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2024.05.16 09:28 haygurlhay123 “This Time, I Will Never Let You Go”: Cloud’s Mission and the Hidden Purpose of the Remake Trilogy - Literary and Musical Analysis of FFVII - Part 3
(continuation of part 2) submitted by haygurlhay123 to cloudxaerith [link] [comments] III. e) The Mobius FF x FFVII collaboration Alright, back to our suspension world-hopping! Let’s visit the realm of Mobius FF, —more specifically, the collaboration between Mobius FF and FFVII—, where I found the most substantial evidence for my theory. In case you’re unfamiliar with the Mobius FF (MFF) world and games, let’s begin with a bit of a summary of the parts relevant to us. The story takes place in a world called Palamecia, to which people from other worlds are inexplicably summoned. The vast majority of those who are brought there don’t remember anything from their worlds of origin or their lives before Palamecia except their names: these amnesiac people are called Blanks. The main character is Wol, accompanied by a guiding fairy of Palamecia named Echo. Echo knows a lot about the mechanisms of Palamecia, as she’s tied to the realm. The leader of this world is Vox, a being who manifests only as a voice. The first thing all Blanks remember before they wake in Palamecia is Vox telling them the rules of the realm. Incidentally, the crystals of the MFF world are teleportation crystals. III. e) i. Devs’ Statements Let’s review some of the MFF x FFVII Remake collaboration devs’ statements before diving into its story. For both the MFF x FFVII Remake collaboration and the Remake project, Kitase took on the role of producer while Nojima supervised the screenplay and wrote the scenario. The project leader was none other than the Remake trilogy’s Hamaguchi, who told a SE interviewer the following: “We would love for you to play the [MFF x FFVII] collaboration event as you look forward to [Remake’s] release” (“Celebration of the Overseas Release of the Steam Version and FINAL FANTASY VII REMAKE Collaboration Event”, Square Enix).He later hints at the collaboration’s storyline: “This collaboration is focused on Cloud, so the other characters will not make an appearance. Players will join Cloud, who has gone astray in Palamecia, on his adventures and see how the story unfolds based on his decisions. Content-wise, FINAL FANTASY VII fans will surely become fraught with emotion as events unfold in-game (laughs).”Kitase concurs on the emotional aspect of the collaboration in the same interview: “When it comes to the story, I seek two things– ‘mystery’ and ‘[…] emotional impact’.”Clearly, fans of FFVII are supposed to react emotionally to the events of the collaboration. With these statements in mind to give us perspective, we can get into the plot points relevant to our analysis. MFF x FFVII Remake comes in two parts, the relevant plot points of which I will describe and analyze one at a time. III. e) ii. Eclipse Contact 1) Fact-Finding Part one of the MFF x FFVII Remake collaboration event is called Eclipse Contact. It came out in 2017 on Aerith’s birthday, February 7th, and its release campaign ran until March. In Eclipse Contact, Palamecia welcomes someone new: Cloud Strife appears in the realm with very little recollection of his core world of FFVII. Cloud isn’t a Blank, since he recalls the mako reactors in Midgar upon his arrival in Palamecia, and also remembers that he was hired by Avalanche to blow them up: “Echo: How did you end up in Palamecia?This piece of dialogue reveals that Eclipse Contact Cloud’s memories end at the very moment when Avalanche arrives at reactor 1 in OG (disk 1, chapter 1): the very beginning of the game. Consequently, Cloud does not remember anything that happened from the beginning of the OG timeline onwards. Wol and Echo are intrigued by Cloud’s strange case: non-Blanks rarely arrive in Palamecia. The following text appears on the screen shortly after they meet: “Perhaps he is not truly who he thinks he is.Just like he did in FFT’s Ivalice, Cloud feels the need to find the Promised Land in MFF x FFVII, despite the fact that he lacks memories of the OG timeline. Though Cloud doesn’t remember anything beyond the train ride to reactor 1, he does remember the Promised Land (at least somewhat). This is odd, given that in OG, Cloud didn’t learn about the Promised Land until several chapters into the game. Wol and Echo agree to help Cloud figure out why he’s here, since there’s clearly something strange going on with his presence in Palamecia. In fact, Cloud brought Midgar’s mako reactors with him somehow, transplanting them onto the landscape of Palamecia. The group decides to bomb these reactors, following Cloud’s instincts in the hopes that it will jog his memory. Now for my favorite part. After blowing up another reactor, the group is surprised by the appearance of a crystal. A piano rendition of Aerith’s theme begins. When Wol tries to touch the crystal, something akin to a force field rejects him. When Cloud approaches it, however, the crystal responds to his hand by flashing with light. As it begins to glow, Wol concludes that the crystal is linked to Cloud and Cloud alone. Let’s examine the resulting dialogue: “Echo: This is the light in your memories. The light of home.What follows is a moment I call the wishing scene (13:43-14:34). Cloud closes his eyes and wishes on the crystal. It flashes, and suddenly, rainbow-colored ripples of light appear around it. Aerith’s theme is replaced by a slightly modified version of “Midgar, City of Mako”, the track that plays during the opening cutscene of Remake. You can recreate the modification by listening to “Midgar, City of Mako” from 2:00 to 2:23, then skipping to 3:00 and listening until 3:18. You may recognize the musical motif that kicks off the wishing scene as the Lifestream motif, which has become symbolic of the mysteries of the Remake trilogy, as it often plays during scenes where unexplainable plot deviations from OG occur— more specifically, deviations involving multiverse shenanigans. For instance, it plays during MOTF 4. It also plays in Rebirth after Cloud blocks masamune as Aerith is shown dying anyway. Cloud disappears with his crystal, after which Echo speaks to Wol about Cloud’s journey: “Echo: Each person gets the Promised Land they justly deserve, not the one they really need. If you’re a bad person, you go to a bad place. If you expect nothing, you get nothing. Even the journey there makes you look deep within yourself to find out who you really are. Cloud should be facing his own past as we speak. It’s cruel, but necessary. That battle was a long time coming”.Apparently, at least in the context of this collaboration event, the Promised Land can be a reward or a punishment, depending on which you deserve. Echo explains that Cloud will have to face himself and his past on his way to his Promised Land. This means that the Cloud that appears in Eclipse Contact must next embark on a journey that will confront him with his past, test his mettle, and ultimately lead him to the Promised Land he justly deserves. III. e) ii. 2) Fact Analysis There’s a lot of vital information to dig into here, mostly provided by Echo. She claims that the crystal’s light is linked to Cloud’s memories of home; Cloud has to have known this home in the past, as it could not otherwise exist in his memories. MFF Cloud must be a post-OG Cloud. Unfortunately, Echo indicates that whatever Cloud’s home is, he’s lost both it and his memories of it. Despite this, Cloud describes his home as warm and peaceful, concluding that he wishes to find it. Though Cloud can’t return to the past, Echo tells him that if he wishes it strongly enough, the crystal can guide him toward a new world, where his home and his Promised Land exist in the future. The fact that Aerith’s theme is playing all throughout these descriptions of Cloud’s lost home, his Promised Land and the past that he can’t return to makes it extremely obvious that these concepts all point to Aerith. Aerith is Cloud’s lost home. Wherever Aerith is, that’s his Promised Land. The time spent with Aerith before her loss is the past he tragically can’t return to. You might have clocked the similarities between Eclipse Contact’s mention of Cloud’s lost home and DFF’s mention of Cloud’s lost dream: in both these titles, Cloud’s home and dream are equivalent to his Promised Land. It’s confirmed yet again that Aerith is the one Cloud hopes to return to, just like every soul returns to the Lifestream. At this juncture of my research, I was curious as to why the last thing Cloud remembers before waking in Palamecia is the run-up to the Reactor 1 bombing mission in OG (disk 1, chapter 1). This mystery will have to persist for a while longer. The alarm bells in your head might’ve been triggered by the mention of the wishing scene’s rainbow ripple effects— and rightfully so. This visual cue has sparked passionate debate in the fandom since its appearances in Rebirth, as seen in these pictures: Zack Choosing To Get A Cure For Cloud, Rebirth Chapter 14; Creating a New World/Timeline Aerith Pushing Cloud Out of that World/Timeline, Remake Chapter 14 Cloud Blocking Masamune, Rebirth Chapter 14; Creating New World/Timeline You might have read or heard that this rainbow effect signifies that a character has entered another timeline, created a portal to another timeline, created a new timeline or is being shown different timelines. Indeed, whenever the OG timeline is deviated from in a significant way, this effect appears. The pictures above present multiple examples of these shifting realities. One might propose that the rainbow ripples in Eclipse Contact and Rebirth are unrelated because of the long period between their respective release dates. This long in-between period indeed makes it likelier that the effect was used without forethought in Eclipse Contact, forgotten over the years, and incidentally reused in Rebirth as a plot-important visual cue with no connection to Eclipse Contact. I’m inclined to disagree since the crystal is specifically described as a vessel that can take Cloud “to a new world” by Echo, which is a bit on the nose. Regardless, it’s plausible that there’s no connection. That is, it would be, if the rainbow effect didn’t show up in Remake too. When the Whispers are finally defeated in chapter 18 of Remake, a burst of the rainbow ripple effects indicate the emergence of multiple worlds, newly freed from the restrictive clutches of fate (1:16:36-1:16:47). Shortly thereafter, Sephiroth takes Cloud to the Edge of Creation and invites him to join forces with him. Cloud refuses, and Sephiroth says the following: “Seven seconds till the end. Time enough for you. Perhaps. But what will you do with it? Let's see.”The question “What will you do with it?” implies that the answer is unknown, meaning Cloud is no longer bound to the OG timeline by fate: many alternate futures lay ahead. Sephiroth is telling Cloud and the audience that now, the mystery of the Remake trilogy has become “Which future will Cloud bring into existence? Which among the infinite possible timelines will his choices result in?” After pondering this aloud, Sephiroth leaves Cloud alone to consider the rainbow effects in the sky (1:19:23-1:19:36). Because they generally represent alternate or changing timelines, it’s safe to assume that the rainbow ripples here represent the myriad of possible worlds that Cloud’s actions in those seven seconds could generate. After all, Sephiroth was just talking about them, and chapter 18’s description in Remake reads as follows: “In a world beyond, Sephiroth shows Cloud a vision of the planet seven seconds before its demise. Having strayed from the course destiny set for them, they strike out on a path towards an unknown future."This explains why the player is shown Cloud staring at those colors in the apocalyptic sky at world’s end, directly after hearing Sephiroth’s cryptic words: those are all the alternate “unknown future” timelines ahead of him, now unravelled from fate. Amongst those rainbow ripples lies the answer to the question “What will you do with [the seven seconds]?” Given that Remake was released in 2020 and Eclipse Contact came out in 2017, the major story elements of the Remake trilogy —including the eventuality of alternate timelines— had to have been planned out at the time of Eclipse Contact’s release: while the MFF x FFVII Remake collaboration was being made, Remake was also in production. Also recall that the collaboration event and the Remake trilogy share a codirector in Hamaguchi, a writer in Nojima and a producer in Kitase. Based on all this, it’s more than likely that the rainbow ripples in the Remake trilogy and inEclipse Contact represent the very same thing: alternate worlds and timelines. All this to say that when the rainbow effect appears around the crystal in the Eclipse Contact, it means the crystal is acting as a vessel to another world, just like Echo said. But that’s not all Echo said: she also mentioned that this other world would take Cloud to his home, to his Promised Land. We’ve already established what that means for Cloud, what it’s meant since two whole decades at the time of Eclipse Contact’s release: this crystal will take Cloud to Aerith. So, where exactly did the crystal take Cloud? In what world can he meet Aerith again? The music that plays during the wishing scene gives us a huge hint. As I noted before, the track playing in the background is a slightly modified version of Remake’s “Midgar, City of Mako”, which plays in the introduction cutscene of Remake. This is a musical cue that the ending of Cloud’s journey in Eclipse Contact and the very beginning of the Remake trilogy are closely related. Add the fact that the devs wanted players to experience this collaboration event before playing Remake, and it becomes undeniable: the crystal that appeared to Cloud in Palamecia —which offers to lead him to his home and Promised Land, meaning to Aerith—, took him to the world of the Remaketrilogy. Eclipse Contact is huge. The whole crux of my theory lives and dies right here. However, we still have part two of the MFF x FFVII Remake collaboration event to analyze as well as its promotions to look into before I can drop the thesis on you, so bear with me in order to receive the most thorough analysis of all this possible! I want to give you every drop of proof I can! III. e) ii. MFF x FFVII Remake Fatal Calling 1) Fact-Finding Fatal Calling came out February 1 of 2018, and its release campaign ended in March. The game opens with a cutscene: Cloud is floating, seemingly unconscious, through a sparkling, green current of light. The current flows into a circle of bright, white light, surrounded by rainbow ripple effects as Cloud is driven toward and into it. An orb floats along with him. The Advent Children theme “The Promised Land” plays, a choir of mournful, aching, mutedly desperate souls engaged in a lamenting prayer. Sephiroth’s voice echoes: “Sephiroth: It’s time. You may turn your back on the past, lock your memories away. Hide reality beneath a layer of illusion. But destiny will not die so easily. Yes. At memory’s end you may plead for it all to go away. But the past is a curse, binding your soul. It’s time. Wake to your fate. Rise to your destiny.Sephiroth’s mentions of Cloud hiding under an illusion and repressing his memories are no doubt allusions to Cloud’s past, which was complicated and darkened by Hojo’s experiments. It makes sense, then, that Cloud responds with “Reunion”. Fatal Calling indeed focuses on Cloud’s relationship to his past, his identity and Sephiroth. Everything involving Nibelheim —where everything started—, Sephiroth’s manipulation, and Hojo’s experiments are on the table. Also noteworthy if not out of place is Sephiroth’s evocation of fate. Cloud enters a battle with Sephiroth with the help of Wol and Echo, who are surprised to see him back in Palamecia. Cloud tells them about the orb seen floating along with him in the opening cutscene: though he calls it a materia, he doesn’t know how or when he acquired it. Based on his behavior, it appears that Cloud remembers just as little about the events of OG as he did by the end of Eclipse Contact. Wol informs Cloud that whoever he heard speaking to him on his way here was probably Vox pretending to be Sephiroth. As the group advances, Cloud recalls Midgar and decides they should go there next. At one of Midgar’s mako reactors, the group encounters Sephiroth, who speaks to himself: “It's still not enough. This... this is but a pale imitation of the power I desire.”Once Sephiroth has disappeared, Cloud explains what he remembers: Sephiroth was the greatest SOLDIER of all and a hero to Cloud, though Cloud can’t remember what exactly ended this admiration. As players of FFVII OG, we know the event in question is the Nibelheim incident, wherein Sephiroth slaughtered the town’s residents, including Cloud’s mother, after learning of his past. The former war hero also severely injured Tifa, whom Cloud presumed dead when he found her in the old mako reactor with a vicious slash on her chest. Cloud is agitated by the gaps in his memory, so the group resolves to follow Sephiroth for answers. When they find him again, Sephiroth causes Cloud to experience a piercing headache with the mere mention of the Reunion. They fight, but Sephiroth is too powerful— he skewers Cloud with the masamune and taunts his unconscious body: “Sephiroth: A puppet. I won’t kill you. Not yet. Not until you know true despair.Sephiroth darkens Cloud’s materia, turning it black. Later, Wol explains to Cloud that Sephiroth stole the light from his materia, taking Cloud’s strength along with it. Once Cloud has woken up, the group travels to Nibelheim to uncover the truth about Cloud’s memories. Cloud slowly gathers pieces of his past, shown to the player as titled, diary-like text written from various perspectives. Cloud learns the truth about SOLDIER, Jenova cells, Sephiroth, and what happened in Nibelheim. Let’s examine a few of these diary entries: “A Warrior’s Tale: There's a girl in Nibelheim I think about. Warm. Cheerful. More grown-up than a child. Haven't talked to her much, but she seems nice. She's going to be leading the SOLDIERs to the mountain reactor. Maybe if I get into the survey team I'll get a chance to talk to her? Nah. She's out of my league.”Young Cloud’s crush on Tifa is on full display! This must be a memory from his time as an infantryman accompanying Zack and Sephiroth to Nibelheim. “Tale of the Nameless: I drift along in the mako, asleep. Who am I? Who am I? Who am I? Who am I? Give me a number. I… I… I am… The Reunion. The Reunion must happen.”This entry could be taken from any one of the Nibelheim survivors’ perspectives, as they were all bathed in mako and turned into Sephiroth clones. I would venture to say this is Cloud’s perspective though, given the reference to this iconic line from OG: “Cloud: Professor... please give me a number. Please, Professor...The trio encounters Sephiroth near the old Mt. Nibel mako reactor. Because Sephiroth stole the light from his materia earlier, Cloud goes into the confrontation already drained of his strength. However, when Cloud lifts the materia in his hand, it lights up and creates rainbow ripples in the air around him, similar to those seen in Eclipse Contact and Rebirth. Cloud is healed of his injuries: he closes his eyes for a moment, wearing a peaceful expression. Sephiroth is displeased, but recovers quickly: “Sephiroth: The guiding light… it healed you.With this second evocation of fate, Sephiroth disappears. Cloud, Wol and Echo find Sephiroth at the Northern Crater. He mocks Cloud for believing the orb in his possession is materia. Sephiroth waves a hand and his signature black and purple fog surrounds Cloud, immobilizing him. Sephiroth claims that the power Cloud regained at the Mt. Nibel reactor was Sephiroth’s all along. Now that it courses through Cloud’s veins, Sephiroth controls him. He calls Cloud his puppet and finishes with the following before the two vanish, leaving Wol and Echo alone: “Now, let us return. Back to the Promised Land. The time of the Reunion has come.”After Cloud finally breaks free and defeats Sephiroth with the help of Wol and Echo, the villain makes a final threat: “Very good, Cloud. You’ve destroyed an illusion. But the time will come to abandon your illusions and face reality. Then, you will know true pain.”Sephiroth disappears for the last time, his body surrounded by his signature dark fog and the rainbow ripples. A piano rendition of Tifa’s theme begins. Cloud’s orb rises into the air and becomes a crystal, with the same shape and glow as the one we see in Eclipse Contact. The following dialogue is illuminating: “Cloud: I will fight. The light will lead me where I need to go.Tifa’s theme ends. Cloud approaches the crystal, and disappears in a beam of blinding light. Once Cloud has vanished with the crystal, Aerith’s theme begins playing. A few pale feathers with a slight orange tint (the color of MFF) float down onto the floor where he stood seconds before. The image fades to black. The credits roll, and Aerith’s theme continues all the way through. Once both the final name in the credits and Aerith’s theme fade, we’re surprised by a sudden, troubling image: Sephiroth appears in a frightening flash, standing amidst the flames of Nibelheim. When his image fades to black, the collaboration title *“Final Fantasy VII x Mobius Final Fantasy”*appears on the screen. The FFVII title is surrounded by the 1997 meteor logo. Then, a flash of light: the titles reappear, except this time, they read “Final Fantasy VII REMAKE x Mobius Final Fantasy”. The new Remake Meteor logo replaces the 1997 version. As soon as these changes to the FFVIItitle and meteor logo occur, Aerith’s theme returns. It plays on until the game ends a few seconds later, the screen fading to black. III. e) ii. 2) Fact Analysis The introduction cutscene shows that MFF Cloud travelled from Eclipse Contact to Fatal Calling via Lifestream. It’s unclear how much time has passed in between, but the atemporal nature of the Lifestream makes the question irrelevant. My theory that MFF Cloud has died is corroborated by the way he’s depicted in the opening cutscene: his eyes are closed and his body is limp as the Lifestream carries him. Eclipse Contact ended with Echo’s claim that Cloud will face his true self and confront his past while he journeys to his Promised Land. This description resembles what Cloud experienced in the OG Lifestream sequence (disk 2, chapter 8). Indeed, Fatal Calling revolves around the same topics the Lifestream sequence addresses: the truth about the Nibelheim incident, Hojo’s experiments, young Cloud’s crush on Tifa, etc. The opening cutscene shows Cloud being transported to his Promised Land and facing his past on the way there, just like Echo said he would. Let’s now take a long detour to examine the song that plays during the opening cutscene of Fatal Calling: “The Promised Land” theme from Advent Children. The title and general subject of this song are obviously relevant to the cutscene, but there must be more to its inclusion than that. Perhaps the lyrics can help us understand its appearance in the opening cutscene of Fatal Calling. Here are the unofficial English lyrics (translated from the original Japanese lyrics by an anonymous fan and verified by me via DeepL): “Why do we cling together?The song appears to be a regretful lament of human behavior, expressed by the repetition of “Why do we […]?” questions. The behaviors listed are all typically human ones: the terms “[clinging] together” and “[giving] punishment to [the] lesser” express the uniquely human nature of tribalism and the consequences of the fear and hatred it can generate, and “[begging] for forgiveness in the Promised Land” is likely a reference to the human hypocrisy of only feeling sorry for one’s crimes when judgement day arrives. This last line describes a scenario where someone remains passive or ignorant in the face of something important, only to realize its essentiality once it’s too late. The repeated“The planet did not forgive us” lines reflect the fear of being condemned forever because of one’s mistakes, as though the planet is a deity one has sinned against. The lyric describing a pulse in the earth is obviously about the planet being alive— a reference to the Lifestream. But the pulse is faint and weak and the planet is dying, perishing because of mankind’s greed. This is an indictment of mako energy. The line “A gentle life returns to the planet” refers to an innocent’s soul returning to the Lifestream after death, while the next lyric “Is it necessary to sacrifice souls?” protests the “sacrifice” of the planet’s soul energy for mako production. In all this darkness, this song’s mention of “forgiveness in the Promised Land” leaves a modicum of hope for a better place, however meek, even though mankind might not deserve it. The song “The Promised Land” is both a lament of mankind’s ways and a plea for mercy, with religious and/or spiritual undertones. The song’s themes seem to be: the Promised Land itself, regret and shame, the sins and foolishness of mankind, the death of innocents, grief, Cetra spirituality, and a meek, quiet hope despite it all. The most interesting aspect of the song is its antithetical portrayal of death as a thing of both despair and hope, condemnation and salvation, cruelty and mercy, suffering and relief. Maybe we can glean more information about this theme’s significance in the world of FFVII if we examine the contexts in which it appears. Importantly, the song plays in Marlene’s introductory narration of Advent Children, meaning its themes are related or similar to the film’s. I highly recommend listening and watching it again, even if you remember this iconic segment. Marlene references Aerith’s sacrifice as the image of Cloud lowering her into the water is shown. Note that Marlene says “Sadness was the price to see it end” (2:36) after we are shown Aerith’s death and her subsequent unleashing of the Lifestream (1:49-2:24): Aerith’s innocent life was sacrificed for the planet’s survival. The lyrics “A gentle life returns to the planet” and “Is it necessary to sacrifice souls?” suit Aerith’s situation quite well. The theme also plays in Advent Children as Kadaj dies in Cloud’s arms (1:45:00-1:47:55), hearing Aerith’s gentle voice and reaching up to take her invisible hand. Here is what Aerith says to him in his dying moments as “The Promised Land” plays: “Aerith’s voice: Kadaj?Kadaj is brought into the Lifestream by Aerith as she provides rain from the Lifestream. All those with geostigma are healed by the rain, and Tifa feels Aerith’s presence as the party celebrates: “Tifa, looking out at the falling rain […]: Somehow, I knew you were there. Thank you” (Advent Children).Cloud stands in the rain with a smile —his first in the whole film—, closes his eyes and basks in Aerith’s healing with his face upturned. He is finally at peace: “Cloud’s expression is one of peace as the [Lifestream] rain patters against him” (Final Fantasy VII Advent Children English script, “[83] Atop the Shinra Building”).One thing is clear: the track “The Promised Land” accompanies Aerith. It only makes sense, since we’ve seen overwhelming evidence that she is Cloud’s Promised Land, and since she occupies the Lifestream —which some consider the Promised Land as it is where souls go after death— during the events of Advent Children. Note that when the piece plays, Cloud is shown either mourning Aerith and releasing her into the river at the Cetra capital, or basking in her presence, smiling with relief at the peaceful feeling that she’s somewhere near: these two opposing scenes reflect the song’s antithetical portrayal of death. Additionally, the song’s themes of regret, shame concerning one’s sins and a small hope perfectly describe Cloud’s character arc and feelings in Advent Children. Cloud regrets his inability to save Aerith, which he considers a sin. Further, he only realized how important she is to him once it was too late to tell her. And of course, he harbors a fragile yet important hope that he’ll be reunited with her in the Promised Land: “‘Can sins ever be forgiven?’ — Cloud asks this to Vincent, who mutters a brief answer. For both of them, ‘I couldn't protect my loved one’ is the sense of guilt that they carry, so their words resonate with weight” (FFVII 10th Anniversary Ultimania Revised Edition, “Chapter 2: Character in FFVIIWorld”, “Vincent Valentine”, “In Advent Children”, page 72).& "’It is my sin that I couldn't protect my loved one’ — under this assumption, Cloud closes off his heart. What will the reunion with Aerith bring him? ‘I... think I want to be forgiven. Yeah, I just want to be forgiven’” (FFVII 10th Anniversary Ultimania Revised Edition, “Chapter 2: Character in FFVIIWorld”, “Cloud Strife”, “In Advent Children”, page 40).& “Cloud, after seeing Aerith’s hand reach for him through the Lifestream: … I think I'm beginning to understand.Just as the song and Marlene express in the introduction of the film, Aerith was innocent, and her sacrifice generated great grief. Cloud finally experiences peace when he feels her presence in the healing rain, and he smiles: he’s glad to be with her again, even if it’s only for a brief moment of tangential respite. The scene depicts Aerith guiding Kadaj into the Lifestream as the song plays, tying her to the concept and theme song of the Promised Land once more. This connection is later solidified by Tifa’s thanks to the late flower girl. All of this evidence shows us that this musical theme is intimately linked to Aerith, as it never plays in her absence. After all, the song speaks of sins, the death of innocents, forgiveness, grief, a small sense of hope, regret and the afterlife: all themes relevant to Cloud’s feelings surrounding Aerith’s death in and outside of Advent Children. The Remake OST also includes a version of this piece called “The Promised Land - Cycle of Life”. This iteration of the theme begins playing in the wake of the first bombing mission, right after Sephiroth taunts Cloud with his mother’s dying words in Sector 8 (chapter 2). Sephiroth appears to Cloud surrounded by flames, evoking the Nibelheim massacre, and the theme begins playing in the background once he disappears, continuing (13:17-15:30) as Cloud walks through the sector, encountering fires and destruction all around him. This version of the Promised Land theme is meant to emphasize the deaths of the innocent Nibelheim townsfolk and the innocents in Sector 8. This dreadful atmosphere is amplified by the cries of despair that ring all around as Cloud passes by NPC Sector 8 residents. Perhaps the themes of tribalism and mankind’s sin are relevant to this scene as well, since Shinra and Avalanche are two distinct and warring groups whose quarrels, regardless of their necessity, result in the deaths of innocents. The theme of guilt also emerges, reflecting the Avalanche members’ feelings upon seeing the unintended collateral damage of the explosion. “The Promised Land - Cycle of Life” plays until Cloud encounters Aerith on Loveless. So it seems in this scenario, the heavy weight of death and despair is lifted when Cloud meets the lively, cheery Aerith. Once more, Aerith is central to the musical theme of the Promised Land, as well as to the concept itself. I also noticed that a version of the song plays as Cloud and the party ready to enter the Forgotten Capital to save Aerith in Rebirth’s chapter 14: it truly adds the weight of her upcoming death to the scene. Back to Fatal Calling, the scene where Cloud regains his strength is quite mysterious. Wol says Cloud’s orb regained its “guiding light” light because of its proximity to the mako reactor. In the moment his strength is replenished, Cloud is shown tilting his head back and closing his eyes: this is reminiscent of the scene in Advent Children when he stands under Aerith’s healing Lifestream rain, feeling at peace. The rainbow ripples shining from the orb indicate that something is crossing the boundaries of worlds. Since the mako reactor pumps up the Lifestream, being near a reactor also means being physically near the Lifestream. This means Aerith’s spirit is within proximity. In my opinion, Aerith was able to heal Cloud from the Lifestream, just like in Advent Children. However, Aerith is not in Palamecia with him: her healing had to travel there through the Lifestream, transcending the boundaries of worlds, hence the rainbow ripples. Let’s now address the appearance of Tifa’s character theme in Fatal Calling. Since Fatal Calling is all about discovering Cloud’s past in Nibelheim and then in Hojo’s lab, it makes lots of sense for Tifa’s theme to play as the crystal appears. In OG’s Lifestream sequence (disk 2 chapter 8), she’s the one there helping Cloud sort through his past instead of Wol and Echo. Cloud even picks up a piece of his childhood crush on Tifa in Fatal Calling as a shard of his memory. After all, this crush was the catalyst for him joining SOLDIER, and everything that transpired in consequence: “Cloud: That was the first time I heard about Sephiroth. If I got strong like Sephiroth, then everyone might... If I could just get stronger... Then even Tifa would have to notice me” (FFVII OG, disk 2, chapter 8).Additionally, it’s fitting that her theme should begin right after Sephiroth speaks of “[abandoning] your illusions and [facing] reality”, considering that Cloud’s false persona was concocted by Jenova using Tifa’s mistaken impressions of Cloud: “While being tended to by a station worker in the Sector 7 Slum train station, [Cloud] was reunited with Tifa, and using the abilities of Jenova’s cells, formed a new personality” (FFVII 10th Anniversary Ultimania Revised Edition, “Chapter 2: Character in FFVII World, “Cloud Strife”, “Cloud Behavior Record, Compilation of FFVII”, page 40).& “(Image caption:) A new personality takes shape the moment he sees Tifa” (FFVII Story Playback, “Story Check: Tifa’s Flashback”).& “Tifa (to Cloud): Deep down, you're a pretty nice guy. Didn't see it when we were kids, but...” (Remake, chapter 14). |
2024.05.16 09:19 futuradigital Exploring The Future Of.NET: What’s Next?
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2024.05.16 09:16 FancyInvestment397 Is MetaWin Gambling Site Legit? MetaWin Reviewed & Bonus Revealed in 2024
MetaWin is an online gambling platform that supports classic casino games, instant-win competitions, and NFT collectibles. Players benefit from anonymous accounts, instant payouts, and high RTP (return-to-player). submitted by FancyInvestment397 to GamblingSites [link] [comments] MetaWin But that begs the question: Is MetaWin legit? In this MetaWin review, we cover everything from safety and legitimacy to available games, payments, user experience, and much more. What is MetaWin?MetaWin is a popular gambling site that operates on the Ethereum blockchain. As a decentralized platform, MetaWin allows players to gamble online without revealing their identity. In fact, players are not required to open an account – let alone upload KYC documents. Instead, players simply need to connect their wallet to the MetaWin website to begin gambling.So what games does MetaWin offer? There are three core divisions on the MetaWin platform. First, there are MetaWin competitions. These are similar to online lotteries but with a core difference – results are determined by smart contract technology. In other words, competition outcomes are guaranteed for their randomness and fairness. Best of all, many MetaWin competitions are free to enter. But to increase the chances of winning, players can purchase additional tickets. MetaWin Crypto Gambling Site Another segment of the MetaWin platform is instant-win games. This covers a wide range of classic and new-age casino games. This includes popular table games, including baccarat, roulette, and blackjack. These games are backed by regulated software providers like Pragmatic Play. MetaWin also allows players to access live dealer table games. This offers a real-world casino experience but with cryptocurrencies. What’s more, MetaWin also offers a wide range of slot games, including plenty of megaways and jackpots. Our MetaWin review also found that the platform allows players to win NFTs. These are popular NFTs that trade on OpenSea and can be won via a lottery-style competition. Not only does MetaWin offer a broad selection of gambling products alongside anonymous accounts, but payouts are instant. Players can move funds between their wallets and the MetaWin platform at the click of a button. MetaWin supports some of the best crypto wallets, including MetaMask. That said, those looking for a Bitcoin casino will be disappointed – as MetaWin only accepts Ethereum. MetaWin Pros and ConsStill exploring the question: Is MetaWin legit? Below, we summarize our MetaWin review with the platform’s best and worst features:Pros
Is MetaWin Regulated & Licensed?MetaWin is a blockchain-based casino that allows players to gamble anonymously. The main caveat here is that, unlike traditional gambling sites, MetaWin is not regulated. This isn’t a huge surprise considering the anonymous nature of cryptocurrencies in general.Crucially, players will need to assess the risks of using an unlicensed casino when gambling online. If privacy and anonymity are important factors, then a compromise on regulation needs to be had. That said, many of the games available on MetaWin are backed by Pragmatic Play. For those unaware, Pragmatic Play is one of the most reputable casino software providers in the market. What’s more, Pragmatic Play is regulated by the UK’s Gambling Commission. This ensures that instant-win casino games on MetaWin are true, fair, and 100% random. MetaWin Slots Is MetaWin Secure?While some players might feel uncomfortable using an unlicensed casino, our MetaWin review found that the platform offers a safe gaming experience.First and foremost, there is no requirement to enter any personal information or contact details when registering. Nor do players need to upload a government-issued ID or proof of address. This ensures that players avoid being a victim of identity theft and fraud. Another safeguard is that players do not need to enter sensitive financial information into the MetaWin website. On the contrary, players only need to link their wallets via an encrypted connection. For example, many MetaWin players opt for MetaMask. Before the wallet is connected, MetaMask will ask for authorization. This ensures that only the wallet owner can transfer funds to and from MetaWin. The Transparency of Blockchain-Based Gambling TransactionsWe also found that the blockchain-based nature of MetaWin is a great safety net. For instance, consider that all Ethereum transactions are posted to the blockchain. This means that players have undeniable proof of deposits and withdrawals. While there should be any issues in this regard, this is a handy safeguard if a payment doesn’t arrive on time. That said, MetaWin payments are almost always credited instantly.Is MetaWin Fair?One of the most important metrics to explore when gambling online is the fairness of gaming outcomes.There are two segments to this discussion. First, MetaWin competitions are backed by smart contracts. While instant-win casino games like blackjack and slots are provided by third parties. Let’s explore the fairness of MetaWin games in more detail. Smart Contract-Backed CompetitionsAs we cover in more detail shortly, one of the most popular gambling products on MetaWin is its competition. For example, an ongoing MetaWin competition is offering a 5 ETH prize pot. Based on current ETH/USD prices, the competition is valued at over $9,000.But is MetaWin legit? And are its competitions fair? First and foremost, MetaWin competitions are blockchain-based. Winners are determined randomly via a smart contract agreement. This ensures that MetaWin competitions are 100% true, fair, and random. But why? Well, smart contracts are executed via the Ethereum blockchain. More importantly, Ethereum smart contracts are open source. This means that the underlying smart contract code is publicly available, meaning anyone can view and audit it. This ensures that MetaWin competition outcomes are transparent. Moreover, smart contracts ensure that competition outcomes are completely random. This gives everyone a fair chance of winning. At any time, players can check the smart contract transaction to verify this. Not only will this show the randomness of the smart contract but the winning wallet address. Instant-Win Casino Games Backed by Regulated SoftwareThe vast majority of online casino sites have their games supplied by software providers. MetaWin is no different in this regard. However, MetaWin is a brand-new platform, so it has only secured a deal with one software provider to date – Pragmatic Play.As noted earlier, Pragmatic Play is a regulated software provider with a long-standing track record. And, as Pragmatic Play is regulated by the UK’s Gambling Commission, its games come with a full host of safeguards that ensure fairness and integrity. For example, one of the key requirements stipulated by the Gambling Commission is that new casino games must go through a testing house process. Put simply, this means that the casino game must be tested and audited before it is licensed to platforms like MetaWin. This means that all of the slots, table games, and other gambling products on MetaWin are random and fair. Not only that but the UK Gambling Commission also requires security audit reports from the software providers it licenses. Once again, this ensures that MetaWin casino games are legitimate and credible. What Games can you Play at MetaWin?Now that we’ve covered the safety and security of MetaWin, we will now take a closer look at its gaming suite.We’ll break down each gambling product so players know what to expect before proceeding. SlotsMetaWin offers a broad range of slot titles to suit all tastes. Some of the most popular slots available are Gates of Olympus, Sweet Bonanza, African Elephant, and Rock Vegas.MetaWin also offers a huge selection of Megaways slots. These are slots that often come with over 100,000 active paylines. When a player lands a winning combination, the respective reels will ‘refresh’, meaning new symbols will drop. This allows players to land multiple wins on the same spin. Some of the best Megaways slots available on MetaWin include 5 Lions, Big Bass, Buffalo King, and Curse of the Werewolf. Other popular titles include Great Rhino, Madame Destiny, Fury of Odin, and Floating Dragon. We also found that MetaWin is popular for Drop & Win slots. These are slot games that randomly trigger bonuses and features – adding to the excitement. Some of the most popular Drop & Win slots on MetaWin include 3 Dancing Monkeys, Big Bass Splash, Book of Fallen, and Chili Heat. MetaWin Slot FiltersWe like that the MetaWin slots department comes with additional features.For example:
Table GamesIn addition to slots, MetaWin also offers a wide range of table games.For example, players can access European roulette, which comes with a lower house edge than its American counterpart. After all, there is only one green zero to contend with. The RTP on MetaWin roulette is 97.30%. That said, we were disappointed not to see French roulette or any other popular variations. Nonetheless, MetaWin also supports blackjack games. There are many blackjack variations to choose from, including Speed, Azure, and The Club. Each offers a slight twist on the classic variation of blackjack, so check the rules and RTP before selecting a title. Additionally, MetaWin also offers classic baccarat. This will appeal to players seeking casino games with the lowest house edges. For example, the RTP on banker and player bets is 98.94% and 98.76%, respectively. Live Dealer TablesOur MetaWin review also found that the platform supports live casino dealers. Just like its software games, tables are backed by the regulated provider Pragmatic Play.Supported live dealer tables include blackjack, roulette, and baccarat. The table is beamed to the player’s screen via an HD camera. Players make their hand decisions virtually, and then the dealer will action it in real life. This allows MetaWin players to enjoy a real casino experience without leaving home. Another feature of MetaWin live dealer games is they support casual players and high rollers. For example, some tables come with a minimum bet size of just $0.10. While VIP tables allow bets of up to $5,000 per round. MetaWin also supports Mega Wheel. This is a live game show that spins a wheel containing various multipliers. For example, if the player gambles $50 worth of ETH and the wheel lands on 100x, they will win $5,000. CompetitionsAnother popular gambling product on MetaWin is its competition. As we briefly mentioned earlier, competitions are not too dissimilar to a traditional lottery. But unlike traditional lottery games, winners are determined by smart contracts. This ensures a transparent and fair gambling experience.So how do MetaWin competitions work? First, players will need to obtain a ticket to enter the competition draw. MetaWin offers one free ticket to all players. However, the password to unlock the free ticket must be claimed via the MetaWin Telegram group. That said, to stand the best chance of winning, players can also purchase additional tickets. There are four options in this regard:
Purchasing 50 tickets, however, costs 0.012 ETH. This brings the average ticket price up to 0.00024 ETH. An ongoing MetaWin competition is offering a total prize pot of 5 ETH. There are currently 105 participants, each with varying numbers of entries. MetaWin Wallet Connect & Accepted Deposit MethodsMetaWin offers a simple, anonymous, and fast payment process. The only way to deposit funds is by connecting a wallet to the MetaWin website.Players can choose from MetaMask or the Coinbase Wallet. MetaWin also supports Wallet Connect. This means that more than 300 additional crypto wallets are supported. If opting for Wallet Connect, MetaWin will display a unique QR code. The player will need to scan the QR with their mobile wallet app. Those using a desktop wallet can copy the QR code in text format and proceed to make the payment. Payments with MetaMask are even more seamless. After clicking on the ‘Connect Wallet’ button and selecting ‘MetaMask’, a pop-up notification will appear. MetaMask will ask for confirmation of the connection, and that’s it – the player can deposit funds. Irrespective of the wallet used, it is important to remember that MetaWin only supports Ethereum. No other ERC20 tokens will be supported. Moreover, there is no minimum deposit requirement on MetaWin. However, players will need to consider GAS fees. How do MetaWin Withdrawals Work?
MetaWin NFTsAnother popular feature of MetaWin is it allows players to win NFTs. Currently, there are three NFTs available, and both trade on OpenSea.First, is the ‘Beanz’ NFT, #12022. MetaWin states that this NFT is currently worth $2,755. While there are lower floor prices on the OpenSea website, #12022 comes with rarer traits. In order to stand a chance of winning this NFT, players must hold at least two ‘Reepz’ NFTs. These currently have a floor price of 0.07 ETH on OpenSea, or about $130. MetaWin is also hosting NFT competitions on the ‘Killabears’ collection. There are currently two individual collections. #9 is currently valued at $3,637. While #2117 is valued at $5,511. These figures are provided by MetaWin, so be sure to check the floor prices on OpenSea before proceeding. Unlike the Beanze NFT competition, there is no requirement to hold another NFT to enter. Instead, players can buy tickets. 1 ticket costs 0.019 ETH. But lower cost prices are available when buying a larger quantity of tickets. MetaWin BonusesOne of the main drawbacks of MetaWin is that it does not offer a welcome package to new players. Nor does it offer any regular promotions for existing players.Those looking for generous welcome packages and promotions can check out our guide on the best Bitcoin casinos for 2024. Is MetaWin Legit?Now that we have explored the platform from top to bottom, let’s evaluate the question: Is Metawin legit?On the one hand, MetaWin is a new casino site with a limited track record. Moreover, MetaWin operates without a casino license. That said, this is standard practice in the blockchain gambling space. After all, operating away from traditional gambling bodies allows players to gamble anonymously and privately. Furthermore, MetaWin instant-win games are backed by Pragmatic Play. This is a reputable and regulated software provider with a great reputation. All of the Pragmatic Play games supplied to MetaWin have gone through a testing and auditing process, enduring fairness. Its lottery and NFT competitions are also legit. As mentioned, these are backed by open-source smart contracts. Gaming outcomes are guaranteed for their fairness, and the underlying code can be checked at any time. All that being said, MetaWin does come with its drawbacks. For example, its gaming suite is limited when compared to other crypto casinos. While it covers the most popular gambling products, the number of available titles is small. This will likely increase once MetaWin forms partnerships with additional software providers. Another drawback is that MetaWin does not offer any casino bonuses. This means that players are not incentivized to open an account and remain on the platform long-term. We were also disappointed to see that MetaWin only supports Ethereum payments. Those looking to deposit Bitcoin and other cryptocurrencies will need to look elsewhere. ConclusionIn summary, we found that MetaWin is a legit casino that offers a broad selection of games, generous competition payouts, and anonymous accounts. |
2024.05.16 09:15 Disastrous_Pattern_3 Don't go backpacking in Tahoe National Forest
2024.05.16 09:11 Zealousideal-Oil7593 They told me
2024.05.16 09:10 Druplesnubb Alternate Escann playthroughs
2024.05.16 09:10 rafaelholmberg Commodities and Camus: a short text on the fetishism of existentialism
Some of you might find this of interest - I’ve included the full text below and the original link too if anyone wants to read more related writings. (N.B. This is not an attack on existentialism) submitted by rafaelholmberg to CriticalTheory [link] [comments] Salamano distraught by the loss of the dog that he himself spent a lifetime abusing; Ivan Karamazov ardent enough in his atheism to suffers a satanically-coloured psychic breakdown at the death his father; Joseph Garcin obsessed by a telephone that inevitably connects him only back to the hell of other people that he is already in; Abraham witnessing his devotion to God singularised in his love for a sacrificed son; Clamence’s critical juggling between a virtuous debauchery and a debaucherous virtue; Joseph Grand’s literary impotence and self-doubt at the production of a single line in the height of the plague of Oran - these ‘narrative object-relations’ represent a logic that lies at the heart of the existentialist tradition. Fundamentally, the avatars of the existentialist ‘method’, from the literary characters of Dostoyevsky via Kierkegaard to Camus and Sartre, define themselves broadly by their obscure attempts to treat things (whether their object, their comrade, or their duty) directly, yet by a directness adopted from a distance, in a mediated, self-reflective view - they define themselves by treating singular instances as if they were isolated from the situation of which these instances are the inevitable reproduction. In Sartre’s Huis Clos [‘No Exit’], the telephone in the hotel room which Joseph Garcin finds himself in alongside two female strangers - this room being Hell, as it is later revealed - functions only insofar as it veils its own function. The uncertainty of its connection with an outside world acts as an internally necessary distortion of the fact that its connection is a ‘closed-circuit’ connection to the crushing immanence of the inescapable room in which it is positioned, a room for which the ‘outside’ acts as an unsettling memory or an idealised, ethereal vision. In Camus’ La Peste [‘The Plague’], whilst the central characters of the plot set to work managing and planning for the containment of the plague that has struck Oran, Joseph Grand is occupied with a parallel object - his book - which veils the impasse that the general population of Oran finds itself in. Yet this impasse is veiled precisely by reformulating the impasse as internal to its own distraction (the book becomes an impasse for itself). The book, of which Grand is unable to conclude even the first line, is an object that indirectly returns him to his situation (the plague) only by removing him from this very situation, reformulating a generalised impasse into a personal, subjectivized impasse. Sartre and Camus’ dramas rely on an object, a singular point of subjective engagement, to distort or cover a situation which the object itself is a direct reproduction of. The object is treated as nothing other than itself - as being a self-explanatory x which rejects integration into its background scene, and yet it is precisely this rejection, this negative relation of the object to the situation of the drama itself, which acts as its most faithful reproduction of the drama’s central antagonism. The object veils the situation insofar as it paradoxically acts as its structural support. This object, this distortion-in-itself which acts as the support of a structure which it disguises in the very act of supporting it - this is nothing other than the quality which Marx attributed to the commodity, under the category of ‘commodity fetishism’. One of the breakthroughs of Marx’s materialism was the reformulation of the commodity as the product of a mode of reproduction that it materialises in order to reproduce this same political economy by which it is conditioned. This can be understood by firstly looking at Marx’s inversion of the category of a commodity’s ‘use value’. One of Marx’s criticisms of the classical English economists was their understanding of the form of ‘value’ which a commodity possesses: the standard understanding was that the commodity was infused with value by its usefulness being superior to that of its raw materials. Any value, in other words, was thought to be inherent to the commodity, a representation of value concentrated in its use. Hence Foucault’s description of pre-Marxist political economy as characterised by an ‘episteme [mode of discursive knowledge] of representation’. Commodities do not, for Marx, hold their value ‘in themselves’, as a constitutive quality inscribed in the essence of the object itself. Instead, the object is something ‘other than it appears’ - the commodity re-articulates the mode of economic reproduction of which it is the product. The process of commodity production and commodity circulation which Marx presents in Capital begins with an analysis of the radical re-invention of the factory, or more generally of the social mode of serialised production, which capitalism introduced. (It is worth noting that Marx is not inherently critical of capitalism in this work, but slowly begins to enumerate the social and economic conditions which allow for a capitalist mode of production, eventually extracting the inevitable forms of exploitation constitutive of this revolutionary system.) Fundamentally, the essence of the commodity is the it has no immanent essence, but that it is a product of labour-force: certain time in which a wage-labourer dedicates his energy towards production. Capitalism, Marx argues, begins where a working day’s labour time/value exceeds the ‘necessary labour time’ required for a worker to return the next day in his capacity as a worker (i.e. the necessary labour providing for rent, food, clothes etc.). The day’s labour which exceeds this necessary labour time is called ‘surplus labour’. If the division of social and factory labour is advanced enough, surplus value can reduce the amount of time needed for necessary labour times to be achieved. This is ‘relative surplus value’ (as opposed to absolute surplus value), with which, Marx notes, capitalism proper emerges. A series of investments into fixed and variable capital, calculations of turnaround times, necessary maintenance etc. are components of the mode of circulation of commodities which directly contribute to their continued production. Production, reproduction, and circulation are reciprocally supporting, requiring capital investments, planned labour divisions, and a reproduction of the social conditions in which capitalised reproduction itself can operate. The capitalist mode of production is therefore, as Marx insists, revolutionary insofar as it is a socially revolutionary political economy. It colours a domain which was previously excluded from economic consideration - the 21st century only more directly displays the non-boundary of the economic and the social, where the intimacy of everyday life lends itself to the most aggressive forms of economic appropriation. The value of the commodity lies in its support of this economic process - the commodity is the input of productive, capitalised, labour force exchanged and circulated through its social forms of reproduction. Commodity fetishism is therefore the contradictory treatment of the commodity as nothing other than a commodity - treating it as having its value inscribed within itself, detached from the situation of which it is the simultaneous product and support. The act of fetishism tells itself that an object is nothing but an object, that its value is internal. It therefore distorts the general antagonistic scene in which it is framed, by reducing its ‘difference’ to itself. Fetishism reproduces a situation in the very act of veiling it. A distortion clouding a distortion by locating the justification of its own existence within itself, a veil which clouds a situation by the very act of making it possible - this is the fetishism of the object which Marx located in the classical conception of our engagement with commodities, and as we might see, it appears to be a strange communal feature of the existentialist relation to its subjective ‘object’. Consider the miserable figure of Salamano in Camus’ L’Étranger [‘The Outsider’]: a lonesome wretch devoting his energy towards hatred for his submissive dog by abusing it - kicking and shouting at it, blaming his troubles on his unwilling four-legged companion. By an ironic inversion, Salamano’s misery is nevertheless fully actualised only once this dog escapes. The misery that he has attributed to his dog is a ‘negative support’ (what Freud would call a compromise solution), a paradoxical bulwark, against a more direct state of nothingness and desperation which emerges if this ‘compromise’ is removed (for Freud, the removal of an unpleasant symptom only leads to a more absolute state of irreparable despair). What Salamano loses with his dog’s disappearance is his functional fetishisation of this dog: this object was treated as an isolated instance of misery, yet it is precisely this focus which veils the dog’s distortion (and support) of a more absolute and universal state of misery. This is the ‘broad stroke’ of the obscure existentialist tradition - noticeable even where we turn to its earliest manifestations, the most direct example being the ‘knight of faith’, represented by Abraham of the Book of Genesis, in Kierkegaard’s Fear and Trembling. The paradox which, according to Kierkegaard, Abraham is forced to embody, is that whilst willing to sacrifice his son, Isaac, at the command of God, he must in the very moment of intervention (being told that he no longer needs to carry out the sacrifice), return to the position of an unquestionable devotion to his son, as itself representing his love for God. The moment of binding, Abraham’s dedication to the sacrifice of Isaac, is a horror which in the instance of its positing covers up the greater paradox of what happens without this binding. Without the binding of Isaac, the paradoxical formula which makes possible the unquestioning devotion of the knight of faith is itself removed. For Kierkegaard, faith is based on paradox: remove the paradoxical instance and you remove faith itself. This fetishism of the ‘leap of faith’ is that the contradictory instance supports, by veiling, the inconsistency structuring the religious scene as a whole. Dostoyevsky is equally a prototype of this existentialist fetishism. The atheist figure of Ivan Karamazov maintains a fidelity to his atheism despite his suggestion that without God, ethical codes would break down (here we see his nuance, irreducible to the ‘new atheism’ of Dawkins, Hitchens, Harris etc.). Yet this very fidelity to a form of pseudo-anarchic atheism leads him towards a severe psychotic break, of seeing a demon in his room, after his father’s death. The object of an amoral atheism here acts as a bulwark to a greater disharmony which nevertheless explains, by isolating, Ivan’s intellectual, anti-religious position. Precisely the same type of moral inversions would return in Camus’ La Chute: Clamance’s fixation upon virtue as an end in itself reveals itself to be a latent justification for an excess debauchery made possible by, and engaging in a dialogue with, the very category of ‘virtue’. The formula of commodity fetishism is evidently close to the existentialist mode of relating to its object. Across a series of dramas in this literary tradition, it is often a question of framing a singular subjective instance as an impasse or contradiction which veils, and in so doing supports (by reproducing), the central disharmony or paradox of a situation as a whole. |
2024.05.16 09:10 Gregory-the-Grey Results Breakdown - Beyond the Gloom Banlist Tournament
Hello all, submitted by Gregory-the-Grey to LegendsOfRuneterra [link] [comments] This past weekend I held the BtG open, which featured a banlist of some of the bigger champs, specifically players could not play Elder Dragon, Hecarim, Jinx, and Sett. The aim of this was to try and promote deck diversity and to see what if they quietly axed the top champs in the game. Let's have a look at how it boiled down. Links to the full decklist and player info spreadsheet and completed bracket will be available at the bottom of the post. Top 4 ended up consisting of; 1st: MBrookz ( Garen BC, Ashe/Vex, Gangplank/Miss Fortune/Nilah NX) 2nd: RealPrismSword (Aphelios/Vi, Master Yi/Morgana MT, Janna/Nilah) 3/4th: Total (Morgana/Norra DE, Nautilus/Maokai, Poro King PnZ) 3/4th: ABG Rogio (Janna/Nilah, Maokai/Nautilus, Annie/Jhin,) Some noteworthy bits from the top 4 would be the presence of pirates (as in Bilgewater) with a total of 5 of the 12 decks, and Piltover & Zaun close behind with 4 decks. The main trend is that people did still try to go for decks that are recognizable such as Deep (4 people brought it, 2 got top 4,) and Janna Nilah (same story). Seeing a cool form of elites that uses 3x Ferocious Fluffs of all things was a shocker, and glad it worked out for our champ, not to mention their Ashe Vex list with NO HARROWING somehow. Prism's spicy Morgana Yi is a fun deck I've not lost a lot of LP with immediately after the tournament, definitely not (I want to play more Yi but it's hard....) Alongside Total's Morgana Norra Altar to Unity/Wingsgiving deck is a cool spin on the archetype, surely a 5/5 Morgana won't give aggro players nightmares. Region Breakdown: PnZ shot down Sand Land Looking at the bigger picture, the goal of region diversity was mostly a hit, besides PnZ being a bit higher and Shurima being a bit lower, most regions were between 6.5 and 10% showing over the whole tourney! Deck Breakdown: You can take the players out of the meta... Overall, pretty happy with this as well, only 4 decks showed up 4 times in total, most of which are known tourney powerhouses, below that nothing too gross or unexpected, feels like a success overall in trying to promote deck diversity. Conclusion: BAN ELDER DRAGON, and I guess the other ones too. Thanks to everyone who came out and or read this, and I look forward to seeing you in the future. Full Deck & Player Spreadsheet: https://docs.google.com/spreadsheets/d/1h6pLdqI0I1FCOEiESc6rRJI6GAJOc-ONkjk4F5WOn_0/edit?usp=sharing Full bracket: https://battlefy.com/gregory-the-grey-gaming/beyond-the-gloom-open/6631e7f3d70d0e0775d68f3e/stage/663fa6336428ac10cf1bd41e/bracket/ |
2024.05.16 09:09 HagridGranger 29 [M4F] Sydney/Anywhere - Inexperienced and shy boy searching for friends and (maybe) more!
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2024.05.16 09:07 Emcf Building Multimodal Apps with GPT-4O
from thepipe_api import thepipe # Extract multimodal content from a PDF pdf = thepipe.extract("path/to/paper.pdf") # Extract multimodal content from a YouTube video vid = thepipe.extract("https://youtu.be/dQw4w9WgXcQ")
# Add a user query query = [{ "role": "user", "content": "Which figures from the paper would help answer the question at the end of the talk video?" }] # Combine the content to create the input prompt for GPT-4o messages = pdf + vid + query
from openai import OpenAI # Initialize the OpenAI client openai_client = OpenAI() # Send the input to GPT-4o response = openai_client.chat.completions.create( model="gpt-4o", messages=messages, ) # Print the response print(response.choices[0].message.content)
2024.05.16 09:03 Gloria-art Share how I got started with Midjourney prompt
So I started thinking about building my own library. DIY a Studio that meets my personalized needs. I built my idea with Notion.
- Some trendy keywords may not be included
- Each website cannot exhaust all types of keywords, and some types of keywords are of interest to me, such as decorations.
1.I have to manually put together each permutation and combinationSo I built a [prompt lab] (because it's too much like an experiment), which includes a prompt generator and a keywords visualization database. The generator uses the key types of keywords as options, selects while referring to the keyword effect pictures, and the function automatically assembles into a complete prompt. Just click the "copy" button and paste it into discord, which is much faster than I slowly put together in discord. It can also record the prompt combinations that I think are more critical according to my own ideas, which is convenient for me to review and summarize.
2.Manual work takes a long time, but inspiration is fleeting
3.I can't remember what combinations I have made, and I may repeat the same combination
2024.05.16 09:00 PilotInPearls Opening our first escape room!