Blank english colonies map

[Redacted]Charts: What's a legend?

2012.09.15 00:48 3f0b8d [Redacted]Charts: What's a legend?

[Redacted]Charts: Guess The Legend!
[link]


2024.05.19 05:03 thiswasyouridea Can't get maps or add ons

I have two or three versions of the game and I am logged in, so it isn't that. But when I try to download stuff from Marketplace the green button that says GET THIS ITEM sends me to a blank page. I tried several maps and even two different browsers, Chrome and Edge. It does the same thing. Thanks for your help. If it matters I'm playing 1.20 Java
submitted by thiswasyouridea to Minecraft [link] [comments]


2024.05.19 04:50 No_Lingonberry7808 This is too much

This is too much submitted by No_Lingonberry7808 to OpenGuessr [link] [comments]


2024.05.19 04:38 NipplezDaClown8 Fallout: New Vegas

Please search any of the following mods on Nexus Mods - Fallout: New Vegas:
Working on the Chain Gang ESM-74958-2-1-1667158496"
WRP - Hotfix-38285-2-2-5-1590168045"
YUP - Base Game and All DLC-51664-12-9-1701436279"
0_80 Hot Fixes-37376-1"
01 T6M Natural Curvy Body (Nude) BB BNB-81346-1-5-3-1-1705542430"
45 Auto Submachine Gun Retexture - Honest Hearts-73064-1-1-1626897328"
360 Movement BNB Animations-75535-1-0-1652574707"
1911_v_1_dot_2-50184-1-2"
A Koch and Bohr Story v1-1-45886-v1-1"
a Smoke before the Storm-82578-2-0-1692819504"
A Thorny Situation v1-0-46048-"
A Wilder Wasteland v1-0-46158-v1-0"
A World Of Pain 6.94-38719-6-94-1685580176"
Afterglow -- LightBright Strip Overhaul Tweaks-83736-1-01-1700333095"
Afterglow -- Neon Illumination-83736-1-0-1699663621"
AK47_v1_1-48392-1-1"
AKS74U_upd1-47648-1-1"
All Explosion Sounds Overhaul BSA and YUP Patch-66946-2-0-1581616735.1"
All-in-one-66955-1-1557788582"
Alternative Start 1-5-45739-1-5"
Ammo box-42551-1-1599021340"
AN94_v_1_0-49600-1-0"
Animated Ingestibles (english)-70139-4-1-1684674884"
ASBTS Scripted Cigarettes-83077-1-1-1705445898"
Asset Pack-71569-13-1644876932"
Asurah Reanimation Pack 0.2.3.2-64339-0-2-3-2-1610371277"
Asurah Reanimation Pack main-64339-0-2-1"
Autumn Leaves-50146-1-030"
AWOP - A World of Pain - Underpass fix-78038-1--1660962454"
AWOP Compatibility Patches-38719-6-01-1556669314"
AWOP Dead Money 2.0-38719-2-0"
AWOP Weapon Mod Patches-38719-6-01-1590590935"
AWOP WRP Patch-38719-6-94-2-1669589734"
AWOP-MoMod-41361-10a"
B42 Inertia V1.2-64335-1-2-1615691254"
B42 Inject-80437-0-15b-1692435172"
B42 Interact-83119-0-14b-1695964659"
B42 Loot-82369-0-15b-1695243927"
BB Cigs-42551-"
Beige Pack-42551-"
Beretta92fs_v1_0-50837-1-0"
Better Brotherhood - YUP Patch-75031-2-4a-1701456413"
Better Brotherhood-75031-2-4a-1701449472"
BetterBetting1mCapDeadMoney-64920-1-1"
BetterStandUp-76443-2-1703547706"
Blood by the Dollar Patch-74958-2-0-1667064117"
BMF 1.01-56742-1-01"
BNB_Armor-35047-1-0"
BNB_BiggerBreasts-35047-1-0"
BNB_Body-35047-1-0"
BNB_Update1-35047-1-0"
BoSUnforgotten-60624-v1-1"
Breeze New Vegas Males - AIO-48222-1-8"
Brotherhood and Legion Truce-74086-5-3-1690769947"
Brotherhood of Steel Paladin Quests-69713-V1-1597789294"
Brotherhood Reforged - Fixed and Cleaned-83339-1-0-1696455793"
BrotherhoodReforged"
Bulk's Sound Pack - Footsteps-77766-1-2a-1700949655"
BulletSnap - Redux - espless 1.2-78967-1-2-1689600460"
Bushmaster_M4A1-48451-1-0"
Camp McCarran Map Markers-42860-1-0"
Camp McCarran monorail animation stand alone version-70213-2-00-1609887871"
Caravan Guard Remastered-83590-1-0-1698523589"
Caravan Guard-58721-1-2"
Caravan Pack Weapons Ironsight Fix-64339-0-1"
Casino Crowds-71037-1-2-1614893989"
Casino Crowds-71037-1-2-1614893989.1"
Casino Heists New Vegas 1.6-59896-1-6-1660648020"
Casino Posters and Signs HD-84302-1-0-1703875632"
Character Kit Remake - Hair-82147-1-0-1690857031"
Character Kit Remake - Hands-82148-1-1-1691365351"
Character Kit Remake - Teeth-82146-1-0-1689501066"
Classic Fallout Weapons Remastered V1.2-73805-1-9-2-1692128971"
Classic Goris-83439-1-0-1697179223"
Classic Pack Weapons Ironsight Fix-64339-0-1"
Coito Ergo Sum 4.20 FULL VERSION-56156-4-20-1677188838"
Common globe-42551-1"
CompanionsCommander_11-36523-1-1"
CompanionsInfiniteAmmo-37602-1-1"
CompanionsTeleporter-36523-1-05"
Compass Height Indicator-67068-2-0-1693172382"
Compatibility Patch for VGO 1.3 and Roberts Male Body FNV 3.4-68500-1-0-1584792648"
Compatibility Patch for VGO 1.4 and Fallout Character Overhaul 3.0-68500-1-2-1584907027"
Compatibility Patch for VGO 1.4 and Van Graff Hostility Fix-68500-1-1-1585586406"
Config INI-71569-13-01-1698109570"
Daniel - Unique Textures 1-1-83624-1-1-1698892210"
Dead Money DLC weapons ironsight fix-64339-0-1"
Decaying Ferals-83726-0-01-1699482598"
Deimos V1_05-43411-1-05"
Desert Eagle v1.0-56745-1-0"
Dimonized Type 3 AIO Installer-54438-3-5-1561863093"
Dismemberment Tweaks-80369-1-1678531588"
DLC Followers - All-In-One-74426-1-1-1-1637325547"
Download-55283-"
Dragunov SVU v 1.0-57297-1-0"
Dramatic Inertia - 3rd Person Movement Overhaul-82035-1-3-1702856996"
Dramatic Staggering-84262-1-1703548049"
DSI-48094-1-1a"
Duct Tape-42551-"
Earthblighted Tunnelers-84319-0-01-1703987665"
ELECTRO-CITY v12A-37908-V12A"
Energy Visuals Plus 2.0 -- EVE Patch-83105-1-0-1695161808"
Enhanced Blood Textures-34917-2-22c"
Enhanced Bullet Impacts-61804-1-0"
Enhanced Camera 1.4c-55334-1-4c-1544995335"
EVE Patch-64339-1-18-1610475958"
EVE v1.19-42666-1-19-1623957051"
Expanded Mojave - Mojave Outpost-82713-1-0-1692710596"
Eyes of Torment - Ghost People Retexture-83768-0-01-1699826217"
Factions Reloaded Followers V1.5.2-53041-1-5-2-1611961598"
Factions Reloaded Legion V2.3-51983-2-3-1690336838"
Factions Reloaded Raiders V2.2-52309-2-2-1689369283"
Fallout 4 Power Armor Features-65417-1-8-4-1657830228"
Fallout Character Overhaul 3.0-54460-3-0"
Fallout Character Overhaul purple mouth fix-75842-1-0-1648161122"
Fallout New Vegas ArchiveInvalidation Invalidated-35935-beta"
FAMAS F1 1.1-58824-1-1"
FCO - A World Of Pain-76179-3-4-2-1655389404"
FCO - Caravan Guard-77070-1-1655374739"
FCO - DLC Followers All-In-One Complete-75897-1-6-1-1655313894"
FCO - Russel Addon Expansion-70303-1-0-1604611326"
FCO - Russell Expanded-76048-2-4-1649309173"
FCO - The Last Few Edits-63465-1-2-1611445902"
Fire hydrant-42551-"
FNV NPCs Travel-54107-1-0-0"
FNV Quantum Sling v1.0-70770-1-0-1609894292"
FNV Realistic Wasteland Lighting All DLC-52037-v5-542-1542790908"
FNV Sexual Innuendo Animation plugin v003-36659-003"
FNV Sexual Innuendo NPCs plugin version 007-36659-007"
FO4 PA Features The Frontier-65417-1-8-3-1627853330"
FO4 Power Armors - FNV Compatibility Edition"
For The Enclave 4-0-39531-4-0"
FPS Lowering Weapons-80995-1-6-1701642566"
FPSWeaponWheel113-39997-1-13"
Freeside Overhaul - Episode I-81389-V1-1-1686100362"
FrontierAddons Combined All-in-One-71201-v2-1-1658540525"
Frozen Hit Rockomotion-79828-2-0-2-1678764575"
Functional Post Game Ending-66726-6-6-1703283263"
G36K_v_1-0-56125-1-0"
GRA WRP Unofficial Patch Ironsight Fix-64339-2-1"
Great Khan Graffiti Redone-83348-1-2-1696615291"
Greater Khans - Fixed and Cleaned-83352-1-0-1696538553"
GreatKhanGreatOverhaul"
Gun Runners Actually Run Guns 1 dot 8-42503-1-8"
Gun Runners Arsenal weapons ironsight fix-64339-0-1"
Height Randomizer Config-78278-1-0-1662456628"
Height Randomizer-70159-1-1-1604323492"
HH 45 Retexture-83233-V1-01-1695902562"
HI-RES Chems and Health ReTexture Pak-40302"
HiRes Skill Books Retexture V1.0-61273-1-0"
Hit - B42 Inject - Meat Anims-83906-1-1701225186"
Hit - B42 Inject - Sunset Sarsaparilla Animations-83993-1-1701797503"
Hit - B42 Inject Anim Pack - Season 1-80531-1-0-1679595175"
Hit - B42 Interact - New Vegas Bounties I LE-83096-1-1695504537"
Hit - B42 Interact Animation Pack-83096-1-01-1695579668"
Hit - B42 Interact Animation Pack-83096-1-01-1695579668.1"
Hit - B42 Interact Skinning-83161-1-1695497868"
Hit B42 Inject - Random 1-84439-1-1704730621"
Hit Marker Sounds - ESP-77268-release-1656730677"
HK_CAWS_v1_1-48433-1-1"
Honest Hearts DLC weapons ironsight fix-64339-0-2"
Honest Hearts Signs HD-82969-1-1-1697133032"
Hoss Mods - Sanctuary HH Home-70186-1-1-1646726106"
Hotfix Version 0.6.5-68009-0-6-5-1619083228"
Humping the Mojave v003-43773-v003"
If it wasn't for Betsy 2.5-59265-2-5"
If It Wasnt For Betsy-46574-v0-1"
Iguazu Shopping Center v2-62317-2-0"
IMI Galil 1.0-59635-1-0"
IMI_UZI_v_1_0-48523-1-0"
Immersive Hit Reactions
Immersive Recoil 2.0
Improved Console-70801-3-1702935922"
Improved Lighting Shaders-69833-1-5beta4a-1668774269"
Interior Lighting Overhaul 6-9-35794-6-9"
Iron Sight Recoil Animations kNVSE-75581-2-0-1673050083"
ISControl-75417-2-3-1688602677"
ISInertia v1.1-83648-1-1-1705167646"
Jacobstown Expanded-36421"
Jacobstown Lodge Suite-79949-1-1675869578"
Jacobstown Pond Fix-64103-1-0"
JacobsTown-51927-"
Jet Pack Effect for Aerial Assault Armor-50829-"
JIP LN NVSE Plugin-58277-57-21-1694289677"
JohnnyGuitarNVSE-66927-4-98-1701208963"
Joshua Graham Companion MAIN-56791-1-3"
Joshua Graham Outfit 2K Retexture-74202-1-0-1635320209"
JSRS Sound Mod 2.1 - Main File-81585-2-11-1689512817"
KatieNPC ENGLISH version 2_6 FULL-45150-2-6"
KEYWORDS-83088-1-01-1695964898"
Khan Assets (more pronounced signs)-72798-V1-1624577442"
Khans Forever-82521-v1-0-1691702006"
kNVSE-71336-20-1632181674"
KOTR Version 1 dot 04-56353-1-04"
L96A1_v_1_1-50805-1-1"
Lazarus - SMI Gun Runners V2 (Collision Fix)-75562-V2-1-1647360702"
LegionTerritoriesExpanded-68527-1-0-0-1584907535"
Level 100 and Perk Per Level-43055-1-3-1550210717"
LightBright Strip Overhaul-77093-3-1-1694229498"
Lime's Fort Overhaul-73749-1-20-1632706091"
Live Dismemberment
Lucky 38 Suite Reloaded Version 4.8 ESM-55540-4-8"
M14_v1-48477-1-0"
M37 Ithaca v1_1-47457-1-1"
MAC Beta Sexual Innuendo-36759"
Main File - All you need-45557-1"
Main File - Total Package Update 10-23-2021-50751-018-5-8-1635004434"
Main file-62682-0-2"
MainFile-74132-1-3v-1645220297"
Marcus Companion 0_80 Full-37376-0-80"
markers1b-36689"
Master Build-68009-0-5-5-1614054783"
MatebaModel6_v1_2-48499-1-2"
MauserC96_1dot1-48317-1-1"
McCarran South Gate Restored-71708-1-7-3-1625866293"
Melee Sounds-77766-0-5-1678726237"
Mikeburnfire's NPCs and Quests-70988-1-1-1676463261"
Millenia AK74 Patch-64339-0-1"
Millenia AKS74U Patch-64339-0-1"
Millenia Colt M4A1 Patch-64339-0-1"
Millenia Desert Eagle Patch-64339-0-2"
Millenia HK CAWS Fix-64339-0-1"
Millenia L96 Fix-64339-0-1"
Millenia M-14 Patch-64339-0-1"
Millenia M37 Ithaca Patch-64339-0-1"
Millenia PPSH-41 patch-64339-0-1"
Millenia Remington 870 Sawn-Off Patch-64339-0-2-3-1610376337"
Millenia STEN MK2 Patch-64339-0-1"
Millenia TOZ66 Patch-64339-0-1"
MLF-68714-3-1-1691312308"
MMRE ESPs-44139-1-0"
MMRE Music Pack 1-44139-1-0"
MMRE Music Pack 2-44139-1-0"
MMRE Music Pack 3-44139-1-0"
MMRE Music Pack 4-44139"
MM's Hit Marker SFX-84498-1-0-1705158422"
MNTLs Energy Weapons Sound Pack 1_3-52684-1-3"
Mojave Delight For Type3 V1dot1-44312-1-1-1666593552"
Mojave Express Courier Delivery Work - Primm-77176-2-5-1689168964"
Mojave NPCs-72615-2-2-1703969750"
Monster Mod Re-Release-41361-10b"
Mop bucket_flat mop-42551-"
More Perks Reimagined-76584-3-0-1-1652840544"
NAWEMO-65499-1-3-3-1626792344"
NCR Rearmament Lore-Friendly 1_5-40139"
Nefarious Nipton-80578-0-2-1684856493"
Nevada Skies 2281 Rework-35998-Final-Rework-1622851359"
Nevada Skies 2281 Rework-35998-Final-Rework-1622851359.1"
New Vegas Script Extender (xNVSE)-67883-6-3-4-1696621396"
New Vegas Stories New and Alproved-66505-1-2-1552144100"
NivSpiceofLife-V 1_2-44476-1-2"
NMC_NVInteriors Compatibility Patch Small v2.0-43534-v2-0-1551560025"
NMCs Textures NV LARGE Pack Part 1 of 3 FOR NMM -43135-1-0"
NMCs Textures NV LARGE Pack Part 2 of 3 FOR NMM -43135-1-0"
NMCs Textures NV LARGE Pack Part 3 of 3 FOR NMM-43135-1-0"
NMCs Textures NV MEDIUM Pack Part 1 of 2 FOR NMM-43135-1-0"
NMCs Textures NV MEDIUM Pack Part 2 of 2 FOR NMM -43135-1-0"
NMCs Textures NV SMALL Pack SINGLE FILE FOR NMM-43135-1-0"
Novac Gun Runners-74981--8-1684355606"
Novac Overhaul And Gun Runners Emporium NV Novac Apartments Compatible patch-74981-V-08-1662917931"
NPCs Sprint In Combat-68179-2-13-1623455074"
NPCs use Aid Items-68742-2-3-1605058088"
NV - Energy Visuals Plus 2-80000-2-3-1685437455"
NV Novac Apartment - Main-55531-1-48-1586720487"
NVAC - New Vegas Anti Crash-53635-7-5-1-0"
NVBI Version 1 dot 55-37310-1-55"
NVBII Version 1 dot 47-41184-1-47"
NVBIII Version .954 FULL-55744--954"
NVCS Installer-68776-13-1675087064"
NVCS Installer-68776-13-1675087064+2"
NVInteriors Core v2.1.1-43534-v2-1-1--1551573205"
NVK Version 1.0-56408-1-0"
NVR V10-35100"
NVR VMinimum-35100"
NVTF-66537-10-2-2-3-1685050240"
NVWillow v1.10-41779-1-10"
Ojo Bueno Texture Pack for FNV - HIGH-39755-Quiznak"
Old World Radio part 5-47577-3-5"
Old World Radio part 6-47577-4-0"
Old World Radio part 7-47577-4-5"
Old World Radio Update X Minus ONE Radio added-47577-2-0"
Old World Radio Update Rangers Radio added-47577-3-0"
Old World Radio Update The French Connection Radio added-47577-2-5"
Old World Radio-47577-1-5"
Outside Bets V 1-4-46648-V1-4"
Pacers Gambit V1-0-46584-V1-0"
Pancor_Jackhammer-47528-1-0"
Pin-up Loading Screens 1920x1080-63663-1-0"
PipBoy 3000 HD Retexture - PC and Xbox-54609-3-52"
PKM 1.0-57253-1-0"
PM's Med-Textures v1.0-62946-1-0"
PN-For the Enclave visor patch-72932-1-0-1625393614"
Pointlight Flashlight-77787-3-1-0-1676259796"
Populated Camp Golf and McCarran-81283-1-1685088310"
Populated Casinos Medium-35369-V0-96"
Populated Casinos V0_96-35369-V0-96"
Populated Strip Freeside and Casinos Light Version-81408-2-1688967130"
PPSH41_1_dot_0-49910-1-0"
Prodlimen Creature Pack-71569-13-01-1698109543"
Project Nevada - DLC Support 1_3-42363-1-3"
Project Nevada - EVE Support 1_2-42363-1-2"
Project Nevada - WME Support 1_1-42363-1-1"
Project Nevada - WMX Support 1_3-42363-1-3"
Project Nevada 2_5-40040-2-5"
Ragdolls-59147-5-3-9--1606565785"
random stimpak-80705-1-1680953623"
Real Time Reflections-82343-1-3-4-1695802057"
Remington870SawedOff-47255-1-4"
Robbable Caravans-69863-1-3-1599748714"
RobCo Certified-43331-1-26-1629323936"
Roberts AIO - NMM Compatible-48535-1-3"
Roberts Boner Addon 3_3-54731-3-3"
Roberts New Vegas Main - Nude 3_4-54731-3-4"
Rotface to Riches v1-2-45799-V1-2"
Ruger SR-556-55872-1-2"
Run the Lucky 38 V3-0-40531-3-0"
Russell Version 1.17-50107-1-17"
Saxxons Quest Collection 0_85-52197-0-85"
SD_Capture-82597-0-1-4-1692771648"
SD_Fatigue-78111-0-2-2-1692772121"
Securitrons New and Shiny-71123-1-4-1616002669"
Securitrons On Alert-69245-4-5-2-1705169732"
Shadow of the Behemoth - Legion Monster Overhaul-62339-1-2"
ShiFixedWithUpdate-60333-1-1"
Shogo Heavy Industries Grammar and Misc Fixes v2.0-66390-2-0-1575837609"
Shogo Heavy Industries v1dot04a RC ESM FULL 11-04-13-50829-v1-04a"
Shogo PN patch 1.2-63371-1-2-0-1568396559"
ShowOff xNVSE-72541-1-75-1695871012"
Sierra Madre On The Strip v3-0-41573-v3"
Simple ENB-78494-1-00-1664439091"
SMOTS-Compatible NVR V10-41573-v10"
Someguy Series 2 dot 0-48925-2-0"
Sound Extender-78637-1-0-1665677845"
Speedy Resource Pack V3_1-39551-3-1"
SRI Vehicles Catalogue-84028-1-0-1702005072"
Sten_mk_II-50645-1-0"
Stewie Tweaks-66347-8-85-1703088034"
Strip Lights Region Fix-73596-1-3-1-1703847752"
SUP NVSE Plugin-73160-8-55-1703949554"
Super HD Donald Trump Mugshot Replacer-82775-V1-01-1693097989"
Super Mutant Behemoth Restoration-75427-2-0-1648669227"
Super Mutant Overhaul - Overlords-64293-1-4-1670879328"
Super Mutants HD - 4k-64214-1-1"
Super Mutants of the Mojave-77277-1-1656534521"
Supermutant Attack9 hotfix for 0.2.1-64339-0-2-1"
T4 - Main-66903-2-e-1666044033"
T6M Equipment Replacer NV v1_0-45505-1-0"
Take Chems Make Fiends-63582-1-6-1613932089"
Tales of New Reno Episode One-63128-2-04-1704177957"
Tales of New Reno Episode Two-68380-2-03-1674093616"
Tales of New Reno Episode Zero - Update File 2.03-62288-2-03-1658192504"
Tales of New Reno Episode Zero-62288-2-02-1656474097"
Taurus_Raging_Bull_v_1_0-48570-1-0"
The Couriers Cache Main-49531-1-2"
The Inheritance Version 1 dot 29-49012-1-29"
The Living Desert - Main File 2.5-64623-2-5-1686689413"
The Mod Configuration Menu-42507-1-5"
The Strip South Gate-76676-1-1653175950"
TNRCore-68374-2-3-1656459979"
TOZ-66_v_1-0-56378-1-0"
Type4 Mojave Delight V1dot1-44312-1-1-1666777099"
UIO - User Interface Organizer-57174-2-30-1629600625"
Uncut Extra Collection-56625-0-92-4-1686342903"
Uncut Wasteland Patch-74958-2-0-1667065063"
Uncut Wasteland plus NPCs.-56625-0-91b"
Unlimited Companions 101-34870"
Unofficial Patch NVSE Plus-71239-1-4-8-1690711837"
Update 2_5-35047-1"
Urban Strip Overhaul V.1.1-68741-1-1-1589401691"
Van Graff Hostility Fix - Updated-40742-1-1"
Van Graff Overhaul 1.4-68500-1-4-1584906767"
Van Graff Symbol Ressource-68500-1-0-1584907758"
Vanessa-56270-2-1-1592001873"
Vanessa-56270-2-1-1592001873.1"
Vanilla weapon ironsight fix (Non - DLC)-64339-0-1"
Vanilla Weapon Scale Fix-83245-1-0-1695975410"
Voice Assets-82597-0-1-2-1692133762"
Vortex Archive Invalidation"
Walking Inertia-71373-2-0-1660525142"
Wasteland Flora Overhaul 3.6e - Fertile-39856-3-6e-1690206060"
Wasteland Sex Module version H-36659-H"
Weapon Mesh Improvement Mod-65052-1-3-1658869646"
Weapon Modification Expansion 1101-37576-1-101"
Weapon Mods Expanded v1_1_4-39651-1-1-4"
Weapon Retexture Project - WRP-38285-2-2-3-1590027446"
weapondrawsounds-77766-0-1670165962"
Willow - Type 4-73464-1-2-1645546862"
Witcher Rifle Hoster-63320-0-4"
WME - DLCs-37576"
WME - GRA-37576-1-01"
WMX - EVE Compatibility v1.0.10-39651-1-0-10"
WMX - Modern Weapons v1_0_7-39651-1-0-7"
WMX Patch-74958-2-1-1667066945"
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2024.05.19 04:16 geopolicraticus Scientia sub specie illuminatatis

The View from Oregon – 289
Re: Scientia sub specie illuminatatis
Friday 17 May 2024
Dear Friends,
In the past several newsletters I have discussed the lack of a science of science, and some of the ramifications of this absence. Another consequence of the absence of a science of science is the selective way in which science develops, and this in turn leads to Danilevsky’s philosophy of science, which acknowledges that science can be different in different social milieux. In other words, science is relative to the scientific community that practices science. Kuhn comes to an analogous conclusion, though for Kuhn it is the diachronic relativity of science that emerges from a history of scientific revolutions triggered by model crises and paradigm shifts. Kuhn’s work continues to be debated, are there are significant differences of interpretation that keep alive the controversy as to whether paradigm shifts are rational or irrational. (Why not both by turns?)
Danilevsky presents us with the prospect of the synchronic relativity of science, in which paradigms differ not down through historical time, but across ethnic communities. This strikes at the heart of Enlightenment universalism, but, as I have tried to argue in these newsletters, Enlightenment ideology is not intrinsically scientific, but for a time Enlightenment thinkers made common cause with the sciences as a way both to advance their interests and to fight the common enemy of traditionalism. But scientists themselves have so completely internalized Enlightenment ideology that, even if the Enlightenment can abandon science, scientists cannot abandon the Enlightenment. That science is the same, that it must be the same, for all who practice it, seems to be an unspoken presupposition of science practised sub specie illuminatatis.
I don’t know of any analytical philosophers who have taken up Danilevsky’s argument, even if only to refute it. Nor do I know of any analogous arguments, though my knowledge of contemporary philosophy of science is far from exhaustive. The closest we come to Danilevsky in the mainstream of Anglo-American analytical philosophy of science is the debate over Kuhn’s philosophy of science, which evades some of the most troubling aspects of Danilevsky’s account. But in the absence of a science of science, we cannot definitively exclude Danilevsky’s account, just as we cannot exclude the role of personalities in the development of science (the focus of last week’s newsletter), nor can we exclude the possibility of alternative sciences that explain as much of the world as our familiar sciences, but which are largely disjoint from the familiar sciences. This latter possibility is related as an anecdote in Eugene Wigner’s “The Unreasonable Effectiveness of Mathematics in the Natural Sciences,” which I have quoted many times (though, strangely, apparently not in these newsletters, as I searched back several years just now and didn’t find this quoted, though I could have sworn that I have referenced this so many times my readers may be tired to hearing of it).
Another problem potentially soluble by a science of science: every special science undergoes its own crisis in its turn as it is forced to recognize that it cannot define either the object of its research or the fundamental theoretical terms it employs. There was the crisis in the foundations of mathematics, the crisis in physics, the crisis in psychology, the replication crisis (which falls hardest on social psychology, but which leaves few disciplines unscathed), the crisis in cosmology, and no doubt further crises yet to come. Some of these crises resemble each other, suggesting analogous structural problems within the sciences, while other crises seem to be highly specific to a particular subject matter (as with the crisis in cosmology generated by diverging measures of the Hubble constant). Further research into crises may reveal a deeper commonality, or may reveal each crisis to uniquely supervene on the objects of knowledge distinctive to each science.
The above assumes that a science of science would foreclose upon these troubling scenarios we would prefer not to contemplate. I think we can safely say that we have excluded some unwelcome scenarios for science, and this implies some rudimentary foundations of a science of science, and I think that if the project of a science of science ever came about, i.e., if it ever became a scientific research program on its own—or perhaps a meta-scientific research program—it would gradually foreclose upon the paradoxes of science, excluding them one by one, first taking care of the relatively simple problems, and then moving on to the more difficult ones. We don’t yet even know what the hardest problems are, or what they will be, when we earnestly turn toward formulating a science of science. It is all terra incognita to us.
In the absence of a science of science, however, we do have something to go on, and that is the record of the most successful special sciences, which, through their utility and fruitfulness, have provided a model for the other sciences to follow. And follow they do. A successful scientific discipline spurs imitation in the other special sciences, with the methods and the research program and theoretical structures copied. Science, then, has recourse to analogy. Later sciences are constructed along the lines of earlier successful sciences, and with good reason. The successful sciences have resolved many or most of their problems, and their methods have proved to be a successful way to derive knowledge from the empirical world.
But analogy itself is a theoretical problem. It has no standing as a formal principle of reasoning, and empirically it forces us into the kind of metaphysical speculation that most scientists hate—reflections on the uniformity of nature and such like. If nature is uniform, then a scientific methodology for the investigation of nature can be uniform, and we can know that it is (or will be) as effective in one region of experience as in another region of experience. Proof of this, however, is a metaphysical proof, and not anything scientific in the usual sense.
I should not belabor this idea of the absence of a science of science without acknowledging that it was, of course, the traditional idea that philosophy was the science of science, or, more narrowly, philosophical logic as it was elaborated prior to the mathematization of logic, that was understood to be the science of science, or, as it was also commonly known, the theory of science. Many logical works were called the theory of science, as, for example, Bernard Bolzano’s four volume Theory of ScienceWissenschaftslehre—which was completed in 1837, but the first complete English translation of which did not appear until 2014. In the meantime, between 1837 and 2014, logic, philosophy, and science all underwent rapid growth, and even, we could say, directional growth, that took them in a developmental direction of elaboration that was not anticipated prior to this time.
We can imagine a counterfactual history of logic (and of science) in which logic developed linearly, and did not experience a sudden growth along with a sudden realignment, gradually converging upon the ideal of a theory of science imagined by logicians like Bolzano. While mathematical logic transformed both logic and mathematics both, what was lost in the elaboration of mathematical logic was its connection to this traditional function of logic as the science of science. Moreover, the internal integration of logic was lost, though, it must be observed, other forms of integration appeared as logic was reconstructed analogously to mathematics.
Lately I have been thinking how, with the advent of mathematical logic and analytical philosophy, theory of meaning and theory of reference bifurcated, and with this bifurcation the inverse relationship between the two, explicitly recognized in traditional logic, was lost. Traditional logic asserts that as intension expands, extension narrows, and as extension expands, intension narrows. Intuitively it is easy to see that this is the case: a highly definite meaning applies only to a very few referents, while a generic meaning applies to a great many more referents. But with the development of mathematical logic and analytical philosophy, the theory of meaning and the theory of reference developed in different directions.
What happened? The whole of Western civilization was redirected and realigned by the industrial revolution. Some years ago I wrote about how the industrial revolution essentially hijacked other developments that were already taking place, and which therefore did not have the opportunity to come to a natural fruition because industrial change was so rapid and so catastrophic. I called this the preemption hypothesis (and gave it a further application in Late-Adopter Spacefaring Civilization: The Preemption that Didn’t Happen). We can understand preemption as a more generic historical process in which one historical process that is aggressively expansive overtakes another historical process that is slower and more gradual. An invasive weedy species of cognition expands universally and crowds out endemic species of cognition, driving them to extinction, and leaving us with a philosophical monoculture and its attendant disadvantages.
The kind of industrial civilization we might have gotten had the industrial revolution been an industrial evolution instead of a revolution, unfolding over millennia, as it is likely that the development of agriculture developed, would have been dramatically different. And the industrial revolution spawned revolutions in every adjacent sphere of life and thought. The preemption that was the industrial revolution can also be seen at work in intellectual history, and even in aesthetic and spiritual history. Science and philosophy began to transform early, more or less defining by themselves the advent of modernity when science and philosophy were modern but economics and industry were not. However, with the industrial revolution, science and philosophy were given a new and more violent spur to further growth and realignment.
These redirections and realignments of science, philosophy, and logic are vivid illustrations of the kind of selective development of science that Danilevsky imagined, though he thought of these selective developments in terms of their being embedded in cultural-historical traditions. Western science was embedded in the Western cultural-historical tradition (though Danilevsky called this the Romano-Germanic cultural-historical type), and when this tradition changed due to the industrial revolution, the science (and philosophy and logic) changed along with the tradition. Had the change been given an impetus in a different direction, or had the change not happened at all, science and its adjacent intellectual activities would look rather different today. I will not deny that change would have been much slower, but qualitatively different change might have had unprecedented impacts on history. Obviously, in the present context, what I am thinking of is a tradition like the logic of Bolzano being developed gradually, perhaps over hundreds of years, until it becomes the genuine science of science the want of which we feel at present.
It is ironically reflexive that we cannot exclude the possibility of a counterfactual science, based on a counterfactual logical tradition that grew into a mature theory of science, precisely because we lack this same theory of science. We also cannot prove that our rapid progress in science since the industrial revolution might stagnate for want of a proper theory of science, and due to the cognitive monoculture favored by rapid progress, nor that a counterfactual science, based on a counterfactual logic, might ultimately overtake and outstrip the rapid progress of science after an industrial revolution. It may be the case that, when a civilization experiences a rapid and violent industrial revolution, the accelerated rate of change cripples the other institutions of that civilization, and inevitably leads to both industrial and scientific progress eventually grinding to a halt, because the rate of progress was unsustainable. We could call the two implied scenarios of scientific and industrial development the tortoise scenario and the hare scenario, where slow and steady wins the race.
Best wishes,
Nick
PS—Last Wednesday I hiked up Dog Mountain again (previously in a PS to newsletter 239 I mentioned hiking Dog Mountain on 31 May 2023, almost exactly a year ago). This time I didn’t go all the way to the top, but I went as far as the Dog Mountain Lookout, which is a viewpoint over the Columbia Gorge just short of the top. Spring is one of the best times to do the Dog Mountain walk because of all the wildflowers.
PPS— The new number of Isonomia Quarterly, Volume 2 Issue 2, is now available, which includes a new essay by me, “The Coming Coeval Age” (a PDF version is also available). I plan to also record a video about this for my Today in Philosophy of History series. As with my recent big history paper, “A Complexity Ladder for Big History,” this essay for the Isonomia Quarterly isn’t specifically about philosophy of history, but it does have some interesting implications for history that I will explore and elaborate.
PPPS—I have finished listening to the Meditations of Marcus Aurelius. This is a classic I have skimmed many times but have not previously read through word-for-word. It always feels good to have the experience of the whole of a classic to better understand the references generated by said classic. Often we think of stoics as being distant and even possessed of an inhuman degree of self-control, but I was surprised by the repeated references to sociability in the Meditations. There is a pervasive sense in Marcus Aurelius of going along to get along.
Immediately upon finishing the Meditations of Marcus Aurelius I started listening to How to Think Like a Roman Emperor: The Stoic Philosophy of Marcus Aurelius by Donald J. Robertson. This is not exactly a commentary on the Meditations of Marcus Aurelius, but a kind of exposition, both filling in the backstory to the life of Marcus Aurelius, as well as the life of the author, and showing the relevance of Stoic philosophy in the present. This book is about twice as long as the Meditations themselves.

Newsletter link:

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2024.05.19 04:13 AJgloe Our Homelands: British Isles & their People (1935)

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2024.05.19 03:35 Cazador0 Short Story: WPA - A Completely Average Roadtrip

WPA – A Completely Average Roadtrip
Disclaimer: Not canon, and I don’t use patreon so please don’t spoil me. Also, any opinion held by a character is that of the characters and not my own. Enjoy.
Town of Ljosalfington, local time 14:00, week 7
Emma Booker
“Again Illunor, I warned you before that this is a utility vehicle, not a party rated smart-limo. I am already compromising more than I should by allowing you to use the sample cooler as a minifridge, one which I can’t even use!” I said as I loaded the materials I had just purchased into the back of the high-G All terrain fusion-ethanol-electric hybrid 24th-century legacy pickup truck that I had printed out earlier this week, carefully avoiding the heavy ordinance hard point.
“That is hardly an excuse for that abysmally cramped leg space barely fit for cattle, never mind the bare minimum for standard decorum suitable for nobility. If this is what a car is like, then I don’t see why you care for your technology,” complained Illunor, who was sitting around idly with a malformed garish bowl of icecream that he had stashed away from lunch.
“If it bothers you so much, perhaps you could help next time with your ‘bigger-on-the-inside’ magic,” I retorted as I slid the last core sample into the back before covering it up with a tarp and strapping it down.
I had originally planned to visit Ljosalfington by myself to acquire much needed exo-materials to test various mana manipulator configurations as I worked to develop my first wand as not all of the materials I needed were procurable locally from Elaseer. I eventually yielded, much to my regret, to allowing Illunor to come with me as he insisted on wanting to deliver a letter personally in town after Thacea had pointed out the wisdom of not travelling alone.
We continued our back and forth for a bit yet as I finished securing my payload a voice called out to me from the direction of the town.
“Excuse me a moment, I couldn’t help but notice but are you from the academy?”
I turned to see an elf dressed in a plain brown buttoned up tunic matched by a slightly shabby pair of trousers with what appeared to be a lute upon his back and a plain and unenchanted longsword on his belt gesturing at our robes. Mine especially were new and unusual, tailored by the academy to go over my armour and allow access to the anchor points and allow me to exit my armour with minimal hassle. Illunor scoffed at what was evidently a commoner’s arrogance at approaching nobility and turned his head away in disgust. I glanced at Illunor and shook my head before turning to face the new man. I had time to spare, and any opportunity to engage in a hearts-and-minds dialogue with the locals outside the bounds of the managed environment of the academy was more than worth the time to chat. Especially as most of the other locals seemed to be content in ignoring me.
“Yes, we are currently studying at the Transgracian Academy. I am Cadet Emma Booker representing the United Nations of Earth and Luna from Earthream, and my aloof compatriot is Lord Illunor Rularia of the Vunerian courts. We were just about to head back but are in no rush. May I ask your name and what brings you by?” I asked with my hand outstretched in greeting.
“Ah yes, yes. My name is Edhel Redoehdelnif, a wandering bard by trade like my father and his father before him. My apologies, Cadet Emma Booker, I am unfamiliar with Earthrealm,” said Edhel as he grasped my hand with both of his and shook it tepidly yet vigorously. Or rather, tried to, as the motors on my suit resisted his efforts.
“News doesn’t seem to spread all that fast around here, so it makes sense you haven’t heard of us. We’re a new realm, and only just got here. Pleasure to make your acquaintance, Edhel Redoehdelnif,” I replied.
“Absolutely fascinating! And a knight no less, or perhaps a squire? I’m sure you have many stories to tell of Earthrealm. Say, by chance are you about to head back to the academy? I have business in Elaseer and the usual coach has been absent as of late so I would rather not go it alone,” said Edhel.
I was hesitant to bring a stranger back in the car with me, even if Illunor was present. However, the opportunity that meeting a bard presented was too good to pass up from an intel perspective and to win the favour of the populace at large.
“That is a great idea. I think I have room for one more…” I paused before gesturing towards Illunor, “provided everyone is ok with it that is.”
Illunor gave a huff and turned his head away in silence.
“Very well, I will allow this. But he will not be joining me in your sorry excuse for a coach,” said Illunor dismissively.
Illunor approached the backseat expectantly and the door opened for him automatically, allowing the dlc kobold to gracefully enter and lounge across the length of the seats, once again ignoring the seatbelts. I sighed as I made my way to the driver’s seat, and Edhel entered from the passenger side as he marveled at the automatic doors and the interior.
“What a strange carriage this is! Although I must say, shouldn’t you be retrieving your horses? I didn’t see any harnesses or sense any artifices,” inquired Edhel as he attempted to make himself comfortable on the car seat, lute in front of him.
“Oh no, this thing doesn’t need horses or magic,” I said with a chuckle as EVI started the car. The elf raised his eyebrows at the sudden hum of the engine and made an expression of alarm when the car started driving itself without my input. “See, purrs like a kitten.”
“Earthrealm must have some large kittens if they purr like that,” noted Edhel, “but you must be concealing the enchantments somewhere. Such a thing as this with such strange yet precise craftsmanship is only possible in the crownlands.”
“Nope, no magic,” I said cheerfully.
“Then how?” Asked Edhel.
“It’s rather simple really. Are you familiar with the workings of a mill?” I asked, deciding to keep things surface level and elementary to avoid provoking the IDOV threshold.
“Somewhat, though I confess to not being familiar with their workings. Are you suggesting this is akin to a mill?” Asked Edhel perplexed.
“It’s the same principal. A mill works by taking a source of rotation such as a waterwheel or windmill, transferring that rotation along a series of rotating shafts and interlocking gears, and finally putting that energy to work by rotating a millstone,” I began as the car pulled out onto the smooth cobbled road in the direction of Elaseer. A notification popped up in the corner of my vision indicating my recon drone swarm had shifted from a holding formation to a convoy screening formation, and while the roads were clear I kept the speed at 60km/h to account for my passenger’s apparent distaste for seatbelts.
“Rotation…” muttered Edhel. He turned to face one of the wheels and EVI pinged an alert for a probable match for a detection spell, “fascinating.”
“Edhel, what are you doing?” I asked.
“Oh, yes, perhaps I should have asked first. Yes, I can see how it all fits together. But the source of this rotation? I see no mighty river or great wind to power this, so where does it come from?” Asked Edhel, not really apologizing. Elven arrogance, it seemed, was not limited by class.
The act reminded me of Sorecar when he inspected my gun, but where the armourer had been respectful with it, Edhel was more flippant. I considered the possibility that he was a spy sent by one of her peers or the crownlands, though this did not mesh with the methods I had seen so far. Edhel may have been just overly enthusiastic. In either case, I quickly decided to only reveal the antique design for the ethanol engine, and not that of the batteries or the emergency coupler to my suit’s fusion reactor.
“Right, well please ask first next time. As to your question, I won’t bore you with the details, but the rotation is generated by creating a periodic sequence of explosions inside of a machine – a manaless artifice – called a combustion engine, said Emma.
“So that’s what that sound is…” pondered Edhel, “are these artifices typical in Earthream?”
“You are awfully inquisitive for a commoner,” noted Illunor as he inspected his nails for dirt, “and rather accepting of something which should be impossible.”
“I wouldn’t be much of a bard if I wasn’t, my lord,” said Edhel shifting uncomfortably in his seat, “perhaps some music might set the mood better?”
“That would be preferable, bard. I have heard enough of the Earthrealmer’s Road Trip Playlist and would like to listen to some music of real culture,” said Illunor.
The bard agreed and proceeded to awkwardly play a ballad about an adventurer who slew a hydra in some frozen wasteland. Partway through, I politely interrupted the Edhel to point out the seat controls much to his fascination and Illunor’s grumbling at their common nature, and after some adjustment the bard went on playing and I half-heartedly listened while I paid attention to the road and my drone feed.
Particularly after EVI detected something unusual and alerted me to its presence.
”Attention Caded Booker. There is a disabled vehicle blocking the primary route to destination. Heat signatures in the woods are consistent with that of an ambush.”
“Damn it,” I muttered.
I glanced at the drone feed to see a broken cart strewn horizontally across a wooden bridge over a brook. On the surface it looked like a pair of civilians who required aid and assistance, but off in the woods were several heat signatures, several of which held weapons of varying levels of enchantments. Occasionally one of the pair on the bridge would talk with them, suggesting they were in cahoots rather than hostages. I recalled crossing that very bridge not a few hours earlier, so the blockade was very recent.
“EVI, did we pass that cart on the way here?” I asked.
”Negative,” replied EVI.
I grimaced. I had been trained to handle road-side ambushes, but it was only something that was a theoretical possibility. Something that should only occur in a warzone or a corrupt and unstable polity. I knew I had the capacity to handle such an encounter, even non-lethally, but that didn’t change the fact that these were civilians and as such were the responsibility of local law enforcement. Combined with the fact that I had passengers I was responsible for and engaging the ambush was a risky option.
“EVI, give me a list of alternative routes,” I commanded.
”Affirmative. Here is a list of routes in order of recommendation,” replied EVI.
I looked over the routes superimposed on a map of the region and quickly dismissed taking a shortcut through the forest and cutting through farmland. A detour caught my eye that extended the journey by roughly ten kilometers and I immediately sent a pair of drones to scout it out before committing to the detour.
“Are you alright, Cadet Emma Booker? You seem distracted,” asked Edhel, snapping me back to reality.
“Yeah, I’m fine. I’m just focused on driving,” replied Emma.
“I suppose it must be quite taxing to command an artificed carriage of this complexity. Perhaps it might ease your mind if you were to regale me a tale of a hero of your realm?” Said Edhel, strumming a complex tune from his lute as he spoke as each and every pluck triggered a low-level spell.
“Well, that may be a problem. We don’t have any monsters to fight, and wars are a thing of the past,” I said while desperately tip-toeing the subject of aunt Ran, the subject of war, and our voyages through the cosmos, “though we are not without the adventurous spirit. We certainly have many stories of grand voyages. Some mythical and fictional such as The Odyssey as told by the Greek poet Homer and some historical such as the race to the south pole.”
“The south pole,” muttered the bard, “so you have explored all of Earthrealm then? I suppose that makes some sense, if you have artifices such as this then traversal of a globe would be quite manageable.”
“You are quite perceptive,” I said, not wishing to elaborate.
“A great performer knows his audience,” said Edhel with a charming, honest, almost human smile.
I felt a pang of homesickness as an intrusive thought reminded me that I could have gone to a real college surrounded by friendly faces my age, engaging in nightly holostreams and dreaming of adventures in the stars from the safety of a college dorm room. The sight of Illunor in the rear camera was the only thing that kept me grounded, as I almost felt like I was back at home on a road trip rather than returning to a fantasy feudal court, constantly evading death at every turn with the fate of humanity on the line. As such, and prompted by EVI, I barely had the wherewithal to take the planned detour.
A fact which did not pass by Edhel.
“I believe you may have taken a wrong turn, Emma,” he commented.
“Nah, I’m just taking the scenic route. I came from that direction on the way here, and you have inspired me to see the other road and I figure it should only add a few extra minutes to our travel time,” I said, gesturing at a paper map which I had referenced exactly once, “though on that subject, you seem to know these lands quite well. Do you have any recommendations on places to visit in the Nexus to scratch that itch?”
Illunor raised his eyebrow at the detour excuse, knowing full well this was not part of the plan. I worried that he might complain about the issue and but thankfully remained silent as he snacked on the contents of the misused sample storage unit. Edhel himself took on a more pensive posture.
“I’m happy to have been such an inspiration, Emma, though I am sure an explorer such as yourself has little need of such. I would normally suggest the skyward fountains of Verdellan or the cloud tides of Asturia, but that may be too casual for someone of your calibre. Perhaps the severed chasm or the fire marsh of Bhandahova may be more to your liking. Or perhaps…” Edhel leaned in, “I have heard rumours of a dragon in the glassy obsidian wastes of Vurcanar.”
I chuckled at that, knowing how I was fortunate enough to fish a dragon scale out of the nearby lake for the ECS. “The thought of going dragon hunting had certainly crossed my mind…” I mused aloud.
“Yet you sound hesitant. Perhaps it is too much for a newrealmer. Perhaps a slime or a dire rat might be more appropriate,” he said with a tease.
“No, it’s not like that! It’s” I stammered, before attempting to change course after realizing I had been goaded, “what I mean is, I was under the impression that dragons were an endangered species. Where I come from, hunting endangered animals is usually illegal, and big game hunting in general is frowned upon. We do make exceptions in the case of problem animals such as if a large predator starts hunting humans, but as a rule we prefer conservation and try to find ways of coexisting with wildlife such as the use of barrier fences and scaring away dangerous animals rather than being forced to cull their numbers. Having a species go extinct would prevent future generations from appreciating them and risks destabilizing the ecosystem they are a part of. Now if this dragon was actively razing villages and eating civilians and livestock, that would be one thing, but this does not look to be the case. I don’t imagine the Nexus has any settlements in this wasteland, and the dragon clearly wants to be left alone. Killing an innocent dragon would be murder.”
I grinned to myself after delivering a diatribe that would have made my tenth grade social and environmental studies teacher beam with pride, though by the expressions of my passengers my view did not appear to be shared. Edhel’s mouth was agape in shock and fascination, while the Venurian in the back seat merely huffed in disapproval.
“I assure you Newrealmer, there are no innocent dragons,” stated Illunor with a hint of terseness breaking through his otherwise regal demeanor.
“Illunor, I understand that Venurians have personal reasons for not liking dragons, but you can’t just extend that disdain to their descendants or those uninvolved just because they are the same species,” I said.
“If I may interject on your behalf, my lord, I believe I can address Cadet Emma Booker’s concerns,” said Edhel with a bow. Illunor nodded in approval.
“Very well, you may proceed,” he said.
“Thank you, my lord. My dear Emma, you must understand that dragons are not simple animals driven entirely off of instinct as it appears to be the case in Earthrealm. They are monsters. Intelligent, long-lived, violent, greedy, cruel, territorial, selfish flesh-eating monsters. They are evil by the very nature of their being, unable to change by their own accord, and unwilling to change when His Eternal Majesty offered them freedom from their nature. It isn’t that they want to be evil. As intelligent animals – intelligent monsters – dragons are capable of understanding morality, and many have tried to overcome their evil nature at great expense to themselves. A well intended and noble sentiment, yet a doomed one as like all animals, they all succumb to their nature in the end. Overcoming one’s nature is impossible,” said Edhel. His eyes took on a stoic, almost remorseful gaze as he spoke, and Illunor nodded with approval.
I was appalled by this claim, not by the contents so much as how blatantly false it was. As a representative of the human race, I was a living counterexample to his whole argument. We had remained physiologically unchanged as a species since the last Ice Age, and yet in spite of that, in spite of our many flaws, we had found peace and balance. If we could do it, anyone could do it.
“Will all due respect Edhel, that is nonsense. Monsters aren’t born, they are made. It is the mark of any intelligent species can adapt their behaviour to their environment for better or worse, and under the right care any so-called monster can grow to be a force for good,” I began, but while I searched for the right words Edhel shook his head.
“I appreciate your race is an empathetic one, Emma, your idealism is unfounded. As flesh eaters, a dragon must take the life of another animal or person to survive, or they will perish. As such, every dragon has taken a life. As long-lived creatures, they will have amassed a significant number of kills. As the land can only support so much animals, a dragon must be fiercely territorial and aggressive to remove competition, lest they starve. As such, even the most kind-hearted dragon alive must be violent and greedy, and their intelligence fuels this even more so if they know a bountiful land of morsels exists just outside their range.
Now perhaps a multitude of dragons may find a way to co-exist together in some settlement, but to support such a venture would require a large territory of prey, or a livestock animal. Perhaps they could support a large colony by farming grain for their livestock, but that would require effort on their behalf. As large animals, such efforts require a great deal of energy. Yet that size makes it easy for them to intimidate smaller races to do their labour for them, and to keep their client race in line dragons must be cruel. And even so, as their numbers grow so do their needs. As such, they must expand into the lands of their neighbours to survive until there is nothing left to devour, at which point they must turn against their own lest they starve. As such, it is the nature of dragons to conquer and devour. That is why there is no such thing as an innocent dragon,” finished Edhel.
I was speechless, not because I believed Edhel had a point, but because I was horrified at how easy he found it to rationalize the extermination of an entire sapient species. If this was how the elves thought, then it wasn’t the dragons who were the monsters. I suppressed that dark thought. Edhel’s thought process was a product of his culture, not a feature of his elven heritage. If there was any hope of peace between our people, I needed to show him there was another way of being. I needed to prove that co-existence was possible, no matter one’s nature.
I took a deep breath to steady myself before replying.
“That- that is a callous way of seeing things,” I began, though the shock was still there in my voice, “you speak as though there is no natural equilibrium with a dragon, that their only state of being must be to be cruel, to devour, to conquer. But I see things differently. In fact, I might wonder if a fledgling civilization might see the presence of a dragon as a boon rather than a curse. Being intelligent, the locals may be able to come to some agreement with the dragon. Perhaps they might leave some land as a hunting ground or offer up a share of their cattle or guard the dragon as it sleeps. In exchange, the dragon might allow them to build a town outside its mountain and protect them in times of danger. An equitable exchange. A civilization might even create artificial lairs to attract dragons for this very reason. True, some dragons may behave tyrannical towards their town, but a well armed populace of a large city would be more than capable of fighting such a threat, and a rational dragon might reason that threatening their own populace would put their reliable source of food and shelter at risk. You see, it’s all a matter of perspective.”
“You certainly are an imaginative one, Emma, to wonder up a quixotic world where the hare and the fox live together in harmony as equals. Even so, you seem to have ignored one key detail to such a society. What would happen should the dragon not be fed for months on end?” Asked Edhel with his eyebrow raised.
“The same thing as stranded a dozen starving, stranded Elves!” I spat back.
[Alert: Vehicle speed above recommended limit for conditions. Recommendation: slow down. ]
“I am driving slow!” I seethed, not realizing I had sped up with manual control enabled.
“I grow tired of this common prattle,” interjected Illunor just in time to prevent an awkward silence, “bard, play us another song.” “As my lord wishes,” said Edhel with a bow before turning to me with another smile, “perhaps a more soothing melody would be in order? A love song perhaps, to honour Cadet Booker’s compassionate nature?”
I said nothing as Edhel began to strum his lute again to the tune of a love story of a pair of doomed lovers named Ramian and Junette, hating his cheeky knowing grin that only served to get under my skin further as I focused on calming down and slowing the car back to a more reasonable pace before investigating a priority alert which I had been blinded to moments prior.
[Alert: hostile roadblock is absent, location unknown.]
Shit.
“Illunor, we may have a problem,” I said.
“Shush, Newrealmer, have you no class? We are almost at the best part! I’m sure it can wait,” replied the contextually clueless lizard.
I had never wanted to throttle Illunor as much as I did now.
“Illunor, shield, now,” I said with a raised voice.
“I don’t see-“ he started, pausing mid-sentence as his ears perked up.
[Alert: Multiple manafield and spell signatures detected!]
I took evasive maneuvers as Illunor tried to piece together a shield spell, fumbling it twice as panic appeared to set in and providing me with a reminder that Illunor was a civilian, not a soldier. A hail of arrows pelted the exterior of the truck, piercing but not penetrating the composite armour. I was tempted to do nothing but just drive away from the arrow fire, but a foreboding premonition of danger filled me as I recalled Sorecar’s hunter-seeker arrows.
Seeking to avoid that fate, I triggered the active defenses.
The smoke screens deployed around the vehicle, obscuring the sight of any who depended on visible light to see me. A barrage of decoy flares equipped with wooden cores shot upward at angles and diffusing to the side like a pair of giant wings which when combined with the MFD, short for mana-field dampener, inside the vehicle meant that the pelting hail of arrowfire softened to a whirr as the arrows whiffed over the top of the truck, retargeted away from the soft flesh of my passengers and even invoking friendly fire amongst the ambushers.
In the chaos, EVI and my drone swarm fed me complete tactical information on the ambush. Of the 26 individuals at the first blockade, 20 were accounted for, and 3 had died from friendly fire. Ahead at the bridge, 5 more of them were at the bridge where a barrier had been hastily erected to cage me in as the river valley was too deep to cross.
“Illunor, we need a bridge,” I said, taking stock of the wellbeing of my passengers.
The bard was huddled down low and suppressing his manafield, but otherwise rather composed. Illunor, on the other hand, was cowering in the gap between the seats with his hands covering his eyes and his tail tucked in.
“A bridge is no small request, Ne- Cadet Emma Booker,” replied Illunor, “and your ‘Emeffdee’ has blinded me to the outside of this moving death trap.”
“If I drop it, can you at least make a ramp?” I asked as I circled the battlefield. Or tried to, at least, as earthen ramparts emerged from the ground from a yet unseen source to cut off other avenues of escape.
“A ramp? Surely you don’t mean-“ he stammered.
“Yes or no,” I said.
Illunor paused, before taking an unsteady breath.
“Yes. But not with that Emeffdee,” he replied.
“Good. Steady your nerves and prepare to make a ramp ahead of us on my signal,” I said, “in the meantime, get your seatbelt on. This is going to be hairy.”
As I circled around to make my approach on the bridge, the final combatant made his appearance on a nearby tree, revealing himself as an elven mage. An alert focused on the air around him indicating he was preparing an unknown high-tier spell, and I locked the predator drone on him indicating the elf as a high-priority target if our escape plan failed, and I was forced to use lethal force.
If I was forced to kill.
It was one thing to know you may have to kill in the line of duty, but it was much harder to reconcile that with reality. No number of simulations could match the real thing, and a part of me wanted to simply offload the responsibility to EVI to keep my hands clean, but to do that would be betraying my duty as a human being. I breathed in deep and tried not to think about it, instead hoping to rely on the ace I held in my sleeve instead.
“EVI, ready the spell jammer,” I said unevenly.
Acknowledged, the prototype Exo-Radiation Wave-Field Distruptor is primed. High risk target identified and locked, permission to engage?” EVI asked, forcing me to address the dreaded question.
“Negative,” I replied, “hold your fire. If the ramp fails, then you have permission to engage,” I said.
Affirmative, on your mark,” replied EVI.
I lined up the truck with the bridge and bolted through the smoke, keeping a careful eye on the mage as I went. His spellform took on a more concerning shape as I accelerated, and I realized I could not afford to let him finish his spell. I triggered the spelljammer.
A terrible roar erupted from an array of speakers printed from mana-resistant materials that would have made Godzilla herself beam with pride. The sound was decidedly unnatural, gnarly, dubstep drop composed of an electric eel, a whale, a mountain lion, and a tyrannosaurus rex all being simultaneously assaulted by a swarm of angry cybernetic murder hornets as an equally chaotic wave of mana blasted outwards from the exterior of the truck, with the interior thankfully sheltered by audio and mana dampening.
The ambushing assailants cowered and panicked, and it was enough to cause the Elven mage’s spell to backfire in his face as his form exploded into ashes, meeting a horrific fate which I had tried so desperately to help him avoid. With all the combatants momentarily incapacitated or dead, I lowered the dampener and turned off the smoke.
“Ramp!” I shouted, snapping the lizard back to reality.
The Venerian nodded and hastily formed an earthwork ahead of us right before the blockade, and the truck leapt off the ramp with a not insignificant amount of air beneath our wheels. I braced for impact, regretting skimping on the shocks in the name of preserving materials, but the impact never came.
[Alert: Friendly spell designated ‘Feather Fall’]
Illunor thankfully had enough wherewithal to gently land the steel brick, and I sped off into the distance away from the trap that had unfolded behind us, leaving the interior of the truck in an awkward silence as we each processed our brush with death in our own way. “How many are dead?” I asked EVI.
6 hostiles confirmed dead,” replied EVI.
I drove on in silence. Those were six deaths I had tried to avoid, and I became lost in thought as I wondered what I should have done differently to avoid the confrontation entirely.
Edhel broke the silence with a bout of laughter.
“Terrific! Absolutely terrific! Why, I can conjure up many a tale from this encounter alone! I live for this kind of inspiration!” Exclaimed Edhel a little too chipperly considering the circumstance.
“I would rather not hear stories about how I bravely ran away,” I moaned in deadpan sarcasm.
“You think too little of yourself, Cadet Emma Booker. It is plain to me that you are no ordinary rabbit. Make no mistake, I see it as a privilege to bear witness to the roar of a vorpal hare!” Said Edhel as he supressed his laughter, “though I am afraid with all the excitement that I must finish my song some other time.”
“How about I play some of our music?” I offered after the elf revealed his thrill-seeking side.
“Splendid, I would like that. Perhaps something of your ‘Roadtrip playlist’ you speak of? It sounds like a collection of your voyages,” said Edhel.
“That would be an improvement on the truth,” said Illunor dismissively as he eased from his state of shock, “it is little more than noise under the pretense of music.”
“Illunor…” I muttered to myself before turning the mic on, “no, no it’s not like that. I have terabytes of pre-recorded songs from various artists back home which can be played by… an artifice called a speaker. A playlist is a set of songs which are grouped together, usually to listen to in specific situations such as studying, partying, or travelling. The latter collection is what Illunor is referring to.”
I very deliberately chose not to reveal my ‘Unfortunate Daughters’ playlist.
“An artifice which plays music, and a magicless one at that. I must say, Emma, I fear for the bards in your realm,” said Edhel with a laugh.
“Your fear is misplaced, Edhel. Entertainers live like kings where I come from,” I retorted with a smirk of my own, “well, the ones with talent at least.”
“Well, well, I suppose I have to hear my competition!” Said Edhel with a laugh.
“Do as you must, though let it be known that I warned you,” said Illunor as he watched a play on his sightseer.
I had EVI compile a list of songs that left out content offensive to Nexian sensibilities or violating OpSec and as it compiled I mused over what type of sample spread I wanted to show off. Then it struck me. What better way to show off our culture than with some good old blue jumpers and nova rock! Sadly, jumpers were unavailable to show but I still had a whole list of modern artists to choose from.
Moments later, the car speakers sprung to life to the tune of ‘Innocent Youth of Mine. Edhel’s eyes lit up like a child visiting a zero-g gravity park for the first time, seemingly star-struck by the antique electric guitar and the synthesizer-drums in particular.
“What… what is this? I have never heard anything like this!” Proclaimed Edhel.
“Dreadful, isn’t it?” said Illunor, doing what he did best and pretending to hate it.
“Oh there is a lot more where that came from,” I said with a cheeky grin of my own, “this one is called ‘Innocent Youth of Mine’ by ‘Cannons and Poppies’. It’s part of the Nova Rock genre.
“And those strange instruments?” Asked Edhel.
“Oh, you mean the electric guitar and the synthesizer. They are electronic instruments, taking advantage of channeled and modulated electricity to create near any sound we can imagine,” I replied.
“Channeled electricity… are you suggesting these sounds were made by some form of lightning?” Asked Edhel.
[Suggestion: Avoid topic of electricity due to OpSec risk]
I nodded at EVI’s warning, thankful that it caught me before I discussed the very thing that all of my equipment ran on.
“It’s not exactly lightning, but close enough,” I said.
“If I had not witnessed to your display of power earlier, I might have perhaps been more skeptical of such a claim, but I suppose a lady must keep her secrets.” said Edhel with a raised eyebrow and chuckle, “but I digress, this music is most interesting.”
“There is a lot more where that came from,” I said with a cheeky grin of my own.
“If I ever have a prisoner in need of torture, I will turn to you first,” replied Illunor, “if you are willing to subject your peers to this madness then I cannot imagine what you would force upon your enemies before dunking them in ice.”
“In your dreams,” I retorted.
I played a few other songs including Astrodesee’s ‘Meteor Struck’, the Martian classic ‘Hotel Cydonia’ and even ‘Switching to Warp’ before Elaseer emerged from the distance, and I pulled up outside the gate to drop Edhel off.
“Here already?” Asked Edhel.
“Well, yeah. I was just running a quick errand, I didn’t want to go too far,” I replied casually.
“That was a distance worth at least five days of walking by foot, and you call that a ‘quick errand’?” Asked Edhel. I shrugged, and he laughed.
“Well in any case, thank you for allowing me passage in your car. I must apologize for my lack of gift or payment…” said Edhel. “Don’t worry about it, it was on the way,” I replied.
“I see, how generous. Perhaps we might one day meet again?” Asked Edhel.
“Maybe, but I’m not sure how likely that is. The academy takes up most of my time,” I replied, “though you never know. I still have a lot of quest hours to complete.”
“Is that so? In that case, I hope we meet again! Goodbye Cadet Emma Booker and farewell Lord Illunor Rularia,” he said. “And good travels to you, bard,” said Illunor.
I waved off Edhel and drove back to the academy, Illunor still sulking in the back seat.
“Perhaps next time, you should steer us away from danger?” Suggested Illunor.
“I tried, but we were tracked,” I replied.
I groaned inwardly at the additional work needed to fix the truck. EVI compiled a list of upgrades for future engagements, batting away my idea for a ‘turbo mode’ and a ‘jump boost’. Though at the end of the day, meeting the bard wasn’t a complete loss. It felt good to talk to someone almost normal for once, and I hoped I met him again.
Edhel Redoehdelnif
I watched as Cadet Emma Booker’s vehicle went off into the distance, getting one last look at the Earthrealmer’s strange artifice before turning towards the gate. The voyage was an exotic experience, not unlike that of a fever dream or a peak into a world completely alien to my own. Indeed, it was a struggle to contain my excitement and enthusiasm and process the experience rationally as I made my way through the southern gates of Elaseer and turned the corner of an alley before entering an impossible structure that did not exist.
“You are earlier than expected,” said the shadowy figure of my handler as I made my way to the meeting hall.
“The Earthrealmer’s means of transportation proved far more expedient than anticipated, my lord” I spoke as I knelt before him, “even with her unexpected departure from the anticipated road and the ambush we traveled for scantly more than an hour.”
“Yes, I will require a full report from you. Perhaps you can shed some light on the ‘smoke dragon’ my men claim intervened on the Earthrealmer’s behalf,” said my handler.
“Smoke Dragon, my lord?” I asked.
My handler responded by activating his sight-seer, revealing how the ambush had appeared from the outside. The Earthrealmer’s uncanny artifice traversed down the road, a pair of manafields displaying proudly from within until the archers began their assault. The artifice then transformed as smoke billowed out from its pores and wings sprung forth above until it was the form of a mighty wrym with a pair of glowing eyes springing forth from its ever extending head where it then gave forth a terrible unholy roar which sent waves of mana outward. The mage working to seal the area and trap their mark vapourized in an instant as his spell backfired. It was apparent to Edhel that his exceptional experience in the carriage was merely a muted rendition of the events unfolding around them.
It would seem the hare had the shadow of a dragon.
“I do have some insight, though I must confess the Earthrealmer did very little in the way of direct action. I suspect she has some unseen means of commanding and scrying through her artifices,” I said, “one which does not utilize magic as we know it.”
“Such a statement is heresy,” said my handler, “but such special circumstances are your reason for being. I will require you submit your memories for verification. What is your appraisal of the new realmer?”
“The girl is far more dangerous than a surface appraisal would suggest, though she prefers to conceal that power rather than utilize it out of a misplaced sense of compassion. Her people appear to have a boundless creative drive through which such artifices are birthed, though again it is misdirected towards more common applications. I believe that if properly tamed, this human animal may provide us with great works of art,” I said with a bow.
“I see. Does the girl know you work for us?” Asked my handler.
“She may harbour some suspicions, though did not voice them outright beyond concealing her knowledge,” I said, “though nothing significant. Provided our next meet is under believable circumstances such as a festival she should view me as cordial.”
“She has indeed proven clever,” conceded my handler, “very well, I will make arrangements for your paths to cross again. Perhaps I will arrange for her to be a contestant at the next inter-academy tournament. In the mean time, prepare your report and don’t wander far. This is a priority assignment.”
“As you wish, my lord,” I said with a bow and a smile.
Emma Booker had proved to be an interesting animal indeed, and I hoped our paths crossed again.
submitted by Cazador0 to JCBWritingCorner [link] [comments]


2024.05.19 03:28 Adept_Protection_760 Seeking Seoul guidance (bookings, August, food, sauna, tips)

Hi team. Thanks for reading my post. I’m going to Seoul for 6 days in early August (first time in Korea) and have a bunch of questions. Anything you can help with or point me in the right direction for existing guidance would be very much appreciated. I’m staying near Nogsapyeong metro. Also I’m travelling with someone who used to live in Seoul a long time ago, but I don’t want to be entirely reliant on them in terms of being prepared.
  1. Bookings—Are there any activities or attractions I might miss out on if I don’t book them in advance? I prefer not having highly structured plans but also don’t want to accidentally miss something great.
  2. August—I’m going in August for unavoidable reasons, but I’ve read that it’s going to be hot and sticky. Any survival tips, wisdom, or unexpected things I should look out for? Is everything still open as normal? (I come from a place with a very moderate climate.)
  3. Food—Any tips for finding the best food? I’ve got Michelin’s Bib Gourmand list, and I’m using a bit of Google Maps, but I’ve found NAVER Maps a little tricky to use even when set to English. Plus Seoul is massive. Any strategies you’d recommend? I’m not looking for fine dining, just great Korean restaurants / food experiences. Happy to travel for food but also like to have strategies for finding great stuff around where I am.
  4. Foodie—I’m a big foodie, is there anything you’d recommend to me other than restaurants and spending way too long in Korean supermarkets?
  5. Sauna—Have you had a good sauna experience as a tourist? Struggling to find good info online and saunas can be bit intimidating as an outsider if you don’t speak the language, in my experience.
  6. Tips—I’ve been reading this subreddit for tips but would be very happy to receive any of your favourite Seoul wisdom!
Many thanks again for reading, and for your help :)
submitted by Adept_Protection_760 to koreatravel [link] [comments]


2024.05.19 02:57 Blueberry_1843 Should Iana be able to record the moves of her Gemini?

Should Iana be able to record the moves of her Gemini? submitted by Blueberry_1843 to Rainbow6 [link] [comments]


2024.05.19 02:55 Chickenwingechicken explaining the lifa app

ೃ༄🐛ೃ༄ introduction ೃ༄🐛ೃ༄

if you are involved in the shifting community, you may have seen the mention of some sort of 'lifa app' with no explanation as to what it is. sometimes, in scripts, it will say stuff such as...
'when i shift to this reality, i will have a lifa app to check in on my cr self and it cannot be deleted or destroyed.'
but what is the app that everyone is talking about? is it an actual app or sort of app in another reality that everyone just knows of?
in this post, i will be explaining the lifa app as a full guide of how to use it. its features, and what it is.

༊·˚🌿 what is the lifa app? ༊·˚🌿

the lifa app is a reality shifting based app that lets you keep track of your dr or multiple drs in literally every way imaginable. from the time it is to your memories. it even gives you diary entries for yourself. it is meant to be used as a tool to help shifters keep track of all of their information about them and their dr. it also allows a gateway to meet other shifters like yourself and shift with them to the same reality.

。・゚゚・ 🥞 🥯 features 🥯 🥞 ・゚゚・。

the lifa app has many features. the main ones you can see first are dr details, visualizations, group shifting, sharing.
let's go over each feature one by one.

: ̗̀➛ dr details

the first thing that you will get when you are greeted by this an i icon that says about this dr. when you click on it, you are able to type the location and a background story about your desired reality.
: ̗̀➛ time
this feature allows you to add a time and date to your dr. time will pass the same as it does here. for example in my dr, it is currently november 19, 2130 and is 1:47 pm. i chose to freeze time in this dr and submitted it.
: ̗̀➛ theme
this holds the name of what your dr is called, the icon it has, and the background of it when you click on the app. you can also choose the font color and a background tint as well. it also holds your name in your dr.
: ̗̀➛ timeline
you are able to establish a timeline of your desired reality before the point that you shift. i recommend keeping it brief to the important stuff. main instances of childhood and things that you remember with the same importance as you do now.
: ̗̀➛ notion script
this feature is if you have a script on the website notion script. it is a website in which you can gather and fill in shifting templates and is a great way to organize yourself. this is not necessary though. there are other features you can use for your script on here.
: ̗̀➛ about me
this is just a section where you write all about yourself. your name, your age, nicknames, safe word, height, hometown, ethnicity, race, nationality, sexuality, pronouns, gender, language(s), positive traits, negative traits, habit, likes, dislikes, hobbies, and skills.
: ̗̀➛ relationships
when you enter this tab, it will take you to a screen that has a place where you can add family members, friends, pets, significant other(s) or 'other'. the other tab has you in it.
when you decide to add let's say a friend, you start off by adding their name. then there age, closeness, and appearance. you can follow that up by adding a photo of said friend. you can type in relationship dynamic, how you met, and extra info. the format is the exact same no matter the type of relationship aside from pets.
the pet section is a little bit different. you add their name, age, species, pet bed, size, and about them.
there is also a recorder option where you can move around the placements of these characters.
: ̗̀➛ scenarios
this includes upcoming scenarios that you had planned, past scenarios that you did while in your reality, desired upcoming scenarios that include no date but you want to do or have plans to do. finally, you have memories which has no date. these are things that you will automatically remember when in your dr.
it's just a brief section where you can type in a title and add as much as you want of details of that memory. you can add a photo and select if it has a date or if it is a past memory or not.
: ̗̀➛ calendar
this just has the date of your dr. you can also create events on specific dates. that's pretty much it, this section is short.
: ̗̀➛ diary
you can write diary entires. talk about your day, memories, anything that may make you feel closer to your dr. this section is also short.
: ̗̀➛ playlist
so is this one. you make a playlist. and link the playlist, whenever you open the playlist, you get a new tab that takes you to that playlist to listen. i use it to keep my shifting subliminal playlist, but you don't have to.
: ̗̀➛ hero/villain
this is a tab within a tab so i'm bolding it. the first tab is customize, but that feature is locked behind a paywall with a monthly subscription of $3.99. i will talk about the subscription later.
then you have powers. you type the name of it and what your powers do. you have weapons which have the same explanation as powers. missions means you can make your own missions.
then there is combat skills. you list your strength, speed, agility, intelligence, compatibility, stamina, and flexibility out of five. then you can add your backstory. it's a blank sheet where you can type it out.
next is costumes where you describe what your costume looks like.
ally team includes your team name, how well you work together, specific events and upcoming battles, and other details. you can also add relationships from your relationship section and names of that.
enemy team is relatively the same. a team name, specific events or battles, other details, and can once again, select relationship with each member.
finally, there is timeline which has a title and description. you can also add scenarios if needed.
thankfully, that is thee last feature about dr details and we can now move on to visualizations.

: ̗̀➛ visualizations ‧₊˚🖇️✩

this tab focuses all on the visual aspects of your desired reality. even if you can't visualize, you can still use these to get a good idea on what things will look like.
: ̗̀➛ appearence
you can add a hair claim, face claim, body claim, hand claim, voice claim, and specific features claim. personally, i think that the last one could be explained easily in body or face claim.
either way, when you press one of these tabs, you can type in a detailed description on what you look like. now, i didn't notice at first but all the way at the bottom will be a small section that says add photo to which you can go into your gallery and choose a photo for yourself on that specific claim.
: ̗̀➛ wardrobe
this section will include an area that says wardrobe. you press the giant + sign on the top right hand corner and it takes you to a section that says create wardrobe. all you gotta do is add a title and a description. once you do that, you click on the tab again and then add a photo of a specific outfit of yours. you can add multiple photos, move them around using the recorder option right next to photos.
: ̗̀➛ photo gallery
you can make multiple photo galleries , customize albums of different things relating to your dr.
: ̗̀➛ pinterest boards
here you can add the link to your pinterest board...and a title. that's about it.
: ̗̀➛ wallet
this does not connect to any funds in this reality. it's supposed to keep track of money in your dr. i find this feature a bit dumb tbh and seems to waste more time preparing to shift than actually shifting.
: ̗̀➛ outfits
again, this is the same as wardrobe but more customized. you can add each individual clothing item separately if you wanna do that.
: ̗̀➛ belongings
you add photos and a title of what you own and its sentiment. yeah.
: ̗̀➛ or self
it has a stick figure of you. you list your family, what they're doing, their location, and your action, mood, and location.
: ̗̀➛ music group dr
without paying, you can only add one music group and one album. there is a members tab but you need a monthly subscription in order to access it.
i use this feature in one dr to describe my favorite band to listen to and an album i like. if you wanna add more than one album, then you also need to pay,
: ̗̀➛ school app
this is a doozy and has multiple tabs so this will be rapid fire.
you have your student i.d. report card, schedule.
schedule contains period, subject, and teacher. your school in your dr. you can add a photo, location, mascot, colors, class song, traditions, and history of your school.
you can also add your school uniform if you have one. this includes daily uniform and gym uniform. you can add a school map and a yearbook (????????)
again, these are fine i think but the yearbook seems unnecessary, just script who is in your class with you.
also there's a teacher mode but you can only access that with payment.
: ̗̀➛ chat
you can make a chatroom. and roleplay as every single member in that chatroom...for some reason. i don't need to repeat myself here, you already know what i'm going to say.
: ̗̀➛ chat ai
this is locked behind a paywall. just use character ai, it's free and you don't have a limit of 200 messages per day.
: ̗̀➛ family tree
for some reason you can't add siblings. the only way to add siblings kinda is to make them have the same parents as you on a new family tree.
this is just so not necessary. just write down your siblings in your script. no need for your entire extended bloodline. the universe will figure that out.
: ̗̀➛ places
you add places in your dr.
: ̗̀➛ fame phone
you can make a knock off insta account, twitter account, a wikipedia, and a youtube. again, not needed. just shift. also the settings and notifications features are locked behind a paywall.

: ̗̀➛ group shifting

you need to convert your account into an online account. but you can connect with other people and plan to shift together as a group. for those that don't know, group shifting is where you and one or more people collectively decide to shift to the same dr as different people and basically share an experience in that dr.

: ̗̀➛ sharing

the exact same thing as above. except this time you can just share your dr. you need an account to access this feature. it can give others ideas on scripts, drs, or anything else of the sort. it can be a great way to connect with others.

𓍯𓂃ᥫ᭡.🩹 final thoughts 𓍯𓂃ᥫ᭡.🩹

i think some of its features are helpful! however, other parts of it can be very distracting from shifting. i almost felt like this was an oc maker rather than shifting app. some of these i think didn't need so many features. the amount of features there are is crazy. the features section alone i needed to divide into several sections because it took so much longer to get through than i initially thought. it took about two hours to review each of them and i had to take breaks in between. to a new shifter especially, this would be so overwhelming.
you don't need face claims, body claims, or special features claims. as long as you have a general idea of what you and your desired reality is like then you're fine. this is just gonna over complicate shifting and make it seem more fictional in a way. if anything, this makes you less connected to your desired reality since your focusing so much on this one.
it wouldn't be a waste to download it but i wouldn't recommend buying it. but if you do, then more power to you.
please stay safe and happy shifting ᥫ᭡
submitted by Chickenwingechicken to realityshifting [link] [comments]


2024.05.19 02:49 OkStorm5020 I'm Black American descendant of the "lee family " of Virginia who were related to the 12th president Zachary Taylor, anyone else ?

I'm Black American descendant of the
I can't trace my African ancestry obviously so I thought this was interesting even tho they were colonizers lol, I never heard of this family before. I'm from North Carolina btw.
submitted by OkStorm5020 to AncestryDNA [link] [comments]


2024.05.19 02:31 windblown7823 is three houses gameplay really that bad?

i feel like the popular consensus is engage = good gameplay bad story and three houses = bad gameplay good story but idk. i think it's just a very different game than the rest of the series, and it's not necessarily bad.
some positives i like about three houses:
submitted by windblown7823 to fireemblem [link] [comments]


2024.05.19 02:27 Sir_Admiral_Chair The Honeymoon period has worn off, the meta of this place is complaining and complaining about complaining. But don't let it distract you from the fact this is a normal thing which happens when the honeymoon period wares off for any social product.

People will have opinions, people will be attached to things and be disappointed when there are changes, bit this game is the perfect instance of a live service, because everything is in flux, even the community. It's highly dynamic and if you take a step back for a moment to just appreciate this community being dynamic, then perhaps some people can look on this whole thing a bit more positively.
You know the saying, people criticise what they love. And sometimes people will be emotional and use rhetoric which others feel may go to far.
What people need to realise is that the reason why the Helldivers 2 community loves to complain after the controversy is because so many members of the community have been taught by this a lesson in collective power. Hence people believe that they can complain into making the game better and they will continue to do so.
If you want a case study in social science, this is a great great example to explore, and I bet some researchers have already have their eyes peeling over the Helldivers 2 controversy and the aftermath. I said this in the post I made here before on the last day before Sony conceded to the main demand but not the secondary demand.
People feel emboldened and the honeymoon has officially ended at the same time. The result this has on the community is the illusion is shattered by some of the worst of human instincts, but combated by some of the best.
Because of the secondary demand not being met, many in the community who believed it the more important issue (PSN access in the global south) are being forced to confront their own perceptions and seeing how these tendencies may run deeper than this game's community itself.
I would like to see more community social commentary posts like my own, and I would love to see more people understand the depth of this games social commentary itself. Feel free to insert accusations of me being a bug or robot sympathiser.
Cyberstan was literally minding it's own business, and it got taken over and the cyberstan people were forced to submit to the demands of Super Earth. This is a reference to the banana republics, unequal treaties, and colonialism. Meanwhile the bugs were peaceful until Super Earth took over their worlds and stwrted farming them for oil, I imagine this is more a commentary on the way the west has treated the middle east.
Now let me ask you this... What if you line up the PSN access map with the Human development index, and then line it up with the scramble for Africa map, and also the partition of the Ottoman Empire after WW1. You notice anything interesting? The reason PSN doesn't exist in these countries is an indirect result of what Super Earth did to Cyberstan. Well not exactly it was not Super Earth but the whole point is Cyberstan is a metaphor, so are the bugs.
We can all be annoyed at Sony, and that's totally okay, but the reason Sony doesn't provide PSN access in these countries is due to the historical and infrastructural legacy of colonialism and imperialism. The Automaton's are merely a reaction to the former, like the anti-apartied and anti-colonial movements. Super Earth sanitises it's role much like how the British, French, Dutch, Portuguese, Spanish, and Americans have in the past and do today to a lesser extent. If you don't believe that Super Earth's behaviour would be allowed to happen in our world you are already wrong. See Operation Legacy for instance, a program initiated by the British in order to preserve or secure their legacy as a "progressive" colonial power, this included the mass burning of documents which documented various crimes against humanity such as concentration camps, massacres, and well... It goes on.
It's not an easy subject to approach and the reality of the modern world is already highly confrontational to all of us, it's not pretty and the satire of Helldivers 2 potrays what it's like to live on the beneficiary side of the equation. Should you feel guilty for your role in history? Only if you directly participate in injustice, and that's why the propaganda of our societies does so very much to try and protect these direct contributors because these direct contributors are indeed keeping our global economy the way it is. But we are all involved, and ultimately the direct contributors are fooled into this as well. This is a global problem, and because of years of direct contributors we in the global north indirectly benefit from what happens in the global south. This doesn't mean we should guilt ourselves for this, because after all you are a citizen of this Super Earth, it's not your fault that you didn't know any better, your agency is also impaired by the fact that ethical consumerism is itself propaganda.
The question we should be asking ourselves, is what we should do with our agency with the agency we have to affect the outcomes of this. Ask not what Earth can do for you, ask what you can do for Earth. If you want to see a brighter future for our Earth, what will you do with your agency to help those less fortunate than you?
I am not going to tell you how, because there are thousands of beliefs and thousands of ways you can make the world a better place, you aren't needed in the Congo, you are needed in your community, in your environment, in your country. People in other countries have agency over their actions within the limitations of their circumstances, yoy cannot judge them for being unable to solve a problem which has persisted for centuries, neither should you. But the most important question to ask is... Are you doing your part?
Helldivers, you know that change comes from numbers, not from single actions, but without single actions there would be no masses.
For our own sanity in this increasingly confusing, alienating world with sharpening contradicting social forces... You can either choose to isolate yourself from it, or make the world a better place. I have tried to do this in my own life, and this gives me meaning and has helped me achieve self-actualisation. I ak proud of my effort, even if it's only a small part of a bigger whole.
Cleansing the world of the legacy of colonialism and imperialism... WILL make PSN available everywhere. Direct actions have indirect consequences.
I will show my personal bias in my final sentance but it holds true regardless of time.
Educate, Agitate, Organise. Be the change you wish to see, and you will inspire others to follow.
submitted by Sir_Admiral_Chair to Helldivers [link] [comments]


2024.05.19 02:02 Massive_Active_7431 Minecraft Fabric with mods crash.

Howdy! My english bad sorry for that but are you know what mod are crashing game? When I create new world game crashes.
---- Minecraft Crash Report ----
// You're mean.
Time: 2024-05-19 04:57:47
Description: Exception in server tick loop
java.lang.BootstrapMethodError: java.lang.RuntimeException: Mixin transformation of com.simibubi.create.content.trains.entity.Train failed
`at com.simibubi.create.content.trains.GlobalRailwayManager.loadTrackData(GlobalRailwayManager.java:94)` `at com.simibubi.create.content.trains.GlobalRailwayManager.levelLoaded(GlobalRailwayManager.java:83)` `at com.simibubi.create.foundation.events.CommonEvents.onLoadWorld(CommonEvents.java:171)` `at net.fabricmc.fabric.api.event.lifecycle.v1.ServerWorldEvents.lambda$static$0(ServerWorldEvents.java:34)` `at net.minecraft.server.MinecraftServer.redirect$coo000$fabric-lifecycle-events-v1$onLoadWorld(MinecraftServer.java:4870)` `at net.minecraft.server.MinecraftServer.method_3786(MinecraftServer.java:360)` `at net.minecraft.server.MinecraftServer.method_3735(MinecraftServer.java:324)` `at net.minecraft.class_1132.method_3823(class_1132.java:69)` `at net.minecraft.server.MinecraftServer.method_29741(MinecraftServer.java:646)` `at net.minecraft.server.MinecraftServer.method_29739(MinecraftServer.java:265)` `at java.base/java.lang.Thread.run(Thread.java:833)` 
Caused by: java.lang.RuntimeException: Mixin transformation of com.simibubi.create.content.trains.entity.Train failed
`at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427)` `at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323)` `at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218)` `at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119)` `at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525)` `... 11 more` 
Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
`at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392)` `at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:234)` `at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes(MixinTransformer.java:202)` `at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:422)` `... 15 more` 
Caused by: org.spongepowered.asm.mixin.throwables.MixinApplyError: Mixin [create_interactive.mixins.json:MixinTrain from mod create_interactive] from phase [DEFAULT] in config [create_interactive.mixins.json] FAILED during APPLY
`at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinError(MixinProcessor.java:638)` `at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinApplyError(MixinProcessor.java:589)` `at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:379)` `... 18 more` 
Caused by: org.spongepowered.asm.mixin.transformer.throwables.InvalidMixinException: u/Overwrite method findCollidingTrain in create_interactive.mixins.json:MixinTrain from mod create_interactive was not located in the target class com.simibubi.create.content.trains.entity.Train. Using refmap create_interactive-fabric-refmap.json
`at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attachSpecialMethod(MixinPreProcessorStandard.java:436)` `at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attachOverwriteMethod(MixinPreProcessorStandard.java:416)` `at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attachMethods(MixinPreProcessorStandard.java:346)` `at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attach(MixinPreProcessorStandard.java:299)` `at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.createContextFor(MixinPreProcessorStandard.java:277)` `at org.spongepowered.asm.mixin.transformer.MixinInfo.createContextFor(MixinInfo.java:1289)` `at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:294)` `at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:422)` `at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:403)` `at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363)` `... 18 more` 
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
`Minecraft Version: 1.20.1` `Minecraft Version ID: 1.20.1` `Operating System: Windows 11 (amd64) version 10.0` `Java Version: 17.0.8, Microsoft` `Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft` `Memory: 2679414400 bytes (2555 MiB) / 4932501504 bytes (4704 MiB) up to 34359738368 bytes (32768 MiB)` `CPUs: 16` `Processor Vendor: GenuineIntel` `Processor Name: 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz` `Identifier: Intel64 Family 6 Model 167 Stepping 1` `Microarchitecture: Rocket Lake` `Frequency (GHz): 3.60` `Number of physical packages: 1` `Number of physical CPUs: 8` `Number of logical CPUs: 16` `Graphics card #0 name: NVIDIA GeForce RTX 3080` `Graphics card #0 vendor: NVIDIA (0x10de)` `Graphics card #0 VRAM (MB): 4095.00` `Graphics card #0 deviceId: 0x2216` `Graphics card #0 versionInfo: DriverVersion=31.0.15.5212` `Memory slot #0 capacity (MB): 16384.00` `Memory slot #0 clockSpeed (GHz): 3.20` `Memory slot #0 type: DDR4` `Memory slot #1 capacity (MB): 16384.00` `Memory slot #1 clockSpeed (GHz): 3.20` `Memory slot #1 type: DDR4` `Virtual memory max (MB): 38777.41` `Virtual memory used (MB): 14516.93` `Swap memory total (MB): 6144.00` `Swap memory used (MB): 0.00` `JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx32G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M` `Fabric Mods:` `ad_astra: Ad Astra 1.15.18` `javazoom_jlayer: jlayer 1.0.1` `alloy_forgery: Alloy Forgery 2.1.2+1.20` `antique-atlas: Antique Atlas 2.7.2+1.20` `folk_sisby_kaleido-config: kaleido-config 0.1.1+1.1.0-beta.3` `surveyor: Surveyor Map Framework 0.4.3+1.20` `appleskin: AppleSkin 2.5.1+mc1.20` `archers: Archers (RPG Series) 1.2.1+1.20.1` `com_github_zsoltmolnarrr_tinyconfig: TinyConfig 2.3.2` `ranged_weapon_api: RangedWeaponAPI 1.1.0+1.20.1` `structure_pool_api: Structure Pool API 1.0+1.20.1` `architectury: Architectury 9.2.14` `artifacts: Artifacts 9.5.5` `cardinal-components-base: Cardinal Components API (base) 5.2.2` `cardinal-components-entity: Cardinal Components API (entities) 5.2.2` `expandability: ExpandAbility 9.0.4` `step-height-entity-attribute: Step Height Entity Attribute 1.2.0` `azurelibarmor: AzureLib Armor 2.0.3` `balm-fabric: Balm 7.2.2` `bclib: BCLib 3.0.14` `wunderlib: WunderLib 1.1.5` `bettercombat: Better Combat 1.8.5+1.20.1` `betterdeserttemples: YUNG's Better Desert Temples 1.20-Fabric-3.0.3` `org_reflections_reflections: reflections 0.10.2` `betterdungeons: YUNG's Better Dungeons 1.20-Fabric-4.0.4` `betterend: Better End 4.0.11` `betterendisland: YUNG's Better End Island 1.20-Fabric-2.0.6` `betterfortresses: YUNG's Better Nether Fortresses 1.20-Fabric-2.0.6` `betterjungletemples: YUNG's Better Jungle Temples 1.20-Fabric-2.0.5` `bettermineshafts: YUNG's Better Mineshafts 1.20-Fabric-4.0.4` `betternether: Better Nether 9.0.10` `betteroceanmonuments: YUNG's Better Ocean Monuments 1.20-Fabric-3.0.4` `betterwitchhuts: YUNG's Better Witch Huts 1.20-Fabric-3.0.3` `bookshelf: Bookshelf 20.1.10` `bosses_of_mass_destruction: Bosses of Mass Destruction (Beta) 1.7.5-1.20.1` `maelstrom_library: Maelstrom Library 1.6.1-1.20` `multipart_entities: MultipartEntities 1.5-1.20` `botarium: Botarium 2.3.3` `team_reborn_energy: Energy 3.0.0` `cardinal-components: Cardinal Components API 5.2.2` `cardinal-components-block: Cardinal Components API (blocks) 5.2.2` `cardinal-components-chunk: Cardinal Components API (chunks) 5.2.2` `cardinal-components-item: Cardinal Components API (items) 5.2.2` `cardinal-components-level: Cardinal Components API (world saves) 5.2.2` `cardinal-components-scoreboard: Cardinal Components API (scoreboard) 5.2.2` `cardinal-components-world: Cardinal Components API (worlds) 5.2.2` `carryon: Carry On` [`2.1.2.7`](http://2.1.2.7) `charmofundying: Charm of Undying 6.5.0+1.20.1` `spectrelib: SpectreLib 0.13.15+1.20.1` `cicada: CICADA 0.7.1+1.20.1` `cloth-config: Cloth Config v11 11.1.118` `cloth-basic-math: cloth-basic-math 0.6.1` `crawl: Crawl 0.12.0` `mm: Manningham Mills 2.3` `create: Create 0.5.1-f-build.1417+mc1.20.1` `com_electronwill_night-config_core: core 3.6.6` `com_electronwill_night-config_toml: toml 3.6.6` `com_google_code_findbugs_jsr305: jsr305 3.0.2` `flywheel: Flywheel 0.6.10-2` `forgeconfigapiport: Forge Config API Port 8.0.0` `milk: Milk Lib 1.2.60` 
dripstone_fluid_lib: Dripstone Fluid Lib 3.0.2
 `porting_lib_brewing: Porting Lib Brewing 2.3.2+1.20.1` `porting_lib_models: Porting Lib Models 2.3.2+1.20.1` 
porting_lib_model_loader: Porting Lib Model Loader 2.3.2+1.20.1
 `porting_lib_obj_loader: Porting Lib Obj Loader 2.3.2+1.20.1` `porting_lib_tags: Porting Lib Tags 3.0` `reach-entity-attributes: Reach Entity Attributes 2.4.0` `registrate-fabric: Registrate for Fabric 1.3.62-MC1.20.1` 
porting_lib_data: Porting Lib Data 2.1.1090+1.20
porting_lib_model_generators: Porting Lib Model Generators 2.1.1090+1.20
porting_lib_model_materials: Porting Lib Model Materials 2.1.1090+1.20
 `create_interactive: Create: Interactive 1.0.2-beta.2` `create_jetpack: Create Jetpack 4.2.0` `flightlib: Flight Lib 2.1.0` `createbigcannons: Create Big Cannons 0.5.4-nightly-8b9cea6` `ritchiesprojectilelib: Ritchie's Projectile Library 1.0.0-369e88d+1.20.1-fabric` 
porting_lib_utility: Porting Lib Utility 2.1.1127+1.20
porting_lib_gametest: Porting Lib GameTest 2.1.1127+1.20
 `creativecore: CreativeCore 2.11.28` `net_minecraftforge_eventbus: eventbus 6.0.3` `creeperoverhaul: Creeper Overhaul 3.0.2` `distanthorizons: Distant Horizons 2.0.4-a-dev` `do_a_barrel_roll: Do a Barrel Roll 3.5.6+1.20.1` `fabric-permissions-api-v0: fabric-permissions-api 0.2-SNAPSHOT` `mixinsquared: MixinSquared 0.1.1` `dsurround: Dynamic Surroundings 0.3.3` `org_openjdk_nashorn_nashorn-core: nashorn-core 15.4` `eatinganimationid: Eating Animation 1.20+1.9.61` `elytraslot: Elytra Slot 6.3.0+1.20.1` `endermanoverhaul: Enderman Overhaul 1.0.4` `endrem: End Remastered 5.2.4` `fabric-api: Fabric API 0.92.0+1.20.1` `fabric-api-base: Fabric API Base 0.4.31+1802ada577` `fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.36+1802ada577` `fabric-biome-api-v1: Fabric Biome API (v1) 13.0.13+1802ada577` `fabric-block-api-v1: Fabric Block API (v1) 1.0.11+1802ada577` `fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.1+1802ada577` `fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.41+1802ada577` `fabric-client-tags-api-v1: Fabric Client Tags 1.1.2+1802ada577` `fabric-command-api-v1: Fabric Command API (v1) 1.2.34+f71b366f77` `fabric-command-api-v2: Fabric Command API (v2) 2.2.13+1802ada577` `fabric-commands-v0: Fabric Commands (v0) 0.2.51+df3654b377` `fabric-containers-v0: Fabric Containers (v0) 0.1.64+df3654b377` `fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.11+1802ada577` `fabric-convention-tags-v1: Fabric Convention Tags 1.5.5+1802ada577` `fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.19+1802ada577` `fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.0+de0fd6d177` `fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.4+1802ada577` `fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.54+1802ada577` `fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.0+1c78457f77` `fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.2+1802ada577` `fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.63+df3654b377` `fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.40+1802ada577` `fabric-item-api-v1: Fabric Item API (v1) 2.1.28+1802ada577` `fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.12+1802ada577` `fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.37+1802ada577` `fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.35+df3654b377` `fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.22+1802ada577` `fabric-loot-api-v2: Fabric Loot API (v2) 1.2.1+1802ada577` `fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.45+9e7660c677` `fabric-message-api-v1: Fabric Message API (v1) 5.1.9+1802ada577` `fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.50+1802ada577` `fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.3+1802ada577` `fabric-models-v0: Fabric Models (v0) 0.4.2+9386d8a777` `fabric-networking-api-v1: Fabric Networking API (v1) 1.3.11+1802ada577` `fabric-networking-v0: Fabric Networking (v0) 0.3.51+df3654b377` `fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.3+1802ada577` `fabric-particles-v1: Fabric Particles (v1) 1.1.2+1802ada577` `fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.21+1802ada577` `fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.3+1802ada577` `fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.1+1802ada577` `fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.1+1802ada577` `fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.46+df3654b377` `fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.37+92a0d36777` `fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.28+1802ada577` `fabric-rendering-v0: Fabric Rendering (v0) 1.1.49+df3654b377` `fabric-rendering-v1: Fabric Rendering (v1) 3.0.8+1802ada577` `fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.8+1802ada577` `fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.10+1802ada577` `fabric-screen-api-v1: Fabric Screen API (v1) 2.0.8+1802ada577` `fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.30+1802ada577` `fabric-sound-api-v1: Fabric Sound API (v1) 1.0.13+1802ada577` `fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.4+1802ada577` `fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.1+1802ada577` `fabric-language-kotlin: Fabric Language Kotlin 1.10.20+kotlin.1.9.24` `org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 1.9.24` `org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 1.9.24` `org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.9.24` `org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.9.24` `org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.24.0` `org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.0` `org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.0` `org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.5.0` `org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3` `org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3` `org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3` `fabricloader: Fabric Loader 0.15.11` `mixinextras: MixinExtras 0.3.5` `fallingtrees: Falling Trees 0.12` `farmersdelight: Farmer's Delight 1.20.1-2.1.1+refabricated` `porting_lib_accessors: Porting Lib Accessors 2.3.4+1.20.1` `porting_lib_base: Porting Lib Base 2.3.4+1.20.1` 
porting_lib_entity: Porting Lib Entity 2.3.4+1.20.1
porting_lib_fluids: Porting Lib Fluids 2.3.4+1.20.1
porting_lib_mixin_extensions: Porting Lib Mixin Extensions 2.3.4+1.20.1
porting_lib_transfer: Porting Lib Transfer 2.3.4+1.20.1
 `porting_lib_client_events: Porting Lib Client Events 2.3.4+1.20.1` `porting_lib_config: Porting Lib Config 2.3.4+1.20.1` `porting_lib_extensions: Porting Lib Extensions 2.3.4+1.20.1` 
porting_lib_attributes: Porting Lib Attributes 2.3.4+1.20.1
porting_lib_common: Porting Lib Common 2.3.4+1.20.1
 `porting_lib_lazy_registration: Porting Lib Lazy Register 2.3.4+1.20.1` 
porting_lib_core: Porting Lib Core 2.3.4+1.20.1
 `porting_lib_loot: Porting Lib Loot 2.3.4+1.20.1` `porting_lib_networking: Porting Lib Networking 2.3.4+1.20.1` `porting_lib_recipe_book_categories: Porting Lib Recipe Book Categories 2.3.4+1.20.1` `porting_lib_registries: Porting Lib Registries 2.3.4+1.20.1` `porting_lib_tool_actions: Porting Lib Tool Actions 2.3.4+1.20.1` `figura: Figura 0.1.4+1.20.1` `com_github_figuramc_luaj_luaj-core: luaj-core 3.0.8-figura` `com_github_figuramc_luaj_luaj-jse: luaj-jse 3.0.8-figura` `com_neovisionaries_nv-websocket-client: nv-websocket-client 2.14` `firstperson: FirstPerson 2.3.4` `framework: Framework 0.6.27` `org_javassist_javassist: javassist 3.29.2-GA` `friendlyfire: FriendlyFire 18.0.6` `geckolib: GeckoLib 4 4.4.4` `com_eliotlash_mclib_mclib: mclib 20` `goblintraders: Goblin Traders 1.9.3` `graveyard: The Graveyard 3.0` `guardvillagers: GuardVillagers 2.0.9-1.20.1` `midnightlib: MidnightLib 1.4.1` `healthindicatortxf: Health Indicator TXF 1.20.1-1.2.3-fabric` `configlibtxf: ConfigLib TXF 4.2.1-fabric` `horizontal_glass_panes: Horizontal Glass Panes 2.0.0` `indium: Indium 1.0.30+mc1.20.4` `inventoryprofilesnext: Inventory Profiles Next 1.10.10` `iris: Iris 1.7.0+mc1.20.1` `io_github_douira_glsl-transformer: glsl-transformer 2.0.0-pre13` `org_anarres_jcpp: jcpp 1.4.14` `org_antlr_antlr4-runtime: antlr4-runtime 4.11.1` `irisflw: Iris Flywheel Compat 0.2.5` `ironchest: Iron Chests 2.0.2` `libgui: LibGui 8.1.1+1.20.1` 
jankson: Jankson 6.0.0+j1.2.3
blue_endless_jankson: jankson 1.2.3
libninepatch: LibNinePatch 1.2.0
 `itemphysic: ItemPhysic 1.7.1` `jade: Jade 11.9.2+fabric` `java: OpenJDK 64-Bit Server VM 17` `jei: Just Enough Items` [`15.3.0.4`](http://15.3.0.4) `jeresources: Just Enough Resources` [`1.4.0.247`](http://1.4.0.247) `jewelry: Jewelry (RPG Series) 1.3.0+1.20.1` `kiwi: Kiwi Library 11.6.2` `lambdynlights: LambDynamicLights 2.3.2+1.20.1` `pride: Pride Lib 1.2.0+1.19.4` `spruceui: SpruceUI 5.0.0+1.20` `libipn: libIPN 4.0.2` `lithium: Lithium 0.11.2` `minecraft: Minecraft 1.20.1` `mobsunscreen: Mob Sunscreen 3.1.0` `modmenu: Mod Menu 7.2.2` `mythicmounts: Mythic Mounts 1.20.1-7.4` `naturalist: Naturalist 4.0.3` `nethersdelight: Nether's Delight 1.0.0` `disable_custom_worlds_advice: Disable Custom Worlds Advice 4.1` `notenoughanimations: NotEnoughAnimations 1.7.3` `notreepunching: No Tree Punching 7.1.0` `nyfsspiders: Nyf's Spiders 2.1.1` `opf: Modern Online Picture Frames 1` `owo: oωo 0.11.1+1.20` `paladins: Paladins & Priests (RPG Series) 1.2.0+1.20.1` `pandalib: PandaLib 0.2.1` `passablefoliage: Passable Foliage 1.20.1-fabric-8.2.1` `patchouli: Patchouli 1.20.1-84-FABRIC` `fiber: fiber 0.23.0-2` `player-animator: Player Animator 1.0.2-rc1+1.20` `polymorph: Polymorph 0.49.3+1.20.1` `presencefootsteps: Presence Footsteps 1.9.4+1.20.1` `kirin: Kirin UI 1.15.6+1.20.1` `puffish_skills: Pufferfish's Skills 0.12.1` `reeses-sodium-options: Reese's Sodium Options 1.7.2+mc1.20.1-build.101` `repurposed_structures: Repurposed Structures 7.1.15+1.20.1-fabric` `resourcefulconfig: Resourcefulconfig 2.1.2` `resourcefullib: Resourceful Lib 2.1.24` `com_teamresourceful_bytecodecs: bytecodecs 1.0.2` `com_teamresourceful_yabn: yabn 1.0.3` `runes: Runes 0.9.11+1.20.1` `simplyswords: Simply Swords 1.55.0-1.20.1` `sit: Sit 1.20-24` `sliceanddice: Create Slice & Dice 3.2.1` `snowrealmagic: Snow! Real Magic! 10.4.3` `sodium: Sodium 0.5.8+mc1.20.1` `sodium-extra: Sodium Extra 0.5.4+mc1.20.1-build.115` `caffeineconfig: CaffeineConfig 1.3.0+1.17` `crowdin-translate: CrowdinTranslate 1.4+1.19.3` `spell_engine: Spell Engine 0.14.3+1.20.1` `spell_power: Spell Power Attribute 0.10.2+1.20.1` `travelersbackpack: Traveler's Backpack fabric-1.20.1-9.1.12` `travelerstitles: Traveler's Titles 1.20-Fabric-4.0.2` `trinkets: Trinkets 3.7.2` `valkyrienskies: Valkyrien Skies 2 2.3.0-beta.5` `visuality: Visuality 0.7.1+1.20` `vs_eureka: VS Eureka Mod 1.5.1-beta.3` `watching: From The Fog 1.9.2` `water-erosion: Water Erosion 1.1.6` `waterdripsound: Drip Sounds 1.19-0.3.2` `waystones: Waystones 14.1.3` `wizards: Wizards (RPG Series) 1.2.0+1.20.1` `yet_another_config_lib_v3: YetAnotherConfigLib 3.4.2+1.20.1-fabric` `com_twelvemonkeys_common_common-image: common-image 3.10.0` `com_twelvemonkeys_common_common-io: common-io 3.10.0` `com_twelvemonkeys_common_common-lang: common-lang 3.10.0` `com_twelvemonkeys_imageio_imageio-core: imageio-core 3.10.0` `com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.10.0` `com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.10.0` `org_quiltmc_parsers_gson: gson 0.2.1` `org_quiltmc_parsers_json: json 0.2.1` `yungsapi: YUNG's API 1.20-Fabric-4.0.5` `yungsbridges: YUNG's Bridges 1.20-Fabric-4.0.3` `yungsextras: YUNG's Extras 1.20-Fabric-4.0.3` `Loaded Shaderpack: (off)` `Flywheel Backend: GL33 Instanced Arrays` `Server Running: true` `Player Count: 0 / 8; []` `Data Packs: vanilla, fabric` `Enabled Feature Flags: minecraft:vanilla` `World Generation: Experimental` `Type: Integrated Server (map_client.txt)` `Is Modded: Definitely; Client brand changed to 'fabric'; Server brand changed to 'fabric'` `Launched Version: fabric-loader-0.15.11-1.20.1` 
submitted by Massive_Active_7431 to fabricmc [link] [comments]


2024.05.19 01:58 _N_0_v_A_ A Summary of the History of Mankind in my SciFi Worldbuilding Project

‼️Disclaimer: All of this is subject to change, as my project is in its very early stages. Also, please excuse my grammar, but i am from Germany, so English isn't my first language 😅‼️
It is the year 2098. Mankind had successfully conquered the Sol System, uniting the system under the flag of the Unified Earth Republic. Colonies were established on Luna, Mars, the asteroid belt and even on Venus.
However, the distance between Earth and Mars opened a new frontier. A frontier, which gave way to a movement that had no connection to what we call home. The Martian Defense Force brutally broke loose from the UER, starting the Armageddon War.
The Armageddon War almost saw the complete annihilation of the Human race. Almost. When a Martian and a Terran freighter were destroyed by an unknown force, everything changed. The sudden appearance of an extraterrestrial force in the Sol-System in the year 2100 changed everything.
Both factions agreed on uniting against this common foe, but did not yet completely unite as one single nation. The fighting that ensued was brutal and unforgiving. The aliens were vastly superior, to both the UER and the MDF, technologically and in quantity.
Many colonies and stations in the asteroid belt were lost during the fighting, forcing most Humans to flee to Mars, Venus or Earth.
All hope already seemed lost, when Terran recon craft identified a massive "space station", on the very fringes of the Sol-System, that seemed to act as the base of operations for the alien invaders, in 2102. A coordinated and combined last resort strike was launched on the complex.
The strike was a success. A costly success. Humanity's domain laid in ruins and millions lost their lives. But the destruction of the station forced the alien invaders to retreat and stop their assault.
The following 6 years were spent rebuilding, and the 5th March of 2108 marked the formation of the Earth Stellar Empire. The Human race was united, and they were out for revenge. During these 6 years spent rebuilding, new technologies and weapon systems were created.
Most notable however, has to be the Hyperslip Drive, mankind's FTL drive. The Hyperslip Drive allowed the Empire to spread across the stars, aggressively expanding its territory. This expansion was not unnoticed. The Galactic Council, an alliance consisting of several major galactic powers, revealed their presence and existence to the Empire, hoping to peacefully annex the Humans into their domain.
The nearest GC nation, the Kirum Ascendancy (the nation that previously attacked the Sol System, but had undergone a complete political reform), sent several politicians, including envoys, ambassadors and peacekeepers to negotiate the conditions of the acceptance of humans into the Galactic Community. The Empire sent warships.
An entire Battlefleet showed up to the peace conference, destroying every single Kirum ship. The Kirum Ascendancy was far from ready for what the Humans threw at them. Human Battlefleets steamrolled over the Kirum defenses, quickly forcing the nation to surrender. This war would later be known as the Flash War of 2111.
This war did more than just shock the Galactic Council, and the Earth Stellar Empire was declared a galactic wide threat. Imperial Battlefleets continued to conquer system after system with relative ease, due to the Human technological superiority. By the time of 2190, was the majority of the known galaxy under Human control and the remaining nations formed the Protectorate from the remnants of the Galactic Council.
To this day, the Protectorate fights an almost unwinnable war. A war for their survival, against the menace that is the Human species.
Quote from a Protectorate Admiral (translated into English):
"It's our fault. We underestimated them. We didn't stop the Kirum when they invaded their home system. We thought they were peaceful, even after what the Kirum had done to them. We stopped developing new tech, because we thought that our 'oh so perfect' Galactic Council was the pinnacle of what was possible. We were blind. We were blinded by our own egos. And now we pay the price for our blindness."
submitted by _N_0_v_A_ to worldbuilding [link] [comments]


2024.05.19 01:39 No-Account2764 selling feeder insect

hello! i’m looking to ask a few questions to anybody who has experience selling feeder insects either to pet stores or ppl local to you.
as a lil background info i used to have a mealworm farm that did great for feeding my own animals so i’m 100% certain i could maintain that again and i’m looking into starting a dubia roach colony. i tried crickets in the past and will not be doing that again. i currently only have 1 leopard gecko so i obviously don’t need a huge supply of bugs for just him. figured it would be a win-win if i could breed his worms+roaches and be able to make some extra cash. looking to only sell locally, no shipping.
so here are my questions:
not sure where to look for this info so i’m hoping someone here has experience. pls guide me in the direction of any sources i could use to further my knowledge in how this works if you have any. thanks!
submitted by No-Account2764 to reptiles [link] [comments]


2024.05.19 00:41 cYzzie Visiting Berlin? Moving here incl. Apartment questions? Going clubbing? Have a quick question? Ask here, don't create a new thread.

Welcome to Berlin, please be respectful of the locals, and particularly their wish to have a subreddit that's more than a tourist information stand. Feel free to ask questions in English or German.
Travel/Moving to Berlin
In order to benefit the huge numbers of people out there interested in Berlin, we've prepared some useful resources that answer common questions.
Visiting Berlin?
Answers from the previous sticky threads:
Moving to Berlin?
Want to make friends?
Visit our friendlier half /berlinsocialclub to meet people
Clubbing, music, events in Berlin?
Enjoy your time, remember to stamp your ticket before you get on the train!
Do not use URL shorteners! Comments with shortened URLs get marked as spam automatically, even for Google Maps links.
submitted by cYzzie to berlin [link] [comments]


2024.05.19 00:36 DavidKroutArt 🎲 Clicks for Clicks 🎩 - David K?

Please ask me before typing in my codes. I will be back and fourth between Reddit and another game.
USA By: David K?
C4C Game List Code
🎁 Free Gifts 240581660
🎩 Hat Trick 239258772
Please tell me-
  1. Temu Game you used my code on.
  2. Temu Game your code is on.
  3. Your username inside Temu.
Click Map -
Available
Unavailable
Unlimited ♾️
Click Availability -
🐠 Fish Land
🌾 Farm Land
🎩 Hat Trick
🎁 Free Gifts
🌴 Temu Tree ♾️?
🍵 Free Coffee ♾️?
🍀Lucky Flip
Easter Eggs Ineligible C4C Note
🎩 Trick 234806837 5/20
🎩 Trick 229115516 0/5
🎁 Gifts 229514788 blank
🎁 Gifts 233463494 blank
🎁 Gifts blank blank
Game Name Non-C4C Code Information
📦 Daily dailybox777 Daily Gift Box
🐠 Land 204281763 Friends
🌾 Land 203390830 Friends
🌴 Tree temutree0326228 Plant real trees
🍵 Fert cof0996693 Free coffee fertilizer
Game Name Extra Information
🍵 Water cof0567796 Free coffee water
🍀Flip N/A N/A
Notes:
  1. For Hat Trick and Free Gifts you can do both eligible and ineligible clicks to help get either of us easter eggs. But please let me know which ones you gave it to and give me your codes.
  2. For new users, you can only do one click a day per game. One click a week per game of someone you've already given a click to. I will check records to make sure you have given one. Hat Trick is also known as Freebies.
  3. Free Coffee has two codes. One for water and one for fertilizer. I prefer fertilizer.
Reddit Post Explaining Clicks Search for: TemuThings - "Code Exchanging (Clicks)"
submitted by DavidKroutArt to TemuCodesUSA [link] [comments]


2024.05.19 00:36 DavidKroutArt 🎲 Clicks for Clicks 🎩 - David K?

Please ask me before typing in my codes. I will be back and fourth between Reddit and another game.
USA By: David K?
C4C Game List Code
🎁 Free Gifts 240581660
🎩 Hat Trick 239258772
Please tell me-
  1. Temu Game you used my code on.
  2. Temu Game your code is on.
  3. Your username inside Temu.
Click Map -
Available
Unavailable
Unlimited ♾️
Click Availability -
🐠 Fish Land
🌾 Farm Land
🎩 Hat Trick
🎁 Free Gifts
🌴 Temu Tree ♾️?
🍵 Free Coffee ♾️?
🍀Lucky Flip
Easter Eggs Ineligible C4C Note
🎩 Trick 234806837 5/20
🎩 Trick 229115516 0/5
🎁 Gifts 229514788 blank
🎁 Gifts 233463494 blank
🎁 Gifts blank blank
Game Name Non-C4C Code Information
📦 Daily dailybox777 Daily Gift Box
🐠 Land 204281763 Friends
🌾 Land 203390830 Friends
🌴 Tree temutree0326228 Plant real trees
🍵 Fert cof0996693 Free coffee fertilizer
Game Name Extra Information
🍵 Water cof0567796 Free coffee water
🍀Flip N/A N/A
Notes:
  1. For Hat Trick and Free Gifts you can do both eligible and ineligible clicks to help get either of us easter eggs. But please let me know which ones you gave it to and give me your codes.
  2. For new users, you can only do one click a day per game. One click a week per game of someone you've already given a click to. I will check records to make sure you have given one. Hat Trick is also known as Freebies.
  3. Free Coffee has two codes. One for water and one for fertilizer. I prefer fertilizer.
Reddit Post Explaining Clicks Search for: TemuThings - "Code Exchanging (Clicks)"
submitted by DavidKroutArt to TemuThings [link] [comments]


2024.05.19 00:18 v_nto_26 Beginner and kinda confused

I bought the game a few days ago and I am having a lot of fun playin it even with no dlc, but finding it kinda difficult since I never played any strategic before. Do you know any communist country that's easy to play and possibly that doesn't require to manage a billions of colonies like urss? I tried many campaigns to do republican spain but it sedms kinda impossible to me. I also find it kinda difficult to understand how navy works, do you have resources that explain that well? (sorry if I made some english mistakes, I'm italian)
submitted by v_nto_26 to hoi4 [link] [comments]


2024.05.19 00:08 afwk2 How 100 gold costed me a game

So this stupid Riven spoon-fed the enemy Lee top with no enemy ganks, he just kept bashing his skull towards the same brick wall of dueling dueling dueling hoping he would win, and mind he lost having flash ignite vs flash TP. Anyways, I obviously left top to rot while I camped bot and kept the game aflote.
Enemy jungle and I basically traded map sides, he got 5 grubs and herald while I got 3 drags and my Jhin adc is fed like 5/1 while Riven is 0/5.
20-22 mins in, I'm at ~1050 gold and this sub-human steals my golems even when I yellow ping him while I was busy with my red and I'm forced to recall with 1150 for just a blasting wand and boots instead of completing my rod at 1250.
20 seconds later my team is mid while I'm contesting the Lee split-pushing tier 2 turret bot, I only have Liandry's, basic boots and blasting wand. He's 2 levels ahead, has Profane Hydra, Sundered Sky and basic boots. I deliberately wait for him to use his cooldowns on the wave before I fight him, he only used E (5 seconds cd) and Hydra (10 cd).
I smite him first for a guaranteed slow then land my E seed and flash his Q and use my own Q at max range. Put him to sleep, I wait 2 seconds for my Q's cd, clench my butthole and bashed his head with my W with the fury of a thousand deers AND BOOM!!! I EEP THAT MOTHERFCKER!!!!
I Q again and he's left with only 200-150 hp and ticking with my multiples DoTs: red pet, red buff, lyandries and my passive, I only had my basic attacks at this point.
He ward hops away and I chase, he has less than 50 hp + shield at this point…I swore to God I had him dead to rights but before I could Q again, he bought enough time to flash towards me point-blank to basic me with a crit-sunderer proc healing him for 100 then R kicks me Q-Q refreshed hydra and I'm fcking dead 100 to 0 in 0.5 seconds.
Fuuuuuuuuuuuuuuu-
Enemy team starts baron, Lee recalls and TPs to it. My team cant possibly contest. Dog-shite Riven and Leona try to steal but to no avail, they both die. Jhin ults but all his bullets are blocked by their bodies.
They b and come back even stronger. They still have herald at this point, my tier 2 and 3 are demolished by Shelly while they push top at the same time, lost 2 inhibitors. We tried to defend but we all died in 2 seconds and GG.
I could have won that duel if I had the rod instead of wand…so tilted.
submitted by afwk2 to LilliaMains [link] [comments]


2024.05.19 00:01 pete_22 What's the name of this mistake?

The mistake is to assume that naming a problem is enough to solve it. I’ve come to think of this as the “Rumpelstiltskin fallacy” — or I also think of a famous Arthur C. Clarke short story, which I won’t spoil by naming it. But clearly I’m not the first person to use these metaphors, and if I google “Rumpelstiltskin principle” (or “effect” or “fallacy”) then I get all kinds of interesting usages… some of which overlap with what I’m talking about, none of which are quite the same thing.
So I’m just calling it a “mistake” here, because it doesn’t seem to reduce to a single logical fallacy or cognitive bias, and it may be more of a compound or second-order heuristic. I’ll give a few examples in different domains, and I’m hoping that someone can either point to where the umbrella concept has been better defined and discussed, or explain why I’m off base in thinking of it as a single mechanism.
  1. Politics: whenever one side gets overly attached to some concept or framing, with demands that the other side either use or renounce specific terms. In the US, one obvious two-way example today is “critical race theory,” but another was “Islamic fundamentalism” in the post-9/11 period.
  2. Psychology / self-help: on the one hand you’ve got Tumblr style therapy culture, with these increasingly specific taxonomies of identity, neurodivergence, trauma, etc. On the other end of that cultural axis, you’ve got pop Stoicism and other repackaged virtue ethics, which can be just as reductivist in practice.
  3. Social science: the blank slate and the rational actor seem like parallel left-ish and right-ish examples. You might say they were each initially useful as a simplifying assumption (e.g. let’s zero out what we “know” about innate male/female differences, to see how much of it is really socially constructed) but they became reified to the point that whole new “contrarian” subfields formed just to question them, like behavioral econ or evo psych.
  4. Culture: just the rise of fan culture and the increasing “meta-ness” of taste — the idea that explaining or contextualizing music/film/books is the point of consuming them, or that it’s somehow prior to consumption. So we could talk about right-coded objections to diverse Marvel movies, or left-coded objections to Young Adult plots... but one of the earliest signs for me was when new TV shows started to be promoted with interviews with the cast, before even telling you what the show was about.
I appreciate that I’m stretching the meaning of “naming” to mean defining, explaining or framing, and stretching the definition of “problem” too. I realize you could tackle each of my examples with a stack of other concepts, like map vs territory, man-with-a-hammer syndrome, “solutionism,” confirmation bias, and so on.
But am I right that there’s some other overarching mechanism they all share? Sort of a convergence on this same pattern of magical thinking, derailing from practical subjects into theory that doesn’t ramify the way we want it to? Or am I just overthinking it?
submitted by pete_22 to slatestarcodex [link] [comments]


2024.05.18 23:33 JoeZhou123 White Tower Rush Build Order Guide, inspired by "The nameless Guy"

First of all, I am playing Gold/Plat league. I agree this strategy sucks at high level play but it is pretty strong in lower League. I tried this build order in ladder you would be surprise how effective it could be against people in lower league and I have never played English before in ranked.
7 on sheep and 4 on gold which is similar to King 2TC fast castle guide. The difference is you don't stop mining gold after you have 200 gold. "The nameless Guy" chose to do deer opening, but in my experience. Sheep is enough for me to go naked castle. ( Maybe I might just be lucky).
Prioritize mine 600 gold after reach Feudal first, because by the time Their Knights coming, you can safely gather sheep under the TC.
Your King should Harass his base non-stop. The moment he chose to build a tower, the odd favors you because he won't be able to produce many units.
When you get all the res to age up, pull "all" your villagers. Yes I mean all your villagers. It's an all in strategy, I don't see any points making sense leave villagers in your base. Around 25-28 Villagers. The next thing you do is to use you king to distract your opponent. I have won a game where the Japanese player choose use his spears chasing my king, by the time my villagers arrives, It was too late for his troops to return to defend.
WT position should cover a woodline which you need to build lumber camp for Rams, and WT range the on edge of his TC that way it can protect your rams to take down his TC.
I do believe this strategy is underrated and there are ways can work around with this strategy. From beasty's video, he scouted his opponent not gathering stone, or all villagers on gold. But I guess maybe you can bait your opponent into thinking I am gonna go 2TC? What if I build a mining camp on purpose next to the stone but not gather it? RTS game is about mind game and strategy. Ironically, the matches I won, my opponent didn't even scout my base to see which res I am gathering.
It is true that my opponent has units and I would be in a very bad position. But the fact is that you will have to respond it very quickly. For example, if his troop in the center of the map, but you villagers already by pass it, he won't stop the WT drop. Beasty already agreed that defending is a lot hard than people who executing this strategy. Not everyone in the ladder know how to defend even though they know, they won't be able to do it efficiently as Beasty does.
submitted by JoeZhou123 to aoe4 [link] [comments]


http://activeproperty.pl/