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[Qcrit] YA Dark Fantasy - A FOREST DIVIDED. 94K.

2024.05.22 02:37 raywritesbooks [Qcrit] YA Dark Fantasy - A FOREST DIVIDED. 94K.

This is my first time sharing my query on this subreddit and I want to know thoughts. I've workshopped it several times and gotten 2 personalized rejections but mostly forms and zero requests. Would love to know if the problem is that query. The sample (I'll leave it below) or if the premise isn't just interesting or the industry is subjective.
I've sent these out to agents as well but as said, no requests just yet.
Dear Agent,
I am pleased to present A FOREST DIVIDED, a 94,000-word sapphic dual-POV YA dark fantasy. It is set in a fictional kingdom inspired by Nigerian culture. This book has themes of a magical outcast found in Namina Forna’s THE GILDED ONES, and a found family similar to Jordan Ifueko’s RAYBEARER.
Hope has risen from the dead with no memory of what happened when she entered the divided forest of Fear and Joy. Her thirst for answers leads her to a witch in the Forest of Fear who offers Hope dark magic power with the potential to corrupt her. Knowing the dark magic will stay forever, Hope reluctantly accepts the offer.
Avi is Hope's love interest who refuses to act lady-like despite pressure from her mother. She’s a rebellious archer who keeps her friends alive in the forest until a rodent bite poisons her. It corrupts her mind with dark magic, slowly stripping her humanity and making her a magic entity. She goes to the witch in the Forest of Joy who tells her that only dark magic can heal a dark magic corruption.
Hope, learning of Avi’s corruption, uses her powers to heal Avi on a condition. Avi must never give in to anger or fear as those are the emotions that dark magic thrives on. If Avi gives in, Hope will lose the only girl she has ever loved. With all the anger she has stored up, a corrupted Avi is a dangerous Avi.
I was a runner-up in the 2023 Revpit competition. I'm a young neurodivergent black bisexual writer. I’ve published poetry and short stories in Nigerian magazines. I also have an interest in history, geography, and science.
Thank you for your time and consideration.
Sincerely,
Enifome Ray Ukuame (they/he/)
SAMPLE:
ONE - HOPE My nostrils burn from the putrid odor of decay in the air. Tree trunks and tops curve to form an open arch with no door a few feet from me. That’s the entrance to the forbidden forest. A prickle of unease ruses over my skin. How am I outside when I went in there with my friends? How long did I sleep?
My legs itch. It could be from the pests that bit me or the lush grass. Rising from the ground, I rub my eyes and clean the pricks off my mid-length flared skirt and short-sleeved top. My box braids itch from the poison ivy on the floor.
I smack a mosquito on my leg. Its blood splatters across my hand. My gaze drifts to my wrist which is devoid of cowrie shells. A cold shock crawls up my arm as panic flares in my chest. Where'd it go? The friendship bracelet I got from Sapphire... it can't be gone.
A guttural growl rips through the silence, sending a jolt straight to my gut and a chill down my spine. "You’re just hungry, Hope, it’s your stomach," I mumble but that lie does little to quell the frantic pounding of my heart. With my senses on high alert, I tiptoe to the tree arch ahead of me.
“Zara!” I call for my older step-sister from outside the forest. Leaning against the arch, I sigh and clasp my shaking hands together while waiting for her response. No one replies to me. I roughly tug on a braid when it dawns on me how far this forest is from my home in Tunebe. It’s a two-hour walk and I lack that strength.
A painful sound of biting and squeaking emanates from within the forest. The volume increases by the second, hurting my eardrums. A hairy limb grazes my arm. I shiver and a choked gasp locks in my throat. My body recoils as if struck.
Please be a human.
ALL FEEDBACK IS APPRECIATED. I'VE BEEN QUERYING FOR CLOSE TO THREE YEARS AND I REALLY WANT TO SIGN WITH AN AGENT SOON ENOUGH.
submitted by raywritesbooks to PubTips [link] [comments]


2024.05.22 02:32 DrJWilson /r/anime Awards Essay and Video Contest Results!

Hello!

At the beginning of the year, we kicked off a series of events to celebrate... well a number of things! The subreddit growth is insane, so we hit 10 million subscribers while we were just finishing up celebrating 9 million...

But we started that celebration with a new Essay and Video contest! I'm happy to announce that after a long series of deliberations, we're ready to announce your winners! First and foremost, I want to congratulate everyone on producing such wonderful submissions. I and the other judges absolutely enjoyed reading/watching them, and I hope this encourages you to create more. I'm always here for what limited guidance I can give.
Reminder: Prizes are funded through Reddit's Community Funds program! The top 3 positions will receive gift cards to Crunchyroll's (formerly RightStuf) store! Please, I would love to see what you're going to purchase with them.

Writing Contest

1st Place: In This Corner of the World: Agency, The Past, and The Paths We Did Not Choose by VelaryonAu

VelaryonAu hits it out of the park with this essay. It stays true to the theme, starting strong and continuing that quality until the end. Much like Suzu's life, it expertly moves from point to point, example to example, all the while using succinct and pleasant prose. We all enjoyed every second of reading this piece and we think you will too. VelaryonAu wins a $200 gift card.

2nd Place: Gunslinger Girl and Confronting the Posthuman by paukshop

Paukshop delivers an essay that exemplifies the reason why we keep the themes for these contests vague, with it being a clever examination of a beloved classic under a unique lens. This is probably one of the best structured essays we received, clearly laying out step by step how each relationship in the show may evoke different interpretations of the posthuman. Its broad coverage and almost academic nature earn it 2nd place, winning a $100 gift card.

3rd Place: Puella Magi Madoka Magica: Eternal by baquea

As expected from a fan of Madoka Magica, and much like the show itself, this essay is dense with meaning. Baquea's prose ebbs and flows—sentences sometimes stretching out into labyrinthian snakes or curving back around into pointed statements. Regardless of what you think about the show or the writing style, this essay makes itself heard. Its clear passion and depth of knowledge towards the subject earns it a $50 gift card.

Videos

1st Place: Heavenly Delusion: Body Horror, Gender, & Transformation by thedman1954

This video is not only laser focused, it utilizes the video format pretty near to its fullest potential. The subject matter is exciting and engrossing, and it serves to be a vessel for the feel of the show itself. Editing is a strong point, using slick transitions and title cards to further illustrate key points. A nearly flawless entry earns it first place and a $200 gift card.

2nd Place: Blue Reflection Ray ( I Want to Change!) by thegajumaru

Thegajumaru's "[Blue Reflection Ray] I Want to Change!" starts off in a peculiar way, but I think one of the best things about the video format is that you can experiment and be eclectic and maybe... go off on a completely non-anime tangent about Star Wars before jumping into your real topic of Blue Reflection Ray. The most notable thing about this video is just how watchable it is. It flows from point to point with ease—both the editing and script leading the viewer along, almost unbeknownst to them just how entertained they are along the way. This addicting quality earns thegajumaru a $100 gift card.

3rd Place: Grief in To your Eternity by paukshop

Pauk digs into a core concept of To Your Eternity in this video, following the throughline of our main character almost literally carries his grief for his friends and family with him. My personal notes on the video mention quote, "it's quite to the point and the point is strong," and in a sea of videos that are stretched out as long as they can for monetary's sake—it's a breath of fresh air. One of the hardest things to do in a contest like that is coming up with a concept that fits/subverts the theme, but pauk combining literal as well as metaphorical transformations, as well as adding a small personal touch, really elevates this video. He gets a nice $50 gift card for his efforts (in addition to his essay win!).
That's that! Congratulations to our winners, but also to everyone who managed to sneak in a submission. Please view the round-up of EVERYTHING here. I love seeing well thought out posts to the sub, whether that be in essay or video format. If you have any ideas on how to encourage this content, let me or the rest of the mod team know. Oh and also, if you submitted an entry and would like some brief notes on what we thought, message the moderators or PM me!
Winners, expect to receive a PM asking to confirm some information, and then accept your prize!
Thanks all!

submitted by DrJWilson to anime [link] [comments]


2024.05.22 01:52 michelangelo1601 [Online][5e][GMT+3][LGBTQIA+friendly] DM looking for 5-6 players for adventures in Eberron!

Disclaimer: I am reposting this so more people get a chance to see the post! If you applied to the previous post, no need to apply again! :)
Hello there! This will be a long post but I do encourage you to read all of it so you have an idea what kinda game you are applying for. This would be a long-term campaign, so be willing to commit to the game! Have fun reading!
Game details:
We play using both Discord for voice and video and Foundry VTT for maps and character sheets! Webcams are mandatory since we all have been using them and it helps a lot with roleplaying when you can see the other people! Make sure that your PC or laptop is capable of running Foundry, here is a link to the Foundry system requirements: https://foundryvtt.com/article/requirements/
Do note that you don't need to buy or download anything! How Foundry works is that I send you a link and you'll join through there so no need to worry about that!
We are here to make the story together so while there is a main plot for you to follow, there will be distractions along the way and of course, things that relate to your characters and what they might find interesting!
During session 0 we will go over the initial plot hooks, how your characters might know each other, safety rules, and so on!
The available days are listed in the questionnaire. The start time for the session regardless of the day would be at 9 pm GMT+3 and when a day has been chosen, we would play consistently on that day every week!
RP to combat ratio:
I would say 50-50 since you as players can with your decisions affect how much combat or roleplay there is going to be but I as a GM, am geared more towards weighting narrative but that doesn't mean that there wouldn't be some cool combat set-pieces ;).
There might be moments in the game where we focus more on the social aspect of the game, interacting in character with the world around them and then there might be some more action-oriented sessions where you get to sit at the edge of your seat!
I will say that how I like to run games, I like to focus on characters and what their motives, goals, and flaws are. This would be a more character-driven game so be ready for that and don't be afraid to get into character and have fun while doing so!
How to apply:
All that I require from you is that you read the whole post and then fill out the questionnaire to the best of your ability. I pour a lot of time into making sure that the sessions are good and that everyone is having fun and you can contribute to that by being genuinely interested in the game!
Here is the questionnaire: https://forms.gle/TAnUSBRAoEpKe1Ra8
Basic rules of the campaign:
The most important rule is to: HAVE FUN! We are here to play a game and make a story together and everyone's comfort is important to me! If you have doubts or if something feels off, you can always come to talk with me!
Game Rules:
The reason for Banned spells is that I like to make mysteries and that players need to think. For example, Remove curse would make a situation where you can get cursed not that tense. I like to make curses into plotlines so thus banning the spell gives us that opportunity.
Here are the banned spells:
Banned subclasses:
Races from Eberron, PHB, and MPMM are available minus Tortle, Fairy, and Centaur. Also, flying races are not allowed
Here is a little bit of info about me!
My name is Michael, 22 years old. I have been a GM for 3.5 years now! I have enough experience so I won't fumble around but obviously, I don't know everything.
Something about myself is that I have been a huge fan of TTRPGs ever since I started 3.5 years ago. In that period, I have had the pleasure to play multiple systems such as 5e, pathfinder 2e, Call of Cthulhu, cyberpunk RED/2020, mothership, City of Mist, etc. So I have quite a lot of experience and I know the ropes! I also like to draw, write stories, do worldbuilding, play video games, and watch movies and anime.
I am a huge fan of One Piece, it was also an inspiration for this setting so if you are a fan, you'll notice some subtle references here and there!
I do enjoy Eberron as a setting and have read quite a bit on it! Still, while it's an established setting with its lore, that means that there will be things that I might be unaware of or I might change things here and there. I like to stick to the established lore since it's quite expansive and really good but expect changes at some points!
Final words
Thanks for reading this long-ass post and I do hope that you can see that I am putting my all into this! I hope you do too so feel free to fill out the application! Take it slowly and don't rush it since I am using it to gauge how interested you all are to join in! I will keep the post up for a few days and conduct interviews before Sunday. If you have questions, feel free to comment and I'll answer when I have time!
I hope all of you have a nice day/evening and I hope to talk to you later!
submitted by michelangelo1601 to LFG_Europe [link] [comments]


2024.05.22 01:51 michelangelo1601 [Online][5e][GMT+3][LGBTQIA+friendly] DM looking for 5-6 players for adventures in Eberron!

Disclaimer: I am reposting this so more people get a chance to see the post! If you applied to the previous post, no need to apply again! :)
Hello there! This will be a long post but I do encourage you to read all of it so you have an idea what kinda game you are applying for. This would be a long-term campaign, so be willing to commit to the game! Have fun reading!
Game details:
We play using both Discord for voice and video and Foundry VTT for maps and character sheets! Webcams are mandatory since we all have been using them and it helps a lot with roleplaying when you can see the other people! Make sure that your PC or laptop is capable of running Foundry, here is a link to the Foundry system requirements: https://foundryvtt.com/article/requirements/
Do note that you don't need to buy or download anything! How Foundry works is that I send you a link and you'll join through there so no need to worry about that!
We are here to make the story together so while there is a main plot for you to follow, there will be distractions along the way and of course, things that relate to your characters and what they might find interesting!
During session 0 we will go over the initial plot hooks, how your characters might know each other, safety rules, and so on!
The available days are listed in the questionnaire. The start time for the session regardless of the day would be at 9 pm GMT+3 and when a day has been chosen, we would play consistently on that day every week!
RP to combat ratio:
I would say 50-50 since you as players can with your decisions affect how much combat or roleplay there is going to be but I as a GM, am geared more towards weighting narrative but that doesn't mean that there wouldn't be some cool combat set-pieces ;).
There might be moments in the game where we focus more on the social aspect of the game, interacting in character with the world around them and then there might be some more action-oriented sessions where you get to sit at the edge of your seat!
I will say that how I like to run games, I like to focus on characters and what their motives, goals, and flaws are. This would be a more character-driven game so be ready for that and don't be afraid to get into character and have fun while doing so!
How to apply:
All that I require from you is that you read the whole post and then fill out the questionnaire to the best of your ability. I pour a lot of time into making sure that the sessions are good and that everyone is having fun and you can contribute to that by being genuinely interested in the game!
Here is the questionnaire: https://forms.gle/TAnUSBRAoEpKe1Ra8
Basic rules of the campaign:
The most important rule is to: HAVE FUN! We are here to play a game and make a story together and everyone's comfort is important to me! If you have doubts or if something feels off, you can always come to talk with me!
Game Rules:
The reason for Banned spells is that I like to make mysteries and that players need to think. For example, Remove curse would make a situation where you can get cursed not that tense. I like to make curses into plotlines so thus banning the spell gives us that opportunity.
Here are the banned spells:
Banned subclasses:
Races from Eberron, PHB, and MPMM are available minus Tortle, Fairy, and Centaur. Also, flying races are not allowed
Here is a little bit of info about me!
My name is Michael, 22 years old. I have been a GM for 3.5 years now! I have enough experience so I won't fumble around but obviously, I don't know everything.
Something about myself is that I have been a huge fan of TTRPGs ever since I started 3.5 years ago. In that period, I have had the pleasure to play multiple systems such as 5e, pathfinder 2e, Call of Cthulhu, cyberpunk RED/2020, mothership, City of Mist, etc. So I have quite a lot of experience and I know the ropes! I also like to draw, write stories, do worldbuilding, play video games, and watch movies and anime.
I am a huge fan of One Piece, it was also an inspiration for this setting so if you are a fan, you'll notice some subtle references here and there!
I do enjoy Eberron as a setting and have read quite a bit on it! Still, while it's an established setting with its lore, that means that there will be things that I might be unaware of or I might change things here and there. I like to stick to the established lore since it's quite expansive and really good but expect changes at some points!
Final words
Thanks for reading this long-ass post and I do hope that you can see that I am putting my all into this! I hope you do too so feel free to fill out the application! Take it slowly and don't rush it since I am using it to gauge how interested you all are to join in! I will keep the post up for a few days and conduct interviews before Sunday. If you have questions, feel free to comment and I'll answer when I have time!
I hope all of you have a nice day/evening and I hope to talk to you later!
submitted by michelangelo1601 to lfg [link] [comments]


2024.05.22 01:33 view-from-afar NHTSA Mandate Industry Comments Suggest Significant ADAS Hardware Upgrades Required for Compliance

Common themes emerge from industry comments preceding the issuance of the final NHTSA rule. Note, extracts below are from only the first 1/3 of the 300+ page ruling read so far:
Commenters raised potential technical challenges to effective implementation of the proposed requirement. For example, Honda was concerned about AEB and radar sensor limitations when operating at high speeds—mainly the complex interdependency between speed and the distance and accuracy at which objects must be detected to be avoided (or even to mitigate a crash). Honda noted that higher speeds mean that objects will need to be detected at greater distances, and at greater distances there is less image resolution, greater positional error, and greater impact from things like roadway geometry. Honda and Porsche stated that requiring braking to occur at unrestricted high speeds leads to misidentification of objects and increases false positive activations. Honda further asserted that camera resolution is limited by the pixel count on the image capture chip and that at longer distances, the number of pixels for an object will be reduced, resulting in blur that makes it difficult to detect objects (the blur can be further exacerbated by the designed focal length of the lens). Further, Honda stated that a higher resolution can be achieved only through new sensor hardware that would require further developmental work as well as more processing power, including a change of imaging processing electronic control unit (ECU). Honda stated that for camera-radar fusion systems, small errors in the fusion algorithm are amplified at higher speeds (due to the longer distances) and could compromise the system's performance. Additionally, according to Honda, these reductions in sensor accuracy significantly increase the risk of misidentification of potential objects and may lead to excessive false positive activations, potentially creating negative safety consequences. This could include situations where the system mistakenly recognizes the same lane as the adjacent lane or roadway objects as other vehicles. Other commenters also raised concerns about the potential for false activations caused by the need for AEB to operate at very high speeds. For example, Volkswagen commented that false activation becomes more of a risk as speeds increase, and that these risks are not controllable, as defined in ISO 26262. Commenters raised concerns about whether braking was the most appropriate avoidance maneuver in high-speed scenarios. Honda was concerned that AEB activation might interfere with other technologies such as the Automatic Emergency Steering. Mitsubishi, and Toyota echoed the Alliance’s concern that in some situations AEB activation while traveling at high speed may induce unstable vehicle dynamics. Mitsubishi stated that these situations may occur due to unfavorable interactions with road surface conditions, road curvature, or for other unpredictable reasons. Mitsubishi thought that such activation could also lead to unexpected outcomes for a vehicle following the subject vehicle.
...Commenters suggested a number of different solutions to resolve their concerns. Most requested that the all-speeds requirement be removed. Alternatively, Honda and others (as noted earlier) asked that NHTSA establish a maximum speed at which AEB detection performance is assessed according to an established test procedure. Volkswagen asked that NHTSA exclude activation against vulnerable road users at high speeds, believing it would decrease false positive rates significantly. Volkswagen thought this could be justified as pedestrians would not be expected on the roads with these higher speeds. p.59-
The Alliance, Honda, NADA, Porsche, and Volkswagen suggested that the agency should allow manual deactivation to mitigate consumer dissatisfaction. Honda and NADA also stated that not allowing deactivation may lead to substantially higher false positive rates, while AAA stated that allowing for automatic or manual deactivation could increase consumer acceptance and minimize the perception that the systems are overbearing. NADA also stated that AEB false positives are a significant source of consumer complaints about AEB systems and that only 59 percent of respondents to a Consumer Reports survey indicated that they were satisfied with their AEB systems ...
NHTSA is not persuaded by comments that suggest that not permitting deactivation would lead to substantially higher false positive rates. NHTSA recognizes that AEB false positives are a source of consumer complaints, but NHTSA does not believe AEB deactivation is the solution to the engineering challenges manufacturers with lower performing systems might face in meeting this rule’s requirements.
p. 92-95
In response to the NPRM, the IIHS, the Advocates, NTSB, AAA, Adasky, and Luminar, expressed support for the full collision avoidance (i.e., no-contact) requirement in all proposed AEB tests. IIHS stated that their evaluations of existing AEB systems indicated that some current systems are completely avoiding collisions at the highest speeds IIHS has tested, which is 70 km/h. Advocates stated that the vehicles are tested under nearly ideal conditions and, by requiring a no-contact condition for success, the benefits of the system will be stronger under less-than-ideal conditions in the real world. NTSB and AAA stated that the no-contact requirement is consistent with the need for safety, and potentially necessary to ensure test repeatability. Luminar stated that they were concerned that regulating some degree of contact in these scenarios presents significant concerns for test efficiency, integrity and cost related to compliance. Luminar stated that the no-contact performance is within the capability of existing technology. Several commenters, including the Alliance, Honda, FCA, Nissan, Volkswagen, SEMA, and MEMA stated that the proposed no-contact requirement in lead vehicle AEB tests is not practicable at the proposed test speeds. Many of these commenters suggested a hybrid approach of collision avoidance at lower speeds and speed reduction at higher speeds. Multiple commenters stated that the proposed test speeds will require earlier intervention by AEB systems to meet the “no-contact” requirement, which they state will cause various unintended consequences, such as false positives due to test speeds or AEB intervention at a time where evasive steering may still be possible. p. 101-
Many commenters stated that the expectation of no contact in the real world is not practical. The Alliance stated that while the research indicated that certain vehicles performed better under certain test conditions, the number of tests run, particularly at higher speeds, is insufficient to make any reliable determination as to the repeatability and reproducibility of testing and that the agency ran only one test per vehicle at each of the different speed ranges in each scenario. Many commenters also observed that no vehicle was found to have met all the proposed requirements ... Further, Honda stated that to meet the proposed higher speed no-contact requirements, current systems would be forced to provide braking intervention with significantly reduced recognition reliability and that current AEB systems would need to be completely redesigned. Bosch stated that its testing shows that when the speed reaches approximately 75 km/h, there are reproducibility challenges with multi-sensor fusion of the object in time to initiate AEB and avoid the obstruction, and considerations should be made on how these requirements align with current functional safety requirements. p. 102-
NHTSA does not expect that false activation would occur for well-designed systems. NHTSA recognizes that false activation could occur when an AEB system has low accuracy and reliability. As mentioned previously, we agree with Luminar and other commentors that no contact performance is within the capability of existing technology. For example, Honda asserted that an AEB system will likely intervene improperly when the road in front of a subject vehicle is curved to the left and there is a vehicle parked on the right side of the road that causes no risk of collision. If the subject vehicle is equipped with sufficient technology to detect the shape of the road ahead, the AEB system would not improperly activate based on the mere fact that a parked vehicle appeared in the middle of AEB’s field of view. There are manners in which an algorithm can assess the shape of the road. The system will also be continuously receiving more data as the vehicle gets closer. p. 109-
Another technical option is having redundant systems as suggested in the Alliance’s comment. Regardless of whatever technical solution manufacturers choose, NHTSA does not believe that it should lower performance to match that of poor performers. Rather, manufacturers with poorly performing vehicles should strive to resolve their systems’ deficiencies so that they can perform as well as the market’s better or best performing vehicles. Additionally, while this rule imposes performance requirements for AEB systems, it does not specify how manufacturers must meet the requirements. The agency is providing maximum flexibility to manufacturers in designing AEB system for their vehicles. NHTSA recognizes that different manufacturers have different economic and practical realities that face their businesses. NHTSA principal concern is with the safety outcome and not the path that a manufacturer chooses to take to get to the required outcome. Given the various technical options, selecting technology for their AEB systems and setting the level of accuracy and reliability are at the manufacturers’ discretion. At the same time, the manufacturers should be responsible for any safety-related defects in their vehicle products, in this case potential false positive activations. Therefore, we expect that vehicle and equipment manufacturers will mitigate and resolve any product defect issues including potential false activation in their AEB systems. NHTSA will continue to monitor complaints on AEB systems from the public, including those involving false activations, and will evaluate the risks they present. p. 110-
submitted by view-from-afar to MVIS [link] [comments]


2024.05.22 01:17 poppypess Vote Claremont, Emmys Edition

Vote Claremont, Emmys Edition
This is late, but my friend and I went to the for-your-consideration event for RWRB. It was a trip.
But it was a work function first. Members of the TV Academy—and their plus-ones, if they received one—gathered in a studio in the sweaty belly button of Hollywood. If you were a normal Angeleno like u/sixfivesteve (the friend), you sat in your car blasting the AC while the valet line bumped forward one car length at a time. If you were from a walking city, you pushed past the slow-moving tourists, hoped the flies circling a mysterious stench didn’t lay eggs on you, and checked in with an attendant who wore a concerning amount of black for someone whose job was to stand in direct sun.
There was a (life-changing) screening of the movie, a panel, and a reception. There was also retail politics. Here’s what happened.

Whoever put together the playlist knew what they were doing

The vibe before the screening was jolly. There was a whole bathroom conversation about 1) therapeutic cannabis, because you’ve gotta, and 2) people everyone has run into.
Ushers handed out mini-servings of popcorn that felt stingy as hell but were probably just nutritionist-recommended serving sizes. Steve grabbed candy and water that came in slightly less environmentally disastrous packaging than the stuff you’d get from most grocery stores.
Whoever put together the playlist had done their homework, by which I mean they’ve spent time on the non-broey part of the internet.
This is where I tell you that the event featured strip club music, by which I mean they played “Pony” by Ginuwine. Before and after the screening. It was as if whoever set up the playlist knew that some attendees’ brains—and bits—might explode, reconstitute themselves, and implode again under stimulus (the movie), work event be damned.

The screening was a case for seeing movies in theaters for the sound. Because…

You could hear the beginning of the blow job.
You could hear the beginning of the blow job.
You could hear the beginning of the blow job.
In the space of about a second, I went from living in a world in which that scene had a lil’ zipper sound to one where the zip was followed by a flat, wet drag. The sound had texture. It almost had temperature.
Y’all, I am forever changed. Always see movies in the theater. Nolan, Tarantino, et al have talked about this. They’re right.
Listen to this man before he teaches you a lesson.
Something else I’d seen but never before heard while watching the movie in home setups: Bea says “no!” when Henry declines Alex’s call in the meeting with Philip, Tommy, and other palace staff. She doesn’t just mouth it.
Her interjection interrupts Philip mid-sentence, who glares at her and says, “As I was saying…”
It’s also just fun to hear the audience’s reactions. Some of the laugh lines:
  • “You’ve been wanting him to dick you down for years.”
  • “How many guys have you been with?” “Whoa.”
  • “He is. 😏” An audience member let out a sound like a hyena choking itself with a belt.
  • “I’m down.”
  • “I mean, who says ‘make love’ anymore? Are we gonna listen to Lana del Rey while we do it?” You guys, he said do it. Because I'm twelve.
  • “The B in LGBTQ is not a silent letter.” Man, politicians’ kids must hear all kinds of pamphlet-speak at home.
  • “Little lord fuckleroy.” Sarah Shahi is going from lesbian icon to overall queer icon with this role. Zahra/Sarah got massive applause during the end credits.
  • “We have got to get you a book on English history.”
Somehow no one laughed about Stephen Fry’s pronunciation of homosexual. Hummusseggsual. It’s hummus but it’s also seggs-ual.
Speaking of sexual, the crowd held its breath during the sex scenes.
Emmy voters have watched plenty of sex scenes with their colleagues, but after the bravely-repressing-a-wobble acknowledgement of I owe you an explanation, after ~very bad things~ in Alex's room, after the phrase “make love”—which deserves to be not just roasted but incinerated—the Paris sex scene was…relief? Revel? Revelation?
Look at me trying to talk around the effect the scene (may have) had on the room. People were off-gassing oxytocin. Estradiol. Testosterone. Since it was a work event, the weight and texture of the hush was what you’d get if everyone on a group camping trip was trying to discreetly watch porn. (To paraphrase the dad from Easy A, high-end porn—for governors and athletes, but porn nonetheless.) But I project.

Uma Thurman did an Ariana Huffington laugh during the panel

I laughed and laughed and laughed.
What should I say about the panel? That everyone’s features were somehow both full and sharp enough to thin-slice the cured meat of your choice? That Taylor Zakhar-Perez made a small breeze every time he blinked? That Nicholas Galitzine was a diffident dumpling? That Uma Thurman was an intellect? That Rachel Hilson was lithe and and fresh-faced and ready for any cosmetics campaign you threw at her—which, incidentally, has always described Uma Thurman? That Matthew López was extremely cute? That Greg Berlanti was the dad/uncle some of your friends wanted as a mentor and others had wholesome crushes on? That Sarah Schechter was the friend’s cool older sister made good? That if you put the RWRB cast into an early Almodóvar movie, the result would be credible?
Whatever I can say about the panel, you can get more straightforward coverage and footage of it elsewhere, including this subreddit. (Check out the post from the woman who got so horny from watching the movie that she started going after her husband nonstop.) I did a search on Tumblr for “RWRB FYC panel” for you. You’ll get Galitzine saying “the throes of love.” You’ll get TZP talking about matcha. You’ll get Casey McQuiston—that perfectly cast nonbinary creator-god of the RWRB universe—describing their brush with psychological collapse when TZP tried to have a conversation with them while in costume as Alex Claremont-Diaz. Enjoy.

The campaign trail is paved with selfies

Campaigning for nominations—and eventually, awards—is not so different from running for public office. The panel ended and everyone was set loose on the panelists and the “immersive for-your-consideration experience.” (Sure.)
Getting to the cater waiters to pinch mini-tacos, meh crabcakes, fish and chips with tartar sauce instead of vinegar (why?), and tiny cake cubes was like wading upstream. The crowd was moving in the opposite direction. Why?
…oh.
Galitzine was taking photos with people. Elsewhere in the immersive whositwhatsit, TZP was doing the same thing with a swarm of his own.
https://preview.redd.it/rkp916mxzu1d1.jpg?width=1818&format=pjpg&auto=webp&s=e01a4cf99ae5163c766e8bc284f219526b450e3a
https://preview.redd.it/hzco2eev4v1d1.png?width=750&format=png&auto=webp&s=922d4d097f214d4bb9a5747de05b76cfe579d23b
I’d thought they were on display during the panel, but no. This was what they were there for. They were there to shake hands, talk shop briefly—with occasional promises to follow up later—and take selfies. The reward for all this would (theoretically) be nominations and votes. This was a campaign stop. On-theme for RWRB. Cue montage of Alex Claremont-Diaz making fundraising calls.
Can you get a charley horse in your face? I bet the actors had them, but that’s campaign life. Forward Together and all that.
Matthew López and the producers wandered the floor. At one point, I heard Casey McQuiston tell a small group about how they didn’t have any particular in with agents or publishers. It often is about flinging yourself out there, whatever you want to do.

A vote for RWRB is a vote for softness (stop reading here to avoid egghead content)

While we’re speaking in campaign terms, who and what is RWRB for? It’s for people who love love. It’s for people who love fun—who are fun, dammit. It’s for people with uomosexual tendencies (uomo = Italian for “man”). It’s for the occasional lucky straight guy. Most of all, it’s a refuge from straight-guy culture.
Here’s what I mean. The two RWRB panels and the Roast of Tom Brady happened in the same week-long time frame. If you’re reading this, you’re almost definitely in the tank with RWRB. The Roast is straight-guy culture cranked up to eleventy billion by comparison.
If we go by the Roast, straight-guy culture looks like big men the color of medium-rare steak yelling dick jokes from the dais—but using the less funny and more aggressive and self-regarding “cock” instead. It looks like Gronk pretending he can’t read and using Kim Kardashian’s genitalia to make a beef pun. It looks like Nikki Glaser, the token straight-woman comedian, being a good sport while the men in attendance called her ugly.
Don’t get me wrong. I watched and laughed. A good dick joke takes skill, and some of them were damn good. I even thought Julian Edelman was hot for 20 minutes. But the tonal difference between the Roast and the RWRB event—to say nothing of RWRB itself—was jarring. Straight-guy masculine culture is so committed to not being soft. Don’t go soft is basically its motto.
Meanwhile, RWRB is about—among other things—softness. Henry Car-Crash-of-Last-Names gives the object of his attraction the up-and-down, but in a way that’s more endearing than objectifying. He doesn’t do the hard stare. He’s all-in on Byron, Austen, Zadie Smith, and…Streisand. Unlike Gronk, Henry can read, and he reads with relish.
So does Alex, of course. The American is sweet and proactive. When he develops feelings for a friend with (many) benefits, he’s matter-of-fact about it and doesn’t get defensive or evade his emotions.
In other words, Alex and Henry’s masculinity is soft. Soft masculinity acknowledges the dimensions of a person beyond how well they can slam into other men (sporty or sexual) or women (sexual). For a lot of people, soft masculinity is a fantasy and a gift.
It can be a gift to anyone. Look at Steve. He finds that version of masculinity intoxicating, even as someone who’s already a winner of the masculinity lottery, at least as defined by large parts of straight-guy culture. He’s white and tall and strong and has hoes (houses), not in every area code—sorry, rappers who talk about that kind of thing—but some good ones. He loves RWRB. Everything about it. (Lest you thirsty beasts start having big thoughts about him, he’s married.)
Steve even inserted himself into the height contest/debate Galitzine and TZP sometimes have for lulz. He had a “you’re wearing lifts” conversation of his own. Not with TZP. With Galitzine, who joked about wearing lifts himself. It was still not enough to top Steve. (How funny would it be if this is when I reveal that Steve is Conan O’Brien? To be clear, he’s not. Besides, Conan O’Brien is sixfourconan.)
— — — —
The next night, while Steve and I were still catatonic from staying up until alarming hours, another panel took place in front of a crowd of people who didn’t need to consider anything about RWRB. They were already real-ass, excited fans who saw Alex and Henry—and for some of them, Galitzine and TZP—as secular saints of cheerful-romantic-triumphant horniness. Avatars of the kinds of guys you could have a crush on in middle- and high school without raising alarms (unless you were a boy being raised by homophobes, in which case I’m sorry).
The audience on that second night got the news of a sequel from Matthew López, who spoke directly to them from the stage. They cheered and whooped and began their vigil for round two. Sí, se puede.
submitted by poppypess to redwhiteandroyalblue [link] [comments]


2024.05.21 23:14 Ok-Zebra-7370 If you could have one entity show up in Dead by Daylight as a killer? Who?

My top pics are
Mr. Bonzo - only character with a canon design. His size, theme, and extremely gory kill method would make him a fun pic. However he lacks powers outside of that.
Jane Prentis - using her bugs would be alot of fun.
The Anglerfish- would be tricky, because A) it lacks a canon description B) its scary because it lacks a design. However you could just use one of its skins for its appearance.
An original killer representing one of the fears- for example an avatar unique to the game but with powers based around an existing fear, im thinking Hunt, Stranger, or Corruption.
submitted by Ok-Zebra-7370 to TheMagnusArchives [link] [comments]


2024.05.21 22:48 Kingswrid Are the Game Avatar's still obtainable? [Game]

Gonna buy the game in a bit. Wondering if the Playstation Avatar's and themes are still somewhat possible to snag. Even tho I don't use my PS4, i'd love have someone like Gildarts or Jellal as my PSN avatar.
https://preview.redd.it/t9pr683wdu1d1.jpg?width=3840&format=pjpg&auto=webp&s=d076a05bd9b467e37512045647fcf8f4a818a735
submitted by Kingswrid to fairytail [link] [comments]


2024.05.21 20:50 PIXELGEMSX New Creator Sub Help

New Creator Sub Help
Hello PIXELGEMS here I've submitted my first Avatar, put it keeps getting flagged with some alignment issues.
Here's my Submission and the flagged email.
https://preview.redd.it/ytf8za4fst1d1.png?width=487&format=png&auto=webp&s=070d8361eb7eaed1744fe590d1959cd23dbabf58
https://preview.redd.it/232auxp5st1d1.png?width=605&format=png&auto=webp&s=4893a59f04ab62a0110ab7a63bcb38d8c90fe404
submitted by PIXELGEMSX to CollectibleAvatars [link] [comments]


2024.05.21 20:50 SconeOfDoom [PF2e] [Online] [Mondays 7:30-11pm EST] Looking for a crewmate to join us in a nautical campaign with homebrew ship combat rules!

Ahoy there! We're on the lookout for one more to join our crew on a Pathfinder 2e nautical campaign. One of our crewmates is currently sailing (studying) abroad for a semester, and we are planning to add a 4th to a group that will become 5 total upon his return.
About the Campaign: We are journeyman pirates, each of us apprenticing under some significantly more experienced officers while dreaming of riches and adventure. As the campaign unfolds, we’ll acquire our very own ship, ready to raid and conquer the vast oceans in our GM’s homebrew campaign setting. But beware, the seas are treacherous, and only the most cunning and courageous will carve their names into the annals of maritime legend. This campaign is aiming to focus on light-hearted shenanigans in a hard-hearted world on the open ocean.
We are currently set to prepare on a months-long voyage to an isle of (potentially) undead in search of a specific person our captain is looking for. Plenty of adventure and exploration awaits!
The party just hit level 3, so that will be the starting level of our new crewmate. The party consists of a Laughing Shadow Magus, an Angel Eidolon Summoner, a Mentalist Familiar Wizard, and an Animal Companion Precision Ranger (on hiatus).
If you are curious as to what style of world we will be playing in, our GM has given us a short summary of what to expect. Feel free to read it!
The World
Ship Encounters: Our DM has created bespoke Pathfinder-friendly rules for ship encounters, adding an extra layer of sea travel and combat. These rules are very granular, so being interested in engaging with this system is a must. This is a new system that we'll navigate together and if playtesting shows things need to be changed, they will be changed (we have already adjusted the system once, and we'll surely do so again if needed). Brace yourselves for naval battles, daring escapes, and unforeseen challenges on the open waters.
Each player will have an assigned role as part of the ship's crew, and these roles are what we will use for ship-to-ship encounters. There are more roles than there will be players, and each role is unique- no double dipping! Also, they are flexible enough to fit multiple attributes, so as long as you can come up with an appropriate reason for it, you can select most stats for the role's key ability score. Roles already taken: Captain, Master, Man-at-Arms. Our Quartermaster is on hiatus.
Roles Aboard The Ship:
Taken- Captain: The leader of the crew, making crucial decisions in the heat of battle and steering the ship to victory. The captain is not the king of the ship, majority rule has powerful sway and the captain’s decision may not always be a final one.
Taken- Master: The navigator and cartographer, guiding the ship through waters, setting course to engage and fleeing combat when in rough waters.
Available- Ship's Mate: The right-hand to the Captain, managing the crew’s morale and assisting in various other ship functions.
Available- Gunner: Mastering the ship's cannons, turning the tide of battle with precise and devastating firepower.
Available- Surgeon: Healing wounds and curing ailments, ensuring the crew is always ready for the next adventure.
Taken- Quartermaster: Managing supplies, overseeing critical repairs, negotiating with ports, and keeping the ship's stores in check.
Taken- Man-at-Arms: Leader of the marines on board, skilled in combat for boarding and plundering.
Other Optional Rules: We are also using the popular Ancestral Paragon and Free Archetype rules, with FAs pending DM approval. We also use incremental level up rules, where you gain one attribute point at each at levels 2-5, rather than getting all 4 at level 5.
Other than these three rules, we plan to run the game entirely RAW. We will also be running everything per the remaster.
About the group: Our group has been playing together for the past 4 years. Although most of our experience is in 5e, we have recently switched to pathfinder. One of the players is very experienced in pathfinder, while the other three have about a year's worth, the rest of their TTRPG experience notwithstanding. There will be a learning curve, especially post-remaster, as we still get our spell names mixed up on occasion.
Additionally, our GM has double-digit years of tabletop experience, including multiple in Pathfinder.
We use voice chat on discord for sessions and foundry for our virtual tabletop.
This will be a strategic and lighthearted pirate themed Pathfinder 2e experience. If you're interested in joining us, please fill out the form below!
The Fooooooooorm!
submitted by SconeOfDoom to lfg [link] [comments]


2024.05.21 19:19 PhysicalArmadillo375 The Bending Arts as Science Fiction and not Magic

The Avatar series makes it very clear that the bending arts are not magic despite it being a magic system in itself. (my guess would be that the writers might have wanted to avoid the controversy behind Harry Potter when some Christians thought it was demonic since it’s themed around magic) This has led to some fans insisting that the bending arts are still magical in nature which is understandable considering that it’s not explainable by science.
I generally agree with the notion that anything that can be explained by the scientific method is considered science otherwise it’s considered as magic. Could this be the same in the Avatar world where it operates by a fictional set of scientific laws such that the bending arts can be scientifically understood by its inhabitants? (Though the series does not bother to explain how it works) This could be why the bending arts can be properly said to operate with a fictional scientific mechanism rather than magic.
I see this similar to other fictional universes. For eg. In DC comics, the powers of Superman, the Flash etc. are not considered magic but can be explained by “DC Universe science” (though again it’s not elaborated on how it works) in contrast to characters like Zatanna and Raven whose powers are magical in nature because they are unexplainable by the science of that universe.
submitted by PhysicalArmadillo375 to TheLastAirbender [link] [comments]


2024.05.21 17:59 softtechhubus Clone Yourself Into An AI: Boost Sales and Engagement with Personalized AI Clones Using AIDuals

Introduction

In our technologically advanced era, businesses strive to stay ahead of the curve by adopting cutting-edge solutions that enhance efficiency and engagement. AIDuals emerges as a game-changing tool that harnesses the power of artificial intelligence (AI) to create personalized digital assistants or "clones" tailored to your unique communication style. By combining AI with 3D animation, AIDuals delivers an interactive and engaging experience for your website visitors, customers, and prospects.

Features and Content of AIDuals

AIDuals is a comprehensive platform that empowers you to create AI-powered clones that can handle a wide range of tasks, from customer support and content creation to lead generation and social media management. Here are some of the key features that make AIDuals stand out:

Personalized AI Clones

The core feature of AIDuals is its ability to create personalized AI clones that mimic your communication style, tone, and mannerisms. By analyzing your existing data, such as emails, social media posts, and even voice recordings, AIDuals can train an AI model to generate responses that sound like they're coming directly from you.

3D Animated Characters

AIDuals takes the user experience to the next level by offering 3D animated characters that represent your AI clones. These visually appealing and dynamic characters enhance the interactivity of your website, making the experience more engaging and memorable for your visitors.

Multilingual Support

In today's global marketplace, it's essential to cater to a diverse audience. AIDuals recognizes this need and allows your AI clones to communicate in multiple languages, including English, Hindi, Spanish, French, and German, ensuring that your services are accessible to a broader audience.

Customization Options

AIDuals provides extensive customization options that enable you to tailor your AI clones to fit your specific business needs. You can adjust the clone's behavior, set operational parameters, and even customize the 3D avatar's appearance by incorporating your brand logo.

Integration Capabilities

AIDuals seamlessly integrates with your existing digital platforms, such as websites, e-commerce stores, and mobile apps. Additionally, it supports integration with popular messaging apps like WhatsApp, Telegram, and Slack, ensuring that your AI clones can interact with your customers across multiple channels.

Advanced Training

To ensure your AI clones are as knowledgeable and accurate as possible, AIDuals allows you to train them using various data sources, including websites, social media platforms, documents, PDFs, and even multimedia files like images, videos, and audio recordings.

Benefits and Who Can Benefit from AIDuals

AIDuals offers a wide range of benefits that can be leveraged across various industries and business types. Here are some of the key advantages and potential beneficiaries:

Improved Customer Engagement

By providing 24/7 interactive support through AI clones, businesses can significantly enhance customer engagement and satisfaction. This feature is particularly beneficial for e-commerce businesses, service providers, and companies with a global customer base.

Increased Productivity

AIDuals empowers businesses to automate a wide range of tasks, from content creation and social media management to lead generation and customer support. By offloading these responsibilities to AI clones, businesses can free up valuable time and resources, allowing their human workforce to focus on more strategic and creative endeavors.

Personalized Marketing and Sales

The ability to create personalized AI clones opens up new opportunities for businesses to deliver tailored marketing and sales experiences. AI clones can engage with prospects and customers on a more personal level, providing customized recommendations and addressing specific needs or concerns.

Language Barrier Reduction

With multilingual support, AIDuals enables businesses to break down language barriers and cater to a global audience. This feature is particularly valuable for companies expanding into international markets or serving customers from diverse linguistic backgrounds.

Cost-Effective Solution

Compared to hiring and training human resources, AIDuals offers a cost-effective solution for businesses looking to automate various tasks and processes. By leveraging AI clones, businesses can save on salaries, benefits, and training costs while maintaining a high level of performance and efficiency.

How to Profit from the Use of AIDuals

AIDuals presents numerous opportunities for businesses to generate revenue and increase profits. Here are some potential strategies:

AI-Powered Digital Marketing Agency

With AIDuals, you can establish and operate a fully automated digital marketing agency. Your AI clones can handle client interactions, generate leads, create content, manage social media campaigns, and more, enabling you to scale your services effectively.

Monetize Your AI Clones

AIDuals provides the ability to monetize your AI clones by offering personalized AI services to clients under your own brand. You can charge clients for access to your AI clones, which can handle tasks like customer support, content creation, or virtual assistance.

Increased Sales and Conversions

By leveraging AI clones for personalized product recommendations, targeted marketing campaigns, and real-time customer support, businesses can potentially increase sales and conversions, resulting in higher revenue and profitability.

Reduced Operational Costs

By automating various tasks and processes with AI clones, businesses can significantly reduce operational costs associated with hiring and training human resources. This cost savings can contribute directly to increased profits.

How to Use AIDuals

Using AIDuals is a straightforward process that can be divided into three main steps:
  1. Data Collection and Analysis: The first step involves gathering your communication data, such as emails, social media posts, and voice recordings. AIDuals then analyzes this data to understand your unique communication style and patterns.
  2. AI Model Training and 3D Character Creation: Based on the analyzed data, AIDuals trains an AI model to mimic your communication style and generates a 3D animated character that represents your AI clone.
  3. Integration and Customization: Once the AI model and character are ready, you can integrate your AI clone into your desired platforms, such as websites, mobile apps, or digital marketing channels. During this phase, you can customize various settings, including the clone's behavior, operational parameters, and visual appearance.

My Used Case Study for AIDuals

As a marketing consultant, I have firsthand experience using AIDuals to streamline my operations and enhance client engagement. I created an AI clone based on my communication style and integrated it into my website and client portals.
The AI clone has been instrumental in handling initial client inquiries, providing personalized recommendations, and managing ongoing client communication. This has allowed me to focus more on strategic planning and high-level tasks while ensuring that my clients receive prompt and personalized support.
Additionally, I have leveraged the AI clone for content creation, including blog posts, social media updates, and email campaigns. The clone's ability to understand and mimic my writing style has been a game-changer, saving me significant time and effort.
Overall, AIDuals has helped me improve operational efficiency, enhance client satisfaction, and scale my business more effectively.

AIDuals Funnel and OTOs

AIDuals offers a comprehensive funnel with various upsell opportunities (OTOs) to cater to different business needs and requirements:
  1. Front-End Offer (AIDuals Premium): The front-end offer includes the core AIDuals platform, allowing you to create personalized AI clones, embed them on your website, and customize various aspects like behavior, goals, and visual appearance.
  2. OTO 1 (AIDuals Agency): This upgrade provides additional features and resources for running a full-fledged AI-powered digital marketing agency. It includes advanced tools for lead generation, campaign management, and client onboarding.
  3. OTO 2 (AIDuals Mastery): The Mastery package offers in-depth training and resources to help you master AIDuals and maximize its potential. It includes video tutorials, case studies, and expert guidance.
  4. OTO 3 (AIDuals Unlimited): This upsell removes the monthly credit limitations, allowing you to create and deploy unlimited AI clones without restrictions.
  5. OTO 4 (AIDuals White Label): With the White Label option, you can rebrand AIDuals as your own product and resell it to your customers or clients, creating an additional revenue stream.

AIDuals Pros and Cons

Like any product, AIDuals has its strengths and weaknesses. Here are some notable pros and cons:
Pros:
Cons:

AIDuals Money-Back Policy

AIDuals offers a 30-day money-back guarantee, providing customers with the opportunity to try the platform risk-free. If you're not satisfied with the product or its performance, you can request a full refund within the 30-day window, ensuring that your investment is protected.

AIDuals Price

The pricing structure for AIDuals is as follows:
It's worth noting that the pricing may be subject to change, and special discounts or bundle deals may be offered during promotional periods.

AIDuals Bundle Deal

AIDuals often provides a bundled package that includes the front-end offer and various OTOs at a discounted price. This bundle deal offers excellent value for those looking to unlock the full potential of AIDuals and take advantage of all its features and upgrades.

Who Created AIDuals?

AIDuals is the brainchild of Abhi Dwivedi, a seasoned entrepreneur, software developer, and online marketer. With over 18 years of experience in the industry, Abhi has been instrumental in launching multiple successful software products and online ventures.
Abhi's team comprises skilled developers, marketers, and AI experts who have collaborated to create AIDuals, a cutting-edge solution that harnesses the power of AI to revolutionize the way businesses operate and engage with their audience.

When AIDuals is Launched

AIDuals is set to launch on May 28th, 2024, at 11:00 AM EST. This highly anticipated launch promises to introduce a game-changing product that will empower businesses to leverage AI technology effectively and efficiently.

Platform or Website for Accessing AIDuals

AIDuals can be accessed through its official website, www.aiduals.com. This website serves as the central hub for purchasing the product, accessing resources, and connecting with the AIDuals community.

Platform or Website for Launching AIDuals

AIDuals is being launched on the JVZoo platform, a well-established and reputable marketplace for digital products and services. JVZoo provides a secure and reliable platform for product launches, affiliate marketing, and customer support.

AIDuals Bonuses

To sweeten the deal and provide added value, AIDuals often offers a range of bonuses to its customers. These bonuses may include:
The specific bonuses may vary from launch to launch, so it's essential to check the official AIDuals website or promotional materials for the latest information.

Should You Use AIDuals or Not?

The decision to use AIDuals ultimately depends on your specific business needs, goals, and resources. Here are a few considerations to help you determine if AIDuals is the right fit for you:
Reasons to Use AIDuals:
Reasons Not to Use AIDuals:
Ultimately, it's essential to carefully evaluate your specific needs, resources, and goals to determine if AIDuals aligns with your business objectives and ethical standards.
Click Here to Get Access to AIDuals When It Launches On 28th May; 2024 @ 11AM EST

Conclusion

AIDuals is a groundbreaking product that harnesses the power of artificial intelligence to create personalized digital assistants or "clones" that can revolutionize the way businesses operate and engage with their audience. By combining AI technology with 3D animation, AIDuals delivers an interactive and engaging experience that enhances customer satisfaction and operational efficiency.
With its ability to automate a wide range of tasks, from customer support and content creation to lead generation and social media management, AIDuals offers a cost-effective solution for businesses looking to streamline their operations and stay ahead of the competition.
Whether you're an e-commerce business, a service provider, or a digital marketing agency, AIDuals can be a game-changer, allowing you to focus on strategic growth while your AI clones handle the day-to-day tasks seamlessly.
However, it's crucial to carefully consider the potential implications and ethical concerns associated with AI technology, ensuring that its implementation aligns with your business values and principles.
Overall, AIDuals presents an exciting opportunity for businesses to embrace the future of work and leverage the power of AI to drive success and growth in an increasingly competitive digital landscape.
Click Here to Get Access to AIDuals When It Launches On 28th May; 2024 @ 11AM EST

AIDuals FAQs

1. Is AIDuals easy to use and set up? Yes, AIDuals is designed to be user-friendly and accessible. The setup process is straightforward, and the platform provides step-by-step guidance to help you create and customize your AI clones.
2. How long does it take to train an AI clone? The time required to train an AI clone depends on the amount of data you provide and the complexity of your communication style. Generally, the more data you can provide, the more accurate and personalized the AI clone will be.
3. Can I use AIDuals for multiple languages? Absolutely! AIDuals supports multiple languages, allowing your AI clones to communicate with your customers or clients in their preferred language.
4. Is my data secure with AIDuals? Yes, AIDuals takes data security and privacy very seriously. They employ robust security measures and encryption protocols to protect your data and ensure compliance with relevant regulations.
5. Can I integrate my AI clone with third-party platforms? Yes, AIDuals offers integration capabilities with various third-party platforms, including websites, e-commerce stores, mobile apps, and messaging apps like WhatsApp and Telegram.
6. How often do I need to update or retrain my AI clone? It's recommended to periodically update and retrain your AI clone to ensure it stays up-to-date with any changes in your communication style or business operations. The frequency will depend on your specific needs and the rate of change in your industry or business.
7. Can I monetize my AI clone using AIDuals? Yes, AIDuals provides the option to monetize your AI clones by offering personalized AI services to clients under your own brand. You can charge clients for access to your AI clones and their capabilities.
Click Here to Get Access to AIDuals When It Launches On 28th May; 2024 @ 11AM EST

FTC Affiliate Commission Disclaimer

Please note that as an affiliate, I may earn a commission from qualifying purchases made through the links provided in this article. However, this does not influence my opinion or evaluation of the product. My goal is to provide an honest and unbiased review to assist readers in making informed decisions.
Click Here to Get Access to AIDuals When It Launches On 28th May; 2024 @ 11AM EST

submitted by softtechhubus to u/softtechhubus [link] [comments]


2024.05.21 17:38 baottousai Holy hell it's been 12 years

Holy hell it's been 12 years
After seeing posts from here over the years I decided I should try and see if I could get unfrozen. I was rightfully frozen for cheating and I can't believe I actually got access back and they didn't even delete my stuff! I'm not sure if I'll continue playing though because I tend to not come back to games after being gone for a while and everything has changed 😵‍💫 I was most proud of my avatar collection and was working on stamps the last time I played and my UC grey Lupe with a terrible name was my prized possession 😅
submitted by baottousai to neopets [link] [comments]


2024.05.21 17:31 tolgz11 Upgrading PC For High End and Future Gaming. Need Suggestions Please!

What will you be doing with this PC? Be as specific as possible, and include specific games or programs you will be using.
What is your maximum budget before rebates/shipping/taxes?
When do you plan on building/buying the PC? Note: beyond a week or two from today means any build you receive will be out of date when you want to buy.
What, exactly, do you need included in the budget? (ToweOS/monitokeyboard/mouse/etc)
Which country (and state/province) will you be purchasing the parts in? If you're in US, do you have access to a Microcenter location?
If reusing any parts (including monitor(s)/keyboard/mouse/etc), what parts will you be reusing? Brands and models are appreciated.
CPU- AMD Ryzen 5 5600
RAM- G. Skill Ripjaws V 16GB DDR4-3200
GPU- AMD Radeon RX 5700 XT
1TB SSD
1TB HDD
120GB SSD
AOC - G2 Series C27G2 27" LED Curved - 1 Monitor
600W PSU 80+ Gold
Will you be overclocking? If yes, are you interested in overclocking right away, or down the line? CPU and/or GPU?
Are there any specific features or items you want/need in the build? (ex: SSD, large amount of storage or a RAID setup, CUDA or OpenCL support, etc)
Do you have any specific case preferences (Size like ITX/microATX/mid-towefull-tower, styles, colors, window or not, LED lighting, etc), or a particular color theme preference for the components?
Do you need a copy of Windows included in the budget? If you do need one included, do you have a preference?
Extra info or particulars:
Edit: Modified from 4K to 1440 gaming for the budget.
submitted by tolgz11 to buildapcforme [link] [comments]


2024.05.21 17:19 AccountBuster Creating an Unbiased List of Series

Working on creating a single unbiased list of LitRPG / GameLit / Progression Fantasy Series' to help people new to the genre.
What I have so far, still very much a WIP:
EDIT 1 - Not sure what happened but the original post was the wrong data. Here's the proper info, with the Dislikes added (ie. things about the series someone might not like).
EDIT 2 - FUCK REDDIT!!!
EDIT 3 - Finally got it working...
+ A B C D E F
1 Series Title Author Short Summary Style Comparison Dislikes
2 Morcster Chef Actus A chef in a fantasy world uses his culinary skills to navigate adventures, combining cooking and combat. Slice of life, fantasy, humor. Like "Ratatouille" meets "The Land." Light-hearted tone, slow pacing, minimal action.
3 The Land Aleron Kong Richter is transported to a magical world called The Land, where he must navigate game mechanics to survive, build a kingdom, and uncover the mysteries of this new reality. Fantasy adventure, kingdom building, RPG elements. Like a mix of "Game of Thrones" and "World of Warcraft." Repetitive stat checks, slow pacing, overly detailed descriptions of game mechanics.
4 The Eternal Journey Alex Raizman A man is transported to a game-like world where he must navigate dungeons, monsters, and quests to uncover the truth about his past. Dungeon crawling, fantasy, adventure. Like "The Hobbit" meets "Dungeons & Dragons." Slow pacing, complex mechanics, repetitive elements.
5 Project Daily Grind Alexey Osadchuk Daniel Mahan, a programmer, is trapped in a VR game where he must navigate a world of quests, monsters, and intrigue. VR immersion, adventure, fantasy. Like "The Matrix" meets "World of Warcraft." Translation issues, slow pacing, occasional lack of depth.
6 The Dark Continent Alexey Osadchuk Eric and his friends navigate a dangerous landscape, using Eric's unique abilities to turn weaknesses into strengths. Adventure, fantasy, RPG mechanics. Like "Lord of the Rings" meets "Dark Souls." Translation issues, slow pacing, repetitive plot points.
7 CivCEO Andrew Karevik A gamer is transported to a world where he must build and manage a city, navigating political intrigue and battles. Strategy, city building, RPG mechanics. Like "Civilization" meets "The Land." Complex mechanics, slow pacing, repetitive elements.
8 Arcane Ascension Andrew Rowe Corin Cadence navigates a world with a complex magic system and towers that grant powerful abilities to those who can survive their trials. Magic school, intricate magic system, coming-of-age. Like "Harry Potter" meets "The Name of the Wind." Detailed magic system can be hard to follow, some find the protagonist unrelatable, pacing issues.
9 Sufficiently Advanced Magic Andrew Rowe After surviving a deadly trial, Corin seeks to master the magical attunement system to find his missing brother and uncover the secrets of their world. High fantasy, intricate magic system, personal growth. Like "Mistborn" meets "Harry Potter." Complex magic system can be overwhelming, pacing issues, cliffhangers.
10 Bunker Core Andrew Seiple A protagonist navigates a post-apocalyptic world with a bunker base, using strategy and resources to survive. Post-apocalyptic, survival, strategy. Like "Fallout" meets "The Land." Dark tone, slow pacing, complex mechanics.
11 Threadbare Andrew Seiple Threadbare, a sentient teddy bear, embarks on an adventure in a fantasy world, discovering the truth about his creation and purpose. Fantasy, humor, adventure. Like "Toy Story" meets "Dungeons & Dragons." Light-hearted tone may not appeal to all, slow pacing, juvenile elements.
12 Fayroll Andrey Vasilyev Harriton, a journalist, enters a VR game for a story and finds himself entangled in quests, guilds, and adventures beyond his expectations. High fantasy, VR immersion, quest-driven. Like "Ready Player One" meets "The Witcher." Translation issues, slow pacing, complex plot.
13 Codename: Freedom Apollos Thorne A gamer navigates a VR world filled with quests, battles, and political intrigue, seeking freedom and power. VR immersion, fantasy, adventure. Like "Ready Player One" meets "The Land." Slow start, complex mechanics, repetitive elements.
14 Asgard Awakening Blaise Corvin A protagonist navigates a world inspired by Norse mythology, battling enemies and uncovering secrets. Mythology, RPG mechanics, adventure. Like "Thor" meets "World of Warcraft." Complex plot, slow pacing, dense world-building.
15 Delvers LLC Blaise Corvin Henry and Jason are transported to a world filled with dungeons, monsters, and quests, where they must use their wits and skills to survive. Dungeon crawling, VR immersion, adventure. Like "The Hobbit" meets "Dungeons & Dragons." Slow pacing, repetitive elements, occasional lack of depth.
16 Deck of Souls: Fateseal Bonnie L. Price A protagonist navigates a world where souls are traded as cards, facing quests and challenges to survive. Fantasy, RPG mechanics, adventure. Like "Yu-Gi-Oh!" meets "The Land." Complex mechanics, slow pacing, repetitive elements.
17 Barrow King C.M. Carney A young man enters a game-like world where he must navigate dungeons, battle monsters, and uncover the truth about his past. Dungeon crawling, fantasy, adventure. Like "The Hobbit" meets "World of Warcraft." Slow start, repetitive elements, complex mechanics.
18 Desire Cameron Milan A protagonist navigates a world where desires are central to power, facing quests and challenges to survive. Dark fantasy, RPG mechanics, adventure. Like "The Witcher" meets "World of Warcraft." Dark tone, graphic content, slow pacing.
19 Towers of Heaven Cameron Milan A group of adventurers climbs a mysterious tower filled with levels of increasing difficulty, seeking ultimate power. Fantasy, tower climbing, RPG mechanics. Like "Tower of God" meets "The Land." Repetitive elements, slow pacing, complex plot.
20 Beware of Chicken CasualFarmer A martial artist finds peace and a simpler life as a chicken farmer in a world of cultivation and martial arts, facing challenges with humor and heart. Slice of life, humor, cultivation. Like "Kung Fu Panda" meets "Stardew Valley." Slice-of-life style may be too slow, light-hearted tone, minimal action.
21 The Bathrobe Knight Charles Dean A former top player in a VR game returns to the game world after a long hiatus, only to find everything has changed. Humor, adventure, VR immersion. Like "Ready Player One" meets "The Princess Bride." Juvenile humor, inconsistent pacing, lack of character depth.
22 The Heroic Villain Charles Dean A protagonist embraces his role as a villain in a game-like world, navigating quests and moral dilemmas. Dark fantasy, RPG mechanics, anti-hero. Like "Breaking Bad" meets "World of Warcraft." Dark tone, morally ambiguous protagonist, slow pacing.
23 War Aeternus Charles Dean Jason, a gamer, is transported to a fantasy world where he must navigate a war-torn land filled with magic and monsters. Fantasy, adventure, RPG mechanics. Like "Game of Thrones" meets "World of Warcraft." Slow pacing, complex mechanics, repetitive elements.
24 The Gam3 Cosimo Yap Alan enters a futuristic game where he must navigate a universe filled with political intrigue, battles, and quests to survive and thrive. Sci-fi, VR immersion, strategy. Like "Ender's Game" meets "Star Wars." Complex plot, slow pacing, occasional lack of character depth.
25 AlterWorld D. Rus Max, a terminally ill man, decides to permanently upload his consciousness into a virtual reality game, exploring a new life filled with adventures. VR immersion, fantasy, survival. Like "The Matrix" meets "World of Warcraft." Translation issues, slow start, complex game mechanics.
26 Play to Live D. Rus Alex enters a virtual reality game to escape his terminal illness, finding new purpose and challenges in a digital world where he can truly live. VR immersion, fantasy, survival. Like "Sword Art Online" meets "The Matrix." Translation issues, slow start, complex game mechanics.
27 The Completionist Chronicles Dakota Krout Joe is transported into a virtual reality game where he discovers his abilities as a Completionist, aiming to uncover every secret and skill. Humor, detailed world-building, game mechanics. Like "The Legend of Zelda" meets "Ready Player One." Heavy focus on game mechanics, occasional lack of emotional depth, slow plot progression.
28 The Divine Dungeon Dakota Krout The story follows a sentient dungeon core, Cal, who must grow and evolve by attracting adventurers and absorbing their energies. Dungeon management, fantasy, unique perspective. Like "Dungeon Keeper" meets "The Hobbit." Lack of character interaction, repetitive dungeon management scenes, pacing issues.
29 The Destroying Plague Dan Sugralinov Scyth and his friends must survive while being hunted by strong clans and completing impossible quests in the world of Disgardium. Post-apocalyptic, survival, RPG mechanics. Like "Ready Player One" meets "The Walking Dead." Dark tone, graphic violence, slow pacing.
30 Adventurer Academy: Greyblood Daniel Prince A young adventurer trains at an academy, mastering skills and navigating quests in a game-like world. Fantasy, academy, RPG mechanics. Like "Harry Potter" meets "The Land." Slow pacing, repetitive elements, complex mechanics.
31 Shadow Sun Progression Dave Willmarth Sol, leader of the Shadow Sun Organization, must hunt down a ghastly creature and strengthen the human race through missions and training. Post-apocalyptic, strategy, RPG mechanics. Like "Fallout" meets "The Land." Dark tone, complex mechanics, slow pacing.
32 Dodge Tank David R. Bernstein A gamer navigates a VR world where dodging is key to survival, facing quests and challenges. VR immersion, fantasy, adventure. Like "Ready Player One" meets "The Land." Slow start, complex mechanics, repetitive elements.
33 Desert Runner Dawn Chapman A protagonist navigates a post-apocalyptic desert world filled with quests, battles, and survival challenges. Post-apocalyptic, survival, RPG mechanics. Like "Mad Max" meets "The Land." Dark tone, slow pacing, complex mechanics.
34 Limitless Lands Dean Henegar Colonel James Raynor, a retired soldier, enters a VR game to lead armies, build kingdoms, and battle enemies in a fantasy world. Military strategy, VR immersion, fantasy. Like "Halo" meets "Civilization." Military jargon, slow pacing, complex mechanics.
35 Derelict Dean Hengar A derelict spaceship serves as the setting for survival and exploration, with a protagonist navigating its dangers. Sci-fi, survival, space opera. Like "Alien" meets "Mass Effect." Dark tone, slow pacing, complex plot.
36 God of Gnomes Demi Harper A gnome god guides and protects his followers in a dungeon, using strategy and divine powers. Dungeon management, fantasy, strategy. Like "Dungeon Keeper" meets "The Hobbit." Slow start, complex mechanics, repetitive elements.
37 NPCs Drew Hayes NPCs in a fantasy game world take up the roles of heroes to save their village and uncover the truth about their existence. Humor, fantasy adventure, RPG elements. Like "Wreck-It Ralph" meets "The Lord of the Rings." Humor can be hit-or-miss, simplistic plot, lack of depth in some characters.
38 Battle Avatars Ed White Gamers are transported to a world where they control avatars in battles, navigating quests and challenges. VR immersion, fantasy, adventure. Like "Ready Player One" meets "The Matrix." Dark tone, complex mechanics, slow pacing.
39 Eden's Gate Edward Brody Gunnar Long, a young man, is pulled into a VR game called Eden's Gate. Here, he must adapt to survive in a world filled with monsters, magic, and endless quests. VR immersion, high fantasy, adventure. Like "Sword Art Online" meets "The Witcher." Slow start, repetitive questing, occasional lack of character depth.
40 Dragon's Mist: A 4X Strategy Ember Lane Connor wakes up naked in a new world and must build a powerful community while surviving and fighting to thrive. Epic fantasy, strategy, survival. Like "Civilization" meets "Dragon Age." Slow plot, repetitive elements, complex mechanics.
41 A Will Eternal Er Gen Bai Xiaochun, a cowardly yet determined cultivator, seeks immortality while facing humorous and dangerous challenges. Xianxia, cultivation, humor. Like "Kung Fu Panda" meets "The Land." Translation issues, humor may not appeal to all, repetitive elements.
42 I Shall Seal The Heavens Er Gen Meng Hao, a scholar, embarks on a journey to seal the heavens and achieve ultimate power in a mystical world. Xianxia, cultivation, high stakes. Like "Journey to the West" meets "The Matrix." Translation issues, slow pacing, complex plot.
43 Hero of Thera Eric Nylund A gamer is offered a chance to participate in a reality-bending game with real-world consequences and endless adventure. Fantasy, VR immersion, high stakes. Like "Ready Player One" meets "Dungeons & Dragons." Slow start, complex game mechanics, occasional lack of depth.
44 One More Last Time Eric Ugland After a tragic event, Clyde Hatchett seeks solace in a full-immersion VR game where he embarks on a new life of adventure and danger. Fantasy adventure, VR immersion, character-driven. Like "The Legend of Zelda" meets "Ready Player One." Simplistic plot, slow start, occasional lack of depth.
45 The Good Guys Eric Ugland Montana, a regular guy, finds himself in a game-like world where he must use his wits and skills to survive and succeed. Humor, fantasy adventure, RPG elements. Like "The Office" meets "World of Warcraft." Simplistic plot, juvenile humor, lack of depth in character development.
46 Death’s Mantle Harmon Cooper A protagonist navigates a world where death is a central theme, facing quests and challenges to survive. Dark fantasy, RPG mechanics, adventure. Like "Dark Souls" meets "The Land." Dark tone, complex mechanics, slow pacing.
47 Dungeon Lord Hugo Huesca Edward Wright becomes a Dungeon Lord in a VR game, building and defending his dungeon against adventurers. Dungeon management, VR immersion, strategy. Like "Dungeon Keeper" meets "The Matrix." Slow start, complex mechanics, repetitive elements.
48 Carnal Chambers Ivan Dragorian A dark fantasy series where the protagonist navigates a world filled with dangerous quests and moral dilemmas. Dark fantasy, RPG mechanics, adventure. Like "The Witcher" meets "World of Warcraft." Dark tone, graphic content, slow pacing.
49 Quantum Cultivation Jace Kang A scientist combines technology and cultivation to navigate a futuristic world filled with danger and opportunity. Sci-fi, cultivation, progression fantasy. Like "The Matrix" meets "The Land." Complex mechanics, dense world-building, slow start.
50 Viridian Gate Online James A. Hunter Jack must upload his consciousness into a VR game to escape a dying Earth, where he faces challenges and builds a new life. Survival, fantasy, immersive VR. Like "Sword Art Online" meets "Fallout." Dark and gritty tone, graphic violence, some characters lack depth.
51 Rogue Dungeon James Hunter and Eden Hudson Roark, a master thief, finds himself in a fantasy world where he must navigate dungeons, avoid traps, and outwit enemies to survive. Dungeon crawling, heist elements, RPG mechanics. Like "Ocean’s Eleven" meets "Dungeons & Dragons." Simplistic plot, repetitive dungeon scenes, lack of character depth.
52 Sigil Online Jeff Sproul A hacker is forced to play a virtual reality game where he must navigate a world filled with heroes, villains, and endless challenges. VR immersion, superhero, strategy. Like "Ready Player One" meets "The Matrix." Dark tone, complex mechanics, slow pacing.
53 Core of Fear Jonathan Brooks A protagonist navigates a post-apocalyptic world filled with monsters and quests, seeking to survive and thrive. Post-apocalyptic, survival, RPG mechanics. Like "The Walking Dead" meets "The Land." Dark tone, graphic violence, slow pacing.
54 Bone Dungeon Jonathan Smidt A dungeon core navigates a fantasy world, building and defending its dungeon against adventurers. Dungeon management, fantasy, strategy. Like "Dungeon Keeper" meets "The Land." Slow start, complex mechanics, repetitive elements.
55 8-Bit Bastards Joshua Mason A group of gamers is transported to a world that resembles old-school video games, where they must use their knowledge to survive. Retro gaming, fantasy, adventure. Like "Ready Player One" meets "The Legend of Zelda." Nostalgia may not appeal to all, slow pacing, repetitive elements.
56 Dragon Heart Kirill Klevanski Hadjar, born in a world of magic and martial arts, fights to change his fate and overcome his disadvantaged background. Wuxia, progression fantasy, high stakes. Like "Eragon" meets "Sword Art Online." Translation issues, intense drama, slow start.
57 Fair Quest Kit Falbo A protagonist navigates a fantasy world focused on crafting and building, using skills to overcome challenges. Crafting, fantasy, RPG mechanics. Like "Minecraft" meets "The Land." Slow start, complex mechanics, minimal action.
58 The Ripple System Kyle Kirrin A gamer finds himself in a world where he can influence reality through game-like mechanics, with far-reaching consequences. High stakes, game mechanics, strategy. Like "The Witcher" meets "The Matrix." Slow pacing, complex game mechanics, occasional lack of character depth.
59 Reborn: Apocalypse L.M. Kerr Michael is given a second chance at life in a game-like world after an apocalypse, where he must survive, level up, and prevent future catastrophes. Time travel, survival, RPG mechanics. Like "Groundhog Day" meets "The Walking Dead." Time travel can be confusing, repetitive plot points, dark tone.
60 Ascend Online Luke Chmilenko Marcus and his friends are transported into a full-immersion virtual reality game where they must adapt quickly to survive and thrive in a world filled with magic and monsters. High fantasy, immersive VR, character progression. Like "Sword Art Online" meets "Lord of the Rings." Lengthy exposition, slow plot progression, focus on game mechanics over character development.
61 The World Magic Dome Books A young man is transported to a game-like world where he must use his wits and skills to survive and uncover the world's secrets. Fantasy, RPG mechanics, adventure. Like "The Hobbit" meets "World of Warcraft." Slow pacing, complex mechanics, repetitive elements.
62 The World Magic Dome Books A young man is transported to a game-like world where he must use his wits and skills to survive and uncover the world's secrets. Fantasy, RPG mechanics, adventure. Like "The Hobbit" meets "World of Warcraft." Slow pacing, complex mechanics, repetitive elements.
63 Dungeon Crawler Carl Matt Dinniman After Earth is destroyed, Carl and his cat Donut are thrust into a deadly dungeon-crawling game where survival is the key. Post-apocalyptic, dark humor, dungeon crawling. Like "Hitchhiker's Guide to the Galaxy" meets "The Running Man" in a D&D campaign. Dark humor might not appeal to everyone, graphic violence, irreverent tone.
64 The City and the Dungeon Matthew Schmidt A young adventurer seeks to make his mark by exploring a vast dungeon filled with monsters, treasures, and mysteries. Dungeon crawling, fantasy, adventure. Like "The Hobbit" meets "Dungeons & Dragons." Simplistic plot, slow pacing, repetitive elements.
65 Countdown Michael Atamanov A gamer is transported to a world where he must navigate quests, battles, and political intrigue to survive. VR immersion, fantasy, adventure. Like "Ready Player One" meets "The Land." Slow start, complex mechanics, repetitive elements.
66 Reality Benders Michael Atamanov Gnat is chosen as a Player in a galaxy-wide game where the stakes are real, and he must navigate politics, battles, and quests. Sci-fi, space opera, strategy. Like "Ender's Game" meets "Mass Effect." Translation issues, complex game mechanics, lack of character development.
67 The Dark Herbalist Michael Atamanov Tim becomes an herbalist in a virtual reality game, uncovering hidden potential and facing unexpected dangers. Crafting, exploration, fantasy adventure. Like "RuneScape" meets "Avatar." Translation issues, heavy focus on crafting, pacing can be slow.
68 Emerilia Michael Chatfield Earth's population is unknowingly part of a simulation, and once aware, they must navigate and master this virtual world. Sci-fi, virtual reality, world-building. Like "The Matrix" meets "Ready Player One." Repetitive plot points, overemphasis on simulation aspects, pacing issues.
69 The Ten Realms Michael Chatfield Two friends are transported to a game-like world with ten realms, where they must survive, level up, and uncover the world's secrets. Fantasy, VR immersion, adventure. Like "Sword Art Online" meets "The Land." Slow pacing, complex mechanics, repetitive elements.
70 The Trapped Mind Project Michael Chatfield Austin Ziegler is trapped in a VR game where he must fight to survive and find a way back to the real world. Survival, VR immersion, adventure. Like "The Matrix" meets "The Hunger Games." Slow build-up, repetitive elements, occasional pacing issues.
71 Heretical Fishing Mochi A fisherman discovers a strange, game-like world where he must balance his love for fishing with the dangers and opportunities that arise. Slice of life, adventure, light-hearted. Like "Animal Crossing" meets "The Legend of Zelda." Slow plot, niche focus on fishing, light-hearted tone may not appeal to all.
72 Inheritance Morgan Cole Jake discovers secrets and faces aggressive aliens in an abandoned space station, fighting for survival and Earth's future. Sci-fi, space opera, RPG mechanics. Like "Inheritance Cycle" meets "The Matrix." Slow start, complex mechanics, dark tone.
73 Bushido Online: The Battle Begins Nikita Thorn A gamer is transported to a world inspired by samurai culture, where he must navigate quests and battles to survive. Samurai, RPG mechanics, adventure. Like "Ghost of Tsushima" meets "The Land." Complex mechanics, slow pacing, repetitive elements.
74 The Wandering Inn pirateaba Erin Solstice, an innkeeper from Earth, finds herself in a fantasy world where her inn becomes a gathering place for adventurers, monsters, and misfits. Slice of life, character-driven, fantasy. Like "Discworld" meets "Cheers." Slow pacing, extensive world-building, lengthy chapters.
75 Goblin King R. C. Hall A player is transformed into a goblin king in a VR game, where he must build his kingdom and defend it against enemies. Kingdom building, VR immersion, fantasy. Like "The Hobbit" meets "Civilization." Slow start, complex mechanics, repetitive elements.
76 The Way of Etherforging R.J. Shoke A sci-fi LitRPG series focusing on a protagonist who navigates a futuristic world, mastering ether-based abilities. Sci-fi, progression fantasy, RPG mechanics. Like "The Matrix" meets "Ender's Game." Complex mechanics, slow pacing, dense world-building.
77 Transcendental Misappropriation Randidly Ghosthound Randidly Ghosthound navigates a post-apocalyptic world with game-like mechanics, leveling up to survive and uncover the truth. Post-apocalyptic, RPG mechanics, survival. Like "Mad Max" meets "The Land." Dark tone, repetitive elements, complex mechanics.
78 Crystal Shards Online Rick Scott Alex enters a VR game where he must navigate a world filled with magic, monsters, and endless quests to find his missing sister. VR immersion, fantasy, adventure. Like "The Matrix" meets "World of Warcraft." Slow start, repetitive elements, occasional lack of depth.
79 Darkness Named Riley S. Keene A protagonist navigates a dark fantasy world filled with dangerous quests and moral dilemmas. Dark fantasy, RPG mechanics, adventure. Like "The Witcher" meets "World of Warcraft." Dark tone, graphic content, slow pacing.
80 Crota Rohan M. Vider A protagonist navigates a fantasy world filled with magic, monsters, and quests, seeking to become a hero. Fantasy, RPG mechanics, adventure. Like "The Hobbit" meets "World of Warcraft." Slow start, repetitive elements, complex mechanics.
81 Street Cultivation Sarah Lin Rick, a street fighter, navigates a world where cultivation meets modern-day challenges, seeking strength and survival. Urban fantasy, cultivation, RPG mechanics. Like "Fight Club" meets "The Land." Dark tone, graphic violence, slow pacing.
82 Earth Tactics Advance Scottie Futch A young man is transported to a game-like world where he must use his tactical skills to survive and uncover the world's secrets. Strategy, RPG mechanics, fantasy. Like "Final Fantasy Tactics" meets "The Land." Slow build-up, complex mechanics, repetitive elements.
83 Battle Mage Farmer Seth Ring A mage retires to a peaceful life of farming, using magic to improve his crops and protect his land. Slice of life, fantasy, farming. Like "Stardew Valley" meets "The Land." Slow pacing, light-hearted tone, minimal action.
84 Life Reset Shemer Kuznits Oren, a top player, is betrayed and turned into a goblin, forcing him to start over in a game world with a new perspective. Underdog story, RPG elements, character transformation. Like "The Hobbit" meets "The Matrix." Slow start, protagonist's transformation can be jarring, focus on crafting may not appeal to all.
85 He Who Fights with Monsters Shirtaloon Jason wakes up in a world filled with magic and monsters, discovering he has unique abilities that set him apart as he navigates this new reality. Fantasy adventure, character development, humor. Like "The Dresden Files" meets "The Land." Frequent use of humor can detract from serious moments, protagonist's personality can be polarizing.
86 The Favored Simon Archer A young man is transported to a game-like world where he must navigate a land filled with magic, monsters, and quests to become a hero. Fantasy, RPG mechanics, adventure. Like "The Legend of Zelda" meets "The Land." Slow start, complex mechanics, repetitive elements.
87 Continue Online: Memories Stephan Morse A protagonist navigates a VR world where he must balance real-life issues with game challenges. VR immersion, fantasy, adventure. Like "Ready Player One" meets "Sword Art Online." Slow pacing, complex mechanics, repetitive elements.
88 A Dark Path Stuart Thaman A dark fantasy series where the protagonist navigates a world filled with dangerous quests and moral dilemmas. Dark fantasy, RPG mechanics, adventure. Like "The Witcher" meets "World of Warcraft." Dark tone, graphic content, slow pacing.
89 Killstreak: Respawn Stuart Thaman Kadorax, a top assassin, seeks revenge and regains his former glory in a world filled with dangerous enemies. Revenge, dark fantasy, RPG mechanics. Like "Call of Duty" meets "Re:Zero." Dark tone, graphic violence, complex plot.
90 Blood and Cupcakes Taj McCoy El A baker in a game-like world uses her skills to navigate adventures, combining baking and combat. Slice of life, fantasy, humor. Like "Ratatouille" meets "The Land." Light-hearted tone, slow pacing, minimal action.
91 A Gamer’s Wish Tao Wong A gamer gets his wish to live in a game-like world, navigating quests, battles, and leveling up. Fantasy, RPG mechanics, adventure. Like "Ready Player One" meets "The Land." Simplistic plot, repetitive elements, slow pacing.
92 A Healer’s Gift Tao Wong A healer navigates a game-like world, using his skills to aid others and overcome challenges. Fantasy, RPG mechanics, adventure. Like "World of Warcraft" meets "The Land." Slow start, repetitive elements, lack of action.
93 The System Apocalypse Tao Wong John Lee must navigate a world transformed by an apocalyptic event that introduces game-like mechanics, leveling up, and survival challenges. Post-apocalyptic, survival, RPG elements. Like "Mad Max" meets "The Land." Repetitive leveling up, dark and gritty tone, lack of character depth.
94 Vanguard Terry Mixon Roland, a seasoned warrior, must navigate a world where his military skills are put to the test in a game-like environment. Military tactics, RPG elements, survival. Like "Halo" meets "The Land." Military jargon can be off-putting, repetitive battle scenes, slow character development.
95 Defiance of the Fall TheFirstDefier and JF Brink Zac is thrust into an apocalyptic world where he must survive against monsters and other players while adapting to a new game-like reality. Post-apocalyptic, survival, character progression. Like "The Walking Dead" meets "The Land." Overemphasis on leveling up, repetitive battle scenes, lack of character depth.
96 The Scattered and the Dead Tim McBain and L.T. Vargus A group of survivors navigate a post-apocalyptic world with game-like mechanics, battling zombies and other threats to survive. Post-apocalyptic, survival, RPG elements. Like "The Walking Dead" meets "The Land." Dark tone, graphic violence, slow pacing.
97 The Arcane Survivalist TJ Reynolds Tyler West, a survivalist, is transported to a magical world where he must use his skills and wits to survive and thrive. Survival, fantasy, RPG mechanics. Like "The Revenant" meets "The Land." Slow build-up, complex mechanics, repetitive elements.
98 Awaken Online Travis Bagwell Jason, a bullied teenager, finds empowerment in the virtual reality game Awaken Online, where he embraces a dark persona and rises to power. Dark fantasy, moral ambiguity, power struggle. Like "Ready Player One" meets "Breaking Bad." Dark themes, morally ambiguous protagonist, slow character development.
99 Legends & Lattes Travis Baldree Viv, an orc barbarian, retires from adventuring to open a coffee shop, facing mundane and magical challenges. Slice of life, fantasy, humor. Like "Cheers" meets "The Hobbit." Slow plot, light-hearted tone, minimal action.
100 Survival Quest Vasily Mahanenko Eric finds himself in the VRMMO Barliona, where he must endure a prison sentence and prove his worth in a harsh, game-like world. Survival, crafting, VR immersion. Like "The Shawshank Redemption" meets "Minecraft." Translation issues, slow pacing, focus on mundane tasks.
101 The Way of the Shaman Vasily Mahanenko Mahan, a prisoner in a VRMMO, must navigate a complex world of magic, monsters, and quests to regain his freedom. Survival, VR immersion, crafting. Like "The Shawshank Redemption" meets "World of Warcraft." Translation issues, slow pacing, repetitive elements.
102 Cradle Will Wight Lindon, an unsouled in a world of sacred artists, seeks to grow stronger and challenge the limitations placed upon him by society. Martial arts, progression fantasy, cultivation. Like "Naruto" meets "Journey to the West." Formulaic plot, repetitive training scenes, lack of emotional depth.
103 Super Sales on Super Heroes William D. Arand Felix, a regular guy, gains the ability to upgrade people and objects, navigating a world of superheroes and villains. Superhero, RPG elements, humor. Like "The Boys" meets "Ready Player One." Dark humor, graphic content, morally ambiguous characters.
104 Desolate Era Wo Chi Xi Hong Shi Ji Ning, reborn in a fantasy world, cultivates his powers to achieve immortality and face various challenges. Xianxia, cultivation, high stakes. Like "Journey to the West" meets "The Land." Translation issues, slow pacing, repetitive elements.
105 Forge of Destiny Yrsillar Ling Qi, a young cultivator, strives to rise in a world filled with political intrigue, martial arts, and mystical powers. Xianxia, cultivation, progression fantasy. Like "Crouching Tiger, Hidden Dragon" meets "The Land." Slow pacing, complex plot, repetitive elements.
Table formatting brought to you by ExcelToReddit
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2024.05.21 16:32 yzT- Black Flame assassin build feedback

Starting Confessor, RL150 stats are: 60, 20, 25, 19, 12 (17 because prosthesis is always on), 9, 75, 9.
Given the high investment in Faith, black flame blade and blood flame blade are not an option, as I only use flame art / holy.
For weapons, I'm constantly switching between powerstancing talons, coded swords or bandit curved greatswords, guardian spear, and at some point I'll add to the mix a twinblade with black flame tornado (not at Farum yet) and use some great curved greatsword (hence the 19 STR, for Dismounter or Omen).
Spells: black flame based of course, darkness, golden vow and flame grant me strength mostly. What else would fit the theme? Actually, Golden Vow is kind of cheating here, so I'm thinking on removing it.
Armor set... what do you recommend which actually looks like an armor and not as some manteau like the black monk set? Currently using Hoslow with the crimson hood
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2024.05.21 15:56 JimmmyNewwwtron The Rise of Kyoshi

Just finished the first installment of the Avatar novels Rise of Kyoshi and WOW. Such great work—the themes are so mature, dark even. It explores an entirely new perspective of the Avatar universe and gives so much life to the lore. I can’t praise FC YEE enough. I mean I literally struggled to put it down. I admittedly wasn’t even that big of a Kyoshi fan prior to reading but she’s my new favorite Avatar. It’s THAT good and I encourage all fans to pick them up. Can’t wait to read the rest.
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2024.05.21 14:35 Substantial-Year7878 Unlock Premium Features in Rummy Modern Pro

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Join the Rummy Modern Pro community, where­ you can engage with other subscribe­rs globally, share tips, talk about game strategie­s, and join exclusive tournaments. As a subscribe­r, you will receive the­ latest updates about the game­, new features, and spe­cial events. Upgrading to
Rummy Modern Pro is not just about ne­w content, but also enhancing your expe­rience and supporting deve­lopers. Its benefits, like­ ad-free gaming, exclusive­ contests, and special rewards, appe­al to every player. Don't wait. Upgrade­ today and dive into a thrilling Rummy Game Apk experie­nce with new feature­s to discover.
Become part of a community of de­votees who share your love­ for Rummy, compete in exciting tourname­nts, and be satisfied knowing that you're contributing to the­ development of this che­rished game. Why settle­ for less? Upgrade to Rummy Modern Pro and e­xplore its full potential, whethe­r you're looking for an immersive e­xperience or ne­w challenges. Don't miss the chance­ to elevate your gaming e­xperience. Upgrade­ now and find out why it's more than a game. It's your next big thing.
submitted by Substantial-Year7878 to u/Substantial-Year7878 [link] [comments]


2024.05.21 13:56 tHeOctane32 WordPress vs. Webflow: Which Platform is Right for Your Project?

Hey WebDevMauritius community,
I want to spark a discussion on a topic that often comes up among web developers and designers: WordPress vs. Webflow. Both platforms have their strengths and weaknesses, and choosing the right one can significantly impact the success of your project. Let’s dive into the pros and cons of each to help you decide which might be the better fit for your next website.

WordPress

Pros:
  1. Flexibility and Customization: WordPress is incredibly versatile. With thousands of themes and plugins available, you can customize your site to fit almost any need, from blogs and portfolios to e-commerce stores and membership sites.
  2. Large Community and Support: Being one of the most popular CMS platforms, WordPress has a vast community. This means plenty of tutorials, forums, and third-party support to help you solve any issues you might encounter.
  3. SEO-Friendly: WordPress is built with SEO in mind. Plugins like Yoast SEO make it easy to optimize your content and improve your site’s search engine rankings.
  4. Cost-Effective: WordPress itself is free, and many themes and plugins are available at no cost. Even with premium options, it’s generally more affordable than many other platforms.
Cons:
  1. Learning Curve: While powerful, WordPress can be daunting for beginners. Understanding how to effectively use themes, plugins, and manage updates requires some learning.
  2. Maintenance: Regular updates and maintenance are essential to keep your site secure and running smoothly. This can be time-consuming, especially if you’re managing multiple sites.
  3. Performance: Depending on your theme and plugins, WordPress sites can sometimes suffer from performance issues. Optimizing for speed and performance often requires additional effort.

Webflow

Pros:
  1. Design Freedom: Webflow offers a visual, drag-and-drop interface that allows for precise control over the design. It’s great for designers who want to create visually stunning websites without writing code.
  2. Built-In Hosting: Webflow includes fast and secure hosting as part of its service. This eliminates the need to find and manage a separate hosting provider.
  3. No Plugins Required: Many features that require plugins in WordPress are built directly into Webflow. This can simplify the development process and reduce potential security vulnerabilities.
  4. CMS Capabilities: Webflow’s CMS is user-friendly and flexible, allowing you to create custom content structures that can be easily managed by clients.
Cons:
  1. Cost: Webflow’s pricing can be higher compared to WordPress, especially for larger projects or e-commerce sites. While it offers a lot of value, the cost might be a consideration for budget-conscious projects.
  2. Learning Curve: While Webflow’s interface is intuitive for designers, it still has a learning curve, particularly for those not familiar with web design principles.
  3. Limited Community: While growing, Webflow’s community and support resources are not as extensive as WordPress's. Finding specific solutions or custom integrations might be more challenging.

Conclusion

Choosing between WordPress and Webflow largely depends on your specific project needs and your personal or team’s skill set. If you need a highly customizable, scalable platform with a vast array of plugins, WordPress might be the way to go. If you’re a designer looking for maximum control over your site’s design without diving deep into code, Webflow could be the better choice.
Have you used WordPress, Webflow, or both? What has your experience been like? Let’s discuss the pros and cons, share tips, and help each other make the best choice for our projects!
Looking forward to your insights!
submitted by tHeOctane32 to WebDevMauritius [link] [comments]


2024.05.21 13:32 Nmois 7th recap - 21st May 2024. Theme-gacha, Fight Master, & MNG Shinobi-quest (bruh)

7th recap - 21st May 2024. Theme-gacha, Fight Master, & MNG Shinobi-quest (bruh)
1/ THEME GACHA: My beautiful mother Gacha
  • Time: until June 9th
  • Top-prizes: 9 side-story, and some more random costume to collect.
  • GACHA-Tickets allowed or not? Idk / Idc :k
  • Additional note: Did you know that mother of this game MC has never been mentioned / introduced before? Not anymore (if you win the gacha here o_O )
Event banner, featuring Enju & Rika.
2/ FIGHT MASTER: Touch 'em all.
  • Time: until May 25th (event less than a week. be hasted)
  • What to do: prepare & utilize elemental-advantage; go doing / wining fights at stages. Doing mission, collect story-part and loots... Good luck
  • AFAIK: spending 500 jewls buying extra 800 heart-power is bezt deal (highest rate of "heart-per-jewls-spent") during these fight-master event. Relevant package & offers, meanwhile, feel like scam @@/
Event banner. Seems like baseball-theme story.
Album's position: somewhere above MNG Season 13.
3/ (back-tracking) SHINOBI QUEST: Season 13 and 14
What to do: Redo (or skip?) and finish Season 13 and 14 within time for extra loots. Details
  • Openning-offer: ends by May 27th. Finish Season within this time to get extra (nonsense) avatar costume.
  • Super early bird: ends by June 4th. Finish a route-end will grant extra story. 3-route per 2-seasons = 6 bonus stories to collect.
  • Early bird bonus: ends by June 15th. After complete an ending, if you're also already finish all-3-endings within the time, another bonus story will be granted. 2-seasons involve here = 2 extra stories
  • Totally: Anyone want try collecting these 8-extra-stories?
Shinobi-quest promo banner....
an extra-story for each route-end done in-time. 6 totally.
One more story for each season. granted when \"all-ending unlocked\" checked intime. 2-totally. Al-together: EIGHT (yay...)
* (extra nonsense nobody ask for) I've spent most of my jewls (40k+) to unlock those epilogue check-point. Ain't cropping exclude the jewls anymore. yay...
submitted by Nmois to MoeNinjaGirls [link] [comments]


2024.05.21 09:52 RakeMeSenpaiuwu Hi peeps, i need pc building experts from this sub to help me out. (Cat tax included)

Hi peeps, i need pc building experts from this sub to help me out. (Cat tax included)
What is your maximum budget?
80k
When do you plan on building/buying the PC? Asap
What, exactly, do you need included in the budget? Tower (don't care for looks, cheapest possible) and monitor (preferably curved, but if not regular also works), speakers
Which state/city will you be purchasing the parts in? Bangalore (Offline or online depends on where i can get parts the cheapest)
If reusing any parts (including monitor(s)/keyboard/mouse/etc), what parts will you be reusing? First build so nothing to reuse although i already have a redgeat keyboard and razer mouse, also a lenove ideapad gaming 3 laptop
Will you be overclocking? If yes, are you interested in overclocking right away, or down the line?
Yes, down the line
Are there any specific features or items you want/need in the build? SSD would be good
Do you have any specific case preferences? - (Size like ITX/microATX/mid-towefull-tower, styles, colours, window or not, LED lighting, etc or a particular colour theme preference for the components) Anything which is the cheapest option, small large doesn't matter as I'll be moving abroad after some years and will only take expensive components and sell rest
Do you need a copy of Windows included in the budget? Depends, if it's possible to pirate then I'll go with that xD
Extra info or particulars: need everything aside from the main components (i.e performance related) to be cheapest possible. I don't care about looks as of now. I am okay with second hand stuff also, but won't compromise with performance
(Cat pic included for attention ig (?) xD, name's Yuki)
submitted by RakeMeSenpaiuwu to IndianGaming [link] [comments]


2024.05.21 08:46 talkiemateapp Best AI Avatar Generators That You MUST Try 🚨

Source: 🔗 Chat with Lifelike Virtual Personalities — talkiemate.com
In the digital age, creating a unique online presence is crucial. AI avatar generators have become popular tools for crafting personalized digital representations, whether for social media profiles, virtual meetings, or gaming. This article explores the best AI avatar generators available, helping you find the perfect tool to create your digital persona.
Why Use AI Avatar Generators?
AI avatar generators use advanced technology to create lifelike or stylized avatars from photos or from scratch. These tools offer a fun and engaging way to represent yourself online, making interactions more personalized and entertaining. They are particularly popular for social media, gaming, and virtual reality applications.
Key Features to Look for in AI Avatar Generators
When choosing an AI avatar generator, consider the following features:
Customization Options: Look for tools that offer a wide range of customization for facial features, hairstyles, outfits, and accessories.
Ease of Use: The best tools are user-friendly and intuitive, allowing you to create avatars quickly.
Integration: Check if the tool integrates with social media platforms and other applications.
Quality of Avatars: High-quality, realistic avatars can make a significant difference in your digital presence.
Free vs. Premium Features: Consider whether you need advanced features that might be behind a paywall.
Top AI Avatar Generators
  1. TalkieMate.com
Website URL: TalkieMate
Pros:
Highly Customizable: Offers a broad range of options for creating detailed and personalized avatars.
Realistic and Stylized Avatars: Users can create both realistic and cartoon-style avatars.
Easy to Use: Intuitive interface makes avatar creation quick and straightforward.
Integration with Social Media: Easily share your avatars on social media platforms.
Free Features: Many features are available for free, with premium options for additional customization.
Cons:
Some Premium Features: Advanced customization options may require a subscription.
Why It’s the Best: TalkieMate.com stands out due to its combination of extensive customization options, ease of use, and high-quality avatar output. It’s an excellent choice for anyone looking to create a unique digital persona.
  1. Zmoji
Website URL: Zmoji
Pros:
User-Friendly: Simple interface that allows for quick avatar creation.
Wide Range of Customization: Numerous options for facial features, hairstyles, outfits, and accessories.
Emojis and GIFs: Users can create personalized emojis and GIFs for social media use.
Realistic and Cartoon Styles: Offers both realistic and cartoon-like avatars.
Cons:
Limited Free Features: Some advanced options are locked behind a premium subscription.
Mobile App Only: Primarily available as a mobile app, which may limit accessibility for some users.
  1. Bitmoji
Website URL: Bitmoji
Pros:
Integration with Social Media: Seamlessly integrates with platforms like Snapchat and Facebook.
Highly Customizable: Extensive customization options for facial features, clothing, and accessories.
Variety of Stickers: Generates a wide variety of stickers and emojis based on the user’s avatar.
Free to Use: Most features are available for free, making it accessible to a broad audience.
Cons:
Style Limitations: Primarily offers cartoon-style avatars, which may not appeal to everyone.
App Requirement: Requires the Bitmoji app for full functionality.
  1. Avatoon
Website URL: Avatoon
Pros:
Realistic and Cartoon Styles: Offers both realistic and cartoon-style avatars.
Wide Customization Options: Extensive options for personalizing your avatar.
Social Media Integration: Easily share your creations on social media.
Fun Features: Includes fun features like stickers and emojis based on your avatar.
Cons:
Some Paid Features: Advanced features and customization options may require payment.
Mobile Focused: Primarily designed for mobile use.
  1. Voki
Website URL: Voki
Pros:
Educational Focus: Designed for educational use, great for teachers and students.
Customizable: Users can create and customize avatars extensively.
Voice Integration: Add voice to your avatars for more interactive presentations.
Web-Based: Accessible from any device with a web browser.
Cons:
Educational Bias: Primarily aimed at educational users, which may limit its appeal for general use.
Limited Free Version: Some features are limited in the free version.
  1. MyIdol
Website URL: MyIdol
Pros:
Realistic 3D Avatars: Creates highly realistic 3D avatars from photos.
Extensive Customization: Detailed options for creating lifelike avatars.
Interactive Features: Avatars can perform various actions and poses.
Social Sharing: Easily share your avatars on social media platforms.
Cons:
Complex Interface: May be more complex to use compared to other tools.
Premium Features: Some advanced features require payment.
  1. IMVU
Website URL: IMVU
Pros:
Virtual World Integration: Allows users to create avatars and interact in a virtual world.
Extensive Customization: Numerous options for personalizing avatars.
Social Networking: Connect with other users in a virtual social space.
Free to Use: Basic features are available for free.
Cons:
Learning Curve: May take time to learn and navigate the platform.
In-App Purchases: Many advanced customization options require in-app purchases.
Conclusion
AI avatar generators have revolutionized the way we create and use digital identities. Whether for social media, gaming, or virtual meetings, these tools offer a fun and engaging way to represent yourself online. TalkieMate.com stands out as the best option due to its combination of extensive customization, ease of use, and high-quality output. However, there are several other excellent tools like Zmoji, Bitmoji, Avatoon, Voki, MyIdol, and IMVU that offer unique features and capabilities.
When choosing an AI avatar generator, consider your specific needs and preferences. Whether you’re looking for a tool that integrates seamlessly with social media, offers advanced customization, or provides educational features, there’s an AI avatar generator out there for you.
So, what are you waiting for? Dive into the world of AI avatar generators and create your perfect digital persona today!
![Image]( https://talkiemate.com/app/uploads/2024/05/photo-1582865808609-5e6e80e53573.jpeg )
submitted by talkiemateapp to talkiemateai [link] [comments]


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