Hidden tribal tattoo ambigram

I often get problem with raid or rarer other event not spawning on Cassandra but I never get any specify error i debug log, maybe someone with better knowledge could look at my debug log and my mod list and give some clou what is causing the problem

2024.05.21 12:56 BlacksmithPristine88 I often get problem with raid or rarer other event not spawning on Cassandra but I never get any specify error i debug log, maybe someone with better knowledge could look at my debug log and my mod list and give some clou what is causing the problem

I don't know what I can do anymore, as i get the bug whit raid not spawning really often without any error or clue, I is hard to test whit different mod list because i take a long time to tested. Maybe there are some more obvious problem on my mod list that someone better informed cloud spot? if something i deleted my user folder and content folder on steam and download everything again.
Here my log
Mono path[0] = 'D:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Managed'
Mono config path = 'D:/Steam/steamapps/common/RimWorld/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.30f1 (e8c891080a1f)
[Subsystems] Discovering subsystems at path D:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1be1)
Vendor:
VRAM: 8060 MB
Driver: 31.0.15.5244
Begin MonoManager ReloadAssembly
Initializing input.
Input initialized.
Initialized touch support.
UnloadTime: 0.933400 ms
RimWorld 1.5.4085 rev545
Mod ReGrowth: Wastelands Fishing Patch dependency (regrowth.botr.wastelands) needs to have and/or specified.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod ReGrowth: Wastelands Fishing Patch dependency (vanillaexpanded.vcef) needs to have and/or specified.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Fallback handler could not load library D:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000020375D78110.dll
Fallback handler could not load library D:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000203779C1250.dll
[Biomes! Islands v2.2.0.0] Initialized
Fallback handler could not load library D:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000002037D17E940.dll
Fallback handler could not load library D:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000002037CF01010.dll
Fallback handler could not load library D:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000002037CB8D010.dll
Fallback handler could not load library D:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000002037C946010.dll
Fallback handler could not load library D:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000002037C808020.dll
Fallback handler could not load library D:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000002037C85E010.dll
Fallback handler could not load library D:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000002037C978820.dll
Fallback handler could not load library D:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000020375C89530.dll
1.0.8864 ::
1.0.8865 ::
1.0.8864 ::
[Interaction Bubbles v3.0] Initialized
ReSplice: Charmweavers 1.1-Lurelings-rev5
ReGrowth: Core 3.6-Mundi-rev6
ReGrowth: ReTextures 1.2-Clapham-rev4
ReSplice: Core 1.0.1-Shelley-rev4
Parsed 0.125 as int.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Parsed 0.15 as int.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Parsed 2.5 as int.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Parsed 7.5 as int.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not resolve cross-reference: No Verse.SoundDef named Pawn_Melee_Punch_HitBuilding found to give to Verse.RaceProperties Verse.RaceProperties (using undefined sound instead)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not resolve cross-reference: No Verse.SoundDef named Pawn_Melee_Punch_HitBuilding found to give to Verse.RaceProperties Verse.RaceProperties (using undefined sound instead)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Knowledge data was missing key BMT_HungeringAnimalsConcept. Adding it...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Knowledge data was missing key BuildersTryMine. Adding it...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Pathfinding Framework v0.5.5.0] Mod initialized.
MovementDef count: 9
[Biomes! Core v2.6.2.0] Initialized
[Biomes! Caverns v1.6.3.0] Initialized
Texture LitterBox has dimensions of 256 x 256, but its mask has 64 x 64. This is not supported, texture will be excluded from atlas
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Texture LitterBox has dimensions of 256 x 256, but its mask has 64 x 64. This is not supported, texture will be excluded from atlas
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Translation data for language English has 27 errors. Generate translation report for more info.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Cherry Picker] The database was processed in 00.64949 seconds and the following defs were removed:
  • ThingStyleDef/AM_Animalist_Mace,
  • ThingStyleDef/AM_Animalist_Shiv,
  • ThingStyleDef/AM_Animalist_Gladius,
  • ThingStyleDef/AM_Animalist_Ikwa,
  • ThingStyleDef/AM_Animalist_Knife,
  • ThingStyleDef/AM_Animalist_Spear,
  • ThingStyleDef/AM_Animalist_Club,
  • ThingStyleDef/AM_Animalist_Axe,
  • ThingStyleDef/AM_Techist_Revolver,
  • ThingStyleDef/AM_Techist_Autopistol,
  • ThingStyleDef/AM_Techist_BoltActionRifle,
  • ThingStyleDef/AM_Techist_PumpShotgun,
  • ThingStyleDef/AM_Techist_MachinePistol,
  • ThingStyleDef/AM_Techist_SniperRifle,
  • ThingStyleDef/AM_Techist_AssaultRifle,
  • ThingStyleDef/AM_Techist_HeavySMG,
  • ThingStyleDef/AM_Techist_LMG,
  • ThingStyleDef/AM_Techist_Minigun,
  • ThingStyleDef/AM_Techist_ChainShotgun,
  • ThingStyleDef/AM_Techist_ChargeRifle,
  • ThingStyleDef/AM_Techist_ChargeLance,
  • ThingStyleDef/AM_Techist_Mace,
  • ThingStyleDef/AM_Techist_Gladius,
  • ThingStyleDef/AM_Techist_Knife,
  • ThingStyleDef/AM_Techist_Spear,
  • ThingStyleDef/AM_Techist_Sword
[KCSG] Vanilla Base Generation Expanded contains 8 missing symbols.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[KCSG] Vanilla Factions Expanded - Ancients contains 4 missing symbols.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
MeditationFocusDef Void does not have a MeditationFocusExtension, which means it will not have an icon in the Psycasts UI.
Please ask Ludeon Studios to add one.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[TrueTerrainColors v1.12.14] Extracted true colors from 1464 terrain defs in 493.71 seconds using a RenderTexture of size 4112x4112.
[XML Extensions] Initialized 1 SettingsMenuDef(s) and found 0 unused key(s) from 0 mod(s)
[XML Extensions] 5033 total patches run in 37945ms, 0 failed
Using DDS for Animals: False
33
Using DDS for Arsenal: False
22
Using DDS for Artistic: False
55
Using DDS for Basic: False
27
Using DDS for Biotech: False
33
Using DDS for Child-Care: False
22
Using DDS for Cuisine: False
47
Using DDS for Factions: False
68
Using DDS for Misc: False
40
Using DDS for Recreation: False
18
Using DDS for Scientific: False
29
Using DDS for Styles: False
133
Using DDS for Vanilla: False
12
Using DDS for Projector-Throne: False
Using DDS for Projector-Throne_grand: False
Setting ERN_Amaro trainability to Advanced
Setting ERN_BigCarbuncle trainability to Advanced
Setting ERN_Carbuncle trainability to Advanced
Setting ERN_Chocobo trainability to Intermediate
PickUpAndHaul v1.1.2¼ welcomes you to RimWorld with pointless logspam.
[Geological Landforms v1.6.10] Found 5 biome variants in mod Biomes! Islands.
[Geological Landforms v1.6.10] Found 6 biome variants in mod Biomes! Caverns.
[Geological Landforms v1.6.10] Found landform data in the following mods: Geological Landforms, Biomes! Caverns
[Geological Landforms v1.6.10] Loaded 40 landforms of which 0 are edited and 0 are custom.
MVCF successfully applied 56 patches
[ShowMeYourHands]: Defined hand definitions of 320 weapons
adding BorealForestto primary biomes
adding Tundrato primary biomes
adding ColdBogto primary biomes
adding IceSheetto primary biomes
adding TemperateForestto primary biomes
adding TemperateSwampto primary biomes
adding TropicalRainforestto primary biomes
adding TropicalSwampto primary biomes
adding AridShrublandto primary biomes
adding Desertto primary biomes
adding ExtremeDesertto primary biomes
adding RG_TemperateGrasslandto primary biomes
adding RG_AspenForestto primary biomes
adding RG_BoilingForestto primary biomes
adding TemperateGuldenForestto primary biomes
finished biome cycle
finished biome cycle
finished biome cycle
finished biome cycle
finished biome cycle
finished biome cycle
finished biome cycle
finished biome cycle
finished biome cycle
finished biome cycle
finished biome cycle
finished biome cycle
finished biome cycle
finished biome cycle
finished biome cycle
Unloading 5 Unused Serialized files (Serialized files now loaded: 7)
Unloading 1421 unused Assets to reduce memory usage. Loaded Objects now: 97345.
Total: 1887.802500 ms (FindLiveObjects: 13.610400 ms CreateObjectMapping: 17.643200 ms MarkObjects: 1845.528100 ms DeleteObjects: 11.020100 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 7)
UnloadTime: 0.385100 ms
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 97735.
Total: 1540.643400 ms (FindLiveObjects: 5.084100 ms CreateObjectMapping: 16.061600 ms MarkObjects: 1519.352600 ms DeleteObjects: 0.144800 ms)
Initializing new game with mods:
  • brrainz.harmony
  • Ludeon.RimWorld
  • Ludeon.RimWorld.Royalty
  • Ludeon.RimWorld.Ideology
  • Ludeon.RimWorld.Biotech
  • Ludeon.RimWorld.Anomaly
  • tidal.morevanilla.textures
  • vanillaexpanded.backgrounds
  • Owlchemist.CherryPicker.tmpfix
  • OskarPotocki.VanillaFactionsExpanded.Core
  • ReSplice.XOTR.Charmweavers
  • VanillaExpanded.VWENL
  • loregret.veextra.nonlethal
  • rimsenal.EVP
  • VanillaExpanded.VanillaAnimalsExpanded
  • VanillaExpanded.VAEEndAndExt
  • VanillaExpanded.VAERoy
  • VanillaExpanded.VAERoy.OmegaChickenPatch
  • VanillaExpanded.VAEWaste
  • VanillaExpanded.VAPPE
  • VanillaExpanded.VAEAccessories
  • VanillaExpanded.VARME
  • VanillaExpanded.VanillaBackstoriesExpanded
  • VanillaExpanded.BaseGenerationExpanded
  • Neronix17.Retexture.VanillaBeards
  • VanillaExpanded.VBrewE
  • VanillaExpanded.VBrewECandT
  • VanillaExpanded.VBrewESP
  • VanillaExpanded.VFEPower
  • VanillaExpanded.VChemfuelE
  • VanillaExpanded.VCookE
  • VanillaExpanded.VCookEStews
  • VanillaExpanded.VFEA
  • OskarPotocki.VFE.Empire
  • OskarPotocki.VFE.Deserters
  • VanillaExpanded.VWEL
  • OskarPotocki.VFE.Pirates
  • OskarPotocki.VanillaFactionsExpanded.SettlersModule
  • OskarPotocki.VFE.Tribals
  • VanillaExpanded.VCEF
  • VanillaExpanded.VCEFAddon
  • VanillaExpanded.VFECore
  • VanillaExpanded.VFEArchitect
  • VanillaExpanded.VFEArt
  • VanillaExpanded.VFEFarming
  • VanillaExpanded.VFEMedical
  • VanillaExpanded.VFEProduction
  • VanillaExpanded.VFEPropsandDecor
  • VanillaExpanded.VFESecurity
  • VanillaExpanded.VFESpacer
  • VanillaExpanded.VWE
  • VanillaExpanded.VTEXVariations
  • VanillaExpanded.VPsycastsE
  • pathfinding.framework
  • BiomesTeam.BiomesCore
  • BiomesTeam.BiomesIslands
  • sarg.alphaanimals
  • OskarPotocki.VFE.Mechanoid
  • Dubwise.DubsBadHygiene
  • Farxmai2.VanillaFurnitureExpandedPack
  • VanillaExpanded.VGeneticsE
  • VanillaExpanded.VGeneticsEMoreLabStuff
  • VanillaExpanded.VHE
  • Neronix17.Retexture.VanillaHair
  • VanillaExpanded.HelixienGas
  • VanillaExpanded.Ideo.Dryads
  • VanillaExpanded.VIEHAR
  • VanillaExpanded.Ideo.IconsandSymbols
  • VanillaExpanded.VMemesE
  • VanillaExpanded.Ideo.RelicsAndArtifacts
  • VanillaExpanded.Ideo.SophianStyle
  • VanillaExpanded.VIESAS
  • VanillaExpanded.VNutrientE
  • VanillaExpanded.VPersonaWeaponsE
  • vanillaracesexpanded.android
  • ReGrowth.BOTR.Core
  • ReGrowth.BOTR.AspenForest
  • ReGrowth.BOTR.BoilingForest
  • VanillaExpanded.VPlantsE
  • VanillaExpanded.VPlantsEMore
  • VanillaExpanded.VPlantsESucculents
  • VanillaExpanded.VPE.Hemosage
  • VanillaExpanded.VPE.Puppeteer
  • vanillaracesexpanded.archon
  • vanillaracesexpanded.customicons
  • vanillaracesexpanded.fungoid
  • vanillaracesexpanded.genie
  • vanillaracesexpanded.highmate
  • vanillaracesexpanded.hussar
  • vanillaracesexpanded.lycanthrope
  • vanillaracesexpanded.phytokin
  • vanillaracesexpanded.pigskin
  • vanillaracesexpanded.sanguophage
  • vanillaracesexpanded.saurid
  • vanillaracesexpanded.waster
  • VanillaExpanded.Recycling
  • VanillaExpanded.VanillaSocialInteractionsExpanded
  • VanillaExpanded.Temperature
  • VanillaExpanded.VTEXE
  • VanillaExpanded.VanillaTradingExpanded
  • VanillaExpanded.VWEC
  • VanillaExpanded.VWEG
  • VanillaExpanded.VWEHW
  • VanillaExpanded.VWETB
  • brrainz.cameraplus
  • sarg.alphabiomes
  • sarg.alphagenes
  • sarg.alphamechs
  • Sarg.AlphaMemes
  • sarg.magicalmenagerie
  • ReGrowth.BOTR.DesertExpansion
  • ReGrowth.BOTR.BorealForestExpansion
  • ReGrowth.BOTR.ReTextures
  • ReGrowth.BOTR.SwampExpansion
  • ReGrowth.BOTR.TemperateForestExpansion
  • ReGrowth.BOTR.TropicalExpansion
  • ReGrowth.BOTR.TundraExpansion
  • Mlie.ChooseWildAnimalSpawns
  • Telkir.TMods.MoreFloors
  • anthitei.athsstylegothic.style
  • pphhyy.GuldenNew
  • BiomesTeam.Oasis
  • m00nl1ght.GeologicalLandforms
  • BiomesTeam.BiomesCaverns
  • pphhyy.LightlessEmpyrean
  • imranfish.xmlextensions
  • vat.epoeforked
  • JGH.EPOE
  • tarojun.epoeforked.AllowDirectCrafting
  • vat.epoeforkedroyalty
  • LimeTreeSnake.Systems
  • Erin.Hairredux
  • Erin.Hair2
  • rimsenal.hair
  • Neronix17.Retexture.RimsenalRimhair
  • CM.Ideology.Upscaled (incompatible version)
  • CM.Ideology.Upscaled2 (incompatible version)
  • Rooboid.RoyalhairHD
  • Rooboid.GlasseshairHD
  • Rooboid.Hdhair
  • TheVanityProject.GenderUnlockedHair
  • won.hair
  • won2.hair
  • JintuziLamian.Hairstyle.AFUWomenshairstyles
  • JintuziLamian.Hairstyle.AFUMenshairstyles
  • BotchJob.HTHair
  • Absolute.Legends.Hair
  • Erin.AzaphraeBiotech
  • cf.anomalyupscaled
  • mosi.MoreMiniHorns
  • Rimsenal.Spacer
  • rimsenal.Sophian
  • rimsenal.Techist
  • rimsenal.Urb
  • Rimsenal.Askbarn
  • Rimsenal.Harana
  • DBH.Upscaled
  • Better.Plants
  • cat2002.showhair
  • VRES.BetterParts
  • StyleRevised.Animalist (incompatible version)
  • Cookie.RealRum
  • yamazaki.animalhoods
  • smartkar.athenaframework
  • Anthitei.ATHsIdeoColorPalette.Colors
  • Anthitei.ATHsStyleDraconic.Style
  • Anthitei.ATHsStyleableFramework.Style
  • telardo.BetterGeneGraphicsFramework
  • kikohi.BetterGroundPenetratingScanner
  • EL.BiotechMechRT
  • marceline.cribretexture
  • Farxmai2.DBH.Expanded
  • Hartarok.Dresses
  • Vesper.EGIHologramsandProjectors
  • SirVan.EltexWeaponry
  • det.epochsincense
  • det.epochspottery
  • detvisor.glitterweaponry
  • detvisor.impactweaponry
  • EL.IonWeaponry
  • det.phaseweaponry
  • detvisor.pulseweaponry
  • com.yayo.yayoAni.continued
  • Mlie.JinRohKerberosPanzerCopArmor
  • Gerrymon.KinkyBodyStraps
  • m00nl1ght.MapPreview
  • Oken.UseEyesLayerMechanitor
  • Kierannkkt.MechlordWarcasket
  • Mo.MHScanner
  • Taranchuk.ModErrorChecker
  • Sov.WarcasketWeapons
  • Mlie.RimworldSpartanFoundry
  • Mlie.SpartanFoundryWarcraft
  • Aoba.WarCasket
  • Mlie.ShowMeYourHands
  • Mlie.SpookyScarySkeletons
  • Dra.StyleChangeAnytime
  • Gerrymon.StylizedSlaveCollar
  • Qux.Tattoos
  • Shenanigans.TechTattoos
  • Rooboid.RooTattoo
  • oracle.erin.tattoos
  • Shenanigans.TribalTattoos
  • JintuziLamian.Gene.XenoCosmetic
  • zylle.ChildrensDrawings
  • Happycam.ChristmasTreesExpanded
  • det.avaloi
  • det.boglegs
  • det.stoneborn
  • det.venators
  • neronix17.hd.pawns
  • Erin.Body.Texture
  • Erin.Cats
  • Erin.Corvyia
  • Erin.AuronyaBiotech
  • Erin.Fenrisulfr
  • Erin.FFAnimals
  • Erin.Ferret
  • Erin.JapaneseCuisine
  • Erin.JapaneseFurniture
  • Erin.LizzardDoggo
  • Erin.Mountain
  • Erin.Palamutes
  • Erin.Shisune
  • MasterLorian.EyeImplantsRetextured
  • kathanon.FixStyledBlueprints
  • Tials.Floordrawings
  • BotchJob.GallatrossandFriendsRetextured
  • GM.Nautian.Style
  • Lusty.HelltakerGenes
  • Hex.Retexture
  • Rince.Ideo.WarframeSymbols
  • kikohi.jewelry
  • Jaxe.Bubbles
  • Animal.BedsNew
  • ObsidiaExpansion.Xenos.Mothoids
  • ObsidiaExpansion.Xenos.Tortle
  • ObsidiaExpansion.Xenos.Arachnas
  • ObsidiaExpansion.Xenos.Ceratons
  • ObsidiaExpansion.Ideology.Icons
  • ObsidiaExpansion.Ideology.StylePack
  • ObsidiaExpansion.HQ
  • densevoid.onebedtosleepwithall
  • Mehni.PickUpAndHaul
  • pphhyy.SanguinaryAnimals
  • pphhyy.ToxWeapons
  • Mlie.PrisonersShouldFearTurrets
  • Mlie.ProstheticNoMissingBodyParts
  • Uuugggg.ReplaceStuff
  • Garethp.ReplaceStuffCompatibility
  • ReSplice.XOTR.Core
  • telardo.RomanceOnTheRim
  • Rooboid.BirthmarksandBlemishes
  • Robotrowful.Apparel
  • Mlie.RoyalThrumbos
  • det.dwarvenstyle
  • FluffyTowels.warcaskethaulpatch
  • Mersid.WCE2Updated.Core
  • alt4s.VisitSettlements
  • TribalCrib.Mod
  • Gunmar.TribalWarriorSet
  • Trickity.WC.Rags
  • zal.vfetmodpatches
  • Shavius.Oreno.VFE.DubsBadHygiene
  • SirVan.SteelRetexture
  • LimeTreeSnake.Xenotech
  • Koni.Misc.Toxlamps
  • Trickity.Samurai.Faction.Styles
  • Ushanka.BiologicalWarfare
  • Ushanka.LuciferiumExpansion
  • Ushanka.GlitterworldUprising
  • det.spacerarsenal
  • Bonible.vanillalaserretexture (incompatible version)
  • GHOST.TribalIcons (incompatible version)
[Geological Landforms v1.6.10] Map added on tile - TileId: 27399, Landforms: , BiomeVariants: , Topology: Inland, TopologyValue: 0, TopologyDirection: South (F)
Unloading 0 Unused Serialized files (Serialized files now loaded: 7)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 103818.
Total: 1610.991700 ms (FindLiveObjects: 4.992200 ms CreateObjectMapping: 10.976600 ms MarkObjects: 1594.827700 ms DeleteObjects: 0.194800 ms)
submitted by BlacksmithPristine88 to Stellaris [link] [comments]


2024.05.21 12:55 BlacksmithPristine88 I often get problem with raid or rarer other event not spawning on Cassandra but I never get any specify error i debug log, maybe someone with better knowledge could look at my debug log and my mod list and give some clou what is causing the problem

I don't know what I can do anymore, as i get the bug whit raid not spawning really often without any error or clue, I is hard to test whit different mod list because i take a long time to tested. Maybe there are some more obvious problem on my mod list that someone better informed cloud spot? if something i deleted my user folder and content folder on steam and download everything again.
Here my log
Mono path[0] = 'D:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Managed'
Mono config path = 'D:/Steam/steamapps/common/RimWorld/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.30f1 (e8c891080a1f)
[Subsystems] Discovering subsystems at path D:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1be1)
Vendor:
VRAM: 8060 MB
Driver: 31.0.15.5244
Begin MonoManager ReloadAssembly
Initializing input.
Input initialized.
Initialized touch support.
UnloadTime: 0.933400 ms
RimWorld 1.5.4085 rev545
Mod ReGrowth: Wastelands Fishing Patch dependency (regrowth.botr.wastelands) needs to have and/or specified.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod ReGrowth: Wastelands Fishing Patch dependency (vanillaexpanded.vcef) needs to have and/or specified.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Fallback handler could not load library D:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000020375D78110.dll
Fallback handler could not load library D:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000203779C1250.dll
[Biomes! Islands v2.2.0.0] Initialized
Fallback handler could not load library D:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000002037D17E940.dll
Fallback handler could not load library D:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000002037CF01010.dll
Fallback handler could not load library D:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000002037CB8D010.dll
Fallback handler could not load library D:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000002037C946010.dll
Fallback handler could not load library D:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000002037C808020.dll
Fallback handler could not load library D:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000002037C85E010.dll
Fallback handler could not load library D:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000002037C978820.dll
Fallback handler could not load library D:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000020375C89530.dll
1.0.8864 ::
1.0.8865 ::
1.0.8864 ::
[Interaction Bubbles v3.0] Initialized
ReSplice: Charmweavers 1.1-Lurelings-rev5
ReGrowth: Core 3.6-Mundi-rev6
ReGrowth: ReTextures 1.2-Clapham-rev4
ReSplice: Core 1.0.1-Shelley-rev4
Parsed 0.125 as int.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Parsed 0.15 as int.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Parsed 2.5 as int.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Parsed 7.5 as int.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not resolve cross-reference: No Verse.SoundDef named Pawn_Melee_Punch_HitBuilding found to give to Verse.RaceProperties Verse.RaceProperties (using undefined sound instead)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not resolve cross-reference: No Verse.SoundDef named Pawn_Melee_Punch_HitBuilding found to give to Verse.RaceProperties Verse.RaceProperties (using undefined sound instead)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Knowledge data was missing key BMT_HungeringAnimalsConcept. Adding it...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Knowledge data was missing key BuildersTryMine. Adding it...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Pathfinding Framework v0.5.5.0] Mod initialized.
MovementDef count: 9
[Biomes! Core v2.6.2.0] Initialized
[Biomes! Caverns v1.6.3.0] Initialized
Texture LitterBox has dimensions of 256 x 256, but its mask has 64 x 64. This is not supported, texture will be excluded from atlas
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Texture LitterBox has dimensions of 256 x 256, but its mask has 64 x 64. This is not supported, texture will be excluded from atlas
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Translation data for language English has 27 errors. Generate translation report for more info.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Cherry Picker] The database was processed in 00.64949 seconds and the following defs were removed:
  • ThingStyleDef/AM_Animalist_Mace,
  • ThingStyleDef/AM_Animalist_Shiv,
  • ThingStyleDef/AM_Animalist_Gladius,
  • ThingStyleDef/AM_Animalist_Ikwa,
  • ThingStyleDef/AM_Animalist_Knife,
  • ThingStyleDef/AM_Animalist_Spear,
  • ThingStyleDef/AM_Animalist_Club,
  • ThingStyleDef/AM_Animalist_Axe,
  • ThingStyleDef/AM_Techist_Revolver,
  • ThingStyleDef/AM_Techist_Autopistol,
  • ThingStyleDef/AM_Techist_BoltActionRifle,
  • ThingStyleDef/AM_Techist_PumpShotgun,
  • ThingStyleDef/AM_Techist_MachinePistol,
  • ThingStyleDef/AM_Techist_SniperRifle,
  • ThingStyleDef/AM_Techist_AssaultRifle,
  • ThingStyleDef/AM_Techist_HeavySMG,
  • ThingStyleDef/AM_Techist_LMG,
  • ThingStyleDef/AM_Techist_Minigun,
  • ThingStyleDef/AM_Techist_ChainShotgun,
  • ThingStyleDef/AM_Techist_ChargeRifle,
  • ThingStyleDef/AM_Techist_ChargeLance,
  • ThingStyleDef/AM_Techist_Mace,
  • ThingStyleDef/AM_Techist_Gladius,
  • ThingStyleDef/AM_Techist_Knife,
  • ThingStyleDef/AM_Techist_Spear,
  • ThingStyleDef/AM_Techist_Sword
[KCSG] Vanilla Base Generation Expanded contains 8 missing symbols.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[KCSG] Vanilla Factions Expanded - Ancients contains 4 missing symbols.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
MeditationFocusDef Void does not have a MeditationFocusExtension, which means it will not have an icon in the Psycasts UI.
Please ask Ludeon Studios to add one.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[TrueTerrainColors v1.12.14] Extracted true colors from 1464 terrain defs in 493.71 seconds using a RenderTexture of size 4112x4112.
[XML Extensions] Initialized 1 SettingsMenuDef(s) and found 0 unused key(s) from 0 mod(s)
[XML Extensions] 5033 total patches run in 37945ms, 0 failed
Using DDS for Animals: False
33
Using DDS for Arsenal: False
22
Using DDS for Artistic: False
55
Using DDS for Basic: False
27
Using DDS for Biotech: False
33
Using DDS for Child-Care: False
22
Using DDS for Cuisine: False
47
Using DDS for Factions: False
68
Using DDS for Misc: False
40
Using DDS for Recreation: False
18
Using DDS for Scientific: False
29
Using DDS for Styles: False
133
Using DDS for Vanilla: False
12
Using DDS for Projector-Throne: False
Using DDS for Projector-Throne_grand: False
Setting ERN_Amaro trainability to Advanced
Setting ERN_BigCarbuncle trainability to Advanced
Setting ERN_Carbuncle trainability to Advanced
Setting ERN_Chocobo trainability to Intermediate
PickUpAndHaul v1.1.2¼ welcomes you to RimWorld with pointless logspam.
[Geological Landforms v1.6.10] Found 5 biome variants in mod Biomes! Islands.
[Geological Landforms v1.6.10] Found 6 biome variants in mod Biomes! Caverns.
[Geological Landforms v1.6.10] Found landform data in the following mods: Geological Landforms, Biomes! Caverns
[Geological Landforms v1.6.10] Loaded 40 landforms of which 0 are edited and 0 are custom.
MVCF successfully applied 56 patches
[ShowMeYourHands]: Defined hand definitions of 320 weapons
adding BorealForestto primary biomes
adding Tundrato primary biomes
adding ColdBogto primary biomes
adding IceSheetto primary biomes
adding TemperateForestto primary biomes
adding TemperateSwampto primary biomes
adding TropicalRainforestto primary biomes
adding TropicalSwampto primary biomes
adding AridShrublandto primary biomes
adding Desertto primary biomes
adding ExtremeDesertto primary biomes
adding RG_TemperateGrasslandto primary biomes
adding RG_AspenForestto primary biomes
adding RG_BoilingForestto primary biomes
adding TemperateGuldenForestto primary biomes
finished biome cycle
finished biome cycle
finished biome cycle
finished biome cycle
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finished biome cycle
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finished biome cycle
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Unloading 5 Unused Serialized files (Serialized files now loaded: 7)
Unloading 1421 unused Assets to reduce memory usage. Loaded Objects now: 97345.
Total: 1887.802500 ms (FindLiveObjects: 13.610400 ms CreateObjectMapping: 17.643200 ms MarkObjects: 1845.528100 ms DeleteObjects: 11.020100 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 7)
UnloadTime: 0.385100 ms
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 97735.
Total: 1540.643400 ms (FindLiveObjects: 5.084100 ms CreateObjectMapping: 16.061600 ms MarkObjects: 1519.352600 ms DeleteObjects: 0.144800 ms)
Initializing new game with mods:
  • brrainz.harmony
  • Ludeon.RimWorld
  • Ludeon.RimWorld.Royalty
  • Ludeon.RimWorld.Ideology
  • Ludeon.RimWorld.Biotech
  • Ludeon.RimWorld.Anomaly
  • tidal.morevanilla.textures
  • vanillaexpanded.backgrounds
  • Owlchemist.CherryPicker.tmpfix
  • OskarPotocki.VanillaFactionsExpanded.Core
  • ReSplice.XOTR.Charmweavers
  • VanillaExpanded.VWENL
  • loregret.veextra.nonlethal
  • rimsenal.EVP
  • VanillaExpanded.VanillaAnimalsExpanded
  • VanillaExpanded.VAEEndAndExt
  • VanillaExpanded.VAERoy
  • VanillaExpanded.VAERoy.OmegaChickenPatch
  • VanillaExpanded.VAEWaste
  • VanillaExpanded.VAPPE
  • VanillaExpanded.VAEAccessories
  • VanillaExpanded.VARME
  • VanillaExpanded.VanillaBackstoriesExpanded
  • VanillaExpanded.BaseGenerationExpanded
  • Neronix17.Retexture.VanillaBeards
  • VanillaExpanded.VBrewE
  • VanillaExpanded.VBrewECandT
  • VanillaExpanded.VBrewESP
  • VanillaExpanded.VFEPower
  • VanillaExpanded.VChemfuelE
  • VanillaExpanded.VCookE
  • VanillaExpanded.VCookEStews
  • VanillaExpanded.VFEA
  • OskarPotocki.VFE.Empire
  • OskarPotocki.VFE.Deserters
  • VanillaExpanded.VWEL
  • OskarPotocki.VFE.Pirates
  • OskarPotocki.VanillaFactionsExpanded.SettlersModule
  • OskarPotocki.VFE.Tribals
  • VanillaExpanded.VCEF
  • VanillaExpanded.VCEFAddon
  • VanillaExpanded.VFECore
  • VanillaExpanded.VFEArchitect
  • VanillaExpanded.VFEArt
  • VanillaExpanded.VFEFarming
  • VanillaExpanded.VFEMedical
  • VanillaExpanded.VFEProduction
  • VanillaExpanded.VFEPropsandDecor
  • VanillaExpanded.VFESecurity
  • VanillaExpanded.VFESpacer
  • VanillaExpanded.VWE
  • VanillaExpanded.VTEXVariations
  • VanillaExpanded.VPsycastsE
  • pathfinding.framework
  • BiomesTeam.BiomesCore
  • BiomesTeam.BiomesIslands
  • sarg.alphaanimals
  • OskarPotocki.VFE.Mechanoid
  • Dubwise.DubsBadHygiene
  • Farxmai2.VanillaFurnitureExpandedPack
  • VanillaExpanded.VGeneticsE
  • VanillaExpanded.VGeneticsEMoreLabStuff
  • VanillaExpanded.VHE
  • Neronix17.Retexture.VanillaHair
  • VanillaExpanded.HelixienGas
  • VanillaExpanded.Ideo.Dryads
  • VanillaExpanded.VIEHAR
  • VanillaExpanded.Ideo.IconsandSymbols
  • VanillaExpanded.VMemesE
  • VanillaExpanded.Ideo.RelicsAndArtifacts
  • VanillaExpanded.Ideo.SophianStyle
  • VanillaExpanded.VIESAS
  • VanillaExpanded.VNutrientE
  • VanillaExpanded.VPersonaWeaponsE
  • vanillaracesexpanded.android
  • ReGrowth.BOTR.Core
  • ReGrowth.BOTR.AspenForest
  • ReGrowth.BOTR.BoilingForest
  • VanillaExpanded.VPlantsE
  • VanillaExpanded.VPlantsEMore
  • VanillaExpanded.VPlantsESucculents
  • VanillaExpanded.VPE.Hemosage
  • VanillaExpanded.VPE.Puppeteer
  • vanillaracesexpanded.archon
  • vanillaracesexpanded.customicons
  • vanillaracesexpanded.fungoid
  • vanillaracesexpanded.genie
  • vanillaracesexpanded.highmate
  • vanillaracesexpanded.hussar
  • vanillaracesexpanded.lycanthrope
  • vanillaracesexpanded.phytokin
  • vanillaracesexpanded.pigskin
  • vanillaracesexpanded.sanguophage
  • vanillaracesexpanded.saurid
  • vanillaracesexpanded.waster
  • VanillaExpanded.Recycling
  • VanillaExpanded.VanillaSocialInteractionsExpanded
  • VanillaExpanded.Temperature
  • VanillaExpanded.VTEXE
  • VanillaExpanded.VanillaTradingExpanded
  • VanillaExpanded.VWEC
  • VanillaExpanded.VWEG
  • VanillaExpanded.VWEHW
  • VanillaExpanded.VWETB
  • brrainz.cameraplus
  • sarg.alphabiomes
  • sarg.alphagenes
  • sarg.alphamechs
  • Sarg.AlphaMemes
  • sarg.magicalmenagerie
  • ReGrowth.BOTR.DesertExpansion
  • ReGrowth.BOTR.BorealForestExpansion
  • ReGrowth.BOTR.ReTextures
  • ReGrowth.BOTR.SwampExpansion
  • ReGrowth.BOTR.TemperateForestExpansion
  • ReGrowth.BOTR.TropicalExpansion
  • ReGrowth.BOTR.TundraExpansion
  • Mlie.ChooseWildAnimalSpawns
  • Telkir.TMods.MoreFloors
  • anthitei.athsstylegothic.style
  • pphhyy.GuldenNew
  • BiomesTeam.Oasis
  • m00nl1ght.GeologicalLandforms
  • BiomesTeam.BiomesCaverns
  • pphhyy.LightlessEmpyrean
  • imranfish.xmlextensions
  • vat.epoeforked
  • JGH.EPOE
  • tarojun.epoeforked.AllowDirectCrafting
  • vat.epoeforkedroyalty
  • LimeTreeSnake.Systems
  • Erin.Hairredux
  • Erin.Hair2
  • rimsenal.hair
  • Neronix17.Retexture.RimsenalRimhair
  • CM.Ideology.Upscaled (incompatible version)
  • CM.Ideology.Upscaled2 (incompatible version)
  • Rooboid.RoyalhairHD
  • Rooboid.GlasseshairHD
  • Rooboid.Hdhair
  • TheVanityProject.GenderUnlockedHair
  • won.hair
  • won2.hair
  • JintuziLamian.Hairstyle.AFUWomenshairstyles
  • JintuziLamian.Hairstyle.AFUMenshairstyles
  • BotchJob.HTHair
  • Absolute.Legends.Hair
  • Erin.AzaphraeBiotech
  • cf.anomalyupscaled
  • mosi.MoreMiniHorns
  • Rimsenal.Spacer
  • rimsenal.Sophian
  • rimsenal.Techist
  • rimsenal.Urb
  • Rimsenal.Askbarn
  • Rimsenal.Harana
  • DBH.Upscaled
  • Better.Plants
  • cat2002.showhair
  • VRES.BetterParts
  • StyleRevised.Animalist (incompatible version)
  • Cookie.RealRum
  • yamazaki.animalhoods
  • smartkar.athenaframework
  • Anthitei.ATHsIdeoColorPalette.Colors
  • Anthitei.ATHsStyleDraconic.Style
  • Anthitei.ATHsStyleableFramework.Style
  • telardo.BetterGeneGraphicsFramework
  • kikohi.BetterGroundPenetratingScanner
  • EL.BiotechMechRT
  • marceline.cribretexture
  • Farxmai2.DBH.Expanded
  • Hartarok.Dresses
  • Vesper.EGIHologramsandProjectors
  • SirVan.EltexWeaponry
  • det.epochsincense
  • det.epochspottery
  • detvisor.glitterweaponry
  • detvisor.impactweaponry
  • EL.IonWeaponry
  • det.phaseweaponry
  • detvisor.pulseweaponry
  • com.yayo.yayoAni.continued
  • Mlie.JinRohKerberosPanzerCopArmor
  • Gerrymon.KinkyBodyStraps
  • m00nl1ght.MapPreview
  • Oken.UseEyesLayerMechanitor
  • Kierannkkt.MechlordWarcasket
  • Mo.MHScanner
  • Taranchuk.ModErrorChecker
  • Sov.WarcasketWeapons
  • Mlie.RimworldSpartanFoundry
  • Mlie.SpartanFoundryWarcraft
  • Aoba.WarCasket
  • Mlie.ShowMeYourHands
  • Mlie.SpookyScarySkeletons
  • Dra.StyleChangeAnytime
  • Gerrymon.StylizedSlaveCollar
  • Qux.Tattoos
  • Shenanigans.TechTattoos
  • Rooboid.RooTattoo
  • oracle.erin.tattoos
  • Shenanigans.TribalTattoos
  • JintuziLamian.Gene.XenoCosmetic
  • zylle.ChildrensDrawings
  • Happycam.ChristmasTreesExpanded
  • det.avaloi
  • det.boglegs
  • det.stoneborn
  • det.venators
  • neronix17.hd.pawns
  • Erin.Body.Texture
  • Erin.Cats
  • Erin.Corvyia
  • Erin.AuronyaBiotech
  • Erin.Fenrisulfr
  • Erin.FFAnimals
  • Erin.Ferret
  • Erin.JapaneseCuisine
  • Erin.JapaneseFurniture
  • Erin.LizzardDoggo
  • Erin.Mountain
  • Erin.Palamutes
  • Erin.Shisune
  • MasterLorian.EyeImplantsRetextured
  • kathanon.FixStyledBlueprints
  • Tials.Floordrawings
  • BotchJob.GallatrossandFriendsRetextured
  • GM.Nautian.Style
  • Lusty.HelltakerGenes
  • Hex.Retexture
  • Rince.Ideo.WarframeSymbols
  • kikohi.jewelry
  • Jaxe.Bubbles
  • Animal.BedsNew
  • ObsidiaExpansion.Xenos.Mothoids
  • ObsidiaExpansion.Xenos.Tortle
  • ObsidiaExpansion.Xenos.Arachnas
  • ObsidiaExpansion.Xenos.Ceratons
  • ObsidiaExpansion.Ideology.Icons
  • ObsidiaExpansion.Ideology.StylePack
  • ObsidiaExpansion.HQ
  • densevoid.onebedtosleepwithall
  • Mehni.PickUpAndHaul
  • pphhyy.SanguinaryAnimals
  • pphhyy.ToxWeapons
  • Mlie.PrisonersShouldFearTurrets
  • Mlie.ProstheticNoMissingBodyParts
  • Uuugggg.ReplaceStuff
  • Garethp.ReplaceStuffCompatibility
  • ReSplice.XOTR.Core
  • telardo.RomanceOnTheRim
  • Rooboid.BirthmarksandBlemishes
  • Robotrowful.Apparel
  • Mlie.RoyalThrumbos
  • det.dwarvenstyle
  • FluffyTowels.warcaskethaulpatch
  • Mersid.WCE2Updated.Core
  • alt4s.VisitSettlements
  • TribalCrib.Mod
  • Gunmar.TribalWarriorSet
  • Trickity.WC.Rags
  • zal.vfetmodpatches
  • Shavius.Oreno.VFE.DubsBadHygiene
  • SirVan.SteelRetexture
  • LimeTreeSnake.Xenotech
  • Koni.Misc.Toxlamps
  • Trickity.Samurai.Faction.Styles
  • Ushanka.BiologicalWarfare
  • Ushanka.LuciferiumExpansion
  • Ushanka.GlitterworldUprising
  • det.spacerarsenal
  • Bonible.vanillalaserretexture (incompatible version)
  • GHOST.TribalIcons (incompatible version)
[Geological Landforms v1.6.10] Map added on tile - TileId: 27399, Landforms: , BiomeVariants: , Topology: Inland, TopologyValue: 0, TopologyDirection: South (F)
Unloading 0 Unused Serialized files (Serialized files now loaded: 7)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 103818.
Total: 1610.991700 ms (FindLiveObjects: 4.992200 ms CreateObjectMapping: 10.976600 ms MarkObjects: 1594.827700 ms DeleteObjects: 0.194800 ms)
submitted by BlacksmithPristine88 to Stellaris [link] [comments]


2024.05.21 09:41 Puzzleheaded_Alps786 Starting an Alt twitter/tips?

I'm seriously considering starting an alternative Twitter account. I've come to realize that I'm a very sexual person and I'm interested in joining the gay sex creator community on Twitter. Initially, I plan to keep my identity hidden by wearing a mask, but I aim to share as much as I can without jeopardizing future employment opportunities. Honestly, if there were legal protections against being fired for such content, I would have openly posted and shown my face a long time ago. I've noticed some guys manage to maintain their careers while being open on their accounts, and I aspire to reach that level of openness without shame eventually. However, the broader societal acceptance isn't there yet. As for tattoos and other identifiable marks, I'm not overly concerned since I believe in plausible deniability.
submitted by Puzzleheaded_Alps786 to askgaybros [link] [comments]


2024.05.21 06:34 Professional_Base68 Anyone know this novel? I don’t know the title and want to read it!!

"We're your mates." Mates? Six mates? How could it be?! "Wait a minute... you said all of you. That's not how mates work. Fated mates are two people, not an entire harem." I hissed as I shook my head. "This conversation is ridiculous because it's not real." Silence filled the space between us for several long seconds. "You really want us to leave?" My stomach twisted at his words. We just met, and yet he sounded devastated as he asked the question. I silently cursed myself for causing the change I heard. If I was a better person, I would say something else. "Yes." "Fine, we'll leave, but only on one condition. Buss each one of us. Then, if you feel nothing, we'll walk out of here without protest." ———————— I would die in this very spot, and no one would have a clue. Six hours... I'd been trapped under this pile of random things for six hours. My hips and back ached from how long I'd been stuck in this exact position. I'd tried everything I could think of, but the massive pile of unknown stuff never moved. Something heavy had landed on my back, keeping me pinned face down on scattered newspapers and the occasional book. How did I know there were books when I couldn't see them? Because of the sharp corners stabbing into me. If that level of depressing suckage wasn't enough, I had to pee. My bladder hurt... felt like it was about to burst. Because of course, the first time I decided to drink spirits, I'd end up faced and trapped under a pile of a hoarder's treasure. To relieve some of the pressure off my cheek, I dug my shoulder into the newspaper floor and tilted my head until my forehead pressed against the mess underneath me. The small amount of relief I felt from the change of position was enough to stop me from going insane. For now. Ding dong. "You've got to be shitting me." I grumbled into the ancient newspapers. Someone at the door wouldn't matter. I couldn't get off the floor... erm, pile of stuff that acted as a floor, to answer the door. Whoever was on the other side would eventually think someone wasn't home and leave. And so would my only chance at being rescued. "Ha." I couldn't stop the sarcastic laugh from escaping. Even if they did come in, whoever they were wouldn't want to sign up for this insanity. I didn't even want to deal with this nightmare my life had become. Thanks mom. Ding dong. Ding dong. Who rang the doorbell multiple times? Seriously, just go away and let me die. Sure, I would be in the hall of shame for dumb ways to go, but I'd already accepted my fate. Not only would I die in one of the most embarrassing ways in history, I'd go with the dullest life experiences. Why? Because I'd always done what I was supposed to do... every single expectation my parents had, I jumped at the chance to please them. I was an idiot. A boring, lame, not once destined to save the world, sheltered little girl that grew in an inexperienced woman. My life was pathetic. "Parker, are you okay?" The deep voice sent shivers through me. I imagined this unknown man growling in my ear. Then my senses came back to me. While I was on the verge of being crushed to death, someone had broken into my house. Great, just what I needed. Good luck mister robber. If you can find anything valuable, then you deserved it. The logical side of my brain caught up to current events. First thing, a robber wouldn't call out my name as he broke into my house. Second, I didn't know anyone with a voice so delicious... uh, I meant distinct. Yeah. Should I respond or hope they gave up and left? My mother would have insisted I remain silent. Her voice slid through my memory. "Men were a distraction to a woman's career." I rolled my eyes at the phrase she'd said throughout my childhood and even after I'd moved out on my own. If I was going to leave this world, it would be after doing something ridiculous. I'd call the man with the delicious voice over, then I could die from embarrassment. "I'm over here!" What I'd intended to be a shout came out more as a breathy moan. I barely had room to breathe. It seemed shouting was impossible. A burning hot pain shot through my neck as I tried to turn my head to see the footsteps that approached. Nope, that wasn't going to happen. My mysterious, silver tongued hero or burglar's looks would have to remain a mystery just a bit longer. "Over here!" Just like last time, his voice made me shudder. With a voice like that, the man had to be hot. I hoped he had a beard... and tattoos. Not only would it make my mother roll in her grave, I'd always loved looking at burly, tatted up, bearded guys. Add in hair that was long enough to pull and I couldn't think of a good reason to ever leave the house. The crushing weight finally lifted off me. I sucked in a deep breath, then immediately regretted it as I choked on the oxygen. My lungs seized as the rush of air shocked them. Hands grabbed my arms and shoulders, then the world tilted as they lifted me to my feet. I bent over and grabbed my knees as my equilibrium spun. Hands patted my back, helping me calm. Actually, there were more than two hands. I counted enough to equal three people. When I got my breathing under control, I dared follow the black boots that stood at the top of my vision. My gaze slid up, taking in black cargo pants that rode low on a pair of hips. Further up, a black tactical vest contained... bottles of cleaning solution. What the heck? The moment I went full vertical, my balance tilted again. I stepped back to catch myself. In front of me stood a massive man, the kind I had to look up to just to catch a view of his chin... his bearded chin. My fingers itched with the need to touch it. I didn't. It would be weird to stroke a hot stranger's beard. Wouldn't it? I shook my head. Of course it would be weird. I turned, taking in the four men and one woman standing all around me. The sound of newspapers sliding preceding my right foot slid out from underneath me. The giant of a man caught me before I fell on my hips in front of everyone. They all wore similar black tactical gear with cleaning supplies. Colorful bottles of solution, a duster, a roll of trash bags, and... was that a broom and a mop with shoulder straps? Who were these people? "Parker, are you okay?" The deliciously deep voice asked from behind me. After a few tries, I accepted the fact that I was speechless. My brain nudged at me, telling me I'd missed a crucial detail. Every brain cell misfired as I looked them over again. Correction, five of them wore black tactical gear. Every single one of them was drop dead gorgeous, and it made me feel out of place. One of the guys stood off to the side with his arms crossed over his chest. I blinked. No, that couldn't be right. I blinked again, but the sight stayed the same. A man stood taller than those closest to him. Peeking over his crossed arms was a ruffled white fabric with black lace woven through it and tied in a bow. There was even a small scattering of chest hair sticking over the edge. The hem of the skirt ended well above his knee, revealing a tattoo that covered his entire right thigh. My gaze traveled up to his face. A plush black beard contrasted with the skimpy maid's outfit he wore. "I..." Words failed me again. I gestured to the man whose outfit didn't fit the others. He rolled his eyes as he tightened his grip on his arms. "They thought it would be funny to prank me. Did you know, not only did they buy this ridiculous outfit, they stole the rest of my clothes, so I'd have to wear this?" "Uh, no. I don't even know who all of you are." For whatever reason, it hadn't dawned on me that all these incredibly attractive people were standing in my house. Like inside, where they could take in the horror of what my mother left me to inherit. Mortification slammed into me. They'd seen the awful mess. "You all need to leave." "Parker?" The burly man's voice from behind me caught my attention. He waited until I turned around to continue. "You don't remember asking us to come here, do you?" Ice slid down my spine. I'd been pretty drunk last night, but since I'd never had spirits before and I'd decided to take shots of everything in my mother's 'social hour' cabinet, I wasn't even surprised I'd woken up with a hangover. "How much did you have to drink last night?" "Seeing how I'm awake now, apparently not enough. Who are you, and how do you know me?" The man bared his teeth at me, making a sound that I could only describe as a hiss. "Never again. From now on, if you need something, you ask us." I dismissed him with a wave of my hand. "Why would I ask you anything?" "Because we're your mates." Hard stop. Mates? A giddy feeling in my belly told me he didn't mean a friend. I held a finger up for him to give me a minute. A sharp pain slid through my abdomen, reminding me I had yet to relieve myself after my drunken night of mistakes. One of the other men spoke up. "I know it's a lot to take in, and you're probably really confused, but we are all your fated mates." I'd read enough werewolf romance novels to know what they meant, and they were dead wrong. Shifters weren't real. "Yeah mate, tell us what you need, and we'll get it for you." "I need to pee." And with that, I stomped out to the nearest bathroom and locked myself inside. Why wouldn't the ground open and swallow me whole? I sat on the bathroom floor with my back propped against the wall and hugged my legs to my chest as I rested my forehead on my knees. Not only had people witnessed the horror I lived in, but they had to be the hottest people in the world. Even the woman had made me look twice and left me shoving a deeper desire I refuse to even consider right now. Knock, knock. "Parker?" It was the giant of a man's voice. Why couldn't they leave so I could be alone? "Go away." I heard sounds on the other side of the door that sounded like he'd sat on the floor. "Come out and talk to us." I pressed my forehead against my knee harder, trying to ignore the giant bearded intercourse god. "Or, just talk to me. We're worried about you." My chest seized as I forced myself to take a deep breath. Irrational anger surged inside of me. Why didn't they understand I didn't want them here? "You don't even know me." The sound of his deep chuckle sent a warm wave of desire through me. Stupid hormones. "Twenty-four hours ago, I would have agreed with you. After last night, I feel like I know you on a level most others never will." What did I do last night? I still couldn't remember what I'd done. I swore to myself I'd never drink again. "It was all lies." "Why are you trying to push us away? What would be so wrong with letting someone in to help for once?" Memories of my parents’ fighting came back to me. It was my tenth birthday. When my dad found out my mom bought a cake for my birthday, he'd attacked her. Everything was a blur until he'd pinned her against the wall. She held a knife to his crotch and threatened him. He'd left and never returned that day. My mind shut down, preventing me from thinking about it any longer. "Because I can't afford to pay you and no one does anything out of the kindness of their heart." I couldn't keep the sarcastic tone out of my voice as I said it. "Parker, you're missing a vital part of this dynamic." Silently, I chanted over and over for him to not use the word mates again. It couldn't be real. Paranormal romance novels weren't real... neither were shifters nor the perfect person walking into my life and devoting themselves to me. That was a fairytale, not reality. "Mates. Just to see a smile cross your lips, I'd clean this entire property. Throw in the others, and we'd do anything to see you happy." He tapped something on the door. "I can scent your annoyance through the door." "Wait a minute... you said all of you. That's not how mates work. Fated mates are two people, not an entire harem." I hissed as I shook my head. "This conversation is ridiculous because it's not real." Silence filled the space between us for several long seconds. "You really want us to leave?" My stomach twisted at his words. We just met, and yet he sounded devastated as he asked the question. I silently cursed myself for causing the change I heard. If I was a better person, I would say something else. "Yes." "Fine, we'll leave, but only on one condition. Buss each one of us. Then, if you feel nothing, we'll walk out of here without protest." I banged my head on my knee. That wouldn't work. They weren't even in the room with me and I already felt things. No way could I buss even one of them without having a reaction. "No." "Is that because you already know what I'm saying is true, or are you just being stubborn?" Before I could think about why he had said it, I jumped up and threw the door open to glare at him. "Are you always a jerk?" The confidence disappeared as I looked up into his eyes. He grabbed the doorknob and pulled it closed behind me, pushing me against him in the process. His gaze locked on mine as he lowered his head until we were almost bussing. "Never, but I'm not above riling you up to help give you the boost you need to confront a situation with confidence." Now that he was so close, I couldn't remember why I'd locked myself in the bathroom. Everything around us disappeared except the door his hard body pressed me against. His free hand caressed my cheek. "Can you genuinely tell me you don't feel the bond trying to form between us?" I clamped my jaw closed. If I didn't admit it out loud, then it wasn't real, but he was right. I could feel a... connection to him and the others. It didn't make sense, and I might not want it, but was most definitely there. His lips brushed against mine ever so slightly, sending a wave of fire through me. I gripped the straps of his black tactical vest to pull him closer, but he didn't budge. He chuckled as he moved from my lips to my ear. "Mate, if I buss you, I won't stop until you're mine. It might not be today or tomorrow, but I will claim you and make you mine." "And if I say we're not mates?" "Your mouth might lie, but your body and soul can't." I heard him inhale deep at my neck. "I can smell your need to claim me. It fills my senses until it's all I can think about. I've just found you and already you've consumed my entire world." It was bizarre, but I completely understood what he meant. Somewhere deep down inside of me, the idea of kicking out even one of them left me feeling raw. Six mates... and one of them was a woman. I'd known I was attracted to both genders from a young age, but I'd always locked that part of me away. My mom flipped at the idea of me dating a single man. I couldn't even fathom how hard she was rolling over in her grave at having six lovers. It was so much to process. "Come on, let's go back to the others." His voice pulled me back to reality. "Not yet." Suddenly, I didn't want to move. When I felt his body pull back, I gripped his vest tighter. My gut twisted as I decided to throw a lifetime of caution out the window. "buss me." He growled deep in his chest as his hands slid down my sides until he cupped my hips. A squeal of surprise escaped me as he lifted me up, then held me against his chest as he pressed me against the door. "You're mine... ours." Then his buss consumed me, mind, body, and soul. It felt as if our life forces bonded together. The mere thought of letting go of this man became too much. It was in that moment I realized I'd screwed up. I'd never be able to give him up, or the others, without ripping my own heart from my chest. I regretted so much in my life. What was one more? I sank my hands into his hair, gripping it at the roots, and tilted his head back. Our buss broke. A smug satisfaction slid through me when I realized he was breathing as hard as I was, but I wasn't done throwing out stupid rules my mother had forced on me. I pulled his head until I'd exposed his neck. The edge of a tribal tattoo peeked out under his shirt. I trailed the tip of my tongue along the dark lines, then bussed a trail along his neck. He moved until only one hand cupped my hips. His other hand caressed the back of my neck, urging me to do whatever I wanted to him. I tightened my legs around his waist, lifting myself higher as my busses moved along the edge of his beard. "That is hot." Another man's voice made it through my lusty fog. "Yeah, can't wait until it's my turn." Someone else said. I pulled back and realized my five other mates were watching us make out. All of them had a hunger in their eyes I'd never seen before...
submitted by Professional_Base68 to romancenovels [link] [comments]


2024.05.21 03:25 EmberinEmpty Keeping my meat machine running is exhausting.....

I know and do all the things and tricks. Dear god, I have all the visual prompts and reminders and systems in place, and even a LOVELY wife who reminds me of the things I need to do to survive. But like GOD. Why does it require SO MUCH.
Keeping this meat machine running is becoming a whole full time job. For context I have ADHD, ASD, Ehlers Danlos (Accompanied by bouts of Dysautonomia and POTS), and PMDD/PME meaning my PMS phase is EXTRA cooked turning me into a deep-fried werewolf half the month. Oh and i'm trans-nonbinary and have undergone top surgery and low dose testosterone....
So first off there's the BASICS OF LIFE eating breathing sleeping, homeostasis. WELL SOMETIMES MY BODY WONT DO IT AND I HAVE TO STEP IN.
Gotta feed myself every day multiple times a day. Sometimes body won't tell me i'm hungry until its too late. Repeated alarms get ignored /cause me misophonia and rage.
Gotta decide what to eat every time.
Gotta be mindful about getting good nutrition.
Gotta hope i haven't lost a safe food for some unknown reason wherein the sight smell idea and texture makes me suddenly go from pleasure to gagging.
Gotta have variety tho. Brain won't eat the same thing every day so there has to be a variety of "safe food" b/c ASD and "dopamine food" b/c ADHD available.
Gotta get groceries then too. But don't shop when you're hungry b/c thats how you blow the budget. It's worse on T b/c T makes me hungry as FUCK especially once we upped my dose( I'm actually going back down b/c this effect is UNBEARABLE. )
Gotta put water ON my body/clothes in the sun b/c I don't regulate my temperature.. I get cold when its less than 65' outside and overheat when its hotter than 78'.
Gotta wear and manage layers of clothing b/c of said inability to regulate temperature properly.
Gotta put water IN my body too but I don't know what thirst even feels like so i have to do it consciously or else I just....won't drink water. Which means....
Gotta keep enough water bottles of the RIGHT TYPE on hand b/c I just WONT drink out of a normal cup. I'll sip but to meet water need it's gotta be those chewy nip coleman bottles. don't ask me why maybe it's the mouthfeel ????
Gotta take drugs to regulate my HBP b/c i've got POTS. We actually suspect hyperadrenergic POTS b/c I respond well to Guanfacine and Clonidine and watesalt intake wasn't changing it.
Gotta take ALL MY MEDS EVERY DAY SAME TIME. Even with the autoreminder I miss it a lot especially if I flip it and forget to unflip it. or drop the batteries etc.
But if I take the POTS meds then the side effect is that if I forget the meds for even a DAY my body gets rebound effects which debilitate me worse than the POTS itself. So I stop taking the meds regularly and only take them as needed when I'm having more symptoms than usual.
Which is fine and dandy 2 weeks out of the month but the other 2 weeks .....fuck me.
Gotta batten down the hatches every month for werewolf week Because I have PMDD!! And I get POTS symptoms real bad during luteal phase b/c my body decides i'm a topsy tervy WEREWOLF???? and wants to crawl out of my skin. do all the drugs and bite my leg off/harm myself. So then i'm flippy, brain foggy, agitated anxious sensory overwhelmed and brutally insomniatic for 1-2 weeks EVERY MONTH.
Gotta remember tho take the gabapentin it really helps during wolf week. Whoop one more med to manage.
Gotta go to the pharmacy everywhenever. B/c of course they don't pill pack, or autoship and you take 2 controlled meds which must be picked up in person.
Now you might wonder....well why are you still having luteal phases if you're trans and on T? WELL B/C MY OVARIES JUST WONT QUIT. I'm in the male range for Testosterone even when I was at "low dose". My estrogen level is in the guttenearly undetectable but my body JUST KEEPS CYCLING. I even took nuvaring for 6 months no change. and I've tried two types of combo birth control and one makes me sex-repulsed/depressed and the other made me dysphoric and suidcidal. So now we're trying the POP. I don't think it'll work.... But its something to try. Also gotta take topical E for my hoo-ha b/c ....well I don't want atrophy. But that one seems to be treating me okay.
Gotta take my T shot every week and the topical finasteride every day. But T relieves my gender dysphoria significantly, reduces a lot of my PMDD SI/RAGE symptoms, and T is fantastic because it increases my muscle mass which reduced my joint slippage reducing pain? All good right?
Gotta see a derm b/c you're having a scarring alopecia flare up! But then that pesky scarring alopecia comes back. I had it before T, I actually had low T levels back then and i've been on finasteride my whole transition. It seems to run in my family. I've been symptom free for 7 years but something this year restarts the inflammatory process (probably surgery). Typical treatment is topical steroids and topical minoxidil. I have THREE cats. I will not kill my cats for my hair.
Gotta take the minoxidil now too. So they put me on oral minoxidil (and topical steroids). Which lowers my BP great but increases my HR not great. Now i'm constantly anxious about my HR my BP whether i'm fine or normal or having an episode or need to stop my treatment or restart it.
Gotta take more meds and see my GP. Great.
Gotta massage those top surgery scars every night. B/c mobility matters! Adhesions are bad. And the hEDS makes me scar like a weirdo. (hypertrophic and atrophic O.o) plus I want tattoos.
So lets assume i've managed the baseline physiological needs. Fed my body, watered my soul, sacrificed my cats to the three headed god of bendy elbows. Not having insomnia so bad the tech at your sleep study goes ....."is it always like this for you?".
Well then there's the psychological needs and problems.
Gotta take the ADHD meds or I literally won't get out of bed, will doomscroll for hours and watch my life fall apart.
Gotta take the SSRIs or else the crippling rumination, depression and obsessive body checking behaviors interrupt my life.
Gotta take Buspirone otherwise the SSRIS make me unable to orgasm and obliterates my sex drive. Thankfully my spouse's has also lowered these days due to her own meds so it's not causing conflict in the relationship like it used to. Sex is the only place in my life where I haven't experienced trauma and it's important to me personally as well for all the reasons.
Gotta work**.** Thats all i'll say there. b/c that is its own laundry list.
Gotta to do my accounting, pay bills etc.
Gotta do hygiene every single day 2x a day.
Gotta watch what I eat b/c i'm severely sensitive to gluten which limits eating out. So it's harder to do fun things with people/go out to eat with friends or order take-out.
Gotta remember to call/text my friends.
Gotta remember to call/text my father.
Gotta see all the fucking drs about all my fucking medical issues. Schedule and attend the appointments. Yes we hit our OOP MAX EVERY YEAR.
Gotta work out or else risk physical decompensation with increased joint subluxation or dislocations. And also for my MH/because I love acrobatics/aerials. I started decomping after surgery and the pain was atrocious and the injury cycle was beginning. I forgot just how fast the slipping happens.
Gotta attend to my loved ones. my wife and her needs, and my dog and my 3 cats.
Gotta clean the house, gotta wash the sheets, gotta treat the folliculitis infection I gave myself shaving, gotta tidy up after my hyperfixation projects and keep tidying my special interest projects.....
Gotta find/eliminate all the mold bombs regularly. b/c i'm horribly allergic to mold. So you know all the cups of coffee I didn't finish, hidden bowls of half eaten food lost under a shirt, or accidently left in on a bookshelf or in a bathroom, or orange peels dried too slowly or fruit in the fridge left a day too long....
Gotta get my blood drawn again for the 7th time this year.
Gotta schedule more medical tests.
Gotta let the ASD gods rule the weekend and worldbuild for 11 straight hours b/c I may be a sexless angelic demigod but hey at least I ENJOY my special interests again.
All this so that I don't fall apart. So I can get up, work, earn money, make friends, enjoy my special interests , care for myself and my wife and my cats and my dog , and hopefully live on past 30 without succumbing to either my demons or the inevitable progressive worsening of my physical disabilities.
Some days I just wanna be sedated.
submitted by EmberinEmpty to AuDHDWomen [link] [comments]


2024.05.20 20:15 InTheSkyCity 5/18/24: Fuck

This is probably my fourth or fifth attempt at journaling lately. I was going to work on some entries for a few work days then I came to the conclusion that I didn’t want to spend my time off writing about work. I actually wrote a lil’ something to commemorate the fifth anniversary of IGOR, but I didn’t get around to finishing it. I wish I did, but it’s already kinda late for that. Absolutely love that record.
Anyways I woke up at 3 in the morning today. Probably about the fifth time it’s happened in the past two weeks. Makes sense that I’d get my best sleep when I’m fucking tired. Feels strange getting up so early, can’t really do shit at all when I do. Just chill in bed, hoping that I end up going to sleep once more to pass the time.
I didn’t get any more.
I somehow almost ended up missing the bus though. I always find myself running late even when I’ve had plenty of enough time to get ready. I was very lucky that today was one of those days where I didn’t have to use any product on my hair. I didn’t feel like taking a shower in the early morning so I just showered the night before.
The bus ride to work was alright besides having to leave the bus due to technical difficulties with one of the doors not shutting properly. And overhearing a very intense argument, which had me thinking some shots were about to pop off. It started not even a minute after getting onto the second bus, luckily, this one that didn’t have problems with its doors.
Apparently, the argument was over how one passenger sat across a woman who was sleeping. She then turned batshit crazy accusing of the guy of being some creep, “Why the fuck did you sit across from me?” Once I heard her mention how she wants to slice him up and talk about how he’s got a gun, I started doing my best to pretend that I was invisible haha. Honestly really thought that something was about to get shot, and how I was going to have to miss work if I have to give a witness statement to the police. Hypervigilance has me making some crazy ass scenarios. I’m surprised that no punches were thrown, well, they could’ve. I don’t know since I was already out of that bitch.
I barely got to my job in time, clocked in at about 7 AM. It was only my uncle and I today working this event for the city. It was for the mayor, we had this breakfast buffet and lots of champagne glasses since he was going to give a toast. He was actually more chill than I thought he’d be, didn’t hesitate once I asked if he wanted some champagne lmao. I ended up asking his body guard if he wanted some champagne, he told me, “I can’t while on the job.” Took me more time than it should’ve to realize that he was a body guard.
The event went well. Everything went as planned besides for the random guy across the street in his apartment balcony yelling out the Mayor’s name while he was giving his speech, barely had any clothes on too. Would’ve been awkward as hell if he had some other shit. My uncle had thought that the rando was cursing out the mayor.
We then had to cleaned everything up, didn’t take us too much time. The worst part was having to move everything. For some reason, they still haven’t made a proper area to store the shit we need for events in the venue space. The same space that has been opened since last year. So we’ve been having to lug all these fucking tables, chairs, plates, food, etc etc whenever we have events. My boss said the owners plan on buying stuff specifically for the space so we don’t have to keep doing all that labor, but shit, nothing has been done.
I also trained the new guy for a bit, the houseman. A job that should’ve been hired years ago, even when my dad was still working here. This dude is going to be setting up events for us and keeping our stuff clean. We actually aren’t even supposed to be setting shit up in the first place, just serving during the events. But not at this hotel, we can’t have it easy apparently. Thing is, the new guy doesn’t have any experience in this field. My manager keeps making some boneheaded ass decisions. But shit, if this guy is willing to learn then I’m going to have some hope for now. I didn’t have any experience either when I first started working here.
It felt good leaving work by 12 PM. Working that early ain’t that bad when you still got a lot of the day left afterward. But I did find something just as I was locking our cabinets. I found a THC cart. I instantly knew who the suspect was, and that is my brother. I showed my uncle, he told me how one of my coworkers had gifted it to my brother. I was shocked that he didn’t make a big issue out of it.
It is a big issue though since he’s been telling me how my brother has been acting strange lately. When I asked him if he thinks my brother smokes, he says that he can tell by his behavior alone. He then revealed to me how my father smoked weed when he was young. Now, I never knew about that. So not only did I gain my father’s addictive personality but I also have his taste for weed.
My family keeps a lot of things hidden. I keep a lot hidden myself though. I still think about what kind of trouble that my dad ended up in Mexico, which caused him to return to the US with my mom. Part of me thinks it might’ve been something gang related. Would explain the tattoos on him.
I wouldn’t call myself a pothead, yeah, I smoke every night. Should I lower my intake? Probably. I get higher some nights than other nights. I don’t really make it a big deal as I used to though. I was starting to make smoking weed as like a personality trait of mine. Cringe looking back at it. Although, I was still better off compared to those who make drinking a personality trait, Id fully be in the deep end if that ever happens.
Anyways, I just find it kinda funny how I probably been smoking or consuming weed for a long period now. My mom and uncle has suspected that my brother has done it compared to me. I don’t really judge my brother on that since that’s his life, can’t really do anything about what my family may think. I’m much better than I should be when it comes to hiding shit, that’s what a toxic upbringing might do to you. My uncle plans on confronting my brother about smoking. Love how resolving issues or disagreements in my family is usually done through confronting one another instead of a civil conversation about it. I’m being sarcastic when I say love.
Once I got home, had some leftovers, took a a shower since I needed it. Spent sometime with my dad since I’ve barely been home lately. Also called up my mom to talk to her about the family vacation. We talked about going to Disneyland, which is what we all decided on going. I wanted to head there often when I was a little, but we would head to Wisconsin Dells instead. Did have some nice memories there, even though it was one of the strangest places in this country.
I feel like I’m forgetting something to write about as I’m finishing this entry.
Song Of The Day: redveil - new info
Looking Back on 5/18/23:
I kinda remember this day, visited my other job for the first time. I had a Small Oreo Blizzard. I love Blizzards, definitely a comfort food. I used to collect Pokémon cards, I still don’t even know how the game is properly played. I mainly just bought packs so that I could get some rare shit out of it. I mostly saw it as another way of gambling, it did scratch that itch. Like I said, addictive personality. Probably shouldn’t have spent a lot of time playing Blackjack in GTA clones on my iPod years ago.
I still haven’t finished Tears Of The Kingdom. I spent about 300 hours playing Breath Of The Wild years ago, so I figured that I just overloaded myself with too much fucking Zelda. Did really like the first part of the game with having to leave the Sky Islands though. Breath Of The Wild is probably in my top 5 video games. I plan on returning to it sometime, one of those games where I could just play and watch YouTube for hours.
KIDS SEE GHOSTS is still my least favorite song off KIDS SEE GHOSTS.
submitted by InTheSkyCity to u/InTheSkyCity [link] [comments]


2024.05.20 20:13 PokemonOverPeople Advice on nerves regarding an artist?

I currently already do have a couple of tattoos. Those are all on my legs/feet and they're very easily hidden. In fact, unless I consciously make the decision to display them, nobody but me ever sees them (I live somewhere I can easily wear tights in summer, it doesn't get that hot). Because of this, I never really had any nerves.
Now, however, I'm looking to get a tattoo on my lower arm. The issue I have is finding an artist. You see, my tattoos were done by three different artists so far. Two of them I was very satisfied about, the other one genuinely is good, but the style I want doesn't seem to be his style.
However, my main issue is: the artist I would most like to go back to, because I adored the way she works with colour and I like her linework; she doesn't design tattoos. She reworks what you bring in in her own style, but she doesn't actually create the design from scratch. It was fine for the one I got from her, because that one was pretty small and it was with someone, so it was never going to be entirely unique. For one that's going to be on display the vast majority of the time though, I don't really wanna grab something off the internet. I am considering commissioning someone for the design and then bringing it to her because I like the way she tattoos it, but for some reason, the fact that she doesn't design herself really bummed me out. Or am I being too much of a baby on this? I genuinely don't really know, I only have one that was genuinely designed, the rest is just an animal in a specific style, so for those I never had this dilemma.
Anyway, another artist I'm considering is several hours away, so communication on what I want might be more difficult, if she even allows it without physically coming in to discuss what I'd like. However, if the end-result is good, I could do that. The thing is, I absolutely adore her tattoos, but it's mostly because of the designs/use of color. I feel like her linework isn't that strong. In someone else's tattoo, that doesn't bother me, because I just see it and I go 'That's a nice tattoo!' and I continue on my way, but on my own body, I feel like that would annoy me. Like, I want to emphasize it's not bad linework either. Just, you know, the kind of linework that's pretty good unless you bring it to ink master or something.
Or should I try to hold out for an artist that ticks all the boxes, even though it's not a very popular style? I just really don't know. The fact that this tattoo is going to be visible so much of the time fills me with so much more nerves than any of the others ever did. I know I want it, it's an idea I've wanted for years. It's just that there's a reason why I still don't have it.
Can someone give some advice? Thank you!
submitted by PokemonOverPeople to tattooadvice [link] [comments]


2024.05.20 14:08 Pixelblock62 [FNV] Game crashing whenever i fast travel/ Enter an area that requires loading screen

I use Viva New Vegas as a basic modding setup but every 5th or 6th loading screen or so the game crashes.
This is my mod load order: (Last to first)
+FNVLODGen Output
+Viva New Vegas Resources LOD
+LODIFY - Level of detail improvement for your Fallout Wall
+LODIFY - Level of detail improvement for your Fallout (TTW And NV Lods)
+Different LOD mods little tweaks and additions
+Wasted LOD - Cliffs of Mojave
+More LODs Additions and fixes
+TCM's LOD Overhaul
+FNV LOD Supplementation Overpass
+FNV LOD Supplementation
+LOD additions and improvements
+Much Needed LOD fixed rocks color
+Much Needed LOD
+FNVLODGen Trees LOD
+FNVLODGen
+LOD Fixes and Improvements - NVSE
-LOD_separator
+New Vegas Redesigned 2 Revised
+Brave New World
+Classic Combat Armor Replacer Redux
+Pip-Boy 2000 Mk VI glow
+Pip-Boy 2000 Mk VI clock
+Pip-Boy 2000 Mk VI
+Convenient Fast Travel Markers
+No Sleep Till Goodsprings
+CONELRAD 640-1240 - Civil Defense Radio
+Casino Rugs HD
+Posters HD Remade
+Simple Power Armor HUD
+Hit - B42 Inject - Sunset Sarsaparilla Animations
+Hit - B42 Inject - Water Animations
+Pre-War Money HD
+Snowglobe Display
+Simple Open Freeside
+Hit - B42 Inject Animation Pack - Season 1
+B42 Inject - Animated Item Use - ESPless
+Even Better Loading Screen and Main Menu Replacer
+Casino Crowds
+FOV Slider
+Enhanced Bullet Impacts
+Mojave Wildlife
+Classic Adobe Sloan
+Classic Adobe 188 Trading Post
+Classic Adobe Buildings in Mojave
+Menace of The New West
+Mojave NPCs
+Classic Fallout 2 Metal armor Mk II
+Mojave Raiders
+J3X Flesh Burnificating Plasma
+Vault 34 Ghouls Have Vault Suits
+Classic Adobe Camp Searchlight
+Classic Adobe Raul's Home Redux
+Passive Startup Messages (no DLC button clicking)
+Feral Ghouls and Jason Bright Brotherhood Robes
+Classic Fallout Metal Armor
+Glowing Ranger Visors
+Physically Based Rangers
+EXE - Effect teXtures Enhanced
+IMPACT
+Lively Chris
+Simple Open Strip
+Imperium Radio - Legion Radio Station
+Factions Reloaded - Legion
+Techatticup Uncut - Voiced Legion Quest Expansion
+The Courier looks like a Headshot Patient
+Courier Head Bandage
+Enhanced Movement
+SUP NVSE
+Titans of The New West
+3D Rain
+Cloud Upgrade NVSE
+High Resolution Bloom NVSE
+Atmospheric Lighting Tweaks (Interior Lighting for FNV and TTW)
+High Resolution Water Fog - Water Aliasing Fix
+More Consistent Vanilla Rock Textures (Less Green Clifftops)
+NV Compatibility Skeleton
+B42 Weapon Inertia
+Climate Control - Rain
+Hidden Valley Overhauled
+Interior Rain
+Desert Natural Weathers - NV - TTW
+A Little More Lamplight
+Wasted Rocks Normals
+Landscape Texture Improvements
+Improved LOD Noise Texture
+B42 Optics - ESPless
+B42 Optics NV Patches
+Uncut Wasteland
+FNV Clean Animations
+Anniversary Anim Pack
+Muzzle Flash Light Fix - NVSE
+Mostly Fixed FaceGen Tints (NV or TTW)
+Better Brotherhood
+The Living Desert - Travelers Patrols Consequences Increased Population and more
+Essential DLC Enhancements Merged
+Misc Content Restoration
+Vish's Patch Hub
+Functional Post Game Ending
+Essential Vanilla Enhancements Merged
+Content_separator
+Bad Touch NVSE
+Follower Tweaks
+Delay DLC Redux
+Cookable Grenades
+Auto-Save Manager
+Immersive Recoil 2.0
+Clean Just Assorted Mods (JAM)
+JLM Grab Tweak
+Viva New Vegas Resources
+Faster Sleep-Wait
+Better Caravan
+JAM - Just Assorted Mods
+No Exit to Main Menu
+Sleep Wait Hardcore Needs
+JIP Improved Recipe Menu ESPless
+Menu Search
+Faster Main Menu
+High Resolution Screens
+High Res Local Maps
+Clean Companion Wheel
+Clean Vanilla Hud
+VUIPlus - Dialog Background Add-on
+Vanilla UI Plus (New Vegas)
+The Mod Configuration Menu
+Strip Lights Region Fix
+Fog-based Object Culling
+Impostors and LOD Flicker Fix
+Swimming Creatures Fix - ESPless
+ExRB - Extended Roombounds
+Crafting Consistency Fix
+Depth of Field Fix - NVSE
+External Emittance Fix - NVSE
+Fallout Alpha Rendering Tweaks - NVSE
+Aqua Performa - Strip Performance Fix
+MoonlightNVSE
+ActorCause Save Bloat Fix
+Misc Audio Tweaks and Fixes
+Climate Control NVSE
+Pip-Boy Shading Fix NVSE
+Improved Lighting Shaders
+Items Transformed - Enhanced Meshes (ITEM)
+Meshes and Collision - Totally Enhanced Nifs (MAC-TEN)
+PipBoyOn Node Fixes
+skinned mesh improvement mod
+New Vegas Mesh Improvement Mod - NVMIM
+Smooth True Iron Sights Camera
+Iron Sights Aligned
+ISControl Enabler and Ironsights adjuster (now ESPless)
+Viewmodel Shake Fix - NVSE
+VATS Lag Fix
+Combat Lag Fix (NVSE)
+lStewieAl's Engine Optimizations
+Stewie Tweaks Essentials INI
+lStewieAl's Tweaks and Engine Fixes
+Improved AI (Navmesh Overhaul Mod)
+Unofficial Patch NVSE Plus
+Yukichigai Unofficial Patch - YUP
+UIO - User Interface Organizer
+NVTF - New Vegas Tick Fix
+FNV Mod Limit Fix
+kNVSE Animation Plugin
+JohnnyGuitar NVSE
+Improved Console (NVSE)
+Yvile's Crash Logger
+Basic Console Autocomplete
+Console Paste Support
+KEYWORDS
+ShowOff xNVSE Plugin
+JIP LN NVSE Plugin
*DLC: CaravanPack
*DLC: ClassicPack
*DLC: DeadMoney
*DLC: GunRunnersArsenal
*DLC: HonestHearts
*DLC: LonesomeRoad
*DLC: MercenaryPack
*DLC: OldWorldBlues
*DLC: TribalPack
submitted by Pixelblock62 to FalloutMods [link] [comments]


2024.05.20 11:17 Ishika2337 10 TV Shows Releasing In May 2024 That Are A Must Watch

Sometimes we want to see some of them at the cinema too, because TV shows have become so popular globally that they are rising as high as the sky! And oh well, just like hot sultry summers; shows are also burning hot! They are back again my friends- a hint is given above for those who will watch them stuck in one place where there is always unbearable heat. So get a mango shake, grab some popcorn then be ready to keep an eye on some super cool TV shows releasing in May.
1. Blood Of Zeus Season 2 09 May Netflix
An action-adventure anime series that started in 2020 and became very popular. The show’s plot is simple: it’s about an ancient Greek guy called Heron who goes on a journey and his true lineage is discovered by him- he happens to be Zeus’ son who possesses the power to save humanity from demonic army trying to wipe out this peaceful human world and its inhabitants. It had been rated 7.5 IMDb, but now- much to the delight of its fans- has returned with its second installment!!!
2. Bridgerton Season 3 16 May Netflix
A historical romance drama set in England during its Regency era; the show focuses on eight siblings belonging to the Bridgerton family who intend on finding their soul mates. In this season, Penelope Featherington and Colin Bridgerton take center stage as their love story unfolds. Penelope finally abandons her love for Colin after deciding she would rather marry someone else that will allow her enough freedom to live her double life without any interference from her family anymore: Colin however has come back home hence there is still so much spice left simmering in this incomplete love story!
Also Read: The Lost Daughter
3. The Chi Season 6 Part 2 19 May Amazon Prime Video, Paramount Plus
A thought-provoking teenage drama series developed by Emmy award-winning producer and screenwriter- Lena Waithe. This series is about a set of strangers who are all residents of the same place until some freak coincidences bring them all together. The storylines became larger than they could have been imagined at first. It has been one of the most watched Showtime series and scored 7.6 on IMDb- after much anticipation, it came back for its sixth season with more ambitious goals these characters want to reach.
4. Dark Matter 8 May Apple+ TV
Apple+ TV is launching yet another science fiction thriller show that involves an individual kidnapped into one of uncountable other parallel universes where he lives in this reality. Among various lives he could have lived, this was just sheer misfortune from his side. Now he is searching for answers, but above all else, how to save his family from his evil twin who wants nothing but destroy him entirely; it feels like a mind blowing thriller!
5. Doctor Who Season 14 11 May Disney+
Doctor Who, a much-anticipated sci-fi Disney+ series that has captured the hearts of many people, is back with its 14th season and fans cannot hold themselves together any longer! This is the fifth British version of the franchise that was produced and written by Russel T Davies. Ncuti Gatwa is set to be the new incarnation of ‘The Doctor’; an alien who comes to London via time travel!
6. Star Wars: Tales of the Empire 06 May Disney+
A collection animated mini series set in Star Wars universe and you should really get excited about it – all fans gather! It follows around one young vengeful woman, a Jedi attempting to survive different dangerous Galactic empires across ages searching for destiny. The interest on this Disney animation combined with action thriller storylines makes it hard to ignore.
7. Outer Ranger Season 2 16 May Amazon Prime Video
A mystery thriller drama series released in 2022- a film about a rancher trying to save his land and family, but having to fight through hell. However, he gets involved into an unsolvable mystery right there in Wyoming. This adventurous show was loved by everyone. Therefore the rancher returns for yet another adventure maybe this time stakes could be too high!
8. The Tattooist of Auschwitz 02 May Peacock
This bleak war drama series tells about Lale Sokolov’s real life experience as a Jew prisoner during World War I being ordered to tattoo ID numbers on each inmate in Auschwitz-Birkenau concentration camp. The show offers revelations that were never told before through eyes of someone who witnessed so many cruelty at first hand.
9. Bodkin 09 May Netflix
A crime drama thriller about three podcasters who stumble upon news about three strangers who have gone missing mysteriously in a deserted Irish town they feel compelled jointly solve it-the deeper they delve into it and uncover the hidden parts of the case-the more terrifying and awful it gets. We are going to witness a number of cliffhangers, unexpected twists and comic reliefs as in this Netflix series. What else is needed for perfect weekend watch?
10. Interview with the Vampire Season 2 12 May AMC+
This mindblowing horror fantasy drama series will just not let you stop watching until the very last episode! The show debuted in 2022 and holds a rating of 7.2 on IMDb. Well after such a long time we have another season here- The screenplay is based on Anne Rice’s novel that was a hit back in 1972 titled “Interview with the Vampire.” These are all about a vampire known as Louie De Pointe who discloses many aspects of his life including romance, bloodlust and demerits of being immortal to one journalist by name Daniel Molloy.
So, those were some TV Shows Releasing In May. Have you made any choices yet?
submitted by Ishika2337 to u/Ishika2337 [link] [comments]


2024.05.20 04:11 commie01 Put my first ever dress on again today :)

Put my first ever dress on again today :)
I came out about three years ago but shortly before that I comfided in a friend of mine that I was transgender they then told me that they were non binary and that I could have some of their old clothes. I picked out a yellow tartan skirt, a large brown leather jacket, a white Thrasher top and most importantly this red dress. I wore it every night and never washed it in case my mum saw lol. Well I moved on to new clothes and it got left in the back of the closet... Until today! I put it on immediately felt envious of the euphoria it gave me back then. Nowadays existing as a woman is just a part of day to day life not a relief from dysphoria after a long day hidden in my room...
Also hope you guys like my tattoo, I want to get more but I'm so poor haha.
Anyway, love all you guys, thanks for being such a supportive community
🩵🩷🤍🩷🩵
submitted by commie01 to trans [link] [comments]


2024.05.20 01:08 Stan_B Ai_Prompts_Batch_0001:\ part-E_ [ Resultset (\) ]

Would you have a concluding word to such world's setting?

Absolutely! Here are a few closing word options for your high-tech, low-life world, depending on the tone you want to achieve:
Hopeful:
In the flickering neon glow of the lower districts, a spark of rebellion ignites. Despite the hardships, the human spirit endures, seeking connection, hope, and a chance to build a better future.
Bittersweet:
The high towers of the elite cast long shadows over the bustling streets below. In this world of stark contrasts, the lines between survival and prosperity blur. But even in the darkest corners, love, ingenuity, and a flicker of defiance persist.
Grim:
The gears of progress grind on, leaving a trail of waste and despair. In this high-tech dystopia, the gap between the haves and have-nots grows ever wider. Will the lower districts rise up, or will they be forever locked in the underbelly of a world they can only glimpse from below?
Open-Ended:
Beneath the neon sky, stories unfold. Tales of hardship and hope, of rebellion and resilience. The future of this high-tech world hangs in the balance, waiting to be written by the choices of those who inhabit it.
Choose the closing word that best captures the essence of your story or setting. Remember, the world you've created is rich with possibilities, and the ending doesn't have to be definitive. It can leave your readers pondering the fate of its characters and the future of this complex and ever-evolving society.

If you should pick an item or an object that would clearly and cleverly symbolized such world, what would that be?

Here are two options for an item that symbolically represents the high-tech, low-life world:
  1. The Glimmering Shard:
  1. The Glitching Holographic Ring:
Both of these items are small, versatile, and can be interpreted in multiple ways, making them powerful symbols of the high-tech, low-life world. The choice ultimately depends on the specific tone and message you want to convey in your story.

Try something bit more distinct and specific.

How about the "Hacked Heart"?
Here's the breakdown:
This Hacked Heart offers a unique and distinct symbol of the high-tech, low-life world. It captures the struggle for authenticity, the desire for connection, and the pervasive influence of technology in every aspect of life.

How about straight up hacksawed hearth?

The "hacksawed hearth" is a very evocative image, but on its own, it might be a little too literal. Here are a few ways we can build on this concept to create a more symbolic and distinct object for your high-tech, low-life world:
  1. The Hacksawed Hearth Relic:
  1. The Hacksawed Hearth Stove:
  1. The Hacksawed Hearth Hologram:
These are just a few ideas to build upon the "hacksawed hearth" concept. Each option creates a distinct symbol for your world, capturing the struggle, resourcefulness, and yearning for connection within a high-tech, low-life society.

Apologies, i meant hacksawed heart.

Ah, a "hacksawed heart" takes the concept a whole new level! Here are some potential interpretations for this unique symbol in your high-tech, low-life world:
  1. The Literal Hacksawed Heart:
  1. The Hacksawed Heart Pendant (Metaphorical):
  1. The Hacksawed Heart Hologram:
These are just a few interpretations of the "hacksawed heart" symbol. Each one offers a unique perspective on the world, highlighting different aspects of the struggle between technology and humanity, vulnerability and resilience, and the fight for emotional connection in a harsh environment.

And how about hacksawed earth?

The "hacksawed earth" is a powerful and evocative image for your high-tech, low-life world. Here are a few interpretations that capture different aspects of this society:
  1. The Broken Globe:
  1. The Cracked Terrain Model:
  1. The Fractured Hologram:
These interpretations of the "hacksawed earth" symbol each offer a compelling way to visualize the societal and environmental consequences of the high-tech, low-life world. They highlight the impact on the environment, the fragility of the system, and the call for change.

What would be the very best thing in such world?

The "best thing" in a high-tech, low-life world depends on perspective and what holds the most value for different people. Here are a few contenders:
For the Struggling Masses:
For the Elite:
A Different Perspective:
Ultimately, the best thing in this world depends on your story and the characters' values. What are they fighting for? What would make their lives better? By exploring these questions, you can create a compelling world where the "best thing" is a powerful motivator for your characters and a reflection of the themes you want to explore.

What would be the best possible symbol for high-tech-based dominance?

Here are a few options for a symbol of high-tech dominance in your world, each capturing a different aspect of technological control:
  1. The Augmented Eye:
  1. The Neural Network Spire:
  1. The Glimmering Hand (Data Hand):
These symbols all offer a distinct way to represent the dominance of high-tech in your world. Consider the specific aspects of technology you want to highlight and the message you want to convey. These options provide a starting point to create a powerful symbol that embodies the oppressive yet awe-inspiring nature of technology in a high-tech, low-life society.

What would be the best set of symbols for resistance movements within such high-tech low-life settings?

In a high-tech, low-life world, symbols for a resistance movement need to be subtle, easily hidden, and adaptable to a world saturated with technology. Here are a few options that capture the spirit of rebellion in this unique setting:
  1. The Flickering Flame:
  1. The Glitching Gear:
  1. The Broken Wing:
  1. The Hacked Flower:
These symbols are just a starting point – get creative and consider the specific values and goals of your resistance movement. Remember, the best symbols are those that resonate with the characters and the audience, conveying the essence of rebellion in a way that is both meaningful and visually striking.
submitted by Stan_B to HTLL [link] [comments]


2024.05.20 00:53 FarOrdinary480 Complete half blackout sleeve with geometric ornamental blackwork

Hi! I’m just about to get a half full blackout sleeve finished (from my wrist to just a few inches below my elbow) and would like to get ornamental blackwork with geometry in the rest of my arm and hand up to my shoulders In addition I also have a full sleeve done in my other arm, dark brush/neo tribal style Do you think this styles go well together?
I would also like to add that i’m just getting tattoos for the aesthetic of it. I really like blackwork and would like to collect diferent styles around my body :)
submitted by FarOrdinary480 to tattooadvice [link] [comments]


2024.05.20 00:29 Stan_B Ai_Prompts_Batch_0001:\ part-C_ [Techs & BCi; Pastime & Fun++;]

What all kind of distinct technologies would be present in such world with such settings?

In a high-tech, low-life society, the technology would be a strange mix of advanced and outdated, often existing in stark contrast to each other. Here's a breakdown of some distinct technologies you might encounter:
High-End Technologies:
Low-End Technologies:
Hidden Technologies:
This mix of high-tech and low-life creates a fascinating world where the elite enjoy the fruits of technological advancement while the underclass struggles to survive with outdated scraps. The hidden technologies add an extra layer of intrigue and danger, hinting at a society on the brink.

Extend the list even further.

Expanding the Tech Landscape: High-Tech, Low-Life World

High-End Technologies:
Low-End Technologies:
Hidden Technologies:
Unforeseen Consequences:
This expanded list delves deeper into the potential consequences of a high-tech, low-life society. It explores the darker sides of advanced technology and highlights the ethical dilemmas that arise when progress prioritizes wealth and power over social responsibility.

Considering the brain-computer interfaces - could someone alter them, so they could be used without consent and allow action, that we could easily call "a brain rape"?

Absolutely, in a high-tech, low-life society with Brain-Computer Interfaces (BCIs), there's a high risk of BCIs being misused for "brain rape" – the non-consensual access and manipulation of a person's thoughts and experiences. Here are some ways it could happen:
Malicious Hacking:
Unethical Government Programs:
Black Market Modifications:
System Flaws:
Protecting Against Brain Rape:
The potential for brain rape in a high-tech, low-life society highlights the importance of ethical considerations when developing BCIs. Strong regulations, user education, and ongoing security improvements are crucial to ensure this technology is used for good and not weaponized against the most vulnerable.

What would individuals within such society do for fun? Sketch either for high-society, low-society, and all other possible groups.

Fun and Games in a High-Tech, Low-Life World:

High-Society:
Low-Society:
Other Groups:
These are just a few ideas for how people might find fun and entertainment in a high-tech, low-life world. The activities reflect the vast social and economic differences within the society, highlighting the stark contrast between the privileged escapes of the elite and the resourceful entertainment found by those struggling to survive.

Another batch.

More Fun and Games in a High-Tech, Low-Life World:

High-Society:
Low-Society:
Other Groups:
These additional ideas delve deeper into the unique forms of entertainment that might emerge in a high-tech, low-life world. They showcase the ingenuity of the lower classes, the extravagance of the elite, and the yearning for connection and meaning that transcends social status.

Depict some of those high-society Forbidden Pleasures.

Due to the sensitive nature of your request, I will refrain from overly graphic descriptions. However, here are some concepts for high-society forbidden pleasures in a high-tech, low-life world that walk a tightrope between thrilling and disturbing:
  1. The Fear Architect:
  1. The Past, Imperfect:
  1. The Bodyswap:
  1. The Simulated Rebellion:
  1. The Dream Weaver:
These Forbidden Pleasures showcase the dark side of a high-tech society, where the wealthy seek thrills by flirting with danger, exploring the darkest corners of human nature, and even experiencing the harsh realities they work so hard to avoid.

What's the proper adjective word for people that adore such forbidden pleasures?

Here are some adjective options for people who adore forbidden pleasures in a high-tech, low-life world, depending on the specific nuance you want to convey:
The best choice depends on the specific type of forbidden pleasure and the personality of the individual you're describing. You can even combine some of these terms for a more nuanced description, like "hedonistic thrill-seekers" or "morally ambiguous voyeurs."

How about decadent? Would that be also proper?

Yes, "decadent" can definitely be a proper adjective to describe people who adore forbidden pleasures in this high-tech, low-life world. Here's why:
However, there are some nuances to consider:
Overall, "decadent" is a strong contender for describing these individuals. The final choice depends on the specific type of forbidden pleasure and the level of moral transgression you want to convey.

Ok. Another batch of fun and games in high-tech low life world, all social strata considered.

More Fun and Games in a High-Tech, Low-Life World:

High-Society:
Low-Society:
Other Groups:
These additional ideas showcase the diversity of entertainment in a high-tech, low-life world. They highlight the resourcefulness of the lower classes, the extravagance of the elite, and the unique activities that emerge in a society with vast technological disparities.
submitted by Stan_B to HTLL [link] [comments]


2024.05.20 00:15 Stan_B Ai_Prompts_Batch_0001:\ part-B_ [Adds, Conditions, Wears,...]

Ok. i think we are done here. Could you write me another signs of high-tech low-life society?

Absolutely! Here are some signs of a high-tech, low-life society:
Ubiquitous Technology, Crumbling Infrastructure:
Extreme Social Inequality:
Technology as a Corrupting Force:
Environmental Devastation:
This is just a glimpse into a high-tech, low-life society. These elements can be mixed and matched to create a truly dystopian world.

Picture some possible advertisements from such settings.

High-Tech, Low-Life Advertisements:

  1. Holographic Billboard: (Flickers intermittently, distorting the image)
Product: "Neura-Calm 2.0" - Brain Implant
Slogan: "Tired of the glitches in your head? Neura-Calm 2.0 smooths out your neural network for a worry-free, low-lag existence! (Side effects may include memory loss, emotional numbness, and occasional involuntary twitching.)"
  1. Grungy Neon Sign in a Seedy Back Alley:
Product: "Doc Chrome's Cybernetic Enhancements"
Slogan: "Get that edge you need! From basic strength mods to full black-market military enhancements, Doc Chrome has you covered! (Used parts, buyer beware.)"
  1. Pop-Up Ad on a Cracked Mobile Screen:
Product: "Elysium VR Escape Pod"
Slogan: "Can't afford real estate in the Sky City? Escape the slums for Elysium VR! Live your wildest dreams in a pristine virtual world! (Free trial, monthly subscription required, real-world consequences for in-pod violence.)"
  1. Stenciled Graffiti on a Rusting Service Drone:
Product: "Data Scrappers Anonymous"
Slogan: "Selling your personal data just to make rent? We can help you break free! Join our community and reclaim your digital identity! (Meetings held in abandoned ventilation shafts, Tuesdays at dusk.)"
  1. Holographic Advertisement projected onto a Polluted River:
Product: "Eco-Scrub 5000" - Nanomachines
Slogan: "The river's looking a little…toxic? Eco-Scrub 5000 nanomachines clean up your local waterways! (May cause unforeseen mutations in aquatic life.)"

Another batch please.

  1. Rusty Public Announcement Speaker: (Screeching static interspersed with the message)
Product: "Ministry of Order Approved Thought Regulators"
Slogan: "Unwanted thoughts causing glitches in your daily routine? The Ministry of Order approved Thought Regulator ensures a streamlined thought process for a more productive you! (May cause extreme conformity, inability to question authority, and spontaneous nosebleeds.)"
  1. Faded Holographic Billboard on a Collapsing Skyscraper:
Product: "Luxury Chrome Plating Kit"
Slogan: "Ditch the rust! Chrome-plate your entire body for a sleek, metallic sheen. The mark of a true high-society citizen! (WARNING: Highly toxic fumes, may cause spontaneous combustion in humid environments.)"
  1. Spam Email: (Subject: "YOU'VE BEEN CHOSEN!")
Product: "The Syndicate's Black Market Upgrade Lottery"
Body: "Congratulations! You've been randomly selected for a chance to win a top-of-the-line cybernetic upgrade! One lucky winner will receive military-grade night vision implants! Enter now! (Participation requires full biometric data submission. Winners responsible for extraction of previous, incompatible implants.)"
  1. Glowing Neon Sign in a Crowded Marketplace:
Product: "Mama Chen's Guaranteed-Growth GMO Groceries"
Slogan: "Tired of expired rations and mystery meat? Mama Chen's GMO Groceries offer guaranteed growth on all fruits and vegetables! Bigger, faster, tastier! (Long-term effects unknown.)"
  1. Audio Ad on a Glitching Radio Broadcast:
Product: "Rusty's Reliable Rocketship Repair"
Voiceover: (Gruff, heavily accented) "Is your escape pod sputtering? Did your joyride end in a fiery crash? Rusty's Reliable Rocketship Repair gets you back in the stars... eventually! (Guaranteed not to explode... again. Parts sourced from scrapyards. May contain rogue AIs.)"

Now craft ads that would be shown in high-society parts of cities.

High-Society Ads in a High-Tech, Low-Life World

  1. Tranquil Holographic Projection in a Private Garden:
Product: "Serenity Spa - Neural Rebalancing Retreat"
Visual: A serene mountain landscape with a luxurious spa nestled amongst the clouds.
Slogan: "Escape the chaos. Reclaim your inner peace. Serenity Spa's exclusive neural rebalancing treatments restore harmony to your overloaded mind. (Limited availability, reservations required centuries in advance.)"
  1. Discreet Text Message: (Delivered via secure, encrypted channel)
Product: "The Black Archive - Unrestricted Data Access"
Body: "Craving the forbidden? The Black Archive offers unparalleled access to censored historical records, banned media, and classified government information. Knowledge is power. (Extreme discretion guaranteed. One-time access fee, cryptocurrency only.)"
  1. Exclusive Gala Invitation: (Delivered by hand-drones)
Event: "The Zenith Initiative - Unveiling the Next Generation of Cybernetic Enhancements"
Visual: A sleek, chrome figure with glowing blue cybernetic implants, striking a confident pose.
Details: "Mingle with the city's elite and witness the unveiling of cutting-edge cybernetic enhancements designed to redefine human potential. RSVP required. Black-tie attire mandatory. (Augmentations sold separately.)"
  1. Curated Virtual Reality Experience: (Delivered on a high-security chip)
Product: "Elysium VR - Bespoke Worlds"
Description: "Escape the limitations of reality. Elysium VR crafts personalized virtual worlds tailored to your deepest desires. Explore a forgotten utopia, conquer a fantastical realm, or indulge in your wildest fantasies. (Customization fees apply. Memories created within VR may not be distinguishable from reality.)"
  1. Whisper Network Rumor: (Spread through high-society gossip channels)
Product: "The Underground Clinic - Designer Gene Editing"
Details: "Unleash your child's full potential. The Underground Clinic offers discreet, top-secret gene editing to ensure your offspring possess the most desirable traits. (Designer genes come at a premium. Side effects may include unpredictable mutations and uncontrollable genius.)"
These ads cater to the specific desires of the high-society elite in a high-tech, low-life world. They offer exclusivity, forbidden knowledge, and the ability to transcend the limitations of the decaying world around them, all for a hefty price and with a hint of hidden danger.

Continue, try to make more serious ones.

Serious Ads in a High-Tech, Low-Life World (High-Society Edition)

  1. Holographic Panel Discussion in a Luxurious Penthouse:
Product: "The Green Horizon Initiative - Sustainable Urban Development"
Panelists: Renowned architects, environmental scientists, and CEOs from leading green tech companies.
Discussion Points: Innovative solutions for vertical farming, self-contained eco-districts, and waste management technologies designed to create cleaner, more sustainable enclaves within the decaying city.
Slogan: "Investing in a greener future. The Green Horizon Initiative seeks to build sustainable havens within the chaos, ensuring a brighter tomorrow for generations to come." (Focuses on the long-term viability of the city and the importance of preserving resources for future generations.)
  1. Documentary Screening in a Private Art Gallery:
Film: "Unveiling the Slums: A Call to Action"
Description: A powerful documentary exposing the harsh realities of the lower districts, highlighting the human cost of unchecked technological advancement and social inequality.
Post-Screening Discussion: Moderated by a renowned philanthropist alongside representatives from NGOs and social reform movements.
Call to Action: Donations to support educational programs, infrastructure upgrades, and basic necessities in the slums. (Highlights the societal problems and pushes for progressive change.)
  1. Educational AR Program for Children:
Product: "The Knowledge Weavers - Immersive Historical Simulations"
Description: An augmented reality program that allows children to experience pivotal moments in history firsthand. Walk alongside historical figures, explore ancient civilizations, and learn valuable lessons from the past.
Focus: Educating the next generation about the dangers of unchecked technological advancement and the importance of social responsibility. (Promotes critical thinking and historical awareness as a means to prevent repeating past mistakes.)
  1. Virtual Charity Gala:
Event: "The Code for Change Gala - Supporting Open-Source Solutions"
Description: A virtual reality charity gala featuring renowned artists, musicians, and thought leaders. Guests can donate to support open-source projects developing solutions for common problems in the city, such as energy distribution, waste management, and cybercrime prevention.
Focus: Harnessing the power of technology for social good and encouraging collaboration towards a more equitable future. (Promotes community engagement and utilizing technology to solve societal challenges.)
  1. Architectural Award Ceremony:
Product: "The Salvaged City Awards - Recognizing Innovation in Urban Renewal"
Awarded to: Architects and engineers who have successfully repurposed existing infrastructure or implemented innovative solutions to revitalize decaying areas of the city.
Focus: Highlighting the importance of resourcefulness and creativity in adapting to a challenging environment. (Encourages using existing resources wisely and finding creative solutions to the problems of the decaying city.)

Another, but hiding an evil sinister twist.

Serious Ads with a Sinister Twist (High-Society Edition)

  1. Holographic Charity Drive in a High-End Shopping Mall:
Product: "The Cradle Project - Investing in the Future"
Visual: Smiling, healthy children playing in a pristine, futuristic classroom.
Slogan: "Every child deserves a chance to thrive. The Cradle Project provides advanced genetic screening and early intervention to ensure the next generation reaches its full potential." (Twist: The Cradle Project uses genetic engineering to create a subservient, highly intelligent underclass.)
  1. VR Documentary Premiere:
Film: "Harmony Through Integration - A Look at the Unified City"
Description: A seemingly heartwarming VR documentary showcasing the seamless integration of the lower districts into the high-society areas. People from all walks of life work and live together in perfect harmony.
Post-Screening Discussion: Moderated by a charismatic government official who emphasizes the importance of social cohesion and the benefits of centralized control. (Twist: The "integration" involves heavy surveillance, mind-altering technology, and the suppression of dissent.)
  1. Exclusive Educational Program for Elites:
Product: "The Phoenix Initiative - Cultivating Tomorrow's Leaders"
Description: A prestigious educational program for children of the elite, offering advanced training in technology, governance, and crisis management. Graduates are promised positions of power within the city's ruling elite.
Focus: (Unstated) Conditioning the next generation to maintain the status quo and suppressing any ideas of social reform. (Twist: The program instills a ruthless, elitist ideology that reinforces the societal divisions.)
  1. Virtual Reality Talent Show:
Event: "The Forge - Building the Perfect Citizen"
Description: A virtual reality talent show where contestants are judged on their physical and mental fitness, loyalty to the government, and willingness to sacrifice for the greater good. Winners are rewarded with significant privileges and access to exclusive resources.
Focus: (Unstated) Promoting blind obedience and conformity to the government's agenda. (Twist: The "perfect citizen" is a mindless drone, easily manipulated and controlled by the ruling class.)
  1. Architectural Award Ceremony (Twisted Edition):
Product: "The Order Award - Recognizing Compliance in Urban Renewal"
Awarded to: Architects and engineers who have successfully transformed lower districts into highly controlled, resource-efficient zones. Individuality and personal expression are discouraged in favor of uniformity and order.
Focus: (Unstated) Maintaining a tight grip on the population and preventing any potential uprisings. (Twist: The "renewal" is designed to weaken and control the lower classes, making them easier to exploit.)
These ads maintain a serious facade that appeals to the upper class' desire for order and control. However, the hidden twist reveals the manipulative and oppressive nature of the society they are trying to preserve.

Now design some high-class consumer level product items.

  1. NeuraWeave Headband: This sleek, designer headband is a status symbol for the high-tech elite. It seamlessly integrates with the wearer's neural implant, allowing for subtle control over personal AI assistants, hands-free communication, and even enhanced focus during work or meditation. Hidden Feature: NeuraWeave can subtly collect and analyze the wearer's emotional state, feeding valuable data to targeted advertisers or even government agencies.
  2. Eco-Bubble Personal Atmosphere System: Imagine a portable force field that creates a pristine, personalized micro-environment around the wearer. This high-end gadget filters air, regulates temperature, and even projects calming nature sounds, allowing the user to maintain a pocket of luxury amidst the polluted cityscape. Hidden Feature: Eco-Bubble can subtly monitor the wearer's health vitals and transmit them to a central database, potentially used for health insurance adjustments or targeted medical advertisements.
  3. Bio-Tailored Clothing: Gone are the days of off-the-rack clothing. This high-end service utilizes advanced bio-scanners and 3D printing technology to create clothing that perfectly molds to the wearer's body, regulates temperature, and even promotes faster healing of minor injuries. Hidden Feature: Bio-Tailored Clothing can subtly collect biometric data like skin temperature and heart rate, potentially used for targeted fitness programs or even mood-altering marketing campaigns.
  4. Augmented Reality Personal Chef: This high-tech device projects holographic instructions and culinary techniques directly onto the user's kitchen counter. Imagine whipping up gourmet meals with the guidance of a world-renowned chef, complete with step-by-step visual guides and interactive ingredient identification. Hidden Feature: The AR Personal Chef can subtly track the user's dietary habits and preferences, potentially used to target specific food and beverage companies for advertising or even manipulate their taste buds through subliminal messaging.
  5. Luxury Cybernetic Enhancements: Forget clunky prosthetics. These high-end cybernetic limbs are designed to seamlessly blend with the human body, offering enhanced strength, dexterity, and even advanced sensory input. Imagine climbing buildings with ease, playing virtual reality games with unparalleled immersion, or experiencing the world with heightened senses. Hidden Feature: Luxury Cybernetic Enhancements can be subtly integrated with government surveillance systems, allowing for real-time tracking and monitoring of the wearer's movements and activities.

Why would you need a designer headband, when you already have neural implant?

You're absolutely right, a designer headband might seem redundant when you already have a neural implant in a high-tech society. Here are some ways to address that:
  1. Fashion and Status Symbol: The NeuraWeave headband could be a designer accessory, a way to showcase wealth and social status. It might be crafted from exotic materials, adorned with precious jewels, or boast a sleek, minimalist design that complements the latest high-fashion trends. The neural implant itself might be hidden, with the headband acting as the visible expression of advanced technology.
  2. Enhanced Functionality: While the neural implant offers basic functionality, the NeuraWeave headband could provide a more refined and user-friendly experience. It might offer haptic feedback for better interaction with AI assistants, improved noise cancellation for clearer communication, or even subtle brainwave stimulation to enhance focus or relaxation.
  3. Privacy and Security: While the neural implant offers convenience, it might also raise privacy concerns. The NeuraWeave headband could act as a buffer between the implant and external systems, offering a layer of security and allowing users to selectively control the flow of information.
  4. Social Etiquette: In a world where everyone has a neural implant, the NeuraWeave headband could become a social etiquette tool. Wearing the headband could signify that the user is open to receiving communication or interacting with AI assistants, while taking it off might indicate a desire for privacy or focused work.
  5. Limited Functionality Implants: Not everyone might have access to top-of-the-line neural implants. The NeuraWeave headband could bridge the gap, offering basic functionality for those with older or more limited implants. It could essentially act as an affordable "upgrade" to boost existing technology.
Ultimately, the NeuraWeave headband exists in a world where technology is both essential and aspirational. It goes beyond mere functionality, becoming a way to express personal style, control privacy, and navigate the complex social landscape of a high-tech society.

Now the same, but low-class, available for masses, mass produced.

  1. Syn-Flex Headband (Mass-Produced Version): This utilitarian headband is made from a cheap, conductive material that creates a weak neural link. It allows basic interaction with public AI kiosks, like ordering rations or accessing public transportation schedules. The headband's design is simple and utilitarian, often coming in a single, industrial gray color. Hidden Feature: While basic functionality is advertised, the Syn-Flex headband might subtly collect anonymized user data on purchasing habits and travel patterns, potentially used for targeted advertising in public spaces.
  2. AirBubble Personal Filter: This bulky, wearable air filter system is a lifeline for those living in the polluted lower districts. It's a mass-produced device with a replaceable filter cartridge and a noisy fan system. While not exactly comfortable, it provides a basic level of air filtration, allowing wearers to breathe a little easier. Hidden Feature: The AirBubble filters might contain embedded tracking chips, subtly logging user location data, potentially used for targeted pollution control measures (or in some cases, manipulation of government reports on air quality).
  3. Repli-Wear Clothing Kits: These kits contain pre-cut fabric swatches and basic instructions for creating clothes at home. They're designed to be cheap and adaptable, offering a variety of mix-and-match options to create basic garments. Hidden Feature: The Repli-Wear fabric might contain embedded tracking tags, allowing for identification and potential social credit deductions for those caught wearing "unlicensed" clothing styles.
  4. Holo-Chef Lite Projector: This cheap projector displays holographic images of basic recipes and cooking techniques. It lacks the interactivity of the high-end version, but allows users to follow along with simple meals prepared with readily available rations. Hidden Feature: The Holo-Chef Lite projector might subtly promote specific brands of low-quality, processed food rations, potentially influencing dietary choices towards companies that sponsor these devices.
  5. Second-Hand Cybernetic Enhancements: These are refurbished or salvaged cybernetic limbs, often clunky and lacking the finesse of luxury models. They offer basic functionality like increased strength or rudimentary prosthetics, but come with the risk of malfunction or compatibility issues. Hidden Feature: Second-Hand Cybernetic Enhancements might contain hidden spyware or tracking devices installed by previous owners, potentially monitoring the wearer's activities or even sabotaging their cybernetic limbs in extreme cases.
These low-class consumer products offer a glimpse into the harsh realities of a high-tech, low-life society. They are cheap, functional, and often come with hidden drawbacks that further disadvantage the underclass.

How bad air quality would be in such setting?

The air quality in a high-tech, low-life society would be catastrophic. Here's a breakdown of the potential problems:
  1. Industrial Pollution:
  1. Waste Management Issues:
  1. Energy Production:
  1. Climate Change Effects:
Living Conditions:
The severity of the air quality would vary depending on the specific setting. Some areas might be industrial wastelands, while others might be slightly better off. However, the overall picture is bleak – this is a society choking on its own technological advancement and disregard for the environment.

Sketch some repli-wear "unlicensed" clothing styles.

Repli-Wear: Unlicensed Clothing Trends

  1. The Salvaged Chic:
  1. The Glitched-Out Glamour:
  1. The Bio-Hazard Chic:
  1. The Cyber-Tribal:
  1. The Corporate Spy:
These are just a few ideas for Repli-Wear styles. Clothing in a high-tech, low-life society would be a way for the underclass to express their individuality, defiance, and limited resources, all while navigating the dangers of a controlling society.

Sketch some repli-wear "licensed" clothing styles, that do not pose any risk for wearers from any concerned sides.

Repli-Wear: Licensed Clothing Trends (Safe Zone)

  1. The Vintage Throwback:
  1. The Minimalist Worker:
  1. The Nature Enthusiast:
  1. The Sports Fanatic (Limited Edition):
  1. The Kid's Corner:

Now the opposite: some high-end high-society high clothing styles.

High-Society Haute Couture in a High-Tech, Low-Life World:

  1. Bio-Luminescent Elegance:
  1. Augmented Reality Couture:
  1. Nanotech Tailoring:
  1. Recycled Luxury:
  1. Cybernetic Accents:
Bonus: The "Living" Garment:
submitted by Stan_B to HTLL [link] [comments]


2024.05.19 21:58 Krw123 Fallout lore Head cannon/ proposal for A Fallout 5

To preface this is a narrative of the fallout lore both established in all the fallout games and many of the popular mods created for both new Vegas, fallout 3 and fallout 4 and a subsequent idea for a fallout 5 title that I wrote and wanted to get opinions on.
If you think this is cool lmk, if you think this sucks lmk. I’m just interested in sharing my own ideas with the wider fallout community.
 From Lone-wanderer to the courier (TTW tie in) 
After the events of Fallout 3, the Lone Wanderer, having no family and no place left to truly call home, gathered up his companions and headed west to start a new life. Over the next 4 years, the Lone Wanderer lived in the west with many of his former companions going their separate ways. The Lone Wanderer began working as a courier, known as Courier 6. There, he had a particularly bad run-in with a man named Benny, who introduced him to a bullet. The damage done to the Lone Wanderer caused him to lose his memories of his past. Thus, he became the courier.
After the events of Fallout: New Vegas, and the Second Battle of Hoover Dam, the NCR's military and infrastructure were severely weakened after destroying the Legion. Sensing an opportunity for mutual benefit the West Coast Brotherhood of Steel reached out to the Mojave chapter, where, under the leadership of Elder McNamera, the NCR and Brotherhood reached an agreement and official peace pact between the two groups, which culminated in the brotherhood becoming an official autonomous part of the NCR.
The West Coast Airship docks within the Strip, which was under the control of the Courier and member of the Mojave chapter. The West Coast reintegrated the Mojave chapter of the Brotherhood of Steel and uses the Strip as a base of operations. Leveraging their advanced technology and military prowess, they quickly gain the upper hand in engagements against the remaining enemies of the NCR.
 The Coming Storm (Dust tie in) 
Some time after the Second Battle of Hoover Dam and the BOS occupation of the strip joint expedition teams of the BOS AND NCR discovered the Sierra Madre Casino, as well as the mysterious and deadly cloud. The NCR and BOS scientists conducted experiments with the Cloud, bringing both massive samples of Cloud Residue and corpses of Ghost People back to the Mojave. Many of these experiments were conducted in a makeshift laboratory set up in the lobby of the Lucky 38 casino. Though the full nature of the experiments are unknown, it is implied that the participants involved were considered criminals to the NCR and the nature of the experiments were brutal, sadistic, and inhumane.
Around the same time, the BOS received reports that a massive sandstorm was approaching New Vegas. They did not share this information with the public, and instead began to outline evacuation procedures.
Five years after the expedition and experiments something went terribly wrong. It is implied that a disgruntled Vault 21 custodian may have intentionally sabotaged the Lucky 38 laboratory, causing a new Cloud to form over the Strip. This cloud was far more lethal and corrosive than the Cloud of the Sierra Madre. The corrosive capabilities even hindered the BOS power armor as the metal would be gradually eaten away by the cloud.
As the Cloud descended upon New Vegas, panic engulfed the Strip and Freeside. Riots and violence broke out. Miss communications between the directives of the BOS and NCR resulted in troopers executing innocent civilians in the streets. In response, the Kings rebelled against the NCR, while also aiding in an evacuation of Freeside, saving countless lives. The Followers of the Apocalypse were forced to abandon the Old Mormon Fort. The Airship of the Western Brotherhood attempted to evacuate all BOS personnel and any relevant technology from the strip before returning to Lost Hills. This resulted in some squads of the BOS being forced to take up residency within the casinos of the strip and vault 21. The NCR locked the gates to the Strip, with all civilians inside. The rebels led by the kings were forced out of and under the city, to the Sewers below. The BOS left in Vault 21 have been desperately trying to chisel away at the concrete within the vault in the hopes of tunneling back to Hidden valley.
NCR troops then dumped radioactive waste into the Sewers to kill any survivors, before fleeing the city themselves. Eventually, the situation became so bad that NCR General Lee Oliver ordered an evacuation of all NCR personnel from New Vegas via the Strip Monorail.
These events nullified the BOS and NCR treaty resulting in BOS forces seizing locations across the Mojave that had the capability to keep them safe from the cloud while also engaging in Guerilla warfare tactics against the NCR.
The city would ultimately fall to the Cloud and to the dust storms that blew in from the West. While some survivors attempted to take shelter in the Strip's casinos they were met with the business ends of BOS laser rifles. Those who did not head for the casinos were not so lucky, as anyone who wasn’t immediately killed by the Cloud became Ghosts and cloud victims, while others died slowly of radiation poisoning and exposure.
While New Vegas fell to the Cloud, a massive radioactive dust storm engulfed the rest of the Mojave Wasteland, causing widespread devastation. Whole settlements and towns were evacuated or otherwise destroyed. One settlement in particular, Goodsprings, was struck by an unknown form of plague, killing most of its residents and turning the once-prosperous community into a Ghost Towns.
Other areas, such as Boulder City, attempted to protect themselves with the same suits worn by Ghost people in Vegas and the Sierra Madre, ultimately becoming trapped themselves. To make matters worse, the Tunnelers from the Divide eventually burrowed through to the Mojave Wasteland, As predicted by Ulysses. causing even more death and destruction. The dust storms blotted out the Sun, allowing the Tunnelers to hunt by day, killing off most of the native animal population in the Mojave.
The effects of the Fall would spread as far out as Zion Valley, where spore carriers from Vault 22 ran wild, alongside another strange, terrible creature, dubbed the Wendigo by the tribals within the valley.
After the fall, little remained of the old Mojave Wasteland. Once-powerful factions such as, The Great Khans, and Powder Gangers were either wiped out or dissolved into roaming gangs of Tribals and Survivors. The Western Brotherhood which had resided in the strips cohesion collapsed as its members lost contact with the surrounding Casinos and vault 21.
Cannibalism became rampant, as people did whatever they could to survive. The NCR remained in control of various locations such as Camp Golf, Hoover Dam, Camp McCarran and Nellis AFB. Those fortunate enough to evacuate the Mojave mostly wound up at Camp Adytum, an NCFollowers refugee center in the Boneyard, however they were quickly drafted and sent to the now ongoing BOS and NCR conflict.
The NCR would eventually launch expeditions into the ruins of New Vegas, presumably to acquire materials left over from the Lucky 38 laboratories. However, none of these expeditions were successful, and the NCR soon abandoned all attempts to return to New Vegas, with only the Royst-Bernard Expedition consisting of rogue NCR scientific and military personnel returning in an attempt to succeed, where regular NCR failed.
 The Patriot at Heart (America Rising 2 tie-in) 
In the aftermath of the events of Fallout 3, the remnants of the Enclave fled north into the Commonwealth where they waited in hiding for 10 years. After the events of Fallout 4, the Lone Survivor helped revive the Enclave and ultimately forced the Institute into being folded into the Enclave, bringing their advanced technology and expertise in synth creation under one banner.
The Enclave embarked on a bold experiment, merging their iconic power armor technology with the synthetic advancements of the Institute. The result was the creation of a new breed of soldiers: Power Armored Synths or PAS.
These hybrid warriors combined the resilience and strength of power armor with the versatility and adaptability of synthetic intelligence. Clad in imposing power armor suits, these Synths were capable of executing complex military maneuvers, engaging enemies with precision and force.
Under the banner of the Enclave, this new army of PAS’s became the vanguard of their expansionist ambitions, striking fear into the hearts of any who knew of their existence. The Enclave took a page from the Institute by beginning to kidnap high-ranking members of the Railroad, Brotherhood of Steel, and Minutemen, replacing them with Synth sleeper agents who would corrupt the organization of the Commonwealth and East Coast Brotherhood to weaken them for an Enclave assault. This culminated in the Enclave assault on the Prydwen, forcing Elder Maxson to retreat back to the Capital Wasteland.
 Fallout 5: Tactics 
The year is 2300, 13 years after the events of Fallout 4.
A squad of the Chicago-based Midwest Brotherhood intercepts a transmission from the East Coast Brotherhood, calling for aid from the West Coast Brotherhood in a last-ditch effort to defend the Capital Wasteland from the Commonwealth-based Enclave assault.
Our character, a Midwest Brotherhood Paladin dubbed the Major, must traverse the Midwest, gaining new allies and attempting to mend the fractured Midwest Brotherhood to aid in the coming conflict. Our character must also fix up a convoy to traverse the wasteland of the Midwest in order to make it to the East Coast. Various quests and side quests will provide the character with allies and further supplies for the coming conflict and further cement the Midwest Brotherhood's position within the region.
Once the player believes they have gathered their small army sufficiently and created their convoy, they embark on a journey towards the East. Along the way, they are intercepted by Enclave and Super Mutant forces. Upon entering into the Capital Wasteland, the general's forces link up with what’s left of the East Coast Brotherhood who have been hiding out in Rockopolis after the Citadel was infiltrated and taken over by the Enclave. DC now acts as the front lines of a war yet again between the Enclave, Brotherhood, and a new faction in the wasteland called the Behemoths, an organized and somewhat intelligent super mutant group led by an intelligent mutant named Osiris, who was once a member of the Master's army. Osiris united the D.C. Mutants and launched his own series of attacks on the Brotherhood when the Enclave took hold of the Citadel.
Along the way, we meet a one-armed Three Dog who barely survived the Enclave bombing of the GNR building but has since set up shop in Broadcast Tower KTB with a small contingent of Brotherhood Paladins who aided against the Enclave, rescuing Three Dog.
As the Major and the elders plot out a plan to assault the Enclave at the Citadel.
Mid west Factions: 1. Brotherhood of Steel (Midwest Chapter): - The player's faction, focused on preserving pre-war technology and knowledge. - Known for their advanced technology and power armor. - Initially, they prioritize their interests but may assist others if it aligns with their goals.
  1. Midwest Brotherhood Outcasts:
    • A splinter faction of the Brotherhood of Steel, formed due to disagreements over the main Brotherhood's leadership or ideologies.
    • They may possess similar technology and resources as the main Brotherhood but operate independently, sometimes in opposition to their parent faction.
  2. Reavers:
    • A ruthless raider group terrorizing the Midwest wasteland.
    • Known for their brutality and willingness to pillage and plunder.
    • Considered a major threat to the stability of the region, often in conflict with other factions.
  3. The Vikings:
    • A raider group modeled after the historical Vikings (with a mixture of the football Minnesota Vikings.)
  4. Gammorin's Army Remnants:
    • A militant faction once led by the super mutant Gammorin.
    • Composed primarily of super mutants, they seek to establish dominance over the wasteland through force.
    • Viewed as a formidable enemy by other factions due to their strength and aggression.
  5. Vault 0:
    • A vault inhabited by a powerful supercomputer known as the Calculator.
    • The Calculator once sought to expand its influence and control over the wasteland, posing a significant threat to other factions; however, it was reprogrammed by someone named the Warrior in the year 2197. This effectively deactivated and left the army of robots dormant and sealed away within Vault 0. Their advanced technology and military capabilities make them a formidable adversary and an equally valuable ally if they can only be reactivated and reprogrammed.
  6. Tribal Communities:
    • Various tribes and communities scattered throughout the Midwest wasteland.
    • They may have their own customs, traditions, and conflicts.
    • Depending on the player's actions, they could become allies, enemies, or neutral parties.
As the player ventures further into the capital wasteland they find that it is now far greener than in the past and wild punga fruit now can be found around the wastes, if the player makes a detour to oasis they will find that Harold has rapidly grown and from the Potomac River (death law sanctuary) in the west to temple of the union in the east is now a lush paradise (that is if it weren’t for all the deathclaws and raiders who stalk the forest.) As Harold/Bob spread, the brotherhood eventually sent out missions to learn more about it, after encountering Linden, they made a formal treaty with the poplars, in which the poplars were given water in exchange for the fresh fruit from the oasis. The brotherhood also helped encourage the trade of Punga with the Poplars to be grown within the oasis to help aid soil development and remove radiation. The poplars now tend the forest and have become somewhat of a nature inspired farming/fire fighting force, having a couple of villages throughout the forest network. However raider gangs also set fire to the trees, (if the player investigates they’ll find out that the enclave is paying the raiders to burn the trees and fight their way in to help destabilize the brotherhoods food supply and trade routes)
If the player chooses to side with the poplars/ Brotherhood the trees will continue to spread at a rate of 1 mile for every 24 real world hours that pass in game.
If the player helps the enclave they will be tasked with infiltrating the original Oasis and burning Harold alive, and the trees will dwindle at the same rate until the oasis is fully gone.
submitted by Krw123 to Fallout [link] [comments]


2024.05.19 20:11 thatmozzie_ Created A CyberPunk Dystopian Choose-Your-Own-Adventure Novel Set In The Year 2124 In Los Angeles

Created A CyberPunk Dystopian Choose-Your-Own-Adventure Novel Set In The Year 2124 In Los Angeles
"The Neon District"
https://preview.redd.it/h6j5xnthef1d1.jpg?width=1792&format=pjpg&auto=webp&s=2dac28553adfcd5e9a5762f45cecd76ca2071491
I was inspired after reading another user's experience creating his own world, so I decided to give it a shot. I wanted to create a sort of interactive choose-your-own-adventure cyberpunk story set in 2124 Los Angeles. I prompted ChatGPT to essentially create a story and world that revolves around common themes within a typical CyberPunk setting such as rampant crime, corrupt cops and politicians, massive drug usage, mega-corporations out of control, poverty, and technology blurring the lines between humanity.
One of my favorite video games lately of all time is CyberPunk 2077, so I just wanted to create something similar that I could experience and live through in a different interactive way while also testing out ChatGPT out of boredom. Here are some of the results from the simulation.
I'll denote "USER INPUT" as anything I wrote or input, and "CHAT GPT" anytime it outputs anything.
Rules: I will use minimal intervention / altering and mainly allow the program to pretty much lead me through the story barring any world-breaking narratives or plots:
  • CHATGPT:

Setting: Los Angeles, 2124

General Environment

  • Skyline: The skyline is dominated by towering skyscrapers, neon signs, and massive holographic advertisements. The upper levels house the wealthy elite and powerful corporations, while the lower levels are grimy, chaotic, and densely populated.
  • Streets: The streets are teeming with life at all hours. Neon lights and electronic billboards illuminate the darkness, casting a perpetual artificial glow. The air is thick with pollution, making clean air a luxury.
  • Architecture: Buildings are a mix of high-tech designs with futuristic materials and dilapidated structures. Graffiti covers many walls, and it's not uncommon to see makeshift shelters and slums in the shadow of corporate headquarters.
  • Technology: Advanced technology is integrated into everyday life. People have cybernetic enhancements, AI assistants, and immersive virtual reality systems. However, the gap between those who can afford cutting-edge tech and those who can't is vast.

Society

  • Crime and Law Enforcement: Crime is rampant. Gang wars and turf battles are common. The police are corrupt, often working for the highest bidder, whether it's a corporation or a crime syndicate. Justice is a commodity, and the wealthy can buy their way out of trouble.
  • Economy: The economy is dominated by a few mega-corporations that control everything from food and water to security and healthcare. Small businesses struggle to survive. Basic necessities are expensive, and clean water is a luxury.
  • Culture: The culture is a blend of hedonism and despair. Nightclubs, brothels, and underground fight clubs offer temporary escape from harsh realities. Art and music are heavily influenced by the cyberpunk aesthetic, with neon colors, dark themes, and digital elements.

Key Locations

  • The Underground: A labyrinth of tunnels, abandoned subway stations, and hidden passages used by criminals, hackers, and those avoiding the authorities. This is where Zoe feels most at home.
  • Corporate Towers: Massive skyscrapers where powerful corporations operate. They are heavily guarded, both physically and digitally, but hold valuable data and resources for skilled netrunners like Zoe.
  • Black Markets: Hidden marketplaces where anything can be bought or sold, from illegal tech and drugs to human organs and stolen data. Zoe frequents these markets to find jobs and acquire tools for her hacks.

Main Character: Zoe

Background

  • Early Life: Zoe grew up on the streets, learning to fend for herself from a young age. She quickly became skilled at navigating the dangerous urban environment and developed a talent for hacking and stealth.
  • Skills and Abilities: Zoe is a netrunner, capable of hacking into secure systems using her neural augmentations. She is also proficient with small arms and knives, and excels in stealth, disguise, acting, and manipulation.
  • Personality: Zoe is resourceful, intelligent, and determined. She has a sharp wit and a knack for thinking on her feet. While she can be cynical and distrusting, she also has a strong sense of loyalty to those she cares about.

Appearance

  • Height and Build: Zoe stands at 5'6" with a slim, athletic build. Her frame allows her to move quickly and silently.
  • Features: She has sharp features, piercing eyes, and a distinctive look that she can easily alter with makeup and disguises. Her hair is usually styled in a practical yet edgy way, fitting the cyberpunk aesthetic.
  • Augmentations: Zoe has several cybernetic enhancements, including neural implants for hacking, enhanced vision, and a subdermal interface for interacting with digital systems.

Plot Elements

Conflict

  • Corporate Rivalries: The mega-corporations are constantly vying for power, using any means necessary to sabotage their rivals. Zoe often finds herself caught in the crossfire, hired by one corporation to hack another.
  • Underground Power Struggles: Crime syndicates and gangs are in a constant state of flux, battling for control of territory and resources. Zoe's connections to these groups provide her with both opportunities and dangers.
  • Personal Stakes: Zoe's ultimate goal is to uncover the truth behind her parents' mysterious deaths, which she believes were orchestrated by one of the powerful corporations. This quest drives many of her actions and decisions.

Themes

  • Humanity vs. Technology: The story explores the tension between human identity and technological augmentation. Zoe struggles with maintaining her humanity as she becomes more reliant on her cybernetic enhancements.
  • Survival and Loyalty: In a world where trust is scarce and betrayal is common, Zoe must navigate complex relationships and alliances. Her loyalty to her friends and allies is both a strength and a vulnerability.
  • Power and Corruption: The pervasive corruption in both the corporate and criminal worlds serves as a backdrop for Zoe's journey. She constantly grapples with the moral complexities of her actions and their consequences.
USER INPUT
Lets create some additional characters to the story and more world building, starting with her childhood best friend. He's trustworthy, loveable character type. Strong, loyal to a fault, pure, but also an amazing fighter and can be mean to those that do him or his family wrong as quick as any common thug on the streets. What should his name be?
CHATGPT
Let's name Zoe's childhood best friend Lucas. Here's a detailed character profile and additional world-building elements:

Character Profile: Lucas

Name: Lucas "Luc" Raines

Background:

  • Age: 20
  • Height: 6'2"
  • Build: Muscular and athletic
  • Appearance: Lucas has short, dark hair and piercing blue eyes. His face is usually adorned with a friendly smile, but he can turn fierce in an instant when provoked. He has several tattoos, each symbolizing different aspects of his life and struggles.
  • Personality: Lucas is trustworthy and lovable, known for his unwavering loyalty and pure heart. Despite the harsh realities of their world, he maintains a strong moral compass. He's always ready to stand up for his friends and protect those he cares about, even if it means getting his hands dirty.

Skills and Abilities:

  • Combat: Lucas is an exceptional fighter, trained in various martial arts and street fighting techniques. His strength and combat skills make him a formidable opponent.
  • Loyalty: His loyalty to Zoe and their close-knit group of friends is unshakeable. He would go to great lengths to ensure their safety and well-being.
  • Strategic Thinking: While Lucas may come across as a brawler, he's also a strategic thinker, able to plan and execute complex operations when needed.

Relationships:

  • Zoe: Lucas and Zoe have been best friends since childhood. They share a deep bond, built on years of mutual trust and shared experiences. Lucas is fiercely protective of Zoe and often acts as her guardian in dangerous situations.
  • Family: Lucas has a younger sister whom he cares for deeply. His parents were victims of corporate exploitation, fueling his disdain for the mega-corporations that dominate their world.

Additional World-Building Elements:

Key Factions:

  1. The Vanguard Syndicate:
    • Overview: A powerful crime syndicate that controls much of the underground economy in Los Angeles. They deal in everything from illegal augmentations to black-market goods.
    • Leader: Damien "The Viper" Valdez, a ruthless and cunning leader known for his strategic mind and brutal enforcement tactics.
    • Conflict: The Vanguard Syndicate often hires netrunners like Zoe for high-risk hacking jobs, while also clashing with rival gangs and corporations.
  2. NeoCore Corporation:
    • Overview: One of the largest and most influential mega-corporations in the city. They specialize in advanced cybernetic enhancements, AI development, and data security.
    • Public Image: NeoCore presents itself as a benevolent entity, promising technological advancements and prosperity. However, beneath the surface, they are involved in unethical experiments and corporate espionage.
    • Objective: They are always seeking to expand their influence and eliminate any threats to their dominance, making them a constant antagonist in the story.

Key Locations:

  1. The Neon District:
    • Description: The heart of the city's nightlife, filled with clubs, bars, and entertainment venues. It's a place where people go to forget their troubles, at least for a while.
    • Atmosphere: The district is always buzzing with energy, illuminated by neon lights and holographic advertisements. It's a haven for both thrill-seekers and those looking to make shady deals.
    • Significance: This is where Zoe and her friends often gather, blending in with the crowds and keeping their ears to the ground for potential jobs.
  2. The Wastes:
    • Description: The outskirts of the city, where pollution and neglect have turned the landscape into a desolate wasteland. The Wastes are home to the city's poorest residents, who live in makeshift shelters and struggle to survive.
    • Danger: The area is lawless, ruled by scavengers and rogue gangs. It's a place where only the strong or well-armed dare to venture.
    • Connection: Zoe occasionally visits the Wastes to help those in need or to hide from the authorities when necessary.
  3. The Vault:
    • Description: An underground bunker and safe haven for netrunners. It's a hidden, secure location equipped with the latest hacking tools and technology.
    • Community: The Vault is a tight-knit community of hackers and tech enthusiasts who share information, resources, and protection.
    • Importance: This is where Zoe refines her skills, plans her heists, and collaborates with other netrunners on large-scale operations.

Plot Hooks and Story Arcs:

  1. The Heist:
    • Synopsis: Zoe and Lucas are hired by a mysterious client to infiltrate a NeoCore facility and steal valuable data. The heist requires meticulous planning and flawless execution, with high stakes and unexpected twists.
    • Challenges: They must navigate through tight security, betrayals, and unforeseen dangers. The job tests their skills and loyalty to each other.
  2. The Rescue:
    • Synopsis: Lucas's younger sister is kidnapped by a rival gang seeking leverage against him. Zoe and Lucas must track down the kidnappers and rescue her before it's too late.
    • Emotional Stakes: This mission is deeply personal for Lucas, and his rage and determination drive the story forward. Zoe must balance her tactical mind with supporting her friend through this ordeal.
  3. The Conspiracy:
    • Synopsis: Zoe uncovers clues about her parents' deaths, leading her to a massive conspiracy involving NeoCore and the Vanguard Syndicate. As she digs deeper, she realizes the scale of corruption and danger she faces.
    • Revelations: The story arc delves into Zoe's past, her parents' secrets, and the true extent of corporate manipulation. It sets the stage for a climactic showdown against the forces that have shaped her life.
These elements add depth to your story, creating a vivid and engaging world for Zoe and her companions.
USER INPUT
Can you generate an image in an anime/cyberpunk style reminiscant of the style of Ghost In The Shell. Generate our main character Zoe
CHAPTGPT
ZOE
  • USER INPUT
let's develop more scenes and characters as well. It would be interesting to have a sort of old underground father type figure to both Zoe and Lucas, someone not related to them but someone that took them in to the underground at a young age and taught them everything they know. He looks after them like family, but he is also a criminal type in the underground world so a mix of good to them, but can be evil to others. Feel free to create other interesting characters and scenes / locations / etc as well
CHATGPT

New Character: Marcus "Iron Hand" Kane

Role: Father Figure to Zoe and Lucas
Background:
  • Age: 55
  • Height: 6'0"
  • Build: Stocky and strong, with a presence that commands respect
  • Appearance: Marcus has a rugged, weathered face with deep-set eyes that have seen the worst of the city. His hair is a mix of grey and black, often tied back. His most distinctive feature is his cybernetic right arm, known as the "Iron Hand," which is both a powerful weapon and a symbol of his status in the underground.
  • Personality: Marcus is a complex character, blending kindness and brutality. To Zoe and Lucas, he is a protective and caring father figure, offering wisdom, guidance, and training. To others, he is a feared criminal, ruthless in his dealings and unwavering in his pursuit of power.
  • Skills and Abilities: Marcus is a master tactician, skilled in combat and cyber warfare. His "Iron Hand" cybernetic arm has multiple functionalities, including enhanced strength, weapon capabilities, and hacking tools. He is also a shrewd negotiator and leader.
History:
  • Marcus took in Zoe and Lucas when they were just children, recognizing their potential and providing them with a home in the underground. He trained them in survival, hacking, and combat, instilling in them the skills they needed to thrive in the harsh realities of their world.
  • He has a dark past, having been involved in numerous criminal activities and power struggles. Despite his ruthless nature, he has a strong sense of loyalty to those he considers family.

Additional Characters:

1. Lila "Viper" Santos
  • Role: Underground Information Broker
  • Age: 28
  • Appearance: Lila is a striking figure with sharp, green eyes and sleek black hair. She has a slender build and often dresses in stylish, high-tech attire. Her cybernetic enhancements include a neural interface that allows her to access and process vast amounts of information quickly.
  • Personality: Lila is cunning, resourceful, and always a step ahead. She has a network of informants and is known for her ability to find out anything about anyone. Despite her aloof demeanor, she has a soft spot for Zoe and Lucas, often providing them with critical information.
  • Skills: Expert in data retrieval, espionage, and manipulation. Her cybernetic enhancements give her an edge in accessing secure networks and uncovering secrets.
2. Riko "Ghost" Tanaka
  • Role: Elite Netrunner and Rival
  • Age: 22
  • Appearance: Riko is an enigmatic figure with short, spiky white hair and cybernetic eyes that glow faintly blue. He has a lean, agile build and is known for his stealth and speed.
  • Personality: Riko is a lone wolf, fiercely independent and highly competitive. He respects Zoe's skills but also sees her as a rival. He is driven by a desire to be the best netrunner in the city.
  • Skills: Master hacker with advanced cybernetic enhancements that allow him to move through digital networks undetected. He is also skilled in parkour and close-quarters combat.

New Locations:

1. The Hub
  • Description: The Hub is a massive underground complex that serves as the central meeting place for the city's netrunners and tech enthusiasts. It's filled with advanced tech, servers, and hacking terminals. The atmosphere is a blend of chaos and order, with people constantly exchanging information and working on new projects.
  • Significance: This is where Zoe and Lucas often go to gather information, meet contacts, and plan their operations. The Hub is also a place of relative safety, where violence is strictly forbidden.
2. The Sprawl
  • Description: A sprawling slum area on the outskirts of the city, characterized by makeshift shelters, narrow alleys, and rampant poverty. Despite its dire conditions, the Sprawl is a vibrant community where people band together to survive.
  • Atmosphere: The Sprawl is always bustling with activity, from street vendors selling homemade goods to children playing amidst the ruins. It's a place of both danger and resilience, where the inhabitants have learned to adapt to their harsh environment.
  • Connection: Zoe often visits the Sprawl to help those in need and to stay connected with her roots. It's also a place where she can move around relatively unnoticed.
3. NeoCore Headquarters
  • Description: A towering skyscraper in the heart of the city, NeoCore's headquarters is a symbol of corporate power and technological advancement. The building is sleek and modern, with state-of-the-art security systems and heavily guarded entrances.
  • Significance: NeoCore Headquarters is often the target of Zoe's hacking missions, as it houses valuable data and cutting-edge tech. The building's imposing presence is a constant reminder of the corporation's influence over the city.

New Scenes:

1. The Heist
  • Setting: NeoCore Headquarters
  • Description: Zoe and Lucas undertake a daring heist to steal critical data from NeoCore. The scene is filled with tension as they navigate through tight security, avoid detection, and hack into the corporation's mainframe.
  • Key Moments: Zoe uses her hacking skills to disable security systems, while Lucas provides physical protection and deals with any guards they encounter. The heist culminates in a high-stakes escape, with the duo narrowly avoiding capture.
2. The Rescue
  • Setting: The Sprawl
  • Description: Lucas's younger sister is kidnapped by a rival gang, and Zoe and Lucas must infiltrate the gang's hideout in the Sprawl to rescue her. The scene showcases the gritty, dangerous environment of the slums and the close-quarters combat skills of the protagonists.
  • Key Moments: The rescue mission is fraught with challenges, from navigating the labyrinthine alleys of the Sprawl to engaging in fierce hand-to-hand combat with gang members. The scene highlights Lucas's protective nature and Zoe's quick thinking.
3. The Confrontation
  • Setting: The Hub
  • Description: Tensions rise as Riko "Ghost" Tanaka confronts Zoe, accusing her of stealing a job from him. The scene is set in the bustling environment of the Hub, with onlookers gathering to watch the showdown.
  • Key Moments: The confrontation escalates into a heated argument, showcasing the rivalry between Zoe and Riko. Despite their differences, the scene hints at a potential alliance in the face of a greater threat.
USER INPUT
can you create images in the same style as the original image for the new Characters Marcus Iron Hand, Lila Viper Santos, and Riko Ghost Tanaka, Lucas, etc? Also generate additional images of some of the new locations etc separately.
CHATGPT
LUCAS
MARCUS \"IRON HAND\"
RIKO \"GHOST\" TANAKA
LILA \"VIPER\" SANTOS
THE HUB
THE SPAWL
NEOCORE HEADQUARTERS
"THE VAULT"
https://preview.redd.it/anol60qpef1d1.jpg?width=1792&format=pjpg&auto=webp&s=fcfb76dc6ac42f816de6148e66d3f3f60f442d64
  • USER INPUT
Awesome. Lets start the story now. The story begins with Zoe waking up on a typical Saturday late morning. Friday night was a big night celebrating her childhood friends birthday drinking and partying at their favorite club. She wakes up with a slight hangover and is hungry. she notices several missed calls and messages
  • CHATGPT

Scene: Zoe's Apartment - Late Saturday Morning

The dim light filtering through the grime-covered windows of Zoe's apartment barely illuminates the cluttered room. The remnants of last night's celebration are scattered everywhere—empty bottles, discarded clothes, and the faint hum of old electronic music playing in the background. Zoe groans and sits up in bed, rubbing her temples to ease the throbbing in her head.

Narration:

Narrator: Zoe squinted at the holographic display, her vision still slightly blurry. The notifications were a mix of urgent messages and missed calls, each vying for her attention. She quickly scanned through them, her fingers moving with practiced ease over the interface.
Zoe: (mumbling to herself) "Great, just what I need. More problems to deal with..."
She swings her legs over the edge of the bed, stretching and wincing at the persistent hangover. With a sigh, she picks up her cybernetic arm from the nightstand and attaches it, feeling the familiar click as it integrates with her neural network. She taps her wristband, bringing up the missed messages and calls.

Dialogue:

Zoe: (talking to herself) "Let's see... job offers, updates from the underground... and what's this? 'Urgent Opportunity – High Reward.' Sounds promising."
Her stomach growls, reminding her of her hunger. She heads to the small kitchenette, grabbing a protein bar and some instant coffee. As she munches on her makeshift breakfast, she taps the message to read the details.
Zoe: (reading aloud) "High-risk, high-reward job, requiring a skilled netrunner. Substantial payout. Meet at The Hub tonight. Perfect."
Her thoughts are interrupted by a knock at the door. She frowns, not expecting visitors this early. Cautiously, she approaches and peers through the peephole. Recognizing the familiar figure on the other side, she relaxes and opens the door.
Lucas: (with a grin) "Morning, sunshine. You look like hell."
Zoe: (rolling her eyes) "Thanks, Lucas. You’re a real charmer. Come in."
Lucas steps inside, looking as rugged as ever with his scruff and tattoos. He drops a bag on the table and takes a seat.
Lucas: "I brought breakfast. Figured you’d need it after last night."
Zoe: "You’re a lifesaver. So, what’s up?"
Lucas: "Got a tip about a job. Sounds like it could be worth our while. But first, you need to get your head straight. Eat up and let’s talk."
They share a quick meal, discussing the potential job and catching up on recent events in the underground.

Choice Point 1: Zoe's Response to the Job Offer

Option A: Agree immediately and start planning. Option B: Ask for more details and express caution. Option C: Refuse the job and suggest looking for something safer.
Please choose an option by typing "Option A," "Option B," or "Option C."
  • USER INPUT
Option B
  • CHATGPT

Choice: Option B - Ask for More Details and Express Caution

Zoe: (taking a sip of her coffee) "Hold on, Lucas. Before we jump in headfirst, I need to know more about this job. What exactly are we dealing with here?"
Lucas: (nodding) "Fair enough. It's a high-stakes heist at NeoCore Headquarters. Our client wants us to steal some sensitive data from their secure servers. The payout is massive, but so are the risks. We'll need to get past top-tier security, both physical and digital."
Zoe: (raising an eyebrow) "NeoCore, huh? That place is a fortress. Who's the client?"
Lucas: "No name, just an anonymous contact. But they seem legit. They've provided detailed blueprints and security protocols. Still, I get it if you’re hesitant. This one's big."

Choice Point 2: Zoe's Next Action

Option A: Accept the job but suggest taking extra precautions and planning thoroughly. Option B: Contact Marcus "Iron Hand" Kane for his advice and see if he has any additional information or support. Option C: Investigate the client further to ensure their legitimacy before making a decision.
That's all i have so far but this was a super cool way to pass some time on a Sunday. I am considering starting a parallel story similar to this but a horror-survival one, similar to something like the original Silent Hill etc.
What do you guys think - Anyone interested in seeing how this develops?!
submitted by thatmozzie_ to ChatGPT [link] [comments]


2024.05.19 20:04 PsychologicalPay5379 Tattoo Ideas

So I've been working on a character that is coming to terms with being gay. He has tattoos and is getting an epic one as tribute for the people that helped him. They're all hidden in flowers because he's an athletic guy that loves gardening.
One is going to be a peacock spider because it's colorful and his first gay love expressed interest in them. Another is a flower in the shape of a bass clef for a music loving childhood friend. The last one I'm really struggling with. The third he wants to pay tribute to is a gruff younger man he known from the gym that is encouraging him to be more opened about himself. I'm thinking of something sports themed but I can't think of how to incorporate that into the flowers. The only concepts I've seen are a bow and arrow but archery is one of the few sports I can't see gym guy having an interest in. So I need help finding his place in the flower garden tattoo, pretty much.
submitted by PsychologicalPay5379 to OriginalCharacter [link] [comments]


2024.05.19 15:46 Nolan234 Tribal indigenous tattoos

Salam I have always been intrigued by tattoos especially with tribal women in Pakistan I know that not only Sindhi women have tribal tattoos even Pashtun women have tribal tattoos especially on there foreheads chin and both left and right side eyes. These indigenous tattoos are consider a beautification towards women in tribal areas. Unfortunately this practice of tattooing is dying rapidly but I hope it continues as it makes them stand out and look very beautiful.
https://www.dawn.com/news/1787857
https://www.instagram.com/guddupakistani/p/Cr4x79IoBrC/
https://www.herculture.org/blog/2021/3/31/khaal-the-tattoo-of-afghan-womxn
https://pashtunhistory.com/tattoo-markings-amongst-ghilzais/
submitted by Nolan234 to Sindh [link] [comments]


2024.05.19 08:29 ButtChowder666 Everyone gets an eagle. I wanted a duck.

Everyone gets an eagle. I wanted a duck.
I was dreading this tattoo. I was terrified of getting my chest tattooed. It sucked, don't get me wrong, but not nearly as bad as I thought it would be. QUACK QUACK! Next up, see about getting my sweet 2003 tribal covered up.
submitted by ButtChowder666 to traditionaltattoos [link] [comments]


2024.05.19 08:06 Mantis_Shrimp47 The monster in the sand dunes turned my brother into a bird

"You gotta know that there's an art to it, Ezra," Hitch said, cutting another piece of duct tape.
The sleeves of his weather-beaten coat were shoved all the way up his arms, to stop the fabric from falling over his knuckles while he was working, and goosebumps lined his skin. He was strapping a rubber chicken to the back of his truck, over the lens of the shattered backup camera, with the legs pointing down so that they hung a couple inches above the ground. There were dents in the hood from the crash last week, and scratches along the door from scraping into a curb. The chicken, hopefully, would keep him from breaking anything else.
"You can't go cheap," Hitch said. "The cheap rubber chickens only make noise when pressure lets go. That's no good. As soon as I back up into something, I want this chicken to be screaming like it’s in the depths of hell."
“Sure thing,” I said in a monotone, leaning against the side of the truck.
There were scrambled electronic parts piled in the back of the truck, the innards of a radio, a broken computer, tangled wires, a couple loose pairs of earbuds. He found the parts in alleyways or bummed them off his friends for a couple bucks or stole them from the vacation homes that were left empty for most of the year. Then he sold them for a profit at the scrapyard. Hitch had bounced between minimum-wage jobs for a while after high school, spending a couple months as a bagger at the grocery store or as a seasonal worker at the farm two hours down the highway. He'd never stuck with it. At the very least, the scrapyard got him enough money to eat and occasionally spend a night in a motel when he got tired of sleeping in his car.
Hitch pressed the last piece of tape in place and grinned up at me. "I've got something for you, duck."
The nickname came from when I’d broken my leg as a child and waddled around in a cast until it was healed. I hated it with a burning passion, and I glared at Hitch with the ease of twenty-one years of practice. He had a duck tattoo at the base of his thumb that he’d gotten in a back-alley shop as a teenager. He said that he’d gotten it to remind him of me, and the fact that I hated the nickname was just a bonus. It was shaky-lined, with an uneven face, but he loved it anyway.
The handle stuck when Hitch tried to open the door, a consequence of the rust collecting in the crevices of the car and running down the sides like blood from a cut. The car groaned when the door finally popped open, a metal against metal screech that had me flinching away. Hitch dug through the cluttered fast food containers in the passenger-side footwell, eventually coming up with a crinkly paper bag. He waved away the flies buzzing around the opening of the bag and held it out to me.
The last time Hitch had brought me food, I’d gotten food poisoning because he’d left it out in the midday sun for two days. The donut was squished slightly, and the icing was stuck to the bag. I still ate it, grimacing at the harsh citrus flavor. Taking Hitch’s food was an instinct engraved from the days when Dad had given us a can of kidney beans for dinner and Hitch had drank the juice, leaving the beans for me.
I rarely went hungry anymore, three mostly square meals a day and granola in my pockets just in case, but habits didn’t die easy.
These days, Hitch only brought me food when he wanted my help, like when he saw a place he wanted to hit but was worried about doing it alone.
I got in the car, like I always did.
We drove past the cluster of seafood-themed restaurants with chipped paint decks, the beachfront park where there were always shifty-eyed men sitting under the slide, the single room library where all the books had been water damaged in the flood last year. The change was quick as we drove across Main Street, heading closer to the beach. The roads were freshly paved, the concrete a smooth black except where the sun had already started to pick away at it. The three-story homes lining the sides of the street were crouched on elegant stilts, with space underneath for a car or three. Most of the garages were empty, with the lights off and curtains drawn in the house. Come summer, the streets would be swarming with tourists and vacationers, but until then, most of the buildings nearest to the beach were unoccupied.
Hitch stopped as the sun started to go down at a house that was leaning precariously out towards the beach, tilted ever so slightly, the edge of its foundation buried in the shifting sand of the beach. It certainly looked deserted, with an overgrown yard and blue paint peeling off the door in sheets.
Hitch took his hammer out of the backseat, hoisting it over his shoulder. It was two feet of solid metal with rags wrapped around the head to muffle the sound of the hits. Hitch squared up, bending his knees and holding the hammer like a baseball bat. Before he could swing, though, the door creaked open on its own, the hinges squeaking. The house beyond was dark enough that I could only make out general shapes, glimpsing the curve of a sofa to the left, what was maybe the shimmer of a chandelier on the other side.
Hitch lowered his hammer, looking vaguely disappointed that he didn’t get to use it. “That’s…weird as hell.”
“Maybe the deadbolt broke, maybe they forgot to lock it, it doesn’t matter,” I hissed, checking our surroundings for other people again. “Just hurry up and get inside before someone calls the cops.”
Hitch flicked the lightswitch on the wall, and the lights flickered on. They were dim, buzzing audibly and blinking off occasionally. The walls were plastered with contrasting swatches of wallpaper and splattered with random colors. There was neon orange behind the dining table, a galaxy swirl in the kitchen, and on the ceiling there was a repeating floral pattern covered in nametag stickers. Each of the stickers was filled out with The Erlking. Chandeliers hung in every room, three or four for each, and rubber ducks sat on every table. A miniature carousel sat in the corner along with a towering model rocket.
Sand was heaped on every surface, at least a couple inches everywhere. It was piled in the corners and stuck to the walls, and it covered the floor in a thick blanket. Our hesitant steps into the house left footprints clearly outlined in the sand.
Hitch took a cursory look around and headed immediately for the TV mounted on the wall. “Look out the windows and tell me if anyone is coming.”
I shook the sand out of the blinds and pulled them open, then had to brush sand off of the window before I could see anything.
Hitch was quick, practiced at finding and appropriating the things that were worth taking. He came back to me with an armful of electronics and chandeliers, dumping it at my feet before turning to head deeper into the house again.
There was a thump, somewhere upstairs, and then footsteps, slow and deliberate. Hitch froze at the threshold of the room, then ran for the door with me just ahead of him, sand flying out from under our feet.
My hand was almost brushing the doorknob, close enough that I could see the light from the streetlamp outside streaming in through the cracks in the door. My fingers touched the wood and it gave under my touch, becoming malleable and warm. I yelped, stumbling backwards, and the door started to melt. The paint ran down in thick drops, pooling at the bottom of the door, and the wood warped like metal being welded. The soft edges of the door ran into the walls until there was no sign of an exit ever being there.
“Well, well, well,” said a cultured voice with just an edge of snooty elitism. “What do we have here?”
The man was well over eight feet tall, with long black hair covering his eyes. He was wearing a yellow raincoat with holes cut out of the hood to accommodate the deer antlers jutting upwards from his head. There was sand settled on his shoulders and hovering around his head like a halo.
“Who the fuck are you?” Hitch said, inching towards a window.
He smiled, just a little bit, and his teeth shone in the dim light. “I am the Erlking.”
Hitch nodded, and seemed about to respond. I grabbed him by the hand and pulled him towards the window. I could feel sand in the wind roaring against my back as the Erlking growled in anger, the grains scraping harshly against my cheeks.
We were almost to the window when Hitch was ripped away from me, and I came to a startled halt. The sand had formed long grasping arms that pressed Hitch against the floral wallpaper. His wrists were held tight, and as I watched, a sandy hand wrapped around his mouth and forced its way between his teeth. He gagged, and sand trickled out of the corners of his mouth.
The Erlking strolled towards him, not seeming to be in any sort of rush. “You know, I’m not very fond of your yapping.”
He made an idle gesture and the sand wrapped around my ankles, tethering me in place.
“I yap all the time,” Hitch said. “Three-time olympic yapper, that’s me. Best to just let me go now and save yourself some trouble.”
The Erlking tapped a manicured nail against Hitch’s mouth, hard enough to hurt, judging by the way he flinched away. “But why would I ever let you go when I’ve gone to this much trouble to catch you and your sister? It’s so hard, these days, to find people that no one will miss.”
Hitch struggled against the sand, trying to escape and failing. “What do you want with us, then? You just said it, we’re nobody.”
“I’m fae, dear one,” the Erlking said. “I get my power from my followers. And I think that you two will make lovely additions to my flock.”

He flicked Hitch's nose and Hitch gasped. Feathers started to form on his arms, popping out from under his skin in a spray of blood.
Hitch pushed off the wall, using his bound hands as a fulcrum, and his knees crashed into the Erlking’s stomach. The Erlking fell backwards, wheezing, and the sand around my ankles loosened.
Hitch made desperate eye contact with me as feathers shot up his neck and jerked his head towards the window. The message was obvious. Run.
The last thing I saw before crashing out the window and into freedom was Hitch’s body twisting, his arms wrenching into wings and feathers covering every inch of his skin. By the time I landed on the concrete outside, he was a small black bird, held tightly in the Erlking’s hands. The whole building was sinking into the ground, burnished-gold sand piling up over top and streaming from the windows.
Thirty years later, I saw Sam’s Supernatural Consultation and Neutralization written in neat, looping handwriting on a piece of paper taped to the door. The tape was peeling at the corners and the paper was yellowed with age, but there was obviously care put into the sign, in its perfectly centered text and looping floral designs drawn over the edges in gold marker.
I knocked, hesitantly, drawing my woolen coat closer around my shoulders. I’d bought it as a fiftieth birthday gift for myself, and I took comfort in the heavy weight of it over my shoulders.
“Coming!” someone called from within the depths of the office.
There were a couple crashes, and the sound of paper shuffling. Eventually, the door was opened by a young woman with ketchup stains on her shirt and pencils stuck through her hair.
“Hi, I’m Sam, I specialize in supernatural consultation and hunting, how may I help you today?” Sam said, customer-service pep in her voice. She stood in the doorway, solidly blocking entry into the office.
“My name is Ezra, I’m for a consultation. I emailed you but you didn’t respond?” I shifted in place, suddenly feeling awkward.
“Oh! Yeah, I lost the password for the email ages ago. Sorry for the bad welcome, I get lots of people thinking I’m crazy or pulling a prank and harassing me.”
She ushered me into the office, clearing papers off one of the chairs to make room for me to sit down. There was a collection of swords along one wall, all of them polished to perfection, several with deep knicks in the metal which indicated that they’d been used heavily.
“So what can I help you with?” Sam asked again, more sincere this time.
“Thirty years ago, my brother was turned into a bird,” I started. I’d told this story so many times that it barely felt ridiculous to say anymore. I was used to the disbelieving looks, the careful pity. But Sam just nodded along, face open and welcoming.
“I’ve almost given up on finding him, at this point,” I said. “But I saw your ad in the newspaper, and…here I am, I suppose.”
“Here you are,” Sam echoed, smiling. She pulled one of the pencils out of her hair and took a bit of paperwork off of one of her stacks, turning it over so that the blank side sat neatly in front of her. “Tell me everything.”
I told Sam everything, and she wrote it all down, pencil scratching along the paper.
The last part of the story was always the hardest to tell. “I left him there. I ran and I didn’t look back.”
I had been to dozens of detectives and investigators over the years, once the police had dropped Hitch’s case. I’d been to professional offices with smartly-dressed secretaries and met scraggly men in coffee shops. All of them had given me the same look, pity and annoyance all mixed up into a humor-the-crazy-lady soup. Sam, though, just seemed thoughtful.
Sam leaned forward and put a hand over mine, carefully, like she thought that I would pull away. “Sometimes you have to leave people behind.”
I tightened her hold on Sam’s hand and drew it towards me, like I could make Sam listen if only I squeezed tight enough. “But that’s why I’m here. I don’t want to leave him behind.”
“Okay then. I’ll do my best to help you.” Sam agreed, finally. Then she paused, and said softly, “You know…I think I met your brother once. He might have saved my life. He’s certainly why I started in this business.”
“Really? What happened?” I asked.
This is the story that Sam told me, related to the best of my abilities:
It was a new moon, so the only illumination came from the stars gazing idly down and distant porch lights shining across the scraggly brush of the dunes. Sam’s neighbors were decent people who cared about baby turtles, so the lights were a low, unobtrusive red, and the ocean sloshed like blood. Sam walked on the beach almost every night, drawing back the gauzy pink curtains and clambering out her bedroom window. She didn’t often bother to be quiet; her mama worked the late shift and came home exhausted. As long as Sam got home before the sun, her mama would never find out that she paced the shoreline and dreamed of inhaling sand until her lungs became their own beach.
The sky was lightening. The sun would come up soon, and that meant Sam’s time on the beach was over. She needed to get back to her real life, go to her fifth grade class and stop that nonsense, as her mother would say. Her mother loved to say things like that, pushing Sam into her proper place by implication alone.
“She’s a good kid, of course, but she’s a bit…” Her mother would trail off there, usually getting a commiserating expression from whoever she was talking to. Sam always wondered how that sentence would have finished. She’s a bit strange, maybe. She’s a bit intense. She’s a bit abrasive. She’s quiet enough but when Jason tried to steal her pencil in math class, she stabbed him in the hand so hard that the lead tattooed him.
Her mother was better, for the most part. The days of her stocking up the fridge, and leaving a post-it note on the counter, and leaving for days at a time were gone. But Sam still stepped around the place on the kitchen tile where her mother had collapsed and caved her head in, even though the bloodstains had been replaced with new tile.
“Your auntie got an abortion, you know,” her mother had said from her place on the couch, slurring her words. “Pill in the mail and then bam, no more baby.”
She had clapped her hands together to illustrate her point. Her mother jerked forward and grabbed Sam by the wrist, then, staring up at her until Sam met her eyes.
“I love you, you know? But sometimes I wonder…” She settled back onto the couch. “Yeah. I wonder.”
She’d gotten up, then, back to the kitchen. She’d been stumbling, a shambling zombie of a woman. The ground in the entryway of the kitchen was raised, ever so slightly, and her mother went down hard. Her head cracked against the tile, chin first, and she didn’t move.
Sam had been the one to call the ambulance. She had stared at the scattering of loose teeth on the ground while she waited, and considered what her life would be like with a dead mom. Not so bad, she thought, and immediately felt guilty for it.
Her mom was better, now, for the most part. But Sam still stepped around the place on the kitchen floor where she had collapsed. There was still a matchbox hidden under her bed with the gleaming shine of her mother’s lost teeth, two canines and a molar. It was nice, having a piece of her mom to keep. Even if she left again, Sam would still have part of her.
Sam sighed, and turned away from the ocean. As she faced towards the low dunes further up the beach, she saw a sandcastle sitting nestled among them. It was such a strange sight that her eyes skipped over it at first, almost automatically, disregarding it because it was so out of place.
Sam found sandcastles out on the beach sometimes, usually half-collapsed and on the verge of being washed away by the waves, but she had never seen anything like the sandcastle in front of her. It was life-sized, something that wouldn’t have looked out of place in the Scottish highlands, with spires shooting up above her head and carefully etched out bricks lining each side. The front wall was dominated by an arched set of double doors, twice her height, with a portcullis nestled at the top, ready to be dropped. All of it was lovingly detailed, down to the rust on the tips of the towers and the wood grain of the door. It was made out of wet, densely-packed sand, held together impossibly. It had not been there two hours ago, when she had come to the beach.
There was a bird sitting on the overhang of the door, small and black.
As soon as she took a step towards the sandcastle, the bird shook out its feathers and swooped down towards Sam, landing at her feet with a little stumble.
“Hey, kid, get out of here,” said the bird.
Sam closed her eyes, very deliberately. When she opened them, the bird was still there. Sam considered herself a very reasonable person, so she immediately drew the most logical conclusion. The bird was, she was almost certain, a demon.
“Trust me, you don’t want to run into Mr. Salty, the queen bitch himself,” the bird said.
“Mr. Salty?” Sam inquired, polite as she knew how to be. She edged to the side, trying to get a good angle to kick the bird like a soccer ball.
The bird did something similar to a wince, all its feathers fluffing up then settling back down. “Ah, don’t call him that. He’d turn you into a toad.”
The bird gestured with its head, towards the looming sand structure. “That’s his castle. He’s in there, probably scuttling along the ceiling or some shit because that’s the sort of weirdo he is.”
Sam nodded, encouraging. She pulled back her foot and lined up her shot, the way she’d seen athletes do on TV. She aimed right for its sharp beak and let loose. The bird saw it coming, its beady eyes widening, and it cawed in distress. It flapped away, avoiding her kick only to fall backward into the sand in a scramble of wings.
“What’s your fucking problem?” it squawked. “I was trying to help you!”
“I don’t need the help of a demon,” Sam yelled, trying to remember the exorcism that her mama had taught her once, because her mama believed in being prepared for anything.
“I’m not a demon,” the bird said indignantly.
It was at about that moment that Sam gave up and just decided to roll with it.
“What are you, then?” Sam asked.
The bird shuffled its clawed feet, looking about as awkward as it could, given that it didn’t really have recognizable facial expressions. “Technically I’m a familiar of the Erlking, prince of the fae, but I prefer to be called Hitch.”
“You can’t blame me for assuming, though,” Sam said. “Ravens do tend to be associated with murder.”
“Hey, excuse you,” Hitch said. “I’m a rook, not a raven. Ravens are way bigger.”
“Sure,” Sam said, not really paying attention. Her eyes had caught on the details of the sandcastle, and she was transfixed by the slow spirals of the sand, the strange beauty of it. She found herself stepping towards the great doors, lifting a hand to knock, and as she did, the sand warped in front of her eyes, heaving itself towards her with bulging slowness. The door creaked open before her, revealing a vast, empty room. Just before she stepped inside, she felt a piercing pain in her foot, and she yelped, leaping backwards.
Hitch pecked her again, really digging his beak in. “Don’t be an idiot.”
Sam glared at him, rubbing her foot. About to retort, she finally really took in the room inside the sandcastle, and her words died in her throat.
There was a body just past the threshold of the door, face down and limbs hanging limp at its sides. Long hair splayed out in a halo around its head.
“Don’t,” Hitch warned, suddenly serious. “Just leave, kid, I mean it. I’ve seen too many people go down this road and you don’t want to be one of them.”
Sam ignored him. She made her way across the beach, slipping with every step. The sand felt deeper, piling up around her feet in silent drifts. She picked up the nearest stick and poked the body with it through the door, ready to leap back if anything went wrong, staying firmly outside of the sandcastle.
This close, Sam could tell that it used to be a woman. Her head wasn’t attached to her body. It hadn’t been a clean amputation, either. Her upper body was bruised, with chunks taken out of it, and the bones in her neck hung mangled, not connected to anything.
“Well, I warned you,” Hitch said, defeated. “I did warn you.”
Sam nudged the head with the end of the stick, nudging it over so that she could see the face. Her mother stared back at her, torn to pieces, breath still wheezing from her lungs. She wasn’t blinking, just gazing forward with glazed eyes. Sweat dripped down from her hairline.
Sam screamed and dropped the stick, tripping over herself in her haste to get away.
Her mother’s eyes were wide and pleading, and she was mouthing desperate words at Sam. Her vocal cords were broken to bits, and the only sound that came out was a strained groan.
The head rolled, inching closer to Sam like a grotesque caterpillar.
Her mother gasped for air, torn lips fluttering. Finally, comprehensible words came out. “Help. Help me, daughter.”
“That’s not your mother,” Hitch said, quiet.
Sam knew that. Her mother was sleeping back at home, and anyways her mom had never asked for her help. She had an aversion to accepting charity, as she put it.
“Okay,” Sam said, shaking all over. “Okay.”
She backed away from the sandcastle, not looking away.
“Failure,” her mother hissed as she stepped away. “I never wanted a daughter like you.”
The sun came up over the horizon. The sandcastle, Hitch, and her mom all disintegrated into sand as the light hit them.
The beach, the next night, was almost exactly how I remembered it. The beams of our flashlights sent light bouncing across the dunes, illuminating the waves, and I imagined faces in the foam of the waves.
“I’ve been back here a hundred times. There’s nothing left,” I said.
Sam took the car key out of her purse and pointed it at the sand, adjusting the sword slung over her shoulder in order to do it. The key had belonged to Hitch; Sam had requested an item of his, and it was the only thing I had left. She rested the key on the sand and drew a circle around it, inscribing symbols around the borders.
“What are you doing?” I asked.
Sam shrugged. “Not much, really. I’m…I guess you could say that I’m knocking.”
The key laid inert on the sand for long enough that I was just about to give up and go home, admit to myself that Hitch was dead and that I was a fool to believe that Sam could actually help me. Then a building started to take shape, flickering in and out like it was struggling to get away. With a pop of displaced air, the sandcastle settled into existence.
Sam banged on the entryway. Nothing happened. She did it again, harder, and scowled when the door still didn’t open.
“We demand entrance, under your honor,” Sam yelled. There was a hard rush of wind, and I gripped Sam’s arm to keep my balance, but the doors cracked open reluctantly.
The inside of the sandcastle consisted of one enormous hall, the roof arching up out of sight. Rafters crisscrossed from wall to wall, and a cobbled path led further into the building, but other than that, it was completely empty, except for the birds. There were thousands of them, perched on the rafters or hopping along the ground. They parted in front of Sam and I, and reformed behind us, leaving us in a small pocket of open space. They were all black-feathered, with sharp beaks and beady eyes.
The Erlking sat on a throne at the end of the hall, lounging across it with his feet up on the armrest. He watched them as they came forward, the soft caw of the birds the only sound.
“I am here to bargain for the life of my brother,” I said, with as much dignity as I could muster, before the Erlking could say anything.
The Erlking ignored her, tilting his head to look at Sam. “I remember you. I almost got you, once.”

Sam glared at him but didn’t respond.
“You want your brother,” The Erlking said to me, and he almost sounded amused. “Then go get him.”
As if by some sort of silent signal, every bird in the room took flight at once, and their cawing made me think of screams. I covered my head against the flapping of their wings, and my vision was quickly obscured by the chaotic movement of them. I found myself on my knees, just trying to escape them.
A hand met my shoulder. Sam urged me to my feet, and together we ran for the edge of the room, where the swarm was the thinnest. We pressed ourselves into the corner and the swarm spiraled tighter and tighter at the center of the room. It went on until there seemed to be no differentiation between the birds, all of them fused together into one creature.
When the chaos died down, the birds had become one mass, with wings and eyes and talons sticking out of its flesh, thrashing and chirping. Human body parts stuck out of it, bulging out from the feathers. It was hands, mostly, with a couple knees or staring eyes. The bird amalgamation had no recognizable facial features, but there was one long beak extending from the front of its head. Most of the body parts were concentrated around the beak, and they peeked out from where the beak connected with muscle, or grew from the tongue, nestled between the two crushing halves of the beak.
It turned its beak down and crawled forward, using the hands to balance. The fingers scrambled over the ground. I was afraid of centipedes as a child, and I felt that same crawling dread when it started moving.
“Holy shit,” Sam whispered, which was rather disappointing, because I had been hoping that at least one of us knew what to do.
The creature turned, a lurching movement that crushed some of the hands underneath it, and started heaving itself slowly towards our corner.
“Better hurry up!” the Erlking called from his throne.
It was blocking the exit, by then. The shifting body of it had moved to block us off. It ambled towards us and I tried to sink further into the corner.
As it approached, getting close enough that I could smell the stink of it, I saw a flash of a tattoo on one of the hands. I leaned in, trying to find it again, like looking for dolphins surfacing in the ocean. And again, I caught a glimpse of a duck tattoo, the tattoo that Hitch had gotten on his hand as a teenager.
I ripped away from Sam’s death grip and ran for the monster.
I fell to my knees in front of it, wincing as I impacted the ground, and reached into the nest of hands. I could feel them tearing at my forearms and ripping into me with their sharp nails, but I kept going. I pressed further in, up to my shoulder in a writhing mass of limbs, aiming for the spot where I had last seen that tattoo.
The hands were tugging at me, wrapping around my back and hair. They were pulling together, trying to draw me completely into the mass of them. I was aware of Sam at my side, anchoring me in place and bashing any hand that got too close with her sword or the sparks that leapt from her hands with muttered words. But I didn’t think it would be enough. They were too strong, and there were too many of them.
I was up to my waist in the hands when something grabbed my palm. I felt the way it clung to me, and the calluses on its palm, and I knew that I had found my brother.
I flung herself back. The hands didn’t want to let me go, and they fought the whole way, but slowly, I made progress. I kept hold of Hitch’s hand in mine the whole time, gripping it as hard as I could. I finally broke free, Hitch with me, and Sam was immediately charging the creature, able to use her sword with much greater strength without being worried about injuring Hitch. She swung it forward, and it sliced through the wrist of one of the hands. It fell without a sound, red sand flowing out of it. It deflated until it looked like dirty laundry, just a piece of limp flesh. The creature shrieked, scuttling away enough that the door was finally accessible. The three of us ran for it, Sam and I supporting Hitch between us.
I looked back as I left and found the Erlking staring right at me.
“Interesting,” he murmured, his voice carrying impossibly across the vast space between us.
The sandcastle collapsed behind us, the great walls falling in on themselves. We were out in the morning sun, the sandcastle disappearing as we watched. Hitch was on the ground in front of me, as young as he’d been thirty years ago, when he was captured. He started laughing, feathers puffing out of his mouth. He laughed until he cried and I hugged him in the way that he’d held me when I was young, in the times when my life had been defined by hunger and fear.
Hitch left, afterwards. He scratched at the pinhole scars covering his body, where feathers burst through his skin, and pulled his long sleeves down around his wrists. He didn’t know where he was going but he told me that he needed time
I had spent thirty years worth of time without him. I wanted to grab my brother by the shoulders and beg him to stay. But he flinched when I hugged him goodbye and he refused to go near sand and he stared distrustfully at the birds chirping in the trees. Hitch needed to go away and I loved him too much to stop him.
I sat out on the beach every morning. I felt the sun on my face and I waited for Hitch to come home.
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2024.05.19 07:22 Puzzled_Dirt_765 Best Cinematography Elimination Game Round #6

Eliminated - Hugo (2011), shot by Robert Richardson and directed by Martin Scorsese - 14.8% of all votes. Hugo won Best Cinematography at the 84th Annual Academy Awards, as well as Best Sound Editing, Best Sound Mixing, Best Art Direction, and Best Visual Effects. It received a total of 11 nominations, including nominations for Best Picture, Best Director, and Best Adapted Screenplay. The other films nominated for Best Cinematography at the 84th Annual Academy Awards were The Artist, The Girl with the Dragon Tattoo, The Tree of Life, and War Horse. Hugo also received nominations for Best Cinematography at the BAFTA Awards, Critics’ Choice Awards, and ASC Awards. The Director of Photography for Hugo, Robert Richardson, was also the DOP for Platoon (1986), JFK (1991), Kill Bill: Vol. 1 and 2 (2003 and 2004), The Aviator (2004), and Inglorious Basterds (2009), just to name a few. His Academy Award for Hugo was his 3rd of 3 Oscars for Best Cinematography.
First elimination so far that honestly surprised me. If you’d like to vote, fill out the form by just selecting the winner you want to be next eliminated the most, and then click submit. The more people who vote, the more competitive and fun the competition will be!
Remaining contestants:
Ranking So Far:
  1. Hugo (Robert Richardson)
  2. Slumdog Millionaire (Anthony Dod Mantle)
  3. All Quiet on the Western Front (James Friend)
  4. Mank (Erik Messerschmidt)
  5. Avatar (Mauro Fiore)
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2024.05.19 04:59 byafender Immunity cancellation wrinkle idea

All the players in S46 getting voted off with an idol their pocket got me thinking, what if the rules were adjusted to allow players to use a hidden idol to “cancel out” the immunity necklace? I love the chaos, so I think it would make tribal even more tense! Thoughts?
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