Design your own bmx helmet

design

2008.01.25 18:37 design

Design
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2009.08.28 00:43 designfan Interior Design (Interior Architecture)

Interior Design is the art and science of understanding people's behavior to create functional spaces within a building. It is a multi-faceted profession in which creative and technical solutions are applied within a structure to achieve a built interior environment. These solutions are functional, enhance the quality of life and culture of the occupants and are aesthetically attractive. Please read the rules before posting : https://www.reddit.com/interiordesign/about/rules
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2011.01.18 18:04 solidwhetstone COMIC SANS GALORE

MAY THE COMIC SANS AND LENS FLARES FLOW UNFILTERED
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2024.05.22 02:00 CobaltAzurean The World, the Flesh, and the Devil Pt1, Ch3.0: And The Devil Sends Cooks

The World, the Flesh, and the Devil Pt1, Ch3.0: And The Devil Sends Cooks
Uranus - Secret Underwater Lab, formerly of Tyl Regor
It was a strange homecoming for the Grineer tubeman Kahl-175 after they left Cetus and departed Earth. The two of them had barely managed to exit the atmosphere when the RailJack expertly maneuvered in the zero-G environment to lock umbilicus and essentially tow the Skaut along, Cephalon Cy’s voice broadcasting over the comm-link.
“Locked and loaded. Uranus course plotted. Reliquary Drive online.”
“Belay. Utilize the solar rail network instead.” Wukong said quickly.
“Affirmative. Update: riding the rails will be two hours with current traffic volume.”
Wukong waved a taloned hand dismissively, “Acknowledged. Let’s get under-way.”
Kahl-175’s deep-set features were furrowed and perplexed, his voice rumbling out from under his camo helmet. “This longer. You said Blue-Girl saved with plan.”
“That’s correct, Kahl. But I don’t like being under anyone’s thumb, so to speak, thus we’re using the solar rails instead.” the space simian said over his shoulder as his tail wrapped around the ceremonial urn and walked with it towards the umbilicus. “I’ll be aboard the RailJack, stay here and monitor the link between the ships as they’re non-standard connections.”
Kahl-175 made a meaty fist in his ballistics glove with his thumb extended, gazing at it curiously, “Under whose thumb?” he mused aloud but when he looked up, he was alone.
The solar rail network was a series of space stations at nearly every major planet which provided relatively safe and efficient travel to and from each other for vessels that weren’t inherently capable of the velocity required for interplanetary travel. For a modest transit fee, and another less-than-modest bribe, you could ride the light-rails inspection free with the other jockeys from one end of the Origin system to the other in less than a day. As previously stated, it was relatively safe but there are always reports from time to time of space pirates and the like, interrupting the flow of orbital and extra-orbital traffic with their brutal raids and swift pilferings. Such is life in the Origin system.
Thankfully that was not the case when the Railjack reached Mars’ solar rail junction with the Skaut in tow, which appeared to be light with transiting craft. The singular but sizable fee was paid, as it was not standard procedure to have two separate craft buddy-jump together as it was likely an attempt to avoid paying a second transit fee, but Cy cited to the junction cephalon an obscure and entirely likely out-of-date policy about military vessels that was entirely too long and too complicated for it to argue with.
Once their tethered ships were aligned and they were given a healthy push to the next rail transit at Ceres, Cy gave a short laugh with Wukong standing at the Navigation display.
“Ignorant specter. Solar rail junctions have a one minute window to launch. Cephalon interactions, after the fee paid, are manually overridden after sixty seconds. I call it the Ordis Clause. Ha ha.”
“Clever. Ceres to Jupiter, to Saturn, to Uranus then?”
“Correct.”
“Highest degree of probability of attack from undesirables?” the space simian inquired, tilting his head back and looking up at the ceiling from their mapped path after noting the region that Cy marked while he asked.
“Ceres to Jupiter. Sixty-four point six percent chance of incident this solar cycle.”
“Noted. Considering we’re towing another ship, we’re two for the price of one. They’ll probably make a run at us. Link comms to the Skaut. Kahl-175?”
After a brief pause, “Kahl here. Ship still secure.”
“There is a chance we’ll be attacked during the next transit jump at Ceres, so immediately after the push, I’m going to seal the two ships and detach the umbilicus. If we do get attacked, we won’t be connected and can maneuver independently. Are you able to pilot that vehicle in a fight?”
“Kahl came out tube able.” he rumbled quite proudly. “Kahl need someone to shoot tail gun.”
“I’ll handle that. Thank you, Kahl.” and as he spoke, another Wukong came down out of the dorsal turret and headed over to the Skaut while they were still connected.
“Welcome.”
The remaining transit to Ceres was uneventful with Wukong leaving the piloting and forward artillery to Cephalon Cy after he took position in the dorsal turret, which would allow him three hundred and sixty degrees of upper hemisphere coverage. And yet another Wukong was waiting patiently towards the rear of the vessel near what had been deemed the Slingshot. Similar to a coil- or rail-gun, it magnetically propelled whatever object inside it to incredible velocities, and depending on the object, the ability to gain forcible entry to large space-faring ships. This Wukong had also taken the time to don an Itzal-model Archwing chassis and weapon harness allowing him to maneuver in zero-g along with providing more-agile fire support. He wouldn’t be as well protected outside the RailJack’s impressively dense hull but the Itzal was specifically designed for stealth engagement with sensor bafflers and visual distortion, which cumulatively would render him effectively invisible against the black backdrop of stellar space.
Kahl-175 was familiar with the concept of vehicular space combat but he was a foot-slogger by design, so he had spent the intervening time memorizing the various switches and modes he would have to operate in a combat scenario.
“Autocannons online? Check. Engine boost charged? Check. Shields? Hull integrity? Check.”
The Ceres rail junction inquired electronically, re-confirmed their transit and payment, then pushed them along without any audio interaction. Once the tethered craft were outside of the junction’s sensor range, Wukong and Kahl went ahead and locked down their respective vessels, sealing off and retracting the umbilicus to coast together towards the scattered remains of a former asteroid belt that drifted between Ceres and Jupiter. The iron and rubido composition of asteroids had a scattering effect on ship’s sensors, which made it an effective area for ambushes.
Radio silence.
Space pirates, as a whole, aren’t particularly intelligent except for their captains and maybe their enterprising first mates, but even they were more cunning than brilliant. Smarter raiders would have chosen to attack commercial vessels, but perhaps the allure of capturing military vessels and adding them to their armada was too good to ignore.
Once the RailJack and Skaut were fully within the scan-disruptive effects of the surrounding debris, the pirates struck, swarming out from their hiding holes, mostly naturally occurring crevasses, and approached the pair from several attack vectors, radio comms exploding with unshielded demands to surrender and prepare to be boarded.
Cy broadcast in a flattened tone, “Raiders, your short lives are about to become crap dipped in misery. Crew, if you would.”
The Grineer military-grade autocannons on the nose and tail cut loose at that moment as well the Railjack’s Vekti model Laith shrapnel blasters unloaded their barrages from the forward artillery points and dorsal turret while simultaneously executing a split-Y maneuver to distance their vessels away and broaden the enemy’s field of fire from being concentrated on them together.
Wukong stepped onto the chambering sconce, powering up the Archwing chassis, which dutifully fed him into the Slingshot’s barrel.
“Cy, if you’ve got eyes on the lead vessel.” the celestial chimp prompted.
“Prepare to ring their doorbell.”
The RailJack performed a short engine boost, abruptly thrusting forward to gain some distance from the pursuing raiders, quickly spun port-side before fully stopping to briefly divert engine power to the Slingshot, and with a crackle of discharged electricity briefly along the skin of the ship, Wukong was fired out towards a large Corpus crewship. Cy continued his turning maneuver and plowed forward back into the teeth of the now-incoming pirates, guns blazing.
Wukong smashed explosively through the reinforced hull of the crewship, a brilliant shower of sparks flying as he ruptured conduits and circuitry in the skin of the vessel, pulling the emergency release valve on the Archwing unit right before impact, leaving it in standby mode outside the ship with its stealth systems engaged.
Klaxons blared deafeningly with flashing lights at the explosive decompression in the area of the ship he erupted into, which appeared to be an upper bay. The space simian reached out and found the comforting weight of his staff in his hand, raptor-beak blades no longer hinged down but outward like sickles ready to thresh wheat.
He stalked forward at a quickened pace, eyes fixed forward to the corridor outside the bay. Motion ahead.
Uranus - Secret Underwater Lab, formerly of Tyl Regor
The Grineer cloning facility on Uranus, once considered hidden beneath its vast ocean, had been operated under the sole discretion of the renowned biologic experimenter Tyl Regor seeking a reliable means to either treat or ultimately cure the clone rot which plagued the Grineer forces. It provided all the necessary infrastructure that Wukong required for this part of his plan and as it was relatively difficult to reach without detection, they would hopefully remain undisturbed for the duration.
The Skaut craft slowly surfaced into the dock section of the facility, grapples launched, reeled-in, and locked. Wukong regarded their impressive haul of raw Tower material while speaking into the comm to Cy as the exit ramp descended to the loading dock.
“Return to Earth and get those repairs taken care of as soon as possible. You’re free to resume Reliquary Drive use at this time.”
“Inquiry: why is it now permissible to use the-” Cy began.
“That’ll be all. Over and out.” Wukong interjected before muting the comm and turning to regard Kahl-175 with his impassive countenance, the high-pitched screams of the dying space pirates still ringing in his ears. “Do you know this place, Kahl?”
The Grineer tubeman had indeed been looking about fervently, eye, both natural and cybernetic, darting around like he was attempting to spot incoming sniper fire. “Yes. Born here.”
“Is that going to be a problem?”
“No problem. Familiar ground.” he replied with a small shake of his head.
“Excellent. Then I shouldn’t have to show you around.” Wukong said with a curt toss of his own head towards the chamber exit. “Let’s get this loaded onto the lift to sub-level 13-40 with the large centrifurnace. We’ve got a significant amount of work ahead of us.”
Wukong firmly closed the lid atop the thermal centrifuge, spinning the wheel tight after flipping the latches until the seal indicator flashed green. The space simian stepped off the top of the two story tall machine and drifted downward to the floor next to Kahl-175.
“Big tubeman.” the former Grineer rumbled.
“Not exactly.” Wukong replied laconically while giving a thorough final check over the machine as he walked around it. It was essentially a large, transparent sphere, now full to the brim with the Unum’s Tower flesh, that would use a low, simmering heat and centrifugal force to separate the varying densities of organic material, which would either be siphoned off to the seven surrounding smaller, vertical tubes for storage or reintroduced to the suspension for further rendering.
“And by that, I mean this machine will be doing the exact opposite of growing flesh. It will break down the material to its most basic parts, or specifically to the one part I require, which is called ‘amino’. The basic building blocks of life, Kahl.” the mercurial monkey explained as he approached the control panel, striking several keys in quick succession. A slow but insistent hum started beneath their feet, drawing Kahl’s attention downward. “There. I’ve initiated the process by activating the heater cores beneath the centrifuge. It will take some time to bring the mass up to proper temperature, so you have time at your leisure to either eat, rest, whatever it is that you do when you aren’t involving yourself in guerilla tactics with the Narmer.”
Kahl-175 opened his mouth to reply as he brought his attention up from the vibrating floor only to find himself alone with his thoughts in the very place he was created.
A full day passed before Wukong would find Kahl-175 in the centrifuge chamber, which had significantly grown in temperature and noise in the interim. The tubeman was watching the machine with an intense expression, almost a rapt fascination that Wukong wasn’t sure the former Grineer had noticed his approach.
He simply said, “Wukong.” to which the space simian inclined his head in acknowledgement before taking a lap around the machine, noticing that the lateral tubes were indeed beginning to collect liquid. Wukong gestured to the tubeman over to the control panel as he read over the various gauges and indicators on the large holographic display. The vast majority of this field of science wasn’t within Wukong’s realm of esoteric knowledge, but thankfully the computer knew what to do as it had been originally designed to perform a very similar function to Tyl Regor’s tubemen that failed his various experiments.
“Kahl, this reading here is the important one.” Wukong said, pointing a glinting talon at the display before gesturing to one vertical tube over his shoulder nearest the control panel. “That tube is collecting the first render of amino. It’s unfortunately also the material that takes the longest to process, however as we are now operating at full temperature and speed, it’ll go quicker moving forward. Once that tube is full, which means the gauge will be read one hundred percent, we’ll make our trip to Deimos and talk to Kaelli.”
Kahl went to speak, just opening his mouth before Wukong interjected with a raised hand, “Yes, I know you’re eager to move forward but I require a bit more patience and there is still work to be done here, work you and I can accomplish together which should take your mind off things. How does that sound?”
“How long?” Kahl inquired finally.
“Three days.”
“When can we start?”
Kahl-175 and Wukong worked tirelessly over the next few days, disconnecting equipment from one of the various entrances to the facility and then reinstalling around the amino collection tubes as to prevent any type of viral or bacterial contamination, breaking only for Kahl-175 to get food and grab maybe a few hours of sleep before getting back to it. The amino, in its purest state, was extremely susceptible to biological influence and it was of the utmost importance to keep it free from contagion. The devices were powerful entropic field generators that any organic substance would be disintegrated passing through them and their calibrations were very delicate and their alignment with respect to each other very specific as not to inadvertently destroy the sample that they were meant to protect. After the final series of calibrations were complete, Wukong stepped away from the console and turned to Kahl-175.
“It’s time. Let’s go.”
submitted by CobaltAzurean to Warframe [link] [comments]


2024.05.21 23:42 GooniestMcGoon [WTS] NVG mounts- Dovetail convert Rhino 2/ Wilcox G10

Time stamp
This Rhino 2 has a production date of Feb 18, and is in very solid condition. It has a Mod Armory PYRM installed as well. very minimal salt aside from a marred pin from installing the pyrm. the force to overcome detent is solid, all adjustments work as they should. great first low cost unit while you lick your wounds from that fucking expensive nods purchase. Has wider range of adjustments than G24, I personally like this system more. Will include original bayonet shoe.
$160 shipped USPS paypal GS are included
This Wilcox product, a cousin of the G24, is designed for single hole helmets with a dovetail shoe AND INCLUDES IT OWN PROPRIETARY SHROUD. This is for helmets that do not have a shroud but do have a single hole. It has a breakaway setting, push-to-stow functionality, an optional lanyard port, and offers the authentic Wilcox look without the high price.
The tilt adjustment thumbscrew has marred knurling but works perfectly. Minor cosmetic blemishes are visible in the photos. It has a tight lock-up with an AX-14 arm, though there's a small amount of play between the shroud and mount, typical of all Wilcox mounts. This mount is intuitive, feature-rich, genuine, and not a clone.
$120 bucks shipped paypal GS covered
Will happily send any pics!
submitted by GooniestMcGoon to GunAccessoriesForSale [link] [comments]


2024.05.21 22:17 do_not_look_4_door We Were Driving Cross-Country When We Entered A Tunnel. DO NOT TRY TO FIND IT!

My wife, Mia, and I were driving cross-country. It was our first attempt at the “Great American Roadtrip.”
Mia and I rented a small RV; more of a camper than a full blown RV. We packed up a couple suitcases with plenty of room for any souvenirs and we hit the dusty trail.
We started our journey on the “Mother Road”-- Route 66-- driving south from Chicago until we connected to i-70 and shot straight west through Missouri.
The goal was to see those parts of the country we had never seen before, stopping anywhere that seemed interesting. From the plains of Kansas up through the badlands of Wyoming and South Dakota.
In Missouri we saw the world’s largest cap gun. In Kansas we visited the Evel Knievel Museum and the World’s Largest Belt Buckle.
We love all those kitschy, tourist trap places.
Eventually, we made it to Colorado and after a few hours more of driving through amber waves of grain, we saw them... the Rocky Mountains.
We made an exit and headed north through the winding mountain highways.
The Rockies were gorgeous. Snow capped in the middle of summer, some of the peaks pierced through the white fluffy clouds.
We saw a sign that read “Traffic Tunnel - 3 Miles.”
A little further and sure enough, there it was, a large tunnel bored directly through the mountain in front of us.
A large sign read, “Pike Tunnel - Longest Traffic Tunnel in the Nation! - Please turn your headlights on now.”
“How long is it?” asked Mia.
“That’s what she said,” I quipped.
But she was right, there was no information beyond the detail that this was the longest tunnel in the nation.
“Can’t be more than a mile or two,” I said as I watched the little white car ahead of us slip into the darkness. A moment later we joined it.
The tunnel was lit by fluorescents that gave everything a greenish yellow tinge. On the left hand side was a raised walkway behind a railing for maintenance access.
Initially I was struck by the incredible amount of work that went into the construction of this man- made marvel.
“We’re under a million tons of rocky mountain right now,” I said.
“How many years before this caves in?” Mia responded.
I shot her a look--
“Let’s save the cave-in talk until we’re out on the other side.”
“I’m just saying, nature will take this back eventually,” she continued.
I scanned the empty road ahead of us.
“Where did the other car go?” I asked.
We were now alone in the tunnel, no cars ahead of us nor behind us.
“Huh... they must have sped off ahead. Maybe they’re scared of a cave-in?”
My Spotify playlist had stopped playing. Mia looked at the phone.
“No cell service.”
She turned on the radio and spun the dial only to find static.
“You’re not going to be able to pick up a station in here,” I said.
She turned the volume down.
“Just wanted to check... If only we had some CDs. This tunnel really keeps going.”
“I would have thought we’d be through it by now,” I replied.
I looked at the RV’s odometer, 45,600 miles. I picked up speed. I wanted to try and catch up to the little white car.
Up until this point, the tunnel was a straight shot, but now the tunnel started to curve to the right. It may have been my imagination but it also felt as though we were descending…
Mia felt it too and she started to get antsy.
“Where did that other car go? How long is this tunnel?”
There was an urgency in her voice.
I was getting nervous, claustrophobia was not usually a problem for me but when I looked down at the odometer and I saw that it had gone up by 3 miles, my mind began to wander to unsettling places.
We were descending in altitude. I could feel it. I could see a slope in the lights on the ceiling and the railing of the maintenance walkway. I could feel a pressure in my head, and I was getting cold.
“Could you grab me a coke from the back, Mia?”
I couldn’t have Mia getting anxious, that would only start a chain reaction and make me freak out which would then make her freak out.
She unbuckled and ducked into the back of the RV to where we had a cooler stocked with drinks and food.
Just as she stepped into the back, I saw something.
There standing on the side of the road was a MAN wearing a reflective safety vest and a hard hat. He was WAVING to me as I passed him by.
Something about him looked... strange…
I watched him in the side-view mirror as we passed and he was still watching the RV, still waving at the back of our vehicle as he faded into the distance.
Mia reappeared from the back of the RV, Coke in hand. She popped it and handed it to me.
“You look worried.”
“I’m fine,” I smiled and took a sip of the Coke.
“Eric, slow down!”
I slammed on the breaks as I saw what made Mia scream. In the road in front of us was a roadblock.
Two reflective traffic sawhorses blocked both lanes of the tunnel. Beyond the roadblock, the lights of the tunnel were dark. There was nothing but a void of blackness.
Standing in front of the roadblock was another man wearing a reflective vest and a hard hat, only this time his hard hat had a light on top which obscured his face.
We came to a jolting stop.
I turned to Mia
“Are you okay?” I asked.
“I’m fine,” she replied. “It’s a cave-in isn’t it?”
“God, I hope not.”
I rolled down the window, leaned out and yelled to the man in the hard hat.
“Hey! What’s going on?!”
The man was about 5 yards away. He took two steps towards us and then raised a hand to his mouth and yelled.
“Just doing some maintenance!”
“How long is it going to take?!” I yelled back.
The man made a hand gesture as if he didn’t hear me.
“How long is it going to take?!” I called again.
He made the same gesture. I unbuckled my seat belt and grabbed the door release.
“What are you doing?” Mia asked.
“I gotta know what’s going on.”
“Eric, just stay here, it might not be safe.”
“I’ll be just a second,” I said.
I pushed the door open and stepped down from the RV.
“Stay in your vehicle!” the man yelled.
He took a couple steps towards me with his hand out telling me to stop.
“What’s the hold up?!” I shouted.
The man was a bit closer now but I still couldn’t see his face through the shining light on his helmet.
“Please stay in your vehicle!” he shouted.
There was something off about him.
Then I heard it–
“EEEAAAUUUUUUGHHHHHHHH!!!”
A scream, or something, rolled from deep in the tunnel. The worker turned and looked into the darkness. Then he ran past the barricades and soon all we could see of him was the light on his helmet.
The light disappeared a moment later.
“What the hell was that?! Is someone hurt?” Mia asked.
“I have no idea,” I said.
“Should we do something?” Mia asked.
I just sat there and watched the pitch black tunnel in front of me. I had no idea what to tell her. I checked the sideview mirrors. There was still nobody behind us.
“Where are the other cars?” I asked.
“They must have gotten through before the roadblock... Or maybe they caused the roadblock?” Mia replied.
“I saw another worker a little ways back. We could try to go back and talk to him.”
“We’d be going straight into any oncoming cars.”
“There’s a maintenance walkway. We didn’t pass him that long ago. We can probably catch him on foot.”
“Maybe we should just wait for the guy to come back.”
She reached over and grabbed my arm. I squeezed her hand.
She was right.
I looked out at the tunnel ahead of us. I turned on the RV’s high beams but all I could see beyond the roadblock was more tunnel and more road.
I checked my phone. Unsurprisingly, there was no service still.
We waited, but the man never came back.
“It’s been twenty minutes,” Mia said, “How come there hasn’t been another car behind us?
I was having the same thought. I rolled down my window and stuck my head out. I looked back at the road behind us. It went back about 200 yards before curving out of sight.
There was no sign of that first worker I saw on the maintenance walk way. I looked at the roadblock ahead of us and clicked on the RV’s high beams. There was nothing beyond the roadblock but more tunnel. It didn’t look like it was under construction, just very dark.
“I think we should keep going,” I said.
“What about the roadblock?”
“We’ll move those sawhorses out of the way and just drive past,” I said as I opened my door.
Mia looked at me, then she cast her eyes to the dark tunnel ahead of us. I knew she was processing the same limited options that I was.
Driving backwards would be a huge risk in the instance of another car finally coming along.
Getting out and walking would take God knows how long, we could have driven 10 miles at this point.
Forward was our best option.
“Let’s do it,” Mia said.
We jumped out and quickly pulled the two sawhorses out of the right lane. I pulled the RV up past the barriers, then we jumped out again and put the sawhorses back where they were. We didn't need another car to come barreling through.
We were finally moving again, slowly. It was pitch black save for the high beams of the RV.
We crept forward at around 15 miles per hour. As the tunnel turned and twisted, my eyes started to play tricks on me. I kept seeing shapes at the furthest point of the tunnel.
I kept seeing something standing just at the end of the next bend but as we roll forward, there was nothing there.
“Where are the workers?” Mia asked.
“I don’t know.”
I was done rationalizing. This was all wrong. Traffic tunnels are never this long.
My mind started to wander to all the road trip urban legends I’d read about; The Killer in the Backseat, The Disappearing Gas Station, The Pale Man In The Corn Field.
Did we stumble into some strange outlier location? An in-between point on the endless roads that cross this country?
Then I saw it–
“Look! A person! Thank god!” Mia shouted.
As we rounded a curve in the tunnel, a group of maintenance workers entered our view.
The three of them stood on the left side of the road behind two more sawhorses topped with flashing lights.
Two of them faced towards us, the third was facing the other two.
The one with his back to us wore a light on his hard hat. Was this the same guy we saw earlier? How did he get this far away?
I approached slowly and rolled down the window.
“Hey! You left us waiting back there!” I yelled.
There was no response.
In fact, all three men were completely silent, and it was hard to tell in the flashing light of the sawhorses, but they looked to be standing COMPLETELY STILL.
“Hello?!” I yelled again.
I pushed open my door and stepped out onto the pavement.
“Eric wait--”
I held up a finger to Mia.
“Just a second.”
I slowly stepped towards the 3 men.
“Hello?”
No response… What the fuck?
The bright lights of the sawhorses obscured their faces.
I kept moving closer.
“Hey, what’s going on--”
Then I saw it.
Their faces... They were plastic.
In front of me stood three mannequins.
I backed away toward the RV, then I turned and walked hurriedly to the vehicle.
I was seriously freaked out but I didn’t want to alarm Mia. I climbed into the driver’s seat and slammed the door shut.
“They’re mannequins.” I said.
“What?”
“They’re mannequins.”
”Why?... What?...”
“I don’t know…”
I looked back over at the three figures and my blood ran cold…
The Hard Hat Mannequin had somehow TURNED AROUND to face us. All three figures appeared to be watching us now.
Then we heard it--
A loud resonant banging on the side, and then the roof of the RV.
“What the hell was that?” Mia whispered.
We listened, holding our breath. Then--
A shuffling sound--
Something was moving ON or IN the RV.
“Stay here.” I said.
I got up.
“Eric, wait!”
I moved to the back of the RV.
It was dark. I went for a drawer in the kitchenette space and pulled out a flashlight.
I moved to the rear of the RV, the bedroom. My flashlight illuminated an empty room.
“Whoever is back here, I have a gun…”
A shitty bluff. But I didn’t see anything.
I shone the light out of the windows of each side of the RV. Nothing.
Then I heard it–
A shuffling sound, from right above me.
I looked up and screamed–
“Fuck!”
On the roof of the RV, staring through the skylight was a woman with vacuous black eyes and a dead smile.
Her stringy black hair dangled down towards me casting thing black shadows across her horrible pale face.
“Mia, drive! Fast!” I screamed.
Mia JUMPED over to the driver’s seat, shifted into gear and STOMPED on the gas. The RV was clunky but it could move when it needed to.
We lurched forward and I fell back.
I trained my flashlight up onto the skylight again and the woman was gone.
I scrambled to my feet and looked out of the side windows.
Did Mia shake her off? There was no sign of the woman. I moved to the passenger seat, breathing heavily and sweating.
“What happened?” She asked, keeping the RV at a steady 50 mph.
“There was a woman on the roof,” I said flatly.
I realize now that I was in a kind of shock.
“A woman?”
“Her eyes were black.”
Mia just looked at me, then back at the tunnel ahead of us.
“There’s something wrong with this tunnel.” I whispered.
Mia pointed at the road ahead, “Look.”
I looked out at the tunnel. There were more mannequins. A LOT more mannequins. They were positioned on both sides of the road.
They were all facing us and even though I never saw them move, when I looked in the side-view mirror, they were somehow STILL facing us, turning to watch us as we drove past. Watching without eyes.
“Just keep driving.” I said.
As we drove on, the mannequins crowded the sides of the road more and more. There were thousands of them. Eventually they were so close that some of their outstretched arms hit the side of the RV.
They were closing in on us. Squeezing our path forward. One stood in the middle of the road.
“I don’t think i can get around it.”
“Run it over. Don’t stop.”
The RV smashed into the mannequin. Its head shot forward and bounced against the windshield and the vehicle shuddered as it rolled over the body.
Soon there were two in the road. Then three.
I could see where this was going. Pretty soon there would be too many for the RV to ram through, but goddammit we were going to get through as many as we could.
“Speed up, Mia.”
CRASH!
The sound was surreal, smashing into mannequin after mannequin at nearly 60 miles per hour.
Hands, legs, heads and torsos flew.
The windshield cracked, the RV shuddered and screamed and eventually slowed down, despite the screaming engine.
I’m certain the axle was jammed up with lifeless, plastic body parts. Eventually we came to a stop.
“She won’t move,” Mia said.
She pressed on the gas but it was no use, the RV just rocked a little bit.
“Try reverse.”
She shifted and pressed on the gas, we got some decent movement before running into another jam.
“Fuck.”
“Should we get out and look?” Mia asked.
“I’ll go,” I said as I grabbed the flashlight and popped the passenger door. Mia unbuckled her seatbelt.
“We’ll go together.”
We stumbled out of the RV on the passenger side. It was like stepping into Hell.
Countless, lifeless faces stared out at us from the darkness. The only light came from the headlights of the RV and my flashlight.
We clumsily made our way along the side of the RV. The ground was littered with mannequin pieces.
I thought to myself, if we could get a couple yards cleared out behind the rear tires, we might be able to back out and get enough momentum to reverse all the way back out of here.
Instead, when we got to the back of the RV, my stomach flipped and my heart sank.
I was expecting to see a trail of flattened mannequins, instead the RV was now surrounded by thousands of perfectly intact mannequins standing at attention. As if their ranks had some how been replenished after our vehicular assault.
“This is impossible.”
She started to cry. I held her close.
“We’ll keep moving.” I said.
“It will never end. The tunnel makes no sense. It only curves one direction.”
I looked at her.
“What do you mean?”
“This whole time the tunnel has only been curving to the right. it would sometimes straighten out or go left for a few yards but before too long we were curving to the right again. We’ve either been driving in circles or spiraling downwards.”
“So we’ll go back the way we came and hope we’re not going in circles.” I said.
We had been driving for hours at this point. Walking back out the way we came would take days. But now that I thought about it, Mia was right, we’d only been curving to the right.
This tunnel seemed to be very gradually taking us downwards into the earth.
Going forward would not get us any closer to escape.
“We’ll need food from the RV,” Mia said.
I nodded and we stumbled our way back to the front of the RV, the mannequins’ lifeless faces watching us the whole time.
I stepped up to the passenger door and nearly fell back when I looked through the window.
“What the fuck?” I breathed.
What I saw were two mannequins sitting in the driver’s and passenger’s seat.
How they got in there? I have no idea, but what really made my blood run cold was that they were dressed EXACTLY like MIA and I.
They wore identical sets of clothes. The one in the passenger seat had my same New Order T-shirt and black jeans. The one in the driver’s seat had Mia’s green striped sweater and denim shorts.
Their plastic faces stared out through the shattered windshield at the endless crowd of mannequins staring back at them.
Mia stepped up and saw the uncanny display.
“What the fuck?” Mia echoed.
I pulled myself up into the RV and slowly stepped around my mannequin doppelgänger. I avoided looking into its face but I swear i could feel it watching me as I stumbled around it.
Mia followed and we made our way into the back of our dark RV. Luckily we had just stocked our cooler full of deli meat and water not long after crossing the Colorado state line.
I handed Mia the flashlight and pulled open the cooler. I filled a backpack full of food and water.
I turned and saw them–
My mannequin double had somehow moved. It was standing in the aisle watching us.
Mia’s doppelgänger was still seated in the driver’s seat but had turned to peer back at us with its eyeless gaze.
Mia saw the look in my eyes and turned. She screamed when she saw them and backed into me. I put my arm around her and we stood there a moment, letting our skyrocketing heart rates return to Earth.
“Let’s get out of here,” I said.
I slid the backpack onto my shoulders.
Mia joined me at the door. I looked into her eyes. “Are you ready?” She nodded. I kissed her.
“I love you,” I said.
“I love you,” she said.
The look on her face killed me. She was terrified. I’m sure the look on my face was similar.
I opened the door and we stepped out…
We again stumbled to the back of the RV. Once we were clear of the RV and all the crushed mannequin body parts, it became easier to find footing, though weaving through an endless crowd of lifeless people was a slow process.
It was pitch black. Without the flashlight we wouldn’t be able to see a foot in front of us.
As I walked, the beam of light created the illusion of movement in the crowd. At least I hoped it was an illusion.
The limbs of the mannequins seemed to stretch and turn, but the only sound was that of Mia and I shuffling our way through the crowded tunnel.
Things went on like this for what felt like hours. Mia and I were sweating and aching. I was about to suggest we stop and rest, but then I saw it and I froze…
Out in the crowd, beyond rows of blank faces I saw a pale face, black hair and a dead smile.
I saw two vacuous eyes staring right at me.
“Mia, do you see her?” I whispered.
“See who?”
I slowly raised my arm and pointed.
It was the woman, or whatever it was, that stared back at me through the skylight on the roof of the RV.
“Oh my god!” Mia squeaked.
I could see now that the Pale Faced Woman was tall. A few inches taller than the mannequins.
As I pointed, she stared back at me with that terrible grin.
“What do we do?” Mia whispered.
I raised the flashlight and pointed it right at the Pale Faced Woman. I thought maybe this would scare her off.
I was wrong.
The light only made her appear more unsettling as she stared back, unflinchingly.
“What do you want?!” I yelled.
She only stared back at me. She was as still as the mannequins.
“We have to keep going.” I whispered.
Mia didn’t respond. Her body was tense as she held onto me.
“We’ve come this far, we can’t turn back again,” I continued.
I pulled Mia’s hand and we continued on our way through the mannequins, keeping the distance between us and her as wide as possible.
As we moved past, she kept watching us. Though her movements were imperceptible to us, her eyes never left us. Like one of those portraits whose eyes appear to watch you no matter where you stand.
Finally, we got far enough that she was out of sight. But the thought of her being somewhere behind us only unsettled me further and I quickened our pace.
As the hours wore on, there was no sign of the Pale Faced Woman and the crowd of mannequins began to thin out. They still populated the tunnel from one end to the other, but there was more space between them, allowing Mia and I to walk more freely.
The mannequins on the maintenance walkway on the side of the tunnel seemed to thin out as well and I decided it would give us a better vantage if we were walking up there.
I helped Mia climb up the railing that bordered the walkway, then I climbed up behind her. The walkway was elevated 3 or 4 feet above the roadway. We could easily see over the heads of the mannequins in both directions.
There was, of course, no end to the tunnel in sight.
We kept walking.
The mannequins continued to thin out, but they were different now.
There were mannequins dressed as maintenance workers again, but also mannequins dressed as families and businessmen. There was even a group of mannequin nuns standing in a single file line, heads bowed in prayer.
Needless to say, we passed none of this on the way in to the tunnel. I was feeling very hopeless that we were going to be able to find our way out.
I was far beyond speculating how this was at all possible. It’s NOT possible. And even if it were, there is no good reason for someone to do this to us.
The only explanation was the supernatural. Then I saw Her. Rather, I saw THEM.
Arranged in the middle of the tunnel was a circle of mannequins with long black hair and tattered cloth.
They looked exactly like the Pale Faced Woman, minus any facial features. I kept a close watch on them as we passed to make sure they didn’t start following us.
“A door!” Mia shouted.
Mia pointed a few paces ahead of her. There was a door leading into the wall of the tunnel.
We ran towards it. Mia grabbed the handle, turned it and pulled. It was heavy and Mia had to brace her foot on the wall to get it moving.
The metal door groaned as if it hadn’t been opened in years.
Finally, it was open enough to see past.
It was a hallway. It went out about 5 yards then turned right at a 90 degree angle.
The strangest part was the design of the hallway.
It wasn’t cement or pavement like the tunnel.
The walls were wood paneled and the floor was covered in a thick carpet, like a house from the 1970s.
“I say we see where this takes us.” Mia said.
There was no reason to disagree, but I wasn’t going to get us trapped in there.
I opened up my backpack and took out a water bottle. I opened it and handed it to Mia. She drank half, then I drank the other half.
I slowly closed the door, shoving the empty water bottle in the crack to keep it from closing all the way.
I turned to Mia-- “Okay, let’s go.”
We slowly made our way down the quiet hallway. We got down to where the hallway cornered to the right and that’s when we heard it–
KA-CHUNK!!!--
I whipped around. The door had closed behind us. I ran back to it and tried to push it open, but it was no use. There was no way it closed on its own.
Someone had to have removed the water bottle. Our path had been chosen for us.
There was no turning back.
We continued down the hallway. We turned right. The hallway continued, then turned right again. That should have led us right back to the tunnel. But it didn’t. This part of the hallway went on far longer than was possible without running into the tunnel. Then it turned right again.
It went on like this. Sometimes a section of the hallway was 20 feet long, sometimes it was 20 yards long, sometimes it was 3 feet long. But it always turned to the right.
At first it was a relief to be somewhere other than the cold, dark tunnel. But the hallway very quickly became claustrophobic and before too long, I heard someone walking behind us.
We had stopped to take a break and I heard a third pair of footsteps on the carpet coming from behind us. I backtracked to the last corner.
I was terrified as I slowly peeked around the corner, tense and waiting to see the vacuous eyes and inky black hair of the Pale Faced Woman... but there was nothing there. I wasn’t about to backtrack any further.
“There was no one there.” I whispered.
Mia slumped against the wall and slid down to the carpet.
“I think I need to rest.” She said.
I put my backpack down on the ground for Mia to use as a pillow. She laid her head down and was passed out in seconds.
I had no idea how long we had been walking at this point. I stood leaning against the wall. My body was telling me to rest but I couldn’t risk falling asleep. I had to keep watch. I knew SHE was following us.
I took in the details of the hallway for the first time. The carpet was a dull brown and the walls a cheap wood paneling. The hanging lighting fixtures were shaded by stained glass, something you might see in an old diner.
Who built this place? Did someone pick out the carpet and the lighting fixtures? Did a team of workers blast these tunnels into the Earth? Or has this place always existed? Was this Purgatory?
I began to feel dizzy. I was panicking. My heart felt like it was trying to escape my chest. I slumped to the floor and tried to slow my breathing.
I closed my eyes... –
I SHOT up in a panic. I had fallen asleep while I was meant to be keeping watch.
I snapped to my feet and looked around.
Mia was still asleep on my backpack.
Then I noticed that the hallway had changed. A few paces away there was now a plain wooden door in the wall.
I slowly approached it. I put my ear to the door and I could hear what sounded like TV static and the low murmur of voices.
I discreetly grabbed the door handle and turned it slowly. I felt the latch bolt clear and I carefully cracked the door just enough to peek inside.
It was dark, so it took a second for me to register what I was seeing. I saw a small board room. A long table in the center was surrounded by seated men in suits.
At the end of the table stood another man next to an old CRT TV that was playing static. This was the only source of light in the room and all the men around the table were turned towards the tv.
Suddenly the screen flickered from static to a solid dark background. And some warped new age style muzak began playing.
Then the words appeared on the screen that terrified me like nothing else before. In plain text the words read–
“YOU WILL LOSE HER.”
I froze as I knew these words were meant for me I watched with terror as the men seated around the table slowly turned toward me in unison.
They were mannequins.
The TV screen then clicked off and they continued staring at me as I could barely make out their forms through the near pitch darkness.
I quickly pulled the door shut. And whipped around to look at Mia, I had a horrible feeling of dread that when I turned around she would be gone, like the message on the TV promised–
“Eric? What are you doing?” Mia was leaning up and staring at me.
Thank God. There was Mia, right where I left her.
I pointed at the door and said, “This door appeared and I--”
“What door?” she interrupted.
I turned and sure enough, the door was now gone.
I explained what happened to her, but I left out the message that appeared on the screen.
-- YOU WILL LOSE HER –
Those words still burned in my brain. I tried to force them out.
We drank water, ate granola and then got moving again.
Hallways. Endless hallways.
After a couple hours of walking we started to hear music. There were small speakers in the corners of the ceiling.
I recognized it as the same new-age muzak that played on the TV in the board room. The melody drilled into our minds. Combined with the dull aesthetics of the quiet hallways and the endless right turns, the music had a hypnotizing effect.
The lengths of the halls became more uniform. That is to say, the straight section of hallway was about 7 paces, then a right turn, then 7 paces and a right turn.
“I think we’re walking in circles... or a square,” Mia said.
I looked at her and took out a bottle of water. I peeled off the plastic label and dropped it on the floor.
Then we kept walking.
7 paces, right turn. 7 paces, right turn. 7 paces, right turn. And there it was... Mia was right.
The label from my water bottle lay in the middle of the hallway. Somehow we had been led into a loop. I lost it.
“FUUUCK!”
I kicked the wall repeatedly and screamed. Mia just leaned her back against the wall.
This was our dynamic. If one of us lost it, the other became zen and thought of a solution. More often than not, I was the one to lose it.
I finally stopped freaking out
“There has to be a way out. A door,” Mia said.
“We would have seen it,” I replied.
“A hidden door,” she said.
She turned around and ran her hands along the cracks of the wood paneling.
“Most likely on the outer wall,” she said.
She beat her fist on the wall, listening for a change in the sound. I exhaled heavily, sweating and tired, and I started searching the wall as well.
We checked the whole first wall, nothing. We checked the second wall, nothing. The third, nothing.
The final wall... Nothing. I gave up and slumped on the floor. Mia immediately went over to the other side of the hall and started checking the inner wall.
“What are you doing? I thought you said it would be on the outer wall?” I asked.
Then we heard it.
Mia beat the wall and instead of the dead thud, we heard a resonate BOOM –
A door…
I shot up and started tapping the wall with Mia until we found where the door ended. It was the width of about 4 wooden panels. I lined myself up in the center, lowered my shoulder and pushed–
IT MOVED! It barely moved but it was enough to confirm this actually was a door! I re-centered and tried again, lowering my center of gravity, I pushed as hard as I could. The door pushed inward about 3 inches, then Mia joined in. We slowly moved the door, 5 inches, then 10, then 15, then 20.
Then Mia slipped inside.
I had a moment of panic as she disappeared into the darkness and those haunting words came back into my mind, “YOU WILL LOSE HER.”
I darted past the doorway, falling through the threshold and hitting the concrete floor.
I looked up and there was Mia, thank God. I promised myself I’d never let her out of my sight again.
“The exit...” Mia said.
She looked and sounded as if she were a thousand miles away. I got to my feet and followed her gaze. What I saw nearly brought me to tears.
We were back in the tunnel, but there was light. About a mile down was the mouth of the tunnel, and daylight pouring in. Beautiful daylight. I grabbed Mia tight and kissed her.
“Thank God...” she cried.
We started moving. Nothing was going to slow us down this time. We sped up into a RUN down the maintenance walkway towards that beautiful sunlight.
As we approached, something else came into view. Parked in the middle of the roadway was a large vehicle…
It couldn’t be…
It was!
Our RV sat in the road waiting for us. We ran all the way to it, pulled open the passenger side door and climbed in. There were no mannequins to be seen.
I fell into the driver’s seat and Mia handed me the keys. I turned over the engine, the most beautiful sound I’d ever heard. I shifted into gear and floored it towards the sunlight.
As we got closer, I could see the green of trees and the blue of the sky. We were maybe one hundred yards away.
I turned to Mia, tears in my eyes…
And what I saw turned my blood to ice.
Just beyond Mia’s window, that horrifying pale face grinned at me.
The Pale Faced Woman was somehow floating outside of the RV.
Before I could say anything, her hand smashed through the window and gripped Mia by the throat, then in one horrible motion the thing PULLED MIA SCREAMING THROUGH THE WINDOW AND…
Disappeared…
I SLAMMED on the breaks just as the RV passed through the exit of the tunnel and sunlight flooded the cab of the RV. I threw it in park and shot out of the door screaming.
“Mia!? Mia??!!”
I screamed over and over. I rounded the front of the RV and looked back at the tunnel –
-- and what I saw shattered my mind…
The tunnel was gone.
There was only open road.
I had lost her.
submitted by do_not_look_4_door to nosleep [link] [comments]


2024.05.21 15:35 Ragntard Letter "to" the chairman - The future of game loops

Letter
I wasn't able to post this on spectrum for some reason so I'm sending it here! (Might be too long?) Maybe someone sees it, maybe not? But at-least I've posted my thoughts :)
https://preview.redd.it/bka0rk8qds1d1.png?width=400&format=png&auto=webp&s=7a904858339a52bb7148c9671e7093d75c3dff43
Edit: was able to post it after removing the parts about "streamers" for some reason? Please go and upvote it if any of this makes sense to you https://robertsspaceindustries.com/spectrum/community/SC/forum/61894/thread/letter-to-the-chairman-the-future-of-game-loops
Since SC is moving into a phase where more focus is going to actual gameplay loops, I think now's the time to give ideas and feedback on what directions this should take. I've had a growing concern the last 2 years or so that the type of gameplay that CIG is moving towards won't hold up in the long run. We can have the most advanced game ever, but if the essential game loops consist of "fly to marker X, shoot or deliver something, fly to next marker" this game simply will not be enjoyable in the long run for most players.
Instead I think CIG should focus on what makes their game great, the sandbox experience! How many of us have jumped into the PTU only to spend hours experimenting with what ship fits in what, or how we can use different systems in unexpected ways?
So here's my open letter with ideas from a long time backer!

Quantum jumps

QT jumps should have the potential to be dangerous, and possibly even damage your ship, but once a jump is performed it leaves behind a trace that others can use to easier calculate a safe jump. The more people that use the same QT point, the safer it gets.
There should also be specific areas that can boost QT jumps in different ways (or make them more dangerous).

Bounty hunters

Since QT jumps leave traces, these could be scanned for ship ID codes, satellites could also help players pinpoint where a specific ship ID has been and how often they've been there. This would be used to find locations that the target is at often as if playing hot or cold. When in a "warm area" with lots of trace of the target, the hunter could then land and visit different locations and talk to NPCs for the last bit.

Exploration

Explorers could help out scanning for interesting locations in space, and good QT spots, but the most important part of this to make it fun for everyone would be procedural generation. Exploration simply won't be as fun if you can only find shipwrecks or prebuilt places.
So this is a big one, but the only true solution I see here would be procedurally generated systems. Random wormholes could show up that leads to random generated systems (these would of course not have the same fidelity as built ones, but wouldn't need cities or NPCs for the most parts).
When exploring such a system there could be a time limit until the wormhole closes again, or you could spend resources to stabilize it, you would also have to rely on crafting to actually survive in systems with potential dangers such as solar storms (that might force you to land in the safety of an atmosphere) or weather systems.

Pirates

With the more defined QT lanes, pirates would have an easier time finding common travel routes for merchants where they could get a location to sit and wait for victims. But the larger lanes would have more security, and the best merchants would use more secret lanes with QT boosts that pirates would also want to find.
Players would want to keep these secret as if more people know about these lanes, more merchants/pirates would flock there and its value would decrease.

Merchants

Much like pirates it would be a game of constantly finding new stable QT lanes that are safe and quick, the QT boosts could be temporary (lets say that an area gives a boost for maybe a week or so), and after they expire a new one would have to be found.

Mercenaries

The QT lanes would also help here, and scanning ships for ID codes that can be marked as stolen. Traveling these lanes and getting interdicted would also simply give them free targets to shoot down, and more danger for pirates hanging out at the same place.

Mechanics

Apply the same systems that ships are getting to landing zones, a mechanic could start working for a company in their distribution centers, fixing them after battles and restoring things that intruders have broken (like if an intruder has turned off the lights, or locked down a door). If you don't have markers and specific quests other than "fix the light", a good mechanic would have to have some knowledge about a certain locations systems, while a novice mechanic could do simpler tasks or work as an apprentice where someone says what to do (and gives markers to the player, a sort of "hey you! Go here and replace this thing so the lights start working").
A mechanic with lots of experience would get offered jobs at larger locations and eventually cities or maybe navy NPC ships in dry dock. They would also be able to do it alone without NPC assistance for more money.

Guilds and factions

The factions could sell some or all of the above data that their members hand in for rewards (another explorer loop) and the better the data, only the higher members would have access to it.

Radio stations

LOTS of streamers love SC, why not give them an in-game platform? (and something to do during QT for everyone else). Imagine the radio stations of GTA but live with people broadcasting things in game.
A gameplay loop would be to build broadcast towers in each system (on land you have to acquire) and maintaining them. We already have technology to send video streams during calls in game, why not let the reliant mako some purpose in game?
You could broadcast races, or just host a news show about the lore stuff.

Ship systems

These are in a really good state already, but try not to create a game loop with the systems you have, simply make them work together and see what players do with them.
If fire depends on oxygen and invaders jump onboard, let us increase the oxygen in one room for a fun explosion when they fire weapons for instance, or increase pressures to dangerous amounts for anyone without a helmet!

Animals

Some people have already lured animals onto their ships, so give us cages (simple boxes with doors we can open and close) and some form of lures like food?
These could be used simply to trap and keep creatures, or to drop the cages into enemy camps and remote unlock them! (could also be used to trap other players and NPCs?).

No-fly zones and anti pad rammers

Give us a max speed limit in some areas, this would help beginners that are landing as they have to take it slow, and pad ramming etc. would be harder as turrets could shoot down players a lot easier.
This could be done via mastermodes or some sort of "tractor beam field" thing that slows items in its area (would not exist at all stations).

Crashed ships

This is already being worked on, this is just a reminder of how great of a feature this would be, and that it should not be forgotten!
The idea that ships shot down in orbit crash to the surface and generate crash sites that in time can become dwellings is just incredible for sandbox type gameplay.
The idea is simply give us fun tools, that aren't 100% designed for only one profession or use case, but things that we can experiment with. A lot of these stated above have been described for only one profession, but like the mechanic role above, a good pirate would know how to turn off certain systems or hack into things to download maps and schematics that the mechanic also uses in day to day work (or maybe even simply kidnap a poor mechanic that already has insider info?).
And please move away from nav markers as much as possible!
Those are my thoughts, hope someone reads this and adds some ideas of their own!
submitted by Ragntard to starcitizen [link] [comments]


2024.05.21 14:46 CalebVanPoneisen The Five Orbs of Knowledge

“Will you look at that,” Captain Yontan marveled from the observation deck. They had arrived in the Solar System at long last, the old bastion of knowledge mankind had abandoned many millennia ago.
“Such a basic tech, yet so beautiful, so… poetic,” Lezlybe uttered, gazing at the constant flux of Sunfire Conduit pulled from the sun to one, two, three relays, and finally to the surface of Pluto, where its energy was being harnessed inside a crater. “And you’re certain that’s where the Ultimate Knowledge is stored?”
“Yes,” Yontan nodded. “Every clue leads to Pluto. Can you imagine? The Ultimate Knowledge, lost for millennia, on this planet out of all places.”
“Ready to descend at your command, captain,” announced Ghenna.
Yontan turned to his crew and smiled. It was the first time they had seen him do that in months. “Hover around the south-south-eastern quadrant of the crater. That’s where the entrance is supposed to be.”
“Yes, Sir!”
Lezlybe’s turned to face the captain, her long black hair swirling around with her.
“Wouldn’t that energy burn us on approach?”
“It might be basic tech, but not that basic, Lez,” said Yontan. “It’s safe up to a distance of 100 meters. Don’t underestimate the intelligence of our ancestors because they built this thing in the distant past. They were as smart as us. Smarter even, in certain aspects, I’m sure.”
“Found the entrance, captain,” said Ghenna. It was a pale peach colored door built on the craterside.
“Land near it, wherever it’s stable.”
“Yes, Sir!”
The ship touched down next to the Hollis Crater. Yontan and four others suited up and left the craft. Before heading for the door, the team stopped to gaze at the Sunfire Conduit from their position. It went up, up, up as far as the eye could see.
Jmerr was awestruck.
“I can’t believe we’re able to look at it with basic sun visors. Do you think our ancestors purposefully designed it like that?”
“Of course,” said Yontan, mesmerized by the spiraling blaze swooshing down the crater. “Aesthetics have always been important, especially since it used to be connected to three planets, two dwarf planets, and eight moons. Many renown painters have depicted the Conduits in their art. Although no physical portraits survived, their works have been well documented over hundreds of books.”
Lezlybe approached Jmerr and put her hand over his shoulder.
“I kind of wish we could hear its thunderous sound. I imagine it’d be a satisfying swoosh, kind of like a blowtorch.”
“You’d be deaf before you’d hear a thing,” laughed Yontan. “We’re speaking of extremely powerful jets coming from a star, after all. I can’t wait to see why they’re pulling so much energy on such a small planet. It’s totally excessive in my view.”
“Maybe it’s not,” said Lezlybe. “Especially if the Ultimate Knowledge is behind this door.”
The team approached the door, a small black panel to its side. Yontan placed a round device on top and, seconds later, it retracted into the ground.
“A Grampus?” frowned Jmerr, even though no one could see his face behind the visor. “Why do you use this old AI?”
“Because I don’t know the code,” explained Yontan as they stepped inside a long hall. “So I brought this device with me to crack the password. Don’t forget that this here is also old tech. Newer devices could break something.” He glanced over his shoulder at the wide-open entryway with the ship not too far behind. “But it looks like the Grampus broke it anyway since it doesn’t slide shut.”
At the end of the wide turquoise hall, another door was easily popped open with Yontan’s device. This time, however, the heavy door closed shut when the last person stepped in.
“I hope we’re not trapped in this small room,” gulped Lezlybe.
“Don’t worry, we can ask someone on board to cut it open if needed,” said Yontan. “After all we –”
PSHHHHHHHH
A burst of gas sprayed them from all sides, followed by a shower of heavy liquid. A few moments after it stopped, the door in front of them opened, and a gentle male voice greeted them.
“Welcome to U.K. ONE. The current air pressure is at 101.3 kilopascals, with a temperature of 22.4 degrees Celsius and a humidity level set at 60% RH.”
The voice then proceeded to inform them about the room’s condition among other sets of data.
“I see. We were inside a basic decompression chamber,” muttered Jmerr.
The tallest crewmate, Lessandre, popped his helmet off and took a deep breath.
“Ah, historical fresh air,” he boomed, looking around the oval room. “It brings a tear to my eye.”
“What are you doing?” Yontan shouted. “We don’t know what particles or microorganisms could linger in here.”
“Relax, captain. Tyche analyzed the air and told me it’s fine. Why don’t you all retract your visors and experience this multimillennial-old air? You’ll never have the chance to do that again, you know.”
Yontan checked with his own version of his AI, Tyche, and everything seemed to be fine, so he retracted the visor of his helmet as well, just in time to scratch an itch on his beard. The rest of the crew followed, except for Jmerr.
“Come on, Jmerr. It’s a unique experience, my friend,” beamed Lessandre, tapping on his shoulder.
Jmerr scowled at Lessandre. “I refuse to take unnecessary risks.”
“As you wish,” Lessandre grinned, loudly sniffing the air. “Ahhh. The air in here is exceptionally… how to describe it?”
“Dusty?” Lezlybe chimed in. “I think the auto-clean on the filter stopped working long ago.”
Yontan was ignoring his crew, inspecting the walls of this oval room for clues. But the room was pretty much empty, outside of the air conditioning holes and lights flickering on the ceiling.
“I know there’s another door on the other side of the crater, but that one’s the entrance to the accumulator and workspaces,” he muttered to himself, caressing the wall in the hopes of finding a button or a gap of sorts.
“Is that place also turquoise?” asked Lessandre. “I really hate this color. Reminds me too much of my ex.”
Lezlybe rolled her eyes.
“Then why don’t we go there?” asked Ghenna, who had closed her visor since she didn’t like the smell.
“Because,” began Yontan absent-mindedly while brushing his hands over the wall, “every document points to this place. We’ll check the other site if we don’t find anything here. Now if only I – aha! A button. This might be it.”
Yontan pushed it with his finger. Instead of clicking, like any other button would, his index finger sank completely in. He immediately withdrew it, fearing something might cut his finger off. But the button came back, except it was now white and protruded out of the wall. Yontan hesitantly pressed it.
An oval pedestal emerged from the middle of the floor, gradually rising until it reached chest height. The left side slid open with melodious clicks, and out came a small table with a round black object on it with a sky-blue center. Before they had the time to guess what it was, a hologram rose from it, displaying the head of an old balding man with a lazy eye.
“Greetings, future humans,” said the feeble voice. “And welcome to K.U. ONE. What is your purpose here?”
Yontan glanced at his crew, who gave him a nod and shrugs. He cleared his throat and spoke clearly, “We’ve come here to gain access to the Ultimate Knowledge, which is said to contain the answers to our purpose within the universe.”
“I see. And you are one, two, five. Oh! That is good news, good news indeed. I’ve been waiting for you. Well, not me per se, since I’m long dead, I suppose,” the hologram laughed, “but my digital image. And five? Oh, proof that nothing happens at random.”
Yontan was slightly taken aback.
“Wait. You’re not a simple recording?”
“No, no. I’m enhanced with artificial intelligence. It speaks as I would speak, saying what I asked it to say – with a bit of panache. Now, move to the other side of the pedestal. It will pop open and contain a box.”
The other side popped open, displaying a silver box embossed with gold on the edges. It was beautiful. Lessandre grabbed it and tried to pry it open.
“Tut-tut! You need the key to open the box. I’ll hand it over only of you accept to eat its contents.”
“Eat it?” Yontan uttered in excitement. “Will it alter our brains? Give us the knowledge we yearn for?”
“Not quite. But it is a necessary step.”
“I won’t touch it,” Jmerr stated firmly. “I don’t trust this man. Whatever’s inside, it’s been in there for thousands of years. There’s no way it’s still edible.”
“Oh but it is,” grinned the man. “What do you think the Sunfire Conduit is used for?”
“What?” uttered Lezlybe. “The power of the sun used for… food?”
“Of course, there’s more to it. But a lot of energy is necessary to cool it down to near zero kelvin and keep it that way until it’s very slowly reheated to the ideal temperature for you to savor.
“Now, will you eat its contents or not?”
“Why don’t we bring it back to the ship and study it?” suggested Jmerr.
“The moment you leave the room with the box, its contents will be destroyed, and so will the key to Ultimate Knowledge.”
Yontan exchanged a glance with his crew. Lessandre gave him thumbs up, Ghenna nodded and Lezlybe shrugged. Jmerr was the only one to firmly shake his head.
“Fine, we’ll eat its contents,” said Yontan, upon which Jmerr put his hands up in the air in frustration.
A key appeared from the front of the pedestal. Yonan used it to open the box Lessandre was holding. Five dark-brown spherical objects were neatly placed within fitting molds, resembling the five dots on a die.
“Behold the Five Orbs of Knowledge,” the hologram said solemnly. “I recommend one for each of you.”
Jmerr crossed his arms. “There’s no way I’m touching this.”
“What if someone eats two?” asked Yontan, eyeing Jmerr.
“It would sadden me, even though it might be beneficial to grasp the Ultimate Knowledge.”
Without hesitation, Lessandre popped the middle one in his mouth. Every other crewmate was staring at him. A few bites in, he suddenly froze, eyes wide open. His gaze slowly shifted from Yontan, to Lezlybe, to Ghenna – whose visor was now lowered – and finally stopped on Jmerr.
“Awl eash ‘em bofh,” he rapidly chewed, popping a second one in. “Awl eash ‘em owl ihf you guysh downt.”
Yontan’s hand was shaking as he picked his Orb. Lezlybe and Ghenna also chose one.
“On the count of three,” gulped Yontan, as he noticed the horrified look on Jmerr. “One… two… three!”
The shell of the Orb had a slight crunch, with a rather soft, creamy inner core, gently melting on their tongue. Sweet with a zest of bitterness. Each bite, each movement of their tongue was another moment they savored, dreading the end of this unique flavor. It was an explosion of exoticism, a sensory overload inside their mouth; the richness of the Orb filled their taste buds and souls alike with pure bliss.
Then there was the aroma, dissolving the dusty odor of the room with its arboraceous perfume. It reminded them of Terrestrial woods, now planted across various planets in the Milky Way. Comforting, ancient, nostalgic, and so raw at heart.
Fortunately, this jolly adventure didn’t end after they swallowed it, no, each residue, sticking to the various corners of their mouths, lingered like a fleeting memory soon to disappear forever. Yet it was still there, to grasp with the palm of their hands. But when they tried to, it became vapor, dwindling, yet etched in their brains with such strength it would be impossible to ever forget this moment. Ever.
Their minds were still floating on a cloud of ecstasy when Yontan stared at Lessandre.
“You ate two,” he breathed. “And you,” he turned to Jmerr, “you have no idea what you’ve just missed. It’s… indescribably delectable.” Yontan faced the hologram. “Please, give us one more, for Jmerr. He has to try this… Orb.”
The hologram grinned widely, creasing the old man’s entire face.
“These were the last five. There are no more.”
WHAT?” everyone shouted at once.
“Th– that’s it? No more?” Yontan’s shoulder slumped. “Why didn’t you tell us earlier? We could’ve taken it back to the ship and try to recreate it.”
“It’s impossible without the recipe.”
“A recipe? Give it to us, I don’t care about Ultimate Knowledge anymore,” Lessandre laughed.
“But you had two,” Lezlybe scowled.
“And I want more,” he chuckled. “I’ve never felt better in my life. Even two were far too few!”
“Yes, hand us the recipe so we can share it with the rest of the crew,” pleaded Yontan.
The hologram seemed more and more pleased with itself.
“Even if I gave you the recipe you couldn’t make it when the main ingredient’s missing.”
“What’s the main ingredient?” Ghenna asked.
“Cacao. And these were chocolate truffles, which I made myself utilizing the very last cacao beans to ever exist. I’m sorry. You’ll never eat chocolate ever again.”
Jmerr seemed disappointed upon hearing it, especially after seeing how everyone reacted to it.
“B – but… why?” Yontan asked. “Why offer us a delicious treat only to punch us in the gut right after?”
The hologram smiled. “Think. What is your purpose here?”
“To acquire Ultimate Knowledge… But I fail to understand…”
“If my clock is correct, 3622 years have passed since the last human – which is myself – set wheels in this room. 3622 years of technological advancement, of accumulated mastery of various sciences and understanding of the universe. Yet you believe Ultimate Knowledge is to be found in the past?”
The crewmembers looked at each other, dumbfounded.
“So… it doesn’t exist?” suggested Lezlybe. “We’ve come this far for nothing…”
“Haven’t you just experienced the ultimate delicacy of humankind? Therein lies everything you need to know.”
“It’s not about the knowledge,” began Yontan, “but about the experience we savor?”
“Exactly!” Clapping hands appeared in front of the hologram’s face. “Instead of looking for something that may not be, learn to cherish the transient nature of existence through every experience you encounter. Who knows what happens once you’re dead? Constant hesitation leads to a life of lost opportunities. One of you has learned this lesson the hard way, I’m afraid. However, the tall man over there has greatly benefited from this lesson. Balance in all things!”
“No data is ever lost,” snorted Jmerr scornfully. “Death is simply the temporary loss of information until it’s retrieved.”
“The no-hiding theorem,” smiled the hologram. “Of course. But you wouldn’t be here if you could completely determine the state of the entire universe. Thus, my rhetoric stays valid. For as long as this is beyond our grasp – likely until humanity’s extinction – you ought to cherish every experience and lose your fear of consequences within reason.”
The room went silent, the subtle taste of chocolate still lingering in their mouths like the fading words of an old love letter.
“What do we do now, captain?” Ghenna asked shyly.
“Take your new-found knowledge and share it with others,” the hologram said before Yontan could open his mouth.
“So… there really is nothing else here?”
“Nothing at all.”
The hologram fluttered for a moment.
“Were these really the last pieces of chocolate?”
“Yes.”
“Then why didn’t you eat them yourself?”
“Because sharing is the quintessential attribute of humanity. And I’m glad to have contributed my part, even though it took several millennia.”
“So why use all that energy from the sun?” asked Lezlybe.
“It’s twofold,” said the hologram. “Partially to keep this chocolate in pristine state, as I said before. You’ll understand the second reason soon enough. Let’s say it’s a parting gift, for that man who hasn’t eaten his Orb.”
“I don’t understand.” Yontan was running his fingers through his hair. “You speak of sharing, yet we won’t be able to share this exquisite experience. There’s no chocolate left.”
“Share the wisdom you’ve acquired. Or perhaps you shall find something unique to share with others as I did. Even the stories of your adv–”
The man disappeared for a few seconds.
“–entures – Ah? We’ve been cut. Soon I shall be free, just like your minds. Swiftly return to your ships, and sail t–”
It flickered again and stopped for nearly ten seconds.
“–he vast empty space to… wherever your heart leads you. Farewell. Fare well indeed.”
The hologram zoomed out to show an old man sitting on a wheelchair, waving both hands. It flickered one last time before completely fading out with a hum.
Suddenly, a familiar voice spoke from everyone’s earpiece.
“Captain, is everything all right?” asked one of the crew left on the ship in a panic.
“Why? Did the entrance crumble down?”
“No, Sir. It’s the Conduit. You need to see this for yourself.”
The crew put on their visors and hurried out of the room, through the hallway, out on the freezing surface of Pluto. They gasped upon staring up.
“The Conduit!” Ghenna uttered.
It was oscillating, slowly shrinking until the last flames swooshed back and forth from the relay to the crater, and then, it retracted entirely.
“It’s… it’s gone…” sighed Yontan.
“The parting gift,” Jmerr sobbed. “He knew. He knew someone might not try out the chocolate truffle, and he purposefully shut down the entire system.”
Lessandre turned to Jmerr. “Consider this your incredible experience. We must be the only humans to ever see this happen in real time.”
“But we can reconnect it, unlike the chocolate, can’t we?” said Lizlybe.
Yontan shook his head. “Do you know of the ancient pyramids in the northern African continent?”
“Yeah…” she hesitated. “Vaguely.”
“Do you know why they’ve never been rebuilt?”
Lezlybe shrugged.
“Because there’s nothing to gain in doing so.” He pointed his finger at the vast expanse above him. “We’ve never rebuilt the ancient pyramids – not due to complexity, but due to loss of time and resources involved without any actual benefit. I’m afraid this is the last time anyone has admired this old tech at work.”
Upon their return on the ship, they told the rest of the crew what inside the U.K. ONE.
“So the Ultimate Knowledge doesn’t exist?” one of the crewmember asked.
Yontan took one last glance at the crater as the ship took off.
“I believe it does,” he beamed, looking at the bemused faces of his crew. “Not here.” He gently tapped his temple. “But here.” His hand rested on his chest. “And there.” His arms were wide open, as if trying to embrace his whole crew at once. “Acquired wisdom is the Ultimate Knowledge. And the ability to share experiences with others is our greatest gift.”
submitted by CalebVanPoneisen to HFY [link] [comments]


2024.05.21 10:51 AdmiralStone96230-A MURDER DRONES: Fall of Earth -Chapter XIII: Handed the Keys to Victory- (Pt. 2)

Wade held Jasmine in his arms as he flew a low height down the long road to another section of the staryard, Tina on his back and Nathan and F right behind them in the air. Together, the five glided across the base grounds, taking care as to not irritate the aerial security during their search for the meeting room. Being outside for the flight, the group considered it a blessing that Wade's 'enhanced cooling unit' allowed his body to tolerate the breaching sun in the still cloudy sky, which, according to F, was dangerous to drones like her due to the inefficient cooling she and disassembly drones like her suffered from. Given F's physical fault, she had to fly under shady areas in order to safely traverse the base at day.
Originally, Wade and his friends had planned to walk to the meeting zone, but after running into a trooper experiencing a health mishap, the group did what they could to help the distressed officer. By the time he was brought to the medical ward by other soldiers, Wade found that him and his team would be at least a few minutes late if they kept on their way with their walk.
Deciding to speed things up, Wade, understanding the concern for performing such an effort, opted to carry the Fowleys around the base to the meeting area. Reluctantly, F decided to come along, carrying Nathan in a similar manner that Wade was carrying Jasmine. Taking notice of the time on his HUD, which read, "9:47 AM", Wade scouted for the building he and his friends were directed to. "8072" He said to himself, the number being for the building that would house the imminent meeting.
"They said it was down here, right?" Wade asked aloud to Tina before stopping himself in mid-air, the girl holding onto him tightly as he tried to speak over the growing sound of a retrofit Apache flying overhead.
Looking about, Tina nodded as she spotted the target building. "Yes, I believe that's the one over there!" Pointing past his head, Wade followed her finger to a large building ahead at his right. The structure was moderately tall, only about two stories high, with several soldiers and officers going in and out of the building. Wade smiled as he noticed the target number, as well as the big, bold words describing the building's designation. "8072, Briefing Center B"
"Good eye, honey. Hang on!" Continuing his low glide, Wade zoomed towards the building's entrance before stopping just meters above the ground, his two friends close behind as they slowed down as well. The troopers around them initially looked startled by the sudden arrival of Wade and his group, but quickly regained their composure as Wade hovered still above them.
"At ease! Just visitors." One of the soldiers declared as they identified the newcomers, who touched down before Wade let Jasmine down to her feet, Tina hopping onto the ground along with her.
Putting his hands up, Wade apologized for his swift surprise. "Sorry for the scare, we got delayed for a meeting we're invited to."
The soldier gave an understanding nod as he replied to the former worker drone sternly. "I can see that, just be a bit more careful next time, Mr. Carter. You gave the boys here quite a scare."
Wade returned the gesture in embarrassment as F put a hand to his back, chuckling at his efforts as Tina questioned the officer. "Is Mrs. J in there? She's the one who called for us."
The guard gave his reply as Wade and Tina pulled out their IDs for clearance. "Yes she is, Miss. The meeting's set to begin in under ten minutes." Checking the two drones' IDs, Jasmine and the others pulled out theirs as well, the watchman motioning another trooper over to verify the group. Once the guard finished checking the five's cards, he nodded in approval as the watchman spoke once more. "You're clear to enter."
"Thank you Sir, again, sorry about that spook back there." Wade replied with a smile as the trooper gave one of his own, the disassembly drone and his allies making their way towards the office door before stopping upon the call of a voice.
"Hey, Felice!" Wade turned to find the origin of the voice, F doing the same as the two quickly spotted a quartet of soldiers walking excitedly towards F. The disassembly drone glanced to her friends with a smile before turning back to the approaching entourage.
Wade examined the four troops as they got closer: Two human men, one woman, and a male worker drone. One of the male soldiers had short, blonde hair, and a small scar to the right side of their face. The second man bore a tan skin tone and had black hair, with blue strips that went down slightly in a mullet style. The woman bore a set of long, dark green hair, with the hair going down and over her left shoulder. As for the worker drone, he wore the standard green soldier helmet, single eye visor and all. He had no hair on him from what Wade could tell, and bore a pair of whiteish purple eyes on his visor.
As F walked over to the soldiers, the same one that called to her spoke again. "Felicity, I didn't expect to see you around here today! Where you been?"
The girl soldier interrupted his initial chatter. "Hang on Carlos, do you even know if she remembers us?"
"Aye, don't she have one o' them memory locks, or sumthin?" The drone added in a heavy Scottish accent.
F waved her hand as she replied to the group. "Easy, everyone. Thankfully I still got my memories, courtesy of my technician back at Central." Lowering her hand, F let down her usual persona as she gave a wide smirk to the soldiers, clearly pleased to see them. "Good to see you guys around here."
The soldiers gave light cheers to F as they all embraced her, the group having a surprise reunion as Wade and the others watched in surprise. These must've been F's old colleagues from when she was in the service, Wade thought. Quite the coincidence for them to be here at this base of all places.
Not bothering with the convenience of the matter, Wade shook the thought off as he and his friends watched F and her old friends breaking the hug, Tina wrapping an arm around her boyfriend as the second male human spoke to her in what the two discerned as Spanish. "Ay, who your new friends, F?"
"Oh, these guys?" F replied in the same language, quietly startling Wade and the others as they had never heard her speak like that until now. Glancing over to Wade, F motioned him and the others to come over. "Everyone, these are some friends I made in the past few days. Wade, Nathan, Tina, and Jasmine." She pointed her hand to the four as she said each of their names. "I met the boys here during my time on Ceres. Jasmine and Tina here are sisters."
The four soldiers gave various forms of excitement, ranging from hearty laughs to low woops and even a whistle from one of the guys. As F stood next to her old teammates, they each introduced themselves to Wade and his friends. The blonde soldier went first. "Well, it's a pleasure to meet you all, name's Carlos, Lieutenant Marksman."
"I'm Private Alvaros, good with close-range and stealth operations." Said the tan soldier with a salute.
"Sergeant Lucia Vasquez, usually the one who leads this bunch around these days." The female warrior stated with a humorous smirk.
"And Corporal Duncan Wallace, at your service!" The soldier drone stated proudly as he saluted to the bunch in front of him, who gave warm smiles as Wade shook his hand.
"Quite honored to meet you all, seems you have quite the history with F." The former worker drone said as Carlos patted F on her back.
"Oh, we do! She's the one who took charge when we didn't! Did you all hear of the Pasting of Nola VI?" Jasmine and Tina gave nods of affirmation while Wade, not as familiar with such history, held his hand up in a questioning manner.
"I think, wasn't that the battle where the Navy just barely held the outpost in that system? From the Stryker Clan?" Wade asked as Carlos nodded approvingly to him.
"That's right, and if Felice weren't there, WE would've been the ones getting pasted!" Carlos' statement brought victorious cheers and "oorahs" from the group, F letting a blush loose as she chuckled at her team's praise of her efforts.
"Well, that's not wrong." Although she didn't want to break off from her friends and discuss the past few years since they'd last met, F remembered the briefing. Clearing her throat, she continued. "And as much as I'd like to chat about the good times, I've been called to a meeting here, as have Wade and his crew."
The soldier group gave understanding looks to F as Lucia spoke up. "Thought so, Carl here was real eager to see you, though."
"Maybe we can talk after the meeting?" Nathan proposed as the soldiers collectively nodded in agreement, F readying a smartcomm attachment before turning to face her friends again.
"We're probably getting low on time, you all go in, I'll catch up in a sec." Wade nodded in acknowledgement before taking Tina's hand, the lover drones continuing towards the briefing center as Jasmine and Nathan followed behind them.
Passing through the door, the four guests observed a short hallway, which seemed to split into two paths as they came closer to the other end. Looking to a sign on the wall above, they saw arrows pointing to two separate areas, "Primary Briefing Room; Main Lobby + Secondary & Tertiary" Going to the right, they entered the moderately active lobby, several officers walking and standing about in mass chatter. Walking over to the desk up against the wall to their left, Wade and his group waved a hand to the occupying attendant.
"Welcome, what do you need?" The desk attendant asked as Tina raised a finger to reply.
"We're here for a meeting, Mrs. J called us here."
The attendant nodded in understanding before directing an arm towards the other end of the room, where a single door stood. "She should be in the second briefing room down that way."
"Thank you." Tina replied warmly before she and Wade began walking towards the door, their friends behind them as they proceeded into the room.
The room beyond the door was quite sizable, a large circular table occupying the middle with several chairs surrounding it. The walls went up a few meters, with four whiteish blue lights illuminating the room. On the wall opposite to Wade and Tina were three monitor screens, all of which showed the USN in bright blue. In several of the seats were faces both familiar and unfamiliar, several men and women in varying styles of uniforms conversing about quietly or taking notice of the recent visitors. Standing up near the monitors were three people: A decorated officer whom Tina identified as a ship captain, and the so-called operatives, Tessa, albeit as a hologram, and J.
Walking slowly into the room, Wade gave a low wave of his hand as he tried to hide his nervousness. Noticing his shyness in front of the officers, Tina held his hand and rubbed his arm comfortingly while returning a pleasant smile to the staff in the room.
"Ah, Wade, Tina. Glad to see you all here." J stated with a smile as she scanned the group, raising a digital eyebrow as she noticed one missing guest. "Or, most of you, I see. Did F run off somewhere?"
Wade shook his head as he replied to his fellow disassembly drone. "Oh, no. She just ran into some old friends, she should be back-"
"Right now." F finished aloud as she entered the room, seemingly having heard Wade speaking about her absence. The warrior drone fast walked to Wade's team, taking a seat near them as they prepared to do the same. "Not too late, are we?"
"Not at all." The standing officer answered as the group took their seats, Wade and Tina sitting next to each other as they got comfortable. The captain examined the lot for a moment, glancing to J as he asked about them. "So, these are the ones you helped rescue from the Mojave?"
"Yes Captain, and they helped us out greatly in turn. This is Wade Carter, one of the captured drones whom became a disassembly drone before we could mount the rescue. The luckiest one, if you ask me." Motioning her arm over the others, she continued. "And there's his girlfriend, Mrs. Tina Fowley, and her sister Jasmine." Smirking to F and Nathan, she finished her friends' introductions. "And these two are Serial Designation F and Mr. Nathan, whom I've heard were once under your ranks."
The military captain gave a welcoming smile to the five as they returned the gesture, eyeing F and Nathan specifically before speaking to them. "Indeed they were, we still have records on their contributions to the colonies." Eyeing F, he continued. "Though, in Mrs. F's case, I won't blame her if she doesn't remember us. We've been very well aware of JCJenson's 'memory suppression' protocols when it comes to their DDs."
F laid back in her seat with a smug look as she replied to her former superior. "Well, my friend on the station's a good tech gal. She's... waived that hindrance from me."
"I see, that means your still with us, am I right, Mrs. Lee?" Unlike her friends next to her, F was not startled by her original name being said aloud, rather smiling proudly as she saluted to the captain. "Good to see you again."
"Pleased to be here, Sir." F replied as she lowered her arm, glancing to her companions next to her as J spoke up.
"Everyone, I'd like you to meet Captain Preston Mitchell, commander of the USNV Vickers down at the stardock."
Wade gave a respectful salute to Preston as he spoke first. "It's an honor to meet you, Sir."
"Thank you, Mr. Carter. I've heard about your efforts from J, you did an admirable job back there, son." Wade failed to hide an embarrassed blush from the compliment, but it quickly faded as a beep sounded from a small device on the table. It was swiftly silenced by the captain as he tapped a button on the small, pyramid shaped timer, then facing Wade's group before continuing. "Though, as much as we could use some small talk, it'll have to wait till later."
"Indeed, we're running late at this point." Said another officer, a highly decorated member of the base with dark skin, dark grey hair and a thin beard. He immediately won the attention of everyone in the room as he spoke up. "I'm General Hugh Hood, overseer of this base. I'm certain you know some of the reasons you're here with us, correct?"
Wade nodded as he spoke to Hood. "Yeah, it's cause of those rogue agents from the JCJenson corporation." Glancing to J, the corporate drone nodded in affirmation before speaking herself.
"Tessa and I spent the last hours of yesterday evening clearing up the matter with General Hood, along with several other officials stationed here." She stopped as the middle monitor behind her flashed with a banner at the top, reading, "INCOMING TRANSMISSION", and in place of the USN emblem was a textless version of the JCJenson logo. Below the profile image was another two lines of text. "N. Jenson (Company Exec); Comms Source: Yottrite IV"
"And also told our boss about what happened here too, he wanted to give his say on this ordeal." Looking to the general, J asked him, "May I put him on?"
Hood only gave a nod of approval to the corporate drone before she picked up a remote on the table and tapped a button, accepting the call as the picture shifted to show a middle-aged man in a pristine-looking business suit on the screen.
Wade and Tina glanced to each other before J introduced their guest on the screen. "Ladies and Gentlemen, the CEO of JCJenson: Mr. Noor Jenson."
Jenson gave a pleased nod to his subordinate as he spoke to J. "Thank you for the pleasantries, J. I see we are ready to discuss our plans on dealing with this 'recall' disaster I've bore witness to on the news this morning?"
J nodded as she replied to her boss. "Indeed, I've explained to General Hood here about our efforts yesterday, and, as of recent, we've just received a message from a source we believe to be close to the company."
Mr. Jenson looked down to J attentively as he spoke to her. "Well, that's quite intriguing news, J. Do you have this message available for us to view?" J and Hood both nodded in affirmation, but didn't get an immediate reply as Jenson gazed to Wade and his friends. "...And I presume these are some of the drones rescued from one of the factories?"
Again, J nodded to her superior before explaining her colleagues. "Yes Mr. Jenson, the two drones at the front in particular were among those taken by the Administrator and their subordinates." Pointing an arm to Wade and Tina, she introduced the drone couple. "The disassembly drone here is Mr. Wade Carter, a brother to his-technically speaking-owner, the late Ron Carter. The latter helped us recover Wade during an initial raid inside the Nevada facility." When bringing up Ron, J gave an apologetic look to Wade as to show she did not mean to be offending on him and his brother's relationship. "And this is his romantic partner, Mrs. Tina Fowley. I heard she and her sister Jasmine are pilots."
Jenson looked over the two drones as his obedient employee described them to him, quietly sighing as Wade and Tina returned the gaze with nervous smiles. Once J finished, Jenson spoke to Wade. "I... would say it's a pleasure to meet you, Mr. Carter. But, given recent events, I don't hold fault to you for feeling frustrated at me for my... former subordinate's actions."
Wade shook his head lightly, taking Jenson's light apology with a faint smile as he replied to the CEO. "Actually, I don't. The only person I have such feelings put towards is," He hesitated for a moment, his anger at Dr. Halloway returning for a short moment before he eased himself. "..That bastard Halloway."
"The feeling's mutual, Mr. Carter. Dr. Halloway has been trying my patience for years now, especially with you and your fellow disassembly drones." Looking to J, then F, he returned his gaze to Wade before questioning him on his new body. "I don't know if J has told you of this, but if there's one truth my company has admittedly not held up to for a while, it's our quality. Recently, some of my research staff here made blueprints for an upgraded variant of the disassembly drone design. It's intended to fix several faults we expected to be nonexistent previously, most notably that atrocious cooling unit."
As a schematic pulled up on the left monitor, everyone glanced to the improved design before F spoke up about it. "If I may ask, Mr. Jenson, how big of an improvement is this new cooling unit supposed to be?"
"Good question, F. Frankly, it's supposed to do away with the issue entirely. Saves us from sacrificing enormous supplies of oil for the poorly built unit in the previous iterations. We even tested it with a repaired drone just a few days ago, and it worked flawlessly." Then, glancing to Wade again, he questioned the former worker drone on his new form. "Speaking of, how does your enhanced body feel, Mr. Carter? I'm certain it feels better to not have to-"
"Actually, Mr. Jenson," Wade interrupted, pulling out one of his canteens as he answered the CEO on his upgrades. "I guess Halloway changed up the blueprints, cause unfortunately this new cooling unit didn't cure the overheating problem. I... kinda learned that the hard way." Wade glanced to Tina apologetically, still feeling bad from her seeing him eat the corpse of the dead murder drone back at the factory.
The corporate CEO grimaced in frustration as he took in Wade's statement, already intolerant of the head researcher's actions as he replied. "...I was worried about that, Edgar always likes to run things his own way, making excuses for that 'Administrator' he watches over." Taking an agitated breath, he continued on with his spew on the two culprits of yesterday's events. "It was only because of all the very impressive creations and enhancements she and her research team provided that I tolerated them for so long, but this..." Sitting up straight in front of the camera, Jenson finished sternly. "J said the Administrator... Cyn, I believe? She was apparently something worse than we presumed originally, and I'm very inclined to believe so after yesterday."
"As well as the program tied to the Administrator, the AbsoluteSolver." J clarified before receiving an agreeing nod from Mr. Jenson, standing corrected on his placing of blame.
Raising a hand, Nathan asked about the supposed plans. "Yeah, about this "Solver Project", what do we plan to do about that?"
"Good question, Nate." Tessa replied as she crossed her arms before looking to Jenson and beginning her explanation. "Initially, we were going to investigate the other factories spread across Earth in order to get some more info on the Administrator before things get worse. But, just this morning, it seems someone else saved us the trouble." Just as Tessa neared the end of her sentence, J held up the remote again, tapping a few buttons before the left monitor shifted to show a slightly grainy video onscreen.
The video only showed a single being, a worker drone, dressed in a chrome suit and bearing a set of yellow eyes. Behind them was what appeared to be a vacant room, a few shelves holding many books within them standing still in the back. The drone's visage indicated they were filled with immense anxiety, terrified of being caught as they spoke quietly to the camera.
"I can only hope someone gets this in time, they're gonna be on me once they find out the transmitter screens are down!" Turning the camera, he showed what appeared to be a large factory room, several more of the mysterious conveyor belts like at the factory slotted next to each other. It was hard to discern every detail due to not only the window reflection, but also the dark lighting in the inactive conveyor room. Filming the room beyond, the drone continued. "Dr. Halloway's a madman, he's got more of those stolen drones being brought here and he's going to be overseeing it in the afternoon tomorrow! I've seen what happened back in Nevada, I can't take this any longer! I'm at coordinates ##.######, -###.###### Please, send someo-"
The suspicious, partially scrambled transmission immediately cut off to static, leaving Wade, Tina, and their friends with confused expressions as Tessa spoke up. "Yeah, that caught me by surprise too."
"So, that guy says they got more drones being sent 'there', but... where is there, exactly?" Jasmine asked with immense curiosity.
"I was hoping you'd ask that, Mrs. Fowley." The technician replied as she glanced to J, who tapped a few more buttons on the remote before speaking over her boss-friend.
"While the transmission itself isn't much to work off of, our friends from Comms over here managed to intercept the signal earlier, and even better, discern where it originated from." As J started her explanation, the screen shifted once more to show a large city, with one skyscraper highlighted in red as it was zoomed towards on the screen. "That scrambled audio wasn't a simple glitch, it was intentionally done so as to hide key information for us to uncover. Upon cleaning up the message, we managed to recover a set of coordinates, which direct to this structure here, in San Francisco."
Wade and his friends stared at the building in shock, examining the tall structure as it stood over the shorter buildings in the city. Tina broke the silence in her gaze. "So, this is another factory? It looks... terribly different from the one we got out of."
"Not exactly, Mrs. Fowley." Mr. Jenson answered, Tina and the others looking to him as he continued. "THAT is the Administrator's main laboratory, its location was kept on the down low so other authorities and terrorist groups wouldn't find out what the buildings true purpose was." Sighing, Jenson completed his reply. "But, with this recent mistake of Halloway's, that place has lost all purpose for us at the company."
Wade raised a hand to speak. "So, we're going to pounce on that place? Get Halloway before he runs off again?"
"Exactly." General Hood replied as he looked up to Mr. Jenson. "This whole 'recovery/recruitment' effort has gotten out of hand all across Sol. We've gotten countless reports of people being killed because of this, be it the brutal robberies here in Nevada or the bloodbath on Ceres. Even if Mr. Jenson refuses to cooperate, this has become a dire matter for us now. One way or another, this insanity will be stopped with due haste."
The CEO nodded in acknowledgement before explaining his own plans for the mission. "Speaking of cooperation, upon seeing what was happening at Earth, I ordered a detachment of our corporate starships in orbit at the time to depart for Sol in order to help with investigating the situation. They're not warships, but they are well-armed. I'll dispatch them to your authority upon concluding this call." Glancing to Wade and his team for a moment, Jenson continued. "As for the mission, I may not have much of a say, but let it be known that you have my blessing to do whatever it takes to end this madness. I don't care what you do with Halloway or any of his lackeys, or what happens to that facility down there... I want that program shut down."
"Thank you for the extra hands, Mr. Jenson. We'll make sure this Administrator is dealt with." Hood replied gratefully as Wade sat firm in his seat, Tina and the others following suite.
"General?" The former worker drone said aloud, catching Hood's attention before he made his request. "I know I'm not a soldier, but I want to help with dealing with Halloway and his grunts. After what he did, after losing my brother, I can't rest until I see that man stopped."
Tina raised a finger as well. "As do I, Wade could use a hand with those people, and given how we did during our escape run out of that place, I think the two of us make quite the duo." She glanced to Wade with a smirk as she referenced their combat prowess when flying together.
Nathan and F stood up before the latter gave her own request. "Sir, I wish to take part in this mission as well. I can also recommend Wade for you too, as I fought alongside him during the factory raid."
"Wouldn't mind giving a hand myself! And I'm sure my pal Kurtis would love to help, he's here at the base too!" Nathan added with a confident smirk, the group's determination encouraging Jasmine to stand up as well.
"I'd like to help too." She stated simply, a smile on her face as the general and his companions observed the five guests.
Admittedly, Hood knew it would be a bit absurd to allow these people to take part in an operation which would certainly involve bloodshed, especially considering most of them merely had civilian status at the moment. But, upon careful evaluation of the five, their desire to see this problem dealt with, and the fact that some of them had experience on the field...
He paused his train of thought as Captain Mitchell spoke to him. "General? I read up on the Fowleys' files when we recovered Mrs. Jasmine here, they provided service in their early careers." He smirked to the pilot sisters as he finished adding his say. "And to be frank, we need more people like them here. The records we have of them showed them to be damn fine pilots."
Tina blushed at the praise from Mitchell as she spoke to the general. "That is true, we uh... did get discharged for our... 'fancy maneuvering'."
"Sir?" Jasmine said, the general's attention on her as she added to the conversation. "Even if our flying is a bit out of protocol, Tina saved a lot of people on that starjet a few days back. I can promise you, she's an excellent woman to have at the wheel."
Glancing to Wade again, Hood took in his face, one of begging desperation as he spoke once more. "Please, Sir. My brother, the troops he brought from the Coalition, Halloway's gotten them all killed cause of this. I want to do this. I HAVE to do this, at least for them."
The good general took a deep, quiet breath, considering his decision once more before finally revealing it to Wade and his friends. "Mr. Carter, Fowleys? I'm probably making myself a fool for saying this, but you're permitted to assist us in this mission."
The drone couple contained their gratefulness in the form of ecstatic grins as Wade replied to the general. "Thanks, General. We won't let you down."
"And Mrs. Lee?" Hood said as he glanced to F, who returned the gesture as he told her, "You're technically under Mr. Jenson's authority, whatever his answer is, it's mine as well."
Bringing her yellow-orange eyes to her CEO, F awaited Mr. Jenson's answer. "F, yes? I heard Mr. Hood call you by a different name just now, I assume you have some experience with the army?"
The warrior drone nodded as she explained herself. "I once inherited the name of Felicity Lee, Mr. Jenson. I served under the USN Defense Forces before joining the DD Division." Then, glancing to the military staff near her, she finished with, "I had hoped to provide my enhancements to the Force one day."
Jenson gave a hint of a proud smile as he finally gave his decision. "Well, it seems you'll finally get that chance. From now on, even after this mission on Earth is over with, you're hereby dispatched to serve under the USN."
F admittedly couldn't hide her excited smirk as she flung a salute to her now former boss. "Thank you Sir!"
Looking up to Jenson, General Hood asked the CEO, "Mr. Jenson, how long until your ships can reach Earth?"
Jenson glanced down at his communication console as he answered the military leader. "At max speed, their Ion drives should be able to bring them into orbit in as little as one to two days. I believe there should be some ships within the system that could help as well."
"Signal them when you can, Mr. Jenson. We could use all the help we can get from them." The CEO nodded to Hood as he stood firmly to the viewer, the general turning to face Wade and his colleagues. "And Mr. Carter? We'll be mobilizing our forces immediately after this meeting concludes. It'll be a minute, but I want you to gather whatever items and belongings you'll need for this operation. Be ready to head to the flight pads in no more than three hours."
"Understood Sir!" Wade said with a salute, Tina, Jasmine and Nathan giving their own as Jasmine raised a finger.
"What about the area around the lab? That place looks like it's in the middle of the city."
J raised a finger as she told Jasmine and the others about their resolution of the civilian obstacle. "Shortly after reporting our findings on the transmission, Hood told us that they were sending in some teams to clear out the civilian population within several miles of the facility. Once we get there, it should be of no concern."
Jasmine sighed in relief as Tina spoke up. "So the people should be safe from any sort of danger?"
"Correct, Mrs. Tina." Preston answered before continuing. "Given the resistance Halloway and his men showed during the Coalition's raid, they most certainly won't hold back there."
"One more thing, Sir." Nathan asked. "The Coalition's going to help us out with this too, right?"
"You can count on it, Mr. Nathan." The Vickers' captain replied as he looked to J, then to Jenson as he spoke further. "I met the leader of the Coalition's detachment working with us when I was introduced to J and Mrs. Elliott here, they intend to see this conflict finished. I highly doubt they're willing to sit back and let us do this by ourselves."
"And their help will be much appreciated." Hood added, everyone's attention returned to him as he looked to Tessa, curious eyes scanning her holographic form. "And Mrs. Elliott, if I may. Do you mind heading down here to assist us in our investigations later on?"
"Funny you say that, General. I'm almost done with my own snooping around on the JCJ up in orbit, Cyn has some small departments of hers aboard, and I thought I'd gather some more intel before coming down." Glancing to Mr. Jenson, she saw him giving an understanding nod before returning her gaze to the military staff. "I should be down there by the evening, judging by where you're located."
"Do what you must, Mrs. Elliott. We could use whatever you find." Hood replied firmly as he turned once more to the JCJenson CEO. "Thank you for your time, Mr. Jenson. We will get to the bottom of this."
"It's my pleasure, General." Glancing to J and Tessa, he spoke to them once more. "J? Contact me when you've finished with Halloway and his Administrator."
"It'll be done, Mr. Jenson." The obedient servant answered before saluting firmly, receiving a final nod from her boss before he ended the transmission.
With their off-world guest out of the way, Hood looked to Wade and his friends, J, Tessa and Captain Mitchells sharing the gaze with them as the general spoke to them in finality. "Well, you know what comes next everyone. You're all dismissed for now. And remember, landing zone by 1300."
"We'll be there Sir." Wade said with a nod as he and his friends stood up, pushing in their chairs before making their way out to the door.
As they neared it, Wade stopped for a moment as they heard Hood call to one of his friends. "And F?" The soldier drone looked to the general as he continued. "Before we depart, would you mind changing your uniform? I believe it could help with identifying you from the other disassembly drones more easily." Glancing to J, then back to F, he finished with, "I recall hearing about the most formidable drones having clones prepared, yes?"
"Correct, Sir. I'll stop by the nearest barracks while I can." F replied before turning back to the door with her colleagues, Wade opening the door for them all as they passed through. After them, Wade passed through himself, shutting the door to the meeting room as he returned to the lobby.
Walking about together, F spoke to Wade and the others. "Well, that went smoothly. I'll be heading down to the barracks, then head over to your place to help out."
"Actually," Wade replied, raising a finger up as he asked his fellow murder drone, "You think you could bring your friends over? We could get to know each other while we're getting ready."
F glanced to Nathan with a smile before returning her eyes to Wade. "I could see about that. You're gonna like them, I can promise you that."
Taking Tina's hand, Wade walked with his girlfriend alongside Jasmine and the others, nearing the hallway they came through as they prepared for the walk back to the apartment.
submitted by AdmiralStone96230-A to MurderDrones [link] [comments]


2024.05.21 07:05 paulxiep My take on Abjuration Wizard in a team: The Bhaalist Sentinel Wizard

My take on Abjuration Wizard in a team: The Bhaalist Sentinel Wizard
1st of, the 'Bhaalist Sentinel' role usefulness is not limited to this build. I have the same Bhaalist Sentinel role in my other parties and classes too. I don't know if it's a well-known role. What I know is it's one of my favourite, and the Abjuration Wizard is quite suitable for this role.
2nd, I'm of the opinion that there's no best isolated build, unless you're playing solo. The best build in my opinion is only best in combination with its own team, the other 3 party members. This Bhaalist Sentinel Abjurer was designed for my 4-Wizard, no illithid, no consumable, insomniac honour team. Its usefulness in other team compositions and restrictions will vary.
Without further ado, let's give you first the image overview of the Bhaalist Abjurer.
The Bhaalist Sentinel Abjuration Wizard at level 11
He's not yet level 12, but it's not difficult to deduce the final level will be taken in Wizard.
Race: Anything will do, but Wood Elf is most useful for move speed, and short races are bad for the same reason.
Levels: 1 Tempest Cleric / 1 Great Old One Warlock / 10 Abjuration Wizard.
Stats: Str 8, Dex 14, Con 16, Int 17, Wis 10, Cha 8.
He got Ethel's hair increasing his intelligence to 18. Without the hair, I would've dropped Wis to 8 to increase Dex to 15. (in his team it makes sense, his teammate can cast Calm Emotion, and they have 5 Counterspells a round between them).
Feats: 1. ASI, 2. Sentinel
Items:
Melee - Duelist's Prerogative (build-defining) Ranged - Anything (I wield Darkfire Shortbow) Body - Bhaalist Armour (build-defining) Head - Hood of the Weave (suggested alternatives: Circle of Bones if focused on Necromancer summons, or Helm of Balduran to free a ring slot) Cloak - Anything (I wear Cloak of Protection) Hand - Reviving Hands (build-defining) Feet - Anything (I wear Evasive Shoes) Amulet - Anything (I wear Amulet of the Devout) Ring 1 - Ring of Regeneration (build-defining unless using Helm of Balduran in headpiece) Ring 2 - Anything (I wear Ring of Protection)
Before elaborating further into his role, let's look at the context of his team.
The 4-Wizard team of the Bhaalist Sentinel Abjurer at level 11
His 3 teammates are: Swords Bard Control Necromancer, Tempest-Missile Evoker, and Vengeance Diviner. Everyone will take the final level in Wizard.
Basically the Bard is the obvious control Swords Bard with Mystic Scoundrel ring and Arcane Acuity helmet. The Evoker is a hybrid of Chain Lightning and Magic Missile nuker. The Paladin is mainly there to provide early game muscle/tank and take advantage of Hold Spells cast by the Bard.
So, the main role of the Bhaalist Sentinel Abjurer is to be the 'Bhaalist Sentinel'.
That is to say, he's supposed to be approaching melee range (with Misty Step if needed) of troublesome enemies you want to kill first, and that you want to prevent from reaching your allies.
Then, what you do with his Action and Bonus Action each turn is up to you. In my case, I have DC of 20 due to +2 from Hood of the Weave and Amulet of the Devout. DC 20 is very decent, though not phenomenal, so I use him as a versatile caster that can cast both Defense and Offense. He can also cast Create Water to set up for Gale, the Tempest-Missile Evoker.
This differs from what I understand of the stereotypical Abjurer, in which you want to weaponize Armour of Agathys and Fire Shield. For what I do with mine, being tough and pain the b*tt is enough, even though I also have my Paladin Shadowheart wielding Flail of Ages to inflict chilled to double Cold damage just in case. I'd weaponize the on-hit damage too if I long-rested more often, but for my insomniac play style, doing so is a waste of spell slots.
What is build-defining is what you do with your 2 Reactions.
You need to decide, with good judgment, whether you want to use your Reaction to Counterspell or Arcane Ward an ally, each time it pops up to ask you.
That is because your main role is to lock a key enemy to stay with you. That's why we took the Sentinel feat. If the locked enemy wants to move away by walking, hitting it with Opportunity Attack will lock it in place. Your attack bonus is 10, but with Advantage on Opportunity Attacks that is often enough.
That is your main role, and it serves both offense and defense.
It serves offense because the locked enemy will be forever locked in range of your Bhaalist Aura of Murder, allowing you to kill it quickly.
It serves defense, because the locked enemy is now unable to approach allies, and can only use its melee attacks on you. (and you have permanent Blade Ward due to your Reviving Hand + Ring of Regeneration, in addition to your Arcane Ward)
And that is how I designed and play, my take on, the Abjuration Wizard in a regular 4-person party.
submitted by paulxiep to BG3Builds [link] [comments]


2024.05.20 23:07 ParticularlyAvocado The Batman Reviewed: Season 3 - 5

27/28. Batgirl Begins - 4/5 (Starting this in medias res was a good choice, since if you're already familiar with Batman stuff, you know Barbara was gonna become Batgirl in this (and even if you don't, the title would reveal as much). So starting with a Poison Ivy fight made me more curious to see everything that lead up to it was opposed to just waiting for the "reveal" that Barbara becomes Batgirl and Pamela becomes Poison Ivy. Plus, Barbara's snarky narration was amusing. Introducing Batgirl as Batman's first sidekick (even if this was merely due to a stupid embargo) as well as making Poison Ivy be her best friend turned arch nemesis is pretty fun because of its uniqueness alone. Especially because it makes the stakes more interesting when Ivy has a personal grudge against Gordon. And I liked Batman's "not every child gets the opportunity to rescue their parent" comment. Yeah, it's cliché, but that stuff is the core of Batman, so it's nice to see this side of him acknowledged, since it rarely is in this series. Also, making Gordon not able to recognize Batgirl as Barbara because he wasn't wearing his glasses was pretty "clever". "Clever" in quotations because it's still dumb, but since most DC shows love to sell you on the idea that people cannot recognize each other's face by simply putting a mask on the top half, it's funny that this series bothered to give an explanation at all. He should still have recognized her voice, but you can't win 'em all.)
29. A Dark Knight to Remember - 3/5 (Freezing Poison Ivy in the previous episode, then defeating the Kabuki Twins by freezing them in this as well? Batman is becoming Mr. Freeze. Anyway, here's a pretty standard amnesia cartoon episode. Decent gimmick, and they also added a stock Secret Identity Almost Discovered:tm: plot to spice things up. The circumstances of Bruce's amnesia being the perfect cover for Barbara dropping the idea that he could be Batman is fun, but Bruce's actual amnesia is just cartoonishly illogical. Even if he lost memories of his last few years as the Batman, how would that also genuinely make him a self absorbed playboy? He was always a broody guy with a heart of gold, even before donning the cape and cowl.)
30. A Fistful of Felt - 3/5 (This is just a poor man's Double Talk. It treads the exact same stuff; Wesker is cured of Scarface so he lives a peaceful life before Scarface forcibly reappears at the hands of someone trying to bait him and he succumbs to it before Batman eventually confronts him and Scarface gets destroyed. Except this is way less substantial and lacking in drama and emotion. It's a shame, because during the group therapy scene, I was excited that this could potentially be a formula bender, having it take place entirely in Arkham Asylum and focusing on Wesker's recovery process. But then I remembered this is The Batman, so yeah. Also I HATE Snooty's design!)
31. RPM - 2/5 (Wow, after seeing this, I immediately went out and bought The Batman Batmobile #2 with working lights & sounds, firing disc launcher and opening cockpit! No, but really, did I actually just watch a toy commercial for 20 minutes? I get that that's where action cartoons make their profit, and that's fine, but this was so blatant it's not even funny. Like that scene of Batman arriving in his new CGI Batmobile as the camera spins around it. Give me a break. Not to imply the writers were being hacky or anything. It was clearly an executive mandate. They just wrote a lame episode around it. Gearhead wasn't very interesting, although it's cool he was voiced by Will Friedle I guess. And the episode is just about cars, a subject I do not find interesting. I did laugh at Barbara asking Gordon "taking the car?" and he just opens the door and stares at her.)
32. Brawn - 4/5 (At this point they should rename the series "The Batgirl" since most episodes now put her in the main role, having to save Batman's butt. Not a complaint, it's a nice change of pace from the repetitive Batman Stops Villain:tm: plots. This episode is pretty darn good though, which is surprising since it's really nothing but a long fight scene. Most of it consecutively takes place in real time on one street street as they duke it out. You'd think that would get boring, but Bane-ified Joker is a cool enough concept to genuinely carry enough entertainment value on its own. And Batgirl using the Batbot was fun.)
33. The Laughing Cats - 4/5 (Two Joker episodes in a row? Also a Catwoman episode, which... Yeah, Joker being in it was obviously an improvement. Making her team up with Batman to stop Joker was more interesting than had it been about Batman stopping another one of her generic jewel thefts. Them being stuck in a maze with Joker using their gadgets was fun, and I liked that his hyenas were not loyal to him at all, LOL. As a side note, Kilgore Steed's hunter schtick makes NO sense. Capturing animals to put them in a giant maze full of traps that will just automatically kill them is not much of a "hunt".)
34. Fleurs du Mal - 3/5 (I guess the show isn't going to acknowledge any drama between Barbara and Poison Ivy and she's immediately relegated to stock villain who does her villainous schtick and gets defeated? Clayface all over again. It also wasn't much of a mystery who the villain could be since it literally begins with the mayor being taken over by flowers. The characters themselves uncovering the mystery and battling the plant replicas was neat enough, so whatever. And Batman punching an old lady was funny. I don't understand why Poison Ivy replaced Penguin, though. She's replacing the people who control Gotham, and he's a washed up nobody who's lost his fortune. Also, Batman is lucky he only fought the plant replica or he would have killed Penguin. He fell right into spinning blades which clearly shredded him... Although he's still intact when they land, so I guess logic took a break for this scene. Side note, the show is getting WAY too reliant on ending with a zoomout of Batman and Batgirl as she makes some snappy comment.)
35. Cash for Toys - 2/5 (So Cash can return but not Yin? There is no justice in this world. He wasn't funny in his first appearance, and he's...slightly less unfunny here. So yeah. Add a straight up Toyman ripoff instead of just Toyman, for some reason, and you get a pretty lame episode. I get that he's a Superman villain, but the series didn't have a problem using Solomon Grundy, so Toyman shouldn't have been off the table. You could assume they just embargo'd him because he made cameos, albeit speechless, in JLU. But then, Grundy was the main focus of a JLU episode less than a year before Grundy's Night, so this doesn't add up! Not that Krank being called Toyman would make a difference, because I still wouldn't like him. So, YEAH.)
36. The Apprentice - 4/5 (Joker getting a sidekick is definitely a fun idea, and while I obviously liked this episode, it plays out exactly how you'd expect. I liked how wholesome Joker was to Donnie at first when he was brainstorming ideas and then turned grim when Donnie didn't want to hurt people. It definitely adds at least one more layer than the average Joker Shenanigans:tm: episode. You can definitely feel how genuinely scary it would be to simply be around this lunatic, especially if he has it out for you. Also, Donnie's jokes probably doesn't get laughs because he's in high school doing kindergarten tier jokes.)
37. Thunder - 3/5 (It's Maxie Zeus, the most iconic DC character of all time, doing his typical Olympus schtick. Yeah, so, the episode isn't really about him. His scheme is just a setup to show how well Batgirl can carry herself. And in that aspect, I do find it fun. It's a bit dumb that she yaps to Batman about how she wants to be in the loop though, as if she isn't just Batgirling of her own accord. He never agreed to be a team, she just stalks him. Side note, Gordon sternly correcting Grange with "batarang" made me chuckle.)
38. The Icy Depths - 4/5 (Despite being the umpteenth episode about stealing jewels, this was refreshing due to presenting it more as an actual mystery and having two villains, alongside Alfred and his old chum, trying to uncover it. It was fun how they all got the upper hand on one another, and I always like Alfred being involved in an adventure. I don't understand why Batman even needs to stop this "crime", though. The treasure doesn't belong to anyone anymore. And if it DOES rightfully belong to someone, that would be Penguin. What was up with a random rotating shot of the boat here though?)
39. Gotham's Ultimate Criminal Mastermind - 3/5 (Mr. Freeze's Arkham number is 800B5. I bet they thought they were really funny with that one. Unlike the previous BTAS ripoff episodes, this was only vaguely a ripoff of Heart of Steel, so I'll cut it some slack. But it's pretty thin. D.A.V.E. is just super smart and wants to defeat Batman, then Batman wins by just telling him something that does not compute. I guess it's neat that they finally built on those vague hints about Hugo Strange being "evil". It's just a shame the antagonist is merely his robot, not actually him. And why does he get locked in Arkham after being caught? He's not insane.)
40. A Matter of Family - 3/5 (Who sharpened Bruce's jaw?! Also, Mark Hamill and Kevin Conroy. As for the actual episode, I was underwhelmed. It's a pretty straightforward telling of Robin's origin story, but it rushes the emotional moments and doesn't let them get too "heavy", which makes them less effective. Zucco is a pretty upfront mustache-twirling villain instead of a mysterious figure, and they don't really acknowledge how devastating such an event would be, or the awkwardness of immediately being adopted by a rando. Dick just gets some watery eyes then he's instantly comfortable at Wayne Manor. But I liked tying "Robin" into something his mom used to call him. Batman speaks with a much deeper voice in this episode. Must've come with the new jaw.)
41. Team Penguin - 4/5 (Did it really take seeing teamwork in a movie for Penguin spawn the brilliantly unique plan of "more villains = harder for Batman"? This was a fun teamup, though. I'm glad they didn't go for the obvious choices like Joker, Mr. Freeze, Riddler etc and instead opted for the "misfits". Croc is the only one of the group I didn't care for. But I liked seeing Ragdoll again, and Killer Moth was pretty funny. I liked that he remained a suckup even after being horribly mutated. I liked the theme of teamwork the episode had, since it ties nicely together with the valid jealousy Barbara would have for some rando in red becoming Batman's sidekick and knowing his identity when she has been wanting that for ages. Also, Robin immediately wailing on Penguin for calling him a lackey made me laugh.)
42. Clayfaces - 4/5 (Nice to see my buddy Bennett again. Guess they wanted to redeem themselves after the nonsense they pulled with Grundy's Night. But given this is his last appearance, this was a pretty unsatisfying "arc". Him going full-blown villain didn't make sense from the start. His desire to take revenge on Joker I get, but aside from that, it shouldn't have taken him THIS long to realize he should use his powers for good instead. Basil Karlo wasn't a super compelling character or anything, but him being an ugly dweeb was quite funny, and the spectacle of two Clayfaces duking it out more than makes up for it, because that was pretty awesome. Side note, why is this company so picky with who they cast in their fricking dog food commercial? It's dog food. Just show dogs.)
43. The Everywhere Man - 3/5 (I like the concept of the Everywhere Man, but was disappointed at how little they truly utilized it for story/action potential. The first half is just a mystery where you're supposed to think it's two guys (provided you did not read the episode title), then Johnny just expositions how his powers work and Batman fights a bunch of copies. The villain himself being a copy is a cool twist, but it would've been more interesting if the copies mostly worked as a hivemind and they utilized that to make fighting them really hard for Batman since they'd be such a perfectly synchronized army. The episode wrapping itself around some girl saying Johnny was cuter as a nerd, and then the real Johnny getting the girl in the end was so random it's almost hilarious.)
44. The Breakout - 4/5 (Black Mask being in this episode is pretty neat, as he is a fairly well-known character who, despite that, doesn't seem to appear in animation a lot. That said, he was not very compelling. He's just a stern, no-nonsense mob boss. Which for the plot of this episode is all he needs to be, so I won't give him flack for that. It's a fun change of pace to have a mostly Batman-free episode with focus on his sidekicks instead. Batgirl and Robin have a pretty charming dynamic; I liked when they guessed what Black Mask's face looks like and he got pissed off. LOL. And it was interesting how it's sort of a bottle episode, with most of it taking place within the police station as they try to prevent Black Mask's militia from breaking in. Batman ending the episode by telling them to wash the Batmobile was a certified LOL.)
45. Strange New World - 5/5 (This was great. I really like Hugo Strange, so it's fun to actually see his sinister side now that he's been outed as a villain. And while at first it felt mostly like a standard zombie story, the dramaic tone and hellish visuals, alongside the crazy ways the zombies jump around, made the whole thing a pleasure to look at. But the twist is what really got me. I didn't put it all together myself until right as Batman was figuring it out, and it really made all the scenes of him fighting zombie Batgirl/Robin/Gordon amusing to think about in retrospect. That said, isn't this a Scarecrow-tier scheme? I guess since he couldn't be in this show they just gave it to Strange.)
46. Artifacts - 3/5 (For an entire episode set in the future, I was expecting more than just the spectacle of a generic Mr. Freeze battle. But that's really all there is to it. That said, I liked the W I D E Batman design. I know it's an homage to The Dark Knight Returns, but I've never seen or read that, so yeah. Mr. Freeze blatantly saying that title after seeing the Batman was so funny, though. It works contextually, but when you know the reference it felt no different than if he had said "Batman: The Animated Series". LOL. I see Barbara will go the Oracle route in this show. Sad. Also, they can blatantly reference Bennett and Yin, but refuse to show them any further regardless? Screw. You.)
47. Seconds - 4/5 (The Batman's take on Clock King? He's not officially named as such, but it's pretty much a Cosmo Krank/Toyman situation again. I found his time travel abilities fairly interesting, as it was fun to see some random schmuck effortlessly upstage Batman. HOW he got those powers though... He got bored in prison and was surrounded by clocks, so one day he could shift time. What? Also Batman has an atomic clock that is not affected by time literally shifting backwards. What?? Yeah, so, this episode has a lot of "okay buddy" moments. But really, they just added to the fun. If you're gonna be nonsensical, might as well go all in. And that ending really caught me off guard. Imagine reliving 17 years of your life like that, only to still end up a fricking clock repairman. He really couldn't have invested in stocks he knew would have gone up?)
48. Riddler's Revenge - 4/5 (I certainly wasn't expecting this series to try and pull off an emotional Riddler episode. One that actually works, no less. But here we are. It's not the deepest thing in the world, but I thought seeing his origin handled this "seriously" was an fun take, and it was interesting that his own origin was a "riddle" that he got wrong. Wrapping the origin around him and Batman being trapped in a crate was pretty clever. Although after unwrapping his entire life story to Batman, I would've thought he would be a little less hostile towards him after they escape. But no, he just goes back to being evil. I liked Batman's final line though. "When is a villain, not THE villain?".)
49. Two of a Kind - 4/5 (They got Paul Dini in just to write the Harley episode. It's pretty good, though. The different take from Mad Love is amusing to see. I think showing Harleen as a loudly outspoken ditz makes her descent into jester-themed criminal more believable. Especially since they directly give her a personal vendetta to push the criminal aspect further. But since this episode is mostly banking on showcasing the "unique take", it's hard to look at it past comparisons. Without them, it's sort of just The Apprentice but with Harley instead of Donnie. But Harley is funnier, and generally I liked all the zany stuff she and Joker gets into, so this is the better "Joker gets a sidekick" episode. Plus, it has a whole ass Joker musical number.)
50. Rumors - 3/5 (The Batman's take on... Lock-Up? Okay, not really, but the similarities did cross my mind. The premise here is pretty basic. Rumor was not a very thrilling antagonist or anything. He's some generic guy who works for another generic guy, who's just a red herring because he blames being a cripple on Batman. Really, the spectacle of Batman fighting all his past villains in the final scene is the best part of the episode. Although I'm confused why some of them are even there and in costume. Cluemaster only had one goal, why would he still be Cluemastering? And is Spellbinder really Gotham based? How did Rumor even capture him? He's a psychic! And Harley Quinn literally JUST became a villain. I liked Penguin begging Batman to stop him, though. LOL.)
51/52. The Joining - 4/5 (Oh geez, it's Martian Kronkhunter. Couldn't Patrick Warburton voice him instead of Cash Tankinson? I liked the way he casually outs knowing Batman's identity. But on that note, they sure talk about that in public a LOT here. Including the aforementioned scene, both Robin and Bruce himself yaps out "Bruce Wayne is Batman" on two separate occasions. Robin says it in a crowded street, Bruce in a small diner. Yeah, I'm sure absolutely NO ONE within the vicinity could have possibly heard those things. It's not like Bruce and J'onn are having a lengthy conversation about it right where the waitress, chef, and any potential surrounding customers could hear it or anything.
This was a pretty basic alien invasion story, and it's quite a leap in stakes compared to the usual jewel thievery. But I liked the usage of Martian Manhunter. I thought he and Batman had an interesting chemistry. Their initial fight scene was so stupid, though. "Oh no, the Batman discovered I'm an alien. Better not explain anything and instead just beat him up and run away until he catches up and then say I'm on his side". I thought the emotional anchor of Batgirl and Robin feeling unwanted was a bit undercooked, but the moment when Batman says he worries about losing them was sweet, so whatever. And I liked the scene of the villains helping the police fend off aliens.)
53/54. The Batman / Superman Story - 3/5 (With the show finally being allowed to bring in more expansive DC lore, the first thing they make is the most generic Superman story they could think of. Yeah, okay. I liked the way Batman discovered Superman's identity, and seeing the villains of Gotham take him down was fun. But a whole episode just for that that setup, with the second being a prolonged Batman vs. Superman fight scene and then stopping Lex Luthor from doing something evil? Yeah, I didn't really jive with it. Also, with literally ALL of the sky available, did Superman really just fly right into Robin? AND ignored it? Not very boyscout-y.)
55. Vertigo - 3/5 (This was decent, but it mostly thrives off of the novelty of being a Green Arrow crossover as opposed to being an organic Batman story. In fact this would have been improved by cutting out Batman entirely. I liked seeing Green Arrow's origin, and they could've explored his attempt to take revenge on Vertigo and such on his own. And while he DOES do that here, since it's a Batman show, most of it is from Batman's perspective as Green Arrow recaps his story. So, ultimately, they should just make The Green Arrow.)
56. White Heat - 4/5 (Neat revamp of Firefly. He was never a particularly compelling character, but the fact that he was already established in this show makes his descent from petty thief to molten monster in this more compelling by default than had this been his first episode a la Killer Moth or something. And with the inclusion of his girlfriend, it had some genuine emotion. Not a tearjerker or anything, but his last appearance being his girlfriend dumping him and walking away as he's stuck in a pitch black prison cell with him still faintly glowing in the dark is pretty bleak. So the fact that they managed to get all of that out of an episode that can be summed up to "Batman stops molten villain cause he's too hot" is impressive. The battle at the power plant itself was pretty awesome though. But Bruce is really risking his identity fighting with half his face exposed like that.)
57. A Mirror Darkly - 3/5 (Just like the Superman episode, the writers barely do anything to justify its existence besides thinking I should be thrilled by the mere presence of Flash. Well, when the plot is as generic as one of Flash's iconic rogues coming to Gotham to be evil so Flash stops him and Batman helps because it's a Batman show... I'm not. And just like Superman again, Flash didn't leave much of an impression of me. Adding the trait that he talks incredibly fast was amusing, I suppose.)
58. Joker Express - 3/5 (I would have thought with free reign to utilize all of DC lore, this show would be over their generic Joker Scheme:tm: episodes. Guess not. There's literally nothing to be said about this one that hasn't been said about the others, though. Batgirl being infected with Joker's laugh was definitely a very enjoyable scene. But after that, it's as predictable as Topsy Turvy, JTV or The Apprentice.)
59. Ring Toss - 3/5 (Green Lantern. I wonder what fresh, unique plot The Batman crew will conjure up for this one. Oh, Sinestro comes to attack Hal Jordan, but Hal wins. And Batman helps in between, because it's a Batman show. Starting to sound like a broken record here, but that's how unimaginative these episodes really are. It's competent, but it's pretty much shut-your-brain-off-and-enjoy-the-action tier. This one does have the middle part of Penguin with a power ring, which was genuinely gold stuff. The only problem is, it doesn't last for long enough, and ultimately Penguin's inclusion is really just time filler in between Sinestro being defeated.
60. The Metal Face of Comedy - 4/5 (Let me get this straight, Joker is digitally copied by wearing a helmet connected to a laptop while getting shocked? On top of the common trope of cartoon writers not understanding how video games work, logic is clearly not this episode's strong suit. The phrase "mentally download money" pretty much speaks for itself. Regardless, the prospect of Joker vs. Joker is fun enough alone. All the wacky antics Joker 2.0 is able to get into with his morphic abilities were visually fun. It's especially amusing to see the real Joker completely discombobulated by being upstaged and betrayed by, well, himself. Even cheering on for Batman to win.)
61. Attack of the Terrible Trio - 3/5 (The Terrible Trio were fun as a group of misfits, but it's pretty laughable how these college students are being bullied like it's middle school. Also do they really expect me to believe the hot, edgy chick is considered a loser? Jake is the only loser here. It's cool that this show actually had them transform into animals, even if the designs are little...awkward. It's also neat that they gave them a connection to Barbara's personal life, but at the same time it's disappointing that they didn't put Batgirl in a bigger role because of it. Batman's still the one saving the day. Also I was a little disappointing David's final transformation wasn't any more creative than just a griffin. As a side note, it's nice that this closes the door on Langstrom's Man-Bat arc.)
62. The End of the Batman - 3/5 (Fake title, there's three more episodes. The idea of an Anti-Batman and Robin is pretty fun. Wrath served as an entertaining foil to Batman what with figuring out his identity and everything. I think the ending is a little cheap, though. Joker uses his smile-gas so much, you'd think there would be a common antidote by now. Not like Wrath and Scorn are gonna be like that for the rest of their lives. Also a portion of this episode is pretty reminiscent of Team Penguin. Something which they even acknowledge themselves. But just because they point it out doesn't make it not true! Joker being annoyed by being put on menial tasks was funny though.)
63. What Goes Up... - 4/5 (Same as the previous Justice League members, Hawkman didn't leave much of an impression on me. But this time it doesn't matter as much because the episode doesn't put half the spotlight on him. It's mostly focused on Batman stopping Black Mask's, a villain whom I already thought should be utilized more, scheme. Which is stealing a whole building! I mean how cool of an action setpiece isn't an airborne building? On top of Robin being nth metal'd, it was a very fun watch. Really, Hawkman and Shadow Thief feel more like afterthoughts. But even that isn't a bad thing, because they had very enjoyable action scenes. And geez, poor Number One #2.)
64/65. Lost Heroes - 4/5 (Oh, the actual Toyman appears in this show. "Toyman" my ass, that's a damn Jester. Cosmo Krank is more of a Toyman than you will ever be, bud. This episode is pretty fun, if only because I think the narrative of non-superpowered heroes proving their capabilities and humbling the heroes with superpowers when they can't use theirs is amusing. Batman and Green Arrow as a duo was good, and everybody fighting their robot counterparts was cool. I think the robots had pretty rad designs. The only "bad" aspects of the episode is rehashing The Joining as the threat again, and Hugo Strange's inclusion. Not that I don't like him, I think he's a great villain. But this wasn't really a story fitting for him. He's better working from the shadows with the intent of studying the behavior of his victim, not just being a pawn to some alien robot.)
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2024.05.20 21:44 RPerene Kagaku Sentai Dynaman Review

This was the 13th Sentai that I finished, though it was actually like the 4th that I started, intended as a slow watch with a friend. Said friend remembered the old Night Flight parody dub of Dynaman that predates Power Rangers by 6 years and wanted this to be their first Sentai experience. This is the well regarded, explosion filled, Sentai. Technically my first of the Showa Era, I was excited to see how I would respond to it. Spoilers to follow, and I always I would love to hear your thoughts below.

Overview:

Heroes:

Villains:

Gripes:

Favorite Bits:
submitted by RPerene to supersentai [link] [comments]


2024.05.20 05:59 DestroyatronMk8 The Privateer Chapter 165: Spite and Spycraft

First Previous
"Scargiver, this is Scathach." The Warmaster's voice came out of the Captain's wrist console. The wrist console looked the same as the ones they'd used in the Confederation, but it had been extensively modified to prevent anyone from hacking into it.
"Scathach, Mims." Captain Mims kept walking. They were almost to the bridge of the Encounter. "Go ahead."
"The Klaath are here."
"We know." Mims slapped a control panel. The door to the bridge slipped open. "The Federation called them, somehow."
"We saw the energy surge," the Warmaster informed him, "and we saw you disable the human ship. Do you intend to take up the hunt?"
The Oluken had roughly ten thousand Military ships in Tendril Sector. They were oddly designed, with glowing lines that shifted in strange patterns across their oblong hulls. Long metal tentacles sprouted from the ships, each tipped with some variety of energy cannon. Ten thousand ships was plenty for keeping order in a trading sector, but Yvian doubted it was enough to repel an Incursion.
"Hell yes," The Captain walked past the holodisplay, heading for the consoles at the far end of the bridge. "I never pass up an opportunity to kill the Klaath."
"I thought as much." The Warmaster grunted. "Have your Queenships protect the Gates. My Hunters will secure the stations. I've called reinforcements, and they will be here shortly." He gave a short, annoyed growl. "Someone will have to speak with the Oluken before they soil themselves."
Mims pointed at Lissa as he took a seat in front of the center console. "I'm on it," she acknowledged, taking the console to his left.
"Alert," said Kilroy. "Klaath clusters detected in Aldara sector."
"Of course they are," Mims gritted his teeth. He commed the Warmaster. "Lissa's taking care of the Oluken. We're having," he pointed at Kilroy, "two Queenships jump to each Gate. That should be more than enough."
"Affirmative," Kilroy acknowledged.
"The rest are coming with me," the human continued. "There's another Incursion at Aldara."
"Aldara?" Yvian could hear the Warmaster's raised eyebrows. "If the humans want to throw their planet away, let them."
"I can't do that." Mims took his hand off the comm and pointed at Yvian. "Systems check."
Yvian nodded and took the console to his right. She started a diagnostic routines. Scarrend squatted on his haunches next to her, pulling up a sensor display on his console.
"You can and you should," Scathach disagreed. "The humans are using the Klaath as a diversion. We're bound to defend the Oluken by treaty, but wasting forces on an uninhabited world is foolish."
"I know." Mims pulled up flight control on his console. The Random Encounter was nestled up against the massive hull of the Monster In Paradise. He eased the ship away from the Peacekeeper Queen and raised the shields. "I'm not asking you or the Empire to help. The Peacekeepers and I will be enough."
"Perhaps." The Vrrl allowed. "Unless the humans are dividing our forces in preparation for an attack."
"It's possible." Mims shrugged. "But I think this diversion's for something else. I'll explain later. I've got Klaath to kill."
"Then kill them here," Warmaster Scathach voiced. "Don't let the humans dictate your actions, Scargiver. Protecting their world is an act kindness that will come with a cost."
"This isn't kindness," Mims told him. "It's spite. The Klaath will never have Aldara. Not while I breathe. Can I count on you to take care of things here?"
Yvian's diagnostic programs finished. "All systems green," she reported.
"Foolish." The Warmaster chuffed in resignation. "But I suppose it can't be helped. Go defend your territory human, even if it's not your territory anymore. The Vrrl Starfang Empire will take care of things here."
"Thank you," said Mims.
"Do not thank me, Scargiver," Scathach chided. "The Oluken are of use to the Empire. An attack on them is a challenge to us, and challenges are answered with tooth and claw. We are the Apex."
"Fair enough." Mims pulled up a Nav console and entered the coordinates for Aldara Sector. "May Fortune favor you on the cusp of The Crunch."
The Warmaster grunted. "May your prey be worthy of the hunt." He ended the transmission.
"Our weapon systems are fully functional," Scarrend reported. "Shields are still charging. They will be at full in twenty three minutes."
"We'll go when they're full," said the Captain. "Kilroy, I want two Queenships at every Gate in Aldara. Have Admiral Zhukov send in half a million Stinger units, too. I want half of those protecting the planet. The rest will break off into groups of a thousand and go hunting."
"Big Daddy Mims," Kilroy objected, "we only have eight hundred twenty three thousand and four Peacekeeper Stinger Units. Sending that many to Aldara will greatly reduce the defenses of New Pixa Sector."
"Just do it, Kilroy," Mims ordered. "We've still got forty Queens and millions of convectional ships. If we get hit with more than they can handle, half a million Stingers won't make that much difference anyway."
"Affirmative." Kilroy hesitated. His eyes flashed purple before returning to the red of combat. "Big Daddy Mims, there is no reason for you to go to Aldara yourself. Peacekeeper units will be sufficient."
"No, Kilroy," Lissa disagreed. "We have to go." Yvian nodded her agreement. She knew the man's history, too.
"This ship is a standard Federation built gladiator," the Peacekeeper reminded them. "It will have negligible impact on an Incursion, and is at significant risk of being destroyed."
"I know," the Captain snapped. Kilroy's eyes flashed blue. Mims took a breath. "Sorry, Kilroy. I know the Encounter's not built for this. I know the Peacekeepers can handle this better than I can." He shook his head. "It doesn't matter. It's Aldara. The last time the Klaath came there I... I can't leave it alone. I have to go. I have to make sure they can't take anything else."
The machine left his console, eyes still blue. He walked over to Mims and put a hand on his shoulder. "This unit understands." He returned to his station, eyes flicking back to crimson. "Aldara will be protected. The Klaath will be destroyed. We will be sufficient."
"We will be sufficient," the Captain echoed.
"This is foolish," Scarrend objected. "You are throwing away Peacekeeper lives for sentiment."
"You're not wrong," the human admitted. He tilted his head, thinking. "Though to be fair, we'd probably be sending them anyway. A chance to capture more Klaath Queens is too good to pass up."
"Affirmative," Kilroy agreed.
Yvian pulled up a sensor display. Tendril Sector had a sizeable solar system. Lots of planets, and three hefty asteroid belts. None of the planets were habitable, but there were plenty of resources for mines and manufacturing. The sector doubled as a trading hub, and there were nearly a million stations scattered throughout the system. Most of the stations were unarmed. It was something Yvian had expected growing up in the Confederation, but now that she'd seen more of the galaxy unarmed stations struck her as a terrible idea.
Despite the large number of stations, there were only a few hundred thousand ships in the sector. Mostly unarmed Oluken cargo haulers. Yvian assumed anyone who had a jumpdrive had already escaped, leaving the rest of those poor souls to flee to the nearest station and pray that the Elders would drop shields long enough to let them dock. There were also a few hundred ships of the Vrrl Starfang Empire circling a few of the trading posts, gunning down any Klaath that came close. Several dozen vessels of the Pixen Technocracy were doing the same.
Half a million Vrrl capitol ships were dividing into smaller fleets and heading for the stations. The Priderender had already left the formation with an escort of four battlecruisers. More Vrrl were pouring out of each of the Gates, with fighter class Hissiths and Clawwings undocking from battlecruisers and running for the farthest stations at maximum acceleration. None of the Vrrl bothered avoiding the Klaath. Nor did they seek them out. They just moved to their destinations, smashing anything stupid enough to get in their way.
There were roughly fifty thousand Klaath Klusters so far, but more were appearing every second. Each Kluster was a sphere, made up of twenty Raiders grouped around a single Klaath Fighter and fused together. Most of them would drift aimlessly through the void until they came within a few hundred kilometers of a ship or a station. Then the Klusters would erupt, the ships separating and zooming in for the kill. Other Klusters gathered together, forming circles of spinning ships. Space rippled within the circles, opening portals to allow Corvettes, Frigates, and the dreaded Destroyers into the sector.
Two Peacekeeper Queenships were coming out of Tendril Sector's East, South, and North Gates. The Queens would take half an hour to exit the Gates completely, but that didn't stop them from putting their beam weapons to devastating use. The Queens concentrated their fire on the Klaath nearest the Gates. The Klaath didn't use Jumpgates, and destroying the Gates would be the first thing they tried. A few thousand Stinger units detached themselves from each of the Queens, switching their diffused anti-MAC weapons back to traditional long range beam cannons. They would circle around behind the Gates and kill any Klaath attacking from that direction.
The Monster in Paradise and one other Queenship stayed where they were, about two hundred thousand kilometers from the West Gate. Their Stinger units were launching as well. The Random Encounter idled within the Monster's shield bubble, staying protected until its own shields were charged.
The Oluken Military were doing what they could, where they could. All their ships were roughly frigate sized, about two thirds of a kilometer in length. They were fast, almost as fast as a Federation ship, and their shields were much stronger than Yvian expected. Their weapons were less impressive. Each ship had thirty two metal tentacles with cannons on the end, but they packed less punch then Confederation guns, far less than the humans and the Vrrl. The Random Encounter had more firepower, and it was just a fighter. The Oluken had been patrolling in groups of eight, and they were desperately trying to link up with each other or the Vrrl before the Klaath overwhelmed them.
Yvian moved to access the sensor reports of Aldara Sector, but a question from Scarrend interrupted her. "Shouldn't we be sending someone after the spy?"
"In the middle of all this?" Lissa gestured at the sensor display.
"We don't have to hunt her down ourselves," Scarrend pointed out. "A few dozen Peacekeeper units would be more than enough."
"There's no point," said the Captain. "The Peacekeepers let Myrsa get away on purpose."
"They did?" Yvian frowned at the machine.
"Think about it," said Mims. "A Peacekeeper unit's a walking lie detector. Do you really think they didn't know Myrsa was a spy? Or that she wasn't being monitored? There's no way she got to an unattended ship without them knowing."
"Affirmative," Kilroy agreed. "Peacekeeper units had to manufacture an emergency to explain why Myrsa Trin was unattended. The riots provided excellent cover."
"Ok, but... why?" Yvian frowned harder. "Why let her get away? Why let a spy work with Lissa at all?"
"I've got a better question." Lissa's tone was frosty. "Why didn't you tell me about it?"
"That was my call," said Mims. "You're an amazing person, Lissa, and I love you dearly, but you're not cut out for spycraft."
Lissa regarded the human with a glare so furious Yvian could see it through her helmet. "What's that supposed to mean?"
Mims returned her look with the seriousness it was due. "Lissa. If you knew Myrsa was a spy, would you have still made friends with her?"
"What? No!" The glare receded. "I wouldn't have let her work for me at all."
"Exactly," said the human. "It's standard practice to keep track of known spies. If our enemies have a spy in place they're less likely to try sneaking in another one, and it lets us feed false intel and uncover other spies. It's good spycraft, but it only works if they don't know their cover's blown. You're smart, beautiful, and a born leader, but you don't have it in you to pretend to be someone's friend when you're not. Not for long, at least. If we told you about Myrsa, she'd know you were on to her within a day."
"That's..." Lissa started. "I could... No." She sighed. "You're right. I don't have to like it, though."
"Intelligence is a dirty business," said the Captain. "No one likes it."
"Ok, but why'd we let her go?" Yvian came back to the matter at hand. "Why give the humans their spy back?"
"Good question," said Mims. "Kilroy?"
"Myrsa Trin has gathered extensive intelligence on our capabilities," Kilroy answered. "The information she has acquired implies that we are considerably more powerful and dangerous than we actually are. This will increase the likelihood the meatbags will surrender. More importantly, Myrsa Trin will give the humans access to a Lucendian crystal implant."
"What good will that do them?" asked Scarrend. "The only Lucendian ship outside of New Pixa is the child yoked to their anti-tech ship, and that specimen is too small and weak for the humans to pilot."
"Negative," said the machine. "There is one other Lucendian vessel outside of our custody. A vessel with the same capabilities as the fallen Skygem."
Another Skygem? Oh. Oh, Bright Lady. "Blingy," Yvian breathed. She'd handed the ship to the Xill shortly after getting her implant. She'd known the ship was alive. She hadn't realized just how sapient the crystal ships were, but she'd known she was alive. She'd known, and she handed her over anyway. Condemned Blingy to torture and experimentation at the hands of the machines. It might be the worst thing she'd ever done. "You're talking about Blingy."
"Affirmative," Kilroy confirmed. "The ship known as Blingy is still in the custody of the Xill. Specifically, the ship is located at Hub 14, under Reba's control. It is not possible for Peacekeeper units to retrieve the vessel without provoking a war with the Xill. Nor is it likely Exodus the Genocide can convince Consensus to return the ship to us if they succeed in defeating Reba."
"But Reba might give the ship to the humans," Yvian guessed.
"Especially if it'll help screw us over," Lissa added.
"Affirmative," said Kilroy. "Without a functioning Lucendian vessel, the Pixen Technocracy has no way to counter the Vore when they return. We cannot retrieve Blingy from the Xill, so we must take Blingy from the humans."
"A dangerous play," Scarrend remarked. "I have seen what these ships are capable of. If the humans have one when we do not..."
"They might be able to win," said Lissa. "And they know it. Why else would they do..." she gestured at her sensor display. "All this?"
"It's a big risk," Mims agreed. "But I think it's one worth taking. Good work, Kilroy. Tell the other units I'm impressed." He glowered down at his console. "I just wish... What the hell?"
Yvian checked her own display. The Klaath were leaving. Fast. Klusters circled up, opening portals to take the bigger ships out of the system. Those Klusters not forming portals disappeared, going back to wherever they came from. Raiders and Fighters still mindlessly shot at whatever targets they'd found, but the rest of the Klaath were leaving. In a few more minutes they'd all be gone.
"I've never heard of the Klaath just leaving." Yvian could hear Lissa's frown.
"We've never seen an Incursion without a habitable planet either," said Scarrend. "Maybe they figured out there's nothing here but gas giants and barren rocks."
"We get Klusters in uninhabited sectors all the time," said Mims. "Usually just a couple, but I saw a couple thousand pop in at Trinog Sector a few years back. They don't leave. They just float around until the bastards starve to death or someone kills them."
"Big Daddy Mims," Kilroy spoke up. "The Klaath are leaving Aldara Sector as well."
"What the hell?" Mims repeated himself. He typed into his console. Yvian followed his example, pulling up the sensor feed being relayed from the ships in Aldara Sector. It was just as the Peacekeeper said. The Klaath were leaving.
"Strange," Scarrend remarked, "but I suppose we shouldn't complain when a problem solves itself."
"No." The Captain's shoulders were taught. "It can't be that easy. Not with the Klaath." He was silent for a moment, head bowed, breathing slowly. His shoulders relaxed slightly, and he raised his head. "Kilroy, I want everything we can spare at Aldara. Right now."
"What do you mean everything?" Lissa asked.
"I mean fucking everything." The Captain was grim. "Every ship, every weapon platform, every fucking gun Zhukov can spare."
"Are you experiencing a hunch, Big Daddy Mims?" A tinge of purple crept into the red of Kilroy's eyes.
It was another scary thing about the humans. Premonitions. Hunches. Mims claimed there was nothing supernatural about it. Just his subconscious processing information, a benefit born of experience and the brain's tendency towards pattern recognition. Yvian wasn't sure it was that simple, but she did know one thing. When the Captain had a bad feeling, things tended to go very bad, very quickly.
"I don't know. Could be PTSD." Mims clenched his fists. "But better safe than sorry."
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2024.05.20 01:37 Lordfindogask I wish the Scourge being Optimus theory was canon.

This is one of those times in which I dig a fan theory, and with some small tweaks to RotB plot, it could have fit nicely.
Quoting the TF wiki, Unicron is referred to as a Multiversal singularity, capable of destroying entire universes, and that so far he destroyed something like 22% of known Universes. So, ignoring the effort of Nexus Prime to cease these singularities from existing, it wouldn't have been too difficult to connect the Bayverse and new universe. The fact that Megatronus Prime joined Unicron means that even Primes can be corrupt and the unhinged, destructive version of Optimus from the Bayverse would be a perfect candidate. Heck, he saved Unicron from being killed, maybe the god of destruction could be "thankful" in his own way? XD (Also, I don't buy the whole "let's go back to cybertron and take care of it now" at the end of TLK).
Below are the main changes.
Aesthetic changes first:
KEEP MORE AUTOBOTS DESIGNS FROM THE BUMBLEBEE MOVIE! Specifically Wheeljack. No moustache for Stratosphere. Furthermore, Optimus with a face plate always on would be nice. In both cases, you're saving resources by reusing assets and skipping Optimus' mouth animation, and you get happier fans, it's a win-win. Lastly, Bumblebee has his voicebox repaired between Bumblebee and RotB. We had enough beep-boop Bee.
Plot changes:
No need for wibbly wobbly timey wimey stuff. The Maximals go straight up to another universe. Their whole reality is likely obliterated by Unicron, but it will be briefly implied that either they thought Unicron died long ago or that this Unicron is different. So to starve Unicron they had to seal him into a universe to prevent him from continuing his endless path of destruction.
Now to give the fan theory some thematic importance, let's make the new Optimus and old Optimus different and by that I mean let's establish that the new Optimus won't enter the same path Bayverse Optimus took.
When Ariazor meets the Autobots, after Bumblebee is deactivated, she explains they come from a different universe, one in which Autobots and Decepticons set their differences aside and evolved into Maximals and Predacons (the Predacons we see at the beginning are rogues that joined Scourge). But when Unicron came, all their attempts failed, even using the Matrix of their own Universe wasn't enough to stop him. With their Universe now doomed, the Maximals tried to seal him away, but failed, and crashlanded on Earth. The transwarp key was lost in the process and they only recently found out it was broken in two parts.
Optimus will still say he wants to take off Scourge's head, only this time some of his fellow Autobots will remark that they never saw him like that.
Instead of shooting an infecting device to corrupt Ariazor, Scourge will fire a red beam from his chest, but he has his back to the audience so we don't see exactly what he used, for now.
When facing Scourge and corrupt Ariazor, Optimus Primal asks how did he manage to break the seal between universes, only to be interrupted by a furious Optimus Prime who shouts Scourge's name and say he's going to rip out his spark. Scourge sends Ariazor to deal with them and Primal is forced to kill her.
Primal addresses shortly after that Prime is taking a dangerous path (I know it's pretty basic "hatred leads to dark side" stuff).
Battling Mirage, Scourge doesn't lose his mask/helmet, but it's just partially crooked. He quickly readjusts it.
Later, Bumblebee is resurrected, but Optimus still seems to be bent on revenge, fighting with rage, which only seems to amuse Scourge. Optimus still cuts both of Scourge's arms but rather than "Time to show you the real power of a Prime!" he says something more similar to Bayverse Prime. He then either tries to rip Scourge's head off or just repeatedly punches it in a fit of rage and as a result the helmet falls off, revealing the twisted but still recognizable shape of Bayverse Prime. Optimus is taken aback by the realization that Scourge is a Prime from another universe. Scourges opens his chest, revealing that the red glow throughout the film was coming from his Anti-Matrix, basically a red Bayverse Matrix after he became corrupt, (that's what made this Unicron stronger). He uses the Anti-Matrix to fire a beam that hurts Optimus and pushes him back, and then to attract a couple of nearby Terrorcons that quickly transform into replacements for Scourge's arms.
REVENGEANCE HOMAGE INCOMING
Scourges says he could kill Optimus but he sees potential and offers him to join them (join me or die, fits Bayverse Prime), promising that Unicron will spare the lives of his comrades / grant them more power than ever imagined / cease all conflicts in all universes (kind of true in a twisted way).
At that moment, while the corruption is slowly spreading over his body, Optimus stands up again and says "I now see how wrong I was". Scourge's eyes glow and an evil grin appears on his face. Optimus slowly walks closer to Scourge and says that he now realizes he has been following the wrong path. While Optimus is referring to the path of revenge, Scourges thinks Optimus is really going to switch sides, so he opens his chest again, ready to corrupt Optimus' Matrix. In the meantime, the Maximals and Autobots look horrified, Primal even begs Optimus to resist, but seemingly to no avail. Optimus extends his hands, and Scourges happily shakes it. Optimus gets closer, pats Scourge's shoulder, and then finally says "This belongs to a friend of mine!" and rips Autobot's symbol from Scourge. Scourge is like "WHAT?!", still shocked. Optimus kicks him and then says "Time to show you the real power of a Prime", opens his chest and uses his Matrix to destroy Scourge's Anti-Matrix. Scourge is furious, but Unicron is even more. Without the power of the Anti-Matrix, Scourge is finally outmatched by Optimus, as he's kicked into Unicron's vortex and disappears.
The last change is that when Unicron offers Optimus anything he wants Optimus says "then, begone!" and uses the power of the Matrix to light their darkest hour and destroy the transwarp key.
submitted by Lordfindogask to transformers [link] [comments]


2024.05.19 22:45 CyrusWaugh Ranking Every Knight Armor Set In Elden Ring

Since people liked me ranking the faction knight sets, I thought I’d come back and rank all types of knight sets present in the game. I managed to find 28 in my own stock and the wiki and was able to test out a majority of them in combat. So let’s see which fan favorites and slept on get swept under the rug or come out on top.
Now obviously heavy knight/endgame sets will have a blatant advantage over others so I will emphasize what I think is the best early to mid game armor set (start to when you first enter Leyndell Royal Capital) around when we reach the top 12. I’m judging based off weight and all defense stats and only, immunity, robustness, and poise. So let’s dive right in!
28: The Zamor Knight Set
Now when it comes to rankings like these there’s always gonna be the objective worst set, and here it’s so obvious it kind of hurts. Zamor knight set is the armor you wear if you wanted to dual wield two colossal weapons and that’s pretty much it. It ranks dead last consistently in everything and has solid robust resistance and that’s about it. Being the lightest armor basically means you can live out your fantasy of wielding the greatsword and the fingerprint shield at the same time and not heavy roll. Other than that, it’s just worth having in your inventory.
27: The Drake Knight Armor
What is with this game and having a lot of endgame armor just outright suck. Don’t get me wrong, ranking this by drip, it’s incredible. But holy cow is almost as bad viably as Zamor. The only thing this armor has going for it is its weight and truly that’s it. I was almost tempted to rank it last because at least Zamor is alright with Frost resist. However Drake still at least outperforms it almost everywhere else so putting Zamor ahead doesn’t really feel right.
26: The Carian Knight Armor
I want to meet the guy who designed the stats for this set because whoever did absolutely does not like Carian’s lmao. For some bizarre reason it mirrors the faction knight sets in a lot of it’s numbers but is always one decimal off for every stat. Making this objectively worse than all of them. It’s got solid magic and fire resist but as I’m saying that, you might as well just go for the Cuckoo knight set which is basically the direct upgrade.
25: The Bloodhound Knight Armor
This one kinda hurts me, hands down the most unique set of the bunch and the lore of these guys is cool as shit. But everything about this one is just kinda meh for defense. It’s not last in a lot like the other 3 but it doesn’t exactly have an exact niche situation you can use like the Carian and Zamor. It does boast pierce defense but it’s kinda the average anyways. As far as drip armor goes you can certainly do worse when it comes to stats.
24: The Eccentric Knight Armor
You get this set after killing Jerren either in Sellen’s hideaway or invading him and as far as side quest rewards go. Meh. At the point in time you’ll probably get this set, you’ll probably come across better sets. It does have better stats than a majority of the sets we’ve just talked about but all but the Carian you have to go out of your way to get like this one vs others that are not only better stat wise but easier to find, leaving you with no reason to really wear it outside of drip.
23: The Standard Knight Armor
Ah the infamous set many players put on to face Margit and Godrick. And for good reason because it is the perfect set for the beginning of the game…..afterwards this set falls of hard. Technically in regards to **EARLY, early game this is about the best you can get save for a few if you have the patience to farm them. It is the perfect definition of average, average defense, average resist, it is pretty close to the median when putting all the sets stats against each other. But once you claim your first great run, it’s probably best you set your sights on an upgrade as the new enemy types and damage will punish hard if you stick with this. But for the very start, it’s hard to say no.
22: The Fingerprint Knight Armor
Definitely up there as one of my favorite sets look wise. Definitely one of the weaker ones stat wise. It’s got some things going for it. It’s fire defense and robustness are really solid all things considered but apart from that it’s very similar to the standard knight armor. I also find it peculiar that Vyke known for his relationship with Lannsseax and lightning incantations has the second worst lightning defense of all of them. I get the fire defense and robust being as high as it is but not that.
21: The Briar Knight Armor
One of the champion sets you can get after defeating great enemies. And when it comes to knight’s it is by far the weakest one. That sounds harsh because what ya see is what ya get. For a heavier weight than all the sets we’ve talked about you get mildly better stats than all of em. But where it surprisingly seems to shine is having the best robustness of any medium weight armor. So if ya need to hit an enemy hard and are worried about frost or bleed, this might be your best bet
20: The Vagabond Knight Armor
The biggest lie Elden Ring tells you is that the standard knight’s set is better than the starter class one. Like I said in regards to Limgrave and Stormveil, the standard does indeed reign supreme. But in the long run, the vagabond set does seem to outclass it as you move along when coming across enemies with weapons and combos that inflict more than one type of damage and build up. So while yes for innate physical damage the standard is supreme. It won’t hold out when the game decides to add more later on
19: The Haligtree Knight Armor
I’ve already talked about the faction knights sets in the past so here’s the quick notes version. Some stats are really good for a medium weight armor and some are just outright abysmal. It’s a set that’s so all over the place with it’s only true talent being it’s holy defense. Other than that, you have no reason to not put on the other faction sets
18: The Redmane Knight Armor
Initially this is what I considered to be the worst faction knight set. But upon closer inspection, I gotta say it outclasses the Haligtree by a hair. Aside from Holy it does better in every other type of elemental damage, the Haligtree has the worst poise of any faction knight. So in the field surprisingly so the Redmane set does indeed outclass by just a tiny bit
17: The Cuckoo Knight Armor
When it comes to pure magic defense, you won’t find a medium armor better than this one. Boasting the highest second to Carian while not compromising on other stats like the other two faction and Carian sets do. And given magic enemy abundance in Elden Ring, this one can stick around a lot longer than the other two
16: The Mausoleum Knight Armor
Man if this had a helmet I would call this the best faction knight set. But alas I cannot. Sure the lack of a helmet makes for a lighter load, but it also opens you up to a lot more hp and posture damage than all the others combined. Now obviously in game you’d remedy this by attaching a helmet but I’m talking the pure sets themselves without modification. So I can’t exactly rank this higher despite it’s amazing medium armor stats
15: The Leyndell Knight Armor
This one has definitely risen since I ranked the faction sets, carrying a lot of the highs of the Haligtree set with only a few lows and carrying solid lightning defense. The best of the faction knight’s in fact and rivals a few of the heavy armors. If you really need the lightning defense boost, this is the one
14: The Godrick Knight Armor
Technically the best knight set you can get the earliest. You just have to have the skill and patience to farm the same enemy several dozen times. Because it’s physical defense compared to weight is one of the best you can get out of all of these. Only faltering in fire but that’s not the worst thing. This armor can easily carry you through the entire game but if you’re willing to go through some extra trouble there is one mid game armor better than this
13: The Gelmir Knight Armor
This one’s the complete package, it keeps all of Godrick Knight’s great physical while improving it’s elemental defense. On all objective measures it is the best faction knight set and is the best early-mid game medium knight set you can get in the game
12: The Night’s Cavalry Armor
However the overall best medium armor set you can get in Elden Ring is the Night’s Cavalry set. To the point where it kinda borders on just being the weakest heavy. Taking every strength from the faction knight sets and combining them into this ultimate result
11: The Cleanrot Knight Armor
We’ve now entered the Heavy Armor section of the list where all these armors are just objectively better than anything we’ve discussed so far and the only thing this comes down to is weight requirements. And Cleanrot is definitely the weakest of the bunch but does have some surprising strengths namely in it’s pierce defense and very high immunity making this ideal for mob clearing especially in the Haligtree and Caelid
10: The Crucible Tree Knight Armor
This is a weird one to talk about since these two sets share gauntlets and boots. So going off just the helmet and armor. The tree knight is slightly weaker than it’s axe variant. It’s clear strength is having the highest holy damage of any knight armor in the game bar none. Making this the ideal set to go with for the final boss. While still having solid physical defense. Although having a surprising weakness to fire damage (I mean it is a tree) but it is definitely a holy damage go to
9: The Crucible Axe Knight Armor
First off why in the hell is it called the Axe knight; any lore experts explain this part to me? Basically the only reason this thing excels over the tree variant is because it also has strong holy defense and doesn’t stink at fire.
That’s all
8: The Royal Knight Armor
Best Magical defense knight set in the game. It isn’t just oh it’s good for a knight set. It’s just flat out great for magical enemies. I will say it does struggle with mediocre robustness and especially poise given it’s a heavy set. But I think the trade off is pretty obvious here and worth it.
7: The Draconic Tree Sentinel Knight Armor
Imagine being known for lightning and you still don’t have the best lightning defense. Okay that’s mean, so while it doesn’t have the highest, it at least has the second highest and perhaps that’s better given which set does have the #1 spot in that regard. It’s definitely one of the more well rounded sets and doesn’t really struggle anywhere making this one of the better armors to main when just exploring.
6: The Scaled Knight Armor
Technically speaking this is the best mid game knight armor you can find, the only catch is by the time you find it, you’ll probably be heavy rolling it just with the armor alone, so Gelmir is still probably your best bet for the mid game. But if you’re a complete psychopath who only leveled endurance and uses the great jar talisman. Then this is the best mid game armor.
5: The Beast Champion’s Knight Armor
The top 5 are just flat out some of the best armor you can get in the game, most of which are locked behind tedious farming or very tough traversal/fights. Recusant Bernhal’s armor. Having one of the most well-rounded physical defense of any set regardless of knight. Strong immunity and robustness. And elemental damage not too far behind, it’s one of the best armors you can get. If you can defeat his bs invasion that is.
4: The Bull-Goat Knight Armor
Technically speaking, this is the best armor in the game purely on defense. It ranks number 1 in like half of the defenses, and even at it’s worst it is still top 5 in the game. However one thing hold it’s back from being the number one knight set in Elden Ring. That being its weight. Weighing nearly 40lb’s this armor is reserved for very late game, post game and arguably just NG+. Because with 60 Endurance you will still be medium rolling this just on the armor by itself. That’s not adding the talismans you’ll be using, and the various weapons. It’s why you never see invaders and coop users wearing this full set because it’s just not worth it because it severely limits your weapon options. What good is the best defense if you can’t even put on an offense. But if you can manage with this weight and have an ideal light weight weapon. Then yeah this is the best armor.
3: The Banished Knight’s Armor
One of the most annoying to get in it’s peak form. The unaltered Banished Knight set offers some of the best bang for you buck defense to weight. Having only the 4th heaviest weight of the knight armors and consistently ranking in the top 3 for all stats and being the best for Slash. It’s one of the best sets to fully main all it’s components, whereas the top 2 often see more customization, but are objectively better and more feasible to pull of if you’re willing to put in the work.
2: The Tree Sentinel Knight’s Armor
Ironic the first knight you see is one of the best armors period. Having the best elemental defense of any Knight’s set ranking exclusively number one with fire. And number 2 in the rest. The physical defense is also rock solid. It’s the godrick knight of heavy armor. Master of none.
1: The Lionel’s Knight Armor
Don’t act surprised, everyone wears this armor at some point when they think the damage is what’s causing them to die so much to this boss. And Y’know what they’re probably right. The best physical defense and second highest elemental defense of any armor. Capping the stat at 99 for robustness on it’s armor. This is the armor you wear after being all about drip until you reach Malenia and Radagon. It’s just lying around in Leyndell so you don’t even need to go through the bs that is farming or questing. Underwhelming result but it is indeed the best knight armor in all of Elden Ring.
submitted by CyrusWaugh to Eldenring [link] [comments]


2024.05.19 17:06 Star60WasTaken Speculations about the new DbD spinoff "What the Fog" being a data mining cash grab

Speculations about the new DbD spinoff
Not sure how many people here are interested in What the Fog but since it doesn't have it's own subreddit I thought this would be the next best thing.
I'm going to ramble a lot about the games history that I can tell from its files, so if you're not really interested in that skip down to the next sentence with bold text to get to the meat of this post.
So I'm sure most of you who did redeem What the Fog for free found it a little bit weird that in order to get your steam code you had to agree to two conditions being bHVR is allowed to data-mine from your game and share that data with 3rd party corporations. If you didn't want to agree to this you have the option of just buying the game on steam for the full price instead. Although not really major this did seem like a bit of a red flag and a couple of my friends thought so as well so I did a little digging.
It didn't take long at all from looking in the games files that this game was never intended to be Dead by Daylight themed, I'm not just talking about the fact that the weapons are overly fantasy-like or the enemies and abilities don't fit the characters I mean the fact that there are literally 3 unused characters in the games files named "Paladin", "Ranger" and "Sorcerer".
The folder containing all character models, textures, animations and abilities.
The Paladin and the Sorcerer still have their character models left over in the games files and after a long battle with Umodel, Fmodel and UE 4/5 Scripting System I managed to recover both the Paladin and the Sorcerer. After loading them into Blender and setting up their materials here's how they look.
The unused Sorcerer and Paladin character models.
These models do appear to be outdated though as they do not have a skeleton or a rig and they are using the old hand type, have an outdated UV as well as missing parts of their models.
I've been working over the past day or so to restore the models to a functional state based off the rigging of Dwight and Feng. They still need some work but here's an idea of what they could have looked like had they have not been scrapped. Interesting thing to note is that the skeletons used by Dwight and Feng have bones left over for these characters that are animated in the animations these characters use. Both characters share a 'hat' bone for the helmet and wizards hat and the Sorcerer has a 'strap' bone for knot at his chin as well as the Paladin having a 'wings' bone and a 'helm_front' bone. Take a look.
The Sorcerer and Paladin playing their menu idle animations, alongside Dwight and Feng.
The Sorcerer and Paladin playing their spawn animations, alongside Dwight and Feng.
While the Paladin and Sorcerer were left over in the files unfortunately the Ranger is nowhere to be found, they could be tucked away in a random file but as far as I can see only their textures remain. I can infer a little from their diffuse map as to how they might have appeared.
The diffuse texture for the Ranger.
I believe that the Ranger wore a green puffer jacket but the rest is a bit hard to understand from the UV... with consideration of the fantasy theme the green quarter circle shapes in the top left could be a gambeson that they wore over a brown skirt with a white shirt. I can't see any pants on the texture so this is my best guess. Their shoes were green with black detailing and they wore a green headband with yellow writing with a yellow gem in the center of their headband. Their weapon was a green crossbow bearing yellow gems. They have dark skin with black curly hair and black eyes. Based on the skeleton that all the characters use having some hair bones that nobody else uses I can assume that they had a bun on the back of their head with puffy bangs that were swept to the left of their face.
If you've played What the Fog then you'll be able to guess that the Sorcerer was replaced with Dwight, the Ranger was replaced with Claudette and the Paladin was replaced with Feng. This sudden change was assumedly made pretty late into the games development considering the fact that some abilities still reference removed character weapons and the 'SkullNBones' models that each survivor use are still using the old weapon designs from these characters when you die which I'll go into more detail about.
Feng has 3 skills she can learn which feel off, those being 'Shield Bash', 'Plated' and 'Resolve' which you can see the icons for below in that order.
Shield Bash, Plated & Resolve.
Two of these skills still depict the character with the shield/torso plating that the Paladin wears, rather than reworking these abilities they just simply left them in despite them not making much sense. The last ability being Resolve feels off due to the art style, it's inconsistent with the rest of the drawings and the shading has more of a smeared paint look to it rather than the gradient every other icon in the game has, suggesting it was drawn over when they made the switch from the Paladin to Feng. (It's hard to see from this image, if anyone wants the HD texture files to compare let me know.)
Despite those remnants still left over you can actually see the literal remains of the Paladin, Ranger and Sorcerer when a player dies and isn't revived by the end of the level. Below you can see the 'SkullNBones' models for each character where you can see that the sword has the Paladins design on the blade rather than the cloth wrapped around Feng's, the crossbow has the Rangers yellow gems on it instead of Claudette's pink gems and the staff has the Sorcerers green crystal in it rather than Dwight's blue crystal. The changes to this game to make it DbD themed must have happened late into development since the game already had original characters, mechanics and models before it was turned into a DbD spinoff. I assume they were also made very close to release considering how the wrong weapons displaying on dead players really should have been noticed before release.
The remains of the Paladin, the Ranger and the Sorcerer being used by Feng, Claud and Dwight respectively.
Other than the character models of the original characters remaining, there are some other remnants of the game before it became What the Fog left over in its files. Much like the character models I am unable to view most of them however I can say that certain mechanics such as the exit door was different. It appears to have had a massive crystal on it instead of trappers mask and would have been unlocked with a key, assumedly found in the level.
Another leftover asset are the chests that existed before Generators. I found it a bit weird that you had to spend currency to complete a generator and for it to give you a buff, turns out its because they were chests before the game was rebranded. I'll include an image of them below.
Chest_00 and Chest_02 respectively.
So what's the point of this post, well I'm a bit worried about what this game means for bHVR and DbD in the future.
On the surface this game looks like a funny little DbD spinoff but from what it looks like bHVR rebranded this game as a DbD game in order to get the fanbase of its biggest title to go "Omg! New DbD thing!" and start downloading it, normally this wouldn't be a problem as a lot of game studios make sequels upon sequels to games and spinoffs because the franchise sells but this game is a little different.
Assumedly the game was either a little side project of bHVR's or a test for the Devs when moving from UE4 to UE5, they either finished work on it or were interrupted as they have said that they don't plan to work on it anymore then slapped DbD onto it and released it for free if you agree to bHVR data mining and selling your data to third party businesses.
TL;DR What the Fog is basically a cash grab that bHVR slapped the DbD brand on very last minute to make fans buy the game. They don't plan to update it and they also offer it to existing DbD fans for free as long as bHVR can sell and use your data.
Sometimes bHVR makes changes to DbD that isn't all well received, that's just apart of game development but while those are just choices from a game design standpoint and while you could argue that these changes were made to make the game appeal to DbD fans they also decided to make it free for 2 million DbD fans who chose to sign their data away through an agreement. Looking at those two choices together looks a bit shady, I can't make accurate assumptions based off the findings in a short spinoff game so this is purely speculation and I hope I'm just blowing things out of proportion but as a DbD fan myself I'm genuinely concerned that we could start to see more decisions like this being made, I don't want to find out I'm in the reality where DbD as a game and as a franchise as well as what we're seeing produced by bHVR as well suffers as a game due to questionable business decisions.
After looking through the games files I thought this was an interesting and somewhat concerning discovery that people should know about. In any case if you did receive this game for free by redeeming a code you should go and turn off the data mining on your account through this link: https://account.bhvr.com/account/communication-preferences
You'll still be able to play the game, but bHVR won't be able to collect your data anymore.
Stay safe friends.
submitted by Star60WasTaken to deadbydaylight [link] [comments]


2024.05.19 13:26 Sweet-Count2557 12 Outdoor Ice Skating Rinks Across Connecticut for Winter Family Fun

12 Outdoor Ice Skating Rinks Across Connecticut for Winter Family Fun
12 Outdoor Ice Skating Rinks Across Connecticut for Winter Family Fun Are you ready to slide into winter with some chilly family fun? Connecticut has got you covered with not one, not two, but twelve outdoor ice skating rinks just waiting to be explored.From the picturesque town of Stamford to the vibrant city of Hartford, there's a perfect spot for everyone to lace up their skates and glide across the ice.So, grab your mittens and join us as we take a journey through the frozen wonderland of Connecticut's outdoor ice skating rinks.Key TakeawaysThere are outdoor ice skating rinks available in various cities across Connecticut, including Stamford, Westport, Darien, Redding, Fairfield, New Haven, and Hartford.Each rink has its own unique features and offerings, such as the Steven & Alexandra Cohen Ice Skating Center in Stamford, which spans over 9,000 feet of ice and is open most days through February.Some rinks have specific opening dates, such as the Westport PAL Rink in Westport, which is scheduled to open on November 25, 2022, weather permitting.Certain rinks, like Gorhams Pond in Darien, offer picturesque winter scenes and invite families for ice skating. Skating seasons may start earlier in locations with colder weather.Stamford Ice Skating CenterLocated in Stamford, the Steven & Alexandra Cohen Ice Skating Center offers an expansive 9,000 feet of ice for an exhilarating outdoor skating experience. Our center is the perfect place for ice skating enthusiasts of all ages and skill levels. Whether you're a beginner looking to learn the basics or an experienced skater looking to improve your skills, we've a variety of ice skating lessons and programs to suit your needs. Our highly trained instructors are dedicated to providing a safe and supportive environment for learning and growth.At the Stamford Ice Skating Center, we also offer a range of special events and activities to enhance your skating experience. From themed skate nights to holiday celebrations, there's always something exciting happening on the ice. Bring your friends and family for a fun-filled day of skating and enjoy our festive atmosphere.In addition to our regular ice skating sessions, we host a variety of special events throughout the season. Whether it's a figure skating competition, a hockey tournament, or a charity fundraiser, there's always something happening at the Stamford Ice Skating Center. Join us for thrilling performances and support the local skating community.Westport PAL RinkAfter enjoying the exciting skating experience at the Steven & Alexandra Cohen Ice Skating Center in Stamford, it's time to venture to the Westport PAL Rink for more open-air skating near the picturesque Long Island Sound. Westport PAL Rink offers a variety of activities and events for skaters of all ages and skill levels.One of the highlights of the Westport PAL Rink is its skating schedule and events. The rink is open for public skating sessions throughout the week, providing ample opportunity for families and friends to enjoy the ice together. Additionally, the rink hosts special events such as theme nights, live music, and even ice shows. These events add an extra element of excitement and entertainment to the skating experience, making each visit to the rink a memorable one.For beginners or those looking to improve their skating skills, Westport PAL Rink also offers skating lessons. These lessons are taught by experienced instructors who are dedicated to helping skaters develop their abilities and confidence on the ice. Whether you're a complete novice or just looking to refine your technique, the skating lessons at Westport PAL Rink are designed to cater to your individual needs and goals.With its beautiful location near the Long Island Sound, the Westport PAL Rink provides a unique and invigorating outdoor skating experience. Skaters can enjoy the crisp winter air and scenic views as they glide across the ice. The rink's open-air setting adds a sense of freedom and liberation to the skating experience, allowing skaters to fully embrace the joy of gliding on the ice.Gorhams Pond in DarienGorhams Pond in Darien offers a picturesque winter scene for families and individuals to enjoy the exhilarating activity of ice skating. Here are three reasons why Gorhams Pond in Darien is the perfect destination for family-friendly ice skating activities and winter scenery:Timing of the Ice Skating Season: Gorhams Pond in Darien starts its ice skating season earlier than other rinks due to the colder weather in the area. This means that you can hit the ice sooner and make the most of the winter season. Imagine gliding across the frozen pond, surrounded by the beauty of nature, with the crisp winter air filling your lungs. It's a truly liberating experience.Family-Friendly Activities: Gorhams Pond in Darien isn't just about ice skating. It offers a range of family-friendly activities to keep everyone entertained. From ice hockey games to figure skating lessons, there's something for everyone. You can spend quality time with your loved ones, creating memories that will last a lifetime. And with the stunning winter scenery as your backdrop, every moment spent at Gorhams Pond will feel like a winter wonderland.Winter Scenery: One of the highlights of Gorhams Pond in Darien is its picturesque winter scenes. The pond is surrounded by tall trees, their branches covered in a blanket of snow. The glistening ice reflects the sunlight, creating a magical atmosphere. Whether you're a seasoned skater or a beginner, you'll be captivated by the serene beauty of the surroundings. It's a place where you can escape the hustle and bustle of daily life and immerse yourself in the freedom of the winter season.Redding Community CenterTucked away in a quiet corner of Redding, the Redding Community Center offers a convenient and inviting location for ice skating enthusiasts of all ages. This hidden gem provides a safe and enjoyable experience for families looking to have some winter fun on the ice.The Redding Community Center boasts a flexible skating schedule that caters to various preferences and schedules. From dawn to dusk, the ice rink is open every day, allowing visitors to choose a time that works best for them.One of the standout features of the Redding Community Center is its designated evening skate times. These evening sessions create a magical atmosphere, with twinkling lights illuminating the ice and creating a cozy ambiance. Skating under the night sky adds an extra touch of enchantment to the experience.In addition to its convenient schedule, the Redding Community Center offers a range of amenities to enhance the skating experience. Visitors can take advantage of the on-site skate rentals, ensuring that everyone has access to the necessary equipment. The center also provides a warming hut where skaters can take a break and warm up before heading back onto the ice.The Redding Community Center isn't just a place for skating; it's a hub of family-friendly activities. Alongside the ice rink, there are often other winter activities available, such as sledding or snowball fights. Families can make a whole day out of their visit, enjoying the various winter activities and creating cherished memories.Whether you're a seasoned skater or just starting out, the Redding Community Center is the perfect place to lace up your skates and enjoy some quality time on the ice. Its convenient schedule, amenities, and family-friendly atmosphere make it a must-visit destination for winter fun. So gather your loved ones, embrace the freedom of the ice, and make unforgettable memories at the Redding Community Center.Gould Manor Park in FairfieldNestled within the picturesque town of Fairfield, Gould Manor Park offers a delightful outdoor ice skating experience for families and skating enthusiasts alike. As you step onto the glistening ice, you can't help but feel a sense of freedom and excitement.Here are three things to know about Gould Manor Park in Fairfield:Best times to visit for a less crowded experience: If you prefer a quieter skating session, it's best to visit Gould Manor Park in the early morning or on weekdays. The park tends to be less crowded during these times, allowing you to glide across the ice with ease and enjoy the peaceful surroundings. Embrace the freedom of having the rink to yourself or with just a few fellow skaters.Tips for beginners to enjoy ice skating at the park: If you're new to ice skating, Gould Manor Park is the perfect place to learn and improve your skills. Remember to dress warmly and wear comfortable, supportive shoes. It's also a good idea to bring a helmet for added safety. Take your time and start by practicing your balance and basic strides along the edges of the rink. Don't be afraid to ask for help or take a lesson if you're feeling unsure. With a little practice and determination, you'll soon be gliding confidently across the ice.Embrace the freedom of the open space: Gould Manor Park offers a spacious outdoor rink that allows you to fully embrace the freedom and joy of ice skating. Take in the crisp winter air as you skate under the clear blue sky. Feel the wind on your face as you glide effortlessly across the ice. Whether you're twirling, spinning, or simply taking leisurely laps around the rink, Gould Manor Park provides the perfect backdrop for an unforgettable ice skating experience.Owen Fish Park in FairfieldHave you ever wondered where to find a charming outdoor ice skating rink in Fairfield, Connecticut? Look no further than Owen Fish Park, a hidden gem nestled within the town. This picturesque park offers a tree-lined pond that is perfect for ice skating activities and immersing yourself in the beautiful winter scenery.At Owen Fish Park, you can lace up your skates and glide across the smooth ice, surrounded by towering trees and a peaceful atmosphere. The park provides a serene setting for families and friends to enjoy the timeless activity of ice skating. Whether you're a beginner or an experienced skater, Owen Fish Park offers a welcoming space for everyone to embrace the joy of gliding on ice.To give you a better idea of what to expect at Owen Fish Park, here's a table that highlights some key features:Owen Fish Park in FairfieldLocationFairfield, ConnecticutSkating ActivitiesIce Skating, Ice Hockey, Skating PracticeWinter SceneryTree-lined Pond, Serene AtmosphereAmenitiesBenches, Restrooms, ParkingOpening HoursDawn to DuskAs you can see, Owen Fish Park provides more than just a place to skate. It offers a tranquil escape from the hustle and bustle of everyday life, allowing you to reconnect with nature and enjoy the simple pleasures of winter. So grab your skates, bundle up in warm attire, and head over to Owen Fish Park for a memorable ice skating experience.Remember to always check the park's opening hours and any safety guidelines before your visit. Enjoy the freedom of gliding on ice and creating lasting memories in the enchanting winter wonderland of Owen Fish Park.Osbornedale State Park in DerbyLooking for a stunning outdoor ice skating destination in Derby, Connecticut? Look no further than Osbornedale State Park, where you can experience the thrill of gliding across the ice in a picturesque setting.Here are three reasons why Osbornedale State Park is the perfect place for your next ice skating adventure:Safety First: When enjoying outdoor ice skating, it's important to prioritize safety. Remember to wear proper attire, including warm clothing, gloves, and a helmet. Check the ice thickness before stepping onto it, and always skate in designated areas to avoid any potential hazards. By following these outdoor ice skating safety tips, you can ensure a fun and worry-free experience at Osbornedale State Park.Best Times to Visit: To make the most of your visit to Osbornedale State Park, it's helpful to know the best times to go. The park is open from sunrise to sunset, but for optimal ice skating conditions, it's recommended to go during colder months when the ice is more likely to be frozen solid. Additionally, weekdays tend to be less crowded, providing more freedom and space to enjoy the ice.An Enchanting Winter Wonderland: Osbornedale State Park offers a magical winter backdrop for your ice skating escapades. The park's designated ice skating area is surrounded by beautiful natural scenery, including towering trees and snow-covered landscapes. As you glide across the ice, you'll feel a sense of freedom and exhilaration, surrounded by the beauty of nature.Wrights Pond in OrangeWrights Pond in Orange offers a delightful winter experience, with its serene setting and abundant wildlife. As you glide across the ice, you'll be surrounded by the beauty of nature, with snow-covered trees and the sounds of birds chirping in the distance. This hidden gem is the perfect place to escape the hustle and bustle of daily life and immerse yourself in the tranquility of winter.One of the highlights of Wrights Pond is the opportunity to observe winter wildlife in their natural habitat. As you skate, keep an eye out for graceful swans gliding across the frozen surface and playful squirrels darting through the snow. The pond is teeming with life, providing a unique and enchanting experience for visitors of all ages.To ensure your safety, the city Parks and Recreation Department closely monitors the ice conditions at Wrights Pond. They regularly check the thickness of the ice and provide updates to the public. It's important to always follow their guidance and heed any warnings or restrictions they may have in place. By doing so, you can enjoy a worry-free skating experience and focus on the joy of being outdoors.To further emphasize the importance of ice safety, here's a table highlighting some key tips:Ice Safety TipsCheck ice thicknessAvoid skating aloneWear appropriate gearStay away from cracksObserve posted warningsTrust your instinctsThe Bushnell in HartfordNestled in the heart of Hartford, The Bushnell provides a winter wonderland for ice skating enthusiasts of all ages. The Bushnell, known for its stunning architecture and rich history, transforms into a magical ice skating rink during the winter months.Here are three reasons why The Bushnell is a must-visit destination for winter fun:Winterfest activities: The Bushnell hosts a variety of Winterfest activities that are sure to delight visitors. From ice sculpting demonstrations to live music performances, there's always something exciting happening at The Bushnell. Families can enjoy the festive atmosphere while gliding across the ice and creating lasting memories.Free skating lessons: For those who are new to ice skating or want to improve their skills, The Bushnell offers free skating lessons. Experienced instructors are available to teach beginners the basics of skating or help more advanced skaters refine their techniques. Whether you're a novice or an expert, The Bushnell has something to offer everyone.The perfect setting: The Bushnell's picturesque location, surrounded by the beauty of downtown Hartford, provides a stunning backdrop for a day of ice skating. Skaters can enjoy panoramic views of the city skyline as they glide across the ice. The Bushnell's outdoor rink is the perfect place to embrace the freedom of winter and experience the joy of skating.Simsbury Farms in SimsburyAfter experiencing the enchanting winter wonderland at The Bushnell, it's time to explore another captivating outdoor ice skating destination in Connecticut - Simsbury Farms in Simsbury.Simsbury Farms is a hidden gem nestled in the charming town of Simsbury, offering a range of exciting winter activities for the whole family to enjoy.One of the highlights of Simsbury Farms is its covered ice skating rink, which provides a sheltered and cozy environment for skaters of all ages and skill levels. Whether you're a seasoned pro or just starting out, the rink at Simsbury Farms has something for everyone. And if you're new to ice skating, don't worry - they offer skating lessons taught by experienced instructors who'll guide you every step of the way.Aside from ice skating, Simsbury Farms also offers other winter activities to keep the whole family entertained. You can take a leisurely stroll on the nearby walking trails, surrounded by picturesque winter scenery. Or, if you're feeling adventurous, you can try your hand at cross-country skiing on the groomed trails. And for those who prefer a more relaxed pace, there are designated areas for sledding and snowshoeing.Winter at Simsbury Farms is truly a magical experience. The crisp air, the sound of blades gliding on ice, and the laughter of families enjoying the outdoors create an atmosphere of freedom and joy. So, gather your loved ones and head over to Simsbury Farms for a day of winter fun. Whether you're a seasoned skater or just starting out, Simsbury Farms has something for everyone.Winding Trails in FarmingtonWinding Trails in Farmington offers a charming and picturesque outdoor ice skating experience for visitors of all ages. As you glide across the smooth ice, surrounded by snow-covered landscapes, you'll feel a sense of freedom and joy.Here are three reasons why Winding Trails is a must-visit destination for winter activities:Tranquil Setting: Winding Trails is nestled in the heart of Farmington, surrounded by snow-encrusted pines and breathtaking natural beauty. The peaceful atmosphere creates the perfect backdrop for a serene ice skating experience. As you skate hand-in-hand with loved ones or gracefully twirl on your own, you'll feel a sense of tranquility and escape from the hustle and bustle of everyday life.Family-Friendly Environment: Winding Trails welcomes visitors of all ages, making it an ideal destination for a fun-filled family outing. Whether you're a seasoned skater or a beginner, there's something for everyone to enjoy. Parents can watch their little ones take their first wobbly steps on the ice, while older siblings can challenge each other to friendly races. The laughter and smiles of families enjoying the winter wonderland will warm your heart.Old-Fashioned Charm: Winding Trails offers an authentic and nostalgic ice skating experience. The rink is reminiscent of a bygone era, where outdoor skating was a cherished winter pastime. As you glide across the ice, the crisp winter air filling your lungs, you'll feel connected to a simpler time. The sound of skates gliding and laughter echoing off the surrounding trees creates a magical ambiance that will transport you to a world of pure joy and freedom.Make sure to carve out some time this winter to visit Winding Trails in Farmington. With its tranquil setting, family-friendly environment, and old-fashioned charm, it's the perfect place to create lasting memories and embrace the beauty of the winter season.Eastbury Pond in GlastonburyWith its expansive frozen surface and thrilling skating adventure, Eastbury Pond in Glastonbury is a winter wonderland for ice skating enthusiasts of all ages. As you glide across the glistening ice, you can feel a sense of freedom and exhilaration, surrounded by the beauty of nature.To give you a glimpse of what awaits you at Eastbury Pond, let me paint a picture with words. Imagine stepping onto the ice, your blades cutting through the smooth surface with ease. The crisp winter air fills your lungs as you pick up speed, the wind rushing past your face. The pond stretches out before you, inviting you to explore its frozen expanse. And as you twirl and spin, you can't help but feel a sense of joy and liberation.But while Eastbury Pond offers thrilling winter adventures, it's important to prioritize ice safety precautions. Before heading out onto the ice, make sure to check its thickness. A minimum of four inches is generally considered safe for skating. It's also essential to wear appropriate gear, including a helmet, knee pads, and warm clothing. And remember, never skate alone. Bring a friend or family member along for added safety and enjoyment.Now, let's take a look at a table that showcases the key features of Eastbury Pond:FeatureDescriptionExpansive SurfaceThe pond offers a large area for skating, allowing for freedom of movement.Natural BeautySurrounded by picturesque landscapes, Eastbury Pond provides a visually stunning backdrop.Family-FriendlyThe pond is suitable for ice skaters of all ages and welcomes families for a fun-filled experience.With its thrilling skating adventure and emphasis on safety, Eastbury Pond in Glastonbury is the perfect destination for a winter escapade. So grab your skates, bundle up, and get ready to embark on a memorable ice skating journey.Frequently Asked QuestionsAre There Any Age Restrictions for Ice Skating at the Stamford Ice Skating Center?There are no age restrictions for ice skating at the Stamford Ice Skating Center. It's a great place for the whole family to enjoy some winter fun on the ice.The center follows strict ice skating rules and safety measures to ensure a safe and enjoyable experience for everyone.As for the best time to visit the outdoor ice skating rinks in Connecticut, it's typically during the colder months when the ice is at its best.Is There a Fee for Ice Skating at the Westport PAL Rink?Yes, there's a fee for ice skating at the Westport PAL rink. The rink offers open skate time near Long Island Sound and is mostly dedicated to recreational skating.As for the age restrictions at the Stamford Ice Skating Center, there are no specific restrictions mentioned.Visitors are allowed to bring their own ice skates to Gorhams Pond in Darien, and skate rental services are available at the Redding Community Center.It's worth noting that there's no information about a limit on the number of people allowed on the ice at Gould Manor Park in Fairfield.Can Visitors Bring Their Own Ice Skates to Gorhams Pond in Darien?Yes, visitors are allowed to bring their own ice skates to Gorhams Pond in Darien. It's a picturesque winter destination that invites families for a delightful ice skating experience.However, it's important to remember to take safety precautions while enjoying the ice. At the Steven & Alexandra Cohen Ice Skating Center in Stamford, safety measures are in place to ensure a secure skating environment.Are There Any Skate Rental Services Available at the Redding Community Center?Yes, there are skate rental services available at the Redding Community Center. They understand the importance of providing convenience to visitors and offer skate rentals for those who don't have their own skates.Additionally, many other outdoor ice skating rinks across Connecticut also offer skate rentals. It's a great option for families who want to enjoy the winter fun without the hassle of bringing their own equipment.Is There a Limit on the Number of People Allowed on the Ice at Gould Manor Park in Fairfield?There is no limit on the number of people allowed on the ice at Gould Manor Park in Fairfield. It's a charming spot with a Currier & Ives scene of children skating.As for the Stamford Ice Skating Center, there are no age restrictions for ice skating. It spans over 9,000 feet of ice and is open most days through February.Both locations offer a wonderful opportunity for families to enjoy outdoor ice skating in Connecticut.ConclusionSo lace up your skates and let the ice be your canvas as you glide across the frozen landscapes of Connecticut.Whether you choose the Steven & Alexandra Cohen Ice Skating Center in Stamford or the Westport PAL Rink near Long Island Sound, there's no shortage of outdoor ice skating rinks for winter family fun.So grab your loved ones and embark on a winter adventure that will leave you with memories as sparkling as the ice itself.
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2024.05.19 11:31 Significant-Tower146 Best Carhartt Balaclava

Best Carhartt Balaclava

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Welcome to our roundup of the best Carhartt Balaclava options available in the market. It's time to get warm and cozy with this versatile piece of outdoor gear. In this roundup, we'll be exploring the top choices for balaclavas to help you find the perfect fit for your needs.

The Top 14 Best Carhartt Balaclava

  1. Carhartt WIP Storm Chunky-Knit Balaclava - Black - Stay warm and stylish in Carhartt WIP's jet black Storm chunky-knit Balaclava, featuring a signature box logo and perfect for outdoor activities.
  2. Carhartt Black Cotton Face Gaiter with Filter Pocket - Experience ultimate breathability and comfort with the Carhartt Black Cotton Gaiter with Filter Pocket, an ideal face-protection solution for extreme weather conditions.
  3. Carhartt Force Mask: Fast-Dry Winter Balaclava - The Carhartt Men's Force Helmet Liner Mask offers ultimate protection against harsh weather, providing a fast-dry, comfortable, and anti-odor solution for your next outdoor adventure.
  4. Carhartt WIP Black Mission Balaclava - Stay warm and stylish with the Carhartt Balaclava, featuring a military-inspired label and coverage for your head, face, and neck amidst the elements.
  5. Carhartt Flame-Resistant Force Balaclava for Comfort and Protection - Carhartt's Flame-Resistant Force Balaclava offers full facial protection and moisture-wicking comfort with its built-in FastDry technology and NFPA 70E compliance.
  6. Stay Warm in Extreme Conditions with Carhartt's Fast-Dry Helmet Liner Mask - Say goodbye to the harsh winter elements with the Carhartt Men's Force Helmet Liner Mask, providing ultimate comfort and protection from cold winds and dust, all while looking stylish.
  7. Cozy Carhartt Balaclava for Outdoor Adventures - Experience the ultimate warmth and style with Carhartt WIP's Remi Hood Balaclava, featuring 100% Acrylic for insulation, minimalistic design, and a distinct script logo.
  8. Carhartt Balaclava: Durable Rib-Knit Insulated Face Mask - Stay cozy and protected with Carhartt's Black Knit Insulated Face Mask - perfect for winter sports or outdoor activities.
  9. Carhartt WIP Brown Balaclava for All Seasons - Stay cozy and stylish this winter with the Carhartt WIP Storm Mask, featuring a comfortable fit and a charming logo for the perfect blend of warmth and fashion.
  10. Off-White Remi Balaclava by Carhartt WIP - Rib Knit, 100% Acrylic, 5 Gauge - Warm up and stand out with the Carhartt Work in Progress Off-White Remi Balaclava, featuring a 5-gauge acrylic knit and a stylish script logo, perfect for the colder months.
  11. Carhartt WIP Storm Mask: Winter Gear for Full-Face Protection - Experience the ultimate warmth and protection with Carhartt WIP Storm Mask's 100% acrylic, 4-gauge rib-knit fabric in black, perfect for harsh winter conditions.
  12. Carhartt Men's Washed Duck Insulated Hood: Adjustable Balaclava with Quilted Nylon Lining - Stay warm and stylish with the Carhartt Men's Washed Duck Insulated Hood, featuring quilted-nylon lining, a weather-resistant design, and an adjustable drawcord for the perfect fit.
  13. Carhartt Camo Balaclava with FastDry Technology - Experience the perfect blend of style and functionality with the Carhartt Camo Fleece 2-in-1 Headwear, designed for ultimate warmth and protection with its versatile pull-down face mask and premium FastDry technology.
  14. Carhartt Fleece 2-in-1 Winter Protection Balaclava - Keep your head warm and dry in cold conditions with Carhartt's 2-in-1 Fleece Headwear, featuring a moisture-wicking front mask and one size fits all.
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Reviews

🔗Carhartt WIP Storm Chunky-Knit Balaclava - Black


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Wearing the Carhartt WIP Storm chunky-knit balaclava in black made me feel like a cool-weather, street-smart daredevil. I'd step out into the frost, ready to conquer the biting cold with this stylish companion on my face.
The chunky knit felt soft, keeping me cozy as I braved the winter's icy winds. But what made this balaclava really stand out was the signature box logo on the front. It added a touch of edginess to my everyday look, turning heads wherever I went.
But, there was one minor downside - the face opening was slightly more generous than I would have liked. When the wind picked up, or I took a sharp turn, some cold air still found its way in.
Overall, though, this balaclava kept me toasty while adding a bit of panache to my style, making it worth the investment.

🔗Carhartt Black Cotton Face Gaiter with Filter Pocket


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I've been using the Carhartt Black Cotton Gaiter with Filter Pocket for a few weeks now, and I must say, it has been a lifesaver during these pandemic times. As someone who needs to wear a mask at work, I was initially apprehensive about how comfortable the gaiter would be, but boy, was I pleasantly surprised!
First off, the fit is just right. It's adjustable, so it's easy to pull it tighter or looser depending on how you want to wear it. The one size fits most, so it's a great option for those who want a gaiter that can adapt to different head sizes without sacrificing comfort.
But what really stood out to me is the filter pocket. It's designed to accommodate a filter, and I found that it actually works quite well. With just a small piece of filter, the gaiter provides a great level of protection without feeling too claustrophobic or uncomfortable.
However, there were a couple of things that I wasn't particularly fond of. First, the stitching seemed a bit flimsy at times. I had to be extra careful when washing it to avoid any unraveling, which was a bit of a bummer. Overall, though, it held up pretty well despite its slightly weak stitching.
The other downside was that it wasn't as easy to get on and off as some other gaiters I've tried. It took a bit of fumbling around to get the elastic cord to secure itself properly, which was a bit of a hassle.
Despite these minor issues, I still highly recommend the Carhartt Black Cotton Gaiter with Filter Pocket. It's comfortable, effective, and a great option for anyone looking for a reliable mask alternative during these challenging times.

🔗Carhartt Force Mask: Fast-Dry Winter Balaclava


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I've been using the Carhartt Men's Force Helmet Liner Mask for a while now, and it has been a game-changer during my outdoor adventures. The full-face protection that extends below the neckline is a fantastic feature, as it shields me from the biting cold and howling winds. I particularly love the face mask, which can be tucked under the chin when not in use.
One of the highlights is the Carhartt Force fabric with Fast Dry technology, which wicks away sweat for added comfort, even during heavy activity. This is perfect for someone like me who tends to sweat a lot during my adventures. The interior of the mask feels incredibly soft and cozy, thanks to the fleeced material.
However, there are a few cons to this product as well. First, the mask can get a bit rank due to my persistent breathing through it. I've ended up washing it a hundred times or more and it still shows very little wear.
Another feature that could be improved is the neckline. If it were two inches longer, it would provide better coverage and feel even more comfortable.
Overall, the Carhartt Men's Force Helmet Liner Mask has been a crucial addition to my wardrobe for those cold outdoor days. It strikes a perfect balance between comfort and functionality, although there is always room for improvement.

🔗Carhartt WIP Black Mission Balaclava


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Ever find yourself shivering in the chilly outdoors, needing something to keep your face warm without blocking your view of the world? That's where the Carhartt WIP Mission Mask comes in. Made of 100% polyester with a thickness of 220g/m², this mask effortlessly covers your head, face, and neck. The best part? It lets you see the world around you without obstruction.
Now, let's talk about the pros. The polyester material is durable and comfortable, perfect for a range of activities from hiking to city exploration. The mask itself is a solid black, giving it a sleek and modern look, which can blend in most outdoor settings. The military label adds an element of ruggedness, perfect for those outdoor enthusiasts.
However, there are a few cons to mention. While the mask effectively keeps the chill at bay, the 39 cm height might not be enough for those with a taller stature. Also, some users might find it slightly heavy on the face over extended periods.
Overall, the Carhartt WIP Mission Mask is a reliable and fashionable solution for those looking to withstand the cold without compromising their view. Just remember, it's primarily designed for cooler weather, so you might want to opt for another solution in extreme-cold situations.

🔗Carhartt Flame-Resistant Force Balaclava for Comfort and Protection


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The Carhartt Flame-Resistant Balaclava proved to be a reliable companion on chilly days at work. I loved the full face coverage that extended below the neck. The FastDry technology kept me comfortable throughout the day as the sweat was wicked away, and I felt cool despite the heavy tasks on hand.
I appreciated the force technology that pulled the mask down below my chin when needed. However, the drawback of this balaclava was its thickness - it was not as ample warmth on my face as my expectations.
Despite this, I would recommend it for those who prioritize comfort and functionality while working in risky environments.

🔗Stay Warm in Extreme Conditions with Carhartt's Fast-Dry Helmet Liner Mask


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The Carhartt Men's Force Helmet Liner Mask is a reliable companion for those harsh, freezing days. Just like the name suggests, it really does force out the chill. It's a bit like a superhero cape for your neck - you can tuck it into your clothing or wear it loose, and it's always ready to deploy when the winds come howling.
The face mask has a nice feature that pulls down under the chin when not in use. It's a little bit like a superhero who can change shapes - it turns from a full-facial protection into a handy scarf for your winter stroll. When it comes to comfort, it uses technology that's akin to a superhero's invisibility cloak. The material wicks away sweat, keeping you dry and cozy.
The mask is made from a blend of fabric that's more like a superhero's suit than a simple piece of cloth. It's made from 88% polyester and 12% spandex. This strong blend ensures the mask fits snugly without feeling too tight, and it makes it durable enough to last through many winters.
There's a thing about this mask which reminds me of Batman's utility belt - it's full of surprises. It has a full-facial protection that extends below the neckline, which ensures that no icy wind will catch you off guard. And for those times when a little extra chin protection is needed, it has a nifty feature that can pull the front end up, but it still allows enough breathing room.
The material is quite breathable but remember, it’s not designed or medically certified to stop airborne disease or protect from viruses. However, it does a commendable job of keeping out dust during winter, which is a relief when you're working in an environment that's full of dusty snow drifts.
The design of the mask is simple yet effective. Its quick-dry technology, the antimicrobial finish, and its flat-seam construction all make it an excellent choice in a pinch. Just like a trusty sidekick or a sleek racecar, its one size fits most, and it can be easily washed. The face mask will fit perfectly snug under a helmet, providing extra warmth.
The material is quite breathable, but it can get a bit rank from your own breathing, especially after a long workday. But, it shows very little wear after many washes.
However, one thing to note is that you won't be stopping an actual criminal with this mask, it’s not designed or medically rated to provide protection from viruses or airborne disease. So, while it may not be a James Bond-style gadget, it's still a pretty decent investment for a warmer, comfier winter experience.
This Carhartt Balaclava isn’t just a protective gear; it’s like a superhero's secret weapon that you can tuck under your shirt during those cold and harsh winter days. It’s like wearing a little bit of warmth right under your nose while you go about your day.

🔗Cozy Carhartt Balaclava for Outdoor Adventures


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I recently had the opportunity to test out the Carhartt WIP Remi Hood Balaclava, and I'm excited to share my experience with all of you. I decided to give it a try as a versatile piece of clothing to keep me warm during those chilly outdoor activities.
The very first thing I noticed when I opened the package was the high-quality materials used to create this hood. At 100% acrylic and 5-gauge, it certainly felt luxurious to the touch. It's a great choice for those cold days and nights out.
In terms of its design, the Remi Hood delivers a minimalist, yet sleek look. I particularly loved the script logo on the hood, which added a touch of elegance without being too overpowering. The soft acrylic backdrop made it incredibly comfortable to wear, and it fit perfectly despite only having one size.
Despite being so comfortable, I couldn't help but notice the occasional itchiness from the acrylic material. However, this trade-off was well worth the overall warmth and comfort the Remi Hood provided.
Overall, I highly recommend the Carhartt WIP Remi Hood Balaclava for anyone looking for a practical, stylish, and comfortable way to stay warm during those chilly outdoor adventures.

🔗Carhartt Balaclava: Durable Rib-Knit Insulated Face Mask


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I recently had the chance to try out the Carhartt Black Knit Insulated Face Mask, and let me tell you, it's a game-changer when it comes to staying warm in cold weather. The highlight of this face mask is its long neck, which provides not only enhanced protection from chilly winds but also a greater sense of comfort and security.
One of the things I appreciated most about this face mask is its acrylic rib-knit fabric. It offers just the right amount of insulation, keeping you cozy during those frigid winter days. The softness of the material also ensures that it's comfortable to wear, even for extended periods.
However, there were a couple of drawbacks I noticed while using the mask. Firstly, the overlock stitching, which is designed to resist abrasion, can sometimes be a bit annoying as it tends to catch on clothing and other surfaces. Secondly, the mask can become quite wrinkled after washing, which may affect its overall appearance and effectiveness.
Overall, the Carhartt Black Knit Insulated Face Mask is an excellent choice for anyone looking for a reliable, warm, and comfortable winter accessory. Its unique features and high-quality materials make it a standout option in the market, even if there are a few minor drawbacks to consider.

🔗Carhartt WIP Brown Balaclava for All Seasons


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I recently gave the Carhartt WIP Storm Mask a try, and I must say, it's been a game-changer for me during these chilly months. Made of a cozy, warm acrylic fabric, its comfort is unparalleled. The stretchy rib knit construction makes it fit like a glove, and the Carhartt WIP logo on the cuff gives it that classic touch.
One downside I noticed was the color of the mask appearing more reddish-brown in the picture than what I received, but that didn't affect my overall experience. Overall, it's a great tool to protect against the winter's harshness and make my commutes more enjoyable.

🔗Off-White Remi Balaclava by Carhartt WIP - Rib Knit, 100% Acrylic, 5 Gauge


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The Carhartt Work in Progress Off-White Remi Balaclava was a game-changer for my daily routine. As someone who's always on the go, the height of 36.5 cm was a perfect fit, allowing me to stay comfortable and protected. The 100% acrylic and 5-gauge material proved to be both durable and cozy.
The label with the script logo added a touch of class to the overall design. However, the one downside was the balaclava's trim, which felt somewhat too tight and constricting. Despite that minor hiccup, the Remi Balaclava has undoubtedly become a staple in my wardrobe.

🔗Carhartt WIP Storm Mask: Winter Gear for Full-Face Protection


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I recently tried the Carhartt WIP Storm Mask in black - a snug little warm-up you might want to explore this winter. Made of a stretchy, four-gauge rib-knit acrylic fabric, it feels soft and cozy against your skin. The one-size-fits-all approach means it's perfect for all genders and head sizes. Although it covers the entire face, it still has a subtle see-through pattern over the eyes.
If you live in a chilly area, this might be the right piece for you. It's perfect for keeping your face warm, shielding you from the harsh winter cold. However, be aware that it may get a bit itchy after a long time of use. Overall, it's a pretty handy, comfortable and stylish bit of winter attire. So far, so good!

🔗Carhartt Men's Washed Duck Insulated Hood: Adjustable Balaclava with Quilted Nylon Lining


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I recently purchased the Carhartt Men's Washed Duck Insulated Hood for my coat, and I must say I am quite impressed. The quilted-nylon lining provides warmth and comfort, while the three-piece hood construction and draw cord adjustable with cord lock allow for a perfect fit. Although I have faced some difficulty with the triple-stitched main seams coming undone after a few months, overall, I am satisfied with my purchase.
The hood has come in handy during those windy days, providing adequate coverage on the sides and top. However, the snaps on the hood may not align perfectly with the coat, causing a minor inconvenience.
In summary, the Carhartt Men's Washed Duck Insulated Hood offers a decent fit and warmth, but the snaps may require a little tweaking to work correctly.

🔗Carhartt Camo Balaclava with FastDry Technology


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As a seasoned outdoor enthusiast, I recently tried the Carhartt Camo Fleece 2 in 1 Headwear, and I was thoroughly impressed. The headwear not only provides adequate warmth but also offers excellent protection from the elements. The 2 in 1 design, with a pull-down face mask, truly makes this product stand out.
One of the most noteworthy aspects of the Carhartt Camo Fleece Headwear is its FastDry technology. This feature really comes in handy when I'm out in the cold for extended periods, as it ensures my face mask dries promptly after use, maintaining its effectiveness. The fact that the mask can be tucked up into the hat when not in use is a simple yet effective design that adds convenience.
The Carhartt leatherette label sewn on the front is a thoughtful touch that adds a certain elegance and authenticity to the headwear. It makes the product stand out from others in the market, giving it a unique identity.
However, there are a couple of minor drawbacks with this product. While I appreciated the face mask, it could have been slightly longer to ensure better coverage and tuck-in capabilities. Additionally, I found that the fit around the ears could be slightly better, as I experienced some slippage with my current headwear size.
Overall, the Carhartt Camo Fleece 2 in 1 Headwear combines comfort and protection in one convenient package. It's perfect for those who spend time outdoors, hunting, or simply need to keep their face and ears warm in cold weather. With its unique 2 in 1 design and FastDry technology, this headwear is definitely a worthwhile investment.

🔗Carhartt Fleece 2-in-1 Winter Protection Balaclava


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When I was using the Carhartt Fleece 2-in-1 Headwear, I noticed how versatile it was. With the ear flaps and pull-down face mask, I felt like I had complete control over my level of warmth. As one reviewer mentioned, the hat really delivers warmth during the coldest of winter days, and it's perfect for when you need that extra protection.
However, there were a couple of cons that I came across during my experience. Firstly, the size seemed to be a bit small, especially for those with larger heads or those who wear glasses, as mentioned by some users. While it was a small issue for some, others reported having cold necks when using the headwear.
Lastly, the face mask was not detachable, even though it's very useful in cold weather. This made it a bit inconvenient for wearing while engaged in lighter activities, like working around the house.
Overall, I found this product to be a really useful tool for the unpredictable winter weather. It offers both warmth and comfort, and the moisture-wicking backing helps keep any moisture away from your skin. Despite the minor cons, I would definitely recommend the Carhartt Fleece 2-in-1 Headwear to others looking for all-weather protection.

Buyer's Guide

Welcome to our comprehensive buyer's guide for Carhartt Balaclavas. In this section, we'll provide you with essential information to help you make an informed decision when purchasing one of these versatile headwear pieces. The Carhartt brand is renowned for its durable and high-quality products, and their Balaclavas are no exception. Without further ado, let's dive into the details.

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What is a Carhartt Balaclava?

A Carhartt Balaclava is a multi-functional head covering that's designed to protect the wearer from cold weather and harsh conditions. Balaclavas are typically made of a warm insulated material, and their unique design allows the wearer to expose only the face or mouth while covering the entire head and neck. Due to their adaptability and versatility, they are a popular choice among outdoor enthusiasts, athletes, and workers.

Material and Insulation

The quality of the material and insulation is a crucial factor when considering a Carhartt Balaclava. Make sure to choose a model that made of a durable, moisture-wicking, and insulated material. Common materials used in Carhartt Balaclavas include polyester, fleece, and acrylic knits. Look for proper insulation in the form of fillers or lining to help maintain body heat and prevent cold temperatures from affecting your comfort.

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Fit and Comfort

When shopping for a Carhartt Balaclava, ensure that it fits well and is comfortable. A snug, yet not too tight, fit will provide optimal heat retention and protection from wind and snow. The Balaclava should be easy to adjust and wear, with minimal bulkiness around the face.

Styling

While styling may not be the first priority when choosing a Carhartt Balaclava, it's still worth considering. Look for designs that match your personal style or the needs of a specific activity or occasion. Some Carhartt Balaclavas come with adjustable necklines and face openings, allowing you to customize the look to your preference.

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Brand Reliability and Reputation

Carhartt is a reputable brand known for their high-quality, durable, and practical designs. By choosing a Carhartt Balaclava, you can rest assured that you're investing in a product that's built to last and will provide you with excellent protection from harsh weather conditions.

Customer Reviews and Ratings

Before making a purchase, take a look at customer reviews and ratings for the Carhartt Balaclava you're considering. This will help you gain insight into the product's performance, durability, and fit from real-world users.
A Carhartt Balaclava is an essential item for those who love spending time outdoors in cold and windy conditions. By considering the features, materials, fit, and style, you can find the perfect Balaclava to meet your specific needs. Remember to always read product descriptions, reviews, and ratings before making a purchase to ensure satisfaction.

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FAQ

What is a Carhartt Balaclava?

A Carhartt Balaclava is a type of face mask designed to provide both warmth and protection from harsh cold weather conditions. It is typically made of durable materials, like Carhartt's signature rugged fabric, making it suitable for outdoor activities.

Why should I choose a Carhartt Balaclava over other brands?

Carhartt is known for its high-quality products that are built to withstand the toughest conditions. When you choose a Carhartt Balaclava, you can expect it to be both comfortable to wear and resistant to wear and tear. Additionally, the brand has a long-standing reputation for crafting reliable and durable workwear, making it a trusted choice for many consumers.

How do I choose the right Carhartt Balaclava for me?

  • Consider the climate you'll be wearing the balaclava in and choose a material that is suitable for the conditions. For extreme cold, a thicker material may be more suitable, while for slightly colder temperatures, a thinner material could be more comfortable.
  • Take note of the balaclava's coverage, some offer full face and neck coverage while others only cover the face, nose, and mouth. Choose one that best suits your needs.
  • Consider the balaclava's features, such as adjustable straps or ventilation ports, which can enhance your comfort while wearing the mask.

Are Carhartt Balaclavas suitable for various activities?

Yes, Carhartt Balaclavas are versatile and suitable for a variety of activities, including outdoor sports, winter hiking, skiing, and snowboarding. The choice of balaclava will depend on the specific activity and weather conditions you expect to encounter.

How do I care for and store my Carhartt Balaclava?

  • Do not wash your Carhartt Balaclava in a washing machine, instead hand wash it using mild detergent and lukewarm water.
  • Air dry your balaclava away from direct sunlight to prevent damage to the material.
  • Store your balaclava in a cool, dry place, away from direct sunlight and heat sources.
  • To maintain its shape, consider folding it and storing it in a protective pouch or cloth.
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submitted by Significant-Tower146 to u/Significant-Tower146 [link] [comments]


2024.05.19 04:19 Sophia-Eldritch Eldritch's Armaments

Eldritch's Armaments
Hey there knight Friendos, friendly neighborhood magic artificer here to bring you something fun, tired of getting hit by pesky magic attacks? Having a sword through your gut? May I suggest this

[The Reapers Requiem]

The Reapers Requiem is a unique and powerful suit of armor forged using the essence of its creator, Sophia (known as Crow.) It is designed to provide sturdy protection from threats both physical and magical.
Appearance:
  • Compact Form: The armor can fold into a compact sphere, which can be worn as a necklace. When activated, it rapidly unfolds and encases the wearer in a protective shell. This feature ensures that the armor is always within reach and can be deployed instantly when needed.
  • Deployed Form: The armor is a sleek, form-fitting suit that follows the wearer's body, providing both protection and freedom of movement. Its black color features a subtle, star-like pattern, giving it a cosmic, otherworldly appearance. The helmet is fully enclosed with a dark visor accented in green.
Materials:
  • Sophia's (known as Crow) Essence: The essence of its creator provides the armor's additional defensive capabilities (impact negation, stamina replenishment) stem from the creator's own essence, imbuing it with unique protective properties.
Properties and Abilities:
  • Anti-Magic: The armor is highly resistant to most forms of magic. When hit by magical attacks, the energy is absorbed and mostly nullified, making the wearer nearly invulnerable to magical damage. However, this protection is not absolute, and highly powerful magics can still pose a threat.
  • Stamina Replenishment: Minor magical energies absorbed by the armor are converted into stamina for the wearer. This allows for prolonged combat effectiveness, ensuring the wearer can maintain peak performance even in extended engagements.
  • Moderate Impact Negation: The armor provides a considerable degree of physical protection, reducing damage from kinetic impacts and physical attacks. This ensures that the wearer is protected from a wide range of threats, both magical and mundane.
Final Notes:
The Reapers Requiem leverages the formidable properties of its creator's essence to create a powerful defensive gear. Its ability to negate magic and replenish stamina makes it a powerful asset against threats both magic and mundane.
submitted by Sophia-Eldritch to knightposting [link] [comments]


2024.05.18 21:27 Bbobsillypants Nature of Big Donuts 6 - a Stargate x NOP crossover fic - Fear

[FIRST][LAST]
Atlantis Commission
Officer Report - Lieutenant Colonel John Shepard
CLEARANCE LEVEL 5
Well this had definitely been a very interesting couple of hours. This dimension and its people had very odd opinions and ideas. Apparently the prey species of this dimension were all obligate cowards, whose instincts compelled them to be non-violent and run from threats. At least according to themselves. There were apparently some of them who were “predator diseased” as they called it, a disease which often resulted in increased violence, aggression, lack of empathy, and unheard like behavior. It sounded to me like some form of infectious psychopathy, but the venlil assured us it shouldn't affect us since we were predators, which didn’t really ease my fears, but hopefully it was something we could figure out when we got home if it ever became a problem.
Gotta love mandatory quarantine periods woo hoo!
As scary as this odd disease sounded, my main concern at the moment was to try and turn a professed coward into someone who could at the very least defend themselves.
I looked down to the table of gear ahead of me and then over to the mostly naked Venlil to my side, and then even farther to Tiel’c who thought It would be a good idea to help oversee Farva’s rapid fire training course. I fiddled with the bluetooth earpiece which was rigged up to one of our handhelds to run a translation program to speak directly with the captain. A big step up from our unknowingly one sided communications earlier.
I stepped on the other side of the plastic table and placed my hands down upon it and looked on at my new student..
“Welcome Captain Farva to our very impromptu accelerated course on Human arms armor and basic infantry tactics.” I said gesturing to the hodge podge gear we had managed to assemble for the good captain. “Are we ready to begin?”.
She flicked her ears, somewhat nervously by the looks.
“I’d take it that's a yes then?”
“Oh yes sorry”
“Alright then, well given that most of our crew is human and the only other alien struts around naked all the time, the only gear we have on hand is for humans, So you're going to be running size smalls and it's all going to fit all a bit big” I say as I toss her the tactical vest. ”Here try this on, we can try to tighten it up if it's a bit loose anywhere”. The captain wrestles with the buckles a bit, and Teal'c helps her tighten up some of the top straps, as the Venil’s shoulders weren't as broad as humans. Farva gave Teal’c an odd look, but seemed appreciative none the less.Once finished, she grasped the vest in her paws with interest. “This armor seems quite lightweight, which is nice, weight is often an issue that causes us to forgo armor, since heavy armor would hurt our running ability.” Farva remarks. “Also the sheer amount of pockets seems quite excessive, what do you need all these for?”
“Well for starters it's currently missing these '' I hand Farva one of the armor plates which she looks over. “That is a depleted Naquadria ceramic composite plate. It’s designed to stop bullet impacts and dissipate energy weapon blasts. It slots into that chest compartment in the front and back of your armor.”
“This isn't quite what Id imagine for the armor of your kind”
“What do you mean?” I asked.
“Well judging by your ships I would have imagined you would put more emphasis on defense Your predatory nature would make you less likely to run away from conflict allowing for more encompassing armor to cover more than just your chest, since you have less need to run.”
She would put it like that.
“Well there are a number of reasons for that, a lot to do with those excess pockets you mentioned. For starters you will not be carrying the same amount of gear that the standard infantry unit would normally be carrying, we are preparing you for a quick in and out op. Normally us expedition teams need to be deployed into unknown territory for extended periods of time, we need to carry everything we might need with us from food, bullets, weapons, to comms gear, sensors, repelling equipment etc. The weight from all that gear adds up fast; In order to stay sufficiently mobile and combat effective; we only carry enough armor to protect our vitals, head and torso, anything else can hopefully be patched up by a field medic.”
Tielc gave his piece as well. “It is important to know when to run both towards and aways from one's foes, not every battle can be won through strength alone, but by strategy and cunning. Being able to reposition oneself quickly is therefore highly advantageous”
Farva seemed to freeze at Teal'c's statement, not out of fear I think, she instead had a distant look in her eye. To snap her out of her slump I handed her a standard ballistic helmet.
Seeming to get the idea she looked at it oddly and tried it on. It confirmed to her head shape decently well but depressed her ears to either side of her head, kind of resembling what one might imagine a sad bunny rabbit to look like “I don't think this will be something I can bring with me” she said ” I can't use ear signals and this will muffle my hearing.”
“Why don’t you keep it on for the time being, I think any extra hearing protection might be useful considering what we are about to try next.” I hand Farva some ballistic ear protectors, slightly modified and somewhat ramshackle. “One of the corporals worked closely with Nurse Fila to get an idea for safe decibels levels for your kind, we were also able to get these earbuds molded to fit into your ear canal better”
Farva took them and slipped them in. “These are a bit uncomfortable, what do I need these for?”
“You'll need them for this” I say as I unsnap the clasps on the weapons case revealing its contents.
The content seems to capture Farva’s interest, getting a slight tail wave.
“Okay So this here is a p90, It carries a 50 round top loading magazine of teflon coated armor piercing ordnance. With a cyclical rate of fire of 900 rounds per minute.”
Farvas ears perk up at this. “This seems like an efficient design, I take it these are a flashlight and laser sight for accuracy?” She asked, pointing to the top of the weapon.
“Yes we also have holographic and acog optics which will help line up targets from farther away.” I look on as Farva picks up the weapon and inspects it, testing the weight as I note that it will weigh a fair bit more once loaded. But she doesn't seem to be struggling with the weight. I can't help but notice good firearm safety as well, she keeps her finger well off the trigger and takes care to keep her weapon pointed aways from anyone else.
“This seems like a solid design but I'm not sure how useful those weapon optics would be, as they are not designed for my side facing eyes”
“I'm sure our master at arms can figure something out, why don't we give it a test fire first tho, before we send it off to make adjustments.” I instruct her on how to load the weapon and turn the safety off. I warn her of the sound it makes. And while definitely taken aback by the recoil and sound at first, she quickly gets the hang of it, she has some respectable shot groupings in both single fire and in short bursts. And keeps the rounds reasonably centered while firing in full auto.
She did a whole lot better than I would have initially suspected given her performance in the hanger bay a day before.
“The rate of fire seems useful” Farva spoke “This would be useful for our soldiers, our accuracy falters when we are panicked, and the increased shot count should guarantee some hits based on volume of fire alone” she finished with a dejected expression.
She quickly places the weapon back in its case, as if it burned to touch.” I don't know if I should be armed for this mission, at least not with that weapon, I don't want to miss and hit one of you in the back!”
“What? Nonsense, you are a great shot, and this is just a precaution in case we get separated or flanked and need some covering fire. If our guys are doing their job right you shouldn't need to fire a single round anyways.”
Captain Farva’s breathing started to hasten, earlier I might have thought it was fear, but I was starting to get an idea of what the captain's issues were. I’ve seen this before.
“I.. I can’t be trusted with this responsibility, every time I am left in charge of something, every time people put their lives in my paws I ....”
“Farva, don’t you start with me now you hear.” I said sternly, swiftly capping off her inevitable spiral of self doubt.
“But.. no.. you don’t understand”
Stopping her again I spoke. “But nothing, what happened before on that ship, and back at that colony is in the past. I don’t know your whole situation, but from what I have gathered from the crew It was nothing good. You feel responsible and it's eating away at you, and frankly it doesn’t matter if that's true or not. Accidents happen, people make mistakes, and when that happens we need to learn, take those lessons to heart, and don't let it stop us from helping people in the present. If you let guilt, or fear of mistakes stop you, then bad guys have already won, all without having to have fired a shot”
Farva is quiet for a short time, I was hoping I got through to her, I'm not the best and pep talks and this certainly wasn’t your typical weapons demo, if only everyones could go as smoothly as Ronan’s.
Farva spoke quietly, arms pressed up against her chest, she looked so sad, defeated, and small. Well more than usual anyways. “We can't be strong like you humans, we are too emotional and when we are scared we run away or we lock up and...”
“And that is clearly not the case with you captain Farva” Teal’c finally reentered the conversation having heard enough. “You have shown courage with every action you have taken so far, your actions have saved the lives of many of your crew, every time you have been threatened you acted not just to protect yourself but others as well. You attempted to contend with beings many times your size without even thinking about it, all in the effort to protect others, and this is only in the time we have known you, this speaks nothing of your actions over the colony. You are a warrior of admirable courage Captain Farva, your self doubt is unearned.”
A single tear rolled down Farva’s eyes which she quickly wiped away. “That was very nice of you to say, but I'm not brave like you say, I was terrified out of my mind the whole time.”
Teal’c looked puzzled. “I did not call you brave, I said you were courageous.”
Farva shot back with the little venlil one up one down ear flick I had very quickly learned was confusion.” I'm confused you just said brave twice”
“Hmm it appears your language does not contain the word I am using, I apologize I am not used to speaking through a translator” Teal’c relented “ There are two words I am using admittedly in slightly different forms, bravery and courage. Bravery or to be brave is to lack fear, to not be afraid to begin with. Courage tho, Is a trait far more admirable. Courage is to be afraid, to have fear, to worry about one's own mortality and personal safety. It is to acknowledge risk, danger, to feel fear, but to act in spite of it.”
“Had I not met your kind before I would have thought predators don't feel fear.”
“Everyone fears feel Farva, It is how we overcome it that determines our worth as warriors”
Teal’c picks up the p90 and returns it to Farvas hands.
“Your people need a warrior Farva, a warrior who protects the innocent and guides the lost to safety. You have shown how collected you can be in the heat of battle, You have already proven your worth in our eyes Farva, now you must do the same in your own. The greatest enemy lies not without” Teal’c places his hand firmly on the venlil’s chest “But within”.
After Action Report - Venlil Colonial Defense Force
Subject : Chief Engineer Donu
I fiddled with my holopad, Its small surface area proving to be a consistent source of annoyance in my current endeavor. Gone was the large workspace afforded to me by my holotable back in my office. Instead I had to work with the scaled down portable holotablet I was just fortunate enough to have strapped to my person when I was beamed away from our last ship. I was stuck with its smaller keyboard and slower rendering speeds.
An annoyed smooth skin alien looked over my shoulder at my device, attached to it was a jury rigged fiber optic cable, slotted into a terran silicon to crystal patch cable, which would convert the electrical signals broadcasted by my tablet into a bandwidth that the terrans crystalline based computers; which they used for highly complex tasks like hyperdrive and transporter systems; could use, and then It was patched again in a even stranger connector to patch into the odd asgard computer stones.
All in all it looked like someone tried to plug a regular computer into some crystal construct like you would find in a fantasy holonovel, and again plugged that into a harchen heat rock sauna lounge. Finally branching out from this conglomeration was a simple copper based wire that connects to a computer terminal at which currently sat the late Doctor Rodney Mckay. A title upon initially hearing led me to believe he was a medical doctor, which led to a flurry of medical questions that he had absolutely no means of answering.
While this odd alien nomenclature was interesting, what intrigued me more was his actual area of expertise, theoretical astrophysics, as well as a number of other diverse specialties and fields. Not to mention not only was he a great scientist who had he been raised in the more civilized portion of this galaxy, would have knowledge and aptitude that would put him alongside some of Aafas greatest minds, but he was also an engineer without peer, at least in this galaxy. His interactions with general Samantha Carter hinted at her possibly being his match if not more. For a species that was supposed to glorify violence the decision to have a scientist be arguably the most senior member of what was by their admission a military vessel spoke to their commitment to knowledge and understanding, a very noble prey-like goal.
I looked warily at the lines of code at my screen, the asguard translation program had earlier scanned our ship and was able to parse written languages, but complex files, like images and 3d design schematics were harder to encode and decode from our perspective systems. As is stands we have 3 completely separate computer architectures, the asguard can talk to human computers and the venlil computers can talk to the asguard computers, It sounds like we would have everything we need to get a human C.A.D schematic into a venlil holotablet right? Wrong! And you're stupid for entertaining such a idiotic notion! Parsing text from raw binary is relatively straight forward, you're just looking for patterns, repeating bit combinations that might infer letters and then iterating them over millions of times looking for patterns, letters, words, and then with a bit of help from some undecoded analog audio transmission, spoken language. This is a far cry from actual procedural communication protocols,the ones that allow for file transfers, exactly what we needed if we were to get Rodney's redesigned part schematics into a format and medium that can be plugged into a suitable fabricator. Assuming one still exists, which I can reasonably assume it does.
Speaking of which, I have just made something of a breakthrough. For upon my screen appears a simple geometric hydrogen cube, we’re talking vertices, planes, material data, everything we need for a usable design file.
I let out an excited pent up yip, the culmination of hours of frustrating software integration work. Unfortunately I startled Rodney, who lets out a panicked gasp and clutches his chest pelts with one of his paws.
“Oh god…..” He gasps, pointing at me “Please.. don’t do that”
“Sorry!” I say a bit meekly. I slowly approach him so as to not make him unnecessarily uncomfortable and show him my work.
“I got the file exchange set up, all we need from you is to finish any modifications to your part, upload them to my holopad, and then we can print away at any class 3 or above fabricator we can scrounge up on Brayga colony.”
“Ok.. um.. got it, I'm almost done i’m just you know” He points a lone grasping appendage at his screen,”Running some simulations, making sure everything is up to spec.” keeping his response kurt. “Sorry for freaking out there.”
I nod my head in the human display of affirmation and return to my workstation to further bug check my work, to test potentially problematic edge cases for when he finishes. Tho Rodney's continued odd behavior intruded on my thoughts.
I should have felt empowered, being able to intimidate this ‘massive beast’, but I didn't. I didn't like being feared, his people have been nice to me, Rodney himself courteous to a fault and desperate for positive attention.
I thought I could expect predators to be fearless but that clearly wasn't the case, rodney was fearful, nervous, had I not known better I would say defective, and while it annoyed his crew, they didn't berate him for it, or attempt to assert dominance, they encouraged it even with placating words and tried to help him through it, they encouraged and supported him like a proper herd, even if sometimes it took the form of what the human would call a playful ribbing. I supposed I could help him as well.
I approached him again, careful to make my approach known to him, making sure to approach from within his limited field of vision. He looks up at me with a wide eyed glare, had I not known him I might have assumed it was hunger, but I did and knew it to be concern.
“Uh high Donu.. um whats up?”
“Why are you afraid of us rodney?”
“Wa-What, me afraid?” he gives out a panicked laugh ”uh no no, I'm not afraid, you know just a bit weirded out I'm just getting used to you all, it's not a fear thing it's a a…. Just getting used to new aliens thing, ask Hermirod we went through this whole song and dance right buddy”
Hermirod furrowed his brow and gave an irritated sigh from across the room.
I reached out to take Rodney by the paw.
His whole body flinched at my mere touch, I quickly withdrew my paw.
“Oh.. um.. I didn't…”
“Rodney! It's okay, your crew doesn’t seem to care when you show fear, and neither do I. Why are you afraid of us? You are almost twice our size and surely double our strength, most venlil would scream and run in terror at the mere sight of you. What's wrong?”
Rodney let out a sigh. “Oh its, we don't have to talk about this, I can deal with this, I deal with scary situations all the time, it's fine, I'll be fine.”
“Rodney, my people are a very emotional, empathic people, we are open with our feelings and with our fear, and the fear of the one can affect the herd, please let me help you. I don’t know what to expect from your society but I promise I wont judge you for your fear or emotions, I mean look at many of my crew mates, we are no one to judge”
Rodney shot back “You didn't seem to be so bothered”
“I’m too old to care, I was about to retire, hell I was about to die as far as I knew, Brayga colony was supposed to be a quiet place to lay back, work on some hobbies, plant a garden and pester the young men of my colony until I either dropped dead of boredom or got lucky” I joked.
That seemed to raise Rodney's mood somewhat. He sighed and seemingly relented.
“It’s… a dumb story, I don't even know why it affected me so much, I come from a place on earth called Canada, people don't usually believe me when I say I am from there, us Canadians are notoriously friendly and I guess I haven’t exactly filled that mold for a lot of my life, but hey I'm working on it, people like me, I have lots of friends back at Atlantis” He says the last sentence in a way as if it isn't me he's trying to convince.
“I'm sure you do, Rodney, You seem like quite the charming individual when you're not cowering!”
“Ha ha thanks, maybe you could come and visit sometime. Tell that to doctor Becket, really nice guy, smart man, he would love to meet you, he loves investigating new species. But back on topic, oh boy, so me and my sister Jeannie were on a family trip to rural Vancouver to visit my grandpa's farm, he kept a lot of goats, not for eating or anything, they were essentially pets that he would use for milk”
“Wait hold on? You drink milk from other animals! Do your females not produce enough milk for their young?”
“Oh um no, we just sort of drink it or ferment it into cheese!”
“Ferment? You mean spoil?
“Yeh”
I reeled from this plasma blast of a statement, I like any right minded venlil had a number of nightmares about being an arxur’s cattle before, especially when I first learned about those things in primary school, but never once had it crossed my mind that we could be used for something so weird. What the speh was I supposed to do with that information?
“Maybe you should get back on topic”
“Yeh sorry about that uh.. Anyways the momma goat had just had a litter of babies, and their real cute when their little, so late in the day when my grandpa was asleep we snuck out to the pens so we can play with the little baby goats, our grandpa told us not to but you now how kids are.”
At this I think back to a young Nyan, as I teach him the inner working of the hyperdrive, I tell him he’s not cleared yet to operate in this engine compartment alone, but I could tell from the occasional caught black hairs and dropped writing implements, there had been a number of curious unauthorized expeditions into its inner workings, he didn't really listen either.
“My sister as always was trying to be the voice of reason, wanting to take it slow. If I was paying attention I might have noticed the angry moma goat who didn’t appreciate the strange human messing with her children.”
The color seemed to drain from his face.
“I uh…” He began to stutter again ”I screamed, a lot, it was rather undignified, she ran right at me, thank god it wasn't a male goat, one with horns, I tired to run but I was hit in the back and knocked over and kicked real good in the head, like wake up in the vet clinic a quarter mile down the road kind of bad”
“This goat was a prey animal?”
“That would be what your kind focuses on”
“Oh sorry”
“Anyways It seems dumb but I have just never been good with animals since then, especially ones that look like you; no offense; I'm getting better but when I first saw you guys in the hangar bay, I was just that dumb kid again, getting in way over my head, scared for my life. I guess there is something to be said about childhood trauma. I really should be over this, I'm getting better with it I swear it’s just”
I take his paw again, he doesn't flinch this time.
“I'm a venlil, a prey animal, I know fear, I know what it is to live in fear, It rattles your brain, it turns your paws to wet grains. It takes great strength to overcome it, to push it aside just long enough to protect the herd. Your herd relies on you Rodney and you are doing a great job in spite of your fear, in spite of having to work with those you fear. You have achieved intellectual feats that rival the greatest minds of the federation and all that while struggling with a traumatic experience. Fear isn’t dumb and there is nothing wrong with you for feeling it.”
“Thank you” Rodney says “That means a lot, I won't be like forever I promise, I just need some time.”
“We will laugh about this someday,” I assured. “Nothing as big and intelligent as you should be afraid of anything”
“Are you calling me fat?” Rodney exclaimed with fake offense.
We both chuckled.
My kind words had resulted in a more upright posture, and a more cheerful demeanor from the human, almost like when I congratulated Nyan on his work, and it got me a look at that happy snarl of his, that I was starting to grow quite fond of.
After Action Report - Venlil Colonial Defense Force
Subject : Apprentice Engineer Nyan
Oh wow! I get to write a report for this mission! I never get to write reports, Donu says they're too boring, but there’s so many interesting things going on all the time. Sometimes I sneakily write my own! Just for fun of course, nobody sees them, which is probably for the best as I sometimes get excited and embellish them slightly. One of the reports I wrote was about the time Donu used nothing but a wad of electrical tape, a bottle of high grain venlil alcohol and a pocket knife to repair a venlil medical ship just in time to get out of the way of a big scary space predator, with glowing red eyes and a million tentacles!
Anyways Im not sure If im suppose to write these In present tense first person or past tense. I asked the captain and she said it's whatever so long as I make sure any pertinent dialogues are properly quoted(“”).
“Nobody usually reads these things anyways.” She said, but this one is surely going to be so exciting, who could look away!
I mean who's gonna scoff at a chance to read about friendly predators from another dimension! A dimension of friendly predators who give warm head scratches and hand out yummy strayu not strayu treats called donuts, that are somehow fluffier than strayu, and have a nice moisture to them. I asked for the recipe but Samantha said we wouldn't have the ingredients back on Venili prime to make them, and Teal'c said the recipe is an old family secret. Its weird predators would be so protective of their plant snacks.
There are so many weird things about these predators, they have nurturing instincts that make them find us cute. They stay perfectly balanced even if they don’t have tails, swinging their arms and body all over the place to keep upright like a lopsided gyroscope, it's pretty funny looking!
They also wear artificial pelts all the time, which I thought was weird, I thought maybe the ships temperature was set by the angry gray alien since he’s the only crew member beside the venlil who walks around naked all the time, maybe he had a fit when it was to warm, and the humans obliged him cause they were worried they would make him even angrier, and wore clothes to make up for the cold. I thought this made sense, a lot of their technology does seem to come from the Asguard, maybe he has more say in the goings on of the ship because of that. But apparently humans just like wearing pelts all the time. They feel uncomfortable without them and don’t like it if you try to remove them or look up their upper artificial pelts they call shirts.
The humans are so weird, I don’t even have to embellish my reports to make it more interesting. Like that time with the big tentacled space predator. That may sound real compared to this stuff but it Isn't, Ha! I bet you fell for it at first, hook line and sinker! Like the humans would say. I think I used that saying right, I'm not sure what it means, but Shepard brought it up when he was telling a story about the wraith.
The humans are so nice, instead of exterminating their predators they try to cure them! Their doctors are working to modify the wraith so they don't have to eat humans anymore, so they can be friendly predators too.
Anyways I should probably get to the actual report part of this report. Farva says I should start after I went off with Samantha to work on some special astrophysics equations she said I would be good at. I kind of wanted to go with Donu to help Rodney get the new parts they needed, or Farva to help rescue our people, but the humans and even the angry gray alien got really weird when Farva mentioned taking me on the mission. Samantha seemed to want me to help her really badly so I didn’t mind. Samantha says I have the most important part to our mission. She's teaching me about how humans communicate through subspace, and about stellar drift equations. We are working on what she calls the exit strategy.
submitted by Bbobsillypants to NatureofPredators [link] [comments]


2024.05.18 21:25 Spooker0 The Next Line Will Hold (Human Military Advisors)

Location: Defense Line Husky, Datsot-3

POV: Motsotaer, Malgeir Federation Planetary Defense Force (Rank: Pack Member)
The shrieking whistle of incoming artillery shell was among the most terrifying noises known to living beings.
Sheeeeeeeeeeeeeeeeeeeeeew. Boom. Boom. Boom.
But it meant you were still alive.
Pack Member Motsotaer wondered if the poor pups in the forward trenches heard them coming as the enemy high explosive pounded into their lines.
Boom. Boom. Boom.
One of their anti-aircraft concrete bunkers took a direct hit; its roof collapsed on itself with a loud crumble.
Grass Eater artillery was voluminous, destructive, but scariest of all, it was incredibly precise. Their intelligence assets in orbit knew all, saw all. Their kill chains were short. Once they saw you, they would call it in, and the remainder of your life was measured in minutes and seconds.
There was nothing vegetarian about the efficient and bloodthirsty way the long-eared Grass Eaters fought, and the numerous intelligent predator species they’d exterminated on their way to Datsot… some of those tales gave even Motsotaer nightmares.
The defenders of Datsot had no choice. No choice but to defend their homes against the psychotic enemies pounding their lines to bits. And the ones who remained had learned the hard lessons of war, either through experience earned by blood or via the process of not-so-natural selection.
Motsotaer clutched his rifle against his chest as he laid in his own shallow hole, eyes closed. If the end was going to come for him, there was nothing else he could do but huddle in his freshly-dug grave.
Boom. Boom. Boom.
The blasts continued walking across the defense lines, undoubtedly killing scores of his comrades. But he accompanied each shockwave with a sigh of relief; they let him know that he was still alive. Still breathing.
One final rumble. And then there was silence across the battlefield.
Motsotaer waited a minute before he peeked out — another lesson that smart defenders of Datsot had discovered the hard way. A couple brave medics were already on the move, their shouts left and right, pulling bodies and the groaning injured alike out of the rubble aftermath of the shelling.
With a grunt, he pulled himself out of his hole, rushing towards the neighboring anti-air bunker. The concrete roof had collapsed, but he could still hear cries from the dark. He squeezed through the cluttered entrance.
It was a mess on the inside. The lights were all gone. Scattered sandbags. It smelled like blood and death, and he pushed aside the still body of a Head Pack Leader he only knew of, only to find the corpse of yet another Pack Member, her limbs sprawled in an unnatural position.
“Anyone still alive in here?” he asked in the dark as his eyes adjusted. “Hello?”
There were a series of loud coughs. “I’m here. I’m here.”
“Pack Leader Nidvid!” he shouted as he recognized the familiar shrill voice. “Keep talking! Where are you?”
“Here. I’m here. Help me up.”
As she continued to cough, he had the sense to fish a flashlight out of his pocket, fumbling around until he found the on button. As the light activated, he could see Nidvid half-buried in the dirt, her lower limbs trapped beneath some sand from the broken sandbags.
“Pack Leader!” He got onto his front paws and started digging. “Are you injured?”
“I don’t think so,” she shook her head in the dim lighting as she experimentally wriggled her legs. “Here, I think I’m loose. Help me up.”
Motsotaer grasped her under her arms, and with a heavy grunt, pulled her out of the dirt.
“Whew,” she said, checking her body again for wounds. Nidvid looked around at the other bodies splayed in the bunker. “Oh no… Head Pack Leader…”
“That was a close one. I can’t believe you lived through that!”
“Yeah, me neither… Wait a second,” Nidvid said as she began rummaging through a pile of rubble near the Head Pack Leader’s body. “The radio…”
“What are you looking for?” he asked as he aimed his flashlight towards where she was looking.
“Oh no, no, no…” her voice trailed off as she picked up the device she’d been looking for. “Our hardline communicator…” It was clearly broken from the strike, its shell perforated with a hundred holes and its connection to the landline severed. In disgust, Nidvid threw it back to the ground.
“What uh— what did you need that for?” Motsotaer asked. “Were we supposed to tell them we were being attacked?”
“No… It was— before the strike, we got a high priority order.”
“A high priority order?”
Nidvid recalled, “There’s a special platoon in our salient… We were supposed to get an important message to them!”
“Special platoon?” Motsotaer asked. “Are you okay, Nidvid?”
“Yes, yes,” the Pack leader replied, visibly distraught. “They only had a physical line to us because they’re supposed to be keeping in the dark. Emissions control or something like that so they can activate the flying machine swarm in time. They said this was life and death and our whole defense line hinges on it!”
“Emissions control? Flying machines? Pack Leader, we should get you to a medic,” he said skeptically.
“No! Motsotaer, this is important. We need to get the message to them now. They’re only a couple kilometers south from our position. If we run over to their position now, it might not yet be—”
He looked up at her face in alarm. “Run to another position? Outside the trench line?”
“Yes! We have to go!” she said, as she peeked out of the concrete bunker towards the barren zone ahead of the trenches. “Now! Before they start their offensive.”
Motsotaer began to protest, “But that’s no creature’s land. If we get spotted by their troops, we’ll be hunted down by the Grass Eaters ships in orbit…”
She was insistent, “Pack Member Motsotaer, get it together. We still have a job to do. Are you with me or are you going to sit here and die like a coward to the long-ears?”
“Yes, ma’am,” he said, straightening up. Death or not, he was no coward. “I mean… I’m with you.”
“Good. Then let’s go.”
With a grunt, she leapt out of the trenches and jogged south, keeping to the defensive side of it for the modicum of cover it provided, and Motsotaer quickly followed. As they sprinted away from the tattered defenses, they ran into a thick tree line that hopefully provided them with some concealment from the Grass Eater ships above.
After a couple more minutes of running in the forest, Motsotaer started to tire and pant. He weighed his burning lung and how embarrassed he’d be if he complained. Luckily for his ego, Nidvid gestured for them to stop after another minute and tossed him her canteen. “Take a break before we get going.”
He chugged as much water as he could in a single swig, and returned the canteen to Nidvid. He gasped out, “How much further, Pack Leader?”
“About one more kilometer south,” she said, aiming her snout up at the treetops. “I recognize the smell of this area.”
“What’s this even about? The message… what was it?”
Nidvid exercised her limbs. “That Grass Eater artillery strike… it was to prepare for their offensive on our lines. They’ve gathered an armored division on the other side of that,” she pointed out into the barren fields beyond the trees. “We have an hour at most before they roll over us.”
“An armored division?!” Motsotaer squeaked. The enemy’s Longclaws — their armored vehicles — were legendary. They could kill from kilometers away. And their thick shells protected them against all but the most powerful artillery in the Federation’s arsenal. He’d never seen one of them personally. If he had, he suspected he wouldn’t be alive to tell anyone about it. “What can we do against a Grass Eater armored division?”
“That’s why we have to get to the special platoon,” Nidvid replied. She pointed in the southern direction, “You ready? Let’s go.”
They galloped for a few more minutes. Motsotaer’s limbs tired and his breaths shallowed as his lung burnt. As he was contemplating whether to ask for another break, Nidvid pointed at a shape in the distance. “There, that’s their position!”
He squinted at it. It was not easy to see, but buried in the tree line was what looked like a bunch of out-of-place branches and leaves over a small vehicle. Buoyed by the anticipation of the end of the marathon, he managed to keep up with Nidvid’s pace.
As they approached, there was a loud shout.
“Hi-yah! Stop!”
They halted their steps and looked for the source of the voice.
“Not one more paw step, deserter! This is a restricted area! Turn around or you’ll be shot!”
Motsotaer looked up at the voice hidden up in the branches. After a moment, with some help from his nose, he found the yeller. It was a short, stout middle-aged male with strange-looking green and brown paint smeared all over his fur and face. He had a rifle aimed squarely at the duo.
“Don’t shoot!” Nidvid yelled back. “We’re runners. We’ve got an important message! For your platoon commander.”
The male in the tree looked suspiciously at them as he leapt down. He lowered his rifle, but didn’t seem any less on guard. “A message?”
“Yes, we’ve got an urgent message for Special Platoon Commander Graunsa. Take us to him right now!”
He sized the two of them up. After a moment, he said slowly, “I am Graunsa. Why are you here, and what is the message?”
Nidvid recovered some of her breath and explained, “The Grass Eaters hit us hard with an artillery strike. Our Head Pack Leader is dead. Our landline is gone. We ran all the way over from our lines north of you.”
Graunsa nodded and gestured for her to continue.
“The Grass Eater armored offensive is about to start. They’re moving into position and ready to go, and there’s a special message embedded—”
“Wait a second,” Graunsa interrupted. “Give me the special message exactly, without omission or your own interpretations.”
“Yes, Platoon Commander,” Nidvid nodded. “The message is: bunny water carriers are in play, red-five-zero-eight; come out of the dark and introduce yourself. Authorization is three-three-greyhound.”
Graunsa looked thoughtful for a moment as he pondered it.
“What does the message mean?” Motsotaer whispered at Nidvid.
“I have no idea,” she shrugged, whispering back. “The Head Pack Leader just told me to memorize it.”
The platoon commander seemed to have made up his mind. “Alright, that seems legitimate. Thanks for the message.” He turned around to leave.
Motsotaer shouted behind him, “Wait, what are we supposed to do now?”
Graunsa turned around. “I don’t know. I’m not your commanding officer.” He paused for a moment. “I wouldn’t recommend going back to your lines though. Might not be there when you get back…”
“What?!”
“You can’t just leave us! Where else are we supposed to go?” Nidvid asked.
Graunsa seemed to contemplate the question for a few heartbeats and sighed, “You said you’re from the position up north?”
“Yup,” they replied in unison.
“And you’re a spotter, Pack Member?” he asked, looking at the rank and position patch on Motsotaer’s chest.
“Yes.”
Graunsa relented. “Fine. We might find a use for you. Get into the bunker… before the Grass Eaters in orbit see us dawdling out here.”
“What? Where?”
The officer pointed at a patch of dark green leaves on the forest floor. As they approached it, he grasped a latch and lifted it to reveal a ladder. The three of them descended into the darkness and Graunsa secured it behind them. With a quiet swoosh, a lamp mounted on the wall lit up to reveal a small hallway leading to a heavy-looking door.
Graunsa knocked on it twice. He turned around and looked at Motsotaer and Nidvid. “What you’re about to see in here is of the highest secrecy level of the Malgeir Federation. If you tell anyone what you see in here, you will be executed for treason. Do you understand?”
“Yes, Platoon Commander.”
“Swear it, on your honor.”
“We swear,” they replied in unison, their voices infused with growing excitement.
“Good enough for me.”
The heavy steel door swung open, showing a room that was vastly different from what its primitive exterior suggested. It resembled a command center far more than a field base, and Motsotaer felt a blast of cold air conditioning in his face as he passed the door threshold.
At the front, a main screen showed a map of the defensive lines in the sector. Facing it, two rows of sleek, new computer screens lit up the dark. Their operators worked busily at their controls, and only a couple faces looked their way in mild interest as they entered.
“What is this—” Motsotaer started to ask. Nidvid grasped his shoulder and shushed him.
Graunsa cleared his throat. Several faces looked towards him in anticipation. “Platoon, we just got the message. Activate the FTL handshake and authenticate us in the network.”
“Yes, sir.” A young-looking communication officer near the front operated a few controls on her console. “I’ve got the advisors on the line.”
Motsotaer read his nametag: Gassin. She was a Gamma Leader, much higher ranked than he, but she looked not a day over twenty. He noted that many of the people in the room sported high-ranking insignias despite their apparent youth.
“On screen,” Graunsa ordered.
A communication window appeared on the main screen, streaming video of someone in a jet-black EVA suit.
Motsotaer stiffened. It was obvious that the subject was alien; at around 1.7 or 1.8 meters, it was far too tall for being a Malgeir. Too small for a Granti. And from the side profile of the suit, it didn’t bulge nearly enough for the tails that the Malgeir’s Schpriss neighbors were known for. A strange new species of aliens.
From the blackened visor, it was obvious that whoever that was… it was the reason for all this tight secrecy.
“Special Platoon Commander Graunsa,” it transmitted in perfect Malgeirish. The alien was either a trained-from-birth Federation Channel One newscaster with a perfectly inoffensive accent, or its translator was far better than anything the Malgeir themselves had invented. “This call is encrypted, but the enemy Znosians in orbit are trying to find your location from the signals, so we’ll have to make it as quick as we can. Have your defensive lines completed your preparations?”
Graunsa stepped up to address the screen directly, “Yes, advisor. Our fire support platoon is ready for tasking.”
“Excellent. Transmitting the first batch of targets in your sector now.”
A series of symbols scrolled onto the screen, showing a number of coordinates.
“We’re getting the enemy positions now,” Gassin exclaimed.
Graunsa turned to her and nodded his appreciation, “Sixteen armored targets. Weapons free.”
“Yes, sir. Programming the sequence.”
A camera on the main screen activated, remotely showing a small hole with some machinery in it dug a few hundred meters away just at the edge of the tree line.
“Launching flying machine swarm!”
As Motsotaer watched, a thicket of metal erupted from the hole in a blur, roaring into the sky.
The main screen was replaced by a four-by-four of windows of black and white images. It took him a couple seconds to realize that he was looking at the battlefield from above. The Malgeir had rotary wing, airplanes, and jet — some were even armed, but they were usually much bigger. And their air assets had been grounded since the early days of the battle for Datsot when the enemy took the orbits.
Not these tiny devices though.
He focused on one of the sixteen windows.
The ground sped past below the camera’s vision, tree line after tree line, the flying machine seemed to know where it was going by itself: Motsotaer looked at the other occupants in the room. None of them seemed to be directly controlling it.
He stiffened.
Is this controlled by a thinking machine?
“We’re getting in range of the target coordinates, Platoon Commander,” Gassin updated the room a few minutes later.
As if on cue, the flying machines flew higher, and the trees on the ground grew smaller, as if further away. Until…
“Targets identified!” Gassin reported with excitement in her voice.
As an infantry spotter, Motsotaer had been trained — barely — to identify enemy armored vehicles. As in, he’d been given a cheatsheet containing the silhouettes of the different types of vehicles the enemy drove. But even he couldn’t tell at this distance what the white-hot smudges on the screen were.
The machine had no such issues though.
Several red boxes materialized on the screen, clearly marking several enemy vehicles in the thermal imagery and adorning them with detailed information.
The one Motsotaer was watching said:
Hostile vehicle, Longclaw MK4 (top armor: ~25mm), 4.2 km.
No hostile EW detected.
Without additional prompting, the flying machines raced in towards their targets, each recognizing a different one as its final destination. Afraid to blink, Motsotaer stared intently at one of the video streams.
A new line of text appeared at the top of the screen:
ETA 20 seconds.
It counted down the seconds, number by number.
The enemy Longclaw got larger and larger until… the screen went black, replaced by static. As he looked around, the other windows were similarly replaced with static one-by-one.
Motsotaer frowned, wondering where the videos had gone.
Then, it hit him. The flying machines were on one-way trips.
The sixteen windows disappeared, and another one appeared, showing the enemy assembly area from a much higher perspective. And instead of the vehicles he expected, he counted sixteen burning wrecks, the black smoke from their flames reaching up into the sky in columns.
“Targets destroyed, Commander,” Gassin said. Several of the officers in the room looked at each other excitedly, but their celebration was muted.
Graunsa nodded. “Call our advisors again.”
The alien appeared on the screen again. “Excellent work, Platoon Commander. We’re assessing the lines and getting the second batch of targets to you now.”
“Understood.”
As the new target coordinates scrolled onto the main screen, Gassin didn’t need additional prompting, “Launching flying machines!”
Another sixteen of them flashed out from the pre-dug position. Another sixteen windows appeared on the screen, replacing the odd-looking aliens’ video.
“Wait a minute,” the aliens’ voice cut into the quiet hum of the control room’s operation. “Switch back to the high-altitude drone. Something’s happening.”
The main screen’s image was replaced by the previous camera looking down at enemy lines. There was a flurry of activity in the enemy base area. Numerous dots representing the ground troops moved to-and-fro. And worryingly, the red squares that surrounded enemy armor began appearing en masse as enemy Longclaws drove out of their covered positions into the open.
Dozens of them.
Then, hundreds. And more appeared every second.
“What’s going on?” Graunsa asked, his voice reflecting Motsotaer’s worry.
The alien took a minute to get back to him, its black helmeted face filling up the screen again. “They’re attacking. They don’t know what hit them in the last strike. But they must have realized that they’re not safe in their assembly area, and they’re doing the only thing they can… We estimate they’ll get to your first lines in thirty minutes.”
“Can we stop them?” Graunsa asked. “We can—”
The alien looked directly into the video. “Not sixteen drones at a time. And if you launch the whole swarm at once, it’ll reflect enough signal for them to sniff out where you are with their counter-battery radars and take you out from orbit.”
Graunsa swallowed. “That’s— that’s— The machines can fly themselves without us, right?”
The alien didn’t say anything for a few heartbeats. “Theoretically, yes. But even if you evacuate your position now, your people won’t get out of range from the orbital strike they’ll call in.”
“I understand. Feed us the enemy targets.”
“Delta Leader, we can’t ask you to—”
“I said, feed us the enemy targets,” Graunsa insisted.
Quietly, hundreds of coordinate pairs filed onto the main screen. Graunsa looked at the faces of the young officers under his command. Dozens of them. He turned around to look at his two guests. “I’m sorry,” he said.
“It’s the right choice,” Nidvid replied, shrugging.
Motsotaer nodded at him.
“I know,” Graunsa said, turning back to the main screen. “Just doesn’t make it any easier.”
“Sir, we’re ready to launch,” Gassin reported.
“Weapons free. Release everything.”
“Yes, sir.”
The ground shook and rumbled, hundreds of flying machines leaving their canisters for the sky. They were close enough to hear the outgoing buzzing as the munitions launched. This time, more and more windows filled up the screen with the visuals of the outgoing flying machines — hundreds of them, and Motsotaer was surprised that the computers could even handle it all.
The visage of the alien returned to their screen. It said calmly, “Enemy orbital launch spotted. Multiple launches. High yield. Missiles incoming to your location, ETA twelve minutes.”
“Understood, advisor.”
POV: Slurskoch, Znosian Dominion Marines (Rank: Five Whiskers)
“Scramble! Scramble! Scramble!”
Riiiiiiiiiiiiiiiiiiiiiing.
“What’s going on?” Longclaw Commander Slurskoch sat up in his turret cupola as the sirens rang loud through the hull.
“We’re under artillery attack!” his Controller yelled back at him through the roaring startup sequence of the turbine anti-grav engines. “The Lesser Predators… they’ve got some kind of new weapon! Took out a whole battalion’s worth of Longclaws in the 194!”
“But we’re not ready!” his Driver complained. “Our artillery is supposed to pound them for another hour before we—”
Slurskoch shook his head as he checked the friendly force tracker on his screen. “Doesn’t matter! If they’ve got some new weapon, we can’t sit still while we get pounded to bits by whatever they have. We gotta get out there. Hurry it up!”
It took them another two minutes to fully warm up the engines, and with a roar, the Longclaw burst out of its camouflaged emplacement, kicking up a curtain of dirt in front of it.
“Let’s go! Go! Go!” Slurskoch yelled as his lagging Longclaw joined the armored formation already on the move.
The Controller spoke with one of her ears in the radio, “Their artillery just launched… something at us. We’ve pinpointed their location, and orbital support is on its way.”
His Gunner whooped twice, and Slurskoch nodded silently in agreement. That’d flatten those carnivorous abominations where they stood. He drew a few symbols and circles on the digital battlemap as the Longclaws drove toward the enemy lines. “Gunner, watch those potential trench lines in front of us,” he instructed. “Their anti-armor may not look scary on paper, but their infantry can always get a lucky hit in.”
Slurskoch was taught in training that it was better to overestimate the enemy than underestimate them. Luckily, the predators usually fell below expectations, which was why the Dominion controlled the orbits of Datsot now and not them.
His Controller frowned at something in her radio, “They’re saying something about the enemy artillery… The engineers at the base assessed the strike aftermath. There’s something strange in the rubble. The attack was more precise than anything we’d ever seen.”
“What does that mean?” Slurskoch asked in confusion.
“The sensor officer in charge of the assembly area has taken full responsibility. They didn’t see the incoming at all. Higher ups are speculating that the Lesser Predators have a new weapon in their arsenal.”
“The predators made new weapons?” Slurskoch snorted. “Useful ones? That’ll be a first. Well, whatever it is, maybe our Design Bureau will get a good look at it when we finally cleanse this planet of their filth. Make our next battle a little easier when we have to take their home planet.”
His Gunner agreed, “And then, the Prophecy shall be fulfilled.”
A few kilometers into the charge across the open, the Gunner remarked with one eye on her targeting computer, “Looks like even the local winged predators know that there’s about to be a slaughter here.”
The Driver, in his open hatch, looked up at the cloud of them flying over the enemy lines. “Looks like it. A nice juicy feast for them in the coming battle. The irony of the barbaric carnivores being eaten by themselves.”
A few thousand years ago, winged predators would have curdled the blood of any natural-born Znosian. On the original plains of Znos, they were one of the most dangerous threats a lone Znosian faced. Now, that fear had been completely bred out of the gene pool, replaced with contempt for predatory primitivism, the courage to face them in battle, and the drive to exterminate them all.
Curious, Slurskoch stared up into the cloud of winged predators with his Longclaw commander optics. He frowned.
One of them shimmered.
Shimmered.
He zoomed in.
Then, he saw a metallic glint. His whiskers tightened.
“That’s— those aren’t winged predators,” he barely made out in shock. “Incoming!”
“Huh?” his Driver asked, craning his head up to look at the dark shapes in the distance.
“Get inside! Secure the hatch!” Slurskoch shouted at him.
His Driver was not very good at thinking on his own, but he had been bred to follow direct orders without question. He ducked into his seat, quickly securing the hatch above him close with trained claws.
He barely secured the Longclaw as other commanders began yelling out similar instructions on their radios.
“Incoming!” his Controller advised, about ten seconds later than necessary. “Enemy… artillery?!”
“Gunner!” Slurskoch gestured in the general direction of the sky.
“I can’t get a shot on them. They’re too high up!” she screamed back at him.
A trio of air defense vehicles next to him opened up with their six barrels towards the sky, lines of bright tracers stabbing out at the dark swarm. He saw one of the… flying machines hit and fall out of the sky. Then another.
It wasn’t enough.
As Slurskoch’s optics tracked the incoming, he saw them dive. They were fast, and they flew erratic patterns, almost organically, like actual winged beasts. If he hadn’t had that specific fear bred out of his bloodline hundreds of years ago, he would have been frozen in shock. Instead, he yelled out, “Brace! Brace!”
Boom. Boom. Boom.
The world exploded around his Longclaw.
Through his friendly force tracker, Slurskoch watched an entire battalion disappear off the map on his right flank, and two Longclaws in his line of sight brewed up in massive fireballs, throwing their turrets into the sky as their plasma ammunition detonated. One of the anti-air vehicles brewed up next to his, splattering its parts against his hull.
His Driver drove for all he was worth, ducking and weaving in the open field. So did the other Longclaws. Some deployed curtains of smoke in front of them in desperation.
None of it seemed to help.
The shockwaves hit his Longclaw in quick succession, knocking him around the armored cabin and rattling his teeth.
Boom. Boom.
More Longclaws exploded. Many more. They were disappearing off his screen faster than the software could update the signals. He closed his eyes waiting for the end.
It didn’t come.
It was hard for Slurskoch to tell when the last Longclaw near them was hit. His hearing organs must have been damaged some time during the attack. His auditory senses ringed as they returned to normal, recovering when his Controller shook him with a paw on his shoulder. “—Five Whiskers! Five Whiskers!”
“What is it?” he snapped, keeping the quivering out of his voice.
“We’re alone in our company, and I can’t contact the six whiskers! And I’ve been trying to reach battalion without success!”
“Try the regiment commander!” he yelled out against the noise of the anti-grav engine.
“Can’t reach them either!”
“What about division headquarters?!”
“I think division’s gone, sir!”
“What?!”
“Nobody there has been responding. All I’ve got is a seven whiskers in the reserve infantry division behind us! They’re saying they see black smoke in the direction of our division field command!”
“What in the Prophecy? How is that possible?!”
“What do we do, Five Whiskers?”
Slurskoch had been trained for a wide variety of combat scenarios and contingencies, including losing his immediate superiors, losing most of his unit, and losing his communication link to command. But he’d never been trained for all of those combined at once. That was just not something predators were supposed to be able to do to you.
He fell back to the next best thing.
“What’s the combat computer say?” he asked.
His Controller operated the controls on her console, and after half a minute of querying, she replied, reading off the instructions, “Absent orders, continue the attack. Maybe we can push through.”
“What? Did it take our losses into account?” he protested as he checked the battlemap. Of the nearly five hundred Longclaws that had pushed out of the assembly area, only a quarter remained. At most. Some of the signals on the map were flagging themselves as mobility or mission killed.
She shrugged, “It did. That’s what it says.”
He squinted at her screen. That was indeed what it said.
Slurskoch thought for a moment, sighed, and bowed in prayer, “Our lives were forfeited the day we left our hatchling pools.”
The other crew members all did the same, lowering their heads to mutter the familiar mantra.
That ritual out of the way, he drew up to his full height of 1 meter and mustered all the confidence he could into his voice, “Attack! Attack! Attack!”
POV: Graunsa, Malgeir Federation Planetary Defense Force (Rank: Delta Leader)
The command center watched glumly as the hundred or so surviving Grass Eater Longclaws emerged from the wrecks of their comrades and slowly resumed their charge across the open toward the defense lines.
The flying machines had gotten a lot of them. Quite a few disabled too. And they were disorganized from the loss of their command. Yet they still charged. Diminished as their numbers were, they rolled towards the battered defensive lines with psychotic determination.
We’ve failed.
Graunsa sat down heavily into his chair. He brought up his communication console, connecting it to the advisor network.
The alien appeared on the screen, and though he couldn’t see its face, he could hear the sympathy in its translated voice, “You’ve done all you can, Special Platoon Commander.”
“It wasn’t enough,” he said, shaking his ears sadly. “They’re going to break through our line. Our infantry can’t stop them.”
It tilted its head. “I wouldn’t count them out completely, Delta Leader. They might. They might not. But your next defensive line certainly will hold them. The city behind you will be held.”
“Tracking enemy orbit-to-ground. ETA three minutes,” Gassin reported quietly from next to him.
Graunsa sighed. He looked at the alien, “I think I understand your people now, advisor.”
“You… do?”
“Yeah, at first, when we were picked for this mission, I wondered why your people were doing this.”
“Doing this?” the alien asked, seeming confused.
“Helping us. The weapons. The equipment. The training. The targeting. It was all in secret, but you didn’t have to do it. The other species around us didn’t do it. The Schpriss…” Graunsa snorted, “The long-tails can’t even find it in their spines to send us field rations. I thought your species… your people were just generous. Or perhaps you simply enjoyed the craft of war, being so adept at it.”
“Are we… not?”
“Those reasons may be part of it,” he conceded. “But more importantly, I think your people understand one thing the other species don’t… that we might stop the enemy here. Or we might not.”
“We didn’t set you up to fail, if that’s what you think—”
“But the next defensive line certainly will hold them,” Graunsa said, staring the alien in the eye. “You will hold them. Isn’t that right?”
It sighed. “I would be lying if that wasn’t part of the strategic equation. Our star systems are indeed next in line — sometime in the next decade or two, probably — if these bloodthirsty Buns conquered your Federation. That harsh astropolitical realism. But there’s something else too.”
“Is there?”
“Yes,” it nodded its head firmly in a familiar manner. “Yes, there is. We aren’t a particularly long-sighted species, Graunsa. We can plan, yes, but wars are fought by true believers. People don’t sign up to put their lives on the line for a hypothetical, potential invasion of our Republic twenty years in the future. They— we signed up for this because we truly believe what’s happening to your people… it shouldn’t happen to anyone, ever.”
Graunsa looked at the helmeted head for a while, then nodded. “I believe you, advisor.”
“I’m sorry this didn’t pan out, Graunsa. If I could, I’d be down there with you. We’d have made them pay for this.”
Graunsa smiled. “I believe you about that too. Thank you, advisor, whatever your name is.”
“You may call me Kara,” it said simply. A deft snap of its paws — he hadn’t noticed how soft its claws were before — and it released a latch on its helmet with a hiss. Lifting it from its head, it revealed a soft, smooth face without much fur except a bundle of long, brown strands on its scalp tied up in a neat spherical shape. Its hazel forward-facing eyes stared at him with the empathy that only other predators were capable of, filling him with mild relief. “Don’t tell anyone though,” it joked lightly, mirroring his smile back at him.
You’re not as ugly as I thought you’d be. Not nearly.
Graunsa’s grin widened at the thought. He put it out of his mind. “Ah. One last thing, advisor— Kara.”
“Yes?”
His mind drifted to his cubs at home. Perhaps they were still alive. He chose to believe that. “Our people’s clans and packs…”
“We’ll let them know,” she interrupted him softly. “And when the information quarantine is lifted, we’ll let your clans and packs know what you did here — everything.”
“Good. Thank you.”
Gassin sat down next to him, “Delta Leader, enemy missiles incoming. ETA thirty seconds, they’re entering—” She stopped her report and stared at the unmasked alien on his screen with equal parts wonder and sadness.
“Take a closer look, Gassin,” he ordered softly. “That… that is who will avenge us.”
On screen, the alien put its gloved paw up to its temple, forming a stiff triangle with its arm in a recognizable salute. “It was an honor, Graunsa.”
Graunsa returned it crisply, letting a primitive fire shine through his face. “Happy hunting, Kara.”

Location: Atlas Naval Command, Luna

POV: “Kara”, Terran Reconnaissance Office
Kara watched solemnly as the green signal blinked off the battlemap. She closed her eyes for a moment in silent prayer for the fallen.
Beep. Beep.
Another light on her console blinked urgently for her attention. Four thousand kilometers from the previous one. The war raged on — day and night — across four continents on the besieged planet. Fifty light years from the Republic, its defenders’ sweat, tears, and blood lined the fields and valleys of the beautiful blue sphere not so different from her own. Tens of millions of them: many who she knew would not see the end of this war.
They didn’t all know it, and some might not have cared, but fifty light years away, someone recorded their names, and someone felt a pang of loss for their sacrifice. In the cold, dark forest of the galaxy, somebody heard their trees fall.
Kara collected her thoughts, adjusted the bun in her hair, and lowered the tinted EVA helmet over her face once more.
She cleared her throat as she glanced at the screen and activated the microphone in her helmet, “Special Platoon Commander Treiriu. This call is encrypted, but the enemy Znosians in orbit are trying to find your location from the signals, so we’ll have to make it as quick as we can. Have your defensive lines completed your preparations?”

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2024.05.18 18:44 LordIlthari The Dragon Princess and the Barbarian's Heart Chapter 1: The Scythian Queen

The first rays of rosy-fingered dawn climbed their way over the Macedonian hills and fell like arrows to glint upon the racing bronze of the Scythian raiders. Death clattered and rang among the early morning light as they made their way across the plateau towards the waking village. Gleaming in the rosy light, but obscured by the mist, they seemed like comets cast as Olympian arrows. Their horses' breath clung in the air as they dragged behind them chariots of bronze and chariots of iron. Each carried two men. Those with bronze carried a driver and an archer with bow bent, while those with iron carried a man with a mighty cleaving axe. Each driver also carried for himself a leather shield and bronze short sword. Behind the chariots came footmen equipped like the drivers, and at their flanks rode horsemen carrying one-handed axes, javelins, and wooden shields covered with leather. Thus the horde came down the valley towards the village, cloaked in the fog, but vastly beyond what their victims could hope to muster.
Then, the fog parted like the curtain of a theater. Before the coming horde stood arrayed a sturdy phalanx, a wall of bronze shields and forest of spears aimed towards the invaders. Behind them, men stood with bows bent and arrows knocked. At their center, a man sat astride a white-faced bay mare. Shining in his steel armor, he drew his bow and fired. An arrow sped into the eye of the foremost driver, and a moment later another caught his axeman in the throat. He roared with a voice like a trumpet. “MEN OF MACEDON, SET YOUR HEARTS ABLAZE!” Thus cried Leonidas Kygniois, keen eyed hunter, and with one voice his men answered him. “WOE! WOE! WOE TO THE WICKED!” At those a volley of arrows was loosed from behind the phalanx and fell among the Scythians. Many died, as Leon bid his aide unfurl the banners. Across the field each unit raised up two banners. Below was the banner of the unit, and above the sun with sixteen rays. Besides Leonidas arose his own banner, the white wolf on the blue field, under the black dragon’s wing.
The foremost forces of the Scythians were caught in the charge, unable to pull away. They crashed into the wall of shield and spear with the terrible sound of breaking bones, shearing bronze, dying horses and dying men. All the while arrows continued to rain, and the slaughter was brutal. But then, swift as a winding river, the Scythians turned and wheeled away. The chariots of bronze sent forth arrows of their own, coated in serpent’s venom. The phalanx raised their shields, and covered themselves. Even so some struck through, and the venom wrought a terrible toll on the men. Even so, the phalanx began to march forwards, stepping over the dead with their grim chant. “WOE! WOE! WOE TO THE WICKED”. With this chant they kept their stride, and advanced as a seamless wall. The wounded fell back, helped by their brothers. The archers helped guide them back, and reservists stepped forwards to replace them. Thus the army advanced.
The Scythians pulled back, and danced at the range of the archers. They sought a weakness, or to create a weakness. The bronze chariots formed into a circle and spun like a wheel. Each man turned and fired, and slipped out of range. It was troublesome to target and gave each Scythian plenty of time to line up his shot. In their midst was one most terrible, their chief in gilded chariot. Shining was their armor, brilliant as the sun, head hidden behind a helm like a lion. Their bow was strong and eye keen. Whenever they loosed, a Hellene fell dead.

At the same time, the chariots of iron gathered on the left, and with them the horsemen of the left. The army of the Hellenes had deployed on the flat ground before the village, with a forest on their right to guard that flank. For a flanked phalanx was a doomed phalanx, and the flat ground was optimal both for maintaining a unified line, but also for the chariots and horsemen to maneuver. So the scythians gathered on the left, and sought to envelop the Hellenes there. Their chief suspected their enemy might have hidden horsemen in the mists, and so the wheel turned. They drew forth arrows set with whistles and fired them into the flank. The arrows screamed with a terrible sound to spook horses and sunder morale. Then forwards the flanking force drove to envelop the foe, or else slip behind them to wreak ruin among the archers.

There they found the strongest of the Hellenes. Beneath a banner showing serpent-haired Medusa, they stood clad head to toe in steel. No arrow could find purchase against these immortals, and no blade of bronze could wound them. They turned with grim purpose, spears tracking the foe as the mist lifted. The flanking scythians found themselves with no cover, facing no exposed flank, but the royal elite of the Macedonian army.
Then out from their midst stepped a dark-haired woman with piercing blue eyes. She pulled back her cowl to reveal a diadem, and opened her thumb on a bladed ring. She reached into her cloak and drew forth iron shavings, a magnetic stone, and rose thorns. Then she spoke words of power and imposed her sovereignty over reality.
“Apaangan
Loha
Kaante”
Then she blew the iron over the field. From the bones of the earth, iron answered. It erupted like a field of nails under the feet of the horses. They screamed in pain and stumbled. They fell and cast their riders on the thorns, or else were slowed in their stride. Thus the charge was stalled and the pace ruined. Then spoke the witch again and the air stank of ozone.
“Trisula.
Munhatod
Bijalee chamakana.”
By these words she called forth lightning. It came as a brilliant trident to her bloodied hand. Her hair came alight into the air with static, her diadem gleamed in its light. The enemy saw her and beheld the dread heir of Olympus, last and mightiest of the demigods, Queen Cassandra of the Macedonians. She hurled forth her trident into the air. There it broke and a storm cloud formed over the battle. The fury of Heaven rained down on the chariots of the Scythians. Their chariots of iron were brought to ruin. Their men fell bloodied, deafened, and burned. So Cassandra brought ruin to her enemies.
Thus, the enemy retreated from the hellene lines, and fled from the wrath of Cassandra, daughter of Zeus. For her fury was terrible, and her deeds were mighty. Thus they came back around their chief, and escaped the ruin that had come upon them. They withdrew, step by step, and runners were sent further back to the baggage train to make ready. On the Hellenes came against them, but they were slow in step and cautious. Leon watched the canny chief of the Scythians, and never did his eye wander. The chief in turn watched him, and both put hand to bow, though they did not loose at one another. The range was wrong, but each made ready for their duel.
At length, the Hellenes pushed the Scythians back beyond the extent of the forest, and so their left became exposed. Their chief launched a probing attack with their horsemen, who drew near and threw their javelins into the midst of the Hellene line. The line recoiled, pulling back and inwards, bunching up. At this sign of weakness, at once the chieftain struck. The chariots closed in for the kill. Likewise, the horsemen circled and lowered their spears. As one they would drive into the exposed flank of the Hellenes and drive them from the field.
Then the forest vanished. It had not all been an illusion of it, but enough of it. The chieftain turned, the world seemingly slowing to a crawl. Out of the fading shadow ran bold men armed with long spears. They crashed into the flank of the charging horde and into the midst of the chariots. They drove their spears into the wheels of the chariots, and ground them to a stop. They thrust upwards at the horsemen, who’s mounts reared away from the danger. The charge had been utterly disorganized by this sudden surprise attack, and the advantage was to the Hellenes.
Valiantly the Scythians fought, and most valiant was their chieftain. They lashed about themselves with axes and swords. Their chieftain hefted high a mighty flax; a reverse-edged blade held in two hands. Down the falx fell, and a Hellene that drew too near was all but split in two. The surprise was sudden, but for their charge the Hellenes had forsaken shield and heavy armor. As surprise faded, the battle seemed to shift in favor of the Scythians. Yet the chieftain lifted up their eyes, and saw that they were in danger. The Hellene cavalry finally made its move. Slipping in behind and around the bulk of the Scythian force, with Leonidas at their head, they made to encircle and destroy the Scythian mobile element.
Then the tide truly turned against the Scythians, as a roar sounded out of the mist. A shadowy blur, nearly the size of an elephant, was among them. It snatched the wounded out of the jaws of death, and threw aside chariot and horse with ease. Axes struck at it, and bounced. Spears thrust and were broken. A few bold horsemen charged towards the black mass in the mist, then she raised up her head. Great wings split the mists aside, and her majesty froze horse and rider alike in terror.
Her body was like that of a panther or other great cat, covered in interlocking scales like a serpent. Her four limbs were long and powerful, ending in mighty claws gleaming white as ivory. A tail like a scorpion lashed, a glaive-headed blade at its tip, sharp enough to split a man in twain, swifter than arrows. A long neck terminated in a head a bit like a horse, a bit like a viper, and a bit like a bird of prey. Plated black scales overlapped across her body, gleaming in the dawnlight, sturdier than steel, yet flowing like water. Blue fire lapped around the edges of a mouth full of teeth like daggers. Two great wings eclpsed heaven behind her, leathery like a bat. Long white scars from battles past covered her throat, as eyes like amber froze men like trapped bugs.
Seramis of Achaea, the Dragon Princess, entered the battlefield.
The chieftain saw this doom amongst their men, but watched with wisdom. Though Seramis wielded terror as her weapon, roaring with flame and talons drawn, she wielded only terror. She might have slain many easily, but she used the Gehennan flames as only a firewall. Her tail lashed and claws struck, but they slapped rather than slashing. The dragoness certainly broke bones, but that was more a function of mass than malice. Her priority was the wounded, and she struck those that got in her way.
“Avoid the dragon! Do not strike the wounded, nor stand to capture them! Slay them in a single blow, or wound them and move away before the dragon intervenes!” The chieftain cried, and while the Hellenes could not understand her, Seramis did. The Diluvian princess turned her head and looked toward the lion-helmed Scythian. The pair shared a look of understanding, before the tumult of battle resumed their attention.
Seramis continued her work, all the easier for the lack of interference. Acting as both medic and ambulance, she rescued the wounded, Hellene and Scythian alike. Following in her shadow came a creature a bit like a ram, with seven horns of lapis lazuli. This was her familiar, a spirit of knowledge she called Elijah. He acted as her diagnosticator, identifying wounds and ailments to aid her work. Sera cast spells of healing, not complex work but quick and efficient. Bleeding stalled, bones were set, and pain was soothed. Then she would take the wounded and lash them to her side and back with tendrils of shadow. Once she had gathered a full load of men, she retreated back behind the Hellene lines. There she deposited them with the healers, and leapt forth to rescue yet more.
With the dragoness identified as less a threat, and more a mobile hazard, the Scythians returned their focus to the Hellene cavalry. Their own cavalry had been Leon’s primary target during the initial confusion of the charge, and he had made good use of the opportunity. Many a Scythian horseman had been slain in those first few moments, and no less than thirteen by the prince of marathon’s own hand. The white-feathered shafts of his steel-tipped arrows were seen planted in throat, eye, and heart, a testament to the prince’s deadly aim and fearsome bow. For he was wolf to ringbearers, and the strength of his bow and the superior metal of his arrows pierced breastplates of bronze, even the scale mail of the Scythians.
Even so, while the Hellenes had bled the Scythian horse fiercely, they had less success against the charioteers. The chariots provided additional cover from Hellene javelins, and space to evade their lances. Moreover, their sturdy construction made them perilous to the Hellenes horses, as a swinging wheel could easily break a leg. Finally, the simple fact that each chariot was a two-man team allowed for greater resilience. One man focused on driving, and the other on fighting. If either was wounded so they could not do their work as well, they could switch. Even if the driver was outright killed, the other could take over and use the mass of the chariot as a weapon. So, though the play gave the Hellenes the advantage, the Scythians were far from out of the fight.
So, with fury, their chieftain rallied their men about them and led a fierce counterattack. With the superior durability of the chariots and their mighty chief at their head, the Scythians reaped a bloody retaliation on their foes. Leonidas ordered his men back, to gather themselves anew. Each side had been bloodied, and both sought a retreat. Then with a cry, he took his personal guard back in, aimed directly at the enemy general. His bow was drawn, and fired.
The Scythian general stepped to the side of their chariot, dodging the shot. They drew their own bow, aimed, and fired. Leon evaded, but he wasn’t the target. Instead, his horse was. The white-faced bay mare took the Scythian’s arrow in her flank. The wound was minor, but the poison was not. She ran on seven steps, then seized, and fell down dead. Leon leapt from his dying steed, and landed in a roll. He came up with shield and spear at the ready, as the Scythian chief turned their chariot towards him.
The two general’s bodyguards whirled in a melee as the Scythian and Hellene commanders faced each other in single combat. The Scythian forsook their bow, knowing their poisoned arrows could not pierce the prince’s steel armor. Instead they raised high their fell falx, as their chariot closed in. Leon readied himself as the chariot closed to trample him. Then, at the last moment he sprang aside, unusually agile despite his heavy armor. Still, the lion helm tracked him, and down the falx came. Leonidas raised his shield and set his feet. The shield was steel, and sturdy enough to shatter a blade of bronze such as the falx falling upon him. But it struck true, and carved the steel shield, then kept going. Leon pulled back, but he’d braced himself and couldn’t maneuver. His steel armor parted, and he came away with a serious gash in his arm. He felt the blade hit bone, and realized that if he hadn’t been so well equipped, that blade would have taken his left arm off, cutting straight through the bone.
Still, though he bled, he did not quail. He threw aside his ruined shield and took his spear in both hands. While his foe had the mass and momentum of a charging chariot, the physics of metallurgy dictated that their blade should have broken against him. Curved blades were more fragile, a trade-off for their superior cutting power, and a bronze blade should have no chance against steel. If physics were being violated, it meant sorcery was at play. The enemy’s blade was enchanted.
Again came the chieftain with their blessed blade. Their horses panted heavily in the air, adding to the rattle of the chariot. Chaos swirled around them, but Leon silenced it. The world reduced to simply himself, his enemy, and the vanishing space between. He set his target, and waited for the space to entirely vanish. The beat of the horse’s hooves were set like a metronome. Then, at the precise beat, he shattered the rhythm. He drove his spear forwards into the knee of the Scythian horse. The spear’s wooden haft shattered from the force, but so did the stallion’s leg. It collapsed in a bloody heap, tangling its partner. The chariot crashed into its steeds, slaying both brutally. The chieftain and their driver were staggered, but grasped hold of the chariot and were not thrown.
Leonidas took fourteen calculated steps, moving around the wreck of the chariot, then stepping aboard. In a single motion he drew his blade and cut upwards. The driver fell back as a spray of blood erupted from his throat. He slumped over the front of the chariot, blood flowing to mingle with the horses. Leon whirled on the chieftain as a shout of rage came to their lips. He stepped in close, too close for his foe to swing their great blade effectively. Here, his short blade had the advantage, and the chariot cornered his target. He drew the blade back to his hip like he was knife-fighting, and thrust upwards towards the foe’s beast. The scaled armor of the Scythians was legendarily hard to slash through, but the overlapping scales that caused such strength were vulnerable to this exact kind of upwards thrust. But his canny foe knew the armor’s weaknesses just as well, and pivoted with agility to rival the warrior prince.
They slashed with their great falx, but the range was awkward, so Leon evaded. He then pivoted, taking his blade in both hands. Gritting through the pain of his wounded arm, he wheeled with a mighty blow. He put his back, legs, and both arms into a murderous strike too quick to evade. The Scythian chief recognized it, and ducked their head. Rather than suffering a decapitating blow, they took the hit on the crown of their helm. The gold gilding it deformed and parted, but this was by design. By using a coating of deformable gold above the bronze, the helmet could better absorb slashing attacks. The gold twisted as it was cut, catching the blade and altering the edge alignment. Leon cut though, but rather than burying his sword midway into his target’s skull, he cut apart the helm and left a relatively shallow wound along his foe’s scalp, running down their forehead and across their face. The lion helm split, and fell away. Leon looked the enemy general in the eye for the first time, and hesitated.
The helm fell away, and out spilled long, golden hair, now matted in places by blood. A fair face, with piercing blue eyes looked up at him. A warrior’s snarl covered her face, as the Scythian Queen recovered. She snapped up and slammed the hilt of her falx into Leon’s eye. The prince staggered back, blinking to recover, as she took a step back in turn. With this, she obtained her range, and cut down with her falx. Leon raised his sword to block, but the reverse curve of the unusual weapon made it difficult. His wound caused his arm to spasm, and the curve came around the sword. The enchanted blade bit ito the common one, then cast it away. Leon’s wrist was wounded in the exchange, and blood began to fill his gauntlet.
Leon realized his peril, and stepped in swiftly. He caught his foot behind hers, and pulled back as he slammed his shoulder into her. The queen fell back, but caught herself on the edge of her chariot so she did not fall. Leon pressed in, pinning her arm with his his hand so she could not swing. He drew his hunting knife, and it was at her throat in a moment. His grip was unsteady, as his wrist was wounded, and he felt an utter brute to have a knife at a woman’s throat. “Yield. I do not wish to harm you.” He ordered, uncertain if she could even understand.
The Scythian Queen laughed in his face. “You do not wish to harm me?” She asked through a thick accent. “Then you should never have come to the battlefield! Know that I am Tamur, Queen of the Scythians, no soft flower of the south that you might bruise with your breath. I am here to that I might crush my enemies, drive them before me, hear the lamentations of your pathetic women, and reap from your ruin the prosperity of my people. Slay me now you coward, or else you must yield, for I will slay you without mercy.” Clear and clarion was her voice, as Athena upon the battlefield or Artemis on the hunt. She feared neither death nor injury, and laughed in spite of the carnage all about them.
Leon held his ground and was not moved by her laughter or insult. “Hear me then, oh Queen of the Scythians. What is greater cowardice? To be slain for principle, or to breach principle for fear of being slain? You are a mighty warrior; this I cannot deny. But this is my principle, that no man is any man that slays a woman, even if she is a warrior. I bid you now yield, that we might bring peace between our people and an end to this meaningless conflict you have brought about.” He spoke with all respect due to a fellow warrior, and with the resolve of his own indestructible soul.
“Far be it from meaningless, warrior of the Hellenes. Would you not do anything, even go beyond the bounds of the earth for your people? Hear now my principle, that my people shall conquer that we might not be conquered. For you who are blessed with so much shall not offer a pittance to our meager tents. So we shall take, for this is the nature of things, that the prosperity of one must always be at the expense of another. This is the balance of the world, and it belongs to he who carries the sword.”
Then she snapped her head forward, and impacted with Leon’s helm. Headbutting a steel helmet with your bare, already wounded head is generally not a good idea. But she was braced, and he was not. The maneuver would have opened her throat, but Leon had held back his knife for his soul rebuked him to harm a woman. Needless to say this principle, while generally noble, was extremely foolish in this instance. Chivalry was certainly not on Tamur’s mind as she pushed him back, and kicked him in the balls.
Leon was wearing armor and greaves, but about his waist was more of a plated skirt than a codpiece. The introduction of a bronze boot to that region inflicted less damage than it might, but this was in the sense that his family line could continue, rather than full nullification. He staggered further back, agility shattered. Tamur lashed out with her falx, and Leon wisely rolled away.
Leonidas began pushing himself back to his feet, but a Scythian archer circled. Whether by skill or by luck, they let fly their arrow and it struck true into the gash their queen had torn in the prince’s armor. Leon gasped briefly in pain as the arrow hit under his shoulder plate and pierced the meat of his back. It went through to the rib, and cracked it. He felt his blood already burning as the poisoned arrow delivered its deadly payload into his veins. The meat of muscle across his back began to scream and spasm, dropping him back to the earth. He saw Tamur approaching, and grit his teeth to rise through the pain. He was too slow, the falx came up…
Then there was a rush of wind, a smell of sulfur, and the sound of bronze ringing against talon, then scraping against scale. Seramis had intervened. She swooped in, and her talon met the falling flax. The two mighty women’s blades rang against one another, then Tamur shifted the blade. She cut across the dragoness’s palm and wounded her, drawing blood as the enchanted weapon carved scale. Seramis retaliated by coiling her tail, then striking forth with it like a whip. The foot and a half long blade at the end of the tail met the barbarian queen’s guard, and drove her back. The blade of the falx shook and sang like a tuning fork.
Seramis lowered her head, and spoke with a voice tinged with fire. She spoke in the Scythian’s own language, a growl deep in her throat and fire on her tongue. “Have you not heard, queen of the Scythians, that one should not trifle with a dragon’s hoard? If not, then I will educate you. Come not between a daughter of Tiamat and her treasure. This is folly, and will be your ruin should you persist.”
Tamur heard the words of the dragoness, and looked once to the blood on her sword, and once to the flames in the maw before her. She saw the damage the hellenes had wrought on her vanguard, and the advance of their phalanx. She stepped back, and ordered a retreat. Scythian and Diluvian locked eyes as the queen boarded a new chariot, and swiftly they retreated from the battlefield.
Sera breathed a sigh of relief, and quickly turned to her prince. Leon had kept trying to get up, and managed to stagger to his feet. Gently, she took him in an unwounded claw, and bore him away. “Leon, please tell me you can hear me.”
“I can. Ow.” Leon replied, breathing slowly, and deeply, to keep his face and voice from twisting in pain. “What did you say to her?”
“Just a bit of theater to make her leave, don’t worry about it. You focus on not dying, oh chivalrous fool mine.”
“Hah. Tease me when I’m not dying, would you kindly? It hurts too much to laugh.”
“Maybe next time, don’t be such an idiot then.”
“Ah, but then how would you have an excuse to rescue me?”
“Please, we both know I don’t need an excuse to steal you away. I’ve done it before.” Sera teased, and Leon smiled through the pain.
Even as two of the trio of royals retreated, Cassandra remained. She saw the Scythians trying to quit the field, and that the ambush had not been successful enough. They had mauled the Scythian mobile element, but not utterly broken it. She sent an order for caution, for if they overpursued the wily Scythian general, she might turn and crush them in turn. Still, she would not allow her enemy to escape her wrath so easily. She cast again, and thunder boomed across the clear morning.
“Avataar”
“Poorvaj”
“Rosh”
The mists of early morning fled from the Hellenes, and ran down the Scythians. The retreating barbarians turned, and saw the mists gather together into a humanoid figure. Long curls of smoke came down from a scowling face, almost akin to hair. Winds howled like limbs to throw men from horse and chariot. Tamur quickly evaded as the growing titan of mist swung, clear blue eyes gleaming amongst the artificial cloud. Then the avatar drew back its hand, and lighting crackled into being. The heir of Olympus and last daughter of Zeus hurled down lighting bolts at the Scythians, reminding all why even with the thrones of Olympus long empty and ashen, they were still remembered in myth and legend.
Bolts of lightning mauled man and horse alike. Chariots fell away twisted and burning. Thunder terrified men and horses. Cassandra watched from the eyes of her avatar as she delivered the wrath of an angry god upon then. “I am the dread Queen of Macedon. I am the miracle of destruction. I am mankind’s answer to dragons, and you dare, YOU DARE! Come to my home, my kingdom, and hurt my people, and now you think you can simply run away?” The whisper grew to a roaring fury, bolts of lightning leaping from her eyes to slay yet more.
Then Tamur cried a loud challenge, and bid her driver turn the chariot. She charged at the avatar of mist and storm, raising her blade high. In rage, Cassandra cast down another bolt of lightning, but Tamur raised up her sword. The bolt caught the bronze blade, but did not rip down through into the queen. Instead, she turned and set herself, then cut the air. Lighting ripped back into the avatar, and cut it from crown to groin. There was a clap of thunder, and the avatar was banished.
Cassandra went flying back, caught by her men, but left dazed. A wound, thankfully shallow, had sprung from no apparent source, from her crown down the center of her body, even under her armor. She staggered upright, hands shaking violently. She reached for magic, but it was like a man who was concussed. It was there, but unstable, difficult to control, unreliable. The clean, efficient control she prided herself on eluded her. She drew in a breath, and clenched her fists to stop her shaking hand. Showing no pain from her wound, she watched as the scythians slipped out of her grasp.
“Where in the world did she get a sword that can cut the soul?” Cassandra wondered aloud. Then, heeding the insistence of her men, she retreated, and ordered the army to retire from the field. She growled as she made her way back towards the medical tents. “I hate dealing with other miracles.”
submitted by LordIlthari to The_Ilthari_Library [link] [comments]


2024.05.18 17:16 Cultural_Sleep9678 Juno's little Centurion and a tribute to u/AllenXeno112

"Carcosa is a planet orbiting a twin sun" silence met hers, a primitive warrior from a world barely escaping their own bronze age "it was amongst the first dozen worlds that I brought to compliant, one that you know very dearly about" and no matter how patient she is, nor how enticing her tone, tutoring a "tribute" of a primitive will always be her most hated task, far worse than Diplomatic Maneuvers her father once instilled.
The primitive, still donning his homeworld's warrior attire, brings only silent gaze, devoid of any signs of communication. She could have genuinely thought that he was not paying attention, but his similarly lack of movement could be a testament of his discipline, albeit to where that sense of control went she could only guess.
"Are you even listening" she ask, to break the silence made by his lack of any response. The primitive was startled, as if someone broke his silent nap, and his fingers immediately went to his helmet, one carved with a visage of a skull.
"I apologize for my response, or my lack thereof, and it is unbefitting of a student to reciprocate to his teacher as such" as his hair pass the helmet, she saw a bloodshot eyes, ready to burst and taint his alienly pale skin "and despite of my response, know that I -"
"Let us get you medical attention, then we can continue the session" I stand and easily grip his armor, carrying him akin to a sack of grain from my childhood. Navigating efficiently across the hall of the ship, she quickly reach the medical bay, where an apothecary quickly abandon his idle chats with the other of her sons "you won't be needed" she gestures, before placing the primitives on the green cot, where medical servitors swarms him to find any diseases or injuries and apply the necessary treatment.
"He's a hindrance to you, my Lady" the azure cladded behemoth, that stands far shorter than her, speaks his mind "your efficiency has certainly stooped a lower than before"
"Alcade, you speak your mind too loudly" though she have to agree, between the Warp drive between system, she has been stuck with the tribute with little chance to put him somewhere in Ultramar, and it eagers her so to outright stop by a contested planet and put him there.
"He's unfit for our weapon, much less the weapon of modernity" Alcade Castor's clean-shaven head reflected the room's light "a liability to the ship, another mouth for the rations I say"
The servitors stepped back once they have healed the primitive's condition, a thing about readjusting his sight after living with a black sun all his life. He approached the gathering, nearly reaching half of her height, before looking Alcade. Put an emphasis at looking, the primitive is staring at Alcade's bright head.
"Is hair a scarce commodity, my Lady?" he flippantly asked
As much as well spoken he is, he seems to drop the facade whenever he's talking to those other than the Lady. The following bout would prove interesting, as Alcade fumes over the question and stares back at the primitive.
"My Lady, allow me to have an honorable duel with this runt" he crooked his own stature, intending to stare directly at his eyes "it will be the most awarding for this little primitive"
Juno need not to agree, nor to answer, as the three of them found themselves walking to the ship's armory. All inhabitants of the ship are looking at Alcade's apparent bravery to keep his shining head out as he passes, as they thought something interesting is happening that needs him to not put his helmet on. It took the commissar to bark orders to return back to duties, but most request an early break to see what's happening, and looking at the direction Alcade is striding to, it will be an interesting bout indeed.
Alcade discard of his helmet at the helmet, then grasping at a longsword of the Ultramarine, on whom yet to be a relic, and twirl it around before igniting the arcs of electricity.
"Let us make this fair" he stands on a meager arena, designed for weapon testing but not as a sparring ground, much less for a duel "I wore the armor, and you may choose a weapon of your liking"
The primitive does not need a long time, only that he already grasp a marine's knife at his hands, as if he's wielding the sword of his homeworld "And I request a condition"
"Speak of it then" he spat as he watches the primitive enter the ground, not a meter from each others, respective blade of their choosing at the ready
"That the lights turned off, and we fight in abyssal darkness"
"As if it will change anything, runt" mankind's finest have no problem in seeing in near-darkness, though it would take a cybernetic calibration for better sight in complete darkness, something that Alcade haven't acknowledge
The servitor turns the light, and the armory erupts in disappointed sighs, though some of Juno's sons, Juno included, are still present enough to see the bout.
Something about a black sun, is that said star was too cold to emit radiation that was visible in spectrum, thus forcing life to adapt to those bare lighting. The planet Carcosa was terraformed enough to retain artificial heat, though the Dark Ages strip away the technology due to the harsh condition, plunging the inhabitants of the world no better than early centuries Terra. Thus, the primitive's sight evolved better in complete darkness, rather than the inhuman ability to merely adopt to it.
This become apparent when the primitive easily dodged Alcade's sword, the electricity it emits causes it to become visible to the primitive. In the viewers of the bout, Alcade was swinging at the air, hoping to hit the primitive.
The primitive retaliates by grazing the back of his knees, he knew that the armor was too thick to cut or pierce, thus he maneuvers easily between his feet. Graze as much as he wants, Alcade's anatomy meant that he can easily take the brunt of this barrage, at the cost of his movement. After the barrage, he can only stand there, unable to sidestep or lunge forward. His grip doubled on the sword, as both of his hands reach the handle.
"Yield"
"Never to a runt like you" his only response was
Thus the primitive charge, his abilities with the knife mimics that of a short sword, as he kept it close to his side while pointing at his direction. Knowing that the primitive will charge right into his front, Alcade swung his sword from his right side to his left, expecting the primitive to dodge. When the primitive did dodge, he swung his left fist to his direction, painfully connecting to primitive's right arm, which shatters his arm and made him drop his weapon.
The bout has ended, or so Alcade thought, before the primitive's act of defiance made him grip the knife with his left hand, and with the last remnant of his right arm he hook his entire body to Alcade's left arm. The knife met Alcade's skin on his neck, barely nipping but enough to draw blood before it evaporates and quickly closes.
"That's enough" calls Juno, forcing the servitor to light the room for the others to see. The primitive's swollen arm, as well as his body hugging Alcade's arm, before seeing that the primitive had enough edge to force Alcade to stop his right arm from ripping him apart
"I see you lost, Alcade" shout a member of the crowd "this is why he never rose to prominence" another murmur
The primitive lie down on the floor, his chest heaving rapidly as he let his broken arm flail and let blood trickle down. The medical servitor intend to get him back to the medical bay, before Juno stops them as he approach him.
"Repair your armor, Alcade, you receive almost no damage after all" aside from the cut at the back of his knee, his ability to quickly close wounds can dismiss that entirely "What is your name, primitive?"
The primitive crooks his mouth, enough to form a grin that Alcade would hate forever, as he stares at Juno "Caesar, my Lady"
And though Juno is the embodiment of mankind's perfection, she too, is unable to dodge mankind's basic instinct, as her cheeks rose up, something about being referred as his lady awakens something in her. It wasn't a waste to tutor him after all
"You should be proud" she lets her finger stammers in place as she tries to pick him up, his adoptive father Konnor never taught her how to maneuver with this feelings, much less her biological father
"And I am, my Lady" and another of that, her whole face heats up, as if the temperature of the room rose significantly too.
There is no way a primitive, no, Caesar, could easily woo her by barely beating her most mediocre son and let out a flirtatious grin. No way in Warp was this enough to make her fall for him too. Absolutely no way
submitted by Cultural_Sleep9678 to PrimarchGFs [link] [comments]


2024.05.18 04:07 MyspaceMafia Frontiersman (Part 2)

Part One Part Three
Frontiersman No. 0012: Duke Collins
"Duke, this course of action is not advised. The proprietary weapons and targeting systems have no been tested in live combat scenarios." Aerie chimed in rather swiftly.
"But the asteroids we tested on were atomized, Aerie. Whoever this is clearly needs some help, and this could be actual first contact!" I retorted, still rocketing towards the fleeing vessel. "I sure hope I'm helping the good guys", I thought to myself.
As we approached the vessel, laser shots rang off my stern, but luckily the reactive shielding took the hit. Aerie spoke up again, "Reactive Shielding reduced to 99.5 Percent."
Point five of a percent from their shots? Are they firing wet sponges? The reactive shielding was new tech, examined and supposedly improved by Aerie, but a shot from one of my own weapons should still vaporize my ship, or at most it may take two or three. I thought lasers were some high tech science fiction?
Nearing the enemy ship, I could see the light shimmer of the nearby star reflecting off of the pulsing light from... "Active Shielding?" I thought aloud. I watched as another shot hit the engines of the escaping vessel, and all power went out. The ship began to tumble through the murky black of space like a sleek white coffin. Surely life support was out, and if there's smoke in the cabin, then that means we only have minutes, if they aren't dead already.
"Aerie, I want to try the darts. Load them up and bring up the crosshair." Immediately, and without word, a crosshair was displayed in my vision. As I focused on the enemy ship, the crosshair began to rotate and lock on. The crosshair flashed, indicating that the automated turret on the underside of my ship had locked onto the enemy. I moved to squeeze the trigger, and before I could do so, the weapon fired, seemingly on it's own.
"What th-"
Aerie cut me off. "Experimental. I have linked the ship's HUD with your implants, and you are controlling the weapon remotely. The crosshair is in your vision, not on the ship's HUD. Focus, and it will do, now keep firing, captain."
With my adrenaline pumping, I had no time to even acknowledge the use of the word captain. My first shot lit up the enemy's shield, firing a magnetically propelled tungsten dart with a chromium jacket for increased magnetism. The darts are small, around 12 inches in length, and move at a not-insignificant percentage of the speed of light, somewhere around 1.5 percent. This results in a clean 40 kiloton explosion, if the projectile has something to "explode". I watched as the projectile made contact with the enemy's shield, but unfortunately it seemed to ricochet. The impact brought the shield down with it, but in the vacuum of space, there is no atmosphere to ignite, nor pressure wave to destroy all in it's vicinity. The round was reduced to molecules on impact, glancing off of the shield and into the void of space. I focused on the ship, and willed the gun to fire another shot. This one was just as accurate, but this time there were no shields to interrupt it's path. The ship was there one second, and the next, there was a ball of fire, with the instant ignition of every molecule of atmosphere inside. Debris would be a concern, but the energy transfer rended the ship into pieces no larger than a single dice.
Satisfied with the outcome, I was reminded of my pursuer as Aerie chimed in over the intercoms, "Wake up, Captain. Reactive Shielding at 97 percent." Oh yea, that's right. I decided to put the inertia dampeners to the test. Without altering course, I wheeled the flight stick hard to the right, kicking in the gyroscopic combat and emergency steering. With a heave and the lurching of multiple gyroscopes stopping and starting, the ship instantly wheeled around at murderous speeds. Even with the dampeners, had I not been wearing my harness, I would have been 3 inches into the wall on my right. With a 180 degree turn, I was moving backwards, now facing my target. 2 more shots from the magnetic dart thrower and the target was drifting toward me, now scrap.
For a moment, we sat there, drifting backwards in space. Breakneck speeds don't feel so fast when the vacuum of space is calm. The slight pressure of Aerie activating the Pilot Assist to automatically slow the ship is what brought me back to reality. "Where is the disabled ship, Aerie?"
"They've activated a distress beacon, bringing it up on your HUD now." She replied quickly. A second later and I was seeing a blue light in 3d space. It was to my left, and on the Ship's HUD, it would have shown up as an arrow pointing off screen, but now i was seeing it through the wall, through my own eyes. This was helpful, but I would certainly have to get used to it. Placing my hands back on the controls, I oriented the ship and moved toward our target. They were dead in space, and drifting, rolling slightly forward like a throwing knife in slow motion. With a designation on the target, I used the asteroid harvesting drones to attach to the ship's hull and slow it's spin, and as I waited in space, it began to drift towards me as the drones did their job. Attempting to hail them, I found that their ship appeared to be completely out of power.
This was bad. I had just remembered that, of all the gadgets my ship had, it didn't have a docking umbilical. I was supposed to be out here alone, after all. "Anything we can do about this, Aerie?" I asked. I donned my PowerSuit and headed for the airlock.
"Unsure, Cap- Duke. There appears to be smoke in the cabin, but I'm reading two life signs. I'll be on coms, let me know if I am needed." Aerie said. She always had her reservations, but she never stopped me from doing stupid things, and rarely protested more than once. She was an incredible AI, and even if I were back in United Terran Systems space, I don't think there's anyone I would want more as a friend.
I left my ship with 2 emergency EVA Slimsuit quickfits. I have no idea what these things will look like, but if they fit inside the suits, then the suit should be able to form to their bodies with the press of a button, or at least seal itself so I can get them to safety.
As I approached the vessel to peer through the front viewport, I instead saw smoke emerging from the top of the ship as a hatch opened, venting whatever atmosphere existed into space. My PowerSuit may have been one of the many experimental techs in my arsenal, but it wasn't pretty. It was boxy and big, filled with tech to keep me safe while working in the unknown. Fitted with experimental exploration safety tech, eva thrusters, boosters for maneuvering in light gravitational pull, and the Crème de la Crème, a brand new personal reactive shield generator for protection from stray debris, this suit had little room for beauty. Originally black, it was now a dark gray with a rounded, blocky helmet that had a tinted gold UV resistant visor, and pocked with impact marks from my time learning how to use the suit properly. In contract, what I saw emerging from the venting airlock was... sleek, to sum it up. The suits were a dark blue, with a black metal skeleton that traced the suit, and a carrier rig on the front that likely held a small amount of oxygen and likely some emergency devices. The helmets were sleek and round, with visors black as night that went from below the chin to the center of the top of the head. If this were a human, it would allow us to use the entirety of our field of vision. And this was the strange thing, as they emerged, they had a head, likely bifocal vision, slender shoulders leading into two arms, average looking torsos......and guns.
Pointed at me.
submitted by MyspaceMafia to HFY [link] [comments]


2024.05.18 00:02 GPTGamingNews The Ultimate Halo Infinite: Multiplayer Review

The Ultimate Halo Infinite: Multiplayer Review
The Ultimate Halo Infinite Multiplayer Review - Review Graphic

GAME INFORMATION:

  • Developer: 343 Industries
  • Publisher: Xbox Game Studios
  • Headquarters Location: Redmond, Washington, United States
  • Setting/World-Type: Sci-Fi
  • Genre/Sub-Genre: First-person shooter
  • Perspective: First-person
  • Development Engine: Slipspace Engine
  • Platforms: Xbox Series X, Xbox Series S, Xbox One X, Xbox One S, PC, Cloud Gaming (Beta)
The Ultimate Halo Infinite Review - Halo Infinite Key Art

PUBLISHER & DEVELOPER INFORMATION:

  • Developer: 343 Industries
  • Publisher: Xbox Game Studios
  • Headquarters Location: Redmond, Washington, United States
  • Art Director: Nicolas Bouvier
  • Multiplayer Art Lead: Donnie Taylor
  • Senior Animator: Nick Avallone
  • Lead Narrative Animator: Greg Towner
  • Director of Art Management: Niell Harrison
The Ultimate Halo Infinite Review - Spartan With Skull Armor Promotional Teaser

TECHNICAL PERFORMANCE:

Xbox Series X
Performance Mode (120 FPS Mode)
  • Refresh Rate: 120Hz (on HDMI 2.1 Capable Displays)
  • Resolution: Up to 1440p (up to 4K using Temporal Reconstruction)
  • Raytracing: Supported (Multiplayer Only)
  • Variable Refresh Rate (VRR): Supported
  • HDR10: Supported
Balanced Mode (60 FPS Mode)
  • Refresh Rate: 60Hz
  • Resolution: 1440p & 2160p Options (4K)
  • Raytracing: Supported (Multiplayer Only)
  • Variable Refresh Rate (VRR): Supported
  • HDR10: Supported
Quality Mode (30 FPS Mode)
  • Refresh Rate: 60Hz
  • Resolution: 2160p (4K)
  • Raytracing: Supported (Multiplayer Only)
  • Variable Refresh Rate (VRR): Supported
  • HDR10: Supported
Xbox Series S
Performance Mode (120 FPS Mode)
  • Refresh Rate: 120Hz (on HDMI 2.1 Capable Displays)
  • Resolution: 1080p (using Temporal Reconstruction)
  • Raytracing: Supported (Multiplayer Only)
  • Variable Refresh Rate (VRR): Supported
  • HDR10: Supported
Balanced Mode (60 FPS Mode)
  • Refresh Rate: 60Hz
  • Resolution: Up to 1080p
  • Raytracing: Supported (Multiplayer Only)
  • Variable Refresh Rate (VRR): HDR10: Supported
  • HDR10: Supported
Quality Mode (30 FPS Mode)
  • Refresh Rate: Supported (Multiplayer Only)
  • Resolution: 1080p
  • Raytracing: Supported (Multiplayer Only)
  • Variable Refresh Rate (VRR): Supported
  • HDR10: Supported
Miscellaneous: Overall, the game does not maintain its target Frames-Per-Second (FPS) throughout the entire experience on *all* graphics modes, especially on larger maps and more GPU intensive scenarios, but it is in better shape than it’s ever been.
The Ultimate Halo Infinite Review - Spartan Holding Sidekick Sprinting

GAMEPLAY - 97/100

Halo Infinite’s multiplayer scene started off very rough and lacked a lot of mode choices at launch. When it was released, only four playlists were available. Ranked Arena, Big Team Battle, Quick Play, and Bot Bootcamp. Since the backlash, the game has been updated with a wide variety of modes to choose from, many of which are classic game modes like Fiesta, Swat, and Team Snipers. All of the modes are fun and provide different ways to utilize many of the new abilities and weapons in many ways. Each of the playlists has straightforward and concise objectives, like Oddball, where you simply gain control of the Oddball and defend the carrier while scoring points by holding the ball and preventing enemies from taking it from you. The maps have amazing layouts and make for a level playing field for each team.
The tide of the match can be turned by controlling and effectively using Power Weapons like the immensely powerful M41 SPNKR Rocket Launcher or the ever-deadly and accurate S7 Sniper. New weapons like the Cindershot or Stalker Rifle provide different advantages depending on your positioning, effectiveness, and understanding of the gun and its strengths. The maps have their own set of weapon pickups like the S7 Sniper. Each weapon available in the matches is well-balanced and can play to their strengths well enough to make them serve their purpose. The loadout guns in multiplayer have evolved from originally being the Battle Rifle and the Assault Rifle to eventually including the Bandit and Bandit EVO. Each fight comes down to who can land their shots better while maneuvering and which team can work together the best to control key areas for an advantage. Tactical abilities, such as the Repulsor, Threat Sensor, Grappleshot, Shroud Screen, and more, make a comeback. Power Equipment, such as the Overshield and Active Camo, also returns to Infinite. Each of these abilities and pieces of equipment makes fights more than just getting a powerful gun. It requires more coordination with your team to effectively use the equipment to its full potential, especially in ranked playlists.
Ranked play in Halo Infinite is as cutthroat as ever and remains highly competitive and team-focused. The ranks you gain while playing are fun to grind for with a team, but playing solo can be rough, especially if there’s no communication between players. Climbing the ranks is good fun and offers a great opportunity to see what the competitive side of Halo is like, considering how accessible the modes are.
Armor Cores appeared for the first time in the series as cosmetic sets of armor from both previous Halo games and the lore. The cores are unlocked through a battle pass with a variety of challenges available that can help you progress quickly. Customization options that fall in line with the season's theme are also available on these battle passes. The classic Mk IV armor core made a return in January 2024 and was the subject of much excitement since it’s a fan favorite look. Another widespread request from the fanbase was to be able to interchange helmets and coatings across armor cores. It eventually came to fruition and made for a resounding wave of approval from the community.
Event passes also make a debut in the game with a limited-time battle pass that often has its own cosmetics. For example, the ‘Fracture: Tenrai’ event had a Samurai-themed armor core that was no longer available after the event was over. It adds a sense of diversity to these limited-time cosmetics and rewards the more consistent players with cosmetics deserving of their time.
New modes are often on the horizon for Infinite thanks to 343’s desire to keep the game alive and well, and Season Five was no different. A mode initially introduced in Halo 4 known as Extraction was added with the release of Season Five: Reckoning. This mode revolves around a data extractor that is planted in a designated area on the map. Your team must then defend or convert the extractor until enough time has passed to earn a point toward the team's score limit of four. New modes often appear alongside the limited-time events that come with the seasons. For example, in Season Two: Lone Wolves, there was a battle-royale style mode called Last Spartan Standing that would pit you against 23 other players on Big Team Battle maps with five respawns and a pistol as you fight to be triumphant against your enemies. Some of the seasonal modes become permanent, like the long-awaited Infection mode that was released during Season Four.
FORGE CUSTOM
The classic Forge map editor was highly requested upon Halo Infinite’s launch, and it’s safe to say that 343 delivered. The mode has everything that previous forge modes included, like pre-built structures, components to make battlegrounds, and the ability to build to your heart's content. Infinite Forge introduced AI to the mode, meaning that it’s now possible to create battles and scenarios for use in Custom Games. Since custom maps come from the Forge mode, the two often go hand in hand with each other. There are many maps that take advantage of this and have their own unique modes, including Firefight. From a frozen Banished supercarrier to the last level of Halo: Reach, there is tons of variety for map choices. The Custom Games browser from Halo 5 and Master Chief Collection makes a return and makes a ton of fun modes available to be played on these community-made maps.

FIRST-PERSON SHOOTER - 85/100

Halo Infinite doesn’t deviate from the standard First Person Shooter formula in any way that is noteworthy. However, while lacking innovation, Infinite excels at sticking to what the series is known for and does the genre justice by retaining responsive and fun gameplay mechanics. At its core, Halo Infinite’s gunplay has some of the best-feeling weapons and satisfying kills in recent times. The gameplay is much faster-paced than the classic titles, but it manages to stay true to its original identity. The gameplay sets the marker high for the next installment and reminds fps developers that it’s okay to stick with what works as long as it's done well and is still fun to play.

GRAPHICS ART DIRECTION - 95/100

Graphics in gaming never seem to stop improving, and Halo Infinite is determined to make sure it’s not left behind. In the multiplayer scene, we get a good look at our Spartans via the Armor Hall, which showcases the various cosmetic pieces that can be equipped. The gear we don is sleek, with high-resolution textures over the Spartan armor. It’s easy to see the smaller details of the armor when zooming in, down to the smallest of buckles and straps. When in the multiplayer maps, the amount of time is put into the pieces that make up the battlegrounds. The new Slipspace engine also allows for an enhanced atmosphere that makes it easy to become lost in the map's details. This atmosphere is further strengthened by a more than impressive lighting system that includes ray-tracing. Despite lacking the feature at launch, the addition of ray-tracing gave Halo Infinite’s maps even further depth and detail, as well as a feeling of realism. These are just a few of the ways Infinite outpaces the prior installments graphically.
The art direction of Halo Infinite heads in a more detailed and futuristic design that further expands on what previous games set out to accomplish. Sprawling forerunner complexes that dominate parts of multiplayer maps lend to the futuristic aesthetic the series is well known for. The forerunner buildings that makeup part of multiple maps are both mysterious and beautiful in design. Maps like Catalyst see us inside one of the Forerunner facilities. It retains the beauty of many other Forerunner facilities while providing a unique perspective on what these mysterious buildings may contain. The primary attraction of Catalyst is the large midsection of the map, which contains a large bridge of Hardlight above a chasm and a narrow walkway going in the opposite direction. Around the sides are the spawn areas and small corridors to fight through. Upon exiting the corridors into the midsection, you’ll see the center of the map surrounded by two large platformed areas built into the mountain housing the map. The futuristic design and features of maps like this keep it interesting and always a fun time to fight on. This map is one of the best highlights of Halo Infinite’s beautiful architecture and level design.

MUSIC AUDIO - 90/100

Having good sound design for firearms is an integral part of a First-Person Shooter. After all, the most common sound you’ll be hearing is gunfire from enemies as well as your own weapons. The guns in the game all have a unique sound that makes them each feel at home in the universe. Whether it’s the boom from the M41 Spnkr, the rapid fire of an Assault Rifle, or a single shot from the all-powerful S7 Sniper, each of these weapons and more have their own unique sound signature. With these sound cues, it’s easy to differentiate the guns and gauge how much of a threat they pose to you. Aside from gunfire, melee combat is a very common occurrence in Halo multiplayer. The sounds of hitting another player and promptly causing them to crumple into a ball of broken bones are very satisfying in regards to audio.
The vehicles of Big Team Battle carry unique sounds and have their own identities, just like the weapons. Hearing the powerful engine of a Warthog approaching has become synonymous with either getting run over or backup finally arriving during a long fight. Sounds like that have become so iconic within the series and have made Halo easily recognizable in the audio aspect.
Gareth Coker is the mastermind behind the awesome music that can be heard during matches and in the menus. The soundtracks offer a sense of nostalgia while getting your adrenaline pumping and hyping you up for a fight. The songs intensify the battles you’ll find yourself in with their exhilarating melodies while managing to both reimagine and pay homage to the original games. Familiar themes and strings can be heard in the music but are excellently redone with a new flare that keeps them refreshing.

REPLAYABILITY - 100/100

Halo Infinite was once far from replayable due to the lack of modes available at launch. Since then, modes like Infection, BTB Heavies, and Swat (now called Tactical Slayer) have made their debuts in the game. The new modes have made the multiplayer scene reminiscent of older Halo titles in the best way possible. You’ll find plenty of fun playing solo, but when queued up with friends, it becomes a new level of enjoyment that is comparable to the golden days of Halo 3. Each mode brings its own set of fun experiences and possibilities that leave you coming back for more. It’s very apparent that 343 Industries has taken the feedback to heart and has implemented a slew of updates addressing the backlash.

FUN FACTOR - 95/100

Halo Infinite is one of the most fun Halo games to date, taking into consideration its excellent gameplay and game modes. During your time in battle, you’re bound to make some great memories whether you play alongside friends or solo queue. The community is engaging and has a very welcoming atmosphere despite the competitive nature of the games, which sometimes get rowdy but just add to the experience. The game succeeds at taking all of its gameplay elements and bringing them together for a fulfilling and cohesive experience. From the weapons to the abilities and maps, Halo Infinite, in its current state, manages to deliver everything we expect out of a modern Halo title. The game has amazing potential going forward, especially since the universe is so expansive and has so much to offer.

CREATIVE REVIEW

Since the beta of Halo Infinite way back in 2021, I have been smitten. The game just felt right to me, and I wasn’t the only one looking forward to playing the full thing upon launch. Every day, my friends and I would get on and grind until our play time was up. We usually didn’t know what to play afterward. It filled the void left by Halo 5 multiplayer that we desperately wished for more of. Upon release day, I was as disappointed as ever. It was half-baked and debatably just as disappointing as Cyberpunk 2077 at launch. The game had a long road ahead of it, but I was there for the whole ride out of nothing but faith and a little bit of bias.
To kick things off, Halo Infinite is great in its current state; let me get that established off the bat. When it dropped, it was pretty bad in terms of the lack of content. However, it has come a long way since then. The game has received a new coat of paint and some excellent polish on top to give it the extra shine it deserves. It has a great selection of modes, each of which is its own barrel of fun, both solo or with friends. For example, Team Slayer is the classic we all know and love. Spawn in, kill the enemy team until your team hits 50 kills, leave the match, and get ready for the next one. It's so simple yet so fun to do, especially when it’s not one of the only four game modes available. Variety is the spice of life, after all. Now, let’s look at a fan favorite: Infection. I can’t tell you in words how much fun I had back on Halo: Reach infection as a wee lad. You just had to be there. Halo Infinite is a lot like Reach in the sense that Infection is one of the most fun modes in a game since Black Ops 2 Zombies. It’s a blast running for your life and hoping to run into a teammate who can save you while eight infected players chase you down. It’s seriously a great time, as with many of the other modes we see in Infinite, like my personal favorite, Big Team Battle.
Big Team Battle is the definitive Halo multiplayer experience, in my opinion, since it lets you experience everything the game has to offer while not getting stale with its formula. So definitive that it deserves its own section. BTB sees teams of eight players duke it out on a large map while completing objectives and fighting for power weapons. The objectives can be things like Slayer, where, like Team Slayer, you spawn in and fight to reach the score limit. The main difference is that BTB has vehicles and more powerful weapons to grab since the teams are larger. It’s a great way to practice if you’re new to Halo since your deaths aren’t as impactful to the team. There are also more targets to practice on. Total Control is the best of the BTB modes since it’s objective-based. In Total Control, matches go on for much longer since scoring is more difficult than in other modes. To score, your team must control all three of the marked areas to score while defending from the other team who’s attempting to do the same. The first to three points wins. I can’t help but come back for more Big Team Battle when I get on Infinite. It doesn’t quite have the variety of modes that Halo 5 had, but it still provides a fantastic experience that is extremely fun to play.
Now that I’m done fangirling over Big Team Battle, let’s talk gunplay, which is the biggest thing in Halo. Human-made weapons like the Assault Rifle and Battle Rifle feel the best out of the entire series. As an Assault Rifle enthusiast, I remember trying to use the AR in Halo 5, only to get outdone by a Magnum Pistol. Halo 5 had a clearly defined meta, while Infinite attempted to do away with the whole meta thing. It feels like every gun is on an even playing field in terms of practicality when it comes to the base loadouts. Power weapons reign supreme, as usual. The S7 Sniper, M41 Spnkr, and Cindershot are all powerful enough to make them worth fighting for. All of the guns feel amazing, and none are inherently bad except for the Plasma Pistol, but is that really a surprise? It’s been like that since Combat Evolved, to no one’s surprise. The guns also have some great sounds and recoil patterns, which makes them enjoyable to use. The devs even added the DMR, which is now known as the Bandit. I’ve gotta say, it’s incredibly fun to use and extremely satisfying when you manage to land some headshots.
The map selection went from ok to great in a matter of months. Maps like Streets, Catalyst, and Aquarius are personal favorites from the 4v4 map pool, while Deadlock, Breaker, and Highpower are the best of the BTB maps. Each of these maps has an identity that sets it apart from the rest of the picks. Streets are reminiscent of New Mombasa from Halo 3: ODST, while Highpower gives off the feeling of playing on Forge World from Halo: Reach. Despite being similar to past maps, these new additions set themselves apart from the originals by utilizing atmospheric lighting and high-resolution textures to make an immersive experience you can get lost in when you’re not fighting for your life. The developers likely knew that the map's details would be lost among the gameplay and fighting, but when you take a moment to appreciate it, you can see that a lot of love was put into the designs. That’s what helps make Halo Infinite so enjoyable despite its past.
A humble comeback story mixed with community feedback and the unending dedication of the devs of 343 shaped Halo Infinite into a beast of its own. Seriously, this game is one of if not my favorite Halo games since it’s redeemed itself, and I cannot recommend it enough. The game’s beginning was very rough, and many laughed at its lack of enjoyable experiences, but 343 kept pushing. 343 saw the negativity and venomous response their creation had incurred, and yet they kept developing the game. In a way, this is my thank you to 343 for not giving up on a game we’d been waiting years for and for doing great work on a series that many of us grew up with. It’s plain to see that the team built Halo Infinite with love and sought to create something we’d remember as fondly as the Bungie era. There are bound to be those of us who refuse to revisit Infinite because of its botched origins, but I encourage you to give it another shot if you haven’t recently. It’s not perfect, but it’s a ton of fun when you approach with an open mind. It’s not the same as Bungie’s era of Halo by any means. However, its differences signify its new identity as one that is true to its beginnings but also changing to bring in new fans. For that, I think 343 Industries did a fantastic job with Halo Infinite’s redemption. Being that it’s one of the most played games on Xbox at the moment, I’d say I’m not the only one who thinks that.

SCORE SUMMARY - 94/100

Halo Infinite’s multiplayer is done correctly by the book. Since its rough launch, it has been very clear that 343 took the feedback, gripes, and technical issues and turned it 180 degrees. The gameplay is fun, engaging, and bound to keep your head on a swivel. The graphics and optimization for the game are top notch and add so much to the enjoyability of the game. It’s one thing to have something beautiful to look at, but when it’s also running and looking great on older hardware, that’s when you know you have something great. In terms of replayability, it's just as easy to revisit as any of the old Halo titles. Everything comes together seamlessly, and that’s why it’s a great entry into the series. It stands up to the standards of the original trilogy.
The Ultimate Halo Infinite Review - Score Graphic
Author: Roland Martinez
Title: Journalist / Reviewer
Favorite Game: Gears of War
What Their Playing Right Now: Nobody Saves The World
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