Entrelac using the tunisian crochet method!

BLG coach bail talks about communicating with the team in another language, whzy as a player, the differences between Korean and Chinese teams, the importance of winning pistols, the problems present in the team and the upcoming meta changes

2024.05.19 17:39 teethingdog BLG coach bail talks about communicating with the team in another language, whzy as a player, the differences between Korean and Chinese teams, the importance of winning pistols, the problems present in the team and the upcoming meta changes

This is a translation of a 16 min long interview by 银河Jett on Bilibili. In this interview, BLG coach bail talks about communicating with the team in another language, whzy as a player, the differences between Korean and Chinese teams, the importance of winning pistols, the problems present in the team and the upcoming meta changes.
Q: Have you been to China before joining BLG? What’s your first impression of China and VCT CN?
A: I’ve actually been to China many times when I was a player, but I’ve never been to China just to travel. For VCT CN, I think VCT CN plays very aggressive and they really like taking fights. I’ve also faced some other Chinese teams in another game, and the style is also similar. It feels like Valorant has taken on this style.
Q: You’ve mentioned that you used to play professionally and came to China multiple times. As a lot of the audience actually don’t know you very well, can you briefly talk about how you ended up being a Valorant coach? You can talk about what games you used to compete in.
A: I used to play CS professionally in Korea, the team is called WeMade FOX. That team could be considered as the most well known team in Korea back then. As for how I got my start in Valorant, Riot was publishing a FPS. I watched the trailer and it seemed very similar to CS. Since both are FPS games, I gave it a try. I wanted to become a professional player initially, but I’m too old for a professional player so I ended up coaching.
Q: Putting the players’ performance onstage aside, who’s your favourite player or who do you get along with the best?
A: Our team is a unit, so I won’t say that I like a single player. We have a business relationship when competing, or it’s that sort of partnership. But out of the game, we feel like a big family. If I have to choose, I’ll pick players like knight or whzy who are more energetic and cheerful. I knew of whzy and I found him to be a good player before joining BLG, and I feel that he is a very competitive person and is a strong player after joining. Also, he’s more professional and works harder than I thought. He will immediately ask for my help once he encounters any problems or shortcomings, and he absorbs my feedback very well during review sessions. If I have to talk about his shortcomings, I think his mentality is slightly weak. I’m not saying that his mentality is the worst among all the pro players, but since he’s pretty good in other areas, his mentality is slightly worse.
Q: As you’ve been involved with VCT CN for quite some time, how’s your Mandarin now? Which Mandarin phrase do you say the most often?
A: Even though I’ve joined BLG for quite a long time, I’m still not that fluent in Mandarin. I only know some basic phrases that are related to the game, like smoke, left, right, a few in-game terminologies. I can also communicate some basic numbers, but the most used phrase should be ‘play together (一起打)’, I will always tell the players to play together during scrims and official matches.
Q: Since you’re not that fluent in Mandarin, a lot of the audience are curious as to how you communicate to the team during timeouts.
A: There’s also coach Jexen in the booth, Jexen knows some English. It’s still fine if the problem isn’t too huge, everyone can understand if you talk about the game in English. Before calling a timeout, I’ll talk to Jexen about where we haven’t been doing so well at, how we can get better and stop the opponent. Jexen will add his thoughts and organise them, and relay to the team.
Q: You also faced Chinese teams during the LCQ, what are the differences between the playstyles and the habits of the Korean teams and the Chinese teams?
A: I have coached teams in Japan and Korea, and I’m coaching a Chinese team now. They all have completely different playstyles. Korean teams like to gather info and find the opponents’ weak spots before they attack the site. Japanese teams like to play in a formal and methodical manner, they play the game like they’re in a regular army. Chinese teams are completely unafraid of taking fights, they’re very confident and it gives off the feeling that they feel like they can win once they start engaging in fights.
Q: I’ve previously watched the vlog from BLG, and I found this moment to be particularly interesting. You were holding whzy and kept on telling him that ‘pistol win, game win’. It’s evident that you place a lot of importance on the team’s pistols and BLG’s pistol winrate is about 50%, which is about 15W-15L. This isn’t considered very good or very bad in VCT CN, but I’d like to know your thoughts on pistol rounds and their place within the game.
A: Our pistol winrate is about 50%, but this number is a very bad statistic to me. I hope we can achieve a pistol win rate of more than 60%. This is because the team’s overall atmosphere can get very low after losing the pistol round, and the fear of losing becomes present. It’s going to be a huge blow to the players if they fail to win the third round. Also, pistol rounds will have a huge impact on the overall scoreline since Valorant is MR12 so there is a huge difference between winning and losing pistol rounds. The overall team atmosphere will rise once the pistol round is won and the players will be more confident in themselves.
Q: The next question may be more serious. From beating NRG twice to not making Stage 1 playoffs, the team has gone through many ups and downs. What do you think is the biggest problem with the team, and what is your general plan for future adjustments?
A: This is a rather hard question to answer since I don’t know the extent to which I can talk about. If I am to talk about it a little bit, I think I should first make some changes to the players’ mindset and thoughts. The team did beat NRG twice and played pretty well. Before joining BLG, I felt that the players are all pretty good, but once I actually joined the team in person, I realised that it was like what other people said, there was indeed a bit of luck involved. It could be that the players may have experienced some changes in their mindset after they attended Champions, but they’re still practising hard. They were already working hard in the past, and they’re now also working hard. As compared to other teams, our team is a little…how do I put this into words, it feels very jumpy and inconsistent, it doesn’t feel like we’ve improved much. Hence I want to single out these problems and get rid of them. There is definitely a reason behind these players getting such results in Champions. The goal is to revitalise their potential, but it seems that this hasn’t been achieved in Stage 1. In case of the direction, it seems like my tactical style during matches is somewhat different from that of the VCT CN League. I’m not at liberty to go into the specifics about the adjustments, and I still need to give some thought to it and think about what to do. But we’ll show the adjustments and changes we’ve made when we play in Stage 2.
Q: The next question is related to the current meta. What are your thoughts on the heavy nerfs to Viper? In previous matches, many teams will choose mirror comps on certain maps such as Ascent but this has changed after the nerfs. Teams like FPX and teams from other regions are trying out new comps. I’d like to know your thoughts on this.
A: I’ve given much thought to the Viper nerfs, after all Viper has been a stable pick for operating the map, I think the game will increase in pace after Viper gets nerfed and there will be more aggressive fights, we’ve also tried a lot of different styles and different comps. As to why we never selected them in the end, I can only say that scrims are scrims, and matches are matches. In actual matches, it’s more about running a comp that best suits the players’ strengths and let them be more comfortable. Of course, we won’t force a weird comp due to the meta changes, I still need to talk with the players first and run a comp that plays into their strengths best.
Q: The last question is, from your view as a coach, do you have some tips for the audience to climb the ranked ladder?
A: I want to say that when you’re playing ranked, you first need to have good luck and have good teammates, then you can win games. You just need to play the game more if you want to climb. I can also climb the ranked ladder, but I don’t even have the time to play the game. And another point, playing ranked is a good way to train your mental strength, because if you play ranked and still win even after having one or two teammates who disconnected, that would certainly be a huge boost to your mindset.
submitted by teethingdog to ValorantCompetitive [link] [comments]


2024.05.19 17:37 TheHybred Ghosts of Tsushima: Optimized Settings

Optimized Quality Settings


Display

Contrast: Dramatic (Subjective. Dramatic looks good on LCD screens in SDR which is most uses, but I have not tested OLED or HDR)
Upscale Method: Off > DLSS > FSR3 > XeSS (Only use upscaling if more performance is needed. XeSS is recommended for Intel users over FSR3)
Anti-Aliasing: SMAA T2x (Best Clear AA) - DLAA > FSR3 Native AA (Best Stable AA) (Anti-aliasing is a balance between clarity and effective anti-aliasing. Temporal based AA's combat pixel crawl the best but blur in motion, smear vegetation, particles and ghost. Therefore I have two recommendations depending on what you prefer)
Frame Generation: Subjective (FSR3 has slightly less latency while DLSS has better image quality)

Graphics

Motion Blur Strength: 70, 40, or 0 (40 is the minimum blur needed for frame smoothing, beyond 70 just blurs the image extra without making it smoother, 0 is disabled)
Texture Quality: Highest VRAM Can Handle
Texture Filtering: 16x Anisotropic
Shadow Quality: Ultra (Severe Perf Impact)
Level of Detail: Very High
Terrain Detail: High
Volumetric Fog: High
Depth of Field: Off or Very High (Subjective. DoF may cause flickering)
Screen Space Reflections: Off or Very High (Off is higher resolution but less accurate, Very High is the opposite therefore which one you prefer may be subjective but personally in most scenes Very High looks better despite its lower resolution)
Screen Space Shadows: Very High
Ambient Occlusion: XeGTAO
Bloom: On (Subjective)
Vignette: Subjective
Water Caustics: On
–––––––––––––––––––––

Optimized Balanced Settings


Optimized Quality Settings As Base
Texture Filtering: 8x Anisotropic
Shadow Quality: High
Level of Detail: High
Volumetric Fog: Medium
Screen Space Shadows: High
Ambient Occlusion: SSAO Quality
Water Caustics: Off
–––––––––––––––––––––

Optimized Low Settings


Optimized Balanced Settings As Base
Texture Filtering: 4x Anisotropic
Shadow Quality: Medium
Level of Detail: Medium
Terrain Detail: High
Volumetric Fog: Low
Screen Space Reflections: Off
Screen Space Shadows: Low
–––––––––––––––––––––
% Performance Uplift (Depending on preset)
Made by Hybred
Updated 5/19/24 tags: got, directors cut
submitted by TheHybred to OptimizedGaming [link] [comments]


2024.05.19 17:36 BlackChef6969 Those of you who have used the Comprehensible Input method, could you describe your journey?

I understand we all use CI to some degree when learning a language, but for people who have deliberately and specifically used this approach in a targeted fashion, how did it go? How long did you spend on it? What sources did you use? What was it like at first? Where did it get you to? How is your speaking in comparison to your listening? Etc
submitted by BlackChef6969 to languagelearning [link] [comments]


2024.05.19 17:25 LifelessLewis Tips on leoparding and a fluffier crust.

Tips on leoparding and a fluffier crust.
Hey, so I just made this in my gozney roccbox, it was delicious but I'm looking for tips on leoparding and critique on my recipe/method, ideally I'd like an airier crust. This is my second time using 00 flour but I think I've done better with just using extra strong bread flour in the past. Thanks.
Ingredients - 360g Flour (Type 00 - Homepride brand, or extra strong bread flour - Allinsons) - 8g Salt - 215g water (60%) - note I used 234g for the very strong bread flour for 65% hydration, but 65% was too difficult to work with for 00 flour so switched it to 60% - 2g Yeast - Large pinch of sugar
Method - Mix yeast with warm water and a little sugar, let sit for 5-10 mins until frothy. - Weigh out the flour and mix with the salt. - When yeast water is frothy, pour into the flour bowl and mix in a mixer on low for 1 minute, then knead on medium for 10 minutes. - Ball up the dough (above quantities is for 2 pizzas), dividing equally. - Lightly oil a couple of bowls and place the balled dough into the , cover with clingfilm - Let sit at room temp for 15 mins before putting in the fridge overnight (roughly 24 hours) - When ready to make your pizza, get the bowls out of the fridge 2 hours before you want to use it to allow it to come to room temperature. - Tip bowl upside down onto a floured/semolinad surface and allow to release. - Stretch and apply toppings. - Launch into the Roccbox with a temp of at least 400°C and cook for about 2 mins, turning half way through.
submitted by LifelessLewis to Pizza [link] [comments]


2024.05.19 17:20 AgreeableCulture1209 Understanding Technical Analysis: An Introduction to Indicator Groups

Technical analysis is a popular method used by traders to evaluate stocks and make trading decisions. By analyzing historical price and volume data, traders aim to forecast future price movements. While there are numerous approaches to technical analysis, one common method involves the use of technical indicators. These indicators are grouped into broad categories based on their purpose and the type of data they analyze.

Introduction

  1. Technical Analysis: One of the key ways to trade stocks, relying on historical price and volume data to predict future price movements.
  2. Broad Ranges of Groups: Technical indicators are divided into various categories, each serving a different purpose in analyzing the market.
  3. Many Indicators: There are countless indicators available, each with its specific use case and methodology.
However, a common mistake among traders is believing in the existence of a magical indicator that guarantees success. The reality is that no single indicator works all the time. Instead, successful trading often involves understanding and combining multiple indicators to form a comprehensive view of the market.
Many traders read about an indicator and apply it to their charts with pre-established settings without truly understanding its purpose. This approach can be ineffective and misleading. It's important to understand the function and limitations of each indicator to use it effectively.
You don't need to know every indicator out there. In fact, it's unnecessary to do so. Many indicators are so similar in their purpose that the differences in their impact are minimal. What’s essential is understanding the key indicators that fit your trading strategy and learning how to use them effectively.
Over the coming days and weeks, along with providing analysis on certain stocks, we will delve into some of these indicators in detail. Here are the main categories of technical indicators:

Categories of Technical Indicators

  1. Trend Indicators
    • Purpose: Identify the direction of the market trend (uptrend, downtrend, or sideways).
    • Usage: Helps traders determine the overall direction and strength of a trend.
  2. Momentum Indicators
    • Purpose: Measure the speed and change of price movements to identify overbought or oversold conditions.
    • Usage: Useful for spotting potential reversals and understanding the strength of price movements.
  3. Volume Indicators
    • Purpose: Analyze the volume of trades to confirm the strength of a price movement.
    • Usage: High volume typically confirms strong trends, while low volume may indicate weakness.
  4. Volatility Indicators
    • Purpose: Measure the rate of price movement and the magnitude of price changes to gauge market volatility.
    • Usage: Helps traders understand the market’s volatility and adjust their strategies accordingly.
  5. Breadth Indicators
    • Purpose: Provide insight into the overall market sentiment and participation.
    • Usage: Used to confirm trends and potential reversals by analyzing the number of advancing versus declining stocks.
  6. Cycle Indicators
    • Purpose: Identify cyclical patterns in market data.
    • Usage: Useful in markets that exhibit cyclical behavior, helping traders identify potential turning points.
  7. Support and Resistance Indicators
    • Purpose: Identify price levels where the market tends to reverse direction.
    • Usage: Helps traders find entry and exit points by understanding where the price is likely to encounter obstacles.
By understanding these categories and the purpose they serve, traders can better navigate the market and make informed decisions. Stay tuned as we explore these indicators in greater detail and learn how to apply them effectively in your trading strategies.
Feel free to ask any questions or share your insights as we embark on this educational journey together!
submitted by AgreeableCulture1209 to GammaGorillas [link] [comments]


2024.05.19 17:16 Calcthulu Academic papers I found about minimum grades

TLDR: there are tons of 'academic' papers about grade policies, almost none of them use empirical data. I spent an afternoon finding and reading as many of these papers/articles as I could and am posting the links.
Like many of you I am now faced with the possibility of a 'minimum grade' policy (no grades below 50% allowed) and I have concerns about keeping students motivated and possible exploits. I was curious about any research that had been done into what the effect of these grading policies are.
I tracked down many many articles and 'academic' papers that cited no data and were just theory pieces based on behavioral and cognitive science with out data that actually compares outcomes under the different systems. I only found two papers that referenced data about student outcomes, one paper shows that minimum grading lowered student performance ( https://scholarworks.waldenu.edu/cgi/viewcontent.cgi?article=6973&context=dissertations ) and one stating that minimum grading has positive outcomes (https://eric.ed.gov/?id=EJ1022559 and https://journals.sagepub.com/doi/abs/10.3102/0013189X12453309?journalCode=edra ). The paper stating that minimum grade policies had positive outcomes is problematic because it is an analysis of the data gained from other another study (the second link, a paper I do not have access to) and their analytical methods seem questionable. Possibly the problems with the analysis are covered in the original paper but it is hard to say, the whole thing reads like an opinion piece where some in is trying to find support for something they like, instead of actually doing data analysis.
Other related papers that would qualify as academic, but not scientific (lack of empirical data) below:
https://www.researchgate.net/publication/236791579_A_Critical_Examination_of_Current_Minimum_Grading_Policy_Recommendations
https://www.ascd.org/el/articles/making-the-grade-what-benefits-students
https://locutorium.byu.edu/issues/volume-17-2022/grading-for-process-what-grading-alternatives-most-emphasize-process/
https://www.edutopia.org/article/the-evidence-backed-grade
If I was an administrator I might be in favor of a minimum grade policy, as there does seem to be evidence that it can reduce harm done by poor grading policies. As a teacher I find it immensely frustrating as it removes a lot of the gradebook balance I use to fairly assess and motivate students. Proper training and policies that support teachers in gradebooks that include process and product, and proper outside (not just the classroom teacher) support for students that are failing, can not be replaced by a minimum grade policy.
submitted by Calcthulu to Teachers [link] [comments]


2024.05.19 17:16 Lord_PanDA_ How to Delete Normal & Pre-Installed Apps on Samsung TV

How to Delete Normal & Pre-Installed Apps on Samsung TV
NOTE: If you’re looking for a more detailed step-by-step guide complete with demo images, I recommend checking out the hyperlink under the guide's name.
You want to clear up some space but don't know how to delete either normal or pre-installed apps on your Samsung TV?
Here's a comprehensive guide to help you clean up your TV app list and free up some storage space.
Full article here: https://pointerclicker.com/remove-samsung-tv-app/

How to Remove Samsung TV Apps

Deleting apps you've installed yourself is straightforward:
  1. Navigate to the Home screen by pressing your remote’s Home button.
  2. Go to Apps and then to the Settings menu (gear icon).
  3. Select the app you want to delete and click Delete. Confirm by selecting Delete again.

How to Remove Recommended Samsung TV Apps from the Home Screen

In some cases, you can't delete recommended apps, but you can remove them from the Home screen:
  1. Highlight the recommended app on the Home screen.
  2. Press and hold the Select button or press the Down button to open the options menu.
  3. Select Remove and then confirm.

Can You Remove Samsung TV Pre-Installed Apps?

Yes, you can! Here's how to delete pre-installed apps using Developer Mode:
  1. Press Home on your remote, then go to Apps.
  2. Press the Number button and type in 12345 to enable Developer Mode.
  3. Toggle Developer Mode on and press OK.
  4. Go to Settings, select the app you want to delete, and lock it using the PIN 0000.
  5. Head to Deep Link Test, enter any content ID, and click Done.
  6. Cancel the password prompt and re-select the app to see the Delete option. Restart your TV if necessary to make the Delete option appear.

How to Remove the Samsung TV Plus App

To get rid of the Samsung TV Plus app:
  1. Highlight the Samsung TV Plus app on the Home screen.
  2. Press the Down Arrow to reveal the options.
  3. Select Remove, then choose to Disable the service.
How to Re-Enable Samsung TV Plus
If you ever want to re-enable Samsung TV Plus:
  1. Go to Sources on the Home screen.
  2. Select Samsung TV Plus.
  3. Press the Up Arrow and select Add to Home.
Cleaning up your Samsung TV's app list, whether normal or pre-installed apps, is simple once you know the steps.
These methods have been tested thoroughly and provide practical solutions for a more organized and efficient TV experience.
For more detailed step-by-step guides complete with demo images, check out the full article linked above.
What’s your experience removing Samsung TV apps? Let us know in the comments below!
https://preview.redd.it/w3wqaahqge1d1.jpg?width=750&format=pjpg&auto=webp&s=04ff8f55726e5011406f0decb89b47fb63b3a811
submitted by Lord_PanDA_ to FixSamsungTVs [link] [comments]


2024.05.19 17:12 Revlar Should Magic progression have a price tag instead of/as an alternative to a karma cost?

Bear with me while I explain where I'm coming from.
The context for this question comes mostly from reading arguments about the role of Essence in the setting and the way Magic is fundamentally a "birthright" to special insight about the way the universe works and the power to interact with it. Now, I personally love that as part of the setting, but what I don't love is how the setting seems to shy away from giving it the Cyberpunk treatment. Yes, Mages are employed by corporations and all corporations want them, but the setting portrays Magic as something that's fundamentally uncontrollable by the corporations. It can pop up anywhere and give anyone the power to ruin their plans. It's a bright spot in the setting, but by dint of that it leaves me with an odd feeling.
This is meant to be speculative fiction to a large extent, and it feels like the speculation there doesn't go far enough. The main culprit, in my eyes, is the MAG score and the role of Initiation.
We all know a higher MAG score is better, and Initiation, the only method to increase it, is usually something you can't do during character generation. It's something left out for the sake of progression and tied directly to karma, which makes its actual cost nebulous. Karma doesn't have a clear material presence in the setting; It exists as a game mechanic exclusively. This creates a strange situation, where, for example, a Mage born with a MAG score of 1 can increase their MAG score by spending Karma up to the limit of their Essence, but that karma doesn't translate to any particular thing that enables that growth. It just happens.
What I want to posit is an alternative to that: A way for Awakened characters to buy up their MAG score with nuyen and to perform Initiation in the same way. I picture it as the cost of reagents and awakened plants or animal parts with high Availability required to increase one's power and control, maybe even to pay an Alchemist to turn this into a pill like in Chinese Xianxia, or to perform treatments. Using these things, Mages would grow stronger in quantifiable ways.
I feel like it would add to the setting in several key ways:
submitted by Revlar to Shadowrun [link] [comments]


2024.05.19 17:11 Appropriate_Simple44 A Few Assorted Boss Guides

After beating the game a few times now, I figured I'd write some strategies that helped me beat some hard bosses, namely Owl (Great Shinobi- I have yet to fight Father due to obscure questlines) and Demon of Hatred. There is no guarantee these will work for you, but these methods are what got me through these bosses. I highly recommend getting Ako's sugar, as I used it for both fights.

Great Shinobi - Owl

This is the boss that gave me the most trouble. Luckily, there's an easy- almost cheese- method of beating him.
Items - Ako's sugar, Mortal Draw or Ichimonji or the Ax prosthetic
As I said, this method is almost a cheese, depending on how you see it. Good news is, if you feel that Mortal Draw is too powerful, you should be able to use either of the other two and the method will work fine, it will just take longer.
What you want to do for the majority of the fight is punish his big moves. Things to look out for are his Nightjar slash, which he will use after throwing two shuriken. If you can time it correctly, you can dodge right into him and be in his face as soon as he lands, or dodge to the side to be safer. Once he lands, use any of the three skills above. If you are using Mortal Draw, I recommend only using it once as to save emblems, he will always block the 2nd attack. Once you are out of emblems, use it twice. Additionally, there is one combo you can punish. He will swing at you two or three times, but what you want to look for after that is two, faster slashes. After deflecting these two, hit him with a normal R1. Avoid the medicine charm, I've found it easier to not pursue him while it's out due to the finnicky hitboxes, but maybe attack him from behind or at range if you can. For the phase transition, it does not matter whether or not you attack him or just get near him, he will throw a smoke bomb. Be careful about the move where he jumps off your sword, as in the 2nd phase he will throw poison.
DO NOT USE: CHARGED R1 OR SPEAR PROTSTETHIC, he has a mikiri counter that can deal devastating damage. Shadowrush/hunt will not trigger the mikiri on this version of the boss. If your posture is broken, get up ASAP- he has a move where he will stomp on Sekiro and deal massive damage. Owl has a running slash which will almost always be followed by the medicine ban. There is a move similar in which he will throw a shuriken and then slash, you should do your best to deflect this, it will push you back but otherwise it will deal massive damage, to either your health or posture. This boss does heavy posture damage, so keep your health high.

Demon of Hatred

This boss absolutely sucked to fight the first time I did. I had killed him using a cheese and then fought him in reflection it was that bad. I've gotten a bit of a better hang on him now, although it's still a tedious fight.
Items - Ako's sugar, divine confetti, Suzaku's Lotus Umbrella, Malcontent, Yashikaru's sugar
You want to save the Malcontent and Yashikaru's sugar for the third phase, and the umbrella is not necessary. Make sure you have enough emblems to use Malcontent three times-12 emblems. You will only really get a few hits in at each window, so be careful. This boss has a much different battle flow than the rest.
A lot of the first two phases is running and chasing, so be thankful that Sekiro has no stamina bar. This boss is essentially Run to the Left + Punish Big Moves Simulator. By running to the left, almost all moves can be avoided. For the giant fire slam, either run away and grapple back, or use the umbrella. When he throws the fireball cluster at you, sometimes you can avoid by running to the left, but I've found this inconsistent. Often, the umbrella will be safer. For his combo, I tend to deflect the first, fire arm, hit, before being able to get close enough to hit him safely while the combo plays out. He has a perilous move in which he will drag his arm across the ground, you need to jump ASAP as this is often a death sentence. Other than that, often running to the left will keep you safe. His 2nd phase has a large window in which you can buff, before being hit by a nondamaging shockwave.
Third Phase - This is where you'll use the Yashikaru's sugar and Malcontent. Buff with both confetti and the sugar, then use Malcontent. You will have a fairly small window to get these activated. Once buffed, use an uncharged Malcontent. This will stun him for enough time to get 7-8 hits. After this, use Malcontent again and hit him until he gets stunned. If he still has health after the 2nd Malcontent + stun, use the third charge of Malcontent. This method has consistently killed him for me.
Hopefully these guides help someone, please feel free to criticize as this is my first time writing any kind of guide. I do ask that any criticism is useful, nothing just like "This is useless" or "Doesn't make sense." If these are well received, I may end up writing a guide for Emma/Isshin, as I just beat them last night.
submitted by Appropriate_Simple44 to Sekiro [link] [comments]


2024.05.19 17:11 Deerslyr101571 First ever Beef Plate Ribs on a "new to me" smoker.

First ever Beef Plate Ribs on a
So... last year I bought my son a cheap bullet smoker ($70 at Home Depot or Wal-Mart). Got it because it could also grill and be a fire pit. Apparently it was too challenging for him, and being 350 miles away... had a hard time helping him over text and video calls. So... he bought a 22 inch Weber grill and brought this tiny smoker vack to me.
I wanted to pick up some Chuck Roast at Costco, but they did not have any out. They did have Beef Plate Ribs, but already separated. Having never done them before, I figured "what the hell".
Used a rub of 50/50 SP. Prepped the smoker with the Minion Method and pecan chunks. Smoker settled into around 250f with a few swings in both directions. Used damper in lid to control. Put ribs on at 9:30 and pulled at 180 around 3:00 and put in oven to finish at 205, then rest until temp dropped to about 130f.
Holy hell! How have I never had anything so decadent before? My only issue was how I was supposed to cut and serve these. I just opted for chunks.
My post mortem of what I could do better would be to put the rub on the night before with a binder. Some of the rub just formed a crust that fell off.
Not sure what my son was doing wrong, but this shows with using a few simple techniques, you can get a good result from even the cheapest of smokers.
submitted by Deerslyr101571 to smoking [link] [comments]


2024.05.19 17:11 _anna_678_ How can I improve my studying habits and performance in university, especially when English isn't my first language?

Hey everyone!
I'm currently facing some challenges with my university studies and could really use some advice. Here's the situation:
My very first exam went great, with only one mistake, but I soon noticed a decline in my performance. English is not my first language, and this is the first time I've had to study in a language other than my mother tongue. Despite putting in a lot of time and effort, I can't seem to retain the material. I've tried various study methods like note-taking, mind maps, and flashcards, but nothing seems to work.
I'm studying psychology, and it's not that I don't enjoy my major, but I feel overwhelmed by the amount of material I need to cover. Failing this exam could mean failing the entire course, so it's crucial that I do well.
During exams, I find myself finishing early, but I often make trivial mistakes due to not paying enough attention to the wording of questions. The multiple-choice format makes it even trickier, as all the options seem plausible if you're not 1000% sure of your knowledge.
I'm at a loss for what to do next. Any advice on improving my study habits, overcoming language barriers, and tackling exams more effectively would be greatly appreciated. Thanks in advance for your help!
TL;DR: Struggling with university studies, particularly due to language barrier as English isn't my first language. First exam went well, but subsequent ones saw a decline in performance despite trying various study methods. Need advice on improving study habits, overcoming language barriers, and tackling exams effectively, especially regarding multiple-choice questions.
submitted by _anna_678_ to college [link] [comments]


2024.05.19 17:11 Funkengine632 Cannot log on - please help

Hello all,
Just downloaded wotlk client from torrent. Every time I try to log in, I get a message - "unable to connect. please try again later. if the problem persist. please contact technical support.”
I’ve been unable to find a good solution from the forums or Reddit although many have asked
Does anyone know why I can’t log in? Thank you very much
submitted by Funkengine632 to warmane [link] [comments]


2024.05.19 17:09 Useful_Judgment_1533 Burnout

Hi all,
Does anyone, past or present students have tips for preventing burnout. Like i am tipping away, but im just not able to concentrate and i feel as if im just looking at the paper, basically just cant get locked in. I know ye will all say “its only 2 weeks” but ive been telling myself that the last 2 months and its not giving me anything anymore.
Does anyone have any study methods to be able to take it easy but still doing something that i can use for a day or two to try get back on track?
Any help would be appreciated.
submitted by Useful_Judgment_1533 to leavingcert2024 [link] [comments]


2024.05.19 17:09 StonedApeDudeMan I think I know what's going on - OPENAI has had AGI once November 2023

God, there's so much evidence of this it's ridiculous. This all lines up perfectly.
OpenAI had a massive breakthrough and has been utilizing that breakthrough to accelerate their workflow. They got AI working on its own development on top of their team. And that's why they haven't released GPT-5 yet, despite it being well over a year since GPT-4. We all know they have it—training finished ages ago, and there's no good reason for them not to have released it yet. They just keep doing iterations of gpt4 over and over, and then on the side they just dropped these ridiculous updates...
Then, we suddenly get this demonstration, and have been getting demonstrations ever since, showing the Sora Video Model, and it's stupid good. Like, light-years ahead of the competition. It's straight-up magical at this point, so far beyond our understanding of what's going on with this stuff. Sora, unveiled February 15, 2024, it's so far ahead of everything else that it's very mind-boggling how they ever could have possibly gotten to that point so fast. It's so fucking good..
And that is exactly what is freaking all of them out big-time. Except not Sam Altman at first—he saw some amount of opportunity for humanity, mixed with seeing the power to be had, and how massive it would be if he came out the other side as a savior for humanity. So he embraced the breakthrough and kept going full force ahead. And he wasn't wrong to do that—it's his Oppenheimer moment.
China is going all in on it, that's for damn certain. Which means we have to go all in on it, safety and precautions be damned as they slow the development of AI down. Falling behind to China could potentially be catastrophic; we need to stay ahead. So of course the Pentagon got involved, working on a Cooperative Research and Development Agreement (CRADA) with OpenAI announced on January 31, 2024, to leverage AI for defense purposes. The military saw something that triggered them to get involved, and while they're helping with cybersecurity, you can bet your ass they're leveraging AI to the fullest extent for all their warfare. They kind of need to, or else we're going to fucking die.
Sam Altman has been looking pretty exhausted and always tired during that entire stretch. Now their safety department has completely disbanded. This just happened, and they all got hit with NDAs of one year on their way out, meaning none of them can talk about it or they lose their stocks in the company. So, Sam Altman, instead of recoiling in fear and horror during the lifting of the veil that they were witness to behind closed doors sometime shortly before his ousting, he went the other direction instead and embraced it and was excited for the prospects. That is all because they discovered AGI sometime around the middle of November 2023. And while some of the employees for deeply troubled by all of this and Disturbed and scared perhaps, Altman showed excitement and exuberance over it, hence the entire ousting of Altman in November 2023. And because he showed excitement, I understand why all sides felt as they did and they are rightfully justified. Just before his ousting, Altman mentioned in an interview how they were witnessing significant advancements and saw it as a momentous period in AI development, which he felt honored to be part of: "I can't imagine anything more exciting to work on, and on a personal note, just in the last couple of weeks, I have gotten to be in the room, when we sort of like push the sort of the veil of ignorance back and the frontier of discovery forward and getting to do that is like a professional honor of a lifetime. So, it's just so fun to get to work on that"
With the last update we got, it is very clear that they aren't showing us everything. The products are not quite what we were hoping for, but they are insanely good and enough to keep people happy. The shit they can do with the voice now is getting released to the public next month. It can sing, change vocal expressions, and do all sorts of crazy shit that nobody else is near. We all come to find out later that that was just the beginning of all these updates, we have 3D model generation coming, the dolly image generation that's integrated into it is phenomenal and can do consistent characters and it can do text like nobody's business, it's so fucking good, and then we have insanely fucking fast speeds for these models, you're able to speak to these models and get responses like right away just as fast as a human will respond it's not faster and that it's able to do that it's just so mind-boggling. Just think, you have like a fraction of a second for it to go and like break down everything that you said so have that all transcribed and then take that and then crap the response and then say that out through the audio model. And they're doing this all at insanely fast speeds the text generation is so crazy fast and it is now only half the price of what it was before. This type of progress is nuts, what other industry or what other time of history have we seen progress being made at this pace, there's no comparison this is batshit crazy. And it feels off because things don't quite add up as far as what they are giving to the public and what they very obviously have or should have AKA gpt5 something that is multimodal and is an agent that can go out and do everything.
For them to have all of that and yet not have a model significantly better than GPT-4 from a year ago is silly. They have a model, and it's GPT agents set up to code really well. They can tell these models to go and do things on the internet like creating various accounts, setting up the accounts with APIs, codes, and all of that, and then downloading all the necessary things and setting it up in whichever program. It's like these super assistants that are insanely smart. That's what we should have out there. If Sora is out there, then 100% we should have that, and that is AGI. It can do shit on its own and follow up with tasks and goals in mind. It's wild.
So, this next section is borrowing heavily from this Reddit post that was from February of 2024 in which much of this was predicted to a T. This post is so spot on, here's a link to it on an archive site
https://archive.md/rtZHg
It's like the methods magicians use to figure out other magicians' tricks. You look for what is required to be there and is (like the magician's hat on the table), and what is not required to be there but is anyway (like the curtain covering the space under the table).
But then there's the misdirection—the bullshit and distractions. A company with AGI is going to want to feed it as many GPUs as possible while delaying the AGI announcement. They'll throw smoke bombs, release amazing new products, and make cryptic statements to keep people guessing. Their actions will seem more and more chaotic and unnecessarily obtuse. Customers will be happy but frustrated.
They'll start releasing products that are unreasonably better than they should be, with unclear paths to their creation. There will be sudden breakdowns in staff loyalty and communication. Firings, resignations, vague hints from people under NDAs. And then, the military will suddenly take a huge interest, and all PR from the company will go quiet.
That's when you know it's real. When the curtain comes down, everyone stops talking, but the checkbooks keep opening wider than ever, with investors and state departments pouring in resources. Bottlenecks will be reached for multiple industries. A complete drought of GPUs, etc.
And I'm telling you, with everything we're seeing from OpenAI, it's looking more and more like AGI every damn day.
submitted by StonedApeDudeMan to u/StonedApeDudeMan [link] [comments]


2024.05.19 17:06 kypressurewashing1 commercial cleaning services in Louisville, KY

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submitted by kypressurewashing1 to u/kypressurewashing1 [link] [comments]


2024.05.19 17:04 flazega Any ways of improving my clinch work in solo?

Muay thai is martial art that consists of badass striking! and i love it for that! But in my experience of doing muay thai, i also learned that from people and my coach that it is vital to not ignore the art of clinching! We do have a clinching session in my class but i want to improve it when iam also not in class with no partner. Either iam on vacation or simply just lying on my ass at home, i want to mainly work on my clinc work at those moments. Is there any training method or concepts that i can particulary use for creating my solo clinching session?
submitted by flazega to MuayThai [link] [comments]


2024.05.19 17:02 GuardiansBeer Is GIS only ever used on physical locations and geography?

What examples exist of using GIS but without the 'Geo' aspect? What would be the method for creating a map of items that do not have a physical location (or where physical location isnt a relevant component of the map). I'm certain this is being done, and looking for the software being used, what the methods are called, and how locations are determined, since there is a not a physical truth
examples:
submitted by GuardiansBeer to askgis [link] [comments]


2024.05.19 17:01 UnderstandingNo4768 minecraft forge problem

when i click on single player to create a world it crashes on exit code -1
i put the crashreport below.
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!
Time: 2024-05-19 15:39:59
Description: mouseClicked event handler
java.lang.IllegalStateException: Failed to load registries due to above errors
at net.minecraft.resources.RegistryDataLoader.m\_247207\_(RegistryDataLoader.java:77) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:mixin,re:classloading,pl:mixin:APP:zeta.mixins.json:RegistryDataLoaderMixin,pl:mixin:A} at net.minecraft.server.WorldLoader.m\_246152\_(WorldLoader.java:54) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading} at net.minecraft.server.WorldLoader.m\_245736\_(WorldLoader.java:58) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading} at net.minecraft.server.WorldLoader.m\_214362\_(WorldLoader.java:31) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading} at net.minecraft.client.gui.screens.worldselection.CreateWorldScreen.m\_232896\_(CreateWorldScreen.java:125) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.gui.screens.worldselection.WorldSelectionList.m\_233213\_(WorldSelectionList.java:167) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.gui.screens.worldselection.WorldSelectionList.(WorldSelectionList.java:93) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.gui.screens.worldselection.SelectWorldScreen.m\_7856\_(SelectWorldScreen.java:54) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading} at net.minecraft.client.gui.screens.Screen.m\_6575\_(Screen.java:321) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:quark.mixins.json:client.ScreenMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91152\_(Minecraft.java:1007) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.gui.screens.TitleScreen.m\_279796\_(TitleScreen.java:159) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:runtimedistcleaner:A,re:mixin,pl:runtimedistcleaner:A,re:classloading,pl:mixin:APP:mixins.oculus.json:MixinTitleScreen,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.gui.components.Button.m\_5691\_(Button.java:38) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.gui.components.AbstractButton.m\_5716\_(AbstractButton.java:55) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:runtimedistcleaner:A,re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.gui.components.AbstractWidget.m\_6375\_(AbstractWidget.java:175) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.gui.components.events.ContainerEventHandler.m\_6375\_(ContainerEventHandler.java:38) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,re:mixin,re:classloading} at net.minecraft.client.gui.screens.TitleScreen.m\_6375\_(TitleScreen.java:294) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:runtimedistcleaner:A,re:mixin,pl:runtimedistcleaner:A,re:classloading,pl:mixin:APP:mixins.oculus.json:MixinTitleScreen,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.MouseHandler.m\_168084\_(MouseHandler.java:92) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.gui.screens.Screen.m\_96579\_(Screen.java:437) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:quark.mixins.json:client.ScreenMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.MouseHandler.m\_91530\_(MouseHandler.java:89) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.MouseHandler.m\_168091\_(MouseHandler.java:189) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.util.thread.BlockableEventLoop.execute(BlockableEventLoop.java:102) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:accesstransformer:B,re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B} at net.minecraft.client.MouseHandler.m\_91565\_(MouseHandler.java:188) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) \~\[lwjgl-glfw-3.3.1.jar%23141!/:build 7\] {} at org.lwjgl.system.JNI.invokeV(Native Method) \~\[lwjgl-3.3.1.jar%23153!/:build 7\] {} at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474) \~\[lwjgl-glfw-3.3.1.jar%23141!/:build 7\] {} at com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(RenderSystem.java:237) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:mixin,re:classloading,pl:mixin:APP:mixins.oculus.json:MixinGlStateManager,pl:mixin:APP:mixins.oculus.json:MixinRenderSystem,pl:mixin:APP:mixins.oculus.json:statelisteners.MixinRenderSystem,pl:mixin:A} at net.minecraft.client.Minecraft.m\_91383\_(Minecraft.java:1173) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91374\_(Minecraft.java:718) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:218) \~\[1.20.1-forge-47.2.0.jar:?\] {re:classloading,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) \~\[?:?\] {} at java.lang.reflect.Method.invoke(Method.java:568) \~\[?:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) \~\[bootstraplauncher-1.1.2.jar:?\] {} 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Stacktrace:
at net.minecraft.resources.RegistryDataLoader.m\_247207\_(RegistryDataLoader.java:77) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:mixin,re:classloading,pl:mixin:APP:zeta.mixins.json:RegistryDataLoaderMixin,pl:mixin:A} at net.minecraft.server.WorldLoader.m\_246152\_(WorldLoader.java:54) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading} at net.minecraft.server.WorldLoader.m\_245736\_(WorldLoader.java:58) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading} at net.minecraft.server.WorldLoader.m\_214362\_(WorldLoader.java:31) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading} at net.minecraft.client.gui.screens.worldselection.CreateWorldScreen.m\_232896\_(CreateWorldScreen.java:125) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.gui.screens.worldselection.WorldSelectionList.m\_233213\_(WorldSelectionList.java:167) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.gui.screens.worldselection.WorldSelectionList.(WorldSelectionList.java:93) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.gui.screens.worldselection.SelectWorldScreen.m\_7856\_(SelectWorldScreen.java:54) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading} at net.minecraft.client.gui.screens.Screen.m\_6575\_(Screen.java:321) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:quark.mixins.json:client.ScreenMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91152\_(Minecraft.java:1007) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.gui.screens.TitleScreen.m\_279796\_(TitleScreen.java:159) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:runtimedistcleaner:A,re:mixin,pl:runtimedistcleaner:A,re:classloading,pl:mixin:APP:mixins.oculus.json:MixinTitleScreen,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.gui.components.Button.m\_5691\_(Button.java:38) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.gui.components.AbstractButton.m\_5716\_(AbstractButton.java:55) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:runtimedistcleaner:A,re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.gui.components.AbstractWidget.m\_6375\_(AbstractWidget.java:175) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.gui.components.events.ContainerEventHandler.m\_6375\_(ContainerEventHandler.java:38) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,re:mixin,re:classloading} at net.minecraft.client.gui.screens.TitleScreen.m\_6375\_(TitleScreen.java:294) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:runtimedistcleaner:A,re:mixin,pl:runtimedistcleaner:A,re:classloading,pl:mixin:APP:mixins.oculus.json:MixinTitleScreen,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.MouseHandler.m\_168084\_(MouseHandler.java:92) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.gui.screens.Screen.m\_96579\_(Screen.java:437) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:quark.mixins.json:client.ScreenMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.MouseHandler.m\_91530\_(MouseHandler.java:89) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.MouseHandler.m\_168091\_(MouseHandler.java:189) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.util.thread.BlockableEventLoop.execute(BlockableEventLoop.java:102) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:accesstransformer:B,re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B} at net.minecraft.client.MouseHandler.m\_91565\_(MouseHandler.java:188) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) \~\[lwjgl-glfw-3.3.1.jar%23141!/:build 7\] {} at org.lwjgl.system.JNI.invokeV(Native Method) \~\[lwjgl-3.3.1.jar%23153!/:build 7\] {} at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474) \~\[lwjgl-glfw-3.3.1.jar%23141!/:build 7\] {} 
-- Affected screen --
Details:
Screen name: net.minecraft.client.gui.screens.TitleScreen 
Stacktrace:
at net.minecraft.client.gui.screens.Screen.m\_96579\_(Screen.java:437) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:quark.mixins.json:client.ScreenMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.MouseHandler.m\_91530\_(MouseHandler.java:89) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.MouseHandler.m\_168091\_(MouseHandler.java:189) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.util.thread.BlockableEventLoop.execute(BlockableEventLoop.java:102) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:accesstransformer:B,re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B} at net.minecraft.client.MouseHandler.m\_91565\_(MouseHandler.java:188) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) \~\[lwjgl-glfw-3.3.1.jar%23141!/:build 7\] {} at org.lwjgl.system.JNI.invokeV(Native Method) \~\[lwjgl-3.3.1.jar%23153!/:build 7\] {} at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474) \~\[lwjgl-glfw-3.3.1.jar%23141!/:build 7\] {} at com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(RenderSystem.java:237) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:mixin,re:classloading,pl:mixin:APP:mixins.oculus.json:MixinGlStateManager,pl:mixin:APP:mixins.oculus.json:MixinRenderSystem,pl:mixin:APP:mixins.oculus.json:statelisteners.MixinRenderSystem,pl:mixin:A} at net.minecraft.client.Minecraft.m\_91383\_(Minecraft.java:1173) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91374\_(Minecraft.java:718) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:218) \~\[1.20.1-forge-47.2.0.jar:?\] {re:classloading,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) \~\[?:?\] {} at java.lang.reflect.Method.invoke(Method.java:568) \~\[?:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) \~\[bootstraplauncher-1.1.2.jar:?\] {} 
-- Last reload --
Details:
Reload number: 1 Reload reason: initial Finished: Yes Packs: vanilla, mod\_resources 
Stacktrace:
at net.minecraft.client.ResourceLoadStateTracker.m\_168562\_(ResourceLoadStateTracker.java:49) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading} at net.minecraft.client.Minecraft.m\_91354\_(Minecraft.java:2326) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91374\_(Minecraft.java:735) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:218) \~\[1.20.1-forge-47.2.0.jar:?\] {re:classloading,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) \~\[?:?\] {} at java.lang.reflect.Method.invoke(Method.java:568) \~\[?:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) \~\[bootstraplauncher-1.1.2.jar:?\] {} 
-- System Details --
Details:
Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 11 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 1891457688 bytes (1803 MiB) / 3556769792 bytes (3392 MiB) up to 13958643712 bytes (13312 MiB) CPUs: 12 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 5 5600G with Radeon Graphics Identifier: AuthenticAMD Family 25 Model 80 Stepping 0 Microarchitecture: Zen 3 Frequency (GHz): 3.89 Number of physical packages: 1 Number of physical CPUs: 6 Number of logical CPUs: 12 Graphics card #0 name: NVIDIA GeForce RTX 2060 Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x1f03 Graphics card #0 versionInfo: DriverVersion=31.0.15.5244 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 2.13 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 2.13 Memory slot #1 type: DDR4 Virtual memory max (MB): 33641.12 Virtual memory used (MB): 11939.29 Swap memory total (MB): 17408.00 Swap memory used (MB): 71.40 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx13G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Loaded Shaderpack: [SEUS-Renewed-v1.0.1.zip](http://SEUS-Renewed-v1.0.1.zip) Profile: Custom (+0 options changed by user) NEC status: No NEC detected Launched Version: 1.20.1-forge-47.2.0 Backend library: LWJGL version 3.3.1 build 7 Backend API: NVIDIA GeForce RTX 2060/PCIe/SSE2 GL version 4.6.0 NVIDIA 552.44, NVIDIA Corporation Window size: 854x480 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'forge' Type: Client (map\_client.txt) Graphics mode: fast Resource Packs: Current Language: es\_es CPU: 12x AMD Ryzen 5 5600G with Radeon Graphics ModLauncher: 10.0.9+10.0.9+main.dcd20f30 ModLauncher launch target: forgeclient ModLauncher naming: srg ModLauncher services: mixin-0.8.5.jar mixin PLUGINSERVICE eventbus-6.0.5.jar eventbus PLUGINSERVICE fmlloader-1.20.1-47.2.0.jar slf4jfixer PLUGINSERVICE fmlloader-1.20.1-47.2.0.jar object\_holder\_definalize PLUGINSERVICE fmlloader-1.20.1-47.2.0.jar runtime\_enum\_extender PLUGINSERVICE fmlloader-1.20.1-47.2.0.jar capability\_token\_subclass PLUGINSERVICE accesstransformers-8.0.4.jar accesstransformer PLUGINSERVICE fmlloader-1.20.1-47.2.0.jar runtimedistcleaner PLUGINSERVICE modlauncher-10.0.9.jar mixin TRANSFORMATIONSERVICE modlauncher-10.0.9.jar fml TRANSFORMATIONSERVICE FML Language Providers: minecraft@1.0 lowcodefml@null javafml@null Mod List: client-1.20.1-20230612.114412-srg.jar Minecraft minecraft 1.20.1 DONE Manifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f mixinextras-forge-0.3.2.jar MixinExtras mixinextras 0.3.2 DONE Manifest: NOSIGNATURE over-enchanted-forge-1.3.0.jar OverEnchanted overenchanted 1.3.0 DONE Manifest: NOSIGNATURE geckolib-forge-1.20.1-4.4.4.jar GeckoLib 4 geckolib 4.4.4 DONE Manifest: NOSIGNATURE unwrecked-ships-plus-1.0.0-forge.jar Unwrecked Ships Plus unwrecked\_ships 1.0.0-1.20 DONE Manifest: NOSIGNATURE jei-1.20.1-forge-15.3.0.4.jar Just Enough Items jei 15.3.0.4 DONE Manifest: NOSIGNATURE forge-1.20.1-47.2.0-universal.jar Forge forge 47.2.0 DONE Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90 Zeta-1.0-14.jar Zeta zeta 1.0-14 DONE Manifest: NOSIGNATURE rubidium-0.6.5.jar Rubidium rubidium 0.6.5 DONE Manifest: NOSIGNATURE curios-forge-5.9.0+1.20.1.jar Curios API curios 5.9.0+1.20.1 DONE Manifest: NOSIGNATURE Quark-4.0-442.jar Quark quark 4.0-442 DONE Manifest: NOSIGNATURE ecologics-forge-1.20.1-2.2.0.jar Ecologics ecologics 2.2.0 DONE Manifest: NOSIGNATURE Xaeros\_Minimap\_24.0.3\_Forge\_1.20.jar Xaero's Minimap xaerominimap 24.0.3 DONE Manifest: NOSIGNATURE oculus-mc1.20-1.6.4.jar Oculus oculus 1.6.4 DONE Manifest: NOSIGNATURE easy-piglins-forge-1.20.1-1.0.5.jar Easy Piglins easy\_piglins 1.20.1-1.0.5 DONE Manifest: NOSIGNATURE u\_desert-1.2.1.jar Unnamed Deserts u\_desert 1.2.1 DONE Manifest: NOSIGNATURE Crash Report UUID: c4dbdb7b-c631-43ac-978f-47c28a3d5ffa FML: 47.2 Forge: net.minecraftforge:47.2.0 
submitted by UnderstandingNo4768 to MinecraftForge [link] [comments]


2024.05.19 17:01 tempmailgenerator Attaching In-Memory Files with Laravel's Email Functionality

Exploring Laravel's Email Attachment Capabilities

When it comes to web development, especially in the PHP ecosystem, Laravel stands out for its elegant syntax, robust features, and a thriving community. Among its wide array of features, email handling is particularly noteworthy. Laravel simplifies the process of sending emails, supporting various drivers and providing a clean, fluent API for mail construction. This includes attaching files to emails, a common requirement for applications that need to send reports, receipts, or any documents generated on-the-fly. However, developers often face challenges when they need to attach files that aren't stored on disk but are generated in memory.
This is where Laravel's ability to attach raw data as files to emails shines. By leveraging this functionality, developers can dynamically create files in memory—be it PDFs, images, or plain text files—without the need to save them to a temporary location before sending. This approach not only streamlines the workflow but also enhances the application's performance and security. Understanding how to implement this feature effectively can significantly impact the functionality of your web application, making it more efficient and user-friendly.
Command Description
Mail::send() Sends an email using Laravel's mailing system.
attachData() Attaches a raw data file to the email.
mime() Specifies the MIME type of the attached file.

Diving Deeper into Laravel's Email Attachments

Laravel's mail system, built on top of the popular SwiftMailer library, provides a rich set of functionalities for email sending, including support for attachments, queues, and event listeners. When dealing with attachments, especially files generated in memory, Laravel offers a streamlined approach that bypasses the need for temporary files, which can be a significant advantage in terms of performance and security. This is particularly useful for applications that generate reports, invoices, or other documents on-the-fly based on user data or real-time information. The ability to attach these directly from memory to an email streamlines the process, reducing disk I/O and the potential exposure of sensitive information by not having to store the files on the filesystem.
Moreover, Laravel's flexible mail system allows for the customization of the email's appearance and content through the use of Mailable classes. These classes can encapsulate the logic for sending an email, including attachments, within a clean, reusable API. Developers can define their mail composition logic, including view files for the email body, inline attachments, and attachment data from memory, in a structured and maintainable manner. This approach not only makes the codebase cleaner but also enhances the overall developer experience by providing a clear and concise way to manage email functionalities within a Laravel application. Embracing these capabilities can significantly elevate the quality and functionality of web applications, making them more efficient and user-friendly.

How to Attach In-Memory Files to Emails in Laravel

PHP with Laravel Framework
to($data['email'], $data['name'])->subject('Your Report'); $message->attachData($pdf->output(), 'report.pdf', [ 'mime' => 'application/pdf', ]); }); 

Advanced Techniques in Laravel Email Attachments

Integrating advanced email functionalities within Laravel applications, specifically attaching in-memory files, not only enhances the app's capability but also presents a seamless user experience. Laravel, with its straightforward and robust mail features, allows developers to create and send complex emails, including those with attachments created on-the-fly. This feature is incredibly beneficial for applications that generate personalized content for each user, such as customized reports or invoices. By utilizing Laravel's ability to attach raw data directly from memory, developers can significantly reduce the application's disk usage and improve its performance. The process eliminates the need for temporary storage of files, thereby enhancing the application's efficiency and security by minimizing potential vulnerabilities associated with file storage.
The versatility of Laravel's mailing system extends beyond just attaching files. It encompasses a comprehensive suite of features that support a wide range of email-related functionalities, including queueing mail for background sending, event-driven mail notifications, and the ability to customize emails through Mailable classes. This holistic approach ensures that Laravel developers can maintain a high level of control over email sending and management within their applications, making it a highly desirable framework for modern web development. As such, mastering the intricacies of Laravel's mail system, particularly the attachment of in-memory files, is an invaluable skill set for developers aiming to build robust, feature-rich web applications.

FAQs on Laravel Email Attachments

  1. Question: Can Laravel attach files to emails without saving them to disk first?
  2. Answer: Yes, Laravel can attach files directly from memory using the attachData() method, eliminating the need to save files to disk.
  3. Question: How do I specify the MIME type of an attached file in Laravel?
  4. Answer: You can specify the MIME type by passing it as an option to the attachData() method within the mail sending function.
  5. Question: Is it possible to queue emails with attachments in Laravel?
  6. Answer: Yes, Laravel allows you to queue emails with attachments to improve performance and user experience by offloading the email sending process.
  7. Question: Can I use Laravel to send emails with attachments in a background job?
  8. Answer: Absolutely, by leveraging Laravel's queue system, you can send emails with attachments in background jobs, thus non-blocking the main application flow.
  9. Question: How can I attach a dynamically generated PDF to an email in Laravel?
  10. Answer: You can generate the PDF in memory using a package like DomPDF or Snappy, and attach it using the attachData() method by passing the PDF's raw data and specifying its MIME type.
  11. Question: Are there any limitations on the size of attachments when sending emails with Laravel?
  12. Answer: While Laravel itself does not impose specific limits, the underlying email server or service provider may have restrictions on attachment sizes.
  13. Question: How do I ensure that email attachments sent with Laravel are secure?
  14. Answer: Ensure that any sensitive data generated in-memory for attachments is properly encrypted and that you use secure connections (SSL/TLS) for email transmission.
  15. Question: Can I attach multiple files to an email in Laravel?
  16. Answer: Yes, you can attach multiple files by calling the attachData() method multiple times within the same email sending function.
  17. Question: How does Laravel handle MIME type detection for email attachments?
  18. Answer: Laravel relies on the provided MIME type when using attachData(). It's up to the developer to correctly specify the MIME type based on the content of the attachment.

Wrapping Up Laravel's Email Attachment Features

As we've explored, Laravel's sophisticated email handling capabilities, particularly its support for attaching in-memory files, present a significant advantage for developers looking to build efficient and secure web applications. This functionality not only reduces the need for temporary file storage but also streamlines the process of sending personalized content, offering a seamless experience for both developers and end-users. By leveraging these features, along with Laravel's comprehensive suite of email-related functionalities, developers can create more dynamic, responsive, and user-friendly applications. Understanding and implementing these techniques effectively can greatly enhance the quality of web applications, making Laravel an even more powerful tool in the arsenal of modern web development.
https://www.tempmail.us.com/en/laravel/attaching-in-memory-files-with-laravel-s-email-functionality
submitted by tempmailgenerator to MailDevNetwork [link] [comments]


2024.05.19 17:00 GlobalIncident Post created through some strange alchemy

Post created through some strange alchemy submitted by GlobalIncident to CuratedTumblr [link] [comments]


2024.05.19 17:00 heshiming Continuous futures adjustment method for crude oil?

I'm wondering what method is typically used for adjusting futures contracts to form a continuous series. Everywhere I read, people are suggesting Panama Canal, which apply the difference backwards. But on QuantConnect, I noticed their default settings is ratio based, like dividend of a stock, which apply the ratio of the two prices backwards. Two methods lead to significantly different prices as the length goes longer, which would lead to different signals and/or different parameters for the same strategy.
What method should I use?
submitted by heshiming to algotrading [link] [comments]


2024.05.19 17:00 _call-me-al_ [Sun, May 19 2024] TL;DR — Crypto news you missed in the last 24 hours on Reddit

Bitcoin

*I need help picking out a Bitcoin related name for my next yacht! *
Comments Link
Bitcoin Currency Fever Spreads to Argentina
Comments Link
BTC Reserves are in a year long downtrend
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ethereum

Dapps?
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Transfer from paper wallet to Exchange
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*Where to test smart contracts? *
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CryptoCurrency

Elon bragging about his "diamond hands," exactly 3 years ago. He's since sold $2 billion worth of Bitcoin 💀
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Blackrock Bitcoin ETF Attracts 414 Institutional Holders — Analyst Says IBIT 'Blows Away Record' – Finance Bitcoin News
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Heatbit founder: integrating Bitcoin mining into everyday devices
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btc

What if BCH finally resolved the block size limit issue and ... nobody noticed?
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BCH volume is only there the first time new highs get hit. Once these sellers run out, there really is no more for sale until the price hits new highs. This is because the supply is scarce and limited. Once its sold, you cant just print more. Dont sell low.
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Bitcoin Cash is cookin'!
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SatoshiStreetBets

$NIGI the real roaring kitty!
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Don’t Miss The Boat!!! Ape Levels At An All Time High 🦍
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$KHAI Kittenhaimer on Solana
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CryptoMarkets

*Am just starting trading in crypto *
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Selling crypto is costly and time consuming, defeating the whole purpose
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‘This Is A Big Deal’—Congress Suddenly Hurtling Toward A ‘Crucial’ Crypto Vote That Could Blow Up The Price Of Bitcoin, Ethereum And XRP
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CryptoCurrencies

El Salvador Launches Own Proof-of-Reserves Website to Track Its $360M Bitcoin Holdings
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CoinBase

*Coinbase wallet on uniswap , a lot less gas fee *
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My coinbase account has been blocked.
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Crypto Sending locked for 2 MONTHS!
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binance

Binance Support Thread
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FantomFoundation

Liquidating frapped usdt
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solana

My wallet got hacked after downloading a game. I don't know what to do anymore.
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Just bought my first fewSOL, anything I should be looking out for or just HODL?
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Total crypto newbie...
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cosmosnetwork

Use case of $ATOM
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Tia, Dym, Saga
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Is injective a good investment long term
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algorand

Validating Usernames in a Smart Contract
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Tokenizing meme stocks
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cardano

"But can it run Doom?" Here is Doom running on Hydra, where every transaction is a single frame!
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Cardano Community Member highlights importance of formal methods in Cardano's design.
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PALM ISPO is Live
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Monero

A reminder of why Monero is such an important thing
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Attention All Tor Users and Some VPN Users Who Can No Longer Log In to monero (or any other subreddit) For The Past 3 Days
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Join us TODAY morning at 11AM-EDT/4PM-CET! ! XMR Report, News with the gang, and much more!
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NFT

Anyone looking for popular NFT shiller and promoter? I have 100,000+ followers and sold out 10+ projects. I can SELL OUT yours! Dm me now if you have questions. Or add me I’m also an experienced artist. I can make arts or traits for your project! I have affordable prices also
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Anything similar out there to CryptoKitties these days with active community?
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Hello NFT and Web 3.0 fam! I’m not quite used to X, I thought I come here and start making friends and connections! Never thought a community will be so exciting for me but the whole digital identity thing hypes me so much. I’m not here to shill not here to farm or anything, but rather here to STAY!
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submitted by _call-me-al_ to CryptoDailyTLDR [link] [comments]


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