Cerita main dgn pak mertua

Quake on iOS

2024.05.16 17:33 cescotouch Quake on iOS

As the title says, I’m having troubles playing quake 1 on retro arch. I have placed the pak files into a specific folder under the retro arch folder. However, when I load the tyrquake core and hit start, the app just crashes.. Has anyone figured out how to do it ? Am I missing something ?
Edit: I also performed a scan to detect all the quake files and I have a shortcut that shows the two extensions and the main game.
submitted by cescotouch to RetroArch [link] [comments]


2024.05.15 11:29 youhu69 Is there a slightest chance that some day in my life i could see Liberal &Secular Pakistan?

18M Iam exmuslim from abt 6 month now guys pta nai kyu pr mujhe pak sa aik attraction hai i don't why mujhe history prhna ka kafi shok hai maine pak ki history jb parhi i was like it's a miracle that this country exists mujhe bura lgta jb log pak ka bare kuch bura bola but ahista ahista pak mullah Republic bnta ja rha is there any chance tha pak can bo back to what is was like in 1950s.
submitted by youhu69 to PakiExMuslims [link] [comments]


2024.05.15 07:27 EasyWayTooHard Far Harbor Crash

I can't enter Far Harbor, even before the loading screen finishes, my game just crashes. I've read that the UFO4P mod is the main cause, but even after disabling it the game crashes.
LO: AWKCr All DLC
[Xb1] SimpleGreen - SimpleSeasons 'Spring'
Machineguns Rebirth by Skibadaa
Settlement Electricity Overhaul Revamp
Munitions - An Ammo Expansion
[SMM] Settlement Menu Manager
[Xb1] UCO Base Game
Sanctuary Round Up (Xbox)
Just A Little Cleaner AIO
[Xb1] Wasteland Imports: Update Version 1.52.2
The Wild Wasteland (XBOX ONE)
(Xb1) Skip Prewar Sanctuary
(OWR-Boston) Old World Tunes
Cheat Terminal [Xbox One]
No Max Levels - A Simple Location Reblance (Xbox One)
[XB1] Vault-Tech Outfits
Better Armory Mod (BAM) - Weapon Racks and More
[Xb1] Building Budget Extender
Plenty 'o' Exploration
DamnApocalypse - Core
Better Lootable Vehicles of the Commonwealth (BLVOTC)
Northland Diggers Resources And Misc Stations
Scrap all the things
Skibadaa Weapons Pack - REDUX
Introducing: Radium-Inc
The 770 Perk Tree Overhaul (Dlc)
Radical - COA Addon
EPA Weird Weapons WackyPak (Xbox One)
Binford 6100 Inventory Organizer
New Bobbleheads - More Bobbleheads
Ketaros Treasures 5.0
Here Comes the Sun - A Fatman Sound Replacer
Feral Nights by SKK (Xbox)
Pigs Improvised Explosives Pack
[Xb1] Posters of the Commonwealth
Farming the Wastes (XB1)
Atomic Stacker - New Pip-boy game
[XB1] Settlement Supplies Expanded
Place Anywhere
Better Settlers XBOX
20mm Anti Power Armor Rifle
[XB1] 20 Performance Leagues Vault 120
Forced Evolution - Supermutant Addons
I know this issue has been posted multiple times over the years, but no one has really answered it aside from disabling UFO4P and Damn Apocalypse.
submitted by EasyWayTooHard to Fallout4ModsXB1 [link] [comments]


2024.05.15 02:05 DanielAnakBudi Sebuah harapan dibalik orang yang tidak berduit

Di post ini, aku mau cerita bedasarkan kisah nyata dari sebagian besar orang yang pernah ngobrol sama aku (plus dengan pengalamanku pas bersama mereka) dan mungkin ini bisa menggerakkan hati atau kita makin positif sih. Ada 2 cerita yang bakalan aku bahas, dan kalian bisa pilih aja mau cerita mana yang mau kalian baca. And ofc, i make it short to save everyone's time.
The story has 2 perspective : Gojek, dan Tukang parkir (niatnya mau ada tambahan 1 lagi, yaitu cerita tentang guruku.. maybe next time i guess.)
Let's start with Gojek.
Gojek Kejadian ini terjadi pasca tahun 2021-an (kalo ga salah). Ceritanya, Sahabat jauh dari solo pulang ke sentul dan aku main sama beliau sambil ngobrol bareng kondisi-nya disana. Kami bercengkrama sampai dengan jam 8 malam, dan aku memutuskan untuk pulang (karena nyokap udah nyariin). Aku akhirnya dianterin pulang dengan mobil nyokap sahabatku yang kebetulan lagi satu jalan dari AEON. tapi, aku denger kabar kata-nya bokap-nya temen tiba-tiba sakit dan Nyokap-nya perlu beli obat. Aku nawarin untuk nemenin beli obat + nunjukin apotik terdekat, tapi akhirnya aku cukup minta diberhentiin aja di Lampu merah dekat CCM. Karena aku takut-nya mengganggu juga + takut pulang kemaleman. Cukup ucapan semoga cepat sembuh, dan akhirnya pergi ke kantor polisi perempatan CCM buat pesan Gojek.
Jujur, aku kaget ketika yang dateng ketika pesen Gojek yang dateng adalah perempuan. Aku ga permasalahin kamu kerja jadi apa... tapi dengan kondisi malem seperti ini dan beliau berani narik Gojek? oh my. That's a daring move and deserve my respect. Tapi pas aku mau naik, beliau bilang.. ini baru pertama kali dia ambil pesanan malem-malem dan kebetulan aga capek (kalo ga salah inget). Aku tawarin untuk ngendarain motornya (it was a scoopy. its has good handling but slow as snail speed. but it has good fuel economy. hehe, maaf terlalu mendiskripsikan motornya).
Kami ngobrol di jalan dong... tanya-tanya abis ngapain dan ini itu. Sampai aku nanya ke beliau "Ibu kenapa mau kerja jadi Go-Jek?". Beliau dengan lumayan santai-nya bilang something along like "Karena ada-nya ini pada saat ini, dan saya harus membiayain kedua anak saya". Aku sambil mengucapkan maaf nanya kepada beliau "Maaf bu, saya kalo boleh nanya.. Suami ibu apakah tidak kerja?". Beliau bilang "Suami saya kabur". That bring a chill on my spine... karena ini ngobrol secara langsung. Beliau bela-belain Nganter barang sampai malam, dan bahkan nyoba nge-gojek. it's somewhat shows how mother figure should always be. She wants nothing but her kids to become succeed and didnt end up like her.
And today 2024, i share her story to here... it shows that maybe even at the very rock bottom, you cannot see down but only up. and you need to keep on going whatever your situation is.
okay, Mari kita langsung aja cerita kedua.
Tukang Parkir Mixue Miksu (ga boleh nyebut merek meskipun keliatan dikit, atleast its for the sake of the funni)
Nah, ini sebenarnya kejadian yag masih baru-baru banget. Cerita-nya ini abis ngampus.. Karena lagi kepengen makan eskrim, pergilah aku ke Miksu deket Sate Tegal Laka-laka yang ada di cibinong. Kebetulan disitu ada tukang parkir (yang kebetulan sering ketemuan dan dia ramah).. ngobrol lah aku sama beliau. He give me many wise words dan saran sebelum beranjak ke dunia yang bener-bener dewasa. it was all fun and game.
But then, i ask him... "Tapi pak, dengan pemikiran dan wawasan yang luas. Kenapa bapak jadi tukang parkir?" He said ketika beliau di pelabuhan tanjung priuk, dulunya dia kerja sebagai pengangkut barang dan disukai sama bos-nya karena etos kerja-nya yang tinggi (Sambil nunjukin kertas kerja-nya, dan dokumen penting lainnya ketika kerja di pelabuhan tanjung priuk. I was surprised how did he trust me to the point to show me this). He got paid handsomely, dan dia kerja dari pagi ke pagi. Sampai ketika orang dalam plays along dan kompetisi yang ga sehat mulai masuk. Dia suka disenggol dan begitu sebagai-nya... dan bahkan sudah berfikir kalo sebagai pengangkut barang udah bukan passion dia lagi (karena terkadang dia mesti berantem pas ngangkut barang di jalan entah sama pungli, dll).
Dan dimasa dimana dia udah kepala 5 atau 6 ini (kalo ga salah). Dia hanya ingin meninggal dengan tenang aja. Dia bilang sama aku "Keinginan muda dan tau pasti berbeda. Semakin kamu tua, kamu semakin belajar kalo dalam hidup itu ga semuanya bisa kamu dapatkan. tapi kamu ga boleh nyerah, dan harus tekun".
He's respectable person... even as tukang parkir. Maybe some people doesnt have a choice and ended up like him. Bahkan orang berjasa kayak beliau aja di-injek". like damn..... Hope he's having a good day
That's the story for today folks. Have a good day !
edit : typo :b
submitted by DanielAnakBudi to indonesia [link] [comments]


2024.05.14 21:23 Gambit-Accepted Wehr Battlegroup And DLC Ideas

Wehr Battlegroup And DLC Ideas
Continuing this series on Battlegroup ideas, today is Wehr. Here are my DAK Ideas. To reiterate, I wanted to make these ideas thematic, different from existing battlegroups, unique and mostly historically accurate. Here I use the units that are already in the game files and propose how they could be implemented in an interesting way. Relic seem to have developed several bunker types which they intend to use, so when designing my battlegroups, I did it in a way where these bunker types were used but didn’t make the battlegroup Italian Coastal 2.0, rather fed into a larger idea. I introduce and expand a number of mechanics I have discussed in my other threads:
https://preview.redd.it/5pxs8daqzf0d1.png?width=1281&format=png&auto=webp&s=62517c6b48c79fe9ea3cdf8a8794e81cb8fd7ecb
Central Idea: All in prevention, counter attack. Your opponent would have a hard time overwhelming you in one all in push. The left side of the tree consists of mostly callins and quick dispatch units for handling flanks quickly, the right side is more logistics themed with multiple reactionary abilities.
BMW R75: Not a lot to say here, similar to the DAK bike except with an MG 42. It could be made to have no reverse, like the Coh1 bike, that was a fun mechanic.
4-Man Pios: Again, self-explanatory.
Sd. Kfz. 251 Variants: This gives you access to other 251 variants, either by upgrading the 251 directly or by calling them in. I’ve chosen these 2 versions that I feel open up a lot more strategies, Mortar HT and Luft tier would be quite good, that tier lacks indirect. Pakwagen Panzer Gren tier would also be strong, as that tier lacks mobile AT. The ATHT would have the same AT performance as the Marder, but would have less HP and no lockdown ability.
Panzer III H: As a unit to add to Wehr’s roster, this makes a lot of sense on many levels. In terms of performance, this would be closer to the Crusader medium tank. In terms of the timing, it would arrive at the same time as the Stug and the Wirbel, but unlike both of those specialists, this would be a generalist for that timing.
Temporary Armour Assignment: This is exactly like the mechanic I described in my DAK designs. How it works is that this munitions only ability is used and a Stug, P4 pair arrive from off map. Neither unit requires fuel, manpower, upkeep or population. They benefit from all the upgrades that affect the normal version, ie vet and armoured skirts. You have direct control over them but after a set period of time, they will turn to AI control and leave. This makes them really good as a reactionary ability (your opponent is doing an all in) or as your own all-in, especially if you’re already maxed out on population. You’re especially incentivised to make risky plays with them as armour preservation is not so important. The number of use cases for this ability are so numerous that I won’t explain it anymore, it should be obvious how strong this is. I think to balance this out, it needs a heavy munitions cost and a long recharge timer.
AI Temporary Elephant Assignment: One of the questions I’ve been asking myself since Coh3 came out is how do you add heavy tanks to the game in such a way that it’s not frustrating to play against and doesn’t break it. Given that the game is set so much earlier in the war and a number of the factions don’t have ready access to tank destroyers like the SU-85 and the Jackson, you can’t simply throw in the Elephant and hope for the best. To be completely explicit, I don’t see how the US with their current roster are expected to deal with a Coh2 style heavy tank destroyer. However, in Halo Wars 2 Blitz game mode, how it works is that you can call in a Scarab and its an incredibly strong unit but after a certain period of time, it spontaneously explodes and the game returns to normal. Why wouldn’t something similar work for Coh3? The risk reward calculus of using it would be; can you get enough damage done in the period available to justify the expenditure? There are a few ways that this could be implemented, you could, for instance, give the player direct control over the Elephant but I’m in favour of doing this slightly differently. Like the Infantry Assault ability for the US Advanced Infantry Doc, I think this should be AI controlled, should be on attack move and should be targeted on a position. After the timer, the unit would drive off map. This way you get the power fantasy of using a heavy tank without the game breaking potential of a heavy tank camping for the entire game between 2 VPs and zoning out all tanks. The reason I prefer this method of implementation is 2 fold; the first is that counterplay is much simpler, you just avoid the area and wait for it to time out. The second is that it has that appeal of being somewhat like a mini campaign mission within the game, you have to defend the tank with your forces as it advances. Your opponent would be easily able to flank it if its on it’s own, but when you support it yourself its more potent. The one exception to this AI control that perhaps should be considered is allowing the player to control the tageting directly, You wouldn’t want the Elephant to shoot at some random infantry while your opponent moves double Archers into position. In terms of relative strength of the abilty, I think if it was implemented in this fashion, the Elephant ability wouldn’t be that strong. I feel direct control over a P4 and a Stug is much stronger than an AI controlled Elephant. To me this is the best way of getting heavy tanks into the game.
Logistics Field Officer: The right side of the tree very much has a logistics theme to it, starting with the officer. The Resource Priority ability works well with a variety of units, one could see this being handy in a situation where you want to increase the ROF of an MG, Mortar or Pak being extremely useful. Situations where you want to increase the ROF on a tank to help it win the engagement would also be strong. Speeding up the recharge on a Nebelwerfer would also be a common use. Source Replacements I could also see being a heavily used ability, either on the field or in base. Finally, given this battlegroup is munitions intensive, the Supervise Resource Extraction ability will allow you to increase your income like a cache does. You could even have some rush strat builds involving the officer, but unlike caches and trucks, the unit can be repurposed to do other things afterwards.
Panzerschreck Trailer: This is another type of trailer unit. I’ve talked about trailer units a few times in my other posts, but here is the rundown: My thinking with this is that its a brand new unit type, which loosely can be defined as a support weapon. How it works is that infantry squads can crew it, push it around, vehicles can tow it, etc. When in a position, it provides an aura which in this case recharges nearby snares faster. However, the unit shouldn't require pop cap and moreover, you can actually manually decrew it and it will still provide you the benefits. So for example, let's say it spawns in your base and you want to setup a strong point, you can crew it with a squad, wheel it over to a house near the frontline and then decrew it. Units within its vicinity would still be benefiting from the aura. When you want to move it, recrew it again, or tow it, to a new location. The beauty of this dynamic is that your opponents can steal these units from you like an ATG, so while they don't take up popcap and would be relatively cheap (say 100 to 150 manpower), you're still incentivised to protect them. You can also attack move them with AT guns etc, would be interesting to play around it. I think it would make for a fun dynamic, but would need to be coded from scratch. It also indirectly makes tow yet more useful. With this trailer specifically, it’s aura will recharge nearby snares faster, however squads can also collect a Panzerschrek from the trailer for a munitions cost. This Panzerschrek is timed, so after a duration the squad will drop it. This is going to really strong in situations where your opponent is doing an all in dive with light vehicles and/or tanks and you need to bolster your AT immediately to hold on. Picking up these Panzerschreks is not cheap, but it makes it much harder for your opponent to dive you and also allows you to go for low AT builds with this trailer as the backup. The way I see this until being used is wheeling it behind a hedge or building near your cutoff and running over to grab a Panzerschrek if its needed. Let’s say your opponent does a double M8 dive, your 2 Grens and a Panzergren pick up 3 schreks between them and your opponent is basically able to do nothing but wait for them to time out. This could buy you enough time to reach T4 or whatever else you were doing. It’s a tool that adds a lot of flexibility to your composition, but remember if you get forced off, your opponent can just steal it and then its your problem!
Weapon Stores: This gives your pios the ability to build Riegel mines but also Weapon Supply Bunkers. Now, the bunker has a straight forward aura that increases ROF of infantry and their grenade recharge times, but it also has another more expansive mechanic of temporary weapon upgrades. I’ve talked about this mechanic at great length in my Luftwaffe Field Division faction design, where the faction essentially revolves around that mechanic, but here I use a simplified version for a Wehr battlegroup. The TLDR is that infantry squads can pick up weapon packages from the bunker to either augment their current DPS or completely change the role of the squad for a short period. For instance, Jagers can pick up Beretta 38s to transform the squad from a mostly mid range unit, to a short range one. Grens can pick up G43s to improve their mid to long range performance and Pios can pick up an MG34. All the options are avialable to you. However, the upgrades are not timed, but depletable. This means that if the squad is not in combat, the upgrade duration doesn’t tick. You have to be in combat to expend the upgrade. The situations where something like this would come in useful are numerous, but to name a few; giving all your grens weapons at any point in the game, augmenting your jagers with MG34s, giving Stosstruppen Berettas so they become a close range powerhouse, or even double MGs. Relative to normal weapon upgrades, these upgrades are inefficient, but for rush strats they can be strong, as well as augmenting your units in the lategame with the extra munitions you have in the bank.
HE Shell Delivery: Improves the splash and anti infantry power of all your vehicles at the cost of penetration. This could be somewhat tricky to use, as your opponent will become aware of its activation immediately and will come in with their vehicles. But situations where your opponent has dug in with ATGs and AT infantry, this ability will be devastating.
https://preview.redd.it/n3ou7kaxzf0d1.png?width=1208&format=png&auto=webp&s=5bc267deaae4b64ba1bb97c294b92a5056835443
Central Idea: Team weapon play, heavy fire power and artillery. Good for just battering your opponents head on.
SD-2 Line Drop: This is similar to the equivalent ability in Coh1, however the big difference is that you can customise the area where the mines will fall. For instance, you could do a relatively small field on a VP for 50 munitions, or you could do a large line of mines to completely block off a flank with mines. This flexibility allows you to employ the ability in a number of situations and adds some nuance to its employment. It terms of how this would work in game, I feel click and drag would be sufficient, the munitions cost being visible on the cursor. In the context of this battlegroup, it can block off the flanks of your team weapons.
Pre-Sighted Terrain: This feeds into that team weapon focused gameplay, having extra range on your Paks and MGs in an area is going to be really strong. You could even use it with Mortars and Nebels for an extra long range barrage.
7.5cm Flak 264/3(i) AA/AT: The Flak 264/3 is an Italian medium AA piece that fits into what I will refer to as the ‘premium anti tank gun’ category. Similar to how the MG42 and DSKH were premium MGs, this ATG will be better than your standard ATG, at a higher price point. On the scale of ATGs, this will lie between the Pak 40 and the Flak 36 in terms of raw firepower. The damage should be exactly as the Pak 40, however it should also benefit from 10 more range and also the ability to shoot down air. The drawback however is that it should be relatively slow to move, like a Pak 40 in camoflage mode. For small adjustments, this should be fine, but to move it across the map, it would be easier with a tow vehicle. This means there are tradeoffs with this option relative to the Pak 40, the situations where the Flak 264/3 would be better is when you don’t want to invest in a wirbel but still want AA on demand when you need it (2 of these should take down planes pretty quickly), or situations where you’re camping 2 VPs and don’t expect to have to move around much, allowing you to utilise the greater range. Paks are going to be better when you need to move around a lot and expect your opponent to invest in indirect fire.
Flakvierling 38: This gun is exactly as on the Wirbelwind, except it’s a team weapon. Relative to the Flak 30, this would have the advantage of suppression and probably better anti infantry performance. Perhaps starting with the same stats as the DAK Flak halftrack and going from there would be a good place to start.
28cm K5(E) Barrage: Heavy railway barrage, not much to say here.
7.5 cm IG 37: This is essentially work like the LeIG for DAK, it’s a later version of the same concept. Wehr don’t have anything like the Heavy Mortar equivalent and this would be it. This would be handy if you wanted to go Luft tier or tier 4 without having to tech to get Nebels.
Springer Remote Controlled Bombs: Conceptually, this is identical to the Goliath remote controlled bombs, except these bombs are twice the size and are significantly more dangerous as a result. For me, one distinction that could be made would be dialling up their effectiveness against your opponent’s base structures. One thing I feel Coh lacks are tools for crippling your opponent’s tech. Kane’s wrath has a plethora of units and abilities for exactly this purpose and their employment is great to use and even more exciting to watch. So the Spinger should be able to knock out 75% of the health of a base tier structure. So conceivably, you could get a 251, drive it over to or into the base, deploy a Springer and blow it up next to T4, finish it off with Paks or Stugs. This will reinforce that whole dimension of the game, camping on 2 VPs will be much easier to punish.
Sd.Ah. 57 Munitions Trailer: Another style of trailer, as discussed above. Here it would be used directly with team weapons to increase their ROF. It can also be used with indirect, so Rocket artillery would recharge faster. I feel the situations where this would be useful are fairly obvious but one extra way of making it interesting would be if it had an AOE explosion on death. So your opponent would be incentivised to move in with vehicles and target it down. They could also just steal it for themselves.
Wurfrahmen 40 UE (f): Standard rocket artillery. One question I would expect a Wehraboo to ask is ‘why this and not the Panzerwerfer?’. The way I see it, this only has 4 rockets, so its damage per barrage is less. This leaves scope to make the barrage recharge time shorter, meaning you need to micro it more, but also, its less of a wipe machine or do nothing unit. You can also give it a lower price and require less population. Looking at the Walking Stuka in Coh2, that unit either killed everything or missed and was largely a waste of resources and popcap. If you can have the same unit, but with less alpha damage, at a cheaper price and popcap, it should be more consistent over the course of a match. It would also be easier to fit into your composition and would see greater use as a result. This essentially is why I picked this unit. That and because its new and different.
AI Double Wespe Temp. Assignment: Like the Elephant assignment above, this is where double Wespe artillery pieces come onto the field and are controlled by the AI. They attack move to the target, shelling your opponent’s units within range. This ability should be much easier to employ, as they barrage from long range, but also they should be easier to counter (you can just dive them). Since we’re not using new vehicle models, it should be cheaper to develop and its different from the existing off-maps.
https://preview.redd.it/ioj0msg40g0d1.png?width=1651&format=png&auto=webp&s=a0dad1a46e5e618833d25a2381033f0a0a9d10a6
Central Idea: Long range engagements.
MGZ34 MG42 Scopes Upgrade: Simple upgrade, improves range and sight of MGs once they upgrade themselves for munitions.
AI Double Sniper Temp. Assignment: This is most similar to the Wespe ability I just described, except with 2 snipers. What this ability would be strong aganst would be team weapon camp and entrenched infantry, as well as guarding VPs in the lategame. What this ability would be pretty bad against would be an opponent with several light vehicles and tanks which can drive up and elminate the snipers in 5 seconds. Its not like the AI will dodge. This ability is augmented by the numerous sight abilities and units in this battlegroup.
Panzerbeobachtungswagen III: This is most similar to the 254 artillery observer for DAK, except where the abilities are largely air based. The unit has an MG, so it can be used to attack troops early on, but its mostly used for the focus sight ability in conjunction with tank destroyers and team weapons. The SD-2 Ground Burst drop I see being more like the M83 Cluster Mine drop from Coh2. The Ju-88 P-4 Heavy AT Strafe, is actually a 50mm cannon, so different from the JU-87 we have now by having more alpha damage.
Fritz X Guided Bomb Strike: This is probably most similar to the Stuka Dive Bomb in Coh2, however, the big difference is that you can manually guide it to the target. The inspiration for this are the Predator missiles from MW2, however in Coh3, the easiest way of implementing this to my mind is that the player has to keep the cursor where they want the bomb to land. However, if they don’t want to do this, as it prevents other micro, you double click and it will go to where it was last targeted. So the situations where you’d want to perform this micro are quite niche, basically when nothing else is happening for 5 seconds. I think a sensible decision should be to cut off direct control from the player 2 seconds before it hits the target, so its still possible to dodge but harder.
Nashorn Tank Destroyer: Not much to say here, its basically the Archer.
Grenadier K98k Scopes Upgrade: Not a lot to say here, range and sight augmentation for grens.
Ranged Bunker Options: Here we use some of the bunkers Relic has already invented. The mortar bunker is simple enough, but the Observation bunker is a bit more interesting. This emplacement should have a long line of sight, but it should be restricted to a narrow arc which can be refaced. This encourages active micro of the emplacement. It would be strong in matches where this is placed behind team weapons and artillery for spotting targets but would not detect flanks. Somewhat reminds me of the child’s game ‘Spotlight’.
Fusiliers: These are another unit that Grens can be swapped out for. Unlike Jagers and Panzergrens, this unit is purely focused on long range DPS. You could use Gebirgsjager here instead, I use Fusiliers as one of my other designs uses Gebirgsjager.
Range Adjustment: This unit ability increases the squad’s accuracy after each model drop to a maximum of 30%, 5% per model. I could imagine in most situations, this would be a simple DPS boost, but there would be situations where fighting low health squads where this would be especially strong. The same kind of logic applies to the ATG and Tank Destroyer ability, where everytime they land a shot while the ability is active, it increases their accuracy and ROF.
Focused Gunnery: A global sight and range buff for vehicles, at the cost of speed. This blends well with the other abilities in the battlegroup.
https://preview.redd.it/i3wsbhz50g0d1.png?width=1520&format=png&auto=webp&s=84fee451b9cebfbd3b19a7800e36450932f17bbe
Central Idea: Area denial.
Grenadier & Pio Field Defences: Gives access to a number of build options. Panzer-Stabmine 43 AT Mines are a variation on normal mines, where the emphasis is placed on the heavy engine critical rather than the damage of the mine. So these mines would be relatively spammable, specialised against vehicles and would cause a heavy engine damage critical. The focus here is leaving your opponet’s vehicle stricken and being able to move in with your own vehicles to take it out. However, unlike say Riegel mines, it doesn’t do that much damage, so your opponent will have a much easier time of quickly repairing off the damage. It’s a variation on mines with its own drawbacks and strengths. However, the main structure you get access to is the Luftwaffe Relay Point. This emplacement can call in strafing runs within its vicinity, the AT strafe would be particularly strong if combined with the Stab mine as it would be far harder to dodge. The relay point though can also call in a variety of crate drops with different infantry buffs. Ammunition crates increase ROF, which is simple enough, but the Explosives Crate doubles the squads grenade ability the next time its used. For instance, Grens would throw 2 stick grenades for the price of 1 with a 0.5 second delay between each throw. Naturally, this is pretty strong and also munitions efficient, at the cost of extra micro. The mechanic could also be made to give squads that don’t normally have a grenade, a grenade. For example, it would be cool if Jagers/Pios got stick grenades after picking up one of these crates. I’m not sure what you would do with Stosstruppen, a bundle grenade assault? Sounds overpowered and incredibly fun. Double frangible sounds fine. Camouflage Crates give your squad moving camo for 60 seconds, so you could conceivably pick up this crate on the way to your opponent’s side of the map and use it to ambush or do all manner of things. One question that would need answering is whether or not is should be possible to stack these crate bonues, I could foresee camoed Panzergrenadiers with double bundle grenades being very very good. Perhaps the best way of soft nerfing this combination is to have a shared cooldown timer of 90 seconds on the crates, this should severely limit the number of times a player can get explosives and camo at the same time.
251/17 Halftrack: Exactly like Coh2.
Cannone Da 105/28 Howitzer Emplacement: A general howitzer emplacement, you could use the LeFH but this emplacement already exists.
Panzerturm IV: A mixed AT and anti infantry emplacement. This emplacement absolutely should take up pop cap but also have prioritise vehicles.
Bf109 WerferGranate 21 Rocket Strike: This would fire 4 rockets in unison, have fairly high alpha damage and flame dot damage. You would most use it against team weapons and infantry, especially in denying point caps, but potentially you could use it against vehicles, particularly if they hit a panzer stab mine, to cause them health damage and prevent them from being repaired.
Sd.kfz. 251/16 Flame Halftrack: Similar to the unit in Coh2, except you can also upgrade it with MGs. As a general comment, I feel this unit and flame weapons more generally should have bonus damage against base tech structures. Sneaking flame tanks into the base and burning down your opponent’s tech is so much fun in Kane’s wrath and I feel Coh3 would do well to capture some of that magic. So being able to burn down a tech structure in 30-45 seconds in would give this unit extra utility, currently it fees like the flame units lack flexibility relative to their autocannon equivalents.
Infantry Gestreckte Ladung: This ability is on infantry and it essentially is a grenade that sits between the Bundle Grenade and a Satchel charge on the spectrum. It would have the same damage as a bundle, but a longer fuse and shorter range. However, the charge would have bonus damage against emplacements, buildings and field defenses. The ideal use case would be against units behind sandbags and wire, as it would destroy them completely. Its much more likely to land than satchels, with its shorter fuse time, but is not as a good as bundle grenades which do the same damage with an even shorter fuse. So the bonus against field defences is the main advantage of the grenade. It goes without saying that this ability benefits from the Explosives crate from the other side of the tree.
Decima Squad Infiltration: This squad is most comparable to Stormtroopers in Coh2. You would largely use the squad to charge cutoffs and plant explosives on points, its going to be strong in VP wars. This squad has no camo out of the box but you can get that from the other side of the tree.
Communication Breakdown: This is activated in a circle zone and no off-maps can be used in it for the duration, nor do any global abilities like Designate Assault Position work there. There are many situations where something like this would be useful, for example, preventing someone from calling an off-map in during your assault, preventing an off-map being called in on a crucial VP in a close match. The main use I could see people using this is with their emplacements on the other side of the tree, preventing say bombing runs, etc.
In Deckung!: This abilly mixes well with a variety of the other abilities in the battlegroup. Getting cheaper grenades will allow you to spam them during the duration of the ability, if you combine that with the Explosives crates, it will be yet more efficient. 15 munitions Panzer Stab mines will be strong. The crucial thing with this ability is timing, as you need to use grenades and mines en masse to justify the initial munitions cost.
Other Unit DLC
As I discussed before, I think it would be a mistake for Relic not to include the substitute units feature. In terms of what units should be substitutable, this is what I feel makes sense:
https://preview.redd.it/dw9pq3w70g0d1.png?width=1121&format=png&auto=webp&s=e416e3e5bb9b982b1da5d5bd6177cd6f2ef87c71
Finally, as a general change, I feel we need to talk about the Pak 43. The Pak 43 is already in the game files and is presumably lined up for a battlegroup. I feel this unit should just be added to T4 so that stock Wehr has an answer to heavy tank spam (thinking about Matildas and Grants here). Wehr doesn’t have a great answer for dealing with heavy tanks, short of building 3 paks or several marders, neither of which are great from a faction design perspective. They come quite early, relatively, so improving their performance messes with the flow of the game and makes T4 less attractive, why bother going T4 if all the AT you need is in T2/T3? A Pak 43 in T4 has a pleasing symmetry between DAK, Brits and Wehr. If US got he M5 ATG (which they should), all factions would have this common tool. A number of players have been calling out for the Panther to be added to T4, I don’t think that’s the play here, as it would dominate so many other options. The situations where you would build a Pak 43 over a Panther are quite niche (look at Coh2), so having the more attractive unit in stock over the less attractive solution in a battlegroup, to me makes little sense. The Panther would also crowd out Flak 36 Emplacment play. However, the Pak 43 is easier to counter for your opponent, using indirect etc, while also giving you a reason to go for a battlegroup with Panther as the main attraction. Essentially what I’m getting at is that the Panther is too dominant of a unit to be in T4 and the Pak 43 should be there in its place.
https://preview.redd.it/jrapt7y80g0d1.png?width=452&format=png&auto=webp&s=8d4c8bae94945e100777c1b9d53278bfb3f7bfb2
submitted by Gambit-Accepted to CompanyOfHeroes [link] [comments]


2024.05.14 14:37 Sleepy_Eyes64 [CONSOLE] [Late 90s-Early 2000s(?)] Borderline-Surreal Sidescroller About a Rejected Toy

Platform(s): Console; Strongly believe it was a Nintendo 64, remember it having a game pak as a part of it.
Genre: 2D Side-Scroller; Adventure
Graphics/Art Style: Pixelated, but with good detail and shading. Had a rather realistic style considering the fantastic subject. Would slip into surreal seizure-like strobing lights at the end.
Notable Characters: Reject Toy (Main Character), Tall Robotic Toy Collector, Anthropomorphic Cat
Notable game play Mechanics: Very intense bullet hell-like mechanics, but combined with a classic Super Mario Bros. Style. Had a bonus level between normal levels.
Other Details:
I remember playing this on my Uncle's Nintendo 64 back around either 2005 or 2008, the exact date is a bit fuzzy.
It was very brief, leading me to think that it might have been a demo. The fact I can't remotely find anything relating to this game has led me to further believe that it probably never became an actual game. At least, not in the form that I played and witnessed.
It began with the main character, a goofy looking Toy, on a conveyor belt in a Toy factory. There were other toys on that belt with him, but the only one I could remember is a crying doll that was in front of him. Anyways, this goofy toy, was apart of a line of toys being inspected a by a factory work. If they made the cut, they proceeded. Of not, they were sent down a chute. Our main character, setting off alarms, is sent down the chute.
Then, literally in the next scene, he is fleeing a flaming factory in ruins (it looked more like a flaming cityscape, tbh) with other toys. We think he's making good progress when suddenly a huge towering robot starts chasing and collecting the other toys. Yours is the only one that escapes.
After that, the game is a blur. There's a Circus-themed level with a big dog and bouncing basketballs. Then there's a boss level with an anthropomorphic cat that devolves into psychedelic seizure-level trippy visuals.
This game has haunted me for the better part of a decade-and-a-half. I'm almost convinced that I hallucinated the whole thing, but I have such strong memories of trying to beat it and never succeeding.
Can anyone help?
UPDATE: The game's name is "Dynamite Headdy!" After close to 15 years I finally know what this weird game was!
Thought it was Nintendo since my dad had a 64 console and figured my Uncle's was the same at that young age. Guess he was more a Sega guy.
The first fight with Maruyama (localized as "Trouble Bruin." As an East Coast resident, this is an odd coincidence), has been stuck in my mind for years. I remembered how creepy he was.
I don't know why I thought the background to the fight was strobe flashing in memory, but the background does change color rapidly.
I'm just happy I can put this qualm to rest now, lol.
submitted by Sleepy_Eyes64 to tipofmyjoystick [link] [comments]


2024.05.14 12:25 aj12wedf I have ran through all the women on Bumble and Hinge and out of a maximum of 10 total matches no one spoke to me for more than 4 days and no date. AMA

Bhai pak Gaya main isse. What the hell should I do. I stopped caring and am just marveling the fact that I actually "finished" the apps
submitted by aj12wedf to Indiangirlsontinder [link] [comments]


2024.05.14 01:51 northernhang Weeks of planning, prototyping, and building, I’ve finished my new EDC pack!

Weeks of planning, prototyping, and building, I’ve finished my new EDC pack!
I’ve returned to clarify some confusion I caused in my last post! Also to share a backpack build I’m incredibly proud of. Third times the charm lol
I’ve been stuck in the house for a little while, and just recently started doing things other than doctors appointments and grocery trips. I’ve been spending a lot of time sewing, making patterns, and daydreaming/brainstorming ideas. I’m trying to get out more now that it’s nice out, and thought that a new bag would be motivating enough for me to at least take my work to the park on really nice days. You know, encourage more time in nature.
Made with love on my good ol Kenmore 20 AKA “KennyTwenny”. I had to have my fiancee help the entire time I was attaching the back panel. An extra pair of hands is almost necessary when using my machine to do final steps of backpack builds. The throat is really small so it’s difficult to maneuver a 3d object, especially when they’re the same size as my entire machine, and includes foam. It struggles with the layers so you have to handcrank almost 80% of the time when binding.
Made from Challenge Sailcloth fabrics (and canvas for some reinforcement areas), sustainable water resistant Natulon zipper tapes, premium aluminum WeTool hardware where possible, and with a bunch of mods, I present to you my new EDC bag! If there’s interest, I plan on writing up instructions for my modifications with a mock backpack pattern to make the instructions more generic and applicable to more people.

Here are the total additional features:

Front Panel: Made with EcoPak EPLX400 in Snow White, and Black Knight. * Added 2 strips of 1.5” wide Velcro, seam sealed on the back with UltraTNT tape. Front darts are also taped. * Added 2 pockets with Black/White split colour #5 YKK Natulon water resistant shiny variant zipper tapes, accompanied with matching zipper tabs, and zipper garages. * The main pocket in the front panel has mirrored darts to the front of the backpack, allowing enough room to fit a baseball (I’d previously claimed a softball, but it’s a little smaller assembled with foam). * The smaller, top pocket in the front panel is about 6” deep, 13” wide and has a hook for keys.
Gusset/Sides: Top and Bottom Sides: Made with EcoPak EPLX400 in Black Knight.
Bottom Side: * Added 1” Tent Straps with Viking Dual Hooks.
Left and Right Sides: Made with EcoPak EPX400. * Added compression Straps using 1/2” webbing and buckles.
Left Side: * Added a Cable Pass-Through Port. This is where I caused some confusion. A water resistant zipper only accessible from the inside allows you to securely charge your phone with a battery bank stored inside the backpack. Also has a 1.5” water shield to keep everything extra waterproof. * Added an internal battery bank pouch/sleeve to keep your battery bank safe and upright while wearing the pack. Helps prevent cord damage. * Added a strip of 3/4” webbing with 1”spaces to use as attachment points. * Added an internal translucent pocket made of Challenge DTRS75. Added so I always have a phone cable in my bag. The pocket drops down and uses the water shield as usable storage.
Right Side: * Modified the water bottle pocket to hold bigger bottles. Used UltraGrid in Black Beauty.
Internals: I used a piece of canvas to reinforce the back panel since I know RBC200 alone isn’t going to hold up to the weight of a laptop. * Removed the laptop pocket. * Added 3x 10” strips of 1.5” wide Velcro to use as attachment points for a removable laptop case/sleeve. Also added 2x 2” long webbing loops for extra security.
Straps: Made with EcoPak EPLX400 in Black Knight and Snow White on the front so I could tape the seams instead of topstitching. Personal looks preference. EPX400 on the back side.
iPad Sleeve: Made with EcoPack EPX200 in Golden Dazy, and RBC200 in Lemon Lime. Used Mara 100 Colour 106. * Has 2x 10” strips of 1.5” Hook tape on the back to attach to the backpack. * Has a layer of 2mm Foam sandwiched between RBC200 and EPX200 for extra support and cushion. I already have a heavy duty iPad case. * A zippered pouch for chargers, AirPods, tech stuff… * An open top, Velcro close “mouse pocket”. To store a wallet or an external hard drive. Made it without a specific use in mind. * A strip of elastic for pens and flash drive holder. * Another strip of elastic to hold a Swiss Army Knife. Last minute idea, probably won’t end up working.
Project Materials and Sources: * Base Pattern is Porter Pony by LearnMYOG. * MARA 70 thread in colour 000 (Black) and 800 (White) from Wawak.
Main Pack: * RBC200 in Bright Orange from Refasten. * EcoPak EPLX400 in Black Knight and Snow White from Ripstop by the Roll. * EcoPak EPX400 in Black Knight from Refasten. * YKK #8 Zipper Tape from JTs Outdoor Fabrics. Black Reverse Zipper Sliders from Refasten * 1” Twill Tape for seam binding from JTs Outdoor Fabrics * 1” Nylon Webbing from JTs Outdoor Fabrics.
Main Pack Mods: * YKK #5 Natulon AquaGuard Zipper Tape in White and Black, Light Grey, and White Reverse Zipper Sliders from Mozet Supplies (u/GridstopCrafts generously provided the Black Zipper Tape, Thanks Again!). * YKK #3 Natulon AquaGuard Zipper Tape in White and Blaze Orange from Ripstop by the Roll. Black Reverse Zipper Slider from Refasten. White Locking Zipper Slider from a $2 premade zipper from Fabricland. * DTRS75 from Ripstop by the Roll. * 10mm Webbing from Amazon. 10mm Swivel Round Keyhook Gatekeeper in Black from Mozet Supplies. * 1/2” Nylon Webbing and 15mm (1/2”) Single Adjust Buckles from Refasten. * 3/4” Nylon Webbing from JTs Outdoor Fabrics. * 1.5” wide Generic Brand Hook and Loop Tape (AKA Velcro) in Black from Amazon. * 3/4” Woven Elastic for Bottle Pocket Mod from Walmart. * 1” Viking Dual Hooks from Mozet Supplies. * UltraTNT 1.25” wide Seam Sealing Tape was Special Ordered through Refasten. (Thanks Colin!)
Straps: * EcoPak EPLX400 in Black Knight And Snow White. * UltraTNT Tape 1.25” * EcoPak EPX400 in Black Knight * 25mm (1”) Double Gatekeeper - Recycled from Mozet Supplies. * 25mm (1”) Voyager Tension Lock from Mozet Supplies.
iPad pouch: * Mara 100 Colour 106 from Wawak * EcoPak EPX200 in Golden Dazy from Refasten. * Challenge RBC200 in Lemon Lime from Refasten. * #5 YKK Zipper Tape from JTs Outdoor Fabrics. * #5 YKK Reverse Zipper Slider from Refasten. * 15mm Viking Dual Hook for closure straps, from Mozet Supplies. * 1/2” Nylon Webbing, 3/4” Hook and Loop, and 5/8” Nylon Grosgrain for open top pocket strap, from Refasten. * 3/4” Nylon Webbing and Twill Tape from JTs Outdoor Fabrics. * 1.5” Hook Tape from Amazon. * 2” Elastic from a $2 Mystery Bag from Fabricland. * 2mm Foam Sheet from Michaels.
submitted by northernhang to myog [link] [comments]


2024.05.13 18:33 odonis Where to put a mod files in a GOG-based rip?

Downloaded a mod from steam workshop via third-party source, but don’t know where to put the files in the GOG-based rip.
Steam puts the files automatically into a ‘profiles’ folder, my GOG rip doesn’t have one. It has ‘saves’, I guess that will do, but the thing is that the mod has two files: res.pak and settings.json. ‘Saves’ has some .json file by default, so I guess I definitely can put this one there, too. But the res.pak already exists outside of ‘saves’ folder, it’s in the main one. I don’t think it’s a wise idea to replace the file, right? What do I do? I need to be able to turn off the mod at some point in the future, too…
I wish I could just download a steam rip, but all the trusted people like Fitgirl have only GOG version. I found one steam rip on, well, steamrips website, but it doesn’t have a torrent link, only a direct download that redirects me to some MegaDB, where I press download but the browser blocks it cause httpS is not available, only http. Idk if that’s safe to download from (not tech-savvy at all).
Sigh, I really need that damn mod. There are tons of game trainers on the internet that can do the same tweaks in the game, but I don’t think there’s a list of trusted trainers/cheats makers on the Megathread here, lol.
submitted by odonis to Piracy [link] [comments]


2024.05.13 09:35 ohmygod__Parzival AMD PC build in Karachi

Salam PakGamers family. I'm looking to build a pc consisting of Ryzen 5 5500 and rx 5500xt. I'll mainly play fps games which require CPU more than GPU. It will be my first build, so recommend good components along side the CPU and GPU. Kindly mention the overall price required for these components if I build using Used/New components.
submitted by ohmygod__Parzival to PakGamers [link] [comments]


2024.05.13 02:22 Bujanginam I am M22 planning to stay single seumur hidup biar bisa ngumpulin duit lebih banyak, any advice, please?

I am M22 baru aja lulus, 2 bulan nganggur belum dapet kerja. Mau nanya buat bro and sis, kalau misal saya hidup sendirian, apakah nanti Net Income (Total Pemasukan dikurangi Spending) akan lebih gede dibanding punya pasangan dan beranak?
Asumsinya, kalau misal saya berpasangan, tentu income saya berasal dari dua sumber, yaitu saya dan istri, (saya gamau beristri IRT),
Tapi, di sisi lain, spending nya tentu lebih besar, antara lain:
Rumah harus lebih besar karena ane hidup berkeluarga. Kalau ane hidup sendiri, rumah kecil ga masalah.
Ada biaya buat ngurus dan sekolahin anak. Harus nyari lingkungan yang bagus buat perkembangan anak (yang mana cost lebih mahal juga, lol). Asumsi saya istri pasti mau punya anak, karena jarang perempuan mau childfree di Indonesia, gak kayak di USA.
Ditambah lagi, transfer ke ortu sama mertua.
Variabel waktu juga pertimbangan, kalau single, ane pulang dari kerja bisa pake waktu buat develop skill buat naikin value ane di mata bos, misal, kuliah sampe S3, atau ikut kursus biar, bisa naik jabatan.
Waktu ane juga bisa kepake buat hal lain di luar kerjaan, misal buat hobi di musik atau main game.
Kalau berkeluarga, waktu ane dipake buat interaksi dengan istri dan anak anak.
Kekurangan dari being single adalah sumber pemasukannya cuma ane sendiri, beda kalau punya istri yang kerja, sumber incomenya ada dua (as i said ane ga mau punya istri IRT). Tapi, hal tersebut dibarengi dengan spending yang makin gede jg.
Saya ga masalah hidup sendiri kalo emang net incomenya lebih banyak. Ada saran dari bros and sis? Thank you in advance
submitted by Bujanginam to finansial [link] [comments]


2024.05.12 17:28 Andronidas87 Help for editing a mod

Hi all
I’m playing with UltimaRagnaroks awesome balancemod - it really makes the game more interestong with haste rebalancing and so on.
Link: https://www.nexusmods.com/baldursgate3/mods/1090?tab=description
My issue: I'm doing a dual wielder and found the changes to DW too powerful.
Here’s the change from patchnotes:
Dual Wielding Melee weapons now only costs an action point (won’t take your bonus action) This applies to when you are dual wielding and use a main hand attack that auto-follows up with an offhand attack This applies to both melee only Offhand weapon damage deals half to balance the extra damage, so it doesn’t shut out great weapon and dueling
I can open the .pak file in notepad, but am not able to find exactly how and where to change two values
  1. The bonus action costing zero
  2. The half damage on offhand (obviously this would lead to a huge nerf when offhand costs 1 BA again
Basically I want to revert back to original.
As far as I can tell, these are the "offending" lines:
data "DualWieldingUseCosts" "BonusActionPoint:0"
and
data "SpellSuccess" "DealDamage(max(1,MainMeleeWeapon), MainMeleeWeaponDamageType);ExecuteWeaponFunctors(MainHand);CastOffhand[DealDamage(max(0,OffhandMeleeWeapon/2), OffhandMeleeWeaponDamageType);ExecuteWeaponFunctors(OffHand)]"
Thanks in advance :)
Martin
submitted by Andronidas87 to BG3mods [link] [comments]


2024.05.12 10:08 BeeFun5494 kenangan beli rumah

asik meluah benda sedih je boleh bawa menangis melayannya so, aku rasa nak luah satu kenangan yg aku seronok nak bercerita berulang2 kali pasalnya.
lepas kawen, setahun aku dok kat rumah mertua dgn isteri yg hari2 membebel 'nak dok rumah sendiri' so, aku pun salu la bersembang ngan member pasal rumah n ronda2 perumahan kot2 ada unit nak jual.
sapai la aku di sebuah unit, teres setingkat corner lot 150ribu je?? murah tu. malangnya bila call no fon kat pagar katanya unit tu dah terjual tapi...
"abg mau rumah mcm mn? berapa bajet mau?" ejen yg aku call tu buat offer.
ehh, kalu semudah tu nak order rumah dgn dia, aku pun bgtau la selera aku. aku nak rumah teres setingkat dekat dgn putarjaya yg harga bawah 130ribu.
taksapai sebulan terus dia call "ok, rumah sudah ada tapi ini lelong punya rumah. abg mau tunggu proses beli atau ikut sy tengok lelongan?"
di hari lelongan, pagi2 ejen tu dah amik aku kat opis, bawa gi dewan lelongan kat nstp. lepas daftar, pekena hidangan breakfas jurulelong sajikan pastu dia bg nombor mcm bat pimpong.
deborr jugak bila tengok iklan dia semua rumah flat dan hanya rumah yg aku nak beli je satu2nya teres setingkat so, aku pesan siap2 kat ejen tu yg aku taknak lawan2. kalu ada saingan nak beli, kita balik tau. haha.
selepas unit ke3... "unit ke4 akan dibeli oleh saudara beefun5494 dgn harga permulaan 99ribu, ada sebarang bantahan??" ...tukul pun diketuk, bam! bam! sold!!
tuan rumah masih menghuni. aku dgn wife dtg bincang, bgtau yg rumah dia aku da beli so, dia pun setuju utk kosongkan rumah lepas 3bulan sambil support instalmen aku sepanjang 3 bulan tu. proses berjalan dgn aman je membuatkan aku bersemangat nak beli sebijik rumah lagi.
lelong taklah seindah didengar sbb, tunggakan api, air, indah water, cukai pintu suma kita kena tanggung. tapi syukur la sbb tak byk mana kecuali cukai pintu je 1800 tertunggak.
itulah pengalaman beli rumah lelong dari jurulelong yg takdpt aku lupakan. next post aku citer pulak pengalaman beli rumah lelongan mahkamah ya.
submitted by BeeFun5494 to SesiKonfesi [link] [comments]


2024.05.11 11:44 AUA2020 A recap of our demise after wc22 in all formats

3-0 whitewash at home.against Bazball (Test)
2-2 loss against NZ B
2-2 loss against NZ C
4-1 loss against NZ Main
2-1 win against NZ B (ODI)
3-0 win against AFG (ODI and won 3-0 due to Naseem)
Good performance at start of Asia Cup 23 Horrible 180 after that reserve day match Horrible WC23 cuz we got beaten by a depleted Eng, Aus (yea there batting wasn't best and we brought them in form), SA (we had that one), Ind (that was expected tbh), Afg (terrible bowling and terrible choice at toss and pitch became a road in 2nd innings somehow)
3-0 defeat against Aus (Test) (Tbh this one was expected but 2-1 was possible if not for our atrocious fielding)
2-0 pending loss to Ireland
Bowling:
Shaheen is bowling good but still not good enough. He is just trying to find swing and without swing it's a straight bowl and easy to hit and his lack of pace too after 2021. Naseem idk what happened to him after this psl. Haris Rauf well he became a run machine after that Pak V Ind Super 4 match (really wish there wasn't a reserve day for that match). M Amir somehow came back cuz CPL experience. Imad wasim is remaining economical atleast that's good. Ifti has been found out to be better in bowling. He can bowl really well. Idk why he wasn't utilized yesterday and Saim too.
Batting:
Opening pair is not at all working. Maybe we should go back to RizBar atleast for chasing. And put Babar at 3 when batting first. Or go RizBar all the way ig tho I don't think mamy would agree with but ever since we changed that pair we haven't won shit. Anyways, Babar and Rizwan still being slow. Especially Rizwan who also seems not in touch lately. Shadab is a really good find. And should play at 4 instead of Fakhar. Usman Khan hasn't been utilized to the fullest yet and he is definitely going for tullays but it works atleast. Anyways in batting we are very slow. We are scared of imaginary monsters. We need to be fearless and play our best aggressive t20 cricket. In ODIs we need to work on our aggression too
Fielding:
Let's be honest our fielding is atrocious. Idk why they don't do extra fielding practice. Atleast do that and hitting practice and we should be atleast better than before. We fumble too much. We misfield too much. We drop catches too much. That Abdullah shafique drop catch against Aus and Usama Mir against Aus gives nightmares. Should have worked on extra fielding drills during Ramadan break instead of that BS Army PR stunt.
So my two cents are that that we NEEEEED to atleast at the very least get fielding practice, hire idk psychiatrists for our players to resolve the mindset and fear issue when fielding and batting. Sorry for the long post just wanted to recap our absolutely atrocious performances lately. Let's all pray that somehow our team fixes their issues. That's all for today. bye bye!
submitted by AUA2020 to PakCricket [link] [comments]


2024.05.11 05:11 odnamm Mod help

Mod help
Downloaded mods from nexus, why are they not working? i moved the mods out of the mod folder i created because they didnt load in there either.
https://preview.redd.it/viuh1n39spzc1.png?width=718&format=png&auto=webp&s=d75ca09c8548e7c90052890d0fb71841c820bd68
submitted by odnamm to ManorLords [link] [comments]


2024.05.10 23:15 Loose-Move-8017 Families in need

📣 Update 📣 Thank you all so much for the suggestions, definitely some great causes to look into donating to on a regular basis. For this one I had been keen for it to be mainly groceries so I went to pak'n'save and talked to the manager there - ended up buying 6x $150 vouchers and asked her to gift them to people at checkout, I left some rough guidance on who I wanted them to go to!
I also bought $100 worth of food for the Wellington dog food bank - an amazing lady runs this if you haven't heard of it: https://www.facebook.com/profile.php?id=61554703538543&mibextid=AEUHqQ
Happy Saturday!!
Hiya, I have just been gifted some money that I don't need. I was hoping to give some of it to families in need, maybe give 5x families $200 each just to relieve the pressure for the next week or so.
Any ideas how I could even go about something like this?
Thanks!
submitted by Loose-Move-8017 to Wellington [link] [comments]


2024.05.09 13:07 TopBass7989 Anyone have experience with supplements for adhd symptoms/executive dysfunction?

Hi everyone. From what i know, drug based meds, and nootropics are kinda hard to get in our country, not to mention mahal gile. Ive read a lot on here about ppl stacking supplement to manage those symptoms, but sad that most of it susah nak dapat kat malaysia.
So im considering natural compound yg boleh beli without prescription, also kalau boleh with harga yg not too expensive.
Its been a week that ive been digging the internet for info on which supplement should i start taking, but akhirnya got overwhelmed dgn overflowing maklumat, mind got paralyzed and still cant decide anything.
Main goal is nak manage executive dysfunction, brain fog, so i can bertahan lama with a job, kalau tak, mcm sbelum ni ive been job hopping since 2019. Xmampu bertahan lama sbb very poor work ethic, stress management ke laut, disorganize as hell, motivation no where to be found, unable to start a task or unable to complete task, no in between. Those times yg i manage to bulldoze through pun because i depended heavily on caffeine. But then at the end, the side effects taken toll on me.
Im thinking maybe max i can buy 3-4 types. But confuse to choose. Few to name yg available online like shopee etc,, lions mane, rhodiola rosea, l theanine, l tyrosine, l taurine, creatine, saffron, omega 3, samE, mucuna, st john wort, bacopa, ashwaganda, and so many more.
Will anybody share experiences on this? Since i will start working again in a month of two, I really need advice which to choose and start consume. I think preferably yang tak take too long to show effect.
Very grateful for anyone's reply. Thankyou!
submitted by TopBass7989 to myhappypill [link] [comments]


2024.05.09 08:25 SkyHighClaw Attempting a 50 day fast

Hey all!
Going onna trip to Japan in 2 months HOWEVER Im currently sitting at 380lb's while Im 5'9. Ive heard of someone of my size flying on that airline without issue, I also fly domestically very frequently without issue but this is my first time going to Japan and the last thing I want is to fly all the way to San Francisco from my Domestic flight only to be told I need to nuy 2 seats for my international leg of my trip. Cant afford that.
So far Im 3 days in. Ive done a 7 day fast over a year ago ao Im SOMEWHAT familiar with extended fasting.
If Im going to be 100% honest its not a PURE Water fast as my "meals" consist of 1 or 2 cups of coffee when I wake up with a scoop of protein shake per cup and some Splenda, and crystal light for drinks! As well as my suppliments, Animal Pak for all my vitamins and magnesium, Cream of TarTar for Potassium and a salt water shot for sodium.
One question I have is strength training. Is that a good idea to do? I know it helps retain muscle mass during fasting but I wonder if that changes during a extended fast.
Im mainly posting for that extra step for accountability since Im saying it on a public forum but any tips, criticism are welcome.
Thanks!!!
submitted by SkyHighClaw to fasting [link] [comments]


2024.05.08 08:48 PROTROLLERs Adakah kamu setuju Bangsa KDM di bawah rumpun Dayak.

Mcm yang kita tau, kita selalu panggil kdm² sja kan teda nama rasmi. Baru² ini Datuk Ewon Benedick telah mencadangkan pengunaan terma Momogun untuk bangsa kdm. Momogun National Congress (MNC) telah bekerjasama dgn YB Datuk Ewon Benedick untuk mempopularkan penggunaan Momogun ini. Contoh penggunaan Momogun: Momogun Tatana
Manakala Datuk Jeffery Kitingan pula mau penggunaan rumpun Dayak bagi semua kaum di Sabah. Contohnya: Dayak Tatana Imej Dayak di Sabah terumanya di Kuala Penyu memang dikaitkan dengan unsur negatif. Ada cerita bilang dayak putung kepala orang kita la etc.
Jadi soalan sia, apakah gelaran yang paling sesuai untuk nama "payung" KDM?
submitted by PROTROLLERs to Sabah [link] [comments]


2024.05.08 04:37 Bob_Lennart_92 Can someone explain gearboxes?

Greetings. I'm thinking of learning how to mod this game. So far i've only gotten into basic editing of pak files. I opened the gearbox files and notice there isn't a whole lot to edit. Speed and fuel consumption modifiers mainly. This got me wondering, is there anything more to gearboxes? I assume there would be since different vehicle classes get different gearboxes. If for example i were to install a scout gearbox on a heavy truck, would that cause issues, and if so, why?
submitted by Bob_Lennart_92 to snowrunner [link] [comments]


2024.05.07 15:33 Ptg_Menyerah ULPT: Jangan cepat mandiri kalau sibling kalian belom

EDIT: Okay guys noted, setelah balas2an dgn bbrp dr kalian gw rasa main disagreement nya adalah apakah keadilan ortu adalah hak dasar seorang anak.
Yg mana gw rasa iya karena mereka dengan sadar bikin lebih dari 1 (unless kembar)
Tapi general consensus sepertinya bebas aja sbg ortu mau bikin brp dan alokasi nya bagaimana.
Interesting dan yaudah no hard feelings. Thanks for your thoughts guys.
Original post below

Okay first of all, ini akan terkesan perhitungan banget atau jahat emang tergantung perspektif kalian terhadap keluarga. But hey this is real.
Bagi kalian yang umur 20an menjelang mandiri, dengan ortu yang masih support sibling lain. Gw sarankan jangan mau mandiri cepet2 dan tidak membebani ortu. Karna tidak ada garansi sibling kalian akan melakukan hal yang sama.
Apalagi kalau kalian younger sibling dan older sibling kalian belom mandiri, janganlah kalian mandiri duluan karna youre missing out and punishing yourself.
Menurut gw paling fair adalah younger sibling mengikuti umur mandiri si older sibling. Karna gini.
Misal ada 2 saudara, si anak pertama A dan anak kedua B
Si A managed to land a good job dan bisa mandiri di umur 25. Setelah umur 25 si A gak minta duit sepeserpun dari ortunya.
Di saat ini si B masih umur 20. Tetapi seiring waktu jalan, ternyata si B baru bisa mandiri di umur 32. Dimana berarti ada gap 7 tahun dimana duit ortu mengalir ke si B namun tidak ke si A.
7 years is a long time. Asumsi aja miara anak dewasa idup itu kalo middle class bisa 6 juta sebulan makan minum, sabun, bensin, kuota dll nya.
6 juta x 7 tahun = 504 juta!!!
Kalau warisan kalian nanti misal ada 2M, eh dibagi rata masing2 1M.
Padahal ternyata kalo diitung2 itu si B dapet 1.5M loh! Hanya karna si A cepet2 mandiri.
Ini secara gak langsung menghukum si A padahal si A yang perform better. Dan yang perform worse justru di reward dengan extra support tersebut.
Jadi menurut gw, kalo kalian anak pertama, diskusi dulu sama ortu dan sibling, tetapkan umur mandiri di umur berapa, dan terapkan harga mati umur sekian both of you harus mandiri.
Kalo kalian anak yang kecil, simply contek aja kakak kalian mandiri umur berapa supaya fair. Kalau salah satu ada kendala, harusnya di balancing pada aset warisan.
Itu 500jt aja masih ilustrasi, gw bahkan liat sendiri yg lebih parah wkwkw.
Jadi walau kalian udh bs mandiri, kalo masih gak fair, menurut gw charge aja expenses kalian juga ke ortu kalian dan uang kalian ditabung.
Sebenernya ini juga bisa di apply kalau ortu yang bergantung pada anak2, tapi misal cuma si A yang bisa nanggung biaya hidup ortunya.
Aset nya disimpen, hidup dari uang si A, eh pas bagi warisan dibagi 2 rata. Itu jg gak bener dan menghukum yang mampu.
Sekian ULPT nya. Wdyt?
submitted by Ptg_Menyerah to finansial [link] [comments]


2024.05.07 07:34 EasyWayTooHard [FO4] [XboxSX] Far Harbor Crash

I can't enter Far Harbor, even before the loading screen finishes, my game just crashes. I've read that the UFO4P mod is the main cause, but even after disabling it the game crashes.
LO: AWKCr All DLC
[Xb1] SimpleGreen - SimpleSeasons 'Spring'
Machineguns Rebirth by Skibadaa
Settlement Electricity Overhaul
Munitions - An Ammo Expansion
[SMM] Settlement Menu Manager
[Xb1] UCO Base Game
Sanctuary Round Up (Xbox)
Just A Little Cleaner AIO
[Xb1] Wasteland Imports: Update Version 1.52.2
The Wild Wasteland (XBOX ONE)
(Xb1) Skip Prewar Sanctuary
(OWR-Boston) Old World Tunes
Cheat Terminal [Xbox One]
No Max Levels - A Simple Location Reblance (Xbox One)
[XB1] Vault-Tech Outfits
Better Armory Mod (BAM) - Weapon Racks and More
[Xb1] Building Budget Extender
Plenty 'o' Exploration
DamnApocalypse - Core
Better Lootable Vehicles of the Commonwealth (BLVOTC)
Northland Diggers Resources And Misc Stations
Scrap all the things
Skibadaa Weapons Pack - REDUX
Introducing: Radium-Inc
The 770 Perk Tree Overhaul (Dlc)
Radical - COA Addon
EPA Weird Weapons WackyPak (Xbox One)
Binford 6100 Inventory Organizer
Holotape Display Shelves XB1
New Bobbleheads - More Bobbleheads
Ketaros Treasures 5.0
Here Comes the Sun - A Fatman Sound Replacer
Feral Nights by SKK (Xbox)
Pigs Improvised Explosives Pack
[Xb1] Posters of the Commonwealth
Farming the Wastes (XB1)
Atomic Stacker - New Pip-boy game
[XB1] Settlement Supplies Expanded
Place Anywhere
Better Settlers XBOX
20mm Anti Power Armor Rifle
I know this issue has been posted multiple times over the years, but no one has really answered it aside from disabling UFO4P and Boston FPS AIO
submitted by EasyWayTooHard to FalloutMods [link] [comments]


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