Streets of rage rom snes

Streets of Rage Subreddit

2012.03.20 11:06 RadManswer Streets of Rage Subreddit

Streets of Rage, known as Bare Knuckle (ベア・ナックル) in Japan, is a side-scrolling beat 'em up franchise from SEGA. Streets of Rage 1-3 are currently available on PC, PS4, Xbox One and Nintendo Switch as part of SEGA's Mega Drive/Genesis Collection. The spectacular Streets of Rage Remake V5.2 has also been released! Streets of Rage 4 was released in 2020, developed by Dotemu, Lizardcube and Guard Crush Games, and is available on PC, PS4, Xbox One, Nintendo Switch, macOS, and Linux.
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2021.05.22 00:38 WagTrautmann StreetsOfRageBrasil

Comunidade da página Streets of Rage Brasil
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2020.10.08 10:59 Spirit_-_Warrior StreetsOfRage3

Community for the black sheep of the " Streets Of Rage " series. Been a fan of SOR3 for many years and never been able to find a good community for the game within the "Streets Of Rage " community without it being trashed
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2024.05.29 04:24 implaying [H] Fanatical and humble games [W] Borderlands 1, 3, STAR WARS™ - The Force Unleashed 2, Wildermyth, Gordian Quest, Offers

IGSRep page https://www.reddit.com/IGSRep/comments/1b5y2jb/implayings_igs_rep_page
[H]
VIP Mystery Bundle:
Sniper Elite 4 Deluxe Edition
Valfaris: Mecha Therion
Call of Juarez: Gunslinger
Bing in Wonderland
Hiveswap Friendsim
DARQ: Complete Edition
STASIS: BONE TOTEM
Shift Happens
White Noise 2
May 2024 Humble Choice leftovers:
King of the Castle
Bravery and Greed
Amanda the Adventurer
Mediterranea Inferno
ACTION MYSTERY BUNDLE 2024:
Breathedge
REZ PLZ
Heaven Dust
Warman
Alex Kidd in Miracle World DX
Metro: Last Light Redux
Melty Blood Actress Again Current Code
Call of Juarez: Bound in Blood
Rising Hell
Soulstice
Death Squared
Other Fantical and Humble games:
12 is Better Than 6
AFTERGRINDER
Aer Memories of OLD
Alien Rage - Unlimited
Avencast: Rise of the Mage
BATTLESLOTHS
Black Book
Call of Juarez
Chains
Coromon
Crash Time 2
Dark Matter
Dead Estate
Deadly Days
Diaries of a Spaceport Janitor
Dragon Spirits
Encodya
Enemy Front + Enemy Front Multiplayer Map Pack DLC
Evergarden
Frontline Tactics Complete Pack
Frostpunk: Game of the Year Edition
GRAV
Golden Light
Grey Goo Definitive Edition
Hektor + Hektor - Official Soundtrack DLC
Infectonator: Survivors
Kingdom: New Lands
Kraken academy
Lacuna – A Sci-Fi Noir Adventure
Larva Mortus
Monsters' Den Chronicles
Monsters' Den: Book of Dread
Nikopol: Secrets of the Immortals
Obulis
Omen Exitio: Plague
Orange Moon
Ozymandias
Rebel Galaxy
Rhiannon: Curse of the Four Branches
Roadwarden
Schein
Shark Attack Deathmatch 2
Shotgun King
Soulless: Ray Of Hope
Space Hack
Space Trader: Merchant Marine
Starion Tactics
Streamer Life Simulator
Streets of Fury EX
Symphony of War: The Nephilim Saga
Tank Universal
The Ascent
The Deed Dynastyk
The Uncertain: Episode 1 - The Last Quiet Day
Tormented Souls
Train Valley 2
Turmoil
Vive le Roi
Wasteland Angel
Wick
GOG:
LEGO Star Wars III: The Clone Wars
Fallout 3: Game of the Year Edition
Tomb Raider: Game of the Year Edition
[W]
Borderlands 1, 3, STAR WARS™ - The Force Unleashed 2, Wildermyth, Gordian Quest, Offers
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2024.05.29 04:23 GoRDiTTa Am I DOOMED?

Rant Warning
Gouki/Akuma Player
I beat World Tour and got to Level 60 in preparation for Gouki. Finally with him maxed out and me beginning to play out Player Matches and Avatar Battles, my fears are coming true.
For a little more context, I have thousands of battles in All Versions of IV, V and Street Fighter Third Strike with around a 45% win rate. I learned after IV and Third Strike Online Edition that I wouldn't have it in me to try and dedicate myself to Ranked again. I am Casual at best and did Player Matches almost entirely in SFV.
I never got used to system mechanics, Parrying when lucky and using Focus Attack / V-Trigger I for Raging Demon setups and not much else. I got by on my footsies and barely at that. I am used to getting washed in matches.
That being said, am I doomed if I don't learn The Drive System?
I have a bad habit of not reaching out, getting involved in Dojos or anything unless it's direct voice chatting while playing. My attention span is bad enough and I feel bad if I join a group only to end up not communicating or being active.
I can recognize the hindrance I provide myself but I am a 90's gamer who thought transitioning to online just to play was major change as it is. I can't keep up with the social part.
Anyway, I appreciate anyone who took time to read this. Maybe one day I will find that spark to lead me to further adapt as I feel this happened to me when I got into SFV upon Gouki's Season 2 release. I thought I was just horrible (which is true) but then I found my footing to put up a decent fight eventually.
I have a real issue though with knowing when I can attack for some reason, like as though my buttons aren't registering when I think they should. I was playing Arcade Mode and would jump without attacking because my press was too early.
submitted by GoRDiTTa to StreetFighter [link] [comments]


2024.05.29 04:23 implaying [H] Fanatical and humble games [W] Borderlands 1, 3, STAR WARS™ - The Force Unleashed 2, Wildermyth, Gordian Quest, Offers

IGSRep page https://www.reddit.com/IGSRep/comments/1b5y2jb/implayings_igs_rep_page
[H]
VIP Mystery Bundle:
Sniper Elite 4 Deluxe Edition
Valfaris: Mecha Therion
Call of Juarez: Gunslinger
Bing in Wonderland
Hiveswap Friendsim
DARQ: Complete Edition
STASIS: BONE TOTEM
Shift Happens
White Noise 2
May 2024 Humble Choice leftovers:
King of the Castle
Bravery and Greed
Amanda the Adventurer
Mediterranea Inferno
ACTION MYSTERY BUNDLE 2024:
Breathedge
REZ PLZ
Heaven Dust
Warman
Alex Kidd in Miracle World DX
Metro: Last Light Redux
Melty Blood Actress Again Current Code
Call of Juarez: Bound in Blood
Rising Hell
Soulstice
Death Squared
Other Fantical and Humble games:
12 is Better Than 6
AFTERGRINDER
Aer Memories of OLD
Alien Rage - Unlimited
Avencast: Rise of the Mage
BATTLESLOTHS
Black Book
Call of Juarez
Chains
Coromon
Crash Time 2
Dark Matter
Dead Estate
Deadly Days
Diaries of a Spaceport Janitor
Dragon Spirits
Encodya
Enemy Front + Enemy Front Multiplayer Map Pack DLC
Evergarden
Frontline Tactics Complete Pack
Frostpunk: Game of the Year Edition
GRAV
Golden Light
Grey Goo Definitive Edition
Hektor + Hektor - Official Soundtrack DLC
Infectonator: Survivors
Kingdom: New Lands
Kraken academy
Lacuna – A Sci-Fi Noir Adventure
Larva Mortus
Monsters' Den Chronicles
Monsters' Den: Book of Dread
Nikopol: Secrets of the Immortals
Obulis
Omen Exitio: Plague
Orange Moon
Ozymandias
Rebel Galaxy
Rhiannon: Curse of the Four Branches
Roadwarden
Schein
Shark Attack Deathmatch 2
Shotgun King
Soulless: Ray Of Hope
Space Hack
Space Trader: Merchant Marine
Starion Tactics
Streamer Life Simulator
Streets of Fury EX
Symphony of War: The Nephilim Saga
Tank Universal
The Ascent
The Deed Dynastyk
The Uncertain: Episode 1 - The Last Quiet Day
Tormented Souls
Train Valley 2
Turmoil
Vive le Roi
Wasteland Angel
Wick
GOG:
LEGO Star Wars III: The Clone Wars
Fallout 3: Game of the Year Edition
Tomb Raider: Game of the Year Edition
[W]
Borderlands 1, 3, STAR WARS™ - The Force Unleashed 2, Wildermyth, Gordian Quest, Offers
submitted by implaying to GameTrade [link] [comments]


2024.05.29 04:09 Storms_Wrath The Human Artificial Hivemind Part 518: A Falling Tower

First Previous Wiki
Penny gazed at the quartet of Elders. They were all wearing the merchandise she remembered from the last Judgment, which was exceedingly awkward. Mainly because they were wearing shirts with her face on them. But it was also oddly endearing, in a way. Until now, she hadn't seen too many Elders that were on her side.
Elders that weren't just Kashaunta or the familiar faces she already knew, like Spentha or Rho and Sai, actually showing appreciation of her, felt odd. Even if these ones went a little too far in it.
"You're even more beautiful in person, Liberator," one said.
"Uh, thanks. I appreciate that. I'm glad that you all like me. Rho and Sai told me that you all are interested in something I can give you?"
"Yeah. Maybe a short interview? We won't be like that airhead reporter. We'll ask the good questions."
"Yep, we will."
"Right then," Penny said. "Well, I'm glad to meet you."
"Thank you. Now that we're here, we'd like to know how you plan on taking care of the gang leaders."
"Well, presumably by imprisoning them. I don't think they deserve to die, even if others do. I'll leave that decision up to Justicar and his various judges in the criminal system."
Penny didn't like having to lie blatantly. She wanted to kill the slavers quite brutally, but doing that was a bad idea right now. Saying it also was a bad idea, for a similar reason. And Justicar's system was worryingly preferential to Elders, from what she'd looked up after the meeting with Pundacrawla.
"Aren't you worried that the Judges won't give proper justice?"
"I trust Justicar to do everything that is necessary."
Another lie. Justicar would do whatever he could to maintain his image. Hopefully, that wouldn't be at the cost of the Alliance's very existence.
"Got it. By the way, what's it like being human? Walking on only two legs. It seems kind of unstable. Do you fall a lot?"
A genuine curiosity from them was another breath of fresh air. It was the kind of question a quadruped would definitely ask, which put her more at ease about the nature of what they were trying to do. Even more than their evident support of her, with all the merch they were wearing. Penny felt a smile crack at the corners of her lips, unbidden.
"Not really. We can use our arms to steady ourselves pretty well. Obviously it's not as easy to balance on our two legs as it is with your four, but it's still good enough. In fact, the sprinters in the Olympics use all four limbs, since running as fast as possible also requires pumping our arms. As for what it's like to be human, it's hard to describe. For many of us, it will feel colder or warmer than Sprilnav would feel in the same temperatures, due to thinner skin. Our eyesight is more frontal than yours, given our lack of snouts, so our blindspots are a lot bigger. Our feet require shoes for rough ground, and we heal slower than you by around 20%. We can't really clack our jaws to the scale that you can, though we can make them meet."
Penny bared her teeth, showing as she opened and closed her mouth. It was nice to be able to talk about things like this.
"The Olympics?" one of them asked.
"It's a competition about athletics," Penny said. "Running, jumping, throwing, diving, swimming, skiing, snowboarding, and a lot of sports. There's specific divisions, too. Like how there's a 100 meter dash, 200 meter dash, 400 meter dash, and even an 800 meter dash for those with high levels of psychic energy. Though really, psychic energy and genetic editing have been messing with the events for a while now. And there's a Winter, Summer, and Space Olympics, each with different sorts of events. They move from city to city, though the Space Olympics are pretty much always on either Luna, Ceres, or Mercury. There's a lot more information out there on various events, but it's an old cultural practice revered by the entire species. Even more so since Phoebe's increased the prize pools for everyone."
"How does your species handle space in general? I know that you guys did things way differently before First Contact."
"We did. Mining companies kept tight control on all asteroid mining, while nations controlled planets like Earth and Mars and large planetary bodies like Luna. Supposedly, a few people planned for a cloud city on Venus, but we couldn't risk having such a vulnerable population because they'd have to rely on giant balloons to survive. That would probably be the least secure way to live, given the existence of rogue organizations and all that.
As for spaceships, most of them since we really colonized Luna come equipped with spacesuit bays, zero gravity water and food packs, oxygen tanks, emergency seats, specialized anti-micrometeorite hulls, and radiation shielding. A lot of the older military ships also were equipped with big radiators until World War Three, when it all became masses of drone warfare, with the big ships kept mainly for cargo and lanes where mass drone control was impossible.
Once the Vinarii came and we got shields, we started building big again. After all, it provided a huge number of jobs, and in the post-war economies, especially with VIs in place, a lot of people needed work. But we still go and do asteroid and moon mining, star lifting, and energy gathering. We built an orbital ring around Mercury, the closest planet to Sol, to help with all of that. It doubles as a production hub, too. Now, it's all in more systems and with a lot more friends."
"Speaking of aliens, what theory does your people have on why so many creatures resemble one another? Our jaws are adapted for hard shelled creatures, and we're told that many planets have oddly similar variations of those."
"Crabs."
She guessed what they were getting at.
It is odd, isn't it? Nilnacrawla observed.
Perhaps that is another one of the Source's whims, Penny thought.
Maybe.
A few of the Elders made exclamations of shock.
"You even have a word for them that directly translates!"
Penny chuckled. "Yeah, carcinization is a bit of a meme in the science community. But I've heard the most mainstream theories since the First Contact are that the Source itself is uncreative. It has a certain template of creatures which it largely doesn't alter, though it can take in inputs from beings close to it, perhaps even influencing them."
"Influencing them?"
"Yes. Modern depictions of wendigoes, folkloric creatures from North America, a continent on Earth, are shockingly similar to the Knowers in appearance. The internet depictions of them in particular like to emphasize canine qualities, and often show them with skulls visible directly, and with dark brown or black fur. Recent depictions, as in the past 300 years, differ from their original appearances quite significantly, with the canine characteristics in particular being enhanced.
We have sorted through all known images of these creatures and found roughly 80% similarity with the Knowers and tens of thousands of images that are literally exactly the same as Knowers. The ones we searched all came before World War Three, far before even the First Contact with the Vinarii, much less the Knowers who were entirely underground at the time due to the radiation of their home star. We believe that the Source managed to influence this facet of human culture with the actual existence of a real creature.
Other examples exist, like how the Trikkec look very similar to Komodo Dragons, Vinarii look very similar to insects known as a mantis, and the Acuarfar look exactly like insects known as wasps with the single exception of their furry snouts and green instead of yellow markings. The Sprilnav species itself shares high amounts of similarity with a fictional species known as Elites in early 2000s culture, particularly with your jaws, though you all have red skin instead of grey or brown.
The Junyli, Dreedeen, and the wanderers are the main species without high amounts of appearance in our cultures at some point. This correlates with the idea of the Source being the influencer, as their predecessors all were used to fight it. Many species of the galaxy look like parts of our culture or Earth's creatures. The proximity of these examples makes this far more suspicious than if they were across the galaxy.
But since they existed first, the only answer must be that the Source brought the influence to us first and planted the ideas in our heads. As for the ones which look like Earth creatures, all of them are old enough evolutionary branches that copying from them to Earth makes more sense. Though the references centering around the early 2000s is quite odd, it is also roughly when the internet came into wide existence, so it is also possible the Source gave the ideas a push so they would propagate, for an unknown reason. Like if it seeded the ideas that propagated across the early global network Humanity used."
"Hmm. Fascinating. We've seen evidence of the 'seeding' process among some historical nations near the galactic region of Earth before. So the Source re-uses and alters depictions of life and also life itself?"
"Maybe," Penny said. "Unless the Source is more directly tied to life than we think. There's a conceptual Death, but no conceptual Life. Isn't that odd?"
"Conceptual Life died in the Source war."
How did that really work, though? Penny asked Nilnacrawla.
Imagine a conceptual being. A few of the Progenitors, as well as Narvravarana, went up to try to harvest its power. It refused, and Narvravarana used its unique abilities to try and force the deal.
Why was your civilization like this?
Excess and greed, partly. But we couldn't really do much more expansion. Vertical expansion also had its limits if we wanted to remain relevant for the remaining lifespan of the universe. So Narvravarana, along with a few of the greatest rulers and leaders of Sprilnav society, started looking to other dimensional planes. They figured it was best not to let the problem get too much worse. Or at least, that is what they say. I believe it was to harvest more resources to use against our surrounding enemies.
You didn't have any allies? Penny asked.
At that time, all the powers of the universe were enemies. All the allies eventually merged through millions of years of normalization. We happened to get on the universal stage the earliest, so other civilizations we encountered had little choice but to surrender their independence. Some fought, others didn't, but the outcome was the same.
That seems terrible.
It was, though the other universal civilizations were no better. Some of them just exterminated all alien life they found that couldn't fight back. In that sense, the pre-war Sprilnav civilization was one of the greatest, and that's why I fought for them. Obviously, I'm biased in that regard, though.
Thanks for telling me, father.
No problem, Penny.
She refocused back on the conversation at hand.
"But a thing cannot be alive if it dies. The concept of life doesn't work that way. So maybe the Source just... took in the concept of life? Or absorbed it into whatever psychic energy really is, considering that it's responsible for all of our existence?"
"That's so crazy it might actually be true," one of the Elders said. "You're incredible, Penny."
"Uh, thanks. You're all pretty great too." Her eyes drifted to the images of herself on their clothing. She couldn't really help it.
"I have a question for you."
"Yes?"
"Do you know what I'm fighting for?"
"I assume since you're asking it here, you don't just want a one word answer," an Elder said. "I would say yes, and for the liberation of the Sprilnav from the stain of slavery. Though going deeper into your history, you have also fought for other species, either in wars or just generally moving around. It does look aimless, mostly, since the galaxy's so big. But I'm sure you've got a way through that."
"In some way. Part of why I'm here isn't just about my people. It was at first, I admit that. But as I have lived here, on Justicar, for days and weeks, I've seen you less as alien. It makes it easier for sympathy and easier to break out of simple mindsets. So far, there are many problems, but there are distinct pieces. The first is that many people want to uphold slavery. I'm not sure why, but they do. It isn't profitable, and it isn't moral. Robots are cheaper in every way, and don't need food or water.
That means it's illogical or emotional. So I could try and solve the problem with violence alone, but it won't be addressing the cause, only the symptoms. I need to get to the heart of the matter. And I think it has to do with Elders' memories and the gradual woes they have accumulated going through life. I don't want to tear that away or drug them into believing they're fine. I want to find a way to outlet that productively. The second part I have identified is scale. The galaxy is enormous, and your species is incredibly numerous. I could fight planet by planet for the rest of my life, and liberation would still be difficult.
That also means I'd need a better way of doing things. Maybe an economic or political incentive. Emotional reasons will not work permanently, nor will logic, since we are in this situation. I have found several ways to address this. Sadly, since the gangs are likely monitoring this feed, I can't just outright say my strategy. All I can ask you all to do is to believe. Believe that I have a solution, and that I and those who stand with me are working on it. Believe in me because I believe in you."
None of the Elders questioned or ridiculed her words. Most of it was because they were fans of her. But one of them, an Elder named Rahautiti, had a distinct glint in his eye. Their gazes met only momentarily, but Penny could tell he knew.
And so she appeared in the mindscape, even as they concluded the interview, which would be the first of many. It was a ploy to just talk about human culture and ideals a bit more, to get it out there. Because the hivemind's theory was correct.
In the universe, ideas had power. That power could be weaponized against those who previously stood to gain. The first part of it was the image: Nova as an unbeatable bastion. Lecalicus as the Beast, a monster capable of star-crushing rage. Twilight as... whatever she did. Penny wasn't really familiar with the Progenitor's image too much, and the various names, like the Silent Night or the Smiling Darkness, were just so unbelievably edgy she cringed every time she recalled them.
But Rahautiti understood so she moved her mindscape avatar to see him.
"Hello again, Penny. I am no threat."
"I know. I'm glad that your group is led by someone as capable as you, as well as the other groups you dabble within."
"Who discovered it?"
"Phoebe. You met with Ezeonwha, and the android wanted to ensure you weren't a way for Yasihaut to kill him."
"Yeah. We did get approached about that, actually. We're supposed to kill Ezeonwha when you walk into the Judgment hall. Of course, we won't do this, and she won't be able to retaliate against us easily while there."
"Thank you for your honesty, Elder," Penny said. "It seems I'm in your debt."
"Nonsense. 2,839. That is the number of children I have had. 2,626. That is the number of children of mine which were enslaved. The remaining 213 died in unrelated incidents, with nearly half of those involving slavers killing them. I remember all of their names, and all of their faces, Penny. I want all the slavers in this universe dead."
"I cannot achieve that."
"You cannot," Rahautiti agreed. "Not with my help or even that of Kashaunta and Lecalicus. And certainly not right now. I have not lived this long to be incapable of compromise or patchwork solutions. You show great promise. I understand your aversion to killing and the circumstantial reason why you are not doing so now. I will not grow upset if you do not resume killing when the Judgment ends. Nor do I harbor a grudge against you for the speeding space entity you left outside the room to avoid uncomfortable publicity. You are incredibly young.
A sliver of a life. But you are strong, and you are mature. That sliver of your lifespan already outshines all I could do with a trillion more years, Penny. You are right in that this isn't something you can punch your way through. Trauma is part of why slavery still exists, despite it being a wholly unjust reason for the Elders to make such a sport of it. I am sure you know the story of the war, with a great hero in your head and Kashaunta at your side. My line of work is what I started to help you. Every thought about you being the Liberator, every eye that glances on you freeing slaves, helps you to gather conceptual energy. My talent happens to be great enough to sense the Pact of Blades you have, as well. If you want, I can teach you how to hide the mark on your soul and your mind."
"I would like that, yes," Penny said. "And thank you for being so reasonable. I will ask Kashaunta to protect you from what consequences come for refusing the offer on Ezeonwha."
"There are going to be attacks on him, you know. Him and your ship."
Penny felt an odd feeling in her soul. Cardi's power flared around him, and she squinted at the sky. She just barely saw a sliver of a tentacle. Most would have mistaken it for a normal speeding space entity. But here? On Justicar, with Exile obviously not being the cause?
Only one being would cause that. Fate.
Given the subject of their conversation, it was obvious what was going on.
Penny tapped Rahautiti's jaw, adding a thin mark of conceptual power so she could easily find him again. She focused on the conceptual mark she'd left on Ezeonwha. A twinge of conceptual energy came from it. It was accompanied by various impressions, like fear, pain, and acceptance.
"I have to go," Penny said. "I will be back later. Displace."
She appeared next to the 102nd Visitor Welcome Office but not next to Ezeonwha. It was carnage everywhere she looked.
"Champion!" an unknown Elder yelled. "I am Elder Na-"
Her rising fury surged, and it took all she had not to dismember him. The distant thought of the Judgment stayed her hands, though only just.
Penny's fist collided with the Elder's jaw at twice the speed of sound. A piece of his jaws flew free. Bone fragments hit the ground behind him. Hundreds of soldiers fired on her, and she slammed them to the ground with pure will. Penny tore their guns away and sent them each to pummel the Elder in front of her with as much brutality as she could. His powerful armor wasn't as capable of defense against physical attacks as it was against her psychic energy, and so he fell.
"You... cannot save him," the Elder spat. Fields of psychic suppression fell upon her, reducing her power.
"Manipulation through Determination," Penny growled. "De-"
No! Nilnacrawla said. Do not kill him! Not yet!
"What goes up will go down."
Air hardened around the Elder and accelerated rapidly.
The Elder smashed into the shield five miles above with a speed just slow enough that he wouldn't die. He fell from it and then hit it again at a more modest speed. He'd bounce on that until the Guides came to get him.
But Penny had another target. One she had to save instead of attack.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
High Judge Tassidonia awoke to the sound of explosions. He grabbed his swords, his main gun, and the personal shield he reserved for only the most dire occasions. The sky was erupting in war all around him, and buildings were already falling nearby. The spires of skyscrapers rained down upon the entrances to the Underground, crushing thousands of fleeing Sprilnav under their wide impacts.
His implant identified members of the gangs nearby, making their way to his home.
"Retribution Cycle!" Tassidonia cried. A hidden door opened, and he boarded a small hovercraft that sported a high amount of defensive and offensive technology, a gift from Justicar for dealing with all that he had related to the Judgment. Only this time, he wouldn't be on the next one. But already, the destruction was spreading.
Micro-missiles rained upon friend and foe alike. Several detonated against the layered shields. The mounted turrets on the side of his hoverbike shot lasers into the enemies his implant identified.
"Elder Tassidonia!" an Elder cried nearby. "For the crime of defying the will of-"
Tassidonia called his fury to bear. He rammed his mind into the enemy Elder, disorienting her. She reeled, about to attack, when a thick laser smashed into her chest. It pushed her against the wall, and Tassidonia kept the pressure up until her body melted. He listened to her screams impassively, occasionally sending blasts from his gun at the gangs when their members started to stray too close.
The thick red beam did its work within twenty pulses. His swords began to float beside him, keeping pace as he sped away from his home. The entire apartment complex shuddered and began to lean, its foundation being destroyed by some effect below. Tassidonia abandoned it with only minor regret. He'd known this moment would come. Everything he needed was already with him.
He linked into the Guide network, directing squadrons to attack the breaches he'd identified. Orbital strikes fell upon them in quick succession. Thick beams of light pierced through the lower planetary shields from orbital platforms, their guns honing in on Justicar's enemies. Tassidonia's implant was linked to the grid as well. So when he eyed buildings occupied with too many gang members, orbital strikes fell on them a few pulses later.
Fire and plasma rained all around him. Explosions and smoke blossomed all around him. More missiles fell from his hovercraft. A fighter ship appeared beside him, its simple stealth revealing itself to his eyes. Tassidonia waited for the pilot chamber to open, and his craft stowed itself behind him when he got in. It was fully equipped, so soon, Tassidonia was in full control of a weapon of war.
His first order of business was detecting the gangs' most fortified areas. He peppered those bases in shield-weakening mines, followed by bunker-buster missiles. Several anti-air turrets hit him, but his shields prevented them from taking him down. He dropped three high-end Butcher Androids into the fray of the largest battles.
One of the adjacent fighter wings in the separate shield sector dropped a nuke. At that moment, Tassidonia made a decision.
Whatever insanity was going on right now wasn't worth staying here on his own. He turned his ship upward, narrowly avoiding nearly fifty missiles shot from another gang fortress, which was really just the lower floors of a supermarket. Thick slabs of concrete were being set up by androids and slaves from the Underground. All he could do was watch from above and attempt to mark those that might be a problem.
Justicar's Grand Fleet was moving in, though only the carriers and their escorts were doing anything of any scale. The armies were mobilizing, and it seemed that war had finally broken out. Justicar, while isolated due to the Judgment, would have to win a war that threatened to topple his rule entirely.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Ezeonwha woke when the walls around him shuddered.
An earthquake?
Groggily, he activated the lights in the room. Phoebe's android was charging in the wall. Her limbs swayed with the motion. The walls shuddered again, and the lights went out. Thin, tiny cracks spread in the walls, increasing his worry factors massively. His implant notified him that this wasn't a dream. Distant screams reached his ears, and he went to the window.
Hordes of Sprilnav were running on the ground, tripping over each other to escape. He heard the thump of footsteps approaching from outside. The android activated, standing up.
"Move away from the doo-"
An explosion tossed him across the room. A Sprilnav carrying some sort of mouth weapon faded into view for a moment, smoke recalibrating the stealth field. And then he was gone. Phoebe smashed into the Sprilnav, her fists pummeling the assassin faster than Ezeonwha could comprehend.
Phoebe's arms turned into swords, and she stabbed the Sprilnav at least fifty times in a single pulse. She turned to grab him, but before she reached him, a second explosion sent him flying out of the now-shattered window.
The massive skyscraper loomed large, and he saw the ground beneath it ripple. Dull thumps sounded from below, and large, circular caverns opened beneath the 102nd Visitor Welcome Office. The whole building started to list forward, and Ezeonwha frantically activated his emergency personal shield as he started falling faster and faster. A bullet hit the shield. And then a second one. Gunshots echoed out in the distance, and he saw other Sprilnav falling from broken windows in the falling skyscraper. Gunfire erupted on the streets as Guides engaged a growing army of attackers bubbling up from basements of shops and businesses.
He saw spurts of blood exit the Sprilnav nearest him, bullets tearing holes through the woman's body. Piercing screams surrounded him, a terrible chorus that reminded him of the worst wars he'd fought in. But here, his training could do nothing. She was already dead, and he knew that he was the target of this whole attack. His eyes watered, and Ezeonwha felt so powerless. So useless.
A Corrector emerged from the side of the tilting skyscraper, eyes fixed on Ezeonwha. Then he looked down. Somehow, Ezeonwha knew when the orders had been sent. He knew that it was Astipra in the distance, a jetpack on his shoulders burning a thick flame beneath him.
Astipra looked back at the building and flew toward it. Ezeonwha felt the wind rushing past the shield as pressure. Astipra, far above, vaporized falling chunks of the skyscraper with blasts from his arm cannons. He pressed back against the skyscraper, the jetpack going into overdrive. The metal bent inward, and the groaning and twisting structure continued its fall. Blasts of light from Astipra again vaporized the set of falling chunks.
"Penny," he said. It was almost a prayer, really. His desperate mind was scrambling for whatever it could get. "Please, save me!"
He didn't know if she could hear him. Logically, it was impossible. And in a battle such as this, unlikely as well. Rippling explosions erupted across the facade of the falling skyscraper as rockets struck it. More explosions bloomed as lasers from distant police vehicles, Guides, and Astipra destroyed more of the fast-flying missiles and rockets. They pounded on the world around him, a horde of madness threatening to break his brain. He could feel the wind and gravity equalize as he reached terminal velocity.
And all he could see was the world descending into war around him. The 102nd Visitor Welcome Office continued to slump and lean against Astipra's best efforts. More bullets hit Ezeonwha's personal shield, and peppered the Guides moving over to save him. Air ambulances were shot from the sky. Even small fighter crafts were shot down by powerful ground lasers. EMPs thumped, disabling all the higher functions of his implant before he could think to use it.
A much larger explosion bloomed out, and Ezeonwha followed the rocket's trail to an Elder on the ground, standing in the wreckage surrounding a sudden tunnel opening. The Elder stared at him in glee, and he lined up another shot. Two Guides fell upon the Elder, who flew up using a jetpack to cut them in half with his sword. A hard light hologram lifted a large gun, pointing at Ezeonwha as he fell.
His eyes widened. Ezeonwha did everything he could. He angled his legs and arms. He pushed at the air. He even hefted the meager psychic energy he had, struggling with all his soul to escape the death he could feel was coming to him.
Guides swarmed beyond the shield appearing, while gang soldiers died by the hundreds to carpet bombing. Personal shields sprang up to block the explosions, and the Elder had survived. A thick red laser cut one of the fighters in half from the smoke. Above him, the collapsing facade of the skyscraper consumed Astipra entirely, though large gouts of plasma and thick explosions emerged from within. He could survive if it fell upon him, but Ezonwha could not.
Penny materialized far below, closer to the field of battle. A sweeping wave of gang members began disappearing. A bullet smashed into her head and her stomach, detonating in bright explosions. A personal shield flared and disappeared. Missiles and lasers slammed into Penny by the thousands as psychic energy gathered. A constant roll of words fell from her tongue, but without his implant, they were not translated.
Missiles crumbled into dust. Lasers impacted raw space in front of Penny before bending down and back to their origins, destroying automated turrets. Bullets still hit Penny and the Guides by the thousands, firing too quickly and densely for her to entirely block. But the large ordnance from the gangs continued to work against them.
Penny looked around, confusion evident on her face. But amidst the thousands of wounded and dead Sprilnav falling from the broken windows, Ezeonwha was hidden too well.
Shattering glass could be constantly heard, and he could feel the distant screams in his soul. A bullet smashed into his personal shield again, disabling it. A pulse later, he lost feeling in his legs.
He tried to reach out to her mind, but the war in the mindscape was equally intense. Too many Elders and Guides battling it out along with various suppression artifacts made it all impossible. He could sense Penny's influence, but couldn't directly reach her.
He let out a breath, knowing it to be the final one.
I'm sorry, Penny, Ezeonwha thought.
I wish you luck in the Judgment, and I am sorry I caused this to happen to you.
Penny finally appeared in front of him, eyes wide-
Blood erupted. A searing pain in his head told him his implant had just shorted out. And in the mindscape, he saw a mental attack heading for him, its brutal power evident. He closed his eyes.
submitted by Storms_Wrath to HFY [link] [comments]


2024.05.29 03:37 akanekiiiii Im so happy :D !!!!!, chapter 1650 analysis

Alright just read the few chapters I had to caught till 1650 and holy fk I'm so happy, because those chapters answered everything I had wished for, Sunny going for another Weaver's part is very interesting but especially Cassie seeing his memories is so good and using it as a way to get flashbacks !!
I'm so happy we will get them and in a clever way, 2 weeks ago I made a post about how Sunny being fine mentally was weird and that I wanted to see him when he struggled etc after 3rd nightmare since we got the ellipse and my prayers were answered !! 😁 What I love even more is that, as we finally get Sunny's personality clearly back and more present in the novel since 3rd nightmare ended (scene with Rain where he's silly 😁 and the fact that during 3rd etc everything was going wrong so Sunny wasn't like himself) G3 has clearly not forgotten his original personnality and the roots of his character and this through one particular detail in the scene of the flashback.
So this scene is when he gets mad and realises since he is alone both realistically and metaphorically, he can do whatever he wants, be like he wants because the shackles of society doesn't matter anymore, now in this scene you might think those are normal thoughts for anyone that would be in intense anger and didn't have to contain himself but I think this scene is very specially dedicated to Sunny and I trust G3 on that one.
Sunny the day of his 1st nightmare is 16 and a lot of people don't realise the impact of his life on his character before his 1st nightmare since a lot of things happen in the novel and it's after, but you have to understand that Sunny was 16 when the novel started, not 8 so his core character is based on his life not after the start of the novel but before, as a 16 yo you already pretty much created 90 % of your being as a human, personnality and morally, later in the arcs he gets dev and grows up like in FS, 2nd Nightmare, Antartica, 3rd nightmare but I still think that Sunny when he's 16 is 90% of the character and the 10 % are the devs in the later arcs. In that scene when Sunny is raging and realises that he doesn't have to act like in society, it's as if he is a monster in a human's skin right ? But this description would work for any character that lets his rage take over, for Sunny it works specifically well and recalls the roots of his character because it's not particularly based on this scene that Sunny never was human.
From the start of the novel Sunny "never was human" and that's, at least for me, one of the biggest point of his character and personality, before 1st nightmare and after his parents death, he lived alone in random abusing shelter houses and then lived alone on the street, he lived alone for 9 years, he tried socialising and be in groups like the other people in the streets but it never worked for him thus he was always alone and asocial, he was always a monster, not because he is bad morally or anything like that but simply because Sunny never fitted with other human's and with society in general (awfully fitting for the future deamon's son ahahah).
And that is why I think this scene is special for Sunny's character, he's not some sort of monster because of rage, he's simply going back to how he originally was when he was alone and himself, how he was in chapter 1 the "unfitting monster" , and it does make a lot of sense because after the 3rd nightmare everything about Sunny's life went back to chapter 1, he lost every single relationships he had and that was the worst thing that could have happened to Sunny, the most important aspect of this novel is Sunny developing relationships and human connections not him becoming a transcendent demon etc lol, in a sense Shadow Slave is a lot about Sunny learning and becoming human even if he still keeps a part of that "monster" inside.
Anyway hope u liked that lil analysis, I personnally love SS right now and since 3rd nightmare it's clearly at it's peak for me 😁👍 G3 cooking !!!. I really love the fact that Sunny is really back personality wise and that G3 didn't forget how he was even if obviously he wouldn't lol, I missed him so much lol, I also hope the community will stop being toxic towards the author and trust him more as we used to !!! Pls be nice to G3 !!!!.
submitted by akanekiiiii to ShadowSlave [link] [comments]


2024.05.29 03:16 RipPrevious8985 Emily Jacobs

As Emily Jacobs treaded the bustling streets, her inner turmoil churned like a tempest within. The city skyline, a symphony of steel and glass, offered no refuge from the storm raging inside her. With each step, the weight of her past mistakes threatened to drag her down, a burden too heavy to bear alone.
Approaching the Prestige Mortgage Solutions office, Emily’s thoughts drifted to her sanctuary amidst the chaos: sleep. In the quiet embrace of night, she found fleeting respite from the relentless whispers of doubt and regret. But even in her dreams, shadows lurked, taunting her with visions of a life veering off course, spiraling into the abyss.
Inside the lobby, amidst the ceaseless hustle and bustle of the financial world, Emily maintained a facade of composure, concealing the turmoil that raged beneath the surface. But behind closed doors, her facade crumbled, revealing a soul teetering on the brink of despair. In the dim light of dawn, as the world slumbered, Emily wrestled with her demons, contemplating the allure of oblivion and the tantalizing promise of escape.
As she settled into her office, Emily’s gaze fell upon the glow of her computer screen, a beacon in the darkness. Lost in a labyrinth of her own making, she pondered the precarious balance between existence and oblivion. Yet, amidst the chaos, a flicker of hope remained, a whisper of possibility echoing in the depths of her despair. For even in the darkest of nights, there lingered the promise of a new dawn, a chance for redemption and renewal.
submitted by RipPrevious8985 to u/RipPrevious8985 [link] [comments]


2024.05.29 03:02 Aguraguro [PC] [90's~ early 00's] Urban racing game with a flaming muscle car

I've been doing extensive research to no avail. Basically the game I'm looking for is a 3D racing game with a street racer theme along with customized cars. The main menu (and admittedly, the cover art) displayed tuned-up muscle cars, some of them with the engine jutting out from the hood — most notably I remember one of them being painted in black with a bright orange flame patterns plastered over the body. The memory I have of this detail is so defining to me that all of my researches hinge on this particular aspect of the game.
Apart from that, I think I remember that you could customize your car to a certain degree (but I'm not entirely certain of this) and when it comes to its visuals, the Rage Raceoriginal Ridge Racer games are the ones that had the closest resemblance to this game I'm describing. So basically, a sunny and colorful race in a street city with PS1 level graphics — and muscle cars.
I came across Hot Rod American Street Drag notably, and while it's close to my description, I'm sure that's not the game I have in my memory. The game didn't hinge on drag racing : the races were pretty standards, again, just like in Ridge Racer.
Any suggestion welcome! Been scraping abandonware sites to no avail.
submitted by Aguraguro to tipofmyjoystick [link] [comments]


2024.05.29 01:42 AdamLuyan 11.4.4.1.4 Fundamental Annoyances

11.4.4.1.4 Fundamental Annoyances
Greed, irritability, ignorance, arrogance, suspicion, and ferocious views, the six laws are the basis of all annoyances, are all annoyances’ first juristic quadrant (cf. section 11.1), therefore they are called fundamental annoyances.
(1) Greed is the desire to stay in a favorable environment, to feel pleasure, or to think craving thoughts. In have environments or laughable environments, its nature is dyeing obsessions; its karma is producing bitter.
(2) Irritability is the thinks of anger and rage in response to adverse environments. In bitter or hostile environments, its nature is vexation and hate; its karma is the being depended for ferocious behaviors.
(3) Ignorance, is also known as non-light, is the foolish thoughts in response to adverse and adoptable etc. environments, is unreasonable thoughts in response to the bitter and laugh etc. acceptances. On affairs and theories, its nature is muddles and gloomy; its karma is the being depended for miscellaneously dyed laws.
(4) Arrogance, depending oneself more than others, its nature is lifting high, its karma is to produce bitter. There are seven types of arrogances: (A) Arrogance, holding inferiority as one’s own victory, holding equality as one’s own equality to lift heart high as nature. (B) Excessive Arrogance, counting equality as one’s own victory, holding victory as one’s own equality to lift heart high as nature. (C) Arrogance Transcending Arrogance, holding victory as one’s own victory to lift heart high as nature. (D) I Arrogance, randomly holding something in five nodes as I and mine to lift heart high as nature. (E) Escalatory Arrogance, in the case of proving laws which is due to special victorious “escalatory factor (cf. section 14.1)”, including having proved minor laws indeed, saying those unattained laws as “I have proved” to lift heart high as nature. (F) Self-Contempt Arrogance, to other’s extraordinary fortunes and virtues counting as oneself is little inferior or little lessor, in this way he or she lifts heart high as nature. (G) Heretical Arrogance, to factually oneself not having those fortunes and virtues, illusively counting as oneself having those fortunes and virtues to lift heart high as nature.
(5) Suspicion, on theories in Four Victorious Cruxes, its nature is hesitation; its karma is hindering those benevolences.
(6) Ferocious Views are upside-down inferencing theories of Four Victorious Cruxes, its nature is to contaminate gnosis, its karma is to produce bitter. There are five types of ferocious views: Seth View, Edge View, Heresy, View Fetch View, Precept Fetch View.
https://preview.redd.it/uzgnco3t693d1.jpg?width=2064&format=pjpg&auto=webp&s=44ca3e45cc8ae21893e361f5e2b26a89693b83d8

11.4.4.1.4.6-1 Seth View

Translocation Body View is I view, it is I in oral language, its nature is holding something among five nodes as I and mine, its karma is basis for all view interests. Its Sanskrit word is sakkāya-diṭṭh, the biblical as Seth, and the Mexican Nahuatl language is Titlacauan, which means that we are its slave, which saying is same to the modern German philosopher Hegel’s saying, “man is a slave to itself”. There are two common ways of unfolding the Seth matrix, one with twenty sentences and the another with sixty-five.
20 sentences of unfolding Seth by five nodes:
(1) Counting color node as I, I have colors, colors belong to me, I am inside colors.
(2) Counting acceptance node as I, I have acceptances; acceptances belong to me; I am inside acceptances.
(3) Counting think node as I, I have thinks, thinks belong to me, I am inside thinks.
(4) Counting migration node as I, I have migrations, migrations belong to me, I am inside migrations.
(5) Counting sense node as I, I have senses, senses belong to me, I am inside senses.
Of these five groups, the first is counted as subjective I, the remaining three are corresponding to the I, therefore, five of the twenty sentences are egos and fifteen are my objective views.
65 sentences of unfolding Seth by five nodes:
(1) Using color node as I, by other four nodes as assistants: I am colors, I have acceptances, acceptances belong to me, I am inside acceptances; I have thinks, thinks belongs to me, I am inside thinks; I have migrations, migrations belong to me, I am inside migrations; I have senses, senses belong to me, I am inside senses.
(2) Using acceptance node as I, by other four nodes as assistants: I am acceptances, I have colors, colors belong to me, I am inside colors; I have thinks, thinks belong to me, I am inside thinks; I have migrations, migrations belong to me, I am inside migrations; I have senses, senses belong to me; I am inside senses.
(3) Using think node as I, by other four nodes as assistants: I am thinks; I have colors, colors belong to me, I am inside colors; I have acceptances, acceptances belong to me; I am inside acceptances; I have migrations, migration belongs to me, I am inside migrations; I have senses, senses belong to me, I am inside senses.
(4) Using migration node as I, by other four nodes as assistants: I am migration; I have colors, colors belong to me, I am inside colors; I have acceptances, acceptances belong to me, I am inside acceptances; I have thinks, thinks belong to me, I am inside thinks; I have senses, senses belong to me, I am inside senses.
(5) Using sense node as I, by other four nodes as assistants: I am senses; I have colors, colors belong to me, I am inside colors; I have acceptances, acceptances belong to me, I am inside acceptances; I have thinks, thinks belong to me, I am inside thinks; I have migrations, migrations belong to me, I am inside migrations.
In each of these five groups of thirteen sentences, the first sentence in each group is ego, followed by four groups of my objective views. The three my objective opinions in each group of my objective views are each named: my tassel, my servant, and my vessel.

11.4.4.1.4.6-2 Edge Views (47 Heads)

Edge Obsession Views are also known as Edge Views, i.e., in which one goes along random obsessions of Severance, Permanence, Have, Nil, etc.; its karma is to hinder twelve growth places, four victorious cruxes, and ousting mundaneness. Severance view is obsessive view of severance and extinction, belong to nihilism. The Permanence view is obsessive view that the body and mind are permanent, and it belongs to the edge-view of have. The Nil views are Edge Views leaning to none.
(1) Permanence Theses (4 Heads)
A) A mutant (i.e., mundane people) enters meditation stillness (see Illustrations 11.4.4.1.4.6-1 to 8), gets to recall what has happened during the past 20 catastrophes, and counts those sentient beings as everlasting and indestructible.
B) A mutant recall what has happened since the past 40 catastrophes and counts those as permanent.
C) A mutant recall what has happened since the past 80 catastrophes and counts those as permanent.
D) A mutant with its swift intelligence or celestial eye (Celestial Eye, is bodily experiences to illustration 11.4.4.1.6-1 to 8), counts that present all sentient beings and mundane society are permanent.
(2) Both permanence and impermanence (4 Heads)
A) A sentient being died in Big God Sky (Fig. 11.4.4.1.4.6-8), came and reborn in this world, gained Fate Intelligence (Cf. Section 10.7, Fate Intelligence), and, viewing the former places he or she came from, says that they, the Great God Skies naturally have, and have always been permanent, but we are converted by them, therefore are impermanent.
B) Those skies, who had lost their stillness, died, and fell into this land for the sake of indulgence in games and laughs, then attained fate intelligence and knew where they had come from before, calculatingly said that the other beings, who did not laugh and indulge, are permanent there, that we, who play games and laughs, hence here the impermanent.
C) Those sky crowd, who are born with heart with dyeing desires, for which they have lost their stillness and disappeared in non-intermittent karma, later gained fate intelligence, calculatingly said, "Those skies who are without phenomena and dyeing, are permanently dwell, my kinds, born dyeing desirous hearts, are the cause of the impermanent birth and death.
D) A person with quick-wittedness, after discriminately meaning and calculation, counted that I and the mundane world as permanent and impermanent (i.e., God or soul is permanent, but the flesh body is not permanent).
(3) Have Thinks Theses (16 Heads)
(A) I have a color body after this and have thinks. (B) no color body but having thinks. (C) either having color or having thinks. (D) neither “having color and having thinks” nor “not having color and having thinks”. These are the four sentences of Think Node to Color Node.
(E) Counting that I die here, and then there is an edge border, and there are thinks. (F) counting that there is not edge border, and there are thinks. (G) counting that either “having edge and having thinks” or “not having edge and having thinks”. (H) Counting that “neither having edge and having thinks” nor “not having edge and having thinks”. These are the four sentences of Think Node to “Edge and Edgeless”.
(I) Counting that I end here, and then there are bitter and thinks. (J) Counting having laugh and having thinks.
(K) Counting that either “having bitter and having thinks” or “having laugh and having thinks”. (L) counting that neither having bitter and having thinks” nor “having laugh and having thinks”. These are the four sentences of Think Node vs. Bitter and Laugh.
(M) Count on my dying here, and then have one think. (N) Counting that there are several thinks. (O) Counting that there is a small think. (P) Counting that there is an infinite number of thinks. These are the four sentences of Think Node vs. Amount.
(4) Thoughtless Theses (8 Heads)
Thoughtlessness to Color Body: (A) after I die here, I will have color and no think; (B) either non-color or non-think; (C) either “having color and no think” or “no color and no think”; (D) neither “not having color and no think” nor “non-color and non-think”.
Thoughtlessness to Edge and Edgeless: (E) I end hereafter, edgeless borderless and no think. (F) edgeless and non-think. G) Either “having edge and non-think” or “edgeless and non-think”. (H) Neither “having edge and non-think” nor “edgeless and non-think”.
Since these are thoughtless theses, there are not the four sentences of non-think vs. bitter & laugh, nor are there the four sentences of non-think vs. amount, which eight kinds all are thought-inspired opinions.
(5) Neither Having Think nor Thoughtless (8 Heads)
The four sentences of “neither having think nor non-think” (Fig 11.4.4.1.4.6-1) to color, and the four sentences to edge, all are analogous to the Non-Think Theses available, and there are no four sentences of bitter and laugh, also not the four sentences to amount, also because of “neither having think nor non-think”.
(6) Severance Extinction Theses (7 Heads)
A) This body of mine, which was formed by the Four Big Seeds (i.e., four basic elements, cf. section 11.2), born of parents, and raised by food and clothing, is impermanent and will eventually perish.
B) This body of mine is not to be extinguished finally, is to be reborn in the Desire Boundary Skies (Fig. 11.4.4.1.4.6-9 to 15), which is to be finally extinguished.
C) Desire boundary skies’ body will not be extinct finally; I will be reborn with all roots (eyes, ears etc.) in color boundary’s skies (Fig 11.4.4.1.4.6-5 to 8), and when that recompenses are consumed, I will be extinct at last there.
D) In the lands of color boundary, I will not be extinct finally; I will be reborn in “Edgeless Empty Place” (Fig 11.4.4.1.4.6-4) in non-color boundary and will be extinct at last there.
E) In Edgeless Empty Place, I will not extinct finally; I will be reborn in Edgeless Senses Place (Fig. 11.4.4.1.4.6-3) and will be extinct there.
F) In Edgeless Senses Place. I will not be extinct finally; I will be reborn in No Objectively Have Place (Fig 11.4.4.1.4.6-2) and will be extinct there.
G) In Not Objectively Have Place, I will not be extinct finally; I will be reborn in “Neither Think nor Non-Think Place” (Fig 11.4.4.1.4.6-1), after that recompenses are consumed, I will fall apart and be extinct there at last.

11.4.4.1.4.6-3 Heresies (15 Heads)

The preceding Edge Views can be categorized into four types: firstly, obsessions to have, secondly, obsessions to nil, thirdly, either have or nil, and fourthly, neither have nor nil. The Heretical Views are those that slander the reality of cause and effect, as well as those that are not the front four views; there are four types of them: (A) Non-reason for Have; (B) Edge and Edgeless Thinks; (C) Non-death Making Chaos; and (D) Present Life Is Salvation.
(1) Non-reason for Have (2 Heads)
(A) Someone who was first born in Thoughtless Sky (annotation, it is the fourth sky of the four-meditation sky, aka Longevity Sky, cf. section 13.2.4), fallen and reborn among human society, and then practiced meditation, saw that no heart and no thinks of the previous life, conclude that mundane has no reason, only counting as have.
(B) Some people discriminate them with quick-wittedness, and conclude that the world has no reason, but obsessions as haves.
(2) Edge and Edgeless Thinks (4 Heads)
(A) Somebody enters stillness (i.e., meditation state), sees that the world has edge border, then raises edge view.
(B) Somebody enters stillness, sees that the world is edgeless, then raises edge-less view.
(C) Somebody enters stillness, sees that the world has edges in nadir and zenith, but in eastward westward southward and northward, it hasn’t edges; or in four directions the world has edges, but in nadir and zenith, it hasn’t edges, therefore he or she arouses both edge and edgeless view.
(D) There are those who, with quick-wittedness, observe the world and have the view that the world is neither having edge nor edgeless.
(3) Non-Death Making Chao (4 Heads)
Some mutants serve the sky whose name is non-Death. When those non-Death sky servers encounter people who ask affairs of the non-Death sky, the first type of people terrorize ignorance, the second type of people with a flattering heart, the third type of people who has a horrible heart, and the fourth type of people who is stupid; these are all kinds of pretentious answers.
(4) Present Life Is Salvation (5 Heads)
(A) Some people say that I am now in Nirvana (i.e., absolutely salvation) in this body. I am happy in the present five desires, this body is Nirvana, and there is no more Nirvana after this. This is saying that Desire Boundary (Fig 11.4.4.1.4.6-23) is Nirvana.
(B) Some refer to the Great God Sky (Fig 11.4.4.1.4.6-8) of Color Boundary as nirvana.
(C) Some refer to the Light Sound Sky (Fig 11.4.4.1.4.6-7) of Color Boundary as nirvana.
(D) Some refer to the Third Meditation Sky (Fig 11.4.4.1.4.6-6) of Color Boundary as nirvana.
(E) Some refer to the Fourth Meditation Sky (Fig 11.4.4.1.4.6-5) of Color Boundary as nirvana.

11.4.4.1.4.6-4 View Fetch (108 Heads)

View Fetch is short for “views abstracted from views”, which means that views and their rooting nodes are obsessed as the most superior, leading to immaculate Nirvana. Its karma is the basis for all conflicts. There are 108 types of View Fetches, and they are calculated as follows.
(A) For each of the six roots (eye-root, ear-root, nose-root, tongue-root, body-root, and intent-root) there are three kinds of acceptances (bitter, neutral, and laugh), which make up 18.
(B) For each of the six dusts (colors, sounds, smells, tastes, touches, and laws), there are three environments (favorable environment, neutral environment, and adverse environment), which make up another 18; together, they are 36.
(C) Experiencing the past, the present, and the future, which together amount to 108.

11.4.4.1.4.6-5 Precept Fetch

Precept Fetch is short for “views abstracted from precepts and forbiddances”, which means to obediently follow the precepts and forbiddances and their dependencies, and to hold them to be the best, according to them one can gain salvation. Its karma is the basis for non-profitable bitter of diligent labours.
Isn't it right to keep the precepts? It is certainly true that obeying the precepts is sequential liberation, but Precept Fetches refer to those who take precepts without understanding the precepts, and those who do not understand the reasons for the forbiddances, indiscriminately obey what they consider to be theories derived from the precepts and forbiddances, such as that monks do not eat meat, that there are temples in India that feed flies and mice in the streets, that Islamists and Christians practice circumcision, etc.
↪️Back to Catalog of Chapter 11 Tree of Life
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2024.05.29 01:34 VikaCaptive [MARI00162] Mario Forever [SNES] [Port] [v.1.62] [PS2toPS4]

Game - aHR0cHM6Ly93d3cubWVkaWFmaXJlLmNvbS9maWxlL2RsbGxweG13OWZtZ3A2Mi9VUDkwMDAtTUFSSTAwMTYyXzAwLVNORVNQMDAwMDAwMDAwMDEtQTAxMDAtVjAxMDAucGtnL2ZpbGU=
GamePlay Video (PS4 Pro) - aHR0cHM6Ly92aWRlby50d2ltZy5jb20vZXh0X3R3X3ZpZGVvLzE3OTU1OTEzODk5MzEwNTMwNTYvcHUvdmlkL2F2YzEvMTI4MHg3MjAvczFScWk0VVRRRGZjU2l1Uy5tcDQ/dGFnPTEy
Note: Another experimental convert. Game was tested on PS4 PRO.
Mario Forever is SNES ROM (Port), booted via SNES Station emulator, worked inside PS2 emu on PS4! Now PS5 support too! Game was Ported from PC to SNES!
Changelog of Port you can read here - aHR0cHM6Ly9pLmliYi5jby9ER3Z3NlNmL01hcmlvLUZvcmV2ZXItSU5GTy5wbmc=
After booting, use these settings in SNES Station - aHR0cHM6Ly9pLmliYi5jby9xcGtnc2hKL01hcmlvLUZvcmV2ZXItU05FUy1Qb3J0LTIwMjMwNzE0MDY0NjQxLmpwZw==
Emulator still not stable, so you will got crackle sounds as before, but now very rare time! Use L1+R1 (Default settings) for see overlay and after it, try back to game, it will help FiX sound!
Language: English
submitted by VikaCaptive to PkgLinks1 [link] [comments]


2024.05.29 01:14 drugswontchangeyou [USA] [H] Nintendo, Xbox, Playstation games and console/console parts [W] PayPal

These gotta go as these are taking up space closet and shelf. nothing special but there are a few things in this list that might interest some of ya.
orders over $20 includes free shipping, otherwise it's $5.00 per item across the states.
All Disc Games are in VG+ condition unless noted. All Cart games work and are in fantastic shape.. once again unless noted.
PICS
PS1
CIB Black Labels
  1. NFL Blitz 2000: $10.00 (has light surface scuffs on spots of disc, tested and plays)
  2. Jet Moto : $5.00
  3. Jet moto 2: $5.00
  4. Star wars: Dark Forces: $10.00
  5. Star wars: Jedi power battles :$10.00
  6. Namco Museum Vol 1(Looks resurfaced, tested and works. Booklet is a little beat): $5.00
  7. 3xtreme(Disc shows batch of surface scuffs, tested and plays) : $5.00
  8. Nagano Winter Olympics '98: $3.00
GREATEST HITS:
9. Spyro 2: Ripto's Rage (Front cover has minimal moisture wear on the edge. gotta feel it to find it): $10.00
Games below show some significant scratches or scuffs, but will play just fine(All greatest hits)
10. Namco Museum Vol 1: 3.00
11. Coolboarders 2: 3.00
12. AIR combat: 3.00
13. 2xtreme: 3.00
Loose PS1
(discs show some surface scuffing/scratches tested/works)
Twisted metal 3: $8.00
Crash Bandicoot 2 Cortex Strikes Back: $5.00
Coolboarders 3: $3.00(comes with cover)
Mortal Kombat Trilogy(a bit scuffed but plays fine): 15.00
Console:
PS One (Slim reversion) Works great, although there has been a few instances where the eject button felt sticky. comes with psu, av cables and generic controller. $36.00
PS3 and 4:
14. Def jam icon( PS3 CIB) 25.00
PS4
15. Catherine: Full Body(Complete with sealed plushy and bonus art book/soundtrack from the previous special edition): $60.00 SOLD
16. Star Wars: Battlefront II :5.00
17. LEGO Worlds: 5.00
18. Destiny The Taken King Legendary Edition: 5.00
XBOX/Microsoft
XBOX one stuff
19: Call of duty Vanguard(Sealed): $10.00
20. Back 4 Blood(Sealed): $5.00
21. Crash Bandicoot N. Sane Trilogy: 10.00
22. Halo 5 Guardians: 5.00
23. For Honor: 5.00
24. Tom Clancy's Rainbow Six Siege: 5.00
25. Minecraft Xbox One Edition: $10.00
26. Call of Duty: Infinite Warfare: 5.00
Loose XBONE
27. DmC: Devil May Cry -- Definitive Edition: 5.00
28. Overwatch: 5.00
29. Jumanji: 5.00
30. Call of Duty Black Ops 3: 5.00
31. Rare Replay: 5.00
Nintendo and Misc.
NES
31. Mission Impossible NES CIB w Foam pad.: $25.00
32: Vegas Dream (Almost CIB, missing manual and poster): $15.00
33: Faxanadu (Includes pro made art/case): $10.00
34. Sky Kid (Includes pro made art/case): $15.00
35: Dragon Warrio (Includes pro made art/case): 8.00
Gameboy
36. Mega Man Dr Wily's Revenge(comes in a "decent" made case): $20.00
37. Warioland 4(Cart only): 30.00
SNES
38. Mortal Kombat 2 (Ex Rental, tested/works): 10.00
39. Sim City(some wear on spine): 8.00
40: Super Battle Tank: 5.00
SNES CONSOLE(Fixable or for parts etc) I had this thing sitting in my bright closet for almost 5 years, and it's shell has officially yellowed out.
it will power on and boot the game, but artifacts across the screen will appear. Since it has been over 5 years and a project i lost interest on. almost all screws on the bottom are lost/missing.: 30.00
Misc Nintendo / Looseys
41. Kirby Air Ride (DISC ONLY/ Tested-Plays fine): 60.00
42. Super smash Bros Melee (CASE AND MANUAL only...in pretty nice shape): $20.00
43. Shamus deep sea adventures (art, case and game only): 3.00
44. Warioworld( Game, Artwork and case only): 55.00
45. Hello Kitty : roller rescue (CASE AND ARTWORK ONLY): 3.00
PayPal only please. FnF is cool n all, but i do recommend goods and services.
submitted by drugswontchangeyou to GameSale [link] [comments]


2024.05.29 00:40 Historical-Western59 Can someone review my Spider-Man story for my media class

Not finished yet but nearly done just need to know if it's decent.
Spider-Man VS The Punisher
A man walking his footsteps sounds like mini explosions as a row of computers with people typing on them. The man stops upon a window looking down to a glass cage with yellow electricity emerging from it.
“He's here, he's taking us all out. We need back up. Noooo.” The man looks at one of the scientists saying “wait for him to get here.” The man cleans up his suit and tightens his tie.
“Ohhh you're getting dressed up just for me. I shoulda brought flowers.” The man looks up where he sees a man in a red and blue webbed suit. “I should have killed you years ago. Well after today you will be.” “We both know that's not going to happen Willy. I'll arrest you and you'll escape, Rinse and repeat, it's always been like that.” The man grinds his teeth and grips his hands. “Unleash him.” the scientist looks at him and then at the computer pressing a button.
“Unleash him Fisk are you cheating on me with another hero.” as he says this a bolt of lightning strikes through the glass levitating in front of him. “You must be Spiderman. I'm electro, the man that's been tasked to kill you.” Spider-Man whispers to himself. “This guy's making my spider sense go crazy. I don't think this will go well.” he coughs then says. “Shouldn't you be at the circus.” Electro looks at Fisk and says “Leave Mister Fisk now.” Fisk and the scientists walk out into an elevator. “Don't disappoint me Max.” The elevator goes up with Spider-Man and Electro looking at each other “So electricity man are we gonna start.” He looks down to his hands where they start to glow brighter with electricity shooting out. BANG electricity shoots out his hand Spider-Man just dodging it. BANG, BANG, BANG, BANG Spider-Man narrowly dodges the bolts. He creates a continuous line of lightning towards Spider-Man. Cracking Peter tries to dodge it but fails on the ground Peter feels his muscles shut down. Electro walks over to him, shocking him again. “Ahhhhhhh.” He stops Spider-Man trying to crawl away BANG “AHHHHHH.” An alarm goes off as sprinklers also go off hitting Electro causing him to grunt.
Spider-Man using this crawls up a wall into a vent leaving the building Spider-Man takes off his mask feeling the rain hit his face. He hears Fisk talking to Electro below. “Is the job done.” “No, he escaped. The sprinklers set off burning my skin.” “You let him escape. I gave you one job and failed me." Electro looks at him sternly saying “Mister Fisk you gave me these powers and you want me to kill Peter I will. You know where he lives, I can go over there and kill him and his family.” “You will do no such thing. He will not try to kill us if we just go after him he won't understand.” Electro nods and walks away with an umbrella.
Spider-Man looks at his web shooters. “Great, they're gonna have to get the train. May's gonna kill me when I get back.”
Brooklyn, New York, 21:32
“PLEASE, PLEASE DON'T DO IT. I HAVE A FAMILY LOOK. PLEASE I'LL DO ANYTHING. WHAT DO YOU WANT MONEY, POWER.” A man shouts breaking down in fear of whoever is trying to kill him. “I want to know why you do it. Why commit crime when there's hundreds of heroes. I think I know why though. They won't kill, they won't just take the godam leap and end you scumbags. So I chose to do it myself.” The man says in a deep voice wrapping a cord around his neck. He picks him up, showing him a fifteen floor drop. “No, no, please don't do this.” He starts to cry as looks at him blankly, throwing off the building with him screaming for about three seconds till the man hears a snap. “Good Riddens.”
Queen's, New York, 9:29 pm
Walking into a house a teenager walks in “Peter where have y- My god what happened to you?” Peter looks at his aunt and says “Some people tried to rob me, it's alright May.” “Did they take anything? Did you call the police.?” “No and no May I'm fine May.” He looks at May. “I'll call the police.” “DON'T. I never saw what they really looked like, you'll just waste their time.” She looks at him saying “From now on you'll be back before it gets dark.” Peter nods “Now Peter time for your cake Happy Eighteenth Peter.” Peter looks at a cake with candles on it. He blows them out “Thanks May I'm just gonna go to my room I've had a ruff day.” May looks at him. “Are you sure you don't want some cake I've made? It's your favourite.” “I'll have some tomorrow really.” Peter walks up to his room turning on the TV playing the daily bugle. “Today Spider-Man failed to capture this so-called Lizard. I think he's just too lazy to put in any work. When the police lose a suspect their back on the streets trying to find him but Spider-Man swip swap swoops his way down and destroys peoples properties.” Peter looks at it in a rage “People would have died if i wasn't there yet I don't get thanked but hated. Why do I do this?” He looks at the picture next to his bed of him and uncle Ben. The time when he didn't worry if Aunt May would see him tomorrow. If she'll be targeted by villains. “Ben would call me stupid for doing something like this. Even more stupid I was responsible for his death. I couldn't just tell him where I was, I just had to storm out. He goes looking for me and ends up getting shot. I'm sorry Ben.”
Manhattan, New York, 06:34
“What will it be?” “Coffee, milk and two sugars.” She turns around and the man looks at his watch as he checks the time. “06:36 still have seven.” “It's ready. Have an amazing day.” he hands her a ten and leaves. He walks to an old burned building. Walking in he goes up five floors and goes towards a sniper pointing out a window. He takes a sip of his coffee checking his watch. “06:42 one minute.” A minute later a limousine drives up to a small building. A man dressed in a white and gold suit walks. “Gotcha.” BANG, a single bullet from the sniper shoots the man in the head obliterating the back of his head. He walks away with screams of people running and people shouting. “It's him, Punisher, he's here.” Pointing their pistols in the air looking where the shot came from.
Queen's, New York, 7:45 am
BEEP, BEEP, BEEP, BE-. Bang Peter hits his alarm destroying it. “Uhh, great way to start the day.” Peter goes to the bathroom brushing his teeth. He leaves the bathroom getting changed into his new clothes then goes to check on his web shooters. “Thank god for the science lab.” Checking his costume he sees it burnt and destroyed. He messages MJ to ask her to bring his spare costume she's working on. He gets his bag and web shooters going downstairs. “Hey Aunt May I'm off to school.” “Not so fast, I've got some cake for you to take.” Petter goes up to May and takes it. “Thanks May love ya bye.” Peter walks out to the school bus.
On the bus he sits next to his girlfriend Mary Jane. “My god Pete what happened to you. Also you suits in my bag.” Peter looks at her saying “New villain in town calls himself Electro.” “You've got to stop doing this Peter really you're going to kill yourself. How many villains do you have?” Peter looks down and says “Well Theirs the lizard, Shocker, Electro, Fisk, Otto Octavius and sin eater. Don't forget about the small time.” She looks at him saying “God why do I put up with you.” “Because I'm irresistible.” She smirks.
A couple hours later Peter only had two lessons left. Peter in the back of his English class looked at his web shooters making sure they still aren't broken and that he fixed them during science. Peter looks at his phone where he sees a notification from the daily bugle saying that sandman is robbing a bank. “Can I go to the bathroom?” Peter shouts. “Sure Mister Parker uh just take the pass.” Peter takes it and leaves. He goes to the janitor's closet putting on his Spidey suit and web shooters jumping out of the window. He looks at his phone while swinging. “Sometimes I wish I had a GPS in my suit instead of needing to use Oscorpe maps.” He swings wondering why sandman is robbing a bank. “He's stupid but not this stupid to rob a bank, especially during the day.” He swings across Queensboro into Manhattan.
When he arrives the swat team surrounds the area with Captain Stacey on standby. Spider-Man drops down in front of him. “Hey.” Looking up Captain Stacey talks to Spider-Man. “Spider-Man good thing you're here we need your help. Sandman has taken over the bank and he has three hostages.” Spider-Man looks at him saying. “Guess you can say things are getting out of sand.” “Sure just when you go in don't destroy much will you.” “I won't captain you know me, just get your officer's to sand back.” Spider-Man does finger guns at Captain Stacey swinging in. “Everyone shut up. I'm gonna pay it off with this score.” Spider-Man slowly swings down “It's ironic that you're named Flint. You know because flint and steel create fire and fire turns you into glass.” “WHAT.” Spider-Man sighs as he launches a kick towards him. He kicks him with Spider-Man going straight through him as this happens he webs his feet and pulls causing him to fall. He goes to punch sandman but punches him through the glass into a police car. CRASH, the police start firing at him but they do nothing. “SPIDER-MAN GET UP.” Captain Stacey shouts at spider-man. Spider-man jumps in slingshotting himself into sandman. He goes straight through him knocking sandman back as well. “Stop this Flint, think of all the good you've done.” He jumps onto the wall looking at a fire hydrant. “Like you've no that won't cut it. Ok you haven't done anything good but that doesn't mean I have to kick your ass again.” Sandman gets up. “You think you can kick my ass again. Not happening.” Spider-Man sighs. “Ok.” Spider-Man jumps down and grabs the fire hydrant and pulls. CRACK, the fire hydrant breaks splashing water all over sandman. “I told you Flint, I always win.” Flint starts to turn into a pile of wet sand. Spider-Man webs the hydrant to stop the water then walks over to Flint. Barely able to keep your normal form. “Screw you.” Spider-Man looks over at the captain. “He's all your captain enjoy.” Spider-Man jumps onto the side of a swat van. “Where do you go when you finish?” “School, besides I'm only missing one class.” Peter says this jumping and swinging away. “About ten minutes getting there. HEY I'M SWINGING HERE. Five minutes there and ten back is enough to miss english.”
Last lesson goes pretty boring for Peter. He's thinking about the lizard and how he escaped yesterday.
Bronx, New York, 15:45
“Nah he'll be here soon. The boss says after today's shipment the police are going to leave the Bronx alone.” An unknown man, clearly a gangster in a suit, is talking to another man in a suit. “Yeah, isn't he worried, though I mean what happened yesterday? You know Freddy.” One of them says “Nah, his new guy almost killed Spider-Man yesterday. He was talking about how he was crawling to escape only got away because of the sprinklers.”
BANG, BANG, The Punisher walks into a restaurant with seven men in suits in it. “HEY WHO LET THIS GUY IN.” The Punisher grabs his M4 and start to spray into a crowd killing three of them. Two of them pull out micro uzi's shooting at him. The Punisher grabs a grenade and throws it at the bar. BANG, The grenade goes and kills the two of them. The other two put their hands up and surrendered. Frank drops his AR. BANG, BANG, He shoots them with his pistol. He walks upstairs where five line a wall of AK's. The Punisher pulls out a stun grenade throwing it at them. BANG, they all drop their guns blind and staggering The Punisher walks in picking up one of their guns firing on them all. He walks to a door with the dead piled up next to it. He kicks it open to see a man in a suit. “I wondered how long it would take for you to find me, Frank. Now I have some you want and in return you'll let me go, unde-.” BANG, “No deal.” Frank starts to pack a duffel bag with money. Once he's done he lights the office on fire and leaves.
He walks to a van getting into the driver's seat. He drives for about thirty minutes to a small house. Walking in he puts the money in the pantree where about fifteen of the same bags are. He puts on the TV playing the news and works on making bullets. “Spider-Man today was responsible for the destruction of one bank. One I go to, when i wanted to go there today I realised I COULDN'T BECAUSE SPIDER-MAN HELPED SANDMAN DESTROY IT AND WHEN THE COPS SHOWED UP HE THREW HIM UNDER AND PRETENDED TO BE THE HERO. Now why do I have to pay for it? Why doesn't he? We know who Captain America is and he destroys a bank because he's civilised and not a maniac.” Frank looks at the TV turning it off and continues working.
Manhattan, New York, 4:21
“PARKER, PARKER, these photos are blurry I'll give you fifty.” Peter looks at him “Mister Jamerson I need a hundred and twenty.” “I need better pictures.” A man walks in “We need pictures Jonah.” He looks at Peter. “Ok one twenty.” He sighs a check giving it to Peter.
Peter leaves and goes to the woman working at the desk in front. “Hey Betty.” Peter gives Betty the check to Betty who gives him the money. “Thanks.” Peter leaves the daily bugle checking phone. He sees that he's missed a call from Captain Stacey. He calls him. “ you at the station up town.” “Ok but which one?” He runs into the alley next to the bugle changing into his costume swinging away. “So which one.” “You won't miss it kid really.” The call ends. “Ok, quite weird but he didn't even say why he needed me.” It takes him about thirty seconds to realise what he's about. In the distance he sees a giant ball of electricity. “Oh no.”
“Where is it?” CRACK, BANG, Electro kills three police officers. Captain Stacey tells all the police officer's to get into the building. “YOU CAN'T HIDE.” Spider-Man swings down checking the pulse of one of the dead police officers. “no. SURRENDER NOW.” Electro flies in front of him. “Or what. At least I'll get to kill you now. Peter.” Peter feels nervous looking around and Captain Stacey shouts for him to get in. “STAY INSIDE CAPTAIN.” The captain goes to one of his men. “Is it ready?” “yeah” Electro shoots electricity at spider-man. BANG, BANG, BANG, BANG, BANG. Spider-Man webs a man hole throwing it at him. Electro catches it, Spider-Man using this moment slingshots himself punching Electro multiple times. “I'M DONE PLAYING. YOU KILLED COPS I'M NOT GOING EASY.” Electro smirks at Peter creating an emp knocking Peter down. Electro drops to the ground, shocking him. “AHHHHHHH. BANG, AHHHHHHHH. BANG, AHHHHHHHH.” Electro walks up to Spider-Man who is crawling away. “Poor little Peter Parker. Once I'm done with you I'll deal with the ones you love. Rest in piece Peter Parker.” Electro charges his hands then. BANG.
Manhattan, New York, 16:23
Punisher loads his sniper talking to himself. “Really, they would kill me immediately. At least I'll kill this freak.” He toggles with the scope. “SURRENDER NOW.” “He won't do that kid” he waits for a clear shot. “YOU KILLED COPS I'M NOT GOING EASY.” he waits for his moment. Bang “AHHHHHHH.” Electros hands start to charge he lifts them. “bang.” BANG. A single bullet goes through the chest of Electro. Frank picks up his sniper and walks downstairs.
Walking down he sees Electro holding his chest on the ground and Spider-Man next to him barely alive. The Punisher walks up to Electro with a knife. “No please d-dont do this.” He gets close to Electro as tries to crawl away. The Punisher grabs him and turns him around. Fear in Electros eye's “Once I'm done with you I'll deal with your loved one's.” “No please.” The Punisher stabs him in the throat, killing him. “You know kid stay away from fisk for the next couple of days you understand. Deal with that giant lizard terrorising the city. Got me Parker.” Peter just looks as he starts to lose consciousness. “Good.” Gorge Stacey and his men leave the building telling The Punisher to surrender. He walks away as no one dares goes to arrest him. Gorge gets his men to help Peter.
Manhattan, New York, 7:32 pm
“You've got to take it easy kid. The doctors said you could have died.” Peter listens to Captain Stacey saying. “I know but with this guy out there, bloods gonna spill in the streets.” The Captain sighs. “So what are you going to do.” Peter coughs “I'm going to try and find the lizard first.” “Stay safe kid.” Peter jumps of the empire state building swinging through the city calling MJ to tell May he's staying at hers tonight.
Thirty minutes Later Peter hears on the police radio that a giant lizard is destroying Oscorpe. Swinging over he feels the stitches in him starting to rip.
When he arrives he sees a fire and a chunk of the side of the building gone. He swings in where fire and dead security guards are. “W-who is he?.” He hears a continuous clicking sound. “There aren't any alien space hunters down there, ha ha.” He laughs nervously. Suddenly a human sized lizard runs towards him trying to eat him. He dodges jumping on a wall “Hey I'm from the zoo, they said a lizard needed to be put down. That doesn't make sense. I don't kill. Hey no bitey.” He sees on the lab coat he's wearing it says Dr Connors. Still dodging “Connor's wait Curt Connors how did you. AHHH.” The Lizard scratches Spider-Man across the chest leaving a claw mark. Spider-Man looks up and sees him jumping to bite him. Spider-Man cartwheels backwards into a jump webbing his head and face planting him. “If you chill out I'll give you a box of insects to eat.” The Lizard gets up. “AHHHHHHHH.” Spider-Man looks at him. “Uh I don't know what to say to that. Raw maybe." As Spider-Man gets ready to attack, the Lizard's left arm starts to turn grey. It looks at it and runs away. Spider-Man swings after him through the streets of Manhattan “YOU MIGHT UGLY BUT I'M FINE WITH IT YOU DON'T HAVE TO RUN.” As he swings the lizard throws a hotdog stand at him. He webs it to a wall and keeps swinging. “SERIOUSLY A HOTDOG STAND IF YOU DON'T STOP I'LL TURN YOU INTO A LIZARD DOG. WELL I THOUGHT IT WAS FUNNY.” The lizard goes into an alley into a sewer. Spider-Man follows him slingshotting himself in shouting. “YEAAAAH.”
Inside of the sewers Peter looks around and sees only one way forwards. He crawls ol the walls seeIng the destruction Connor's did. “UH MISTER CONNOR'S, CURT, LIZARD, ANYONE. AM I JUST TALKING TO MYSELF, YES, why did I shout that.” He keeps crawling till he hears shouting. “PLEASE I DIDN'T HAVE CONTROL PLEASE DON'T DO THIS.”
Manhattan, Sewers, New York, 19:28
“Where is this freak? This vermin to society.” The Punisher walks through the sewers trying to find the rat killing innocent people. “HISSSS.” He hears a hiss and feels something watching him. “SHOW YOURSELF YOU FREAK OF NATURE.” A black figure crawls out from the shadow. “Tries to hurt me, hurt Edward. AHHHH.” He hisses and screams at him. He goes to attack him but The Punisher unloads bullets from his M4. Vermin shouts in pain “AHHHHHHHH.” Frank slowly followed him. “YOU CAN'T RUN VERMIN. I'LL KILL YOU MATTER WHAT. I'LL DO WHATEVER, YOU'RE COWARD THAT PREY ON THE WEAK.” “Vermin doesn't prey on the weak. I DON'T HAVE CONTROL, AHHHH. Vermin needs to eat, Edward needs to live.” he scurries away. After a minute of walking he arrived in a circular area where Vermin threw him in. “AHHHHH. Vermin will kill you now.” Frank picks his M4 up again, shooting him. He screams crawling up the wall. The Punisher pulls the trigger when vermin is above it and doesn't do anything. He checks the mag to see it's empty. Vermin drops down Scratching Frank across the face. He pulls out his pistol shooting him in the eye. “AHHHHHH, AHHHHH.” Frank goes up and shoots him on the head, killing him.
He hears a scream further down. Going down the tunnel he sees lab equipment and a lizard transforming into a person. “The Lizard, perfect timing.” Limping, he goes over to The Lizard waiting for him to transform. “AHHHHH, AHHHHHHHHH, HELP PLEASE, AHHHHHHH.” Frank just stands there till he transforms. He pulls his pistol out and points it at Connor's. “You're the lizard. What's your name? WHAT YOUR NAME?” “Connor's. Dr Curtis Connors.” Frank starts to pull the triggers. “PLEASE I DIDN'T HAVE CONTROL PLEASE DON'T DO THIS.”
Peter drops down in front of him webbing his pistol. “We don't kill people, understand.” The Punisher grits his teeth “Back off kid really.” “So you can kill him. Like you did Electro. You told me you were going against Fisk, why are you going for The Lizard.” The Punisher smirks at Peter, making nervous. “I wasn't here for him. It's just a coincidence.” Peter stands there wondering what's next. The Punisher runs towards him Peter jumps over him kicking him in the back. The Punisher hits his head knocking him to the ground Peter uses this to web him up.
“Ok we need to get outta here understand.” Connor's nods and starts to pack his stuff. “I won't kill you kid.” Peter looks at him. “Good because neither will I.” “I'm ready Spider-Man.” Curt says to Peter “Alright let's get outta here.” Peter swings Curt Connors out of the sewers
Manhattan, New York, 8:53 pm
“Ok you need a cure. Uhh, I've got it. I'll take you to the Baxter building. Reed can help you.” Connors thinks. “What if he finds me?” Peter sighs. “It's probably got more security than the raft and it's got four of the best heroes in the world in there.” Connors agrees and Peter swings him there.
When he gets there they walk in. Peter shouts. “REED YOU HERE. REED RICHARDS.” “Peter.” They turn around to see Sue. “Hey Miss Richard's I need your help.” She looks at Peter then at Connor's “What's wrong Peter are you in trouble.” Peter looks at her then Connors. “Not me. Have you ever heard of The Punisher?” She looks confused. “Uhh no why.” “He's trying to kill him. He needs a secure place to stay. And he needs a cure to stop him from turning into a lizard.” She looks. “What about you? Will he kill you?” He sighs “No he won't. He just wants to kill villains.” She looks at Connors saying “Reed is out but he'll be back soon he can make you a cure. Be safe Peter this stuff doesn't end well.” Connor's looks at Peter “Thanks Parker I would never expect you to be a superhero. Miss Richards, can you get my family?”
Peter leaves, going to the top of the Baxter building for some peace. “I'm too tired. I just want to go home but I need to find Fisk.” He checks the wound Connor's left. “I'm losing too much blood. My costume is destroyed and I helped the guy escape death. How am I going to explain this to May my wounds? I can't believe it. First day as an adult and I might not live to see the second. Uncle Ben must think I'm stupid.” He shakes his head. “I've got to go to Fisk tower and warn him.” Peter swings to Fisk tower.
Manhattan, New York, 9:01pm
Spider-Man arrives feeling light headed. He swings up to the office where Fisk and his men are sitting. He opens the door, his men immediately pointing their guns at him. “DROP YOU WEAPONS.” Fisk tells his men. Reluctantly they do Peter Limping towards him. “I need to warn you. A guy, a guy is uh is uh going to kill you.” His voice started to slur and he was barely able to keep his eyes open.” Fisk walks towards him. “You two get the medics now.” Peter falls unconscious.
Waking up Peter wonder's where he is looking around and he sees medical equipment. He gets up and walks through a pair of doors into a room full of men and Fisk working at a desk. “You're awake. You've been out for nine hours.” Peter realises that his face is exposed and Fisk notices this. “We all know who you are, Parker.” Peter walks up to him. “Why did you save me? You're goon tried to kill me yesterday.” Fisk calmly got up saying. “Yesterday you came to warn me. I knew why because of the Punisher. When you came here you were close to death. I saved you because. I need you to defeat the Punisher. I've asked every mercenary in this city and it's the same answer. No before Punisher was a myth but now after the men he's killed. The only one who can defeat him is you.” Peter looks at him. “Who's to say I'll stop him.” “Because yesterday you came here to warn me. The only one who wants me dead that can do anything is him.” Peter looks at him. “Where's my stuff.” Fisk clicks his Fingers and one of his men comes over to Peter giving him his phone, suit and web shooters. Putting them on Peter goes to the window telling Fisk. “Thanks Fisk. You really should leave the city.” Peter swings away.
Queen's New York, 6:09 pm
Peter swings through Queens arriving at his girlfriend's house. He goes to her window knocking on it. She wakes up opening it. When Peter enters he takes off his mask. “I can't do it anymore Peter last night you never showed up. I thought you were dead. This Electro almost killed you and the lizard. Peter I ju- AHH.” She screams seeing Peter's face covered in stitches. “I'm not that ugly.” Peter jokes but MJ says. “What happened yesterday.” Peter sits down “It's a long story.”
Manhattan, New York, Sewers, Time Unknown
“DOWN HERE, THERE'S A LAB.” Two police officers walk down the sewers seeing a lab. They both walk into Connor's lab looking around. “What the hey Chris, what is this place? Chris.” Click the police officer feels a gun to the back of his head. “I'm going to take your gun and handcuffs. And Chris is alright just incapacitated.” Frank takes the cop's gun and handcuffs him to a metal pole.
Leaving the sewers Frank feels the cold air on his face. Checking his watch he realises it is broken. He goes to his van and drives off to his house.
When he gets inside he goes to the kitchen checking the clock. “Wasn't down there for long.” He puts on the TV while he makes shotgun shells. “Breaking news this morning we have word that Spider-Man and the Lizard destroyed Oscorpe hours ago, fleeing in the sewers. They also found the cannibal serial killer known as Vermin dead. They say it's a man dressed in black wearing a white skull on his chest. Now I don't condone murder but I want to personally thank this heroe for dealing with someone Spider-Man probably thinks isn't worth his time.” Punisher looks at the TV and at his shotgun loading. “That's all for now J, Jonah, Jamerson signing off.”
Frank goes into his pantree grabbing a bag of cash. He looks in it seeing about hundred and fifty grand. He takes it to his van with him driving off.
Manhattan, New York, 04:41
Frank walks into a small café and enters. “Mister Castle, quite a busy night was it.” Frank walks up giving him the bag of money. “Do you have the thing?” the man clears his throat. “Yes, your coffee is ready. Hot, two sugars and no milk. That'll be one dollar fifty cents.” Frank looks at the bag and at the device he's buying. He picks it up and leaves. “Keep the change.”
submitted by Historical-Western59 to writers [link] [comments]


2024.05.29 00:18 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

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Wishlist
Region: NA (Canada)
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CTRL + F to find your games in terms of name
  • 10 Second Ninja X
  • 11-11 Memories Retold
  • 112 Operator
  • 12 is Better Than 6
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  • 1993 Space Machine
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  • 7 Billion Humans
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  • 8-bit Adventure Anthology: Volume I
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  • A JUGGLER'S TALE
  • A Long Way Down
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  • A Robot Named Fight!
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  • Amnesia rebirth
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  • Assetto Corsa Competizione
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  • Avatar: Frontiers of Pandora™ - Ubisoft Connect
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  • Backbone
  • Baldur's Gate II: Enhanced Edition
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  • Brothers: A Tale of Two Sons
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  • BUILDER SIMULATOR
  • calico
  • Call of Duty® Modern Warfare 3™ (2011)
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  • Car Mechanic 2018
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  • Chicago 1930 : The Prohibition
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  • Circuit Superstars
  • Cities Skylines + After Dark
  • Cities: Skylines
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  • Code Vein
  • Coffee Talk
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  • Command & Conquer Remastered (Origin)
  • Complete Dread X Collection
  • Conarium
  • Construction Simulator (2015) Deluxe Edition
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  • Control
  • Cook, Serve, Delicious! 3
  • Cook, Serve, Delicious! 3?!
  • Cookie Cutter
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  • Corridor Z
  • Cosmic Osmo and the Worlds Beyond the Mackerel
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  • Crash Drive 2
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  • Creaks
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  • Cultist Simulator: Anthology Edition
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  • Cyber Ops
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  • days of war definitive edition
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  • DmC: Devil May Cry
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  • Empire: Total War - Definitive Edition
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  • ENCASED: A SCI-FI POST-APOCALYPTIC RPG
  • Encodya (GOG)
  • Endless Space 2
  • Endless Space 2 - Digital Deluxe Edition
  • Endless Space® 2 - Digital Deluxe Edition
  • Endzone - A World Apart
  • Epistory - Typing Chronicles
  • Escape the backrooms
  • Eternal Threads
  • Etherborn
  • Europa Universalis IV
  • European Ship Simulator
  • Everdream Valley
  • Evil Genius 2: World Domination
  • Exorder
  • EXPEDITIONS: ROME
  • Explosionade
  • F1 2018
  • F1 2019 Anniversary Edition
  • F1 2020
  • F1 RACE STARS Complete Edition Include DLC
  • Fable Anniversary
  • Factory Town
  • Fallback uprising
  • FALLOUT 1
  • Family Man
  • Family Mysteries 3: Criminal Mindset
  • Fantasy Blacksmith
  • FARMER'S DYNASTY
  • Farming Simulator 17
  • Farming Simulator 19
  • Fictorum
  • Field of Glory II
  • Fights in Tight Spaces
  • Filthy Animals Heist Simulator
  • Firefighting Simulator - The Squad
  • Fishing Adventure
  • Flashback
  • FLATLAND Vol.2
  • FlatOut
  • FLING TO THE FINISH
  • Floppy Knights
  • Fluffy Horde
  • FOBIA - ST. DINFNA HOTEL
  • For the King
  • Forgive me Father
  • Forts
  • Framed Collection
  • Fred3ric
  • Fresh Start Cleaning Simulator
  • Friends vs Friends
  • Frog detective 2: The Case of the Invisible Wizard
  • Frogun
  • From Space
  • From the Depths
  • Frostpunk: Game of the Year Edition
  • Frozenheim
  • Fun with Ragdolls: The Game
  • Funtasia
  • Fury Unleashed
  • Gamedec
  • Gamedec - Definitive Edition
  • Gang Beasts
  • GARAGE bad trip
  • Garden Story
  • Garfield Kart
  • GAS STATION SIMULATOR
  • Gelly Break Deluxe
  • Genesis Alpha One Deluxe Edition
  • Gevaudan
  • Ghost Song
  • Ghostrunner
  • Giana Sisters 2D
  • GIGA WRECKER
  • Gigantosaurus: Dino Kart
  • Glitch Busters: Stuck On You
  • Gloria Victis
  • Go Home Dinosaurs
  • Goat of Duty
  • GOD EATER 3
  • Godlike Burger
  • Godstrike
  • Going Under
  • Golf Gang
  • Golf It!
  • Gone Home + Original Soundtrack
  • Good Knight
  • Gotham Knights
  • GREAK: MEMORIES OF AZUR
  • GREEDFALL
  • Gremlins, inc
  • grey goo
  • GRID - 2019
  • grid ultimate
  • GRIP: Combat Racing
  • Gungrave G.O.R.E
  • Guppy
  • Guts and glory
  • GYLT
  • Hacknet
  • Haegemonia: Legions of Iron
  • Hamilton's Great Adventure
  • Hammerting
  • Hammerwatch
  • Hands of Necromancy
  • Havsala: Into the Soul Palace
  • Headsnatchers
  • Heartwood Heroes
  • Heat Signature
  • Heaven's Vault
  • Helheim Hassle
  • Hell Let Loose
  • Hellblade: Senua's Sacrifice
  • Hellbound
  • Hellpoint
  • Hellslave
  • Hellstuck: Rage With Your Friends
  • Hero of the Kingdom III
  • Hero of the Kingdom: The Lost Tales 2
  • Heroes of Hammerwatch
  • Heros hour
  • Hexologic
  • Hidden & Dangerous 2: Courage Under Fire
  • Hidden & Dangerous: Action Pack
  • Hidden Deep
  • Hi-Fi Rush
  • High On Life
  • Hitman (2016) Game of the Year Edition
  • HITMAN 2 - Gold Edition
  • Hoa
  • Hob
  • Hollow Knight
  • Holy Potatoes! A Spy Story?!
  • Home Sweet Home
  • Home Sweet Home EP2
  • Homestead Arcana
  • Hood: Outlaws & Legends
  • Hoplegs
  • Hot Tin Roof: The Cat That Wore A Fedora
  • HOT WHEELS UNLEASHED ™
  • Hotshot Racing
  • House Flipper
  • How to Survive 2
  • Hue
  • Human: Fall Flat
  • HUMANKIND DEFINITIVE EDITION
  • Hungry Flame
  • Hylics 2
  • Hyper Knights
  • I am Bread
  • I Am Fish
  • I am not a Monster: First Contact
  • I Hate Running Backwards
  • ibb & obb Double Pack
  • ICBM
  • Ice Age Scrat's Nutty Adventure
  • Ice Lakes
  • Impostor Factory
  • IN SOUND MIND
  • Indivisible
  • INDUSTRIA
  • Infectonator 3: Apocalypse
  • Infinite Beyond The Mind
  • Injustice 2 Legendary Edition
  • Insane 2
  • INSOMNIA: The Ark
  • Internet Cafe Simulator
  • Internet Cafe Simulator 2
  • Interstellar Space: Genesis
  • Iris and the Giant
  • Iron Fisticle
  • Iron Harvest
  • Ittle Dew
  • Ittle Dew 2+
  • Jack Move
  • Jackbox party pack 2
  • Jackbox party pack 5
  • JANITOR BLEEDS
  • Joint Task Force
  • Jotun: Valhalla Edition
  • Journey For Elysium
  • Journey to the Savage Planet
  • JUMANJI: The Video Game
  • JumpJet Rex
  • Jupiter Hell
  • Jurassic Park: The Game
  • Jurassic World Evolution
  • Jurassic World Evolution 2
  • JUST CAUSE 4: COMPLETE EDITION
  • Just Die Already
  • Kardboard Kings: Card Shop Simulator
  • Keep Talking and Nobody Explodes
  • Ken Follett's The Pillars of the Earth
  • Kentucky Route Zero - Season Pass Edition
  • Kerbal Space Program
  • Kill it with Fire
  • Killing Floor 2 Digital Deluxe Edition
  • Killing Room
  • Kingdom Two Crowns
  • Kingdom: New Lands
  • King's Bounty: Crossworlds
  • Knights of Pen & Paper 2
  • Knock-knock
  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
  • KungFu Kickball
  • Labyrinthine
  • Lair of the Clockwork God
  • Laserlife
  • LAST OASIS
  • Lawn Mowing Simulator
  • Layers of Fear: Masterpiece Edition
  • Lead and Gold: Gangs of the Wild West
  • Learn Japanese To Survive! Hiragana Battle
  • Learn Japanese To Survive! Katakana War
  • Learn Japanese to Survive! Trilogy
  • Legend of Keepers
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
  • Leisure Suit Larry 1-7
  • Lemnis Gate
  • Lemon Cake
  • lethal league blaze
  • Let's School
  • Levelhead
  • Liberated (GOG)
  • Life is Strange Complete Season (Episodes 1-5)
  • Light Fairytale Episode 1
  • Light Fairytale Episode 2
  • LIGHTMATTER
  • Little dragons cafe
  • Little Hope
  • Little Inner Monsters - Card Game
  • Little Misfortune
  • Little Nightmares
  • Little Nightmares Complete Edition
  • Livelock
  • Loop Hero
  • Loot River
  • Looterkings
  • Lornsword Winter Chronicle
  • Lost Castle
  • Love Letter
  • Lovecraft's Untold Stories
  • Lovely planet arcade
  • Lucius2
  • Lucius3
  • Ludus
  • Lumberhill
  • Lunacid
  • LunarLux
  • Lust for Darkness
  • Lust from Beyond: M Edition
  • Mad Experiments: Escape Room
  • Mad Max
  • Mafia Definitive Edition
  • Mafia iii
  • Mafia: Definitive Edition
  • Magenta Horizon
  • Mahjong Pretty Girls Battle
  • Mahjong Pretty Girls Battle : School Girls Edition
  • Maid of Sker
  • Mail Time
  • Maize
  • Maneater
  • Marooners
  • MARSUPILAMI - HOOBADVENTURE
  • Marvel's Avengers - The Definitive Edition
  • Mato Anomalies
  • Max Payne 3
  • Mechs & Mercs: Black Talons
  • Medieval II: Total War - Definitive Edition
  • Medieval: Total War Collection
  • MEEPLE STATION
  • Men of War
  • MERCHANT OF THE SKIES
  • METAL HELLSINGER
  • Metal Hellsinger
  • Metro Exodus
  • Metro last light
  • Metro: Last Light Redux
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-Earth: Shadow of War Definitive Edition
  • MIDNIGHT PROTOCOL
  • Mighty Switch Force! Collection
  • Milky Way Prince - The Vampire Star
  • MIND SCANNERS
  • Ministry of Broadcast
  • Minute of Islands
  • Miscreated
  • Mists of Noyah
  • MKXL
  • Mob Factory
  • Mob Rule Classic
  • Monaco
  • Monster Hunter: Rise
  • Monster Slayers - Complete Edition
  • Monstrum
  • Monstrum 2
  • Moon Hunters
  • Moons of Madness
  • MORDHAU
  • Mordheim: City of the Damned
  • Mortal Kombat 11 Ultimate Edition
  • MORTAL KOMBAT XL
  • Mortal Shell
  • Motorcycle Mechanic Simulator 2021
  • Mr. Run and Jump
  • MudRunner
  • Murder Mystery Machine
  • My Big Sister
  • My Friend Peppa Pig
  • My Little Universe
  • My Lovely Wife
  • My Summer Adventure: Memories of Another Life
  • My Time At Portia
  • Mythforce
  • N++ (NPLUSPLUS)
  • Napoleon: Total War - Definitive Edition
  • NARUTO TO BORUTO: SHINOBI STRIKER
  • Necesse
  • NECROMUNDA: HIRED GUN
  • Necronator: Dead Wrong
  • NecroVisioN: Lost Company
  • NecroWorm
  • Neighbours back From Hell
  • Nelly Cootalot: Spoonbeaks Ahoy! HD
  • Neon Space
  • Neon Space 2
  • Neon Sundown
  • Nephise: Ascension
  • Neurodeck : Psychological Deckbuilder
  • Never Alone Arctic Collection (w/ Foxtales DLC and FREE Soundtrack)
  • Neverinth
  • Neverout
  • Neverwinter Nights: Complete Adventures
  • Newt One
  • Nexomon: Extinction
  • Nigate Tale
  • Nimbatus - The Space Drone Constructor
  • Nine Parchments
  • Nine Witches: Family Disruption
  • Nioh 2: The Complete Collection
  • No Straight Roads: Encore Edition
  • No Time to Relax
  • Nomad Survival
  • Nongunz: Doppelganger Edition
  • Noosphere
  • Northgard
  • Northmark: Hour of the Wolf
  • Nostradamus: The Last Prophecy
  • not the robots
  • Not Tonight
  • Nurse Love Addiction
  • Nurse Love Syndrome
  • Nusakana
  • Obduction
  • Obey Me
  • Observer: System Redux
  • Occultus - Mediterranean Cabal
  • Odallus: The Dark Call
  • Oddworld: New 'n' Tasty
  • One Finger Death Punch 2
  • One Hand Clapping
  • One More Island
  • One Step From Eden
  • One Step From Eden (Region locked)
  • Orbital Racer
  • Organs Please
  • Orwell: Ignorance is strength
  • Out of Reach: Treasure Royale
  • Out of Space
  • Overclocked: A History of Violence
  • Overcooked! 2 + Too Many Cooks + Surf 'n' Turf pack
  • Overlord: Ultimate Evil Collection
  • Overpass
  • Overruled
  • OZYMANDIAS: BRONZE AGE EMPIRE SIM
  • Pac-Man Museum +
  • Pan'Orama
  • Panty Party
  • Panzer Corps 2
  • Panzer Paladin
  • Papo & Yo
  • PARADISE LOST
  • Parkan 2
  • PARTISANS 1941
  • Passpartout 2: The Lost Artist
  • Path of Giants
  • Pathfinder: Wrath of the Righteous
  • Patron
  • Paw Patrol: On A Roll!
  • Paw Paw Paw
  • Paws of Coal
  • Peaky Blinders: Mastermind
  • PER ASPERA
  • Perfect
  • PGA 2K21
  • Pharaonic
  • Pixplode
  • Pizza Connection 3
  • Plague tale
  • Planescape: Torment Enhanced Edition
  • Planet Alcatraz
  • PLANET ZOO
  • PlateUp!
  • Pogostuck: Rage With Your Friends
  • Poker Pretty Girls Battle: Texas Hold'em
  • Police Stories
  • Poly Island
  • Post Void
  • Power Rangers: Battle for the Grid
  • Prank Call
  • Prehistoric Kingdom
  • Pretty Girls Mahjong Solitaire
  • Pretty Girls Panic!
  • Prey
  • Primal Carnage: Extinction
  • Princess Kaguya: Legend of the Moon Warrior
  • Pro Cycling Manager 2020
  • Prodeus
  • Project CARS - GOTY Edition
  • Project Warlock
  • Project Wingman (EU)
  • PROJECT WINTER
  • Propnight
  • Pseudoregalia
  • PULSAR: The Lost Colony
  • qomp
  • Quadrilateral Cowboy
  • Quake II
  • Quake II
  • Quantum Break
  • Quern - Undying Thoughts
  • Radio Commander
  • RAGE
  • RAILROAD CORPORATION
  • Railroad Tycoon 3
  • Railroad Tycoon II Platinum
  • Railway Empire
  • Rain World
  • Rayon Riddles - Rise of the Goblin King
  • Re: Legend
  • REBEL COPS
  • Rebel Galaxy
  • Rebel Galaxy Outlaw
  • Recipe For Disaster
  • Red Faction Guerrilla Re-Mars-tered
  • Red Faction: Armageddon
  • Red Riding Hood - Star Crossed Lovers
  • Red Ronin
  • RED SOLSTICE 2: SURVIVORS
  • Redout Complete Bundle
  • Redout: Enhanced Edition
  • Redout: Enhanced Edition + DLC pack
  • Regular Human Basketball
  • REKT! High Octane Stunts
  • Relicta
  • REMNANT: FROM THE ASHES - COMPLETE EDITION
  • Republique
  • Rescue Party: Live!
  • Resident Evil 0 HD REMASTER
  • Resident Evil 5 Gold Edition
  • Resident Evil 7 Biohazard
  • Resident Evil Revelations
  • Resort Boss: Golf
  • Retimed
  • RETROWAVE
  • rFactor 2
  • RiME
  • Ring of Pain
  • Rise of Industry + 2130 DLC
  • Rise of the Slime
  • Rising Storm 2: Vietnam + 2 DLCs
  • Riven: The Sequel to MYST
  • River City Girls
  • River City Ransom: Underground
  • Roarr! Jurassic Edition
  • Roboquest
  • Robot Squad Simulator 2017
  • Rogue : Genesia
  • ROGUE HEROES: RUINS OF TASOS
  • ROGUE LORDS
  • Rogue Stormers
  • rollercoaster tycoon 2
  • ROTASTIC
  • Roundguard
  • ROUNDS
  • RUNNING WITH RIFLES
  • Rustler
  • Ryse: Son of Rome
  • S.W.I.N.E. HD Remaster
  • Sailing Era
  • Saint Row
  • SAINTS ROW
  • Saints Row IV
  • Saints Row The Third
  • Saints Row: Gat Out of Hell
  • Saints Row: The Third Remastered
  • Sam and Max Devil's Playhouse
  • SAMUDRA
  • Sands of Aura
  • Sands of Salzaar
  • Saturday Morning RPG
  • Save Room - Organization Puzzle
  • Scarlet Tower
  • Scars Above
  • Scorn
  • SCP: 5K
  • SCUM
  • SEARCH PARTY: Director's Cut
  • Second Extinction
  • Secret Government
  • Serious Sam 3 Bonus Content DLC, Serious Sam 3: Jewel of the Nile, and Serious Sam 3: BFE
  • SEUM speedrunners from hell
  • SEUM: Speedrunners from Hell
  • Severed Steel
  • Shadow Tactics: Aiko's Choice
  • Shadowgate
  • Shadows Awakening
  • SHADOWS: AWAKENING
  • Shape of the World
  • She Sees Red - Interactive Movie
  • Shenmue I & II
  • SHENZHEN I/O
  • Shift Happens
  • Shing!
  • Shining Resonance Refrain
  • Shoppe Keep 2
  • Shoppe Keep 2 - Business and Agriculture RPG Simulation
  • Shotgun King: The Final Checkmate
  • Sid Meier's Civilization VI
  • Sid Meier's Railroads!
  • Sifu Deluxe Edition Upgrade Bundle (EPIC)
  • Silver Chains
  • SimCity 4 Deluxe Edition
  • Sinking Island
  • SINNER: Sacrifice for Redemption
  • Siralim Ultimate
  • Size Matters
  • Skautfold Chapters 1-4
  • Skullgirls 2nd Encore
  • Slain: Back from Hell
  • Slap City
  • Slash It
  • Slash It 2
  • Slash It Ultimate
  • Slay the Spire
  • Small World
  • Smart Factory Tycoon
  • Smile For Me
  • Smoke and Sacrifice
  • Smoke and Sacrifice
  • Smushi Come Home
  • Snail bob 2 tiny troubles
  • Sniper Elite 3
  • Sniper Elite 3 + Season Pass DLC
  • Sniper Elite 4 Deluxe Edition
  • Sniper Ghost Warrior 3 - Season Pass Edition
  • Sniper Ghost Warrior Contracts
  • Snooker 19
  • SONG OF HORROR COMPLETE EDITION
  • Songs of Conquest
  • Sonic Adventure 2
  • Sonic Adventure DX
  • Sonic and SEGA All Stars Racing
  • Sonic Generations Collection
  • Soulblight
  • Souldiers
  • SOULSTICE
  • Soundfall
  • Source of Madness
  • Spartan Fist
  • Spec Ops
  • Speed Limit
  • Spelunx and the Caves of Mr. Seudo
  • Spidersaurs
  • Spin Rush
  • Spirit Hunter: Death Mark
  • Spirit of the Island
  • Spirit of the North
  • Spring Bonus
  • Spyro Reignited Trilogy
  • Stairs
  • STAR WARS - Knights of the Old Republic
  • STAR WARS - The Force Unleashed Ultimate Sith Edition
  • Star Wolves
  • Starbound
  • Starsand
  • STASIS: Bone Totem
  • State of Decay 2: Juggernaut Edition
  • Steel Rats™
  • Stick Fight: The Game
  • Still Life
  • Still Life 2
  • Still There
  • Stirring Abyss
  • STONE
  • Strange Brigade
  • Strange Brigade Deluxe Edition
  • STRANGER
  • Strategic Command: World War I
  • Strategic Mind: Blitzkrieg
  • Strategic Mind: Fight for Freedom
  • Strategic Mind: Spectre of Communism
  • Strategic Mind: Spirit of Liberty
  • Strategy & Tactics: Wargame Collection
  • Streamer Life Simulator
  • Street Fighter 30th Anniversary Collection
  • Street Fighter V
  • Strider
  • Strikey Sisters
  • Struggling
  • Stubbs the Zombie in Rebel Without a Pulse
  • Stygian: Reign of the Old Ones
  • Styx: Master of Shadows
  • Styx: Shards of Darkness
  • SuchArt
  • Sudden Strike Gold
  • Suite 776
  • Sumoman
  • Sunblaze
  • SUNLESS BUNDLE
  • Sunset Overdrive
  • Super Buff HD
  • Super Mag Bot
  • Superbugs: Awaken
  • Superhot
  • Surgeon Simulator 2
  • Survive the Nights
  • Surviving Mars
  • Surviving Mars
  • Surviving The Aftermath
  • Swag and Sorcery
  • SWINE HD Remaster
  • Sword Legacy Omen
  • Sword of the Necromancer
  • Swords and Soldiers 2 Shawarmageddon
  • Syberia 3
  • Symphonic Rain
  • Symphony of War: The Nephilim Saga
  • Synthwave Dream '85
  • Tacoma
  • Taiji
  • Take Off - The Flight Simulator
  • Tales
  • Tales from the Borderlands
  • Tales of Vesperia™: Definitive Edition
  • Talk to Strangers
  • Tallowmere
  • Talos Principle (Gold)
  • Tangledeep
  • Tank Mechanic Simulator
  • Tannenberg
  • Team Sonic Racing
  • TEKKEN 7
  • TEMTEM
  • Terminus: Zombie Survivors
  • TERRAFORMERS
  • Terratech Deluxe Edition
  • Terror of Hemasaurus
  • Textorcist
  • Tharsis
  • The Adventure Pals
  • The Amazing American Circus
  • The Ambassador: Fractured Timelines
  • The Anacrusis
  • The Ascent
  • The Battle of Polytopia
  • The Battle of Polytopia *DLC1. Cymanti Tribe *DLC2. ∑∫ỹriȱŋ Tribe *DLC3. Aquarion Tribe *DLC4. Polaris Tribe
  • The Beast inside
  • The Blackout Club
  • The Callisto Protocol™
  • The Chess Variants Club
  • The Citadel
  • The Colonists
  • The Dark Pictures Anthology: House of Ashes
  • THE DARK PICTURES ANTHOLOGY: LITTLE HOPE
  • The Darkest Tales
  • The Dungeon Beneath
  • The Dungeon of Naheulbeuk: The Amulet of Chaos
  • The Elder Scrolls Adventures: Redguard
  • The Elder Scrolls III: Morrowind® Game of the Year Edition
  • The Elder Scrolls IV: Oblivion® Game of the Year Edition
  • The Elder Scrolls Online
  • The Escapists 2
  • THE GAME OF LIFE 2
  • The Golf Club™ 2019 featuring PGA TOUR
  • The haunted island, A frog detective
  • The Haunted Island, a Frog Detective Game
  • The Hong Kong Massacre
  • The Horror Of Salazar House
  • The Innsmouth Case
  • The Invisible Hours
  • The Jackbox Party Pack 9
  • The Knight Witch
  • The Last Campfire
  • The LEGO Movie 2 Videogame
  • The Letter - Horror Visual Novel
  • The Long Dark
  • The Manhole: Masterpiece Edition
  • The Mortuary Assistant
  • The Mummy Demastered
  • The Occupation
  • The Outer Worlds
  • THE OUTER WORLDS: SPACER'S CHOICE EDITION
  • THE PALE BEYOND
  • The Quarry
  • The Quarry deluxe
  • The Ramp
  • The Red Lantern
  • The Rewinder
  • The Sacred Tears TRUE
  • The Sexy Brutale
  • The Shapeshifting Detective
  • The Tarnishing of Juxtia
  • The Tenants
  • The Uncertain - The Last Quiet Day
  • The Uncertain: Last Quiet Day
  • The Uncertain: Light At The End
  • The USB Stick Found in the Grass
  • The Walking Dead
  • The Walking Dead - 400 Days
  • The Walking Dead Saints and Sinners
  • The Walking Dead: A New Frontier
  • The Walking Dead: Final Season
  • The Walking Dead: Michonne - A Telltale Miniseries
  • The Walking Dead: Saints & Sinners
  • The Walking Dead: Season 1
  • The Walking Dead: Season Two
  • The Way
  • The Wild At Heart
  • The Wild Eight
  • The Witness
  • Them and Us
  • They Bleed Pixels
  • Thief of Thieves
  • This War of Mine
  • This Way Madness Lies
  • Three Kingdom: The Journey
  • Time on Frog Island
  • Tinkertown
  • Tiny Tina’s Wonderland(EU)
  • TINY TINA'S WONDERLANDS CHAOTIC GREAT EDITION
  • Tiny Troopers
  • Tinykin
  • Tinytopia
  • TIS-100
  • Titan Quest
  • Tokyo Xanadu eX+
  • Tom Clancy's The Division™
  • Tom Clancy's The Division™ - Survival!
  • Tools up
  • Tooth and Tail
  • Torchlight
  • Total Tank Simulator
  • Tour de France 2020
  • Tower Unite
  • Townsmen - A kingdom Rebuilt
  • Trail Out
  • Trailblazers
  • Trailmakers
  • Trailmakers Deluxe Edition
  • Train Sim World 3: Standard Edition
  • Train Simulator Classic
  • Train Valley 1
  • Transport INC
  • Treasure Hunter Simulator
  • TRIBES OF MIDGARD
  • Trine 4: The Nightmare Prince
  • Trinity Fusion
  • Trombone Champ
  • Tropico 5 - Complete Collection
  • Trover Saves the Universe
  • Tunche
  • Turmoil
  • Turok 2: Seeds of Evil
  • Twin Mirror
  • Two Point Campus
  • Two Point Hospital
  • TYPECAST
  • Tyrant's Blessing
  • Ultimate Chicken Horse
  • Ultimate Zombie Defense
  • Ultra Space Battle Brawl
  • Unavowed
  • Undead Horde
  • Underhero
  • Unexplored 2: The Wayfarer's Legacy
  • Unity of Command: Stalingrad Campaign
  • Universim
  • UNLOVED
  • Unpacking
  • Until I have you
  • Unto The End
  • Upside Down
  • URU: Complete Chronicles
  • Vagante
  • Valfaris
  • Valfaris: Mecha Therion
  • Valkryia Chronicles 4 Complete Edition
  • Valkyria Chronicles 4 Complete Edition
  • Valkyria Chronicles 4: Complete Edition
  • Vambrace: Cold Soul
  • Vampire - The Masquerade: Shadows of New York
  • Vampire Survivors
  • Vane
  • Vectronom
  • Velocity Noodle
  • Venba
  • Verne: The Shape of Fantasy
  • Victoria 3
  • Victoria II
  • Viking: Battle For Asgard
  • Virgo Versus The Zodiac
  • VirtuaVerse
  • Visage
  • Viscerafest
  • Void Bastards
  • VOIDIGO
  • Volcanoids
  • Voltage High Society
  • V-Rally 4
  • Wanderlust: Travel Stories (GOG)
  • Wanted: Dead
  • Wargroove
  • Warhammer 40,000 Sanctus Reach - Complete Edition
  • Warhammer 40,000: Armageddon - Imperium Complete
  • Warhammer 40,000: Battlesector
  • Warhammer 40,000: Gladius - Relics of War
  • Warhammer 40,000: Mechanicus
  • Warhammer 40,000: Space Wolf Special Edition
  • WARHAMMER AGE OF SIGMAR: REALMS OF RUIN – ULTIMATE EDITION
  • Warhammer vermintide collector's edition
  • Warhammer: End Times - Vermintide
  • Warhammer: Vermintide 2
  • Warman
  • Warstone TD
  • Wasteland 3
  • Wayward
  • WE NEED TO GO DEEPER
  • We should talk.
  • We Were Here Together
  • We Were Here Too
  • Webbed
  • Werewolf: The Apocalypse Heart of the Forest
  • West of Dead
  • What Lies in the Multiverse
  • When Ski Lifts Go Wrong
  • while True: learn()
  • Whos Your daddy
  • Wick
  • Windward
  • Witch It
  • Witchy Life Story
  • wizard of legends
  • Wolfenstein 3D
  • Worms Rumble
  • Worms Rumble + Legends Pack
  • Wrath: Aeon of Ruin
  • WRC 6 FIA World Rally Championship
  • WRC 7 FIA World Rally Championship
  • WWE 2K Battlegrounds
  • WWE 2K23
  • WWZ Aftermath
  • Wytchwood
  • X-COM: COMPLETE PACK
  • XCOM: ULTIMATE COLLECTION
  • XIII - Classic
  • X-Morph: Defense
  • X-Morph: Defense + European Assault, Survival of the Fittest, and Last Bastion DLC
  • X-Morph: Defense Complete Pack
  • Yakuza Kiwami
  • Yakuza: Like A Dragon
  • Yumeutsutsu Re:After
  • Yumeutsutsu Re:Master
  • Zen Chess: Mate in One, Mate in 2 , Mate in 3 , Mate in 4 , Champion's Moves (5 games)
  • Ziggurat
  • Zombie Army 4
  • Zombie Army Trilogy
  • Zool Redimensioned
  • Zwei: The Arges adventure
  • Zwei: The ilvard insurrection
DLCs and Softwares:
  • For The King: Lost Civilization Adventure Pack
  • Train Simulator: Isle of Wight Route Add-On
  • Train Simulator: Woodhead Electric Railway in Blue Route Add-On
  • Train Simulator: North Somerset Railway Route Add-On
  • Train Simulator: Union Pacific Heritage SD70ACes Loco Add-On
  • Train Simulator: London to Brighton Route Add-On
  • BR Class 170 'Turbostar' DMU Add-On
  • DB BR 648 Loco Add-On
  • Europa Universalis IV: Wealth of Nations
  • Expansion - Europa Universalis IV: Conquest of Paradise
  • Expansion - Europa Universalis IV: Res Publica
  • Grand Central Class 180 'Adelante' DMU Add-On
  • Peninsula Corridor: San Francisco - Gilroy Route Add-On
  • SONIC ADVENTURE 2: BATTLE
  • Small World - A Spider's Web
  • Small World - Cursed
  • Small World - Royal Bonus
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Goodies Pack
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - OST
  • Thompson Class B1 Loco Add-On
  • Total War: Shogun 2 - Rise of the Samurai
  • Train Sim World® 3: Birmingham Cross-city line
  • Train Sim World®: BR Class 20 'Chopper' Loco
  • Train Sim World®: Brighton Main Line: London Victoria - Brighton
  • Train Sim World®: Caltrain MP36PH-3C 'Baby Bullet'
  • Train Sim World®: Cathcart Circle Line: Glasgow - Newton & Neilston
  • Train Sim World®: Clinchfield Railroad: Elkhorn - Dante
  • Train Sim World®: Great Western Express
  • Train Sim World®: Hauptstrecke Hamburg - Lubeck
  • Train Sim World®: LIRR M3 EMU
  • Train Sim World®: Long Island Rail Road: New York - Hicksville
  • Train Sim World®: Nahverkehr Dresden - Riesa
  • Train Sim World®: Northern Trans-Pennine: Manchester - Leeds
  • Train Sim World®: Peninsula Corridor: San Francisco - San Jose
  • Train Sim World®: Rhein-Ruhr Osten: Wuppertal - Hagen
  • Train Sim World®: Tees Valley Line: Darlington - Saltburn-by-the-sea
  • Worms Rumble - Armageddon Weapon Skin Pack
  • Worms Rumble - Captain & Shark Double Pack
  • Worms Rumble - Legends Pack
  • Worms Rumble - New Challengers Pack
  • Ashampoo Photo Optimizer 7
  • Dagon: by H. P. Lovecraft - The Eldritch Box DLC
  • Duke Nukem Forever Hail to the Icons
  • Duke Nukem Forever The Doctor Who Cloned Me
  • GRIP: Combat Racing - Cygon Garage Kit
  • GRIP: Combat Racing - Nyvoss Garage Kit
  • GRIP: Combat Racing - Terra Garage Kit
  • GRIP: Combat Racing - Vintek Garage Kit
  • GameGuru
  • GameMaker Studio 2 Creator 12 Months
  • Intro to Game Development with Unity
  • Music Maker EDM Edition
  • Neverwinter Nights: Darkness Over Daggerford
  • Neverwinter Nights: Enhanced Edition Dark Dreams of Furiae
  • Neverwinter Nights: Enhanced Edition Tyrants of the Moonsea
  • Neverwinter Nights: Enhanced Edition
  • Neverwinter Nights: Infinite Dungeons
  • Neverwinter Nights: Pirates of the Sword Coast
  • Neverwinter Nights: Wyvern Crown of Cormyr
  • PDF-Suite 1 Year License
  • Pathfinder Second Edition Core Rulebook and Starfinder Core Rulebook
  • RPG Maker VX
  • WWE 2K BATTLEGROUNDS - Ultimate Brawlers Pass
  • We Are Alright
  • The Outer Worlds Expansion Pass
  • A Hat in Time - Seal the Deal DLC
  • City Skylines:mass transit
  • A Game Of Thrones - A Dance With Dragons
  • A Game Of Thrones - A Feast For Crows
  • Blood Rage: Digital Edition - Gods of Asgard
  • Blood Rage: Digital Edition - Mythical Monsters
  • Blood Rage: Digital Edition - Mystics of Midgard
  • Carcassonne - The Princess and The Dragon DLC
  • Carcassonne - Traders & Builders DLC
  • Carcassonne - Winter & Gingerbread Man DLC
  • Carcassonne - Inns & Cathedrals
  • Carcassonne - The River
  • Splendor: The Trading Posts DLC
  • Splendor: The Strongholds DLC
  • Splendor: The Cities DLC
  • Small World - Be Not Afraid... DLC
  • Small World - Grand Dames DLC
  • Small World - Cursed!
  • Sands of Salzaar - The Ember Saga
  • Sands of Salzaar - The Tournament
  • Monster Train: The Last Divinity DLC
  • WARSAW
submitted by calvin324hk to indiegameswap [link] [comments]


2024.05.29 00:18 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

https://www.reddit.com/IGSRep/comments/pikmri/calvin324hks_igs_rep_page/
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Wishlist
Region: NA (Canada)
Fees on buyer if any, currency is USD unless specified
CTRL + F to find your games in terms of name
  • 10 Second Ninja X
  • 11-11 Memories Retold
  • 112 Operator
  • 12 is Better Than 6
  • 198X
  • 1993 Space Machine
  • 60 Parsecs
  • 7 Billion Humans
  • 8 DOORS
  • 8-bit Adventure Anthology: Volume I
  • 9 Years of Shadows
  • 911 Operator
  • A Game of Thrones: The Board Game
  • A Hat in Time
  • A Hole New World
  • A JUGGLER'S TALE
  • A Long Way Down
  • A PLAGUE TALE: INNOCENCE
  • A Robot Named Fight!
  • A Tale for Anna
  • A.I.M.2 Clan Wars
  • Abalon (Summoners Fate)
  • Above Snakes
  • ABZU
  • Ace Combat Assault Horizon Enhanced Edition
  • ADOM
  • Adore
  • Aegis Defenders
  • Aeterna Noctis
  • AETHERIS
  • Agatha Christie Hercule Poirot The First Cases
  • AIdol
  • Airborne Kingdom
  • Alba: A Wildlife Adventure
  • Alder's Blood: Definitive Edition
  • Alfred Hitchcock - Vertigo
  • Alien Breed Trilogy
  • Aliens vs. Predator™ Collection
  • All-Star Fruit Racing
  • Almost There: The Platformer
  • American Fugitive
  • American Truck Simulator
  • Amerzone: The Explorer’s Legacy
  • AMID EVIL
  • Amnesia rebirth
  • Amnesia: The Dark Descent + Amnesia: A Machine for Pigs
  • Anomalous
  • Another World – 20th Anniversary Edition
  • Antigraviator
  • Anuchard
  • APICO
  • APICO
  • Aragami
  • Aragami 2
  • Arboria
  • Arcade Paradise
  • Arcade Paradise - Arcade Paradise EP
  • Arcade Spirits
  • Arkham Horror: Mother's Embrace
  • Armada 2526 Gold Edition
  • Army Men RTS
  • army of ruin
  • Arto
  • Ary and the Secret of Seasons
  • As Far as the Eye
  • Ascension to the Throne
  • Assemble With Care
  • Assetto Corsa Competizione
  • Assetto Corsa Ultimate Edition
  • Astebreed Definitive Edition
  • Astro Colony
  • Astronarch
  • Attack of the Earthlings
  • Automachef
  • Automobilista
  • Automobilista 2
  • AUTONAUTS
  • AUTONAUTS VS PIRATEBOTS
  • Avatar: Frontiers of Pandora™ - Ubisoft Connect
  • AVICII Invector: Encore Edition
  • Awesomenauts All Nauts pack
  • Axiom Verge
  • Axiom Verge 2
  • Baba is you
  • Back 4 Blood
  • Back 4 blood (EU)
  • Backbone
  • Baldur's Gate II: Enhanced Edition
  • Baldur's Gate: Enhanced Edition
  • Banners of Ruin
  • Bartlow's Dread Machine
  • Basement
  • Batbarian: Testament of the Primordials
  • Batman: Arkham Asylum Game of the Year Edition
  • Batman: Arkham Origins
  • Battle Royale Tycoon
  • Battlecruisers
  • Battlestar Galactica Deadlock
  • BATTLESTAR GALACTICA DEADLOCK SEASON ONE
  • Battlestar Galactica Deadlock: Complete
  • BATTLETECH MERCENARY COLLECTION
  • BATTLETECH Shadow Hawk Pack
  • BEAUTIFUL DESOLATION
  • Bee Simulator
  • BEFORE WE LEAVE
  • Beholder 2
  • Ben 10
  • Ben 10: Power Trip
  • Bendy and the Ink Machine™
  • Between the Stars
  • Beyond a Steel Sky
  • Beyond The Edge Of Owlsgard
  • BEYOND THE WIRE
  • Beyond: Two Souls
  • BIOMUTANT
  • Bionic Commando
  • Bionic Commando Rearmed
  • BioShock: The Collection
  • BLACK BOOK
  • Black Moon Chronicles
  • Black Paradox
  • BLACK SKYLANDS
  • BLACKHOLE: Complete Edition
  • Blacksad: Under the Skin
  • Blade of Darkness
  • Blasphemous
  • Blazing Chrome
  • Blightbound
  • Blood And Zombies
  • Blood Rage: Digital Edition
  • Bloodstained: Ritual of the Night
  • Blue Fire
  • Bomber Crew
  • Boneless Zombie
  • Boomerang Fu
  • Borderlands 3
  • Borderlands 3 Super Deluxe
  • Borderlands 3 Super Deluxe Edition
  • Borderlands: The Handsome Collection
  • Bot Vice
  • Bounty of One
  • Brawlout
  • Breakout: Recharged
  • Breathedge
  • bridge constructor
  • Bridge constructor medieval
  • bridge constructor stunts
  • Broken Lines
  • Brothers: A Tale of Two Sons
  • Brutal Legend
  • Bug Fables: The Everlasting Sapling
  • BUILDER SIMULATOR
  • calico
  • Call of Duty® Modern Warfare 3™ (2011)
  • Call of Juarez: Gunslinger
  • Capitalism 2
  • Car Mechanic 2018
  • Car Mechanic Simulator 2015
  • Car Mechanic Simulator 2018
  • Cardboard Town
  • Castle Morihisa
  • castle storm
  • CastleStorm
  • Cat Cafe Manager
  • Catherine Classic
  • Caveblazers
  • Celeste
  • Centipede: Recharged
  • Cepheus Protocol
  • CHANGE: A Homeless Survival Experience
  • Charlie's Adventure
  • Chenso Club
  • Chernobylite: Enhanced Edition
  • Chess Ultra
  • Chicago 1930 : The Prohibition
  • Chivalry 2
  • Chop Goblins
  • Chorus
  • Chorus
  • Circuit Superstars
  • Cities Skylines + After Dark
  • Cities: Skylines
  • City of Beats
  • CivCity: Rome
  • Click and Slay
  • Cloud Gardens
  • Cloudpunk
  • Code Vein
  • Coffee Talk
  • Comedy Night
  • Command & Conquer Remastered (Origin)
  • Complete Dread X Collection
  • Conarium
  • Construction Simulator (2015) Deluxe Edition
  • Constructor Plus
  • Control
  • Cook, Serve, Delicious! 3
  • Cook, Serve, Delicious! 3?!
  • Cookie Cutter
  • cornucopia
  • Corridor Z
  • Cosmic Osmo and the Worlds Beyond the Mackerel
  • Cosmonautica
  • Crash Drive 2
  • Crash Drive 3
  • Creaks
  • Creepy Tale
  • Crookz the big heist
  • CROSSBOW: Bloodnight
  • Crush Your Enemies
  • Cube Runner
  • Cultist Simulator: Anthology Edition
  • Curse: The Eye of Isis
  • Cyber Ops
  • Cybercube
  • Danger Scavenger
  • Dark Deity
  • Dark Future
  • DARK PICTURES ANTHOLOGY: HOUSE OF ASHES
  • Darkwood
  • DARQ: Complete Edition
  • Day of the Tentacle Remastered
  • days of war definitive edition
  • Dead by Daylight
  • Dead Estate
  • Dead Rising 2
  • Deadly Days
  • Dear Esther: Landmark Edition
  • DEATH STRANDING DIRECTOR'S CUT
  • Death's Gambit
  • Deceased
  • DECEIVE INC.
  • Degrees of Separation
  • Deleveled
  • Delicious! Pretty Girls Mahjong Solitaire
  • Deliver Us The Moon
  • Demetrios - Deluxe Edition
  • Depraved
  • DESCENDERS
  • Desert Child
  • DESOLATE
  • Destiny 2: Beyond Light
  • DESTROYER: THE U-BOAT HUNTER
  • Detention
  • Devil May Cry HD Collection
  • Devilated
  • Dicey Dungeons
  • Dirt 5
  • dirt rally
  • Dirt Rally 2.0
  • Disaster Band
  • Disciples III: Reincarnation
  • Discolored
  • Disjunction (GOG)
  • DISTRAINT 2
  • Distrust
  • DmC: Devil May Cry
  • Do Not Feed the Monkeys
  • Don't Be Afraid
  • Doomed Lands
  • Door Kickers: Action Squad
  • Doorways: Prelude
  • Downfall
  • Dragons Dogma Dark Arisen
  • Dragon's Dogma: Dark Arisen
  • Drake Hollow
  • Draugen
  • Draw Slasher
  • Drawful 2
  • Dreams in the Witch House
  • Dreamscaper
  • DreamWorks Dragons: Dawn of New Riders
  • DRIFT21
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  • ENCASED: A SCI-FI POST-APOCALYPTIC RPG
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  • JUST CAUSE 4: COMPLETE EDITION
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  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
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  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
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  • Observer: System Redux
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  • One Step From Eden
  • One Step From Eden (Region locked)
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  • Organs Please
  • Orwell: Ignorance is strength
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  • Overcooked! 2 + Too Many Cooks + Surf 'n' Turf pack
  • Overlord: Ultimate Evil Collection
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  • OZYMANDIAS: BRONZE AGE EMPIRE SIM
  • Pac-Man Museum +
  • Pan'Orama
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  • Passpartout 2: The Lost Artist
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  • PER ASPERA
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  • Pro Cycling Manager 2020
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  • Riven: The Sequel to MYST
  • River City Girls
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  • Roboquest
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  • Rogue : Genesia
  • ROGUE HEROES: RUINS OF TASOS
  • ROGUE LORDS
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  • ROTASTIC
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  • SCUM
  • SEARCH PARTY: Director's Cut
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  • Serious Sam 3 Bonus Content DLC, Serious Sam 3: Jewel of the Nile, and Serious Sam 3: BFE
  • SEUM speedrunners from hell
  • SEUM: Speedrunners from Hell
  • Severed Steel
  • Shadow Tactics: Aiko's Choice
  • Shadowgate
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  • SHADOWS: AWAKENING
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  • Shotgun King: The Final Checkmate
  • Sid Meier's Civilization VI
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  • Sifu Deluxe Edition Upgrade Bundle (EPIC)
  • Silver Chains
  • SimCity 4 Deluxe Edition
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  • Size Matters
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  • Slain: Back from Hell
  • Slap City
  • Slash It
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  • Slash It Ultimate
  • Slay the Spire
  • Small World
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  • Smoke and Sacrifice
  • Smoke and Sacrifice
  • Smushi Come Home
  • Snail bob 2 tiny troubles
  • Sniper Elite 3
  • Sniper Elite 3 + Season Pass DLC
  • Sniper Elite 4 Deluxe Edition
  • Sniper Ghost Warrior 3 - Season Pass Edition
  • Sniper Ghost Warrior Contracts
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  • SONG OF HORROR COMPLETE EDITION
  • Songs of Conquest
  • Sonic Adventure 2
  • Sonic Adventure DX
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  • Sonic Generations Collection
  • Soulblight
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  • SOULSTICE
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  • Spartan Fist
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  • Spyro Reignited Trilogy
  • Stairs
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  • STAR WARS - The Force Unleashed Ultimate Sith Edition
  • Star Wolves
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  • STASIS: Bone Totem
  • State of Decay 2: Juggernaut Edition
  • Steel Rats™
  • Stick Fight: The Game
  • Still Life
  • Still Life 2
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  • STONE
  • Strange Brigade
  • Strange Brigade Deluxe Edition
  • STRANGER
  • Strategic Command: World War I
  • Strategic Mind: Blitzkrieg
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  • Strategic Mind: Spectre of Communism
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  • Strategy & Tactics: Wargame Collection
  • Streamer Life Simulator
  • Street Fighter 30th Anniversary Collection
  • Street Fighter V
  • Strider
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  • Struggling
  • Stubbs the Zombie in Rebel Without a Pulse
  • Stygian: Reign of the Old Ones
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  • SuchArt
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  • SUNLESS BUNDLE
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  • Synthwave Dream '85
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  • Take Off - The Flight Simulator
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  • Tales of Vesperia™: Definitive Edition
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  • Tank Mechanic Simulator
  • Tannenberg
  • Team Sonic Racing
  • TEKKEN 7
  • TEMTEM
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  • TERRAFORMERS
  • Terratech Deluxe Edition
  • Terror of Hemasaurus
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  • The Ambassador: Fractured Timelines
  • The Anacrusis
  • The Ascent
  • The Battle of Polytopia
  • The Battle of Polytopia *DLC1. Cymanti Tribe *DLC2. ∑∫ỹriȱŋ Tribe *DLC3. Aquarion Tribe *DLC4. Polaris Tribe
  • The Beast inside
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  • The Callisto Protocol™
  • The Chess Variants Club
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  • The Dark Pictures Anthology: House of Ashes
  • THE DARK PICTURES ANTHOLOGY: LITTLE HOPE
  • The Darkest Tales
  • The Dungeon Beneath
  • The Dungeon of Naheulbeuk: The Amulet of Chaos
  • The Elder Scrolls Adventures: Redguard
  • The Elder Scrolls III: Morrowind® Game of the Year Edition
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  • The Elder Scrolls Online
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  • THE GAME OF LIFE 2
  • The Golf Club™ 2019 featuring PGA TOUR
  • The haunted island, A frog detective
  • The Haunted Island, a Frog Detective Game
  • The Hong Kong Massacre
  • The Horror Of Salazar House
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  • The Invisible Hours
  • The Jackbox Party Pack 9
  • The Knight Witch
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  • The LEGO Movie 2 Videogame
  • The Letter - Horror Visual Novel
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  • The Manhole: Masterpiece Edition
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  • The Mummy Demastered
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  • THE OUTER WORLDS: SPACER'S CHOICE EDITION
  • THE PALE BEYOND
  • The Quarry
  • The Quarry deluxe
  • The Ramp
  • The Red Lantern
  • The Rewinder
  • The Sacred Tears TRUE
  • The Sexy Brutale
  • The Shapeshifting Detective
  • The Tarnishing of Juxtia
  • The Tenants
  • The Uncertain - The Last Quiet Day
  • The Uncertain: Last Quiet Day
  • The Uncertain: Light At The End
  • The USB Stick Found in the Grass
  • The Walking Dead
  • The Walking Dead - 400 Days
  • The Walking Dead Saints and Sinners
  • The Walking Dead: A New Frontier
  • The Walking Dead: Final Season
  • The Walking Dead: Michonne - A Telltale Miniseries
  • The Walking Dead: Saints & Sinners
  • The Walking Dead: Season 1
  • The Walking Dead: Season Two
  • The Way
  • The Wild At Heart
  • The Wild Eight
  • The Witness
  • Them and Us
  • They Bleed Pixels
  • Thief of Thieves
  • This War of Mine
  • This Way Madness Lies
  • Three Kingdom: The Journey
  • Time on Frog Island
  • Tinkertown
  • Tiny Tina’s Wonderland(EU)
  • TINY TINA'S WONDERLANDS CHAOTIC GREAT EDITION
  • Tiny Troopers
  • Tinykin
  • Tinytopia
  • TIS-100
  • Titan Quest
  • Tokyo Xanadu eX+
  • Tom Clancy's The Division™
  • Tom Clancy's The Division™ - Survival!
  • Tools up
  • Tooth and Tail
  • Torchlight
  • Total Tank Simulator
  • Tour de France 2020
  • Tower Unite
  • Townsmen - A kingdom Rebuilt
  • Trail Out
  • Trailblazers
  • Trailmakers
  • Trailmakers Deluxe Edition
  • Train Sim World 3: Standard Edition
  • Train Simulator Classic
  • Train Valley 1
  • Transport INC
  • Treasure Hunter Simulator
  • TRIBES OF MIDGARD
  • Trine 4: The Nightmare Prince
  • Trinity Fusion
  • Trombone Champ
  • Tropico 5 - Complete Collection
  • Trover Saves the Universe
  • Tunche
  • Turmoil
  • Turok 2: Seeds of Evil
  • Twin Mirror
  • Two Point Campus
  • Two Point Hospital
  • TYPECAST
  • Tyrant's Blessing
  • Ultimate Chicken Horse
  • Ultimate Zombie Defense
  • Ultra Space Battle Brawl
  • Unavowed
  • Undead Horde
  • Underhero
  • Unexplored 2: The Wayfarer's Legacy
  • Unity of Command: Stalingrad Campaign
  • Universim
  • UNLOVED
  • Unpacking
  • Until I have you
  • Unto The End
  • Upside Down
  • URU: Complete Chronicles
  • Vagante
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  • Valfaris: Mecha Therion
  • Valkryia Chronicles 4 Complete Edition
  • Valkyria Chronicles 4 Complete Edition
  • Valkyria Chronicles 4: Complete Edition
  • Vambrace: Cold Soul
  • Vampire - The Masquerade: Shadows of New York
  • Vampire Survivors
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  • Verne: The Shape of Fantasy
  • Victoria 3
  • Victoria II
  • Viking: Battle For Asgard
  • Virgo Versus The Zodiac
  • VirtuaVerse
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  • Viscerafest
  • Void Bastards
  • VOIDIGO
  • Volcanoids
  • Voltage High Society
  • V-Rally 4
  • Wanderlust: Travel Stories (GOG)
  • Wanted: Dead
  • Wargroove
  • Warhammer 40,000 Sanctus Reach - Complete Edition
  • Warhammer 40,000: Armageddon - Imperium Complete
  • Warhammer 40,000: Battlesector
  • Warhammer 40,000: Gladius - Relics of War
  • Warhammer 40,000: Mechanicus
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submitted by calvin324hk to SteamGameSwap [link] [comments]


2024.05.29 00:11 Sweet-Count2557 Best Babymoon Destinations in July: From Santorini to Hawaii

Best Babymoon Destinations in July: From Santorini to Hawaii
Best Babymoon Destinations in July: From Santorini to Hawaii
Ah, July – the perfect time for a babymoon! For those about to embark on parenthood, there’s no better way to celebrate this big life change than with an unforgettable getaway.
Whether you’re looking for some rest and relaxation or a once-in-a-lifetime adventure, these best babymoon destinations in July will inspire your wanderlust and help make memories to last a lifetime.
Imagine sipping cocktails on a breezy beachside terrace, exploring ancient ruins beneath the Mediterranean sun, or taking in breathtaking views from atop snow-capped mountains. These are just some of the experiences that await as you discover what makes each of these special places unique.
With so many different possibilities out there, it can be difficult to decide where to go – but fear not! Here we have rounded up some of our favorite spots around the world that offer something special for soon-to-be parents seeking freedom and adventure while they enjoy their last few months before welcoming little one into their lives.
Santorini, Greece
Santorini, Greece is an idyllic getaway for expectant parents looking to make their last vacation as a twosome extra special.
Blessed with some of the most romantic sunsets in the world and surrounded by crystal-blue waters, it's no surprise that Santorini was rated one of the best islands in Europe by Travel + Leisure Magazine four years in a row.
Exploring wineries has become a popular activity for couples visiting Santorini, and July offers balmy weather ideal for tasting local wines like Vinsanto or Nychteri.
With its stunning views, there's something truly magical about watching the sunset from a vineyard perched atop volcanic cliffs.
Of course, what better way to celebrate new life than sipping on some of nature’s finest creations?
Whether it’s your first babymoon or fortieth-anniversary trip, Santorini provides plenty of ways to create long-lasting memories together before welcoming your bundle of joy into the world.
Costa Rica
Costa Rica is a majestic babymoon destination in July and one of the most affordable options you’ll find.
It has everything newlyweds on their babymoon could want: lush nature, exotic wildlife, secluded beaches, private villas, and more—all at surprisingly low prices.
For lodgings that won't break the bank but still feel luxurious, Costa Rica delivers with its boutique beachfront hotels and family-run guesthouses situated amid stunning rainforest or coastal views.
Adventure activities abound too; from hiking volcanoes to canyoning through waterfalls and exploring cloud forests, there's something for everyone who seeks freedom and adventure during their babymoon holiday.
Plus, if you're feeling really adventurous, some operators offer white-water rafting trips down raging rivers!
This country also offers plenty of opportunities to relax. You'll find numerous spas offering all kinds of treatments (from massages to facials), as well as yoga retreats throughout the region where couples can practice mindfulness while admiring gorgeous panoramas.
With so much variety available here, it's no wonder why Costa Rica tops many people's lists when looking for an unforgettable babymoon experience in July.
Nashville, Tennessee
Nashville, Tennessee is one of the best babymoon destinations in July. A city full of music, adventure, and history makes it a great place to explore with your partner before welcoming your little bundle of joy.
Did you know that Nashville has more live musical performances than any other US city? With over 200 venues dedicated to showcasing some of the world’s greatest talent, there are endless opportunities for exploring music while discovering its fascinating past.
From free outdoor concerts to intimate clubs, every genre imaginable is represented here! Whether you prefer folk or rock, blues or country – this destination offers something for everyone. Plus, visitors can also enjoy delicious Southern cuisine and find unique shopping experiences along “Music City”'s iconic streets.
This vibrant metropolis is perfect for couples looking for an exciting getaway before their lives change forever. Its lively atmosphere will give them a much-needed break from everyday stressors and allow them time to reconnect as they celebrate their new addition on the way.
While visiting Nashville, expect plenty of fun activities that will leave lasting memories well into parenthood!
The Caribbean
The Caribbean is an ideal destination for a babymoon getaway in July.
From the stunning beaches and crystal clear blue waters to the vibrant culture of each unique island, there’s something for everyone here.
Exploring the Caribbean is sure to be an unforgettable experience that parents-to-be won't soon forget!
There are many advantages to taking a vacation in the Caribbean during this special time.
For starters, July offers some of the warmest temperatures throughout most of the region – making it perfect for sunbathing on white sand beaches or swimming in tropical turquoise seas.
Plus, with so much variety between islands, couples can find everything from luxury resorts and quaint beachside cottages to lively nightlife scenes and peaceful nature reserves.
No matter what type of atmosphere they’re looking for, they’re sure to find it in this incredible corner of paradise!
With all these amazing features, it's no wonder why the Caribbean remains one of the top spots for babymoons year after year.
Hawaii
Ah, Hawaii – the magical paradise that's perfect for a babymoon getaway. With its stunning beaches and crystal clear waters, it’s no surprise why many couples flock to this tropical haven every July.
From snorkeling spots to romantic resorts, you and your partner can find everything you need in one place.
If you're looking for quality time with your special someone, then Hawaii is definitely for you! Whether you're lounging on pristine beaches or swimming in serene lagoons, there are plenty of opportunities to create lasting memories together.
Plus, who could resist all the delicious local food? You'll be absolutely spoilt by the incredible selection of seafood dishes available throughout the islands.
And if adventure is more your thing, then explore some of Hawaii's unique rainforest trails or take a boat out into open water to view dolphins up close.
No matter whether you want relaxation or excitement, Hawaii has something for everyone.
Paris, France
With its romantic gardens, intimate cafés, and historic landmarks, Paris is an ideal destination for a babymoon.
Couples can indulge in luxury accommodations and enjoy a variety of romantic activities to make their babymoon memorable.
Romantic Activities
Paris is the perfect babymoon destination for couples looking to enjoy romantic activities together in July.
With its world-renowned architecture, iconic sights, and warm summer days, it’s easy to get swept away by the city's charm.
For those seeking a luxurious experience, there are endless opportunities to indulge in spa treatments and soaking up the sunsets on one of Paris' many rooftop bars or terraces.
You can also explore some of France's finest vineyards and take part in wine tastings from local producers – all while enjoying views that will stay with you forever!
Make your dream babymoon come true without ever having to leave the city; charming Paris has something special waiting around every corner.
Luxury Accommodations
Treat yourself to a luxurious babymoon experience at one of Paris' renowned five star hotels.
Here you can take advantage of the first-rate spa facilities and relax in style with your partner – making sure to make time for some gourmet dining experiences throughout your stay too!
If you want to go all out, why not book a private suite or rent an entire apartment?
There's something special about having privacy while being surrounded by the beauty of Paris - it adds another level of intimacy that simply cannot be matched anywhere else.
So don't wait any longer; enjoy the city's unique culture hand-in-hand as you create memories that will last forever.
Reykjavik, Iceland
Taking a babymoon in Reykjavik, Iceland is the perfect way to relax and explore before your new little one arrives. Located on the southern shore of Faxaflói Bay, this vibrant capital city offers plenty for soon-to-be parents looking for an adventure:
Exploring Icelandic Nature: From beautiful waterfalls to glaciers, volcanoes, black sand beaches and stunning mountain scenery, there are numerous opportunities to go outside and connect with nature. Don’t forget to take advantage of whale watching tours while you’re here - it’s truly a magical experience!
Local Cuisine Experiences: Spend time enjoying delicious local cuisine like freshly caught seafood or traditional dishes like skyr (Icelandic yogurt). There are also plenty of cozy cafes where couples can sit back and enjoy some coffee while they plan their next steps in life.
And if that wasn’t enough, Reykjavik has plenty of sightseeing spots such as Hallgrimskirkja Church or the iconic Harpa Concert Hall so you can create lasting memories together before your bundle of joy arrives.
The options for relaxation and exploration are endless in this captivating destination – what better place than Reykjavik for your babymoon?
Sedona, Arizona
Sedona, Arizona is an idyllic destination for a babymoon in July.
With its stunning red rock formations, awe-inspiring sunsets, and abundance of outdoor activities, this desert oasis provides the perfect escape from the chaotic hustle and bustle of everyday life – ideal for expecting couples seeking some much needed rest and relaxation before their little one arrives.
When it comes to pampering yourself during your stay in Sedona, there's no shortage of spa treatments available that will help you unwind and prepare for motherhood.
From massages to facials to mani/pedis, you can truly let go of any stress or anxieties while relaxing at one of the many spas around town.
And when you're ready to explore more than just the inside of a treatment room, take advantage of the warm weather by going on a hike up one of Sedona's picturesque trails or simply enjoy a leisurely stroll along its well-trodden paths.
Of course if exploring isn't exactly your thing then why not sample some local fare?
There are plenty of restaurants offering delicious takes on Southwest cuisine that will tantalize your taste buds (and make sure they’re well satisfied!).
No matter what activity you choose to partake in while visiting Sedona during your babymoon vacation, you'll be able to create memories with your partner that will last long after those nine months come and go.
Tuscany, Italy
Tuscany, Italy is a prime destination for couples seeking the perfect babymoon getaway.
With its rolling hills, spectacular views, and abundance of pampering spas – not to mention its delicious cuisine and world-renowned wines – it's no wonder why so many flock here each year.
The region has so much to offer; from ancient ruins in Siena and Florence that will take your breath away, to picturesque vineyards (perfect for romantic strolls) you'll never be short on things to do.
And with countless spa resorts and wellness centers offering everything from hot stone massages to yoga retreats, there’s nothing quite like indulging in some well-deserved rest before becoming parents!
New Zealand
Are you and your partner ready for a babymoon adventure unlike any other? Look no further than New Zealand in July.
With its stunning landscapes, diverse culture, and plethora of activities to explore, there’s something special about this destination that will make it the perfect backdrop for you two to relax and unwind before welcoming your bundle of joy into the world.
Planning a babymoon in New Zealand doesn't have to be complicated or expensive.
From visiting national parks like Mount Aspiring National Park for some breathtaking views, exploring one of the many charming towns around the country such as Nelson City with its vibrant arts scene, or relaxing at private beaches where you can sink your toes into soft white sand – whatever tickles your fancy, there's sure to be plenty of experiences awaiting you both!
So what are you waiting for? Get ready to start planning an unforgettable escape full of exploration and relaxation!
Frequently Asked Questions
What Is The Best Way To Travel To Each Destination?
When it comes to planning that perfect babymoon, the way you get from point A to point B can be just as important as where you're going.
Of course, packing tips and travel insurance are essential for any trip - especially when you have a little one in tow - but there's no one-size-fits-all approach when it comes to transportation.
Whether you prefer taking off on an airplane or hitting the open road in a car, each method of travel has its own unique benefits and drawbacks.
Ultimately, the best way for traveling to your destination is whatever makes you feel most comfortable and relaxed while still getting you safely to your destination!
How Much Should I Budget For A Babymoon?
Budgeting for a babymoon is no easy task.
From the packaging costs to safety concerns, there are so many factors to consider when planning your upcoming trip.
When deciding on a budget, it’s important to remember that you don't have to spend an exorbitant amount of money - but rather invest in experiences and moments that will bring joy.
There's something special about taking some time away from everyday life with your partner before welcoming your little one into the world.
With careful planning and research, you can create a unique and memorable experience without breaking the bank.
What Is The Average Temperature In Each Destination During July?
When planning the perfect babymoon, one of the most important considerations is July weather. Temperatures in many popular destinations vary greatly depending on location- from balmy beaches to cooler mountain resorts.
If you're seeking a relaxing resort with local attractions, you'll want to check out temperatures for each destination ahead of time so that you can prepare for your vacation and make sure it's as stress-free as possible.
From Caribbean islands like Aruba where the average temperature is 81℉ (27°C) to European cities like Paris where temperatures reach 77℉ (25°C), there are plenty of options if you’re looking to escape during the summer months and enjoy some freedom before welcoming your bundle of joy.
Are There Any Family-Friendly Activities Available In Each Destination?
When it comes to finding family-friendly activities for your babymoon, there's no shortage of options!
From childcare facilities to a variety of exciting and unique experiences, you can create the perfect getaway with your little bundle of joy.
Whether you're looking for educational opportunities or simply want to relax on the beach, there are plenty of activities available in each destination that will suit all ages and interests.
And when it comes to travel insurance, many places offer tailored plans specifically designed for families traveling with young children.
So whether you choose an adventurous outdoor trekking adventure or a more leisurely sightseeing tour – make sure to look into any potential childcare options and travel insurance before setting off on your amazing babymoon journey!
Is There A Language Barrier To Consider When Travelling To Each Destination?
When traveling to babymoon destinations, it's important to consider the language barrier and cultural differences that may exist.
It's essential to research each destination beforehand and be aware of local customs in order to ensure a smooth journey.
The best way to do this is by consulting travel guides or tourist websites for useful information.
Those looking for an unforgettable experience should take the time to immerse themselves in the culture and embrace any unique experiences that present themselves - all while keeping safety as a top priority!
Conclusion
It's time to start planning the perfect babymoon getaway for July. Whether you're looking for a beachy escape or an adventurous mountain retreat, there are plenty of great options available.
With a bit of research and budgeting ahead of time, you can find the ideal destination that fits your needs.
On average, destinations in Europe tend to be slightly cooler than those in other parts of the world during this time of year, with temperatures hovering around 75°F (24°C). This makes it easier to enjoy outdoor activities without having to worry about too much heat.
Additionally, many international locations offer family-friendly attractions so everyone can have fun together! Whatever you choose, make sure to take advantage of all that these amazing places have to offer - after all, memories from your babymoon will last forever.
submitted by Sweet-Count2557 to worldkidstravel [link] [comments]


2024.05.29 00:03 Necessary_Novel_ Is anyone else terrified of aging, car dependent boomer drivers?

That’s it. That’s my post. I see so many boomers flying through the streets of my quiet neighborhood with no regard for kids, pets, or pedestrians, paying zero attention as their land boats rampage through parking lots, and road raging on the highway. I can only imagine this will all get worse with age, and it scares me.
submitted by Necessary_Novel_ to BoomersBeingFools [link] [comments]


2024.05.29 00:01 West_Entertainment21 6월 PS Plus 에센셜 혜택

6월 PS Plus 에센셜 혜택
2024년 6월 PS Plus 에센셜 혜택 (6월 4일부터)
SpongeBob Squarepants: The Cosmic Shake
AEW Fight Forever
Streets of Rage 4
submitted by West_Entertainment21 to Mogong [link] [comments]


2024.05.28 23:44 AlboGreece Pro- Race swapping people's arguments (be civil)

So I notice these common arguments pro-race swappers use:
  1. "There are (black, Asian, Latine, etc) people in (insert European country here).
  2. "Fairytales are universal"
Problem is, I would like to agree, but these arguments ONLY EVER COME UP WHEN TALKING ABOUT EUROPEAN STORIES. People go "Aladdin, Princess and the Frog, and Mulan are heavily tied to their cultures".... but. No, not really. They make the cultures more obvious than most of the European ones by blantantly talking about the countries or showing more obvious influence, but...
As much as people go "German/French/Italian/Danish isn't a race", "Chinese/Arab isn't a race either". You COULD have a story set in China with an Icelandic or Mexican character. If you're born in China, you're Chinese. Chinese does NOT mean "Asian".
Mulan is ultimately a story about a girl going to war in her dad's place and proving the naysayers wrong. That's not exclusive to China. There's only Chinese culture in it because that's where it's set. Maybe you couldn't call it Mulan, but you could take the plot and set it in WW2 England. Let's think of how a British story based on Mulan could be:
You can literally put as much British cultural references in there as Mulan did with China.
Aladdin's plot could be taken and used in a Japanese setting.
Princess and the Frog's rewritten story was heavily influenced by a real person, Leah Chase, so she gets a pass on this. But even then, TPATF originates from a German story, so she technically should be played by a German too.
Also I have a question I want an answer too. I see people say that the only European princesses that MUST be European are Anna, Elsa, and Merida as the producers took a long time researching their cultures: Thing is, I bet if they raceswapped them, you'd go calling Scots and Scandinavians racist if they criticized it anyways. Would you actually keep your word or not? And would you gatekeep other movies like the Black Cauldron. which again is very heavily tied to Wales, or are Welsh people racist if they want TBC to stay Welsh?
So why are these arguments only used for European stories? What REALLY makes the non-European ones okay to gatekeep and off limits to being set in any other country or race changed, whether to white or other non white outside their countries? Because, the stories themselves aren't that exclusive, the cultures are just emphasized more. What I get rom this is most of these people just have a problem with Europe and view them as "less worthy" because of what their ancestors did in the past and blame the current generations for what happened like 100 generations ago, yet they still want to be associated with Europe by racebending European stories (which itself makes zero sense as they complain about Europeans being evil invaders who abused them yet they want to be associated with the same people, and get mad if YOU don't)
Please be civil in the comments, even if you disagree. This is a genuine sincere conversation, so people don't be so quick to call "OOOH RACIST" or "BLACK PEOPLE DON'T BELONG IN EUROPEAN STORIES". Don't attack me and don't go at each other's throats. I want calm explanations, conversations, and opinions. Unpopular opinions allowed.
submitted by AlboGreece to disneyprincess [link] [comments]


2024.05.28 23:42 Scifiase Caergwynt: A homebrew domain that combines Lovecraftian Deep Ones, dragonflesh grafting, and welsh mythology.

So I've been working on this one for quite some time, running sessions here since November, so I thought I'd finally share with the class. My previous domains have all the highly streamlined into a specific gimmick (or if you're being less generous, one-trick ponies), and I wanted to transition to an episodic style campaign for scheduling and session-planning reasons. So I challenged myself to make something that had a lot of potential in the type of sessions, terrain, and factions. I'm pleased with the result and I have endless fun. Dragonmine dungeons, sea monster hunts, and up to my armpits in murder mysteries (Involving everything from serial killers, forced marriages to sea creatures, finding shipwrecks, and backstreet grafting, and their current conundrum involving medieval compacts and mining rights).
What I have here is the stripped down version, hence the lack of things like a detailed backstory, NPCs, or the factions I'm mentioned. These things all exist, but there's far too much for a random reddit post.

Caergwynt

Domain of cursed bloodlines and stolen flesh
Darklord: Dr James Pugh
Genres: Body horror, cosmic horror
Hallmarks: A cursed piscine populace, dragon-flesh grafting surgery, a seaside town.
Mist Talismans: A preserved dragon’s bladder, A piece of leather with a triple-eye tattoo, a carver’s blade

A thousand years ago the people of Dan-y-Mor bargained with the Deep Ones of Thol’Yth, a bargain that caused their home to sink into the sea and has left a corrupting mark on their bloodline to this day. But times have moved on, and in the seaside tourist town of Caergwynt the people try to throw off the chains of the sea and embrace modernity. Dr James Pugh, master surgeon, alchemist, and prodigal son of Caergwynt, brough home with him the discoveries of Dragon-flesh grafting, and how the power within draconic meat can counteract the curse that afflicts them as they age.

But along with innovations, Pugh has brought twisted ideals of supremacy, callousness, and self-loathing to the town. Behind the pastel painted houses and ice-cream stands, Pugh holds the domain in the grips of his ideology. In Caergwynt both beauty and ugliness are skin deep; horror lies beneath both.

And where are they getting this dragon flesh?

Noteworthy Features

Those familiar with [Domain Name] know these facts:
· The coastal population is cursed by their piscine ancestry. Though they appear human to begin with, they start to warp into fish-like beings as the enter middle-age, until eventually they can’t survive on land.
· Magic and the occult arts aren’t banned in the town, but they pride themselves in their modern thinking, and so both are rare and seen with suspicion. Alchemy is very popular, as is natural philosophy of all kinds, though scientific truth is often clouded in ideological bias.
· Minor surgeries involving dragon flesh is hugely popular in the town, primarily as it staves off the piscine transformation. Draconic virtues such as wealth, independence, and power are idealised, while meekness, poverty, and laziness are seen as the result of oceanic taint.
· The inland parts of the domain are mountainous and sparsely populated, but under the mountains dragons lie hibernating in the hundreds. Through use of industrial quantities of sedatives, mining teams, and the skilled blades of the ‘Carvers’, they remove the flesh of living dragons for sale to surgeons.

Geography and locations

At the heart of the domain lies the town of Caergwynt, for which the domain is named, though it extends well beyond the picturesque town. Coastline stretches to the north and south for 9 miles in each direction. Outside the town much of the coastline is steep cliffs with only occasional cove, until the northern most two miles, which level out into sand dunes and finally to an estuary, the river bisected by the mists.

The domain extends another 13 miles inland to the east, almost immediately rising into rolling mountain ranges worn smooth eons ago by glaciers. Beneath these mountains are rich veins of ore, usually lead, copper, tin, silver, and even gold. Not to mention another, slumbering, treasure. These ridges and valleys are mostly populated by sheep farmers and miners, and their distance from the civilised towns means the old traditions still hold strong. Travellers here are likely to be vexed by the remaining fey spirits, whom they have likely offended by breaking their baffling codes.

Lastly, to the west is 13 miles of sea. Beneath the sea here is the remains of Dan-y-Mor, the lands that were drowned. Legends tell that the dragon Rhodri Efydd drowned these lands to punish the people there for their pact with the Deep Ones, and that it’s the survivors of this event that settled in Caergwynt and established the cursed bloodlines that still dwell there. The ruins are now populated by the Deep Ones, and the seas are treacherous to those who do not pay tribute to them.

Caergwynt town The main settlement and namesake of the domain, Caergwynt town is the seat of James Pugh’s power, and the nexus for his ideas. A rail line connects the town to the wider world through the mists, bringing tourists from far and wide to enjoy its pastel houses, seaside attractions, and healthy sea air. The town has grown incredibly rapidly over the past fifty years, so many of the houses are relatively new, painted brightly, and have plumbing. Wealthier houses often have electricity even, as Pugh idealises technological progress as a means of freeing oneself from the overlords of old.

Along the seafront promenade one can find ice-cream stands, circus acts, and countless sun loungers. Many children paddle in the shallows, under the watchful eyes of the many lifeguards. An impressive pier thrusts out to sea over 600ft, hosting a bar, dancefloor, and bandstand, as well as being decorated by colourful electric lights along its whole length.

On an upward-thrust outcropping of stone overlooking the bay, the ruins of a medieval castle can be found. Though much of the old outer portions are now a pleasant picnic overlook, the ruins themselves act as a façade that conceals the home and workshop of Dr James Pugh, the regal remains cloaking the garish metal construction where Pugh conducts his experiments and surgeries.

Dan-y-Mor Long ago, these lands were cast into the sea for the betrayal of the people here to their own kin: In return for protection against floods, the elders of the town betrothed many of their younger relatives to the Deep Ones. When forced to confront the horror of what they’d done, they refused to repent, and so the dragon Rhodri Efydd flooded the land to try and kill off all those tainted by the deep.

Not only did he fail, but the Deep Ones now occupy the ruins in great numbers, growing their strength and plotting their control over the surface. Led by the high priest Xrilath, ancient human structures have been supplemented by cyclopean temples to unfathomable gods. Here Xrilath experiments in creating mutants for his legions, and plots to spread his insanity to all. His aristocrats constantly feud and war over slaves and territory, and his priests construct monuments to induce storms and curses over the ocean. Unnatural reefs and trenches can come and go under the force of their magic, and shipwrecks are a frequent sight.

To this day, the church bells of Dan-y-Mor can be heard when the sea mists are thick.

Llwyd North along the coastline, as the cliffs finally give way to pebbles and finally a sandy beach, sits the unfortunately named Llwyd. Behind the town lies the only flat terrain of the domain, but it is boggy and brackish and so of little use, without a safe harbour like it’s sibling settlement to nucleate around. Thus, it’s a stretched-out town of a few hundred, composing of only two streets running a mile each in parallel along the beach, with the only high ground occupied by a church and a small railway station.
Like Caergwynt, its populace are doomed to mutate as they age, but away from the most intense of Pugh’s influence, they see themselves as more at peace with their nature. Repulsed by their lack of self-repulsion, Pugh has successfully discredited the town as being run-down and dire, stalling its attempt to draw in tourists as Caergwynt has, despite superficially similar pastel houses and beach attractions. Without cash coming in, most of the town is now stuck in a cycle of dilapidation that makes true Pugh’s slander.
Of the ailing attractions, the most notable it the Abominarium, a fledgling zoo that pivoted to displaying captured cryptids and the occasional escaped carver’s pet when funds for proper zoo animals wasn’t available.

Porthniwl
This town lies at the very south of the domain, a ruined place that was bisected by the mists when they descended and never left. Formerly, it was the template that Caergwynt copied to reinvent itself, but now the ebb and flow of the mists leaves it inhospitable and maddening, populated only by aberrations, Aled Llias-y-mor’s Deep-One splinter faction, and insane pirates. The cultists worship and bargain with otherworldly entities that spawn from the mists, welcoming them as Xrilath’s distant kin.

Cwm Crith
Following the river Crith from its terminus in Caergwynt inland (Or better yet, simply taking the narrow-gauge train with the miners each morning) will eventually lead to Cwm Crith, the upper reaches of the Crith valley. Formerly a loose scattering of shepherds, the valley has become dominated by Pugh’s dragonflesh mines that have poked holes in the mountainside. Leaked poisons, smelting effluent, and the residue of toxic ores has rendered the river a pretty but toxic blue colour, and decimated the agriculture of the valley.
While not the only dragonflesh mining compound in the domain, Cwm Crith is by far the busiest and most profitable. Owned of course by Dr James Pugh, Cwm Crith Mining Company, and its subsidiary the Goldscale Carvers, is an economic powerhouse by the standards of the other businesses in the domain. Along with dragon flesh, the draconic influence that seeps into the rocks has imbued the region with rich veins of ore that facilitates the industry of the domain.


Dr James Pugh

_See biography for full account_
Having left the decrepit town as a teenager, Pugh returned with a surprising supply of cash, a doctorate, and ambitious ideas about how the town should enter the bold new world of industry that was emerging. When he returned with a mysterious supply of money, he quickly set to work rebuilding his hometown to fit his own ideas. Where as the curse of their bloodline was formerly an accepted fact of life in the town, he introduced shame of their heritage along with the pioneering surgeries that could counteract it.

Dr James Pugh's Powers and Dominion
Despite being over seventy years old, Pugh appears to be in excellent health. Tall and lean, it’s clear to anyone meeting him, and confirmed by any who knew him as a youth, that he has always possessed an angular but handsome face, one that has only ever expressed seriousness or coldly simmering rage.
However, while age hasn’t affected him too greatly, his own surgery has: He has reptilian eyes, shimmering gold in the irises, and faint golden flecks in all visible skin. Golden scales can be seen around his neck and hands, though his habitual long-sleeved shirts don’t reveal much else. While most grafting subjects are left with swollen and distorted scars to be covered with heavy layers of make-up, Pugh’s few visible stiches are immaculate.
He always wears well made but not flamboyant clothing, so that it is his body, not attire, that draws the eye. Always practical, he is never seen in anything other than the ideal apparel for the occasion.
Though Pugh’s physical self is as full of hypocrisy as his ideology. Despite every sign of refinement and control, he can only maintain this visage by regular consumption of an expensive dragon-blood potion.

His true form, a consequence of his self-inflicted experiments, is a monstrous brute, with heavy staples holding together draconic and human flesh. These wounds are rife with infections that causes him to ooze pus and blood as he moves. While his hulking asymmetrical frame is strong, he suffers greatly from migraines, and thus his intelligence is drowned out by pain and anger. In a mockery of a dragon’s breath weapon, he can vomit great quantities of phosphorescent acid that ignites on contact with air.

Despite seeming to be bursting at the seams, his constitution is remarkable. He has survived poisoning, blood loss, strangulation, and many of his own experimental procedures beyond any reasonable explanation. Grievous wounds will render him in an apparently dead state for several days, but so far he has always woken back up.
However Pugh doesn’t hold sway over the domain by brute force, for almost none know his true condition. His true power is ideological and economic.
With his stolen money, he made many early investments into the mining sector, paid for the rail line that feeds visitors into the town, is the landlord of many homes in the town, and financed most of the tourist attractions. From this he earns a reliable and steady fortune that frees him up to pursue his research, and gives him leverage over a significant amount of the town as their landlord or employer.

Whilst the domains police are not officially under his command, his generous donations, forensic assistance, and loyal local politicians means that they tend to act in his favour.
And when he needs direct actions take, he has the Goldscale Carvers.
As their owner, he has cultivated a collection of brutal and loyal men who aren’t afraid of dirty work. They are also the unofficial biohazard containment specialists of the domain, so Pugh will gladly invent some hazard the police are ill-suited to handle when he wants things handled by his goons.

If attacked, he can choose to transform into his monstrous true form, but will resist doing so at almost any cost. Instead, he is comfortable in using potions and a dueling pistol, along with some magic that resides in him from all his tampering with dragon’s blood.

Dr James Pugh's Torment
· Xrilath is occupied full time with undermining Pugh’s ideology and trying to engineer his fall from grace. The mad aboleth believes only by bringing Pugh down to his level will they all be free of the mists (He’s not wrong either).
· Pugh relies on the dragonflesh mines to not only make money, but also perpetuate his ideology of grafting. Yet he’s terrified one day a dragon will break loose and take revenge on him for his crimes against them.
· Despite all his talk, Pugh has the most monstrous, most obscene grafts of everyone. By his own preaching, if anyone found out, they’d cast him down for his weakness.

Roleplaying Dr Jame Pugh
Pugh is a man of many dualities, hypocrisy made flesh. He’s the tortured spirit of a man whose self-image and true self are incompatible. Pugh’s motives are a web of his enlightened philosophies and base desires. What welds them together is his determination, an iron rod that glows hot enough to burn but never bends.

Pugh believes that gracious physical form belies a noble mind, and vice versa. And that his surgeries are not simple jobs of stitching and cutting, but a means of balancing out a noble intellect with a suitable body, if said body has been unfairly tainted. He blames failed surgeries and the common madness that comes from them on the result of unworthy recipients trying to claim grander forms than they deserve. He practices phrenology, the pseudoscience of determining character from the shape of one’s skull. He will often offer to undertake a phrenological exam on new acquaintances and prospective clients, and fills in the results with assumptions and what knowledge he has gathered on them so far.

In another brazen display of circular logic, he believes that the taint of the deep ones hides the town’s true draconic ancestry, and that the surgery simply helps it rise to the surface. Yet his own true body is a mockery of his own art, the most gruesome of all his patients is himself, and his grandeur is only a façade.

Most tragically, is that from a young age, Pugh has adored the legends of old. He envies the way that the world used to make sense, that people could earn their place by their qualities, and that larger-than-life characters decided the fate of the world. Yet he’s too astute to be blind to the apathetic randomness of the modern world, where logic and science tell us that nobody is truly important. This manifests in his ideology of great people displaying draconic traits, and sometimes in his more crazed experiments…
For Dr James Pugh does go mad. Sometimes for days at a time, he’ll whip himself into a stupor of narcotics and paranoia, lock himself in his laboratory, and perform experiments that would sicken even himself in the light of day. Mockeries of beast of legends, such as drakes and chimeras, are a common result of this.
Bonds: “I have a lot of work still ahead of me: I must fend of the nefarious Deep Ones, perfect my work of removing their curse, and outs my rivals for this kingdom I have built.”
Ideals: “A man should be strong, unwavering, and bold. What he owns is proof of his power. A graceful visage belies a respectable heart.”
Flaws: “I’m surrounded by enemies at all time! I can’t trust anyone! Paranoid? I’ll show you paranoia!” “I’m terrified of dragons.” “My body and blood are tainted and I’m worried I won’t be able to undo any of it.”
Traits: “Yes I’m the smartest man in the room. Any room. All rooms. I take what I want, and by successfully doing so, I prove that I am right to do so.”

Despite his exhaustive list of flaws, Dr James Pugh is an extremely capable individual. Along with his academic brilliance, he has a keen mind for business, strategy, and social manipulation. He can be charming, though more often opts for an aloof commanding presence. Knowing how durable he’s become, he rarely shows fear.
Pugh will try to befriend anyone who seems well-learned, strong-willed, and bold. He’ll compliment those he believes are following his ideals, but the closer they come to being his ideal man, the more he’ll see them as a rival.


Adventures in Caergwynt
By its design, Caergwynt has a wide variety of locations to explore, and several factions to interact with. The ocean is riddled with the feuding Deep Ones, shipwrecks, and the mutated kin of Caergwynt. Inland is host to fey and ghosts that bedevil the simple farming folk, as well as with dragonflesh mines. Caergwynt town is a hotbed for backstreet surgeries, families torn apart by biology, and the clash of the old ways against the new. And while the domain is modern enough for gunpowder, steam trains, and even the odd electric bulb, the history of a thousand years ago still casts its shadow into the current day.

· A pair of serial killers have been abducting those with dragon grafts ripping out the valued flesh, and selling it on the black market. Can anyone track them down?
· A man driven mad by his grafts has become obsessed with a 30 year old shipwreck, claiming that the sunken treasure aboard is his hoard, and has hired help finding it and taking it from a Deep One noble.
· A valuable item has been hidden in an abandoned mineshaft, but the Goldscale carvers have started using it as a convenient place to farm their carrion crawlers.
· A washed-up sea monster has started an outbreak of a strange disease. Pugh is confident he can create a cure, but needs someone to hunt down a living specimen.
· Sightings of a strange creature have spread around the town. Is it a monster from the ocean, or was it created closer to home. To find out, one would have to race the carvers to find and kill it, lest any evidence disappear.
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2024.05.28 23:16 Juzabro Forge of Darkness Chapter 9 Summary

Chapter 9
Location: On the Road to the Citadel. Outside Tulla Hold
POV: Orfantal
Tulla Hold is built in a cliffside and is massive. Haral tells Orfantal that Lady Hish is not here, so they don't have to go inside, which is good, because Orfantal's horse would not make the climb. Instead they camp. Orfantal does not share the captain's view of his horse. Orfantal thinks his horse is strong and will take him all the way to Kharkanas. Gripp notices the gate to the hold opening. Orfantal creates another fantasy where he gets kidnapped by bandits, but through cleverness becomes the bandit king until he is betrayed. Breaking him out of his reverie, Gripp tells him there is a highborn in a carriage coming out of the hold. About the same age as Orfantal. When they arrive they bring food and supplies as is the Tulla tradition. The young noble is Sukul Ankhadu, sister of Sharenas. Orfantal asks if she is a hostage like him. Haral tells him lesser families only exchange hostages with their equals. Tulla is of the Greater Families in court. Orfantal thanks Sukul for the food and supplies and she responds that he definitely didn't learn his manners from his grandmother who showed no honor to Urusander's Legion. Orfantal apologizes for his grandmother and Sukul who is touched by his words, says, "Should the need arise in your life for an ally, you may call upon Sukul Ankhadu." She beckons him to join her at a campfire. Orfantal imagines they will be great friends, but vaguely in the future awaits their betrayer.
Orfantal is dismayed that Gripp and the others left the two nobles to their own fire. While in their company he had begun to think there was no difference between them in regards to class. He was one of them. But now the division was obvious and he was reminded of the rules of behavior that made no sense and kept people apart. Sukul asks Orfantal to tell her about himself, saying that she knows about his grandmother and thought their line dried out. She says he must have come from far away. Orfantal knows the story he is supposed to tell when people ask him, but as Sukul is to be his companion he tells her the truth. He says Sandalath is his mother and his father died in the wars saving many famous highborn. Sukul says that Orfantal surely has a different story he's supposed to tell. Orfantal says yes, but that it doesn't make sense. Sukul asks if they are truly friends now. Orfantal nods. Sukul then gives him advice on what to do when he gets to the Citadel. She says he may be lonely as all the adults have very busy lives. He is surprised by this, thinking they would all welcome him warmly as they did his mother. Sukul tells him to seek out Lady Hish Tulla. Sukul will give him a message to give to the lady. Orfantal agrees and asks why she is a guest in Tulla Hold.
She says her sister has taken a wayward path and her mother did not want her to follow. Her mother was friends with Lady Hish from the battlefield and asked her for a favor. Lady Hish had also been on a wayward path, but has since pulled back. Sukul then tells Orfantal, "blood is not the only loyalty in the world. Two spirits, matched of vision, can reach across any divide. Remember that, Orfantal, for on this night such a friendship has begun, between us." She says that Hish Tulla is trying to forge bonds between nobles and officers in Urusander's Legion in order to prevent a civil war.. But that many officers like her sister have no interest in peace. Orfantal says he wishes that Sukul was his sister, Sukul says friends are better and more reliable. She also tells him to make the story he is supposed to tell, the truth in his mind. She makes him promise that he will tell no one else what he has told her. Sukul tells him, "You can create whatever truth you choose. We live long, Orfantal – much longer than the Jheleck, or the Dog- Runners. Live long enough and you will find yourself in the company of other liars, other inventors, and all that they make of their youth shines so bright as to blind the eye. Listen to their tales, and know them for the liars they are – no different from you. No different from any of us." A small voice in his head says that he does not like liars. Lying meant betraying loyalty.
Location: Citadel
POV: Rise Herat
Rise Herat and Legyl Behust, a small girl, are out on a merlon. Rise is telling her not to fall off. She is excited to be this close to the edge. He tells her to look out of the city, but to ignore the industrial section. She wants to see the forest he keeps talking about, but it has receded to a dark line on the horizon. He goes on to compare Kharkanas with a body with it's areas of industry. She doesn't understand him and says, "Cedorpul's a better teacher than you. He makes sense. You don’t." She leaves to play in her room. She is the lone hostage in the Citadel. Cedorpul had ambushed him and made him give her a lesson during his morning ritual. Before he could say no, Cedorpul was gone. Rise Herat is the court historian and attempted to give Legyl a history lesson, but her questions and comments confused him, so he gave up. He knows he's a terrible historian. He prefers sweeping color over obsessive detail and feeling over intense analysis.
He sees the shadow of Mother Dark's indrawn breath. The priestesses believe that she feeds on the light. He laments what must be if Mother Dark becomes absolute. The loss of light. He thinks of Kadaspala. The priestesses say that all who would dwell in the coming darkness would be able to see in it. He knew that would come from sorcery and so would not be free. Cedorpul joins him at the tower. Round face and round body huffing. Someone else comes with him. Cedorpul asks where Legyl is and Rise tells him in her room. He says that Rise has abdicated his responsibilities. Rise responds, just like you did this morning. Endest Silann pushes past Cedorpul to look out over the city. Rise asks what he sees. Endest says it is more what he feels and he feels unburdened. The weight on his shoulders will return when he goes below.
Cedorpul tells Rise that Warlock Resh brings a guest to see Mother Dark. He says that she is from the Vitr. Rise faces Cedorpul surprised by his statement and the man's lack of eyebrows or other facial hair. Cedorpul says they should reach the edge of the forest soon. They wanted to see if they could witness it from the tower. Endest jokes about the proper decorum. Cedorpul doesn't like his irreverence. Endest reminds Cedorpul in which state he found him this morning. Under 3 priestess candidates. He tells Rise that Cedorpul tells them that their prowess in bed must be tested prior to becoming priestesses. He also swears them to secrecy. Cedorpul is mad at Endest for outing him and also tells Rise that Endest doesn't mind taking his cast-offs every night.
POV: Sister Emral Lanear
Sister Emral Lanear is one of two High Priestesses in the court of Mother Dark. She thinks about the illusions they all must keep up. The lesser priestesses around her are gossiping about the visitor. Sister Syntara, the other High Priestess, calls to Sister Emral and tells her it is time. She does not like the young powerful woman. She thinks there is no need for two High Priestesses. The temple they occupied was built as a tribute to the long forgotten god of the Dorssan Ryl. The Yan and Yedan cults were of that time, but she dismissed those as they invented rules of suffering confusing that with faith. Syntara is annoyed that Emral continues to look in her mirror. She has topics to discuss with the other High Priestess. She tells Emral that they must be ready to take advantage of any opportunity. Emral has resisted her at every turn. Syntara says it's not her fault that Emral is old and she's sure Mother Dark only elevated her because she pities her.
Hunn Raal is in the city and Emral had denied his petition for an audience with Mother Dark. Syntara says that was a mistake and tells her about T'riss. Emral says she hasn't denied his petition, only delayed. She wonders aloud at the reasoning for Hunn Raal going to Syntara filling her ear. She surmises that he wishes to use this Azathanai from the Vitr to get a command from Mother Dark to mobilize Urusander's legion and reinstate it's veterans. Emral asks how the highborns will react to a full strength Legion in light of the proposed marriage between Urusander and Mother Dark. Syntara responds that Draconus's response to said marriage is the only thing people are worried about. Emral asks if he will indeed be sacrificed. Even if he is, that would be a short term mollification if Urusander's legion is full strength and holding their swords over the heads of the highborn. She asks Syntara if she would dance for them. This comment hits Syntara as there are rumors of her being a sex worker dancing in alleys in her youth. Emral says that hating Draconus is only a sign of jealousy and that he is granted no power from being Mother Dark's lover.
Location: Outside Kharkanas
POV: Caplo Dreem
The party escorting T'riss to Kharkanas is coming upon the edge of the forest. Previously they had stayed at the Yan monastery. Caplo thinks about how unfortunately he had made Faror Hend his enemy and how he would now have to assault her reputation. He thinks about when he brought T'riss to meet with Mother Sheccanto. Mother Sheccanto asks T'riss is she will be a guest here and T'riss responds how dry it is and it is not befitting a mother. Sheccanto says if she will not be a guest she can go on her way without delay. T'riss says that Mother Sheccanto's faith is empty, but that she likely knows that. She goes on to tell her that there was once a river spirit/god near here. Once they had dug the well and put in a fountain, they had made the god a prisoner. Prisoners die.
Sheccanto observes that T'riss lacks the tact of most Azathanai. T'riss tells her that tact is really just amused condescension. She tells Sheccanto that she is dying and her cult is dying. Sheccanto says of course she's dying and tells Caplo to get her out, but then T'riss accepts and says she will be a guest. She tells them that she thinks Mother Dark has made a grave error in judgment. Then she says she will now go bathe in the fountain. Sheccanto tells Caplo to stay and berates him for letting the bandits kill their children. The cult needs children to stay alive. Caplo was shocked by Mother Sheccanto's admission that of course she was dying. She had been alive for 2,000 years. Amid this reverie, she says, I'm not dead yet staring directly at Caplo. Caplo says he thinks the Vitr damaged T'riss. Mother Sheccanto responds, "Mad she may be, but her power remains, and it is unmitigated by the restraint of reason." She tells him he will be her escort to Mother Dark and to keep his skills at hand. He is an assassin and wonders if it's possible to kill an Azathanai. He also questions whether or not Mother Dark can protect herself. He thinks she surely can. Sheccanto says Mother Dark only trusts one man and he is an outsider who has gone to the Azathanai lands. Her old suspicions are awakened by this.
She goes on to say that while they cannot pierce the veil of mother dark, her spies tell her that Anomander may be able to, so that proves that others might as well. Caplo wonders aloud if he should just kill her here. But she is known to be here, so that would invite the wrath of the wardens. Caplo is doubtful of his ability to kill T'riss in the chamber of night as he has seen Anomander fight and knows he is fast enough to stop Caplo. Mother Sheccanto is fine with the odds and Caplo knowing his low chance of success understands that he may be a sacrifice. Mother Sheccanto tells him to only strike if T'riss intends harm to Mother Dark. They need Mother Dark's gratitude. Caplo's death is worth that gratitude in Sheccanto's eyes. She gives him other tasks to do while in Kharkanas. Caplo joins Resh at the fountain where T'riss swims naked. They philosophize for a long time, then T'riss gets out and asks Caplo, "Your Mother advised against my murder, then? It is well. You would not like my blood on your hands, lieutenant." Caplo denies, but then says they will defend our own. T'riss questions what constitutes 'their own' and that he relies on that ambiguity to justify his killing. She goes on to say, "I believe you are a killer, and that you are both given reasons for the necessity, and assemble in private more of your own, bolstering such justifications as needed." Warlock Resh gagging asks T'riss to restrain her power. T'riss responds that it isn't her. Caplo asks who's power if not hers. T'riss responds, "Your river god was dead. It is dead no longer." Warlock Resh says the god is enraged.
T'riss remained in her room for the next two days as the settlement is plunged into chaos. Mother Sheccanto has lost all control of her body and is confined to her bed. Resh had sent a rider to the Yedan monastery telling Father Skelenal. The thirteen eldest sisters among them had died. In the great well of the ancient god, the water boiled. As T'riss is readying to leave, Resh says he will wait for Father Skelenal to arrive. T'riss says no and that Resh is not needed here. Mother Sheccanto will recover and speak in private with Skelenal. T'riss orders Resh to accompany her. Resh accepts her command, but asks why. T'riss says he needs to witness what will happen. Caplo asks if she is a threat to Mother Dark. T'riss says if she is, there is nothing anyone can do about it, but she says no she is no threat. She says she brings change and how Mother Dark responds is up to her.
While on the way Resh tells Caplo that something is building and that the forest people are free and when they kill the last tree, the last free people of the realm will cease to be. After long discussion of this, T'riss breaks in and says their rituals are meaningless. Once subservience becomes rote, it ceases to be subservient. In any case that is not the relationship the river god wants. It wants comprehension on it's existence. T'riss goes on. You offer your life to the river god, but that's not what the river god wants and it has no idea what to do with your longing, helpless soul. If the god could make you understand something it would be, "the only thing worthy of worship is humility itself." Caplo starts to respond with derision, but Resh gestures him to be silent. Caplo thinks that though he was going to argue, he sees the truth in their predictable behaviors. Resh then exasperatedly asks, "what does our god want of us?" T'riss responds, "he wants you to be free." Caplo is rocked by this revelation. Warlock Resh is brought to tears. "In tears, water runs free."
Location: Citadel
POV: High Priestess Emral Lanear
Emral and Syntara are on their way to see Mother Dark and the way gets progressively darker as they get closer. Emral thinks that there is no beauty in the citadel and the old temple looks a skull with ants trying to escape. The Tiste are the ants. As they get closer Mother Darks presence weighs on them and they must slow down and their breath becomes more shallow. Most of the priestesses and those close to the goddess have developed some ability to see in the dark. Emral is shocked to feel a rain drop fall on her head. The water freezes as it rolls down her face. There was never any rain in the citadel. Alarmed she announces that something is happening. The rain starts to fall harder and the lesser priestesses are panicking. Emral tells them they are dismissed and that the High Priestesses need to speak with Mother Dark. Syntara is mad because Emral doesn't command the procession.
Anomander and his brothers arrive and tell the High Priestesses that the Azathanai is through the gate and that the river is flooding and water streams the streets. He asks for Emral's thoughts. Emral says the Shake. Syntara is looking around confused. Anomander tells Emral that it's unlikely that this is the doing of the Shake. They've never attempted to reclaim the old temple. Emral posits that perhaps they would be allies then. Anomander says they are unreliable, "One thing the worship of a dead god assures, and that is unmitigated freedom for the priesthood" They are off balance now. Emral says if the Shake are nimble they can turn this to their advantage. Anomander says Mother Sheccanto is very ill. Silchas responds that they must look to Warlock Resh then. Emral thinks this shows that Silchas too is very sharp. She tells the brothers that T'riss's escort is Resh and Caplo Dreem. Anomander says that they must think on why Caplo is here. They sniff out that Caplo is there to kill the Azathanai if necessary. Anomander says that he doesn't share Sheccanto's panic. Emral asks if the brothers can stop him. They aren't sure. Caplo is the fastest with a blade that either has seen. Syntara frustratingly says Anomander should then stand between Caplo and T'riss and that they are wasting a lot of time as the group approaches.
Syntara says they must warn Mother Dark. Anomander assures her that Mother Dark already knows and doesn't need anything from them. He goes on, "Sister Syntara, we hens have much to decide here, yet you persist in pecking the ground." Syntara asserts that she is a High Priestess. Anomander verbally eviscerates her, "Your elevation was intended to ease the burden of administration from Sister Emral. Little did Mother Dark realize your venal ambition, and if you think high tits and a damp nest are the surest paths to power, might I refer you to Gallan’s poem, “Trophies of Youth”? Anomander says he will address the Caplo situation. Emral is shocked by Anomander's revelation. She was not aware that Syntara's elevation was to help her. Emral feels a great fondness for all three of the brothers. They remind her of their father whom she loved.
Anomander says they will wait for the Shake party to come to them. Andarist points out that having so many here is a sign of weakness and says he will leave. Silchas says he will join him as his talents are made redundant by Anomander remaining. Silchas suggests that they go find Captain Kellaras who has recently returned to the citadel and enquire about Hust Henarald's answer to Anomander's request. Emral once again contemplates Anomander's competence and attributes it to the same qualities in his father. In the same thought she also hopes that none them have their mother's flaws.
Syntara asks if they will just stand there. Anomander responds that she's not needed and should go seek shelter in Mother Dark's presence. Syntara agrees, but says she won't sink to their level of rudeness. She says she seems to be the only one to understand the position of High Priestess. Anomander responds, "Would that be on your knees, Syntara?" Syntara, enraged, leaves. Emral cautions Anomander that while she is awful, she is not powerless. Anomander agrees that he was unwise, but thinks Syntara's rage will fall on Emral and for that he is sorry.
Location: Streets of Kharkanas
POV: Caplo Dreem
As they move through the streets of Kharkanas they encounter it's citizens in panic. Caplo, Resh, and T'riss stop their mounts in front of the rising water. T'riss says she will walk from here. Resh asks if all of the bridges and stone banks must be destroyed in order for the river to be free. T'riss responds that, "Mother Dark is awakened to its presence. She asserts her domain." The flood is subsiding and T'riss comments on Mother Dark's impressive power. T'riss continues on in the water. Caplo and Resh remain mounted and follow. Caplo looks and sees steam. Mother Dark's power is growing. T'riss wonders why if there is highborn and lowborn why there is no royalty among the Tiste. Caplo says their was, but the queen died on the battlefield trying to find her husband's body. The queen's body was never recovered. She was Mother Dark's half-sister. T'riss asks why she couldn't have just assumed the mantle of Queen. Caplo says it was possible, but that she was deemed unsuitable. Resh says that she was not political. She was idealistic and romantic. T'riss says she thinks the empty throne suits the tiste highborn. Resh says that the throne is now the throne of night and Mother Dark does indeed sit upon it. T'riss asks if she will be sitting on it when they have their audience. Caplo says he has no idea. It's in darkness after all. T'riss guesses that while the queen had no direct descendants that she did have other relations. She correctly guesses that these are Mother Sheccanto and Father Skelenal. She says that they could claim the throne. Resh stops Caplo and asks him why she knows this and why she's bringing it up. He doesn't know, but assures Resh that the age of Kings and Queens is over. For love the queen cast the realm into chaos. The lesson was not lost on the Tiste.
Location: Kharkanas Old Tower
POV: Rise Herat
Rise, Cedorpul and Endest Silann watch as T'riss and her escort walk down the street. Rise wonders if warlock Resh will lay claim to the Old Temple they are watching from as it was an ancient temple to the river god. They watch as Resh and Caplo dismount and continue on with T'riss leaving the other Shake behind. Rise wonders about the nature of Mother Dark's godhood. How it is difficult to worship negation and that if T'riss is in opposition it may help define how they worship their goddess. He also correctly guesses that T'riss is the one in danger at this meeting. Rise challenges Cedorpul's faith and Cedorpul takes Endest and leaves asking Rise to check on the child.
Location: CItadel
POV: High Priestess Emral Lanear
Emral and Anomander await T'riss and her escort. Syntara has gone in to commune with Mother Dark. Emral knows how frustrating that can be as she offers no clear answers. She says that Mother Dark is idealistic and romantic and that probably suits an object of faith and worship. As T'riss approaches a bloom of light does as well. Ice had sheathed the walls and it now cracked. T'riss displays great power. Emral wonders why the Azathanai are not worshipped as gods. Caplo and Resh follow close behind and look uncertain and exhausted. T'riss stops in front of Anomander and says, "Night will claim your skin. Before your eyes, darkness will be revealed. But I will make visible the defiance within you, as a gift." Anomander responds that he asks for no gifts and has no defiance. To Emral T'riss says, "Your sorrow, High Priestess, is lonely, and you are driven to share your truths. I advise against it. Give voice to your secrets and you will be rejected by those for whom you care the most." Anomander tells her if she seeks answers, she may be disappointed. T'riss says, "The Tiste view the Vitr as an enemy, It is no such thing. It exists for itself. It is a sea of possibilities, of potential. It holds life in the manner that blood holds life." Anomander asks if it created her, she says no. He says it is expanding towards Kurald Galain. T'riss responds, "The sea does not dream of you." T'riss says she will see Mother Dark now and moves past Emral. Caplo and Resh make to follow, but Anomander snaps out a hand and pins Caplo to the wall. Emral sees the gleam of a knife in Caplo's hand. Resh shakes his head and it abruptly vanishes. T'riss does not react to this and continues forward. Anomander tells Caplo that no blood is to spilled within the chamber. Caplo says the command is unnecessary. Anomander then addresses Resh and tells him to tell Sheccanto that if she ever sends her Assassin into audience with Mother Dark again, they will spike his head on the wall of the citadel. Resh agrees to relay the message.
From the doorway, T'riss's light vanishes and Syntara stumbles out skin changed to white. When Emral goes to assist her, Syntara declines and calls her a hag. She says she chose her gift and rushes out of the corridor. Resh groans and says, "She's gone." Anomander asks if she was banished. Resh asks if Mother Dark gives him nothing. He says she might, but he doesn't ask. Resh says time twisted in the chamber. It could have been days and that T'riss brought some of the Vitr with her. They didn't know. Anomander asks if it was weapon. Resh says, no it was a gift.
Anomander commands the Shake to stay and takes Emral into the chamber. Emral notices that the darkness is less oppressive to her and that she can now make out details of the chamber. Mother Dark is on the Throne of Night . She is now black-skinned. Anomander asks if Mother Dark is harmed. She responds that she is not. Anomander asks if she sent her away. Mother Dark instead addresses Emral saying she is now the only High Priestess and that Syntara chose to create a schism. It cannot be undone. Anomander asks about the ancient river god being resurrected. Mother Dark responds, "There is peace between us. You see too many enemies, First Son. We are not threatened from without; only from within." Anomander asks what T'riss has done here and how she has changed the darkness. Mother Dark again doesn't respond. She addresses Emral and says that the temple is now sanctified. Emral thinks sanctified by the Vitr? She wonders how Syntara was changed as she thought her faith unassailable. Mother Dark says T'riss was able to see deep into a mortal soul, but doesn't understand tact. She gifted Syntara with something that put her beyond Mother Dark. Mother Dark says that they both now have the ability to see in darkness and everyone who comes before her will receive the blessing. Emral looks to Anomander and sees his black skin, but is shocked at his silver hair. Mother Dark says she is troubled by this and that one day she will tell him of his mother. Anomander says he has no interest and that, "Love cannot survive the absence of memories, and for that woman we have none."
Anomander asks if she will meet with the Shake. Mother Dark says not yet. Anomander shouts, "then name your enemy!". Mother Dark says she has none. She asks him to win the peace for her. Anomander continues to ask about threats and to say that he is a soldier and cannot win peace without war. He asks how Syntara poses a threat. He says the Shake will not take her. Mother Dark says her gift will draw people to her and that they cannot stop it. The schism must be made so it can be healed. Anomander asks, what about Draconus. Mother Dark stills and tells him to leave. Anomander says without him he cannot accomplish his task. She tells him to leave again.
Location: Kharkanas
POV: Hunn Raal
Syntara has come into Hunn Raal's tent. He is shocked by her skin change and asks if Mother Dark had blessed her with new sorcery. Syntara responds that she has been cast out and that T'riss had said she could see in her soul and saw terrible things. She then touched her and did this. She demands sanctuary and says she needs the protection of the legion. He says it's now complicated. She says it wasn't yesterday when he groveled about everything being in place. He says she isn't a High Priestess anymore, so things are different. She asks if he is too drunk to fuck. He says probably. She asks if Urusander will take her.
She asks contemptuously if Hunn Raal will now wage war on the Azathanai. She says that T'riss disappeared as if she open a door in the air itself and Mother Dark recoiled from this power. Hunn Raal sees that Syntara is the same as him and tells her to take this information to Urusander. He tells her exactly what to say. He says she has light within her. She says she will now be a High Priestess of light. She says Liossan and asks who their enemies are. Hunn Raal responds that their enemies are anyone that seeks to hurt Mother Dark. He asks who could challenge this. She responds what about Draconus. He says Draconus uses Mother Dark, so is a threat along with The Deniers, and the brothers and sisters of the Monasteries. Syntara says they will plunge Kurald Galain into Civil War. Hunn Raal says they will prevent one. He says after they purge the realm it will be the end of war and Light will balance out the Dark. She says she wants Emral dead. He says no. Syntara dubs Urusander Father Light. She says she must leave immediately. She tells him his troops must wait now, the Highborn are no longer their enemies. He says he fears it may already be too late. She tells him to make sure it isn't.
Location: On the road to the Citadel
POV: Orfantal
The caravan comes upon some well equipped riders that are definitely not bandits. Haral moves the wagons to the side to allow them to pass. Orfantal notices the equipment of Urusander's legion. He asks Gripp if they are hunting bandits. He begins to say they are Legion. Gripp pinches him and tells him to shut up. Orfantal notices that Gripp is pale. Orfantal twists around to look at the soldiers and Gripp tells him to turn back around and ride on. Orfantal asks what's wrong. Gripp looks for a sign from Haral and sees it when he frowns. Gripp tells Orfantal to listen to him and that the soldiers are coming back. Orfantal asks why and Gripp says because the soldiers shouldn't be here. At least three of them were from disbanded units. He tells him to ride ahead and once he has a straight path to gallop. He says no more questions and don't look back. He slaps the nag's rump and she takes off. Orfantal hears swords being pulled as he runs away. He hears screaming. He presses the horse on and she gallops, but eventually slows.
He hears another horse galloping behind him and fears a knife in the back. The horse rushes past and he sees that it's Haral's but with no rider. It is soaked in blood and gore. He looks back, but is around a corner. He sees two riders emerge and they take off after him. His horse is laboring. Orfantal looks around for a place to hide. He pulls off onto a different path and hears the riders getting closer. He sees their swords are out. He kicks the horse forward and she sinks through the clay into mud. She pushes through. They are half way to the other side when she sinks to her belly and stops. Orfantal now crying sees that the two riders do not dare to follow into the mud. He dismounts and rolls away. The nag had now sunk to her shoulders. He knows she will die and knows that he betrayed her. He's not supposed to be the betrayer. He is able to stay on the crust because he is very light. He makes it across this bog and looks back to see the two riders leaving. He also sees two columns of black smoke and knows that all of his companions are dead. He knew they weren't bandits because they would not fire the wagons. He looks back at his horse. He goes back to her. He puts his arms around her neck and holds tight. The nag puts her cheek against his head and Orfantal weeps. The horse takes her last breath. He is now numb. He knows that the real world doesn't care about his fantasies. That anyone can be a betrayer and that he can trust no one, not even himself.
submitted by Juzabro to Malazan [link] [comments]


2024.05.28 23:03 DTMBBrown Emerald Nuzlocking Tips

I just recently finished a perfect deathless nuzlocke run of Vanilla Emerald (in my runs, a "perfect run" is battling every single trainer and getting all of the possible encounters), and I wanted to provide some tips for those wondering what to do for fights or encounter routing for dupes clause. Before I begin, here is my ruleset:
-Standard deathless hardcore nuzlocke rules (1st encounter only, gym leader level caps, set mode, no items except for held items, 1 death = reset).
-Shiny Clause: I can freely catch a shiny, but I have to use it on the E4 team (for the Champion Picture).
-Rare Candies are hacked in to avoid grinding and time poorly wasted.
-Battling wild encounters for the sake of grinding EVs is banned (This makes the game MUCH harder as you can only grind EVs off of the limited number of trainer battles).
-Rematching trainers is banned (Limited EV investments and limited money).
-Level Edging is banned. Once the Pokemon has reached the level cap, they are boxed until the gym fight.
-Legendaries are permitted if they are under level cap. In other words, Rayquaza is unusable, but the Regi Trio is fair game.
-Wallace is the end game.
Roxanne Split:
I prefer getting the following encounters, in ideally the following order:
-Mudkip on Route 101. He is undisputedly the best starter. Reset for a better nature/IVs than mine. I had Bold with bad IVs.
-Poochyena (Explicitly for Dupes Clause and Tate & Liza)
-Zigzagoon (HM Mule + Pickup. Reset if Zig is not the encounter on routes 102 or 103.)
-Wurmple (Reset game to roll Dustox)
-Taillow (Repel manip @ Level 8 on Route 116 for a 91% chance at rolling Taillow, after nabbing Poochyena. Reset if the game rolls Skitty. I also don't play with Shedinja, so no Nincada, not to mention Nincada is heavily inconsistent to encounter.)
-Whismur (Rusturf, useful for almost all of the repel manip strats)
-Shroomish (come back after getting Wurmple and Taillow for a 75% chance at getting Shroomish. Reset if Slakoth is rolled.)
Yes, I reset for ideal early game encounters. This set of encounters makes the game so much smoother. There is lots of coverage in this team and there are almost no chances for deaths if you play around crits and Bide Seedots. Use documentation in case you do not know what you are facing next.
Roxanne Fight: Use Mudkip for Roxanne's Geodudes and Shroomish for the Nosepass. Leech Seed until you win.
Brawly Split: Magikarp, Tentacool, and Repel manip @ Level 10 for a guaranteed Makuhita.
Brawly Fight: Solo with Dustox/Beautifly or poisoned Taillow. Unpoisoned Taillow gets killed by Makuhita nearly every time.
Wattson Split: Roll your Route 117 encounter before rolling your Route 110 encounter. Remember your repel manip Poochyena and Whismur? Use these now. You want Level 14 Oddish on Route 117 and any of the other Level 13 encounters (repel manip to avoid Wingulls) on Route 110. Any encounter will do fine. If you roll Electrike here, you will need to roll the tedious 1% Kecleon on Route 118 (I typically go for Sharpedo on Route 122 for anyone trying to point out Carvanha).
Wattson Fight: This is a tough one. I make sure that Marshtomp, Breloom, Hariyama, and Gloom (if I rolled an Oddish) is all on my team. I hate that the AI is really stupid, so I typically do not bring Gyarados for that reason, unless I am intentionally switching between Gyarados and Marshtomp (Gyarados is great for pivoting in Rom Hacks where the AI is smarter). Equip a bunch of Cheri Berries onto everything, and maybe a Persim Berry on Marshtomp if you received one from the flower shop on Route 104.
Flannery Split: There are a lot of potential encounters here. Here are some highlights:
Nothing else major to note. Numel is nice to have for Winona (Evolves into Camerupt right at level cap). Spoink is guaranteed if you roll Numel and Machop. I've heard of useful strats out of Grumpig, but have never utilized those strats myself.
Maxie fight: Gyarados and Hariyama do well here. Graveler is notable. Marshtomp is ok. Bubblebeam Azumarill is great, especially if you have Thick Fat.
Flannery Fight: Oh boy, our first real run-killer if playing deathless like me. Everything can be washed away with Bubblebeam Azumarill or Tentacool except for Torkoal. Don't let her set up Sunny Day and don't get crit. Sometimes stealing her White Herb can help but it can also waste a turn for Sunny Day set up. Double Team is useful, but set it up on Slugma (Tentacool is ideal, just watch out for Body Slam crits from Torkoal, as those WILL kill without EV investment). Thick Fat Azumarill is actually ideal for this fight. Graveler Magnitude 10 will one-shot Torkoal. Dragon Rage Gyarados is great even though Intimidate does not work because of White Smoke. Try to avoid using Marshtomp, aa he does not do enough damage. Wobbuffet can be useful, but it is a guessing game on what move Torkoal will use.
Norman Split:
Norman Fight: Here's my strategy. Persim Berry Hariyama will kill the first three mons on Norman's team. Do NOT use Fake Out on Spinda, as it knows Encore. Just click Vital Throw three times. Make sure Vigoroth does not crit, otherwise you might need a backup mon, like Breloom.
When Slaking comes out, send in your Torkoal, Anorith, or Dustox (or Pelipper if you don't reset for early game encounters like me and you do catch Wingull early). Equip a Leppa Berry on your Protect mon and slowly whittle away the brute. Sandslash is also okay if you know whether you are faster or slower, as Dig can be handy if you have good defensive investments. Remember that if Slaking is intended to attack on the turns Norman heals, Slaking will NOT attack next turn. If he heals on loaf turns, Slaking WILL attack the following turn.
Winona Split: Here's a list of the encounters you should roll, in the following order:
-Wingull on Route 109
-Electrike/Manectric/Kecleon on Route 118 (Repel manip @ Level 26 if you are going for Electrike/Manectric.)
-Wailmer w/ Good Rod on Route 108 (you can also get this on the eastern water routes, I tend to forget about him if I catch him later though).
-Feebas on Route 119. Yes, get the Feebas. This is the ONLY reason I choose the Root Fossil (Lileep) in my runs, is that Suction Cups increases the likelihood of rod mons to appear, including Feebas. Fish 2-3 times per tile and move on. You only get the lower section to work with (since the upper section is unlocked after obtaining Castform, which would be your encounter for the route). I've gotten Feebas as early as the 2nd and 4th tiles on two separate save files. Use Kelpsy Berries to evolve into Milotic. Surf, Ice Beam, Toxic, Recover. Boom, you have a lethal weapon on your team.
-Wait for the Route 115 encounter until after rolling the repel manipped Level 39 Altaria at Sky Pillar.
-Anything except Kecleon on Route 120. Absol can ruin your day with Swords Dance/Quick Attack/Razor Wind.
-Notice how Route 105 was not mentioned. This is just in case you roll the 5% Underwater Relicanth so that you can bring Regice to the E4.
Notes: Trainers begin to get tougher now, with halfway decent strats and cores to ruin your day. Read the docs to know what you're facing. Make good use of the Exp Share, Amulet Coin, and Macho Brace in all of your battles. If you are Exp grinding, make use of the day care, just make sure your useless moves are in the top slots so that you don't lose a good move you can't get back. Remember also that the day care does not EV train your Pokemon.
Winona Fight: Use Bolt Beam Gyarados and sweep. That's it. Alternatively, Camerupt and Manectric are good choices.
Tate & Liza Split:
-Shuppet on Route 121
-Duskull on the upper levels of Mt. Pyre
-Safari Zone Encounter (Psyduck, Girafarig, Pikachu, Doduo, Rhyhorn, Natu, etc.): Go for the easy-to-catch encounters if you are playing hard Safari Zone rules (1st encounter only, no 2nd attempts for run-away mons). I like rolling Psyduck because they are guaranteed and are easy to catch.
-Kecleon on Route 123 if he is not already caught
-Magma Hideout encounter (Torkoal or Geodude/Graveler)
-Electrode in Aqua Hideout (Use the Master Ball sitting next to the Electrode, as you will not need the Master Ball more anywhere else more than on an Exploding Electrode. Your only other option is Damp Psyduck from the Safari Zone, whose ability is a 50/50 roll. and nearly dies to Spark Crit anyways.)
-Magnemite in New Mauville (Magnet Pull is preferred if you still have not rolled Route 113.
-Skarmory on Route 113 if you don't take my advice and roll for him in the late game. Just make sure Magnet Pull Magnemite is your first member in the party.
Get the Super Rod and use it for the following encounters (just be careful of over-leveled trainers) in no particular order:
-Staryu in Lilycove City (Can be used in E4)
-Luvdisc in Evergrande (Useless)
-Corsola on Route 128 (Mostly useless, this can be swapped with Luvdisc)
-Horsea on Routes 132, 133, or 134 (Useless without trades, with the exception of being a useful HM Water Mule)
-Corphish in Petalburg City (Useful for Tate & Liza)
-Sharpedo on Route 122 (Useful for Tate & Liza)
Once again, watch out for tricky strategies.
Tate & Liza Fight: Get ready to kill them quickly or be killed. My strat is as follows: Poisoned Swellow uses Facade on Xatu to OHKO it. Wailord uses Protect on the incoming EQ from Claydol or Water Spout if it is faster. Swellow either Facades again on Claydol, Protects, or switches out to a Water or Dark Type. Wailord blasts Claydol again or switches to something else. Some notable switches:
Make sure to have 2 dark types at minimum for this fight and leave Lunatone to be the last one on the field. Even though it has Calm Mind, the only attacking move it has is Psychic.
Juan Split:
-Underwater Encounter. Yes, the location description is "Underwater," not "Route 124." You want Chinchou, regardless of whether it has Volt Absorb or not (VA is a plus). Manectric and Electrode both have a 50/50 chance of having the Static ability, which boosts the chance of electric types appearing when the beholder is first in the party. It does not make Chinchou guaranteed, but much more likely to appear than the less-than-fortunate 30% chance. This is why Pikachu is an option in the Safari Zone since it is guaranteed to have Static. Just make sure you feed the PokeBlock feeder the color that Pikachu likes (never used this method myself but there are articles about it online) to have a good chance to catch it. Relicanth is nice for Regice. Clamperl would be good if you could obtain it early game but you can't. Even with the DeepSeaTooth and Shell Armor it simply cannot do that much.
-Seafloor Cavern: Get the Luxury Ball first in the Abandoned Ship and then catch Zubat here. Bring Vileplume/Bellossom with Sleep Powder and then whittle it down with other moves to have the best chance for capture with the one Luxury Ball you are guven in the entire game.
-Shoal Cave: You do Seafloor Cavern first to guarantee Spheal here. Spheal is better than Snorunt. Trust me.
-Cave of Origin: Sableye (Useless)
-Sky Pillar: Repel manip @ Level 39 on the 2nd to top floor for a guaranteed Altaria. It does not have Perish Song. That is much safer than playing with an Exploding Claydol.
-Route 115: NOW you may get your useless Jigglypuff.
Get the Blue Shards and Water Stones. These are useful for Lombre and Staryu. Everything else is mostly useless except for a Leaf Stone if you are evolving Gloom into Vileplume (do it after level 35 for Moonlight).
Besides Archie (Use Hariyama, Manectric/Electrode/Magneton, Gyarados, etc.), this is a fairly easy split and you can obtain a LOT of money from the trainers underneath Juan's gym with the Amulet Coin. This is useful for all the TMs in the Game Corner.
Juan Fight: Use your electric type on everything except for Whiscash and Kingdra. Whiscash is defeated with a grass type, just kill it before it sets up Amnesias and PP stalls you out of your grass type moves. Alternately use a powerful physical attacker who doesn't die easily. Kingdra can be PP stalled with a recovering water type, and that is usually your best option. Once again Milotic shines here. Starmie is also rather good here, given you made sure to teach it Recover before evolving it. Otherwise, you can use a mon with Shock Wave/Faint Attack/Aerial Ace/Magical Leaf and some sort of recovery, and wish for a crit.
Elite 4 Split:
-Bagon in Meteor Falls. Watch out for Fire Spin trapping Solrock, as I had to reset once here this late in the game because of it.
-Aron/Lairon in Victory Road. Cradily, Exploud, and Soundproof Electrode are your three options for catching this because all three are immune to Roar. This is why you go for Makuhita in Granite Cave because only Cradily is immune to Whirlwind Hariyama in Victory Road and it dies to Hariyama's Belly Drum + SmellingSalt. Hariyama is also so much more useful during the story than Aron/Lairon will ever be. Alternatively, you can roll for Mawile which is miles worse.
Victory Road trainers are tough. Make sure you battle the last two trainers one at a time because their strategies are top tier (Skill Swap on Slakings + Coverage). No Wobbuffets fortunately but plenty of other stuff to mess you up. Look at docs before battling each and every trainer. Having a Dig mon (Flygon/Sandslash) is nice to escape easily. Take Linoone to HM blast your way through the maze. Unlike what other sources say, you do NOT need Waterfall to get through Victory Road.
E4 Fight: I finished the E4 deathless with a mono water team consisting of Gyarados, Milotic, Starmie, Swampert, Ludicolo, and VA Lanturn. In my run, Starmie was almost never used, despite having some impressive coverage options and Recover. Milotic saved my run against Wallace. Gyarados can pivot into anything. Lanturn was the electric type for my team, though Gyarados also possessed T-bolt for Wallace.
Some other notable options include:
If you have read this far, congrats and thank you. I enjoy completing nuzlockes in my spare time and wanted to share some information I could not obtain myself on the internet for others to read. If I missed or overlooked something, please let me know all about it.
submitted by DTMBBrown to nuzlocke [link] [comments]


2024.05.28 23:00 pillager_of_poopers Your save data isn't gone! It's just invisible!

I saw someone write about having their save data "wiped" on GBAtemp the other day and not know what to do, so I figured this might be a common enough problem that I should post about it here.
Earlier today, I opened the StreetPass Plaza to find that the hundreds of Mii's I'd collected over the past decade were gone. Obviously, I was devastated. However I also noticed that my DLC games had gone missing, and that struck me as odd. I had a hunch the two problems were related, and after reinstalling the update data and DLC through the hShop, it turned out I was right! My Miis and my games were all back like nothing had ever happened.
StreetPass Mii Plaza had reverted to an earlier version and so my save file contained information that the game didn't know how to read. Instead of loading all of that data in and causing glitchy results, the game hides it from the player. Luckily the StreetPass Plaza doesn't attempt to "correct" or delete the data, or this would be a very different post.
With all that being said, I'm not actually sure why this happened in the first place. The last thing I did with my console was access the stock eShop to redownload an old SNES game, and it for whatever reason it detected that the StretPass Plaza update and DLC installed on my system were illegitimate and got rid of them. I don't know how or why the download process would do that, but I can't think of anything else remotely plausible. If you guys have any ideas I'd love to hear them.
submitted by pillager_of_poopers to StreetPassNetwork [link] [comments]


2024.05.28 22:52 supreme_commander- any fun contemporary art stuff you'd like to share?

sometimes we get suggestions on what kind of artists to show or to look out for (basically links and instagram pages and if it gets serious portfolios) and tbh I came across the most brain rot shit I've read so far. are americans ok? also new yorkers should bully all the implants coming from shitty states like texas, etc
Please read at your own discretion:
If melancholia is rage turned inward, if rage is melancholia turned outward, if melancholia mourns a lost object—
Nemo me impune lacessit
My aggression is too self loathing to be sanguine.
I've puked on a lot of cocks. It’s just stubbornness really, I need to see how far I can go and I just forget I have a gag reflex, I’m not one of those superhero babes without one. I have GERD you see, due to a bad gall bladder, so things come up quite easily but I refuse to let that stop me. Sometimes it’s just a small source of embarrassment and I swallow it back, but for the guy that can hack it I’d imagine it being quite pleasurable. It’s a sudden burst of warmth on the inside, cool on the outside. It comes up suddenly like an ejaculation. Also, it looks pretty cool when I go third person. There’s a lot you can do with it, like rub it on my face, jack off onto it, hit me. The best one was quite recently, on my fire escape. The escape is above a garage between two buildings, perpendicular to the street so it’s fairly public, but it was late and no one was around. I was in my chintzy zebra print faux silk robe, a silly useless thing, I was essentially naked, and he obviously had his pants down just enough; I’d imagine the view from the street was just an ass bobbing. It was a pretty average mouthfuck, not particularly brutal or anything, and there was absolutely no warning, he just happened to hit the trigger. A sudden stream of bile beer and spinach cascaded down my flat chest, past my crotch, through the rusty bars, and splashed off the concrete floor a story below. The sound was incredible, cascade is the exact right word. I laughed so hard with destructive pride and delight. It was the first time in a long time I’d felt genuinely bubbly.
JASON: You feel the pain yourself. You share in my sorrow.
MEDEA: Yes, and my grief is gain when you cannot mock it.
submitted by supreme_commander- to rspod [link] [comments]


http://swiebodzin.info