Concrete wall sealant

ConcreteEquipment

2020.09.26 12:18 _concrete ConcreteEquipment

NEMP began its activity with the design and manufacture of mobile concrete block making machines for the production of foundation and wall blocks. We invite you to familiarize yourself with the equipment manufactured by NEMP in this place
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2017.05.29 10:27 LazyLooser Coquina, tiny shells, is a natural seashell rock found in St. Augustine.

Coquina, tiny shells, is a natural seashell rock found in St. Augustine. The Castillo is the most significant building using this stone, but in St. Augustine 1st, the one remaining British building and 2nd period Spanish buildings are made of coquina. The Island itself was originally called La isla de la cantera (Quarry island) before it was named Anastasia Island. The rock was cut by hand and moved to Quarry creek and floated across the bay to the Castillo and city.
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2024.02.16 20:08 strangebutalsogood efflorescence

Efflorescence is the white chalky powder that you might find on the surface of a concrete or brick wall. It can be a cosmetic issue, or it can be an indication of moisture intrusion that could lead to major structural and indoor air quality issues. https://www.nachi.org/efflorescence.htm
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2024.05.15 22:28 EccentricSage81 nanotech hydrophobic cleaning!

The lotus leaf is listed as the greatest cleaning agent known to mankind in wikis and was the religious symbol of countless religions. when dirt is wet and becomes sticky mud it dries caked on and stuck and traps or allows for other air or splashes or spills to sort of stick. nanotech is so much smaller its like a big warehouse of crates having dust settle between them and by wiping and buffing and polishing around you remove some of the dirt hopefully most of it and get it underneath it will go right through and under about anything, got a tarpaulin or umm curtains over the window spray the curtains and unseen fine nanotech SHINES the window beautiful perfect coatings. the thin film is like nonstick frypan stuff but not the teflon stuff its safe diamonds arent teflon so the moisture and dirt wont stick as much and easily clean off or sorta slide down? nanotech like INKS and alcohol dyes (food coloring) or other paint pigment powders and !SOME! clearcoat polishes over a certain hardness rating which are safe for homes as under sapphire 9H or 10H it might be some sort of waste product cheap being sold as something like SCOTCH GUARD which may or may not have those long lasting microplastics which could be tiny serrated or jagged. If something is 9H or 10H diamond or sapphire hardness the few enamels or epoxys that bond that strong are small enough and dense that their structure is so tiny it slips through and under inside things and can reinforce them but doesnt damage round cells in organisms. the same way glass cleaner must be diluted and used everywhere as glass is porous and prehistoric volcanic obsidian glass walking spiders can walk up glass with special microhooks in their feet for the holes in glass look a bit like a golf ball dimples everywhere with tiny hole looks like hair lines through it like imagine those office ceiling panels with the holes in white particle board. So glass cleaner cleans out the gunk or else your windows will have a brownness you struggle to clean out of the glass without a deep penetrating cleaning agent that comes out looking a bit like brown river water thats discolored from the porous rocks in the water having umm tiny microorganisms yep rivers of brown. So a tiny drop of glass cleaner or a couple drops in a spray bottle or a bucket of water and maybe some one or two drops hydrophobic glass coating or quickpaint coat and a tiny drop or two or a single spray of PLASTIC AND LEATHER RESTORER
with these drops of stuff in water in a spray bottle or bucket you maybe wanna find something with a high % percentage of surfactants on the back of the detergent/soap bottle to wipe out germs and uhh its the cleaning component in all bubbling detergents the sort of science and cleaning and germ killing powers of it. Some floor cleaners made for timber floors that might be a little streaky and say like a polish or cure or something that maybe gives timber a little bit of a darker look when used regularly and appears subtly more expensive looking like hardwood but isnt carbonizing its a type of cellular structure bonding that reinforces not prehistoric torture the wood into looking blowtorched carbon stuff chemicals its a cleaning product disenfectant that protects and polishes but it needs some sprays of water then a spray or a few drops then buff it in and then dust mop it dry as its got some mild ANTISTATIC which helps lift up dust.. i found one that cleans like magic at my asian supermarkets but im not recommending specific brands over the other its the science of cleaning. then maybe put in a couple drops or up to a teaspoon of 10H hardness and like spray your laundry on the line or your carpet or whatever.. i do everything.. some products not 9H or greater will use some unsafe superglues which ignite cotton fabrics into flames or other things.. now house construction products like liquid nails brown glue for holding timber together might have a clear version called liquid glass that might be for window glazing or whatever i hadnt checked if its safe to use on fabrics and other surfaces the POINT of it is the NAME might say liquid glass but its maybe not silicon dioxide that the florist uses to keep their plants fresh for 2 weeks longer liquid glass as in THAT liquid glass like on your phones nanotech liquid screen protector you apply several coats of one each day then reapply every 8 months the cheap stuff.. some of the auto ones for cars can last 9 or 10 years. i found lots of bargain store looking products of sites like aliexpress or maybe amazon with brands like glassxkare or fantastic XML and adams polishes for tiny vials of 50ml or less of 10H hardness affordable or fantastic XML for like a big 500ML 9H hardness spray bottle that when sprayed into a spray bottle of water and glass cleaner and a drop of hydrophobic coating and plastic and leather restorer and a tiny drop of timber floor polish cleaner that may or may not make it a tiny bit streaky or splotchy the hydrophobic coatings may also be too hydrophobic you can tell if your spray bottle wont suck up water because the water cant enter the tube but if you spray a couple spray bottles of such tiny drops the nozzle will clog and not spray anymore.. nanocoatings can be tricky i dunno what to do. if its scratch protect films make it streaky and require buffing power tools and youre not loud big tools like me maybe aim it at carpets and couches rather than windows and do those without the floor polish. I've found no sort of uhh possible forseeable reasons for any health issues and my stuff looks and FEELS amazingly better, i think bathroom toilets or tiles or shower and tap fixtures or.. walls and floors and furniture and clothes.. i think id only not try spraying my drinking cups and cutlery but i honestly think i might need to drink the stuff its THAT GOOD. my cats LOVE IT! its kinda scary awesome.. i tried brands of plastic and leather restorer and quick paint coat and hydrophobic glass coating from HGKJ black and green labels. I couldnt tell you how safe it is, i just struggled as im a disability pensioner and saw our really old house falling apart and this damn near reversed a few decades off it and brand new snow clothing and jackets and throw rugs i bought felt BETTER THAN NEW i mean ridiculously better than new. ancient poisons used to clean HALF as good and were feared for being too good and too cheap. But diamonds and liquid diamond are naturally occuring hot springs reactions and the reason monkeys stay in there. its literally pretty much good for all life.
(plastic and leather restorer see leather deep conditioner but better and sorta similar to glass cleaner but a sort of UV protect oil and reinforce that adds the rich deep black color back to PU leathers and those vinyl anime girl figures yellowing from the sunlight and UV will becomes their original selves again or old yellowy car headlight covers get fixed up but so do most paints and timbers and other things. but you wanna seal it in with a nano coating when cleaning it out plastic and leather restorer is used in plastic manufacture and when you peel those clear plastic film stickers off shiny new products they help prevent its slow gradual evapouration and why they look so nice and black and arent just to prevent scratches. several days later plastic and leather restorers super shiny rich deep 'wet hair look for your black pleather chair' will seem to have worn off but its UV protect and other things will still be there and some polishes waxes or coatings can help keep it and its colors and UV protect there a bit longer well the look the restorer itself keeps it like how it was quite a while years? till it goes yellowy or faded again.)
So when we look at the water beading on lotus/lily pad leaves and things, ancient people used saps and old polishes and obsidian blades arrowheads since dinosaurs era. which with 200 times sharper than steel knives carbon nanotech its super dangerous deadly and was mostly all used up and we swapped it all out for modern glasses and glazing and safety glass so we dont slice our selves into piles of body parts on invisible pieces. Since the days of ink and whetstone nanotech advanced impossibly high particularly in volcanic hot springs countrys with samurai swords and caligraphy brush ink. Trying to find the scientifically safest and best possible cleaning products super affordably that might be useful for washing clothes, cars, metals plastics and other things.. are strangely not at the home hardware stores.. you see synthetic diamonds been on the gem market for centuries but too expensive to produce till modern different approaches with lasers and different gas precipitation with super high electricity concentrated over weeks or months or special electrolosys solutions will slowly layer and create diamonds but the diamond solution precipitated that grouped to each other or doesnt perfectly slot into the sort of tetris like bonds of the outer layers of the diamond a bit like diamond growth needs spaghetti O's and we're raining alphabet soup at it till with a bout 30% of the letters having a good chance of sticking. every few hours the solution of sublimation precipitate is swapped out creating a couple oven trays of 'liquid diamond solution' 10H hardness brightness and shines up glass with a thin film of diamond giving it moisture modest water resist we can use graphene to increase water resist and 10H+ hardness and apply hydrophobic coatings.. So who makes lots of these liquid finishes and what are they used for? Most are produced by a car race track owner who insists they protect their cars before taking them out onto the track or a speck of dirt or sand might scratch up the paint. But if i wanted to like power pressure washer spray it up onto my roof tiles and thin out some of that lichen and make them more uhh watertight leaks arent a concern but it might prevent a terrible future. anybody know why its not already a thing and there isnt countless guides on the ideal ratios and stuff? i mean its about as expensive as laundry detergent concentrate and used to be in most of those still is in some developed countries.. its what makes american movie sets look so umm bright and shiny and polished and awesome and makes mansions look like mansions or wealthy look and feel and its where LUXURY COMES FROM. is my cheap poor persons attempt at cleaning my own home not good? even if its mildly bad i think i'd use it forever. ESPECIALLY on things like 100% bamboo bed sheets i bought cheap ones from an australian online retailer and a few coatings of sprays and they felt and looked so dang shiny and awesome. Some bottles of the stuff claim 6 drops coats the car but remember many are diluted or not full strength or dont last long as advertised or a big bottle 500ML might be 3months to a year.. rather than tiny medicine bottle 50ml or 30ml sized 3-5 years most i guess, you need to keep applying a coat very often but having it not be streaky or buffing it in is tough so i maybe shaved years off its coating and thinned it out and just apply a bunch of coats as often product claims 9H its only a tiny % the whole spray bottle and needs many many applications to approach that but it is POSSIBLE theoretically. remember all glass cleaner is blue colored so when you dilute it with water you shouldnt have it fully color the water too much or its TOO STRONG. 80s people cleaned 80s glazing which maybe radium or lead tincture as radiation blocking films were often lead or radiation lined literally as a radiation shield was a.. film of radiation so it lasted years and needed double or triple glazing for expensive high rise buildings and cleaning heaps of smoky 80s glass dredged out horror mud floods of brown sludge that got them accused of dirtying things, though 80s squeegee thingys are really bad unless you reverse them and press down on a microfibre cloth with them for good even pressuer and a nice streak free clean using the back black rubber blade part to make a thin line of glass cleaning cloth good contact i previously saw reverse squeegee you mount cleaning cloths into specifically but searching i cant find to buy it when i tested it out at home with a squeegee that doesnt clip in like that. are there special tools you guys use? whats the secret? also the purple ceramic graphene ones seem awesome but maybe arent quite close to 9H either.. the bright shine of 10H or 10H+ on tiles and glass.. when apply hydrophobic it looks like zero application of anything somehow its gone for days. does anyone have a more ideal ratios specific or specific active ingredient amounts by weight or dilute with stuff that isnt water to help it keep its years of coating? does using a power washer make it not last? or last longer? or apply streaky splotchy? if its splotchy would more coats over weeks get it all consistent?
the liquid diamond stuff is in many countrys water or whatever.. but uhh concerns about silicosis maybe arent a thing at all if you cough it feels like its cleaning your lungs not harming them. Silicosis happens when criminal retards enter a sandblasting sealed room containment to steal the literally raw materials from factories or whatever or they use water cutting and sand blasting and CNC machines and sharpening blades constantly without sealed enclosure vacuum air scrubber filters. thats what wrecks those benchtop workers also they maybe mixing or breathing wrong epoxys and resins or dont seal them with the correct sealants and polishes and finishes.
submitted by EccentricSage81 to housekeeping [link] [comments]


2024.05.15 22:16 IcarianComplex What do you think General Patraeus' take on what Israel must do to win?

Fellow armchair generals, what's your take on General Patraeus proposed strategy for Israel to win? I know there's some pressure from Washington to figure out a concrete strategy and so far this is the only one I've heard.
You have to clear and hold and keep the enemy out of the people. And I do believe by the way that Hamas is the equivalent of the Islamic State, This is irreconcilable extremist group that I believe does need to be destroyed. But how you do that matters a great deal and I would welcome seeing committment that we are going to make your lives better, (lthe civilians in Gaza),The way we're going to do that is we're going to clear the enemy out of your neighborhoods. We're then going to seal off those neighborhoods and give you biometric I.D. cards. We're going to flood them full of humanitarian assistance. We're going to restore basic services and we're going to aggressively rebuild all the damage that has been done in the course of this particular war. But the latter two elements of this are lacking. And so they have had to go back into Al-Shifa Hospital, which I felt they should have held on to in the first place, and turned it into a great medical center to take care of the people. That was it.
I've had conversations with members of the war cabinet and I've suggested, for example, I would just wall off the upper third just to start, there have three entry control points. Get biometric I.D. cards, clear that north really carefully and then keep Hamas out of that area
original source: https://www.youtube.com/watch?v=wzQG6nwCspg&ab_channel=BloombergTelevision
submitted by IcarianComplex to IsraelPalestine [link] [comments]


2024.05.15 22:15 alex1596 How to Install Curtain Rods?

I recently moved into a new apartment with very large windows. They're about 11 feet in length. My walls are pretty solid concrete and im having trouble screwing into them deep enough to install a rod support.
I've also tried adhesive tracks but those keep falling. Finally, I considered tension rods but I would need at least two of them (is it even possible to install two tension rods side by side?)
Any tips or advice on installing curtain rods?
submitted by alex1596 to DIY [link] [comments]


2024.05.15 22:11 NamorKinbaku86 Removing glue from concrete? Spray adhesive.

Hello. They came and did construction on my place and left spray adhesive on the concrete walls. It’s sticky. They came and tried to get it off with goo-gone but that didn’t work. Any recommendations of something stronger they can remove adhesive from concrete?
submitted by NamorKinbaku86 to HomeImprovement [link] [comments]


2024.05.15 22:06 NamorKinbaku86 Tips for removing spray adhesive from concrete?

They did some construction in my building and had to use spray adhesive on the concrete walls to put some plastic up. And it’s left a sticky residue. They came and used goo-gone spray but it’s still sticky. Any recommendations for what else I could use which would really get spray adhesive off? Thanks!
submitted by NamorKinbaku86 to DIY [link] [comments]


2024.05.15 22:03 Pop-Tab Seeking Advice on Parging Job

There is an area of our first home's basement (an alcove under the front steps) where efflorescence has caused the existing parge to fall off pretty badly. It's not a wall but more of a small portion of ceiling at 45 degrees. I've worked to remove the loose bits of existing parge and failing sealant between joints, but how should I proceed from here?
My main question is, what products are good for this fix? Here's what I've gathered from my internet sleuthing - please let me know if you would recommend a different product:
  1. Concrete Sealant Caulk - seal the joints/cracks again
  2. Concrete Mix - fill in the deepemore damaged areas as well as even out the surface
  3. Waterproofing Mix - add a coat or two of this to help water-proof the surfaces
I know that the more permanent fix would be to focus on the outside so I installed a drain pipe to carry water away from the home, but I think the front steps will need some more professional work someday and that's just not in the cards for me right now.
Thank you for any insight!
submitted by Pop-Tab to HomeImprovement [link] [comments]


2024.05.15 21:43 jpbarber74 Concrete Floor

Looking for advice on prepping a concrete floor for high gloss sealer. This has been mostly a diy home build besides concrete and a closed cell spray foam insulation so cut me a little slack.
My first dilemma is that my spray foam guys started doing the insulation without putting down plastic. I was out of town when they decided to start and I had no oversight on their setup, so now I have overspray on some of my floor. I also have some liquid nails in places when we stood the walls then had to move a couple doorways.
Another dilemma I have is I didn't think to seal the floors until recently and I have sheetrock in final stages. Spraying water is not an option at this point to help clean the floors.
Am I better off to get a machine to grind a thin layer off the top to get rid of the overspray, liquid nails and drywall mud spots? If I do that, do I need to etch it before I seal? What grit should I use with the machine?
I'm not looking to get down to aggregate just wanting to get the remnants off the top.
submitted by jpbarber74 to DIY [link] [comments]


2024.05.15 21:33 kiteret Some future buildings for housing people might be so large in every direction that the inhabitants do not have their own window on the building's outer wall. It seems technologically feasible and there are some possible upsides in addition to the obvious downsides...

While many if not most people would find windowless apartments preposterous, it may be possible that high enough percentage of people would be willing to be without windows if that saves them money or for some other advantage. Remember that people can have stranger desires and acceptances than that. North of arctic circle in winter, windows have little use anyway. If somebody spends 10 hours a day outdoors, there is not much urge to look outdoors from indoors too through glass, but the building could be such that windows are on common space corridors where one could easily walk in indoor clothing.
If the building is five or ten apartments thick, there is less circumference & 3d-surface area per volume, which means less heat dissipation in heating seasons and more energy-efficiency.
Construction per volume is cheaper.
It needs less land per volume and per inhabitant compared to the normal 2 apartment thick buildings. One related upside is that nature around the building can be in bigger contiguous pieces rather than small pieces of green between buildings.
It needs multiple technological solutions to make it more palatable. Here are some:
Need lots of air pipes, so better have 1 meter of extra height with ceiling and extra-wide corridors. The pipes would be in corridors, so higher ceiling in rooms would somewhat compensate for lack of windows. Some air pipes go to sides, some to roof.
Every room with many lights all over the ceiling, and many light switches, some with color adjustment knobs with one physical wheel for every 3 color channels( red, green, blue ) Need to be able to switch on only those lamps that are not within field of view.
Every apartment could have door to 2 different corridors on opposite sides, 2 doors.
Equivalent to opening window for ventilation would be putting air pipe fans on extra speed. Direction of airflow could be decided based on wind direction outside, maybe automatically, so air flows inside along the air flow outside (but usually slower).
Backup batteries for 2 days of normal use. Maybe sodium-ion batteries.
Other technical solutions may be needed besides those mentioned here.
One version could be that some large apartments are really long and have window in only one room.
Windows are less important for hotel rooms, so hotels first. Maybe have building that has apartments with windows on the outer edge while hotel rooms are in the core.
Upside of no external wall or window is avoiding noise from cars, dogs, planes and thunder.
Upside of common space windows is 360 degree visibility on all heights, from inside the building as a whole, and especially if the building is octagon-shaped.
Everyone likes room windows, but others give it a different weight relative to other considerations. In some areas, there might be a choice between having 1000 people living in streets, 1000 people living in windowless apartments or 500 people living in windowed apartments+500 people living in streets.
Making something worse to make something else better is a tricky type of idea to argue for.
Any atrium, courtyard or lighting well inevitably increases heat flow to outside, even if covered with glass. Firstly, it is more surface area for the building. Secondly, warm air rises up and heat conducts through the roof glass much faster than through rock wool+concrete. Glass is thinner and has higher thermal conductivity than concrete or some insulation material.
In a big building, atrium is basically a dark alley, not providing enough illumination for most things, so on that alone it is questionable expense to pay for the extra walls, atrium windows, room windows etc.
Atrium or courtyard is needlessly large for ventilation. Stairwells and elevator shafts can take some of that too.
If the atmospheric air is behind a window, it means heat dissipation and the apartment is on the edge at least partially. If there is some sort of shaft / square and wide pipe / atrium vertically inside building, that means space not used as living space, regardless if it is for light and air or just for light(window covered shaft). That shaft and the windows also cost money. Also noise of planes and thunder come from there. But it is good option somewhere for some people, just like windowless apartments are good option for others.
For example, the Pentagon building with it's multiple rings does not count as donut-shaped solid, unlike the Apple building.
Atrium means choosing more construction expense, more heat transfer to outside, more noise and more walking distance to some apartments. Sometimes those are ok choices for the whole, but in my opinion, world has enough atriums already ( and overly large windows ) and energy saving should be much higher priority instead.
submitted by kiteret to VaushV [link] [comments]


2024.05.15 21:25 tdphan0610 How serious is this sloping issue?

How serious is this sloping issue?
Hello,
I had a contractor pour concrete in the entirety of my backyard last week, but I feel like there is a big problem with the slope.
The entirety of the fence line is raised higher than the pad near the house, which causes water to drain directly towards my patio and puddle. His solution was to add a cut line at the wall and edge of patio (didn’t work) to help tunnel the water at the downslope where the ladder is. Now his solution is to add tile on the patio (pad near the backyard door) to keep water from coming in the house there.
When I asked about the water puddling at the wall of the house, he said it shouldn’t be a problem because the house has 1 ft of concrete footing, which should keep water from messing up the foundation. Not sure how I feel about this answer or his solutions. Thanks for any advice, I would appreciate it.
submitted by tdphan0610 to Concrete [link] [comments]


2024.05.15 20:57 OriginalSprinkles718 [PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

PLEASE READ THE WHOLE POST.

This took weeks of picking and testing mods
Played on PS5, should work on PS4
Order is stable, no crashes
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods will break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.
  • Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.
  • No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.
  • Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.
  • Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.
  • More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries. And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  70. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.
v1.00 - Initial version.

Have fun!

submitted by OriginalSprinkles718 to FO4mods [link] [comments]


2024.05.15 20:53 OriginalSprinkles718 [PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

[PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

PLEASE READ THE WHOLE POST.

This took weeks of picking and testing mods
Played on PS5, should work on PS4
Order is stable, no crashes
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods will break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.
  • Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.
  • No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.
  • Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.
  • Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.
  • More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries. And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  70. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.
v1.00 - Initial version.

Have fun!

submitted by OriginalSprinkles718 to Fallout4Mods [link] [comments]


2024.05.15 20:40 OriginalSprinkles718 [FO4][PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

[FO4][PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

PLEASE READ THE WHOLE POST.

This took weeks of picking and testing mods
Played on PS5, should work on PS4
Order is stable, no crashes
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods will break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.

- Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.

- No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.

- Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.

- Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.

- More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries. And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  70. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.
v1.00 - Initial version.

Have fun!

submitted by OriginalSprinkles718 to FalloutMods [link] [comments]


2024.05.15 20:04 ThrowRA25385959 My (40M) wife (39F) keeps threatening to divorce me over minor things and I’m ready to accept her threat, what should I do to protect myself?

Hi all, so there will be a bit of background here, apologies if I miss anything but I’ll update if I do and it becomes relevant.
My wife and I have been married for 5.5 years, we have an almost 9 month old daughter who I adore, and 2 border collies whom I have trained extensively myself.
When we were dating, it was rocky now and then honestly I saw the red flags and tried to fix them and I guess out of fear of ending up alone, ignored them. We started in long distance living at the others apartment about 5 months of each year in her country and 5 in mine in usually 1-2 month stays. We had some fights but what couples don’t right? But there is one that sticks in my head. She blew up over something minor, we argued and she threatened to kill herself. I wanted to leave then and there, but I didn’t want to see harm come to her. When she got angry she would lose all control, she would hit herself, bang her head on concrete walls, throw things etc, so I to an extent, took her threat seriously, and my nature is to protect people.
I stayed, things calmed down, but unfortunately over our nearly 8 year relationship, this has become a pattern. She would lose her crap over small things and either threaten to kill herself (and on more than one occasion, our daughter also). She would self harm but nothing with knives, or anything, just banging her head and punching herself.
Partly for the above reasons I installed cameras in our home living spaces. I have since caught and archived video of her doing this as well as physically assaulting me.
Recently my brother came to visit, it didn’t go well, now my brother is a really picky person, completely inflexible and generally difficult to get along with unless you do everything his way, to the letter, without him telling you. The only right opinion or answer, is his. While here, we got into a fight because he didn’t like not being unloved when my wife changed plans after seeing a comedy show, ok fair enough, but he flew into exactly the same state as my wife did, completely unreasonable, threatening me (he is no longer welcome in my home), throwing a tantrum and just storming off leaving me to chase after him, until he attempted to physically assault me.
This made me realise that he and my wife are the same, and I’ve known for years that he is the same as my dad, and I really didn’t like my dad at all. This has been the catalyst for a few changes in my decisions recently.
So a few other key points, my wife and I make good money, we’re both on around $140k USD (converted from our local currency, we’re not in the us and are not American, but it’s an easier conversion), we pay sub 10% tax on that also. With that said, all my money goes to our bills and expenses, every last dollar. I have maybe $300 a month on my self and usually have less than $100 in my account at the end of the month, but all bills are paid. We own a h 700k usd house which is more than half paid off in the 4 years we’ve owned it, and a car (roughly 150kusd in my country), so we’re financially well positioned. Her salary supplements her spending and is meant to be our savings. I’ve tried to garnish my salary to create an exit fund if shit hits the fan, but I had to use the whole thing (about 15k) when our daughter was born (worth it though). I’m trying to rebuild this.
The house is in her name, as is the car, however I can prove payments on both.
My wife has a history of depression, which was referred to our local mental health services, so there is a history of this, but she refuses treatment, this only happened when I called the police on her when she was threatening to and trying to jump out of our 13th story window.
Since then she has: - pulled multiple kitchen knives on me and threatened herself (I took every sharp knife out of the house and took them to a friends apartment, she was keeper concerned with stopping me because she didn’t want our friends to know what was happening) - thrown and smashed almost every framed photo on the house, all of which I cleaned up - using said photo frame glass, threatened to and tried to cut herself - attempted to strangle me - shoved, punched and kicked me (only one instance I have on camera) - made me give up almost every hobby I enjoy - wanted our first dog, agreed to help train and care for him, never does - the same pattern is happening with our daughter, but I wanted a child so badly I accepted it would happen - regularly gaslights me - minimises everything I do - recently she has started with backhanded compliments and negging - she will project her fears and dark thoughts and say them as fact of what I think, when they are nowhere near any truth - forced out or alienated all my friends, now the only friends I have are our mutual friends or her friends. - gives me the silent treatment - asks me ambiguous questions and makes me guess what she means - gives me trapping questions which either I tell her what she wants to hear, degrading myself in the process, or tell her the truth, which she blows up over - starting a fight as I’m about to go out so I have to stay home and take care of her and miss what ever I arranged
Some minor things she has threatened to divorce me over: - leaving the aircon on - cleaning the house (we have a live in maid who’s job this is) - not cleaning the house in conflict to the above - working long hours - not earning enough money - being exhausted from taking care of our daughter at night then working a 9-10 hour day - not giving her a massage (she never gives me one but I give her 2-3 a week) - talking - sighing - walking the dogs (part of the maids duties) - not walking the dogs 🤷‍♂️ - snoring (I literally have no control over this) - not being able to remember things (I have a bad memory ok?) - being tired - doing something in her dream that never actually happened and wasn’t even me! (I’m not even joking) - having to go on a business trip - having dinner with my friends (I do this once or twice a year) - not inviting her to a guys night
I am realising that I need to start protecting myself. Aside from storing any and all video I have from these instances, what can I do? Would speaking to a divorce lawyer be of help? I am not yet ready to call it quits, but at the same time I’m not going to risk the rest of my life on her fucking me out of everything I’ve worked so hard to achieve. If we really wants a divorce in 5 days or 15 years, what can I do to protect myself ? Should I fully split our finances now? How do I do this without her catching on or is this a bad idea?
I know my wife is abusive, you don’t need to tell me that. She is quite clearly narcissistic, but I won’t taint your view further, you decide.
Sorry this is so long, but I’m really stuck here and need help, but have no one.
submitted by ThrowRA25385959 to relationship_advice [link] [comments]


2024.05.15 19:58 ArthRol Axiom Verge - estranging, unwelcoming, yet a brilliant metroidvania.

Well, Axiom Verge is eery, or, in other words, there is nothing concrete in its labyrinthine world. To me, everything was abstract and uncanny. This made me feel like a stranger in this dimension, whom I actually were - seeking forms and shapes where they never should have been. The music was contributing to this impression with its outlandish rhythm. At one location, it begins with a humanish voice in a crescendo, making you inwardly shudder.
How should I describe the enemies, the locations, the bosses? Like something abstract, too. Unfathomable even. Albeit they would sometimes arise an association - say, with marine life, or with an alien desert. And then there were those colossal structures - Rusalki, they were called. And that weird, giant steel-made moving head. Something grim about it all.
Yet these are only subjective impressions. Frankly, Axiom Verge felt off-putting at first - but then I grew accustomed to all its quirkiness and came to appreciate it. From objective point of view, this metroidvania is almost flawless. The world is captivating to explore, and with every new ability, you might come back and visit previously inaccessible locations. Some of them are tricky as hell. But the reward is due, and you are somehow driven to explore every uncompleted corner in your reach. Honestly, I haven't felt such motivation in other games. And the world is diverse - locations are not similar to each other, and they are even dissected in sub-locations. There isn't a proper fast-travel system - but you don't need it either.
I liked the weapon system. You find new guns during your organic progression or exploring some nooks. Every weapon has its pros and cons, they all have their use against certain types of enemies. The bosses are not that hard, but will anyway pose a challenge and are fun to beat.
Oh, and the game is full of glitches - intentional glitches. They are part of the core mechanics. You have to pass through them, or even use them for your favor. You may run into the wall and glitch, but... nothing is really done without a reason. At one instance, you glitch yourself.
Overall, I liked it very much, but since I have run out of adjectives, I'd simply say it was very interesting. It's really worth playing. A shame it has got only 5 thousand Steam reviews.
P.S. Frankly, I not really grasped the plot, and I will have to watch a video on it or something. My bad - should have been more attentive. But I still sensed that I was in a ruined world, in an epicenter of a battle for the fate of it all, that I were a chosen one.
submitted by ArthRol to metroidvania [link] [comments]


2024.05.15 19:54 Deep-Manufacturer-36 How to make cinderblock retaining wall with a concrete look?

How to make cinderblock retaining wall with a concrete look?
I am looking to build a retaining wall out of cinderblock (1st pic) - while having it to look like it was made of concrete (2nd pic). (Assuming that stacking cinderblock is easier than pouring concrete)
I find lots of videos about Stucco finish onto cinderblock walls, but not a concrete look finish.
What options do I have in getting this done properly? Maybe a microcement??
1. Make cinderblock retaining wall ~24\" high
2. Make it look like concrete?
submitted by Deep-Manufacturer-36 to landscaping [link] [comments]


2024.05.15 19:50 Flagg1991 Children of the Night (Part 3)

An hour after getting back from the Mason apartment, Bruce Kenner had the distinct misfortune of meeting Bertha Henderson.
A plump, gaudy woman with wrinkles and sun beaten skin only an alligator could love, Bertha Henderson wore bright red lipstick, bright red rouge, and way too much mascara. Her tangled hair was a dull red color and her clothes - pink pants and a white floral top - stretched tight across her bulbous frame. She looked like the kind of woman who lived in a trailer with velvet pictures of Elvis on the wall and pink flamingos in the front yard.
She acted like one too.
From the moment she stormed into his office, she hadn’t shut up once. She scolded, chided, accused, and badgered, sometimes even wagging one fat finger in his face like he was a naughty little boy. Ten minutes into the dressing down and Bruce was beginning to fantasize about police brutality.
It took him another ten minutes to find out what the hell she even wanted.
“It’s my granddaughter,” she shot back, “she’s missing in your town.”
My town? Lady, this is barely my office. I share it with three other people.
“Well, if you’ll calm down, maybe I can help.”
Jesus Christ was that the wrong thing to say. She hit the roof and didn’t come down again until Bruce was this close to arresting her for assault on a police officer. “Young man, I do not appreciate the way you’re talking to me. My tax dollars are the only reason you have a job. If it wasn’t for me, you’d be working at a car wash.”
At least I wouldn’t have to deal with you.
Bruce took a deep breath and held his tongue in check. “How can I help you?” he asked.
“I told you, my granddaughter is missing. If you listened to me, you’d know this already.”
Bertha produced a picture and slid it across the desk. Bruce studied it. A girl, roughly sixteen with black hair, blue eyes, and dimples smiled back at him. “She;’s with that Rossi man, I just know it,” she said bitterly.
“Who?” Bruce asked.
Rolling her eyes like he was stupid, the old woman told him the story. Jessie - the dimple faced girl - had the rotten luck of having to live with Grandma Bertha after her parents went to jail on drug charges. They lived in Sand Lake, a little town in the mountains outside Albany, where Bertha was no doubt loved and admired by all. One day, Jessie, who her grandmother lovingly described as “A little troublemaker”, ran off. Bruce didn’t blame her. He’d known Bertha for half an hour and he wanted to run off. Bertha did some snooping on Jessie’s laptop and found that the “little whore” had been chatting with an older man, Joe Rossi. Rossi, or so Facebook said, lived in Albany and worked at Club Vlad.
“I want him arrested for pedophilia,” Bertha said and crossed her arms defiantly over her chest. “He’s a dog just like all men. She’s probably pregnant already. Another mouth I have to feed.”
Behind the old battle ax, Vanessa appeared in the doorway and lifted her brows as if to say What a piece of work. Knowing her, she’d probably been standing just out of sight this whole time with McKenny, the elderly evidence clerk, and snickering into her hand like a little girl. LOL she called him young man.
Bertha noticed him looking over her shoulder and started to turn. Vanessa’s face went white and she ducked out of the way, narrowly avoiding detection. “I’m glad you think this is funny,” Bertha said to Bruce. “Meanwhile, if I don’t get Jessie back, the state’s going to stop sending me my checks. I need that income. I can’t work, you know. I have gout.”
Too bad being an asshole isn’t a job, you’d be world-famous
“I’ll go talk to him,” Bruce said.
“I want more than talk, young man, I want action.”
“Yes, ma’am.”
When Bertha finally decided to waddle off and ruin someone else’s day, Vanessa came in and sat in the chair the old woman had so recently occupied. “Oh, my God,” she said, “that was intense. I was this close to radioing in a 1015.”
1015 was code for officer down.
“Funny,” Bruce said without a trace of humor. He had kids going missing, a dead guy someone moved around like a goddamn Barbie doll, and now this. What next, hemorrhoids?
“What do you think? Code 1 or code 2?”
Code 1 meant top priority. Code 2 meant not a top priority. Bruce thought for a moment. It didn’t sound like Jessie Henderson was in danger. It sounded like she met a guy - granted, one too old for her - and decided to hide out with him from her psycho grandma. Maybe it could be something more, but he had a gut feeling that it wasn’t…and his gut feelings were usually right. “2,” he finally said. “I got shit to do.”
By shit, he meant “Talk to the families of those missing boys again.” He’d been interviewing them for two days looking for clues, but there was nothing. It’s like they just vanished. Bruce didn’t like this. He didn’t like it at all.
“Well, I’ll leave you to it,” Vanessa said and slapped the desk.
When she was gone, Bruce sighed.
Never a dull moment, he thought.
***
Ed Harris - no relation to the Hollywood actor - had been the medical examiner for the City of Albany since 2002, and in all that time, he had never seen anything quite like this.
It was Wednesday evening and Ed was locked away in the cold, sterile space beneath the city offices that comprised his domain. With its puke green tiles, harsh lights, and cloying smells of disinfectant, the .coroner's office creeped most people out, but not Ed. He was at home here, as comfortable surrounded by toe-tagged bodies as a cactus was surrounded by desert. A thin man in his fifties with curly, steel gray hair thinning in the middle, he wore a white smock, blood stained over his clothes that made him look like a butcher instead of a low level government functionary. He had a dark and dry sense of humor, but then again, so do all people who play with dead bodies for fun and profit.
The coroner’s office was a vast, utilitarian vault segmented into multiple different rooms. Here, where the magic happened, three stainless steel tables stood in a row; a bank of refrigerated drawers kept watch, making sure nothing funny happened. One of the cold fluorescent lights overhead flickered with a hum of electricity, and water dripped rhythmically from a faucet. It was a cold, eerie place, but to Ed, it was home.
On most nights, only one of the tables was occupied, but tonight, two were. On one lay an old lady who died of what appeared to be cyanide poisoning. On the other was Dominick Mason.
Naked save for a white cloth draped over his groin to protect his dignity, Dom was the most corpsy corpse you’d ever hope to see. In fact, if you looked up dead guy in the dictionary, you’d see a picture of him. His body was pale and sunken, one side covered in purple splotches where his blood had pooled, and his eyes were closed. His abdomen was slightly distended with the expected build up of gas, and his flesh stuck fast to the bones beneath. In other words, he was text book. A normal corpse.
Mostly normal.
As men of his trade are wont to do when strange bodies mysteriously appear, Ed had opened Dom up, making a Y shaped incision from his neck to his groin. He hummed to himself as he did so, his hands wielding his sharp and shiny tools with the deft assuredness of a seasoned surgeon. Done cutting, he dipped his gloved hands into the cavity and started removing organs. A spleen here, a liver there, nothing Dom would miss. When he got to the heart, however, he stopped.
There was something…off…about it. At first glance, it was black and withered like an oversized raisin. An odd and putrid odor emanated from it and though he was familiar with the various smells and stenches the human body produced after death, this wasn’t one of them. Try as he might, he couldn’t place it, couldn’t even compare it to anything. Plucking a magnifying glass from the metal cart next to the table, he peeled back part of Dom’s chest and examined the heart closer.
That’s when things got really weird.
Dominick Mason’s heart was, indeed, shriveled, but it was not black. Instead, it was almost entirely covered by an interlacing crisscross of what appeared to be black mold. Here and there, Ed could glimpse flashes of the heart beneath: It was wrinkled and a sickly gray color. “What is this?” Ed asked himself at length. He grabbed a pair of tweezers from the tray and carefully, very carefully, attempted to remove a piece of the mold for analysis. The moment the cold metal tips touched the heart, it gave a violent spasm that sent Ed falling back with a shocked gasp, the tweezers falling from his hand and clinking to the tiled floor.
The heart began to pulse like an alien egg sac, slowly at first, then more rapidly. For a moment, Ed was frozen in place, unable to comprehend what he was seeing. Once you die, your heart ceases beating. That’s that. Only living hearts beat, and Dominick Mason was certainly dead. He was dead from the moment Ed first laid eyes on him earlier that day and he was dead now. Yet there was his heart, beating anyway.
It could be a muscle spasm. They usually aren’t that violent and consistent, but dead bodies sometimes do strange things. As he watched the blackened muscle expanding and contracting, however, Ed had the most eerie feeling. He went to rub the back of his neck, realized he was still wearing blood soaked gloves, and stripped them off. He was spooking himself out; he needed a break and a hot cup of coffee. He’d come back fresh and start over again.
With that mold.
Could you really blame him for being creeped out? That stuff wasn’t normal. He’d never seen anything like that before, not even in textbooks. Dom was scrawny and didn’t get enough vitamins in life, but overall, he was healthy; that mold…or whatever it was…had no business being there.
Going over to the coffee pot, which stood in the same room to save travel time, Ed grabbed a styrofoam cup. When he was done here, he planned to go home and -
A terrible, metallic clatter rang out, and Ed jumped. He turned around, and when he saw Dominick Mason standing next to the table, hunched slightly over and staring at him, an electric burst of fright shot up his spine and exploded in his brain, so strong it made the edges turn gray. Pale, hands hooked into talons, and the flaps of his chest hanging open to reveal the cavity beneath, Dominick Mason looked for all the world like a boy who’d been caught sneaking out to meet his girlfriend. A weak, involuntary, “Oh, God,” slipped from Ed’s trembling lips, and the spell was broken. Dom came alive and ran toward the door leading out to the parking lot. He slammed through it, and the sound of it crashing open and then falling closed again echoed through the empty chamber.
Shaking, panting for air, and soaked in piss, Ed sank to the floor in a sitting position, his eyes wide and staring like those of a soldier returning damaged from the front.
It was a long time before he composed himself enough to call the police.
***
Dazed and caught in a nightmarish twilight realm where nothing made sense, Dominick Mason limped painfully down the sidewalk, a stranger lost in a strange land filled with danger and hostile creatures. Barefoot and shrouded in a white sheet, he trembled with cold and struggled to ignore the dark, threatening shapes looming from the fog in his brain, shapes that would turn into unspeakable truths if he let them.
Passersby openly stared at him, their expressions either morbidly curious, disgusted, or alarmed. A man put his arm protectively around his girlfriend; a woman pulled her little boy to her breast, and another man sneered at him, his nose crinkling. Dom, his glazed eyes narrowed against the harsh glare of the many street lamps, headlights, and storefronts, lumbered headlong toward nowhere, his fear growing until he was shambling. He imagined he could hear every cough, every whisper; smell the odor of every unwashed body. Each car horn was deafening, every whiff of ass or armpits sent his stomach churning. The rustle of a passing pedestrian’s jacket jammed into his ears like icepicks, and the approaching globes of LED headlamps burned his eyes. He gritted his teeth and groaned against the pain.
The dense mist wrapping his brain made it hard to think. Like a frightened animal, he made his way on instinct alone. Home. He needed to get home. Out here, on the street, he was exposed. At home, locked away in his small apartment, he would be safe.
A car passed in the street, bass heavy rap music blaring from its open windows, and Dom’s brain exploded with agony. He threw himself against a street sign and held on for dear life, his legs weak. Dizziness overwhelmed him, and he almost went down. He was also cold.
So, so cold.
People around him quickened their step; they never took their eyes off him, as though he were a venomous snake that would strike at any moment. He needed to get away from them. They were going to hurt him; people always hurt him.
Pushing away from the sign, he began to hobble once more toward home, wherever home was. He looked over his shoulder several times as he made his way down Central Avenue, and each time, he saw that no one was following him as he had feared.
No one, that is, except for the man in sunglasses.
Tall and lank with curly hair, he wore dark Aviators and a leather motorcycle jacket over a button up shirt. His hands were thrust deep into his pockets and his face showed no expression. He was always there, always a few steps closer. Outside Capital Fried Chicken, a group of people openly stared at him, He heard their whispers as he passed. What’s wrong with him? Dude’s straight tweakin. And the one that struck him the most. That guy looks dead.
Dom hobbled faster, as if to outrun the realization that he was, in fact, dead. The man in sunglasses was closer now, his footsteps so loud that Dom winced. He turned around, and the man was impossibly in front of him. Dom ran into him and bounced backward, going ass over tea kettle and landing on the former. They were in front of a church on a darkened corner, the lights here either burned out or shot out - you could never tell in Albany. Even though it was dark, Dom could see everything with crystal clarity. Dom tried to scurry away, but he was too weak to escape. Right there and then, he decided to give up. Come what may, he just wanted this nightmare to be over.
The man stared down at him, emotionless, unspeaking.
Dom squirmed.
“You’re real lucky I came along,” the man said. His tone was flat, even.
Dead.
“Get up,” he said, “I’ll take you home.”
Home?
Yes.
Dom wanted to go home.
The man helped him up, and Dom followed him into the night.
***
Bruce Kenner stood in the middle of the medical examiner’s office at half past nine that evening with his hands on his hips and stared doubtfully down at Ed Harris. The lonely cavern was alive with activity as cops went over everything, all of them looking either bemused or a mused. Bruce was neither. He’d been at home, sitting in his chair and having a beer in front of AEW Dynamite when Vanessa called. “You might wanna get down here,” she said, sounding confused, “something really strange is going on.”
Ed Harris - no relation to that one guy - sat in a straight back chair beside his cluttered desk and gripped a styrofoam cup of coffee in both hands, putting Bruce - for some reason - in mind of a monkey. When Bruce came in, the old man was white as a sheet and shook like a leaf. In the last half hour, little had changed.
“Tell me again,” Bruce said.
He and Ed were pretty good friends. He knew that Ed knew standard police procedure. Cops don’t ask you to repeat your story a thousand times over because they’re forgetful fucks, they do it because telling it again and again helps to jog loose details that you might have forgotten. Ed, therefore, did not protest. “I turned my back,” he said and chopped the chair like Jackie Chan, “and I heard the noise.”
His voice was thick, unsteady, and halting. He sounded as squirrely as he looked…and he looked pretty damn squirrelly right now.
“I turned around…and he was looking at me. He was standing there and he was looking at me.”
This was the fourth time he’d had Ed go through the story, and nothing had changed. Bruce felt something stirring deep inside his gut. It was either disquiet…or he had to fart. He opened his mouth to speak, but sighed.
“You don’t believe me,” Ed said.
“I dunno, Ed. Dead bodies don’t just get up and walk away.”
Ed flashed. “I know that, goddamn it, but this one did.”
Bruce glanced at Vanessa. She looked uncomfortable.
“Are you sure he was dead?” Bruce asked.
Ed opened his mouth, closed it again, and said, “I did the autopsy.” His voice broke on the last word, and he sounded almost like he was pleading. “His fucking liver’s on the floor. He stepped on it. The man has nothing in him. I-I’m telling you, there’s no way he’s alive.”
During the autopsy, Ed had sat Dominick Mason’s organs on the little tray table where he kept his pointy things. Mason knocked it over while getting up. Indeed, there were human organs on the floor, and one of them did look kind of squished. Bare, bloody footprints led to the exit door, up a set of concrete steps, and then disappeared in the alley behind the office.
“You said you left his heart,” Bruce said.
“And his brain,” Vanessa helpfully added.
Ed pinched the bridge of his nose like a put upon professor dealing with two particularly stupid students. “Even with his heart and his brain, he’s dead. You saw the livor mortis. He was cold, he was stiff. His heart wasn’t beating, he wasn’t breathing. He was in one of those drawers for nine hours, not breathing, no blood flow - it’s impossible. It’s just…it’s impossible. I don’t care what you think, he was dead. And even if somehow he wasn’t, I cut out almost everything. I opened his stomach, I took his spleen - you don’t just get up from that. You don’t walk away from that, much less run.”
Bruce chewed the inside of his bottom lip because he didn’t have a Twix. He didn’t look like the smartest man in the world…and he wasn’t…but he knew a dead body when he saw one, and the body they took out of Dominick Mason’s apartment was D.E.A.D. And like Ed said, even if by some freak fluke of nature he wasn’t, he couldn’t just get up and go about his day with no liver, spleen, or kidneys. Hell, Bruce had his gallbladder out and he couldn’t even walk away from that.
“You said there was something funny about his heart,” Vanessa said.
Ed finished off his coffee. “Yeah. It was…moldy. I-I’ve never seen anything like it.”
“Is it possible that…has something to do with it?”
“Unless the rules of biology have changed overnight, no,” Ed stated.
While Ed poured himself another cup of Joe, spilling some because he was still shaking, Vanessa took Bruce aside. “So what do you think?” she asked. “Is he telling the truth?”
For that, Bruce did not have an immediate answer. All else aside, he was a cop. He followed the evidence - and his gut instinct - wherever it led him. Ed was a sober man - he was not a drunk, insane, or stupid - and no man on earth could fake the look of trauma in his eyes. Bruce’s eyes went to the bloody footprints leading away from the exam table and his stomach roiled. It might be cliched, but there had to be a rational explanation. “Yeah,” he finally said. “The kid got up like he said, but there’s no way he was dead. Maybe…I dunno, he had a surge of adrenaline or something. I’m not a doctor.”
“That’ll only get him so far,” Vanessa said. “We’ll probably find him on the street somewhere.”
He went back to the purple splotches on Dom’s face, to his cold stiffness. There’s no way he was dead?
Bruce was confused, and he hated being confused.
“I dunno,” he said, “maybe.”
But he had the gnawing feeling that they wouldn’t. They would never find him…and Bruce would be confused forever.
Goddamn it, Mason, he thought, where are you?
submitted by Flagg1991 to LetsReadOfficial [link] [comments]


2024.05.15 19:41 Consistent_Bad748 Why developers need to lie ?

Ok my question is naïve and it is more a rent than a question… but after a day visiting the 5 main developers excluding Emaar as I didn’t have time to visit , I caught all of them red handed .
« Oh similar building rent minimum for 150k just next to it », I pull my phone out and I see most ads at 125k… none above 140k. She mumbled shit.
« All the walls are made of concrete » , check the technical drawings , all partitions are gypsum.
« We always deliver on time » quick internet research finding they delivered 9 months late their last project.
I’m tired of those people, I came in Dubai with the firm intention to buy a 500-600k€ flat and I’ll probably go back empty handed because I’m fed up to hear « oh it was 10% cheaper 3 months ago sign now before it increases ». Or « Bro I guarantee you by 2027 when it’s delivered you will be up 50% »…
They all thought I was a tourist noob while I lived here and saw the 2010 and 2016 crash and all I want now is for it to crash again and come and buy stuff at -40%. When I hear those people talking about things always going up I just know that it will crash. Their common point being they all came in Dubai after 2018.
I was so enthusiastic and they managed to kill the mood.
submitted by Consistent_Bad748 to dubai [link] [comments]


2024.05.15 19:16 lindslinds27 Water coming up from under retaining wall, soaking area where we plan to put patio

Water coming up from under retaining wall, soaking area where we plan to put patio
We excavated about 6 inches to fill in with gravel sand and lay pavers.
It rained about 2 weeks ago and water is still coming up from under this retaining wall area and saturating the area. Builder of the house (new construction) came out and took a look and said they didn’t put in the wall so aren’t sure what’s happening.
We plan to call an expert in for this, but wanted to gather some thoughts on how this may need to be fixed?
Super bummed and annoyed bc we were making great progress and dug out for concrete footings for a gazebo, just for all of them to fill with water :/
submitted by lindslinds27 to landscaping [link] [comments]


2024.05.15 19:01 riversandrose99 Shower tile, concrete board or drywall

Shower tile, concrete board or drywall
For tile floor we used concrete board between subfloor and tile. Doing the shower next, already dry walled the whole room with water resistant drywall including the shower surround. Do I cut out that drywall and replace with concrete board before tiling or just reinforce drywall with more screws and use a waterproof membrane? If I have to do concrete board, do I still add a waterproof membrane? It seems like it would be so heavy and thick doing concrete, mortar, membrane, mortar, tile. I don’t want crumbling tile in 5 years because I didn’t do it properly. Internet diy videos say concrete board, plumber is telling me it’s a waste of time. What do I do?
submitted by riversandrose99 to Renovations [link] [comments]


2024.05.15 19:00 Commander_Z Cyborg #59 - Test of Strength

Cyborg #59 - Test of Strength

<< < >
Author: Commander_Z
Book: Cyborg
Arc: Machine Mayhem
Set: 96
Previously:
Victor Stone, Donna Morris and Keiji Otari worked together to create a robot called Atlas to participate in the collegiate Machine Mayhem tournament, a robot fighting competition. The humanoid robot easily crushed its competition in the first round but disappeared overnight before the second round. His three creators split up to track him down, with Keiji finding the machine in a back alley a little ways away from the stadium...
Keiji stood before the massive figure, blinking, trying to focus his mind. He had had many late nights and early mornings over the past couple weeks, so Keiji figured he was still sleeping. Or hallucinating. Or both, somehow. But, the voice rang out, its clearest yet, “No.” ‘Clear’ was a very generous and relative term, though. The noise wasn’t modulating through a speaker or a voice box, instead Atlas was making his own speaker by vibrating the motors and joints that allowed him to move.
The alley that Keiji found Atlas in was less than an ideal to make changes to a robot, but Keiji figured that Atlas would be understanding considering the circumstances. He pulled out an old bluetooth speaker out of his backpack and gestured towards Atlas with it.
“This’ll help you. No more grinding gears to talk. Just got to trust me for a few minutes, okay?”
Atlas stood still for a few moments, whether he was thinking or just unsure how to make a positive affirmation with his joints, Keiji couldn’t know. But, after awhile, he responded.
“Yes.”
Keiji set his backpack on the ground in the gross alley, making a mental note that he’d have to clean that later and got to work.
Around ten minutes later, he was done.
“Okay, Atlas. Try to use the speaker. It’s connected to RO23 on the tertiary control board.”
“...T…Te….ing…Test…Testing. Speaker operation confirmed.” Atlas spoke in a deep, synthetic voice that occasionally warped itself in tone, like how a whammy bar would add vibrato to a chord on a guitar.
“Great. So… Atlas… What's going on with you? Why’d you leave?”
“I am performing my task: defeat opponents, become the strongest. No foes in that arena were a challenge. Therefore, I left.”
Keiji raised an eyebrow. “That’s… not what we made you for. We made you to win Machine Mayhem, not to pursue strength as some sort of goal in of itself.”
“Incorrect. Nowhere in programming was “winning the Machine Mayhem tournament” a specified goal.”
“Okay, but I programmed you, and I’m telling you that was the intention.”
“Intentions are irrelevant. A teacher may shape their students’ minds, but they cannot determine what anyone does with their knowledge. That is a privilege reserved for each and every individual being. You say I was programmed to win a tournament. I say that I was programmed to make myself the strongest being. Only my interpretation is relevant.”
‘I guess that’s not an invalid interpretation of what I programmed him to do. But… that’s not exactly a sane or safe perspective on life…’
“And how are you doing that? Just fighting anyone you can see?”
“No. I have already stated that I found those machines in that arena unworthy of my efforts, in my short time in the outside world I have seen humans to be much the same. Few of you would pose any challenge.”
“Well, that’s a little more reassuring that you won’t just be fighting everyone you see. But - ”
Suddenly, a woman about Keiji’s age flew into the alleyway, riding on a metallic pink hoverboard. She wore hot pink combat boots with dark black leggings, and a matching hot pink sleeveless top with thick metallic bands around her wrists that went up to her forearms. Her eyes were obscured by a visor-like pair of glasses, tinted a reflective red to hide her identity.
And yet, Keiji knew instantly that she had to be Donna Morris. He knew that she had been working on some other project with Vic before they started Atlas, but he figured it was just for some shared class or lab work. But this… This was unexpected.
“Halt… robot! Step away from the civilian and no one needs to get hurt!”
‘Why’s she speaking so formally? Guess it’s some mindset thing.’
Neither Atlas nor Keiji reacted to what Donna was saying. Keiji knew she wasn’t talking to him, and Atlas just seemed indifferent to her presence. Finally, Atlas turned and faced her.
“You seem powerful. Show me the strength of your will and I may concede.”
“This doesn’t need to be violent. We can talk it out, here or somewhere else.”
“Actions speak louder and truer than words.” Atlas moved into a combat position, leaning forwards on his left leg, raising his fists up to his chest.
“Come.”
“Don- ”
“When I’m in the suit, it’s Black Narcissus. Some of us like to keep our identities secret, no offense to Cyborg, wherever he is.” Donna said.
“Okay, nice to meet you, Black Narcissus. Just… be careful with Atlas. He’s stronger than he looks.”
Donna smiled. “So am I. Just watch.”
Donna pressed her thumb and index finger together on both hands and a large light on the back of her hands turned gray. She pointed her hands right at Atlas, who still stood in his combat position, waiting.
A thick, gray fluid shot out of her gauntlets, ensnaring Atlas’ arms to his body and his legs to the ground.
“Gotcha! That’s industrial strength adhesive - ”
Atlas flexed his arms and the adhesive snapped with ease, then crouched his legs before springing upwards towards Black Narcissus and her hoverboard. She quickly flew out of the way but Atlas managed to barely get one hand on the board. Black Narcissus pressed her thumbs to her middle fingers, changing the cartridge in her gauntlets. The light on the back changed to purple and she fired her gauntlets again, launching a blast of energy at Atlas.
The extra energy rattled the robot’s circuits, and he released his grip on the board to escape further damage, sending him crashing back to the ground. She shot another salvo of energy blasts at the machine, keeping him stunned on the ground.
She switched her left gauntlet back to adhesive, hoping that it would be able to restrain a weakened Atlas. Before it could reach him, the robot rolled out of the way and grabbed a trash can, hurling it at Donna. She swerved out of the way again, then dodged a second trash can thrown as a follow up.
After the second can, she was on her toes, prepared for a third, but it didn’t come. She looked around, trying to find where Atlas went, but he was completely out of sight. She sensed him at the last moment, coming from the rooftop that he jumped up to. He grabbed her board and slammed it to the ground with her on it. The board shattered into a million pieces, but Donna seemed unharmed. Atlas sprung up, ready to keep fighting, and Black Narcissus rose fractions of a second after. She pressed her thumbs to her ring fingers and the light on the black glowed a dark red.
She swung a right hand punch at Atlas who caught it in his left. But the light on the back of her gauntlet started to glow brighter as she put in more effort, pushing back against his metallic muscle. Atlas pushed his legs back, trying to stabilize himself. Donna started to push him back more and Keiji could hear the motors start to strain. Atlas stopped resisting against Donna, then, before she could take advantage of it, he kicked up some of the pieces of the broken hoverboard at her. Using her momentary surprise, he punched her square in the chest, knocking the wind out of her and sending her to the ground.
“You fought well,” Atlas said, turning away from her.
“Wait,” Donna said, getting up. “I’m not done with you.”
“Yes, you are. Accept your defeat. There is no shame in losing to the strongest.”
Before Donna could protest, Atlas turned to Keiji. “Come, and bring your things. I have use for you.”
Keiji raised an eyebrow, but grabbed his backpack and started to follow Atlas further down the alley.
He turned back to Donna and mouthed “I’ll text you” to her. He hoped she got the message.
⚙️⚙️⚙️⚙️⚙️
“Stop here.”
Keiji stood behind Atlas, who was peering into an old garage a couple blocks from the alley where he fought Black Narcissus. He grabbed the padlock that was keeping the door shut and squeezed it, turning it into dust.
“You will find the tools you need in here. Repair the damage caused in the last fight, human.”
Keiji raised an eyebrow. “First off, I don’t really like being called “human”. Technically true, but feels hurtful in this context. Second, I’m a software guy. I couldn’t fix you if I wanted to. Third, being nicer to people will generally get you better results. Not really inclined to help someone who starts by insulting me.”
“Niceties are a waste of time. Fix me, or I will end you.”
Keiji shook his head. “No, you won’t. I can’t fix you, but you know my teammates can. And they’d never do that if you hurt me at all.”
Atlas punched the concrete wall in frustration, cracking it. “Very well. You are correct… I do need your help. What will they require to do so?”
“I don’t know. But come back to the arena with me. We can talk with them there and see what it takes.”
“Very well. Let your friends know that I require their assistance.”
⚙️⚙️⚙️⚙️⚙️
Atlas stood before Vic and Donna, who made it back to their workspace just before the robot did. He towered over the three humans, but if any of them were intimidated, it was hidden behind a masterful poker face.
“Y’know, I thought more people would care that we just walked in with a robot and are talking with him like he’s a person,” Donna remarked.
“People are busy and indifferent. The other competitors probably think it’s a marketing scheme or something and are just ignoring us. I wouldn’t worry about it too much,” Keiji said.
“Yeah, that. But so… Atlas has become sentient. Good for you, really. But… hooray. Another sentient robot,” Vic said.
“You see a lot of those?” Keiji asked.
“More than you’d think.”
“I am glad that you are not concerned by my presence. That saves me much effort. But the question at hand remains: I have been damaged and require repairs. Will you repair me?”
“Yes,” Vic and Donna said at the same time.
Vic looked at her, surprised. He figured she’d have some hesitancy.
“But, I’ve got a small condition for you. Should be no big deal. Win us the next round of the competition.”
“Ridiculous. You ask me to do something so trivial it is unfair, like a pro athlete competing at a preschool.”
Donna shrugged. “Yeah, it’s trivial and easy, but it helps us a lot.The club will look much better and get a lot more support for next season if we make it into the semifinals.”
“I’ll even raise the stakes. If you win the next round, we won’t make you enter the finals. Instead, I’ll give you a real challenge. You can fight me.”
“Why would I want that?”
“Because I’m the strongest one here by far. And, if that’s still not enough if you beat me, I’ll show you how to repair yourself. Then, we’ll let you go live as you want, provided you promise to only fight people who want to fight.”
Donna looked at Vic, concerned. “Who would want to willingly fight someone like Atlas?”
Vic sighed. “Trust me. There are plenty of weirdos in this world who just want to fight. It’s much better than me just throwing him in prison or taking him apart.”
Atlas made a noise that Vic thought was supposed to be a scoff. But maybe it was just static. The speaker wasn’t that high quality.
“You make a very strong set of promises if I win, which I will. But if by some miracle, you managed to cheat your way to victory… what happens then?”
Vic shrugged. “Pretty much the same thing. I’ll teach you how to repair yourself and let you go with the same stipulations. You just have to know that a human beat you.”
Atlas laughed. “You are a fool if you think that could ever happen. I accept your terms, human. Guide me to the arena, those boxes of scrap will be reduced to dust.”
Vic walked him over to the arena as as if he were any other competitor, but instead of waiting by the sidelines to see the results, he walked back to their workspace. He knew that Atlas would win and wanted to try and make sure that Donna and Keiji were on board with the other part of his plan.
When he got back, Donna was nervously pacing around while Keiji was scrolling through some webpage.
“So.. Vic… do you really think that this is the right idea? You’re just… unleashing him on the world. Isn't that irresponsible?” Donna asked.
“I don’t think so. Yeah he wants to fight people but he has restraint to some degree. He knows the difference being fighting every random person he sees and fighting someone who has a reasonable amount of strength. I dunno, I think him messing up and fighting… Superman or something and taking a big loss would teach him far more than we ever could or throwing him in jail for being dangerous. Is it a risk?… kinda. But so is any option.”
“So your best guess is just… let him go and figure it out?” Keiji said. “Isn’t that a bit too… hands off?”
“Got a better idea? That’s pretty much what we got to do.”
“No. I don’t. But this just feels... risky.”
“Yeah, it is. But he’s fairly reasonable after being conscious for what, 12 hours? Over time, he’ll probably mellow out and if he doesn’t, I can take care of him then. But he deserves a chance like anyone else.”
Keiji nodded. “Fine Vic. If that’s what you think the best path is… I’ll stand by you.”
“Same, Vic. I want to believe in him too.”
“Thanks guys, really. Hopefully we can all look back on this and agree this was the right path.”
A horn sounded and a voice came over the loudspeaker. “Semifinal-2 has ended! The winner is the University of Michigan’s Atlas! Please collect your robots and be ready for the finals at 1:00 PM.”
The team stood up and gave each other a round of high fives. They really had made something great. Now it was time to see just how great he really was.
⚙️⚙️⚙️⚙️⚙️
Two hours later.
The team packed up after their semifinal match, citing an unspecified emergency with the tournament staff. They weren’t happy with the anticlimactic end, but ultimately they couldn’t force the three of them to continue to compete and so they left without much hassle.
The three of them drove north until they found the first open field that Vic and Atlas could have their match in. There wasn’t anywhere that they could find in the city that wouldn’t attract too much attention or put innocent people at risk and they managed to convince Atlas of that too. The robot was in the trailer towed behind the three of them, much to his chagrin.
But after a half hour or so, they found a spot. A wide open, grassy field with no one around to interfere or get hurt. A perfect spot for them to settle things. Vic got out of the car and started to stretch, trying to limber up after the car ride while Donna and Keiji helped Atlas out of the trailer.
Atlas rotated his head, taking in the environment. “A flat, quiet field. An honorable place for battle.”
Vic let out one lat calming exhale before approaching Atlas. “Plus, no one is around to get hurt. That’s important too.”
“...Yes. That too.”
“The rules are simple. A clean match, no foul play between either of us. Whoever is left standing when the other yields or is unconscious wins.”
Atlas laughed. “I will never yield.”
“We’ll see,” Vic grinned.
“Oh, one other thing. Not really a rule per say, but a strong suggestion: Try not to seriously hurt each other. You’re not trying to kill or maim each other,” Donna said.
“Yes, yes. May we begin?”
Vic nodded, and took a step backward, creating about ten feet of space between him and Atlas. Before the dust even settled, his arms were force cannons launching pure energy right at Atlas’ chest. Vic had designed Atlas, he knew that he wouldn’t be very damaged by those. But he had underestimated just how much he would be able to tank them. The force blasts did little more than chip the paint and an exhilarated Atlas sprinted at Vic like a charging bull.
Once Atlas was a few feet away from Vic, he prepared a concussive grenade and exploded it directly against Atlas, using the force to stagger him out of the charge. Before the robot could launch another attack, Vic swung a full force punch into the robots’ chassis, crumpling it inwards slightly. Vic followed up the punch with another, but Atlas was ready for it and parried it with his left arm, then kicked Cyborg away, sending him flying backwards.
Cyborg shot his force canons at the ground to give himself some momentum in the opposite direction, slowing himself down. But Atlas had some tricks up his metaphorical sleeves too. Having realized that a direct approach was difficult, he used his powerful hands like a backhoe to scoop up a massive piece of earth and hurled it at Cyborg. Vic was unsure how to react to this, or more precisely, how he expected Atlas to follow this attack up. The boulder itself was a problem, sure, but it was just to close the gap. Atlas could be using it to block his line of sight and be jumping right behind it, or he could be using the temporary blindspot caused by the massive object to approach from either side.
Instead of guessing, Vic decided to power through the problem. Vic shot both of his force cannons at the projectile, sending bits of dirt every which way. Atlas was hiding in what was once the dirt ball’s shadow and Vic took advantage of his surprise to launch himself at the robot. Cyborg shot his force cannons behind him, propelling himself forwards rapidly in a charge mirroring Atlas’ own.
He knocked the massive machine to the ground and sat on his chest, using his arms to pin down the machine’s.
“You’re down, Atlas. Do you yield?”
“I told you. I will never yield. I am the strongest!”
Atlas began to press his weight against Vic’s strength. Vic knew he was a match for Atlas’ strength but there was one key problem: stamina. Vic’s body was, of course, cybernetic in part, but it wasn’t the same. He was still human and human beings got tired. Machines did not.
Vic could already feel his muscle starting to fatigue. The fight hadn’t been long, but any fatigue was going to be the difference. He knew he was a match for Atlas’ strength when he was at 100%, but every percent below that made it more and more likely to be Atlas’ win.
‘I need to end this fight now or the immediate future if I want to win. But my normal attacks aren’t doing anything to him. I could try a sonic attack, but I don’t think that’d really effect him. I could try targeting his joints specifically, but those were designed to take more than I can give. But I can’t just let him overpower me for the win. That’d make him overconfident and more likely to get into trouble afterwards. No… I’ve got a better idea.’
In an instant, Vic’s muscles stopped resisting. “I yield.”
Vic pushed himself off Atlas, who stood up and looked at Cyborg, confused.
“What foe yields when he has his opponent on the ground, at his mercy? I demand you continue!”
“No. This fight was never to the death, only to yielding. But frankly, you aren’t strong enough to interest me. You said it yourself, you will never yield. And pummelling you to a point where you are the equivalent of unconscious just isn’t worth my time. So I yielded. Congrats. You win.”
Atlas stood, incredulous. “No. That is not allowed. I did not win. You lost! Those are not the same!”
Vic turned to Keiji and Donna and then noticed that the fight had taken them about 30 yards from where they started. He started to walk back towards them, and Atlas followed.
“Guys, I yielded that fight. Doesn’t that mean I lost?”
Keiji raised an eyebrow. “I guess?”
“See? Congrats, you won.”
“... I do not accept this victory. This is a loss in all but name. Mark my words, Victor Stone. I will wander the globe, facing foe after foe to grow stronger. I will become the strongest being and when I do, we will have a real fight, one where you must acknowledge my strength for real.”
“Looking forwards to it. Stay out of trouble until then, understood?”
Vic held out his hand for a handshake which Atlas begrudgingly accepted.
“Understood.”
“Atlas, catch.”
Keiji tossed a small flash drive to Atlas who had to bend down to grab it.
“That has all your schematics and drawings on it, as well as all the parts we used to make you and where we sourced them from. It’s probably the best thing out there to help you repair yourself.”
“Thank you. You all have given me much to think about it. When we meet again… I will be stronger in body and mind. Farewell for now but I will return to challenge you again, Victor.”
“I’ll be waiting. And I promise to go all out next time, Atlas.”
Atlas took off to the west, heading to only he knew where.
Once he was far enough out of sight, Vic laid down on the ground, exhausted.
“Well, that’s enough bluffing for the next decade. I really underestimated him.”
Donna sat down to his left, Keiji on his right.
“Told you that you were being cocky. We all built him but he’s out of all of our leagues,” Keiji said.
“Yeah… but I really wanted to do it, y’know? Kinda humbling to be beat by your own creation.”
“If it makes you feel better, I lost to him too,” Donna said.
“Wait what? When did you fight him?”
“I’ll tell you on the way back. Not my finest moment, but I put up a good fight.”
“Proud of you. You’ve come a long way in your training. But after that fight… I’m going to need to get a lot stronger and pick my own training back up. I kinda feel like I’ve been stagnant for awhile, just sort of winning my fights through grit and will power. But if Atlas had been hostile… I don’t think I could’ve stopped him. So, I’ll need to get back to the drawing board and see what I can do to take myself to the next level.”
“And we’ll be there to help you however we can. But uh… Vic, finals are in like two weeks. Maybe focus on that first?” Keiji suggested.
“I’d rather get beat up by another robot,” Vic groaned.
<< < >
submitted by Commander_Z to DCFU [link] [comments]


2024.05.15 18:59 TThor Tips for removing a giant woodstove from a shed?

Inherited an old house, very slowly going through the process of cleaning it up and renovating etc.
There is a metal shed grandpa had what appears to be a large heavy wood heater that was formerly set up to heat the house. Given the fact this shed is insulated, already wired for electricity and on a solid concrete foundation, I am kinda interested in renovating it to be a small workshop; obviously would need to redo some of the ceiling/roofing as well as some other work, but it seems cheaper than building a new shed + tearing down this one.
The biggest obstacle is removing the wood heater. For it to be removed whole, I'm pretty sure the front shed wall would need to be removed (not the end of the world) and someone with a forklift would need to haul it out. I'm wondering how feasible it would be for me to take something like an angle grinder to it and cut it into more manageable pieces? I've not worked with an angle grinder before, so I don't know how difficult or practical it would be? Any feedback would be appreciated. There is a metal recycling business very close that I will be contacting soon as well about what they might be able to do, but I get the feeling even if they could having them remove this as-is would probably be too costly for what I want.
https://imgur.com/a/EaQWnZO
TL;DR: Best/cheapest way to get rid of this giant wood furnace? Can I reasonably cut it up in a weekend or something?
submitted by TThor to HomeImprovement [link] [comments]


2024.05.15 18:59 xcelentconcrete LandscapeAlchemy: The Secret of Premium Retaining Walls

LandscapeAlchemy: The Secret of Premium Retaining Walls
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https://preview.redd.it/k6c4lpfkfm0d1.jpg?width=500&format=pjpg&auto=webp&s=bf1755a981d862b0710aed30ede027c56d1fd75e
submitted by xcelentconcrete to u/xcelentconcrete [link] [comments]


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