2024.05.22 02:37 raywritesbooks [Qcrit] YA Dark Fantasy - A FOREST DIVIDED. 94K.
2024.05.22 02:32 DrJWilson /r/anime Awards Essay and Video Contest Results!
2024.05.22 01:52 michelangelo1601 [Online][5e][GMT+3][LGBTQIA+friendly] DM looking for 5-6 players for adventures in Eberron!
2024.05.22 01:51 michelangelo1601 [Online][5e][GMT+3][LGBTQIA+friendly] DM looking for 5-6 players for adventures in Eberron!
2024.05.22 01:33 view-from-afar NHTSA Mandate Industry Comments Suggest Significant ADAS Hardware Upgrades Required for Compliance
Commenters raised potential technical challenges to effective implementation of the proposed requirement. For example, Honda was concerned about AEB and radar sensor limitations when operating at high speeds—mainly the complex interdependency between speed and the distance and accuracy at which objects must be detected to be avoided (or even to mitigate a crash). Honda noted that higher speeds mean that objects will need to be detected at greater distances, and at greater distances there is less image resolution, greater positional error, and greater impact from things like roadway geometry. Honda and Porsche stated that requiring braking to occur at unrestricted high speeds leads to misidentification of objects and increases false positive activations. Honda further asserted that camera resolution is limited by the pixel count on the image capture chip and that at longer distances, the number of pixels for an object will be reduced, resulting in blur that makes it difficult to detect objects (the blur can be further exacerbated by the designed focal length of the lens). Further, Honda stated that a higher resolution can be achieved only through new sensor hardware that would require further developmental work as well as more processing power, including a change of imaging processing electronic control unit (ECU). Honda stated that for camera-radar fusion systems, small errors in the fusion algorithm are amplified at higher speeds (due to the longer distances) and could compromise the system's performance. Additionally, according to Honda, these reductions in sensor accuracy significantly increase the risk of misidentification of potential objects and may lead to excessive false positive activations, potentially creating negative safety consequences. This could include situations where the system mistakenly recognizes the same lane as the adjacent lane or roadway objects as other vehicles. Other commenters also raised concerns about the potential for false activations caused by the need for AEB to operate at very high speeds. For example, Volkswagen commented that false activation becomes more of a risk as speeds increase, and that these risks are not controllable, as defined in ISO 26262. Commenters raised concerns about whether braking was the most appropriate avoidance maneuver in high-speed scenarios. Honda was concerned that AEB activation might interfere with other technologies such as the Automatic Emergency Steering. Mitsubishi, and Toyota echoed the Alliance’s concern that in some situations AEB activation while traveling at high speed may induce unstable vehicle dynamics. Mitsubishi stated that these situations may occur due to unfavorable interactions with road surface conditions, road curvature, or for other unpredictable reasons. Mitsubishi thought that such activation could also lead to unexpected outcomes for a vehicle following the subject vehicle.
...Commenters suggested a number of different solutions to resolve their concerns. Most requested that the all-speeds requirement be removed. Alternatively, Honda and others (as noted earlier) asked that NHTSA establish a maximum speed at which AEB detection performance is assessed according to an established test procedure. Volkswagen asked that NHTSA exclude activation against vulnerable road users at high speeds, believing it would decrease false positive rates significantly. Volkswagen thought this could be justified as pedestrians would not be expected on the roads with these higher speeds. p.59-
The Alliance, Honda, NADA, Porsche, and Volkswagen suggested that the agency should allow manual deactivation to mitigate consumer dissatisfaction. Honda and NADA also stated that not allowing deactivation may lead to substantially higher false positive rates, while AAA stated that allowing for automatic or manual deactivation could increase consumer acceptance and minimize the perception that the systems are overbearing. NADA also stated that AEB false positives are a significant source of consumer complaints about AEB systems and that only 59 percent of respondents to a Consumer Reports survey indicated that they were satisfied with their AEB systems ...
NHTSA is not persuaded by comments that suggest that not permitting deactivation would lead to substantially higher false positive rates. NHTSA recognizes that AEB false positives are a source of consumer complaints, but NHTSA does not believe AEB deactivation is the solution to the engineering challenges manufacturers with lower performing systems might face in meeting this rule’s requirements.
p. 92-95
In response to the NPRM, the IIHS, the Advocates, NTSB, AAA, Adasky, and Luminar, expressed support for the full collision avoidance (i.e., no-contact) requirement in all proposed AEB tests. IIHS stated that their evaluations of existing AEB systems indicated that some current systems are completely avoiding collisions at the highest speeds IIHS has tested, which is 70 km/h. Advocates stated that the vehicles are tested under nearly ideal conditions and, by requiring a no-contact condition for success, the benefits of the system will be stronger under less-than-ideal conditions in the real world. NTSB and AAA stated that the no-contact requirement is consistent with the need for safety, and potentially necessary to ensure test repeatability. Luminar stated that they were concerned that regulating some degree of contact in these scenarios presents significant concerns for test efficiency, integrity and cost related to compliance. Luminar stated that the no-contact performance is within the capability of existing technology. Several commenters, including the Alliance, Honda, FCA, Nissan, Volkswagen, SEMA, and MEMA stated that the proposed no-contact requirement in lead vehicle AEB tests is not practicable at the proposed test speeds. Many of these commenters suggested a hybrid approach of collision avoidance at lower speeds and speed reduction at higher speeds. Multiple commenters stated that the proposed test speeds will require earlier intervention by AEB systems to meet the “no-contact” requirement, which they state will cause various unintended consequences, such as false positives due to test speeds or AEB intervention at a time where evasive steering may still be possible. p. 101-
Many commenters stated that the expectation of no contact in the real world is not practical. The Alliance stated that while the research indicated that certain vehicles performed better under certain test conditions, the number of tests run, particularly at higher speeds, is insufficient to make any reliable determination as to the repeatability and reproducibility of testing and that the agency ran only one test per vehicle at each of the different speed ranges in each scenario. Many commenters also observed that no vehicle was found to have met all the proposed requirements ... Further, Honda stated that to meet the proposed higher speed no-contact requirements, current systems would be forced to provide braking intervention with significantly reduced recognition reliability and that current AEB systems would need to be completely redesigned. Bosch stated that its testing shows that when the speed reaches approximately 75 km/h, there are reproducibility challenges with multi-sensor fusion of the object in time to initiate AEB and avoid the obstruction, and considerations should be made on how these requirements align with current functional safety requirements. p. 102-
NHTSA does not expect that false activation would occur for well-designed systems. NHTSA recognizes that false activation could occur when an AEB system has low accuracy and reliability. As mentioned previously, we agree with Luminar and other commentors that no contact performance is within the capability of existing technology. For example, Honda asserted that an AEB system will likely intervene improperly when the road in front of a subject vehicle is curved to the left and there is a vehicle parked on the right side of the road that causes no risk of collision. If the subject vehicle is equipped with sufficient technology to detect the shape of the road ahead, the AEB system would not improperly activate based on the mere fact that a parked vehicle appeared in the middle of AEB’s field of view. There are manners in which an algorithm can assess the shape of the road. The system will also be continuously receiving more data as the vehicle gets closer. p. 109-
Another technical option is having redundant systems as suggested in the Alliance’s comment. Regardless of whatever technical solution manufacturers choose, NHTSA does not believe that it should lower performance to match that of poor performers. Rather, manufacturers with poorly performing vehicles should strive to resolve their systems’ deficiencies so that they can perform as well as the market’s better or best performing vehicles. Additionally, while this rule imposes performance requirements for AEB systems, it does not specify how manufacturers must meet the requirements. The agency is providing maximum flexibility to manufacturers in designing AEB system for their vehicles. NHTSA recognizes that different manufacturers have different economic and practical realities that face their businesses. NHTSA principal concern is with the safety outcome and not the path that a manufacturer chooses to take to get to the required outcome. Given the various technical options, selecting technology for their AEB systems and setting the level of accuracy and reliability are at the manufacturers’ discretion. At the same time, the manufacturers should be responsible for any safety-related defects in their vehicle products, in this case potential false positive activations. Therefore, we expect that vehicle and equipment manufacturers will mitigate and resolve any product defect issues including potential false activation in their AEB systems. NHTSA will continue to monitor complaints on AEB systems from the public, including those involving false activations, and will evaluate the risks they present. p. 110-
2024.05.22 01:17 poppypess Vote Claremont, Emmys Edition
This is late, but my friend and I went to the for-your-consideration event for RWRB. It was a trip. submitted by poppypess to redwhiteandroyalblue [link] [comments] But it was a work function first. Members of the TV Academy—and their plus-ones, if they received one—gathered in a studio in the sweaty belly button of Hollywood. If you were a normal Angeleno like u/sixfivesteve (the friend), you sat in your car blasting the AC while the valet line bumped forward one car length at a time. If you were from a walking city, you pushed past the slow-moving tourists, hoped the flies circling a mysterious stench didn’t lay eggs on you, and checked in with an attendant who wore a concerning amount of black for someone whose job was to stand in direct sun. There was a (life-changing) screening of the movie, a panel, and a reception. There was also retail politics. Here’s what happened. Whoever put together the playlist knew what they were doingThe vibe before the screening was jolly. There was a whole bathroom conversation about 1) therapeutic cannabis, because you’ve gotta, and 2) people everyone has run into.Ushers handed out mini-servings of popcorn that felt stingy as hell but were probably just nutritionist-recommended serving sizes. Steve grabbed candy and water that came in slightly less environmentally disastrous packaging than the stuff you’d get from most grocery stores. Whoever put together the playlist had done their homework, by which I mean they’ve spent time on the non-broey part of the internet. This is where I tell you that the event featured strip club music, by which I mean they played “Pony” by Ginuwine. Before and after the screening. It was as if whoever set up the playlist knew that some attendees’ brains—and bits—might explode, reconstitute themselves, and implode again under stimulus (the movie), work event be damned. The screening was a case for seeing movies in theaters for the sound. Because…You could hear the beginning of the blow job.You could hear the beginning of the blow job. You could hear the beginning of the blow job. In the space of about a second, I went from living in a world in which that scene had a lil’ zipper sound to one where the zip was followed by a flat, wet drag. The sound had texture. It almost had temperature. Y’all, I am forever changed. Always see movies in the theater. Nolan, Tarantino, et al have talked about this. They’re right. Listen to this man before he teaches you a lesson. Something else I’d seen but never before heard while watching the movie in home setups: Bea says “no!” when Henry declines Alex’s call in the meeting with Philip, Tommy, and other palace staff. She doesn’t just mouth it. Her interjection interrupts Philip mid-sentence, who glares at her and says, “As I was saying…” It’s also just fun to hear the audience’s reactions. Some of the laugh lines:
Speaking of sexual, the crowd held its breath during the sex scenes. Emmy voters have watched plenty of sex scenes with their colleagues, but after the bravely-repressing-a-wobble acknowledgement of I owe you an explanation, after ~very bad things~ in Alex's room, after the phrase “make love”—which deserves to be not just roasted but incinerated—the Paris sex scene was…relief? Revel? Revelation? Look at me trying to talk around the effect the scene (may have) had on the room. People were off-gassing oxytocin. Estradiol. Testosterone. Since it was a work event, the weight and texture of the hush was what you’d get if everyone on a group camping trip was trying to discreetly watch porn. (To paraphrase the dad from Easy A, high-end porn—for governors and athletes, but porn nonetheless.) But I project. Uma Thurman did an Ariana Huffington laugh during the panelI laughed and laughed and laughed.What should I say about the panel? That everyone’s features were somehow both full and sharp enough to thin-slice the cured meat of your choice? That Taylor Zakhar-Perez made a small breeze every time he blinked? That Nicholas Galitzine was a diffident dumpling? That Uma Thurman was an intellect? That Rachel Hilson was lithe and and fresh-faced and ready for any cosmetics campaign you threw at her—which, incidentally, has always described Uma Thurman? That Matthew López was extremely cute? That Greg Berlanti was the dad/uncle some of your friends wanted as a mentor and others had wholesome crushes on? That Sarah Schechter was the friend’s cool older sister made good? That if you put the RWRB cast into an early Almodóvar movie, the result would be credible? Whatever I can say about the panel, you can get more straightforward coverage and footage of it elsewhere, including this subreddit. (Check out the post from the woman who got so horny from watching the movie that she started going after her husband nonstop.) I did a search on Tumblr for “RWRB FYC panel” for you. You’ll get Galitzine saying “the throes of love.” You’ll get TZP talking about matcha. You’ll get Casey McQuiston—that perfectly cast nonbinary creator-god of the RWRB universe—describing their brush with psychological collapse when TZP tried to have a conversation with them while in costume as Alex Claremont-Diaz. Enjoy. The campaign trail is paved with selfiesCampaigning for nominations—and eventually, awards—is not so different from running for public office. The panel ended and everyone was set loose on the panelists and the “immersive for-your-consideration experience.” (Sure.)Getting to the cater waiters to pinch mini-tacos, meh crabcakes, fish and chips with tartar sauce instead of vinegar (why?), and tiny cake cubes was like wading upstream. The crowd was moving in the opposite direction. Why? …oh. Galitzine was taking photos with people. Elsewhere in the immersive whositwhatsit, TZP was doing the same thing with a swarm of his own. https://preview.redd.it/rkp916mxzu1d1.jpg?width=1818&format=pjpg&auto=webp&s=e01a4cf99ae5163c766e8bc284f219526b450e3a https://preview.redd.it/hzco2eev4v1d1.png?width=750&format=png&auto=webp&s=922d4d097f214d4bb9a5747de05b76cfe579d23b I’d thought they were on display during the panel, but no. This was what they were there for. They were there to shake hands, talk shop briefly—with occasional promises to follow up later—and take selfies. The reward for all this would (theoretically) be nominations and votes. This was a campaign stop. On-theme for RWRB. Cue montage of Alex Claremont-Diaz making fundraising calls. Can you get a charley horse in your face? I bet the actors had them, but that’s campaign life. Forward Together and all that. Matthew López and the producers wandered the floor. At one point, I heard Casey McQuiston tell a small group about how they didn’t have any particular in with agents or publishers. It often is about flinging yourself out there, whatever you want to do. A vote for RWRB is a vote for softness (stop reading here to avoid egghead content)While we’re speaking in campaign terms, who and what is RWRB for? It’s for people who love love. It’s for people who love fun—who are fun, dammit. It’s for people with uomosexual tendencies (uomo = Italian for “man”). It’s for the occasional lucky straight guy. Most of all, it’s a refuge from straight-guy culture.Here’s what I mean. The two RWRB panels and the Roast of Tom Brady happened in the same week-long time frame. If you’re reading this, you’re almost definitely in the tank with RWRB. The Roast is straight-guy culture cranked up to eleventy billion by comparison. If we go by the Roast, straight-guy culture looks like big men the color of medium-rare steak yelling dick jokes from the dais—but using the less funny and more aggressive and self-regarding “cock” instead. It looks like Gronk pretending he can’t read and using Kim Kardashian’s genitalia to make a beef pun. It looks like Nikki Glaser, the token straight-woman comedian, being a good sport while the men in attendance called her ugly. Don’t get me wrong. I watched and laughed. A good dick joke takes skill, and some of them were damn good. I even thought Julian Edelman was hot for 20 minutes. But the tonal difference between the Roast and the RWRB event—to say nothing of RWRB itself—was jarring. Straight-guy masculine culture is so committed to not being soft. Don’t go soft is basically its motto. Meanwhile, RWRB is about—among other things—softness. Henry Car-Crash-of-Last-Names gives the object of his attraction the up-and-down, but in a way that’s more endearing than objectifying. He doesn’t do the hard stare. He’s all-in on Byron, Austen, Zadie Smith, and…Streisand. Unlike Gronk, Henry can read, and he reads with relish. So does Alex, of course. The American is sweet and proactive. When he develops feelings for a friend with (many) benefits, he’s matter-of-fact about it and doesn’t get defensive or evade his emotions. In other words, Alex and Henry’s masculinity is soft. Soft masculinity acknowledges the dimensions of a person beyond how well they can slam into other men (sporty or sexual) or women (sexual). For a lot of people, soft masculinity is a fantasy and a gift. It can be a gift to anyone. Look at Steve. He finds that version of masculinity intoxicating, even as someone who’s already a winner of the masculinity lottery, at least as defined by large parts of straight-guy culture. He’s white and tall and strong and has hoes (houses), not in every area code—sorry, rappers who talk about that kind of thing—but some good ones. He loves RWRB. Everything about it. (Lest you thirsty beasts start having big thoughts about him, he’s married.) Steve even inserted himself into the height contest/debate Galitzine and TZP sometimes have for lulz. He had a “you’re wearing lifts” conversation of his own. Not with TZP. With Galitzine, who joked about wearing lifts himself. It was still not enough to top Steve. (How funny would it be if this is when I reveal that Steve is Conan O’Brien? To be clear, he’s not. Besides, Conan O’Brien is sixfourconan.) — — — — The next night, while Steve and I were still catatonic from staying up until alarming hours, another panel took place in front of a crowd of people who didn’t need to consider anything about RWRB. They were already real-ass, excited fans who saw Alex and Henry—and for some of them, Galitzine and TZP—as secular saints of cheerful-romantic-triumphant horniness. Avatars of the kinds of guys you could have a crush on in middle- and high school without raising alarms (unless you were a boy being raised by homophobes, in which case I’m sorry). The audience on that second night got the news of a sequel from Matthew López, who spoke directly to them from the stage. They cheered and whooped and began their vigil for round two. Sí, se puede. |
2024.05.21 23:14 Ok-Zebra-7370 If you could have one entity show up in Dead by Daylight as a killer? Who?
2024.05.21 22:48 Kingswrid Are the Game Avatar's still obtainable? [Game]
2024.05.21 20:50 PIXELGEMSX New Creator Sub Help
Hello PIXELGEMS here I've submitted my first Avatar, put it keeps getting flagged with some alignment issues. submitted by PIXELGEMSX to CollectibleAvatars [link] [comments] Here's my Submission and the flagged email. https://preview.redd.it/ytf8za4fst1d1.png?width=487&format=png&auto=webp&s=070d8361eb7eaed1744fe590d1959cd23dbabf58 https://preview.redd.it/232auxp5st1d1.png?width=605&format=png&auto=webp&s=4893a59f04ab62a0110ab7a63bcb38d8c90fe404 |
2024.05.21 20:50 SconeOfDoom [PF2e] [Online] [Mondays 7:30-11pm EST] Looking for a crewmate to join us in a nautical campaign with homebrew ship combat rules!
2024.05.21 19:19 PhysicalArmadillo375 The Bending Arts as Science Fiction and not Magic
2024.05.21 17:59 softtechhubus Clone Yourself Into An AI: Boost Sales and Engagement with Personalized AI Clones Using AIDuals
Click Here to Get Access to AIDuals When It Launches On 28th May; 2024 @ 11AM EST
Click Here to Get Access to AIDuals When It Launches On 28th May; 2024 @ 11AM EST
Click Here to Get Access to AIDuals When It Launches On 28th May; 2024 @ 11AM EST
Click Here to Get Access to AIDuals When It Launches On 28th May; 2024 @ 11AM EST
2024.05.21 17:38 baottousai Holy hell it's been 12 years
After seeing posts from here over the years I decided I should try and see if I could get unfrozen. I was rightfully frozen for cheating and I can't believe I actually got access back and they didn't even delete my stuff! I'm not sure if I'll continue playing though because I tend to not come back to games after being gone for a while and everything has changed 😵💫 I was most proud of my avatar collection and was working on stamps the last time I played and my UC grey Lupe with a terrible name was my prized possession 😅 submitted by baottousai to neopets [link] [comments] |
2024.05.21 17:31 tolgz11 Upgrading PC For High End and Future Gaming. Need Suggestions Please!
What will you be doing with this PC? Be as specific as possible, and include specific games or programs you will be using.
What is your maximum budget before rebates/shipping/taxes?
When do you plan on building/buying the PC? Note: beyond a week or two from today means any build you receive will be out of date when you want to buy.
What, exactly, do you need included in the budget? (ToweOS/monitokeyboard/mouse/etc)
Which country (and state/province) will you be purchasing the parts in? If you're in US, do you have access to a Microcenter location?
If reusing any parts (including monitor(s)/keyboard/mouse/etc), what parts will you be reusing? Brands and models are appreciated.
Will you be overclocking? If yes, are you interested in overclocking right away, or down the line? CPU and/or GPU?
Are there any specific features or items you want/need in the build? (ex: SSD, large amount of storage or a RAID setup, CUDA or OpenCL support, etc)
Do you have any specific case preferences (Size like ITX/microATX/mid-towefull-tower, styles, colors, window or not, LED lighting, etc), or a particular color theme preference for the components?
Do you need a copy of Windows included in the budget? If you do need one included, do you have a preference?
Extra info or particulars:Edit: Modified from 4K to 1440 gaming for the budget.
2024.05.21 17:19 AccountBuster Creating an Unbiased List of Series
+ | A | B | C | D | E | F |
---|---|---|---|---|---|---|
1 | Series Title | Author | Short Summary | Style | Comparison | Dislikes |
2 | Morcster Chef | Actus | A chef in a fantasy world uses his culinary skills to navigate adventures, combining cooking and combat. | Slice of life, fantasy, humor. | Like "Ratatouille" meets "The Land." | Light-hearted tone, slow pacing, minimal action. |
3 | The Land | Aleron Kong | Richter is transported to a magical world called The Land, where he must navigate game mechanics to survive, build a kingdom, and uncover the mysteries of this new reality. | Fantasy adventure, kingdom building, RPG elements. | Like a mix of "Game of Thrones" and "World of Warcraft." | Repetitive stat checks, slow pacing, overly detailed descriptions of game mechanics. |
4 | The Eternal Journey | Alex Raizman | A man is transported to a game-like world where he must navigate dungeons, monsters, and quests to uncover the truth about his past. | Dungeon crawling, fantasy, adventure. | Like "The Hobbit" meets "Dungeons & Dragons." | Slow pacing, complex mechanics, repetitive elements. |
5 | Project Daily Grind | Alexey Osadchuk | Daniel Mahan, a programmer, is trapped in a VR game where he must navigate a world of quests, monsters, and intrigue. | VR immersion, adventure, fantasy. | Like "The Matrix" meets "World of Warcraft." | Translation issues, slow pacing, occasional lack of depth. |
6 | The Dark Continent | Alexey Osadchuk | Eric and his friends navigate a dangerous landscape, using Eric's unique abilities to turn weaknesses into strengths. | Adventure, fantasy, RPG mechanics. | Like "Lord of the Rings" meets "Dark Souls." | Translation issues, slow pacing, repetitive plot points. |
7 | CivCEO | Andrew Karevik | A gamer is transported to a world where he must build and manage a city, navigating political intrigue and battles. | Strategy, city building, RPG mechanics. | Like "Civilization" meets "The Land." | Complex mechanics, slow pacing, repetitive elements. |
8 | Arcane Ascension | Andrew Rowe | Corin Cadence navigates a world with a complex magic system and towers that grant powerful abilities to those who can survive their trials. | Magic school, intricate magic system, coming-of-age. | Like "Harry Potter" meets "The Name of the Wind." | Detailed magic system can be hard to follow, some find the protagonist unrelatable, pacing issues. |
9 | Sufficiently Advanced Magic | Andrew Rowe | After surviving a deadly trial, Corin seeks to master the magical attunement system to find his missing brother and uncover the secrets of their world. | High fantasy, intricate magic system, personal growth. | Like "Mistborn" meets "Harry Potter." | Complex magic system can be overwhelming, pacing issues, cliffhangers. |
10 | Bunker Core | Andrew Seiple | A protagonist navigates a post-apocalyptic world with a bunker base, using strategy and resources to survive. | Post-apocalyptic, survival, strategy. | Like "Fallout" meets "The Land." | Dark tone, slow pacing, complex mechanics. |
11 | Threadbare | Andrew Seiple | Threadbare, a sentient teddy bear, embarks on an adventure in a fantasy world, discovering the truth about his creation and purpose. | Fantasy, humor, adventure. | Like "Toy Story" meets "Dungeons & Dragons." | Light-hearted tone may not appeal to all, slow pacing, juvenile elements. |
12 | Fayroll | Andrey Vasilyev | Harriton, a journalist, enters a VR game for a story and finds himself entangled in quests, guilds, and adventures beyond his expectations. | High fantasy, VR immersion, quest-driven. | Like "Ready Player One" meets "The Witcher." | Translation issues, slow pacing, complex plot. |
13 | Codename: Freedom | Apollos Thorne | A gamer navigates a VR world filled with quests, battles, and political intrigue, seeking freedom and power. | VR immersion, fantasy, adventure. | Like "Ready Player One" meets "The Land." | Slow start, complex mechanics, repetitive elements. |
14 | Asgard Awakening | Blaise Corvin | A protagonist navigates a world inspired by Norse mythology, battling enemies and uncovering secrets. | Mythology, RPG mechanics, adventure. | Like "Thor" meets "World of Warcraft." | Complex plot, slow pacing, dense world-building. |
15 | Delvers LLC | Blaise Corvin | Henry and Jason are transported to a world filled with dungeons, monsters, and quests, where they must use their wits and skills to survive. | Dungeon crawling, VR immersion, adventure. | Like "The Hobbit" meets "Dungeons & Dragons." | Slow pacing, repetitive elements, occasional lack of depth. |
16 | Deck of Souls: Fateseal | Bonnie L. Price | A protagonist navigates a world where souls are traded as cards, facing quests and challenges to survive. | Fantasy, RPG mechanics, adventure. | Like "Yu-Gi-Oh!" meets "The Land." | Complex mechanics, slow pacing, repetitive elements. |
17 | Barrow King | C.M. Carney | A young man enters a game-like world where he must navigate dungeons, battle monsters, and uncover the truth about his past. | Dungeon crawling, fantasy, adventure. | Like "The Hobbit" meets "World of Warcraft." | Slow start, repetitive elements, complex mechanics. |
18 | Desire | Cameron Milan | A protagonist navigates a world where desires are central to power, facing quests and challenges to survive. | Dark fantasy, RPG mechanics, adventure. | Like "The Witcher" meets "World of Warcraft." | Dark tone, graphic content, slow pacing. |
19 | Towers of Heaven | Cameron Milan | A group of adventurers climbs a mysterious tower filled with levels of increasing difficulty, seeking ultimate power. | Fantasy, tower climbing, RPG mechanics. | Like "Tower of God" meets "The Land." | Repetitive elements, slow pacing, complex plot. |
20 | Beware of Chicken | CasualFarmer | A martial artist finds peace and a simpler life as a chicken farmer in a world of cultivation and martial arts, facing challenges with humor and heart. | Slice of life, humor, cultivation. | Like "Kung Fu Panda" meets "Stardew Valley." | Slice-of-life style may be too slow, light-hearted tone, minimal action. |
21 | The Bathrobe Knight | Charles Dean | A former top player in a VR game returns to the game world after a long hiatus, only to find everything has changed. | Humor, adventure, VR immersion. | Like "Ready Player One" meets "The Princess Bride." | Juvenile humor, inconsistent pacing, lack of character depth. |
22 | The Heroic Villain | Charles Dean | A protagonist embraces his role as a villain in a game-like world, navigating quests and moral dilemmas. | Dark fantasy, RPG mechanics, anti-hero. | Like "Breaking Bad" meets "World of Warcraft." | Dark tone, morally ambiguous protagonist, slow pacing. |
23 | War Aeternus | Charles Dean | Jason, a gamer, is transported to a fantasy world where he must navigate a war-torn land filled with magic and monsters. | Fantasy, adventure, RPG mechanics. | Like "Game of Thrones" meets "World of Warcraft." | Slow pacing, complex mechanics, repetitive elements. |
24 | The Gam3 | Cosimo Yap | Alan enters a futuristic game where he must navigate a universe filled with political intrigue, battles, and quests to survive and thrive. | Sci-fi, VR immersion, strategy. | Like "Ender's Game" meets "Star Wars." | Complex plot, slow pacing, occasional lack of character depth. |
25 | AlterWorld | D. Rus | Max, a terminally ill man, decides to permanently upload his consciousness into a virtual reality game, exploring a new life filled with adventures. | VR immersion, fantasy, survival. | Like "The Matrix" meets "World of Warcraft." | Translation issues, slow start, complex game mechanics. |
26 | Play to Live | D. Rus | Alex enters a virtual reality game to escape his terminal illness, finding new purpose and challenges in a digital world where he can truly live. | VR immersion, fantasy, survival. | Like "Sword Art Online" meets "The Matrix." | Translation issues, slow start, complex game mechanics. |
27 | The Completionist Chronicles | Dakota Krout | Joe is transported into a virtual reality game where he discovers his abilities as a Completionist, aiming to uncover every secret and skill. | Humor, detailed world-building, game mechanics. | Like "The Legend of Zelda" meets "Ready Player One." | Heavy focus on game mechanics, occasional lack of emotional depth, slow plot progression. |
28 | The Divine Dungeon | Dakota Krout | The story follows a sentient dungeon core, Cal, who must grow and evolve by attracting adventurers and absorbing their energies. | Dungeon management, fantasy, unique perspective. | Like "Dungeon Keeper" meets "The Hobbit." | Lack of character interaction, repetitive dungeon management scenes, pacing issues. |
29 | The Destroying Plague | Dan Sugralinov | Scyth and his friends must survive while being hunted by strong clans and completing impossible quests in the world of Disgardium. | Post-apocalyptic, survival, RPG mechanics. | Like "Ready Player One" meets "The Walking Dead." | Dark tone, graphic violence, slow pacing. |
30 | Adventurer Academy: Greyblood | Daniel Prince | A young adventurer trains at an academy, mastering skills and navigating quests in a game-like world. | Fantasy, academy, RPG mechanics. | Like "Harry Potter" meets "The Land." | Slow pacing, repetitive elements, complex mechanics. |
31 | Shadow Sun Progression | Dave Willmarth | Sol, leader of the Shadow Sun Organization, must hunt down a ghastly creature and strengthen the human race through missions and training. | Post-apocalyptic, strategy, RPG mechanics. | Like "Fallout" meets "The Land." | Dark tone, complex mechanics, slow pacing. |
32 | Dodge Tank | David R. Bernstein | A gamer navigates a VR world where dodging is key to survival, facing quests and challenges. | VR immersion, fantasy, adventure. | Like "Ready Player One" meets "The Land." | Slow start, complex mechanics, repetitive elements. |
33 | Desert Runner | Dawn Chapman | A protagonist navigates a post-apocalyptic desert world filled with quests, battles, and survival challenges. | Post-apocalyptic, survival, RPG mechanics. | Like "Mad Max" meets "The Land." | Dark tone, slow pacing, complex mechanics. |
34 | Limitless Lands | Dean Henegar | Colonel James Raynor, a retired soldier, enters a VR game to lead armies, build kingdoms, and battle enemies in a fantasy world. | Military strategy, VR immersion, fantasy. | Like "Halo" meets "Civilization." | Military jargon, slow pacing, complex mechanics. |
35 | Derelict | Dean Hengar | A derelict spaceship serves as the setting for survival and exploration, with a protagonist navigating its dangers. | Sci-fi, survival, space opera. | Like "Alien" meets "Mass Effect." | Dark tone, slow pacing, complex plot. |
36 | God of Gnomes | Demi Harper | A gnome god guides and protects his followers in a dungeon, using strategy and divine powers. | Dungeon management, fantasy, strategy. | Like "Dungeon Keeper" meets "The Hobbit." | Slow start, complex mechanics, repetitive elements. |
37 | NPCs | Drew Hayes | NPCs in a fantasy game world take up the roles of heroes to save their village and uncover the truth about their existence. | Humor, fantasy adventure, RPG elements. | Like "Wreck-It Ralph" meets "The Lord of the Rings." | Humor can be hit-or-miss, simplistic plot, lack of depth in some characters. |
38 | Battle Avatars | Ed White | Gamers are transported to a world where they control avatars in battles, navigating quests and challenges. | VR immersion, fantasy, adventure. | Like "Ready Player One" meets "The Matrix." | Dark tone, complex mechanics, slow pacing. |
39 | Eden's Gate | Edward Brody | Gunnar Long, a young man, is pulled into a VR game called Eden's Gate. Here, he must adapt to survive in a world filled with monsters, magic, and endless quests. | VR immersion, high fantasy, adventure. | Like "Sword Art Online" meets "The Witcher." | Slow start, repetitive questing, occasional lack of character depth. |
40 | Dragon's Mist: A 4X Strategy | Ember Lane | Connor wakes up naked in a new world and must build a powerful community while surviving and fighting to thrive. | Epic fantasy, strategy, survival. | Like "Civilization" meets "Dragon Age." | Slow plot, repetitive elements, complex mechanics. |
41 | A Will Eternal | Er Gen | Bai Xiaochun, a cowardly yet determined cultivator, seeks immortality while facing humorous and dangerous challenges. | Xianxia, cultivation, humor. | Like "Kung Fu Panda" meets "The Land." | Translation issues, humor may not appeal to all, repetitive elements. |
42 | I Shall Seal The Heavens | Er Gen | Meng Hao, a scholar, embarks on a journey to seal the heavens and achieve ultimate power in a mystical world. | Xianxia, cultivation, high stakes. | Like "Journey to the West" meets "The Matrix." | Translation issues, slow pacing, complex plot. |
43 | Hero of Thera | Eric Nylund | A gamer is offered a chance to participate in a reality-bending game with real-world consequences and endless adventure. | Fantasy, VR immersion, high stakes. | Like "Ready Player One" meets "Dungeons & Dragons." | Slow start, complex game mechanics, occasional lack of depth. |
44 | One More Last Time | Eric Ugland | After a tragic event, Clyde Hatchett seeks solace in a full-immersion VR game where he embarks on a new life of adventure and danger. | Fantasy adventure, VR immersion, character-driven. | Like "The Legend of Zelda" meets "Ready Player One." | Simplistic plot, slow start, occasional lack of depth. |
45 | The Good Guys | Eric Ugland | Montana, a regular guy, finds himself in a game-like world where he must use his wits and skills to survive and succeed. | Humor, fantasy adventure, RPG elements. | Like "The Office" meets "World of Warcraft." | Simplistic plot, juvenile humor, lack of depth in character development. |
46 | Death’s Mantle | Harmon Cooper | A protagonist navigates a world where death is a central theme, facing quests and challenges to survive. | Dark fantasy, RPG mechanics, adventure. | Like "Dark Souls" meets "The Land." | Dark tone, complex mechanics, slow pacing. |
47 | Dungeon Lord | Hugo Huesca | Edward Wright becomes a Dungeon Lord in a VR game, building and defending his dungeon against adventurers. | Dungeon management, VR immersion, strategy. | Like "Dungeon Keeper" meets "The Matrix." | Slow start, complex mechanics, repetitive elements. |
48 | Carnal Chambers | Ivan Dragorian | A dark fantasy series where the protagonist navigates a world filled with dangerous quests and moral dilemmas. | Dark fantasy, RPG mechanics, adventure. | Like "The Witcher" meets "World of Warcraft." | Dark tone, graphic content, slow pacing. |
49 | Quantum Cultivation | Jace Kang | A scientist combines technology and cultivation to navigate a futuristic world filled with danger and opportunity. | Sci-fi, cultivation, progression fantasy. | Like "The Matrix" meets "The Land." | Complex mechanics, dense world-building, slow start. |
50 | Viridian Gate Online | James A. Hunter | Jack must upload his consciousness into a VR game to escape a dying Earth, where he faces challenges and builds a new life. | Survival, fantasy, immersive VR. | Like "Sword Art Online" meets "Fallout." | Dark and gritty tone, graphic violence, some characters lack depth. |
51 | Rogue Dungeon | James Hunter and Eden Hudson | Roark, a master thief, finds himself in a fantasy world where he must navigate dungeons, avoid traps, and outwit enemies to survive. | Dungeon crawling, heist elements, RPG mechanics. | Like "Ocean’s Eleven" meets "Dungeons & Dragons." | Simplistic plot, repetitive dungeon scenes, lack of character depth. |
52 | Sigil Online | Jeff Sproul | A hacker is forced to play a virtual reality game where he must navigate a world filled with heroes, villains, and endless challenges. | VR immersion, superhero, strategy. | Like "Ready Player One" meets "The Matrix." | Dark tone, complex mechanics, slow pacing. |
53 | Core of Fear | Jonathan Brooks | A protagonist navigates a post-apocalyptic world filled with monsters and quests, seeking to survive and thrive. | Post-apocalyptic, survival, RPG mechanics. | Like "The Walking Dead" meets "The Land." | Dark tone, graphic violence, slow pacing. |
54 | Bone Dungeon | Jonathan Smidt | A dungeon core navigates a fantasy world, building and defending its dungeon against adventurers. | Dungeon management, fantasy, strategy. | Like "Dungeon Keeper" meets "The Land." | Slow start, complex mechanics, repetitive elements. |
55 | 8-Bit Bastards | Joshua Mason | A group of gamers is transported to a world that resembles old-school video games, where they must use their knowledge to survive. | Retro gaming, fantasy, adventure. | Like "Ready Player One" meets "The Legend of Zelda." | Nostalgia may not appeal to all, slow pacing, repetitive elements. |
56 | Dragon Heart | Kirill Klevanski | Hadjar, born in a world of magic and martial arts, fights to change his fate and overcome his disadvantaged background. | Wuxia, progression fantasy, high stakes. | Like "Eragon" meets "Sword Art Online." | Translation issues, intense drama, slow start. |
57 | Fair Quest | Kit Falbo | A protagonist navigates a fantasy world focused on crafting and building, using skills to overcome challenges. | Crafting, fantasy, RPG mechanics. | Like "Minecraft" meets "The Land." | Slow start, complex mechanics, minimal action. |
58 | The Ripple System | Kyle Kirrin | A gamer finds himself in a world where he can influence reality through game-like mechanics, with far-reaching consequences. | High stakes, game mechanics, strategy. | Like "The Witcher" meets "The Matrix." | Slow pacing, complex game mechanics, occasional lack of character depth. |
59 | Reborn: Apocalypse | L.M. Kerr | Michael is given a second chance at life in a game-like world after an apocalypse, where he must survive, level up, and prevent future catastrophes. | Time travel, survival, RPG mechanics. | Like "Groundhog Day" meets "The Walking Dead." | Time travel can be confusing, repetitive plot points, dark tone. |
60 | Ascend Online | Luke Chmilenko | Marcus and his friends are transported into a full-immersion virtual reality game where they must adapt quickly to survive and thrive in a world filled with magic and monsters. | High fantasy, immersive VR, character progression. | Like "Sword Art Online" meets "Lord of the Rings." | Lengthy exposition, slow plot progression, focus on game mechanics over character development. |
61 | The World | Magic Dome Books | A young man is transported to a game-like world where he must use his wits and skills to survive and uncover the world's secrets. | Fantasy, RPG mechanics, adventure. | Like "The Hobbit" meets "World of Warcraft." | Slow pacing, complex mechanics, repetitive elements. |
62 | The World | Magic Dome Books | A young man is transported to a game-like world where he must use his wits and skills to survive and uncover the world's secrets. | Fantasy, RPG mechanics, adventure. | Like "The Hobbit" meets "World of Warcraft." | Slow pacing, complex mechanics, repetitive elements. |
63 | Dungeon Crawler Carl | Matt Dinniman | After Earth is destroyed, Carl and his cat Donut are thrust into a deadly dungeon-crawling game where survival is the key. | Post-apocalyptic, dark humor, dungeon crawling. | Like "Hitchhiker's Guide to the Galaxy" meets "The Running Man" in a D&D campaign. | Dark humor might not appeal to everyone, graphic violence, irreverent tone. |
64 | The City and the Dungeon | Matthew Schmidt | A young adventurer seeks to make his mark by exploring a vast dungeon filled with monsters, treasures, and mysteries. | Dungeon crawling, fantasy, adventure. | Like "The Hobbit" meets "Dungeons & Dragons." | Simplistic plot, slow pacing, repetitive elements. |
65 | Countdown | Michael Atamanov | A gamer is transported to a world where he must navigate quests, battles, and political intrigue to survive. | VR immersion, fantasy, adventure. | Like "Ready Player One" meets "The Land." | Slow start, complex mechanics, repetitive elements. |
66 | Reality Benders | Michael Atamanov | Gnat is chosen as a Player in a galaxy-wide game where the stakes are real, and he must navigate politics, battles, and quests. | Sci-fi, space opera, strategy. | Like "Ender's Game" meets "Mass Effect." | Translation issues, complex game mechanics, lack of character development. |
67 | The Dark Herbalist | Michael Atamanov | Tim becomes an herbalist in a virtual reality game, uncovering hidden potential and facing unexpected dangers. | Crafting, exploration, fantasy adventure. | Like "RuneScape" meets "Avatar." | Translation issues, heavy focus on crafting, pacing can be slow. |
68 | Emerilia | Michael Chatfield | Earth's population is unknowingly part of a simulation, and once aware, they must navigate and master this virtual world. | Sci-fi, virtual reality, world-building. | Like "The Matrix" meets "Ready Player One." | Repetitive plot points, overemphasis on simulation aspects, pacing issues. |
69 | The Ten Realms | Michael Chatfield | Two friends are transported to a game-like world with ten realms, where they must survive, level up, and uncover the world's secrets. | Fantasy, VR immersion, adventure. | Like "Sword Art Online" meets "The Land." | Slow pacing, complex mechanics, repetitive elements. |
70 | The Trapped Mind Project | Michael Chatfield | Austin Ziegler is trapped in a VR game where he must fight to survive and find a way back to the real world. | Survival, VR immersion, adventure. | Like "The Matrix" meets "The Hunger Games." | Slow build-up, repetitive elements, occasional pacing issues. |
71 | Heretical Fishing | Mochi | A fisherman discovers a strange, game-like world where he must balance his love for fishing with the dangers and opportunities that arise. | Slice of life, adventure, light-hearted. | Like "Animal Crossing" meets "The Legend of Zelda." | Slow plot, niche focus on fishing, light-hearted tone may not appeal to all. |
72 | Inheritance | Morgan Cole | Jake discovers secrets and faces aggressive aliens in an abandoned space station, fighting for survival and Earth's future. | Sci-fi, space opera, RPG mechanics. | Like "Inheritance Cycle" meets "The Matrix." | Slow start, complex mechanics, dark tone. |
73 | Bushido Online: The Battle Begins | Nikita Thorn | A gamer is transported to a world inspired by samurai culture, where he must navigate quests and battles to survive. | Samurai, RPG mechanics, adventure. | Like "Ghost of Tsushima" meets "The Land." | Complex mechanics, slow pacing, repetitive elements. |
74 | The Wandering Inn | pirateaba | Erin Solstice, an innkeeper from Earth, finds herself in a fantasy world where her inn becomes a gathering place for adventurers, monsters, and misfits. | Slice of life, character-driven, fantasy. | Like "Discworld" meets "Cheers." | Slow pacing, extensive world-building, lengthy chapters. |
75 | Goblin King | R. C. Hall | A player is transformed into a goblin king in a VR game, where he must build his kingdom and defend it against enemies. | Kingdom building, VR immersion, fantasy. | Like "The Hobbit" meets "Civilization." | Slow start, complex mechanics, repetitive elements. |
76 | The Way of Etherforging | R.J. Shoke | A sci-fi LitRPG series focusing on a protagonist who navigates a futuristic world, mastering ether-based abilities. | Sci-fi, progression fantasy, RPG mechanics. | Like "The Matrix" meets "Ender's Game." | Complex mechanics, slow pacing, dense world-building. |
77 | Transcendental Misappropriation | Randidly Ghosthound | Randidly Ghosthound navigates a post-apocalyptic world with game-like mechanics, leveling up to survive and uncover the truth. | Post-apocalyptic, RPG mechanics, survival. | Like "Mad Max" meets "The Land." | Dark tone, repetitive elements, complex mechanics. |
78 | Crystal Shards Online | Rick Scott | Alex enters a VR game where he must navigate a world filled with magic, monsters, and endless quests to find his missing sister. | VR immersion, fantasy, adventure. | Like "The Matrix" meets "World of Warcraft." | Slow start, repetitive elements, occasional lack of depth. |
79 | Darkness Named | Riley S. Keene | A protagonist navigates a dark fantasy world filled with dangerous quests and moral dilemmas. | Dark fantasy, RPG mechanics, adventure. | Like "The Witcher" meets "World of Warcraft." | Dark tone, graphic content, slow pacing. |
80 | Crota | Rohan M. Vider | A protagonist navigates a fantasy world filled with magic, monsters, and quests, seeking to become a hero. | Fantasy, RPG mechanics, adventure. | Like "The Hobbit" meets "World of Warcraft." | Slow start, repetitive elements, complex mechanics. |
81 | Street Cultivation | Sarah Lin | Rick, a street fighter, navigates a world where cultivation meets modern-day challenges, seeking strength and survival. | Urban fantasy, cultivation, RPG mechanics. | Like "Fight Club" meets "The Land." | Dark tone, graphic violence, slow pacing. |
82 | Earth Tactics Advance | Scottie Futch | A young man is transported to a game-like world where he must use his tactical skills to survive and uncover the world's secrets. | Strategy, RPG mechanics, fantasy. | Like "Final Fantasy Tactics" meets "The Land." | Slow build-up, complex mechanics, repetitive elements. |
83 | Battle Mage Farmer | Seth Ring | A mage retires to a peaceful life of farming, using magic to improve his crops and protect his land. | Slice of life, fantasy, farming. | Like "Stardew Valley" meets "The Land." | Slow pacing, light-hearted tone, minimal action. |
84 | Life Reset | Shemer Kuznits | Oren, a top player, is betrayed and turned into a goblin, forcing him to start over in a game world with a new perspective. | Underdog story, RPG elements, character transformation. | Like "The Hobbit" meets "The Matrix." | Slow start, protagonist's transformation can be jarring, focus on crafting may not appeal to all. |
85 | He Who Fights with Monsters | Shirtaloon | Jason wakes up in a world filled with magic and monsters, discovering he has unique abilities that set him apart as he navigates this new reality. | Fantasy adventure, character development, humor. | Like "The Dresden Files" meets "The Land." | Frequent use of humor can detract from serious moments, protagonist's personality can be polarizing. |
86 | The Favored | Simon Archer | A young man is transported to a game-like world where he must navigate a land filled with magic, monsters, and quests to become a hero. | Fantasy, RPG mechanics, adventure. | Like "The Legend of Zelda" meets "The Land." | Slow start, complex mechanics, repetitive elements. |
87 | Continue Online: Memories | Stephan Morse | A protagonist navigates a VR world where he must balance real-life issues with game challenges. | VR immersion, fantasy, adventure. | Like "Ready Player One" meets "Sword Art Online." | Slow pacing, complex mechanics, repetitive elements. |
88 | A Dark Path | Stuart Thaman | A dark fantasy series where the protagonist navigates a world filled with dangerous quests and moral dilemmas. | Dark fantasy, RPG mechanics, adventure. | Like "The Witcher" meets "World of Warcraft." | Dark tone, graphic content, slow pacing. |
89 | Killstreak: Respawn | Stuart Thaman | Kadorax, a top assassin, seeks revenge and regains his former glory in a world filled with dangerous enemies. | Revenge, dark fantasy, RPG mechanics. | Like "Call of Duty" meets "Re:Zero." | Dark tone, graphic violence, complex plot. |
90 | Blood and Cupcakes | Taj McCoy El | A baker in a game-like world uses her skills to navigate adventures, combining baking and combat. | Slice of life, fantasy, humor. | Like "Ratatouille" meets "The Land." | Light-hearted tone, slow pacing, minimal action. |
91 | A Gamer’s Wish | Tao Wong | A gamer gets his wish to live in a game-like world, navigating quests, battles, and leveling up. | Fantasy, RPG mechanics, adventure. | Like "Ready Player One" meets "The Land." | Simplistic plot, repetitive elements, slow pacing. |
92 | A Healer’s Gift | Tao Wong | A healer navigates a game-like world, using his skills to aid others and overcome challenges. | Fantasy, RPG mechanics, adventure. | Like "World of Warcraft" meets "The Land." | Slow start, repetitive elements, lack of action. |
93 | The System Apocalypse | Tao Wong | John Lee must navigate a world transformed by an apocalyptic event that introduces game-like mechanics, leveling up, and survival challenges. | Post-apocalyptic, survival, RPG elements. | Like "Mad Max" meets "The Land." | Repetitive leveling up, dark and gritty tone, lack of character depth. |
94 | Vanguard | Terry Mixon | Roland, a seasoned warrior, must navigate a world where his military skills are put to the test in a game-like environment. | Military tactics, RPG elements, survival. | Like "Halo" meets "The Land." | Military jargon can be off-putting, repetitive battle scenes, slow character development. |
95 | Defiance of the Fall | TheFirstDefier and JF Brink | Zac is thrust into an apocalyptic world where he must survive against monsters and other players while adapting to a new game-like reality. | Post-apocalyptic, survival, character progression. | Like "The Walking Dead" meets "The Land." | Overemphasis on leveling up, repetitive battle scenes, lack of character depth. |
96 | The Scattered and the Dead | Tim McBain and L.T. Vargus | A group of survivors navigate a post-apocalyptic world with game-like mechanics, battling zombies and other threats to survive. | Post-apocalyptic, survival, RPG elements. | Like "The Walking Dead" meets "The Land." | Dark tone, graphic violence, slow pacing. |
97 | The Arcane Survivalist | TJ Reynolds | Tyler West, a survivalist, is transported to a magical world where he must use his skills and wits to survive and thrive. | Survival, fantasy, RPG mechanics. | Like "The Revenant" meets "The Land." | Slow build-up, complex mechanics, repetitive elements. |
98 | Awaken Online | Travis Bagwell | Jason, a bullied teenager, finds empowerment in the virtual reality game Awaken Online, where he embraces a dark persona and rises to power. | Dark fantasy, moral ambiguity, power struggle. | Like "Ready Player One" meets "Breaking Bad." | Dark themes, morally ambiguous protagonist, slow character development. |
99 | Legends & Lattes | Travis Baldree | Viv, an orc barbarian, retires from adventuring to open a coffee shop, facing mundane and magical challenges. | Slice of life, fantasy, humor. | Like "Cheers" meets "The Hobbit." | Slow plot, light-hearted tone, minimal action. |
100 | Survival Quest | Vasily Mahanenko | Eric finds himself in the VRMMO Barliona, where he must endure a prison sentence and prove his worth in a harsh, game-like world. | Survival, crafting, VR immersion. | Like "The Shawshank Redemption" meets "Minecraft." | Translation issues, slow pacing, focus on mundane tasks. |
101 | The Way of the Shaman | Vasily Mahanenko | Mahan, a prisoner in a VRMMO, must navigate a complex world of magic, monsters, and quests to regain his freedom. | Survival, VR immersion, crafting. | Like "The Shawshank Redemption" meets "World of Warcraft." | Translation issues, slow pacing, repetitive elements. |
102 | Cradle | Will Wight | Lindon, an unsouled in a world of sacred artists, seeks to grow stronger and challenge the limitations placed upon him by society. | Martial arts, progression fantasy, cultivation. | Like "Naruto" meets "Journey to the West." | Formulaic plot, repetitive training scenes, lack of emotional depth. |
103 | Super Sales on Super Heroes | William D. Arand | Felix, a regular guy, gains the ability to upgrade people and objects, navigating a world of superheroes and villains. | Superhero, RPG elements, humor. | Like "The Boys" meets "Ready Player One." | Dark humor, graphic content, morally ambiguous characters. |
104 | Desolate Era | Wo Chi Xi Hong Shi | Ji Ning, reborn in a fantasy world, cultivates his powers to achieve immortality and face various challenges. | Xianxia, cultivation, high stakes. | Like "Journey to the West" meets "The Land." | Translation issues, slow pacing, repetitive elements. |
105 | Forge of Destiny | Yrsillar | Ling Qi, a young cultivator, strives to rise in a world filled with political intrigue, martial arts, and mystical powers. | Xianxia, cultivation, progression fantasy. | Like "Crouching Tiger, Hidden Dragon" meets "The Land." | Slow pacing, complex plot, repetitive elements. |
2024.05.21 16:32 yzT- Black Flame assassin build feedback
2024.05.21 15:56 JimmmyNewwwtron The Rise of Kyoshi
2024.05.21 14:35 Substantial-Year7878 Unlock Premium Features in Rummy Modern Pro
Rummy Modern APK Download submitted by Substantial-Year7878 to u/Substantial-Year7878 [link] [comments] Mobile gaming changes constantly, demanding new ideas. Rummy Modern Pro shines bright in this field with its dynamic gameplay, eye-catching visuals, and lively player group. Could your experience get better with upgraded features in Rummy Modern Pro? Let's examine this closely. The path of Rummy Modern Pro's progress from Classic to Pro is thrilling. Filled with enhanced visuals, extra facets, and special rewards, it delivers superior gaming that's unique. Rummy Modern Pro addresses the needs of all players demanding the finest gaming experience. Are you a fun-loving gamer seeking adventure, or a seasoned Rummy enthusiast? It has it all. Premium features lift your experience to great heights. Annoyed by ad interruptions? The upgrade provides an ad-free environment, letting you focus entirely on your game. Show off your style with avatars and themes exclusive to subscribers. Get invited to VIP tournaments where you can challenge top players for special rewards and positions. Plus, you get extra bonuses for being part of Online Rummy Modern Pro. Its quick and easy upgrade integrates well with your current account, providing enhanced gameplay that's engaging and ad-free. You're also lending support indirectly to the game's creators who strive to keep it evolving and improving. Upgrading is as simple as completing an in-app purchase in the game. You can choose an affordable subscription plan that fits your needs, with discounts available for long-term commitments. Rummy Game APK Join the Rummy Modern Pro community, where you can engage with other subscribers globally, share tips, talk about game strategies, and join exclusive tournaments. As a subscriber, you will receive the latest updates about the game, new features, and special events. Upgrading to Rummy Modern Pro is not just about new content, but also enhancing your experience and supporting developers. Its benefits, like ad-free gaming, exclusive contests, and special rewards, appeal to every player. Don't wait. Upgrade today and dive into a thrilling Rummy Game Apk experience with new features to discover. Become part of a community of devotees who share your love for Rummy, compete in exciting tournaments, and be satisfied knowing that you're contributing to the development of this cherished game. Why settle for less? Upgrade to Rummy Modern Pro and explore its full potential, whether you're looking for an immersive experience or new challenges. Don't miss the chance to elevate your gaming experience. Upgrade now and find out why it's more than a game. It's your next big thing. |
2024.05.21 13:56 tHeOctane32 WordPress vs. Webflow: Which Platform is Right for Your Project?
2024.05.21 13:32 Nmois 7th recap - 21st May 2024. Theme-gacha, Fight Master, & MNG Shinobi-quest (bruh)
1/ THEME GACHA: My beautiful mother Gacha submitted by Nmois to MoeNinjaGirls [link] [comments]
2/ FIGHT MASTER: Touch 'em all.
Album's position: somewhere above MNG Season 13. 3/ (back-tracking) SHINOBI QUEST: Season 13 and 14 What to do: Redo (or skip?) and finish Season 13 and 14 within time for extra loots. Details
an extra-story for each route-end done in-time. 6 totally. One more story for each season. granted when \"all-ending unlocked\" checked intime. 2-totally. Al-together: EIGHT (yay...) * (extra nonsense nobody ask for) I've spent most of my jewls (40k+) to unlock those epilogue check-point. Ain't cropping exclude the jewls anymore. yay... |
2024.05.21 09:52 RakeMeSenpaiuwu Hi peeps, i need pc building experts from this sub to help me out. (Cat tax included)
What is your maximum budget? submitted by RakeMeSenpaiuwu to IndianGaming [link] [comments] 80k When do you plan on building/buying the PC? Asap What, exactly, do you need included in the budget? Tower (don't care for looks, cheapest possible) and monitor (preferably curved, but if not regular also works), speakers Which state/city will you be purchasing the parts in? Bangalore (Offline or online depends on where i can get parts the cheapest) If reusing any parts (including monitor(s)/keyboard/mouse/etc), what parts will you be reusing? First build so nothing to reuse although i already have a redgeat keyboard and razer mouse, also a lenove ideapad gaming 3 laptop Will you be overclocking? If yes, are you interested in overclocking right away, or down the line? Yes, down the line Are there any specific features or items you want/need in the build? SSD would be good Do you have any specific case preferences? - (Size like ITX/microATX/mid-towefull-tower, styles, colours, window or not, LED lighting, etc or a particular colour theme preference for the components) Anything which is the cheapest option, small large doesn't matter as I'll be moving abroad after some years and will only take expensive components and sell rest Do you need a copy of Windows included in the budget? Depends, if it's possible to pirate then I'll go with that xD Extra info or particulars: need everything aside from the main components (i.e performance related) to be cheapest possible. I don't care about looks as of now. I am okay with second hand stuff also, but won't compromise with performance (Cat pic included for attention ig (?) xD, name's Yuki) |
2024.05.21 08:46 talkiemateapp Best AI Avatar Generators That You MUST Try 🚨