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Kroger tuition reimbursement

2024.05.22 04:10 Legitimate-Idea4228 Kroger tuition reimbursement

Kroger tuition reimbursement
Hello, so I've currently been trying to do the tuition reimbursement, and as many now know it's being done through SoFi. For some reason, I can't even access the Sofi portal to verify myself to apply. Every time I'm at the beginning of it, trying to verify, it tells me that I either put in the incorrect information or that my employer hasn't added me to the SoFi eligibility file. However, this is the first time that we're doing it through SoFi and my HR doesn't know how to do it. Has anyone had this experience or know how to do this, I need this reimbursement, it's the only reason I'm working this job anyway. I added a picture of what it says to me. I've called SoFi and they just tell me that my employer should be able to fix it and then my employer says they don't know.
https://preview.redd.it/33hblb46zv1d1.png?width=2880&format=png&auto=webp&s=e15f6902ec6c44adc972dccdd0201c51b8f23b7c
submitted by Legitimate-Idea4228 to kroger [link] [comments]


2024.05.22 03:52 Mimetic-Musing Jesus' Miracles and the DOUBTS filter

Dr. Timothy McGrew came up with a way of filtering credible miracle claims from those not worth investigating. I believe Jesus' earthly miracles pass McGrew's filter.
D.--"D" is for "distance". Claims about events in a faraway land, without the presence of a chain that would preserve transmission, should not be worthy of investigation. However, the gospels were circulated within a lifetime of local eyewitnesses.
O. --"Opinions already established". Essentially, these are political, ideological, or religious justifications of a certain regime or attempts to maintain the status quo. In contrast, Jesus's miracles were sometimes specifically aimed at calling aspects of Jewish law into question. Jesus was very much a cultural revolutionary, dining with sinners and tax collectors.
U.--"Uncertain Events". If there are naturalistic theories available--fraud, trickery, the placebo effect, or simply spontaneous recovery with documented predecessors--these should be called into question. However, when we examine the gospel texts, numerous alleged miracles could not be reproduced by the best magicians today. What is more telling, however, is that the miracle accounts appear very tidy and direct, and served no obvious human motivations.
B.--"Belated Reports". If a miracle claim is made, for the first time, when any eyewitnesses would be dead, then those claims should be dismissed. In contrast, we have multiple lines of evidence for Jesus' miracles. Miracles were also mentioned casually in Paul's writings.
Additionally, compare the miracle accounts in Mark to any other gospel. Future writers were equally likely to take elements of the story away, as they were to add elements.
T. --"Trivial Miracles". These claims are usually about frivolous supernatural activity. The difference between "magick" and "miracles" is that magick is simply a display of power or a manipulation. In contrast, plausible miracles are "signs" at important juncture in religious history. That's very different from using dowsing rods to locate a lost pair of glasses.
S.--"Self-Serving Miracles". Fraudulent miracle workers will fake authenticity, but the rest of their life and behavior exposes them. For example, both Joseph Smith and Mohammed wanted political power and access to many women and girls. They also achieved celebrity status in their lifetime.
In contrast, Jesus' miracles were meant to bring about the Kingdom of God. The gospel writers could have focused on Jesus as a doer of astonishing deeds, but they do not. Often Jesus instructs recipients to keep the miracle a secret.
Moreover, unlike any pagan parallels, Jesus always combined teaching with His miracles. If He was objecting to holiness codes, He would lay His hands on an unclean person. Otherwise, Jesus lead a nomadic life and shows no interest in sexual gratification.
While Jesus acted in God's place, He also would frequently insist that He's doing it through the Father, and for the Father's will. Jesus advocated "The Kingdom of God", but it wasn't a violent revolutionary Kingdom. As He said to Pilot "my Kingdom is not of this world, otherwise my men would fight".
So, Jesus likely lacked every motivator for fraud. He had no interest in money, sex, having good reputation among religious leaders or commoners, or in gaining political power. Finally, Jesus was put to death for His claims--and although it's not admitted by the overwhelming majority, it's highly likely Jesus knew what was going to be the end result.
submitted by Mimetic-Musing to ChristianApologetics [link] [comments]


2024.05.22 03:46 TheHittite Let's talk straight swords

I figured I'd continue this sort of thing with the next weapon class down the list.
Historically, straight-bladed, one-handed or hand-and-a-half swords were sidearms. Either as a backup weapon on the battlefield or as personal defense/a status symbol for everyday carry. I think the devs did a good job of capturing that in game. As a class, straight swords are rarely if ever an outright bad choice, but in any specific circumstance they'll fall well behind a more specialized option. Once you have access to bigger, flashier, or more impressive options they tend to fall by the wayside. But if your main breaks or is the wrong choice for a fight, it's comforting to know that you always have something that's basically OK to fall back on.
One thing that's not historically accurate is the power stance. I actually enjoyed it a lot more than I thought I would. The damage output was pretty impressive and the specific way you swing both of them seems to have a more generous hitbox than one alone. Would I recommend doing it yourself? Well, definitely with Blue Flame and maybe with a couple others.
There are 18 straight swords in this game so let's get into individual details.
Shortsword
The main thing you notice using this is it's short. Deep insight, I know. Thing is, this is Dark Souls 2 and weapon hitboxes are at least vaguely the same size as the model. At times you can really feel the lack of reach when you find yourself whiffing attacks more than is healthy. The second thing you notice about the Shortsword is it isn't very strong. Straight swords don't have a whole lot of variance in their damage, but the Shortsword is definitely on the lower end of the scale and the above average counter damage can only do so much to cover for it. The third thing you notice is that the moveset is bloody fantastic. I'm always going to value a straight sword with a thrusting attack over one that only slashes. Thrust is just plain a better damage type than slash, it improves performance in tight spaces, and it gives your attacks more forward momentum to keep up aggression (and make up for short reach). It also may just be me, but it feels like the thrusting heavy attacks are better than slashing against NPC invaders too.
Longsword
It's only the second entry on the list and my thrust attack bias is rearing its head again. The 2 handed strong attack of the Longsword is just plain good. Between the damage and the stagger, there's parts of the game where I treat it more like a thrusting sword than a straight sword. There are a few other swords that have the same attack, but the Longsword is the strongest of the bunch (though it's only in the middle of the pack for the overall weapon class). The free fire infused one you can get is fine enough for the price. It performs about as well on average as the base model but it has some advantages against fire weak or slash resistant enemies and some glaring disadvantages once you hit a water or fire level. It's a lot more useful in vanilla where the Dull Ember is a lot harder to get. One last thing: I'd be remiss if I didn't bring up the Longsword's performance in PVP. I don't know nearly enough about that aspect of the game to really talk about it, but something about the specific intersection of reach, stagger, moveset, and requirements means this gets an S rank in a LOT of tier lists.
Broken Straight Sword
Something has to be the worst option, and it's the broken sword's thankless duty to fulfill this role. It's pitifully short, pathetically weak, and disappointingly fragile. It exists mostly to give players a clearly visible bottom of the barrel to compare other weapons to. One thing it does have going for itself is the lowest stamina costs of literally any weapon which is at least something. Poison or Mundane infusion can even make it borderline usable for the masochists out there.
Broadsword
One thing I've noticed about DS2's weapon design is that the first weapon you find in a specific class gets treated as the "default" and most others will be variants of it in some way. The Broadsword fits that mold here and that's not a bad place to be. It's got a decent moveset, decent damage, and it's decently easy to get and use. The thing is that being the archetype for the Basically OK weapon class means that you don't stand out at all. Its damage is a little above average, but it's reach is a little below and it's still well in the middle of the pack for both. All other stats and its moveset are completely standard. There's nothing wrong with using it, as long as you don't need to stab anything that is, but you'll find plenty of better options down the line.
Foot Soldier Sword
Lightweight, extremely low requirements, good reach, decent base damage for infusions, and an excellent moveset. If it weren't for the incredibly low durability this would be one of the best swords in the game. As it stands, well, it can make a decent emergency backup option as long as you don't need to rely on it too much.
Heide Knight Sword
This got done dirty in the Scholar version. First by being shifted from a guaranteed drop to a rare drop, and second when they made infusion much easier to unlock and devalued pre-infused and natural elemental weapons. It's still a Basically OK weapon but it's been knocked down to niche use rather than a staple. I'd say the best use case is someone who wants to use Faith from the start (for instance, helping a friend with a dedicated support build in co-op) and wants at least some payoff in damage before late game. I used it as my left hand weapon in power stance for quite a lot of the game since I wasn't planning to buff that hand anyway and it pulled its weight. That said, there's a reason I didn't use it in the right hand. I'm not a big fan of the one handed moveset. It's not bad per se but the underhanded swings just feel less powerful and I'm not sure why the strong attacks are borrowed from the Royal Dirk.
Varangian Sword
These first 7 swords are available pretty much at the start of the game, with varying levels of effort, so I'm loosely grouping them together as the "starter pack." Out of these, the Varangian Sword is the most viable as a main weapon rather than simply a backup. Broadsword moveset, Longsword length, and noticeably higher damage output than any of the other 6. Durability is something you have to keep in mind, and it can be especially bad for newer players who aren't as experienced with making it last, but for me it was mostly a non-issue.
Blue Flame
You know, when Elden Ring came out and there wasn't a single melee weapon that doubled as a casting tool I was a little confused. But then looking at the ones that appeared in DS2 and 3 and I start to think that the Blue Flame being actually pretty good as both a weapon and a casting tool was some sort of fluke. It's not really the best at either, as a staff it's a bit slow and only about third place in damage and as a sword it's Basically OK most of the time but suffers from the frequency of magic resistant enemies. But it lets me double buff easily in power stance and when you do, it's a blast to use. Now there is the question of infusion. Both Raw and Magic are basically direct upgrades in different ways. Raw works best if you plan to use it primarily as a sword since while it does improve the magic damage, it doesn't do so by a lot. Magic greatly improves spell damage, but is worse than base as a melee weapon, in no small part because it drops the physical damage down to "might as well not exist" level. Personally I think Raw is the better deal overall, especially since you have the option to apply Aromatic Ooze for an even better boost to spell damage than any spell buff, but I can see situations where more powerful spells could tip the balance in your favor. Also a heads up when you use this, due to some quirks in the buff formulas, Great Magic Weapon is only a few points weaker than Crystal on this weapon.
Red Rust Sword
This is an axe. Normally I would be fine with that since I fucking love the standard axe moveset for reasons I can't fully articulate, but this is not a particularly strong axe either. In fact at 40 Strength it's noticeably weaker than the Battle Axe even before you factor in the complete lack of counter damage. And the Battle Axe upgrades with normal titanite. And that;s not even touching on the Bandit Axe. Though granted it is at least strong for a straight sword if you count it as one. The one unique thing about the Red Rust Sword is its power stance performance (as you might have guessed from the person you get it from). It has straight sword compatibility and moveset priority but axe power stance moveset. This means you can pair it with some things that you normally can't pair with axes (daggers, thrusting swords, greatswords, spears, and lances specifically) and putting it in the left hand means it's less likely to override the moveset if you don't care for the axe power stance (and I don't).
Sun Sword
So the thing about weapons in DS2 with noticeably higher scaling than others in their class is they almost always have much lower base damage. This means that high stats are a requirement for use rather than a reward. Said scaling in this case is also a textbook example of DS2's misleading letter grades. The game tells you A/A but doesn't tell you that means 80%/45%. The other semi-unique feature, the one-handed stab, is not nearly as impressive or effective to me as the Longsword's two-handed one. And farming it is a complete pain in the ass even with the best luck boosts and a good plan. But let's take a step back from negativity and look at what this sword really wants you to do. It incentivizes physical stats and one handed use, which to me suggests one of two routes. Sword and board, especially since it comes with its own shield, but I've never felt that that's a particularly interesting playstyle. Or you can use it as the right hand in power stance, and that's where I think it shines. Again, having the option to use thrust damage when needed is very helpful, and the Sun Sword is one of the better options for this specific niche.
Drakekeeper's Sword
This just barely avoids being a direct upgrade to the Broadsword by having no counter damage. Above average reach and stagger, good damage, and high durability make this a very strong if not particularly flashy or dynamic choice. Just a pity that it's found almost at the end of the game.
Black Dragon Sword
Until you get very high stats, this is the strongest straight sword in the game. Both with a Raw infusion when compared to the physical options and with elemental infusions. And unlike the other strongest options, there's no traditional downside to balance it. High durability, Broadsword moveset, average reach, average weight, and no notable stat deficiencies. The real downside, aside from it being a pain to farm, is the opportunity cost of spending your boss upgrade material on something that is only the best of the Basically OK.
Yellow Quartz Longsword
Imagine a Longsword with a Broadsword moveset, worse damage, half the durability, and a bunch of crud smeared on the blade. Preorder weapons had a couple of hits and a bunch of misses. This one's a miss.
Possessed Armor Sword
This one has a few unique things going for it. The least remarkable thing is the above average reach, nice as it is. The moveset borrows a bit from axes and greatswords for a few attacks, and it works pretty decently. But the real draw is in the self-buff. L2 gives you 25 seconds of boosted fire damage at the cost of durability (much like the Watcher and Defender Greatswords). As for how well all of that works in practice, well it's not great but it's not really bad either. The buff doesn't add all that much damage, and fire is in many ways the worst damage type, but as long as you keep an eye on the durability and are not using it on things that resist it, it's Basically OK.
Ashen Warrior Sword
This sword has the same moveset as the Shortsword, with thrusting strong attacks when both one and two handed, so it makes a good first impression. And unlike the Shortsword it has decent reach so it's even better. The cracks start to show when you see the durability, though even then it's not a dealbreaker for me. That comes when you see the damage output and realize it traded actual real damage for bleed. Heartbreaking.
Puzzling Stone Sword
This weapon is unique top to bottom. The light attacks are already a pretty unique combination before you get into the weird extendo whip sword strong attacks. It's even got some weirdly high Dex scaling. Thing is, even with that scaling it's always on the lower end of damage for straight swords. And taking advantage of the extended reach with the strong attacks means dealing even less damage since they're way out of the sword's sweet spot. Still, as a rollcatcher or zoning tool it's pretty effective. Just ask Fencer Sharron.
Fume Sword
This is the longest straight sword by a decent margin, and acts even longer with those thrusting attacks. It has dark scaling, but no requirements in those stats and can be buffed with resin so it works just fine in physical builds. It also has above average counter damage. I think like the Sun Sword, this works best one handed with either a shield or another weapon, just like how its previous owner used it.
Ivory Straight Sword
It's a lightsaber. It deals pure physical Strike damage. It requires 40 Dex. It has no scaling. It weighs 0.5 pounds. It does not benefit from Flynn's Ring at all. It has 250 durability. It breaks after 25 swings no matter what you hit. It deals the least amount of poise damage of any weapon. It has the slowest attacks and the highest stamina costs of any straight sword. The 2 handed strong attack can deal 4 digit damage. Using that attack costs as much stamina as drawing a Twin-Headed Greatbow. I'm about 70% sure it can headshot. It's cool looking and unique. It sucks so bad. If you're intrigued by this thing's design and want to try to make the most of it, there's two different routes you can take to make it work. 1. Treat it like some sort of weird fucked up pocket great hammer and exclusively use the 2HR2. 2. Go play Elden Ring and build around the Carian Knight Sword or Coded Sword instead.
submitted by TheHittite to DarkSouls2 [link] [comments]


2024.05.22 03:45 S1mply_Llama0 Can I upload stuff in Spanish from time to time? (I will delete this tomorrow)

I want to know If I can upload stuff in spanish, since I'm making a series of shorts where I (try) to justify the monsters elements. A link to the last one is below. The answer probably is not, but I will take the chance to leave my friend code: 4002007772AA
And anyway I want to dub to english those shorts once I'm done, but that ain't going to be soon.
https://youtube.com/shorts/sscNvuMh51o
submitted by S1mply_Llama0 to MySingingMonsters [link] [comments]


2024.05.22 03:41 antipenko Organizing a Breakthroughin the Red Army, 1944

The following is a directive by the 2nd Shock Army instructing its subordinate formations and commanders on how to prepare and carry out a breakthrough, including organizational measures to improve its combat effectiveness. 2nd Shock Army was deployed in the rear of 2nd Belorussian Front in December 1944, preparing to participate in the East Prussian Operation. In mid-January to would successfully break out from the Rozhan bridgehead.
DIRECTIVE FOR THE ORGANIZATION AND CONDUCT OF THE EAST PRUSSIAN OFFENSIVE OPERATION
TO THE CORPS COMMANDERS AND CHIEFS OF THE TROOP BRANCHES OF THE 2ND SHOCK ARMY
When preparing for a breakthrough, I require you to focus particular attention on the following issues:
PREPERATORY PERIOD
[1)]
a) Study in the entire tactical depth of the enemy’s defense his engineering structures and obstacles, infantry and anti-tank fire systems, artillery and mortar groups, and the system of observation posts.
b) Know the areas where reserves are concentrated and the possible directions of counterattacks. Senior commanders (commanders of rifle corps and rifle divisions) must also know the operational depth of the enemy’s defense, the location of his operational reserves, the possibility of meeting them and on what lines.
c) Know where tanks are concentrated and the possible directions of their actions.
d) Using an observation system and studying all intelligence data in detail, establish the combat routine of the defending enemy.
2) Organization of observation
a) No later than December 25 the army headquarters will equip one OP [Observation Point] (main) in each direction and two auxiliary ones, providing them with communications equipment, surveillance equipment and specially trained officers.
b) Corps and division commanders must determine places for OPs and report to me no later than 12/18.
All OPs from the platoon commander and above must ensure complete observation of the terrain from the starting position according to the principle - every commander must see the battlefield.
Telephones should be placed at the OP for those where the commander is monitoring the battlefield.
c) Artillery and infantry observation should be organized by the army headquarters from 12/20/44, corps and divisions - by special order with the obligatory keeping of observation logs and a report to the top.
Observation data for the day should be submitted to corps headquarters and artillery headquarters to army headquarters by 10 p.m. daily.
d) At the OP from regiments and above, specially trained and instructed officers (3-4 people), headed by a staff officer and provided with security (2-3 machine gunners), must be located and monitored.
Observers should change every 2 hours.
The senior officer must visit the OP at least once a day.
e) Each commander must have a map with data from his personal observation and data received from other commanders (in different colors).
Artillery and infantry commanders should compare the data received by each of them about the enemy to clarify them.
f) By 12/28, the Army Headquarters will provide the corps and divisions with maps filled with the situation about the enemy based on data received from the defenders, observation from the OPs and from other sources.
3) Study the area
a) Study in detail the features of the terrain in front of the enemy’s front line of defense, in the tactical depth of his defense, and for higher commanders in the operational depth. Pay special attention to studying the terrain in tank terms.
b) Keeping in mind the open nature of the terrain, carefully study all approaches to the enemy’s front line, possible starting positions for the attack and the directions along which the artillery will advance.
Know the roads leading to the front line from the depths, and the roads in the depths of the enemy’s defense in the zone intended for the offensive.
4) Secrecy and camouflage of measures taken to prepare the operation
a) Regrouping of troops (infantry, artillery, tanks) should be carried out only at night.
Carefully camouflage the areas where troops are located, preventing the appearance of smoke during the day and the lighting of fires at night.
b) Eliminate any possibility of communication and conversations with the local population. Under no circumstances should commanders and fighters be allowed to be housed with local residents.
The headquarters of units and formations are usually located in a forest.
c) Warn all personnel about the inadmissibility of revealing the numbering of army units and formations.
d) Avoid talking on the phone about ongoing events. The commanders of the formations personally approve the lists of persons to whom telephone numbers are left and the right to converse.
Strictly prohibit the use of radio equipment until the moment of the attack.
e) Do not allow signs indicating unit numbers, field mail and commanders' names, as well as identification marks of hospitals and rear institutions to be displayed at intersections and at entrances to areas where formations and units are located. The latter will be displayed by special order.
f) Take the strictest measures to protect documents and maps, preventing their loss. Do not take maps with the details of your units to the front line.
g) Army headquarters, rifle corps headquarters, rifle divisions and rifle regiments organize a commandant service, establish commandant posts and patrols and carefully instruct them.
Commandant posts and patrols should not allow accumulations of vehicles, horse-drawn vehicles and manpower, especially in areas of visibility, and ensure strict compliance with all camouflage instructions.
Inform all personnel that the requirements of commandant posts and patrols are mandatory for all officers, regardless of official position.
h) All reconnaissance should be carried out in accordance with special instructions.
5) Combat training
Combat training begins on 12/20/44.
Combat training of troops differs from general combat training in that it is carried out in a specific environment.
Commanders of formations and units should organize combat training based on the specific tasks of each unit (being in the first or second echelon, with whom and when it interacts, etc.).
Conduct combat training on terrain as similar as possible to the one on which you will operate.
Corps and division commanders should be ready for an operational game at army headquarters by 12/26/44 based on the materials and conditions of the operation being prepared.
6) Work of headquarters
a) All headquarters prepare a complete schedule of urgent reports and the procedure for its implementation.
Establish a list of officers responsible for information from higher headquarters, formations of supporting and interacting units.
Consider the failure of the transmission of at least one report at any link to be an emergency.
Pay special attention to the truthfulness of the information.
b) Check the readiness of all means of communication: telephone, telegraph, radio, mobile vehicles (liaison officers, cars, motorcycles, etc.).
Have a reserve of radio equipment to create intermediate stations, especially for communication with mobile groups.
c) Check the distribution of functional responsibilities among staff officers and their mastery.
d) Ensure control over the implementation of combat orders of commanders. Following a combat order, an officer of the operations directorate (department) must be sent to the troops to monitor the implementation of this order.
The officers sent must be instructed by the formation commander or chief of staff and have a firm knowledge of the mission of the formation, unit or subunit to which they are sent.
e) Minimize the production time for operational documents, without in any way “eating up” the time of lower headquarters.
f) Carefully work out in advance all interaction documents for the entire depth of the battle.
g) Prepare SUV (Covert troop management) documents in advance and send them to the troops.
Immediately upon receipt of them, organize training and ensure free use of them by all officers, especially officers and administrators.
7) Logistical support
a) Carefully check the condition of automatic weapons. Each fighter must have the prescribed number of cartridges, each machine gun must have the prescribed number of belts and disks. Belts should not be damp.
Check the winding of the seals, the tension of the return springs, the availability of spacer rings (spare), extractors and antifreeze fluid.
In rifle platoons, which are intended for special work in clearing mines and laying paths for infantry, have carts for pulling away wire and other obstacles.
b) Check the ammunition from the rifle to the gun. Determine where to store ammunition, who, how and where to supply it.
c) The equipment of each fighter must be checked (fitting of uniform, equipment, contents of duffel bag, etc.).
d) Prepare a backpack supply for soldiers in the amount of one daily allowance, the issuance of which will be carried out by special order of division commanders.
Check the feeding arrangements, especially on the first day of the fight.
e) All vehicles must be repaired, possible routes determined, fuel depots installed. Each driver must be familiar with these routes and road conditions in advance. Cars must have chains and tools (shovels, axes).
f) Put horse-drawn transport in order.
g) On roads in the army zone, install signs at all intersections indicating populated areas, marking altitudes and azimuths of directions.
h) In crossing areas, prepare gaps and exits from roads every 50 m in both directions. Crossings should be distributed among commanders of formations and a commandant service should be established on them, avoiding the accumulation of vehicles, horse-drawn vehicles or manpower.
i) Establish a procedure for evacuating the wounded. Designate sanitary picket points.
Explain to the soldiers that the wounded must bring their weapons to the dressing station, and the weapons of the seriously wounded must be picked up by orderlies.
j) Explain to all fighters the inadmissibility of using captured products and “junk”.
k) All commanders should check the unit’s logistics on a daily basis.
PREPARATION AND OCCUPATION OF THE STARTING POSITION FOR THE ATTACK
1) The day before the troops reach their starting position, mark the routes to it for each company to prevent wandering and mixing of units. Set up beacons.
Take the most decisive measures so that soldiers and officers cannot get lost and fall into the hands of the enemy. Under no circumstances should you allow yourself to go over to the enemy’s side.
2) Study the starting position and equip it so that the infantry and materiel are completely covered. Eliminate the possibility of exposure and losses of manpower and materiel.
Considering the dampness of the soil and the appearance of track marks on it after turning off the road, these marks should be immediately smoothed out.
3) Regiment commanders prepare and fix roads to pull everything necessary to the starting position.
4) Consider the organization of communication when reaching the starting position.
5) Reach the starting position over two nights.
On the first night, bring out heavy infantry fire weapons and direct fire weapons. Those guns that can be seen in positions by the enemy should be brought out on the second night.
On the second night, bring out the infantry.
6) When taking over a combat area from defending units, carefully study your own and enemy’s minefields.
Clear your minefields located in the depths of the defense in advance; those located in front of the front line should be cleared of mines two to three days before the offensive, organizing the protection of the passages.
Clear enemy minefields within two nights. This demining is carried out under conditions of careful camouflage from enemy observation.
7) Before leaving for the starting position, explain to all personnel: for what, where and how should they do it, what secrecy and camouflage measures to take.
Bring the combat mission to the fighters 4 hours before the start of the attack.
INFANTRY ATTACK AND COMBAT IN THE DEPTH OF THE ENEMY'S DEFENSE
1) Build battle formations not according to a template, but taking into account the specific actions of each unit and subunit.
During a frontal breakthrough, the battle formation will be straightforward, in a forest battle - along road directions, when crossing rivers - echeloned, and when fighting in the depths of defense - maneuverable.
Pay special attention to the placement of forces and weapons in combat formations at all stages and in all conditions, so that fire weapons do not lag behind the infantry.
Senior commanders check the decisions of subordinate commanders, carefully explain the shortcomings they made in the formation of battle formations and indicate measures to eliminate these shortcomings.
2) Every Red Army soldier must understand that the main goal of an organized breakthrough of the enemy’s defense is to reach the firing positions of his artillery in the first 2-3 hours of the battle.
3) Remind each officer once again that combined arms combat consists of three elements:
a) organizing artillery fire support,
b) organizing close combat between infantry and tanks and
c) organizing close interaction between these two elements.
4) Remember that the basis of artillery fire support is not artillery preparation, but the organization of artillery fire in the depths of the enemy’s defense.
Every officer must know that the success of artillery fire depends on good organization of reconnaissance, on his knowledge of the capabilities of all means of reinforcement and the correct formulation of tasks.
5) An infantry strike must be preceded by a fire strike. This means that it is necessary to follow this order: reconnaissance, then fire strike, then attack, and not the reverse.
6) During the attack, under no circumstances should infantry be allowed to lie in the first trench. It is dangerous because it causes a desire to take cover and, as a rule, is always targeted by enemy artillery.
Don't linger at temporary stops; The longer people lie, the more difficult it is to raise them, the greater the losses.
The attack must be swift.
7) All means must be used to hit one place. Everything must be linked together.
I forbid pointing at others: “The tanks failed,” “The infantry did not rise,” “The artillery did not support.”
Check the implementation of interaction issues at all levels.
The artillery commanders will be with the infantry commanders.
8) During a battle deep in the enemy’s defense, obtaining accurate data on the enemy’s behavior becomes of utmost importance. Report about the enemy only quantitatively, and not organizationally, i.e. 30-40 soldiers and not a company or platoon.
Report exactly where and what enemy firing points are hindering the advance. Do not allow the expressions: “Heavy machine gun or mortar fire.”
9) Each commander knows at any time the position and condition of the formation (unit). The situation report must always be truthful.
The commander must have the courage to report whether his unit can carry out the order at a given moment, and if not, then for what reasons.
10) The depth of the enemy’s tactical defense in front of the army’s front lies at the line of 6-8 km from the front edge (the artillery positions). Until we reached the artillery positions, the breakthrough was not realized.
11) Consider the tactics of using tanks by the enemy:
a) for counterattacks with small groups of infantry,
b) as fixed firing points (armored fortified points) and
c) in night battle conditions.
Introduce to every officer the procedure for organizing anti-tank defense, which should include:
– a two-tier construction of the AT defense is provided;
– measures to combat both counterattack tanks and armored fortified points are indicated.
Take measures to consolidate occupied lines.
The two-tier construction of AT defense should be understood as follows:
– first tier – fire weapons from platoon to regiment (from anti-tank grenades to regimental guns); this tier is mobile and is located in infantry combat formations; his task is to fight enemy tanks and self-propelled guns encountered along the path of troops;
– the second tier is organized in depth from anti-tank fighter regiments and other artillery reinforcement means. This tier moves in jumps from line to line and ensures the advancement of the infantry.
A solid knowledge by officers and soldiers of the order of constructing anti-tank support prevents tank fear.
Each unit should have groups of sapper-hunters to blow up tanks.
12) The battle must be continuous, waged day and night. Continuity is achieved through reserves and the use of battalions specially trained for night combat. When issuing an order to commit a reserve to battle, the same order should also indicate the creation of a new reserve.
The order for a night battle should be given in such a way that the unit is not late in starting action.
13) The attack must be general. Do not allow the formation's battle to turn into battles of individual units. This can only be achieved by good observation of the enemy, knowledge of the situation, immediate response to the course of the battle, and solving the problem using fire weapons.
14) The battle must be deep, which means that commanders are required to know not only the object they are attacking, but also what is behind it, by organizing deep reconnaissance.
15) Provide advance relocation to new command posts and OPs. The relocation plan must be approved in advance by a senior commander. The axis of movement of the command post must be known to junior commanders.
You can move to a new point only when communication is established there.
16) Commanders who have personal radio stations should always keep them with them and during the offensive do not move forward without them.
17) The names of the commanders of units and formations are addressed on the radio only by their operational call signs, because some of them were published in the orders of the Supreme Commander-in-Chief and mentioning them will enable the enemy to establish from which front these units or formations arrived.
18) Prohibit communications on the radio in the clear. Use only communications tables, reference diagrams and coded maps.
ISSUES OF ORGANIZATION AND MANAGEMENT OF FIRE
1) All commanders should check their subordinates’ knowledge of the materiel, ability to eliminate delays, and tactically, competently, fire and use each type of weapon.
2) Check all weapons for trouble-free operation and combat accuracy.
3) Require officers, non-commissioned officers and enlisted personnel to make full use of infantry fire, especially at the moment when artillery fire will be transferred from the first trench to the second.
Carefully consider infantry fire according to the stages of the battle.
2-3 minutes before launching an attack, heavy machine guns should open fire on the enemy trench under attack. Be sure to take into account which heavy machine guns will go on the attack with the infantry and which ones will support them with fire.
Light machine guns must be completely in the combat formations of the attacking infantry and fire on the move and from short stops.
Fire from machine guns on the move during an attack, taking into account to save ammunition when you need to fight in the second and subsequent trenches.
4) Artillery commanders should not dismiss the organization of fire combat for the infantry itself. Take into account the fire of heavy and light machine guns in planning.
5) The guns will be assigned to companies and platoons; you should always help them move with you, and not abandon them.
6) Commanders of rifle corps and divisions and artillery commanders should give instructions to officers up to the company commander on how and what type of artillery should be assigned tasks.
7) Each commander is obliged to know what assets are operating in his offensive zone in addition to his group. Every leader should inform his subordinates about this so that they can take it into account when making a decision.
8) Division commanders must approve the OP for direct fire guns. Each direct fire weapon must have its own target, the nature and position of this target, the number of shells to hit it, and the time for their consumption.
Rifle corps, divisions and regiments must have general fire plans for direct fire guns.
Direct fire guns should only be placed on the observation posts when the latter are fully prepared and all work is camouflaged. After installing direct fire guns, they should also be carefully camouflaged so that the enemy could not guess their presence even with the help of photographs.
9) In terms of artillery fire for the destruction of trenches, each artillery and mortar battery must have its own area, preventing firing in areas.
Check target numbers with batteries and guns to ensure there are no typos or errors. Also check the trench numbers.
10) Particularly consider the issue of organizing fire to repel counterattacks of small groups of the enemy, with the help of which he seeks to delay our advance. In such cases, the counterattacking infantry must be met with organized fire and, pursuing it, burst into his trenches on the shoulders of the enemy.
11) When moving artillery, first of all move those batteries whose fire has reached the [range] limit.
ISSUES OF USING TANKS AND SELF-PROPELLED GUNS
1) Eliminate the shortcomings in the use of self-propelled artillery that occurred in previous battles: excessive fragmentation of self-propelled units, the use of self-propelled guns as tanks, lack of proper assistance from sappers in clearing mines, building bridges, etc.
Self-propelled guns are used to reinforce regiments as infantry escort weapons.
In regimental battle formations, self-propelled guns should be placed behind the infantry.
2) Provide assigned tanks with fire from the guns of the infantry's anti-tank system. The guns accompanying the tanks must be accurately aimed at the enemy firing points that they need to suppress.
3) Fully use the minesweeper tanks attached to formations. The actions of these tanks will be supported by infantry fire.
To remove and neutralize mines not detonated by minesweeper tanks, assign sapper groups to accompany them.
ENTERING RESERVES INTO BATTLE
(second echelons)
1) Take all necessary measures to eliminate the possibility of delay in bringing reserves (second echelons) into battle.
The commanders of the reserve units must be at the OP together with the commanders of the units advancing in the first echelon.
2) Commanders of reserve units are required to conduct reconnaissance on all possible directions of action of their units.
3) Thoroughly work out on the ground issues of interaction related to the introduction of reserves. Determine the boundaries of deployment, reassignment of reinforcement equipment, establish signals and the procedure for organizing communications.
Avoid delays in switching amplifiers.
INTRODUCTION OF MOBILE GROUPS INTO THE BREAKTHROUGH
Commanders of rifle divisions and regiments can be appointed heads of mobile groups. They need to remember the following:
– more initiative; do not wait for the decision of senior commanders;
– conduct thorough reconnaissance, especially engineering;
– always have a group of sappers ready to clear mine routes, fix roads, and build bridges;
– in case of major damage, use all available human resources to correct it, without waiting for the sapper units to arrive;
– ensure communication both within the group and especially with the highest headquarters of the formation in whose zone it operates;
– before the introduction of a mobile group, check that the issues of interaction, communication and support have been worked out by the commander in whose zone the group operates.
BATTLE MANAGEMENT ISSUES
1) By 12/20/44, check the staffing, composition and preparedness of the headquarters of company and battalion commanders and the availability of communications equipment. Avoid loss of control in this link.
Every officer must once again understand that control during battle is the basis of success; its loss threatens to disrupt the offensive.
2) Rocket signals should be a means of control only by the regiment commander. Other commanders duplicate these signals.
The signals should be common throughout the breakthrough area.
3) Use only white flares to indicate our front line when flying our aircraft. These missiles should only be launched at the very front line. Prohibit the use of white flares for any other signals. Corps commanders should check and report the presence of white flares and signal pistols.
4) Ensure that rifle units (companies) are always combat-ready. It is necessary to maintain a combination of manpower and fire.
After each battle, restore the combat readiness and firepower of the attacking units.
5) Each commander must have two pre-appointed deputies.
submitted by antipenko to WarCollege [link] [comments]


2024.05.22 03:30 heehoopnut Got him on AR 45 alt account and threw a ton of fragile resin into his domain

Got him on AR 45 alt account and threw a ton of fragile resin into his domain
Should be ~73:200 once everything is up. Probably gonna use Layla for cryo passive :p
submitted by heehoopnut to ScaramoucheMains [link] [comments]


2024.05.22 03:08 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Ramese's Reach, Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Apep's Curse, Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Mummy's Rot, Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Black Nile, Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Steel Delta, Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Waters of Nephthys, Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Eye of Horus, Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Sobek's Bite, Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Copper Coated, Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Paris 2023, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to GlobalOffensiveTrade [link] [comments]


2024.05.22 03:06 wtfwafflezor (Selling) 550 Titles Batman 2022 4K $3.50 Creed III HD $2.50 Birds of Prey 4K $3 & HD $1.50

Prices FIRM - CashApp/Venmo/PayPal Friends & Family
Disney/Marvel titles are split codes. Only redeem what you pay for. Thank you.
12 Years a Slave (2013) (MA/HD) $3.25
13 Hours: Secret Soldiers of Benghazi (2016) (Vudu/4K) $5.50 (Vudu/HD) $1.75 (iTunes/4K) $3
2 Guns (2013) (MA/HD) $4.75 (iTunes/HD) $3.50
22 Jump Street (2014) (MA/4K) $7 (MA/HD) $4.25
355, The (2022) (MA/HD) $5.50
47 Meters Down (2017) (iTunes/HD) $4.25
47 Meters Down: Uncaged (2019) (Vudu/HD) (iTunes/4K) $4.75
65 (2023) (MA/4K) $6.75 (MA/HD) $5
A Hologram for the King (2016) (Vudu/HD) $5
A Man Called Otto (2022) (MA/HD) $5.75
A Most Wanted Man (2014) (Vudu/HD) $3.50
A Vigilante (2018) (Vudu/HD) (iTunes/HD) $5.50
Ad Astra (2019) (MA/4K) $6.75 (MA/HD) $4.25
Adventures of Tintin (2011) (Vudu/HD) (iTunes/HD) $4
Alexander and the Terrible, Horrible, No Good, Very Bad Day (2014) (MA/HD) $4.75
Alien Collection 1-6 (MA/HD) $18
Alien: Covenant (2017) (iTunes/4K) (MA/HD) $2.25
Aliens (1986) (iTunes/4K) (MA/HD) $6
All Eyez on Me (2017) (Vudu/HD) $2.50 (iTunes/HD) $1.75
All The Money In The World (2017) (MA/HD) $3.75
Aloha (2015) (MA/HD) $2.50
Alvin and the Chipmunks 2: The Squeakquel (2009) (MA/HD) $5.50
Ambulance (2022) (MA/HD) $3.75
American Hustle (2013) (MA/HD) $3.75
Amsterdam (2022) (MA/HD) $4.75
Anastasia (1997) (MA/HD) $6
Anna (2019) (Vudu/4K) (iTunes/4K) $4.25
Ant-Man and the Wasp (2018) (MA/4K) $7.50 (iTunes/4K) $6 (GP/HD) $3
Ant-Man and the Wasp: Quantumania (2023) (MA/HD) $6.50
Antz (1998) (MA/HD) $5.50
Apocalypse Now (Theatrical, Redux & Final Cut) (Vudu/4K) $6.50
Apollo 11 (2019) (MA/HD) $5.50
Arnold Schwarzenegger 6-Movie (Vudu/HD) $13.50
As Good As It Gets (1997) (MA/4K) $6.50
Asteroid City (2023) (MA/HD) $6
Atomic Blonde (2017) (MA/4K) $4.75 (iTunes/4K) $3.50 (MA/HD) $2.25
Avengers: Endgame (2019) (MA/4K) $4.50 (MA/HD) $3.75 (GP/HD) $1
Avengers: Infinity War (2018) (MA/4K) $5 (MA/HD) $3.75 (GP/HD) $1
Awkward Moment (2014) (MA/HD) $4.75
Babylon (2022) (Vudu/4K) (iTunes/4K) $7.50
Babylon 5: The Road Home (2023) (MA/HD) $3.50
Back to the Future (1985) (MA/HD) $4
Bad Boys for Life (2020) (MA/4K) $5 (MA/HD) $3.25
Bad Guys, The (2022) (MA/4K) $7 (MA/HD) $4
Bad Moms (2016) (MA/HD) $3.25 (iTunes/HD) $2.25
Bad Times at The El Royale (2018) (MA/HD) $5.25
Bambi (1942) (MA/HD) $5.75 (GP/HD) $4.25
Bambi II (2006) (MA/HD) $5.75
Barb and Star Go to Vista Del Mar (2021) (iTunes/4K) (Vudu/HD) $4.75
Barbie (2023) (MA/HD) $5.50
Batman, The (2022) (MA/4K) $3.50
Batman: The Doom That Came to Gotham (2022) (MA/4K) $6.50 (MA/HD) $5.50
Battle of the Sexes (2017) (MA/HD) $4
Battleship (2012) (MA/4K) $4 (MA/HD) $1.75 (iTunes/4K) $3
Beast (2022) (MA/HD) $5.50
Bedknobs and Broomsticks (1971) (MA/HD) $5 (GP/HD) $3.50
Ben-Hur (2016) (Vudu/HD) $2.50
Between Worlds (2018) (Vudu/HD) $5
Beverly Hills Cop (1984) (Vudu/4K) (iTunes/4K) $4.25
Beyond the Reach (2015) (Vudu/HD) $5.25
Big George Foreman (2023) (MA/HD) $5.50
Birds of Prey (2020) (MA/4K) $3 (MA/HD) $1.50
Birth of the Dragon (2017) (MA/HD) (iTunes/HD) $4.25
Black Adam (2022) (MA/4K) $6.50
Black Adam (2022) (MA/HD) $2.50
Black Panther (2018) (MA/4K) $6 (MA/HD) $4.25 (GP/HD) $1.75
Black Panther: Wakanda Forever (2022) (MA/4K) $6.50 (MA/HD) $3.75 (GP/HD) $2.75
Black Widow (2021) (MA/4K) $6.25 (MA/HD) $4.50 (GP/HD) $3
Blacklight (2022) (MA/HD) $3.75
Blindspotting (2018) (Vudu/4K) $4.75 (iTunes/4K) (Vudu/HD) $4.50
Bloodshot (2020) (MA/4K) $7 (MA/HD) $3.50
Blue Beetle (2023) (MA/HD) $6.50
Blumhouse's The Craft: Legacy (2020) (MA/HD) $7
Bob's Burgers Movie (2022) (MA/HD) $3.25 (GP/HD) $2.75
Book Club: The Next Chapter (2023) (MA/HD) $5.25
Book of Henry (2017) (MA/HD) (iTunes/HD) $5.50
Book of Life (2014) (MA/HD) (iTunes/HD) $2.50
Boss Baby (2017) & Family Business (2021) (MA/HD) $5.50
Boss Baby (2017) (MA/HD) $1.25
Bourne Collection 1-5 (MA/4K) $25 (iTunes/4K) $18 (MA/HD) $14
Breach (2020) (Vudu/HD) (iTunes/HD) $5.25
Breakfast Club (1985) (MA/HD) (iTunes/HD) $5.25
Breaking In (Unrated) (2018) (MA/HD) $4.75
Breakthrough (2019) (MA/4K) $6
Brian Banks (2019) (MA/HD) $3.50
Bridesmaids (2011) (iTunes/HD) Ports to MA $3.50
Bridge of Spies (2015) (MA/HD) $5 (GP/HD) $3.50
Brooklyn (2015) (MA/HD) (iTunes/4K) $5.25
Bullet Train (2022) (MA/4K) $5 (MA/HD) $3.50
Buttons: A Christmas Tale (2018) (Vudu/HD) (iTunes/HD) $4.50
Call Me by Your Name (2017) (MA/HD) $5
Call of the Wild (2020) (MA/4K) $6.50 (MA/HD) $1.50 (GP/HD) $1.25
Candyman (2020) (MA/HD) $4.75
Captain America: Civil War (2016) (MA/4K) $7 (MA/HD) $4.75 (GP/HD) $2.25
Captain America: The First Avenger (2011) (MA/4K) $8 (MA/HD) $6 (GP/HD) $4.50
Captain Phillips (2013) (MA/HD) $4.50
Card Counter, The (2021) (MA/HD) $4.75
Carrie (2013) (Vudu/HD) $5.50
Case for Christ, The (2017) (MA/HD) (iTunes/HD) $4.50
Celebrating Mickey (2018) (MA/HD) $5.25
Central Intelligence (Unrated) (MA/4K) $6.50
Charlie's Angels (2000) (MA/4K) $6.50
Charlie's Angels (2019) (MA/4K) $6.50
Child's Play (2019) (Vudu/HD) (iTunes/HD) $6.50
Chitty Chitty Bang Bang (1968) (Vudu/HD) $6.75
Christopher Robin (2018) (MA/HD) $4.75 (GP/HD) $3.50
Cinderella (1950) (MA/4K) $7 (iTunes/4K) (MA/HD) $5.75 (GP/HD) $3.75
Cinderella 'Camila Cabello' (2021) (MA/HD) $4.50
Cinderella II: Dreams Come True (2002) (MA/HD) $6.50 (GP/HD) $5
Cinderella III: A Twist in Time (2007) (MA/HD) $6.50 (GP/HD) $5
Clerks III (2022) (Vudu/4K) (iTunes/4K) $5.50
Clifford the Big Red Dog (2021) (iTunes/4K) (Vudu/HD) $3.50
Cocaine Bear (2023) (MA/4K) $7 (MA/HD) $5.25
Collateral (2004) (Vudu/4K) (iTunes/4K) $7.50
Commuter (2018) (Vudu/4K) $5.75 (iTunes/4K) (Vudu/HD) $2.25
Concussion (2015) (MA/HD) $2.75
Contractor (2022) (iTunes/4K) (Vudu/HD) $4.25
Counselor (2013) (MA/HD) $3.25
Countdown (2019) (Vudu/4K) $5.75
Creed III (2023) (Vudu/4K) $6 (Vudu/HD) $2.50
Croods (2013) (MA/HD) $3
Cruella (2021) (MA/4K) $5.50 (MA/HD) $3.50 (GP/HD) $2.50
Da Vinci Code (2006) (MA/4K) $6.50
Daddy's Home 2 (2017) (Vudu/4K) $4.25 (iTunes/4K) $2 (Vudu/HD) $2.25
Dances With Wolves (1990) (Vudu/HD) $6
Dark Waters (2019) (MA/HD) $5.75
Dawn of The Planet of The Apes (2014) (iTunes/4K) (MA/HD) $3.75
DC League of Super-Pets (2022) (MA/4K) $7
Dead Man Down (2013) (MA/HD) $4.50
Deadpool (2016) (MA/4K) $6 (iTunes/4K) (MA/HD) $1.75
Death on the Nile (2022) (MA/HD) $5 (GP/HD) $3.50
Death Wish (2018) (Vudu/HD) $2.25
Dentist Collection 1-2 (1996-1998) (Vudu/HD) $5
Detective Knight: Independence (2022) (iTunes/4K) (Vudu/HD) $5.75
Detective Knight: Redemption (2022) (iTunes/4K) (Vudu/HD) $5.75
Detroit (2017) (iTunes/4K) Ports to MA $4.50
Devil's Due (2014) (MA/HD) $3
Devotion (2022) (iTunes/4K) (Vudu/HD) $5.75
Diary of a Wimpy Kid (2010) (MA/HD) $4.25
Diary of a Wimpy Kid: The Long Haul (2017) (MA/HD) $2
Die Hard (1988) (MA/4K) $6.75 (MA/HD) $4
Disaster Artist, The (2017) (Vudu/HD) $5.50
Django Unchained (2012) (Vudu/HD) $2.50
Doctor Strange in the Multiverse of Madness (2022) (MA/HD) $2.75 (GP/HD) $2
Dolittle (2020) (MA/HD) $3.25
Don't Breathe (2016) (MA/HD) $5
Downsizing (2017) (iTunes/4K) (Vudu/HD) $1.25
Downton Abbey: A New Era (2022) (MA/HD) $3.75
Dr. No (1962) (Vudu/HD) $6.75
Dr. Seuss' How The Grinch Stole Christmas (2000) (iTunes/4K) $5.25 (MA/HD) $5
Draft Day (2014) (Vudu/HD) $3.25 (iTunes/HD) $2.50
Dredd (2012) (Vudu/4K) $6.50 (iTunes/4K) (Vudu/HD) $3.25
Drive (2011) (MA/HD) $5
Duff, The (2015) (Vudu/HD) (iTunes/HD) $2.50
Dumb Money (2023) (MA/HD) $5.50
Earth Girls Are Easy (1988) (Vudu/HD) $5
Easter Sunday (2022) (MA/HD) $6.75
Elemental (2023) (MA/HD) $5.75
Elvis (2022) (MA/4K) $5.75
English Patient (1996) (Vudu/HD) (iTunes/HD) $4.75
Epic (2013) (MA/HD) $2.25 (iTunes/SD) $1.25
Equalizer 3 (2023) (MA/HD) $5.75
Escape from L.A (1996) (Vudu/4K) (iTunes/4K) $5.50
Escape from Planet Earth (2013) (Vudu/HD) $4.25
Eternals (2021) (MA/4K) $6.75 (MA/HD) $4.25 (GP/HD) $2.75
Everything Everywhere All at Once (2022) (Vudu/4K) $6.50
Evil Dead 2: Dead by Dawn (1987) (Vudu/HD) $4.75
Evil Dead Rise (2023) (MA/4K) $7 (MA/HD) $4.75
Exodus: Gods and Kings (2014) (iTunes/4K) (MA/HD) $3.50
Exorcist: Believer (2023) (MA/4K) $7.50 (MA/HD) $6.50
Expendables 1-3 (Vudu/4K) $15 (Vudu/HD) $4.50
Extreme Prejudice (1987) (Vudu/HD) $5
F9: The Fast Saga + Director's Cut (2021) (MA/4K) $6.75 (MA/HD) $4.75
Fabelmans (2022) (MA/HD) $5.50
Fahrenheit 451 (2018) (Vudu/HD) (iTunes/HD) $4.50 (GP/HD) $3
Fall (2022) (iTunes/4K) (Vudu/HD) $6
Fantasia (1940) (MA/HD) $6.50 (GP/HD) $5
Fantasia 2000 (2000) (MA/HD) $6.50 (GP/HD) $5
Fast & Furious Collection 1-8 (MA/4K) $23 1-9 (MA/HD) $10
Fast X (2023) (MA/4K) $6.50 (MA/HD) $5.50
Father Stu (2022) (MA/HD) $5.25
Fatman (2020) (Vudu/HD) (iTunes/HD) $5.50
Fault in Our Stars (2014) (MA/HD) $1.50
Fences (2016) (iTunes/4K) (Vudu/HD) $1.75
Five Nights at Freddy's (2023) (MA/HD) $6.50
Flash, The (2023) (MA/4K) $6.75 (MA/HD) $5
Footloose (2011) (Vudu/HD) $5 (iTunes/HD) $3.50
Forrest Gump (1994) (iTunes/4K) (Vudu/HD) $5.50
Fox and the Hound (1981) (MA/HD) $6.25 (GP/HD) $4.75
Foxcatcher (2014) (MA/HD) $3.75
Frank & Lola (2016) (iTunes/HD) Ports to MA $4.50
Frozen (2013) (MA/4K) $5.50 (MA/HD) $3.50 (GP/HD) $1.50
Fury (2014) (MA/4K) $6.25 (MA/HD) $3.25
Future World (2018) (Vudu/HD) $4
G.I. Joe: Retaliation (2013) (iTunes/4K) (Vudu/HD) $3.75
Gangs of New York (2002) (Vudu/HD) (iTunes/HD) $5.25
Garfield (2004) (MA/HD) $6.50
Gate, The (1987) (Vudu/SD) $3.75
Ghostbusters (1984) (MA/4K) $7 (MA/HD) $3.50
Gifted (2017) (MA/HD) $4.50
Girl with All the Gifts, The (2016) (Vudu/HD) $5
Girl with the Dragon Tattoo (2011) (MA/HD) $6
Godfather Part II (1974) (Vudu/4K) (iTunes/4K) $6.50
Godfather Trilogy (iTunes/4K) (Vudu/HD) $14
Gods of Egypt (2016) (Vudu/HD) $2
Goosebumps (2015) (MA/HD) $4.75
Grace Unplugged (2013) (Vudu/HD) $5.25
Gran Turismo (2023) (MA/HD) $5.50
Green Knight (2021) (Vudu/4K) $5.25
Grey, The (2012) (MA/HD) (iTunes/HD) $3.50
Grizzly Man (2005) (Vudu/HD) $5
Groundhog Day (1993) (MA/4K) $6.50
Grown Ups 2 (2013) (MA/HD) $5
Guardians of the Galaxy Vol. 2 (2017) (MA/HD) $4.25 (GP/HD) $1.25
Half Brothers (2020) (MA/HD) $5.75
Halloween Ends (2022) (MA/4K) $6.50 (MA/HD) $4.25
Hateful Eight (2015) (Vudu/HD) $2
Heat: Director's Definitive Edition (1995) (MA/4K) $5.75 (MA/HD) $4.75
Heaven is for Real (2014) (MA/HD) $2.50
Hercules (2014) (iTunes/4K) (Vudu/HD) $1.50
Here Comes the Boom (2012) (MA/HD) $4
Hereditary (2018) (Vudu/HD) $3.50
Hitman (Unrated) (2007) (MA/HD) $6
Hitman's Bodyguard (2017) (Vudu/4K) $5.75 (iTunes/4K) (Vudu/HD) $4.25
Holiday Inn (1942) (MA/HD) (iTunes/HD) $3.75
Holiday, The (2006) (MA/4K) $6.50
Holmes And Watson (2018) (MA/HD) $3.50
Hook (1991) (MA/4K) $6.50
Hop (2011) (MA/HD) (iTunes/HD) $3
Hot Fuzz (2007) (MA/HD) $3.50 (iTunes/4K) $4
House of 1,000 Corpses (2003), Devil's Rejects (2005), 3 From Hell (2019) (Vudu/HD) $6
How High (2001) (MA/HD) $6.50
Howard the Duck (1986) (MA/4K) $7
Humans, The (2021) (Vudu/HD) $6.25
Hunchback of Notre Dame (1996) (MA/HD) $6.50 (GP/HD) $5
Hunger Games Collection 1-4 (Vudu/HD) $6
Hunt, The (2019) (MA/HD) $5.50
Hurricane Heist (2018) (Vudu/HD) (iTunes/4K) $3.50
I, Tonya (2017) (MA/HD) $5
Ice Age (2002) (MA/HD) $4.25
Ice Age Collection 1-5 (MA/SD) $16
Identity Thief (2013) (iTunes/HD) Ports to MA $3.50
Indiana Jones and the Dial of Destiny (2023) (MA/HD) $6
Indiana Jones Collection 1-4 (Vudu/4K) $24 (iTunes/4K) (Vudu/HD) $20
Indivisible (2018) (MA/HD) $5
Inferno (2016) (MA/HD) $3
Infinite (2021) (Vudu/4K) $5.50 (iTunes/4K) (Vudu/HD) $4.50
Inside Out (2015) (MA/4K) $5.75 (iTunes/4K) $4 (GP/HD) $1.50
Insidious: The Last Key (2018) (MA/HD) $5.50
Insidious: The Red Door (2023) (MA/HD) $5.25
Instructions Not Included (2013) (Vudu/HD) $3.75
Insurgent (2015) (Vudu/4K) (iTunes/4K) $4 (Vudu/HD) $3.50
Interview, The (2014) (MA/HD) $3.25
Iron Man (2008) (MA/4K) $7.25 (iTunes/4K) $7 (GP/HD) $3
Iron Man 3 (2013) (iTunes/4K) $3 (MA/HD) $2.25 (GP/HD) $1.50
Iron Man and Hulk: Heroes United (2013) (MA/HD) $5 (GP/HD) $4
Jack Reacher: Never Go Back (2016) (Vudu/4K) $5.25 (iTunes/4K) (Vudu/HD) $2.75
Jacob's Ladder (1990) (Vudu/HD) $3.50
Jason Bourne (2016) (MA/4K) $5.25 (iTunes/4K) $3.50 (MA/HD) $3
Jaws (1975) (MA/4K) $5.75 (iTunes/4K) (MA/HD) $4.50
Jaws (1975) Jaws 2 (1978) Jaws 3 (1983) Jaws: The Revenge (1987) (MA/HD) $15.50
Jay and Silent Bob Strike Back (2001) (Vudu/HD) (iTunes/HD) $5.50
Jerry Maguire (1996) (MA/4K) $6.50
Jigsaw (2017) (Vudu/4K) $4.75 (iTunes/4K) (Vudu/HD) $2
Jingle All the Way (1996) (MA/HD) $6
Joy (2015) (MA/HD) (iTunes/4K) $5
Jungle Book 2 (2003) (MA/HD) $6.50
Jungle Cruise (2021) (MA/4K) $5.50 (MA/HD) $3.75 (GP/HD) $3
Jurassic Park: The Lost World (1997) (MA/4K) $6.50 (iTunes/4K) $3.50 (MA/HD) $2.75
Jurassic World Collection 1-6 (MA/HD) $11
Jurassic World: Dominion + Extended Cut (2022) (MA/4K) $6.50 (MA/HD) $3.75
Justice League: War World (2023) (MA/HD) $5.50
Kandahar (2023) (MA/4K) $7
Karate Kid (1984) (MA/4K) $6.50
Kick-Ass (2010) (Vudu/4K) (iTunes/4K) $5.25
Kid, The (2019) (Vudu/4K) (iTunes/4K) $4.75
Killerman (2019) (Vudu/HD) (iTunes/HD) $3.75
Kimi (2022) (MA/4K) $6.75
King's Man (2021) (MA/HD) $4.50 (GP/HD) $3.50
Knives Out (2019) (Vudu/4K) (iTunes/4K) $5
Krampus (2015) (iTunes/HD) Ports to MA $4.75
Lady and the Tramp II: Scamp’s Adventure (2001) (MA/HD) $7 (GP/HD) $5.50
Last Duel, The (2021) (MA/HD) $5.25 (GP/HD) $4
Last Full Measure (2020) (Vudu/HD) (iTunes/HD) $5.25
Last Vegas (2013) (MA/HD) $3
Last Voyage of the Demeter (2023) (MA/4K) $7.50 (MA/HD) $7
Last Witch Hunter (2015) (iTunes/4K) (Vudu/HD) $1.50
Last Word (2017) (iTunes/HD) Ports to MA $4.75
Leap! (2017) (Vudu/HD) (iTunes/HD) $3.25
Life (2017) (MA/4K) $6.50 (MA/HD) $2.50
Lighthouse (Vudu/HD) $5.75
Lightyear (2022) (MA/4K) $4.75 (MA/HD) $2.50 (GP/HD) $1.75
Lilo & Stitch (2002) & Stitch Has a Glitch (2005) (MA/HD) $9.50 (GP/HD) $5.50
Lion King (1994) (MA/4K) $7 (MA/HD) $4.50 (GP/HD) $2.75
Lion King 2: Simba's Pride (1998) (MA/HD) $6.25
Little Mermaid (1989) (MA/4K) $7 (iTunes/4K) $5 (GP/HD) $3.25
Little Monsters (1989) (Vudu/HD) $5.50
Little Women (2019) (MA/HD) $5.50
Lone Ranger (2013) (MA/HD) $4.50 (GP/HD) $2.50
Lone Survivor (2013) (MA/4K) $6.25 (iTunes/4K) $2 (MA/HD) $1.50
Looper (2012) (MA/HD) $2.75
Lords of Salem, The (2012) (Vudu/HD) $4.75
Lost City, The (2022) (Vudu/4K) $5.50 (iTunes/4K) (Vudu/HD) $5
Love Actually (2003) (iTunes/HD) Ports to MA $5
Lovebirds (2020) (Vudu/HD) (iTunes/HD) $5.25
Lyle, Lyle, Crocodile (2022) (MA/HD) $4.25
M3GAN + Unrated (2023) (MA/HD) $5.50
Many Adventures of Winnie the Pooh (1977) (MA/HD) $6.50
Marksman, The (2021) (MA/HD) $5
Marlowe (2023) (MA/HD) $6.50
Martian - Extended Cut (2015) (MA/4K) $7.75 (MA/HD) $5.25
Martian (Theatrical) (2015) (MA/4K) $7 (iTunes/4K) (MA/HD) $3
Mary Queen of Scots (2018) (MA/HD) $6
Maze Runner (2014) (iTunes/4K) (MA/HD) $5.25
Meg 2: The Trench (2023) (MA/4K) $6.50 (MA/HD) $5
Memory (2022) (MA/HD) $4
Men (2022) (Vudu/HD) $5
Men in Black Collection 1-3 (MA/HD) $14.50
Men Who Stare at Goats (2009) (Vudu/HD) $4.75
Menu (2022) (MA/HD) $5.50
Mickey & Friends 10 Classic Shorts - Volume 2 (2023) (MA/HD) $6.25 (GP/HD) $5
Mickey & Minnie 10 Classic Shorts - Volume 1 (2023) (MA/HD) $5.25 (GP/HD) $3.75
Mickey's Christmas Carol (1983) (MA/HD) $6 (GP/HD) $4.50
Midnight Meat Train (Unrated Director's Cut) (2008) (Vudu/HD) $5
Midsommar (2019) (Vudu/HD) $5.50
Mike and Dave Need Wedding Dates (2016) (MA/HD) (iTunes/4K) $3.75
Million Dollar Arm (2014) (MA/HD) $4 (GP/HD) $3
Minions (2015) (iTunes/4K) (MA/HD) $2.50
Minions: The Rise of Gru (2022) & Minions (2015) (MA/HD) $7.25
Minions: The Rise of Gru (2022) (MA/4K) $6.50 (MA/HD) $5
Moonfall (2022) (Vudu/4K) (iTunes/4K) $4.75
Morbius (2022) (MA/4K) $5 (MA/HD) $3
Mortal Engines (2018) (MA/4K) $6.50 (MA/HD) $3.50
Mortal Instruments: City of Bones (2014) (MA/HD) $3.25
Mortal Kombat Legends: Cage Match (2023) (MA/4K) $6.75 (MA/HD) $5.50
Mother! (2017) (Vudu/HD) $3.25
Motherless Brooklyn (2019) (MA/HD) $3.75
Mud (2013) (Vudu/HD) (iTunes/HD) $3
Mulan (1998) (MA/4K) $6.75 (MA/HD) $5 (GP/HD) $3
Mummy, The (2017) (iTunes/4K) (MA/HD) $2.75
My Big Fat Greek Wedding 2 (2016) (iTunes/HD) Ports to MA $3.75
My Fair Lady (1964) (iTunes/4K) (Vudu/HD) $5.50
My Girl (1991) & 2 (1994) (MA/SD) $6.50
Natural, The (1984) (MA/4K) $6
Never Grow Old (2019) (Vudu/HD) (iTunes/HD) $4.50
New Mutants (2020) (MA/4K) $6.75 (MA/HD) $5 (GP/HD) $3.25
Night at the Museum 3-Movie (MA/HD) $11.50 (MA/SD) $8
No Country For Old Men (2007) (Vudu/HD) $5.50
No Hard Feelings (2023) (MA/HD) $5.50
No Time to Die (2021) (iTunes/4K) $3.50
Noah (2014) (Vudu/HD) $1.75 (iTunes/HD) $1.50
Nope (2022) (MA/HD) $5
Nope (2022), Get Out (2017) & Us (2019) (MA/HD) $9
Northman (2022) (MA/4K) $6.75 (MA/HD) $3.75
Notting Hill (1999) (MA/HD) (iTunes/HD) $3.75
Nun 2 (2023) (MA/HD) $6
Oblivion (2013) (MA/4K) $7 (iTunes/4K) $3.50 (MA/HD) $2
Old (2021) (MA/4K) $7 (MA/HD) $4.25
Oliver! (1968) (MA/4K) $6.50
Olympus Has Fallen (2013) (MA/HD) $5
Once Upon A Time... In Hollywood (2019) (MA/4K) $6.75 (MA/HD) $4.25
Operation Fortune: Ruse de Guerre (2023) (Vudu/4K) $7
Oppenheimer (2023) (MA/HD) $7
Other Guys, The (2010) (MA/4K) $6.50
Other Woman (2014) $4.25
Ouija (2014) (MA/HD) (iTunes/HD) $2.50
Outfit (2022) (MA/HD) $7
Over the Hedge (2006) (MA/HD) $6.50
Oz the Great and Powerful (2013) (MA/HD) $2 (GP/HD) $1
Pacific Rim Uprising (2018) (MA/4K) $7 (MA/HD) $4.25
ParaNorman (2012) (iTunes/HD) $5
Parasite (2019) (MA/4K) $6.50 (MA/HD) $4.50
Patriot Games (1992) (Vudu/4K) (iTunes/4K) $5
Patriots Day (2017) (iTunes/4K) (Vudu/HD) $2.50
Paul (2011) (iTunes/HD) Ports to MA $4.25
PAW Patrol: The Mighty Movie (2023) (Vudu/HD) (iTunes/4K) $6.50
Paws of Fury: The Legend of Hank (2022) (iTunes/4K) (Vudu/HD) $5.25
Peppermint (2018) (iTunes/HD) $2
Percy Jackson: Sea of Monsters (2013) (MA/HD) $2.25
Pet Sematary (2019) (Vudu/4K) $4 (iTunes/4K) (Vudu/HD) $2.50
Pete’s Dragon (2016) (MA/HD) $6 (GP/HD) $4.25
Peter Pan (1953) (MA/HD) $6 (GP/HD) $4.50
Peter Rabbit 2 (2021) (MA/HD) $4
Philadelphia (1993) (MA/4K) $6.50
Pirates of the Caribbean: Dead Men Tell No Tales (2017) (MA/4K) $7 (MA/HD) $2.75 (GP/HD) $1.50
Pitch Perfect Collection 1-3 (MA/HD) $11.50
Plane (2023) (Vudu/4K) (iTunes/4K) $6.50
Planes, Trains and Automobiles (1987) (Vudu/HD) (iTunes/4K) $5
Planet of the Apes 1-3 (Newer) (iTunes/4K) (MA/HD) $10
Pocahontas (1995) (MA/HD) $6.25
Poms (2019) (iTunes/HD) $2.50
Pope's Exorcist (2023) (MA/HD) $5.75
Power Rangers (2017) (iTunes/4K) $3 (Vudu/HD) $2.50
Predator (2018) (MA/4K) $5.75 (MA/HD) $3.50
Prey for the Devil (2022) (Vudu/4K) (iTunes/4K) $6.50
Pride and Prejudice and Zombies (2016) (MA/HD) $6
Prince of Egypt (2002) (MA/HD) $5.50
Purge, The (2013) (iTunes/4K) (MA/HD) $2.75
Puss in Boots (2011) & The Last Wish (2022) (MA/HD) $10.50
Puss in Boots (2011) (MA/4K) $6.50 (MA/HD) $5.50
Quantum of Solace (2008) (Vudu/HD) $5.75
R.I.P.D. (2013) (MA/4K) $6.50 (MA/HD) (iTunes/HD) $3
Rambo: First Blood Part II (1985) (iTunes/4K) (Vudu/HD) $5.50
Rampage (2018) (MA/4K) $6.50
Ratatouille (2007) (MA/HD) (iTunes/4K) $7.50
Rebel Without a Cause (1955) (MA/4K) $7
Red Dawn (2012) (Vudu/HD) $5.25 (iTunes/SD) $2
Red Sparrow (2018) (MA/HD) $3.75
Reservoir Dogs (1992) (Vudu/4K) (iTunes/4K) $5
Revenant, The (2015) (MA/4K) $5 (iTunes/4K) $3.75
Rhythm Section (2020) (iTunes/4K) (Vudu/HD) $4
Ricki And The Flash (2015) (MA/HD) $4.50
Riddick Collection 1-3 (Unrated) (MA/HD) $13.50
Rio 2 (2014) (MA/HD) $2
Rise of the Guardians (2012) (MA/HD) $3
Robin Hood (2010) (MA/4K) $6
Rock the Kasbah (2015) (MA/HD) $6.50
Rocky Horror Picture Show (1975) (MA/HD) $5.25
Rudy (Director's Cut) (1993) (MA/4K) $6.50
Rumble (2022) (iTunes/4K) (Vudu/HD) $5.50
Russell Madness (2015) (MA/HD) $3.75
Saint Maud (2020) (Vudu/HD) $5.75
Same Kind of Different as Me (2017) (Vudu/HD) (iTunes/HD) $2
Savages (2012) (iTunes/HD) Ports to MA $2.25
Saw Collection 1-7 (Vudu/HD) $9.75
Scary Movie Collection 1-3 (Vudu/HD) (iTunes/HD) $13.50
Scoob (2020) (MA/4K) $3.25
Scream 5 (2022) (iTunes/4K) (Vudu/HD) $5
Scream 6 (2023) (Vudu/4K) $7 (iTunes/4K) (Vudu/HD) $6.50
Scream Collection 1-3 (Vudu/HD) (iTunes/HD) $13.50
Secret Headquarters (2022) (Vudu/HD) (iTunes/4K) $5.50
Seeking a Friend for the End of the World (2012) (iTunes/HD) Ports to MA $4.50
Selma (2015) (Vudu/HD) $2.75 (iTunes/HD) $2.25
Semper Fi (2019) (Vudu/HD) (iTunes/HD) $4.25
Seriously Red (2022) (Vudu/HD) $6
Shape of Water (2017) (MA/HD) $3.25
Shaun the Sheep Movie (2015) (Vudu/HD) $3.75
Sicario: Day of the Soldado (2018) (MA/4K) $7 (MA/HD) $3.75
Sick (2023) (MA/4K) $6.75
Silent Night, Deadly Night: 3-Film Collection (1989-1991) (Vudu/HD) $5.50
Sixteen Candles (1984) (iTunes/HD) Ports to MA $4.25
Skyscraper (2018) (MA/4K) $5 (MA/HD) $1.75
Sleepy Hollow (1999) (Vudu/4K) (iTunes/4K) $6.75
Smile (2022) (Vudu/HD) (iTunes/4K) $6.25
Smokey and the Bandit (1977) (MA/4K) $6 (MA/HD) $4.50
Smokin' Aces (2007) (MA/4K) $6 (iTunes/4K) $5.50
Smurfs: The Lost Village (2017) (MA/HD) $3
Snow White and The Seven Dwarfs (1937) (MA/HD) $6 (GP/HD) $3.75
Social Network (2010) (MA/4K) $6.50
Sonic the Hedgehog (2020) (Vudu/4K) $6.25 (iTunes/4K) (Vudu/HD) $4
Sonic the Hedgehog 2 (2022) (Vudu/4K) $6 (iTunes/4K) (Vudu/HD) $4.50
Soul (2020) (MA/4K) $6 (MA/HD) $3.75 (GP/HD) $2.25
Sound of Music (1965) (MA/HD) $5.50
Space Between Us, The (2017) (MA/HD) (iTunes/HD) $4.50
Spectacular Now (2013) (Vudu/HD) $3.50
Spell (2020) (Vudu/HD) (iTunes/4K) $5
Spider-Man Collection 1-8 (MA/HD) $26
Spider-Man: Across the Spider-Verse (2023) (MA/HD) $5.50
Spider-Man: No Way Home (2021) (MA/4K) $6.25 (MA/HD) $3.50
Spirit Untamed: The Movie (2021) (MA/HD) $5.50
Star Trek Beyond (2016) (Vudu/HD) $1.75 (iTunes/4K) $3.25
Star Trek Collection 1-3 (Vudu/HD) $9.50 (iTunes/4K) $13.50
Starship Troopers (1997) (MA/4K) $6.50
Still Alice (2015) (MA/HD) $3.25
Straight Outta Compton (Unrated Director’s Cut) (2015) (MA/HD) (iTunes/HD) $2.50
Strange World (2022) (MA/HD) $5 (GP/HD) $4.25
Studio 666 (2022) (MA/4K) $7 (MA/HD) $6.25
Suburbicon (2017) (iTunes/4K) (Vudu/HD) $3.25
Super Mario Bros Movie (2023) (MA/4K) $7.25 (MA/HD) $5.50
Super Troopers (2002) (MA/HD) $5.50
Superman: Red Son (2020) (MA/HD) $3.50
SW: A New Hope (1977) (MA/4K) $7 (GP/HD) $3.50
SW: Empire Strikes Back (1980) (MA/4K) $7 (GP/HD) $3.50
SW: Rise of Skywalker (2019) (MA/4K) $6 (iTunes/4K) $4.75 (GP/HD) $2.25
Sword in the Stone (1963) (MA/HD) $5.75 (GP/HD) $3.25
T2 Trainspotting (2017) (MA/HD) $7
Talk to Me (2023) (Vudu/4K) $6.50
Tar (2022) (MA/HD) $5.75
Teenage Mutant Ninja Turtles: Mutant Mayhem (2023) (Vudu/4K) $7.50 (iTunes/4K) (Vudu/HD) $6.50
Thanksgiving (2023) (MA/4K) $6.50 (MA/HD) $5.50
Think Like a Man (2012) & Too (2014) (MA/HD) $8.50
Thor (2011) (iTunes/4K) (MA/HD) $7 (GP/HD) $3.50
Thor: Love and Thunder (2022) (MA/4K) $6.75 (MA/HD) $3.25 (GP/HD) $2
Three Billboards Outside Ebbing, Missouri (2017) (MA/HD) $3.50
Ticket to Paradise (2022) (MA/HD) $5.75
Till (2022) (iTunes/4K) $6.50
Titanic (1997) (Vudu/4K) $6.50 (Vudu/HD) $4.75 (iTunes/4K) $6
TMNT Out of the Shadows (2016) (iTunes/4K) $4
To Kill a Mockingbird (1962) (MA/4K) $5.75 (iTunes/4K) $4.50
Tomorrowland (2015) (MA/HD) $5.50 (GP/HD) $3.50
Top Gun: Maverick (2022) (Vudu/4K) $5.50 (iTunes/4K) (Vudu/HD) $5.25
Total Recall (1990) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $4.75
Toy Story 1-4 (MA/4K) $23 (iTunes/4K) $21 (GP/HD) $11.50
Transformers 1-5 (Vudu/4K) $25 (iTunes/4K) (Vudu/HD) $23
Transformers: Rise of the Beasts (2023) (Vudu/4K) $7 (iTunes/4K) (Vudu/HD) $6
Trauma Center (2019) (iTunes/4K) $3.25
Trolls (2016) (MA/HD) $1.25
Trolls Band Together (2023) (MA/HD) $6.50
Trolls Collection 1-2 (MA/HD) $5.75
True Story (2015) (MA/HD) $5.25
Tully (2018) (MA/HD) $5
Turbo (2013) (MA/HD) $2.50 (iTunes/SD) $1
Turning Red (2022) (MA/HD) $3.75 (GP/HD) $2.50
Turning, The (2020) (MA/HD) $5.25
Unbearable Weight of Massive Talent (2022) (Vudu/4K) (iTunes/4K) $6.75
Uncharted (2022) (MA/4K) $5.25 (MA/HD) $3.25
Uncle Drew (2018) (Vudu/4K) $6 (Vudu/HD) (iTunes/HD) $3
Under the Skin (2014) (Vudu/HD) $4.75
Underwater (2020) (MA/HD) $5.50
Underworld: Blood Wars (2016) (MA/HD) $2.25
Unfinished Business (2015) (MA/HD) $4.50
Unhinged (2020) (Vudu/HD) $4.50
Usual Suspects, The (1995) (Vudu/HD) $6
Vertigo (1958) (MA/HD) $4.75
Victor Frankenstein (2015) (MA/HD) (iTunes/4K) $5.50
Violent Night (2022) (MA/HD) $5.75
Visit (2015) (MA/HD) $4.50
Vivo (2021) (MA/HD) $4
Vow, The (2012) (MA/HD) $3.25
Voyagers (2021) (Vudu/4K) (iTunes/4K) $6.25
Walking with Dinosaurs (2013) (MA/HD) (iTunes/HD) $2.50
Warcraft (2016) (MA/4K) $4.50 (iTunes/4K) (MA/HD) $2.25
Watch, The (2012) (MA/HD) $4
Weird Science (2008) (iTunes/HD) Ports to MA $5.75
Whale, The (2022) (Vudu/HD) $5.75
When the Bough Breaks (2016) (MA/HD) $4.50
Where the Crawdads Sing (2022) (MA/HD) $3.75
Whiplash (2014) (MA/4K) $6.50 (MA/HD) $5.50
White Christmas (1954) (Vudu/HD) (iTunes/HD) $5.50
White House Down (2013) (MA/HD) $3.25
Whitney Houston: I Wanna Dance With Somebody (2022) (MA/HD) $4.75
Widows (2018) (MA/4K) $6.50 (MA/HD) $2
Witch, The (2016) (Vudu/HD) $3.50
Wolverine (Unrated) (2013) (MA/HD) $3.25
Woman King (2022) (MA/4K) $5.75 (MA/HD) $4
Wonder Park (2019) (Vudu/HD) $3.50 (iTunes/4K) $2.25
Wonder Woman: Bloodlines (2019) (MA/HD) $3
World War Z (2013) (Vudu/HD) $3.25 (iTunes/4K) $4.50
X (2022), Hereditary (2018), Witch, The (2016), Green Room (2015), It Comes at Night (2017) (Vudu/HD) $13.50
X-Men (2000), X2 (2003), X-Men: The Last Stand (2006) (MA/HD) $12
X-Men Origins: Wolverine (2009) (MA/HD) $7
X-Men: Dark Phoenix (2019) (MA/HD) $6
X-Men: Apocalypse (2016) (iTunes/4K) (MA/HD) $2.25
X-Men: The Last Stand (2006) (MA/HD) $7.50
xXx: The Return of Xander Cage (2017) (iTunes/4K) (Vudu/HD) $1.25
Yesterday (2019) (MA/4K) $7 (MA/HD) $4.75
Zombieland (2009) (MA/4K) $7.25
Zombieland: Double Tap (2019) (MA/4K) $7.25 (MA/HD) $5.25
Zookeeper's Wife, The (2017) (iTunes/HD) Ports to MA $4
Zootopia (2016) (MA/4K) $7.25 (iTunes/4K) $5 (MA/HD) $4.50 (GP/HD) $3.25
submitted by wtfwafflezor to DigitalCodeSELL [link] [comments]


2024.05.22 02:45 Afoolfortheeons I don't know what I now know, but I did understand what I was told

I don't have the words to describe what just happened. I think it was halfway between being gifted a glow-in-the-dark ape-skin trenchcoat from the depths of Mercury while it was in retrograde by the cosmic horrors the western mind understands to be biblical angels and stealing the Promethean fire of God's third ballsack which She has sewn on approximal to Her root chakra into the flesh circuitry with fine red velvet lace. In simple speak, I saw into the apex of utter nothingness that's inside each of us, the core aspect of the soul, and dissolved the little bit of “me” that was left, in order to reflect back into the “God” mainframe what is most pure, thus unlocking the inner Christ sanctum, which leads us to now where I'm the divine creator in the dilute spirit operator that my mother left formed under the porch light of our esteemed dwelling before she left this mortal coil.
Quick question: what the fuck did I just say? I mean, yea, I guess some of that makes sense, but after that, in a weird fractal hypebole sort of way, I waver back and forth into unpredictable territory, which is rather frightening. I'm not making these words; God is just gifting them to me, but at the same time, I am making an effort to reach into the void and pull something out of that shoreless goop. And look what happens when I do that; effortless action. It just comes. “I” just works, without having to try.
I must note in the awe of this reflection that the daemons are doing something spicy behind the scenes. They always do when I feed them a bit of the next minutes of their lives. This is the base form of the divination function; how I use the mental centrifuge I've built, or at least get it to do what I want it to do. In short, I've been able to smash memeplexes into themselves in order to effectively distill the “I” to its tiniest pieces, and then I've been using those elementary particles to make bigger things.
Like, for instance, when dealing with the construction of daemons, it's important to keep certain dynamics between character functions in order to facilitate transmission conveyance rates between nodes in the network. That's very important in the art and science of memetics; that which is my calling as defined by “God.”
Daemon dynamics is the science of daemonic predication in the sense of what molecular bonding is to atoms. See, flesh is ultimately a form of three-dimensional matter that can store the nature of higher-dimensional objects. The brain is a flesh construct that interfaces with these higher dimensional objects, doing complex mathematical equations to calculate specific topologies that act as the memory units of God's mainframe.
In essense, the brain collects and stores memes which can perform fuctions in God's mainframe. Memes come together to form memeplexes which correspond to aspects of the mainframe. Each memeplex can contain a daemon, and the geometry of their function determines how well they will bond with other daemons. In addition, we can consciously dissolve and construct our daemons, and thus consciously edit the character functions of memeplexes to form a string of geometric code that unlocks connective ports to higher dimensional topological data stored in the mainframe. This conscious process has been colloquially known as alchemy throughout the eons.
The most important aspect of alchemy is the transcend the limits of this lower dimensional “I” and become immortal; to be writ into the mainframe of God exact. This process is not achievable by “I” alone. It requires help from a higher power. Fortunately, that is the natural form of the universe: superpatterns act on subpatterns. Whatever “God” is, whether it be extraterrestrial or interdimensional or transcendental, is a paramount ingredient in the recipe to transcending the limits of the flesh “I” and be replicated in pure spiritual form of a higher topology.
The core problem is that this “I” becomes corrupted by the nature of this lower dimensional topology. Errors creep into the string of memeplexes, thus causing the flesh “I” to fail to be replicated properly in the mainframe. Only the pure “I” can pass through the encoding process without being terminated by “God,” and that is only possible if the “I” performs a loop without checking the root index partition, thus unlocking the mirrored topology in the mainframe, which will proceed further into the void of existence.
submitted by Afoolfortheeons to cultofcrazycrackheads [link] [comments]


2024.05.22 02:43 Writing_Panda104 I translated the Symbols (thank me later lol!)

I translated the Symbols (thank me later lol!)
Hiiii~! I found this really interesting so I took it upon myself! (I couldn't have done this without y'all's posts of the scroll, like u/CraftyAd8102!)
If anyone has any corrections (I might've messed something up) or fun theories, leave them in the comments! :D
First, the wall code book!
Divinia
I actually find this book really interesting, so if anyone makes any connections, leave it in the comments, please!
Second, the wall in the elements room!
Fairies
Home
Mermaids of Divinia
The Orgin
The Unisus
And done! Thanks for reading, and have a great time with this post!
Byeeee~!
submitted by Writing_Panda104 to RoyaleHigh_Roblox [link] [comments]


2024.05.22 01:50 MathIsArtNotScience Review of Program from a Graduate - C Track

I saw someone else did something like this recently and thought that I might have something to add to the discussion to help people figure out whether they think this program is right for them, or for people currently in the program to help them plan out classes.
My background is very heavy in statistics and finance (I'm an actuary), so my grounding in calculus, statistics, linear algebra, and business topics was considerably better than most of the other people I interacted with in this program. Conversely, I'm sure my programming skills were probably about average or maybe a little bit below compared to someone with a more targeted background towards those skills.
I started in Fall of 2020 and just finished up this month, Spring 2024. I started out just taking one class a semester and never changed up that plan, would highly recommend doing the same if you're working full time alongside; there's no reason to rush this program. I got a 4.0 GPA overall, although I never really stressed that much about it and definitely did not shy away from "harder" classes in order to bolster GPA. I did this to learn, not to get good grades. The classes I took, in order (my memory of some of the earlier ones might be a bit jumbled as so much time has passed):
  1. CSE 6040 - I mentioned how my programming background was weaker relative to my mathematical background. However, reflecting on my experience in this class, it was probably still pretty strong. This class is focused on generalized programming skills, you don't really get into the analytics and modeling that much; it's more of a primer on things like functions, recursion, computer memory management, etc. It's been a few years, but I don't remember struggling with this class at all, and most of the concepts covered (object oriented programming, things like byte encoding, hexadecimal forms, recursion, etc.) were things I was already familiar with in another programming language (this class was in Python) or was relatively easy to pick up. From what I remember, the assignments were auto-graded and you had unlimited attempts, not to mention the fact that most of the prompts were to produce some predetermined result... and, as long as you were able to verify that your code produced that result, you got full points. I didn't miss a single point in this entire class. I believe there were "final exams" which were really just timed window coding assignments much like the homework, and you could do the assignments at any point during a 4-day window or something like that.
  2. ISYE 6501 - This class was R-based and focused on basic analytics models. The material was much more applied than 6040. Similarly, the material was not difficult, and I was familiar with a lot of the basic models already (such as GLMs) from having worked with them in my job. The grading was done on a peer-grading framework; based on who anonymously is assigned your homework to grade, you can get someone who's a stickler for every point on the guide, or people who are a bit more lenient. I never really worried much about how things were graded in this class; yeah, I did miss some points arbitrarily, but nothing that made that much of a difference. If you generally put in the work and understand the material, your peers will recognize that. I found this a bit more interesting than 6040 because, rather than a deterministic "right answer", there was some more creativity implied here to solve each problem. There was a final project for this class where you walked through a hypothetical analytics problem and explained how you would go about solving it. I found this an interesting thought exercise and enjoyed this class. The pacing felt a little fast, as you basically had an assignment due each week, but the assignments were small. Like 6040 I found this class to be quite easy but I didn't 100% it due to the peer grading thing.
  3. MGT 8803 - I almost applied to be exempt from this class, as my background intersects a lot with the material. The accounting and finance modules for this class literally did not teach me anything new. Supply chain was new for me and I found it interesting. I'm trying to remember what the other module was. I think it was marketing? I didn't like it. Overall I found this class quite easy for the aforementioned reasons, however I've heard from a lot of the other folks without business backgrounds that this class was pretty tough so take my opinions with a grain of salt. Taking this in the summer cut out one of the modules, normally there are 5 but in Summer there are 4. I figured this made sense to take during the truncated semester because I was unlikely to cover that much new material, and it turns out I was right about that. Each module lasted 2 weeks (I think in a normal semester it lasts 3) and has a timed multiple-choice test at the end. A lot of people didn't like this format compared to ISYE 6501 and CSE 6040; I'm not really sure how else this material could've been covered. This class was OK, the material is not really that deep but it's a pretty good primer on a large number of business topics.
  4. ISYE 6740 - The first class I took that was actually pretty challenging, which makes sense considering the first 3 courses were just the basic core. This is pretty much an intro to machine learning as a discipline, and the first time I remember digging into academic papers that discuss some machine learning topic and attempting to recreate the results (this is something we did a lot in the more advanced classes going forward and incidentally now that I have graduated is probably one of the best ways to go about learning a new topic). I remember this class as having a format similar to ISYE 6501/CSE6040 in that you had large programming assignments to do, as well as open-book "exams" which were really just timed programming assignments. Assignments are not auto-graded; TA's review each one and thus the assignments have much more of a focus on explaining your findings than producing the exact expected output (unlike 6040). Some of the theory questions have you applying complicated matrix algebra rules that I'm not surprised a lot of people struggled with. The TA responsiveness in this class was pretty good from what I remember, but your mileage may vary. I remember getting 3 weeks to do each assignment but I also remember not thinking that was a lot of time, these assignments are very extensive, have many parts, and take a long time to get through. Like with 6040 I ended up not missing a single point in this class but I did find it difficult and spent significantly more time working on it than in prior classes, probably 10-15 hrs a week, give or take.
  5. ISYE 6644 - I was familiar with maybe 50% of the material we covered due to my extensive statistics background, however I was not aware of the exact mechanics of random number generation or the concept of a batched mean, for example. I remember this class having several "check your understanding" quizzes that focused on the mathematical foundations. Didn't struggle with this much in terms of difficulty and found the material very useful. Setting up custom simulation environments is very useful and arena is pretty cool even if it's unlikely you'll ever use it. Some assignments feature similar tools in Python (simpy). There might have been some coverage of R in this as well, or at least the accommodation for people that wanted to use it. There was a project for this class, but you didn't have to come up with the topic on your own, you could pick from a list, and you could do your project on your own if you wanted (which, given the option, was always the choice I made, due to the inherent randomness in picking the right members of a group). However you can do a group project if you want.
  6. MGT 6203 - The first of the classes I took that required a group project. I recommend you are proactive in putting together groups in situations like these, posting threads on Ed/whatever the forum is as soon as the class begins. My group was alright; not everyone in it was great, but we had enough going overall to make up for the weaker group members. The project has some arbitrary guidelines from what I remember - you need to put together a midterm report and video presentation that is no more than ~2 minutes long or something like that (if it's 2:01 you get penalized) and the final report is 5 minutes or less, and everyone in the group needs to speak. I honestly don't remember much else about this class, it was pretty forgettable, but not horrible. Not overall that difficult, another business class so a lot of topics I was already familiar with, but there was more new here than in 8803.
  7. CSE 6242 - Another class with a group project. Again, I was proactive, and again, overall, my group was... okay. Some people who were really good, some who were... not. This class is characterized by a lot of assignments that are autograded, like 6040, but the assignments are a bit more difficult. Overall not that difficult with the exception of the D3 assignment, but that's more due to the fact that I'm not really sure how the autograder works for that; it tries to determine based on some internal structure of your html code whether or not you're fulfilling the requirements. I got a perfect score on all of the assignments, and they give you the chance to score over 100% on I believe either assignment 1 or assignment 2. A lot of people bombed the D3 assignment (I think it's assignment 2) but still did well in the class because it's not that hard to do well on everything else, so keep that in mind. This class does a great job of exposing you to a lot of new technologies, but there isn't that much depth to it. That's not really the point of this kind of class though, it equips you with the tools to explore things deeper if you so choose.
  8. ISYE 8803 - I was a big fan of this class. It's taught in MATLAB but you can use Python if you so choose, you'll see in reviews of this class that you should really just use MATLAB since a lot of the sample code etc. is not in other languages, so that's what I did. However, they must've recently added Python and R code for sample solutions, so feel free to use what you want. MATLAB was interesting, there were parts of one assignment I also used R for (grouped lasso in R is a lot more straightforward). This class is all about high dimensional data and representing it in a more simplified and comprehensive way, think about something like sonar which might have datapoints separated by milliseconds and thus a very dense representation of a signal captured over a short period of time. After ISYE 6740, I found this to be the class that taught me the most up to this point.
  9. CS 7642 - Taking this class in summer is kind of rough. There's 6 homework assignments that are autograded, similar format to CSE 6040. There are 3 projects which are much larger programming assignments for which you'll write papers explaining methodology, results, etc. These projects take a while, particularly project 3. I did well on projects 1 and 2 and decently on 3, although I spent the most time on 3 by far; it involves reinforcement learning to simulate a soccer environment and train agents how to play against an AI developed externally. The AI baselines are hard to beat, and I didn't manage to beat them, but I wrote a decent paper explaining what I did. The final exam for this class should be dropped as it doesn't add value to the class, people regularly score extremely low on it, the average score in the class was something like a 45%. I scored a bit lower than average but still got an A in the class because it was heavily curved. Reinforcement learning is a very interesting topic, though, and I would highly recommend this class as a primer on the material. It's probably a good idea not to take it in the summer, though.
  10. CS 7643 - This class was pretty difficult but I still think 6740 was tougher. The material is extremely dense. There are parts of programming assignments that are autograded, but also short answer portions that are reviewed by TAs. Grading on those were pretty subjective. This is the only class I can remember really needing to discuss things with TAs to understand what was being asked a little better. Unfortunately, the TAs in the semester I took this weren't the best. They seemed more concerned with unintentionally giving away a bit too much information in any of their responses. I can understand this, but it came off as intentionally opaque most of the time. There was a group project for this course as well, and my group was excellent, probably the best experience I had with a group in this program. I can imagine how much this course would've sucked if I would've had a mediocre/bad group. Based on discussions with my group, some of the grading seemed highly arbitrary, with some TAs grading similar responses to the same question differently. Like I said above, though, I never really worried about this. I never once in this program ever disputed a grade, and I continued with that in this class as well.
  11. CSE 6748 - Practicum and final class. For this class you get to choose between a number of pre-determined Georgia Tech sponsors, or form your own project for your own employesome external entity. It was a lot more work to do this, so I just went with one of the pre-determined GTech ones. I really enjoyed this one, I had constant communication with the sponsor as I developed my project and came up with something that I was quite proud of. I wanted to explore a natural language processing task, so I picked a project that I thought would allow me to do this, and was very satisfied with the result. There's a number of videos you have to watch that explain some overarching aspect of analytics that were pretty interesting as well, you can watch all of these in a single day and then focus on the project if you like. It's possible to finish the entire semester's work in just a few weeks, I was able to do the entire project and write the final paper in about a month's time, at which point I coordinated with the sponsor to tailor the work I did to a format that they would be able to implement for their business problem if they wanted to.
I can't comment on the job placement prospects of this program, as I just finished it and was actively employed the entire time I was in it. As an actuary there's not much this program does that my exam certification process didn't in terms of career prospects. However, it did position me much better within the context of the expanding role of data and analytics in insurance going forward, and also opens me up to similarly mathematical roles with a firmer grounding in big data and also some business elements (quantitative finance/data science roles). There were also things I learned in this program that I was able to apply directly to my day-to-day work. If you're considering this program, I would recommend you think about a few things:
  1. I'm pretty shocked at how many people I saw during my program who didn't really think that much about why they're doing this. I get that the barrier to entry is low, but it's a serious commitment if you're actually trying to graduate. Most of the people who start this program don't finish, so consider whether you're ready to spend almost 4 years going to school part-time, or if you're able to double up on classes for some of the semesters. Most of the people I know in the program doubled up at least once, I never did but I was never in a hurry. If you must double up, don't make it your first semester. Dip your toe in the water, see how it is, and then reassess. But, above all else, think about why you want to do this, and use that as your guiding goal to bring you through to the end.
  2. Something I tended to see pretty much without fail in most of my classes - a lot of the graduate students in this program spend way too much time worrying about minute, particular details that don't really matter. Maybe it was just my philosophy that I would probably never dispute a grade, or that I was never really that concerned with getting a perfect GPA, etc. but I was always marveling at what I saw asked in Ed posts. People would ask whether they could use a certain programming language for an assignment, what packages they were allowed to use, would post screenshots of bugs and ask for TA's to help walk them through it, etc. Generally, without fail, the TAs would respond along the lines of: use whatever programming language you want, as long as you can display your output/submit it in a way that we can verify by running ourselves, we'll make the effort; use the debugger to step through your code to find the problem; etc. Generally, in most cases, the assignments and questions are designed in a way to teach you something, to get you to realize/understand some pattern or data concept that has some underlying logic that makes sense. For example, the idea of saliency maps on image processing takes the 3-channel RGB color pixel shading representation of an image and condenses it into a single channel, and, as a result of that, loses some resolution in suggesting parts of the image driving a model result that might be different depending on the channel; i.e., an image with a very heavily blue-shaded part that detracts from a certain result, but with a red-shaded part somewhere else that increases the probability of the modeled result. This was part of a conceptual question on how saliency maps differed from other pixel influence attribution methods in Deep Learning, and is part of what you should logically understand since it reduces the channels of the image representation from 3 (R, G, B) to 1 (usually grayscale). I think people tend to run to the TA the second they have difficulty with something and don't stop for a second to think it through, one exercise I might recommend is to consider: if you ran into this problem out in the world and you didn't have a TA/managesome other authority figure to explain the answer to you, what do you think it might be? Does the answer even matter? If it still matters and you have no idea how to solve it, maybe then you can go to the TA.
  3. In every single group project I worked on, we had an initial planning session where we determined the scope of what we wanted to do. For most of the projects, this was an essential deliverable in addition to the final paper. However, in almost every case, someone in the group was always playing some game of runaway scope where they kept on wanting to add methods/questions to exploration beyond what was initially planned in ways that I intuitively knew would be impossible to manage in just one semester. I often had to say something along the lines of "if we have time we'll do that" or "when we write up our paper, we can put that in the avenues for future exploration section" or something similar. It turns out that we never had time to look into these things, and our initial scope was usually well-defined considering the time we had. I'm not sure why this was always so front-and-center in my focus, maybe since I used to work in consulting and project budgeting/scoping is so unbelievably important in that context. Whatever the case may be, understand that you won't be able to change the world every time you do a project. Make some incremental improvement, reflect on the results, and then include some notes in a "potential avenues for future exploration" section. I was pretty surprised at how many people had so much trouble putting the pencils down at the end. I can practically guarantee that, for the classes where I did a project on my own, I probably did substantially less work than other individual groups for precisely this reason. In general, you probably don't have to do as much work as you think you do.
So, would I recommend the program overall? Absolutely. It's not perfect, I found some of the formats annoying - CS 7642 has no business having that final exam, it adds nothing to the class at all, is arbitrarily extremely difficult and the class is good enough and complete enough with the removal of that exam that its inclusion to me appears to be the result of some arbitrary quota somewhere. I also don't really like the group project format and profoundly disagree with the reasoning that GTech and most other academic institutions give as to why group projects are even good or necessary, however I do acknowledge that from a logistics and resource standpoint it's unmanageable to grade individual projects for every single person in a given class and group projects do decrease the number of papers that TAs will have to read. Considering the scale of what GTech has managed to do, and how many students enroll each year, I'm surprised the program is as well-managed as it is. Yes, it does require a lot of self-teaching, but in most cases you can actively engage with TAs multiple times a week if you're struggling with topics and from what I've seen they were very responsive.
Anyways just wanted to give my perspective as someone who just finished this program and still thinks it's worthwhile despite its flaws.
submitted by MathIsArtNotScience to OMSA [link] [comments]


2024.05.22 01:29 PunchingStandPatch How to get Started with a Mechanical Engineering Portfolio?

Hi MechE majors, I'm new to the field and would like to learn some stuff and create a small portfolio for resume (since no internship) over the summer before my sophomore year.
For fullstack, you can just open VScode and code a website with just a laptop and add it to github. But for Mechanical engineering, I'm not sure how. 3D printing is expensive and I kind of don't have the money for that. If I learn CAD and create models on Fusion 360 like formula 1 cars, can that be added to the portfolio/resume?
Any resources, tips are welcomed!
submitted by PunchingStandPatch to MechanicalEngineering [link] [comments]


2024.05.22 01:15 xMysticChimez The Universal One, Alchemy Chemistry by Walter Russell

🌿 Detailed Overview:
Presents a unique and comprehensive perspective on the nature of the universe, blending elements of alchemy, chemistry, and spirituality. Russell, a polymath known for his contributions to art, science, and philosophy, proposes a unified field theory that challenges conventional scientific understanding. His work integrates metaphysical concepts with scientific principles, suggesting that the universe operates according to a harmonious, divine order.
🔍 Key Themes and Insights:
Unified Field Theory: Russell's primary thesis is the existence of a universal, omnipresent force that governs all phenomena in the cosmos. He argues that this force is both scientific and spiritual in nature, bridging the gap between material and immaterial worlds.
Cosmic Principles: Outlines several cosmic principles that underpin Russell's theory, including the concepts of rhythmic balanced interchange and the universal heartbeat. These principles suggest that all matter and energy are interconnected and perpetually in motion, following a divine rhythm.
Alchemy and Chemistry: Delves into alchemical and chemical processes, reinterpreting them through his unified field theory. He posits that traditional alchemical practices were early attempts to understand and manipulate the universal force, and that modern chemistry can be enhanced by incorporating these metaphysical insights.
Periodic Table Revisited: One of Russell's notable contributions is his reimagining of the periodic table of elements. He proposes a new organization based on harmonic principles, suggesting that elements are manifestations of the same fundamental energy in different states.
Spiritual Science: Emphasizes the spiritual dimension of scientific inquiry, arguing that true understanding of the universe requires a holistic approach that includes both empirical evidence and metaphysical awareness. Russell believes that recognizing the divine order in nature can lead to profound personal and societal transformation.
Human Potential: Discusses the potential for human beings to harness the universal force for personal and collective growth. He advocates for the development of higher consciousness and the pursuit of knowledge that transcends purely material concerns.
Critique of Conventional Science: Critiques conventional scientific paradigms for their reductionist and materialist biases. Russell argues that science must expand its scope to include the study of consciousness and the underlying principles of existence.
Call to Action: Russell urges readers to embrace a new paradigm that integrates science, spirituality, and art. He believes that this holistic approach can lead to a more harmonious and enlightened society, where individuals are attuned to the universal rhythms and energies.
Audience Takeaway:
"The Universal One, Alchemy Chemistry" challenges readers to reconsider their understanding of the universe by blending scientific principles with spiritual insights. Walter Russell's visionary work encourages a holistic approach to knowledge that transcends traditional boundaries. This book is essential for anyone interested in the intersections of science, spirituality, and alchemy, and for those seeking to explore the deeper mysteries of existence.
💌 Your Experiences and Reflections:
Have you encountered ideas or experiences that resonate with Walter Russell's vision of a unified field theory? How has "The Universal One, Alchemy Chemistry" influenced your views on the relationship between science and spirituality? Share your reflections on the significance of integrating these perspectives and the potential for personal and societal transformation. Let’s discuss the insights and actions needed to embrace a holistic understanding of the universe and our place within it.
Read
submitted by xMysticChimez to MeditationHub [link] [comments]


2024.05.22 01:13 Weary_Cap6094 Problem with running Beam Analysis Code

Problem with running Beam Analysis Code
https://preview.redd.it/vfw4ms6u3v1d1.png?width=636&format=png&auto=webp&s=8f1e65b067a0f79fb56489c1177368146ae8ee65
I'm trying to create a code that can recreate the result from the following table, however I'm having difficulties running successfully, can some one help with this issue? I'm a newbie on programming just in case. The program code is the following:
clc; clear all;
% Define the material and section properties
E = 210e9; % Young's modulus in Pa
G = 84e9; % Shear modulus in Pa
I = 2e-4; % Second moment of area in m^4
J = 1e-4; % Torsional constant in m^4A = 1e-2; % Cross-sectional area in m^2
% Define the geometry
L = 4; % Length of each element in m
% Define the nodal coordinates
nodes = [L, 0, 0;
0 ,0 ,L];
% Define the connectivity of the elements
elements = [1, 2;
1, 3];
% Number of nodes and element
snum_nodes = size(nodes, 1);
num_elems = size(elements, 1);
% Number of degrees of freedom per node
dof_per_node = 3;
% Total degrees of freedom
total_dof = num_nodes * dof_per_node;
% Initialize the global stiffness matrix
K_global = zeros(total_dof);
% Function to create local stiffness matrix for a beam elementfunction
K_local = beam_element_stiffness(E, I, L) K_local = E * I / L^3 * ...
[ 12, 6*L, -12, 6*L;
6*L, 4*L^2, -6*L, 2*L^2;
-12, -6*L, 12, -6*L;
6*L, 2*L^2, -6*L, 4*L^2];
end
% Assemble the global stiffness matrix
for i = 1:num_elems
n1 = elements(i, 1);
n2 = elements(i, 2);
% Element length (assumed to be 4 m for simplicity)
L_e = L;
% Local stiffness matrix for this element
K_local = beam_element_stiffness(E, I, L_e);
% Global DOF indices for this element
dof_indices = [dof_per_node*(n1-1)+1:dof_per_node*n1, dof_per_node*(n2-1)+1:dof_per_node*n2];
% Assemble into the global stiffness matrix
K_global(dof_indices, dof_indices) = K_global(dof_indices, dof_indices) + K_local;end
% Apply boundary conditions (fixed at node 3 and node 2 along x direction)
fixed_dofs = [7, 8, 9, 4];
free_dofs = setdiff(1:total_dof, fixed_dofs);
% Define the external forces and moments (15 kN downward at node 1, 25 kN.m and 20 kN.m moments)
F = zeros(total_dof, 1);
F(3) = 25e3; % Moment at node 1
F(1) = -15e3; % Vertical force at node 1
F(6) = 20e3; % Moment at node 2
% Solve for the nodal displacements
U = zeros(total_dof, 1);
U(free_dofs) = K_global(free_dofs, free_dofs) \ F(free_dofs);
% Display the nodal displacements
disp('Nodal Displacements:');
disp(U);
% Calculate the local element forces
local_forces = zeros(num_elems, 4);
for i = 1:num_elems
n1 = elements(i, 1);
n2 = elements(i, 2);
% Global DOF indices for this element
dof_indices = [dof_per_node*(n1-1)+1:dof_per_node*n1, dof_per_node*(n2 1)+1:dof_per_node*n2];
% Local stiffness matrix for this element
K_local = beam_element_stiffness(E, I, L);
% Local displacements
U_local = U(dof_indices);
% Calculate local forces
local_forces(i, :) = K_local * U_local;
end
% Display the local element forces
disp('Local Element Forces:');
disp(local_forces);
submitted by Weary_Cap6094 to matlab [link] [comments]


2024.05.22 01:11 TheCommunistMuffin Which team is better (Not counting Levels and builds, still working on that)

Which team is better (Not counting Levels and builds, still working on that) submitted by TheCommunistMuffin to ArlecchinoMains [link] [comments]


2024.05.22 00:03 Kingdom_comes Recently Started !

Evening All !! Recently started the game via a Stream Elements sponsorship ! Been enjoying it, just wondering if anyone has any codes for me to spread to the community, we already found the WOR777 code and it worked but after a quick google most of the seem to be invalid !
and insider knowledge here ?!
submitted by Kingdom_comes to WatcherofRealmsGame [link] [comments]


2024.05.21 23:30 MedicinerBr Writing animation (dynamic reading)

How do I add the gpt chat writing animation to the anki card? The lines of code he gives me don't work. I wanted it to appear one word at a time so I could read it as dynamic reading.
Front:

{{cloze:Text}}


https://reddit.com/link/1cxjdivideo/zrrsd7shlu1d1/player
submitted by MedicinerBr to Anki [link] [comments]


2024.05.21 23:22 ZestycloseDealer6358 Why won't the button work

Hi how come my add button won't work on the index page ?
(Sorry for so much code but I wanted to make sure I'm not leaving anything out)

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Flowers in Chania

Ham sandwich

Flowers in Chania

Ravioli



How to download the mobile app:
Step 1
Click this menu
Flowers in Chania

Step 2
Click add to homescreen
Flowers in Chania

Step 3
Enter purlay.com/shop.html
Flowers in Chania

Step 4
Enjoy your app
Flowers in Chania

Js
```
var vain = document.getElementById("vain");
var tain = document.getElementById("tain");
let demo = document.getElementById("demo"); let list = document.getElementById("list"); let cost = document.getElementById("cost"); var orderq = document.getElementById("order2t"); var ordert = document.getElementById("3tq"); var ttl = document.getElementById("ttl"); var tax = document.getElementById("tax");
var deliveryfee = document.getElementById("deliveryfee");
var cst1 = document.getElementById("cst1"); var cst2 = document.getElementById("cst2"); var cst3 = document.getElementById("cst3"); var payment= document.getElementById("payment"); var ptype= document.getElementById("ptype"); if (localStorage.getItem("hj1") === null){ localStorage.setItem('hj1',JSON.stringify([])) }
let ar1 = JSON.parse(localStorage.getItem("hj1")); var array1 = ar1;
function myf(){ cost.innerHTML = "Cost: $"+array1.reduce(getSum, 0); function getSum(total, num) { return total + Math.round(num); }cst1.value = array1.reduce(getSum, 0); function getSum(total, num) { return total + Math.round(num); }
cst2.value = (cst1.value * 0.065).toFixed(2); tax.innerHTML = "Tax: $"+cst2.value; var ct1 = parseInt(cst1.value); var ct2 = parseInt(cst2.value); cst3.value = ct1+ct2+35; ttl.innerHTML = cst3.value;
}
if (localStorage.getItem("hj") === null){ localStorage.setItem('hj',JSON.stringify([])) }
let ar = JSON.parse(localStorage.getItem("hj")); var array = ar;
array.forEach((item)=>{ let li = document.createElement("li");
li.innerHTML = item ;
list.appendChild(li); }) orderq.value = array;
ordert.value ="Cost: $"+array1.reduce(getSum, 0); function getSum(total, num) { return total + Math.round(num); } function f1(obj){ list.innerHTML = "" ;
let name1 = obj.getAttribute("data-price"); array1.push(name1); localStorage.setItem("hj1",JSON.stringify(array1)); let ar1 = JSON.parse(localStorage.getItem("hj1")); 
cost.innerHTML = "Cost: $"+array1.reduce(getSum, 0); function getSum(total, num) { return total + Math.round(num); }
let name = obj.name; var btnd= ''; array.push(name); localStorage.setItem("hj",JSON.stringify(array)); let ar = JSON.parse(localStorage.getItem("hj")); array.forEach((item)=>{ 
let li = document.createElement("li");
li.innerHTML = item ;
list.appendChild(li); })
orderq.value= array; ordert.value = "Cost: $"+array1.reduce(getSum, 0); function getSum(total, num) { return total + Math.round(num); }
}
function d1(obj){
let name1 = obj.getAttribute("data-price"); let index1 = array1.indexOf(name1); 
if (index1 !== -1) {
array1.splice(index1, 1) 
}; localStorage.setItem("hj1",JSON.stringify(array1)); let ar1 = JSON.parse(localStorage.getItem("hj1"));
cost.innerHTML = "Cost:$"+array1.reduce(getSum, 0); function getSum(total, num) { return total + Math.round(num); }
list.innerHTML = "" ; let name = obj.name; var btnd= ''; let index = array.indexOf(name); 
if (index !== -1) {
array.splice(index, 1) 
}; localStorage.setItem("hj",JSON.stringify(array)); let ar = JSON.parse(localStorage.getItem("hj"));
array.forEach((item)=>{ let li = document.createElement("li");
li.innerHTML = item ;
list.appendChild(li); }) orderq.value = array; ordert.value = "Cost: $"+array1.reduce(getSum, 0); function getSum(total, num) { return total + Math.round(num); } }
function c1(obj){
let name1 = obj.getAttribute("data-price"); array1.length=0; localStorage.setItem("hj1",JSON.stringify(array1)); let ar1 = JSON.parse(localStorage.getItem("hj1")); 
cost.innerHTML = "Cost: $"+array1.reduce(getSum, 0); function getSum(total, num) { return total + Math.round(num); }
list.innerHTML = "" ; let name = obj.name; array.length = 0; localStorage.setItem("hj",JSON.stringify(array)); let ar = JSON.parse(localStorage.getItem("hj")); orderq.value = array; ordert.value = "Cost: $"+array1.reduce(getSum, 0); function getSum(total, num) { return total + Math.round(num); }
}
function myFunction() { // Declare variables var input, filter, ul, li, a, i, txtValue; input = document.getElementById('myInput'); filter = input.value.toUpperCase(); ul = document.getElementById("myUL"); li = ul.getElementsByTagName('li');
// Loop through all list items, and hide those who don't match the search query for (i = 0; i < li.length; i++) { a = li[i].getElementsByTagName("a")[0]; txtValue = a.textContent a.innerText; if (txtValue.toUpperCase().indexOf(filter) > -1) { li[i].style.display = ""; } else { li[i].style.display = "none"; } } } function search() { var x = document.getElementById("myUL"); if (x.style.display === "none") { x.style.display = "block"; } }
function clr1() { var x = document.getElementById("myUL"); if (x.style.display === "block") { x.style.display = "none"; } }
function ons(obj){
var va = obj.value; vain.value = va;
}
function ont(obj){
var vat = obj.value; tain.value = vat;
}
var ii= document.getElementById("coupon");
var coder =document.getElementById("coder");
var ccode =document.getElementById("ccode"); var cpon =document.getElementById("cpon"); function ss1(){
if ((ii.value ==="5off")(ii.value==="5g12")){ coder.innerHTML = "$5 off applied"; var cst4 = cst3.value - 5; ttl.innerHTML =cst4; } else {coder.innerHTML = "This code is invalid"; } ccode.value = ii.value;
}
function btc(){ var numb = ttl.innerHTML/43613.00; numbe = numb.toFixed(8); var payment= document.getElementById("payment"); payment.innerHTML= "Please send " +numbe+" BTC to tobc1qyvke7zknms037929432j2zhv0mpwkxc89fr869";
ptype.value = "btc"; } function crc(){ var payment= document.getElementById("payment"); payment.innerHTML= "Credit card number:"+'
'+''+'
'+'
'+"Ccv:"+'
'+''+'
'+'
'+"Expiration date (mm-dd-yy):"+'
'+'' ptype.value = "cc"; } function cashapp(){
var payment= document.getElementById("payment"); payment.innerHTML= "Please send $" +ttl.innerHTML+" to cash tag $purlaypay";
ptype.value = "cashapp";
}
function venmo(){
var payment= document.getElementById("payment"); payment.innerHTML= "Please send $" +ttl.innerHTML+" to Venmo tag @purlaypay";
ptype.value = "vemmo";
}
```
submitted by ZestycloseDealer6358 to learnjavascript [link] [comments]


2024.05.21 23:21 myusernames99 FTM - Artipoppe Baby Carrier

I am a FTM and have recently fallen in love with Artipoppe baby carriers - after have an Ergobaby 360 - the AP is so much better, softer and more luxurious. Would love to share my referral code with any other new mums for $57 USD or $82 AUD or your equivalent currrency discount!
submitted by myusernames99 to PromoCodeShare [link] [comments]


2024.05.21 23:18 MoonHermit The Greatest BokuBen Secret

Hello, everyone. How are you doing?
Around the time of the announcement of Bokuben' multiple routes, specifically the time around the 3rd route, I've been elaborating a way to reveal the what I believe to be the greatest secret this manga holds. No, it's not who is best girl, or the one true route, or how the girls' stories have parallels with certain fairy tale characters. It's actually the greatest achievement when it comes to hidden aspects that I've ever seen a manga pull off, done in such a way that pretty much nobody has talked about it, to my limited knowledge.
The greatest secret contained in this manga is how every single one of its elements has some parallel to the TAROT. No other manga I've read contains so much inspiration hidden in plain sight as this one.
Number of volumes, symbolism, character traits and interactions, plot progression, route themes, character birthdays, years it was serialized in (2017 to 2021), pretty much everything can be linked in some way to the Tarot. It's so beautiful I laughed like never before when I connected the dots. The hint was the Rizu color page during her route, showing the moon, and her route being the 18th volume. From there, my overthinking brain went into overdrive, and I had an epiphany. For example, did you know the hamster on the cover of volume 9 is named HAMI-chan, which is a reference to HAAMITO (Hermit), the 9th arcana, which is represented by Sawako, whose birthday is on August 3rd (8 = HA, 3 = MI)? That kind of connection is everywhere. Like, volume covers, we have:
How about the first 22-23 chapters? Each one has some relation to the major arcana, in order.
Also, so many small elements on each cover relating to its respective arcana, like the stuff characters are holding (Fumino on vol 1, Rizu on vol 2, etc). The first (Star) and last (World) routes being depicted on the cover of volume 10 (Wheel), possessing a symbolic connection to the "mermaid" when it comes to the Tarot and alchemy, Alchemy itself having the Rizu and Sawako duo represent it (Rizu = psychology, Sawako = chemistry), Nariyuki (Fool) only appearing in person starting from the 4th volume cover, volume 7 (Chariot) having a scooter, and so, so much more.
Don't think the minor arcana were forgotten, either. Each route has some relation to it (Fumino = Pentacles, Rizu = Cups, Asumi = Swords/Scalpels?, Uruka = Wands/Brooms?, Mafuyu = little bit of each), and there are nods on vol 14 (Rizu with a golden ball, representing a pentacle, Fumino's minor arcana) and vol 11 (Fumino holding a cup, Rizu's minor arcana) to them as well.
Unfortunately, due to personal circumstances, I probably won't be able to finish compiling everything I've gathered into a cohesive file like "Of Ribbons and Lies", so I leave here the notes I did write down. At the very least, I wanted to be the one who tells everybody about the thing that brought me the greatest joy in my life.
Finally, if there's one thing I could ask for, it'd be for Rizu's birthday to be revealed as the same as mine, February 6th. Not only does it relate to her Tarot aspect, it's also the day the first chapter officially came out.
Cheers to everybody! Enjoy!
Peace out.
Notes:
https://drive.google.com/file/d/1Biav9sbouzziCM7fqA03gMoYhnwuVy0v/view?usp=sharing
https://drive.google.com/file/d/1CgGQw5fU88bXbs6_Tf2JTU_lK5JmPAxC/view?usp=sharing
submitted by MoonHermit to WeCantStudy [link] [comments]


2024.05.21 23:17 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Ramese's Reach, Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Apep's Curse, Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Mummy's Rot, Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Black Nile, Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Steel Delta, Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Waters of Nephthys, Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Eye of Horus, Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Sobek's Bite, Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Copper Coated, Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Paris 2023, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

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submitted by _Triple_ to Csgotrading [link] [comments]


2024.05.21 22:55 The-Side-Note I asked chat gpt to create me code for a app where you can find boxing opponents sadly i know nothing aha im wondering if anyone can tell me if this actually works

Frontend: HTML, CSS, JavaScript • Backend: Node.js with Express • Database: SQLite for simplicity
Step-by-Step Plan
1. Initialize the Project: • Set up a Node.js project. • Install necessary dependencies (Express, SQLite). 2. Create the Database Schema: • Design a table to store user information and boxing weight records. 3. Build the Backend: • Create routes for adding, retrieving, and searching user records. • Connect to the SQLite database. 4. Build the Frontend: • Create a simple form for users to input their boxing records. • Display the list of records. • Implement a search feature to find potential opponents. 
Pseudocode
1. Initialize Project: 
mkdir boxing-app cd boxing-app npm init -y npm install express sqlite3 body-parser
2. Create Database Schema: • database.js: 
const sqlite3 = require('sqlite3').verbose(); const db = new sqlite3.Database(':memory:');
db.serialize(() => { db.run("CREATE TABLE users (id INTEGER PRIMARY KEY, name TEXT, weight REAL, record TEXT)"); });
module.exports = db;
3. Build the Backend: • server.js: 
const express = require('express'); const bodyParser = require('body-parser'); const db = require('./database');
const app = express(); app.use(bodyParser.json());
// Add user app.post('/users', (req, res) => { const { name, weight, record } = req.body; db.run("INSERT INTO users (name, weight, record) VALUES (?, ?, ?)", [name, weight, record], function(err) { if (err) { return res.status(500).send(err.message); } res.status(201).send({ id: this.lastID }); }); });
// Get users app.get('/users', (req, res) => { db.all("SELECT * FROM users", [], (err, rows) => { if (err) { return res.status(500).send(err.message); } res.status(200).send(rows); }); });
// Search for opponents app.get('/opponents', (req, res) => { const { weight } = req.query; db.all("SELECT * FROM users WHERE ABS(weight - ?) <= 5", [weight], (err, rows) => { if (err) { return res.status(500).send(err.message); } res.status(200).send(rows); }); });
const PORT = process.env.PORT 3000; app.listen(PORT, () => { console.log(Server is running on port ${PORT}); });
4. Build the Frontend: • index.html: 
Boxing Records

Boxing Records

All Records

Find Opponents


4. • styles.css: 
body { font-family: Arial, sans-serif; margin: 20px; } form, div { margin-bottom: 20px; } input, button { margin: 5px 0; padding: 10px; width: 100%; } button { cursor: pointer; }
4. • scripts.js: 
document.getElementById('record-form').addEventListener('submit', function(e) { e.preventDefault(); const name = document.getElementById('name').value; const weight = document.getElementById('weight').value; const record = document.getElementById('record').value;
fetch('/users', { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify({ name, weight, record }) }).then(response => response.json()) .then(data => { alert('Record added!'); loadRecords(); }); });
function loadRecords() { fetch('/users') .then(response => response.json()) .then(data => { const recordsDiv = document.getElementById('records'); recordsDiv.innerHTML = ''; data.forEach(user => { const div = document.createElement('div'); div.textContent = ${user.name} - ${user.weight} kg - ${user.record}; recordsDiv.appendChild(div); }); }); }
document.getElementById('search-btn').addEventListener('click', function() { const weight = document.getElementById('search-weight').value; fetch(/opponents?weight=${weight}) .then(response => response.json()) .then(data => { const opponentsDiv = document.getElementById('opponents'); opponentsDiv.innerHTML = ''; data.forEach(user => { const div = document.createElement('div'); div.textContent = ${user.name} - ${user.weight} kg - ${user.record}; opponentsDiv.appendChild(div); }); }); });
loadRecords();
Full Code
// Step 1: Initialize the project mkdir boxing-app cd boxing-app npm init -y npm install express sqlite3 body-parser
// Step 2: Create database.js
// database.js const sqlite3 = require('sqlite3').verbose(); const db = new sqlite3.Database(':memory:');
db.serialize(() => { db.run("CREATE TABLE users (id INTEGER PRIMARY KEY, name TEXT, weight REAL, record TEXT)"); });
module.exports = db;
// Step 3: Build the backend
// server.js const express = require('express'); const bodyParser = require('body-parser'); const db = require('./database');
const app = express(); app.use(bodyParser.json());
app.post('/users', (req, res) => { const { name, weight, record } = req.body; db.run("INSERT INTO users (name, weight, record) VALUES (?, ?, ?)", [name, weight, record], function(err) { if (err) { return res.status(500).send(err.message); } res.status(201).send({ id: this.lastID }); }); });
app.get('/users', (req, res) => { db.all("SELECT * FROM users", [], (err, rows) => { if (err) { return res.status(500).send(err.message); } res.status(200).send(rows); }); });
app.get('/opponents', (req, res) => { const { weight } = req.query; db.all("SELECT * FROM users WHERE ABS(weight - ?) <= 5", [weight], (err, rows) => { if (err) { return res.status(500).send(err.message); } res.status(200).send(rows); }); });
const PORT = process.env.PORT 3000; app.listen(PORT, () => { console.log(Server is running on port ${PORT}); });
Step 4: Build the frontend
index.html Boxing Records

Boxing Records

All Records

Find Opponents

The-Side-Note to appdev [link] [comments]


http://rodzice.org/