2013.05.07 19:59 Larrygiggles SiSSYFiGHT
2024.05.14 13:09 Potnoodle2785 'Jonathan Bailey doesn’t like to bare it all. But vulnerability fueled his best performance yet' - Jonny interview with the LA Times
https://preview.redd.it/xys855b7jd0d1.jpg?width=1440&format=pjpg&auto=webp&s=c081d23cc4646d0f54d974aa14e34306180e5eb0 submitted by Potnoodle2785 to jonathanbailey [link] [comments] “This is where all the cruising happened.” Jonathan Bailey and I are standing in Pershing Square on a bright, blustery spring afternoon, nearing the end of a homemade queer history tour of downtown L.A.: One Magazine, Cooper Do-Nuts/Nancy Valverde Square, the Dover bathhouse, the Biltmore Hotel and this, the city’s former Central Park, a haven, since before World War I, for “fairies” and “sissy boys,” servicemen on leave and beatniks on the road. “Is it still happening now?” he asks. “Probably not as much,” I venture. “Well, you let me know if it’s happening,” he teases, a mischievous smile lighting up his face. Bailey understands the uses of the charm offensive. As Sam, the handsome Lothario of Phoebe Waller-Bridge’s delightful pre-”Fleabag” curio, “Crashing”; Anthony, the romantic hero of “Bridgerton’s” second season; and John, the jerk of a protagonist in Mike Bartlett’s love triangle play “Cock,” the English actor, 36, has swaggered up to the precipice of superstardom. With roles in such studio tentpoles as “Wicked” and “Jurassic World” on the horizon, he may just break through. Yet he delivers career-best work in Showtime’s queer melodrama “Fellow Travelers,” as anti-Communist crusader-turned-gay rights activist Tim Laughlin, by leaving behind the self-assured rakes and tapping a new wellspring: soft power. Tim may be, as Bailey puts it, “an open nerve,” but as it turns out, the devout Catholic and political naïf — who falls for suave State Department operative Hawkins “Hawk” Fuller (Matt Bomer) just as Sen. Joseph McCarthy tries to purge the federal government of LGBTQ people — is formidable indeed. Stretching from the Lavender Scare to the depths of the AIDS crisis, in scenes of tenderness, cruelty and toe-curling sex, Bailey’s performance communicates that little-spoken truth of relationships: It takes more strength to submit than it does to control. The former demands discipline, courage, trust; the latter requires only force. “In ‘Bridgerton,’ [Bailey] is like a Hawkins Fuller character — he is very sexy and has lots of power, has that kind of confident charisma that absolutely is not Tim at all,” says “Fellow Travelers” creator Ron Nyswaner. But any doubt about Bailey’s ability to mesh with Bomer, who boarded the project early in development, was put to bed with the actors’ virtual rehearsal of a meeting on a park bench in the pilot. “‘Well, that’s a first,’” Nyswaner recalls an executive texting him. “I cried in a chemistry read.” ‘Am I inviting people in?’ Bailey grew up in a musical family in the Oxfordshire countryside outside London, and this, coupled with an appreciation for the morning prayers, choir practice and Mass he attended as a scholarship student at the local Catholic school, fed his precocious talents. (“I loved the performance of it,” he laughs. “Not to diminish the celebration of religious process, but I did love the idea of wearing a gown.”) By age 10, he’d appeared in the West End, playing Gavroche in a production of “Les Misérables,” an experience he now recognizes as an encounter with a queer found family — albeit one shadowed by the toll of the AIDS crisis, which peaked in the U.K. in the mid-1990s. “When I’m asked about my childhood, there’s so much I don’t remember, and I think that’s true of anyone who’s been in fight or flight for 20 years,” he says. “I would have been in a cast of people whose friends would have died in the last seven years. I think of where I was seven years ago. I had all my gay friends then. It’s only retrospectively that I can retrofit a real gay community around me [in the theater], that I just wasn’t aware of [then].” During the late 1990s and early 2000s, American and British culture presented queer adolescents with a bewildering array of mixed signals. As beloved celebrities came out in growing numbers, and the battle for marriage equality became a central locus of LGBTQ political organizing, the media continued to propagate harmful stereotypes of gay men as miserable, lonely, perverted or worse — and, Bailey remembers, callously turned George Michael, arrested on suspicion of cruising in a Beverly Hills restroom in 1998, and Irish pop star Stephen Gately, who revealed his sexuality in 1999, fearful he was about to be outed, into tabloid spectacles. No wonder Bailey, like many LGBTQ people of his generation, should feel the “chemical” thrill of “validation and acceptance” during London Pride at age 18, then embark on a two-year relationship with a woman in his 20s. “Dangerously, if you’re not exposed to people who can show you other examples of happiness, you think that’s the easiest way to live,” Bailey says. “It’s funny. You look back and you can tell the story in one way, which is that I always knew who I was and my sexuality and my identity within that. But obviously at times, it was really tough. I compromised my own happiness, for sure. And compromised other people’s happiness.” https://preview.redd.it/9q0vkj3djd0d1.jpg?width=1440&format=pjpg&auto=webp&s=6c631452122b5fb2c401e95352dcc0c21d54d0d7 Disclosures about his personal life have become particularly thorny for the actor since the premiere of “Bridgerton,” the blockbuster bodice-ripper from executive producer Shonda Rhimes. “The Netflix effect does knock you off center completely,” he says, recalling the experience of finding a paparazzo waiting outside his new flat before he’d even moved in. “Suddenly, you do start having nightmares about people climbing in your windows... Even now, talking about it makes me feel like, ‘Am I inviting people in?’” He is also critical of the media for churning out headlines about the smallest details of celebrities’ private lives, often detached from their original context. In an interview with the London Evening Standard published in December, Bailey described a harrowing encounter in a Washington, D.C., coffee shop in which a man threatened his life for being queer — and, in recounting the experience, offhandedly mentioned the “lovely man” he’d called, shaken, after it happened. Although Bailey acknowledges that the original story handled the subject with aplomb, he felt dismayed that more attention wasn’t paid to the intended warning about rising anti-LGBTQ sentiment: “The only thing that got syndicated from that story was that I had a boyfriend, and it wasn’t true,” he sighs. “It was kind of depressing, if I’m honest.” Still, Bailey, who once turned down a role in a queer-themed TV series because it would have required him to speed along revelations about his personal life he wasn’t ready to make, is prepared to embrace the power of vulnerability when it feeds the work. Although a member of his inner circle expressed doubts about “Fellow Travelers’” steamy sex scenes, for instance, the actor intuited that they were what made the project worth doing: “I was like, ‘I’m telling you, they are the reason why this is going to be brilliant.’” ‘He’s changed my trajectory in my own life’ To those who would complain about the state of sex in film and TV, “Fellow Travelers” is the perfect riposte. All of it matters, from Tim’s first flirtation with Hawk to the finale’s closing minutes, because the series, at its core, is about the importance of soft power: the strength required to bend, but not break; to adapt, but not abandon oneself; to survive without shrinking to nothing in the process. And depicting that through sex, specifically gay sex, makes “Fellow Travelers” radical indeed. Bailey understands that baring so much comes with certain risks. When I tell him that research for the story has filled my algorithmic “For You” feed on X (formerly Twitter) with speculation that his onscreen relationship with Bomer has a real-life element, he notes that “shipping” fictional couples and costars alike has long been part of Hollywood fantasy. But he bristles at the implication that he and Bomer are anything but skilled actors at work. “I would love for people to know that the success of our chemistry isn’t based on us f—. It’s actually about us leaning into the craft,” he says. “It’s a vulnerable situation to be in, talking about it on record. I don’t want to rob people of their thoughts. But I do have a set of values, and as an artist, you don’t need to be f— to tell that love story.” Underlying that craft, Bailey adds, is the confidence to speak up, as with one scene in “Fellow Travelers” that was adjusted because he said, “I don’t want to be naked today.” He learned to use his voice the hard way: In his early 20s, he recalls, he was once “bullied” on set when “someone was threatened” by him and vowed to himself, “I’m never going to do that to someone. I’m never going to allow that to happen." https://preview.redd.it/4qwts4jrjd0d1.jpg?width=1440&format=pjpg&auto=webp&s=2b9be4bb693aa886389f599b4e82c0f6a520be45 This impulse to direct his influence in support of others has blossomed further with “Fellow Travelers.” On the day of our interview, Bailey enthuses about an upcoming meeting with legendary gay rights activist Cleve Jones and shares his idea for a docuseries recording the stories of elders in the LGBTQ+ community while they are still here to tell them. He describes lying in a hospital bed on set on World AIDS Day, in character as Tim, surrounded by gay men who had lost friends and lovers during the crisis, and finding himself thinking, “What do I want to leave behind?” “I think he’s changed my trajectory in my own life,” Bailey says. This is, perhaps, the most common reaction I know to diving deep into queer history — the understanding that we, like our forerunners, are responsible for shaping the queer future, whether in politics, society or art. No one is going to do it on our behalf. As we stand on the nondescript corner now named for her, I relate the story of the late queer activist Nancy Valverde, who was arrested repeatedly while a barber school student in the 1950s on suspicion of “masquerading” because of her preference for short hair and men’s clothing, and later successfully challenged her harassment by the police in court. “What a hero!” Bailey exclaims, wondering at Valverde’s bravery. “The thing that’s so interesting with power battles is, ultimately, identity is the thing that gives you the most strength and power in your life, isn’t it? “Because that’s one thing people can’t take away from you: who you are and how you express yourself." |
2024.05.14 00:48 crawd-blib Frage an andere Femboys
2024.05.13 20:59 Dorkaplayz22 (bug) bottom row missing?
has anybody got this? restarting the app didn't work submitted by Dorkaplayz22 to GachaClub [link] [comments] idk even what for flair so I hope discussion is okay |
2024.05.13 20:57 Dorkaplayz22 bottom row missing?
has anybody got this? restarting the app didn't work submitted by Dorkaplayz22 to GachaLife2 [link] [comments] |
2024.05.10 01:21 Party-Sprinkles-5814 Asking for writing advice! Be honest❤️[Yadis: Union] A Skypirate Apocalypse Adventure
[If there's anything wrong with this post in terms of the self-promo aspect, I'm sorry. It's my first time posting something like this, so I might have overseen a rule. Pls tell me if you notice any mistakes.] submitted by Party-Sprinkles-5814 to ProgressionFantasy [link] [comments] Hai! I'm a new writer hoping to get some advice! Any advice, really xD I'll show you the first chapter of my novel, of course everything of this is WIP Title: Yadis: Union Synopsis: Dragons are eating the world Surviving on floating islands, humanity can only watch as the world crumbles before them, like a ticking time bomb counting toward their end. The only way out is to set sail and conquer the sky, to become a so-called 'Windrider.' Whether it's to find a new home, to kill dragons, or simply to feel the wind blowing into your face, everyone has their dreams. And Felix's dream is to bring peace, not just to humanity, but to everyone. Tags: Progression Fantasy, Low Fantasy, Adventure, Action, Mystery, Cyberpunk, Break the MC https://preview.redd.it/2ls1rguqihzc1.png?width=196&format=png&auto=webp&s=b22856cfd8d82f4d7099e1e6c5cbc6d9d8f2931c Cover by: StrikeYoko (She's usually not doing covers, but did this one for free for me <3) [Warning: Contains graphic violence] Chapter 1: Is this Justice? "Did you find something already?!" Felix asked as he ran after Fable. It was hard catching up with the creature, but its haste was only understandable. Fable hadn't eaten anything substantial for days—just a few berries and plants—nothing worth the magical creature that he was. But their streak of bad luck would end today, at least that's what they had hoped. "So?!" Felix asked as he came to an abrupt halt. Puzzled, he looked down where Fable begun sniffing excitedly. Scrunching up his own nose as well. A musty yet slightly sweet scent hung in the air, typical of the turqoise colored Yadis crystals. For a long time, they had been searching for a very rare type of Yadis, one that had killed many, while making others rich. And hopefully, it would also be able to fill their bellies now. Suddenly, Fable sprang up and squeaked; a clear sign that he caught a trail. Additionally, his stomach rumbled loudly, which would only quicken the search process. But alongside Felix's visible joy, a certain envy crept onto his features. "How do you always find it so quickly? You could at least give me a few tips!" Fable looked at him, tilting his head. Giving him tips? How?! He was just fox after all; albeit not a normal one, he still couldn't speak. Ignoring Felix's plea, Fable ran on, for they had no time to lose. Once someone realized there were intruders in the mine, they would be in trouble. "Oh man, that's a huge catch!" Felix marveled as Fable had lead him into a colorful, crystal-laden mine shaft. Felix's gaze swept the area, looking out for the most valuable treasures this place had to offer. The first thing that caught his eye were the dazzlingly bright yellow crystals. The light that they emitted pulsed in small intervals as if it were a steady heart beat, bathing the dark passage in radiance every now and then. In stark contrast stood the deep blue crystals, seeming to almost swallow the shadows around them. They hid in the furthest corners, where the light struggled to reach. And also Felix, with his small stature, would have trouble reaching them, but that wouldn't matter. For Skyshimmer, as he once heard someone call this blue stone, wasn't suitable for eating anyway, due to its hardening effects. Fable, in fact, always got constipated from it which was quite a joy to watch. The thought made Felix chuckle, but he quickly fell silent as Fable shot him a disapproving look. Proudly, the fox turned up his nose and let out a huff. Felix crouched down and ruffled Fable's fur, as one would do with a dog. "You did a great job! What a good boy…" Hestitaing for a moment, wether or not he should forgive him so easily, Fable snuggled into his hand, purring contentedly. Apparently, he wasn't one to hold grudges, not if it meant foregoing further petting sessions. But soon Fable noticed that something was off. He looked up, only to be met with a broad grin spreading across Felix's face, making Fable raise a questioning eyebrow. "Your nose may be better than mine, but you won't ever beat my eyes," Felix laughed, sticking out his tongue. Fable began squeaking at him furiously, however, it sounded rather cute than anything. Yet, Felix raised his hands in a placating gesture. "It was just a joke, I'm sorry! Please don't bite!" But Fable continued to eye him, his expression remaining serious. "Look up," said Felix, pointing the the ceiling. Reluctantly, Fable's eyes followed his finger, and what he saw there, made his jaw drop. On the ceiling was even more Yadis, but neither turqoise nor any of the other colors they had seen before. These crystals were special; looking cold and deep red. Fable flinched in shock as he realized what that meant. The next moment, he was completely beside himself, bouncing up and down excitedly. "I told you we shouldn't give up!" Felix cheered. The two whirled around in a joyful dance, laughing amusedly, but their euphoria didn't last long. Felix suddenly faltered, while Fable continued to celebrate for a moment longer before noticing and letting out a questioning squeak. "Say..." Felix scratched his cheek sheepishly, not wanting to be the party pooper. "How are we supposed to actually reach it though?" To demonstrate the problem, Felix got on his tiptoes and stretched his arms up high. The distance from the tips of his fingers to the crystals was well over a meter. Watching the act, Fable's eyes began twitching. Frowning, the fox looked at Felix and let out a wail that sounded like a screaming child. Felix's eyes widened. Alarmed, he jumped up and clamped his hand over Fable's mouth. "Shhh!" Fable's voice cut off as he stared at Felix. "You're gonna kill us!" He hissed. "Nobody should know we're here, remember?!" Slowly, Fable nodded, and Felix removed his finger. Then he smiled. "We'll figure it out. Where there's a will, there's a way!" Fable nodded, his agreement more out of faith in Felix than actual belief that they could do it. The boy seemed to have a plan, though. Eagerly, he began rummaging in his backpack and pulled out a long, turquoise staff. Only when he had fully extracted the object did it become clear what it was: a pickaxe. "I swiped it while one of the guards was out cold!" he boasted. But it wasn't your run-of-the-mill pickaxe. Apart from the handle crafted from turquoise Yadis, the tip gleamed pitch black. If one wanted to mine red Yadis, this was the only tool that would allow them to survive the endeavor. "Now we just need to figure out how to get up there…" Felix pondered, his gaze drifting across the passage. Fable's tail wagged in anticipation as he followed his gaze. They could have just settled for any of the less valuable minerals, but Felix had his sights set on the grand prize, and Fable admired that. Felix's eyes kept darting around, looking for a solution, as he recognized how sharp shadows formed on the floor, cast by the flickering light of the yellow Yadis. With each pulse of light, the shadows grew larger and larger until they collapsed back into blackness again. It had a certain breathing rhythm to it that calmed him down. Fable didn't dare interrupt his master's thought process, but he couldn't hold back a yawn. He was sure Felix would find a way—he always did. Well, at least as long as it didn't involve anything that required... education. Fable flinched as Felix finally emerged from his trance, a grin spreading across his face. That was a good sign (most of the times). Curiously, Fable watched as Felix sprinted down the passage, looking as if he were preparing to gear up—well, probably because that's exactly what he was doing. With a good running start, he ran across the shaft all the way back towards Fable and leapt into the air, stretching out his hands until they finally grabbed onto something. He pulled himself up as far as he could on the stalactite, now at eye level with the red Yadis. Fable stood up on his hind legs, clapping excitedly as his master had done it yet again. High up on the mine ceiling, Felix swung back and forth like a monkey on a branch. "Okay, Fable, you have to be careful now!" As if preparing for battle, Fable perked up his ears and tensed the crystal-tipped spines decorating his back. "On three, I'll strike, and you catch everything that falls down, got it?" Fable squeaked in agreement, readying for the hunt. "But it can't touch the ground under any circumstances! Understood?" Outside the mine, an orange-red hue reflected of the turquoise ground and settled on the faces of the people. With a burning sensation, it spurred them to work. While not being the most pleasant motivation, the heat served its purpose; it was a preview of what awaited those who were of no use to the strong. Sun-bronzed men with straw hats and old, ragged pieces of fabric which they called "clothes" toiled in the fields. Alongside them, smaller figures also pitched in, perhaps some old people and children. On the sidelines stood a sturdy man in his fourties, merely observing the others working. Pressing a bottle to his lips, he made sure, as he claimed, that everything was in order. "Herbert!" An older man greeted him, his face drenched in sweat, his wrinkles resembling water dams. Herbert only turned around after a short wait, raising a hand halfheartedly. "Siegfried," he said, more as an acknowledgment than anything. He critically scrutinized him from head to toe. "You look miserable." "Yeah..." Siegfried laughed hesitatnly. "The work is... tough." "Mhm." Siegfried cleared his throat. "Um... how... uh, how is Koshy doing?" Herbert took another swig from the bottle and gave him a piercing look. He couldn't stand it when other people tried to ingratiate themselves. Whether the older man was actually trying to do that right now, he didn't know, but he had to assume so. Why else would anyone strike up a conversation with him? "Don't you have other things to do?" Herbert asked. Siegfried nodded in agreement and lowered his head; he definitely didn't want any trouble. "Y-yes, of course." Just as Herbert was about to sit down, and take a break from all this standing around, a loud bang echoed through the air, causing everyone to freeze. In the next moment, peoples' gazes shot up to the sky, their faces turning pale as they seemed to be looking for something. Desperate voices arose. "Are they attacking again?!" "Isn't she supposed to protect us?!" Crouching on the ground, Siegfried huddled. The old man had experienced this all too often. When would it finally stop? When would peace finally come? Herbert, on the other hand, stood upright and searched for the source of the noise. His eyes widened as he saw dark clouds of smoke rising from the center of the island. But quickly, his brows furrowed, forming beams that threatened to collapse under the weight of his anger. Pointing with an outstretched finger, he yelled, "It's those damned bastards again!" "This time, I'll get them." As the dust settled, only a pile of rocks and splintered wood remained of the once pristine mine shaft. Fable emerged first from the debris, shaking off the dust from his fur. Frantically, he began digging, squeaking in distress as he tried to uncover Felix amidst the mess. And there he was, or rather, parts of his spiky, brown hair peeking out between all sorts of Yadis. Suddenly, Fable's ears perked up at the approaching voices. "They must be here somewhere!!" Redoubling his efforts, he managed to pull Felix free, and started liking over his face. Felix groaned, clutching his head as he regained his senses. The memories only came back slowly, but eventually it became clear what had happened. "Didn't I tell you to catch everything?!" Fable only responded with a jumble of noises as he knew there wasn't much time for discussion now. "Man... what they say about red Yadis do be true though..." he sighed. "It was only a splinter that touched the ground. If you didn't warn me, then I'd be nothing but mush now—" Felix paused as Fable began tugging on his clothes. "Hey! I know you're hungry but it's the only clothes I got—" "There they are!! Get them!!" screamed the voices again, making Felix realize what the explosion meant for them. "W-we need get away, fast!" He gasped and broke into a sprint followed by Fable. Making their way straight into the vast greenery of the island, Felix glanced backward and saw that ten, no, at least twenty people were chasing after them in the distance. "Oh shit!!" he exclaimed, Fable echoing his panic with a squeak of agreement. Felix gulped down water from his bottle. "That was a good run," he panted, leaning back against a wall. His chuckling was more of groaning, "We’re lucky those sissies don’t dare to venture this far into the forest." Though, Fable wasn't as relaxed about it and collapsed a few meters away, exhausted from the ordeal. "Whoa, you better be careful!" Felix said, pointing at a massive chasm in the ground. Fable jumped up with a creek, almost falling into the whole. "Man, don't scare me like that..." He sighed as Fable took a few meters of safety distance. Felix kept staring at the whole which was just one of many around this place. "Maybe that's why they don't want to go here…?" Down there, they would find nothing. Nothing but an endless abyss and the magical core; which all islands are said to revolve around. Fable caught Felix's attention with a worried growl. The boy smiled. "Oh, it's nothing." But Fable didn't buy it, emitting another, more urgent growl. Rolling his eyes, Felix tried not to look at his friend. "It's just… are we going to be trapped on this island forever? Stealing food and mining all day? At some point the dragons will break through the border and then we'll all die..." Fable opened his mouth as if he wanted to say something, only to realize he couldn't speak. Sadly, a growl could only convey so much. But Fable wouldn't give up. He pointed his nose into the sky, letting out a super victorious howl. Felix chuckled, "Are you a wolf now or what?" only to be met with Fable's scowl. Surrendering to his friend's unbreakable will, Felix followed Fable's eyes into the sky... The sky, so close and yet so far. And feeling even further away was an island floating on the horizon; the ever-glowing city of mages: "Magicae". Like a star from another world, it glittered in the distance. "Are you saying we'll go to Magicae someday?" Felix asked excitedly. Fabled turned to him, blinking several times before nodding his head heavily. "There must be loads of Yadis there... and their mages are the strongest in the world," Felix marveled, before his tone saddened. "So strong, they could even kill dragons…" As if sensing his unease, Fable whimpered worriedly. "Oh well, until we get there, we'll have to make do with what we have, right?" Felix grinned and reached into his backpack, taking out a small red object. Fable's eyes widened in bewilderment. He couldn't believe what he was seeing. But it really was just that. A chunk of red Yadis presented to him by Felix's hand. In unbridled joy, the fox leaped around wildly, making crazy noises. Felix smiled at the sight. Fable's happy demeanor was one of the few things that had kept him going ever since he landed to this island. "You know me, I'd never let us return home empty-handed!" With crunchy noises, the magical fox devoured the crystal as if he had been starving for months. Suddenly, Fable's fur shimmered brilliantly as the energy coursed through his body up into the tips of his crystalline spikes. He nuzzled against Felix, purring contentedly. As the boy stroked Fable, his fur softening whenever he touched it, Felix's brows furrowed momentarily, studying the creature's form. "Huh... that's weird. Could it be that you—?" Fable let out a questioning squeak as if feeling offended by that. Felix smirked. "I think someone's putting on a little weight there," he chuckled, giving Fable's belly a playful poke. Fable, however, wasn't up to such rude jokes and huffed indignantly before pouncing at him, the two rolling around in a mock tussle. As they wrestled, their laughter filled the air until a panicked screech broke the idyll. He could only watch as something lifted Fable up into the air. Felix shot up from the ground, only now seeing that many of their previous pursuers had surrounded them. "Now we got you, filthy thiefes!" said the one who grabbed Fable by the tail. "L-let him go!" Felix yelled, "You're hurting him!" Fable screamed, writhing in the grip of his tormentor, his spines digging into the man's hand as he dropped the creature. A piercing scream of agony escaped the man followed by a void settling into his voice, akin to the bloody hole carved into his hand. "Shit! Kill that damn thing!!" One after another, they reached out for the animal, trying to bring it down. Felix watched as Fable fought for survival, recoiling and facing death while hissing at the group of men. They tried everything to kill Fable, kicking at him, throwing stones, and wielding picks or hammers. But the fox was swift and resilient, stronger than Felix had ever seen him before. Soon, many of the men lay huddled on the ground, blood seeping from their tattered rags. They were so fixated on bringing down Fable that they had completely forgotten about Felix. Should he flee? Was that what Fable wanted? Fable certainly didn't run away when he could have easily done so. "Fable, stop!" Felix yelled, and the creature turned to face him. "Run away! I'll be fine!" But before Fable could even react, a blade hissed through the air, slicing green liquid from his body. A pained screech echoed through the area as Fable slowed down, a deep wound gashing his side. Felix stared at him as Fable collapsed. But the creature crawled along the ground, trying to escape his assailant. "Well done, Siegfried!" exclaimed a man, full of excitement. But Siegfried didn't react. He simply continued walking, his farmer's scythe dragging along the ground, its blue blade hardening and sharpening with each friction against the ground. Panic-stricken, Felix heard Fable howling in agony. Blood kept gushing from his side like a waterfall; if the wound wasn't stitched up soon, he would die. Felix was certain of that. And while all this happened, he stood idly by, leaving his friend to fate. Siegfried now stood in front of the animal, like a butcher ready to execute his target. He looked down at Fable, motionless. The animal's body was twitching as Fable's eyes darted over to Felix. But the boy looked away, closed his eyes. The only thing he heard the man talking, murmuring, "The strong kill the weak... and I am just as weak as you. Say, will you forgive me...? Will I burn in hell?" When Felix opened his eyes, he couldn't believe what he saw. He simply couldn't comprehend it at the time. That man, who was about to kill his friend, he was crying. But he would soon stop. Numerous crystals on Fable's back began glowing brightly before shooting through the air like arrows, piercing the man and eradicating the life from his face, causing him to slump lifelessly to the ground. Fable rose to his feet, the wound seemingly healing itself, enveloped in a magical glow that sealed it shut. Like a crystalline rainbow, all the different colors of Yadis on his back began glowing again before firing another salvo—much wider, much deadlier than the first one, tearing through the men's clothing, puncturing their limbs and organs. "Get ranged weapons, goddamn it!" shouted a man, just as he was about to duck, but his head was already pierced by a yellow-glowing shard. "Fable..." Felix whispered, no, it was more of a whimper, "Please stop..." He couldn't bear to watch death raging before his eyes, to see Fable, his best friend, turning into a killer. And yet he knew why he fought so bitterly. It certainly wasn't for himself, and it wasn't solely for Felix. But then, why wouldn't he run? Why wouldn't he save his... However, all this ended with a dull thud as the black end of a pickaxe struck Fable's head and flung him to the ground. Green fluid spread around, staining the men's clothes, the Yadis all around, and Felix's face. Herbert's dead smirk only fueled Felix's despair as he licked the liquid around his mouth with his tongue, revealing his rotten teeth, partially replaced with blue and green pieces of Yadis. Suddenly, it was all quiet. All, except for Felix's eyes. They darted wildly, unbelieving of what they saw. But he couldn't look away. It would be just as wrong as what he had done to protect his friend: nothing. "Finally I got you..." Herbert said before grinning. He raised his arm and again, there was a relentless pounding to Fable's head, again, the blood splattered around, fogging Felix's vision with green, sticky dropplets. The cursing of the men and Fable's agonizing cries, they still echoed in his mind, forming a mantra of despair that would always haunt him. As they were sure the thing was truly dead, Herbert grabbed its body by the tail. "About time we offer another soul to the magic core, don't you think?" He said as he dragged Fable across the ground, leaving behind a trail of blood that blended into the similarly green ground. Although it was clear what would follow next, for Felix, there was no room for such thoughts. He wouldn't allow them to kill Fable. Not now, not here, and certainly not like this. On trembling legs he got up, stumbling after Herbert, reaching out his hand after Fable. "No! Leave him alone!" He screamed, his voice cracking from the remorse he felt. Remorse for only now standing up for his friend, now, that he was almost dead. Herbert's fist punched Felix's face, sending him to the ground. Then, he regarded the animal as he held it above the abyss. "At least for one thing these damn vermines are good; they make great sacrifices." With these words, he let go of Fable, threw him away like a piece of trash. Eyes widening, Felix hunched over the edge, watching the small body falling down, steadily approaching the pulsating magic core. Soon, Fable was no more than a tiny dot, growing smaller and smaller with each second before disappearing into nothingness. He had simply thrown him down. He had simply killed his friend. Fable was dead. And now Felix was alone again. Alone in a world full of hatred… Violence… Chaos. A world where the strong ruled the weak. Was this justice? Herbert spat on the ground, groaning in disgust. "Maybe we should send you after him?" He took a step toward Felix. "You're just a parasite anyway." The other men watched from uncertain to tense faces. When Herbert looked around the group, expecting approval, most turned away, realizing this was going too far. That boy was just a child after all. But in Herbert's eyes, yellow and cold, such useless moralities had died long ago. "You bastard..." Herbert grimaced, looking at Felix. "Huh? What did you say?!" He grabbed Felix, pulling him by closer by the collar. His putrid breath, an acidic mixture of alcohol, decayed teeth, and charred Yadis, assaulted Felix's nose, bringing tears to his eyes. "What do you all think?!" Herbert demanded, making Felix flinch. "Isn't it time we get rid of the trash that's leeching off our hard work?" Felix's throat tightened even further as he heard many men roaring their approval, like a chorus of chaos overtaking their once good souls. Herbert's expression shifted to a grimace. "If I were your father, I'd be ashamed. Filthy scum—" He paused abruptly. The multitude of wrinkles that obscured his forehead seemed shaken by a certain premonition. A feeling of helplessness washed over him, followed by anger. The boy that he had just threatened to kill, to throw down the cliff—his eyes were just empty. No fear, no guilt, no begging for mercy. "She was pregnant," Felix murmured. "What?" "She needed the food for her babies." The man looked amusedly around the group and laughed. "Oh, at least he has a good heart, guys! Let's see how he'll pay us back with that!" The other men's hesitant laughter lasted for only a short moment, as they hadn't missed what Herbert had sensed before. Something wasn't right here. The hierarchy in which they lived—grew up in—it had taught them what kind of punishment awaited the ones who dared to defy the strong. And thus, they would never dare even thinking about that. But all this would crumble if the will of the weak couldn't be broken—if they didn't care anymore. In this case, society and its order would fall apart, ending in true chaos. Suddenly, each of the men flinched. With a screeching roar, burning in Felix's throat and in the mens' ears, he leaped at Herbert. Surprised by the attack, he staggered backward, feeling his feet lose their grip. He reached for Felix, trying to find support in what he had just threatened to destroy, but there was one thing he hadn't accounted for. Felix wasn't trying to simply push him down, he was pulling Herbert down with himself. Now, Is this justice...? ___ If you made it this far, thanks for reading :3 I'd really appreciate any kind of feedback <3 Author: K.T. Ambertrix (me xD) Cover art by StrikeYoko |
2024.05.09 09:48 a_certain_wannabe Could I be a trans?
2024.05.08 19:17 sissysonikku Klonoa Mega Chat's Summer Santa Art Exchange
Hi!! I'm Sissy and I'm an admin over at Klonoa Mega Chat, the discord linked to this sub reddit. Every year, we host Summer Santa!(and Secret Santa during the holiday months) submitted by sissysonikku to Klonoa [link] [comments] If you don't know what SummeSecret Santa is: This event is an art exchange, where you offer an original art piece for someone, and someone else does the same for you! You are welcome to join regardless of what you may feel your art skill may be. In other words, beginners and masters are welcome! Full Details are located in the pinned message in the Secret Santa channel Sign Ups are open now until May 15 11:59 PM EST |
2024.05.02 19:18 PerspectiveWest4701 Carnography
2024.05.01 07:25 ACTUAL_IRL_DEMON_666 they wage war on my mind and senses every second of the day
submitted by ACTUAL_IRL_DEMON_666 to schizoposters [link] [comments] |
2024.04.29 23:17 NungMeeNui-Graciamix [Fan Art] Sissy wildflower outfit art by me
Sissy Wildflower season 🍃🪴🩸 Can't wait to see my queen Sissy will got her new outfit tomorrow 🥹🪴 submitted by NungMeeNui-Graciamix to TXChainSawGame [link] [comments] |
2024.04.29 21:54 Pterygio Insomnia - Volume 3, Chapter 1: Present from the Past
Weiss Schnee has been called many things—prissy, arrogant, freak. But vigilante? She couldn't quite get her head around that one. After her already unusual semblance develops a new ability, she stumbles onto a dangerous conspiracy and gains an unlikely friend. Together, they might just be able to save their city from the criminals who'd see it conquered.Insomnia is a story set in a modern, alternate world where semblances still exist, though only a rare percentage of the population have them. It's primarily a mystery but with minor elements of vigilantism/superheros sprinkled in. I put a lot of focus into developing the characters and their relationships to give the story a more grounded, realistic feel. This is a story about normal people in a modern setting slowly rising up to be able to face the challenges stacked against them. Whiterose is a slowburning element of the story, but note that it is not the primary focus and does not overpower the rest of the story in any way. If you're not a fan of that ship or just romance in general, you can easily look past it and continue reading for everything else. For those just now discovering the story, here is Volume 1, Chapter 1: FF.net - Ao3 The latest chapter is Volume 3, Chapter 1 and is up now: FF.net - [Ao3](https://archiveofourown.org/works/25558819/chapters/140027077 Cover art by @mmcmystery on Twitter. |
2024.04.26 23:01 fortyfivepointseven [Mod Post] New Approach to Moderation: Coming Soon
As for what comments are inappropriate, I think anything that seems sexually objectifying or explicit should be not allowed but polite and respectful compliments should obviously be allowed. E.g. "wow that's so sexy I wanna suck your toes" is a big no no, but stuff like "wow beautiful nails!" should be allowed since it's pretty neutral.And,
Do not talk about bodily fluids or touching, kissing, sucking, or doing anything to anyone or any of their body parts.2. Current rules: "Content MUST relate to nails and/or polish" & "posts that mainly showcase things other than polish (i.e. shoes, clothing items, jewelry, etc.) should be posted in their correlating subreddit."
1. A post must show the majority of nails on that body part. I’ve seen quite a few pedicure posts during my time here where you can see 2-3 painted toenails, and the rest is the underside of a foot.And,
Well I think anything that focuses too much on other things in the frame of the image should be under scrutiny unless it is clearly nonsexual and actually relates to the image. For example, matching your nails to your outfit or jewelry in an PG way is a good basis for providing more context since that falls under the creativity aspects IMO. However, we don't need to see your entire bare leg to see your pedicure, conversely.And,
if you snap a pic of your thighs and legs and somewhere there is painted nails in that pic, i feel like that is just unfit for this sub.Some comments (garnering a lot of support) suggested going further than the current rules, talking specifically about 'fetish bait' content or 'fetish-y comment', for example,
I find it's painfully obvious when a pedi image is leaning towards fetish, if I'm seeing tights or leggings, cute shoes, bling on the toes.. absolutely playing into the horny side of things.One option would be going further than the current rules.
Maybe an overhaul off the rules to make them clearer?And,
In the report menu, [...] The option of 'breaks sub rules' seems more wishy washy.And,
Agreed on reporting rules. There are at least 3 rules that could verge on fetish content. No NSFW, overly rude or suggestive, or not related to nails...I struggle on which one to use to actually get a comment removed.For this reason, my new moderation approach will focus on improving the clarity of the existing rules, rather than developing new categories of banned content.
Your [post/picture/comment/content] has been deleted from /malepolish, because it violates rule [number], '[rule title]'. Your [post/picture/comment/content] [description of violation]. Next time, you should post [pictures/comments/content] that [explanation of how to not violate the rules].Here's an initial list of common & catch-all violations. If you have suggestions for posts that violate the new rules that could do with a customised response, let me know. When reading this list, be aware that these are available for mods to use: the presence of an auto-response does not mean that all content it describes would be deleted.
Welcome to /malepolish. Male polish is a subreddit for men who paint their nails, and other people who value and fit in with a predominantly men's space to discuss and post about painting our nails.
This is a subreddit for all ages, and content posted should be appropriate for that.
It is all users' responsibility to report rule violating content.
Our rules are:
Focus on nail polish
Be positive
Be inclusive and avoid assumptions around gender and orientation
Don't offer unsolicited input or invasive questions on sensitive topics
No sexual content, fetish content, or intentionally sexually provocative content
No self-promotion
No repeat posts or comments
Invest reasonable effort into posts, titles and comments
Don't respond positively to rule violators
Also, rules only go so far if they are only enforced by members having to report. Maybe some type of very very public pinned post?[...]Also maybe some type of auto comment from mod or bot when a comment IS deleted saying why, which will also show everyone that a type of content is not appreciated and has been removed, as a warning for others.And,
[...]
If there was a THIS WAS REMOVED DUE TO _________ it may keep OP from continuing to reply, and other commenter to get the hint.
If there was a way to pre-warn via a well orchestrated and worded autocommentAll posts will receive an automod comment, reading:
Thank you for posting to /malepolish, the subreddit for men (and others) of all ages who paint our nails.I will make greater use of moderator comments in my moderation strategy.
Make sure your post follows the rules: you have a grace period to delete it if it doesn't. Particularly relevant rules are: rule one (focus on nail polish), rule five (no sexual content, fetish content, or intentionally sexually provocative content), rule six (no self-promotion), rule seven (no repeat posts or comments), and rule eight (invest reasonable effort into posts and titles).
As stated in rule nine, if you see a comment that violates our rules, you must not respond positively to it. If you do, the moderation team may remove the violating comment, your response, and this post.
If you know the brands of the products used, please post them as a reply to this comment. If you used any unusual nail art techniques, let us know what they are.
I agree with your censorship stance on what you posted is the right way to go. Too much censorship, and the sub dies.I also posted a difficult question about whether moderation should be content-neutral, or acknowledge that there are clear patterns in fetishistic content that gets posted here. I was super impressed by how fair minded and thoughtful the comments in reply to that were. For example,
I've been going over this since I first saw the reply, and I'm still not sure what to say or how to feel about it. I was hesitant to say anything in the first place, as someone on their own gender journey but coming from the other side of it. Being sexualized by others for any aspect of your existence sucks, I know it all too well. On the flip side of that, it's hard to ignore the discomfort when coming across photos with blatant sexual overtones. There's consent violations on both sides - sexualizing someone without consent, and exposing others to your fetish without consent.And,
I don't know what the best answer is, it's certainly not something I envy the mods having to figure out.
I also think it is important to consider the fact that it isn't someone's fault others are sexualizing a picture of them (or their feet). I think the appropriate response is to moderate the comments, not the photos themselves :/. It falls in line with the same mentality that women are at fault when dressed provocative, and I certainly don't support that mentality at all.In total, we shouldn't change our approach to content-neutrality, beyond what's in the rules listed above.
I think a great way to enforce this is offering the benefit of doubt to most ambiguous posts if they're reported, since you can almost always sniff out a fetish account from their post history so doing a quick check and it can be a big way to help sort through which posts are in good faith or not if in doubt.And,
accounts named "SissyCDsomethingsomething" or "feetpics4cash" are more prone to posting fetish pics.These comments also suggest a stronger moderation strategy. For the moment, I will avoid using these strategies, which could judge some users more harshly for behaviours which aren't banned.
If pictures are taken in cars, there must be a disclaimeeasily visible that the car is not in motion/engine turned off. In the UK, it’s 6 points if you hold a mobile with the engine on (bar 999, drive throughs, remote parking etc). It’s also extremely disgusting behaviour and puts lives at risk.I 100% echo what this user is saying, and, briefly taking my moderator hat off, I'm a pedestrian and cyclist (and not a car driver), and I would really hate to be hit by a car driver who was in the process of posting to this subreddit. If you are a car driver, your car is far more dangerous than most car drivers are consciously aware of: treat it like a dangerous weapon because that's how pedestrians and cyclists have to treat it.
Also, it might help to have people be required to interact with the community first before posting... don't know if that's possible for you guys to edit, but I've seen other subs have similar practices where users can't post until they've commented on stuff, for example, or have to have certain karma to post/comment.We already have a rule about negative karma. Having reviewed violating posts and comments, they're generally from accounts that have plenty of positive karma from posting and commenting in foot fetish or feminisation fetish subreddits.
2024.04.26 12:48 Reasonable_Injury121 Chivalry Is On Life Support, Chapter Thirty-Two
2024.04.24 16:02 Embarrassed_Net_492 Devs please start using concept art from our posts! The victim outfits are OK for now.. but I'm talking about the new Sissy cosmetic coming
This is just hideous I saw art from someone's post where they fixed it and the devs should use it! Bree 'O Malley is amazing! They should make her a character too! All I'm saying is please, use our fanmade concept art. submitted by Embarrassed_Net_492 to TexasChainsawGame [link] [comments] |
2024.04.24 07:06 chickennuggiesx so about the new skin…
2024.04.24 03:20 Enough_Sick Should Sissy have shoes? ( Fan art )
submitted by Enough_Sick to TXChainSawGame [link] [comments] |
2024.04.24 00:53 Jay-Em-D06 Wildflower Cosmetic Edit
I really like Sissy and I'm glad she's getting another cosmetic, but this one isn't it imo. I made a quick edit using her concept art as inspiration to give it just a bit more flavor; added dirty socks, ripped tights, a new braided hairstyle, dirty hands, and a wilted Indian blanket flower in her hair. If I had more time I'd probably change more things but I think even this is a little better submitted by Jay-Em-D06 to TXChainSawGame [link] [comments] |
2024.04.24 00:34 Jay-Em-D06 Wildflower Cosmetic Edit
I really like Sissy and I’m glad she’s getting another cosmetic, but this one isn’t it imo. I made a quick edit using her concept art as inspiration to give it just a bit more flavor; added dirty socks, ripped tights, a new braided hairstyle, dirty hands, and a wilted Indian blanket flower in her hair. If I had more time I’d probably change more things but I think even this is a little better submitted by Jay-Em-D06 to TexasChainsawGame [link] [comments] |
2024.04.24 00:23 xdiamondprincessx Can we please get a Sissy cosmetic like this???
Different hairstyle, accessories some kind of shoes her concept art was perfect Sissy’s default outfit is the only one I really like she doesn’t give me low effort vibes from her default submitted by xdiamondprincessx to TXChainSawGame [link] [comments] |
2024.04.22 09:14 NecessaryHospital430 The Texas Dream Patch (Suggestions/ideas)
INTROSo out of boredom I decided to refine my previous post and also add in a bit more changes with Virginia being out for a while.I've thought a bit more about some changes to some of Virginia's perks as well as a bit of Danny's, but this post is to just spark discussion and feedback. What things do you like/dislike? Am i a toxic family main or a toxic victim main? Let's discuss. LOBBY CHANGES(1) Maps and player level will no longer be visible to either side.(((((((((((not nancy's house)))))))))))
LEADERBOARD CHANGES(1) Victims and family cannot see eachother's score until the game is over (they will still be able to see their own team's score)(2) Victims and Family will be able to see eachother's builds and attributes in the endgame screen. (3) Victims can see the health of every victim, what items they have on hand, perks and what exit they have gone through (if any) (4) Family can see each family member's blood vial, amount of traps/padlocks on hand and perks everyone has. FAMILY MEMBER CHANGES(1) Family members that can crouch will not say any voicelines(2) Family members can drop from ladders like victims OR make it so victims can't drop down ladders
(5) Closed crawl spaces are destroyed by Bubba twice as fast.
(1) Bubba's stun duration for ALL stuns (Leland barge, door slams, backstabs, etc) will be cut in half.
Bubba will stop a chainsaw sprint if his endurance reaches 0. Overheat will build when Bubba attacks or while chainsaw sprinting. Overheat can be determined by the newly added white bar that will begin to overlap the red bar. Having the white bar reach its maximum will cause Bubba to overheat and thus stun him.
(6) Bubba's Overheat Duration is now 10 seconds. (7) The chainsaw can be used 20% more before stalling. (8) Victims can "stab" Bubba from the front, but it won't stun him at all.
Level 3 Faster Sprint Speed: Chainsaw sprint movement speed is increased by 15% Instant Activation Executioner: Chainsaw Overhead Damage is increased by 15% Level 2 Decrease Chainsaw Charge Time LVL 2: The chainsaw charge time is reduced by 25% Destruction LVL 2 Destroying Objects is 30% faster Reduce Chainsaw Overheat LVL 2: The chainsaw overheat depletes 30% faster. Level 1 Reduce Chainsaw Overheat LVL 1: The chainsaw overheat depletes 20% faster. Destruction LVL 1: Destroy barricades, doors and crawl spaces 15% faster Decrease Chainsaw Charge Time LVL 1: The chainsaw charge time is reduced by 15% HITCHHIKER The best character in the game. He has too much going for him. (1) Have Tenderizer be replaced with Scout on his Skill Tree https://preview.redd.it/eqnyqord3zvc1.png?width=338&format=png&auto=webp&s=6e90229501b0ed4f0641591692f544057a5de0ef
Trap Ability Tree Changes Level 3 Bloody Traps: If a Victim is caught in a trap, you'll receive blood after resetting or collecting the trap.
JOHNNY Current Johnny is insane with his lunge and it's a bit sad because this character had some actual utility other than just being pure power. (1) Johnny will no longer maintain his running speed while attacking. (2) Increase Johnny's movement speed so that he is as fast as Hitchhiker (or faster)
(4) Johnny will close crawl spaces faster. (5) Victims can no longer hide from Johnny, making his ability actually worth something.
Nancy is by far the worst character in this game, she's slow and takes too long to setup. (1) When spying on a Victim the Victim is not notified they have been sensed by Nancy until AFTER the fact. (2) Nancy's Traps will no longer be disabled by other family members (3) Barbed Victims will be highlighted for as long as they have the Barb on them. (4) When a Victim is running they will not be able to take the barbed wire off
(6) Nancy's trap reset is now the same as her setting time. SISSY (1) Increase Sissy's movement speed so that she is like 5% faster than Nancy. She should be in the middle of Nancy and Hitchhiker. (2) Sissy's Toxic Cloud is now basekit. (3) Sissy's 3 powders will be changed to a bar like Virginia's
(5) When a Victim is poisoned they are highlighted to all Family Members in red for the duration of their poison. (6) Sissy can now only poison health bottles. (No electronics)
(8) While poisoned a Victim's proficiency is reduced by half for the poison duration (they are literally drunk how can they do any action) Bane Ability Tree Changes Level 3
Create Poison Faster will be changed to Reduced Poison Cooldown LVL 1 and LVL 2 and will allow Sissy to quickly put down her Poison, similar to Virginia's ability tree. COOK (1) Cook's movement speed will be increased a slight bit so he isn't a complete snail. (maybe like 3% slower than Nancy) (2) Cook can padlock any door
Level 3 Increase Focus Speed Increase Highlight Duration VICTIM CHANGES(1) Attributes will be handled like how it is for Family members, Leland's toughness being at 50 won't be as much health as Ana's toughness being at 50. It'd probably be like 20-30 health less.
Family Members that copy Victim movement will consume the same amount of stamina performing these as well.
(5) When a victim is pulled out of a hiding spot have them lose ALL stamina
(8) Victims can no longer sabotage a lamp. This will be a Danny-only ability. (9) Removal of I-frames and changing them to act like stuns.
ANA (1) Ana will no longer have access to Grappler. Choose Fight will replace Grappler on her skill tree. Ability Tree Changes Stamina On Hit will be removed and replaced with Reduce Damage LVL 2
(1) Being blind will no longer stop a Leatherface from revving/sprinting. (2) Poisoned blood buckets stay poisoned until collected, when collected the family member's vial will be poisoned without them knowing and IF they feed the blood to Grandpa he will lose all of his levels and become incapacitated.
Stats
(2) Julie loses Bomb Squad and gains Jump Start. SONNY Stats
(2) Sonny can use his ability while lockpicking and doing other objectives that make the camera locked.
Level 3 Increased Range LVL 3 All Knowing LELAND Stats
Barge ability
Level 3 Recharge Time LVL 3 Concussive Hit: Barged family members gain a 20% damage reduction for 30 seconds. Level 2 Recharge Time LVL 2 Highlight Barged Family Member: Barged family members are highlighted for 10 seconds. Level 1 Restore Stamina LVL 1 Recharge Time LVL 1 CONNIE (1) Connie would lose access to Choose Flight BUT gain access to Fuse Lights
Focus: When Activated your proficiency is increased by 100%.
Focus Ability Tree Level 3 Quicker Recharge Rate LVL 3 Level 2 Quicker Recharge Rate LVL 2 DANNY With the Tampered Objectives being changed to act more like upgrades Danny only needs a few adjustments. (1) Performing the tamper minigame will play the mechanical part sound for everyone to hear. (2) Danny would lose access to Choose Flight for the same reason Connie loses it. Ability Tree Changes Level 3 Object Highlight You're the Focus: Tampered Objectives are highlighted for all victims. CLOSE ENCOUNTERSEither of these suggestions can work:(1) Revert Close Encounters so getting hit will instantly kill Victims. OR While in a Close Encounter a Victim will receive 30% more damage and if they are hit, will lose ALL their stamina and both parties are given control of their character. notes: Close encounters didn't need to be changed into pinata hitting. There was a clear risk and reward with the ONLY issue being that the instant kill frames lasted too long. With either of these suggestions the kill frames should end IMMEDIATELY when you get the win prompt. (2) When both a victim and family member are grappling, have each of their stamina refill normally. HOWEVER when a victim wins the Close Encounter fully deplete the family member's stamina.
Hitchhiker, Sissy ➡️ Cook, Nancy ➡️ Johnny
DOORS & SLAMS REWORK(1) Reduce the duration of door slams a bit (have them be like 4 seconds depending on what family member you are)(2) The only way to get a door slam would be if the door is CLOSED and you run into it.
(3) When either a family member or victim performs a door slam have them slow down like Bubba does. (4) Door slam stun duration is now affected by the strength stat.
GRANDPA AND BLOOD BUCKETS(1) Have blood buckets start the match empty(2) Have Bubba’s blood vial be full at the start of the match
(6) Now when Grandpa screams victims have to actually stop unlocking doors, healing, etc otherwise they get revealed.
OBJECTIVESCHICKENS(1) When a victim is loud near chickens they are highlighted to EVERYONE for as long as they are within range of the chickens. (2) Chickens would be at most key doors, and at EVERY final gate.
GENERATOR (1) Kicking the generator will be considered a loud action and create a loud noise VFX. CAR BATTERY Unchanged. FUSEBOX (1) Opening the Fusebox will take longer and have a silent meter attached to it. (2) Fuse alignment will be affected by proficiency. It would be a base of like 12 for each amp.
VALVE (1) No longer has a mapwide notification that the valve handle has been inserted. However inserting the valve handle will take significantly longer and will be a hold action. (6-7 seconds) (2) Valve turning is now a regular hold prompt and has no noise meter associated with it. How fast you turn the valve will be determined by the Strength stat, not proficiency. Victims seeing the hold prompt. (3) If the valve has gone off and the pressure gates are open, a family member will have to go and turn the valve off for it to begin depressurizing. Not turning the valve off after it has been opened will keep it open. (4) When depressurizing after being opened, both victims and family will not be able to interact with it. (Like it is now) TAMPERED OBJECTIVESTampering is changed to act more like an upgrade to completing your objective.Danny being a sort of endgame character would want to try and tamper as much objectives as he can so that he can help his friends escape. Danny would first have to tamper an objective and then complete the objective, tampering an objective will not complete it so you still have to turn car battery off or turn the valve. TAMPERED VALVE (1) When the valve is tampered it will pressurize 3 times as fast and depressurize 3 times slower.
(1) When the generator is tampered it will take less kicks to shut off, will be on cooldown for 3 times as long, and the Generator will require more pulls to turn on. TAMPERED CAR BATTERY (1) When the car battery is tampered it will take half as long to shut off, will be on cooldown for 3 times as long and will take 3 times as long to turn on. TAMPERED FUSEBOX (1) When the fusebox is tampered the fuse alignment will take significantly less time and the exit will be open for 3 times as long. VICTIM PERK CHANGESEFFICIENT GRAPPLER / EFFICIENT BACKSTABBER / EFFICIENT LOCKSMITHThese 3 perks will have 1/2/3 charges. notes: These perks can be very situational and have no effect the entire game or be borderline overpowered, at least for Efficient Locksmith's case. So instead of RNG being the decider of whether or not you'll keep that bone scrap or lockpick they will now all use charges. EXTRA DRIP After using a health item, you will continue to receive 1/2/3 HP for 15 seconds (from 2/4/6 HP for 8/10/12 seconds) notes: While this perk isn't overpowered by any means it does make Bounce Back Better, the perk that literally increases the amount of health you get from health bottles, pretty irrelevant. A simple solution is to have this heal a bit less over a slightly longer period of time. AGITATOR Incapacitating Grandpa has a greater negative affect on the Family. Family bond is reduced by (1.25/1.5/2) levels. (from 1.5/2/2.5) OR Incapacitating Grandpa has a greater negative affect on the Family. Grandpa is disabled for 9/12/15 additional seconds. notes: This perk deletes feeding blood to grandpa for very little effort on the victim's part. Reducing the levels or making it affect the incapacitation of grandpa longer would be a less frustrating alternative. JUMP START When sprinting at full stamina your initial sprint speed is increased by 5%/10%/15%. notes: This perk basically gives you double the amount of sprint bursts. So the change is that while you are at full stamina, your initial sprint burst is faster, meaning you can make a quick maneuver when at full stamina. FAST HANDS If a Family member is within 6 meters you turn the Car Battery off 10%/15%/20% faster. notes: As of writing this the change has not come out yet, but this perk should not just be Connie's ability in a perk. SAFETY IN NUMBERS Receive a 10% bonus to your max health and stamina for every 1/2/3 Victims that are alive and have not escaped.
BAR ROOM HERO Now reduces the stun time of Leatherface's chainsaw overhead and Nancy's traps (if it didn't already i don't know) SLIPPERY After using a crawl space or gap you move 5%/10%/15% faster for 5 seconds. The Cooldown is 40 seconds. notes: Added a cooldown to prevent abuse. TAE KWAN DOOR Slamming doors on Family members will decrease their stamina regeneration by a magnitude of 20%/30%/40% for 15 seconds. notes: Building on the door slam reworks this perk should do something a little less annoying. S.O.S (AM I BLEEDING?) When a victim's health is below 20%/25%/40% they become highlighted to you as you become highlighted to them.
BAD BLOOD When another victim dies you gain 10 points toward Strength and Toughness. The killer is highlighted to you for 100/110/120 seconds.
FULL HEARTS All healing items within 15m/20m/25m are highlighted. notes: Having it be active at all times will at least make it good for some healing builds. WELL TRAINED All bone scrap and unlock tools within 15/20m/25m are highlighted. notes: This perk will allow for you to grab the funny bone stabbers. DEAD WEIGHT When you are the last Victim alive, Family members within 5m/6m/7m from you are highlighted and your stamina regeneration rate is increased by 20%. notes: In a 1v3 you will NEVER win against the family and with the removal of the last victim standing buff it might as well be moved into this perk. JUMP SCARE Triggering bone charms and chickens replenishes 20/30/40 stamina. Cooldown is 20 seconds. notes: Running faster is usually a good thing but in practice replenishing stamina is better while in a chase. It has a cooldown to prevent abuse. STUNT DOUBLE Receive less damage when jumping out of windows or climbing down wells, and get back on your feet faster after doing so. Damage received is 25%/30%/40% less. notes: This perk is a bit too good at tanking damage and it also steps on Ana's ability more than it should. A simple reduction of the damage decrease will keep it in check. CHOOSE FIGHT Fight or flight? Choose Fight. Sneak Attacks and Close Encounters gives the Family member a damage reduction of 10%/12%/15% for 20 seconds. ARTFUL DODGER Crawl spaces are highlighted within 10m/15m/20m around you. notes: Why did they just copy and paste Danny's perks to Vagina??????? HANDS OFF Delete this perk CHOOSE FLIGHT This is a Julie exclusive perk, any instance of this being on another victim's tree will be replaced with jump start or some other perk. GRAPPLER Leland exclusive perk. Doesn't make sense why Ana has it. FAMILY PERK CHANGESBLOODLUSTLeatherface gains a 10%/12%/15% damage increase after executing a victim.
ROUGHCUT Now stacks and applies on overhead attacks. BRINGING HOME THE BACON Leatherface gains 25%/30%/35% increase to his maximum blood capacity when executing a Victim at the gallows. Carrying a Victim highlights Leatherface to all Family members.
YOU'LL PAY FOR THAT! If Grandpa is incapacitated, your damage dealt to Victims is increased by (15%/20%/25%) for 40 seconds. notes: Grandpa is incapacitated for too short of a duration for this to have any effect. It will now be a flat 40 seconds, like Activated. WIRE FRAME Consume 15%/20%/25% less Stamina when rush traversing notes: Building onto the rushed wall gap/crawl space traversal mechanics, Hitchhiker's Wire Frame will be changed to allow him to keep up the chase and not consume too much stamina doing so, in a way that isn't obnoxious. SCOUT Your movement speed is increased by 5%, but melee damage is reduced by 25%/20%/15%. OR Your movement speed is increased by 5%, but stamina usage is increased by 70%/65%/60%. notes: When Choose Flight was nerfed this perk should have followed directly behind it. Mobility perks should have actual risk and reward to them and not just be a free 15% movement speed buff. With the many changes to each family member this perk can be heavily toned down. DINNER BELL When a Victim is caught in a trap you instantly regain 30%/40%/50% of your stamina and your movement speed is increased by 10% for 15 seconds. notes: Since highlighting of victims is now somewhat basekit for the trapping family members this perk will be more focused on the reward of getting a victim to step into your traps by replenishing your stamina and giving you increased mobility to go and punish them. SECURITY PINS When a Victim breaks a Padlock they are highlighted for every family member to see for 5/7/9 seconds.
POISON CLAWS When you hit a Victim for 3 consecutive hits apply a slight poison effect for 2/4/6 seconds. notes: With the changes to Nancy this perk can be toned down more, it is just a better Special Blend for no real downside other than you're playing Nancy. PREY DRIVE Spotting a Victim decreases stamina consumption by (20%/30%/40%) for (5/10/15) seconds. notes: Stamina regeneration is not as good as reducing stamina consumption. DRACULA Winning a Close Encounter increases your maximum blood capacity by 15%/20%/25%. while losing a Close Encounter gives you 40 blood.
Highlights Victim blood trails within 5m/6m/8m
CHICKEN WHISPERER You will not disturb chickens. When chickens are disturbed by a Victim instantly refill 50/60/70% stamina and increases your movement speed by 10% for 15 seconds notes: With chickens being a more integral part of each round this perk can see some use as a "oh shit they're going to escape" kinda perk and can allow for a Cook to show his true speed. PACK ANIMAL After being hit with a sneak attack, slammed with a door or Close Encounter the attacking Victim is highlighted for 3/6/9 seconds.
PATIENCE Standing still reduces your Family proximity warning range to 0 for 5/6/7 seconds. OR When following a footprint trail your stamina consumption is reduced by 10%/15%/20%. notes: Johnny's only unique perk leaves no impact on gameplay whatsoever. Either one of these changes can open up a different playstyle for your average hedge clipper Johnny player. GRANDPA PERKSEXTERIOR ALARMSThis perk now only highlights the doors before an exit area (such as the back porch gate on Family House or the Slaugherhouse Parking lot doors) NOBODY ESCAPES HELL The minigame for locked doors is 50% more difficult for all Victims. comments: With Security Pins being toned down this perk can be bumped up a bit. (+10%) WINDOOM/WELL WELL WELL Victims take 70% more damage when jumping out of windows or falling down a well. notes: Combining the 2 makes for a pretty good grandpa perk. BARGE TO THE POINT Door slam damage is tripled. notes: There are 3 perks in the game that affect barging doors, 1 of them being a grandpa perk.. So to get rid of the filler this grandpa perk builds on the door slam rework and opens a different style of gameplay for the family members. (continuation in the comments below)edited 4/22/2024: corrected some inconsistencies and formatting errors. |
2024.04.18 17:25 MastaCHOW1616 Trans? Bigender? CD wtf am i
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