An emulation project dedicated to recreating the experience of legacy World of Warcraft content - one expansion for all time. Visit us at https://lightshope.org
I had tried 5G Home Internet in early 2022, received an ASK cube. Passthrough wasnโt even an option then. Cancelled and then tried again later in 2022 and got an ARC cube. Passthrough was an option but had some speed issues and issues with webpages not loading correctly.
Fast forward to now, 2024, I figured to give it a go again. Received an ARC cube and got Passthrough working on my ASUS router. Unfortunately, Iโm still noticing weird website glitches (Hotmail.com takes forever to load). I canโt believe there are still issues 2 years later. I read how the ASK cube got a fix a few months ago by Verizon. The ARC looks like firmware is still from June 2023.
Set MTU to 1428 and enabled IPv6 Passthrough on the ASUS.
I host my own VPN server on my ASUS so I really need IP Passthrough to work.
I did some searching around hoping to hear success stories but I guess there are still glitches.
Just my two-cent observations.
Am I missing any tweaks or settings to try?
I really need some help, me and my friend finally passed phase 2 and moved on to phase 3, but now he is constantly having issues where he is disconnecting and cant even load in. He joins and it insta boots him from the game with a outgoing reliable buffer overflow error. anyone have any ideas? would moving the server to a dedicated server fix the issue?
I am about 3 years in on a multiplayer save and the game suddenly started crashing. It's crashing around 11:50am-12 almost every day. Some days it was fine and others it crashed with this in the error logs. Similar message for every crash. (I have checked all drivers, files, and graphics card and reset pc)
Message: Object reference not set to an instance of an object. InnerException: Stack Trace: at StardewValley.Farmer.handleDisconnect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6115 at StardewValley.Multiplayer.playerDisconnected(Int64 id) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\Multiplayer.cs:line 971 at StardewValley.Network.GameServer.playerDisconnected(Int64 disconnectee) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\GameServer.cs:line 452 at StardewValley.SDKs.Steam.SteamNetServer.playerDisconnected(Int64 disconnectee) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SDKs\Steam\SteamNetServer.cs:line 651 at StardewValley.SDKs.Steam.SteamNetServer.OnDisconnected(SteamNetConnectionStatusChangedCallback_t evt, CSteamID steamId) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SDKs\Steam\SteamNetServer.cs:line 286 at StardewValley.SDKs.Steam.SteamNetServer.OnDisconnected(HSteamNetConnection connection) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SDKs\Steam\SteamNetServer.cs:line 306 at StardewValley.SDKs.Steam.Internal.SteamSocketUtils.CloseConnection(HSteamNetConnection connection, Action1 onDisconnected) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SDKs\Steam\Internal\SteamSocketUtils.cs:line 108 at StardewValley.SDKs.Steam.Internal.SteamSocketUtils.SendMessage(HSteamNetConnection messageConnection, OutgoingMessage message, BandwidthLogger bandwidthLogger, Action1 onDisconnected) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SDKs\Steam\Internal\SteamSocketUtils.cs:line 89 at StardewValley.SDKs.Steam.SteamNetServer.sendMessage(Int64 peerId, OutgoingMessage message) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SDKs\Steam\SteamNetServer.cs:line 622 at StardewValley.Network.GameServer.sendMessage(Int64 peerId, OutgoingMessage message) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\GameServer.cs:line 298 at StardewValley.Network.GameServer.sendMessages() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\GameServer.cs:line 355 at StardewValley.Multiplayer.UpdateLate(Boolean forceSync) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\Multiplayer.cs:line 1943 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4124 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3176 at StardewValley.GameRunner.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 927 at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 917 at Microsoft.Xna.Framework.Game.Tick() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 620 at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\SDL\SDLGamePlatform.cs:line 91 at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 481 at StardewValley.Program.Main(String[] args) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 200
Game Version: 1.6.5 build 24110 SDK Helper: SteamHelper Game Language: en GPU: Radeon RX 5500 XT OS: Win32NT Microsoft Windows NT 10.0.22631.0 Multiplayer (Host) In-game Date: Winter 3 Y2 Time of Day: 650 Game Location: FarmHouse
I try, but it don't work. It asks for the ingoing and outgoing mail server, along with the account type. I don't know them tho. Any help would be appreciated!
I Have a rootshare set up so i can browse my Unraid shares from my PC. However, due to the unreliable nature of copying/moving files through windows file explorer I want to connect an smb share of my PC's drive to Unraid and use rclone or binhex-krusader.
But this I can't manage for some reason. I had it before and it worked well, but after some hardware reshuffling, new opnsense router and going back to win 10 because 11 pisses me off, I can't get it to work.
My setup: W10 PC: 192.168.10.10 OPNsense router with allow all outgoing rules in the firewall on both interfaces. I don't have a switch yet and not sure I'll bother getting one until i have more shit that needs ethernet, as i still have an unused interface. Unraid server: 192.168.20.110
I'm kinda worried the different IP ranges are the culprit as that would require either a vlan(I think?) or a switch. One of which I have no experience with and the other costing money.
I've enabled smb1, triple checked sharing settings and am trying to connect using IP instead of PC name, but no luck.
Thanks in advance!
Why do you need to add the incoming IMAP server and port no and the SMTP outgoing server and port number when adding an Outlook account. IMAP and SMTP are required to be manually entered, usually this is auto detected and as it is a work email in a large company these are managed by the organisation. Can auto detect be enabled for this in the future or is there some workaround. It doesn't use the default Microsoft Outlook settings.
For the past few weeks we've been encountering an issue with any customers of ours that use Mimecast for outgoing email. Their emails hit Exchange Online with an SCL of 1. SPF, DKIM, and DMARC all pass. The message is then reassigned an SCL of 9 by Exchange Online Protection and redirected to quarantine. There are no rules or policies causing this change.
We've opened tickets with Microsoft, who tell us the customer needs to contact Mimecast, usually claiming that Mimecast has something misconfigured (but with no willingness to cite what exactly). The customers have contacted Mimecast, who tell them we need to contact Microsoft. It definitely seems like the issue is on Microsoft's end, as the headers clearly show everything passing and and SCL (and BCL) of 1. It isn't until the Forefront-Antispam-Report entry in the headers where the SCL gets changed to 9.
Has anyone else been seeing issues on their tenant with Mimecast emails getting an SCL of 9?
Edit to add: We've checked every Mimecast IP/server address that has come through and none appear to be on any blacklists anywhere.
THe text pasted at the bottom shows up in console when I INITIALLY LAUNCH THE GAME without having done absolutely nothing. I notice it updates when im playing the game on faceit after every round. This started in CS GO when I downloaded Tyloo something config , and ever since it has never went away. But because of performance issues I am having on CS2 I want to get rid of this once and for all. I have uninstalled STEAM and every single game in my library but it still shows up when I reinstall thee game and Steam. WHAT IS THIS? What can I do to get rid of it...? When I run my anti-virus and my spyware tool which is kaspersky it doesn't find anything wrong with it....so please help me if you can. THANK YOU FOR YOUR HELP
[Client] CClientSteamContext init ok, logged on = 1
Steam config directory: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\core\config
ILocalize::AddFile() failed to load file "resource/platform_english.txt".
[SceneFileCache] No .vcds loaded or no scenes/scenes.vrman
[RenderPipelineCsgo]
Scratch RT Allocations:
[RenderPipelineCsgo] RT 512x384 RGBA16161616F 8xMSAA : 12582912 Bytes
[RenderPipelineCsgo] RT 1280x1024 RGBA8888 : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 RGBA8888 : 5242880 Bytes
[RenderPipelineCsgo] RT 640x512 RGBA32323232F : 5242880 Bytes
[RenderPipelineCsgo] RT 640x512 RGBA32323232F : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 D24S8 : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 D24S8 : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 D24S8 : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 D24S8 : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 D24S8 : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 IMAGE_FORMAT_R11G11B10_FLOAT : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 IMAGE_FORMAT_R11G11B10_FLOAT : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 IMAGE_FORMAT_R11G11B10_FLOAT : 5242880 Bytes
[RenderPipelineCsgo] RT 512x384 D24S8 8xMSAA : 6291456 Bytes
[RenderPipelineCsgo] RT 640x512 RGBA16161616F : 2621440 Bytes
[RenderPipelineCsgo] RT 640x512 RG3232F : 2621440 Bytes
[RenderPipelineCsgo] RT 640x512 RG3232F : 2621440 Bytes
[RenderPipelineCsgo] RT 640x512 RG3232F : 2621440 Bytes
[RenderPipelineCsgo] RT 1280x1024 R16F : 2621440 Bytes
[RenderPipelineCsgo] RT 640x512 RGBA8888 : 1310720 Bytes
[RenderPipelineCsgo] RT 640x512 R32F : 1310720 Bytes
[RenderPipelineCsgo] RT 640x512 R32F : 1310720 Bytes
[RenderPipelineCsgo] RT 320x256 RGBA32323232F : 1310720 Bytes
[RenderPipelineCsgo] RT 320x256 RGBA32323232F : 1310720 Bytes
[RenderPipelineCsgo] RT 640x512 D24S8 : 1310720 Bytes
[RenderPipelineCsgo] RT 640x512 D24S8 : 1310720 Bytes
[RenderPipelineCsgo] RT 512x384 RGBA16161616F : 1572864 Bytes
[RenderPipelineCsgo] RT 512x384 RGBA16161616F : 1572864 Bytes
[RenderPipelineCsgo] RT 320x256 RGBA16161616F : 655360 Bytes
[RenderPipelineCsgo] RT 320x256 RG3232F : 655360 Bytes
[RenderPipelineCsgo] RT 320x256 RG3232F : 655360 Bytes
[RenderPipelineCsgo] RT 512x384 D24S8 : 786432 Bytes
[RenderPipelineCsgo] RT 512x384 D24S8 : 786432 Bytes
[RenderPipelineCsgo] RT 213x341 RGBA16161616 : 581064 Bytes
[RenderPipelineCsgo] RT 320x256 RGBA8888 : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 RGBA8888 : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 RGBA8888 : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 R32F : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 R32F : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 D24S8 : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 D24S8 : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 D24S8 : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 IMAGE_FORMAT_R11G11B10_FLOAT : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 IMAGE_FORMAT_R11G11B10_FLOAT : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 IMAGE_FORMAT_R11G11B10_FLOAT : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 IMAGE_FORMAT_R11G11B10_FLOAT : 327680 Bytes
[RenderPipelineCsgo] RT 256x256 IMAGE_FORMAT_R11G11B10_FLOAT : 262144 Bytes
[RenderPipelineCsgo] RT 128x96 RGBA16161616F : 98304 Bytes
[RenderPipelineCsgo] RT 128x96 RGBA8888 : 49152 Bytes
[RenderPipelineCsgo] RT 128x96 D24S8 : 49152 Bytes
[RenderPipelineCsgo] 50 RTs, Total = 115727816 Bytes
[RenderPipelineCsgo]
Scratch RT Allocations:
[RenderPipelineCsgo] RT 512x384 RGBA16161616F 8xMSAA : 12582912 Bytes
[RenderPipelineCsgo] RT 1280x1024 RGBA8888 : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 RGBA8888 : 5242880 Bytes
[RenderPipelineCsgo] RT 640x512 RGBA32323232F : 5242880 Bytes
[RenderPipelineCsgo] RT 640x512 RGBA32323232F : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 D24S8 : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 D24S8 : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 D24S8 : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 D24S8 : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 D24S8 : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 IMAGE_FORMAT_R11G11B10_FLOAT : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 IMAGE_FORMAT_R11G11B10_FLOAT : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 IMAGE_FORMAT_R11G11B10_FLOAT : 5242880 Bytes
[RenderPipelineCsgo] RT 512x384 D24S8 8xMSAA : 6291456 Bytes
[RenderPipelineCsgo] RT 640x512 RGBA16161616F : 2621440 Bytes
[RenderPipelineCsgo] RT 640x512 RG3232F : 2621440 Bytes
[RenderPipelineCsgo] RT 640x512 RG3232F : 2621440 Bytes
[RenderPipelineCsgo] RT 640x512 RG3232F : 2621440 Bytes
[RenderPipelineCsgo] RT 1280x1024 R16F : 2621440 Bytes
[RenderPipelineCsgo] RT 640x512 RGBA8888 : 1310720 Bytes
[RenderPipelineCsgo] RT 640x512 R32F : 1310720 Bytes
[RenderPipelineCsgo] RT 640x512 R32F : 1310720 Bytes
[RenderPipelineCsgo] RT 320x256 RGBA32323232F : 1310720 Bytes
[RenderPipelineCsgo] RT 320x256 RGBA32323232F : 1310720 Bytes
[RenderPipelineCsgo] RT 640x512 D24S8 : 1310720 Bytes
[RenderPipelineCsgo] RT 640x512 D24S8 : 1310720 Bytes
[RenderPipelineCsgo] RT 512x384 RGBA16161616F : 1572864 Bytes
[RenderPipelineCsgo] RT 512x384 RGBA16161616F : 1572864 Bytes
[RenderPipelineCsgo] RT 320x256 RGBA16161616F : 655360 Bytes
[RenderPipelineCsgo] RT 320x256 RG3232F : 655360 Bytes
[RenderPipelineCsgo] RT 320x256 RG3232F : 655360 Bytes
[RenderPipelineCsgo] RT 512x384 D24S8 : 786432 Bytes
[RenderPipelineCsgo] RT 512x384 D24S8 : 786432 Bytes
[RenderPipelineCsgo] RT 213x341 RGBA16161616 : 581064 Bytes
[RenderPipelineCsgo] RT 320x256 RGBA8888 : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 RGBA8888 : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 RGBA8888 : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 R32F : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 R32F : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 D24S8 : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 D24S8 : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 D24S8 : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 IMAGE_FORMAT_R11G11B10_FLOAT : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 IMAGE_FORMAT_R11G11B10_FLOAT : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 IMAGE_FORMAT_R11G11B10_FLOAT : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 IMAGE_FORMAT_R11G11B10_FLOAT : 327680 Bytes
[RenderPipelineCsgo] RT 256x256 IMAGE_FORMAT_R11G11B10_FLOAT : 262144 Bytes
[RenderPipelineCsgo] RT 128x96 RGBA16161616F : 98304 Bytes
[RenderPipelineCsgo] RT 128x96 RGBA8888 : 49152 Bytes
[RenderPipelineCsgo] RT 128x96 D24S8 : 49152 Bytes
[RenderPipelineCsgo] 50 RTs, Total = 115727816 Bytes
[RenderPipelineCsgo]
Scratch RT Allocations:
[RenderPipelineCsgo] RT 512x384 RGBA16161616F 8xMSAA : 12582912 Bytes
[RenderPipelineCsgo] RT 1280x1024 RGBA8888 : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 RGBA8888 : 5242880 Bytes
[RenderPipelineCsgo] RT 640x512 RGBA32323232F : 5242880 Bytes
[RenderPipelineCsgo] RT 640x512 RGBA32323232F : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 D24S8 : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 D24S8 : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 D24S8 : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 D24S8 : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 D24S8 : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 IMAGE_FORMAT_R11G11B10_FLOAT : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 IMAGE_FORMAT_R11G11B10_FLOAT : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 IMAGE_FORMAT_R11G11B10_FLOAT : 5242880 Bytes
[RenderPipelineCsgo] RT 512x384 D24S8 8xMSAA : 6291456 Bytes
[RenderPipelineCsgo] RT 640x512 RGBA16161616F : 2621440 Bytes
[RenderPipelineCsgo] RT 640x512 RG3232F : 2621440 Bytes
[RenderPipelineCsgo] RT 640x512 RG3232F : 2621440 Bytes
[RenderPipelineCsgo] RT 640x512 RG3232F : 2621440 Bytes
[RenderPipelineCsgo] RT 1280x1024 R16F : 2621440 Bytes
[RenderPipelineCsgo] RT 640x512 RGBA8888 : 1310720 Bytes
[RenderPipelineCsgo] RT 640x512 R32F : 1310720 Bytes
[RenderPipelineCsgo] RT 640x512 R32F : 1310720 Bytes
[RenderPipelineCsgo] RT 320x256 RGBA32323232F : 1310720 Bytes
[RenderPipelineCsgo] RT 320x256 RGBA32323232F : 1310720 Bytes
[RenderPipelineCsgo] RT 640x512 D24S8 : 1310720 Bytes
[RenderPipelineCsgo] RT 640x512 D24S8 : 1310720 Bytes
[RenderPipelineCsgo] RT 512x384 RGBA16161616F : 1572864 Bytes
[RenderPipelineCsgo] RT 512x384 RGBA16161616F : 1572864 Bytes
[RenderPipelineCsgo] RT 320x256 RGBA16161616F : 655360 Bytes
[RenderPipelineCsgo] RT 320x256 RG3232F : 655360 Bytes
[RenderPipelineCsgo] RT 320x256 RG3232F : 655360 Bytes
[RenderPipelineCsgo] RT 512x384 D24S8 : 786432 Bytes
[RenderPipelineCsgo] RT 512x384 D24S8 : 786432 Bytes
[RenderPipelineCsgo] RT 213x341 RGBA16161616 : 581064 Bytes
[RenderPipelineCsgo] RT 320x256 RGBA8888 : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 RGBA8888 : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 RGBA8888 : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 R32F : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 R32F : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 D24S8 : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 D24S8 : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 D24S8 : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 IMAGE_FORMAT_R11G11B10_FLOAT : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 IMAGE_FORMAT_R11G11B10_FLOAT : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 IMAGE_FORMAT_R11G11B10_FLOAT : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 IMAGE_FORMAT_R11G11B10_FLOAT : 327680 Bytes
[RenderPipelineCsgo] RT 256x256 IMAGE_FORMAT_R11G11B10_FLOAT : 262144 Bytes
[RenderPipelineCsgo] RT 128x96 RGBA16161616F : 98304 Bytes
[RenderPipelineCsgo] RT 128x96 RGBA8888 : 49152 Bytes
[RenderPipelineCsgo] RT 128x96 D24S8 : 49152 Bytes
[RenderPipelineCsgo] 50 RTs, Total = 115727816 Bytes
[Client] Event System loaded 93 events from file: vpk:C:/Program Files (x86)/Steam/steamapps/common/Counter-Strike Global Offensive/game/core/pak01.vpk:resource/core.gameevents.
[Client] Event System loaded 51 events from file: vpk:C:/Program Files (x86)/Steam/steamapps/common/Counter-Strike Global Offensive/game/csgo/pak01.vpk:resource/game.gameevents.
[Client] Event System loaded 152 events from file: vpk:C:/Program Files (x86)/Steam/steamapps/common/Counter-Strike Global Offensive/game/csgo/pak01.vpk:./resource/mod.gameevents.
GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/cooperative).
GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/coopmission).
[Networking] CEntitySystem::BuildEntityNetworking (parallel build of client) took 34.464 msecs for 217 out of 295 classes
[Server] Event System loaded 93 events from file: vpk:C:/Program Files (x86)/Steam/steamapps/common/Counter-Strike Global Offensive/game/core/pak01.vpk:resource/core.gameevents.
[Server] Event System loaded 51 events from file: vpk:C:/Program Files (x86)/Steam/steamapps/common/Counter-Strike Global Offensive/game/csgo/pak01.vpk:resource/game.gameevents.
[Server] Event System loaded 152 events from file: vpk:C:/Program Files (x86)/Steam/steamapps/common/Counter-Strike Global Offensive/game/csgo/pak01.vpk:./resource/mod.gameevents.
[Networking] CEntitySystem::BuildEntityNetworking (parallel build of server) took 34.265 msecs for 211 out of 286 classes
[STARTUP] {7.127} server module init ok
CUiComponent_OptionsMenu::CUiComponent_OptionsMenu
[SndOperators] Operator Error: Event (null): CSosOperatorSpeakers
[SndOperators] Error: Operator volume_fan_mult, unknown sound operator attribute __move_to_end
[SndOperators] Error: Operator volume_fan_mult, unknown sound operator attribute __move_to_end
[SndOperators] Operator Error: Event (null): CSosOperatorSpeakers
[SndOperators] Error: Operator volume_fan_scale, unknown sound operator attribute __move_to_end
[SndOperators] Error: Operator volume_fan_scale, unknown sound operator attribute __move_to_end
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 1 )
ChangeGameUIState: CSGO_GAME_UI_STATE_INVALID -> CSGO_GAME_UI_STATE_MAINMENU
Source2Init OK
[HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(1) addons() desc(Idle (levelload))
[EngineServiceManager] SwitchToLoop levelload requested: id [1] addons []
**** Unable to localize '#matchdraft_phase_action_wait' on panel 'id-map-draft-phase-wait'
**** Unable to localize '#Movie_Playing' on panel 'PlaybackSpeed'
**** Unable to localize '#Panorama_CSGO_Spray_Cursor_Hint' on panel 'RosettaInfoText'
**** Panel EmbeddedHudWeaponSelection has fill-parent-flow for height, but isn't in a flowing down or up layout
[HostStateManager] Host activate: Idle (levelload)
[SplitScreen] Writing configuration for slot 0
[SplitScreen] Saved 'cs2_user_keys.vcfg' to SteamRemoteStorage, 186 bytes OK
[SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg': type 1
[SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg_lastclouded': type 3
[SplitScreen] Saved 'cs2_user_convars.vcfg' to SteamRemoteStorage, 2419 bytes OK
[SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg': type 1
[SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg_lastclouded': type 3
[Console] Unknown command 'cl_interp_ratio'!
Cannot change the value of cl_interp. Please remove this command from your script
cl_interp = 0.000000 (cl_interp_ratio=0 / cl_updaterate=64)
[Console] Unknown command 'single_player_pause'!
[Steam] Running SteamAPI_RunCallbacks for first time
[SteamNetSockets] Certificate expires in 38h35m at 1714098837 (current time 1713959892), will renew in 36h35m
[SteamNetSockets] SDR network config fetch attempt #1 failed. HTTP 504. . Trying again.
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [1] addons []
Telling Steam it is safe to update the app
[RenderPipelineCsgo]
Scratch RT Allocations:
[RenderPipelineCsgo] RT 512x384 RGBA16161616F 8xMSAA : 12582912 Bytes
[RenderPipelineCsgo] RT 1280x1024 RGBA8888 : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 RGBA8888 : 5242880 Bytes
[RenderPipelineCsgo] RT 640x512 RGBA32323232F : 5242880 Bytes
[RenderPipelineCsgo] RT 640x512 RGBA32323232F : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 D24S8 : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 D24S8 : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 D24S8 : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 D24S8 : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 D24S8 : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 IMAGE_FORMAT_R11G11B10_FLOAT : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 IMAGE_FORMAT_R11G11B10_FLOAT : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 IMAGE_FORMAT_R11G11B10_FLOAT : 5242880 Bytes
[RenderPipelineCsgo] RT 512x384 D24S8 8xMSAA : 6291456 Bytes
[RenderPipelineCsgo] RT 640x512 RGBA16161616F : 2621440 Bytes
[RenderPipelineCsgo] RT 640x512 RG3232F : 2621440 Bytes
[RenderPipelineCsgo] RT 640x512 RG3232F : 2621440 Bytes
[RenderPipelineCsgo] RT 640x512 RG3232F : 2621440 Bytes
[RenderPipelineCsgo] RT 1280x1024 R16F : 2621440 Bytes
[RenderPipelineCsgo] RT 640x512 RGBA8888 : 1310720 Bytes
[RenderPipelineCsgo] RT 640x512 R32F : 1310720 Bytes
[RenderPipelineCsgo] RT 640x512 R32F : 1310720 Bytes
[RenderPipelineCsgo] RT 320x256 RGBA32323232F : 1310720 Bytes
[RenderPipelineCsgo] RT 320x256 RGBA32323232F : 1310720 Bytes
[RenderPipelineCsgo] RT 640x512 D24S8 : 1310720 Bytes
[RenderPipelineCsgo] RT 640x512 D24S8 : 1310720 Bytes
[RenderPipelineCsgo] RT 512x384 RGBA16161616F : 1572864 Bytes
[RenderPipelineCsgo] RT 512x384 RGBA16161616F : 1572864 Bytes
[RenderPipelineCsgo] RT 320x256 RGBA16161616F : 655360 Bytes
[RenderPipelineCsgo] RT 320x256 RG3232F : 655360 Bytes
[RenderPipelineCsgo] RT 320x256 RG3232F : 655360 Bytes
[RenderPipelineCsgo] RT 512x384 D24S8 : 786432 Bytes
[RenderPipelineCsgo] RT 512x384 D24S8 : 786432 Bytes
[RenderPipelineCsgo] RT 213x341 RGBA16161616 : 581064 Bytes
[RenderPipelineCsgo] RT 320x256 RGBA8888 : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 RGBA8888 : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 RGBA8888 : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 R32F : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 R32F : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 D24S8 : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 D24S8 : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 D24S8 : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 IMAGE_FORMAT_R11G11B10_FLOAT : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 IMAGE_FORMAT_R11G11B10_FLOAT : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 IMAGE_FORMAT_R11G11B10_FLOAT : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 IMAGE_FORMAT_R11G11B10_FLOAT : 327680 Bytes
[RenderPipelineCsgo] RT 256x256 IMAGE_FORMAT_R11G11B10_FLOAT : 262144 Bytes
[RenderPipelineCsgo] RT 128x96 RGBA16161616F : 98304 Bytes
[RenderPipelineCsgo] RT 128x96 RGBA8888 : 49152 Bytes
[RenderPipelineCsgo] RT 128x96 D24S8 : 49152 Bytes
[RenderPipelineCsgo] 50 RTs, Total = 115727816 Bytes
[SteamNetSockets] Got SDR network config. Loaded revision 1712342031 OK
[SteamNetSockets] Performing ping measurement
[SteamNetSockets] SDR RelayNetworkStatus: avail=Attempting config=OK anyrelay=Attempting (Performing ping measurement)
[SteamNetSockets] AuthStatus (steamid:76561197960429704): OK (OK)
[Developer] Success.
CCSGO_BlurTarget - Unable to find panel with the given id "CSGOLoadingScreen"! Panel is possibly created dynamically.
CCSGO_BlurTarget - Unable to find panel with the given id "eom-winner"! Panel is possibly created dynamically.
CCSGO_BlurTarget - Unable to find panel with the given id "id-op-mainmenu-top"! Panel is possibly created dynamically.
CCSGO_BlurTarget - Unable to find panel with the given id "JsWatchNoticePanel"! Panel is possibly created dynamically.
CCSGO_BlurTarget - Unable to find panel with the given id "id-op-mainmenu-rewards"! Panel is possibly created dynamically.
CCSGO_BlurTarget - Unable to find panel with the given id "CSGOLoadingScreen"! Panel is possibly created dynamically.
CCSGO_BlurTarget - Unable to find panel with the given id "CSGOLoadingScreen"! Panel is possibly created dynamically.
**** Panel has fill-parent-flow for height, but isn't in a flowing down or up layout
**** Panel has fill-parent-flow for height, but isn't in a flowing down or up layout
[RenderSystem] Successfully created dx11 swap chain [FlipDiscard AllowTear]
[RenderSystem] Successfully created dx11 swap chain [ Discard NoTear]
[RenderPipelineCsgo]
Scratch RT Allocations:
[RenderPipelineCsgo] RT 512x384 RGBA16161616F 8xMSAA : 12582912 Bytes
[RenderPipelineCsgo] RT 1280x1024 RGBA8888 : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 RGBA8888 : 5242880 Bytes
[RenderPipelineCsgo] RT 640x512 RGBA32323232F : 5242880 Bytes
[RenderPipelineCsgo] RT 640x512 RGBA32323232F : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 D24S8 : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 D24S8 : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 D24S8 : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 D24S8 : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 D24S8 : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 IMAGE_FORMAT_R11G11B10_FLOAT : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 IMAGE_FORMAT_R11G11B10_FLOAT : 5242880 Bytes
[RenderPipelineCsgo] RT 1280x1024 IMAGE_FORMAT_R11G11B10_FLOAT : 5242880 Bytes
[RenderPipelineCsgo] RT 512x384 D24S8 8xMSAA : 6291456 Bytes
[RenderPipelineCsgo] RT 640x512 RGBA16161616F : 2621440 Bytes
[RenderPipelineCsgo] RT 640x512 RG3232F : 2621440 Bytes
[RenderPipelineCsgo] RT 640x512 RG3232F : 2621440 Bytes
[RenderPipelineCsgo] RT 640x512 RG3232F : 2621440 Bytes
[RenderPipelineCsgo] RT 1280x1024 R16F : 2621440 Bytes
[RenderPipelineCsgo] RT 640x512 RGBA8888 : 1310720 Bytes
[RenderPipelineCsgo] RT 640x512 R32F : 1310720 Bytes
[RenderPipelineCsgo] RT 640x512 R32F : 1310720 Bytes
[RenderPipelineCsgo] RT 320x256 RGBA32323232F : 1310720 Bytes
[RenderPipelineCsgo] RT 320x256 RGBA32323232F : 1310720 Bytes
[RenderPipelineCsgo] RT 640x512 D24S8 : 1310720 Bytes
[RenderPipelineCsgo] RT 640x512 D24S8 : 1310720 Bytes
[RenderPipelineCsgo] RT 512x384 RGBA16161616F : 1572864 Bytes
[RenderPipelineCsgo] RT 512x384 RGBA16161616F : 1572864 Bytes
[RenderPipelineCsgo] RT 320x256 RGBA16161616F : 655360 Bytes
[RenderPipelineCsgo] RT 320x256 RG3232F : 655360 Bytes
[RenderPipelineCsgo] RT 320x256 RG3232F : 655360 Bytes
[RenderPipelineCsgo] RT 512x384 D24S8 : 786432 Bytes
[RenderPipelineCsgo] RT 512x384 D24S8 : 786432 Bytes
[RenderPipelineCsgo] RT 213x341 RGBA16161616 : 581064 Bytes
[RenderPipelineCsgo] RT 320x256 RGBA8888 : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 RGBA8888 : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 RGBA8888 : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 R32F : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 R32F : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 D24S8 : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 D24S8 : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 D24S8 : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 IMAGE_FORMAT_R11G11B10_FLOAT : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 IMAGE_FORMAT_R11G11B10_FLOAT : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 IMAGE_FORMAT_R11G11B10_FLOAT : 327680 Bytes
[RenderPipelineCsgo] RT 320x256 IMAGE_FORMAT_R11G11B10_FLOAT : 327680 Bytes
[RenderPipelineCsgo] RT 256x256 IMAGE_FORMAT_R11G11B10_FLOAT : 262144 Bytes
[RenderPipelineCsgo] RT 128x96 RGBA16161616F : 98304 Bytes
[RenderPipelineCsgo] RT 128x96 RGBA8888 : 49152 Bytes
[RenderPipelineCsgo] RT 128x96 D24S8 : 49152 Bytes
[RenderPipelineCsgo] 50 RTs, Total = 115727816 Bytes
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV: maxplayers set to 1
[VScript] Initializing CSGO VScript Game System
[Server] SV: Executing server defaults
[Server] SV: Executing listen server config file
[STARTUP] {10.234} created game rules
[Developer] GameTypes: could not find matching game mode value of "" in any game type.
[Server] SV: CGameRulesGameSystem::GameInit installed game rules
Entry player was not found in surfaceproperties_footsteps.txt
[InputService] execing gamemode_competitive.cfg
[InputService] execing gamemode_competitive_offline.cfg
[InputService] exec: couldn't exec '{*}cfg/gamemode_competitive_server.cfg', unable to read file
[InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
[InputService] execing server_default.cfg
[SoundSystem] Opened Audio Input Device:
Channel Count: 2 Sample Rate: 48000 Buffer Size: 480
[Server] SV: Spawn Server:
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] [#2252612557 pipe] connected
[SteamNetSockets] [#3368431198 pipe] connected
[Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=864423cd@loopback:1 <-> server=c8c62e5e@loopback:0
[NetSteamConn] Associating NetChan Lunatic-hai @ loopback:0 (loopback:0) with Steam Net Connection handle #3368431198 (userdata 0)
[NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #2252612557 (userdata 1)
[Client] CL: Connected to 'loopback:1'
ClientPutInServer create new player controller [Lunatic-hai HackieChan]
[Server] Client 0 'Lunatic-hai HackieChan' setting rate to 786432
[Client] Game: "Counter-Strike 2"
[Client] Map: ""
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 10021 (revision 8838153)
[Client] Server Number: 1
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
[VScript] Initializing CSGO VScript Game System
[Client] CL: CGameRulesGameSystem::GameInit installed game rules
ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_english.txt".
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000452 seconds
LoadResponseSystem scripts/talkeresponse_rules.vrr - Start
CResponseSystem: scripts/talkeresponse_rules.vrr (7681 rules, 811 criteria, and 7681 responses)
LoadResponseSystem scripts/talkeresponse_rules.vrr - Finish
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] CL: loaded 33 replay compatability settings from 'vpk:C:/Program Files (x86)/Steam/steamapps/common/Counter-Strike Global Offensive/game/core/pak01.vpk:./scripts/replay_compatability_settings.txt'
[Client] CL: loaded 2 replay compatability settings from 'vpk:C:/Program Files (x86)/Steam/steamapps/common/Counter-Strike Global Offensive/game/csgo/pak01.vpk:./scripts/replay_compatability_settings.txt'
[Client] Client missing networkable entity class CTriggerTripWire
[Client] CNetworkGameClientBase::LinkClasses took 13.261 msec
[Client] CL: CGameClientConnectPrerequisite connection succeeded
[Server] SV: IGameSystem::LoopActivateAllSystems {
[Host] HO: IGameSystem::LoopActivateAllSystems {
[Host] HO: } IGameSystem::LoopActivateAllSystems done
[Server] SV: } IGameSystem::LoopActivateAllSystems done
[Server] SV: 1 player server started
[Client] CL: IGameSystem::LoopActivateAllSystems {
[Client] CL: } IGameSystem::LoopActivateAllSystems done
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Server] SV: Sending full update to client Lunatic-hai HackieChan (reason: initial update)
[Client] CL: Receiving uncompressed update from server
[SteamNetSockets] Ping measurement completed in 4.0s. Relays: 25 valid, 1 great, 5 good+, 20 ok+, 25 ignored
[SteamNetSockets] Ping location: atl=17+1,iad=31+3/33+1,dfw=40+4/33+1,ord=50+5/35+1,jfk=40+4/37+1,lax=74+7/73+4,sea=85+8/82+1,lim=105+10,par=115+11/109+1,fra=125+12/118+1,gru=144+14,sgp=244+24/243+21
[SteamNetSockets] SDR RelayNetworkStatus: avail=OK config=OK anyrelay=OK (OK. Relays: 25 valid, 1 great, 5 good+, 20 ok+, 25 ignored)
Lunatic-hai HackieChan connected
[Networking] server @ loopback:1: NetChan Setting Timeout to 30.00 seconds
[Client] CL: Signon traffic "server": incoming 12.226 KB [24 pkts], outgoing 913 bytes [23 pkts]
[Networking] Lunatic-hai @ loopback:0: NetChan Setting Timeout to 20.00 seconds
Excessive frame time of 119.73ms clamped. Acting as if the frame only took 100.00ms
[SceneSystem] Too many non-culled draws (alloc 128, need 134), resizing!
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
Excessive frame time of 216.90ms clamped. Acting as if the frame only took 100.00ms
CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event.
Excessive frame time of 255.21ms clamped. Acting as if the frame only took 100.00ms
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
Excessive frame time of 226.16ms clamped. Acting as if the frame only took 100.00ms
CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event.
Excessive frame time of 235.79ms clamped. Acting as if the frame only took 100.00ms
its been around two months working at this restaurant job as a host and although i was a little down because i saw all the new hires making friends without me i was still feeling good about myself and my improvement and i genuinely believed that i wasnt the most socially anxious employee. However i went to the managers office after my shift and i asked if they could promote me to a server since I had just turned 18 and she said im not talkative or outgoing enough to do so, both with the staff and customers. it literally felt like a stab hearing ts because i always talk to the customers on their way to the tables when other hosts stay silent and when i first started working i was too scared to do that. it doesnt seem like a big deal but these situations always happen where i think im doing better and im apparently not in the eyes of other ppl and it just makes me wanna give up trying
Iโm developing an architecture for products in our company.
I have a good working, hub and spoke setup with application gateway, azure firewall and VPN gateway which works for most use cases we have.
One of the product groups in a meeting today has advised that one of their systems uses SFTP to receive data from remote systems and that data must be received by a specific backend server, one of 19.
In their (outgoing) legacy environment, they expose the public IP of the individual server.
The remote systems cannot use DNS. IP only. I/they cannot change this.
I donโt want to attach public IPs to the new servers in Azure as it completely goes against the design principles weโve set out.
What appliance can I put in my design which will allow me to associate a range of public IPs with it, route traffic to a backend server based on the public ip used, routed via my Azure firewall. (Using route tables).
Hey I'm having a packet loss issue on outgoing connection, any ideas what could cause this?
None of the Youtube or website tricks could do much a difference.
I have 600/100 connection cat6e cable and done all the flushdns and so on allready.
Or is just the servers? Thanks.
(My ping during game is 32-40ms)