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Gaia GPS News and Discussion

2015.09.09 23:31 andrewljohnson Gaia GPS News and Discussion

Welcome to GaiaGPS - the unofficial home of Gaia GPS on Reddit - your place to post about, chat about, and discuss all things Gaia GPS!
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2013.10.18 17:03 mrcrontab MileStepper

Discussion and support for the MileStepper website
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2011.09.11 08:36 tdm911 Peloton - World Tour Road Cycling News, Results and Discussion

Peloton is the community for professional road cycling. Share links, news, results, transfer rumours & other road cycling tidbits related to the teams, events and riders in the World Tour.
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2024.05.22 04:53 SQUELCH_PARTY If you DON'T have graduation to go to on June 1st... Launch Fishers is hosting a large Super Smash Bros tournament: Victory Road!

Hello Hoosiers, I'm one of the tournament organizers for Victory Road, an Indiana regional for Super Smash Bros. Ultimate and the original Smash 64 (courtesy of organizer "Queso"). I've lived in Fishers all my life and I'm helping run this event alongside YES! Gaming Gym also in Fishers, IN. After a long few years, we finally have big events once again!
After the success of Jumpstart 2024 at Emagine we're following it up with Victory Road, a 1-day event on June 1st that's drawing talent from across the Great Lakes states such as Doorstop, Wildz, Dice, and Percy, the current Indiana #1.
With over 100 entrants already signed up for Smash ultimate, Victory Road features food trucks, all-day ladder matchmaking for Ultimate, free casual setups for Smash 64, and a bar for the 21+ crowd all at a massive, fantastic venue courtesy of Launch Fishers!
If you're interested in coming, sign up here on start.gg.
Hope to see some of you there!
(Still can't believe they have graduation so late this year T_T)
also sorry to the melee fans we don't have it here
submitted by SQUELCH_PARTY to Fishers [link] [comments]


2024.05.22 04:51 Witcher_Errant I cruise Indiana's "ancient" roads and take photos. Here's one from earlier today.

I cruise Indiana's
https://preview.redd.it/o38nmwrs4w1d1.jpg?width=2048&format=pjpg&auto=webp&s=1f55bbd5d4b475857b06e2e52a66a40ee35b9849
This site took 3 hours of traveling to get to. The road was created back in 1862, has two of Indiana's Historic Bridges, is mostly dirt, gravel, and one mainly on used by the Amish or horse goers. Yes, the creek is part of the road and you must cross it 8 times to continue to get to the end. This route is not on any online maps either and the only reason I found it is because I am great friends with a larger Amish Parish who let me know about it.
This photo is one of said crossing points and was just too gorgeous to pass up a photo on.
I will be making more posts like this in the future and will eventually be starting a YouTube channel uploading the entirety of the roads I go to.
submitted by Witcher_Errant to motorcycles [link] [comments]


2024.05.22 04:47 jcresendez97 molygen just as good as idemitsu? third oil change this year lol

just ordered a 5 litre jug of 5w20 molygen from a euro site. $58 including taxes and free shipping. thinking about switching from mobil1 to liqui moly indefinitely, but now i wont be getting my oil and filter on sale :(
i found out right after ordering, 5w30 and 0w20 is significantly cheaper than the 5w20. i read in the manual that 2.5l engines in mexico can use 5w30 weight motor oil in dry hot environments.
my question is should i continue using 5w20 oil in my already scorching hot climate area of south texas, or start purchasing the thicker 5w30 weight oil and save some money.
for context, im just getting back home to deep south texas from a road trip to denver. my car is now way past 175k miles :)
submitted by jcresendez97 to mazda6 [link] [comments]


2024.05.22 04:46 SQUELCH_PARTY Looking for something to do June 1st? Launch Fishers is hosting a large Super Smash Bros tournament: Victory Road!

Hello everyone, I'm one of the tournament organizers for Victory Road, an Indiana regional for Super Smash Bros. Ultimate and the original Smash 64 (courtesy of organizer "Queso"). I've been a Hoosier all my life and I'm helping run this event alongside YES! Gaming Gym also in Fishers, IN. After a long few years, we finally have big events once again!
After the success of Jumpstart 2024 at Emagine we're following it up with Victory Road, a 1-day event that will draw talent from across the Great Lakes states such as Doorstop, Wildz, Dice, and Percy, the current Indiana #1.
With over 100 entrants already signed up for Smash ultimate, Victory Road features food trucks, all-day ladder matchmaking for Ultimate, free casual setups for Smash 64, and a bar for the 21+ crowd all at a massive, fantastic venue courtesy of Launch Fishers!
If you're interested in coming, sign up here on start.gg.
Hope to see some of you there!
sorry to the melee fans we don't have it here
submitted by SQUELCH_PARTY to indianapolis [link] [comments]


2024.05.22 04:46 number39utopia So Xdefiant is out, how does everyone feel about it?

Now that we are mostly past the server issues, x defiant has finally released and is playable so let me start with things I like
*Obviously no sbmm is a great thing for this game and has been it's marketing point.
*Quite a bit of content for a free to play game. 14 maps is a lot and 24 weapons is a decent number
*You don't need to be a mathematician when choosing what attachments you want. Gunsmith is great and all but this feels much more simple
*The maps are great and easy to learn
*The game is surprisingly really polished and I've only run into an occasional crash, and that's after playing on PS5
Now for things I don't like
*There's no camo grind. I know this isn't trying to copy and paste call of duty but aside from attachments, there's nothing to really grind for
*There's no incentive to stay alive in a game, cod had streaks but xdefiant is not trying to be cod so i can only ask what they are going to do to incentivise survivability
*There are still people who sweat but that probably because I'm average at video games so I just need to get better
*A few of the ultras are just not worth it. The cleaners flamethrower is my focus on that one. The echelon ultra has a skill ceiling but a normal player would die almost instantly with it
Those are some of my likes and dislikes. My final verdict: it has potential to be a serious competitor to call of duty, but there are a few things standing in its way.
What about you? How do you feel about xdefiant
submitted by number39utopia to XDefiant [link] [comments]


2024.05.22 04:43 St_Augustine_Discord Live Music and Events Wednesday May 22nd

Live Music

Wednesday Pier Farmers Market

Music and Art by the Sea 2024

Improv Night at Colonial Oak Music Park

Joanna Connor At Cafe Eleven

I am unable to post the sources because they are getting flagged as spam since they are all similar in name. So please visit this site for the list.
Written out urls here tinyurl.com/yjkw32kd

For future events please visit the Discord.

https://discord.gg/NG4eZSWAgR
submitted by St_Augustine_Discord to StAugustine [link] [comments]


2024.05.22 04:43 St_Augustine_Discord Live Music and Events Wednesday May 22nd

Live Music

Wednesday Pier Farmers Market

Music and Art by the Sea 2024

Improv Night at Colonial Oak Music Park

Joanna Connor At Cafe Eleven

I am unable to post the sources because they are getting flagged as spam since they are all similar in name. So please visit this site for the list.
Written out urls here tinyurl.com/yjkw32kd

For future events please visit the Discord.

https://discord.gg/NG4eZSWAgR
submitted by St_Augustine_Discord to StAugustineBeach [link] [comments]


2024.05.22 04:40 steve31266 Cabeza Prieta National Wildlife Refuge, Arizona

Cabeza Prieta National Wildlife Refuge, Arizona
Located along the Arizona/Mexico border, Cabeza Prieta NWR is one of the most remote free camping areas you can find in the Lower 48.
Boondocking is allowed anywhere within Cabeza Prieta, as long as you remain within 50 feet from the side of an official road. The only exception to this is the far-western area of the refuge closest to the town of Ajo (refer to the map linked below) where there are no boondocking restrictions.
There are also three designated camping areas that are free to use. Refer to the map linked below.
An entrance pass is required to enter the Refuge. You can obtain this pass from Marine Corps Air Station Yuma through their website... https://bmgr.recaccess.com/
Reaching Cabeza Prieta requires driving along a very long, and often times bumpy, Bates Well Road all the way from Ajo. 4WD is highly recommended along this route. Once you are in the Refuge, there is a 14-day camping limit.
Cabeza Prieta National Wildlife Refuge, Arizona
Map and location of Cabeza Prieta NWR... https://www.boondockersbible.com/learn/cabeza-prieta-national-wildlife-refuge-camping-rules/
GPS Coordinates to Main Entrance: 32.13040, -113.08557
submitted by steve31266 to freecampsites [link] [comments]


2024.05.22 04:28 Commercial_Fennel587 Tell me what you hate about roll20.

Feel free to PM answers if you don't want to answer publicly, but I'm incredibly interested in your answers.
I assume a lot of GMs here have at least experimented with r20, if not running games on it on a regular basis. As a player I've heard so much grunting "aaaahhhh roll20 sucks" as they try to fix up some map. Tell me the 'pinch points' -- the things that turn you off the heaviest. Whether it be their interface, their pricing, etc. If you currently run games on r20, what 'features' or whatnot might make you switch, and if you don't currently run on an online VTT, what _would_ make you switch to one for your games?
submitted by Commercial_Fennel587 to gamemasters [link] [comments]


2024.05.22 04:27 Clear-Cow-6980 Valorant Nerd Wikipedia

Hello Valorant Community! As someone who studies a lot, I've often noticed that there isn't one single place to find all of the useful information for improving at the game, so ive taken it into my own hands for creating a safe place for people to teach and learn and fact check!
I'll be doing a lot of nerdy work that most people can't be bothered to do! And if you want, you can contribute too! I'm making a discord server for whoever would like to join/contribute! Note: this is an ever changing information bucket, so things will change constantly and you will have to unlearn things often!
The main roles will be: Teachers, Nerds, Students, Theory Bashers, and Testers!
Whether you're Iron or Immortal, surely there's something you can learn here!
Topics we'll be recording (but not limited to): Mechanics, Pathing, Crosshair Placement, Rotation Timings, Smokes, Flashes, Solo Queue Strategies, Duo/Trio/Five Stack Strategies, Map Study, Unique Agent Specific Quirks, Lineups, Keeping Good Mental Techniques, and much more!
It'll be a Wikipedia of sorts, collecting Info from coaches all over the internet and giving them proper credit, making sure to touch every topic! Our community is one that strives for improvement and helping others under the assumption of them simply not knowing better, so we will be approaching teaching in a positive non-judgmental way, just here to help everyone learn neat tips and tricks and valuable gamesense knowledge! We have a 0 tolerance policy for rude teachers or toxicity!
I'll make channels where you can post tiktoks or YouTube videos that helped you improve, a channel where you can show and tell a neat tip or trick you learned that day, and much more!
This will be a community effort, we are here to learn, have fun and improve as a community of nerds, testing everything out in the most efficient and effective way possible! Coming up with our own scientific methods and guides so we can guide future nerds to doing their own work!
The discord server is still severely under construction, so if anyone would also like to contribute to it's development feel free to reach out! But if you still wanna join just to be a part of the process feel free to reach out too!
submitted by Clear-Cow-6980 to VALORANT [link] [comments]


2024.05.22 04:22 steve31266 Kofa National Wildlife Refuge, Arizona

Kofa National Wildlife Refuge, Arizona
Dispersed camping is allowed all throughout Kofa National Wildlife Refuge, provided that... you set up camp no further than 100 feet from the side of an official road.
Kofa is a popular boondocking destination because of its multitude of hiking trails and unique rock formations. Crystal Hill Rock Collection Area, in the upper northwest corner of the Refuge is popular for gem stone hunters. Castle Dome in the southeast portion of the Refuge is a popular ghost town for old west history buffs.
Kofa places you about 30 minutes north of Yuma, and about 30 minutes south of Quartzsite. There is also BLM land all surrounding the Refuge and camping is allowed here too.
Kofa National Wildlife Refuge, Arizona
Map and location of Kofa NWR... https://www.boondockersbible.com/learn/kofa-national-wildlife-refuge-camping-guide/
GPS coordinates for primary entrance: 33.38874, -114.21705
submitted by steve31266 to freecampsites [link] [comments]


2024.05.22 04:11 Salt-Narwhal7769 Freedom of speech should allow freedom of reaction

Let me kick it off with an example. Your boss calls you into the office. He starts chewing you out flat out telling you you’re a garbage worker this is a real sour boss you got but you give your all for this place. Just in front of you stomping on your name. Do you take it???? No. Punch the bastard in the mouth. Cops come, you’re the bad guy but you just got bad mouthed for 5 minutes straight without skipping a beat.
One more for the road. Someone make a not so great comment about your mother (assuming you have good relations) what do you do? Explore your passion for dental work on this person. Who’s the bad guy? You again.
Makes no sense but you should “control yourself” and the people who express their right for free speech can’t control what comes out of their mouth? In my own opinion. It just doesn’t add up
submitted by Salt-Narwhal7769 to unpopularopinion [link] [comments]


2024.05.22 04:06 Junior-Finance6320 Is this container safe for rain collection?

I've decided to run a rainwater collection system to allow my vegetable and fruit garden to run off of free water. It's absolutely massive. It's an old 250 gallon cube shaped hdpe plastic container thing in a metal frame that was used to hold paint. That's where the question starts.
This crate thing held waterbourne road striping paint, the kind that is used to paint the white stripes onto roads, which the label warns causes organ damage and can cause cancer. Despite washing it out with soap, I couldn't get the entirety of the paint out. HOWEVER, would this be safe for plant watering if I made sure whatever leftover paint dried out completely? Would eating the plants watered with the water stored in this expose me to those chemicals, or is it pretty much a non issue as long as I make sure everything dries and off gasses and not directly drink the water?
submitted by Junior-Finance6320 to homestead [link] [comments]


2024.05.22 04:00 TheLotStore Lot 20, Sequoyah Ridge Road, Cherokee Village, AR 72529

Lot 20, Sequoyah Ridge Road, Cherokee Village, AR 72529
Lot 20, Sequoyah Ridge Road, Cherokee Village, AR 72529
No SID Fees. Nice secluded lot in Cherokee Village.
Property is NOT located in the SID and is not subject to SID fees or restrictions!
GPS Coordinates are 36.30558979035325, -91.51042220634213.
Priced way below area comparable sales in the area!
Debit/Credit Cards Accepted No Closing Costs Cash Price: $895 Finance with $150 Down and 9 Payments of $105 Per Month No Credit Check, No Income Documentation, No Prepayment Penalty 
Property Address: Lot 20, Sequoyah Ridge Road, Cherokee Village, AR 72529 (Map location is approximate)
County: Sharp
Assessor Parcel Number: 260-00129-000
Legal Description: Lot 20, Block 2, Hillcrest Addition
Zoning: Residential
Annual Property Taxes: $20.42
View our amazing property deals at TheLotStore.Com.
Additional Information: https://thelotstore.com/property/lot-20-sequoyah-ridge-road-cherokee-village-ar-72529/?feed_id=11301
submitted by TheLotStore to u/TheLotStore [link] [comments]


2024.05.22 04:00 lethalmuff1n A potentially haunted hotel?

A potentially haunted hotel?
I went to a really interesting place for one of my recent work trips. It’s not uncommon to drive to different locations around the area to speak at conferences so when I was asked to travel to a new conference, I didn’t blink an eye. I was told it was 4 1/2 hours away in the small town of Warm Springs, Virginia. The hotel was the Omni Homestead, apparently having origins in the year 1766. “Wow,” I thought, “this sounds like a historic place”, and after looking up pictures and learning that presidents of the past such as Thomas Jefferson had bathed in its iconic Hot Springs, I knew that this would be a fun and interesting trip. I didn’t look up much about the hotel so I just up and went on my way.
Upon arriving I was I had my breath taken away by how expansive the grounds were. It was a sprawling set of buildings that seem to never end and the landscape that extended even further, deep in the woods near West Virginia, only accessible by a one lane, winding mountain road. It was beautiful. I was in the middle of nowhere, and the air was fresh and crisp. Upon entering, I was flanked by white columns, a pianist playing classical music on a grand piano and a presidential lounge with photos of presidents past. After being welcomed with a glass of champagne, I explored the vast hallways of the hotel, getting lost through the twists and turns. It definitely felt like I was in a different time period. It was beautiful - period specific carpets, furniture, bookshelves, and the walls were adorned with all of the history of the hotel and the town that it resided in.
On the single night of my stay, I experienced a really strange phenomenon. I woke up in the middle of the night and noticed that the digital clock that was facing me from across the room was suddenly blank as if it had been unplugged. I felt a sudden rush of cold air come over me like an arctic blast. The blast was so strong it gave me chills. Then I saw a hand hovering in front of my face and dangle something in front of me. Through my blurred vision I could see some sort of bag with a name written on it, and in the outline of the bag I can make out what appeared to be a severed human foot. I tried to scream, but nothing came out. It was as if my voice was completely taken from me. I also heard whispering in my ear, but I couldn’t make out with the male voice was saying. It was all jumbled up and incoherent. It seemed as if he was reading a name that was scrawled at the top of the bag in old cursive script. I squinted. I tried to respond, but I could not make out the writing nor respond to my strange late night visitor. My body was also frozen and could not move or then away I was terrified, my heart was pounding, and I couldn’t breathe. I couldn’t scream. All I could hear was something in my ear trying to talk to me and show this grotesque discovery to me.
Before I knew it, I “woke up”, and I thought “well that was a really scary dream.” But throughout the day, it really bothered me, so I started to look up the history of the hotel. Being that it was old I started to find articles about hauntings of the hotel and I wondered, “did a spirit visit me last night?”
Throughout the day details continued to come back to me and I tried to rationalize what happened and brush it off as a dream but that didn’t seem to be the case. I set my room that night to 73°, which is very warm. I love to sleep warm, even under the blankets, almost to the point where I’m sweating. I just find it cozy. but the blast of air was so cold and so real I knew I couldn’t have imagined it, and that it wasn’t coming from the vents. The second thing I tried to rationalize was the clock and I looked at the clock to see if it was unplugged or if maybe power had gotten interrupted during the night, but the time displayed perfectly during the morning and it showed no signs of interruption. So, to verify that this wasn’t a dream and I was in fact awake and maybe figure out when this happened, I turned to my Oura app. Oura is a ring that I wear that tracks my sleep so that I know if I am getting enough rest. Upon checking my app, it distinctly showed that my sleep was interrupted and I was “awake” between 2:00 and 2:15am.
So later that day, I called my good friend Rob, who is a medium, who took the time to do some research for me, and here is what he found. The Omni Homestead not only was a hotel, but it was also a Civil War hospital. So perhaps, there was a victim of the war who passed showing me his severed, limb, or a physician, who had to amputate a limb, and maybe was held accountable for the death of a patient. I found this all very curious and interesting because during the time, Rob told me that when they were doing amputations due to injuries from the war, there were many deaths, because obviously the medical field was not as advanced as it is today. I saw this entirely as a possibility, and I have been consumed with looking at things like the national archives to try to find records of physicians or soldiers, who may have gone through that hospital, that may jog some memory, or help me interpret what name was written on the bag, or that the mysterious man was trying to whisper in my ear. The more I tried to recollect, it sounded like it was five syllables and maybe had the letter “x” in it.
Rob also explained to me that there were “perfect“ conditions for the manifestation of a spirit. Number one I am an emotionally vulnerable human being right now who is going through some trauma unfortunately, in my life. Two, the hotel is directly next to a running river, which apparently water can help spirits to manifest. Number three, the hotel is also attached to and close to, pretty much on top of, hot springs that are coming up from the earth, so the presence of more water seems to support this theory. And of course the suck of electricity from the clock and the cold spot in my room we know are also signs of spirits. I don’t think that these were coincidental or that they were a dream based on all of this information that I was able to gather.
As terrifying as it was, it was a very curious and interesting, spiritual experience and not my first. I had one spiritual experience over 14 years ago And this has been my first one since. What do you think happened at the Omni Homestead hotel? Should I try to call and find the room I stayed in, would that number be helpful in seeing a location on a map and trying to see if that correlates to anything from the hotels previous history?
submitted by lethalmuff1n to Paranormal [link] [comments]


2024.05.22 03:53 JohnnyBeGood88 [pc][2021] arcade like game

**Platform(s):pc and console?
Genre: arcade matches, 5-10 minutes
Estimated year of release: 2020-2022
Graphics/art style: Roller Champions (ubisoft), I instantly remembered this forgotten game when I saw the guy in the RC poster holding the ball. it was a little less real, the characters were more like children and a little more cartoony.
Other details: it was a free game, or it was included in EA play, I don't remember, I THINK it was from EA. 3vs3? 5-10 minute online match game where you played a character, I don't even remember every game mode but there was one in there where different kinds of balls spawned all over the map and you had to knock out the rest of the players with that ball and it would add points to your team. you could also hold R2 or L2 (i don't remember) and you could block the upcoming balls and if you timed it right when it was about to hit you I think you could catch the ball. There was a lobby before playing and you could practice there. Name and logo were yellow i belive.
submitted by JohnnyBeGood88 to tipofmyjoystick [link] [comments]


2024.05.22 03:52 No_Positive7161 I'm enjoying the game

I haven't cared about COD in a while, last one I enjoyed was cold war and I mainly bought it for zombies. Anyways, this is genuinely some casual fun. Coming from an overwatch player where I constantly have to use 100% brain power, im glad I found a game where I still have a lot of ways express my skill without having to be in 100% focus tryhard mode to enjoy it. Two things that stand out to me so far: that splinter cell inspired class with the invisibility is really fun and the maps are really well made. They're beautiful, colorful, and well designed. The only map I don't enjoy that much is the one with the giant plane crash, too many long sightlines in my opinion. Anyways, I honestly don't see myself buying another call of duty when this is available for free. To me at least, this is a "call of duty killer".
submitted by No_Positive7161 to XDefiant [link] [comments]


2024.05.22 03:43 Chance-Resource-4970 I've been working on a personal project I’ve been calling Radio Logger

I've been working on a personal project I’ve been calling Radio Logger
Hey everyone!
I've been working on a personal project I’ve been calling Radio Logger and thought it was time to release it free as it may just help someone else out. It's a web based mobile responsive tool designed to make logging and managing your radio contacts easy. I'm planning to release it early next month, and I won't be charging for it - just putting it out there to see if there's any interest.
About Radio Logger The idea behind Radio Logger is pretty simple: make it easy for radio enthusiasts to keep track of their communication logs. Here are some of the features I've built so far:
Easy Contact Logging: Log contacts with just a few clicks. The interface is designed to be user-friendly. Detailed Analytics: Get comprehensive statistics and insights on your logs to track your communication patterns. User Management: Effortlessly manage your sessions and contacts. Contact Recall: Any contact added can be recalled by name or callsign the next time you log. Location Search: This feature is a work in progress. It uses latitude and longitude to populate a map with all logged contacts for the session, displaying their distances calculated from a dynamic location selection. Additional Features Start New Session: Quickly start logging your radio sessions. Custom Sessions: Tailor your sessions to your specific needs. Completed Sessions: Review and analyze your past sessions. Configuration: Customize your settings to suit your logging preferences. Log Contact: Efficiently log details during your sessions. Get Contacts/Channels/Nets: Easily retrieve and manage your logged contacts, available channels, and networks. Encryption Helper: Built-in functions to secure your data. User Frequencies and Net Details: Access detailed information about specific networks and frequencies. This project has been a labor of love, and I'm excited to finally share it with the community. If you're into radio communication, your feedback and suggestions would be invaluable in making it better.
If you're interested or have any questions, drop a comment or send me a message. Keen to get some feedback!
Cheers! 🎙️📻
submitted by Chance-Resource-4970 to HamRadio [link] [comments]


2024.05.22 03:41 Smlasp14310 Jason Brooks #1861630

Jason Brooks #1861630
Accepting All Friends, Ambitious, Goal Orientated, Loyal, Fun, and Energetic. Any and all welcomed, as long as your energy is positive. Add me on Jpay today, Jason Brooks #1861630. Make today a special day, Positive Energy x-change.

Free, #Freedom, #1, #Pray, #Friends, #Penpal, #WriteAprisoner, #WAP, #Positive, #Success, #Vision, #Inmate

Jason Brooks #1861630
801 Sanderson Road
Chesapeake, VA 23328
https://preview.redd.it/ajyu5c0duv1d1.jpg?width=800&format=pjpg&auto=webp&s=6e765c7593eba41cb53c7dc726d5d238585d9920
submitted by Smlasp14310 to WriteAPrisoner [link] [comments]


2024.05.22 03:41 Chance-Resource-4970 I've been working on a personal project I’ve been calling Radio Logger

I've been working on a personal project I’ve been calling Radio Logger
Hey everyone!
I've been working on a personal project I’ve been calling Radio Logger and thought it was time to release it free as it may just help someone else out. It's a web based mobile responsive tool designed to make logging and managing your radio contacts easy. I'm planning to release it early next month, and I won't be charging for it - just putting it out there to see if there's any interest.
About Radio Logger The idea behind Radio Logger is pretty simple: make it easy for radio enthusiasts to keep track of their communication logs. Here are some of the features I've built so far:
Easy Contact Logging: Log contacts with just a few clicks. The interface is designed to be user-friendly. Detailed Analytics: Get comprehensive statistics and insights on your logs to track your communication patterns. User Management: Effortlessly manage your sessions and contacts. Contact Recall: Any contact added can be recalled by name or callsign the next time you log. Location Search: This feature is a work in progress. It uses latitude and longitude to populate a map with all logged contacts for the session, displaying their distances calculated from a dynamic location selection. Additional Features Start New Session: Quickly start logging your radio sessions. Custom Sessions: Tailor your sessions to your specific needs. Completed Sessions: Review and analyze your past sessions. Configuration: Customize your settings to suit your logging preferences. Log Contact: Efficiently log details during your sessions. Get Contacts/Channels/Nets: Easily retrieve and manage your logged contacts, available channels, and networks. Encryption Helper: Built-in functions to secure your data. User Frequencies and Net Details: Access detailed information about specific networks and frequencies. This project has been a labor of love, and I'm excited to finally share it with the community. If you're into radio communication, your feedback and suggestions would be invaluable in making it better.
If you're interested or have any questions, drop a comment or send me a message. Keen to get some feedback!
Cheers! 🎙️📻
submitted by Chance-Resource-4970 to cbradio [link] [comments]


2024.05.22 03:41 antipenko Organizing a Breakthroughin the Red Army, 1944

The following is a directive by the 2nd Shock Army instructing its subordinate formations and commanders on how to prepare and carry out a breakthrough, including organizational measures to improve its combat effectiveness. 2nd Shock Army was deployed in the rear of 2nd Belorussian Front in December 1944, preparing to participate in the East Prussian Operation. In mid-January to would successfully break out from the Rozhan bridgehead.
DIRECTIVE FOR THE ORGANIZATION AND CONDUCT OF THE EAST PRUSSIAN OFFENSIVE OPERATION
TO THE CORPS COMMANDERS AND CHIEFS OF THE TROOP BRANCHES OF THE 2ND SHOCK ARMY
When preparing for a breakthrough, I require you to focus particular attention on the following issues:
PREPERATORY PERIOD
[1)]
a) Study in the entire tactical depth of the enemy’s defense his engineering structures and obstacles, infantry and anti-tank fire systems, artillery and mortar groups, and the system of observation posts.
b) Know the areas where reserves are concentrated and the possible directions of counterattacks. Senior commanders (commanders of rifle corps and rifle divisions) must also know the operational depth of the enemy’s defense, the location of his operational reserves, the possibility of meeting them and on what lines.
c) Know where tanks are concentrated and the possible directions of their actions.
d) Using an observation system and studying all intelligence data in detail, establish the combat routine of the defending enemy.
2) Organization of observation
a) No later than December 25 the army headquarters will equip one OP [Observation Point] (main) in each direction and two auxiliary ones, providing them with communications equipment, surveillance equipment and specially trained officers.
b) Corps and division commanders must determine places for OPs and report to me no later than 12/18.
All OPs from the platoon commander and above must ensure complete observation of the terrain from the starting position according to the principle - every commander must see the battlefield.
Telephones should be placed at the OP for those where the commander is monitoring the battlefield.
c) Artillery and infantry observation should be organized by the army headquarters from 12/20/44, corps and divisions - by special order with the obligatory keeping of observation logs and a report to the top.
Observation data for the day should be submitted to corps headquarters and artillery headquarters to army headquarters by 10 p.m. daily.
d) At the OP from regiments and above, specially trained and instructed officers (3-4 people), headed by a staff officer and provided with security (2-3 machine gunners), must be located and monitored.
Observers should change every 2 hours.
The senior officer must visit the OP at least once a day.
e) Each commander must have a map with data from his personal observation and data received from other commanders (in different colors).
Artillery and infantry commanders should compare the data received by each of them about the enemy to clarify them.
f) By 12/28, the Army Headquarters will provide the corps and divisions with maps filled with the situation about the enemy based on data received from the defenders, observation from the OPs and from other sources.
3) Study the area
a) Study in detail the features of the terrain in front of the enemy’s front line of defense, in the tactical depth of his defense, and for higher commanders in the operational depth. Pay special attention to studying the terrain in tank terms.
b) Keeping in mind the open nature of the terrain, carefully study all approaches to the enemy’s front line, possible starting positions for the attack and the directions along which the artillery will advance.
Know the roads leading to the front line from the depths, and the roads in the depths of the enemy’s defense in the zone intended for the offensive.
4) Secrecy and camouflage of measures taken to prepare the operation
a) Regrouping of troops (infantry, artillery, tanks) should be carried out only at night.
Carefully camouflage the areas where troops are located, preventing the appearance of smoke during the day and the lighting of fires at night.
b) Eliminate any possibility of communication and conversations with the local population. Under no circumstances should commanders and fighters be allowed to be housed with local residents.
The headquarters of units and formations are usually located in a forest.
c) Warn all personnel about the inadmissibility of revealing the numbering of army units and formations.
d) Avoid talking on the phone about ongoing events. The commanders of the formations personally approve the lists of persons to whom telephone numbers are left and the right to converse.
Strictly prohibit the use of radio equipment until the moment of the attack.
e) Do not allow signs indicating unit numbers, field mail and commanders' names, as well as identification marks of hospitals and rear institutions to be displayed at intersections and at entrances to areas where formations and units are located. The latter will be displayed by special order.
f) Take the strictest measures to protect documents and maps, preventing their loss. Do not take maps with the details of your units to the front line.
g) Army headquarters, rifle corps headquarters, rifle divisions and rifle regiments organize a commandant service, establish commandant posts and patrols and carefully instruct them.
Commandant posts and patrols should not allow accumulations of vehicles, horse-drawn vehicles and manpower, especially in areas of visibility, and ensure strict compliance with all camouflage instructions.
Inform all personnel that the requirements of commandant posts and patrols are mandatory for all officers, regardless of official position.
h) All reconnaissance should be carried out in accordance with special instructions.
5) Combat training
Combat training begins on 12/20/44.
Combat training of troops differs from general combat training in that it is carried out in a specific environment.
Commanders of formations and units should organize combat training based on the specific tasks of each unit (being in the first or second echelon, with whom and when it interacts, etc.).
Conduct combat training on terrain as similar as possible to the one on which you will operate.
Corps and division commanders should be ready for an operational game at army headquarters by 12/26/44 based on the materials and conditions of the operation being prepared.
6) Work of headquarters
a) All headquarters prepare a complete schedule of urgent reports and the procedure for its implementation.
Establish a list of officers responsible for information from higher headquarters, formations of supporting and interacting units.
Consider the failure of the transmission of at least one report at any link to be an emergency.
Pay special attention to the truthfulness of the information.
b) Check the readiness of all means of communication: telephone, telegraph, radio, mobile vehicles (liaison officers, cars, motorcycles, etc.).
Have a reserve of radio equipment to create intermediate stations, especially for communication with mobile groups.
c) Check the distribution of functional responsibilities among staff officers and their mastery.
d) Ensure control over the implementation of combat orders of commanders. Following a combat order, an officer of the operations directorate (department) must be sent to the troops to monitor the implementation of this order.
The officers sent must be instructed by the formation commander or chief of staff and have a firm knowledge of the mission of the formation, unit or subunit to which they are sent.
e) Minimize the production time for operational documents, without in any way “eating up” the time of lower headquarters.
f) Carefully work out in advance all interaction documents for the entire depth of the battle.
g) Prepare SUV (Covert troop management) documents in advance and send them to the troops.
Immediately upon receipt of them, organize training and ensure free use of them by all officers, especially officers and administrators.
7) Logistical support
a) Carefully check the condition of automatic weapons. Each fighter must have the prescribed number of cartridges, each machine gun must have the prescribed number of belts and disks. Belts should not be damp.
Check the winding of the seals, the tension of the return springs, the availability of spacer rings (spare), extractors and antifreeze fluid.
In rifle platoons, which are intended for special work in clearing mines and laying paths for infantry, have carts for pulling away wire and other obstacles.
b) Check the ammunition from the rifle to the gun. Determine where to store ammunition, who, how and where to supply it.
c) The equipment of each fighter must be checked (fitting of uniform, equipment, contents of duffel bag, etc.).
d) Prepare a backpack supply for soldiers in the amount of one daily allowance, the issuance of which will be carried out by special order of division commanders.
Check the feeding arrangements, especially on the first day of the fight.
e) All vehicles must be repaired, possible routes determined, fuel depots installed. Each driver must be familiar with these routes and road conditions in advance. Cars must have chains and tools (shovels, axes).
f) Put horse-drawn transport in order.
g) On roads in the army zone, install signs at all intersections indicating populated areas, marking altitudes and azimuths of directions.
h) In crossing areas, prepare gaps and exits from roads every 50 m in both directions. Crossings should be distributed among commanders of formations and a commandant service should be established on them, avoiding the accumulation of vehicles, horse-drawn vehicles or manpower.
i) Establish a procedure for evacuating the wounded. Designate sanitary picket points.
Explain to the soldiers that the wounded must bring their weapons to the dressing station, and the weapons of the seriously wounded must be picked up by orderlies.
j) Explain to all fighters the inadmissibility of using captured products and “junk”.
k) All commanders should check the unit’s logistics on a daily basis.
PREPARATION AND OCCUPATION OF THE STARTING POSITION FOR THE ATTACK
1) The day before the troops reach their starting position, mark the routes to it for each company to prevent wandering and mixing of units. Set up beacons.
Take the most decisive measures so that soldiers and officers cannot get lost and fall into the hands of the enemy. Under no circumstances should you allow yourself to go over to the enemy’s side.
2) Study the starting position and equip it so that the infantry and materiel are completely covered. Eliminate the possibility of exposure and losses of manpower and materiel.
Considering the dampness of the soil and the appearance of track marks on it after turning off the road, these marks should be immediately smoothed out.
3) Regiment commanders prepare and fix roads to pull everything necessary to the starting position.
4) Consider the organization of communication when reaching the starting position.
5) Reach the starting position over two nights.
On the first night, bring out heavy infantry fire weapons and direct fire weapons. Those guns that can be seen in positions by the enemy should be brought out on the second night.
On the second night, bring out the infantry.
6) When taking over a combat area from defending units, carefully study your own and enemy’s minefields.
Clear your minefields located in the depths of the defense in advance; those located in front of the front line should be cleared of mines two to three days before the offensive, organizing the protection of the passages.
Clear enemy minefields within two nights. This demining is carried out under conditions of careful camouflage from enemy observation.
7) Before leaving for the starting position, explain to all personnel: for what, where and how should they do it, what secrecy and camouflage measures to take.
Bring the combat mission to the fighters 4 hours before the start of the attack.
INFANTRY ATTACK AND COMBAT IN THE DEPTH OF THE ENEMY'S DEFENSE
1) Build battle formations not according to a template, but taking into account the specific actions of each unit and subunit.
During a frontal breakthrough, the battle formation will be straightforward, in a forest battle - along road directions, when crossing rivers - echeloned, and when fighting in the depths of defense - maneuverable.
Pay special attention to the placement of forces and weapons in combat formations at all stages and in all conditions, so that fire weapons do not lag behind the infantry.
Senior commanders check the decisions of subordinate commanders, carefully explain the shortcomings they made in the formation of battle formations and indicate measures to eliminate these shortcomings.
2) Every Red Army soldier must understand that the main goal of an organized breakthrough of the enemy’s defense is to reach the firing positions of his artillery in the first 2-3 hours of the battle.
3) Remind each officer once again that combined arms combat consists of three elements:
a) organizing artillery fire support,
b) organizing close combat between infantry and tanks and
c) organizing close interaction between these two elements.
4) Remember that the basis of artillery fire support is not artillery preparation, but the organization of artillery fire in the depths of the enemy’s defense.
Every officer must know that the success of artillery fire depends on good organization of reconnaissance, on his knowledge of the capabilities of all means of reinforcement and the correct formulation of tasks.
5) An infantry strike must be preceded by a fire strike. This means that it is necessary to follow this order: reconnaissance, then fire strike, then attack, and not the reverse.
6) During the attack, under no circumstances should infantry be allowed to lie in the first trench. It is dangerous because it causes a desire to take cover and, as a rule, is always targeted by enemy artillery.
Don't linger at temporary stops; The longer people lie, the more difficult it is to raise them, the greater the losses.
The attack must be swift.
7) All means must be used to hit one place. Everything must be linked together.
I forbid pointing at others: “The tanks failed,” “The infantry did not rise,” “The artillery did not support.”
Check the implementation of interaction issues at all levels.
The artillery commanders will be with the infantry commanders.
8) During a battle deep in the enemy’s defense, obtaining accurate data on the enemy’s behavior becomes of utmost importance. Report about the enemy only quantitatively, and not organizationally, i.e. 30-40 soldiers and not a company or platoon.
Report exactly where and what enemy firing points are hindering the advance. Do not allow the expressions: “Heavy machine gun or mortar fire.”
9) Each commander knows at any time the position and condition of the formation (unit). The situation report must always be truthful.
The commander must have the courage to report whether his unit can carry out the order at a given moment, and if not, then for what reasons.
10) The depth of the enemy’s tactical defense in front of the army’s front lies at the line of 6-8 km from the front edge (the artillery positions). Until we reached the artillery positions, the breakthrough was not realized.
11) Consider the tactics of using tanks by the enemy:
a) for counterattacks with small groups of infantry,
b) as fixed firing points (armored fortified points) and
c) in night battle conditions.
Introduce to every officer the procedure for organizing anti-tank defense, which should include:
– a two-tier construction of the AT defense is provided;
– measures to combat both counterattack tanks and armored fortified points are indicated.
Take measures to consolidate occupied lines.
The two-tier construction of AT defense should be understood as follows:
– first tier – fire weapons from platoon to regiment (from anti-tank grenades to regimental guns); this tier is mobile and is located in infantry combat formations; his task is to fight enemy tanks and self-propelled guns encountered along the path of troops;
– the second tier is organized in depth from anti-tank fighter regiments and other artillery reinforcement means. This tier moves in jumps from line to line and ensures the advancement of the infantry.
A solid knowledge by officers and soldiers of the order of constructing anti-tank support prevents tank fear.
Each unit should have groups of sapper-hunters to blow up tanks.
12) The battle must be continuous, waged day and night. Continuity is achieved through reserves and the use of battalions specially trained for night combat. When issuing an order to commit a reserve to battle, the same order should also indicate the creation of a new reserve.
The order for a night battle should be given in such a way that the unit is not late in starting action.
13) The attack must be general. Do not allow the formation's battle to turn into battles of individual units. This can only be achieved by good observation of the enemy, knowledge of the situation, immediate response to the course of the battle, and solving the problem using fire weapons.
14) The battle must be deep, which means that commanders are required to know not only the object they are attacking, but also what is behind it, by organizing deep reconnaissance.
15) Provide advance relocation to new command posts and OPs. The relocation plan must be approved in advance by a senior commander. The axis of movement of the command post must be known to junior commanders.
You can move to a new point only when communication is established there.
16) Commanders who have personal radio stations should always keep them with them and during the offensive do not move forward without them.
17) The names of the commanders of units and formations are addressed on the radio only by their operational call signs, because some of them were published in the orders of the Supreme Commander-in-Chief and mentioning them will enable the enemy to establish from which front these units or formations arrived.
18) Prohibit communications on the radio in the clear. Use only communications tables, reference diagrams and coded maps.
ISSUES OF ORGANIZATION AND MANAGEMENT OF FIRE
1) All commanders should check their subordinates’ knowledge of the materiel, ability to eliminate delays, and tactically, competently, fire and use each type of weapon.
2) Check all weapons for trouble-free operation and combat accuracy.
3) Require officers, non-commissioned officers and enlisted personnel to make full use of infantry fire, especially at the moment when artillery fire will be transferred from the first trench to the second.
Carefully consider infantry fire according to the stages of the battle.
2-3 minutes before launching an attack, heavy machine guns should open fire on the enemy trench under attack. Be sure to take into account which heavy machine guns will go on the attack with the infantry and which ones will support them with fire.
Light machine guns must be completely in the combat formations of the attacking infantry and fire on the move and from short stops.
Fire from machine guns on the move during an attack, taking into account to save ammunition when you need to fight in the second and subsequent trenches.
4) Artillery commanders should not dismiss the organization of fire combat for the infantry itself. Take into account the fire of heavy and light machine guns in planning.
5) The guns will be assigned to companies and platoons; you should always help them move with you, and not abandon them.
6) Commanders of rifle corps and divisions and artillery commanders should give instructions to officers up to the company commander on how and what type of artillery should be assigned tasks.
7) Each commander is obliged to know what assets are operating in his offensive zone in addition to his group. Every leader should inform his subordinates about this so that they can take it into account when making a decision.
8) Division commanders must approve the OP for direct fire guns. Each direct fire weapon must have its own target, the nature and position of this target, the number of shells to hit it, and the time for their consumption.
Rifle corps, divisions and regiments must have general fire plans for direct fire guns.
Direct fire guns should only be placed on the observation posts when the latter are fully prepared and all work is camouflaged. After installing direct fire guns, they should also be carefully camouflaged so that the enemy could not guess their presence even with the help of photographs.
9) In terms of artillery fire for the destruction of trenches, each artillery and mortar battery must have its own area, preventing firing in areas.
Check target numbers with batteries and guns to ensure there are no typos or errors. Also check the trench numbers.
10) Particularly consider the issue of organizing fire to repel counterattacks of small groups of the enemy, with the help of which he seeks to delay our advance. In such cases, the counterattacking infantry must be met with organized fire and, pursuing it, burst into his trenches on the shoulders of the enemy.
11) When moving artillery, first of all move those batteries whose fire has reached the [range] limit.
ISSUES OF USING TANKS AND SELF-PROPELLED GUNS
1) Eliminate the shortcomings in the use of self-propelled artillery that occurred in previous battles: excessive fragmentation of self-propelled units, the use of self-propelled guns as tanks, lack of proper assistance from sappers in clearing mines, building bridges, etc.
Self-propelled guns are used to reinforce regiments as infantry escort weapons.
In regimental battle formations, self-propelled guns should be placed behind the infantry.
2) Provide assigned tanks with fire from the guns of the infantry's anti-tank system. The guns accompanying the tanks must be accurately aimed at the enemy firing points that they need to suppress.
3) Fully use the minesweeper tanks attached to formations. The actions of these tanks will be supported by infantry fire.
To remove and neutralize mines not detonated by minesweeper tanks, assign sapper groups to accompany them.
ENTERING RESERVES INTO BATTLE
(second echelons)
1) Take all necessary measures to eliminate the possibility of delay in bringing reserves (second echelons) into battle.
The commanders of the reserve units must be at the OP together with the commanders of the units advancing in the first echelon.
2) Commanders of reserve units are required to conduct reconnaissance on all possible directions of action of their units.
3) Thoroughly work out on the ground issues of interaction related to the introduction of reserves. Determine the boundaries of deployment, reassignment of reinforcement equipment, establish signals and the procedure for organizing communications.
Avoid delays in switching amplifiers.
INTRODUCTION OF MOBILE GROUPS INTO THE BREAKTHROUGH
Commanders of rifle divisions and regiments can be appointed heads of mobile groups. They need to remember the following:
– more initiative; do not wait for the decision of senior commanders;
– conduct thorough reconnaissance, especially engineering;
– always have a group of sappers ready to clear mine routes, fix roads, and build bridges;
– in case of major damage, use all available human resources to correct it, without waiting for the sapper units to arrive;
– ensure communication both within the group and especially with the highest headquarters of the formation in whose zone it operates;
– before the introduction of a mobile group, check that the issues of interaction, communication and support have been worked out by the commander in whose zone the group operates.
BATTLE MANAGEMENT ISSUES
1) By 12/20/44, check the staffing, composition and preparedness of the headquarters of company and battalion commanders and the availability of communications equipment. Avoid loss of control in this link.
Every officer must once again understand that control during battle is the basis of success; its loss threatens to disrupt the offensive.
2) Rocket signals should be a means of control only by the regiment commander. Other commanders duplicate these signals.
The signals should be common throughout the breakthrough area.
3) Use only white flares to indicate our front line when flying our aircraft. These missiles should only be launched at the very front line. Prohibit the use of white flares for any other signals. Corps commanders should check and report the presence of white flares and signal pistols.
4) Ensure that rifle units (companies) are always combat-ready. It is necessary to maintain a combination of manpower and fire.
After each battle, restore the combat readiness and firepower of the attacking units.
5) Each commander must have two pre-appointed deputies.
submitted by antipenko to WarCollege [link] [comments]


2024.05.22 03:40 Chance-Resource-4970 I've been working on a personal project called Radio Logger

I've been working on a personal project called Radio Logger
Hey everyone!
I've been working on a personal project I’ve been calling Radio Logger and thought it was time to release it free as it may just help someone else out. It's a web based mobile responsive tool designed to make logging and managing your radio contacts easy. I'm planning to release it early next month, and I won't be charging for it - just putting it out there to see if there's any interest.
About Radio Logger The idea behind Radio Logger is pretty simple: make it easy for radio enthusiasts to keep track of their communication logs. Here are some of the features I've built so far:
Easy Contact Logging: Log contacts with just a few clicks. The interface is designed to be user-friendly. Detailed Analytics: Get comprehensive statistics and insights on your logs to track your communication patterns. User Management: Effortlessly manage your sessions and contacts. Contact Recall: Any contact added can be recalled by name or callsign the next time you log. Location Search: This feature is a work in progress. It uses latitude and longitude to populate a map with all logged contacts for the session, displaying their distances calculated from a dynamic location selection. Additional Features Start New Session: Quickly start logging your radio sessions. Custom Sessions: Tailor your sessions to your specific needs. Completed Sessions: Review and analyze your past sessions. Configuration: Customize your settings to suit your logging preferences. Log Contact: Efficiently log details during your sessions. Get Contacts/Channels/Nets: Easily retrieve and manage your logged contacts, available channels, and networks. Encryption Helper: Built-in functions to secure your data. User Frequencies and Net Details: Access detailed information about specific networks and frequencies. This project has been a labor of love, and I'm excited to finally share it with the community. If you're into radio communication, your feedback and suggestions would be invaluable in making it better.
If you're interested or have any questions, drop a comment or send me a message. Keen to get some feedback!
Cheers! 🎙️📻
submitted by Chance-Resource-4970 to radio [link] [comments]


http://rodzice.org/