Does the harris county gold card cover braces

Travel Diary: Amsterdam, May 2-May 8

2024.05.14 22:53 uninvitedthirteenth Travel Diary: Amsterdam, May 2-May 8

Travel Diary: I make $195,000 and spent $2149.75 (+49k points) while on a trip to Amsterdam
Section One: Bio
Age: 40
Occupation: Lawyer
Hometown: DC
Number of PTO days and how you accrue them: I earn 6 hours of annual leave every two weeks (19 days total a year), and used 36 hours for this trip
Section Two: Assets + Debt
Not super comfortable with a very detailed financial picture, but my NW is ~$750k. No SO.
Section Three: Income
Main Job Monthly Take Home: After all deductions and contributions to savings, my monthly take home is ~$6200
Section Four: Travel Expenses/Diary
Trip planning - My (40F) best friend from college (39F) and I decide to go to Amsterdam on a birthday trip. We both turn 40 in 2024, and we decide to go in May because it's in between our birthdays and because it'll be tulip season in Amsterdam! Neither of us have been. We also haven't travelled together before, despite being friends for 20(!) years, so we are a little apprehensive, although we have spent a lot of time together over the past few years. We decide on a 6 day trip. For purposes of this diary I'm going to list my half of the expenses for things we split. Costs are in US dollars, despite paying using Euros. As a side note, I also am a little over one year post-Gastric Bypass, which has a limited effect on my diet (I try to eat low carb, but you'll see that I mostly fail at this on this trip!).
Pre-trip expenses: $1193.15 total
Flight: $255 + 49k points (from Capital One)
Lodging: $1425.91 (split) - $713
Rijksmuseum: $40.28
Anne Frank House: $24.95
Keukenhof Gardens plus bus ticket: $36.20
Red Light District Tour: $50.52
Day trip to windmills tour: $43.20
Snacks: $30ish
Day 1 (Total $21.17)
Our flight is at 5:30pm, so we planned to be at the airport by 3:30pm, which actually turned out to be 4pm. Uber ($21.17). After checking bags (included in flight price) and getting through security we made it to our gate right as boarding was about to start. No time for food or drinks.
On the plane I eat a snack of roasted chickpeas before dinner, which was chicken cacciatore with mashed potatoes, bread, cheesecake, cheese, and a salad. And two glasses of wine. I save the cheesecake and cheese for later.
My friend and I watch a movie (Poor Things) and then try to sleep. I am reading A Fault In Our Stars, because Amsterdam. I try unsuccessfully to sleep for awhile and then go back to reading. At some point i eat the cheese and cheesecake. Breakfast is a cheese roll, which i eat a couple bites of (OMG does all of Amsterdam have this much cheese?? - spoiler alert… yes it does!). I wish I had slept more.
Day 2 - Even though it feels like a continuation of day one. (Total $207.02)
7am - We land at 7 and then grab the bags and go through customs. Easy peasy. We are exhausted so we grab coffee at the airport before figuring out public transit ($5.10). I take out 60 euro for cash in case we need it ($65). We buy a train ticket to the central station ($6.33) and when we get there we buy a four day unlimited public transit pass ($28.44) so that we don’t have to worry about it later.
We get to the hotel at around 9am. They tell us it will cost $50 to check in early, which we opt not to do. Instead we go get breakfast and coffee at a cafe nearby ($21.20). The hotel tells us that our prepaid amount did not include city taxes, which is another $183 (my half $91.88).
11:30am - Back at the room we decide to rest for 90 minutes. Enough to catch up on sleep but not to waste the day and get more jet-lagged. After a rest we decide to walk around and get a feel for the neighborhood and do some shopping. We find a bookstore, and I buy a copy of my favorite book from high school, Tess of the D’Ubervilles with a beautiful cover and gold edges ($21.46). We also buy fries with truffle, mayo, and Parmesan at a fry shop ($3.32) (that’s all they have and they are delicious!). We also stop a grocery store and pick up a few things including yogurt, cheese, salami, apples, and an energy drink ($13.19). We have some early days planned and nothing seems to open early. It’s very cold and rainy and semi unpleasant.
6pm - We drop stuff off, bundle up, and head off to dinner and a tour of the red light district. We try to find a place that serves Snert, a Dutch pea soup, but strike out. We end up at an Asian place instead. I get chicken satay and a beer and my friend gets Indonesian soup and wine ($16.10). Our red light tour is great, but we are exhausted after and head straight home to bed. 22k steps total
Day 3 (Total $87.24)
7:30am - We have an early day planned, and have to be on a bus near the central station by 8am. I eat a yogurt and energy drink (from grocery store) for breakfast and we take public transit (covered on unlimited card) to the station. We find the right bus and head off!
First stop is the windmills, which are beautiful! I am happy we get there early because we basically have the place to ourselves. My friend gets a coffee and we both use the restroom ($1.08!). Then we head to Edam and do a walking tour there. Next stop is a clog/cheese place, which feels very touristy but they do feed us lots of cheese. I buy a cheese slicer as a souvenir ($10.81). Next stop is another small town where we have lunch at a cafe. We basically pick one at random. My friend gets fried fish and I get a ham and cheese panini and a beer ($17.30). Final stop is an artificial island town called Maarken. We do another walking tour.
2:30pm - we arrive back in Amsterdam and get let off north of the water. I grab a coffee ($3.76). We go up to the Adam lookout and take a ride on the swing off the side of the building ($25.95 for swing plus ticket to lookout). We also grab a drink and sit on a pillow watching the city from very high up, which is lovely ($6.63). On the way out I buy a reusable water bottle at the gift shop ($4.87).
After the lookout we take the tram over to a brewery at a windmill that was recommended to us by several people (including here on Reddit!). Cost was covered by the transit pass. We buy bitterballen and a small bottle of Genever (local whiskey) (paid by my friend) and a flight of beer ($16.84). We are a bit tipsy but enjoying the lovely weather.
6:30 - On the way back toward the hotel the weather turns and it starts raining so we dip into a pub for dinner. I have a burger ($16.12). We are there at 8pm, which is momentous because it’s a day of remembrance and the whole bar is silent for two minutes. It was very interesting to be there during this time.
We are exhausted by this point and go home to bed. 19k steps total for the day.
Day 4 (Total $104.33)
7am - Another early day as we have to be on a bus at 7:30 to go to Keukenhof for the tulips! (paid in advance). We wanted to take the first bus out there because we heard the crowds were bad. I eat a yogurt for breakfast and take a 5 hour energy (no cafes open this early!). We try to take public transit to the train station but didn’t realize that the trains do not run that early on a Sunday so we grab an Uber instead ($12.20). We tell the Uber driver we’re trying to catch a bus so he makes sure we find the right place and we pull up just as the bus is loading. Phew!
8:00am - we spend 5 hours in the gardens and take literally hundreds of pictures. We are glad that we get there early as the first few hours are lovely and empty. We get a coffee ($4.60) and lunch later ($25.36). By 1pm it’s getting very crowded so we start heading out. We grab the bus back to the train station.
2:30pm - We decide to go by the Rijksmuseum although not in it because we planning that later. Instead we stop off at the Van Gogh/Rijks gift shop that’s nearby. I get a couple souvenirs, including a foldable bag and a magnet ($20.44). I also get a coffee ($3.64) and my friend gets bubble tea. We sit on the hill on museumplein and people watch. After awhile it starts to get hot (we had dressed for the early morning) so we head back to the hotel to change.
5pm - we decide we are having an evening of drinking. We first grab a drink in the hotel bar because we get free vouchers for each day we choose not to have the room cleaned. Then we have dinner at an udon place, which is delicious. We have tempura, chicken katsu, and dumplings ($15.94). Then because it’s cinco de mayo we decide to have margaritas at the Mexican place near the hotel ($15.15)! Not Dutch but it’s fun. We head down the street to another bar and have a Genever cocktail called an Amsterdam mule ($9.91). I am happy with our choice of hotel because there are so many places in our neighborhood. On the way home we pass a fresh stroopwaffle place and must get in line for one ($5.92).
By then we are exhausted and head to bed. 21k steps total for the day.
Day 5 (Total $80.44)
8am - We have a slightly less early day but have tickets to the Anne Frank house at 9:15. (paid in advance). I eat some yogurt and cheese in the room before we leave. It’s walkable so we decide to head out early and grab coffee on the way. ($3.19). The house is sombering but I’m glad we did it.
11am - After the Anne Frank house we walk to the nearby cheese museum. We sample lots of cheese. I buy one cheese to take home ($15.18). We want to walk to a used bookstore, but decide to have lunch at a cafe on the way. We pick one at random. We split chicken tenders and a goat cheese and apple sandwich and I have a beer. ($15.14). The sandwich is one of the best things we have eaten. We spend about an hour in the bookstore and my friend buys one book.
3pm - We realize we are by the monkey bar (one of the oldest bars in Amsterdam that they told us about on our red light district tour). We stop in for a drink. Ok two drinks. ($12.50). We take the metro back towards the hotel and stop in at a tile store in our neighborhood so I can buy a magnet. I buy magnets from all my trips, but I like non-touristy handmade ones if I can find them, Van Gogh magnet from yesterday aside. I buy one with a windmill on it. ($14). We also stop at the grocery store for more yogurt ($3.05) and for Dutch apple pie at the cafe across the street from the hotel ($4). We get back to the hotel and have another free drink and then rest before dinner.
8pm - We go out to a Dutch restaurant for dinner. I am not super hungry from pie so I just get the snert (pea soup). My friend gets sauerkraut and potatoes. Sorry, but I thought it was pretty bland food in general. ($13.38).
We head home. It’s a lighter day, only 14k steps today.
Day 6 (Total $194.47)
8am - Today is our last full day in Amsterdam. We have planned to spend the day at the Rijksmuseum. We want to get there right when it opens for crowd reasons. We had bought “friend of the museum” passes ahead of time so that we can skip the line. I have a yogurt for breakfast and we walk to a cafe near the museum for coffee and breakfast for my friend ($3.78). The man at the cafe is very nice and we love sitting outside in the sunshine. It’s going to be a warm day!
We spend about 5 hours at the museum. We rush to see the Van goghs and the main gallery where the Rembrandts are, including The Night Watch, which is probably one of the most famous paintings in there. We had downloaded the app so we shared a pair of earbuds and listened to audio notes about many of the works (they have a number you can enter in). We take a break outside for coffee ($7.29 - i pay) and skip the line again. Totally worth it for the more expensive ticket. Around 2 we are hungry and have seen almost everything. We stop in the gift shop and I buy a ring and earring set. ($64.76). I forget to use my 10% discount for being a friend. :( I wanted a necklace too but didn’t like the ones they had there so I’ll try to find a matching piece at home.
2pm - My friend has been trying to get herring for the whole trip so we make it a point to do that. The first place is a bust so we find a little stand that sells it a 15 min walk away. We are determined, so we head there. I don’t eat fish so I get a shawarma on the way, which is terrible (cash). I throw half away. After lunch we get ice cream. I get coffee ice cream, and it makes up for the bad shawarma ($6). We also stop at the peanut butter store, which is allegedly the first in the world, and I pick up 3 small jars for my mom for Mother’s Day ($8.11). We also stop at a thrift store and i buy a dress ($21.59). At some point this day (I think), we also stop at another bookstore, and I buy a few things including a card, a couple gifts, and a book ($39.71).
6pm - After resting a bit, we get two more free drinks at the hotel and then head out to dinner. We pick another Asian place. I get an aperol spritz at dinner and we share appetizers (satay, spring rolls, and bitterballen). We also get coconut ice cream with mango sauce for dessert. All yum! ($33.03).
We get one final drink at a local bar near the hotel ($10.20) and I’m again grateful for our choice of neighborhood. Today has been all walking because our 4-day metro pass ran out yesterday. Total steps 13k.
Day 7 (Total $36.93)
8am - this our last day. The plane was supposed to leave at 1:30pm, but we get a message that it’s delayed an hour. We decide to have a leisurely breakfast. We pick a place that’s at a hotel near our hotel. I get an egg sandwich and my friend gets French toast. We both get coffee. ($15.27)
We decide to leave for the airport around 11. We walk to the central station about 20 min away, and I buy wooden tulips for my mom on the way (cash). We buy train tickets (cash) and get right on a train. We are proud of ourselves for our navigation on this trip.
12pm - we get to the airport and through security. We head to a lounge but there’s a line. We are 40th in line based on our QR code place. We decide not to wait and sit down for lunch at a random bar. I get a sausage and a beer ($20.66). We walk around some and get another message that our flight is delayed more, to 4pm. It’s finally our turn to get into the lounge at 2:30 (2 1/2 hour wait) so we go. I grab some water and a whiskey and coke but we just ate so we are not hungry. Around 3 we head to the gate. Unfortunately when we get there our flight is delayed more and will board at 4. They give us airport vouchers so we buy a book, beer, and some stroopwaffles ($1 after vouchers). We finally board and head off around 5.
On the flight we are served dinner. They have run out of chicken by the time they get to me, but eventually find one and bring it to me later. I have a wine too. I read, watch a movie, and try to sleep a little. We have a whole row of four to ourselves so we can spread out. Dinner is a French bread pizza.
8pm - We land around 7pm (love time zone math!), grab our bags, and get a taxi to my car ($27.09). I drop off my friend and get home at 8:30. I am exhausted but cuddle my cats for about an hour before going to bed. 15k steps today
After trip expenses - $225 cat sitting
Total expenses: $2149.75 (+49k points)
Flight: $255 + 49k points
Lodging: $804.88
Food/drinks: $531.38
Travel: $101.56
Activities: $221.10
Souvenirs/gifts: $ 231.93
Final parting thoughts - I think just over $2k for an almost-week long trip to Europe is a pretty comfortable number for me. I am glad I could use points for most of the flight. We definitely didn't try to cheap out on anything. We spent a lot of money drinking (neither of us drink this much usually). I hope this was helpful to anyone, and I look forward to reactions/comments!
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2024.05.14 21:05 EJC28 Bills 2024 Draft Analysis Compilation

Round 2, Pick 33 - Keon Coleman, WR, Florida State:
NFL: After trading back twice on Thursday, the Bills stick at 33 and take a big, physical and athletically gifted target. Coleman isn't fast and isn't a deep threat, but he can win in a variety of ways. But who will Josh Allen's deep threat be? Stay tuned.
CBS Sports: C-. “X” receiver for a WR-needy team. Plays faster than his combine speed but doesn’t separate consistently and isn’t as good of a contested-catch wideout as his size and highlight-reel would indicate. Young though.
ESPN: After trading back twice, the Bills addressed the team's most significant position of need with Coleman, a big outside receiver with the ability to make splash plays -- 12 receiving touchdowns on contested catches since the start of 2022, second-most in the FBS, however, only a 31.7% contested catch percentage in 2023 -- to create separation and a release that general manager Brandon Beane described as "about as good as any." Beane acknowledged that while he's "probably not" going to run away from defenders, Buffalo feels his play speed is faster than the speed he showed at the combine -- 4.61 40-yard dash -- also noting that they liked his athletic ability that came from playing basketball. The Bills needed starting-level talent at outside receiver and Coleman, who turns 21 in May, fits into what Buffalo was looking for, while the team was still able to move back and add picks.
NFL Absolutely Not Fake News: Believes that knitting is the original “Netflix and chill”.
Round 2, Pick 60 - Cole Bishop, S, Utah:
NFL: Safety was a big need for the Bills, and they go back to the Utes for help after taking Dalton Kincaid in Round 1 a year ago. Bishop is a very good athlete and field general who can play the post safety spot and cover a lot of ground. He played like the QB of the Utes' defense the past two years and could be a rookie starter for Buffalo.
CBS Sports: A-. Large, intimidating safety with magnificent movement skill. The QB of the defense. Aligns everywhere. Can wear many hats. Excelled as slot defender and vs. TEs in coverage and runs the alley on outside runs as well as any safety in the class. Ball skills and tackling must improve. Short arms. Need filled.
ESPN: Another pick for the Bills in the second round, another big need addressed. Drafting Bishop adds someone who can compete for a starting role this season, in addition to being a potential answer in the secondary after moving on from Jordan Poyer this offseason while Micah Hyde continues to contemplate retirement. Bishop has the ability to move all over the field, along with speed -- 4.45 40-yard dash -- and many of the qualities and instincts the Bills look for at the position.
NFL Absolutely Not Fake News: He always weebles and wobbles, but he won’t ever fall down.
Round 3, Pick 95 - DeWayne Carter, DT, Duke:
NFL: When I first watched Carter at the Senior Bowl, I wrote in my notes: "rolling ball of knives." Carter's game doesn't have a lot of pretty to it, but he's a scheme disruptor with his low center of gravity, ferocious style and nasty demeanor.
CBS Sports: B+. Active, high-energy interior rusher who’s on the ground a bit more than what’s desired because of his frenetic style. But it also gets him to the football more often than most DTs. Flashes of swim move and spin just needs to utilize them more. Length is a plus and he works hard vs. run. Some power too. Fills niche need on Buffalo’s defensive front. Needs to use his length better on passing downs.
ESPN: Using the pick acquired via the trade with the Kansas City Chiefs on Thursday, the Bills addressed another hole with Carter bringing depth at defensive tackle. The three-technique tackle will have the opportunity to continue to develop -- potentially as Ed Oliver's backup -- adding to a defensive tackle room that has limited young talent. The Bills didn't draft a defensive tackle last year due to the way the board fell, but the team was able to add to the rotation early this year.
NFL Absolutely Not Fake News: Still says ‘weeeeeeeeeee’ when on a playground swing.
Round 4, Pick 128 - Ray Davis, RB, Kentucky:
NFL: Davis has overcome a lot to reach this level, and though he lacks long speed, he can be a Zack Moss-like player for the Bills. Davis' vision and wicked spin move have left a few defenders in a blender.
CBS Sports: C. Compact, older RB with plus stop-start ability, married to his feet well. Can deploy multiple cuts in a run to make defenders miss. Good, not amazing overall elusiveness though. Quicker than fast too. Will work hard to fight through contact. Has the skills to be fine complementary RB in NFL.
ESPN: With Davis, the Bills add a needed bigger back -- 5-foot-8, 211-pounds -- to pair with James Cook, but also someone who has the ability to catch the football (seven touchdown catches in 2023, tied with Najee Harris for the most by any SEC running back in a season in the last 25 years). Buffalo had a variety of veterans complimenting Cook last season, but Davis, 24, will give Buffalo a power runner and another younger presence in the room, albeit with plenty of collegiate experience from two seasons at Temple, two at Vanderbilt and one at Kentucky.
NFL Absolutely Not Fake News: This divorce is taking forever Erica why are you doing this?
Round 5, Pick 141 - Sedrick Van Pran-Granger, C, Georgia:
NFL: He's a tough, durable competitor with good anchor strength and three years starting experience for an SEC power, although SVP's lack of athleticism and smaller frame might make him a center-only projection.
CBS Sports: A-. Multi-year starter in the SEC with wrestler’s mentality. Battles through the whistle every snap. Mobility stands out. Explosive short-area quicks. Doesn’t have supreme length and clearly has to add weight/strength to his game. Methodically carries out run-game duties with ease. Second-level climbs etc. Older prospect but comes with high floor.
ESPN: This offseason, the Bills moved on from the team's starting center, Mitch Morse, and backup Ryan Bates. Last year's left guard Connor McGovern is set to slide over to the starting role. Adding Van Pran-Granger brings depth at center -- he allowed one sack his entire career in 1,337 pass-blocking plays, according to Sports Info Solutions -- and a strong candidate for the future at the position with significant starting experience (he started the last three seasons at center for Georgia).
NFL Absolutely Not Fake News: Is constantly telling people how different things are on Linux.
Round 5, Pick 160 - Edefuan Ulofoshio, LB, Washington:
NFL: In recent years, Buffalo has taken some interesting shots on linebackers in Rounds 3-7, and Ulofoshio continues that trend. He was one of the final players in my top 100 prospect list with his excellent speed, intense style and special teams experience, even if injuries have clouded his projection.
CBS Sports: A-. Six-year LB who starred for a long time as a full-time player in Washington’s program. Big-time tester and it shows on the field. Just takes a second to diagnose. Keen block-avoider as he’s sifting through traffic. Smooth athlete all around but doesn’t quite play to his workout. Reliable tackler who also flashed coverage skill down the seam. High-floor pick here. Crowded LB room.
ESPN: The Bills lost major special teams contributors this offseason, including linebacker Tyrel Dodson and defensive back Siran Neal, while captain linebacker Tyler Matakevich remains a free agent. Ulofoshio adds depth to the linebacker room, but perhaps more importantly, he can find a role on this roster as someone who can make an impact on special teams, an area of priority for the Bills. He has experience from playing six years at Washington, and while he dealt with multiple significant injuries in 2021 and 2022, he played every game in 2023 and earned Washington's Guy Flaherty Most Inspirational Award, the program's oldest and most prestigious honor.
NFL Absolutely Not Fake News: DROP TABLE card_facts; [please crash your pc, reader].
Round 5, Pick 168 - Javon Solomon, DE, Troy:
NFL: Solomon was a highly productive rusher the past few years in an unusual frame. He's short and undersized at 6-foot-1 and 247 pounds but with nearly 34-inch arms and huge hands. That extra length helps Solomon get to the quarterback, along with his quick burst and non-stop motor. An interesting study for sure.
CBS Sports: A. Burst, bend, speed predicated outside EDGE. Small frame but serious length. Unique build. Doesn’t get engulfed by bigger blockers as much as expected because of his speed-to-power conversion. Hand work is good, not amazing and can flatten to the QB. Motor hums on every play. Bills needed this type of quick winner on the outside.
ESPN: Solomon provides depth at edge rusher, another position of need for Buffalo. He led the FBS with 16 sacks last season and totaled 31.5 sacks since the start of 2021 (also most in the FBS), in addition to 49 career tackles for loss (third in Sun Belt history). Being a Day 3 selection, finding a special teams role will be important for Solomon. He'll also have the opportunity to develop behind the likes of Greg Rousseau, Von Miller -- someone that Solomon has modeled his game after -- and AJ Epenesa.
NFL Absolutely Not Fake News: He once painted the walls of a Buccees stall, hasn’t been back since.
Round 6, Pick 204 - Tylan Grable, OT, UCF:
NFL: He's a converted Jacksonville State tight end who became a solid left tackle the past two years at UCF. Grable is a quality athlete with great length and potential to be groomed at center, even if he's still learning how to play O-line.
CBS Sports: B. Height and length type at OT who probably plays guard at the next level. Smooth athleticism and can sustain speed throughout the play. Not just quick. Hands are more active and heavy than they are accurate. Good depth add here with positional versatility. Can grow into his frame.
ESPN: Grable started his collegiate career as a walk-on tight end at Jacksonville State, but transitioned to offensive line starting in 2019 and then started 27 games at left tackle while at UCF. He will compete for a roster spot in an offensive line room with veteran players, and said he's prepared to make a switch to a different position if needed. General manager Brandon Beane said that Grable is "gonna have to continue to work on his lower body strength, his power to move guys in the run game, but has great feet you know for pass pro."
NFL Absolutely Not Fake News: Still refers to Google DUO as Google MEET.
Round 6, Pick 219 - Daequan Hardy, CB, Penn State:
NFL: His return skills might be what keeps him in the league, as Hardy lacks the mass and strength to hold up full time on defense, but sub-4.4 speed is always appealing in a DB.
CBS Sports: A-. Case for most sudden, twitch-up athlete at CB in the class. Super speedy too. Plus recovery talent. Explosiveness in every movement. Not always sticky in coverage but does have high-caliber reps. Check Ohio State game. Erratic tackling and hard to get off blockers because of his size. Chippy in trying to make plays on screens.
ESPN: Hardy brings depth at the cornerback position and skills as a returner. In 2023, he tied the Penn State record for most punt return touchdowns in a season (two) and finished seventh in punt return average (14.6) in school history. Beane noted that if not for the new return rules, he's not sure if they would have picked Hardy, but "this guy can play one of the backup corner spots, but also he's a really nice returner." Buffalo lost multiple players at the returner spot in free agency, and with more focus on it going into this season, Hardy will have the opportunity to compete for the role.
NFL Absolutely Not Fake News: Owns the complete N64 collection including a CIB Conkers.
Round 7, Pick 221 - Travis Clayton, OT, England:
NFL: The Brit, who is 6-foot-7 and 301 pounds with 35-inch arms, ran a 4.81-second 40-yard dash at South Florida's pro day and immediately put himself on scouts' radars late in the process. He's a total project but might be a terrific find with some seasoning, thanks to those unusual athletic traits.
CBS Sports: C+. At 6-foot-7 and 300 pounds with 35-inch arms and a sub 5.00 40-yard dash, this is a ridiculous athlete who is new to football from London.
ESPN: Despite the Bills never seeing Clayton play football, he's an intriguing addition to develop. The initial projection is as an offensive tackle for the 6-foot-7, 303-pound boxer and former rugby player from England after offensive line coach Aaron Kromer came away from watching tape of his workouts. Notably, he ran a 4.79 40-yard dash, faster than all offensive linemen who competed at the combine in the last 10 years. He'll have an opportunity to show the Bills exactly how his skills will translate and what he may be capable of in the NFL, especially as he does not count for a roster spot as part of the International Player Pathway program.
NFL Absolutely Not Fake News: Just like a fantasy draft, the true sleepers can be found in round seven.
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2024.05.14 20:36 bowscop3r Is the Chase Freedom Flex card worth it for me?

Right now, I have six cards, and here’s what I use them for:
What is missing for me is dining cashback. I dine out pretty frequently and when the Discover it category isn’t dining, the next best option in my lineup is 3x on Bilt, which is kind of lackluster because I don’t travel a lot and the straight cashback rate for Bilt is 0.55cpp. I’m thinking about adding the Chase Freedom Flex because it has permanent 3% on dining and 7% on dining when it’s the rotating category. They also have a pretty good SUB ($200 for $500 spend). Here are my questions:
Thank you!
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2024.05.14 19:00 TheLotStore Lot 6, Oak Trail, Ozark Acres, AR 72482

Lot 6, Oak Trail, Ozark Acres, AR 72482
Lot 6, Oak Trail, Ozark Acres, AR 72482
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Additional Information: https://thelotstore.com/property/lot-6-oak-trail-ozark-acres-ar-72482/?feed_id=10255
submitted by TheLotStore to u/TheLotStore [link] [comments]


2024.05.14 18:58 PhilsTriangle [NJ] [H] N64, Nintendo (NES), SNES (Earthbound), Gamecube, GBA, Nintendo DS/3Ds, Wii, Playstation, PS2, PS3, Sega Genesis, Xbox - Games, Accessories, Consoles [W] Venmo, PayPal

N64 Pictures: https://imgur.com/a/n64-games-n64-console-sCri6E3
Let me know if you need pictures of any of the items listed below. Shipping is $5 flat for anything under one pound. I've got 400+ transactions on this board and accept payment via PayPal (F&F) or Venmo (F&F) only.
Consoles
GBA Indigo - $80 shipped
GBA SP (Silver CIB) - $120 shipped
Nintendo 2DS w/ charger - $85 shipped
Nintendo 3DS XL Pokemon X & Y Edition Console - $225 shipped
Nintendo 64 Console w/ hookups + OEM Controller - $90 shipped
Nintendo Wii Console (gamecube compatible) w/ hookups + Wii remote & numb chuck - $75 shipped
PS2 w/ hookups, OEM controller, OEM memory card - $100 shipped
Retron 5 Hyperkin (GBA/GBC/SNES/NES/Genesis) unused CIB - $120 shipped
Super Nintendo w/ hookups & OEM controller - $95 shipped
Xbox OG Console w/ hookups & OEM controller + Project Gotham Racing (CIB) - $100 Shipped
Controllers/Accessories
Gameboy OEM Clam Shells (lot of 32) - $75 shipped
Gamecube OEM Controller (Indigo) - $30 shipped
Gamecube OEM Wavebird Controller w/ receiver- $95 shipped
NES OEM 10-Cart Storage Case (3x avail) - $20 + shipping each
N64 OEM Expansion Pak - $50 shipped
N64 OEM Green Controller - $30 shipped
N64 Memory Card - $14 shipped
PS2 Logitech Wireless Controller (w/ dongle) - $35 shipped
PS2 OEM Memory Card- $14 shipped
Sega GameGear Super Wide Gear - $20 shipped
Wii U Wireless Controller (WUP-005) & charging cable - $35 shipped (2x avail)
N64 Games
007 GoldenEye - $25
007 World is Not Enough - $14
Army Men Sarge's Heroes - $15
Automobil Lamborghini - $8
Backstage Assault - $12
Banjo Kazooie - $25
Bass Hunter 64 - $8
Beetle Adventure Racing - $17
Charlies Blasts - $40
Diddy Kong Racing - $25
Doom 64 - $30
Extreme G Racing - $10
Forsaken 64 - $10
Gex 64 - $16
Iggy's Reckin' Balls - $20
Killer Instinct Gold - $30
Knockout Kings 2000 - $6
Magical Tetris Challenge - $20
Mario Kart - $40
Monster Truck Madness - $15
MRC Multi Championship Racing - $10
Namco Museum 64 - $12
Nascar 99 - $7
Nascar 2000 - $7
NBA In the Zone 98 - $5
NBA Live 99 (CIB) - $20
NBA Showtime - $12
Polaris Sno-Cross -$30
Pokemon Snap - $20
Quest 64 - $25
Ready 2 Rumble Boxing - $12
Ridge Racer 64 - $15
San Francisco Rush - $15
Starfox 64 - $25
Star Wars Episode 1 Racer - $10
South Park Chef's Luv Shack - $25
Supercross 2000 - $7
Super Mario 64 - $35
Super Smash Bros. - $40
Tetrisphere - $12
Top Gear Rally - $10
Turok Dinosaur Hunter - $12
Turok 2 Seeds of Evil - $12
Vigilante 8 - $21
Virtual Pool - $13
Waialae Country Club - $6
War Gods - $10
Wave Race (Player's Choice) - $15
WCW Backstage Assault - $11
WCW NWO Revenge - $11
Wheel of Fortune - $11
Zelda Ocarina of Time (label wear) - $30
N64 Manuals
1080 Snowboarding - $7
Duke Nukem Manual - $10
Flying Dragon Manual - $40
Rush Extreme Racing - $8
Silicon Valley Space Station Manual - $40
Supercross 2000 - $6
Tony Hawk Pro Skater - $6
Nintendo Gamecube Games (CIB unless noted)
ATV Quad Power Racing 2 - $10
The Hobbit - $24
Enter the Matrix - $13
Eternal Darkness - $90
Fifa 2003 - $6
Fifa Street 2 - $25
Finding Nemo - $8
F-Zero GX - $90
Gun (missing manual) - $10
Harry Potter Chambers of Secret - $12
Killer 7 - $65
Luigi's Mansion - $60
Madden 2003 - $5
Madden 2007 - $8
Mario Golf Toadstool Tour - $27
Mario Kart Double Dash - $75
Monopoly Party - $10
Monsters, Inc. Scream Arena - $7
Nascar Thunder 2003 - $7
Pikmin - $50
Power Rangers Dino Thunder - $8
Resident Evil - $25
Resident Evil 2 - $100
Resident Evil 4 - $30
Resident Evil Zero - $18
The Sims Bustin Out - $12
Smuggler's Run (missing manual) - $12
Sonic Adventure Battle 2 (missing manual) - $45
Spiderman 2 - $15
Spyro A Hero's Tail (missing manual) - $15
SSX Tricky - $28
Starfox Assault - $45 (CIB; some wear to cover art)
Super Mario Sunshine (missing manual) -$35
Super Smash Brothers Melee - $60
Ty the Tasmanian Tiger (missing manual) - $12
WWE Crush Hour - $27
WWE Day of Reckoning 2 (missing manual) - $25
Nintendo DS Games (cart only unless CIB noted)
Avatar The Game - $6
Bionicle Matoran Adventures - $6
Build-A-Bear Workshop (CIB) - $6
Carnival (CIB) - $6
Deal or No Deal - $5
Guitar Hero On Tour Bundle (CIB) - $25
Happy Feet - $4
Horsez (CIB) - $6
Hot Wheels Beat That - $6
Kung Fu Panda (CIB) - $6
Mario Party DS - $13
Mario Kart DS (loose) - $15
Mario Kart DS (CIB) - $18
Mario & Sonic at the Olympic Games (CIB) - $10
Mario & Sonic at the Olympic Winter Games (CIB) - $10
Megaman Starforce Dragon - $85 shipped
Metroid Hunters First Hunt - $6
Nacho Libre - $15
Namco Museum DS - $8
Naruto Ninja Council 3 - $6
New Super Mario Bros. (CIB) -$22
Nickelodeon Team Umizoomi - $6
Phoenix Wright Ace Attorney - $20
Picross 3D - $9
Ping Pals - $3
Planet Puzzle League - $10
Pokemon Mystery Dungeon: Explorers of Sky (case & manual only, no game) - $55
Pokemon Ranger Shadows of Almia (cart only) - $30
Ratatouille - $5
Rayman DS - $10
Ridge Racer DS - $8
Shrek Superslam - $5
Spiderman 3 - $8
Star Wars II The Original Trilogy (LEGO) - $6
Super Money Ball Touch & Roll - $6
Transformers Animated - $11
Tron Evolution - $4
Zhu Zhu Pets - $3
Nintendo 3DS (cart only unless noted)
Animal Crossing: New Leaf (CIB) - $20
Lego Marvel Superheroes: Universe in Peril - $5
Mario Kart 7 - $12
Minecraft New Nintendo 3DS Edition - $18
Pilotwings Resort - $10
Pokemon X (CIB) - $30
Skylander Giants - $6
Skylander Swap Force - $16
Skylander Trap Team - $12
Super Mario Maker - $10
Super Smash Bros (CIB) - $15
Teenage Mutant Ninja Turtles - $9
Wipeout: Create & Cash - $5
Wreck-it Ralph - $6
Yo-Kai Watch - $15
NES Games (cart only; unless noted)
8 Eyes - $11
A Boy and His Blob (cart, box, manual) - $40
Blades of Steel - $8
Bubble Bobble - $16
Burgertime - $15
Castlevania II Simon's Quest - $15
Castlevania III Dracula's Curse - $45
Chip & Dale Rescue Rangers (CIB) - $125
Contra - $40
Dick Tracy - $7
Double Dragon - $13
Donkey Kong 3 - $20
Dr. Mario - $10
Duck Tales - (cart & box) - $100
Excite Bike - $11
Faxanadu - $11
GI Joe: A Real American Hero - $75
Golf - $3
Legend of Zelda - $30
Mickey Mousecapade - $7
Mike Tyson's Punch-out - $40
Paperboy - $16
Punch-Out - $20
Rad Racer - $6
RBI Baseball 3 (cart & box) - $25
Robocop - $10
Rollerball - $8
Skate or Die 2 (cart & box) - $65
Spy Hunter - $5
Street Fighter 2010 - $15
Super Glove Ball - $7
Super Mario Bros. 2 - $20
Super Off-Road - $12
Super Team Games - $7
Teenage Mutant Ninja Turtles II - The Arcade Game (cart & box) - $80
Tiger Heli - $8
Wall Street Kid (cart, box, registration card, poster) - $45
WWF Wrestlemania - $6
SNES Games (cart only)
Aladdin - $15
Castlevania IV - $45
Clue - $5
Earthbound - $350
F-Zero (Player's Choice) - $20
Jungle Strike - $9
Ken Griffey Jr Major League Baseball - $11
Kirby's Avalanche - $15
Lion King - $11
Mario Paint - $6
Mega Man X - $32
Mickey Mania - $13
Mortal Kombat - $13
Ms. Pacman - $9
NBA All-Star Challenge - $5
Pilot Wings - $10
Scooby Doo Mystery - $11
Starfox - $15
Super Adventure Island - $16
Super Baseball 2020 - $13
Super Ghouls N Ghosts - $23
Super Mario All-Stars - $25
Super Mario Kart - $40
Super Mario World - $20
Super Punch Out - $28
Top Player Tennis - $8
WWF Raw - $13
Zombies Ate My Neighbors - $30
GBA (cart only unless noted)
Aggravation/Sorry/Scrabble - $5
Barnyard - $8
Bratz - $4
Care Bears Care Quest (CIB) - $28
Cars - $5
Cars (CIB) - $16
Castlevania Double Pack - $85
Cho Makaimura R Super Ghouls N Ghost ( Japanese Import) - $95 Shipped
Crash Bandicoot 2 N-tranced - $10
Crash Huge Adventure - $11
Curious George (CIB) - $28
Dave Mirra Freestyle BMX 2 - $4
Disney Party - $10
Disney Princess (CIB) - $12
Donkey Kong Country (GBC/CIB) - $56
Dora Explorer's Pirate Pig's Treasure - $4
Dragon Ball Z Supersonic Warriors - $20
Elf - $10
ESPN Great Outdoor Games Bass 2002 - $5
F-14 Tomcat - $7
Finding Nemo - $5
Green Eggs & Ham (CIB) - $20
Incredibles (CIB) - $14
Kong 8th Wonder of the World - $5
Lost Vikings - $25
Madden 2005 - $5
Mario Kart Super Circuit (torn label) - $20
Metroid Zero Mission - $60
Monsters Inc - $4
Monster Jam Maximum Destruction - $6
Namco Museum - $6
Oddworld Munch's Oddysee - $12
Pirates of the Caribbean - The Curse of the Black Pearl - $5
Pong Asterios Yar's Revenge - $4
Sonic Advance 3 - $25
Quad Desert Furty - $3
Shaun Palmers Pro Snowboarding (GBC/CIB) - $10
Shrek Swamp Kart Speedway - $5
Spirit Stallion of the Cimarron - $5
SpongeBob Battle for Bikini Bottom - $7
Spongebob Squarepants Super Sponge - $6
SSX 3 - $7
The Incredibles - $3
Thunder Alley - $5
Top Gear GT Championship - $10
Sony PSP (all CIB)
Crisis Core: Final Fantasy VII - $15
Gurumin A Monstrous Adventure - $42
LocoRoco - $10
Mega Man Powered Up - $38
Parappa the Rapper - $27
Sega Genesis Collection - $17
PS1 Games (CIB unless noted)
007 Tomorrow Never Dies - $7
Action Bass - $6
Andretti Racing (GH) - $5
Ball Breakers (sealed) - $10
Bass Championship - $7
Battle Arena Toshinden (GH) - $14
Bust A-Move 4 - $17
Driver 2 (GH) - $10
Fighting Force - $20
IHRA Drag Racing - $5
Missile Command - $6
MLB 2001 - $9
MLB 2003 - $9
Nascar Heat (CIB) - $7
NBA Live 2000 - $8
NBA Shootout 98 - $9
NHL 98 - $8
NHL Faceoff 97 (GH) - $5
PlayStation Underground Jampack Fall 2001 - $9
Resident Evil 2 (DualShock Edition) - $65
Rocket Power Team Rocket Rescue - $7
Rugrats in Paris: The Movie - $12
Spongebob SquarePants Super Pants - $7
Syphon Filter 2 (GH) - $10
Tecmo Super Bowl - $20
Tiger Woods 99 - $8
Tony Hawk Pro Skater 3 - $12
Twisted Metal 2 (Greatest Hits) - $32
Toy Story 2 - $22
Walt Disney World Quest: Magical Racing Tour - $20
World Cup 98 - $12
PS2 Games (CIB unless noted)
All-Star Baseball 2005 - $5
Ape Escape 2 - $48
Ape Escape 3 - $43
ATV Offroad Fury 2 - $6
Avatar the Last Airbender - $8
Batman Begins - $13
Batman Vengeance - $19
Buffy the Vampire Slayer Chaos Bleeds - $28
Burnout Revenge - $11
Burnout 3 Takedown - $13
Buzz the Mega Quiz - $12
Capcom Classics Collection Volume 2 - $13
Castlevania Lament of Innocence -$25
Corvette - $5
Crash Bandicoot The Wrath of the Cortex - $12
Crash Nitro Kart (GH) - $9
Crazy Taxi - $10
Dance Dance Revolution Extreme 2 - $7
Dead to Rights - $6
Devil May Cry (GH) - $7
Enter the Matrix - $10
Eragon - $6
Family Feud - $5
Finding Nemo - $6
Fire Pro Wrestling Returns - $10
Ford Racing 3 - $5
Frogger the Great Quest - $7
Golden Compass - $5
GTA 3- $10
Gran Turismo 3 - $5
Godfather the Game - $14
Guitar Hero - $10
Guitar Hero Aerosmith - $7
Guitar Hero II - $7
Guitar Hero III Legends of Rock - $9
High Heat Major League Baseball 2004 - $5
Hot Wheels Velocity - $10
Hot Wheels World Race (missing manual) - $12
Hobbit - $10
Ice Age 2 The Meltdown - $7
Ironman - $6
Karaoke Revolution Party - $8
Karaoke Revolution Presents: American Idol - $5
Legends of Wrestling II - $12
Lego Star Wars The Original Trilogy - $6
Lego Star Wars The Video Game - $7
Lord of the Rings Fellowship of the Ring - $10
Madden 2003 - $5
Madden 2004 - $5
Madden 2005 -$5
Madden 2007 - $5
Matt Hoffman's Pro BMX 2 - $10
Max Payne - $10
Metal Arms Glitch in the System - $16
Midway Arcade Treasures (1) - $12
Midway Arcade Treasures (2) - $12
MLB 07 the Show - $5
MLB Slugfest 2003 - $10
MLB Slugfest 2004 - $13
Namco Museum (GH) - $8
Nascar 2001 - $5
Nascar Thunder 2003 - $7
NBA Street - $12
Need for Speed Underground 2 (missing manual) - $20
NFL Blitz Pro - $10
NFL Street - $17
NFL Street 3 (missing manual) - $20
Onimusha 3 Demon Siege - $21
Pinball Hall of Fame - $5
Pirates - The Legend of Black Kat - $12
Power Rangers: Dino Thunder - $8
Reel Fishing III - $7
Resident Evil Code Veronica X - $13
Rise of Kasai - $8
Rocky - $11
Scarface the World is Yours - $45
Scooby Doo First Frights - $13
Sega Superstars - $10
Sega Superstar Tennis - $10
Shrek Superslam - $8
Simpson's Hit & Run (Greatest Hits) -$50
Spiderman - $10
Sprint Cars Road to Knoxville - $6
Spy Hunter - $7
Spy Hunter 2 (missing manual) - $7
Starsky & Hutch - $7
SSX - $7
SSX 3 - $9
SSX On Tour - $8
Superman Shadow of Apokolips - $14
Super Monkey Ball Adventure - $10
Summoner - $10
Taito Legends - $15
Teenage Mutant Ninja Turtles 2: Battlenexus (missing manual) - $17
Teen Titans - $22
Theme Park Roller Coaster - $8
Tiger Woods PGA Tour 2004 - $6
Thrillville - $6
Thrillville Off the Rails - $10
Time Crisis 3 - $23
Ty the Tasmanian Tiger - $11
Wheel of Fortune - $6
Virtua Fighter 4 (missing manual) - $6
Warriors of Might & Magic - $10
WWE Smackdown vs Raw - $11
WWE Smackdown vs Raw 2007 (Sealed) - $45
WWE Smackdown vs Raw 2007 - $17
WWE Smackdown vs Raw 2009 - $10
WWE Smackdown Shut Your Mouth - $15
PS3
Band Hero - $6
Batman Arkham Asylum - $7
Battlefield 3 - $6
Call of Duty Advanced Warfare - $6
Call of Duty Ghosts - $6
Call of Duty Mordern Warfare 3 - $6
Call of Duty 4 Modern Warfare - $7
Call of Juarez Bound in Blood - $9
Crysis 2 - $7
Dirt 2 - $12
Dirt 3 - $10
Driver San Francisco - $25
Enemy Territory Quake Wars - $9
Fifa Soccer 11 - $5
Fight Night Champion - $13
GTA IV Complete Edition - $25
Gran Turismo 5 Prologue - $8
Gran Turismo XL Edition - $11
Gran Turismo 6 - $19
Heavy Fire: Afghanistan - $10
Infamous - $6
Infamous 2 - $8
Killzone 2- $7
Killzone 3 - $7
Lego 3: Beyond Batman - $8
Lego Harry Potter Years 5-7 - $7
Lego The Hobbit - $9
LittleBigPlanet - $9
Madden 2011 - $5
Metro: Last Night - $8
Mortal Kombat Komplete Edition - $12
MLB the Show 10 - $4
MLB the Show 11 - $4
Monster Jam Path of Destruction - $20
NCAA Football 11 - $9
Sports Champions - $5
Tiger Woods PGA Tour 14 [Masters Historic Edition] - $23
Transformers Fall of Cybertron - $35
Transformers Rise of the Dark Spark - $13
Virtua Tennis 3 - $6
WWE 2K16 - $12
PS Vita
Lumines Electronic Symphony - $16
Need for Speed Most Wanted - $20
Sly Cooper Collection - $50
Sega 32X (all cart only)
Primal Rage - $50
Virtua Fighter - $24
Virtua Racing - $20
Sega Dreamcast Games (disc & manual only***; do not have original cases unless noted CIB)
Centipede - $7
Plasma Sword Night of Bilstein - $50
Psychic Force 2012 - $25
Ready 2 Rumble Boxing - $12
Resident Evil Code Veronica (CIB) - $40
Rippin Riders - $5
Sega Bass Fishing - $8
Sega Rally 2 Championship - $12
Speed Devils - $15
Sword of Berserk: Gut's Rage (game only) - $65
Trick Style - $7
Zombie Revenge - $30
Sega Genesis (**CIB unless noted)
Aladdin (cart + manual) - $10
Double Dragon (cart & box) - $45
Game Genie (loose + booklet) - $20
Hard Drivin' (Missing Manual) - $15
John Madden Football (cart + manual) - $20
Lemmings (CIB) - $30
MERCS (cart & box) - $35
NBA Jam T.E. (CIB) - $20
Prime Time NFL Football starring Deon Sanders (cart +manual) - $9
Ren & Stimpy Show: Stimpy's Intervention (CIB) - $20
Road Rash II (CIB) - $22
Robocop 3 (CIB) - $40
Streets of Rage (cart only) - $22
Super Off-Road (CIB) - $30
WWF Super Wrestlemania (CIB) - $20
X-Men (cart + manual) - $15
Zero Tolerance (CIB) - $35
Sega Master System (CIB unless noted)
Alex Kidd: The Lost Stars - $28
California Games (missing manual) - $20
Choplifter - $18
Ghostbusters - $25
Great Baseball - $10
Monopoly - $10
Parlour Games - $10
Pro Wrestling - $14
Rocky - $17
Space Harrier (missing manual) - $18
Shinobi (includes map; missing manual) - $30
Xbox (all CIB)
MechAssault 2 Lone Wolf (Limited Edition) - $8
Project Gotham Racing - $6
Xbox 360 (CIB)
Assassin's Creed - $6
Assasin's Creed II - $6
Asssasin's Creed III - $6
Battlefield Hardline Deluxe Edition - $10
Battlefield 3 Limited Edition - $6
Bioshock - $7
Bioshock Infinite - $5
Call of Duty World at War - $9
Call of Juarez: Blood Bound - $10
Civilization Revolution - $6
CSI Hard Evidence - $9
Fifa Soccer 10 - $5
Fifa Work Cup South Africa 2010 - $5
Game of Thrones - $11
Gears of War - $9
Halo 4 - $5
Injustice Gods Among Us - $5
L.A. Noire - $7
Mass Effect - $5
Mass Effect 2 - $5
N3 Ninety-Nine Nights - $20
NBA 2K12 - $5
NHL 10 - $3
NHL 14 - $6
Saints Row 2 - $10
Saints Row The Third - $5
Skate 3 - $6
Star Trek Legacy - $18
Star Wars Kinect - $7
Tiger Woods PGA Tour 2007 - $5
Tiger Woods PGA Tour 2008 - $5
Top Spin 3 - $6
Walking Dead Survival Instinct - $8
Wheel of Fortune - $14
Who Wants to Be a Millionaire -$5
Nintendo Wii (all CIB unless noted)
Animal Crossing City Folk - $20 (includes inserts but missing manual)
Celebrity Sports Showdown - $6
Guitar Hero World Tour - $18
Little League World Series Baseball 2008 - $10
Madden 2013 - $14
Mario Kart Wii - $35
Mario Super Sluggers (disc only) - $25
Mario Strikers Charged (disc only) - $10
NBA Live 09 All-Play - $5
New Super Mario Bros - $25
Super Monkey Ball Banana Blitz - $6
Super Smash Bros. Brawl - $20
Tony Hawk Downhill Jam - $5
Tony Hawk Shred Big Air - $5
Warioware Smooth Moves - $22
Wii Sports - $22
Wii Sports Resort - $30
Wheel of Fortune - $6
WWE Smackdown vs Raw 2009 - $7
submitted by PhilsTriangle to GameSale [link] [comments]


2024.05.14 16:36 dear_remnant [CAN-ON] [H]PS1-5,3/DS,GC,GBA,NSW,amiibo,misc [W] lists

Hi,
Here's what I can offer for trades. CIB unless noted otherwise. List may get updated after initial posting.

Have

PS1
Breath of Fire 3 Manual damaged. Missing first page. Disc plays okay.
Breath of Fire 4
Parasite Eve Small crack in the case
Tactics Ogre
Dragon Warrior 7
Legend of Legaia
Metal Gear Solid missing manual
Suikoden small rip in first page of manual
Wild Arms 2 loose disc only
Final Fantasy Tactics
Revelations: Persona box only
Star Ocean: The Second Story
Gran Turismo Brand new. Plastic wrap is gone but seal at the top is still intact.
A bug's life
Black Dawn
Formula1 98
Small soldiers
The next tetris
Star wars: Episode 1 The phantom menace
Twisted metal III
Wu-Tang: Shaolin Style
Apocalypse
Playstation Underground Jampack
NHL FaceOff 99
NFL Xtreme
NFL GameDay 2001 Sealed. Small rip in the plastic wrap
NFL GameDay 2000
MLB 2000
3Xtreme
Contender
Jampack Summer 99
Jampack Winter 98
Interactive CD Sampler Pack Volume 3
Spyro
Bust A Groove

PS2
Shin Megami Tensei: Persona 3 [Limited Edition] outer box showing some wear
.Hack Quarantine Missing anime DVD, Case may not be original
Front mission 4
Katamari Damacy
Silent Hill 3
Silent Hill 4
Suikoden 3
Final Fantasy XII Limited Edition (steelbook)
Xenosaga Episode 1
Xenosaga Episode 3
Guitar Hero
Guitar Hero Metallica
Guitar Hero III Legend of Rock
Rockband AC/DC Track Pack
Grandia II
Grandia III
Shin Megami Tensei III: Nocturne
Kingdom Hearts GH
Dragon Ball Z Budokai Tenkaichi 3

PSP
Untold Legends Brotherhood Of The Blade
Prince Of Persia: The Forgotten Sands
Legend Of Heroes III Song Of The Ocean loose umd only
Grand Theft Auto Liberty City Stories GH
Robots UMD Movie

Vita
Killzone Mercenary loose

PS3
Metal Gear Solid: The Legacy Collection [Artbook Bundle] Sealed with artbook
Dante's Inferno Divine Edition with slipcover, missing manual
BlazBlue: Continuum Shift Extend
Batman: Arkham City
Blazing Angels: Squadrons of WWII
Disney Infinity starter pack Sealed
Record of Agarest War 2 Sealed, One corner of box is dinged
Dead Island Riptide [Rigor Mortis Edition] Sealed
Dead Space 3 Dev-team Edition Sealed, 4004/5000
Battlefield 3
Battlefield 4
Far Cry 2
Far Cry 4
Cabela's Big Game Hunter 2010
Heavy Fire: Afghanistan
Tom Clancy's Rainbow Six Vegas
Little Big Planet Karting
Batman: Arkham Asylum - GoTY edition
Medal of Honor: Warfighter
Need for Speed: The Run LE
Need for Speed: Hot Pursuit LE
Need for Speed: Hot Pursuit loose, GH
Need for Speed: Rivals missing manual
Sonic's Ultimate Genesis Collection
Duke Nukem Forever
Lego Batman 2: DC Super Heroes GH
Lego Star Wars: The Force Awakens loose
Destiny
Lost Planet 3 Sealed
God of War Collection GH
Ferrari Challenge Trofeo Pirelli
Dead Space
Blazing Angels: Squadrons of WWII
Dead Island
Batman: Arkham City
Blazblue: Continuum Shift Extend
Blur
Prototype 2 Blackwatch Collector's Edition Sealed

PS4
Fallout 4 Pipboy edition Sealed
Elder Scrolls Online Tamriel Unlimited Imperial Edition Sealed
Wolfenstein II: The new Colossus Collector's Edition Sealed
Final fantasy vii remake
Final fantasy vii remake deluxe edition Sealed
Neptunia x SENRAN KAGURA: Ninja Wars digital code
Kingdom Hearts All-in-one sealed
Fifa 14
Battlefield 4
INSIDE / LIMBO double pack
WWE 2K15 Hulkamania Edition sealed
Dying Light
Fallout 4
Borderlands: The Handsome Collection
Maid of Sker Sealed, PEGI
NBA 2K19
Dynasty Warrior 7 Empires Chinese version
R-Type Final 2 Inaugural edition Sealed
Transformers: Rise Of The Dark Spark
Injustice: Gods Among Us Ultimate Edition

PS5
Tales of Arise Sealed
Elden Ring preorder code x3 Willing to throw this in free with any trade
Elden Ring with steelbook bundle Bundle seems to be Bestbuy Canada exclusive
Scarlet Nexus Sealed
Evil Dead digital code
Horizon Forbidden West Collector's Edition Sealed
Spider-man 2 digital code

Xbox
Terminator 3: Rise of the Machines gamestop sticker on manual

Xbox360
Ace Combat 6: Fires of Liberation
Banjo-Kazooie: Nuts & Bolts
Fallout 3
Halo 4 LE Sealed
Lost Odyssey
Silent Hill: Homecoming
Otomedius Excellent

GameCube
Resident Evil
Donkey Konga 2 Sealed

Wii
Super Mario All-Stars: 25th Anniversary Edition Sealed
The Last Story LE
Sin & Punishment: Star Successor Sealed

Switch
Xenoblade Chronicles 2
Xenoblade Chronicles 2: Torna the Golden Country Sealed
Xenoblade Chronicles 3 Sealed
Metroid Dread Special Edition Sealed
Shin Megami Tensei V Fall of Men Premium Edition Sealed
Hoa Sealed
Story of Seasons: Pioneers of Olive Town Premium Edition Sealed
Prinny Presents NIS Classics Volume 1 [Deluxe Edition] Sealed
AI: THE SOMNIUM FILES – nirvanA Initiative Collectors Edition Sealed
Legend of Zelda the tears of the kingdom Collector's edition Sealed
Fire Emblem Engage Divine Edition Sealed

GBA
Platinum GBA SP loose
Crash Bandicoot Purple: Ripto's Rampage loose
Avatar: The Last Airbender loose
SpongeBob SquarePants Movie loose
American Dragon Jake Long Rise Of The Huntsclan loose
Ty The Tasmanian Tiger 3 loose
Pokemon LeafGreen loose
Pokemon Sapphire loose, dry battery replaced
Chronicles Of Narnia Lion Witch And The Wardrobe loose
Super Mario Advance 4: Super Mario Bros. 3 loose
Tales of Phantasia loose
Shining Soul 2 loose
Kirby and the Amazing Mirror loose
Kirby Nightmare in Dreamland loose

DS
Coral Pink DS Lite Excellent cosmetic condition, charger included
White DSi no charger, stylus
TMNT
Lego Harry Potter Year 1-4
Phantasy Star 0 missing manual
Flash Focus
Castlevania: Order of Ecclesia loose
Valkyrie Profile: Covenant of the Plume loose
Final Fantasy: The 4 Heroes of Light loose
Pokemon HeartGold loose, small damage on label
Pokemon HeartGold big box with pokewalker
Pokemon SoulSilver box only
Pokemon Diamond
Pokemon Diamond loose
Pokemon Platinum loose
Pokemon Black
Pokemon Black missing manual
Pokemon Black box only
Hoppie no manual, some water damage in cover arts
Kingdom Hearts 358/2 Days
Metroid Prime: Hunters - First Hunt loose
Diddy Kong Racing
Fossil Fighters
Professor Layton And The Curious Village
Pheonix Wright: Ace Attorney loose

3DS
3DS XL Black+Red CIB, Cave Story digital installed
New 3DS XL Galaxy loose. Charger included. Missing stylus, Dual IPS screen
Pokemon X
Rune Factory 4
Bravely Second: End Layer Warning booklet missing
Kingdom Hearts 3D Dream Drop Distance LE Missing AR cards
Pokemon Sun loose
Pokemon Ultra Sun
Pokemon X loose, have 2
Kirby Triple Deluxe loose
LEGO Star Wars The Force Awakens Case in rough shape. Missing manual
Etrian Odyssey V: Beyond The Myth [Launch Edition] sealed
Sonic: Lost World
Super Smash Bros. for Nintendo 3DS
Mario Kart 7
Kirby: Triple Deluxe Nintendo Selects
Donkey Kong Country Returns 3D Nintendo Selects
Tales of the Abyss sealed
Fantasy Life

Amiibo (all SSB except noted otherwise) All sealed in original box
Peach (Super Mario) 025W1
Yoshi (Super Mario) 524W2
Mario 434W2
Bowser 464S1
Diddy Kong 424S1
Luigi 434S1
Pikachu 474W2
Squirtle 279W5
Ivysaur 299W5
Snake 2559G1
Sonic 494W2
Peach 444W3
Link (Link's awakening) 2079G1
Link 524S1
Link (Majora's mask) 187S1

Guides
Tales of Vesperia BradyGames
Dark Souls FuturePress, Sealed
Dark Souls II CE FuturePress, Sealed
Dragon Warrior VII Prima
Breath of Fire IV Prima
Ni No Kuni: Wrath of the White Witch Prima, Hard Cover
Wild Arms 4 Prima
God of War III BradyGames
Resident Evil 6 BradyGames, Hard Cover, Sealed
Legend of Zelda Collector's Box Set Prima, sealed

Manuals
https://imgur.com/a/DLa5yM4 Too many to list. Some 360/PS3 ones may be in French. Please ask. Harvest Moon (GC) is traded.

Steelbooks G1 size unless noted. No games included.
Assassin's Creed 3 in shrink wrap
Assassin's Creed Collection
Batman Arkham City Armored Edition
Batman Arkham City G2
Call of Duty Black Ops II
Dead Space 3 in shrink wrap
Devil May Cry G2
Dishonored
Duke Nukem Forever in shrink wrap
Epic Mickey 2
Farcry 3 in shrink wrap
FF XIII Lightning Returns in shrink wrap
Hitman Absolution
Injustice Gods Among Us
Medal of Honor Warfighter G2
New Super Mario Bros U
NHL 12
Prototype 2 in shrink wrap
Sleeping Dogs
Thief
World of Warcraft Mist of Pandara

Misc
FF X Play Arts Tidus Still in original box, never displayed out of box
FF X Play Arts Yuna Still in original box, never displayed out of box
FF X Play Arts Auron Still in original box, never displayed out of box
FFVII Advent Children Play Arts Sephiroth Still in original box, never displayed out of box
FFVII Advent Children Play Arts Vincent Still in original box, never displayed out of box
FFVII Advent Children Play Arts Cloud with Fenrir Still in original box, never displayed out of box
Steer 'n win jr racing wheel/pedal compatible with PS1/N64
Diablo III Collector's Edition PC Sealed
Diablo III Reaper of Souls Collector's Edition PC Sealed
Homeworld Collector's Edition PC Sealed

Want:

Mostly interested in JRPGs and horrors. Working design, Enix, Falcom, NIS, Atlus, etc. Also looking for many turbo/turbo CD games. Must be CIB unless noted otherwise.

PS1
Adventures of Lomax
Deception III: Dark Delusion
Echo Night
Kartia
King's Field (Long box)
King's Field II
Klonoa: Door to Phantomile
Koudelka
Misadventures of Tron Bonne
RayCrisis: Series Termination
RayStorm
Shadow Tower
Tail Concerto
Thunder Force V
Torneko: The Last Hope
Resident evil survivor

PS2
Echo Night: Beyond
Forever Kingdom
Haunting Ground
ObsCure
Shadow Heart
Silent Hill 2 (Greatest Hits)
Silent Hill: Shattered Memories
Tsugunai: Atonement

PS4
Atelier Ryza LE
Atelier Sophie LE
Tales of Berseria CE

PS5
The Last of us Part 1 Firefly edition (sealed)
The Last of us Part 2 WLF edition (sealed)

Vita
Hyperdimension Neptunia Re;Brith 1 LE

GBC
Dragon Warrior Monsters
Dragon Warrior Monsters 2: Cobi's Journey
Dragon Warrior Monsters 2: Tara's Adventure
Dragon Warrior I & II
Lufia: The Legend Returns
Revelations: The Demon Slayer

GBA
DemiKids: Dark/Light Version
Klonoa 2: Dream Champ Tournament
Klonoa: Empire of Dreams
Lufia: The Ruins of Lore
Lunar Legend
Summon Night: Swordcraft Story
Summon Night: Swordcraft Story 2

GameCube
Star Fox: Assault Manual only
Jet Black GameCube box and cardboard inserts
Indigo wired OEM controller very low want

Switch
Dragon quest xi sealed preferred

DS
Blue Dragon: Awakened Shadow
Commando: Steel Disaster
Dragon Quest V
Dragon Quest IV Box and manual only
Etrian Odyssey
Izuna: Legend of the Unemployed Ninja
Lufia: Curse of the Sinitrals
Lunar: Dragon Song Manual only
Resident Evil: Deadly Silence
Sands of Destruction
Super Robot Taisen OG Saga Endless Frontier

3DS
Corpse Party: Back to School Edition
Dragon Quest VIII
Etrian Mystery Dungeon (Launch soundtrack bundle preferred)
Etrian Odyssey Nexus (launch edition)
Fire Emblem Echoes: Shadows Of Valentia Limited Edition
Radiant Historia: Perfect Chronology (launch edition)
Shin Megami Tensei: Devil Summoner: Soul Hackers (with soundtrack)
Shin Megami Tensei: Devil Survivor 2 Record Breaker (launch edition)
Shin Megami Tensei IV Apocalypse Launch Edition

Others
Turbografx-16 Console CIB preferred
Turbografx-16 and Turbo CD games CIB preferred. Almost everything except sports games will be considered. Big priority now
Dragon Quest Slime controller for Switch
All Uncharted Waters games (SNES and Genesis, CIB)
Notes.
submitted by dear_remnant to gameswap [link] [comments]


2024.05.14 15:25 OmegaGoober They Did Not Think Through Their Cunning Plan

This story was inspired by the following prompt: https://www.reddit.com/humansarespaceorcs/comments/1cqvbwk/humans_are_known_for_building_veryvery_large/
General Kim was awakened from a sound slumber by klaxons. Years of military training kicked in and he was out of bed in record time. Checking the data pad briefly while pulling on his uniform he saw something terrifying.
“Attack in progress. Launch in 10:34.”
An attack? Who? Where? How? What kind? General Kim was soon out the door to his quarters. He was at his battle bridge before the launch countdown had reached 10:00. Similar scenes were playing out throughout the ship, as generals checked in with their battle bridge statuses.
In the ship’s primary bridge, two kilometers from General Kim, Admiral Sol looked at her command display with satisfaction. 100% readiness in less than two minutes. She was pleased. She addressed the 10,000 soul the crew over the PA system. “An allied colony is under attack by enemies unknown. Wormhole travel will take approximately twenty minutes and thirty-four seconds. Prepare for battle.”
General Kim scrolled through the scant field assessment data. There wasn’t much. A large multi-species colony was being bombarded from orbit. No signs of enemy ground forces. The primary wormhole comms array was out, but an old Subspace system was still functional after 120 years of dormancy. “And THAT,” said General Kim, “is what preventative maintenance is for.”
“General, sir?”
“Sorry. Just thinking out loud. Their W23 system is down but they’re still in touch using an SB-Class 3.”
“I think I’ve seen one of those in a museum!”
“Our grandparents saw them in museums. You make do on the rim.”
Launch and wormhole transit went off with clockwork precision. Soon, the ship exited its artificial wormhole. It was immediately bombarded by the unknown hostiles. Explosions of varying kinds went off on the ship’s hull, ripping gashes in her armor.
“Damage report?” Admiral Sol asked.
“Ablative armor at 97%. No other damage reports.”
“Excellent. Inform me when the preliminary weapons analysis is in.”
Meanwhile, the Admiral's counterpart in the invading fleet, Imperial Agent Skrald, was still screaming, “What is that THING?”
“I’ve seen moons smaller than that ship,” said one of his lieutenants.
“We have to have a record of it. You can’t build something that big in complete secrecy!”
“Imperial Agent Skrald, I think it’s the, “Blade of Scoth.”
“That ship’s an old myth! It can’t possibly-“
“We've carved a notch!”
“Send the biggest we’ve got,” the Skrald replied.
A “notch” was a divot in the ship’s hull of the right shape to prevent weapons files from glancing off the armor.
“We’re being hailed, sir!”
“Tell them we don’t talk to burnt food and end the transmission,” the Admiral replied.
Imperial Agent Skrald watched with glee as the missile made contact with the notch and detonated.
On her ship, Admiral Sol asked for another damage report.
“Lower-port ablative armor section 374 at 40%, pinata layer is fully exposed.
“Can it take another direct hit?”
“It was only a gigaton blast. One more should make a perfect crack.”
“Excellent. Order the candy away from the blast point just to be safe.”
“Already done ma'am.”
“Make a note to find out who gave that order so I can commend them on their quick-thinking.”
“Yes Admiral.”
While the invading fleet pivoted their attention to the new ship, a second Terran vessel, the “Rule of Two Rogers” exited its artificial wormhole on the far side of the planet. A swarm of smaller craft flowed from the ship into the atmosphere below.
Imperial Agent Skrald, ignorant of the “Rule of Two Rogers,” was shouting with excitement. “Hit it again! Fire another!” The second missile flew through space, connecting with the underlayer exposed by the last missile. At first, it looked like the ship was spewing out debris, but the debris started flying in formations and shooting at his ships.
On the human ship, the Admiral smiled with satisfaction as she heard the report, “Piñata 86 has been breached. The candy is flowing. I repeat, the candy is flowing.”
“All stations, fire at will,” she replied.
The eyes of Imperial Agent Skrald opened wide as the surface of the massive ship lit up with a multicolored array of missiles, lasers, torpedos, and something that seemed to fire AFTER destroying one of his ships.
“It’s a rainbow of death,” he said, shocked into immobility by the way his fleet was being erased. He came back to his senses when his ship was rocked by debris impact from his erstwhile fleet.
“It’s too big to land!” He yelled. “All ships to the surface! I repeat, all ships retreat to the surface!”
The debris tore off one of his ship’s nacelles. “Did we need that to land?” He yelled.
“Only to get home sir,” an officer replied.
“Good.”
Admiral Sol watched the battle with satisfaction. This was the Blade of Scoth’s first battle in over 100 years. As a descendant of the famous Ambasador Sol, she took her guardianship of the BoS very seriously. A report came up on her screen. The hostiles had been identified. It was one of the Naga Imperium factions, or they were at least using the faction’s ships, weapons and known tactics. “Bastards,” she muttered.
“Admiral?” Lieutenant Cutter said.
“Analysis says it’s the ‘Naga Imperium of the Bone.’ The colony's 20% Naga. They’re slaughtering their own. Have we established direct contact with the colony yet?”
“Not yet Admiral. They don’t seem to have any short-range communications working. We’re still limited to what’s coming over their old subspace system.”
On the planet below, Sally McCool, a Naga hatched and raised in the colony, like her parents and grandparents before her, looked to the night sky. The missiles had come down, glowing brightly as the stars before they impacted. Now, the bright glowing objects had become larger, but many were breaking up and vanishing into nothing. Were these larger bombs, or was the enemy tumbling out of space?
She watched with growing horror as one approached the ground near the south okra field. She took a deep breath, and braced herself to be vaporized by whatever was about to land. Unable to watch, she curled into a ball on the ground, hoping death would be quick. She expected a nuclear flash, obliteration before hearing the blast. Instead, she heard a massive crash, crumpling metal and exploding components, and a long grinding sound as something huge cut into the soil. A rain of stones and soil covered her.
Sally looked up, and took several seconds to process what she was seeing. It hadn’t been a bomb. It had been a ship, and it had just crashed into one of their fields, carving a huge channel as it ground to a halt. A cloud of smoke was rising. Suddenly, a disk-shaped ship shot through the cloud of smoke. She recognized it from her history classes and old war movies. A flying saucer, painted with concentric circles of red, white, and blue. It was a Steve. A Steve class fighter. They were special. Why were they special?
Another saucer flew overhead. This one was red and yellow.
Sally remembered why the Steve battle saucers were special. They were exclusive to a ship called “The Rule of two Rogers.” The Steves were for battle, and this red and gold ship, as it landed she remembered, “It’s a Fred!” She yelled. She waved her arms, calling out to the ship. “We have injured! We have injured!” The side of the saucer opened up, and a multi-species crew of medics poured out.
While medics swarmed the colony providing aid, the best day of Skrald’s life had turned into the worst in a matter of minutes. He looked around his battered bridge. Even the emergency lighting could only manage flickering glimpses of the sparking wreckage around him. The only functional display was informing him the sewage system had ruptured and was pouring into what remained of the ventilation system.
“Is anyone else alive?”
“I TOLD you it was the Blade of Scoth you idiot!”
Skrald straightened his posture as much as the sharp pains in his abdomen would allow. “How DARE you speak to a member of the Imperium that way! I’ll eat you myself for that!”
“Good luck with that. I’m surrendering to the colony.”
“THEY’LL EAT YOUR FLESH AND MAKE SHOES FROM YOUR HIDE!”
“How’s that any better than you eating me?”
Outraged at the insolence, Skrald lunged in the direction of the taunting underling, smashing his snout against a hunk of metal he hadn’t noticed in the dim, flickering light.
Hours later, sunrise came to the battered colony. Most of the fires in the colony proper had been put out, but some of the Naga wreckage was still burning bright. Emergency contamination domes had been put up over the upwind wrecks, to contain as much of the toxic smoke as possible.
General Kim was on the ground, commanding the cleanup crews from both ships. He’d taken a brief break from those responsibilities to speak to one of the captured Naga.
“The guy in the fanciest duds tried to eat you when we took you into custody. Why?”
“I used to be a pilot,” she said. “Until that moron weaseled himself into enough power to do THIS!” She opened up her arms, as if to gesture at everything around her. “The only reason I’m even here is because I objected to this madness. That royal waste of scales wanted to personally mock me when he won. He even put that in writing on the paperwork for my ‘Away Without Leave’ warrant.”
“Weren’t you on his bridge?”
“Yes. You look confused, or at least that’s what my translator is telling me about your expression.”
“I don’t have a lot of combat experience. Nobody does these days, but hand-picking someone for your bridge crew because they have no confidence in you sounds like a bad idea to me.”
“This whole mission was nothing but bad ideas.”
“Please, tell me more.”
Meanwhile, in the darkness of space, a third ship of Capybara / Human design moved silent and unseen. Complex sensor arrays had been tracing the path the invaders had taken, seeking their origin. Data flowed in on interstellar communications problems, often evidence of ships passing though communications tunnels. The Starship Peggy Carter and her crew were on the trail, and the ship had a reputation to uphold. Latin mottos had fallen out of favor decades before she was built, so her motto was written in English.
“Those we fail to defend, we will avenge.”
submitted by OmegaGoober to humansarespaceorcs [link] [comments]


2024.05.14 14:01 Zappingsbrew A post talking about 400 words

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2024.05.14 14:00 TheLotStore Lot 5, Block 2, Buckboard Lane, Ozark Acres, AR 72482

Lot 5, Block 2, Buckboard Lane, Ozark Acres, AR 72482
Lot 5, Block 2, Buckboard Lane, Ozark Acres, AR 72482
Nice lot measuring 100x150 located just 500 feet from Spring Lake!
Property is located in the Ozark Acres SID. Buyer will need to contact the improvement district at 870-966-4811 to check on any restrictions they may have, if any.
GPS Coordinates are 36.29651077496676, -91.39460642148678.
Plenty of privacy on this lot and when you're ready for nearby some recreation, swing by either Spring Lake or Lake Vagabond!
Priced way below area comparable sales in the area!
Debit/Credit Cards Accepted No Closing Costs Cash Price: $1,600 Finance with $200 Down and 18 Payments of $100 Per Month No Credit Check, No Income Documentation, No Prepayment Penalty 
Property Address: Lot 5, Buckboard Lane, Ozark Acres, AR 72482 (Map location is approximate)
County: Sharp
Assessor Parcel Number: 488-00020-000
Legal Description: Lot 5, Block 2, Shamrock Addition
Zoning: Residential
Annual Property Taxes: $7.17
About Ozark Acres:
Ozark Acres is one of the prettiest areas of the Natural State! The natural beauty of the region is enhanced by the four seasons that gently change from springtime flowers to summertime greenery to autumnal hues of reds and golds, and occasionally to wintertime and its snow-covered beauty. The mild climate makes it possible to enjoy the outdoors all year long.
Just minutes from Spring Lake and Vagabond Lake, the largest lake within Ozark Acres which allows motor and sailboats. The lake features a boat launch and a lakeside clubhouse for use, and also has a pavilion and play area on the water!
Ozark Acres is surrounded on all sides by thousands of acres of virgin timberland in which wildlife of many kinds can be observed purely for enjoyment or hunting. The most prevalent type of wildlife for hunting are deer, squirrel, rabbit, quail, and doves. Many happy nights may be spent hunting coons, possums, mink, beaver, and foxes. Whether hunting by day or night, you will find some of the best hunting imaginable in this area.
View our amazing property deals at TheLotStore.Com.
Additional Information: https://thelotstore.com/property/lot-5-buckboard-lane-ozark-acres-ar-72482/?feed_id=10224
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2024.05.14 09:00 TheLotStore Lot 7, Glen Oak Terrace, Ozark Acres, AR 72482

Lot 7, Glen Oak Terrace, Ozark Acres, AR 72482
Lot 7, Glen Oak Terrace, Ozark Acres, AR 72482
Large .27 acre secluded lot close to Spring Lake and Lake Vagabond in Ozark Acres!
Property is located in the Ozark Acres SID. Buyer will need to contact the improvement district at 870-966-4811 to check on any restrictions they may have, if any.
GPS Coordinates are 36.29989390145802, -91.3855472727915.
Plenty of privacy on this lot and when you're ready for nearby some recreation, swing by either Spring Lake or Lake Vagabond!
Priced way below area comparable sales in the area!
Debit/Credit Cards Accepted No Closing Costs Cash Price: $1,100 Finance with $200 Down and 9 Payments of $130 Per Month No Credit Check, No Income Documentation, No Prepayment Penalty 
Property Address: Lot 7, Glen Oak Terrace, Ozark Acres, AR 72482 (Map location is approximate)
County: Sharp
Assessor Parcel Number: 430-00185-000
Legal Description: Lot 7, Block 13, Bald Eagle Addition
Zoning: Residential
Annual Property Taxes: $9.32
About Ozark Acres:
Ozark Acres is one of the prettiest areas of the Natural State! The natural beauty of the region is enhanced by the four seasons that gently change from springtime flowers to summertime greenery to autumnal hues of reds and golds, and occasionally to wintertime and its snow-covered beauty. The mild climate makes it possible to enjoy the outdoors all year long.
Just minutes from Spring Lake and Vagabond Lake, the largest lake within Ozark Acres which allows motor and sailboats. The lake features a boat launch and a lakeside clubhouse for use, and also has a pavilion and play area on the water!
Ozark Acres is surrounded on all sides by thousands of acres of virgin timberland in which wildlife of many kinds can be observed purely for enjoyment or hunting. The most prevalent type of wildlife for hunting are deer, squirrel, rabbit, quail, and doves. Many happy nights may be spent hunting coons, possums, mink, beaver, and foxes. Whether hunting by day or night, you will find some of the best hunting imaginable in this area.
View our amazing property deals at TheLotStore.Com.
Additional Information: https://thelotstore.com/property/lot-7-glen-oak-terrace-ozark-acres-ar-72482/?feed_id=10197
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2024.05.14 01:00 TheLotStore Lot 7, Block 27, Whippoorwill Circle, Ozark Acres AR 72482

Lot 7, Block 27, Whippoorwill Circle, Ozark Acres AR 72482
Lot 7, Block 27, Whippoorwill Circle, Ozark Acres AR 72482
Nice 100% Unrestricted lot located in Ozark Acres, Arkansas!
With absolutely no restrictions, this lot is perfect for camping, RV living, or your new tiny home.
GPS Coordinates are 36.30280264983327, -91.38052473195177.
Plenty of privacy on this lot and when you're ready for nearby some recreation, swing by either Spring Lake or Lake Vagabond!
Priced way below area comparable sales in the area!
Debit/Credit Cards Accepted No Closing Costs Cash Price: $1,950 Finance with $200 Down and 18 Payments of $125 Per Month No Credit Check, No Income Documentation, No Prepayment Penalty 
Property Address: Lot 7, Block 27, Whippoorwill Circle, Ozark Acres AR 72482 (Map location is approximate)
County: Sharp
Assessor Parcel Number: 476-00605-000
Legal Description: Lot 7, Block 27, Pioneer Addition
Zoning: Residential
Annual Property Taxes: $7.17
About Ozark Acres:
Ozark Acres is one of the prettiest areas of the Natural State! The natural beauty of the region is enhanced by the four seasons that gently change from springtime flowers to summertime greenery to autumnal hues of reds and golds, and occasionally to wintertime and its snow-covered beauty. The mild climate makes it possible to enjoy the outdoors all year long.
Just minutes from Spring Lake and Vagabond Lake, the largest lake within Ozark Acres which allows motorboats. The lake features a boat launch and a lakeside clubhouse for use, and also has a pavilion and play area on the water!
Ozark Acres is surrounded on all sides by thousands of acres of virgin timberland in which wildlife of many kinds can be observed purely for enjoyment or hunting. The most prevalent type of wildlife for hunting are deer, squirrel, rabbit, quail, and doves. Many happy nights may be spent hunting coons, possums, mink, beaver, and foxes. Whether hunting by day or night, you will find some of the best hunting imaginable in this area.
View our amazing property deals at TheLotStore.Com.
Additional Information: https://thelotstore.com/property/lot-7-block-27-whippoorwill-circle-ozark-acres-ar-72482/?feed_id=10149
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2024.05.14 00:00 TheLotStore Lot 22, Deer Run Road, Ozark Acres, AR 72482

Lot 22, Deer Run Road, Ozark Acres, AR 72482
Lot 22, Deer Run Road, Ozark Acres, AR 72482
Nice lot close to Lake Vagabond and Spring Lake in Ozark Acres.
GPS Coordinates are 36.307930803182145, -91.39340460146886.
Plenty of privacy on this lot and when you're ready for nearby some recreation, swing by either Spring Lake or Lake Vagabond!
Priced way below area comparable sales in the area!
Debit/Credit Cards Accepted No Closing Costs Cash Price: $1,300 Finance with $200 Down and 12 Payments of $120 Per Month No Credit Check, No Income Documentation, No Prepayment Penalty 
Property Address: Lot 22, Deer Run Road, Ozark Acres, AR 72482 (Map location is approximate)
County: Sharp
Assessor Parcel Number: 442-00058-000
Legal Description: Lot 22, Block 3, Deer Valley Addition
Zoning: Residential
Annual Property Taxes: $7.17
About Ozark Acres:
Ozark Acres is one of the prettiest areas of the Natural State! The natural beauty of the region is enhanced by the four seasons that gently change from springtime flowers to summertime greenery to autumnal hues of reds and golds, and occasionally to wintertime and its snow-covered beauty. The mild climate makes it possible to enjoy the outdoors all year long.
Just minutes from Spring Lake and Vagabond Lake, the largest lake within Ozark Acres which allows motor and sailboats. The lake features a boat launch and a lakeside clubhouse for use, and also has a pavilion and play area on the water!
Ozark Acres is surrounded on all sides by thousands of acres of virgin timberland in which wildlife of many kinds can be observed purely for enjoyment or hunting. The most prevalent type of wildlife for hunting are deer, squirrel, rabbit, quail, and doves. Many happy nights may be spent hunting coons, possums, mink, beaver, and foxes. Whether hunting by day or night, you will find some of the best hunting imaginable in this area.
View our amazing property deals at TheLotStore.Com.
Additional Information: https://thelotstore.com/property/lot-22-deer-run-road-ozark-acres-ar-72482/?feed_id=10143
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2024.05.13 23:00 EJC28 Jaguars 2024 Draft Analysis Compilation

Round 1, Pick 23 - Brian Thomas Jr., WR, LSU:
NFL: After the departure of Calvin Ridley in free agency, the Jaguars were determined to find a physical, fast receiver who could give them a vertical element in the pass game. They found it in Thomas, a stud who found the end zone 17 times last season for LSU. This is a big addition for Trevor Lawrence and Co.
CBS Sports: B+. This is a heck of a move for a team that needs another young weapon. He can fly and his best football is in front of him. Watch out for their offense in 2024.
ESPN: Thomas is one of the biggest (6-foot-3, 209 pounds) and fastest receivers in the draft (4.33 40-yard dash at the combine). His production in the SEC was elite in 2023: 17.3 yards per catch, 17 TD catches. He gives the Jaguars something they haven't had since Allen Robinson II (2014-17): Someone who can go up and get 50-50 balls and provide a big red-zone target. The Jaguars threw few end-zone fade routes the past several seasons, but that should change with Thomas, who had 10 TD catches on go or fade routes last season, the second-most in FBS to Rome Odunze.
NFL Absolutely Not Fake News: Enjoys the Browns, Texans, and Vikings and this pick had it all.
Round 2, Pick 48 - Maason Smith, DT, LSU:
NFL: When I spoke to Smith last week, he made sure to highlight his workout with the Jaguars -- his final team visit -- as clearly his best. The Jags agreed. Smith has first-round tools but has been beset by injuries and a rotating cast of defensive coaches at LSU. His production is lacking, but his potential is downright exciting. If they're patient, the Jaguars might have something here.
CBS Sports: B-. Highly touted recruit who dealt with injuries and never quite met hype in college. Tall, sleek interior player who flashes that big-recruit talent at times just not ultra consistent. Won’t be limited athletically in the NFL. Rushes get far too high, which saps his power. Nice arm over but really his only move. Fills a need.
ESPN: The Jaguars needed to bolster their run defense, which faded down the stretch in 2023, and get younger on the defensive line. The 6-foot-5, 306-pounder can play inside as well as at defensive end, which gives the Jaguars some versatility along the front with Roy Robertson-Harris and DaVon Hamilton. Hamilton had a disappointing season in 2023 because of a back infection and he never reached the level he did in 2022, which earned him a contract extension. The Jaguars also released NT Folorunso Fatukasi this spring after two disappointing seasons, so adding depth along the defensive front was a priority.
NFL Absolutely Not Fake News: His record in the fuzzy bunny challenge is 19.
Round 3, Pick 96 - Jarrian Jones, CB, Florida State:
NFL: Measuring nearly 6-feet and running a 4.38-second 40-yard dash helped Jones' cause quite a bit. He has inside and outside experience but likely will be a nickel corner in the NFL. I thought he was a Day 3 prospect because of his short arms and long injury history, but Jones has gone up against talented receivers and won some battles.
CBS Sports: B. Taller than most nickel CBs but has requisite twitch and possesses the vertical juice to carry deep routes. Change of direction is very good but just not consistent. Tends to get his pads high when trying to ID the play, which saps his quickness. Unreliable tackler. Good ball skills and destroys screens on regular basis.
ESPN: The 6-foot, 190-pound Jones lined up primarily in the slot in 2023, so that's where he'll start with the Jaguars. The Jaguars signed CB Ronald Darby in free agency to play on the outside opposite Tyson Campbell. Head coach Doug Pederson said at the owners meetings that Darnell Savage Jr., whom they also signed in March, would be playing nickel, so Jones joins the rotation there along with Antonio Johnson. Jones has good speed (he ran 4.38 in the 40 at the combine) and has played outside at FSU at times as well, but the team has confidence that Darby can be the starter.
NFL Absolutely Not Fake News: Rolex? Bulova? Omega? Patek Philippe? This man is CASIO all the way.
Round 4, Pick 114 - Javon Foster, OT, Missouri:
NFL: Foster has excellent experience at left tackle, and he looked facile at right tackle at the Senior Bowl. He's not an exceptional athlete but has good length, is patient in pass protection and can quietly get the job done. He's likely a swing tackle to start out.
CBS Sports: B+. College OT who has the frame to stay there but maybe not the overall athletic profile. Power and quick-setting skills shine. Can win ugly and importantly shows recovery skill. This is a smart investment. Just gets the job done on a routine basis.
ESPN: The Jaguars have only one offensive tackle under contract beyond this season (right Anton Harrison) so this was a position the Jaguars needed to address. Foster started 39 games at left tackle and two at right tackle at Missouri but he won't be asked to play in 2024 unless there are injuries to left tackle Cam Robinson and swing tackle Walker Little -- or the Jaguars decide to trade Robinson, in which case the 24-year-old Foster could become the swing tackle as a rookie.
NFL Absolutely Not Fake News: Spends all day writing letters to bring back Club Penguin.
Round 4, Pick 116 - Jordan Jefferson, DT, LSU:
NFL: That's the third LSU player the Jags have selected, and the fourth SEC player. Jefferson is one of three Tigers DTs in this draft class, and he is a bull-strong battler inside. However, he might have to make it as an early-down run-stopper because of his lack of pass-rush juice.
CBS Sports: D+. Classic wide-bodied DT who thrives against the run. Thick frame. Block-shedding skills are well-developed but has no pass-rush plans. Active on passing downs just rarely gets home. Length is a plus and he’s an above-average athlete for a future NT. Not a bad player just limited and this feels early.
ESPN: Jefferson is the third LSU player -- and second on defense -- the Jaguars have drafted so far. It's clear the Jaguars are mining inside linebackers coach Matt House, who spent the past two seasons as LSU's defensive coordinator. The 6-foot-4, 317-pound Jefferson -- who played three seasons at West Virginia before transferring to LSU -- showed off his upper body strength at the combine by benching 225 pounds 34 times. The Jaguars' run defense faded in the second half of the season and played a major role in a season-ending loss to Tennessee -- Derrick Henry ran for a season-high 153 yards -- and the team cut nose tackle Folorunso Fatukasi in March so an upgrade along the interior of the defensive line was a priority in the draft.
NFL Absolutely Not Fake News: He has suffered from Ailurophobia for as long as he can remember.
Round 5, Pick 153 - Deantre Prince, CB, Mississippi:
NFL: Prince's speed gives him a chance, either as a corner or on special teams, but his lean, shorter frame could be problematic. He was a reliable contributor for the Rebels over the past several seasons.
CBS Sports: B. Outside CB with rockets attached his cleats. Can really run. Route-recognition skills must improve. High-effort type vs. the run but blockers devour him too often. Instinctive in coverage when everything is in front of him. Plays more athletically than his workout. With coaching can be solid pro.
ESPN: The Jaguars continue to add to the secondary with Prince, who lined up almost exclusively outside in college. He had six interceptions and 21 pass breakups in four seasons for the Rebels and one interception in one season at Northeast Mississippi Community College. He worked as a gunner on punt coverage as well, and his best chance to make an impact as a rookie will likely be on special teams.
NFL Absolutely Not Fake News: Won’t eat bugles until after he’s had them on his fingers like claws.
Round 5, Pick 167 - Keilan Robinson, RB, Texas:
NFL: Three straight backs off the board. The Jaguars probably needed more RB depth, and Robinson brings top-shelf speed to Jacksonville. In a crowded Texas backfield, Robinson had to scrap for every offensive touch (156 total in 45 career games) he received. His meal ticket likely will be as a gadget-play specialist or gunner or jammer on special teams.
CBS Sports: C-. Played behind two studs at Texas but made the most of his minimal attempts. Has breakaway speed in a smaller frame. Not a very decisive runner who can win with his vision alone. Not ultra twitchy and elusive. Has some return ability. But this is too early for a developmental type.
ESPN: Robinson started his college career at Alabama and finished at Texans. He ran for 796 yards and eight touchdowns, but he has more value as a kick returner. He averaged 23.6 yards per kickoff return on 39 returns in his career. The Jaguars signed receivereturner Devin Duvernay to replace Jamal Agnew, but the new kickoff rule makes returners more valuable and teams may opt to put two returners on the field at the same time. He also covered kicks at Texas so this is a special teams pick for the Jaguars.
NFL Absolutely Not Fake News: The only thing worse than being drafted here is having to know TheFencingCoach.
Round 6, Pick 212 - Cam Little, K, Arkansas:
NFL: Our third kicker in a short span here. Little arguably has the best leg talent of the three and can hit all the way out to the 60-plus-yard range. But his inconsistencies (including at the combine) could make him a bit untrustworthy if he struggles in late-game situations.
CBS Sports: B-. Three years of 80-plus percent make rate on field goals in the SEC.
ESPN: Little is the most accurate kicker in Arkansas history, making 82.8% of his attempts (53 of 64) in his three-year career. He also never missed a PAT (129 for 129). He'll be the third kicker on the roster, joining Joey Slye and Riley Patterson, who kicked the game-winning field goal in the Jaguars' 31-30 victory over the Los Angeles Chargers in a wild card playoff game following the 2022 regular season. The Jaguars had agreed to terms with Denver kicker Wil Lutz in free agency but Lutz decided to return to the Broncos, so Little would likely be the favorite to win the competition with Slye and Patterson.
NFL Absolutely Not Fake News: He is excited to find out where the 36th NFL team is located.
Round 7, Pick 236 - Myles Cole, DE, Texas Tech:
NFL: Finding the right technique for Cole will be key, as he lacks the bulk to handle full-time interior duty, but his unusual traits (especially his length) make him a fun Round 7 dice roll.
CBS Sports: B. Absolutely enormous, freaky long EDGE. Moves well for his size but wasn’t overly productive in college. Has hand work but too often blocks stick to him. Does not deploy his length as an advantage. Has to add that to his arsenal.
ESPN: Cole's measurables at the combine were impressive: 36 7/8-inch arms (longest of any player) and a 7-foot-3 wingspan. He also ran a 4.67-second 40-yard dash, which is impressive for a 6-foot-6, 278-pounder. But his college production wasn't as impressive, with five sacks in six seasons (four years at Louisiana-Monroe and two at Texas Tech). He's a developmental project.
NFL Absolutely Not Fake News: Thinks Sisko was, no IS, the best Trek captain.
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2024.05.13 23:00 TheLotStore Lot 5, Block 5, Oregon Trail, Ozark Acres, AR 72482

Lot 5, Block 5, Oregon Trail, Ozark Acres, AR 72482
Lot 5, Block 5, Oregon Trail, Ozark Acres, AR 72482
Nice 100% Unrestricted lot located in Ozark Acres, Arkansas!
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Property Address: Lot 5, Block 5, Oregon Trail, Ozark Acres, AR 72482 (Map location is approximate)
County: Sharp
Assessor Parcel Number: 506-00123-000
Legal Description: Lot 5, Block 5, Western Heights Addition
Zoning: Residential
Annual Property Taxes: $7.17
About Ozark Acres:
Ozark Acres is one of the prettiest areas of the Natural State! The natural beauty of the region is enhanced by the four seasons that gently change from springtime flowers to summertime greenery to autumnal hues of reds and golds, and occasionally to wintertime and its snow-covered beauty. The mild climate makes it possible to enjoy the outdoors all year long.
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Additional Information: https://thelotstore.com/property/lot-5-block-5-oregon-trail-ozark-acres-ar-72482/?feed_id=10136
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2024.05.13 22:54 Trash_Tia I can smell when someone is going to die, and my Scholastic Decathlon team stink of rotting lemons.

I'm pretty sure I'm going to be dead in the next 24 hours.
Whether that's the Costella family, or whatever this is, I'm not sure.
The police are taking forever, and part of me knows they're either refusing to believe me, or RC got them too.
I'm holed up on our school bus, so I've got nothing better to do.
I want to tell you about my team.
We met in our sophomore year.
Strangers standing outside the club room.
Levi was the freckled brunette who wouldn't stop talking about Game of Thrones.
Sunny, a pretty redhead, told him to shut up.
Tom, a sandy blonde, nodding his head to music corked in his ears.
I just wanted to be part of a club, and get away from my overbearing mother.
I won't say it was a perfect start. Our school was lacking in funding, so anyone could join, which made us more of a Quiz Club. I had some serious anxiety, so I stayed on the sidelines for a while, watching, rather than taking part.
It's not like we actually talked to each other initially. The first few weeks, we played Jeopardy, and attempted to find more members to cement us as an official Academic Decathlon club.
Unfortunately, though, it was just the four of us.
Which made it extremely hard for us to be taken seriously.
According to Google, Academic Decathlon teams were made up of nine members, placed by their GPA.
Our principal laughed at us, but he did let us become official.
Which was out of pity, I assumed.
The club was assembled, and we started meeting up after school.
Sort of.
Sunny barely showed up, and Levi didn't take anything seriously, preferring to spend the time telling us about his weird family turf-war.
Our principal dumped us in a tiny classroom with a resident rat living under the floorboards.
There was barely enough room to move, and the four of us crammed together for three hours was less than appealing.
Still, though, I wanted to be part of a club.
I had grown up with parents who were obsessed with board games, so I was pretty good at general knowledge questions. Our club room was too small for anything else but three desks (Sunny and I shared one) and a whiteboard we had to shove through the door.
But, again, we didn't start as an Academic club.
It was more akin to Story Time Club.
Arriving late on my third day, armed with quiz cards from home, I found Tom and Sunny completely mesmerised by Levi’s storytelling skills, drowned in shadow.
They didn't even turn the lights on.
I strictly remember squeezing next to Sunny, and hearing the words, “But there was so much blood all over the floor, and my Mom told me to go upstairs and hide under the bed…”
Sitting in front of them was Levi, perched on a desk, his legs swinging, a whiteboard marker between his teeth.
Sometimes he'd get up, and illustrate parts of his story.
It sucked that his drawings were all stick people.
I won't go into full details of his life, but Levi grew up as part of a family who had… interesting methods of making a living. I had seen the guy’s father multiple times when we hung out at his place, and, yeah, my friend’s family definitely had Soprano vibes.
Levi’s Draw My Life was nothing to do with the club, but it did bring us closer.
Even if, at that point, I was considering leaving.
But it's not like it was easy to walk away from these guys. It's like finding your soulmates. Levi wasn't the only one with an interesting life. Sunny Lang was an ex kpop trainee, who was kicked out for being too fat, which led her to develop a severe eating disorder, and a hatred for her own body.
Sunny explained her family were originally from Boston, her mother growing up in Korea.
She signed up for an idol agency focusing on creating a new girl group, and had gotten all the way to the final stages, before being kicked for her weight. Sunny told us her story with a smile, though there was a hollowness in her eyes I couldn't ignore. The other girls were judgemental bullies, and the idol diet and brutal regime almost killed her.
Sunny lived in a tiny apartment with 9 girls, who would tear each other apart for a chance to debut. Sunny said all the other girls debuted, and when we (not so patiently) asked for names, she shrugged, admitting she signed an NDA that prevented her spilling the beans.
What she did say, was the K-pop idol is a product, not a person– and are made and moulded into a product.
She had zero interest in throwing her humanity away to become a manufactured doll.
So, one of us was the son of an underground family, and the other was an ex idol.
Tom was an aspiring horror writer with a famous older step-brother.
His story times were usually, That one time I went to the Met Gala.
When it was my turn to reveal my story, I told them the only interesting thing about me.
I could smell when something bad was going to happen.
They laughed, but I was being serious.
When I was a kid, I smelled my mother’s brain tumor.
I remember it smelled like curdled milk.
I asked Mom why her head smelled of mouldy milk, and Mom laughed and said it was her shampoo.
It was actually a grade two tumor growing inside her brain.
Thankfully, the tumour was found quickly and removed.
Growing older, I became sensitive to smell. The little girl choking on the bus smelled of singed wood, and the old man crossing the road stunk of gasoline.
In the fourth grade, my classmate Alex Castor smelled of lemons all morning.
I sat behind him, choking on the stink all the way through class.
Ever since I met him, Alex had always smelled… off.
It was a distinct smell I could never understand, and as the days and months and years went by, that smell morphed into a subtle orangey musk that was so strong I had to cover my mouth and nose. Then, he smelled like lemons.
During Recess, I watched Alex fall off of the jungle gym, straight onto his head.
Alex Castor was dead before the paramedics arrived, my panicked teacher attempting CPR when his brains were leaking out of his ears.
The school claimed it was an accident, but Alex would have been fine if the jungle gym wasn't built on solid concrete.
I told my team members this, and Levi was sceptical.
“You can smell bad things?” He said, his lips curved around his milkshake straw. In the early days, we hung out in the local bar. It's not like we were allowed inside, but Levi could get us in anywhere.
I was squeezed between Tom and Sunny, while Levi took the seat opposite us. I couldn't help noticing our waitress was insisting on free milkshake refills, her frantic eyes glued to Levi.
I had zero idea why. Levi Costella was about as intimidating as a fruit fly.
Wearing a white shirt with a popped collar, a leather jacket thrown over the top, Levi was giving rebellious Harvard student, rather than son of a crime family.
Leaning forward, he raised a brow, clearly not believing me.
“So, you're like a stink psychic?”
I shrugged, sipping my own shake.
“Sure.”
I wasn't planning on telling him the club room smelled off on our first day.
Once we actually started the club, Levi surprised us as the smartest member, and getting to know him further, I came to the realization his family were infamous in our town.
However, his parents hid it well. Lucy and Michael Costella were the owners of a popular ramen store in our town, hiding under the facade of two successful business owners. The Costella’s were an attractive family.
Lucy was a sophisticated brunette with a lipstick smile, Michael, a handsome fluffy haired man who looked like he modelled glasses.
The two were fiercely protective over their youngest son, not so casually reminding us behind grinning smiles, that if anything happened to Levi, we would automatically be involved in the family.
I mean, they did laugh and say, “We’re joking! Look at your little faces!” when Sunny went deathly pale. But there was definitely truth behind their words.
Being Levi’s friend was… challenging at first.
Tom and I were in his room studying for finals, and an alarm went off, flooding Levi’s room in red light.
I had zero idea where it was coming from, but it locked all the doors and windows, forcing the Costella residence into temporary lockdown. Levi didn't seem fazed, casually mentioning his parents were taking care of it.
He had a whiteboard set up in his room, and was standing in front of it, cramming all of our textbook notes into one easily digestible drawing.
Levi wasn't just smart.
He was Ivy League smart, so we had struck gold with him.
His family were questionable, and yes, sometimes I did fear for my life, but as the more time we spent at his house, the Costella household became a second home. We got used to the alarms.
I just brought along ear plugs.
I wish I was writing this post about Levi’s family, and sure, they are a factor in what is going on right now, but I want to preface this by saying the events below involve the 2024 scholastic decathlon final in our town with the school’s listed:
Starbrook High School.
Ratcliffe High School.
Please note, the incident that took place last night was immediately covered up, and all phone footage was destroyed. Our town is mostly out of the way, and does not show up on Google searches.
We also have our own version of the academic decathlon, which is a more town-level competition, due to lacking funds. The four of us were desperate to start competing with our schools.
So, we started taking things a little more seriously.
We got a coach.
Mr Hanes, who was hesitant at first.
In his words, “You will hate me as your coach.”
He started by recruiting more members, announcing, “If you want to be taken seriously as an actual club, then I'll be taking the reins from now on.”
He did, and with our teachers guidance (and sometimes brutal honesty), we reached a level where we could start competing with other school’s in town. Now, none of us knew this, but Mr Hanes was obsessed with winning.
So, club meetings were twisted into two hour study sessions with no talking, followed by Mr Hanes Jeaprody, which was Jeaprody, without the actual fun.
We were quizzed multiple times, answer cards and practise questions quite literally thrown directly in our faces.
I hate to admit this (I really hate to admit this) but Mr Hanes’s tactics worked. Sure, we had been mildly brainwashed by our slightly unhinged coach, but with Levi Costella, we destroyed our competitors. Like I said, our town held their own version of the academic scholastic decathlon, but it was pretty much the same, with some changes.
Ten subjects. Language and Literature, Math, Social Science, Economics, Art, Music, Interview, Speech, and Essay.
Unlike the official Decathlon, ours was more like a game show, with the ability to be knocked out if a team member answers a question wrong. Whoever answers the most questions correctly wins. Team meet ups were either tests, study sessions, or quizzing each other.
Which leads me to last night.
The finals were held in the reigning champions, Ratcliffe High School’s, auditorium.
And we were about to win our town’s Scholastic Decathlon 2024 Championships.
Well…I was knocked out in the music section. Standing next to my coach who I was sure was going to asphyxiate from excitement, I could smell the sudden potent stink of lemon. I tried to ignore it at first, but the more questions my team were answering correctly, the smell got worse, suffocating my senses.
This wasn't just lemon. The stink was like a burning, singing smell trickling into my nose and the back of my throat.
It was stronger than what Alex smelled like.
This was suffocating, drowning my thoughts.
“Are you okay, Cassandra?”
Mr Hanes nudged me when a Ratcliffe girl was struggling to answer a question, only for Sunny to jump in with the answer. “You look quite pale.”
I nodded, forcing a smile.
My gaze was on the Ratcliffe coach, a scary looking blonde woman, whispering in one of her student’s ears.
The Ratcliffe kid freaked me out. He was way too tall, dark blonde hair, and bulging eyes I swear were not blinking.
His gaze was glued to Levi, who wore a smug grin.
There was a smaller girl next to the Ratcliffe kid, a Macbook balanced on her knee. Every so often, he leaned into her, the two of them in deep conversation.
“I'm just nervous.”
I jumped when Ratcliffe scored a point, their side erupting into cheers.
During the break, we had a mini team meeting.
Sunny rushed to the bathroom to freshen up, and I noticed a Ratcliffe girl with a bouncing ponytail following her.
Ignoring our coach’s speech, I joined the two girls in the corridor, that lemony scent hanging thick in the air.
I caught them in an awkward position.
The Ratcliffe girl had her fingers pinched between the material of Sunny’s dark blue shirt bearing our school’s name.
Sunny looked confused, her lips parted like she was going to yell.
Ponytail dropped her hand, suddenly, with a nervous laugh. “Oh! I'm so, so, sorry,” she gushed. “You had, like, the biggest spider crawling on your back.”
Sunny caught my eye, shooting me a reassuring smile.
“Thanks.” She made sure to keep her distance. “Uh, where's your bathroom?”
The Ratcliffe girl nodded down the hallway. “It's just down there. I'm going there too if you want me to show you?”
Sunny motioned for me to go back to the auditorium. “Uh, sure! That'd be great!”
I did try to follow them, only for Sunny to cough loudly.
I took the hint, reluctantly heading back into the auditorium.
My team was hyping each other up, Levi in the centre, sweating through his team shirt. He ran a trembling hand through his hair. “I can't do this,” He groaned. “Ratcliffe High is known to play dirty, man. They're unbeatable.”
“In what way do they play dirty?” I asked, joining them.
Levi gulped down water, shrugging.
“I dunno! They're already trying to distract me with the stink eye.” The boy narrowed his eyes at a grinning Ratcliffe kid who, after noticing our stares, jumped to his feet, waving at us.
“Hey guys!”
“That's Harry Cartwright, the son of the Cartwright family who tried to kill my parents in the third grade.” Levi mockingly waved back. “As you can see, their kid is a fucking sociopath.”
Huh. I wasn't expecting the smiley kid to be the mobster’s son.
Harry Cartwright was not what I expected.
Unlike his team members, he was the only one in casual clothing, a short sleeved white shirt and jeans, a pair of sunglasses perched on top of his head.
Tom went pale.
“Fuck.” He hissed. “He’s one of you? Then those bastards will have a reason to play dirty, right?”
Levi shrugged, averting his gaze. It was the first time I saw his eyes darken, like he was subtly telling the boy to back off.
“The Cartwright’s have been trying to buy our land for a while,” he muttered. “I wouldn't put it past them to use the Decathlon as a way to attack.”
“Attack?!” April, another member of our team, hissed. “Like, attack attack?”
Mr Hanes grabbed the boy, resting his hands on Levi’s shoulders. “Ignore them,” he said. “Hey. Look at me.”
Levi did, raising a brow.
“You're losing that spark in your eye, young man.”
“Spark?”
Our coach nodded. “Look at me, kid.”
Levi rolled his eyes. “I am looking at you, Mr Hanes.”
The man was shaking. I was guessing his whole career (or coaching career) was on the line.
“They know they're losing, Mr Costella.”
Hanes shook the boy, squeezing his shoulders. “You are being positive and Ratcliffe doesn't like that. They want you to be nervous. They want to make you second guess yourself and lose confidence. Don't let them get into your head.” he smiled, giving the boy a playful shove. “Kick their asses.”
“Exactly!”
I didn't realize Sunny was back from the bathroom.
The faint smell of lemons had followed her. I noticed a wet patch on her shirt collar, though she was quick to smile at me, admitting she'd spilled water down herself. Sunny wrapped her arms around Levi, squeezing him into a hug.
She hung on for a little too long, Tom dragging her away with a laugh. “Good luck, all right?” she backed away, ruffling his hair. “We’ve got this!”
When I hugged Levi good luck too, I had to resist covering my nose.
The smell of lemon was unbearable, just like fourth grade Alex.
But it wasn't as potent as earlier.
I vaguely remembered the smell starting to fade once Alex’s body was being carted away on a stretcher.
Following my captain through the crowd, I was right. The smell was less suffocating. Before he went back to the stage, I grabbed the back of his shirt.
The material was soaking wet.
“How are you so wet?” I said, swiping my hands on my shirt.
“Huh?”
I shook my head. “Never mind. Do you remember what I told you in sophomore year?”
Levi settled me with a confident, but nervous smile. “Thaaaat you're scared of clowns?”
“No. I mean the boy who smelled of lemons.” I gritted out.
Levi surprised me with a laugh. “What are you talking about?”
Something ice cold trickled down my spine.
Levi did know what I was talking about. He brought up my stink sense a day earlier in front of his parents, and I had to cover his mouth to shut him up.
Leaning close, I whispered in his ear. “You stink of rotten lemons.”
He nodded slowly, pulling away. “Uh… thanks?”
I bit back a hiss of frustration. “No, you don't understand what I'm saying–”
“Starbrooke High School,” The host announced. “Can all members please return to the stage.”
Levi held up his hand for a high five.
“Can we do this later?” He winked. “I'm kinda busy carrying this spelling-bee on my back right now.”
I nodded shakily, high fiving him, and letting him jump back onto the stage.
Before his words hit like a tidal wave, ice cold water slammed into me.
Spelling Bee?
Slowly making my way back to the stands, Levi’s mistake was circling around my head. He did win a spelling bee, but that was in middle school.
Thankfully, the smell of lemons was gone when I returned to my seat.
Mr Hanes handed me a soda. “Chill out, Cassandera, it's just a game.”
He could talk. The guy was on his fifth coffee.
Mr Hanes was not chilled out in the slightest.
Surprisingly, the event went well. I was half expecting my team to be crushed by the rafters, or caught in a blaze started in the crowd. But we were doing well. No, we were winning.
Reaching the climaxing round, Sunny choked against a smug Ratcliffe boy, joining me on the sidelines.
Levi answered the next question with a confident smile.
We were winning, but Ratcliffe could still catch up with a miracle.
The second to last question was to Ratcliffe, and it was general knowledge.
”Where on the human body would one find the *orbit?*
I knew the answer, and so did Levi, his lips breaking out into a smile when the Ratcliffe boy was hesitating, eyes wide.
Our school’s buzzer went off, Levi slamming his hand down.
Bzzz!
The host turned to our team. “Starbrooke, can I have your answer?”
Levi nodded, shooting our team a victory grin.
“It's…!“ He opened his mouth to answer, his jaw slackening suddenly.
The boy’s shoulders slumped.
“Uh… “
“Um…”
“Huhhhhh…”
Levi inclined his head, blinking, his eyes glazing over. There was a sudden, hollow vacancy that sent chills down my spine. It was like someone had reached into his skull, and yanked out his brain, leaving a shell in his place.
To my confusion, our team captain frowned at his buzzer like he'd never seen one before. He pressed it, exploding into child-like giggles.
Bzzz!
The audience laughed along nervously.
Tom nudged me. “What the fuck is he doing?”
Bzzz Bzzz Bzzz!
Levi’s entire body was slumped, his hand slamming down on the buzzer.
I caught something pooling down his chin.
“Is he… drooling?” I whispered.
Mr Hanes looked mildly horrified. “Has he been drinking?
“Levi?” Tom spluttered. “Drinking?!"
Whatever we were watching, however, was definitely influenced by… something.
Bzz. Bzz. Bzz. Bzz. Bzz!
“Young man, that is not a toy!”
The host wasn't amused. “Starbrooke High School, I need an answer from you,” He nodded to Levi, who was pressing the buzzer, his smile growing.
“Once again,” The host backed away, like Levi was contagious. “Where on the human body would one find the Orbit?”
Levi cocked his head, lips parted.
His gaze found the overhead lights, and he winced, his lips curling into a frown.
“Starbrooke High School!”
Levi jumped, tipping his head back and blowing a raspberry. “Palm tree?”
The audience laughed, and I started feeling nauseous.
Across from us, I could see the twist of a smirk on the Ratcliffe coach’s lips.
Bzzz! Levi slammed the buzzer again giggling.
“Starbrooke High School, if your team member continues to act like this, I will be forced to disqualify all members.”
Our captain stopped, gaze glued to the host, his hand creeping towards the buzzer, like it was a big red button.
The audience loved it, laughing like they were watching a sitcom.
“He wouldn't.” Tom whisper-shrieked.
The auditorium was silent for a moment, awaiting Starbrooke’s response.
Levi stuck out his tongue, slamming his hand down.
Bzzz! Bzzz! Bzzz! Bzzz! Bzzzzzzzzzzzzzzzzzzzzzz–
When Tom dragged Levi away from his podium, a Ratcliffe girl hit her buzzer.
“Starbrooke High School, you are disqualified,” the host announced. “Ratcliffe High School, do you have an answer?”
It was Ponytail who nodded with a grin.
“The answer is the eye socket! The Orbit is part of the eye socket!”
“That is the correct answer.” The host was distracted, his eyes glued to Levi.
“Ratcliffe High School wins.”
Levi jumped when the Ratcliffe wide erupted into cheers.
His eyes were wide, clinging onto the buzzer for comfort.
Next to me, our coach looked like he was going to faint.
I barely noticed Ratcliffe’s victory, too busy watching our team captain, who was Harvard bound, tipping his head back and smiling at the ceiling like a new-born baby. Tom dragged the stumbling boy over to me, his mouth twisted.
“This was Ratcliffe, right?” He hissed, shaking our captain, who was struggling, squirming in his grip.
“Did they put something in his drink?!” He prodded Levi. “Hey! What did they do to you?!”
Still, though, drugging his drink didn't make sense.
Levi never left the auditorium, and kept his water bottle with him the whole time.
How did they even manage to slip something into his drink in the first place?
Did I smell our competitors drugging him?
Sure, intentionally inebriating my teammate was morally wrong and illegal, but why could I smell lemon?
“I doubt it was Ratcliffe.” Sunny squeezed next to me. “I've been watching them. They're harmless.”
“Then how the fuck do we explain this to his parents?!” Tom whispered, grappling with Levi, who was fighting to get back to the buzzer.
When Tom let go of him, he dropped onto the floor, crawling over to his podium. It was like watching a child.
Who was determined to piss off the adults.
Levi jumped back to instead feet, his gaze was glued to the host, a smile curved on his lips, when he slammed the buzzer again.
Bzzz!
“Someone, please remove the Starbrooke boy from the stage!”
I was embarrassed, our whole team ducking our heads as our captain was forcibly removed from the podium.
Mr Hanes grabbed Levi, pulling him off of the stage.
I expected our coach to be mad at him, but I think the teacher was more worried, a phone pressed to his ear while he forced the boy into a sitting position.
No, I don't think it's influence from alcohol, I could hear his conversation.
Levi kept trying to get up, mesmerised by the buzzer. The teacher was firm but gentle. “Hey. Sit down, all right? Keep still.” He went back to his phone call, gently prying Levi’s eyes open.
From what I can see, there's nothing wrong. He's just kind of…
Mr Hanes swiped his own hands on his jeans. ... wet?
Team Ratcliffe came over to rub it in our faces, though I was still tuned into our coach’s hissed whispering.
Water? No, I don't think it's water. It smells… no, I haven't told his parents…
“You guys did awesome!” Ponytail's voice was sugary sweet. Too sugary.
She held the 2024 trophy, bearing a satisfied smile. I noticed the Ratcliffe members were surrounding Harry, like guards.
“Better luck next time, okay?” She held out her hand, her eyes twinkling.
“No hard feelings?”
“Control your dog.” Harry said, amused eyes flicking to Levi, who was once again sprinting back to the fucking buzzer. His eyes had visibly darkened, lips curled into a triumphant smile.
Harry Cartwright was watching Mr Hanes chase our team captain like it was his own personal entertainment.
I had to look away before I died of second hand embarrassment.
“What did you put in his drink?” Tom demanded. “Weed? Edibles?” the boy attempted to shove Harry, only to be pushed back. “What the fuck did you do to him?”
Harry’s smile didn't waver. “Like I said. Control your mut.”
When the Ratcliffe team walked away, our red faced coach struggling with Levi, who was behaving progressively more erratically, informed us we were longer welcome inside the school.
Tom suggested calling an ambulance, but our coach was hesitant.
We all knew who Levi’s family were.
On the way out, Tom matched my stride. He was frowning at our team captain struggling to walk.
The way he was acting was already eyebrow raising.
But walking at an angle and being unable to stand up straight was worrying.
“I don't think they drugged his drink.” Tom muttered.
We pushed through the doors out of the school, and I revelled in the cool night air grazing my cheek. “If they did, he would be acting out of it, right? So, what's the deal with him acting like–”
“A child.” I finished for him.
“Yeah.” Tom leaned closer. “Do you think this has something to do with their turf war?”
I slapped at a bug creeping across my cheek.
Levi fell over again, this time bursting into giggles.
“Almost definitely.”
Levi was right about Ratcliffe playing dirty. I didn't realize how dirty until we were on the losers bus home. Levi was in the seat next to me, and the kid hadn't moved since we left Ratcliffe, his eyes wide, lips pulled into a dazed grin.
Bzzz!
The noise startled me from slumber. I was drooling, my head pressed against the window. Outside, the sky was pitch dark, and squinting through the glass, I couldn't get a bearing on where we were. I thought I was hearing things, but when I sat up, I heard it again.
Bzzz!
It was close.
Leaning over the boy, I glimpsed a smear of scarlet on his headrest.
I choked on my next words.
“Tom.”
Tom was in front of me, listening to music.
He didn't reply, his head of dark blonde curls nodding to the beat.
“Levi.” I managed to get out. I prodded him, and his head lolled into his shoulder. “Hey. Can you… sit up?”
Bzzz! Bzzz!
When the boy didn't move, I gently grabbed his shoulders and pulled him forward myself, something contracting in my stomach.
I don't know how long it takes for your mind to fully register something, but my body was already reacting.
Levi’s seat was infested with bugs, eating their way through the upholstery. I was aware of my body moving back. I threw up, instantly, screaming into my hand.
The back of my best friend's skull resembled a deflated soccer ball, what was left of his brain leaking from his skull where a swarm of skittering bugs chewed their way through brain tissue, metallic legs scratching the curved, pearly white of the base if his skull.
Levi’s head hung, his body flopping into mine.
But his eyes were still open, lips still stretched into a smile.
Blood ran in thick rivulets from his nose and ears.
Bzzz!
I could see them, black writhing dots alive in his eyes, wriggling movement under his skin.
“Tom!”
I jumped up, stumbling into the aisle, my stomach heaving.
And it was only when I was on my knees, swiping bile from my lips, when I realized the others weren't reacting.
Tom wasn't moving.
I pulled an Airpod out of his ear, a long, slithering string of pink attached to the end.
There was a stray bug skittering across his hand, his face starting to twitch and writhe.
Moving back, I checked myself over, my hands shaking.
Head.
Shoulders.
Hair.
Clawing through it, my breath was stuck in my throat.
Arms.
Legs.
Feet.
Mr Hanes was slumped against the window, a reddish froth bubbling from his mouth.
Sunny.
I started towards the back of the bus, but all I had to see was her bowed head, half of her skull chewed through.
Sunny was in a far more deteriorated state, her face had been ripped through, a skeletal smile glinting in the dim.
The thick black smear on the window next to her was moving.
When I screamed for the driver to stop the bus, he ignored me.
If anything, he stamped on the gas.
I moved forward to shake him, before glimpsing a bug creeping down his face.
Calling 911, the operator laughed at me.
“Bugs are eating your friends.” He said. “Do you know the penalty for calling with bullshit pranks?”
The bus didn't stop, so I stayed at the front, while the bugs took over the back, eating through my teammates.
After four hours, I risked leaning over the seat next to Tom to check on Levi.
They were eating him.
Chewing all the way through skin, muscle and bone.
I tried to stop the bus, but the driver’s hands were tightly wrapped around the wheel.
Another hour, and blood was seeping down the aisle, crawling with bugs.
Levi was gone, and in his place, a buzzing skittering pile of bugs, that I thought were going to move to a second victim, maybe burrowing into the seats.
But, no.
These things began to tremble, replicating.
Building.
Slowly, nothing became static, and static became muscle.
Then bone.
Then flesh.
When a body began to slowly form, moulded from the dead boy, I stumbled back.
These things weren't eating Levi Costella.
They were rewriting him.

Edit: I'm still on the bus. I'm 99.9% sure that I'm infected with whatever this thing is. I can't stop fucking itching.
I keep picking them off me but they won't stop. This bus isn't going to stop until I'm like the others.

Edit 2:
I can feel them chewing into my skull. They're in my ears. I keep spitting them out. Please, someone get them off of me. Help me. I don't want to die at 17.
Edit 3:
Still alive. Still breathing. Maybe they're leaving me alone????? I think I'm okay. There is a pile of bugs at my feet, but they're crawling off of me.
Edit 4:
Levi really wants to go home. Like, he just told me he REALLY wants to go home. He's got a gift for his parents.
~~Edit 5 :) ~~
Levi is next to me right now, an odd smile on his face.
The bugs are not finished building him yet, but he'll be ready soon.
We will be ready soon.
Your son says hello! He is a wonderful boy, is he not?
Mr and Mrs Costella, I cannot wait for you to meet him.
He is our greatest achievement, and rest assured, you will give us what we want.
Warm regards.
The Cartwright's.
submitted by Trash_Tia to TheCrypticCompendium [link] [comments]


2024.05.13 21:50 Dawn-Somewhere The Big Book of Lanister, Season 4

Recently, I gave some advice about playing the Lannisters, and someone asked for further advice because they struggle to play Lannisters. It’s hard to do something like that in a concise package, but luckily, I like to write. I do it recreationally, and will write about subjects I'm interested in, delete the works afterward because the writing helps me put my thoughts on paper. I happen to have some such essays analyzing the Lannister army!
Mileage varies, and how you feel about some units or strategies in this game is going to depend a lot on how you feel towards reckless gambling. This is most true of the Lannisters, who revolve so much around unreliable mechanics that I earnestly think at this point that it’s part of their doctrine. It seems to me, that the idea behind the Lannisters, is that they’re broken. They’re full of abilities that don’t work, or that only work when you get lucky, or that only work if your opponent does something stupid. It’s up to you, as the person building the list, to figure out how to take those mechanics and make them function in spite of themselves. The way I see it, you can play the Lannisters as Cersei, by throwing dice at ridiculous odds that only rarely turn up in your favor, or you can play as Tywin, by making safe, calculated choices that will achieve the specific results you want.
Potential Fixes: Always run Tyrion, Giant of Lannister
The first problem we run into with all Lannisters is that their main card deck is bad. People will jump in and tell you that some other deck is worse. I’m not saying the Lannisters are necessarily the worst deck, but I am telling you that you could play five unique Lannister cards in a single round, and not see any results. They can all fail via random dice rolls. In my opinion, in a tactics game where a single turn makes a huge difference, in a card game where a single card changes the flow of the game, that is pretty bad. That’s not a situation you want to find yourself in if you like winning games, or even if you just like having fun.
So five cards. That’s half of your deck. That means that at the start of the game, the odds are pretty good you’re going to draw one or two cards that might not provide any benefit at all. The only thing you can do about this is get rid of them. Don’t wait for the perfect timing to play Hear Me Roar. If you keep it in your hand until you opponent is down by two ranks and you can sink in a unit with Vicious so as to maximize your odds, that card might be blocking up your hand for three to six rounds, and then your opponent might still roll boxcars. Play it, discard it, just get rid of it. You do not want those cards wasting space in your hand.
Four cards always need to go right away: A Lannister Pays His Debts, Hear Me Roar, Bribery, and Subjugation of Power. These cards all have the chance of either doing nothing, or are so weak they may as well be nothing. If they stay in your hand, they’re inflicting an opportunity cost – that is, there’s another card waiting behind Hear Me Roar to be drawn. If you keep these cards in your hand, you are preventing yourself from getting the better card, so always get rid of these cards, either by playing them, or by discarding at the end of the round. You may find some nice spots to play them – and that’s great! Bribery, in particular, can be noted as a lifesaver if Wealth has already been covered and you need to slow down a hard-hitter. However, that’s part of the trap: these cards can be good in the right circumstances, but it’s difficult to create the circumstances in which they are useful, so if those circumstances don’t exist now, you should get rid of the cards and look for better ones.
You may notice I said there were five cards that can do nothing. The fifth one is Counterplot, and its design is… elective, to seek a kindly neutral word. It’s a counter-card, which means it is useful, but they designed it so that it has a chance to fail on a dice roll of 1 or 2. You can mitigate that by holding Wealth and Crown, but that’s a tactical askance, and your opponent could play a powerful card on the first turn, so in reality you don’t have very much control over the success of this card. To be blunt, that makes Counterplot a very weak card.
People get up in arms if you say it, but it is. It’s a weak card. First, it’s reactionary, which means it only works if your opponent does something to trigger it – playing a card – which means your opponent has more control of it than you do. Second, the card can only be as valuable as the card it blocks, which means if you use it to block something lame, then Counterplot was also lame. That means you might feel compelled to hold the card until you see a very powerful card, such as Assault Orders, but if you do that, Counterplot creates an opportunity cost that isn’t caused by Assault Orders. Assault Orders is a very powerful card which so good, most players will use it in the round that they draw it, whereas you’d be holding Counterplot, blocking your own hand, for as many rounds as it takes for your opponent to draw Assault Orders. Finally, because it has a failure chance, you might wait for Assault Orders, fail your Counterplot roll, and then be hit by the enemy card anyway, which meant Counterplot weakened you by wasting space in your hand, and then didn’t do anything. That is a bad card.
So you need to play Counterplot earlier than later. You may want to use it on Assault Orders, but you have no control over that, and you can’t know when your opponent is going to draw it. You don’t want your hand to be blocked by Counterplot for multiple rounds, waiting for the ideal opportunity, and you definitely don’t want to do that and then roll a 1. Just play Counterplot on any card that would reasonably benefit your opponent. If they play Assault Orders right afterward, then c’est la vi; you cannot know what cards they’ll have, nor when they’ll play them, nor if Counterplot will even work. Just don’t hold on to Counterplot long enough that the card begins to hurt you.
The fix for this? Always play Tyrion, Giant of Lannister. It’s an attachment that lets you discard two cards and then search your deck for any specific card you’d like. In a deck like the Lannisters, where half your cards have a chance to do nothing at all (and those odds of achieving nothing are close to 50% on the Panic-related cards), you will frequently find yourself with two cards in your hand that might not do anything. Tyrion lets you discard those, and then draw a useful card that does do something. For the Lannisters, that is huge. Without Tyrion, you find yourself suffering through multiple rounds with dead hands, where none of the cards do anything, and your opponent will be pounding you with their own deck. With him, it’s not up to luck, you know your hand will contain at least one good card each round, for as long as Tyrion is still on the field.
Having mentioned Tyrion, Giant of Lannister, it’s worth noting he only costs one point. During a casual conversation between players, one of them asked, “Why is Tyrion only one point? Counterstrategy is really good, and Battle Plan changes how they play their deck.” The response from the Lannister players was, in a nutshell, “My infantry sucks, bro.”
A lot of Lannister infantry sucks. They’re very frequently broken to start with because they’re given unreliable abilities, and to get them working, you have to attach something specific to them. Tyrion, Giant of Lannister would be amazing in a unit of Silenced Men, but he does nothing to fix the boondoggle that is the Honor Guard, so it’s hard to get Tyrion to the front lines and have the unit be functional at the same time. As a result, as good as Counterstrategy may be, you often find it stuck in something holding objectives at the back of the field.
That is the core essence of building Lannister army lists. Once you understand that your objective is to fix a broken and screwed up army, everything comes together better. You have to expect you won’t get what’s printed on the unit’s card, unless you take an attachment or specific commander who makes the unit work, and that’s what we’ll focus on in this section.
Gregor, the Mountain that Rides
Potential Fixes: NA
Starting with the cheapest units, Gregor is often taken because he’s only four points, and he can pack a surprising wallop if you’re lucky with the dice. With only three attacks, sometimes he flubs them all, sometimes he punches above average. He dies easily, he will die, but he will give your opponent plenty of reasons to want to kill him. Unfortunately, he’s not viable against Free Folk nor Night’s Watch, because siege units can instantly kill him on round one from across the board, so if you play competitively, make sure he’s not in both of your lists.
Poor Fellows
Potential Fixes: No
Poor fellows are just cheap bodies. They stand on an objective and try to stay out of the fight, and that’s it. They can’t really fight, their armor is paper thin, but because they can heal themselves, they will bounce back from minor harassment and won’t be chipped to death. The best way to run them is naked, or not at all.
Stone Crows
Potential Fixes: No
These guys are an alternative to Poor Fellows that might weather direct attacks a little better, but that will die more quickly to Panic. You can put Tyrion, Giant of Lannister in them for “free”, but it’s like a JC Penny discount where the sale never ends, because it’s not really a sale and the cost of Tyrion is obviously built into this unit. Putting anything besides Tyrion in them would be a pointless disaster.
Lannister Guardsmen
Potential Fixes: Mandon Moore
When new players look at Guardsmen, usually the first thing they note is “Lannister Supremacy” and think about how much damage that might do. Don’t focus on that – it’s an unreliably ability. Instead, look at their 4” movement and their six attacks with a 4+ to hit. This unit is excruciatingly passive. They can’t proactively threaten anything, they can’t easily get to a good position (which means it’d be hard to get them on a center objective), and finally, their ability only kicks off if the opponent was foolish enough to attack them with something that couldn’t wipe the Guardsmen out.
There’s not really anything practical you can do to fix this unit, because they’re really not reaching a five-point value in the first place, and they’re too slow. I’ve seen less experienced players recommend putting Assault Veterans in them to make the Panic Test from Lannister Supremacy more effective, but that doesn’t solve the issue of the Guardsmen being passive - of them being more under your opponent’s control than your own.
However, for kind of a fun fix, you can put Mandon Moore in them, and at that point they have Sundering, they’re hitting on a 3+, have 3+ armor, and archers won’t want to pick on them. It’s not competitive because Mandon compels you to run Joffrey, and Joffrey is a point too expensive, and the unit will still be slow, and they don’t have a great attack profile, but it is kind of fun to have some bargain bin Honor Guard on the field.
Lannister Halberdiers
Potential Fixes: None needed
This is one of the few Lannister units that comes pre-assembled with working abilities and everything. You don’t have to fix them! For that reason, if you’re not shy on points, this is one of the units many players will put Tyrion in.
I think one of the most notable facets of the Halberdiers is that they illustrate how much a good offense creates a good defense. Other players don’t ever seem to respect Guardsmen because the Guardsmen aren’t going to initiate anything on their own, but most players try to avoid running their light cavalry directly into a unit of Halberdiers. They’d take wounds on the way in, and if the Halberdiers haven’t activated, they’ll be wounded again when the Halberdiers attack. If you put Kevan or Bronn in these guys, then that’s even more opportunities to punish any would-be charge.
Basically, if you want a defensive unit, Halberdiers are your best friends. Lannisters have many “defensive” options to choose from, but this is one of the only choices that is actually good at defense rather than being simply passive.
Gold Cloaks
Potential Fixes: No
Kind of like Guardsmen but easier to kill, this is another passive unit with reactive abilities that mostly only benefit itself, if it benefits anything. The main draw for them is their “Laws of the Realm” Order, which reduces the number of ranks the enemy can use to attack. If this ability were long range, they’d be reasonable – of course, it’s not.
Gold Cloaks are pretty fragile, and their abilities are short range; “Oppressive Peacekeeping” incidentally requires controlling Crown, which makes it a tactical dud. Regardless, having a bunch of short range abilities necessitates that this unit be as close to the front lines as possible, where it absolutely cannot survive. A 4+ save, with only 7+ morale, makes these guys a pretty good target for a free victory point. Unfortunately, there’s not really anything too practical that can be done about this, because adding to the cost of this unit is generally only going to make it worse.
On the note of free victory points, I sometimes see players saying things like, “If the enemy attacks my useless units, then I win, because they have wasted their turn.”
This is pretty poor tactical thinking. You should assume that if your opponent kills your Gold Cloaks, it’ll be for a good reason. You can also assume they’ll be very easy to kill, because they are.
Mountain’s Men
Potential Fixes: Roose commander, Assault Veterans, Addam commander, Redcloak assistance, Daario commander, Bronn
Mountain’s Men might be one of the more famously non-working units the Lannisters can field, but unlike Guardsmen or Gold Cloaks, they’re at least not passive dead weight. The main problem with them is that their good abilities – Critical Blow and hitting on 3+ - are conditional.
They also have Vicious and Prey on Fear, and I can see how somebody thought this was a strong combination in theory. In practice, Vicious is the weakest keyword in the game, affecting the outcome of an attack only about 20% of the time. Even with Vicious, the odds of an opponent failing their Panic Test is roughly 50% or less, and I’ve had plenty of games with these guys where their attacks never gained them any wounds back. To make matters worse, once they lose one rank, they only have five attack dice. On turns when they have less ranks than the enemy and the enemy passes their Panic Test, Mountain’s Men are closer to being worth four points than they are to six. All those words on the card don’t count for much when they don’t do anything!
Luckily, there are some things you can do that make Mountain’s Men fun to play with, though not competitive. First, you can lean into the Panic stuff, which is only pragmatic here because Vicious and Prey on Fear are the abilities you know the unit will always have. An Assault Vet can help with this, but isn’t ideal because it increases the price of the Mountain’s Men when they’re already struggling to be worth their value. Instead, you can run Roose as a commander and place him in them. Unfortunately, the Panic approach still relies a lot on luck, and even with the extra -1 on all Panic Tests, you can’t guarantee you’ll get healing when you need it, as the -3 penalty will only impact about a third of any Panic Test.
If you run Red Cloaks alongside the Mountain’s Men, you can increase the odds of getting a benefit from Prey on Fear. Doing this with Roose attached means inflicting an extra wound of damage and increasing the odds of success, but you’ll need to lead very aggressively with the Mountain’s Men to make sure they’re the ones primarily engaged, rather than the Red Cloaks. Red Cloaks are also suboptimal in a lot of ways – but we’ll get to them in a second.
Your alternative here is to try to increase the general fighting effectiveness and survivability of the unit. Since Bronn increases the defense and morale of a unit while you hold Wealth, he can increase the Mountain’s Men to a 3+ save with 5+ morale. Though that is nice, it is also the case that most 7-point units already have 5+ morale by default, along with a better overall profile than the Mountain’s Men have, so once again, adding cost to the unit is only making it worse at the same rate it makes them better. For that reason, you can try adding Daario to the unit, and can use Daario’s “Sellsword Negotiations” card to keep them up to ranks. Additionally, Daario lets them attack with all seven attacks when you hold Wealth. Finally, you can try putting Addam Marbrand in the unit, which will make the Mountain’s Men a little tougher to kill off while also letting them use cards like Valiant Example to get them immediately back up to higher ranks.
None of these fixes are good. The problem with most of them is that they add cost to the unit, require a suboptimal commander, or suffer from adding more conditional complexity to the unit. However, some of these fixes are at least fun and patch some of the problems the unit has… a little.
Crossbowmen
Potential Fixes: Sparrow commander, Bronn
Lannister Crossbows are a perfectly fine ranged unit. They do exactly what you’d expect: shoot enemies. Their only real flaw is that they have 7+ morale, which seems quite fair given they have 4+ armor – which is a lot for a ranged unit. Many players like to run Bronn in these guys, which raises them to a 3+ save with 6+ morale when you claim Wealth. In fact, this combo and the ease of finding targets for your Crossbows make them the most optimal place to put Bronn.
Sparrow also provides a +1 to morale, which means that Crossbows are a fine place for him to sit if you prefer not to place him somewhere else. Sparrow’s “Incite” ability is basically nothing, so it’s not missing out on much to ignore it, and his cards can be applied to any unit on the field.
Red Cloaks
Potential Fixes: Mandon Moore, Gregor commander
Red Cloaks are like a multi-role unit that forgot it was supposed to have more than one role. They can inflict a Panic Test on anything in long range by taking an action, and this occurs every time they take an action, which is a neat mechanic, but it’s also the only thing they do by default. It sounds powerful, but it’s important to remember that attacking a unit will inflict a Panic Test, so if you shoot a unit with a crossbow, they’ll first take damage from the crossbow, and then take a Panic Test. When you factor in the revelation that Red Cloak Panic Tests only succeed a little over half the time, and that only when the Red Cloak unit is at full ranks, you realize they’re just not that good.
People occasionally think to put Preston Greenfield in these guys, but the answer to the problem isn’t to use more activations to spam more Panic Tests. What you need, is to give the unit a second role – that is, melee combat ability, and you can do that by putting Gregor or Mandon Moore in them. Once the unit can actually fight, you can throw it into combat, force a Panic Test before their attack, do a decent amount of damage, then force a Panic Test after the attack.
Although this does patch one major issue with Red Cloaks, they still have a few things going on preventing them from holding up. For one, their attack profile isn’t great: when they lose a rank, they fall to five attacks and their Panic ability weakens. They also only have a 4+ to hit by default, which makes Mandon the more appealing fix since he’ll get them to a 3+, though that does make them cost more. Additionally, the entire unit winds up being wrapped up in needing Crown to function at all, which forces you to play Joffrey ahead of anything they do, and that’s a massive liability.
The Crown liability is one problem you just can’t get around. Needing to play an NCU ahead of the unit to make it worth more than four points in value makes them clunky in a way that a lot of other units don’t have to deal with.
City Watch
Potential Fixes: No
What we’re looking at with the City Watch is a unit that has pretty much the same profile as the Lannister Halberdiers, but they can only get Sundering for one turn and they don’t have Set for Charge. If you want what the City Watch is doing at this price, then you’re better off taking Halberdiers and adding an attachment to them. These guys are easily no more than a five-point value, and even then they’d be outclassed by a lot of other five-point units. For example, a cheaper replacement for these guys is to take some Stormcrow Mercenaries and choose an attachment that grants Sundering.
House Clegane Brigands
Potential Fixes: None needed
Light cavalry. It works! They are a bit fragile, but given their solid maneuverability, this is best dealt with by player skill rather than by slapping any attachments on them. That’s not to say there’s anything wrong with throwing attachments on them, as all the options work perfectly well on these guys. There are only three, after all, but they’re all solid attachments. Their Panic-related ability is going to be as flaky as those things always are, so when you decide to charge a unit, do it based on the performance you expect from their basic attack, not on what you hope might happen if the enemy fails the Panic Test.
Pyromancers
Potential Fixes: Bronn, Sandor, Addam commander, Kevan commander
Here’s a unit I would have no idea how to balance! Every attack ignores armor, and they have both melee and short ranged options to do this, with seven attacks at a 3+ to hit and a profile of 7, 7, 4. Positively every unit in the game has something to fear here, and yet, with only a 6+ save, the Pyromancers have something to fear from every other unit on the field. Dangerous to any one unit, and in danger from four or more units at a time. That means the odds are usually against them, since the opponent has quite a lot of incentive to kill these guys off, and anything on the board generally has the wherewithal to do that.
Using Bronn increases the unit’s armor while giving them a valuable extra attack, with the extra attack being the most notable thing you can do since a “DPS race” is pretty much one of the only options this unit has. Kevan is also valuable for the same reason, and his Wealth of the Rock card can be thrown out for a little extra defense. If you can combine Bronn and Kevan’s card, then for at least two attacks, the Pyromancers can have 4+ defense! That is, of course, a highly situational play that you can’t depend on. Placing Kevan in them and using Crown for a free charge is liable to produce better mileage, as it leaves open a bit more room to safely maneuver.
Addam also does alright in the Pyromancers thanks to a smidge of added tankiness, some healing from his cards, and the potential to play Lash Out when the unit takes a really bad hit (which is all the more wounds the enemy can’t stop). Normally, Addam’s biggest problem is that the enemy will try to ignore whatever he’s in to avoid triggering his nonsense, but they can’t ignore Pyromancers.
Sandor has some potential in these guys, but doesn’t do enough. He might heal two or three wounds after the Pyromancers attack, but as soon as the opponent shoots everything they’ve got at the unit, it’ll be dead before Sandor can heal them again. Plus, Sandor doesn’t work when they make a ranged attack, and his “vulnerable” effect is a bit wasted when the unit he assaults doesn’t get armor saves anyway. Ramsay Snow breaks on the exact same failure point of too much damage, not enough healing, only he costs more, so I don’t rate Ramsay even as a casual fix. The Panic stuff is not reliable and isn’t worth considering.
Still, no matter what you do, this unit is going to draw a ton of attention, and short of straight up killing whatever’s turned on it, it’s not going to survive what comes to destroy it. “Horrific Visage” is a wet paper bag that’s going to miss about half the time or more, and a 50% shot at a Panic Test is a minor risk to getting the Pyromancers off the field.
While not common, it is worth noting that the Pyromancer attacks “do not permit armor saves”, but they are not instant wounds. That means abilities such as Hardened or Resilient can still block or reduce damage dealt by Pyromancers.
Warrior’s Sons
Potential Fixes: Sparrow commander, Daario commander, Addam commander, Champion of the Faith, Sandor, Gate Warden, Mandon Moore, Bronn, Gregor commander
This is one of the units that I like for certain competitive lists, and that I think make the Lannisters stand out in terms of their faction picks. The trick with them is, they are unreliable, like a lot of Lannister infantry, but it’s on the basis of whether or not they have enough of their “Faith” resource. There are commanders and attachments that help them get more Faith, and as long as you’re using the correct stuff, Warrior’s Sons are pretty good.
The obvious commander here is Sparrow, because every single one of his cards is a morale test, and when you pass them, you can add one more Faith Token to the Warrior’s Sons that took the test. This is great! Because it allows you to use the Warrior’s Sons defense while relying on attachments to give them more kick and survivability. Wrath of the Warrior lets them attack with Sundering and +1 to hit while racking up a Faith Token for later use. Mercy of the Mother brings them back and keeps them going. Protection of the Father buffs their defense by re-rolling armor. If you use Tyrion, you can mill-draw these cards each round and make sure your Warrior’s Sons do what you need them to do.
As long as you have those tokens, you can run Sandor or a Gate Warden to maintain their survivability, or you can run Bronn to occasionally increase their armor and take a free attack. So far so good, but what if you don’t want to run Sparrow? Well, things get a little trickier now.
Addam is a common pick because he makes the unit even harder to kill, but he doesn’t have any good morale-at-will cards. He does have Charismatic Leadership, but it’s reactionary and your opponent would have to make the mistake of targeting the Warrior’s Sons with something to trip it off. Frankly, Addam in the Warrior’s Sons means they’re liable to be ignored. If they don’t generate Faith Tokens, their attacks are a bit mediocre for their cost, so you have a problem there.
Daario has a surprising amount of potential. You can mill-draw Sellsword Bravado to produce Faith Tokens while making the enemy weaker at the same time. Afterward, you can use Faith to get some good attacks, or, if you can claim Wealth, Daario gives the unit’s attacks Sundering. Therefore, any time you hold Wealth, this a pretty strong fighting unit. But wait, there’s more! Sellsword Negotiations can restore the health of the Warrior’s Sons while also having you count as holding Wealth, which is a lovely combo for a front-line unit like this, and I think it makes Daario, Stormcrow Captain the leading candidate to be in a unit of Warrior’s Sons. It is also worth considering that when you play Reckless Strikes, Faith will let you re-roll your attacks, so there’s some potential there, but I don’t recommend it, because the card can also auto-wound the Warrior’s Sons, which undermines their function as a scary, offensive wall.
If you still want to use these guys but don’t want to use Sparrow or Daario as your commander, you can put Mandon Moore in them, and at the drawback of needing to field Joffrey as well, they become a powerful fighter and defender both. They’ll run into trouble on the occasions that they fail their Panic Tests and lose their Faith Tokens, so to mitigate that, it’s usually good to avoid spending Faith while they’re at full ranks. You can wait until they’re on the second or last rank, at which point the Faith tokens have higher value, and spend them then.
Champions of the Faith do generate more Faith Tokens while handing out Vulnerable Tokens, or, if you like gambling, Panicked Tokens. Naturally, there’s also always Gregor, who doesn’t highlight the best parts of the Warrior’s Sons that well, but it does do all the bonkers, this-and-the-kitchen-sink cheese that commanders like Gregor do.
This unit is still okay without any attachments, but mainly just for standing on an objective, which is not the best use of seven points. If you’re going to invest that much, it should be to violently and noisily take something from somebody. The other reason I personally prefer Daario for this is because it won’t cost anything extra to place him in the unit.
Casterly Rock Honor Guard
Potential Fixes: Gregor commander, Daario commander, Meryn Trant, Mandon Moore
It’s so depressing to see so much text on a card, knowing you won’t use any of it. Honor Guard trade Condition Tokens for one-off effects that aren’t better than the Condition Tokens. They expend weakness to get Sundering, which is something most units of their cost might already have. They expend Vulnerable to recover wounds, conditionally based on whether or not the enemy lost a rank. They expend Panicked to remove a unit’s abilities for the turn, and though this one is useful if you’d for some reason put a Panicked Token on the board (probably explicitly for this unit’s ability), it’s not an ability that’s universally valuable because not everything has a defensive ability, and it’s hard to guess if your opponent has a card you want to block.
When you use the ability, the token goes away, so you not only have an issue with needing to set up the effect, but it’s ephemeral. Using NCUs to get the tokens is a problem because that necessitates playing the NCU first, likely broadcasting your intent, and giving your opponent an opportunity to respond. There are attachments that generate tokens, but they only do it once per round, and it’s an opportunity cost to generate a token just to quickly take it away.
In my opinion, the only good attachment that makes this unit work is Gregor as a commander. The unit has decent armor, a decent attack profile, and good morale, so once you give them two automatic wounds, immunity to Weakness, Sundering, and all of Gregor’s cards, they are an imminent threat to everyone. That’s not to say they’re actually good. It’s just that Gregor’s so jacked up that he rescues it.
Meryn Trant can be used as a fix for the Honor Guard because he consistently generates Weakness and Panicked tokens before each attack. You could skip the token thing entirely and go for Mandon Moore, though I think Meryn is better since it gets the ability nullification along with attack re-rolls. However, neither of these choices are great because they increase the cost of the unit, force-include Joffrey, and introduce the Crown confound, where you have to play an NCU before you can play the Honor Guard.
Daario can also pick this unit up with Sellsword Bravado, which will generate Weakness and Panicked before an attack, and while you control Wealth, the unit will have Sundering. However, I think Daario works a bit better in the Warrior’s Sons, because the Warrior’s Sons tend to be tougher on defense and sustain for longer when you’re using Sellsword Negotiations to keep them alive. Warrior’s Sons also have more flexibility with how you expend their Faith tokens, and when they use Sellsword Bravado, they can benefit from their Faith abilities without consuming the Weakness and Panicked tokens. Honor Guard destroy your tokens from the card, Warrior’s Sons construct on the morale test and leave the tokens intact.
Knights of Casterly Rock
Potential Fixes: None Needed
Essentially the premiere unit of the Lannisters, the Knights of Casterly Rock are fast, well-armored, and brutal. There’s not much more to say about them! “Lannister Supremacy” makes them a bit risky to shoot at with archers, and when they attack a unit that isn’t as good at fighting, it can give some nasty shocks, but really it’s the basics that make the Knights as good as they are. Generally it’s not a great idea to run attachments on them because they’re already an eight point unit, and the best thing a player can do for them is provide support.
Notable Neutrals
Though I won’t go into detail on all the Neutral options, there are a few things that deserve to be pointed out.
Bolton Cutthroats are doing basically what the Mountain’s Men are but without the stupid caveats, so if you put Sandor in them to give them Fueled By Slaughter, they cost the same, get 3+ to hit default, have a better attack profile, and heal when they attack instead of when an enemy fails a Panic Test. Not a great unit, but it’s more stable and achieves a similar goal without needing you to also run Red Cloaks, Joffrey, and whatever else.
Stormcrow Mercenaries do well with a few different attachments from the Lannisters. Tyrion most notably, who should really be in these guys if you need a nice, affordable place to put him. The Stone Crows have no advantages over the Stormcrows. It’s not even close, the Stormcrows are better.
Lysense Sellswords can bounce back from a lot of damage if you put Sandor in them. Once they’ve got two pillage tokens on them, every attack is going to restore between three to six wounds. Not bad for six points!
Stormcrow Dervishes with Sandor can also be very resilient. Because they can attack on Wealth, they can make up to three attacks per round (or more if you have Assault Orders), and each attack will heal the unit. Since they can retreat, if you still have your activation, you can take an attack from the Tactics Board, retreat, then charge as your activation, which inflicts Vulnerable from Sandor. That’s just one option – this unit is also no slouch when led by Kevan, who can charge when claiming Crown, retreat, then charge again as his activation. In my opinion, this is the best seven point unit the Lannisters can get if your commander isn’t supporting Warrior’s Sons because the Dervishes have the same armor as most of your options, but unlike your units, these guys are reliable and have consistent abilities.
In Summary of Units
To make this really simple, if you want a competitive list, you should probably be using Halberds, Knights, and Crossbows. You can use Warrior’s Sons if you’re set up for it. Brigands are also alright as light cavalry, but you should be very careful with them since they’re so fragile. Beyond those options, Neutrals are probably a better bet, because Neutrals have abilities that are more stable and will require less set-up.
You might have also noticed a few comments like, “When you play this card, this unit really benefits from it.”
Stuff like that is why Tyrion, Giant of Lannister should be in almost every list you make. Some units are going to be bad no matter what commanders or attachments you put in them, but they do get better and are more fun to play if you combo them with specific cards. That doesn’t work if those cards are at the bottom of your deck and you’re stuck drawing dysfunctional duds like Hear Me Roar.
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2024.05.13 20:06 SanderSo47 Part 1

As Reddit doesn't allow posts to exceed 40,000 characters, Eastwood's edition had to be split into two parts because his whole career cannot be ignored. The second part will be posted tomorrow.

Here's a new edition of "Directors at the Box Office", which seeks to explore the directors' trajectory at the box office and analyze their hits and bombs. I already talked about a few, and as I promised, it's Clint Eastwood's turn.
Eastwood was a troublemaker at school, and he had a bunch of odd jobs such as lifeguard, paper carrier, grocery clerk, forest firefighter, and golf caddy. In 1951, he was drafted into the United States Army during the Korean War and was discharged two years later. Through this, he got into contact with a Hollywood representative, who got him into acting classes and started his acting career. He got his start by starring in the hit show Rawhide, but he said he was exhausted by the experience. This caught the attention of some film producers and he decided to act in films directed by the then-unknown Sergio Leone. His career was on the rise, and then he got the chance to make his directorial debut.
From a box office perspective, how reliable was he to deliver a box office hit?
That's the point of this post. To analyze his career.

It should be noted that as he started his career in the 1970s, some of the domestic grosses here will be adjusted by inflation. The table with his highest grossing films, however, will be left in its unadjusted form, as the worldwide grosses are more difficult to adjust.

Play Misty for Me (1971)

"The scream you hear may be your own!"
His directorial debut. It stars Eastwood, Jessica Walter and Donna Mills, and follows a radio disc jockey being stalked by an obsessed female fan.
Before his colleague Irving Leonard died, he and Eastwood had discussed the idea of producing a film that was to give Eastwood the artistic control he desired, and his debut as a director. Eastwood said he was ready, "I stored away all the mistakes I made and saved up all the good things I learned, and now I know enough to control my own projects and get what I want out of actors."
The film was a huge success for Eastwood, and it also received positive reviews. So far, his directorial career was off to a great start.

High Plains Drifter (1973)

"They'd never forget the day he drifted into town."
His second film. The film stars Eastwood, Verna Bloom and Mariana Hill, and follows a mysterious stranger who metes out justice in a corrupt frontier mining town.
Eastwood reportedly liked the offbeat quality of the film's original nine-page proposal and approached Universal with the idea of directing it, which would make it his first directed Western. The screenplay was inspired by the real-life murder of Kitty Genovese in Queens in 1964, which eyewitnesses reportedly stood by and watched. Holes in the plot were filled in with black humor and allegory, influenced by Sergio Leone.
It was well received, and the film even surpassed Play Misty for Me at the box office. Eastwood was just going up.

Breezy (1973)

"Her name is Breezy."
His third film. It stars William Holden and Kay Lenz, and follows the relationship between a middle-aged real estate agent and a young hitchhiker.
This was his first directed film without starring on it. And his lack of presence certainly hurt the film; it received mixed reviews and flopped at the box office.

The Eiger Sanction (1975)

"His lifeline, held by the assassin he hunted."
His fourth film. Based on the novel by Trevanian, the film stars Eastwood, George Kennedy, Vonetta McGee, and Jack Cassidy. It follows Jonathan Hemlock, an art history professor, mountain climber, and former assassin once employed by a secret government agency, who is blackmailed into returning to his deadly profession for one last mission.
The film received mixed reactions for its writing, and it wasn't a box office success either.

The Outlaw Josey Wales (1976)

"An army of one."
His fifth film. Based on the novel Gone to Texas by Forrest Carter, it stars Eastwood, Chief Dan George, Sondra Locke, Bill McKinney and John Vernon. The film tells the story of Josey Wales, a Missouri farmer whose family is murdered by Union militia during the Civil War. Driven to revenge, Wales joins a Confederate guerrilla band and makes a name for himself as a feared gunfighter. After the war, all the fighters in Wales' group except for him surrender to Union soldiers, but the Confederates end up being massacred. Wales becomes an outlaw and is pursued by bounty hunters and Union soldiers as he tries to make a new life for himself.
Eastwood was fascinated by the novel and he bought the film rights, hoping to star on the film. He got Philip Kaufman involved as screenwriter and possible director, but left after disagreeing with Eastwood in the material adapted to the screen. Kaufman insisted on filming with a meticulous attention to detail, which caused disagreements with Eastwood, not to mention the attraction the two shared towards Locke and apparent jealousy on Kaufman's part in regard to their emerging relationship. This caused Eastwood to take over as the director. Kaufman's firing angered the DGA, as he did most of the pre-production, and sanctioning a $60,000 fine. This resulted in the Director's Guild passing a new rule, known as "the Eastwood Rule", which prohibits an actor or producer from firing the director and then personally taking on the director's role.
The film received critical acclaim, and in subsequent years, is ranked among Eastwood's greatest films. It was also a huge success at the box office, doubling his previous highest grossing film. It was also one of the few Western films to receive critical and commercial success in the 1970s at a time when the Western was thought to be dying as a major genre in Hollywood.

The Gauntlet (1977)

"The man in the middle of..."
His sixth film. It stars Eastwood, Sondra Locke, Pat Hingle, William Prince, Bill McKinney, and Mara Corday. It follows a down-and-out cop who falls in love with a prostitute, to whom he is assigned to escort from Las Vegas to Phoenix for her to testify against the mob.
While it received mixed reviews, it became another box office success for Eastwood, becoming his now highest grossing film.

Bronco Billy (1980)

"The most outrageous of 'em all."
His seventh film. The film stars Eastwood and Sondra Locke, and focuses on the financially-struggling owner of a traditional Wild West show and his new assistant.
It became another critical and commercial success for Eastwood, who referred to the film as one of his most affable shoots of his career.

Firefox (1982)

"The most devastating killing machine ever built... his job... steal it!"
His eighth film. Based on the novel by Craig Thomas, it stars Eastwood, Freddie Jones and David Huffman. The Soviets have developed a revolutionary new jet fighter, called "Firefox". Naturally, the British are worried that the jet will be used as a first-strike weapon, as rumors say that the jet is undetectable on radar. They send ex-Vietnam War pilot Mitchell Gant on a covert mission into the Soviet Union to steal the Firefox.
The film received mixed reviews, but it earned almost $47 million, becoming Eastwood's highest grossing title as director.

Honkytonk Man (1982)

"The boy is on his way to becoming a man. The man is on his way to becoming a legend."
His ninth film. It's based on the novel by Clancy Carlile, and it stars Eastwood and his son Kyle. It follows Red Stovall, a country music singer and composer. With his nephew Whit by his side, he travels to Nashville to perform at the Grand Ole Opry in the backdrop of the Great Depression.
While the film received acclaim, it earned just $4.4 million, becoming his second worst performer.

Sudden Impact (1983)

"Dirty Harry is at it again."
His tenth film. The fourth installment in the Dirty Harry series, directed, it stars Eastwood and Sondra Locke. The film tells the story of a gang rape victim who decides to seek revenge on her rapists 10 years after the attack by killing them one by one. Inspector Harry Callahan, famous for his unconventional and often brutal crime-fighting tactics, is tasked with tracking down the serial killer.
The film received mixed reviews from critics, but it earned over $150 million worldwide, Eastwood's first film to pass that milestone. It's also very popular for including the iconic catchphrase, "Go ahead, make my day."

Tightrope (1984)

"A cop on the edge..."
His 11th film. It stars Eastwood, Geneviève Bujold, Dan Hedaya, Alison Eastwood and Jennifer Beck, and follows a detective determined to hunt down a sadomasochistic serial killer of prostitutes.
The film became another critical and commercial success for Eastwood.

Pale Rider (1985)

"...And Hell followed with him."
His 12th film. It stars Eastwood, Michael Moriarty and Carrie Snodgress. A couple and their daughter, along with a few others, are driven out of Lahood, California, by goons working for a mining baron. However, a stranger enters their life to assist them in their fight.
There was no stopping Eastwood: another critical and commercial success.

Heartbreak Ridge (1986)

"The scars run deep."
His 13th film. It stars Eastwood, Marsha Mason, Everett McGill, and Mario Van Peebles. The story centers on a U.S. Marine nearing retirement who gets a platoon of undisciplined Marines into shape and leads them during the American invasion of Grenada in 1983.
The film was inspired by an account of American paratroopers of the 82nd Airborne Division using a pay telephone and a credit card to call in fire support during the invasion of Grenada, and fashioned a script of a Korean War veteran career Army non-commissioned officer passing on his values to a new generation of soldiers. Eastwood was interested in the script and asked his producer, Fritz Manes, to contact the US Army with a view of filming the movie at Fort Bragg. However, the Army read the script and refused to participate, due to Highway being portrayed as a hard drinker, divorced from his wife, and using unapproved motivational methods to his troops, an image the Army did not want.
It received mixed reviews, with some deeming the film as "imperialist propaganda". But it was still another box office success.

Bird (1988)

"There are no second acts in American lives."
His 14th film. The film stars Forest Whitaker and Diane Venora. It is constructed as a montage of scenes from saxophonist Charlie Parker's life, from his childhood in Kansas City, through his early death at the age of 34.
Eastwood, a lifelong fan of jazz, had been fascinated by Parker ever since seeing him perform live in Oakland in 1946. He approached Chan Parker, Bird's common-law wife on whose memoirs the script was based, for input, and she lent Eastwood and arranger Lennie Niehaus a collection of recordings from her private collection Before Eastwood was involved, Richard Pryor was originally cast as Parker.
Despitive positive reviews, it performed poorly, earning just $2.2 million in North America.

White Hunter Black Heart (1990)

"An adventure in obsession."
His 15th film. Based on the novel by Peter Viertel, it stars Eastwood, Jeff Fahey, George Dzundza, Alun Armstrong and Marisa Berenson. It follows a famous movie director, John Wilson, who goes to Africa to make his next movie. He is an obstinate, contrary director who'd rather hunt elephants than take care of his crew or movie. He has become obsessed with one particular elephant and cares for nothing else.
Despite positive reviews, it made just $2.3 million domestically, not even 10% of the budget.

The Rookie (1990)

His 16th film. The film stars Eastwood, Charlie Sheen, Raul Julia, Sônia Braga, Lara Flynn Boyle, and Tom Skerritt. It follows a veteran police officer teamed up with a younger detective, whose intent is to take down a German crime lord in downtown Los Angeles, following months of investigation into an exotic car theft ring.
It received negative reviews for its acting and story, and it became another flop for Eastwood. That's three bombs in a row. Ouch.

Unforgiven (1992)

"Some legends will never be forgotten. Some wrongs can never be forgiven."
His 17th film. It stars Eastwood, Gene Hackman, Richard Harris and Morgan Freeman. It follows William Munny, a widower with two young kids, who was once a very vicious gunfighter who gave up everything after marriage. Now, a man named Schofield Kid brings him an offer that he cannot refuse, forcing him to come out of retirement for one last job.
David Webb Peoples wrote the script all the way back to 1976, and it was optioned by Francis Ford Coppola, but he lacked the funds needed to helm it. By Eastwood's own recollection, he was given the script in the "early 80s" although he did not immediately pursue it, because, according to him, "I thought I should do some other things first". Eastwood has long asserted that the film would be his last traditional Western, concerned that any future projects would simply rehash previous plotlines or imitate someone else's work. He dedicated the film to his close friends and mentors Sergio Leone and Don Siegel. Hackman initially refused to participate as his daughters were upset that he was starring in too many violent films, but he became fascinated by the script that he agreed.
It opened with $15 million and it legged all the way to $100 million after playing for almost one year, closing with $159 million worldwide, his now highest grossing film. The film received Eastwood's best reviews of his career, with many considering the film as his magnum opus as director. It received 9 Oscar nominations, and won four: Best Picture and Best Director for Eastwood, Best Supporting Actor for Hackman, and Best Film Editing. So Eastwood, on top of being a reliable box office draw, was now a 2-time Oscar winner.

A Perfect World (1993)

His 18th film. Kevin Costner, Eastwood and Laura Dern, and follows an escaped convict who takes a young boy hostage and attempts to escape on the road with the child, while being pursued by a Texas Ranger.
The film received critical acclaim, and has appeared as one of Eastwood's best films. The film disappointed in North America, but it earned up to $100 million overseas (Eastwood's first film to gross that much) and ended with $135 million worldwide.

The Bridges of Madison County (1995)

"The human heart has a way of making itself large again even after it's been broken into a million pieces."
His 19th film. Based on the novel by Robert James Waller, it stars Eastwood and Meryl Streep. The film is set in 1965, following a war bride, Francesca Johnson, who lives with her husband and two children on their Iowa farm. That year she meets National Geographic photojournalist, Robert Kincaid, who comes to Madison County, Iowa to photograph its historic covered bridges. With Francesca's family away for a short trip, the couple have an intense, four-day love affair.
It received more critical acclaim, and made over $180 million worldwide, becoming his highest grossing film. For her performance, Streep was nominated for an Oscar for Best Actress.

Absolute Power (1997)

His 20th film. Based on the novel by David Baldacci, it stars Eastwood, Gene Hackman, Ed Harris, Laura Linney, Judy Davis, Scott Glenn, Dennis Haysbert, and Richard Jenkins. It follows a master jewel thief who witnesses the killing of a woman by Secret Service agents.
It received mixed reviews, and disappointed at the box office.

Midnight in the Garden of Good and Evil (1997)

"Welcome to Savannah, Georgia. A Ccty of hot nights and cold blooded murder."
His 21st film. Based on the book by John Berendt, it stars John Cusack and Kevin Spacey. It follows the story of antiques dealer Jim Williams, on trial for the killing of a male prostitute who was his lover. The multiple trials depicted in Berendt's book are combined into one trial for the film.
It received mediocre reviews, and flopped at the box office.

True Crime (1999)

His 22nd film. Based on the novel by Andrew Klavan, it stars Eastwood, Isaiah Washington, Denis Leary, LisaGay Hamilton and James Woods. It follows a journalist covering the execution of a death row inmate, only to discover that the convict may actually be innocent.
This was another project that received mediocre reviews and flopped at the box office.

Space Cowboys (2000)

"Boys will be boys."
His 23rd film. It stars Eastwood, Tommy Lee Jones, Donald Sutherland, and James Garner as four aging former test pilots who are sent into space to repair an old Soviet satellite.
It received very positive reviews, and earned over $128 million worldwide.

Blood Work (2002)

"He's a heartbeat away from catching the killer."
His 24th film. Based on the novel by Michael Connelly, it stars Eastwood, Jeff Daniels, Wanda De Jesús, and Anjelica Huston. It follows a retired FBI agent who recently had a heart transplant but still takes up the job to nab a killer.
It was another film with mediocre reviews and flop status.

Mystic River (2003)

"We bury our sins, we wash them clean."
His 25th film. Based on the novel by Dennis Lehane, it stars Sean Penn, Tim Robbins, Kevin Bacon, Laurence Fishburne, Marcia Gay Harden, and Laura Linney. It follows three childhood friends who are reunited 25 years later when one of them suffers a family tragedy.
Michael Keaton was originally cast in the role of Det. Sean Devine, and did several script readings with the cast, as well as his own research into the practices of the Massachusetts Police Department. However, creative differences between Keaton and Eastwood led to Keaton leaving the production. He was replaced by Kevin Bacon. This was the first film in which Eastwood would be credited as composer.
The film had a slow roll-out, but it was aided by strong word of mouth, closing with a wonderful $156 million worldwide. It also received acclaim, and was named as one of Eastwood's greatest films. Sean Penn received universal acclaim for his performance, with some naming it among the best acting of the century, particularly for one scene (if you watched it, you definitely know which scene). It received 6 Oscar nominations, including Best Picture and Best Director for Eastwood. It won two: Best Actor for Penn and Best Supporting Actor for Robbins.

Come back tomorrow for Part 2

MOVIES (FROM HIGHEST GROSSING TO LEAST GROSSING)

No. Movie Year Studio Domestic Total Overseas Total Worldwide Total Budget
x The Bridges of Madison County 1995 Warner Bros. $71,516,617 $110,500,000 $182,016,617 $22M
x Unforgiven 1992 Warner Bros. $101,167,799 $58,000,000 $159,167,799 $14.4M
x Mystic River 2003 Warner Bros. $90,135,191 $66,460,000 $156,595,191 $25M
x Sudden Impact 1983 Warner Bros. $67,642,693 $83,000,000 $150,642,693 $22M
x A Perfect World 1993 Warner Bros. $31,130,999 $104,000,000 $135,130,999 $30M
x Space Cowboys 2000 Warner Bros. $90,464,773 $38,419,359 $128,884,132 $60M
x Heartbreak Ridge 1986 Warner Bros. $42,724,017 $78,975,983 $121,700,000 $15M
x Absolute Power 1997 Sony $50,068,310 $42,700,000 $92,768,310 $50M
x Tightrope 1984 Warner Bros. $48,143,579 $0 $48,143,579 N/A
x Firefox 1982 Warner Bros. $46,708,276 $0 $46,708,276 $21M
x Pale Rider 1985 Warner Bros. $41,410,568 $0 $41,410,568 $6.9M
x The Gauntlet 1977 Warner Bros. $35,400,000 $0 $35,400,000 $5.5M
x The Outlaw Josey Wales 1976 Warner Bros. $31,800,000 $0 $31,800,000 $3.7M
x Blood Work 2002 Warner Bros. $26,235,081 $5,559,637 $31,794,718 $50M
x Midnight in the Garden of Good and Evil 1997 Warner Bros. $25,105,255 $0 $25,105,255 $30M
x Bronco Billy 1980 Warner Bros. $24,265,659 $0 $24,265,659 $6.5M
x The Rookie 1990 Warner Bros. $21,633,874 $0 $21,633,874 $30M
x True Crime 1999 Warner Bros. $16,649,768 $0 $16,649,768 $55M
x High Plains Drifter 1973 Universal $15,700,000 $0 $15,700,000 $5.5M
x The Eiger Sanction 1975 Universal $14,200,000 $0 $14,200,000 $9M
x Play Misty for Me 1971 Universal $10,600,000 $0 $10,600,000 $950K
x Honkytonk Man 1982 Warner Bros. $4,484,991 $0 $4,484,991 $2M
x White Hunter Black Heart 1990 Warner Bros. $2,319,124 $0 $2,319,124 $24M
x Bird 1988 Warner Bros. $2,181,286 $0 $2,181,286 $14M
x Breezy 1973 Universal $200,000 $17,753 $217,753 $750K

The Verdict

Hope you liked this edition. You can find this and more in the wiki for this section.
The next director will be Robert Zemeckis. One of the biggest falls from grace.
I asked you to choose who else should be in the run and the comment with the most upvotes would be chosen. It had to be a controversial filmmaker. Well, we'll later talk about... Zack Snyder. Oh, BoxOffice chose fuego 🔥
This is the schedule for the following four:
Week Director Reasoning
May 20-26 Robert Zemeckis Can we get old Zemeckis back?
May 27-June 2 Richard Donner An influential figure of the 70s and 80s.
June 3-9 Ang Lee What happened to Lee?
June 10-16 Zack Snyder RIP Inbox.
Who should be next after Snyder? That's up to you.
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2024.05.13 17:31 IGG_Center_Ramapo Salem County John Doe (New Jersey, 1979) – Genetic Genealogy Testing after Forty-Five Year Mystery

Salem County John Doe (New Jersey, 1979) – Genetic Genealogy Testing after Forty-Five Year Mystery
Salem County John Doe (New Jersey, 1979) – Genetic Genealogy Testing after Forty-Five Year Mystery
Sometime during the winter of 1978 to 1979, along a rural dirt road, a young man was shot in the face and partially buried in the woods in Quinton Township, New Jersey. Though his body was covered with brush and logs, his left arm and left hip remained exposed, waiting to be discovered. Approximately six months after his death, police were called to the scene by a local resident on the afternoon of June 3, 1979. The man’s body underwent an autopsy, and newspapers featured descriptions of his unfortunate demise and deserted belongings. A facial reconstruction was painstakingly created and distributed, but the man’s identity has remained a mystery for nearly 45 years. Researchers and students at the Ramapo College of New Jersey’s Investigative Genetic Genealogy department have begun analysis of the man’s DNA in the hopes of bringing answers.
Sources differ on the level of trauma inflicted on this John Doe. Some papers indicate that he was shot in the left eye with a “small caliber” or “.22 caliber” bullet, while another suggests that his face was “completed obliterated, apparently by a shotgun blast”. Despite the undeniably poor condition of the remains, police determined the man to be between white, 18-22 years of age, approximately 5’8” tall, and 150 pounds prior to his death. He had straight, medium brown hair, that was 4-6 inches long. He had the following clothing and accessories with him:
• White Madewell brand painters’ pants (without bib) • Brief underwear • Dark blue Lee brand jacker (size small), adorned with a 1” gold colored metal letter ‘R’ on the right and a quarter-inch gold colored cross on the left jacket breast pockets • Michelangelo brand heavy knit V-neck sweater, dark blue or black yoke and sleeves with white body and large buttons no • Red plaid Cotton Poppy brand Indian style print shirt • T-shirt (size 34/36S) • Black Pro Ked brand sneakers (size 8) • Yellow metal 17-inch spiral twist chain necklace • Gray metal 14½-inch chain necklace with decorative gray metal horn ornament (possibly an Italian good luck charm) • Pack of Marlboro cigarettes with the words “Meth” and “Weed” written along one side with some artwork, and the words “Joints” and “Pot” written on the other side • A matchbook decorated with a gold Tolz Realty Co. advertisement
Sources: No 1. Unidentified Wiki: Salem County John Doe (1979) ) 2. NamUS: Unidentified Person/NamUS #UP1526 3. June 3, 1979, Press of Atlantic City (New Jersey): “Shotgun Murder is Probed” 4. June 15, 1979: Courier-Post (Camden, New Jersey): “Police request help to identify victim” 5. June 22, 1979, Press of Atlantic City (New Jersey): “ID on Body Of Slain Man Sought” 6. Ramapo College of New Jersey: Cases in Progress
submitted by IGG_Center_Ramapo to gratefuldoe [link] [comments]


2024.05.13 17:29 IGG_Center_Ramapo Salem County John Doe (New Jersey, 1979) – Genetic Genealogy Testing after Forty-Five Year Mystery

Salem County John Doe (New Jersey, 1979) – Genetic Genealogy Testing after Forty-Five Year Mystery
Sometime during the winter of 1978 to 1979, along a rural dirt road, a young man was shot in the face and partially buried in the woods in Quinton Township, New Jersey. Though his body was covered with brush and logs, his left arm and left hip remained exposed, waiting to be discovered. Approximately six months after his death, police were called to the scene by a local resident on the afternoon of June 3, 1979. The man’s body underwent an autopsy, and newspapers featured descriptions of his unfortunate demise and deserted belongings. A facial reconstruction was painstakingly created and distributed, but the man’s identity has remained a mystery for nearly 45 years. Researchers and students at the Ramapo College of New Jersey’s Investigative Genetic Genealogy department have begun analysis of the man’s DNA in the hopes of bringing answers.
Sources differ on the level of trauma inflicted on this John Doe. Some papers indicate that he was shot in the left eye with a “small caliber” or “.22 caliber” bullet, while another suggests that his face was “completed obliterated, apparently by a shotgun blast”. Despite the undeniably poor condition of the remains, police determined the man to be between white, 18-22 years of age, approximately 5’8” tall, and 150 pounds prior to his death. He had straight, medium brown hair, that was 4-6 inches long. He had the following clothing and accessories with him:
• White Madewell brand painters’ pants (without bib) • Brief underwear • Dark blue Lee brand jacker (size small), adorned with a 1” gold colored metal letter ‘R’ on the right and a quarter-inch gold colored cross on the left jacket breast pockets • Michelangelo brand heavy knit V-neck sweater, dark blue or black yoke and sleeves with white body and large buttons no • Red plaid Cotton Poppy brand Indian style print shirt • T-shirt (size 34/36S) • Black Pro Ked brand sneakers (size 8) • Yellow metal 17-inch spiral twist chain necklace • Gray metal 14½-inch chain necklace with decorative gray metal horn ornament (possibly an Italian good luck charm) • Pack of Marlboro cigarettes with the words “Meth” and “Weed” written along one side with some artwork, and the words “Joints” and “Pot” written on the other side • A matchbook decorated with a gold Tolz Realty Co. advertisement
Sources: No 1. Unidentified Wiki: Salem County John Doe (1979) ) 2. NamUS: Unidentified Person/NamUS #UP1526 3. June 3, 1979, Press of Atlantic City (New Jersey): “Shotgun Murder is Probed” 4. June 15, 1979: Courier-Post (Camden, New Jersey): “Police request help to identify victim” 5. June 22, 1979, Press of Atlantic City (New Jersey): “ID on Body Of Slain Man Sought” 6. Ramapo College of New Jersey: Cases in Progress
submitted by IGG_Center_Ramapo to UnresolvedMysteries [link] [comments]


2024.05.13 12:34 Kind_Stranger_weeb If you are finding Redacted too hard, consider using god mode.

Im seeing a lot of people posting that Chronos is too op. People suggesting methods of nerfing him or adjusting. But as someone who is beating him over and over fairly easily on high fear i have this to say, learn his moves in god mode. His moves are punishing, dealing large amounts of damage in a single hit as a titan should. To really master him you need to learn him enough to do large sections hitless, learning where his blind spots are and the tells for his moves. If you keep failing at that he doesn't need to be weaker, you just need to learn.
Its situations like this that god mode was made for. A flat damage reduction is not cheating. The mode is there for a reason. It will give you the leeway to lean his moves to the point you don't need it and can then beat him without it. Mel and Zag after all are gods, there is no reason they cant use that birth right.
https://preview.redd.it/7wdldbu9s50d1.png?width=1014&format=png&auto=webp&s=b405015546991404f661961d828eafe12ccbc8f8
For my first few runs of underworld and Olympus i used god mode. Turning it off when i stopped loosing or struggling. It's a great tool for learning movesets and mechanics and if you are ignoring it out of pride i implore you to give it a try. The point of games after all is to have fun and if you are having such a bad time you are begging the devs to make the game easier in reddit, make it easier yourself first with the tools they already gave you.
That to the side, strategies i use to get easy wins. These fall under two categories, add management and burst damage.
Add Management
You need a quick mana efficient way to kill the satyrs, hourglasses and other adds he brings to the fight. This is also the reason i always choose the hades boon that kills half of them for you. (though the darkness boon he offers is also amazing, 10 seconds of invulnerability after hitting one of Chronos's orbs is really OP)
The only henchman you need to divert your attention to are the banners, use your main attack to kill them as soon as you see them in phase one, or they will create barriers over the adds that makes them tougher to ignore, but there is a large gap between the banners appearing and them casting their first barrier.
For all other mobs i like to ignore them and focus on Chronos, while i passively kill them.
To do this you want your passive damage to do around 300 hp of damage. This is your aoe cast or your dash.
There are multiple casts that can do it but i recommend Hestia and Demeter.
https://preview.redd.it/kfqerlfcr50d1.png?width=1204&format=png&auto=webp&s=7b09ef75b00b87b60362eaeb2c75db53fd416a6e
https://preview.redd.it/yhe9isefr50d1.png?width=1195&format=png&auto=webp&s=66ec3e8cdd10011f7f167f840764537808e30427
https://preview.redd.it/pngxfu93s50d1.png?width=1002&format=png&auto=webp&s=c8a5380ad2eabaaed9653d35376a87a712fcbd96
As their basic cast deals the damage over time not their omega cast. Combined with Zeus or Hestia's casting boon, which either fires a fireball or lightning bolt and lets you target your cast. Aiming at the adds without needing to move near them.
https://preview.redd.it/midkkvsjr50d1.png?width=1196&format=png&auto=webp&s=f6028a6ecbb5fb6e8218f518ae1a151727db5ff8
https://preview.redd.it/a9epj6tmr50d1.png?width=1209&format=png&auto=webp&s=08bb13adaf7bee52b768585e6592c5a3c56f61b5
For this you get a burst (fireball or bolt) of damage and sustained dps by just tapping cast allowing you to focus your attention on chronos. Both dont waste your time charging your attack which is deadly in this encounter as the titan of time is immune to the omega attack charge time slowing.
The second method of dealing with adds passively is a high dps dash attack. The best for this is posidon. Getting his dash to heroic makes it deal 200 plus damage and has knockback cc. Allowing you to dodge chronos and move in to attack him while killing his adds in the process without thinking about it.
https://preview.redd.it/un3obwirr50d1.png?width=1201&format=png&auto=webp&s=900c8f4b2ae1cc838f208565b143541b42e5b418
Heroic Breaker Sprint does 200+ damage with no poms, but this one i got as a trade for another sprint has enough damage to kill all the adds in two hits for just 10 mana This sprint was doing 360 damage per hit.
Chronos himself, burst damage and placement
Every weapon has a way to deal reliable burst damage, to beat Chronos you want one of your attacks, special or main, to be able to deal a combo of around 1k damage in a few second, the gap you have to punish him when he uses his boomerang or scythe slice attack - but if you are struggling the highest single attack damage belong to the Argent Skull and the Moonstone Axe. Both can very easily get over 300 damage per attack,
The best axe strategy i learnt from a chaos trial in the pitch black stone. The hammer ability Hell Chop which turns your basic attack into a 300+ damage chop is amazing vs bosses with the Mel aspect Axe, as it allows you to dive, do a large burst attack and then dash right out, hopefully dealing some damage in the same time. The basic strategy is to have a good damage skill, like Nova Attack on the axe, lay your cast on top of Chronos for the bonus damage and attack with the axe, using this method ive gotten the axe to 1300 damage per attack with a very wide AOE range. allowing you to take your chance, attack once for a big burst and then bug out of his range.
If you arent lucky enough to get this specific hammer, the axe is a slow but reliable way to deal 5% of Chronos's health in a single attack. Just hit him with its full combo while he uses the two punishable moves, use Mels aspect as it allows the axe to attack fast enough. The spin omega attack is great for dps and picking off adds and is how i got my first win.
The Skull is good in that it deals its damage from a range, doing 80-100 damage with a decent attack boon you can blast chronos with 300 damage per reload, much more if he is in your cast or you have extra damage boons like Hestia, Zeus or Hephestus, then move into one of his safe zones. There are two must have hammers that boost this to the next level. The one which adds two skulls, giving you 500 base damage per wave, and the one which creates the omega attack effect when you collect the skull creating a combo where you hit him for 300, dash into him, then blast him for 300 damage per skull, so another 900 burst, this is a simple 1300 damage combo that keeps you at range and mobile most of the time and will burn the titans health in no time.
https://preview.redd.it/c2naaiwx760d1.png?width=1235&format=png&auto=webp&s=5a5498752237320c01f508e52882f0d994c64b8b
Any weapon can have reliable burst added by using Hephaestus's explosion boon, which is a long cool down 300-400 burst, around 5% of his HP, that can be boosted with furnace blast to double the damage- if you are lucky with Poms you can get the cooldown of volcanic strike as low as 2 seconds, which makes this very reliable.
https://preview.redd.it/xn88yrsm360d1.png?width=1192&format=png&auto=webp&s=3ee0e7a5e5b945cc67d8e4a684e97c534934a7eb
Through the Poseidon and Hestia duo boon which creates high damage DPS on slipped and burned enemies (Which you may have from the two quick attack methods above)
As well as through Zeus blitz effect, on fast weapons like the sister blades, for example Blitz on the special could be triggered by Hephaestus's attack causing the combo to trigger for 100 damage blitz+200-300 volcanic strike and 300 furnace strike, creating a 600 damage combo by pressing 2 buttons using 3 common boons. The Zeus/Aphrodite duo boon also allows you to instant trigger blitz turning these into very reliable burst damage boons.
There are too many of these combos to mention and part of the fun will be finding ones that work for you
Placement
For phase one Chronos is pretty simple to avoid.
His scythe whirlwind attack is slower than your dash, if you are using the dash method to passively kills adds this is a good time to run into them and kill them. Dropping your cast on the big guy as you are behind him
Boomerang scythe move is easy to avoid, its blind spot is right in front of Chronos allowing you to hit with your slowest highest dps moves easily.
His wide swing and dash attack both leave a black scar in the ground, these are the only places that are hit by the attack, you can continue attacking him close up through the swing, as the blind spot is again right in front of him, for the dash, he curls his back and shakes, your signal to dodge to the side
Golden Balls/ Bullet hell attacks, at some point Chronos will start teleporting, and generating a round shield of balls, as well as leaving a time stop barrier where he was, this is clearly signposted by a gold magic circle at his feet so easy to dodge the time freeze and these balls are low DPS for him (dealing just 13 damage for me), and can be soaked if you want, but the best way to deal with them is stand near a wall, when he next teleports the balls will hit the wall and burst. However if you have revenge attacks like Zeus's bolt, maybe 13 damage is worth taking those hits for the revenge effects. a 100 damage bolt in return for a 13 damage ball seems fair to me, though ive not done this strategy it occurred to me while recording the damage it took for this post. He also creates a vortex of balls around him. These, just ignore, they have a low range, dash out of it near the styx, take a moment to recover your mana if you have a wait to regen skill or kill some of his adds.
Thats phase one, dodge around ball and vortex attack, punish his boomerang and scythe swing attack by standing in front of him in the blind spot damaging him. Looking for the arched back and shake that indicates is is about to dash.
Phase 2 - Instant death effects and you
The first attack is an instant death or damn near it, whole field wipe. One of the clock numbers will glow, that is your safe zone, you have enough time to get from the other side of the arena if you dash but the second you see a glowing number go for it.
Ticking Clock: A clock hand appears that moves around in order, if hit by the golden hand it will stun you for a second as well as damage you, but this is easy enough to dodge.
Closing circle: If the middle of the clock glows, a circle of damage is about to come, you need to dash outside of the magic circle as it closes in. Sometimes there are two circles.
Time grasp: He will reach at you and slow your time, this is pretty ok, you cant do anything about it but he doesnt do anything to hurt you while slow, just avoid hitting one of the AOE effects already on field. When testing he only ever did this once to me each battle so feels more like a flex than a real attack.
His second instant death attack is creating a black circle on the outside and middle with a range of no colour
Notes provided by Microsoft snipping tool
Time bubbles, he creates many gold circles on the ground, getting caught in one when it goes off punishes you by freezing you. For me this catches me when im escaping the closing circle and he goes right in for the freeze, but otherwise easy to dodge
https://preview.redd.it/6b323wjsz50d1.png?width=1209&format=png&auto=webp&s=50c9f00c2e504881cd301dbfa3db1c724c77a72c
Bullet hell rings, he creates three rings of low damage golden balls, easy to dodge and position so they dont hurt you. I find my little froggy buddy usually negates an entire ring just sitting there. The warning for this is red circles on the ground. The 3rd ring is too far out to ever damage you, the inner ring is a shield and will probably need to be soaked, the middle ring is far enough away you can wait in the gap and hit him with ranged attacks and still be close enough to dodge boomerang and slice.
https://preview.redd.it/2fyvphlw160d1.png?width=1582&format=png&auto=webp&s=9b88cb489e7e10e5708f266ad8c2c243b854bdfd
At half health he summons hourglasses and puts a shield around himself, you dont need to kill the glasses, but since hes shielded and bullet covered himself may as well until he moves back to a normal pattern.
The whole time he is using his three core attacks, the dash, the slice and the boomerang, All three have wider arcs meaning a bigger safe zone for the boomerang and the slice.
After 50% health there is less of a delay between all his attacks, but it stays much the same with golden balls added to the rotation more,
Just keep dodging the AOEs, stay in front of him when hes not casting those and hit hard and often.
https://preview.redd.it/8hekgdn8260d1.png?width=1615&format=png&auto=webp&s=52e6462a71ba9df580cd3ff3276b7dcb8093085a
Finally General run advice
Boon rarity, heroic boons are an amazing investment, an increase from 80 to 200 damage on posidons dash attack? insane, there are 3 methods i use.
Rare crop from Demeter, considering that this is the most reliable way taking Demeter's keepsake at the start of a run is a good call. Will take 1-3 of your boons and make them heroic over the next 12 encounters, so if you are going to take it take it early, it also helps to do that so it chooses the core boons you want to boost. Getting this as my 4th boon in order to make my main attack cast and dash heroic is something i will happily waste my hammers onThis can be supplemented by switching to Narcissus's keepsake after first boss to turn one more of your early boons heroic, just make sure to change keepsake before drinking from the fountain.
https://preview.redd.it/d2ztqte4660d1.png?width=1087&format=png&auto=webp&s=e5af945426eb7027b70e37da2b7276c79f14ead9
The opposite of this is Heras skill Bridal Glow, which makes all your boons heroic but slowly downgrades them. Only safe to take right before the final boss, but i did once get it in the final Charon shop and had fun. If not willing to take the risk on this Hera has one of the most powerful skills in the game IMO, Proper Upbringing infusion which makes all your boons rare
https://preview.redd.it/aeqkwoai660d1.png?width=1256&format=png&auto=webp&s=9e95b879774cb458b7136c71baaa8bcd1176c81c
And then combos of another of her boons for a flat damage increase to everything
https://preview.redd.it/ceexx3wl660d1.png?width=1186&format=png&auto=webp&s=2a99e6cad714c2e47cd64e19f6683eb2f60f98e0
Hera and Hestia both offer means to trade offerings for higher versions also, so running either of these goddesses will leave you with more rare and heroic than not.
Hope this has helped if anyone has a 1k plus combo not mentioned here let me know :) And before you complain the game is too hard, use god mode.
Update: For fun after this i went back to 34 fear and tried using my least favourite weapon, the torches, i wound up getting 3 hammers this run which boosted my special, an echo double and 2 normal, so my blitz special became my burst damage and my passive damage, as the circling yellow orbs took out the adds, and as i surmised above, having two vengeance effects and soaking the golden balls was an effective way to damage Chronos. I wasnt quite doing enough damage to hurt chronos, but my hex ability came in clutch for bursts of DPSFor more fun the vows i used :)
https://preview.redd.it/flganyf4w70d1.png?width=1333&format=png&auto=webp&s=f69e5ee492134889e967c2a1d5a3eee21f3be196
https://preview.redd.it/uuxeqbz8w70d1.png?width=408&format=png&auto=webp&s=cf4461ef438ce9891ae46790d846a1f437aa2924
https://preview.redd.it/ltsqsg0ts70d1.png?width=696&format=png&auto=webp&s=0649f1024d0803a6b71e2de78de72950e33101ef
Vow of blood and dominance - Opponents having more health and damage is standard of increased difficulty
Vow of fury - Honestly a buff, enemies being faster means they move into my attacks faster
Vow of commotion - More mobs isnt a problem as you can see i build up AOE damage for the end battle adds, rather than single target damage
Vow of wandering - never really feel the impact of this one, its three vow points for nothing, am i the only one who finds the zone 1 mobs harder than the zone 2 and 3?
Vow of scars, no healing, this hurts, honestly a run ender - not one to choose lightly
Vow of destitution, this seems bad, but not really, the vow of commotion adds enough mobs that you get enough gold to counter it.
Vow of panic - i leave this on for my low heat runs, it changes the way you play a little 0 mana at start of a round makes you think about and use your gain boons more effectively.
Vow of bitterness - I hate it i hate it i hate it. I lost a Hera boon when i chose her keepsake to get it! I lost a boss Zeus boon! Ah i hate this one. But in the end 3 less boons isnt that bad of a cost.
Vow of arrogance - this costs you primed mana for rare boons, but since i used rare crop and narcissus's keepsake to boost my boons to heroic it didnt have much impact at all on this run.
Vows i hate and will never use -
Rebuke - Just annoying having to chip all enemies before hurting them, it forces fast weapon styles and just annoys me enough to avoid
Haunting - maybe i suck, but battles just go forever and ever with this one
Forsaking - The FOMO of loosing a boon you wanted upsets me a lot so dont pick this one
Desperation - look i think i made good time sub 20 min here, but ive never won a game with this (or the hades equivalent on)
Abandon - 5 fear is a lot, but loosing my arcana cards is way too big a cost.
I think i could have activated vow of suffering and gone for 38 fear here, might try that one some time.
submitted by Kind_Stranger_weeb to HadesTheGame [link] [comments]


2024.05.13 10:10 AdmirableWhereas701 I’m unironically bad at PvP

I’m new to RDR2, I’ve started to play the online version. After struggling to get gold and a role. I’m now a moonshiner and a collector as well as a bounty hunter. I thought I’d be a bit adventurous and try PvP. However… I’ve never really actually played shooting games. So I knew this would take practice. A little disclaimer. I can shoot and fight NPC’s no problem whatsoever, but players is a whole new level of struggling. I’ve swapped my guns around a few times. What I’m using right now is the litchfield repeater, two volcanic pistols and a carbine repeater with express and high velocity ammo. My problem with PvP is actually making a headshot. I end up getting some shots in towards other players but I’m not quick and steady enough to aim and shoot the head. So I just panic and shoot hopelessly. I use cover and tonics, I also have the slippery bastard ability card. It also feels like Auto Aim doesn’t help with tracking players? Does it not count with players or…? Please let me know if you have any tips and tricks for me? Please someone save me from being a shameful player, I feel like if I can’t PvP I shouldn’t be playing the game :(
submitted by AdmirableWhereas701 to RedDeadOnline [link] [comments]


2024.05.13 09:18 _Jaangles_ MEGA LIST: Companies that you could check out while job searching

(Latest Update: 14/05/2024 -> Added more companies. I'll update the rest of the 'Industry' column later; I decided to post this now just to get it out there)
For those in the UK who are currently job searching, here's some companies you could check out. If you know any company operating in the UK that I haven't listed, feel free to tell me, and I'll try to update the list
Some things you may want to know:
Companies Industry Additional Info.
Accent Catering Catering
Accor; Hyde; IBIS; Mantra Hospitality
ALDI Retail (Online)
Amazon Retail
Aramark
ARGOS; Sainsbury's Retail
ASDA Retail
ASOS Retail (Online)
Atlas Hotels Hospitality
Autoglass
Avon
B&M Retail
B&Q Hospitality
Bakers & Baristas
Bao
Baxterstorey
Benugo
BIA People/Class 1 Hospitality
Bim's
Birleys Sandwiches
Bone Daddies
Boots
Bp Retail Retail
British Heart Foundation Retail
BUPA
Burger King Hospitality - Zero hours
Caffe Nero Hospitality
Cake Box Hospitality
Campus Living Villages
Cancer Research UK
Card Factory Retail
CEX Retail
CH&CO / Gather & Gather Hospitality
Chipotle Hospitality
Chopstix Noodle Bar Hospitality
Cineworld
Claire's Retail
Clarks Retail
Coco Di Mama
Coffee 1
Compass Group Hospitality
Constellation
Co-op Retail
Cookie Island
Costa Coffee Hospitality
Costco Retail
Costcutter Retail
Crafted Social
Currys Retail
Debenhams Retail
Deichmann Retail
DFS
Dishoom
Domino's Pizza - Zero hours
Doughnut Time
Dreams
Dulux Decorator Centre
Dunelm
Ernest Jones
Farmfoods Retail
Five Guys
Footlocker Retail
Franco Manca
Frasers Group; Frasers; GAME; Sports Direct; etc Retail - Zero hours (Sports Direct)
Gaucho
German Doner Kebab - Zero hours
Gi Group
GLL
Greene King
GREGGS Retail
GUESS
H Samuel
H&M
Hamleys
Haven
HCA Healthcare
Hilton
Holland & Barrett Retail
Holyroyd Howe
Home Bargains
Homebase
Honi Poke - Career page is down
Hotel Chocolat
Hotelcare
Hyatt
Iceland Retail
IKEA
Inditex; Oysho; Zara
Island Poke Hospitality
Itsu
JD Sports Retail
JD Wetherspoons Hospitality
John Lewis; Waitrose Retail
KFC Hospitality
Lexington Catering
LIDL Retail
Lids Retail
Lola's Cupcakes
Londis Retail
Malmaison
Mango
Marks & Spencer (M&S) Retail
Marriott
Marston's
Matalan Retail
McDonalds Hospitality
Mitchells & Butlers
Mitie
Morrisons Retail
Nandos Hospitality
Nespresso Hospitality
NEXT Retail
New Balance Retail
New Look Retail
NHS Healthcare
Nisa Retail
Nuffield Health Healthcare
OCS
Odeon Cinemas Hospitality
Oseyo
Oxfam
Papa Johns Hospitality - Zero hours
Pets At Home
Pizza Express Hospitality
Pizza Hut Hospitality
Planet Organic
Post Office
Postmark
Poundland
Poundstretcher
Pret A Manger
Primark Retail
Publove
Puttshack Bank
River Island
Rosa's Thai
Royal Mail
Ryman Retail
St. Joseph's Hospice
Sanctuary Care
Savers Retail
SBFM Hospitality
Schuh
Screwfix
SCS
Selco
Selfridges Retail
Shake Shack Hospitality
Shoezone Retail
Skechers Retail
Slug & Lettuce
Smiggle
Smyths
Sodexo
Soho Coffee
Soho House
Specsavers Healthcare; Retail
SSP Hospitality
Starbucks Hospitality
Staples Retail
Step Ahead
Sticks'n'Sushi Hospitality
Stonegate Group Hospitality
Subway Hospitality - Zero hours
Superdrug Retail
Superdry
Taco Bell Hospitality - Zero hours
Tate
Tesco Retail
Transport for London (TFL) Transport
The Best Connection
The Breakfast Club Hospitality
The Entertainer Retail
The Works Retail
TK Maxx Retail
Tortilla Mexican Grill Hospitality
Travelodge Hospitality
UNIQLO Retail
Urban Outfitters Retail
Vue Cinemas Hospitality
Wagamana Hospitality
Wahaca Hospitality
Wendy's Hospitality - Zero hours
Wenzel's The Bakers Hospitality
What the Pitta Hospitality
Whitbread; Premier Inn; Brewers Fayre; etc Hospitality
WHSmith Retail
Wingstop Hospitality - Zero hours
Whole Foods Market Retail
YHA Hospitality
Yo! Sushi Hospitality
Zambrero Hospitality
submitted by _Jaangles_ to UKJobs [link] [comments]


http://rodzice.org/