Rs bot for macs

Botting Runescape

2011.05.08 08:10 Botting Runescape

Discuss RuneScape botting, scripting, and everything in-between!
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2009.08.25 17:43 FanFiction FanFiction: Where Magical Ponies battle Imperial Titans

A supportive community for writers, readers, and reccers to talk about and share FanFiction.
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2020.01.28 13:46 tejljr HighSierraPatcher

macOS High Sierra (10.13.x) on unsupported Macs Credit goes to dosdude1 for the patcher; ASentientBot and other developers for the patches
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2024.05.21 17:57 Hot-Tale744 H: Q2525 Rail W: Red Dress + FCJS

H: Q2525 Rail W: Red Dress + FCJS submitted by Hot-Tale744 to Market76 [link] [comments]


2024.05.21 00:45 No_Transition4740 Confessions of a Railgun Addict

It was my first love…I was the same as you before the nerf. But as my friends moved on, I kept using and now I can’t let it go. It’s been three weeks since I last played with someone who brought a railgun. It’s sad, but I’m happy for all of you and your new lives. Here are some of the ways being addicted to RS-422 has affected my life.
  1. I only fight bots. I havent landed on a bug world in 2 months.
  2. I only play on Helldive difficulty because it’s the only way to feel challenged.
  3. I can’t beat flyers without someone on my squad to take them down. I will resort to begging to get you to bring a laser or quasar if that’s what it takes.
  4. I crave the feeling of the unsafe toggle and the charge haptics in my ps5 controller.
  5. Scope off and always aim for the face is tattooed to my neck.
  6. I would sleep in my light medic armor if I could. I never stop moving - always flanking.
  7. For every long mission, I always use the same loadout: shield gen backpack, orbital laser, and eagle airstrike.
I get it if you feel bad for me, but please don’t pity me. I grew up in the slums of Malevelon and when I die - probably from an overcharge - the only thing I need to rest in peace is for my ashes to be spread on the plains of a democratic Cyberstan.
submitted by No_Transition4740 to helldivers2 [link] [comments]


2024.05.20 21:06 modvenger Levels of a fun competitive game*

Hopefully you will enjoy a long read on this topic. As a casual competitive player with 1000+ of games, wanted to share insights of the variables I have found that help create "FUN" and "UNFUN" competitive games:
  1. Suiciders - Some new players like to just attack everything on turn 1, and the 2nd biggest category is players suiciding the moment you break their continent regardless how strategic it is. A 3rd category, and less subtle tends to be when the game progresses down the the final 3, a suicide is commonly made once 1 of the 3 actual make an attack. All UNFUN scenarios.
  2. The dice. Luckily, the game devs have finally fixed the progressive dice algorithm to be more reasonable to reflect 'normal' dice rolls. Meaning, defender's advantage is a key concept to creating FUN games as planning strategies with defending borders and continents is less viable. Note, true dice may attribute to what seems less fun, but it actually helps slow the game down to make winning scenarios more reasonable.
  3. Players leaving games abruptly, going AFK, and pretending to leave games are all lumped into this category of UNFUN games. This is a mixed bag because we all have real lives, so having to leave games, or time out is sadly part of the game. But, pretending to be AFK and coming back has been abused so heavily in the current state of the game. Even I will on rare occurrences pretend to be AFK to punish players for turtling and/or just making boring games to be frank. On the reverse of this is actually one of my most FUN tactics. Just leaving the game entirely. Maybe my new #1 fav thing to do when you commonly see a player think they are making such a 'clever' series of attacks on you, which ultimately result in the 3rd player winning the game (assuming, the game is still playable).
  4. One of the top categories for FUN games is seeing players play to win and not to play for revenge. Yes revenge is key aspect of fun, but more than anything else, I see players suiciding and making atrocious decision making resulting in everyone else being punished for those bad decisions. I will add the caveat that risk players are on average way too emotional and sadly it feels far more rare to be in games with players playing to win and not just turtle.
  5. Turtling. So Turtling is a very important part of strategy in Risk that I commonly see abused. Being a player (and probably most top players if I had to guess) who just waits to see players attack one other is a sure-fire way to create UNFUN games. Being a player who just wants to build and build in fear unless it's clearly advantages just creates UNFUN games. Of course many scenarios are too complex for new players to understand, so it's understandable in most scenarios to not attack. However, it is my whole-hearted belief that because this Risk version is so pro-revenge, this is one the biggest culprits for UNFUN factor in playing. You can see a mile away players pretending to just act normal, but only revert back to their must get revenge at all costs. And don't get me wrong, revenge can also be one of the most FUN factors too, but not before it comes the cost of suiciding or trying to win.
  6. Another top contender for UNFUN games is simply bad initial placement, combined with dice, and random player attacks and behavior. Being a nomad to a continent should also be an option, but regardless of perfect play (assuming you could come to these conclusions properly), there are just too many games that fall in this category. Of course, due to the nature of dice rolls on turn 1, it inevitably leads to impossible or UNFUN scenarios.
  7. Comebacks. Ahh, finally one of the best FUN categories. Comeback games can attribute to some of the most fun games out there. So, never count yourself out despite the odds. Players will all tend to make mistakes in addition. Sadly, it's so common to see player's quit after a failed die roll. And if you want further proof of this category, watch how commonly the bots tends to make those scenarios still playable. Granted it means players no longer see the bot a threat, but as a whole, this may be the biggest category of games I see so many players quit prematurely. Despite, what appears to be noob hunting, the community would greatly benefit from having players display their ELO rating, as it would help players be more accountable for their rating, and at the least help player's plan accordingly.
  8. Blizzards definitely have a huge net profit for attributing games FUN for the sheet fact it helps create unique game scenarios. Yes, it can tend to men unbalanced games, but then, it also achieves the #1 variable of a FUN risk game, players working together to attack the strongest, and not the weakest.
  9. Capitals. Capitals are fantastic ways to help make the game more FUN for the unique scenarios it can create and help strategise. Of course there are many sub-variables that also make the games UNFUN: bots being unable to have a viable strategy to win, player's smashing into capitals without reasonable odds, and then of course the frustrating reverse of that with losing incredibly bad odds. However, in the latter scenario, it just means players just aren't truly factoring in the net results of their actions. I also want to point out that in progressive capital games, I have seem so many games result to be UNFUN, as top players have so clearly recognized that all they need to do is just stack on their capital and never have to make any attacks just to keep the game balanced as they are never a threat. While kudos to you for doing this to win, overall, it just destroys the game dynamic in many scenarios of trying to have FUN as you can just wait to see the two biggest stacks battle it out.
  10. The Bots. Yes please! If you've been playing this long enough, you will realise that bots drastically help make the game more FUN because they add another variable to strategy, assuming you can relatively predict the bot behavior. Fun fact, one of the previous versions of risk actually had multiple bot behaviors as it was open source. Meaning, you could actually select if you wanted bots that were passive and more aggressive, while others had unique bot behaviors. This is one of the biggest categories for this version that could drastically help make the game even more FUN.
  11. Zombies. Zombies are sure a FUN format to play on, but it also comes with a high risk to destroy any assemblage of reasonable strategy. Essentially, the current version creates a very limited way you need to play this version. Additionally, not sure the exact logic, but the turn that zombies get a huge bonus to placement also makes it next to impossible to help balance the initial placement of the game on those first initial turns. There are many alternatives I would love to see for zombies. For example, zombies could start with higher initial placements and less overall bonuses. It would mean that you also need to gradually increase zombie population the longer the game went on. Another zombie variant could also be that at the start of their turn, the exact number on each country is duplicated to attack every surrounding country regardless of size, but it would limit the spread of zombies to only 1 set of surrounding countries, and not the endless attacks.
  12. Portals. Stable and unstable portals are great source of FUN. Many pros of portals, especially, combined with Blizzards to help create unique starting and game positions. The only caveat here is unstable portals are a bit too complex for newer players to comprehend, resulting in less potential strategy.
  13. Turn Timer. This is a tricky category to explain, because despite it's great to give player's the option to make their timer format, it also doesn't long term help the community overall. Being a new or newer player is going to be difficult no matter how you slice it, but it's helpful to have player's be more accustomed to having a set of variables to expect how the game could and should be played. In terms of making it competitive, the current 60s timer is still a big lack luster, especially in progressive games, where there are many scenarios a player will wipe out all players in 1 turn. Despite it would mean several changes, a flat XXs timer would help increase, not decrease the strategy of the game overall. I would suggest decreasing timer options and follow chess in dividing normal and chess-type clocks. In chess-clock type formats (And yes, there would have to be several clock timers), every second counts, and if you actually don't give full timer resets on clock kills, it would bring back more strategy overall, as players would have to plan accordingly especially in progressive formats. There would clearly need to be a learning curve to implement this format, but the goal isn't to abuse player's not being able to click on every country, but the exact opposite. It (in a perfect format) should result in a limited # of countries you can click on. Yes, your PC/MAC can click faster than on mobile, but after play-testing solely on mobile, it's absolutely a reasonable request.
  14. Teaming and abusive behaviors. And a big kudos to the team for properly solving how to penalise teamers as the game has finally normalized. However, you will still find the occasional teamers and trolls that just make playing to win UNFUN.
  15. Ratings and rank. Regardless if you are playing for fun, playing to win, or playing for ratings, rank and ratings help make the game FUN. In non 1v1 games, I also believe we should bring back the ability to see each other's rating and rank in-game as it would help player's be more conscious of their rating, and other players can at least be more cautious of other player's rating. It also may* mean, that a more careful reevaluation of how all points are won/lost based on rating might need to have more tinkering with it being less dramatic in point spreads. Without seeing the actual formula, I would guess that a cap on points gained from lower rated player might have to be tabulated. But let me be clear here, joining a game and seeing for example these ratings 1800, 1700, 1500, 1200, 800, 1650 for example, is something that would overall help the community use rating as a viable part of strategy. Again, For those "top" players noob hunting, would just mean less reward as part of the algorithm. As pointed out before, player's who are top "GM" players should also have a clear visual identifier (like a gold or neon border) in-games specifically so players are made more attention.

submitted by modvenger to Risk [link] [comments]


2024.05.20 20:24 Thorvarium Ultraviner extension

Ultraviner extension
Hi folks, for y'all that do not know me, I am the developer that work on Brenda bot on our Discord and I would like to share something that I have been working on... Is is called Ultraviner:
Ultraviner is our new Discord official browser extension to improve Vine usability and interoperability between Discord and Vine. It works on all platforms, including PC/macOS/Android/iPhone/iPad.
I have just started the soft release as Open Beta version. I am sure that you will have a lot of questions and we are going to be working on detailed wiki and FAQ pages in the upcoming days. As an overview, this is what Ultraviner offers:
Highly customizable interface
You can have an infinite number of Queues displayed simultaneously. RFY, AFA, AI, Searches, Alerts, Bookmarks. Each one filtered differently and configured with different display settings. Accessibility settings like font type and sizes. Remappable key bindings, touch screen gestures and much more.
Product alerts in the browser
UV display all the products that you want to see without having to navigate Vine. You will be alerted of products shared from Brenda and products seen by other UV users straight into your browser. Alerts are delivered instantly to you. No delays.
Themes
Up to 11 different themes and also a Theme Builder to create your own Theme.
Bookmarking
You can save products to check back later and they also synchronize between your devices, so you can save them on your phone and resume later on your computer.
Hide Products
You can toggle the visibility of the products that you do not want to see again. UV also hide products that are broken and can't be ordered (specially great for Canada users). Hidden products can also be synced between your devices.
Custom highlights, hiding and alerts
UV is equipped with a powerful "Rule Engine" that you can configure based on a variety of variables to Highlight, hide or receive alerts that you want. It is much more flexible than Discord categories. Rules are also synchronized between all your devices.
A bunch of other cool features that y'all love
  • Infinite-loading fix
  • Share products with Brenda from the browser
  • Pre-select your delivery address
  • Cutting-edge design
  • ETV, timestamp, country flag, star rating, limited, colors, sizes, options, coupons and discounts listed on the page
  • Custom orders and reviews page
  • A lot more to come.
Ultraviner has a free and paid plans, listed features depend on the plan.
How do I start?
Installations instructions are here. If you have any question, feel free to reach on our new Discord UV channels: ・uv-chat ・uv-bugs ・uv-requests ・uv-themes
You can also subscribe to UV news on ・uv-news
Plan details are available on our Patreon
At the moment we are offering 7-day free trial for you to test on any Plan.
Thank you!
https://preview.redd.it/56nlqt9yjm1d1.png?width=2546&format=png&auto=webp&s=dbaeb2a02b8a6dfae4233f5847f0ab26529acb98
https://preview.redd.it/4efttruyjm1d1.png?width=1850&format=png&auto=webp&s=3e1d1a51418742fb44e8ae4bf7f8f72a4df4bbf0
https://preview.redd.it/cymbnruyjm1d1.png?width=2555&format=png&auto=webp&s=1ddc3238a4be42ad67052c057ecd40efc79a7947
https://preview.redd.it/rnp5msuyjm1d1.png?width=2557&format=png&auto=webp&s=7b28e4368ff34a8d426a8cbb607bc66556cfd2e5
submitted by Thorvarium to vine [link] [comments]


2024.05.20 14:49 CH1997H Poll - Is GPT-4o better or worse at coding and complex tasks for you?

I was very excited for GPT-4o, I wanted it to be great, but after a few days I'll be honest and share my personal experience - it makes so many incoherent mistakes that I have to go back to older GPT-4 versions
To the people who get upset and don't believe me, or think I'm a paid hate bot, I usually don't complain about GPT updates, actually I've defended them in the past
There's a theory that maybe OpenAI is A/B testing us, because I've spent some time reading other people's comments, and it looks like ~50/50 have a better or worse experience with GPT-4o for coding - and IMO there's no way that the other 50% of you guys have the same GPT-4o version that we have. It's simply impossible, that's how bad our version is
I'm a software engineer and GPT-4o unfortunately can't write a relatively simple Rust QUIC serveclient project without compilation errors (including some basic logging and config modules). I've pasted in plenty of documentation from the relevant GitHub QUIC project, into the chat, and it just keeps making incoherent code that fails and generates 5-10 compiler errors every single time. It deviates away from the documentation randomly. I've spent multiple hours trying and trying to make it write just a functioning project now, and after a long time I just have to give up. It can't fix its own compiler errors no matter how many times I feed the terminal output back to GPT-4o. I can just keep feeding it back error messages 100 times, and then it changes some code (seemingly randomly) and makes other errors or even more errors (or sometimes the exact same errors)
It also often ignores my instructions, for example I was showing GPT-4o 6 compilation errors from my terminal. Then in the same text bubble as the error lines, at the end of the message, I wrote:
I don't understand how we can get these errors when we follow the example files relatively close Q1) Does that mean that their code is wrong, or is something else going on? Q2) I'm developing on Mac right now by the way, but I don't think that should break anything here? Please answer these 2 questions comprehensively before you do anything else 
I'm very clearly telling it to answer these 2 questions, but it ignores the questions completely, and it just immediately starts talking about the error messages, and then it starts writing more incorrect "solutions" that just generate more errors. This is concerning compared to GPT-4, which always understands when you tell it to "do X before you do anything else"
Please share your own experiences in this poll and by leaving a comment if you want to
View Poll
submitted by CH1997H to ChatGPT [link] [comments]


2024.05.20 14:26 CH1997H Poll - Is GPT-4o better or worse at coding and complex tasks for you?

I was very excited for GPT-4o, I wanted it to be great, but after a few days I'll be honest and share my personal experience - it makes so many incoherent mistakes that I have to go back to older GPT-4 versions
To the people who get upset and don't believe me, or think I'm a paid hate bot, I usually don't complain about GPT updates, actually I've defended them in the past
There's a theory that maybe OpenAI is A/B testing us, because I've spent some time reading other people's comments, and it looks like ~50/50 have a better or worse experience with GPT-4o for coding - and IMO there's no way that the other 50% of you guys have the same GPT-4o version that we have. It's simply impossible, that's how bad our version is
I'm a software engineer and GPT-4o unfortunately can't write a relatively simple Rust QUIC serveclient project without compilation errors (including some basic logging and config modules). I've pasted in plenty of documentation from the relevant GitHub QUIC project, into the chat, and it just keeps making incoherent code that fails and generates 5-10 compiler errors every single time. It deviates away from the documentation randomly. I've spent multiple hours trying and trying to make it write just a functioning project now, and after a long time I just have to give up. It can't fix its own compiler errors no matter how many times I feed the terminal output back to GPT-4o. I can just keep feeding it back error messages 100 times, and then it changes some code (seemingly randomly) and makes other errors or even more errors (or sometimes the exact same errors)
It also often ignores my instructions, for example I was showing GPT-4o 6 compilation errors from my terminal. Then in the same text bubble as the error lines, at the end of the message, I wrote:
I don't understand how we can get these errors when we follow the example files relatively close Q1) Does that mean that their code is wrong, or is something else going on? Q2) I'm developing on Mac right now by the way, but I don't think that should break anything here? Please answer these 2 questions comprehensively before you do anything else 
I'm very clearly telling it to answer these 2 questions, but it ignores the questions completely, and it just immediately starts talking about the error messages, and then it starts writing more incorrect "solutions" that just generate more errors. This is concerning compared to GPT-4, which always understands when you tell it to "do X before you do anything else"
Please share your own experiences in this poll and by leaving a comment if you want to
View Poll
submitted by CH1997H to OpenAI [link] [comments]


2024.05.20 05:33 Ok_Independent_1230 AUTOCAD 2025

THIS IS A PAID CRACK - $25 (DM TO PAY WITH CRYPTO)
FREE UPDATES AND OTHER LANGUAGES ARE AVAILABLE AS NEEDED
INSTRUCTIONS ARE IN THE FOLDERS
WIN - v2025.58.0.0 (3.10 GB)
MAC - TBD; WIP
*BELOW ONLY APPLIES FOR MAC\*
*Use VirusTotal or Malwarebytes if you feel at risk\*
**Please use ModMail if you are having troubles*\*
Support RandomCracks RC2024
submitted by Ok_Independent_1230 to RandomCracks0 [link] [comments]


2024.05.20 05:33 Ok_Independent_1230 RHINOCEROS 8

THIS IS A PAID CRACK - $20 (DM TO PAY WITH CRYPTO)
FREE UPDATES AND OTHER LANGUAGES ARE AVAILABLE AS NEEDED
INSTRUCTIONS ARE IN THE FOLDERS
WIN - v8.1.23325.13001 (588.50 MB)
MAC - v8.5.24072.13002 (725.50 MB)
*BELOW ONLY APPLIES FOR MAC\*
*Use VirusTotal or Malwarebytes if you feel at risk\*
**Please use ModMail if you are having troubles*\*
Support RandomCracks RC2024
submitted by Ok_Independent_1230 to RandomCracks0 [link] [comments]


2024.05.20 05:30 Ok_Independent_1230 ANALOG LAB V

INSTRUCTIONS ARE IN THE FOLDERS
*CLICK "SKIP ADS" IN TOP RIGHT\*
WIN - v5.7.0 (3.10 GB)
MAC - v5.6.1 (4.00 GB)
*BELOW ONLY APPLIES FOR MAC\*
*Use VirusTotal or Malwarebytes if you feel at risk\*
**Please use ModMail if you are having troubles*\*
Support RandomCracks RC2024
submitted by Ok_Independent_1230 to RandomCracks0 [link] [comments]


2024.05.20 05:29 Ok_Independent_1230 ZENOLOGY PRO + CONTENT

INSTRUCTIONS ARE IN THE FOLDERS
*CLICK "SKIP ADS" IN TOP RIGHT\*
WIN - v2.0.1 (1.60 GB)
MAC - v1.5.2 (2.30 GB)
*BELOW ONLY APPLIES FOR MAC\*
*Use VirusTotal or Malwarebytes if you feel at risk\*
**Please use ModMail if you are having troubles*\*
Support RandomCracks RC2024
submitted by Ok_Independent_1230 to RandomCracks0 [link] [comments]


2024.05.20 05:28 Ok_Independent_1230 OUTPUT PORTAL

INSTRUCTIONS ARE IN THE FOLDERS
*CLICK "SKIP ADS" IN TOP RIGHT\*
WIN - v1.2.1 (121.60 MB)
MAC - v1.2.1 (333.80 MB)
*BELOW ONLY APPLIES FOR MAC\*
*Use VirusTotal or Malwarebytes if you feel at risk\*
**Please use ModMail if you are having troubles*\*
Support RandomCracks RC2024
submitted by Ok_Independent_1230 to RandomCracks0 [link] [comments]


2024.05.20 00:10 FedericoBruzzone Rust crossplatform wrapper for tdlib 🦀 (precompiled tdlib is provided for each platforms)

Hello everyone, I would like to share this project (https://github.com/FedericoBruzzone/tdlib-rs).
We were using the version of paper-plane to write a TUI for telegram in rust (https://github.com/FedericoBruzzone/tgt), but it had some problems so we decided to make this fork and as improvements we are bringing:
  1. It is cross-platform, it will work on Windows, Linux and MacOS.
  2. Not required pkg-config to build the library and associated exported variables.
  3. Not required tdlib to be compiled and installed on the system.
We provide a precompiled version of the library for the supported platforms:
For anyone interested, check it out. New contributors are always accepted.
submitted by FedericoBruzzone to developersIndia [link] [comments]


2024.05.20 00:05 FedericoBruzzone Rust crossplatform wrapper for tdlib 🦀 (precompiled tdlib is provided for each platforms)

Hello everyone, I would like to share this project (https://github.com/FedericoBruzzone/tdlib-rs).
We were using the version of paper-plane to write a TUI for telegram in rust (https://github.com/FedericoBruzzone/tgt), but it had some problems so we decided to make this fork and as improvements we are bringing:
  1. It is cross-platform, it will work on Windows, Linux and MacOS.
  2. Not required pkg-config to build the library and associated exported variables.
  3. Not required tdlib to be compiled and installed on the system.
We provide a precompiled version of the library for the supported platforms:
For anyone interested, check it out. New contributors are always accepted.
submitted by FedericoBruzzone to learnprogramming [link] [comments]


2024.05.20 00:01 FedericoBruzzone Rust crossplatform wrapper for tdlib 🦀 (precompiled tdlib is provided for each platforms)

Hello everyone, I would like to share this project (https://github.com/FedericoBruzzone/tdlib-rs).
We were using the version of paper-plane to write a TUI for telegram in rust (https://github.com/FedericoBruzzone/tgt), but it had some problems so we decided to make this fork and as improvements we are bringing:
  1. It is cross-platform, it will work on Windows, Linux and MacOS.
  2. Not required pkg-config to build the library and associated exported variables.
  3. Not required tdlib to be compiled and installed on the system.
We provide a precompiled version of the library for the supported platforms:
For anyone interested, check it out. New contributors are always accepted.
submitted by FedericoBruzzone to commandline [link] [comments]


2024.05.20 00:00 FedericoBruzzone Rust crossplatform wrapper for tdlib 🦀 (precompiled tdlib is provided for each platforms)

Hello everyone, I would like to share this project (https://github.com/FedericoBruzzone/tdlib-rs).
We were using the version of paper-plane to write a TUI for telegram in rust (https://github.com/FedericoBruzzone/tgt), but it had some problems so we decided to make this fork and as improvements we are bringing:
  1. It is cross-platform, it will work on Windows, Linux and MacOS.
  2. Not required pkg-config to build the library and associated exported variables.
  3. Not required tdlib to be compiled and installed on the system.
We provide a precompiled version of the library for the supported platforms:
For anyone interested, check it out. New contributors are always accepted.
submitted by FedericoBruzzone to learnrust [link] [comments]


2024.05.19 23:58 FedericoBruzzone Rust crossplatform wrapper for tdlib 🦀 (precompiled tdlib is provided for each platforms)

Hello everyone, I would like to share this project (https://github.com/FedericoBruzzone/tdlib-rs).
We were using the version of paper-plane to write a TUI for telegram in rust (https://github.com/FedericoBruzzone/tgt), but it had some problems so we decided to make this fork and as improvements we are bringing:
  1. It is cross-platform, it will work on Windows, Linux and MacOS.
  2. Not required pkg-config to build the library and associated exported variables.
  3. Not required tdlib to be compiled and installed on the system.
We provide a precompiled version of the library for the supported platforms:
For anyone interested, check it out. New contributors are always accepted.
submitted by FedericoBruzzone to rust [link] [comments]


2024.05.19 22:19 Ok_Independent_1230 SONICCAT PURITY

INSTRUCTIONS ARE IN THE FOLDERS
*CLICK "SKIP ADS" IN TOP RIGHT\*
WIN - v1.4.3 (76.68 MB)
MAC - WIP; DATE TBD
*BELOW ONLY APPLIES FOR MAC\*
*Use VirusTotal or Malwarebytes if you feel at risk\*
**Please use ModMail if you are having troubles*\*
Support RandomCracks RC2023
submitted by Ok_Independent_1230 to RandomCracks0 [link] [comments]


2024.05.19 22:19 Ok_Independent_1230 RED GIANT UNIVERSE

INSTRUCTIONS ARE IN THE FOLDERS
*CLICK "SKIP ADS" IN TOP RIGHT\*
WIN - v2023.0.1 (1.79 GB)
MAC - WIP; DATE TBD
*BELOW ONLY APPLIES FOR MAC\*
*Use VirusTotal or Malwarebytes if you feel at risk\*
**Please use ModMail if you are having troubles*\*
Support RandomCracks RC2023
submitted by Ok_Independent_1230 to RandomCracks0 [link] [comments]


2024.05.19 22:17 Ok_Independent_1230 U-HE DIVA

INSTRUCTIONS ARE IN THE FOLDERS
*CLICK "SKIP ADS" IN TOP RIGHT\*
WIN - v1.4.5.12092 (29.86 MB)
MAC - v1.4.5.12092 (60.02 MB)
*BELOW ONLY APPLIES FOR MAC\*
*Use VirusTotal or Malwarebytes if you feel at risk\*
**Please use ModMail if you are having troubles*\*
Support RandomCracks RC2023
submitted by Ok_Independent_1230 to RandomCracks0 [link] [comments]


2024.05.19 20:41 Ok_Independent_1230 COMPRESSOR

INSTRUCTIONS ARE IN THE FOLDER
*CLICK "SKIP ADS" IN TOP RIGHT\*
MAC - v4.6.4 (342.15 MB)
*Use VirusTotal or Malwarebytes if you feel at risk.\*
**Please use ModMail if you are having troubles*\*
Support RandomCracks RC2023
submitted by Ok_Independent_1230 to RandomCracks0 [link] [comments]


2024.05.19 19:14 brittanypage43 Auto download bot question

Hi,
I'm planning to hire someone to write a auto download bot to download txt and epubs files from a website whenever a new post is made. The site has login and point system so likely it would be made into a macOS application.
I'm was wondering if I could get some advice on how to price a project like this. How much should I offer and what should I look for in a freelancer? Also how long should a project like this take?
Thanks in advance!
submitted by brittanypage43 to Automate [link] [comments]


2024.05.19 19:02 suedney Post Match Thread: Liverpool 2-0 Wolverhampton Wanderers English Premier League

FT: Liverpool 2-0 Wolverhampton Wanderers

Venue: Anfield
Auto-refreshing reddit comments link
LINE-UPS
Liverpool
Alisson Becker, Virgil van Dijk, Jarell Quansah, Andy Robertson, Trent Alexander-Arnold (Conor Bradley), Wataru Endo, Alexis Mac Allister (Ryan Gravenberch), Harvey Elliott (Curtis Jones), Cody Gakpo (Dominik Szoboszlai), Luis Díaz (Darwin Núñez), Mohamed Salah.
Subs: Caoimhín Kelleher, Joe Gomez, Diogo Jota, Ibrahima Konaté.
____________________________
Wolverhampton Wanderers
José Sá, Max Kilman, Tote Gomes, Santiago Bueno (Tommy Doyle), João Gomes, Jean-Ricner Bellegarde (Boubacar Traoré), Mario Lemina, Rayan Aït-Nouri (Hugo Bueno), Nélson Semedo, Hwang Hee-Chan (Matt Doherty), Matheus Cunha (Pedro Neto).
Subs: Tawanda Chirewa, Nathan Fraser, Enso Gonzalez, Daniel Bentley.
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