2010.05.18 17:29 Clapyourhandssayyeah Frozen Synapse players unite!
2015.06.24 21:57 007T Catastrophic Failure
2008.11.26 22:55 Eugene, OR
2024.05.13 22:25 SpiritMushrooms Issues Deploying Unity AR experience to iPhone - Can't Verify App?
2024.05.13 22:23 SpiritMushrooms Issues Deploying Unity AR experience to iPhone - Can't Verify App?
When I try deploy my AR app from a Macbook Air using Sonoma 14.4.1 to an iPhone 14 Pro, it fails at the VPN & Device Management stage. When I click 'Trust' it works but when I click 'Verify App' on my phone it fails. I've tried this while connected to wifi and while on mobile data, both when plugged into my Mac and when not but I get the same result each time. submitted by SpiritMushrooms to Unity3D [link] [comments] The project itself is from Unity's AR for Mobile Pathway and is the initial trial project you download with just a spinning cube. I followed the configure instructions exactly. I've attached the following
Domain: IDELaunchCoreDevice Code: 0 Recovery Suggestion: Verify that the Developer App certificate for your account is trusted on your device. Open Settings on the device and navigate to General -> VPN & Device Management, then select your Developer App certificate to trust it. User Info: { DVTErrorCreationDateKey = "2024-05-13 20:04:50 +0000"; IDERunOperationFailingWorker = IDELaunchCoreDeviceWorker; } The request to open "com.StorySprings.ARProject" failed. Domain: IDELaunchCoreDevice Code: 0 Recovery Suggestion: Verify that the Developer App certificate for your account is trusted on your device. Open Settings on the device and navigate to General -> VPN & Device Management, then select your Developer App certificate to trust it. User Info: { IDERunOperationFailingWorker = IDELaunchCoreDeviceWorker; } The application failed to launch. Domain: com.apple.dt.CoreDeviceError Code: 10002 User Info: { BundleIdentifier = "com.StorySprings.ARProject"; } The request to open "com.StorySprings.ARProject" failed. Domain: FBSOpenApplicationServiceErrorDomain Code: 1 Failure Reason: The request was denied by service delegate (SBMainWorkspace) for reason: Security ("Unable to launch com.StorySprings.ARProject because it has an invalid code signature, inadequate entitlements or its profile has not been explicitly trusted by the user"). User Info: { BSErrorCodeDescription = RequestDenied; FBSOpenApplicationRequestID = 0x9a0a; } The operation couldn’t be completed. Unable to launch com.StorySprings.ARProject because it has an invalid code signature, inadequate entitlements or its profile has not been explicitly trusted by the user. Domain: FBSOpenApplicationErrorDomain Code: 3 Failure Reason: Unable to launch com.StorySprings.ARProject because it has an invalid code signature, inadequate entitlements or its profile has not been explicitly trusted by the user. User Info: { BSErrorCodeDescription = Security; } Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_isCoreDevice" = 1; "device_model" = "iPhone15,2"; "device_osBuild" = "17.4.1 (21E236)"; "device_platform" = "com.apple.platform.iphoneos"; "dvt_coredevice_version" = "355.24"; "dvt_mobiledevice_version" = "1643.100.58"; "launchSession_schemeCommand" = Run; "launchSession_state" = 1; "launchSession_targetArch" = arm64; "operation_duration_ms" = 1340; "operation_errorCode" = 0; "operation_errorDomain" = IDELaunchCoreDevice; "operation_errorWorker" = IDELaunchCoreDeviceWorker; "operation_name" = IDERunOperationWorkerGroup; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 0; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphoneos"; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 3; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 1; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_queueDebugging_enable" = 0; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 0; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 99; "param_launcher_substyle" = 8192; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_structuredConsoleMode" = 1; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphoneos17.4"; "sdk_osVersion" = "17.4"; "sdk_variant" = iphoneos; } System Information macOS Version 14.4.1 (Build 23E224) Xcode 15.3 (22618) (Build 15E204a) Timestamp: 2024-05-13T21:04:50+01:00 |
2024.05.13 22:11 Mavefund_com Stock Market (May.13) Update: Cautious Trading Ahead of Inflation Data, But Apple and Tesla Soar
** #StockMarket Update **https://preview.redd.it/hw7ahvfs390d1.png?width=907&format=png&auto=webp&s=79e2caa80b005ff44596cc2eda7535bdaebf44b3Traders are treading cautiously ahead of key inflation data that will be released soon. However, optimism persists due to upbeat earnings forecasts from many companies. Mave Fund: AI-Advsisor to make better investment decisions Indexes
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2024.05.13 21:43 Expert-Cupcake-8473 Problems porting construction.mdl to Garry's Mod.
// Created by Crowbar 0.74 // Stored modelname (without quotes): "valve/models/construction.mdl" $modelname "construction.mdl" $cd "." $cdmaterials "mihacappysmap\constructionguy\" $cliptotextures $scale 1.0 $bodygroup "Body" { studio "construction_reference" } $collisionmodel "construction_reference.smd" { $automass // Calculates the mass of the model based on the volume of the collision model and the material. $concave //Smooth out shell shading } $flags 0 $cbox 0 0 0 0 0 0 $bbox 0 0 0 0 0 0 $hbox 0 "" -6.07 -4.53 -6.87 3.27 6.14 6.62 $hbox 0 "" -1.17 -5.69 -3.87 18.301067 5.24 3.75 $hbox 0 "" 0.46 -4 -3.57 19.15 4.17 3.41 $hbox 0 "" 2.92 -2 -3.24 6.04 9.27 2.37 $hbox 0 "" 3.59 -5.03 -3.69 18.133165 5.25 3.85 $hbox 0 "" 0.58 -4.24 -3.66 19.360001 4.13 3.5 $hbox 0 "" 2.73 -2.31 -2.89 5.85 8.96 2.73 $hbox 0 "" 1.38 -3.88 -5.83 3.373776 6.24 5.83 $hbox 0 "" 0.06 -2.8 -6.55 5.335511 1.3 6.49 $hbox 0 "" 0.31 -6.1 -7.58 8.33 7.4 7.45 $hbox 0 "" 2.45 -6.29 -3.91 6.37 3.81 3.6 $hbox 0 "" 3.93 -3.44 0.000001 6.72 5.57 4.02 $hbox 0 "" -0.8 -3.3 -4.11 7.69 3.94 2.94 $hbox 0 "" 0.37 -2.14 -2.58 10.7 3.05 2.04 $hbox 0 "" 1.88 -2.45 -2.19 4.67 2.33 2.46 $hbox 0 "" 3.77 -3.46 -3.96 6.95 5.44 0 $hbox 0 "" -0.59 -3.33 -3.02 8.84 3.95 3.67 $hbox 0 "" 0.52 -2.41 -2.44 10.75 3.01 2.78 $hbox 0 "" 2.21 -2.1 -2.22 5.1 2.78 2.43 $hbox 0 "" -0.94 -4.54 -4.56 10.24 6.04 4.18 $controller 0 "" XR -60 60 $sequence "inspect_floor" { "construction_anims\inspect_floor" fps 12 loop } $sequence "c1a4_bottom" { "construction_anims\c1a4_bottom" fps 12 } $sequence "idle1" { "construction_anims\idle1" ACT_IDLE 50 fps 15 loop } $sequence "idle2" { "construction_anims\idle2" ACT_IDLE 1 fps 15 } $sequence "idle3" { "construction_anims\idle3" ACT_IDLE 1 fps 15 } $sequence "idle3" { "construction_anims\idle3_2" ACT_IDLE 1 fps 12 } $sequence "walk" { "construction_anims\walk" ACT_WALK 1 fps 30 loop LX } $sequence "run" { "construction_anims\run" ACT_RUN 1 fps 30 loop LX } $sequence "diesimple" { "construction_anims\diesimple" ACT_DIESIMPLE 1 fps 15 X } $sequence "dieforward" { "construction_anims\dieforward" fps 15 X } $sequence "diebackward" { "construction_anims\diebackward" fps 15 X } $sequence "dieviolent" { "construction_anims\dieviolent" fps 15 X } $sequence "diecrump" { "construction_anims\diecrump" fps 15 X } $sequence "barnaclehit" { "construction_anims\barnaclehit" fps 15 } $sequence "barnaclepull" { "construction_anims\barnaclepull" fps 45 } $sequence "barnaclecrunch" { "construction_anims\barnaclecrunch" fps 5 } $sequence "barnaclechew" { "construction_anims\barnaclechew" fps 5 } $sequence "lying_on_back" { "construction_anims\lying_on_back" fps 1 } $sequence "lying_on_side" { "construction_anims\lying_on_side" fps 1 } $sequence "lying_on_stomach" { "construction_anims\lying_on_stomach" fps 1 }SMD file:
2024.05.13 21:40 fasttrains-slowcars Date of admixture for Indian Parsis
I was curious about date of admixture for Indian Parsis. submitted by fasttrains-slowcars to SouthAsianMuslimDNA [link] [comments] Based on the DATES run, it seems the Parsi ancestry has mean admixture date of 990 AD, with a 95% confidence range from 695 AD to 1292 AD. Historical sources seem to put the arrival date around the same mean time period. |
2024.05.13 21:04 Double_Classroom_689 cmake c compiler not set after enable language
set(CMAKE_C_COMPILER "MinGW")in the cmakelists.txt file
2024.05.13 20:38 Professional_Knee_71 Helpp
2024.05.13 20:33 Spongman Why does gcc-generated code segfault using boost ptree?
#includegcc, versions 11.1 through 14.1 all produce output that segfaults:int main() { boost::property_tree::ptree pt{ {"name", "John Doe"}, }; }
terminate called after throwing an instance of 'std::length_error' what(): basic_string::_M_create Program terminated with signal: SIGSEGVclang & msvc work fine.
2024.05.13 20:29 Accomplished_Horse41 Updating Visual Studio 2019 - Offline
2024.05.13 20:26 OrganHarversterDave Help? i keep getting this error whenever i try to launch stable diff with risu so i can generate images
submitted by OrganHarversterDave to RisuAI [link] [comments] |
2024.05.13 20:26 iamsphere23 what is wrong? I downloaded Valheim from Steamrip using FDM, I turned off the antivirus before extracting and it is showing this, what should I do?
submitted by iamsphere23 to PiratedGames [link] [comments] |
2024.05.13 20:20 Cooper5k New PC Build Hard Crashing w/ Hyper-Threading
2024.05.13 20:06 Accomplished_Horse41 Updating Visual Studio 2019 - Offline
2024.05.13 19:43 YappingKangaroo What fresh new stoatshit is this?
I have 800k worth of players the game won’t let me list. I’ve tried both app and console and I’m frozen out. Dirty lies to say we can get through the game what’s in packs if we’re not allowed to trade. I’ll tell you what EA, I won’t be boycotting your game, but I’ll post this shit on every parenting website (such as mumsnet) putting the word out how you manipulate their children. submitted by YappingKangaroo to fut [link] [comments] I’ve paid for my game and put in my hours and if you filthy goblins think you can do this to me and walk away clean you’ve picked the wrong individual. I’m about to put you on front street, so fair warning. |
2024.05.13 19:24 ava-fans Random earphone bluetooth disconnection
2024.05.13 19:11 GrapefruitAny1750 Help!!
Why does this keep coming when I turn on the car.. It tells me error:lane assist (Seat Ibiza fr 2020) submitted by GrapefruitAny1750 to seat [link] [comments] |
2024.05.13 19:01 FreddieDK Two java servers with the same world
Hi there! So right now I'm trying to have two Java instances of Minecraft PaperMC load the same mounted map. I've successfully mounted the map, and both instances can read/write to the files, but I've come across issues that I've failed to overcome. submitted by FreddieDK to admincraft [link] [comments] The issue I've encountered is that the "session.lock" file can't be opened by two instances (error in console: "session.lock: already locked (possibly by another Minecraft instance?)"). My workaround for that was to just not mount that file, so each server has its own. I can now boot both servers and join them, but after some time (server restart, etc.), the servers will mark some of the chunks as corrupted and regenerate them. This is bad because it creates holes all over the map as it regenerates the chunks with void (error in console: Data for local chunk (16,14) could not be recovered in regionfile r.-1.1.mca, it will be regenerated). I've also tried to make the map files read-only (won't boot with that) and turned off autosave with the "save-off" command. The map is supposed to be read-only anyways, so if there is somehow a plugin or setting that disables all of these chunk checks and whatnot, it would essentially solve my issues, I believe. So any ideas? I'd really appreciate the help. https://preview.redd.it/ngix6orw580d1.png?width=820&format=png&auto=webp&s=1c96ddbd0b5b23d26fb6570d0815dc62ed4155f4 |
2024.05.13 18:55 LuxDonMega One last ask at solving new app launch on iPhone 14
Hi all submitted by LuxDonMega to sonos [link] [comments] Ive tried everything possible to get the new app to work on my iPhone 14 max but I’m still stuck. I am requested to provide local network access every time despite allowing the app to acccess Bluetooth and my wireless system. I’m out of ideas now.
What’s annoying now is that forcing the update via the windows app to my speakers has removed core functionality in the previous app version (kept this on my iPad) such as add new product. Has anyone found a solve for this on iPhone 14 via Sonos support or trial and error as I am out of ideas. Thanks. |
2024.05.13 18:52 Several_Shame_656 DLSU RESERVATION FEE ERROR
hello! nagkaganito din ba sainyong error? i paid earlier today and the visa card was credited 10,000 but nag error submitted by Several_Shame_656 to dlsu [link] [comments] |
2024.05.13 18:45 tossawy99 Confused about document request for passport for a minor
2024.05.13 18:39 No_Response_6570 Need some help!
2024.05.13 18:34 Emergency_Local_4087 Blacklisting Help
submitted by Emergency_Local_4087 to robloxgamedev [link] [comments]