Registy path for autologin in win xp

Path of Exile

2011.04.08 08:26 chris_wilson Path of Exile

Discussion about Path of Exile, a free ARPG made by Grinding Gear Games
[link]


2017.04.07 00:59 RoyalFino Darwin Project

The Darwin Project takes place in a dystopian post-apocalyptic landscape in the Northern Canadian Rockies. As preparation for an impending Ice Age, a new project: half science experiment half live-entertainment, is launched. http://www.scavengers.ca https://discord.gg/darwin https://www.twitch.tv/darwinproject https://twitter.com/DarwinProject https://www.youtube.com/DarwinProject https://www.facebook.com/DarwinProjectGame/
[link]


2008.02.09 16:59 Puzzles

The place for all kinds of puzzles including puzzle games. Self-promotion is allowed in the stickied "Promo Weekly" post.
[link]


2024.05.15 18:30 carbon_fire Spain not doing Soviet Aid focus?

I’m trying to do a clean USSR run and it seems that as soon as I figured out how to always win the Spanish Civil War, Spain stops taking the expand Soviet aid focus. I’ve read a lot of posts here about it, and I see in screenshots that people won the civil war and get the Spanish puppet in 1938, but I consistently wait until 1939 and they don’t take the focus.
Details: - All DLCs - Tried taking and not taking gold reserves several times - Am taking centrist path and doing Spanish advisors as soon as I’m waiting for next purge focus - Have tried boosting communism via spy
Any advice or insight how to get them to take the focus? Do they need to lose more territory or troops?
submitted by carbon_fire to hoi4 [link] [comments]


2024.05.15 18:29 dayaay1 Please guys i need your help.

my problem is really long and complicated but i will try my best to say it in the best way.
i am an INFJ female and have been dating an INTP guy for 8 months and he is very smart, understanding and kind. The thing is, we always had gaps in our relationship, and there was some kind of things I couldn't understand or know about him. It was as if there was something off about him and it was very dark. He always found it difficult to open up to me. The only aspect he expressed to me was kind of from his past as a child and I could tell it was a very traumatic experience that it made me sick. And also the way he lacked or barely felt any sort of emotion. Thus, this thing was making him feel nauseous while around people or social activities, as if he never felt like himself. Being "real". It's as if he always feels like he needs to give people the feelings they need and want even when he doesn't feel the existence of those emotions. This is something some INTPs can struggle with as well and I know it's so stressful that in the end, you don't know why you're giving those feelings when you already know their points. However, you don't want to feel misunderstood. So either way, this is not a win for you and you have to do something about it. So I accepted him and always told myself that I would never make him feel what others did and I told myself that I would build an environment where he could always feel at peace and himself. Because he always wanted to feel peaceful. We were all the time supporting each other, feeling happy together and discussing random topics with each other. I really liked it all. He was very close to my heart and I will always love all of him no matter what. He had some insecurities and was always trying to hide them from me because as he would always say he didn't feel enough or didn't love them etc. I embraced him all in because what I truly loved was his soul and his heart and I couldn't care less about the way he looked. But the thing he was trying to show me something or let me say give me hints in this period of time. I couldn't understand what he wanted or meant, I thought he wanted me to understand him more or be with him more and I was willing to do that. But he always said he was a terrible person, he had done some awful things in his past and he couldn't forgive himself for it. I was trying to know what dose he meant by that? Is there something I don't know? When I asked him about that, he said yes, I don't know it. And he probably won't tell me about it forever. But to be more specific he kind of told me some about it. That he smoked at a very young age and that he hurt a lot of people and bullied them. And so, I analyzed that based on his past experience and the way people treated him so dirty, it was a very natural response of his mind to protect him. However, I still accept it all and loved him even more. cause no matter what nothing can changes what i have in my heart towards him. So let me get to the point I have always viewed him to be a melancholic person who always wore a mask to please people, who always wanted to find real meaning in this rotten life, who wanted to feel at least something. He was trying but he couldn't. Thus he was always superior to his emotions, which always caused discomfort and pain to his heart. He always told me that this life has no meaning and when you get to know its points you will see that everything is connected to our instincts and nothing more or less. I really agree with him on that. But it seemed like he had a lot to say but preferred to shut it down. And I bet the reason he didn't find me qualified enough to hear all those facts. Maybe he didn't want to bother me with those. Or maybe he doesn't see the point in telling me. I will not raise my assumptions. But he always told me he wanted to be left alone. that he is not interested in life/studies/relations. He just wants to be left in peace. And I really wanted to give him everything he wanted. If people were taking away what he wanted, I would be the one to give him all that. Even if it means sacrificing my happiness because the only happiness I find is within him So he told me there was one major thing he did in his past that it was way disturbing than the things he mentioned and he clarified that I'd hate him for it and I was already prepared. I was waiting patiently I was waiting happily. Because I was sure that I would not hate him and the idea of me proving it to him encouraged me more. I imagined the worst scenarios he could ever do. And I was like yeah. I'll still love him, it doesn't fuckin matter. but suddenly he changed his mind about telling me and choose to say it when its about to leave.
So.. two days later we had an argument. And at that time. He started saying a lot of things, he said he made a mistake and started saying that he had a side I didn't know about, that he was a liar and a manipulator, he told me he lied about everything and he was trying to hint me about them that he is a really awful person. He told me he was trying to feel something for me but he didn't. and he said there was just a little tiny thing towards me and it was confusing to him to understand why. but it didn't actually mean anything and maybe because he created it. He also told me he didn't want to be with me from the first place, he lied about everything he lied about the moments he spent with me, he lied when he thought I was beautiful, he lied when he said I was perfect. But he also told me that he didn't lie about some things. His name, his past, his people, his opinions. He told me he was in love with someone before me who was an INFJ and was and still in his class and still he said he didn't want to be with her either. He just wants to be left alone, but he would like to talk to her and find something repulsive about her, so he hates her because he was struggling with the feelings he had towards her and also to convince himself that she is not as perfect as he thought. He never spoke to her (but always observed her).
He also said that this is a big chance he is with me because he must want to forget her and maybe he used me for that reason he is not sure why he was with me in the first place but that may be the case. He said his mind didn't want anyone. He said he was born alone and wants to continue on his own. He also told me about the thing he did and if i could say It is worse than murder and theft.. He told me that he is a terrible person and I need to know the truth. He said that he wants to solve his problem with me by letting me know so that I can leave him and he continue on his path.
But something in me. still wants to be with him. I just don't understand myself. I know that it's not the best decision and I'm so ridiculous for that even when he told me the terrible thing he did. It's like I don't have any problem, I just want to stay with him and I'm not disgusted or even disappointed. To explain this, I must have no morals within me. cause what are we at the end? we are human beings. And most of the time we act according to our instincts, why do we have morals? Because we were born and programmed for them and why we have to cling to them? perhaps because we want the perfect image of ourselves and ego. and maybe because we want to protect ourselves from the society and play games. Everything in the end comes down to our instincts and ego, no matter what. This is something we can do nothing about except accepting the nature of our humanity. That's why I can't have morals. From anything even murder. theft. r3pe. They are just humans acting according to their instincts. he told me it's not the correct thing to stay with someone like that. he told me i am opening a door for him to manipulate me more. and i need to be careful yet i don't listen. i just want him and he seen that i am just hurting myself more and more.
It's very confusing how he manipulates? and for a period of 8 months.? I don't understand, there were so many times it felt real, how could this also be manipulation? HE Fuckin cried. I heard his feelings and pain. I felt it and saw it every time he vented to me, I could literally feel what he was feeling, how could that be manipulative.? The times we also laughed and teased each other and the times we fought. And his madness and anger are all lies.? For a long time, why? I don't understand, I hope I don't sound immature if this is the reality and I will accept it but how can this be true? I literally felt it. I felt it so bad. We have a lot of things and we shared a lot of things. He showed me his annoyance and sadness. Everything. He took care of me and pulled me up when I was about to break up with him and when he asked me a lot of questions about different things he literally was leaving his STUDIES to stay with me. he was loving to see me. I don't understand the only explanation I got for this was that he felt something but wasn't sure. Even he himself didn't know why he was still with me and why we were together. He couldn't understand his reasons and emotions clearly and I could see that. Maybe this made him think he was using me. Maybe, why not.
in the end he felt that i was hurting myself more and more and that made him feel it wasn't the good option for him to stay with me so instead of trying to let me hate him he started to want to delete each other. and i just fuckin can't it's like i am just contradicting myself. i swear i don't mind it i'd still love him even IF HE WAS A MOSNTER he just can't get it , he felt it was very illogical and stupid to love someone like this. and yet i still do i can't lie or suppress it. he told me he must lie again and he can't stay with me basically cause he doesn't love me or even hold emotions for anything. and he told me what is the point of me staying with you? and yes he's right. but i fuckin insisted on him and i told him to give me a chance and i will show him. he refused and said there is no point. i told him i will make him feel emotions again. he said okay. and he accepted this afford forcibly and i told him if he didn't feel anything than he can basically destroy my life and i am capable of all the consequences.
right now we are in a relationship and i could say it's very toxic and cold. but yet we still speak and discuss about some sort of things what i really need is that you guys hold no hate for him cause i forgave him. he literally had some bad experience with his past and it surly affected him mentally and physically. and not everybody perfect or capable of baring all that to became a good person. he done mistakes in his past and surly this thing affected his image so he started to see himself as the bad and awful person as always. even though he held something very sweet in him. but yet he can't understand it.
Give me your opinions and tell me whether he really manipulated me or whether the confusion and lack of understanding of some loophole led him to reach a conclusion where he used me, because even himself is not sure about it or what he is doing. Secondly, he must have a lot of hatred for himself, but he turns it into nothing. Because he told me about the disturbing thing he did in his past and yet this thing will make him feel like he no longer needs the attention to care and it is a hopeless situation for him to give it a chance. so he extinguished his feelings because there was a high probability that I hated what he did, so he protected himself mentally. He always thinks he is a bad person. Even if he swallowed the good and intended it in his heart. It will still always turn to be a bad action in his eyes. And all because the idea of wanting to be a good person is not clean in his mind. And it cannot be. He sees his past experience and compares it to the image he wants to be. But it can't. and since then. He will feel better when he accepts that fact he is a terrible person. more than the a good one cause it's less painful than trying to be something you don't feel like you'll fit in.
submitted by dayaay1 to INTP [link] [comments]


2024.05.15 18:21 MarcioCamilo Sharing my progress on the Chinese servers as a f2p having 1 year played.

Sharing my progress on the Chinese servers as a f2p having 1 year played.
My main goal on the Chinese servers of Clash Royale is to reach Ultimate Champion, there's no way for me to buy anything on these servers since I don't have any payment info for Chinese apps, I have made this account a year ago but just started playing regularly in November, in December I made it to 18 wins on the 20 wins challenge (Chinese servers were 1 season apart from global servers, they ended up skipping Christmas season btw) in my second try which gave me around 90000 elite wild cards and all the other rewards. I began then climbing ladder from 2.5k to 4k in like 2 days. In march I managed to finish top 600 in the GT with 20 wins but not really impressive since there's not many players compared to global servers. I saved up evo shards and recently unlocked evo wizards as well. Here's a few videos of my progress Level 15 horde, first L15 card, top 600 GT, I got to upgrade 3 cards to level 15 which helped tremendously because it gives you 50k king tower xp to reach new level easier and to have boosted cards levelled up. I'm using this giant loon deck and also with sparky since I managed to levelled it up quick, I mostly just try to always get 15 wins in the global tournament and spend 500 gems for extra rewards and get 1000 season tokens to buy cards that I need to upgrade.
https://preview.redd.it/izhnb3w78m0d1.jpg?width=1080&format=pjpg&auto=webp&s=2d4d7a53b3e968cc1215446b504e49900206dd13
https://preview.redd.it/zx1pcitb7m0d1.png?width=411&format=png&auto=webp&s=c374fa22dea4584142c2f88798b502d514cfa90f
submitted by MarcioCamilo to ClashRoyale [link] [comments]


2024.05.15 18:20 Slusho64 How to install latest Arc for Windows in any location on your computer

I wanted to put Arc in a VeraCrypt volume because I keep one on my work computer so I can lock it at the end of the day. I found this comment about installing on Win10 and adapted it for this use. Here's how:
  1. Download the latest .msix release from (change the version to the latest): https://releases.arc.net/windows/prod/1.1.2.27976/Arc.x64.msix
  2. Using an archive extraction app like WinRAR or 7-Zip, extract the contents of the .msix file wherever you want Arc installed.
  3. Go to Windows' Settings app -> search for Developer Settings ("Use Developer Features" on latest win11) and temporarily turn on Developer Mode (install apps from any course, including loose files)
  4. Open a PowerShell inside your Arc installation folder and run Add-appxpackage -Register {path} replace the {path} with the appxmanifest.xml path (it's in the top level Arc folder). If that gives an error about WIndows Runtime then go download and install the appropriate version of the SDK from Microsoft here. The installation didn't give me any indication it had completed successfully and it didn't look like anything was installed but it worked.
  5. You can now open Arc from the Start menu and disable Developer Mode.
Notes:
submitted by Slusho64 to ArcBrowser [link] [comments]


2024.05.15 18:13 FootballPlaybooks The Best Way to Teach Counter?

The Best Way to Teach Counter?
Hey Coach,
Everyone knows how effective gap scheme runs are for creating massive running lanes for your ball carriers.
Counter has consistently been one of the best plays in Aquinas' offense the last three years, and is a major reason why they were able to rush for 50 touchdowns this past season and win their third consecutive State Championship!
That's why today we're going to talk about the rules and teaching strategies for one of Aquinas OC Steven Kramer's favorite gap scheme runs.
Learn everything you need to know about how gap scheme runs contributed to Aquinas' three straight State Championships in our latest release: The Aquinas Offense - The Complete Series

Aquinas' Counter Rules


https://preview.redd.it/na21vao37m0d1.png?width=1902&format=png&auto=webp&s=40b41fbbbcb46b3fba56e8b9fa194da867cc3082
When giving players their responsibilities for each run scheme that Coach Kramer installs into his offense, he makes sure that everyone understands what they can and cannot let happen during the play. This all ties back to the desired outcome of the play, and by helping the players understand the relationship between those key details, Coach Kramer is able to maximize the result of each rep during games.

Aquinas' Counter Rules:

Playside Lineman
  • Responsible for their inside gap. Their goal is to make a wall for the ball carrier to run through. This starts with a down block.
  • If possible, they want to double-team the backside LB.
  • They cannot afford to let the defense penetrate through their wall and disrupt the run scheme.
First Puller
  • Job is to pull and kick.
  • Kick out the 1st defender past the play side OT.
  • Do not allow the defender to spin back into the play.
Second Puller
  • Job is to pull and wrap.
  • Kick out the play side LB.
  • Do not follow the path of the 1st puller.
By following these simple rules, Aquinas is able to maintain their blocking integrity each time they call counter and gain positive yardage as a result.
Counter is just one of the dominant gap scheme runs that Aquinas has in their playbook!
Learn all of the secrets that OC Steven Kramer uses to elevate his offense to a championship level with The Aquinas Offense - The Complete Series

For a Limited Time: 30% OFF

Use promo code "BLUGOLD" at checkout to save an EXTRA 30% off, OR click HEREto apply it automatically.

Don’t wait, grab your copy now!
submitted by FootballPlaybooks to u/FootballPlaybooks [link] [comments]


2024.05.15 18:03 MatterOrganic2867 I am about to get married to the love of my life but something feels extremely wrong/missing

Hi,
Not sure if this is an internal struggle against myself, my identity, my spirit, and my family or what but I am about to step into a future that i should be extremely grateful and excited about.
I am 21, i come from a poor background and i had to learn to grow up fast, at the age of 10 i started helping my mother sew clothes and sell candy. We come from a poor country but hard work was never out of the question, everyone worked and we continued this when we came to America when i was 18. Due to my lack of education and financial privileges i didn’t enter school in the states but instead worked again assisting my parents with their new found business.
I took up odd courses over the years at a local college just for the experience and to learn how to fit in with the Americans. Needless to say, i was very behind and had no one to learn from. That’s when i met my tutor, he was there occasionally but because it was a community school i couldn’t track down his schedule to attend. He was also 11 years older than me but i thought nothing of it when we exchanged numbers to hang out and study more.
He taught me everything i needed to know, literally took me to tour some local school campuses to tell me “this is this” and we had fun. I learned that students had earthquake drills, fire drills, had break times, etc. I was starting to learn about life in America. He also happened to be a trust fund baby but at the time i had no idea what that meant. He was just our normal tutor, but his family is well off. He is also very down to earth, helpful, communicative, passionate about his community, etc.
Upon knowing this my parents pushed for us to be together more, and eventually we fell in love and got engaged. He was my first everything and i believe we saved each other a little bit. Him, supporting me and me giving him my family to hang out with and have normal holidays. I have 5 siblings, he has none, his parents are divorced and his dad is always gone somewhere on business during family holidays. We were a family unit for a while.
So fast forward and now we are getting married except i just feel like it’s the right yet wrong path altogether. There’s no winning this. I came to America at 18, haven’t had a sense of childhood fulfillment, then off i go getting married to a grown up at 21. My youth, where is it all going? Is this the right choice? My parents seem to think so, but i know my dad doesn’t want to let me go yet. I know this is an advantageous marriage for he is 30x more stable than me. It’s almost like winning the lottery jackpot but with a catch. My future will be bright and filled with worldly things, i won’t have to worry, my family will also be ok, but my inner self will not be ok.
If i walk away it will also be a disastrous choice. My family will be disappointed, i will be left alone, mostly working minimum wage, and just overall a fall. Whichever choice i make will be the wrong one. I know it. He is an irreplaceable man, i knew instinctively we were going to get married 3 months in, he is amazing and everything. I will not meet another version of him in any lifetime.
submitted by MatterOrganic2867 to self [link] [comments]


2024.05.15 18:03 Yeetcoeschann What direction do you think pokemon should go in?

I don't want to sit here and just complain about how pokemon "isn't what it used to be" or is bad now, so I thought I'd try to spin things in a more positive direction have a discussion over what could be done to help new entries into the series appeal to "older" fans (gen 1-5) better, without alienating it's newer audience.
What would you like to see the next game look like? Could the series realistically have a return to form at this point? If so, what would it need to do?
Personally, I think there's two main paths I'd love to see them take, with the first being innovation. Pokemon has always been a very formulaic franchise, and I think a lot of old fans would rather see something experimental and different right now than what has currently been coming out. While Legends: Arceus had it's fair share of issues, the changes to the battle system were fresh and interesting, and I'd love to see stuff like that make it's way into the mainline games. The second path I would like to see is a return to form with intent to appeal to older fans. Returning to a pseudo 2D style like the DS games, incorporating Octopath Traveler style shaders, and having an emphasis on story and world design like in gen 5 would do wonders for appealing to older fans without compromising the newer audience. Honestly, I see gen 5 as the perfect middle ground to appeal to all audiences, since it's slightly more mature tone and story is a huge advantage for bringing in older players without compromising on the child audience.
TLDR: let's discuss what pokemon could do to win back older fans with new entries. Personally I see gen 5 as a perfect template for wide appeal, but what do you think?
submitted by Yeetcoeschann to pokemon [link] [comments]


2024.05.15 18:03 yelpvinegar How to Create a Great Website Hero Section

10 practical tips for designing a motivating Hero Image that always works

The Hero Image is the first thing people see when they open your page. It’s your unique chance to win them over — or lose them forever.
It takes mere seconds for the user to process the first screen. But behind the scenes, there’s a lot of painstaking work by marketers, designers, and developers. How can you quickly find the right solution and pick the perfect image?
I have compiled the best practices for creating an effective Hero Image to share with you. Let us learn from the best.

1. Don’t lose sight of Hero Section goals

The goal of a Hero Section is to make the user want to learn more and perform the next action. It serves as an introduction and invites further communicat

2. Don’t lose sight of user goals

In an attempt to surprise and keep the viewer on the first screen, some designers unwittingly replace the user’s goal with their own: to make an awesome design. But the user’s goal is not design.
The user’s goal is to get something he or she needs: a thing, a service, or particular information. The design should facilitate this task rather than hamper it.
Smart design doesn’t draw attention to itself, or distract users from their goals, or make them gape in amazement, forgetting why they came. This is especially true for the hero section.
Here’s a typical case. The key points presented to the user are:
The message is obvious: our company is great and the user should hurry up and press that button. Alas, that’s not how it works.
User goals have nothing to do with the goals of website owners, marketers, or designers.
Any info that has no immediate value for the user must be held back. Messages like “We Are the Best,” “Celebrating Ten Years of Success,” “Why People Trust Us,” etc. belong at the bottom of the visual hierarchy.
Hero Section visuals must prioritize user goals.
Show the users what they want to see, and make it look really good. That’s your number one priority. All the rest — reliability, trust, guarantees — only serves to cement the user’s conviction that they’ve come to the right place.ion.
At first glance, what users want to see are benefits and problem solutions, not how great the company is or how cool the design looks. :) That stuff stays in the background!
A Hero Image is a visual stimulus. It promises benefits, improvements, and positive changes.
The user will be willing to take a step forward if:

3. Remember: no clutter

The home screen must be crystal clear and easily navigable for the user. This is where you showcase the very essence of your offer. Do your utmost to maximize readability. This includes:
Keep it simple and concise!

4. Turn the user’s goal into a visual magnet

The designer’s task is to visualize the user’s goal, making it look attractive, lively, and catchy. Do a comprehensive study and analysis of your users, product, and competitor sites. This will help you find inspiring images and motivating messages for your audience.
Customers often arrive at the page with a specific image of their goal in mind. It’s important to take this into account and meet their expectations. Predictability is what people expect from you. This applies to both visuals and user experience.
Follow the “one idea, one image” rule. Let your heading resonate with, reinforce, and enhance the image. The image and text must stimulate the user’s desire and willingness to take a step toward gratification.

5. Look for specific triggers

As you work on a Hero Image from concept to final design, remember: you are creating a motivational trigger. Feel free to use any and all marketing, design, and psychology tricks to influence user perception.
Every audience has its own motivation. Get to know your users and find the best way to engage them, both emotionally and rationally. (An emotional reaction is followed by a rational assessment of the information.)
User emotions need to be designed and incorporated into the project at the concept stage.
Specific triggers, such as images and/or text, are especially good for engaging emotions.
To find the best trigger, ask yourself:
Finding an emotional trigger often requires a good brainstorming session. Make a list of emotions and their possible visualizations, such as engaging images, illustrations, or videos. Test the best ideas.
This is the key to your future conversions and audience love.
The emotions don’t necessarily have to be positive. Apple once successfully exploited fear by designing a blood-red AIDS awareness website with an invitation to become a blood donor. It looked impressive. I don’t know about donations, but a lot of people bought red iPhones. :)

6. Show explicit or implicit benefits

An effective trigger is always associated with user benefits. The trigger pushes users to perform actions that will let them reap these benefits.
Popular Hero Images are focused on:
Any type of the Hero Image must convey benefits.
Explicit benefits: highlighting the apparent advantages of using the product or service.
Implicit benefits: visually and psychologically highlighting the user’s improved status, importance, success, skills, and opportunities.
User analysis will help you decide what should be made explicit or kept implicit on a case-by-case basis. Showcasing an implicit benefit is always a win-win. A website that sells nails, for example, will fare much better if its hero section features an image of a thrifty, smart, and neat worker than if it simply has a photo of a house or a bunch of nails. Customers will enjoy feeling like handy homeowners.

7. Manage the user’s attention

Be clear about where you want the viewer’s eyes to go. What will they see first? What next? Where should their gaze linger? Everything depends on the goals of your website and product. The hierarchy of highlights needs to be planned in advance and then tested to make sure it looks like you need it to.
The user’s gaze is controlled by dominance and focal points. Dominant elements are the largest and most attractive ones. Focal points are icons, buttons, and other elements that the user sees after the dominant element. They are responsible for the user’s interest zones and hold his or her attention. They’re typically located at the edges of the screen.
Lifehack #1: Blur your design layout and show it to an average person (not a designer). What’s the first thing they see? What merits more or less attention? It’s a good way to rectify failed ideas before it’s too late.
Lifehack #2: Use eye-tracking software. Even a simple freeware app will help you check if the highlights are in the right places.
If you find that the user’s gaze doesn’t linger long enough on any given element, get to work. Perhaps it’s worth highlighting this element further by making it larger or brighter, adding animation, increasing the font size, and so on. (Test everything!)
Note: Place the main highlight on the emotional trigger, not the CTA button.
All visual composition tricks and instruments must be hierarchically ordered. Shape, color, shade, contrast, size, balance, movement, typography — everything must follow the principle of priority.
Note: Remove distractions. Everything that’s not a first impression priority must have reduced visibility, hidden, or moved elsewhere.

8. Use relevant images

Images are relevant when they match the website’s purpose, idea, and content. Any mismatch between the idea and its visual representation leads to misunderstanding and mistrust. It’s not just out-of-context imagery. A website dedicated to innovation using outdated designs is also an example of irrelevance. Unnecessary wow effects that distract from the message are likewise irrelevant.
The Hero Image must visually convey the essence of the content.

9. Use a short, powerful tagline

Use a short, powerful tagline to engage the user. Coming up with it isn’t as easy as it seems. It’s a creative process. Again, I recommend brainstorming. You have limited character space, yet you need to succinctly convey your values, explain some benefit or problem solution, or ask a related question that will pique the user’s interest. Brainstorming is a great way to find an original idea.

10. Be subtle with your СТА

You may have a great hero image with a good conversion potential, but it will be worthless without a CTA. However, CTA should be approached with caution.
Never use CTA to exert pressure.
Design your CTA to be friendly and non-aggressive rather than demanding. Do not pressure the user into learning everything at once, making purchases, or subscribing. CTA is a logical step on the user’s path toward their goal. If you failed to pique their interest with your tagline and visualization, no CTA button or text will work.
CTA is an organic continuation of your design and business idea. Your visitors are welcome. That’s the point of a CTA button or message: it invites the user to join the action.
Focus your UI and UX on making the user’s goal attractive.
Only then will your CTA be effective. A button motivates no one. People are motivated by ideas and images of the future.
Thanks for reading. Don't forget to follow analyzeoptimize for more such insightful content to grow your online busines.
submitted by yelpvinegar to analyzeoptimize [link] [comments]


2024.05.15 17:48 L0v3l3tt3rs777 ✨ A Tease of What's to Come ✨

🌟 "Heartlight isn’t just a game; it's an electrifying adventure where strategy meets romance. Dive into a world where your choices spark unforgettable connections and thrilling encounters.
Innovative Gameplay: Heartlight revolutionizes dating by fusing the intense tactics of a collectible card game with the excitement of social matchmaking. Build your deck, reveal your true self, and watch as every match becomes a gateway to new adventures and deeper connections. Your strategy isn't just about winning—it's about discovering who you are and who you might connect with.
Enchanting Environments: Step into a world where every location—from luxurious hotels to lush beaches to heart pounding nightclubs — create the perfect backdrop for romance and adventure. Each environment is meticulously crafted to draw you into the magic of Heartlight, making every moment feel like a scene from your favorite romantic story.
Community and Connection: Heartlight is more than a game; we're building a thriving community of passionate players. Share your triumphs, strategies, and heartwarming stories with friends who understand the thrill of the chase. We’re building a space where in-game connections can turn into real-life friendships and, perhaps, even love.
Inclusive and Expressive: We celebrate the diversity of our players, ensuring everyone feels welcomed and valued. Heartlight is your canvas to express emotions, make bold choices, and experience a game that grows with you. Here, your journey is as unique as you are.
Are you ready to fall in love with gaming all over again? Be part of a community where love, strategy, and excitement illuminate every path. 💖🃏
Sign up for our waitlist at PlayHeartlight.com and join our Discord to connect with fellow adventurers.
Ready to light up your world? Stay tuned. 🌟

#HeartlightGame #GamingMeetsRomance" #DatePlayfully #JoinTheAdventure

submitted by L0v3l3tt3rs777 to HeartLight [link] [comments]


2024.05.15 17:14 Tcrow110611 Huge disparity in xp/hr across skills.

Why is there such a large difference between skills on xp/hr? Cooking for example, can gain 1m/hr with karambwans, thieving can be done over 250k/hr, so on and so forth. Then we get to mining and agility (I'll leave RC alone since you can technically pay runners for fast xp) where the mining glove effect was removed from sandstone and granite because "players are achieving excessively large amounts of XP" and agility max sweat sepulcher is not even 100k/hr and considered high xp in its skill. I'm not asking to let us shit out xp, I'm just wondering why there isn't a discussion on the disparity of xp rates across the board. Hell I can stand at the bank with minimal effort for crafting and get 165k/hr while profiting. Would it be such a crime to allow mining gloves to give us a comparable rate?
Maybe I'm missing something but breaking my wrist for marginal xp rates is not appealing.
Any insight or other perspectives are welcomed as I can't wrap my head around the mining glove nerf for granite/sandstone.
I will say the zalcano changes are nice and welcomed and if nothing changes might be my path to 99.
submitted by Tcrow110611 to 2007scape [link] [comments]


2024.05.15 17:02 Fit-Plate4856 join

**__Infinium Ark!__**
• No Wipe Cluster
• 24/7 Pvp
• 6 Man Tribes - No Alliances
• 150 Turret Limit
• 1000 Tame Limit
• Custom Mannequin Cave Edits!
• 5x Harvest
• 5x XP Gain
• Custom Drops, Crafts & Spawns!
• Transferable Element
• Instant Tame
• 100% Imprint
• Auto Unlock Engrams
• Infinite Pickup
• Max Player Level 180 with ascensions
• Max Wild Dino Level 150
• In-game Currency
• Grace available!
• Events, Raid Bases and More!
~ Many Spots Available! Starters given as well!

WE ARE ALSO GIVING AWAY FREE COPIES OF ASA!! DONT MISS OUT FOR A CHANCE TO WIN!!!!

https://discord.gg/Gbb3gXKC8
submitted by Fit-Plate4856 to ARK_SURVIVAL_ASCENDED [link] [comments]


2024.05.15 16:58 sdgibbs Troubling moving specific files or directory with Paramiko module

I am trying to creating an automated process that retrieves a file/files from an API, downloads the files onto a local path, then moves the files to a remote path onto an SFTP.
API - Local Path- SFTP
I'm successful with the first two parts of the process but I'm having trouble moving the specific set of files, or just the entire directory, from the local path to the SFTP.
import paramiko import os ####After successful connection to SFTP#### remotepath = "/incoming/encoura" localpath = (r"C:\Users\sdgibbs\Documents\Folder1") sftp.put(localpath, remotepath) 
The terminal returns with PermissionError: [Errno 13] Permission denied. I received the same even after setting the folder permisisons to read and write.
import paramiko import os ####After successful connection to SFTP#### remotepath = "/incoming/encoura" localpath = (r"C:\Users\sdgibbs\Documents\Folder1") os.chmod(r"C:\Users\sdgibbs\Documents\Folder1", 0o644) sftp.put(localpath, remotepath) 
Another route I tried was importing fnmatch to use a wildcard to search the directory to located files with an ".csv" extension.
import paramiko import fnmatch import os ####After successful connection to SFTP#### remotepath = "/incoming/encoura" localpath = (r"C:\Users\sdgibbs\Documents\Folder1'*.txt'") lst = os.listdir(r"C:\Users\sdgibbs\Documents\Folder1") for file in lst: if fnmatch.fnmatch(file,'*.txt'): sftp.put(localpath, remotepath) 
Doing this, returns OSError: [WinError 123] The filename, directory name, or volume label syntax is incorrect: "C:\Users\sdgibbs\Documents\Folder1\'*.txt'" Upon my research, it looks like paramiko does not accept wildcard characters. I also could not be doing this correctly.
Having said all of that, are there any other modules or commands that support either moving an directory, or moving a specific file by name or extension to an SFTP? (Latter is preferred) If not, is paramiko capable of saving the local file as something different onto the remote path?
submitted by sdgibbs to learnpython [link] [comments]


2024.05.15 16:43 radondude My Bladder Cancer Experience

I get a lot of messages asking about my cancer, so before I get to my story: I highly recommend visiting BCAN.org and asking to be paired up in their survivor to survivor program. Every diagnosis is different and the survivor to survivor program pairs you with someone with similar age, gender, and diagnosis, so you can ask all about their experience. I have enjoyed volunteering with the program and the newly diagnosed that I speak to seem to as well.
My story:
In March of 2020, I was diagnosed with Stage III muscle-invasive bladder cancer. Leading up to that diagnosis I had recurring episodes of extremely painful urination for nearly two years. Not a drop of blood in my urine. The episodes were becoming longer and more frequent. I had urgency and an extreme pain that had me calling out sick from work. It was pure misery and by the time I was diagnosed it was actually a relief.
The test I urge anyone reading this to get is a urine cytology. I am not a doctor and this is not medical advice. In my experience the urine cytology saved my life. It's a cheap "pee cup" test you can get at any urologist's office. More info here. My easy to remember rhyme is: if it burns when you pee, get a urine cytology.
Up until that test, doctors had been meandering down a path that was not focused on cancer. I was 33 years old (37M now) and due to my young age they didn't consider cancer. I had been in some mountain bike accidents with pelvic trauma so I was misdiagnosed with Pudendal Neuralgia. Symptoms matched but the treatment offered no relief.
I did my urine cytology. 15 minutes later "Atypical cells" led to a bladder scope and I was looking at my tumors in the urologist's office. The tumors were biopsied and I was scheduled for TURBT. This is where my stage III diagnosis was given. I felt immediate relief from the painful urination after tumor removal. The tumors were pressing on my ureters so it felt like kidney stones all the time. We immediately started chemo and my doctors began telling me I would lose my bladder. I did MVAC chemo for four rounds over the summer. This was very intense: what you think about when people say chemo. Lost my hair--gained weight which is not uncommon--and overall felt like shit. After that I was given a few weeks to recover and then had a radical cystectomy with neobladder diversion in August of 2020. This was not an easy decision but the prognosis was best. I tend to trust the data.
SHOUTOUT to my medical team: Dr. Bupathi & Dr. Monticelli of Rocky Mountain Cancer Centers; as well as Dr. Shandra Wilson my urologist and surgeon. Their skills and expertise assuaged all my concerns and made me feel so confident. THANK YOU SO MUCH. For those reading: get a good team; ask lots of questions; and don't be afraid to get multiple opinions. I keep several journals, which help a lot and I'll detail that at the bottom of this post*
Recovery from the neobladder surgery was the hardest part. I had a foley catheter and "grenade" for six weeks or so. My cath bag looked like a bag of red wine due to blood. They walk you around a lot to recover faster. It involved a lot of bed-rest intermixed with short walks. I think I was out of the office for at least a month. I am in generally very good physical shape and even several weeks after this procedure it was hard to walk more than 1/4 mile.
From there I thought I was cancer free. I lead my life with my family**. Here is what saved my life again: Signaterra testing. Dr. Bupathi had these tests scheduled every six weeks. It tracks genetic cancer markers in your blood. The test results look like the stock market except you want it to go down. After several months we noticed it was rising again. We ordered a PET scan, found enlarged lymph nodes, and determined my cancer had returned (or never left). I began a second chemo regiment followed by immunotheraphy (that I just completed yesterday!!!). CisGem chemo was quite difficult. The C in MVAC stands for cisplatin and it's generally one of the hardest drugs to tolerate. After a few difficult rounds we switched to carboplatin and it became much more tolerable. After that I did two years of Bavencio/Avelumab. My Natera test results showed that my cancer had dropped to untraceable levels during chemo, so I effectively beat it before starting the PDL1 inhibitor therapy. However, my team strongly encouraged me to complete the immuno. To me, it felt like putting out a campfire: add water, stir, add water, stir. You gotta make sure it's really gone!
The bavencio PDL1 therapy caused me a lot of mood swings and sometimes caused immune system flare ups (i.e. "immuno flu"). For the physical flare ups I used prednisone, as needed. I tried to do so sparingly as it basically cancels out your treatment. The mood swings were the worst. I would often be despondent and depressed for a few days after treatment. Other times, I'd feel no mood alterations. Most often, I'd be extremely irritable for about a week after treatment (treatments were every two weeks so it was very difficult).
I'm now two years cancer free and beginning my recovery from the immunotherapy treatments. I am so happy to live in an age of modern medicine. Within my lifetime many cancers will become manageable diseases--it appears to me that bladder cancer already has. Reach out to BCAN support groups and DM me if my post didn't answer a question of yours. Good luck! You got this!
*Journaling helped me tremendously. I had three journals (google docs). The first was an overall journal detailing my doctor visits. The second was a symptom journal. The third was an insurance journal/spreadsheet. The first journal served almost as a blog, which I shared with close friends and family. That way I didn't have to have the same conversation over and over. It's nice to have family and friends interested, but it does wear at you when you have to tell the same doctor visit over and over to people. This cut down on those discussions and allowed me to have more enjoyable calls with well-wishers. The second journal I would write down daily side effects and 1-10 pain scales. This was extremely important because I could bring it up with doctors and I wouldn't have to remember how I felt, I could look it up. It also helped me understand insidious side effects that take months to reveal themselves. This was the most important journal and kept me sane. There are soooo many side effects and when you start a cancer treatment program you often have no choice-- so why read them? Well this journal would help me understand when something was a side effect. Often just knowing that it wasn't you it was the drug would have a calming effect. The third journal was so I could fight insurance and get what I deserve. Insurance companies try to reduce payouts through exhaustion. They want you to give up. By documenting your experience you give yourself ammunition when you have to escalate a claim or file an appeal. You have everything laid out in an organized manner. You can get it out of your head and onto a spreadsheet so that you don't think about it when you go to bed at night. I had to file appeals several times, sometimes with Colorado Division of Insurance and my record-keeping was a tremendous boon to my case. Don't pay a bill as soon as you get it! Wait until you get the claim record from your insurance company and make sure the number on the bill matches what the insurance company told you to pay. If you cut that check wrong, you'll seldom get that money back!
**Neobladders do not have musculature like your normal bladder. I had several very severe bladder infections--a few that led to hospitalization. During the first 18 months or so, I was not catheterizing becuase I was under the impression that my new bladder worked. I peed constantly; however, I was retaining over one liter of urine at all times. This urine kept becoming infected and putting me in miserable situations. Under my urologists advice, I began cathing and immediately felt great. I lost nearly 10 lbs in "water weight" and no longer have any urgency issues. I can sleep through the night, but often will cath around five hours into the night just so I can sleep in later. On average I cath about once every three hours. It's not painful when done correctly. It's honestly just tedious. However, after all of this the only way my life is abnormal now is my cathing. I can swim, climb, play with my son and do any physical activity; it just takes longer to pee now. I'll take that win!
submitted by radondude to u/radondude [link] [comments]


2024.05.15 16:38 Imagen-Breaker GT9 Rewrite Part 14.4 - Older Scenes

Part 14.3

Heracles VS Lernaean Hydra

Author Note: I was thinking about it and I really wish that GT9 used more draconic symbolism throughout the story when (or if) I revisit Team Crowley VS Rosencreutz I'll have symbolism of Aleister (TheBeast666), Aiwass (Codename: DRAGON) and Coronzon (The Dragon of the Abyss) all have symbology of them being Dragons preying on a God/Hero like CRC and the reversed conflict of Chaos VS Order you see in mythology, I also wanted to achieve something similar with Kakine Teitoku as he can represent the Fallen Angel and the Seraphim but for now I'll try adding draconian symbolism into Gunha VS CRC.
True Expert Christian Rosencreutz, with his golden rosy cross sword, clashed relentlessly against the indomitable force of the Strongest Gemstone, Sogiita Gunha. With each clash of their powers, the air crackled and compressed, and the pavement trembled beneath.
CRC, observed Sogiita with a mixture of intrigue and disdain. "You fight like the legendary Heracles," he remarked, his voice carrying over the din of battle. "But know this, I am the Lernaean Hydra, and no matter how many heads you sever, I shall always rise again!" Rosencreutz roared to slice the #7’s midsection.
Sogiita, his entire body wreathed in unknowable energy, met CRC's blade unyielding. "Bring it on, old man!" he retorted, his voice brimming with confidence. "I'll knock you down as many times as it takes! I won't stop till you come to your senses and remember your roots, like the roses you love so much, Rosencreutz!!"
Their clash intensified, that old man’s higher dimensional sword colliding with the raw power of that boy’s fists and kicks as they pushed each other to their limits with each sword swing, punch, kick and flash.
Sogiita unleashed a barrage of punches, each strike carrying the force of a meteor, while that silver young man countered: he wielded his sword in his right hand and released impacts followed by white light that was enough to previously take down all of The Bridge Builders Cabal.
As the battle raged on, the very fabric of reality seemed to warp and shift around them, bearing witness to the titanic struggle between two unparalleled forces.
The founder of Rosicrucianism who intimidated reality itself to obey his will and that Gemstone with an unstable personal reality that could change on a whim.
The atmosphere crackled with electrifying distortion.
Sogiita's fists tore through the air with the ferocity of meteors, their velocity enhanced by his ability to adapt and accelerate, surpassing even CRC's speed. As each blow was released, the friction with the surrounding air molecules ignited a scorching heat, intensifying the impact.
The rapid movement of molecules generated an escalating thermal energy, causing the air to seethe with increasing temperature. It was akin to a tempest of incandescent projectiles hurtling towards CRC, their speed surpassing the limits of human perception.
It was like a storm of brilliant fiery arrows was fired at Rosencreutz.
These blazing arrows of force were reminiscent of the elusive strikes employed by the Rose & Cross Leader, ignoring distance with deceptive agility.
With each thunderous punch, that bandana boy sought to overpower his adversary through sheer kinetic force, his unwavering resolve palpable in every motion.
But that wasn't enough for this superhuman.
CRC, wielding his cross sword with precision and skill, deflected each and every one Sogiita's flaming arrows with calculated strikes of his own. Each impact unleashed a burst of blinding white light, sending shockwaves rippling through the chaotic city.
"You think brute strength alone will defeat me?" the silver man taunted, his voice cutting through the chaos of battle. "You may be strong, but strength without strategy is nothing but raw power wasted."
Sogiita grinned, his confidence unshaken. "Strategies for cowards who can't handle a real fight," he retorted, his voice ringing with defiance. "I'll K.O. you with my fists and guts alone!!!!"
Rosencreutz's eyes narrowed as he parried another of Sogiita's punches. "Your arrogance will be your downfall," he warned, his tone tinged with certainty. "I may not match your overall speed, but I have something you lack: intellect and precision.”
Christian Rosencreutz then plunged his cross sword into the ground.
"This is what harmed Kamijou Touma," he declared, grinning and unleashing a torrent of lethal invisible attacks from his outstretched palms.
However, the #7 countered with a relentless barrage of flaming arrows from the thermal aftershock of his punches.
Each strike akin to a particle accelerator in its intensity and speed. That Gemstone was the particles being fired on the right and that True Expert was the particles fired on the left.
As the attacks clashed, the battlefield became a spectacle of raw power and precision.
“Roar!” CRC held his open palm to his mouth and blew gently on the tip of the middle finger.
That was all it took for a blaze easily outdoing a flamethrower to rush out. And this was not just any fire. It fed on the power of a ley line and stole vitality from space itself. This overwhelming mass of light and heat was wielded for no other purpose than to take lives. Anyone who tried to survive it using simple composite armor or special fibers would dry up and burn away in less than a second.
But that wouldn't kill another superhuman would it?
Of course not.
“Aaaaarghhhh!!!!” screamed the #7.
Some assaults bypassed the fray entirely, slipping through the chaos like elusive particles in a collider.
A smokescreen.
Those brilliant fireworks from hell weren't meant to take Sogiita’s life. They were meant to disrupt the Gemstone's senses and sight so he couldn't counter all of that old man’s deadly attacks.
Invisible strikes found their mark on that Gemstone, and the searing arrows of the arrows scorched Rosencreutz.
CRC was wounded but he rejected to make any whimpers. Instead with a sudden burst of velocity, the young silver man picked up his cross sword from the ground and launched a flurry of strikes, cutting at the #7’s body with pinpoint accuracy.
His arms, his head, his face, his stomach, his legs, his midsection, his back.
Each blow landed with devastating force, causing Sogiita to stagger back under the onslaught.
If that bandana boy hadn't had his defenses and general stats raised by the #5 he’d be cut to pieces.
The #7 fell on his back.
"There's a fire," Sogiita declared, his voice ringing out amidst the chaos of battle.
With each attempt to break his spirit, Sogiita's resolve only grew stronger, fueling the flames of his determination. "Every time someone tries to make me give up, it's like wind feeding my flames, making them burn even brighter just like my punches," he explained, his words carrying the weight of his unwavering determination.
He refused to stay down.
With a roar of defiance, Sogiita surged forward once more, his movements blurring with speed as he disappeared from view. In the blink of an eye, he reappeared behind Christian Rosencreutz, catching the magician off guard.
"Hey, old man," Sogiita taunted, his voice filled with confidence as he seized Rosencreutz from behind.
Christian Rosencreutz's eyes widened in surprise as he realized he had been outmaneuvered.
As Sogiita Gunha faced off against Christian Rosencreutz in their airborne duel, he felt the flames of determination burning within him, driving him forward with unstoppable force.
Before he could react, the boy lifted him effortlessly and slammed him onto the pavement below with a resounding thud.
"I'm not just a kick-boxer!!" Sogiita sang.
As the impact reverberated through the air, the young silver man let out a pained cry. The force of the collision compressed the surrounding air, heating it up until it crackled with energy. Christian Rosencreutz's head struck the ground with a velocity equivalent to mach 20, igniting his body in flames upon impact.
This move is called a suplex.
Struggling to regain his bearings, Rosencreutz muttered in a daze, "The House of the Holy Spirit...the seven walls..."
"You said it yourself, didn't you?" the gutsy boy retorted, cocky. "My power and my guts can break through your impenetrable walls. And I can spread those same guts to the world around me."
With a grimace, Christian Rosencreutz acknowledged the truth of the boy's words. "Your uncontrolled AIM field grants you the ability to imbue non-organic objects with the properties of your virus," he observed, his voice tinged with begrudging admiration. "Allowing them to bypass even the defenses of the seven-walled tomb.”
"A virus? Don't be so gutless, CRC," the #7 retorted, his voice filled with defiance. "This battleground ruled by wills is a two-way road between you and me."
Christian Rosencreutz raised an eyebrow at the boy's words. "Hey Gemstone, you could've killed me if I weren't a superhuman with an idealized body that accomplished The Great Work and crossed the Ungrund, what then short-stack?" he questioned while fitting an insult against his height.
Even without the seven-walled tomb or sheets of diamonds Rosencreutz was cartoonishly durable.
"Sorry, old man," Sogiita replied, his tone tinged with annoyance. "I might've gotten carried away, but I know it'll take more than that to kill you. No matter how many heads you regrow, like Hydra, I will not give up until I've completed all my labors."
"Mhm, so you do know your mythology," CRC remarked, a hint of amusement in his voice. "The Lernaean Hydra, or simply Hydra, is a serpentine lake monster in Greek and Roman mythology. Its lair was the lake of Lerna in the Argolid, known as an entrance to the Underworld. In the canonical myth, the monster is slain by Heracles as part of his Twelve Labors."
"Yeah, I know," Sogiita replied confidently. "I studied the tales of great gutsy heroes in school.”
"So, short-stack," Christian Rosencreutz began, his voice carrying a hint of scholarly interest. “Have you ever considered the parallels between our battle and ancient Near Eastern religions?”
Sogiita listened intently. "Are you saying you see yourself as a god of war or a hunter?" he inquired.
CRC chuckled softly. "In a sense, indeed. We are both assuming roles in this grand theater, are we not? I, the Hydra, and you, Heracles."
He continued, "Consider the Second Labor of Heracles. Eurystheus, the king of Tiryns, sent Heracles to slay the Hydra, which Hera had raised specifically to defeat him. Heracles approached the swamp near Lake Lerna, where the Hydra dwelled. To protect himself from the poisonous fumes, he covered his mouth and nose with a cloth and shot flaming arrows into the Hydra's lair, causing it to emerge and terrorize the surrounding villages."
CRC paused, drawing a comparison. “In our own clash, the flaming arrows that Heracles hurled at the Hydra find their echo in your lightning-fast fists, generating shockwaves that ignite the air with their speed and force. It's as though each strike of yours is akin to shooting a flaming arrow, much like Heracles did.”
“Huh? Are you suggesting we're caught in a time loop? That some enigmatic group, like the Bridge Builders Cabal, manipulated events to resurrect you, pitting us against each other in a timeless struggle? I've never met them, and I'm certainly no child of Zeus. Are you implying that our battle will be distorted into a Greek legend by a meddling time traveler?!” frantically asked the boy.
“No, no, you simpleton. This world contains synchronicities. In Sumerian, Babylonian, and Assyrian mythology, the war and hunting god Ninurta was celebrated for his deeds. The Angim credited him with slaying eleven monsters during an expedition to the mountains, including a seven-headed serpent, possibly identical to the Mushmahhu, and Bashmu, whose constellation was later associated with the Hydra by the Greeks. In Babylonian contexts, the Hydra's constellation is also linked to Marduk's dragon, the Mushhushshu.”
“Uhhh….” That shounen boy was dumbfounded.
"Hhm, I suppose calling it a time loop isn't technically wrong," Christian Rosencreutz began, his tone measured. "I'll break it down from history class and reconstruct it through the lens of the occult. Historic recurrence, young Gemstone, is the phenomenon of events echoing throughout time. Whether it's the rise and fall of empires or the repetitive cycles within a single society, it's all part of this grand plan that was decided when Adam ate the forbidden fruit."
The #7 with his guard up but curious listened: "So, history just keeps repeating itself? Just a series of coincidences?"
Christian Rosencreutz shook his head sagely. "There is no such thing as coincidences. Take, for instance, the Doctrine of Eternal Recurrence, pondered upon by thinkers like Heinrich Heine and Friedrich Nietzsche. While it's said that 'history repeats itself,' it's not quite that simple. Rather, these recurrences stem from identifiable circumstances and chains of causality."
He continued, his voice carrying the weight of centuries of philosophical debate. "Consider the phenomenon of multiple independent discoveries in science or the reproducible findings in natural and social sciences. These recurrences, whether in the form of rigorous experimentation or comparative research, are vital to our understanding of the world."
Christian Rosencreutz paused, allowing the weight of his words to sink in. "G.W. Trompf, in his seminal work, The Idea of Historical Recurrence in Western Thought, illustrates the recurring patterns of political thought and behavior since ancient times. Through these patterns, history offers us invaluable lessons, often leading to a sense of resonance or déjà vu."
Their words reverberated like a challenge to destiny itself, a testament to their unyielding determination in the face of adversity.
That Gemstone didn't surrender his characteristic fervor. "History echoing through time, huh? It's like the universe itself is stuck on repeat, and we're just caught in the cycle. But you know what? If history's gonna keep looping, then let's break the pattern! Let's smash through those chains of causality and forge our own path. Who cares about déjà vu? We'll create something entirely new, something that'll shake the very foundations of this world and we’ll do it with guts!!!" He defied that silver monster.
But Rosencreutz wasn't finished. He pulled out his Crystal World Map.
The supposedly old man listened intently to that boy's impassioned response, his expression inscrutable behind his clairvoyant card. After a moment of contemplation, he spoke.
“Gemstone, you speak of breaking free from the chains of repetition, of forging a new destiny against the backdrop of eternal return. It is a noble aspiration, indeed. However, consider this: eternal return is not merely a philosophical concept or a whimsical notion of fate. It is the very fabric of existence, woven into the nature of time itself.” He pressed his finger on the Miniature Garden and a 3D holographic projection flew out—
“In ancient times, the Stoics grappled with the idea, seeing in it both a sense of cosmic order and a challenge to individual agency. Augustine and others recoiled from its implications, fearing it as a negation of free will and salvation. And yet, Nietzsche, in his brilliance, dared to confront the concept anew, exploring its depths in the crucible of human consciousness.”
Didn't Aleister Crowley say that he had to shatter every single phase in order to eliminate the concept of fate?
“I will shatter every last phase and put an end to all mysticism. It can be helped and we need not restrain our tears and bite our lip when faced with tragedy. I will bring back the pure world in which everyone can feel anger like normal and question it all like normal!!”
And didn't Coronzon appear to break down all the phases including the Pure World?
Partial destruction would be meaningless. If anything remains and an eternal distortion is born from that, then it will all happen again. I will eliminate the ten spheres, the twenty-two pathways, and the hidden eleventh symbol. Collisions between phases? Sparks and spray? You cannot save anyone if you only treat those symptoms. All of the fundamental clogs must be removed. All so we can pass the baton to whoever comes next.”
“Sparks and Sprays…” Rosencreutz muttered.
“Eh?” The #7 didn't quite hear him.
"Beside time stands fate, cruelty's steadfast herald. In the silent chambers of the soul, whispers the most profound wisdom. Humanity, in its folly, neglected to exalt life's splendor, its radiance, its grandeur. Truly, it is a rare gift to comprehend the forces that shape our existence.” That magician spoke in despair.
“From the moment man ate the fruit of knowledge, he guaranteed your species’ failure... Entrusting his future to the whims of fate, man clutches to a flickering hope. Yet, within the Miniature Garden lies the key to all revelation. Beyond the well-trodden path lies the ultimate terminus. It matters not who you are; Death is the sole certainty awaiting all.” he finished with scorn.
Shokuhou Misaki was currently linked to Sogiita Gunha so was overhearing the entire conversation.
“Are you okay, Leader?” asked Kamijou back at the hospital.
“Yeah…” she responded.
“Really?” Mikoto breathed a white sigh. “It wasn’t the shock of seeing their school destroyed. Nor was it the fear of having those rioters attack. …They’re afraid of their own power. And after learning how exactly to use that power to survive, they’re not sure they can just switch it off and return to their normal lives. So their gears have ground to a halt.” Tokiwadai Middle School was a prestigious esper development school.
The young ladies registered there were Level 3 at the lowest and Level 5 at the highest.
Almost all of the students had a power that surpassed that of a blade or handgun if used properly, but something had become twisted.
Yes.
“A lot of them weren’t really sure why they were training their powers.”
Shokuhou breathed a white breath, wrapped her own arms around herself, and rubbed her thighs together.
Why are you studying?
How many people could give a proper answer to that question? Because my parents told me to, because my teachers taught me to, because that’s how the world works. Those would be most people’s answers. Even the students with a clear vision of their future would only have something vague like “for the entrance exams” or “for my future”.
Only a small handful would have specific puzzle pieces in mind, such as “I need to learn how to use this equation so I can build a rocket”.
The young ladies of Tokiwadai Middle School were the same.
What if the very gears that humans have…their actions, reactions, inactions were all the result of some transcendental entity hovering above.
Like God or The Devil watching over humanity’s reality sphere and ordering around his system like everyone was a pre-programmed NPC that had specific events occur to them to get them to develop in the way that they did and determined their genetic bloodline that composed their psyche?
Is there truly a free will?
It was said that in order for you to break out of the system of society that the working class was stuck in you had to climb to the top where the corrupt elites resided.
Imagine Breaker negated sparks, Aleister Crowley could see through the veil thanks to Holy Guardian Angel Aiwass, Great Demon Coronzon could always see the cogs.
Christian Rosencreutz could view the entire world through his Miniature Garden.
The rest of humanity was at the mercy of their own destinies.
A Guardian Angel wouldn't arrive to save a parent’s child from fate every single time.
"Okay, nice poetry, can we get back to fighting already?" asked the #7 impatiently.
"Seems I got carried away," the old man conceded with a nod. "The synchronicities of this world, akin to the astral configurations in astrology, serve as an example of synchronicity, according to Jung. It describes circumstances that appear meaningfully related yet lack a causal connection, much like the parallel relationship between celestial and terrestrial phenomena. Synchronicity experiences entail subjective encounters where coincidences between events in one's mind and the external world may lack a clear causal link but still harbor an unknown connection.”
"Ah," Sogiita chimed in, recalling his philosophy class discussions. "We talked about synchronicity back then. Jung thought it was a good thing for the mind, but said it could get dicey in psychosis. He cooked up this theory as a kind of mental link between those meaningful coincidences, calling it a noncausal principle. This term came about in the late 1920s, and then he teamed up with physicist Wolfgang Pauli to dive deeper. Their work, The Interpretation of Nature and the Psyche, dropped in 1952. They were big on this idea that these connections, even the ones that don't seem to have a cause, could still teach us a lot about how our minds and the world work."
“Mhm, you know more than you lead on, Gemstone.” pondered CRC.
“Oh this? My teachers say I'm not good at remembering speeches hahaha…” The #7 looked slightly nervous. “You know, analytical psychologists really push for folks to get what these experiences mean to boost their awareness instead of just feeding into superstitions. But funny thing is, when clients spill about their synchronicity experiences, they often feel like no one's really hearing them out, or getting where they're coming from. And hey, having a bunch of these meaningful coincidences flying around can sometimes ring the schizo bell. Delusions aren't healthy.”
Where was this conversation going?
"Delusion! Hah! That's a good one coming from you," CRC fired back.
"The real delusion is thinking humanity isn't worth a damn," Sogiita shot back, pulling out some info from Johansen and Osman. "Some scientists think coincidences are just random flukes, but counselors and psychoanalysts reckon there's more to it, like some deep-down stuff needing to come out.”
"Delusion! Hah! That's a good one coming from you," CRC fired back.
"The real delusion is thinking humanity isn't worth a darn," Sogiita shot back, pulling out some info from Johansen and Osman. "Some scientists think coincidences are just random flukes, but counselors and psychoanalysts reckon there's more to it, like some deep-down stuff needing to come out. Unconscious material to be expressed."
Rosencreutz interjected, his expression reflecting a mix of confusion and concern. "Aleister Crowley's actions have left a lasting scar on this world and this city," he began, his voice weighted with solemnity. “The vacuum-like dichotomy between magic and science created by the use of that colossal psychotronic weapon, has damaged this world's memory irreparably.”
Psychotronic weapon?
The Archetype Controller?
He paused, his gaze piercing as he continued, "Jung's exploration of synchronicity as evidence of the paranormal paved the way for further inquiry, notably by Koestler and the subsequent embrace of these ideas by the New Age movement.”
Sogiita shrugged, "Some folks say synchronicity is impossible to test or prove, so it gets labeled as pseudoscience. Jung even acknowledged that these synchronicity events are basically just coincidences, statistically speaking. But hey, who's to say what's really going on without some solid scientific studies, right?"
"Dubious as his experiments may have been," CRC interrupted, "Jung believed in a connection between synchronicity and the paranormal, drawing parallels to the uncertainty principle and works by parapsychologist Joseph B. Rhine.” CRC posed a thought-provoking question, "How are we to recognize acausal combinations of events, since it is obviously impossible to examine all chance happenings for their causality? The answer lies in the fact that acausal events are most readily expected where a causal connection appears inconceivable upon closer reflection. It's impossible, with our current resources, to explain ESP or meaningful coincidences as mere phenomena of energy. This challenges the very notion of cause and effect, as these events occur simultaneously rather than in a linear cause-and-effect manner. Hence, I have coined the term 'synchronicity' to describe this phenomenon, placing it on equal footing with causality as a principle of explanation."
Getting closer to that Gemstone, CRC emphasized, "Esper abilities cannot be fully understood with science alone. They defy traditional cause-and-effect explanations, instead representing a convergence of factors that create a quantum phenomenon affecting both the micro and macro. Why were there the naturally gifted and the naturally ungifted?”
Why did some students get praised for their abilities while others needed to work harder?
Others among them would have worked every hour of their free time and not progressed anywhere in this city’s leveling curriculum.
Why did this city present such an unfair and unpredictable status quo of potential?
Why did hard work barely matter in a city of empirical evidence to record any possible progress?
Sogiita Gunha wasn't a normal Level 5 but he wasn't always this powerful. He went through the curriculum same as everyone but if the outside conditions for his Gemstone ability to manifest didn't form in the exact way that it did, in such an acausal form then would he even be here to challenge Christian Rosencreutz right now?
Everything just happened to fall right into place.
All those puzzle pieces that would lead to this moment here and now.
Was it all just talent? God picking a fool as his champion?
The #7 leaned back, absorbing CRC's words with a thoughtful expression. "So, what you're saying is, there's this whole other layer to reality that we can't quite wrap our heads around," he summarized, nodding slowly. "I mean, it's like trying to catch smoke with your bare hands—slippery and elusive."
He chuckled, shaking his head slightly. "Historic recurrence, synchronicities, all these things—they're like pieces of a puzzle scattered across this substantial reality. And sometimes, they just... click into place, right? It's like the universe has its own plan, and we're just along for the ride."
That bandana wearing boy's gaze drifted, lost in thought. "You know, CRC, it's funny," he remarked, a wry smile playing on his lips. "Here we are, with all our powers and potential, but at the end of the day, we're still grappling with the same questions as everyone else. Talent, destiny, divine intervention—maybe they're all just different sides of the same coin."
He shrugged, the weight of the philosophical musings settling over the broken city. "Who knows? Maybe God does have a sense of humor, after all.” that boy chuckled.
There was a deep silence between them.
Rosencreutz’ response was swift and resolute, his tone filled with certainty. "All this ‘universe has a plan’ banter is just a distraction from the inevitable," he declared, his eyes narrowing. "We can debate the nature of us being all-powerful yet struggling with mortal issues until the sun burns out, but it won't change the fact that our fate was sealed upon the knowledge Adam learned."
“To think so many trivialities have developed while this old man wasn’t watching. Heh heh. Then I should assume the thread of fate has again begun to weave its strange connections between myself and some unknown human.”
He rose forward, his movements purposeful. "It's time to put an end to this dance of platitudes," CRC continued, his voice cold and unwavering. "We'll settle this the only way that somewhat matters—through objective action in this grand play."
“Silence, preserved doll. Illusionists are meant to remain silent. That is all we magicians are: wielders of substanceless illusions. Opening your mouth serves only to break the illusion.”
With a flicker of resolve in his eyes, he locked gazes with the #7. "I am Hydra, Gemstone," he said, his voice carrying a hint of challenge. "Our battle ends now.” CRC opened both his palms and began shooting at their surroundings, the buildings, the pavement, the apartments, the rubble.
It probably wasn't random as it seemed to create a pattern.
“Huh are you getting senile old man?” asked the young Gemstone.
“What fun. I never imagined someone would bother diligently polishing their skills this far while knowing it is all essentially an illusion. Didn’t you ever feel silly going to the effort?”
Rosencreutz dropped to all fours, his rosy cross sword gripped tightly in his right hand.
He moved—
“Arrgh!” Sogiita yelled amidst the relentless and precise and precise strikes from that golden cross. “Old man?” he asked.
That magician didn't say anything.
That silver man’s movements became more beastly.
Faster.
Stronger.
Fiercer.
Something new was beginning to manifest.
With each strike of his higher dimensional blade that old man’s blows seemed infused with an otherworldly energy.
The wounds inflicted by his weapon burned with a venomous intensity, sending searing pain coursing through Sogiita's body.
That boy grimaced as the poison from that silver man’s strikes surged through his being, each wound feeling like it was ablaze with venomous fire.
"Damn... That burns…like a killer hornet’s sting," he muttered through clenched teeth, his voice strained with effort. Gritting, he fought to maintain his focus, despite the agony threatening to overwhelm him.
Was this another application of The Four Stages? Citrinitas? No, there was nothing yellow here, it was more like a dirty purple.
But it wasn't just the physical damage that posed a threat.
As the Rosy Cross leader leaped on all fours his movements took on an almost erratic quality, he was bouncing from one building to another with an animalistic agility.
With each jump, a shockwave rippled through the air, carrying with it a palpable sense of dread.
Something was spreading.
The air around them seemed to thicken with a toxic miasma. The #7 struggled to breathe, the noxious fumes clouding his senses.
Like a chaotic monster’s venomous poison breath.
The once-clear air now felt thick and suffocating.
Gasping for breath, the bandana boy struggled to maintain his focus amidst the swirling chaos.
His vision blurred, his movements sluggish as he fought against the oppressive atmosphere.
Blinded that heroic boy could only fire a flame arrow without his sight.
His fists striking out with all the strength he could muster. Igniting in that poisonous compressed air.
It seemed to be flammable like a dragon’s breath.
???
At the hospital, Shokuhou's voice carried a mix of surprise and relief. “He caused real damage.” she exclaimed.
Kamijou turned his attention to her, intrigued. “What happened?”
“It's hard to see clearly, but it looks like the #7 managed to rip off CRC's left arm,” she explained. “Though, I'd say it was more of a lucky shot. I can read he acted on pure instinct.”
Kamijou nodded, a hint of melancholy in his tone. “Yeah... the psychic link and all.”
Had the #7 Level 5 given up on the old man?
Back on the battlefield, Sogiita cursed under his breath. “Dammit... Sorry, old man,” he muttered. “I was aiming to hit your whole body to maximize the surface area, maybe break a few bones as a casualty. We can probably get your arm reattached at the hospital. Heaven Canceller has enough guts to even fix me.”
It was clear—he hadn't given up.
It was an accidental strike of his arm.
“As each ghastly head was severed from its serpentine form, dreadfully, two more writhed forth from the abyss.” a cryptic voice amidst the chaos spoke.
Wasn't it said that the Hydra’s lair was the lake of Lerna in the Argolid.
Lerna was reputed to be an entrance to the Underworld.
The abyss.
The Ungrund.
There is no limit to the depth of the Alcyonian Lake, and I know of nobody who by any contrivance has been able to reach the bottom of it since not even Nero, who had ropes made several stades long and fastened them together, tying lead to them, and omitting nothing that might help his experiment, was able to discover any limit to its depth. This, too, I heard. The water of the lake is, to all appearance, calm and quiet but, although it is such to look at, every swimmer who ventures to cross it is dragged down, sucked into the depths, and swept away.
The keeper of the gate to the Underworld that lay in the waters of Lerna was the Hydra.
The serpentine Lake Monster.
“Rosencreutz……?” The #7 muttered.
That magician chuckled ominously. "Indeed, young Heracles," he intoned, his voice echoing with a bizarre resonance. “The Lernaean Hydra's curse is upon you now.” as he said that he ripped off a bit of his arm that was cuterarised and it began bleeding.
Anna Sprengel’s blood was said to create unknown miracles when spilled.
Christian Rosencreutz’ blood was so virulent that even its scent was deadly.
As Sogiita Gunha glanced at his severed arm lying on the ground, a creeping sense of horror enveloped him. "All fate is a curse and that curse," he murmured, his words barely audible over the din of battle, "extends even to my severed limb.”
Christian Rosencreutz’ left arm grew back.
No.
Two new arms grew in its place.
The arm was fully functioning with no defects.
Although one of the arms appeared somewhat scaly and lanky like a serpent.
It had human anatomy but something was abnormal here.
He almost looked like a spider as he emerged from the poisonous fog as he remained on all fours.
“So short-stack. Are you ready to complete your final labor: Crossing the abyss!!!” He challenged that boy with his cross sword facing him.
"Boss, what's up? You look kinda stuck," Kamijou asked, his tone concerned.
Two students were sitting together in the waiting room at a hospital.
"—abyss, Hydra, curse, synchronicities, Historic recurrence." she replied, her words carrying a weight of unease.
"Huh? What? Can you give me the lowdown?" Kamijou prodded, his urgency evident.
"Can't quite wrap my head around it. But what I can tell you is that after CRC started talking about these esoteric concepts, he leveled up his power ability, managed to seriously hurt the #7 despite me cranking up all his stats for the win condition," the honey-blonde girl explained, frustration creeping into her voice.
"Can you beam all that stuff into my head, like a memory download? You're a psychological esper, right? My right hand won't mess with it, and we've done the telepathy thing before," Kamijou suggested.
"Memory download's not quite it, but I can send you a recording," she clarified.
"Got it," Kamijou muttered as he absorbed the info.
"You got any ideas to help the #7’s situation ability, Kamijou-san? We're kinda desperate here," she asked.
"I wish Index was still here, dammit.” he lamented, “But you know about magic, right?" he queried.
"Yeah, people converting their delusions into reality right?," she admitted.
"Well, magic's not just about delusions; it can be tied up to the whole world. Not sure if it's relevant, but based on Idol Theory, Rosencreutz might be pulling in 'energy’ from the Greek 'phase’ of Heracles for an edge," Kamijou theorized.
"Like a chessboard flip?" Shokuhou Misaki inquired, her brow furrowed with concern.
"No, more like... imagine you're playing checkers with a buddy, and you're totally crushing it because you're a checkers pro. Then suddenly, your buddy switches it up and challenges you to an arm wrestling match, and you lose because, well, arm wrestling isn't your forte," Kamijou Touma explained, trying to paint a vivid picture.
"So, by taking on the role of the Hydra from Greek myth, he's essentially forcing the #7 into the role of Heracles? But didn't Heracles defeat the Hydra?" Shokuhou sought clarification.
"Yeah, but..." Kamijou recalled the tale from the movies he'd seen. "Lichas gave Heracles a shirt soaked in the Hydra's poisonous blood from his arrows, which ends up killing him by tearing his flesh down to the bone," he elaborated.
"It was actually Nessus seeking vengeance and tricking Deianira into giving it to Heracles as a gift, delivered by Lichas without disclosing the tunic's lethal bloodstained secret from the Lernaean Hydra, but you're right," Shokuhou corrected gently. "So, Rosencreutz is harnessing the power of that legend to slowly poison the #7?"
"Not literal. I mean the poison is real but his slashes do significant harm now so it's more like shifting the paradigm in his favor…shifting his position.” The spiky-haired boy wasn't in the mood to explain Phases, “Earlier, he mentioned Sogiita spreading his 'virus' throughout the world. A virus isn't a poison in the traditional sense, but the Rosicrucians originally sought to create a universal cure for all illnesses. Now, CRC is spreading a literal poison, positioning himself as the ultimate predator and his opponents as prey rather than his savior role, the paradigm has been shifted." Kamijou concluded, his voice tinged with gravity.
“So he’s changed the environment to get the win condition? The #7’s durability doesn't matter in the face of the world being forced to go about a certain way because of Rosencreutz stage play?” The girl asked.
“Yeah…if things keep going this way…Sogiita will….goddamnit….” The spiky haired boy swore. “I can't let someone else die after all that's happened but I feel like if I go out there I really will kill him…” he muttered that last bit while clenching his right fist that began shaking uncontrollably.
The girl’s eyes seemed confused. “What did you say?” The honey blonde middle schooler asked.
“Nothing, just mumbling to myself.” he spat out.
That boy and girl could never come to the right conclusion on their own without the aid of former Magic God Othinus by their side.
“Did you think I had challenged you with no hope of succeeding, you cesspool? The magic born on earth is bound by the directions based on the earth’s magnetic field and by the density and composition of the air which is determined by air pressure which is in turn influenced by gravity. That is inevitable when you are focused on the cardinal directions of north, south, east, and west or on the basic elements of fire, water, wind, and earth. But what you will find upon leaving the atmosphere is an unknown. Coronzon, are you sure there will be no malfunction in the magic giving you control of Avatar Lola? And before, my power was bound by the puny speck named earth which failed to become a black hole or even a sun, but once we enter outer space, just how far do you think that power will be released? I do not mind at all that I will lose the support of Academy City.”
Well the boy was half right.
“Let us test it out, you cuspidor. On one side, we have you using the planet and bound to an avatar. On the other, we have me exposed and freed from the planet. Now, who will be the star of this show?”
Christian Rosencreutz did not shoot at his surroundings for no reason.
The battlefield transformed into Rosencreutz's canvas, resembling the legendary battleground of Lerna where Heracles once clashed with the Hydra.
Yes.
He didn't unleash his powers randomly; every action was deliberate.
In the magical side of Idol Theory, mimicking an object, event, or person allowed one to tap into a fraction of its power.
And that even applied to locations that essentially worked as stage plays.
Idol Theory was so absolute that even the basic cross held a portion of the son of God’s power.
As Above, So Below.
As Below, So Above.
Macro to micro.
Micro to macro.
And the macrocosm and the microcosm are always linked.
submitted by Imagen-Breaker to Toaru [link] [comments]


2024.05.15 16:34 Zealousideal_Lab8117 Welcome to HorrorLand

A DE-based CT that's inspired by the Goosebumps book "One Day at HorrorLand", that allows the user to cast a DE that's reminiscent of the theme park from the book. This domain mirrors the eerie and dangerous aspects of Horrorland, complete with menacing attractions and terrifying monsters. The user can control and manipulate this park, using it to trap and frighten enemies. Upon activation, the user is automatically transported into a master control room of sorts that allows them to oversee the entirety of the park and opponents via cameras strewn about the park.
The user can also summon and control an innumerable amount of green-skinned, muscular horned shikigami dubbed "Horrors" to be used for offensive, defensive, or support purposes. These shikigami are not only physically strong, but also immensely durable, to the point where nothing can really hurt them. The only thing that can kill these shikigami is pinching them.
The main sure-hit effect of this domain, revolves around the gameshow-based aspects that this domain has to offer. Upon getting caught in this domain, the opponents are randomly placed in different sections of HorrorLand where they are then forced to participate in games involving the various attractions or rides. Everyone is then given 3 lives, that can't be brought or won back, and if all exhausted will result in the death of the opponent.
The unwilling participants and/or participant is able to freely pick which ride or attraction to compete in, with each one having the same win condition: SURVIVE. The how doesn't matter, as long as you survive. They must survive a total of 5 games in order to win, which will then transport them to the exit point of the theme park, or in other words, forcefully deactivate the users domain, which results in a heavy amount of backlash on the user. If there are multiple opponents caught in this domain, only one of them needs to win in order for the whole group to win.
Some of the notable rides and attractions (because it'd take forever to list EVERYTHING lol), as well as their effects are as follows:
Attractions:
Deadly Doom Slides: 10 monstrous slides, each with a different interior and effects. The slides themselves are way bigger on the inside than outside, being more like tunnels than actual slides, or even separate realms entirely. The slides are as follows:
  1. Ear Wax Alley: Appears as a twisted tunnel filled with grotesque, towering sculptures made entirely of ear wax, that can attack whoever enters, with their main method of attack involving coating and immobilizing victims in earwax that slowly corrodes their skin.
  2. Electric Banshee: Appears as a realm of perpetual thunderstorms, where lightning strikes indiscriminately and the air is filled with the haunting wails of spectral banshee-like shikigami that are capable of attacking opponents. The ground crackles with electrical energy, and those who enter risk being struck by lightning or driven mad by the banshees cries.
  3. Worm Belly: Appears as the stomach of a massive, writhing worm. The walls are lined with pulsating organs, and the ground is covered in squirming, slimy worms. The air is thick with the stench of decay, and stomach acid that slowly eats away at those who dared choose this slide.
  4. Dragonbreath Drive: This slide leads to a fiery landscape dominated by a colossal dragon-like shikigami. The sky is filled with smoke and ash, and rivers of molten lava flow through the terrain. The dragon's fiery breath scorches everything in its path, and those who enter must evade its wrath to survive.
  5. Just-a-Drop: A normal slide in appearance at first glance. The effect of this slide however, takes the form of a massive bottomless pit that the victim must figure out how to escape from.
  6. Hairy Luge: This slide is coated in a thick layer of writhing, sentient hair that grips and pulls at anyone who enters. The hair seems to have a mind of its own, forming into grotesque shapes such as hands or weapons, and faces that leer and taunt those trapped within.
  7. Carpenter's Delight: This slide leads to a realm where everything is made of sharp, splintered wood, that unless your entire body is reinforced with CE, you'd easily get impaled. Trees twist and contort into nightmarish shapes, and the ground is littered with jagged wooden shards.
  8. Sewer Slide: This slide descends into a maze-like network of dark, dank sewers filled with toxic waste and monstrous shikigami that can spew toxic waste that burns flesh. The walls are slimy with filth, and the air is thick with the stench of decay.
  9. Infinity Dreadful: This slide leads to a dimension of infinite darkness, where the concept of time and space are warped. Those who enter find themselves trapped in an endless void, with no hope of escape. The darkness consumes everything, including the minds of those who enter.
  10. So That's Where All the Axes Went!: This slide transports individuals to a realm where every surface is covered in sharp, spinning axes. Surviving in this realm requires constant vigilance and agility to avoid being struck by the deadly blades.
Rides:
  1. Bumper Carnage: This bumper car ride is set in a twisted, nightmarish version of a carnival midway. The cars are equipped with spikes and blades, and riders must dodge not only other cars but also the deadly obstacles that litter the track.
  2. Calamity Canyon: Victims board a seemingly normal log flume ride that quickly descends into darkness. The waters become murky and filled with unseen shikigami that pull riders under, only to spit them out onto a crumbling, narrow path along a cliff's edge. The ride culminates in a final drop into a pool of blood-red water.
  3. Dead Ringer: Riders board a carousel where each horse is adorned with a skeletal rider. As the carousel spins faster and faster, the skeletal riders come to life, reaching out to grab and pull a riders soul out of their body, and then them into a another skeletal rider.
  4. Wheel of Misfortune: This Ferris wheel takes riders to dizzying heights before suddenly stopping, leaving them suspended in mid-air. The cabins then begin to rotate rapidly at supersonic speeds, causing disorientation. Some cabins even detach randomly and plummet to the ground.
  5. Monster Mash: This haunted house ride is filled with animatronic monsters that come to life, chasing and attacking riders as they make their way through dark, winding corridors.
  6. HorrorLand Derby: Riders board decrepit bumper cars that take on a life of their own. The cars steer themselves, crashing into each other with bone-jarring force. The arena is shrouded in darkness, and eerie laughter echoes through the air as the cars relentlessly pursue their terrified opponents.
submitted by Zealousideal_Lab8117 to CTsandbox [link] [comments]


2024.05.15 16:17 Inevitable-Brush9810 Compiling Problem (sorry it's in Italian)

-- Could NOT find CCache (missing: CCache_EXECUTABLE)
CMake Deprecation Warning at third_party/zlib/CMakeLists.txt:1 (cmake_minimum_required):
Compatibility with CMake < 3.5 will be removed from a future version of
CMake.
Update the VERSION argument value or use a ... suffix to tell
CMake that the project does not need compatibility with older versions.
CMake Deprecation Warning at third_party/libpng/CMakeLists.txt:33 (cmake_minimum_required):
Compatibility with CMake < 3.5 will be removed from a future version of
CMake.
Update the VERSION argument value or use a ... suffix to tell
CMake that the project does not need compatibility with older versions.
CMake Deprecation Warning at third_party/libpng/CMakeLists.txt:34 (cmake_policy):
Compatibility with CMake < 3.5 will be removed from a future version of
CMake.
Update the VERSION argument value or use a ... suffix to tell
CMake that the project does not need compatibility with older versions.
-- curl version=[7.79.1-DEV]
-- Could NOT find Perl (missing: PERL_EXECUTABLE)
-- Enabled features: SSL IPv6 unixsockets libz AsynchDNS Largefile SSPI alt-svc HSTS SPNEGO Kerberos NTLM
-- Enabled protocols: DICT FILE FTP FTPS GOPHER GOPHERS HTTP HTTPS IMAP IMAPS LDAP MQTT POP3 POP3S RTSP SMB SMBS SMTP SMTPS TELNET TFTP
-- Enabled SSL backends: Schannel
-- Version: 10.0.0
-- Build type: RelWithDebInfo
CMake Deprecation Warning at third_party/cmark/CMakeLists.txt:1 (cmake_minimum_required):
Compatibility with CMake < 3.5 will be removed from a future version of
CMake.
Update the VERSION argument value or use a ... suffix to tell
CMake that the project does not need compatibility with older versions.
CMake Deprecation Warning at third_party/libarchive/CMakeLists.txt:2 (CMAKE_MINIMUM_REQUIRED):
Compatibility with CMake < 3.5 will be removed from a future version of
CMake.
Update the VERSION argument value or use a ... suffix to tell
CMake that the project does not need compatibility with older versions.
-- Could NOT find OpenSSL, try to set the path to OpenSSL root folder in the system variable OPENSSL_ROOT_DIR (missing: OPENSSL_CRYPTO_LIBRARY OPENSSL_INCLUDE_DIR)
CMake Warning (dev) at C:/Program Files/CMake/share/cmake-3.29/Modules/FindPackageHandleStandardArgs.cmake:438 (message):
The package name passed to `find_package_handle_standard_args` (LIBGCC)
does not match the name of the calling package (LibGCC). This can lead to
problems in calling code that expects `find_package` result variables
(e.g., `_FOUND`) to follow a certain pattern.
Call Stack (most recent call first):
third_party/libarchive/build/cmake/FindLibGCC.cmake:17 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
third_party/libarchive/CMakeLists.txt:1258 (FIND_PACKAGE)
This warning is for project developers. Use -Wno-dev to suppress it.
-- Could NOT find LIBGCC (missing: LIBGCC_LIBRARY)
-- Could NOT find PCREPOSIX (missing: PCREPOSIX_LIBRARY PCRE_INCLUDE_DIR)
CMake Warning (dev) at C:/Program Files/CMake/share/cmake-3.29/Modules/FindPackageHandleStandardArgs.cmake:438 (message):
The package name passed to `find_package_handle_standard_args` (PCRE) does
not match the name of the calling package (PCREPOSIX). This can lead to
problems in calling code that expects `find_package` result variables
(e.g., `_FOUND`) to follow a certain pattern.
Call Stack (most recent call first):
third_party/libarchive/build/cmake/FindPCREPOSIX.cmake:23 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
third_party/libarchive/CMakeLists.txt:1263 (FIND_PACKAGE)
This warning is for project developers. Use -Wno-dev to suppress it.
-- Could NOT find PCRE (missing: PCRE_LIBRARY)
-- Extended attributes support: none
-- ACL support: none
CMake Deprecation Warning at laf/clip/CMakeLists.txt:4 (cmake_minimum_required):
Compatibility with CMake < 3.5 will be removed from a future version of
CMake.
Update the VERSION argument value or use a ... suffix to tell
CMake that the project does not need compatibility with older versions.
-- laf backend: skia
-- laf zlib: zlibstatic
-- laf pixman: pixman
-- laf freetype: C:/deps/skia/out/Release-x64/freetype2.lib
-- laf harfbuzz: C:/deps/skia/out/Release-x64/harfbuzz.lib
-- skia dir: C:/deps/skia
-- skia library: C:/deps/skia/out/Release-x64/skia.lib
-- skia library dir: C:/deps/skia/out/Release-x64
-- aseprite libwebp: C:/deps/skia/out/Release-x64/libwebp.lib
CMake Deprecation Warning at src/observable/CMakeLists.txt:4 (cmake_minimum_required):
Compatibility with CMake < 3.5 will be removed from a future version of
CMake.
Update the VERSION argument value or use a ... suffix to tell
CMake that the project does not need compatibility with older versions.
CMake Deprecation Warning at src/undo/CMakeLists.txt:4 (cmake_minimum_required):
Compatibility with CMake < 3.5 will be removed from a future version of
CMake.
Update the VERSION argument value or use a ... suffix to tell
CMake that the project does not need compatibility with older versions.
-- Could NOT find Git (missing: GIT_EXECUTABLE)
-- Configuring done (3.7s)
-- Generating done (2.2s)
-- Build files have been written to: C:/aseprite/build
C:\aseprite\build>ninja aseprite
[1/1280] Building CXX object laf\os\CMakeFiles\laf-os.dir\system.cpp.obj
FAILED: laf/os/CMakeFiles/laf-os.disystem.cpp.obj
"C:\Programmi\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519\bin\HostX64\x64\cl.exe" /nologo /TP -DCLIP_ENABLE_IMAGE=1 -DCMARK_STATIC_DEFINE -DHAVE_CONFIG_H -DHAVE_CONFIG_OVERRIDE_H=1 -DLAF_FREETYPE -DLAF_SKIA -DLAF_WINDOWS -DLAF_WITH_CLIP -DLAF_WITH_REGION -DNDEBUG -DPNG_NO_MMX_CODE -DSK_ALLOW_STATIC_GLOBAL_INITIALIZERS=1 -DSK_BUILD_FOR_WIN -DSK_ENABLE_SKSL=1 -DSK_GAMMA_APPLY_TO_A8 -DSK_GAMMA_SRGB -DSK_GL=1 -DSK_INTERNAL -DSK_SCALAR_TO_FLOAT_EXCLUDED -DSK_SUPPORT_GPU=1 -DUNICODE -DWINVER=0x0A00 -D_CRT_SECURE_NO_WARNINGS -D_UNICODE -D_WIN32_WINNT=0x0A00 -IC:\aseprite\third_party\zlib -IC:\aseprite\build\third_party\zlib -IC:\aseprite\third_party\libpng -IC:\aseprite\build\third_party\libpng -IC:\aseprite\third_party\tinyxml -IC:\aseprite\third_party\pixman\pixman -IC:\aseprite\build -IC:\aseprite\third_party\giflib -IC:\aseprite\third_party\jpeg -IC:\aseprite\third_party\curl\include -IC:\aseprite\third_party\simpleini -IC:\aseprite\laf\os\..\third_party -IC:\aseprite\laf -IC:\aseprite\build\laf -IC:\aseprite\src -IC:\deps\skia -IC:\deps\skia\third_party\externals\freetype\include -IC:\deps\skia\third_party\externals\harfbuzz\src -std:c++17 -MT -DNOMINMAX /showIncludes /Folaf\os\CMakeFiles\laf-os.dir\system.cpp.obj /Fdlaf\os\CMakeFiles\laf-os.dir\laf-os.pdb /FS -c C:\aseprite\laf\os\system.cpp
C:\aseprite\laf\os/skia/paint.h(73): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(73): error C2065: 'kClear': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(74): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(74): error C2065: 'kSrc': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(75): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(75): error C2065: 'kDst': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(76): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(76): error C2065: 'kSrcOver': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(77): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(77): error C2065: 'kDstOver': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(78): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(78): error C2065: 'kSrcIn': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(79): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(79): error C2065: 'kDstIn': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(80): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(80): error C2065: 'kSrcOut': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(81): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(81): error C2065: 'kDstOut': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(82): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(82): error C2065: 'kSrcATop': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(83): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(83): error C2065: 'kDstATop': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(84): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(84): error C2065: 'kXor': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(85): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(85): error C2065: 'kPlus': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(86): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(86): error C2065: 'kModulate': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(87): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(87): error C2065: 'kScreen': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(88): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(88): error C2065: 'kLastCoeffMode': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(89): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(89): error C2065: 'kOverlay': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(90): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(90): error C2065: 'kDarken': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(91): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(91): error C2065: 'kLighten': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(92): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(92): error C2065: 'kColorDodge': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(93): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(93): error C2065: 'kColorBurn': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(94): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(94): error C2065: 'kHardLight': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(95): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(95): error C2065: 'kSoftLight': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(96): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(96): error C2065: 'kDifference': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(97): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(97): error C2065: 'kExclusion': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(98): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(98): error C2065: 'kMultiply': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(99): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(99): error C2065: 'kLastSeparableMode': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(100): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(100): error C2065: 'kHue': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(101): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(101): error C2065: 'kSaturation': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(102): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(102): error C2065: 'kColor': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(103): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(103): error C2065: 'kLuminosity': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(104): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(104): error C2065: 'kLastMode': identificatore non dichiarato
[2/1280] Building CXX object laf\os\CMakeFiles\laf-os.dir\window.cpp.obj
FAILED: laf/os/CMakeFiles/laf-os.diwindow.cpp.obj
"C:\Programmi\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519\bin\HostX64\x64\cl.exe" /nologo /TP -DCLIP_ENABLE_IMAGE=1 -DCMARK_STATIC_DEFINE -DHAVE_CONFIG_H -DHAVE_CONFIG_OVERRIDE_H=1 -DLAF_FREETYPE -DLAF_SKIA -DLAF_WINDOWS -DLAF_WITH_CLIP -DLAF_WITH_REGION -DNDEBUG -DPNG_NO_MMX_CODE -DSK_ALLOW_STATIC_GLOBAL_INITIALIZERS=1 -DSK_BUILD_FOR_WIN -DSK_ENABLE_SKSL=1 -DSK_GAMMA_APPLY_TO_A8 -DSK_GAMMA_SRGB -DSK_GL=1 -DSK_INTERNAL -DSK_SCALAR_TO_FLOAT_EXCLUDED -DSK_SUPPORT_GPU=1 -DUNICODE -DWINVER=0x0A00 -D_CRT_SECURE_NO_WARNINGS -D_UNICODE -D_WIN32_WINNT=0x0A00 -IC:\aseprite\third_party\zlib -IC:\aseprite\build\third_party\zlib -IC:\aseprite\third_party\libpng -IC:\aseprite\build\third_party\libpng -IC:\aseprite\third_party\tinyxml -IC:\aseprite\third_party\pixman\pixman -IC:\aseprite\build -IC:\aseprite\third_party\giflib -IC:\aseprite\third_party\jpeg -IC:\aseprite\third_party\curl\include -IC:\aseprite\third_party\simpleini -IC:\aseprite\laf\os\..\third_party -IC:\aseprite\laf -IC:\aseprite\build\laf -IC:\aseprite\src -IC:\deps\skia -IC:\deps\skia\third_party\externals\freetype\include -IC:\deps\skia\third_party\externals\harfbuzz\src -std:c++17 -MT -DNOMINMAX /showIncludes /Folaf\os\CMakeFiles\laf-os.dir\window.cpp.obj /Fdlaf\os\CMakeFiles\laf-os.dir\laf-os.pdb /FS -c C:\aseprite\laf\os\window.cpp
C:\aseprite\laf\os/skia/paint.h(73): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(73): error C2065: 'kClear': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(74): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(74): error C2065: 'kSrc': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(75): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(75): error C2065: 'kDst': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(76): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(76): error C2065: 'kSrcOver': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(77): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(77): error C2065: 'kDstOver': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(78): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(78): error C2065: 'kSrcIn': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(79): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(79): error C2065: 'kDstIn': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(80): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(80): error C2065: 'kSrcOut': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(81): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(81): error C2065: 'kDstOut': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(82): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(82): error C2065: 'kSrcATop': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(83): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(83): error C2065: 'kDstATop': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(84): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(84): error C2065: 'kXor': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(85): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(85): error C2065: 'kPlus': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(86): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(86): error C2065: 'kModulate': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(87): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(87): error C2065: 'kScreen': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(88): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(88): error C2065: 'kLastCoeffMode': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(89): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(89): error C2065: 'kOverlay': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(90): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(90): error C2065: 'kDarken': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(91): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(91): error C2065: 'kLighten': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(92): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(92): error C2065: 'kColorDodge': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(93): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(93): error C2065: 'kColorBurn': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(94): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(94): error C2065: 'kHardLight': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(95): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(95): error C2065: 'kSoftLight': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(96): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(96): error C2065: 'kDifference': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(97): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(97): error C2065: 'kExclusion': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(98): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(98): error C2065: 'kMultiply': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(99): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(99): error C2065: 'kLastSeparableMode': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(100): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(100): error C2065: 'kHue': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(101): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(101): error C2065: 'kSaturation': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(102): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(102): error C2065: 'kColor': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(103): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(103): error C2065: 'kLuminosity': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(104): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(104): error C2065: 'kLastMode': identificatore non dichiarato
[3/1280] Building CXX object laf\os\CMakeFiles\laf-os.dir\common\event_queue.cpp.obj
FAILED: laf/os/CMakeFiles/laf-os.dicommon/event_queue.cpp.obj
"C:\Programmi\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519\bin\HostX64\x64\cl.exe" /nologo /TP -DCLIP_ENABLE_IMAGE=1 -DCMARK_STATIC_DEFINE -DHAVE_CONFIG_H -DHAVE_CONFIG_OVERRIDE_H=1 -DLAF_FREETYPE -DLAF_SKIA -DLAF_WINDOWS -DLAF_WITH_CLIP -DLAF_WITH_REGION -DNDEBUG -DPNG_NO_MMX_CODE -DSK_ALLOW_STATIC_GLOBAL_INITIALIZERS=1 -DSK_BUILD_FOR_WIN -DSK_ENABLE_SKSL=1 -DSK_GAMMA_APPLY_TO_A8 -DSK_GAMMA_SRGB -DSK_GL=1 -DSK_INTERNAL -DSK_SCALAR_TO_FLOAT_EXCLUDED -DSK_SUPPORT_GPU=1 -DUNICODE -DWINVER=0x0A00 -D_CRT_SECURE_NO_WARNINGS -D_UNICODE -D_WIN32_WINNT=0x0A00 -IC:\aseprite\third_party\zlib -IC:\aseprite\build\third_party\zlib -IC:\aseprite\third_party\libpng -IC:\aseprite\build\third_party\libpng -IC:\aseprite\third_party\tinyxml -IC:\aseprite\third_party\pixman\pixman -IC:\aseprite\build -IC:\aseprite\third_party\giflib -IC:\aseprite\third_party\jpeg -IC:\aseprite\third_party\curl\include -IC:\aseprite\third_party\simpleini -IC:\aseprite\laf\os\..\third_party -IC:\aseprite\laf -IC:\aseprite\build\laf -IC:\aseprite\src -IC:\deps\skia -IC:\deps\skia\third_party\externals\freetype\include -IC:\deps\skia\third_party\externals\harfbuzz\src -std:c++17 -MT -DNOMINMAX /showIncludes /Folaf\os\CMakeFiles\laf-os.dir\common\event_queue.cpp.obj /Fdlaf\os\CMakeFiles\laf-os.dir\laf-os.pdb /FS -c C:\aseprite\laf\os\common\event_queue.cpp
C:\aseprite\laf\os/skia/paint.h(73): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(73): error C2065: 'kClear': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(74): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(74): error C2065: 'kSrc': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(75): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(75): error C2065: 'kDst': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(76): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(76): error C2065: 'kSrcOver': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(77): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(77): error C2065: 'kDstOver': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(78): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(78): error C2065: 'kSrcIn': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(79): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(79): error C2065: 'kDstIn': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(80): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(80): error C2065: 'kSrcOut': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(81): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(81): error C2065: 'kDstOut': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(82): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(82): error C2065: 'kSrcATop': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(83): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(83): error C2065: 'kDstATop': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(84): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(84): error C2065: 'kXor': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(85): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(85): error C2065: 'kPlus': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(86): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(86): error C2065: 'kModulate': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(87): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(87): error C2065: 'kScreen': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(88): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(88): error C2065: 'kLastCoeffMode': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(89): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(89): error C2065: 'kOverlay': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(90): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(90): error C2065: 'kDarken': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(91): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(91): error C2065: 'kLighten': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(92): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(92): error C2065: 'kColorDodge': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(93): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(93): error C2065: 'kColorBurn': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(94): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(94): error C2065: 'kHardLight': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(95): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(95): error C2065: 'kSoftLight': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(96): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(96): error C2065: 'kDifference': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(97): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(97): error C2065: 'kExclusion': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(98): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(98): error C2065: 'kMultiply': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(99): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(99): error C2065: 'kLastSeparableMode': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(100): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(100): error C2065: 'kHue': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(101): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(101): error C2065: 'kSaturation': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(102): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(102): error C2065: 'kColor': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(103): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(103): error C2065: 'kLuminosity': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(104): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(104): error C2065: 'kLastMode': identificatore non dichiarato
[4/1280] Building CXX object laf\os\CMakeFiles\laf-os.dir\win\color_space.cpp.obj
FAILED: laf/os/CMakeFiles/laf-os.diwin/color_space.cpp.obj
submitted by Inevitable-Brush9810 to aseprite [link] [comments]


2024.05.15 15:09 Terial_Here NFTreasure is a buzz

Over and above the normal NFTreasure DeFi gameplay and the Merch design streams. There is so much going on for players to engage with and earn even more rewards if you are up to it.
You have the current Zealy sprint that is live where the top 20 players will earn 3X their XP scored and the equivalent in TRESR. Top player wins and NFT Key as well. There is the #prizeSeason001 that is also still going strong with many prizes up for grabs still. Get involved and be rewarded.
submitted by Terial_Here to NFTsMarketplace [link] [comments]


2024.05.15 15:02 Iweon Go-Rin: a ball sport for l5r 4e

First, I known some of my players follow this sub. If you see this post: pshhhh, don't read. You know this is comming, but don't spoil it :p
So. In a recent campain, I want to have a sports event, and I decided to create a sport so my players can have fun trying their new stats (they just go a lot of xp). What I've come up is a bit of a mix between basketball and handball, and I would love to have some feedback on it. It goes as follow:
Terrain: 40 × 20 cases (1c = 1,5m) Basically a basket ball terrain lines the size of a handball terrain + 3 ring at different heights on each side of the terrain.
Rules 3vs3, 4vs4 or 5vs5 Start of the game • Each team define a leader • The leaders go in the start circle, at the cemter of the terrain, all other player can go where they want in their zone. • Both leader do an initiative test. The leader with the highest init score has the ball at the start.
Points Points are calculated as zone×ring Each time a team marks Points, the adversary get the ball, starting from their ring zone. The team with the most point at the end of the game wins.
Rounds and Turns 1 match is 10 round (=6minutes) • The team with the ball has the first turn. • Turns alternate between each team, until all of the players played once, making it a full round. • Each team can decide of the turn order of its players however they want (exept for pass)
Actions Each player can make 1 action and 1reaction during its turn (only pass-receive can be done outside of turn). Possible actions are: • Dribble: move 2c×Water • Run (without ball): move 4c×water • Steal ball: brawl rules, on an adjacent case of the player with the ball. • Intercept: if a pass trajectory is within 2c×water of the player, he can try to intercept a pass. REF test, same ND as the pass. Reaction are: • Shoot: (Athletism+AGI)k(AGI), ND25 from zone2, ND35 from zone3. Default is ring 1, declare 1Aug for ring2 and 2Aug for ring3. Can be intercepted. Only leader can intercept from zone0. • Pass (send, receive): Passer define a trajectory. Both Passer and Receiver make a (Athletism+AGI)k(AGI) test, ND is number of cases of trajectory times 2 for passer, 20 for receiver. If either fails, the ball is on the ground. • Drop or Pick Up ball (if the ball is on the ground, must be in the same case of the ball for pick up)
Postures Must be declared at the end of the turn. If nothing is said, water is assumed. Water: default Fire=Attack: cannot steal ball or intercept. Distance covered with Dribble is doubled. Air=Steal: cannot Driblle, +1g1 for intercept and steal tests Earth=Defend: can't do any action or reaction except steal ball. Chose an adversary player on an adjacent case and inflict -2g1 to all tests and -1Water for Dibble and run to this player. Follows the chosen player to the limit of its capacity (cannot exceed its own water run action). If the target is not on an adjacent case anymore, the posture is broken and back to the water posture. Void=Goal: 1 turn without doing anything, next turn : +2g1 for shoot
(Sorry, formating is so bad... I am on mobile, I'll edit it to look better as soon as I am on my computer)
submitted by Iweon to l5r [link] [comments]


2024.05.15 14:53 muffin___man Can we stop equating winning fights to being sweaty?

Someone always wins the fight guys, it's an output of effort, skill and communication to win a fight in this game.
You win fights sometimes. I almost guarantee you're not a 'sweat'.
Common excuses I hear every day:
Admit it – you've complained and said every single one.
Now admit another – you've done every single one of these.
Every Apex tutorial you've ever seen talks about how to use these strategies to your advantage, and when someone uses them on you, your first instinct is to bitch and normally everyone takes turns bitching. God it gets so old.
When it should be a chance to learn and adapt. Not only how you can avoid it happening to you again, but how you can use it your advantage next time. You can always learn something after every fight. Even if it feels like you did everything right, if you look far back enough there's almost always a mistake.
Try this:
Stop saying everyone's sweaty or complaining when you die, let's normalise non-toxic post-match discussion.
submitted by muffin___man to apexlegends [link] [comments]


2024.05.15 14:47 Horror_Mushroom5737 Virus Samples (The Guide)

Virus Samples (The Guide)
Infected hazardous material unit, holding broken Virus Samples
Hiii, my lovelies!
This time I have a guide on a somewhat controversial topic: Virus Samples!
☣️ What is a Virus Sample?
A Virus Sample is an optional objective in World War Z: Aftermath. It is a specially-designed container housing a highly hazardous and infectious agent.
☣️ What does the Virus Sample do?
It holds the very same virus (Solanum) that turns humans into Zeke. Carrying one puts you at risk of becoming infected upon taking damage. All it takes is a couple of hits, and the canister cracks, leaking its contents. This is especially dangerous in the middle of a battle, as you will have to disinfect yourself, which may not be possible. The absolute worst situation you may find yourself in while carrying the sample is when you are pinned down by Special Zombies (LurkeBull). This is a high-risk scenario, as if not urgently helped, you will succumb to the infection in about 12 seconds and become a zombie yourself. Should you survive this, the container is likely smashed enough that every subsequent hit you take will pose a risk of becoming infected again.
A secured Sample will be attached to your backpack until you either complete or fail your mission. Once you pick it up, it cannot be discarded and only breaks fully upon the Survivor's death - in this case, you will lose it and with it any bonuses once completing the mission.
☣️ Where do you find Virus Samples?
There is always a maximum of three samples per mission. Two are in random locations, usually off the beaten path and hidden. Third Sample exclusively drops from 'defusing' a Bomber (this triggers only once per mission).
☣️ Should you pick up the Virus Sample?
That depends - are you confident enough to carry it throughout the entire mission? Are the rewards really worth the risk?
\NOTE - Please, always agree beforehand on picking these up - not everyone is skilled or comfortable enough with taking the risk.*
☣️ What are the rewards for delivering Virus Samples?
For successfully finishing a mission while carrying Virus Samples (no matter what condition they're in), you will get the following rewards:
● 1xSample\: *125 XP, 30 Supplies [Easy], 145 XP, 50 Supplies [Normal], 175 XP, 70 Supplies [Hard/Challenge - Normal], 250 XP, 120 Supplies, 2 Challenge Credits [Insane - Challenge - Hard], 350 XP, 200 Supplies, 3 Challenge Credits [Extreme]
● 2xSamples\: *250 XP, 60 Supplies [Easy], 290 XP, 100 Supplies [Normal], 350 XP, 140 Supplies [Hard/Challenge - Normal], 500 XP, 240 Supplies, 4 Challenge Credits [Insane - Challenge - Hard], 700 XP, 400 Supplies, 6 Challenge Credits [Extreme]
● 3xSamples\: *650 XP, 150 Supplies [Easy], 725 XP, 250 Supplies [Normal], 875 XP, 350 Supplies [Hard/Challenge - Normal], 1250 XP, 600 Supplies, 10 Challenge Credits [Insane - Challenge - Hard], 1750 XP, 1000 Supplies, 15 Challenge Credits [Extreme]
\Multipliers are x1, x2 and x5, respectively.*
xoxo
\edit - formatting*
submitted by Horror_Mushroom5737 to WWZSurvivalGuide [link] [comments]


2024.05.15 14:31 biglongcransky roster advice/first gl

I’m praying that a vet or two can give me some direction on where to go from here, I’ve broken down the key parts of my current roster below. Sorry for the long read, tl:dr down the bottom.
Squads + Toons
  1. 115k Phoenix: cRex R4 the rest R3 (LSB) all zetas and omi on hera, cRex and Kannan
  2. 109k Padme: GK R5 the rest R3 (LSB) zetas: padme lead and Ahsoka
  3. 107k CLS: all G12+, CLS R3, missing zeta on his lead, Chewie’s unique and Chewpio
  4. 100k G12 Palp: R5 Vader, G12 Thrawn, G11 MJ and a 5th (usually G12 savage or traya) zetas: palp lead and Vader (no lead)
  5. 94k Bossk: Boba, IG88, Dengar all G12 + Boussh G10 (not ideal ik, almost have Greef and Mando at 7*) zetas: bossk lead
  6. 89k Imp Troopers: G13 Piett (309 speed), G12 Veers, G11 for the rest zetas: Veers lead and Emperor’s Trap
  7. 96k Grievous: Grievous 6* G12, the rest R3 (LSB) zetas: 0
I also have some G10-11 Ewoks and Geos I used for padme and 3po but they’ve been pretty much abandoned since, I’ll likely end up putting some investment into geos once I have malevolence up from 5*
Also have Wampa at R3 - all zetas and omi
Fleets
  1. Negotiator 7* (R5 GK) Missing Ships: Y Wing and Marauder
  2. Home One 6* (R3 Akbar) Missing Ships: Y Wing, Falcon and Bistan - have all shards for Cassians+ toons but havent geared or levelled anything for it yet
  3. Executrix 7* (G11 Tarkin)
  4. Chimera 6* (G12 Thrawn) Missing ships: Defender at 6, Bomber at 5, no Shuttle, Gauntlet, Reaper, Interceptor or Sycthe
I tend to throw my BHs/Vader under one of these two + leftovers and they’ve done okay in a pinch
  1. Malevolence 5* (6* G11 Grievous) Missing Ships: Droid at 4*, >10 shards for Hyena
If you’ve gotten this far you can tell as well as I can that I’ve spread myself too thin.
To me my only complete team is Phoenix which shreds. Imp Troopers steamroll most of what they’re up against at their gear level typically, CLS has been a solid option on offence 90% of the time and Palp/Vader does decently well but is under invested and needs a tank.
Right now I’ve almost finished the BAM farm while Exectutor has been my main goal, although my BH ships are a while off (only Slave 1 at 7*), unfortunately I got sidetracked and after the LSBs feel pretty overwhelmed with where to spend my zetas.
I’m also working toward GAS but still need at least one more zeta on the team to get past stage 2 and then 2-3 more for stage 3. I also still have 3 clones to gear but have almost all shards for them.
Once I got into GAC I put a lot of focus into making sure I had enough decent teams for wins and holds but I’ve realised I’ve got too many paths in front of me and can’t figure out the best ROI with an eventual GL in mind.
I’m leaning towards SEE as I’ve got a decent few of the characters at relics already but the other requirements seem mostly average at best. I’d love to go after Leia, Jabba or GMK but understand they’re likely to be a long farm.
Negotiator has carried me from 120-70 to top 20 in fleet arena so I almost want to switch tactics to ships only to get higher up but can’t even decide what ships are the best at my stage of the game and with my roster. Exec Reqs are a must bc I need to finish this farm but I’m tempted by Republic although the Bad Batch kyro investment is putting me off.
tl:dr phoenix and gas LSBs + mid executor farm, what are the best options to focus resources for best ROI and which GL to go for first
submitted by biglongcransky to SWGalaxyOfHeroes [link] [comments]


2024.05.15 14:00 Plus-Might-3701 Aston Villa Years Taken First Ever Away Win Against These British Clubs In Their History

Aston Villa Years Taken First Ever Away Win Against These British Clubs In Their History
The video provides information on the first ever games played against 28 different British clubs and how long it took for Aston Villa to win the away game against each of those teams. The data shows the time (in years, months, and days) that passed between the Villa' first ever game and their first ever away game win. This gap is "0" for some teams because their first ever game was away. This in-depth analysis provides insightful insights into Villa' path to away games victories across all competitions.
submitted by Plus-Might-3701 to avfc [link] [comments]


http://swiebodzin.info