Balloon tower defence 5 hacked

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2013.04.07 21:40 Wolligepoes The wolligepoes subreddit

This subreddit provides a place for notifications by wolligepoes and a thread where you can tell wolligepoes what he can do to improve his tutorials, what your thoughts are, and what you would like to see tutorialed. TL;DR : /wolligepoes is a place where I ask you to help me keep the quality of my content high.
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2024.05.17 01:30 ThatZenLifestyle A Cataphract Comparison

Knight Cataphract
Cost Food 140 , Gold 100 Food 180 , Gold 150
Training Time 35 s 40 s
HP 230 (Regular) 270 (Elite) 360 (Regular) 405 (Elite)
Melee attack 24 (Regular) 29 (Elite) 27 (Regular) 32 (Elite)
Melee armor 4 (Regular) 5 (Elite) 4 (Regular) 5 (Elite)
Ranged armor 4 (Regular) 5 (Elite) 4 (Regular) 5 (Elite)
Movement speed 1.625 t/s 1.5 t/s
Attack speed 1.5 s 1.375 s
Abilities Charge Trample
Above is the table from the wiki comparing the regular knight with the cataphract.
In terms of percentages:
Cost: Cataphracts cost 28% more food and 50% more gold. An overall 18% cost increase going 280 res to 330 res.
HP: They have 50% more HP
Attack: 10% more attack
Attack Speed: 9% faster attack speed, will hit first which will often result in taking 1 less hit after the killing blow.
Speed: They move 8% slower.
Teardrop Shields provides them with +1 melee/ranged armor so they will have 6 melee and 6 ranged armor compared to a normal elite knight having 5/5.
Overall you're getting 50% more HP, 10% more attack, 9% more attack speed and +1 melee/ranged armor at the cost of 8% slower movement speed and 18% more resources.
On paper it is a strong unit however a few things hold it back in a real game. Slow speed and no charge make it very bad to micro compared to normal knights that dive in to charge then pull back to avoid damage.
The cost increase being mostly gold is a big deal and I think it would be far better if it cost 200 food and 130 gold.
Trample is quite a poor ability as you take so much damage while using it, if trample also gave you 30% melee resistance temporarily then it would be much better. Currently running through spearmen isn't a great idea and that seems to be the main purpose of the ability to close on siege.
There are several ways to optimize the cataphract such as using triumph which boosts speed by 10%, gives 2 HP per second regeneration and +4 attack. Whether it is worth getting 12% less olive oil on up to 28 olive groves around the winery is subjective. Cistern of the first hill can be set to automatically use flasks when units drop below 30% health, this works very well with cataphracts due to their high HP and upon using a flask they will regenerate 150 HP. Again the usefulness of this is overshadowed by the overall poor value of the landmark compared to the golden horn tower, perhaps when it is buffed and/or golden horn tower nerfed we may see more of this used.
Finally Palatine School equates to an overall discount of 23% for Cataphracts(as well as limitanei and varangians) taking into account the free units generated which makes them incredibly cost efficient units in addition to being pop effecient. The cost of a cataphract with palatine equates to 138.46 food and 115.38 gold, so less food than a regular knight and just 15 more gold.
The Palatine School is pretty much essential if you want to make a significant number of cataphracts and the landmark alone makes them viable despite their other weaknesses. Whether you sacrifice the grand winery and golden horn tower in order to buff them with flasks and triumph is quite subjective though they both provide considerable value to cataphracts.
submitted by ThatZenLifestyle to aoe4 [link] [comments]


2024.05.17 01:29 jhk84 I beat Reverie a few days ago. Looking back I realized [Character] is the real hero of the series.

Without Olivier the world of Zumeria would be a very different place.
In the Sky arc he halted a 2nd conflict between Liberl and the Empire and gave the Bracers the time they needed to stop the Liberl Arc.
In Azure he was a (ineffective) counter to Osborne at the trade conference.
He started Class VII. Without them the Civil War and Great Twilight would have gone off without a hitch.
His adventures in Liberl lead to better relations which allowed them to co design the Courageous II and Arseille II which was crucial in taking down the tower at the end of Reverie.
The only game Olivier doesn't appear in, the entire main cast would have died if not for some messing with the timeline.
I used to think that there were 4 or 5 protagonist but now I see they're all just side players in Trails of Olivier.
submitted by jhk84 to Falcom [link] [comments]


2024.05.17 01:25 No_Mammoth_3948 Tower concept: Ma’qwa burial ground (feedback appreciated)

Appearance: See temple of ethereal evil for general look. (those pits with the dead ma’qwa in them) But with more dead ma’qwa on top of them to the point that it’s like 30 stacked in a dogpile. Standing on top of this is a singular blood trickster. Attack: this barracks themed tower can summon up to 5 savage zombies. It will start with none summoned, and every X seconds, would summon a savage zombie until the cap is filled. (the time between summons would be very long to balance the large number of troops) Also, the blood trickster would shoot magic projectiles that do X damage at a medium pace, but only when all 5 zombies are on the path. Upgrades: Carrion feeder: summons a poukai (the birds) that will attack enemies every few seconds. Think a stronger but slower crow. Appearance would just be a little indent in the body pile where the poukai nests while it is not fighting. Big boy: (the name is very not final) a large gorillon is unearthed under the stack of bodies. He will be summoned onto the track, replacing one of the savage zombies. Apart from having more health, he would also have an area attack. Appearance of big boy: for the tower picture a little landslide when the ability is purchased, revealing big boy. When big boy is then summoned onto the track, the area caves in again, covering where he was, so the animations can repeat when he dies.
submitted by No_Mammoth_3948 to kingdomrush [link] [comments]


2024.05.17 01:24 thetopthrow What I learned coding a Voice Transcription app using only LLMs

(link to app intentionally excluded per self-promotion policies, this isn't that kind of post)
I often find that my voice is faster than my typing, but I've been really frustrated with Siri/Apple's transcriptions and a few of the other products on the market felt overbuilt for my exact workflow: say something to put it into copyable text on my desktop. This was built in the most minimal way possible for that outcome - you log in, record a voice note, get a transcription. To make it a little more useful, I wanted to add summarization, grammatical formatting, and translation.
The problem? I don’t know how to code. I have only built one website ever in my life (also via LLM coding). I write SQL for my day job, but am familiar with Replit and some technical aspects of web development, but I have never formally learned to code. This was an experiment in trying to test the boundaries of LLMs, and it gave me a great lens into the near future of better LLMs and coding tools.
How I built this:
This started when I saw an open-source app drop on Twitter (NotesGPT) - I liked the app, but I hated the action items workflow and thought it was a little clunky. Then, I wondered if I could create something of my own to play with. So I of course went to chatGPT and asked how. The very short summary:
In the backend, it is using
I checked the number of versions of files, and I made somewhere over 500 deploys to get to the final product - it was a lot of nights/weekends hacking.
What I learned
I would say this experiment was successful for the intended purpose of being able to create an app I really wanted and we are at the frontier of non technical people being able to unlock programming/life customization in a way that I hadn't realized before. A few specific observations:
  1. End to end building is empowering -- Knowing the core architecture here of how Auth providing some service, I am pretty confident I can self-build an MVP of most the other app ideas I’ve had. I am not trying to be an expert, but this unlocks a new way of thinking for me as I’ve run into problems and I now see the power of being a developer in a way I haven’t before - an end to
  2. this took me about a month of free time - probably 20-30 hours of nights/weekend work? Might have taken me a shorter time period if I had setup a local chat with APIs instead of running into usage limits, but it was helpful to have breaks forced upon me
  3. Claude Opus launching largely enabled this project to be possible and is clearly a technical step forward with LLMs - chatGPT 4 had been struggling, and regularly re-wrote major pieces of the code. GPT-4-Turbo launched in ChatGPT and that was a noticable improvement in reasoning, but still lazy on writing full blocks of code (which I needed to be able to edit what I wanted. ). Right before wrapping up, ChatGPT4o came out and I can definitively say Claude is still better at Coding
  4. Claude also has way better UX for regular use - fastesmoother. But the web limits on messages sucked
  5. The things LLM struggled with the most was frontend <> backend connection. When just doing things in either, it excelleced (frontend was probably more straightforward / more available training data, so it was almost 100% accurate vs backend hitting typescript errors regularly)
  6. This may seem simple, but I had no idea how approachable it is to actually purchase a domain and put up a website. I assumed there was some alchemy, but it turns out its just putting the right variables in the right tools and it just works — the internet is awesome
  7. The ecosystem of tools for this sort of thing is great right now - Replit + Together + Replicate + Clerk + Convex were all super easy to pick up as someone not that technical.
  8. This cost in total $200 - about $100 for replit/claude/chatgpt subscriptions, most of the rest for domain. Marginal cost of hundreds of voice notes I tested with is closer to 0 than $0.01
submitted by thetopthrow to ChatGPTCoding [link] [comments]


2024.05.17 01:20 DarkDragen Boss Room...

Rewatching the show and watch the movies and I got to thinking, are the Boss Rooms in the same location in each tower? I ask as on Floor 1, the Boss Room is different and took them a month to find it and over the next month they were able to clear four other floor, Floor 5 only took them a few hours to get to the Boss Room. (Which in itself is stupid in my mind, seeing how they just got onto the floor and need to level up to face it.) So, is each Boss Room found in the same area?
Also, is it every five or twenty-five floors that the bosses are harder than other bosses?
submitted by DarkDragen to swordartonline [link] [comments]


2024.05.17 01:18 amunk22 [USA-TX] [H] High-End Gaming PC RTX 4090, 7800x3d, 64GB DDR5, SN850X 4TB SSD, X670E, Micro-ATX [W] Local Paypal

Hello, I'm selling my mATX PC that I built in November of 2023. Reason for selling despite it working flawlessly is that I'm moving and trying to get some extra money to help with the move. The PC works flawlessly on 4k 144hz and looks amazing. With the all black build, you can customize the lighting of the Lian Li fans/GPU to obtain pretty much any color scheme you would like. Controlling RGB with L-Connect 3 and EXPERTOOL from Gainward.
Looking to sell local for $3000 ZIP: 78215 San Antonio, TX area
Timestamps
submitted by amunk22 to hardwareswap [link] [comments]


2024.05.17 01:16 ReachIsTheBestHalo Challenge: design an Archer civ without Arbalester, Bracer, or Ring Archer Armor (pick one)

Several pros have noticed that we haven't had a foot archer civ in Definitive Edition or any of the DLCs (Bohemian chembows or Armenian compbows don't really count). The last one was Vietnamese in Rise of the Rajas, but if you filter by competitive archer civs, you have to go back to Ethiopians in African Kingdoms. This is especially interesting because not only have there been several CA/EA civs (Tatars, Dravidians, Bengalis, Cumans to some extent), but of the infantry or cavalry civs in the game, several are missing key upgrades.
Type of civ / Tech missing Final gold unit upgrade (Champion / Paladin) Final trash unit upgrade (Halberdier / Hussar) Final attack (Blast Furnace) Final armor (Plate Mail / Barding) Bloodlines
Infantry Malay Aztecs Malians Goths N/A
Cavalry Georgians Franks Lithuanians Poles Burgundians
However, if we look at foot archer civs, the closest we come is Britons, who of course miss Thumb Ring, but get up to +3 range compared to generic arbs on their arbs and +4 on their Elite Longbows, which is an acceptable trade. Maybe you could include Persian trashbows in this category, but lately I have been very underwhelmed by trashbows, except in niche late-game scenarios.
So, I challenge y'all to design a foot-archer civ without (just one) Arbalester, Bracer, or Ring Archer Armor. You don't have to do the whole tech tree, just relevant bonuses and maybe a UU / UTs if you want.
No Arb
Civ 1: foot-archer civ
Team bonus - Foot archers (including skirms) +2 LOS
* Gold miners within 15 tiles of a TC do not need a dropoff site to gather gold (this is to prevent laming your opponent's gold or harvesting neutral golds; this civ wouldn't get Gold Shaft Mining and might have a collection rate penalty like Khmer to compensate)
* Archer line receives +1/+2/+3 bonus resistance in Feudal/Castle/Imperial Age
* Archery Range techs research 50% faster (Thumb Ring, xbow, elite skirm; no Arb. HCA, or Parthian Tactics)
* Demolition ships take -50% bonus damage (giving them some water identity like Chinese)
No Bracer
Civ 2: foot-archer civ
Team bonus - Foot archers (including skirms) have +4 siege armor
* Berries last +33% longer
* Crossbow and Arbalester upgrades each provide +5% movement speed (this doesn't apply as soon as you age up; you need to research the techs)
* Monks get +0.05 movement speed for every 7 Archer line units nearby, up to a max of +0.25 (no Fervor, no Redemption)
* Bombard Towers cost -40% (though keep in mind no Bracer)
No Ring Armor
Civ 3: foot-archer and defensive civ
Team bonus - Watch Tower line +1, Bombard Towers +20 vs. siege
* All Town Centers spawn one Skirmisher and one Spearman when the next Age is reached
* University can be built in Feudal Age; Murder Holes available in Feudal Age (full Uni)
* Villagers within Watch ToweGuard ToweKeep LOS get +5%/+10%/+15% work rate (note that this is affected by Fletching and Town Watch upgrades)
* Crossbowman and Arbalester upgrades cost -50f/-50g and -100f/-100g, respectively (11)
submitted by ReachIsTheBestHalo to aoe2 [link] [comments]


2024.05.17 01:15 Mittons1457 Eternity

Chapter 5
Lacy opened her eyes and saw flashing colorful lights. She heard carnival music playing from loudspeakers. She wondered to herself what this place was walking around. She saw multiple vendor stands and carnival games. Everything looked abandoned, food dropped on the floor and chairs flipped. She continued walking, finding a carnival ride. It was one of the droppers. Lacy had memories with her mother going on these kinds of rides. She pushed on following the stands until she stumbled upon a circus tent. She stepped inside and saw a man. The man was very tall and was standing in the middle of the tent. The man turned around and the lights to the tent turned on revealing that the man was a clown on stilts. The clown had a white face with a red nose. His hair was red and was split in two making it look like he had horns. He had on an oversized shirt that looked like multiple blue and red shirts stitched together. His pants were baggy and had obvious blood stains. The stilts made him about ten feet tall. The clown wore a frown on his face, giving Lacy a sense of uncertainty. “What's your name little girl, I have all sorts of tricks that can make you laugh.” The clown's voice was goofy and lighthearted compared to the frown on its face that it kept. “Ah come on, don't be shy. We can still have fun. Not like all of the other’s who left.” Lacy noticed a man lying in a pool of blood next to the clown. He was wearing ringmaster attire. The clown noticed that Lacy saw the body. “He didn’t laugh. Just like the others.” The clown's voice had changed. He now sounded like an older man who had given up on feeling joy. “Did you kill that man?” Lacy asked, already knowing the answer. “No. I released him. He didn’t laugh. He had no joy. So I released him.” Lacy began to back off, gripping her knife. The clown revealed a sword it was holding behind his back. It had blood on it. “I’ll release you too”. The clown began stepping towards her, laughing while doing so. “God Dammit not again” Lacy ran throughout the carnival grounds with the clown closely behind her. She noticed a security trailer. She got to the door and it was locked. Hearing the laughter getting closer. She slammed her body into the door until it finally broke open. The laughter ceased. Lacy looked around the office not seeing anything special. Until she saw a tape recorder.
Chapter 6
Lacy grabbed the recorder. “Who would even have time to make these?”
This is Professor Crawdord. I have managed to survive in this obscure world for what feels like multiple days. This new threat, the clown on stilts seems to be less of a problem than he looks. He’s slow compared to other things I have faced. I discovered evidence as to who this person is. His name is Daniel Larson. He worked at the circus for most of his life. One could only imagine the mind of someone who is laughed at all day for most of their lives. On an unfortunate day Larson snapped and murdered a man on the fairgrounds. The man was another attraction. His specialty was swallowing swords and evidence showed that Larson used the sword to kill him. Larson continued killing, focusing on people that would not laugh at his jokes. The Ringmaster called showtime and at the start of the show Larson told him a joke in front of the audience and when the Ringmaster did not respond Larson killed him. The audience rushed out and as the police showed up Larson had disappeared. Upon searching his trailer they found pictures of other unsolved murders in the area. Larson was never caught. I have not figured out exactly what the holes are but I feel that Larson has to be connected somehow. These holes have a requirement to open. A death must take place for them to appear.
Lacy set the tape recorder down understanding now what had to happen. Lacy looked at the knife in her hand. “He’s a murderer. He’s hurt people. I'd be doing the world a favor.” Lacy opened the trailer door and followed the laughter leading to the circus tent.
Chapter 6
Lacy reached the entrance to the tent, peering inside she saw Larson standing over the ringmaster's body. Lacy moved underneath the stands. Larson turned towards the entrance and began walking around the tent. “I know you're here child.” Lacy ran throughout the underside of the stands. Trying to find an angle to see Larson and which direction he was facing. Lacy could see Larson was searching for her. The stilts made him move slow enough for her to sneak up on him easily. Slowly moving throughout the tent, Lacy got close enough behind Larson to hear him mumbling something to himself. Running towards Larson she kicked the stilts causing him to fall to the ground. Lacy took the opportunity to stab the clown in the shoulder. Larson kicked Lacy away and swept the sword in her direction, cutting her on the leg. Lacy turned to run towards the opening of the tent, but Larson grabbed her foot and lifted the sword. “You’ll pay like they did.” Lacy kicked Larson in the face, got up and ran to leave the tent. “DON’T LEAVE! YOU HAVEN'T LAUGHED YET!” Lacy could hear Larson limping behind her, now off the stilts. She ran until she could no longer hear Larson behind her. “The dropper, I can distract him with the dropper.” Lacy avoided Larson, eventually making her way to the dropper. She didn’t know how to work the machine so she had to guess until she got it right. “Come on, you stupid machine.” Pressing multiple buttons, Lacy could hear the laughter of Larson creeping slowly towards her. Finally the ride shot up into the sky. Larson stepped onto the platform of the dropper. “I found you, please stop. I'll lose everything if you don't laugh.” Lacy took notice of the dropper rushing towards the ground. Just as Larson swiped his sword down at Lacy, she dodged out of the way. As Larson tried to get his footing back, she pushed him under the dropper. The machine crushed him ending the vile man’s savage slaughter. Lacy turned around to see at the bottom of the platform a hole had appeared. “Please, let me go home.” Lacy stepped through the hole, once again blacking out.
Chapter 7
Lacy awoke to a wooded area. She noticed a sign that said “The Weeping Woods”. “Where am I? Am I home?” Standing up she followed a trail marked that led to a camping area. She saw multiple benches and what seemed like a campfire that was put out. She continued along the path seeing a fire watch tower in the distance. “Maybe that place has people”. Continuing to the tower she could hear someone crying from a distance. Lacy kept pushing on the trail until she reached the bottom of the watch tower. The stairs felt endless as Lacy could hear the hissing of a radio coming from the room on top.She noticed that one of the stairs as well as the railing was damaged. Lacy skipped that step in fear of it breaking. Reaching the top everything felt nauseatingly small. She could see a light moving in the distance. The light moved erratically as if it was a person holding a flashlight, running away from something. Lacy turned to the watch room and noticed that the lights were on and someone was trying to reach the radio in the room. Pulling open the door she walked up to the radio and as she tried to contact the person on the other side, the radio shut off. Turning to examine the rest of the room Lacy noticed another tape recorder. Grabbing the recorder she pressed play.
I managed to kill the smiling man. I don’t know what it has done to me emotionally. It seemed so easy at the time. I told myself that the man was a beast. Anyway, I awoke in a forest, I found a path and followed it until I found a woman. The woman was sitting in the middle of the path. She was wearing a white dress that was covered in dirt. I could not see her face, but I could hear her. She was crying and her body looked frail. As I got closer I noticed her hair was long enough to cover her entire face. She asked me a question. “Have you seen Kevin?” I had no answer. Fear took over every part of my body. I could feel my muscles start to ache at the thought of having to run from this girl. A loud growl came from the girl. It shaked my very soul. I managed to escape to her. I made my way to the watch room where I will rest for a while. To whoever finds this tape, you know what you have to do.
Lacy put the recorder down. Looking out of the window she saw the light continue to move in the forest before it stopped. As Lacy turned to leave the watch room. The light disappeared.
Chapter 8
Walking along the path that the light she saw was on, Lacy couldn't help but see the image of the girl the Crawford had described in her head. Looking at the knife she still had, she knew there was only one way to get out of this forest. Along the trail Lacy found the light source that she had seen. It belonged to a man that was lying still on the floor. His flashlight was still on. “Hey, are you alright?” Lacy asked the body. Turning the body over Lacy stepped back in horror. The man's body was pale and looked shriveled. Lacy brushed the fear off and picked up his flashlight. As Lacy picked it up she heard a voice from behind her. “Have you seen Kevin?” Fear erupted in Lacy as the words were familiar to her. Remembering the recorder she slowly stood up before turning around to face the being. The girl was exactly as described in the tape. Except for one detail. She had a wedding veil on. “I don’t know who Kevin is, I'm sorry” Lacy said the first thing that came to her mind, instantly regretting it. The girl opened her mouth at an angle that rivaled pythons. A ghastly wail rang out of her mouth, ringing Lacys ears. Without hesitation Lacy plunged the knife into the girl's neck. Pulling it out the wailing did not cease. It didn't affect her. Lacy turned to run, almost tripping over the body of the man. As Lacy was running the girl was on all fours crawling towards her at a faster pace than any normal person could crawl. She looked like an animal. Lacy noticed that the girl was no longer screaming, but was crying. The tears were blood red and she looked sympathetic to Lacy. Running past the trees Lacy looked for an answer to the problem that was crawling behind her. Trying to listen over the sound of her own breathing and the crying of the girl behind her, she heard the sound of a river flowing in the distance. Running towards the sound of the river, Lacy tripped over a log tumbling to the ground. Almost in an instant the girl climbed on top of her. Her eyes met Lacy as her mouth opened in the same disgusting manner that it had before and just as her mouth opened the same way as it had before, the same sound erupted as well. Lacy felt her blood boil at the sound, feeling her life leaving her body. In a final attempt to free herself she freed her hand and stuck the knife directly into the girl's mouth. The girl’s scream stopped and turned into a painful yelp rather than an angry roar. Lacy used the moment to kick the girl off of her and got up to run. As she began to run the girl grabbed her leg, piercing her skin with her nails. Lacy pushed through and kept running. As Lacy was running she turned her head around to see the girl just sitting there, crying. Lacy got a fair distance away and began walking to regain strength. Finally making it to the river, she stopped to drink. Lacy made a sudden realization. She wasn't thirsty. After everything she had been through she was not thirsty at all. Not only was she not thirsty, but she was not hungry either. “I have to come up with a plan”. Lacy understood the rules of this strange place. Something has to die in order for one of those holes to appear. “But I saw that guy's body, why wasn’t there a hole there? No, these beings, Larson, The Smiling Man, This girl, they don’t get to leave. That’s why Crawford said you know what you have to do. The holes appear when the beings in these places die. The girl has to die for a hole to appear.” Lacy was talking outloud, it made her feel less alone. As Lacy was washing the blood off of her she looked into the river. She could see the moon in the reflection as well as her face. Looking into her eyes she noticed a drop hit the river. Looking at the other side of the river. She saw the girl crouching down, looking directly at Lacy with her blood red eyes.
Chapter 9
The river wasn’t wide. It would take the girl less than 5 seconds to cross. Lacy had to think fast. Her mind was racing as the girl just sat there and watched her. An idea popped into her head. The watchtower. Almost supernaturally, as Lacy had the idea the girl lounged towards her. Lacy dodged out of the way and broke into a sprint hearing the girl crying and crawling after her. After what felt like hours of running and having this thing chase after her, she made it to the tower. The girl was crawling after her, looking like an alligator chasing its prey. Stepping onto the steps Lacy felt her legs start to give up. She pushed on, her muscles burning. Turning her head she saw the girl crawling up the stairs. Lacy’s heart was racing as her body needed to rest or it would shut down. “Where is Kevin?” The girl screamed for the first time since she had begun chasing Lacy. Lacy could feel her body giving up and just as she passed the broken step, her legs collapsed. Lacy layed on the steps as the girl crawled up the steps towards her. The girl was crawling slower now that she had seen Lacy was on the ground. Lacy continued backing up on the stairs. Just as the girl was about to lounge at Lacy she put her hand on the broken step. Seeing this Lacy kicked the broken step causing it to break. The girl lost her footing and Lacy pushed her off of the balcony. The girl fell from the immense height of the tower. Lacy took the moment to just lay on the steps. Hours passed as Lacy rested. She mustered up enough strength to go down the stairs. At the bottom of the tower she found the body of the girl. She looked as if all of her bones were broken. Her eyes were open and Lacy could see the blood pooling in them. Lacy became nauseous at the sight of her body. Looking to the left she saw a hole. A hole that was all too familiar with her. Lacy collected her thoughts. “This has to end” Stepping through the hole, only one thing was in her mind. This has to end.
Chapter 10
Lacy woke up to the sound of snow falling. The room that she was in was warm. A fire was crackling in the corner of the room. Looking out of the window of the house she saw a massive snow storm that affected her vision to see past the tree line. Lacy examined her surroundings and saw a normal looking room. In the middle was a couch. Just looking at the couch made Lacy tired. Walking around the cabin she noticed the room looked untouched, unlike every other place she had been in. Sitting down on the couch Lacy's eyes became heavy as she began to fall asleep. Just as she was about to pass out a loud bugle of an elk erupted. Lacy ran to the window to see where it was. As she looked outside it seemed as if the storm had stopped for just a second. As the snow ceased, an elk poked through the tree line. Its eyes were looking directly at Lacy. Just as fast as it disappeared, the snow storm erupted. “You’re a failure Lacy.” A voice swept through the cabin. It sounded familiar. “You killed her you know” Lacy placed the voice. It was her father. Lacy’s mind was racing. How did he get here? Why was he saying this? Where was he? And her last thought, Was this really him? The elk bugle rang throughout the cabin again. “I pitied you” The voice was Collin. Lacy searched the windows of the house trying to find the origin of the voices she was hearing. “Everyone hates you” Lacy stepped towards the door reaching for the handle. A sudden and intense fear brushed over her. Lacy felt that if she opened that door, whatever was telling her these things would take her life. Stepping away from the door she heard the Elk bugle again. “Why did you leave me Lacy?” The voice was her father again. This time it sounded as if he was crying. “I told you I needed you and you left. After everything I sacrificed for you, after all of the times I had to go to that school to bail you out. This is how you repay me.” Lacy could feel her emotions boiling inside of her. Everything that was being said was true in a sense so Lacy was letting it affect her more than anything else ever had. She could feel tears running down her face. “I'm trying to get back to you dad, I just don't know how.” Lacy looked towards the window and saw the Elk. It had gotten closer to the cabin. The snow had calmed down. The Elk opened its mouth and spoke in the voice of her father. “You won’t make it out of this place alive Lacy”.
Chapter 11
Looking into the eyes of the Elk, Lacy’s blood ran cold. Her mind was racing. Animals can’t talk but yet this Elk just looked her in the eyes and spoke in the voice of her father as well as other people she knew. The snow had ceased tremendously compared to when she had first appeared in the cabin. Lacy worked up the courage to ask the Elk a question. “What do you want from me?” The Elk did not reply, instead it turned to the tree line and left. Remembering the rules of this place, Lacy understood that the Elk had to die. The question was how she was going to accomplish that. Lacy gathered enough courage to open the door to examine her surroundings. Outside of the cabin was a blanket of blinding snow. The sun was high in the sky blinding Lacy. Before Lacy went back inside she noticed a wooden stump sticking out of the snow. Sticking out of the stump was an axe. Lacy slammed the door shut and closed the latch. Lacy knew that the dull kitchen knife she had wouldn’t be able to handle an elk, but an axe would. Lacy began to plan a way to get to the Elk. She took notice of certain aspects that the Elk had. Every time it made the bugle noise, it would change voices. The closer it got, the more the snowstorm would calm. Lacy had to play its game until it got close enough to the axe so that she could reach the axe before it could reach her. The elk bugle sounded again. “You really think that anyone thought you could accomplish anything.”. It was her teacher. Lacy peered out of the window. The snow had ceased ever so slightly. Lacy could see the silhouette of the elk near the same spot it was in before. “What do you think, we cared about you? We pitied you and your pitiful existence.” Lacy began to brush off the sentences coming from the elk's mouth. Lacy was contemplating if the axe play was the way to move further. The bugle went off again. “Lacy” the voice was the smiling man. The smiling man was a recent memory to Lacy. This elk had to know who she was to be able to know who he was. Lacy looked out of the window. The elk was watching her. This time Lacy saw it make the awful sound she had continued to hear. Instead of a voice she had heard. It was a voice that was unfamiliar to her. “Why fight it child. Why fight what you truly are. Why fight human nature? Why fight reality? Do you truly think you can escape? Do you truly believe that you will see your father again? Do you believe that you have people to rely on in this place? Do you truly believe that God is with you here? You have no chance. Smite me down if you must. HOPE SHOULD BE ABANDONED IN THIS PLACE” Lacy brushed off every word that was said. Rushing to the door she threw it open. Running through the snow. She reached the axe. It was a standard fire axe with a yellow handle and black blade. It wasn't heavy to her, it had to be adrenaline. Rushing towards the elk it did not fight back. She plunged the axe head into the elk's skull. Blood rushed out of the wound, covering Lacy. The elk fell to the floor with a booming thud. As Lacy stared at the body of the animal lying in the snow, a hole appeared behind her. Lacy had to believe that there was an end to this. She stepped through the hole. With a new found axe.
submitted by Mittons1457 to Horror_stories [link] [comments]


2024.05.17 01:06 Zarion222 First time building a PC, looking for help

I've never built a PC before, so I did my best to figure it out with some research and pcpartpicker. I've got a basic build that I would probably use for mostly personal use and 1440p gaming. I wanted advice on what I should do differently or have missed and what components I might have over or underspent on.
When doing my research, I considered the 7900 GRE as a more budget friendly GPU, would it be a more economical choice for what I would use it for?
[PCPartPicker Part List](https://pcpartpicker.com/list/4DR7jH)
TypeItemPrice
:----:----:----
**CPU** [AMD Ryzen 5 7600X 4.7 GHz 6-Core Processor](https://pcpartpicker.com/product/66C48d/amd-ryzen-5-7600x-47-ghz-6-core-processor-100-100000593wof) $204.99 @ Amazon
**CPU Cooler** [Thermalright Phantom Spirit 120 SE 66.17 CFM CPU Cooler](https://pcpartpicker.com/product/GpbRsY/thermalright-phantom-spirit-120-se-6617-cfm-cpu-cooler-ps120se) $35.90 @ Amazon
**Motherboard** [Gigabyte B650 AORUS ELITE AX ATX AM5 Motherboard](https://pcpartpicker.com/product/WBwypg/gigabyte-b650-aorus-elite-ax-atx-am5-motherboard-b650-aorus-elite-ax) $199.99 @ Amazon
**Memory** [Corsair Vengeance 32 GB (2 x 16 GB) DDR5-6000 CL30 Memory](https://pcpartpicker.com/product/JkfxFT/corsair-vengeance-32-gb-2-x-16-gb-ddr5-6000-cl30-memory-cmk32gx5m2b6000c30) $114.99 @ Amazon
**Storage** [Samsung 990 Pro 2 TB M.2-2280 PCIe 4.0 X4 NVME Solid State Drive](https://pcpartpicker.com/product/34ytt6/samsung-990-pro-2-tb-m2-2280-pcie-40-x4-nvme-solid-state-drive-mz-v9p2t0bw) $169.99 @ Amazon
**Video Card** [XFX Speedster MERC 310 Radeon RX 7900 XT 20 GB Video Card](https://pcpartpicker.com/product/7dNxFT/xfx-speedster-merc-310-radeon-rx-7900-xt-20-gb-video-card-rx-79tmercu9) $699.99 @ Amazon
**Case** [Corsair 4000D Airflow ATX Mid Tower Case](https://pcpartpicker.com/product/bCYQzy/corsair-4000d-airflow-atx-mid-tower-case-cc-9011200-ww) $104.99 @ Amazon
**Power Supply** [Corsair RM850e (2023) 850 W 80+ Gold Certified Fully Modular ATX Power Supply](https://pcpartpicker.com/product/4ZRwrH/corsair-rm850e-2023-850-w-80-gold-certified-fully-modular-atx-power-supply-cp-9020263-na) $119.99 @ Amazon
**Operating System** [Microsoft Windows 11 Home OEM - DVD 64-bit](https://pcpartpicker.com/product/dKkWGX/microsoft-windows-11-home-oem-dvd-64-bit-kw9-00633) $109.99 @ Amazon
*Prices include shipping, taxes, rebates, and discounts*
**Total** **$1760.82**
Generated by [PCPartPicker](https://pcpartpicker.com) 2024-05-16 19:03 EDT-0400
submitted by Zarion222 to buildapc [link] [comments]


2024.05.17 01:03 Quietlyhere246 Weight Loss Video just got privated

Weight Loss Video just got privated
This video got taken down while I was watching it. Wonder who got mad lol
submitted by Quietlyhere246 to AbbeySharpSnarks [link] [comments]


2024.05.17 01:01 missed_abortion 30 F - 7 Year Smoker - How high are my chances of getting COPD?

30 F 155 lbs and 5'5 No medical issues. No medications. No past surgeries. Exercise almost daily (walk/light jogs on occasion). Outdoor person who likes to play outside with my kids.
I was also an on and off smokevaper for 7 years. I vaped for maybe 1 of those 7 years and smoked half a pack a say for 4-5 of those 7 years. I quit often and for several month long periods during that time.
I finally quit for good in March following the death of my uncle. He died from emphysema in his 50s. He was a 30 year pack a day smoker that worked around asbestos.
I don't have a wheeze when I breathe. I don't find myself out of breath doing anything. When i am out of breath or fatigued from exercise, I rebound quick. I sing and have a good range. I don't feel crackles or mucus. I never developed a smokers cough. I rebound quick from illness too. Most mornings I wake up with a chest cold feeling (like lungs feel like ice with tickles and scratches and a dry persistent cough) but that disappears after I start moving around for the day. Otherwise I have no coughing fits or blood in mucus or colored mucus at all.
Today that chest cold feeling didn't go away though. It persisted. I have a dry hacking cough that won't stop. No chest pain. I can take in deep breathes. But my lungs feel itchy and are bringing up a clear pleghm every now and again.
Is it silly to maybe wonder if my 7 on and off years of smoking caused onset breathing issues to some degree? Am I at all a risk for COPD or emphysema myself having quit at a young age and not having smoked for too long? Am I just having an allergy attack brought on by constant heavy rainfall, outside humidity, forced window unit air, and other factors (possibly?)?
I don't know why I'm so anxious about this. I don't normally get this anxious about my health.
submitted by missed_abortion to AskDocs [link] [comments]


2024.05.17 01:01 clinn1601 thoughts on hacks?

thoughts on hacks?
first time experiencing hacks and I'm feeling some mixed emotions. how do you all feel about them? is there a general consensus in the gaming community?
the different hacks I experienced within this dive:
  • unlimited stratagems (video is showing approximately 20ish mortars. zero cooldown + unlimited use + immediate call in + can access the entire stratagem arsenal per mission - not limited to 4 slots)
  • super fast movement speed (seen in video)
  • 5 for 1 sample collection
  • access to unlocked stratagems (pic in comments)
submitted by clinn1601 to Helldivers [link] [comments]


2024.05.17 01:00 ecorganicass 5 Best Common Hacks For Gardening

5 Best Common Hacks For Gardening
submitted by ecorganicass to u/ecorganicass [link] [comments]


2024.05.17 00:59 kinetickix Nepenthe: A Modern D&D 5e ASYNC PBP

Nepenthe, often dubbed "The Entertainment Capital of the World," is a vibrant oasis nestled at of the edge of desert. Its skyline is adorned with iconic landmarks like the towering Obelisk, the mesmerizing Moonstone , and the labyrinthine replica of the Palace of Mirrors.
Neon lights cascade down bustling streets, drawing crowds to the endless array of casinos, hotels, and entertainment venues that line the boulevard. The air is alive with the sounds of slot machines, the laughter of revelers, and the melodies of street performers.
But alas all that glitters is not gold.
In the shadows of the glitz and glamour, organized syndicates run the streets of Old Town, enigmatic corporations pull invisible strings from their lofty towers of influence in the Financial District, the “unregistered” dodge the vice like grip of the FBME at City Center, and something immemorial calls hauntingly from desolate canyons and caverns of the Eternal Desert.
Nepenthe is a city of dreams, where fortunes are won and lost in the blink of an eye, and where the line between fantasy and reality blurs beneath the relentless glow of the desert sun.
Nepenthe is a modern setting D&D 5e ASYNC PBP campaign played over Discord. This campaign will contain adult content and themes. +18 required.
DM is 30+; PT (UTC -7); Experienced but easy going.
If interested DM with completed application:
  1. What would you like to be called?
  2. What is your discord handle?
  3. What are your chosen pronouns?
  4. How old are you?
  5. What is your time zone?
  6. What is your availability? Average posts per day in active campaign?
  7. Would you be open to a weekly set group session in addition to normal asynchronous daily play?
  8. Do you have experience with PBP and/or D&D? (No wrong answers all levels of ability are welcome)
  9. What sort of characters interest you?
  10. While Nepenthe is not an ERP, strong violence and gore may be present in story telling. Do you have any lines or veils? (A line would be something you prefer never to come up in game. A veil is while an event may happen within game, the action occurs “off screen” or “faded to black.”
  11. Please provide me with a writing sample. (Could be from previous campaign)
  12. Do you have questions for me? Anything about the campaign?
Limiting campaign to 5-6 players. I will keep applications open at least through the weekend.
submitted by kinetickix to pbp [link] [comments]


2024.05.17 00:59 DangerousFox6843 Am I being too picky? Is this crazy

I 29f have been going on date recently, looking for someone who I can settle down with as a partner. The last 3 men I went on 1-2 dates with, each. All 3 seemed to have something they needed to “come clean about” before our 1st or 2nd date…
Guy 1 (30y/o): tells me after we arranged for date #3 that he and his ex just recently broke up (within last 5 months- I bet it was more recent than this.. ) and now he’s living on his friends couch as his ex and him owned a house and their situation hadn’t yet been sorted out. He tells me next month he’s moving into his own apartment. I stopped seeing him as it seemed very messy, not sure why dating is his priority right now. His teeth were also horrifically yellow and full of plaque.
Guy 2 (30 y/o): tells me during the first date that he actually lives at home in his childhood house with his 2 parents. Hes never ever left home before (not even a few months or for college) but is “looking” to move out “soon”. Before telling me this, he was also flaunting lavish trips he routinely goes on. His teeth were okay (maybe his mom brushes them?)
Guy 3 (31 y/o): tells me just before our 2nd date that he has 2 children and broke up with their mom 4 months ago after being together 10 years. She took his kids and he only saw them twice since, she also smashed his car. We spoke for hours and hours about our lives before this and he never gave any inclination he has kids. Guy also appears to have horrific oral hygiene/never seen a dentist as he literally had balls of plaque stuck in between his teeth…
In my defence I have a full time professional career, my own 2 bedroom apartment, a vehicle, no kids and no criminal record. I see a dentist and brush/floss regularly.
Are my standards too high?! I feel like this is insane. I feel so discouraged. I’ll never find anyone.
submitted by DangerousFox6843 to dating [link] [comments]


2024.05.17 00:56 fregsmithisreal building a pc for my brother, need help looking over parts

my brother's on a budget($1200), so i quickly whipped up this list:
the list
Type Item Price
CPU AMD Ryzen 5 5600X 3.7 GHz 6-Core Processor $188.98 @ Amazon Canada
Motherboard MSI PRO B550M-VC WIFI Micro ATX AM4 Motherboard $139.99 @ Amazon Canada
Memory Kingston FURY Beast 32 GB (2 x 16 GB) DDR4-3200 CL16 Memory $89.99 @ Canada Computers
Storage Crucial P3 Plus 1 TB M.2-2280 PCIe 4.0 X4 NVME Solid State Drive $95.50 @ Vuugo
Video Card ASRock Challenger Pro OC Radeon RX 6750 XT 12 GB Video Card $476.98 @ Newegg Canada
Case Montech AIR 100 ARGB MicroATX Mid Tower Case $71.99 @ Newegg Canada
Power Supply Thermaltake Toughpower GX2 600 W 80+ Gold Certified ATX Power Supply $89.99 @ Amazon Canada
Total $1153.42
if you see any flaws or parts that could be swapped out for something better, please kindly let me know :)
side notes: i'm keeping the other parts relatively cheap to get a better gpu
submitted by fregsmithisreal to buildapc [link] [comments]


2024.05.17 00:54 beerusdid911 Thoughts on this build for around 600 anywhere I could increase or save money

PCPartPicker Part List
Type Item Price
CPU AMD Ryzen 5 5600 3.5 GHz 6-Core Processor £108.97 @ Amazon UK
Motherboard Gigabyte B550 UD AC ATX AM4 Motherboard £98.22 @ Amazon UK
Memory Corsair Vengeance LPX 16 GB (2 x 8 GB) DDR4-3200 CL16 Memory £37.99 @ Amazon UK
Storage Western Digital Caviar Blue 1 TB 3.5" 7200 RPM Internal Hard Drive £49.00 @ Amazon UK
Video Card XFX Speedster SWFT 210 Core Radeon RX 7600 8 GB Video Card £249.99 @ Ebuyer
Case Montech X3 Mesh ATX Mid Tower Case £49.98 @ Scan.co.uk
Power Supply MSI MAG A650BN 650 W 80+ Bronze Certified ATX Power Supply £50.00 @ Computer Orbit
Prices include shipping, taxes, rebates, and discounts
Total £644.15
Generated by PCPartPicker 2024-05-16 23:53 BST+0100
submitted by beerusdid911 to buildapcforme [link] [comments]


2024.05.17 00:52 DeputieChewie Ultimate weapon suggestions

Ultimate weapon suggestions
Relatively new to the game, I have golden tower and death wave already.
submitted by DeputieChewie to TheTowerGame [link] [comments]


2024.05.17 00:41 Hiamenes Mc account hacked pls help me

Mc account hacked pls help me
My account is hacked
Hello, my Pubg mobile account was stolen approximately 1 year ago. I applied 3.5-4 months ago to get my account back and my application was accepted.However, the verification code sent to me went to my deleted gmail account and I could not log in to my account even though my application was accepted. After 3 months, I applied again, but my application was not accepted.Later, I made a second application, but my application was not accepted this time. Please help me to get my pubg account back, ready to give any information and do anything.
Pubg id:5585119946
My discord: iwaswortex
my mail: kabatasenes53@gmail.com
Please help me and contact me, I could not solve my problem with customer service, please contact me.
submitted by Hiamenes to PUBGM_Support [link] [comments]


2024.05.17 00:38 Davesbeard ..is this a bug?

..is this a bug?
If not, it seems a bit broken..
submitted by Davesbeard to MarvelSnap [link] [comments]


2024.05.17 00:35 RookBreakdown Lords of Magic: Retro Fantasy Strategy, Simplest ways to win as each team.

Greetings retro computer game fans! I've been a fan of tactical strategy games since I was a boy, unfortunately I'm still not especially strategic :(. For one, I tend to overthink things and end up with overly elaborate esoteric plans with way too many steps that can go wrong. So for the sake of straightforward I thought I'd give my thoughts on the simplest ways to beat Death Lord Balkoth, the Final Boss and ultimate target of each campaign in Lords of Magic, with each of the 7 playable 'Faiths' aka factions/races. This guide is for the Hard difficulty with the default party set-up because the lower difficulties don't require any particular strategy to be easily won and Custom party composition offers way too many cheesy overpowered options to even list.
Earth: Warrior Lord, research Entangle ASAP and give enough experience to your Mage Tower to train Level 2 Magicians, so they have the 4 mana to cast Entangle without artifacts. Level up your Dwarf Lord ASAP and give as much experience to your Earth barracks as you can. Death has a lot of deadly spells (go figure lol) but no crowd control and Earth units aren't slowed by swamp. Massed leveled up dwarf infantry should be able to kill Balkoth so long as he immobilized by Entangle and thus unable to flee. The only major downside with this strategy is it leaves you with nothing that hard counters Dark Javelins, which do a ton of ranged damage. The only soft counter is using the Riders Earth cavalry to close distance faster with their quick combat speed.
Air: Thief Lord, research Headwind and mass Fairy Slingers. Level up your Fairy Slingers using your Thief Lord, for 2700 Experience they'll max out their Range Attack at 12 which means Aimed Missile will hit for 12*1.5=18 which can hurt even a max Level Balkoth. Headwind will prevent Balkoth from fleeing effectively and is much easier to both research and cast than Stun.
Life: Thief Lord, Mass leveled up Elven Archers can shoot down Balkoth and anything else he can reasonably get if you attack with some haste. Death lacks multi-target damage spells, which are the hardest counter to Elven Archers, so you'll find strength in numbers. Research Create Plains to generate meadow terrain that will slow down Death and there's no chance Balkoth will successfully flee.
Fire: Sorceress Lord, get your Mage Tower to Level 2 to produce Demons ASAP. Research Lava Flow to produce terrain that will slow down almost all your enemies, this is the closest thing to a movement control spell Fire magic offers. Research Frenzy, Immolation, and Flame Sword as these are all quick to research and can be combined for a massive 10+ Attack bonus if cast on the same unit. Demons have a lot of HP and 50% Death magic Resist so long as you can get them to attack Balkoth before he can get his one-hit-kill spell Lost Soul theres little chance he'll kill them with magic. Buffed Demons will do damage very quickly if you order them into melee and should have no problem against anything except perhaps massed Dark Javelins. If you're struggling with Javelins you can research Heat Shield to increase your Demon's already significant Missile Resist and Defense stats or simply kill them off with Fire's numerous damage spells. If you want to be even faster and more aggressive you could attack Balkoth with Fire Elementals from a Level 1 Tower, they have practically as much Attack as a Demon, but there's a good chance Balkoth will kill several of them with spells since the Elementals have 18 HP vs the Demon's 46.
Water: Priestess Lord, research Attack spells up to Freeze which should also give you Blood Lust and Quicksilver and Rust. Get Water Elementals to gank Balkoth when he unfreezes with the help of those stat spells too. Alternatively you could combo cast Freeze and Steamcloud on one of your own units. Freeze prevents all physical damage and Steamcloud causes 3 damage per hit to enemies that attack the effected unit. Cast these spells together on a valuable champion at the front of your combat group and you'll get Balkoth hurting himself as he strikes your Frozen ally. Balkoth's Scythe gives him a random chance of doing a one-hit-kill with each of his regular attacks though and I'm unsure if such a hit will kill through Freeze.
Order: Warrior Lord, Order doesn't have any special tricks and relies on brute force with the high stats on their Knights and stat-boosting spells from their Wizards. There's not really any trick here besides just diligently giving experience to your barracks and researching Order's Attack-boost spells Righteous Cause and, if you have time, Crusade. Remember to construct the Cathedral of Knighthood Great Temple building and use if to give your Knights an extra level up. Despite the lack of gimmicks a mass of high-Level Knights boosted by spells and a Paladin's Rally ability should be able to survive long enough to surround Balkoth and overpower him in melee.
Chaos: Mage Lord, Chaos has no super-reliable easy options but can win decisively with a bit of luck. Level up your Shaman Lord ASAP because you'll need your Lord to be higher Level than Balkoth for the best option to have any chance of working. That best option is researching Polymorph Other and casting in on Balkoth to (with some luck) turn him into an easily-killed farm animal and then finishing him off with the Hands of Fate Chaos damage spell. Chaos spells feature random chance failure effects and both of those can potentially backfire, making this far from a full-proof strategy even with perfect player input. An alternative that is a bit more reliable is researching the Fury Blades attack spell and Winds of Change map spell. Cast Winds of Change on Balkoth's location until you get a terrain that will slow him down, like meadow or lava, then attack with your Shaman. Send up some cannon fodder to get Balkoth's attention and as he's stationary while attacking cast Fury Blades on him. With a bit of luck the persistent circling projectile launched by Fury Blades will trap Balkoth in a hit-stun loop or at least do enough damage that he can be finished off with Hands of Fate when he tries to flee. Other than that Chaos has no good options, its easily the weakest Faith in a standard game.
submitted by RookBreakdown to Gameguides [link] [comments]


2024.05.17 00:32 BigBookest- Minecraft Class_7196?

I am making a 1.19.2 Mega mod pack and I was able to load into the Minecraft loading screen and everything but the game instantly crashes once I create a world. The crash report is below and the main error I get is "Mixin transformation of net.minecraft.class_7196 failed" I tried looking up what mod is under class 7196 but I can't seem to pinpoint the mod that is responsible.
---- Minecraft Crash Report ----
// Daisy, daisy...
Time: 2024-05-16 15:25:45
Description: mouseClicked event handler
java.lang.RuntimeException: Mixin transformation of net.minecraft.class_7196 failed
`at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427)` `at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323)` `at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218)` `at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119)` `at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525)` `at net.minecraft.class_525.method_2736(class_525.java:310)` `at net.minecraft.class_525.method_19922(class_525.java:260)` `at net.minecraft.class_4185.method_25306(class_4185.java:43)` `at net.minecraft.class_4264.method_25348(class_4264.java:16)` `at net.minecraft.class_339.method_25402(class_339.java:120)` `at net.minecraft.class_4069.method_25402(class_4069.java:27)` `at net.minecraft.class_312.method_1611(class_312.java:94)` `at net.minecraft.class_437.method_25412(class_437.java:489)` `at net.minecraft.class_312.method_1601(class_312.java:94)` `at net.minecraft.class_312.method_22686(class_312.java:165)` `at net.minecraft.class_1255.execute(class_1255.java:103)` `at net.minecraft.class_312.method_22684(class_312.java:165)` `at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43)` `at org.lwjgl.system.JNI.invokeV(Native Method)` `at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474)` `at com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(RenderSystem.java:222)` `at net.minecraft.class_310.method_1523(class_310.java:1208)` `at net.minecraft.class_310.method_1514(class_310.java:768)` `at net.minecraft.client.main.Main.method_44604(Main.java:244)` `at net.minecraft.client.main.Main.main(Main.java:51)` `at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470)` `at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)` `at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)` 
Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
`at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392)` `at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:234)` `at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes(MixinTransformer.java:202)` `at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:422)` `... 27 more` 
Caused by: org.spongepowered.asm.mixin.injection.throwables.InjectionError: Critical injection failure: Redirector removeAdviceOnLoad(Lnet/minecraft/class_5219;)Lcom/mojang/serialization/Lifecycle; in disable_custom_worlds_advice.mixins.json:MixinIntegratedServerLoader from mod disable_custom_worlds_advice failed injection check, (0/1) succeeded. Scanned 1 target(s). Using refmap DisableCustomWorldsAdvice-refmap.json
`at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.postInject(InjectionInfo.java:468)` `at org.spongepowered.asm.mixin.transformer.MixinTargetContext.applyInjections(MixinTargetContext.java:1384)` `at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyInjections(MixinApplicatorStandard.java:1062)` `at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMixin(MixinApplicatorStandard.java:402)` `at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:327)` `at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:422)` `at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:403)` `at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363)` `... 30 more` 
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Render thread
Stacktrace:
`at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427)` `at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323)` `at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218)` `at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119)` `at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525)` `at net.minecraft.class_525.method_2736(class_525.java:310)` `at net.minecraft.class_525.method_19922(class_525.java:260)` `at net.minecraft.class_4185.method_25306(class_4185.java:43)` `at net.minecraft.class_4264.method_25348(class_4264.java:16)` `at net.minecraft.class_339.method_25402(class_339.java:120)` `at net.minecraft.class_4069.method_25402(class_4069.java:27)` `at net.minecraft.class_312.method_1611(class_312.java:94)` `at net.minecraft.class_437.method_25412(class_437.java:489)` `at net.minecraft.class_312.method_1601(class_312.java:94)` `at net.minecraft.class_312.method_22686(class_312.java:165)` `at net.minecraft.class_1255.execute(class_1255.java:103)` `at net.minecraft.class_312.method_22684(class_312.java:165)` `at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43)` `at org.lwjgl.system.JNI.invokeV(Native Method)` `at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474)` 
-- Affected screen --
Details:
`Screen name: net.minecraft.class_525` 
Stacktrace:
`at net.minecraft.class_437.method_25412(class_437.java:489)` `at net.minecraft.class_312.method_1601(class_312.java:94)` `at net.minecraft.class_312.method_22686(class_312.java:165)` `at net.minecraft.class_1255.execute(class_1255.java:103)` `at net.minecraft.class_312.method_22684(class_312.java:165)` `at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43)` `at org.lwjgl.system.JNI.invokeV(Native Method)` `at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474)` `at com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(RenderSystem.java:222)` `at net.minecraft.class_310.method_1523(class_310.java:1208)` `at net.minecraft.class_310.method_1514(class_310.java:768)` `at net.minecraft.client.main.Main.method_44604(Main.java:244)` `at net.minecraft.client.main.Main.main(Main.java:51)` `at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470)` `at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)` `at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)` 
-- Last reload --
Details:
`Reload number: 1` `Reload reason: initial` `Finished: Yes` `Packs: Default, PFM-Runtime-RP, Fabric Mods, Everycomp Generated Pack, Snowyspirit Generated Pack, Essential (fabric_1.19.2).jar` 
Stacktrace:
`at net.minecraft.class_6360.method_36565(class_6360.java:49)` `at net.minecraft.class_310.method_1587(class_310.java:2348)` `at net.minecraft.class_310.method_1514(class_310.java:787)` `at net.minecraft.client.main.Main.method_44604(Main.java:244)` `at net.minecraft.client.main.Main.main(Main.java:51)` `at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470)` `at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)` `at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)` 
-- System Details --
Details:
`Minecraft Version: 1.19.2` `Minecraft Version ID: 1.19.2` `Operating System: Windows 10 (amd64) version 10.0` `Java Version: 17.0.8, Microsoft` `Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft` `Memory: 6762597352 bytes (6449 MiB) / 21474836480 bytes (20480 MiB) up to 21474836480 bytes (20480 MiB)` `CPUs: 16` `Processor Vendor: AuthenticAMD` `Processor Name: AMD Ryzen 7 5800X 8-Core Processor` `Identifier: AuthenticAMD Family 25 Model 33 Stepping 2` `Microarchitecture: Zen 3` `Frequency (GHz): 3.80` `Number of physical packages: 1` `Number of physical CPUs: 8` `Number of logical CPUs: 16` `Graphics card #0 name: AMD Radeon RX 6750 XT` `Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002)` `Graphics card #0 VRAM (MB): 4095.00` `Graphics card #0 deviceId: 0x73df` `Graphics card #0 versionInfo: DriverVersion=31.0.24027.1012` `Memory slot #0 capacity (MB): 16384.00` `Memory slot #0 clockSpeed (GHz): 2.13` `Memory slot #0 type: DDR4` `Memory slot #1 capacity (MB): 16384.00` `Memory slot #1 clockSpeed (GHz): 2.13` `Memory slot #1 type: DDR4` `Virtual memory max (MB): 52209.99` `Virtual memory used (MB): 46311.93` `Swap memory total (MB): 19544.52` `Swap memory used (MB): 1083.90` `JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx20G -Xms19G` `Fabric Mods:` `additionaladditions: Additional Additions 5.1.0` `additionallanterns: Additional Lanterns 1.1.1a` `adorn: Adorn 3.9.1+1.19.2` `advancementplaques: Advancement Plaques 1.4.6` `adventurez: AdventureZ 1.4.18` `alloy_forgery: Alloy Forgery 2.1.1+1.19` `amecs: Amecs 1.3.8+mc.1.19-rc2` `another_furniture: Another Furniture 1.19.2-2.1.4` `appleskin: AppleSkin 2.5.1+mc1.19` `architectury: Architectury 6.6.92` `artifacts: Artifacts 7.1.1+fabric` `expandability: ExpandAbility 6.0.0` `step-height-entity-attribute: Step Height Entity Attribute 1.0.0` `attributefix: AttributeFix 17.2.8` `auudio: Auudio 1.0.3` `azurelib: AzureLib 1.0.41` `badpackets: Bad Packets 0.2.3` `bakery: Bakery 1.0.6` `balm-fabric: Balm 4.6.0` `bclib: BCLib 2.1.8` `beachparty: Beachparty 1.0.12` `beaconoverhaul: Beacon Overhaul 1.7.3+1.19.2` `reach-entity-attributes: Reach Entity Attributes 2.3.0` `beautify: Beautify 1.1.1+fabric-1.19.2` `cardinal-components-base: Cardinal Components API (base) 5.0.2` `cardinal-components-entity: Cardinal Components API (entities) 5.0.2` `cardinal-components-world: Cardinal Components API (worlds) 5.0.2` `beekeeperhut: Friends&Foes - Beekeeper Hut 2.0.0` `betterchunkloading: Better chunk loading mod 1.19.2-4.2` `bettercombat: Better Combat 1.7.1+1.19` `betterdeserttemples: YUNG's Better Desert Temples 1.19.2-Fabric-2.2.2` `org_reflections_reflections: reflections 0.10.2` `betterdungeons: YUNG's Better Dungeons 1.19.2-Fabric-3.2.1` `betterend: Better End 2.1.7` `betterendisland: YUNG's Better End Island 1.19.2-Fabric-1.0` `betterfortresses: YUNG's Better Nether Fortresses 1.19.2-Fabric-1.0.6` `betterjungletemples: YUNG's Better Jungle Temples 1.19.2-Fabric-1.0.1` `bettermineshafts: YUNG's Better Mineshafts 1.19.2-Fabric-3.2.1` `betternether: Better Nether 7.1.5` `betteroceanmonuments: YUNG's Better Ocean Monuments 1.19.2-Fabric-2.1.1` `betterstats: Better Statistics Screen 2.9.3+1.19.2` `tcdcommons: TCD Commons API 2.9.1+1.19.2` `betterstrongholds: YUNG's Better Strongholds 1.19.2-Fabric-3.2.0` `betterwitchhuts: YUNG's Better Witch Huts 1.19.2-Fabric-2.1.0` `bobby: Bobby 4.0.1` `com_typesafe_config: config 1.4.2` `io_leangen_geantyref_geantyref: geantyref 1.3.13` `org_spongepowered_configurate-core: configurate-core 4.1.2` `org_spongepowered_configurate-hocon: configurate-hocon 4.1.2` `bookshelf: Bookshelf 16.3.20` `bosses_of_mass_destruction: Bosses of Mass Destruction (Beta) 1.4.8-1.19.2` `maelstrom_library: Maelstrom Library 1.3.1-1.19.2` `multipart_entities: MultipartEntities 1.2-1.19-pre1` `botanypots: BotanyPots 9.0.43` `botarium: Botarium 1.9.2` `team_reborn_energy: Energy 2.2.0` `bountiful: Bountiful 3.0.0` `brewery: Brewery 1.0.1` `brewinandchewin: Brewin And Chewin fabric-2.1.5+1.19.2` `mm: Manningham Mills 2.3` `bwncr: Bad Wither No Cookie Reloaded 3.14.1` `byg: Oh The Biomes You'll Go` [`2.0.1.6`](http://2.0.1.6) `bygonenether: Bygone Nether 1.3.2` `candlelight: Candlelight 1.1.9` `capybara: Capybara 2.0.1` `cardinal-components: Cardinal Components API 5.0.2` `cardinal-components-block: Cardinal Components API (blocks) 5.0.2` `cardinal-components-chunk: Cardinal Components API (chunks) 5.0.2` `cardinal-components-item: Cardinal Components API (items) 5.0.2` `cardinal-components-level: Cardinal Components API (world saves) 5.0.2` `cardinal-components-scoreboard: Cardinal Components API (scoreboard) 5.0.2` `carryon: Carry On` [`2.1.2.23`](http://2.1.2.23) `cave_enhancements: Cave Enhancements 1.19.2-2.1.12-fabric` `charm: Charm 4.4.4` `com_moandjiezana_toml_toml4j: toml4j 0.7.2` `charmofundying: Charm of Undying 6.2.1+1.19.2` `chat_heads: Chat Heads 0.10.32` `chipped: Chipped 2.1.5` `chunksending: Chunksending Mod 1.19.2-2.8` `cloth-api: Cloth API 4.0.65` `cloth-basic-math: cloth-basic-math 0.6.1` `cloth-client-events-v0: Cloth Client Events v0 4.0.65` `cloth-common-events-v1: Cloth Common Events v1 4.0.65` `cloth-scissors-api-v1: Cloth Scissors API v1 4.0.65` `cloth-utils-v1: Cloth Utils v1 4.0.65` `cloth-config: Cloth Config v8 8.3.115` `clumps: Clumps 9.0.0+14` `cobblemon: Cobblemon 1.3.1+1.19.2` `cobblemon_chaining: Cobblemon Chaining 1.3-fabric-1.1.3` `omega-config: OmegaConfig 1.3.0+1.19.2` `cobblemon_counter: Cobblemon Counter 1.3-fabric-1.5.0` `cobblemon_spawn_notification: Cobblemon Spawn Notification 1.4.0` `cobblepedia: Cobblepedia 0.4.4+1.19.2` `collective: Collective 7.57` `comforts: Comforts 6.0.7+1.19.2` `spectrelib: SpectreLib 0.12.8+1.19.2` `configured: Configured 2.0.0` `connectedglass: Connected Glass 1.1.11` `connectiblechains: Connectible Chains 2.1.4+1.19.2` `connectivity: Connectivity Mod 1.19.2-4.5` `controlling: Controlling For Fabric 10.0+7` `convenientdecor: Convenient Decor 0.2.0` `convenientnametags: Convenient Name Tags 1.0.0` `coolcat_lib: CoolCatLib 1.0.4` `corgilib: CorgiLib` [`1.0.0.34`](http://1.0.0.34) `com_electronwill_night-config_core: core 3.6.6` `com_electronwill_night-config_toml: toml 3.6.6` `cosmetic-armor: Cosmetic Armor 1.4.2` `crafttweaker: CraftTweaker 10.1.55` `org_javassist_javassist: javassist 3.29.0-GA` `create: Create 0.5.1-f-build.1416+mc1.19.2` `com_google_code_findbugs_jsr305: jsr305 3.0.2` `flywheel: Flywheel 0.6.10-8` `forge_tags: Porting Lib Tags 3.0` `milk: Milk Lib 1.0.51` 
dripstone_fluid_lib: Dripstone Fluid Lib 2.0.1
 `porting_lib_accessors: Porting Lib Accessors 2.1.1305+1.19.2` `porting_lib_base: Porting Lib Base 2.1.1305+1.19.2` 
porting_lib_attributes: Porting Lib Attributes 2.1.1305+1.19.2
porting_lib_common: Porting Lib Common 2.1.1305+1.19.2
porting_lib_constants: Porting Lib Constants 2.1.1305+1.19.2
porting_lib_lazy_registration: Porting Lib Lazy Register 2.1.1305+1.19.2
porting_lib_loot: Porting Lib Loot 2.1.1305+1.19.2
porting_lib_model_generators: Porting Lib Model Generators 2.1.1305+1.19.2
porting_lib_model_loader: Porting Lib Model Loader 2.1.1305+1.19.2
porting_lib_models: Porting Lib Models 2.1.1305+1.19.2
 `porting_lib_entity: Porting Lib Entity 2.1.1305+1.19.2` `porting_lib_extensions: Porting Lib Extensions 2.1.1305+1.19.2` `porting_lib_fake_players: Porting Lib Fake Players 2.1.1305+1.19.2` `porting_lib_networking: Porting Lib Networking 2.1.1305+1.19.2` `porting_lib_obj_loader: Porting Lib Obj Loader 2.1.1305+1.19.2` `porting_lib_transfer: Porting Lib Transfer 2.1.1305+1.19.2` `registrate-fabric: Registrate for Fabric 1.1.58-MC1.19.2` `crittersandcompanions: Critters and Companions 1.19.2-2.0.2` `croptopia: Croptopia 2.2.2` `culturaldelights: Cultural Delights Fabric 0.14.10+1.19.2` `terraform-wood-api-v1: Terraform Wood API (v1) 4.2.0` `cupboard: cupboard 1.19.2-2.6` `darkpaintings: DarkPaintings 13.1.5` `darkutils: DarkUtilities 13.1.9` `darkwaters: Dark Waters 0.0.18` `debugify: Debugify 2.8.0` `decorative_blocks: Decorative Blocks 3.0.0` `deeperdarker: Deeper and Darker 1.2.5` `customportalapi: Custom Portal Api 0.0.1-beta63-1.19.X` `diagonalfences: Diagonal Fences 4.2.6` `diagonalwindows: Diagonal Windows 4.0.2` `doapi: Lets Do Api 1.1.0` `blue_endless_jankson: jankson 1.2.1` `dragonfight: Dragonfight Mod 1.19.2-4.4` `dragonloot: DragonLoot 1.1.2` `duckling: Duckling 2.0.8` `dummmmmmy: MmmMmmMmmMmm 1.19.2-1.7.1` `dungeon_difficulty: Dungeon Difficulty 2.0.5+1.19` `com_github_zsoltmolnarrr_tinyconfig: TinyConfig 2.3.2` `dungeon_now_loading: dungeon-now-loading-18.2 1.0.0` `dungeons_arise: When Dungeons Arise 2.1.54` `dungeons_arise_seven_seas: When Dungeons Arise: Seven Seas 1.0.2` `durabilitytooltip: Durability Tooltip 1.1.5+a` `easyanvils: Easy Anvils 4.0.11` `easymagic: Easy Magic 4.3.3` `eatinganimationid: Eating Animation 1.9.1` `ecologics: Ecologics 2.1.11` `elementa: Elementa 647` `elytraslot: Elytra Slot 6.1.1+1.19.2` `emeraldexpansion: Emerald Expansion 1.0` `emi: EMI 1.1.6+1.19.2+fabric` `emi_loot: EMI Loot 0.6.6+1.19` `enchdesc: EnchantmentDescriptions 13.0.14` `endermanoverhaul: Enderman Overhaul 0.0.0` `ends_delight: End's Delight 1.19.2-1.0` `essential: Essential 1.3.2.3+g6a2d13e09b` `essential-container: essential-container 1.0.0` `essential-loader: essential-loader 1.2.1` `everycomp: Every Compat 1.19.2-2.5.22` `exlinefurniture: Exline's Furniture 2.3.2` `expandeddelight: Expanded Delight` [`0.2.5.2`](http://0.2.5.2) `experiencebugfix: Experience Bug Fix 19` `explorify: Explorify v1.4.0` `extended_armor_bars: Extended Armor Bars 1.2.1` `extraalchemy: Extra Alchemy 1.9.0` `fabric-api: Fabric API 0.77.0+1.19.2` `fabric-api-base: Fabric API Base 0.4.15+8f4e8eb390` `fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.14+93d8cb8290` `fabric-biome-api-v1: Fabric Biome API (v1) 9.1.1+16f1e31390` `fabric-block-api-v1: Fabric Block API (v1) 1.0.2+e415d50e90` `fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.25+cafc6e8e90` `fabric-client-tags-api-v1: Fabric Client Tags 1.0.5+b35fea8390` `fabric-command-api-v1: Fabric Command API (v1) 1.2.16+f71b366f90` `fabric-command-api-v2: Fabric Command API (v2) 2.2.1+413cbbc790` `fabric-commands-v0: Fabric Commands (v0) 0.2.33+df3654b390` `fabric-containers-v0: Fabric Containers (v0) 0.1.42+df3654b390` `fabric-content-registries-v0: Fabric Content Registries (v0) 3.5.2+7c6cd14d90` `fabric-convention-tags-v1: Fabric Convention Tags 1.3.0+4bc6e26290` `fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.8+aeb40ebe90` `fabric-data-generation-api-v1: Fabric Data Generation API (v1) 5.3.9+413cbbc790` `fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.35+0d0f210290` `fabric-entity-events-v1: Fabric Entity Events (v1) 1.5.4+9244241690` `fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.4.34+562bff6e90` `fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.36+df3654b390` `fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.24+b6b6abb490` `fabric-item-api-v1: Fabric Item API (v1) 1.6.6+b7d1888890` `fabric-item-groups-v0: Fabric Item Groups (v0) 0.3.39+9244241690` `fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.25+5c4fce2890` `fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.23+df3654b390` `fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.4+1b46dc7890` `fabric-loot-api-v2: Fabric Loot API (v2) 1.1.13+83a8659290` `fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.16+9e7660c690` `fabric-message-api-v1: Fabric Message API (v1) 5.0.7+93d8cb8290` `fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.24+33fbc73890` `fabric-models-v0: Fabric Models (v0) 0.3.21+c6af733c90` `fabric-networking-api-v1: Fabric Networking API (v1) 1.2.12+def3f86d90` `fabric-networking-v0: Fabric Networking (v0) 0.3.29+df3654b390` `fabric-object-builder-api-v1: Fabric Object Builder API (v1) 4.2.2+d8ef690890` `fabric-particles-v1: Fabric Particles (v1) 1.1.0+ee641e7390` `fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.2+413cbbc790` `fabric-registry-sync-v0: Fabric Registry Sync (v0) 0.9.33+9244241690` `fabric-renderer-api-v1: Fabric Renderer API (v1) 1.2.1+1adbf27790` `fabric-renderer-indigo: Fabric Renderer - Indigo 0.8.0+1adbf27790` `fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.25+df3654b390` `fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.19+6e0787e690` `fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.11+4d0d570390` `fabric-rendering-v0: Fabric Rendering (v0) 1.1.28+df3654b390` `fabric-rendering-v1: Fabric Rendering (v1) 1.13.0+526f2c6790` `fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.1.2+aae9039d90` `fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.8.4+edbdcddb90` `fabric-screen-api-v1: Fabric Screen API (v1) 1.0.32+4d0d570390` `fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.8+1cc24b1b90` `fabric-sound-api-v1: Fabric Sound API (v1) 1.0.2+c4f28df590` `fabric-textures-v0: Fabric Textures (v0) 1.0.24+aeb40ebe90` `fabric-transfer-api-v1: Fabric Transfer API (v1) 2.1.6+413cbbc790` `fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 1.3.3+08b73de490` `fabric-furnaces: Fabric Furnaces 2.2.0-1.19.2` `fabric-language-kotlin: Fabric Language Kotlin 1.10.20+kotlin.1.9.24` `org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 1.9.24` `org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 1.9.24` `org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.9.24` `org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.9.24` `org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.24.0` `org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.0` `org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.0` `org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.5.0` `org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3` `org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3` `org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3` `fabricloader: Fabric Loader 0.15.11` `mixinextras: MixinExtras 0.3.5` `fallingleaves: Falling Leaves 1.13.0+1.19.2` `fallingtree: FallingTree 3.10.1` `farmersdelight: Farmer's Delight 1.19.2-1.3.10.2` `farmersrespite: Farmer's Respite 2.2.5` `porting_lib: Porting Lib 2.1.815+1.19.2` 
serialization_hooks: Serialization Hooks 0.3.26
 `farsight: Farsight Mod 1.19.2-3.5` `org_jctools_jctools-core: jctools-core 4.0.1` `fastload: Fast Load 2.6.11` `faux-custom-entity-data: Faux-Custom-Entity-Data 2.0.2` `fdjei: Just Enough Farmer's Recipes 1.0.1` `findme: FindMe 3.1.0` `flowerymooblooms: Friends&Foes - Flowery Mooblooms 2.0.1` `forgeconfigapiport: Forge Config API Port 4.2.11` `friendlyfire: FriendlyFire 14.0.4` `friendsandfoes: Friends&Foes 2.0.10` `frostiful: Frostiful 0.5.8` `ftbchunks: FTB Chunks 1902.4.4-build.326` `ftblibrary: FTB Library 1902.4.1-build.236` `ftbpc: FTB Pack Companion 2.2.2+mc1.19.2` `ftbteams: FTB Teams 1902.2.14-build.123` `ftbultimine: FTB Ultimine 1902.4.1-build.90` `fusion: Fusion 1.1.1` `fwaystones: Fabric Waystones 3.0.8+mc1.19.2` `galosphere: Galosphere 1.19.2-1.3.0` `geckolib3: Geckolib 3.1.40` `com_eliotlash_mclib_mclib: mclib 20` `goated: You've Goat to be kidding me 1.19.2-1.3.1` `goblintraders: Goblin Traders 1.8.1` `goodall: Goodall 1.2.0` `goodending: Good Ending 1.19.2-1.0.2-fabric` `graveyard: The Graveyard 2.3.3` `handcrafted: Handcrafted 2.0.6` `harvestwithease: Harvest with ease` [`8.0.1.0`](http://8.0.1.0) `highlighter: Highlighter 1.1.4` `icarus: Icarus 1.14` `iceberg: Iceberg 1.0.46` `immersive_aircraft: Immersive Aircraft 0.7.9+1.19.2` `org_mariuszgromada_math_mathparser_org-mxparser: MathParser.org-mXparser 5.2.1` `immersive_armors: Immersive Armors 1.5.6+1.19.2` `incendium: Incendium 5.1.6` `indium: Indium 1.0.9+mc1.19.2` `ingredient-extension-api: Ingredient Extension API 3.0.6` `inmis: Inmis 2.7.1-1.19` `inmisaddon: InmisAddon 1.0.4` `ironbows: Iron Bows (Fabric) 1.4-FABRIC-1.19.2` `ironchests: Iron Chests 1.7.7` `libgui: LibGui 6.2.0+1.19` 
jankson: Jankson 4.1.1+j1.2.1
libninepatch: LibNinePatch 1.1.0
 `itemfilters: Item Filters 1902.2.9-build.51` `jade: Jade 8.7.3` `jadeaddons: Jade Addons 3.2.0` `jamlib: JamLib 0.6.1+1.19-1.19.2` `java: OpenJDK 64-Bit Server VM 17` `jeed: Just Enough Effects Descriptions 1.19.2-2.1.4` `jei: Just Enough Items 11.6.0.1019` `jeresources: Just Enough Resources` [`1.2.3.243`](http://1.2.3.243) `journeymap: Journeymap 5.9.8` `journeymap-api-fabric: JourneyMap API 1.19.1-1.9-fabric-SNAPSHOT` `justenoughbreeding: Just Enough Breeding 1.2.1` `kambrik: Kambrik 4.0-1.19.2` `konkrete: Konkrete 1.8.0` `lambdynlights: LambDynamicLights 2.2.0+1.19.2` `pride: Pride Lib 1.1.2+1.19` `spruceui: SpruceUI 4.1.0+1.19.2` `legendarytooltips: Legendary Tooltips 1.3.3` `letmedespawn: Let Me Despawn fabric-1.0.2` `lilwings: Lil' Wings 1.2.3` `limitedchunks: Limited Chunkloading Mod 1.19.2-3.8` `lithium: Lithium 0.11.1` `logprot: Logprot Mod 1.19-2.0` `lootintegrationaddonyung: Yung's Structures Lootintegration Addon 1.18-1.20.1-1.1` `lootintegrations: Loot integration Mod 1.19.2-3.4` `lootr: Lootr` [`0.4.28.69`](http://0.4.28.69) `luphieclutteredmod: Cluttered 2.1` `malilib: MaLiLib 0.13.0` `mavapi: More Axolotl Variants API 1.1.1` `mavm: More Axolotl Variants Mod 1.2.4` `mcda: MC Dungeons Armors 2.4.4` `mcdar: MC Dungeons Artifacts 1.5.3-1.19` `mcdw: MC Dungeons Weapons 5.0.13-1.19` `enchant_giver: Enchant Giver 1.3.0` `mcsa: MC Story Mode Armors 3.1.4+1.19` `mcwdoors: Macaw's Doors 1.1.0` `mcwfences: Macaw's Fences and Walls 1.1.1` `mcwfurnitures: Macaw's Furniture 3.2.2` `mcwfurnituresbyg: Macaw's Furnitures - BYG 1.19.2-1.1` `mcwholidays: Macaw's Holidays 1.1.0` `mcwlights: Macaw's Lights and Lamps 1.0.6` `mcwtrpdoors: Macaw's Trapdoors 1.1.2` `mcwwindows: Macaw's Windows 2.2.0` `meadow: Meadow 1.2.0` `mes: Moog's End Structures 1.3.1-1.19.2-fabric` `midnightlib: MidnightLib 1.0.0` `minecraft: Minecraft 1.19.2` `miskatonicmysteries: Miskatonic Mysteries 0.1.7` `satin: Satin 1.9.0` `mns: Moog's Nether Structures 1.0.1-1.19.2-fabric` `moblassos: Mob Lassos 4.0.0` `extensibleenums: Extensible Enums 4.0.0` `modernfix: ModernFix 5.17.0+mc1.19.2` `moonlight: Moonlight 1.19.2-2.3.6` `moremobvariants: More Mob Variants 1.0.1` `morevillagers: More Villagers 4.0.2` `mousetweaks: Mouse Tweaks 2.22` `mousewheelie: Mouse Wheelie 1.13.0+mc1.19.2` `amecsapi: Amecs API 1.5.1+mc22w17a` `coat: Coat 1.0.0-beta.20+mc22w17a` `tweed4_annotated: tweed4_annotated 1.3.1+mc22w17a` `tweed4_base: tweed4_base 1.7.1+mc22w17a` `tweed4_data: tweed4_data 1.2.1+mc22w17a` `tweed4_data_hjson: tweed4_data_hjson 1.1.1+mc22w17a` `tweed4_tailor_coat: tweed4_tailor_coat 1.1.3+mc22w17a` `tweed4_tailor_lang_json_descriptions: tweed4_tailor_lang_json_descriptions 1.1.0+mc22w17a` `tweed4_tailor_screen: tweed4_tailor_screen 1.1.4+mc22w17a` `mr_camps_castles_carriages: Camps. Castles. Carriages. 1.1.1` `mutantmonsters: Mutant Monsters 4.0.6` `mvs: Moog's Voyager Structures 4.1.2-1.19.2-fabric` `mythicmetals: Mythic Metals 0.17.3+1.19.2` `additionalentityattributes: Additionalentityattributes 1.2.0+1.19` `mythicmobs: Mythic Mobs 1.19.2-fabric-1.4.5` `mythicupgrades: Mythic Upgrades 1.5.1` `namepain: Name Pain 1.5.2` `naturalist: Naturalist 4.0.3` `naturescompass: Nature's Compass 1.19.2-2.1.0-fabric` `nears: Nears 1.2.3` `netherchested: Nether Chested 4.0.4` `nethersdelight: Nether's Delight 1.0.1` `disable_custom_worlds_advice: Disable Custom Worlds Advice 3.0` `nets: Not Enough Trinket Slots (NETS)` [`0.3.5.2`](http://0.3.5.2) `nochatreports: No Chat Reports 1.19.2-v1.13.12` `oceansdelight: Ocean's Delight fabric-1.0.2-1.19.2` `org_jetbrains_annotations: annotations 23.0.0` `owo: oωo 0.9.3+1.19` `oxidized: Oxidized 1.7.2` `paradise_lost: Paradise Lost 2.2.1-beta+1.19.2` `incubus_core: Outcubus Concern 2.0.0` `patchouli: Patchouli 1.19.2-77-FABRIC` `fiber: fiber 0.23.0-2` `paxi: Paxi 1.19.2-Fabric-3.0.1` `pfm: Paladin's Furniture 1.2.1` `piercingpaxels: Piercing Paxels 1.0.7` `pigpen: PigPen 11.1.2` `player-animator: Player Animator 1.0.2` `pling: Pling 1.5.0` `plushies: Plushie Mod 1.2` `polymer-all: Polymer (Packed) 0.2.28+1.19.2` `polymer: Polymer (Core) 0.2.28+1.19.2` 
polymer-registry-sync-manipulator: Polymer Registry Sync Manipulator 0.0.3+1.19.2
 `polymer-blocks-ext: Polymer Blocks 0.1.0-alpha.9+1.19.2` `polymorph: Polymorph 0.46.6+1.19.2` `powah: Powah! 4.0.11` `prism: Prism 1.0.3` `projectile_damage: Projectile Damage Attribute 3.2.1+1.19` `puzzleslib: Puzzles Lib 4.4.3` `randomium: Randomium 1.19.2-1.22` `repurposed_structures: Repurposed Structures 6.3.28+1.19.2` `resourcefulconfig: Resourcefulconfig 1.0.20` `resourcefullib: Resourceful Lib 1.1.24` `rftoleatherbynyte: RfToLeather 1.0.0` `rottencreatures: Rotten Creatures 1.0.1` `roughly_enough_trades: Roughly Enough Trades 1.19-1.0` `roughlyenoughitems: Roughly Enough Items 9.2.724` `error_notifier: Error Notifier 1.0.9` `runelic: Runelic 14.1.4` `runes: Runes 0.9.8+1.19` `sdrp: Simple Discord Rich Presence 3.0.6-build.39+mc1.19.2` `com_github_jagrosh_discordipc: DiscordIPC a8d6631` `com_kohlschutter_junixsocket_junixsocket-common: junixsocket-common 2.6.2` `com_kohlschutter_junixsocket_junixsocket-native-common: junixsocket-native-common 2.6.2` `org_json_json: json 20210307` `shulkerboxslot: Shulker Box Slot 5.0.0-beta.1+1.19.2` `simplylight: Simply Light 1.19-1.4.3` `simplyswords: Simply Swords 1.47.0-1.19.2` `smartbrainlib: SmartBrainLib 1.9` `smarterfarmers: Smarter Farmers 1.19.2-1.7.2` `smoothboot: Smooth Boot 1.19-1.7.1` `smoothchunk: Smooth chunk save Mod 1.19.2-3.5` `snowyspirit: Snowy Spirit 1.19.2-2.2.0` `sodium: Sodium 0.4.4+build.18` `org_joml_joml: joml 1.10.4` `sodium-extra: Sodium Extra 0.4.16+mc1.19.2-build.90` `caffeineconfig: CaffeineConfig 1.0.0+1.17` `soulsweapons: Marium's Soulslike Weaponry 1.1.3-1.19.2-fabric` `spark: spark 1.10.37` `spirit: Spirit 2.2.7` `splash_milk: Splash Milk 1.2.0` `starlight: Starlight 1.1.1+fabric.ae22326` `starterkit: Starter Kit 6.7` `strawgolem: Strawgolem 2.0.1-alpha` `structory: Structory 1.0.1` `structory_towers: Structory: Towers 1.0.0` `supermartijn642configlib: SuperMartijn642's Config Lib 1.1.8+a` `supermartijn642corelib: SuperMartijn642's Core Lib 1.1.17` `t_and_t: Towns and Towers 1.9` `takesapillage: Takes a Pillage 1.0.4` `terrablender: TerraBlender` [`2.0.1.136`](http://2.0.1.136) `terralith: Terralith 2.3.12` `thermoo: Thermoo 1.4.1` `things: Things 0.3.0+1.19` `thonkutil: ThonkUtil 2.15.4+1.19` `thonkutil-base: ThonkUtil Base 1.13.2+4a8c408a57` `thonkutil-capes-v1: ThonkUtil Capes (v1) 1.4.2+3eb2749857` `thonkutil-coords-v1: ThonkUtil Coords (v1) 1.1.2+8ff533c957` `thonkutil-customization-v1: ThonkUtil Customization (v1) 1.1.2+8ff533c957` `thonkutil-legacy: ThonkUtil Legacy 1.1.2+5d4263f557` `thonkutil-modchecker-v1: ThonkUtil ModChecker (v1) 1.1.3+bd4b387957` `thonkutil-potions-v0: ThonkUtil Potions (v0) 1.5.2+8ff533c957` `thonkutil-titlescreen-v1: ThonkUtil TitleScreen (v1) 1.2.2+8ff533c957` `thonkutil-trades-v1: ThonkUtil Trades (v1) 1.2.2+8ff533c957` `tipthescales: Tip The Scales 6.0.10` `tlib: Tenzin Lib 0.3.11-alpha` `toms_storage: Tom's Simple Storage Mod 1.5.10` `toofast: TooFast 1.0.0` `totw_additions: Towers of the Wild: Additions 1.2.4` `trade_cycling: Trade Cycling 1.19.2-1.0.5` `tradingpost: Trading Post 4.2.0` `tramplenomore: TrampleNoMore 9.0.1` `trashcans: Trash Cans 1.0.18` `travelersbackpack: Traveler's Backpack 1.19.2-8.2.33` `travelerstitles: Traveler's Titles 1.19.2-Fabric-3.1.0` `trinkets: Trinkets 3.4.2` `ultris_mr: Ultris: Boss Expansion 5.6.7f` `universal-graves: Universal Graves 2.1.3+1.19.2` `common-protection-api: Common Protection API 1.0.0` `fabric-permissions-api-v0: fabric-permissions-api 0.1-SNAPSHOT` `hologram-api: Hologram API 0.2.2+1.19` `placeholder-api: Placeholder API 2.0.0-pre.1+1.19.2` `server_translations_api: Server Translations API 1.4.18+1.19.2` 
packet_tweaker: Packet Tweaker 0.3.0+1.18.2
 `sgui: sgui 1.1.5+1.19.1` `universalcraft: UniversalCraft 337` `vanilla-hammers: Vanilla Hammers 3.5.0-1.19.2` `magna: Magna 1.8.0-1.19.2` `static-content: Static Content 1.0.2-1.16.2` 
staticdata: Static Data 1.1.2
 `various_update: various_update 1.0.6.5-1.19-1.19.2` `vigilance: Vigilance 297` `visualworkbench: Visual Workbench 4.2.4` `vitalize: Vitalize 1.1.1` `voicechat: Simple Voice Chat 1.19.2-2.5.14` `voidtotem: Void Totem 2.1.0` `wands: Building Wands 2.6.9-release` `winterly: Winterly 0.8.3` `wmitaf: WMITAF 3.1.1` `wondrouswilds: Wondrous Wilds 1.19.2-1.1.6` `xlpackets: XLPackets 1.19.2-4` `yacg: Yet Another Cobblestone Generator 2023.7.3` `modmenu-badges-lib: ModMenu Badges Lib 2023.4.1` `yet-another-config-lib: YetAnotherConfigLib 2.2.0-for-1.19.2` `yungsapi: YUNG's API 1.19.2-Fabric-3.8.10` `yungsbridges: YUNG's Bridges 1.19.2-Fabric-3.1.0` `yungsextras: YUNG's Extras 1.19.2-Fabric-3.1.0` `z_mcwfencesbyg: Macaw's Fences - BYG 1.19.2-1.1` `zoomify: Zoomify 2.9.0` `dev_isxander_settxi_settxi-core: settxi-core 2.10.5` `dev_isxander_settxi_settxi-gui: settxi-gui 2.10.5` `dev_isxander_settxi_settxi-kotlinx-serialization: settxi-kotlinx-serialization` 
submitted by BigBookest- to fabricmc [link] [comments]


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