Pre hacked bloons tower defense4

Bloons Tower Defense

2013.08.09 03:47 rhymesometimes Bloons Tower Defense

A subreddit for the best online TD series ever. This subreddit is rather new. This is for all strategy or discussion on all BTD games, whether it be BTD1 or the newest BTD Battles. If you're going to post about a specific game, tag it. Example: [BTD3]
[link]


2019.05.24 01:23 ImSammy6 BTD4

The unofficial Bloons Tower Defense 4 subreddit. Share your accomplishments or just hang out.
[link]


2012.11.29 17:26 ajanivengeant NinjaKiwi

A place for everything Ninjakiwi related. Game tactics, questions, news, clan rivalries, you name it!
[link]


2024.05.16 23:04 Willow_rpg Curious about this experimental save

I don't mind if the save is a bust because it's a separate experimental save on this playthrough. My real save is pre any testing, besides I do have to go back to save Mayrina, help Halsin with the shadow curse on my real save. I'm going to kill Ketheric to see if Jaheira is still recruitable on this test save
A break down
My test was:
*Can I avoid killing Isobel?
*and get Shadowheart to kill Nightsong?
*and save Jaheira
All while my party is all the way over in the Shadowfell and thus too far away to protect Jaheira?
All of the characters were standing in a silence bubble except Shadowheart and Nightsong. Idr why I did this
The answer is yes but it gets buggy which is as expected when you do things you aren't really supposed to do. Perhaps Jaheira will be stuck the way she is now. More on that later. I'll have to kill Ketheric on this test save to know for sure
My main character got locked into the Last Light Inn falls cut scene but the three other party members did not. Was it always this way? Or was it because we were in the silence bubble?
I decided okay test. Can I teleport the other three to Last Light Inn. The answer is yes
I switched back to my main to progress the fall of Last Light Inn cutscene
The other three companions were already standing right next to Jaheira so when the cut scene ended they were in combat and near Jaheira to protect her
Combat was a success and Jaheira survived
Moonrise Towers was pre cleared in advance because I wouldn't have a harper army
Buggy
*Jaheira doesn't recognize that we've finished the Shadowfell. She hasn't gone to Moonrise Towers
Will update later when I have more information
submitted by Willow_rpg to BaldursGate3 [link] [comments]


2024.05.16 22:50 GalacticPotato31415 Godboosted Megalodon

Godboosted Megalodon
https://preview.redd.it/ytvqbseclu0d1.png?width=2296&format=png&auto=webp&s=38d5bc3c700a4b9edcf87e63935195c6a465f759
https://preview.redd.it/b463pseclu0d1.png?width=532&format=png&auto=webp&s=094c8451853edc9735c0fe2765161f2a71d3b41e
https://preview.redd.it/5qajyreclu0d1.png?width=540&format=png&auto=webp&s=03ef88b8f2ce0e12e16a5a08f31b9cb8453f24e5
https://preview.redd.it/37kocseclu0d1.png?width=526&format=png&auto=webp&s=35e737389c5e234592a0ae46f2ed7be8ad24baba
Long read.
I was just messing around with godboosted towers. Then the so-called worst T5 in the game started to perform significantly better than I expected.
After taking it into challenge editor, it got to round 210, higher than some degree 100 paragons...
Everyone knows in 36.0, megalodon was the most broken tower to ever exist. Then 36.1 nerfed it into the ground and everyone forgot about it. However, when people tried to buff it to a usable point, top and middle path beast handlers couldn't benefit from attack speed buffs in 36.1, this feature was only added in 37.0, when most people already labeled this tower as garbage.
Interestingly enough, godboosted megalodon actually surpasses pre-bugfix megalodon.
Pre bugfix meg: 225k per bite
Godboosted post bugfix meg: 226k per bite lmao
This single target compeltely shreds BADs (round 200 was completely destroyed), but the first problem that comes to mind with megalodon freeplay is catching leaks. However, this surprisingly isn't really an issue.
Since godboosted meg has such ridiculous attack speed, combined with the AOE of the thrash, it can actually clean up DDTs and cerams while latched onto other bloons. Even if it pops the MOABs around it while thrashing, the AOE is enough to instantly destroy those as well.
Not only that, some other buffs that were completely overlooked by the majority of the playerbase actually means the megalodon has much stronger freeplay potential than originally thought.
Recently, in just 41.0, meg's instakills were reworked slightly. At launch, megalodon was completely worthless in freeplay not only because it couldn't instakill BADs past 150, but also because round 200 ZOMGs are tanky af, but not tanky enough to past the RBE threshold for instakilling. This meant that meg targeting a ZOMG completely wasted the damage, since it took forever to actually instakill the ZOMG due to its health. In 41.0, Non-BADs have a max drag time of 6s. Any ZOMG will take at max 6s to instakill, even at round 1000.
In this same update, meg was given more powerful moab knockback. This was completely irrelevant with a vanilla megalodon, but again, the hypersonic attack speed means that megalodon can actually crowd control DDTs even in late freeplay. I found that having the meg target a BAD, then have all the DDTs run into it while the BAD is being thrashed is often better than having the meg chase after the supersonic round 200 DDTs.
In summary, with enough buffs and support, the meg is actually an extremely solid freeplay option that nobody ever expected. After rewatching some old godboosted videos, this is in the range of godboosted super mines, AoW and even nearing LoTN.
I will say that I don't have access to golden village mod, but I doubt the 17 million extra damage from TSG and energizer actually matter (see screenshots).
This was also with minimal micro, didn't have to reposition the shark, just a little bit of "first/strong" targeting to catch leaks.
Maybe I got lucky with 200+ freeplay RNG (not as many post 200 FBADs as I expected, but still, lmk ur thoughts.
I still have to agree that vanilla, nonbuffed megalodon is complete and utter garbage. Honestly kinda reminds me of tack zone, a tower that simply needs buffs to be worthwhile.
TLDR: Godboosted megalodon OP.
submitted by GalacticPotato31415 to btd6 [link] [comments]


2024.05.16 21:24 Jakobe-stumon Mario kart 7 pre-installed transfer

So I used to have a new 2DS XL with Mario kart 7 pre-installed but eventually my top screen cracked. One of my cousins gave me his old 3DS with no SD card, so I used an adapter to put my micro SD card to old one. I recently hacked it and when I looked in FBI, I found out that Mario kart 7 is still on the SD card, but I can’t play it. When I press “launch title” it will take me to the download play screen. Is there a way to actually put it on my 3DS and play it or I can’t at all?
submitted by Jakobe-stumon to 3dspiracy [link] [comments]


2024.05.16 21:00 CatCraftMC CatCraft [Vanilla][SMP]{1.20.4}{21+}{Whitelisted}{Discord}{Java}{Bluemap}

Welcome to CatCraft!
CatCraft is a smaller, adult only, community focused Minecraft server.
We started Season 1 on April 4, 2019. With the launch of 1.18, we began Season 2 in December 2021 to make the most of the new biomes. Our intention is a long term world, with a slow world border expansion as new 1.X updates are released. Currently, we're running 1.20.4, with a world border set at 15k in every direction. Our server is hosted in Ashburn, VA, on the eastern seaboard of the USA.
While we're a small-ish community (usually between 30 and 80 total active members), the admin staff is passionate about keeping the server going and providing as many quality of life options as possible. On top of having a Survival server, we also have a Creative server with world edit, as well as an Event server on standby for (a hopeful!) monthly UHC, community planned events, or the occasional ModPack. Bluemap runs on both Creative and Survival, as well as a discord Chat Bot.
Pictures Here!
Server Rules
  1. Don't be a dick. I really think this kind of sums up all the rules, but I'll spell it out.
  2. Don't steal shit, dupe, or grief. See rule 1.
  3. We're a strict 21+ server. We are not child friendly. Swearing is fine, within reason. If that makes you uncomfortable, we are not the place for you.
  4. PVP is turned on. This is not an excuse to be an asshole and snipe people. Play fair, help the loser pick up their stuff, and return all the things. See rule 1.
  5. No hacking. No x-ray. No duping. No forcefield. Whatever might give you an unfair advantage.
  6. Pranking is fine, within reason. Don't destroy someone's shit, or cover it with TNT and call it a prank.
  7. In your application, please include your favorite breed of cat.
  8. Patch up creeper holes, fully chop down trees, and don't leave dirt towers around. We all have to live here, let's try to keep it pretty looking.
  9. Sign your stuff, keep the server easy to navigate.
  10. Don't kill withers in the over-world. Just don't. It never goes well. Under the end portal please.
  11. It's Fine.
Other Important Details
More info on the above, or an application can be found on our Discord.
submitted by CatCraftMC to MCVanillaServers [link] [comments]


2024.05.16 21:00 CatCraftMC CatCraft [Vanilla][SMP]{1.20.4}{21+}{Whitelisted}{Discord}{Java}{Bluemap}

Welcome to CatCraft!
CatCraft is a smaller, adult only, community focused Minecraft server.
We started Season 1 on April 4, 2019. With the launch of 1.18, we began Season 2 in December 2021 to make the most of the new biomes. Our intention is a long term world, with a slow world border expansion as new 1.X updates are released. Currently, we're running 1.20.4, with a world border set at 15k in every direction. Our server is hosted in Ashburn, VA, on the eastern seaboard of the USA.
While we're a small-ish community (usually between 30 and 80 total active members), the admin staff is passionate about keeping the server going and providing as many quality of life options as possible. On top of having a Survival server, we also have a Creative server with world edit, as well as an Event server on standby for (a hopeful!) monthly UHC, community planned events, or the occasional ModPack. Bluemap runs on both Creative and Survival, as well as a discord Chat Bot.
Pictures Here!
Server Rules
  1. Don't be a dick. I really think this kind of sums up all the rules, but I'll spell it out.
  2. Don't steal shit, dupe, or grief. See rule 1.
  3. We're a strict 21+ server. We are not child friendly. Swearing is fine, within reason. If that makes you uncomfortable, we are not the place for you.
  4. PVP is turned on. This is not an excuse to be an asshole and snipe people. Play fair, help the loser pick up their stuff, and return all the things. See rule 1.
  5. No hacking. No x-ray. No duping. No forcefield. Whatever might give you an unfair advantage.
  6. Pranking is fine, within reason. Don't destroy someone's shit, or cover it with TNT and call it a prank.
  7. In your application, please include your favorite breed of cat.
  8. Patch up creeper holes, fully chop down trees, and don't leave dirt towers around. We all have to live here, let's try to keep it pretty looking.
  9. Sign your stuff, keep the server easy to navigate.
  10. Don't kill withers in the over-world. Just don't. It never goes well. Under the end portal please.
  11. It's Fine.
Other Important Details
More info on the above, or an application can be found on our Discord.
submitted by CatCraftMC to mcservers [link] [comments]


2024.05.16 20:04 RawRabid Budget build under $1200

  1. What will you be doing with this PC? Be as specific as possible, and include specific games (ex: resolution, FPS, settings) or programs you will be using.**
Not very intensive games, usually things like Minecraft, Phasmophobia, lethal company, and the odd game like Sons of the forest.
  1. What is your maximum PRE-TAX budget before rebates and shipping?
~$1000 tops, will be price checking different options on parts to hopefully find places to just pick up the items
  1. When do you plan on building/buying the PC? Note: beyond a week or two from today means any build you receive will be out of date when you want to buy.
Throughout this summer where the money allows it, just startes full time out of school so hopefully get a part or 2 a paycheck
  1. What, exactly, do you need included in the budget? (ex: toweOS/monitokeyboard/mouse/etc)
Tower, OS, monitor (Will look into and edit if my school has a window program)
  1. If reusing any parts (including monitor(s)/keyboard/mouse/etc), what parts will you be reusing? How old are they? Brands and models are appreciated.
I have an old (8? Years) gtx 1050 or 1040, and a single DDR4 8gb i dont remember the brand, came in a prebuild from cyberpower
  1. Will you be overclocking (ex: CPU/GPU/RAM)? If yes, are you interested in overclocking right away, or down the line
Will not be overclocking
  1. Are there any specific features or items you want/need in the build? (ex: SSDs, mass HDDs, Wi-Fi / Bluetooth, VR, VirtualLink, tensor cores, large amount of storage or a RAID setup, CUDA or OpenCL support, etc.)
Nothing too fancy, enough storage for a nursing student + a few games. Needs wifi
  1. Do you have any specific case preferences (ex: mITX/mATX/mid-towefull-tower sizes, styles, colours, window or not, LED lighting, etc.), or a particular color theme preference for the components?
White, window (tinted or clear doesnt matter), LED lighting
  1. Do you need a copy of Windows included in the budget? Note: some post-secondary students can get Windows 10 for free at OnTheHub or through their school's IT software distribution department.**
Ill have to check if the link above works with school, will edit this in a little bit with info
  1. Will you be upgrading this PC in the future (ie: will you swap out better parts later on or will you build an entirely new tower later)? If so, when?
Maybe upgrade way down the line
  1. Do you have a brand preference? (ex: AMD/Intel for CPUs, AMD/NVIDIA for video cards, etc.)**
No brand preference, just whatever will work in the budget lmao
  1. Extra info or particulars:
Any help is appreciated i built my own PC awhile back and spent way too much on things that i shouldnt got something else lmao trying to build something that'll work good for my gf who games semi often but mostly for light gaming and school.
submitted by RawRabid to bapccanada [link] [comments]


2024.05.16 19:54 BOfficeStats Domestic BOT Presale Tracking (May 16). Total previews comp/predictions: Back to Black ($0.35M/$0.37M), IF ($1.72M/$1.80M), Strangers ($1.49M/$1.37M), Furiosa ($4.31M), Garfield ($2.24M), and Inside Out 2 ($8.14M)

BoxOfficeTheory Presale Tracking
USA Showtimes As of May 10
Presales Data (Google Sheets Link)
BoxOfficeReport Previews
DOMESTIC PRESALES
Back to Black Thursday Comps/Predictions: $0.35M/$0.37M
IF Thursday Comps/Predictions: $1.72M/$1.80M
The Strangers: Chapter 1 Thursday Comps/Predictions: $1.49M/$1.37M
Furiosa Thursday Comp: $4.31M
Hit Man
The Garfield Movie EA+Thursday Comp: $2.24M
The Lord of the Rings Extended Edition Re-Releases (June 8-10)
Inside Out 2 Average Thursday Comp: $8.14M
Domestic Calendar Dates (last updated May 3):
MAY
JUNE
JULY
AUGUST
Presale Tracking Posts:
April 23
April 25
April 27
April 30
May 2
May 4
May 7
May 9
May 11
May 14
Note: I have removed most tracking data that has not been updated for 2 weeks. I think there is value in keeping data for a week or two but at a certain point they start to lose their value and should not be treated the same as more recent tracking data.
submitted by BOfficeStats to boxoffice [link] [comments]


2024.05.16 18:50 marcoxnt93 [H] A lot games [W] Offers

https://www.reddit.com/IGSRep/comments/cg1p8marcoxnt93s_igs_rep_page/
7 Wonders: Magical Mystery Tour
7 Wonders: Treasures of Seven
9 Years of Shadows
12 is Better Than 6
911 Operator
A Blind Legend
Aarklash: Legacy
Acorn Assault: Rodent Revolution
Achtung! Cthulhu Tactics
Afterimage
Agatha Christie - The ABC Murders
Agent in Depth
age of wonders 3
Agents of Mayhem
Alien Spidy
AI War 2
A Juggler's Tale
Alchemist's Castle
Alchemy Garden
Almost There: The Platformer
ALLTYNEX Second"
Alter Army"
Akka Arrh
American Fugitive
A Musical Story
Ancestors Legacy
Ancient Enemy
An Elder Scrolls Legend: Battlespire
Anomaly Defenders
Anomaly: Warzone Earth
Aragami 2
Arboria
Arcade Spirits
Arena Renovation
Armada 2526 Gold Edition
Arma X
Arx Fatalis
Ary and the Secret of Seasons
Ascension to the Throne
Ashina: The Red Witch
Astronarch
Atari Vault
Attack of the Earthlings
Attractio
Automachef
Axiom Verge
Backbone
Back 4 Blood - Only for good offers
Band of Defenders"
Banners of Ruin
Batman: Arkham Knight Premium Edition
Batman: Arkham Origins
Battle Academy 2: Eastern Front
Battle vs Chess
BEAUTIFUL DESOLATION
Belladonna
Bionic Commando: Rearmed
BioShock Infinite
Biped
Bizango Blast
Backfirewall
BLACKHOLE: Complete Edition
BLADE ASSAULT
Blacksad: Under the Skin
Blitzkrieg Anthology
Blood Bowl 2
Borderlands Game of the Year Enhanced
Borderlands handsome collection
Bosorka
Bots Are Stupid
Bot Vice
Breakout: Recharged
Breathedge
Brunch Club
Broken Age
Brothers: A Tale of Two Sons
Bunker Punks
Calico
Call of Cthulhu®: Dark Corners of the Earth
Call of Juarez
Caravan
Carmageddon max damage
Cats and the Other Lives
Caveblazers
Caverns of Mars: Recharged
Caveman World: Mountains of Unga Boonga
Centipede: Recharged
Chambers of Devious Design
Chess Ultra
Chicken Assassin: Reloaded
Children of Morta
CHAOS CODE -NEW SIGN OF CATASTROPHE-
Chaos on Deponia
Chariot
Circuit Breakers
City Siege: Faction Island
Close to the Sun
Clunky Hero
Colt Canyon
Constructor Classic 1997
Convoy
Conglomerate 451
Cookie Cutter
Cook Serve Delicious
Cook Serve Delicious! 3?!
Corridor Z
Cosmic Express
Craft Keep VR
Crazy Belts
Creeping Terror
Creepy Tale
Crewsaders
Crown Champion: Legends of the Arena
Crumble
CTU: Counter Terrorism Unit
Cubicle Quest
Cursed Sight
Cybarian: The Time Travelling Warrior
Darkest Dungeon
DARK FUTURE: BLOOD RED STATES
Dark Strokes The Legend of the Snow Kingdom Collectors Edition
Darkness Within 2: The Dark Lineage
Danger Scavenger
Day of Infamy
Dead Age
Dead Age 2
Dead by daylight
Dead End Job
Deadlight: Director's Cut
Dead Island Definitive Edition
Dead Space 3 Origin key
Dear Esther: Landmark Edition
DESERT CHILD
Death Squared
Death to Spies: Moment of Truth
Degrees of Separation
DESOLATE
Detached: Non-VR Edition
Deus Ex: Invisible War
Devil Daggers
Devil's Hunt
DIG - Deep In Galaxies
Dimension Drifter
Dirt Rally 2.0 - Only for good offers
DIRT SHOWDOWN
dirt 5 - Only for good offers
Distrust
Divide By Sheep
DmC Devil May Cry
Doodle Derby
DOOM (1993)
DOOM II
DOOM 64
Dorke and Ymp
Doorways: Holy Mountains of Flesh
Double
Double Dragon IV
Doughlings Arcade
Doughlings Invasion
Draw Slasher
Dreamscaper
DreamWorks Dragons: Legends of the Nine Realms
Driftland: The Magic Revival
Drink More Glurp
Dub Dash
Duke Nukem Forever
Dungeons 3
Dust to the End
DV: Rings of Saturn
Eagle Island
Elven Legacy Collection
Endless Fables 3: Dark Moor
Epistory - Typing Chronicles
Escape Dead Island
Escape Game Fort Boyard
Escape from Naraka
Eternal Edge +
Eternity: The Last Unicorn
Etherlords I & II
Eventide 3: Legacy of Legends
Evergarden
Everhood
Exorder
eXperience 112
Explodemon
Extinction
Evoland
F1 2012 - ONLY FOR VERY GOOD OFFERS
f1 2019 Anniversary - ONLY FOR VERY GOOD OFFERS
Family Mysteries 3: Criminal Mindset
Family Mysteries: Poisonous Promises
Fantasy Blacksmith
Farabel
Farming World
Farm Frenzy: Refreshed
Figment
Final Doom
Fire
Firegirl
FIRST CLASS TROUBLE
Flashing Lights Police Fire EMS
Filthy Animals Heist Simulator
Flying Tigers: Shadows Over China - Deluxe Edition
Fractured Minds
FRAMED COLLECTION
Freaking Meatbags
Frog Detective 2: The Case of the Invisible Wizard
FRONTIERS
Frick, Inc.
For the People
Formula Carr Racing
Funk of Titans
Furious Angels
Fury Unleashed
Gamedec
GameGuru
Game Dev Studio
Garbage
Gas Station Simulator
Generation Zero
Ghost Files: The Face of Guilt
Ghost Files 2: Memory of a Crime
Ghost Files: The Face of Guilt
Gigantosaurus: Dino Kart
Gigapocalypse
GOAT OF DUTY
God’s Trigger
Goetia
Go Home Dinosaurs
Godstrike
Going Under
Golden Light
Golfie
Golf Gang
Goodbye Deponia
Grand Mountain Adventure: Wonderlands
Grey Goo Definitive Edition
Grotto
Grid Ultimate Edition
Grim Legends 2: Song of the Dark Swan
Grim Legends: The Forsaken Bride
GRIP: Combat Racing
GRIP: Combat Racing - Cygon Garage Kit
GRIP: Combat Racing - Nyvoss Garage Kit
GRIP: Combat Racing - Terra Garage Kit
GRIP: Combat Racing - Vintek Garage Kit
Groundhog Day: Like Father Like Son
GTA VICE CITY - only for very good offers
Guilty Gear X2 #Reload
Gunscape
Guns & Fishes
Guns of Icarus Alliance
Hacknet
Hack 'n' Slash
Haegemonia: The Solon Heritage
Hauma - A Detective Noir Story
Headsnatchers
Hero of the Kingdom
Hero of the Kingdom III
Hero of the Kingdom: The Lost Tales 1
Hero of the Kingdom: The Lost Tales 2
Heroes of the Monkey Tavern
Heroes of Hellas 3: Athens
Heroes of Hellas Origins: Part One
HEAVEN'S VAULT
Hexologic
Hidden Memory - Neko's Life
Hidden Object 6in1 bundle
Hidden Object Bundle 5 in 1
Hidden Shapes - Trick or Cats
HIVESWAP: Act 1
Hiveswap Friendsim
Hitman Absolution
Holiday Bonus GOLD
Holy Potatoes! A Weapon Shop?!
Homebrew - Patent Unknown
Homefront
Home Sweet Home
Home Sweet Home EP2
Horizon Shift
Hospital Tycoon
Hyperdrive Massacre
Hyperspace Invaders II: Pixel Edition
I am not a Monster: First Contact
ICBM
Icewind Dale: Enhanced Edition
Impulsion
In Between
Innerspace
Inside My Radio
Internet Cafe Simulator
Interrogation: You will be deceived
Interplanetary: Enhanced Edition
Into the Pit
Insurgency
In Other Waters
Iratus
Ironcast
Iron Commando - Koutetsu no Senshi
Iron Danger
Iron Lung
Iron Marines
Island Tribe
Izmir: An Independence Simulator
Jalopy
Jane Angel: Templar Mystery
Jewel Match Atlantis Solitaire - Collector's Edition
Jewel Match Solitaire 2 Collector's Edition
Jewel Match Solitaire L'Amour
Jewel Match Solitaire Winterscapes
Just Cause 3
Just Die Already
Just Ignore Them
Kaichu - The Kaiju Dating Sim
Kao the Kangaroo (2000 re-release)
KarmaZoo
Kerbal Space Program
Killing Floor 2
Killer is Dead - Nightmare Edition
Kitaria Fables
Kingdom Rush
King Oddball
Knight's Retreat
Knightin'+
Koala Kids
Konung 2
Lacuna – A Sci-Fi Noir Adventure
Landlord's Super
Lamentum
Laser Disco Defenders
Last Oasis
Last Word
Lead and Gold: Gangs of the Wild West
Legend of Keepers: Career of a Dungeon Manager
Lego Marvel 2 Deluxe
LEVELHEAD
Livelock
Looking for Aliens
Looterkings
Lost Words: Beyond the Page
Lovecraft's Untold Stories + OST + Artbook
Lords and Villeins
Ludus
Lumberhill
Lust for Darkness
Lust from Beyond - M Edition
Luxor 3
Machinika Museum
Mad Experiments: Escape Room
Mad Max
Mad Tracks
MageQuit
Magenta Horizon
Magrunner: Dark Pulse
MAIN ASSEMBLY
Mahjong
MARSUPILAMI - HOOBADVENTURE
Mask of the Rose
Mass Effect 2
Mechs & Mercs: Black Talons
Medieval Kingdom Wars
Men of War: Assault Squad - Game of the Year Edition
Men of War: Red Tide
Meow Express
Metal Unit
Metro last light redux
Metro Redux Bundle
Micro Machines World Series
Middle-earth : Shadow of Mordor Goty
Middle-earth: Shadow of War Definitive Edition
Midnight Mysteries 3: Devil on the Mississippi
Midnight Protocol
Mini Ninjas
Mini Thief
Minute of Islands
MirrorMoon EP
Mob Rule Classic
Modern Tales: Age of Invention
Moon Hunters
Monaco
Moss Destruction
MotoGP 15
MORKREDD
Mortal Kombat XL
Mortal Kombat 11 Ultimate
Mount & blade
Mr. Run and Jump
MXGP - The Official Motocross Videogame
My Big Sister
Nadia Was Here
NEON ABYSS
Nigate Tale
Nihilumbra
NecroWorm
Neon Chrome
Neurodeck : Psychological Deckbuilder
Neverout
NEXT JUMP: Shmup Tactics
Ninjin: Clash of Carrots
Nobodies: Murder Cleaner
Noir Chronicles: City of Crime
Noitu Love 2: Devolution
Nongunz: Doppelganger Edition
Northern Tale
Non-Stop Raiders
Now You See - A Hand Painted Horror Adventure
OlliOlli World
Old School Musical
Omen Exitio: Plague
Orbital Bullet
Orbital Racer
Oriental Empires
Orn the tiny forest sprite
Orwell: Ignorance is Strength
Outcast - Second Contact
Out of Reach: Treasure Royale
Out of Space
OUT OF THE BOX
Overcooked
Overloop
Overlord
Overlord: Ultimate Evil Collection
Overture
Pang Adventures
Painkiller Hell & Damnation
Paperbark
Paper Beast - Folded Edition
Paper Fire Rookie
Paper Planet
Pathfinder: Kingmaker
Paradigm
Persian Nights 2: The Moonlight Veil
Pathfinder Wrath
Pathway
Paw Patrol: On A Roll!
Paw Paw Paw
PAYDAY 2
Peachleaf Pirates
Persian Nights: Sands of Wonders
Pickers
pillars of eternity
Pill Baby
Pirate Pop Plus
Pizza Express
Pixel Heroes: Byte & Magic
PixelJunk™ Monsters Ultimate + Shooter Bundle
Pixplode
Pixross
Planet TD
Plebby Quest: The Crusades
Planet Zoo
Police Stories
Post Master
Porcunipine
portal knights
Post Void
Prehistoric Tales
Primal Carnage: Extinction
pro cycling manager 2019
Project Chemistry
Professor Lupo: Ocean
Prophecy I - The Viking Child
Pushover
qomp
Quantum Replica
Quake 2
Quake Live
RAIDEN V: DIRECTOR'S CUT
Raining Blobs
Rainbow Billy: The Curse of the Leviathan
Railway Empire
Radio Commander
Rebel Galaxy
Rebel Galaxy Outlaw
Rebel Inc
Recon Control
Red Faction®: Armageddon™
Red Faction Guerrilla Re-Mars-tered
Regency Solitaire
Regular Human Basketball
Regions of Ruin
Re-Legion
Retimed
Remnants of Naezith
Rencounter
Renfield: Bring Your Own Blood
Replica
Resident Evil 0 HD REMASTER
Resident Evil Revelations 2 Deluxe Edition
Resort Boss: Golf
Return to Mysterious Island
Reventure
Richard & Alice
Rise of Insanity
Risen
Rising Dusk
River City Girls
River City Melee Mach
ROAD 96
Road to Guangdong
Roads of Rome 3
Roarr! Jurassic Edition
Rogue Heroes: Ruins of Tasos
RRRR
RUNOUT
Rym 9000
S.W.I.N.E. HD Remaster
Safety First!
Sanitarium
Satellite Reign
Satellite Rush
Savage Lands
Save Jesus
Say No! More
Scheming Through The Zombie Apocalypse: The Beginning
ScourgeBringer
Sea Horizon
Serial Cleaner
Sentience: The Android's Tale
SEARCH PARTY: Director's Cut
SEUM: Speedrunners from Hell
Severed Steel
Shadowrun Returns
Shadows: Awakening
Shantae: Risky's Revenge - Director's Cut
SHENMUE III
Shing!
Shooting Stars!
Shoppe Keep
SHOPPE KEEP 2
Shutter 2
Shred! 2 - ft Sam Pilgrim
Sid Meier Civilization V
Sid Meier Civilization VI
Siege Survival: Gloria Victis
sim city 4
Sir Whoopass™: Immortal Death
Sky Break
SKULLY
Slain: Back from Hell
Slinger VR
Smart Factory Tycoon
Sniper Elite 4 Deluxe Edition
SONG OF HORROR COMPLETE EDITION
sonic all stars transformed collection
Sonic and SEGA All Stars Racing
Sonic Forces
Sonic the Hedgehog 4 - Episode I
Sonic the Hedgehog 4 - Episode II
Sorry, James
Soul Searching
Soulblight
Soulflow
SPACECOM
Space Robinson: Hardcore Roguelike Actio
Sparkle 2
SpeedRunners
Spiritual Warfare & Wisdom Tree Collection
Spirit Hunter: NG
Spirit of the Isand
Splasher
Spooky Bonus
Spring Bonus
Stacking
Stalingrad
S.T.A.L.K.E.R.: Clear Sky
Starbound
Starpoint Gemini Warlords
Star Wars Knights of the old Republic 2
Star Wars The Force Unleashed
Star Wolves
star trek bridge crew
State of Decay 2: Juggernaut Edition - only for good offers
Stealth 2: A Game of Clones
Steamburg
Steel Rats
Stick it to The Man!
Stick Fight: The Game
Stikir
Stirring Abyss
Strikey Sisters
Stronghold Crusader 2
Slime-san
Stygian: Reign of the Old Ones
Styx: Master of Shadows
SWAG AND SORCERY
Sudden Strike 4
Suffer The Night
Sunlight
Summer in Mara
Superhot VR
Super 3-D Noah's Ark
SUPER MAGBOT
Super Mutant Alien Assault
Super Panda Adventures
Super Rude Bear Resurrection
Super Star Path
SurrounDead
Survivalist: Invisible Strain
Switchball HD
Sword of the Necromancer
Syberia 3
Symmetry
Syberia 3
System Shock Enhanced Edition
tannenberg
Tiny Tales: Heart of the Forest
Team Sonic Racing
tekken 7
Telefrag VR
TERRACOTTA
Tesla Force
Teslagrad Remastered
Testament of Sherlock Holmes
Tharsis
The Adventure Pals
The Amazing American Circus
The Assembly
The Big Con
The Black Heart
The Coma 2: Vicious Sisters
The Crow's Eye
The Darkside Detective
The Deed
The Deed II
The Deed: Dynasty
The Dungeon Beneath
The Emerald Maiden: Symphony of Dream
The Escapists
The Fan
The Final Station
The Flame in the Flood
The Free Ones - ONLY FOR VERY GOOD OFFERS
The Horror Of Salazar House
The Inner World
The Invisible Hand
The Last Crown: Midnight Horror
The Last Tinker: City of Colors
The Long Dark: Survival Edition
The Lost Crown
The Long Reach
The Knight Witch
The Metronomicon - The Deluxe Edition
The Myth Seekers 2: The Sunken City
The Myth Seekers: The Legacy of Vulcan
The Next Penelope
The Oil Blue: Steam Legacy Edition
The Secret Order 5: The Buried Kingdom
The Secret Order 6: Bloodline
The Secret Order 7: Shadow Breach
The Smurfs - Mission Vileaf
The Spectrum Retreat
THE SWORDS OF DITTO: MORMO'S CURSEa
The Textorcist: The Story of Ray Bibbia
The Town of Light
The Walking Dead: A New Frontier
The Walking Dead – Season 1
The Walking Dead: 400 Days DLC
The Walking Dead: Season Two
The Walking Dead: The Final Season
The Wild Eight
The Whispered World Special Edition
They Always Run
They Bleed Pixels
Think of the Children
This War of Mine
Through the Woods
The USB Stick Found in the Grass
Ticket to Ride
Tilt Brush
TIN CAN
Time on Frog Island
Time Loader
Time Mysteries 3: The Final Enigma
Tiny Tales: Heart of the Forest
tiny & Tall: Gleipnir
Titan Quest Anniversary Edition
Toejam & Earl: Back in the Groove
Toki
Tomb Raider GOTY Edition
Tom Clancy's The Division Uplay + Survival dlc
Total War: MEDIEVAL II Definitive Edition
Totally Reliable Delivery Service
Tower of Time
Total War: ROME II - Caesar in Gaul
TRUBERBROOK
Toybox Turbos
Toy Tinker Simulator
Tracks - The Train Set Game
Treasure Hunter Simulator
Trine 2: Complete Story
Trine 3
Trine 4
Tropico 4
Tunche
Tumblestone
Turmoil
Tyrant's Blessing
UFO: Afterlight
Ultimate Zombie Defense
Undead Horde
UNDETECTED
Unloved
Unexplored 2: The Wayfarer's Legacy
Unhack
Unloved
Unmemory
Unto The End
Valfaris
Vambrace: Cold Soul
Vampire of the Sands
Vampire Survivors
VANE
Vanishing Realms
Velocity Ultra
Viking Saga New World
Viking Saga The Cursed Ring
Voidship: The Long Journey
walking dead the new frontier
WARBORN
WARHAMMER 40,000: GLADIUS - RELICS OF WAR
Warpips
War Solution - Casual Math Game
Wandersong
Wargroove
war tech fighters
Wasteland 2: Director s Cut - Classic Edition
Wayout
Wayout 2: Hex
Wayward Souls
We Are Alright
When In Rome
WHERE THE WATER TASTES LIKE WINE
White Night
White Noise 2
Witch it
Without Within 3
WizardChess
World Keepers Last Resort
World Ship Simulator
Worms Blast
Worms Crazy Golf
Worms Pinball
Worms Revolution
Worms Rumble
Wounded - The Beginning
Verdant Skies
XBlaze Code: Embryo
X-Com 2
X-Com Chimera Squad
XEL
XLarn
X-Morph: Defense Complete Pack
Xpand Rally
Yakuza Kiwami 2
Yakuza 3 Remastered
Yesterday Origins"
Yet Another Zombie Defense HD
Yoku's Island Express
Yono and the Celestial Elephants
Yooka-Laylee
Zarya-1: Mystery on the Moon
Zombie Derby 2
Zombie Night Terror
submitted by marcoxnt93 to indiegameswap [link] [comments]


2024.05.16 18:45 marcoxnt93 [H] A lot games [W] Offers

7 Wonders: Magical Mystery Tour
7 Wonders: Treasures of Seven
9 Years of Shadows
12 is Better Than 6
911 Operator
A Blind Legend
Aarklash: Legacy
Acorn Assault: Rodent Revolution
Achtung! Cthulhu Tactics
Afterimage
Agatha Christie - The ABC Murders
Agent in Depth
age of wonders 3
Agents of Mayhem
Alien Spidy
AI War 2
A Juggler's Tale
Alchemist's Castle
Alchemy Garden
Almost There: The Platformer
ALLTYNEX Second"
Alter Army"
Akka Arrh
American Fugitive
A Musical Story
Ancestors Legacy
Ancient Enemy
An Elder Scrolls Legend: Battlespire
Anomaly Defenders
Anomaly: Warzone Earth
Aragami 2
Arboria
Arcade Spirits
Arena Renovation
Armada 2526 Gold Edition
Arma X
Arx Fatalis
Ary and the Secret of Seasons
Ascension to the Throne
Ashina: The Red Witch
Astronarch
Atari Vault
Attack of the Earthlings
Attractio
Automachef
Axiom Verge
Backbone
Back 4 Blood - Only for good offers
Band of Defenders"
Banners of Ruin
Batman: Arkham Knight Premium Edition
Batman: Arkham Origins
Battle Academy 2: Eastern Front
Battle vs Chess
BEAUTIFUL DESOLATION
Belladonna
Bionic Commando: Rearmed
BioShock Infinite
Biped
Bizango Blast
Backfirewall
BLACKHOLE: Complete Edition
BLADE ASSAULT
Blacksad: Under the Skin
Blitzkrieg Anthology
Blood Bowl 2
Borderlands Game of the Year Enhanced
Borderlands handsome collection
Bosorka
Bots Are Stupid
Bot Vice
Breakout: Recharged
Breathedge
Brunch Club
Broken Age
Brothers: A Tale of Two Sons
Bunker Punks
Calico
Call of Cthulhu®: Dark Corners of the Earth
Call of Juarez
Caravan
Carmageddon max damage
Cats and the Other Lives
Caveblazers
Caverns of Mars: Recharged
Caveman World: Mountains of Unga Boonga
Centipede: Recharged
Chambers of Devious Design
Chess Ultra
Chicken Assassin: Reloaded
Children of Morta
CHAOS CODE -NEW SIGN OF CATASTROPHE-
Chaos on Deponia
Chariot
Circuit Breakers
City Siege: Faction Island
Close to the Sun
Clunky Hero
Colt Canyon
Constructor Classic 1997
Convoy
Conglomerate 451
Cookie Cutter
Cook Serve Delicious
Cook Serve Delicious! 3?!
Corridor Z
Cosmic Express
Craft Keep VR
Crazy Belts
Creeping Terror
Creepy Tale
Crewsaders
Crown Champion: Legends of the Arena
Crumble
CTU: Counter Terrorism Unit
Cubicle Quest
Cursed Sight
Cybarian: The Time Travelling Warrior
Darkest Dungeon
DARK FUTURE: BLOOD RED STATES
Dark Strokes The Legend of the Snow Kingdom Collectors Edition
Darkness Within 2: The Dark Lineage
Danger Scavenger
Day of Infamy
Dead Age
Dead Age 2
Dead by daylight
Dead End Job
Deadlight: Director's Cut
Dead Island Definitive Edition
Dead Space 3 Origin key
Dear Esther: Landmark Edition
DESERT CHILD
Death Squared
Death to Spies: Moment of Truth
Degrees of Separation
DESOLATE
Detached: Non-VR Edition
Deus Ex: Invisible War
Devil Daggers
Devil's Hunt
DIG - Deep In Galaxies
Dimension Drifter
Dirt Rally 2.0 - Only for good offers
DIRT SHOWDOWN
dirt 5 - Only for good offers
Distrust
Divide By Sheep
DmC Devil May Cry
Doodle Derby
DOOM (1993)
DOOM II
DOOM 64
Dorke and Ymp
Doorways: Holy Mountains of Flesh
Double
Double Dragon IV
Doughlings Arcade
Doughlings Invasion
Draw Slasher
Dreamscaper
DreamWorks Dragons: Legends of the Nine Realms
Driftland: The Magic Revival
Drink More Glurp
Dub Dash
Duke Nukem Forever
Dungeons 3
Dust to the End
DV: Rings of Saturn
Eagle Island
Elven Legacy Collection
Endless Fables 3: Dark Moor
Epistory - Typing Chronicles
Escape Dead Island
Escape Game Fort Boyard
Escape from Naraka
Eternal Edge +
Eternity: The Last Unicorn
Etherlords I & II
Eventide 3: Legacy of Legends
Evergarden
Everhood
Exorder
eXperience 112
Explodemon
Extinction
Evoland
F1 2012 - ONLY FOR VERY GOOD OFFERS
f1 2019 Anniversary - ONLY FOR VERY GOOD OFFERS
Family Mysteries 3: Criminal Mindset
Family Mysteries: Poisonous Promises
Fantasy Blacksmith
Farabel
Farming World
Farm Frenzy: Refreshed
Figment
Final Doom
Fire
Firegirl
FIRST CLASS TROUBLE
Flashing Lights Police Fire EMS
Filthy Animals Heist Simulator
Flying Tigers: Shadows Over China - Deluxe Edition
Fractured Minds
FRAMED COLLECTION
Freaking Meatbags
Frog Detective 2: The Case of the Invisible Wizard
FRONTIERS
Frick, Inc.
For the People
Formula Carr Racing
Funk of Titans
Furious Angels
Fury Unleashed
Gamedec
GameGuru
Game Dev Studio
Garbage
Gas Station Simulator
Generation Zero
Ghost Files: The Face of Guilt
Ghost Files 2: Memory of a Crime
Ghost Files: The Face of Guilt
Gigantosaurus: Dino Kart
Gigapocalypse
GOAT OF DUTY
God’s Trigger
Goetia
Go Home Dinosaurs
Godstrike
Going Under
Golden Light
Golfie
Golf Gang
Goodbye Deponia
Grand Mountain Adventure: Wonderlands
Grey Goo Definitive Edition
Grotto
Grid Ultimate Edition
Grim Legends 2: Song of the Dark Swan
Grim Legends: The Forsaken Bride
GRIP: Combat Racing
GRIP: Combat Racing - Cygon Garage Kit
GRIP: Combat Racing - Nyvoss Garage Kit
GRIP: Combat Racing - Terra Garage Kit
GRIP: Combat Racing - Vintek Garage Kit
Groundhog Day: Like Father Like Son
GTA VICE CITY - only for very good offers
Guilty Gear X2 #Reload
Gunscape
Guns & Fishes
Guns of Icarus Alliance
Hacknet
Hack 'n' Slash
Haegemonia: The Solon Heritage
Hauma - A Detective Noir Story
Headsnatchers
Hero of the Kingdom
Hero of the Kingdom III
Hero of the Kingdom: The Lost Tales 1
Hero of the Kingdom: The Lost Tales 2
Heroes of the Monkey Tavern
Heroes of Hellas 3: Athens
Heroes of Hellas Origins: Part One
HEAVEN'S VAULT
Hexologic
Hidden Memory - Neko's Life
Hidden Object 6in1 bundle
Hidden Object Bundle 5 in 1
Hidden Shapes - Trick or Cats
HIVESWAP: Act 1
Hiveswap Friendsim
Hitman Absolution
Holiday Bonus GOLD
Holy Potatoes! A Weapon Shop?!
Homebrew - Patent Unknown
Homefront
Home Sweet Home
Home Sweet Home EP2
Horizon Shift
Hospital Tycoon
Hyperdrive Massacre
Hyperspace Invaders II: Pixel Edition
I am not a Monster: First Contact
ICBM
Icewind Dale: Enhanced Edition
Impulsion
In Between
Innerspace
Inside My Radio
Internet Cafe Simulator
Interrogation: You will be deceived
Interplanetary: Enhanced Edition
Into the Pit
Insurgency
In Other Waters
Iratus
Ironcast
Iron Commando - Koutetsu no Senshi
Iron Danger
Iron Lung
Iron Marines
Island Tribe
Izmir: An Independence Simulator
Jalopy
Jane Angel: Templar Mystery
Jewel Match Atlantis Solitaire - Collector's Edition
Jewel Match Solitaire 2 Collector's Edition
Jewel Match Solitaire L'Amour
Jewel Match Solitaire Winterscapes
Just Cause 3
Just Die Already
Just Ignore Them
Kaichu - The Kaiju Dating Sim
Kao the Kangaroo (2000 re-release)
KarmaZoo
Kerbal Space Program
Killing Floor 2
Killer is Dead - Nightmare Edition
Kitaria Fables
Kingdom Rush
King Oddball
Knight's Retreat
Knightin'+
Koala Kids
Konung 2
Lacuna – A Sci-Fi Noir Adventure
Landlord's Super
Lamentum
Laser Disco Defenders
Last Oasis
Last Word
Lead and Gold: Gangs of the Wild West
Legend of Keepers: Career of a Dungeon Manager
Lego Marvel 2 Deluxe
LEVELHEAD
Livelock
Looking for Aliens
Looterkings
Lost Words: Beyond the Page
Lovecraft's Untold Stories + OST + Artbook
Lords and Villeins
Ludus
Lumberhill
Lust for Darkness
Lust from Beyond - M Edition
Luxor 3
Machinika Museum
Mad Experiments: Escape Room
Mad Max
Mad Tracks
MageQuit
Magenta Horizon
Magrunner: Dark Pulse
MAIN ASSEMBLY
Mahjong
MARSUPILAMI - HOOBADVENTURE
Mask of the Rose
Mass Effect 2
Mechs & Mercs: Black Talons
Medieval Kingdom Wars
Men of War: Assault Squad - Game of the Year Edition
Men of War: Red Tide
Meow Express
Metal Unit
Metro last light redux
Metro Redux Bundle
Micro Machines World Series
Middle-earth : Shadow of Mordor Goty
Middle-earth: Shadow of War Definitive Edition
Midnight Mysteries 3: Devil on the Mississippi
Midnight Protocol
Mini Ninjas
Mini Thief
Minute of Islands
MirrorMoon EP
Mob Rule Classic
Modern Tales: Age of Invention
Moon Hunters
Monaco
Moss Destruction
MotoGP 15
MORKREDD
Mortal Kombat XL
Mortal Kombat 11 Ultimate
Mount & blade
Mr. Run and Jump
MXGP - The Official Motocross Videogame
My Big Sister
Nadia Was Here
NEON ABYSS
Nigate Tale
Nihilumbra
NecroWorm
Neon Chrome
Neurodeck : Psychological Deckbuilder
Neverout
NEXT JUMP: Shmup Tactics
Ninjin: Clash of Carrots
Nobodies: Murder Cleaner
Noir Chronicles: City of Crime
Noitu Love 2: Devolution
Nongunz: Doppelganger Edition
Northern Tale
Non-Stop Raiders
Now You See - A Hand Painted Horror Adventure
OlliOlli World
Old School Musical
Omen Exitio: Plague
Orbital Bullet
Orbital Racer
Oriental Empires
Orn the tiny forest sprite
Orwell: Ignorance is Strength
Outcast - Second Contact
Out of Reach: Treasure Royale
Out of Space
OUT OF THE BOX
Overcooked
Overloop
Overlord
Overlord: Ultimate Evil Collection
Overture
Pang Adventures
Painkiller Hell & Damnation
Paperbark
Paper Beast - Folded Edition
Paper Fire Rookie
Paper Planet
Pathfinder: Kingmaker
Paradigm
Persian Nights 2: The Moonlight Veil
Pathfinder Wrath
Pathway
Paw Patrol: On A Roll!
Paw Paw Paw
PAYDAY 2
Peachleaf Pirates
Persian Nights: Sands of Wonders
Pickers
pillars of eternity
Pill Baby
Pirate Pop Plus
Pizza Express
Pixel Heroes: Byte & Magic
PixelJunk™ Monsters Ultimate + Shooter Bundle
Pixplode
Pixross
Planet TD
Plebby Quest: The Crusades
Planet Zoo
Police Stories
Post Master
Porcunipine
portal knights
Post Void
Prehistoric Tales
Primal Carnage: Extinction
pro cycling manager 2019
Project Chemistry
Professor Lupo: Ocean
Prophecy I - The Viking Child
Pushover
qomp
Quantum Replica
Quake 2
Quake Live
RAIDEN V: DIRECTOR'S CUT
Raining Blobs
Rainbow Billy: The Curse of the Leviathan
Railway Empire
Radio Commander
Rebel Galaxy
Rebel Galaxy Outlaw
Rebel Inc
Recon Control
Red Faction®: Armageddon™
Red Faction Guerrilla Re-Mars-tered
Regency Solitaire
Regular Human Basketball
Regions of Ruin
Re-Legion
Retimed
Remnants of Naezith
Rencounter
Renfield: Bring Your Own Blood
Replica
Resident Evil 0 HD REMASTER
Resident Evil Revelations 2 Deluxe Edition
Resort Boss: Golf
Return to Mysterious Island
Reventure
Richard & Alice
Rise of Insanity
Risen
Rising Dusk
River City Girls
River City Melee Mach
ROAD 96
Road to Guangdong
Roads of Rome 3
Roarr! Jurassic Edition
Rogue Heroes: Ruins of Tasos
RRRR
RUNOUT
Rym 9000
S.W.I.N.E. HD Remaster
Safety First!
Sanitarium
Satellite Reign
Satellite Rush
Savage Lands
Save Jesus
Say No! More
Scheming Through The Zombie Apocalypse: The Beginning
ScourgeBringer
Sea Horizon
Serial Cleaner
Sentience: The Android's Tale
SEARCH PARTY: Director's Cut
SEUM: Speedrunners from Hell
Severed Steel
Shadowrun Returns
Shadows: Awakening
Shantae: Risky's Revenge - Director's Cut
SHENMUE III
Shing!
Shooting Stars!
Shoppe Keep
SHOPPE KEEP 2
Shutter 2
Shred! 2 - ft Sam Pilgrim
Sid Meier Civilization V
Sid Meier Civilization VI
Siege Survival: Gloria Victis
sim city 4
Sir Whoopass™: Immortal Death
Sky Break
SKULLY
Slain: Back from Hell
Slinger VR
Smart Factory Tycoon
Sniper Elite 4 Deluxe Edition
SONG OF HORROR COMPLETE EDITION
sonic all stars transformed collection
Sonic and SEGA All Stars Racing
Sonic Forces
Sonic the Hedgehog 4 - Episode I
Sonic the Hedgehog 4 - Episode II
Sorry, James
Soul Searching
Soulblight
Soulflow
SPACECOM
Space Robinson: Hardcore Roguelike Actio
Sparkle 2
SpeedRunners
Spiritual Warfare & Wisdom Tree Collection
Spirit Hunter: NG
Spirit of the Isand
Splasher
Spooky Bonus
Spring Bonus
Stacking
Stalingrad
S.T.A.L.K.E.R.: Clear Sky
Starbound
Starpoint Gemini Warlords
Star Wars Knights of the old Republic 2
Star Wars The Force Unleashed
Star Wolves
star trek bridge crew
State of Decay 2: Juggernaut Edition - only for good offers
Stealth 2: A Game of Clones
Steamburg
Steel Rats
Stick it to The Man!
Stick Fight: The Game
Stikir
Stirring Abyss
Strikey Sisters
Stronghold Crusader 2
Slime-san
Stygian: Reign of the Old Ones
Styx: Master of Shadows
SWAG AND SORCERY
Sudden Strike 4
Suffer The Night
Sunlight
Summer in Mara
Superhot VR
Super 3-D Noah's Ark
SUPER MAGBOT
Super Mutant Alien Assault
Super Panda Adventures
Super Rude Bear Resurrection
Super Star Path
SurrounDead
Survivalist: Invisible Strain
Switchball HD
Sword of the Necromancer
Syberia 3
Symmetry
Syberia 3
System Shock Enhanced Edition
tannenberg
Tiny Tales: Heart of the Forest
Team Sonic Racing
tekken 7
Telefrag VR
TERRACOTTA
Tesla Force
Teslagrad Remastered
Testament of Sherlock Holmes
Tharsis
The Adventure Pals
The Amazing American Circus
The Assembly
The Big Con
The Black Heart
The Coma 2: Vicious Sisters
The Crow's Eye
The Darkside Detective
The Deed
The Deed II
The Deed: Dynasty
The Dungeon Beneath
The Emerald Maiden: Symphony of Dream
The Escapists
The Fan
The Final Station
The Flame in the Flood
The Free Ones - ONLY FOR VERY GOOD OFFERS
The Horror Of Salazar House
The Inner World
The Invisible Hand
The Last Crown: Midnight Horror
The Last Tinker: City of Colors
The Long Dark: Survival Edition
The Lost Crown
The Long Reach
The Knight Witch
The Metronomicon - The Deluxe Edition
The Myth Seekers 2: The Sunken City
The Myth Seekers: The Legacy of Vulcan
The Next Penelope
The Oil Blue: Steam Legacy Edition
The Secret Order 5: The Buried Kingdom
The Secret Order 6: Bloodline
The Secret Order 7: Shadow Breach
The Smurfs - Mission Vileaf
The Spectrum Retreat
THE SWORDS OF DITTO: MORMO'S CURSEa
The Textorcist: The Story of Ray Bibbia
The Town of Light
The Walking Dead: A New Frontier
The Walking Dead – Season 1
The Walking Dead: 400 Days DLC
The Walking Dead: Season Two
The Walking Dead: The Final Season
The Wild Eight
The Whispered World Special Edition
They Always Run
They Bleed Pixels
Think of the Children
This War of Mine
Through the Woods
The USB Stick Found in the Grass
Ticket to Ride
Tilt Brush
TIN CAN
Time on Frog Island
Time Loader
Time Mysteries 3: The Final Enigma
Tiny Tales: Heart of the Forest
tiny & Tall: Gleipnir
Titan Quest Anniversary Edition
Toejam & Earl: Back in the Groove
Toki
Tomb Raider GOTY Edition
Tom Clancy's The Division Uplay + Survival dlc
Total War: MEDIEVAL II Definitive Edition
Totally Reliable Delivery Service
Tower of Time
Total War: ROME II - Caesar in Gaul
TRUBERBROOK
Toybox Turbos
Toy Tinker Simulator
Tracks - The Train Set Game
Treasure Hunter Simulator
Trine 2: Complete Story
Trine 3
Trine 4
Tropico 4
Tunche
Tumblestone
Turmoil
Tyrant's Blessing
UFO: Afterlight
Ultimate Zombie Defense
Undead Horde
UNDETECTED
Unloved
Unexplored 2: The Wayfarer's Legacy
Unhack
Unloved
Unmemory
Unto The End
Valfaris
Vambrace: Cold Soul
Vampire of the Sands
Vampire Survivors
VANE
Vanishing Realms
Velocity Ultra
Viking Saga New World
Viking Saga The Cursed Ring
Voidship: The Long Journey
walking dead the new frontier
WARBORN
WARHAMMER 40,000: GLADIUS - RELICS OF WAR
Warpips
War Solution - Casual Math Game
Wandersong
Wargroove
war tech fighters
Wasteland 2: Director s Cut - Classic Edition
Wayout
Wayout 2: Hex
Wayward Souls
We Are Alright
When In Rome
WHERE THE WATER TASTES LIKE WINE
White Night
White Noise 2
Witch it
Without Within 3
WizardChess
World Keepers Last Resort
World Ship Simulator
Worms Blast
Worms Crazy Golf
Worms Pinball
Worms Revolution
Worms Rumble
Wounded - The Beginning
Verdant Skies
XBlaze Code: Embryo
X-Com 2
X-Com Chimera Squad
XEL
XLarn
X-Morph: Defense Complete Pack
Xpand Rally
Yakuza Kiwami 2
Yakuza 3 Remastered
Yesterday Origins"
Yet Another Zombie Defense HD
Yoku's Island Express
Yono and the Celestial Elephants
Yooka-Laylee
Zarya-1: Mystery on the Moon
Zombie Derby 2
Zombie Night Terror
submitted by marcoxnt93 to GameTrade [link] [comments]


2024.05.16 18:44 marcoxnt93 [H] A lot games [W] Offers

7 Wonders: Magical Mystery Tour
7 Wonders: Treasures of Seven
9 Years of Shadows
12 is Better Than 6
911 Operator
A Blind Legend
Aarklash: Legacy
Acorn Assault: Rodent Revolution
Achtung! Cthulhu Tactics
Afterimage
Agatha Christie - The ABC Murders
Agent in Depth
age of wonders 3
Agents of Mayhem
Alien Spidy
AI War 2
A Juggler's Tale
Alchemist's Castle
Alchemy Garden
Almost There: The Platformer
ALLTYNEX Second"
Alter Army"
Akka Arrh
American Fugitive
A Musical Story
Ancestors Legacy
Ancient Enemy
An Elder Scrolls Legend: Battlespire
Anomaly Defenders
Anomaly: Warzone Earth
Aragami 2
Arboria
Arcade Spirits
Arena Renovation
Armada 2526 Gold Edition
Arma X
Arx Fatalis
Ary and the Secret of Seasons
Ascension to the Throne
Ashina: The Red Witch
Astronarch
Atari Vault
Attack of the Earthlings
Attractio
Automachef
Axiom Verge
Backbone
Back 4 Blood - Only for good offers
Band of Defenders"
Banners of Ruin
Batman: Arkham Knight Premium Edition
Batman: Arkham Origins
Battle Academy 2: Eastern Front
Battle vs Chess
BEAUTIFUL DESOLATION
Belladonna
Bionic Commando: Rearmed
BioShock Infinite
Biped
Bizango Blast
Backfirewall
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submitted by marcoxnt93 to SteamGameSwap [link] [comments]


2024.05.16 18:04 informative_person AR2 Infection lore theories

In 2023 i made a post about pre-apocalypse factions and groups in AR2. Although the various groups and their goals were mostly cleared up the question of how the virus took over the islands. How did the United States military fail with the containment? Why are there Soviet armed forces soldiers and officers at the bunkers and the mansion? Why are there crashed black helicopters with unidentified personnel on Mackinaw?
When i asked other players about what they thought they gave a variety of theories on how the virus came to the islands and what all the different factions were trying to do.
Here are all the theories i have heard from players.
Mackinaw gem smugglers
Throughout a variety of locations including the prison's warden's office and party bus events you can find crates with gems. On Mackinaw, not far away from the airstrip, you can find a mine where gems can be found inside its tunnels and rocks. A theory came to mind that the virus originated from Mackinaw and that the smugglers either intentionally or unknowingly spread the virus to other parts of the archipelago. As their crates and gems were smuggled into the prison or to wealthy clients they became infected. This might also be a hint as to why the 'Rogues' can be found on Mackinaw, possibly trying to stop the smugglers or study the virus.
Controversies
The virus, being a virus, is organic meaning gems cant be infected with it. There are also no signs of the gems being cursed or having some form of anomaly. The airstrip shows no signs of an contamination or an experiment that went wrong and an pilot getting infected. Its posssible the 'Rogue's brought the virus to the smugglers but as long as their intentions or goals are unknown this can't be confirmed.
Campground's mad doctor
In a basement underneath one of the wooden buildings at the campground you can find surgical equipment and monitors. An infected doctor carrying an Walther P38 and a number of infected civilians can be found inside. This has led to the theory that the doctor was responsible for creating the virus through experimenting on humans. Its likely one of the patients broke free and infected the mad doctor and the campground residents.
Controversies
Due to the isolation of the campground it remains unexplained how the virus could have spread further from there to the other islands. Its possible one or more hikers got infected whilst visiting the camp and then infected the farmers at Salem or residents of Eden. However both infected hikers are located in the middle of Barkley's forests, away from houses.
Ashland hospital
Inside the hospital you can encounter yellow hazmat infected and a morgue. There are also signs of something going wrong at the hospital including turned over furniture and an malfunctioning lift. This led to the theory that the infection came from an experiment at the hospital or one of the bodies in the morgue had the virus. From there the virus infected Ashland, the biggest city in the archipelago, and then the farmlands.
Controversies
Outside the hospital in the middle of Ashland is a military camp and there are also military crates inside the hospital itself. This indicates that the soldiers who brought the equipment were well aware of the virus. This in turn means that Ashland hospital is not the origin of the virus as otherwise the military wouldn't have brought crates inside and set up an open camp in the middle of the city. All the hatches of the morgue are closed and no scientific equipment for experiments and tests can be found indicating that everything was well under control.
Regional airport
In many movies and games airports, train stations and harbors are locations of mass outbreaks and attacks. The Regional airport, being the biggest and only public airport in the archipelago, is major location when it comes to bringing visitors and goods from abroad. There exists the possibility that a plane might have brought the virus to the islands either one of its passengers or its cargo.
Controversies
The only planes at the airport are small civilian planes, private jets and military cargo planes. No actual commercial cargo planes are seen at the airport nor do any of its aircraft appear to be quarantined. There are police cruisers of the local sheriff's department at the main entrance but they appear to have been responding to a fanatic hostage crisis rather than an outbreak. There is also an fanatic inside the control tower with a revolver which might mean that the ATC communications were unattended when everyone became infected. There is also a well fortified military camp on the grass pad in front of the tower and military sleeping mats, crates and cans inside the terminal and tower which indicates the port was safe for the army to dig in at the time they arrived.
Beaufort and Salem cults
Beaufort: Underneath the Beaufort church there is a cave where an infected white plague doctor and his fanatic operatives can be found. There are several steel cages and an altar where prisoners were held and preachings were done respectively. It appears the cult was both fully aware of and prepared for the outbreak and tried to use mystical powers to protect its members. There is also a more darker side to the cult which is that they might have been doing experiments on their prisoners in order to bring armageddon to the world and cleanse the archipelago. In this way they could have brought the virus to the citizens of Halsey and caused further chaos by sending fanatics to the airport.
Salem: Inside the Salem church you can encounter a black plague doctor and a number of fanatics wearing vests and masks. The Salem fanatics tried to hide inside the church with the hope that they would be safe from the infection. There is a rumor that the Salem cult might have called upon dark powers to curse those not part of the group or engineered the virus biologically to gain more influence among paranoid and superstitious citizens.
Controversies
Beaufort: In one of the bigger buildings of Beaufort you can find olive/green sleeping mats and military equipment. Inside the sheriff's office infected SWAT operatives armed with assault rifles and shotguns can be encountered. This might indicate that soldiers arrived at Beaufort before it got infected and the police were preparing for action. Its also unknown how the infected could have left the cave through the heavy wooden hatch at the tunnel entrance.
Salem: Its unknown if the plague doctor had any connections to dark powers and there is no equipment that can be used for working with biological matter. There is also an well prepared police blockade next to the church on the bridge which might mean the virus was not active in Salem when it was set up.
The Soviets/militia
There is a significant presence of the militia and their Soviet allies throughout the entire archipelago. The game is set in the late 80's and early 90's during which time the Soviets and Americans were political and military rivals. On virtually every named island you can find a sign or equipment of the Militia and loosely affiliated smugglers. Meanwhile at the coastal bunkers, mansion, Lulu chapel and various camp and ATV events you can encounter well armed Soviet soldiers from both the army and the Spetsnaz. From any of these outposts and holdouts the communists could have easily spread the virus to sabotage American interests in the archipelago. Nuclear, chemical and biological warfare were used by both sblocks during the cold war.
Controversies
During the late 80's soviet leader Mikhail Gorbachev ended the afghan war and cooled down tensions with the west. Its unlikely he would have authorized an biological attack on US soil. Militarily an attack on the archipelago wouldn't have been very profitable in terms of strategy as the virus knows no allegiance to anyone and is can easily infect any human not wearing a full body suit and a gasmask. Politically an attack against the USA with biological weapons would have been met with heavy reprisals and criticism by the international community if the truth were to be found out. There are also no signs of biological weapons usage at any militia or Soviet locations.
Volcano helicopter crash
The helicopter wreckage and infected soldiers and hazmat suit wearing responders raises questions what the helicopter could have been transporting. There is also no sign of the police or the military responding to the crash site as their vehicles are absent. There is the chance that the helicopter might have been transporting the virus and crashed at the volcano where its infected occupants attacked the responders and scientists at the geological research site.
Controversies
The isolated location of the crash site and research station raises questions on how the infection could have spread from the mountain to the surrounding towns and communities. There is also an fire watch tower with armed militia soldiers on the other side of the volcano whom might have been able to fight against the infected whilst also staying isolated and away from civilians. Its possible the virus could have infected hikers and some militia members who then spread it elsewhere (female hiker -> Salem farmers, male hiker -> campgrounds and surrounding houses, militia scout -> junkyard and mansion).
My opinion: I think the most believeable infection location from where the virus could have spread is the volcano's heli crash. This heli crash is the only crash confirmed to have happened at the start or before the outbreak as its location is permanent. There are also military police blockades on the bridges from the other islands to Barkley which look like they have been built to stop traffic from going to and from the island. Then we have also the lack of dedicated military camps and sites around Barkley. It appears the military primarily wanted to secure the power plant to maintain electricity for the archipelago. Compared to the other islands the civilians of Barkley seemed to be less well prepared for an conflict or any kind of attack as there are no gun shops at major locations like Lockport and Salem and there is also no police station, hospital or fire station. As to how the helicopter got the virus on board is unknown but many crates lay scattered around the crash site and vehicles with special equipment and hazmat infected are nearby.
What theory do you think is the most likely to have brought the virus to the islandsor do you have a theory of your own?
comment!
submitted by informative_person to ApocalypseRising [link] [comments]


2024.05.16 17:56 DangerRacoon [Partially Lost] Icy Tower Facebook Edition, And Other Facebook Games Like Pet Society

Long story short,I just remembered several facebook exclusive games, One of hem was icy tower facebook, And to anyone who doesn't know, Facebook used to have games, They were sort of like mobile games, or proto mobile games, They were all free, But Had Ingame Micro transactions, i think most of them were really easy to cheat on and hack, Like the icy tower facebook version, Or That one pet society clone by zynga. But in 2016, Facebook had shut them down. And their now lost media, well, the thing is, They aren't completely shutdown but you no longer have access to those pages.
There used to be alot more facebook games, Like a jetpack joyride edition for it, That had its own exclusive vehicles, Or Plants vs Zombies Adventure that is heard of but completely no longer exists. Lots of facebook games have been lost media.
Now as for Icy Tower Facebook, Along with other facebook games, Their exists several footage of them all over luckily.
https://www.youtube.com/watch?v=Js0DwiISO4k
https://www.youtube.com/watch?v=-uba8w0Jp0s
Just to post a few, But yeah I think its a good idea to shine some light on some games that used to be on facebook, Since there were tons of them, Some that are not even known may be lost forever. There just used to be lots and lots of them back in the 2010s I recall a monopoly world builder and so on.
I am at least trying to make an attempt since the developers of icy tower are apparently kind of active on facebook, So I'll take the risk of trying to dm them asking about the game somehow, But I wanted to atleast shed some light on icy tower facebook and other facebook games.
Thank you very much
submitted by DangerRacoon to lostmedia [link] [comments]


2024.05.16 16:58 haygurlhay123 “This Time, I Will Never Let You Go”: Cloud’s Mission and the Hidden Purpose of the Remake Trilogy - Literary and Musical Analysis of FFVII - Part 5

(continuation of part 4)
I already considered this piece the second greatest musical evidence for Clerith after the London Symphony Orchestra’s Final Fantasy VII Symphony’s second movement “Words Drowned by Fireworks” and its guide, but now that I know about the Clerith reunion that was baked into the ending, the gap between the two is narrower. Each time I hear Cloud begin to call out for Aerith in part 3 (3:04), I immediately start crying. It sounds so much to me like Cloud’s voice in the dark saying “Aerith…?”, meek and scared. If you’ve read everything so far, you know how long Cloud has been looking for Aerith, lost without her, searching relentlessly for decades in real-life time. Through FFT, DFF, Advent Children, MFF x FFVII… all of it spent looking for his Promised Land. In OG, Cloud was so tormented by Jenova’s manipulation and so consumed by the chase for Sephiroth that he could not realize what or how much he felt for her until she was taken away forever. The piece we’ve just analyzed tells the story of Cloud and Aerith intertwining and separating against their will, and you can truly feel Cloud’s anxiety as he struggles to wrench Aerith out of fate’s cruel grasp. Perhaps it is because of Aerith’s ultimately fatal responsibility, inherited from her mother, that this iteration of her theme is called “The Cetra”.
Though in part 5, Cloud and Aerith reunite… could this reunion symbolize their meeting again in Remake, or something more permanent? I think it’s meant to leave us wondering.
I’m very sensitive to music, and as I’m typing this, I’m crying a bit. I wanted to share my interpretation of “Aerith’s Theme - The Cetra” with you very badly, because it makes me feel so much and really enhances Clerith’s story. I’m overjoyed to have found out about the reunion at the very end. And it’s all because you guys showed love for my last analysis! You guys are giving me gifts every day.
V. b) i. 3) Combined Analysis
Please listen to and watch the scene of Cloud’s MOTF 6 (4:21-8:46) again, and consider section “V. b) i. 2)”. What is Uematsu telling us? Similarly to how main world theme of FFVII informs us that Jenova is sabotaging Cloud’s identity far before it becomes a plot point in OG, “Aerith’s theme - The Cetra” is telling us what not even Remake Cloud consciously knows at this point: he’s been searching desperately for her, and fears losing her once more.
As if that wasn’t proof enough, the timing of the shots and musical phrases is absolutely damning. Recall that part 3 of “Aerith’s theme - The Cetra” specifically symbolizes Cloud’s anxiety surrounding Aerith’s safety. It is this particular part of the piece that plays for the entirety of Aerith’s allusions to her murderers and her death (7:25-7:54), including the very moment where “Cloud feels his chest constrict tightly” (7:51-7:54). What’s more, part 5 the piece, which specifically Cloud freeing Aerith from the restraints of fate, coincides with the moment Tifa grabs Aerith’s hand and pulls her out from the circle of Whispers closing in on her (8:42-8:45). This moment leads me to believe that the reunion in part 5 of the piece indeed symbolizes Cloud succeeding (perhaps with Tifa’s help) in saving Aerith from her tragic fate and reuniting with her for good.
It’s heart-wrenching and brilliant. Our theory stands strong.
V. b) ii. Credits: Piece Inclusion
I find it very telling that the character themes included in the credits of Remake are Cloud’s “Hollow” (0:00-5:24), an orchestral arrangement of Aerith’s theme (5:24-9:24), and an orchestral arrangement of the main world theme, (9:24-14:27) which of course includes Cloud’s true theme. No other character themes appear during the rest of the credits (14:27-18:09). This is telling: the credits are communicating to us that Remake is about Cloud and Aerith. Our Mission Theory only gets stronger.
V. b) iii. Showing Relationships Through Music: Intermingling Character Themes
This doesn’t have to do with the Mission, but here’s a pretty good anti-Cloti argument while we’re here.
As shown in section “V. a) i.” where we explored the roles of Cloud, Jenova and Sephiroth’s themes within the FFVII world theme, the way character themes interact in a piece can tell you a lot about those characters’ relationships. This is certainly the case in “Aerith’s Theme - The Cetra” as well (see section “V. b. ii. 2)”).
I’d like to mention that in all of my listening to the Remake OST and rewatching playthroughs of Remake, I’ve never encountered a single piece that united Cloud and Tifa’s themes. Not once. Let alone a piece that depicts them as intimately or emotionally as “Aerith’s Theme - The Cetra” depicts Cloud and Aerith. Even the most Cloti cutscenes in Remake aren’t supported by pieces mixing or even juxtaposing Cloud and Tifa’s themes. I can’t find any of Cloud’s motifs anywhere during the orchestral arrangement of Tifa’s theme that plays during her resolution scene in chapter 14. I can’t find either of their motifs in the track the plays when Cloud calls Tifa beautiful at Seventh Heaven in chapter 3. A motif from Tifa’s theme does appear in the track that plays during the childhood promise scene in chapter 4, (0:00-0:25), but it never plays at the same time as or even near Cloud’s motifs (1:23-1:47 and 2:03-2:29). They’re distant or otherwise unaffiliated.
The only exception is that an altered version of Cloud’s theme’s section A phrase 1 appears in the background of Tifa’s theme (1:17-1:23). This symbolizes her connection to Cloud and how much of her attention and worry revolve around him— a reference to how she cares so much that it borders on dependency. Of course, it doesn’t go both ways: Tifa isn’t in Cloud’s theme at all. To me, this lack of reciprocity concerning the inclusion of Cloud’s motif in Tifa’s theme signifies that the only time Cloud and Tifa are together is in her head. She does think about him a lot, which we witness in her chapter of Trace of Two Pasts. Tifa loses sleep over him even two years after he left Nibelheim, despite the fact that she barely knew him at all:
“The moment she heard the word “Soldier”, the few memories she had with Cloud Strife came flooding back. He never contacted her after they parted ways two years ago […]. She tossed and turned all night. When she counted them again, her memories with Cloud were so surprisingly few that others might find it hard to believe that they grew up as next-door neighbors” (Trace of Two Pasts, translated by pekotranslates on Tumblr).
FFVII Remake Ultimania also comments on the superficial nature of Cloud and Tifa’s water tower promise, and how regardless of its naïveté, it became fundamental to Tifa:
“Though rooted in a jejune heroine fantasy of being rescued in a pinch by her hero, this promise is clearly etched in Tifa’s memory” (Tifa’s profile in section 01 of “Character & World”, “An Enduring Childhood Promise” in “Topics of Tifa” page 20).
You could argue that “Aerith’s Theme - The Cetra” is only one song wherein Cloud and Aerith’s themes interweave, but you’d be proven wrong by the Rebirth OST…
V. c) The Rebirth OST
Unfortunately, the full Rebirth OST isn’t out and available where I can listen to it right now. However, based solely on the incomplete OST that’s available to me right now, I can tell you with certainty that the composers were told to incorporate Clerith into the musical storytelling: Cloud and Aerith’s themes intermingle in multiple pieces. I can’t imagine what else I’ll discover once I listen to the full OST. For now, I checked out what was available on YouTube and listened to cutscene audios. This section would be eternal if I included every time Cloud and Aerith’s motifs interact, especially in chapter 14. Trust me, I’d love to talk about every single one, but this thing is long enough already, so let’s just address what pertains to our Mission Theory specifically rather than stopping at every single Clerith reference in the OST.
V. c) i. Ending Cutscene Music
Ending cutscenes are often used to address the next step the characters will be taking as well as their emotional and mental state. They also open up new questions to make the player curious. Indeed, Rebirth’s ending cutscene (18:56-25:00) gives us an impression of how the party members feel by the end of the game: everyone misses Aerith. Barret looks upset and confused at the mention of her (19:35-19:45), the girls are crying and Nanaki is mourning (19:58-20:35). Additionally, we are shown the empty White Materia and Black Materia in Cloud’s possession (20:40-21:24), foreshadowing that they will come to be important in part 3. Cloud and Aerith share a warm goodbye, and exchange promises: Aerith will send smoke signals if something happens to her so a worried Cloud can remain updated on her well-being and she will stop Meteor, and Cloud will stop Sephiroth (23:00-25:00). The fact that this scene is animated in CGI is enough to tell us that the devs consider it narratively important, just like they do Bugenhagen’s observatory and the party’s advance into the Forgotten Capital CGI cutscenes. What did the composers decide to communicate with us about the end of Rebirth and the plot going forward?
Big surprise: Clerith.
During the entire cutscene, only two themes play: Cloud’s and Aerith’s. The cutscene’s music begins only when Cloud notices Aerith among the party members and begins watching her (19:21). She interacts with the rest of the party without their knowledge, different segments of her theme playing one after another. Her theme only stops when Cloud finally looks away from her and to the empty White Materia in his hand (20:45). The music focuses on the mystery and ominousness of these materia, only returning to Aerith once Cloud hears her voice and repeats her message to the party (21:30).
Cloud’s theme appears when he asserts that Barret needn’t worry about him (section A of Cloud’s true theme, 22:41), though soft and tentative, only swelling when Barret and Tifa climb aboard the Tiny Bronco and Cloud finds himself alone with Aerith again (22:57). As he asks Aerith if “[she’ll] be okay getting back” (23:08), the final phrase of section A of his theme plays, but without its concluding note, the tonic. He waits for her to answer him as his theme waits for hers to complete and answer it, that final note dragging long over the seconds (23:09-23:13). She answers with a teasing remark that references their unwillingness to part from each other back in Remake’s Evergreen Park:
“[Cloud has] a chat with Aerith, from whom he’s reluctant to part” (chapter 9 in section 04 “Scenario”, “Main Story Digest”, “4. Saying Goodbye”, page 275)”.
As soon as Aerith answers Cloud’s question with this romantic callback, her theme answers his too: section C of Aerith’s theme begins with the key’s tonic, resolving Cloud’s incomplete phrase (23:13): she gives him resolution. He chuckles, getting her reference, and the music swells (23:16). The music ebbs and flows thusly, following the rhythms and underlying emotions of their conversation. Finally, the piece ends with phrase 2 of of section A of Cloud’s true theme, following a strong repetition of the first half of Aerith’s theme’s section A. The two make their promises to each other, and “No Promises to Keep” begins, leading us to the credits. This is most definitely a Clerith song, but more on that later.
What this shows us is that Cloud and Aerith’s relationship is fundamental to the plot of Rebirth and will also be fundamental to the plot of part 3: they are isolated one one-on-one in this cutscene, and the music depicts their warm, sweet interaction as well as the strength of Aerith’s character to contrast with Cloud’s somewhat meek personality. The composers are telling us that these two, specifically, together alone, are hugely important to the plot here. This was already true in OG, but no such emphasis was ever placed on their interactions and relationship in its music. Something is different, deeper, more intense now. The Mission Theory explains why. It also suits our theory that the composers are emphasizing the centrality of Clerith in the plot of the Remake trilogy. Cloud’s love for Aerith is the reason for the trilogy’s existence, and it will be the greatest motivator for Cloud in part 3. It’s a grand announcement.
Just like in Remake, I could not find a single instance of Cloud and Tifa’s themes interacting in Rebirth, apart from at the end of the intimate Skywheel date— but every girl receives this treatment in their intimate dates, so each of these instances can be crossed out. Additionally, the Tifa date is not the canon one, but I digress…
V. c) iii. Credits
  1. Piece Inclusion
Once more, I find it very telling that of all the pieces included in the credits of Rebirth, the only character themes are Cloud’s and Aerith’s. We start with a song about Aerith’s point of view to mirror *Remake’*s “Hollow”, “No Promises to Keep” (5:18-11:10), followed by the FFVII world theme (11:10-16:12) which of course contains Cloud’s true theme, then we move into a piece whose unofficially translated title is “Parade Battle Ceremony - The Dawn of a New World” as an arrangement of the parade ceremony theme from chapter 4 (16:12-19:03), followed by a theme for the Lifestream springs whose name I don’t have (19:03-21:38), “Junon - Fortified Metropolis” (21:38-24:28), and finally, a gorgeous arrangement of Aerith’s theme (24:28-28:47). No other character is referenced in the credits music: the credits are telling us Rebirth is about Clerith. Our Mission Theory explains why.
V. c) iii. 2) “No Promises to Keep”
At the very end of this song written and performed by Aerith, we’re treated with a sweet little piano conclusion (10:46-11:10): it begins with a variation on Aerith’s theme’s section A (10:46-11:01), and concludes with two ascending arpeggios, each four notes long (11:01-11:10). Each of these ascending arpeggios is a variation of the phrase 1 of Cloud’s true theme’s section A. The differences are minimal. The phrase is usually five notes long rather than four, the first arpeggio ends on the tonic rather than Cloud’s iconic subtonic, and the second arpeggio starts on the subtonic rather than the tonic. The song Aerith wrote concludes with Cloud’s most famous motif. This is also the case in her Gold Saucer performance (3:31-3:41).
V. c) iii. 3) Arrangement of Aerith’s Theme
The final piece in the credits is an arrangement of Aerith’s theme (24:28-28:47) which has noticeably similar elements to the version of her theme that plays during the Jenova Lifeclinger battle in chapter 14 (0:12-3:36), such as the female choirs. Since these female choirs are only heard in the Forgotten City version of Aerith’s theme, and since the credits arrangement of her theme plays at the same time as clips from her chapter 14 pseudo-death roll across the screen, I estimate that this credits arrangement specifically reflects the event of Aerith’s pseudo-death. Recall that composers had access to the credits video as they composed, meaning this piece is specifically written for Aerith’s pseudo-death in Rebirth.
What I find fascinating is that, just like the arrangements of her theme that play during Aerith’s pseudo-death and the Jenova Lifeclinger battle, this credits arrangement contains the sound of Cloud’s pain, rage and protest. Phrase 1 and the first three notes of phrase 2 of Cloud’s true theme section A play on the strings and brass quite loudly and insistently, just as Cloud blocking masamune appears on the credits screen (25:11-25:21). Sephiroth’s dissonant, high and screechy violins appear just as his face comes onto the screen (26:33), and almost as a protective response, phrases 1 and 2 of Cloud’s true theme’s section A return (26:47-27:00). Finally, similarly to what we hear in part 5 of “Aerith’s Theme - The Cetra”, a slightly modified section A phrase 1 of Cloud’s true theme play along with section C phrase 3 of Aerith’s theme (oh wow section A and C section Aerith for Cloud’s theme and section Cloud for Aerith’s theme I just realized that’s such a cute coincidence), though unfortunately they do not meet in the middle like last time since they start two octaves apart (28:20-28:25). I’ve recreated it for you once more here so you can really appreciate it. The fact that their motifs don’t truly reunite like in “Aerith’s Theme - The Cetra” is sad, but the very last thing you see onscreen is Aerith’s goodbye to the Tiny Bronco (27:10-27:42), so it makes sense that this piano conclusion implies that Cloud and Aerith aligned, but not yet reunited for good. That’s exactly what you get from the ending cutscene. It does seem to imply that they will be reunited in part 3, as both the ending cutscene and this piano conclusion read as a “till we see each other again” rather than a “farewell”.

VI. Textual Evidence

Now that the musical evidence is done, let’s compile some textual story evidence that supports our theory!
VI. a) Remake Trilogy (Thus Far) Handholding Explained?
As I’m sure you’ve noticed, handholding is a motif in Cloud and Aerith’s relationship— and an extremely symbolic one at that! When researching for info to validate my theory, I found that this Clerith motif was extremely helpful! Its inclusion in the Remake trilogy, and especially in Rebirth, is hugely significant in my eyes.
VI. a) i. Pre-Remake Trilogy: Aerith’s Initiative
Before examining the significance of Clerith handholding in Remake and Rebirth, we should establish the meaning of this motif in OG and Advent Children.
Cloud and Aerith have reached out to take each other’s hands many times since 1997. Aerith used to literally drag him by the hand a lot, shocking the cold and distant merc, before she left. After her death in OG, Cloud surely longed to be able to feel her hand take his again, cursing himself for not enjoying it while she was alive, and for never being the one to grasp her hand first: he never got to tell her how he feels about her, or to save her. It was always her reaching out for him, saving him.
This is why the scene in OG when Aerith reaches for him from the Lifestream after Cloud defeats Sephiroth in chapter 3 of disk 3 is so touching: Cloud sees her hand and reaches out to take it, so close to finally establishing that mutual connection, but she soon fades, and replaced by Tifa’s hand in the tangible world. He doesn’t get to hold Aerith’s hand again.
That is, not until Advent Children, where near the end of his battle with Bahamut Sin, he sees Aerith reach out to him once again (1:08-1:30). Cloud finally gets to hold her hand for the first time in two years when he lost her. This moment was given extra importance by the devs. In fact, Nojima told us the following:
“The ending scene of the battle with Bahamut, the scene where Aerith reaches out her hand, is an homage to the last scene from a previous production. It was [Nomura]'s idea” (FFVII Reunion Files, “Story Digest”, “Summoned Beast”, page 113).
VI. a) ii. The Remake Trilogy (Thus Far): Cloud’s Initiative
As I’ve said before, if I’m right that Remake is all about Cloud stepping up to be more attentive and active in his relationship with Aerith in order to save her, there should be concrete evidence of this in the Remaketrilogy thus far. If OG Cloud’s memories of and love for Aerith exist somewhere within Remake Cloud’s subconsciousness, then Remake Cloud should be far more active in the Clerith dynamic than OG Cloud was— after all, he’s supposed to know better this time around. Thankfully, the motif of handholding can help us evaluate this. Since we know pre-Remake Cloud was quite passive when it comes to handholding, Cloud initiating handholding in the Remake trilogy would be a strong indication that our theory has validity. Keeping this in mind, let’s see what we can find thus far in the Remake trilogy in relation to handholding, and if Cloud is indeed more active than he was in OG.
VI. a) ii. 1) Hollow Hands
Remake’s theme song “Hollow” makes allusions to the handholding motif: “This time, I will never let you go” is pretty clear. And so is “No Promises to Keep”, wherein Aerith speaks of Cloud “[taking her] hand and never [letting her] go” multiple times. Interestingly, these theme song lyrics seem to suggest that Cloud will be much more active in the Remake trilogy than in OG. “Hollow” even promises that Cloud will come to his senses and take charge of the situation: “this time, [he] will” be the one to offer his hand to Aerith, unlike in OG and Advent Children. This makes a lot of sense with our theory: now that Cloud has lost Aerith once, “this time for sure, [he]’ll” be the one to reach for Aerith’s hand, take initiative and save her the way she saved him.
Even though theme songs are extremely telling of a game’s main themes and intentions, lyrics are still all talk and no proof. What about the game itself? Do Remake and Rebirth deliver on this promise? Let’s see!
VI. a) ii. 2) Resolution Hands
The only significant time Cloud initiates handholding in Remake is during Cloud’s resolution scene in chapter 14 (5:18-5:40), wherein he tries to grab Aerith’s hand but is unable to keep her with him. He fills with determination and tells her in no uncertain terms that he’s coming for her. Just as we predicted, Cloud is the active participant in this iteration of the Clerith handholding motif: he’s even explicitly insisting against Aerith’s wishes that he should “get a say in all this” and that he’s “coming for [her]”. Let’s not forget that Cloud’s resolution is meant to reflect not only Aerith’s kidnapping by Shinra, but also her fated death. Nojima implied this by commenting the following on Aerith’s “Even if you think you have, it’s not real” line:
“Those who know what befalls Aerith later on will find the line really heart-wrenching” (FFVII Remake Ultimania, section 08 “Secrets”, “Development Staff Interviews, Part 2: Tetsuya Nomura, Yoshinori Kitase, Kazushige Nojima”, page 744).
Given this note by Nojima, it looks like we’re supposed to watch Cloud’s resolution scene with Aerith’s fated death in mind. Considering this, Cloud’s “I’m coming for you” line sure seems like an subconscious promise that he will save Aerith from her tragic fate. This subconscious promise could be the result of post-OG Cloud’s feelings and intentions rising to the surface. Nevertheless, he’s absolutely determined and he’s staying true to the promise he made in “Hollow”. I think it’s fair to say that this instance of the handholding Clerith motif does indeed fit perfectly with our theory. This is only one strong example though, and we need a pattern in order to pat ourselves on the back on this. So, let’s keep looking! There isn’t any handholding initiated by Cloud beyond that point in Remake. At this point in my research, I moved on to Rebirth to go digging for handholding there.
Hoo boy. I was not disappointed.
VI. a) ii. 3) Golden Hands
Let’s begin with the obvious. In their high-affinity gondola date in chapter 12, Cloud bravely interlaces his fingers with Aerith’s: Cloud’s taken charge not only of handholding, but the most intimate kind of handholding. I’m sure you’ve encountered the phrase “こいびとつなぎ” or “koibito tsunagi by now (literally translates to “lovers’ tie” or “lovers’ connection”); this is the term used in Japanese to refer to the type of handholding Cloud initiates with Aerith on the Skywheel. It’s considered the most intimate form of handholding. In Japan, skinship is normally considered quite significant and indicative of the closeness between two people— you could say it’s a big deal. Cloud also offers Aerith his hand when they step off the Shywheel, once more making the first move. Though some might say that the Skywheel dates shouldn’t be counted as canon, I believe Aerith’s date is indeed canon (I have my reasons but this post is long enough). Even if we discount the Skywheel date however, Clerith's use of the koibito tsunagi returns in a non-optional scene we will touch on later.
For what it’s worth, Alfreid offers Rosa his hand in the Loveless play too. I can prove that Aerith is the canon Rosa too, but I’m going to save that for my next analysis! You can take my word for it now, or just wait for that analysis to drop. Take it or leave it!
VI. a) ii. 4) Meta Hands
However, the narrative weight of these Clerith handholding instances doesn’t even come close to my very favorite iteration of the handholding motif in Rebirth. I’m referring to what I consider a severely underrated Clerith moment in chapter 13. First, some context: Sephiroth manipulates Cloud into giving over the Black Materia. Cloud seems to be firmly under Sephiroth’s control. However, the sight of Aerith being swarmed by Black Whispers snaps Cloud back into the driver’s seat: he breaks out of Sephiroth’s grasp to run to her and save her. Aerith gets knocked off into a fatal free-fall by a Black Whisper before Cloud can reach her, but he won’t have it: he lunges forward, hand extended. What results is a beautiful shot of their outstretched hands (56:25-56:27).
Let’s analyze this great shot. Notice how the seconds where Cloud is reaching downwards to grasp Aerith’s hand are treated. This key moment is stretched longer by a slow-mo effect, building up the tension and drawing the audience’s focus to the distance between their hands before Cloud actually catches Aerith’s in his, fulfilling the promise he made in “Hollow”. Their hands take up the whole screen in a deliberate close-up shot. All the ambient noises of the scene go quiet: Aerith’s theme is all we hear as Cloud reaches desperately for her. These are blatant audiovisual cues, signalling to the audience that whatever is happening on screen is especially significant. We should therefore examine this specific instance of the Clerith handholding motif to see what the devs are trying to tell us, and maybe it will fit with our theory!
We should begin by comparing this Clerith hand-reach shot to previous ones. If you compare it to the Advent Children’s hand-reach that occurs during Cloud’s battle against Bahamut Sin, it’s evident that Cloud and Aerith’s roles are reversed: just as our theory states, Cloud gets out from inside his head and reaches for Aerith this time. She saved him and the world in OG, and now it’s his turn to save her. This change becomes especially evident when you juxtapose the two scenes and notice how their hands have switched places, reaching from above and below, from left and right. I think the Rebirth hand-reach was deliberately made to look like the Advent Children one —and even the OG one in disk 3, chapter 3—, just to highlight this role reversal.
This Rebirth hand-reach is my favorite out of all because it shows that Cloud is much more conscious and attentive toward Aerith in Rebirth than he was in OG. At this point in OG (disk 1, chapter 25), Cloud is meant to be beating Aerith up at Sephiroth’s command, to the horror of the rest of the party. In fact, a few minutes before Cloud rushes to save Aerith in Rebirth, he has absolutely no problem violently shoving Tifa to the ground when she gets in Sephiroth’s way (53:27-53:33). This shove and Cloud’s earlier attack on Tifa in Gongaga (Rebirth, chapter 9) proves that Sephiroth is just as capable of making Cloud hurt his party members as he was in OG… though Sephiroth can’t seem to make Cloud hurt Aerith. Why is this? Why is it that Cloud beats Aerith in OG, but doesn’t even lay a finger on her —and snaps out of Sephiroth’s control at the mere sight of her in trouble— in Rebirth?
Our theory provides the answer. In disk 1, chapter 25 of OG, Cloud had not yet realized he loved Aerith. Sephiroth was therefore able to make him hurt her. But things are different in Rebirth. The Cloud we see in the Remake trilogy has gone through the OG timeline and traveled back in time, kicking off Remake as his second try at the OG timeline— and he did this precisely because he loves Aerith. His love for her is clearer and stronger in the Remake trilogy than in OG because Remake Cloud is an amnesiac, post-OG, time-traveler Cloud. He’s been through the OG before, has fallen in love with Aerith and realized it before, so this time around, he can’t even lay a finger on her. This is made evident by how closely the moments where Cloud pushes Tifa and saves Aerith are juxtaposed, separated by mere seconds of gameplay. Merely seeing Aerith in trouble wrenched control from Sephiroth and put it in Cloud’s hands again— Sephiroth probably couldn’t have gotten Cloud to attack Aerith if he tried.
This isn’t the only time we get evidence of this though! As Cloud approaches Aerith’s praying form in the Forgotten City, Sephiroth’s Black Whispers swirl around the buster sword: Sephiroth is trying to kill Aerith with it, while Cloud’s struggle to wrench it away plays out visibly on his face. Interestingly, Cloud is not being controlled by Sephiroth here. We know this because we can quite literally see the Black Whispers trying to move his sword, but also because every time Cloud is being controlled by Sephiroth in Rebirth, he has an empty-eyed, zombie-Cloud look on his face. Either that or he laughs or smiles somewhat maniacally. There is never any resistance on his part. To see an example, simply pay attention to Cloud’s blank face as he attacks Tifa in Gongaga in chapter 9 (19:20-20:30). You’ll see the very same expression on his face if you watch this video of Cloud following Sephiroth’s orders in chapter 13 (53:36-54:15). Additionally, look at how strangely Cloud smiles (41:01) as he grasps the Black Materia. Cloud makes none of these faces as the Black Whispers try to take control of his sword: quite the opposite. Cloud looks like he’s trying his hardest to pull his weapon back down and away from Aerith, a horrified look on his face as he grunts from the effort. Once more, Sephiroth is unable to make Cloud hurt Aerith.
Back to my favorite handholding moment. Think about this devs intention for this shot for a minute. The devs have been teasing us as to whether or not Cloud will succeed in saving Aerith in the Remake trilogy since it was first announced, and this slow-mo shot of Cloud catching Aerith’s hand as she falls to her death is a reflection of this tension. The audience holds their breath during those slow-moed seconds, all that hope and fear hanging in the balance. This instance of the handholding motif is a meta way for the devs to reassure us that Cloud will indeed save Aerith. I firmly believe this.
VI. a) ii. 5) Self-Sacrificing Hands
Alright, alright, enough about my favorite! Let’s move to chapter 14 of Rebirth! There’s evidently a lot going on with Clerith in this chapter. Let’s address the Sector 5 date. The handholding is first initiated by Aerith as she tugs him toward the candy vendor and Cloud reacts with a quiet gasp (4:07-4:17). Soon, it becomes a reciprocal embrace: Cloud holds his hand out for Aerith’s and tightens his fingers around hers, smiling at her before they head to the photographer (7:07-7:17).
Then of course, when Aerith pushes Cloud into a portal in her church, you can see Cloud reach his hand up toward her desperately as he falls (17:38-17:58). What I find particularly emotional about this moment is that Aerith pushing Cloud away from her is kind of the opposite of reaching for his hand: it symbolizes Aerith accepting her fate and giving up on a life where she can be with him. This Aerith seems to be a post-OG Aerith who exists separately from the main world we experience in Rebirth, meaning she knows all too well that her fate is to die. In fact, it looks like she is the very same or a similar Aerith to the one who appeared to Cloud in his resolution scene in Remake. By literally pushing Cloud away, just like she figuratively did in Cloud’s resolution scene, she is sacrificing both herself and the happiness she could share with Cloud. She’s going against her heart’s wishes, just like she did in Cloud’s resolution scene when she would not let Cloud take her hand. Indeed, post-OG Aerith seems to be resigned to her fated death and completely devoid of hope: she only wants to ensure the planet’s survival, because she thinks she knows there is no way she can or should be with Cloud. In contrast, Cloud reaches his hand out toward Aerith as he falls into the portal, and even though he does not know that her push symbolizes her self-sacrifice, his outstretched hand represents his protest. So far, our theory is fitting beautifully.
VI. a) ii. 6) Grieving Hands
Later in chapter 14 of Rebirth, after Aerith’s death/non-death, there is more handholding. As Cloud cradles Aerith’s body close to him at the Forgotten Capital, Aerith places her hand on his cheek. Cloud covers it with his, curling his fingers around it (1:03:33-1:03:53). Before he leaves her lying down on her back to go fight Sephiroth, he squeezes her hand as he tells her “I got this”— or, per the Japanese version, “Wait for me”, meaning he’ll reunite with her once he’s done (1:04:56-1:05:10).
VI. a) ii. 7) Hero-Heroine Hands
Next, the koibito tsunagi returns as Cloud and Aerith interlace fingers back to back in a classic hero-heroine pose, right after their two-versus-one fight against Sephiroth. This time, they both reach for each other simultaneously (7:42-8:18), without even having to look down at their hands or talk to each other, as though perfectly in sync. As you can see, Aerith and Cloud are now on the same page. This is different from post-OG Aerith’s attitude in the Sector 5 church earlier in chapter 14, as well as in Cloud’s resolution scene in Remake— my interpretation of this mutual koibito tsunagi is that both of them are agreeing to hold onto each other now, with neither of them pulling back or being inattentive of the other: their priorities are now the same. It seems now they are aligned, and hopefully this means that Aerith will be working together with Cloud so they can reunite again in part 3. Even if she doesn’t prioritize her life and happiness though, we know for sure Cloud will.
VI. b) Blocking Masamune Explained?
Another piece of evidence that Cloud has been through the events of OG before is the fact that he is able to block masamune. Cloud looks up and sees Sephiroth descending with his blade poised to kill Aerith. Screaming, Cloud instantly rips the buster sword from the Black Whispers’ hold and successfully blocks masamune. Hatred and determination fill his eyes as he rallies his strength and successfully pushes Sephiroth away, saving Aerith’s life (6:00-7:26)— at least, in one reality.
Obviously, something about Cloud is different in Rebirth from in OG, otherwise, the events of Rebirth’s chapter 14 would be the same as the events of OG’s disk 1 chapter 28. In my opinion, what happened here is that upon seeing Sephiroth swoop down with masamune, Cloud remembered Aerith’s death in OG, and the post-OG Cloud’s determination to stop it came surging up from within him. This is frankly the very best proof there is that Cloud is far more ready, stable, determined, and clear-headed about Aerith in the Remake trilogy than in OG. Our theory explains why! In fact, this very moment is what our entire theory banks on: Cloud saves Aerith in one reality, as is shown by the rainbow effect produced by the event, and just like that, the promise made in “Hollow” has been fulfilled! However, now we face the question of how to make sure that Aerith is alive and by Cloud’s side when the multiverse converges again into one protected timeline. I’m sure it will be done; we will see how in part 3.
VI. c) Theme Song Lyrics
What the theme songs’ texts have to say about the trilogy so far is quite important, as they summarize the feelings of the characters they represent: Cloud and Aerith. We can glean a lot from their perspectives that could help support the Mission Theory.
VI. d) i. “Hollow” Lyrics
“Hollow”, Remake’s theme song, was written about Cloud’s feelings and rumination. Nojima confirmed that, when he was given directives for the lyric-writing, “Nomura just gave [Nojima] the keywords: ‘told from Cloud's point of view’ and ‘standing in the rain’. [Nojima] interpreted that as ‘a ballad for a man who lost something/someone important’” (Nojima and Uematsu interview “‘I wanted to put the word ‘empty’ in the theme song of Remake. That was how it started’ - Music-Related Interview Part 6: Kazunari Nojima”, by Famitsu). Our theory is about Cloud’s motivations and mission to save Aerith, so “Hollow” is especially relevant.
Let’s run through the lyrics and analyze, starting with the song’s first verse:
“I would be lost, drifting along
Floating up high, time after time
And there you'd be, shining brightly
Your smiling face to guide my way
Bloody and bruised, brought to my knees
When beaten down, when broken up
You would appear, reach out to me
Heal every wound and make me whole”
Makes sense with our theory in mind, doesn’t it? This is post-OG Cloud remembering Aerith and what she means to him. “Hollow” seems to be told from the perspective of the post-OG Cloud hidden somewhere in Remake Cloud: a suppressed or eroded part of him that remembers Aerith clearly. Or maybe it’s told by Cloud after the events of the MFF x FFVII Remake collaboration and before the start of Remake, asserting his mission to save Aerith.
Next, here are the pre-choruses:
“Was it all, a dream? Will I never know?
Foolish and blind to everything
Had I realized, had I thought it through
Would you be here in my embrace?”
&
“With your every smile, hiding something more
Dark mysteries lurking beneath
But I was consumed with this emptiness
This selfishness, this void to fill”
(continued in
submitted by haygurlhay123 to cloudxaerith [link] [comments]


2024.05.16 16:30 MrEDok UneasyVanilla [Semi-Anarchy] {1.20.4} {No Hacks} {No Reset}

UneasyVanilla - Vanilla Anarchy with NO Hacking.

UneasyVanilla is a vanilla anarchy Minecraft server running since 10th of March 2020, designed to give players total freedom to play Minecraft just as the developers intended. There are no gameplay-altering plugins, no teleportation, no sethome, no grief prevention, and no pre-determined economy. Griefing and raiding are permitted but using hacks/cheats is not.
IP: uneasyvanilla.com
Version: 1.20.4
Website: https://www.uneasyvanilla.com/
Discord: https://www.uneasyvanilla.com/discord
Join our community today. Experience the excitement of survival in a world where surprise encounters await you at every turn. Whether you're seeking alliances, testing your skills, or taking on massive building projects, UneasyVanilla is the place for you!
submitted by MrEDok to MinecraftServerFinder [link] [comments]


2024.05.16 15:55 YyMilk Non-Banana Farm loadouts should be able to be more aggresive in my opinion.

I just want to see more tower combinations see play that don't include farm and aren't super boring r32+ to play against. It would be cool if even small rushes to force defence were more encouraged in this game. Something like the first moab bloon send (except B.A.D.) cost could be decreased and the more moabs you send at once the more expensive the rush gets. Any ideas on how to make this game less of a farming race and more Bloons TOWER DEFENCE?
submitted by YyMilk to battles2 [link] [comments]


2024.05.16 15:46 bopete1313 Cheaper setup for PostgreSQL in 3 different account (environments)

Hey guys,
I’m part of a startup and we need to get our database going. I’ve used control tower to set up multiple accounts to represent prod, staging, and dev.
I’d like to run RDS PostgreSQL instances across each environment but it’s pretty pricey because I need to setup a vpc in each, as well as a bastion host.
Is there a cheaper or better alternative for our pre-seed startup?
I’d love something that gives us crud ability for free.. I tried using dynamo instead of PostgreSQL but it’s just too rigid for us right now.
Thanks!
submitted by bopete1313 to aws [link] [comments]


2024.05.16 15:23 skeltord Every Area in Prince of Persia TLC Ranked!

I just beat the game I absolutely loved it! The platforming was super creative, the combat was challenging, everything about the game really fell into place. I thought it would be fun to rank all the areas - this will mostly be asking which are better and less which are worse cause the game is pretty consistently great.
  1. The Depths - This area has some great design, with all the toxic waste, deadly traps, and sewage creatures, but it mainly loses some points both due to the dark sections being unnecessary, and due to the downright anxiety-inducing section where you have no map, the 1 part of the game I seriously didn’t like.
  2. Lower City - This place is pretty vanilla, but In a good way, with a lot of the architecture, machines, and poles, and the soldiers to fight, serving as a great introduction to the game. The Jahandar was also a great introduction to boss fights. Very well-designed area, only low due to being simpler than the rest.
  3. Upper City - The high-up feel is nailed here, with the chandelier climbing and all the enemies sniping you, the clock puzzle using the vorpal blade, and fighting Varham here was also pretty cool, especially the second time. It’s just not quite as excellent as the rest.
  4. Sunken Harbour - loved this one - the spiky towers, booby traps everywhere, bandits and pirate ships all turned it into an unforgettable location. The platforming here was among the game’s best, but it was a bit disappointing that it lacked a boss.
  5. Hircanian Forest - the climbable vines and emerging flowers all felt super snappy, while the forest’s critters and warriors complemented it all well. Using the bow to snipe targets always feels awesome. Kiana’s battle was a genuine highlight of the game too. No complaints here.
  6. Tower of Silence - the grand scale of this area is unmatched, and perfectly combines with the use of the satisfying grappling string to make for an absolutely awesome ascent, up a mountain full of avalanches, icy spirits, and platforms that destroy you from under your feet made for a perfect pre-climax, even moreso thanks to the fantastic fight against King Darius.
  7. Raging Sea - this level was short and the fight against Orod, while good, wasn’t one of my favorites - but I simply couldn’t help but adore it for the idea alone. A sea full of pirate ships, frozen in time - massive waves, burning walls, strikes of lightning, pirates doing battle, it was a magnificent setpiece, with the unfreezing by the end making it hit even harder, and it’s not just for show, as all of it was very fun and creative to play too.
  8. Pit of Eternal Sands - alongside the sand snakes and ruins, the level really shines due to how satisfying weaving around the sand is, going through crystal walls and caterpillars, this place contains some of the most fun platforming challenges in the whole game, with the Azdaha battle being the icing on the cake.
  9. Sacred Archives - I could never pick any other winner. The twisting bookcases, shifting walls, prison wardens, ghosts, mad mechanisms, traps, this place was creative to the max, and was made even more fun with the brilliant uses of both the clairvoyance and shadow teleportation, which while niche, when used right, manage to make the best sections of the game. And it all caps off, not with a boss, but with a segment that made my jaw drop, a set of puzzles using the shadow teleportation and time loops to make something like nothing I’ve seen before. This was a true highlight.
Anyway, I’m done gushing. Absolutely a brilliant game, enjoyed it greatly. What do you all think?
submitted by skeltord to metroidvania [link] [comments]


2024.05.16 15:04 Designer023 London Marathon Race Report

This is almost a month late! It's taken time to reflect and collect my thoughts, as well as rewrite this 50 times over*! There's a blog post about it with pictures and maps for those interested. Apologies if I'm not allowed to post links!
* see one of my lessons further down about over thinking of things!

TL;DR

This is THE race I have been trying to run for years, and when it finally came, it didn’t disappoint despite a sub-par performance on the day. I accomplished most of what I set out to achieve, and had an amazing day.

Goals

  1. 3:20:00 - Fail
  2. 3:30:00 - Fail
  3. 3:40:00 - Pass
  4. Bonus: Experience it - Pass
  5. Bonus: Raise money for WWF - £800+

Results

Time: 3:38:21
Position: 12,670/ ~50,000+ (masses)

Report

It was a bright and sunny, but bitterly cold morning. Wind chill was around 0°C. As I threw off my warm layers, and approached the starting gate, I was at the peak of my anxiety. It had been building for days, probably weeks. Finally, I was only metres from the London Marathon start line and everything I had been working towards over the last 4 months was finally being released. The emotion was palpable. Tears moistened my eyes briefly . I could feel the stress starting to evaporate as I crossed the start line. I knew that this was it. Everything I had trained for, everything I had read and learned all needed to be implemented to the letter if I was to get my marathon PB.
3 hours, 38 minutes and 21 seconds later, I was crossing the finish line without a PB. My anxiety and nerves had been replaced with elation and exhaustion. There was pain and nausea mixed with joy and pride. I had a London Marathon medal around my neck finally! There was a tinge of regret that I didn’t get my PB, but after the last few hours, I was more than happy to have made it to the end, and done it in a good time.
The last few hours had been a rollercoaster of emotions. The whole of London had come out along with my family. This was London on one of it’s best days. But it hadn’t all been smooth sailing.
As I had stumbled over the finish line the first thing I wanted to do was stop, lie down and try not to be sick. I’d spent the last 10km struggling hard when my legs just ran out of energy. I hadn’t been topping up with gels since around 25km after getting at stitch, whilst simultaneously feeling sick and hungry. I didn’t have any reserves left in my legs and kept having to stop, stretch and walk. The support kept me going. Incredible crowds kept me going. “Go on Carl. Keep going!”. High fives kept me going! Knowing I had family out there supporting me kept me going, and having people who had made charity donations on my behalf to the WWF kept me going.
But where did my energy go? This all comes back to the anxiety that had been building over the last few days and weeks. From the Wednesday my appetite had just fallen off a cliff. When I did eat, it was just butterflies and they have next to no carbs! I always get race nerves, but that’s normally on the race morning so it doesn’t really affect the carbo-loading during the previous days.

Let's go!

The start went perfectly. I had said to myself, run the first third with my head, the second with my legs and the third with my heart. I didn’t go off too fast, in-fact I had stuck almost exactly to the 4:44/km pace I needed despite the long downhill in the first few km.
I was actually having fun. High fiving all the kids! Enjoying the atmosphere. It was busy on and off the course. there was almost a fun run atmosphere. It didn’t feel like a race, and my legs felt really good. By the time I arrived at the Cutty Sark, 10k in, I felt like everything had bedded down and I was just gliding along. The only issue at this point was my vest starting to rub, but that wasn’t anything to worry about. Somewhere in the crowds was my wife, Shadia, cheering me on but it was that busy I didn’t see her.
At almost the half way mark, is one of the iconic landmarks on the course, Tower Bridge. I got my phone out to take some photos and was surprised to find myself heading up hill. It’s probably the first uphill on the course that’s noticeable and by the time I was halfway across my HR was in the red zone, but I didn’t really notice until after because the crowd here were electric, and the backdrop was incredible. The course narrows over the bridge as you pass under the iconic towers, and on each side there’s people 5 deep cheering everyone on.
Then before you know it, you’ve crossed over and started towards Canary Wharf. I hit the half way mark with a 1:41:55. I was a little behind target, but my pace was good and I had just ran one of my top 5 half marathon paces. On the other side of the road, the pros flew past which was awesome to see and really makes it feel like a big event being on the same course as olympians and world record holders. They have a head start, so it’s not really fair!
It had all being going well, until it wasn’t. As I got towards 25/26km I started to get the sense that the easy bit was over. It started with a stitch, which meant that I just couldn’t keep up the pace. I put this down to 2 things. Coke, and shortbread. Since I hadn’t managed to carbo-load due to the anxiety over the previous days, I had decided to nibble some shortbread all morning before the start in an attempt to gain some energy. Likewise, before the race I’d needed a drink, and my thoughts went straight to something with sugar. Coke. Now a combo of carbonated sugar, and Scottish biscuits were enacting their revenge!
After backing off the pace somewhat, the stitch mostly went away, but I didn’t want it back, and made the mistake of stopping eating my energy gels or drinking much water. About 5km later, in the low 30km range my pace started to fall away from me. People say that the halfway point in a marathon is about 30km. I now understand why. The last 12km felt like more effort than the first 21km. Every time I looked at my watch I could see my pace dropping and felt my PB attempt slipping though my fingers. I would slow, then a dinosaur or a seagull would overtake me and it would spur me on for 500m, then I’d slow and someone would yell “Go Carl” and it would be another 300m or so.
Even when I arrived at Big Ben and I knew it was 1km to go, it felt like an almost insurmountable task. Flashing back to October last year and the Chester Marathon, the last 1km had been hard, but I still had something in the tank. This was just running on fumes. The only thing I didn’t want to do was to walk that final bit. I could see my time was now looking nearer to exceeding 3:40 and if I walked then my final target would have been missed. I just had to grit my teeth and slog on.
400m to go and it was “just one loop around a track”. That felt like a big ask, but I forced myself with all my remaining effort not to slow or walk. Finally rounding the corner in front of the palace with about 200m to go, the finish line appeared into sight. Can I summon up a sprint finish? No. not even a slight uptick in pace. That’s how empty my tank was. Just put one foot in front of the other and reel it in and try not to trip over the timing mats at the finish line. Then, as suddenly as it had started, it was over. LonDone! Someone placed a medal around my neck and I finally the magnitude of what I’d done finally struck home “I’ve got a London Marathon medal. I’ve actually got one. Wow.”
Almost immediately as I finish, Shadia called me to try and meet up. I’m trying to explain where I am and how we can meet but my brain just doesn’t have the ability. It’s a mess.
It’s hard to describe to someone how f**ked you feel when you finished something like a marathon. It’s not like being tired from doing a 5K when you start out running. It’s not like your first 10K either, or even a half marathon. Your body is just exhausted. Every muscle aches. You have no energy. After 30km your energy supplies have dwindled and you are left tired and broken.
Eventually Shadia gets some sense out of me and we try to figure out a place to meet. A bit dazed and confused I shuffled off towards blankets, Lucozade and the exits. It’s busy, so we change the plan a few times, finally ending in Charring cross for a celebratory beer, before heading back to base. And with that, the London Marathon is done.

Route

It's a pretty well known route (see my linked post for the route map)

Kit

Lessons

Post race I jotted down my thoughts in a mind-map so I could quickly explore how things went. This isn't something I have tried before, but it worked really well to quickly surmise the whole event, training and experience of the London Marathon.

Nutrition and energy

My fuelling pre race, was s**t. I know this. I should have been aiming for 600-700g of carbs a day from the Wednesday onwards and failed hard. This hit me hard in the race. that was the fabled wall. There’s nothing more to say about this.
There’s 2 things I’m looking at to fix this. Other types of gel. Energy drinks on the days leading up to it. I think I can handle them despite the anxiety and it’s a good way to load up some carbs at least!

Training plan and goals

I set out in January a goal to beat my Chester PB of 2023. 3:32:36. For Chester I had done no specific training, although I already had a regime with a lot of base (Z3) runs, ParkRun’s ran as races most Saturdays and a long run each week, with a few bing half marathons. There were about 2 30km+ runs over the 4 months before. I was probably averaging 50km per week.
For the London Marathon I started training on the first of January, following my Garmin Epix’s suggested runs. This pushed me pretty well, and was a good mix of long, hard and easy runs. The problems with this arose when Idris went back to nursery and the germs got him! That meant rubbish sleep, and the suggested runs tried to be nice, which meant it was all short and easy.
I started looking at a range of plans which could push me hard enough, whilst also not taking up every waking hour with running. I can’t remember now, because I didn’t write it down, but the closest I got was Jack Daniels advanced or Pfitz 12/50, but both of these still weren’t quite a good enough match, so the only option was to roll my own.
This boiled down to a simple plan:
Most runs ended up being around 10k in length apart from the long runs. I also dropped ParkRuns on a Saturday so that I could focus on the sprints/intervals and long runs without being too knackered. From February my long runs were around 21km, but during March I started to push these to 33km. All the time this was going on, my predicted Marathon time was improving from low 3:30s towards the low 3:20s. So far so good.
Because of this shift in my predicted time I changed my goal from beating my PB, to going for 3:20. This was probably a mistake, and I should have looked at RunAlyze’s predicted time which takes into account weekly mileage and longest runs over the period. It turned out to be more accurate. I think if i’d gone out of the gate slower, or dropped my pace and continued fuelling when the stitch arrived I wouldn’t have hit such a wall and missed my PB. Lesson learned.

Anxiety and stress

I over think. A lot. Not being at home the lead up added to my stress. Travelling down a few days before and trying to incorporate sightseeing really didn’t help. Add into the mix, trying to do sightseeing with family and help coordinate where to watch was probably the another nail in my PB attempt.
One other aspect around this event was the historic significance of it to me. My previous job, starting 15+ years ago, had revolved around the London Marathon like the earth around the sun. It was seen as one of the pinnacles of the road race calendar. Back then I didn’t even run, but a large part of me started running due to this. Because of Realbuzz I ran my first half marathon and for years I have tried, and failed, to get on to the London Marathon, so to finally be able to run it, and to be in a position where I can run it well (pushing for a PB) was a lot of self inflicted pressure.
My solution is to more races of a big nature. Keeping me out of my comfort zone can only help me get used to it. Mixed in with better planned travel/sightseeing and I might just be race ready. I hope so, because I’m signed up to Chester and Yorkshire marathons in October already!

Fundraising

Remember when you were a kid and did charity fundraising for 5p a length of the pool, or something like that! Well, I hadn't really done any since then. When I signed up for the London Marathon to raise money for the World Wildlife Fund it was always something I kept pushing back to do later. I was a little nervous to ask for donations. When my WWF vest arrived, I knew it was time to grow up and just ask.
The reality is that you have to pester people. Some will love your cause, or your dedication and other’s not so much. You’ll get something from someone and then the ball is rolling. The lesson is, do it ASAP so you have time to ask again, and again in different ways.
https://www.justgiving.com/fundraising/Carl-Topham
Thanks to every who donated, liked and shared my campaign. As one UK supermarket says… every little helps.

Miscellaneous

I’ve always been worried about running out of water. That was never going to happen if I’d looked at the route maps. Every 5km is plenty. I ran with a vest so I could carry 1 litre of water! That’s excessive and caused my running vest to rub and then bleed. This wasn’t a show stopper until a few days after, but unless I’m out on the trails, or self supporting, then a smaller waist pack should be enough.

It’s not all bad

Family support throughout my training and accommodation for my long runs especially from Shadia. They’ve been flexible and allowed me to have time to do what I needed to do which has massively helped.
In the last month or so I started to add in some strength training. Mainly press ups and sit ups with some stretching also. Unlike last years Chester marathon, it may have contributed to me being able to continue running only days after. Chester crippled me for over 2 weeks.

Final thoughts

I’m doing it again, somehow, some day. While it was a very hard day, especially the second “half”, the sheer atmosphere and emotion just made it epic.
This was THE race for me. While I didn’t get the result I wanted to, it was an incredible, enjoyable experience that I already look back on with fondness and pride. I think there are some valuable lessons to take away from it which I can apply already so hopefully this will be a notable stepping point in my running achievements.This is THE race I have been trying to run for years, and when it finally came, it didn’t disappoint despite a sub-par performance on the day. I accomplished most of what I set out to achieve, and had an amazing day.
submitted by Designer023 to AdvancedRunning [link] [comments]


2024.05.16 15:03 Lonestarrz123 Which real bands popularity would you consider closest to Samurai’s?

I’m curious how popular Samurai actually were in-universe. The flashbacks we see are at moderately small concerts and we can see that only a handful of Albums were released by the band. However they seem to have had a huge influence on the people of night city. (I guess blowing up a skyscraper does that). So which real life band would you consider closest to Samurai’s popularity (pre Arasaka tower)?
submitted by Lonestarrz123 to cyberpunkgame [link] [comments]


2024.05.16 14:48 Sunako-Kirishiki Electric effects & Warbond Idea

Electricity should do double damage to bots with strong staggestuns; for bugs, it should do normal damage and light stagger, but also have a chance (with increased chance the smaller the bug), to stunlock the bug it hits directly (with a lesser chance per subsequent arc). It would be funny to have a rare or so special animation for the bug stun that is a straightening/contraction of the bug's limbs giving it rigid limbs and allow it to fall over using the standard ragdoll physics.
If they are to make a electricity themed warbond it should stay more on theme than we have been getting in the past, I would imagine it would look something like what ai have proposed below.
Side note: due to limited thought placed into balancing the damage placeholder examples, they likely would need a serious change or two, as they are just loose estimates that seemed good at the time of typing.
Warbond name Ideas "Shock Troopers" "Tesla Terrors" "Super Charged"
Grenade ideas:
Electric "aoe" Grenade does the same effect as shooting the blitzer in 5 directions and arc thrower 3 times at detonation point, so it has high possible single target damage or multi target damage
An alternate could be funtionaly thermite grenade style, but a hi cap power cell that stabs into a target to latch on and acts as a temporary mini arc tower directly on the target but can still work if missed as a small range weak defense tower with short lifespan and limited hp if not invulnerable. It would provide arc thrower blasts every other second or so for as is good for balance.
Other Alternative could be just like the first, but with single target only damage where the grenade has a instant discharge that arcs to one target, the biggest unit in its set range; where it just strikes the flooenvironment if no units are in its radius. It wouls do heavy damage of course and a strong stagger to targets that arent instantly killed. (Instant kills a devestator and brood commander, maybe a stalker.)
Primary ideas:
SEAF SPIEDR (spider) Special Provisions Issued Electric Dischargeing Rifle. A marksman type rifle/energy weapon that is similar to the scorcher in regular use but with a delay before fireing each shot like the initial delay of the sickle, can tap to fire without needing to hold the fire button like sickle, it is semi auto or a slow (but not slower than achievable with semi) full auto and it hits one target per shot without any arcs at maybe 25% of the damage of the Blitzer while being fairly accurate and long range. Uses high capacity battery cells that look like 9 volt batteries for ammo at ~20 shots per cell (displayed with charge meter on rifle) has an alt fire setting that utilizes a pre chargeing pump mechanism located on the bottom like the blitzer, useing the same blitzer reload animation that eliminates the pre-fire delay of the next shot and consumes increments of 5 units of charge per pump for added damage. (can pump with sub 5 for the remaining 4,3,2, or units of charged damage potential). Precharged shots are indicated with a 0 to 4 circular light dot on each capacitor located on the rifle. Charged firing uses a proportional aesthetic in regards to arc thickness, brightness, and in its sounds on discharge/fireing. Charged fireing uses a diminishing return system where each 5 units of charge are worth 100%-75%-50%-25% damage efficency potential per unit of charged shot damage. This means each unit of charge at an example damage of 80 dmg (example base uncharged shot damage) then charged ahot values in pumps of 5 would give full damage per unit of charge at first pump giving a total of 400 dmg.then at 75% each for second pump it would total 700 (400 + 300), then 3 pump charge is 900 (400 + 300 + 200) while the last pump would only offer an extra 100 dmg capping at 1000 dmg total with these example numbers. And of course, I would be using the full mag in the process of firing one shot at 4 pumps. Also, when holding a charge, it adds an aesthetical electrical sparking along the barrels capacitors (4 small cylinders holding power on the gun itself outside of the battery before fireing / dischargeing). when keeping primed a charged shot the energy in it will slowly discharge at 1 shot's worth of damage per 10 seconds *after initial 10 seconds since last pump however the drainage stops at 1 remaining shots worth of capacity, leaving the user with a visable indication in the form of a minor sparking affect to display that its no longer brimming with power but in its weakened state is still primed to fire without any pre shot delay.
Reaper (R.E.A.P.R) Rapid Electrical Arc Pulse Rifle The second primary should be a moderate paced auto arc gun that after arc guns pre shot delay fires steady zap zip zap zip zap like pummeler or liberator concusive at around 8% to 15% of the stratagem grade arc gun damage; ahould have a large box style battery on the back of the rifle holding 100 shots, with 2 spares. Can use semi-auto to full auto and has 150% of the range of the flamethrower.
Ideas for Secondaries:
SEAF Standard Emergancy kit Handgun Simple starter handgun style but slower firerate, 60 dmg thin electrical textured blue laser peojectile (like a smaller sickle projectile but lightning) that uses a cool down function for ammo economy and when fireing has a safe mode that fires at max rate that it can without risking overheating, and an unsafe mode that can fire as fast as the starter handgun but can overheat using up a heatsink)
Project H.B aka Honey Bee A bug or bot movement arrestor A larger handgun that resembles a smaller barreled grenade pistol that uses a bee stinger esque barbed dart projectile with its medium armor penetrating barbed conical anchor pointed caseing that holds an impact activated module which starts an incremental electrical stun gun style energy discharge. In practice it handles just like the grenade pistol. However like the thermite grenade these projectiles will stick to the target. They will deal an initial damage 400 or so, then will begin to provide electical stuning effects and damage in pulses starting ~2 seconds after impact, it should apply a stun release stun release effect that will immobilize and deal an additional yet nominal electrica type damage from those stunning pulses. (For balance reasons, if the effect cant apply to any strong units such as hulks or tanks, it should at least cause a quick and light stagger per pulse on the hulks that reduce accuracy and for tanks should just reduce accuracy and or disallow fireing of the main gun *if it is the normal cannon tank)
submitted by Sunako-Kirishiki to Helldivers [link] [comments]


2024.05.16 14:41 Arbrand The Trickster's Veil

As far back as I can remember, I had always been passionate about the great outdoors. My love for the wilderness began when I joined the scouts, exploring the diverse landscapes of Southern California, Nevada, Arizona, and Utah. I was never a huge fan of the dry, barren landscapes, but camping provided a much-needed escape from the monotony of Orange County suburbia.
The first time I visited the Pacific Northwest, I was enchanted. The scenery was breathtaking—majestic mountains, lush fields, and meandering rivers. It was clear that anyone who praised the desert's beauty had never laid eyes on the Cascades. Seeing grass and wildflowers growing without irrigation was practically a revelation.
When I was old enough, I moved to Washington state, immersing myself in nature every weekend. My adventures took me hiking through dense forests, camping by serene lakes, and occasionally taking mushrooms under peaceful waterfalls.
I joined several online forums dedicated to outdoor enthusiasts. One community that particularly fascinated me was the Northwest Tomb Raiders. This group of history buffs and thrill-seekers was dedicated to uncovering artifacts, whether Native American relics or treasures hidden in modern ruins. Many members were collectors, fencing their finds to museums and archaeologists, which made it a rather profitable side gig, should you be lucky enough.
In the fall of 2009, an intriguing post appeared on the forum. A user named Lokk claimed to have discovered a cache of artifacts with Scandinavian origins. He couldn't carry everything back due to the treacherous terrain and his age, so he shared the coordinates, hoping someone else could retrieve the items. I scrolled down to see a few posts of people planning to loot it in the Spring, when the paths have reopened. One user, Patagooner, planned on going as early as possible.
Excited by the prospect, I gathered my two friends, Carl and Noah, for the expedition. They weren't as enthusiastic about camping as I was, but after I told them how much a single arrowhead goes for on the black market, they were on board. It was the start of winter now, which had its advantages and disadvantages. On the plus side, the rangers would have a harder time spotting us. On the downside, the harsh conditions posed a serious challenge for two inexperienced hikers.
I must’ve blown about four grand at REI on gear for them, justifying it with the knowledge of how much more I would make with two extra packs. That is of course assuming there really were as many artifacts as Lokk had said, and Patagooner hadn’t beaten me there.
The journey began like any other. We met in the pre-dawn darkness and went over our supplies, ensuring we had everything we needed. By mid-morning, we were on our way, my pickup truck winding up the mountain paths. The roads of Olympic National Park were the epitome of the raw, untamed beauty of the Pacific Northwest.
They snake through ancient forests, where towering Douglas firs and Western hemlocks create a verdant canopy overhead. Mist clings to the trees, giving the landscape an ethereal quality. Occasionally, the forest would open up to reveal breathtaking vistas of snow-capped peaks and deep, shadowy valleys.
As we climbed higher, the landscape grew increasingly desolate. The dense forest thinned out, replaced by rugged terrain and jagged rock formations. The air grew colder, and the first flurries of snow began to fall, dusting the ground in a thin, white layer. The road became narrower and more treacherous, winding precariously along the edge of steep cliffs.
Finally, a road closure blockade signaled the end of our journey in the truck. We unloaded three dirt bikes—one mine, two rentals—and continued up the trail. The bikes roared to life, carrying us several more miles into the wilderness. The trail twisted and turned, cutting through dense underbrush and over fallen logs. The snow began to fall more heavily, blanketing the forest floor and muffling the sound of our engines. The world around us grew quieter, more isolated.
Eventually, the snow became too deep to traverse by bike. We dismounted and prepared to continue on foot. The silence of the forest was profound, broken only by the occasional rustle of branches in the wind. I checked my modern GPS, its screen displaying the coordinates and a relief map of our destination.
The cold air bit into our cheeks as we trudged through the snow-laden forest. The silence was almost oppressive, broken only by the crunch of our footsteps and the occasional call of distant wildlife. The GPS indicated we were close to our destination, but the dense underbrush and uneven terrain made progress slow.
Suddenly, Carl's excited whisper cut through the stillness. "Hey, look at that!"
He pointed to a small, furry creature ambling through the trees. It took a moment to realize what it was—a bear cub, innocently exploring its surroundings.
My heart sank. "Carl, get back," I hissed, my voice low but urgent. "Where there's a cub, there's a..."
Before I could finish, a massive shape exploded from the trees. The mother bear, easily three times the size of the cub, charged at Carl with a ferocity. She was a blur of dark fur and powerful muscles, her roar echoing through the forest.
"Run!" I yelled, but it was too late. The bear was upon Carl, swiping at him with her massive paws. He screamed as he fell to the ground, the bear towering over him. Desperation and adrenaline surged through me. I grabbed the nearest heavy branch and swung it at the bear, hoping to distract her.
Noah joined in, shouting and waving his arms. We had to be careful; one wrong move and she would turn on us. The bear snarled, turning her attention away from Carl for just a moment. It was enough for him to scramble backwards, clutching his bleeding arm.
"We have to get him out of here," I shouted to Noah, who nodded, fear etched on his face. The bear, still enraged, seemed torn between attacking us and protecting her cub.
Using the brief respite, we hauled Carl to his feet. His face was white, and he was clearly in shock. Blood soaked his sleeve, dripping onto the snow. "There's a ranger station about two miles from here," I said, my voice shaking. "We need to get him there. Now."
We half-carried, half-dragged Carl through the forest, every shadow and sound heightening our paranoia.
Finally, after what felt like forever, the small, wooden structure of the ranger station came into view. We had been avoiding the rangers to keep our expedition secret, but now it was our only hope.
Pounding on the door, I prayed for a quick response. The door creaked open, and a weathered face appeared. "What happened?" the ranger demanded, taking in the sight of Carl's bloodied form.
"Bear attack," I gasped. "We need help."
The ranger's expression shifted from suspicion to urgency. "Get him inside. We've got a first aid kit and a radio."
As we eased Carl onto a makeshift bed, the ranger inspected his wounds. "You're lucky," he said after a moment. "The cuts are deep, but they missed any major arteries. He'll need stitches, but we can handle that here. No need for an airlift."
The ranger's face darkened as he turned to me. "What the hell are you boys doing out here?”
I hesitated, "We... we were just exploring."
The ranger's eyes narrowed, his anger palpable. "Exploring? In a restricted area? In the middle of winter? Are you out of your minds?"
He worked quickly and efficiently, cleaning and stitching Carl's wounds. Carl winced but stayed silent, his eyes closed in pain.
"Do you have any idea how dangerous it is out here?" the ranger continued, his voice rising. "The storm, the wildlife... This area is off-limits for a reason! You should have known better." he said, pushing a finger into my chest.
"We'll stay here for the night," he continued, "The storm's getting worse, and it's too dangerous to move him now. We'll reassess in the morning. And count yourself lucky I don't arrest your asses."
Night fell quickly, the storm outside growing more ferocious with each passing minute. The howling wind battered the small ranger station, and the walls creaked under the pressure. We huddled in the main room, the tension thick in the air.
The ranger looked at us sternly. "I need to check the perimeter and make sure everything is secure. There are things out there you don’t want to encounter, especially in this storm."
"Things? What do you mean?" Noah asked, his voice barely above a whisper.
The ranger's expression hardened. "Just stay put. No matter what you see or hear, do not leave this cabin. Understood?"
We nodded, the seriousness in his tone leaving no room for argument. "We'll stay put," I said, trying to sound more confident than I felt.
The ranger grabbed his coat and shotgun. "I'll be back in an hour. Do not leave this cabin." With that, he opened the door and stepped into the raging storm, disappearing into the darkness.
As soon as the door closed, I turned to Noah. "We need to go. Now."
Noah's eyes widened. "Are you crazy? He said to stay put."
"If we wait until morning, we'll be escorted out of here and lose our chance. This might be our only opportunity to find those artifacts."
Noah hesitated with uncertainty "But... what about Carl?"
"He'll be fine here. The ranger can take care of him. We have to do this now."
Reluctantly, Noah nodded. "Alright. Let's take what we can and go."
We quickly looted extra gear from the cabin. I checked the GPS one last time before we slipped out into the storm, the cold wind battering us.
The snow fell heavily, obscuring our vision as we slogged through the forest. The ranger was nowhere in sight as we made our way towards the our destination, each step filled with trepidatious excitement.
The storm began to die down as we approached the coordinates. We stepped into a clearing where the undisturbed snow lay like a pristine white blanket. In the center stood an ancient, weathered stone altar, encircled by intricate wooden carvings, delicate metalwork, and beautifully crafted statues. The sight was breathtaking, a treasure trove, a veritable museum of paganism.
Noah and I exchanged glances, our eyes wide with amazement. "Do you see this?" I whispered, barely able to contain my excitement.
"We're going to be rich," Noah replied, his voice trembling with awe. "These must be worth a fortune!"
We approached cautiously, as if the vision before us might disappear. The craftsmanship was stunning. I reached out to touch a carved wooden idol, marveling at the detail. "This is incredible," I said, my voice barely audible.
We began to load our packs with as many artifacts as we could carry, each one more exquisite than the last. It was beyond our wildest dreams. We were so engrossed in our task that we didn't notice the small figure watching us from the ridge.
It wasn't until I turned to leave that I saw her. A young girl, maybe eight years old, stood there, her blue eyes wide with curiosity. She was dressed in simple, rustic clothing, her blonde straight hair blowing gently in the wind. For a moment, we just stared at each other.
"Noah," I whispered urgently, nudging him. "Look."
He turned, his eyes following my gaze. "What the...?" he muttered, his voice trailing off.
The girl took a tentative step forward, her eyes fixed on the items in our hands. There was no fear in her gaze, only a quiet intensity that made my skin crawl.
"Who are you?" I asked, trying to keep my voice steady.
She tilted her head slightly. "My name is Sigyn."
"What are you doing out here, Sigyn?" Noah asked, his voice shaky.
"I live here,"
"You live here?" I echoed, incredulous. "Is there anyone else around?"
"Yes," she whispered.
"Where?" Noah demanded, looking around nervously.
"Everywhere," she said with a giggle.
The way she said it, so matter-of-factly, bothered me deeply. Noah and I exchanged a look, both of us trying to figure out what to do next.
"We can't take her back to the ranger," Noah started, "We'll lose everything."
I nodded, my mind racing. "Sigyn," I said slowly, "we need to know who else is here. Can you help us?"
She looked at me with her piercing blue eyes, then said, "I'm sorry."
"For what?" Noah asked.
"For what's going to happen to you," she replied, her voice tinged with sadness.
"You need to tell us what's going on," Noah said, grabbing her arm roughly. "Why are you out here alone?"
She looked up at him, unperturbed. "I am not alone," she said softly.
Before we could press her further, a loud, guttural mooing sound echoed through the clearing. We turned towards the direction the girl had come from, and there, emerging from the shadows, was the silhouette of an elk. As it approached, my stomach dropped. Its body was a grotesque amalgamation of life and decay. Its skull was fully exposed, the eye sockets dark and empty. Large patches of its ribs were visible, the flesh around them rotted away.
The elk's movements were slow and deliberate, its head swaying as if in a trance. It walked directly towards us, its hollow eyes fixed on Sigyn. The closer it got, the more the stench of death filled the air—a nauseating mix of decay and earth. I fought the urge to retch.
Sigyn stood up, her expression calm. The monster sniffed her gently, its nostrils flaring. Without a word, she climbed onto its back, mounting it like a horse. It was a surreal and horrifying scene ripped straight from a nightmare.
As she settled onto the elk, she looked back at us, "A thief in the night shall reap what he sows," she said, her voice carrying an otherworldly echo. "Beware the price of stolen dreams."
With that, the beast turned and began to walk away, Sigyn riding it into the shadows of the forest. We stood there, frozen in place. The realization that we were in far over our heads began to sink in. This started to feel like a trap.
We need to get out of here," My voice trembling. "Now."
We turned to leave, our packs heavy with the pilfered goods. But as we took our first steps, the forest around us seemed to come alive. Shadows moved among the trees, and whispers floated on the wind. I quickened my pace, glancing nervously over my shoulder.
"Did you hear that?" Noah asked sharply,
"Just keep moving," I commanded.
A figure emerged from the shadows, blocking our path. It was a man, tall and gaunt, his eyes burning with an intense light. "Where do you think you're going?" he asked, his voice cold and menacing.
"We're leaving," I stammered. "We didn't mean any harm."
The man smirked, and with a swift motion, he raised his hand. More figures appeared, closing in on us from all sides. We were surrounded.
"Run!" I shouted, shoving Noah forward.
We sprinted through the forest, branches whipping at our faces and legs. The figures pursued us, their footsteps silent and relentless.
Noah stumbled and fell, his pack spilling open. Statues scattered across the ground, glinting in the moonlight. "Help!" he cried, scrambling to gather the items.
"Leave them!" I shouted, pulling him to his feet. "We have to keep moving!"
But it was too late, their hands seizing us. I struggled, kicking and thrashing, but their grips were too strong. They forced us to the ground, binding our hands with rough, coarse ropes.
"Please," I begged, "Don't hurt us."
The man who had first appeared stepped forward, his eyes gleaming with amusement. "A thief in the night," he mocked.
They dragged us through the forest, the trees closing in around us like a cage. We were at their mercy.
In the distance, I could see the elk standing at the edge of the clearing, Sigyn still astride its back. Her eyes met mine, and for a moment, I thought I saw a flicker of pity. But then they turned away, disappearing into the shadows once more.
We were dragged into the heart of the forest, our struggles futile against the unyielding grip of our captors. As we broke through the treeline, a massive bonfire came into view, its flames licking the night sky. Shadows danced around the clearing, cast by the flickering light. A woman stood at the forefront, her presence commanding.
Her eyes were milk white, devoid of pupils, and her long, flowing white hair cascaded down her back. She was completely naked, her skin pale and marked with intricate symbols. Atop her head, she wore an elk skull, its antlers extending like eerie, skeletal fingers. She beat a drum emblazoned with more of the same cryptic symbols, each thud resonating deep within my chest.
Around the fire, about two dozen people stood, all drinking from crude, horned cups. Their faces were solemn, eyes fixed on the woman as she led them in a haunting chant. The atmosphere was thick with a mix of reverence and intoxication.
We were forced to our knees before the woman, who paused her drumming to look down at us. Her gaze was haunting, as if she could see into the very depths of our souls.
"Who are you?" Noah demanded, his voice trembling.
The woman ignored him, raising her arms to the sky. The chanting grew louder, the rhythm of the drum faster and more frenzied. The air around us seemed to vibrate with energy, the flames of the bonfire growing higher and more intense.
I glanced at Noah, fear mirrored in his eyes. The woman began to speak, her voice low and melodic, but filled with power, in a language I couldn't understand. Suddenly, she stopped, lowering her arms. The chanting ceased, and an silence fell over the clearing. She looked directly at me, her white eyes unblinking.
En tjuv i natten skördar vad han sår, akta dig för drömmar som du stjäl och får.
Hans skratt bevakar lundens gömda stig, där skuggor sveper över skogens liv.
För varje stulet andetag och svek, måste en tjuv möta sitt smärtsamma ödelek.
Tricksterns vilja, vår ande här, så i hans nåd, våra liv bär.
I was terrified and confused. She started again, softer, in a way I could understand.
A thief in the night shall reap what he sows, beware the price of stolen dreams.
His laughter guards our hidden groves, where shadows cloak the forest's seams.
For every stolen breath and lie, a thief must meet his painful end.
The tricksters will, our spirits tie, so in his grace, our lives suspend.
The crowd surged forward, grabbing Noah first. He screamed, his terror echoing through the trees as they pulled him towards a makeshift altar beside the bonfire. The woman chanted louder, her voice rising in a hypnotic rhythm as they began their gruesome work.
They stripped him of his shirt and bound his arms to a wooden frame. I tried to move, to help him, but the grip on my shoulders tightened, pinning me to the ground.
The woman approached Noah, holding a knife with a blade that gleamed in the firelight. She started to slice into his back, her movements deliberate and unhurried. Noah's screams pierced the night as she methodically carved the shape of wings into his flesh.
Blood poured from the wounds, soaking the ground beneath him. The crowd's chant grew louder, almost drowning out his cries. I watched in horror as the woman reached into the incisions, breaking the ribs and pulling them outward, creating a parody of wings.
Noah's agony was unbearable to witness. His screams turned to whimpers, his body convulsing in pain. The woman didn't stop until the work was complete, his lungs exposed and hanging grotesquely from his back.
They lifted Noah's broken body and placed him over the fire. The smell of burning flesh filled the air, making me gag. His life ebbed away as the flames consumed him, the once vibrant light in his eyes fading to nothing.
The woman turned to me, her expression devoid of mercy. "You will meet the same fate," she said, "He demands it."
The smell of burning flesh and the sight of his broken body over the fire was seared into my mind. Despair settled over me as I closed my eyes.
A deafening blast shattered the night. My eyes flew open to see the shaman stumbling backward, a gaping wound in her chest. She collapsed to the ground, her white eyes staring lifelessly into the void.
The villagers turned in shock as another shot rang out, this time hitting one of the men holding me. I twisted free from their grasp and saw the park ranger standing at the edge of the clearing, a pump-action shotgun in his hands. He fired again, the sound echoing through the forest, before one of them tackled him to the ground.
"Run!" he shouted, his voice raw and desperate. "Get the hell out of here!"
I didn't need to be told twice. I sprinted into the darkness, the chaos of the clearing fading behind me. Branches whipped at my face, and the snow underfoot made every step a struggle. I could hear the sounds of fighting and gunshots, but I forced myself to keep moving.
The cold air burned in my lungs, but adrenaline pushed me forward. I didn't stop until I reached the station, my legs threatening to give out from under me. I burst through the door and slammed it behind me.
Inside, Carl lay where we had left him, his face pale and twisted in pain. I stumbled to the radio, my hands trembling as I fumbled with the controls.
"Mayday, mayday!" I yelled into the microphone. "This is an emergency! We need help! Please, someone, come quickly!"
Static filled the room, punctuated by my ragged breaths. I repeated the call, my voice growing more frantic with each passing second. Finally, a voice crackled through the speaker. "This is Ranger Station Bravo. What's your location? Over."
I could barely form the words. "Olympic National Park! The ranger station near mount Christie! We're under attack! Please, send help!"
"Copy that. Help is on the way. Stay put and stay safe. Over."
I collapsed to the floor, my body trembling with exhaustion and fear. Carl moaned softly, his eyes fluttering open. "What… What happened? Where's Noah?”
Tears streamed down my face and I found myself choked up. “He’s gone, man. Help is coming.”
The minutes stretched into an eternity as we waited. The wind howled around the station, and every creak and groan of the structure set my nerves on edge. I couldn't shake the feeling that we were being watched, that the forest itself was closing in on us.
The radio crackled again, this time with a different voice. "Helicopter en route, ETA fifteen minutes. Prepare for extraction."
I glanced at Carl, his eyes filled with confusion. "Hang on. We're getting out of here."
As the minutes ticked by, I couldn't help but think about the ranger. He had saved my life, but he hadn't made it back. My mind conjured up images of what might have happened to him, the cultists overwhelming him in the darkness. A sense of guilt gnawed at me, knowing he had sacrificed himself for us.
The sound of rotors cut through the night, growing louder as the helicopter approached. I ran to the window and saw its searchlight piercing the treetops, scanning for the station.
I helped Carl to his feet, supporting his weight as we made our way to the hatch. The helicopter hovered above, lowering a rescue basket. The wind from the rotors whipped the snow into a frenzy, but I didn't care. Salvation was finally here.
We secured Carl in the basket first, and I watched as he was hoisted up, disappearing into the safety of the helicopter. My turn was next. I realized that I was now alone and exposed. Fear coursing through me as I scanned around the edge of the forest, expecting to be grabbed and taken seconds before my rescue. But the moment never came. As I gripped the rope, I took one last look at the forest below. The flames of the bonfire still flickered in the distance.
I was lifted into the air, the ground falling away beneath me. The helicopter's crew pulled me inside, and I collapsed onto the floor still holding onto my pack, my body finally giving in to exhaustion. The doors closed, and the helicopter banked away, leaving the horrors of the park behind.
Weeks had passed since the harrowing events, but the memories clung to me like the bitter cold. I had returned to civilization, seeking solace in the familiar chaos of the city. I found a wealthy collector through a network of contacts. The artifacts fetched a price tenfold the cost of gear. The money was substantial, but as I held the cash, it felt like a hollow victory.
Noah's absence weighed heavily on me. His disappearance was chalked up as a missing persons case, and despite my best efforts to explain what had happened, no one believed me. The authorities conducted a search of the area, but they found no trace of the cult, the artifacts, or the clearing. It was as if the forest had swallowed up all the evidence.
I returned to the site where we had parked the truck. The dirt bikes were gone, stolen by opportunistic thieves, but the truck remained. I drove back in silence, the road winding through the dense forest. For a moment, I thought I saw the girl watching me from atop a ridge until I realized it was just paranoia. I stepped on the gas a little harder.
Back home, I checked the Tomb Raiders forum again. The post that had led us into the forest was gone, deleted without a trace. I messaged the mods, but apparently, they don’t keep records to maintain confidentiality. I wrote about our experience, detailing every terrifying moment, but the responses were skeptical at best. Most dismissed it as a work of fiction or a desperate cry for attention.
Time passed, and I tried to return to a semblance of normalcy. Yet, the wilderness called to me stronger than ever. It was my sanctuary, the only place where I could find peace amidst the turmoil. I spent more and more time outdoors than ever before, but now it always felt like I was just running from something.
Determined to prove what had happened, I returned to the forest with a camera and recording equipment. This time, I documented every step, capturing footage of the trees, the snow, and the eerie silence that hung in the air. I retraced our path, hoping to find the clearing again. But each night, as I reviewed the footage, something strange would happen. The files would be corrupted or entire segments missing.
I pressed on. I found the site where Noah had fallen, the ground still bearing faint traces of what had happened. I set up the camera and began to speak, recounting the events in detail. As I spoke, a cold wind swept through the clearing, and the camera's screen flickered. I finished my account and turned to check the recording, only to find the file corrupted once again, the footage replaced by static and a faint, mocking laughter.
I returned home, defeated and exhausted. My attempts to share what I had experienced were met with disbelief and ridicule. The files I managed to save were corrupted beyond recognition. It was as if the forest itself was conspiring against me.
Almost exactly one year later, as I browsed the forums, a new post caught my eye. It was cryptic, eerily similar to the one that had led us into the nightmare. It spoke of another trove of artifacts, hidden deep within the wilderness, waiting to be claimed.
The post was signed with a new name: Skygge. Different handle, same style. Another trap. They had taken so much from me, left scars that would never heal. I opened my drawer, my fingers brushing over the cold metal of my weapons. This was the moment I had been waiting for. This time, I'll be ready.
The forest’s secrets won't remain hidden forever.
submitted by Arbrand to nosleep [link] [comments]


2024.05.16 14:19 DWPhoenix001 What happened to Jarvis?

What ever happened to Jarvis? I don't recall seeing the Avengers ever faithful butler since the Avengers Tower days (when he had a thing for Aunt May) pre Civil War.
submitted by DWPhoenix001 to marvelcomics [link] [comments]


http://swiebodzin.info