging.dll:Microsoft CoreMessaging Dll:10.0.19041.4355:Microsoft Corporation CoreUIComponents.dll:Microsoft Core UI Components Dll:10.0.19041.3636:Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation DEVOBJ.dll:Device Information Set DLL:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS Client API DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.19041.3996 (WinBuild.160101.0800):Microsoft Corporation GLU32.dll:OpenGL Utility Library DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP Helper API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Windows NT BASE API Client DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Windows NT BASE API Client DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation MMDevApi.dll:MMDevice API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation MSCTF.dll:MSCTF Server DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation MpOav.dll:IOfficeAntiVirus Module:4.18.24040.4 (aa69a05caa955e1cebcc4d2dd249082d41b510c2):Microsoft Corporation NLAapi.dll:Network Location Awareness 2:10.0.19041.4123 (WinBuild.160101.0800):Microsoft Corporation NSI.dll:NSI User-mode interface DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation NTASN1.dll:Microsoft ASN.1 API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation OLEAUT32.dll:OLEAUT32.DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation OpenAL.dll:Main implementation library:1.21.1: POWRPROF.dll:Power Profile Helper DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation PROPSYS.dll:Microsoft Property System:7.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation PSAPI.DLL:Process Status Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation RPCRT4.dll:Remote Procedure Call Runtime:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation SETUPAPI.dll:Windows Setup API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation SHCORE.dll:SHCORE:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation SHELL32.dll:Windows Shell Common Dll:10.0.19041.4123 (WinBuild.160101.0800):Microsoft Corporation UMPDC.dll USER32.dll:Multi-User Windows USER API Client DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation USERENV.dll:Userenv:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation VERSION.dll:Version Checking and File Installation Libraries:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation WINHTTP.dll:Windows HTTP Services:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation WINMM.dll:MCI API DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation WINSTA.dll:Winstation Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation WINTRUST.dll:Microsoft Trust Verification APIs:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation WS2\_32.dll:Windows Socket 2.0 32-Bit DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation WTSAPI32.dll:Windows Remote Desktop Session Host Server SDK APIs:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation Wldp.dll:Windows Lockdown Policy:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation amsi.dll:Anti-Malware Scan Interface:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation bcrypt.dll:Windows Cryptographic Primitives Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation cfgmgr32.dll:Configuration Manager DLL:10.0.19041.3996 (WinBuild.160101.0800):Microsoft Corporation clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation combase.dll:Microsoft COM for Windows:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation cryptbase.dll:Base cryptographic API DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation cryptnet.dll:Crypto Network Related API:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation dbgcore.DLL:Windows Core Debugging Helpers:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc.DLL:DHCP Client Service:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc6.DLL:DHCPv6 Client:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation dinput8.dll:Microsoft DirectInput:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation drvstore.dll:Driver Store API:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation dwmapi.dll:Microsoft Desktop Window Manager API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation dxcore.dll:DXCore:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation fwpuclnt.dll:FWP/IPsec User-Mode API:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation gdi32full.dll:GDI Client DLL:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation glfw.dll:GLFW 3.4.0 DLL:3.4.0:GLFW icm32.dll:Microsoft Color Management Module (CMM):10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation imagehlp.dll:Windows NT Image Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation inputhost.dll:InputHost:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation java.dll:OpenJDK Platform binary:17.0.8.0:Microsoft javaw.exe:OpenJDK Platform binary:17.0.8.0:Microsoft jemalloc.dll jimage.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jli.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jna7994176646224638507.dll:JNA native library:6.1.4:Java(TM) Native Access (JNA) jsvml.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jvm.dll:OpenJDK 64-Bit server VM:17.0.8.0:Microsoft kernel.appcore.dll:AppModel API Host:10.0.19041.3758 (WinBuild.160101.0800):Microsoft Corporation lwjgl.dll lwjgl\_opengl.dll lwjgl\_stb.dll management.dll:OpenJDK Platform binary:17.0.8.0:Microsoft management\_ext.dll:OpenJDK Platform binary:17.0.8.0:Microsoft msasn1.dll:ASN.1 Runtime APIs:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation mscms.dll:Microsoft Color Matching System DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation msvcp140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation msvcp\_win.dll:Microsoft® C Runtime Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation msvcrt.dll:Windows NT CRT DLL:7.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation mswsock.dll:Microsoft Windows Sockets 2.0 Service Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation napinsp.dll:E-mail Naming Shim Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation ncrypt.dll:Windows NCrypt Router:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation net.dll:OpenJDK Platform binary:17.0.8.0:Microsoft nio.dll:OpenJDK Platform binary:17.0.8.0:Microsoft ntdll.dll:NT Layer DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation ntmarta.dll:Windows NT MARTA provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation nvgpucomp64.dll:NVIDIA GPU Compiler Driver, Version 552.12 :31.0.15.5212:NVIDIA Corporation nvoglv64.dll:NVIDIA Compatible OpenGL ICD:31.0.15.5212:NVIDIA Corporation nvspcap64.dll:NVIDIA Game Proxy:3.28.0.412:NVIDIA Corporation ole32.dll:Microsoft OLE for Windows:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation opengl32.dll:OpenGL Client DLL:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation pdh.dll:Windows Performance Data Helper DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation perfos.dll:Windows System Performance Objects DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation perfproc.dll:Windows System Process Performance Objects DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation pnrpnsp.dll:PNRP Name Space Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation profapi.dll:User Profile Basic API:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation rasadhlp.dll:Remote Access AutoDial Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation shlwapi.dll:Shell Light-weight Utility Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation sunmscapi.dll:OpenJDK Platform binary:17.0.8.0:Microsoft textinputframework.dll:"TextInputFramework.DYNLINK":10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation ucrtbase.dll:Microsoft® C Runtime Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation uxtheme.dll:Microsoft UxTheme Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation vcruntime140\_1.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation verify.dll:OpenJDK Platform binary:17.0.8.0:Microsoft win32u.dll:Win32u:10.0.19041.4412 (WinBuild.160101.0800):Microsoft Corporation windows.storage.dll:Microsoft WinRT Storage API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation winrnr.dll:LDAP RnR Provider DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation wintypes.dll:Windows Base Types DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation wshbth.dll:Windows Sockets Helper DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation xinput1\_4.dll:Microsoft Common Controller API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation zip.dll:OpenJDK Platform binary:17.0.8.0:Microsoft 
Stacktrace:
at net.minecraft.client.main.Main.main(Main.java:182) \~\[forge-47.2.0.jar:?\] {re:classloading,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) \~\[?:?\] {} at java.lang.reflect.Method.invoke(Method.java:568) \~\[?:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) \~\[bootstraplauncher-1.1.2.jar:?\] {} 
-- System Details --
Details:
Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 1225346560 bytes (1168 MiB) / 2147483648 bytes (2048 MiB) up to 12851347456 bytes (12256 MiB) CPUs: 4 Processor Vendor: GenuineIntel Processor Name: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz Identifier: Intel64 Family 6 Model 94 Stepping 3 Microarchitecture: Skylake (Client) Frequency (GHz): 3.19 Number of physical packages: 1 Number of physical CPUs: 4 Number of logical CPUs: 4 Graphics card #0 name: NVIDIA GeForce GTX 1060 3GB Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 3072.00 Graphics card #0 deviceId: 0x1c02 Graphics card #0 versionInfo: DriverVersion=31.0.15.5212 Memory slot #0 capacity (MB): 4096.00 Memory slot #0 clockSpeed (GHz): 2.13 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 4096.00 Memory slot #1 clockSpeed (GHz): 2.13 Memory slot #1 type: DDR4 Memory slot #2 capacity (MB): 4096.00 Memory slot #2 clockSpeed (GHz): 2.13 Memory slot #2 type: DDR4 Memory slot #3 capacity (MB): 4096.00 Memory slot #3 clockSpeed (GHz): 2.13 Memory slot #3 type: DDR4 Virtual memory max (MB): 23216.59 Virtual memory used (MB): 17410.29 Swap memory total (MB): 6912.00 Swap memory used (MB): 1874.96 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx12256m -Xms256m Loaded Shaderpack: ComplementaryUnbound\_r5.1.1.zip Profile: HIGH (+0 options changed by user) Launched Version: forge-47.2.0 Backend library: LWJGL version 3.3.1 build 7 Backend API: NVIDIA GeForce GTX 1060 3GB/PCIe/SSE2 GL version 4.6.0 NVIDIA 552.12, NVIDIA Corporation Window size:  GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'forge' Type: Client (map\_client.txt) CPU: 4x Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz ModLauncher: 10.0.9+10.0.9+main.dcd20f30 ModLauncher launch target: forgeclient ModLauncher naming: srg ModLauncher services: mixin-0.8.5.jar mixin PLUGINSERVICE eventbus-6.0.5.jar eventbus PLUGINSERVICE fmlloader-1.20.1-47.2.0.jar slf4jfixer PLUGINSERVICE fmlloader-1.20.1-47.2.0.jar object\_holder\_definalize PLUGINSERVICE fmlloader-1.20.1-47.2.0.jar runtime\_enum\_extender PLUGINSERVICE fmlloader-1.20.1-47.2.0.jar capability\_token\_subclass PLUGINSERVICE accesstransformers-8.0.4.jar accesstransformer PLUGINSERVICE fmlloader-1.20.1-47.2.0.jar runtimedistcleaner PLUGINSERVICE modlauncher-10.0.9.jar mixin TRANSFORMATIONSERVICE modlauncher-10.0.9.jar fml TRANSFORMATIONSERVICE FML Language Providers: minecraft@1.0 lowcodefml@null javafml@null Mod List: dynamiclightsreforged-1.20.1\_v1.6.0.jar Rubidium Dynamic Lights dynamiclightsreforged 1.20.1\_v1.6.0 COMMON\_SETManifest: NOSIGNATURE adaptive\_performance\_tweaks\_core\_1.20.1-10.2.0.jarAPTweaks: Core adaptive\_performance\_tweaks\_co10.2.0 COMMON\_SETManifest: NOSIGNATURE amendments-1.20-1.1.31.jar Amendments amendments 1.20-1.1.31 COMMON\_SETManifest: NOSIGNATURE satin-forge-1.20.1+1.15.0-SNAPSHOT.jar Satin Forge satin 1.20.1+1.15.0-SNAPSHCOMMON\_SETManifest: NOSIGNATURE geckolib-forge-1.20.1-4.4.4.jar GeckoLib 4 geckolib 4.4.4 COMMON\_SETManifest: NOSIGNATURE player-animation-lib-forge-1.0.2-rc1+1.20.jar Player Animator playeranimator 1.0.2-rc1+1.20 COMMON\_SETManifest: NOSIGNATURE jei-1.20.1-forge-15.3.0.4.jar Just Enough Items jei 15.3.0.4 COMMON\_SETManifest: NOSIGNATURE dynamiccrosshair-7.4.4+1.20-forge.jar Dynamic Crosshair dynamiccrosshair 7.4.4+1.20 COMMON\_SETManifest: NOSIGNATURE caelus-forge-3.2.0+1.20.1.jar Caelus API caelus 3.2.0+1.20.1 COMMON\_SETManifest: NOSIGNATURE sophisticatedcore-1.20.1-0.6.22.611.jar Sophisticated Core sophisticatedcore 0.6.22.611 COMMON\_SETManifest: NOSIGNATURE waystones-forge-1.20-14.1.3.jar Waystones waystones 14.1.3 COMMON\_SETManifest: NOSIGNATURE Fallingleaves-1.20.1-2.1.0.jar Falling Leaves fallingleaves 2.1.0 COMMON\_SETManifest: NOSIGNATURE Clumps-forge-1.20.1-12.0.0.4.jar Clumps clumps 12.0.0.4 COMMON\_SETManifest: NOSIGNATURE journeymap-1.20.1-5.9.21-forge.jar Journeymap journeymap 5.9.21 COMMON\_SETManifest: NOSIGNATURE NaturesCompass-1.20.1-1.11.2-forge.jar Nature's Compass naturescompass 1.20.1-1.11.2-forge COMMON\_SETManifest: NOSIGNATURE mixinextras-forge-0.2.0-beta.8.jar MixinExtras mixinextras 0.2.0-beta.8 COMMON\_SETManifest: NOSIGNATURE sophisticatedbackpacks-1.20.1-3.20.5.1044.jar Sophisticated Backpacks sophisticatedbackpacks 3.20.5.1044 COMMON\_SETManifest: NOSIGNATURE DistantHorizons-2.0.1-a-1.20.1.jar Distant Horizons distanthorizons 2.0.1-a COMMON\_SETManifest: NOSIGNATURE balm-forge-1.20.1-7.2.2.jar Balm balm 7.2.2 COMMON\_SETManifest: NOSIGNATURE Terralith\_1.20\_v2.5.1.jar Terralith terralith 2.5.1 COMMON\_SETManifest: NOSIGNATURE JustEnoughResources-1.20.1-1.4.0.247.jar Just Enough Resources jeresources 1.4.0.247 COMMON\_SETManifest: NOSIGNATURE rubidium\_extras-1.20.1\_v1.4.3.jar Rubidium Extras rubidium\_extras 1.20.1\_v1.4.3 COMMON\_SETManifest: NOSIGNATURE forge-1.20.1-47.2.0-universal.jar Forge forge 47.2.0 COMMON\_SETManifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90 embeddium-0.3.19+mc1.20.1-all.jar Embeddium embeddium 0.3.19+mc1.20.1 COMMON\_SETManifest: NOSIGNATURE embeddiumplus-1.20.1-v1.2.12.jar Embeddium++ embeddiumplus 1.2.12 COMMON\_SETManifest: NOSIGNATURE corpse-forge-1.20.1-1.0.12.jar Corpse corpse 1.20.1-1.0.12 COMMON\_SETManifest: NOSIGNATURE client-1.20.1-20230612.114412-srg.jar Minecraft minecraft 1.20.1 COMMON\_SETManifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f TerraBlender-forge-1.20.1-3.0.1.7.jar TerraBlender terrablender 3.0.1.7 COMMON\_SETManifest: NOSIGNATURE moonlight-1.20-2.11.31-forge.jar Moonlight Library moonlight 1.20-2.11.31 COMMON\_SETManifest: NOSIGNATURE MouseTweaks-forge-mc1.20.1-2.25.1.jar Mouse Tweaks mousetweaks 2.25.1 COMMON\_SETManifest: NOSIGNATURE BiomesOPlenty-1.20.1-18.0.0.592.jar Biomes O' Plenty biomesoplenty 18.0.0.592 COMMON\_SETManifest: NOSIGNATURE mixinsquared-forge-0.1.1.jar MixinSquared mixinsquared 0.1.1 COMMON\_SETManifest: NOSIGNATURE Jade-1.20.1-forge-11.8.0.jar Jade jade 11.8.0 COMMON\_SETManifest: NOSIGNATURE blur-forge-3.1.1.jar Blur (Forge) blur 3.1.1 COMMON\_SETManifest: NOSIGNATURE ShoulderSurfing-Forge-1.20.1-3.2.0.jar Shoulder Surfing Reloaded shouldersurfing 1.20.1-3.2.0 COMMON\_SETManifest: NOSIGNATURE do\_a\_barrel\_roll-forge-3.5.6+1.20.1.jar Do a Barrel Roll do\_a\_barrel\_roll 3.5.6+1.20.1 COMMON\_SETManifest: NOSIGNATURE spectrelib-forge-0.13.15+1.20.1.jar SpectreLib spectrelib 0.13.15+1.20.1 COMMON\_SETManifest: NOSIGNATURE lionfishapi-1.9.jar LionfishAPI lionfishapi 1.9 COMMON\_SETManifest: NOSIGNATURE betterfpsdist-1.20.1-4.4.jar betterfpsdist mod betterfpsdist 1.20.1-4.4 COMMON\_SETManifest: NOSIGNATURE notenoughanimations-forge-1.7.3-mc1.20.1.jar NotEnoughAnimations notenoughanimations 1.7.3 COMMON\_SETManifest: NOSIGNATURE L\_Enders\_Cataclysm-1.99.3 -1.20.1.jar Cataclysm Mod cataclysm 1.99.2 COMMON\_SETManifest: NOSIGNATURE curios-forge-5.9.1+1.20.1.jar Curios API curios 5.9.1+1.20.1 COMMON\_SETManifest: NOSIGNATURE oculus-mc1.20.1-1.7.0.jar Oculus oculus 1.7.0 COMMON\_SETManifest: NOSIGNATURE polymorph-forge-0.49.5+1.20.1.jar Polymorph polymorph 0.49.5+1.20.1 COMMON\_SETManifest: NOSIGNATURE Zeta-1.0-16.jar Zeta zeta 1.0-16 COMMON\_SETManifest: NOSIGNATURE irons\_spellbooks-1.20.1-3.1.4.jar Iron's Spells 'n Spellbooks irons\_spellbooks 1.20.1-3.1.4 COMMON\_SETManifest: NOSIGNATURE entityculling-forge-1.6.5-mc1.20.1.jar EntityCulling entityculling 1.6.5 COMMON\_SETManifest: NOSIGNATURE AmbientEnvironment-forge-1.20.1-11.0.0.1.jar Ambient Environment ambientenvironment 11.0.0.1 COMMON\_SETManifest: NOSIGNATURE lootr-forge-1.20-0.7.34.85.jar Lootr lootr 0.7.34.85 COMMON\_SETManifest: NOSIGNATURE Quark-4.0-450.jar Quark quark 4.0-450 COMMON\_SETManifest: NOSIGNATURE supplementaries-1.20-2.8.11.jar Supplementaries supplementaries 1.20-2.8.11 COMMON\_SETManifest: NOSIGNATURE cupboard-1.20.1-2.6.jar Cupboard utilities cupboard 1.20.1-2.6 COMMON\_SETManifest: NOSIGNATURE yaclx-1.12+1.20.2-forge.jar YetAnotherConfigLibExtensions yaclx 1.10 COMMON\_SETManifest: NOSIGNATURE adaptive\_performance\_tweaks\_items\_1.20.1-10.0.0.jaAPTweaks: Items adaptive\_performance\_tweaks\_it10.0.0 COMMON\_SETManifest: NOSIGNATURE cosmeticarmorreworked-1.20.1-v1a.jar CosmeticArmorReworked cosmeticarmorreworked 1.20.1-v1a COMMON\_SETManifest: 5e:ed:25:99:e4:44:14:c0:dd:89:c1:a9:4c:10:b5:0d:e4:b1:52:50:45:82:13:d8:d0:32:89:67:56:57:01:53 Crash Report UUID: 2ade26e9-fb2c-47d8-84d8-6aacddf71cb2 FML: 47.2 Forge: net.minecraftforge:47.2.0 
submitted by SMgamervx to DistantHorizons [link] [comments]


2024.05.31 21:48 Rough-Statement-4341 Game crashed, think it may be related to Chipped mod or its dependencies

Can someone please help me? My game works fine when I open it without Chipped, Resourceful Lib, and Athena. I get the error below and I don't know how to read it. I would really like to use the Chipped mod so any help is appreciated!

---- Minecraft Crash Report ---- // Who set us up the TNT? Time: 2024-05-31 15:37:05 Description: Bootstrap java.lang.RuntimeException: Mixin transformation of net.minecraft.class_4970 failed at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:526) at java.base/java.lang.ClassLoader.defineClass1(Native Method) at java.base/java.lang.ClassLoader.defineClass(ClassLoader.java:1027) at java.base/java.security.SecureClassLoader.defineClass(SecureClassLoader.java:150) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.defineClassFwd(KnotClassLoader.java:160) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:355) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:526) at java.base/java.lang.ClassLoader.defineClass1(Native Method) at java.base/java.lang.ClassLoader.defineClass(ClassLoader.java:1027) at java.base/java.security.SecureClassLoader.defineClass(SecureClassLoader.java:150) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.defineClassFwd(KnotClassLoader.java:160) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:355) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:526) at java.base/java.lang.ClassLoader.defineClass1(Native Method) at java.base/java.lang.ClassLoader.defineClass(ClassLoader.java:1027) at java.base/java.security.SecureClassLoader.defineClass(SecureClassLoader.java:150) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.defineClassFwd(KnotClassLoader.java:160) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:355) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:526) at net.minecraft.class_2966.method_12851(class_2966.java:53) at net.minecraft.client.main.Main.main(Main.java:170) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:234) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes(MixinTransformer.java:202) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:422) ... 33 more Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinPreProcessorException: Attach error for chipped-common.mixins.json:BlockBehaviourMixin from mod chipped during activity: [Transform -> Method chipped$getDrops(Lnet/minecraft/class_2680;Lnet/minecraft/class_8567$class_8568;Lorg/spongepowered/asm/mixin/injection/callback/CallbackInfoReturnable;)V -> INVOKEVIRTUAL -> net/minecraft/class_60::getLootTable:(Lnet/minecraft/class_2960;)Lnet/minecraft/class_52;] at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attach(MixinPreProcessorStandard.java:313) at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.createContextFor(MixinPreProcessorStandard.java:277) at org.spongepowered.asm.mixin.transformer.MixinInfo.createContextFor(MixinInfo.java:1289) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:294) at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:422) at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:403) at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363) ... 36 more Caused by: java.lang.RuntimeException: java.lang.ClassNotFoundException: net.minecraft.class_60 at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.transformMemberReference(MixinPreProcessorStandard.java:786) at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.transformMethod(MixinPreProcessorStandard.java:772) at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.transform(MixinPreProcessorStandard.java:738) at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attach(MixinPreProcessorStandard.java:307) ... 42 more Caused by: java.lang.ClassNotFoundException: net.minecraft.class_60 ... 46 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: main Stacktrace: at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:526) at java.base/java.lang.ClassLoader.defineClass1(Native Method) at java.base/java.lang.ClassLoader.defineClass(ClassLoader.java:1027) at java.base/java.security.SecureClassLoader.defineClass(SecureClassLoader.java:150) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.defineClassFwd(KnotClassLoader.java:160) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:355) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:526) at java.base/java.lang.ClassLoader.defineClass1(Native Method) at java.base/java.lang.ClassLoader.defineClass(ClassLoader.java:1027) at java.base/java.security.SecureClassLoader.defineClass(SecureClassLoader.java:150) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.defineClassFwd(KnotClassLoader.java:160) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:355) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:526) at java.base/java.lang.ClassLoader.defineClass1(Native Method) at java.base/java.lang.ClassLoader.defineClass(ClassLoader.java:1027) at java.base/java.security.SecureClassLoader.defineClass(SecureClassLoader.java:150) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.defineClassFwd(KnotClassLoader.java:160) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:355) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:526) at net.minecraft.class_2966.method_12851(class_2966.java:53) -- Initialization -- Details: Modules: ADVAPI32.dll:Advanced Windows 32 Base API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:User Experience Controls Library:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS Client API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.22621.3085 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP Helper API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Windows NT BASE API Client DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Windows NT BASE API Client DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation MpOav.dll:IOfficeAntiVirus Module:4.18.24040.4 (aa69a05caa955e1cebcc4d2dd249082d41b510c2):Microsoft Corporation NSI.dll:NSI User-mode interface DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation OLEAUT32.dll:OLEAUT32.DLL:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation Ole32.dll:Microsoft OLE for Windows:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation POWRPROF.dll:Power Profile Helper DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation PSAPI.DLL:Process Status Helper:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation Pdh.dll:Windows Performance Data Helper DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation RPCRT4.dll:Remote Procedure Call Runtime:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation SHCORE.dll:SHCORE:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation SHELL32.dll:Windows Shell Common Dll:10.0.22621.2792 (WinBuild.160101.0800):Microsoft Corporation UMPDC.dll:User Mode Power Dependency Coordinator:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation USER32.dll:Multi-User Windows USER API Client DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation USERENV.dll:Userenv:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation VERSION.dll:Version Checking and File Installation Libraries:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WINHTTP.dll:Windows HTTP Services:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WINMM.dll:MCI API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WS2_32.dll:Windows Socket 2.0 32-Bit DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation amsi.dll:Anti-Malware Scan Interface:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation bcrypt.dll:Windows Cryptographic Primitives Library:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation combase.dll:Microsoft COM for Windows:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dbgcore.DLL:Windows Core Debugging Helpers:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation fwpuclnt.dll:FWP/IPsec User-Mode API:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation gdi32full.dll:GDI Client DLL:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation java.dll:OpenJDK Platform binary:21.0.3.0:Microsoft javaw.exe:OpenJDK Platform binary:21.0.3.0:Microsoft jimage.dll:OpenJDK Platform binary:21.0.3.0:Microsoft jli.dll:OpenJDK Platform binary:21.0.3.0:Microsoft jna16644469776249567194.dll:JNA native library:7.0.0:Java(TM) Native Access (JNA) jsvml.dll:OpenJDK Platform binary:21.0.3.0:Microsoft jvm.dll:OpenJDK 64-Bit server VM:21.0.3.0:Microsoft kernel.appcore.dll:AppModel API Host:10.0.22621.2715 (WinBuild.160101.0800):Microsoft Corporation management.dll:OpenJDK Platform binary:21.0.3.0:Microsoft management_ext.dll:OpenJDK Platform binary:21.0.3.0:Microsoft mdnsNSP.dll:Bonjour Namespace Provider:3,1,0,1:Apple Inc. msvcp140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation msvcp_win.dll:Microsoft® C Runtime Library:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation msvcrt.dll:Windows NT CRT DLL:7.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation mswsock.dll:Microsoft Windows Sockets 2.0 Service Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation napinsp.dll:E-mail Naming Shim Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation net.dll:OpenJDK Platform binary:21.0.3.0:Microsoft nio.dll:OpenJDK Platform binary:21.0.3.0:Microsoft nlansp_c.dll:NLA Namespace Service Provider DLL:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation ntdll.dll:NT Layer DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation perfos.dll:Windows System Performance Objects DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation pfclient.dll:SysMain Client:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation pnrpnsp.dll:PNRP Name Space Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation profapi.dll:User Profile Basic API:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation rasadhlp.dll:Remote Access AutoDial Helper:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation shlwapi.dll:Shell Light-weight Utility Library:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation ucrtbase.dll:Microsoft® C Runtime Library:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation vcruntime140_1.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation verify.dll:OpenJDK Platform binary:21.0.3.0:Microsoft win32u.dll:Win32u:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation windows.storage.dll:Microsoft WinRT Storage API:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation winrnr.dll:LDAP RnR Provider DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation wintypes.dll:Windows Base Types DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation wshbth.dll:Windows Sockets Helper DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation zip.dll:OpenJDK Platform binary:21.0.3.0:Microsoft Stacktrace: at net.minecraft.client.main.Main.main(Main.java:170) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) -- System Details -- Details: Minecraft Version: 1.20.6 Minecraft Version ID: 1.20.6 Operating System: Windows 11 (amd64) version 10.0 Java Version: 21.0.3, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 258877408 bytes (246 MiB) / 335544320 bytes (320 MiB) up to 2147483648 bytes (2048 MiB) CPUs: 20 Processor Vendor: GenuineIntel Processor Name: 12th Gen Intel(R) Core(TM) i7-12700 Identifier: Intel64 Family 6 Model 151 Stepping 2 Microarchitecture: Alder Lake Frequency (GHz): 2.11 Number of physical packages: 1 Number of physical CPUs: 12 Number of logical CPUs: 20 Graphics card #0 name: NVIDIA GeForce RTX 3060 Graphics card #0 vendor: NVIDIA Graphics card #0 VRAM (MB): 12288.00 Graphics card #0 deviceId: VideoController1 Graphics card #0 versionInfo: 31.0.15.3770 Graphics card #1 name: Intel(R) UHD Graphics 770 Graphics card #1 vendor: Intel Corporation Graphics card #1 VRAM (MB): 128.00 Graphics card #1 deviceId: VideoController2 Graphics card #1 versionInfo: 31.0.101.5187 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 3.20 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 3.20 Memory slot #1 type: DDR4 Virtual memory max (MB): 17121.13 Virtual memory used (MB): 10758.21 Swap memory total (MB): 1024.00 Swap memory used (MB): 0.00 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Fabric Mods: athena: Athena 3.4.0 chipped: Chipped 3.1.4 continuity: Continuity 3.0.0-beta.5+1.20.5 fabric-api: Fabric API 0.99.4+1.20.6 fabric-api-base: Fabric API Base 0.4.40+80f8cf51b0 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.59+e9d2a72bb0 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.25+be5d88beb0 fabric-block-api-v1: Fabric Block API (v1) 1.0.20+6dfe4c9bb0 fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.8+80f8cf51b0 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.50+80f8cf51b0 fabric-client-tags-api-v1: Fabric Client Tags 1.1.12+7f945d5bb0 fabric-command-api-v1: Fabric Command API (v1) 1.2.45+f71b366fb0 fabric-command-api-v2: Fabric Command API (v2) 2.2.24+80f8cf51b0 fabric-commands-v0: Fabric Commands (v0) 0.2.62+df3654b3b0 fabric-content-registries-v0: Fabric Content Registries (v0) 8.0.5+b82b2392b0 fabric-convention-tags-v1: Fabric Convention Tags 2.0.5+7f945d5bb0 fabric-convention-tags-v2: Fabric Convention Tags (v2) 2.1.1+4152abe8b0 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.27+80f8cf51b0 fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.1.16+2a2c66b6b0 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 19.2.1+a5d5299db0 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.68+94793913b0 fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.8+e9d2a72bb0 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.7.6+c5fc38b3b0 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.50+80f8cf51b0 fabric-item-api-v1: Fabric Item API (v1) 8.2.3+6e5bbc4ab0 fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.39+aae0949ab0 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.45+80f8cf51b0 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.43+df3654b3b0 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.3.4+c5fc38b3b0 fabric-loot-api-v2: Fabric Loot API (v2) 3.0.5+97f703dab0 fabric-message-api-v1: Fabric Message API (v1) 6.0.11+a7dc0e41b0 fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.12+80f8cf51b0 fabric-models-v0: Fabric Models (v0) 0.4.11+9386d8a7b0 fabric-networking-api-v1: Fabric Networking API (v1) 4.0.8+0dca0349b0 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 15.1.4+c5fc38b3b0 fabric-particles-v1: Fabric Particles (v1) 4.0.0+c5fc38b3b0 fabric-recipe-api-v1: Fabric Recipe API (v1) 5.0.3+c5fc38b3b0 fabric-registry-sync-v0: Fabric Registry Sync (v0) 5.0.16+ad474493b0 fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.12+97f703dab0 fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.13+8d125e3bb0 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.61+df3654b3b0 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.46+73761d2eb0 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.1.3+2c869dedb0 fabric-rendering-v0: Fabric Rendering (v0) 1.1.64+df3654b3b0 fabric-rendering-v1: Fabric Rendering (v1) 4.2.4+b21c00cbb0 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 4.2.0+a5d5299db0 fabric-resource-loader-v0: Fabric Resource Loader (v0) 1.1.0+c0e5481fb0 fabric-screen-api-v1: Fabric Screen API (v1) 2.0.21+7b70ea8ab0 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.73+8c7b71c2b0 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.21+c5fc38b3b0 fabric-transfer-api-v1: Fabric Transfer API (v1) 5.1.6+c5fc38b3b0 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 6.0.10+74e2f560b0 fabric-language-kotlin: Fabric Language Kotlin 1.11.0+kotlin.2.0.0 org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 2.0.0 org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 2.0.0 org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.0.0 org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.0.0 org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.24.0 org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.1 org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.1 org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.6.0 org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 indium: Indium 1.0.30+mc1.20.4 iris: Iris 1.7.0+mc1.20.6 io_github_douira_glsl-transformer: glsl-transformer 2.0.0-pre13 org_anarres_jcpp: jcpp 1.4.14 org_antlr_antlr4-runtime: antlr4-runtime 4.11.1 java: OpenJDK 64-Bit Server VM 21 minecraft: Minecraft 1.20.6 modmenu: Mod Menu 10.0.0-beta.1 resourcefullib: Resourceful Lib 2.5.5 com_teamresourceful_bytecodecs: bytecodecs 1.1.0 com_teamresourceful_yabn: yabn 1.0.3 sodium: Sodium 0.5.8+mc1.20.6 xaerominimap: Xaero's Minimap 24.1.4 xaeroworldmap: Xaero's World Map 1.38.6 Launched Version: fabric-loader-0.15.11-1.20.6 Launcher name: minecraft-launcher Backend library: LWJGL version 3.3.3-snapshot Backend API: Unknown Window size:  GL Caps: ERR GL debug messages:  Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Universe: 404 Type: Client (map_client.txt) Locale: en_US CPU:  

submitted by Rough-Statement-4341 to fabricmc [link] [comments]


2024.05.31 19:35 nic_key How to use LLMs to lookup information from a database?

Hey guys,
still would consider myself to be rather new (n00b) to all the AI stuff (I joined a couple of weeks ago) but I have some use cases for LLMs in mind that I don't even know can be done at all by open source models (preferably) and additionally I would not know AT ALL on how to get started.
Here is what I want to try out:
I want to lookup information in a database using natural language and want to use LLMs and prompting for this. The idea would be to do something a bit more advanced with it, that I would usually have to write the queries for myself, which would be both too inflexible and too slow imo since the requests might change a lot.
For example, I am thinking of things like
Those are just some random examples and my question is less about a specific solutions that works for any of the examples but it is more about the fact that I would not know at all where to start doing something like this and I want to ask you guys for your help.
So guys, any hint, lead, guidance, direction, link, github repo or any other useful information or support is super welcome!
Also, If this is just a dumb idea that you don't think is possible using open source LLMs, please just let me know, at least I am aware then.
Thanks for making it all the way through (or for using your favorite OSS model to summarize this post)!
submitted by nic_key to LocalLLaMA [link] [comments]


2024.05.31 18:12 kingsla11 Need help migrating data

Need help migrating data
I have not played this game in over a year. I went to install and play again today only to realize my 500+ hours of progression are completely gone. I went through the steps I found on the forums to install the game with the migrate data button but the error I am getting is (Get profile timed out). Is this a feature I can still do or is all my progress gone forever?
For reference, these are the steps I followed:
  1. Open Steam console: steam://open/console
    1. Run this command in the console: download_depot 1149460 1149461 4892236385592536102
Wait for the download to complete. There will be no indication of progress, but it will take a while as it is downloading the full game. Once complete, it will print a line like the following: Depot download complete : "C:\Program Files (x86)\Steam\steamapps\content\app_1149460\depot_1149461" (435 files, manifest 4892236385592536102)
  1. Go to the location it says it downloaded to. In that folder, you should see Icarus.exe. Do not run the exe directly because it will not be connected to your Steam account. You cannot migrate data if the game is not connected to Steam properly.
  2. Make a new text file in this directory and name it RunIcarus.bat. Inside this file, add the following: u/echo off set SteamClientLaunch=1 set SteamEnv=1 set SteamAppId=1149460 set SteamGameId=1149460 set SteamAppUser=YOUR_ACCOUNT_NAME set SteamUser=YOUR_ACCOUNT_NAME set STEAMID=YOUR_STEAM_ID start Icarus.exe
Replace YOUR_ACCOUNT_NAME (in both places) with your Steam account name. This is the name you log into Steam with, not the one that is displayed in the Steam client. Replace YOUR_STEAM_ID with your SteamID64 which you can lookup at https://www.steamidfinder.com/
  1. Save the file, then run RunIcarus.bat to start the game. If the game doesn't start, then you probably have not given the file the proper .bat extension. Check your folder view options and make sure "File Name Extensions" is enabled so that you can see and change the extension to .bat.



This is the error I am seeing:
https://preview.redd.it/3do9f39ods3d1.png?width=1141&format=png&auto=webp&s=f2edc75bc534918065e5d08ee2a4fa384a69b334
submitted by kingsla11 to ICARUS [link] [comments]


2024.05.31 15:59 Master_Care SaaS Web Dev Startup

Greetings dear users! We’re a web development agency based in Bulgaria and we’re open to creating unique projects based on your business needs.
Our products are created on top of our custom CMS and the user has 100% control over the content of the website after we connect the front end with the back end. We don’t use premade templates, everything is custom designed.
A website’s price range is between 3-6k and can go up depending on the project scale and functionality but it is worth it in the long run since you get all of the features that our platform offers without any monthly subscriptions or fees. Looking forward to new partnerships!
submitted by Master_Care to startups_promotion [link] [comments]


2024.05.31 13:13 Joe_Coin-Purse Error when running excel script with Power Automate

Error when running excel script with Power Automate
Hello everyone,
I have a ver simple flow that it is supposed to run a script at a certain point. But the problem is that it isn't running that script and I don't know why. It returns an error "timed out". The script is something very simple that on my computer takes about 10~20 seconds to run so it is not because the Script is running something massively big.
Here is the flow in question:
(Yes I'm running a test right now)
And here is the code that I'm trying to run:
function main(workbook: ExcelScript.Workbook) { let table = workbook.getWorksheet("Data").getTables()[0] let rows = table.getRangeBetweenHeaderAndTotal().getRowCount() + 1; let lookupUserRange = workbook.getWorksheet("Ids").getTable("UserIds").getRange(); let lookupBucketRange = workbook.getWorksheet("Ids").getTable("BucketsIds").getRange(); let inputAssignedRange = table.getColumn(4); let inputCreatorRange = table.getColumn(3); let inputBucketRange = table.getColumn(2); let inputAssignedValues: string[] = inputAssignedRange.getRange().getValues().map(cell => cell.toString()); let inputCreatorValues: string[] = inputCreatorRange.getRange().getValues().map(cell => cell.toString()); let inputBucketValues: string[] = inputBucketRange.getRange().getValues().map(cell => cell.toString()); for (let k = 1; k < rows; k++) { let lookupAssignedResult = performLookupLimited(inputAssignedValues[k], lookupUserRange); let rangeToChangeAssigned = table.getRange().getCell(k,6); rangeToChangeAssigned.setValue(lookupAssignedResult); let lookupCreatorResult = performLookupLimited(inputCreatorValues[k], lookupUserRange); let rangeToChangeCreator = table.getRange().getCell(k, 5); rangeToChangeCreator.setValue(lookupCreatorResult); let lookupBucketResult = performLookupLimited(inputBucketValues[k], lookupBucketRange); let rangeToChangeBucket = table.getRange().getCell(k, 9); rangeToChangeBucket.setValue(lookupBucketResult); } function performLookupLimited(inputString: string, lookupRangeAddress: ExcelScript.Range): string { let result = ''; if (inputString == ""){ return "Nobody"; } let values = lookupRangeAddress.getValues(); for (let i = 0; i < inputString.length; i += 36) { const substring = inputString.substr(i, 36); let lookupValue = lookupRangeAddress.find(substring, {completeMatch: false}); if (lookupValue !== undefined) { let rowLookup = lookupValue.getRowIndex(); result += lookupRangeAddress.getCell(rowLookup, 1).getValue() + ', '; } } if (result.endsWith(', ')) { result = result.slice(0, -2); } return result; } } 
What are the possible fixes for my problem?
submitted by Joe_Coin-Purse to MicrosoftFlow [link] [comments]


2024.05.31 11:37 SnooBunnies4686 Userlookup help, please

I have a premade lookup that I found on Sunnyneo. I've been trying to change it for weeks but no matter what I do it won't go away! I'll settle for the default lookup, I just want it gone. Why, when I clear the code and save it, is it STILL there when I look?
submitted by SnooBunnies4686 to neopets [link] [comments]


2024.05.31 10:26 BriefCatfish ✨🏃🌈Updates in Babies First HTML ✨😭💖

✨🏃🌈Updates in Babies First HTML ✨😭💖
Thanks to everyone’s kind words, motivation and support I’ve continued my saga in coding on Neopets 🥹
I’ve done considerable updates to my User Lookup, Pet Lookups, & my main pet page ~TeethFaerie!
I wanted to keep everyone updated, you’ve all been so kind and really helped me find a brand new hobby and skill at 26 I never thought I would ever understand.
Like??? I put in my own icons today :’)
You guys are the best 🙏🥹👯🎉💃✨
submitted by BriefCatfish to neopets [link] [comments]


2024.05.31 09:13 panha_yuth_ Fail to install ipykernel on a virtual environment

(imageclassification) PS C:\Users\PC\Desktop\Programming\Python\ImageClassification> pip install ipykernel
Collecting ipykernel
Downloading ipykernel-6.29.4-py3-none-any.whl (117 kB)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 117.1/117.1 kB 621.5 kB/s eta 0:00:00
Collecting ipython>=7.23.1
Downloading ipython-8.24.0-py3-none-any.whl (816 kB)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 816.5/816.5 kB 889.9 kB/s eta 0:00:00
Collecting jupyter-core!=5.0.*,>=4.12
Downloading jupyter_core-5.7.2-py3-none-any.whl (28 kB)
Collecting nest-asyncio
Downloading nest_asyncio-1.6.0-py3-none-any.whl (5.2 kB)
Collecting packaging
Downloading packaging-24.0-py3-none-any.whl (53 kB)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 53.5/53.5 kB 920.2 kB/s eta 0:00:00
Collecting comm>=0.1.1
Downloading comm-0.2.2-py3-none-any.whl (7.2 kB)
Collecting tornado>=6.1
Downloading tornado-6.4.tar.gz (498 kB)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 498.8/498.8 kB 824.0 kB/s eta 0:00:00
Installing build dependencies ... done
Getting requirements to build wheel ... done
Preparing metadata (pyproject.toml) ... done
Collecting debugpy>=1.6.5
Downloading debugpy-1.8.1-py2.py3-none-any.whl (4.8 MB)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 4.8/4.8 MB 1.0 MB/s eta 0:00:00
Collecting psutil
Downloading psutil-5.9.8.tar.gz (503 kB)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 503.2/503.2 kB 1.6 MB/s eta 0:00:00
Installing build dependencies ... done
Getting requirements to build wheel ... done
Preparing metadata (pyproject.toml) ... done
Collecting pyzmq>=24
Downloading pyzmq-26.0.3.tar.gz (267 kB)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 267.7/267.7 kB 748.5 kB/s eta 0:00:00
Installing build dependencies ... done
Getting requirements to build wheel ... done
Installing backend dependencies ... error
error: subprocess-exited-with-error
× pip subprocess to install backend dependencies did not run successfully.
│ exit code: 1
╰─> [89 lines of output]
Collecting cmake>=3.14
Downloading cmake-3.29.3.tar.gz (30 kB)
Installing build dependencies: started
Installing build dependencies: finished with status 'done'
Getting requirements to build wheel: started
Getting requirements to build wheel: finished with status 'done'
Installing backend dependencies: started
Installing backend dependencies: finished with status 'error'
error: subprocess-exited-with-error
pip subprocess to install backend dependencies did not run successfully.
exit code: 2
[61 lines of output]
Collecting ninja>=1.5
Downloading ninja-1.11.1.1.tar.gz (132 kB)
------------------------------------ 132.4/132.4 kB 300.9 kB/s eta 0:00:00
Installing build dependencies: started
Installing build dependencies: finished with status 'done'
Getting requirements to build wheel: started
Getting requirements to build wheel: finished with status 'done'
Preparing metadata (pyproject.toml): started
Preparing metadata (pyproject.toml): finished with status 'done'
Collecting cmake
Using cached cmake-3.29.3.tar.gz (30 kB)
ERROR: Exception:
Traceback (most recent call last):
File "C:\Users\PC\Desktop\Programming\Python\ImageClassification\imageclassification\lib\python3.10\site-packages\pip\_internal\cli\base_command.py", line 160, in exc_logging_wrapper
status = run_func(*args)
File "C:\Users\PC\Desktop\Programming\Python\ImageClassification\imageclassification\lib\python3.10\site-packages\pip\_internal\cli\req_command.py", line 247, in wrapper
return func(self, options, args)
File "C:\Users\PC\Desktop\Programming\Python\ImageClassification\imageclassification\lib\python3.10\site-packages\pip\_internal\commands\install.py", line 419, in run
requirement_set = resolver.resolve(
File "C:\Users\PC\Desktop\Programming\Python\ImageClassification\imageclassification\lib\python3.10\site-packages\pip\_internal\resolution\resolvelib\resolver.py", line 92, in resolve
result = self._result = resolver.resolve(
File "C:\Users\PC\Desktop\Programming\Python\ImageClassification\imageclassification\lib\python3.10\site-packages\pip\_vendor\resolvelib\resolvers.py", line 481, in resolve
state = resolution.resolve(requirements, max_rounds=max_rounds)
File "C:\Users\PC\Desktop\Programming\Python\ImageClassification\imageclassification\lib\python3.10\site-packages\pip\_vendor\resolvelib\resolvers.py", line 348, in resolve
self._add_to_criteria(self.state.criteria, r, parent=None)
File "C:\Users\PC\Desktop\Programming\Python\ImageClassification\imageclassification\lib\python3.10\site-packages\pip\_vendor\resolvelib\resolvers.py", line 172, in _add_to_criteria
if not criterion.candidates:
File "C:\Users\PC\Desktop\Programming\Python\ImageClassification\imageclassification\lib\python3.10\site-packages\pip\_vendor\resolvelib\structs.py", line 151, in __bool__
return bool(self._sequence)
File "C:\Users\PC\Desktop\Programming\Python\ImageClassification\imageclassification\lib\python3.10\site-packages\pip\_internal\resolution\resolvelib\found_candidates.py", line 155, in __bool__
return any(self)
File "C:\Users\PC\Desktop\Programming\Python\ImageClassification\imageclassification\lib\python3.10\site-packages\pip\_internal\resolution\resolvelib\found_candidates.py", line 143, in
return (c for c in iterator if id(c) not in self._incompatible_ids)
File "C:\Users\PC\Desktop\Programming\Python\ImageClassification\imageclassification\lib\python3.10\site-packages\pip\_internal\resolution\resolvelib\found_candidates.py", line 47, in _iter_built
candidate = func()
File "C:\Users\PC\Desktop\Programming\Python\ImageClassification\imageclassification\lib\python3.10\site-packages\pip\_internal\resolution\resolvelib\factory.py", line 206, in _make_candidate_from_link
self._link_candidate_cache[link] = LinkCandidate(
File "C:\Users\PC\Desktop\Programming\Python\ImageClassification\imageclassification\lib\python3.10\site-packages\pip\_internal\resolution\resolvelib\candidates.py", line 297, in __init__
super().__init__(
File "C:\Users\PC\Desktop\Programming\Python\ImageClassification\imageclassification\lib\python3.10\site-packages\pip\_internal\resolution\resolvelib\candidates.py", line 162, in __init__
self.dist = self._prepare()
File "C:\Users\PC\Desktop\Programming\Python\ImageClassification\imageclassification\lib\python3.10\site-packages\pip\_internal\resolution\resolvelib\candidates.py", line 231, in _prepare
dist = self._prepare_distribution()
File "C:\Users\PC\Desktop\Programming\Python\ImageClassification\imageclassification\lib\python3.10\site-packages\pip\_internal\resolution\resolvelib\candidates.py", line 308, in _prepare_distribution
return preparer.prepare_linked_requirement(self._ireq, parallel_builds=True)
File "C:\Users\PC\Desktop\Programming\Python\ImageClassification\imageclassification\lib\python3.10\site-packages\pip\_internal\operations\prepare.py", line 491, in prepare_linked_requirement
return self._prepare_linked_requirement(req, parallel_builds)
File "C:\Users\PC\Desktop\Programming\Python\ImageClassification\imageclassification\lib\python3.10\site-packages\pip\_internal\operations\prepare.py", line 577, in _prepare_linked_requirement
dist = _get_prepared_distribution(
File "C:\Users\PC\Desktop\Programming\Python\ImageClassification\imageclassification\lib\python3.10\site-packages\pip\_internal\operations\prepare.py", line 68, in _get_prepared_distribution
with build_tracker.track(req):
File "C:\msys64\ucrt64\lib\python3.10\contextlib.py", line 135, in __enter__
return next(self.gen)
File "C:\Users\PC\Desktop\Programming\Python\ImageClassification\imageclassification\lib\python3.10\site-packages\pip\_internal\operations\build\build_tracker.py", line 122, in track
self.add(req)
File "C:\Users\PC\Desktop\Programming\Python\ImageClassification\imageclassification\lib\python3.10\site-packages\pip\_internal\operations\build\build_tracker.py", line 92, in add
raise LookupError(message)
LookupError: https://files.pythonhosted.org/packages/9e/cf/fbd014f36d3407f04fcbd4d216a1431ef05f2ec69a25a2ad3af1de75e835/cmake-3.29.3.tar.gz (from https://pypi.org/simple/cmake/) (requires-python:>=3.7) is already being built: cmake>=3.14 from https://files.pythonhosted.org/packages/9e/cf/fbd014f36d3407f04fcbd4d216a1431ef05f2ec69a25a2ad3af1de75e835/cmake-3.29.3.tar.gz
[notice] A new release of pip is available: 23.0.1 -> 24.0
[notice] To update, run: python3.exe -m pip install --upgrade pip
[end of output]
note: This error originates from a subprocess, and is likely not a problem with pip.
error: subprocess-exited-with-error
pip subprocess to install backend dependencies did not run successfully.
exit code: 2
See above for output.
note: This error originates from a subprocess, and is likely not a problem with pip.
[notice] A new release of pip is available: 23.0.1 -> 24.0
[notice] To update, run: python3.exe -m pip install --upgrade pip
[end of output]
note: This error originates from a subprocess, and is likely not a problem with pip.
error: subprocess-exited-with-error
× pip subprocess to install backend dependencies did not run successfully.
│ exit code: 1
╰─> See above for output.
note: This error originates from a subprocess, and is likely not a problem with pip.
[notice] A new release of pip is available: 23.0.1 -> 24.0
[notice] To update, run: python3.exe -m pip install --upgrade pip
[window 11 OS, python v 3.10.11, b4 bit] I have try any solution i found online but still could not fix my issue. I also try pip install other package but does not work either and are showing various different error message. however if i pip install on base system it work fine. Currently I cant find any solution and have resort to post this issue here.
submitted by panha_yuth_ to learnpython [link] [comments]


2024.05.31 09:05 AutoModerator /r/NintendoSwitch's Daily Question Thread (05/31/2024)

/NintendoSwitch's Daily Question Thread

The purpose of this thread is to more accurately connect users seeking help with users who want to provide that help. Our regular "Helpful Users" certainly have earned their flairs!

Before asking your question...

Helpful Links

Wiki Resources

Wiki Accessory Information

  • Accessories - Starter information about controllers, chargers, cables, screen protectors, cases, headsets, LAN adapters, and more.
  • MicroSD cards - Some more in-depth information about MicroSD cards including what size you should get and which brands are recommended.
  • Carrying Cases - An expanded list of common carrying cases available for the Switch.

Helpful Reddit Posts

Third Party Links

Reminders

  • We have a volunteer run #switch-help channel in our Discord server.
  • Instructions and links to information about homebrew and hacking are against our rules and should take place in their relevant subreddits.
  • Please be patient. Not all questions get immediate answers. If you have an urgent question about something that's gone wrong, consider other resources like Nintendo's error code lookup or help documents on the Switch.
  • Make sure to follow Rule #1 of this subreddit: Remember the human, and be polite when you ask or answer questions.
submitted by AutoModerator to NintendoSwitch [link] [comments]


http://swiebodzin.info