2010.03.08 21:17 tribute Calligraphy
2024.05.19 20:38 keldondonovan Seeking (healthy) food texture!
2024.05.19 20:37 lonestar-rasbryjamco Blogger picks fights on Reddit. Writes a blog about it and runs to LinkedIn to yell about how mean everyone is.
And while the post continues to accumulate upvotes, as you see — a clear sign that people appreciate the message — I’ve been attacked like hell, by Snowflake employees and …anonymous people, in the comments section.They then decide the proper place to go is to complain to LinkedIn how terrible everyone on Reddit is (not linked even though they provided their own information).
I’ll not say more about that post on Reddit, because I’m tired of childish and rude behavior. I’ve been lectured with arrogance and ad hominem attacks, when my name and identity were the only one in clear.
Long ago, I've been a full-time employee for Microsoft. Code of mine is still in SQL-Server and Microsoft Windows. Microsoft was at that time the biggest software company in the world. We had no Google, Facebook, Netflix. And Apple was in big trouble.
And we had wave after wave after wave of criticism, for our products. Most of them justified. I was then, and I still am, very critical of the products or the companies I work for. It's just common sense. And just because of this common sense, I'll not allow multi-billion companies like Snowflake to display such despicable behavior when it comes to just positive criticism. For someone who otherwise clearly loves your product and promotes it.
Read this, because I will soon switch it to members-only. Agree or disagree, we should all start to speak up more against the problems with these titans. Not just to kiss their butts.
2024.05.19 20:37 Shiirooo Exclusive interview with Famitsu and the devs
https://www.famitsu.com/article/202405/5194 (translated by DeepL: there are probably translation errors) submitted by Shiirooo to assassinscreed [link] [comments] Shadows is the next step forward for Assassin's CreedMr. KARL ONNÉE, Producer--First of all, let me say "Thank you" from us Japanese, as "Assassin's Creed" is finally coming out, which is set in Japan! KARL: Thank you for coming here today. I have been wanting to do this work for years, so my dream has come true. --Why did you choose the Azuchi-Momoyama period as the setting for this work? KARL: I chose it because it is a very rich period in history. It was a time of war and political maneuvering, a time of change from rural to urban areas, and also the birth of art. I also chose it because it was the start of the unification of Japan. It was a pivotal moment for Japan. Together, these elements provided an excellent canvas on which to tell the story. --What kind of image do you have of the Azuchi-Momoyama period? KARL: This was a time when the feudal lords of the warring states were fighting for power in the name of unifying the country, but it was also a struggle for control of trade. Portuguese missionaries and merchants came to Japan together. The Portuguese missionaries and merchants came to Japan together, and people who wanted a beautiful country and peace. This is the kind of image we have, but I think there was a mixture of various cultures and people's thoughts. And of course, there were the warring feudal lords. These are great canvases for the story. --What do you think should be inherited from "Assassin's Creed" and what are the unique aspects of this game? KARL: When people think of "Assassin's Creed," they think of stealth, but shinobi fantasy is not only a perfect fit for an "Assassin's Creed" game, it also fits the DNA of the "Assassin" brand. What we wanted to do with "Assassin's Creed Shadows" was to push stealth even further. We started this effort with the previous game, "Assassin's Creed Mirage," but we wanted to take it further with new features. Systems such as light and shadow, grappling ropes, belly crawling, and a variety of tools available in the game provide a new experience. The gameplay is also enriched by two characters, Naoe, a shinobi, and Yasuke, a samurai. Players will explore and discover Japan through the eyes of Naoe, a local, and one non-Japanese outsider. The game is more dynamic than ever before, pushing the limits of technology and offering an experience exclusive to the first state-of-the-art consoles. The gameplay is also enriched by two characters, Naoe, a shinobi, and Yasuke, a samurai. Players will explore and discover Japan through the eyes of Naoe, a local, and one non-Japanese outsider. The game is more dynamic than ever before, pushing the limits of technology and offering an experience exclusive to the first state-of-the-art consoles. --The "Assassin's Creed: Valhalla," released in 2020, is based on the theme of "Vikings" and has been a huge sales success. As a Japanese, I feel that from a global perspective, the Japanese "shinobi" theme is even more niche, but what is your current response? KARL: I would like to talk about how it compares to "Viking" fantasy. Both shinobi and samurai are exciting and celebrated as fantasy with power, and are widely discussed in pop culture, and we are very much inspired by them. Shinobi were on our radar from the beginning because we thought they fit well with the "Assassins" brand, but we felt that incorporating a powerful samurai would create two different gameplay experiences and give us the opportunity to tell the story from two different perspectives. We feel that this is a powerful motif that can compete with the "Viking" motif. --How did you like the setting of Japan as a subject matter for the latest model? KARL: I think it was perfect. For example, the "Global Illumination" technology allowed us to explore the response of light and shadow. Some consoles are still called "Baked GI", but by using dynamic lighting and the power of the new hardware, we were able to explore the creativity. We are now able to express not only light and shadow, but also the dynamism of nature in greater detail. Naturally, since it is set in Japan, we have never dealt with so many trees, and thus so much data, in previous works in the series. We also needed more data to seamlessly move various things at the same time because of the seasonal changes. The latest models have allowed us to realize our vision, and our ambition for this film and for "Assassin's Creed" will continue. --Assassin's Creed Mirage marks the 15th anniversary of the game. Can we consider this work as the next step forward for the next generation of "Assassin's Creed"? KARL: You are absolutely right. Mirage" was a tribute to existing works, but this film is the first step into a new era. We are in the era of modern equipment. With the new generation of our engine "Anvil", plus the opportunity to create a new era by using the power of the latest consoles, we are able to do what we wanted to do with "Assassin's Creed Shadows". With technologies such as global illumination and dynamism, we are now making the game we really wanted to make. --What are the four pillars you are focusing on in the development of this game? KARL: We are focusing on four pillars.
KARL: Development is going very well. We are proud to say that we have done a good job, but of course it is not finished and there are still glitches. This is the result of all the work we have done so far. We are very happy with how things are going right now, and we hope you will stay tuned for more news. -- I understand that "Assassin's Creed Infinity" was announced at the previous Ubisoft Forward and that this title will be included in the game? Also, what is the development status of that game at ......? KARL: "Assassin's Creed Infinity" is introduced as an Animus Hub (*a hub that will function in the future as an entry point for the series), which we will talk about at a later date. --What is your message to your fans around the world and in Japan? KARL: We are humbled that our dream of creating a game in this setting has come true. This is a setting that our fans have been anticipating for a long time, and for us it has been a wonderful experience to work on a game that we have always wanted to make. This game is the result of our love. We hope you enjoy it. We look forward to talking more about it in the coming months. The Shinobi Assassin and the Legendary Samurai. Experience the different fighting styles created by these two characters.(left) Mr. JONATHAN DUMONT (Creative Director), (right) Mr. CHARLES BENOIT (Game Director)--When did you start the development of this work? JONATHAN: Development began about four years ago, and research into the time period in which the film is set began immediately. There were a number of cool subjects that brought us great characters and story plots. I had a gut feeling that this was going to be a very good game. --Was the Azuchi-Momoyama period chosen as the period setting from the pre-development stage? Did you have an idea for a major point in Japanese history, such as the end of the Tokugawa Shogunate? JONATHAN: I started from the beginning of my study of Japanese history, but I began reading with the feeling of a student. Following the Socratic principle, you took the attitude of knowing nothing. As I read on, I found some very interesting settings. I focused on the Azuchi-Momoyama period because I felt it was an extremely important period for Japan. It was a time of warring states, the need to unify the country, and the need to defend itself against the growing influence of other countries. It was a grand and complex period, and there are many stories that can be told from different angles. Among the heroes of the unification of Japan, Tokugawa Ieyasu, Toyotomi Hideyoshi, and Oda Nobunaga are best known among the outstanding characters in Japanese history. Not only war, but also politics are involved, and they are moving toward the peace that will eventually come, with a good ending waiting somewhere in the middle. I strongly felt that this was a wonderful and interesting period that deserved to be featured. It was also a time when the foundations of the arts were laid. Castle towns were built, the world changed, and people's relationships with each other and with art, as well as their inner lives, also changed. It was very interesting to explore this period, and I was strongly attracted to the characters who lived in this time. -- Why did you choose the title "Shadows"? CHARLES: From my point of view, there are two reasons. Shinobi hide in the shadows, so "Shadows" is of course inspired by that. In a way, this embraces the "Assassin" brand and shinobi. There are other aspects to "Shadows" as well. There are "hidden things" in the game that must be discovered by the player, but they are hidden in the darkness in some way. JONATHAN: Both characters are in a way connected to being shadowy heroes living in the underworld of this era. It's a cool title, if you can think of it this way. --Why did you choose two main characters and two fighting styles? Also, what kind of combat action can the Shinobi and Samurai experience respectively? JONATHAN: One of the reasons for the separation of the two styles is that from the beginning of development, we wanted to have two distinct and cool archetypes to play with: the samurai and the shinobi. We also wanted to make sure that this fantasy was as close to reality and expectation as possible without being diluted. I also often felt the need to have two points of view in the development of the story, since history is rarely clearly black and white. The two protagonists provided interesting dynamics and perspectives on how to approach the game. CHARLES: I think it is very interesting that in combat, both the samurai and the shinobi have special types of weapons. Therefore, the style of combat in this work is built on a more weapon-based approach. There are weapons that only Samurai can use, and the same goes for Shinobi. The player can get a good feel for the two different fighting styles. And it is possible to switch between them. --What weapons can Naoe and Yasuke use? CHARLES: Both players have different types of weapons. For Naoe, we went for a more classic fantasy type shinobi. The chain scythe is a weapon that covers a wide area and can only be used by Naoe. In addition, she also has a dagger used at close range, which can be combined with a hidden blade (Hidden Blade). Naoe can fight very quickly and efficiently with these. On the other hand, Yasuke, who excels at overpowering with force, is given more types of weapons, some of which are firearms type weapons. They also have the typical samurai bow. --Why did you choose to make the shinobi Naoe an original character and the samurai Yasuke a historical figure? JONATHAN Even though they are well known in Japan, at least in North America, not much is known about farmers, what happened to them, and where the Shinobi came from. So we decided to introduce a figure from Iga who is shrouded in mystery. We considered historical figures from the region, but we preferred a sense of mystery, so we came up with Naoe as someone who may or may not have actually existed. As for Yasuke, from the beginning we thought that a story about the arrival of the Portuguese would be a very good way to tell the story of the crisis in Japan. The team liked the character Yasuke, and we thought we could use him to show the promise of discovering Japan. We thought that if we started with a samurai already in Japanese society, he would be a very interesting and intriguing character, with concepts that we don't necessarily know. And it would also be interesting to see what happened to him. He starts out as a character who is already rooted in history, and we are curious to find out what happens to him. I thought they would make a cool team, complementing each other in terms of storytelling, physique, and family background. --What did you keep in mind when creating the scenario where the two main characters switch? What were some of the challenges? JONATHAN: I wanted the audience to feel that "both are the main characters," but this was more complicated than it seems. Their stories overlap in places, but I wanted to make sure that as the game progresses, you gradually discover more and more about both characters. They have similar goals and motivations, but they are not 100% the same, which made it complicated and difficult to maintain their individual personalities. Naturally, the quest can be played by either character. If a quest needs to be started by one character and completed by the other, the settings must accommodate both play styles. Thus, although it can be complicated, there are many opportunities to tell the story from one of the two perspectives. Having two different points of view is a lot of fun, but there were some complications, such as having to use new technology in the conversation tools. There were some cool things, however. It is interesting that in the conversational scenes, the player decides which of the two protagonists speaks and they ask for different things. This is cool in a way. CHARLES: Both characters are attacking the castle and at some point the player is asked if they want to continue with Yasuke or Naoe, both are interesting. At various points the player must make these choices. The stories are independent, so if you want to know more about Naoe's or Yasuke's past, you can play as one character and delve into that character's story. --Are there areas of action that differ, such as places that only Naoe, a shinobi, is allowed to enter? JONATHAN: There are areas where both Naoe and Yasuke have different areas of activity. I can't go into details because there are a few surprises, but since Naoe can use a hooked rope, there are places that are almost exclusively accessible to her. The world is designed to be enjoyed by both characters, and players can switch between the two at will. Of course, if you want to reach the final point of the world or reach the summit through the ruins, then perhaps Naoe is the better choice. However, if you want to break through the fort head-on alone and open the way, Yasuke seems like a better choice. Of course, you can play with either character. CHARLES: Each character also has specific actions. Naoe can hook the hooked rope to a specific spot and move like a pendulum, or hook the hook to a high spot and climb the rope to get to where she wants to go faster than Yasuke. However, Yasuke can use a shoulder bash to break down reinforced doors. Yasuke can also perform parkour very efficiently in a more daring way. What can be felt when Yasuke performs parkour is how the crowd reacts. Because Yasuke is a samurai and exudes dignity as a superior class, the crowd reacts accordingly. Naoe, on the other hand, gives the impression of being more integrated into the world. --Can you both use the Hidden Blade, Hawk's Eye, and other Assassin abilities? CHARLES: Without spoiling anything, the traditional skills of the Assassins are mainly for Naoe. However, there is another mechanism called "Kantori" (tentative name) that can be used when you want to find an enemy or target person, and this can be used by both of them. You can use free aim to look around, but you cannot see through walls. Yasuke can also be killed by stealth, but in a more direct and easier way. Even with stealth, there will be some sound, so it is a "stealth-like" approach. JONATHAN: Kantori (tentative name) can be used to find many things in your current location. It is a very good guide for a certain area, but it does not take all the fun out of exploration. It is a good guide because you can learn a little more about where you want to go, but you are left with the surprise of discovering something. -- Is there a skill tree that makes Naoe more combat-oriented or enhances Yasuke's stealth? CHARLES: Both have skills that are more combat-oriented and stealth-oriented. Also, some equipment has effects such as increased resistance when attacked. We also offer perks that enhance your abilities in combat. Naoe, enhanced to be more combat-oriented, has an advantage in melee combat compared to Naoe, enhanced to be more stealth-oriented. Both have a range, but cannot go in completely opposite directions. There is some overlap between the two, but we have made sure that the characteristics of each ability are properly felt. --Please explain the skill system. JONATHAN: Both characters share XP and level up together, but the rest of the system is a bit similar to that of "Assassin's Creed Odyssey". XP and character abilities are available, weapons can be crafted to some degree, and various upgrades can be made as the game progresses. Weapons are not stand-alone, but for two, so each weapon has its own unique skill system. Players should not feel any discomfort, but this is a very different part of the game from the past. CHARLES: There are two things that were very important to us in terms of skills. First, we have to be very aware of archetypes. In Japan, there are distinct archetypes, such as the armor-clad samurai, the revolting monk, and the bandit, which are quite different. We try to make it clear to the player who is stronger, and we try to make that part of the leveling process as important as possible. Samurai are always stronger than bandits. Secondly, player skill is added to the mix. The better you are at timing, reading attacks, understanding weapons, etc., the better you will be and the further ahead you will be. --What is the volume of the map compared to past works? I would also like to know how you decided on the scale of this work. JONATHAN: The biggest difference is the scale ratio. The mountains are not the actual size, but we wanted them to be true forests, consisting of trees of a certain size, so that you feel you are in a forest. To achieve this, we needed space. We also decided to keep it close to a realistic scale, so we could feel the breath of many things. When we visited Japan and saw the castle, we were so glad we made this decision. Japanese castles are huge! Of course, we had seen pictures of castles before and thought they were big and magnificent, but when we saw them in person, they were astonishingly large. And I wanted more space to explore the castle. Castles were built to be large battlegrounds, you know. You need space to build intricate walls for defense. The overall scale of the map is similar to the size of the map in Origins. However, the scale ratio makes it feel more realistic. The open space leads to secluded areas throughout the game, which will be fun to explore. This sense of scale is a very interesting aspect of this film for us. CHARLES: The story led us to choose which locations in Japan we would choose. The major events in Kyoto, around Osaka, and around Azuchi Castle took place in the same area, so we were able to focus on that. JONATHAN: Of course, we had to choose a size that matched the game, but I think it was the perfect size for this story and type of game. --Since the game is set in the Warring States period, is there a system that allows players to participate in battles? JONATHAN: We see several battles in the story, and the battle at Iga is playable. There are other battles as well, but I can't talk about them right now. The game is set in the Warring States period, but it is not only about battles. It is a game that allows you to travel and discover that world. --What challenges have you faced and what have you been able to achieve as a result? JONATHAN: By making the big decision to go completely modern and demanding a very high level from the "Anvil" engine, we were able to increase the number of particles, create a more realistic atmosphere, and expand the graphical possibilities of the changing seasons. This allowed us to work on a fresh new Assassin's Creed. This was a great opportunity for us to take a big leap forward in graphics. CHARLES: Also, thanks to the new global illumination system, we were able to take advantage of light and shadow, which had a huge impact on the gameplay and stealth approach. For example, enemies became aware of our presence through our shadows, enemies gathered for warmth under a fire in the winter, or shadows through shoji screens depicted enemy presence, giving a new dimension to stealth. By having two main characters, it is possible to show a wider range of angles and different perspectives.(left) BROOKE DAVIES, Associate Narrative Director, (right) SACHI SCHMIDT-HORI, Narrative Consultant--Did you choose the Azuchi-Momoyama period as the period setting from the pre-production stage? BROOKE: I joined the project after the choice of period had been made, so the Azuchi-Momoyama period had already been chosen. This period offered so many wonderful opportunities from a narrative perspective. The complexity and duality of the period is well reflected in the characters of Naoe and Yasuke. --What were you aware of and what were the challenges in creating a scenario where the two main characters switch? BROOKE: From a storytelling perspective, I see it more as a wonderful opportunity than a challenge. When I write a story, I try to show rather than tell, and having two characters allows me to show what's going on from a wider range of angles and different perspectives. I hope this will encourage players to want to share their feelings with them. --What do you think are the most important points in bringing original characters and historical figures into the game? BROOKE: Both offer different and unique opportunities. With regard to Yasuke, I found him very interesting historically because we know some things about him, but there are many unknowns. So we needed to fill in the blanks in the story. It is important to note that Yasuke is a historical figure. And in the case of Naoe, an original character, we were able to draw the story freely to some extent. The fact that she is a member of the Fujibayashi family and that her father is Masayasu Fujibayashi Nagato Mamoru allowed us to place her firmly within the setting. Because Yasuke is a real person but appears as a foreign-born samurai, the Japanese-born Naoe is on equal footing with Yasuke, although she has a different perspective. --Will other historical figures appear besides Nobunaga Oda and Yasuke? BROOKE: You will meet Luis Frois (a Jesuit missionary) at the meeting in Azuchi Castle. Also, Nene and Oichi will appear. The Japanese art renaissance that began in the Azuchi-Momoyama period blossomed in the Edo period, and you will also meet Sen no Rikyu, Kano Eitoku, and other important figures. --Please tell us what year the story will be depicted. BROOKE: I can't tell you what players will see, but I think it covers a part of the Azuchi-Momoyama period, from 1579 to 1584. --I think the appeal of the series is to depict the struggle between the Assassin Order and the Templars while taking into account the history, but I would like to ask if there were any difficulties in putting the Azuchi-Momoyama period into it. BROOKE: I don't want to mention the Knights Templar because I don't want to spoil anything, but the fascination and dynamics of this period are very interesting and provided wonderful opportunities for storytelling. --How did you go about creating a world with a realistic feel of the Azuchi-Momoyama period? BROOKE: We were very lucky to work with the Environment Team. The visuals they created for the game provided a great backdrop for the story. The in-world experience added so much to the story. What we see from the stories and characters of this time period is complexity. I also believe that many of the people surrounding the World had their own struggles. It was a very difficult time historically, and we see duality. Nothing is ever clear-cut and black and white. In warfare, two groups face each other and are confronted with different perspectives. But in the midst of it all, there are glimpses of hope for the future as we know it, which will later blossom. --What advice did you actually give? HORI: One scene that left a strong impression on me was the scene where Nobunaga's sister, Oichi, remarries Katsuie Shibata. In the original story we received, it was thought that the two families decided on their own without regard to Oichi's intentions, and Katsuie was portrayed negatively because he was more than 20 years older than Oichi. So I spoke with BROOKE and the team and asked them to change it. Oichi had young children after the death of her husband Nagamasa Asai, so if her remarriage was to Katsuie, a trusted man who had served Nobunaga, she would have married him as a matter of course. When I explained that it was better to portray it in a positive light, it was a new discovery for the BROOKEs, and they were very moved by it. The rewritten version of the episode was very moving. The other scene is the tea ceremony scene featuring Sen no Rikyu. Chanoyu is widely known to be translated as tea ceremony, but experts say it is a mistranslation. After researching the misunderstanding over here, I advised them, as far as I could understand, not to use a teapot or tea leaves, for example. --Even we Japanese have a strong image of "ninja" as a fantasy. Did you encounter any difficulties with the theme of "ninja" in order to achieve a high level of fidelity to the historical reconstruction? HORI: Ninja are certainly a fantasy, so I think it's a good thing that we can express ourselves creatively and without reservation. However, there are also dedicated ninja fans and communities around the world, and I am not sure to what extent they see the ninja as a real existence, or as an entity that existed in history. Therefore, the extent to which ninja are represented in the game depends on the level of tolerance of the avid shinobi fans. I discussed this with the members of the development team. We did not have a specific policy on how much to express, but made decisions on a case-by-case basis. We decided on a case-by-case basis. We would say, "This is an acceptable creative expression," or "This is stereotypical", so let's not do that. --I'm sure there are many references, but which one left a particularly strong impression on you? BROOKE: The first book I looked through was "Nobunaga no Kouki" by Ota Ushiichi (Azuchi-Momoyama period, military commander and military history author). I was impressed by his personal observations as he recounts the details. We can learn a lot of historical facts from reading history books, but this author incorporated his own views so that I felt I could understand even his character and what it was like to live in that era, and I was completely drawn in. I was thrilled to be able to portray this time period and the people in this book. --The drama "Shogun" which is set in a similar time period, has been a hit, and I hope that this work will attract the same kind of attention from game fans. I understand that you have prepared a "Discovery Tour" that allows visitors to freely walk around the game world with historical explanations. BROOKE: I can't answer about the Discovery Tour today, but I am glad to see that interest in the setting and time period of the game is growing. I look forward to the day when we can bring this film to you. Gathering a lot of information to recreate 16th century Japan and build a living world(left) THIERRY DANSEREAU, Art Director, (right) STÉPHANIE-ANNE RUATTA, Historical Supervisor and World Director--Please tell us what kind of materials you used as references to describe the field and the characters' costumes in the Azuchi-Momoyama period. THIERRY: I have been working with experts and consultants for a long time, but for the characters, I referred to museum exhibits and books for their appearances and costumes. I visited several museums, did my research, and checked the materials with STÉPHANIE-ANNE. Based on these, we created the characters. We also referred to descriptions in the books about the colors and the flags people carried. We used multiple sources, but we have checked them for historical accuracy. STÉPHANIE-ANNE: For several years we had the help of experts, but we also did research with a Japanese studio and team. We used different kinds of sources to make sure the team got it right and had all the information they needed to reconstruct what Japan looked like in the 16th century. We used museum databases, as THIERRY mentioned, but we also used inscriptions, scientific books, articles, and medieval depositions. For example, the Principles of Nobunaga has been translated into English, so we used that as a reference to describe 16th century Japan. I also referred to the documents of Luis Frois from the same period, which compare European and Japanese society. --This period was also a time when there was a large influx of immigrants. Will you also depict the episodes, lifestyles, and culture of these people (missionaries, merchants, etc.) as well as Yasuke? STÉPHANIE-ANNE: Yes, it is important to introduce the presence of Portuguese missionaries and merchants in the 16th century. They influenced the course of warfare during this period and the changing power of certain merchants in Japan. --I am wondering what castles, shrines and temples that symbolize the Azuchi-Momoyama period will appear in the game. Although the game is set in the Kansai region, is the Osaka Castle built by Toyotomi Hideyoshi ......? STÉPHANIE-ANNE: The era is represented by the construction of various castles and castle towns, so players will discover a wide variety of castle types and castles destroyed in battle. The Azuchi Castle, which is related to the name of the era, will also be featured. THIERRY: Himeji Castle, Osaka Castle, and Takeda Castle are also available, and it is wonderful that players can visit and play in these castles. I think this is one of the strengths of the franchise, but all of the castles are based on actual historical blueprints, which I think is very unique, both as an experience and a learning opportunity. The Koyasan Okunoin Cemetery is the oldest graveyard in Japan, which can also be seen in the game. There are too many to mention them all, but thanks to STÉPHANIE-ANNE and the experts, I think they are well described and it is wonderful that players will be able to travel to these places. --The architectural style and decoration of the buildings is a different culture from the previous works in the series. What were you conscious of in recreating the culture and what were the challenges? I am also interested in the possibility of diving on the "Shachihoko". STÉPHANIE-ANNE: The building team did a lot of research, and then we checked the results with experts and asked them to add the elements needed to build a great castle. We did research to recreate the decorations of not only the castle, but also the temples and shrines, and also to find out what materials were used to make them. THIERRY: The colors also change over time, so we made adjustments to that as well. Of course, this is "Assassin's Creed," so you can climb anywhere and jump from almost anywhere. Exploring is fun. --Japanese period games tend to be rather subdued, but were there any barriers to making it a worldwide production? STÉPHANIE-ANNE: It's a game based on history, and we want players to have the opportunity to play with history. This period is so fascinating and celebrated, and has had such an impact on pop culture, that we were fortunate to have the help of renowned experts to make sure we had all the information we needed to faithfully recreate medieval Japan in the 16th century. We maintained historical fidelity in this film because it was a rich period with so much to talk about and we didn't feel the need to change it. It is a rich setting, so there is an experience that goes into fantasy, but keeping it authentic was our primary goal. --In the main storyline, can we experience famous episodes from the Azuchi-Momoyama period (such as the Battle of Nagashino, the Honnoji Incident, the Battle of Komaki and Nagakute, etc.)? STÉPHANIE-ANNE: You will have to wait a little longer for that. --In the recent series, "Origins," "Odyssey," and "Valhalla," you can enjoy the connection to mythology and fantasy elements based on mythological themes. Will this work also contain elements based on Japanese mythology, yokai, and other fictional creatures? STÉPHANIE-ANNE: That is a very good question, but I will answer this one later. --This work also reproduces the four seasons of Japan. Which season did you start first? And which seasons were particularly difficult to express? THIERRY: I started with spring. We all know about cherry blossoms, and I think they are the most symbolic Japanese element for foreigners. And the big difference is winter. I wouldn't say that winter is more complicated because it has many different expressions, but it was very different from spring, summer, and fall, and the challenges were also different. --What was particular about the representation of water, such as waterfalls, rivers, lakes, etc.? THIERRY: All of the water topics were very important to us. We knew that there is a Shinto belief in waterfalls and rivers, and that they are important places in the Japanese eco-system. Even the blueprints of the suburbs are lined with irrigation canals, and they even go into the houses. Thus, we knew that water is a key component of Japanese culture, especially for agriculture. This is why we installed drains everywhere in this work. The presence of water in the Japanese landscape was different, so we took it seriously and treated it as an inviolable part of the Japanese landscape and way of life. --What are some of your favorite places, castles, or cultures that appear in your work? STÉPHANIE-ANNE: That's difficult. THIERRY: My favorite is Takeda Castle. It is on top of a high mountain and is called the castle in the sky, and I like this location. I can't say it's fair because we built it ourselves, but there are many other great places to visit. It was a lot of work to create the forest, but I really enjoy looking at the landscape. I also like how all the ecosystems interact with each other, such as the clouds in the weather system. It's not a location, but I enjoy it because it encompasses the whole game. STÉPHANIE-ANNE: I was impressed by the "Rakuchu Rakugaizu," Japanese folding screens from this period. I was fascinated by the fact that just by looking at them, one could come into contact with the vivid world of this period. The artistic touch is something special. I have never seen anything so full of art. I truly admire the artists of this era. THIERRY: I also think the most striking thing for me was the harmony of nature and architecture. I visited the site and found many places, and I could see how everything was deliberately composed. I was told that trees were planted while the chedi was being built at the time, but everything looked perfect. Also, the culture loves the age and values it, so they cherish moss and things that have taken root there. Japan has maintained these places so they still exist and are still in use. I realized that we are dealing with a subject that has a long history. It is also a culture that values space, living space. These were the most exciting discoveries during my travels in Japan. |
2024.05.19 20:36 AnalyticWriter Continued Development & Bug Report
I'm curious if continued development is a plan. There are hundreds of writing software: some with outdated UIs, some that seem dead (Plot Factory and Shaxpir). Some lack features, some have useless features. But is there any further development plan or road map? submitted by AnalyticWriter to wavemakercards [link] [comments] NEW CARDS: As of now it has plenty of different way to plot/outline, but it lacks Character Cards, Location Cards, Item Cards (good for Fantasy and Science Fiction). Now yes you can use one of the many plot/outline card features to do the same thing. But I feel it would be better if they had their own area. WRITING GOALS: I think a 'Writing Goal' section could be useful as well as from what I've heard from other writers it helps motivate them to write. This idea (Writing Goals) 100% should be added to have its own area on the Project Home page to allow users to set a goal for all their writing. Such as 500 daily, weekly, monthly. To better explain this see the screen shot of a paid online writing service (Novel Pad). You can set a goal by day, week, or month. You can have it count the whole manuscript or scenes individually. https://preview.redd.it/l2wrr6t2hf1d1.jpg?width=1864&format=pjpg&auto=webp&s=df88645363a702c9f8c45c50c1a4dfad2bf61447 STYLE BUG: There is also a bug with Page/Typewriter Style options. I can select a color, but when I close the application (on Windows 11; used Edge to install the app) and reopen it the colors go back to default. If you open the options to change them you can see Wavemaker has the correct colors I chose, but i have to reenter the options area every time in order to get the colors I picked to display (this shouldn't be like this). DOCUMENT PREFERENCES: I see by default you set it up to auto un-indent the first paragraph. Seems like it should have an option to turn this off as this is a personal preference and not industry standard for manuscript formatting. Note: Also posted on Discord. |
2024.05.19 20:36 lydialoeffler Grandmother's Probate
2024.05.19 20:35 Gamer7928 Multimedia file playback troubles in Fedora Linux 40 - KDE Plasma
2024.05.19 20:33 AutisticStare Glowing Red Fist - Shock Release
2024.05.19 20:33 lekff My 21M best friend cuddles with me and sometimes let's me jack him off but I want him as my boyfriend 23M
2024.05.19 20:30 jonbristol123 Daily Song Discussion #16 - Cactus Tree
2024.05.19 20:25 Corvseok [QCrit] Adult Romantic Thriller - THE DARKER THE WEATHER (96K/v1)
First 300 words
“All that bullshit about partners and all,” Dowoo goes on, a bitter sneer dying before it truly comes out, nausea pushing the knot in Minjae’s throat further up. “Fuck, what a joke.”
A few months earlier
“It’s always the same shit,” Dowoo gripes through gritted teeth, back against the wall and eyes set on not-so-distant silhouettes. “Right, kiddo?”
Leroy casts him a glance, but his attention soon wanders back to the meeting—the party if anything.
“Right.”
“You don’t look too convinced,” Dowoo pushes, and the reason’s easy to pinpoint, standing among people busy licking his Oxford shoes.
“C’mon.” Leroy’s focused on him again. Better that way. “You can’t say that when I’m the only one agreeing with you here.”
“Only one,” Dowoo repeats in a low voice. “A fucking shame if you ask me.”
“Don’t need to ask for you to—”
“I mean, look at that fucker—look at them, popping bottles for a bunch of solved robberies. Morons so close to dropping to their knees for that bastard, it sickens me.”
“See?” Leroy quips, having Dowoo contemplate the idea of flicking him. “Those weren’t just any robberies and you know it.”
“Yeah, well,” he mutters, unable to tear his gaze away from Han, all smirks and annoying features, a flute of champagne in hand. “It’s still our job, not some excuse to party.”
“I hear you, I do, but things are rough around here. Maybe they just need a hero?”
“Call that a hero?” Dowoo scoffs, then slants his head to the side. “And wouldn’t you need one, too?”
“I already have you.”
“Fuck off, Jenkins,” Dowoo retorts as he shoulders that punk, but it’s nowhere near enough to make him move. That’s what the Violent Crimes Section does, he guesses. Makes one rougher.
2024.05.19 20:23 Passion_fruit97 Looking for advice 27m, 26f
2024.05.19 20:21 enzo_dogh Did a small trick lol
So made this admit card signature but without getting signed by the official administration lmao I edited it so does it look good I mean pehach me to nhi araha h na edited h btw mai ise black and white me nikal wa lunga taki or pta na chale lol 😂😂 submitted by enzo_dogh to delhiuniversity [link] [comments] |
2024.05.19 20:21 FloppyBisque RC tried to acquire a company in December 2022 and seems like he might still be trying to acquire this company. Please let us talk about this mods!
I am burying the lede for some set up. submitted by FloppyBisque to Superstonk [link] [comments] Some time ago, many of us apes deviated from the main quest for a minute and left for what looked like a side quest. As there are many gamers here, I know you know how it goes. It was wild, fun as shit, probably lost more than I should have, but we might have come back with some valuable rewards...or maybe we come back empty handed. At the very least we have some news about RC and therefore probably GME. This week Roaring Kitty told us to go back and look at everything so we should! https://preview.redd.it/zrml1ley7f1d1.png?width=220&format=png&auto=webp&s=ce9987a83feb07cbfd70115772e57972f1e2f259 First, let me start off by saying that I understand why we banned talking about other tickers here and I was also in favor of it at the time. Back then there was many reasons to do so. This one particular ticker, RCIO bought into, then sold at a $60m gain. People had no clue what to do and we lost sight of how it was relevant to GME. Then RCIO went on to do an interview with GMEdd that said that his views on the company had changed. Boom, that's all we needed. Let's move on and stop talking about it. Some interesting things have happened since then. RC became CEO and CIO. He now is allowed to manage the investments for GME and even invest in things he's personally invested in. Pretty exciting times. Thanks to this, we've all been wondering what RC might do with that money. What kinds of business might he want to acquire that aligns with GME. We do know that one of the biggest drags on the company's narrative is cutting revenue (even though I think it's the right move!). One way to change that would be through acquisition. We know RC is going to be looking for good value. Okay, now, let's go back to November 2022. We all thought RC was done and out of towel and we banned talking about it here. Here is the news and why I think it is still relevant to talk about towel here. There are currently several lawsuits revolving around towel stock. Yesterday, this doc dropped that shows that RC offered to buy towel AFTER the interview with GMEdd when he said "his view on the company has changed". So that didn't mean he didn't want it anymore, it meant that he was going to approach things differently. You can see from the doc, RC was pissed with towel doing MORE share buybacks which put him over the 10% ownership disclosure rules. https://preview.redd.it/0649wjl2af1d1.png?width=732&format=png&auto=webp&s=5af83f2c46604f626074483e2db96b61ab374346 https://preview.redd.it/apdhswk6af1d1.png?width=744&format=png&auto=webp&s=0ae013a64d9aa8cedc61327cb2002922cd1aade5 Some side questing apes also got some fun comments into legal docs, once again 😂. https://preview.redd.it/vuicdnp7af1d1.png?width=2048&format=png&auto=webp&s=6cdaa1807048e92d206ee5b92878dd7599a115a4 Alright, so who cares? That was 18 months ago and we still haven't seen RC do anything with towel. I'll get back to that. First, I want to look back at the towel era again with RC. March 2022 - RC buys in with almost twice as much money as he bought into GME. GME he spent $75m. Towel he spent about $130m. March 2022 - RC sent a letter to the board, just like he did with GME. He specifically calls out the baby part of towel as the crown jewel. He really thought it could be the Chewy of baby stores. Highly profitable, and people are always willing to spend money on their children if they can swing it. March 2022 - August 2022 - RC attempts to negotiate, gets three board members named including himself. August 2022 - Talks fall apart, towel board does some more fuckery exposing Cohen to greater ownership percentages than he wanted, and RC bows out (he's pissed if you read the emails in the doc) and sells for $60m profit. November 2022 - RC signals his view on the company changes in November. December 2022 - We learned this weekend RC tried to buy towel stock for $400m. Then we get this RC tweet. Perhaps in context it's him showing us that he was trying not to leave anyone holding the bags. He knows he was very vocal about towel. He knows many people followed him in. I think this was him signaling he wasn't leaving us (even if ultimately he was forced to). https://preview.redd.it/mzno2gt1cf1d1.png?width=595&format=png&auto=webp&s=9efa28b9d942717f903e6a3f29cb22368eb02118 Then, don't forget this tweet. https://preview.redd.it/v5c2ws9acf1d1.png?width=603&format=png&auto=webp&s=c0e3eedd0e905206a171924ee24fedc00be39efc Shortly afterward, we see towel declare bankruptcy. https://preview.redd.it/b1l3zqmdcf1d1.png?width=746&format=png&auto=webp&s=8fa1be74de476232e531085d3b4f17f2a988eb0b Now, there's a ton more that us apes have figured out on this side quest, including that towel board of directors except for RC and his picks are all named in a lawsuit alleging they defrauded the company and investors. There is lots of evidence in the court dockets of a white knight behind a company (HBC) acting as a proxy and it appears to be still trying to acquire towel. I am happy to write more if we lift this ban. In fact, many more knowledgeable people would be willing to do so. This play from the shadows would be VERY Carl Icahn and GME becoming a holding company and becoming one big conglomerate would be very Warren Buffett. https://preview.redd.it/tcc8kvfldf1d1.png?width=640&format=png&auto=webp&s=1f7a7f7e848b93c6afe0394c3ce4e65d7cdbd249 Please, let us back in to tell you about what we've found and get more eyes on this. It really looks like towel could be part of RCIO and GME's plans. Mods please have mercy and don't ban me. Also, please give us a space with the greater community to discuss this. 95% of my port is GME! Almost all of us are GME holders. |
2024.05.19 20:18 lekideatsnoodle Richard's Interviewed In Videogame Magazines
I found about these interviews in https://lannerchronicle.wordpress.com/2021/05/09/richard-d-james-videogames/ , honestly, I don't really get why these things exist, I mean, in Richard's job, there's nothing really about videogames, except musics with bleeps and blops, idk lol submitted by lekideatsnoodle to aphextwin [link] [comments] |
2024.05.19 20:17 xMissYanderex A change in how Bots interpret their descriptions.
2024.05.19 20:17 Substantial_Wear_311 How do I fix my issue with coding a MaxEnt test in R
2024.05.19 20:15 ThisIsKeiKei [Excerpt: Tally of Slaughter] The Executioners chapter fight the first Vasthorr Space Marines
The Chaos Space Marine cocked its head to one side, eyes boring into Razel’s. When the Death Speaker was within reach, it nodded and spread its arms wide. The Executioner swung his crozius. The fractal form of the Heretic Astartes shivered as Sharur connected with it. There was the roar of a vast furnace underscored by the shriek of overtaxed bellows, the clanking of gears and the hammering of pistons, and the Ushmengar vanished like smoke blown in the wind, leaving only a chorus of trailing screams.After this, Razel and his men continued to go deeper into the Manufactorium and ended up fighting a bunch of Ushmengar
The Death Speaker swung his crozius, but the Chaos Space Marine dodged the attack. The strike went wide, cracking the side of the furnace. Razel punched out with his pistol and sent his opponent’s bolter flying off. Undeterred, the Ushmengar ripped off a piston hammer from a slain ogryn and arrested Razel’s downward swing. Muscles strained, his sinew coils contracted and he drove the Heretic Astartes onto one knee. The Ushmengar’s composure broke and he roared at the Death Speaker. With a burst of vigour he regained his footing and shook Razel off. Burst fire from the Executioner’s pistol stitched an arc across his helmet, which cracked, exposing his metallic face beneath. The delineation between the organic and inorganic had become blurred to the extent that they had become one and the same. Oil bled from ruined armour and unclean flesh-metal.After this, the Executioners then proceed to go deeper into the Manufactorium
Razel swung the hammer, only to have it kicked from his hand. The Chaos Space Marine charged at Razel and tackled him from his midriff, pushing him backwards into the bulging blowpipes of the blast furnace. Wedging the absolver pistol in the seal between helmet and gorget, the Executioner emptied the magazine into the traitor’s neck. The Ushmengar’s grip slackened, and Razel pushed him backwards before gripping the crozius with both hands and bringing it down with all his might on his hated foe’s head. It burst in a shower of metal and burning blood oil.
A storm had broken out at the end of the hall. Lightning flashed, lancing out from furnace to furnace as a rain of brimstone fell. An unholy radiance pulsed in the penumbral gloom, accompanied by the skirling of bronze horns lining the altar. The light rose out of the chancel of the command fane and drifted towards the Death Speaker and the Epistolary, who had advanced ahead to the binary-etched plaza. Within the pulsing storm was Kalag.
Molten metal was siphoned off the blast furnaces, forming fiery wheels into an armillary sphere spinning around the floating Ushmengar. The skitarii shrieked in binharic as they were lifted from the raised walkways, torn towards the eye of the churning storm. They were disassembled, their flesh withering into ash whilst their bionics melded into the spinning rings upon which bleeding eyes had formed. As Kalag moved towards Razel and Igikura, a forge-vault vast beyond imagining spread out behind him, the hellish vision overlapping the reality of the manufactorum. There was the roar of colossal furnaces, the heave and gasp of monumental bellows, and the clang of countless hammers, thudding pistons and clanking gears, underpinned by the screaming of tortured souls fuelling the forges.
Whereas Kalag’s form had been ephemeral before, a charcoal sketch jumping in and out of focus, now it was wholly corporeal. His armour was burned black, running with unclean oils and unguents. Mechadendrites writhed from between the plates like fungal growths, straining for some dire unity with the emergent daemonic mechanism. Around him were the rings of the armillary sphere, which were both armour and a mechanism to unravel reality, spinning faster until they were a blur as the warpsmith approached them
Up ahead, Igikura stood alone, defiant. The crystalline matrix of his axe blazed, focusing his power before it lanced upwards into Kalag. For a moment, the spinning rings slowed and fire raged down upon the Epistolary, enveloping the Executioner. The apotropaic sigils upon his armour shone migraine-bright as they earthed the worst effects of the warpsmith’s attack. The Librarian’s mind was in the throes of a fever dream, the backwash of the Ushmengar’s barrage bruising his soul.
Sensing his brother’s agony, Razel rose and swung, striking again. A resonant peal shivered through the armillary sphere to no discernible effect.
Kalag, whose attention had been thoroughly upon Igikura, glanced at him, his quasar-like gaze boring into Razel’s own. A high-pitched screech preceded the obliteration of Razel’s helm display. His armour felt heavier. The fibre-bundle muscles tensed and servos halted, keeping him upright. Straining, he raised his hands and took off his helmet. When he beheld the ashes of penitence streaking down Razel’s defiant face, the warpsmith sneered. ‘Lapdog of the False Emperor.’ His voice thundered like the hammer of a god striking an anvil
Razel bared his teeth in response, glistening with blood. ‘You were supposed to die at Badab.’ ‘Oh but you see, I did die. We were marooned in the immaterium after our warp drives failed. Bereft, betrayed by a rotting Imperium and an unkind god bedecked in fool’s gold. Where was Lufgt Huron then? His promises and his lies? We no longer need him, nor your carrion god. We have a new divinity to serve!’ Kalag turned towards the growing portal behind him, his arms encompassing the hellish scene and the towering daemonic figure with scythe-like wings who was looking down at the Executioners with an amused interest. ‘Behold the Arkifane! Our salvation! We will deliver this forge-temple of Mars to him!’
"Brother…" Igikura’s voice was straining with titanic effort. "I will not make it to the end." The Death Speaker growled. The Librarian forestalled him. "Spare me your protestations. I will distract him and hold the rings, but I am not strong enough to make the final blow. That falls to you. May your own Penitent Crusade be over after this."
Igikura’s mind soared in the warp like the rising sun. He burned with immaterial energies. Coruscating lightning cascaded down his limbs and flared off him in streamer arcs, with a branching spark earthing itself in the Death Speaker’s crozius. One last parting gift from brother to brother.
Razel wasted no time. With the warpsmith’s attention upon the Epistolary, his armour was free. He trudged forward, pausing only to pick up Igikura’s axe whilst hefting his crozius. Breaking into a run, he leapt upon one of the stilled rings. Razel hurled the force axe. It spun, blazing, still saturated with Igikura’s psychic might and sacrifice. The blade wedged fast into Kalag’s breastplate, tendrils of darkness slithering out of the wound. A few moments later, Razel was upon him with Sharur, imbued with a shred of the Epistolary’s empyric strength. The warpsmith raged, blocking the Death Speaker’s strike with a cog-toothed, daemonic axe. Mechadendrites speared through Razel’s armour, biting deep into his flesh. Gurgling blood, the Executioner drew the mace back and slammed it forwards, again and again, shattering his foe’s armour in a frenzy until his corrupt essence could no longer be contained. The unravelling of Kalag was like that of a collapsing star. The death throes screamed out from his unwinding body, black flame rising between the plates, his flesh unmade into ash.
2024.05.19 20:15 ask_waiguru Homework help tutor
2024.05.19 20:15 AutoModerator Bloxburg Roleplay!<3
2024.05.19 20:14 ask_waiguru Homework help tutor
2024.05.19 20:13 ask_waiguru Essay Pro Writer.
2024.05.19 20:13 Perkelton Weekly Crowdfunding Roundup: May 19 2024 18 ending soon (incl. Dark Cities) & 30 new this week (incl. Feudum, 2024 Crokinole Board Season 8)
Name | Description | Backers | Pledged | Ends | Information | Tags | BGG |
---|---|---|---|---|---|---|---|
Dark Cities | Deluxe Editions | Five games of social deduction & light strategy for up to 9 players. Deluxe book boxes include upgraded components & mini expansions. | 2982 | $321,124.00 (1284%) in 20 days | 2024-05-23 | 💸 Kickstarter | 🎉💰🌳 | |
LONG DARK SEA | Long Dark Sea is a cooperative adventure card game for 1-4 players focused on exploration and combat where deckbuilding and resource management are their main mechanics. Venture into the unknown with your pirate crew in search of ancient relics in a Sci-fi universe. | 1006 | €136,749.40 (228%) in 19 days | 2024-05-21 | 💸 Gamefound 👥 1‑4 players 👶 12+ ⏱️ 40-60 min. Card Game Dice Game Deck Building Cooperative | 💰🌱 | BGG |
Hannibal & Hamilcar + Metal Minis | Hannibal: Classic Edition by one of the most acclaimed game designers in the world, Mark Simonitch. | 972 | €102,134.25 (340%) in 6 days | 2024-05-24 | 💸 Gamefound 👥 2 players ⏱️ 120 min. Card Game Wargame Dice Game Area Control | 💰🌳 | |
Picky Eaters: Ultimate Collection | A delectably devious game for 2-6 players. | 681 | $50,546.00 (1011%) in 27 days | 2024-05-23 | 💸 Kickstarter 👥 2‑6 players 👶 8+ ⏱️ 20-40 min. | 🎉💰 | BGG |
Apistocracy | You're invited to make your season debut in a game that blends worker placement and trick-taking with the delights of Victorian London. | 646 | $55,877.00 (559%) in 27 days | 2024-05-23 | 💸 Kickstarter 👥 2‑4 players 👶 12+ ⏱️ 40-80 min. | 💰🌱 | BGG |
Park Life 🇬🇧 🇨🇦 🇪🇺 | Cozy trick-taking game. A celebration of public spaces and cute hedgehogs! 🦔🦔🦔 | 461 | $13,854.00 (13854%) in 27 days | 2024-05-22 | 💸 Kickstarter 👥 1‑5 players 👶 10+ ⏱️ 15-30 min. | 🎉💰 | BGG |
Long Live Backyardia! | A modular expansion for the award-nominated Trick-Taking and Mancala board game Bug Council of Backyardia! | 454 | ¥2,447,309 (489%) in 20 days | 2024-05-21 | 💸 Kickstarter 👥 3‑5 players 👶 10+ ⏱️ 30-40 min. | 💰 | BGG |
AI 100% Human - Boardgame | Innovative drafting game with a reserve and immediate scoring, all structured around building a tableau. | 370 | €24,480.00 (245%) in 20 days | 2024-05-24 | 💸 Kickstarter 👥 2‑6 players 👶 14+ ⏱️ 30-45 min. | 💰🌳 | BGG |
Nanga Parbat: Animal Powers | A promo pack for Dr. Finn's Nanga Parbat to add even more strategy and fun to an already awesome game. | 320 | $4,223.00 (422%) in 12 days | 2024-05-22 | 💸 Kickstarter 👥 2 players 👶 14+ ⏱️ 30-40 min. | 🎉💰🌳 | BGG |
Cosmic Chains | A tactical dueling card game of cats and robots. Build the longest satellite chain to provide the best network coverage! | 293 | $8,739.00 (175%) in 19 days | 2024-05-26 | 💸 Kickstarter 👥 2 players 👶 14+ ⏱️ 30-40 min. | 💰🌱 | BGG |
DragonStrike | Mount your Dragon and ride into aerial combat in this fast paced but deviously cunning Board Game, using beautiful pre-painted Dragons! | 261 | $49,705.00 (124%) in 27 days | 2024-05-25 | 💸 Kickstarter | 💰 | |
Potion Crafter | Alchemy calls! Fill the shelves of your magic shop with unique potions in this roll and write, print and play strategy board game. | 251 | €2,762.00 (2762%) in 14 days | 2024-05-21 | 💸 Kickstarter 👥 1‑6 players 👶 8+ ⏱️ 20-40 min. | 💰 | BGG |
Renters + Parking Expansion (Print & Play) | Renters, is a roll & write boardgame in which we will have to host groups of up to 5 people in our building, according to a roll of the dice. But our building requires repair the elevator, air conditioning and wifi. | 225 | €2,117.45 (4235%) in 45 days | 2024-05-20 | 💸 Gamefound 👥 1‑10 players 👶 10+ ⏱️ 20-30 min. Dice Game | 💰🌱 | BGG |
Dungeon Rooms with FLAVOR | A deck of geomorphic dungeon rooms cards with... flavor! | 205 | €2,986.00 (299%) in 11 days | 2024-05-24 | 💸 Kickstarter | 💰🌳 | |
Treasures Lost | Navigate wisely across the uncharted lands. Choose your path and find the lost treasures! | Fantasy | PnP | Roll n write | Dungeon | | 198 | NZ$4,313.00 (431%) in 27 days | 2024-05-23 | 💸 Kickstarter 👥 1‑99 players 👶 8+ ⏱️ 15-30 min. | 💰🌳 | BGG |
Paycheck to Billionaire: Board Game Meets Financial Freedom | Start with a Paycheck, Manage Daily Bills, Invest Smartly, from Startup to Business Empire. ----A Game Changer, not only in the Game. | 189 | $6,500.00 (130%) in 27 days | 2024-05-23 | 💸 Kickstarter 👥 2‑6 players 👶 8+ ⏱️ 20-60 min. | 💰🌱 | BGG |
[Micro May] Roll A Coaster Park - Print and Play | Build paths, rides and stalls and attract guests to your new roller coaster park in this roll and write game. | 148 | £1,465.00 (1465%) in 20 days | 2024-05-21 | 💸 Kickstarter | 💰🌱 | |
Post Necrone : The Party Wanted Necromancer Expansion! | Experience Deck-Building, Roguelike Exploration & Party Game Dynamics with the Latest Expansion for the Strategy Card Game PARTY WANTED | 104 | $3,732.00 (560%) in 29 days | 2024-05-20 | 💸 Kickstarter | 💰 |
Name | Description | Backers | Pledged | Ends | Information | Tags | BGG |
---|---|---|---|---|---|---|---|
2024 Crokinole Board Season 8: Mahagony or Beech + Cases | We are back for our 8th Crokinole Project, this fan favorite will include all the best of prior projects plus wax with every board! | 3481 | $459,805.00 (9196%) in 6 days | 2024-06-05 | 💸 Kickstarter | 💰🔥🌳 | |
Feudum | Game-of-the-year winner, Feudum is back with the 7th anniversary collector's edition featuring an exclusive clockwork behemoth! Grrrrrrrrrr. | 2089 | $273,565.57 (1094%) in 5 days | 2024-06-14 | 💸 Gamefound 👥 1‑5 players ⏱️ 150 min. Area Control | 💰🔥🌱 | |
Rove | A cooperative campaign experience for 1-4 adventurers set in a fantasy world on the brink of being consumed by nature. | 1728 | $257,808.00 (645%) in 6 days | 2024-06-07 | 💸 Kickstarter 👥 1‑4 players 👶 14+ ⏱️ 60-120 min. | 🎉💰🔥🌱 | BGG |
Masters of the Universe: Battleground | Masters of the Universe: Battleground is a skirmish miniature game for two to four players, where forces of good and evil clash in epic combat. This glorious battle will shake the earth and change the fate of Eternia! | 1605 | $422,043.41 (1407%) in 6 days | 2024-05-29 | 💸 Gamefound 👥 2‑4 players ⏱️ 90 min. Wargame | 💰🔥🌳 | |
Wonders of The First CCG | Battle across 7 realms as a Stoneseeker. Just Relaunched - Get Kickstarter Exclusive Packages and Pricing! | 1451 | $902,420.00 (3610%) in 6 days | 2024-05-31 | 💸 Kickstarter 👥 2‑4 players 👶 13+ ⏱️ 20-45 min. | 💰🔥 | BGG |
Hunted: Mining Colony 415 (2nd Edition) [Solo Game of the Month] | Become an 80s action hero who overcomes impossible odds to escape deadly aliens in the 2nd edition of this solo game! | 1161 | $24,565.46 (491%) in 6 days | 2024-05-31 | 💸 Gamefound 👥 1‑2 players ⏱️ 20 min. Card Game | 💰🌳 | |
Hannibal & Hamilcar + Metal Minis | Hannibal: Classic Edition by one of the most acclaimed game designers in the world, Mark Simonitch. | 972 | €102,134.25 (340%) in 6 days | 2024-05-24 | 💸 Gamefound 👥 2 players ⏱️ 120 min. Card Game Wargame Dice Game Area Control | 💰🌳 | |
Oshi Push! The VTuber Trading Card Game | A TCG featuring actual VTubers, from the makers of Tanto Cuore and Game Designer, Justin Gary! www.OshiPush.com | 828 | $146,263.00 (293%) in 5 days | 2024-06-05 | 💸 Kickstarter | 🎉💰🌳 | |
The Secret Cabal Gaming Podcast is Outta Control in 2024 | The Cabal Founders are crashing into 2024 with more weekly tabletop gaming podcasts and other irreverent nonsense! | 827 | $51,447.00 (129%) in 5 days | 2024-06-07 | 💸 Kickstarter | 💰🌳 | |
BERSERKERS : Chaos Extension by Alone Editions | Berserkers is Back ! | 628 | €16,523.00 (254%) in 4 days | 2024-06-09 | 💸 Kickstarter | 💰🌳 | |
Hex Effects: A Spellbinding Card Game | Hex Effects is a “take that” card game that involves beautiful artwork and easy-to-pick-up gameplay. From the makers of Side Effects! | 604 | $22,937.00 (191%) in 4 days | 2024-06-14 | 💸 Kickstarter 👥 2‑8 players 👶 10+ ⏱️ 20-40 min. | 🎉💰 | BGG |
Everbloom | A unique blend of area control, resource management, and set collection, taking place in a magical world of flora & fauna. | 560 | $37,685.00 (188%) in 6 days | 2024-06-08 | 💸 Kickstarter 👥 1‑4 players 👶 13+ ⏱️ 60-90 min. | 🎉💰🌱 | BGG |
Good Dog, Bad Zombie: A Cooperative Board Game (2nd Edition) | Bark, sniff, and lick your way through the apocalypse to save the humans you love! New art, new playable dogs, & upgraded components! | 554 | $45,349.00 (336%) in 6 days | 2024-06-07 | 💸 Kickstarter | 💰🌳 | |
The Big Bad Wolf | Based on The 3 Little Pigs! Secretly pass the "Big Bad Wolf" then Entice & Persuade players into flipping it, to Blow Down their house! | 440 | $8,704.00 (249%) in 6 days | 2024-06-13 | 💸 Kickstarter 👥 2‑4 players 👶 10+ ⏱️ 15-35 min. | 💰🌱 | BGG |
Catstronauts: The Board Game | The cooperative boardgame based on the hit graphic novels! | 361 | $23,289.00 (466%) in 6 days | 2024-06-14 | 💸 Kickstarter 👥 1‑4 players 👶 8+ ⏱️ 30 min. | 💰🌳 | BGG |
World of Kilforth: The Fantasy Quest Games | Return to the stunning oceans of Kilforth! Missed the Kickstarter? Heed the call, and explore the beautiful southern seas to defend Kilforth from the deadly Ancients... | 261 | £27,836.80 (557%) in 6 days | 2024-05-31 | 💸 Gamefound 👥 1‑4 players Card Game Dice Game | 💰 | |
Amsterdam Board Game Design - season 1 | Three fun card games by different members of ABGD: Bable, Grachtenpand, & TimeZoo. May this be the first season of many! | 258 | €7,569.00 (252%) in 6 days | 2024-06-13 | 💸 Kickstarter | 💰🌱 | |
Around the World in 10 to 15 Minutes | Travel the world, explore cities, and collect souvenirs in this 2-6 player print at home game | 256 | $2,429.00 (2429%) in 6 days | 2024-05-31 | 💸 Kickstarter | 💰 | |
Guns of the Old West | Players compete as a team with over 100 campaign paths. Each playthrough is a unique cinematic experience offering endless replayability. Players make strategic decisions and interact with each other to achieve their group and secret individual objectives, some of which involve betrayal, making for … | 203 | £36,141.95 (72%) in 6 days | 2024-06-11 | 💸 Gamefound 👥 2‑8 players 👶 14+ ⏱️ 45-90 min. Card Game Wargame Dice Game Cooperative | 🌱 | BGG |
The Thinning Veil Cormac Mac Airt on the Other Side of Midnight | A solo dungeon crawl now featuring a 2 player mode set in the world of The Thinning Veil, and featuring Cormac Mac Airt, High King of Inis Fael! This game is the first in the Thinning Veil line and the Cormac series. | 182 | £24,123.56 (1206%) in 6 days | 2024-06-11 | 💸 Gamefound 👥 1‑2 players ⏱️ 90 min. Dice Game | 💰 | |
The 7 Seas: A New Start | Embark on a thrilling adventure in the world of The 7 Seas. Explore, trade, and fight to become a legend! | 145 | €12,654.80 (127%) in 3 days | 2024-06-09 | 💸 Gamefound 👥 1‑5 players 👶 10+ ⏱️ 30-90 min. | 💰 | BGG |
Freak War: A Card Game | A fun and simple pick-up-and-play card game—with unhinged rules and a hidden layer of intense strategy. | 142 | $11,158.00 (112%) in 6 days | 2024-06-13 | 💸 Kickstarter 👥 2‑4 players 👶 6+ ⏱️ 15-60 min. | 🎉💰 | BGG |
EXPENDABLE EMPLOYEES | A Miniature Skirmish Game Inspired by Lethal Company, Content Warning & Helldivers 2! | 126 | CA$3,136.00 (125%) in 3 days | 2024-06-15 | 💸 Kickstarter | 💰🌳 | |
Bouquet | A game of bees, blossoms, and bluffing, Bouquet is a strategic area control game where competition blooms into beauty! | 105 | $7,152.00 (72%) in 6 days | 2024-06-03 | 💸 Kickstarter 👥 3‑5 players 👶 14+ ⏱️ 15-20 min. | BGG | |
Le Vent Rouge: a Game of French Thieves & Dice | A Competitive "Roll & Spend" Strategy Game For 2-4 Players | 98 | $7,838.00 (52%) in 4 days | 2024-06-07 | 💸 Kickstarter 👥 2‑4 players 👶 12+ ⏱️ 60-120 min. | 🌳 | BGG |
PLACES-Bid | Outwit opponents for the most valuable portfolio of buildings, projects, and tokens through strategic bidding, collecting, and assembling. | 75 | $2,847.61 (28%) in 5 days | 2024-06-01 | 💸 Gamefound 👥 3‑6 players ⏱️ 20 min. Card Game | 🌱 | |
Grassroots | The party game to change the world | 74 | £3,444.00 (57%) in 5 days | 2024-06-19 | 💸 Kickstarter | 🎉🌱 | |
Simplicity Lenormand | Unlock the Mysteries of Divination with Ease | 67 | $7,073.00 (47%) in 4 days | 2024-06-15 | 💸 Kickstarter | ||
Hockey Hardware | A fun, new tabletop game for hockey fans, gamers, fantasy hockey GMs, and players who like to win. | 67 | CA$15,331.00 (38%) in 4 days | 2024-07-15 | 💸 Kickstarter 👥 2‑4 players ⏱️ 45-120 min. | BGG | |
CyberQuest. The Game of Cyberpunk Adventures | You are in the year 2081. The Black Chip agency, formed by members who participated in the Second Corporate Conflict on both sides, try to avoid a third conflict between Nakaware and Biosync.Max, an employee at Nakaware, discovers a confidential file that could spark a war. He contacts his sister R… | 25 | €2,223.51 (12%) in 5 days | 2024-06-28 | 💸 Gamefound 👥 1‑5 players 👶 14+ ⏱️ 45-90 min. Cooperative | 🌱 | BGG |
Name | Description | Backers | Pledged | Ends | Information | Tags |
---|---|---|---|---|---|---|
Richard Kane Ferguson's Playmat Collection | Extremely limited edition RKF extended artwork: Tutors, Force of Will and other classic and new Magic: the Gathering playmats & prints! | 2698 | $274,228.00 (2217%) in 28 days | 2024-05-22 | 💸 Kickstarter | 🎉💰🌱 |
Modular Filament Storage System | 3D Printable Modular Filament Storage System | 1792 | $105,407.00 (2108%) in 27 days | 2024-05-23 | 💸 Kickstarter | 💰 |
Kimera Velvet - Concentrated Acrylic Inks and Pure Pigments | A new line of paints for miniatures, new pure pigments set, new brushes and 150mm academic busts for painting from Kimera Kolors. | 1731 | €235,046.00 (783%) in 6 days | 2024-05-30 | 💸 Kickstarter | 💰🔥 |
The Savage World of Solomon Kane RPG | Dive deep in the world of Solomon Kane with this revised version of the RPG based upon the incredible works of Robert E. Howard! | 1098 | €99,363.00 (248%) in 5 days | 2024-05-23 | 💸 Kickstarter | 🎉💰🔥🌳 |
Loot The Monster! - A Project that Grows with Every Backer | A DnD Treasure Trove of Unique Loot for Every Monster. Dungeons and Dragons 5E | 1035 | €17,424.00 (3872%) in 25 days | 2024-05-25 | 💸 Kickstarter | 💰🌱 |