Free train invitations to print

Written Speculative Fiction in all its forms.

2010.08.01 16:49 1point618 Written Speculative Fiction in all its forms.

**A place to discuss published speculative fiction**—novels, short stories, comics, and more. Not sure if a book counts? Then post it! Science Fiction, Fantasy, Alt. History, Postmodern Lit., and more are all welcome here. **The key is that it be speculative, not that it fit some arbitrary genre guidelines**. Any sort of link or text post is welcome as long as it is about printed / text / static SF material.
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2011.03.30 03:47 ballewl Instagram

The un-official (and unaffiliated) subreddit for Instagram.com - Learn tips and tricks, ask questions and get feedback on your account. Come join our great community of over 900,000 users!
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2013.03.26 00:04 yingyangfox freight is great always freight straight

-For explorers new and old, share what you know.
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2024.05.15 05:33 FeliciaPaynter [Get] Clare Le Roy – Business Short Course Bundle Download

[Get] Clare Le Roy – Business Short Course Bundle Download
https://preview.redd.it/g0najglpfi0d1.jpg?width=640&format=pjpg&auto=webp&s=6455848ee4240c3a887b8d534fd8bb084da46dcc

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2024.05.15 05:32 solaceinmusic USA: need new and existing users for 5 free gifts please.

Can you accept my invitation so that I can get a free gift? Download Temu App and search the code below to accept my invitation! 229134101
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2024.05.15 05:32 the_which_stage Rendezvous 2024 Awards

Because experimental bass music is on a different planet than mainstream music, I decided to create a list of awards for the weekend:
Michael Jordan greatest of the weekend set: Tipper. This was Jordan’s 98’ Bulls. Tipper will play more sets in the future, but 90 minutes? At Suwannee? With that many emotions? Dude left EVERYTHING out there in only a way that can be described as Jordan esque.
Lightning McQueen I have one more gear set: Jade Cicada. We have seen Jade reached 5th gear before, but my oh my did that set take me to 6th.
New Kids on the Block sets: Herbalistek and Allen Mock. Those boys set the bar way too high on Friday.
Boomers gonna boom set: Detox Unit. Detox Unit blew me the fuck away at Secret Dreams. It was up there with Tipper for set of the weekend. This set felt repetitive and formulaic in a way that made me feel like my father listening to his favorite vinyl for the 100th time. No hate to Detox. He’s brilliant. We just need to see some new music or at least new edits for the live format.
Usain Bolt fastest set of the weekend: Random Movement. Who would’ve known D&B could be that fast
Don’t Worry Be Happy feel good set of the weekend: Ooga. The dude is so passionate about his music it’s infectious. How can you NOT like a dude that care free dances to his entire set?!
Small Stage to Main Stage set of exponential growth: Crawdad Sniper. Man oh man can I not wait for him to play when it’s dark outside with top notch visuals. His sound is already there. That set blew me away.
Julliard Classically Trained set: Cumulus Frisbee. That set scared me. That set mesmerized me. That set had me in a trance. The detail was top notch, and his studio portfolio doesn’t do him justice.
Spouse approved foreplay set: Resonant Language. Resonant Language got me good and ready for my first Jade set in person. Without Res Lang I wouldn’t have been so fulfilled by Jade. What a set and what a night.
True Spirit of Suwannee set: Pheel. Dude killed it at 11:30 AM. There’s a reason we showed up too. What a trouper. Shout out to Pheel.
Pineapple Express perfect stoner sets: Living Light and Mantismash. What a unique experience to get these two before tipper.
What a festival! Let’s run it back in 2025.
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2024.05.15 05:31 solaceinmusic Need new and existing users for 5 free gifts please.

Can you accept my invitation so that I can get a free gift? Download Temu App and search the code below to accept my invitation! 229134101
Thank you
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2024.05.15 05:30 solaceinmusic USA: Need new and existing users for 5 free gifts please.

Username s.......h
Can you accept my invitation so that I can get a free gift? Download Temu App and search the code below to accept my invitation! 229134101
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2024.05.15 05:28 dutchrj Axis Capitulates and States I own are given to non-aligned states

Axis Capitulates and States I own are given to non-aligned states
Why does this need to happen? Why can't it be fixed? I refused to join the Axis because if I do half of Africa is given to Vichy France who is guaranteed by Germany and/or it goes to Germany when Germany spontaneously takes Vichy France at some point during the game. If this happens then even if I take half the Soviet Union, Turkey, the Middle East, and the UK then offer this all to Germany I still can't get the land in Africa. I did exactly this and Germany would allow me to take lots of states as I had half the war score but not the ones in Africa. That land gets permanently given to Germany (can't even bid on it in the peace conference). Why does Germany get ownership (not merely occupation) of land before the peace conference? Why does it get this even when it never sends troops anywhere near much of this land? Germany should not ever get land in sub-Saharan Africa by doing something in France. There were never Germans fighting down there in WWII. That land should go to free France.
I do not need help from the Axis on anything. All the Axis does is send tons of divisions by sea getting many of them killed and then they clog my supply constrained front lines. They spontaneously leave and spend half their time at sea. I want to conquer all of Africa as non-aligned Ethiopia. I can militarily do this with less than 100k casualties, but wacky game mechanics keep getting in the way. The 125 or 185-day justification time when I am already at war with majors is also quite annoying. If I already took Saudi Arabia and Yemen, then Oman and Iraq know their next already. I should not have to wait half a year to invade them when I can take them both in a week. If the game was done better those states should join the Allies and attack me. I get the length of time early in the game but not late in the game when at war with the Allies. Everyone already knows my country is land grabbing by that point. The cat is way out of the bag. Trying to justify north out of South America to take the US as non-aligned Portugal also takes forever.
The Soviets ended up with some states in Africa I completely owned that France originally had and some states ended up non-aligned (I'm guessing the Allies did that). Wouldn't France as the winner of the war get their states back? If I own the states and I took them over from some other nation I'm still at war with, then they should remain mine. I was not involved in the peace conference. I can wipe the floor with anyone else and have all my core territory. I'm the one with all the troops present. The last state that should end up with sub–Saharan African land in my game is the Soviet Union. They never had a single soldier within 5,000 miles of there. Stalin would not want land there as he could never maintain influence over puppets that far away.
I now have four 34 width very expensive tank divisions stuck between a spontaneously created non-aligned state it will take 185 days to justify against and the allies. They are going to run out of supply and get destroyed before I can likely save them. This is on Ironman so no do overs. I can't delete them either and they're veterans. I also have one of my elite veteran supped up mountaineer divisions with tanks in it stuck. If I delete the divisions I lose all the XP and because the game thinks they're surrounded I lose 80% of the manpower and 100% of the equipment. I do not want to wait six months to produce more tanks and train up more divisions. I was looking forward to fighting the Allies pretty much alone but not with all this wackiness.
In another game I took all of Africa (every tile) then watched as Germany and Vichy France were getting beaten in Europe. I stupidly clicked for military access to Vichy France so I can save them with my 100 divisions sitting in Africa chilling then half of Africa went to Vichy France. Why would the game do this? I did not want territory I conquered going to a useless AI state in Europe. I never signed a non-aggression pact with them. I just wanted to stop the Axis from falling apart and needed access to Europe to do it. Why would Hitler or Petan deny >100 divisions of help when they are getting overrun by the Allies? I'm not giving half of Africa to the Axis so I can save their useless AI controlled states. I am the one who has the power here. I had 1 million soldiers chilling and doing nothing with many veteran level experience with level 9 attack generals. Why get all this military power if it means nothing?
If I join or help the Axis I get to lose territory I conquered. If I ignore the Axis and they capitulate then I lose territory to enemy factions that have no troops there and I have plenty of troops present. I have to give Italy a bloody nose in the Italo-Ethiopian War then hope they don't lose too badly to the Allies so Germany is able to survive. Every choice I can make is bad because of wacky game mechanics.
How is this possibly a sensible thing for the game to do?
Divisions stuck because of stupid peace conference nonsense should teleport back to your capital like divisions do when they are sent as volunteers. If you are a third party and not in a peace conference, then land you control should NEVER be given up. Nations you're at war with should not have the ability to carve out chunks of land you occupy and give them to non-aligned states (assuming that's what happened as the Soviets create Communist puppets).
All I want to do here is take all of Africa as non-aligned Ethiopia without crazy game mechanics getting in the way. Why can't they come up with sensical peace conferences and game mechanics?
https://preview.redd.it/3bd82ju4fi0d1.png?width=659&format=png&auto=webp&s=07c4760b22f72a188cef4c668cd91d7ef24276cf
submitted by dutchrj to hoi4 [link] [comments]


2024.05.15 05:26 Sweet-Count2557 92ny Summer Camps Camp Yomi 0

92ny Summer Camps Camp Yomi 0
92ny Summer Camps Camp Yomi 0 Have you ever wondered what makes Camp Yomi stand out among the many summer camps in New York? Well, let me tell you, there's something truly special about the experience we offer.From the moment you step foot on our grounds, you'll be captivated by the wide range of activities and the sense of adventure that fills the air. But that's just the beginning.Stay tuned to discover the unparalleled safety measures we have in place, the idyllic location that sets us apart, and the glowing reviews from satisfied campers and parents alike.So, are you ready to embark on a journey that will leave you wanting more?Key TakeawaysCamp Yomi offers a diverse range of activities and programming, including swimming, arts and crafts, drama, and music, allowing campers to express themselves and discover their passions.The camp prioritizes safety, with fully vaccinated campers and staff, adherence to CDC guidelines, and transportation arrangements designed with safety in mind.Located in Rockland County, New York, Camp Yomi provides a refreshing summer camp experience in a serene environment, with easy access to nearby attractions such as hiking trails, parks, historical sites, and museums.Camp Yomi is part of the 92Y Camps network, which offers a safe and supportive environment for children to explore interests, build skills, and develop problem-solving and teamwork abilities through a wide variety of activities.Camp Yomi ActivitiesCamp Yomi offers campers a wide variety of activities to engage in throughout their summer camp experience. One of the highlights of the camp is the swim instruction provided to campers. With two swims per day, campers have the opportunity to improve their swimming skills and build confidence in the water. The instructional swim sessions are led by certified instructors who focus on teaching proper techniques and water safety.In addition to swim instruction, Camp Yomi also offers a diverse range of creative programming. Campers have the chance to explore their artistic side through activities such as arts and crafts, drama, and music. They can express themselves and unleash their creativity in a supportive and encouraging environment.The camp's emphasis on creative programming allows campers to try new activities and discover their passions. Whether it's painting, acting, or playing a musical instrument, campers are encouraged to take safe risks and learn through trial and error. This approach fosters a sense of freedom and exploration, allowing campers to fully immerse themselves in the activities and experience personal growth.Camp Yomi Safety MeasuresEnsuring the safety and well-being of all campers and staff is of paramount importance at Camp Yomi. We take several measures to create a secure environment for everyone involved.Firstly, all campers and staff must be fully vaccinated, following the camp Yomi vaccination requirements. This helps to minimize the risk of any potential health issues and ensures the safety of the entire camp community.In addition to vaccination requirements, Camp Yomi follows additional CDC guidelines to further enhance safety. These guidelines include practicing good hygiene, encouraging frequent handwashing, and promoting social distancing whenever possible. Our focus is on maintaining a warm and fun atmosphere while prioritizing the health and well-being of everyone.Transportation arrangements at Camp Yomi are also designed with safety in mind. Campers travel in air-conditioned Coach buses with a bathroom on board. This ensures a comfortable and secure journey to and from the camp. Our transportation system is well-maintained and regularly inspected to meet the highest safety standards.At Camp Yomi, we believe that safety is a collective responsibility. We have a dedicated team of trained professionals who oversee the implementation of safety measures and ensure that all campers and staff are protected throughout their time at camp.Camp Yomi LocationAfter prioritizing safety measures at Camp Yomi, it's important to now explore the camp's location in Rockland County. Located in beautiful Rockland County, Camp Yomi offers a break from the city environment, providing campers with a refreshing experience in the fresh air. Here are three reasons why the location of Camp Yomi is worth considering:Close proximity to New York City: Camp Yomi is conveniently located near New York City, allowing campers to enjoy the best of both worlds. They can escape the hustle and bustle of the city and immerse themselves in nature at the camp, while still being just a short distance away from the vibrant city life.Rockland County attractions: The camp's location in Rockland County offers campers the opportunity to explore and enjoy a variety of attractions. From hiking trails and parks to historical sites and museums, there's something for everyone. Campers can engage in outdoor activities, learn about the local history, and make memories that will last a lifetime.Transportation options: Camp Yomi understands the importance of convenient transportation for campers and their families. The camp provides transportation options, ensuring that campers can easily travel to and from the camp. Campers will travel in air-conditioned Coach buses with a bathroom on board, ensuring a comfortable and hassle-free journey.With its proximity to New York City, the variety of attractions in Rockland County, and convenient transportation options, Camp Yomi's location offers campers the freedom to explore, have fun, and create unforgettable summer memories.Camp Yomi ReviewsBased on the overall rating of 4.5 and positive feedback from Anna Fader, Camp Yomi has received high praise for its engaging activities and enjoyable outdoor experience. The camp Yomi staff is highly regarded for their dedication and expertise in creating a safe and fun environment for campers. The staff ensures that all campers and staff are fully vaccinated, and they follow additional CDC guidelines to maintain a secure environment. Camp Yomi takes safety seriously, providing campers with convenient transportation options in air-conditioned Coach buses equipped with a bathroom.Camp Yomi facilities are well-maintained and offer a range of amenities to enhance the camp experience. The location in beautiful Rockland County provides a break from the city environment and offers a refreshing experience in fresh air. Campers have access to a wide variety of activities, including two swims per day, sports programming, and an incredible array of creative activities. Camp Yomi encourages campers to take safe risks and learn through trial and error, fostering personal growth and development.Feedback from Anna Fader highlights her daughter's enjoyment of the camp and the opportunity to try out new activities. The camp's emphasis on maintaining a warm and fun atmosphere is appreciated by both campers and parents. Anna Fader encourages others to leave a review, emphasizing the positive experience her daughter had at Camp Yomi.92Y Camps InformationY Camps Information includes a variety of activities and day camp options for children in New York City. Here are three key things to know about Y Camps:Y Camps Benefits:Y Camps offer a safe and supportive environment for children to explore their interests and build lifelong skills.Campers get to participate in a wide variety of activities, including sports programming and an incredible array of creative activities.Y Camps encourage campers to take safe risks, learn through trial and error, and develop valuable problem-solving and teamwork skills.Y Camps Age Groups:Y Camps cater to children of different age groups, providing age-appropriate activities and experiences.The camps offer programs for children as young as preschool age, providing a fun and nurturing environment for their growth and development.Older children and teenagers can also benefit from Y Camps, as they offer programs designed to challenge and engage them, fostering personal growth and independence.Additional Information:Y Camps are part of the KidsUptown network in New York City, ensuring high-quality programming and a strong support system.Located in New York, NY, Y Camps offer convenient transportation options for campers and their families.More information about the camps and additional activities can be found on their website, and their contact number is 212-415-5573.With their diverse range of activities, age-appropriate programming, and numerous benefits, Y Camps provide an exciting and enriching summer camp experience for children in New York City.Contact and Location DetailsLocated in beautiful Rockland County, Camp Yomi offers a refreshing summer camp experience in a convenient location with transportation options available. Our camp is situated in a serene environment that provides a break from the city hustle and bustle, allowing campers to enjoy the fresh air and natural surroundings. With close proximity to New York City, Camp Yomi offers the best of both worlds - a peaceful retreat and easy access to nearby attractions.To provide you with a clear overview of our location and contact details, please refer to the table below:Contact DetailsNearby AttractionsPhone: 212-415-5573- Bear Mountain State ParkEmail: info@campyomi.org- Palisades Center MallWebsite: www.campyomi.org- Hudson River MuseumAddress: 92nd Street Y Camps, 1395 Brick Church Road, Rockland County, NY- Rockland Lake State ParkFor any inquiries or to schedule a visit, you can reach us at the provided phone number or email address. Our friendly staff will be more than happy to assist you.In addition to the enriching camp experience, Camp Yomi is surrounded by various nearby attractions that campers can explore during their time here. From the picturesque Bear Mountain State Park to the Palisades Center Mall for some retail therapy, there is something for everyone. The Hudson River Museum and Rockland Lake State Park are also popular destinations for campers to enjoy educational and outdoor activities.At Camp Yomi, we understand the importance of providing a convenient and accessible location for families. With transportation options available, we strive to make the camp experience as hassle-free as possible. Join us at Camp Yomi for an unforgettable summer filled with adventure, fun, and lifelong memories.Frequently Asked QuestionsWhat Is the Average Camper-To-Staff Ratio at Camp Yomi?The average camper-to-staff ratio at Camp Yomi is low, which has many benefits. With more staff members available, each camper receives more individual attention and supervision. This allows for a safer and more personalized experience.Campers can fully engage in activities and receive guidance when needed. The low ratio also promotes a sense of community and fosters strong relationships between campers and staff.Are There Any Additional Fees for the Sports Programming at Camp Yomi?There are no additional fees for the sports programming at Camp Yomi. Campers can enjoy a wide variety of activities, including sports, without any extra cost.Our camp emphasizes providing a fun and inclusive experience for all campers, and that includes offering a range of activities without any hidden fees.Can Parents Visit and Observe the Camp Activities at Camp Yomi?Yes, parents can visit and observe the camp activities at Camp Yomi. We believe that parent involvement is crucial in creating a positive camp experience for the campers.By observing the activities, parents can witness their child's growth, development, and enjoyment firsthand. It also allows parents to see the safe and secure environment we provide at Camp Yomi.We encourage parents to come and be a part of their child's camp journey.Is Transportation Provided to and From Camp Yomi?Transportation is provided to and from Camp Yomi. We've various transportation options available to ensure a smooth and convenient experience for campers. Our transportation logistics are well-organized, with campers traveling in air-conditioned Coach buses that have a bathroom on board.We prioritize the safety and comfort of our campers during transportation. Whether you're coming from New York City or the surrounding areas, we've convenient transportation options to make getting to camp a breeze.Are There Any Age Restrictions for Campers at Camp Yomi?There are no age restrictions for campers at Camp Yomi. All children are eligible to attend the camp and participate in the wide variety of activities offered.Camp Yomi provides a safe environment for campers to explore, learn, and have fun. With two swims per day, sports programming, and an incredible array of creative activities, campers of all ages can enjoy their time at Camp Yomi.ConclusionIn conclusion, Camp Yomi offers an exceptional summer experience for campers with a wide range of activities and a focus on safety. Located in beautiful Rockland County, it provides a serene natural setting while being conveniently close to New York City.With positive reviews from campers like Anna Fader, it's clear that Camp Yomi delivers a memorable and enjoyable summer camp experience.Join us at Camp Yomi and create lasting memories this summer!
submitted by Sweet-Count2557 to worldkidstravel [link] [comments]


2024.05.15 05:23 StrongEstimate2601 Reassurance about AIT?

Hi, I'm (26f) a new military spouse. My husband (29m) graduated from Army basic last Friday and has AIT for 24 weeks on the West coast. I've found that I could move since his AIT is longer than 20 weeks but have heard varying things about if it would classify as a PCS and the Army would pay for the move. I'm on the fence about moving to begin with because I currently live in Alabama with my parents and have been paying off our debt (should be entirely debt free in about a year - woohoo!) and I also know that it would be a lot to move almost 24 hours away and then to our FDS (which we hope hope hope is in the South). While those moves sound crazy, I sure do miss him. I'm worried about him getting deployed straight from AIT, which I've heard happens. After talking to him tonight, he said he's currently in a "hold-over" as well for his specific MOS training to fill up because there is a certain amount of students, or soldiers with that MOS, needed to start the training. He said this could potentially be another 6 weeks before he can even start the 24 weeks of AIT!
All of this to say, can anyone shed light on what they went through or their thoughts on this matter. I've done well at handling his time away so far but knowing we might not live together until December is crushing me. Thank y'all for any sort of advice in advance!
EDIT: I also want to add that my husband and I have no idea if, how, or when I could move to his AIT location. I've read that I can't move until the 12th week but I've read elsewhere that it could be 2 weeks or when he phases up. I am now understanding that everything varies in the Army (which makes my brain go insane).
submitted by StrongEstimate2601 to MilitarySpouse [link] [comments]


2024.05.15 05:22 welsim Building an automated testing system for graphical software using QtTesting

Building an automated testing system for graphical software using QtTesting
Automated testing is an essential component of modern large-scale software. High amounts of automated test cases are used to maintain the stability of large software products. For the software with a graphical user interface (GUI), establishing an automated testing system can be challenging due to limited resources. Previously, the author has written articles on automated testing for engineering simulation CAE software, see “Automated Testing for General-Purpose Engineering Simulation CAE Software”, “Quickly Create Regression Test Cases for WELSIM”, and “Automated Regression Testing for General-Purpose Engineering Simulation CAE Software”. This article presents how to use QtTesting to quickly implement an automated testing system for graphical software from a software development perspective.
https://preview.redd.it/6i0l2gi9di0d1.png?width=800&format=png&auto=webp&s=f946effd4b35f4e44678dbc840fabef01a772804
QtTesting is an open-source testing framework with a friendly license, similar to BSD3, and can be used for commercial products. It has been applied in practical instances for large-scale software such as VTK, ParaView, Slider3D, and WELSIM, proving to be an effective and user-friendly testing framework. As long as the software utilizes QT as its GUI framework, QtTesting can be used as the foundational component for the testing system. The source code of QtTesting can be directly downloaded from https://gitlab.kitware.com/paraview/qttesting or https://github.com/Kitware/QtTesting.
QtTesting is officially endorsed for UI testing. Although, in practical use, it not only can test GUI, but also can test any other functionalities of a product through the properties provided by the GUI, such as the accuracy of calculation results. Many of the numerical results in WELSIM can be validated through the functionality of QtTesting.
https://preview.redd.it/bir67ehbdi0d1.png?width=1332&format=png&auto=webp&s=cec341ccf972fa1df006aebb0c53829d5c37d9e4

QtTesting Framework

The Testing Module of QtTesting consists of two major modules: Translator and Player. Both modules establish connections with widgets in the QT framework to interact with the GUI framework. The translator captures events or signals of the widgets, while the player controls the widgets by traversing all active widgets to obtain the current object of the widget.

Test Translator

The translator module provides users with a fast way to create test files, essentially acting as a macro command for mouse, keyboard, and widget controls. When users perform certain low-level Qt actions such as “mouse movement,” “button press,” “button release,” etc., the generated signals will be captured and converted into higher-level events that can be serialized and played, such as “button activation.” The pqWidgetEventTranslator class and its derived classes play an important role in QtTesting. The derived classes of pqWidgetEventTranslator need to implement the translateEvent() method to handle Qt events and convert signals into high-level events consisting of two strings: a command and a command parameter (which may be empty). Finally, the high-level events are passed to their output container by emitting the recordEvent() signal once or multiple times. This is saved to an XML file, completing the recording of a macro command.
https://preview.redd.it/uu3xq5yfdi0d1.png?width=1450&format=png&auto=webp&s=6a6fbee0873b08024b6dad1ef25a06f43a99155b
During program execution, pqEventTranslator receives every Qt event that occurs in the entire application runtime and sequentially passes Qt events to each pqWidgetEventTranslator instance. The high-level events emitted by pqEventTranslator can be captured by corresponding observers. Observers either serialize and print the high-level events, or save them. Currently, QtTesting includes two observers, pqEventObserverStdout and pqEventObserverXML, which serialize high-level events to standard screen output and XML files, respectively. Developers can also create their own observers to implement custom functions, such as serializing events to log files or Python scripts.
https://preview.redd.it/36v9bblhdi0d1.png?width=980&format=png&auto=webp&s=e38287db5e10ee95b4952b64b518e578f2ce85c7
The translator module can also record check events, such as verifying a property. During the check, an overlay will be drawn on the widget where the mouse hovers. A green overlay indicates that the widget can be checked; if the overlay is red, it indicates otherwise. When clicking on the widget for checking, a check event will be recorded, and a related QString value will be output. This feature is a crucial part when verifying numerical results in WELSIM automated testing.
https://preview.redd.it/gtga3biidi0d1.png?width=526&format=png&auto=webp&s=79c056ce858122d7dd64f21c90d00dddd2e80094

Running Tests

The essence of running automated tests is to play back recorded macro commands. In the QtTesting framework, pqEventSource provides an abstract interface for objects that provide a stream of “high-level events.” pqXMLEventSource inherits from pqEventSource and implements specific functionality. It is capable of reading XML files generated by pqEventObserverXML.
https://preview.redd.it/4lazua0ldi0d1.png?width=962&format=png&auto=webp&s=221bbd6ef049297228191c017713063f8f2a1b44
pqEventPlayer maintains a set of pqWidgetEventPlayer objects responsible for converting high-level events into low-level events. pqEventDispatcher retrieves events from pqEventSource and passes them to an instance of pqEventPlayer for execution. During runtime, each high-level event is encoded into three strings (object pointer, command, and parameters). Those are passed to pqEventPlayer::playEvent(). pqEventPlayer decodes the pointer address and uses it to locate the corresponding widget. Then, pqEventPlayer passes the high-level event and widget to each pqWidgetEventPlayer until one emits a signal indicating the event has been handled.
https://preview.redd.it/ka93c64mdi0d1.png?width=1444&format=png&auto=webp&s=1fc104d9f50dd951279b1e807df99e3c73ed088c

Creating New Translators and Players

A new translator must at least reimplement the translateEvent(QObject object, QEvent event, int eventType, bool& error) method. First, it must check if the object is of the correct class. Then, it should handle the case of pqEventTypes::ACTION_EVENT, saving the command and related parameters. Sometimes it should also be able to handle pqEventTypes::CHECK_EVENT.
Similarly, a new player should at least reimplement the playEvent(QObject* object, const QString& command, const QString& arguments, int eventType, bool& error) method. First, it should handle pqEventTypes::ACTION_EVENT, converting the read command and parameters into Qt commands, returning true for events it can handle. For checking commands, it should be able to handle the pqEventTypes::CHECK_EVENT event type. Using the provided command and parameters to check the current value of the Qt object, it should set the error variable to false in case of different values, but it should return true for all handled check events, even failed ones.
Sometimes translator and player classes will correspond one-to-one. Developers can refer to pqLineEditEventTranslator and pqLineEditEventPlayer for simple examples, and pqAbstractItemViewEventTranslatorBase/pqAbstractItemViewEventPlayerBase for advanced examples.

Running Tests

The source code of QtTesting is easy to compile, provided with a CMake program, which allows quick compilation into a static or dynamic library. Since this testing module is called in only a few places in the product, compilation into a static library is appropriate.
QtTesting has been successfully applied in software such as VTK, ParaView, but no test cases are available publicly. Fortunately, the general-purpose engineering simulation software WELSIM not only uses QtTesting as the GUI testing framework, but also open-sourced all test cases. Users can download WELSIM and the test cases to experience automated testing based on QtTesting.
https://preview.redd.it/xng1jxypdi0d1.png?width=1984&format=png&auto=webp&s=84132581457d16d58929363a4691c1927485ba49
WELSIM’s automated testing user interface is based on the interface of QtTesting, with additional features, such as:
  1. Support for reading *.wstb files, which contain a set of *.xml files, allowing for easier reading of multiple test cases at once.
  2. Saving failed test cases to *.wstb files. Users do not need to manually select test cases for saving.
  3. Adding a right-click context menu for selecting or deselecting test cases.
Developers can also add other functionalities as needed.

Conclusion

QtTesting is a free testing system for Qt GUI frameworks. It not only provides the core functions for capturing QT events and signals, but also offers a user-friendly interface, making it friendly for both developers and end-users. QtTesting can assist software developers with quickly establishing testing systems. Its built-in functionality for capturing and controlling widgets can meet the testing needs of most products, and it is easy to adapt. Developers can add new testing modules based on the widgets of their own products.
We have successfully applied QtTesting to the automated testing of the simulation software WELSIM, achieving great results. The content discussed in this article can be applied not only to CAE simulation software, but also to any graphical software built using the QT framework.
WelSim and the author are not affiliated with Qt or QtTesting. There is no direct relationship between WelSim, the author, and the Qt or QtTesting development teams or organizations. The reference to Qt and QtTesting here is solely for technical blog articles and software usage reference.
submitted by welsim to u/welsim [link] [comments]


2024.05.15 05:22 featherwinglove I did it again, a new Trimps novelization (more faithful to story messages than the other one) Tightniks Run Zero

[OC Intro: The game is modded to increase basic jobs cost, seasonal events are disabled. Much of the crash details are based on NASA/SP-2008-565 Columbia Crew Survival Investigation Report recommendations especially Chapter 3 "Occupant Protection".]
The ship is without power, and Tightniks can't run the radar much without draining the batteries. He has only a few minutes of APU power left, goes over the best clearing he can find, and radars it. It varies by only a few feet from the aerodynamic glideslope there. He spots it out on the cameras and circles to go after that spot. He's only at two hundred feet now. With one hand on the stick, he uses the other to open the pressure equalization valve on the side hatch, then at one hundred feet, gets it undogged. Depending on how much damage he's going to get, it's less likely to be stuck closed and trap him. The dynamic vacuum this pulls in the cockpit rips most of the survival pack data cards from that rack and scatters them across the landscape. Crap, I'm gonna need those! Refocusing on surviving the next few seconds, he turns on the radar for the final approach, takes a last look around, then straight ahead at his forward camera and PFD, he clicks his HANS and shoulder strap locks in; after that, he can barely move, but that now is better than dying in this crash with a broken neck. He's a decent pilot and brings up the flare gently. Bringing up the alpha on this delta-winged ship, he balloons a little, but keeps the nose going up and restores a zero aerodynamic sink rate just above the highest terrain indicated by the radar altimeter. The ship bumps a little in the ground effect, and he can see the radar altitude cycling irregularly up and down about five feet at a time. Rougher than it looked from higher up! The body flap protecting the dead engines hits first, and the nose comes rapidly down. It hits, the screens go blank, and Tightniks is surrounded by airbags, some lifting his feet from the rudder petals and his hand from the control stick. It's blinding, it's disorienting, it's noisy, and, to his relief, it's long! It takes several seconds before the crashing cockpit stops moving. How many times did he flip over? Did he go sideways and roll? Am I rightside up? Are we really stopped on the ground? The airbags deflate, and he can move his arms. He gets his restraints loose and inspects himself. "Uck!" he says out loud (without the 'f'). No broken bones. His pressure suit can take his blood pressure. 116/81, pulse 112, blood oxygen 99 reads off on his left arm, I'll friggin' take it!
The ship is amazingly intact from what he can tell. He can't get any readings. The systems test meter seems to be working, but can't find any voltages anywhere. The ship seems to be completely dead. Behind him, 10 passenger seats are all surrounded by airbags and the back of the cabin ends in some sort of dirt-and-gravel and there's a bit of daylight seeping in around the edges. He was the only one on board, though, so their deployment was mostly academic (they might have stiffened the structure a little during the crash, but that's probably trivial.) Tightniks gets out of his spacesuit. The air on this planet is actually breathable. He gets the hatch open, steps outside and-
"A green shimmer erupts then disappears, and you hit the ground."
The human emerges from the glowing green mist and hits the ground. Groans. Pushes against that ground, trying to get back up. Where am I? What's my name? I remember nothing. Aren't babies born naked? He's got a dark blue button-down shirt on. A uniform? A shoulder patch. Gets up, looks around. I feel really heavy. I'm not that fat, am I? He picks up a small stone from the ground, this also feels heavier than it should. He rises to his feet and holds it out somewhat (he's unable to fully extend his arm) and lets it go. The stone hits the ground near his feet quickly and with remarkable speed. It's the gravity, it's greater than it is on- ...where am I from? This is- ...not my home planet? "Oooh..."
"Ka?" it says.
What is that? It's cute, at least.
It is not tame. He has no hope of catching it on foot. The creature seems to like the berries. Maybe if I gather some of those into one place and set some kind of trap...
33s: First trap.
I got one! The human lumbers up to the trap and gets the catch open. Do you bite? It doesn't matter much to me; I'm so friggin' screwed.
It doesn't. It looks at the human with a sense of wonder, actually. A blink and tilt of the head. Seems almost to be asking, Is it you? My purpose? My savior? Once out of the trap, which is totally wrecked, he has to make a new one from scratch, it follows him around like a imprinted hatchling bird.
Wiry little fella, you are. You're going to need some bulking up to do anything useful. The- ...'trimp', I guess... The trimp seems just barely able to feed itself. The human lets him into the broken ship's intact cabin, and it curls up comfortably in a passenger seat for a nap.
1m03s: Second trap.
"Apparently the Trimps breed if they're not working. Doesn't look pleasant."
What are they doing?
The trimps appear to be androgynous, and these two have paired off in the back of the ship. They're holding something carefully within a few hours, feeding it berries, grass, and- ...corundum.
Corundum?? Whatever that is, it isn't a baby.
1m35s: Third trap.
Only it IS a baby! The third trimp he trapped immediately joined the other two in raising it. They have a strange diet of food the human has found compatible with his own body, but they also eat rocks! They're careful to crush and sort aluminate minerals from silcate ones and only eat aluminate. Actually, they don't eat aluminate, they're only feeding it to the baby.
2m06s: Fourth trap.
All four are raising the same child, who is just starting to toddle. It seems these fellas have alumina or maybe even aluminum bones. The human takes a nap and wakes to find the first child grown up and they're starting to raise a second child, all five of them.
2m46s: Huts.
The human found a working bit of electronics. He calls it a pad, but maybe it's more like a smartphone. It has plans for two residential structures. The first, the smaller one, he can build right away, but the second one needs something called "drywall", and he has to figure out how to make that before he can build it. Huts and houses, apparently.
3m13s: 10 pop, full, first farmer.
The trimp he trained to farm and make paper took an incredible 50 units of food to get bulked up to do the work, and now it's not participating in rearing the child. But less than an hour after the trimp started farming and pulping, the child was out on its own, and the trimps did not start another. The ten seats on the ship were all full. Well, eleven counting the one up front that the human sleeps in. The pilot starts exploring the area.
3m28s: Battle.
Wait, what are you do-
The hostile roars and charges at the human, but one of his trimps jumps in front of him with a stick and they fight. It started right when the human got far enough away from the ship that the hostile non-trimps away from the ship began to regard him as leaving his own territory. After the trimp defeats the first enemy, it continues after other hostiles.
3m53s: Shield I in Z1c5.
The human is easily able to recover the loot in the territory cleared by the fighting trimp. Then he sees something glinting in the- That can't be! What the heck is that? It's a data card that fits his pad. It quite clearly regards trimp combat. He gets it loaded into his pad and studies it. I can do this, it just takes some wood. He returns to the ship to discover that they had already started on a new child before the fighter had even expired in battle. The human concentrates on his research.
4m38s: Mskel in Z1c11 defeated.
The remains of this one seem rather white and shiny. It's titanium! This enemy had titanium bones! He'll store them away. They'll be useful someday, I'm sure.
5m52s: Dagger I in Z1c20.
Where are these data cards coming from? The human wonders as he loads this one into his pad, It's for a weapon it calls a dagger. He blinks. I don't know what a dagger is. I'll take your word for it, data card. Needs metal. He has gathered some, but ore is plentiful. He can just dig and smelt it whenever he wants. For now, I'll continue researching.
6m18s: Arable in Z1c21.
It's an old cave that trimps like to live in. Why weren't they able to live there before? How could these friendly critters be confined to only the exact spot where THAT thing, he looks back where he came from, not remembering that he piloted the wrecked ship to its current resting place, crashed? This is really strange. I'll let them fill up this cave before advancing further. Wait, what about defenses? The hostiles never try to reclaim territory that they've lost, so he stops worrying about that fairly quickly.
8m22s: First hut is 0.3% first ever AP.
The trimps seem fairly easy to please in terms of living quarters. Two move into his first hut and start raising a child. The human has his tent, uniform, and the heater pilfered from his space suit. Not much of a mud fan.
9m59s: Miners in Z1c30.
Oh, what's on this data card? Sl3niw? Oh, I'm holding the pad upside down. Miners. I can teach trimps how to mine ores and smelt met- 200 units of food? Each job is getting more expensive to train a trimp for. He puts his bee nickels to his eyes and spots another data card probably 10 enemies away. "Sc"? Does that means science? I can teach trimps to do science??
13m57s: Scientists in Z1c40.
Due to the expense of training trimps, the human couldn't afford to build them shields until now, he's got Sh1-3 made for the fighter to capture the science training data card. 14m02s: One head went into that turtlimp shell, that of his fighter, but two came out: his fighter still has his head on, and he managed to get the turtlimp's head off. It rushes off after the deadly penguimp in the next cell. The shields are not doing all that much good, actually, but they're better than nothing. The human picks up and loads the science data card and- Holy runny sugar-free fudge crap! 1000 food units, but it'll endow them with the ability to speak. Good. I'm getting bored with no one to talk to.
14m28s: Bloodlust purchased and AutoFight enabled (that delay after getting it is an effect of jacking up the job cost.)
As the human buries this expired little trimp warrior, he comes to the sobering realization that he has more trimp graves in his growing trimp colony than he does live trimps. And yet they seem more hopeful now than before I got to know any of them. They seem to think I'm the solution to all their problems or- Those two look east somberly, then notice that he's watching them and smile back and wave at him. ...one problem that is specific, but very, very huge for them. [The only reason I say 'east' is because that's right on a map, and the game advances right across a row, then up. I might say 'northeast' on occasion for that reason.]
20m47s: Z1c73, Miners taken.
Are you my new mining foreman? The trimp who took to the mining training has dark brown fur that lays flat on its head. It's unusual in not having any bits that stick out from its head, ahoge or whatever. This one is relatively quiet, and while it has assimilated the mining and smelting knowledge, it needs to bulk up to do any mining. Smelting is relatively easy, and getting a strong natural draft going in a furnace is almost trivial with the increased gravity. This trimp builds furnaces like nothing. And likes to nap in holes it digs right on the spot; it's weird that way. [Puchim@s Yukipo, and furnaces are not explicit in Trimps.]
21m58s: Farming in Z1c80.
The resourcing "books" are not data cards but paper scrolls, apparently lost to the trimps. It seems that they were civilized in the recent past and some calamity swept over the planet to reduce them to this. Did I have something to do with it? Amnesia sucks harder than a Dyson- ...what's a Dyson? Whatever, it sucks. This disaster happening just before I crash in the only spot with trimps still alive would be a seriously crazy coincidence! Something is really, really wrong about all this. [The author has not sought or received product placement permission or fee from Dyson Technology Ltd. or any resellers of their stuff, just they literally suck balls and made my favorite vacuum cleaner.]
23m50s: Builder in Z1c90.
They've rescued an, I dunno, gelding trimp? It just started to build a shed around the piled lumber I left to build one. It's really slow compared to me, and just banged its thumb, but it is super cute with that long reddish head fur. That particular trimp is also fascinated with pink ribbons and likes to decorate its head fur with them. Because of its inherent inability to participate in rearing children, it isn't counted in the population. [Puchim@s Io, builder on the basis of Iori seen building in 1x10.]
26m02s: Zone 2, 44 pop, 5.5s RC with Z0/1.
It's some sort of tactical manual - tactical coordination. Coordination! He's starting to sort out some trimpese on the research he has done so far. It needs a lot of metal, so they won't be able to implement it for some time. Hopefully, they're still good one at a time, but these enemies seem to be getting bigger as we go along. Uh oh!
27m33s: Gym in Z2c5.
It's some sort of training dojo or sporting arena. The human examines the ruins, I think I can back-engineer drawings for this, get one built, and see what happens.
29m02s: 1g, 47 pop, 10.8s RC with Z1/2.
The two fighting trimps now with their gym and coordination are dodging and blocking enthusiastically, and making much faster ground against the bad guys then a little while ago when it was just one trimp fighting at a time and unable to avoid the enemy hitting back.
40m46s: Fresh turkimp in Z2c74, 63 pop, 7.9s RC, Sh1-10, Da1-5, Bo1-3, Ma1-3, Hm1-3, 6g.
Oh, wow, the laborers seem really hot after this turkimp. He cooks it up and tries a slice. It's really awesome! I have to work alongside his laboring trimps to share it, but I'm getting used to the gravity now. That scroll we found back in Z2c10 really helped. Trimps' techniques and appliances for handicapped individuals, and I'm really handicapped in this higher gravity. He joins the woodcutters with the turkimp; they're the most numerous resource laborer right now, building more gyms, enough that the block/dodge ability of the fighting trimps is almost caught up to the enemy's ability to cause damage.
43m15s: Zone 3, 63 pop, 7.9s RC with Z1/2.
I'm neglecting my science and trimp scientists are really expensive. Curiously, that grey-haired one can't speak all that well, only says "Tai" and "Shijou", but it can write and draw like nobody's business. It's the only scientist so far. [Puchim@s Takanya: Online references probably still claim that she can utter the first two syllables of any word, but she can actually utter only the first two kana syllables of someone's name, most often the given name of basis human Takane Shijou, who also has that habit. (All the utterances of the puchidoru are based on the speech foibles of their basis humans except maybe Piyopiyo, where I haven't seen anything match up so far.)]
47m32s: Finally, we can make drywall and houses. 59m30s: Z3c77, 94 pop, 7.8s RC.
Oh, those poor things are really struggling up at the front. These trimps are enthusiastic and know no fear, but I still feel like telling them to stop for a while. I don't have the heart to keep them from trying while they're still doing some damage.
1h05m24s: Zone 4, 107 pop, 9.3s RC with Z3/4. 1h15m26s: Zone 5, 120 pop, 8.2s RC with Z3/4.
"What is that?" the human asks. He has three scientists. His first does all the writing, but the other two can actually speak. One of them hops up on a rock spire beside the human to reach his eye level.
At the next ridge line, over the lowest and most passable gap in the terrain, this really mean looking hovering sausage monster.
"I dunno," the scientist trimp shrugs, "But it's making me hungry. Looks like a perfectly cooked frankfurter from here." [John Morell's dubious dirigibles.]
"Oh, yeah," the human nods, "that's a blimp."
"A blimp?" the trimp tilts its head quizzically at the human, "How could you know?"
"I wish I could tell you, little buddy," the human extends his arm braces to descend the pass on the side of the zone boundary in the boss enemy's direction, then grunts, "Let's go kill it."
1h16m11s: Z1c9, 120 pop, 10.3s RC with Z4/5. 1h33m34s: Zone 6, 151 pop, 7.4s RC with Z4/5.
1h33m54s: TP in Z1c3.
"What's this?" the human asks, having picked up the little square document with the curling corners.
"Oh," the hungry scientist looks at it, "It's a garden path, follow me."
"You want to lead me down the garden path?" the human says.
"Yeah," the scientist says.
"Are you kidding?" the human asks.
"No," says the other scientist, "We don't get human humor. Listen, these fighters can't go, let them wear themselves out here, then we'll take the next group through this garden."
"Okay," the human nods, watching two more trimps join the fray as he issues the Z5 coordination orders, "they're doing pretty well after all that block training research we just wrapped up." [That's a common artifact, even in normal games, Z5 Traintacular combines with many gyms, enough population to add several trainers, affording Blockmaster, which is expensive on a run zero, plus a break on Tion Z5, a 40% all-stat increase. I don't think Zach designed it into the game on purpose, it just worked out this way.]
1h34m07s: 151 pop, 10.5s RC with Z5/7. 1h37m44s: Drop from Z6c39, TP for 3.
"Now we have these access map frags we can use to route through the old trimpopoli," the scientist explains, "Atlimpis for food, Morimpa for gems, Everimp for metal, and Impazon for wood."
"What about the garden?" the human asks.
"Well, we got lucky with Tricky Paradise," the scientist says, "but you can randomize the route and maybe get lucky. What's with that look?"
"Somehow, I'm remembering 'frag' as something that blew up with deadly pieces," the human says. [Different video games - ones with better graphics and worse gameplay O(>▽<)O]
1h39m59s: Blues back up to the top on series I...
"Tai, Tai!" the first ever trimp scientist stops the human just before he upgrades the mace and dagger to Mk.6 and Mk. 8 respectively. It has a note for him.
"Why do you keep calling me that?" the human asks, "Do you think that's my name?"
"Shijou, Shijou," it nods as though to indicate, I KNOW it is. Then it proffers its note again. The human takes it and reads, "Don't upgrade the first row equipment right now."
"Why not?" the human asks.
"Shijou," it points at the end of the mapped route, where there's a scroll sticking out of the thistles.
2h24m07s: Zone 8, 224 pop, 12.2s RC with Z7/12.
"Your settlement is getting crowded, there's Trimps in the streets, and you're taking heat. You feel a sudden strong desire to create a map, though you're not quite sure how that would help."
2h49m10s: Zone 9, 357 pop, 9.5s RC with Z8/15.
"You can't shake the feeling that you've been here before. Déjà-vu?"
The trimps really seem to like the new high capacity mansions, and the village has rapidly expanded since they started building them.
"There's something familiar about this," the human says.
"Tai," the grey one that writes clings to his arm and shows him a note that says, "Don't give up now."
"We must persist," says the yellow one has found a foothold it can grab onto and grabs the human's shoulder gently, "If you give up to early, we'll never solve this. You'll be stuck here forever."
The human puts his hand over the trimp's paw on his shoulders, then looks at him, "I can die, too."
"No, you can't," the trimp says quietly, "Please don't test that, tall one."
"Death is just another path..." he remembers.
"Gan," the grey one squeaks. [That's the first two kana syllables of "Gandalf"]
"...one that we all must take," the human continues, "The grey rain-curtain of this world rolls back, and all turns to silver glass, and then you see it-"
"A green mist," the yellow trimp interrupts, "flash of fire, we're all gone and our progress forgotten. The wandering stars return to that day, and you again crash that ship- ...a little better every time."
"Wait," the human looks around, "have I been here before?"
"I-" the yellow trimp tries in futility to share what little it knows, "...or... somebody got just a little coolant into the-"
"Into the what?"
"This side up," the grey one's note says.
"Into the that," the yellow one points at the note, "It really helped. You- ...I don't think we've ever had mansions before."
Well, of course they didn't have mansions before. That was one of my ship's data cards. How did it get way out here? Will anything start to make sense?
3h02m13s: Zone 10, 387 pop, 8.7s RC with Z8/15; '28s: 11.1s RC with Z9/19. 3h16m41s: Tough snimp after food book, L10 rand dept from lo-hi-med 118/25/96, 4 Items.
"That's twice our frags led us to gem-rich Moria," the human says.
"Morimpa," the new red trimp scientist corrects, there now being 5 scientists. [There'd be more if there were more turkimp.]
"The question is how do we use all these gems?" the human looks at the village zoning plans again, "I like those mansions and all, but they use hardly any gems compared to, well-" he gestures at the pile of over two dozen thousand gems they've gathered, "-that! And still a lot of wood and lumber."
"I think there's something," the yellow one sighs, "I wish I knew more."
Quite some time later, after they're done looting that route for equipment plans, the trimps are again advancing through Zone 10, and he hears it.
"Tai?" the grey one wonders.
"Where are you going?" the yellow one asks.
"To the farm," the human answers.
"Whatever for?" the red one seems exasperated.
"Shijou?" the grey one sighs, then looks at the fighting front. It's been around long enough to remember, "Shijou!"
"You guys already get so much to eat this doesn't do you much good," the human explains.
3h32m33s: L11 112/35/78 rand sea, dropped from Z11c6 with disband, 4.
"What's wrong?" the red one asks.
The human comforts one of the wounded. Once trimps start into a zone fight, they have to finish before they bleed out. He's really bothered making them desert in front of that second turkimp. "They had a lot left in them," he sighs, rubbing his eyes, "but we can't keep that much dead turkimp at once, we have to leave it alive to use up all of this one."
"Shijou," the grey one presents a note, "We need this map right away, anyway. Don't worry about it, Tightniks."
"Tightniks?" he looks at the grey one, "Is that me? How do you know?"
"Tai," the grey one points at the top of the human's left breast pocket.
"Ah, crud," the yellow one curls its tail around in front of itself as trimps do when they're embarrassed, "Is that really a name tag?"
The human hadn't even noticed it since the green flash blew up his memory as he was stepping out of the ship.
4h04m22s: Block (sub-8h AP is only 0.3%), taking it, 504 pop, 9.8s RC with Z10/24.
It's a pretty thick book about using shields for block instead of hit points. The pad has the stats analysis. Sh3-1 is only giving us 9% of our hit points. Turning to his trimp scientists, he says, "It seems to me to be worth it."
"Let's," the yellow one nods.
"Shijou," it hands him a note, "It scales badly, but that won't matter for a long time. I think there's a way to undo it before it matters."
"Doing it." The human takes out his pad and starts scanning.
4h29m05s: L14 rand moun 137/26/80 is really good for a lo-hi-med. 4h30m52s: Hotels.
"Ah," the yellow one says, "I knew there was something. That must be it."
5h08m09s: L15 lo-hi-hi rand gard 129/28/82 (just got explorers). 5h09m32s: Picked up Wall.
"Dam," the human says.
"Damn?" the red one chuckles.
"No," the human says, "Earthen wall dam; it's a thing that makes artificial lakes by holding rivers back."
"Lakes?" the yellow one asks, "Rivers?"
"Oh yeah," the human says, "This planet doesn't have enough rain for those..."
5h48m21: Leaving Wall from about c70 to fetch Tion Z15.
"You can't resume the map from the same point if you start another," the human reads the grey one's note.
"We can go back to the same point on that route if we hold there and finish Zone 15, right?" Tightniks asks.
"Shijou!" it seems to be saying yes.
"Yes," the yellow one adds, "but we're out of Series III upgrades, and you need a fresh map route to start up Series IV."
"We should be okay," Tightniks says, "but if we have to start it over, I don't see that being a big deal." As they advance through the rest of Zone 15, Tightniks resumes his usual duties at the research desk instead building and running traps like he was before.
The trimps seem hopeful at this decision.
5h49m10s: Fresh turkimp. 5h50m16s: Zone 16, 1071 pop, 13.4s RC with Z15/75, 13m43s turkimp (skel in c1.)
"Z:16 Seriously? Another Blimp so soon?"
"So," Tightniks lowers his bee nickels and looks at the red one, "is it going to be boss fights at the end of every zone from now on?"
"Hmm," the red trimp looks up past the human at some random rock spire or cloud.
"Well?" the human persists.
"Yup," he says.
"Hmph," Tightniks grabs a Sw3-1 of the rack and advances towards the front, "Before then, we have another Mister Titanium."
"What does he like about skeletimps?" the red one asks the grey one as the human marches off.
"Shijou?" the grey one seems just as confused by that.
"He's not going back to the ship, and he's not getting himself killed," the yellow one smiles, "so I'll take it."
5h58m32s...
"Hey guys, go for the mortar!" the human suggests to his 75 fighting trimps in the Wall's boss fight.
"I can tell from your bedtime stories that you're used to the artillery in that other place," the yellow one gripes, "but fighting works differently here, there's no artillery."
And the human instantly collapses laughing, the scientists a little worried he might have injured himself in the planet's severe gravity. But he's okay, at least physically, "Mortar is the stuff between the bricks, fellas. That's is a brickimp, right?"
5h59m18s: Wall, 1076 pop, 13.3s RC, 1% AP for sub-8h finish, first L16 roll good 156/35/84 moun, 10 for the metal.
Beyond the Wall was a more edenic section of the trimpolis ruins, doubling the production of the lumberjacks. The trimps are actually really happy with the mode of all of the laborers moving between the three big jobs, along with the turkimp, except for the foremen specialized at leading the job. It isn't enough to boost their productivity, but the human goes to them with trays of sandwiches.
6h06m52s: 50 map run 0.3% AP...
6h19m13s: Zone 17, 1141 pop, 16.0s RC with Z16/94, no turkimp.
"Z:17 You climb a large cliff and look out over the new Zone. Red dirt, scorched ground, and devastation. Is that a Dragimp flying around out there?!"
"Hmm," the human surveys the new zone with his bee nickels, "Looks like crap. Any ideas?"
"You're the idea man," the yellow one groans.
"Set the map flag," he puts his bee nickels away, "We'll run a depth for practice and to load up on gems for more hotels."
"Righto," the red one gets to work.
6h44m34s: First DCP. (Draglimp Care Package; I refuse to call it a tribute.)
"Oh," the human says, "It's tame now, so it brings back gems in exchange for food?" He looks at his gaping scientists, "That's what it looks like, huh? Guys? Yo!"
"Tai..." the grey one sighs.
Draglimp, the dragimp imprinted on Tightniks, lands beside the human, drops some gems at his feet, and accepts some scratching behind its horns before diving into the food bowl.
"You tamed a dragimp???" Grey's note says.
"Well," the yellow one huffs, "I guess that happened."
8h18m53s: L20 depth of 154/27/79.
"Mapping up here?" the red one half closes one eye and tilts his head.
"Yeah," the human says while fitting together the depth map fragments, "With the coordination book not right at the end, we have an extra mark of coordination to take advantage of. Let's take our housing up to 2000 or so, shall we?"
"Okay," the yellow one says from a pile of logs, "What's all the wood for?" They had been collecting it for days now.
"The series upgrades follow a rather specific pattern," Tightniks explains, "Just on the other side of this blimp is Zone 21, where we should be able to find the Shield series V, right?"
"Shijou!" the grey one nods.
8h56m17s: 1% AP for 100 map runs, leaving it, 1751 pop, 24.8s RC with Z20/232. 8h56m54s: Zone 21...
"Ooooookay," Tightniks growls, "There is something off about this thing."
"Shijou?" the grey one looks at the yellow one with concern about their human starship pilot friend.
The human stoops, picks up the little green gem on the ridge between Zone 20 and 21, looks at it, huffs, and asks, "Any idea where this comes from?"
"Err..." the red one seems hesitant to say, "I think you made it."
"Really?" the human huffs, "How could that be?" Then he tosses it at Red, "See if anything reacts to it. It might be radioactive, so we should take turns to minimize exposure."
"Really?" Red's holding it now, "What makes you say that?"
"Because I'm pissed off for no reason I can figure out," the human says, "I think it's coming from that."
"Frags," the red one says quickly, "I think it's arranging a route. You're good with maps," it tosses the gem to the grey scientist.
"Shijou," the grey one says hopefully, and has a map drawn within a few minutes. [Whether it looks like the one in Puchim@s 1x61 is anyone's guess. That one annoyed me as well as Chihya.]
9h02m37s: L21 moun first roll was a decent 160/26/84. 9h21m00s: Starting run 5 of that map...
Tightniks had taken his anger out on some food and wood to build about 8000 traps. Now he's leaning against a rock spire in his increasingly tattered uniform. A nap begins, perhaps unintentionally.
Wild trimps are examining the pile, finding it unwelcoming, and also finding no place in the town, just mill about. It looks like they want to help.
"Ku?" it's a blue trimp, probably a farmer waiting for stuff to grow, climbs up on the rock spire the human is leaning against, starts patting him on the head, "Ku. Ku ku." [Puchim@s Chihya.]
9h23m09s: Still working that lap...
Tightniks wakes up from that nap, and the grey one is standing there. "Shijou," it says with a note of concern, although not much of one. The note it holds says, "It wasn't me."
"Oh, what wasn't you, buddy?" He stretches out a bit, feeling somewhat refreshed. It feels like somebody washed his face and hair while he was sleeping.
The grey one is also holding a small mirror, apparently broken off from a larger mirror and with the sharp edges filed down to make the edges safe.
The human takes it from the grey trimp and holds it in front of his face to discover that somebody has bound up all his hair into about twenty little pigtails. He touches them with his other hand to confirm. "Eh, whatever." He hands the mirror back and goes back to sleep. [Puchim@s Koamimami.]
9h30m08s: The following run...
"He's not throwing stuff every which way yet," the yellow one whispers to the red one, watching the human snoozing with his pad on his knee.
"You remember that, too?" the red one asks.
"'Remember'?" the yellow one turns to face the red one, "I s'pose that's better than imagining it."
"I remember it, too," the grey one says via a playing card sized note.
"If we're stuck in a time loop," the yellow one sighs, "maybe this cycle will be different."
"Tai..." the grey one admires him for a moment. Then thumbs in the direction of the mountain, "Heh, Shijou!" it laughs.
9h35m58s: Run 8, c9 of that map.
The scientists nap and take notes, and meditate and take notes, and draw stuff. The grey one often storyboards for the other nine because it's the best at drawing stuff. They have come up with a list, and most probably "order" (they're debating whether their ranking means "order" (sequence of things happening over the various loops) or "frequency" (what proportion of previous loops they have happened in). But they've come up with this, from first (or perhaps most often) to most recent (or perhaps least often):
- The ship crashes (they're pretty sure that happens every loop) - The human builds huts - The human teaches some of his trimps to speak and do science - The human builds houses - The human makes maps - The human builds mansions - The human blows up and gets himself killed somewhere around Z17 to Z21, often on a dragimp - The human only recently/occasionally builds hotels - The human only recently/rarely tamed a dragimp - The human only recently/rarely maps the Dimension of Anger
They're all agreed that that they have never finished the Dimension of Anger. What they are not all agreed on is that they've never done this conference to figure out whether they're in a time loop or what that might mean. [See also Star Trek: The Next Generation episode "Cause and Effect" ...which was sort of a time loop but they weren't going back in time. It's very interesting, but its meta makes no sense - no one ever went looking for the Bozeman in 80 years? No one who went looking for the Bozeman also got stuck? No one noticed the passage of time outside the little area of space where the not-quite-a-time-loop was happening? Errr... sci-fi writers, don't be half-assed about your time loops, lmao! Be like Harold Ramis- ...what am I saying?? (That would be Groundhog Day, which grafted a time loop into a romcom; there are no other sci-fi elements. But it was a full-blown time loop and not half-assed like "Cause and Effect".)]
9h54m06s: Dropped from Z21c95...
I think it would be a bad idea to bypass that green area, as much as I'd rather not face it. Both his domesticated trimps, which are breeding up a new group of fighters, and the wild trimps he has decided just now not to open the traps for, stare at him and point in that direction. He shoulders a huge Shield V-3 and grabs an Mace IV-2 as well and announces, "We're doing it." Thus equipped, he marches off into the Dimension of Anger.
10h27m53s: Taking Pi4-2; recently had taken Pa4-2...
The group at the front had expired, and the snimp in DoAc95 glares at the advancing colony of trimps, which had halted only because of it. It refuses to counterattack the vulnerable colony and its human, instead snorting and huffing, waiting for the next bunch of 232 fighting trimps to come in range.
Tightniks runs along the line of traps, releasing the recently tamed trimps, singing a song that he doesn't remember the meaning of, that he doesn't remember was crafted by an ethnically Chinese guy out of an African language, and later mastered by two caucasians over the internet before they ever met in person. "Baba yetu yetu uliye, mbinguni yetu yetu amina..." because it just happened to be stuck in his head. [Because the Doylian author decided on a whim to. Christopher Tin got it into Civilization IV and at the time (2010 July), I made the best video for it on YouTube, which got subsequently blown to shreds when Peter Hollens and Malukah re-recorded the song from scratch in their own voices and instruments in 2014, pity with no English translation, the purpose of my video.]
Noticing the last batch of metal he needs coming out of the furnace, he waves the waiting grey scientist to fire up the forge [to use the term properly and not as the game does], for it was time to wrap up the forging dies for the Spetum IV, Mark 2 pike heads.
"Shijou!" the grey one cheers, setting aside a snack that looks like maybe ramen, and starts jumping up and down on the bellows handle.
It takes a while for the human to chip out the tip in the two halves of the forging die, and then polish it, and then heat it up in the forge, and then quench it, inspect it, and put it into service crafting thousands of new pike heads for the fighting trimps.
But only one second passed on the map frame clock (10h27m54s) four cells behind that snimp, in the case being brooded over by this huge, and if it's honest, rather concerned megablimp.
10h35m45: Portal PB, 45 He, 4.247 He/hr, 1891 pop, 22.7s RC with Z20/232, no turkimp.
The last head of the map's boss monster goes limp as one of the fighting trimps' mace heads bounces of it, and the huge thing settles on its tail, resting on the package that seems to be the prize of this map. And there's a popping sound, and then something mechanical.
Is that a scroll compressor? Tightniks looks at the package. The deflating monster's lifting envelope material drapes over everything underneath it. "Red, Shijou!" he snaps and points, "roll up that side of it. Keep this part from sucking down on the extractor nozzle!"
All ten of the scientists jump in, literally, pushing the gas in the bag towards the compressor. Tightniks as well, rolling up the front.
Until he kicks, and nearly trips over, a smaller package that might be the explanation for the reason why the center of the monster's defense seemed to be a little away from the big package he could see. It's in the right place, he realizes. He gets it uncovered and reads stenciled-and-sprayed block letters on it:
"DT TIME PORTAL / THIS SIDE DOWN"
Perhaps the Dimension of Anger is so named because of the rage suddenly rising up in Tightniks' throat. It isn't so much as the free-floating aggression suddenly has an answer, there is definitely a fresh batch of rage and anger as he grips the nearest Mace IV, Mark 3 with both hands and gets it over his shoulder, its target obviously this object, anger at the realization he screams at the top of his lungs, "We are stuck in a mutha FAH-king time loop!!" His swing begins. [Tightniks almost never cusses, unlike Snugniks.]
submitted by featherwinglove to Trimps [link] [comments]


2024.05.15 05:20 SatisfactionLeather7 Valarr Velaryon, Raya Stark - Lord and Lady of Driftmark.

PC

Reddit Account: Satisfactionleather7
Discord Tag: CertifiedEveSimp
Name and House: Valarr velaryon
Age: 48
Cultural Group: Valyrian
Appearance: A tall man, but not a large man, standing at six feet, with thick arms and a firm stance, one would expect him to be the visaghe of strength, but more often than not, his bright clothes and feathered hat are simply covering for his drunken state and constant wide smile, though his rugged handsomeness helps.
Trait: Strong
Skill(s): Swords, Essosi Blademaster (e), Dual Wielding, daggers
Talent(s): Singing, Sailing, gambling
Negative Trait(s):
Starting Title(s): Lord of Driftmark, Lord of the Tides, Master of Ships
Starting Location: Opening Event
Alternate Characters: n/a

AC

Name and House: Raya Stark
Age: 45
Cultural Group: First Man
Appearance: Marked by slight lines of age, the lady Stark has tanned at sea, her freckles now less pronounced, but her beauty holding strong just as her sense of fashion and love for hats has done the same. Dressed usually in darker tones than her husband, she is still a woman who looks fresh from sea no matter the occasion.
Trait: Mariner
Skill(s): Admiral (e), scrutinous
Talent(s): Sailing, Singing, Caligraphy
Negative Trait(s):
Starting Title(s): Lady of Driftmark
Starting Location: Opening Event
Alternate Characters: n/a
---

Timeline

23 BCE - Valarr Velaryon is born on Driftmark to a cousin of the existing lords of driftmark under Daemon Velaryon. He is never expected to find any power of his own.
20 BCE - Raya Stark is born, a cousin to Torrhen Stark, the king in the North and soon to be the Kneeler. It was said that the first thing she did when she was given the ability to crawl, was to attempt to climb into a bath on her own.
15 BCE - Valarr, at age eight, is brought on his first voyage by his father. The young Valarr is taken on a trading trip to Braavos with his father and the young boy soon becomes enamored with the concept of the sea and the beauty of the world. Beginning his love for travel and sailing.
12 BCE - In White Harbour, where Raya's family had moved, she too takes her first voyage, alongside her father, the tomboyish girl leaves the city and learns ship and sail on a voyage to Duskendale and then Oldtown.
9 BCE - Valarr, now 14, an experienced sailor and well-trained in the sword begins charting his own small trips from Driftmark to trade partners on Westeros. These voyages are only of a few days at best, but largely they are of great success and the man begins building up a regular crew of men and women to serve on his vessels.
7 BCE - Across the sea, Raya Stark begins working with her own small scale shipping adventures, sailing along the coast of the North and down to Gulltown, also in the process she finds herself carrying out anti-piracy actions for her cousin... or rather she is upon the ships that do so and she rambunctiously states she is in fact leading the party. The sailors with her humour her.
5 BCE - Valarr Velaryon begins travelling through Essos. He spends three years moving about through Essos, this first voyage largely spent travelling between Driftmark and the Free cities, fighting in Braavos, Pentos and Tyrosh specifically, but come his latest return home in 3 BCE, he is given word of Aegon's plans for Westeros. Daemon recruits him to fight in the war, and act as a captain in the Velaryon fleet.
2 BCE - Daemon Velaryon sends Valarr north to White harbour to negotiate with the Starks and bring them into the kingdom peacefully, but he is shut out quickly and instead spends time in White Harbour assessing the fleet of the manderlys. There he meets Raya Stark while he competes in a smaller tourney. The two quickly fall in love, and marry. Valarr then returns home to Driftmark with his new wife, and later that year his first son is born.
1 BCE - Valarr deploys to the mainland to fight in the field for Aegon, doing battle under numerous engagements and distinguishing himself well. Meanwhile, his wife Raya takes to her new home well, and leads a small detachment of the Velaryon fleet in battle.
1 AC - Valarr, upon his duty in the war finishing, takes his wife with him back to Essos, and for the next several years he travels the continent proper, his wife and his growing family accompanying him and at times being left back on Driftmark. At times being raised at sea on his travels, at others in Essos.
3 AC - Rhaegal Velaryon, the second son, is born.
4 AC - Valarr, while travelling in Essos, meets a man with a mysterious black Arakh. Over drinks they speak and the man reveals its history to him as some ritual required for a new owner to claim the weapon. Having bested the man in an arena the day before, the man requests a duel to give over the weapon. In the fight, the stranger is wounded, but Valarr no less takes him to receive healing. The man passess on his sword, and Valarr comes into possession of a black sword by the name of
5 AC - Laena Velaryon, his first daughter is born.
6 AC - Viserra Velaryon, the youngest child is born.
7-14 AC - Valarr's adventures in Essos continue and continue to bring him great renown and wealth in the East through adventuring and selling his sword and ship to the highest bidder. However, during this period, he visits Asshai and for fun seeks to have his fortune read. In doing so, a masked figure tells him that he must return to his home, for "the seahorse shall burn seven years after the dragon drowns." At first he does not find any logic to it, and then he hears of the death of Aegon by a Riverlander plot. And for years he contemplates the words, eventually choosing to return home to Driftmark.
15 AC - The kingswood catastrophe wipes out the line of Daemon Velaryon, and when the next Velaryon was needed, Valarr was there on the island and was elevated to be the new lord of the tides from his new keep on Driftmark, High Tide.
16-24 AC - Between the years of 16-24 AC, Valarr's travels east slow down, and he begins to spend more time in King's landing and Driftmark, namely he takes a liking to hosting tourneys on the island regularly, and enjoys the betting and the sport that it brings, competing himself numerous times.
20 AC - Partakes in the Eastern Wooing.
23 AC - Raya Stark negotiates Laena Velaryon marrying Maelor Velaryon's firstborn son. Laena is forced to break off a romance with Dickon bracken, though she knew their romance was doomed already.
--
Family Tree
---
NPCS
Laena Velaryon - master at arms.
Maegor Velaryon - Ship Captain
submitted by SatisfactionLeather7 to ITRPCommunity [link] [comments]


2024.05.15 05:18 QutiarHero [NA][PvE] The Knights of Jade [TKoJ] looking for active and chill players!

About Us

Hello, and welcome!
We are a small, 9 year old, 18+, end-game PvE guild with around 50 members, looking for active and chill players with some experience in the content we do to join us in some of our guild activities and discord.
Summary
We're a guild that promotes freedom of build choice and fun while still making sure that everyone has the boons they need to perform their rotations well.
Many builds can get the same jobs and mechanics done at varying levels of efficiency and having knowledgeable, self-driven players working as a team is what's most important for group success.
The unique class-based combat and movement systems are a big part of why we keep playing GW2, and enjoying these systems with like-minded individuals is something we strive to facilitate.
With the above in mind, those who at least agree in part with our ideology would be a good fit for the guild.

Activities

Strikes

Every week we get together and do all Strike CM's (not including HT and Cerus). We work with whatever people want to play and do our utmost to get the job done. Here's a couple of our faster clears: AHcm, KOcm, OLCcm, and Cerus.
Currently we run 1 day a week, but will transition back to 2 days for all of our clears once Cerus CM gets nerfed.
Schedule
Starts at 10PM Eastern (reset+2) and runs for about 1.5 hours.
  • Mondays: ToF, COcm, OLCcm, XJJcm, HT, KOcm, AHcm

Harvest Temple CM

Our HTcm team is a group of players mostly from the guild who just enjoy doing HTcm for the fun of it. We do slightly riskier strategies, check out logs to see how we've improved on a specific dragon phase, keep a per-phase PB leaderboard for bragging rights, and otherwise just enjoy ourselves on the encounter.
We are currently looking for 1 Quick DPS (preference for herald, but we can work with other options) and otherwise fills / substitutes. Experience up to Zhaitan is preferred.
Schedule
  • Tuesdays @ 11PM Eastern (reset+3) for 1 hour.
  • Wednesdays @ 11PM Eastern (reset+3) for 1 hour.

Temple of Febe CM

Our Non-Legendary Cerus CM team is a group of players who want to do the fight without the heavy restrictions that Legendary CM imposes, which in turn allows for more strategy and build flexibility. Our current progress as of this post is having mostly succeeded Phase 3's 1st double Pools + Malice set, while having phased into P3 with minimal stacks several times.
We are currently looking for 1 Quick DPS, or 1 DPS (any), and otherwise fills / substitutes. We are willing to train the encounter from scratch, but some experience in CM is preferred.
Schedule
  • Thursdays @ 10PM Eastern (reset+2) for 2 hours.
  • Saturdays @ 10PM Eastern (reset+2) for 2 hours.

Others

  • While our primary focus is end-game PvE, we occasionally branch out into WvW. With world restructuring on the horizon, we are interested in doing some limited WvW, at the very least to get some Gifts of Battle while hanging out together.
  • We're always looking for people who would be interested in forming a Fractal or Raid (full or low-man) team, along with any other interesting teams we can think of.
  • As for Discord, we use it as our primary communication tool between guild members; we keep track of the guild's best kills, kill history, other game chats, announcements, and much more. As such, it is mandatory.

Contact

If you're interested in joining, send an in-game mail to QuitarHero.1645, or contact me in Discord at quitarhero.
With the upcoming update and the addition of a 6th guild slot, if you're interested in joining but currently cannot because all your guild slots are taken up, that's fine as well. We'll get you set up in Discord, and throw you a guild invite after the update.
submitted by QutiarHero to guildrecruitment [link] [comments]


2024.05.15 05:17 BothEgg8257 Hugewin: A perfect place to find your next gaming fix.

Hugewin, the premier online gaming platform, is raising the bar for the ultimate gaming experience. With a wide range of games, cutting-edge technology, and a commitment to excellence, Hugewin is revolutionizing the world of online gaming.
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Firstly, the platform uses blockchain technology to ensure that all games are fair and transparent. This means that the outcome of each game is recorded on a public ledger, and can be verified by anyone. This helps to prevent cheating and ensures that the house edge is kept to a minimum.
Secondly, HUGEWIN has implemented a number of anti-cheat measures to detect and prevent cheating. These measures include the use of advanced algorithms and machine learning to detect patterns of behavior that indicate cheating.
Thirdly, the platform offers a range of tools and resources to help players improve their skills and increase their chances of winning. These tools include tutorials, strategies, and tips, as well as a range of training simulations that can help players practice and improve their skills.
Hugewin offers a vast array of games and sports, including:
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  2. Table Games: Hugewin offers a variety of table games, including blackjack, roulette, and craps. The table games are designed to provide players with a fast-paced and exciting experience.
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  4. Live Dealer Games: Hugewin offers a range of live dealer games, including blackjack, roulette, and craps. The live dealer games are played by trained professionals, providing players with a more authentic gaming experience.
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Hugewin invests heavily in the latest technology to provide a seamless and immersive gaming experience. The platform is built on the latest HTML5 technology, allowing players to access their favorite games on any device, including desktops, laptops, tablets, and smartphones. With a user-friendly interface and lightning-fast load times, players can enjoy a hassle-free gaming experience.
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At Hugewin, excellence is not just a goal, it's a way of life. The platform is committed to providing the highest level of customer service, ensuring that players have a positive and enjoyable experience. With a dedicated support team, players can get assistance whenever they need it, 24/7.
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Conclusion
Hugewin is setting the bar high for the ultimate gaming experience. With a wide range of games, cutting-edge technology, and a commitment to excellence, Hugewin is revolutionizing the world of online gaming. Whether you're a seasoned gamer or a newcomer, Hugewin has something for everyone.
submitted by BothEgg8257 to Crypto_General [link] [comments]


2024.05.15 05:16 okiedokiesmokie75 So it begins with the guests.

Invites went out. Best friend won’t come if 2 year old can’t come to child free wedding. Her and her family are silent until I cave. Uncle will have to have dinner elsewhere because of food request. Needs “bland food”. Two sisters are estranged and cannot be seated at the same table. And we’re just at 30/100 rsvp responses. What are your guest issues thus far? I assume I need to buckle up and brave the rest of this.
submitted by okiedokiesmokie75 to weddingplanning [link] [comments]


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submitted by Gilfordvgg to referralcodes [link] [comments]


2024.05.15 05:15 Appropriate_Falcon94 The Lua Programming Language

Let’s begin with Lua’s fundamentals.
Introduction Lua is a lightweight, high-performance scripting language that has become popular for embedded use in applications. Originally created in 1993 at the Pontifical Catholic University of Rio de Janeiro in Brazil, Lua was designed to be a highly customizable, procedural scripting language well-suited for embedding in other programs.
With its efficient C implementation, simple syntax, and extensible semantics, Lua has found wide use in game development, robotics, IoT, networking, and many other industrial applications. Let’s take a deeper look at what makes Lua such a versatile embedded scripting tool.
Key Features and Strengths Lua was engineered for efficient extensibility and embedding. Some of its key strengths and capabilities include:
Applications and Uses With its fast performance and tiny resource footprint,Lua has been embedded into software across domains including:
Syntax and Coding Basics Lua syntax is simpleprocedural, similar to languages like Python. Some key aspects include:
Development Environment and Tools Lua is highly portable across platforms. The standard Lua binaries, compiler, interpreter and debuggerareavailable for installation on Windows, Linux, macOS and other environments. Some commonly usedLua development toolsinclude:
Here is a simple code snippet showing Lua syntax:
Code:
function factorial(n) if n == 0 then return 1 else return n * factorial(n — 1) end end print(factorial(5)) — 120
This implements a factorial functionrecursively, calls it, and prints the result.
Pros and Cons of Lua Some pros and cons to consider when evaluating Lua:
Pros:
Cons:
Lua is an extensible, embeddable scripting language that offers simplicity, speed, and customizability. Itsefficient C implementation and flexible semantics make Lua a great choice for extending applications across gaming, networking, robotics, AI, and industrial control systems. While not suited for large general purpose applications, Lua excels as a lightweight scripting solution easily tailored to specific use cases. Its vibrant community provides modules for diverse programming needs ranging from GUI interfaces to neural networks. Forembedded scripting, Lua provides an agile, productive, and high-performance option
submitted by Appropriate_Falcon94 to learningLua [link] [comments]


2024.05.15 05:15 Domino792 Welcome to The Coven

Welcome to The Coven
https://preview.redd.it/50d8dy4lci0d1.jpg?width=1920&format=pjpg&auto=webp&s=f9c44cca5bd2cff64f1849a8311c66f0861d0423
Welcome to the Coven!
WE FINALLY HAVE THE OFFICIAL NAME!
You may notice a ton of posts withe 1 upvote and no comments well after this final name change we crossposted everything from the previous Agatha subreddits so we didnt not lose all the past discussions. To see any of those old discussions click on the post but then click into the old discussion. We've come a long way from covenofchaos to agathacovenofchaos through the constant name changing and now we are finally here AgathaAllALong!
Thank you for joining us! Feel free to jump right in any discussions, ask any questions, and post any fan art and more. Don't forget to give yourself a flair!
Invite your friends wether they are long time MCU fans, Hearstopper fans, Broadway stans, anyone! (Well as long as they are nice)
Join our Discord, we have a small but very talkative crew there.
Thanks for helping create such a fun and friendly community! Feel free to message the mods with any suggestions on improving the Reddit or Discord!
-Domino792
submitted by Domino792 to AgathaAllAlong [link] [comments]


2024.05.15 05:12 Animelizards apartment breeds to help get more active

Introduction
  1. Will this be your first dog? If not, what experience do you have owning/training dogs?
  1. Do you have a preference for rescuing a dog vs. going through a reputable breeder?
  1. Describe your ideal dog.
  1. What breeds or types of dogs are you interested in and why?
  1. What sorts of things would you like to train your dog to do?
  1. Do you want to compete with your dog in a sport (e.g. agility, obedience, rally) or use your dog for a form of work (e.g. hunting, herding, livestock guarding)? If so, how much experience do you have with this work/sport?
Care Commitments
7) How long do you want to devote to training, playing with, or otherwise interacting with your dog each day?
8) How long can you exercise your dog each day, on average? What sorts of exercise are you planning to give your dog regularly and does that include using a dog park?
9) How much regular brushing are you willing to do? Are you open to trimming hair, cleaning ears, or doing other grooming at home? If not, would you be willing to pay a professional to do it regularly?
Personal Preferences
10) What size dog are you looking for?
11) How much shedding, barking, and slobber can you handle?
12) How important is being able to let your dog off-leash in an unfenced area?
Dog Personality and Behavior
13) Do you want a snuggly dog or one that prefers some personal space?
14) Would you prefer a dog that wants to do its own thing or one that’s more eager-to-please?
15) How would you prefer your dog to respond to someone knocking on the door or entering your yard? How would you prefer your dog to greet strangers or visitors?
16) Are you willing to manage a dog that is aggressive to other dogs?
17) Are there any other behaviors you can’t deal with or want to avoid?
Lifestyle
18) How often and how long will the dog be left alone?
19) What are the dog-related preferences of other people in the house and what will be their involvement in caring for the dog?
20) Do you have other pets or are you planning on having other pets? What breed or type of animal are they?
21) Will the dog be interacting with children regularly?
22) Do you rent or plan to rent in the future? If applicable, what breed or weight restrictions are on your current lease?
23) What city or country do you live in and are you aware of any laws banning certain breeds?
24) What is the average temperature of a typical summer and winter day where you live?
Additional Information and Questions
25) Please provide any additional information you feel may be relevant.
26) Feel free to ask any questions below.
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2024.05.15 05:12 Wrong_Foot_3021 Can any body help me with a new user on temu I’m trying to win these items for a new kitten I’m taking in, Can you accept my invitation so that I can get a free gift? Download Temu App and search the code below to accept my invitation! 228589372

submitted by Wrong_Foot_3021 to TemuNewUsersASAp [link] [comments]


2024.05.15 05:09 BeautifulShop8257 Only a couple new members needed

I live in the United States, Im playing the temu game '$0 items' and have gotten it down to $0.01 equaling one or two new users. I only have 7 hours and 20 minutes and don't know any knew users irl. If you do my code, I'll do yours thanks in advance.
Can you accept my invitation so that I can get a free gift again? I have got a FREE GIFT here! Search the code below in Temu APP. 239177874
submitted by BeautifulShop8257 to TemuNewUsersASAp [link] [comments]


2024.05.15 05:05 Nervous_Mountain6638 Has anyone ever joined Binary Logic IT and actually could get one of the jobs out there ?

I have been contacted by them and offered the typical free training with a placement program. And I have some how a programming experience but i just want to learn the java stack and actually get the chance to get placed with their clients. But what i want to know is, do they really have clients to get me interviews ? Has anybody ever gone through their program and had good experience ?
submitted by Nervous_Mountain6638 to ITCareerQuestions [link] [comments]


2024.05.15 05:04 Cute-Ad2578 Ok last post and try .. .09 left to cut (US)

Less than 40 mins left
Can you accept my invitation so that I can get a free gift? Download Temu App and search the code below to accept my invitation! 232085263
submitted by Cute-Ad2578 to TemuNewUsersASAp [link] [comments]


http://rodzice.org/