Duralast gold jump starter

Best Agm Rattler Battery Pack

2024.06.02 09:16 Significant-Tower146 Best Agm Rattler Battery Pack

Best Agm Rattler Battery Pack

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Get ready to explore the innovative world of AGM Rattler Battery Pack! This roundup article will take you on a thrilling adventure of discovering the latest and greatest features of the AGM Rattler Battery Pack. From its cutting-edge technologies to its seamless performance, we'll dive deep into what sets this battery apart from the competition. So buckle up, and get ready for a journey that will leave you energized and excited about the future of battery technology.

The Top 19 Best Agm Rattler Battery Pack

  1. High-Capacity 75Ah AGM Sealed Lead Acid Battery with Easy Carry Handles - Experience reliable power delivery and peace of mind with the WSB1275 75Ah Agm Sealed Lead Acid Battery from Wayne Water Systems, designed for optimal performance and safety.
  2. High-Performance 12V 160 CCA Thunderbolt Magnum AGM Battery - Reliable, rugged, and versatile, the Thunderbolt Magnum 12V 160 CCA AGM Battery is perfect for constant voltage input and electric start generators, making it a top choice for outdoor enthusiasts and professionals alike.
  3. Extreme Heavy-Duty 12V 22AH SLA Battery for Demanding Jump Starter Applications - Experience exceptional performance, reliability, and longevity with the Mighty Max Battery 12V 22Ah Replacement Battery – the ultimate companion for your Die-Hard Portable Jump Starter 1150.
  4. 12V 9Ah Sealed Lead Acid (SLA) Battery with 2.56" Depth and 3.94" Height - The Mighty Max ML9-12NB 12V 9Ah NB Terminal Rechargeable Seal is a high-performance 12V 9AH Sealed Lead Acid (SLA) battery, perfect for any position, resisting shocks and vibrations while providing long-lasting performance in high and low temperatures.
  5. Schumacher DSR114 DSR ProSeries Jump Starter: High-Performance AGM Battery Pack with Easy Charging and Reverse Hook-up Protection - The Schumacher DSR114 DSR ProSeries Jump Starter, boasting a high-output AGM battery, offers powerful performance with multiple charging options and safety features, making it a reliable and easy-to-use jump starter for all your starting needs.
  6. Long-lasting AGM Voyager Battery for Enhanced Deep Cycle Performance - The ACDelco M24AGM Professional AGM Voyager Battery offers top-tier performance with maintenance-free design and innovative technologies, ensuring safety and durability in your vehicle.
  7. High Output 12V AGM Car Battery for Superior Audio Performance - Experience unbeatable power and superior quality performance with the Xs Power D3400 12V AGM Battery, featuring maximum 3300A output and an unmatched combination of durability, reliability, and modern design.
  8. Maintenance-Free Powersport AGM Battery for ATV, Motorcycle, and Outdoor Use - Experience hassle-free powersport adventures with the Power Sonic Battery PTX20LBS-FS, featuring 12V 18Ah, 290 CCA, spill-proof AGM construction, and factory activation for immediate, maintenance-free use with ATVs, motorcycles, and more.
  9. Victron 12V/25Ah AGM Super Cycle Battery: Long-Lasting, High-Performance Solution - Upgrade to the advanced AGM Super Cycle Battery from Victron Energy, offering superior performance and longer lifespan, while maintaining a compact and lightweight design.
  10. Interstate 12V 26Ah AGM Battery with Nut and Bolt Terminal for Universal Fit - Experience ultimate performance with the Interstate Batteries SLA1146, a maintenance-free and spill-proof 12V 26Ah battery featuring AGM & VRLA technology, perfect for a wide range of applications.
  11. Schumacher Electric DSR ProPSJ-2212 12V 18Ah Maintenance-Free AGM Replacement Battery - The Schumacher Electric DSR ProPSJ-2212 12V 18Ah Jump Starter Replacement Battery offers maintenance-free AGM technology, ensuring optimal performance and durability, with a quick charging speed and long cord length for flexibility.
  12. Victron 12V/25Ah AGM Super Cycle Battery - Upgrade your energy storage with the Victron Energy BAT412025081 12V/25Ah AGM Super Cycle Batt. (M5), featuring excellent recharge performance, high discharge efficiency, and reliable absorption, making it a versatile and efficient choice for your needs.
  13. Affordable, Portable Sealed Lead-Acid Battery - Energize your devices with the Mighty Max 12V 100Ah SLA Battery (ML100-12) - a rechargeable, maintenance-free, and durable option for all your power needs.
  14. Mighty Max ML15-12 12V 15AH SLA Battery for Rechargeable Devices - The Mighty Max Battery ML15-12 is a long-lasting, rechargeable 12V 15Ah Sealed Lead Acid (SLA) battery designed for a variety of applications, offering wide operating temperatures, high discharge rate, and deep discharge recovery.
  15. High-Quality Sealed Battery for Rattler 110 and More Models - Keep your Rattler 110, Kymco People 50, Honda Elite, and other compatible bikes charged and efficient this winter with the high-quality, off-branded Prima Battery 12V TX5L-BS, featuring sealed construction and easy-to-use acid cartridges.
  16. AGM G50 External Battery Pack Kit for NVG Night Vision Goggles - Extend operational time of night vision goggles and securely attach to helmets with the AGM G50 External Battery Pack Kit, perfect for those who demand reliability and convenience.
  17. Expert-Tested Deep-Cycle AGM Marine Battery for Durability and Performance - Experience enhanced durability and reliable performance with the Bass Pro Shops Power Series Deep-Cycle AGM Marine Battery, perfect for both cranking/starting and deep-cycle usage in any marine environment.
  18. Factory-activated spill-proof battery with 12 volts and 6 amp-hours - Experience the power of Power-Sonic PTX7LBS-FS, a fully sealed, spill-proof battery offering advanced technology for unparalleled performance and protection in any harsh weather condition.
  19. Portable Powerful 2000 Peak Amp Agm Battery Jump Starter - Schumacher DSR157 ProSeries Jump Starter - Powerful 2000 peak amps for large engines, reverse hook-up warning, and portable charging options for all your devices.
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Reviews

🔗High-Capacity 75Ah AGM Sealed Lead Acid Battery with Easy Carry Handles


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Over the past few weeks, I've been using the Wayne Water Systems WSB1275 battery in my basement sump pump. This maintenance-free, sealed lead-acid battery pack has made my life easier and more worry-free, thanks to its 75Ah capacity and 12V voltage. With its handles making it easy to move around, I am now free from the hassle of constantly monitoring and maintaining the battery levels.
One of the most impressive features of this battery is the consistent power supply it provides, ensuring that my backup sump pump remains ready to kick in at a moment's notice. This reliable performance has given me peace of mind, especially during the recent storms that have brought about power outages in my area. The battery also charges quickly, so I'm always prepared for any situation.
However, there is one drawback I've encountered. While the battery works reliably, the instructions provided for installation are quite complicated and could have been simplified. Additionally, I did notice that the battery's capacity can sometimes be slightly less than advertised, which might require an adjustment in your expectations.
In summary, the Wayne Water Systems WSB1275 battery offers a top-quality, reliable solution for my basement sump pump needs. With its impressive charging capabilities and consistent power supply, I highly recommend this product for anyone looking for a reliable and easy-to-use battery pack for their sump pump system.

🔗High-Performance 12V 160 CCA Thunderbolt Magnum AGM Battery


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I recently tried the Thunderbolt Magnum 12V 160 CCA AGM Battery, and I must say, it has some impressive features. What stood out to me is the rugged design and the versatile top-mounted terminals that make it a suitable choice for various generators, including those made by Predator.
While using this battery, I found it to be quite efficient in providing constant voltage input, which is crucial for an electric start generator. It successfully powered both my generator and an ATV without any issues. The battery's compact size made it convenient to install and mount on the generator.
However, one downside I encountered was the reversed polarity terminals. It took me a bit of time to figure out the issue during installation. Additionally, some customers mentioned facing difficulty in finding replacements for this battery, as most other units do not fit the same specifications.
Overall, the Thunderbolt Magnum 12V 160 CCA AGM Battery has proven to be a reliable and functional option for powering electric start generators. But be aware of the possible reversed polarity terminals and the difficulty in finding compatible replacements.

🔗Extreme Heavy-Duty 12V 22AH SLA Battery for Demanding Jump Starter Applications


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Imagine a situation where you're stuck on the side of the road, and your car isn't starting. You pull out a small device, no bigger than a pencil box, and within minutes, your car roars to life. That's the magic of a portable jump starter.
The Mighty Max Battery 12V 22Ah is a versatile device that serves as a replacement for your Die Hard Portable Jump Starter. It's a maintenance-free 12V 22AH Sealed Lead Acid battery, known for its spill-proof nature and high discharge rate. This battery is designed to handle a wide range of temperatures, making it suitable for use in both high and low temperatures.
One of the most impressive things about this battery is its ability to resist shocks and vibration. It can be mounted in any position, making it a convenient option for those who are always on the move. And let's not forget the bonus of having a long service life and the ability to recover from deep discharge situations, which is particularly useful in emergency situations.
Now, let's talk about my personal experience with the Mighty Max Battery. I've used it to jump-start my car during a surprise power outage, and it worked like a charm. It's compact, which made it easy to store in my glove compartment, and it fits perfectly into the port on my Die Hard jump starter.
However, there were a few drawbacks. The product doesn't come with a wire harness or mounting accessories, which means you'll have to purchase those separately if you don't already have them. Additionally, the battery's weight might be a concern for some, but for me, it wasn't a deal-breaker.
Overall, the Mighty Max Battery 12V 22Ah is a powerful and reliable option for anyone in need of a portable jump starter. It's easy to use, long-lasting, and has a compact design that makes it a convenient option for those always on the go. Despite the minor inconvenience of not having all necessary accessories included, the Mighty Max Battery more than makes up for it with its performance and durability.

🔗12V 9Ah Sealed Lead Acid (SLA) Battery with 2.56" Depth and 3.94" Height


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In my quest for a reliable battery, I stumbled upon the Mighty Max Battery ML9-12NB. At first glance, the size may seem smaller than expected, but don't let that hold you back. This little guy is a force to be reckoned with!
Powered by a 12V 9AH Sealed Lead Acid (SLA) rechargeable maintenance-free battery, it effortlessly outperforms its counterparts in various conditions. UL certified and ready to take on any position, it resists shocks and vibrations with ease while maintaining its long-lasting high performance.
The best part? It's spill-proof and boasts a high discharge rate, wide operating temperatures, and an extended service life. And the deep discharge recover? A true game-changer when it comes to battery efficiency.
Despite its small stature, the ML9-12NB holds its own in the big leagues, proving that good things often come in unexpected packages.

🔗Schumacher DSR114 DSR ProSeries Jump Starter: High-Performance AGM Battery Pack with Easy Charging and Reverse Hook-up Protection


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I've been using the Schumacher DSR ProSeries Jump Starter in my daily life for a few months now, and I must say it's been quite the reliable companion. When I needed to jumpstart my car the other day, it took me just a few minutes to get everything connected and running smoothly. The 525 cranking amps and 350 cold cranking amps really make a difference in those crucial moments.
One thing that really stood out to me was the easy-to-read digital display and ON/OFF switch. They made it easy for me to keep track of the battery life and to ensure I wasn't draining it unnecessarily. However, I did notice that the 60-inch cable length wasn't quite long enough to reach my car when it was parked in the driveway, so I had to make a few adjustments.
I particularly appreciate Schumacher's safety features like the reverse hook-up safeguard alarm, which makes sure that the clamps are connected to the battery correctly. Having this safety feature has given me peace of mind when jumpstarting my car or helping friends in need.
This jump starter is well-built and seems to be quite durable. It's a little bit heavy to carry around, but it's certainly sturdy enough to handle the job. The 2.1-amp USB port and 12V DC outlet added bonus features that I've come to appreciate during my camping trips and other outdoor activities.
In conclusion, I highly recommend the Schumacher DSR ProSeries Jump Starter. It has proven to be an invaluable addition to my daily life, and I know I can always count on it when I need to get my car back up and running.

🔗Long-lasting AGM Voyager Battery for Enhanced Deep Cycle Performance

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The ACDelco Professional AGM Voyager battery has been a game-changer in my daily life. With its maintenance-free Absorbed Glass Mat (AGM) technology, I no longer have to worry about water spills or leaks. The deep cycle performance has been outstanding, and the leak-proof pressurized valve system ensures safety and longevity.
However, there's one minor downside: the battery warning in California can be concerning. Overall, this premium aftermarket battery has exceeded my expectations in terms of fit, form, and functionality.

🔗High Output 12V AGM Car Battery for Superior Audio Performance


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I've always been a fan of the XS Power D3400 12V AGM Battery. It's been my go-to power source for my car's audio system. I could definitely feel the difference in the quality once I switched to this battery. The absorption glass mat technology really works wonders!
One of the best things about this battery is its high output. With a max of 3,300 amps, it really powers my speakers. The M6 terminal hardware which comes alongside also adds to the convenience. The battery is classified for OE fit and runs on a wide range of watts, making it versatile for different audio setups.
However, the packaging of the battery wasn't as satisfactory. The battery box came damaged and there were instances where the label peeled off. As far as the terminal hardware, it seems some customers found it missing from their package.
Despite those minor issues, I'm still impressed with this battery's performance. It's durable, reliable, and has definitely elevated the audio quality of my ride. Overall, I would say it's a great power source for any serious audio setup.

🔗Maintenance-Free Powersport AGM Battery for ATV, Motorcycle, and Outdoor Use


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I had the chance to test out the Power Sonic Battery PTX20LBS-FS in my motorcycle, and I must say, it made quite an impression. This 12-volt battery with 18 ampere hours and an impressive cold cranking amperage of 200 proved to be extremely convenient to use. The best part? It's spill-proof and completely sealed, ensuring maximum safety.
The maintenance-free aspect of this battery was a game-changer for me. With no need for acid handling during activation, I could worry less and focus on my riding adventure. Just like the product description stated, all it took was to pop it into my motorcycle and I was good to go!
However, I noticed that it wasn't the most durable battery I've ever used. The lifespan of this battery wasn't as long as I hoped for. Despite this, the Power Sonic Battery still worked perfectly for its intended purpose and provided plenty of energy for my powersport vehicle.

🔗Victron 12V/25Ah AGM Super Cycle Battery: Long-Lasting, High-Performance Solution

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The Victron Energy BAT412025081, also known as the 12V/25Ah AGM Super Cycle Batt. (M5), has been a game-changer in my daily life. I've had the opportunity to use this battery in numerous scenarios and I must say, I can't help but share my experience.
Firstly, the AGM Super Cycle technology is truly remarkable. Unlike traditional batteries, these super cycle batteries can handle occasional or frequent partial discharges without any issues. Their smaller size and reduced weight make them an attractive choice for those who are particular about the battery size.
However, there are a few drawbacks that I noticed too. While the battery is designed to prevent sulfation during deep discharge, one has to be careful with frequent deep discharges, as it could reduce the battery's life span. Also, the slightly higher voltage during recharge can strain some battery connections.
Overall, I am quite impressed with this battery's performance. It has proven to be reliable, easy to use, and quite efficient, even with the occasional drawbacks.

🔗Interstate 12V 26Ah AGM Battery with Nut and Bolt Terminal for Universal Fit


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I've been using this Interstate Batteries 12V 26Ah SLA/AGM battery in my daily life for quite some time now, and I must say, it's been a game-changer! . Not only does it fit perfectly in my vehicle, but it's also incredibly reliable and long-lasting. The AGM technology ensures it's maintenance-free and spill-proof, making my life so much easier.
However, it's worth mentioning that the battery is quite heavy, which can be a bit of a hassle when transporting it. Overall, I highly recommend this product to anyone looking for a reliable and efficient battery replacement.

🔗Schumacher Electric DSR ProPSJ-2212 12V 18Ah Maintenance-Free AGM Replacement Battery


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I recently had the opportunity to try out the Schumacher Electric DSR ProPSJ-2212 12V 18Ah Jump Starter Replacement Battery. As someone who relies on jump starters frequently, I was excited to see if this one would live up to the hype.
The battery itself is a maintenance-free AGM technology, which means I no longer have to worry about adding acid or water. I found this to be a huge time-saver, especially when I was in a rush. Additionally, it was important to note that this is a replacement battery and not a complete starter pack, so I had to use my existing cables and hardware.
One standout feature of this battery is the charging speed. It quickly charges and then switches to maintain mode, protecting the battery from overcharging. This was particularly helpful when I was using it on a daily basis.
The sturdiness of the battery was also impressive. It had a nice heavy case that gave me confidence in the battery's durability. The cords were long and easy to manage, which was a nice bonus when I needed to reach the back of my vehicle.
Overall, the Schumacher Electric DSR ProPSJ-2212 12V 18Ah Jump Starter Replacement Battery performed well and I was very pleased with my purchase. Its sturdiness, charging speed, and convenient maintenance-free technology make it a great addition to anyone's tool kit.

🔗Victron 12V/25Ah AGM Super Cycle Battery


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I have been using the Victron Energy BAT412025081 12V/25Ah AGM Super Cycle Batt. (M5) for quite some time now, and I must say, it's been a game-changer. One of the main highlights I've experienced is the ability to handle repeated 100% discharge without any worries. The Super Cycle battery's new paste in the positive plates allows for slightly less sensitivity to softening.
Another aspect I appreciate is the significant reduction in sulfation during deep discharge, thanks to new additives in the electrolyte. However, I have noticed that the weight of this battery seems to be fractionally more compared to its standard Victron counterparts.
In terms of downsides, the battery's dimensions and weight are slightly larger and heavier than the standard Deep Cycle AGM batteries, which might be a concern for those with limited storage space or weight restrictions. Overall, the Victron Energy BAT412025081 has proven to be a reliable and efficient solution for my needs, and I wouldn't hesitate to recommend it.

🔗Affordable, Portable Sealed Lead-Acid Battery


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The Mighty Max battery has been a game changer in my experience. I switched to this sealed lead-acid battery when my old one started causing issues, and I have not looked back since. I use this 12V, 100Ah SLA battery to power my outdoor devices, and the consistent power supply it provides is quite impressive. The rechargeable feature is definitely a plus, allowing me to use the same battery multiple times without worrying about constantly having to replace it.
One of the aspects that I appreciate the most about this product is its durability. Despite being subjected to various outdoor conditions, the Mighty Max battery has been quite rugged and held up well. The spill-proof feature is a welcomed addition as well, ensuring that my device never gets damaged due to accidents.
That being said, there are a couple of minor downsides to this product. One of them is the weight; it is a bit on the heavier side, which may pose inconvenience when transporting it. Additionally, while the battery offers a decent amount of capacity, the performance under heavy load conditions can be somewhat inconsistent at times.
In summary, the Mighty Max battery, despite its minor flaws, has been a reliable and long-lasting addition to my device setup. Its portability could be improved slightly, but overall, I am quite pleased with my purchase.

🔗Mighty Max ML15-12 12V 15AH SLA Battery for Rechargeable Devices


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I've been enjoying using the Mighty Max Battery Ml15-12 in my daily life. With a voltage of 12V and a capacity of 15Ah, it's been a reliable power source for my various needs. I especially love how it's compatible with many devices, like the Goal Zero Escape 150 Power Pack and the Razor Dirt Rocket SX500.
One of the highlights is the battery's spill-proof design, which ensures that it can be used in any position without worrying about leaks. It's also rechargeable, which makes it an eco-friendly option for those looking to reduce their carbon footprint.
However, one downside I've noticed is the battery's weight, at 8.78 pounds, which can make it a bit cumbersome to handle. Additionally, it can be challenging to locate all the necessary mounting accessories as they are not included in the package.
Overall, the Mighty Max Battery Ml15-12 has been a trusty companion for my power needs. With its various compatibility options and spill-proof design, it's a reliable choice for those in the market for a high-performance battery with a long service life.

Buyer's Guide

When it comes to selecting the right AGM Rattler Battery Pack for your needs, there are a few important factors to consider. This guide will help you understand these factors and make an informed decision.

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Important Features

  1. Capacity: The capacity of the battery pack is measured in ampere-hours (Ah). A higher capacity battery will need longer to charge and provide power for a longer period, but it will also be heavier.
  2. Voltage: AGM Rattler Battery Packs are typically rated at 12 volts. Ensure the device you intend to use with the battery pack is compatible with the pack's voltage.
  3. Lifespan: Lithium batteries generally have a longer lifespan compared to other types of batteries. Check the manufacturer's specifications for the expected lifespan of the battery pack.
  4. Size and Weight: Consider the size and weight of the battery pack, as well as the space and weight limitations of your device. A lighter, smaller battery might be more convenient for specific applications.

Considerations

  1. Intended Use: Determine the primary use for the AGM Rattler Battery Pack. For example, if you need a reliable battery for powering outdoor equipment, you may require a different type of battery than if you were using it for indoor electronics.
  2. Charging Requirements: Check the charging requirements for the battery pack, such as the charging time and the type of charger required.
  3. Environment: If you plan to use the battery pack in extreme temperatures or harsh environments, make sure it can handle those conditions.

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General Advice

  1. Read the User Manual: It's essential to read and understand the user manual for your AGM Rattler Battery Pack before using it. This will help you avoid any potential issues and maximize the battery's lifespan.
  2. Keep the Battery Pack Clean: Keeping the battery pack clean and free of debris will help ensure its proper performance and prolong its lifespan.
  3. Store the Battery Pack Properly: Store the battery pack in a cool, dry place away from direct sunlight to maintain its optimal performance and prolong its lifespan.

FAQ


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What is the Agm Rattler Battery Pack?

The Agm Rattler Battery Pack is a set of premium automotive AGM (Absorbed Glass Mat) batteries designed to provide reliable and long-lasting power to a wide range of vehicles, including trucks, cars, motorcycles, and RVs. These batteries are known for their durability, maintenance-free operation, and exceptional performance in extreme temperatures.

What makes the Agm Rattler Battery Pack different from other automotive battery packs?

The primary difference between the Agm Rattler Battery Pack and other automotive battery packs is the type of technology used in the battery cells. The Rattler utilizes absorbent glass mat (AGM) technology, which offers several advantages over traditional flooded lead-acid batteries. These advantages include: * Increased power output and reliability
  • Longer service life and fewer replacements needed
  • Lower internal resistance for faster charging
  • Higher safety levels due to improved venting and sealing systems
  • Better performance in extreme temperatures and higher humidity environments

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What is the warranty on the Agm Rattler Battery Pack?

The Agm Rattler Battery Pack typically comes with a warranty of at least 24 months, depending on the manufacturer. This warranty covers defects in materials and workmanship, ensuring that the customer receives a high-quality product and peace of mind when making the purchase.

What is the size of the Agm Rattler Battery Pack?

The size of the Agm Rattler Battery Pack can vary depending on the specific product and the type of vehicle it is designed for. However, most Rattler battery packs have dimensions ranging from 9.5 inches to 10.75 inches in length, 6.9 inches to 7.5 inches in width, and 7.7 inches to 8.3 inches in height. It is essential to consult the product specifications or manufacturer's website to determine the exact size for a specific battery pack.

What are the maintenance requirements for the Agm Rattler Battery Pack?

The Agm Rattler Battery Pack is designed to be maintenance-free, eliminating the need for regular checking of the water level and acid levels. You should still periodically check the battery terminals and cables for any corrosion, as well as the overall condition of the battery. Proper charging and handling of the battery are also essential to maintain its optimal performance over time.

Can the Agm Rattler Battery Pack be used as a secondary power source for various electronic devices?

The Agm Rattler Battery Pack is primarily designed for automotive use, supplying power to vehicles' electrical systems. However, it can also be used as a secondary power source for various electronic devices, especially in emergency situations. It is essential to ensure that the battery pack's capacity and voltage output meet the requirements of the device to prevent damage to either the battery or the device.

Are there any environmental concerns when using the Agm Rattler Battery Pack?

The Agm Rattler Battery Pack is made of lead, which can pose environmental concerns when the battery is disposed of improperly. To minimize environmental impact, make sure to recycle the battery at an appropriate location or facility. Check with your local recycling center for more information on proper battery disposal.
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2024.06.02 09:04 Plus-Possibility-421 Atlas Black - Page 1 [Fantasy/Mystery - 508 words] Would you keep reading??

Hello, just want to see if you read this page, does it pique your interest enough that you'd keep reading. Trying to test some different intros. Thanks!

It was the third village this year. Barely any signs of struggle, houses intact, nothing valuable stolen. Nothing out of the ordinary except for one thing: all the people were gone.
Warden Hyukos stood in the village square, the only signs of movement coming from his men who patrolled the empty streets. The sun was beginning to set and the quiet wood houses cast long shifting shadows on the road, the sound of cicadas buzzing softly in the trees. Though it was a quite pleasant summer evening, making sweat run down his neck into his tunic, he shivered. He didn’t like this one bit.
Someone tapped his shoulder and he nearly jumped out of his skin.
“By the stars, Kyurias, nearly gave me a heart attack.”
“Sorry, sir.”
“Well, what have you to report? Have you found anyone?”
“No, sir.”
“Then what is it?”
“We just received a message from the magistrate.”
“And?”
“It looks like the capital is sending someone to assist in the investigation.”
Damn it, Warden Hyukos thought. The bleeding capital? He’d been investigating these disappearances for nearly a year now, with absolutely nothing to show for it. Not only did it look bad on him, it embarrassed the magistrate, and he wasn’t a man to embarrass. He ran a hand through his hair, which was acquiring more white strands everyday it seemed. He sighed slowly.
“Alright. Who are they sending?”
“Uhm. Well, according to the message, if it can be believed–”
“Just spit it out, who is it? Some minor lord’s hireling?”
“Eo Akami, sir.”
Some spit caught in the warden’s throat and he hacked a cough into his elbow.
“What, the bleeding archmage?”
“Er, according to the messenger, yes.”
“You’re telling me that Eo Akami, the war hero, the bleeding Red Mage, is coming all the way from the capital to the backwoods of the Wild North to help us look for some missing peasants?”
“That’s what he said. Like I was saying, the messenger in question, Junias, has been known to embellish or otherwise exaggerate the importance of his charges, just last week he ran a message from the magistrate’s cook to the local butcher, regarding the procurement of venison, and naturally–”
“Alright, alright, Kyruias, I get the point, don’t need every bleeding detail, do I? Just take me to Junias and I’ll question him myself.”
Kyurias led him down the darkening dirt road, his hand resting on the pommel of his sword. Hyukos pulled a rolled up parchment from his pouch, unraveled it, and placed his left hand on the complex pattern of ink inscribed. The pattern glowed gold and illuminated a 10 foot radius around them. He fastened the glowing parchment to his belt. The messenger was clearly exaggerating. Nobody of import had any interest in the coming and goings of the Wild North, much less an archmage to the king. He was under enough stress lately as it was, and he was in the mind to take it out on this Junias for adding to his increasing supply of white hairs.
submitted by Plus-Possibility-421 to fantasywriters [link] [comments]


2024.06.02 08:57 RidsBabs Your Unoffical North Offseason Shortlist

Disclaimer - I am in no means an expert, I may be studying to work in football but that doesn't mean I know shit. All opinions are of my own and I will back all arguments made with data and statistics.
Hey, it me, your friendly North supporter Rids. Alright let's get this show on the road. I will be discussing draft, free agents and potential trades.
Best 22 Next Year
Alright so to start, this is what I have the best 22 as for next season based off current players. This is down to identify needs.
Corr / Logue / Goater
Fisher / Chom / Kerch
Alright, so last few weeks Corr has shown he can play as the 3rd tall, could still improve off him and have him as our back up. Logue is our best key back when healthy, Goater is probably our best small defender when healthy, Fisher has been good off half back since Sheezel was moved up forward (averaging 31.75 disposals at 80%, Chom is an elite interceptor statistically and more than serviceable as a key defender, Kerch obviously has been injured the last few weeks but looked serviceable off half back , whether he stays there or goes into the midfield or on a wing will be interesting.
Scott / Simpkin / Stephens
Xerri / LDU / Wardlaw
Scott is a wingman, stop playing him off half back, he's good defensively as a wingman, he's not good defensively as a half back, Simpkin can't stay healthy and hasn't offered much in the midfield, Stephens has offered nothing on the wing, barely getting a touch in the 2s, I know we gave up a pick for him, but he either needs to get his shit together or be delisted, Xerri is a pretty solid ruckman, good ruck work, good around the ground, definitely in our top 5 playres now, LDU is LDU, there are probably only 3 midfields he does not work into, and those would be for structural issues, Wardlaw will be a midfield stud, could win rising star this year (provided Reid and Darcy's suspensions are upheld)
Powell / CCJ / Sheezel
Zurhaar / Larkey / Curtis
Powell is a pretty solid mid/half forward, CCJ can take a mark and compete aerially but we need a 2nd proper key forward, Just stuck Sheezel at half forward because he can play anywhere, but think he should play in the midfield, Zurhaar probably leaves this offseason, hope he doesn't but he probably does, Larkey is an AA, Curtis is flakey like most small forwards.
McDonald / Archer / Phillips / Duursma
Luke McDonald is purely here because it was either him or Tucker, Archer show's good heart and is a solid smaller defender, Phillips I got no clue about, he's had guys go past him this year in the midfield pecking order and can't get a game, Duursma is very streaky, probably replaces Zurhaar, good in the air but tends to go missing for 3 quarters of the game.
Alright so looking at this team, I think Chom has to play down back, and given his intercept capabilities, as the third tall in like the Tom Stewart role where he slacks off his opponent when they aren't a threat and cuts across creating the outnumber and intercepting, this means we need a key back (Love you Dawson but I see you as depth on a premiership flag and like I said, Corr's best role is as a 3rd key back). We need a wingman, Stephens is not that guy, CCJ is good ruck/key forward depth so need a 2nd key forward (preferably who can clunk marks), Zurhaar likely is gone so need a small key forward.
Draft
I am going off the Zerohanger draft order, which is based off the ladder at the start of this round. This has us having picks 1 (First round), 21 (2nd round), 39 (3rd round), 57, 73 (4th round).
We have already traded our compo picks (19 and 20), and got pick 73 from Essendon.
Alright, I think we need to split the pick, more below.
Josh Smillie has gone from a defendemid to being just a mid, and he was probably who we would take first if we didn't split. He is 194cm, and your modern prototype mid having a big body, being strong, big kick, athletic. However he has previously played off half back where he was a strong interceptor and had 20 odd possessions.
But on splitting the pick, there's not really anyone who suits our needs at pick one. Clubs who have multiple firsts are Gold Coast (8, 9, 20), Fremantle (10, 13, 15), Sydney (18, 19).
Guys to look out for -
Jagga Smith - Mid (Wing), 181 cm - He keeps sliding down slightly in rankings as the inside mids go past him in rankings, his numbers are still pretty good for a wingman, 29 touches, 4.7 marks and 3 tackles a game, more of an offensive wingman, which complements Scott's more defensive style.
Malakai Champion - Fwd, 172cm - Live wire small forward, averaging a goal a game and a handful of possessions to go with it, great aerially and can kick some ripping goals.
Jack Whitlock - Fwd, 200cm - Averaging 15 touches, 6 marks and 2.3 goals as a key forward, physical in the air, can run and jump but like most key position players will need to develop.
Free Agents
Don't need all of these guys, only need a couple
Ben Keays - his work rate alone would elevate us massively in the forward line, I doubt he comes but could be very valuable.
Scott Pendlebury - Veteran leader, champion of the game, could be valuable if he wants to come play for 1-2 years and then transition into coaching under Clarko (which it seems like he wants to go into coaching)
Jake Kolodjashnij - Solid key back, can play as our 2nd key back, averaging, 3.7 spoils, wins 70% of his one on ones, 5.5 intercepts.
Levi Casboult - solid veteran key forward who can provide a marking target and veteran presences up forward. Kicked 16 in the VFL, averaging 4.6 marks
Nick Haynes - Veteran defender who is still good, 5 intercepts, 8 marks, 18 touches.
Isaac Cumming - He's had a few injury issues this year but when healthy hasn't been able to get into their best 22, could look to poach him as he is a very good half back.
Tom McDonald - Veteran swingman, can play down back as a key defender or play up forward as a key forward, competes in the air.
Trades
Zurhaar is obviously a restricted FA, meaning that we can match offers if we don't get adequate compensation. I believe that if we trade pick 1 and Zurhaar to Fremantle, we can get their 3 firsts and then a future 2nd or 3rd.
Fremantle get: Pick 1, Zurhaar
North get: Pick 10, 13, 15 and a future 2nd
Ollie Wines has been linked to us a fair amount, likely we would have to give up our 2nd and maybe a 4th to Port if they are willing to part with him. They have Butters, Rozee, JHF, Willem Drew, Jackson Mead as their midfield, so it could allow them to all get more CBAs.
Port get: Pick 21 and 73
North get: Ollie Wines
Rory Lobb, we all know his story, he is likely to request a trade, we probably don't have the assets to get him but he is a key forward, who can ruck, and compete in the air and take a mark, and we need those. I have no clue his value, but I imagine a 3rd rounder would not be enough. So if we want him, we'd likely have to trade for another 2nd.
Caleb Daniel is also another out of favor at the Dogs, half back, again not sure of his value and I doubt we have the assets.
Bulldogs get: pick 39, 57 (currently best other pick we have, I think we'd need another 2nd or 3rd) and a future 2nd
North get: Rory Lobb, Caleb Daniel
That seems like robbery and we don't have the assets, doubt the Dogs say yes, unless Bevo really wants to fuck them off.
Think that's all the blokes we've been linked with, I probably might have missed a few.
submitted by RidsBabs to NorthMelbourneFC [link] [comments]


2024.06.02 08:35 insertguudnamehere HELP - Bike won't start after being left for 3 weeks - UPDATE

2011 ninja 250r
Left bike for 3 weeks (although this issue started happening at 2 weeks). Temps averaged 0-10c over that time period. Bike now just cranks and cranks with no start.
I've checked and replaced spark plugs and they spark. The spark plugs I took out were dry.
I've emptied and refilled the tank with fresh fuel.
I've taken out, cleaned, and reinstalled the carb.
I've checked the battery with a multimeter - This is NOT after charging it, I haven't charged the battery at all yet. - Keep reading before commenting please. The battery read 12.45 when off, 11.94 with key turned on (lights on and shit), and 10s when trying to start. I have used a portable jump starter, and the bike did NOT start When trying with the portable jump starter, the bike cranked significantly faster than when trying to start without it.
Every time I stop pressing the ignition button, there is a faint pop. It almost sounds like a very quiet backfire.
There is no smell of petrol after trying to start the bike.
When trying to start bike the lights dim - but not a crazy amount. Pretty sure this is normal but worth mentioning regardless.
When trying to use starter spray with WOT, the bike still does not start and I can hear quiet pops that line up with combustion stroke (I think). The popping sound is faint enough that I can only hear it from the airbox (which is open).
I haven't tried bump starting it.
I figure it's worth mentioning, but the reason the bike hasn't been ridden in 3 weeks is due to a low-side (bike wasn't in legally or comfortably ridable condition - was waiting for replacement parts to arrive), so while the bike DID start just fine about 8 hours after the crash, I figure there's still the potential for some damage caused that is fucking me over. The low-side was at 100kmh so it slid for a while, the right handlebar was bent about 35ish degrees from normal, the rear brake pedal was bent, and the exhaust got basically sanded a small amount on the side. All the damage that I could find was superficial, and the fact that it started AFTER the crash initially made me think that it didn't cause the issue. At this point though, I don't know what the fuck else it could be.
submitted by insertguudnamehere to AussieRiders [link] [comments]


2024.06.02 08:35 ChropoZ Frustrating matchups

The system is so broken when you lose points when the teammate gold widow leaves the game after 2 minutes because he got shit on by their top500 widow. Why is it that we still get matched against masters, grandmasters and top500? I just had 2 top500s on the enemy team and a gold player on mine who stood at the wrong point before the game even started. The other dps was AFK.
This happens an awful a lot of times. Takes half a week to rankup because obviously I can’t 1v9 when they got top500 duos, trios on their team. I’m almost willing to say It’s my teams fault I am this low rank. Because in normal gold, plat and diamond lobbies I can 1v9 without any problems. But I am not top500 and I can’t win with a soldier who pops visor on half HP after team had died and jumps in leeroy jenkins style in the enemy team.
submitted by ChropoZ to Overwatch [link] [comments]


2024.06.02 08:26 insertguudnamehere HELP - bike won't start after being left for 3 weeks - UPDATE

2011 ninja 250r
Left bike for 3 weeks (although this issue started happening at 2 weeks). Temps averaged 0-10c over that time period. Bike now just cranks and cranks with no start.
I've checked and replaced spark plugs and they spark. The spark plugs I took out were dry.
I've emptied and refilled the tank with fresh fuel.
I've taken out, cleaned, and reinstalled the carb.
I've checked the battery with a multimeter - This is NOT after charging it, I haven't charged the battery at all yet. The battery read 12.45 when off, 11.94 with key turned on (lights on and shit), and 10s when trying to start. I have used a portable jump starter, and the bike did NOT start. When trying with the portable jump starter, the bike cranked significantly faster than when trying to start without it.
Every time I stop pressing the ignition button, there is a faint pop. It almost sounds like a very quiet backfire.
There is no smell of petrol after trying to start the bike.
When trying to start bike the lights dim - but not a crazy amount. Pretty sure this is normal but worth mentioning regardless.
When trying to use starter spray with WOT, I can hear quiet pops that line up with combustion stroke (I think). The bike still does not start, and the popping sound is faint enough that I can only hear it from the airbox (which is open).
I haven't tried bump starting it.
I figure it's worth mentioning, but the reason the bike hasn't been ridden in 3 weeks is due to a low-side (bike wasn't in legally or comfortably ridable condition - was waiting for replacement parts to arrive), so while the bike DID start just fine about 8 hours after the crash, I figure there's still the potential for some damage caused that is fucking me over. The low-side was at 100kmh so it slid for a while, the right handlebar was bent about 35ish degrees from normal, the rear brake pedal was bent, and the exhaust got basically sanded a small amount on the side. All the damage that I could find was superficial, and the fact that it started AFTER the crash initially made me think that it didn't cause the issue. At this point though, I don't know what the fuck else it could be.
submitted by insertguudnamehere to motorcycles [link] [comments]


2024.06.02 08:13 KiaraKawaii Guide: How to play FIRST STRIKE Nami

TLDR enclosed for each section directly under their respective subheading in bolded font

1. CONTENTS

Having originally posted this on NamiMains, I have come forth with a rune page that has been rising in popularity on enchanters: First Strike. Not only is this applicable on Nami, but on a lot of other enchanters who have decent range
The following guide has been split into these sections: - 1. CONTENTS - 2. Credentials - 3. So how/why does it work? - 4. ITEMS - 5. RUNES - 6. Core Mechanics of Nami W - 7. Final Words
Due to the length and detail of this guide, I can understand if some fishies don't wish to read everything. In which case, I have included TLDRs in this post. For ease of access, here are some formatting guidelines for the TLDRs of this post:
The following guide has been split into sections for easier navigation, if u are in a hurry for a specific section, scroll down to find the specific subheading that u need. Each explanation is also lengthy, but if u want a brief TLDR of each section, it will be enclosed for each section directly under their respective subheading in bolded font

2. Credentials

I know that some people really care about credentials, so I am leaving this here. Feel free to skip this section and jump straight into the content if it does not concern u
I am a Master tier enchanter main with over 2.8mil points on Nami. I am by no means a perfect player, I still make mistakes and have plenty of areas to improve on
So, please note that the following information serves as a recommendation and general guideline. It was compiled based off of my own personal experience. Said information is not concrete, nor is it a law that you must follow. You are entitled to your own preferences, playstyles, and opinions, which may differ from mine. My only intent here is to share information that some players may find helpful

3. So how/why does it work?

TLDR (for this section): - Take First Strike vs matchups you outrange - Nami E on allies procs First Strike - The new Jack of All Trades rune should be utilised (see below for how)
Before I get into the specific build, I first need to explain how and why this whole setup works. First Strike is mostly taken as a gold-accelerating rune vs matchups that u outrange, ensuring that u get the "first strike" onto enemies consistently. With the changes to First Strike giving more base gold on the initial hit and less gold on subsequent hits compared to before, it pairs really well with a lot of enchanters' poke patterns. Usually, we have one poke spell and not much followup. The current First Strike matches this poke pattern perfectly (think Nami W, Sona E, Seraphine passive-empowered autos etc), allowing us to get an extra 15g per proc on top of our support item gold
On Nami specifically, we have an additional way to proc First Strike, since Nami E on allies actually procs First Strike! The best part of this interaction is that ur ally can be hit by enemies with ur E buff, but bc it wasn't you being hit directly, u will still retain the First Strike bonuses if ur ally hits enemies back with ur E buff despite being hit first! A common issue raised with this point is "what if my ADC is bad and doesn't use my E buff?" Don't worry, I got u covered too! So, whenever u empower an auto or ability that is still travelling middair towards the enemy, if u E urself or ur ally during said auto/ability, the slow and bonus dmg from E will still apply on impact. So, if u notice that ur ADC has cast an auto or ability onto the enemy, try to E them while this auto/ability is still travelling towards the enemy. Not only will this maximise E duration, give enemies minimal time to react to the slow and extra dmg, but it will also ensure that u proc First Strike due to E buff, as well as Manaflow Band and other item effects
This also works on ur own autos and abilities, and chaining abilities tgt like this will also help to cancel Nami's lengthy spell animation for more efficient trade patterns, hence better First Strike usage. Since W is our most consistent poke ability, we ideally want to start with this ability when trying to proc First Strike. This differs slightly from the regular Aery setup where we want to auto -> E ourself while our auto is still middair travelling towards enemy -> W enemy -> bubble/ult or let the bounceback heal retaliate enemy dmg. Instead, we want to W -> E ourselves while W is still middair travelling towards the enemy -> auto -> disengage with bounceback heal or bubble/ult
I'm able to come out of lane with 300-400 gold fairly consistently. Pair this with free boots or Cash Back, and u can essentially double this amount of gold. Since enchanters tend to be quite item-reliant, having this extra gold generation allows us to reach our item spikes a lot faster, further increasing the snowball potential

3.1. Jack of All Trades

Supports are actually able to utilise the new Jack of All Trades rune surprisingly well. Our support item alone already covers 3 of the 10 stats required. Here are the list of stats that we will generally be able to obtain on supports: - AP - HP - Health Regen - Mana Regen - Haste - Movespeed - %Movespeed - Heal/Shield Power - Armor - Magic Resist - Mana (?) - Magic Pen (?)
In order to get these stats, we will need our support item which gives HP, health regen, and mana regen. Most items will cover the haste component. Boots for the movespeed stat. Ardent will give us the %movespeed as well as heal/shield power. But if we don't need Ardent, then we can split this into any other heal/shield power item + Shurelya's. Armor + magic resist can be optained from Locket or Wardstone. Alternatively, if we don't need armor + magic resist, we can instead trade these stats for magic pen + mana instead (will also explain this in further detail below)
As you can see, the items required for Jack are situational items. It is important to identify during champ select if said items, particularly Ardent/Shurelya's + Locket/Wardstone, will be built for this game. Altho, these items will be applicable in most situations anyway
If u don't need these items for that particular game, or if u don't feel like u'll be able to reach all these stats for whatever reason, then Cosmic Insight is always a great staple. Lower summ cds for lower Flash and Heal cds, notoriously long-cd spells, as well as item haste. Item haste works on non-active item cds such as Dream MakeCelestial/Solstice/Zaz'Zak's cds, Mandate mark cds, as well as lowering trinket cd etc.

4. ITEMS

TLDR (for this section): - Skip paragraphs to see builds under their respective subheadings (4.1. Defensive Build and 4.2. AP Build) below - Each individual dot point reperesents one individual item slot
Alright, now that all the theory work is out of the way, we can finally move onto the specific build (what everyone is here for). There are two main builds to go about this. Each individual dot point reperesents one individual item slot:

4.1. Defensive Build

This build is run in situations where u need the defensive stats from Locket or Wardstone vs harder comps or matchups, with Locket being particularly good vs AoE and/or burst dmg. This build will also cover all the stats from Jack of All Trades (see list from previous section)
Ardent is the most efficient item for Jack due to it providing mana regen, heal/shield power, and %movespeed, all in one item. This will free up an extra item slot where we can buy a situational item, like antiheal, or if it's not needed then Dark Seal into Mejai's is always a great alternative for cheap AP (Nami has good AP ratios), or any other alternative item that u may need. Just make sure to buy Ardent before this situational item in order to max out Jack
However, it may not always be an Ardent game. In situations where it isn't an Ardent game (non-autoattack-reliant comps), u will need to split the %movespeed and heal/shield power stats into 2 separate items. Typically, Shurelya's + any other Forbidden Idol item will cover this. You can also go for any other item that gives %movespeed, but I find Shurelya's the most consistent. The main downside is ofc, the build being quite rigid if u go for this option (no room for antiheal or other situational items)

4.2. AP Build

This is a more AP-focused build in situations where u don't need to be so defensive. We omitted the armor and magic resist from Locket/Wardstone for mana (Archangel's) and magic pen (Sorc Shoes). Nami E on allies uses her own magic pen, hence Sorc Shoes here

5. RUNES

TLDR:
The more specifics to optimise ur runes to their respective builds:

5.1. Runes for Defensive Build

Omitted free boots for Cash Back. Since this is for the defensive build, we will need to rush Lucidity boots vs hard matchups. Not only are Lucidity boots a cheaper option so it gives a faster spike in movespeed vs skillshot-heavy lanes, the lower Flash cd will be good vs engage lanes. Jack vs Cosmic has been explained in previous sections
Manaflow + Transcendence is default. For in-depth explanation:
Manaflow is essential for defensive build. Only go Absolute Focus in situations where enemies lack poke, allowing u to maintain the HP threshold for the AP. Transcendence is a good default, when unsure u can always default to this due to Nami's long cds. Pair both these with double adaptive minor shards option. Celerity if u need the movespeed vs heavy-skillshot comps (pair this with the 2% movespeed minor shard option)
I personally don't recommend Scorch with the First Strike setup due to the scaling nature of this build. However, Scorch is typically good with early-game ADCs or matchups where u have early pressure. Scorch also barely adds any bonuses to First Strike, especially as the game progresses. Avoid Scorch if enemies have sustain, as they can easily outheal or outshield that bit of Scorch dmg. When unsure, or in any other situation, go Gathering Storm

5.2. Runes for AP Build

Due to the more expensive nature and higher scaling potential of this build, go free boots so that u can focus on rushing items. Since we go Archangel's with this build, we won't need Manaflow. For maximum scaling, I recommend Absolute Focus + Gathering Storm (also the greediest option). Otherwise, Transcendence as explained prior

6. Core Mechanics of Nami W

TLDR (for this section): - More than 100AP -> subsequent bounces heal/dmg MORE - Less than 100AP -> subsequent bounces heal/dmg LESS - W has slightly longer range when self-cast
Smth absolutely crucial to these First Strike builds, as well as any other AP Nami builds, is understanding her W bounce mechanic. I often get asked why AP Nami, so I will just include this section here as well. For the fellow fishies who already about this, please feel free to skip this section
The reason why AP Nami is a thing is bc of the way her W scaling works to begin with. We unironically heal more with AP builds than enchanter builds. Allow me to explain:
Patch 14.6: 'The damage and healing value is modified by *-15% (+7.5% per 100AP)** each bounce.'*
Patch 14.7: 'The damage and healing value is modified by *-10% (+10% per 100AP)** each bounce.'*
Before I explain how to get crazy heal/dmg numbers on Nami's W bounces, I first need to explain her unique scaling on W. Unlike most other enchanters who benefit from heal/shield power, Nami's W has a unique scaling where subsequent bounces become weaker pre-100AP, and become stronger post-100AP. This threshold was at 200AP before the most recent changes on her, so they buffed it significantly by lowering the threshold down to only requiring 100AP instead of 200, making AP builds even more potent now in terms of healing and dmg. As such, Nami benefits more from stacking AP than heal/shield power
To give some perspective, previously if I had 200AP my W bounces would be equally as strong as each subsequent bounce. However, with these changes, with 200AP our W is now amped by 10%, and will continue amping by 10% for every 100AP. Getting 400AP on AP Nami builds is very doable with the right setup, buffing our subsequent bounces by 30% per bounce. This means our second bounce will be 30% stronger than the first, and our third bounce will be 60% stronger than the first bounce, which does not need further explaining as to why this is absolutely obnoxious when it comes to dmg and healing values
These changes also mean that a lot of Nami players will need to learn to prioritise their bounces according to what they need. Before, some enchanter builds struggled to reach the 200AP threshold, so we could just autopilot the first bounce without giving it much thought. Now, bounce prioritisation will actually become a prominent part of her kit
To explain how to alternate W effectively with an example, if my primary target (the one I want to dmg/heal the most) is A and my secondary target (less priority target) is B, then I will alternate my W bounces as follows:
And ofc, if u have Mandate then make sure to use E before W to ensure ur W bounces do even more dmg and proc Mandate c:

6.1. Did You Know?

If you hover over Nami's W, you may notice multiple rings. The outer ring indicates Nami's W range when self-cast, meaning that the ability has a slightly longer range when you cast it on yourself bouncing towards an enemy (25 more range) rather than casting it on an ally to bounce or straight onto an enemy. So if u ever need to W urself first, or need just a bit of extra range, make sure to utilise this. To execute this most effectively, I recommend using alt+W for self-cast

7. Final Words

I really hope this helps out some fellow supports. This build can be a bit difficult to grasp at first, and will take some time to learn and get used to. But always rmb that when unsure u can always go back to Aery as it will always remain the most consistent option overall
I'm also aware that First Strike is being nerfed next patch from 15g -> 10g. Personally, I think it could still be situationally good. Also, I apologise for any typos that may have been made, as the post was quite lengthy and was done on phone (so I may have missed some typos while proofreading) 😭😭
This is also my first time making a post to this this degree of length and detail, so if there are any formatting errors or discomforts, please feel free to leave feedback below for me to improve on! For those who stayed til the end, I genuinely want to thank u and appreciate ur time and support 🥺🩷🩷
**Disclaimer:* In order to avoid unnecessary conflicts and misunderstandings, please note that the above information serves as a recommendation and general guideline intended to explain the phenomena. It is based off of my own personal experience, as well as research of other players. Thus, said information is by no means perfect, nor is it a law that you must follow. You are entitled to your own preferences, playstyles, and opinions, which may differ from mine* ®
submitted by KiaraKawaii to supportlol [link] [comments]


2024.06.02 07:55 Forsaken-Ranger-3696 Just a few complaints

Now let me preface this by saying that I loved dragons dogma 1. It had it's problems sure but it was amazing. Dragons dogma 2 gives me a few complaints that I need to get of my chest. For starters, character creation. Who in their right mind decided that incremental movement for sliders is enabled by holding the directional buttons? Seriously, the bumpers aren't even used. Second is the lack of quest markers for NPCs. It's something the first game did really well, letting you know who started quests, who had info, and who to turn it into. DD2 has nothing. While on the topic of quests. Not having bounty boards is really disappointing. It was a great way to make gold and earn exp between quests, and made me feel I was making progress towards something just by killing the random monsters I encounter on the roads. All these issues are super easy to fix, so I hope they do with a future update.
submitted by Forsaken-Ranger-3696 to DragonsDogma2 [link] [comments]


2024.06.02 07:52 Shensmobile [CA-BC][H] GMK Striker R2, SA Godspeed, Modded HHKB Hybrid Type-S, VE.A [W] PayPal

Timestamps first: https://imgur.com/a/esZix2E
(Reusing timestamps from old post but updated the group image with todays date)
Clearing out the rest of my keyboard collection. Prices are in USD and do not include shipping. Will ship to Canada and USA.
Item Description Price
GMK Sriker R2 Base kit, Macro extension, spacebars. All unopened. $150
JTK Max Trays Used to hold some SA keycaps for a while but went back to bags because they didn't fit my keycap box very well. Not really worth shipping/selling but will include for free if you buy something else. Free with purchase.
HHKB Charcoal Hybrid Type-S Modded with DES sliders and #3 DES silencing rings. Comes with the following domes: Blue (56g) v3 domes (installed), 60g Carrots, 49g Carrots. I do not have the stock keycaps anymore, I have no idea what happened to them. I have the original stock sliders and original silencing rings. $300
VE.A Bought this VE.A many years ago, got it stripped, and powdercoated in a custom black + gold gloss finish. I never built in it after that unfortunately. It's been sitting on my shelf for ages because my other VE.A does the job. The original PCB was desoldered by the previous owner and required a jump wire soldered to function properly. I am in the middle of re-designing a VE.A PCB that uses USB-C connectors for everything instead, and you would be the first to get that when it's ready. $700
submitted by Shensmobile to mechmarket [link] [comments]


2024.06.02 07:43 Pingapongsucksatthis 6th Gen civic electrical issues!

What's up. I have a 1996 Honda Civic with the 1.6 Non-Vtech. (DY7 I think...)
Car has trouble starting. You go to start it and get a relay clicking. It's got a year old battery, reading good voltage. I can get the car to start without fail by shorting the starter relay fuse to a ground, key in engine off (I've just been using a paper clip to jump from the relay fuse to the power window fuse.) so the starter has been eliminated as an issue in my opinion.
I've replaced the clicking relay in question, to no avail, I've tried a brand new battery from O'Reilly's, no result. At this point I'm wondering if it's an ECU or even fuseblock issue.
I hate wires.
Any advice on where to go next from here? I've been trying to sort this out for the last month or so now. I haven't really sat down and looked into it since it starts consistently with the stupid paperclip, but that cannot be good for the electrical system. Let me know guys, thanks.
submitted by Pingapongsucksatthis to MechanicAdvice [link] [comments]


2024.06.02 07:10 Bochai127 $72 -20%+10%Q

$72 -20%+10%Q
https://amzn.to/3X3uJjS 4.6 4.6 out of 5 stars 3,269 ratings 2K+ bought in past month

Customers say

Customers like the quality, size and carrying case of the jump starter. For example, they mention it's a great buy, takes up no space and comes with a nice storage bag. They appreciate the charging speed, saying it charges phones quickly. That said, opinions are mixed on battery life.
AI-generated from the text of customer reviews

  • 🚗【3000A Car battery jump starter】: With Povasee 3000A jump starter can jump start 10L GAS/8.0L DIESEL engines within seconds. About 60 quick jump starts on a single charge. Suitable for 12V passenger cars, trucks, motorcycles, boats,tractor etc.
  • ✅【More than car jump starter】: The A30 jump starter battery pack can also be used as 74 Wh power bank with 2 usb outports to charge your smartphone, or other USB devices at the same time.The 400 lumen built-in LED light with 3 modes: Flashlight, Strobe, and SOS, which is helpful in t dark or in emergency.
  • ✅【QC3.0 Fast Charging】: The portable jump starter has dual USB ports for charging(5V/2.4A)&(5V/3A 9V/2A 12V/1.5A), and with QC3.0 output 2 (5-12V) (75% faster than standard chargers)This jump box can power your phones, cameras, tablets etc.
  • ✅【10 Intelligent Secure Protection& Stable Operation】: Our car jump starter have 10 protection systems (reverse polarity, reverse charge, over discharge, reverse connection, short circuit, over charge, over current, over heat, spark resistance), A30 jump pack for car battery ensure your safety during using and the jump pack can work in -22°F ~ 140°F, even in any extreme weather
  • ✅【2.2pounds portable jump starter】: This Upgrade battery jump starter weighs only 2.2 pounds and measures ‎6.61 x 3.37 x 1.7 inches, about the size of a pack of paper. You can easily put it in your bag, or anywhere in your car, without taking up any space. And with a protective case to avoid being worn and damaged.
  • ✅ NOTE:To ensure safety,Povasee smart clamp had no output until it was correct connected to the car battery. lf you have to detect the current,please connect the car battery
  • 【Will You Get】: Povasee Jump Starter x 1, Smart Jumper Cables x 1,USB-A to C Cable x 1(Without adapter), Carrying Case x 1, User Manua l x 1, 24 Months Warranty x1. if you have any questions,Please feel free to contact our Customer Service.(PS: AC adapter not included in the package)
https://preview.redd.it/ij0u57yqb34d1.png?width=1500&format=png&auto=webp&s=6e82da397fd217b11843a6db5e8be5813e43b6b2
https://preview.redd.it/cod6sfgrb34d1.png?width=1500&format=png&auto=webp&s=163af1b50891ca89a3759d411f3072301191e6bb
https://preview.redd.it/yzlbenrrb34d1.png?width=1500&format=png&auto=webp&s=d25814cfe830998cfd434204e622f0df1a38e663
https://preview.redd.it/6jti3n5sb34d1.png?width=1500&format=png&auto=webp&s=7530bfc157e3c466039765a931d32c1e98290ad2
submitted by Bochai127 to AmazonDealsSavers [link] [comments]


2024.06.02 05:54 Ok-Emotion-6379 Hi, I'm 23 years old, and don't know how to face having to work for life. Maybe there's something out there that'll make it feel okay? I just want to stop saying no to everything...

Gonna be a long read, thanks for going through it.
I'm in Canada. I attended Uni for 1 year studying IT but dropped out, I did not like a single moment about it. It killed my passive mild interest in coding. I wanted to study social work but threw that idea away after feeling completely apathetic after helping homeless people in the city. During my NEET years, I fell in love with a game. Eventually, I got a full-time day job working on a computer, and at night I taught many other players how to get better at that game for free, and some were willing to pay a couple bucks. I tried to advertise myself through YouTube, but it didn't take off fast enough and I had to call it quits from stress of overworking myself after 6 months. I wasn't given the opportunity to work part time to be able to focus more on being able to make it work.
I absolutely loved every second of it. Filling in my free time with coaching sessions, building and maintaining new relationships with players, constantly brainstorming new lesson ideas for videos, working on scripts, recording and editing videos, designing the thumbnail. Every single video I released I cherish with all my heart and am very proud of myself for what I have made, and I love coaching players so much I continue to do it to this day for free, though much more sparingly than I used to.
That was a year ago. Nowadays, I pay $500 in rent to live in my parents home and just go full degenrotting whenever I am not at work. When I am at work, I miserably and quietly suffocate, begging internally to be saved by the grace of spontaneous death or a time skip to the weekend, even though its only just an hour into Monday. It is not an exaggeration when I say it feels like suffering to be at work. This is not a case of the 'I hate Mondays'. I've already used up all my sick days and vacation hours to avoid work as of last week, so that leaves me with 6 months of no paid time off remaining to use. It's only Saturday night as I type this, and I am already dreading and stressed out about how I have to go back to work soon.
The job itself is like gold compared to any other minimum wage job around I've seen for no degree. Insurance benefit, well air conditioned, I sit by a window with a view of trees and grass, work hours are 7-2:30 M-F with 30 min paid lunches, the work is easy too as it is just basic data entry, and travel takes only 5-10 mins by car. My supervisors and manager are extremely passive as well and basically completely leave me alone, not even so much as a progress evaluation or anything of the sort. Because of this, I spend at least 60% of my work time (if not more) just browsing reddit on my phone and take bathroom breaks constantly, occasionally I will get high in the middle of the work day too. I am the worst employee, no doubt about it, but I truly can't bring myself to care because I find it gratifying to think that I will be fired. I do not talk with any coworkers and have no friends both inside and outside of work.
Typing out that last paragraph and reading it back, a part of me genuinely thought, Wait, that sounds like a dream job. Yet, despite being in it... I hate it, and it sucks that I do :( At work, I often fantasize about escaping in unhinged ways, like jumping from the second floor, calling in a bomb threat, injuring myself to be admitted to a hospital, and other such ilk. I often question what's wrong with me, and wish I just could be okay with where I am in life, but I deeply feel like my life sucks. I have ADHD, I am taking meds for depression, and also seeing a therapist.
I also like to cook, but love learning new dish recipes even more. I would hate cooking if I worked in a restaurant, and I don't have the chutzpah to become a personal chef.
I appreciate you for reading this far. If I could be allowed an additional luxury, please, if you have any suggestions to help me, please make it as detailed as possible; include the exact steps or relevant resources that would take to achieve your suggestion, as well as a description of what the path you suggest looks/feels like. I need to know not only *what*, but also the *how* and *why*. I understand if not every one is willing to do this, I appreciate you all the same for even just responding.
Thankyou
submitted by Ok-Emotion-6379 to findapath [link] [comments]


2024.06.02 05:54 a_modest_espeon [H] Lots of Games, Please Look [W] Games(See Below)/Offers, Wishlisted Items, and Paypal

I am currently taking paypal for games, you always go first and cover fees
For game trades, you always go first and message me, usually it takes me about 1-2 days to get back to you at the latest
My Rep Page has not been updated in about 5 years, but I have a lot of trades finished
Bolded items are just the ones I would like to consider keeping so don't feel as though you need to offer more for the game
Wants
Oneshot
Subnautica
Stellaris (and dlc)
Fallout 4
Wishlist Items
Have
A Plague Tale: Innocence
ADOM (ANCIENT DOMAINS OF MYSTERY)
Bridge Constructor Portal
Chivalry 2 - Epic Edition
Deep Rock Galactic
Disco Elysium - The Final Cut
Doom Eternal
Elite Dangerous
Endless Space 2 - Digital Deluxe Edition
Ghostrunner
Honey I Joined a Cult
Lost Ruins
Mass Effect Legendary Edition (temporarily unavailable)
MONSTER TRAIN (FIRST CLASS - COLLECTORS EDITION)
OUTWARD + THE SOROBOREANS AND OUTWARD SOUNDTRACK
PATHFINDER: WRATH OF THE RIGHTEOUS
Rebel Inc: Escalation
REMNANT: FROM THE ASHES - COMPLETE EDITION
SCP:Secret Files
SHOTGUN KING: THE FINAL CHECKMATE
Songs of Conquest
Spyro™ Reignited Trilogy
Surviving Mars
THE OUTER WORLDS: SPACER'S CHOICE EDITION
Thronebreaker: The Witcher Tales
VALKYRIA CHRONICLES 4 COMPLETE EDITION
Yakuza 4 Remastered
20XX
7 Grand Steps
observer (x3)
A Good Snowman is Hard to Build
A Juggler's Tale
A Mortician's Tale
A New Beginning - Final Cut
Aaero
Aces and Adventures
AER Memories of Old (x2)
Age of Wonders III
Ageless
Agents of Mayhem
AI War: Fleet Command
Alien Spidy
Aliens:Fireteam Elite
Alina of the Arena
All You Can Eat
Aragami 2
Arcade Paradise
Army Men RTS
Ashes of the Singularity: Escalation (x2)
Assassin's Creed® Origins
Assault Android Cactus
Atom RPG Trudograd
Atomicrops
AUTONAUTS VS PIRATEBOTS
Backbone
Bad End Theater
Banner Saga Trilogy - Deluxe Pack
Banners of Ruin
Bastion (x2)
Batman Arkham Origins (x2)
Battle Chef Brigade
Beacon Pines
Beat Hazard Ultra
Bee Simulator
Before Your Eyes
BEHIND THE FRAME: THE FINEST SCENERY
Beholder
BENDY AND THE DARK REVIVAL
Beneath Oresa
Between the Stars
Beyond a Steel Sky
Binary Domain
Bioshock Remastered
BioShock: The Collection
Biped
Black Book
Blade Assault
Blasphemous
Blazing Beaks
Bleed 2
Bloodstained®︎: Ritual of the Night
Bone - Episode 1 & Episode 2
Boomerang Fu (x3)
Borderlands 3 Super Deluxe
Boreal Blade
Boyfriend Dungeon
Broken Age (x2)
Brothers: A Tale of Two Sons
Brutal Legend
BUILDER SIMULATOR
Burly Men At Sea (x2)
Bury Me, My Love
Celeste
Chasm
Chicken Police
Children of Silentown
CHUCHEL Cherry Edition (x2)
CivCity: Rome
Coffee Talk
COMMAND & CONQUER REMASTERED COLLECTION
Company of Heroes 2 + Company of Heroes 2 - Whale and Dolphin Conservation Charity Pattern Pack
Conan Chop Chop
CONTROL STANDARD EDITION (Steam or Epic Games)
COOK, SERVE, DELICIOUS! 3
Coromon
Crowntakers
Crusader Kings Complete
Cultist Simulator (x2)
Curious Expedition
CURSE OF THE DEAD GODS
Cyber Hook
DARK PICTURES ANTHOLOGY: HOUSE OF ASHES
Darkside Detective
Darksiders Genesis
Darksiders II Deathinitive Edition (x2)
Darksiders Warmastered Edition
Dead In Bermuda
Deadly Days
Death Squared (x2)
Deathloop
Decieve Inc.
Deleveled
Desperados 3
Destroy All Humans!
Deus Ex: Mankind Divided
Disciples: Liberation
Distance
DISTRAINT 2 + Soundtrack
Distrust (x3)
Drawful 2
DUCATI - 90th Anniversary
Duke Nukem Forever
Duke Nukem Forever Hail to the Icons
Duke Nukem Forever The Doctor Who Cloned Me
Dungeons 3 (x2)
Dusty Revenge: Co-Op Edition
Dwarfs!?
EARTH DEFENSE FORCE 4.1: Blood Storm + DLC
EarthNight
Eastside Hockey Manager
Elderborn
Eldest Souls
Elex
Ellipsis
Embr
Emily is Away <3
ENCASED: A SCI-FI POST-APOCALYPTIC RPG
Endless Space® - Collection (x2)
Epic Chef
Eternal Threads
Euro Truck Simulator 2
Europa Universalis IV
Evan's Remains
Evergarden
EVERSPACE™
Fahrenheit: Indigo Prophecy Remastered
Fallout 1
Family Man
Farmer's Dynasty
Fibbage XL
Fights in Tight Spaces
Figment
Finding Paradise
First Class Trouble
Five Dates
Fobia - St. Dinfna Hotel
Foretales
Fort Triumph
Founders' Fortune
Framed Collection
Framed Collection (x2)
Freddi Fish 2: The Case of the Haunted Schoolhouse
Freddi Fish 3: The Case of the Stolen Conch Shell
Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch
Freddi Fish 5: The Case of the Creature of Coral Cove
Freddi Fish and Luther's Maze Madness
Freddi Fish and Luther's Water Worries
Freedom Force
Freedom Force vs. The Third Reich
Friends Vs Friends
FTL
Full Metal Furies
Full Throttle Remastered (x2)
Fury Unleashed
Gas Station Simulator
Genesis Noir
Get In The Car, Loser!
Getting Over It with Bennett Foddy
God's Trigger
Golf Gang
Gonner
GRAV (Early Access)
Greedfall
GRID 2
Grime
Grow: Song of the Evertree
Growing Up
Guns of Icarus Online
Hacknet (x2) + Hacknet Labyrinths DLC (x1)
Haiku, the Robot
Hammerting
Hard Reset Redux
Hardspace: Shipbreaker
Heaven's Vault
Heavenly Bodies (x2)
Hell Let Loose
Hell Pie
Hello Neighbor Hide and Seek
Hellpoint
Hero Siege Complete + Cyberpunk Samurai + Demon Slayer Bundle + Extra slots & stash space + ClassShield Lancer + Shaman + Plague Doctor + Marauder + Amazon+Avenger Paladin DLCs
Heroes of Hammerwatch
Hexcells Complete Pack
Hidden & Dangerous 2: Courage Under Fire
Hidden & Dangerous: Action Pack
Hidden Folks
HITMAN™: THE COMPLETE FIRST SEASON (x2)
HIVESWAP: Act 1
Hokko life
Hollow Knight
Hot Brass
Hot Wheels Unleashed
Hotshot Racing
Hyper Light Drifter
I am not a Monster: First Contact
I'm not a Monster
If Found...
Impostor Factory
In Between
In Sound Mind
Injustice Gods Among Us Ultimate Edition (x3)
INK Deluxe Edition
Iris and the Giant
Iron Harvest
Jack Move
JumpJet Rex
Jupiter Hell
Jurassic World Evolution - Deluxe Dinosaur Pack
Just Cause 3 XXL Edition
Kerbal Space Program
KeyWe
Kill it with Fire
KillSquad
Kingdom Classic
Kingdom Two Crowns
Kingdom: New Lands (x2)
Knights of Pen and Paper 2
Kraken Academy!!
Late Shift
Later Alligator
Lawn Mowing Simulator
Legend of Keepers
Legion TD2-MULTIPLAYER TOWER DEFENSE
LEGO Batman 3: Beyond Gotham
LEGO Batman 3: Beyond Gotham Premium Edition
LEGO DC Super-Villains Deluxe Edition
LEGO Ninjago Movie Video Game
LEGO® Batman 2 DC Super Heroes™
LEGO® Worlds
Let's Explore the Farm (Junior Field Trips)
Let's Explore the Jungle (Junior Field Trips)
Levelhead
Leviathan Warships
Life is Strange 2: Complete Season
Life is Strange: True Colors
Lone Fungus
Lords and Villeins
Lostwinds
Lovecraft's Untold Stories
Lumino City
Luna's Wandering Stars
Machinarium
Mad Max
Mafia: Definitive Edition
Mafia: Definitive Edition
Magicka
Maid of Sker
Majesty 2
Majesty Gold HD
Marooners
Masquerade: The Baubles of Doom
Massive Chalice
Meeple Station
Merchany of the Skies
Metal Hellsinger
Metro Exodus
Midnight Protocol
Mind Scanners
Mini Metro
MINIT (x2)
MirrorMoon EP
Monster Loves You
Monster Prom 2: Monster Camp
Moonlighter
Morbid: The Seven Acolytes
Morkredd
MOTHERGUNSHIP
Moving Out
Mr. Shifty
Mr.Prepper
Mushroom 11
My Memory of Us
My Time at Portia
Narita Boy
Naruto to Boruto: Shinobi Strikers
NBA 2K20
NEBUCHADNEZZAR
Necromunda: Hired Gun
Necronator: Dead Wrong (x2)
Neo Cab
Neon Abyss
Neon Drive (Steam)
Newt One
Niche (x3)
NICKELODEON ALL-STAR BRAWL
Nimbatus The Space Drone Constructor
Ninja Pizza Girl
No Time to Explain Remastered
No Time to Relax
Not For Broadcast
Not Tonight
Oaken
Offworld Trading Company + Jupiter's Forge Expansion Pack (x2)
Old Man's Journey
OlliOlli World - Rad edition
OlliOlli2: Welcome to Olliwood
Omno
One Step From Eden
Operation Flashpoint: Red River
OPERATION: TANGO
Opus Magnum
Orwell: Ignorance is Strength (x2)
Orwell: Keeping an Eye on You (x3)
Othercide
Otxo
Out of the Park Baseball 18
Overcooked! 2 - Surf 'n' Turf Pack
Overcooked! 2 - Too Many Cooks
Overgrowth
Overlord II
OZYMANDIAS: BRONZE AGE EMPIRE SIM
PAC-MAN™ CHAMPIONSHIP EDITION 2
Pajama Sam 2: Thunder And Lightning Aren't So Frightening
Pajama Sam 3: You Are What You Eat From Your Head To Your Feet
Pajama Sam's Lost & Found
Pajama Sam's Sock Works
Pajama Sam: Games to Play on Any Day
Pale Echoes
Panzer Corps 2
Paper Fire Rookie
Paperbark
Paradigm (x2)
Paradise Killer
Party Hard (x2)
Patch Quest
PayDay 2
Peaky Blinders: Mastermind
Pesterquest
Pesterquest
PGA TOUR 2K21
Pikuniku
Pinstripe (x2)
Plague Inc: Evolved
Planet of the Eyes
Planet Zoo
PlateUp! (x2)
Plunge
Police Stories
Police Stories
Portal Knights
Primal Carnage: Extinction
Prodeus
Project Highrise (x2)
Project Winter
Psychonauts
Putt-Putt® and Pep's Balloon-o-Rama
Putt-Putt® and Pep's Dog on a Stick
Putt-Putt® Enters the Race
Putt-Putt® Goes to the Moon
Putt-Putt® Joins the Circus
Putt-Putt® Joins the Parade
Putt-Putt® Travels Through Time
Putt-Putt®: Pep's Birthday Surprise
Puzzle Agent
Puzzle Agent 2
Q.U.B.E. 2
Q.U.B.E: Director's Cut
Quest of Dungeons
Quiplash
Railroad Corporation
Railroad Tycoon 3
Railroad Tycoon II Platinum
Rain World
Raji: An Ancient Epic
Rapture Rejects + Safari outfit
Realpolitiks
Rebel Cops
Rebuild 3: Gangs of Deadsville
RED SOLSTICE 2: SURVIVORS
Regency Solitaire
Regions of Ruin
Regular Human Basketball (x3)
Relicta
Remnants of Isolation
Resident Evil 0 HD REMASTER
Resident Evil 4
Resident Evil 5 Gold Edition
Resident Evil 6
Resident Evil HD REMASTER
Resident Evil Revelations (X2)
Resident Evil Revelations 2 Deluxe Edition
Retimed
Retro Game Crunch
Retrowave
Revita
Rime
Rise and Shine
Rising Dusk
Rituals
Road 96
Road to Ballhalla
Roadwarden
Robot Roller-Derby Disco Dodgeball
Rock of Ages 2: Bigger & Boulder™
Rocket Birds: Hardboiled Chicken
ROCKETSROCKETSROCKETS
Rogue Heroes:Ruins of Tasos
Roguebook
Rollerdrome
ROUNDS (x2)
Rustler
Rusty Lake Paradise
RÖKI
S.W.I.N.E. HD REMASTER
Saints Row: The Third
Sam & Max: Season 1
Sam & Max: Season 2
Satellite Reign (x2)
Scorn
Scourgebringer
Screencheat
Scribblenauts Unlimited (x2)
Secrets of Raetikon
Shadow Complex Remastered (Epic Games)
SHADOW TACTICS: AIKO'S CHOICE
Shady Part of Me
Shelter 2 (x3)
Shenmue I & II
shutshimi
Sid Meier's Railroads!
Sigma Theory: Global Cold War (x2)
SimplePlanes
SIMULACRA
Size Matters
Slipstream
Sniper Elite
Sniper Elite 3 (x2)
Sniper Elite V2
Snowtopia: Ski Resort Builder
Song of Horror
SOULCALIBUR VI
Souldiers
Speed Brawl
Spellcaster University
Spelunky
Spirit of the Island
Spirits
SPONGEBOB SQUAREPANTS: BATTLE FOR BIKINI BOTTOM - REHYDRATED
Spy Fox 2 "Some Assembly Required"
Spy Fox 3 "Operation Ozone"
Spy Fox in "Dry Cereal"
Spy Fox In: Hold the Mustard
Squad (Early Access)
StarCrossed
State of Mind
Staxel
Stealth 2: A Game of Clones
Stick Fight: The Game (x4)
Streamline Early Access
Streets of Rage
Stronghold Crusader 2
Subsurface Circular (x3)
Suchart:Genius Artist Simulator
Sudden Strike 4
Super Daryl Deluxe
Super Galaxy Squadron EX
Super Hexagon (x2)
Super House of Dead Ninjas: True Ninja Pack
Super House of the Dead Ninjas (x2)
Super Lesbian Animal RPG
Super Magbot
Super Time Force Ultra
SUPERHOT (x3)
Surgeon Simulator + Anniversary Ed. Content
Surviving the Aftermath
Swag and Sorcery
Sword Legacy Omen
SYNTHETIK: Legion Rising
System Shock 2
System Shock: Enhanced Edition
Tainted Grail: Conquest
Tales from the Borderlands
Tales of Berseria™
Tales of the Neon Sea
Tangledeep + Soundtrack
Tank Mechanic Simulator
Team Indie
Teleglitch: Die More Edition
Telltale Texas Hold'em
TemTem
The Adventure Pals
The Ambassador: Fractured Timelines
The Ascent
The Ball
The Battle of Polytopia
The Blackout Club
THE DARK PICTURES ANTHOLOGY: LITTLE HOPE
THE DARK PICTURES ANTHOLOGY: MAN OF MEDAN
The Dungeon of Naheulbeuk: The Amulet of Chaos + Goodies + OST
The Dwarves
The First Tree (x3)
The Forgotten City
The Gardens Between
The Henry Stickmin Collection
THE INVISIBLE HAND
The Journey Down: Chapter Three
The Legend of Tianding
The Life and Suffering of Sir Brante
The Quarry Deluxe Edition
The Red Lantern
The Serpent Rogue
The Stillness of the Wind
The Walking Dead
The Walking Dead - 400 Days
The Walking Dead: A New Frontier
The Walking Dead: Final Season
The Walking Dead: Michonne - A Telltale Miniseries
The Walking Dead: Saints & Sinners
The Walking Dead: Season Two
The Walking Dead: The Telltale Definitive Series
The Wild Eight
The Witness (x2)
theHunter: Call of the Wild
Them and Us
There is No Light:Enhanced Edition
Think of the Children
Thirty Flights of Loving
This is the Police
This War of Mine
This War of Mine: Final Cut
Throne of Lies® The Online Game of Deceit (x3)
Tilt Brush
TIMEframe
Tin Can
Titan Quest Anniversary
Titan Quest Anniversary Edition
ToeJam & Earl: Back in the Groove (x2)
Tokyo 42
Tooth and Tail (x2)
Torment: Tides of Numenera
Total Tank Simulator (x2)
Tower of Guns (x2)
Train Simulator 2017 + Platform Clutter + Town Scenery
Train Station Renovation
Tribes of Midgard
Trine 4: The Nightmare Prince
Tropico 4
Turbo Gold Racing
Twin Mirror (x2)
Two Point Campus
Ultimate Chicken Horse (x3)
Undertale
Unmetal
Unpacking
Valfaris
Vampire: The Masquerade - Shadows of New York
Vane
Vault of the Void
Verdun
Vertiginous Golf
Vikings - Wolves of Midgard
Visage
Void Bastards
Volgarr the Viking
Wandersong
Wargroove
Waking Mars
WARHAMMER 40,000: CHAOS GATE - DAEMONHUNTERS
Warhammer: Chaosbane
Werewolf: The Apocalypse Heart of the Forest
West of Dead
Westerado: Double Barreled
Where the Water Tastes like Wine
WHO PRESSED MUTE ON UNCLE MARCUS
Wildfire
WINDJAMMERS 2
Windward
Wingspan
Wizard of Legend (x3)
World of Goo
Worms Revolution
WORMS RUMBLE + LEGENDS PACK DLC
Wuppo (x2)
WWE 2K Battlegrounds
WWE 2K Battlegrounds + Brawler Pass
WWE 2K23
XCOM: CHIMERA SQUAD
XCOM: ULTIMATE COLLECTION
Yes, Your Grace
Yooka-Laylee
YOU DON'T KNOW JACK HEADRUSH
YOU DON'T KNOW JACK SPORTS
YOU DON'T KNOW JACK TELEVISION
YOU DON'T KNOW JACK Vol. 1 XL
YOU DON'T KNOW JACK Vol. 2
YOU DON'T KNOW JACK Vol. 3
YOU DON'T KNOW JACK Vol. 4: The Ride
YOU DON'T KNOW JACK Vol. 6 The Lost Gold
Ziggurat
Zombie Night Terror
Others GameMaker Studio Pro
Ashampoo BackUp Pro 14
Ashampoo Photo Optimizer 7
Ashampoo WinOptimizer 18
Battleborn Starter Skin Pack
Darkest Dungeon Shieldbreaker DLC
Double Fine Adventure Documentary
GWENT - Ultimate Starter Pack
Killing Floor - Community Weapon Pack 1 DLC
Killing Floor - Community Weapon Pack 2 DLC
Killing Floor - Community Weapon Pack 3 DLC
Mage and Minions - $10 In-Game Currency
Music Maker EDM Edition
Music Maker: Hip Hop Edition
PAYDAY 2: Sydney Mega Mask
Starfinder: Pact Worlds Campaign Setting
XCOM® 2: Reinforcement Pack
XCOM® 2: Resistance Warrior Pack
YOU DON'T KNOW JACK MOVIES
submitted by a_modest_espeon to SteamGameSwap [link] [comments]


2024.06.02 05:53 a_modest_espeon [H] Lots of Games, Please Look [W] Games(See Below)/Offers, Wishlisted Items, and Paypal

I am currently taking paypal for games, you always go first and cover fees
For game trades, you always go first and message me, usually it takes me about 1-2 days to get back to you at the latest
My Rep Page has not been updated in about 5 years, but I have a lot of trades finished
Bolded items are just the ones I would like to consider keeping so don't feel as though you need to offer more for the game
Wants
Oneshot
Subnautica
Stellaris (and dlc)
Fallout 4
Wishlist Items
Have
A Plague Tale: Innocence
ADOM (ANCIENT DOMAINS OF MYSTERY)
Bridge Constructor Portal
Chivalry 2 - Epic Edition
Deep Rock Galactic
Disco Elysium - The Final Cut
Doom Eternal
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submitted by a_modest_espeon to indiegameswap [link] [comments]


2024.06.02 05:52 Alexbthegreat8 ‘Transmission malfunction’ error when trying to start my 2014 428i xdrive

Hello I appreciate any advice in advance!
This morning my 428i did not start on the first try. Successfully started on the second. Went to the store, started no problem after that. Third time I turned my car off and left it for 15mins I couldn’t start the car and was getting a ‘Transmission Malfunction’ error with a continuous clicking sound coming from the engine bay (not the starter, it continued for 1-2mins)
I was about to be towed and decided to try jumping it with a battery pack and also a separate pair of jumper cables used to create a temporary grounding cable to the engine and successfully started the car and got it back to my house. The car will not start now and still has the transmission malfunction error.
I tested the voltage of the battery and it read 12.3v so I don’t think the battery is gone just yet.
I am going to try lifting the car tomorrow to take a look at the engine grounding cable and see if it needs to be replaced. I will also test the voltage on the starter.
Is there anything else I can do to troubleshoot before taking it in to the shop? Appreciate any and all advice. Thank you!
submitted by Alexbthegreat8 to BmwTech [link] [comments]


2024.06.02 05:48 _Mad_Maddy My Take on the Lore of Indigo Park Part 1!

So, as the title suggests, this is my idea for the Indigo Park Timeline and Lore, including the time before, and the game's events. This will be one of three parts due to character limitations, this part dealing with the time before the events of the game.
BEFORE THE GAME
So, this game is clearly based loosely on Disney, if it wasn't obvious enough: a man by the name of Isaac Indigo opening Indigo Park (Walt Disney, Disney World, self-explanatory), starting out with cartoons in the early 1900s.
Mr. Isaac Indigo started out his business ventures in the cartoon sphere, specifically with Lloydford L. Lion, or more commonly known as Lloyd the Lion. The reason that it's Lloyd specifically, and not anyone else, can be seen when interacting with the Retro Lloyd Plush, both from the protagonist and Rambley the Raccoon, the modern day representative of Indigo Park.
Protagonist in regard to the Retro Lloyd Plush: "Lloyd obviously had an older look in the classic Indigo cartoons, but I'm not sure it looked like this. I guess nostalgia sells..."
Rambley AI in regard to the Retro Lloyd Plush: "Ugh...I don't get why we even have those. And why did they only make one of LLOYD? Is it because he's the loudest? I CAN BE LOUD TOO! WHERE'S MY LIMITED-EDITION THROWBACK PLUSH?! WHERE'S MOLLIE'S? WHERE'S FINLEY'S?"
Protagonist in regard to the Lloyd Plush: “I feel like as a kid, Indigo used Loyd a lot more.”
If it wasn't obvious enough by Rambley's rather frustrated demeanor regarding the plush, only Lloyd received this sort of plush, while none of the others received such a collectible. Well, it's possible Salem the Skunk received one, since Rambley didn't mention her, but that might be more representative of his intense dislike for Salem, something that will be discussed down the line. Another thing to note is that this plush does not look like the original Lloyd Lion, which is a detail I will discuss in depth towards the end.
Anyways, over the years, the other mascots we know and love, Mollie the Macaw, Finley the Sea Serpent, Salem the Skunk, and Rambley the Raccoon are added. I would like to put forth the idea that Mollie, Salem, and Rambley were all added in the same general time period, thanks to the Rambley Rush Arcade Game.
The quick rundown of the game is thus: Mollie Macaw crashes somewhere in the depths of Rambleberry Woods, and Rambley goes to find her. Along the way, he must jump across rivers and pits, collecting Rambleberries, and stomping upon evil purple squirrels, eventually reaching Mollie, who is still near her crashed plane. When she gets up, she claims that she crashed because her vision became rapidly obscured, at which point Salem Skunk appears and takes credit for that, claiming that she needed better test subjects for her potions than a bunch of squirrels. Infecting Mollie with the potion, Salem flees, not before Rambley and Salem exchange some barbs. Rambley eventually knocks Mollie out by stomping on her a few times, and the game glitches and crashes.
This arcade game is important for several reasons, one of which is that it introduces us to the dynamic that Rambley and Salem have: one of enemies, different than with Lloyd, because Rambley is merely jealous of the fact that Lloyd came before him, and was the main character for a long period of time. There is also the fact that Salem's area in the Rambley Railroad is completely destroyed. Not even Lloyd's area is so damaged.
From my basic understanding of early black and white television, based on the Chapter 1 opening cutscene of Isaac Indigo, Indigo Park opens somewhere in the 1940s to 1950s, as the grainy, blurry footage and somewhat muffled audio is reminiscent of such times. All sorts of rides and attractions are available for families to explore, such as Rambley's Railway, Jetstream Junction, Oceanic Odyssey, and Lloyd's Main Stage Theater. Again, interesting to note that Salem doesn't have such an area dedicated to her, though that might just be a way of putting off that area for later in the game. People in costumes (note, not called Mascots themselves, as I will use the term to address the replacements of these costumes) roam about the place, likely acting like modern day Disney Cast Members do today, interacting with guests in character.
After a long period of time, and possibly into the early 2000s, the focus is drawn away from Lloyd and onto Rambley, and specifically after the park was open, and not before, because in that same commercial that I dated to approximately the 1940s or 50s, the front gates are decorated with artwork of Lloyd, which is different than in game, where the Lloyd artwork has been replaced by art of Rambley. The reasoning for this is unclear, though I do have a few speculations. It is noted, both by the Rambley AI and the protagonist when interacting with the limited Golden Rambley Plush, that the idea is kind of cheap.
Protagonist: "So wait. They were so money hungry that they just recolored a regular Rambley plush and called it a new product? Kinda lazy don't you think?"
Rambley AI: "... Seriously, our employees had to clean up SO many stray teeth and nails. Hard to believe that there was all this demand for a regular Rambley Plush we blasted with gold spray paint..."
The idea of cutting corners and lowering costs comes up a fair bit. This might be the reason that they swapped main characters, after all: it's easier to animate a cute, small raccoon with a bandana than a large lion in a full on suit. This might also be the reason that the park transitions from costumed staff members, or "Ranglers", to Mascots.
Another reason for the change could have been growing awareness of animal welfare issues at the time, with many circuses and zoos facing criticism for how they treated their animals, lions and elephants specifically, and is an issue that is still ongoing, so perhaps Indigo Park didn't want the negative press to come to them, so they swapped. However, it is important to note that these are purely my speculations, and no concrete reason for the swap was ever introduced in Chapter 1 (to my knowledge).
A third possible reason could be in reference to what Indigo Park represented, at least in the time that it was built. According to Isaac Indigo:
Isaac Indigo, giving a press conference outside Indigo Park: “Indigo Park offers a slice of the American dream to call your own. In this place, echoes of days gone are brought back to life as a new generation captures a glimpse of the exciting potential of Tomorrow. Indigo Park pays homage to the values, dreams, and unwavering truths that gave rise to our great nation.”
Let’s take a step back. Remember how I dated the opening of Indigo Park to the 1940s or 1950s? If that was true, that means that Indigo Park opened in the shadow of the Second World War, the deadliest human conflict ever recorded, with a death toll of over 50 million people, both soldier and civilian. After the atomic bombs were dropped on Japan, it was eventually public knowledge that the USA still decided to drop the second one, even after Imperial Japan had surrendered after the first one had been cast.
It's entirely possible that Indigo Park was, in some way, propaganda. Think about it, Lloyd the Lion was the mascot. And what do lions represent? Strength, power, unity, leadership. Lloyd could have been a symbol to the American people that proclaimed themselves as leaders, people who thought of the future, while trying to sideline the negative press the USA received.
After a while, however, there was no need to justify their victory. People, for the most part, accepted their victory, and as the world headed into a Cold War, there was no need to justify themselves; many people were afraid of the Communists, the Red, and the influence it may have. Clearly, the USA and its allies were the good guys. Communism was a threat to democracy, everyone knew that! So there was a switch to a more child friendly character, Rambley, as the main man himself.
That might also explain why the retro plushie doesn’t look like how Lloyd did in the old cartoons, as stated explicitly by the protagonist; perhaps that older Lloyd was more mature, older, and signified some much darker. There’s no need to stir up bad memories of WW2, so they changed his design to be softer, younger, much more unassuming.
The Protagonist, regarding the Retro Lloyd Plushie: “I always find it weird when companies make merch that’s supposed to look old. Lloyd obviously had an older look in the classic Indigo cartoons, but I’m not sure Lloyd looked like this.”
There’s also a case to be made that Disney also participated in some good old propaganda of their own, mocking Nazi Germany and their ideals.
Now, disregarding politics, because that thing is a minefield to safely navigate, this is just my theory. I am not trying to radicalize the game, and if you hate this theory, you can go about ignoring it! I personally don’t think it’s the correct answer, just a potential answer.
Another change that soon occurred was the change from costumed "Ranglers" to living, breathing, flesh and bones Mascots, introduced to us in the Rambley AI interaction with the Rambley mask.
Rambley AI, playing an old tape in the database in regard to the costumes: "First Person - Hey Jackson! You hear about the new mascots? Jackson - Yeah, you think it will put us out of a job? First Person - I think so, Old Sport, and right after we got this damn raccoon costume."
An important note to this is that this interaction is considered an Easter Egg to a FNAF fan game called Dayshift at Freddy's, alongside some other references such as the Golden Rambley being a reference to Golden Freddy, and the Poodle Plush being a reference to another FNAF fan game Playtime with Percy. Despite this, these items seem to carry a bit of significant lore in them, something that I think is an interesting way of hiding it. It opens up the possibility to state that it should be disregarded, since it's supposed to be an Easter Egg to something else, but I don't think so.
This quote makes me think that the switch from costumes to Mascots happened quite early on in Indigo Park's lifetime, considering it's said that the Mascots should appear quite soon after the introduction of the costumes, perhaps yet another clue that Indigo Park was looking to cut costs. After all, why pay people when you can have Mascots roaming about, doing just the same, if not better, of a job?
And everything seems to be going fine for quite a while. The protagonist notes several times that his family, and especially his mother and himself, were avid fans of the place and characters, his mother liking Mollie Macaw the most, while the protagonist favored a few, such as Lloyd the Lion, while disliking Finley due to his large size, which was revealed when interacting with a few different collectibles.
When the protagonist interacts with the Lloyd the Lion plush: "I feel like as a kid, Indigo used Lloyd a lot more. He was always one of my favorites."
When the protagonist interacts with the Mollie the Macaw plush: "I remember when my mom took us to the parks one summer. Her favorite was always Mollie, so when they first opened new Mollie Meet & Greet in Jetstream Junction, we were some of the first in line."
When the protagonist interacts with the Rambley Ears: "My dad promised me he'd buy me a pair when we went."
When the protagonist interacts with the Souvenir Rambley Cup: "When I was a kid they used to have free unlimited refills on those things. I once drank so much Bird Up that I got sick and threw up while riding Rooftop Races. That poor kid behind me..."
Anyways, we got the point: the family went there often and were huge fans of the park. What could go wrong?
Well, apparently a huge evacuation and closure of the park with no explanation whatsoever, to the point where the authorities also were not able give any reasoning or answers.
This comes from the newspaper we see in the beginning cutscene, after the old video of Isaac Indigo introducing Indigo Park. So, let's theorize a bit. Out of everything in the park, what could possibly lead to such a drastic evacuation of a place so well loved? Oh, I don't know, maybe the killer Mascots that try to kill you in Chapter 1 ...
What isn't so clear is what happened to them. Clearly, they were well behaved and safe to be around, even for small children, as the park remained open for 50 years (minimum) without issue, and almost as long with the actual mascots themselves. Obviously, they went rogue, as can be seen when the protagonist has to run away from Lloyd the Lion's attempts to attack and have the Rambley AI save the protagonist from the Mollie the Macaw by killing the Mascot with a metal door. I don't think it had to do with resources such as food, since the Mascots remained by themselves in the park for 2920 days, exactly eight years, and only seemed feral. Besides that, we see a bunch of vendor stations and a few cafes, still with food in them. Moldy, perhaps, and expired, but there's still food. There's also water (possibly) available in those self serve drinking fountains. The last time the park was operational was October 7th, 20XX (with the exact year being a mystery), and the reason I say operational is because of an announcement seen on one of the Rangler monitors in the reception area.
Announcement: "Attention Ranglers. The date is October 7th, 20XX. Charge guests the SATURDAY pricing indicated in your Rookie Rangler Handbook! Thanks! - Management."
What jumps out immediately is the way Saturday is so bold. So, what can we assume? The last operational day we have knowledge of was Saturday, October 7th, somewhere in the 2000s. Unless this is the future (which we have no reason to believe), we can assume this Saturday occurred somewhere between 2000 and 2023 (2023 and not 2024 because the creator, in a livestream, ended up giving a vague message of the game taking place in 2023). Looking up old calendars and looking specifically for an October 7th that lands on a Saturday reveals a couple potential years: 2000, 2006, and 2023. We can discount 2023, as we know the park was closed for 8 years. I did try to find a date on those three monitors the protagonist uses in the opening cutscene, but only found the time, 7:32 pm. Unfortunately, Harmony, a knock off of Discord (antonyms) also doesn't have a date, or even a time, for that matter. And besides, we know that we're the first actual person to visit in quite some time. So, we're left with 2000, and 2006. Assuming this game takes place in 2024, I have a feeling the year it closed is actually 2006.
First foremost because of the Rambley AI. Having AI Rambley be as advanced as he is makes it seem like the park was closed in 2023, but again, there is no evidence to say the game takes place in the future. And AI's back in 2000s and 2010s eras were good, but nothing like we have today. They were capable of basic object identification, and navigation, but the capabilities were limited, compared to today. And in 2000, it was much more basic. Image recognition consisted of identifying edges. That's it. Edges, not distinct features, and even then, the accuracy was pretty bad. At the time, AI was mainly used for data retrieval and predictive modeling, mostly for things like language translation, text classification, and such. They were basically office assistants.
Of course, that's assuming that the AI was introduced back then. It is entirely possible, and likely plausible, that the AI was introduced later. After all, the park may have closed, but Ranglers were still visiting the place as late as 2015, which was the last time the AI Rambley notes an actual person arrived. So, if that's true, then I am still not too sure as to which of the two years the park closed.
Any ideas would be greatly appreciated. And the present of the game and my conclusions shall be posted in separate posts, as there is a 40k character limit. Leave any theories of your own in the comments, and I'll be happy to theorize regarding and questions or concerns yall have!
submitted by _Mad_Maddy to GameTheorists [link] [comments]


2024.06.02 05:40 SeparatePassage3129 New player having issues gaining traction with bounties/mercenary contracts.

I assume its a problem on my end since I see so many people getting along just fine. I started playing two weeks ago and got the Nomad starter pack, I also just bought a Gladius on payday.
The first issue I'm having is that for the life of me I've not been able to fire a missle from either ship. Not sure what I'm supposed to do to fix that because whenever I look up how to fire missles the videos all kinda skip past the issue I'm having. With the Nomad I press 'M' and it changes the weapon system to missles but I can never fire any. With the Glad pressing M does nothing. So not sure if its an issue or if I just can't understand the systems.
As far as bounties go, I started by selecting the 15k pay ones where you need to kill someone at a crashed ship on a planet. Most of the times these can be easy, you just go there, land and shoot the dude in the face. Other times though and its becoming much more prevalent. When you arrive at the spot there will be 3-4 hostile enemy ships that take a significant amount of time to kill and thats only if they are killable. There are some ships like the Reclaimer that I feel I need to shoot for a fucking hour straight to get nearly any traction with. To be honest some of these ships I can't kill regardless of how long I shoot them for, plus I can't just land and do the mission cos they'll blow up my ship.
The second is with the Boarding Action in progress missions. I love these, they're so much fun, shooting down into the hanger before clearing the ship room by room, the fact that you need to jump through space from your own ship to the jump, absolutely love it. Plus until yesterday the ships that often accompany the mission are far more realistic for me to kill. However, yesterday and today the ships that now accompany these missions will blow through my shields and take off an entire wing of my gladius within maybe 2 seconds of making contact. I have no idea what to do now. I'm thinking that the second I get there just to abandon my ship, do the mission ignoring the fighters outside and then make an escape in the Jumps on board ship.
Either way though, I feel like with other people making hundreds of thousands of aUEC doing almost anything else and feel like bounties just aren't worth doing at all. The most annoying thing is the time lost, theres nothing more frustrating than picking up a bounty, flying to a planet, getting to the location, finding an unbeatable ship there you shoot for 10 minutes straight before you have to abandon the contract and fuck off back home having achieved nothing.
submitted by SeparatePassage3129 to starcitizen [link] [comments]


2024.06.02 05:34 DiamondVoid149404 The Alphaverse Part 1

The Injustice Initiative and Megaverse Council did not grieve with their former leader for too long, due to the combined forces of Venessa and Velocity making swift progress in uniting dozens of Omniverses under their heroic banner. Velocity used her direct and demanding demeanor to influence the defenders of each Omniverse to join the Council and was brutally honest in her meetings with the current situation. She stressed that if they refuse to join then they will face extinction and the Council will not help them when they are attacked due to them only having priorities for attacking the demons head on. Venessa on the other hand focused her attention in strengthening the Injustice Initiative with rigorous training and firing incompetent people in leadership positions and swiftly replacing them with those that were far more competent and understood the severity of the situation. In the span of 16 days, the combined efforts of these two feminine leaders made great leaps in progress that equaled or surpassed Diamond's own work in the past three months.
While these two were on a mission together, The Researcher contacted them regarding a very important matter. When the two heroines arrived at the Council's headquarters The Researcher revealed to them two enormous discoveries. "We finally found them. The place where our foes call home, Omniverse 6,666,666. We do not know much of this Omniverse other than the Diamond from Omniverse 8 being aware of its potential and became paranoid of its existence leading him nearly wiping all traces of it from the Council's database. I happen to uncover the last fragments of his report that failed to be deleted. Furthermore, the Core of that Omniverse is deeply fractured, completely drained of all power. We can deduce with sound reasoning that the landscape of that Omniverse is something out of an apocalypse with everything that could have gone wrong, definitely went wrong. In addition, it is a very wide and vast Omniverse similar to the Main Omniverse. In fact, before its current miserable state, it was a near copy of the Main Omniverse. We are trying to scout and analyze the area as best as we can, but it is blocking all of our scanners. Our supernatural sensors can barely last four seconds before frying when they sense the amount of dark negative energy that shrouds that Omniverse." Velocity, "And the other news?" "We also found a very promising Omniverse that was elusive to our map, but just appeared and is surging with radiant energy from the Light." Venessa abruptly, "Light? Like The Light......... not just colorful lights?" "Correct. Would you care to guess what this Omniverse's number is?" "I would assume it would be the polar opposite of the other, so Omniverse 7,777,777?" "Bingo. Apparently, they have a hierarchy over there and their King requests your presence. His words not mine were King Alexander humbly requests the presence of Empress Venessa of the Main Omniverse and any companions she wishes to bring for a formal meeting in regards to the future protection of the Megaverse."
"Alright, message King Alexander and tell him I will adhere to his request. She accessed her communication com and ordered Tray and Cross to join her on the mission. She then turned to Velocity. I would have you join me on this mission, but I do not want to delay the progress you are making in convincing more Omniverses to join our cause." A short time passed as the three members arrived for their briefing with Venessa. After their meeting, they used their watches and traveled to Omniverse 7,777,777. Their eyes were blinded by the bright rays of the sun, before they could tell where they were at. At last, their eyes adjusted to their environment, which resulted in them being astonished at the shining city that was before them. They observed trains similar to bullet trains zipping back and forth through wind tubes and the residents there in very intricate clothing. The residents either had high collar jackets, dazzling shirts, and most importantly, Venessa could sense all of them having unusual levels of the Light inside of them. A loud voice could be heard behind them. "Are these the people who the King wishes to speak with?" The group turns around and sees two men standing a few feet behind them. One appears six foot and a few inches, he did not wear a shirt but was surrounded with gold and red armor, a long red cape, black pants, and long flowing blonde hair. The other was a little shorter around five feet and possibly 11 inches with black and purple hair, a black and purple cape, purple pants, and purple armor in the exact areas as the first man. The second one responded to his companion in a soft-spoken manner,"Yes, these are the three we were assigned to escort back to the castle." Venessa, "Hey, are you two like siblings or something? You two kind of look alike." The purple one, "That assumption is correct. I am Lucrest and this is my older obnoxious brother Leoped." Leoped, "We are two in a handful of select individuals, who serve the King by carrying out special assignments and investigations." Lucrest, "If you will please follow us, the King is eager to greet you."
The three heroes followed the two guards to the castle, during their walk Venessa teased her sibling, Tray. "It appears those two brothers have larger swords than you. I think they are far superior swordsmen if they can handle large blades like that. It fails to even compare your toothpick of a sword." "Shush! I don't want to hear it. I choose elegance and gracefulness over something flashy." The group finally reached the castle as several guards in colorful shining full body armor saluted the group as they stepped inside the large white crystal doors of the castle. Leoped and Lucrest led the trio right towards the throne room; no sooner than when the doors opened, King Alexander leaped from his throne and welcomed his guests. The King's outfit was composed of expensive black cloth with silver and blue crystals creating his unique armor with gold outlining around the edges and his crown. His hair was white as snow with a cape flowing from his waist with two metallic angelic wings attached to his back. He appeared as someone who was no older than their early 20's, much less muscular than Leoped, while possessing a staggering height of 6,7. "Greetings Empress Venessa, first adopted child of Diamond! A pleasure to finally meet you. Greetings to you Tray, second adopted child of Diamond! And a very warm welcome to Cross, the last member and headmaster of the Royal Guard!" Cross' attitude changed from being standoffish to one of utter shock. No one has addressed him as headmaster since the days of the Clone War. Tray whispered to Venessa, "Headmaster of the Royal Guard? I never knew that about Cross." "Yes, many years in Cross' realm he was headmaster of the Royal Guard, an elite group of warriors who protected his realm from malevolent threats under the orders of a man named the Keeper. This was brought to an end when.........Alastor manipulated him to massacre all of his fellow friends and the Keeper towards the end of the Clone War, mere days before order Kingdom Come was initiated."
King Alexander, "Empress Venessa please accept these gifts as a sign of good will. He signaled for four servants to step forward with bundles of technology and scrolls. The Alphaverse is more than ready to work closely alongside the Megaverse Council to defeat the fallen angels and corrupted souls of the Demonic Council! Please follow me to our war chambers." King Alexander led the heroes down several steps to a room that was protected by several guards. They were granted access and upon entering, the heroes were stunned to see holographic displays of plans and projects that were scattered as two male figures were debating with a female. The figures turned to the doors and quickly turned off the scattered plans and pulled up a file that said, "Propositions and explanation for the Megaverse Council." One unique hologram Venessa saw before it disappeared was a hologram of the Matrix of Eternity with a subject line under it labeled "Restore the Matrix to its former power?" As Venessa was deep in thought, King Alexander spoke to his guests who the other three figures were, "The lanky one with grey hair and a gas mask is our lead chemist, Lorenzo. The other one with him with the crimson operator hat, black and red hair, and basically black and red from his natural wings to his armor adored with many medals is our head of homeland security, Viciate. Last but not least is our lead scientist of technology, and weapons, whose brilliance I cannot put into words, Malissia." Malissia had medium length jet black hair that only left her left eye visible, yet it appeared she had unique facial marks that were long black lines leading up to her eyelids. She wore a long black coat that went just above her ankles with boots in the shape of heels. Nearly everything she wore was black except her shirt which was white with print that resembles computer chips. Malissia, "I prefer to go by M." Tray in a playful manner, "A little gothic in your appearance compared to everyone we've seen today!" "Simply a matter of taste and perception." Tray then noticed Malissia had white irises as the rest of her eyes were black, which created a sense of mystery behind them.
Lorenzo, "The disgraced Royal Guard is here......." King Alexander disappointingly, "Lorenzo......we talked about this." Venessa, "Hey what was that project regarding the Matrix of Eternity about? How would any of you be able to reload it?" King Alexander, "We have the source that originally fueled the Matrix. We were the ones who originally created it." Cross and Tray were shocked to hear such a revelation. Was the king bluffing or legitimately telling the truth? Malissia, "The reason you saw so many other projects scattered was due to these two knuckleheads trying to push these loose ideas my way, knowing full well we had a meeting today." Viciate, "Then Lorenzo and I should be going." Viciate and Lorenzo leave the room as King Alexander and Malissia start speaking with Venessa, Tray, and Cross. Lorenzo and Viciate journeyed far from the castle's boundaries and into the outskirts of the gorgeous city into a dark alleyway where a female was waiting for them. "Have you two finally reached a decision?" Lorenzo, "Yes, we have, Paradox." Paradox in a feminine form smiled while twirling their hair, with a snap of their fingers a contract appeared before Lorenzo and Viciate. "Both of you sign there. Viciate tried to sign with a pen, but Paradox stopped him. Nuh uh uh, in blood!" Viciate pulled a dagger and cut a piece of flesh off him and Lorenzo as they signed the contract that bonded them to Black Hat. See that wasn't so hard. Now I sense you have something to tell me?" Viciate, "The Empress, playboy, and ex-harbinger of darkness are here. They learned of the plans to restore the Matrix of Eternity." A sadistic smile appeared on Paradox's face, "Wonderful! Wonderful! Things could not be better! With your help we can kill those three now and you two will rule this Omniverse as the new kings only in service to Black Hat and the Council. Let them retrieve the remains of the Matrix, and we can either strike before or after they restore the Matrix, then steal it and place it within the treasury with the other dangerous objects that could pose a threat to our reign. Run along now and continue to play your parts like good little errand boys." Paradox gave them a wink. Lorenzo, "Freak! When it comes to your services, we work with you, not for you!" The two then leave as Paradox continues to smile in the shadows.
Back in the war chamber. Venessa, "Impressive. All that you are proposing will greatly benefit us. I can see your offers are sincere, but I must ask, why it took you this long to reveal yourselves?" King Alexander, "That is........simply because of an old law......that had been in effect for thousands of years. I wanted to honor my father and his father, but eventually my consciousness allowed me to overturn that old silly law." Loud footsteps could be running through the halls as a young teenage girl open the doors to the room with pieces of paper in her arms. She began to speak clearly out of breath, "I'm here sister. The documents you wanted." Mallisa, "A few minutes late like usual, Joan." "It's not my fault, military class went on longer than normal! Gosh, how many times do I have to tell you I hate it that mom and dad forced me to become a soldier!" "Everyone, this is my younger sister, Joan. Joan this is Empress Venessa and her two colleagues, Tray and Cross." Everyone exchanged friendly greetings except for Tray who stared at Joan. There was something about Joan that captivated him, it was either the childish way she speaks or the fact she had navy hair like he did. Instead of a handshake, he wrapped both his hands around hers and knelt down, "My fair lady, it is with great honor to meet you. I pray that you will accept my greeting as one of humbleness and may good health and prosperity follow you all the days of your life, my dearest madam." Everyone in the room stared dumbfounded at Tray's speech. Cross, "Where the crap did that come from Shakespeare?" Joan stood there blushing as she stuttered while addressing Tray, "Th....thank y...yo.....you." King Alexander, "Well this meeting is nearing its end, so why don't Tray and Joan spend some time with each other while the rest of us handle the closing logistics?" Mallisa, "WHAT THE?" "Alright it's settled then. Tray and Joan, you two are dismissed."
Joan and Tray stared at each other before she offered Tray some lunch, which he readily agreed to. Alexander turned back to Venessa, "Venessa, if you don't mind, I will like you and your party to stay here the next four days. The first two can be used to handle business regarding our technology and battle tactics as I introduce you to our greatest soldiers, warriors, and fighters. The last two days can be a sort of mini vacation." "Well..........I don't think such an offer will hurt. You have yourself a deal King Alexander!" At lunch Tray and Joan were deep in conversation. Tray, "You look much different than your sister. Your eyes are normal, you are much more cheerful, and just overall livelier." "My sister takes all the stress and responsibilities of the family upon her. That and her role in the kingdom just adds more stress to her. As for her eyes and facial markings, those came when she felt called to the Spring of Restoration." "What now?" "The Spring of Restoration grants those worthy unique properties or powers. Only a select few experience a change from the spring. It is not heavily protected because the spring prevents anyone unworthy from stepping foot in its waters." "Radical." "Mhm!" "So, I heard you fighting with your sister about you hating being trained as a soldier. Why is that?" "It freaking sucks! My parents do not want me to be an astronomer or engineer! They want me to become a Celestial Crusader. On top of that, I don't even get to choose what I want to do or what I want to eat a majority of the time! Eating lunch with you right now is a rare occurrence." "Have you brought your problems to the king?" "Yes, but I don't know if he is hearing my pleas or not. If he's not, I don't blame him, he has a lot on his mind and considering my parents are very influential in terms of politics, if the king makes a brash move, my parents will give him political turmoil." Tray abruptly received a message from Venessa stating their four day stay. He was excited and already made up his mind that he will spend these four days showing Joan the freedom she is missing out on.
The next two days, King Alexander did everything he said he would to Venessa and Cross. Among the strongest warriors and fighters were Ezekiel with his four angelic wings and star saber, Phonix with his ability to control time and fire, Ian with the ability to create things out of metal at will and his large sword in the shape of a key, Vivi with her ability of harnessing animal souls and acquiring their powers and abilities to her disposal, and with several other notable fighters. Yet, the group was slowly stalked by Lorenzo who reported all of their movements to Paradox. The next two days arrived where Venessa and Cross briefly parted ways in order to find some way to relax before returning to base. On the fourth day, Venessa contacted her adoptive mother, Selena, for a special request. She wanted Selena to travel to the Alphaverse with the Matrix of Eternity in order to restore it with wisdom capable of changing the tide of the war. As for Joan and Tray, the two traveled all across the kingdom from going to the beach, kayaking, visiting the aquarium, and art museum. Tray taught Joan how to properly duel and was deeply proud when she complimented him on his elegant sword. Unknown to them Viciate was also reporting their activities to Paradox. On one of their stops, Joan brought Tray to the Spring of Restoration just for them to sight see. Yet, she was startled when Tray stopped responding to her. His eyes were affixed at the spring as he slowly started to step towards it. Joan tried to stop him, but her petite body could not stop him.
Suddenly, he stopped on the edge of the spring and bent down scooping up the water as he started to drink it from his hands. Joan was confused at Tray's behavior, "Are you......alright?" Before Tray could turn around, he collapsed on the ground. "TRAY!" She ran to him, but when she arrived, his eyes opened wildly as his body started to glow with an unearthly light. Tray's body started to transform with his pupils becoming white similar to Mallisa but instead of the other part of his eye becoming black, it became a bright cyan color. His navy hair became white with a few streaks of cyan along with his olive skin changing to being white as quartz. His outfit even started to change around him with his clothes glowing with a clear like cyan substance with a hood gently resting on his hair. Gold embroidered his collar as a unique glowing cyan halo appearing over his head. "Joan.....please tell me I'm not dead." "I uhhhh you mmmmmmm I guess not? Here let me show you what you look like." Joan opened her camera and took a photo of him in order for Tray to see the photo. "Oh my gosh I became even more handsome." "Seriously, that's what you think about after looking like you just died on me!" "Hey, I'm sorry for zoning out on you like that. I just heard a soothing voice calling me from the Spring and I could not help but follow it." "The voice was more than soothing than mine?!" "Well yes...CRAP NO NOT LIKE THAT I SWEAR!" Joan started punching Tray as he let out a hearty laugh. From the shadows Viciate contacted Paradox on what happened and for Paradox to arrive swiftly to exterminate the couple.
The two continued on their walk after having their emotions die down. Yet, there was a sort of tension in the air between the two as one waited for the other to speak first. At last, Tray was the one to break the tension as he stopped Joan and decided to finally reveal to her the thoughts that had been plaguing his mind the past few days. "Joan, I don't know how to say this but, whenever I am around you, I just feel warm inside and what I could only describe as butterflies, erupt in my stomach." Joan blushed deeply before responding, "Oh Tray!" "Joan, if you do not want to enlist in the Celestial Crusaders, you don't have to. I'm offering you a choice. I see how much you care for your older sister and your eagerness for freedom. I encourage you to follow your heart and join me. I promise with every fiber in my being that my family and I will protect you and support you with whatever decision you make." Joan with tears in her eyes. "Oh Tray! Thank you! I want to briefly stay here so I can help my sister with any last assignments and join you on exploring the Megaverse and you taking me back to the Omniverse you call home! Thank you, thank you for being such a wonderful person to me these past four days. Truthfully, I can say I feel the same when I am around you. Your outgoing free-spirited nature is very cute and contagious." Tray extends his hand towards Joan, "Then what are we waiting for? Take my hand and I will show you all the wonderful places in my Omniverse! Obviously after you are done helping your sister of course." He gave her a big comforting smile as he waited for her to wipe the tears of gratitude off her face. However, just before she could place her hand in his, a gunshot went off as a singular bullet went through the right side of Joan's head and exited out of the left. Tray opened his eyes and was horrified at the pool of blood emerging from Joan's body as she lay lifeless on the ground. He was shaken as he heard a sickening laugh. He hastily turned his head to the direction of the laughter.
Tray's eyes widened in confusion as he saw Gadget Bandito emerge from the shadows. "What.....what are you doing here? How did you get here? Why have you done this after being a loyal member of the Initiative for many years?!" "Doesn't matter. Any last words kid?" Tray thought inwardly, "Wait......no......there is no way he is the real Gadget Bandito. The real one does not even know a lot of the Megaverse, much less keep up with any news from the Initiative." He finally spoke out loud. "My powers and senses are telling me you are Gadget Bandito. But my heart, mind, and soul tell me otherwise! WHO ARE YOU?" Paradox finally revealed himself to Tray as he morphed into his mechanical appearance. Tray finally spoke after being at a loss for words, "I know you. I know who you are. No, you are not even a person anymore. You have turned yourself into something unrecognizable. I KNOW WHAT YOU ARE! YOU ARE THE CREATURE WHO MURDERED MY FATHER'S PARENTS ON THE NIGHT OF HOLY THURSDAY!" Paradox had a twisted malicious grin on his mechanical face as he spoke, "Aren't you a smart one." Tray began to channel his new powers granted to him from the Spring of Restoration. "I WILL NOT ONLY AVENGE THE DEATH OF DIAMOND'S PARENTS! BUT FOR JOAN WHO YOU SHOT IN COLD BLOOD! DIE YOU BODY MORPHING BASTARD!"
Filled with pure rage, Tray could not control his powers as Paradox merely toyed with him before using Tray's disorientation to his advantage. Paradox was able to overpower the young hero, but briefly underestimated his new power buff when Tray's halo pierced itself into Paradox's chest. This comeback was shortly lived due to the intervention of Viciate who incapacitated Tray and tied him up. Elsewhere, Venessa felt a disturbance in her gut and thus gathered Cross and met with King Alexander to ask where Tray and Joan were at. The King did not know of their location much to the dismay of Venessa, but suddenly in the throne room a thick green mist entered the room which knocked the guards and the heroes unconscious. Lorenzo did his best to pick up the bodies of the heroes and tie them up, "Now we just wait for the Queen of Asteria to arrive and snatch the Matrix from her by ransoming these hostages."
Meanwhile Selena took care of Diamond and would not allow him out of her sight. If he had to leave her house, she would go with him wherever he went, due to the public opinion on him fiercely divided. There were some who believed the attacks were caused by him while others knew that he would never do such a thing and it had to be an imposter. She would fiercely criticize any bystander who booed or tried to assault Diamond. Diamond on the other hand did not like how Selena was being overprotective of him, and her reasoning was that his mental state was not in a good place. Truthfully, it felt like he was on house arrest. One day the two of them took a nap on Selena's couch, when Selena was notified to embark on the mission to Omniverse 7,777,777. She did not have Diamond know what mission it was, but said it was important. "Don't do anything stupid or silly while I'm gone. And do not go on any adventures either! If I find out you left the town, you won't hear the end of it!" "Alright sheesh I got it."
Selena traveled to Sanctuary and entered one of the passwords a few of the elite members possessed in order to gain access to the broken remains of the Matrix of Eternity. She grabbed the pieces and created a portal to the Alphaverse. Once Selena teleported off to her mission, Diamond took advantage of this opportunity and decided to venture into town. He grabbed his Bluetooth earbuds and walked outside to his favorite coffee shop. While walking, he played Have You Ever Seen The Rain, by Creedence Clearwater Revival, one of his father's favorite bands. He could not resist but sing along with the lyrics, "When it's over so they say it'll rain a sunny day, I know, shining down like water. I wanna know, have you ever seen the rain? I wanna know, have you ever seen the rain? Coming down on a sunny day." During his stroll a handful of protestors spotted him and began to yell, "Murderer! Thief! Crook! Liar!" One such protestor threw a pot of hot water at him, which nearly resulted in Diamond retaliated, but he bore these wrongs patiently and continued on his way. He turned a corner into an alleyway and started to dance and jump in the puddles. On the other side were a set of stairs where he slowly danced his way down each step to the closing parts of the song still singing with raw emotion. "Yeaaaaahhhhhhhh I wanna know have you seen the rain? I wanna know have you ever seen the rain? Coming down on a sunny day."
He turned off his music when he entered the doors of the small shop and waited patiently in line. After he finished placing his order and pulled out his wallet to pay, the cashier whispered to him, "It's on the house. You are still a hero to us who work here." "Are you sure ma'am?" "Yes. It'll be out shortly." He took a seat near a window and started reading the local newspaper in silence. Just then a little boy who was with his parents came to his side and started to speak with him. "Excuse me sir, but are you, Diamond?" Diamond chuckled to himself, "Well there is no use in hiding my identity. Yes, I am." "Can you tell me what it was like during the year I was born?" "Uh, odd request but yeah I can tell you, first I have to ask how old are you?" "I just turned four!" "Well happy birthday! Let's see four years ago was 2016.....wait no it was 2020. Gosh was 2020 four years ago? Man, all these adventures all start flowing together kid. So, around this time an old enemy of mine named......" Diamond abruptly stopped speaking as he felt a disturbance. "Named who, sir?" Diamond stood up and slowly walked to the doors as a giant explosion went off in the center of town. Everyone started screaming, running in all directions from the blast, as Diamond signaled his AI using his nanotech vision glasses. "HONEY what are we looking at? HONEY? Crap I never turned you back on." Diamond hastily had his nanotech grow on his left arm as he turned on the setting to activate HONEY. "I'm back! Are you ok boss, did you do anything brash when I was gone?" "We can catch up later HONEY, right now I need you to prevent traffic from entering this street and alert the local authorities." "Yes sir!"
While all of this was happening on Earth, Selena's portal finally brought her to the Alphaverse. She begins to mutter to herself, "Alright Venessa I'm here. Hopefully we can get this done quickly, because I don't trust Diamond being by himself." Selena was cautious of her surroundings, due to being greeted with an eerie vacant throne room. She suddenly heard a quiet "help me," this prompted her to locate the source of the voice which resulted in her finding Lorenzo lying next to a pillar. "Please help me." "Who did this to you, where are they now, and have you seen a young girl with pink and blue hair go by?" Selena used her powers to silently read the injured person's mind, but before her powers could alert her of it being a trap, she heard another voice which caused her pupils to shrink with fear. "Hello my precious doll." Selena turned to face the new voice and to her horror, she saw Paradox standing behind her, appearing the same way he looked the day before he died. The trauma from the mistreatment and terror she received from him overridden her senses and caused her to stand completely motionless. Behind her Lorenzo leaped and took off his mask expelling a strong toxin into her lungs causing her to faint and drop the pieces of the Matrix. Lorenzo, "Why did you change the plan to capture her instead of bargaining with her?" Paradox, "Because I want the last thing, they see is me holding the reloaded Matrix and handing it over to my masters." Paradox then switched back to his mechanical body and wrapped Selena in thick pairs of chains. He then took her body along with the rest of the heroes to the depths of the castle.
Simultaneously on Earth, Diamond slowly made his way to the source of the blast as he yelled at the pedestrians to head southbound. When he reached the center of the blast three figures emerged. A hulking lizard creature, a humanoid squid, and a tall figure wrapped in black cloth with piercing red goggles. "HEY! THIS TOWN IS CLOSED TO THUGS LIKE YOU TODAY!" The man in black cloth responded back, "We were wishing for a fight with Selena, but facing you is even better!" "I suggest you stand down before I rip a tentacle from your friend Squidward!" "Grok shut his mouth." The hulking creature lifted his axe from his back and started charging at Diamond. Diamond tapped his chest as his nanotech started to form around him as he created several large blasters from his back and fired at Grok. The blasts sent Grok flying backwards to his two other companions, but the man in black simply waved his hand to the right which sent Grok crashing into a local store. Diamond flew towards the humanoid squid and started punching him with unrelenting force that caused the squid to vomit quantities of ink. The man in black teleported behind Diamond and used his mystic powers to gain the upper hand by distorting the reality around them. The squid shaped his head into a spear and tried to pierce Diamond with his poison, but Diamond dodged it and sent him hurdling towards the man in black, breaking the reality illusion. He then had his suit create a sticky net which he shot to capture both the man in black and squid. Grok finally managed to get back up, but upon seeing his comrades captured, he clicked a button on his belt that resulted in him exploding creating a blast deadlier than the first. Diamond noticed there were a few people that were in the blast radius of this second explosion and flew towards them using his strength to hold the falling debris from the tall business building. The debris piled the streets with dust and papers, until the sound of sirens broke the silence. Law enforcement arrested the two other villains while Diamond was barely holding large portions of fallen walls, glass, and stone from crushing him and the civilians under him. The leading officer noticed Diamond struggling in the debris, but decided not to help him, he thought to himself, "Let's see if he can truly save others and be the hero the weak minded believe him to be." The crushing weight began to take a toll on Diamond as he slowly began to lose his footing until he was on his knees holding the debris up.
"I promise.....I will get all of you out alive!" Negative thoughts began to enter his mind as various voices began to call out. "You are not good enough. You couldn't save your own parents; how can you save these unfortunate souls? You are playing a fool's game. See how the law enforcement refuses to acknowledge your existence. Face it your story is over. Finished. You are nothing but a weak boy who thought he could have been a great hero." Diamond tried to block out these voices, but they began to take a toll on him, nearly causing him to give up, but then a quiet voice entered his mind. A voice smooth like honey but strong as thunder echoed in his mind. "You are something more. Look inside yourself, you are something far more than when you started all those years ago as a small-town hero. Do not listen to their empty words, listen to me. Do you renounce sin?" "I do." "Do you renounce the Devil, the sin whisperer, and all his empty promises?" "I do!" "Do you believe in the Faith of your fathers, the Resurrection, and life everlasting?" "I do!" "Arise my child." At that very moment Diamond felt the power of the Light course through him at greater quantities than before as his body began to glow with gold and white light. With a newfound access to the Light, Diamond felt it was only natural to change the wording when harnessing its power, "Through the power of Heaven's Light.......All things are possible!" Diamond effortlessly lifted the debris away from him as the civilians under his care ran to the rest of the crowd. The onlookers stared at Diamond's glowing gold and white body. They were baffled in amazement as a few murmured amongst themselves, "Truly this is the act of a selfless hero."
Diamond did not hear the crowd's cheers, whistles, and praises as he stood deep in contemplation. Deep within his soul, he was able to sense his family was in grave danger. With his connection to the Light restored, he made it his new mission to travel to the Omniverse where he sensed the disturbance. He quietly spoke to himself, "Oh yeah I'm ready to whip the person who is so bent on ruining my life! But first, I have to do it in style. He allowed his suit to create two large speakers; HONEY make sure the volume is on max. Time for us to go back into the Megaverse!"
To Be Continued In The Alphaverse Part 2
submitted by DiamondVoid149404 to OriginalCharacter [link] [comments]


2024.06.02 05:28 SkyeRainFox Truck question (description)

I have a Chevrolet Blazer with a 4.3l ls. It's rated for 650 CCA. I work at Autozone, and the most "budget friendly" bettery we sell for it is a 550 CCA Econostart. I know that that isn't really meant for daily use, and was considering getting the 650 CCA duralast.
However, my question lies in that, could it be because I have 100 less CCAs than it's rated for, that upon cold start it just sits there and cranks for a solid 5 or 6 seconds? And we sell 750 CCA batteries for a markedly higher price. Would it be worth it or just burn out my starter?
submitted by SkyeRainFox to classiccars [link] [comments]


2024.06.02 05:25 KeyserSoce21 A thank you to 3 strangers.

My car's battery died on Glebe in Ballston near Ser earlier this evening (the engine turns off when the car stops) while I was on my way with my dog to pick up my son from the Metro. While I was trying to figure out how to jump it without getting plowed into (and also how to get my son and dog home if that didn't work), a young couple walking to dinner stopped, offered to block traffic, and pushed my car across two lanes and onto a side street. I offered to pay for drinks, but they refused and said to just pay it forward. A minute later, a guy in a car behind us who had seen this pulled up and asked if I needed a jump or any other help. I had a portable starter, so didn't need it, but was grateful that he went out of his way to offer to help.
In case any of you three are on this sub and see this, I can't tell you have grateful I am (and I also apologize for my dog barking at you - he can tell when I'm stressed). With all the negativity the news and social media (including sometimes this sub) focus on, it's nice to be reminded that there are a lot of good people here, so I'm also grateful for your giving me that reminder.
submitted by KeyserSoce21 to nova [link] [comments]


2024.06.02 05:09 Hemanth45123 Compression test?

I jumped the gun on my barn find sohc cb750 and took it all apart without doing a compression test.
I’m planning on doing an engine and trans rebuild anyways but should I do a before compression test? And if I do, is there a way to power the starter without putting the harness back on?
submitted by Hemanth45123 to motorcycles [link] [comments]


2024.06.02 04:56 RxNerds Streak Bonus Bugged or Working as Intended?

So, I was on a 14 win streak and I got 6th place. The option to buy the streak extension popped up, but I pressed the “X” to close the offer. When the home screen was loading I immediately jumped into another match really quick. I played the match, did well, and it put me at a 15 win streak (I did not pay the gold to save my streak from losing the previous round). However, after the second match it didn’t let me open a chest after the second game (yes I had a chest token to do so). Is this a bug where you can negate the cost of the win streak at the cost of opening a chest the next match if you immediately hop into a match right after the loss?
submitted by RxNerds to SquadBusters [link] [comments]


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