Costumes worn in brazil

CostumePorn

2012.05.06 10:21 kentuckyfriedfish CostumePorn

Welcome costume lovers! This is a place for beautiful things that are worn and have a subjective element of costume to them.
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2011.11.24 22:20 baracudaboy Fursuits!

Everything fursuits and fursuiting! Have questions about fursuiting? Want to share a photo or video of you in your fursuit? This is the place for you! Just remember to read the rules before posting...
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2012.10.26 17:32 peachgeek The Mickey Mouse Club(s)

For fans of all three versions of The Mickey Mouse Club. Whether you sang along with Annette, Lisa, or Britney, you will find news of your Mice here. SYRS!
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2024.05.21 10:56 Aiden-Damian May 22nd (UTC) Mushoku Tensei Collab Patch Note and Roxy Costumes Info

May 22nd (UTC) Mushoku Tensei Collab Patch Note and Roxy Costumes Info
Full Patch Note
1. Mushoku Tensei Season 2 Collaboration Season Event ‘ULTIMATE MAGIC’ update
- The new season event ‘ULTIMATE MAGIC’ will be held. ■ ULTIMATE MAGIC season event progress period: After May 22 maintenance - before June 4 maintenance (UTC) - You can proceed with the ULTIMATE MAGIC season event by touching the season event logo on the right side of the home menu. - ULTIMATE MAGIC season event consists of 'Event Story / Normal Battle / Challenge Battle / Fiend Hunter / Event Shop'. - You can purchase various items at the event shop with event currency acquired from each content. 1) ULTIMATE MAGIC event story information ■ Story “Roxy arrived at an unfamiliar magic tower while searching for a way to improve her skills so as not to be embarrassed by her rapidly growing student. Eclipse, the owner of the Magic Tower, says she will recognize the person who deciphers the magic book, which contains the ultimate magic, as the owner of the magic book. However, deciphering the magic book requires various magical talents, making it difficult for Roxy to do it alone. Fortunately, she receives help from a foreign witch, Schera, and together they analyze the magic book. Meanwhile, the golem being built in the Magic Tower malfunctions, causing great commotion in the Magic Tower. In order to defeat the golem that is resistant to magic, Roxy and Schera try to use the ultimate magic recorded in the magic book…” - All stories will be revealed on the first day of the season event opening, and you must check the previous story to check the next story. - You can earn event currency and Dias every time you watch the story. - If you watch the event story until the end, you can obtain a limited event title.
5) Season event bonus costume information - If you possess the designated event costume for each season event, you can earn additional event currency at a certain rate in [Normal Battles / Challenge Battles] during the season event. - The costumes that can receive bonuses in the season event that runs from May 23rd to June 4th (UTC) are as follows.
https://preview.redd.it/ek1etr40uq1d1.png?width=1042&format=png&auto=webp&s=a74f586dbea08b065ab3493d4c7a0b7f36ef4e78
2. In-game news/notice Improvement - A feature that allows you to go directly to the official community from in-game will be added.
![img](bbhedc45uq1d1 " - A survey button will be added so that you can go directly to the survey site from in-game. - Categories will be displayed on notices, allowing you to quickly find the notice you want. ")
3. Field character setting improvement - Help and tutorials will be added to help you easily learn the field character setting functions. - The field character setting button has been improved to make its functions more intuitive. - Bugs related to field character settings are fixed. * When selecting 'Use battle character' in field character settings, the character list of 'Use battle character' will no longer be overwritten by the character list of 'Use field character'. * If you change the battle deck after selecting 'Use battle character' in field character settings, the change will be properly reflected in the character list in 'Use battle character'.
4. Other changes - A tutorial will be added to help you easily learn the talent skill quick slot function. - The method of removing gear being worn in the Gear Management tab of the companion menu has been changed.
Current: Disables immediately when touching the gear icon After Change: Gear information pop-up output when touching the device icon
Respected Master Roxy Costume: After May 22nd maintenance - Before June 19th maintenance (UTC)
https://preview.redd.it/dmw8b0j9uq1d1.png?width=1523&format=png&auto=webp&s=abf3db0afc789d29161b41e5bfad4358049f574b
※ The Respected Master Roxy Costume is a limited edition costume and will not be added to the Powder of Hope Shop or Selective Draw.
Emerging Desire Roxy Costume: After May 22nd maintenance - Before June 19th maintenance (UTC)
https://preview.redd.it/awaoizahuq1d1.png?width=1523&format=png&auto=webp&s=2205ee25b49e1e4380371fa7e591e181cc5b8b35
![img](df87at7iuq1d1 " ※ You can obtain a limited event title when acquiring a costume. ※ The Emerging Desire Roxy Costume is a limited edition costume and will not be added to the Powder of Hope Shop or Selective Draw. ")
- Roxy's Staff: After May 22nd maintenance - Before June 19th maintenance (UTC) ※ This exclusive gear is limited-time exclusive gear and cannot be acquired after pickup ends.
https://preview.redd.it/09fjy4mouq1d1.png?width=1795&format=png&auto=webp&s=c74a7fed7d80d537d7153cc51123e36e9bd8c54b
Roxy Alt Costume, Emerging Desire, +1 is already enough, her base costume is the truly powerful one. +5/as high as you can. Thank You.
submitted by Aiden-Damian to BrownDust2Official [link] [comments]


2024.05.21 01:52 ZeroCentsMade Simplicity is the Cure – Castrovalva Review

This post is part of a series of reviews. To see them all, click here.
Historical information found on Shannon O'Sullivan's Doctor Who website (relevant page here and the TARDIS Wiki (relevant page here). Primary/secondary source material can be found in the source sections of O'Sullivan's website, and rarely as inline citations on the TARDIS Wiki.

Serial Information

Review

Welcome aboard. I'm the Doctor. Or will be if this regeneration works out. - The Doctor
This might not sound plausible at first blush, but Castrovalva might just be the strangest Doctor Who story ever.
Not in terms of content, the actual plot of Castrovalva while a bit mind bending, isn't that strange. But the actual way it's laid out, the pacing, the way it's constructed, it looks so different from anything else this show has done.
I mean, is Castrovalva even one story? Should I split the first half and the second half into different sections of this review? Into different reviews? Maybe it's best to start with how we got here.
Tom Baker was always going to be a challenge to replace. I think it's difficult to properly conceive of, in modern terms, how long Tom Baker was the Doctor. I mean, he held the role for seven seasons. He was The Doctor (the definite article, you might say), in popular consciousness. If you were a twelve year old kid who first started watching the show when he took over, you would have been an adult when he left. So, how do you replace that?
Well, what Producer John Nathan-Turner did next made a lot of sense. Tom Baker had been an unknown when he was cast. But now, having to replace him, JNT decided to take someone who was fairly well known. Nathan-Turner had worked as a production assistant on All Creatures Great and Small before becoming Doctor Who's producer. And one of its stars, Peter Davison, had achieved something of a following working on that show. The shorter, light-haired younger man was also a physical contrast to Tom Baker's imposingly large, dark-haired man. As a start for a new era, Davison was, it seemed, the ideal candidate.
So, naturally, Castrovalva does a lot of work trying to simultaneously convince us that this is both a brand new Doctor, but also very much still the same Doctor. Which is probably the reason for the very strange story structure. Castrovalva is pretty cleanly divided into halves. The trouble in the TARDIS section covering the first two episodes, and the portion actually set in the castle of Castrovalva, covering episodes three and four.
The first two episodes feel like they're trying to connect the Doctor back to previous incarnations. Peter Davison actually decided in rehearsal to perform several sections like he was previous iterations, and dialogue got rewritten to emphasize this (I'm especially pleased that he got in an impish giggle when he was channeling the 1st Doctor, as that's an oft overlooked element of William Hartnell's performance). There's also a pretty heavy emphasis placed on the relationship between the Doctor and the TARDIS in these two episodes. The TARDIS opens up a roundel to provide medicine, and offers the Doctor a wheelchair. We haven't really seen much evidence of the TARDIS having a mind of its own since, and this is going way back, The Edge of Destruction, but it still helps emphasize the idea of the Doctor still being the Doctor. After all, if the TARDIS is trying to take care of the Doctor, then clearly it's still the Doctor.
Though, as the Doctor admits, things are a lot rougher this time than in the past. Before this the Doctor has always regenerated in a relatively stable situation as an adventure was ending. Here, he's essentially dropped in mid-struggle with the Master and he just needs some rest in a calm place. A lot of stuff is thrown at us. Apparently the cure for post-regeneration trauma is simplicity – the more complex the environment the worse the symptoms. The TARDIS has a room for just such purposes, called a "Zero Room". In a worst case scenario (say, after you accidentally jettisoned the Zero Room to create thrust to escape the explosion of the Big Bang) the doors and walls of the Zero Room can be used to create a smaller "Zero Cabinet" which looks like a TARDIS interior-themed casket.
While that's going on, we get some of the most inane conversations you can imagine between Nyssa and Tegan. I like these bits in theory. Tegan and Nyssa are trying to work out a lot here after all. It's, for each of them, their first proper trip in the TARDIS, and what with the Doctor suffering the after-effects of regeneration and Adric off being weird (he's actually mental projection being controlled by the Master), the two of them have to figure out how to keep the Doctor healthy, stop the TARDIS from traveling directly into the creation of the universe (called the galaxy here because science fiction writers aren't scientists) and just generally hold things together. The problem is the actual dialogue is sheer nonsense. There's a lot talk about the power of the word "if". There's also a lot of talk about recursion which, while it's a theme of the overarching story had no place being introduced when it was.
This is all doubly frustrating because, if you remove Nyssa and Tegan's more vapid conversations from the equation, they have a pretty good story together. The basic idea of the front half of the story is that the two are left to work things out without the Doctor and Adric. It's a really effective way to put emphasis on the two newest members of the TARDIS team, who essentially just joined the TARDIS last story. Tegan working out the TARDIS controls (even though she doesn't really, it turns out the Master-controlled Adric projection did that for her), and Nyssa providing scientific explanations and useful context – they genuinely make a good team. There's a bit where the Doctor sets up how his new companions can thrive on their own. Adric of course has a mathematical genius, and as of the events of Logopolis you might as well say he's got magic. Nyssa has "technical skill and understanding" and Tegan is the "coordinator". And it actually plays out over the course of the story. It's just a shame that some of these conversation are so mindless.
That takes us into the second half of the story, where the Doctor gets to be a bit more active and we actually visit the planet/city/castle of Castrovalva. Throughout episode 3 Castrovalva is presented to us as a kind of ideal medieval-inspired society (lot of those lately). From the beginning though, something feels off. Something constantly feels artificial about Castrovalva, like it's setting is a little too idyllic and uncomplicated. And then there the seemingly sinister presence of Shardovan, the librarian who always seems to be skulking around. And then there's The Portreeve, a wise old man who always seems to know a little bit more than he should.
And that's all for good reason. Castrovalva is fake. The Master made it up, disguised himself as the Portreeve as a trap for the Doctor, using Adric's ability with block transfer calculations – he'd captured Adric at the beginning of the story. As always, the Master's greatest weakness is that he likes things to be grand and complicated, and so over the course of the two episodes the facade is slowly dismantled. And in a genuinely clever moment, the fake people that the Master has created aren't entirely happy about being used by him. "You made us, man of evil. But we are free," says Shardovan before he destroys the web that is holding Castrovalva together in a genuinely effective and cathartic moment.
And I do like how Shardovan, clearly set up to make us think he's the villain, and possibly even the Master, with his dark outfit, sinister stares, and heavy contrast to the more friendly attitudes of the rest of the Castrovalvans, turns out to be the person who's worked out that something is wrong with Castrovalva. It might not seem all that innovative, but at this point in Doctor Who's history it's genuinely hard to think of someone who was presented with so many of the superficial signifiers of being a villain but turned out not to be. It even makes sense internally. Castrovalva has intentionally been created to lull the Doctor into a false sense of security. So the one character who's not doing that turning out to be good is just a natural progression.
These episodes are also where we get a better sense of the Doctor. I'll admit that on past viewings, I never really cared much for Peter Davison's take on the Doctor, but on my current run through his era (as I've mentioned before, I'm always watching ahead while I'm watching for review) I've found him more compelling than I have in the past. Here he approaches Castrovalva with a kind of mad panic. Something is wrong here, but he can't quite place it. He's trying to solve the puzzle of what's wrong and it doesn't help that he's still recovering from his regeneration, something that doesn't really resolve itself until the end of the story. It's a solid contrast from Tom Baker's austere and eccentric Doctor, to Davison who brings a more manic energy. Today we're used to the Doctor being wild and high energy, but this is really the first time we get that kind of NuWhoish energy.
I'm still not gelling with Ainley's Master though. I enjoy him as the Portreeve here, playing the kind of wise old man who normally would be one of the Doctor's allies. Except the Portreeve always seems to know a little too much. Watching it back, there's definitely plenty to hint at the Portreeve's true nature. As the Master though…I don't know, it still just doesn't work for me. I like the Master's plan in this story, it's overcomplicated, but that's kind of the Master's MO. But Ainley just always seems to go a bit overboard in his portrayal.
I haven't really talked much about Adric this story, but that's because he doesn't really do much in this one. One of the challenges the show is going to have with three companions is finding something for each of them to do. In this story Adric is mostly sidelined. We get the, by now, well worn trope of Adric pretending to side with the villain of the story but it barely even lasts long enough to note. Mostly, Adric is used as a tool by the Master, very little more.
Castrovalva is, on the whole, a solid enough start to the 5th Doctor era, but I do have some pretty major reservations. The first half in particular is just full of these completely empty-minded conversations between Nyssa and Tegan that should have been good, but are just so poorly written. Things get better in the back half, but there's still some iffy bits. Still, I do like Castrovalva in spite of its flaws.
Score: 6/10

Stray Observations

Next Time: It's been three whole serials since we've had a story without the Master. So let's get some killer androids in here instead. Much better.
submitted by ZeroCentsMade to gallifrey [link] [comments]


2024.05.20 21:27 supaninjamommy Polyrethane Rubber Prop Durability

Not sure if this is the right place to post this. Apologies if this is a dumb question; I'm new to this whole thing.
I recently purchased a cast polyurethane Rubber prop gun, intended to be used for costume and display purposes. I know that certain rubber props, mostly natural rubbelatex, tend to dry rot and deteriorate over time. I also know that urethane rubber masks and costumes can deteriorate due to bacterial growth and other side effects of being worn.
My questions is: Is deterioration a problem for polyurethane Rubber Props that won't be directly exposed to sweat/bacteria/extreme temperatures? If so, what can I do to prevent/mitigate this problem.
Thank you all in advance!
submitted by supaninjamommy to propmaking [link] [comments]


2024.05.20 20:10 FoxMulderMysteries Why are the bridesmaid dresses for Nate and Lisa’s wedding so ugly?

Why are the bridesmaid dresses for Nate and Lisa’s wedding so ugly?
I’m re-watching and have just finished season five, episode one (“A Coat of White Primer”) and I actually cringed at the floral patterned bridesmaid dresses worn by Barb, Claire, and Michaela during Nate and Lisa’s wedding.
Forgive the quality of these images. I had to take them while laying down, but they still show how absolutely nothing about these dresses works, from the floral pattern which would be better served as a window treatment to the baby doll sleeved silhouette.
I know Lisa is supposed to be a crunchy granola version of the manic pixie dream girl trope—or maybe that’s just how I perceive her—but I think this is a stretch. It’s like some production assistant filled in for the costuming coordinator on this task, read a thin biosketch of Lisa from her initial appearance, then took one look at their grandma’s couch and said, “Eureka!”
submitted by FoxMulderMysteries to SixFeetUnder [link] [comments]


2024.05.20 08:04 submissivekitty2828 PSA: We have far more concrete dates than people let on.

At one point I was thinking about the timeline of FNaF, and decided to write out every concrete date we have. The dates we know for certain are:
And doing this made me realize something. With the number of dates we have, a lot of people are just guessing instead of working around them. Most notably, the reuse of certain weekdays/months can help us understand dates that aren't confirmed. For example:
Now that we've covered every possible point from the Clickteam games, let's take this information and form a timeline. Please note that not all of the specifics will be agreed upon, but I believe the general dates are correct.
And that's it. This post took me all day writing out and double-checking to make sure I didn't get anything incorrect, but I'm sure there are a few typos or inconsistencies and that there are pieces of information I've missed. After all, no one knows all the answers about FNaF except Scott himself, and even Scott makes mistakes. But I feel confident in this and hope that it leaves some sort of impact.
submitted by submissivekitty2828 to fivenightsatfreddys [link] [comments]


2024.05.19 19:02 DoNotLickTheSteak Bullseye Bully fancy dress anyone?

Would any of you guys be interested in buying this Bully fancy dress costume
Having a clear out of stuff, thought I would ask here before putting it on amazon. I've worn it to a couple of parties so won't wear it again. You can't buy it anymore so it's really rare. White gloves are missing cos I needed them for a rave...
submitted by DoNotLickTheSteak to Darts [link] [comments]


2024.05.19 17:22 Making_flowers [US-MD] [H] MORE KEYS, MORE PRICE DROPS, MORE INVENTORY, including ASM, X-Men, Batman, Wolverine, DC, silver age, golden age, horror, you name it I have it. MUCH easier navigation, too! [W] PayPal

Cleaned up the inventory into folders on an easy to navigate Google Drive and added direct links on each issue below. Click on the issue to be taken directly to the folder with that issue's photos. You can scroll below the inventory list for more details on condition and key facts. I’m always open to bundle deals and reasonable offers. Let's talk, I need to make room.
I’ve also taken on a lot of random fillers as I fill inventory, so I’ll be including a random comic valued around $10 (legitimately, not junk) in each order.
These prices include shipping (Gemini mailers whenever possible). I've tried to provide condition explanations, photos of everything (even the ones below $100) and detailed photos.
Again, all images are now organized much better in individual Google drive folders.
Inventory with pictures (new items since last post in bold, scroll below list for details on each):
X-Men
Spider-Man
Batman
Marvel Heroes
DC
Horror
Sci-Fi
Condition and Key Details:
X-Men
X-Men #39 - 1967 - Debut of the new X-Men costumes: $SOLD$80
This is an awesome book. It’s absolutely beautiful with just a little bit of wear to the outside edges in spots. Great colors, solidly attached. I love this one. Another one I’m only selling because I have it in a higher grade now in my PC.
X-Men #221 - 1987 - First Appearance of Mister Sinister: $70
Awesome condition. Just a couple of minor spine ticks. Other than that, beautiful. See photos.
X-Men #4 - 1992 - First Appearance of Omega Red: $20
Awesome condition. Not even any spine ticks. See photos
Wolverine (1988) #1 - 1988 - Can’t have the 1982? Take this instead!: $65
Also in awesome, gorgeous condition. Very, very clean. See photos.
Amazing Adventures #11 - 1972 - First furry beast: $100
In awesome condition. Minor, tiny blemish (possibly a tape pull?) on the bottom of the A on cover. See photo, but very tiny blemish.
Amazing Adventures #13, #16 & #17 - $42
Good to great condition on these Beast issues, including the Juggernaut vs Beast cover. Bundle with Amazing Adventures #11 (first furred Beast) and I'll give you a great deal.
Spider-Man
Amazing Spider-Man #29 - 1965 - SLAB CGC 4.5 - Second Scorpion: $135
Slabbed. See photos.
Amazing Spider-Man #33 - 1966 - Classic story and iconic cover. You know it, I know it.: $180
This iconic book is in good to great shape, see the photos for the details. Solidly attached and great colors. Needs a press.
Amazing Spider-Man #40 - 1966 - Origin of the Green Goblin, Iconic Cover: $175
Looks great, clean, bright colors. Complete and solidly attached. See photos
Amazing Spider-Man #64- 1968 - Romita Spider-Man vs. Vulture Cover: $84
Great condition. Bright awesome colors.
Amazing Spider-Man #72 - 1969 - Shocker cover: $35
Is worn and the centerfold is detached (see photos). But it is complete and still has good colors on the interior.
Amazing Spider-Man #121 -1973 - Death of Gwen Stacy: $190
Lower grade since the cover is worn, has some holes but despite that the staples are attached, colors are good, and everything is attached and complete. The inside looks good, too. See photos for details.
Amazing Spider-Man #136 -1974 - First appearance of Harry Osborn at the Green Goblin: $48
Great looking book. Has some non-staining dirt on the back cover that can be easily cleaned. Solid, beautiful colors especially on that cover. Love this story and cover
Amazing Spider-Man #361 9.4 Slab - 1992 - First full appearance of Carnage: $110
High grade slab.
Amazing Spider-Man #361 Newsstand - 1992 - First appearance of Carnage - Slice at top, $38
Here's a tragedy. This otherwise beautiful high grade major key book has a clean scissor cut at the top through the whole book. Included photos and closeups.
Spider-Man vs. Wolverine #1 - 1987 - Death of First Hobgoblin: $19
Awesome condition. Pressable non-color breaking crease on back cover. See photos
Marvel Team-Up Annual #2 - 1978 - Spider-Man & The Hulk team-up: $25
In awesome condition. No spine ticks, creases, color breaks or bends.
Batman
Batman #191 - 1967 - Much like this post, Bat-Auction! Everything Must Go!: $18
Good shape, some wear. Clean exteriors.
Batman #209 - 1968 - KITTY!: $18
Good shape, minor wear, clean but worn.
Batman #217 - 1969 - Iconic cover art by Neal Adams: $38
Great shape, some wear on the cover. Solid book, great art and interiors.
Batman #357 - 1983 - First cameo of Jason Todd, 1st full appearance of Killer Croc: $62
Controversial 1sts aside, CGC counts it that way so who am I to quibble? Anyway, this one is in great shape. Back needs a press and thee is some minor wear to the edges but its a solid book with great interiors.
Batman Annual #14 - 1990 - Iconic Neal Adams Two-Face Cover, Origin of Two-Face: $15
Amazing condition, almost unused. See photos.
Detective Comics #259 - 1958 - First Appearance of Calendar Man: $175
Worn but expected for its age. Solid staples and fully attached. Great colors.
Detective Comics #324 (1964) and Batman #410 (1987) - $32
324 in good condition but could use a clean and press. Batman 410 is in awesome condition, but considering the prices of these I figured I’d just throw them together.
Detective Comics #355 and 2 copies of #375 - $25
Some classic old Batman. Good but a cleaning is needed on 355, two copies of 375 one clean and great condition one worn in but complete and attached.
Marvel Heroes
Incredible Hulk #250 (Newsstand) - 1980 - Iconic Hulk vs. Silver Surfer cover: $38
Awesome condition. See photos.
Marvel Feature #1 - 1971 - Origin & First Defenders: $49
I good condition with fantastic colors throughout. Has tape pull on cover, subscription crease color break (see photos)
Tales of Suspense #94 - 1967 - First appearance of M.O.D.O.K.: $55
In pretty good condition, with a little edge wear and marks on the cover in places. Other than that it has bright clean pages and good colors.
Captain America #110 - 1969 - Rick Jones dons Bucky Costume, first appearance of Madame Hydra: $50
Iconic Jim Steranko cover and art. In OK condition, a bit worn, could definitely use a cleaning. See photos.
Journey into Mystery #125 - 1966 - Iconic cover and last Journey into Mystery before Thor title change: $49
Very good condition, has a small chip out of the bottom left cover but other than some cover wear it’s just a solid book with great colors.
Invaders #31 - 1978 - Frankenstein is a Nazi. Come on: $17
In awesome condition. Also did I mention Captain America fights Nazi Frankenstein?
Daredevil #157 (Newsstand) - 1979: $15
Awesome condition. No spine ticks, creases, color breaks or bends.
Daredevil #164 (Newsstand) - 1980 - Iconic Cover: $50
In awesome condition. Great colors on cover despite all the white. No spine ticks, creases, color breaks or bends.
Daredevil #184 Newsstand - 1982 - Iconic cover: $22
In fantastic condition. Newsstand variant that has been very well kept.
Astonishing Tales featuring Dr. Doom & Kazar #1 - 1970 - First issue in series: $15
In great condition. Great colors and quality. Doctor Doom.
Sub-Mariner #15 and #31 - Silver Age Namor bundle: $22
Great colors and interiors. Fading on spine cover on #15, #31 in great condition, see photos.
Fantastic Four #150 - 1974 - Wedding of Crystal and Quicksilver: $25
In awesome condition. No spine ticks, creases, color breaks or bends.
Tales to Astonish #58 - 1964 - Silver age Giant Man: $19
Worn condition but complete and attached. See photos.
DC
Green Lantern #59 - 1968 - First appearance of Guy Gardner: $115
Worn but complete. Attached at top staple, bottom staple detached.
Flash #113 - 1960 - First appearance and origin of the Trickster: $75
This one looks good until you realize it has tape up the spine holding the loose staples on. Included pictures of the staples and tape. It is complete and has good colors otherwise, but still low grade because of the tape/staple issue.
Flash #129 - 1962 - First team-up of golden age Flash and silver age Flash; first appearance of golden age Green Lantern and JSA in silver age: $90
Good condition! Very solid, great colors, complete and attached.
Flash #147 - 1964 - Second appearance of Professor Zoom: $90
Good condition! Very solid, great colors, complete and attached.
Aquaman #11 - 1963 - First appearance of Mera: $90
Worn condition but solid, complete and attached.
Action Comics #263 - 1960 - Last appearance of Bizarro world. End of Bizarro world not told. Not good deal.: $33
Cover has pen on it and is worn but interiors are good, complete and attached and colors are great.
Horror
Frankenstein #1, Marvel - 1973 - Fist appearance and origin of Frankenstein in Marvel comics: $35
Worn but complete, attached, and cool as all hell. See photos for condition. Could definitely use a cleaning. A hard to find book at this price.
Werewolf by Night #4 - 1972 - Introduction of the Darkhold: $20
Low grade, heavy wear on the cover front and back. Get a key at a steal!
Werewolf by Night #8 - 1973 - Has Mark Jewelers insert included: $26
Is in great shape and includes a Mark Jewelers insert making this regular issue a little more rare.
Werewolf by Night #18 - 1974 - $22
Worn condition but great colors. See photos.
Tomb of Dracula #18 -1974 - First battle of Dracula & Werewolf by Night: $32
Nice shape. Needs a press but is solid and colors are good.
Tomb of Dracula #27 and #63 - $23
Non-key issues in great condition, just throwing together to move.
Strange Tales #73 - 1960 - First appearance of Grottu, first appearance of ‘Frank’ who later becomes Ulysses Bloodstone. Great old horror in low grade: $20
Book is beat, see photos. But it’s an awesome piece of Marvel monster history. I’m only selling because I recently got a high grade copy and I’m selling at this price in hopes someone wants to give it a home in their PC.
Beware! #1 - 1973 - First issue reprints horror stories from Menace, Spellbound and Tales of Suspense: $25
Overall good shape. Solid book, some wear on the cover. But firmly intact and a great 1st issue.
Early Man-Thing lot: Astonishing Tales #13, Adventure into Fear #11-13: $80 (willing to split this lot up)
First cover appearance of Man-Thing, and 3rd appearance overall in awesome condition. The Fear 11-13 are in good condition, but a little more worn than the Astonishing.
House of Secrets #91 - 1971 - Iconic Neal Adams cover: $32
Book is in great condition. There is some minor chipping on a portion of the bottom edge of the cover but other than the wear on the cover it is a beautiful book.
Giant Size Chillers #1 - 1975 - John Romita art: $20
Not the more valuable 1974 with Drac but this is in awesome condition and still some great classic horror.
Tower of Shadows Annual #1 - 1971 - Romita cover and Neal Adams art: $25
Great condition. Good colors, solid book.
Dead of Night #1 - 1973 - Romita art: $35
Really great condition, with a minor color rub or stain or something (can’t tell what) to a spot on the bottom of the front cover and top of the back. Fantastic colors, white pages.
SCI-FI
Mystery in Space #68 - 1961 - 10c Comic Goodness: $25
Cover is detached, but hey, it’s a 10c comic. Otherwise good colors and pages.
Strange Adventures #138 - 1962: $18
Good condition, good colors.
Golden and Silver Age Lot of 12- $85
Came into a lot of worn golden and silver books I know little about. Would like to offload them all together, so take a look at the album. Includes Little Lulu, Cheyenne Kid, the Flintstones, Tarzan, some other Gold Key and Dell stuff and an Adventures book from 1945. Did some research to get prices, take a look.
Star Spangled War Stories #113 - 1964 -Bruh, they’re fighting pterodactyls: $17
In good shape. Some wear to the back cover and minor wear on the front. Great story and art.
submitted by Making_flowers to comicswap [link] [comments]


2024.05.19 11:08 Leticia_the_bookworm Finished Flowers in the Attic. Very good and very, very icky at the same time.

I had never even heard of it before, I just randomly picked it up at the library. It's not as famous of a teen book here in Brazil as it is in the US. I had never read anything by the author before.
It's one of those books where what is good about it is very good, so much you kind of brush past the bad. I enjoyed following the kids in their day to day lives in the attic, the way Chris and Cathy slowly become the real parents of the twins, the way they try to make life less horrible by reading and making art with them, and try to hold on to the hope their mother still cares about them. I hated the grandma character the moment I saw her; she hits very close to home for anyone with ultra-conservative religious family. The punishments she inflicted on them, the pain of starvation, the sinking feeling the mother just does not care anymore, all of that was well-executed in my opinion. I saw the grandpa ending twist coming hundreds of pages earlier, but it still hurt to read
It could have been so good, man. Why, just why did she have to make Chris and Cathy fall in love?
I really wish the book had not dwelled so much on it. Even as an only child who doesn't know first hand how siblings feel about each other, it was still enough to make me very, very uncomfortable. Cathy describes Chris in such weird terms, talking about how handsome and strong he is, how he was beginning to look "like a man" and she was attracted to "the thing between his thighs"... yeah. I don't think that's how sisters describe their older brothers. I was trying to be generous and play psychologist while reading, thinking that maybe locking up growing teens for three years might screw up their minds in this way, especially because they didn't really get any proper sex-ed. For a good portion of the book, I was able to brush it off as yet another injury to their mental health, not just a thinly-veiled fetish of Andrews (which it clearly is).
But I'm pretty sure none of it makes you rape your sister and finish inside of her. And Cathy BLAMED HERSELF for it too, saying she shouldn't have worn see-through pajamas close to him when she "knew he had needs".
Just... no. It's the 50s, of course she would think that... but nothing in the narration or the overall meta of the story does anything to indicate Cathy is wrong here.
Dialogue was also a weak point. I've been reading a lot of older books, so I'm growing more tolerant to unrealistic and flowery dialogue, but it feels weird in the mouth a 12-year-old. I found the prose itself easy to follow and even pretty and inspiring in some points, but none of the siblings speak like kids their age.
Overall, I liked some aspects of the book a lot and I'm sad I can't really recommend it because of the ick factor of it all. It could have been so much better had the siblings just had a normal freaking relationship. Godamnit, what's with YA authors and incest?
submitted by Leticia_the_bookworm to books [link] [comments]


2024.05.18 21:08 Celeborn2001 Shoutout to the new costume designer, Luca Mosca

Shoutout to the new costume designer, Luca Mosca
Taking over for Kate Hawley at the middle portion of last season’s development, Luca Mosca (John Wick’s designer) has already made his presence felt in Middle-earth after just a few small glimpses of his work have been revealed. While I don’t know how far his reach extends and if he had any part to play in any of the armor (I believe he did), his contributions to Hawley’s prior work and the additions of his own cannot be overstated.
For example, I wasn’t a huge fan of Gil-galad’s main outfit in S1. Outside of it being too gawky, there were no accents in sight, and the additional broaches and pendants hanging on his robe weren’t exactly my cup of tea and made the outfit seem amateur. Luca has already made some alterations to that same outfit seen on slide 6. He dropped the weird broaches and pendants, ditched the golden cape and replaced it with a brown one with dark gold accents, and left Gil-galad with a robe without the weird X in the middle of it. It is much more subtle, clean, seamless, and more akin to the robes worn by Elrond in the Hobbit trilogy, while still feeling very kingly and unique.
My other favorite outfit from the new season is also from Gil-galad. On slide 4 you can see him wearing a brand new outfit with accents and layers galore (and the people that know me, know I LOVE layers). Instead of being a conglomerate of gold, we see blue, red, orange, gold, and white accents—a diversity of colors that truly mesh well together. (Also, peep the hand. Bro literally dropped all of his rings after receiving Vilya. A true man of culture)
I am also a huge fan of some of the new Númenor designs—especially from Will Keen’s character. The one pictured above on slide 2 not only has the layers that I’m big fan of but also seems thicker than the rest of the outfits in Numenor. I know it’s a warm climate and all, but I’ve never been a fan of how thinly made a lot of the robes in Numenor look. That said, Earien’s gown also looks great here. Again, ADDED LAYERS.
(While it’s not pictured here, Miriel’s coronation? costume looks good too, though it’s pretty hard to make out all the details without the 4K up-rez trailer.)
I won’t get into the armor of Elrond, the Eregion soldiers, and the Orcs as those have been talked about at length here, and instead I want to point out Galadriel’s outfit on slide 5. It’s very beautiful and reminds me a lot of the outfit that Thranduil wears in Desolation when we first meet him in Mirkwood. It’s very stylized, but still appropriate for an Elf.
And finally, Annatar’s get up. What can I say besides damn that’s sexy. The black, gold, and silver work so well together along with the feathers (or black leaves?) coming off his left shoulder. It’s something that I can believe came out of Middle-earth and is worn by someone that wants to look good while doing some dirty work.
That’s it for now. When more outfits are shown, I’ll probably be back. Thanks for reading, and thank you Luca for giving us some great designs!
submitted by Celeborn2001 to LOTR_on_Prime [link] [comments]


2024.05.18 13:12 JHolgate Curious what the crossover is with Chappell fans and drag culture (fans)

I painfully, strongly relate to "Pink Pony Club." As you kids say, the song lives rent free in my head. (The whole album does, but that's another post.) I finally figured out the perfect drag costume for this song: Doc Marten's, white long john's (still don't know about socks, but I'm thinking PDX carpet,) a specific Scottish plaid that I will not name, Tuxedo jacket worn over a band shirt (probably Phish, don't @ me,) with my Seattle Storm ballcap, and somehow a giant curly red wig. (Will Forte eat your heart out!!) Having watched "All That Jazz" a couple hundred times in middle school, I'm pretty sure I can come up with the choreography too. Allons-y, Alonso...
submitted by JHolgate to chappellroan [link] [comments]


2024.05.18 06:54 Lespider450 The Glitchtrap Costume

I don't think this might add much to the conversation, but I don't know if anyone has brought up the fact that Glitchtrap kinda looks like the costumes found in the Mimic room.
I was doubting whether this could be true or not, since the ones found in the Mimic room are more rounder and seem to have more stuffing than the Glitchtrap design; but if these new games are giving us hints from the begginings of the franchise, Glitchtrap's design kinda fits with the circus theme.
I think that this was a real costume worn by a human, and judging by the desing, it feels like someone who would welcome the crowd and present the shows. While not being the main attraction, he would be very involved and more active giving him that slicker design that stands out from the others. If Sun and Moon come from the same circus, they're proof that they could have slick designs in mind thay could apply to a costume of it seemed necessary.
I think it was worn mainly by a human because if this is fall fest, it would be so early in the timeline where maybe there's still not too many animatronics being made, and Sun and Moon could even have started as puppets before being turned into animatronics.
Like I said, I don't think this adds or takes much away from the theories I've seen (or if it has been mentioned before), I just found it curious how knowing that while the Mimic and Glitchtrap come from the same programing but seem to have different personalities, that both of them are ultimately shown in costumes.
submitted by Lespider450 to GameTheorists [link] [comments]


2024.05.18 00:11 LaVipari Morning's Harbor: A City of Salt, Song, and Swords

West of the Ocean of Tears, and south of Sulphuria, at the Northwesternmost point of Far-Ashkander, there stands a free city born where sea, salt, and smoke mix. On a cluster of islands secluded in a volcanically warmed lagoon, rests the free city of Morning’s Harbor. Built by a half dozen bands of mercenaries, freebooters, sailors and fringe intellectuals during the realm wars, there are few cities that rival Morning’s Harbor in diversity, wealth, or excitement.
The city’s history began during the initial push for resettlement during the realm wars. After the establishment of Hammerhal Aqsha within the great parch, those mercenaries, quartermasters, overseers and more who did not remain to found the city split off in countless directions. Those who passed beyond Sulphuria in the sea of tears discovered Far-Ashkander, and many of those sheltered their ships in the lagoon where Morning’s Harbor would be established. When the many ships discovered each other, they quickly began to fight over who had discovered the habitable region first, coming to blows in the thermally heated shallows in the city’s northernmost point within the lagoon proper. When no obvious victor emerged, the crews signed a compact, agreeing to equal and equitable rights to settle and found a city. Each ship chose a representative, usually their captain or quartermaster, to represent their interests at the new city’s council. Thus did the first founding crews of the city come to be. Many famous names from the city’s history emerged during this period, including the Del Monde, Del Velenz, Del Duren, and Del Moreno.
Morning’s Harbor is one of the largest seaports in any realm, and the largest city on Far-Ashkander by a factor of ten. The city’s size and importance to trade and travel in the region have made it a melting pot of all kinds of people, from those traditionally aligned with the forces of order, to even tribes of gutbuster Ogors and friendly Orruks. The city itself, having been founded by so many disparate groups with disparate ideas, is an elective council state, where guilds, ships companies, sword halls, and citizen assemblies each nominate a spokesman to state their case before the city’s permanent elected council. These councilors will then issue a decree, which must be ratified by a city-wide majority. As a result of this remarkably egalitarian governmental structure, Morning’s Harbor has remained somewhat apart from other Free Cities. In fact, a common nickname for the city is “Freest of the Free.”
The warriors of Morning’s Harbor favor lightweight curved swords, and are often exceptionally well trained by one of the city’s five great sword halls.These halls include the Fire Hall, the Sun Hall, the Dawn Hall, the Sea Hall, and the Sky Hall. The fire hall is the most aggressive, and the most popular, emphasizing the speed of the first strike.The Sun Hall is the most patient and defensive, focusing on studying and countering the enemy to expose their weakness. The Dawn hall is the most psychological, focusing on subtle movements and mind games to achieve victory. The Sea Hall is the most acrobatic, with a heavy emphasis on footwork and mobility. The Sky Hall is the best suited for fighting multiple foes at once, with wide sweeping arcs and circular stances. There also exists a sixth unofficial school of swordsmanship, trained by a group known as the sulfur dervishes. These swordsmen exclusively train in the knee deep waters of the lagoon’s shallows, making them exceptionally nimble when fighting on dry land. The dervishes train in the waters until they can move unhindered in them, and thus break their bonds on land. A dervish might well say that after the waters, open air feels like less than nothing in restricting their movements. Hall trained swordsmen wear fine tassled leather vests marked with the stripes and colors of their hall, while dervishes wear loose fitting and baggy robes in the style of the nomads who inhabit the fire plains beyond the city.
The military doctrine of Morning’s Harbor is a doctrine of blade and shot. The core of any standing fireblade army is the shot, trained in both mass fire and individual marksmanship at the military academy of the Flame Ward. These gunners and crossbowmen work in blocks of ten to twenty soldiers, each one with a captain to help maintain cohesion of the lines. These ranged blocks are supported by both blocks of melee infantry and melee cavalry. The melee infantry enter battle with either long spears, or swords and shields. Cavalry is heavily armed and armored, and deliver devastating charges. Melee infantry armed with spears remain close to the ranged troops, providing a screen against enemy assault, while those with swords move in more similar circuits to the cavalry, pushing through gaps and circling around the enemy.
The people of Morning’s Harbor are of mixed Azyrite and Aqshyan stock, being thus predisposed both to thought and action. It is often said that Morning’s Harborites will compose sonnets to their favorite knives, and write long and well studied treatises on the intricacies of bar fights. Their fashion is equally bold and thoughtful as those who wear it. Bright colors, often with stripes colored to indicate one’s guild, sword hall, or family are common, usually worn on dramatically flowing coats and wide sleeved shirts with low necklines. Mustaches, beards, long hair, and flamboyant makeup are all common, usually well maintained and with specific messages intended in their appearance. Many a duel has been declared over the meaning one citizen has intuited from a fellow citizen’s style of sleeve cord arrangement.
Morning’s Harbor was once invaded by the Khorne sworn warband known as the Skullbinders, who wound up fighting a pitched battle through the city streets, as every single citizen armed himself and descended in a fury on the marauders, who quickly fled. The anniversary is celebrated with a day of costumed revelry each year, with one team dressing in mockery of the Khorne worshippers, and being ceremonially driven out to sea at the day’s end.
Every five years, the people of Morning’s Harbor host a grand tournament in the warm waters of the lagoon’s shallows. Hundreds of participants strip to the waist, doff their boots, and wade into the water, where they engage in an immense battle royale, where the victor is granted a seat of primacy on the city council, and rights to their own ships charter.
There exist several small fleets of ships in Morning’s Harbor which are outfitted with immense nets used to catch the fire breathing sea serpents that swim their waters. These serpents are then brought back to the city to fuel furnaces and other steam powered devices.
Morning’s Harbor’s strategic placement makes it a valuable target for both friendly and unfriendly neighbors, which has led to the development of the city’s famous schools of swordsmanship.
The dry and dusty red plains just beyond the city are home to the nomads known as the Sulfur Dervishes. These nomads move from place to place on the city’s outskirts, often entering to trade, take on contracts, or participate in competitions. Their strange methods of training produce swordsmen who are equal to the finest graduates of the sword halls. Those who have trained with the dervishes wrap a long cloth scarf around their head, a practice taken from the nomads in order to keep dust and the stink of sulfur from debilitating the wearer.
The leader of the city’s notorious standing army, the Fireblades, is Khaleen Al Cinna Del Monde.
The city is divided into three great wards, each one founded by a different kind of settler.
The Sea Ward is the largest, and was built by sailors. It features the city’s grand temple to Sigmar Oceanus, the aspect of Sigmar’s divinity which regulates storms and ocean tides. Some know him under the name Manann, but few say this openly. It also houses the Lighthouse of the Morn, the immense beacon fire that guides ships into the main entrance of the lagoon. The Sea Hall and Sulfur Shallows also lie within the Sea Ward.
The Flame Ward is the second largest, and was built by soldiers and mercenaries.The city’s military academy lies within the Flame Ward, and is known throughout the realm as one of the finest gunnery schools in Aqshy, even rivaling the training of Greywater Fastness. The Flame Ward also holds both the Fire Hall and the Sky Hall. The Gilt Ward is the smallest, and was built by merchants and financiers. The city’s council hall is located in this ward, as is the Lagoon Reserve Bank and College of the Arts. Both the Sun Hall and the Dawn Hall are located in this ward. There exists a fourth informal ward known to locals as Al Extraño, or “the strange place”. This ward is very small compared to the more formal ones, and contains both the Palace of Justice and the Collegiate Arcane branch in the city. The climate of Morning’s Harbor is warm and comfortable, with moderate levels of humidity and a common marine layer. Their winters and autumns are foggy and cool, while summers are warmer and slightly drier. 

Important Figures:

submitted by LaVipari to citiesofsigmar [link] [comments]


2024.05.17 22:25 martin-garay What to sell to Brazil?...

I've prepare this list of Brazil imports 2023.

(The first column is the tariff chapter, the second is the annual amount imported in millions of dollars, and the third column is the description of the tariff chapter. The list is ordered by amount from highest to lowest. If it seems complicated to visualize it, you can copy and paste it into a spreadsheet.)

HS'27 $36748 M Mineral fuels, mineral oils and products of their distillation; bituminous substances; mineral ...
HS'84 $34651 M Nuclear reactors, boilers, machinery and mechanical appliances; parts thereof
HS'85 $28674 M Electrical machinery and equipment and parts thereof; sound recorders and reproducers, television ...
HS'87 $18581 M Vehicles other than railway or tramway rolling stock, and parts and accessories thereof
HS'31 $14661 M Fertilisers
HS'29 $13534 M Organic chemicals
HS'30 $10977 M Pharmaceutical products
HS'39 $9223 M Plastics and articles thereof
HS'90 $7465 M Optical, photographic, cinematographic, measuring, checking, precision, medical or surgical ...
HS'38 $7129 M Miscellaneous chemical products
HS'72 $4603 M Iron and steel
HS'73 $4432 M Articles of iron or steel
HS'40 $4134 M Rubber and articles thereof
HS'28 $2960 M Inorganic chemicals; organic or inorganic compounds of precious metals, of rare-earth metals, ...
HS'88 $2890 M Aircraft, spacecraft, and parts thereof
HS'74 $2444 M Copper and articles thereof
HS'10 $2363 M Cereals
HS'76 $1903 M Aluminium and articles thereof
HS'15 $1465 M Animal, vegetable or microbial fats and oils and their cleavage products; prepared edible fats; ...
HS'54 $1389 M Man-made filaments; strip and the like of man-made textile materials
HS'03 $1387 M Fish and crustaceans, molluscs and other aquatic invertebrates
HS'32 $1335 M Tanning or dyeing extracts; tannins and their derivatives; dyes, pigments and other colouring ...
HS'04 $1145 M Dairy produce; birds' eggs; natural honey; edible products of animal origin, not elsewhere ...
HS'94 $1124 M Furniture; bedding, mattresses, mattress supports, cushions and similar stuffed furnishings; ...
HS'11 $1108 M Products of the milling industry; malt; starches; inulin; wheat gluten
HS'22 $1014 M Beverages, spirits and vinegar
HS'61 $963 M Articles of apparel and clothing accessories, knitted or crocheted
HS'25 $938 M Salt; sulphur; earths and stone; plastering materials, lime and cement
HS'62 $900 M Articles of apparel and clothing accessories, not knitted or crocheted
HS'48 $889 M Paper and paperboard; articles of paper pulp, of paper or of paperboard
HS'95 $835 M Toys, games and sports requisites; parts and accessories thereof
HS'55 $829 M Man-made staple fibres
HS'83 $829 M Miscellaneous articles of base metal
HS'08 $813 M Edible fruit and nuts; peel of citrus fruit or melons
HS'33 $812 M Essential oils and resinoids; perfumery, cosmetic or toilet preparations
HS'70 $807 M Glass and glassware
HS'82 $763 M Tools, implements, cutlery, spoons and forks, of base metal; parts thereof of base metal
HS'26 $760 M Ores, slag and ash
HS'35 $726 M Albuminoidal substances; modified starches; glues; enzymes
HS'34 $696 M Soap, organic surface-active agents, washing preparations, lubricating preparations, artificial ...
HS'71 $691 M Natural or cultured pearls, precious or semi-precious stones, precious metals, metals clad ...
HS'68 $643 M Articles of stone, plaster, cement, asbestos, mica or similar materials
HS'20 $611 M Preparations of vegetables, fruit, nuts or other parts of plants
HS'42 $573 M Articles of leather; saddlery and harness; travel goods, handbags and similar containers; articles ...
HS'21 $494 M Miscellaneous edible preparations
HS'64 $471 M Footwear, gaiters and the like; parts of such articles
HS'96 $466 M Miscellaneous manufactured articles
HS'75 $423 M Nickel and articles thereof
HS'60 $394 M Knitted or crocheted fabrics
HS'07 $380 M Edible vegetables and certain roots and tubers
HS'18 $373 M Cocoa and cocoa preparations
HS'23 $364 M Residues and waste from the food industries; prepared animal fodder
HS'59 $354 M Impregnated, coated, covered or laminated textile fabrics; textile articles of a kind suitable ...
HS'02 $348 M Meat and edible meat offal
HS'89 $325 M Ships, boats and floating structures
HS'69 $323 M Ceramic products
HS'12 $321 M Oil seeds and oleaginous fruits; miscellaneous grains, seeds and fruit; industrial or medicinal ...
HS'56 $316 M Wadding, felt and nonwovens; special yarns; twine, cordage, ropes and cables and articles thereof
HS'81 $292 M Other base metals; cermets; articles thereof
HS'19 $274 M Preparations of cereals, flour, starch or milk; pastrycooks' products
HS'63 $267 M Other made-up textile articles; sets; worn clothing and worn textile articles; rags
HS'79 $238 M Zinc and articles thereof
HS'05 $221 M Products of animal origin, not elsewhere specified or included
HS'86 $207 M Railway or tramway locomotives, rolling stock and parts thereof; railway or tramway track fixtures ...
HS'47 $192 M Pulp of wood or of other fibrous cellulosic material; recovered (waste and scrap) paper or ...
HS'93 $185 M Arms and ammunition; parts and accessories thereof
HS'09 $177 M Coffee, tea, maté and spices
HS'91 $170 M Clocks and watches and parts thereof
HS'13 $169 M Lac; gums, resins and other vegetable saps and extracts
HS'49 $164 M Printed books, newspapers, pictures and other products of the printing industry; manuscripts, ...
HS'78 $145 M Lead and articles thereof
HS'52 $142 M Cotton
HS'44 $128 M Wood and articles of wood; wood charcoal
HS'17 $125 M Sugars and sugar confectionery
HS'58 $106 M Special woven fabrics; tufted textile fabrics; lace; tapestries; trimmings; embroidery
HS'37 $101 M Photographic or cinematographic goods
HS'65 $89 M Headgear and parts thereof
HS'57 $88 M Carpets and other textile floor coverings
HS'92 $79 M Musical instruments; parts and accessories of such articles
HS'24 $77 M Tobacco and manufactured tobacco substitutes; products, whether or not containing nicotine, ...
HS'41 $74 M Raw hides and skins (other than furskins) and leather
HS'66 $52 M Umbrellas, sun umbrellas, walking sticks, seat-sticks, whips, riding-crops and parts thereof
HS'36 $47 M Explosives; pyrotechnic products; matches; pyrophoric alloys; certain combustible preparations
HS'06 $44 M Live trees and other plants; bulbs, roots and the like; cut flowers and ornamental foliage
HS'16 $41 M Preparations of meat, of fish, of crustaceans, molluscs or other aquatic invertebrates, or ...
HS'67 $40 M Prepared feathers and down and articles made of feathers or of down; artificial flowers; articles ...
HS'53 $36 M Other vegetable textile fibres; paper yarn and woven fabrics of paper yarn
HS'97 $25 M Works of art, collectors' pieces and antiques
HS'80 $14 M Tin and articles thereof
HS'45 $13 M Cork and articles of cork
HS'01 $12 M Live animals
HS'46 $10 M Manufactures of straw, of esparto or of other plaiting materials; basketware and wickerwork
HS'51 $7 M Wool, fine or coarse animal hair; horsehair yarn and woven fabric
HS'50 $7 M Silk
HS'14 $4 M Vegetable plaiting materials; vegetable products not elsewhere specified or included
HS'43 $1 M Furskins and artificial fur; manufactures thereof
submitted by martin-garay to BusinessInternational [link] [comments]


2024.05.17 07:51 CoughinNail Old Man Lurking !!

(41M) two kids 10 & 8 ; + one buddy who literally brought up litter boxes and furries in schools. I was floored. Thought that was a joke that everyone laughed at. Nah, this guy thinks it’s real. Help an old man out??
Are “dress codes” still a thing? I’m pretty sure they are but my kids are in elementary school. High Schools still have a set of rules on what can be worn to school, right? Nobody is showing up in their underwear or furry costumes? I need to hear it from the source and I will not be contacting my local public high school.
Also, reply here. Don’t message me. Thanks, future leaders of the world !! side note- your parents are doing their best; stop breaking their balls. Unless they suck.
submitted by CoughinNail to teenagers [link] [comments]


2024.05.16 14:20 VitaliyNap Embark on a journey of cross-cultural exchange in cosplay

 Embark on a journey of cross-cultural exchange in cosplay
https://preview.redd.it/7woihicm6s0d1.png?width=583&format=png&auto=webp&s=9505cd4f96693f10e3d8e5faeb070743a8d4a844
🌍💫 Embark on a journey of cross-cultural exchange in cosplay, where fans from diverse backgrounds and corners of the globe unite to celebrate their shared love of fandom and creativity! 🎭✨
Cosplay knows no borders, and cosplayers around the world are connected by their passion for bringing characters to life and sharing their creativity with others. Whether they're from Japan, the United States, Brazil, or anywhere in between, cosplayers come together to celebrate their favorite fandoms and forge lasting friendships across cultures.
One of the most beautiful aspects of cosplay is its ability to bridge cultural divides and foster understanding and appreciation for different perspectives. Through cosplay, fans have the opportunity to learn about and celebrate the rich diversity of cultures represented in their favorite media, from traditional Japanese folklore to Western superhero mythology and beyond.
Cosplayers often draw inspiration from a wide range of cultural sources, incorporating elements of traditional costumes, customs, and aesthetics into their cosplays. This cross-pollination of ideas and influences enriches the cosplay community and creates a melting pot of creativity and expression.
Moreover, cosplay conventions and events serve as melting pots of cultural exchange, where cosplayers from different backgrounds come together to share their love of fandom and showcase their cosplays. These gatherings provide opportunities for cosplayers to learn from each other, exchange ideas, and celebrate their shared passion for cosplay.
submitted by VitaliyNap to u/VitaliyNap [link] [comments]


2024.05.16 09:27 ElectricElite856 Costume Parts Bigger Than Printer Bed

I recently purchased files to 3D print a wearable Fallout 4 power armor but the parts to the power armor were too big to print on the bed. Is there any way I can print the costume parts in segments and connect them after printing and if so would the integrity of the parts be affected? The costume is gonna have to deal with being worn and moved around a lot as well as dealing with costume pieces grinding or bumping against each other so I'm worried that those could cause issues when keeping the segments of each costume part together.
submitted by ElectricElite856 to 3Dprinting [link] [comments]


2024.05.16 07:38 Mountain_Counter929 Making Aliens based off every pokemon type combination (Fighting)

Fighting/Normal: OHKO (One Punch Man but instead of one effortless punch it’s a touch of death combo he has to )
Species: Mugen
Planet: Sonof
Appearance
Powers and Abilities
Weaknesses/Drawback
Species/Planet Fact: The Mugen started as semi-organic creations by a long dead civilization who sought to try experiments designing different types of warriors. Eventually the planet will be inhabited by foreign researchers. These researchers have been working on enhancing them with various effects to increase their capabilities, and give them more movement and combat options. But during testing it was discovered that watching the Mugen fight with or without enhancements is incredibly entertaining resulting and a strong source of combat study. This discovery redirected their experiments being used for sports instead of warfare even preventing what would’ve been an interplanetary war by turning it into a competitive sport, exploding the planet in popularity. During this explosion there was the discovery of a single fight between two Mugen that have went on for centuries before the first immigration and has been fiercely protected from interruptions since its discovery.
Fighting/Grass: Doungwun Nemetrix predator of the Chunwin (See Kung book in Grass Types)
Appearance
Hunting Method
Planet/Species Fact: Despite the Doungwun seemingly biologically engineered to beat Cunwin on one to one combat, countering their various techniques. They rather take less ‘honorable’ tactics whenever possible. In populated areas they’d quickly overwhelm their prey with high numbers and quickly attack before the Chunwin gets a chance to swing. If there are aren’t any others nearby it’ll try to ambush its prey from hard to reach angles in the air. Only when it’s alone and has caught the attention of its prey, will it attach itself and engage its prey in close range combat. Most Chunwin societies simply use traps, or other tools to protect themselves from these predators. But a predator that chooses to engage in a one on one duel is more respected and results in a more respected death (for either one). So some Chunwin warriors leave themselves open to solo Doungwun attacks as some form of test.
Fighting/Fire: Racaln the Nemetrix predator of the Clabestro (See Firing Squad in Fire types)
Appearance
Hunting Method
Planet/Species Fact: Racaln only prey on the Clabestro when they’re split up and small. They don’t do any harm when they’re merged on one bigger body. But since most Clabestro combat (which happens very often) has them in their small split up forms. This makes it common for Racalns to be collected from the wild or bred in captivity to be utilized as excellent traps, and denying area. This practice would also be used as a mark to safeguard places from violence, to prevent Clabestro from splitting to engage in combat. This practice has spread to official gatherings like courts and diplomatic meetings.
Fighting/Water: Ultimate Slush (See Original in Water Types)
Appearance
Powers/Ability
Weaknesses/Drawbacks:
Fighting/Elctric: Ultimate Fightning Rod (See Web Work in Electric Types)
Appearance
Powers/Ability
Weaknesses/Drawbacks:
Fighting/Flying: Ultimate Fight and Flight (See original in Flying Types)
Appearance
Powers/Ability
Weaknesses/Drawbacks:
Fighting/Ice: Giengar Nemetrix predator of the Ashe (See Burrzerker in Ice Types)
Appearance
Hunting Method
Planet/Species Fact: Giengar are omnivores. In cold seasons they eat large predators with their primarily skill of inducing hallucinations that tire out its target before having its body frozen over for it to consume with its teeth designed to crush frozen objects. They gain this power by consuming mushrooms from warmer, jungle biomes that contain spores which has a similar effect to targets that breathe them in (though less concentrated and ends with less fatalities). Giengars are immune to these spores so during the warmer seasons they migrate to the jungle to consume high amounts of these mushrooms to expel their spores in large concentrations during hunting season. Normal Ashe that occupy these jungles stay away from the dangerous arctic biomes the Giengars hunt in, so to them the Giengar are seen as harmless. Since even if the Giengars try to use the spores against them, the conditions aren’t lethal and the lack of the Ashe’s adrenaline won’t inhibit their ability to recognize their condition and react accordingly instead of wasting their energy fighting.
Fighting/Ground: Ultimate Mudripper (See Original in Ground Types)
Appearance
Powers/Ability
Weaknesses/Drawbacks:
Fighting/Rock: Ovivine Nemetrix predator of the Sabter (See Mountain Goat in Fighting Types)
Appearance
Hunting Method
Planet/Species Fact: While Ovivine can talk and mimic sentient emotions its only purpose is to gain the trust of prey as a mere predatory mechanism, their brains aren’t capable of deeper introspective thought or sentience when alone. Sabter are worn of the Ovivine though largely they are seen as myth with how very few sightings they are and how little the Ovivine are actually active due to their slow metabolism. Ovivines cover their prey on the floor and slowly consume it whilst morphing its body to appear as a mere lump of ground covered in grass, which is another factor into how little they’re seen. Occasionally they encounter some Sabter who are very much aware of them, and their tricks so in those cases they simply push them off the cliff side. Though this method relies on the element of surprise since their physical strength is much weaker than the average Sayter.
Fighting/Bug: Ultimate Float Stinger (See Original in Bug Types)
Appearance
Powers/Ability
Weaknesses/Drawbacks:
Fighting/Psychic: Muscle Memory (Alien Taskmaster)
Species: Reffox
Planet: Arbeitar
Appearance
Powers and Abilities
Weaknesses
Planet/Species Fact: Due to the fact that all Reffox are all physically the same and that any unique skill that are developed is quickly assimilated by one another. Reffox populations share a yearning for a sense of identity. So many Reffox head off to other cultures/planets to use their learned skills to be able to make an identity of themselves, whether it be an athlete a performer, a warrior, a hero, or in some cases a criminal or ruler. This feeling is felt through all Reffox and when two of them meet, they silently agree to not show their skills to each other to keep their identity. Though if they do want to share they return to Arbeitar to tell their stories or inspire new skills for the next generation who would tell their story.
Fighting/Poison: Biolence (Fist of the North Star Powered by drugs, and can weaponize their own explosions )
Species: Gomane Planet: Omawoshindyu
Appearance
Powers and Abilities
Weaknesses
Planet/Species Fact: Eons ago a large vapor of toxic alien pollutants was mysterious dropped on Omawoshindyu mutating all inhabitants and killing off massive amounts of life, however life stiff have adapted and eventually evolved resulting in the modern Gomanes. By the time their own society has formed, the pollutants have been absorbed into the earth or dissipated from the atmosphere allowing fertile greener life to grow. Ironically most of Gomane society promotes healthy activity like proper diet in exercise, for it allows them to control their cyst development more effectively even when there sped up, which they use in hunting and combat sports. However crime activity is still noticeable involving addiction, violence, and gang activity. Mostly originating in highly polluted/deserted wastelands. As various poisons are being produced and mines
Fighting/Ghost: Body-structor (Havik from MK1 with hints of Water Law from One Piece)
Species: Rankensain
Planet: Taxodoom
Appearance
Powers and Abilities
Weaknesses:
Planet/Species Fact: Body parts are the Rankensains main currency. While most body parts are gathered from hunted animals on their world. Rankenstains have developed interplanetary transportation to gather valuable alien body parts. Often by nefarious methods like warfare, grave robbing, or even homicide, making them a disdained and feared species across multiple planets. There are labs made to create clones of existing limbs to replace active hunting to remove the need for travel, but with how often exploration is used and how slow the cloning process is, Rankensains still commonly hunt aliens for their limbs as part of a darker slightly underground culture. To get around their negative reputation, Rankensains would remove their own brains and implant them into other bodies to disguise themselves.
Fighting/Dragon: Medisnake (Combat Snake with Street Fighter Chi abilities)
Species: Ansatryu
Planet: Chakrenin
Appearance:
Powers/Abilities:
Weaknesses
Planet/Species Fact: Initially Ansartyu were seen as pets of another more human-like species called the Shotogun and as intelligent as their owners. However, eventually the Shotogun would discover their ability to tap into their own personal well of the same chi-like energy and start practicing it for various means. However back then only a handful of masters would be able use it, and only at a very basic level. Until one Shotogun prince discovered that his treasured Ansatryu was able to tap into and unlock further levels of mastery. With this knowledge the prince learned from his Ansatryu and developed a closer bond with it, even teaching his pet higher levels of intelligence as he was taught further mastery of chi. Later he would teach others how to learn from their Ansatryu and his own Ansatryu will give intelligence to others of his species, leading to the point where Ansatryu are now partners living in the same world as the Shotogun in relative harmony.
Fighting/Steel: Weapon Blaster (Tank Knight with hand guns that shoots bladed weapons) Species: Arthmo
Planet: Palawar
Appearance
Powers and Abilities
Weaknesse
Species/Planet Fact: Arthmo is an artificial species created from a combination of alchemy and engineering by a master at both, commissioned by a great king. They were meant to be used as weapons of warfare and even companions. However an enemy army raided the kingdom, and killed both the lord and creator after the first Arthmo woke up. So the lab was well hidden so the Arthmo followed the instructions of its creator and created more of it, and slaying the enemy army. Now they defend the remaining members of their kingdom to allow it to rebuild. However, rumor has it that a surviving enemy found the original Arthmo lab.
Fighting/Dark: Spotshot
Species: Dalmate
Planet: Cerberence
Appearance
Powers/Abilities:
Weaknesses/Drawbacks
Species/Planet Fact: The spotted biological materials that generate the Dalmate’s projectile “spots”, is a shared trait amongst a handful of different Cereberence animal species and even some plant life. Those species has a spot of a different color that was meant harm all other species/subspecie for predation or predator avoidance. Other species that don’t have this projectile ability do have spotted patterns on them to warn predators, or even create similar marks on objects to protect territory by intimidation.To weaponize their own “spots” Dalmate tribes would farm different animals and use them in different methods that changes their spot markings to battle other tribes with their own spot slinging skills to prevent it from being simply absorbed into its targets body.
Fighting/Fairy: Best-O Change-O (Magical Girl/Boy Recruiting Bunny)
Species: Usegin
Planet: Lunakessho
Appearance
Powers/Abilities
Weaknesses
Planet/Species Fact: Lunakessho is a magical planet where all the inhabitants would practice magic, protected by an order of Usegin knights. However dark forces used by villains and monsters would arise practicing this dark magic and almost threatened to corrupt the universe. The Usegin order managed to fight them off but with a threat on that kind of scale and some remaining presence of their enemies they decided to seal of the planet into another realm. However, now there is an occult group mages summoned the order on various points of different moons using a ritual that was meant to be used in case they’re needed. While the Usegin heroes did manage to get involved in their traditional hero work. They’ve learned too late that this ritual will eventually corrupt them once all the full rituals is complete, and they’re powerless to stop them. So they now go to various planets and recruit and train other magical warriors to stop them when the time comes.
submitted by Mountain_Counter929 to Ben10 [link] [comments]


2024.05.15 17:42 theCannonBallZ Used shoe question

Used shoe question
Just received a pair of used Converse I was inspired to buy for a costume (they'll definitely be wearing them all the time.) My girlfriend has concerns though that I make it athlete's foot from the shoes if I don't clean them. Unfortunately for the look of the costume I don't want the shoes to lose their dirty, worn outer look( hench buying used.)
Are there any sprays or anything that everyone would recommend?
If not, and a full washing is necessary, am I at risk of destroying the shoes all together if I wash them in the washing machine? I've seen mixed answers on this.
submitted by theCannonBallZ to Converse [link] [comments]


2024.05.15 02:10 xtlhogciao Rabbit-holed into a clip, which got me wondering: Do current recent decades (e.g. this century) still have immediately definable characteristics/identities - where you can EASILY place them etc?

Rabbit-holed into a clip, which got me wondering: Do current recent decades (e.g. this century) still have immediately definable characteristics/identities - where you can EASILY place them etc?
For example, I could easily throw together a half-assed “50s (through 90s) Guy” Halloween costume, including being in character (50s - crew cut, say “golly,” “that’s swell” etc.; 60s - generic hippy, say “groovy”; 70s - either disco outfit or like Foghat; 80s - dress like young people think everyone dressed back then…ie like backup dancers on MTV videos; 90s - grunge, or Jncos w/chain wallet and undercut etc…feel like early 90s could be mistaken for latter-half of 80s)…
But if you said “go as ‘2000s guy’,” I’d literally have no clue what to do.
Note: If they do have notable identities, I might be the last guy who’d notice - Worn the same exact jeans, clothes in gen (t-shirt…put collared shirt over it if going out) for >20 years; don’t have a single album or song on iTunes from this millennium; I can tell you within 2 years of when a movie came out or who were NBA champs from 80-2000, rock album from 60s to 2000…but now I answer same questions with “idk, btw 2 to 15 years ago?”
submitted by xtlhogciao to Xennials [link] [comments]


2024.05.15 00:39 davidhunternyc The Gilded Age - An Amateur's Thoughts

[no spoilers]
I binged watched both seasons of The Gilded Age in two long nights. I loved it. Though this series is fictional, it is based in the real historical years, between 1880s - 1900. I don't know what parts of this series could and could not have been accurate. My following comments are general and don't give away the plot.
First off, I must applaud the casting director! Every actor did a brilliant job. There wasn't a weak link. The Gilded Age is an acting tour de force, and I kept trying to find flaws. I couldn't. I am familiar with Cynthia Nixon, Audra McDonald, and Christine Baranski. All of them played characters very distant from previous roles, as if to say to Daniel Day Lewis, "We too can become invisible and match your method acting." I was stupified.
All of the other actors were great too and, because I didn't know the actors, they felt like real people in a real world. Carrie Coon, as Bertha, I mean... Mrs. Russell, was excellent. In a world of women, Morgan Spector takes advantage of his limited screen time and lets the viewers know who's really boss. As George Russell, he clamped down on aggressive, predatory manhood the way we would expect a robber baron to do. The excesses of The Guilded Age were made, not from tea and crumpets, but by slavery and the exploitation of forced labor.
I am not a historian but I am not convinced of the believability of Peggy and the Scott family's storyline. The racism the Scott's face was written into the screenplay but the friction was not felt to a large degree. Perhaps black families in this area of Brooklyn could lead relatively peaceful lives? Perhaps Peggy could live among high society with little pushback. I don't know. These are thoughts and questions I have. In defense of the screenwriters, there is no directive for them to write about the "typical" black experience. This is the Scott family how they envisioned it. Accept it.
There are more pressing issues for me. As much as I loved all the different dress changes on the women, I didn't see the same dress worn twice. This didn't seem believable. Of course, Bertha Russell had unlimited resources and wouldn't wear the same dress twice but Ada Brook, who moved into her Aunt Agnes's house would surely have a limited collection. I would expect Peggy Scott to have a limited wardrobe too. All the wardrobe changes seemed unrealistic to me, though it was a feast for the eyes. The costume team deserves great applause.
Another critique is that the cinematography and special effects teams worked on too tight of a budget, and it showed. Sometimes it felt as if we were watching a Merchant Ivory film through the lens of Mary Poppins. The production teams did their best but naturalism and realistic rendering of light, shadow, and absolute believability was suspended to save money. Outdoor scenes were especially shaky. There was a time when HBO spared no expense for the production teams, for instance, in Carnivale, Rome, and Deadwood. I'm glad that HBO is bringing back The Gilded Age for a third season but I also hope that they give the lighting team, cinematographers, and special effects team more money to create a more realistic and immersive experience. Back off the artificial lighting.
I'm very excited to see Season 3, as I'm sure you all are. If you've gotten this far, please share your thoughts about my critique. What did I leave out? Where was I wrong? What was your experience of The Gilded Age?
Thank you.
submitted by davidhunternyc to thegildedage [link] [comments]


2024.05.14 23:33 Making_flowers [US-MD][H]SO MANY NEW HUGE ARRIVALS AND PRICE DROPS, PLEASE HELP I CAN’T STOP: Major Keys, Minor Keys, Iconic Covers and Silver Age, Golden Age, Horror, a bit of everything. $10 issue included free with purchase. [W] PayPal

Adding new books every week! Added an inventory list (newly arrived issues in bold at the top) then you can scroll further for more details on condition and key facts. I’m always open to bundle deals and reasonable offers.
I’ve also taken on a lot of random fillers as I fill inventory, so I’ll be including a random comic valued around $10 in each order. Just some examples of the issues I will randomly include in packages:
I’m selling off a portion of the collection to fund the next portion of the collection. Still looking for enablers! These prices include shipping (Gemini mailers whenever possible). I've tried to provide condition explanations, photos of everything (even the ones below $100) and detailed photos.
Please take a look. Up to 7 imgur albums at this point to cover it all:
https://imgur.com/a/4Vs2PvN (Newly Listed Items)
https://imgur.com/a/Oq8vHnw
https://imgur.com/a/atKGE1G
https://imgur.com/a/eu9hXc9
https://imgur.com/a/CbVrE6w
https://imgur.com/a/3RtKPXR
https://imgur.com/a/rowfZD9
https://imgur.com/a/YfgSMEa
Inventory (new items since last post at the top in bold, scroll below list for details on each):
Amazing Spider-Man #33 - 1966 - Classic story and iconic cover. You know it, I know it.: $190
This iconic book is in good to great shape, see the photos for the details. Solidly attached and great colors.
Amazing Spider-Man #98 - 1971 - Non-Code Approved Drug Issue, Green Goblin cover: $SOLD$66$SOLD
Great condition. Some minor wear and ticks on the spine, but overall a great, beautiful, solid book.
Amazing Spider-Man #121 -1973 - Death of Gwen Stacy: $200
The cover is worn, has some holes but despite that the staples are attached,colors are good, and everything is attached and complete. The inside looks good, too. See photos for details.
Amazing Spider-Man #361 Newsstand - 1992 - First appearance of Carnage - Slice at top, $38
Here's a tragedy. This otherwise beautiful high grade major key book has a clean scissor cut at the top through the whole book. Included photos and closeups.
Journey into Mystery #125 - 1966 - Iconic cover and last Journey into Mystery before Thor title change: $49
Very good condition, has a small chip out of the bottom left cover but other than some cover wear it’s just a solid book with great colors.
Early Man-Thing lot: Astonishing Tales #13, Adventure into Fear #11-13: $80 (willing to split this lot up)
Third cover appearance of Man-Thing in awesome condition. The Fear 11-13 are in good condition, but a little more worn than the Astonishing.
Flash #113 - 1960 - First appearance and origin of the Trickster: $75
This one looks good until you realize it has tape up the spine holding the loose staples on. Included pictures of the staples and tape. It is complete and has good colors otherwise, but still low grade because of the tape/staple issue.
Werewolf by Night #8 - 1973 - Has Mark Jewelers insert included: $26
Is in great shape and includes a Mark Jewelers insert making this regular issue a little more rare.
Werewolf by Night #18 - 1974 - $22
Worn condition but great colors. See photos.
House of Secrets #91 - 1971 - Iconic Neal Adams cover: $32
Book is in great condition. There is some minor chipping on a portion of the bottom edge of the cover but other than the wear on the cover it is a beautiful book.
Amazing Adventures #13, #16 & #17 - $42
Good to great condition on these Beast issues, including the Juggernaut vs Beast cover. Bundle with Amazing Adventures #11 (first furred Beast) and I'll give you a great deal.
Invaders #31 - 1978 - Frankenstein is a Nazi. Come on: $17
In awesome condition. Also did I mention Captain America fights Nazi Frankenstein?
Action Comics #263 - 1960 - Last appearance of Bizarro world. End of Bizarro world not told. Not good deal.: $33
Cover has pen on it and is worn but interiors are good, complete and attached and colors are great.
Giant Size Chillers #1 - 1975 - John Romita art: $20
Not the more valuable 1974 with Drac but this is in awesome condition and still some great classic horror.
Daredevil #184 Newsstand - 1982 - Iconic cover: $22
In fantastic condition. Newsstand variant that has been very well kept.
Astonishing Tales featuring Dr. Doom & Kazar #1 - 1970 - First issue in series: $15
In great condition. Great colors and quality. Doctor Doom.
Detective Comics #355 and 2 copies of #375 - $25
Some classic old Batman. Good but a cleaning is needed on 355, two copies of 375 one clean and great condition one worn in but complete and attached.
Green Lantern #59 - 1968 - First appearance of Guy Gardner: $125
Worn but complete. Attached at top staple, bottom staple detached.
Wolverine (1988) #1 - 1988 - Can’t have the 1982? Take this instead!: $65
Also in awesome condition. Very, very clean.
Amazing Spider-Man #29 - 1965 - SLAB CGC 4.5 - Second Scorpion: $140
Slabbed. See photos.
Amazing Spider-Man #40 - 1966 - Origin of the Green Goblin, Iconic Cover: $185
Looks great, clean, bright colors. Complete and solidly attached. See photos
Amazing Spider-Man #64- 1968 - Romita Spider-Man vs. Vulture Cover: $90
Great condition. Bright awesome colors.
Amazing Spider-Man #72 - 1969 - Shocker cover: $35
Is a bit worn and the centerfold is detached (see photos). But it is complete and still has good colors on the interior.
X-Men #221 - 1987 - First Appearance of Mister Sinister: $75
Awesome condition. Just a couple of minor spine ticks. Other than that, beautiful. See photos.
X-Men #4 - 1992 - First Appearance of Omega Red: $20
Awesome condition. Not even any spine ticks. See photos
Daredevil #157 (Newsstand) - 1979: $15
Awesome condition. No spine ticks, creases, color breaks or bends.
Daredevil #164 (Newsstand) - 1980 - Iconic Cover: $55
In awesome condition. Great colors on cover despite all the white. No spine ticks, creases, color breaks or bends.
Plastic Man #1 (#19 free with purchase) - 1966 - First appearance of Plastic Man (son of original): $SOLD AT 35$41$SOLD
Hole in cover, worn, needs a cleaning. But come on, it’s Plastic Man!
Detective Comics #259 - 1958 - First Appearance of Calendar Man: $175
Worn but expected for its age. Solid staples and fully attached. Great colors.
Batman Annual #14 - 1990 - Iconic Neal Adams Two-Face Cover, Origin of Two-Face: $15
Amazing condition, almost unused. See photos.
Detective Comics #324 (1964) and Batman #410 (1987) - $32
324 in good condition but could use a clean and press. Batman 410 is in awesome condition, but considering the prices of these I figured I’d just throw them together.
Amazing Adventures #11 - 1972 - First furry beast: $100
In awesome condition. Minor, tiny blemish (possibly a tape pull?) on the bottom of the A on cover. See photo, but very tiny blemish.
Incredible Hulk #105 - 1968 - First appearance of Missing Link, iconic cover: $SOLD$45$SOLD
In really good condition, with minor wear to the cover and some breaking on it. White interiors, solidly attached, great colors.
Incredible Hulk #179 - 1974: $SOLD$15$SOLD
In great condition.
Incredible Hulk #250 (Newsstand) - 1980 - Iconic Hulk vs. Silver Surfer cover: $38
Awesome condition. See photos.
Tales of Suspense #94 - 1967 - First appearance of M.O.D.O.K.: $50
In good condition, with a little edge wear and marks on the cover in places. Other than that it has bright clean pages and good colors.
Captain America #110 - 1969 - Rick Jones dons Bucky Costume, first appearance of Madame Hydra: $60
Iconic Jim Steranko cover and art. In OK condition, a bit worn, could definitely use a cleaning. See photos.
Flash #129 - 1962 - First team-up of golden age Flash and silver age Flash; first appearance of golden age Green Lantern and JSA in silver age: $95
Good condition! Very solid, great colors, complete and attached.
Flash #147 - 1964 - Second appearance of Professor Zoom: $95
Good condition! Very solid, great colors, complete and attached.
Aquaman #11 - 1963 - First appearance of Mera: $95
Worn condition but solid, complete and attached.
Mystery in Space #68 - 1961 - 10c Comic Goodness: $25
Cover is detached, but hey, it’s a 10c comic. Otherwise good colors and pages.
Strange Adventures #138 - 1962: $18
Good condition, good colors.
Golden and Silver Age Lot of 12- $85
Came into a lot of worn golden and silver books I know little about. Would like to offload them all together, so take a look at the album. Includes Little Lulu, Cheyenne Kid, the Flintstones, Tarzan, some other Gold Key and Dell stuff and an Adventures book from 1945. Did some research to get prices, take a look.
Tower of Shadows Annual #1 - 1971 - Romita cover and Neal Adams art: $25
Great condition. Good colors, solid book.
Dead of Night #1 - 1973 - Romita art: $35
Really great condition, with a minor color rub or stain or something (can’t tell what) to a spot on the bottom of the front cover and top of the back. Fantastic colors, white pages.
Tomb of Dracula #27 and #63 - $23
Non-key issues in great condition, just throwing together to move.
Sub-Mariner #15 and #31 - Silver Age Namor bundle: $22
Great colors and interiors. Fading on spine cover on #15, #31 in great condition, see photos.
Marvel Feature #1 - 1971 - Origin & First Defenders: $49
Has tape pull on cover, subscription crease color break (see photos)
Fantastic Four #150 - 1974 - Wedding of Crystal and Quicksilver: $25
In awesome condition. No spine ticks, creases, color breaks or bends.
Tales to Astonish #58 - 1964 - Silver age Giant Man: $19
Worn condition but complete and attached. See photos.
Marvel Team-Up Annual #2 - 1978 - Spider-Man & The Hulk team-up: $30
In awesome condition. No spine ticks, creases, color breaks or bends.
Spider-Man vs. Wolverine #1 - 1987 - Death of First Hobgoblin: $19
Awesome condition. Pressable non-color breaking crease on back cover. See photos
submitted by Making_flowers to comicswap [link] [comments]


2024.05.14 23:04 judita_27 getting tired of fragrance in general?

i’m wondering if anyone else has experienced this and how they dealt with it. recently i’ve been completely put off fragrance — in fact, i’ve been nauseated by most of the perfumes i’ve worn lately, despite them all being very different. nothing in my collection excites me anymore, not even my samples, and overall i don’t seem to enjoy perfumes as much. this makes me pretty sad since i used to LOVE perfumes and my collection has always been very special to me. some notes i used to love i now hate the idea of (especially vanilla) and yet nothing else appeals to me either. if i’m not nauseated by the scent, then it just feels like i’m wearing a costume in the form of fragrance. overall i’m just wondering what this could be caused by, and if anyone else has experienced it before. it’s worth noting that i’m going through a pretty stressful period in my life, mainly related to important exams. could this be causing my related fragrance stress? any advice/discussion is welcome!
submitted by judita_27 to fragrance [link] [comments]


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