Rom nintendogs per ds in ita

Pokemon Genning Services

2017.01.18 09:34 Monsterandy Pokemon Genning Services

Genning Services
[link]


2024.05.21 22:25 MyStuff_YT Nintendo Everything

Nintendo Everything

Nintendo Everything: a nintendo rom list i made (we crackers are on crack, we dont care about nintendo)
trying to get as much as i can
Game & Watch: https://drive.google.com/file/d/1ouABwhaFgXEO03HfI80lHk21oSv86rko/view Game Boy: https://vimm.net/vault/GB
Nintendo Entertainment System: https://vimm.net/vault/?system=NES (3,367 games, all of the games in the nes) Super Nintendo Entertainment System: https://vimm.net/vault/SNES (yes, all of the games once again)
Virtual Boy (romset, small): https://www.emuparadise.me/Complete_ROM_Sets_(Full_Sets_in_One_File)_ROMs/Nintendo_Virtual_Boy_(GoodVBoy_v2.01)/96371-downloadROMs/Nintendo_Virtual_Boy(GoodVBoy_v2.01)/96371-download)
Nintendo 64: https://vimm.net/vault/N64 (i dont know HOW that got in) Game Boy Color: https://vimm.net/vault/GBC Game Boy Advance: https://vimm.net/vault/GBA GameCube: https://archive.org/details/gamecubenaiso (couldn't find better ones.) Pokemon Mini: https://www.pokemon-mini.net/downloads/ (even includes homebrew.) Nintendo DS: https://vimm.net/vault/DS DSiWare: https://repo.mariocube.com/DSiWare/NDS/ (too lazy to find a complete romset) Wii (+ WiiWare): https://vimm.net/vault/Wii https://repo.mariocube.com/ 3DS (+ DSiWare for the 3ds. yes its hshop.): https://hshop.erista.me/ Wii U: https://romsmania.games/wiiu/ Nintendo Switch (discord server, bot to obtain game): https://invite.gg/sp
submitted by MyStuff_YT to CrackersOnCrack [link] [comments]


2024.05.21 21:55 dodicono Dual PhD at Indiana University?

Hi everyone,
I'm a new PhD student in the Intelligent Systems Engineering (ISE) department at Indiana University, and I have a few questions about pursuing a dual PhD. Is it possible to earn dual PhDs in ISE and Computer Science (CS) at Indiana University? Also, I currently have a Research Assistantship that covers my tuition. If I pursue a dual PhD, will my assistantship still cover the tuition, assuming I stay within the credit limits of 12 credits per fall/spring semester and 6 credits per summer session?
Any insights or experiences with dual PhD programs at IU or similar situations would be greatly appreciated!
Thanks in advance for your help!
submitted by dodicono to IndianaUniversity [link] [comments]


2024.05.21 21:20 jaas543 UK citizen with U.S. citizen father

Hello,
So, for context, I’m 21 and have lived in the UK my whole life. My father is a U.S. citizen, and had me and my sister in wedlock with my mother, a UK citizen. We were both born in the UK.
I’m starting to think about the prospect of getting an american passport.
After some research, I’ve learnt that by law, I’m automatically & involuntarily an american citizen. Although, this part of the law isn’t taken literally in practice, it’s more conceptual.
I think it means that I have a “claim” to citizenship, as long as I can provide the relevant evidence to prove that my father and I meet the requirements.
My father didn’t fill out the form required to notify the embassy of our births, so I initially thought that meant I no longer had a claim, although it seems that whether he notified or not is irrelevant, since I’m still a “citizen”.
So my plan is to acquire evidence of his citizenship, my parents marriage, my father’s residence in US, my birth cert with his name on it, etc, and apply for a U.S passport using form DS-11 to claim my citizenship.
Does that sound about right? I feel like I must be missing something, but I seem to meet all the requirements per the guidance
submitted by jaas543 to USCIS [link] [comments]


2024.05.21 20:35 dustybluffs The State of the (Federal) Union

I replaced the ball bearings in my bicycle's freehub recently and decided to take a spontaneous ride through the eastern German countryside to see if my repair had been worth the time. As I set out, the sun was shining, the birds were singing, and the flowers were blooming. It was a Sunday, so everyone and their grandmother was out cruising on their cumbersome E-bikes, their knees jutting out to both sides due to saddle heights optimized for pulling on the throttle instead of pedaling. This had the added benefit of taking up as much space as possible on the roadway. After self-righteously overtaking a group of beer-gutted mountain bikers, I was humbled by the sound of a wrench falling out of my saddlebag onto the cobbles that had shaken it loose. The group passed me by as I paced, head hung low, looking for the wrench. Another E-biker traveling in the other direction kindly stopped to help. After a short while, my wrench now found and firmly fastened, we went our separate ways.
Villages are often compact in Germany - you will breeze through wide-open fields and sparsely-developed forests before jarringly entering a 9ft-wide gauntlet with nothing but gapless concrete-colored house walls and wooden entrance gates on either side of you until you have made it through. That, and light-blue AfD (Alternative for Germany) election posters hung about 6-10ft up on lightposts. Going through these villages, you get the impression that the AfD is the established party and the others are the newcomers. I saw a single Die Linke (The Left) poster ("Those who must flee should find refuge!") on the ride; 70% were from the AfD and most of the rest were single-issue parties (animal rights, antisenescence research) or the glowie WerteUnion (Values Union). The AfD's slogans seemed to stick to a three-concept guideline: "Make construction easier!", "Agriculture instead of solar parks!". Another stuck out to me: "Re-imagine Europe!". I am a voteless immigrant along for the ride.
I did some reimagining of my route as my legs began to cramp, and I headed for the nearest city with a train station. I got on the Deutsche Bahn going home with two minutes to spare. By chance, a friend returning from a camping trip was also on the train, so I sat with him. I used to take the same train multiple times per month to visit my girlfriend years ago. Some things had changed: now an autistic German man will mutter something about coffee as he walks by - if you are quick, you can buy some. His son, sitting beside of the mobile coffee stand across from us, gave excited commentary to my friend's camping stories between playing something on his phone and secretly downing packets of sugar from the stand. A burly German woman checked our tickets - now, an even burlier, Central Asian bearded man with a security vest stood close behind her and watched for sudden moves. The Indian students and leopard-printed Eastern European women we shared the car with didn't make any trouble.
After another connection, I made it to my stop, got some American-style fried chicken from a Syrian restaurant and got a beer from a kiosk. The friendly tattooed German guy who used to work here has been replaced part-time by a disinterested Arab who can't be arsed to tell me the price out loud. Finally, I sat down to eat at home, but my enjoyment was interrupted by the angry buzzing of a Japanese hornet flying into the kitchen.
submitted by dustybluffs to rspod [link] [comments]


2024.05.21 19:51 burning1rr Casual competition seed for the 4th week of May

Hi everyone! I hope you're enjoying the last of the spring season! (Or fall season? Do we have any southern hemisphere players?)
New seed for this week:
Game Details
Logic Settings
Goal Settings
Gameplay Settings
Difficulty Settings
Results for last week:
The lowest collection rate was 108/216 by Orbital1646.
27 results were submitted. The median time was 1:29:38. The median collection rate was 137/216.
Congrats to Orbital1646 for taking the top spot with a result of 1:03:10.
Orbital1646's comments:
1:02:17 (1:03:10 RTA) - 108/216
Early moth death and completely blew the ending with a 2/2 missed torch glitch. Pretty straightforward seed. Got pearl very late in hindsight. Basically had aginah, zora, and king's tomb left. Gambled for IP over SP, so got to go mode SP/POD to finish.
Frustrating time for this seed/route
As always, the rules:
submitted by burning1rr to alttpr [link] [comments]


2024.05.21 18:49 ty35 Level 5 Update and thoughts so far!

I hit 600 hours yesterday and figured I should post about my experience thus far - hopefully it will be helpful for all of you, but also will be fun to look back on myself, later on.
Background: I took a couple semesters of Spanish in high school as well as university over a decade ago, but never gave more effort than just trying to get a decent grade. A year ago, I decided to try and learn Spanish for real. I went down the normal Duolingo track, then found Paul Noble audiobooks and Language Transfer. I became really interested at this point, and eventually came across Dreaming Spanish. At first, I would do like 15 min a day of Dreaming Spanish while “studying” with my other time, until sometime around July 2023 when I realized I was getting more out of DS, and went “all in”. I put 70 hours as my total input up to that point (although since then even though I’ve had other sources, I haven’t added any more “outside hours” along the way, so technically I have 530 hours of pure DS now).
Reasons for learning Spanish: - It’s simply something I’ve always wanted to do, but never really committed to it - My family and I love to travel, and want to be able to communicate much better - We spent 6 weeks in Spain late last year which was partially why I dove in, but even before the trip I realized I would for sure keep going after the trip (I now wish I had started DS way before that trip, of course!) - I have two young daughters, who will be going through the Spanish Immersion program (100% spanish through elementary and then it gradually balances between Spanish and English into middle and high school) in our district! My older gal starts kindergarten in the fall. - There is a hosting program within the immersion program where families can host a teacher assistant (someone completing Uni or just graduated) from a spanish speaking country. It would be a semester of hosting the TA at our house. We’ve talked to others who’ve hosted and they had a great experience. Some have since visited the TA in their home country. We aren’t signed up to do this for the coming year, but my wife and I would love to in the next couple years potentially.
Listening: 90% input from DS. Half the time I go from just the easiest Intermediate/Advanced video remaining (around level 58) and half the time I just pick a video that looks Interesting (BeginneIntermediate/Advanced). Sometimes I’ll speed up the easier videos. In general, I understand anything 60 and below very well, 60-70 is comprehensible and enjoyable but challenging, 70+ varies. I find Pablo, Sandra and Alma, and Agus much easier. I find Tomás and Edwin difficult, for example. But overall I’m still really enjoying DS. Currently half the time Im watching, and half the time I’m listening with headphones. A few times a week I’ll watch some super beginner / beginner videos with my daughter - she loves Calcetín videos and the Michelle cooking videos. Ive seen the “Find Wally” videos about 8 times…haha
I also have listened to a lot of Español Con Juan, which I enjoy too. I mix in YouTube videos sometimes as well. I’ve watched some native Ted Talks and found some of them too hard, but also found some that I’ve almost fully understood, which was encouraging. On the other end of the spectrum I put on the movie Society of the Snow in Spanish without subtitles and I was completely lost haha. No huge surprise. Overall, I’m happy with progress but have days where I’m frustrated too. Loving the journey though.
Reading: I haven’t done a ton of reading but doing more now. I read a handful of Olly Richards books around 300 hours and enjoyed overall. I read Harry Potter book 1 at 400 hours. I really liked it, although it was a bit too difficult, but having read them in English many times it was often still comprehensible. I’m now reading a bunch of the “Diario de Greg” books and they are great haha. Love being mid 30’s guy at the coffee shop posting up with one of those books. Challenging but comprehensible and fun. I also read a bunch of picture books in Spanish to my girls. My older gal is picking up a decent amount of words.
Writing/Speaking: Haven’t done a ton of writing other than occasionally texting a buddy who knows Spanish. But found it to be not too bad.
We were in Spain as a family when I had around 300-350 hours I think. It was super helpful to have that under my belt but also I generally couldn’t follow conversations between native speakers. I had conversations with people at the park or elsewhere if people were patient or spoke slower, and it was super rewarding. I made a lot of mistakes (including mistaking a verb and asking a guy at the beach in front of his family if he wanted “to touch me” instead of me taking a photo for him haha. He silently walked away). But also talked to an old woman about having kids etc and she talked about being envious of my parents as she never had grandkids and was very sad about it. I tried to comfort her. Moments like that make the whole journey worth it.
Also I should note that between 100-300 hours I was doing Baselang speaking lesssons. It is expensive, but I really liked the platform and had some great recurring teachers. I may re-sign up after 1000 hours. I would’ve held off but I also wanted to be able to communicate a bit better in Spain. Maybe it will have end up harming my progress, I’m not sure.
TLDR: hit 600 hours. Have a long way to go but seeing progress and loving the journey. Averaging around 2 hours per day now. Will re-start speaking around 1000-1500 hours. AMA.
Thanks!
submitted by ty35 to dreamingspanish [link] [comments]


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submitted by job-posts-usa-visa to jobsUSAimmigration [link] [comments]


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submitted by job-posts-usa-visa to jobsUSAimmigration [link] [comments]


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submitted by job-posts-usa-visa to jobsUSAimmigration [link] [comments]


2024.05.21 17:19 Xcognito UNC Chapel Hill vs. Northeastern University for a Finance Career

Hey everyone! As the title suggests, I’m currently deciding between two schools for my undergrad education. I’ve been accepted to both Northeastern University and UNC Chapel Hill, and am having trouble picking between the two. I’m hoping to eventually pursue a career in Investment Banking, but I also want to leave quant finance as an option. I’m aware that this path is typically reserved for MIT mathematicians/Physics PhDs and the like, which is why I’d probably try to get into a strong grad school MS in Finance program if I do decide to pursue this option.
Both of these schools are decent enough to stand a chance in the most competitive grad school programs if a student’s profile is strong enough, so I’m not too concerned about that aspect. What I am struggling to figure out, though, is which school would be better for landing a higher-tier IB job out of undergrad. Northeastern has the benefit of its co-op program, which would let me get some valuable financial experience before I graduate. While it's tough to immediately get IB co-ops at bulge bracket banks, it’s fairly doable to land a first co-op at a boutique and then try to work your way up to a stronger name-brand company for the second co-op. UNC doesn’t have any programs like that, but I think it benefits from a slightly stronger name-brand recognition/“prestige” factor. Bank of America also seems to recruit from UNC pretty frequently-- enough that almost 20 students get taken per year from their business school.
I’ve been admitted to the Data Science + Econ combined major at Northeastern and the Econ major at UNC, but both colleges are fairly good about letting students switch around. The decision came down to these two particular schools mainly because of cost, and with my NEU scholarships, I’ll be paying roughly the same cost for college no matter which school I choose. In other words, the cost difference isn’t a factor here.
Anyone have any thoughts on which school would be the better choice? Thanks in advance!
submitted by Xcognito to FinancialCareers [link] [comments]


2024.05.21 16:54 MLomas92 (Run and Bun) Is Brawly possible with this box?

Advice needed please!
Trying out a nuzlocke-esque* play through of Run and Bun. I'm relatively new to nuzlocking but have done some on vanilla games in the past, this is my first try out of an ultra-hard ROM hack.
I've got through the early game split deathless, and with some good mons in tow, but I've been stuck on a decent plan for Brawly and just can't see a way through. No catch on Togedemaru or Vivilon means I don't really have a decent answer, and I expect the only consistent solution involves a sack or two.
Particularly tricky is the retaliate/eject button on Lopunny, and Hitmontop's pursuit locking me in.
The best I've got so far goes something along these lines:
Team = Exeggcute / Ponyta / Monferno / Lombre / Diggersby / SLOT FREE
I still have my rare candy and two heart scales to invest. Potentially could get bounce on Diggersby @ level 22, but the calcs suggest it doesn't particularly help. Chewtle evolves into Dreadnaw but that also doesn't really solve the Hitmontop/Scraggy issues.
I've attached my showdown script with the full box.
Am I missing something? If anyone has any useful advice for this fight in general, or simply thinks I just need to brace to go back to the truck then that would be really helpful!
Thanks
Exeggcute @ Oran Berry Ability: Chlorophyll Level: 21 Rash Nature IVs: 7 HP / 9 Atk / 22 Def / 30 SpA / 24 SpD / 6 Spe - Bullet Seed - Confusion - Sleep Powder - Psybeam Diggersby @ Oran Berry Ability: Cheek Pouch Level: 21 Relaxed Nature IVs: 16 HP / 17 Atk / 17 Def / 30 SpA / 3 SpD / 31 Spe - Take Down - Mud Shot - Dig - Double Kick Monferno @ Oran Berry Ability: Vital Spirit Level: 21 Lonely Nature IVs: 31 HP / 31 Atk / 18 Def / 14 SpA / 23 SpD / 31 Spe - Flame Wheel - Low Sweep - Fire Spin - Mach Punch Ponyta Ability: Flame Body Level: 21 Hasty Nature IVs: 22 HP / 3 Atk / 31 Def / 7 SpA / 26 SpD / 20 Spe - Flame Wheel - Stomp - Bounce - Ember Seadra @ Oran Berry Ability: Sniper Level: 21 Naughty Nature IVs: 26 HP / 24 Atk / 4 Def / 0 SpA / 10 SpD / 13 Spe - Bubble Beam - Smokescreen - Clear Smog - Twister Lombre @ Oran Berry Ability: Swift Swim Level: 21 Hasty Nature IVs: 10 HP / 6 Atk / 21 Def / 1 SpA / 16 SpD / 12 Spe - Fake Out - Natural Gift - Mega Drain - Bubble Beam Nosepass Ability: Sturdy Level: 21 Lonely Nature IVs: 26 HP / 1 Atk / 22 Def / 10 SpA / 24 SpD / 18 Spe - Thunder Wave - Spark - Ancient Power - Rock Throw Tentacool Ability: Liquid Ooze Level: 21 Lax Nature IVs: 15 HP / 23 Atk / 31 Def / 20 SpA / 3 SpD / 30 Spe - Poison Sting - Water Pulse - Confuse Ray - Acid Buizel Ability: Water Veil Level: 21 Adamant Nature IVs: 21 HP / 24 Atk / 21 Def / 13 SpA / 9 SpD / 20 Spe - Aqua Jet - Sonic Boom - Water Pulse - Fake Out Hitmonlee Ability: Reckless Level: 21 Gentle Nature IVs: 18 HP / 23 Atk / 30 Def / 23 SpA / 29 SpD / 13 Spe - Tackle - Double Kick - Fake Out - Foresight Fletchinder Ability: Flame Body Level: 21 Bashful Nature IVs: 25 HP / 14 Atk / 3 Def / 28 SpA / 19 SpD / 12 Spe - Flame Charge - Growl - Quick Attack - Aerial Ace Yanma Ability: Compound Eyes Level: 21 Impish Nature IVs: 5 HP / 11 Atk / 4 Def / 3 SpA / 5 SpD / 23 Spe - Bug Bite - Air Cutter - Detect - Quick Attack Cufant Ability: Sheer Force Level: 21 Careful Nature IVs: 19 HP / 18 Atk / 21 Def / 1 SpA / 29 SpD / 21 Spe - Stomp - Bulldoze - Rock Throw - Rock Smash Palpitoad Ability: Poison Touch Level: 21 Adamant Nature IVs: 18 HP / 19 Atk / 23 Def / 6 SpA / 10 SpD / 29 Spe - Bubble - Mud Shot - Mud-Slap - Bubble Beam Chewtle Ability: Strong Jaw Level: 21 Hardy Nature IVs: 15 HP / 18 Atk / 10 Def / 14 SpA / 29 SpD / 14 Spe - Headbutt - Water Pulse - Bite - Ice Fang Eelektrik Ability: Levitate Level: 21 Mild Nature IVs: 18 HP / 9 Atk / 12 Def / 22 SpA / 17 SpD / 27 Spe - Thunder Wave - Spark - Shock Wave - Crunch 
\By nuzlocke esque I mean I keep to the core principles (e.g. one mon per area/route, faint = death etc.) but I'll be pretty liberal in clausing away misplays. This is for fun not glory!*
submitted by MLomas92 to nuzlocke [link] [comments]


2024.05.21 16:27 DramaDemon30 Questions about ds and gb and gba roms

Hi all I'm new to this downloding Nintendo ds roms and gb and gba roms I would like to know best websites for roms and how to get them to work thanks in advance
submitted by DramaDemon30 to Roms [link] [comments]


2024.05.21 16:22 ehou333 [WTS][WTT] Niche Decants, Constantly Rotating Samples! (Decant)

Prices are for PayPal friends and family. Add $5 for shipping.
Interested in samples of less common indie / niche houses ( I have tried a lot). Very interested in Le Galion / Rania J discovery sets.
https://imgur.com/a/AUgZPe5
Gucci - A Midnight Stroll 5ml (sprayed 2x) $15
Tom Ford - Oud Wood Intense 3.5ml $19
Fragrance du Bois - PM 4ml - $15
Room 1015 - Atramental 7.5ml - $10
Room 1015 - Hollyrose 7.5ml - $10
Scent Trunk - Trackside Buddleia 4.5ml $9
Heretic - Scandalwood 6.5ml $8
Decants from My Collection:
Gin & Tonic Demeter 5ml decant (can make multiple) -$5
Equus Lalique EDP (old version) 5ml decant (can make multiple) -$5
Odeur 71 Comme des Garcons 5ml decant (can make multiple) -$7
Odeur 53 Comme des Garcons 5ml decant (can make multiple) -$7
Commodity - Gin (discontinued version) 5ml decant (can make multiple) - $9
Aether - Rose Alcane 5ml decant (can make multiple) - $9
Nomenclature - Lumen_esce 5ml decant (can make multiple) -$9
Black Eau de Toilette Comme des Garcons 5ml decant (can make multiple) -$9
Unutamam Nishane 5ml decant (can make multiple) -$12
Chanel - Egoiste 5ml decant (can make multiple) -$12
Florabotanica Balenciaga 5ml decant (can make multiple) -$12
Mad Madame Juliette Has A Gun 5ml decant (can make multiple) -$12
Boucheron - Iris de Syracuse 5ml decant (can make multiple) -$12
Memo - Irish Leather 5ml decant (can make multiple) - $12
DS Durga - I Don't Know What 5ml decant (can make multiple) - $15
DS Durga - Amber Kiso 5ml decant (can make multiple) - $15
Frederic Malle - Synthetic Jungle 5ml decant (can make multiple) - $17
Pretty Machine Kerosene 5ml decant (can make multiple) - $15
Geza Schoen Renegades 5ml decant (can make multiple) - $15
Mare Pacifico Linari 5ml decant (can make multiple) -$15
Samples Listed Below: https://i.imgur.com/w37z1OS
Around $3-4 per sample, more for larger niche ones, less for smaller ones or designers, plus $5 for shipping. Most samples > 1ml are official samples (ask for specifics).
Arquiste - Misfit 1ml
Blackcliff - Hidden Hills 1ml
Bohoboco - Eucalyptus Patchouli 0.4ml
Blood Concept - AB 0.5ml
Beaufort - Coeur de Noir 0.7ml
Clandestine Laboratories - Ashes 0.7ml
Daniel Josier - Kaleidoscope 0.3ml
Diptyque - Eau de Minthe 1.2ml
Dior Homme Intense - 0.4ml
Fracesca Bianchi - Lost in Heaven 0.3ml
Giardino Benessere - Oceania 1ml
Giardino Benessere - Salaria 1ml
Hilde Soliani - Mango on the rocks 0.ml
Imaginary Authors - Cape Heartache 0.3ml
Imaginary Authors - A city on Fire 0.3ml
Jovoy - Musc Pallas 0.4ml
Jovoy - La Liturgie des Heures 1.5ml
Kerosene - Santalum Slivers 0.3ml
Mad et Len - Black Afghan 0.5ml
Mad et Len - Red Square 0.4ml
Mancera - Tonka Cola 0.7ml
Mind Games - J'Adoube 1.8ml
Mona di Orio - Bohea Boheme 0.7ml
Min New York - Barrel 1ml
Ormonde Jayne - Gatsby 22 1.8ml
Parfum d'Empire - Cuir Ottoman 0.3ml
Premiere Note - Ambre Kashmir 1.5ml
Profumum Roma - Sorriso 1ml
Renier - Oudmanthus 1ml
Room 1015 - Sweet Leaf 3ml
Serge Lutens - Five o'clock au Gingembre 0.7ml
Thameen - Carved Oud 0.4ml
Tom Ford - Ombre Leather 1ml
Widian - Rose Arabia White 0.7ml
Xerjoff - Kemi K 0.6ml
submitted by ehou333 to fragranceswap [link] [comments]


2024.05.21 15:11 legitfunwriting [M4F] Congratulations Space Colonist! You Have Been Matched with a Mate!

The twin suns of the alien planet were high in the sky outside your window. Birds with four wings chirped and flitted between shoulder high blades of purple grass. Outside your kitchen window a brook babbled quietly between enormous trees twice the size of the giant sequoias of Earth. In the distance you could hear a few of your fellow colonists chatting cheerily. The BUZZ of your communicator interrupted the moment. It read:
Congratulations! The Colonial Supercomputer has located a suitable mate for you. He will arrive in fourteen (14) standard days. His information is as follows:
Category Specifications
Name Dr. Paul Stevens
Age 29
Education PhDs in Astronomy, Astrometrics, and Physics
Height 6'6
Weight 195
Flaccid Length 6.9''
Average Seminal Emission (Volume) testing error
Average Seminal Emission (Frequency) 3.2 Per Standard Rotation
Paul enjoys nature, good food, a good book, and everything to do with the stars. Please prepare for your mate's arrival. Contact the Colonial Authority if you have any questions.
A picture of a ruggedly handsome man with wavy, dirty blond hair, green eyes, and just a bit of stubble followed the message. His eyes were warm and friendly, as was his soft smile.
Aboard the colonial transport starship, Ares, Paul and a few hundred other male colonists had woken from cryosleep just a few weeks ago. It had taken Paul a few days to adjust, but the anti-atrophy system that had been developed a few years ago was really working wonders. He felt stronger than ever. He was playing Spaceball with his friends in the gym when he got the notification.
"Here! Pass!" His friend Tom shouted. Paul threw him the ball. Tom dodged by one opponent, turned as he was blocked by another, and then through the ball back to Paul who was now in full sprint. Paul caught the ball in midair and immediately threw it at full speed toward the goal. The BUZZ of the goal sounded almost at the same time as Paul's communicator. Paul wiped sweat from his forehead as he high fived Tom and looked down at his communicator. His heart skipped three beats. He had been matched. His heart pounded more and more as he read your profile. His jaw visibly dropped when he got to your photo.
"Hey man! What's up?" Mark, another friend, walked up to Paul and clapped him on the back as he looked over Paul's shoulder. He immediate saw what was 'up' and he let out a dramatic. "Damn... son! Good for you!"
The rest of the guys ran up to peep over Paul's shoulder. Various comments filtered through. "She is fucking gorgeous," "Holy fucking shit dude," and "You lucky bastard," were some of them.
Finally the guys got back to the game, but Paul's mind never left the profile on his phone or the photo. His head was in the clouds and amongst the stars the rest of the day as he showered after the game, ate dinner, and worked half-heartedly on his usually consuming research.
Paul and the other three guys that he shared quarters with finally went to bed. He took one more glance at your profile as the lights went out and he tucked himself into his twin-sized bunk cut out from the wall. He drifted off peacefully to sleep to the gentle hum of the engines. He dreamed of the woman in his match message, his future mate. At around 2:00 a.m., the bulge between his legs swelled as he dreamed. The soft fabric of his pajama pants shifted and rose, and rose, and rose... Soon his bedsheets were a mountain in the darkness of the bed quarters. And Paul dreamed even more vividly of his mate. The bulging mountain tensed and shuddered visibly. And then again. And again even more powerfully. A moment later, wetness soaked his pajama bottoms and then the bedsheets over them. The wetness flowed and spread. More, and more and more, until it oozed to cover a large portion of the lower half of the bed. As it finished, the outline of a raging hard penis was clearly shown by the soaked bedsheet and pajamas that clung to it so tightly the thick veins would have been visible if there were a little more light in the dark room. Paul simply smiled in his sleep and rolled over. He would have to change, shower, and wash his sheets in the morning. He would also have to endure some playful teasing from his roommates. But Paul was the happiest man in the universe.
Two weeks later.
It was another beautiful day on the alien planet. It was the day Paul and the other male passengers of the Ares arrived. Paul waved goodbye to his friends as he followed the map on his datapad to your home. He passed an elk like creature with antlers almost the size of its body that was grazing between the huge trees. Paul's jaw almost never left the grown as his eyes passed from one alien wonder to the next. Finally he arrived outside your front door, his heart racing. He knocked twice. His deep voice followed. "Hello. It's Paul, Paul Stevens."
Hello! I thought it would be fun to set a smutty, romantic romp on an alien world.
I was also toying with the idea of our characters being somehow genetically enhanced to make them sexy as fuck, which explains Paul's absurd statistics early in the prompt. I am happy to discuss that though. Perhaps they are just hot from centuries of natural selection. Perhaps they were engineered from birth to be perfect space colonists, or perhaps they were given genetic treatment while in cryostasis on the journey, or we can totally ignore the issue and just have them be hot for hotness sake! I do like the idea of our characters being very attractive though. I also have to say I am a HUGE fan of big boobs and big booties.
I know I wrote your part in second person, and mine in third person. I am happy to write my character in either first or third person. I am also happy to write the parts of third party characters that flit in and out of our story, and I would be happy if you also share the burden!
Another idea that might be fun to explore is if additional "mates" are added to our "family" at some point. Not sure on this, happy to hear your thoughts if you are interested.
Some other kinks and interests that may work for the story: detailed writing, creative writing partners, fit characters, big tits, big butts, big cock, lots of cum, passionate fucking, outdoor sex, group sex (when it fits the story), voyeurism, exhibitionism, playful competition and comparison, and I am sure much more!
Limits: noncon, violence, poop, animals, underage, anything else gross or illegal.
Let me know your ideas, or feel free to just jump write in where I left off and answer the door!
I prefer to write by PM, by chat and discord also work. Hope to hear from you soon!
submitted by legitfunwriting to u/legitfunwriting [link] [comments]


2024.05.21 14:40 thegator51 Welcome to the Sithshow!

Welcome to the Sithshow!
https://swgoh.gg/g/GkVYcFVpRqSEQoXWjzf92A/ https://recruit.swgoh.gg/guild/3823/local-sithshow
BRG Local Sithshow is looking for new members to grow with us!
We are a member guild of BRG, an alliance of nearly 40 guilds.
Our focus as a guild is to learn & grow in this game as a group, & to foster a community of like minded people that enjoy star wars & each other's company!
35⭐️ LS Hoth 10⭐️ DS Geo 15-9 TW record SBEndor 3rd crate 40m+ 127m GP @ 49/50 members
Reqs- Discord 1.8m+ gp (lower GP will be considered on a case-by-case basis, never hurts to ask!) Participation in TB & Raids TW is optional, but if you join, you must contribute! 500+ tickets per day (on average, occasionally less is nbd) SWGOH.gg linked profile
Shoot me a message or join our discord for more information! Ask for thegator51 or CreamPieguy & welcome to the Sithshow!
https://discord.com/invite/8AJdBCP3H7
submitted by thegator51 to swgoh_guilds [link] [comments]


2024.05.21 14:12 Eymii_ Games recognized but not launching

Games recognized but not launching
Im trying to launch it through emulation station, Roms are recognized but after 3s od launching screen goes to Black and back to menu. What can I do?
I tried to uninstall and install again but no luck
submitted by Eymii_ to EmuDeck [link] [comments]


2024.05.21 13:07 IntelligentLaw2284 Gameboy Enhanced Firmware v0.5 for M5Stack Cardputer More than twice the FPS and Custom Controls, 12 Colour and Super Game Boy modes.

Gameboy Enhanced Firmware v0.5 for M5Stack Cardputer More than twice the FPS and Custom Controls, 12 Colour and Super Game Boy modes.
I've been eager to reach this point; when I can say that I have met my original goals when I started working with this firmware approx 2 weeks ago. Customizable controls, savegames, no memory limitations save for the cost in performance. A slew of other features I couldn't help but implement along the way too. v0.5 is now live on m5burner.
https://preview.redd.it/ul7zf4clgr1d1.jpg?width=966&format=pjpg&auto=webp&s=669a964444c786193574c950f09f39b20ad72145
I've spent the time avoiding the user interface work I finally did yesterday, instead optimizing the rendering and memory subsystem to get more than twice the performance of my last announced release(v0.48). Super Mario Land 2 and Donkey Kong Land show more than a 100% improvement in frame rates (17fps -> 53fps in the overworld for super mario land 2)
The next steps planned:
Audio
Save States
Some more options; custom palette, performance related things
debug w/ Pokemon, figure out why it restarts the firmware
about information screen crediting Matteo Forlani for concept implementation; any one else who ends up contributing.
And in the would be nice category:
Wifi link-cable; I doubt it would get much use but the hooks for it all appear to be present in peanut_gb.
Custom borders (I wont sacrifice ram for this, but I could stream it from the sdcard, it is not redrawn during normal gameplay)
Any other ideas? If there are any pixel artist out there, there is room in the ROM for a cardputer themed border and I'm more than willing to entertain submissions in that area as well, with full credit of course going to the author(s).
Changelog since I started:
20.05.2024:v0.5
* added bottom menu bar with instructions to the main rom selection menu, pres ESC or ' key (same thing) to enter the settings menu either from the main menu or while playing a game
* added options menu, can be entered from the menu or from within a game; displays the 8 main controls with their current setting, saves settings when closed
* added restore defaults for config menu
* settings are saved to gbconfig.dat; delete this if you are having any issues
19.05.2024:v0.492
* Reimplemented memory subsystem to use progressive partial page seeking/pruning; the original memory management code was the first I had typed in 14 years; after some thought I devised something much more suitable for a real time environment. This resulted in the average page seek time being much lower, and distributes maintenance of the paging system across successive calls. The results are the largest improvement to speed to date. Over double the frame rates from before; less stutter, smoother page transitions in memory. Donkey Kong Land averages around 45fps now; Super Mario land 2 gets an average 53fps on the overworld.
18.05.2024:v0.491
* Reduced rendering workload 6.25% by modifying peanut_gb to inherently skip lines that aren't visible due to scaling.
This prevents the engine from having to process the layer and sprite data for these lines all together. Why 6.25%? because 9 lines are skipped which is 6.25% of the lines that were rendered previously.
17.05.2024:v0.49
* Refactored graphics code; ~120,000 less operations a frame
* Scrolling behaviour and screen content differences no longer effect rendering performance Titles such as final fantasy or even super mario land 2 show a huge improvement in overworld movement speed.
17.05.2024: v0.483 Pushing this now as a BUG FIX RELEASE
* Fixed bug in main menu causing selection to only move upward; you can now navigate properly again.
* added FPS display while Fn button is held, causes slow down which is subtracted from the FPS display. This is so I can evaluate performance improvements more than anything else, but it doesn't hurt to have so I'm leaving it in.
* new borders are on hold while I make decisions about the internal format (leaning towards argb1555,presently 565)
16.05.2024: v0.482
* Added Analogue Pocket 12color palette category with 44 palettes
* Automatic 12color(AP) palettes mapped as per Analogue Pocket suggested mappings for:
Mario 1/2/Wario Land/Balloon Kid/F1 Race/Tetris
* added Cottage Daytime SGB border
* Fixed 12colours not being assigned until palette select bug
* regularly mapped controller up/down/a now functions in addition to arrow/enter keys in main menu to allow a single hand posture for the entire interface if desired.
15.05.2024: v0.481
* proper gameboy startup sequence, may help compatibility with some games.
* Message boxes now will display any emulation errors reported by peanut_gb
* Attempts to access ROM address outside of the available cartridge ROM will display an appropriate message
14.05.2024 v0.48 Added 12 colour mode, with the 12 palettes the game boy colour could apply to old game boy games as the first of this mode, but more to come in this area.
*Super gameboy support added for screen borders with gameboy skin set as default, followed by 1 (for now) of the official borders from the hardware itself. Activate by holding Fn and pressing '[' and cycle borders by holding Fn and pressing ']'. Because these are the same keys used for other visual modifications, I hope using the combination of Fn and these keys is intuitive.
* Super gameboy palette support added for balloon kid, the legend of zelda links awakening and kirbys pinball land
* Various other small tweaks you probably wont notice.
12.06.2025 V0.47 Added first iteration of Super Gameboy Mode with all 32 official palettes that were included with the original hardware. Nintendo included a table on the device to map certain games to certain palettes, and that functionality is partially implemented. Mario 1/2/Wario Land, F1 Racer and Tetris all autodetect and assign their colour scheme. This mode can be toggled on and off at any time during play with the '[' button, and the current cycle palette button will cycle through the 32 included palettes. Games with defined profiles with start with that palette selected automatically when Super Gameboy Mode is engaged for the first time each session.
*Lots of user interface changes; message boxes will appear to describe your palette selections, among other things - no console style debug remains in normal operation.
*Another 4k of memory allocated to ROM storage, may smooth out some edge cases of stuttering.
*Improved readability in the main menu; and made highlighted selection more apparent.
*Added smooth transitions to splash screen.
*Disabled unused (for the moment) configuration file
11,05.2024:: 0.44 squished a bug, added palette control, press ']' to cycle between presets.
b/w, gameboy(original), gameboy pocket and gameboy light (in that order).
Huge performance improvements for larger ROMs with over 110k more ram available to the memory sub-system. Palette values are from https://en.wikipedia.org/wiki/List_of_video_game_console_palettes for accuracy.
10.05.2024:: 0.41 added savegame support. if a game uses it's onboard ram constantly though, use the manual backup button (=). The save feature will only automatically engage after the cartridge ram has been left untouched for a second.
08.05.2024: v0.4 forked from gb_cardputer, added memory management subsystem (paging) to manage random access to roms of any size the filesystem supports.
Yellow bars on either side of the display momentarily indicate that the cartridge ram has been backed up. The savegame format will not be changing, its a simple binary dump.
Have fun!
submitted by IntelligentLaw2284 to M5Stack [link] [comments]


2024.05.21 11:21 krtik85 Guess Who

Guess Who submitted by krtik85 to DirtyBollywoodGossip [link] [comments]


2024.05.21 08:52 ExistingAttorney1111 Manager took pictures of me in restroom and other incidents (louisville kentucky)

This is going to be a long post, but im going to break it down into some points of empahsis and then explain them in detail
So for the first bulletin, i was in the restroom with another person in another stall, he was in before i walked in, and i had not heard any noises or music come from his stall, about 7 minutes in to using the restroom, the manager in question walked in, he then stood in front of my stall (he usually walks to the sink first to wash his hands then uses the restroom) but instead of hearing water run, i heard the audible click of a iphone camera, he is a taller guy so it sounded like it came from up higher in the air, rather than lower to the ground like someone on a toilet, then he walked into the toilet as i was coming out of the stall to wash my hands
the second bulletin: i was driving a forklift in the store, with a spotter, who was 10 feet away, i had saw the manager in question standing off to the side, and was cautious of him and any one else in the area, so that i wouldnt hit them, as i was driving, he attempted to step out into the aisle that i was driving down, at the very last second that i could stop, almost as if he was wanting to be hit, i waved him to continue on, but he waved me to keep driving, later on after i went home, i was told by my spotter, that the manager had looked at him, and gave him a weird face, almost as if he was planning on doing this on purpose, pre mediated (im sure on the camera footage that it will show him purposely turn to look at my spotter and then turn back around)
the third bulletin: i was working on stocking some items onto a pallet of like items, we work at a home improvement store in the garden section, so we have to use forklifts to raise the items in the air for us to combine pallets, as im half way working on the aisle, a DS (department supervisor) comes out and says you and the other people out here need to come help bring in carts, i told him that i would be out after i was finished with my current objective, he walked away and said i better see you outside in 15 mins, and the ASM (assistant store manager) in question walked out and said something along the same lines, i told him the same thing, and he said "you have been working on this all day why isn't it done" so i explained to him that customers are a thing, and that we have to keep refilling items because they take them, and that i would get the carts after i was finished doing my current job, also that it was a sunday (we open later and close earleir on sundays) and that we didnt have enough time to finish what we needed to do and get carts at the same time, he walks away and says that i dont have to do carts, but the ENTIRE outside lawn and garden area better be spotless", and then the same DS as before comes back out and says something along the lines of "if you dont get out here to help, im going to fill out your termination papers" so i went outside and helped them, came back, and finished what i could before my scheduled time to leave. Later on i found out from the DS telling another associate that told me, he said that the ASM in question put him up to basically threatening me to help get carts and that if i didnt get carts, he was going to write me up for anything that he could have found when he did a ("walk" walking is just looking at the aisles and making sure they are clean and neat and filled) and thats why the DS threatened me with the termination because he didnt want me to get in trouble, because we are sort of friends so it was likely a heads up without specifically saying thats the reason why
bulletin 4: multiple times hes made comments about my shoes (we work with alot of soil, mulch, rocks, and just dirty items) and said they were dirty and was making fun of them basically, he did this in front of the other ASMs in the store as well as the SM (store manager) another occurrence was i was wearing some shoes without shoe laces (they are the type of shoe that is like a giant sock, so even with no shoe laces they can be worn, they are more comfortable without shoe laces *huarache run no laces*) another time i was wearing some adidas NMDs, he said something along the lines of "are those feezys?" (fake yeezys = feezys), he also said the same joke about another pair of adidas shoes that i had worn to work
fifth bulletin: we had been working on a sunday (if you notice these things always happen on a sunday) and it was getting close to closing time, so we were trying to hurry up and finish things so we could leave, our forklift was broken in a way where it wouldn't raise up all the way, so we were stuck with basically a forklift that raised 8 feet, so we couldnt fill certain items, we basically completed 95% of what needed to be done, and what was left, was block pallets that were in our top stock, above the 8 feet height that our forklift would go, he came out around 9:05pm after i called him to lock the gate (he loves to wait until the very last second to come lock our gate so he can basically try to keep up over our time to leave, the past 3 nights ive worked with him, ive called him 30 minutes before closing time to lock the gate, and he has came out at 11, 11:05, and 9pm each time) and he walked with me and asked why the blocks weren't finish, and i explained to him about the forklift, he said thats ok im going to lock this gate, work on putting these returns away, so i put the cart of return away, and went to put my vest and store phone away, and walked up to the front of the store waiting to be let out as it was 9:25pm and i was supposed to be scheduled until 9pm, another associate (who is also forklift trained and also works outside with me) had walked up at about 9:27, the ASM in question walked up at 9:29pm and asked me why i was just wasting time standing up at the front when i could have been working, i told him it was my time to go and that the forklift was broken so my job was finished for the night as i was over the time to leave by 30 minutes, he said that i was time stealing (said this in front of 2 other associates) and that i could have been working, i asked him if i was allowed to leave ( which we are not allowed to leave unless we are let out by the closing manager in groups of 3 per policy) and he didnt answer, so i clocked out and he said so you are basically time stealing, i asked him how i was time stealing if we are required to stay on premises until a manager lets us out, and he didnt answer, i also said why am i the only one being spoken to about this when another associate that is ALSO forklift trained and works in the same department wasnt being spoken to and why it was just me, he said "because you are just standing up here" when the other person was also "just standing up here"
final bulletin: after the incident where i was led to believe that a picture was taken of me in the restroom, i had confided in another person that works in the store (they are a manager as well) about the situation, and that how i felt violated, they had let me know that the ASM in question was previously reported to HR for along the same reason, and that its not the first time its happened, which led me to believe that the incident that happened to me was more than likely true, as i was trying to give him the benefit of the doubt, so i didnt think twice as it may have been a accident, but not that i know he was previously report for it, it makes it 1000x more believable
My question for you guys is, Do i have a case for harrasment or anything else? I have yet to present this to my HR department because i have no tangible evident other than the word from the DS,and it would be he said he said type of thing. i cant bring up the fact that i know he previously was reported for the same thing to HR because they would want to know how i obtained that information.
submitted by ExistingAttorney1111 to legaladvice [link] [comments]


2024.05.21 05:10 ultimate-toast We are getting this card for FREE, it is a really good card for its own archetype, but is there any SUNAVALON player that actually knows if the deck is good? (it might be good with a broken skill 100%)

We are getting this card for FREE, it is a really good card for its own archetype, but is there any SUNAVALON player that actually knows if the deck is good? (it might be good with a broken skill 100%) submitted by ultimate-toast to DuelLinks [link] [comments]


2024.05.21 04:15 HALscape I made a Nintendogs site!

It's called Virtual Memento and it's super barebones; I usually use neocities for websites but I just didn't have the mental strength to wrestle with HTML for this... I really just wanted somewhere to organise my dogs by game version and show them off. Maybe someday it'll have more to it haha. It was VERY heavily inspired by NintendogsPeace, as you can probably tell from the layout and the website builder I used. Hate using Google products for just about anything, but alas, the convenience.
I don't think I can link to the site itself without my post being deleted so I figured I'd just talk excitedly about making it instead! It's really satisfying to have my dogs neatly laid out in little rows... granted, I only have 1-2 dogs per game version right now, but y'know. Someday!
If other folks have any similar sites or carrds or anything, I'd love to add a little links page to link to other people, old web style. Hopefully someday I'll make a neocities site instead of a google one too lol.

submitted by HALscape to truenintendogs [link] [comments]


2024.05.21 03:24 IntelligentLaw2284 Gameboy Enhanced Firmware v0.5 More than twice the FPS and Custom Controls

Gameboy Enhanced Firmware v0.5 More than twice the FPS and Custom Controls
I've been eager to reach this point; when I can say that I have met my original goals when I started working with this firmware approx 2 weeks ago. Customizable controls, savegames, no memory limitations save for the cost in performance. A slew of other features I couldn't help but implement along the way too.
https://preview.redd.it/z92zn0d8lo1d1.jpg?width=450&format=pjpg&auto=webp&s=7756aa55e5904037db9f6155456f8c87a9ea41a0
I've spent the time avoiding the user interface work I finally did today since the release of 0.48; optimizing the rendering and memory subsystem to get more than twice the performance of my last announced release(v0.48). Super Mario Land 2 and Donkey Kong Land show more than a 100% improvement in frame rates (17fps -> 53fps in the overworld for super mario land 2)
The next steps planned:
Audio
Save States
Some more options; default palette, custom palette, performance related things
debug w/ Pokemon, figure out why it restarts the firmware
about information screen crediting Matteo Forlani for concept implementation; any one else who ends up contributing.
And in the would be nice category:
Wifi link-cable; I doubt it would get much use but the hooks for it all appear to be present in peanut_gb.
Custom borders (I wont sacrifice ram for this, but I could stream it from the sdcard, it is not redrawn during normal gameplay)
User Interface Themes? (b/w,red,green,blue) could change splashscreen colour as well.
Any other ideas? If there are any pixel artist out there, there is room in the ROM for a cardputer themed border and I'm more than willing to entertain submissions in that area as well, with full credit of course going to the author(s).
There are further optimizations that can be made, I just took on the ones that would make the most impact with this. After audio is implemented, there may be a method of increasing the speed by driving the display from the second core as well and I look forward to that experiment. It would require a second frame buffer, so the trade off between the use of memory for paging and the cost of driving the display would have to be observed. I plan to experiment and will likely add things I haven't planned along the way; if I see the opportunity.
Changelog since v0.48's release:
20.05.2024:v0.5
* added bottom menu bar with instructions to the main rom selection menu, pres ESC or ' key (same thing) to enter the settings menu either from the main menu or while playing a game
* added options menu, can be entered from the menu or from within a game; displays the 8 main controls with their current setting, saves settings when closed
* added restore defaults for config menu
* settings are saved to gbconfig.dat; delete this if you are having any issues
19.05.2024:v0.492
* Reimplemented memory subsystem to use progressive partial page seeking/pruning; the original memory management code was the first I had typed in 14 years; after some thought I devised something much more suitable for a real time environment. This resulted in the average page seek time being much lower, and distributes maintenance of the paging system across successive calls. The results are the largest improvement to speed to date. Over double the frame rates from before; less stutter, smoother page transitions in memory. Donkey Kong Land averages around 45fps now; Super Mario land 2 gets an average 53fps on the overworld.
18.05.2024:v0.491
* Reduced rendering workload 6.25% by modifying peanut_gb to inherently skip lines that aren't visible due to scaling.
This prevents the engine from having to process the layer and sprite data for these lines all together. Why 6.25%? because 9 lines are skipped which is 6.25% of the lines that were rendered previously.
17.05.2024:v0.49
* Refactored graphics code; ~120,000 less operations a frame
* Scrolling behaviour and screen content differences no longer effect rendering performance Titles such as final fantasy or even super mario land 2 show a huge improvement in overworld movement speed.
17.05.2024: v0.483 Pushing this now as a BUG FIX RELEASE
* Fixed bug in main menu causing selection to only move upward; you can now navigate properly again.
* added FPS display while Fn button is held, causes slow down which is subtracted from the FPS display. This is so I can evaluate performance improvements more than anything else, but it doesn't hurt to have so I'm leaving it in.
* new borders are on hold while I make decisions about the internal format (leaning towards argb1555,presently 565)
16.05.2024: v0.482
* Added Analogue Pocket 12color palette category with 44 palettes
* Automatic 12color(AP) palettes mapped as per Analogue Pocket suggested mappings for:
Mario 1/2/Wario Land/Balloon Kid/F1 Race/Tetris
* added Cottage Daytime SGB border
* Fixed 12colours not being assigned until palette select bug
* regularly mapped controller up/down/a now functions in addition to arrow/enter keys in main menu to allow a single hand posture for the entire interface if desired.
submitted by IntelligentLaw2284 to CardPuter [link] [comments]


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