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2023.04.05 05:57 ttaywgnik Girlswithbobcuts

A SFW media subreddit of women with Bob Cuts.
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2024.05.13 20:15 Carl_Sefni Cell 11 [final]

Hey folks, hello again. I took a bit longer this time to update (Part 1 and Part 2 here) you but at least I bring good news: this weekend, I got the definitive answer from the prison's legal department, and now I know how much I can tell (and I believe it's enough). For your information, after this incident and my eventual release from prison, I haven't contacted anyone I met behind bars, except of course for my wife, Linda. The point is, even after all these years, this story has troubled me a lot, and since my first post, I've become even more paranoid. Finally, this morning, I went out to get the mail but as soon as I opened the door, I came face to face with a small untouched white envelope, except for two identical characters stamped on its surface: 11. Linda is sleeping, and I don't want to worry her, I'm at the kitchen counter thinking about what to do with this envelope while reliving the final events of all this mess, of what was really inside cell 11.
It was morning, and there I was in my cell, in a scene poetically similar to this. I held a playing card, an 11 of clubs. I later searched for such a card online, but found nothing. It was strange, very well made. Before I could reflect more deeply on this, one of the guards passed by our corridor, opening the cell doors for our breakfast.
So, slowly, as if in a trance, I got up from bed and put the playing card in my pocket. Somehow, the card seemed to heat up in my pocket, I could feel the heat increasing and increasing, almost burning my skin. It was a strange stupor, almost drunken, I could even swear I smelled ether lingering in the air as I staggered to the cafeteria.
I slumped into the seat as I placed the tray on the table. Old Munford looked at me in a friendly manner:
"Overdid it yesterday, lad? Your hangover face is priceless."
I forced a weak smile in response to Munford's comment, trying to seem normal despite the whirlwind of thoughts racing through my mind. The heat still burned in my pocket, an uncomfortable sensation that seemed to be intensifying with each passing moment.
"No, nothing much," I muttered, looking away to my food tray. "Just didn't sleep very well."
Munford seemed satisfied with my response and turned his attention back to his own meal. As I stirred the food without really eating, struggling to maintain my composure, I began to think about what to do.
My thoughts were interrupted when Francis joined us at the table, his usual smile lighting up his face. He looked at me with a questioning expression.
"Hey man, everything okay? You look awful."
"I think it was the heat, or maybe something I ate last night."
Francis frowned. Unlike the elder, he clearly wasn't convinced by my superficial explanation.
"Some of the guys told me they saw Bob talking to you last night. Did he do something?"
The question caught me off guard. All this news about the playing card had prevented me from thinking about the strange interaction with Bob since the previous night, but now the memories began to resurface, mixed with the heat sensation coming from my pocket.
"Oh, it was nothing," I said quickly, trying to sound casual. "Bob was just being a bit... Bob."
I felt Francis's gaze linger on my face for a moment.
"If he does anything, you know you can talk to us, right? I know he's one of ours, but that doesn't mean I'll go easy on him."
I analyzed the options for a moment, reflecting on everything. Well, now it seemed to make sense, a prank by Bob, or an attempt to intimidate me...
"There's... something, Francis," I said in a low tone, feeling tense about the confession I was about to make. "Last night, after the card tournament, I... I ran into Bob in the hallway. He was questioning me about the tournament, accusing me of cheating."
Francis's face hardened at my words, a displeased expression passing over his features.
"Cheating? And you?"
"I swear I played fair," I replied quickly, the pressure building inside me. "But he was convinced I had some advantage, and... well, things got a bit tense... He walked away, and this morning I found this in my cell."
Deciding to omit the encounter with Tulley, I got straight to the point, pulling the card out of my pocket and placing it on the table. I could feel it almost incandescent now.
Munford looked at the card for a moment, his gaze narrowing as he studied it. The heat emanating from it was almost palpable, a strange aura that seemed to envelop the table.
"Is that... an 11 of clubs?" he murmured, his voice tinged with surprise and suspicion.
I nodded, my own confusion mingling with growing anxiety.
"Yes... I don't know, maybe Bob did this to scare me, to show that he has access to my cell, or to try to provoke me, knowing my fear of cell 11..."
My words were cut off when the guard's voice echoed through the cafeteria, interrupting our conversation as he announced that the meal period was over.
Francis looked at me with a serious expression.
"We'll talk about this later," he pointed to the card. "Mind if I take it with me?"
I nodded.
"No problem, feel free."
We began our march back to the cells, and I couldn't help but exchange glances with old Munford. He seemed to hesitate on the matter, as if he wanted to say something but was afraid. I made a mental note to speak with him as soon as possible. Our yard time would be in the next 4 hours, and I spent half of that time trying to ponder what had happened.
I don't know how long it took, but I fell asleep, sitting, with my back pressed against the wall of my cell. The dream, or rather, nightmare resulting from this was a disturbing experience.
I found myself standing, walking through the prison corridors in a way that seemed endless. The walls seemed to close in around me, creating a claustrophobic labyrinth that I couldn't escape. Every door I tried to open was locked, and the sound of footsteps echoed behind me, as if someone were following my every step.
Finally, I reached a door that was ajar, a dim light emanating from within. With a knot in my stomach, I pushed it slowly, revealing what seemed to be cell 11. But something was terribly wrong. A man was there, his back to me. Disheveled, uneven hair, a hunched posture, he was crouched down, rummaging through something I couldn't see, seemed to regurgitate. Suddenly, he stopped. He slowly got up and then looked at me.
Somehow, I knew that man was that prisoner, the one who had committed those atrocities and painted the eye on the damn cell. I noticed something dripping from his mouth, forming a red puddle in the center. On the wall, what seemed to be an incomplete sketch of the dreaded painting was there.
I watched, hypnotized by the horror before me, as the man slowly raised his trembling hand towards his face. Drops of that dark liquid dripped from his fingers, echoing in the oppressive silence of the cell. It was as if the very air was tainted with that impurity.
Before I could fully process what was happening, he began to move towards me, his irregular steps echoing like the distant clinking of chains. A visceral panic seized me, preventing me from retreating as he came closer and closer, his distorted figure gaining sharper contours as he advanced through the gloom. I could now smell the terrible scent he had, not just as something rotten, but a pure and concrete smell of death.
"Who... who are you?" My own voice sounded weak and trembling.
The man didn't answer. Instead, he kept advancing, his empty eyes seeming to pierce my soul. My heart was now pounding uncontrollably in my chest, a deafening cacophony that seemed to fill the entire space of the cell. I was about to retreat, to beg for mercy, when a voice whispered in my mind, a distorted echo reverberating like the sigh of a ghost:
"You... can you see? The watchful eye. He wants you. He liked looking at you."
The sound of my own breath echoed in the silence that followed, a dissonant note of fear and desperation. I wanted to scream, to run, to escape this living nightmare, but I was paralyzed by the terror that enveloped me like a coffin.
It was then that I woke up, gasping and covered in sweat, the echo of the whisper still resonating in my mind like a distant echo of a nightmare. For a moment, everything around me seemed distorted and unreal, a fleeting mirage, and then, I startled again. Munford was standing in front of my cell, staring at me with curiosity.
"Are you okay, son?" the old man asked in a soft voice, as if trying to calm a frightened animal.
I shook my head slowly, trying to gather my thoughts amidst the whirlwind of information.
"I... I think so," I murmured, my voice sounding strange and distant even to myself. "I had a horrible nightmare... It felt so real."
Munford nodded understandingly, his eyes fixed on mine.
"Yeah, the situation isn't good... but I came to talk about that letter, earlier in the cafeteria."
"Oh yeah, what about it?"
"Let's just say I've never seen a card like that, but the energy coming from it, oh yeah, I've seen that before."
"What do you mean?"
"You know, a few years ago, there was a murder in one of the cells. This was before Francis arrived, we didn't have much organization, lynchings were common, and in an attempt to reduce these incidents, we decided that the main suspect, a newly captured serial killer, would be forcibly transferred to cell 11. It was one of the most terrible incidents I've ever witnessed in here. And do you know how that man was known?"
I shook my head negatively. Munford leaned his hands on two bars, bringing his face closer to the center of them.
"The Card Cutter."
A wave of shivers ran down my spine.
"He used to leave playing cards as a kind of signature on the bodies of his victims. They say he would choose the card based on the person or the method of murder. So, when he was put in cell 11, things got even weirder."
"What happened to him?" I asked, a bittersweet and macabre curiosity in my mouth.
Munford sighed heavily, looking at a fixed point this time.
"A few weeks after being transferred, he was found dead in his cell. Hung with sheets. And next to his body..."
"What was it?" I could barely breathe as I listened.
"A playing card. An ace of spades, if I'm not mistaken. And that cell... well, since then, no one wants to stay there. They say it does something to people, kills them."
The shock of Munford's revelation reverberated in my chest, trembling as I thought about what could happen to Guard Tulley from now on, or worse, what could happen to us.
"So you think this card is... a warning?" I asked, my voice barely more than a whisper, staring into the old man's green eyes.
Munford nodded slowly, responding more to himself than to me.
"I can't say for sure, but it's a possibility to consider."
I swallowed hard.
"What should we do then?"
He fell silent for a moment, as if pondering his words carefully.
"I have no idea. I guess all we can do is keep quiet; we don't want to scare the other inmates. Francis doesn't believe in these things, so I won't waste my time trying to convince him, and I advise you to do the same. Maybe if we just keep pretending that nothing is happening, things will sort themselves out. But remember: whatever this force is, it wants to take you to the cell, wants you to face the eye. Resist those urges, okay?"
The clock struck 12:30. Time for yard time. I walked with Munford to the yard, the sun burning our heads as we stepped outside, futilely trying to erase the worry from our minds.
As I watched the other inmates spreading out across the yard, trying to appear normal, I felt a hand on my shoulder. I turned to find Bob, his voice low and threatening.
"What did you tell Francis?" he whispered, he was behind me, and I couldn't see him.
The flesh on my back trembled and twisted, the fluid of fear rising up to my brain.
"I don't know what you're talking about, Bob," I replied firmly, trying to sound confident.
He paused for a few seconds.
"You cheat first, and now, you make up lies about what I did or didn't do."
"I think there's a misunderstanding-"
"Shut up!" his voice rose sharply "I'm just here to say that I'm not a kid, I don't go around sending playing card letters or anything like that. I didn't threaten you with that thing, but now I am, and in a very direct way, and if I were you, I'd sleep with one eye open."
He was dead serious, and the threat was as clear as day. But what could I do? Confront Bob directly like Francis? That could mean he wasn't trustworthy... My thoughts were interrupted by the guard watching us.
"You two, no contact!" he shouted.
"No problem here, officer," Bob said, pulling me into a hug that felt more like an attempted chokehold.
I tried to pull away unsuccessfully, and the officer seemed to simply not care.
"Okay, but we'll be watching," he turned away, and Bob shoved me against the yard bars.
"Listen here, Bob," I began, my voice firm, confused about where this courage had even come from. "I don't know what you're up to, but I won't stand still while you try to intimidate me. If you have something to say, then say it like a man. Otherwise, leave me alone." I pushed him away with my hand.
"You're a fool, you know that?" he muttered.
"I'm not looking for trouble, but if you want it, you'll get it. Let's just leave it be, okay? If anything happens to me, I'll make sure some people know and-"
My assailant's hand closed around my neck, tightening. I squirmed, struggling to breathe as I desperately tried to free myself from his grip.
"Going to call daddy? Look, Francis may have that whole attitude, but he won't do anything to me, or any of the guys," he remarked.
I noticed the usual group of big guys who hung around with Francis, they were watching us from afar, seeming to distract the boss.
"He's getting out in two months...but honestly, I don't think I need to wait that long."
I couldn't breathe. Fighting against the grip on my neck, my eyes desperately searched for any help.
"Let him go!" The guard shouted from afar, starting to make his way down the stairs to reach us.
Bob didn't obey. I felt my body losing strength, so I did what I could: I focused my strength into a clenched fist and punched the bastard in the stomach, aiming right at his gut. And judging by his expression, it worked. I saw him lean over, his hands releasing my body and being placed on his belly.
I knew if I let it slide, he would come back and continue to harass me, so that had to be a definitive response to the jerk that I wasn't an easy prey. I lunged at him again, this time with a well-aimed kick to his knee, trying to destabilize him. He staggered backwards with a groan of pain, falling to his knees on the yard ground.
The other prisoners now realized what had happened, and soon their shouts in a circle were audible.
"Go, get him! Don't hold back! Finish this guy off!"
I lunged at Bob, raising my hand time after time to punch him. He didn't take it lightly, grabbing my right hand as I prepared to hit him; I could feel the pressure applied to the joints, my fingers starting to crack, and I could feel them tense, about to break. In desperation, I threw myself onto him with the only weapon I had left: my teeth.
I felt the flesh of his neck between the rows of teeth in my mouth. Without thinking and trying to loosen the grip on my hand, I pressed on the pearly bones harder and harder, feeling them slide against the skin, the metallic taste slowly emerging as the flesh was torn.
The scene around me seemed blurry, as if I were watching everything happen from afar, in slow motion. Bob's scream echoed through the yard, mixing with the encouragement shouts from the other inmates. I felt a mix of adrenaline and horror as my teeth sank into his neck flesh, a strange feeling of power and disgust.
While still hunched over that bloody man, I felt the blows on my back: it was the guards. Their batons striking time after time as the adrenaline rush passed, and I now began to feel the pain. Without resistance, I let myself be pulled away. Bob wasted no time and moved away, stumbling as he covered the wound.
"YOU SCUMBAG, WHAT KIND OF ANIMAL ARE YOU?"
As I was being taken away, everything around me seemed blurred, as if I were in a state of stupor. The voices of the other inmates echoed in my ears, mixed with images of the fight that had just occurred. I still felt the blood running through my mouth, dripping lightly onto the ground and forming a trail of red dots marking my path. However, before we left the yard, our warden arrived at the scene, and the guards stopped, my arm uncomfortably twisted behind my body.
"What's going on here?" His voice was calm, but there was an unquestionable tone of authority in his words.
"He... he bit a detainee, sir," one of the guards explained, firmly holding my arm.
The warden looked at me, his eyebrows furrowed in disapproval.
"Why did you do that?"
My mind was spinning, trying to find a coherent explanation for what had happened. I knew it would be useless to tell about Bob's threat, about the playing card, about the fear he had instilled in me. So, I found the most plausible words I could gather:
"He... he provoked me, sir," I murmured, my voice trembling. "I... couldn't take it anymore. He was intimidating me, threatening me, and I... I lost control."
The warden looked at me for a long moment, as if assessing my words. Finally, he sighed, seeming resigned, approaching me with slow, steady steps.
"No, you did that because you're an animal."
He gave me two pats on the cheek, then wiped the blood running from my mouth.
"Take this one to solitary."
The prisoners began to shout, a real noisy commotion. I trembled at the thought of being locked up there. No one came back the same from solitary, but at that moment, I really think I'd prefer to go there than what was to come.
"But sir," one of the guards said, causing the inmates to fall silent in an attempt to hear something, "The solitary is occupied..."
The warden frowned, clearly irritated by the interruption.
"Then take him to cell 11," he ordered, his voice cold and authoritative.
That was the final blow, causing the uproar to become widespread, with even some inmates needing to be subdued with tear gas. I could see as I was pushed, Munford looking at me, a worried and distressed expression on his face; he said something I couldn't understand amidst the noise.
With my heart pounding erratically in my chest and my mind clouded with fear and uncertainty, I was led by the guards towards cell 11. Each step felt like it weighed tons, as if I were walking towards the abyss. I could feel the stares of the other inmates watching the scene, some with expressions of shock, others with a mixture of curiosity and indifference.
Finally, we arrived, and by this point, I was sweating uncontrollably; they opened the cell and threw me inside. My eyes instinctively closed as I fell to the ground. I didn't want to look at it. I got up, still blinding my vision, slowly groping around until I found the bed. I lay on it and turned to the wall beside it, my face as close as possible.
Lying on the hard bed, I could feel my heart beating so loudly that it seemed to echo off the concrete walls around me. Each beat was a pulsating reminder of my situation. I tried to push away the thoughts, but it was like trying to hold back a raging river with bare hands. All the while, I heard stories, heard things about that place, and now I was there, cornered by circumstances beyond my control.
Gradually, I noticed the thick layer of sweat forming around me. I could even feel my pores opening, pouring the water from my body in an attempt to cool myself in that stuffy, hot environment. I couldn't help but think about the heat of the card and... about Francis. He still had the card. Wasn't that dangerous? I fixated on musings about it.
In my feverish frenzy, time seemed to stretch infinitely in that dark cell, minutes dragging on like hours as I struggled to maintain my sanity. Every sound, every shadow was a source of growing anxiety until somehow, I fell into a deep sleep, dreamless this time.
I woke up in the middle of the night, with a faint noise coming from behind the heavy steel door. At first, I feared, wondering what it could be, but as soon as I regained my senses, I remembered where I was, and frankly, nothing outside could be worse. I cautiously approached the source of the sound, trying to listen better, when a "Hey, kid, it's me!" sounded whispered.
"Munford! Munford, I'm glad you're here, knew you wouldn't abandon me."
"Ha, I know, I know," he sounded nervous, perhaps hiding from the guards. "Look, I'd help you out, but I can't get it open from this side, try it there." A small plastic rectangle slid through the door gap. A credit card... I remembered I had done this many times before.
I grabbed the card and started working, carefully sliding it into the lock. Each movement was made with the precision I gained from years of street experience, trying not to make any noise that could attract the guards' attention. My mind was racing, and the tremor it transmitted to my fingers made motor coordination difficult.
Finally, after several minutes of trial and error, I heard a soft click, and the door opened slowly. I could smell the fresh air from the corridor and was already about to smile when, along with the bright light of a flashlight, I saw Bob, now with his neck and shoulder bandaged, along with three more of his cronies. Munford was being held by one, who held an improvised knife to his neck.
"Sorry, kid, they forced me," the old man lamented.
"Not so fast, princess." Bob pushed me inside, onto the floor, and then he entered with one of his cronies, closing the door behind him and illuminating me with the halo of his flashlight.
"What's up, Bob, can't you leave me alone?"
"You wanted to settle things, didn't you? Well..." he pointed to his wound. "You just signed your death warrant! But first, I'm going to make sure to pull out all your teeth and make you swallow them."
He lifted me by the collar of my shirt and landed a punch with his heavy hand. I felt dizzy, seeing stars, curling up into a fetal position. His laughter was now a terrifying melody to me.
"Look at this crybaby. Where did your bravery go?" He kicked my stomach, and I'm sure he found it an ironic poetic justice.
His cohort laughed until the beam of his flashlight shifted away from me.
"Hey Bob, what's that over there?" He said, simultaneously pointing with his finger and the flashlight.
Even though it was on the wall behind me, I knew what it was. I saw Bob straighten up to face it, becoming petrified. He and the other, standing there, mouths agape. I waited for seconds, counting mentally and holding my breath, expecting anything, but nothing. Until suddenly, I began to see small puddles forming under their lower eyelids, dark marks... of blood.
The red tears started to stream down their faces like large crimson waterfalls. Soon, they began to make a noise... a familiar noise, which made my mind freeze as I felt my toes curling inside my shoes and my mouth trembling uncontrollably. It was the same sound as Tulley's. They were now allowing these moans to escape their throats and resonate in the tight concrete walls.
I had to do something. I began slowly to pass by them, trying to edge around. When, however, I was almost reaching the door, I could see their shadows turning slowly in my direction. The tension in the air was palpable, as if it could be cut with a knife. I held myself back from trembling as I tried to maintain composure in front of those men, whose bloodshot eyes were now fixed on me, full of terror and despair.
"What... what's happening?" My voice came out in a trembling whisper, barely able to make myself heard.
Bob and his cohort remained silent. They began to walk towards me, and in desperation, I opened the cell door and slammed it loudly behind me, not caring about attracting the guards' attention. As I looked around, I actually noticed that this was a concern I didn't need to have.
The environment where I was wasn't what I expected, from the prison corridor. It was actually another cell. I stopped for a moment, confused, only to be surprised by a figure in the center of it. A man in a straitjacket looking at me with a petrified smile.
"I've been waiting for you," he said. His voice was blood-curdling, sounding like someone scratching a chalkboard with their nails or scraping a fork on a glass plate.
I tried to open the door but it was stuck. When I turned around again, he was leaning, his face inches from mine, eyes bloodshot. I almost fell backward. He laughed. It was like the last time, he had his mouth covered by a sticky red mass that dripped, probably serving as material for the painting, which now displayed an almost complete surreal eye. He turned and walked to the painting, and then he regurgitated it again. Since his hands were tied, he used his tongue as a brush, finishing the last line of the drawing.
"This," he whispered. "Is my masterpiece."
I was trembling. I had forgotten Munford's advice, and now I found myself petrified, just like the others, staring at the eye. I don't know how much time passed, but I felt like it was hours, days... years. All in the blink of an eye, or rather, in a stare without a single blink.
I tried in vain to regain my composure. Scenes of horror penetrated my mind. Cadavers, bodies marked by playing cards. Criminals, inmates being violently beaten with batons, pepper spray, and all sorts of luxuries the police can serve, I saw gang fights, blood, death, and abuse. I saw people being killed inside the prison. Each scene of violence that each of those who looked had already witnessed. My legs were no more than reeds in the wind now, and I just wanted to run away and scream, cry, and sleep to never wake up again. I tried to scream but the man came to me, placing his foot over my mouth.
"Shhh... you need to see."
He repeated this indefinitely. "need to see, need to see, need to see, need to see"
With superhuman effort, I managed to free myself from the weight of his foot on my mouth, but I could barely articulate coherent words. My voice came out trembling and weak when I finally managed to speak:
"What do you want from me? Why are you doing this?"
He simply continued smiling, as if my words were just another piece in his sadistic game. Then, with a quick and fluid movement, he approached me, so close that I could feel his fetid breath and the metallic smell of blood dripping from his mouth.
"Your mind is a fascinating playground," he murmured, his voice echoing in the claustrophobic space of the cell.
I felt tears running down my cheek, and I knew what color they were. I stood there, in shock, staring at the large painted eye, while my entire being was eaten alive in fear and dread. I don't know how much time passed, maybe the entire age of the universe, eternity, who knows. I woke up on the infirmary bed. Wires connected to my arm while a machine reproduced the "beeps" of my heart.
I looked to the side, seeing the green eyes of nurse Linda looking at me, concerned.
"Are you okay?"
"You need to see," I said, not even wanting to.
She frowned, evidently confused by my response. Linda seemed hesitant, as if she were trying to decide whether to ask more or simply ignore my strange statement. I could see the concern in her eyes, but also a certain curiosity, as if something inside her was intrigued by what I had to say.
"What do you mean by that?" She finally asked, her soft voice echoing in the silence of the infirmary.
I sat up slowly on the bed, feeling a wave of dizziness pass over me. My mind was still cloudy, as if I were struggling to emerge from a deep nightmare. I tried to articulate my words as coherently as possible.
"I... I saw things," I murmured, my voice still trembling. "Terrible things. In the cell... in there... something... something is wrong."
Linda watched me with a serious expression, her green eyes analyzing me carefully. She seemed to understand that something serious had happened, but couldn't fully comprehend what I was trying to communicate.
"Look... you and the others had a collective hallucination in that cell... The director has already arranged for an investigation, but we suspect carbon monoxide poisoning, we've already talked to him about the lack of windows in that place, but it seems he doesn't listen."
I stopped, confused by that information. Was I hallucinating? Well, maybe I would even think that if it weren't for what followed. A man in a dark suit entered. He had a serious and intimidating expression, and he asked Linda to leave.
"Listen here, young man, you're lucky to have come back. The others are catatonic... and probably won't come back to themselves. That's why your cooperation is extremely important, and we need to know: what did you see?"
I stumbled, recounting as much information as I could remember, from Tulley to Bob. The man listened to me without making any expression. After that, he took a radio that was hanging from his blazer and said some words that I didn't quite understand, something like "Ceter," "Queter"... and then he took a clipboard, handing it to me.
"This is your letter of freedom. Our proposal is as follows: We release you from prison and in exchange, you don't open your mouth about the specific events mentioned here," he pointed to the clauses.
That was five years ago, and given my freedom, you must imagine that not everything that happened is transcribed here, but the most important parts are. I ended up visiting Munford a few times after that, and I was horrified to discover that Francis, on the eve of his release, hanged himself with the bedsheet. The old man and I stared at each other after this discovery, in a mutual silent understanding. Shortly after, they closed not only the cell, but our entire pavilion, relocating the inmates. I never saw Munford or any of the others again after that. My nightmares persisted, but in recent months they have been much less frequent, and I think I might be slowly healing.
I wanted to say that this story ends well, with my rehabilitation. A troublesome prisoner full of stories becoming a family man. And it would be, if it weren't for the last 15 minutes of this morning. I believe you may remember that I received a letter this morning like that cursed number. I left it on the counter in the living room while I came here, to have breakfast and finish reporting this to you. When I finished the last paragraph, I went back to the room, but now, it seems like the whole nightmare is back.
I felt the tears, transparent this time, forming in my eyes. In the center of the room right now is Linda, holding the letter, looking at something in it that I can already imagine. She's standing there, wet and red stains on her face, I can hear her whispering "You need to see... need to see," and by God... I can see...
submitted by Carl_Sefni to nosleep [link] [comments]


2024.05.13 19:38 TypewriterTypeWrote [SF] 'Diamonds' Part 1 (Part of the 'Human Nature' series)

PART 1

“Don’t touch!” Abe commanded, slapping Max’s hand away. They were both bent over at the waist, admiring.
“Sorry, it’s just… so… what is it?”
“I call it the Alchemic Thaumaturgator.”
“Of course you do. Is that because you couldn’t think of anything simpler, or you just liked the way it rolls off the tongue?” Max smirked.
“Mmm, it’s a work in progress.” He flung a sideways glare at him.
“Sure. So what is one of these?”
“It’s complicated and delicate and to be honest it’s a bit of a mystery, even to me.”
“Right.” There was a moment of silence as they continued scrutinising.
“Isn’t it beautiful?” Abe murmured, almost to himself.
“I mean, yeah, of course….”
“Don’t look at me like that, I can’t tell you what I don’t know!” Abe stood up and let out a disgruntled huff.
“Hmm. Well, it’s confusing enough to give you nausea just looking at it so I’m sure they’d love it as an offering for the Nobel Prize, especially with a name like ‘Alcomic Thordy-whatsit.’”
“Well, maybe, if it gets that far. I nearly broke it last week, which is why I’m telling you,” Abe stood up straighter, one hand on his hip and the other pointed firmly at Max, “to strictly to keep your curious hands to yourself, ok? I wouldn’t ask if it wasn’t necessary.”
“Ok ok, I won’t touch it. But really, it looks like it should be in a museum somewhere. Or a Cabinet of Curiosities...”
“Little good would it do in either of those places.” Abe turned to Max and clasped both his hands in his own. “Listen, you are my closest friend and this thing is very important to me. I wouldn’t leave it with you if I didn’t think you were perfectly capable of safeguarding it, so please don’t worry, I know it’s in good hands.”
“If you really think I’m up to it?”
“I do.”
“Well, I’ll take that as a compliment!” Max threw his arms in the air in a sarcastic show of tah-dah! “Go forth, oh Knight of Overly-Complex Science, go do what you have to do and I’ll keep an eye on this beast for you. Shove it on the table and I’ll look after it and Will Not Touch It.”
Abe looked put out, but comically so. “Is that really what you think I sound like?” He laughed. “I’ll put it over here, then. Get in touch if you need me, any time. You have my contacts?”
“I do…” Max fumbled around his pockets. “They’re… here. Got them right here.”
“Good. In which case I’ll leave you to your own devices. See you soon, and thank you.”
“See you soon.”
“Take care. Oh, one more thing. If you talk to it, it talks back.” Abe shut the door behind himself.

***

“So, you’re an Alchronic Thormome… grater? Doesn’t sound right… So tell me, what is one of them?” Max stared at the thing, perplexed.
It reminded him of what the love-child would be between a glass roller coaster and a steampunk jellyfish, though it bore absolutely no resemblance at all to a jellyfish, and fascinated him far more than that nature documentary he had been watching last week ever could. Jellyfish bobbing around and being brainless and boring, and when they weren’t they were stinging people to death and getting eaten by turtles. Even the name is boring. Jelly. Fish. Like those squidgy, dry-goo kids toys that you’re supposed to throw at the window but gets hair stuck to it when it falls on the carpet. Yuck.
Which was weird, considering this monstrosity he had been tasked with looking after was definitely the most interesting and intricate and pretty thing he had probably ever clapped eyes on. It had a heaviness to it, a purpose. And it felt like it was watching him.
Better steer clear for a while. It looks weird, he had been told things that absolutely made it sound weird and to be honest, it frightened him a little.
He wasn’t usually one to be afraid. Hell, he’d always been the brawn of his sturdy group of friends, right since he was a kid. He had worked his way up the proverbial ladder and had been widely recognised as the guy you don’t screw with at his school, though he wasn’t particularly proud of how he got there, (there had been a lot of fights behind the bike sheds and nicked sandwiches under the threat of blackmail at lunch). But he had forgotten all that and settled himself into being the relatively good-looking, popular, flirtatious guy who did a moderately average job in the eyes of his colleagues and had a moderate measure of success with the ladies.
Made no sense then that this contraption he had been lumbered with for a stint had shaken him by its sheer solidness on his front room table. It seemed to be unmovable in its presence, though it was light as a feather when it had been brought in and that fact in itself threw him because how can something that looked so substantial weigh that little? His bloody breakfast weighed more!
“What the hell are you?” Max wondered out loud.
He sat and stared at the thing for the longest time, watching to see if it would move. Only the sparkly inner swirled. Nothing more. It gave him the feeling of lying on the bottom of the ocean, staring at the sun beams though the surface until it started to fade. His eyes stared to fade. His mind went blank. He was being sucked down a long, dark tunnel of still water by his chest, he was sinking and swimming and becoming the empty space around him, it seemed he could feel the particles in the air as they vibrated and resounded in his ears, felt himself being blinded…
Max blinked and snapped back into the room, found himself standing in front of the machine. The studded brass bands holding the tubes together rotated slowly, silently.
Yeah, there’s something not right about that thing. Something unnatural.
Slowly backing out of the room and trying very hard not to show the Alcolic Thormatador… Thermanter… the thing that it was making him uncomfortable, he sidled through the doorway and into the hall. Yeah, that thing is just plain wrong.
In the corridor he paused, tried to laugh at himself.
This thing is just metal and glass and sparkly water, he thought. It doesn’t have the brainpower to understand that I feel some kind of way about it and even if it did, what is it going to do? It’s an invention, a machine and nothing more and machines are made by people, made by my friend, so what the hell is there to be afraid of?
He reached the kitchen, surprised at his own existential awareness that seemed to come quite fluidly, which was most unlike him. Maybe he was getting soft in the head. He heard that happened at a certain time of life but that phenomenon would be a bit premature. He wasn’t much past his third decade, thank you very much!
Max filled a mug from the water boiler and threw in a teabag and a few sugars. He squeezed the bag against the side of the mug until the dregs started dropping, plapped it in the sink and poured in milk. He stirred his tea well, just as always, but now the clinking of the mug took on an added layer of comfort when he knew what was in the front room. He wasn’t in a dark tunnel where he couldn’t do anything but watch, he was in his own kitchen that he had had rebuilt last year. He picked out the worktops and cupboards, he chose the shiny silver appliances, he bought the gourmet herbs and put them on the window sill, slightly over-watered and flooding their drip trays until they almost overflowed. He was in his own kitchen, familiar down to the millimetre, and solid. Nothing could touch him here.
No, he thought, it’s just an invention. A thing.
He put the spoon down with certainty on the worktop and squared his shoulders: he marched down the hall towards the front room with his tea in his left hand and the right balled up into a fist. He paused for a second outside the door. No sound.
This is my house, I won’t be intimidated in my own damned house.
He rounded the corner, planted his feet wide and glared hard at the thing.
“Look, I don’t know what you are,” he said to the machine, “but you don’t look dangerous. And seeing as we’re going to be spending some time together, I’m just going to ignore you and you can ignore me, ok? No making me feel like I’m being watched, no making me feel like I’m swimming around somewhere in space, no more weird stuff and I won’t put you in the loft. We’ll coexist in blissful harmony, like water and jellyfish.”
The Alchemic Thaumaturgator just sat there, glistening.
“Ok. Good. Fine.”
He grabbed the fern and the shamefully stunted lucky bamboo (that damned plant his cat was always rubbing his face on) that were perched next to the door and shoved them onto the table in front of the machine, mostly obscuring it from view. Better.
Max backed up and sat on the couch under the window, across the room from the table and that freakish unicorn turd of a contraption. He wrenched his eyes away for just long enough to put on the television and throw one final look over at the thing on his table, searching for it amongst the foliage. It hadn’t moved. It just sat there. He gestured at it rudely with a slightly shaking hand.
The soothing sound of the narrator drew him back into his TV and another nature documentary, this time about the great apes of the rainforests of Western Africa. This was much more interesting. He swivelled sideways in his chair to face the screen directly, sipping away at his tea.
“See,” he said towards the table, “this is exactly what…”
He glanced back and promptly fell out of his chair. His tea went flying as his mug thudded to the floor in an all too under-dramatic fashion compared to what his adrenaline was doing.
The thing was lighting up! It was glowing! Only a little bit but it was actually putting out light!
“Jeez!” Max shouted at it from the floor. “What is that? How is that happening? What is it doing? Stop it! Stop it!”
He scrambled around, on his hands and knees and still on the floor, trying to shut off the sounds of viciously shaken branches and primates howling at each other. The screen mercifully emitted a heavy click and fell into blackness as the remote fell to the floor. In the resounding silence of the room it was just Max, his adrenaline-fuelled breathing and the glass machine.
He stared at it. It absolutely was staring at him, even from between the leaves, there was no doubt, the liquid in the middle was pooling and somehow gathering at the front of the tubes facing the room. The glowing light had already started to fade and the liquid lost concentration and dispersed again, slowly swirling around in all its glittery glory, just as it had before.
Max was still splayed out on the floor, his breathing struggling to return to normal. He stood up and flattened himself shakily against the wall.
“What just happened?” he muttered under his breath. “What the hell was that…”
The thing looked at him, ‘nothing to see here,’ it said, feigning innocence.
“Whatever you are, just stay the hell away from me!” Max shouted at the machine as skirted around the walls until he got to the doorway. The door was ajar but, because his eyes were fixed in horror at the fragments of the machine that were exposed from within the plants, he bumped backwards into the door, nudging it closed and clicking it shut. Fumbling for the handle he tried to wrench it open, only to find the handle in his hand, horrifyingly detached.
He was stuck in there with it.
Panic flooded his body. A sharp twist in his gut and sweat poured from every millimetre of his skin and a faint whine emitted from his mouth.
Deep breaths, he told himself. Deep breaths, you can figure this out. It can’t hurt you, so just sit down and figure it out.
He sat himself back on the sofa, pushing it further back and rucking up the rug into waves in front of him with his feet. Never had he been so afraid of an inanimate object before. Spiders, yes. The open ocean, yes. Heights, yes. But this?
He sat staring at it, filtering his brain through his usual coping processes. He couldn’t beat it, like he had done in school. He couldn’t charm it, like he had done at the office…
“It’s an elaborate Newton’s Cradle, for Christ’s sake! A fancy-man’s Rubik’s cube!” he told himself. “Some science experiment that a five year old could have done. Yeah, I bet he just put some glow stick stuff in the water and mixed it up and told me it’s real to scare me. It doesn’t even look that bad.” He stood up and took a hesitant half step towards it on quavering knees and reluctant feet, fighting the ‘flight’. “See? Can’t hurt me.”
Max blinked. The thing hadn’t even moved. What was so scary about it anyway? The glowing? It was probably the reflection off the TV. He moved the plants from in front of it with outstretched arms and stepped back as far as he could go.
“I’m going to call you Ruth,” he said, getting bold and pointing at it, “because Alcoholic Thermo… whatever is just ridiculous. Ok? And Ruth was my grandma’s name, and I liked her, she was safe as houses.” Sure, his grandma had died of an embolism nearly ten years ago, but he wasn’t going to admit that to this thing that he didn’t even know what an embolism was. Ruth was a safe name and the familiarity was comforting.
He felt the liquid moving towards the front of the glass again, shimmering and pulling him in. He felt his fear spike, then dissolve. It couldn’t hurt him. He was safe. He was in control.
“I think it was mean of him to call you something so ridiculous. But I suppose if he’s going to go for the Nobel Prize they like that kind of thing, don’t they?” He half laughed, took another step towards it. “Those competitions are always stupid though, nobody ever comes up with anything really new, it’s not like they’ve invented hovercraft cars or machines that can take you on holidays to the afterlife, is it?” He had nearly reached the table now. The tubes were glowing a little still and he could see something moving in there. His curiosity peaked over the top of his fear and had a good look at the prospect of getting closer. Curiosity decided to get closer.
Max leaned down, hands on knees, and stared into the ever-moving swirls that flowed through the glass tubing. Arms extended to their full defensive stance, he gently nudged the plants out of the way and took a good look at Ruth. He remembered his friend saying something about studs and elements.
“Hey, there they are! I didn’t see these before! So those… those are elements? Are they elements?” He asked the glass, dumbfoundedly pointing at the stuff he had assumed was glitter but now wasn’t half as sure. He had never seen elements before…
Ripples glowed in the liquid: it had heard him. They moved closer and were warming now, somehow.
“No way!” Max exclaimed, his mouth hanging open. So this is what Abe had meant! “It’s not possible! It’s not real! Is it real? Are you real?” He asked. “Of course you’re real, you’re sitting on my table! Ha! What a stupid question Max. So, if I ask you a question, are you gonna answer me, huh?”
The glass glittered at him, but nothing else.
“Ok, are you alive?”
Nothing.
“Hmph. Maybe it was a trick of the light.”
No answer.
Max flopped into the sofa, his brows furrowed at Ruth.
He found himself talking to himself, trying to dispel the weird energy that his friend’s invention had brought with it.
“This thing is strange. He said if I talk to it then it responds, but I asked it a question and it doesn’t do anything, but when I was watching that monkey progr…”
He stopped short.
“Yeah! Let’s shove that chimp documentary back on, shall we?”
Click, the screen shot into life of every colour of the rainforest, the howls echoing around the room. But Max didn’t watch the TV, he had his eyes firmly fixed on Ruth, remote still in hand in front of her, waiting expectantly.
Nothing. Dammit. Just the glittery same as glittery before.
Max tried not to let the tidal wave of disappointment wash him away. Maybe it wasn’t the show. Maybe it was a prank, a trick of the light after all.
Max bent to put the remote on the arm of the sofa. The light from the TV shone onto the table and Ruth crescendoed into life and started throwing out beams of light that looked like the solar flares he had seen on that awful show about space and rocks and stuff he wasn’t in the least bit interested in but had watched anyway.
But he had figured out the key: he was standing in between Ruth and the screen and his shadow had been overcasting the table! Ruth needed a full view to do… that thing… whatever it was that she was doing with the light.
Ping, pong, ping, pong, his eyes went between Ruth and the monkeys sailing through the trees by their ridiculously long arms, right up until the credits started rolling and she faded to a faint glow again. She still glittered but it wasn’t the same. She definitely needed encouragement. Inspiration, if you will.
Max flicked across through each channel, watching Ruth closely for any changes (of which there were none,) tock, tock, tock went the remote until he found a different channel, one that was obviously designed for people with limited imagination, because wow, even he can outpace the monotonous nasal narrator and he didn’t consider himself a particularly clever man! He wasn’t stupid either, but on the last one when they started to explain what a bacteria is he had lost his rag and shouted at the screen a bit.
“Everyone knows what a bloody bacteria is!” he had yelled. “Tell me something I don’t know, yeesh! Whoever said these documentaries were supposed to be informative obviously hadn’t got two brain cells to run together.” But the cinematography was nice. Lots of nature-looking things to watch, the natural world an’ all.
This time it was about walruses. All flopping around on the sea shore, getting sunburned and jabbing at each other with their overgrown chompers. He had seen this one before, it wasn’t as patronising as the others. Predictably narrated, yes, but not patronising.
He turned up the volume and spun round to look at Ruth.
She was throwing out flares again, hundreds of short wisps!
And just to test the theory, he tocked across onto the menu screen and selected a random game show that he had never heard of. True to form, Ruth dimmed back to her uninspired state of simple glitteritude.
“AHA! I knew it! You’re a sucker for the nature channel too! Aha! Ahahaha!”
Max threw up his arms in celebration, the remote going flying, cheering into the emptiness of the room. Empty, except for him and this thing which apparently had a liking for chimps and sunburnt sea mammals.
Damn, this thing is incredible, he thought. Why the hell, how the hell does it…?
He sat, flabbergasted, mouth agape.
Suddenly he jumped up, scrabbling around behind the sofa trying to find the remote again, where is it where is it where is it…
He flicked the volume up and down and Ruth still put out light. She shone and shone, the beauty!
He started singing to her, “shine on, you crazy diamond!”
She seemed to like that, too.
submitted by TypewriterTypeWrote to u/TypewriterTypeWrote [link] [comments]


2024.05.13 18:21 ohhwiddex New viewmodel bob is so ugly and it pisses me off

It has been quite a long time since Valve added this. At first I had a choice of using the one I liked more obviously the old bob and I was fine with that, but then Valve completely removed the old bob from the game. To be honest, I don't see any reason why this was done. Okay, then I tried very hard to get used to new one. I began to perform poorly in my games, changed every setting possible, was playing even more than usual, but I haven't seen any improvements. Later I realized that I just couldn't get used to new bob, felt like I was playing another game. Now I'll give you the reasons why I think the new bob is terrible:
That's all for now, maybe I'll add something later. I hope you guys can understand what I meant and share your opinion about it and hopefully Valve will bring back the old bob into the game, which will make playing CS enjoyable for some players.
submitted by ohhwiddex to cs2 [link] [comments]


2024.05.13 17:11 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

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  • Hero of the Kingdom III
  • Hero of the Kingdom: The Lost Tales 2
  • Heroes of Hammerwatch
  • Heros hour
  • Hexologic
  • Hidden & Dangerous 2: Courage Under Fire
  • Hidden & Dangerous: Action Pack
  • Hidden Deep
  • High On Life
  • Hitman (2016) Game of the Year Edition
  • HITMAN 2 - Gold Edition
  • Hoa
  • Hob
  • Hollow Knight
  • Holy Potatoes! A Spy Story?!
  • Home Sweet Home
  • Home Sweet Home EP2
  • Homestead Arcana
  • Hood: Outlaws & Legends
  • Hoplegs
  • Hot Tin Roof: The Cat That Wore A Fedora
  • HOT WHEELS UNLEASHED ™
  • Hotshot Racing
  • House Flipper
  • How to Survive 2
  • Hue
  • Human: Fall Flat
  • HUMANKIND DEFINITIVE EDITION
  • Hungry Flame
  • Hyper Knights
  • I am Bread
  • I Am Fish
  • I am not a Monster: First Contact
  • I Hate Running Backwards
  • ibb & obb Double Pack
  • ICBM
  • Ice Age Scrat's Nutty Adventure
  • Ice Lakes
  • Impostor Factory
  • IN SOUND MIND
  • Indivisible
  • INDUSTRIA
  • Infectonator 3: Apocalypse
  • Infinite Beyond The Mind
  • Injustice 2 Legendary Edition
  • Insane 2
  • INSOMNIA: The Ark
  • Internet Cafe Simulator
  • Internet Cafe Simulator 2
  • Interstellar Space: Genesis
  • Iron Fisticle
  • Iron Harvest
  • Ittle Dew
  • Ittle Dew 2+
  • Jack Move
  • Jackbox party pack 2
  • Jackbox party pack 5
  • JANITOR BLEEDS
  • Joint Task Force
  • Jotun: Valhalla Edition
  • Journey For Elysium
  • Journey to the Savage Planet
  • JUMANJI: The Video Game
  • JumpJet Rex
  • Juno: New Origins
  • Jupiter Hell
  • Jurassic Park: The Game
  • Jurassic World Evolution
  • Jurassic World Evolution 2
  • JUST CAUSE 4: COMPLETE EDITION
  • Just Die Already
  • Kardboard Kings: Card Shop Simulator
  • Keep Talking and Nobody Explodes
  • Ken Follett's The Pillars of the Earth
  • Kentucky Route Zero - Season Pass Edition
  • Kerbal Space Program
  • Killing Floor 2 Digital Deluxe Edition
  • Killing Room
  • Kingdom Two Crowns
  • Kingdom: New Lands
  • King's Bounty: Crossworlds
  • Knights of Pen & Paper 2
  • Knock-knock
  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
  • KungFu Kickball
  • Labyrinthine
  • Lair of the Clockwork God
  • Laserlife
  • LAST OASIS
  • Lawn Mowing Simulator
  • Layers of Fear: Masterpiece Edition
  • Lead and Gold: Gangs of the Wild West
  • Learn Japanese To Survive! Hiragana Battle
  • Learn Japanese To Survive! Katakana War
  • Learn Japanese to Survive! Trilogy
  • Legend of Keepers
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
  • Leisure Suit Larry 1-7
  • Lemnis Gate
  • Lemon Cake
  • lethal league blaze
  • Let's School
  • Levelhead
  • Liberated (GOG)
  • Life is Strange Complete Season (Episodes 1-5)
  • Light Fairytale Episode 1
  • Light Fairytale Episode 2
  • LIGHTMATTER
  • Little dragons cafe
  • Little Hope
  • Little Inner Monsters - Card Game
  • Little Nightmares
  • Little Nightmares Complete Edition
  • Livelock
  • Loop Hero
  • Loot River
  • Looterkings
  • Lornsword Winter Chronicle
  • Lost Castle
  • Love Letter
  • Lovecraft's Untold Stories
  • Lovely planet arcade
  • Lucius2
  • Lucius3
  • Ludus
  • Lumberhill
  • LunarLux
  • Lust for Darkness
  • Lust from Beyond: M Edition
  • Mad Experiments: Escape Room
  • Mad Max
  • Mafia Definitive Edition
  • Mafia: Definitive Edition
  • Magenta Horizon
  • Mahjong Pretty Girls Battle
  • Mahjong Pretty Girls Battle : School Girls Edition
  • Mail Time
  • Maize
  • Maneater
  • Marooners
  • MARSUPILAMI - HOOBADVENTURE
  • Marvel's Avengers - The Definitive Edition
  • Mato Anomalies
  • Max Payne 3
  • Mechs & Mercs: Black Talons
  • Medieval II: Total War - Definitive Edition
  • Medieval: Total War Collection
  • MEEPLE STATION
  • Men of War
  • MERCHANT OF THE SKIES
  • METAL HELLSINGER
  • Metal Hellsinger
  • Metro Exodus
  • Metro last light
  • Metro: Last Light Redux
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-Earth: Shadow of War Definitive Edition
  • MIDNIGHT PROTOCOL
  • Mighty Switch Force! Collection
  • MIND SCANNERS
  • Ministry of Broadcast
  • Minute of Islands
  • Miscreated
  • Mists of Noyah
  • MKXL
  • Mob Rule Classic
  • Monaco
  • Monster Slayers - Complete Edition
  • Monster Train
  • MONSTER TRAIN (FIRST CLASS - COLLECTORS EDITION)
  • Monstrum
  • Monstrum 2
  • Moon Hunters
  • Moons of Madness
  • MORDHAU
  • Mordheim: City of the Damned
  • Mortal Kombat 11 Ultimate Edition
  • MORTAL KOMBAT XL
  • Mortal Shell
  • Motorcycle Mechanic Simulator 2021
  • Mr. Run and Jump
  • Murder Mystery Machine
  • My Big Sister
  • My Friend Peppa Pig
  • My Lovely Wife
  • My Summer Adventure: Memories of Another Life
  • My Time At Portia
  • N++ (NPLUSPLUS)
  • Napoleon: Total War - Definitive Edition
  • Narcos: Rise of the Cartels
  • NARUTO TO BORUTO: SHINOBI STRIKER
  • NECROMUNDA: HIRED GUN
  • Necronator: Dead Wrong
  • NecroVisioN: Lost Company
  • NecroWorm
  • Neighbours back From Hell
  • Nelly Cootalot: Spoonbeaks Ahoy! HD
  • Neon Space
  • Neon Space 2
  • Neon Sundown
  • Nephise: Ascension
  • Neurodeck : Psychological Deckbuilder
  • Never Alone Arctic Collection (w/ Foxtales DLC and FREE Soundtrack)
  • Neverinth
  • Neverout
  • Neverwinter Nights: Complete Adventures
  • Newt One
  • Nexomon: Extinction
  • Nigate Tale
  • Nine Parchments
  • Nine Witches: Family Disruption
  • No Straight Roads: Encore Edition
  • No Time to Relax
  • Nomad Survival
  • Nongunz: Doppelganger Edition
  • Noosphere
  • Northgard
  • Northmark: Hour of the Wolf
  • Nostradamus: The Last Prophecy
  • not the robots
  • Nurse Love Addiction
  • Nurse Love Syndrome
  • Nusakana
  • Obduction
  • Obey Me
  • Observer: System Redux
  • Occultus - Mediterranean Cabal
  • Odallus: The Dark Call
  • Oddworld: New 'n' Tasty
  • One Finger Death Punch 2
  • One Hand Clapping
  • One More Island
  • One Step From Eden
  • One Step From Eden (Region locked)
  • Orbital Racer
  • OTXO
  • Out of Reach: Treasure Royale
  • Out of Space
  • Overclocked: A History of Violence
  • Overlord: Ultimate Evil Collection
  • Overpass
  • Overruled
  • OZYMANDIAS: BRONZE AGE EMPIRE SIM
  • Pac-Man Museum +
  • Pan'Orama
  • Panty Party
  • Panzer Corps 2
  • Papo & Yo
  • PARADISE LOST
  • Parkan 2
  • PARTISANS 1941
  • Passpartout 2: The Lost Artist
  • Pathfinder: Wrath of the Righteous
  • Patron
  • Paw Patrol: On A Roll!
  • Paws of Coal
  • Payday 2
  • PAYDAY 2
  • Peaky Blinders: Mastermind
  • PER ASPERA
  • Perfect
  • PGA 2K21
  • PGA Tour 2K21
  • Pharaonic
  • Pixplode
  • Pizza Connection 3
  • Plague tale
  • Planescape: Torment Enhanced Edition
  • Planet Alcatraz
  • PLANET ZOO
  • PlateUp!
  • Pogostuck: Rage With Your Friends
  • Poker Pretty Girls Battle: Texas Hold'em
  • Police Stories
  • Poly Island
  • Post Void
  • Power Rangers: Battle for the Grid
  • Prank Call
  • Prehistoric Kingdom
  • Pretty Girls Mahjong Solitaire
  • Pretty Girls Panic!
  • Prey
  • Primal Carnage: Extinction
  • Princess Kaguya: Legend of the Moon Warrior
  • Pro Cycling Manager 2020
  • Prodeus
  • Project CARS - GOTY Edition
  • Project Warlock
  • Project Wingman (EU)
  • PROJECT WINTER
  • Propnight
  • PULSAR: The Lost Colony
  • qomp
  • Quadrilateral Cowboy
  • Quake II
  • Quantum Break
  • Quern - Undying Thoughts
  • Radio Commander
  • RAGE
  • Rage in Peace
  • RAILROAD CORPORATION
  • Railroad Tycoon 3
  • Railroad Tycoon II Platinum
  • Railway Empire
  • Rain World
  • Rayon Riddles - Rise of the Goblin King
  • Re: Legend
  • REBEL COPS
  • Rebel Galaxy
  • Rebel Galaxy Outlaw
  • Red Faction Guerrilla Re-Mars-tered
  • Red Riding Hood - Star Crossed Lovers
  • Red Ronin
  • RED SOLSTICE 2: SURVIVORS
  • Redout Complete Bundle
  • Redout: Enhanced Edition
  • Redout: Enhanced Edition + DLC pack
  • Regular Human Basketball
  • REKT! High Octane Stunts
  • Relicta
  • REMNANT: FROM THE ASHES - COMPLETE EDITION
  • Republique
  • Rescue Party: Live!
  • Resident Evil 0 HD REMASTER
  • Resident Evil 4
  • Resident Evil 5 Gold Edition
  • Resident Evil 7 Biohazard
  • Resident Evil Revelations
  • Resort Boss: Golf
  • RETROWAVE
  • rFactor 2
  • RiME
  • Ring of Pain
  • Rise of Industry + 2130 DLC
  • Rise of the Slime
  • Rising Storm 2: Vietnam + 2 DLCs
  • Riven: The Sequel to MYST
  • River City Girls
  • River City Ransom: Underground
  • Roarr! Jurassic Edition
  • Roboquest
  • Robot Squad Simulator 2017
  • Rogue : Genesia
  • ROGUE HEROES: RUINS OF TASOS
  • ROGUE LORDS
  • Rogue Stormers
  • rollercoaster tycoon 2
  • ROTASTIC
  • Roundguard
  • ROUNDS
  • RUNNING WITH RIFLES
  • Rustler
  • Ryse: Son of Rome
  • S.W.I.N.E. HD Remaster
  • Sailing Era
  • Saint Row
  • Sam and Max Devil's Playhouse
  • SAMUDRA
  • Sands of Aura
  • Sands of Salzaar
  • Saturday Morning RPG
  • Save Room - Organization Puzzle
  • Scarlet Tower
  • Scorn
  • SCP: 5K
  • SCUM
  • SEARCH PARTY: Director's Cut
  • Second Extinction
  • Secret Government
  • Serious Sam 3 Bonus Content DLC, Serious Sam 3: Jewel of the Nile, and Serious Sam 3: BFE
  • SEUM speedrunners from hell
  • SEUM: Speedrunners from Hell
  • Severed Steel
  • Shadow Tactics: Aiko's Choice
  • Shadowgate
  • SHADOWS: AWAKENING
  • Shape of the World
  • She Sees Red - Interactive Movie
  • Shenmue I & II
  • SHENZHEN I/O
  • Shift Happens
  • Shing!
  • Shoppe Keep 2 - Business and Agriculture RPG Simulation
  • Shotgun King: The Final Checkmate
  • Sid Meier's Civilization VI
  • Sid Meier's Railroads!
  • Sifu Deluxe Edition Upgrade Bundle (EPIC)
  • Silver Chains
  • SimCity 4 Deluxe Edition
  • Sinking Island
  • SINNER: Sacrifice for Redemption
  • Skautfold Chapters 1-4
  • Skullgirls 2nd Encore
  • Slain: Back from Hell
  • Slap City
  • Slash It
  • Slash It 2
  • Slash It Ultimate
  • Slay the Spire
  • Slaycation Paradise
  • Small World
  • Smart Factory Tycoon
  • Smile For Me
  • Smoke and Sacrifice
  • Smoke and Sacrifice
  • Smushi Come Home
  • Snail bob 2 tiny troubles
  • Sniper Elite 3
  • Sniper Elite 3 + Season Pass DLC
  • Sniper Elite 4 Deluxe Edition
  • Sniper Ghost Warrior 3 - Season Pass Edition
  • Sniper Ghost Warrior Contracts
  • Snooker 19
  • SONG OF HORROR COMPLETE EDITION
  • Songs of Conquest
  • Sonic Adventure 2
  • Sonic Adventure DX
  • Sonic and SEGA All Stars Racing
  • Sonic Generations Collection
  • Soulblight
  • Souldiers
  • SOULSTICE
  • Soundfall
  • Source of Madness
  • Spartan Fist
  • Spec Ops
  • Speed Limit
  • Spelunx and the Caves of Mr. Seudo
  • Spidersaurs
  • Spin Rush
  • Spirit Hunter: Death Mark
  • Spirit of the Island
  • Spirit of the North
  • Spring Bonus
  • Stairs
  • STAR WARS - Knights of the Old Republic
  • STAR WARS - The Force Unleashed Ultimate Sith Edition
  • STAR WARS Jedi Knight II - Jedi Outcast
  • Star Wolves
  • Starsand
  • STASIS: Bone Totem
  • State of Decay 2: Juggernaut Edition
  • Steel Rats™
  • Stick Fight: The Game
  • Still Life
  • Still Life 2
  • Stirring Abyss
  • STONE
  • Strange Brigade
  • Strange Brigade Deluxe Edition
  • STRANGER
  • Strategic Command: World War I
  • Strategic Mind: Blitzkrieg
  • Strategic Mind: Fight for Freedom
  • Strategic Mind: Spectre of Communism
  • Strategic Mind: Spirit of Liberty
  • Strategy & Tactics: Wargame Collection
  • Streamer Life Simulator
  • Street Fighter V
  • Street of fury ex
  • Strider
  • Strikey Sisters
  • Stygian: Reign of the Old Ones
  • Styx: Master of Shadows
  • Styx: Shards of Darkness
  • SuchArt
  • Sudden Strike Gold
  • Suite 776
  • Sumoman
  • Sunblaze
  • SUNLESS BUNDLE
  • Sunset Overdrive
  • Super Buff HD
  • Super Mag Bot
  • Superbugs: Awaken
  • Superhot
  • Surgeon Simulator 2
  • Survive the Nights
  • Surviving Mars
  • Surviving The Aftermath
  • Swag and Sorcery
  • Sword Legacy Omen
  • Sword of the Necromancer
  • Swords and Soldiers 2 Shawarmageddon
  • Syberia 3
  • Symphonic Rain
  • Symphony of War: The Nephilim Saga
  • Synthwave Dream '85
  • Tacoma
  • Take Off - The Flight Simulator
  • Tales
  • Tales from the Borderlands
  • Tales of Vesperia™: Definitive Edition
  • Talk to Strangers
  • Tallowmere
  • Tangledeep
  • Tank Mechanic Simulator
  • Tannenberg
  • Team Sonic Racing
  • TEKKEN 7
  • TEMTEM
  • Terminus: Zombie Survivors
  • Terror of Hemasaurus
  • Textorcist
  • Tharsis
  • The Adventure Pals
  • The Amazing American Circus
  • The Anacrusis
  • The Ascent
  • The Battle of Polytopia
  • The Battle of Polytopia *DLC1. Cymanti Tribe *DLC2. ∑∫ỹriȱŋ Tribe *DLC3. Aquarion Tribe *DLC4. Polaris Tribe
  • The Blackout Club
  • The Chess Variants Club
  • The Citadel
  • The Dark Pictures Anthology: House of Ashes
  • THE DARK PICTURES ANTHOLOGY: LITTLE HOPE
  • The Darkest Tales
  • The Dungeon Beneath
  • The Dungeon of Naheulbeuk: The Amulet of Chaos
  • The Elder Scrolls Adventures: Redguard
  • The Elder Scrolls III: Morrowind® Game of the Year Edition
  • The Elder Scrolls IV: Oblivion® Game of the Year Edition
  • The Elder Scrolls Online
  • The Escapists 2
  • THE GAME OF LIFE 2
  • The Golf Club™ 2019 featuring PGA TOUR
  • THE GUNK
  • The Haunted Island, a Frog Detective Game
  • The Hong Kong Massacre
  • The Horror Of Salazar House
  • The Indie Mixtape
  • The Innsmouth Case
  • The Invisible Hours
  • The Jackbox Party Pack 9
  • The Last Campfire
  • The LEGO Movie 2 Videogame
  • The Letter - Horror Visual Novel
  • The Long Dark
  • The Manhole: Masterpiece Edition
  • The Mortuary Assistant
  • The Mummy Demastered
  • The Outer Worlds
  • THE OUTER WORLDS: SPACER'S CHOICE EDITION
  • THE PALE BEYOND
  • The Quarry
  • The Quarry deluxe
  • The Ramp
  • The Red Lantern
  • The Rewinder
  • The Sacred Tears TRUE
  • The Sexy Brutale
  • The Smurfs - Mission Vileaf
  • The Tarnishing of Juxtia
  • The Tenants
  • The Uncertain - The Last Quiet Day
  • THE UNCERTAIN: LAST QUIET DAY
  • The Uncertain: Light At The End
  • The USB Stick Found in the Grass
  • The Walking Dead
  • The Walking Dead - 400 Days
  • The Walking Dead Saints and Sinners
  • The Walking Dead: A New Frontier
  • The Walking Dead: Final Season
  • The Walking Dead: Michonne - A Telltale Miniseries
  • The Walking Dead: Saints & Sinners
  • The Walking Dead: Season 1
  • The Walking Dead: Season Two
  • The Way
  • The Wild At Heart
  • The Wild Eight
  • The Witness
  • Them and Us
  • They Bleed Pixels
  • Thief of Thieves
  • This War of Mine
  • This Way Madness Lies
  • Three Kingdom: The Journey
  • Time on Frog Island
  • Tinkertown
  • Tiny Tina’s Wonderland(EU)
  • TINY TINA'S WONDERLANDS CHAOTIC GREAT EDITION
  • Tiny Troopers
  • Tinykin
  • Tinytopia
  • TIS-100
  • Titan Quest
  • Tokyo Xanadu eX+
  • Tools up
  • Tooth and Tail
  • Torchlight
  • Total Tank Simulator
  • Tour de France 2020
  • Tower Unite
  • Trailblazers
  • Train Sim World 3: Standard Edition
  • Train Simulator Classic
  • Train Valley 1
  • Transport INC
  • Treasure Hunter Simulator
  • TRIBES OF MIDGARD
  • Trine 4
  • Trinity Fusion
  • Trombone Champ
  • Tropico 5 - Complete Collection
  • Trover Saves the Universe
  • Tunche
  • Turmoil
  • Turok 2: Seeds of Evil
  • Twin Mirror
  • Two Point Campus
  • Two Point Hospital
  • TYPECAST
  • Tyrant's Blessing
  • Ultimate Chicken Horse
  • Ultimate Zombie Defense
  • Ultra Space Battle Brawl
  • Unavowed
  • Undead Horde
  • Unexplored 2: The Wayfarer's Legacy
  • Unity of Command: Stalingrad Campaign
  • Universim
  • UNLOVED
  • Unpacking
  • Until I have you
  • Unto The End
  • Upside Down
  • URU: Complete Chronicles
  • Vagante
  • Valfaris
  • Valfaris: Mecha Therion
  • Valkryia Chronicles 4 Complete Edition
  • Valkyria Chronicles 4 Complete Edition
  • Valkyria Chronicles 4: Complete Edition
  • Vambrace: Cold Soul
  • Vampire Survivors
  • Vectronom
  • Velocity Noodle
  • Venba
  • Verne: The Shape of Fantasy
  • Victoria 3
  • Victoria II
  • Viking: Battle For Asgard
  • Virgo Versus The Zodiac
  • VirtuaVerse
  • Visage
  • Viscerafest
  • Void Bastards
  • VOIDIGO
  • Volcanoids
  • Voltage High Society
  • V-Rally 4
  • Wanderlust: Travel Stories (GOG)
  • Wargroove
  • Warhammer 40,000 Sanctus Reach - Complete Edition
  • Warhammer 40,000: Armageddon - Imperium Complete
  • Warhammer 40,000: Battlesector
  • Warhammer 40,000: Gladius - Relics of War
  • Warhammer 40,000: Mechanicus
  • Warhammer 40,000: Space Wolf Special Edition
  • WARHAMMER AGE OF SIGMAR: REALMS OF RUIN – ULTIMATE EDITION
  • Warhammer vermintide collector's edition
  • Warhammer: End Times - Vermintide
  • Warhammer: Vermintide 2
  • Warman
  • Wasteland 3
  • Wayward
  • WE NEED TO GO DEEPER
  • We should talk.
  • We Were Here Together
  • We Were Here Too
  • Webbed
  • What Lies in the Multiverse
  • When Ski Lifts Go Wrong
  • while True: learn()
  • Whos Your daddy
  • Wick
  • Will You Snail?
  • Windward
  • Witch It
  • Witchy Life Story
  • wizard of legends
  • Wolfenstein 3D
  • Worms Rumble
  • WRC 6 FIA World Rally Championship
  • WRC 7 FIA World Rally Championship
  • WWE 2K Battlegrounds
  • WWE 2K23
  • WWZ Aftermath
  • Wytchwood
  • X-COM: COMPLETE PACK
  • XCOM: ULTIMATE COLLECTION
  • XIII - Classic
  • X-Morph: Defense + European Assault, Survival of the Fittest, and Last Bastion DLC
  • X-Morph: Defense Complete Pack
  • Yakuza Kiwami
  • Yumeutsutsu Re:After
  • Yumeutsutsu Re:Master
  • Zen Chess: Mate in One, Mate in 2 , Mate in 3 , Mate in 4 , Champion's Moves (5 games)
  • Ziggurat
  • Zombie Army 4
  • Zombie Army Trilogy
  • Zool Redimensioned
DLCs and Softwares:
  • For The King: Lost Civilization Adventure Pack
  • Train Simulator: Isle of Wight Route Add-On
  • Train Simulator: Woodhead Electric Railway in Blue Route Add-On
  • Train Simulator: North Somerset Railway Route Add-On
  • Train Simulator: Union Pacific Heritage SD70ACes Loco Add-On
  • Train Simulator: London to Brighton Route Add-On
  • BR Class 170 'Turbostar' DMU Add-On
  • DB BR 648 Loco Add-On
  • Europa Universalis IV: Wealth of Nations
  • Expansion - Europa Universalis IV: Conquest of Paradise
  • Expansion - Europa Universalis IV: Res Publica
  • Grand Central Class 180 'Adelante' DMU Add-On
  • Peninsula Corridor: San Francisco - Gilroy Route Add-On
  • SONIC ADVENTURE 2: BATTLE
  • Small World - A Spider's Web
  • Small World - Cursed
  • Small World - Royal Bonus
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Goodies Pack
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - OST
  • Thompson Class B1 Loco Add-On
  • Total War: Shogun 2 - Rise of the Samurai
  • Train Sim World® 3: Birmingham Cross-city line
  • Train Sim World®: BR Class 20 'Chopper' Loco
  • Train Sim World®: Brighton Main Line: London Victoria - Brighton
  • Train Sim World®: Caltrain MP36PH-3C 'Baby Bullet'
  • Train Sim World®: Cathcart Circle Line: Glasgow - Newton & Neilston
  • Train Sim World®: Clinchfield Railroad: Elkhorn - Dante
  • Train Sim World®: Great Western Express
  • Train Sim World®: Hauptstrecke Hamburg - Lubeck
  • Train Sim World®: LIRR M3 EMU
  • Train Sim World®: Long Island Rail Road: New York - Hicksville
  • Train Sim World®: Nahverkehr Dresden - Riesa
  • Train Sim World®: Northern Trans-Pennine: Manchester - Leeds
  • Train Sim World®: Peninsula Corridor: San Francisco - San Jose
  • Train Sim World®: Rhein-Ruhr Osten: Wuppertal - Hagen
  • Train Sim World®: Tees Valley Line: Darlington - Saltburn-by-the-sea
  • Worms Rumble - Armageddon Weapon Skin Pack
  • Worms Rumble - Captain & Shark Double Pack
  • Worms Rumble - Legends Pack
  • Worms Rumble - New Challengers Pack
  • Ashampoo Photo Optimizer 7
  • Dagon: by H. P. Lovecraft - The Eldritch Box DLC
  • Duke Nukem Forever Hail to the Icons
  • Duke Nukem Forever The Doctor Who Cloned Me
  • GRIP: Combat Racing - Cygon Garage Kit
  • GRIP: Combat Racing - Nyvoss Garage Kit
  • GRIP: Combat Racing - Terra Garage Kit
  • GRIP: Combat Racing - Vintek Garage Kit
  • GameGuru
  • GameMaker Studio 2 Creator 12 Months
  • Intro to Game Development with Unity
  • Music Maker EDM Edition
  • Neverwinter Nights: Darkness Over Daggerford
  • Neverwinter Nights: Enhanced Edition Dark Dreams of Furiae
  • Neverwinter Nights: Enhanced Edition Tyrants of the Moonsea
  • Neverwinter Nights: Enhanced Edition
  • Neverwinter Nights: Infinite Dungeons
  • Neverwinter Nights: Pirates of the Sword Coast
  • Neverwinter Nights: Wyvern Crown of Cormyr
  • PDF-Suite 1 Year License
  • Pathfinder Second Edition Core Rulebook and Starfinder Core Rulebook
  • RPG Maker VX
  • WWE 2K BATTLEGROUNDS - Ultimate Brawlers Pass
  • We Are Alright
  • The Outer Worlds Expansion Pass
  • A Hat in Time - Seal the Deal DLC
  • City Skylines:mass transit
  • A Game Of Thrones - A Dance With Dragons
  • A Game Of Thrones - A Feast For Crows
  • Blood Rage: Digital Edition - Gods of Asgard
  • Blood Rage: Digital Edition - Mythical Monsters
  • Blood Rage: Digital Edition - Mystics of Midgard
  • Carcassonne - The Princess and The Dragon DLC
  • Carcassonne - Traders & Builders DLC
  • Carcassonne - Winter & Gingerbread Man DLC
  • Carcassonne - Inns & Cathedrals
  • Carcassonne - The River
  • Splendor: The Trading Posts DLC
  • Splendor: The Strongholds DLC
  • Splendor: The Cities DLC
  • Small World - Be Not Afraid... DLC
  • Small World - Grand Dames DLC
  • Small World - Cursed!
  • Sands of Salzaar - The Ember Saga
  • Sands of Salzaar - The Tournament
  • Monster Train: The Last Divinity DLC
  • WARSAW
submitted by calvin324hk to indiegameswap [link] [comments]


2024.05.13 17:11 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

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Wishlist
Region: NA (Canada)
Fees on buyer if any, currency is USD unless specified
CTRL + F to find your games in terms of name
  • 10 Second Ninja X
  • 11-11 Memories Retold
  • 112 Operator
  • 12 is Better Than 6
  • 198X
  • 1993 Space Machine
  • 60 Parsecs
  • 7 Billion Humans
  • 8 DOORS
  • 8-bit Adventure Anthology: Volume I
  • 9 Years of Shadows
  • 911 Operator
  • A Game of Thrones: The Board Game
  • A Hat in Time
  • A Hole New World
  • A JUGGLER'S TALE
  • A Long Way Down
  • A PLAGUE TALE: INNOCENCE
  • A Robot Named Fight!
  • A Tale for Anna
  • A.I.M.2 Clan Wars
  • Ace Combat Assault Horizon Enhanced Edition
  • Adore
  • Aeterna Noctis
  • AETHERIS
  • Agatha Christie Hercule Poirot The First Cases
  • AIdol
  • Airborne Kingdom
  • Alba: A Wildlife Adventure
  • Alder's Blood: Definitive Edition
  • Alfred Hitchcock - Vertigo
  • Alien Breed Trilogy
  • Aliens vs. Predator™ Collection
  • All-Star Fruit Racing
  • Almost There: The Platformer
  • American Fugitive
  • American Truck Simulator
  • Amerzone: The Explorer’s Legacy
  • AMID EVIL
  • Amnesia rebirth
  • Amnesia: The Dark Descent + Amnesia: A Machine for Pigs
  • Anomalous
  • Another World – 20th Anniversary Edition
  • Antigraviator
  • Anuchard
  • APICO
  • APICO
  • Aragami
  • Aragami 2
  • Arboria
  • Arcade Paradise
  • Arcade Paradise - Arcade Paradise EP
  • Arcade Spirits
  • Arkham Horror: Mother's Embrace
  • Armada 2526 Gold Edition
  • Army Men RTS
  • army of ruin
  • Arto
  • Ary and the Secret of Seasons
  • As Far as the Eye
  • Ascension to the Throne
  • Assemble With Care
  • Assetto Corsa Competizione
  • Assetto Corsa Ultimate Edition
  • Astebreed Definitive Edition
  • Astronarch
  • Attack of the Earthlings
  • Automachef
  • Automobilista
  • Automobilista 2
  • AUTONAUTS
  • AUTONAUTS VS PIRATEBOTS
  • Avatar: Frontiers of Pandora™ - Ubisoft Connect
  • AVICII Invector: Encore Edition
  • Awesomenauts All Nauts pack
  • Baba is you
  • Back 4 Blood
  • Back 4 blood (EU)
  • Backbone
  • Baldur's Gate II: Enhanced Edition
  • Baldur's Gate: Enhanced Edition
  • Banners of Ruin
  • Bartlow's Dread Machine
  • BASEMENT
  • Batbarian: Testament of the Primordials
  • Batman: Arkham Asylum Game of the Year Edition
  • Batman: Arkham Origins
  • Battle Royale Tycoon
  • Battlecruisers
  • Battlestar Galactica Deadlock
  • BATTLESTAR GALACTICA DEADLOCK SEASON ONE
  • Battlestar Galactica Deadlock: Complete
  • BATTLETECH MERCENARY COLLECTION
  • BATTLETECH Shadow Hawk Pack
  • BEAUTIFUL DESOLATION
  • BEFORE WE LEAVE
  • Beholder 2
  • Ben 10
  • Ben 10: Power Trip
  • Bendy and the Ink Machine™
  • Between the Stars
  • Beyond a Steel Sky
  • Beyond The Edge Of Owlsgard
  • Beyond the Long Night
  • BEYOND THE WIRE
  • Beyond: Two Souls
  • BIOMUTANT
  • Bionic Commando
  • Bionic Commando Rearmed
  • BioShock: The Collection
  • BLACK BOOK
  • Black Moon Chronicles
  • Black Paradox
  • BLACK SKYLANDS
  • BLACKHOLE: Complete Edition
  • Blacksad: Under the Skin
  • Blade of Darkness
  • Blasphemous
  • Blazing Chrome
  • Blightbound
  • Blood And Zombies
  • Blood Rage: Digital Edition
  • Bloodstained: Ritual of the Night
  • Bomber Crew
  • Boneless Zombie
  • Boomerang Fu
  • Borderlands 3
  • Borderlands 3 Super Deluxe
  • Borderlands 3 Super Deluxe Edition
  • Borderlands: The Handsome Collection
  • Bot Vice
  • Bounty of One
  • Brawlout
  • Breakout: Recharged
  • Breathedge
  • bridge constructor
  • Bridge constructor medieval
  • bridge constructor stunts
  • Broken Lines
  • Brothers: A Tale of Two Sons
  • Brutal Legend
  • Bug Fables: The Everlasting Sapling
  • BUILDER SIMULATOR
  • calico
  • Call of Duty® Modern Warfare 3™ (2011)
  • Call of Juarez: Gunslinger
  • Car Mechanic 2018
  • Car Mechanic Simulator 2015
  • Car Mechanic Simulator 2018
  • Castle Morihisa
  • Castle on the Coast
  • castle storm
  • CastleStorm
  • Cat Cafe Manager
  • Caveblazers
  • Celeste
  • Centipede: Recharged
  • CHANGE: A Homeless Survival Experience
  • Charlie's Adventure
  • Chenso Club
  • Chernobylite: Enhanced Edition
  • Chess Ultra
  • Chicago 1930 : The Prohibition
  • Chivalry 2
  • Chop Goblins
  • Chorus
  • Cities Skylines + After Dark
  • Cities: Skylines
  • City of Beats
  • CivCity: Rome
  • Click and Slay
  • Cloud Gardens
  • Cloudpunk
  • Code Vein
  • Coffee Talk
  • Comedy Night
  • Command & Conquer Remastered (Origin)
  • Complete Dread X Collection
  • Conarium
  • Construction Simulator (2015) Deluxe Edition
  • Constructor Plus
  • Control
  • Cook, Serve, Delicious! 3?!
  • cornucopia
  • Corridor Z
  • Cosmic Osmo and the Worlds Beyond the Mackerel
  • Cosmonautica
  • Crash Drive 2
  • Crash Drive 3
  • Creaks
  • Creepy Tale
  • Crookz the big heist
  • CROSSBOW: Bloodnight
  • Crush Your Enemies
  • Cube Runner
  • Cultist Simulator: Anthology Edition
  • Curse: The Eye of Isis
  • Cyber Ops
  • Cybercube
  • Danger Scavenger
  • Dark Deity
  • DARK PICTURES ANTHOLOGY: HOUSE OF ASHES
  • Darksiders Warmastered
  • Darkwood
  • DARQ: Complete Edition
  • Day of the Tentacle Remastered
  • days of war definitive edition
  • Dead by Daylight
  • Dead Estate
  • Dead Rising 2
  • Dear Esther: Landmark Edition
  • Death Stranding Directors Cut
  • DEATH STRANDING DIRECTOR'S CUT
  • Deceased
  • DECEIVE INC.
  • Degrees of Separation
  • Delicious! Pretty Girls Mahjong Solitaire
  • Deliver Us The Moon
  • Demetrios - Deluxe Edition
  • Depraved
  • DESCENDERS
  • DESOLATE
  • Destiny 2: Beyond Light
  • DESTROYER: THE U-BOAT HUNTER
  • Detention
  • Devil May Cry HD Collection
  • Devilated
  • Dicey Dungeons
  • Dirt 5
  • dirt rally
  • Dirt Rally 2.0
  • Disaster Band
  • Disciples III: Reincarnation
  • Discolored
  • DISTRAINT 2
  • Distrust
  • DmC: Devil May Cry
  • Do Not Feed the Monkeys
  • Don't Be Afraid
  • Doomed Lands
  • Door Kickers: Action Squad
  • Doorways: Prelude
  • Downfall
  • Dragons Dogma Dark Arisen
  • Dragon's Dogma: Dark Arisen
  • Draugen
  • Draw Slasher
  • Drawful 2
  • Dreams in the Witch House
  • Dreamscaper
  • DreamWorks Dragons: Dawn of New Riders
  • DRIFT21
  • Driftland: The Magic Revival
  • drive!drive!drive!
  • Drone Swarm
  • Due Process
  • Duke Nukem: Manhattan Project
  • Duke of Alpha Centauri
  • Dungeon Rushers
  • Dungeons 2
  • Dungeons 3
  • DUSK
  • Dusk Diver
  • Dust to the End
  • DV: Rings of Saturn
  • Dynopunk
  • Earth Defense Force 4.1 The Shadow of New Despair
  • Eastern Exorcist
  • Eiyuden Chronicle: Rising
  • El Matador
  • Elderand
  • ELDEST SOULS
  • Electrician Simulator
  • Elemental Survivors
  • Elex
  • Elex II
  • Elite Dangerous
  • Embr
  • Empire: Total War - Definitive Edition
  • Empyrion - Galactic Survival
  • ENCASED: A SCI-FI POST-APOCALYPTIC RPG
  • Endless Space 2
  • Endless Space 2 - Digital Deluxe Edition
  • Endless Space® 2 - Digital Deluxe Edition
  • Endzone - A World Apart
  • EPIC CHEF
  • Epistory - Typing Chronicles
  • Escape the backrooms
  • Eternal Threads
  • Europa Universalis IV
  • European Ship Simulator
  • Everdream Valley
  • Evil Genius 2: World Domination
  • Exorder
  • EXPEDITIONS: ROME
  • Expeditions: Viking
  • Explosionade
  • F1 2018
  • F1 2019 Anniversary Edition
  • F1 2020
  • F1 RACE STARS Complete Edition Include DLC
  • Fable Anniversary
  • Factory Town
  • Fallback uprising
  • Fallback: Uprising
  • FALLOUT 1
  • Family Mysteries 3: Criminal Mindset
  • FANTASY BLACKSMITH
  • FARMER'S DYNASTY
  • Farming Simulator 17
  • Farming Simulator 19
  • Fictorum
  • Field of Glory II
  • Fights in Tight Spaces
  • Filthy Animals Heist Simulator
  • Firefighting Simulator - The Squad
  • Fishing Adventure
  • Flashback
  • FLATLAND Vol.2
  • FlatOut
  • FLING TO THE FINISH
  • Floppy Knights
  • Fluffy Horde
  • FOBIA - ST. DINFNA HOTEL
  • For the King
  • Forgive me Father
  • Forts
  • Fred3ric
  • Fresh Start Cleaning Simulator
  • Friends vs Friends
  • Frogun
  • From Space
  • Frostpunk: Game of the Year Edition
  • Frozenheim
  • Fun with Ragdolls: The Game
  • Funtasia
  • Gamedec
  • Gamedec - Definitive Edition
  • Gang Beasts
  • GARAGE bad trip
  • Garden Story
  • Garfield Kart
  • GAS STATION SIMULATOR
  • Gelly Break Deluxe
  • Genesis Alpha One Deluxe Edition
  • Gevaudan
  • Ghostrunner
  • Giana Sisters 2D
  • GIGA WRECKER
  • Gigantosaurus: Dino Kart
  • Glitch Busters: Stuck On You
  • Gloria Victis
  • Go Home Dinosaurs
  • GOAT OF DUTY
  • GOD EATER 3
  • Godlike Burger
  • Godstrike
  • Going Under
  • Golf Gang
  • Golf It!
  • Gone Home + Original Soundtrack
  • Good Knight
  • Gotham Knights
  • GREAK: MEMORIES OF AZUR
  • GREEDFALL
  • Gremlins, inc
  • grey goo
  • GRID - 2019
  • grid ultimate
  • GRIP: Combat Racing
  • Gungrave G.O.R.E
  • Guppy
  • Guts and glory
  • GYLT
  • Hacknet
  • Haegemonia: Legions of Iron
  • Hamilton's Great Adventure
  • Hammerwatch
  • Hands of Necromancy
  • Havsala: Into the Soul Palace
  • Headsnatchers
  • Heartwood Heroes
  • Heat Signature
  • Helheim Hassle
  • Hell Let Loose
  • Hellblade: Senua's Sacrifice
  • Hellbound
  • Hellstuck: Rage With Your Friends
  • Hero of the Kingdom III
  • Hero of the Kingdom: The Lost Tales 2
  • Heroes of Hammerwatch
  • Heros hour
  • Hexologic
  • Hidden & Dangerous 2: Courage Under Fire
  • Hidden & Dangerous: Action Pack
  • Hidden Deep
  • High On Life
  • Hitman (2016) Game of the Year Edition
  • HITMAN 2 - Gold Edition
  • Hoa
  • Hob
  • Hollow Knight
  • Holy Potatoes! A Spy Story?!
  • Home Sweet Home
  • Home Sweet Home EP2
  • Homestead Arcana
  • Hood: Outlaws & Legends
  • Hoplegs
  • Hot Tin Roof: The Cat That Wore A Fedora
  • HOT WHEELS UNLEASHED ™
  • Hotshot Racing
  • House Flipper
  • How to Survive 2
  • Hue
  • Human: Fall Flat
  • HUMANKIND DEFINITIVE EDITION
  • Hungry Flame
  • Hyper Knights
  • I am Bread
  • I Am Fish
  • I am not a Monster: First Contact
  • I Hate Running Backwards
  • ibb & obb Double Pack
  • ICBM
  • Ice Age Scrat's Nutty Adventure
  • Ice Lakes
  • Impostor Factory
  • IN SOUND MIND
  • Indivisible
  • INDUSTRIA
  • Infectonator 3: Apocalypse
  • Infinite Beyond The Mind
  • Injustice 2 Legendary Edition
  • Insane 2
  • INSOMNIA: The Ark
  • Internet Cafe Simulator
  • Internet Cafe Simulator 2
  • Interstellar Space: Genesis
  • Iron Fisticle
  • Iron Harvest
  • Ittle Dew
  • Ittle Dew 2+
  • Jack Move
  • Jackbox party pack 2
  • Jackbox party pack 5
  • JANITOR BLEEDS
  • Joint Task Force
  • Jotun: Valhalla Edition
  • Journey For Elysium
  • Journey to the Savage Planet
  • JUMANJI: The Video Game
  • JumpJet Rex
  • Juno: New Origins
  • Jupiter Hell
  • Jurassic Park: The Game
  • Jurassic World Evolution
  • Jurassic World Evolution 2
  • JUST CAUSE 4: COMPLETE EDITION
  • Just Die Already
  • Kardboard Kings: Card Shop Simulator
  • Keep Talking and Nobody Explodes
  • Ken Follett's The Pillars of the Earth
  • Kentucky Route Zero - Season Pass Edition
  • Kerbal Space Program
  • Killing Floor 2 Digital Deluxe Edition
  • Killing Room
  • Kingdom Two Crowns
  • Kingdom: New Lands
  • King's Bounty: Crossworlds
  • Knights of Pen & Paper 2
  • Knock-knock
  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
  • KungFu Kickball
  • Labyrinthine
  • Lair of the Clockwork God
  • Laserlife
  • LAST OASIS
  • Lawn Mowing Simulator
  • Layers of Fear: Masterpiece Edition
  • Lead and Gold: Gangs of the Wild West
  • Learn Japanese To Survive! Hiragana Battle
  • Learn Japanese To Survive! Katakana War
  • Learn Japanese to Survive! Trilogy
  • Legend of Keepers
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
  • Leisure Suit Larry 1-7
  • Lemnis Gate
  • Lemon Cake
  • lethal league blaze
  • Let's School
  • Levelhead
  • Liberated (GOG)
  • Life is Strange Complete Season (Episodes 1-5)
  • Light Fairytale Episode 1
  • Light Fairytale Episode 2
  • LIGHTMATTER
  • Little dragons cafe
  • Little Hope
  • Little Inner Monsters - Card Game
  • Little Nightmares
  • Little Nightmares Complete Edition
  • Livelock
  • Loop Hero
  • Loot River
  • Looterkings
  • Lornsword Winter Chronicle
  • Lost Castle
  • Love Letter
  • Lovecraft's Untold Stories
  • Lovely planet arcade
  • Lucius2
  • Lucius3
  • Ludus
  • Lumberhill
  • LunarLux
  • Lust for Darkness
  • Lust from Beyond: M Edition
  • Mad Experiments: Escape Room
  • Mad Max
  • Mafia Definitive Edition
  • Mafia: Definitive Edition
  • Magenta Horizon
  • Mahjong Pretty Girls Battle
  • Mahjong Pretty Girls Battle : School Girls Edition
  • Mail Time
  • Maize
  • Maneater
  • Marooners
  • MARSUPILAMI - HOOBADVENTURE
  • Marvel's Avengers - The Definitive Edition
  • Mato Anomalies
  • Max Payne 3
  • Mechs & Mercs: Black Talons
  • Medieval II: Total War - Definitive Edition
  • Medieval: Total War Collection
  • MEEPLE STATION
  • Men of War
  • MERCHANT OF THE SKIES
  • METAL HELLSINGER
  • Metal Hellsinger
  • Metro Exodus
  • Metro last light
  • Metro: Last Light Redux
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-Earth: Shadow of War Definitive Edition
  • MIDNIGHT PROTOCOL
  • Mighty Switch Force! Collection
  • MIND SCANNERS
  • Ministry of Broadcast
  • Minute of Islands
  • Miscreated
  • Mists of Noyah
  • MKXL
  • Mob Rule Classic
  • Monaco
  • Monster Slayers - Complete Edition
  • Monster Train
  • MONSTER TRAIN (FIRST CLASS - COLLECTORS EDITION)
  • Monstrum
  • Monstrum 2
  • Moon Hunters
  • Moons of Madness
  • MORDHAU
  • Mordheim: City of the Damned
  • Mortal Kombat 11 Ultimate Edition
  • MORTAL KOMBAT XL
  • Mortal Shell
  • Motorcycle Mechanic Simulator 2021
  • Mr. Run and Jump
  • Murder Mystery Machine
  • My Big Sister
  • My Friend Peppa Pig
  • My Lovely Wife
  • My Summer Adventure: Memories of Another Life
  • My Time At Portia
  • N++ (NPLUSPLUS)
  • Napoleon: Total War - Definitive Edition
  • Narcos: Rise of the Cartels
  • NARUTO TO BORUTO: SHINOBI STRIKER
  • NECROMUNDA: HIRED GUN
  • Necronator: Dead Wrong
  • NecroVisioN: Lost Company
  • NecroWorm
  • Neighbours back From Hell
  • Nelly Cootalot: Spoonbeaks Ahoy! HD
  • Neon Space
  • Neon Space 2
  • Neon Sundown
  • Nephise: Ascension
  • Neurodeck : Psychological Deckbuilder
  • Never Alone Arctic Collection (w/ Foxtales DLC and FREE Soundtrack)
  • Neverinth
  • Neverout
  • Neverwinter Nights: Complete Adventures
  • Newt One
  • Nexomon: Extinction
  • Nigate Tale
  • Nine Parchments
  • Nine Witches: Family Disruption
  • No Straight Roads: Encore Edition
  • No Time to Relax
  • Nomad Survival
  • Nongunz: Doppelganger Edition
  • Noosphere
  • Northgard
  • Northmark: Hour of the Wolf
  • Nostradamus: The Last Prophecy
  • not the robots
  • Nurse Love Addiction
  • Nurse Love Syndrome
  • Nusakana
  • Obduction
  • Obey Me
  • Observer: System Redux
  • Occultus - Mediterranean Cabal
  • Odallus: The Dark Call
  • Oddworld: New 'n' Tasty
  • One Finger Death Punch 2
  • One Hand Clapping
  • One More Island
  • One Step From Eden
  • One Step From Eden (Region locked)
  • Orbital Racer
  • OTXO
  • Out of Reach: Treasure Royale
  • Out of Space
  • Overclocked: A History of Violence
  • Overlord: Ultimate Evil Collection
  • Overpass
  • Overruled
  • OZYMANDIAS: BRONZE AGE EMPIRE SIM
  • Pac-Man Museum +
  • Pan'Orama
  • Panty Party
  • Panzer Corps 2
  • Papo & Yo
  • PARADISE LOST
  • Parkan 2
  • PARTISANS 1941
  • Passpartout 2: The Lost Artist
  • Pathfinder: Wrath of the Righteous
  • Patron
  • Paw Patrol: On A Roll!
  • Paws of Coal
  • Payday 2
  • PAYDAY 2
  • Peaky Blinders: Mastermind
  • PER ASPERA
  • Perfect
  • PGA 2K21
  • PGA Tour 2K21
  • Pharaonic
  • Pixplode
  • Pizza Connection 3
  • Plague tale
  • Planescape: Torment Enhanced Edition
  • Planet Alcatraz
  • PLANET ZOO
  • PlateUp!
  • Pogostuck: Rage With Your Friends
  • Poker Pretty Girls Battle: Texas Hold'em
  • Police Stories
  • Poly Island
  • Post Void
  • Power Rangers: Battle for the Grid
  • Prank Call
  • Prehistoric Kingdom
  • Pretty Girls Mahjong Solitaire
  • Pretty Girls Panic!
  • Prey
  • Primal Carnage: Extinction
  • Princess Kaguya: Legend of the Moon Warrior
  • Pro Cycling Manager 2020
  • Prodeus
  • Project CARS - GOTY Edition
  • Project Warlock
  • Project Wingman (EU)
  • PROJECT WINTER
  • Propnight
  • PULSAR: The Lost Colony
  • qomp
  • Quadrilateral Cowboy
  • Quake II
  • Quantum Break
  • Quern - Undying Thoughts
  • Radio Commander
  • RAGE
  • Rage in Peace
  • RAILROAD CORPORATION
  • Railroad Tycoon 3
  • Railroad Tycoon II Platinum
  • Railway Empire
  • Rain World
  • Rayon Riddles - Rise of the Goblin King
  • Re: Legend
  • REBEL COPS
  • Rebel Galaxy
  • Rebel Galaxy Outlaw
  • Red Faction Guerrilla Re-Mars-tered
  • Red Riding Hood - Star Crossed Lovers
  • Red Ronin
  • RED SOLSTICE 2: SURVIVORS
  • Redout Complete Bundle
  • Redout: Enhanced Edition
  • Redout: Enhanced Edition + DLC pack
  • Regular Human Basketball
  • REKT! High Octane Stunts
  • Relicta
  • REMNANT: FROM THE ASHES - COMPLETE EDITION
  • Republique
  • Rescue Party: Live!
  • Resident Evil 0 HD REMASTER
  • Resident Evil 4
  • Resident Evil 5 Gold Edition
  • Resident Evil 7 Biohazard
  • Resident Evil Revelations
  • Resort Boss: Golf
  • RETROWAVE
  • rFactor 2
  • RiME
  • Ring of Pain
  • Rise of Industry + 2130 DLC
  • Rise of the Slime
  • Rising Storm 2: Vietnam + 2 DLCs
  • Riven: The Sequel to MYST
  • River City Girls
  • River City Ransom: Underground
  • Roarr! Jurassic Edition
  • Roboquest
  • Robot Squad Simulator 2017
  • Rogue : Genesia
  • ROGUE HEROES: RUINS OF TASOS
  • ROGUE LORDS
  • Rogue Stormers
  • rollercoaster tycoon 2
  • ROTASTIC
  • Roundguard
  • ROUNDS
  • RUNNING WITH RIFLES
  • Rustler
  • Ryse: Son of Rome
  • S.W.I.N.E. HD Remaster
  • Sailing Era
  • Saint Row
  • Sam and Max Devil's Playhouse
  • SAMUDRA
  • Sands of Aura
  • Sands of Salzaar
  • Saturday Morning RPG
  • Save Room - Organization Puzzle
  • Scarlet Tower
  • Scorn
  • SCP: 5K
  • SCUM
  • SEARCH PARTY: Director's Cut
  • Second Extinction
  • Secret Government
  • Serious Sam 3 Bonus Content DLC, Serious Sam 3: Jewel of the Nile, and Serious Sam 3: BFE
  • SEUM speedrunners from hell
  • SEUM: Speedrunners from Hell
  • Severed Steel
  • Shadow Tactics: Aiko's Choice
  • Shadowgate
  • SHADOWS: AWAKENING
  • Shape of the World
  • She Sees Red - Interactive Movie
  • Shenmue I & II
  • SHENZHEN I/O
  • Shift Happens
  • Shing!
  • Shoppe Keep 2 - Business and Agriculture RPG Simulation
  • Shotgun King: The Final Checkmate
  • Sid Meier's Civilization VI
  • Sid Meier's Railroads!
  • Sifu Deluxe Edition Upgrade Bundle (EPIC)
  • Silver Chains
  • SimCity 4 Deluxe Edition
  • Sinking Island
  • SINNER: Sacrifice for Redemption
  • Skautfold Chapters 1-4
  • Skullgirls 2nd Encore
  • Slain: Back from Hell
  • Slap City
  • Slash It
  • Slash It 2
  • Slash It Ultimate
  • Slay the Spire
  • Slaycation Paradise
  • Small World
  • Smart Factory Tycoon
  • Smile For Me
  • Smoke and Sacrifice
  • Smoke and Sacrifice
  • Smushi Come Home
  • Snail bob 2 tiny troubles
  • Sniper Elite 3
  • Sniper Elite 3 + Season Pass DLC
  • Sniper Elite 4 Deluxe Edition
  • Sniper Ghost Warrior 3 - Season Pass Edition
  • Sniper Ghost Warrior Contracts
  • Snooker 19
  • SONG OF HORROR COMPLETE EDITION
  • Songs of Conquest
  • Sonic Adventure 2
  • Sonic Adventure DX
  • Sonic and SEGA All Stars Racing
  • Sonic Generations Collection
  • Soulblight
  • Souldiers
  • SOULSTICE
  • Soundfall
  • Source of Madness
  • Spartan Fist
  • Spec Ops
  • Speed Limit
  • Spelunx and the Caves of Mr. Seudo
  • Spidersaurs
  • Spin Rush
  • Spirit Hunter: Death Mark
  • Spirit of the Island
  • Spirit of the North
  • Spring Bonus
  • Stairs
  • STAR WARS - Knights of the Old Republic
  • STAR WARS - The Force Unleashed Ultimate Sith Edition
  • STAR WARS Jedi Knight II - Jedi Outcast
  • Star Wolves
  • Starsand
  • STASIS: Bone Totem
  • State of Decay 2: Juggernaut Edition
  • Steel Rats™
  • Stick Fight: The Game
  • Still Life
  • Still Life 2
  • Stirring Abyss
  • STONE
  • Strange Brigade
  • Strange Brigade Deluxe Edition
  • STRANGER
  • Strategic Command: World War I
  • Strategic Mind: Blitzkrieg
  • Strategic Mind: Fight for Freedom
  • Strategic Mind: Spectre of Communism
  • Strategic Mind: Spirit of Liberty
  • Strategy & Tactics: Wargame Collection
  • Streamer Life Simulator
  • Street Fighter V
  • Street of fury ex
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submitted by calvin324hk to SteamGameSwap [link] [comments]


2024.05.13 13:26 FarmWhich4275 An Alien Plays... Subnautica (Part 1)

"Great days and glorious victory! My name is Spifflemonk and welcome to my Letsplay! Today I am back from my medically mandated break from playing human videogames after a rather... cathartic experience with a game called Teardown. Subnautica, even among humans, is labeled as a notorious experience with... mixed reception for its sequel. A survival crafting game apparently. I have experience with those so presumably the gameplay loop should be predictable enough. So... Let's go in!"
Spiffle starts the game, going for standard Survival Mode, with aspects of food and water mechanics alongside health and oxygen. The game loads very, very fast with Spiffles overpowered computer, and the introduction sequence begins. The camera pans to the panicked sight of the payer character moving down a ladder followed by a sight of a starship above exploding.
"Oh dear... oh dear! They weren't kidding about survival! Do I even survive this or am I a ghost or something..."
The pod rattles, the screen shakes, a fire extinguisher falls from its mounting. Velocity causes the pod to dislodge a panel from a wall and it flies around the cabin. The panel flies into the player's screen, making it go black.
"Oh... well okay then. I uh... well."
Spiffles' character awakens and panics at the buttons securing him to the seat. Spiffle quickly figures out that fire in this game is in fact bad, and grabs the fire extinguisher, putting the fire out. The game's introduction plays, showing his PDA, the game's inventory UI.
"Oh! I have seen these things in real life when visiting human stations! Do all humans have these?"
Spiffle starts exploring the escape pod, noting all of the damage to the radio beacon and the wiring panel.
"Hmm... craft the repair tool... Well... For later I suppose. Now how do i-AH, the ladder!"
Spiffle clicks on the ladder and goes through the animation. The character exits and dramatically stands. Spiffle looks around. His face visibly pales as he looks in every direction, finding the only thing nearby that looks 'safe’ or like 'land' is the destroyed ship in the distance.
"Water... it's... water... everywhere! How big is this game's map!? Structural hull failure... zero human lifesigns detected. That's.. not nice. Well... Here we go!"
Spiffle jumps into the water. His mood changes, the underwater environment significantly different than above ground. The water is absolutely teeming with life and color, as Spiff swims towards a reef to stare at some coral. Spiff gets distracted and starts chasing a fish, specifically a Peeper, and grabs it.
"Oh! Good god! THAT'S how humans catch fish!? That's very... inefficient! What is this thing? Can I eat it? I know I'm supposed to take care of my food and water, so how do I eat it?"
Spiffle wanders about for a while, gathering resources and exploring his general location, eventually getting back to the pod. He had gathered up a decent amount of stuff while he was swimming around and accessed the Fabricator to see what was available.
"Ah! I see, the fabricator cooks things too. Uhm... cooked fish thing and... these transparent fish give me water bottles? Okay then! Well. Sorted for food anyway. Let's see. Copper wire, batteries. A Scanner? Does that mean I can like, scan things and tell what they are? And... Oxygen tank? Oh hell yes. I'll build that then."
Spiffle goes through the process of building a few things, checking out how the game's crafting system works, and spending more time collecting resources. He quickly realizes how much work he has to do and finally finishes making a Scanner.
"Okay then well... I can see how much time is going to be spent collecting resources so i'm going to edit all of that out and keep you all in the loop on all the fun parts instead."
Spiffle continues playing, inserting a creative, albeit mildly annoying fanciful scene transition in between resource loops. He comes to a cave looking for salt to make more equipment, when he encounters the first hostile enemy of the game: The Crashfish. He does not notice it at first, the strange sloppy noise it makes as its pod opens, the beast makes a terrible gurgly noise and charges straight at him.
"What is that noi-AH! OY! OI! OIIII what are you what are-!"
Spiffle is cut off as the fish explodes, causing him to lose half his health. He quickly surfaces and takes a breath.
"Okay then... OKAY... THAT... makes absolutely no sense from an evolutionary perspective... but okay then. Avoid those. What even was that? I can't even scan it because it was moving so fast! Gods... exploding fish."
Spiffle shakes his head and resumes his hunt for resources, eventually finding enough for a repair tool. He makes the repair of the pods' broken wiring and looks around a bit more, noting some of the details in the game.
"Hard to believe these games are over eight hundred years old! I keep getting requests to play 'them gud ol' gamez' instead of any new releases. Maybe I'll get to those eventually. I have quite the backlog though."
Spiffle quickly tabs out and shows the huge list of human made games on his list that he has been gifted or purchased himself. The list includes Space Marine, Starship Troopers, Spyro Trilogy, Crash Bandicoot, and so... so many more.
"I am also told about this thing called 'anime', whatever that is. Maybe I should look into that. Anyway..."
Spiffle shrugs for now and resumes playing, swimming around for a bit before finally deciding to use his scanner. He gets the first scan - the Acid Mushroom - and painstakingly reads the supplied article. He then goes on a scanning frenzy, scanning each thing he can find, comically chasing after various fish and objects, trying to scan them then taking an irritatingly long time to read the article aloud.
He gets to the point where he encounters his first real hostile enemy and tries to scan it. The stalker, of course, doesn't appreciate that, and attacks.
"Oooh what's this thing? Oh lovely, it's a big one. Can I scan it? The... Stalker? Oh okay is it friend-OW! NONONONO go away!"
Spiffle panics and scans it while running away from it, trying to swim backwards. He's so focused on scanning it he can't run far enough away that he gets ambushed by another Stalker nearby and manages to scan it just as he gets hit with his first Death in the game.
"Oh.... o...kay. Well... it seems things aren't as friendly as expected. I'm going to guess there's more things like that around. So... I'm just going to finish working on repairs and equipment then I'll take those things on."
Spiffle reads the article on the Stalker he scanned and spends more time collecting resources, scanning local entities and building the rest of the gear he has. Fins, high capacity O2 tank, rebreather and some more food and water which he stores in floating containers for later. He starts to explore a bit farther in search of fragments to scan and finds a Sand Shark, as well as a biome resembling a desert-like area. He encounters his first piece of the wrecked ship here.
"Oh! Hello! Pieces of wreckage! What are these for now do you suppose? Can I disassemble these for resources or-Oh! Is that a door? Oh! I'm supposed to go in here and look for things? How do I get in? Oh I can't. I need a laser cutter. Is one of those here? Need more fragments I guess..."
Spiffle gives up trying to enter and goes up for air, then returns to the floor to hunt for fragments. He eventually unlocks the Bioreactor, pieces of the Scanner room, a couple fragments of the Seaglide and Seamoth. He comes across the first cave entrance to the Mushroom Caves Biome.
"Oh... oh my. That's... deep. Good thing I unlocked the Seamoth thing. Its a miniature submarine I think. I can use that. But that's... kinda scary. I can't see the bottom. I kinda see just... purple. Mostly purple. But it scares me that I can't see the bottom."
Spiffle hangs around the cave entrance for a bit before a call for Oxygen forces him to the surface. He swims back down to the cave entrance and then hangs around a bit longer before once again resurfacing, heading for some new things to scan. It is however at this point that Spiffles exploration is cut short.
"EMERGENCY - SEISMIC READINGS SUGGEST A QUANTUM DETONATION HAS OCCURRED IN THE AURORA'S DRIVE CORE. THE CENTRAL DARK MATTER REACTOR WILL REACH A SUPERCRITICAL STATE IN -"
The computer aboard the PDA shakes Spiff out of his daze and he quickly rushes to the surface and looks at the ship.
"Wait wait wait what's that!? What's going on!? I see the ship? The Aurora! That's what its name is? Whats a Dark Matter reactor and wha-"
The computer continues its countdown muffled by Spiffs panicked squealing and he has a front-row seat to one of the most spectacular explosions in the history of gaming - the Aurora's Reactor Detonation.
It happens. The world goes dead silent for a short moment, and one can see Spiffles heart visibly stop beating. Then explosion as the Aurora lets out its magnificent blast. As the shockwave expands outwards, Spiffs skin visibly turns a paler shade of blue, and his eyes go wide. The sound of a geiger counter follows, leaving him breathless and pale as the world suddenly goes dead quiet again. The sound of the geiger counter ominously leaving him shaken even more than he already is.
"FOR YOUR CONVENIENCE - THE RADIATION SUIT HAS BEEN ADDED TO YOUR BLUEPRINTS."
Spiffle stays completely silent, bobbing in the water for a solid few minutes, staring in shocked wonder at what he just witnessed. He regains his composure for a few short moments and returns to his scanning venture, but one can easily see he isn't in the right mind after that. He returns to the seabed, at the entrance to the mushroom caves and dives again. He does this several more times, popping up to the surface, looking at the shipwreck, then diving at the entrance again. Finally, after much hesitation, he dives one last time.
"Screw it. it's just a game right?"
He smiles at the camera with a shrug and swims far below the surface, into one of the caves. As he enters the cavern his jaw drops at the sight of a massive underwater cavern filled with gigantic glowing pink mushrooms. The Mushroom caves as they are known. He spots something in the distance, entranced, forgetting his oxygen situation. He cant get far however and a terrifying shriek of some unknown entity shakes him out of his stupor.
"What in the red dawn was that noise!?"
Spiff can't finish asking his invisible audience what's going on as he strays too close to a mushroom, occupied by a Crab Snake, a gigantic sea worm. He is grabbed from behind, spun around and he visibly panics as the giant worm digs its enormous tusks into Spiffles character. Spiffle immediately freaks out, a combination of both the terrifying shriek emitted by the creature and the shock of being attacked makes poor Spiffle jump out of his seat and duck under the table.
"GOWAYGOWAYGOWAGOWAYGOWAY!!!"
The worm comes back and finishes Spiff off before his oxygen runs out. Spiff's character respawns but the footage continues, a slight whimper can be heard in the background as Spiff hides under the desk. This carries on for a few minutes, and his head very slowly appears above the desk. He gingerly puts himself back in his seat and breathes heavily for a bit. When he finally gains control, he tabs out of the game and takes a look at the wiki for Subnautica. He returns a few moments later and stares at the camera in that strange haunting glare he's become so famous for.
"WHY DO YOU STUPID DEVELOPERS NOT PUT GUNS IN THE GAME IF YOU HAVE SHIT LIKE THAT!? ARE YOU INSANE!?"
He grabs the camera and shakes it violently as he rants at it, questioning why there are guns in every other human game he has played and not THIS specific game, especially considering how there are 'giant water snake monsters that eat your face' in a game with no guns. He rants for a good minute or two then plays his outro.
TOP COMMENT: "Are you absolutely sure after Teardown, Factorio and Project ZOMBOID, you should be playing Subnautica? I mean seriously, try something less... psychologically terrifying. It's known as Thalassophobia Simulator for a reason."
_______________________________________________________________
"Great days and glorious victory! My name is Spifflemonk and I still don't understand why we have giant worm monsters but we have no guns!"
Spiffle stares at the camera with an expression that can only be summarized as 'Seriously bruh?' and resumes his last playthrough. He becomes confused at the lack of stuff in his inventory.
"Why is my... Why do I not ha-Oh right... I was eaten. When you die your inventory is wiped... I need to build more tools then."
Spiffle starts some silly music, an alien version of Benny Hill to a montage of him collecting resources, occasionally ranting at various oddities and questioning game logic. He restores all of his tools then goes hunting for a Vehicle Bay fragment so he can build the Seamoth. He continues to scan what he can, developing something of an obsession with the task, then painstakingly reading every word about it to try and understand it. It is at this point Spiffle, during his explorations finds another derelict chunk of ship near the desert region, encountering his first Sand Shark.
"What... What is this? Oh... careful Spiff. This one looks angrier than the last one you found. Wh-What in oblivion!?"
Spiffles attention is once again diverted by the appearance of a Reefback Leviathan and its signature low drone. This one appears to be a fully grown adult.
"You-you... You've got to be... You gotta be fucking kidding me. A Juhara Eelfish!? WHAT IS THAT DOING IN A HUMAN VIDEOGAME!!!??"
Spiffle squeaks in shock as he sees a creature that is an absolute spitting image of a large oceanic dwelling sea creature, which is both the games and his native homeworlds version of a Whale. The Reefback has some dissimilarities, but its close enough to the real thing that Spiffle is genuinely shocked. He quickly pauses the game, opening various wikipedia articles, then displays a full picture of both Subnautica in game Reefback, and the Juhara-Kal-Rehar, colloquially known as a Juhara Eelfish, a shockingly similar creature that lives in his homeworlds oceans.
The only difference between them is the color of the exterior chitin shell. The Reefback has a blue/purple shell, the Juhara Eelfish's chitin has a red/green shell.
"WHEN was this game made!?"
Spiff checks, the current Earth-date is the year 2886. Humanity only entered the galactic community in 2752. Subnautica was released in 2018.
"HOW.... How is that even possible!? You didn't even know the galaxy existed until only a few decades ago, yet you almost PERFECTLY matched the appearance of one of our homeworlds native species! How is this even possible!? Okay. If the name matches then I have to call bullshit."
Spiffle approaches and scans it, then reads the data article.
"A... Reefback Leviathan? Oh thank God... Now let's see... A herbivorous creature that... that likely got so large due to the fact that its predators went extinct. Well... that's... okay... A hard chitinous shell of multiple layers, a microcosm of different creatures and flora growing from its back, hence the name. Hmmm..."
Spiffle gets that cold, empty stare on his face and glares menacingly at the camera. The screen goes black, then returns, seeing Spiffle nursing a beverage of some kind while wrapped in a blanket.
"I realized something... Call it a message from the Ancestors or a Divine revelation. But I have a funny feeling this isn't going to be the last time I see a creature from the galaxy represented in human media. I hope to the Gods that doesn't happen... the concept of this situation is nothing short of terrifying. In any case, I'm sorry about that. Lets.... let's continue."
Spiffle resumes where he left off, doing his usual routine of scanning, then obsessively reading. Eventually he unlocks the Vehicle Bay, and returns home to his pod where the situation with resources is growing obscene with at least fifty floating resource containers hovering around the area.
"Alright... A Vehicle Bay... This means I can build things like the Seamoth now. This will be nice. Right, I shall for the sake of my audience skip the resource collection mechanic that's here and focus on the actual result. I shan't waste my time either though. MONTAGE!"
Spiff yells excitedly and a montage to that same odd Benny Hill type music plays out, with him collecting the resources he needs to build both machines. Most of it is already in the floating containers strewn about. With a few visits to the fabricator, he compiles the Power Cell, Titanium Ingot and Lubricant he needs to make the Vehicle Bay. He deploys it and chases it to the surface just away from the pod in the deeper end of the shallows.
"Right... Not too hard. Let's see then, how do-Ah. Get on it and... The Seamoth. Cost of two glass, one titanium ingot, a powercell, lead and lubricant. Right."
He quickly gathers and makes everything he needs for the Seamoth, then stands on the platform ready to go. He chooses the Seamoths recipe and the sequence starts. His eyes light up as drones start flying around the platform, then begin assembling atom by atom, the small, adorable minisub known as the Seamoth. It finishes the process and flops into the water with a splash.
"My gods look at this thing! It's so cute!"
Spiffle explores the sub for a little while and hops inside it, testing the controls and playing around with it a bit to see what it can do.
"Hm... Maximum Depth, 200 meters? So if I go below that does it implode or something? I need to be careful of that. OH dammit I remember! I have to make that Radiation Suit don't I? I shall do so now!"
Spiffle seems to have found a new resolve, quickly gathering resources together and making both a Seaglide and radiation suit in short order.
"Does this thing have any weapons? How do I repair-Oh... Repair tool? That makes it easier I suppose. Now... Where do I go now? Is there anything I can do?"
Spiffle stumbles about in the blind for a few minutes, trying to figure out his next course of action beyond simply wandering aimlessly while scanning things. He gets back in the pod and fixes the radio beacon. His face visibly contorts into an expression of irritation when he hears his rescue is in 9999 hours. He resolves to come back every now and then to check the radio. He decides to gather more resources to make up for building the seamoth and comes back a bit later. He finds a radio transmission when he returns.
"RADIO: ▀▖┗▛Nine new biological subjects designated. Mode ▄▖▜▚┣: hunting/analyzing.
Sharing subject locations with other agents."
"What... in the Nine Hells was THAT!? Why was it in such an odd voice? What was that language? What were those letters!? Somethings going on here... SO now what? I have the radiation suit. i guess... go into the Aurora? Oh no, I'm not going in there unprepared! Lemme make some tools and spare batteries, then i'll go in. I need... Oh... I need more fragments is what I need."
Spiffle resumes his fragment hunt, looking around for fragments of various tools. He uses the Seamoth to traverse around.
"WHEEE!!!"
Spiff seems more than just a bit happy as he trundles around in the Seamoth, using his speed to launch himself out of the water. He splashes about a bit, testing the limits of the craft and trying to see what holes he can squeeze himself into or out of and how deep he can go.
"Okay okay. time to get to serious work. Now... I need to find... A Laser Cutter and a... STASIS RIFLE?! Wait... rifle? That means GUN! I NEED A GUN!!"
Spiffle charges forward towards the desert biome where he found the Reefback and resumes his search for things to scan. It is now he comes across a Reginald.
"What... IS this fish? Wait, let me just..."
He gets out of the Seamoth and scans it.
"Huh... Reginald. That's a... fish? It's so cute! Wait, come back friend!"
Spiffle spends an unreasonable amount of time trying to catch a Reginald. When he finally catches one he gets back in the Seamoth and heads towards the aurora, new friend in tow. He trundles over to the side of the crashed ship and scans some random stuff here and there, finding fragments to a few small items, including a few he needs such as a Powercell Charger for the Seamoth’s battery. He gets close to the front of the ship and the haunting, evil noise of Subnautica's most iconic killer suddenly echoes through the gloomy water.
"What... Was that? Is it another worm thing? Please don't let it be one of those..."
Spiffle wanders around the side for a bit longer. An ominous shadow looms in the background, catching his eye. He ignores it for the moment and simply carries on, eventually arriving at the entrance to the ship. Through the mangled steel and fire he squeezes into the front of the ship and looks around. The environment ominously rattles and his screen shakes as the ships structure isn't exactly stable. The howl of the creature in the shadows makes Spiff even more uncomfortable.
"I... Do NOT like this. I really dont."
Spiff parks the Seamoth where he can see a ramp leading up, and gets out. He is immediately accosted by Cave Crawlers and uses his knife to defend himself, poorly, but he gets rid of the three or four around him.
"WARNING: SCANS SHOW THE DIGESTIVE TRACTS OF INDIGENOUS LIFE FORMS CONTAIN HUMAN TISSUE."
Spiffs face turns an even paler shade of blue and he swallows visibly as if he's trying not to vomit.
"Yeuch... I can scan this thing and read it later. I don't want to be here any longer than I have to."
Spiff scans and follows the path to the interior, uses his fire extinguisher to put out some fires in the area and gets inside. The ship rumbles as he wanders around and gets into one of the rooms. He finds the poster of the P.R.A.W.N. Suit.
"Ooh! A poster thing? Can I take it or? I can! PRAWN Suit eh? Can I actually use that thing?"
Spiff takes the poster, scans some furniture and collects a PDA. Spiff continues down the corridor and retrieves his Propulsion Cannon from his inventory and uses it to pick up some furniture in the way.
"I am SO glad I got this thing from scanning the area before I came here. This is super useful! I wonder if it has other uses..."
He gets to the door and looks at his databank.
"Hmm... Here it is! Code for the door is 1454. Right."
Spiff moves through, repairing a door to get the Seamoth Depth Upgrade Module. He continues and clears a fire to enter the main reactor. His inner loot goblin shines through and grabs the Cyclops engine efficiency module before he starts work on repairs, scanning the breach and starting work. It doesn't take him long, but he gets issues with a Bleeder that lives in the waters. He scans one then finishes repairs. Foolishly, he uses the propulsion cannon and shoots the bleeder at one of the reactors, undoing his work. He looks at the damage he caused and repairs it.
"Well... what was I expecting... Why did I do that? It's a CANNON... why did I aim it at the reactor exactly? So stupid..."
Spiff finishes and heads to the PRAWN Bay, and looks around at the damage. He spots the prawn suits and starts scanning, grabbing a storage module upgrade from a console and starts extinguishing flames so he can scan. He runs out of fire extinguisher juice though.
"Blast! Can I still scan these if they're on fire?"
Spiff walks around, finding cheeky angles he can use and scans the debris, finding all four fragments he needs. He heads upstairs and goes through the rooms and everything he can find. He gets into the Galley and sees the Kitty in a Space Helmet Poster.
"What the- 'Keep Calm'? What in the blue balls is this? It's.... cute! What is this creature!? Can I keep this? I can!"
Spiffle excitedly grabs the poster and moves on. He goes through cabins, picks up PDAs and collects the Natural Selection 2 poster, the Prawn suit in the sea poster and the collectible arcade toy in the locked cabin. Lacking the code to the Captain's cabin, he returns to the prawn bay and tries swimming around, eventually finding a passage in the hull debris to the rest of the ship. He moves through in silence, recovers the black box data and exits the ship. He removes debris, grabs the local wildlife with the cannon and tosses them into fires or the water with glee.
"BEGONE BEAST!!! Ha! Right... uhh... where did i park? Oh, there it is. Should I go home? I wonder if there are any fragments I can use around here?"
Spiff exits, finding Liefpod 4 floating upside down on the surface of the water. He collects the PDA data and a new blueprint. Then, as he gets in the seamoth, the horrifying roar of the Reaper Leviathan suddenly sounds. Spiff is thrown into a panic, screams in terror and tries desperately to get away. The beast appears with jaw chomping and claws clawing at the poor Seamoth. The entire time Spiffle is screeching like a bird with a broken leg, his entire body now an almost ghostly white out of absolute terror.
"GOWAYGOWAYGOWAYGOWAYGODNONNONOGOWAYGOWAY!!!"
Spiffle manages to get out of its grip and in a panic charges away towards his lifepod and continues to scream, breathing hard between screams. He gets to the pod and then hides under his desk, continuing to scream. His channel outro plays.
TOP COMMENT: (This has been translated from Eridani) "I am starting to believe this whole sojourn was a very BAD idea. Do you humans have those kinds of beasts on your homeworld? How did you ever survive them?!"
RESPONSE: LOL no we never had Reapers. The only Leviathan Class creatures we have on our planet are Whales. And they're mostly peaceful plankton eaters. Mostly.
RESPONSE: (Translated from Eridani) "Seriously? I think I find it more terrifying that these creatures are made up in your minds. What kind of nightmares do you people have to be able to create this level of fiction!?"
RESPONSE: Do. Not. Ask. This is only Subnautica - we have FAR worse.
Spiffles response: "You're going to make me play these 'far worse', aren't you?"
RESPONSE: "Damn right we are! :)"
________________________________________________________
"Great days and glorious victory! My name is Spifflemnonk and welcome back to Subnautica!"
Spiffle looks visibly stronger, his usual lanky appearance now looking like he's been working out like a Gym Bro. One can see muscles on muscles and Spiff seems to have an abnormal amount of energy.
"I am now relaxed. It is now time to get eaten by giant scary sea monsters. And yes, before you ask, I have successfully finished fully soundproofing my office. And also yes, I am indeed expecting a new addition to the brood... THANKS DAMN HUMANS! You and your damn musical magic nonsense..."
Spiffle starts the game and is swimming outside the pod next to the Seamoth. The first thing he does is repair the seamoth from the damage incurred by the Reaper, and recounts what hes been up to, checking inventory and equipment. He heads to the radio and gets a new transmission.
RADIO - "This is Avery Quinn of trading ship Sunbeam. Aurora, do you read? Over.'
'Nothing but vacuum. These Alterra ships. They run low on engine grease, they send an SOS; you offer to help, they don't pick up.'
'Aurora, we're out on the far side of the system, it's going to take more than a week to reach your position, do you still need our assistance? Over.'
'I'll try them again tomorrow. Damn charter's going to have us wasting our profit margin running errands for Alterra.'
'See what the long-range scanner picks up in the meantime."
"Oh? Oh lovely! There ARE people in this game! I wonder when they will be here? Meh, I have things to build, so I'll keep an eye."
Spiffle resolves himself to start building a base, trying to find a good spot. He finds the Mushroom Forest Biome and starts gathering resources to ferry them around. He installs the Depth Module and the Storage module to the Seamoth, then builds the Moon Pool. The Mushroom Biome becomes one of his favorite spots and a close encounter with a JellyRay cements it.
"Those creatures are beautiful! Look! JellyRay! Its glowing blue and pretty! I love that! Oh... I have a new radio message. I need to listen to that then."
Spiff returns to the pod and listens to the message.
RADIO - "Aurora, this is Sunbeam again. We just picked up a massive debris field at your location.'
'I didn't know how bad... How many of you... I didn't know.'
'We are now en route to your location. We're going to bring you home. Sunbeam out.'
'What else can I say? The only time I parked a rig this big on a rock that small was in VR, and I blew it'
'Oh, it's a bad option alright, but so are all the others."
Spiff smiles and carries on working, parking the Seamoth inside after powering everything up.
"So lovely! But... Is that a win condition? I know human games by now I have played enough of them. Is that a win condition? Get rescued? I dunno..."
Spiffle carries on building for a little and gets a storage system up, spending a few in-game days transporting resources to his new base. He returned to the pod and played a new radio message, again from the Sunbeam.
RADIO - "This is Sunbeam. Y'know, Aurora, we're from a little trans-gov on the far side of Andromeda, and we have a saying there.'
'There's no bad without the good, no good without the bad.'
'Sounds like you tasted a bunch of the former, but that only means you're overdue a whole lot of the latter.'
'Might just be we're it.'
'We're scanning for somewhere to park, we'll be in touch when we find it. Sunbeam out."
"Ohh... That... that's a lovely saying! What was that uh... There's no bad without the good, no good without the bad. I like that! I think i'll have that framed on my wall! Now lets see.. i ca- I CAN GIVE THE SEAMOTH A NAME? OOHHHhh okay, okay.. I can customize the color too! I think I'll just do this..."
Spiff leaves the name as 'Seamoth' for now, changing the color to a mix of purple for the main, and blue for the trim and name color. His two favorite colors. Spiffle does a little more work, acquiring the last fragments for the Cyclops and starts gathering together the resources necessary to build it.
"Hmmm.. Cyclops... Personal large scale submarine capable of carrying other vehicles! Ooohhh I want to build that! I need to fetch the Vehicle Bay though. Im almost done moving house!"
Spiff returns and packs up the last of his resources, then gets another radio message.
RADIO - "Aurora, we're approaching the planet now, and we have a landing site for you that's... well, it's better than the alternatives.'
'We've sent you the coordinates.'
'It'll take us a couple of days to align our orbit, we should be able to establish direct contact with you during that time, then we're coming in to get you.'
'Cross your fingers the weather holds, and don't leave us waiting. Sunbeam out."
Spiffle gets a new beacon on his HUD. Sunbeam Landing Site.
"What!? Is this game over If I'm there!? Okay... well. At least it's no longer terrifying! I'll get the Seamoth and go for the beacon then. I hope it's okay... Strange... this... doesn't feel like the end, you know? But if it is then it is."
Spiff heads home, deploys the Vehicle Bay and deposits his gear and resources. He heads towards the location, occasionally squealing 'WHEEE!!' as he uses the Seamoth to jump out of the water like a dolphin. However, he miscalculates and the Seamoth jumps up, out and sustains a bit of damage as it hits a rock formation close to the surface. He gets out, repairs it and looks at the camera.
"Why no I didn't just damage my Seamoth by having too much fun. I don't know what you are talking about. Hehe."
Spiffle smirks at the camera with a glare and carries on. Eventually, he encounters the largest of the Islands in the world.
"Wh... WHAT. This has been here the whole time!? Is this an island? Who cares! LAND! Sweet land!"
Spiffle now notices the timer and hops onto the island from his Seamoth. He walks up to the landing zone and stops dead in his tracks at the sight of the massive al;ien structure known as the Quarantine Enforcement Platform. In essence, a giant alien cannon.
"What... the *beep* is THAT?"
Spiffles' editing has gotten better, his editor learning how to censor Spiffles foul language, in both English AND Eridani. He moves closer to the building, scanning the broken tablet and the Forcefield Controls.
"What is this? I mean it's clearly alien... What do the codex entries say... 'possible to reconstruct the device' Oh... hmm.. I can make more of these then. 'Matches no known technologies... functions like a lock'. Okay then so... Standard video game logic I guess. That's nice! So A purple tablet will unlock the gate there. What are those?"
Spiff moves towards the Cairns marking the way into the island, pathways leading up the mountainside. He follows them, finding a Purple Tablet in the process on one of the pathways.
"Oh! Lovely! That saves me resources and a trip I guess. This pathway keeps going though. hmm... Welp, we still have thirty minutes, so let's go."
Spiff explores the pathway, getting lost a bit before finally figuring that following the large cables is a good idea. He comes across the Teleportation Arch and scans it, in between dodging the Cave Crawlers.
"Right, let's see... Alien Arch... not much to speak of here. Maybe this thing will be useful later I guess. Likely.... Hmmm..."
Spiffle continues exploring and eventually finds himself back at the forcefield with another twenty minutes to go.
"Screw it, let's go."
Spiff activates the forcefield platform and the animation of the key being placed plays out. He moves into the building, activating both data platforms and acquiring two Ion Cubes for later, scanning everything he thinks he can scan. He enters the Moonpool in the bay and gets two more Ion Cubes, plus data on a rifle and a Doomsday Device. He ignores it for now, acquiring one more purple tablet and accessing the control room.
"Right... what's in here? Hmm... Energy Core, right. I shall scan that and... press button?"
Spiff presses the button. An animation plays where a device locks his characters hand in place, viciously stabs it with a pointy metal bit and then releases it.
"OH GODS what the hell! Why is that?! That's just nasty!"
"THE TERMINAL IS BROADCASTING A MESSAGE. TRANSLATION READS: 'Warning, infected individuals may not disable the weapon. This planet is under quarantine.'"
"Quarantine! What? Infected? I-Hold on...."
Spiffle gets his scanner out and performs a self-scan. It is only now he notices something very bad has happened.
"I-infected!? Wait, what!?"
"SELF-SCAN COMPLETE - DETECTING STATISTICALLY SIGNIFICANT BACTERIAL LEVELS. NO ADVERSE EFFECTS DETECTED. BE VIGILANT FOR SYMPTOMS."
"Oh brilliant! Does that mean I can't leave? I KNEW IT! Wait... weapon!? This is a weapon!?"
Spiffle panics and runs out of the facility as fast as he can and waits the last few minutes for the Sunbeam to arrive. Sure enough, it does. In the last 30 seconds, the Sunbeam plays a message.
RADIO - "Survivor, we see you!
'Man, I don't know how you held out down there.'
The sunbeams message plays, and Spiffle gasps in terror from the sound of the gun platform starting up and starting to move around.
RADIO - "We've broken atmosphere and we're descending towards the landing site.'
'Is that a building down there?! What do you mean you can't identify it?"
The weapon powers up and turns, aiming itself high at the sky.
RADIO - "Hold on, no turning back now.'
'Positions everyone, touching down in 10, 9, 8-'
The weapon charges up and a loud vicious hum can be heard echoing through the valley.
RADIO - "It's coming from the building?! Change course, set thrusters to (full)-"
The radio goes to static, the weapon fires and the Sunbeam is vaporized instantly by a massive blast of bright green light. The sunbeam disappears, its hull structure completely disintegrated. Spiffle sits in stunned silence as the platform returns to a stable position, shuts down, and everything goes quiet.
"Well... Okay then... That was... horrifying. I guess thats all we have time for! Hehe! Oh dear..."
Spiffle looks a bit defeated as he sits back in his seat.
"S-see you next time! I guess... Holy shit..."
Channel Outro plays.
TOP COMMENT: "Are you okay? You seem a little bit too disturbed by that. Its fine though, compared to what happens in the Rise Of The Ancients Mod, this is tame! Lol! I love that mod!"
Spiffles Response: "Please don't make me play that mod..."
((Authors note - due to how bastardingly huge Subnautica is, this will be a multi part series. Other Spiff stories will come inbetween. Hope you enjoy!))
submitted by FarmWhich4275 to HFY [link] [comments]


2024.05.13 10:22 mmmano4ka Haircut

Haircut
I AM SURE i saw some people discussing her hairstyle couple of days ago, saying, that they hope she won't get a fringe and won't do a short bob haircut, because this length and style now are so good and fit her being mum perfectly.
submitted by mmmano4ka to julieeandcamilla [link] [comments]


2024.05.13 03:49 No_Recognition7135 Help - new blonde

TLDR: I have no idea how to make my hair feel like my hair again now that I've gone blonde. It feels almost sticky on non wash days. Any ideas?

I have enjoyed coloring my hair for many years, but I've always been really lazy about it. I always go darker so when my hair starts to grow, it looks more natural and I don't have to worry so much about upkeep. I've changed my hairstyle a lot over the years, too, but usually end up with the same, chin to shoulder length bob with bangs of some kind.
I never really had any hair care education. I have very straight, fine, medium thickness, medium brown hair. For a long time, my routine was wash, brush, go. I am a single parent of a special needs child with a full time job. I wake up early, shower, make sure my kid is on the bus, go to work, come home, and spend time with my kid until bedtime when I crash. I have no time alone. It also didn't help that I was struggling with mental illness (still am but it's much more controlled) so I really didn't care.
A few years ago, I shaved my head. All the hair on my head now has never been touched by anything stronger than my shampoo. I never blow dried and I never used hairspray. I've also never had any body to my hair.
Fast forward to a couple months ago. I decided I wanted to color my hair again. I looked over pictures, spent time trying to decide what I want. I finally landed on going lighter since I've never done it before, and it would give me a good base to add more "fun" colors (pink tint, orange, something like that). I was fully aware going into it that my routine was going to change. I made the appointment, though I made the wrong kind of appointment, so there wasn't enough time to do the whole thing. She essentially did a partial highlight all over the top layers of my hair. I absolutely love it. I spent most of the appointment asking for some basic tips to help keep my hair as long as possible until my next appointment.
What I was not prepared for was how different my hair was going to feel. I figured it would be drier, but I wasn't entirely sure what that actually meant.
My hair care routine is different. I don't wash as often. I use purple shampoo once a week. I use a hair mask once a week. I wash twice a week. I blow dry most of the way, brush, then finish. In the morning, I brush and use a little texture spray. On non wash days, I use dry shampoo at night. I haven't really gotten much into styling yet, I'm just trying to learn how to keep it looking healthy and keep the color.
The major problem I'm running into is that my hair feels... sticky, I guess, for lack of a better word. On non wash days, it doesn't brush out very well, I try to be gentle and patient about it. I can't run my fingers through my hair like I always used to do, it's a stress tick and it's weird not being able to do it. It's got a lot more body now, which I love, and I love the color. I just wish it FELT better.
Long story long, I am looking for tips to get my hair to feel better on non wash days. Or at least knowing if this is just my life now haha. I have zero frame of reference for even where to begin.
Attached are some photos. The orange blazer is right before I got it colored. The black and white striped shirt is right after washing. The white and pink shirt is day two hair. The black and gray is day four hair. I rarely go out on day four so I don't usually do anything to it, today was my first time actually doing "day four hair."
I'm sorry for the super long post. One of my major flaws is being long winded haha!
submitted by No_Recognition7135 to Haircare [link] [comments]


2024.05.12 21:23 OceanTummy The VERY first anything.

I'll do my best to recount this, but I admit it's tough to reach back and remember the surprise that came with youthful innocence as you meet your own sexual experiences, and nothing is ever as it was described to be, expected to be, some things are worse, some things are great despite seeming yucky at a glance, and some things just don't matter as much as others said.
Best to describe "virginal me" as someone dedicated to her family's devout Christian faith. Never really questioning the faith itself, I didn't totally get how this stuff would work in a practical way as I started having urges and desires towards boys. And I thought I was just a-waitin' to be some homemaking wife, a baby factory... basically everything that I was told I wanted. I believed that I must want these things too!
I'll say this much - I'd made it to high school around this time, and this was a fairly average age for many women to try sexual things. Won't get more specific than that, just in case. And I became very aware of the sort of 'fresh meat' mentality that makes young girls practically competitive with each other -- you know, the things we'll do to keep a boys interest.
So, sure. I had a few boyfriends. My first real kiss, I remember praying for most of the night because I was afraid I liked it too much, and certainly would become a whore overnight, and what's up with these hormones doin' witchcraft without my permission, anyways?
Anyways, in a tale as old as time, I assume, a new family moves in up the street, I'm immediately crushing on the son of this family, and he seemed older, but not by much. I was wrong on this one, he was 22, but I didn't know that, and it certainly wasn't love, but it was at least lust at first sight. I could fin the sin boling inside of me already. Tried to ignore him.
And by trying to ignore him, I mean I'd get as gussied up as possible to simply take a walk around the block while he played basketball alone and shirtless outside, daydreaming about what I might do if he said hello.
Let's try to speed up to get to the parts that probably matter more to you. Oddly, I don't quite remember how we got formally introduced to each other, but we started spending some time together. We were the only people on this whole block under 30 so it just worked out this way. He (and his family) drank, smoked cigarettes, and some other inhalable things. Before him (and we'll call him "Alan"), I thought those were the direct paths to hell. Watching him consume? It felt grown up, mature, like I was living a taboo just for being nearby and able to smell the smoke and beer breath on him.
Before too long he asked me about guys at my school, I did the bashful "no one really notices me" response which was ultimately true but I also had made many concerted decisions and efforts to not get noticed -- I was seen as a goody two shoes church girl and was the butt of many, many jokes. He asked what types of guys I like, and I told him I didn't know, and that was true. Listed off some virtues like honesty, being funny, attractive, and he gave me a "well, that's me". We talked about the difference in age, I laughed it off knowing he couldn't be serious, but asked him the same in return. I got a pretty different answer from him than mine. His list was quite a bit more shallow, but I figured it just covered the surface. He went on about not believing me, that high school boys were dumb (and they often are), that I'm too pretty to be single -- that one sent me over the moon.
Time blurs a lot of this. What felt like weeks of coming up with excuses to hang out with him between when I got home from school and before my parents came home was probably less than two weeks. I'll just get into some nitty gritty now, this is a bit forward in the story, but I don't see much reason to dwell on the priors.
Alan was almost a foot taller than me. Had longish blonde hair, and had that very nice athletic build from working off the alcohol playing basketball alone in the front yard. I loved watching his hips with each jump.
A specific day where I "accidentally" walked in front of his house on the way to mine, which meant I basically had to walk around the block backwards and undetected after getting off of the bus, he was outside smoking, beer in hand. Motioned me over, I don't recall all that was said, but he was talking about how much it sucked to be single. I told him again I'd never been in anything serious with a guy before. I was invited in, but this was the beginning of something different.
He lived in a converted carport/garage attached to his family's house. Just gray cinderblock walls surrounding the possessions of a man-child with very little ambition. Skull bongs with candle wax dripped all over them, a dusty loveseat, a mattress on the floor, no bedframe. No need for curtains as there were no windows. Just a door that would lead outside, and a door that would lead to the rest of the house, which I'd never seen before. But there we were, alone, and he asked if I wanted to see what he really looks for in a girl. Of course I did! And in no time flat, a few clicks of a remote control, and porn was playing on his dingy TV screen from a DVD player.
I'd seen some porn out of curiosity, and some other exposure, but not exactly a large amount of it. Had a general working knowledge of the most common things one might see, and a mental idea of what sets of genitalia looked like, as well as what they produce/excrete. Does that sound clinical? It should. At the time, most of my sexual knowledge was either general functionality, and a lot of "things women did to land a man but didn't really like doing". One of those things I'd heard even from my own mom was happening on the screen with precious little notice: an impossibly busty woman was blowing someone. Of course I pretended like this was no big deal and I watched porn allllll the time.
He went on to tell me that "any girl of his" would be really into doing that for him whenever he wanted. I'd asked if that had been common for him with ex's. He'd said something like "no, and that's why they are ex's. If I could get blowjobs anytime I wanted, I would literally never want anything else in bed", and there was a laugh, but a bit of seriousness to it as he looked at me and waited for my response. We talked a little more about the intricacies - sometimes it'd be fast like what was happening onscreen, sometimes it'd be really slow so he'd lay back and enjoy...then the money shot happened, conversation ceased as the random busty lady got her face coated. This is why I asked the million dollar question about if he expected to shellac his next girlfriends face with each blowjob. He told me, no. The rationale was that women only did that in porn so you could see that he really finished. HIS girls would swallow it.
Listen, I know how insane this probably sounds, but the idea that you'd ever consume that stuff was just like science fiction to me. Figured that if it tasted half okay, no one would ever have kids, really.
He used the remote, went to yet another POV blowjob scene, kind of groaning in happiness as he'd say things like "yeah, take it girl" or "yeah, you know you love being a dickeater". I hadn't heard him talk like this. Also, my hormones were somehow excited by it all.
I thought about things quickly; my understanding was that blowjobs were a pretty submissive act, but most of the women in my church seemed to submit to their husbands, and since I didn't recall anyone in the 'scare you out of premarital sex' sermons saying that blowjobs counted (because I really was this naive), I started wondering to myself if this was something I'd be okay with doing. Seemed like a direct line from giving Alan head to being his girlfriend.
But next to me, he started rubbing the bulge in his shorts. Over the cloth, but with a thumb tucked inside, like he'd planned to go exploring, but remembered I was in front of him. Even my naive ass knew he was hard. This seemed like a good time to ask him if he wanted me to leave, and he said I shouldn't since we were enjoying "the show" together. I won't pretend my hormones weren't twirling like crazy, but it was also pretty scary to me then. I'd try to stay on topic but ask other questions. One was along the lines of "If you had a girlfriend that did that for you whenever, what else would you expect out of her", and his answer was basically "do what I like in bed, the rest works itself out, and I probably wouldn't care past that". How many times a week? "You mean how many times a day", he'd say with a guffaw.
Mentally, I was weighing things, did I want to be his girlfriend so badly that I'd jump right into the unknown? Did I want to be a girlfriend at all? My hormones said yes to the latter, but weren't immediately sure of the former. I responded with something I don't quite recall, but measured up to "if all you want are blowjobs. I bet I'd be great at being your girlfriend"
He motioned towards his zipper and asked something like " do you mind if I...?", trailing off. I genuinely thought he wanted to excuse himself to rub one out, so I said I didn't mind. It was that fast that he had his dick out, stroking himself, and asked with all the gusto in the world: do I want to try it?
This, I remember like it was yesterday.
I said I'd have to be his girlfriend for that! "Want to be my girlfriend, then?" I'd mentioned I didn't know how to do it. "I'll show you how" That's all it takes? "If you swallow, you're definitely my girlfriend"
This girl didn't have a damn clue how relationships began, were handled, and every old adage I'd ever been told about sex acts that "keep men happy" came flooding into my mind. Maybe this was how you get a real boyfriend? Technically this "isn't sex"? It's like my life flashed before my eyes as he guided my head down. I looked down until I got too close to focus my eyes, seeing his blondish-brown pubic hair while he stroked his cock next to me. With a sigh and more butterflies in my stomach than most forests, I said "where do you want me?" and just that quickly, his hand went away from his cock and just guided my head riiiiiight down to it.
As soon as his cock, damp with precum, touched my lips, I instinctively opened my mouth and let him slide right in. "Showing me how to do it" meant "putting his hand on the back of my head and using my mouth in place of his hand". Beyond the obvious, he actually wasn't too pushy. It felt like a lot at the time. I marveled at how much bigger the head of his cock seemed in my mouth than just looking at it. No idea if he was looking at the screen or looking at me, I heard him cheering me on, quietly: "good girl", "just like that", "move your tongue more... JUST like that" while he kept my head going at a steady pace.
When he said "it always takes me longer to finish when I drink, sorry", I was pretty confused - I realized I didn't know how long these even took on average. He paused at one point to swig from his beer can, letting go of my head, saying "keep going baby". I'd never been called baby. I'd never been called a good girl. My brain and heart loved it, and I started mentally assuming this was now my fiance because I genuinely was that naive.
He was good with direction, yes, but no real moans. I didn't know I was to expect them, but for this reason, I had no metric to decide how long I'd been doing this, how long I should expect to be doing it, or anything. Just... swallow when he's done. I got more into it as my heart got more involved, and showed some initiative by choosing to bob my head faster (I really didn't know my way around a penis back then, so I assumed speed was the key), which got him to say something like "damn baby, you really like this!", when I was thinking "I don't know about that, I just really like YOU", but it instead came out as a muffled "mmhmm" -- because I didn't want him to think I was having a bad time.
In the moment, I didn't know if I was "having a good time". Looking back, I'm fairly sure that I was thinking "I really want him to be my boyfriend and this is how to make that happen", and my faith wasn't really entering my mind much once I felt him push my head. He never went so far as to gag me, but did keep steadily guiding me. Also, in looking back, I'm not sure why I wanted a boyfriend so badly -- the inexplicable desires of a teenage girl, I'd guess?
Back to the situation?
His grip on my head tightened, and I only had a second to think to myself "I must be doing something right" before he shot spurt after spurt after spurt of cum into my unsuspecting mouth. He grunted with each shot, and it was only really as his orgasm subsided that I really started getting anxious about what I'm supposed to be doing. Was I supposed to swallow it and leave? Do I take his dick out of my mouth first and then swallow, or try to do it with him shoved against my tonsils?
That was mostly answered with him pulling my head up, telling me it got really sensitive. He looked happy and almost sleepy. And then... "you going to swallow?"
This might be hard to believe, but I wasn't even thinking about if I liked the taste or not. It was all so new, especially this texture. I nodded that I would, and had to fight making a face as I choked it back, it hit my bitter tastebuds, and I shuddered a bit, and the aftertaste hit me of the saltiest and most bitter concoction I could have ever imagined.
Until I went home, everything that happened for the next few minutes is there in my memory as a blur, but I do recall some very specific things. Most of all, the main question on my mind was "... well, what happens now?" - I'd just done something I'd been told I was supposed to hate doing, but I didn't hate it. I swallowed, which I was told was the worst and it made you a total ho, but I'd only done it the one time, and didn't feel like a total ho. Overall, I was shocked at how much I didn't mind it. Not only did I not mind it, I wasn't opposed to doing it again, and I felt that way immediately. Wasn't sure if this was me weighing if I was ready to do this again, but that's getting way ahead of the story.
When I gulped it down, I sat straight up and looked directly at him, assuredly waiting for some kind of cue about what the hell people do after a blowjob, you've swallowed his cum -- literally everything I knew told me he was supposed to be falling asleep now, and he very much wasn't asleep while he shoved his cock back into his shorts.
What came next was a negotiation that I didn't realize was a negotiation. After I said "how did I do", and he'd told me I did really well, but I'd learn more over time, and the best thing I did was "swallow like a champ". Asking him if most girls did that for him, he'd said "no, and that's why I'm single". Knowing what I know years later, that's arguably true! Just a creative way to put it.
But those questions started pouring out of him as the afterglow subsided, all of which I greeted with the same answer: "If you were my girlfriend you'd do that whenever I said?", "You're gonna swallow every time?", "Would you do it first thing in the morning if I said so?", "You're okay with me not doing that for you, I hate doing that for girls?", "Wow, you really liked that cum, didn't you?" is the last one he asked with a huge grin. I answered yes to all of it -- I didn't see a problem with those things, really. It was only when he talked about me "liking cum" that I was fibbing. I didn't hate it, but I didn't know what to make of it, and again, was mostly surprised that it was nowhere near as bad as I was led to believe it'd be. Besides, I'm getting a boyfriend!
He peck-kissed me after a hug, and led me to his door. Told me to not worry about knocking, to just come in whenever -- that kind of trust bowled me over, I must say. And of course, leaned in and whispered in my ear "but you know we got to keep this secret for now, a lot could happen, you're young..." and in the moment, I agreed. I had my own reasons for thinking that, but they hit me like a sledgehammer as I walked out the door and made my way home.
I wondered exactly why I was so hellbent on him. He had no job. No car. No license. If he had friends, I hadn't seen any of them (but he did, and that's a story for later). Breathed a sigh of relief that I wasn't going to have to explain my brand new dating situation to my parents because we were going to keep it quiet. Also, I panicked that it'd somehow be very obvious to my parents when I got home that I was still a virgin, but had done something sexual. That was silly, and sure, I hid it, but probably because I started hiding myself away from them.
That was a Friday. I was in my bedroom just about to go to sleep, when an inebriated Alan tapped on my window; he wanted me to know that he wanted to be up around 10 AM, so I should probably make plans to go over and "get used to waking" him up that way. I smiled with wild ideas about the fun we'd have together after I woke him up and we got the blowjob situation out of the way. Oh, I was so naïve.
SO naïve. But I agreed, and he told me he was excited to see his good girl in the morning, and I melted.
I'll pick up from here next time.
submitted by OceanTummy to u/OceanTummy [link] [comments]


2024.05.12 18:57 ProfBumblefingers d100 Donkey Details

Gus the donkey.
Adventurers often obtain donkeys to carry extra gear or loot. Strong and sturdy, these beasts of burden are also remarkably efficient, able to forage almost anywhere, and needing only straw or hay and a little grass now and then when on the farm or in town. These un-sung heroes need a little love. Here's a d100 list of Donkey Details (I suppose you could use most of these for mules, too):
  1. Laughing Donkey. This donkey's hee-haw sounds remarkably similar to human laughter. Makes this particular sound only when PC's do something stupid or risky.
  2. Scared of open fire -- torches, campfire, etc; runs away. Can tolerate lanterns (but kinda iffy).
  3. Practical Joker Donkey. Takes one step to the side when anyone tries to load anything onto it and the loader is not looking.
  4. Union Donkey. If ever loaded over 3/4 normal carrying capacity, goes on strike, will only walk in circles until it gets a long rest.
  5. Back-Peddling Donkey. When spooked, always tries to back up 60 feet, no matter what's back there.
  6. Depressed. Need to talk to it and pet it for 10 minutes after each long rest (and on cloudy days) to get it moving.
  7. Battle Donkey. This one loves battle and always charges straight toward any battle noises it hears. No holding it back. Ooh-rah!
  8. Passenger Donkey. Happy to carry riders (bareback, without a saddle), but doesn't want anything tied / cinched around it (will try to scrape items off against a tree, wall, the ground, etc.).
  9. Allergies. Donkey has allergies in spring and fall. Sneezing fit 2-in-6 chance each hour. Drops stuff.
  10. Lie-Detector Donkey. This donkey can sense when a humanoid is lying. Likely via some sort of pheromone cue (?). Farts if a lie is told within 10 feet of it.
  11. Marathon Donkey. This donkey has incredible endurance and can travel twice as far between long rests.
  12. Will carry sacks, corpses, or other floppy things, but not wooden boxes or other things with sharp edges.
  13. Scared of crowds. Simply WILL NOT enter a village / town / city.
  14. Has tapeworms, must feed twice the normal rations until diagnosed and healed. Poop can give tapeworms to any humanoid. Heads up.
  15. Streetwise Donkey. Grew up in a city, pulling a delivery cart. Knows all the streets of the city, how to get anywhere. You tell it where you want to go, it will slowly, at a plodding pace, lead you there. It can't talk or understand any commands other than place names in that one city.
  16. Vagabond Donkey. This donkey will occasionally wander away from the group and stay gone a few days, but then it always returns. Where does it go? Why? No one knows.
  17. Mother-bucker. Will attempt to buck any female humanoid who attempts to ride.
  18. Nauseated, 2-in-6 chance of throwing up in a big way every 10 minutes for a day
  19. Scared of its own shadow. On sunny days, freaks out every now and then.
  20. Large Donkey. This donkey is a freak of nature and is twice the normal size. It can carry four times the normal load and requires four times the normal feed/rations. It won't fit in most stable stalls, through most doorways, etc. Commoner strangers are usually freaked out by it; they are often intimidated by it (2-in-6 chance), or try to kill it (1-in-6 chance) because they think it is a bad omen, enchanted, cursed, undead, etc.
  21. Stealthy Donkey. This donkey walks in a way that is completely silent, even on cobblestones, and shifts its weight as needed to eliminate the sounds of any clanking gear it carries. Instinctively hides itself behind/inside/undearound any available cover, at all. You turn around, there it suddenly is, looking at you in the eye. Can freak a dude out.
  22. Loves butterflies. Chases every one it sees.
  23. Counting Donkey. Point at a group of objects and say "Count." Donkey will tap its front right hoof a number of times equal to the number of objects in the group. Counts about one item per second. Can't spell worth a damn, though.
  24. Aqua-donkey. This donkey loves playing in streams/rivers/ponds/rivers. Runs to them. Likes to splash everyone else. Thinks it's funny.
  25. Catches a parasite disease and will die in 3 days unless healed
  26. Chip-On-Shoulder Donkey. If there are other donkeys / horses around, hates them, always picking a fight.
  27. Blessed Donkey. This donkey enters the scene carrying a religious messiah, or so they say.
  28. Talking Donkey. Amazing! But, a bit finicky, only talks 1-in-4 times you ask it to, and at other random times as DM deems appropriate. Also, only knows a few words/phrases: yep, nope, hungry, tired, idiot, run away.
  29. Hates the heat. Half movement and half carrying capacity on hot days > 80F. Needs double water rations.
  30. Ate some weird mushrooms along the way. Temporarily blind for 1d4 days
  31. Hates elves, they're too self-absorbed and snooty, always making you walk through trackless forests, getting you stuck in the underbrush.
  32. Prudent Donkey. Has 1-in-6 chance of perceiving a trap within 30 feet. Will look at the trigger mechanism, hee-haw loudly, and not take a step toward it. No matter what.
  33. Mystical Donkey. Has some kind of weird ancestral donkey mind-meld with a caster in the group, constantly complaining (mentally) that "this s**t is too heavy, dude," "can't you give a donkey a break?," "how about carrying some of this s**t yourself, tough guy," etc. You can't concentrate.
  34. Lucky Donkey. When within 10 feet of this donkey, you can re-roll one roll per day.
  35. Somehow, loves smelly green ogres who sing. Tries to run off with any such ogres encountered.
  36. Hates humans, they make you work too hard, usually in larger towns or cities where the cobblestones hurt your feet.
  37. Needs a bath, smells very bad. Indescribable, really. No surprising any foe while this donkey is around until it gets a bath.
  38. Shy Donkey. Always tries to move behind you when you encounter anyone new.
  39. Keen smell. Can smell most enemies within 100 feet and will hee-haw loudly to warn you. False alarm 1-in-4.
  40. Sprint Donkey. This donkey can run at twice the normal movement rate, but only for one minute between long rests.
  41. Drunk Donkey. Will only work when slightly inebriated. Must feed it a wee flask of ale, wine or whisky to get any work out of it.
  42. Has one very short leg. Walks unevenly. Kinda funny, but only 1/2 normal movement rate.
  43. Beautiful Donkey. This donkey is a very fine specimen of a donkey. Highly desired by donkey ranchers to breed other donkeys. Sells for double the normal price. Bit of a prima donna. Must be fed one apple or pear per day, or refuses to work. Resents you.
  44. Hates the cold. Half movement and half carrying capacity on hot days < 50F. Needs double saddle blankets.
  45. Sneaky. When you're not looking, has 1-in-2 chance each day of pick-pocketing something off the back of a random PC. Might drop it, might eat it, might fling it to the side of the road, might just hold it in it's mouth. Hard to say with donkeys.
  46. Scared of snakes. Snake within 30' causes total donkey freak out.
  47. Always tries to eat/gnaw whatever it is carrying (especially food) whenever you're not looking, ruins stuff.
  48. Freaked out by undead. If it sees undead, or smells them (can smell 60' away), RUNS in the opposite direction.
  49. Narcoleptic Donkey. Falls asleep, often.
  50. Critic Donkey. When others aren't looking, looks at you and rolls its eyes. You swear.
  51. Foraging Donkey. Grew up in the wild. If there is any vegetation around, at all, it can find it, find enough edible material for a meal, and feed itself, no rations required.
  52. Shoe-Throwing Donkey. One-in-four chance of losing a horse shoe each day, won't walk until found or replaced.
  53. Small Donkey. Can only carry half normal carrying capacity. But has a scrappy attitude and is NOT SCARED OF ANYTHING (immune to fear and intimidation).
  54. Repressed anger. Tries to bite (for real) anyone within 5' who is not its owner (considers only one person its owner).
  55. Back-Row Donkey. If there are multiple four-legged animals in the group, this one must be the last, in the back, or it won't go/work at all.
  56. Vertigo Donkey. Always dizzy, walks in circles unless carefully guided constantly by hand.
  57. Hates carts, wagons, etc. Will not pull a cart or other wheeled vehicle.
  58. Wallowing Donkey. Enjoys a good roll in a mudhole/puddle. Every mudhole/puddle.
  59. Deaf. You bought/raised a deaf donkey. Should have checked. Anyway, can't hear any commands. Won't respond to visual commands. Must touch the donkey to give it a command.
  60. Musical Donkey. Gets indigestion often, becomes VERY flatulent.
  61. Flying Donkey. This donkey has been magically enchanted to fly, only once in its life, for one minute. The wranglemaster must speak the command word: "Esel-burro"
  62. Addle-Headed Donkey. Once per day, has a 1-in-4 chance of running in a random direction for 1 minute.
  63. Hates the rain. Won't work in the rain. *OR* Hates the wind. Won't work in the wind.
  64. Say-My-Name Donkey. You must call it by name to get it to do anything. It answers with a loud bray each time.
  65. Hates dwarves, always making you work underground in the mines, and their beards are (somehow) scary.
  66. Often gets a leg cramp, limping for 10 minutes, 1/4 movement rate.
  67. Smoking habit. Will work only if you let it smoke lit cigarette or pipe while on duty.
  68. Smart and independent. Anticipates and does exactly what you want 5-in-6 of the time, but disagrees and argues 1-in-6 of the time.
  69. Lover Donkey. Wants to make baby donkeys, runs after opposite gender donkey (or horse) every time it gets the chance.
  70. Has a drinking problem. Will always rush toward any water source to take a drink.
  71. Is a hot head, always immediately charges and attacks any foe encountered. No holding him back.
  72. Pregnant Donkey. This donkey is about to have a baby. 2-in-6 chance each day until baby is born.
  73. Loves flowers. To eat. Will only do any work if given one bouquet to eat per day.
  74. Pious. Has 1-in-6 chance each hour of stopping for 10 minutes, kneeling on front two legs, and praying to the donkey god "No Cargo Bob"
  75. Death Wish Donkey. Is reckless, doesn't look where it's going, always running into things, chance of falling off cliffs, etc.
  76. Dead pan smile. At the most dangerous / awkward moments, turns to a party member and gives the most ridiculous, hilarious donkey smile you have every seen. PC must make DC 10 Const saving throw or bust out laughing for 30 seconds.
  77. Nervous Tick Donkey. This donkey kicks its left leg backwards randomly, every now and then. If anything/anyone is standing behind this donkey, there is a 1-in-6 chance that it kicks.
  78. Cargo Donkey. Happy to carry items/supplies tied or cinched around it, but won't carry humanoid riders (bucks them off).
  79. Homesick, always tries to run away and go back home (or to the place where you bought / found / raised him) every chance he gets
  80. Perceptive Donkey. Has 1-in-6 chance of perceiving a secret door within 30 feet. Will walk up to it and put its nose on it.
  81. Scared of water, won't cross a creek/rivepond/lake, etc. Definitely not getting on a boat.
  82. Front-Row Donkey. If there are multiple four-legged animals in the group, this one must be the leader, in front, or it won't go/work at all.
  83. Pacifist Donkey. Refuses to carry any weapons or ammo.
  84. Glowing Donkey. This donkey glows faintly in the dark. Very dim light. No one knows why.
  85. War Veteran Donkey. Missing one leg at the knee (maybe has peg leg). Opposite ear slashed off. Wears an eyepatch. Lots of scars. Can only carry half normal weight, but its kick does +2 damage.
  86. Vagabond Donkey. This donkey will occasionally wander away from the group and stay gone a few days, but then it always returns. Where does it go? Why? No one knows.
  87. Alert Donkey. This donkey has a 1-in-6 chance, on its own, independent of PC checks, of noticing an impending ambush. It will hee-haw loudly if an ambush is about to occur.
  88. Ate some bad food / weeds, now has diarrhea, big diarrhea, 1-in-4 chance every hour for a day.
  89. Expressive Donkey. Often has ideas and wants to share, "hee-haws" very loudly for 30 seconds. Sometimes indicates something important, sometimes not.
  90. Large Donkey. This donkey is a freak of nature and is twice the normal size. It can carry four times the normal load and requires four times the normal feed/rations. It won't fit in most stable stalls, through most doorways, etc. Commoner strangers are usually freaked out by it; they are often intimidated by it (2-in-6 chance), or try to kill it (1-in-6 chance) because they think it is a bad omen, enchanted, cursed, undead, etc.
  91. Hates halflings, their barn doors are too low and their generally cheery attitude is annoying.
  92. Super-donkey. Can carry three times normal carrying capacity, but for only one-third the normal time between long rests.
  93. Easily distracted by various things along the road ("Squirrel!"), constantly stopping to sniff / check out something.
  94. Really thirsty today, requires twice the normal water ration for one day. Pees a lot. (I mean a lot.)
  95. Wrong-way Donkey. Will only walk backwards. Half movement rate.
  96. Ugly Donkey. This donkey is bow-legged, has a saggy back, missing teeth, ugly hair, warts, boils, is missing large patches of hair due to mange, somehow is always dirty, has flies, ticks, lice, etc. Nose usually runny. Eyes too. BUT, this donkey can Misty Step.
  97. Shell-shocked Donkey. Scared of battle noises. Runs away from battle noises. Like, a quarter-mile away.
  98. Hates strangers. When within 15 feet of an unknown/new humanoid, hee-haws loudly for 5 minutes. So embarrassing.
  99. Picky eater, only eats store-bought straw/hay/whatever. Won't forage along the road/trail.
  100. Loyal Donkey. Will not leave its humanoid wranglemaster unprotected. Will defend wranglemaster to the end. Will take an arrow or battle ax blow to defend wranglemaster. There to the end, no matter what.
https://professorbumblefingers.blogspot.com/
[edit: corrected a redundancy]
submitted by ProfBumblefingers to osr [link] [comments]


2024.05.12 15:01 749201748291 updo ideas for a sweaty fat woman with thinning on top?

i don't cope well in the warm weather so i need my hair tied up at all times
my hair is gradually thinning on top from PCOS so i can't do high or even mid ponytails or anything that pulls my hair taut because it tugs the sparse patch and hurts, and makes it more visible, and will probably pull out more hair because it can't hold the weight
my side bangs don't stay heat styled for long because as soon as i sweat they just curl back up and stick out weirdly, they look ridiculous. they dont even look like a bad hairstyle, they look like they couldn't be classed as a hairstyle because what they're doing is just not a thing
i mostly end up twisting my bangs loosely and pinning them to the side of my head and tying the rest in a low bun or claw clip
it makes me look like an egg
any suggestions for styles that'd be a bit more flattering? make me look a bit less old and frumpy? less of a pinhead
please don't suggest cutting it; cutting it short would make me more of an egg and cutting it into a bob would make me just as sweaty but it'd be harder to tie up
i'm 30 and have mid length mid brown hair
thanks!
submitted by 749201748291 to Hair [link] [comments]


2024.05.12 01:56 curlywhiskerowl Help me choose, + jewelry?

Help me choose, + jewelry?
Hi! My brother is getting married in Iowa in late July, and the dress code is black tie. I've never been to any black tie event before!
I'm a petite, 35 year old woman and my style is classic and feminine (and a bit quirky day to day, but I don't want to be quirky at a black tie wedding). My hair is a curly bob so a fancy hairstyle would end at "pinned up nicely on one side." My shoes are basic closed toed Clark's heels with an ankle strap and are non negotiable due to foot issues.
My options are:

1: One shouldered gown, jewelry TBD (my husband's fave)—just above floor length

2: V neck gown with the red topaz jewelry set pictured (my fave, and that of the ladies at the dress shop)—a bit longer than floor length

Both fit well with my chosen heels. ☺️ Sorry I don't have pics of them on.
Questions: 1. Which dress do you prefer? 2. What jewelry would you wear with the one shouldered gown? I'm thinking just a bracelet and earrings... Specific search terms would be really helpful.
Thank you so much for any help!
submitted by curlywhiskerowl to Weddingattireapproval [link] [comments]


2024.05.12 01:03 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

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  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
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  • SEUM speedrunners from hell
  • SEUM: Speedrunners from Hell
  • Severed Steel
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  • Songs of Conquest
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  • Sonic Generations Collection
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  • Spartan Fist
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  • Strange Brigade
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  • STRANGER
  • Strategic Command: World War I
  • Strategic Mind: Blitzkrieg
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  • Strategy & Tactics: Wargame Collection
  • Streamer Life Simulator
  • Street Fighter V
  • Street of fury ex
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  • Stygian: Reign of the Old Ones
  • Styx: Master of Shadows
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  • SuchArt
  • Sudden Strike Gold
  • Suite 776
  • Sumoman
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  • SUNLESS BUNDLE
  • Sunset Overdrive
  • Super Buff HD
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  • Superhot
  • Surgeon Simulator 2
  • Survive the Nights
  • Surviving Mars
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  • Swag and Sorcery
  • Sword Legacy Omen
  • Sword of the Necromancer
  • Swords and Soldiers 2 Shawarmageddon
  • Syberia 3
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  • Symphony of War: The Nephilim Saga
  • Synthwave Dream '85
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  • Take Off - The Flight Simulator
  • Tales
  • Tales from the Borderlands
  • Tales of Vesperia™: Definitive Edition
  • Talk to Strangers
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  • Tank Mechanic Simulator
  • Tannenberg
  • Team Sonic Racing
  • TEKKEN 7
  • TEMTEM
  • Terminus: Zombie Survivors
  • Terror of Hemasaurus
  • Textorcist
  • Tharsis
  • The Adventure Pals
  • The Amazing American Circus
  • The Anacrusis
  • The Ascent
  • The Battle of Polytopia
  • The Battle of Polytopia *DLC1. Cymanti Tribe *DLC2. ∑∫ỹriȱŋ Tribe *DLC3. Aquarion Tribe *DLC4. Polaris Tribe
  • The Blackout Club
  • The Chess Variants Club
  • The Citadel
  • The Dark Pictures Anthology: House of Ashes
  • THE DARK PICTURES ANTHOLOGY: LITTLE HOPE
  • The Darkest Tales
  • The Dungeon Beneath
  • The Dungeon of Naheulbeuk: The Amulet of Chaos
  • The Elder Scrolls Adventures: Redguard
  • The Elder Scrolls III: Morrowind® Game of the Year Edition
  • The Elder Scrolls IV: Oblivion® Game of the Year Edition
  • The Elder Scrolls Online
  • The Escapists 2
  • THE GAME OF LIFE 2
  • The Golf Club™ 2019 featuring PGA TOUR
  • THE GUNK
  • The Haunted Island, a Frog Detective Game
  • The Hong Kong Massacre
  • The Horror Of Salazar House
  • The Indie Mixtape
  • The Innsmouth Case
  • The Invisible Hours
  • The Jackbox Party Pack 9
  • The Last Campfire
  • The LEGO Movie 2 Videogame
  • The Letter - Horror Visual Novel
  • The Long Dark
  • The Manhole: Masterpiece Edition
  • The Mortuary Assistant
  • The Mummy Demastered
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  • THE OUTER WORLDS: SPACER'S CHOICE EDITION
  • THE PALE BEYOND
  • The Quarry
  • The Quarry deluxe
  • The Ramp
  • The Red Lantern
  • The Rewinder
  • The Sacred Tears TRUE
  • The Sexy Brutale
  • The Smurfs - Mission Vileaf
  • The Tarnishing of Juxtia
  • The Tenants
  • The Uncertain - The Last Quiet Day
  • THE UNCERTAIN: LAST QUIET DAY
  • The Uncertain: Light At The End
  • The USB Stick Found in the Grass
  • The Walking Dead
  • The Walking Dead - 400 Days
  • The Walking Dead Saints and Sinners
  • The Walking Dead: A New Frontier
  • The Walking Dead: Final Season
  • The Walking Dead: Michonne - A Telltale Miniseries
  • The Walking Dead: Saints & Sinners
  • The Walking Dead: Season 1
  • The Walking Dead: Season Two
  • The Way
  • The Wild At Heart
  • The Wild Eight
  • The Witness
  • Them and Us
  • They Bleed Pixels
  • Thief of Thieves
  • This War of Mine
  • This Way Madness Lies
  • Three Kingdom: The Journey
  • Time on Frog Island
  • Tinkertown
  • Tiny Tina’s Wonderland(EU)
  • TINY TINA'S WONDERLANDS CHAOTIC GREAT EDITION
  • Tiny Troopers
  • Tinykin
  • Tinytopia
  • TIS-100
  • Titan Quest
  • Tokyo Xanadu eX+
  • Tools up
  • Tooth and Tail
  • Torchlight
  • Total Tank Simulator
  • Tour de France 2020
  • Tower Unite
  • Trailblazers
  • Train Sim World 3: Standard Edition
  • Train Simulator Classic
  • Train Valley 1
  • Transport INC
  • Treasure Hunter Simulator
  • TRIBES OF MIDGARD
  • Trine 4
  • Trinity Fusion
  • Trombone Champ
  • Tropico 5 - Complete Collection
  • Trover Saves the Universe
  • Tunche
  • Turmoil
  • Turok 2: Seeds of Evil
  • Twin Mirror
  • Two Point Campus
  • Two Point Hospital
  • TYPECAST
  • Tyrant's Blessing
  • Ultimate Chicken Horse
  • Ultimate Zombie Defense
  • Ultra Space Battle Brawl
  • Unavowed
  • Undead Horde
  • Unexplored 2: The Wayfarer's Legacy
  • Unity of Command: Stalingrad Campaign
  • Universim
  • UNLOVED
  • Unpacking
  • Until I have you
  • Unto The End
  • Upside Down
  • URU: Complete Chronicles
  • Vagante
  • Valfaris
  • Valfaris: Mecha Therion
  • Valkryia Chronicles 4 Complete Edition
  • Valkyria Chronicles 4 Complete Edition
  • Valkyria Chronicles 4: Complete Edition
  • Vambrace: Cold Soul
  • Vampire Survivors
  • Vectronom
  • Velocity Noodle
  • Venba
  • Verne: The Shape of Fantasy
  • Victoria 3
  • Victoria II
  • Viking: Battle For Asgard
  • Virgo Versus The Zodiac
  • VirtuaVerse
  • Visage
  • Viscerafest
  • Void Bastards
  • VOIDIGO
  • Volcanoids
  • Voltage High Society
  • V-Rally 4
  • Wanderlust: Travel Stories (GOG)
  • Wargroove
  • Warhammer 40,000 Sanctus Reach - Complete Edition
  • Warhammer 40,000: Armageddon - Imperium Complete
  • Warhammer 40,000: Battlesector
  • Warhammer 40,000: Gladius - Relics of War
  • Warhammer 40,000: Mechanicus
  • Warhammer 40,000: Space Wolf Special Edition
  • WARHAMMER AGE OF SIGMAR: REALMS OF RUIN – ULTIMATE EDITION
  • Warhammer vermintide collector's edition
  • Warhammer: End Times - Vermintide
  • Warhammer: Vermintide 2
  • Warman
  • Wasteland 3
  • Wayward
  • WE NEED TO GO DEEPER
  • We should talk.
  • We Were Here Together
  • We Were Here Too
  • Webbed
  • What Lies in the Multiverse
  • When Ski Lifts Go Wrong
  • while True: learn()
  • Whos Your daddy
  • Wick
  • Will You Snail?
  • Windward
  • Witch It
  • Witchy Life Story
  • wizard of legends
  • Wolfenstein 3D
  • Worms Rumble
  • WRC 6 FIA World Rally Championship
  • WRC 7 FIA World Rally Championship
  • WWE 2K Battlegrounds
  • WWE 2K23
  • WWZ Aftermath
  • Wytchwood
  • X-COM: COMPLETE PACK
  • XCOM: ULTIMATE COLLECTION
  • XIII - Classic
  • X-Morph: Defense + European Assault, Survival of the Fittest, and Last Bastion DLC
  • X-Morph: Defense Complete Pack
  • Yakuza Kiwami
  • Yumeutsutsu Re:After
  • Yumeutsutsu Re:Master
  • Zen Chess: Mate in One, Mate in 2 , Mate in 3 , Mate in 4 , Champion's Moves (5 games)
  • Ziggurat
  • Zombie Army 4
  • Zombie Army Trilogy
  • Zool Redimensioned
DLCs and Softwares:
  • For The King: Lost Civilization Adventure Pack
  • Train Simulator: Isle of Wight Route Add-On
  • Train Simulator: Woodhead Electric Railway in Blue Route Add-On
  • Train Simulator: North Somerset Railway Route Add-On
  • Train Simulator: Union Pacific Heritage SD70ACes Loco Add-On
  • Train Simulator: London to Brighton Route Add-On
  • BR Class 170 'Turbostar' DMU Add-On
  • DB BR 648 Loco Add-On
  • Europa Universalis IV: Wealth of Nations
  • Expansion - Europa Universalis IV: Conquest of Paradise
  • Expansion - Europa Universalis IV: Res Publica
  • Grand Central Class 180 'Adelante' DMU Add-On
  • Peninsula Corridor: San Francisco - Gilroy Route Add-On
  • SONIC ADVENTURE 2: BATTLE
  • Small World - A Spider's Web
  • Small World - Cursed
  • Small World - Royal Bonus
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Goodies Pack
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - OST
  • Thompson Class B1 Loco Add-On
  • Total War: Shogun 2 - Rise of the Samurai
  • Train Sim World® 3: Birmingham Cross-city line
  • Train Sim World®: BR Class 20 'Chopper' Loco
  • Train Sim World®: Brighton Main Line: London Victoria - Brighton
  • Train Sim World®: Caltrain MP36PH-3C 'Baby Bullet'
  • Train Sim World®: Cathcart Circle Line: Glasgow - Newton & Neilston
  • Train Sim World®: Clinchfield Railroad: Elkhorn - Dante
  • Train Sim World®: Great Western Express
  • Train Sim World®: Hauptstrecke Hamburg - Lubeck
  • Train Sim World®: LIRR M3 EMU
  • Train Sim World®: Long Island Rail Road: New York - Hicksville
  • Train Sim World®: Nahverkehr Dresden - Riesa
  • Train Sim World®: Northern Trans-Pennine: Manchester - Leeds
  • Train Sim World®: Peninsula Corridor: San Francisco - San Jose
  • Train Sim World®: Rhein-Ruhr Osten: Wuppertal - Hagen
  • Train Sim World®: Tees Valley Line: Darlington - Saltburn-by-the-sea
  • Worms Rumble - Armageddon Weapon Skin Pack
  • Worms Rumble - Captain & Shark Double Pack
  • Worms Rumble - Legends Pack
  • Worms Rumble - New Challengers Pack
  • Ashampoo Photo Optimizer 7
  • Dagon: by H. P. Lovecraft - The Eldritch Box DLC
  • Duke Nukem Forever Hail to the Icons
  • Duke Nukem Forever The Doctor Who Cloned Me
  • GRIP: Combat Racing - Cygon Garage Kit
  • GRIP: Combat Racing - Nyvoss Garage Kit
  • GRIP: Combat Racing - Terra Garage Kit
  • GRIP: Combat Racing - Vintek Garage Kit
  • GameGuru
  • GameMaker Studio 2 Creator 12 Months
  • Intro to Game Development with Unity
  • Music Maker EDM Edition
  • Neverwinter Nights: Darkness Over Daggerford
  • Neverwinter Nights: Enhanced Edition Dark Dreams of Furiae
  • Neverwinter Nights: Enhanced Edition Tyrants of the Moonsea
  • Neverwinter Nights: Enhanced Edition
  • Neverwinter Nights: Infinite Dungeons
  • Neverwinter Nights: Pirates of the Sword Coast
  • Neverwinter Nights: Wyvern Crown of Cormyr
  • PDF-Suite 1 Year License
  • Pathfinder Second Edition Core Rulebook and Starfinder Core Rulebook
  • RPG Maker VX
  • WWE 2K BATTLEGROUNDS - Ultimate Brawlers Pass
  • We Are Alright
  • The Outer Worlds Expansion Pass
  • A Hat in Time - Seal the Deal DLC
  • City Skylines:mass transit
  • A Game Of Thrones - A Dance With Dragons
  • A Game Of Thrones - A Feast For Crows
  • Blood Rage: Digital Edition - Gods of Asgard
  • Blood Rage: Digital Edition - Mythical Monsters
  • Blood Rage: Digital Edition - Mystics of Midgard
  • Carcassonne - The Princess and The Dragon DLC
  • Carcassonne - Traders & Builders DLC
  • Carcassonne - Winter & Gingerbread Man DLC
  • Carcassonne - Inns & Cathedrals
  • Carcassonne - The River
  • Splendor: The Trading Posts DLC
  • Splendor: The Strongholds DLC
  • Splendor: The Cities DLC
  • Small World - Be Not Afraid... DLC
  • Small World - Grand Dames DLC
  • Small World - Cursed!
  • Sands of Salzaar - The Ember Saga
  • Sands of Salzaar - The Tournament
  • Monster Train: The Last Divinity DLC
  • WARSAW
submitted by calvin324hk to indiegameswap [link] [comments]


2024.05.12 01:03 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

https://www.reddit.com/IGSRep/comments/pikmri/calvin324hks_igs_rep_page/
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Wishlist
Region: NA (Canada)
Fees on buyer if any, currency is USD unless specified
CTRL + F to find your games in terms of name
  • 10 Second Ninja X
  • 11-11 Memories Retold
  • 112 Operator
  • 12 is Better Than 6
  • 198X
  • 1993 Space Machine
  • 60 Parsecs
  • 7 Billion Humans
  • 8 DOORS
  • 8-bit Adventure Anthology: Volume I
  • 9 Years of Shadows
  • 911 Operator
  • A Game of Thrones: The Board Game
  • A Hat in Time
  • A Hole New World
  • A JUGGLER'S TALE
  • A Long Way Down
  • A PLAGUE TALE: INNOCENCE
  • A Robot Named Fight!
  • A Tale for Anna
  • A.I.M.2 Clan Wars
  • Ace Combat Assault Horizon Enhanced Edition
  • Adore
  • Aeterna Noctis
  • AETHERIS
  • Agatha Christie Hercule Poirot The First Cases
  • AIdol
  • Airborne Kingdom
  • Alba: A Wildlife Adventure
  • Alder's Blood: Definitive Edition
  • Alfred Hitchcock - Vertigo
  • Alien Breed Trilogy
  • Aliens vs. Predator™ Collection
  • All-Star Fruit Racing
  • Almost There: The Platformer
  • American Fugitive
  • American Truck Simulator
  • Amerzone: The Explorer’s Legacy
  • AMID EVIL
  • Amnesia rebirth
  • Amnesia: The Dark Descent + Amnesia: A Machine for Pigs
  • Anomalous
  • Another World – 20th Anniversary Edition
  • Antigraviator
  • Anuchard
  • APICO
  • APICO
  • Aragami
  • Aragami 2
  • Arboria
  • Arcade Paradise
  • Arcade Paradise - Arcade Paradise EP
  • Arcade Spirits
  • Arkham Horror: Mother's Embrace
  • Armada 2526 Gold Edition
  • Army Men RTS
  • army of ruin
  • Arto
  • Ary and the Secret of Seasons
  • As Far as the Eye
  • Ascension to the Throne
  • Assemble With Care
  • Assetto Corsa Competizione
  • Assetto Corsa Ultimate Edition
  • Astebreed Definitive Edition
  • Astronarch
  • Attack of the Earthlings
  • Automachef
  • Automobilista
  • Automobilista 2
  • AUTONAUTS
  • AUTONAUTS VS PIRATEBOTS
  • Avatar: Frontiers of Pandora™ - Ubisoft Connect
  • AVICII Invector: Encore Edition
  • Awesomenauts All Nauts pack
  • Baba is you
  • Back 4 Blood
  • Back 4 blood (EU)
  • Backbone
  • Baldur's Gate II: Enhanced Edition
  • Baldur's Gate: Enhanced Edition
  • Banners of Ruin
  • Bartlow's Dread Machine
  • BASEMENT
  • Batbarian: Testament of the Primordials
  • Batman: Arkham Asylum Game of the Year Edition
  • Batman: Arkham Origins
  • Battle Royale Tycoon
  • Battlecruisers
  • Battlestar Galactica Deadlock
  • BATTLESTAR GALACTICA DEADLOCK SEASON ONE
  • Battlestar Galactica Deadlock: Complete
  • BATTLETECH MERCENARY COLLECTION
  • BATTLETECH Shadow Hawk Pack
  • BEAUTIFUL DESOLATION
  • BEFORE WE LEAVE
  • Beholder 2
  • Ben 10
  • Ben 10: Power Trip
  • Bendy and the Ink Machine™
  • Between the Stars
  • Beyond a Steel Sky
  • Beyond The Edge Of Owlsgard
  • Beyond the Long Night
  • BEYOND THE WIRE
  • Beyond: Two Souls
  • BIOMUTANT
  • Bionic Commando
  • Bionic Commando Rearmed
  • BioShock: The Collection
  • BLACK BOOK
  • Black Moon Chronicles
  • Black Paradox
  • BLACK SKYLANDS
  • BLACKHOLE: Complete Edition
  • Blacksad: Under the Skin
  • Blade of Darkness
  • Blasphemous
  • Blazing Chrome
  • Blightbound
  • Blood And Zombies
  • Blood Rage: Digital Edition
  • Bloodstained: Ritual of the Night
  • Bomber Crew
  • Boneless Zombie
  • Boomerang Fu
  • Borderlands 3
  • Borderlands 3 Super Deluxe
  • Borderlands 3 Super Deluxe Edition
  • Borderlands: The Handsome Collection
  • Bot Vice
  • Bounty of One
  • Brawlout
  • Breakout: Recharged
  • Breathedge
  • bridge constructor
  • Bridge constructor medieval
  • bridge constructor stunts
  • Broken Lines
  • Brothers: A Tale of Two Sons
  • Brutal Legend
  • Bug Fables: The Everlasting Sapling
  • BUILDER SIMULATOR
  • calico
  • Call of Duty® Modern Warfare 3™ (2011)
  • Call of Juarez: Gunslinger
  • Car Mechanic 2018
  • Car Mechanic Simulator 2015
  • Car Mechanic Simulator 2018
  • Castle Morihisa
  • Castle on the Coast
  • castle storm
  • CastleStorm
  • Cat Cafe Manager
  • Caveblazers
  • Celeste
  • Centipede: Recharged
  • CHANGE: A Homeless Survival Experience
  • Charlie's Adventure
  • Chenso Club
  • Chernobylite: Enhanced Edition
  • Chess Ultra
  • Chicago 1930 : The Prohibition
  • Chivalry 2
  • Chop Goblins
  • Chorus
  • Cities Skylines + After Dark
  • Cities: Skylines
  • City of Beats
  • CivCity: Rome
  • Click and Slay
  • Cloud Gardens
  • Cloudpunk
  • Code Vein
  • Coffee Talk
  • Comedy Night
  • Command & Conquer Remastered (Origin)
  • Complete Dread X Collection
  • Conarium
  • Construction Simulator (2015) Deluxe Edition
  • Constructor Plus
  • Control
  • Cook, Serve, Delicious! 3?!
  • cornucopia
  • Corridor Z
  • Cosmic Osmo and the Worlds Beyond the Mackerel
  • Cosmonautica
  • Crash Drive 2
  • Crash Drive 3
  • Creaks
  • Creepy Tale
  • Crookz the big heist
  • CROSSBOW: Bloodnight
  • Crush Your Enemies
  • Cube Runner
  • Cultist Simulator: Anthology Edition
  • Curse: The Eye of Isis
  • Cyber Ops
  • Cybercube
  • Danger Scavenger
  • Dark Deity
  • DARK PICTURES ANTHOLOGY: HOUSE OF ASHES
  • Darksiders Warmastered
  • Darkwood
  • DARQ: Complete Edition
  • Day of the Tentacle Remastered
  • days of war definitive edition
  • Dead by Daylight
  • Dead Estate
  • Dead Rising 2
  • Dear Esther: Landmark Edition
  • Death Stranding Directors Cut
  • DEATH STRANDING DIRECTOR'S CUT
  • Deceased
  • DECEIVE INC.
  • Degrees of Separation
  • Delicious! Pretty Girls Mahjong Solitaire
  • Deliver Us The Moon
  • Demetrios - Deluxe Edition
  • Depraved
  • DESCENDERS
  • DESOLATE
  • Destiny 2: Beyond Light
  • DESTROYER: THE U-BOAT HUNTER
  • Detention
  • Devil May Cry HD Collection
  • Devilated
  • Dicey Dungeons
  • Dirt 5
  • dirt rally
  • Dirt Rally 2.0
  • Disaster Band
  • Disciples III: Reincarnation
  • Discolored
  • DISTRAINT 2
  • Distrust
  • DmC: Devil May Cry
  • Do Not Feed the Monkeys
  • Don't Be Afraid
  • Doomed Lands
  • Door Kickers: Action Squad
  • Doorways: Prelude
  • Downfall
  • Dragons Dogma Dark Arisen
  • Dragon's Dogma: Dark Arisen
  • Draugen
  • Draw Slasher
  • Drawful 2
  • Dreams in the Witch House
  • Dreamscaper
  • DreamWorks Dragons: Dawn of New Riders
  • DRIFT21
  • Driftland: The Magic Revival
  • drive!drive!drive!
  • Drone Swarm
  • Due Process
  • Duke Nukem: Manhattan Project
  • Duke of Alpha Centauri
  • Dungeon Rushers
  • Dungeons 2
  • Dungeons 3
  • DUSK
  • Dusk Diver
  • Dust to the End
  • DV: Rings of Saturn
  • Dynopunk
  • Earth Defense Force 4.1 The Shadow of New Despair
  • Eastern Exorcist
  • Eiyuden Chronicle: Rising
  • El Matador
  • Elderand
  • ELDEST SOULS
  • Electrician Simulator
  • Elemental Survivors
  • Elex
  • Elex II
  • Elite Dangerous
  • Embr
  • Empire: Total War - Definitive Edition
  • Empyrion - Galactic Survival
  • ENCASED: A SCI-FI POST-APOCALYPTIC RPG
  • Endless Space 2
  • Endless Space 2 - Digital Deluxe Edition
  • Endless Space® 2 - Digital Deluxe Edition
  • Endzone - A World Apart
  • EPIC CHEF
  • Epistory - Typing Chronicles
  • Escape the backrooms
  • Eternal Threads
  • Europa Universalis IV
  • European Ship Simulator
  • Everdream Valley
  • Evil Genius 2: World Domination
  • Exorder
  • EXPEDITIONS: ROME
  • Expeditions: Viking
  • Explosionade
  • F1 2018
  • F1 2019 Anniversary Edition
  • F1 2020
  • F1 RACE STARS Complete Edition Include DLC
  • Fable Anniversary
  • Factory Town
  • Fallback uprising
  • Fallback: Uprising
  • FALLOUT 1
  • Family Mysteries 3: Criminal Mindset
  • FANTASY BLACKSMITH
  • FARMER'S DYNASTY
  • Farming Simulator 17
  • Farming Simulator 19
  • Fictorum
  • Field of Glory II
  • Fights in Tight Spaces
  • Filthy Animals Heist Simulator
  • Firefighting Simulator - The Squad
  • Fishing Adventure
  • Flashback
  • FLATLAND Vol.2
  • FlatOut
  • FLING TO THE FINISH
  • Floppy Knights
  • Fluffy Horde
  • FOBIA - ST. DINFNA HOTEL
  • For the King
  • Forgive me Father
  • Forts
  • Fred3ric
  • Fresh Start Cleaning Simulator
  • Friends vs Friends
  • Frogun
  • From Space
  • Frostpunk: Game of the Year Edition
  • Frozenheim
  • Fun with Ragdolls: The Game
  • Funtasia
  • Gamedec
  • Gamedec - Definitive Edition
  • Gang Beasts
  • GARAGE bad trip
  • Garden Story
  • Garfield Kart
  • GAS STATION SIMULATOR
  • Gelly Break Deluxe
  • Genesis Alpha One Deluxe Edition
  • Gevaudan
  • Ghostrunner
  • Giana Sisters 2D
  • GIGA WRECKER
  • Gigantosaurus: Dino Kart
  • Glitch Busters: Stuck On You
  • Gloria Victis
  • Go Home Dinosaurs
  • GOAT OF DUTY
  • GOD EATER 3
  • Godlike Burger
  • Godstrike
  • Going Under
  • Golf Gang
  • Golf It!
  • Gone Home + Original Soundtrack
  • Good Knight
  • Gotham Knights
  • GREAK: MEMORIES OF AZUR
  • GREEDFALL
  • Gremlins, inc
  • grey goo
  • GRID - 2019
  • grid ultimate
  • GRIP: Combat Racing
  • Gungrave G.O.R.E
  • Guppy
  • Guts and glory
  • GYLT
  • Hacknet
  • Haegemonia: Legions of Iron
  • Hamilton's Great Adventure
  • Hammerwatch
  • Hands of Necromancy
  • Havsala: Into the Soul Palace
  • Headsnatchers
  • Heartwood Heroes
  • Heat Signature
  • Helheim Hassle
  • Hell Let Loose
  • Hellblade: Senua's Sacrifice
  • Hellbound
  • Hellstuck: Rage With Your Friends
  • Hero of the Kingdom III
  • Hero of the Kingdom: The Lost Tales 2
  • Heroes of Hammerwatch
  • Heros hour
  • Hexologic
  • Hidden & Dangerous 2: Courage Under Fire
  • Hidden & Dangerous: Action Pack
  • Hidden Deep
  • High On Life
  • Hitman (2016) Game of the Year Edition
  • HITMAN 2 - Gold Edition
  • Hoa
  • Hob
  • Hollow Knight
  • Holy Potatoes! A Spy Story?!
  • Home Sweet Home
  • Home Sweet Home EP2
  • Homestead Arcana
  • Hood: Outlaws & Legends
  • Hoplegs
  • Hot Tin Roof: The Cat That Wore A Fedora
  • HOT WHEELS UNLEASHED ™
  • Hotshot Racing
  • House Flipper
  • How to Survive 2
  • Hue
  • Human: Fall Flat
  • HUMANKIND DEFINITIVE EDITION
  • Hungry Flame
  • Hyper Knights
  • I am Bread
  • I Am Fish
  • I am not a Monster: First Contact
  • I Hate Running Backwards
  • ibb & obb Double Pack
  • ICBM
  • Ice Age Scrat's Nutty Adventure
  • Ice Lakes
  • Impostor Factory
  • IN SOUND MIND
  • Indivisible
  • INDUSTRIA
  • Infectonator 3: Apocalypse
  • Infinite Beyond The Mind
  • Injustice 2 Legendary Edition
  • Insane 2
  • INSOMNIA: The Ark
  • Internet Cafe Simulator
  • Internet Cafe Simulator 2
  • Interstellar Space: Genesis
  • Iron Fisticle
  • Iron Harvest
  • Ittle Dew
  • Ittle Dew 2+
  • Jack Move
  • Jackbox party pack 2
  • Jackbox party pack 5
  • JANITOR BLEEDS
  • Joint Task Force
  • Jotun: Valhalla Edition
  • Journey For Elysium
  • Journey to the Savage Planet
  • JUMANJI: The Video Game
  • JumpJet Rex
  • Juno: New Origins
  • Jupiter Hell
  • Jurassic Park: The Game
  • Jurassic World Evolution
  • Jurassic World Evolution 2
  • JUST CAUSE 4: COMPLETE EDITION
  • Just Die Already
  • Kardboard Kings: Card Shop Simulator
  • Keep Talking and Nobody Explodes
  • Ken Follett's The Pillars of the Earth
  • Kentucky Route Zero - Season Pass Edition
  • Kerbal Space Program
  • Killing Floor 2 Digital Deluxe Edition
  • Killing Room
  • Kingdom Two Crowns
  • Kingdom: New Lands
  • King's Bounty: Crossworlds
  • Knights of Pen & Paper 2
  • Knock-knock
  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
  • KungFu Kickball
  • Labyrinthine
  • Lair of the Clockwork God
  • Laserlife
  • LAST OASIS
  • Lawn Mowing Simulator
  • Layers of Fear: Masterpiece Edition
  • Lead and Gold: Gangs of the Wild West
  • Learn Japanese To Survive! Hiragana Battle
  • Learn Japanese To Survive! Katakana War
  • Learn Japanese to Survive! Trilogy
  • Legend of Keepers
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
  • Leisure Suit Larry 1-7
  • Lemnis Gate
  • Lemon Cake
  • lethal league blaze
  • Let's School
  • Levelhead
  • Liberated (GOG)
  • Life is Strange Complete Season (Episodes 1-5)
  • Light Fairytale Episode 1
  • Light Fairytale Episode 2
  • LIGHTMATTER
  • Little dragons cafe
  • Little Hope
  • Little Inner Monsters - Card Game
  • Little Nightmares
  • Little Nightmares Complete Edition
  • Livelock
  • Loop Hero
  • Loot River
  • Looterkings
  • Lornsword Winter Chronicle
  • Lost Castle
  • Love Letter
  • Lovecraft's Untold Stories
  • Lovely planet arcade
  • Lucius2
  • Lucius3
  • Ludus
  • Lumberhill
  • LunarLux
  • Lust for Darkness
  • Lust from Beyond: M Edition
  • Mad Experiments: Escape Room
  • Mad Max
  • Mafia Definitive Edition
  • Mafia: Definitive Edition
  • Magenta Horizon
  • Mahjong Pretty Girls Battle
  • Mahjong Pretty Girls Battle : School Girls Edition
  • Mail Time
  • Maize
  • Maneater
  • Marooners
  • MARSUPILAMI - HOOBADVENTURE
  • Marvel's Avengers - The Definitive Edition
  • Mato Anomalies
  • Max Payne 3
  • Mechs & Mercs: Black Talons
  • Medieval II: Total War - Definitive Edition
  • Medieval: Total War Collection
  • MEEPLE STATION
  • Men of War
  • MERCHANT OF THE SKIES
  • METAL HELLSINGER
  • Metal Hellsinger
  • Metro Exodus
  • Metro last light
  • Metro: Last Light Redux
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-Earth: Shadow of War Definitive Edition
  • MIDNIGHT PROTOCOL
  • Mighty Switch Force! Collection
  • MIND SCANNERS
  • Ministry of Broadcast
  • Minute of Islands
  • Miscreated
  • Mists of Noyah
  • MKXL
  • Mob Rule Classic
  • Monaco
  • Monster Slayers - Complete Edition
  • Monster Train
  • MONSTER TRAIN (FIRST CLASS - COLLECTORS EDITION)
  • Monstrum
  • Monstrum 2
  • Moon Hunters
  • Moons of Madness
  • MORDHAU
  • Mordheim: City of the Damned
  • Mortal Kombat 11 Ultimate Edition
  • MORTAL KOMBAT XL
  • Mortal Shell
  • Motorcycle Mechanic Simulator 2021
  • Mr. Run and Jump
  • Murder Mystery Machine
  • My Big Sister
  • My Friend Peppa Pig
  • My Lovely Wife
  • My Summer Adventure: Memories of Another Life
  • My Time At Portia
  • N++ (NPLUSPLUS)
  • Napoleon: Total War - Definitive Edition
  • Narcos: Rise of the Cartels
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2024.05.11 21:13 SanderSo47 Directors at the Box Office: Wes Craven

Directors at the Box Office: Wes Craven
https://preview.redd.it/5jhcjegtjuzc1.png?width=1920&format=png&auto=webp&s=71a26f361e87730152e07e12f1bc76322db0b023
Here's a new edition of "Directors at the Box Office", which seeks to explore the directors' trajectory at the box office and analyze their hits and bombs. I already talked about a few, and as I promised, it's Wes Craven's turn.
Craven earned a master's degree in philosophy and writing from Johns Hopkins University. He subsequently bought a 16mm film camera and began making short movies. His friend Steve Chapin informed him of a messenger position at a New York City film production co, where his brother, future folk-rock star Harry Chapin worked. He started in the industry as a sound editor, before transitioning as a porn director. He said he made "many hardcore X-rated films" under pseudonyms. And then he transitioned into directing for the big screen.
From a box office perspective, how reliable was he to deliver a box office hit?
That's the point of this post. To analyze his career.

It should be noted that as he started his career in the 1970s, some of the domestic grosses here will be adjusted by inflation. The table with his highest grossing films, however, will be left in its unadjusted form, as the worldwide grosses are more difficult to adjust.

The Last House on the Left (1972)

"Mari, seventeen, is dying. Even for her, the worst is yet to come."
His directorial debut. The film stars Sandra Peabody, Lucy Grantham, David Hess, Fred J. Lincoln, Jeramie Rain, and Marc Sheffler. The plot follows Mari Collingwood, a teenager who is abducted, raped, and tortured by a family of violent fugitives led by Krug Stillo on her seventeenth birthday. When her parents discover what happened to her, they seek vengeance against the family, who have taken shelter at their home.
Craven, who had no money at the time, was put on the job of synchronizing dailies for Sean S. Cunningham's Together. They became friends, and Hallmark Releasing gave them $90,000 to make another film. Craven considered a hardcore film, but decided to tone it down a bit. The idea for this film came from Ingmar Bergman's The Virgin Spring, and Craven wanted to make a film in which the violence would be shown in detail onscreen, as he felt that many popular films of the era, such as Westerns, glamorized violence and the "vigilante hero", and gave the public a misleading representation of death in the wake of the Vietnam War.
The film attracted negative media attention for its heavy graphic content, and there were calls for some theaters to drop the film. But you know, bad buzz is still buzz and that translated to a pretty good run in theaters, earning up to $3 million in its initial run. Even to this day, the film is polarizing due to its violence and themes. But Craven just made his name well known.
  • Budget: $90,000.
  • Domestic gross: $3,100,000. ($23.1 million adjusted)
  • Worldwide gross: $3,100,000.

The Hills Have Eyes (1977)

"A nice American family. They didn't want to kill. But they didn't want to die."
His second film. The film stars Susan Lanier, Michael Berryman and Dee Wallace. The film follows the Carters, a suburban family targeted by a family of cannibal savages after becoming stranded in the Nevada desert.
Craven wanted to make a non-horror, but he found that his investors only wanted films with graphic content. At the New York Public Library, Craven checked the library's forensics department, and learned of the legend of Sawney Bean - the alleged head of a 48-person Scottish clan responsible for the murder and cannibalization of more than one thousand people. He drew influences from this, The Texas Chain Saw Massacre and The Grapes of Wrath. Craven also had to cut a lot of scenes to avoid getting an X rating.
The film once again drew negative attention for its violence. But it made over $25 million at the box office, which was an even bigger success than House. It subsequently earned a cult following.
  • Budget: $700,000.
  • Domestic gross: $25,000,000. ($128.8 million adjusted)
  • Worldwide gross: $25,000,000.

Deadly Blessing (1981)

"Pray you're not blessed."
His third film. It stars Ernest Borgnine, Maren Jensen, Susan Buckner, and Sharon Stone, and tells the story of a strange figure committing murder in a contemporary community that is not far from another community that believes in ancient evil and curses.
It received negative reviews, but it was another box office success for Craven.
  • Budget: $3,000,000.
  • Domestic gross: $8,279,042. ($28.4 million adjusted)
  • Worldwide gross: $8,279,042.

Swamp Thing (1982)

"Science transformed him into a monster. Love changed him even more!"
His fourth film. Based on the DC Comics character created by Len Wein and Bernie Wrightson, it stars Louis Jourdan and Adrienne Barbeau. It tells the story of scientist Alec Holland who is transformed into the monster known as Swamp Thing through laboratory sabotage orchestrated by the evil Anton Arcane. Later, he helps a woman named Alice Cable and battles the man responsible for it all, the ruthless Arcane.
The film made $2.5 million domestically, despite mixed reviews.
  • Budget: N/A.
  • Domestic gross: $2,500,000. ($8 million adjusted)
  • Worldwide gross: $2,500,000.

A Nightmare on Elm Street (1984)

"If Nancy doesn't wake up screaming, she won't wake up at all."
His fifth film. It stars Heather Langenkamp, John Saxon, Ronee Blakley, Johnny Depp, and Robert Englund. The film's plot concerns a group of teenagers who are targeted by Freddy Krueger, an undead child killer who can murder people through their dreams, as retribution against their parents who burned him alive.
The film was inspired by several newspaper articles printed in the Los Angeles Times in the 1970s about Hmong refugees, who, after fleeing to the United States because of war and genocide in Laos, Cambodia, and Vietnam, suffered disturbing nightmares and refused to sleep. Some of the men died in their sleep soon after. This, along with the song "Dream Weaver" by Gary Wright, motivated Craven to craft a horror film focused on people dying through their sleep.
The film's villain, Freddy Krueger, is drawn from Craven's early life. One night, a young Craven saw an elderly man walking on the sidepath outside the window of his home. The man stopped to glance at a startled Craven and walked off. This served as the inspiration for Krueger. Initially, Fred Krueger was intended to be a child molester, but Craven eventually characterized him as a child murderer to avoid being accused of exploiting a spate of highly publicized child molestation cases that occurred in California around the time of the film's production. He settled on the name Freddy Krueger, which was based on a childhood bully of his.
The process of writing the film went smoothly, the real problem was finding a studio. Craven sent it to most studios, and all rejected it. The first studio to show interest was Disney, but Craven declined their offer as they wanted a more toned-down kid-friendly PG-13 flick. When Paramount and Universal also turned it down, Craven decided to go to the independent studio New Line Cinema. The studio only distributed films, but they agreed in financing the film. As they lacked the financial resources for the production, New Line had to turn to external financiers.
Despite opening in just 165 theaters, the film earned $1.2 million in its opening weekend, making it clear that it would be an immediate box office success. It eventually closed with $25 million domestically, and $57 million worldwide. It received critical acclaim, and has been referred as one of the best and most influential slashers ever made. Freddy Krueger would soon be hailed as one of the most emblematic figures of horror, and Craven quickly earned a reputation as a horror legend. But most importantly, it was the beginning of New Line Cinema as a studio, which is why it's referred as "the house that Freddy built."
The film would later spawn a franchise, although Craven wouldn't direct any of the "sequels." Why the quotation marks? We'll get to that later on.
  • Budget: $1,100,000.
  • Domestic gross: $25,624,448. ($77 million adjusted)
  • Worldwide gross: $57,185,134.

The Hills Have Eyes Part II (1985)

"So you think you're lucky to be alive."
His sixth film. The sequel to The Hills Have Eyes, it stars Tamara Stafford, Kevin Spirtas, John Bloom, Michael Berryman, Penny Johnson, Janus Blythe, John Laughlin, Willard E. Pugh, Peter Frechette and Robert Houston. It follows a group of bikers who become stranded in the desert and find themselves fighting off a family of inbred cannibals who live off the land.
The film was shot on a very low budget, and it simply ended prematurely because they ran out of funds. There are no box office numbers available, but it received awful reviews.

Deadly Friend (1986)

"There's no one alive who'll play with the girl next door."
His seventh film. Based on the novel Friend by Diana Henstell, it stars Matthew Laborteaux, Kristy Swanson, Michael Sharrett, Anne Twomey, Richard Marcus, and Anne Ramsey. Its plot follows a teenage computer prodigy who implants a robot's processor into the brain of his teenage neighbor after she is pronounced brain dead; the experiment proves successful, but she swiftly begins a killing spree in their neighborhood.
Craven wanted to make a PG-rated science fiction film, with a similar tone to Starman, hoping to prove that he could make something that wasn't horror-themed. An unfinished version of the film was screened to a test audience of Craven's fanbase, and it was poorly received for its lack of violence and gore like his previous films. So WB decided to rewrite the film, adding more scenes with tons of gore. This made the final film appear tonally jumbled, and it went from easy PG to struggling to not get an X rating.
The film was poorly received for its story and inconsistent tone. It also marked a huge flop at the box office, not even hitting $10 million. Craven lost interest in the film after WB inserted their own version, and he has since disowned the film.
  • Budget: $11,000,000.
  • Domestic gross: $8,988,731. ($25.6 million adjusted)
  • Worldwide gross: $8,988,731.

The Serpent and the Rainbow (1988)

"Don't bury me, I'm not dead!"
His eighth film. It stars Bill Pullman, and is loosely based on the life of ethnobotanist Wade Davis, recounting his experiences in Haiti investigating the story of Clairvius Narcisse, who was allegedly poisoned, buried alive, and revived with a herbal brew which produced what was called a zombie.
The film received mixed reactions, but it was a much needed box office success for Craven.
  • Budget: $7,000,000.
  • Domestic gross: $19,595,031. ($51.7 million adjusted)
  • Worldwide gross: $19,595,031.

Shocker (1989)

"No more Mr. Nice Guy."
His ninth film. It stars Michael Murphy, Peter Berg, Cami Cooper, and Mitch Pileggi, and follows a serial killer who uses electricity to come back from the dead and carry out his vengeance on the football player who turned him in to the police.
Another mixed bag for Craven, but it was still profitable.
  • Budget: N/A.
  • Domestic gross: $16,554,699. ($41.6 million adjusted)
  • Worldwide gross: $16,554,699.

The People Under the Stairs (1991)

"In every neighborhood, there's one house that adults whisper about and children cross the street to avoid."
His tenth film. It stars Brandon Adams, Everett McGill, Wendy Robie, and A. J. Langer. The plot follows a young boy and two adult robbers who become trapped in a house belonging to a neighborhood's crooked landlords after breaking in to steal their collection of gold coins as the boy learns a dark secret about them and what also lurks in their house.
After a slate of mixed performers, the film received Craven's best reviews since Elm Street. To the surprise of Universal, it was also a box office success.
  • Budget: $6,000,000.
  • Domestic gross: $24,204,154. ($55.5 million adjusted)
  • Worldwide gross: $31,347,154.

Wes Craven's New Nightmare (1994)

"This time, the terror doesn't stop at the screen."
His 11th film. The installment in the A Nightmare on Elm Street franchise, it stars Robert Englund, Heather Langenkamp, Miko Hughes and John Saxon. The film is not part of the same continuity as previous films, and it portrays Freddy Krueger as a fictional movie villain who invades the real world and haunts the cast and crew involved in the making of the films about him.
While Craven co-wrote the franchise's third installment, Dream Warriors, he wasn't that involved with the rest of the franchise. He wanted to make a deliberately more cerebral film than recent entries to the franchise, as he considered them as being cartoonish, and not faithful to his original themes. Specifically, he wanted Freddy to resemble his original vision: far darker and less comical. To reinforce this, the character's make-up and outfit were enhanced, with one of the most prominent differences being that he now wears a long blue/black trenchcoat. In addition, the signature glove was redesigned for a more organic look, with the fingers resembling bones and having muscle textures in between.
The film received high praise, and was considered as the best film in the franchise since the original (it was Englund's favorite). But the franchise has been bleeding interest at the box office, and New Nightmare unfortunately had to suffer. It was profitable, but it became the lowest grossing film in the franchise.
  • Budget: $8,000,000.
  • Domestic gross: $18,090,181. ($38.1 million adjusted)
  • Worldwide gross: $19,721,741.

Vampire in Brooklyn (1995)

"A comic tale of horror and seduction."
His 12th film. It stars Eddie Murphy, Angela Bassett, Allen Payne, Kadeem Hardison, John Witherspoon, Zakes Mokae, and Joanna Cassidy. It follows a Caribbean vampire who seduces a Brooklyn police officer who has no idea that she is half-vampire.
The film had awful reviews, and despite the presence of a huge star like Eddie Murphy, it disappointed at the box office. Craven really needed a hit.
  • Budget: $8,000,000.
  • Domestic gross: $19,751,736. ($40.4 million adjusted)
  • Worldwide gross: $34,951,736.

Scream (1996)

"Someone has taken their love of scary movies one step too far."
His 13th film. It stars David Arquette, Neve Campbell, Courteney Cox, Matthew Lillard, Rose McGowan, Skeet Ulrich and Drew Barrymore. Set in the fictional town of Woodsboro, California, Scream's plot follows high school student Sidney Prescott and her friends, who, on the anniversary of her mother's murder, become the targets of a costumed serial killer known as Ghostface.
As he was trying to make it in the industry, Kevin Williamson watched a Turning Point documentary about serial killer Danny Rolling which he said left him unsettled. Williamson later noticed an open window, armed himself with a knife, and called his friend for support. The pair began discussing horror characters that had resonated with them such as Freddy Krueger and Jason Voorhees. This experience prompted Williamson to start developing a concept wherein a girl is haunted by a caller.
He started writing a film titled Scary Movie, and even left an outline for possible sequels. The concept was part of an era where there was debate over the influence of cinematic violence on audience, with Williamson coming up with a brilliant line "movies don't create psychos, movies make psychos more creative." It was inspired by many 1980s slashers, even though the genre was on decline by that point. His characters were intentionally designed to be knowledgeable about these horror films and their typical elements, with the intention of creating a unique killer who was not only aware of horror film clichés but also exploited them for his own advantage.
While Williamson struggled with his previous films, this script was part of a bidding war with the studios, to the point that Oliver Stone himself wanted to direct it. Miramax (through Dimension Films) bought the script, and Williamson made some rewrites to scale back the violence. Bob Weinstein also wanted to change the name, as he believed the audiences would think the film is a comedy.
The studio considered Danny Boyle, Tom McLoughlin, Sam Raimi, Robert Rodriguez, George A. Romero, Quentin Tarantino, and Anthony Waller as prime candidates to direct the film, but they all preferred to view the film as a comedy. Wes Craven was considered, but the studio believed he couldn't direct a satire. Craven also wasn't planning on directing it, as he wanted to focus on more mainstream films to salvage his career. Craven's assistant Julie Plec (who would collaborate with Williamson on The Vampire Diaries) convinced him in helming the project. By signing, Craven decided to get back some of the gore that was missing in the previous drafts.
A huge contrast to the horror films of the era was that the film had established actors as the leads, as Craven and Williamson wanted to prove that no character was safe. Drew Barrymore had already starred in a few recognizable names, Neve Campbell was on the hit show Party of Five, Rose McGowan was known for Encino Man and The Doom Generation, David Arquette, Matthew Lillard and Skeet Ulrich were recognizable supporting characters, and Courteney Cox obviously was known for Friends. Vince Vaughn and Natasha Lyonne were the preferred choices for Billy and Tatum, but external problems caused them to drop out.
After viewing the dailies raw footage, the Weinsteins criticized the quality of Craven's work as "workmanlike at best", believing it lacked tension and had an inconsistent tone. The Weinsteins also disliked the mask design, and said Barrymore lacked sex appeal because of the pageboy hairstyle she had chosen. While filming the final fight, Campbell's stuntwoman accidentally stabbed Ulrich with an umbrella tip, missing the protective vest he was wearing and hitting the site of an open heart surgery Ulrich had as a child. During post-production, Harvey Weinstein decided to name the film as Scream based on the Michael and Janet Jackson song.
In a surprising move, the Weinsteins decided to release the film during the holiday season as counter-programming, offering teenagers an alternative to more traditional holiday fare. The decision was unpopular with the cast and crew, with Williamson expecting the film to fail. The film opened with $6.4 million and finishing in fourth place, leading analysts to consider the film as a bomb.
But the film just kept growing.
Buoyed by positive word of mouth, the Weinsteins increased marketing and the film managed to increase in its second and third weekends. It closed with $103 million domestically and $173 million worldwide, becoming the highest grossing slasher film ever and Craven's highest grossing film ever. The film received critical acclaim for its characters and writing, and has since been deemed as one of the most influential horror films of all time. It rekindled interest in horror, resurrected Craven's career and launched the careers of Williamson and the cast.
  • Budget: $15,000,000.
  • Domestic gross: $103,046,663. ($245.4 million adjusted)
  • Worldwide gross: $173,046,663.

Scream 2 (1997)

"Someone has taken their love of sequels one step too far."
His 14th film. The sequel to Scream, it stars David Arquette, Neve Campbell, Courteney Cox, Sarah Michelle Gellar, Jamie Kennedy, Laurie Metcalf, Jerry O'Connell, Elise Neal, Timothy Olyphant, Jada Pinkett, and Liev Schreiber. The film takes place two years after the first film and again follows the character of Sidney Prescott, along with other survivors of the Woodsboro massacre, at the fictional Windsor College in Ohio where they are targeted by a copycat killer using the guise of Ghostface.
As Williamson already had plans for sequels, the idea was for Sidney to attend college while being stalked by a copycat Ghostface killer. As filming began, Williamson's script had four killers: Derek, Hallie, Cotton Weary, and Nancy Loomis. But after Williamson transferred his script to the production, it was leaked onto the Internet in full, revealing the identity of the killers and a large amount of the involved plot. This resulted in the production continuing to film with only a partial script while Williamson conducted extensive rewrites, changing much of the film's finale, the identities of the film's killers and drastically altering the roles of other characters such as Randy Meeks and Joel. With a short deadline, Williamson couldn't fully compromise on the final script, forcing Craven to fill in the gaps himself. So the film was one of the very first cases where the Internet leaked major aspects of a film.
As the Weinsteins wanted the film ready for December, it was able to capitalize on the audience's word of mouth to the original. It opened with $32 million in its first weekend, almost five times as big as the original, and the biggest December debut. It didn't hold as great as the original due to the competition, such as Titanic, but it still made $172.3 million worldwide, almost matching the original's gross. It also received very positive reviews, and so a profitable franchise was already underway.
  • Budget: $24,000,000.
  • Domestic gross: $101,363,301. ($237.2 million adjusted)
  • Worldwide gross: $172,363,301.

Music of the Heart (1999)

"She gave them a gift they could never imagine. They gave the system a fight it would never forget."
His 15th film. The film stars Meryl Streep, Aidan Quinn, Angela Bassett, Gloria Estefan, Jane Leeves, Kieran Culkin and Jay O. Sanders. The film is a dramatization of the true story of Roberta Guaspari, who co-founded the Opus 118 Harlem School of Music and fought for music education funding in New York City public schools.
After seeing the documentary Small Wonders, Craven was inspired to make a full-length film about Guaspari. Madonna was originally signed to play the role of Guaspari, but left the project before filming began, citing "creative differences" with Craven. When she left, Madonna had already studied for many months to play the violin. Streep learned to play Bach's Concerto for 2 Violins for the film. The project marked a huge departure for Craven; it was his first and only film to be rated PG, and his only one to not be horror or thriller.
It received generally positive reviews, but it bombed at the box office. It received 2 Oscar nominations for Best Actress and Best Original Song, the only Craven film to get any noms.
  • Budget: $27,000,000.
  • Domestic gross: $14,859,394. ($27.8 million adjusted)
  • Worldwide gross: $14,936,407.

Scream 3 (2000)

"The most terrifying scream is always the last."
His 16th film. The third installment in the Scream franchise, it stars David Arquette, Neve Campbell, Courteney Cox Arquette, Parker Posey, Patrick Dempsey, Scott Foley, Lance Henriksen, Matt Keeslar, Jenny McCarthy, Emily Mortimer, Deon Richmond, and Patrick Warburton. The film's story takes place one year after the previous film's events and follows Sidney Prescott, who has gone into self-imposed isolation following the events of the previous two films but is drawn to Hollywood after a new Ghostface begins killing the cast of the film within a film Stab 3.
The plans for a sequel were already underway since Williamson sold the script, although Williamson still didn't write a script yet. When the Weinsteins approached him to write the film, Williamson was already busy with many projects (including his directorial debut), and was unavailable to perform his duties. He only made a 20-page outline wherein Ghostface would return just as production on a fictional film Stab 3 would be filmed. His plan was to show the killers were part of a Stab fan club (this idea would later be adapted into his show, The Following). With Williamson not available, Ehren Kruger was tasked in writing.
Shortly before production began on the film, the Columbine High School massacre took place, and many parties began looking for reasoning behind the shooters' actions and there came an increased scrutiny on the role of the media in society, including video games and film, and the influence it could have on an audience. With production of Scream 3 not yet underway, there were considerations about whether the film should be made at that time, aware of the potential for negative attention but the studio decided to press forward, albeit with changes.
The Weinsteins demanded to scale back on the gore and emphasize its satiric humor, as well as moving the setting to Hollywood. At one point in the production, the studio went as far as demanding that the film feature no blood or on-screen violence at all, a drastic departure for the series, but Craven directly intervened. One of the aspects changed was that the killer would be revealed to be Stu Macher, having survived the original film. The Weinsteins changed it after Columbine, as they didn't want to associate violence and murder with a high school setting.
The film opened with $34.7 million, a franchise record and the biggest February debut ever. But it had weak legs, although it still made a very profitable $161.8 million worldwide. While the previous films were well-received, this film received negative reviews, who lambasted the film for becoming the very own thing it satirizes.
  • Budget: $40,000,000.
  • Domestic gross: $89,143,175. ($178.2 million adjusted)
  • Worldwide gross: $161,834,276.

Cursed (2005)

"What doesn't kill you makes you stronger."
His 17th film. It stars Christina Ricci, Joshua Jackson, Jesse Eisenberg, Judy Greer, Scott Baio, Milo Ventimiglia, Shannon Elizabeth and Mýa, and follows two orphaned siblings attacked by a werewolf loose in Los Angeles.
Kevin Williamson started working on a script that followed the exploits of a New York City serial killer who discovers that his lethal tendencies are due to his lycanthrope nature. When one of his projects was scrapped, Craven decided to direct, teaming them up again for another Scream reunion. But it wasn't planned like that. Craven was making a film, Pulse, when Bob Weinstein abruptly pulled the movie from the schedule ten days before shooting and cut through all the slow lanes, wanting Craven to get to Cursed as soon as possible. Craven was reportedly not pleased so Weinstein doubled his pay in order for him to direct the film. The director deemed the script too tonally similar to his film Vampire in Brooklyn, but felt pressured by the studio, leading him to ultimately sign on.
The film started filming in January 2003, hoping to get the film released in August. In June, they only had six days left for filming. Suddenly, Dimension Films decided to put the movie on hold because top executives at the company weren't happy with the film's ending or how the special effects were progressing, specifically the look of the film's lead lupine. Rick Baker was preparing the final transformation effects when production stopped and asked Weinstein to let his team finish the work in order for it to be ready for the reshoot, but he refused. Patrick Lussier was brought in for massive rewrites, and the film didn't return to production until November. Baker was fired, and the prosthetic make-up was replaced with CGI. Skeet Ulrich filmed his scene as one of the leads, but chose to drop out following the reshoots as he disliked the new direction. It was also heavily edited to get the R rating down to PG-13. The budget was originally $35 million, yet some reports suggest it ballooned all the way to $100 million, making it one of the most expensive horror films ever.
With that budget, it was clear it was not going to be a box office success. It flopped with just $29 million worldwide, and was panned by critics. Craven himself dislikes the final product, and a director's cut was never an option because his original ending was never filmed.
  • Budget: $100,000,000.
  • Domestic gross: $19,297,522. ($30.8 million adjusted)
  • Worldwide gross: $29,621,722.

Red Eye (2005)

"Fear takes flight."
His 18th film. It stars Rachel McAdams, Cillian Murphy, and Brian Cox. The story follows a hotel manager ensnared in an assassination plot by a terrorist while aboard a red-eye flight to Miami.
The film received Craven's best reviews in years, and was a box office success, earning almost $100 million. While he is fine with people loving it, Cillian Murphy is not really fond of the film, "I love Rachel McAdams and we had fun making it but I don’t think it's a good movie. It’s a good B movie."
  • Budget: $26,000,000.
  • Domestic gross: $57,891,803. ($92.5 million adjusted)
  • Worldwide gross: $96,258,201.

My Soul to Take (2010)

"Only one has the power to save their souls."
His 19th film. It stars Max Thieriot, Denzel Whitaker, Raul Esparza, and Shareeka Epps. It follows Adam "Bug" Hellerman, who is one of seven teenagers chosen to die following the anniversary of a serial killer's death.
This was Craven's first film in almost two decades where he would be directing, producing and writing. But that didn't pan out to a success: it was a critical and commercial dud.
  • Budget: $25,000,000.
  • Domestic gross: $14,744,435. ($21.1 million adjusted)
  • Worldwide gross: $21,500,813.

Scream 4 (2011)

"New decade. New rules."
His 20th and final film. The fourth installment in the Scream franchise, it stars David Arquette, Neve Campbell, Courteney Cox, Emma Roberts, Hayden Panettiere, Anthony Anderson, Alison Brie, Adam Brody, Rory Culkin, Marielle Jaffe, Erik Knudsen, Mary McDonnell, Marley Shelton, Nico Tortorella, and Roger L. Jackson. The film takes place on the fifteenth anniversary of the original Woodsboro murders from Scream and involves Sidney Prescott returning to the town after ten years, where Ghostface once again begins killing students from Woodsboro High.
In 2010, Williamson and Craven confirmed their plans for a new film. Craven said that endless sequels, the modern spew of remakes, film studios, and directors are the butts of parodies in the film. The main characters have to figure out where the horror genre is in current days to figure out the modern events happening to and around them. This was the first film in the franchise to use CGI, with the knife's blade added in post-production.
Even though the franchise was profitable, it seemed like its glory days were long behind it by the time it hit theaters. The film disappointed in its opening weekend with just $18 million, and closed with a weak $97 million worlwide, far less than the previous films. It also received mixed reviews, particularly for its writing and new characters. It was the last film directed by Craven before his death in 2015.
  • Budget: $40,000,000.
  • Domestic gross: $38,180,928. ($53 million adjusted)
  • Worldwide gross: $97,231,420.

MOVIES (FROM HIGHEST GROSSING TO LEAST GROSSING)

No. Movie Year Studio Domestic Total Overseas Total Worldwide Total Budget
1 Scream 1996 Dimension Films $103,046,663 $70,000,000 $173,046,663 $15M
2 Scream 2 1997 Dimension Films $101,363,301 $71,000,000 $172,363,301 $24M
3 Scream 3 2000 Dimension Films $89,143,175 $72,691,101 $161,834,276 $40M
4 Scream 4 2011 Dimension Films $38,180,928 $59,050,492 $97,231,420 $40M
5 Red Eye 2005 DreamWorks $57,891,803 $38,366,398 $96,258,201 $26M
6 A Nightmare on Elm Street 1984 New Line Cinema $25,624,448 $31,560,686 $57,185,134 $1.1M
7 Vampires in Brooklyn 1995 Paramount $19,751,736 $15,200,000 $34,951,736 $14M
8 The People Under the Stairs 1991 Universal $24,204,154 $7,143,000 $31,347,154 $6M
9 Cursed 2005 Miramax $19,297,522 $10,324,200 $29,621,722 $100M
10 The Hills Have Eyes 1977 Vanguard $25,000,000 $0 $25,000,000 $700K
11 My Soul to Take 2010 Universal $14,744,435 $6,756,378 $21,500,813 $25M
12 Wes Craven's New Nightmare 1994 New Line Cinema $18,090,181 $1,631,560 $19,721,741 $8M
13 The Serpent and the Shadow 1988 Universal $19,595,031 $0 $19,595,031 $7M
14 Shocker 1989 Universal $16,554,699 $0 $16,554,699 N/A
15 Music of the Heart 1999 Miramax $14,859,394 $77,013 $14,936,407 $27M
16 Deadly Friend 1986 Warner Bros. $8,988,731 $0 $8,988,731 $11M
17 Deadly Blessing 1981 United Artists $8,279,042 $0 $8,279,042 $3M
18 The Last House on the Left 1972 Hallmark Releasing $3,100,000 $0 $3,100,000 $90K
19 Swamp Thing 1982 Embassy $2,500,000 $0 $2,500,000 N/A
He made 20 films, but only 19 have reported box office numbers. Across those 19 films, he made $994,016,071 worldwide. That's $52,316,635 per film.

The Verdict

Quite inconsistent, but a very iconic figure in the horror genre. You know you made it big when your creations include Elm Street and Scream. Craven often struggled with difficult productions (you can blame the Weinsteins for that), but he still managed to make competent and scary films, even if some are better than others. Some even see critical re-appraisal as time passes; even Scream 3 and Scream 4 have their fans. We don't know what he would've done with the franchise after the fourth film, but he made it clear he was exhausted by having to film without finished scripts. Rest in Peace to a horror legend.
Hope you liked this edition. You can find this and more in the wiki for this section.
The next director will be Clint Eastwood. I think I'll have to make two posts, given that he directed 42 films.
I asked you to choose who else should be in the run and the comment with the most upvotes would be chosen. Well, we'll later talk about... Ang Lee. A legendary Asian director.
This is the schedule for the following four:
Week Director Reasoning
May 13-19 Clint Eastwood Great actor. Great director.
May 20-26 Robert Zemeckis Can we get old Zemeckis back?
May 27-June 2 Richard Donner An influential figure of the 70s and 80s.
June 3-9 Ang Lee What happened to Lee?
Who should be next after Lee? That's up to you. And there's a theme.
And that theme is: controversial directors. I'm talking directors who have attained a polarizing response to their films (like Zack Snyder), or the directors themselves are also controversial figures in real life (like Oliver Stone). Basically, a director that has as many fans as haters.
submitted by SanderSo47 to boxoffice [link] [comments]


2024.05.11 18:38 Drakos8706 Powerless (part 67.1)

While the mother fussed over the child - their son as they found out soon enough - the father profusely thanked the human, who politely accepted his thanks, but gently refused any monetary compensation, stating that treating the child to a snack would be all the thanks they needed. After the family left, the Ambassador offered to treat everyone to lunch, to which the suun’mahs had to refuse, as his shuttle was leaving soon; after bidding him farewell, the human scooped up his pup, and simply *jumped* over the railing, landing easier than one might expect; but, considering his natural gravity is a Class *12*, it shouldn’t have been so surprising. The other humans followed suit, and they entered the eatery.
They must not have been in there for very long - as they didn’t seem to have eaten yet - when the A.I. that traveled with the Ambassador proclaimed that a ‘Kah’Ri’ was stalking him. This soon turned out to be another drahk’mihn, a beautiful purple woman who seemed just as entranced with his makeup and hair color as everyone in the bar was with her. As she crawled up on the table and over to the human, she had one of the drahk’mihn’s and suun’mahs’s - and apparently *humans* as well, it seemed - signature smiles that flashed her teeth; which for everyone else was a sign of aggression.
At one point, one of the humans made what appeared to be an offensive joke, as the Ambassador wouldn’t even let him finish it, and the other humans looked at him in clear disapproval. Some time after that, they all engaged in a song, with the Ambassador leading. The one who tried to make the joke earlier got up towards the end of the song, after which it was revealed he walked off towards the restrooms. That was when Kah’Ri checked the wrist-mounted monitor she had, and her face fell. After showing the Ambassador, he got up, heading straight for the restrooms, while the other humans convinced her to show them what was wrong. It was apparently a rude message that was blurred out, but the humans reacted with disgust upon reading it - even calling the other man names - so it was pretty easy to guess what it might be about.
About the time that the human Ambassador was having a tense standoff with the other human in the restroom, a brown galan’zhee walked into *his* bar, a mischievous grin coming to the ursid’s face as he saw what everyone was watching; he sat down at the end of the bar farthest from the monitor, ordering a drink and turning his attention to the screen. As he turned his own attention back to the show - after a quick scan to make sure no one else wanted anything - he saw a predatory grin come to the Ambassador’s face as he backed out of the - slightly larger - other human’s face, pulling up his wrist monitor, stating he was calling ‘Vera’, which was the first A.I. they discovered, if he remembered correctly.
After a brief discussion between him and the hologram of a human-looking woman, the other man was instructed to pack his things and leave immediately. After he left, the scene cut to the Ambassador standing outside the restrooms, looking visibly quite angry; he motioned to Kah’Ri that he was going to get a drink at the bar, and had just sat down to wait for the barkeep to get done with their current customer when a large brown-furred hand planted itself in his midsection, forcefully throwing him backward off of the stool, as a familiar-looking galan’zhee took the now-empty seat.
But the human was already back on his feet, hands balled into fists at his side, when he suddenly lunged forward, wrapping his arms around the galan’zhee’s waist, obviously trying to pull the larger man off the seat as well but obviously not really getting anywhere with his efforts. That was until he kicked the connecting bar between two of the legs of the stool, providing just enough leverage to start the galan’zhee to fall; and though he grabbed for the bar to steady himself, he just issued it, toppling over backwards, his head hitting the ground after the rest of his body, but still enough to visibly knock him out for a few seconds.
The human was on his feet immediately, having taken the fall with the ursid, and when the latter didn’t try to move, he turned away dismissively, angrily righting the barstool, and climbing back up. Just as he was gaining his seat, the galan’zhee behind him began stirring, slowly rising to his feet. The human visibly tensed up, obviously ready for a fight, though the other man simply asked,
“What *are* you?” There was no real heat in his voice, it was mostly genuine bewilderment, mixed with a bit of amusement, though before the human could answer, the voice of Kah’Ri spoke up behind him, methodically listing off the stats of the human home world, and how it was 12’s across the board; she finished it up by stating quite clearly that he belonged to her and - stalking past the towering ursid as if he weren’t several feet taller than her - climbed the stool to sit by her human, rubbing the back of his head, and asking if he was alright.
The galan’zhee repeated himself, only with much more amusement, to which the human replied that he was quite lucky, ‘considering’. The barkeep warily came up to the group, where the human ordered drinks for the two of them, and even bought him food, offering the larger man to even come sit at their table. He accepted, and they all made their way over to where the rest of their group were sitting, where the ursid received a rather warm welcome from the humans, considering that he’d basically just attacked their Ambassador; the others at the table were rightfully wary of the larger alien, but welcomed him well enough, seeing as the humans weren’t reacting negatively to him.
And so they sat there for a while, obviously enjoying each other’s companies, when a white vell’prah approached their table, flanked by two suul’mahr bodyguards. After addressing everyone, asking what was happening, the smaller man had one of his guards show security feed from inside the bar which showed their earlier altercation; to which the human denied that it was even them. That drew a few laughs from his *own* patrons as the others at the Ambassador’s table struggled to disguise their laughter on the monitor. The vell’prah asked for the human to join him in private, where he basically pleaded with the larger man to let him arrest the galan’zhee; to which the human was flippantly dismissive about, though the vell’prah was obviously too full of himself to notice the dangerous undercurrent that subtly hid beneath his calm demeanor. Finally admitting defeat, the station leader - as he identified himself - let the Ambassador get back to enjoying the company of his friends.
Later, the scene cut to him talking with the human doctor that had come aboard the station with the others, and he mentioned the Ambassador’s genetic modifications, which were apparently commonplace for humans. They went aboard the ship right then, giving the human and drahk’mihn their own genetic modifications, while uplifting the canine to sapience. During a timelapse video, the ‘blaschko's lines’ he had requested showed up on his skin, a light peppering of brown spots showing up on his face, while his arms had what almost looked like healing injuries, some old scrapes up and down his arms, though they didn’t look particularly unsettling, as they weren’t *exactly* the same color as dried red blood; his stomach and back presented an interesting swirl pattern however, as if they were being ‘drained’ into his core from the outside in.
From there, it showed the now-famous, *unedited*, though still censored version - that had already been released, of course - of his marooning on the primitive planet with his team, and how he readily sacrificed himself - and the team - telling the Captain to get out while they could, and to leave them behind. His team members didn’t voice their objections, which showed either extreme trust in their human compatriot, or their utter terror at the prospect.
Once they got further into the atmosphere, they began picking up a distress signal from an escape pod, which they landed nearby, in a clearing. Once they were down, the human ordered the others to stay in the shuttle while he went to check the pod, leaving his now-sapient canine to protect the others. At the crash site, he found a trok’lade who was quite panicked, and obviously thought he was there to harm her. After a quick standoff, the uncommon ‘explosion’ of a sonic boom - as no one entered atmosphere at such great speeds anymore, after getting the technology to *enter* an atmosphere, instead of simply *falling into* it.
Looking up, he told her to get back into her pod, and made his way back to the clearing, where he dispatched the slavers - with the help of his canine friend - and then ordered them to go hide in the escape pod. He then went into the shuttle, where the vell’prah tried to enter his mind, and was killed. Then to the call between himself and the slaver captain, possibly not having to act *too* hard to seem as insane as he did. Then… nothing. There was no attack, no ‘invasion’; the slavers seemed to have left. So, coming to the same conclusion, the human on screen moved back to the shuttles, where he first washed his face and hands, then went to retrieve his friends.
It was here that they received a massive shock, one bigger than the fact that the humans didn’t have a Gift; they *did* have a Gift, and it was to absorb the Gifts of others. That was how he’d killed the vell’prah in the shuttle, and he stated that he could feel the slaver’s Gift within himself. After clearing the bodies away from their campsite, they went to bed, and the next day he and his canine companion were attacked by a large reptile that the human named a [dragon]. He and the canine were stuck in the trees, until he made a spear out of one of the branches and his knife. The battle which followed was one for the ages, with the human delivering the final, killing blow on the dragon, though he lost his eyes in the process.
After the shuttle landed and he woke up - having passed out from shock - he instructed the A.I. to transplant the dragon’s eyes in place of his own ruined ones, which she was able to easily do after they made it back to their camp. He woke up in the middle of the night, the healing gel he’d stolen from the mahn’ewe enhancing the natural healing process immensely, so that his eyes were already usable, though the gashes in his flesh were still healing, colored black from the soot he’d added long before. After discussing the problem with ratios, they heard a commotion outside, where the Ambassador quickly dispatched another of the ‘dragon’s that was trying to enter the other shuttle, him having claimed the slavers’ shuttle as his own.
They cleaned the dragon, and got it smoking, or preserved in cold storage, after which the canine - Cheshire, he recalled - offered to let the human see if it was possible to receive the Gift of someone without killing them, which proved to be possible. And though he was tired for the entire day, the process seemed to have no ill effect on Cheshire, with his ability to shapeshift returned to full strength by the time he had his general energy back.
Though, they soon had to deal with the problem that they didn’t have enough sugar to feed the trok’lade, with the human stressing over it so much that at one point he snapped at her for offering to skip a meal or two, stating that he was ‘already starving’ her, asking her not to make it worse; though, his guilt immediately attacked him, and he walked away to get a handle on his emotions. It wasn’t long after this that he got the idea to search the entire planet for *some* kind of sugar that the A.I. Kay’Eighty could process into a usable foodstuff for the trok’lade.
Unfortunately, their search turned up fruitless - or ‘*sugar*less’, in a more general sense - and so after a quick rest at their base camp, he went to the other habitable planet in the system, using the slavers’ shuttle, which - being a military vessel - had minimal subspace capabilities. Upon reaching the planet, they immediately found a large hot spring that the A.I. stayed behind to test for acidity - of which they also couldn’t find a trace on the other planet, which would have helped them convert cellulose to glucose - while the others went to examine the crystals that were growing not too far from that location.
Upon getting there, they discovered crystals that apparently amplified the strength of one’s Gift, while also being nearly indestructible. Along with this, they found a cave that the Kay’Eighty reported contained a crystal of solidified light, the intensity of which would literally be blinding to biological races with no eye-coverings. They took samples of both new crystals, and continued their search for sugars, Kay’Eighty informing them that while the geyser was acidic enough to be used if needed, they still had time to search the rest of the planet if they worked as quickly as before.
And so it was that they eventually did find a sugar to use, a thick syrup produced by a flying insect that they determined was on the verge of sapience by a few centuries, at most. Working out a deal with the queen of the hive, he had Kay’Eighty construct a hive out of the white wood that they’d discovered on the other planet, complete with a cage around the crop out of which they made the sugary syrup. They even made a compartment where any overflow would be directed, so as to not bother the hive in their day-to-day dealings. After they had moved the majority of their hive into this new structure, the human was allowed to take what was left in the tree that was their previous home.
From there they left the planet, where the Ambassador took a huge - comparatively speaking - bite of one of the [honeycomb], as he called it; and though Kay’Eighty tried to stop him, she saw him too late, having already taken a bite. After about an hour, his eyes took on a vacant appearance, and he was near-catatonic for several hours, the THC that was present in the ‘honey’ being at equal levels to the sugar contained, as well. But luckily it didn’t prove to be fatal, though many of his patrons expressed a desire to try some of that goop.
They made it back to the original planet with no more incidents, Kay’Eighty processing a good amount of the honey to filter out the THC for the trok’lade to have a normal meal, sealing the pure THC away into vials that she hid within her mass of nanobots. Upon landing, the human was still high, though he had become ambulatory enough to walk out of the shuttle under his own power, having been obviously annoying his companions, shown through a timelapse of him gaining ‘consciousness’ on their trip back.
It was later on that they began discussing uses for the crystals they’d found, and what they suggested had everyone in the bar muttering in excitement: suits made of the enhancement crystal, run on stellar-spheres made from the ‘light-crystal’. It wasn’t long before Kay’Eighty began working on said suits, with the intention of them enacting a self-rescue, and though the time lapse showed that it took several days, all of the biologicals had suits, leaving only Kay’Eighty to construct a full-sized body of her own, the Ambassador firmly stating that it didn’t matter what the rest of the Federation thought of her, the humans would stick by their A.I. brethren against anyone.
It was -of course - during the time that she was constructing her own body that the ship that had been forced to leave the team behind returned, with human and suun’mahs military ships as an escort. The reunion was short and sweet, after which was a quick communication with the Federation Council wherein they merely relayed that they had survived, and the Ambassador informed them of having found the trok’lade. The clip then cut to the Ambassador making a call to the ory’lagus in charge of the black hole mining company, wherein he informed her that he’d found the original pendant of their company. After a brief explanation as to the history of said pendant, he was invited to return it.
Before he was able to get around to that, however, he was informed by the human Admiral that had been with him every step of the way since arriving that a mahn’ewe had been found, alone, and before he could say any more than that, the Ambassador interjected with,
“Bob?”
Apparently he knew this one, and it had helped him to escape captivity; he gave a brief description as to how he was able to slip that fact past the so’jahl who’d interrogated him. After a quick clip of them seeing the smaller alien in the interrogation room, the to Admiral went into a side room - that the Ambassador had declined wanting to go into - where they saw security footage from the mahn’ewe ship of the Ambassador’s captivity, and escape.
Around the time that this was ending, the Ambassador decided to go into the room with the mahn’ewe, speaking with him like old friends. At one point, the mahn’ewe mentioned something about gravity, causing the human to go very thoughtful. After bidding a quick farewell to the smaller alien, the Ambassador went out to the Admirals, describing his plan to use the ‘crysthril’ to help the ory’lagus enhance their Gift, to then follow the gravity trails from pretty much anyone in the Federation to find the slavers’ homeworld. This could also - of course - be used to find the mahn’ewe, since ‘Bob’ wasn’t giving up the location of his home system, but his main concern was in finding the slavers.
From there, it cut back to the suun’mahs presenter, who announced that the Federation had indeed - through a joint effort of all species having been directly affected by the slavers, with the humans adding in their support, as well - found and successfully invaded the slavers. The people who had been rescued had been sent to the second planet that the Ambassador had been a part of surveying, and which he had donated to a joint effort by all species to help rehabilitate those who needed it. The presenter announced that while all peoples involved had agreed to keep it quiet for the time being, they had found extensive lists of all the Federation traitors who were supplying the kath’loo with slaves, and no longer needed to rely on them slipping up and revealing themselves, one way or another.
The way he said that last part kind of ominously, after which the scene cut to a human space station, in which a gah’rahtoe and a suul’mahr walked down a hall, discussing something about children working. It soon became clear just what kind of ‘massages’ theses children were to give, and he couldn’t deny that it actually looked quite appealing; their nimble little fingers were working their ways into the cracks where the backs of their ears joined their heads, a rather troublesome spot to try to scratch - unless you had those tiny, flat-’clawed’ fingers to work with. Indeed, it didn’t take long for the suul’mahr’s leg to give occasional twitches, an involuntary muscle twitch from their ancient ancestors.
Though the alarms soon started going off, and after the gah’ratoe - ambassador, it seemed - and her husband were rushed to a safe room with the children and their caretakers, they all found out why: pirates had come to take as many humans as possible to the auction block. As the ambassador’s husband was given permission to be part of the defense, they saw the humans gearing up for war, a hard expression mirrored on every primate face in the complex. And then the attack happened, completely one-sided in a way the slavers had obviously never experienced.
Their anti-Gift darts had no effect on a race that had lived their entire *existence* without ever feeling it in the first place, but as stated in its description before, the ‘crysthril’ overpowered that effect, making it so that when they made direct contact with the slavers, they would go down almost instantly, most left unmoving as their human counterparts decided not to hold back, and took it all from them. It didn’t take long before they had subdued - lethally or not, but mostly *not* - the slavers, and had launched craft of their own to board the slavers’ vessels, freeing the people already captured, and taking the crews prisoner; those that *lived*, anyway.
The presenter came on to announce that they would leave on a lighter note, so would show a series of clips from the official First Contact between the humans, and the Federation. First was their actual meeting, a pleasant, formal affair. Then was a trip through the human space station they had landed on, with images of bustling ‘streets’ lined with shops and restaurants the likes of which seemed little different than what one might see anywhere in the Federation.
There was a quick clip of the group playing with one of the human domesticated animals they called a [dog], which ended with a declaration of a dinner. This wasn’t shown, but what *was* shown was the suul’marh’s day at the beach, wherein the humans - most of them young children, by the size of them - practically *flocked* to the aliens, the children even wanting the hulking canine to throw them far out into the water. After some time of this, there was a buffet of food laid out for them all, coupled with music and alcohol. It looked like a good time, and it was easy to forget that these little primates were a Class 12 aggressor species.
Until the last clips, which were of the competition the suun’mahs loved to challenge other races with, the humans obviously taking them up on their offer of hand-to-hand fighting. Though he wasn’t sure what to expect, he was somehow both surprised, and not surprised when the human female effortlessly dispatched her opponent, making use of her feet in a way that - though she couldn’t actually *grip* with them - hinted at her primate ancestry. The way the suun’mahs woman’s arm was twisted couldn’t have been all too pleasant, which was probably the reason she began tapping the mat with such force.
The next match between the men lasted much longer, the suun’mahs obviously having watched the round prior, taking note of the human’s agility and quick reflexes, doing his best to not make any rash actions. This fight actually timed out, both combatants trading heavy blows, and massive slams to the mat. But it was the suun’mahs who won in the end, the human officials agreeing that he landed slightly more blows than the human. And so - as the trophy was being presented - the human stepped forward to take it, only to turn and present it to his opponent, giving an admirable show of respect, and sportsmanship.
As the program ended, he noticed the vell’prah at the bar trying to get his attention, which turned out to him wanting to settle his tab; as he went about that transaction, the galan’zhee spoke up.
“*Heh*,” he started gruffly, though his amusement was obvious, “Yeah, those humans can be pretty crazy, sometimes. That was me, by the way, that Kyle - sorry, *Ambassador Redding* - threw to the ground in that bar. Obviously he had a bit of leverage in kicking the stool out from under me like that, but he didn’t hesitate to take the problem head-on, or in deploying the ‘if I go down, I’m taking you with me’ approach. And as you saw, they’re also quick to forgive, given the right circumstances. I’m proud to call that little ape my friend, and that was before he gifted me and my crew some of *this*.”
Here, he held up his left hand, around who’s wrist was a band of what looked like crystal, colored a gunmetal gray.
“‘*Crysthril*’ as he named it; you saw the effects on the screen, but allow me to give you a demonstration here: observe.” With that, there was a loud explosion of glass as all of the alcohol on the shelves behind him destroyed the bottles they were housed in, all rushing to surround the vell’prah who was almost to the door at that point, and then they did the impossible: the alcohols all froze into deadly spikes, all pointing at some point on the vulpin’s body.
“You *really* should’ve paid more attention to the *planets* of that backwater ‘shortcut’, rather than the ships flying through it; then you would’ve been privy to a prize worth more than you could get for an entire *planet* of drahk’mihn, no matter *who* you sold it to. But instead, you gave it away to Ambassador Redding - who sends his regards, by the way. But don’t worry, I believe that the humans want to put you on trial, rather than kill you by draining your Gift from you, the way Kyle did to *your brother*.” This last part he said with vindictive pleasure, and as he did, many of the other patrons began reaching for their weapons… only to stop with surprised looks on their faces. At the confused one springing up on the vell’prah’s face, the galan’zhee laughed.
“*Enhances*. *Gifts*. So that people who would normally need to make direct contact to utilize their Gifts, can now do so remotely. Like you; like the *keen’yhong*…”
As he said that last part, a good many people became visible around his bar, and not just one per person who had reached for their weapons before; the galan’zhee seemed to have three people for every one that seemed to be working for the vell’prah, and only three of the galan’zhee’s crew were keen’yhong.
“They entered with me,” the galan’zhee continued in a breezy manner, nonchalantly inspecting his claws as two other vell’prah - one solid black, the other of the slightly smaller, tan subspecies - each pointed what looked like smaller copies of the human’s rail-rifle, “Been scoping you and your crew out the entire time. And don’t worry: we already took your ship into our custody; wouldn’t want to skimp out when completing my first job for a new species - first impressions, and all. *Alright everyone*,” he called out, looking around the bar, “Cuff ‘em and stuff ‘em: get this trash to the brig.” As his crew began filing out, he tossed a credit-transfer chip to Par’Lo, who caught it easily; even as this happened - and the vell’prah was being cuffed - the alcohol all flowed back to the shelves behind him, still frozen, but in the shapes of the bottles they had occupied before.
“That should cover my tab, plus the damages, there. You should pour those within the next hour, or so; don’t know exactly how long it’ll last. Just pour ‘em out like you normally would, and they’ll unfreeze as needed. Until then, *drinks are on me!*” He called this last part to the bar in general, which was met with resounding cheers; and after he checked the amount on the credit chip - which contained more zeros after a solid number than he had ever seen actually *coming his way* - he put on his best service smile, pouring drinks out to all the people suddenly crowding the bar. And as the crowd closed in, he saw the bounty hunter and his crew filing out of his bar.
submitted by Drakos8706 to HFY [link] [comments]


2024.05.11 14:46 ProfBumblefingers d100 Donkey Details

d100 Donkey Details
Gus the donkey.
Adventurers often obtain donkeys to carry extra gear or loot. Strong and sturdy, these beasts of burden are also remarkably efficient, able to forage almost anywhere, and needing only straw or hay and a little grass now and then when on the farm or in town. These un-sung heroes need a little love. Here's a d100 list of Donkey Details (I suppose you could use most of these for mules, too):
  1. Laughing Donkey. This donkey's hee-haw sounds remarkably similar to human laughter. Makes this particular sound only when PC's do something stupid or risky.
  2. Scared of open fire -- torches, campfire, etc; runs away. Can tolerate lanterns (but kinda iffy).
  3. Practical Joker Donkey. Takes one step to the side when anyone tries to load anything onto it and the loader is not looking.
  4. Union Donkey. If ever loaded over 3/4 normal carrying capacity, goes on strike, will only walk in circles until it gets a long rest.
  5. Back-Peddling Donkey. When spooked, always tries to back up 60 feet, no matter what's back there.
  6. Depressed. Need to talk to it and pet it for 10 minutes after each long rest (and on cloudy days) to get it moving.
  7. Battle Donkey. This one loves battle and always charges straight toward any battle noises it hears. No holding it back. Ooh-rah!
  8. Passenger Donkey. Happy to carry riders (bareback, without a saddle), but doesn't want anything tied / cinched around it (will try to scrape items off against a tree, wall, the ground, etc.).
  9. Allergies. Donkey has allergies in spring and fall. Sneezing fit 2-in-6 chance each hour. Drops stuff.
  10. Lie-Detector Donkey. This donkey can sense when a humanoid is lying. Likely via some sort of pheromone cue (?). Farts if a lie is told within 10 feet of it.
  11. Marathon Donkey. This donkey has incredible endurance and can travel twice as far between long rests.
  12. Will carry sacks, corpses, or other floppy things, but not wooden boxes or other things with sharp edges.
  13. Scared of crowds. Simply WILL NOT enter a village / town / city.
  14. Has tapeworms, must feed twice the normal rations until diagnosed and healed. Poop can give tapeworms to any humanoid. Heads up.
  15. Streetwise Donkey. Grew up in a city, pulling a delivery cart. Knows all the streets of the city, how to get anywhere. You tell it where you want to go, it will slowly, at a plodding pace, lead you there. It can't talk or understand any commands other than place names in that one city.
  16. Vagabond Donkey. This donkey will occasionally wander away from the group and stay gone a few days, but then it always returns. Where does it go? Why? No one knows.
  17. Mother-bucker. Will attempt to buck any female humanoid who attempts to ride.
  18. Nauseated, 2-in-6 chance of throwing up in a big way every 10 minutes for a day
  19. Scared of its own shadow. On sunny days, freaks out every now and then.
  20. Large Donkey. This donkey is a freak of nature and is twice the normal size. It can carry four times the normal load and requires four times the normal feed/rations. It won't fit in most stable stalls, through most doorways, etc. Commoner strangers are usually freaked out by it; they are often intimidated by it (2-in-6 chance), or try to kill it (1-in-6 chance) because they think it is a bad omen, enchanted, cursed, undead, etc.
  21. Stealthy Donkey. This donkey walks in a way that is completely silent, even on cobblestones, and shifts its weight as needed to eliminate the sounds of any clanking gear it carries. Instinctively hides itself behind/inside/undearound any available cover, at all. You turn around, there it suddenly is, looking at you in the eye. Can freak a dude out.
  22. Loves butterflies. Chases every one it sees.
  23. Counting Donkey. Point at a group of objects and say "Count." Donkey will tap its front right hoof a number of times equal to the number of objects in the group. Counts about one item per second. Can't spell worth a damn, though.
  24. Aqua-donkey. This donkey loves playing in streams/rivers/ponds/rivers. Runs to them. Likes to splash everyone else. Thinks it's funny.
  25. Catches a parasite disease and will die in 3 days unless healed
  26. Chip-On-Shoulder Donkey. If there are other donkeys / horses around, hates them, always picking a fight.
  27. Blessed Donkey. This donkey enters the scene carrying a religious messiah, or so they say.
  28. Talking Donkey. Amazing! But, a bit finicky, only talks 1-in-4 times you ask it to, and at other random times as DM deems appropriate. Also, only knows a few words/phrases: yep, nope, hungry, tired, idiot, run away.
  29. Hates the heat. Half movement and half carrying capacity on hot days > 80F. Needs double water rations.
  30. Ate some weird mushrooms along the way. Temporarily blind for 1d4 days
  31. Hates elves, they're too self-absorbed and snooty, always making you walk through trackless forests, getting you stuck in the underbrush.
  32. Prudent Donkey. Has 1-in-6 chance of perceiving a trap within 30 feet. Will look at the trigger mechanism, hee-haw loudly, and not take a step toward it. No matter what.
  33. Mystical Donkey. Has some kind of weird ancestral donkey mind-meld with a caster in the group, constantly complaining (mentally) that "this s**t is too heavy, dude," "can't you give a donkey a break?," "how about carrying some of this s**t yourself, tough guy," etc. You can't concentrate.
  34. Lucky Donkey. When within 10 feet of this donkey, you can re-roll one roll per day.
  35. Somehow, loves smelly green ogres who sing. Tries to run off with any such ogres encountered.
  36. Hates humans, they make you work too hard, usually in larger towns or cities where the cobblestones hurt your feet.
  37. Needs a bath, smells very bad. Indescribable, really. No surprising any foe while this donkey is around until it gets a bath.
  38. Shy Donkey. Always tries to move behind you when you encounter anyone new.
  39. Keen smell. Can smell most enemies within 100 feet and will hee-haw loudly to warn you. False alarm 1-in-4.
  40. Sprint Donkey. This donkey can run at twice the normal movement rate, but only for one minute between long rests.
  41. Drunk Donkey. Will only work when slightly inebriated. Must feed it a wee flask of ale, wine or whisky to get any work out of it.
  42. Has one very short leg. Walks unevenly. Kinda funny, but only 1/2 normal movement rate.
  43. Beautiful Donkey. This donkey is a very fine specimen of a donkey. Highly desired by donkey ranchers to breed other donkeys. Sells for double the normal price. Bit of a prima donna. Must be fed one apple or pear per day, or refuses to work. Resents you.
  44. Hates the cold. Half movement and half carrying capacity on cold days < 50F. Needs double saddle blankets.
  45. Sneaky. When you're not looking, has 1-in-2 chance each day of pick-pocketing something off the back of a random PC. Might drop it, might eat it, might fling it to the side of the road, might just hold it in it's mouth. Hard to say with donkeys.
  46. Scared of snakes. Snake within 30' causes total donkey freak out.
  47. Always tries to eat/gnaw whatever it is carrying (especially food) whenever you're not looking, ruins stuff.
  48. Freaked out by undead. If it sees undead, or smells them (can smell 60' away), RUNS in the opposite direction.
  49. Narcoleptic Donkey. Falls asleep, often.
  50. Critic Donkey. When others aren't looking, looks at you and rolls its eyes. You swear.
  51. Foraging Donkey. Grew up in the wild. If there is any vegetation around, at all, it can find it, find enough edible material for a meal, and feed itself, no rations required.
  52. Shoe-Throwing Donkey. One-in-four chance of losing a horse shoe each day, won't walk until found or replaced.
  53. Small Donkey. Can only carry half normal carrying capacity. But has a scrappy attitude and is NOT SCARED OF ANYTHING (immune to fear and intimidation).
  54. Repressed anger. Tries to bite (for real) anyone within 5' who is not its owner (considers only one person its owner).
  55. Back-Row Donkey. If there are multiple four-legged animals in the group, this one must be the last, in the back, or it won't go/work at all.
  56. Vertigo Donkey. Always dizzy, walks in circles unless carefully guided constantly by hand.
  57. Hates carts, wagons, etc. Will not pull a cart or other wheeled vehicle.
  58. Wallowing Donkey. Enjoys a good roll in a mudhole/puddle. Every mudhole/puddle.
  59. Deaf. You bought/raised a deaf donkey. Should have checked. Anyway, can't hear any commands. Won't respond to visual commands. Must touch the donkey to give it a command.
  60. Musical Donkey. Gets indigestion often, becomes VERY flatulent.
  61. Flying Donkey. This donkey has been magically enchanted to fly, only once in its life, for one minute. The wranglemaster must speak the command word: "Esel-burro"
  62. Addle-Headed Donkey. Once per day, has a 1-in-4 chance of running in a random direction for 1 minute.
  63. Hates the rain. Won't work in the rain. *OR* Hates the wind. Won't work in the wind.
  64. Say-My-Name Donkey. You must call it by name to get it to do anything. It answers with a loud bray each time.
  65. Hates dwarves, always making you work underground in the mines, and their beards are (somehow) scary.
  66. Often gets a leg cramp, limping for 10 minutes, 1/4 movement rate.
  67. Smoking habit. Will work only if you let it smoke lit cigarette or pipe while on duty.
  68. Smart and independent. Anticipates and does exactly what you want 5-in-6 of the time, but disagrees and argues 1-in-6 of the time.
  69. Lover Donkey. Wants to make baby donkeys, runs after opposite gender donkey (or horse) every time it gets the chance.
  70. Has a drinking problem. Will always rush toward any water source to take a drink.
  71. Is a hot head, always immediately charges and attacks any foe encountered. No holding him back.
  72. Pregnant Donkey. This donkey is about to have a baby. 2-in-6 chance each day until baby is born.
  73. Loves flowers. To eat. Will only do any work if given one bouquet to eat per day.
  74. Pious. Has 1-in-6 chance each hour of stopping for 10 minutes, kneeling on front two legs, and praying to the donkey god "No Cargo Bob"
  75. Death Wish Donkey. Is reckless, doesn't look where it's going, always running into things, chance of falling off cliffs, etc.
  76. Dead pan smile. At the most dangerous / awkward moments, turns to a party member and gives the most ridiculous, hilarious donkey smile you have every seen. PC must make DC 10 Const saving throw or bust out laughing for 30 seconds.
  77. Nervous Tick Donkey. This donkey kicks its left leg backwards randomly, every now and then. If anything/anyone is standing behind this donkey, there is a 1-in-6 chance that it kicks.
  78. Cargo Donkey. Happy to carry items/supplies tied or cinched around it, but won't carry humanoid riders (bucks them off).
  79. Homesick, always tries to run away and go back home (or to the place where you bought / found / raised him) every chance he gets
  80. Perceptive Donkey. Has 1-in-6 chance of perceiving a secret door within 30 feet. Will walk up to it and put its nose on it.
  81. Scared of water, won't cross a creek/rivepond/lake, etc. Definitely not getting on a boat.
  82. Front-Row Donkey. If there are multiple four-legged animals in the group, this one must be the leader, in front, or it won't go/work at all.
  83. Pacifist Donkey. Refuses to carry any weapons or ammo.
  84. Glowing Donkey. This donkey glows faintly in the dark. Very dim light. No one knows why.
  85. War Veteran Donkey. Missing one leg at the knee (maybe has peg leg). Opposite ear slashed off. Wears an eyepatch. Lots of scars. Can only carry half normal weight, but its kick does +2 damage.
  86. Vagabond Donkey. This donkey will occasionally wander away from the group and stay gone a few days, but then it always returns. Where does it go? Why? No one knows.
  87. Alert Donkey. This donkey has a 1-in-6 chance, on its own, independent of PC checks, of noticing an impending ambush. It will hee-haw loudly if an ambush is about to occur.
  88. Ate some bad food / weeds, now has diarrhea, big diarrhea, 1-in-4 chance every hour for a day.
  89. Expressive Donkey. Often has ideas and wants to share, "hee-haws" very loudly for 30 seconds. Sometimes indicates something important, sometimes not.
  90. Large Donkey. This donkey is a freak of nature and is twice the normal size. It can carry four times the normal load and requires four times the normal feed/rations. It won't fit in most stable stalls, through most doorways, etc. Commoner strangers are usually freaked out by it; they are often intimidated by it (2-in-6 chance), or try to kill it (1-in-6 chance) because they think it is a bad omen, enchanted, cursed, undead, etc.
  91. Hates halflings, their barn doors are too low and their generally cheery attitude is annoying.
  92. Super-donkey. Can carry three times normal carrying capacity, but for only one-third the normal time between long rests.
  93. Easily distracted by various things along the road ("Squirrel!"), constantly stopping to sniff / check out something.
  94. Really thirsty today, requires twice the normal water ration for one day. Pees a lot. (I mean a lot.)
  95. Wrong-way Donkey. Will only walk backwards. Half movement rate.
  96. Ugly Donkey. This donkey is bow-legged, has a saggy back, missing teeth, ugly hair, warts, boils, is missing large patches of hair due to mange, somehow is always dirty, has flies, ticks, lice, etc. Nose usually runny. Eyes too. BUT, this donkey can Misty Step.
  97. Shell-shocked Donkey. Scared of battle noises. Runs away from battle noises. Like, a quarter-mile away.
  98. Hates strangers. When within 15 feet of an unknown/new humanoid, hee-haws loudly for 5 minutes. So embarrassing.
  99. Picky eater, only eats store-bought straw/hay/whatever. Won't forage along the road/trail.
  100. Loyal Donkey. Will not leave its humanoid wranglemaster unprotected. Will defend wranglemaster to the end. Will take an arrow or battle ax blow to defend wranglemaster. There to the end, no matter what.
https://professorbumblefingers.blogspot.com/
[Edit: corrected a redundancy]
submitted by ProfBumblefingers to d100 [link] [comments]


2024.05.11 11:40 CriticalChest638 Short Black Hair Yuna for next comeback in February 2025.

Short Black Hair Yuna for next comeback in February 2025.
Yuna of ITZY is known for her iconic short black hair, and fans are eagerly anticipating her look for the group's next comeback in February 2025. With her stylish and versatile hair, Yuna always manages to captivate fans with her unique fashion sense and impeccable style. Whether she's rocking a sleek bob or adding some edgy layers, Yuna's short black hair perfectly complements her stunning visuals and adds a touch of sophistication to her overall look. As the comeback date approaches, fans can't wait to see the new hairstyle Yuna will unveil, as she continues to set trends and inspire fashion choices among K-pop enthusiasts worldwide.
submitted by CriticalChest638 to Kpoppredictions [link] [comments]


2024.05.11 10:33 Uvblue420 Skinwalkers In Michigan

Skinwalkers in Rural Michigan
I recently purchased a 10,000 lumen flashlight to illuminate the surrounding woods as I walk my dog in the evenings. I have been hearing some strange noises at night, and I figured it would be nice to see everything that boxes me in as I walk Max, my dog. But boy was I wrong. I should have been afraid of what can't be seen outside the veils of my iphone flashlight. What was to be exhumed by my flashlight terrified me to my core. This happened a week or so ago, November, 2nd 2022, Harrison Michigan. The evenings were approaching abruptly now. It was only 8:30pm when I decided to take my golden retriever on one last shit walk before I got settled in for the night. At this time, in rural Michigan at least, it’s pitch black. I cursed underneath my breath as I opened the door and peered out. Fuck, chilly and dark. God, why haven’t I moved south yet? Max was timid this evening, which was so really unlike him. Very strange. The darkness emanating from outside my house poured in like a disease. It was void of any color. Upset about not replacing my porch light, I pulled out my new amazon special, this week it was a 10,000 lumen flashlight. Feeling its expensive metallic body in my hands felt exonerating, and the excitement to use it overthrew any bad vibes Max was giving. He whimpered as soon as the door opened, he then put his tail between his legs and shivered. I scoffed at his weak tendencies here, this was so unlike him. I turned this ungodly bright flashlight on and showed it forward. “For fuck sake look Max, nothing to be afraid of y-” I was cut off. My mouth gaped at what was in front of me. Shown in the powerful beam of the flashlight was a contorted lanky humanoid figure. It slumped down from a standing position and got on all fours like a person miming a frog. Then it jerked its head up and sniffed the air. Animistically. It turned its head and bored its stare right into my eyes. Then it darted into a bush on the edge of the woods. The edge of the woods that surround my entire house. I heard leaves crackle and watched the skin colored creature dissipate into them. I focused the beam of my light directly onto that bush. It was incredibly bright and the bush appeared like high definition from the immense light, especially in contrast to the oily blackness that surrounded me. The bush shaked ominously, like a predator was inside, shifting around. A familiar feminine voice came from that bush. “Please help me… oh god please help… help… help mee…” And the leaves rustled again. Max whimpered in terror and got between my legs. I grabbed the baseball bat that I kept beside the front door for just such occasions and held it beside my head in a “ready to whoop” gesture, the other hand on my flashlight. I shakily started towards the bush from my door. Max bolted inside, leaving me completely alone. “Helllppppp meee” the voice cooed. The soft feminine coo of the voice crackled a little this time. Yeah, almost as if something was masquerading as a female, and luring me in. I was about 6 feet away by now, I could feel the blood pulsating in my temples. Goosh flesh ran down my body. “Helllpp,” deeper voice “Meeee!” An elongated ashy white arm flung towards me at ankle height. I instinctively stomped down on it. I heard cracking and sloshing from underneath my shoe. I stepped directly onto its wrist. I heard a shriek from inside the depths of that bush and the hand sprung up like a trap being set off. The strength possessed by this creature was unreal, it slung me to the ground and began to reel me into its bush where it resided. I screamed, smacked the arm with the bat as hard as I could and then lost control of the bat. It fell next to me as I was dragged closer to the bush, now my feet were inside the leafy abyss. The voice turned into my mothers voice. The clawed hands grasp on me tightened with tremendous strength and the nails dug into my skin through my pants. “Help me Nathaniel. Your mother needs help. I can't walk.” Yeah alright. I shined my light into the bush. What I saw still makes me tremble. It was my dead mothers face there alright, but atop an ashy white skinned humanoid skeleton with backward joints. The arms bent unnaturally opposite of how they should, the legs were bent like a frogs ready to pounce. The eyes were milky white, but were extremely intelligent and they gazed into my consciousness. With all of my force, I horse kicked my deceased mothers face and heard a massive crunch as my heel connected with her masqueraded nose. A profane yelp of pain blasted into the darkness of this B.F.E. where I lived. The grip on my leg loosened just enough from the blow for me to break free. I shot upright and turned to the door. I dropped my flashlight in this madness and couldn’t give a shit less. It could keep it for all I fucking cared. I bolted towards the door, and as I reached the halfway point I was Illuminated by a blinding bright light from behind. Almost like a spotlight beamed right onto me. My. Fucking. God. That thing had my flashlight and was pointing it directly at me. “Helpp… Nathaniel. Help me son.” The light started to bob up and down. Whatever was holding it was lurking closer and closer to me, and was gaining on me much faster than I was to the door. So much for not being able to walk. I ended up winning the foot race miraculously. I jumped inside my door and slammed it behind me. I heard a loud thump into the door immediately following its closure. My mothers late voice came again, beckoning me. “Son. You know your mother has taught you better than this. Let me in. Please, my son.” The light shone through the window at me, blinding me. Seeing spots and now disoriented, I fumbled myself up and managed to lock the door. Max was at the furthest point possible from the door, glaring at the door trembling in fear. Three solid knocks from the top of the door frame. Then the light was gone and I heard a metallic clunk, the thing must have dropped the flashlight on its retreat. The light now was gleaming off a huge tree. I watched a tall skinny humanoid creature with long contorted ligaments jerkily run towards that tree. His legs bent opposite of how our legs do, and same with the arms. Then it bent down in the same erratic way that it moved, and got onto all fours as it approached the tree. It paused a second and peered up the trunk. His head swiftly snapped to my face. Its now black and sunken eyes stared into my soul. I froze in terror as it climbed that trunk, with its face directly bored into me mind you, like squirrel. Scurrying right up it, never leaving contact with my eyes. The light undoubtedly should be blinding his vision, but the sense of intelligence of it knowing my existence was uncanny. Light didnt hurt it. As it ascended it smiled at me, a predatory grin. It disappeared into a purple dot that was still in my vision from when I was blinded by the flashlight. As I moved my head to try to see the creature, I watched tree leaves russell and saw no more of it. Yet. I locked the doors that night and cleaned up Max’s accidents from not going out. At night as I was asleep, I was awoken by my mothers soft voice from right outside the bedroom window. “Let me in Nathaniel..” Then directly following this motherly imitation came a 10,000 lumen flashlight beamed into my face. I heard the window slowly open, but I was blinded by the light.
submitted by Uvblue420 to DisembodiedVoices666 [link] [comments]


2024.05.11 10:33 Uvblue420 Skinwalkers In Michigan

Skinwalkers in Rural Michigan
I recently purchased a 10,000 lumen flashlight to illuminate the surrounding woods as I walk my dog in the evenings. I have been hearing some strange noises at night, and I figured it would be nice to see everything that boxes me in as I walk Max, my dog. But boy was I wrong. I should have been afraid of what can't be seen outside the veils of my iphone flashlight. What was to be exhumed by my flashlight terrified me to my core. This happened a week or so ago, November, 2nd 2022, Harrison Michigan. The evenings were approaching abruptly now. It was only 8:30pm when I decided to take my golden retriever on one last shit walk before I got settled in for the night. At this time, in rural Michigan at least, it’s pitch black. I cursed underneath my breath as I opened the door and peered out. Fuck, chilly and dark. God, why haven’t I moved south yet? Max was timid this evening, which was so really unlike him. Very strange. The darkness emanating from outside my house poured in like a disease. It was void of any color. Upset about not replacing my porch light, I pulled out my new amazon special, this week it was a 10,000 lumen flashlight. Feeling its expensive metallic body in my hands felt exonerating, and the excitement to use it overthrew any bad vibes Max was giving. He whimpered as soon as the door opened, he then put his tail between his legs and shivered. I scoffed at his weak tendencies here, this was so unlike him. I turned this ungodly bright flashlight on and showed it forward. “For fuck sake look Max, nothing to be afraid of y-” I was cut off. My mouth gaped at what was in front of me. Shown in the powerful beam of the flashlight was a contorted lanky humanoid figure. It slumped down from a standing position and got on all fours like a person miming a frog. Then it jerked its head up and sniffed the air. Animistically. It turned its head and bored its stare right into my eyes. Then it darted into a bush on the edge of the woods. The edge of the woods that surround my entire house. I heard leaves crackle and watched the skin colored creature dissipate into them. I focused the beam of my light directly onto that bush. It was incredibly bright and the bush appeared like high definition from the immense light, especially in contrast to the oily blackness that surrounded me. The bush shaked ominously, like a predator was inside, shifting around. A familiar feminine voice came from that bush. “Please help me… oh god please help… help… help mee…” And the leaves rustled again. Max whimpered in terror and got between my legs. I grabbed the baseball bat that I kept beside the front door for just such occasions and held it beside my head in a “ready to whoop” gesture, the other hand on my flashlight. I shakily started towards the bush from my door. Max bolted inside, leaving me completely alone. “Helllppppp meee” the voice cooed. The soft feminine coo of the voice crackled a little this time. Yeah, almost as if something was masquerading as a female, and luring me in. I was about 6 feet away by now, I could feel the blood pulsating in my temples. Goosh flesh ran down my body. “Helllpp,” deeper voice “Meeee!” An elongated ashy white arm flung towards me at ankle height. I instinctively stomped down on it. I heard cracking and sloshing from underneath my shoe. I stepped directly onto its wrist. I heard a shriek from inside the depths of that bush and the hand sprung up like a trap being set off. The strength possessed by this creature was unreal, it slung me to the ground and began to reel me into its bush where it resided. I screamed, smacked the arm with the bat as hard as I could and then lost control of the bat. It fell next to me as I was dragged closer to the bush, now my feet were inside the leafy abyss. The voice turned into my mothers voice. The clawed hands grasp on me tightened with tremendous strength and the nails dug into my skin through my pants. “Help me Nathaniel. Your mother needs help. I can't walk.” Yeah alright. I shined my light into the bush. What I saw still makes me tremble. It was my dead mothers face there alright, but atop an ashy white skinned humanoid skeleton with backward joints. The arms bent unnaturally opposite of how they should, the legs were bent like a frogs ready to pounce. The eyes were milky white, but were extremely intelligent and they gazed into my consciousness. With all of my force, I horse kicked my deceased mothers face and heard a massive crunch as my heel connected with her masqueraded nose. A profane yelp of pain blasted into the darkness of this B.F.E. where I lived. The grip on my leg loosened just enough from the blow for me to break free. I shot upright and turned to the door. I dropped my flashlight in this madness and couldn’t give a shit less. It could keep it for all I fucking cared. I bolted towards the door, and as I reached the halfway point I was Illuminated by a blinding bright light from behind. Almost like a spotlight beamed right onto me. My. Fucking. God. That thing had my flashlight and was pointing it directly at me. “Helpp… Nathaniel. Help me son.” The light started to bob up and down. Whatever was holding it was lurking closer and closer to me, and was gaining on me much faster than I was to the door. So much for not being able to walk. I ended up winning the foot race miraculously. I jumped inside my door and slammed it behind me. I heard a loud thump into the door immediately following its closure. My mothers late voice came again, beckoning me. “Son. You know your mother has taught you better than this. Let me in. Please, my son.” The light shone through the window at me, blinding me. Seeing spots and now disoriented, I fumbled myself up and managed to lock the door. Max was at the furthest point possible from the door, glaring at the door trembling in fear. Three solid knocks from the top of the door frame. Then the light was gone and I heard a metallic clunk, the thing must have dropped the flashlight on its retreat. The light now was gleaming off a huge tree. I watched a tall skinny humanoid creature with long contorted ligaments jerkily run towards that tree. His legs bent opposite of how our legs do, and same with the arms. Then it bent down in the same erratic way that it moved, and got onto all fours as it approached the tree. It paused a second and peered up the trunk. His head swiftly snapped to my face. Its now black and sunken eyes stared into my soul. I froze in terror as it climbed that trunk, with its face directly bored into me mind you, like squirrel. Scurrying right up it, never leaving contact with my eyes. The light undoubtedly should be blinding his vision, but the sense of intelligence of it knowing my existence was uncanny. Light didnt hurt it. As it ascended it smiled at me, a predatory grin. It disappeared into a purple dot that was still in my vision from when I was blinded by the flashlight. As I moved my head to try to see the creature, I watched tree leaves russell and saw no more of it. Yet. I locked the doors that night and cleaned up Max’s accidents from not going out. At night as I was asleep, I was awoken by my mothers soft voice from right outside the bedroom window. “Let me in Nathaniel..” Then directly following this motherly imitation came a 10,000 lumen flashlight beamed into my face. I heard the window slowly open, but I was blinded by the light.
submitted by Uvblue420 to DisembodiedVoices666 [link] [comments]


2024.05.11 03:25 Uvblue420 Skinwalkers In Michigan

Skinwalkers in Rural Michigan
I recently purchased a 10,000 lumen flashlight to illuminate the surrounding woods as I walk my dog in the evenings. I have been hearing some strange noises at night, and I figured it would be nice to see everything that boxes me in as I walk Max, my dog. But boy was I wrong. I should have been afraid of what can't be seen outside the veils of my iphone flashlight. What was to be exhumed by my flashlight terrified me to my core. This happened a week or so ago, November, 2nd 2022, Harrison Michigan. The evenings were approaching abruptly now. It was only 8:30pm when I decided to take my golden retriever on one last shit walk before I got settled in for the night. At this time, in rural Michigan at least, it’s pitch black. I cursed underneath my breath as I opened the door and peered out. Fuck, chilly and dark. God, why haven’t I moved south yet? Max was timid this evening, which was so really unlike him. Very strange. The darkness emanating from outside my house poured in like a disease. It was void of any color. Upset about not replacing my porch light, I pulled out my new amazon special, this week it was a 10,000 lumen flashlight. Feeling its expensive metallic body in my hands felt exonerating, and the excitement to use it overthrew any bad vibes Max was giving. He whimpered as soon as the door opened, he then put his tail between his legs and shivered. I scoffed at his weak tendencies here, this was so unlike him. I turned this ungodly bright flashlight on and showed it forward. “For fuck sake look Max, nothing to be afraid of y-” I was cut off. My mouth gaped at what was in front of me. Shown in the powerful beam of the flashlight was a contorted lanky humanoid figure. It slumped down from a standing position and got on all fours like a person miming a frog. Then it jerked its head up and sniffed the air. Animistically. It turned its head and bored its stare right into my eyes. Then it darted into a bush on the edge of the woods. The edge of the woods that surround my entire house. I heard leaves crackle and watched the skin colored creature dissipate into them. I focused the beam of my light directly onto that bush. It was incredibly bright and the bush appeared like high definition from the immense light, especially in contrast to the oily blackness that surrounded me. The bush shaked ominously, like a predator was inside, shifting around. A familiar feminine voice came from that bush. “Please help me… oh god please help… help… help mee…” And the leaves rustled again. Max whimpered in terror and got between my legs. I grabbed the baseball bat that I kept beside the front door for just such occasions and held it beside my head in a “ready to whoop” gesture, the other hand on my flashlight. I shakily started towards the bush from my door. Max bolted inside, leaving me completely alone. “Helllppppp meee” the voice cooed. The soft feminine coo of the voice crackled a little this time. Yeah, almost as if something was masquerading as a female, and luring me in. I was about 6 feet away by now, I could feel the blood pulsating in my temples. Goosh flesh ran down my body. “Helllpp,” deeper voice “Meeee!” An elongated ashy white arm flung towards me at ankle height. I instinctively stomped down on it. I heard cracking and sloshing from underneath my shoe. I stepped directly onto its wrist. I heard a shriek from inside the depths of that bush and the hand sprung up like a trap being set off. The strength possessed by this creature was unreal, it slung me to the ground and began to reel me into its bush where it resided. I screamed, smacked the arm with the bat as hard as I could and then lost control of the bat. It fell next to me as I was dragged closer to the bush, now my feet were inside the leafy abyss. The voice turned into my mothers voice. The clawed hands grasp on me tightened with tremendous strength and the nails dug into my skin through my pants. “Help me Nathaniel. Your mother needs help. I can't walk.” Yeah alright. I shined my light into the bush. What I saw still makes me tremble. It was my dead mothers face there alright, but atop an ashy white skinned humanoid skeleton with backward joints. The arms bent unnaturally opposite of how they should, the legs were bent like a frogs ready to pounce. The eyes were milky white, but were extremely intelligent and they gazed into my consciousness. With all of my force, I horse kicked my deceased mothers face and heard a massive crunch as my heel connected with her masqueraded nose. A profane yelp of pain blasted into the darkness of this B.F.E. where I lived. The grip on my leg loosened just enough from the blow for me to break free. I shot upright and turned to the door. I dropped my flashlight in this madness and couldn’t give a shit less. It could keep it for all I fucking cared. I bolted towards the door, and as I reached the halfway point I was Illuminated by a blinding bright light from behind. Almost like a spotlight beamed right onto me. My. Fucking. God. That thing had my flashlight and was pointing it directly at me. “Helpp… Nathaniel. Help me son.” The light started to bob up and down. Whatever was holding it was lurking closer and closer to me, and was gaining on me much faster than I was to the door. So much for not being able to walk. I ended up winning the foot race miraculously. I jumped inside my door and slammed it behind me. I heard a loud thump into the door immediately following its closure. My mothers late voice came again, beckoning me. “Son. You know your mother has taught you better than this. Let me in. Please, my son.” The light shone through the window at me, blinding me. Seeing spots and now disoriented, I fumbled myself up and managed to lock the door. Max was at the furthest point possible from the door, glaring at the door trembling in fear. Three solid knocks from the top of the door frame. Then the light was gone and I heard a metallic clunk, the thing must have dropped the flashlight on its retreat. The light now was gleaming off a huge tree. I watched a tall skinny humanoid creature with long contorted ligaments jerkily run towards that tree. His legs bent opposite of how our legs do, and same with the arms. Then it bent down in the same erratic way that it moved, and got onto all fours as it approached the tree. It paused a second and peered up the trunk. His head swiftly snapped to my face. Its now black and sunken eyes stared into my soul. I froze in terror as it climbed that trunk, with its face directly bored into me mind you, like squirrel. Scurrying right up it, never leaving contact with my eyes. The light undoubtedly should be blinding his vision, but the sense of intelligence of it knowing my existence was uncanny. Light didnt hurt it. As it ascended it smiled at me, a predatory grin. It disappeared into a purple dot that was still in my vision from when I was blinded by the flashlight. As I moved my head to try to see the creature, I watched tree leaves russell and saw no more of it. Yet. I locked the doors that night and cleaned up Max’s accidents from not going out. At night as I was asleep, I was awoken by my mothers soft voice from right outside the bedroom window. “Let me in Nathaniel..” Then directly following this motherly imitation came a 10,000 lumen flashlight beamed into my face. I heard the window slowly open, but I was blinded by the light.
submitted by Uvblue420 to DisembodiedVoices666 [link] [comments]


2024.05.10 23:56 Upstairs-Nebula-9375 What to do with shoulder length hair?

I am currently growing my hair out, and I anticipate it will be roughly shoulder length in time for my wedding. I usually have it cut in a short, trendy hairstyle, but I have not cut it lately because I want to maximize options since I have not decided yet.
I am concerned that if I cut it into a trendy style it will look dated in the future. I know nothing is really timeless and most things eventually look dated, but I don't want to look back at something so specific to a particular stylistic era that it makes me go "what on earth was I thinking?" in the future.
However, if I let it grow, I don't know if, at roughly shoulder length, it will really be long enough for most wedding-y styles. Another option would be to cut it short again, but into a more classic pixie cut or bob that is less 2024 specific.
This is my dress: https://catherinedeane.com/products/lita-gown-1
This is my a picture that is similar normal hair (this is a model, not me!): https://cdn-blog.prose.com/1/2022/01/Screen-Shot-2022-01-19-at-4.33.09-PM.png
submitted by Upstairs-Nebula-9375 to weddingplanning [link] [comments]


http://activeproperty.pl/