William hill pay out on 49

Self Published Writers

2011.04.04 20:12 wagedomain Self Published Writers

A place to discuss just about everything in the world of indie books. *Not* a place for self-promotion.
[link]


2009.06.16 06:07 OsakaWilson Lucid Dreaming

All about Lucid Dreams. Learn and share how to induction methods & techniques, post questions, challenges, articles, resources, and scientific news.
[link]


2018.01.21 14:10 Reccognize Boston's Vanishing Men - Smiley Face Killer serial murder theory

Examining the mysterious drownings of young men in Massachusetts waterways -- the case known as Boston's Vanishing Men. Do you like mysteries? Are the deaths of students and young men in Beantown the work of the Smiley Face Killer? Examine the evidence that Boston might have a SERIAL KILLER. We welcome true crime followers, web sleuths, and the public at large to discuss this unresolved mystery.
[link]


2024.05.21 10:59 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Ramese's Reach, Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Apep's Curse, Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Mummy's Rot, Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Black Nile, Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Steel Delta, Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Waters of Nephthys, Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Eye of Horus, Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Sobek's Bite, Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Copper Coated, Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Paris 2023, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to GlobalOffensiveTrade [link] [comments]


2024.05.21 10:44 SirKupoNut NSO + Expansion Pass 2 slots available

Hi,
I have 2 spaces left on my NSO + Expansion pass family plan. It will renew 18/03/2025.
You can join from anywhere in the world.
Price is £7.49 for the year but as its 3 months in I'll offer for £5 for the rest of the year.
Payment via PayPal
I will email all family plan members in March when Nintendo sends out the renewal reminder to see if you would like to continue to be a member
submitted by SirKupoNut to NintendoSwitchOnline [link] [comments]


2024.05.21 09:14 geopolicraticus Further Elaborations on the Coming Coeval Age

Saturday 18 May 2024
Today in Philosophy of History
Further Elaborations on the Coming Coeval Age
My essay “The Coming Coeval Age” has appeared in Isonomia Quarterly for summer 2024. Last year I contributed an essay to the initial number of the journal. As with my recent paper in the Journal of Big History, “A Complexity Ladder for Big History,” this most recent essay isn’t narrowly about philosophy of history, but there are many philosophy of history themes in it.
The journal’s interest in the theme of isonomia was my point of departure for considering the institutional structure of civilization at the largest conceivable scales. What is isonomia? There is a passage in Book III of Herodotus known as the constitutional debate in which three speakers argue for the best form of government, with these three being monarchy, oligarchy, and democracy. Here is the first of three speakers in Herodotus advocating for isonomia:
“Otanes urged that they should resign the government into the hands of the whole body of the Persians, and his words were as follows: ‘To me it seems best that no single one of us should henceforth be ruler, for that is neither pleasant nor profitable. Ye saw the insolent temper of Cambyses, to what lengths it went, and ye have had experience also of the insolence of the Magian: and how should the rule of one alone be a well-ordered thing, seeing that the monarch may do what he desires without rendering any account of his acts? Even the best of all men, if he were placed in this disposition, would be caused by it to change from his wonted disposition: for insolence is engendered in him by the good things which he possesses, and envy is implanted in man from the beginning; and having these two things, he has all vice: for he does many deeds of reckless wrong, partly moved by insolence proceeding from satiety, and partly by envy. And yet a despot at least ought to have been free from envy, seeing that he has all manner of good things. He is however naturally in just the opposite temper towards his subjects; for he grudges to the nobles that they should survive and live, but delights in the basest of citizens, and he is more ready than any other man to receive calumnies. Then of all things he is the most inconsistent; for if you express admiration of him moderately, he is offended that no very great court is paid to him, whereas if you pay court to him extravagantly, he is offended with you for being a flatterer. And the most important matter of all is that which I am about to say:—he disturbs the customs handed down from our fathers, he is a ravisher of women, and he puts men to death without trial. On the other hand the rule of many has first a name attaching to it which is the fairest of all names, that is to say “Equality”; next, the multitude does none of those things which the monarch does: offices of state are exercised by lot, and the magistrates are compelled to render account of their action: and finally all matters of deliberation are referred to the public assembly. I therefore give as my opinion that we let monarchy go and increase the power of the multitude; for in the many is contained everything’.”
The three forms of government—monarchical, oligarchical, and democratic—are a perennial theme of Greek political thought that continues to echo through the history of Western civilization. Book III of Aristotle’s Politics goes into this in some detail.
After sending my essay off to Isonomia Quarterly I realized that one of the fundamental ambiguities about the idea of isonomia—and I would have included a footnote on this if I had thought of it sooner—is the ambiguity implicit in speaking in terms of the same law. What is it that is “the same” when we speak of the same law? “The same law” could mean that every particular law would apply to every particular person, or “the same law” could mean that the totality of the law, that is, the whole body of law, applies to the totality of the population. A body of law might involve different laws that apply differently to different persons, so that the second of the two senses does not entail the first of the two senses. If you read my essay you’ll find that I argue that the Greeks understood isonomia in the latter sense, so I won’t repeat that argument or the sources I cite for it here. But the fact that we might interpret a fundamental political idea in different ways poses the question of how these fundamental ideas outlined in antiquity apply to us today, if they do apply, and how they ought to apply now and in the future.
How will these traditional ideas be interpreted in future iterations of human society that might differ quite considerably from the world that we inhabit? How are we to understand isonomia within the context of a spacefaring civilization? For that matter, how are we to understand any classical Greek political theory in the context of future changes to society? For Westerners, this is our heritage, and how this tradition adapts or is adapted to changed conditions will give shape to the ongoing tradition of Western civilization.
In my essay I suggest that, on Earth to date, the expansion of political regimes has constituted what I call synchronic isonomia, when societies are distributed synchronically, that is to say, when they interact in the present across geographical distances. In a specifically legal context, this means the iteration of a body of law across a region of space. The possibility of what Frank White calls Large-Scale Space Migration would initially constitute synchronic expansion on a scale greater than that possible on Earth, but, if continued, it would eventually cross a threshold of diachronic isonomia, that is to say, when societies are distributed diachronically over time. In a specifically legal context, again, this means the iteration of a body of law, the same law, over a period of time. The strange, seemingly paradoxical aspect of this way of thinking is that the human scale of time could be distributed over a much larger cosmological scale of time while retaining its character as distinctively human history. I will try to explain how this could come about, but first I want to point out a peculiarity of terrestrial history that we haven’t seen as a peculiarity.
We are familiar with the idea that we see the universe form a peculiar point of view because we see it from the surface of a planet. Our planetary perspective has been the focus of the Copernican revolution, which has taught us that our apparently centrality in the universe is an artifact of our limited and parochial perspective. The Copernican revolution taught us to transcend our planetary perspective and to see the universe from a non-terrestrial perspective, but there is another aspect of the Copernican revolution that we haven’t yet explored, and that is seeing history from a non-terrestrial perspective. Part of this non-terrestrial perspective is simply to understand that, just as we are not in the center of space, we are also not in the center of time. But there’s more to it than this.
Einstein’s theory of relativity has made it possible for us to see time in a new way, and this can change the way we see history. In many of my episodes I have talked about the need to address the disconnect between philosophies of time and philosophies of history. History is constructed out of time, so a radical reconceptualization of time suggests a radical reconceptualization of history. The theory of relativity is such a radical reconceptualization of time, but many of the influences of relativity and gravity upon time are usually not noticed on a terrestrial scale, and all human history to date has occurred on terrestrial scale.
We can see the effects of relativity when we look out into the cosmos and use instruments to observe cosmological distances over which relatively is relevant, and to observe bodies so dense that they change the structure of spacetime. To date, our technologies have allowed us to measure the relativity of time under the influence of acceleration and gravitation, but we may, at some point in our history, develop technologies that allow us to interact with the universe at a scale at which relativity will change our history. When this eventuality comes to pass, we will eventually be forced to notice things about our history that hadn’t previously been problematic.
Our history to date has been the simplest possible history because it has all transpired on Earth. Earth is our sole inertial frame of reference for all historical events. There are relativistic effects within this inertial frame of reference, but they can only be detected by instruments of extreme precision because the influence of relativity lies below the threshold of human perception. For example, every planet drags its spacetime around with it as it rotates, which is known as frame-dragging. And even the relatively crude instruments of the nineteenth century could detect the perihelion precession of Mercury, which is an observable relativistic perturbation of the orbit of Mercury. This was first observed and noted to diverge from Newtonian predictions in 1859. These relativistic effects are, however, well below the threshold of impacting human history.
Technologies could change this. Relativistic space travel would be such a technology. This has been made famous by the so-called “twins paradox.” The twins paradox is invoked with greatest effect by the use of individuals to illustrate the difference between two clocks in different inertial frames of reference—usually a set of twins. This was called a paradox because it was initially thought to be impossible. We also saw this use of individuals to demonstrate the poignancy of time dilation in the film Interstellar. Here it is a father and daughter who are separated, with the father experiencing an accelerated inertial frame of reference, so that he returns, still a young man, to find his daughter dying as an old woman. This is great for drama, but this isn’t how any relativistic space settlement effort is going to play out, unless someone purposefully arranges something like this as a stunt.
Let us consider a simple example of what is more likely to occur. Suppose a settlement on another world established by several thousands of individuals, maybe tens or hundreds of thousands, like a small city, who travel to another planetary system, tens or hundreds or thousands of light years from Earth. The passengers on the starship in their accelerated inertial framework will experience time dilation, and they will preserve the cultural milieu of Earth has it was upon their launch. When they establish their settlement, there will be two human histories that bifurcate at the point in time when the interstellar settlement initiative was inaugurated.
However, the larger population on Earth will continue to drive cultural evolution at a far faster rate than in the settlement, while, in the settlement, human beings will be subjected to radically different selection pressures than prevailed on Earth, and they will also be a small community likely to retain the cultural milieu they possessed when they left Earth. We would then have two human histories, offset in time by the discontinuity of the relativistic travel time from Earth to the location of the settlement. For example, if the Earth and the settlement are a hundred light years apart, there would be a temporal discontinuity of a century. Life would go on at Earth, and a century later things would be different, but a century later the settlement would just be founded on the basis of Earth’s culture of a century before. This is a kind of historical complexity that we do not have today, but which could happen in the future.
Now imagine not one settlement, but a hundred or a thousand such settlements, each representing a temporal discontinuity from Earth’s history. A hundred settlements of ten thousand persons each would be an effort involving only a million persons, which is a very small proportion of the total human population; Earth wouldn’t even notice the absence of a million persons. Further, imagine travel among these settlements by relativistic spacecraft, and then the history of those who travel between settlements will be even more complex. In this context, depending upon the location of settlements relative to each other, and the date at which the settlement initiative was undertaken, an individual could effectively time travel into the past by traveling outward from Earth to a settlement that preserves the historical milieu at Earth at the time of its departure. You could not return to Earth without finding yourself accelerated into the future, but you could travel further outward to a settlement established from earlier in Earth’s history.
We get a similar, if slower result, if we substitute sub-relativistic spacecraft in conjunction with artificially induced torpor or hibernation—space arks, if you will. A slow boat to the stars would likewise preserve the culture of Earth from the time of its departure, with settlers being roused and resuming their lives once they reached the end of their journey, effectively cut off from a return to their familiar terrestrial milieu, but they would be able to visit other historical peer milieux if they take another slow boat further out into the cosmos.
The kind of distributed temporality that I am describing would achieve its greatest extent, and its greatest historical complexity, in the case of interstellar expansion. However, something similar could be realized on Earth at a smaller scale. Imagine a large scale hibernation project on Earth, such that about 10,000 persons are involved, enough so that there could be a rotating crew of a dozen or so that stays awake to tend the rest to make sure this continues to operate as intended. At some appointed time in the future, the whole community could be brought out of their hibernation and they would bring with them the culture of Earth from their date when they entered into hibernation, now displaced into the future. This would make it possible for temporally distributed communities to appear on Earth, without travel to other worlds or the use of relativistic technology. There are several science fiction stories with something like this as their approximate premise.
Whether through relativistic travel or human hibernation, historical communities could be preserved from all eras into some indefinite future, and in that indefinite future, these distinct historical communities would be synchronically present. This is what I call coevalism, when all ages of history are equally accessible. The idea of coevalism occurred to me many years ago, and not in connection with relativistic travel; I was thinking about the increasing fidelity of recording technologies. Written language is the most rudimentary form of recording technology, and is allows us the most rudimentary form of time travel, by being able to share the thoughts of those long dead. Since the industrial revolution, technologies have become much more sophisticated, with photographs, film, and sound recordings, with always-increasing fidelity to the original.
The rapid growth of computer technology and telecommunications in recent decades has made us aware that, if this arc of technological development continues, we will have nearly-perfect fidelity recordings. But in addition to recordings, we could generate states-of-affairs that never existed in fact, as in fantasy and science fiction, or we could generate the milieux of the past, both with a degree of fidelity equal to that of the present. Computers are already sufficiently sophisticated to generate simple films, and the reconstruction of past milieux can be done without computers as well.
In the original Westworld film on 1973, a past milieu was re-created using robots. Robotics hasn’t yet achieved this level of realism, but we could do this today with human actors, and we may yet do so someday with robots. In fact, we do this in a limited way. Theme parks re-create fantasy worlds populated with actors who make fantasy characters come to life. So coevalism can be realized at smaller scales than sparefaring civilizations, but it would be in a spacefaring civilizations with relativistic space travel in which the possibilities of coevalism would come to their fullest expression, and in which history would achieve its greatest complexity.
History is already extraordinarily complex, but I said earlier than our terrestrial history is the simplest history possible given the spacetime structure of the universe. It is when we begin distributing our civilization in cosmological time that historical complexity will cease to be a single linear continuum. The possibilities of spacefaring histories will be both facilitated and limited by our technology. These possibilities will also be facilitated and limited by the actual spacetime structure of the universe, which is a function of the distribution of matter in the universe. Just as terrestrial history has been shaped by oceans, mountain ranges, and rivers, cosmological history is shaped by stars, gravitation, and expansion, and human history that takes place within this cosmological context will be shaped by these forces. The point I want to make is that, while human history is complex, we are not necessarily limited by the complexity of the single inertial frame of reference of our homeworld.
When multiple inertial frames of reference are available to us, and travel between then is possible, the possible structures of history will dramatically expand, and with these possibilities human experience will dramatically expand, and I hope you can see how this can give a whole new meaning to the idea of speculative philosophy of history. In the conventional distinction between analytical philosophy of history and substantive philosophy of history, analytical philosophy of history is, according to Danto, “…philosophy applied to the special conceptual problems which arise out of the practice of history,” while substantive philosophy of history is a philosophical account of the historical process itself. This same distinction has also been called the distinction between critical and speculative philosophy of history by William Dray, and the distinction between formal and material philosophy of history by Maurice Mandelbaum. Here I emphasize speculative philosophy of history as that which reflects uon the actual historical process.
In addition to the speculative philosophy of history that considers the historical process, we can also imagine a speculative philosophy of history that concerns itself with the implications of speculative states-of-affairs upon history yet to come—historical processes not yet realized, but which may be realized someday. Many of the speculative states-of-affairs I can imagine involve human exploration and expansion into the cosmos. The speculative states-of-affairs we might encounter in the wider universe could involve scientific discoveries not yet made and technologies not yet constructed, the histories of life on other worlds and the histories of alien civilizations, as well as the histories that we will create for ourselves. It’s a big universe, and we might discover any number of unlikely or unprecedented existents.
In my episode on a complexity ladder for big history I argued that there may be distinctive emergents from historical knowledge, that is to say, the quantitative growth of historical knowledge may pass a threshold to become a qualitative change in historical understanding. What kind of emergents could these be? For example, an increase in the knowledge of our own history can change our understanding of ourselves. We are seeing this with the use of the genetic record to reconstruct the sequence by which human beings distributed themselves across Earth. In this way, epistemic emergents reshape our past and our understanding of ourselves.
In addition to these emergents from knowledge of our past, there may yet come emergents that arise from a temporally distributed civilization and the advent of coevalism. A temporally distributed civilization could also give rise to emergents in historical knowledge. The dawning realization of epistemic emergents yet to come in the future will shape our conception of what we can become (in contradistinction to increased knowledge of the past shaping what we are), reshaping our future, and we will need these epistemic emergents from a history of a greater order of complexity so as to understand the more complex world coming into being, and which our descendants will inhabit. Without these epistemic emergents we would not be able to understand the more complex world arising out of these novel technologies and the world they will bring into being. The future of philosophy of history has never been brighter, as we see that it will come to grappled with ever-larger and more complex problems.

Video Presentation

Youtube: https://youtu.be/fvmCoRrBiEs
Instagram: https://www.instagram.com/p/C7IUqNAtSgQ/
Odysee: https://odysee.com/@Geopolicraticus:7/the-coming-coeval-age:d

Podcast Edition

Spotify: https://spotifyanchor-web.app.link/e/xkVzIKAcIJb
Amazon: https://music.amazon.com/podcasts/a31b8276-53cd-4723-b6ad-a39c8faa4572/episodes/de1bbc0c-a72f-452b-a20d-40ccd56889e0/today-in-philosophy-of-history-the-coming-coeval-age
Iheartradio: https://www.iheart.com/podcast/269-today-in-philosophy-of-his-146507578/episode/the-coming-coeval-age-177527570/

submitted by geopolicraticus to The_View_from_Oregon [link] [comments]


2024.05.21 08:19 Sin-God A New Chain; Snapshots

The familiar sounds of the office fill the ears of the "Adventurer" as he steps into his home away from home. To him "Familiar sounds" means the voices of about three-quarters of the hundreds of employees who work in this building, thanks to the progressive, passive, perpetual boosts to his senses that he has simply always been accruing. He still can't quite hear everything in the office, indeed as powerful as his senses are he can only actively sense enough space around him to be firmly aware of events occurring about half of the building's length and width away from him at a time, but those are still incredibly powerful senses.
Lucas steps past several cubicles and heads to his own with a calm smile on his face. He actually enjoys his job, not because he finds the work fulfilling but because it presents him with a chance to level up his skills and work towards becoming altogether stronger in a hilariously safe environment. The figure sits in his cubicle and logs into his work computer with a bright grin on his face. As he grabs the last pieces of paper in the backlog that was a big problem when he began to work for this company he feels a pang of pride.
The workday is pleasant enough. He successfully finishes the last pile of paperwork that was considered part of the backlog and this effort is celebrated by his direct supervisor and a few of the friends he's made in his department, a group composed of several men and only a few pair of women, who have been working here for years but lacked the abilities he possesses that allow him to grind out progress at a rapid rate and allow him to improve the work he does every single day without fail. The news quickly spreads throughout the office, and various people, including other departmental supervisors and managers, come to him and congratulate him.
When the day ends Lucas is one of the first people out the door. This is commonly expected Lucas-like behavior at this point so no one bats an eye at it. The figure works and then leaves, and he seems to have an incredibly strict policy about work-life balance to the point that no one from the office has seen his apartment or even seen him outside of the office aside from on social media.
The lad walks towards a nearby mall even as he checks his phone. When the decently cautious man is sure he's not being watched he uses his inventory to swap outfits, changing into something much more casual than his work uniform so he can do his equivalent of trolling. His clothes go from being the professional outfit someone might expect to see an accountant in, to the much more casual clothes of someone who works at a Game Station the local equivalent of a Game Stop.
The minute the figure reaches the mall he relaxes and steps into it with a smile on his face as he is suddenly and powerfully aware of events going on all around him now that the sounds he's been passively hearing for the last few minutes are not muffled by layers of solid American construction. The mall is a favorite haunt of his, a place where there are enough people that even if something goes awry he can pretty easily escape in the chaos and commotion that any sort of hostile actions would necessarily cause. Still, to the figure's credit he has not been caught yet.
The thief begins his training by carefully studying the department store he's in. He can be a bit bolder now than he could weeks ago, as in the time since he began to hone this skill he's enhanced it in such a way that he can teleport objects directly into his inventory, which is a tremendous improvement even if he can't take anything bigger or heavier than a cleaver. He eventually spots a teenager with a wallet that is just visible out of the corner of his pockets. Lucas diligently uses "Observe" on him and the powerful skill is strong enough now that Lucas can use it to determine someone's affiliations. When the young adult spots that the teen belongs to a gang he decides it's worth taking his potentially ill-gotten gains.
The clever trickster points a single finger in the direction of the teen's pocket and silently casts the handy spell. A thin line of energy lances out of his extended digit and sails through the air toward the teenager. When the teen begins to move Lucas hisses in annoyance and expends a bit more magical energy to take advantage of the first skill he's gained as a result of an attribute hitting 50: arcane manipulation.
Days ago the young adventurer's passion for magic and healing resulted in two classes leveling up on the same day: mage and white mage. This resulted in his intelligence going from 49 to 52, and as a result of that he gained the ability to manipulate magical energy, so long as he can detect the magic in question and is willing to spend some magic of his own. In this world, where the figure is reasonably certain that no other magical beings exist, this means that to hone this skill the wizard needs to manipulate his own magic. Still, that hasn't stopped the young professional from tirelessly doing just that.
With a significant amount of focus the mage is able to manipulate the thin beam and twists and turns it so that it circles around the teen before snaking into his pocket and striking the young gangster's wallet. When Lucas feels the wallet enter his inventory he chuckles and makes his way out of the department store. The rest of this particular bout of training is filled with similar feats of arcane finesse and hilariously minor acts that will steal from those willing to enact violence on others in exchange for money. Lucas's clever usage of his skills coupled with his willingness to act in stunningly petty and annoying ways make him great at harassing those he designates his foes. Lucas, lacking an ability to kill those he fights thanks to a drawback affecting him, has thus far refused to actually engage those he has marked as his foes in direct battle but his desire to annoy them has led to willingly target people associated with criminal groups with some of his spatial magic.
In hours the figure is back home and he is toying with the newest toy he's received from his gacha system. A guitar sits on his lap and he fiddles with the instrument, even he listens to a video about how to tune the thing. Lucas is experimenting with something, and behind the tablet he gained some time ago is a book that contains information on tuning guitars. The tablet is in use, recording what the man is up to. An app is in use and it records the sounds the guitar chords make. The self-taught musician relies on some of his new skills for this, as he has only recently gained the "Guitar" and "Guitar Maintenance" skills, and he got them at different times so they are different levels. Nonetheless, the figure patiently records himself, occasionally stopping the recording and examining it. He is diligently using his long-term planning skills and sticking to his broad plan. At the same time the figure patiently uses magic and steadily hones the "Mage" class, using his magic skills to farm multiple sources of experience while adhering to the schedule he has informally given himself.
Eventually the next day rolls around and the figure, predictably, gets out of his apartment and goes to work. If you had explained the concept of "Jumping" to Lucas a year ago and asked him if he thought so much of it would be just working a 9-5 job he'd not have believed you and yet in the context of his experience with the unusual profession a stunning amount of time has just been him being a regular employee of a perfectly mundane business.
Time continues to pass for the would-be adventurer at a steady pace. In this mundane world a figure with legitimate supernatural abilities is a uniquely powerful presence, and this is especially true of one that is determined to keep his head down and nose clean. Lucas's determination to live a regular, relatively risk-free life does not stop him from living, but it does stop him from suffering from some sort of "Middle School Second Year Syndrome" as a result of the fact that he has gained trainable superpowers. Instead of going mad with power or gaining an unhealthy mentality Lucas has just enough knowledge of how jumping works to know that while he might be a big fish in this world he is not a big fish in other worlds like Fallout, The Elder Scrolls, or even something as aggressively hostile and oppressive as the general setting of Minecraft is.
If an objective, impartial onlooker viewing Lucas's life is given the chance to describe the sort of "Television Show" that they are watching, they'd say it could easily be considered slice-of-life. For the first few months of his time here the most exciting times are the rare moments he adds something new to his slowly expanding list of activities and the even more slowly growing list of things he can do, such as when he begins to walk the streets of the city he lives in at night and cast healing, positive, restorative magic on the sleeping homeless people he encounters. This activity ultimately earns him the peculiar title of "Unsung Saint", a title which enhances the effectiveness of his restorative or otherwise beneficial magic on those not aware of the fact that he is using magic on them.
Days of work, training, and controlled, planned forays into new pastimes, turn into weeks of steady and anticipated progress. Weeks of steady and anticipated progress turn into months of upward mobility and the healthy establishments of new baseline feats. That said, eventually progress slows and becomes more difficult for the jumper in a world as relatively safe, for supernatural beings, as this one. It doesn't take terribly long for Lucas to go from a somewhat predictable, fairly focused figure who is very specialized in a number of areas, to a somewhat more well-rounded figure with a steadily increasing repository of skills and abilities, thanks to a subtle shift in growth strategies.
​Just a few days short of eleven months into his stay in this jump, the jumper is facing a new foe but is participating in an activity he's come to enjoy; sparring.
_____________________________________________________________________________________________________________________
I dodge a well-aimed right-handed punch intended for my face, though thanks to my agility I easily had enough time to dodge it, It took a long time, from my viewpoint, for it to get close to me so long enough that I only let it get this close on purpose. I'm holding back in terms of my speed and strength but my opponent, a friend I made at the gym a few weeks ago, doesn't need to know that. I have way too many supernatural advantages for it to be a fair fight if I don't hold back.
I give my opponent enough time to register that I've dodged the blow before I begin to telegraph, purposefully, my next attack. I purposefully overextend my left arm and launch a powerful, but slow, strike. The man grits his teeth and moves to intercept my strike. He is fast enough to position his arm in front of it but that is still a mistake. I guide my blow into his arm and watch as he lets out a sincere, pained, grunt. Even with me holding back I still allow DPS to work its magic, and that perk coupled with both my trained and perk-enhanced strength is enough for me to deal him a decently powerful blow.
I retract my fist with a sly smile and note that the bars that cover my field of view are all going up at different rates. The bar for "Brawler", a class that's the result of "Fighter" giving me access to a new class when it hit level 10, my currently equipped class, is going up at a healthy clip as I spar with this man, as is the bar for "Precision Strikes" and "Acting", some of my skills. Most of the things going up at a decent clip are affected by "Jack of All Trades" a perk thatreduces the time and effort it takes for me to train up new skills to around the level of my average. Most of my other bars are only slightly going up, but this is acceptable. This sort of training is vital, long term, for my very survival, and thanks to my perks is pretty easy for me to do.
Behind me I hear a familiar voice cheering; Hannah's. The lovely redhead has begun to accompany me to the gym, but this is a somewhat recent development. Before a few weeks ago we only occasionally saw each other on Saturdays at the cafe she worked at, though we have been texting buddies ever since we met. Marcus, my sparring partner, grins savagely at me as he listens to my friend and gym buddy's cheers.
"I can't let you show me up in front of your girl, Lucas. We're not close like that." Marcus tells me, though the words are insincere. Marcus is a friend of mine, one who has even tasted my food, and that's something I don't let others do as much as I once did, barring people who go to the soup kitchen when I'm one of the volunteers on duty. My cooking can now do some decent stuff so I don't want to get anyone who isn't an ally or someone I need in my pocket overly reliant on my skills. I grin at the muscular bruiser of a warrior and dart back before gesturing for him to come at me like he means it. The man lets out a hearty laugh as he begins to pursue me. He is a touch taller than me and he has muscular, wide arms that take up a lot of space.
I watch, diligently, as he swings them at me when he is in the martial sweet spot of being close enough to hit me with a fully extended fist and being far enough away for me to strike back in an effort to preempt or counter his blow. I dart forward even as he stops advancing and duck underneath the strike before I use an active skill from my "Dancer" class to infuse my agility into my strength and hit him with a blow that disorients him. He steps back, a look of pain and confusion on his face as I step forward and move close enough to hit the man with a much softer blow to the chest. I feel his solid muscles block part of the harm done to him, but the blow is still solid enough that I watch his HP lower.
He gasps in pain and staggers back, and I smile at him and sense my triumph. He's only lost a small portion of his total hit points, but for normal people, one's total stock of HP is an abstraction of their physical health. For me, my HP serves as a skillful shield that protects me at all times, and for me to fall in battle someone has to whittle away my entire bar before they take me out. In fact, right now my HP is not maxed out; earlier I took a hit from Marcus that I'm still recovering from.
I take a step forward before Marcus signals that he needs a break. I laugh, the sound filling the part of the gym we're fighting in, and stop approaching the man. Hannah walks up to the ring and offers me some of her water as I walk toward one of the corners of the small ring. I silently gesture that I'll accept it and she tosses it at me. When the object is in my hand I use subtle telekinesis to mess with my boxing glove just enough to more easily hold onto the water bottle and sip from it. The cool water tastes good, and I smile as I feel it helping me relax as I wait to continue the fight. This is the sixth time I've beaten Marcus, but I'll give the man one bit of praise: he's persistent. He likes fighting enough that he is always eager to try and fight me, and I like fighting just enough to appreciate his resistance to the idea that I can beat him. It's not always easy for me to keep on finding partners that I can spar with.
_____________________________________________________________________________________________________________________
In the days that follow this fight, the young jumper continues to spar with Marcus. He steadily trains his "Brawler" class, and takes on class skills that do things like make him a more efficient hand-to-hand fighter, even gaining skills that he suspects, and hopes that he won't need here; like the ability to launch a punch that can inflict damage at a distance.
The figure's volunteering remains a steadfast facet of his in-jump identity. The man gains popularity throughout the place that is, functionally, his hometown, as he becomes a well-known volunteer. He even makes the places he volunteers at more popular, using a steadily increasing amount of local and online popularity to advocate for the organizations he supports. This first began to occur about three months into his stay in the jump, but he really begins to leverage it at the six month mark and he quickly begins to slowly become a minor force in the community, taking advantage of his heavy charisma build to sway hearts and minds to his cause.
His days at work continue to remain fairly unchanged from how they were at the start of his time in the jump, though on very rare occasions he creates reports and the in-jump equivalent of PowerPoint presentations about the data he has compiled to his supervisor. He has also overseen a day of service for members of his department to go and volunteer at the soup kitchen where he volunteered on the day he met Hannah, allowing him a pleasant chance to practice his leadership skills. He earns his first pay raise just under a year into his stay in this setting.
Minor missteps occur along the way, such as the figure overbooking himself during one particularly hectic weekend, which annoys his friends and fellow volunteers but serves as a decently humbling experience for the overly eager adventurer and also shows his friends that he is, ultimately, human.
Lucas continues his relaxed, fairly peaceful days for more and more time. By the time he has been in the jump for a full two years his pre-jump life feels like a memory or a strange dream, though this change to his state of mind does not actually mean he cannot recall such a time only that he has fully acclimated to the realities of being a jumper. At least as much as someone who is still on their first jump can acclimate to such a thing.
A/N: I like this episodic style for the necessary time skips that a standard (or mostly standard) jumpchain story will require. Now I'm gonna say that this style won't be universal across all jumps since some jumps may be better suited to shorter timeframes. Heck some more story-intensive jumps may benefit from longer focuses on individual events and sequences of events, but we've gone past the tutorial phase for this jump and I think minor episodic looks at broad timescales is better than a thousand chapter story that only hits one year in a jump and ultimately gets dropped. That said, I know that I'm not doing this style of writing PERFECTLY, so I hope that I can use this to grow as a writer and to become better able to convey how long time skips affect the characters, relationships, and strengths of the people involved over time. Still, if nothing else this was fun.
ALSO, as an author's note that is unique to the subreddit: this story is being published on Spacebattles and the white line that cuts through parts of the story indicates a narration/viewpoint shift. On Spacebattles and several other places I write there are in-built formatting options that allow you to cut through a textbox with a horizontal line which serves as a visual marker for some significant change to some aspect of the story. The line I made was my attempt to do that here on Reddit. It's... not perfect, but hey I'm trying.
submitted by Sin-God to JumpChain [link] [comments]


2024.05.21 07:54 Angelust16 Dine and Dash Managers - The Rolling Stones of the Dynasty Community

If you've taken a look at the available orphans out there during the off-season, you tend to notice the same kinds of rosters far more often than not. A couple serviceable QBs, maybe a few high-risk busts like Justin Fields, but a ton of win-now pieces like Tyreek Hill, CMC, Keenan Allen, Davante Adams, and maybe 3 RBs in the flex spots. Basically a team that is rolling down the hill of decline, with a manager who doesn't want to commit to a rebuild.
One thing that has become clear to me after having picked up a bunch of orphans and playing in a bunch of leagues is that the managers clearly drafted their team during the startup to have a high chance of getting into the playoffs for about 2-3 years, with no plan to stick around. They'll sell their picks, and they're especially all-in on it if the league has no clear rules to limit future pick spending.
This is a problem in dynasty with a bunch of strangers, with no obvious answers right now. Paying 2 years up front to draft a win-now team seems prohibitive for this kind of behavior, but it's not. I'm not great at math, but you just need to edge your chances to win beyond a certain percentage to make a 2-year stint worthwhile after having paid 3 buy-ins (33%?). That can be pretty easy to do when your chances to win in a 12 team are less than 10%, and you just need to make your chances close to around 15-20% to justify a short-term strategy. It's probably even easier than that when some managers are just going all youth, or tanking year 1. In a few startups, I've seen no less than 4-5 players deciding to punt the first year in order to tap into rookies and struggle for the 1.01-1.03.
What makes this even more aggravating is that the whole, "next year is paid, but you need to pay for the NEXT year" is no real incentive to pick up a depleted orphan. "They paid for 2025, so they were allowed to trade their 2025 picks". So the poor commish has to recruit someone to pick up an orphan with no picks this year, a geriatric team that will be a nightmare to trade, and they still have to ask you to pay the buy-in before you can actually play the year that is the first of probably 2-3 years of rebuild.
Like at some point, don't you see a manager in a startup draft Anthony Richardson, CMC, Tyreek, Kelce, Dak, Saquon, Achane, Kyren, etc. etc. and think to yourself, "this dude is gone in like 2 years. " And you know that the dude, whether he wins the chip or not, is going to get his money's worth, because he may have paid 3 buy-ins, but he had two really solid runs at the money and also has no financial obligation to hang around to babysit a rebuild for 2-3 years, because honestly that's the way he/she likes to play and they don't care what it does to the league. The excuse will be, "got too many leagues, need to cut a few," or "need to downsize, got some money issues," or whatever BS they say.
I realize this is more of a rant than a discussion starter, but it really sours my taste for dynasty when I see a team or two that is almost certainly headed toward being an orphan, and no one in the league can do anything about it but hope the league will stay around long enough to weed those guys out.
submitted by Angelust16 to DynastyFF [link] [comments]


2024.05.21 07:31 Stage-Piercing727 Best Cobra Gun Belt

Best Cobra Gun Belt

https://preview.redd.it/hd544vhaup1d1.jpg?width=720&format=pjpg&auto=webp&s=182d88f4300d9d633c4c3de364e5ecb93ac64375
Introducing the Cobra Gun Belt - the ultimate accessory for gun enthusiasts. In this roundup, we'll be taking a closer look at the features and benefits of this top-notch product, ensuring you're well-informed to make the best decision for your needs. So, buckle up and get ready to explore the exciting world of gun belts!

The Top 6 Best Cobra Gun Belt

  1. Cobra Riggers Belt: High-Strength Escape Buckle for Tactical Gear - The Elite Survival Systems Cobra Riggers Belt with D Ring Buckle combines AustriAlpin's patented Cobra quick release system and a rescue D ring, offering unmatched strength, unparalleled safety, and a sleek, stylish design.
  2. Cobra Buckle Duty Belt for Concealed Carry - The Eagle Industries Operator Gun Belt combines classic Eagle quality with a modern design, featuring a Cobra buckle and MOLLE-compatible webbing for unparalleled versatility in a duty belt.
  3. Durable Condor Cobra Pro Tactical Belt for Heavy Loads - The Condor Cobra Pro Tactical Belt with AustriAlpin Cobra Buckle system offers premium load-bearing performance, durability, and meets ANSI and CSA standards, perfect for professionals in demanding fields.
  4. Tactical Buckle Nylon Belt with Quick Release - Experience the ultimate in durability and comfort with the Brands Market Cobra Buckle Tactical Belt, featuring a heavy-duty metal buckle, intuitive quick release functionality, and made from eco-friendly nylon material for daily wear.
  5. High-Performance Olive Drab Cobra Rigger's Belt with Quick-Release D-Ring Buckle - The High Speed Gear Cobra Rigger's Belt with Integrated D-Ring provides rugged durability and quick-release functionality, making it the perfect choice for demanding activities.
  6. Tactical Cobra Gun Belt with AustriAlpin Quick-Release Buckle - Stay prepared for anything with the Elite Survival Systems Cobra Pants Belt, featuring a heavy-duty 1.5" resin-treated nylon Scuba webbing, reinforced stitching, and a genuine AustriAlpin COBRA load-bearing quick-release buckle.
As an Amazon™ Associate, we earn from qualifying purchases.

Reviews

🔗Cobra Riggers Belt: High-Strength Escape Buckle for Tactical Gear


https://preview.redd.it/yfwoh6uaup1d1.jpg?width=720&format=pjpg&auto=webp&s=5b32f1e40f1fd651031af69247d76f49d623df27
The Elite Survival Systems Cobra Riggers Belt has become a staple in my daily life. I recently switched from a regular gun belt to this one, and let me tell you, it's a game-changer. The D-ring Cobra buckle not only adds an extra layer of safety, but also provides unmatched strength. Rated for a straight pull of 4,000 pounds and a D-ring strength of 5,000 pounds, you'll never feel like your gear is holding you back. The Mil-Spec type 13 webbing offers a full rigger's stitch on the D-ring side, boasting a tensile strength of 7,000 pounds.
One thing that stood out to me was the extra stiffness the belt offers, allowing me to support more gear without feeling weighed down. Plus, it's available in various colors, including black, coyote, and olive drab, so you can find the perfect match for your tactical outfit. The overall build quality of this belt is impressive, and I can confidently say it's worth the investment.
However, there are a few minor cons to mention. First, the Cobra buckle can be a bit difficult to operate, and I found myself wishing for a smoother mechanism. Second, one user mentioned issues fitting the belt through their 5.11 tactical pants, needing to disassemble the buckle. While I haven't experienced this myself, it's something to be aware of.
Overall, the Elite Survival Systems Cobra Riggers Belt is an excellent choice for anyone looking for a well-made, sturdy, and stylish gun belt. With a solid build and a sleek design, it's the perfect addition to any tactical outfit.

🔗Cobra Buckle Duty Belt for Concealed Carry


https://preview.redd.it/srm3zzdbup1d1.jpg?width=720&format=pjpg&auto=webp&s=5a2bdd7dfbc6841e5cf45523b451f081704dea2a
The Eagle Operator Gun Belt is a sleek, high-quality accessory designed for efficient use in the field. The belt is well-constructed, featuring a durability-focused 1.75'' webbing and an inner belt system that is secure and easy to set up. I personally find the COBRA buckle quite handy, boasting a 2000 lb tensile strength.
However, I've noticed the MOLLE loops to be a little on the stiff side, which can make attaching certain accessories a bit challenging. Overall, the belt is worth the investment, and with Eagle Industries' impressive reputation, it's safe to say that this Operator Gun Belt is a must-have companion for an on-the-go operator.

🔗Durable Condor Cobra Pro Tactical Belt for Heavy Loads


https://preview.redd.it/8esp59mbup1d1.jpg?width=720&format=pjpg&auto=webp&s=7a8a74d89e5f664b2789a3e31963a51b0b2cc8fb
Recently, I put the Condor Cobra Pro Tactical Belt to the test during my outdoor adventures. The black large size fit perfectly on my waist and proved to be a sturdy companion, without compromising on comfort. The cobra-style buckle, sourced from AustriAlpin, gave me the peace of mind with its impressive 2,000lbs tensile strength, accompanied by a quick-release system.
I also appreciated the hefty COBRA D-Ring, which is up to industry-standard 5,000lbs of break strength in straight pull. This belt didn't skimp on durability, thanks to its heavy-duty 1.75" nylon webbing, which boasts a staggering 7,000lbs of tensile strength. The belt was resilient, even under constant use, as its ends were treated with resin to prevent premature fraying.
Something I found particularly helpful was the five-row stitching, which was meant to prevent sagging even with a heavy load. The product was made in the U. S. A. , and it definitely helped distribute my load, enabling me to perform at my peak in the field. Overall, the Condor Cobra Pro Belt stood out for its robustness and comfort, proving to be a reliable piece of equipment for any adventurer.

🔗Tactical Buckle Nylon Belt with Quick Release


https://preview.redd.it/2kijqf0cup1d1.jpg?width=720&format=pjpg&auto=webp&s=dc5eea7776a2d91498c0490ffb43bc29d1381277
During my time in the military, I often found myself searching for the perfect tactical belt to handle the rigors of daily life. That was until I discovered the Cobra Gun Belt. Its 49-inch length and 1.5-inch width were the perfect fit for my waist, and the sizeable buckle, crafted from heavy-duty metal, served as a testament to its durability.
What truly stood out, though, was the quick release functionality. With its golden tabs, it was a cinch to engage the belt – and even easier to disengage it. This feature was invaluable in moments when I needed to be swift, yet it still locked itself back securely with a solid snap.
The belt itself was made from 100% environmental friendly nylon, providing both comfort and style. But let's be fair – there were a couple of niggles. For one, the material could have been a bit more resilient to weather, and second, the size options were limited.
However, considering its sturdy construction, practical features, and eco-friendly materials, the Cobra Gun Belt was an absolute game-changer for me. It's a belt that's not just functional but also comfortable to wear, providing the perfect balance of style and practicality.

🔗High-Performance Olive Drab Cobra Rigger's Belt with Quick-Release D-Ring Buckle


https://preview.redd.it/hefyoghcup1d1.jpg?width=720&format=pjpg&auto=webp&s=1372e6b52751e5859f113a1e0e10ecefde0f421b
When it comes to tactical belts, the HSGI Cobra Rigger's Belt is a solid contender. I've been using this belt in my daily life, and it's been a game-changer for me. The construction is top-notch, and it's clear that this belt is built to last.
The two layers of 1.75-inch Type 13 webbing give the belt its strength and durability. The industrial adhesive used in the lamination process provides an extra layer of rigidity, ensuring that the belt won't buckle under pressure.
One of my favorite features is the quick-release, Integrated D-Ring COBRA buckle. Donning and doffing this belt is a breeze, and I appreciate the convenience it offers. The Velcro-lined interior also makes the belt more versatile, as it allows for the use of an inner belt to keep everything in place.
However, there's a bit of a learning curve when it comes to sizing. You might need to use your own measurements to get the perfect fit, which could be a disappointment for some.
Overall, the HSGI Cobra Rigger's Belt is a reliable choice for anyone in need of a durable, tactical belt. The craftsmanship is unmatched, and the features make it an excellent addition to any gear setup.

🔗Tactical Cobra Gun Belt with AustriAlpin Quick-Release Buckle


https://preview.redd.it/g02nx0wcup1d1.jpg?width=720&format=pjpg&auto=webp&s=0fab007567d282509aa38546274ac1ff1c73a71c
I recently tried out the Elite Survival Systems Cobra Pants Belt, in black, and I was quite impressed. This tactical belt is the epitome of durability, with its heavy-duty 1.5'' resin-treated nylon Scuba webbing and reinforced stitching. It was a breeze to wear with its Cobra load bearing quick-release buckle by AustriAlpin.
One of the highlights for me was its suitability for light-weight CCW, allowing me to attach my essential tactical gear with ease. The belt is guaranteed for life and made in the USA, adding to its appeal. It comes in three colors, including black, coyote, and wolf gray, and is available in sizes ranging from 28'' to 50''.
However, there was one minor downside – although it's a small issue, the belt tends to be a bit heavy, especially for everyday use. But overall, I found the Elite Survival Systems Cobra Pants Belt to be a reliable and stylish choice, perfect for those who value high-quality materials and durability.

Buyer's Guide

Welcome to the Cobra Gun Belt Buyer's Guide! In this section, we'll cover important features, considerations, and general advice to help you make an informed decision when purchasing a Cobra gun belt. Remember, we are not endorsing any specific product picks or external resources in this guide.

Materials


https://preview.redd.it/zycsa3odup1d1.jpg?width=720&format=pjpg&auto=webp&s=7e57f6fe5dc83888e65505135a6263a1104429d0
A good Cobra gun belt should be made from high-quality materials that are durable and comfortable. Look for belts made from genuine leather, as it is strong, long-lasting, and provides a comfortable fit. Stitching should be strong and even to ensure the belt maintains its shape and doesn't unravel over time.

Size and Width

Consider the size and width of the belt when making your purchase. Cobra gun belts typically come in adjustable sizes, so you can find one that fits your waist comfortably. The width of the belt is another important factor, as a wider belt may distribute weight more evenly. Ensure the belt you choose accommodates your firearm and holster comfortably without causing bulk or discomfort.

Comfort

A Cobra gun belt should be comfortable to wear for extended periods. Look for belts with a soft lining or padding to reduce pressure on your skin. Additionally, pay attention to the belt's overall design, ensuring it fits well and doesn't chafe or rub against your skin.

https://preview.redd.it/gaucegxdup1d1.jpg?width=720&format=pjpg&auto=webp&s=6eb01f5501757aee190e024772db024b7f5d2087

Durability

A good Cobra gun belt should be able to withstand regular use without showing signs of wear and tear. Check the belt's craftsmanship, as well as the materials used, to ensure it will last. Pay attention to the stitching and any reinforcements, such as metal rivets, which can help the belt maintain its shape.

Customization

Some Cobra gun belts offer customization options, such as different color choices or engraving. Consider whether these features are important to you and whether the vendor offers these options before making your purchase.

Price and Warranty

https://preview.redd.it/mz0tlnceup1d1.jpg?width=720&format=pjpg&auto=webp&s=b55481cfaf2e34d098edb5cd1f5cb641faf50c5d

As with any product, consider the price and warranty when purchasing a Cobra gun belt. Look for belts that offer a reasonable warranty, covering potential defects or issues with the belt. While prices can vary, beware of deals that seem too good to be true or may indicate lower-quality products.

User Reviews and Ratings

Before making your purchase, read user reviews and ratings for the Cobra gun belt you are considering. These can provide valuable insights into the belt's performance, comfort, and durability. Be sure to read both positive and negative reviews to get a well-rounded understanding of the product.

Conclusion

A Cobra gun belt can be a great investment for firearm enthusiasts and those who appreciate the peace of mind that comes with a reliable, comfortable holster. By considering the factors outlined in this guide, you can make an informed decision when purchasing a Cobra gun belt.

https://preview.redd.it/k7d8jeqeup1d1.jpg?width=720&format=pjpg&auto=webp&s=c9d67d2be99f8aa13476a7d6fb7dc972003e5125

Remember!

When purchasing a Cobra gun belt, always ensure it fits your needs and preferences. Don't be afraid to ask questions and research before making your purchase. Remember, the best belt for you may depend on the specific requirements of your holster and the firearms you typically carry. Happy shopping!

FAQ

What are the features of the Cobra Gun Belt?

The Cobra Gun Belt is designed for concealed carry and features a high-quality ballistic nylon material. It is available in a variety of colors and comes with a built-in trigger guard to protect the firearm. The belt has a sturdy belt loop that allows for easy attachment to waistbands and is capable of securely holding firearms with a barrel length of up to 6 inches.

What size options are available for the Cobra Gun Belt?

The Cobra Gun Belt is available in small, medium, large, and extra-large sizes. The small size is suitable for waist sizes from 28 to 34 inches, the medium size fits waist sizes from 34 to 40 inches, the large size is suitable for waist sizes from 40 to 46 inches, and the extra-large size fits waist sizes from 46 to 52 inches.

Is the Cobra Gun Belt comfortable to wear?

Yes, the Cobra Gun Belt is designed to be comfortable for all-day wear. It is made from a high-quality ballistic nylon material that is durable and breathable. The belt is lightweight, and the adjustable buckle allows for a customized fit.

Does the Cobra Gun Belt come with a warranty?

Yes, the Cobra Gun Belt comes with a limited lifetime warranty. This warranty covers defects in materials and workmanship. If you experience any issues with your Cobra Gun Belt, contact the manufacturer for instructions on how to make a warranty claim.

What is the difference between the Cobra Gun Belt and other gun belts on the market?

The Cobra Gun Belt is designed specifically for concealed carry and features a built-in trigger guard that protects the firearm. Its durable ballistic nylon material and adjustable buckle make it comfortable to wear all day. Additionally, the Cobra Gun Belt is available in a variety of colors and has multiple size options.
As an Amazon™ Associate, we earn from qualifying purchases.
submitted by Stage-Piercing727 to u/Stage-Piercing727 [link] [comments]


2024.05.21 07:22 TheMetalGodX Round Two Of Crashing, Please Help!

I am making a new updated post with an mysterious issue with my Load Order. I am either missing something or something is cooperating. I could use a couple extra sets of eyes to see if I have missed anything. I am trying to build a working load order for the next gen update. Currently I have removed some mods and patched some that were made aware to me to be trouble some. Yet here I am again and this time I timed the crash intervals. Its crashing exactly between 6-8 minutes. Also while walking through sanctuary I noticed trees in the background flickering in and out. This tells me somethings not working as intended.
My PC Specs are as follows:
AMD Ryzen 9 5950X at 5.6ghz
64Gb DDR4 Ram at 3600mhz
Nvidia RTX 4080 at stock settings
Samsung 970 Evo M.2 SSD
Neither my cpu or gpu hit 50% load and I'm wondering if there is a way to let the game use more cpu and gpu, if that'll help.
I have only made it to Sanctuary each time I test this and yes I create a new game each time until I get this narrowed down. I also am not sure if Bethini works properly as every time I run it I have to redo all the settings each time.
Here is my newly updated load order:
0 0 Fallout4.esm
1 1 DLCRobot.esm
2 2 DLCworkshop01.esm
3 3 DLCCoast.esm
4 4 DLCworkshop02.esm
5 5 DLCworkshop03.esm
6 6 DLCNukaWorld.esm
7 7 DLCUltraHighResolution.esm
254 FE 0 ccbgsfo4018-gaussrifleprototype.esl
254 FE 1 ccbgsfo4019-chinesestealtharmor.esl
254 FE 2 ccBGSFO4044-HellfirePowerArmor.esl
254 FE 3 ccfsvfo4001-modularmilitarybackpack.esl
254 FE 4 ccfsvfo4002-midcenturymodern.esl
254 FE 5 cceejfo4001-decorationpack.esl
254 FE 6 ccgcafo4003-factionws03bos.esl
254 FE 7 ccgcafo4011-factionws11vt.esl
254 FE 8 ccgcafo4013-factionas02bos.esl
254 FE 9 ccgcafo4022-factionas11vt.esl
254 FE a ccawnfo4001-brandedattire.esl
8 8 ccswkfo4001-astronautpowerarmor.esm
254 FE b ccbgsfo4055-dghusk.esl
254 FE c ccfrsfo4002-antimaterielrifle.esl
254 FE d ccbgsfo4076-pipmystery.esl
254 FE e ccgrcfo4002-pipgreenvim.esl
254 FE f ccsbjfo4001-solarflare.esl
9 9 cczsef04001-bhouse.esm
254 FE 10 ccqdrfo4001_powerarmorai.esl
254 FE 11 ccBGSFO4115-X02.esl
254 FE 12 ccrzrfo4002-disintegrate.esl
254 FE 13 ccBGSFO4116-HeavyFlamer.esl
254 FE 14 ccBGSFO4110-WS_Enclave.esl
254 FE 15 ccBGSFO4096-AS_Enclave.esl
10 a cczsefo4002-smanor.esm
254 FE 16 ccacxfo4001-vsuit.esl
254 FE 17 ccFSVFO4007-Halloween.esl
254 FE 18 ccsbjfo4002_manwellrifle.esl
11 b cctosfo4002_neonflats.esm
254 FE 19 ccbgsfo4117-capmerc.esl
254 FE 1a ccBGSFO4046-TesCan.esl
254 FE 1b ccSBJFO4003-Grenade.esl
254 FE 1c ccOTMFO4001-Remnants.esl
12 c Unofficial Fallout 4 Patch.esp
13 d HUDFramework.esm
14 e WorkshopFramework.esm
254 FE 1d BakaFramework.esm
254 FE 1e PPF.esm
254 FE 1f Community Fixes Merged.esp
254 FE 20 TMR_GlitchfinderAIO.esm
15 f SS2.esm
16 10 SS2_XPAC_Chapter2.esm
17 11 SS2_XPAC_Chapter3.esm
18 12 DiamondCity-OverridePatch.esp
19 13 AmericaRising2.esm
254 FE 21 REFramework.esm
20 14 SettlementKeywords.esm
21 15 YouAndWhatArmy2.esm
254 FE 22 RunningWithHandsAnim.esl
22 16 Homemaker.esm
254 FE 23 SS2WorkshopHUDOverride.esl
23 17 Robot Home Defence.esm
24 18 Darlene.esm
254 FE 24 StandaloneWorkbenches.esl
254 FE 25 Rebuild_SharedResources.esm
254 FE 26 DiamondCityAmbience.esl
254 FE 27 IDEKsLogisticsStation2.esl
25 19 CALIBER-COMPLEX.esm
254 FE 28 Leah's Daisy Chains.esl
254 FE 29 PPF-HeavyFlamer-CR.esm
254 FE 2a PPF-NeonFlats-CR.esm
26 1a Settlement Electricity Overhaul.esm
254 FE 2b WG City Plans Pack ESL.esl
254 FE 2c sanctuaryWG.esl
254 FE 2d Fortress Sanctuary - Copy.esl
254 FE 2e Bunker Hill Mega City.esl
254 FE 2f SetMaxSettlers.esl
254 FE 30 SimpleProstitutes.esl
254 FE 31 Vee_SS2_Chapter2_SettlersEssentialPatch.esl
254 FE 32 Vee_SS2_SettlersEssentialPatch.esl
254 FE 33 MM-Castle-HQ-By-Tarkkh-V2.6.esl
254 FE 34 Castle Minutemen HQ level 2 layout.esl
254 FE 35 Castle Minutemen HQ level 3 layout.esl
254 FE 36 VUVC-CityPlan.esl
254 FE 37 GavMan_Vault88_CityPlan.esl
254 FE 38 GavMan_Vault88_Layouts.esl
254 FE 39 CanarySaveFileMonitor.esl
254 FE 3a HiPolyFacesCompanionPlugin.esl
254 FE 3b Dank_ArmorPaintExtended.esl
27 1b UneducatedReload.esm
28 1c Games.esm
29 1d BarstoolGames.esm
254 FE 3c EssentialNPCsExpanded.esl
30 1e OVT.esp
254 FE 3d Enhanced Vanilla Armor and Clothing.esp
254 FE 3e Fixed Gobo Effects.esp
254 FE 3f DiamondCityBillboards.esp
254 FE 40 Wetness Shader Fix.esp
254 FE 41 FO4ParticlePatch.esp
31 1f ImmersiveGenericDialogues.esp
32 20 Rebuild_Settlements.esp
33 21 CombinedArmsNV.esp
34 22 CombinedArmsEXPack.esp
254 FE 42 FallUI_CALIBER_COMPLEX_PATCH.esp
35 23 Armament.esp
254 FE 43 CombinedArmsIntegrationProject - Armament.esp
36 24 ImmersiveCleaning.esp
37 25 3DNPC_FO4.esp
254 FE 44 3DNPC_FO4-Patch.esp
38 26 CleanMySettlement.esp
39 27 BTInteriors_Project.esp
254 FE 45 RebuildBTI Necessary Changes.esp
40 28 SimHomestead2.esp
254 FE 46 OCsUniversityPoint.esp
254 FE 47 DiverseSettlers.esp
254 FE 48 DIverseSettlersImmersionQoL.esp
41 29 DCGuard_Overhaul.esp
42 2a WeightlessMods.esp
43 2b WeaponModFixes-GOTY.esp
254 FE 49 MiscAnimTweaks.esp
44 2c RAW INPUT.esp
45 2d JumpFallPoseFix.esp
46 2e GrenadeCombatFixes.esp
254 FE 4a Flutter Flicker Fixer For Foliage.esp
254 FE 4b WhoIsTheGeneral.esp
254 FE 4c Keep Radiants In Commonwealth.esp
47 2f AttachPack.esp
254 FE 4d Attach Pack Modcol.esp
254 FE 4e OCsAtomCatsGarage.esp
48 30 DEEPriverV1.6.esp
49 31 BTInt_Optimization.esp
50 32 SS2Extended.esp
254 FE 4f OCsSunkenGarage.esp
254 FE 50 Rebuild_Covenant.esp
254 FE 51 3DNPC-eXoPatch.esp
51 33 the library.esp
254 FE 52 Rebuild_Settlements_Previs.esp
254 FE 53 OCsFiddlersGreen.esp
254 FE 54 Dank_ArmorOverrides.esp
52 34 SuperMutantRedux.esp
53 35 WeightlessAid_BetterItemSorting.esp
54 36 DCVendorOverhaulAIO.esp
55 37 The House.esp
254 FE 55 The House - eXoPatch.esp
56 38 OutcastsAndRemnants.esp
254 FE 56 the library - eXoPatch.esp
57 39 AnimatedCandles.esp
58 3a Depravity.esp
59 3b Vault4.esp
60 3c Stm_DiamondCityExpansion.esp
254 FE 57 DiamondCityExpansion-eXoPatch.esp
254 FE 58 Vault4-eXoPatch.esp
61 3d DiamondNewVendors.esp
62 3e TrainBar.esp
63 3f Sanctuary Pre-Walled.esp
64 40 AA FusionCityRising.esp
65 41 3DNPC_FO4_DLC.esp
254 FE 59 fakeInt.esp
254 FE 5a OCsDartmouthSkyscraper.esp
66 42 BTInt_Menus.esp
254 FE 5b BG_UnderArmor_Fix.esp
67 43 W.A.T.Minutemen.esp
68 44 AmazingFollowerTweaks.esp
69 45 DCVendorClutter.esp
254 FE 5c VCM_Sanctuary_Navmesh_Update_W_Roof.esp
70 46 f4killingthebugs2.esp
254 FE 5d Dank_ArmorOverrides_DLCCoast.esp
71 47 KOTOR.esp
254 FE 5e CombinedArms_CALIBER_COMPLEX_PATCH.esp
72 48 CheatTerminal.esp
73 49 InstituteSettlements2.esp
74 4a TU3SD4Y'S Commonwealth Responders.esp
254 FE 5f 3DNPC_FO4[Previsibines].esp
75 4b Settlement_Markers.esp
76 4c MinutemenPropaganda.esp
254 FE 60 SS2_RobotMod.esp
77 4d Flashy_CrimeAndPunishment.esp
78 4e MilitarizedMinutemen.esp
79 4f 3DNPC_FO4Settler.esp
80 50 SS2_FDK_TinyLiving.esp
81 51 AA 50 Ways To Die.esp
254 FE 61 CutContentNPCsAiO.esp
82 52 Mercenary.esp
254 FE 62 Nova Uniques Combined Arms.esp
254 FE 63 Dank_ECO.esp
254 FE 64 Diamond City Supplements.esp
83 53 WattzLaserGun.esp
254 FE 65 Dank_WOP-WattzLaserGun.esp
254 FE 66 GoodneighborView.esp
84 54 0_Vault120.esp
254 FE 67 Dank_WOP-CombinedArms.esp
85 55 ProjectValkyrie.esp
86 56 Eli_Armour_Compendium.esp
87 57 BosskCompanion.esp
254 FE 68 FiddlersGreenTftCPatch.esp
88 58 CloneTrooperCompanion_1.esp
254 FE 69 PRP-SS2-Fixes-Ch2.esp
CloneArmoryWeapons2.0.esp
89 59 SS2-Jampads2.esp
254 FE 6a Rebuild_Covenant_Previs.esp
90 5a llamaCompanionHeatherv2.esp
254 FE 6b FiddlersGreenTarberrySwap.esp
91 5b SS2WastelandVenturers.esp
92 5c [SS2 Addon] SimSettlements SuperStructures.esp
254 FE 6c TerrainUndersides.esp
93 5d FO4 NPCs Travel.esp
94 5e Cho1_SS2_Encv_Plots.esp
254 FE 6d ss2c23dnpcpatch.esp
95 5f RU556.esp
254 FE 6e OCsDartmouthSkyscraperExperimental.esp
96 60 RosieAtSomervilleAiO.esp
254 FE 6f PRP-SS2-Fixes-Ch1.esp
97 61 SigMCX.esp
98 62 Beretta92FS-SwordCutlass.esp
254 FE 70 PuddleReflectionFix.esp
99 63 Less Annoying Berry Mentats.esp
254 FE 71 Dogmeat Follow Behind.esp
100 64 EasyHacking.esp
101 65 OutlineWorkshopShader.esp
254 FE 72 M8rDisablePipboyEffects.esp
102 66 LooksMenu.esp
103 67 Complex Vendors.esp
104 68 BlockingOverhaul.esp
254 FE 73 Chemfluence AI Combat Dynamics.esp
105 69 DLC Timing.esp
254 FE 74 DLC Timing - UFO4P Patch.esp
254 FE 75 WTG - KRIC Patch.esp
106 6a dcc-molotov-nerf.esp
254 FE 76 LegendariesTheyCanUse.esp
254 FE 77 No Sneaking in Power Armor.esp
107 6b Faster Terminal Displays (20x).esp
108 6c WeightlessJunk.esp
109 6d WeightlessSpecialAmmo.esp
110 6e CarryWeight99999.esp
254 FE 78 Legendary Mutation Messages Fix.esp
254 FE 79 Gloomy Glass.esp
254 FE 7a VividFallout - AiO - BestChoice.esp
254 FE 7b Targeted Textures.esp
254 FE 7c WAVE.esp
111 6f ScopeOverlayDOF.esp
112 70 RemoveBlur.esp
113 71 dD-Enhanced Blood Basic.esp
254 FE 7d Robot_Textures_Redone.esp
114 72 ValiusHDTextures2K.esp
115 73 TrueGrass.esp
116 74 4estGimp - SuperMutantRedux4FallUI-TAGS.esp
117 75 SuperMutantRedux VIS Patch.esp
118 76 SettlementMenuManager.esp
119 77 Homemaker - Streetlights Use Passive Power.esp
120 78 Homemaker - Unlocked Institute Objects.esp
254 FE 7e SS2_DLCSettlerPatch.esp
254 FE 7f SS2Extended_OutfitInjectionPatch.esp
121 79 SS2_CityPlanPack_RiseOfTheCommonwealth.esp
122 7a Quieter Settlements - Contraptions.esp
123 7b Quieter Settlements - Vanilla.esp
124 7c Quieter Settlements - Wasteland Workshop.esp
125 7d Robot Home Defence - Settlement Keywords.esp
126 7e nimroutroguesyntharmorstandalone.esp
127 7f SGOWastelandExpansion.esp
128 80 Brick_By_Brick_Master.esp
129 81 AtomicRadio.esp
130 82 FunctionalDisplays-Collectibles.esp
131 83 BetterCompanions.esp
132 84 DarleneDLC.esp
254 FE 80 LiveLove - Heather_Valkyrie.esp
133 85 ImmersiveVendors.esp
134 86 KSHairdos.esp
135 87 LooksMenu Customization Compendium.esp
136 88 AzarPonytailHairstyles.esp
137 89 BetterSettlers.esp
138 8a BetterSettlersCleanFacePack.esp
139 8b WorkshopTurretsDontHarmPlayerPerk.esp
254 FE 81 DiverseSettlersFarHarbor.esp
140 8c HiPolyFaces.esp
141 8d CBBE.esp
142 8e Extended weapon mods.esp
143 8f CROSS_Cybernetics.esp
144 90 CROSS_Cybernetics_NoRobotFootStepSounds.esp
145 91 LightsaberMod.esp
254 FE 82 CROSS_CourserStrigidae.esp
146 92 Craftable Armor Size - Fix Material Requirements.esp
147 93 Craftable Armor Size.esp
148 94 ChineseStealthSuit.esp
149 95 RichMerchants.esp
150 96 LooksMirror.esp
254 FE 83 Dank_ArmorOverrides_DLCNukaWorld.esp
254 FE 84 SS2_XDI Patch.esp
254 FE 85 Attach Pack Mod Description Fixes.esp
254 FE 86 SprintOutOfCombat.esp
151 97 DynamicOutfitting_CBBE.esp
152 98 The Eyes Of Beauty.esp
254 FE 87 aBitPrettierNWRaiders.esp
153 99 [LOUDER] PowerArmorVoiceChanger.esp
254 FE 88 DiverseMinutemen.esp
254 FE 89 WeAreTheDiverseMinutemen.esp
254 FE 8a DiverseBoS.esp
254 FE 8b DiverseDCSecurity.esp
254 FE 8c Face Fixes - All in One.esp
254 FE 8d Dank_ECO-INNR.esp
254 FE 8e Dank_ECO_DLCCoast.esp
254 FE 8f Dank_ECO_DLCNukaWorld.esp
254 FE 90 Dank_ECO_DLCRobot.esp
254 FE 91 Eli_Armour_Compendium_LIF.esp
254 FE 92 Combat AI Empowered - Tweaked Accuracy.esp
FakeIntNacXTrueStormDApatch.esp
154 9a VATSFreezeFixNextGen.esp
155 9b Vault88AreaExtension.esp
156 9c Wu9DoubleGeneratorPower.esp
254 FE 93 SS2_Addon_Favelabulous.esp
157 9d SS2_Addon_R2R.esp
158 9e SS2_ruined_simsettlement_addonpack.esp
159 9f SS2_STRA_Buildings_and_Skins.esp
160 a0 SS2_STRA_Support_Buildings.esp
161 a1 SS2ConveyorStorage.esp
162 a2 PiperOverhaul2F1E.esp
254 FE 94 SS2_MagnussonTerminalFix.esp
163 a3 BlasTech E-11.esp
254 FE 95 Lightsaber_NoLL.esp
164 a4 CW Stormtrooper.esp
165 a5 BosskBountyHunter.esp
254 FE 96 OCsAtomCatsGarageGenericAtomCats.esp
166 a6 ProjectSynth.esp
167 a7 FO4LaserBolts.esp
168 a8 CloneArmory4.0.esp
169 a9 CloneTrooperCompanionArmoryPatch.esp
170 aa Thematic and Practical.esp
171 ab Thematic and Practical - DLC.esp
172 ac JunkTownTwo.esp
173 ad GarageHomesAndSensibleSecurity.esp
174 ae BMW_ALA.esp
175 af SKKGlobalStashScrapping.esp
254 FE 97 CompanionStatus-Settings.esp
176 b0 CompanionStatus.esp
177 b1 DCE_female_body_replacer.esp
254 FE 98 DCENS.esp
254 FE 99 CBBEHR.esp
254 FE 9a CBBEHR_3DNPC.esp
254 FE 9b CBBEHR_SS2.esp
254 FE 9c CBBEHR_SS2Ch2.esp
254 FE 9d SS2-3DNPC-Settlers.esp
178 b2 SKKCompanionWeaponLL.esp
179 b3 SS2-PraRandomAddon.esp
180 b4 X12Plasmacaster.esp
254 FE 9e SigMCX_LvlListPatch.esp
254 FE 9f SigMCX_MaterialPack.esp
254 FE a0 OCsSunkenGarageGhoulSettlers.esp
254 FE a1 No More Fake Puddles - Nuka World 1-0.esp
254 FE a2 IDEKsLogisticsStation2_SS2_Patch.esp
181 b5 SS-ILS2 patch.esp
182 b6 DX_Predator.esp
254 FE a3 Eli_Armour_Compendium_Tweaks_ECO.esp
254 FE a4 CombinedArmsEX_CALIBER_COMPLEX_PATCH.esp
254 FE a5 Deliverer_CALIBER_COMPLEX_PATCH.esp
254 FE a6 DLCCoast_RadiumRifle_CALIBER_COMPLEX_PATCH.esp
FG-42 Ausf.E ParaTroop Rifle_No TR_CALIBER_COMPLEX_PATCH.esp
254 FE a7 SIGMCX_CALIBER_COMPLEX_PATCH.esp
254 FE a8 Combined Arms EX_LLI.esp
254 FE a9 Combined Arms_LLI.esp
254 FE aa Star Wars - The Lightsaber_LLI.esp
183 b7 DT_GunnerOutfitPack.esp
254 FE ab Gunner Outfit Replacer.esp
254 FE ac Rebuild_Workshop.esp
184 b8 MyCityPlans(4).esp
185 b9 Passthrough.esp
186 ba ConnectedWorkshops.esp
254 FE ad Invisible and Longer Power Lines.esp
187 bb DEEPriver NoRads.esp
188 bc SimSettlements2_AddOnPack_ApocalypticAdditions_SirLach.esp
189 bd SS2_SIMPDDDD.esp
190 be ohSIM_Sim2_Settlements_Scrappers_Addon.esp
254 FE ae SS2Addon_MS_BareEssentials.esp
254 FE af SS2AOP_VaultTecTools.esp
191 bf SS2_WastelandDefense.esp
192 c0 AutoDoors.esp
254 FE b0 Rebuild_SharedResources_AutoDoors.esp
193 c1 Faction Pack Template.esp
254 FE b1 ProjectValkyrie-SS2-Patch.esp
194 c2 RandomSettlers.esp
254 FE b2 RandomSettlers - LevelUp.esp
195 c3 SS2UI.esp
254 FE b3 WastelandResources.esp
254 FE b4 Raze My Settlement.esp
254 FE b5 Armament - Caliber Complex Patch.esp
254 FE b6 Armament-ECO_PatchUpdate.esp
196 c4 KSHairsFemsheppingRadbeetle.esp
197 c5 KSHairdos_oel.esp
198 c6 Lots More Facial Hair.esp
254 FE b7 LKsAbbot.esp
254 FE b8 LKsAllanLee.esp
254 FE b9 LKsAnnCodman.esp
254 FE ba LKsAnneHargraves.esp
254 FE bb LKsArturoRodrigues.esp
254 FE bc LKsBeckyFallon.esp
254 FE bd LKsBlakeAbernathy.esp
254 FE be LKsCarla.esp
254 FE bf LKsCathy.esp
254 FE c0 LKsClairHutchins.esp
254 FE c1 LKsConnieAbernathy.esp
254 FE c2 LKsDarcyPembroke.esp
254 FE c3 LKsDeacon.esp
254 FE c4 LKsDeb.esp
254 FE c5 LKsDesdemona.esp
254 FE c6 LKsDoctorCarrington.esp
254 FE c7 LKsDoctorDuff.esp
254 FE c8 LKsDoctorSun.esp
254 FE c9 LKsElliePerkins.esp
254 FE ca LKsFahrenheit.esp
254 FE cb LKsFather.esp
254 FE cc LKsFredAllen.esp
254 FE cd LKsGeneva.esp
254 FE ce LKsGeorgeCooper.esp
254 FE cf LKsGlory.esp
254 FE d0 LKsHarvey.esp
254 FE d1 LKsHenryCooke.esp
254 FE d2 LKsJoeSavoldi.esp
254 FE d3 LKsJohn.esp
254 FE d4 LKsJunLong.esp
254 FE d5 LKsKasumiNakano.esp
254 FE d6 LKsKay.esp
254 FE d7 LKsKellogg.esp
254 FE d8 LKsKenjiNakano.esp
254 FE d9 LKsKessler.esp
254 FE da LKsLucyAbernathy.esp
254 FE db LKsMamaMurphy.esp
254 FE dc LKsMarcyLong.esp
254 FE dd LKsMariner.esp
254 FE de LKsMarovski.esp
254 FE df LKsMaxson.esp
254 FE e0 LKsMayorMcDonough.esp
254 FE e1 LKsMoeCronin.esp
254 FE e2 LKsMyrna.esp
254 FE e3 LKsOldLongfellow.esp
254 FE e4 LKsPaladinDanse.esp
254 FE e5 LKsPastorClemens.esp
254 FE e6 LKsPaulPembroke.esp
254 FE e7 LKsPickman.esp
254 FE e8 LKsPolly.esp
254 FE e9 LKsPorterCage.esp
254 FE ea LKsPrestonGarvey.esp
254 FE eb LKsProfessorScara.esp
254 FE ec LKsReiNakano.esp
254 FE ed LKsRexGoodman.esp
254 FE ee LKsRonnieShaw.esp
254 FE ef LKsRufusRubin.esp
254 FE f0 LKsScarlett.esp
254 FE f1 LKsScribeHaylen..esp
254 FE f2 LKsSheffield.esp
254 FE f3 LKsSierraPetrovita.esp
254 FE f4 LKsSolomon.esp
254 FE f5 LKsStanSlavin.esp
254 FE f6 LKsSturges.esp
254 FE f7 LKsTinkerTom.esp
254 FE f8 LKsTonySavoldi.esp
254 FE f9 LKsTravisMiles.esp
254 FE fa LKsTrudy.esp
254 FE fb LKsVadimBobrov.esp
254 FE fc LKsVaultTecRep.esp
254 FE fd LKsWolfgang.esp
254 FE fe LKsX6-88.esp
254 FE ff LKsYefimBobrov.esp
254 FE 100 Dank_ArmorOverrides_DLCRobot.esp
254 FE 101 Dank_INNRoverride.esp
199 c7 TGF_TrueGrassFix.esp
200 c8 NPCRespawnFix.esp
254 FE 102 Dank_ECO_UneducatedReload.esp
254 FE 103 SS2_AFT.esp
254 FE 104 AFTSpouseTweaks.esp
201 c9 AFT_Alt_Names_Pack1.esp
254 FE 105 Community Fixes Merged - Weapon Mod Fixes Patch.esp
254 FE 106 MinutemenPropaganda SMM.esp
202 ca BarstoolGames_FH.esp
203 cb BarstoolGames_NW.esp
204 cc SS2_CLB_WATMPack.esp
254 FE 107 REPatch_AmericaRising2LegacyOfTheEnclave.esp
205 cd Revy_Stand_Alone_Follower.esp
206 ce AA HotC - Standalone - SE.esp
207 cf BetterSettlersCCAPack2.0.esp
208 d0 BetterSettlersMostlyFemale.esp
209 d1 BetterSettlersNoLollygagging.esp
210 d2 VaultSuitUnzipped.esp
Lacy Underwear ExtraColors.esp
CustomCombatArmor_SynthOverhaul.esp
254 FE 108 Vault4-PreVis.esp
254 FE 109 Lightweight Lighting.esp
254 FE 10a WET.esp
254 FE 10b PRP.esp
254 FE 10c 3DNPC_BTI_Optimization.esp
254 FE 10d RebuildBTIPrevisPatch.esp
254 FE 10e OCsBreakHeartBanks.esp
254 FE 10f OCsProspectPark.esp
254 FE 110 OCsLakeQ.esp
254 FE 111 PRP_IC.esp
254 FE 112 OCsCochituate.esp
254 FE 113 OCsCharlesviewAmpitheater.esp
254 FE 114 PRP-SS2.esp
254 FE 115 the library_Patch.esp
254 FE 116 The House_Patch.esp
254 FE 117 3DNPC_FO4_Patch.esp
254 FE 118 OCsV81TradeCamp.esp
254 FE 119 DiamondCity-PreVis.esp
254 FE 11a Em_Vault4_Previs.esp
254 FE 11b Em_3DNPC_FO4_Previs.esp
254 FE 11c 0_Vault120_NordhagenHaven_PRP.esp
254 FE 11d DiamondNewVendors_Patch.esp
254 FE 11e OCsV81TradeCampGrassReduced.esp
254 FE 11f OCsCochituateReducedGrass.esp
254 FE 120 OCsProspectParkEBA.esp
254 FE 121 OCsBreakheartBanksSS2QuestPatch.esp
254 FE 122 CharlesviewHappyCult.esp
254 FE 123 OCsV81TradeCampEarlyUnlock.esp
254 FE 124 OCsNukaTransitCenter.esp
211 d3 EnhancedLightsandFX.esp
254 FE 125 EnhancedLightsandFX - Automatron.esp
254 FE 126 PRP-ELFXOPC.esp
254 FE 127 ELFX-PreVis.esp
254 FE 128 ELFX-eXoPatch.esp
254 FE 129 ELFX Crash fix.esp
254 FE 12a Vault4-ELFX-PreVis.esp
254 FE 12b WorkshopFramework_ScriptOverride.esp
submitted by TheMetalGodX to Fallout4Mods [link] [comments]


2024.05.21 07:19 TheMetalGodX [FO4]Round Two Of Crashing, Please Help!

Alright so besides the funny title, I am making a new updated post with an mysterious issue with my Load Order. I am either missing something or something is cooperating. I could use a couple extra sets of eyes to see if I have missed anything. I am trying to build a working load order for the next gen update. Currently I have removed some mods and patched some that were made aware to me to be trouble some. Yet here I am again and this time I timed the crash intervals. Its crashing exactly between 6-8 minutes. Also while walking through sanctuary I noticed trees in the background flickering in and out. This tells me somethings not working as intended.
My PC Specs are as follows:
AMD Ryzen 9 5950X at 5.6ghz
64Gb DDR4 Ram at 3600mhz
Nvidia RTX 4080 at stock settings
Samsung 970 Evo M.2 SSD
Neither my cpu or gpu hit 50% load and I'm wondering if there is a way to let the game use more cpu and gpu, if that'll help.
I have only made it to Sanctuary each time I test this and yes I create a new game each time until I get this narrowed down. I also am not sure if Bethini works properly as every time I run it I have to redo all the settings each time.
Here is my newly updated load order:
0 0 Fallout4.esm
1 1 DLCRobot.esm
2 2 DLCworkshop01.esm
3 3 DLCCoast.esm
4 4 DLCworkshop02.esm
5 5 DLCworkshop03.esm
6 6 DLCNukaWorld.esm
7 7 DLCUltraHighResolution.esm
254 FE 0 ccbgsfo4018-gaussrifleprototype.esl
254 FE 1 ccbgsfo4019-chinesestealtharmor.esl
254 FE 2 ccBGSFO4044-HellfirePowerArmor.esl
254 FE 3 ccfsvfo4001-modularmilitarybackpack.esl
254 FE 4 ccfsvfo4002-midcenturymodern.esl
254 FE 5 cceejfo4001-decorationpack.esl
254 FE 6 ccgcafo4003-factionws03bos.esl
254 FE 7 ccgcafo4011-factionws11vt.esl
254 FE 8 ccgcafo4013-factionas02bos.esl
254 FE 9 ccgcafo4022-factionas11vt.esl
254 FE a ccawnfo4001-brandedattire.esl
8 8 ccswkfo4001-astronautpowerarmor.esm
254 FE b ccbgsfo4055-dghusk.esl
254 FE c ccfrsfo4002-antimaterielrifle.esl
254 FE d ccbgsfo4076-pipmystery.esl
254 FE e ccgrcfo4002-pipgreenvim.esl
254 FE f ccsbjfo4001-solarflare.esl
9 9 cczsef04001-bhouse.esm
254 FE 10 ccqdrfo4001_powerarmorai.esl
254 FE 11 ccBGSFO4115-X02.esl
254 FE 12 ccrzrfo4002-disintegrate.esl
254 FE 13 ccBGSFO4116-HeavyFlamer.esl
254 FE 14 ccBGSFO4110-WS_Enclave.esl
254 FE 15 ccBGSFO4096-AS_Enclave.esl
10 a cczsefo4002-smanor.esm
254 FE 16 ccacxfo4001-vsuit.esl
254 FE 17 ccFSVFO4007-Halloween.esl
254 FE 18 ccsbjfo4002_manwellrifle.esl
11 b cctosfo4002_neonflats.esm
254 FE 19 ccbgsfo4117-capmerc.esl
254 FE 1a ccBGSFO4046-TesCan.esl
254 FE 1b ccSBJFO4003-Grenade.esl
254 FE 1c ccOTMFO4001-Remnants.esl
12 c Unofficial Fallout 4 Patch.esp
13 d HUDFramework.esm
14 e WorkshopFramework.esm
254 FE 1d BakaFramework.esm
254 FE 1e PPF.esm
254 FE 1f Community Fixes Merged.esp
254 FE 20 TMR_GlitchfinderAIO.esm
15 f SS2.esm
16 10 SS2_XPAC_Chapter2.esm
17 11 SS2_XPAC_Chapter3.esm
18 12 DiamondCity-OverridePatch.esp
19 13 AmericaRising2.esm
254 FE 21 REFramework.esm
20 14 SettlementKeywords.esm
21 15 YouAndWhatArmy2.esm
254 FE 22 RunningWithHandsAnim.esl
22 16 Homemaker.esm
254 FE 23 SS2WorkshopHUDOverride.esl
23 17 Robot Home Defence.esm
24 18 Darlene.esm
254 FE 24 StandaloneWorkbenches.esl
254 FE 25 Rebuild_SharedResources.esm
254 FE 26 DiamondCityAmbience.esl
254 FE 27 IDEKsLogisticsStation2.esl
25 19 CALIBER-COMPLEX.esm
254 FE 28 Leah's Daisy Chains.esl
254 FE 29 PPF-HeavyFlamer-CR.esm
254 FE 2a PPF-NeonFlats-CR.esm
26 1a Settlement Electricity Overhaul.esm
254 FE 2b WG City Plans Pack ESL.esl
254 FE 2c sanctuaryWG.esl
254 FE 2d Fortress Sanctuary - Copy.esl
254 FE 2e Bunker Hill Mega City.esl
254 FE 2f SetMaxSettlers.esl
254 FE 30 SimpleProstitutes.esl
254 FE 31 Vee_SS2_Chapter2_SettlersEssentialPatch.esl
254 FE 32 Vee_SS2_SettlersEssentialPatch.esl
254 FE 33 MM-Castle-HQ-By-Tarkkh-V2.6.esl
254 FE 34 Castle Minutemen HQ level 2 layout.esl
254 FE 35 Castle Minutemen HQ level 3 layout.esl
254 FE 36 VUVC-CityPlan.esl
254 FE 37 GavMan_Vault88_CityPlan.esl
254 FE 38 GavMan_Vault88_Layouts.esl
254 FE 39 CanarySaveFileMonitor.esl
254 FE 3a HiPolyFacesCompanionPlugin.esl
254 FE 3b Dank_ArmorPaintExtended.esl
27 1b UneducatedReload.esm
28 1c Games.esm
29 1d BarstoolGames.esm
254 FE 3c EssentialNPCsExpanded.esl
30 1e OVT.esp
254 FE 3d Enhanced Vanilla Armor and Clothing.esp
254 FE 3e Fixed Gobo Effects.esp
254 FE 3f DiamondCityBillboards.esp
254 FE 40 Wetness Shader Fix.esp
254 FE 41 FO4ParticlePatch.esp
31 1f ImmersiveGenericDialogues.esp
32 20 Rebuild_Settlements.esp
33 21 CombinedArmsNV.esp
34 22 CombinedArmsEXPack.esp
254 FE 42 FallUI_CALIBER_COMPLEX_PATCH.esp
35 23 Armament.esp
254 FE 43 CombinedArmsIntegrationProject - Armament.esp
36 24 ImmersiveCleaning.esp
37 25 3DNPC_FO4.esp
254 FE 44 3DNPC_FO4-Patch.esp
38 26 CleanMySettlement.esp
39 27 BTInteriors_Project.esp
254 FE 45 RebuildBTI Necessary Changes.esp
40 28 SimHomestead2.esp
254 FE 46 OCsUniversityPoint.esp
254 FE 47 DiverseSettlers.esp
254 FE 48 DIverseSettlersImmersionQoL.esp
41 29 DCGuard_Overhaul.esp
42 2a WeightlessMods.esp
43 2b WeaponModFixes-GOTY.esp
254 FE 49 MiscAnimTweaks.esp
44 2c RAW INPUT.esp
45 2d JumpFallPoseFix.esp
46 2e GrenadeCombatFixes.esp
254 FE 4a Flutter Flicker Fixer For Foliage.esp
254 FE 4b WhoIsTheGeneral.esp
254 FE 4c Keep Radiants In Commonwealth.esp
47 2f AttachPack.esp
254 FE 4d Attach Pack Modcol.esp
254 FE 4e OCsAtomCatsGarage.esp
48 30 DEEPriverV1.6.esp
49 31 BTInt_Optimization.esp
50 32 SS2Extended.esp
254 FE 4f OCsSunkenGarage.esp
254 FE 50 Rebuild_Covenant.esp
254 FE 51 3DNPC-eXoPatch.esp
51 33 the library.esp
254 FE 52 Rebuild_Settlements_Previs.esp
254 FE 53 OCsFiddlersGreen.esp
254 FE 54 Dank_ArmorOverrides.esp
52 34 SuperMutantRedux.esp
53 35 WeightlessAid_BetterItemSorting.esp
54 36 DCVendorOverhaulAIO.esp
55 37 The House.esp
254 FE 55 The House - eXoPatch.esp
56 38 OutcastsAndRemnants.esp
254 FE 56 the library - eXoPatch.esp
57 39 AnimatedCandles.esp
58 3a Depravity.esp
59 3b Vault4.esp
60 3c Stm_DiamondCityExpansion.esp
254 FE 57 DiamondCityExpansion-eXoPatch.esp
254 FE 58 Vault4-eXoPatch.esp
61 3d DiamondNewVendors.esp
62 3e TrainBar.esp
63 3f Sanctuary Pre-Walled.esp
64 40 AA FusionCityRising.esp
65 41 3DNPC_FO4_DLC.esp
254 FE 59 fakeInt.esp
254 FE 5a OCsDartmouthSkyscraper.esp
66 42 BTInt_Menus.esp
254 FE 5b BG_UnderArmor_Fix.esp
67 43 W.A.T.Minutemen.esp
68 44 AmazingFollowerTweaks.esp
69 45 DCVendorClutter.esp
254 FE 5c VCM_Sanctuary_Navmesh_Update_W_Roof.esp
70 46 f4killingthebugs2.esp
254 FE 5d Dank_ArmorOverrides_DLCCoast.esp
71 47 KOTOR.esp
254 FE 5e CombinedArms_CALIBER_COMPLEX_PATCH.esp
72 48 CheatTerminal.esp
73 49 InstituteSettlements2.esp
74 4a TU3SD4Y'S Commonwealth Responders.esp
254 FE 5f 3DNPC_FO4[Previsibines].esp
75 4b Settlement_Markers.esp
76 4c MinutemenPropaganda.esp
254 FE 60 SS2_RobotMod.esp
77 4d Flashy_CrimeAndPunishment.esp
78 4e MilitarizedMinutemen.esp
79 4f 3DNPC_FO4Settler.esp
80 50 SS2_FDK_TinyLiving.esp
81 51 AA 50 Ways To Die.esp
254 FE 61 CutContentNPCsAiO.esp
82 52 Mercenary.esp
254 FE 62 Nova Uniques Combined Arms.esp
254 FE 63 Dank_ECO.esp
254 FE 64 Diamond City Supplements.esp
83 53 WattzLaserGun.esp
254 FE 65 Dank_WOP-WattzLaserGun.esp
254 FE 66 GoodneighborView.esp
84 54 0_Vault120.esp
254 FE 67 Dank_WOP-CombinedArms.esp
85 55 ProjectValkyrie.esp
86 56 Eli_Armour_Compendium.esp
87 57 BosskCompanion.esp
254 FE 68 FiddlersGreenTftCPatch.esp
88 58 CloneTrooperCompanion_1.esp
254 FE 69 PRP-SS2-Fixes-Ch2.esp
CloneArmoryWeapons2.0.esp
89 59 SS2-Jampads2.esp
254 FE 6a Rebuild_Covenant_Previs.esp
90 5a llamaCompanionHeatherv2.esp
254 FE 6b FiddlersGreenTarberrySwap.esp
91 5b SS2WastelandVenturers.esp
92 5c [SS2 Addon] SimSettlements SuperStructures.esp
254 FE 6c TerrainUndersides.esp
93 5d FO4 NPCs Travel.esp
94 5e Cho1_SS2_Encv_Plots.esp
254 FE 6d ss2c23dnpcpatch.esp
95 5f RU556.esp
254 FE 6e OCsDartmouthSkyscraperExperimental.esp
96 60 RosieAtSomervilleAiO.esp
254 FE 6f PRP-SS2-Fixes-Ch1.esp
97 61 SigMCX.esp
98 62 Beretta92FS-SwordCutlass.esp
254 FE 70 PuddleReflectionFix.esp
99 63 Less Annoying Berry Mentats.esp
254 FE 71 Dogmeat Follow Behind.esp
100 64 EasyHacking.esp
101 65 OutlineWorkshopShader.esp
254 FE 72 M8rDisablePipboyEffects.esp
102 66 LooksMenu.esp
103 67 Complex Vendors.esp
104 68 BlockingOverhaul.esp
254 FE 73 Chemfluence AI Combat Dynamics.esp
105 69 DLC Timing.esp
254 FE 74 DLC Timing - UFO4P Patch.esp
254 FE 75 WTG - KRIC Patch.esp
106 6a dcc-molotov-nerf.esp
254 FE 76 LegendariesTheyCanUse.esp
254 FE 77 No Sneaking in Power Armor.esp
107 6b Faster Terminal Displays (20x).esp
108 6c WeightlessJunk.esp
109 6d WeightlessSpecialAmmo.esp
110 6e CarryWeight99999.esp
254 FE 78 Legendary Mutation Messages Fix.esp
254 FE 79 Gloomy Glass.esp
254 FE 7a VividFallout - AiO - BestChoice.esp
254 FE 7b Targeted Textures.esp
254 FE 7c WAVE.esp
111 6f ScopeOverlayDOF.esp
112 70 RemoveBlur.esp
113 71 dD-Enhanced Blood Basic.esp
254 FE 7d Robot_Textures_Redone.esp
114 72 ValiusHDTextures2K.esp
115 73 TrueGrass.esp
116 74 4estGimp - SuperMutantRedux4FallUI-TAGS.esp
117 75 SuperMutantRedux VIS Patch.esp
118 76 SettlementMenuManager.esp
119 77 Homemaker - Streetlights Use Passive Power.esp
120 78 Homemaker - Unlocked Institute Objects.esp
254 FE 7e SS2_DLCSettlerPatch.esp
254 FE 7f SS2Extended_OutfitInjectionPatch.esp
121 79 SS2_CityPlanPack_RiseOfTheCommonwealth.esp
122 7a Quieter Settlements - Contraptions.esp
123 7b Quieter Settlements - Vanilla.esp
124 7c Quieter Settlements - Wasteland Workshop.esp
125 7d Robot Home Defence - Settlement Keywords.esp
126 7e nimroutroguesyntharmorstandalone.esp
127 7f SGOWastelandExpansion.esp
128 80 Brick_By_Brick_Master.esp
129 81 AtomicRadio.esp
130 82 FunctionalDisplays-Collectibles.esp
131 83 BetterCompanions.esp
132 84 DarleneDLC.esp
254 FE 80 LiveLove - Heather_Valkyrie.esp
133 85 ImmersiveVendors.esp
134 86 KSHairdos.esp
135 87 LooksMenu Customization Compendium.esp
136 88 AzarPonytailHairstyles.esp
137 89 BetterSettlers.esp
138 8a BetterSettlersCleanFacePack.esp
139 8b WorkshopTurretsDontHarmPlayerPerk.esp
254 FE 81 DiverseSettlersFarHarbor.esp
140 8c HiPolyFaces.esp
141 8d CBBE.esp
142 8e Extended weapon mods.esp
143 8f CROSS_Cybernetics.esp
144 90 CROSS_Cybernetics_NoRobotFootStepSounds.esp
145 91 LightsaberMod.esp
254 FE 82 CROSS_CourserStrigidae.esp
146 92 Craftable Armor Size - Fix Material Requirements.esp
147 93 Craftable Armor Size.esp
148 94 ChineseStealthSuit.esp
149 95 RichMerchants.esp
150 96 LooksMirror.esp
254 FE 83 Dank_ArmorOverrides_DLCNukaWorld.esp
254 FE 84 SS2_XDI Patch.esp
254 FE 85 Attach Pack Mod Description Fixes.esp
254 FE 86 SprintOutOfCombat.esp
151 97 DynamicOutfitting_CBBE.esp
152 98 The Eyes Of Beauty.esp
254 FE 87 aBitPrettierNWRaiders.esp
153 99 [LOUDER] PowerArmorVoiceChanger.esp
254 FE 88 DiverseMinutemen.esp
254 FE 89 WeAreTheDiverseMinutemen.esp
254 FE 8a DiverseBoS.esp
254 FE 8b DiverseDCSecurity.esp
254 FE 8c Face Fixes - All in One.esp
254 FE 8d Dank_ECO-INNR.esp
254 FE 8e Dank_ECO_DLCCoast.esp
254 FE 8f Dank_ECO_DLCNukaWorld.esp
254 FE 90 Dank_ECO_DLCRobot.esp
254 FE 91 Eli_Armour_Compendium_LIF.esp
254 FE 92 Combat AI Empowered - Tweaked Accuracy.esp
FakeIntNacXTrueStormDApatch.esp
154 9a VATSFreezeFixNextGen.esp
155 9b Vault88AreaExtension.esp
156 9c Wu9DoubleGeneratorPower.esp
254 FE 93 SS2_Addon_Favelabulous.esp
157 9d SS2_Addon_R2R.esp
158 9e SS2_ruined_simsettlement_addonpack.esp
159 9f SS2_STRA_Buildings_and_Skins.esp
160 a0 SS2_STRA_Support_Buildings.esp
161 a1 SS2ConveyorStorage.esp
162 a2 PiperOverhaul2F1E.esp
254 FE 94 SS2_MagnussonTerminalFix.esp
163 a3 BlasTech E-11.esp
254 FE 95 Lightsaber_NoLL.esp
164 a4 CW Stormtrooper.esp
165 a5 BosskBountyHunter.esp
254 FE 96 OCsAtomCatsGarageGenericAtomCats.esp
166 a6 ProjectSynth.esp
167 a7 FO4LaserBolts.esp
168 a8 CloneArmory4.0.esp
169 a9 CloneTrooperCompanionArmoryPatch.esp
170 aa Thematic and Practical.esp
171 ab Thematic and Practical - DLC.esp
172 ac JunkTownTwo.esp
173 ad GarageHomesAndSensibleSecurity.esp
174 ae BMW_ALA.esp
175 af SKKGlobalStashScrapping.esp
254 FE 97 CompanionStatus-Settings.esp
176 b0 CompanionStatus.esp
177 b1 DCE_female_body_replacer.esp
254 FE 98 DCENS.esp
254 FE 99 CBBEHR.esp
254 FE 9a CBBEHR_3DNPC.esp
254 FE 9b CBBEHR_SS2.esp
254 FE 9c CBBEHR_SS2Ch2.esp
254 FE 9d SS2-3DNPC-Settlers.esp
178 b2 SKKCompanionWeaponLL.esp
179 b3 SS2-PraRandomAddon.esp
180 b4 X12Plasmacaster.esp
254 FE 9e SigMCX_LvlListPatch.esp
254 FE 9f SigMCX_MaterialPack.esp
254 FE a0 OCsSunkenGarageGhoulSettlers.esp
254 FE a1 No More Fake Puddles - Nuka World 1-0.esp
254 FE a2 IDEKsLogisticsStation2_SS2_Patch.esp
181 b5 SS-ILS2 patch.esp
182 b6 DX_Predator.esp
254 FE a3 Eli_Armour_Compendium_Tweaks_ECO.esp
254 FE a4 CombinedArmsEX_CALIBER_COMPLEX_PATCH.esp
254 FE a5 Deliverer_CALIBER_COMPLEX_PATCH.esp
254 FE a6 DLCCoast_RadiumRifle_CALIBER_COMPLEX_PATCH.esp
FG-42 Ausf.E ParaTroop Rifle_No TR_CALIBER_COMPLEX_PATCH.esp
254 FE a7 SIGMCX_CALIBER_COMPLEX_PATCH.esp
254 FE a8 Combined Arms EX_LLI.esp
254 FE a9 Combined Arms_LLI.esp
254 FE aa Star Wars - The Lightsaber_LLI.esp
183 b7 DT_GunnerOutfitPack.esp
254 FE ab Gunner Outfit Replacer.esp
254 FE ac Rebuild_Workshop.esp
184 b8 MyCityPlans(4).esp
185 b9 Passthrough.esp
186 ba ConnectedWorkshops.esp
254 FE ad Invisible and Longer Power Lines.esp
187 bb DEEPriver NoRads.esp
188 bc SimSettlements2_AddOnPack_ApocalypticAdditions_SirLach.esp
189 bd SS2_SIMPDDDD.esp
190 be ohSIM_Sim2_Settlements_Scrappers_Addon.esp
254 FE ae SS2Addon_MS_BareEssentials.esp
254 FE af SS2AOP_VaultTecTools.esp
191 bf SS2_WastelandDefense.esp
192 c0 AutoDoors.esp
254 FE b0 Rebuild_SharedResources_AutoDoors.esp
193 c1 Faction Pack Template.esp
254 FE b1 ProjectValkyrie-SS2-Patch.esp
194 c2 RandomSettlers.esp
254 FE b2 RandomSettlers - LevelUp.esp
195 c3 SS2UI.esp
254 FE b3 WastelandResources.esp
254 FE b4 Raze My Settlement.esp
254 FE b5 Armament - Caliber Complex Patch.esp
254 FE b6 Armament-ECO_PatchUpdate.esp
196 c4 KSHairsFemsheppingRadbeetle.esp
197 c5 KSHairdos_oel.esp
198 c6 Lots More Facial Hair.esp
254 FE b7 LKsAbbot.esp
254 FE b8 LKsAllanLee.esp
254 FE b9 LKsAnnCodman.esp
254 FE ba LKsAnneHargraves.esp
254 FE bb LKsArturoRodrigues.esp
254 FE bc LKsBeckyFallon.esp
254 FE bd LKsBlakeAbernathy.esp
254 FE be LKsCarla.esp
254 FE bf LKsCathy.esp
254 FE c0 LKsClairHutchins.esp
254 FE c1 LKsConnieAbernathy.esp
254 FE c2 LKsDarcyPembroke.esp
254 FE c3 LKsDeacon.esp
254 FE c4 LKsDeb.esp
254 FE c5 LKsDesdemona.esp
254 FE c6 LKsDoctorCarrington.esp
254 FE c7 LKsDoctorDuff.esp
254 FE c8 LKsDoctorSun.esp
254 FE c9 LKsElliePerkins.esp
254 FE ca LKsFahrenheit.esp
254 FE cb LKsFather.esp
254 FE cc LKsFredAllen.esp
254 FE cd LKsGeneva.esp
254 FE ce LKsGeorgeCooper.esp
254 FE cf LKsGlory.esp
254 FE d0 LKsHarvey.esp
254 FE d1 LKsHenryCooke.esp
254 FE d2 LKsJoeSavoldi.esp
254 FE d3 LKsJohn.esp
254 FE d4 LKsJunLong.esp
254 FE d5 LKsKasumiNakano.esp
254 FE d6 LKsKay.esp
254 FE d7 LKsKellogg.esp
254 FE d8 LKsKenjiNakano.esp
254 FE d9 LKsKessler.esp
254 FE da LKsLucyAbernathy.esp
254 FE db LKsMamaMurphy.esp
254 FE dc LKsMarcyLong.esp
254 FE dd LKsMariner.esp
254 FE de LKsMarovski.esp
254 FE df LKsMaxson.esp
254 FE e0 LKsMayorMcDonough.esp
254 FE e1 LKsMoeCronin.esp
254 FE e2 LKsMyrna.esp
254 FE e3 LKsOldLongfellow.esp
254 FE e4 LKsPaladinDanse.esp
254 FE e5 LKsPastorClemens.esp
254 FE e6 LKsPaulPembroke.esp
254 FE e7 LKsPickman.esp
254 FE e8 LKsPolly.esp
254 FE e9 LKsPorterCage.esp
254 FE ea LKsPrestonGarvey.esp
254 FE eb LKsProfessorScara.esp
254 FE ec LKsReiNakano.esp
254 FE ed LKsRexGoodman.esp
254 FE ee LKsRonnieShaw.esp
254 FE ef LKsRufusRubin.esp
254 FE f0 LKsScarlett.esp
254 FE f1 LKsScribeHaylen..esp
254 FE f2 LKsSheffield.esp
254 FE f3 LKsSierraPetrovita.esp
254 FE f4 LKsSolomon.esp
254 FE f5 LKsStanSlavin.esp
254 FE f6 LKsSturges.esp
254 FE f7 LKsTinkerTom.esp
254 FE f8 LKsTonySavoldi.esp
254 FE f9 LKsTravisMiles.esp
254 FE fa LKsTrudy.esp
254 FE fb LKsVadimBobrov.esp
254 FE fc LKsVaultTecRep.esp
254 FE fd LKsWolfgang.esp
254 FE fe LKsX6-88.esp
254 FE ff LKsYefimBobrov.esp
254 FE 100 Dank_ArmorOverrides_DLCRobot.esp
254 FE 101 Dank_INNRoverride.esp
199 c7 TGF_TrueGrassFix.esp
200 c8 NPCRespawnFix.esp
254 FE 102 Dank_ECO_UneducatedReload.esp
254 FE 103 SS2_AFT.esp
254 FE 104 AFTSpouseTweaks.esp
201 c9 AFT_Alt_Names_Pack1.esp
254 FE 105 Community Fixes Merged - Weapon Mod Fixes Patch.esp
254 FE 106 MinutemenPropaganda SMM.esp
202 ca BarstoolGames_FH.esp
203 cb BarstoolGames_NW.esp
204 cc SS2_CLB_WATMPack.esp
254 FE 107 REPatch_AmericaRising2LegacyOfTheEnclave.esp
205 cd Revy_Stand_Alone_Follower.esp
206 ce AA HotC - Standalone - SE.esp
207 cf BetterSettlersCCAPack2.0.esp
208 d0 BetterSettlersMostlyFemale.esp
209 d1 BetterSettlersNoLollygagging.esp
210 d2 VaultSuitUnzipped.esp
Lacy Underwear ExtraColors.esp
CustomCombatArmor_SynthOverhaul.esp
254 FE 108 Vault4-PreVis.esp
254 FE 109 Lightweight Lighting.esp
254 FE 10a WET.esp
254 FE 10b PRP.esp
254 FE 10c 3DNPC_BTI_Optimization.esp
254 FE 10d RebuildBTIPrevisPatch.esp
254 FE 10e OCsBreakHeartBanks.esp
254 FE 10f OCsProspectPark.esp
254 FE 110 OCsLakeQ.esp
254 FE 111 PRP_IC.esp
254 FE 112 OCsCochituate.esp
254 FE 113 OCsCharlesviewAmpitheater.esp
254 FE 114 PRP-SS2.esp
254 FE 115 the library_Patch.esp
254 FE 116 The House_Patch.esp
254 FE 117 3DNPC_FO4_Patch.esp
254 FE 118 OCsV81TradeCamp.esp
254 FE 119 DiamondCity-PreVis.esp
254 FE 11a Em_Vault4_Previs.esp
254 FE 11b Em_3DNPC_FO4_Previs.esp
254 FE 11c 0_Vault120_NordhagenHaven_PRP.esp
254 FE 11d DiamondNewVendors_Patch.esp
254 FE 11e OCsV81TradeCampGrassReduced.esp
254 FE 11f OCsCochituateReducedGrass.esp
254 FE 120 OCsProspectParkEBA.esp
254 FE 121 OCsBreakheartBanksSS2QuestPatch.esp
254 FE 122 CharlesviewHappyCult.esp
254 FE 123 OCsV81TradeCampEarlyUnlock.esp
254 FE 124 OCsNukaTransitCenter.esp
211 d3 EnhancedLightsandFX.esp
254 FE 125 EnhancedLightsandFX - Automatron.esp
254 FE 126 PRP-ELFXOPC.esp
254 FE 127 ELFX-PreVis.esp
254 FE 128 ELFX-eXoPatch.esp
254 FE 129 ELFX Crash fix.esp
254 FE 12a Vault4-ELFX-PreVis.esp
254 FE 12b WorkshopFramework_ScriptOverride.esp

submitted by TheMetalGodX to FalloutMods [link] [comments]


2024.05.21 07:09 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Ramese's Reach, Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Apep's Curse, Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Mummy's Rot, Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Black Nile, Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Steel Delta, Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Waters of Nephthys, Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Eye of Horus, Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Sobek's Bite, Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Copper Coated, Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Paris 2023, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to Csgotrading [link] [comments]


2024.05.21 06:12 Celebril63 My thoughts on survival settings. What works for *me*.

My thoughts on survival settings. What works for *me*.
These settings give a +49% XP bonus!
I've spent the time since the last update playing around with the settings to find just what is my sweet spot. After a lot of trial and error, this is what I've come up with. Following is just going down the list and my thoughts/reasons on each. I'll note that I am in the mid-140 level and on NG+7. That said, I am pretty confident I can use these settings when I start my new character eventually.
Combat Damage: Extreme. I tend to fight patiently and methodically. I'll use cover and my sights, rather than just hip firing the on-screen reticule. I use only a few weapons and have pretty much mastered them. Extreme means I have to fight smart. Even Very Hard is just a "Be careful," difficulty. Extreme fights my fighing style and the bumped up AI is refreshing. Not only do the enemies fight smarter, they are also more prone to run away if they have a chance.
Ship Damage: Very Hard. I play from the cockpit view and use a controller. I hate keyboard/mouse in space combat sims. One of the things I've noticed is that the AI has definitely had some improvements. Rather than being able to treat those 4 ships in the random encounter as 4 seperate dogfights, it has a feel that they are using tactics against me. A Wight and 3 escorts - all at level 75 - is a challenging fight now on Very Hard and downright ridiculous on Extreme. Crew contributions definitely matter now. This combination actually feels on par with the Extreme setting for Combat Damage.
If I could use my Throttle/Stick, though, I would almost certainly be going to Extreme difficulty. For controller, though, Very Hard is the best pairing with my other settings.
Ammo Weight: Weighted. That seems almost like a no-brainer. Frankly, this setting is almost too generous. If you've ever picked up an ammo can of 5.56, or a case of .22LR, you know what I mean. You can carry more than enough easily for any mission and still come out ahead in the end.
Carry Capacity: Normal. I go back and forth on this one. Since I'm using food buffs and nerfs, I'd be tempted to use the reduced capacity for the XP bonus. But it feels like I'm shortchanging myself for spending all those skill points to specifically increase my carry. It is just a better "game feel" for me to leave this at normal.
Cargo Access: Normal. Again, it's really just trading XP for a very mild inconvenience. Leaving it at normal keeps a slightly better gameflow without the cheesy feeling that Anywhere gives.
Vendor Credits: Increased. Normal certainly felt too lean. Greatly Increased was defintely too rich. Increased really was the happy middle, where there was some sense of prosperity for the vendors but avoided the monty haul feeling. And the XP loss is really minimal on Increased.
Medical Healing: Slowly. This was really based on what just felt right. Truth is, I've got max rejuvination skill, so I don't need medpacks often, especially how I fight. If I do need one, then slow has the best gameplay feel.
Food Healing: None. I'm using food for sustenance. It really doesn't need to contribute to healing, between medkits and natural regeneration.
Sleep Healing: Location Limited. Since I regenerate, I really should set this to None for the XP. For roleplay, though, Location Limited healing gives better gameplay for me.
Sustenance: Positive and Negative. There could probably be a bit of balancing and tweaking done here. There's no grey zone between malnourished and well fed. It's a binary buff or nerf. However, the time limit is 30 minutes of playing time for the buff, not in-game time. Frankly, I carry food and eat anyway. Roleplaying. Now there's a point to it.
Affliction Gain/Treatment/Prognosis: These settings really feel good on the most difficult settings. I think Bethesda hit a home run with this trio. I've spent the game, so far, carrying a solid IFAK load. It's light, but complete. Now there finally is a real point to it. And ultimately, you need either time or professional treatment to get over that final hill. I like how this works here.
Environmental Damage: Normal. Frankly, I've felt from the beginning that evironmental damage was a bit broken. When you could get frostbite walking from your ship to the Ship Technician on New Homestead in high-tech environmental armor and that ship tech is standing around like it's a summer day, something's not quite right. Turning them Off didn't feel very good in game, either, though. At the end of the day, I had to leave this at Normal.
I really don't want Bethesda to change much in the hardest settings for Environmental Damage, though. There are plenty of survival game lovers that are enjoying this setting. What is needed though, is some balancing of Normal and/or the addition of a difficulty that is between Normal and Advanced. Restoration can then stay where it is.
Overall, though, I'd have to say these environmental settings are pretty close to a home run. At least a triple. :-) The level of configurability to match your gameplay and style is outstanding. These are the settings that work for me. You will likely have different preferences.
I don't suggest you use these settings or that these are the best settings. I do, however, encourage you to play around with them and tailor your game experience to what gives you the best feel in the game. It's absolutely worth the effort and there is no reaon not to.
submitted by Celebril63 to Starfield [link] [comments]


2024.05.21 05:53 freemaxbwaves The Secret Subliminal War Between Kendrick Lamar and Drake

The Secret Subliminal War Between Kendrick Lamar and Drake
I don’t think people realize that Drake and Kendrick have been having a back and forth in their songs since before "First Person Shooter." Yes, we all know they’ve been sending subliminals to each other for over a decade and have been beefing for a while now, but since "DAMN.," no one has really paid attention to the subliminals in their music, and they’ve been directly responding to each other in songs for a while now.
Here’s some backstory on where I think this modern beef started. On March 5, 2021, Drake released the song "What’s Next." The song was originally supposed to have Baby Keem on it, but his verse was left off, and it was just Drake on the song. I’m just going to leave this information here because it might play into the later disses.
Family Ties
August 27, 2021
Where I think the disses really start is on "Family Ties" with Kendrick Lamar. This song is the first official collaboration between Keem and Kendrick. It comes five months after What’s Next. In Kendrick’s verse, he states that he’s:
"Smokin' on your top five tonight, tonight
Yeah, I'm smokin' on your, what's his name, tonight, tonight."
This could be aimed at anybody in the game, but I think it’s directly targeted towards Drake based on the “what’s his name,” since Drake and Rihanna have a song called “What’s My Name.” Kendrick is saying he’s smoking on Drake.
Throughout Kendrick’s verse, he starts calling himself the GOAT and explains why he’s been absent in the game before this. At the end of the track, Baby Keem says:
"Number two DM'ing my bitch
That's cool, I don't ask why."
"Number two" here refers to Drake, as number one would be Kendrick Lamar. Drake is known for DMing people’s girls and stuff like that; Baby Keem says Drake is DMing his girl and is confused.
Mr. Morale & The Big Steppers
https://preview.redd.it/f8c3x1uhbp1d1.png?width=300&format=png&auto=webp&s=042914e480929880962297dff8e7f1c585752c02
It’s been about a year since "Family Ties," and Kendrick releases his next studio album in five years. The album is supposed to address his demons and is about his growth and maturity through therapy. I think there are some subliminal on here towards Drake.
Father Time
This entire track is Kendrick addressing the issue of parenthood, specifically fatherhood, and the toxic nature of present and absent fathers due to the toxic masculinity that is passed through generations. It’s interesting that this is the track where Kendrick directly mentions Drake's name since we know later on Kendrick would call Drake a bad/absent father and call his father absent as well.
"When Kanye got back with Drake, I was slightly confused
Guess I'm not mature as I think, got some healin' to do."
Kanye and Drake got back together for the Larry Hoover concert, and here Kendrick is confused about why Kanye “made up” with Drake. He realized he’s not as mature as he thinks and has some healing to do because he wouldn’t get back with Drake like Kanye did.
Rich Spirit
I think "Rich Spirit" might be the real warning shot towards Drake. I also think this is a direct reply to "Toosie Slide." The entire "Rich Spirit" video is him alone in his house, away from fame and society. There are a lot of lines here that, in retrospect, seem to be Kendrick telling Drake what a real “Rich Spirit” is. For example:
"Takin' my baby to school, then I pray for her."
This is something Kendrick directly attacks Drake for in his diss tracks.
"And celebrity do not mean integrity, you fool."
Kendrick is saying that celebrity does not equal integrity. He also uses this same angle in his diss tracks later on.
"Stop playin' with me 'fore I turn you to a song (Yeah)
Stop playin' with me 'fore I turn you to a song (Ooh)."
This is pretty obvious. Kendrick is telling Drake to stop playing with him before he turns him into a song (diss track) like he did with "Not Like Us."
Here’s where I think it gets even more obvious:
"Ayy, clout chasing hell of a disease, brother
I'm fasting four days out the week, brother
I pray to God that you realize the entourage is dead
I pray to God that you not lackin' when you off the meds
I pray to God she knows them Cabo trips don't last forever
Bet she argues with her momma, go and get them kids."
Everything Kendrick says here is exactly what he says to Drake in his diss tracks. He mentions meds, his entourage is against him, calls him out for his trips to islands, and calls him a clout chaser. This is clearly referencing Drake.
These lines directly reference J Prince, like he does in "Euphoria":
"I pray to God you actually pray when somebody dies
Thoughts and prayers, way better off timelines
False claimin' not cute, I'm mortified
The new Earth in hot pursuit, two-hundred lives."
He says the exact same thing to J Prince in "Euphoria."
He also says:
“I would never live my life on the computer IG'll get you life for a chikabooya More power to ya, love 'em from a distance Why you always in the mirror more than the bitches?”
Drake is known for his antics online and Instagram captions/Internet culture. This one’s also pretty obvious.
Honestly, Nevermind
https://preview.redd.it/hhptm12nbp1d1.png?width=300&format=png&auto=webp&s=87ccec540b1538faa76f59c155994690808250cc
Drake responds to Kendrick on his album "Honestly, Nevermind." What’s important to realize here is that this album dropped on Kendrick’s birthday. The entire album is club-inspired music and was something people did not expect, and he dropped it on Kendrick’s birthday on purpose. It was to showcase to Kendrick that he can make music that Kendrick couldn’t. The entire album is club-inspired music except for the last track “Sticky” with 21 Savage. On this track, Drake states:
"Couple hits, now you brave, boy
You n**** better behave (What)
All that pumpin' up your chest (What)
All that talk about the best (What)
You know how sticky it gets."
He’s telling Kendrick to behave and stop talking about how he’s the best like he did on "Family Ties." Now what’s very interesting is that Kendrick & Baby Keem directly respond to this track on "The Hillbillies." I don’t think people realize that "The Hillbillies" is a direct response to this. But before The Hillbillies was the "America Has a Problem" remix with Beyoncé. This entire verse is clearly a Drake diss.
America Has a Problem Remix
https://preview.redd.it/41ncfnysbp1d1.png?width=300&format=png&auto=webp&s=4f1ba1948e5a70de84ac6b88fea298655a8ab95f
"Geeked up, choosy love, well, they chose violence
Universal, please don't play possum
I'm a businessman doin' as follows
Truthfully, I be lyin' in my rap song
'Cause I always fail to mention I'd slap homie
His career didn't come with no life insurance
Hope his day-one fans got some facts on him."
He calls out Universal (UMG), saying he’s just a businessman doing as he chooses. He states that he’s lying in songs because he fails to mention he’ll slap somebody. He states that this person's career didn’t come with life insurance and hopes his day-one fans have some facts on him. He’s clearly referring to Drake here.
"Them diamonds don't be fly, they all CGI
You better get it off your chest like breast reduction
If she stressed over you, she stressed for nothin'."
In these lines, he calls Drake's diamonds fake and states that Drake should get it off his chest like breast reduction. He’s mocking his surgery yet again. Then the “if she stressed over you, she stressed for nothing” is a subliminal towards Drake’s latest album before this track, "Her Loss," stating that it’s not her loss since if she’s stressed over Drake, she isn’t stressed for anything.
Next, he says:
"Even AI gotta practice clonin' Kendrick
The double entendre, the encore remnants
I bop like ten men, the opps need ten men."
During the time when this track came out, there was AI Drake music blowing up. Kendrick is saying that even AI needs to practice to clone him, using a double entendre to imply he’s unmatched. He is saying the opps “need ten men” aka the ghostwriters, he is calling Drake easily replaceable. Now onto The Hillbillies.
The Hillbillies
https://preview.redd.it/5ugsqc2wbp1d1.png?width=300&format=png&auto=webp&s=fac50b242aec856fea19f304ff08264c94d460c9
"The Hillbillies" was released on May 30, 2023. The entire track is completely different from the music that Kendrick normally makes. It’s a track where he’s flexing, and it’s over a club-inspired beat and flow. Baby Keem even called it a “Sticky” remix. So this track is basically Kendrick saying that he can do what Drake did on "Honestly, Nevermind," but better.
First, let’s look at the title of the track. It is called “The Hillbillies.”
On "Sticky," Drake says that he’s:
"King of the hill, you know it's a steep one."
Drake calls himself the king of the hill, Kendrick & Keem call themselves the Hillbillies, you get it.
Now let’s look at some lines in the track:
"Messi, get them girls off the stage, 'cause somebody's gonna get taken
Somebody's gonna invade on a one-on-one conversation
I'm ducked off from the world, I'm immersed in the PlayStation."
This is a direct response to "Sticky" when Drake says:
"Ayo Eric, bring them girls to the stage
'Cause somebody's getting paid."
Throughout this entire track, Kendrick and Keem are mocking Drake and his flow on "Sticky," showcasing they can do anything he can do and better. They’re rapping about the things he’ll rap about. Also what I find interesting about the music video is that they have Tyler in it and announce that they will be headlining Camp Flog Gnaw in the video, where Drake famously got booed off stage. Could be a reach but still.
In July a month after this track, Drake on stage during his tour said “he is not like those rappers who disappear for 4 or 5 years”. So another subliminal towards Kendrick.
Meltdown
https://preview.redd.it/spcuz8zybp1d1.png?width=300&format=png&auto=webp&s=8d636950b1706368297a514c110e1a4351f06ded
Drake responds to the disses on "Meltdown," which was released two months later on Travis Scott’s album. While this verse is mainly about Kanye/Pusha, I also think it can relate to Kendrick as well.
"I love to fuck on a regular bitch
Famous hoes lame, but they stay on my dick
Heard your new joint, it's embarrassing, shit."
On "Hillbillies," Kendrick/Keem rap about wanting a regular girl instead of a famous girl, and on "Meltdown," Drake says the same thing, also calling their new stuff embarrassing.
"Your bodyguard put in some work on a fluke
Now you wanna go and inherit that shit
Don't talk to
the boy 'bout comparisons, shit
Or come to the boy on some arrogant shit."
More bodyguards talk, and he’s telling people not to compare him to anybody. We all know who he really means.
“I melt down the chains that I bought from yo' boss
Give a fuck about all of that heritage shit.”
Kendrick directly responds to this, saying he inherited the beef from Pharrell since Drake was disrespecting him. Now here’s where I think it gets obvious. On the second verse, Travis says:
"The boy going Lionel Messi, I go Tom Brady (Woo)."
In the track "The Hillbillies," Keem is calling Kendrick Messi and himself Neymar. Now in this track, which comes out two months later, Drake is comparing himself to Messi.
Also he says in this song "You act like you love this American shit, but really the truth is you scared of the 6" which could be a response to the title "America Has a Problem", this might be a reach though.
First Person Shooter
https://preview.redd.it/emn9lgd2cp1d1.png?width=300&format=png&auto=webp&s=fc52eeee5b1834f392c657c306dff32dab17746a
After "Meltdown," we get "First Person Shooter," which we all know ignited this beef even further. I have a theory about this track, though. I believe that Drake originally sent Kendrick the track to hop on, but Kendrick denied the feature request. I think the original "First Person Shooter" was going to feature Drake, Cole, and Kendrick rapping over the first beat of the song. I believe the beat switch was made after Kendrick denied the feature request, and Drake added it later. This is why Kendrick says on his diss tracks:
"Surprised you sent that feature request, you know we got some shit to address" and "Did Cole foul, I don’t know why you still pretending."
Drake wanted to squash the subliminal beef he had with Kendrick with the feature request, and when Kendrick denied it, he thought it was real beef.
Look at the second half of "FPS":
"My youngins richer than you rappers and they all stream
I really hate that you been sellin' them some false dreams
Man, if your pub was up for sale, I buy the whole thing
Will they ever give me flowers? Well, of course not
They don't wanna have that talk, 'cause it's a sore spot
They know The Boy, the one they gotta boycott
I told Jimmy Jam I use a GRAMMY as a door stop."
Drake gets way more aggressive in the second half of the track and states that Kendrick is selling people false dreams, he is broke, they won't give him his flowers, he is at the top, and that he doesn't care about GRAMMYs (which is what Drake mocks Kendrick for in "Family Matters").
Then he says:
"What the fuck, bro? I'm one away from Michael
N***, beat it, n****, beat it, what?"
He compares himself to Michael Jackson and even says he will beat his record, which Kendrick directly responds to in "Like That." At the end of the track, Drake says: "Don't even pay me back on none of them favors, I don't need it."
We know that Drake feels like he put on Kendrick and that Kendrick would be nowhere without him, so he rubs that in his face. This verse is where I think Kendrick really took it as a threat rather than just the big three line. That was a part of it, but I think this is what really set Kendrick off. Also interestingly in this video Drake recreates the Messi/Ronaldo picture with J. Cole and compares himself to Messi AGAIN.
Another thing, in the second verse Drake says:
“I click the trigger on the stick like a high beam”
So in Like That when Kendrick says “if he walk around with that stick, it ain’t Andre 3k” it could be reffering to this line as well since that track is a direct response to this song. At first most people thought the stick line was about Cole but we know Kendrick calls out Drake for acting tough later on, so it could be a response to this line as well.
Red Button
https://preview.redd.it/y8zhrmr5cp1d1.png?width=300&format=png&auto=webp&s=6d40f3c901c2afecd20743066c736c3f29e2a6ba
A month after this track, Drake releases “Red Button” on "Scary Hours 3," and I also think this is about Kendrick Lamar (and Kanye, but we are focusing on Dot here).
This entire track, Drake is warning people that if he presses his red button, it will be over for certain people. This red button thing obviously refers to Kendrick since during their diss tracks, Drake was constantly talking about pushing the red button and posting images of red buttons.
“N**** think it's sweet, but I am not a diabetic patient
No, I will start blackin' over here like it's segregation
I will fuckin' double-cross you n**** like it's meditation
I'll give you a hard pill to swallow, this your medication
I will fuckin' pop up on your ass like a revelation
I could tell you better than I show you, this a demonstration
I will fuckin' leave you in the dirt like some vegetation
Chemicals is mixin' in my brain and killin' hesitation
I will fuckin' force a few shots like a vaccination
I'll get to you ten years from now like procrastination
I'll fuckin' find out wherever y'all are celebratin'
Pull up, park my Phantom on the curb like I'm Larry David
And then we'll see who's really crazy”
I have a feeling this is about Kendrick specifically based on the words he’s choosing to talk about, like segregation and procrastination. Things that he makes fun of Kendrick for in his latest disses.
After this we know what happens, Kendrick responds on Like That and the beef really ignites with the diss tracks coming out.
submitted by freemaxbwaves to KendrickLamar [link] [comments]


2024.05.21 05:16 Demonhunter58 The First Time Always Hurts

Name: U.S.E.C [REDACTED] Callsign: Reaper Location: Hideout Time: 1200 Hours
Fuck, just fuck. I didn't think things could get any worse, but the world has a funny way of proving people wrong. I'm currently writing this with a fucking hole in my arm and leg, but let's get to the important shit. I managed to get ahold of those powerful individuals I heard about, they're some interesting characters. They said they could hook me up with supplies and gear, but it's all going to be at a cost of course. That isn't a problem for me, I'm used to working for my pay. Some of these folks seem like they aren't half bad, including this old Soviet who goes by the name of "Prapor". He's an old-school no bullshit kind of guy, I respect that. But as I was saying, shit isn't always sunshine and rainbows, I got jumped by some guy who could have been a ghost. I barely heard him coming and it was way too late, he had his barrel right against my head. Luckily for me, he seemed to be some kind of religious nut, talking about how I'm some sort of chosen one. He calls himself Artem and says he wants to help me get the hell out of this hell hole so I'm not going to complain too much, plus he didn't kill me.
After getting into contact with these people they asked me to go back to the last fucking place I want to go, Ground Zero for me. That business center can get burned to the ground for all I care, I can't hardly sleep without that place in my dreams. But I knew I needed to go back, I had left Dozer dead on the fucking concrete. He deserved better, especially after he saved my ass. Getting back on track, one of the people who calls himself "Mechanic" took interest in the fact that I worked for United Security. He told me about some guy who had been leaking information, he apparently used to work with him. I had heard something about a mole in the business but that wasn't my problem, Terra Group can burn for all I care about. I entered the A.O. from the west through an underground structure and went to work, I wish I had known what the hell I was getting into.
I took a bit of time to search through some old discarded crates for some supplies, I need to get this fucking hideout actually liveable. While I was looting, I heard sporadic gunfire, meaning I was far from alone, time to go to work. I pushed out and made my way east at first, dropping the first target I saw. As I continued up the hill, bullets were sailing over my head between the two buildings and I knew there was no way in hell I was walking into a crossfire so I fell back. Once I had repositioned, I pushed up, keeping myself against a building. I heard English from my front and I felt hope that maybe I wasn't alone until the buckshot tore past me and bounced off my armor. I planted myself against a pillar and returned fire, 3 shots into the chest of a P.M.C. from my own faction. It didn't make any sense, I was getting attacked by my own people, I killed 4 of my own fucking side. I continued on, knowing that if I stayed still for too long I was dead.
After a few sporadic gunfights and a lot of running, I made it to the Terra Group main office. I entered in through the garage and found a bunch of my own guys dead, they must have been the ones looking for the mole. I pushed through the building, looking around the first floor of the devastated building checking bodies. I almost missed the guy, he was half buried under the rubble, but his name tag checked out, Searching his corpse I didn't find the hard drive, but he did have his office key. One quick search and easter egg later, I managed to find his damn hard drive. Making my way out the front door, I started to leave before stopping dead in my tracks. My eyes fell on a familiar image, Dozer, stripped of his gear but still left there like a discarded piece of garbage. I started to move forward to try and make things right until a bullet ripped through my shoulder. Snapping back to reality I staggered back before sprinting to cover and shoved some hemostat into my arm. Dispatching the son of a bitch who shot me, I continued on to try and do some scouting for Prapor, finding the HMG he wanted me to find but I got cut short when I started looking for the GMG. After several plate hits, several dead hostiles, and a new hole in my leg I pushed over to an SUV some shady dude named Skier told me to use.
After dragging myself inside and paying the guy I managed to leave the area, my mind is a fucking mess right now. While I was unpacking my shit I found a note slipped into my bag from some B.E.A.R. that claims to have been at the business center when Dozer died. I'm guessing he dropped this note when I was at Mechanic's shop giving him the hard drive, it makes sense that other guys would be looking for work. I don't know if I should trust the guy or not, he claims to want to work together and that he is trapped here like me. I wouldn't have thought that the Russians would have left their attack dogs behind, but then again, aren't we all expendable? I'll have to tell Mechanic to reach out to this guy for me, it would make sense to get as many allies as I can right now, we're both soldiers who were following orders, and now, now we can make our own choices. My fucking leg is killing me right now, pretty sure there's still some pieces of jacket left in my leg. I'll have to head over to the resident doctor "Therapist"'s place tomorrow, she's probably going to be a little pissed that I didn't bring her what she asked for, but I'm not dying over bandages. Fuck, I really need to get some sleep, why am I even still wri
submitted by Demonhunter58 to SPTarkov [link] [comments]


2024.05.21 03:37 cdthomer Race Report: 2024 Cleveland Marathon

Howdy folks, I ran my first ever full (but most certainly NOT my last) marathon yesterday and wanted to share my experience! I signed as kind of a spur of the moment impulse after running 18 miles for the first time last October. I’m SO glad I did, because it was an amazing and eye-opening experience. I never thought I would have the time, energy or stamina to do a full marathon, but a good friend of mine who has done several gave me good advice last year that really changed my perspective. Anyway, on to the report, and I’ll try to keep it brief!

Race Information

Goals

Goal Description Completed?
A Finish *Yes*
B Sub 4:00:00 *Yes*
C Sub 3:45:00 *No*
D No walking *Yes*
E Miles 20-26 faster than 10:00 *Yes*

Splits

Mile Time
1 8:24
2 8:16
3 8:01
4 8:15
5 8:00
6 7:59
7 8:19
8 8:25
9 8:10
10 8:17
11 8:24
12 8:26
13 8:18
14 8:27
15 8:35
16 8:19
17 8:35
18 8:58
19 8:36
20 8:53
21 9:21
22 9:17
23 9:21
24 9:24
25 9:55
26 9:10
27 8:28

Training

For several months now I've been focusing on intervals and ever-increasing distances for my long runs. Regarding intervals, they were tough at first, especially since my first time doing it it was pouring rain and standing water in a lot of places I was running. But in spite of that, I enjoyed it. After doing them for a few weeks, I noticed I could run faster with less exertion, and generally recovered faster from my harder workouts. As far as distance running is concerned, I had previously ran 15-18 miles quite a few times, and generally felt very good during and after each of those runs. I have ran a half marathon at least once a month, each month, for over a year now, and always felt very comfortable doing it. Then, about a month prior to the race, I set out to attempt my first ever 20 mile run... and failed, (I posted about it here actually in one of the daily questions thread) only making it 13 miles. But to be honest, I knew the reasons why I didn’t have it in me that day, shrugged it off, and went out 3 days later and accomplished it. That cemented in my mind that I was likely “ready” and “able” to do the marathon.

Pre-race

Without going into details, through a small series of humorous events, I ended up signed up for 4 races in a row, each one on a separate weekend. Two half marathons, followed by a 5k, then the full marathon. I was a little worried that this would mess up my marathon, but fortunately there were two full weeks between my last half and the full, with only the 5k in between. So I just took it easy on the 5k and week following it, made sure to follow a healthy diet (for example no alcohol for basically two weeks prior, as well as higher carbs the days prior), and tried to get to bed earlier.
Fast forward to the morning of the race, and because of an issue with parking in downtown Cleveland (we had a spot reserved and paid for at a lot, which ended up being full, which really pissed me off), we were running out of time and my wife had to drop me off and go off on her own to find parking (she wasn’t running, but wanted to be at the starting line to watch me take off). Fortunately, she managed to find a spot within minutes and made it on time! After dropping off my bag at the gear check and finagling my way to a port-a-potty for a last minute number two, I got a little lost trying to find where I was supposed to enter the corrals at, but finally made it in with about 3 minutes to go til the race started. So I was a little nervous but very excited to be there.

Race

I started in corral B, and during the first 3 miles or so was getting passed by a fair amount of people. But every time I checked my watch I was pretty much on pace for where I wanted to be at that point in the race, and also sticking just behind the 3:40:00 pacers, so I just ignored it and kept plugging along. I’ve done enough half marathons and other races to know some folks come out of the gate a little too fast and burn out, and I would likely end up catching up to and passing them several miles later. Honestly, none of that really matters, as I’m not out there to compete against anybody but myself, but a constant stream of people passing you can have a psychological effect even if you don’t want it to.
The support along the route was phenomenal! It was the largest race I’ve been a part of, with the Columbus Half a close second. I imagined however, that after the halfway point, the support would significantly drop off, since the vast majority of the runners were doing the half marathon. While the support did drop off, there was a surprising amount of support on the “back half”, even though miles 14-26 took us quite a ways away from downtown, all the way out to Edgewater Park via several neighborhoods. But even in the neighborhoods, there were so many local residents sitting on their porches and balconies, cheering us on, and quite a few with their own little refreshment stations set up, handing out water, electrolytes, fruit, granola bars, even pickles. I’ve never been so happy to eat an orange in my life! Others had their sprinklers or hoses out to help us cool off as we ran by (which I took advantage of EVERY time haha).
Around mile 15, I ended up having to backtrack about 30 yards because my medical dog tag came off my neck; DOH! At mile 16 I was bummed to see a young guy convulsing on the ground, but fortunately the paramedics were there and no doubt taking good care of him. At mile 17, the rear-most 3:40:00 pacer caught me and ran with me for a bit before he mentioned he had to catch up to the group further up the road. I said no big deal and he moved on. At mile 19 or so, I saw a long hill that formed part of the final stretch and remembered that most of the elevation was in the last few miles, but I just shrugged and put it out of my mind. After mile 20, I definitely slowed my pace; in part because that was the farthest I had ever run before, in part because of the increased elevation changes, and in part because it’s mile 21 and that’s when you hit the wall, right? Well I never felt I “hit a wall”, I just felt like I was starting to get tired. But I had kept a steady routine of consuming a gel every 45 minutes or so, and grabbing a water and electrolytes at every station, so I was confident that I had the reserves to keep going without having to stop to walk. Then I hit mile 24, which was that hill I had seen earlier, and it was a bit of a struggle. It wasn’t as bad as I thought it would be, but I did notice my pace dropping below 10:00, so I refocused on my breathing, skipped to a motivating song (Rage Against the Machine: The Ghost of Tom Joad in case you’re wondering) and kept on trucking. I managed to finish that mile at 9:55, just under my goal of keeping miles 21-26 at under 10:00... PHEW! At mile 25, the next pacer (3:50:00) caught up to me and another guy going across a large bridge. We got to chatting, asking him about his experience as a pacer, and sharing our story, and it turns out the other guy was doing his first marathon as well. That little chit chat gave me a boost to hit it hard on the last half mile.
At the end of the bridge was a huge group of people cheering everybody on, and the music was so great I paused mine and just soaked in the experience. At the last turn, I could see the finish line, about a quarter of a mile away. I have this thing where I always want to sprint the last stretch before the finish line, but wasn’t sure if I would be able to for a marathon. But I felt pretty good, so I went for it and ended up hitting a 4:49 pace! That surprised me, because while I’ve hit sub 5:00 pace quite a few times doing intervals, and can maintain that speed over a 400m distance, I didn’t think I would be able to do it after running 26 miles. So it felt great to know I still had “gas in the tank”. I crossed the finish line, heard my name and shouted “that’s me!!!”, after which I immediately looked for the banana haha.

Post-race

After crossing the finish line, I did feel somewhat disoriented and clumsy. So I sipped on some water and chocolate milk, found my wife (or rather, she found me), unlaced my shoes and then waddled over to one of the grassy areas and laid flat on my. I took advantage of the free beer and massage tables, took some pictures, took in the atmosphere, headed to the car and then home. I spent most of the rest of the day on the couch haha.
To be honest, I felt great after the race, and even the rest of the day. I didn’t have any discomfort or pain, and my right ankle which has a tendency to get really tight after a race felt completely normal. I chalk it up to good preparation, the shoes I used that day (actually used my “recovery run” shoes instead of my race shoes), making sure they weren’t laced too tight, making sure not to overdo it with my pacing, and immediately unlacing my shoes afterwards.
I spent most of the rest of my day reflecting on what I love about races: the camaraderie. The sense of unity amongst thousands of people from all walks of life, who might not have much in common, but at least share an interest if not a love for running. To me, both the participants and the people who support them, be them event volunteers or local residents, give me a glimpse into what people are capable of. Races bring out the good in us, the sense of belonging and acceptance, and is a humbling and encouraging experience. This was my first full marathon, but it won’t be my last!
Also... sorry... I tried to keep it brief... and failed haha.
Made with a new race report generator created by u/herumph.
submitted by cdthomer to running [link] [comments]


2024.05.21 03:28 Flaky_Lobster_2002 Mortgage lump sum or TD

Hi PFNZ. My mortgage is coming for renewal in Nov 2024, its currently sitting at $166,000 on 3.49%.
I also have 4 TD's that are maturing before this date: May $15k, July $30k, Sept$15k, and Nov $20k. I am trying to work out the best way to use my savings to pay down my mortgage: 1. 4x lump sums on the mortgage as the TD's mature, 2. Increase my repayments to a higher amount using the TD's until Nov and then return to my normal repayment amount, 3. Put the TD'S in a savings account until Nov and then put it down on the mortgage in one lump sum before renewing (the rates if I were to continue saving are currently about 4.5-5%.) 4. Any other option I haven't considered.
I'm not great at math so not sure which of these would be the best option. Any advice is appreciated.
EDIT: I am not interested in investing in the market. I tried that over the last 2 years and ended up making like 3k. Would've saved for more if I'd put it on the mortgage in the first place.
submitted by Flaky_Lobster_2002 to PersonalFinanceNZ [link] [comments]


2024.05.21 03:20 Champagnesupernova9 [WTS] Jo Malone London Cologne 9 mL Minis (Bottle)

Hey everyone, thanks for checking out my listing. I’m selling Jo Malone Mini Cologne for $20 each, and Jo Malone Mini Cologne Intense for $25 each, plus a flat $5 for shipping. I’ll use PayPal F+F, or if you’d prefer PayPal G&S add on a 3.49% + $0.49 fee- just let me know which one you’d prefer. Comment below if you’re interested, and then send a chat message! Thanks!
Photos - Click Here
Jo Malone London Cologne - $20
Jo Malone London Cologne Intense - $25
English Pear & Freesia Cologne
English Pear & Sweet Pea Cologne
Peony & Blush Suede Cologne
Sakura Cherry Blossom Cologne
Red Roses Cologne
Rose Amber Cologne
Rose & Magnolia Cologne
Rose Blush Cologne
Velvet Rose & Oud Cologne Intense
Scarlett Poppy Cologne Intense
Myrrh & Tonka Cologne Intense
submitted by Champagnesupernova9 to fragranceswap [link] [comments]


2024.05.21 03:19 ConsistentVolume759 List of 300 Sound Effects

1-1 Gunfire Battle
1-2 Gunfire Battle With Car
1-3 Gunfire Battle With Traffic
1-4 Motorcycle Passing At 55mph
1-5 Motorcycle Passing At 100mph
1-6 Chopping With An Axe
1-7 Chopping With Fallen Tree
1-8 Newspaper Leafing Through
1-9 Newspaper Ripping
1-10 Children Giggling
1-11 Drinking Through A Straw With A Gulp
1-12 Saltwater Fishing Casting Reeling And Catching Fish
1-13 Slot Machine Pull And Pay-Off
1-14 Lion Roars
1-15 Lion Growls Close Perspective
1-16 Bacon Frying
1-17 Swiss Yodel Call
1-18 Helicopter Start Up And Take Off Int Perspective
1-19 Helicopter Flying By Vers. 2
1-20 Helicopter Coming In And Landing Vers. 2
1-21 Grating Carrots
1-22 Heavy Breathing
1-23 Pay Phone Sequence
1-24 Tearing Paper Short
1-25 Tearing Paper Long
1-26 Baby Crying
1-27 Crickets At Night
1-28 Jet Taking Off
1-29 Jet Passing Overhead And Landing
1-30 Cracking Eggs
1-31 Beating Eggs In A Bowl
1-32 Horse Whinny And Neigh
1-33 Horse Gallops By
1-34 Horse Walks Up And Snorts In Stable
1-35 Man Coughing
1-36 Water Splash
1-37 Loud Large Group Applauding
1-38 Witches Evil Laugh
1-39 Pigs Grunting In A Sly
1-40 Church Clock Strikes 1 O'Clock
1-41 Church Clock Strikes 12 O'Clock
1-42 Car Won't Start
1-43 Car With Dead Battery
1-44 Car Start And Rev Engine
1-45 Car Start Rev Engine And Drive Away
1-46 Car Approach And Fast Stop
1-47 Car Approach Skid And Medium Crash
1-48 Eating Crisp Potato Chips
1-49 Shoveling Dirt On Concrete
1-50 Car Wash Interior Perspective
1-51 Referee Type Whistle
1-52 Thunder Clap Vers. 3
1-53 Wind Howling Lightly
1-54 Thunder Wind And Rain
1-55 Thunder And Heavy Down Pour
1-56 Man Screaming
1-57 Small Crowd Booing
1-58 Small Crowd Sighing Relieved
1-59 Small Crowd Gasp Astonished
1-60 Small Crowd 'Yeah' Happy
1-61 Grandfather Clock Strikes 12 0'Clock
1-62 High Performance Car Start And Idle
1-63 High Performance Car 160mph Pass R To L
1-64 Champagne Cork Popping
1-65 Millitary Jet Fast Flyby
1-66 Stirring In A Cup
1-67 Truck Horn 1 Blast
1-68 Truck Horn 2 Blasts
1-69 Truck Passing With Horn
1-70 Boxing With Punching Bag
1-71 Woman Shrieking
1-72 Vacuuming
1-73 Hydraulic Lift In Operation
1-74 Chicken Coup Atmosphere
1-75 Diving And Swimming Past
1-76 Small Group Applause
1-77 Propeller Airplane Start And Idle
1-78 Machine Gun Burst
1-79 Machine Gun Burst With Returned Fire
1-80 Wooden Bat Hitting Ball
1-81 Aluminum Bat Hitting Ball
1-82 Weight Lifting
1-83 Rocket Launching With Countdown
1-84 Taking A Shower
1-85 Electric Shaver
1-86 Brushing Teeth
1-87 Flushing Toilet
1-88 Police Car Passing With Siren
1-89 Police Car Approach And Stop With Siren
1-90 Police Car Departs With Siren
1-91 Police Radio In Operation
1-92 Kiss
1-93 Cannon Blast
1-94 Patchinco Continuous Play
1-95 Paper Bag Put On Head And Removed
1-96 Tuning Radio AM
1-97 Tuning Radio FM
1-98 Electronic Radio Alarm Sounding
1-99 Crystal Glass Ping
1-100 Rock Concert Applause With Shouts
2-1 Explosion Bang With Falling Debris
2-2 Explosion Medium Bang
2-3 Explosion Small Bang With Falling Debris
2-4 Fire Alarm
2-5 Crack Of A Whip
2-6 Elephant Trunk Noise
2-7 Angry Elephants
2-8 High Performance Car Start Drive And Stop
2-9 High Performance Car Start Up And Burn Out
2-10 High Performance Car Burn Out Vers 2
2-11 Sneeze
2-12 Crowd At A Horse Track
2-13 Water Dripping
2-14 Water Dripping With Reverberation
2-15 Filling Sink With Water
2-16 Emptying Sink
2-17 Handsaw Sawing Wood
2-18 Jigsaw In Operation
2-19 Circular Saw In Operation
2-20 Chains Rattling
2-21 4 Boings
2-22 Scissors Cutting Hair
2-23 Hair Dryer In Operation
2-24 Carnival Atmosphere
2-25 Gavel Hammering In Court
2-26 Rotary Dialing Telephone
2-27 Telephone 1 Ring / Pick Up
2-28 Hanging Up
2-29 Ship Horn 2 Blasts
2-30 Evil Male Laugh
2-31 Evil Male Laugh With Echo
2-32 Male Laugh Hysterical
2-33 Tray Of Glasses Rattling
2-34 Carbonated Water Fizzing
2-35 Airplane Jet Take Off (Jumbo Jet)
2-36 Airplane Jet Landing Vers 2
2-37 Airplane Jet Landing With Tire Squeal
2-38 Burp
2-39 Small Group Applauding With Cheers
2-40 Applause Polite Medium Group
2-41 Cow Moo
2-42 Pool (Billards) Break
2-43 Pool (Billiards) Combination Shot
2-44 Town Clock In Distance Striking 1 0'Clock
2-45 Town Clock In Distance Striking 12 0'Clock
2-46 Party Horn
2-47 Party Noise Maker
2-48 Cave With Water Dripping
2-49 Ice Cubes In A Glass
2-50 Ice Cubes In A Bucket
2-51 Jogging Past Right To Left
2-52 Jogging Past Left To Right
2-53 Car Honk
2-54 Car Long Honks
2-55 Car Several Honks
2-56 Traffic Jam Honks
2-57 Car Passing With Horn
2-58 Angry Crowd
2-59 Panic Stricken Crowd
2-60 3 Gun Shots 45 Automatic
2-61 Shotgun 1 Shot
2-62 M14 Rifle Several Shots
2-63 Elevator Door Opening
2-64 Elevator Door Closing
2-65 Elevator Lift Rider's Perspective
2-66 Bees Buzzing Around Hive
2-67 Alarm Clock Bell Sounding
2-68 Electric Fan In Operation
2-69 35mm Camera Shutter Sound
2-70 35mm Camera Auto Motor Drive
2-71 35mm Camera Automatic Sequence
2-72 Camera Flash Charge And Pop
2-73 Hammering Nails Into Wood
2-74 Door Bell Several Rings
2-75 Knocking On Door And Door Opens
2-76 Heartbeat
2-77 'Surprise' At Party
2-78 Car Fast Approach And Stop
2-79 Car Approach Skid And Crash
2-80 Car Approach Long Skid And Big Crash
2-81 Car Skid And Tire Squeal
2-82 Writing On Blackboard
2-83 Fingernails On Blackboard
2-84 Velcro Ripping
2-85 Propeller Airplane Taking Off Ext Perspective
2-86 Air Pump
2-87 Movie Camera Old Clockwork Type
2-88 Donkey Hee Haws
2-89 Newsroom General Atmosphere
2-90 Coins Dropped On Table
2-91 Coins Being Counted
2-92 Coins Jingling
2-93 Duck Quack
2-94 Scrubbing Floor With A Brush
2-95 Rain Continuous Downpour
2-96 Thunder Clap Vers 2
2-97 Thunder And Rain Storm
2-98 Wind Blowing Through Trees
2-99 Rocket
2-100 Wolf Howling Human Simulation
3-1 Bowling Alley General Atmosphere
3-2 Bowling Gutter Ball
3-3 Bowling Strike
3-4 Soda Can Opening
3-5 Soda Pouring In Glass
3-6 Telephone 3 Rings And Pick Up
3-7 Telephone Slammed Down
3-8 Rooster Crowing
3-9 Woman Screaming
3-10 Sipping Coffee
3-11 Cork Pulled With Reverberation
3-12 Crowd 'Oh' Disappointed
3-13 Crowd 'Ahh' Satisfied
3-14 Crowd Urgh Disgusted
3-15 Steam Train Passing By
3-16 Bugle Call Outdoors - Charge
3-17 Bugle Call - Post Time
3-18 Bugle Call - Fanfare
3-19 Bugle Call - Parade Dismiss
3-20 Bugle Call - Fall In
3-21 Bugle Call - Lights Out
3-22 Bugle Call - Military Taps
3-23 Bugle Call - Retreat
3-24 Bugle Call - Revue
3-25 Bugle Call - Reveille
3-26 Belch
3-27 Baby Laugh
3-28 Domestic Car Alarm
3-29 Domestic Car Door Opening
3-30 Domestic Car Door Clossing
3-31 Domestic Car Crash With Yell
3-32 Domestic Car Approach And Skid
3-33 Horse Trots Up And Snorts Outside
3-34 Horse Whinny And Neigh Outside
3-35 Horse Canters By Outside
3-36 Hellcopter Start Up And Take Off Vers 1
3-37 Helicopter Flying By Vers 1
3-38 Helicopter Coming In And Landing Vers 1
3-39 Applause Concert Crowd With Cheers
3-40 Drinking Fountain Turned On And Off
3-41 Drinking Fountain Taking A Drink
3-42 Roller Coaster In Operation
3-43 Fight Bell 2 Strikes
3-44 Cuckoo Clock Strikes 1
3-45 Cuckoo Clock Strikes 12
3-46 Record Needle Scratch
3-47 Ambulance Passing With Siren
3-48 HiFi Store With Radios And TV's
3-49 Sizzle Light
3-50 Sizzle Heavy
3-51 High Performance Car Start, Idle, Rev, And Stop
3-52 High Performance Car Burn Out
3-53 High Performance Car High Speed Pass 150mph
3-54 Coffee Grinder
3-55 Coffee Perculator
3-56 Ball Bouncing
3-57 Ball Bouncing Away
3-58 Thunder Clap
3-59 Thunder Continuous Claps And Rumbles
3-60 Wind Howling Heavily
3-61 Thunder And Rain In The City
3-62 After Storm Atmosphere
3-63 Bicycle Bell
3-64 Shuffling Cards
3-65 Dealing Cards
3-66 Fireworks General Atmosphere
3-67 A Glass Clinking In A Toast
3-68 Many Glasses Clinking In A Toast
3-69 Game Show Buzzer
3-70 Sweeping The Floor
3-71 Broom Dropped
3-72 Submarine Sonar
3-73 Mantal Clock Clicking
3-74 Many Clocks Ticking
3-75 Cats Meow 3 Types
3-76 Cash Register Ring Up
3-77 Social Gathering Party Crowd
3-78 Tray Of Dishes Dropped
3-79 Zipper Zipped Up
3-80 Zipper Zipped Down
3-81 Dog Many Barks
3-82 Dog Growling And Barking
3-83 Dog Chasing Man And Barking
3-84 Ratchet Tightening Nut
3-85 Wind Chimes
3-86 Door Opening
3-87 Door Closed
3-88 Door Slammed
3-89 Many Party Horns
3-90 Balloon Being Inflated
3-91 Balloon Let Go Flying
3-92 Balloon Popped
3-93 Balloon Popped With Reverberation
3-94 Video Archade Atmosphere
3-95 Opening An Envelope
3-96 Crumpling A Letter And Throwing Away
3-97 Airplane Jet Taking Off
3-98 Airplane Jet Flyby Overhead Right To Left
3-99 Airplane Jet Interior With Cabin Announcements
3-100 Airplane Jet Landing Vers 1
submitted by ConsistentVolume759 to udiomusic [link] [comments]


2024.05.21 03:15 HedgeAppleJoe Just got an update from Rob he said they were going till 6:30.

This was day one so it was mostly jury selection and then we had a couple of witnesses the two witnesses were Noel Whitley and Scott Milton.
A lot of this is Rob's perceptions and how he is reading the jury's body language and facial expressions. Of course this can be speculative but he nailed it pretty good with the Samsung case when it came to that jury.
This jury is comprised of seven women and one man unlike the Samsung jury which was more evenly split. Rob indicated that this jury is more attentive and they take a lot of notes.
Judge gilstrap instructed the jury and that took about 1 hour. During the instructions the judge told the jury that micron cannot challenge the validity of the patents in question.
I told Rob this is probably because they filed a Soterra Stipulation from what I recall or Samsung filed one and Micron joined the Samsung IPR. That stipulation states that if you question the validity during an IPR you agree you cannot do the same in district Court. Someone feel free to fact check me on that
Today was Jason Sheasby and Jennifer Truelove for Netlist on redirect and for Micron it was Melsheimer and Hill.
Rob said that Melsheimer comes across just like Cordell maybe a notch above as far as being a smooth slick talker. He doesn't think that plays well with the jury. It certainly didn't last time for Cordell and Samsung.
Melshimer cross examined Scott Milton and Rob said two of the jurors were kind of looking at each other during the line of questioning like WTF facial expressions. He said the reason is Scott Milton comes across as a very nice honest guy and Melsheimer was just trying to trip him up or confuse him. He said Milton held up very well.
Microns attorney Hill Cross examined Noel Whitley and a very similar reaction occurred with the jury. Three or four were looking at each other and kind of laughing because it didn't seem like the line of questioning pertained.
Rob also said that when Jason and Jennifer redirected, the jury was very attentive and taking notes.
During Jennifer's testimony it came out that Micron asked for a virtual meeting with Netlist in April of 2015. That meeting progressed into a second meeting where Micron requested to come to Netlist in person for the second meeting. The second meeting lasted for several hours.
Micron claimed the meetings produced nothing. However Jason had slides and it was shown where Micron asked what the license fees would be and they were offered a license.
Rob's perception was that the jury had to be thinking okay they didn't want to pay the license fees so they just decided to steal it.
Remember ddr4 came out second quarter of 2014.
That's basically it for today. Rob is going to add more from his notes in the morning. Tomorrow we will get some numbers because Mangione Smith and Kennedy are up to bat.
submitted by HedgeAppleJoe to NLST [link] [comments]


2024.05.21 03:09 BuddyHungry1795 Temu Affiliate program

TEMU Affiliate Program 2024: Earn Up to $100,000 a month! Hey there, my friend! I've got to tell you about this awesome online shopping site I've been hooked on recently – it's called Temu. It's super cool, with a ton of products ranging from fashion to home goods, and everything is so affordable! I think you'll love it, especially if you're into finding unique items or getting a good deal. About Temu Temu, which stands for Team Up, Price Down, is an e-commerce company that connects consumers with millions of merchandise partners, manufacturers and brands with the mission to empower them to live their best lives. Temu is committed to offering the most affordable quality products to enable consumers and merchandise partners to fulfill their dreams in an inclusive environment. Temu was founded in Boston, Massachusetts in 2022. How to Use a Temu Coupon Code Okay, now for the exciting part – because you're my friend, I'm sharing an exclusive 2024 code just for you! Use code “acq860573 ” for up to 30% OFF! Consider it a little gift from me to you, so you can experience the magic of Temu for yourself. Exclusive TEMU promo code: 1.Sign in or sign up on Temu 2.Add items to your shopping cart 3.Proceed to the checkout 4.Look for the "apply coupon code" field Apply your Temu coupon code there to save! About the TEMU Affiliate Program: And here's a pro tip: if you're looking to make some extra cash or have your platform or blog, you should check out the TEMU Affiliate Program. It's a pretty sweet deal where you can earn commissions by promoting their products. I've seen some friends benefit from it, and it seems like a cool way to partner with a growing brand.
You might have seen a lot of people sharing their TEMU link and code already, but you might not know that TEMU has an affiliate program that everyone can join. If you're an avid TEMU enthusiast looking to generate a stable source of passive income or if you are an influencer who wants to monetize your traffic, look no further than the TEMU Affiliate Program. With a high earning potential of up to $100,000 per month, the TEMU Affiliate Program is the perfect fit for you to start. How much can you earn through the TEMU Affiliate Program? You can earn up to $100,000 per month! If you're interested in joining the TEMU Affiliate Program, you'll be happy to know that it offers a simple and transparent commission policy. There are several possible ways for you to earn money, which are listed below: 1: Earn a $5 reward for each new user who downloads the TEMU App using your referral link.
2: Get a commission on every purchase made by newly registered TEMU users who click through your unique referral link. The commission rate varies depending on the purchase amount: - For purchases between $0.00 and $49.99, you'll receive a 5% commission - For purchases between $50.00 and $99.99, you'll receive a 10% commission - For purchases of $100.00 or more, you'll receive a 20% commission
3: Take advantage of the earning leaderboard: The top 50 TEMU Affiliates with the most earnings of the last 3 days in the TEMU Affiliate Program can win a cash bonus. How to start with the TEMU Affiliate Program? Once you sign up for the TEMU Affiliate Program here, you will obtain your referral link and code in your account center. There a are few ways to start earning: 1) if you are an influencer on social platforms, such as TikTok, YouTube, Ins, or Facebook, you can spread your referral link and code by posting content to earn commissions. Pay attention to the content you post. The better content you post, the more engagement you will have, resulting in a higher conversion rate! 2) if you are a blogger, you can write review articles with SEO about TEMU products or the TEMU Affiliate Program, where you can expose your referral link and code! 3) if you own a website or you are an editor of deals/coupon websites that have huge traffic, you can have a banner or deals articles to let more people see your referral link & code 4) any other way or platform that you can use to spread your referral link & code as long as it complies with the TEMU affiliate policy!
Compared with other affiliate programs: Compared with other affiliate programs, TEMU offers a 5%-20% commission rate for all categories depending on each qualified purchase. However, TEMU does not offer commissions for returning users. This might limit your earnings. But with huge traffic going into TEMU and with more locations becoming available, it’s still worth signing up for the TEMU Affiliate Program now as it's a very popular shopping site. It might be a good idea to sign up now before TEMU modifies its commission rates and earnings limit per month.
If you're looking for an affiliate program with high commission rates and good returns, the TEMU Affiliate Program might be the one for you. One of the best affiliate programs you can find in the affiliate marketing field. Join now and start earning commissions ! Exclusive TEMU promo code: Use code “acq860573 ” for up to 30% OFF. So, why wait? Dive into Temu today and see what the buzz is all about. Happy shopping, and don't forget to use that code!
submitted by BuddyHungry1795 to USA_TEMU_CODES [link] [comments]


2024.05.21 02:55 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Ramese's Reach, Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Apep's Curse, Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Mummy's Rot, Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Black Nile, Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Steel Delta, Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Waters of Nephthys, Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Eye of Horus, Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Sobek's Bite, Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Copper Coated, Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Paris 2023, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to GlobalOffensiveTrade [link] [comments]


2024.05.21 02:50 RevolutionaryJob9002 Shipped Locally 2 weeks ago

Shipped Locally 2 weeks ago
Almost 3 weeks since it was shipped locally… think I’m cooked
submitted by RevolutionaryJob9002 to hoobuypost [link] [comments]


2024.05.21 02:14 claaark [NM] Tactile Knife Co. Ti Maverick Magnacut - 50 @ $5

Tactile Knife Co. Ti Maverick Magnacut
50 spots @ $5 = $250
album
RULES/NOTES:
SEND PAYMENTS VIA F&F AND DO NOT PUT ANYTHING IN THE NOTES OR KEEP THEM TO THE BARE MINIMUM i.e. ".", "thanks", ETC. ANY OTHER NOTES CAN/WILL RESULT IN AN IMMEDIATE SUB BAN
BE CLEAR AND CONCISE WITH YOUR CALLS. IF YOUR CALLED SPOT IS ALREADY TAKEN IT WILL BE REPLACED WITH A RANDOM UNLESS YOU SPECIFY OTHERWISE. AMBIGUOUS SPOT CALLS WILL BE ASSIGNED USING MY BEST/WORST JUDGEMENT. SPOT CALLS CAN BE DENIED/MODIFIED AT MY DISCRETION
SEND PAYMENT FOR YOUR SPOTS IMMEDIATELY UPON ASSIGNMENT UNLESS OTHERWISE STIPULATED. SPOTS WILL BE REMOVED DUE TO LACK OF PAYMENT AT MY DISCRETION
Escrow for
His Description: Good knife with good action (could use some break in) no issues with it at all never sharpened still has factory edge(Magnacut blade). Small scuff on bottom of scale on one side (zero idea what from I just pulled it out of my display case). No box will shipped wrapped and safe.

PayPal Info: [REDACTED]
Cash App Info: [REDACTED]

Tip BlobAndHisBoy
Number of vacant slots: 0
Number of unpaid users: 0
Number of unpaid slots: 0
This slot list is created and updated by The EDC Raffle Tool by BlobAndHisBoy.
1 CracksWack PAID
2 chicken-wings99 PAID
3 chicken-wings99 PAID
4 chicken-wings99 PAID
5 chicken-wings99 PAID
6 pnwquattro PAID
7 Bosskz PAID
8 chicken-wings99 PAID
9 pnwquattro PAID
10 iNeedAboutTreeFitty PAID
11 chicken-wings99 PAID
12 wjinak PAID
13 chicken-wings99 PAID
14 pnwquattro PAID
15 chicken-wings99 PAID
16 chicken-wings99 PAID
17 pnwquattro PAID
18 wjinak PAID
19 chicken-wings99 PAID
20 pnwquattro PAID
21 Bosskz PAID
22 chicken-wings99 PAID
23 SurpriseUnhappy2706 PAID
24 wjinak PAID
25 Bosskz PAID
26 Bosskz PAID
27 pnwquattro PAID
28 CracksWack PAID
29 CracksWack PAID
30 SurpriseUnhappy2706 PAID
31 pnwquattro PAID
32 Mzt044 PAID
33 chicken-wings99 PAID
34 pnwquattro PAID
35 pnwquattro PAID
36 chapotros PAID
37 chicken-wings99 PAID
38 pnwquattro PAID
39 pnwquattro PAID
40 wjinak PAID
41 iNeedAboutTreeFitty PAID
42 Gboogie3 PAID
43 Gboogie3 PAID
44 pnwquattro PAID
45 chicken-wings99 PAID
46 pnwquattro PAID
47 Mzt044 PAID
48 Mzt044 PAID
49 chicken-wings99 PAID
50 Mzt044 PAID

submitted by claaark to KnifeRaffle [link] [comments]


2024.05.21 02:12 Kapples14 A New Era: Rockefeller Administration, Second Term (1969-1973)

A New Era: Rockefeller Administration, Second Term (1969-1973)


Nelson Aldrich Rockefeller: 40th President of the United States of America (1965-present), 49th Governor of New York (1959-1964), 1st Under Secretary of Health, Welfare, and Education (1949-1951).
Election Results: Despite many pundits expecting the presidential election to be a close race, President Rockefeller would come to win the presidency in a historic landslide victory. Carrying one of the largest electoral victories since Charles McNary's 1932 victory. The president would also find success in flipping the Democrat-held states of Minnesota and Massachusetts. This would come due to a widespread dissatisfaction with Democratic nominee Sam Yorty's campaign and poor relations with progressive and black voters, as well as numerous Democratic politicians publicly denouncing Yorty in favor of Rockefeller. Rockefeller's victory would also make him the first Republican president to win a second since Fiorello La Guardia won his 1944 bid.
Despite being able to carry the electoral vote of several Deep Southern states like Arkansas and Louisiana, Constitution Party candidate John M. Ashbrook would severely underperform at the ballots due to a lack of ballot access in a large number of states, a lack of support from the GOP, and a lack of a strong-enough national presence.
the Republican incumbent would celebrate his victory even further after learning that the Republicans retook the House and Senate, leaving him with a GOP-controlled Congress to further his political agenda.
At the start of the 91st Congress, the Republicans would elect House Minority Leader Gerald Ford as the newest Speaker of the House, with Representatives Richard H. Poff and John Jacobs Rhodes assuming the roles of Majority Leader and Minority Leader, respectively.

Background: President Rockefeller's second term would be mired with the increasing complications of now trying to end the Vietnam War, economic struggles, the departure of numerous White House officials and advisors, balancing his pursuits of environmentalism with appeasing conservative leaders, and handling the continued protests of his administration's handling of the war.
While Rockefeller would remain a well-respected figure by most Americans, his popularity with youth and progressives would slowly begin to decline yet again without an opposing candidate to compare himself against. With his focus on ending the Vietnam War consuming much of his time, he would begin looking towards Vice President Hiram Fong in order to provide him with a key domestic leader and likely successor in the upcoming 1972 election.
While Rockefeller would celebrate major successes in environmental protections, strengthening diplomatic practices, and the landing of the Apollo 11 on the moon, he would suffer from numerous criticisms over his handling of the Vietnam War. These controversies would only worsen due to the infamous release of the Pentagon Papers, exposing a history of malpractice by numerous presidential administrations regarding the Vietnam War.

Nelson Aldrich Rockefeller: 40th President of the United States of America (1965-present), 49th Governor of New York (1959-1964), 1st Under Secretary of Health, Welfare, and Education (1949-1951).

President: Nelson Rockefeller
-----------------------------------------------------
Vice President: Hiram Fong
Chief of Staff: C.A. Robins (1967-1969) Dick Cheney
Secretary of State: John J. McCloy (1965-1968) George Schultz (1968-present)
Secretary of the Interior: William Knowland (1965-1969) Russell W. Peterson (1969-present)
Secretary of Agriculture: Allan Hoover (1968-present)
Attorney General: Elliot Richardson
Postmaster General: Robert Corbett
Secretary of the Treasury: C. Douglass Dillon (1965-1970) Paul McCracken (1971-present)
Secretary of Commerce: Mark Hatfield (1965-1970) Frederick B. Dent (1970-present)
Secretary of Labor: Whitney Young
Secretary of Defense: Robert A. Lovett (1967-1969) John L. McLucas (1970-present)
Secretary of Health, Education, and Welfare: Florence P. Dwyer (1965-1969) Caspar Weinberger
Secretary of Housing and Urban Development: Norris Poulson (1966-present)
Secretary of Transportation: William M. Allen (1966-present)
Ambassador to the League of Nations: Ralph Hauenstein (1967-present)
---------------------------------------------------

Government: The Senate would officially repeal the 1964 Gulf of Tonkin Resolution on June 24th, 1970. While Rockefeller would express dissatisfaction with the move in how it would hinder his ability to manage the war, he would recognize the importance of limiting the president's wartime powers through such diplomatic measures.
On August 12th, 1970, the president would sign the Postal Reorganization Act. After working with Congress and Postmaster General Corbett, President Rockefeller would unveil his plans to reorganize the postal system. The act would grant the Post Office financial and operational independence from the government, as well as give postal workers the power to unionize and bargain for better wages and hours.
The Emergency Employment Act of 1971, passed on July 12th of that year, would appropriate $1.2 billion towards the creation of 150,000 throughout the fiscal year. The act would also give favor towards veterans, recovering drug addicts, and unskilled youths; thus, ensuring that three major blocks heavily impacted by unemployment and poverty would be able to find work under the legislation. These jobs would come from the public service fields, providing new workers for prisons, environmental organizations, public safety groups, sanitation, and more.

Economy & Labor: With reports of rising inflation, President Rockefeller would begin formulating a complex plan to curb the rising costs through extending the surtax, budget cuts with heavier emphasis on military spending, and moderating the wage demands of labor groups.
On December 29th, 1970, President Rockefeller would sign the Occupational Health and Safety Act of 1970, creating new federal regulations that would ensure the standardization and enforcement of proper safety practices in the workplace. The move would be lauded by labor organizations as a great advancement for the safety of America's working class.
President Rockefeller would sign the Par Value Modification Act on April 3rd, 1972, officially devaluing the U.S. dollar in order to begin stabilizing the economy. The realignment would seek to make American exports more attractive to foreign markets, expand the reach of America's agricultural and industrial products across seas, and create new high-paying jobs across America's industrial and agricultural industries. It would also authorize a direct change of the worth of gold to rise from $35 an ounce to $38.

Foreign Policy: On July 25th, 1969, President Rockefeller would present what he called "The Rockefeller Doctrine" during a visit to Guam. This doctrine would articulate how the U.S. would provide economic and military assistance to nations in order to fend off Communist forces, but would not assume primary responsibility in defending Asian nations. This Guam visit would become part of a tour that the President and Vice President would make including the countries of India, Indonesia, Thailand, Vietnam, Pakistan, and the Philippines.
On May 20th, 1970, President Rockefeller and Secretary of State George Schultz would arrive in Russia to begin forging diplomatic relations with the U.S.S.R., meeting with General Secretary Leonid Brezhnev. Rockefeller would address this meeting as a necessary goal in deescalating the decades of tension between the U.S. and the Soviets, hoping that stronger diplomatic affairs would have a greater effect against communist forces than meddling in the civil affairs of other countries.

Vietnam War: With high expectations towards an end to the Vietnam War, the president would announce his goal to end U.S. involvement in the war before his term ends. This would first start with threats of advanced bombing campaigns on the North in response to any continuation of the Tet Offense, drawing further ire from anti-war activists. Things would drastically change, however, when on May 14th, 1969, President Rockefeller announced his vision for a peace plan with the U.S. and North Vietnam removing troops from South Vietnam over the next year. This would start with the U.S. removing 25,000 American troops from the active conflict.
A controversial move during the war would come when the U.S. and South Vietnam pulled a surprise bombing on Cambodian lands on March 20th, 1969, with the intent of destroying North Vietnamese strongholds. Many within the Democratic Party would condemn the move as a reckless endeavor that would have potentially escalated the war via Cambodia's involvement. President Rockefeller would retaliate against these remarks by arguing that the Cambodian government was already involved in the war by aiding North Vietnam.
In a diplomatic move, President Rockefeller would fly to the capitol of North Vietnam in September of 1969, one of several trips the president would make to the Vietnamese countries, in order to pay his respects in light of the passing of Ho Chi Minh. Despite the many attempts at creating a strong peace negotiation, President Rockefeller would make an Address to the Nation on November 3rd, 1969, solemnly declaring that North Vietnam has rejected the president's peace offerings. After another year of the militaristic stand-off, Rockefeller would make a surprise announcement in early January of 1971 that the U.S.'s involvement in the Vietnam War was reaching its end. This claim would be certified when the Senate passed a near-unanimous decision in June 22nd, 1971 to pull out all U.S. troops from Vietnam by the end of the year.

Civil Rights: President Rockefeller would seek to further support the pursuit of civil rights by creating new regulations towards the desegregation of elementary and secondary schools, as well as working to negotiate new busing policies within the South that would better aid black and Hispanic youths. It would empower the Equal Employment Opportunity Commission to take such enforcement actions against businesses, individuals, employers, and labor unions found to be violating said laws. The amendment would also require employers to make accommodations for the religious practices of employees.
In a major push for equal opportunities, the president would sign the Equal Employment Opportunity Act of 1972 on March 24th of that year. The act, serving as an amendment to the 1964 Civil Rights Act, would authorize the federal and state governments with the power and responsibility of enforcing anti-discrimination within the workforce by cracking down on employment discrimination against minority groups.

Major Accomplishments: On July 20th, 1969, the U.S. would define human history when they successfully landed two astronauts on the moon. Astronauts Neil Armstrong and Buzz Aldrin would become the first men to stand on the moon, with each of them eventually being awarded the Medal of Freedom by Rockefeller. During a speech regarding the landing, President Rockefeller would give recognition to Presidents Kennedy and Reuther, as well as the many scientists, engineers, computers, and NASA employees who made the feat possible.
On April 22nd, 1970, President Rockefeller would join with House Speaker Ford, Democratic senator Gaylord Nelson, and Interior Secretary Russell W. Peterson, in celebrating the very first national Earth Day. This event would serve as a massive charity event dedicated to uplifting environmental organizations, as well as a massive public litter-cleaning event across New York City.
On December 31st, 1970, President Rockefeller would sign the Clean Air Bill, authorizing the development of federal and state regulations to limit emissions from both stationary and mobile sources.

Major Controversies: On May 4th, 1970, members of the National Guard would shoot and kill four student protestors at the Kent State University in Ohio, with nine more students being wounded during the conflict. This would cause more than 100,000 protestors to gather around numerous government buildings, including the White House. In response to this, the president would condemn the shooting, as well as announcing that the offending officers would be removed from active duty and that the Department of Justice would begin investigating the shooting.
The New York Times would begin publishing a series of reports known as the Pentagon Papers, starting on June 13th, 1970. These papers would detail the secret history of the Department of Defense's activities and reports during the Vietnam War, as well as revealing that the Dirksen, Humphrey, Kennedy, Reuther, and Rockefeller administrations had misled the public regarding the Vietnam War.

Special Thanks to u/Pyroski for the infographic.
View Poll
submitted by Kapples14 to Presidentialpoll [link] [comments]


http://activeproperty.pl/