How to get free favor points for imobsters droid

What are we cooking tonight?

2014.12.02 22:02 brtw What are we cooking tonight?

Never know what to make for dinner? Neither do we. Let's all make the same thing for dinner and see how it comes out. We're under some renovations right now, but new things are on the way!
[link]


2011.12.17 15:18 prcrst FOSS for Android

A community for sharing and promoting free/libre and open-source software (freedomware) on the Android platform. This means software you are free to modify and distribute, such as applications licensed under the GNU General Public License, BSD license, MIT license, Apache license, etc., and software that isn’t designed to restrict you in any way. Think of free software as free as in freedom of speech, not free potatoes.
[link]


2011.11.17 02:46 2ndknightbro edibles: a friendly place to post recipes that get you high!

This place is dedicated to anything related to cannabis infused food and drinks also known as edibles. NO MINORS. DRUG SOURCING IS NOT PERMITTED HERE.
[link]


2024.05.17 12:08 CommanderRoku Fully Explained: Categorized by Color (Part IV)

Fully Explained: Categorized by Color (Part IV)
To celebrate the upcoming 25th anniversary of the Phantom Menace this 19th of May, I decided to go all out on discovering the hidden effects or poorly described star cards in this game based on the plentiful resources and posts of the past (References are found at the end). At the same time, I did what I could to rewrite the ability and card descriptions to be somewhat unilateral and have similar explanations. Many were a surprise to be sure but a welcome one, while others are completely out of hand. Use what’s useful to you, and feel free to share your own test results. At last we will reveal these stats to all, at last…
Categorized by Color (Part IV)
https://preview.redd.it/35xtzpcpny0d1.png?width=509&format=png&auto=webp&s=2a5fbe9091ebcbab5db9600ff6b918fa020edb42
https://preview.redd.it/iec3a75vny0d1.png?width=219&format=png&auto=webp&s=9b83822284a328ed76ef6b5f340ec1a4e3f26bcc
https://preview.redd.it/ljyn9flwny0d1.png?width=219&format=png&auto=webp&s=11ef7271e15d6130e1066cec5e79c9cff69add70
https://preview.redd.it/gcu61teyny0d1.png?width=266&format=png&auto=webp&s=8e6121dd9c9387d7e9849bc1204188482bc86477
https://preview.redd.it/6luwikv0oy0d1.png?width=270&format=png&auto=webp&s=d21b42c807872c9653156584c8f196e61e8333ef
https://preview.redd.it/zkxuezr2oy0d1.png?width=243&format=png&auto=webp&s=a78601b8c5dffc5697c6adaed76a0bb037ce42aa
https://preview.redd.it/pu449jr3oy0d1.png?width=237&format=png&auto=webp&s=b92dc824410a2ced66fda3997614f42e1c5e5d0b
NOTES
· The EPIC rarity is only stated in the card description if it is a different value than shown in-game.
· All Star Card descriptions were rewritten to be unilateral and have similar explanations. The names of heroes and second-person pronouns were avoided.
· Clearer antonyms are used: increased/decreased; extended/reduced.
o Increase/decrease suggests a progression in size, amount, or numbers (like adding/subtracting health, damage, stamina drain, and sprint speed).
o Extend/reduce suggests a change made to a value or number (like percentages for time, distance, and blaster heat).
· Damage Reduction is received; health points are regained.
· To avoid confusion, the term increased cooldown speed and increased recharge time (which uses percentage increased) is avoided. To keep all related effects as close in description as possible: extended/reduced cooldown time (still percentage) is the simplest way to describe the effect without changing the in-game number values.
· Extra damage is damage added to ability; bonus damage is situational.
· Some values were rounded to whole numbers to reflect in-game values. Such are health points, damage points, and blaster overheat. As a result, though noticeably small, the actual values in-game may be a little off when it comes to stacked values (like stacking damage reduction) and are yet to be tested.
· Some stats between the BF2 wiki and SammyBoiii’s Hero Guides differ in stats; however, they agree for the most part and usually differ by units less than a second.
· Feel free to pick any hero and test out the stats yourself. The more accurate stats we have, the better we can use them.
· Question Marks are unknown values. If you happen to know them or calculate the value, feel free to share them. Video proof seems to always work best.
· I personally feel that being open to the intricacies of every star card and ability is the best way to go and should not be considered an exploit. Everyone should know what’s happening when the enemy team starts using these game-changers (and there are many people who do), and best enabling them to learn how to counter it. In the end, understanding these little details leads to a more competitive and playable battlefront.
· Although not too often, some of the supposed up-to-date references below contradict each other; I had to make a final choice without having the time to test them.
· Getting all these stats was a hard-earned headache in the end. Feel free to correct any discrepancies you may find!
REFERENCES

BF1
BF2 Community on Fandom [Most stats taken from here]
https://battlefront.fandom.com/wiki/Heroes_and_Villains

R1
These are ALL the Broken Hero Star Cards (u/RogueZeroRendar on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/gcyh0these_are_all_the_broken_hero_star_cards/

R2
Hero Star Cards that are broken in a “beneficial way”? (u/T-RevLynn on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/ub797m/hero_star_cards_that_are_broken_in_a_beneficial/

R3
Hero Star Card Guide (u/ MAshby1001 on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/pmf1b5/hero_star_card_guide/

R4
Damage stats for every trooper, hero and reinforcement in BF2 (u/ImpecableBunny on Reddit) [To Confirm Stats]
https://www.reddit.com/StarWarsBattlefront/comments/15bvq7z/damage_stats_for_every_trooper_hero_and/#lightbox

R5
Grievous strikes again (u/Accomplished_Ebb1545 on Reddit) [“Jedi Killer” Secondary Effect]
https://www.reddit.com/StarWarsBattlefront/comments/1610bg5/grievous_strikes_again/

S1
All Broken Hero Starcards in BF2 (By shuds and Shineberg on Steam)
https://steamcommunity.com/sharedfiles/filedetails/?id=3024044483

YB1
SWBF2 Guide to Hero/Villain Stats (By jmorga3) [To Confirm Stats; Found this list after finishing my list, consider it a simplified version]
https://www.yekbot.com/swbf2-guide-to-hero-villain-stats/

YT1
Star Cards Breakdown (@KillerDebit on YouTube)
https://www.youtube.com/watch?v=KtoW9-Eb-QU&list=PLwVdQ5vamLGbW4srkAHahjSYp7qayFb88

YT2
Every hidden/actual star card effect on battlefront 2 (@Picos on YouTube)
https://www.youtube.com/watch?v=EZb-iNSpFrM

YT3
Battlefront 2 has 17 Star Cards that DON’T WORK (or are useless)… DO NOT USE THESE! (@Battlefront Knight on YouTube) [OUTDATED, BUT USEFUL COMMENT SECTION]
https://www.youtube.com/watch?v=CQNIOHv-yxA

YT4
SammyBoiii: Star Wars Hero Guides [Stats also taken from here]
https://www.youtube.com/watch?v=Q9yGv_5YaeI&list=PLMe4n3PD17TRrp_7adLtTblLCDmZeygZm

YT5
Every Broken Hero Card In Battlefront 2
https://www.youtube.com/watch?v=V0H70XpXI24

YT6
Star Wars Battlefront 2 Testing 5 USELESS Star Cards And Proving That They Don't Work!
https://www.youtube.com/watch?v=kBF4kRo6Y88
submitted by CommanderRoku to StarWarsBattlefront [link] [comments]


2024.05.17 12:06 Snushy_101 WhatConverts Reviews: Features, & User Insights

WhatConverts Reviews: Features, & User Insights
Looking for authentic insights on WhatConverts? Want to make informed decisions based on real user experiences with honest reviews and realtime reporting? Curious about the pros and cons before diving in? Wondering if it's the right fit for your business needs? Dive into our WhatConverts reviews! Uncover firsthand accounts, uncover hidden gems, and discover if this tool is a game-changer for you. Ready to separate the facts from the hype? Let's explore together.
Useful Links:
  1. WhatConverts LifeTime Deal
  2. WhatConverts Free Trial

Key Takeaways

  • Utilize WhatConverts for Comprehensive Insights: Take advantage of WhatConverts, a product that integrates leads, to gain a deeper understanding of your marketing efforts and customer interactions with the support team.
  • Harness the Power of Customer Testimonials: Share positive experiences with WhatConverts to build credibility and trust with potential customers.
  • Drive Business Expansion through Data-Driven Decisions: Leverage WhatConverts data to make informed decisions that can propel your business growth and success by tracking marketing campaigns, leads, and company performance on a dashboard.
  • Listen to User Input for Continuous Improvement: Actively evaluate user feedback from WhatConverts to refine your strategies and enhance customer satisfaction.
  • Implement Actionable Changes Based on Analytics: Use WhatConverts analytics to identify trends and patterns, then implement actionable changes to optimize your marketing campaigns.
  • Stay Agile and Adapt to Market Dynamics: Continuously monitor WhatConverts metrics to stay agile and adjust your tactics in response to evolving market conditions.

Understanding WhatConverts

Core Features

WhatConverts offers comprehensive tools for tracking leads effectively. It provides detailed insights into conversions, allowing businesses to optimize their marketing strategies.

Integration Capabilities

WhatConverts seamlessly integrates with various marketing platforms, including Google Analytics and Facebook Ads, to track leads. This enables streamlined data tracking across multiple channels.
https://preview.redd.it/tqz3lkvrny0d1.png?width=754&format=png&auto=webp&s=bbcba4258fd67cb095ed9d231d508bdf250b8b4a
Capture Every Lead 📲 Maximize Conversions Now! Get Started with WhatConverts for Free! 💼

Pricing Structure

The pricing structure of WhatConverts is flexible, catering to businesses of all sizes. With plans starting at an affordable rate, users can access features like call tracking, form tracking, lead management, and customer support.

Sharing WhatConverts Experiences

User Testimonials

Users love the simplicity and effectiveness of WhatConverts. They appreciate how it integrates various tools seamlessly, making their campaigns more efficient. The platform's ability to track times and sources accurately has been a game-changer for many businesses.

Success Stories

Businesses that have implemented WhatConverts have seen a significant increase in their ROI. By utilizing the tool to analyze data and optimize their strategies, they have achieved remarkable results. Real-life examples showcase the positive impact of WhatConverts on various marketing campaigns.

User Experience

The live chat feature is a common requirement for many businesses, and WhatConverts delivers on this front, providing customer service and support. Users find the chat function easy to use and effective in engaging with customers. The ease of sharing review links copied from the platform further enhances user experience.

Boosting Business Growth with WhatConverts

Lead Generation

Business owners and marketers can track conversions effectively using WhatConverts, leading to a boost in leads. By analyzing data from various marketing efforts, businesses can optimize strategies for maximum results for clients and customers.
Useful Links:
  1. WhatConverts LifeTime Deal
  2. WhatConverts Free Trial
Utilizing WhatConverts provides marketing clarity by offering detailed insights into which campaigns are driving the most leads. This empowers business owners to make informed decisions on where to allocate resources for better outcomes.

Marketing Optimization

WhatConverts plays a crucial role in optimizing marketing campaigns, enabling marketers to identify the most successful channels, leads, clients, software, and support. By understanding which efforts yield the best results, businesses can focus on high-performing strategies to increase ROI significantly.
With WhatConverts, marketing agencies can tailor their approaches based on real-time data, ensuring that every campaign is targeted towards generating maximum sales for clients and leads. This tool serves as an invaluable asset in enhancing overall marketing efficiency and effectiveness.

Conversion Rates and Sales

Implementing WhatConverts leads to a notable improvement in conversion rates, translating into higher sales figures. By gaining insights into customer behavior and preferences, businesses can tailor their approach to drive more conversions and boost revenue.

Evaluating User Feedback

Common Themes

Positive Reviews: WhatConverts users often praise the helpful support staff and real-time reporting features. They appreciate the improved documentation, web form tracking capabilities, and software support offered by the platform.

Sentiment Analysis

Users frequently highlight the user-friendly interface and efficient customer service provided by WhatConverts. The majority of reviews express satisfaction with the vendor response and reporting accuracy, enhancing client retention rates.

Satisfaction Levels

  • Users value the seamless integration with Google Analytics for comprehensive data analysis.
  • The ease of tracking form submissions is a standout feature for many customers.
  • Clients laud the system's ability to provide honest review data, aiding in decision-making processes.

Final Remarks

You've learned how WhatConverts can revolutionize your business by providing valuable insights, enhancing your marketing strategies, and optimizing your conversion tracking. By utilizing this powerful tool, you can streamline your processes, identify successful campaigns, and ultimately boost your business growth. Evaluating user feedback ensures you stay on top of your game and continuously improve your marketing efforts. Now it's time to take action and implement these strategies to witness the transformative impact WhatConverts can have on your business success.
Supercharge Your Marketing ROI 📈 Track, Convert, Succeed! Start Your Free Trial Today! 🚀

Frequently Asked Questions

What is WhatConverts and how can it benefit my business?

WhatConverts is a powerful tool that helps businesses track their marketing efforts to optimize conversions. It provides valuable insights into which channels are driving results, enabling you to make data-driven decisions for improved ROI.

How can Understanding WhatConverts help me enhance my marketing strategies?

By understanding the features and capabilities of WhatConverts, you can effectively track leads and conversions across various platforms. This knowledge empowers you to allocate resources wisely, focus on high-performing channels, and refine your marketing strategies for better results.

How do Sharing WhatConverts Experiences contribute to building credibility for my business?

Sharing positive experiences with WhatConverts showcases your transparency and commitment to tracking performance accurately. It builds trust with potential customers by demonstrating your dedication to providing reliable data and optimizing marketing efforts based on real results.

In what ways can Boosting Business Growth with WhatConverts impact my company's bottom line?

Boosting business growth with WhatConverts allows you to identify successful marketing campaigns quickly and allocate resources efficiently. By optimizing your marketing strategies based on data-driven insights, you can increase conversions, reduce costs, and ultimately drive higher revenue for your business.

Why is Evaluating User Feedback crucial when utilizing a tool like WhatConverts?

Evaluating user feedback helps you understand customer experiences with your marketing campaigns tracked by WhatConverts. By analyzing feedback, you can identify areas for improvement, address pain points effectively, and tailor your strategies to meet customer needs more precisely.
Useful Links:
  1. WhatConverts LifeTime Deal
  2. WhatConverts Free Trial
submitted by Snushy_101 to Beyond40LeanBelly3x [link] [comments]


2024.05.17 12:05 Acceptable_Egg5560 Of Giants and Journalists [51 Final]

Thank you for this universe!
And many thanks to for being a full co-writer on this project!
Kaeden and Vichee belongs to and I thank them so much for working with us! It was an honor!
Sven belongs to Bjorn the Copper Paladin from Discord. I hope to do more with them in the future, and have tons of fun!
And don’t you worry about that final in the title! We have some news at the end!
[First]- [Prev]- {Next Story!!}

{Is the reason that everything happened to Tarlim in the first place?}

{Only up to the ramps, mostly. Trying to impress upon people the importance of accessibility for those with extenuating circumstances. At least according to the records I have access to.}

{The average person knows as much about his friends as they do about Mike Collins.}
<...Who?>
{Exactly. 20th century human spaceman, was there for their first lunar landing. Didn’t get to put boots on the ground, and nobody remembers his name now.}

{Hell, I didn’t even know about him until I put in a search query of niche historical figures just to give you an example. Yeesh…}

(Program Selected.)
(Resume Selected Media? [Y])
(Playing…)
Archived Closed Circuit Security Video - Establishment: Exterminator’s Office - Dawn Creek Division - Subbasement - Date Recorded (ST): OCT 31, 2136 - Timeframe (ST): 11:42 - 11:45
The parking bay is silent. Vans are parked neatly in their spots which frame the hallway to the armory and fuel storage for the camera. A ding is heard and something moves in the hallway. Five fully suited Venlil and a Zurulian step out of an elevator and run towards a van. The sound of a door slamming open comes from the hall roughly 6 seconds later. A stream of Exterminators pour out into the hall from the stairwell.
Their voices are indecipherable as they speak over each other. A Sulian runs into the armory and reappears with a huge flamer tank on their back. Another Zurulian can be seen with an extinguisher tank, but a Venlil bleats at them and tosses it aside. They drag the quadrupedal alien quickly into the parking garage before physically throwing them into the back of a van.
From the back of the hallway, a fluid can be seen spreading across the ground. A trio of Venlil back out of a room while holding their flamers up. They are unlit, instead spewing fuel out of their nozzles. The trio twirl around in an overly animated manner as they walk down the hall to the parking garage. A van pulls out of its spot with windows down so the passengers could let out a cheer.
A black-suited Venlil runs up to the spraying trio while waving their arms to get them out into the garage. The microphone just barely manages to catch him saying, “We need to save some for the predators!” One of the other Venlil replies, “Yes sir, Mafchi!” A short flurry of curses is heard as the gathered exterminators pile into the three other visible vans. Two of the vans speed out of the garage, forcing some other Venlil exterminators to dive out of the way in the process.
The black-suited Mafchi picks up a fuel canister that had been dropped and twists off its cap. He slings it under his shoulder and pours a line of fuel. He marches straight to the final van and hops up into the open rear. The van backs itself up to turn out of the garage. The fuel canister clatters to the ground as it pulls away. Before it clears the view of the camera, the Black-suited Venlil is seen standing in its open back. He is holding what appears to be a flare gun.
The flare sails through the air shortly after the van leaves the frame and impacts the ground. It bounces and rolls until it touches the fuel and ignites it in an instant. A small wall of fire proceeds down the provided trail into the hallway, igniting more fuel as time passes. The hallway is quickly engulfed in vividly red fire. Thick black smoke begins to pour out into the garage as the fire inches closer to the primary fuel tank.
Movement can be seen in the hallway between the flickering flames. The silver form of a Venlil Exterminator is seen rushing out of the stairwell and fighting to head towards the fuel storage room. Before they reach, a white flash fills the screen. The feed goes dead, the error code consistent with electrical interruption.
(Specified Media Concluded.)

{Who was what? Mafchi?}

{Hmmm, there aren’t any tags embedded for them. The suits do a rather good job at making the officers anonymous. Let me see…oh.}

{The, uh… the employment records for that Office were…terminated.}

{It looks like…yes, here. Record wipe in 2497. Media with less than 1 bistandannual visit were removed to save space on the university’s central server. It’s…they’re gone, gone gone.}

{Maybe, but that’ll do us no good if we don’t know their name. And because of the chaos of that incident, nobody has been able to accurately reconstruct where every individual was in that office. We’d have to already know who they were to find them.}
<...I guess that’s another person I’ll have to remember then, huh?>
{...Guess so. Speaking of remembering, perhaps you should check out Tarlim’s view again? Seeing how we were just talking about him.}
<...Sure. At least people remember his name, right?>
(Command: [exitprogram])
(Are you sure? [Y])

{-Program Selected-}
{-Restart From Last Playback Point? Y/(N)-}
{-[USERID-11229KMD]: procViewHist -}
{-Retrieving Transcription Viewing History…-}
{-List Retrieved - Select Desired Subject: (Tarlim)-}
{-Restart From Last Playback Point? (Y)/N-}
{-Playing…-}
Memory Transcription Subject: Tarlim, the Venbig. Date [Standardized Human Time] October 31st, 2136
No matter how much Sven and Anso griped about it, having them leave and return with the trailer was a great idea. The humans who had gone with them the first time were, to my dismay, excited to try and ride in the back. I had at least been able to impress on those four that I couldn’t let anyone else ride like that, and that they were to help with rigging a trailer with some seats.
I had to admit; they did a good job!
Several couches sat bolted to the floor of the covered trailer and even had some ropes that could be hooked across the armrests as impromptu belts. It wasn’t perfect by any means, but it would work as well as any bus or short train ride! Certainly superior to jumping in the bed of a truck.
I strode out into the parking road and swayed my ears to greet Anso. Sven had stayed behind here to meet with the humans and entertain the kids, a job which he was slightly less unenthusiastic about compared to last time. “Greetings, Anso! Have you made the necessary preparations for the humans to leave with you?”
The Yotul hopped out of the truck bed and bounced to me. “We have! I have to say those humans were great workers to have helped get this whipped up so quickly! I hope Sven has been behaving himself?”
I let my tail wag behind me remembering my last glimpse of him. He should really secure his sheath straps! “He has! Been entertaining the refugees while I made sure they all had their belongings ready to go. Come on inside, let’s go gather them.”
I guided him with a wave of my arm as we turned back to the door. To be truthful, I hadn’t expected Sven to win the humans over as quickly as he did. Needless to say, his primitive attire seemed to spark joy within them, a joy sorely needed amidst the sadness of recency.
As we entered the building I noticed something, or rather, the lack of something. When I had exited only a few [minutes] prior, the building had been full of life and noise. Now, it was almost dead quiet, save for the sounds of a holovision coming from the lobby. Rather heated sounds, at that.
“I didn’t think it was already main rest claw,” Anso mused as he, too, recognized the aggravated voices coming from the lobby. “And what are they watching in there? Sounds…angry.”
“Yeah…” I trailed off as I followed the noises. As I approached the lobby, the sound of what I assumed was a Gojid yelling. “You know nothing about my family. TALK, JUST FUCKING TALK, NOW!” My ears pinned back at the foul language at play, hoping that Sven and the children were somewhere else.
As I entered the room, I saw that I was only half right. The children were thankfully nowhere to be found, but Sven was obviously present, as was most of the facility staff. I was about to ask what was going on before another voice drew my attention to the holovision, the same as everyone else. The voice of none other than Chief Nikonus.
“There were three of us who laid out the groundwork for the Federation. When Kolshian explorers came in contact with the Farsul, more than a thousand years ago, the galaxy was young. We were the first in this sector to escape our gravity well. You know about the founding of this institution, but I reiterate it just in case.”
“The Krakotl were the third,” another voice piped up from behind the camera. I thought it might’ve been another Gojid, but the voice was far too breathy. Harchen, maybe? I wasn’t given a chance to consider it further as Nikonus continued. “Yes, they were a problem from the start; aggressive, disagreeable. We tried to identify the problem, and why they were so ill-equipped for spacefaring.”
“We learned they were scavengers, who would occasionally go for fish as well.”
His next line was rendered inaudible by the shocked gasps of both the refugees and residents in the room. I was no different, drawing in a sharp breath at the abrupt admission. I remembered that Arvi had said some aliens were revealed to have eaten meat in the past, but was this the way it was decided to be revealed? With such abject callousness?
Nikonus continued to speak, looking not just proud, but smug with his words. He went on about how the Federation had saved these aliens with their manipulations, but the entirety of his body language seemed to indicate he reveled in how devastating this information would be to the people he was speaking to. How they manipulated an entire culture, a RELIGION!
What if they did the same to ours?
That horrifying thought struck through my mind like a derailing train. I had relied upon the Tenets in some of my darkest moments. Found comfort in them when there was none elsewhere to be found. To have such a comfort revealed as a lie in its entirety, used only for some other group to control you…
The voice of Nikonus hit my ears again. “Oh Sovlin, I already told you. For the small minority of species who don’t find herbivory alone, we teach them the right way. Doesn’t the religion against predators sound familiar?”
The Kolshian was insufferably proud of those words. There was no doubt in my mind now; this was mocking. Mocking a Gojid for following The Protector. For being a predator. For being different, but expecting to still be treated as a person. The Gojid were predators, they couldn’t help it, and they were already being mocked for it.
What might happen to all the other species?
I shifted my focus away from the screen to the crowd, searching for one in particular. Vichee, a Krakotl already so different from everyone else, and now my concerns for them were multiplied with every word that fell from Nikonus’ mouth. Were they okay? They had come in here to see Sven, I had seen them. Where are-
I spotted Kaeden in the corner of the room. Next to him, slumped against the wall, was Vichee. The dual colored Krakotl’s eyes were glazed over as they stared at nothing. I strode over quickly, my instincts wanting to comfort them. Kaeden was simply standing there, it was confusing that he didn’t seem to be comforting Vichee at all. As I got closer, their head tilted up to me, regarding me with an unfocused eye.
“He was right.” They said quietly. My implant almost didn’t pick it up over the sounds of the lobby. “Kaeden had asked me soon after our first meeting if Krakotl had once been meat eaters. Said it was the shape of our beaks. ‘More suited to capturing small wriggling prey than filtering algae’. He told me. I nearly flew away right then… If I had, I would have been alone with this news.”I listened, kneeling down to be closer to their level. “You’re not alone, your herd is here. Right Kaeden?”
He looked over at me and nodded. “Vichee was there with me when Earth was attacked. I’m here for them now. Kaabra and Venik are… together, elsewhere at the moment. But they will be here too.”
I flicked my ears in understanding. “Then I hope they may help in hugging Vichee until their tears are dry.” I turned an eye to Vichee. “Please, I just want you to know that you are still you. What your body does has no effect on your personhood.”
Vichee still sat, their mind still likely whirling with the new information. They lifted their differently colored wings. “I’m well aware. This lesson I already learned. But thank you, I understand what you mean.” Kaeden nodded slowly and Vichee returned to their thoughts.
“There’s going to be trouble soon, Tarlim,” Kaeden stated gravely. “News like this? Nothing good will come of it. I can already tell this won’t go over well. Keep your eyes open.”
As if in response to his words, the sound of clanking metal hits my ears. They shoot up, pivoting to locate its source. There, dashing towards the door, was the armored figure of Sven. I didn’t know him enough to know how this broadcast would affect him, but running was never the best sign. I flicked my ears goodbye to my friends and rose, following after the metal man. In my periphery, I saw the television screen had shifted to show Rolem moving onto the stage. I would have to miss whatever it was he had to say, so ducked through the doors and continued to follow the sound of metal.
As I exited, I saw that I wasn’t the only one to see Sven’s actions. Anso was bounding behind him, shouting something I couldn’t hear. Sven didn’t seem to either as he kept running, but his gait wasn’t one of fear. He looked purposeful, sprinting in a straight line. A line pointed right towards-
Towards the observing Exterminator Van.
The metal Venlil didn’t even hesitate at the presence of the fence. He leapt up in a display of strength and agility, vaulting over the barrier and continuing his beeline into the van. It was like phased through the doors with how fast he moved. There were sounds of commotion that followed his entry, and soon two Exterminators fell out of the van. One Venlil…and one Krakotl. I wonder how Kalek is taking things.
I, too, cleared the fence with only a high step and reached the van, peering in to see Sven at the controls. “Sven! What are you doing?” I asked, the Krakotl officer shivering on the ground in my periphery.
“They got my girl!” He huffed, “She’s a Gojid, they got her, I can’t let them do anything worse to her!” He tried to activate the vehicle to no avail, but his words brought up something that I hadn’t thought much over. I remember hearing about temporary emplacements that were being set up. Paly had texted me about exterminators bringing people there. Her too. And that would mean-
-THOOOOOOOMMMMM-
The wind hit me like a truck and rocked the van I was standing next to. Sven even stopped trying to fiddle with the controls to see what had just happened. In the distance, near the center of town, an enormous black cloud rose into the air, the vestiges of fire still burning in the suspended embers. I couldn’t look away from it as my mind raced with horrible possibilities as my mind tripped over itself trying to concoct a plan of action.
I wasn’t given long to think before the radio in the van crackled to life, startling both Sven and myself. “Attention all True Exterminators! The truth has come out about the taint in our midst! For too long we have lived with its danger in our presence! If any of you still hold the safety of The Herd in your hearts, come join us so we may burn ALL the predator taint from this District! Rendezvous at Vulen’s apartment complex, we shall start our cleansing there!”
The name of one of my landlords sparked familiarity in my mind. They had been working to build a series of new apartments to add to his old, and if I remembered, had agreed to house the Gojid refugees. The Gojid! Paly was housed with them!!
In an instant, I reached into the van and grabbed Sven by the arm. He tried to pull away, but my grip was too strong. “Sven! They’re gonna kill the Gojid! They’re gonna burn Paly!”
He finally managed to shake himself free as my paws became jittery from stress. “I gotta save my girlfriend! She’s in a facility! I gotta save her!”
“But they’re gonna burn people here!” I protested, “we have to do something! We need- We need People who can fight them! Kaeden! I need to get Kaeden! We can save them!”
I pulled myself away from the van and spotted Anso nearby. He must have had to go through the gate, but this was good timing. I pointed a claw at him. “Do Not Let Him drive off before I get back!”
I didn’t give him, nor the Exterminators who had recovered from their shock, time to ask questions. Paly was in danger, as were who knew how many others. I faintly heard my data pad chime from within my shoulder bag, the signal my heart was beating too fast, but I couldn’t deal with it right now. I could get the heart rate under control during the drive. Right now I needed Kaeden, he knew how to fight! How to save people when others were trying to kill them!
My paws guided me and I was back in the cafeteria before I knew it. Some of the crowd had dissipated, but Kaeden and Vichee were still in the same corner I had left them in, but with their Venlil friends now joined. Without leaving time for protest, I grabbed Kaeden’s arm and pulled him away. I heard Vichee squawk behind me, but I was in too much of a hurry. I can’t let her get hurt. I Won’t.
Kaeden started to slap my arm as I dragged the soldier across the lobby. “Tarlim! What the fuck are you doing?? What’s going on?”
“No time, they’re going to burn everyone,” I breathlessly said as I burst the facility doors open to get him to the van.
“What? Who?” Kaeden questioned, still resisting my pull. I could hear a tinge of worry in his voice, and I knew he would understand. Anso looked back from his position as he heard my approach, and upon seeing me dragging Kaeden along, he grew visibly concerned.
“On the radio, something about True Exterminators,” I attempted to explain to him as we neared the gate doors. This time, I simply spread them apart with my free paw, metal screeching against itself as the gate was forced open. “They’re going to burn every cured species they can find, and That Means Paly. I Won’t Let Them.”
Kaeden had stopped struggling as I explained the bare essentials to him, and once we approached the van, he finally had enough sense to ask the right questions. “So what exactly is the plan to stop them? We’re strong, sure, I could probably take most of them. But just two of us against a wall of those flamers?”
“Not two,” I corrected, letting go of his arm and throwing open the back doors of the van. Still seated in the drivers side was Sven, who looked back once he heard me permit entrance into the back. “We have him too.”
“Wh- the LARPer??” Kaeden asked incredulously. I wasn’t familiar with the term he used, but his tone told us all we needed to know. Sven’s eyes narrowed at the perceived insult, but Kaeden continued. “Do either of you have any formal military training?? Rushing down there is only going to get you both killed along with the others! For fucks sake, slow down! We need a plan!”
“T-There won’t be t-time f-for one,” a voice peeped in from behind us. We all turned to face the source, and we found it was the Venlil Exterminator. They recoiled under the sudden gaze of our entire party, but they managed to continue. “I-I recognized the v-voice. It w-was one of the n-new recruits. They m-might as well be Y-Yulpa. If you w-want to stop them, it’s now or n-never.”
We all stared at them for a moment in disbelief that they’d willingly hand over that information to us. They were Exterminators, weren’t they? They should be allied with the voice on the radio! Kaeden, after considering the information, gave voice to my confusion. “And why are you telling us this? You’re an exterminator, shouldn’t you be trying to help them?”
“M-My husband is the Krakotl that was in the van with me!” They yelled back, stamping their footpaw on the ground in agitation. “I-I don’t care what his ancestors did a t-thousand years ago, I will not stand for those zealots burning who knows how many people! We’re not all the same, h-human!”
I was taken aback by their words. I had given up hope that there were any redeemable souls amongst the ranks of those silver-suited brahkasses, but living proof of the contrary stood before us. Their breathing was only matched by mine as my pad continued to chime in my pack. Maybe there’s hope after all.
Kaeden started frantically looking all around, his focused gaze falling on the facility, the exterminator in front of us, and the rising smoke in the distance. After a moment's hesitation, he growled to himself and shook his head. “Fine! Fucking- if you want to prove you’re different, you and your partner stand guard at the gate! They’ll probably try to send a division here, so keep on guard! And for the love of God, go ask for help if that happens!”
My tail wagged behind me as I interpreted what that meant. “So you’ll help us, Kaeden?”
He paused for a second, an agonizing second as he fully took in the situation in his mind. But ultimately, he nodded. “Let’s go, we can figure things out along the way.”
Seizing the moment, Anso quickly jumped into the van and pushed Sven out of the driver's seat, much to their visible frustration. Kaeden quickly hopped into the passenger seat, leaving me with the problem of finding a space that would fit me. I stepped over to the back of the van and threw the doors open.
The flamers and their fuel tanks were useless to us, easy to toss all three sets out onto the ground behind me. I made sure that the flamers were disabled first, of course. Just had to snap the pilot lighters and slice a hose with my claw. Even if these two said they weren’t like these “True Exterminators” I didn’t trust them one bit. I crawled inside the cramped vehicle and wiggled myself to close the doors behind me.
As I got myself settled, I watched as the Venlil Exterminator started to inspect the destroyed remains of their weapons. I squinted a glare at them and positioned myself so they couldn’t enter with me. “You two aren’t coming,” I hissed. “You know why you’re not. Try anything with the humans, and they will stop you.”
I slammed the doors shut as their expressions fell, just in time for Anso to get the van into gear. I curled myself up against the wall of the van, watching out the back window as we sped down the road. We were on our way now. On our way to save Paly and all the people gathered because their ancestors ate meat. My heart hammered in my chest, but I would need to control it for what we were about to do. I needed to focus. I needed to breathe. I needed to be calm.
Focus. Breathe. Calm
Focus.
Breathe.
Calm…
{-ALERT: Automatic Annotation Detected - Switching Transcription Subject-}
{-Loading…Playback Ready-}
{-Playing…-}
Memory Transcription Subject: Sol-Vah, Fleeing Predator. Date [Standardized Human Time] October 31st, 2136
My legs couldn’t carry me anymore. I had to keep going, but I didn’t have the strength. My pants became wheezes as my body struggled to keep up with the physical exertion of running almost halfway through town. I hadn’t even looked up before now, at least with eyes not blinded by tears. The pain of Mute’s rejection still stung in my soul, a pain so visceral it threatened to rip me apart worse than any Arxur. Protector, what did I do to deserve this? Is there even a Protector, or did the Federation just- just make that up?
I didn’t have time to think about that now, I needed to get to the office. From what little I caught of the broadcast, Nikonus had said they saved us before. I knew what it likely was, but…I was desperate. I just wanted to go back home and have him embrace me like he did before. The safety and love I had felt from him was still fresh in my mind, and if there was any chance I had to get it back?
I’ll happily take it.
As I approached the office, however, something seemed off. I could smell soot in the air, but not the kind of soot that came from our flamers. This was- was…dirtier smelling, as if the fuel had been impure. Upon looking up, however, I saw something that made my stomach drop. A huge plume of smoke, billowing up into the sky. It shadowed the sun itself with its immensity and hate. Did the Exterminators burn more drugs? Or…or…
I felt a renewed vigor as I started to run towards the plume, hoping against hope that I was wrong. As soon as I turned the corner, though, my worst fears were realized. Where the office once stood now sat a burning stack of glorified rubble, every single window in sight shattered and multiple holes in the outer walls. The building was split, it was as if a giant knife had come down and sloppily sliced off its front half to spill flaming debris everywhere.
I stood in front of the building I had once called my home, surrounded by screams and the awful sound of flames roaring. I knew now there was no hope of salvation, no way this could ever be undone. I would never be able to go back to the way things were, never feel the happiness I had for that brief time. I was doomed to this life, abandoned by my love, and forced to live as an abomination devoid of a home.
I suppose that’s all a predator like me deserves.
[First]- [Prev]- {Next Story!!}
You read it right: This is going to be the final chapter of "Of Giants and Journalists." With the conclusion of Sharnet and Vekna's adventure, we will now take the time to show how this announcement has affected our characters and the galaxy at large. We're excited to announce our new series, Nature of a Giant: Aftermath! This series will not be quite as in-depth temporally as Of Giants and Journalists was, mainly because not as much will be happening in as short of a time. Rest assured, though, there will still be plenty of action across the board! You just won't have to deal with over half the story only covering a week of time!
In that vein, we are also excited to announce we are working on another bonus series, one that was teased a long time ago, Venric Lawven: Legal Legend! It will be filling the gap for content while we work on the first few chapters of Aftermath to make sure the scenes are as quality as they deserve, but will have a reduced upload schedule to once a week to accommodate for writing two series at once. On behalf of both of myself and , we'd like to thank all of our readers for sticking with us on this journey. It's hard to believe this series has been going on for over a year in one form or another, but I wouldn't have it any other way! Thank you all again for your continued support, and we look forward to seeing you again with Legal Legends! And then...
The Aftermath!!
submitted by Acceptable_Egg5560 to NatureofPredators [link] [comments]


2024.05.17 12:01 AutoModerator Official Gear Purchasing and Troubleshooting Question Thread! Ask /r/photography anything you want to know! May 17, 2024

This is the place to ask any questions you may have about photography. No question is too small, nor too stupid.

Info for Newbies and FAQ!
First and foremost, check out our extensive FAQ. Chances are, you'll find your answer there, or at least a starting point in order to ask more informed questions.
Need buying advice?
Many people come here for recommendations on what equipment to buy. Our FAQ has several extensive sections to help you determine what best fits your needs and your budget. Please see the following sections of the FAQ to get started:
If after reviewing this information you have any specific questions, please feel free to post a comment below. (Remember, when asking for purchase advice please be specific about how much you can spend. See here for guidelines.)
Schedule of community threads:
Monday Tuesday Wednesday Thursday Friday Saturday Sunday
52 Weeks Share Anything Goes Album Share & Feedback Edit My Raw Follow Friday Salty Saturday Self-Promotion Sunday
Finally a friendly reminder to share your work with our community in photographs!
submitted by AutoModerator to photography [link] [comments]


2024.05.17 11:55 CommanderRoku Fully Explained: Star Cards for Blaster Heroes (Part III)

Fully Explained: Star Cards for Blaster Heroes (Part III)
To celebrate the upcoming 25th anniversary of the Phantom Menace this 19th of May, I decided to go all out on discovering the hidden effects or poorly described star cards in this game based on the plentiful resources and posts of the past (References are found at the end). At the same time, I did what I could to rewrite the ability and card descriptions to be somewhat unilateral and have similar explanations. Many were a surprise to be sure but a welcome one, while others are completely out of hand. Use what’s useful to you, and feel free to share your own test results. At last we will reveal these stats to all, at last…
Star Cards for Blaster Heroes (Part III)
· Boba Fett
o Quick Refill: The 8.3% per second refill rate for jetpack fuel is faster when not being used. At EPIC rarity, it is 12.3% per second. Normal Refill Time: 12 seconds; EPIC Rarity: 10.5 seconds. (S1)
§ Refill Rate per Second: ? / ? / ? / 12.3%
o Born to Fly: Reduces the cooldown times of CONCUSSION ROCKET, FOR THE HUNT, and ROCKET BARRAGE when flying with a jetpack. Health regeneration is delayed from 5 seconds to 6.5 seconds as a result. FOR THE HUNT’s Duration: 8 seconds. “Fuel Efficiency” Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; Normal Cooldown Times by order of mention (And “Intense Barrage”): 15 seconds; 10 seconds; 20 seconds; 13 seconds. Hypothetical EPIC Rarity: 12 seconds; 8 seconds; 16 seconds; 10.4 seconds.
§ Reduced Cooldown Time: 5% / 10% / 15% / 20%
https://preview.redd.it/orm1dg8jly0d1.jpg?width=225&format=pjpg&auto=webp&s=d5ecaf78692ae925016f53d99afdbb2f2933ceee
o Extended Exposure: Enemies stay revealed for additional seconds after FOR THE HUNT’s 8-second duration ends. Ability Cooldown Time: 10 seconds; Total Reveal Time: 10 / 11 / 12 / 14 (S1)
§ Additional Seconds: 2 / 3 / 4 / 6
o Acute Concussion: Adds seconds to the 5-second duration of the concussive effect caused by CONCUSSION ROCKET. Extended Effects: blurring of vision; disabling of lightsaber attack target lock-on. Duration in Seconds: 5.5 / 6.0 / 6.5 / 7.0
§ Added Seconds: 0.5 / 1.0 / 1.5 / 2.0
o Augmented Gear: If CONCUSSION ROCKET hits the number of enemies stated below, flying with a jetpack can be used without fuel consumption. Normal “Fuel Efficiency” Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; New “Fuel Efficiency” Jetpack Flight Time in Seconds: 9.00 / 9.25 / 9.40 / 9.55 / 9.75; FOR THE HUNT Duration: 8 seconds; “Quick Refill” Refill Time: 12 seconds / 10.5 seconds.
§ Number of Enemies: 5 / 4 / 3 / 2
§ No Fuel Consumption Time in Seconds: 2 / 2 / 3 / 4
o Fuel Efficiency: Decreases the consumption rate of jetpack fuel, increasing the 5-second flight time. Jetpack Flight Time in Seconds: 5.25 / 5.40 / 5.55 / 5.75
§ Decreased Consumption Rate: 5% / 8% / 11% / 15%
o Intense Barrage: If 500 damage points are dealt to enemies within a single use of ROCKET BARRAGE, the following 20-second cooldown time is reduced. “Focalize” Rocket Damage: 75 / 79 / 81 / 83 / 85; “Focalize” on Two Enemies: 150 / 158 / 162 / 166 / 170; “Focalize” Five Rockets on One Enemy: 375 / 395 / 405 / 415 / 425; Cooldown Time: 16 / 15 / 14 / 13
§ Seconds Removed from Cooldown Time: 4 / 5 / 6 / 7
o Death From Above: Damage reduction is received when using ROCKET BARRAGE while flying with a jetpack. “Fuel Efficiency” Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; Health Points: 600 / 648 / 660 / 672 / 690
§ Damage Reduction: 8% / 10% / 12% / 15%
o Focalize: ROCKET BARRAGE rockets deals bonus damage within a 1-meter radius of the center of the explosion. Rocket Damage: 75 / 79 / 81 / 83 / 85; On Two Enemies: 150 / 158 / 162 / 166 / 170; Five Rockets on One Enemy: 375 / 395 / 405 / 415 / 425
§ Bonus Damage: 4 / 6 / 8 / 10
· Bossk
o Name Your Poison: Health is regained each in-game tick within DIOXIS GRENADE’s cloud of gas. Ability Duration: 6 seconds. Total Health Regained: 90 / 120 / 150 / 180
§ Health regained per Second: 15 / 20 / 25 / 30
o Trap Arming Speed: PROXIMITY MINES arm faster when deployed, reducing activation time. At EPIC rarity, it reduces by 65%. Arming Speed in Seconds: 4 / 2.8 / 2.4 / 2 / 1.6 (S1)
§ Reduced Activation Time: ? / ? / ? / 65% OR 30% / 40% / 50% / 60%
o Spreading The Disease: This card does nothing. (BF1; R1)
o Sniper Expert: A headshot defeat with the sniper scope resets removes blaster heat. Blaster Overheat: 8 shots.
§ No Blaster Heat Time in Seconds: 1.0 / 1.5 / 2.0 / 2.5
o Unrelenting Predator: For every enemy defeated while PREDATOR INSTINCTS is active, the 20-second cooldown times of DIOXIS GRENADE and PROXIMITY MINES are reduced. Ability Duration: 25 seconds; Cooldown Times in Seconds: 19.0 / 18.4 / 17.8 / 17.2
§ Reduced Cooldown Time: 5% / 8% / 11% / 14%
o Predator Resilience: Damage Reduction is received while PREDATOR INSTINCTS is active. Ability Duration: 25 seconds; Health Points: 600 / 660 / 678 / 696 / 720
§ Damage Reduction: 10% / 13% / 16% / 20%
o Multi-Traps: Adds two additional PROXIMITY MINES. All mines also have an extended detonation radius. Mine Damage: 76; All Five Mines: 380; Detonation Radius: 6 / 6.5 / 6.9 / 7.2 / 7.5; Inner Detonation Radius: 5 / 5.5 / 5.75 / 6 / 6.25
§ Extended Detonation Radius: 10% / 15% / 20% / 25%
o Ultimate Predator: For every enemy defeated with micro-grenades or proximity-mines and while active, PREDATOR INSTINCTS’s 25-second duration is extended. (S1)
§ Extended Duration: 15% / 20% / 25% / 30%
o Lingering Dioxis: Adds seconds to DIOXIS GRENADE’s 6-second duration. At EPIC rarity, it deals up to 238 damage. Duration: 8 / 9 / 10 / 12 (R4)
§ Added Seconds: 2 / 3 / 4 / 5
· Chewbacca
o Bonus Health: Increases maximum base health. Maximum Base Health: 700 / 750 / 775 / 800 / 850
§ Health Added: 50 / 75 / 100 / 150
o Echoing Roar: For every enemy defeated with FURIOUS BOWCASTER, its 25-second duration is extended. Duration: 7.5 to 25 seconds; Cooldown Time: 20 seconds. (S1)
§ Extended Duration: 15% / 20% / 30% / 40%
o Extended Shock: Extends SHOCK GRENADE’s duration of 1.1 seconds. The 15-second cooldown time is extended by 50% as a result. At EPIC rarity, the shock duration is extended 20%. EPIC Rarity: 1.3 seconds; New Cooldown Time: 22.5 seconds. (S1)
§ Extended Shock Duration: ? / ? / ? / 20%
o Charging Frenzy: Even more damage reduction is added to the 30% damage reduction received while sprinting with CHARGE SLAM. Cooldown Time: 10 seconds; Total Damage Reduction: 50% / 60% / 70% / 80%; Health Points: 910 / 1050 / 1120 / 1190 / 1260; And “Bonus Health”: 850 / 1105 / 1275 / 1360 / 1445 / 1530; And “Impervious” Only: 938 / 1219 / 1407 / 1501 / 1595 / 1688; “Bonus Health” And “Impervious”: 1139 / 1481 / 1709 / 1822 / 1936 / 2050; “Bonus Health” And “Furious Resilience”: 1020 / 1326 / 1530 / 1632 / 1734 / 1836; “Impervious” And “Furious Resilience”: 1126 / 1464 / 1689 / 1802 / 1914 / 2027 (S1)
§ Additional Damage Reduction: 20% / 30% / 40% / 50%
o Multi-Shock: SHOCK GRENADE splits into even more missiles, increasing area of affect. Missiles: 5 / 6 / 7 / 8 / 9
§ Added Missiles: 1 / 2 / 3 / 4
https://preview.redd.it/1j4npupply0d1.jpg?width=225&format=pjpg&auto=webp&s=edb83a0b5c986b492d6ec259e6ae715fd7dca063
o Impervious: Every 200 damage points dealt to enemies while any ability is active permanently adds damage reduction by 2%. As a bonus, if an enemy hero is thrown off a ledge using CHARGE SLAM and they die from the void within 3 seconds, the additional damage reduction received will be set to the maximum value possible. The effect resets after being defeated. Maximum Health Points Possible: 700 / 854 / 882 / 910 / 938; And “Bonus Health”: 850 / 1037 / 1071 / 1105 / 1139 (S1)
§ Maximum Damage Reduction: 22% / 26% / 30% / 34%
o Shocked And Vulnerable: Enemies shocked by SHOCK GRENADE receive Damage Vulnerability for the shock duration of 1.1 seconds.
§ Damage Vulnerability: 3% / 5% / 7% / 9%
o Slammed: CHARGE SLAM deals bonus damage to enemies within half of its 8-meter radius. Cooldown Time: 10 seconds; Total Damage to Troopers: 200 / 220 / 230 / 240 / 250; Heroes: 150 / 170 / 180 / 190 / 200 (BF1)
§ Bonus Damage: 20 / 30 / 40 / 50
o Furious Resilience: Blaster damage reduction is received while FURIOUS BOWCASTER is active. Ability Duration: 25 seconds. Health Points: 700 / 735 / 770 / 805 / 840; And “Bonus Health”: 850 / 893 / 935 / 978 / 1020; And “Impervious Only: 938 / 985 / 1032 / 1079 / 1126;“Bonus Health” And “Impervious”: 1139 / 1196 / 1253 / 1310 / 1367
§ Blaster Damage Reduction: 5% / 10% / 15% / 20%
· Han Solo
o Broad Shoulders: Damage reduction is received while sprinting with SHOULDER CHARGE. Cooldown Time: 10 seconds; Health Points: 650 / 813 / 845 / 878 / 910
§ Damage Reduction: 25% / 30% / 35% / 40%
o Sharpshooter's Calm: Decreases SHARPSHOOTER’s time reduction per blaster shot. Cooldown Time: 15 seconds; Duration in Seconds: 3 / 3.3 / 3.45 / 3.6 / 3.75
§ Decreased Time Reduction: 10% / 15% / 20% / 25%
o Keep Your Head Cool: Every headshot defeat removes all blaster heat. Blaster Overheat: 8 shots.
§ No Blaster Heat Time in Seconds: 1.0 / 1.5 / 2.0 / 2.5
o Big Bang: After 5 seconds of being attached, DETONITE CHARGE’s 10-meter outer blast radius is extended. Unknown if the 5-meter inner blast radius remains the same or extends as well. Inner Blast radius Damage: 200; Outer Blast Radius Damage: 60; Inner Blast Radius in Meters: 5.5 / 5.75 / 6 / 6.25; Total Blast Radius in Meters: 11 / 11.5 / 12 / 12.5 (BF1; S1)
§ Extended Blast Radius: 10% / 15% / 20% / 25%
o All In: A defeat with SHOULDER CHARGE reduces the cooldown times of all abilities. The effect is permanent until the ability is used again or when defeated. At EPIC rarity, SHOULDER CHARGE’s cooldown time reduces by 75%, while DETONITE CHARGE and SHARPSHOOTER reduces by the values stated below. Without Card by order of mention: 10 seconds; 18 seconds; 15 seconds. EPIC Rarity: 5 seconds; 9 seconds; 7.5 seconds; And “Smuggler’s Wits”: 6 seconds; 10 seconds; 8.5 seconds. (BF1; R1)
§ Reduced Cooldown Time: 20% / 30% / 40% / 50%
o Air Burst: DETONITE CHARGE’s damage increases if it is detonated in the air before attaching itself to a surface. Damage: 200 / 220 / 226 / 232 / 240
§ Increased Damage: 10% / 13% / 16% / 20%
o Smuggler's Wits: An extra dodge is ready for use. Seconds are added to the cooldown times to DETONITE CHARGE, SHARPSHOOTER, and SHOULDER CHARGE as a result. Without Card by order of mention: 10 seconds; 18 seconds; 15 seconds. EPIC Rarity: 12 seconds; 20 seconds; 17 seconds.
§ Added Seconds: 3.5 / 3.0 / 2.5 / 2.0
o Heavily Modified Blaster: Reduces the main weapon’s blaster heat. Blaster Shots Before Overheat: 8 / 9 / 9 / 10 / 11
§ Blaster Heat Reduction: 10% / 14% / 18% / 25%
· Iden Versio
o Pulse Cannon Mastery: PULSE CANNON reveals enemies that are hit by it.
§ Reveal Time in Seconds: 1 / 2 / 3 / 4
o Sturdy Shield: Increases DROID SHIELD’s health. Health: 750 / 825 / 848 / 870 / 900
§ Increased Health: 10% / 13% / 16% / 20%
o Alternative Methods: Decreases the cooldown time of the main weapon’s alternative fire. Cooldown Time: 2.3 / 1.8 / 1.7 / 1.6 / 1.5
§ Reduced Cooldown Time: 10% / 15% / 20% / 25%
o Shock Reach: Extends STUN DROID’s 25-meter area of effect for searching for viable targets. (BF1; R1)
§ Extended Area of Effect: 15% / 20% / 25% / 30%
o Shield Sustain: Adds seconds to DROID SHIELD’S duration. Duration: 12 / 16 / 17 / 18 / 22
§ Added Seconds: 4 / 5 / 6 / 10
o Acquiring Targets: Extends STUN DROID’s area of effect that shocks enemies. (BF1; R1)
§ Extended Area of Effect: 25% / 30% / 35% / 40%
o Shocking Weakness: STUN DROID reveals enemies within 25 meters.
§ Reveal Time in Seconds: 4 / 6 / 8 / 10
o Droid Batteries: Reduces the cooldown times of STUN DROID and DROID SHIELD. STUN DROID Cooldown Time in Seconds: 20 / 18 / 17 / 16 / 15; DROID SHIELD Cooldown Time in Seconds: 12.0 / 9.0 / 8.5 / 8.0 / 7.5
§ Reduced Cooldown Time: 10% / 15% / 20% / 25%
o Cooled Blaster: Reduces the main weapon’s blaster heat. Blaster Shots Before Overheat: 48 / 52 / 53 / 55 / 57
§ Blaster Heat Reduction: 8% / 10% / 12% / 15%
· Lando Calrissian
o Disabler Lifetime: Adds seconds to the 25-second duration of DISABLER. Area of Effect: 20 meters; Duration in Seconds: 33 / 35 / 37 / 40
§ Added Seconds: 8 / 10 / 12 / 15
o Hot and Cold: Increases maximum base health. Maximum Base Health: 700 / 725 / 750 / 800
§ Health Added: 50 / 75 / 100 / 150
o Welcome To Cloud City: This card does nothing. (BF1; R1)
o Maximized Efficiency: If three enemies or more are targeted, SHARP SHOT’s cooldown time is reduced. Cooldown Time in Seconds: 12 / 9 / 8.4 / 7.8 / 7.2
§ Reduced Cooldown Time: 25% / 30% / 35% / 40%
o Buckle Up, Baby: Every enemy trooper defeated or 100 damage points dealt to enemy heroes permanently reduces the main weapon’s blaster heat by 2%. The effect resets after being defeated. Maximum Blaster Shots Possible: 15 / 17 / 18 / 19 / 20
§ Maximum Blaster Heat Reduction: 10% / 18% / 26% / 34%
o Lingering Smoke: Adds seconds to the 10-second duration of SMOKE GRENADE. Duration in Seconds: 12 / 13 / 14 / 16
§ Added Seconds: 2 / 3 / 4 / 6
o Disabler Growth: After 5 seconds of being attached, DISABLER’s 20-meter area of effect is extended. At EPIC rarity, it extends by 25%. Area of Effect in Meters: 23 / 24 / 25 / 26 (S1; YB1)
§ Extended Area of Effect: ? / ? / ? / 25% OR 15% / 20% / 25% / 30%
o Quick Shock: After 5 seconds of being attached, DISABLER’s shock duration of 1.1 seconds is extended. At EPIC rarity, it extends by 20%. Shock Duration in Seconds: 1.265 / 1.32 / 1.375 / 1.43 (S1; YB1)
§ Extended Shock Duration: ? / ? / ? / 20% OR 15% / 20% / 25% / 30%
o Wide Eyed: Extends SHARP SHOT’s 40-meter targeting reach distance. At EPIC rarity, it extends by 40%. Reach Distance in Meters: 50 / 52 / 54 / 56 (S1)
§ Extended Reach Distance: 25% / 30% / 35% / 40%
· Leia Organa
o Optimized Shield Deployment: Decreases SQUAD SHIELD’s 20-second cooldown time. At EPIC rarity, it reduces 25%. Ability Duration: 30 seconds. EPIC Rarity: 15 seconds. (S1)
§ Reduced Cooldown Time: ? / ? / ? / 25%
o High Spirit: More health can be regenerated. Health Regeneration: 200 / 225 / 250 / 275 / 300
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Fearless: This card does nothing. (BF1; R1)
o Rebel Heart: Damage reduction is received when RAPID FIRE is active. Duration: 8 to 25 seconds; Health Points: 650 / 715 / 748 / 780 / 812.5; And “Stay Together”: 660 / 726 / 759 / 792 / 825
§ Damage Reduction: 10% / 15% / 20% / 25%
o Stay Together: If two allies or more are within 15 meters, damage reduction is received. Allies also receive this damage reduction. Health Points: 600 / 625 / 636 / 648 / 660
§ Damage Reduction: 4% / 6% / 8% / 10%
o Handy Device: Removes seconds from THERMAL DETONATORS’ cooldown time. Cooldown Time in Seconds: 13.00 / 12.50 / 12.00 / 11.75 / 11.50
§ Removed Seconds: 0.50 / 1.00 / 1.25 / 1.50
o Laser Brain: The main weapon’s alternate fire deals extra damage. Alternate Fire Charge-Up Time: 1.5 seconds; Total Damage: 145 / 165 / 170 / 175 / 180
§ Extra Damage: 20 / 25 / 30 / 35
o Relentless Firing: Decreases RAPID FIRE’s time reduction per blaster shot. Cooldown Time: 15 seconds; Duration in Seconds: 8.0 / 10.0 / 10.8 / 11.6 / 12.4
§ Decreased Time Reduction: 25% / 35% / 45% / 55%
o Shield Durability: Increases SQUAD SHIELD’s health. Health: 3000 / 3300 / 3450 / 3600 / 3750
§ Increased Health: 10% / 15% / 20% / 25%
· Finn
o In Charge: For every enemy trooper defeated or 100 damage points dealt to enemy heroes while UNDERCOVER TEAM is active, 2% damage reduction is permanently received whether UNDERCOVER TEAM is active or not. Any ally within 15 meters also receives this damage reduction. The effect resets after being defeated. Health Points: 600 / 696 / 744 / 780 / 816; With BIG DEAL: 930 / 1079 / 1153 / 1209 / 1265
§ Damage Reduction: 16% / 24% / 30% / 36%
o Beacon Of Hope: Extends BIG DEAL’s 15-meter radius if two allies are affected. Radius in Meters: 17.25 / 18 / 19.5 / 21 (S1)
§ Extended Radius: 15% / 20% / 30% / 40%
o No More Running: DEADEYE deals extra damage. Minimum Damage: 20 / 25 / 28 / 30 / 22; Maximum Damage: 30 / 35 / 38 / 40 / 42 (R1)
§ Extra Damage: 5 / 8 / 10 / 12
o Come Get It: Headshots extend BIG DEAL’s duration. Normal Duration: 10 seconds.
§ Extended Duration: 5% / 9% / 12% / 15%
o I Can Do This: Enemies stay revealed for additional seconds after UNDERCOVER TEAM’s duration ends. Area of Effect: 15 meters; Ability Duration: 5 to 25 seconds; Ability Cooldown Time: 15 seconds; Minimum Reveal Time Possible: 8.0 / 9.0 / 9.5 / 10.0; Maximum Reveal Time Possible: 28.0 / 29.0 / 29.5 / 30.0 (S1)
§ Additional Seconds: 3.0 / 4.0 / 4.5 / 5.0
o Stay Calm: For every enemy defeated and while active, DEADEYE’s duration is extended. Cooldown Time: 15 seconds; Normal Duration: 5 to 25 seconds (S1)
§ Extended Duration: 15% / 20% / 30% / 40%
o One Resistance: If used on three or more allies, BIG DEAL’s cooldown time is reduced.
§ Reduced Cooldown Time: 15% / 20% / 30% / 40%
o Never Going Back: For every enemy defeated and while active, UNDERCOVER TEAM’s duration is extended. Normal Duration: 5 to 25 seconds (R1)
§ Extended Duration: 15% / 20% / 30% / 40%
o Raised To Do One Thing: This card does nothing. (YT6, Timestamp: 6:37-8:48)
· Captain Phasma
o The More the Better: FIRST ORDER SENTRY DROID’s motor capacity is improved, decreasing the time it takes to make a 6-second full rotation. At EPIC rarity, motors are used at 150% capacity, making the full rotation now 4.5 seconds, a 25% decrease in time. Full Rotation in Seconds: 5.4 / 5.1 / 4.8 / 4.5 (S1, Comment: ajschefflerbackup)
§ Increased Motor Capacity: 20% / 30% / 40% / 50%
o Blaster Inspection: Every enemy defeated permanently reduces the main weapon’s blaster heat by 3%. Any ally within 15 meters also receives this blaster heat reduction. The effect resets after being defeated. Maximum Blaster Shots Possible: 58 / 68 / 72 / 75 / 79; And “Easy Shots”: 77 / 91 / 95 / 100 / 105
§ Maximum Blaster Heat Reduction: 18% / 24% / 30% / 36%
o Easy Shots: Reduces the main weapon’s blaster heat. Blaster Shots Before Overheat: 48 / 62 / 67 / 72 / 77 (S1)
§ Blaster Heat Reduction: 30% / 40% / 50% / 60%
o Finish Them Off: This card does nothing. (S1; YB1)
o Safety First: SURVIVOR gives even more bonus health. Total Bonus Health: 200 / 220 / 240 / 250 / 260; Total Health: 700 / 900 / 920 / 940 / 950 / 960
§ Extra Bonus Health: 20 / 40 / 50 / 60
o Laser Wall Durability: Card’s Actual Name: “All for Myself”. After defeating four enemies with STAFF STRIKES, the 20-second cooldown times of SURVIVOR and FIRST ORDER SENTRY DROID are permanently reduced. At EPIC rarity, they reduce by 30%. The effect resets after being defeated. New Cooldown Time: 14 seconds. (S1)
§ Reduced Cooldown Time: ? / ? / ? / 30%
o Come Closer: After defeating three enemies or more while FIRST ORDER SENTRY DROID is active, the shock area of effect is extended. The effect is permanent until the sentry droid is disassembled or destroyed. Total Shock Duration: 0.8 seconds; Shock Area of Effect in Meters: 15.0 / 18.0 / 19.5 / 21.0 / 22.5 (S1)
§ Extended Shock Area of Effect: 20% / 30% / 40% / 50%
o There's No Escape: After shocking an enemy, the next unique individual to get shocked by the FIRST ORDER SENTRY DROID will suffer an extended shock duration. The seconds added are permanent until the sentry droid is disassembled or destroyed. Total Shock Duration in Seconds: 0.8 / 1 / 1.05 / 1.1 / 1.15 (S1)
§ Seconds Added to Shock Duration: 0.20 / 0.25 / 0.30 / 0.35
o Not Hard Enough: Damage Reduction is received while SURVIVOR is active. Health Points: 900 / 1080 / 1170 / 1260 / 1350; And “Safety First”: 960 / 1152 / 1248 / 1344 / 1440
§ Damage Reduction: 20% / 30% / 40% / 50%
· BB-8
o Self Repairs: More health can be regenerated. Health Regeneration: 300 / 325 / 350 / 375 / 400
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Shielded Roll: Damage reduction is received while ROLLING CHARGE is active. Cooldown Time: 10 seconds; Health Points: 650 / 845 / 910 / 975 / 1040
§ Damage Reduction: 30% / 40% / 50% / 60%
o Headfirst: ROLLING CHARGE deals extra damage. Cooldown Time: 10 seconds; Damage to Troopers: 200 / 220 / 225 / 235 / 240; Damage to Heroes: 150 / 170 / 175 / 180 / 190; With RESISTANCE BACKING to Troopers: 210 / 231 / 236 / 247 / 252; With RESISTANCE BACKING to Heroes: 158 / 179 / 184 / 189 / 200; And “Uncover” to Troopers: 235 / 259 / 264 / 276 / 282; And “Uncover” to Heroes: 176 / 200 / 206 / 212 / 223
§ Extra Damage: 20 / 25 / 35 / 40
o Whirlwind: CABLE SPIN deals extra damage. Area of Effect is also extended. Ability Duration: 8 seconds; Damage per 0.3 Seconds: 45 / 47 / 49 / 51 / 53; Total Damage: 1170 / 1222 / 1274 / 1326 / 1378; With RESISTANCE BACKING per 0.3 Seconds: 47 / 49 / 51 / 54 / 56; With RESISTANCE BACKING Total: 1229 / 1283 / 1338 / 1392 / 1447; And “Uncover” per 0.3 Seconds: 53 / 55 / 58 / 60 / 62; And “Uncover” Total: 1375 / 1436 / 1497 / 1558 / 1619; Area of Effect in Meters: 5 / 5.5 / 6.0 / 6.5 / 7.0
§ Extra Damage per 0.3 Seconds: 2 / 4 / 6 / 8
§ Extended Area of Effect in Meters: 0.5 / 1.0 / 1.5 / 2.0
https://preview.redd.it/4he3tdhsly0d1.jpg?width=225&format=pjpg&auto=webp&s=15df742a6722d8ab68dbf6db1dc239b3029a5e6f
o Spared Batteries: For every three enemy troopers defeated or 300 damage points dealt to enemy heroes, 1 damage point is permanently added to basic attack damage. As a bonus, if an enemy hero is thrown off a ledge using ROLLING CHARGE and they die from the void within 3 seconds, the extra attack damage will be increased to the maximum value possible. The effect resets after being defeated. Basic Attack Damage: 29 / 31 / 33 / 35 / 36; With RESISTANCE BACKING: 30 / 33 / 35 / 37 / 38; And “Uncover”: 34 / 36 / 39 / 41 / 42 (S1)
§ Maximum Extra Damage: 2 / 4 / 6 / 7
o Spinner: Hitting the number of enemies stated below with CABLE SPIN removes seconds from the following cooldown time. Cooldown Time in Seconds: 25 / 21 / 19 / 17 / 15
§ Number of Enemies: 4 / 3 / 2 / 2
§ Removed Seconds: 4 / 6 / 8 / 10
o Trusty Droid: If an enemy revealed by RESISTANCE BACKING is defeated, allies nearby will regenerate health. [Unknown if it is health regeneration per second or health gained as bonus health]
§ Area of Effect in Meters: 1 / 2 / 3 / 4
§ Extra Health: 5 / 7 / 10 / 12
o Uncover: Even more damage weakness is received to enemies revealed by RESISTANCE BACKING. Area of Effect: 20 meters; Duration: 12 seconds; Cooldown Time: 18 seconds; Damage Weakness: 5% / 10% / 12.5% / 15% / 17.5%; Basic Attack Damage per 0.3 Seconds: 29 /
§ Additional Damage Weakness: 5% / 7.5% / 10% / 12.5%
o Roll Together: Adds additional percentage reduction to the already 6% reduced cooldown time of allies' abilities through SWIFT REACTION. Total Reduced Cooldown Time: 11% / 15% / 18% / 21% (R1; S1)
§ Additional Reduced Cooldown Time: 5% / 9% / 12% / 15%
· BB-9E
o Full Reconstruction: More health can be regenerated. Health Regeneration: 250 / 275 / 300 / 325 / 350
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Hearty Exhaust: SMOKE SCREEN’s area of effect is extended. Duration: 12 seconds; Cooldown Time: 18 seconds; Area of Effect: 30 / 31 / 31.3 / 31.6 / 32
§ Extended Area of Effect in Meters: 1.0 / 1.3 / 1.6 / 2.0
o I See You: Enemies stay revealed for additional seconds after SMOKE SCREEN’s 12-second duration ends. Area of Effect: 30 meters; Cooldown Time: 18 seconds; Reveal Time: 14.5 / 15.0 / 15.5 / 16.0 (S1)
§ Additional Seconds: 2.5 / 3.0 / 3.5 / 4.0
o Spin Me Round: SHOCK SPIN pushes enemies 4 meters away. Seconds are added to its cooldown time as a result. Initial Damage: 90 damage; Normal Cooldown Time: 25 seconds; New Cooldown Time in Seconds: 25 / 31 / 30 / 29 / 28
§ Added Seconds: 6 / 5 / 4 / 3
o Linked Systems: For every four shocks with shock prod, 1 damage point is permanently added to basic attack damage. The effect resets after being defeated. Basic Attack Damage per 0.3 Seconds: 24 / 26 / 28 / 30 / 32 (S1)
§ Maximum Extra Damage: 2 / 4 / 6 / 8
o Faster, Faster!: If SHOCK SPIN hits the number of enemies stated below, its damage will be doubled. Duration: 8 seconds; Cooldown Time: 25 seconds; Normal Damage per 0.8 Seconds: 30; Total Damage: 270; Double: 540.
§ Number of Enemies: 5 / 4 / 3 / 2
o Supercharged: CHARGE UP’s Area of Effect is extended. Duration: 5 Seconds; Cooldown Time: 15 seconds; Area of Effect in Meters: 20 / 24 / 25 / 26 / 27
§ Extended Area of Effect in Meters: 4 / 5 / 6 / 7
o Swift Power: Removes seconds from CHARGE UP’s cooldown time. Duration: 5 Seconds; Cooldown Time in Seconds: 15 / 13 / 12 / 11 / 10
§ Removed Seconds: 2 / 3 / 4 / 5
o Potent Bacta: BACTA SUPPORT’s Area of Effect is extended. Seconds are added to its cooldown time as a result. Area of Effect in Meters: 7 / 8 / 8.5 / 9 / 9.5; Seconds Health Is Gained: 0.8 / 3.8 / 3.8 / 2.8 / 2.8
§ Extended Area of Effect in Meters: 1.0 / 1.5 / 2.0 / 2.5
§ Added Seconds: 3 / 3 / 2 / 2
CATEGORIZED BY COLOR
https://preview.redd.it/1pk441gyky0d1.png?width=809&format=png&auto=webp&s=1459b21033cf7a8b3fd549122f11c70f2e1e80ad
NOTES
· The EPIC rarity is only stated in the card description if it is a different value than shown in-game.
· All Star Card descriptions were rewritten to be unilateral and have similar explanations. The names of heroes and second-person pronouns were avoided.
· Clearer antonyms are used: increased/decreased; extended/reduced.
o Increase/decrease suggests a progression in size, amount, or numbers (like adding/subtracting health, damage, stamina drain, and sprint speed).
o Extend/reduce suggests a change made to a value or number (like percentages for time, distance, and blaster heat).
· Damage Reduction is received; health points are regained.
· To avoid confusion, the term increased cooldown speed and increased recharge time (which uses percentage increased) is avoided. To keep all related effects as close in description as possible: extended/reduced cooldown time (still percentage) is the simplest way to describe the effect without changing the in-game number values.
· Extra damage is damage added to ability; bonus damage is situational.
· Some values were rounded to whole numbers to reflect in-game values. Such are health points, damage points, and blaster overheat. As a result, though noticeably small, the actual values in-game may be a little off when it comes to stacked values (like stacking damage reduction) and are yet to be tested.
· Some stats between the BF2 wiki and SammyBoiii’s Hero Guides differ in stats; however, they agree for the most part and usually differ by units less than a second.
· Feel free to pick any hero and test out the stats yourself. The more accurate stats we have, the better we can use them.
· Question Marks are unknown values. If you happen to know them or calculate the value, feel free to share them. Video proof seems to always work best.
· I personally feel that being open to the intricacies of every star card and ability is the best way to go and should not be considered an exploit. Everyone should know what’s happening when the enemy team starts using these game-changers (and there are many people who do), and best enabling them to learn how to counter it. In the end, understanding these little details leads to a more competitive and playable battlefront.
· Although not too often, some of the supposed up-to-date references below contradict each other; I had to make a final choice without having the time to test them.
· Getting all these stats was a hard-earned headache in the end. Feel free to correct any discrepancies you may find!
REFERENCES

BF1
BF2 Community on Fandom [Most stats taken from here]
https://battlefront.fandom.com/wiki/Heroes_and_Villains

R1
These are ALL the Broken Hero Star Cards (u/RogueZeroRendar on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/gcyh0these_are_all_the_broken_hero_star_cards/

R2
Hero Star Cards that are broken in a “beneficial way”? (u/T-RevLynn on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/ub797m/hero_star_cards_that_are_broken_in_a_beneficial/

R3
Hero Star Card Guide (u/ MAshby1001 on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/pmf1b5/hero_star_card_guide/

R4
Damage stats for every trooper, hero and reinforcement in BF2 (u/ImpecableBunny on Reddit) [To Confirm Stats]
https://www.reddit.com/StarWarsBattlefront/comments/15bvq7z/damage_stats_for_every_trooper_hero_and/#lightbox

R5
Grievous strikes again (u/Accomplished_Ebb1545 on Reddit) [“Jedi Killer” Secondary Effect]
https://www.reddit.com/StarWarsBattlefront/comments/1610bg5/grievous_strikes_again/

S1
All Broken Hero Starcards in BF2 (By shuds and Shineberg on Steam)
https://steamcommunity.com/sharedfiles/filedetails/?id=3024044483

YB1
SWBF2 Guide to Hero/Villain Stats (By jmorga3) [To Confirm Stats; Found this list after finishing my list, consider it a simplified version]
https://www.yekbot.com/swbf2-guide-to-hero-villain-stats/

YT1
Star Cards Breakdown (@KillerDebit on YouTube)
https://www.youtube.com/watch?v=KtoW9-Eb-QU&list=PLwVdQ5vamLGbW4srkAHahjSYp7qayFb88

YT2
Every hidden/actual star card effect on battlefront 2 (@Picos on YouTube)
https://www.youtube.com/watch?v=EZb-iNSpFrM

YT3
Battlefront 2 has 17 Star Cards that DON’T WORK (or are useless)… DO NOT USE THESE! (@Battlefront Knight on YouTube) [OUTDATED, BUT USEFUL COMMENT SECTION]
https://www.youtube.com/watch?v=CQNIOHv-yxA

YT4
SammyBoiii: Star Wars Hero Guides [Stats also taken from here]
https://www.youtube.com/watch?v=Q9yGv_5YaeI&list=PLMe4n3PD17TRrp_7adLtTblLCDmZeygZm

YT5
Every Broken Hero Card In Battlefront 2
https://www.youtube.com/watch?v=V0H70XpXI24

YT6
Star Wars Battlefront 2 Testing 5 USELESS Star Cards And Proving That They Don't Work!
https://www.youtube.com/watch?v=kBF4kRo6Y88
submitted by CommanderRoku to StarWarsBattlefront [link] [comments]


2024.05.17 11:53 computergeek221 So disappointed in her

I(F38) She(F40) we've been dating since November. We are long distance. When we started talking everything was ok. We talked every single day, texted all day, video chat etc. Them around Christmas and New years I started not hearing from her as much. She took her kids traveling for one of their birthdays. In January I got to see her for two days. In those two days we pretty much spent all day with her, her sister, and her wife. She stayed at the hotel with me. After the visit I didn't from her for almost week not talking on the phone. I sent her a long text stating I wanted her to be honest with me because it seem like she was slowly ghosting me and stringing me along and not being serious about me. She immediately responded and said that wasnt the case that's she just been busy with work and she starts telling me about the navy. She apologized and said she promise to do better.
She starts doing a little better then she starts slacking off again. She barely calls me or text me. I will see get on Facebook before she calls or text me. She be on tik tok. There was a time I use to can see when the last time she was on there she literally turned that feature off. I always have to call her or text her. Then when I text her she takes all day to respond. She knows what time I start and get off work. She knows what days I'm off.
This week she was suppose to come to see me on Wednesday. She never called me. I only received a text from her saying she was at the airport. If you work for the airline they have this system called buddy passes( To me it's not worth it)where you get to fly for free locally. The only thing is you have to wait if seats are available after everybody that has paid get their seats. She tells me she was on the plane and got kicked off that was at 10:32. I still didn't hear from her all day. Mind you I got off work early and paid for a hotel. Not one time did she call me and tell me what was going on.During this time I see she's been on Facebook. She also has been on tik tok. At 6:32 on my way to the hotel she tells me she's in my and that she has to rent a car and drive back to Philly. No call and no text after that. When I called around 9 she didn't pick up. She told me that she just made it home and she's dealing with kids right now and that she would call me. She never called me. I called her the phone ranged and she never picked up.
The next day which is Thursday. I text her but I didn't call her. I'm texting her and still never responds. Later she text me after I asked her if she was ok. She said she was so mad about yesterday and how she really want to see me. Then I text her if she's ok what's wrong. She says no that she's in her feelings and wanted to see me. I still don't hear from her. When I text her telling her I'm not mad at her. She text back saying she on flight. When I get home I tell her I made it home. I then tell her that I really wanted to talk to her tonight and that I was gonna call her when she's at her second job. Again my mom knows about her suppose to come to see me now it's looking like she's lying about shit. My mom has no idea we've been having issues as far as her not communicating. My mom believes long distance never work so I didn't tell her what was going on. She is literally proving my mom right. She is having doubt about us strictly because this situation happened. Not one time did she call me and ask if it was ok. The two ppl that asked if I was ok was my mom and my bestfriend. I can hear the concern in my mom's voice because I spent money on a hotel and left work early because of her. My bestfriend thinks she's lying about shit. When we talked she literally told me the times it shows active on Facebook sometimes she doesn't be on. I investigated that and it's true sometimes. But her case I feel that's not true for her. When she she's not on Facebook and she's sleep it say she has was active 7 hours ago. The things I have asked her she's been truthful. I know where she works. I know where she lives. I've met her family. She has told me personal shit that if anybody wanted to use her they would quickly run with it. Somebody with no good intentions will try to use her because the things she do to be stable. She has a very good job, owns her home. The only reason she's been so open is because she never has worry about being with her because of what she has because I have my own everything. So what she tells me doesn't matter. I know there's trust when it comes to that. Like I am in love with her. I tell her how much I love her everyday. We are not official yet. I even told her in the beginning I don't want my time wasted. Recently I asked when she gonna be my gf and she's gonna have me waiting forever. She told me "not forever' so I left it alone after that. When we talk we talk about all other things except about me and her.
At night when she's at her second job, I called 3 separate times she never picked up. I texted her she never respond back. At this point I am very unhappy. Wednesday when she was suppose to visit she was on Facebook. I always have to call her. She never send me a good night text. I buy her lunch sometimes. In the beginning she bought me lunch and sent flowers and candy to my job. She bought something for me for Christmas and she gave it to me when I saw her in January. Since then I haven't received any gifts from her, no letters, etc. About two weeks ago she asked if she can buy me lunch I said yes. That was it. Last time we really talked on the phone was at 12:00 am on her birthday of May 8. When she say she'll call me she never calls and I stay up late waiting on her call. She knows damn well I have to get up early for work. But No she never calls. Since then we haven't talked. Not one time did she apologize or call to see if I was ok. I even sent her a text asking why is she not answering my calls or text. No response. I've decided that today I will not contact her at all. Again I am not sure what to do at this point. What would you do?
submitted by computergeek221 to ActualLesbiansOver25 [link] [comments]


2024.05.17 11:48 CommanderRoku Fully Explained: Star Cards for Lightsaber & Force Heroes (Part II)

Fully Explained: Star Cards for Lightsaber & Force Heroes (Part II)
To celebrate the upcoming 25th anniversary of the Phantom Menace this 19th of May, I decided to go all out on discovering the hidden effects or poorly described star cards in this game based on the plentiful resources and posts of the past (References are found at the end). At the same time, I did what I could to rewrite the ability and card descriptions to be somewhat unilateral and have similar explanations. Many were a surprise to be sure but a welcome one, while others are completely out of hand. Use what’s useful to you, and feel free to share your own test results. At last we will reveal these stats to all, at last…
Star Cards for Lightsaber & Force Heroes (Part II)
· Darth Vader
o Furious Resilience: Damage reduction is received while FOCUSED RAGE is active. Ability Duration: 10 seconds; “Fueling the Rage” Duration: 16 seconds; Maximum Health Points Possible: 1000 / 1080 / 1100 / 1200 / 1250; And “Bonus Health”: 1150 / 1242 / 1265 / 1380 / 1438
§ Damage Reduction: 8% / 10% / 20% / 25%
o Bonus Health: Increases maximum base health. Maximum Base Health: 800 / 850 / 875 / 900 / 950
§ Health Added: 50 / 75 / 100 / 150
o There Is No Escape: Extends LIGHTSABER THROW’s 20-meter reach distance. At EPIC rarity, it extends by 45%. (BF1; S1; YT1)
§ Extended Reach Distance: ? / ? / ? / 45%
o Punishing Grip: Extends CHOKE’s duration of 1.5 seconds. Duration in Seconds: 1.65 / 1.8 / 1.95 / 2.1; Damage: 126 / ? / ? / ? / 174; And “Last Gasp”: 174 / ? / ? / ? / 262; “Last Gasp” Alone: 126 / ? / ? / ? / 189 (BF1; S1; YT1)
§ Extended Duration: 10% / 20% / 30% / 40%
o Surrounded by Fear: For every enemy defeated, stamina is regained. Swings with 1 Enemy Defeated: 10 / 10 / 11 / 11 / 12; Blocks: 14 / 14 / 15 / 16 / 16; Deflections: 2121 / 2227 / 2333 / 2439 / 2545; With FOCUSED RAGE Swings: 15 / 15 / 16 / 17 / 18; With FOCUSED RAGE Blocks: 21 / 22 / 23 / 24 / 25; With FOCUSED RAGE Deflections: 3181 / 3340 / 3499 / 3685 / 3817; FOCUSED RAGE Duration: 10 seconds.
§ Stamina Regained: 5% / 10% / 15% / 20%
o Deflection Stamina: Decreases stamina drain for deflecting projectiles. Deflections: 2121 / 2333 / 2439 / 2545 / 2651; With FOCUSED RAGE: 3181 / 3499 / 3685 / 3817 / 3976
§ Decreased Stamina Drain: 10% / 15% / 20% / 25%
o Intensified Lightsaber Throw: LIGHTSABER THROW deals bonus damage to enemies hit by it a second time in a single throw. Individual Hit Damage: 130; Total Damage: 260 / 275 / 280 / 285 / 290; During CHOKE: 65 / 80 / 85 / 90 / 95
§ Bonus Damage: 15 / 20 / 25 / 30
o Last Gasp: If two enemies or more are choked, CHOKE’S damage is increased. Damage per second: 86 / 103.2 / 111.8 / 120.4 / 129; Total Damage: 126 / ? / ? / ? / 189; And “Punishing Grip”: 189 / ? / ? / ? / 262; “Punishing Grip” Alone”: 126 / ? / ? / ? / 174 (YT1)
§ Increased Damage: 20% / 30% / 40% / 50%
o Fueling the Rage: Adds 6 seconds to FOCUSED RAGE. The bonus damage gained is reduced as a result. Basic Attack Damage: 145 / 134 / 136 / 138 / 140; Rear Attack Damage: 175 / 164 / 166 / 168 / 170
§ Damage Points Removed: 11 / 9 / 7 / 5
· Emperor Palpatine
o Lightning Reach: Extends the basic lightning attack’s 14-meter reach distance. At EPIC rarity, it extends by 15%, about 16 meters.
§ Extended Distance: ? / ? / ? / 15%
o Amplified Aura: DARK AURA deals extra damage. Area of Effect: 10 meters. Damage per Tick: 15 / 17.25 / 18 / 18.75 / 19.5; Total Damage: 175 (YT1)
§ Extra Damage: 15% / 20% / 25% / 30%
o Prime Electrocution: If three enemies or more are electrocuted, ELECTROCUTE’s shock and blaster disabling duration of 1.3 seconds is extended. Reach Distance: 15 meters; Shock Duration in Seconds: 1.50 / 1.56 / 1.63 / 1.69. (R1; YT1)
§ Extended Shock Duration: 15% / 20% / 25% / 30%
o Show No Mercy: For every additional enemy hit by CHAIN LIGHTNING, 0.25 seconds are permanently removed from its cooldown time of 14.5 seconds. The ability used on a single target that does not chain to another will not count. The effect resets after being defeated. Reach distance: 18 meters; Minimum Cooldown Time in Seconds: 11.5 / 10.5 / 9.5 / 9.5 (YT1)
§ Maximum Seconds Removed: 3 / 4 / 5 / 6
o Growing Darkness: DARK AURA’s 10-meter area of effect extends in distance over time. (R1; YT1)
§ Extended Area of Effect: 10% / 13% / 16% / 20%
o Surge of Lightning: While CHAIN LIGHTNING can already chain up to 6 different enemies, the number of additional enemies hit by CHAIN LIGHTNING will increase the total number of potential targets chained in a single use. The ability used on a single target that does not chain to another will not count. The effect resets after being defeated. Reach distance: 18 meters; Cooldown Time: 14.5 seconds; Maximum Bounces: 7 / 8 / 9 / 10 (YT1)
§ Increased Number of Targets: 1 / 2 / 3 / 4
o The Rule of Two: If ELECTROCUTE is used on enemies while already attacking with two-handed basic lightning attacks, the basic lightning attack will deal increased damage. Ability Duration: 1.3 second; Two-Handed Basic Attack Damage per 0.3 Seconds: 28 / 33 / 34.5 / 36 / 37.5; Normal Damage in 1.3 Seconds: 728; New Damage in 1.3 Seconds: 794; And “Prime Electrocution”: 814; Only “Prime Electrocution”: 748 (YT1)
§ Increased Damage: 15% / 20% / 25% / 30%
o In Full Control: Decreases stamina drain for basic lightning attacks. 1 Hand Duration in Seconds: 9.50 to 11.25 (+1.75); 2 Hands Duration in Seconds: 6.00 to 7.00 (+1.00); 1 Hand Full Stamina Damage: 588 to 714 (+126); 2 Hands Full Stamina Damage: 756 to 896 (+140) (YT1)
§ Decreased Stamina Drain: 10% / 12% / 14% / 16%
o Forked Lightning: Extends ELECTROCUTE’s 15-meter reach distance. Reach Distance in Meters: 16.5 / 16.95 / 17.4 / 18
§ Extended Reach Distance: 10% / 13% / 16% / 20%
· Kylo Ren
o Resilience: If within 15 meters of another force or lightsaber ally, damage reduction is received and basic lightsaber attacks deal extra damage. Health Points: 750 / 780 / 795 / 810 / 825; Basic Attack Damage: 125 / 135 / 138 / 141 / 145; Rear Attack Damage: 165 / 175 / 178 / 181 / 185 (BF1; R1)
§ Damage Reduction: 4% / 6% / 8% / 10%
§ Extra Damage: 10 / 13 / 16 / 20
o Closing In: Extends FRENZY’S 10-meter leap distance. Leap Distance in Meters: 11 / 12 / 13 / 14 (R1; YT1)
§ Leap Distance in Meters: 10% / 20% / 30% / 40%
o Total Control: If three enemies or more are frozen, FREEZE’S duration of 2.5 seconds is extended. Freeze Duration in Seconds: 3 / 3.25 / 3.5 / 3.75. (R1; YT1)
§ Extended Freeze Duration: 20% / 30% / 40% / 50%
o Solid Freeze: FREEZE’s 15-meter reach distance is extended. Reach Distance: 17.25 / 18 / 18.75 / 19.5
§ Extended Reach Distance: 15% / 20% / 25% / 30%
o Power of Darkness: Basic lightsaber attacks deal extra damage for 6 seconds after using FRENZY. Basic Attack Damage: 125 / 130 / 133 / 136 / 139; Rear Attack Damage: 165 / 170 / 173 / 176 / 179; And “Resilience” Basic Attack Damage: 139 / 149 / 152 / 155 / 159; And “Resilience” Rear Attack Damage: 179 / 189 / 192 / 195 / 199 (YT1)
§ Extra Damage: 5 / 8 / 11 / 14
o Bloodlust: Frenzy deals extra damage. Damage to Troopers: 160 / 165 / 170 / 175 / 180; Damage to Heroes: 115 / 120 / 125 / 130 / 135; 3-Strike Total Damage to Troopers: 480 / 495 / 510 / 525 / 540; 3-Strike to Heroes: 345 / 360 / 375 / 390 / 405; 4-Strike to Troopers: 640 / 660 / 680 / 700 / 720; 4-Strike to Heroes: 460 / 480 / 500 / 520 / 540
§ Extra Damage: 5 / 10 / 15 / 20
o Harsh Pull: PULL deals extra damage. Damage: 10 / 30 / 40 / 50 / 60
§ Extra Damage: 20 / 30 / 40 / 50
o Power Reach: Extends PULL’s 20-meter reach distance. Reach Distance in Meters: 23 / 24 / 25 / 26
§ Extended Reach Distance: 15% / 20% / 25% / 30%
o Berserking Tantrum: Decreases stamina drain for basic lightsaber attacks. Lightsaber Swings: 14 / 16 / 16 / 17 / 18
§ Decreased Stamina Drain: 8% / 12% / 16% / 20%
· Luke Skywalker
https://preview.redd.it/3hsvwh5zjy0d1.jpg?width=225&format=pjpg&auto=webp&s=3043ee0fab0be8738ef8240bef4cbe7aba20769e
o Epicenter: REPULSE deals bonus damage to enemies within half of its 12-meter radius. The bonus damage breaks through lightsaber blocks. Total Damage to Troopers: 130 / 155 / 160 / 165 / 170; Heroes: 75 / 100 / 105 / 110 / 115. (BF1)
§ Bonus Damage: 25 / 30 / 35 / 40
o Deflection Mastery: Deflected shots are returned more accurately, reducing deflection spread is reduced from 0.45 to 0.2. Stamina drain is increased by blocked blaster shots as a result. Deflection Stamina Drain Without Card: 1112 damage points. EPIC Rarity: 1,001 damage points. (R1; YT1)
§ Increased Stamina Drain: 18% / 15% / 12% / 10%
https://preview.redd.it/7niqijd2ky0d1.jpg?width=225&format=pjpg&auto=webp&s=dce8567050da9c5a38dd9b609bc5ea657d5aa82c
o Intensify: Every enemy trooper defeated or 200 damage points dealt to enemy heroes permanently adds 2 extra damage points to basic lightsaber attacks. As a bonus, if an enemy hero is thrown off a ledge using a force ability and they die from the void within 3 seconds, the extra attack damage will be set to the maximum value possible. Otherwise, either 18 troopers defeated or 3600 damage to heroes is needed to reach the maximum value. The effect resets after being defeated. Basic Attack Damage: 130 / 148 / 154 / 160 / 166; Rear Attack Damage: 160 / 178 / 184 / 190 / 196 (BF1; S1; YT1)
§ Maximum Extra Damage: 18 / 24 / 30 / 36
o Stronger Push: PUSH’s 10-meter push distance is extended, force pushing enemies even farther. Push Distance in Meters: 14 / 16 / 18 / 20
§ Extended Push Distance: 40% / 60% / 80% / 100%
o Rush Immunity: Damage reduction is received for 3 seconds after using RUSH. Health Points: 750 / 810 / 825 / 840 / 863
§ Damage Reduction: 8% / 10% / 12% / 15%
o Jedi Reflexes: An extra RUSH is ready for use. Its 5-second cooldown time is extended as a result. Cooldown Time in Seconds: 5.75 / 5.50 / 5.25 / 5.00 (YT1)
§ Extended Cooldown Time: 15% / 10% / 5% / 0%
o Jedi Fighter: Decreases all stamina drain. The following shows Without Card / EPIC Rarity. Swings: 10 / 16; Blocks: 10 / 16; Deflections: 1112 / 1711 ([S1)]()
§ Decreased Stamina Drain: 20% / 25% / 30% / 35%
o Extended Push Reach: Extends PUSH’s 12-meter reach distance. Reach Distance in Meters: 13.8 / 14.4 / 15 / 15.6
§ Extended Push Distance: 15% / 20% / 25% / 30%
https://preview.redd.it/6r2c4aw3ky0d1.jpg?width=225&format=pjpg&auto=webp&s=f23097511d0055b022bf1b0206bc8df3b72d3b63
o Strong Repulse: Extends REPULSE’s 12-meter area of effect. Enemies are launched into the air for a 25% longer duration. Area of Effect in Meters: 13.8 / 14.4 / 15 / 15.6 (YT1, Comment: u/anjahupkes4376)
§ Extended Area of Effect: 15% / 20% / 25% / 30%
· Darth Maul
https://preview.redd.it/py9jsf16ky0d1.jpg?width=225&format=pjpg&auto=webp&s=bc517079439905b49418da3bde120cbcab88a213
o Lightsaber Defense: Blaster damage reduction is received. Reduction of all damage is also received during the SPIN ATTACK. At EPIC rarity, the damage reduction from SPIN ATTACK is 60%. Blaster Health Points: 700 / 770 / 784 / 798 / 812; Health Points With 60%: 1120 (S1)
§ Blaster Damage Reduction: 10% / 12% / 14% / 16%
o Thrown to Slow: If two enemies or more are choked, CHOKE HOLD deals extra damage. At EPIC rarity, it deals 19 damage points. Cooldown time: 18 seconds; Damage Without Card: 77; Total Damage: 96 (BF1; R1)
§ Extra Damage: ? / ? / ? / 19
o Ranged Throw: Extends FURIOUS THROW’s 20-meter reach distance. Reach Distance in Meters: 24 / 26 / 28 / 30. (BF1; S1)
§ Extended Reach Distance: 20% / 30% / 40% / 50%
o Fool Me Once: Reduces the cooldown times of all abilities. At EPIC rarity, FURIOUS THROW reduces by 8.4%, CHOKE HOLD by 6.72%, and SPIN ATTACK by the values stated below. Without Card by order of mention: 8 seconds; 18 seconds; 5 seconds. New Cooldown Times in Seconds: 7.2 seconds; 17.0 seconds; 4.5 seconds. (R1; YT1)
§ Reduced Cooldown Time: 5% / 7% / 9% / 10%
o Forceful Thrust: CHOKE HOLD’s throw distance is extended, launching enemies even farther. Throw Distance in Meters: 14 / 16 / 18 / 20
§ Extended Throw Distance: 40% / 60% / 80% / 100%
o Flow Motion: An extra SPIN ATTACK is ready for use. Its 5-second cooldown time is extended as a result. Cooldown Time in Seconds: 5.75 / 5.50 / 5.25 / 5.00 (YT1)
§ Extended Cooldown Time: 15% / 10% / 5% / 0%
o Savage: If four enemies are hit with SPIN ATTACK within the number of seconds stated below, the 5-second cooldown time will be reduced by 80% for 4 seconds. Rewarded Cooldown Time: 1 second. (S1; YT1)
§ Number of Seconds: 4.0 / 4.5 / 5.0 / 5.5
o Accelerated Throw: FURIOUS THROW deals extra damage. Individual Hit Damage: 85 / 90 / 95 / 100 / 105
§ Extra Damage: 5 / 10 / 15 / 20
o Unrolled Grip: Extends CHOKE HOLD’s 15-meter reach distance. Reach Distance: 17.25 / 18.00 / 18.75 / 19.50
§ Extended Reach Distance: 15% / 20% / 25% / 30%
· Rey
o Balance: An extra dodge is ready for use. Stamina drain is increased as a result. Swings: 10 to 9; Blocks: 14 to 13; Blaster Deflections as Damage: 1112 to ?; Swings with INSIGHT: 20 to 18; Blocks with INSIGHT: 28 to 26; Deflections with INSIGHT: 1112 to ? (YT1)
§ Increased Stamina Drain: 30% / 25% / 20% / 15%
o Far Sight: Extends INSIGHT’s 30-meter area of effect. Area of Effect in Meters: 33 / 36 / 39 / 42
§ Extended Area of Effect: 10% / 20% / 30% / 40%
o Street Fighter: Decreases stamina drain for basic lightsaber attacks. Swings: 10 to 12; With INSIGHT: 20 to 24; And “Balance”: 18 to 20; “Balance”, No INSIGHT: 9 to 11
§ Decreased Stamina Drain: 8% / 10% / 12% / 15%
o Resilient Dash: Damage reduction is received when using DASH STRIKE. Health Points: 750 / 938 / 975 / 1013 / 1050
§ Damage Reduction: 25% / 30% / 35% / 40%
o Damaging Strike: DASH STRIKE deals extra damage. Cooldown Time: 10 seconds; Total Damage: 130 / 149 / 156 / 163 / 169 (BF1; R1)
§ Extra Damage: 15% / 20% / 25% / 30%
o Strong Mind: Extends MIND TRICK’s 18-meter reach distance. Reach Distance in Meters: 20.7 / 21.6 / 22.5 / 23.4; Cooldown Time: 20 seconds; Maximum Value: 22.5 (R1; YT1)
§ Extended Reach Distance: 15% / 20% / 25% / 30%
o Focused Sight: Adds seconds to INSIGHT’s duration. Duration in Seconds: 8 / 10 / 11 / 13 / 15
§ Added Seconds: 2 / 3 / 5 / 7
o Deep Mind: Extends the 4-second duration of MIND TRICK’s effects on enemies that are revealed by INSIGHT. Duration in Seconds: 4.6 / 4.8 / 5.0 / 5.2 (S1; YT1)
§ Extended Duration: 15% / 20% / 25% / 30%
https://preview.redd.it/sas5j5d8ky0d1.jpg?width=225&format=pjpg&auto=webp&s=13b86952db61251a6401fdd4108a48e6e754967c
o Opportunist: Bonus damage is dealt to enemies affected by MIND TRICK, knockdowns, or any other immobilizing effect. Basic Attack Damage: 120 / 128 / 130 / 132 / 135; Rear Attack Damage: 140 / 148 / 150 / 152 / 155; And “Damaging Strike”: 169 / 177 / 179 / 181 / 184 (YT1)
§ Bonus Damage: 8 / 10 / 12 / 15
· Yoda
o Enduring Presence: Bugged card. Adds seconds to PRESENCE’s duration, but the allies who receive bonus health are the ones standing at the previous use of PRESENCE. Duration: 8 / 10 / 11 / 12 / 13
§ Added Seconds: 2 / 3 / 4 / 5
o Unleashed: Extends UNLEASH’s initial reach distance by 25%. The damage dealt is reduced from 190 to 160 damage points as a result. The final reach distance remains unchanged. (BF1; S1)
§ Extended Initial Reach Distance: 10% / 15% / 20% / 25%
o Agility: An extra DASH ATTACK is ready for use. Its 5-second cooldown time is extended as a result. Cooldown Time in Seconds: 5.75 / 5.50 / 5.25 / 5.00 (YT1)
§ Extended Cooldown Time: 15% / 10% / 5% / 0%
o Opposing the Dark Side: Basic lightsaber attacks deal bonus damage to enemy heroes. Basic Attack Damage: 125 / 135 / 137 / 139 / 141; Rear Attack Damage: 150 / 160 / 162 / 164 / 166
§ Bonus Damage: 10 / 12 / 14 / 16
o Earned It I Have: This card does nothing. (R1)
o Jedi Mentor: Damage reduction is received. Maximum Health Points Possible: 700 / 735 / 742 / 749 / 756; With PRESENCE: 850 / 893 / 901 / 910 / 918; And “Feel the Force”: 910 / 956 / 965 / 974 / 983 (YT1)
§ Damage Reduction: 5% / 6% / 7% / 8%
o Feel the Force: PRESENCE gives even more bonus health. Total Bonus Health: 150 / 180 / 190 / 200 / 210; Total Health: 850 / 880 / 890 / 900 / 910
§ Extra Bonus Health: 30 / 40 / 50 / 60
o Size Matters Not: If PRESENCE’s bonus health is depleted through damage, additional health is regained by a percentage of the bonus health that was depleted. The 20-second cooldown time is increased by 13 seconds as a result. New Cooldown Time: 33 seconds; Health Points Healed: 75; And “Feel the Force”: 105 (S1; YT1)
§ Percentage of Bonus Health Regained as Additional Health: 35% / 40% / 45% / 50%
o Lightsaber Mastery: Decreases stamina drain for basic lightsaber attacks. Lightsaber Swings: 12 to 15
§ Decreased Stamina Drain: 8% / 10% / 12% / 15%
· General Grievous
o Beating Heart: More health can be regenerated. Health Regeneration: 250 / 275 / 300 / 325 / 350
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Sith Trained: Basic lightsaber attacks deal extra damage. Stamina drain is increased by 25% as a result. Lightsaber Swings: 12 to 10; Basic Attack Damage: 130 / 145 / 150 / 155 / 160; Rear Attack Damage: 160 / 175 / 180 / 185 / 190
§ Extra Damage: 15 / 20 / 25 / 30
https://preview.redd.it/6wpincp9ky0d1.jpg?width=225&format=pjpg&auto=webp&s=22ba97c819a84b7dd797fff239969506bf3d25b3
o Jedi Killer: Extends THRUST SURGE’s 15-meter reach distance. Its hitbox’s area of effect is also extended by at least 15 meters. Reach Distance in Meters: 18 / 19.5 / 21 / 22.5 (R5)
§ Extended Reach Distance: 20% / 30% / 40% / 50%
o Cowardly Retreat: Even more damage reduction is received when using CLAW RUSH. Duration: 3.2 seconds; Cooldown Time: 13 seconds; Health Points: 1120 / 1280 / 1360 / 1440 / 1520
§ Total Damage Reduction: 60% / 70% / 80% / 90%
https://preview.redd.it/ntqor26bky0d1.jpg?width=225&format=pjpg&auto=webp&s=4ec87916373e1ffb829456df7e92693147ed64d0
o Flesh Is Weak: For every 10% of total health missing, damage reduction is added. Damage Reduction takes into effect per hit taken, meaning hits with a small damage output increase the total number of health points compared to those with a larger damage output. Health regeneration rate is halved as a result: 50 health per second to 25 health per second. When used with “Beating Heart”, health regeneration speed is set back to normal. Total Health Points: Varies from 800 to 1500 (S1; YT1, Comment: u/MetaDiscussions)
§ Damage Reduction Added: 2% / 3% / 4% / 5%
o Momentum: THRUST SURGE deals extra damage. Damage: 160 / 170 / 180 / 190 / 200
§ Extra Damage: 10 / 20 / 30 / 40
o Ceaseless Assault: Damage reduction is received when using UNRELENTING ADVANCE. Duration: 5 seconds; Cooldown Time: 11 seconds; Health Points: 800 / 880 / 960 / 1040 / 1120
§ Damage Reduction: 10% / 20% / 30% / 40%
o Deadly Slashes: UNRELENTING ADVANCE deals extra damage. Damage per 0.45 Seconds: 110 / 120 / 130 / 140 / 150
§ Extra Damage per 0.45 Seconds: 10 / 20 / 30 / 40
o Line Up, Weaklings: CLAW RUSH deals extra damage. Cooldown Time: 13 seconds; Total Damage: 130 / 150 / 160 / 170 / 180 (R1)
§ Extra Damage: 20 / 30 / 40 / 50
· Obi-Wan Kenobi
o Jedi Resilience: More health can be regenerated. Health Regeneration: 300 / 325 / 350 / 375 / 400
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Perfect Defense: Decreases stamina drain for lightsaber blocks and blaster deflections. Blocks: 25 to 42; Blaster Deflections as Damage: 2121 / 2333 / 2545 / 2757 / 2969 (YT1)
§ Decreased Stamina Drain: 10% / 20% / 30% / 40%
o Give It All: Extends ALL-OUT PUSH’s initial and charged-up reach distance.
§ Extended Reach Distance in Meters: 0.5 / 1.0 / 1.5 / 2.0
o Think It Over: Adds seconds to RESTRICTIVE MIND TRICK’s duration of 5.5 seconds. Duration in Seconds: 6.0 / 6.3 / 6.7 / 6.9
§ Added Seconds: 0.5 / 0.8 / 1.2 / 1.4
o Safeguard: For every lightsaber attack blocked, two abilities blocked, or 5 blaster shots blocked, stamina drain decreases by 2%. Either 40 blocked lightsaber attacks, 40 blocked abilities, or 100 blocked blaster shots are needed to reach the maximum value. The effect resets after being defeated. Swings: 10 to 17; Blocks: 25 to 42; Blaster Deflections as Damage: 2121 / 2333 / 2545 / 2757 / 2969; And “Perfect Defense” Blocks: 25 to 69; And “Perfect Defense” Deflections: 2969 / 3266 / 3563 / 3856 / 4157
§ Decreased Stamina Drain: 25% / 30% / 35% / 40%
o Quickened Focus: Removes seconds from ALL-OUT PUSH’s charge-up to full duration of 1.2 seconds. Charge-up to Full Duration in Seconds: 1.2 / 1.0 / 0.9 / 0.8 / 0.7
§ Seconds Removed: 0.2 / 0.3 / 0.4 / 0.5
o Forward!: DEFENSIVE RUSH deals extra damage. Damage: 140 / 150 / 160 / 170 / 180; Final Strike Damage: 200 / 210 / 220 / 230 / 240
§ Extra Damage: 10 / 20 / 30 / 40
o More Doubts: Extends RESTRICTIVE MIND TRICK’s 21-meter reach distance. At EPIC rarity, it extends by 10%. Cooldown Time: 21 seconds; “EPIC” Rarity Reach Distance: 23 meters. (YT1)
§ Extended Reach Distance: ? / ? / ? / 10%
o Critical Deflection: Blaster shots deflected by DEFENSIVE RUSH are critical hits dealing extra damage. Damage: 65 / 106 / 116 / 126 / 136 (YT1)
§ Extra Damage: 20 / 30 / 40 / 50
· Count Dooku
o Sith Control: More health can be regenerated. Health Regeneration: 250 / 280 / 310 / 340 / 370
§ Added Health to Regeneration: 30 / 60 / 90 / 120
o Finesse: Decreases stamina drain. Swings: 10 to 22; Blocks: 14 to 22; Blaster Deflections as Damage: 1112 / 1334 / 1390 / 1446 / 1501 (YT1)
§ Decreased Stamina Drain: 20% / 25% / 30% / 35%
o Blind Spot: Increases the angle of LIGHTNING STUN’s area of effect. (YT1)
§ Increased Angle by Degrees: 5 / 10 / 20 / 30
o Superiority: Adds seconds to EXPOSE WEAKNESS’ duration of 5.5 seconds. Duration in Seconds: 6.0 / 6.5 / 7.0 / 7.5
§ Added Seconds: 0.5 / 1.0 / 1.5 / 2.0
o Initiative: Every 15 seconds, the next basic lightsaber attack becomes a critical strike dealing extra damage. For every successful lightsaber attack, the cooldown time reduces by 1 second. A yellow circle around the crosshair will indicate when the critical strike is ready. Basic Attack Damage: 130 / 150 / 160 / 170 / 180; Rear Attack Damage: 160 / 180 / 190 / 200 / 210; With DUELIST Basic: 155 / 175 / 185 / 195 / 205; With DUELIST Rear: 185 / 205 / 215 / 225 / 235; And “Masterful Duelist” Basic: 175 / 195 / 205 / 215 / 225; And “Masterful Duelist” Rear: 205 / 225 / 235 / 245 / 255; With EXPOSE WEAKNESS Basic: 210 / 234 / 246 / 258 / 270; With EXPOSE WEAKNESS Rear: 246 / 270 / 282 / 294 / 306; Only DUELIST And “Masterful Duelist” Basic: 175 / 195 / 205 / 215 / 225; Only DUELIST And “Masterful Duelist” Rear: 205 / 225 / 235 / 245 / 255; Only EXPOSE WEAKNESS Basic: 156 / 180 / 192 / 204 / 216; Only EXPOSE WEAKNESS Rear: 192 / 216 / 228 / 240 / 252 (S1)
§ Extra Damage: 20 / 30 / 40 / 50
o Last Seconds: Removes seconds from LIGHTNING STUN’s 14-second cooldown time. Cooldown Time in Seconds: 13 / 12 / 11 / 10
§ Removed Seconds: 1 / 2 / 3 / 4
o Masterful Duelist: DUELIST deals even more extra damage. Duration: 10 seconds; Cooldown Time: 13 seconds; Total Extra Damage: 25 / 30 / 35 / 40 / 45; Basic Attack Damage: 155 / 160 / 165 / 170 / 175; Rear Attack Damage: 185 / 190 / 195 / 200 / 205; With EXPOSE WEAKNESS Basic: 186 / 192 / 198 / 204 / 210; With EXPOSE WEAKNESS Rear: 222 / 228 / 234 / 240 / 246
§ Extra Damage: 5 / 10 / 15 / 20
o Dominance: Enemy targets affected by EXPOSE WEAKNESS receive even more damage weakness. Damage Weakness: 20% / 25% / 30% / 35% / 40%; LIGHTNING STUN Damage: 192 / 200 / 208 / 216 / 224; Basic Attack Damage: 130 / 156 / 163 / 169 / 176 / 182; Rear Attack Damage: 160 / 192 / 200 / 208 / 216 / 224; With DUELIST Basic: 155 / 186 / 194 / 202 / 209 / 217; With DUELIST Rear: 185 / 222 / 231 / 241 / 250 / 259; And “Masterful Duelist” Basic: 175 / 210 / 219 / 228 / 236 / 245; And “Masterful Duelist” Rear: 205 / 246 / 256 / 267 / 277 / 287; And “Initiative” Basic: 225 / 270 / 281 / 293 / 304 / 315; And “Initiative” Rear: 255 / 306 / 319 / 332 / 344 / 357; Only “Initiative” Basic: 180 / 216 / 225 / 234 / 243 / 252; Only “Initiative” Rear: 210 / 252 / 263 / 273 / 284 / 294; Only “Initiative” With DUELIST Basic: 205 / 246 / 256 / 267 / 277 / 287; Only “Initiative” With DUELIST Rear: 235 / 282 / 294 / 306 / 317 / 329
§ Additional Damage Weakness: 5% / 10% / 15% / 20%
o Balanced Duelist: Removes seconds from DUELIST’s 13-second cooldown time. Duration: 10 seconds; Cooldown Time in Seconds: 12 / 11 / 10 / 9
§ Removed Seconds: 1 / 2 / 3 / 4
· Anakin Skywalker
o Tenacious: Increases maximum base health. Maximum Base Health: 800 / 825 / 850 / 875 / 900
§ Health Added: 25 / 50 / 75 / 100
o Massive Strikes: Basic lightsaber attacks deal extra damage. Stamina drain for attacks and blocks is increased as a result. Cooldown Time: 13 seconds; Basic Attack Damage: 130 / 135 / 140 / 145 / 150; Rear Attack Damage: 170 / 175 / 180 / 185 / 190. The following shows Without Card / EPIC Rarity. Swings: 12 / 10; Blocks: 10 / 8; Deflections: 1392 / 1,044. (BF1; S1)
§ Extra Damage: 5 / 10 / 15 / 20
§ Increased Stamina Drain: 35% / 35% / 25% / 25%
https://preview.redd.it/x03xl11dky0d1.jpg?width=225&format=pjpg&auto=webp&s=5837169f02f1ae9dbe8c8278730b4e8d2bed45c0
o Pressure: The 2nd attack of PASSIONATE STRIKE deals extra damage. Also, the lunge distance of the two attacks is increased. 1st Attack Damage to Troopers: 70; 1st Attack Damage to Heroes: 40; 2nd Attack to Troopers: 180 / 190 / 195 / 200 / 205; 2nd Attack to Heroes: 130 / 140 / 145 / 150 / 155; Total Damage to Troopers: 250 / 260 / 265 / 270 / 275; Total Damage to Heroes: 170 / 180 / 185 / 190 / 195 (YT1, Comment: u/tabbywarrior)
§ Extra Damage: 10 / 15 / 20 / 25
https://preview.redd.it/axci7mbeky0d1.jpg?width=225&format=pjpg&auto=webp&s=f682b931e4fedcb5d634fa7a8a16042a85816b71
o Control the Force: Extends HEROIC MIGHT’s initial 10-meter area of effect and RETRIBUTION’s initial 15-meter area of effect. HEROIC MIGHT’s Initial Area of Effect in Meters: 12 / 13 / 14 / 15; RETRIBUTION’s Initial Area of Effect in Meters: 17 / 18 / 19 / 20 (YT1, Comment: u/hypnotic_o)
§ Extended Area of Effect in Meters: 2 / 3 / 4 / 5
https://preview.redd.it/kqupxytgky0d1.jpg?width=225&format=pjpg&auto=webp&s=c3ce16ce0ddd44b94cef4ce410a0b479395a457f
o Steamroll: Every enemy trooper defeated or 200 damage points dealt to enemy heroes permanently decreases stamina drain by 2%. As a bonus, if an enemy hero is thrown off a ledge using any force ability and they die from the void within 3 seconds, the decreased stamina drain will be set to the maximum value possible. Otherwise, either 20 troopers defeated or 4000 damage to heroes is needed to reach the maximum value. The effect resets after being defeated. The following shows Without Card / EPIC Rarity / And “Massive Strikes”. Swings: 12 / 20 / 16; Blocks: 10 / 17 / 13; Deflections: 1392 / 1044 / 1462 (BF1; S1; YT1)
§ Decreased Stamina Drain: 25% / 30% / 35% / 40%
o Fierce Fighter: Reduces PASSIONATE STRIKE’s 13-second cooldown time. At EPIC rarity, it reduces to 5 seconds. Cooldown Time in Seconds: 11 / 10 / 9 / 8 (BF1; R1)
§ Seconds Removed from Cooldown Time: 2 / 3 / 4 / 5
https://preview.redd.it/ylbdt8phky0d1.jpg?width=225&format=pjpg&auto=webp&s=ee3ad33ee7f2955d939fc536b8a7e8a18584c56a
o Attraction: Extends PULL DOMINANCE’s 18-meter reach distance. As a bonus, enemies can be pulled out of their abilities only within the added reach range. Cooldown Time: 15 seconds; Reach Distance in Meters: 20 / 21 / 22 / 23 (YT2, Comment: @Embo_Marrok)
§ Extended Reach Distance in Meters: 2 / 3 / 4 / 5
o Raw Strength: HEROIC MIGHT deals extra damage. Area of Effect: 10 meters; Damage to Troopers: 100 / 120 / 130 / 140 / 150; Damage to Heroes: 90 / 110 / 120 / 130 / 140
§ Extra Damage: 20 / 30 / 40 / 50
o All of Them: If PULL DOMINANCE is used on a number of enemies, it deals 50 extra damage. Normal Damage to Troopers: 120; Normal Damage to Heroes: 80; New Damage to Troopers: 170; New Damage to Heroes: 130; New Damage:
§ Number of Enemies: 5 / 4 / 3 / 2
CATEGORIZED BY COLOR
https://preview.redd.it/phtuqg1tiy0d1.png?width=809&format=png&auto=webp&s=9f6775ab15d6e32a72808c8229690f1465dd6eab
NOTES
· The EPIC rarity is only stated in the card description if it is a different value than shown in-game.
· All Star Card descriptions were rewritten to be unilateral and have similar explanations. The names of heroes and second-person pronouns were avoided.
· Clearer antonyms are used: increased/decreased; extended/reduced.
o Increase/decrease suggests a progression in size, amount, or numbers (like adding/subtracting health, damage, stamina drain, and sprint speed).
o Extend/reduce suggests a change made to a value or number (like percentages for time, distance, and blaster heat).
· Damage Reduction is received; health points are regained.
· To avoid confusion, the term increased cooldown speed and increased recharge time (which uses percentage increased) is avoided. To keep all related effects as close in description as possible: extended/reduced cooldown time (still percentage) is the simplest way to describe the effect without changing the in-game number values.
· Extra damage is damage added to ability; bonus damage is situational.
· Some values were rounded to whole numbers to reflect in-game values. Such are health points, damage points, and blaster overheat. As a result, though noticeably small, the actual values in-game may be a little off when it comes to stacked values (like stacking damage reduction) and are yet to be tested.
· Some stats between the BF2 wiki and SammyBoiii’s Hero Guides differ in stats; however, they agree for the most part and usually differ by units less than a second.
· Feel free to pick any hero and test out the stats yourself. The more accurate stats we have, the better we can use them.
· Question Marks are unknown values. If you happen to know them or calculate the value, feel free to share them. Video proof seems to always work best.
· I personally feel that being open to the intricacies of every star card and ability is the best way to go and should not be considered an exploit. Everyone should know what’s happening when the enemy team starts using these game-changers (and there are many people who do), and best enabling them to learn how to counter it. In the end, understanding these little details leads to a more competitive and playable battlefront.
· Although not too often, some of the supposed up-to-date references below contradict each other; I had to make a final choice without having the time to test them.
· Getting all these stats was a hard-earned headache in the end. Feel free to correct any discrepancies you may find!
REFERENCES

BF1
BF2 Community on Fandom [Most stats taken from here]
https://battlefront.fandom.com/wiki/Heroes_and_Villains

R1
These are ALL the Broken Hero Star Cards (u/RogueZeroRendar on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/gcyh0these_are_all_the_broken_hero_star_cards/

R2
Hero Star Cards that are broken in a “beneficial way”? (u/T-RevLynn on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/ub797m/hero_star_cards_that_are_broken_in_a_beneficial/

R3
Hero Star Card Guide (u/ MAshby1001 on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/pmf1b5/hero_star_card_guide/

R4
Damage stats for every trooper, hero and reinforcement in BF2 (u/ImpecableBunny on Reddit) [To Confirm Stats]
https://www.reddit.com/StarWarsBattlefront/comments/15bvq7z/damage_stats_for_every_trooper_hero_and/#lightbox

R5
Grievous strikes again (u/Accomplished_Ebb1545 on Reddit) [“Jedi Killer” Secondary Effect]
https://www.reddit.com/StarWarsBattlefront/comments/1610bg5/grievous_strikes_again/

S1
All Broken Hero Starcards in BF2 (By shuds and Shineberg on Steam)
https://steamcommunity.com/sharedfiles/filedetails/?id=3024044483

YB1
SWBF2 Guide to Hero/Villain Stats (By jmorga3) [To Confirm Stats; Found this list after finishing my list, consider it a simplified version]
https://www.yekbot.com/swbf2-guide-to-hero-villain-stats/

YT1
Star Cards Breakdown (@KillerDebit on YouTube)
https://www.youtube.com/watch?v=KtoW9-Eb-QU&list=PLwVdQ5vamLGbW4srkAHahjSYp7qayFb88

YT2
Every hidden/actual star card effect on battlefront 2 (@Picos on YouTube)
https://www.youtube.com/watch?v=EZb-iNSpFrM

YT3
Battlefront 2 has 17 Star Cards that DON’T WORK (or are useless)… DO NOT USE THESE! (@Battlefront Knight on YouTube) [OUTDATED, BUT USEFUL COMMENT SECTION]
https://www.youtube.com/watch?v=CQNIOHv-yxA

YT4
SammyBoiii: Star Wars Hero Guides [Stats also taken from here]
https://www.youtube.com/watch?v=Q9yGv_5YaeI&list=PLMe4n3PD17TRrp_7adLtTblLCDmZeygZm

YT5
Every Broken Hero Card In Battlefront 2
https://www.youtube.com/watch?v=V0H70XpXI24

YT6
Star Wars Battlefront 2 Testing 5 USELESS Star Cards And Proving That They Don't Work!
https://www.youtube.com/watch?v=kBF4kRo6Y88
submitted by CommanderRoku to StarWarsBattlefront [link] [comments]


2024.05.17 11:42 Nearby-Meat-6768 Lucid dream/"Woke up" in an underground base, heavy anesthesia

I want to start off by saying that, I'm not upset or mad at the experience. It was pretty informative and in-depth, from my point of view.
I went to bed with the intention of remembering my dreams/lucidity and even asked my spiritual patron to help me remember. The addage " be careful what you ask" certainly applies. I remember coming to in this what felt like underground base, kissing this girl next to me on this bed/table(?). And I was like wtf, and she goes "we're not supposed to be awake". I take the opportunity to look around at my surroundings and I see a sign that catches my eye across the room labled "Birthing Rooms". I think think to myself, what exactly is being cared for in that area?
Anyway, I remember fighting this anesthesia pretty hard so I could get a better look around and remember. The girl was very sweet but didn't want to be there and neither did I. We were both naked but neither of us were in the mood. So all I could think to do was wrap my arms around her and comfort her as best I could. She ended up falling asleep.
A little time passed and this male tech/nurse comes over and he goes "it looks like she fell asleep" and told me to get up, called me my first name and everything. He was very nice by the way, and he goes "it looks like you've had your back sliced open" (I've had back problems most of my life) and seemed to care how I was doing. All I could answer whenever he asked a question was 'mhmm'.
Anyway he told me not to touch him and l guess looked over my back. We started to walk down this ramp towards a shower area and goes "tell them that something went wrong with the procedure" and led me to an open shower stall. There was this guard sitting there, I guess to make sure no one flipped out or something. Had a badge and everything. He seemed like this was pretty routine and was pretty chill.
The male tech hands me this blue gel in this round plastic bottle and tells me to scrub with it really good to get all the bacteria and such off. Apparently I only had 15 minutes to do so. In my half awake state I stumbled over to the other shower stall and got the water running and made sure it was at the temperature I liked.
Next this I remember I was being escorted over to a row of computers with chairs pulled out. Metal folding chairs to be exact. They wanted me to take a survey on my experience (what?) and I sat sideways on the chair and then adjusted it. There was a pulldown option for how I was spiritually aligned (?) and the option read "Shadow Born - A dislike for the Light), so being an Occultist I was like "oh they know me" and chose that one. I don't remember much beyond that.
I will say the 'dream' felt very familiar. I had done this before and I casually knew the tech guy and the guard who watched me shower.
Anyway, I woke up in my bed, on my side with my boyfriend still asleep next to me. My brain wants to rationalize it as a dream, since I still have my socks on from when I went to bed.
I guess I'm looking for feedback and heck, if it wasn't a dream, tech guy or whoever monitors me (tinfoil hat) , feel free to reach out. I debated on even posting this, since I'm not sure if I'm even supposed to remember.
Like I said, I'm not upset but could really use some answers. I'd also like to point out that yesterday was my 42nd birthday. So, maybe that was something important too?
submitted by Nearby-Meat-6768 to Experiencers [link] [comments]


2024.05.17 11:37 HighStrungHabitat What could cause a therapist to feel like you are trying to engage in a power struggle even tho that’s not your intention?

Hi everyone. So I made a post here a few days ago about the confusing session I recently had with my therapist of two years, if you need more context please feel free to go back and read it so this one will make more sense lol.
With that said, I’ve just been wondering what exactly could cause a therapist to feel like you are trying to engage in a power struggle with them, specifically in the case where you’ve made it clear that you aren’t trying to do so? I know there are ways a client can subconsciously deflect onto the therapist, but I’m genuinely a very self aware person and there are many reasons why I don’t feel like I’ve done that, I will list a few.
First off, I have always been very paranoid about unintentionally crossing boundaries, this is something we’ve actually discussed a lot bc it’s a big problem for me, i have OCD and that’s one of the many ways it manifests. My anxiety about this is so severe anytime I ask my therapist a question about herself, )even something lighthearted) I get visibly anxious/tense, and tend to over explain a lot. I’ve always made sure to specify why I feel my question is relevant to my therapeutic process, clarify that I know therapy is about me and whatever she chooses to tell me about herself isn’t going to make me feel like I have to hold space for her emotions, and also repeatedly reiterate that she doesn’t have to answer if she isn’t comfortable. this is something I know I shouldn’t feel the need to say every single time, since I’ve shown that I not only understand the importance of boundaries, and also why self disclosure from a therapist can be tricky, but also bc I have a genuine fear of making her uncomfortable and that has held me back in the ways in which I communicate. She knows this, she’s always been very understanding about it and has reassured me that it isn’t my job to worry about her comfortability, and she would tell me if she felt I was violating any boundaries.
However, there have been a few occasions when my therapist has mentioned a “power struggle” the first time was when I was in heavy grief after I had to put my first dog down suddenly, and I asked her if she could take the lead on our sessions for a while bc I felt extremely drained and was struggling to navigate through my own emotions and communicate them without any guidance from her. She told me she feels like I might be trying to engage in a power struggle, and there is more to it but I don’t remember most of the details bc I was extremely caught off guard.
The second time, honestly was valid on her part to an extent but I still didn’t understand why she chose to use the term “power struggle” again basically, I was over 15 minutes late for a session (it’s telahealth though and she’s usually a few minutes late herself) it never caused any issues, but I guess she left the zoom call right before I joined, and when I asked her if we could still meet she did log back on, but she seemed kind of annoyed so I asked her if she was mad at me, and she mentioned a power struggle bc therapy isn’t supposed to be about how she feels, which I don’t see how I acted in a way that would make her think I was deflecting too much, I was just worried she might be mad at me, when I asked her what she meant by a power struggle she said “we’re kind of engaging in one right now” and I was so confused bc how am I supposed to correct my behavior if I don’t even know what I’m doing? I do remember we talked it it out though, and it actually wasn’t a stressful session at all.
The most recent session when she mentioned a “power struggle” though, was a complete disaster. I left feeling completely devalued and ashamed. I had tried to bring up that I still felt hurt and confused by the times she had mentioned a power struggle, specifically from the first instance, but she was reacting in a way I’ve never seen her react in before, she was visably frustrated, and even interrupted me in the middle of talking multiple times in a rather snappy defensive manner. I remember telling her I didn’t understand what anything I said during that session had to do with her in any kind of personal way, so I don’t understand how there was a power struggle. And her response was “you didn’t have to make it about me.” she said a lot, but I don’t remember everything bc I felt like a kid getting in trouble at school, like I was being talked down to. She said she isn’t going to engage in a power struggle, but didn’t explain how I am creating one in the first place, like I said I don’t think I am but even if I was, her unwillingness to explain to me why she feels like I am, is making me feel completely helpless. I’ve had the tendency to bring up questions at random times, about things we already talked about. But I don’t see how that is trying to switch roles or challenge her? I have anxiety about bringing things up in the moment and she was always very understanding about it, but it feels like that changed, or maybe she just wasn’t honest about it up until this point, either way I feel so hurt, my therapist has been my safe space for pretty much my entire adult life, I was 19 when I started seeing her and I’m almost 22, that might not seem like a long time to some people, but she’s truly seen me at my best and my worst and helped me through it all, I don’t know what’s going on. What makes it all the more hurtful is that she knows how fragile my mental state is right now, my grandpa passed away suddenly three months ago and I haven’t been myself since, she’s been so empathetic and supportive so I don’t understand why she was acted this way during that session.
Please do not suggest I find a different therapist, I completely understand why y’all would want to, but it just isn’t helpful, my therapist and I have great rapport and this is something I WANT to work through, even if I did want to fire her though, that wasn’t the point of this post. I was just wondering what a power struggle even means and what could cause a therapist to think their client is trying to engage in one?
submitted by HighStrungHabitat to askatherapist [link] [comments]


2024.05.17 11:32 marionas7 [Store] Low to High Tier Knives/Gloves

♦ Mainly interested in trades, but willing to sell on 3rd party markets.
♦ Below is a list of items I have at the moment. I constantly trade, so the list might be outdated and I might have new items.
♦ Buyouts are in cash and they are a reference point to know how much I want for my items in a trade.
♦ Offers is the fastest way to contact me and get a response, but feel free to add me to friends.
Trade Link Steam Profile
Butterfly Knives
Name Wear Wear value Additional info Screenshots B/O Tradable After
★ Butterfly Knife Fade Factory New 0.0508 99.5% Faded. Click me $3,900 Tradable
★ Butterfly Knife Fade Factory New 0.0491 94.8% Faded. Click me $3,140 Tradable
★ Butterfly Knife Fade Factory New 0.0240 84.0% Faded. Click me $2,830 Tradable
★ StatTrak™ Butterfly Knife Doppler Phase 2 Factory New 0.0326 - Click me $2,800 Tradable
★ Butterfly Knife Doppler Phase 4 Factory New 0.0233 - Click me $2,710 Tradable
★ Butterfly Knife Lore Minimal Wear 0.1439 - Click me $2,060 Tradable
★ Butterfly Knife Marble Fade Factory New 0.0098 Red tip. Click me $2,050 Tradable
★ Butterfly Knife Doppler Phase 3 Factory New 0.0357 - Click me $2,015 Tradable
★ StatTrak™ Butterfly Knife - 0.3493 - Click me $1,320 Tradable
★ Butterfly Knife Autotronic Field-Tested 0.2933 - Click me $1,100 Tradable
★ Butterfly Knife Damascus Steel Factory New 0.0661 - Click me $970 Tradable
★ Butterfly Knife Lore Well-Worn 0.4294 - Click me $830 Tradable
★ Butterfly Knife Damascus Steel Battle-Scarred 0.4532 - Click me $695 Tradable
★ Butterfly Knife Safari Mesh Minimal Wear 0.1280 - Click me $555 Tradable
★ Butterfly Knife Boreal Forest Battle-Scarred 0.4883 - Click me $470 Tradable
★ Butterfly Knife Scorched Well-Worn 0.3892 - Click me $465 Tradable
★ Butterfly Knife Forest DDPAT Battle-Scarred 0.6546 - Click me $460 Tradable
M9 Bayonets
Name Wear Wear value Additional info Screenshots B/O Tradable After
★ M9 Bayonet Lore Minimal Wear 0.1247 - Click me $1,890 Tradable
★ M9 Bayonet Fade Factory New 0.0294 83.5% Faded. Click me $1,650 Tradable
★ StatTrak™ M9 Bayonet Fade Factory New 0.0256 85.5% Faded. Click me $1,500 Tradable
★ M9 Bayonet Doppler Phase 4 Factory New 0.0098 - Click me $1,320 Tradable
★ M9 Bayonet Marble Fade Factory New 0.0079 - Click me $1,210 Tradable
★ M9 Bayonet Marble Fade Factory New 0.0681 - Click me $1,180 Tradable
★ M9 Bayonet Tiger Tooth Factory New 0.0316 - Click me $890 Tradable
★ M9 Bayonet Crimson Web Field-Tested 0.1871 - Click me $635 Tradable
★ M9 Bayonet Stained Minimal Wear 0.0854 - Click me $500 Tradable
★ M9 Bayonet Damascus Steel Field-Tested 0.1825 - Click me $490 Tradable
★ M9 Bayonet Bright Water Minimal Wear 0.1072 - Click me $485 Tradable
★ M9 Bayonet Lore Battle-Scarred 0.6239 - Click me $470 Tradable
★ M9 Bayonet Freehand Field-Tested 0.1799 - Click me $465 Tradable
★ M9 Bayonet Stained Field-Tested 0.3080 - Click me $465 Tradable
★ M9 Bayonet Freehand Field-Tested 0.2039 - Click me $460 Tradable
★ M9 Bayonet Ultraviolet Field-Tested 0.1813 - Click me $435 Tradable
★ M9 Bayonet Ultraviolet Field-Tested 0.1902 - Click me $430 Tradable
★ M9 Bayonet Stained Battle-Scarred 0.8002 - Click me $420 Tradable
★ M9 Bayonet Ultraviolet Well-Worn 0.4475 - Click me $430 Tradable
★ M9 Bayonet Scorched Field-Tested 0.2021 - Click me $380 Tradable
★ M9 Bayonet Urban Masked Field-Tested 0.1638 - Click me $330 Tradable
★ M9 Bayonet Safari Mesh Field-Tested 0.2889 - Click me $310 Tradable
Karambits
Name Wear Wear value Additional info Screenshots B/O Tradable After
★ Karambit Fade Factory New 0.0543 98.2% Faded. Click me $2,835 Tradable
★ Karambit Fade Factory New 0.0222 95.9% Faded. Click me $2,625 Tradable
★ Karambit Doppler Phase 2 Factory New 0.0680 - Click me $1,820 Tradable
★ Karambit Marble Fade Factory New 0.0358 #624. Fake Fire & Ice Click me $1,690 Tradable
★ Karambit Marble Fade Factory New 0.0095 - Click me $1,365 Tradable
★ Karambit Marble Fade Factory New 0.0231 - Click me $1,340 Tradable
★ Karambit Doppler Phase 3 Factory New 0.0094 - Click me $1,220 Tradable
★ Karambit Tiger Tooth Factory New 0.0207 - Click me $1,020 Tradable
★ Karambit Tiger Tooth Minimal Wear 0.0731 - Click me $995 Tradable
★ Karambit Black Laminate Minimal Wear 0.0833 - Click me $850 Tradable
★ StatTrak™ Karambit Autotronic Field-Tested 0.3515 - Click me $830 Tradable
★ Karambit Crimson Web Field-Tested 0.3657 One big web on playside. Click me $680 Tradable
★ Karambit Crimson Web Field-Tested 0.3601 One big web on playside. Click me $680 Tradable
★ Karambit Ultraviolet Minimal Wear 0.1014 - Click me $670 Tradable
★ Karambit Freehand Minimal Wear 0.0914 - Click me $650 Tradable
★ Karambit Freehand Field-Tested 0.1961 - Click me $520 Tradable
★ Karambit Freehand Field-Tested 0.2707 - Click me $510 Tradable
Skeleton Knives
Name Wear Wear value Additional info Screenshots B/O Tradable After
★ StatTrak™ Skeleton Knife Fade Factory New 0.0350 99.7% Faded. Click me $1,830 Tradable
★ Skeleton Knife Fade Factory New 0.0285 98.5% Faded. Click me $1,745 Tradable
★ StatTrak™ Skeleton Knife Slaughter Minimal Wear 0.1381 - Click me $745 Tradable
★ StatTrak™ Skeleton Knife Slaughter Field-Tested 0.2527 - Click me $670 Tradable
★ Skeleton Knife Crimson Web Field-Tested 0.3685 - Click me $660 Tradable
★ Skeleton Knife Stained Minimal Wear 0.0865 - Click me $385 Tradable
★ StatTrak™ Skeleton Knife Stained Minimal Wear 0.1151 - Click me $380 Tradable
★ Skeleton Knife Forest DDPAT Field-Tested 0.3612 - Click me $185 Tradable
Bayonets
Name Wear Wear value Additional info Screenshots B/O Tradable After
★ Bayonet Gamma Doppler Emerald Factory New 0.0338 - Click me $3,875 Tradable
★ StatTrak™ Bayonet Doppler Sapphire Factory New 0.0613 - Click me $3,420 Tradable
★ Bayonet Gamma Doppler Phase 2 Factory New 0.0248 - Click me $1,000 Tradable
★ StatTrak™ Bayonet Marble Fade Factory New 0.0328 - Click me $620 Tradable
★ Bayonet Marble Fade Factory New 0.0343 - Click me $565 Tradable
★ Bayonet Doppler Phase 1 Factory New 0.0228 - Click me $560 Tradable
★ Bayonet Doppler Phase 1 Factory New 0.0279 - Click me $560 Tradable
★ StatTrak™ Bayonet Lore Field-Tested 0.1648 - Click me $480 Tradable
★ Bayonet Lore Field-Tested 0.3210 - Click me $440 Tradable
★ StatTrak™ Bayonet Blue Steel Minimal Wear 0.1332 - Click me $330 Tradable
★ Bayonet Freehand Field-Tested 0.1501 - Click me $275 Tradable
★ Bayonet Freehand Field-Tested 0.1520 - Click me $275 Tradable
Talon Knives
Name Wear Wear value Additional info Screenshots B/O Tradable After
★ Talon Knife Fade Factory New 0.0645 97.4% Faded. Click me $1,260 Tradable
★ Talon Knife Doppler Phase 4 Factory New 0.0584 - Click me $955 Tradable
★ Talon Knife Slaughter Factory New 0.0607 - Click me $715 Tradable
★ Talon Knife Vanilla - 0.3508 - Click me $420 Tradable
★ Talon Knife Vanilla - 0.3717 - Click me $420 Tradable
Nomad Knives
Name Wear Wear value Additional info Screenshots B/O Tradable After
★ Nomad Knife Fade Factory New 0.0115 96.6% Faded. Click me $1,010 Tradable
★ Nomad Knife Fade Factory New 0.0106 95.5% Faded. Click me $995 Tradable
★ StatTrak™ Nomad Knife Vanilla - 0.7129 - Click me $365 Tradable
Flip Knives
Name Wear Wear value Additional info Screenshots B/O Tradable After
★ Flip Knife Doppler Ruby Factory New 0.0521 - Click me $2,725 Tradable
★ Flip Knife Fade Factory New 0.0105 81.6% Faded. Click me $685 Tradable
★ Flip Knife Lore Factory New 0.0699 - Click me $475 Tradable
★ Flip Knife Doppler Phase 3 Factory New 0.0041 - Click me $475 Tradable
★ Flip Knife Doppler Phase 1 Factory New 0.0327 - Click me $450 Tradable
★ Flip Knife Doppler Phase 1 Factory New 0.0426 - Click me $450 Tradable
★ Flip Knife Marble Fade Factory New 0.0344 - Click me $415 Tradable
★ Flip Knife Vanilla - 0.2843 - Click me $335 Tradable
★ Flip Knife Autotronic Field-Tested 0.3359 - Click me $265 Tradable
★ Flip Knife Autotronic Well-Worn 0.3820 - Click me $255 Tradable
★ Flip Knife Freehand Factory New 0.0620 - Click me $190 Tradable
★ Flip Knife Damascus Steel Minimal Wear 0.1320 - Click me $185 Tradable
Stiletto Knives
Name Wear Wear value Additional info Screenshots B/O Tradable After
★ Stiletto Knife Doppler Sapphire Factory New 0.0239 - Click me $2,800 Tradable
★ StatTrak™ Stiletto Knife Doppler Phase 4 Factory New 0.0348 - Click me $560 Tradable
★ Stiletto Knife Doppler Phase 3 Factory New 0.0446 - Click me $545 Tradable
★ Stiletto Knife Marble Fade Factory New 0.0221 - Click me $490 Tradable
Classic Knives
Name Wear Wear value Additional info Screenshots B/O Tradable After
★ Classic Knife Fade Factory New 0.0340 99.0% Faded. Click me $730 Tradable
★ StatTrak™ Classic Knife Crimson Web Minimal Wear 0.0776 4th best float in csgofloat database. Click me $700 Tradable
★ Classic Knife Crimson Web Minimal Wear 0.1328 - Click me $345 Tradable
★ Classic Knife Slaughter Minimal Wear 0.1022 - Click me $280 Tradable
★ Classic Knife Crimson Web Field-Tested 0.2710 - Click me $215 Tradable
Ursus Knives
Name Wear Wear value Additional info Screenshots B/O Tradable After
★ Ursus Knife Doppler Sapphire Factory New 0.0046 - Click me $2,100 Tradable
★ Ursus Knife Doppler Sapphire Factory New 0.0088 - Click me $2,055 Tradable
★ Ursus Knife Fade Factory New 0.0345 91.6% Faded. Click me $550 Tradable
★ Ursus Knife Doppler Phase 2 Factory New 0.0335 - Click me $480 Tradable
★ Ursus Knife Doppler Phase 2 Factory New 0.0337 - Click me $480 Tradable
★ Ursus Knife Marble Fade Factory New 0.0505 - Click me $340 Tradable
★ Ursus Knife Vanilla - 0.4994 - Click me $270 Tradable
Huntsman Knives
Name Wear Wear value Additional info Screenshots B/O Tradable After
★ Huntsman Knife Gamma Doppler Phase 2 Factory New 0.0226 - Click me $505 Tradable
★ Huntsman Knife Gamma Doppler Phase 2 Factory New 0.0649 - Click me $490 Tradable
★ StatTrak™ Huntsman Knife Doppler Phase 4 Factory New 0.0325 - Click me $440 Tradable
★ Huntsman Knife Gamma Doppler Phase 4 Factory New 0.0249 - Click me $420 Tradable
★ Huntsman Knife Fade Factory New 0.0236 85.2% Faded. Click me $400 Tradable
★ Huntsman Knife Tiger Tooth Factory New 0.0542 - Click me $235 Tradable
★ Huntsman Knife Lore Minimal Wear 0.0778 - Click me $230 Tradable
★ Huntsman Knife Autotronic Minimal Wear 0.1175 - Click me $230 Tradable
★ Huntsman Knife Vanilla - 0.1933 - Click me $220 Tradable
★ Huntsman Knife Lore Field-Tested 0.2764 - Click me $175 Tradable
★ Huntsman Knife Case Hardened Well-Worn 0.4344 - Click me $175 Tradable
★ Huntsman Knife Autotronic Field-Tested 0.2764 - Click me $170 Tradable
Paracord Knives
Name Wear Wear value Additional info Screenshots B/O Tradable After
★ Paracord Knife Case Hardened Field-Tested 0.3420 #447 Blue gem. Click me $860 Tradable
★ Paracord Knife Case Hardened Battle-Scarred 0.9608 #294 Blue gem. Click me $560 Tradable
★ Paracord Knife Fade Factory New 0.0157 91.2% Faded. Click me $475 Tradable
★ Paracord Knife Slaughter Field-Tested 0.1672 - Click me $250 Tradable
Survival Knives
Name Wear Wear value Additional info Screenshots B/O Tradable After
★ Survival Knife Fade Factory New 0.0146 94.8% Faded. Click me $415 Tradable
★ Survival Knife Vanilla - 0.3113 - Click me $170 Tradable
★ Survival Knife Vanilla - 0.5112 - Click me $170 Tradable
Falchion Knives
Name Wear Wear value Additional info Screenshots B/O Tradable After
★ Falchion Knife Gamma Doppler Emerald Factory New 0.0262 - Click me $1,085 Tradable
★ Falchion Knife Gamma Doppler Emerald Minimal Wear 0.0754 - Click me $1,020 Tradable
★ Falchion Knife Gamma Doppler Phase 4 Factory New 0.0002 - Click me $460 Tradable
★ Falchion Knife Tiger Tooth Factory New 0.0279 - Click me $200 Tradable
Shadow Daggers
Name Wear Wear value Additional info Screenshots B/O Tradable After
★ StatTrak™ Shadow Daggers Doppler Sapphire Factory New 0.0117 - Click me $690 Tradable
★ Shadow Daggers Doppler Black Pearl Factory New 0.0288 - Click me $675 Tradable
★ Shadow Daggers Doppler Ruby Factory New 0.0094 - Click me $590 Tradable
★ Shadow Daggers Fade Factory New 0.0128 99.1% Faded. Click me $290 Tradable
★ Shadow Daggers Doppler Phase 1 Factory New 0.0131 - Click me $195 Tradable
Bowie Knives
Name Wear Wear value Additional info Screenshots B/O Tradable After
★ Bowie Knife Doppler Ruby Minimal Wear 0.0779 - Click me $985 Tradable
★ Bowie Knife Fade Factory New 0.0324 96.6% Faded. Click me $420 Tradable
★ Bowie Knife Gamma Doppler Phase 4 Factory New 0.0212 - Click me $360 Tradable
★ Bowie Knife Slaughter Minimal Wear 0.0719 - Click me $255 Tradable
Gut Knives
Name Wear Wear value Additional info Screenshots B/O Tradable After
★ Gut Knife Fade Factory New 0.0010 83.2% Faded. Click me $215 Tradable
★ Gut Knife Doppler Phase 3 Factory New 0.0271 - Click me $160 Tradable
Navaja Knives
Name Wear Wear value Additional info Screenshots B/O Tradable After
★ Navaja Knife Doppler Sapphire Factory New 0.0321 - Click me $500 Tradable
Sport Gloves
Name Wear Wear value Additional info Screenshots B/O Tradable After
★ Sport Gloves Pandora's Box Well-Worn 0.3882 - Click me $3,570 Tradable
★ Sport Gloves Superconductor Field-Tested 0.1644 - Click me $2,630 Tradable
★ Sport Gloves Superconductor Field-Tested 0.1680 - Click me $2,610 Tradable
★ Sport Gloves Hedge Maze Field-Tested 0.3666 - Click me $2,565 Tradable
★ Sport Gloves Vice Field-Tested 0.1576 - Click me $2,235 Tradable
★ Sport Gloves Pandora's Box Battle-Scarred 0.7577 - Click me $1,765 Tradable
★ Sport Gloves Vice Field-Tested 0.1943 - Click me $1,650 Tradable
★ Sport Gloves Slingshot Field-Tested 0.2251 - Click me $935 Tradable
★ Sport Gloves Amphibious Field-Tested 0.2641 - Click me $710 Tradable
★ Sport Gloves Omega Field-Tested 0.1840 - Click me $550 Tradable
★ Sport Gloves Big Game Minimal Wear 0.0960 - Click me $395 Tradable
★ Sport Gloves Arid Well-Worn 0.3850 - Click me $340 Tradable
★ Sport Gloves Arid Battle-Scarred 0.4703 - Click me $245 Tradable
★ Sport Gloves Arid Battle-Scarred 0.7895 - Click me $205 Tradable
★ Sport Gloves Big Game Field-Tested 0.1894 - Click me $200 Tradable
★ Sport Gloves Big Game Field-Tested 0.2822 - Click me $185 Tradable
★ Sport Gloves Big Game Well-Worn 0.3890 - Click me $155 Tradable
Specialist Gloves
Name Wear Wear value Additional info Screenshots B/O Tradable After
★ Specialist Gloves Emerald Web Minimal Wear 0.1291 - Click me $1,600 Tradable
★ Specialist Gloves Tiger Strike Minimal Wear 0.1285 - Click me $930 Tradable
★ Specialist Gloves Tiger Strike Field-Tested 0.1562 - Click me $575 Tradable
★ Specialist Gloves Tiger Strike Field-Tested 0.1619 - Click me $565 Tradable
★ Specialist Gloves Tiger Strike Field-Tested 0.2330 - Click me $425 Tradable
★ Specialist Gloves Fade Field-Tested 0.3640 Clean "E". Click me $365 Tradable
★ Specialist Gloves Field Agent Field-Tested 0.1703 - Click me $330 Tradable
★ Specialist Gloves Emerald Web Battle-Scarred 0.7553 - Click me $315 Tradable
★ Specialist Gloves Foundation Field-Tested 0.2623 - Click me $305 Tradable
★ Specialist Gloves Mogul Minimal Wear 0.1396 - Click me $300 Tradable
★ Specialist Gloves Marble Fade Field-Tested 0.2256 - Click me $300 Tradable
★ Specialist Gloves Marble Fade Field-Tested 0.2275 - Click me $300 Tradable
★ Specialist Gloves Marble Fade Field-Tested 0.2366 - Click me $290 Tradable
Moto Gloves
Name Wear Wear value Additional info Screenshots B/O Tradable After
★ Moto Gloves Spearmint Field-Tested 0.2093 - Click me $2,700 Tradable
★ Moto Gloves Spearmint Field-Tested 0.2607 - Click me $1,630 Tradable
★ Moto Gloves POW! Minimal Wear 0.1267 - Click me $540 Tradable
★ Moto Gloves Cool Mint Field-Tested 0.2843 - Click me $310 Tradable
★ Moto Gloves Polygon Minimal Wear 0.1313 - Click me $295 Tradable
★ Moto Gloves Smoke Out Minimal Wear 0.1381 - Click me $290 Tradable
Driver Gloves
Name Wear Wear value Additional info Screenshots B/O Tradable After
★ Driver Gloves Crimson Weave Field-Tested 0.1548 - Click me $430 Tradable
★ Driver Gloves Imperial Plaid Field-Tested 0.1542 - Click me $400 Tradable
★ Driver Gloves Imperial Plaid Field-Tested 0.3515 - Click me $265 Tradable
★ Driver Gloves King Snake Well-Worn 0.3877 - Click me $225 Tradable
★ Driver Gloves Rezan the Red Minimal Wear 0.1385 - Click me $160 Tradable
★ Driver Gloves King Snake Battle-Scarred 0.5348 - Click me $155 Tradable
★ Driver Gloves King Snake Battle-Scarred 0.5467 - Click me $155 Tradable
Hand Wraps
Name Wear Wear value Additional info Screenshots B/O Tradable After
★ Hand Wraps CAUTION! Factory New 0.0664 - Click me $1,040 Tradable
★ Hand Wraps Cobalt Skulls Battle-Scarred 0.7535 - Click me $215 Tradable
★ Hand Wraps Overprint Field-Tested 0.2455 - Click me $185 Tradable
★ Hand Wraps Overprint Field-Tested 0.3501 - Click me $180 Tradable
★ Hand Wraps CAUTION! Field-Tested 0.1519 - Click me $200 Tradable
★ Hand Wraps CAUTION! Field-Tested 0.1842 - Click me $190 Tradable
★ Hand Wraps Leather Battle-Scarred 0.1703 - Click me $140 Tradable
Broken Fang Gloves
Name Wear Wear value Additional info Screenshots B/O Tradable After
★ Broken Fang Gloves Jade Minimal Wear 0.1459 - Click me $170 Tradable
Trade Link Steam Profile
submitted by marionas7 to GlobalOffensiveTrade [link] [comments]


2024.05.17 11:32 sadlerortho01 Why Must You Choose Invisalign Clear Aligners in Richmond

Do you intend to undergo Invisalign treatment? Discover some of the advantages of choosing this teeth-straightening procedure by reading on. As per the Richmond Dental Association, getting your teeth straightened might be beneficial for your oral health in general and not simply for aesthetic reasons. Technology has advanced to the point where discrete methods like Invisalign clear aligners in Richmond may efficiently straighten misaligned teeth, even if traditional metal braces are still often utilized.
Benefits of receiving Invisalign clear aligners treatment in Fishers
Many people who want to get their crooked teeth straightened feel self-conscious about how they look. Dental problems like overbites, underbites, and crooked teeth can harm a person's self-esteem and sense of beauty. Conversely, there are many more reasons why straightening the teeth is important than just making them seem better. Untreated crooked teeth might result in severe dental issues. Some advantages of selecting Invisalign for teeth straightening include the following:
1. They feel at ease
It is more comfortable to use Invisalign aligners than traditional braces. Traditional metal brackets' sharp edges can cause painful sores that take a long time to cure as well as damage to the soft oral tissues. The removable aligners are made to precisely fit over the teeth. They have rounded edges made of premium resin to prevent oral injuries from sharp metal.
Because of their tight fit, Invisalign trays provide more exact control over tooth straightening. Patients receive a set of aligners that gradually move their teeth into the proper positions.
2. It's simpler to maintain dental hygiene
The ability to properly take care of teeth is one of the biggest benefits of removable aligners over traditional braces. With Invisalign, patients can remove the aligners and resume their regular dental routine. It is possible to brush and floss without the need for any extra tools. Ensuring that food particles, bacteria, and plaque do not build up on the surfaces of the aligner and teeth requires regular brushing and cleaning.
3. A decrease in dental visits
With invisible aligners, patients won't need to visit the dentist as frequently, and their appointments will be much shorter and less intrusive. The dentist will have given them new aligners to change out every two weeks, but they will still need to return every four to six weeks. There are no brackets to reattach or cables to modify.
4. No dietary limitations
Because the aligner trays are removable with Invisalign, patients are free to consume whatever food they choose. In contrast, if you have braces, your dentist will urge you to avoid eating anything sticky, hard, crunchy, or even requiring you to bite your food deeply because the metal brackets could break off or the wires could stretch. Patients who choose to use Invisalign aligners don't have to worry about what they eat.
Diego Costa is author of this article and writes since long time. For further details about Invisalign Clear Aligners in Fishers please visit the website.
submitted by sadlerortho01 to u/sadlerortho01 [link] [comments]


2024.05.17 11:32 CommanderRoku Fully Explained: Hero Descriptions (Part I)

Fully Explained: Hero Descriptions (Part I)
To celebrate the upcoming 25th anniversary of the Phantom Menace this 19th of May, I decided to go all out on discovering the hidden effects or poorly described star cards in this game based on the plentiful resources and posts of the past (References are found at the end). At the same time, I did what I could to rewrite the ability and card descriptions to be somewhat unilateral and have similar explanations. Many were a surprise to be sure but a welcome one, while others are completely out of hand. Use what’s useful to you, and feel free to share your own test results. At last we will reveal these stats to all, at last…
Hero Descriptions (Part I)
· Boba Fett
o Base Health: 600 health
o Health Regeneration: 150 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 105 / 75
o Head Shot Attack Damage: 198 / 141 (R4)
o Blaster Range: 20 / 40 meters
o Blaster Spread: Tight
o Rate of Fire: 360 shots/minute
o Blaster Overheat: 10 bursts (28 shots)
o Flamethrower Melee Damage: 100; damage doubles within outer 5% of reach distance.
o Jetpack Flight Speed: 12.5 meters/second
o Jetpack Flight Time: 5 seconds (20%/second) (YB1)
o Jetpack Refill Time: 12 seconds (8.3%/second) (YB1)
o CONCUSSION ROCKET
§ Launches a rocket that breaks on impact. The 1st explosion obscures vision and prevents lightsaber target locks for 5 seconds, canceling weapon-centered abilities as well; the 2nd explosion disables affected weapons for 1.2 seconds. Area of Effect: 25 meters; Cooldown Time: 15 seconds. (YT3, Comment: u/macggnore)
o FOR THE HUNT
§ Modifies jetpack to be used without fuel consumption while being undetected by enemy radars. Enemies nearby are also revealed. Area of Effect: ?; Duration: 8 seconds; Cooldown Time: 10 seconds.
o ROCKET BARRAGE
§ Launches five rockets dealing 75 damage each. Five Rockets on One Enemy: 375 damage; Area of Effect: 3 meters; Duration: 2.4 seconds; Cooldown Time: 20 seconds.
· Bossk
o Base Health: 600 health
o Health Regeneration: 600 health
o Health Regeneration Rate: 25 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 6 meters
o Body Shot Attack Damage: 126 / 45
o Head Shot Attack Damage: 126 / 45
o Charged-up Shot to Body: 156 / 156
o Charged-up Shot to Head: 296 / 296
o Blaster Range: 8 / 22 meters
o Blaster Spread: Medium
o Rate of Fire: 100 shots/minute
o Blaster Overheat: 8 shots
o Melee Damage: 65
o DIOXIS GRENADE
§ Releases a 10-meter cloud of dioxis gas dealing up to 118 damage to enemies within it for 6 seconds. Damage is per in-game ticks and not seconds, dealing more damage per second at times. Damage per tick: 5 to 6; Cooldown Time: 20 seconds. (R4)
o PREDATOR INSTINCTS
§ Modifies the primary weapon into a micro-grenade launcher with each grenade dealing 80 / 40 damage. Thermal vision and faster sprint speed are also gained. Area of Effect: 3 meters; Duration: 8.5 to 25 seconds; Cooldown Time: 25 seconds.
o PROXIMITY MINES
§ Deploys three sticky mines that after being armed for 4 seconds, detonate when triggered and deal 76 damage each. Three Mines on One Enemy: 228; Explosion Radius: 6 meters; Cooldown Time: 20 seconds.
· Chewbacca
o Base Health: 700 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 90 / 50
o Head Shot Attack Damage: 144 / 48
o Explosion Radius: 1 meter
o Zoomed-in Body Shot Damage: 100 / 96
o Zoomed-in Head Shot Damage: 145 / 126 (R4)
o Zoomed-in Explosion Radius: 2 meters
o Rate of Fire: 66 shots/minute
o Bowcaster Overheat: None
o Bowcaster Range: 20 / 25 meters
o Zoomed-in Range: 35 / 45 meters
o Bowcaster Spread: Wide / Tight
o Melee Damage: 90
o Melee Speed: Fast
o SHOCK GRENADE
§ Throws a grenade that breaks on impact and splits into five missiles that shock enemies for 1.1 seconds; Area of Effect: ?; Cooldown Time: 15 seconds. (S1)
o FURIOUS BOWCASTER
§ Modifies the bowcaster to fire fully charged shots. Body Damage: 182 / 166; Head Damage: 291; Zoomed-In Body: 217 / 191; Zoomed-In Head: 343; Range: 25 / 50 meters; Zoomed-In: 30 / 50 meters; Duration: 7.5 to 25 seconds; Cooldown Time: 20 seconds. (R4)
o CHARGE SLAM
§ A sprint attack that by sprinting forward and slamming onto the ground, enemies are knocked down, 150 damage to enemies within 4 meters. 30% damage reduction is received while sprinting. Base Health: 700; Health Points: 910; Area of Effect: 8 meters; Sprint Duration: ?; Cooldown Time: 15 seconds. (R4)
· Darth Vader
o Base Health: 800 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 1.7 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 2121 damage
o Deflection Spread: 0.2
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 2.25 seconds
o LIGHTSABER THROW
§ Throws the lightsaber 20 meters away and returns, each hit to enemies dealing 130 damage. Damage dealt reduces by 50% if used alongside CHOKE. Cooldown Time: 8 seconds.
o FOCUSED RAGE
§ Basic lightsaber attacks deal 15 extra damage, 200 bonus health is gained, and stamina drain decreases by 50%. Duration: 10 seconds; Cooldown Time: 15 seconds.
o CHOKE
§ Force chokes multiple enemies for 1.5 seconds, dragging them up into the air and dropping them, dealing 126 damage. Reach Distance: ?; Cooldown time: 25 seconds. (YT1)
· Emperor Palpatine
o Base Health: 700 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 75 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 10 meters
o One-handed Attack Damage: 14 damage/0.3 seconds (60/sec)
o Two-handed Attack Damage: 28 damage/0.3 seconds (110/sec)
o One-handed Stamina Drain: 10% stamina/second (10 seconds)
o Two-handed Stamina Drain: 15% stamina/second (6.5 seconds)
o Attack Reach Distance: 14 meters
o Melee Damage: 80
o CHAIN LIGHTNING
§ Throws a burst of force lightning hits an enemy target selected then bounces up to six different enemies. Each hit deals 120 damage. Reach distance: 18 meters; Cooldown Time: 14.5 seconds.
o DARK AURA
§ First dealing 15 damage at startup, force energy deals 15 damage per in-game tick to enemies, slowing them down as well. Total Damage: 135; Area of Effect: 10 meters; Duration: 8 seconds; Cooldown Time: 25 seconds.
o ELECTROCUTE
§ Force lightning hits the ground, shocking enemies and disabling their blasters for 1 second. Reach Distance: 15 meters; Cooldown Time: 20 seconds.
· Han Solo
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 80 / 55
o Head Shot Attack Damage: 152 / 104
o Blaster Range: 20 / 50 meters
o Blaster Spread: None
o Rate of Fire: 108 shots/minute
o Blaster Overheat: 8 shots
o Melee Damage: 65
o DETONITE CHARGE
§ Throws a sticky charge that is detonated remotely. When detonated, damage is dealt and enemies are knocked down. Damage: 200 / 70; Explosion Radius: 10 meters; Cooldown Time: 18 seconds.
o SHARPSHOOTER
§ Modifies the primary weapon to fire rapidly for the next few seconds. Body Damage: 65 / 40; Head Damage: 123 / 76; Range: 35 / 15 meters; Rate of Fire: 350 shots per minute; Duration: 3 to 25 seconds; Cooldown Time: 15 seconds. (R4)
o SHOULDER CHARGE
https://preview.redd.it/e7mmvg8s7y0d1.png?width=225&format=png&auto=webp&s=ee82e4140a3fe621d584b025ae64ab1b99f2d43d
§ A sprint attack that by sprinting forward, the enemy hit by it is knocked down, dealing 200 damage to troopers and 150 damage to heroes. The damage goes through blocks. Sprint Duration: ?; Cooldown Time: 10 seconds.
· Iden Versio
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 20 / 10
o Head Shot Attack Damage: 38 / 19
o Alternate Fire Attack Damage: 150
o Alternate Blast Radius: 6 meters
o Blaster Range: 30 / 50 meters
o Blaster Spread: Tight
o Rate of Fire: 780 shots/minute
o Blaster Overheat: 48 shots (YB1)
o Melee Damage: 65
o STUN DROID
§ Sends out the droid to search for an enemy target up to 25 meters away, the droid then shocks the target and those around it for 1.5 seconds. The enemy shocked is also dealt 40 damage. Shock Area of Effect: ?; Cooldown Time: 20 seconds. (R4; YB1)
o PULSE CANNON
§ Modifies the primary weapon into a long-range rifle. Using the scope deals more damage if used at a farther distance. The first bar in the charge-up indicates the maximum damage input; the second bar is the timer for automatic fire. Body Damage: 40 / 35; Head Damage: 76 / 63; Charged-Up Body Damage: 89 / 207; Charged-Up Head Damage: 164 / 376; Cooldown Time: 1 second. (R4)
o DROID SHIELD
§ Generates a personal bubble shield that protects against blaster damage. Using the primary weapon deactivates it. Unable to be used while STUN DROID is active. Shield Health: 750 health; Duration: 12 seconds; Cooldown Time: 10 seconds.
· Kylo Ren
o Base Health: 750 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 125 damage
o Rear Attack Damage: 165 damage
o Swing Speed: 1.8 swings/second
o Lightsaber Swings: 14 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 2.00 seconds
o PULL
§ Force pulls enemies, dealing 10 damage. Reach Distance: 20 meters; Cooldown Time: 20 seconds.
o FRENZY
https://preview.redd.it/x3d1m1cz7y0d1.png?width=225&format=png&auto=webp&s=05070933116fc641176058b7344c12cdb47b1510
§ A frenzy of 3 to 4 lightsaber attacks by leaping towards an enemy target, either attacking the same enemy or leaping again to another. 50% damage reduction is received during the frenzy. The last attack of a three-hit frenzy and the last two attacks of a four-hit frenzy goes through blocks. A four-hit frenzy is activated by using the ability while looking away from the enemy target, immediately after a dodge, a jump hop, a lightsaber attack, or using PULL. Each frenzied lightsaber strike deals 160 damage to troopers and 115 damage to heroes. Leap Distance: 10 meters; Total to Troopers: 480 damage; Total to Heroes: 345 damage; Base Health: 750; Health Points: 1125; Cooldown Time: 10 seconds.
o FREEZE
§ Force freezes enemies for 2.5 seconds. Reach Distance: 15 meters; Cooldown Time: 24 seconds.
· Lando Calrissian
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 40 / 25
o Head Shot Attack Damage: 76 / 47
o Blaster Range: 20 / 50 meters
o Blaster Spread: Medium
o Rate of Fire: 420 shots/minute
o Blaster Overheat: 17 shots (YB1)
o Melee Damage: 65
o SMOKE GRENADE
§ Releases a 10-meter cloud of smoke that obscures vision and prevents lightsaber target locks. Duration: 10 seconds; Cooldown Time: 14 seconds. (YB1)
o SHARP SHOT
§ Selects up to five enemy targets and fires a flurry of shots dealing 200 to 240 damage. Headshots deal 380 damage. Reach Distance: 40 meters; Cooldown Time: 12 seconds. (R4)
o DISABLER
§ Throws a sticky device that reveals enemies nearby and scrambles enemy radars. In addition, enemies can be shocked for 1.1 seconds through remote activation. Area of Effect: 20 meters; Duration: 25 seconds; Cooldown Time: 19 seconds.
· Leia Organa
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 4.5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 80 / 40
o Head Shot Attack Damage: 152 / 76
o Alternate Fire Attack Damage: 145
o Alternate Fire Charge-Up Time: 1.5 seconds
o Alternate Fire Explosion Radius: 1 meter
o Blaster Range: 20 / 40 meters
o Blaster Spread: Tight
o Rate of Fire: 340 shots/minute
o Blaster Overheat: 17 bursts
o Melee Damage: 65 damage
o THERMAL DETONATORS
§ Throws detonators that each deal up to 250 damage. Up to three detonators are ready for use, all of which must be used for the cooldown timer to begin. Cooldown Time: 15 seconds.
o RAPID FIRE
§ Swaps the primary weapon for an E-11 dealing 350 damage per second. Rate of Fire: 600; Body Damage: 36 / 19; Head Damage: 68 / 36; Duration: 8 to 25 seconds; Cooldown Time: 15 seconds. (R4; YB1)
o SQUAD SHIELD
§ Deploys a 10-meter squad shield with 3000 health that protects against blaster fire and regenerates 5 health per in-game tick to allies. Duration: 30 seconds. Cooldown Time: 20 seconds.
· Luke Skywalker
o Base Health: 750 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 100 health/second
o Health Regeneration Delay: 2.7 seconds
o Sprint Speed: 8.6 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 2.1 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 10 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 1.00 second
o PUSH
§ Force pushes enemies 10 meters away, dealing 150 damage to troopers and 90 damage to heroes. Reach Distance: 12 meters; Cooldown Time: 20 seconds.
o REPULSE
§ Knocks down enemies using the Force, dealing 130 damage to troopers and 75 damage to heroes. Area of Effect: 12 meters; Cooldown Time: 17 seconds.
o RUSH
§ A lightsaber dash attack dealing 100 damage by leaping forward. Two dash attacks are ready for use. Cooldown Time: 5 seconds.
· Darth Maul
o Base Health: 700 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 120 damage
o Rear Attack Damage: 150 damage
o Swing Speed: 1.9 swings/second
o Lightsaber Swings: 14 swings
o Lightsaber Blocks: 10 blocks
o Blaster Deflections: 810 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 2.00 seconds
o FURIOUS THROW
§ Throws the lightsaber 20 meters away and returns, each hit to enemies dealing 85 damage. Cooldown Time: 8 seconds.
o CHOKE HOLD
§ Force chokes multiple enemies, dragging them up into the air and launching them several meters away, dealing 77 damage. Reach Distance: 15 meters; Cooldown time: 18 seconds.
o SPIN ATTACK
§ A lightsaber dash attack dealing 100 damage by leaping forward 15 meters. Two dash attacks are ready for use. Cooldown Time: 5 seconds.
· Rey
o Base Health: 750 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 120 damage
o Rear Attack Damage: 140 damage
o Swing Speed: 2.0 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 1.65 seconds
o Stamina Regeneration Delay: 1.00 second
o DASH STRIKE
§ A sprint attack that knocks down enemies hit by it, dealing 130 damage. Cooldown Time: 10 seconds.
o INSIGHT
§ Basic lightsaber attacks deal 10 extra damage and stamina drain is decreased by 50%, all while being undetected by enemy radars. Enemies nearby are also revealed. Basic Attack: 130 damage; Rear Attack: 150 damage; Lightsaber Swings: 20 swings; Lightsaber Blocks: 28 blocks; Blaster Deflections: 2224 damage; Area of Effect: 30 meters; Duration: 8 seconds; Cooldown Time: 10 seconds.
o MIND TRICK
§ Confuses enemies with the Force for 4 seconds. Player controls will be inverted and cursor sensitivity will be lowered. Reach Distance: 18 meters; Cooldown Time: 20 seconds.
· Yoda
o Base Health: 700 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 125 damage
o Rear Attack Damage: 150 damage
o Swing Speed: 1.6 swings/second
o Lightsaber Swings: 12 swings
o Lightsaber Blocks: 10 blocks
o Blaster Absorption: 2121 damage
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 1.00 second
o UNLEASH
§ Force pushes enemies, pushing them away several meters more, dealing 110 damage. When absorbing force attacks or blaster fire, both reach distance and damage are increased. Force attacks stay absorbed for longer. Damage Increase: 110 / 130 / 160 / 190; Area of Effect: ?; Cooldown Time: 12 seconds.
o PRESENCE
§ 150 bonus health is gained while breaking free out of any immobilizing effect. Allied troopers within several meters also gain 75 bonus health, while allied heroes gain 150 bonus health. Duration: 8 seconds; Cooldown Time: 20 seconds.
o DASH ATTACK
https://preview.redd.it/9tht28a38y0d1.png?width=225&format=png&auto=webp&s=123050e1934ba22f4c5f2326ead6a05ccd957ce1
§ A lightsaber dash attack dealing 85 damage by leaping forward. The damage goes through blocks. Two dash attacks are ready for use. Cooldown Time: 5 seconds.
· Finn
o Base Health: 600 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 52 / 45
o Head Shot Attack Damage: 98 / 85
o Blaster Range: 25 / 50 meters
o Blaster Spread: Tight
o Rate of Fire: 240 shots/minute
o Blaster Overheat: 24 shots
o Melee Damage: 65
o DEADEYE
§ Auto-locks blaster fire onto a single enemy. Reach Distance: 30 meters; Body Damage: 30 / 20; Head Damage: 57 / 38; Duration: 5 to 25 seconds; Cooldown Time: 15 seconds. (R4)
o BIG DEAL
§ 120 to 150 bonus health is gained, 25% to 55% damage reduction is received, ability cooldowns are reduced by 50%, and all blaster heat is removed. Any ally within 15 meters receives the same effects alongside 100 to 130 bonus health and 15% to 45% damage reduction. The number of allies also improves the ability’s effects. Total Number of Allies Needed: ?; Base Health: 600; Health Points: 930; Duration: 10 seconds; Cooldown Time: 18 seconds.
o UNDERCOVER TEAM
§ Primary weapon is swapped for a GLIE-44 while revealing enemies nearby, making allies nearby undetected from enemy radars, giving them faster sprint speed. Cancels BIG DEAL when activated. Body Damage: 42 / 30; Head Damage: 79 / 57; Area of Effect: 15 meters; Duration: 5 to 25 seconds; Cooldown Time: 15 seconds. (R4)
· Captain Phasma
o Base Health: 700 health
o Health Regeneration: 150 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 19 / 15
o Head Shot Attack Damage: 36 / 28
o Blaster Range: 35 / 60 meters
o Blaster Spread: Becomes Tight
o Rate of Fire: 660 shots/minute
o Blaster Overheat: 48 shots (YB1)
o STAFF STRIKES
§ The default melee attack. For troopers, the 1st hit deals 160 damage, the 2nd 190, the 3rd hit 220. For heroes, the 1st hit deals 120 damage, the 2nd 150, the 3rd hit 200. The 3rd hit also knocks enemies down. Only 30 damage is dealt to heroes hit from behind. (S1; R4; YB1)
o SURVIVOR
§ 200 bonus health is gained. Duration: 15 seconds; Cooldown Time: 20 seconds.
o FIRST ORDER SENTRY DROID
§ Deploys a sentry droid that constantly rotates, always looking out for a target. When an enemy target is spotted, it stops rotating and fires, dealing 24 damage per shot. It also shocks enemies for 0.8 seconds. If destroyed, the explosion damage deals 150 damage. Shock Area of Effect: 15 meters; Cooldown Time: 20 seconds. (R4)
· General Grievous
o Base Health: 800 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 7 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 1.8 swings/second
o Lightsaber Swings: 12 swings
o Lightsaber Blocks: 10 swings
o Blaster Deflections: 222 damage
o Deflection Spread: 20
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 2.00 seconds
o THRUST SURGE
§ A lunge attack where an enemy is stabbed and knocked down, dealing 160 damage. Reach Distance: 15 meters; Cooldown Time: 13 seconds.
o UNRELENTING ADVANCE
§ A slow moving forward attack that deflects all blaster shots or lightsaber attacks from the front that lasts for 5 seconds. Any enemy standing in the way is dealt with 110 damage every 0.45 seconds. Cooldown Time: 11 seconds.
o CLAW RUSH
https://preview.redd.it/keas1vq58y0d1.png?width=225&format=png&auto=webp&s=5566fccf2f8f48cc92f97414d748fd9b141ff679
§ A crawl attack that knocks down enemies hit by it, dealing 130 damage. 40% damage reduction is received during the attack. Enemies hit during the initial 0.2 seconds of the attack can be hit again during the last 0.2 seconds of the attack. Base Health: 800; Health Points: 1120; Duration: 3.2 seconds; Cooldown Time: 13 seconds.
· Obi-Wan Kenobi
o Base Health: 750 health
o Health Regeneration: 300 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 4.5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 150 damage
o Swing Speed: 1.8 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 25 blocks
o Blaster Deflections: 2121 damage
o Deflection Spread: 0.2
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 1.00 seconds
o ALL-OUT PUSH
§ Force pushes enemies, dealing 170 damage to troopers and 150 damage to heroes. Charging it up for 1.2 seconds increases the reach distance up to 22 meters. Damage also increases, dealing 200 damage to troopers and 180 damage to heroes. 80% damage reduction is also received while charging up the force push. Base Health: 750; Health Points: 1350; Reach Distance: ?; Cooldown Time: 14 seconds.
o RESTRICTIVE MIND TRICK
§ Restricts enemies from using their abilities for 5.5 seconds using the Force. An enemy being knocked down cancels the effect. Reach Distance: 20 meters; Cooldown Time: 21 seconds.
o DEFENSIVE RUSH
§ A sprint attack that damages enemies hit by it, dealing 140 damage. The final lightsaber strike deals 60 extra damage, 200 damage in total. It also deflects all blaster shots or lightsaber attacks from the front. Cooldown Time: 10 seconds.
· Count Dooku
o Base Health: 750 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 2.0 swings/second
o Lightsaber Swings: 14 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 2.00 seconds
o LIGHTNING STUN
§ Force lightning shoots forward, knocking enemies down and dealing 160 damage to a single trooper and 120 damage to a single hero. Damage is decreased by 10 for every additional enemy caught in the lightning, to a maximum of 50 less damage. Reach Distance: 9 meters; Cooldown Time: 14 seconds.
o DUELIST
§ Basic lightsaber attacks deal 25 extra damage and swing speed is increased to 2.4 swings per second. New Basic Attack: 155 damage; New Rear Attack: 185 damage; Duration: 10 seconds; Cooldown Time: 13 seconds.
o EXPOSE WEAKNESS
§ For 5.5 seconds, an enemy target receives 20% damage weakness, is inflicted with slower movement, and has their bonus health removed. The cooldown timer is replenished if the enemy target is defeated. Normal Basic Attack: 130 damage; Normal Rear Attack: 160 damage; New Basic Attack: 156 damage; New Rear Attack: 192 damage; LIGHTNING STUN: 192 damage; Reach Distance: 11 meters; Cooldown Time: 16 seconds.
· Anakin Skywalker
o Base Health: 800 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 4.5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 170 damage
o Swing Speed: 2.2 swings/seconds
o Lightsaber Swings: 12 swings
o Lightsaber Blocks: 10 blocks
o Blaster Deflections: 1392 damage
o Deflection Spread: 0.3
o Stamina Regeneration Time: 1.65 seconds
o Stamina Regeneration Delay: 2.00 seconds
o PULL DOMINANCE
§ Force pulls enemies, dealing 120 damage to troopers and 80 damage to heroes. Reach Distance: 18 meters; Cooldown Time: 15 seconds.
o HEROIC MIGHT
§ Force pushes enemies, dealing 100 damage to troopers and 90 damage to heroes. 90% damage reduction is received when holding the ability while the area of effect is increased up to 20 meters, depending on the amount of damage taken during the ability. Base Health: 800; Health Points: 1520; Area of Effect: 10 meters; Cooldown Time: 18 seconds.
o PASSIONATE STRIKE
https://preview.redd.it/p423a4b88y0d1.png?width=225&format=png&auto=webp&s=7d7db348d0288704496ec8209a8b1271dc046a68
§ Two heavy lightsaber attacks. The 1st attack deals 70 damage to troopers, 180 damage to heroes. The 2nd attack deals 40 damage to troopers, 130 damage to heroes. The damage goes through blocks. Cooldown Time: 13 seconds.
o RETRIBUTION
§ Force chokes enemies for 2 seconds, every second dealing 100 damage to troopers and 75 damage to heroes. Afterwards, they are force pushed away, dealing 100 damage to troopers and 75 damage to heroes. 90% damage reduction is received during the ability. Rather than a cooldown, the ability charges up when 2500 damage is taken. Damage taken by allies nearby charges it up as well. Base Health: 800; Health Points: 1520; Total Damage to Troopers: 296; Total Damage to Heroes: 222; Area of Effect: 15 meters.
· BB-8
o Base Health: 650 health
o Health Regeneration: 300 health
o Health Regeneration Rate: 65 health/second
o Health Regeneration Delay: 4 seconds
o Shock Prod Damage: 29 per 0.3 seconds
o Rate of Fire: 216 shocks/minute
o Shock Prod Overheat: 10 seconds
o Shock Prod Range: 5 meters
o RESISTANCE BACKING
§ Scrambles enemy radars, revealing enemies nearby. Enemies within 20 meters receive 5% damage weakness. Normal Basic Attack per 0.3 Seconds: 29 damage; New Basic Attack: 30 damage; CABLE SPIN per 0.3 Seconds: 47 damage; Total CABLE SPIN: 1229 damage; ROLLING CHARGE to Troopers: 210 damage; ROLLING CHARGE to Heroes: 158 damage; Duration: 12 seconds; Cooldown Time: 18 seconds.
o CABLE SPIN
§ An attack that by spinning cables by a 5-meter radius, 45 damage is dealt to enemies every in-game tick. 30% damage reduction is also received. Base Health: 650; Health Points: 845; Total Damage: 1170 Damage?; Duration: 8 seconds; Cooldown Time: 25 seconds.
PURPLE: HIDDEN ACTION/EFFECT
o ROLLING CHARGE
§ A sprint attack that by sprinting forward, the enemy hit by it is knocked down, dealing 200 damage to troopers and 150 damage to heroes. The damage goes through blocks. Sprint Duration: ?; Cooldown Time: 10 seconds.
o TECHNICAL SUPPORT
§ Objectives are captured faster. Will be counted as two units when capturing a point.
o SWIFT REACTION
§ Any ally within 7 meters will have their cooldown times reduced by 5%.
· BB-9E
o Base Health: 600 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 60 health/second
o Health Regeneration Delay: 3 seconds
o Shock Prod Damage: 24 per 0.3 seconds
o Rate of Fire: 216 shocks/minute
o Shock Prod Overheat: 10 seconds
o Shock Prod Range: 5 meters
o SMOKE SCREEN
§ Deploys a 30-meter cloud of smoke obstructing vision and reveals enemies nearby. Duration: 12 seconds; Cooldown Time: 18 seconds.
o SHOCK SPIN
§ Knocks down enemies with an electric pulse dealing 90 damage. Then, enemies within 15 meters will have their blasters overheated, and enemies within 5 meters will be dealt 30 damage every in-game tick. Total Damage: 270 Damage?; Duration: 8 seconds; Cooldown Time: 25 seconds.
o CHARGE UP
§ Removes shock prod’s heat. Any ally within 20 meters will also have their blaster heat removed and their ability cooldown times reduced by ?. Duration: 5 seconds; Cooldown Time: 15 seconds.
o TECHNICAL SUPPORT
§ Objectives are captured faster. Will be counted as two units when capturing a point.
o BACTA SUPPORT
§ Any ally within 7 meters are healed 3 health per second.
CATEGORIZED BY COLOR
https://preview.redd.it/u4dwuqkcey0d1.png?width=809&format=png&auto=webp&s=8655571ca286e70362a8575daa4b53554b97db78
NOTES
· The EPIC rarity is only stated in the card description if it is a different value than shown in-game.
· All Star Card descriptions were rewritten to be unilateral and have similar explanations. The names of heroes and second-person pronouns were avoided.
· Clearer antonyms are used: increased/decreased; extended/reduced.
o Increase/decrease suggests a progression in size, amount, or numbers (like adding/subtracting health, damage, stamina drain, and sprint speed).
o Extend/reduce suggests a change made to a value or number (like percentages for time, distance, and blaster heat).
· Damage Reduction is received; health points are regained.
· To avoid confusion, the term increased cooldown speed and increased recharge time (which uses percentage increased) is avoided. To keep all related effects as close in description as possible: extended/reduced cooldown time (still percentage) is the simplest way to describe the effect without changing the in-game number values.
· Extra damage is damage added to ability; bonus damage is situational.
· Some values were rounded to whole numbers to reflect in-game values. Such are health points, damage points, and blaster overheat. As a result, though noticeably small, the actual values in-game may be a little off when it comes to stacked values (like stacking damage reduction) and are yet to be tested.
· Some stats between the BF2 wiki and SammyBoiii’s Hero Guides differ in stats; however, they agree for the most part and usually differ by units less than a second.
· Feel free to pick any hero and test out the stats yourself. The more accurate stats we have, the better we can use them.
· Question Marks are unknown values. If you happen to know them or calculate the value, feel free to share them. Video proof seems to always work best.
· I personally feel that being open to the intricacies of every star card and ability is the best way to go and should not be considered an exploit. Everyone should know what’s happening when the enemy team starts using these game-changers (and there are many people who do), and best enabling them to learn how to counter it. In the end, understanding these little details leads to a more competitive and playable battlefront.
· Although not too often, some of the supposed up-to-date references below contradict each other; I had to make a final choice without having the time to test them.
· Getting all these stats was a hard-earned headache in the end. Feel free to correct any discrepancies you may find!

REFERENCES

BF1
BF2 Community on Fandom [Most stats taken from here]
https://battlefront.fandom.com/wiki/Heroes_and_Villains

R1
These are ALL the Broken Hero Star Cards (u/RogueZeroRendar on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/gcyh0these_are_all_the_broken_hero_star_cards/

R2
Hero Star Cards that are broken in a “beneficial way”? (u/T-RevLynn on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/ub797m/hero_star_cards_that_are_broken_in_a_beneficial/

R3
Hero Star Card Guide (u/ MAshby1001 on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/pmf1b5/hero_star_card_guide/

R4
Damage stats for every trooper, hero and reinforcement in BF2 (u/ImpecableBunny on Reddit) [To Confirm Stats]
https://www.reddit.com/StarWarsBattlefront/comments/15bvq7z/damage_stats_for_every_trooper_hero_and/#lightbox

R5
Grievous strikes again (u/Accomplished_Ebb1545 on Reddit) [“Jedi Killer” Secondary Effect]
https://www.reddit.com/StarWarsBattlefront/comments/1610bg5/grievous_strikes_again/

S1
All Broken Hero Starcards in BF2 (By shuds and Shineberg on Steam)
https://steamcommunity.com/sharedfiles/filedetails/?id=3024044483

YB1
SWBF2 Guide to Hero/Villain Stats (By jmorga3) [To Confirm Stats; Found this list after finishing my list, consider it a simplified version]
https://www.yekbot.com/swbf2-guide-to-hero-villain-stats/

YT1
Star Cards Breakdown (@KillerDebit on YouTube)
https://www.youtube.com/watch?v=KtoW9-Eb-QU&list=PLwVdQ5vamLGbW4srkAHahjSYp7qayFb88

YT2
Every hidden/actual star card effect on battlefront 2 (@Picos on YouTube)
https://www.youtube.com/watch?v=EZb-iNSpFrM

YT3
Battlefront 2 has 17 Star Cards that DON’T WORK (or are useless)… DO NOT USE THESE! (@Battlefront Knight on YouTube) [OUTDATED, BUT USEFUL COMMENT SECTION]
https://www.youtube.com/watch?v=CQNIOHv-yxA

YT4
SammyBoiii: Star Wars Hero Guides [Stats also taken from here]
https://www.youtube.com/watch?v=Q9yGv_5YaeI&list=PLMe4n3PD17TRrp_7adLtTblLCDmZeygZm

YT5
Every Broken Hero Card In Battlefront 2
https://www.youtube.com/watch?v=V0H70XpXI24

YT6
Star Wars Battlefront 2 Testing 5 USELESS Star Cards And Proving That They Don't Work!
https://www.youtube.com/watch?v=kBF4kRo6Y88
submitted by CommanderRoku to StarWarsBattlefront [link] [comments]


2024.05.17 11:31 HelplessinPeril Company thinks they can illegally fire employees, don't expect the revenge

So this did not happen to me, but a friend of mine. And I love this story and thought you guys would might like it too. (Sorry if my english is not that good I hope you still understand.)
Over a decade ago a US company wanted to establish themselves here in germany in a market that was monopolized by a german company. In this market you need a lot of specialised people and these are already rare, so they offered really good salaries to get a good team on board. My friend was one of them, the salary was not exorbitant but it was slightly higher than the competition paid. Plus since this was a new company they pretty much said to any hires that there are good chances to climb up the ranks if you are hard working. (Which was not true btw... they always hired utside people into the higher ranks. Of course they would...)
The first few years were good. They treated the employees well and they company did very well also. In fact they did so good that they needed to expand their staff and hired new people, with a lot lower salaries now. And then the shit show began. The bosses made new rules, there werea lot of things that made the work life miserable very fast. The employees needed to account for every minute they left their work stations. Even if they would go to the toilet a few times to often this would start to be something they would get them a warning. And they made a stink about every small mistake that happens, especially when one of the old employees could be blamed.
Then the lay offs started. They collected reasons to get you fired, even if they were bullshit, and you would be out of the door. They replaced more and more of the well paid employees with new hires who cost them much less. This is not allowed to do by law, but the only remedy for the fired employees would have been to sue and have the issue drag for months or year until the bosses would need to rehire them. Who wants to work in a company that wanted to get rid of you? Nobody... so they pretty much got away with it.
My friend did not like it, so he did the only thing that could put an end to it. He went to his union and they planed with him how to form a workers council. If you don't know what this is, it is a elected group of employees who advocate for the staff and has to participate in decicsions like who is let go and what rules are implemented. The problem was that they needed to act sneaky and collect enough signatures to get the council on its way until it was to late for the higher ups to stop it. And since my friend knew exactly who he could trust this was an easy task for him.
With the signatures the union petitioned the company and at this point they could not do much. The meeting were the council was granted was hilarious. One one side of the table were the involved staff, a union lawyer and on the other side the managers who were steaming with anger. One lady manager even jumped around like Rumpelstilzkin and screamed: „I don't want a council!“ over and over. Plus they made it very clear that they felt betrayed by my friend and did not want him in the company any more.
Well shortly after they would have the first election to form the members of the council and of course my friend was voted in. Which made him unfireable. See... the members of a council are elected every four years. And every member is non-terminable during this time. So as much as they started to hate my friend, they could not do anything to get rid of him. When one manager said to him that he will still find a way to make my friend leave, my friend simply said he has a feeling that he will be longer in this company than said managers. And he was right. Since a council was implented under their noses and the relationship to the employees was inredeemable for most of them, they were let go one after another. The new managers were much nicer, but my friend still new that he would be out of the door once they had a chance. Which they never got. Because he was also elected head of council after the four years eventhough they tried to influence the vote my putting a few of their more „loyal“ employees up for the election.
My friend was a awesome council leader, he put a lot of time into helping other employees, vetoing every wrongful warning oder termination and kept his coworkers safe. And the staff loved him for that. At last the bosses had no other option than to try to settle with my friend and make him leave on his own free will. They tired to offer him 50k first which he pretty much found insulting. At the end they were so desperate that they kept offering higher amount until they reached 500k. And since this was nearly 6 years of salary my friend could not longer refuse. This was just to much to say no too and he took the money and left the company.
But my friend is the king of petty, so this would not be the end of the story. If you remember, the council is elected for four years, and my friend was just in the first year of this term. And once he was elected, this position was his even if he would leave the company. So what he did was still show up for every vote, vetoing every decicion and standing up for the staff until his term ended. Thanks to the generous settlement he had no need to do something else and loved every minute of it.
submitted by HelplessinPeril to CharlotteDobreYouTube [link] [comments]


2024.05.17 11:22 Bane_LoToR Star Wars: Legacy of the Old Republic Dev Diary 16 - 2nd Anniversary

Star Wars: Legacy of the Old Republic Dev Diary 16 - 2nd Anniversary
NOTE: All images are from a test build of the mod and do not represent the final product. Text and other visual aspects are subject to change. Most of the images including event text are deliberately cut off to avoid full spoilers.
Star Wars Legacy of the Old Republic, a total conversion set in the Old Republic Era.

Introduction:

Greetings fellow Old Republic enthusiasts, it's been more or less a year since our last dev diary. In general, this year has been full of surprises, reworks and fun little modding shenanigans. First the 1.3.5 Update will drop in a couple of hours, we originally wanted to drop this update on the actual anniversary of lotor but the Stellaris Update and the Machine Age DLC threw us back a bit.
Nevertheless, we have many things planned for the future which benefit a lot from Machine Age changes, like potential Kilostructures (which fit Star Wars way better than Megastructures) or Crisis Paths for the Sith and Mandalorian Crusades. But before we lose ourselves in future content, what can you expect later today? For this, we split this Dev Diary into two sections, the initial one will focus on Technologies and Tech Tree alignment.

Technologies and the Tech Tree:

Hello everyone, allow me to introduce myself: I'm Sola. I've been working behind the scenes, handling internal testing, balancing tasks, and whatever else Bane decides to throw my way. For this LotOR update, I wanted to comb through the technology tree and revamp it. The aim? To ensure that, with the plethora of techs we've added, everything felt cohesive and choices felt meaningful.
Changing Progression Paths: One of the biggest changes we've made was to incorporate the bonus modifier technologies into the progression paths, instead of being an optional side-choice. This change helps with similar technology effects not clogging the limited technology choices, but also doesn't remove anything that would speed up tech progression. We've expanded upon the built-in 'gateway' system (the lock icon located at the bottom right of a tech choice). It should help indicate if a technology is a prerequisite for more than just the immediate following tech in the tree.
One example of the expanded gateway system, various technologies now show what kind of fields they advance, like the new Droids field which also has a unique research category on later technologies
A simple example of this new progression is: Thrusters 1 -> Thruster Improvement 1 -> Thrusters 2 -> Thruster Improvement 2, etc A more complex example is how laser weapons progress (image below): One of either Turbolasers 1 or Laser Cannons 1 needs to be researched to access the Laser Weapon Improvement 1 technology, and then for Turbolaser 2 or Laser Cannons 2 you need both the previous weapon level researched and the previous improvement technology researched. (You can completely skip researching either Laser Cannons or Turbolasers and still progress the other one to max tier.)
Technological Progress Example
Additional Starting Components: One significant change involved introducing a "level zero" version for components with multiple research direction choices. Currently, these include Missiles, Torpedoes, and Shield Types. This adjustment ensures that concussion missiles, proton torpedoes, and deflector shields are not a level ahead of other choices within the same tech tier.
Aligning Tech Tiers: We also addressed inconsistencies in the placement of technologies on the tree. The tier spacing between direct improvements along any given 'tech-progression-line' is now much more consistent. For instance, fuel extraction bonuses were all in the first few tiers, they are now spread out and you should no longer see a million of them early-game. Also, components like armor or weapons now feature all their normal (non-rare) upgrades on the same tier. This also included filling in missing technology or adding more component levels to ensure a smoother progression.
I don't want to talk about the Droids, but I have to talk about the Droids: They follow canon classes now. Changing them all around gave me a headache. Lore-heads, you're welcome Super-secret message just for those that read these: Tech tree coming soonTM
Some of the Droid Technologies, essentially they follow a formula of advancements in Droid Brains unlocking various subtypes which give minor bonuses
Beyond those methodical changes various technologies got new Icons, names and descriptions in our ongoing effort to adapt them closer to the Star Wars Universe.

Map Changes and Replayability:

Back to me, my major focus for this update was replayability and the sense of actually finding something out there. Lotor (which as you can see everyone spells differently) has a inherent problem, it's a mix between the full randomness of vanilla and the entirely static galaxy of total conversions like SW: New Dawn or the late Fallen Republic. While this is a change made by design after years of working on the previously mentioned mods, we were still somewhat limited by the clusterfuck which is the Star Wars Galaxy (various authors just adding things they find cool without thinking about what actually makes sense).
To this end, we essentially changed a bunch of minor things which might make Lotor closer to lore-inspired than fully lore accurate, which at least from our perspective makes more sense for a game like Stellaris. In general systems are still where they are supposed to be but might be a bit of miss aligned compared to the Star Wars map to allow for more natural choke points, exploration and better visual consistency. Beyond that we also placed some systems strategically over the galaxy which are never mentioned but are there, like pulsars and black holes which rarely if at all get mentioned in Star Wars media.
But what does that have to do with replayability? We essentially want you to have a playthrough where the most important systems are where you expect them think Coruscant, Kuat, Mandalore, but systems between them are somewhat randomized with a set cannon name. This means minor systems can be different sometimes it's a pirate base, sometimes it's an asteroid belt etc., yet it still uses the canonical position and name it's supposed to have. To this extent, we also created a dynamic spawning system for pirates (which now use Star Wars ships & components) as well as the space critters (which are usually renamed to more lore accurate versions).
Mandalorian Raiders hiding in a nebula in your neighborhood
With this we essentially checked all the boxes we set ourselves for replayability, expect one. What can we actually discover out there? For this, one of the major features included in this version is a new rare resource system. Essentially it's 40ish deposits of rare Star Wars substances which can be found on planets through the galaxy. This initial version mostly focuses on rare metals, gemstones, medical supplies, but the system can be expanded in the future.
All rare substances have unique deposits with special icons and effects, which vary depending on the category. Some of them even have further uses
One further use is for example the reworked Isotope-5 which can be applied to various ship systems or the rare Oridium which has beneficial effects on ship armor
While no where being close to the full update, those previews show some of the new and reworked features in Lotor, we hope you will enjoy them and want to thank you folks for sticking around for two years!
If you’d like to know more, feel free to head over to our discord or check out the mod page on the Steam workshop! And as usual a small shoutout to the two other RMG Total Conversions: - SW: New Dawn: Which should be updated soon - Star Trek: New Civilisations: Which recently added a Borg Crisis Path, resistance may indeed be futile!
As usual, you can join our Discord here to see some last-minute teasers and further announcements: RMG Community Discord Server
submitted by Bane_LoToR to Stellaris [link] [comments]


2024.05.17 11:18 Leather_Fig1840 My friend has cut me off because he has a crush on me and I can’t get him out of my head

My (19M) friend (19M) texted me 3 months ago to tell me that he could no longer speak to me because he is in a committed relationship and he was starting to develop a crush on me. In order to prioritise his boyfriend, whom he loves very much, he had to cut contact with me, for a non-specific amount of time. In his words, it is “dangerous” for us to speak.
This all starts when we were 16- 3 years ago. Something important to know: this did not start platonically. We were two 16 year old boys who had similar interests and who could sustain one another intellectually, and thence began a romantic long-distance summer fling. He is a classical musician and actually composed me some pieces. After a while, it died out because of the distance. We remained friends after the fact, but I most certainly did not forget him. He told me at 16 that I was one of those people you’re told your whole life that you’ll meet. Those words have stuck with me.
For the next two years that followed, contact remained spotty. Any conversation we had revolved around music (mostly), philosophy, life, anything. Usually long conversations, but very infrequent.
Then August 2023 rolls around. I’m 18 and I’m about to begin uni on the other side of the country. In a new city….. in his city. Yes, I moved to his city. Not on purpose. I post my arrival on my Instagram story, and he replies that we must get coffee together sometime soon. Basically, I was head over heels. I had a crush on this guy. He’s a local, so he ended up picking a pizza restaurant. I arrive first and I’m waiting in front of the restaurant, facing the window. All of a sudden, I see his reflection in the window; a guy wearing a violin case like a backpack. I turn around and he crosses the street to come give me a hug. This was our first meeting in person.
We spoke a while in the restaurant. Spoiler: He has had a boyfriend since March at this point (I HAD NO CLUE). At one point in our pizza-filled conversation, he mentions his boyfriend. However, in our language, the word he used can mean either boyfriend or friend. I really didn’t think he was in a relationship, so my delusional ass interpreted it in the platonic sense. After the restaurant, we walked to his music school, where we found a room. I sat on a chair and he took out his violin. He asked me to name any composer and he would play a piece from said composer. I neglected to mention that he is extremely talented. One in a million. If it isn’t obvious, I thought this was a date. It was not a date; not for him at least.
After said encounter, I felt quite disappointed that I didn’t get any romantic vibes from him (duh, it was not a date. He literally mentioned his boyfriend lol). I complained to my old roommate for days about this. My roommate, on some intoxicated bender, texts this guy and tells him that he needs to let me know if he has feelings for me or not. I was furious. My roommate guiltily confessed this to me the following morning. He told my roommate that he is not single and that he is not at all interested in me. He does say, however, that “we would have been the perfect match”; something that he probably shouldn’t have said but it is not something that I will contest. What my roommate did was a gross violation of my boundaries, of course I’m upset. However, in a way, it almost needed to happen. A few days later, I reply to his story about some other restaurant, and he says that his bf/friend (the word is ambiguous in our language) recommended it to him. I ask him if he has a boyfriend and he clears it up then and there. It was after this interaction that my crush dissipated. Knowing that he wasn’t interested in me really helped with me moving onto other guys.
Over the following months, we speak every now and then. When we spoke, the conversations would not end. The kind of conversations where you know that you have to go to bed, so you wished the other person goodnight, yet there you are talking about fucking Ligeti 50 minutes later. Anyways, while I was supposed to working on a philosophy assignment, I told him that I USED to have a crush on him, but I was firm on the fact that I no longer did. I told him the “date” story as a funny anecdote. He had no clue that I ever liked him like that at any point. The conversation got a little awkward, but he told me that he really loves his boyfriend, but that he “does not forget”. He tells me that we would have been a perfect match. Funny.
A little while after, he invites me to one of his concerts at the museum. There, I meet his mother and grandparents. Also, his boyfriend. The concert was great, and the three of us chat for a while afterwards. Unfortunately, he has to leave, but he suggests that I tour the museum with his boyfriend, so his boyfriend and I tour the museum together. Interesting experience. Something important to know: I don’t have the best impression of his boyfriend. Their relationship is (was???) an open relationship and it felt like this guy really had to convince him to join his polyamory, based on what he told me in their conversations. Also, they were apparently on a break at one point earlier in the year because my friend’s mental/physical health was really bad, so to me it seems as though his boyfriend abandoned him in his time of need because the relationship “got hard”, so I already don’t have the best impression of him based on what my friend has told me. Anyways, I honestly thought that his bf was flirting with me??? (I guess he is allowed to because it’s an open relationship, but still…).
Fast forward the following month: we were supposed to see a concert together but something bad happened so he couldn’t attend. I end up buying him a CD which I had signed because this is a very famous pianist who just happened to visit our city. For like 3 months, we didn’t see each other, but I reminded him regularly that I had a specially-signed CD to give him. He has classes next to my apartment sometimes, but we can’t seem to get our schedules to fit…. until the end of February.
He has this class thing where you can invite people to watch you play and get critiqued, which he invited me to! After watching him play, I greet him outside the room and one of his colleagues. Let’s call her F. We all chat a little and I give him his disk. Literally such a mundane interaction.
BUT THEN THREE DAYS LATER, he texts me that he is very sorry, but that we have to cut contact. He has been dishonest toward himself and toward his boyfriend, because he has a crush on me. He doesn’t WANT to have a crush on me. And look, I get it. His relationship is important and he is putting the guy he loves first. You can’t control how you feel about people, but you CAN control what you do about it. So I get it. Wouldn’t I do the same? I told him to promise me that he wouldn’t forget about me completely. I screamed “what the actual fuck” multiple times because I didn’t know how to process this. This is definitely not an event I expected to have in 2024… The only links we have in common are now: we have each other’s phone numbers, we are Facebook friends, and I am friends with F on Facebook because she also happens to be in my programme at uni. But we have not spoken. Not a single word between us since February 24th. I respect his decision, so I will not speak to him.
This guy occupied my mind rent-free. I couldn’t stop thinking about him. Frustrating because when he told me that he wasn’t interested back in August, that was enough to help me move on. And all of a sudden, my mind can’t let go of the fact that this guy has a crush on me. This guy, whom my type is kind of based on honestly. Middle of March rolls by, and I meet F (his colleague) again at an event hosted by our programme. We all got drunk, especially me 🤦🏻‍♂️. And of course, being drunk, you have a tendency to bring down your inhibitions. We’re on the bus and she asks me how I know the friend. I tell her it’s a long story, but that I can’t speak to him anymore. I say that “he’s soooo dramatic”. She asks me to explain further, but I tell her that I can’t.
The next day, I felt like an idiot!!! Wow. I almost told her what happened. I don’t need that spreading around his school. I saw a uni therapist at the beginning of April, which didn’t really help much. Every time I took the bus, I would check to see if he too was on the bus. Never was.
BUT THEN, I met someone new. We’ll call him T. T has been successful in getting my mind off of the friend. It’s quite recent, but we’re seeing each other and it’s moving along smoothly. Beginning of May, I barely think about the friend anymore. I have a new guy in my thoughts and I’m very happy about it. So T and I go to see a concert together. Guess who just had to be doing a pre-concert in the waiting hall. The violinist friend. T and I are walking up the stairs and all of a sudden the violinist and I made eye-contact and I basically just had a hot flash. I had not seen this guy since February… And I seriously had to make eye-contact with him while I’m on a date with T???
I feel like my progress is ruined. Ever since I saw him at the concert hall, he is on my mind again. I keep checking his Facebook. I can’t listen to my favourite music without thinking about him. But I refuse to give up the music that feeds my soul just because he likes the same stuff. I feel awful toward T, because I have another guy in my thoughts.
All I know is that this person is special. I have known this for years and he is not someone I could accept never having in my life again. He has never forsaken me. I have a deep desire to share my life with him and to be apart of his, and I am perfectly okay with it being platonic. I just don’t know how I’m supposed to live my life without it being a soap opera.
TL;DR: An old friend that I had a crush on, but no longer had a crush on once I found out that he was in a relationship and was not interested in me, ended up having a crush on me and has had to cut contact with me in order to not be dishonest toward his boyfriend. I can’t stop thinking about him. It’s driving me mad.
submitted by Leather_Fig1840 to relationships [link] [comments]


2024.05.17 11:13 Leather_Fig1840 My friend has cut me off because he has a crush on me and I can’t get him out of my head

My (19M) friend (19M) texted me 3 months ago to tell me that he could no longer speak to me because he is in a committed relationship and he was starting to develop a crush on me. In order to prioritise his boyfriend, whom he loves very much, he had to cut contact with me, for a non-specific amount of time. In his words, it is “dangerous” for us to speak.
This all starts when we were 16- 3 years ago. Something important to know: this did not start platonically. We were two 16 year old boys who had similar interests and who could sustain one another intellectually, and thence began a romantic long-distance summer fling. He is a classical musician and actually composed me some pieces. After a while, it died out because of the distance. We remained friends after the fact, but I most certainly did not forget him. He told me at 16 that I was one of those people you’re told your whole life that you’ll meet. Those words have stuck with me.
For the next two years that followed, contact remained spotty. Any conversation we had revolved around music (mostly), philosophy, life, anything. Usually long conversations, but very infrequent.
Then August 2023 rolls around. I’m 18 and I’m about to begin uni on the other side of the country. In a new city….. in his city. Yes, I moved to his city. Not on purpose. I post my arrival on my Instagram story, and he replies that we must get coffee together sometime soon. Basically, I was head over heels. I had a crush on this guy. He’s a local, so he ended up picking a pizza restaurant. I arrive first and I’m waiting in front of the restaurant, facing the window. All of a sudden, I see his reflection in the window; a guy wearing a violin case like a backpack. I turn around and he crosses the street to come give me a hug. This was our first meeting in person.
We spoke a while in the restaurant. Spoiler: He has had a boyfriend since March at this point (I HAD NO CLUE). At one point in our pizza-filled conversation, he mentions his boyfriend. However, in our language, the word he used can mean either boyfriend or friend. I really didn’t think he was in a relationship, so my delusional ass interpreted it in the platonic sense. After the restaurant, we walked to his music school, where we found a room. I sat on a chair and he took out his violin. He asked me to name any composer and he would play a piece from said composer. I neglected to mention that he is extremely talented. One in a million. If it isn’t obvious, I thought this was a date. It was not a date; not for him at least.
After said encounter, I felt quite disappointed that I didn’t get any romantic vibes from him (duh, it was not a date. He literally mentioned his boyfriend lol). I complained to my old roommate for days about this. My roommate, on some intoxicated bender, texts this guy and tells him that he needs to let me know if he has feelings for me or not. I was furious. My roommate guiltily confessed this to me the following morning. He told my roommate that he is not single and that he is not at all interested in me. He does say, however, that “we would have been the perfect match”; something that he probably shouldn’t have said but it is not something that I will contest. What my roommate did was a gross violation of my boundaries, of course I’m upset. However, in a way, it almost needed to happen. A few days later, I reply to his story about some other restaurant, and he says that his bf/friend (the word is ambiguous in our language) recommended it to him. I ask him if he has a boyfriend and he clears it up then and there. It was after this interaction that my crush dissipated. Knowing that he wasn’t interested in me really helped with me moving onto other guys.
Over the following months, we speak every now and then. When we spoke, the conversations would not end. The kind of conversations where you know that you have to go to bed, so you wished the other person goodnight, yet there you are talking about fucking Ligeti 50 minutes later. Anyways, while I was supposed to working on a philosophy assignment, I told him that I USED to have a crush on him, but I was firm on the fact that I no longer did. I told him the “date” story as a funny anecdote. He had no clue that I ever liked him like that at any point. The conversation got a little awkward, but he told me that he really loves his boyfriend, but that he “does not forget”. He tells me that we would have been a perfect match. Funny.
A little while after, he invites me to one of his concerts at the museum. There, I meet his mother and grandparents. Also, his boyfriend. The concert was great, and the three of us chat for a while afterwards. Unfortunately, he has to leave, but he suggests that I tour the museum with his boyfriend, so his boyfriend and I tour the museum together. Interesting experience. Something important to know: I don’t have the best impression of his boyfriend. Their relationship is (was???) an open relationship and it felt like this guy really had to convince him to join his polyamory, based on what he told me in their conversations. Also, they were apparently on a break at one point earlier in the year because my friend’s mental/physical health was really bad, so to me it seems as though his boyfriend abandoned him in his time of need because the relationship “got hard”, so I already don’t have the best impression of him based on what my friend has told me. Anyways, I honestly thought that his bf was flirting with me??? (I guess he is allowed to because it’s an open relationship, but still…).
Fast forward the following month: we were supposed to see a concert together but something bad happened so he couldn’t attend. I end up buying him a CD which I had signed because this is a very famous pianist who just happened to visit our city. For like 3 months, we didn’t see each other, but I reminded him regularly that I had a specially-signed CD to give him. He has classes next to my apartment sometimes, but we can’t seem to get our schedules to fit…. until the end of February.
He has this class thing where you can invite people to watch you play and get critiqued, which he invited me to! After watching him play, I greet him outside the room and one of his colleagues. Let’s call her F. We all chat a little and I give him his disk. Literally such a mundane interaction.
BUT THEN THREE DAYS LATER, he texts me that he is very sorry, but that we have to cut contact. He has been dishonest toward himself and toward his boyfriend, because he has a crush on me. He doesn’t WANT to have a crush on me. And look, I get it. His relationship is important and he is putting the guy he loves first. You can’t control how you feel about people, but you CAN control what you do about it. So I get it. Wouldn’t I do the same? I told him to promise me that he wouldn’t forget about me completely. I screamed “what the actual fuck” multiple times because I didn’t know how to process this. This is definitely not an event I expected to have in 2024… The only links we have in common are now: we have each other’s phone numbers, we are Facebook friends, and I am friends with F on Facebook because she also happens to be in my programme at uni. But we have not spoken. Not a single word between us since February 24th. I respect his decision, so I will not speak to him.
This guy occupied my mind rent-free. I couldn’t stop thinking about him. Frustrating because when he told me that he wasn’t interested back in August, that was enough to help me move on. And all of a sudden, my mind can’t let go of the fact that this guy has a crush on me. This guy, whom my type is kind of based on honestly. Middle of March rolls by, and I meet F (his colleague) again at an event hosted by our programme. We all got drunk, especially me 🤦🏻‍♂️. And of course, being drunk, you have a tendency to bring down your inhibitions. We’re on the bus and she asks me how I know the friend. I tell her it’s a long story, but that I can’t speak to him anymore. I say that “he’s soooo dramatic”. She asks me to explain further, but I tell her that I can’t.
The next day, I felt like an idiot!!! Wow. I almost told her what happened. I don’t need that spreading around his school. I saw a uni therapist at the beginning of April, which didn’t really help much. Every time I took the bus, I would check to see if he too was on the bus. Never was.
BUT THEN, I met someone new. We’ll call him T. T has been successful in getting my mind off of the friend. It’s quite recent, but we’re seeing each other and it’s moving along smoothly. Beginning of May, I barely think about the friend anymore. I have a new guy in my thoughts and I’m very happy about it. So T and I go to see a concert together. Guess who just had to be doing a pre-concert in the waiting hall. The violinist friend. T and I are walking up the stairs and all of a sudden the violinist and I made eye-contact and I basically just had a hot flash. I had not seen this guy since February… And I seriously had to make eye-contact with him while I’m on a date with T???
I feel like my progress is ruined. Ever since I saw him at the concert hall, he is on my mind again. I keep checking his Facebook. I can’t listen to my favourite music without thinking about him. But I refuse to give up the music that feeds my soul just because he likes the same stuff. I feel awful toward T, because I have another guy in my thoughts.
All I know is that this person is special. I have known this for years and he is not someone I could accept never having in my life again. He has never forsaken me. I have a deep desire to share my life with him and to be apart of his, and I am perfectly okay with it being platonic. I just don’t know how I’m supposed to live my life without it being a soap opera.
submitted by Leather_Fig1840 to gaybros [link] [comments]


2024.05.17 11:10 GreedyPersonality390 Best Powerful Ayat E Karima Wazifa for Marriage

Best Powerful Ayat E Karima Wazifa for Marriage
Ayat E Karima Wazifa for Marriage
Now I am writing article about Ayat E Karima Wazifa for Marriage I hope readers like this article.
Husband and wife choosing the dress by using songs. This process is described in the first verse of the nasheeds.
With wedding being among the very big occasions happened in the course of an individual`s life, it is like any other memorable event. However, some may prefer the delay in searching for “the one” of their lives to some things in life being either congruous or contradictory. It is then that Ha’aq!iya us voryaamu aba ungaana waafate brings upon the determining Ayat.
A holy Ayat e Karima verse from the Quran is what eases the souls and softens our hearts during the real time.
It is usually referring to Verse 36 of Surat Yaseen in the glorious Quran. It is the most beautiful fruits from The Lord who is kind and wise. He created, provided, and also the one who makes the counting.
Thus, What is Worthiness Oaths Doing
This is the religious plan in the Muslim societies which is related to Allah and also which asks for the blessings of Allah for the perfect life partner. It has proved to be one of the more effective wazifa informally helping out with the number of marriages including both men and women. Here is how it works:Here's the working:
  • The repetition is the focal point of the poem, with each line to be said 125,000 times and all over the 40 days. On the other hand, this phase calls for the equal number of times of repeating given mantra from 3,000 to 4,000 times daily in exact words daily without missing a day. According to the wazifa, the needs is the need to be practiced on a regular basis with full effort ad sincere focus of attention.
  • On this particular day, it is hoped for the concentration to be doubled in power by ‘granting nabi (saw) blessings’. This way, a good effect of the wazifa is multiplied.
  • Actually, completing even one amal in addition each day while in between prayers is what is important. The most beneficial aspect of Ramadan for me is the atmosphere after the early morning (Fajr) and Sunset (Maghrib) prayers.
  • When there is every single application, it should be made in a genuine seeking from God to give you God's blessings which shall be a new partner in life. Never waiver nor stray from the message and continue to have a great self-confidence.
  • Forty wazifa purpose is to fulfill you by all means, InshaAllah and manage to extend Allah’s blessings with this wazifa after forty days a life’s partner is destined by Allah if it’s quit for your good. God will seize this development for it to give birth to the best idea possible according to His inspiration.
Ayat E Karima Wazifa for Marriage, The awards have both up-to-sees as well as down-sides, but there is a need for improvement of the awards system for fairness.
If someone was to read our wazifa and meditate on these verses, we are confident he/she would gain an equal benefit. Some of its main benefits are:One main reason why this is a helpful strategy is that it:
  • Supports advancing rights of women and brings about renovations in those roads that hinder their access to marriage.
  • Whether rich or poor, it is necessary to be true and pair well with the kindred.
  • Leads to an increase in school attendance rates and advocates for an early marriage therefore.
  • This Vikariya of blood relatives and acquaintances—even haters—taking much delight and crowing at the couple’s soaring popularity is a source of joy for the new married couple.
  • Keeps its function in regards to looking for adequate mates.
  • Makes the understanding of customers and their motives clear that will help to succeed in matchmaking.
  • It is most likely that we, the family members in our culture, link up before marriages.
Generally speaking, this exercise of asking Allah to clarify the marital standing of the du'a and the prayer they are intending address any obstacles that stand in the way of one ultimately receiving Allah's mercy and blessings.
The issue to keep in mind concerning social media is that there is a variety of possibilities to promoter products, but we should be able to implement it well.
Article Subject : Ayat E Karima Wazifa for Marriage
To gain optimum results from the ayat e karima wazifa, it is crucial to follow some etiquettes:Adhering a few etiquettes provides a much powerful effects for ayat e karima. Hence, you need to follow this to maximize the outcome.
  • Qīyām as you are reciting with a clean body and dropped souls shall give yourself one of the biggest services.
  • Have your back to the qibla side.
  • Say it again, slowly out loud, and you’ll muster the right sounds.
  • The sentence shouldn't just be something you're trying to comprehend. It should completely capture your attention and immerse you in its meaning.
  • During the prayer of Tahley. wish upon Allah's prophet every time you do your repetition and finish the whole prayer.
  • The most important thing in production is avoiding the breaks in continuity so be always attentive to this.
  • Two start of each set, pray around for your hoped marriage between them.
  • I will complete the task by uttering astaghfaar and additional prayers because of giving a reflection on those moral outcomes.
  • Be fasting on the 40th and don't indulge in wrongdoing.
    Now, a well thought-out plan would be put in place as explained, as well, and insha`Allah, the outcomes would display themselves within a few months with marriage proposals occurring at all directions in abundance.
Conclusion About Ayat E Karima Wazifa for Marriage
While there is another fatwa (opinion) in which the conclusion is the opposite, this ayah (ayah karima amazaja) can be viewed as a final promise to those who dream of getting married but there are hindrances. The fairy tale stands out in that the magic it brought out in the ability to foretell their destiny helped people to prevail over the hardship and the love that finally came into their lives which is nothing short of a soulmate duo.
Authenticity which ensured in the continuous emulation shows the reason behind some great results at the end.
Online Free Consultation With Maulana Ji Please Visit:
https://www.onlinemaulana.com/

AyatEKarima #WazifaForMarriage #IslamicRemedies #DuaForMarriage #ShadiKiDua #LoveMarriageProblems #MuslimFaith #MaritalBliss #BlessingsOfAllah #TogetherForever #SpouseGoals #MarriageOath #SoulmateConnection #PeacefulMarriage #HappilyEverAfter #LoveInIslam #StrongerTogether #RelationshipGoals #DivineIntervention #IslamicPrayers

submitted by GreedyPersonality390 to u/GreedyPersonality390 [link] [comments]


2024.05.17 11:01 AutoModerator May 17, 2024 - Weekly Simple Success Stories (+Neville FAQ)

Please post your simple success stories in the comments.
Old Weekly Success Stories Threads
Below is the FAQs for anyone looking to learn more about Neville and this sub.
Are you new to Neville Goddard or still struggling with some of the basics for manifesting? Then start here. Read this post in full and if you still have questions feel free to post them in the comments.
This entire post and the links included should be read before you begin.
It is recommended you read Neville's books and a great lecture series to start with is the five lessons. There is a wealth of information in his works.
Feeling is the Secret
At Your Command
Awakened Imagination and the Search
Freedom for All
Out of this World
Prayer, the art of believing
Seedtime and Harvest
The Law and the Promise
The Power of Awareness
Your Faith is your Fortune
Lesson 1
Lesson 2
Lesson 3
Lesson 4
Lesson 5
Lessons Q and A
Below is what the sub is for and not for.
You can read more here and here.
What this sub is for:
  • A place to ask well-thought out questions.
  • A place to discuss principles Neville spoke about.
  • A place to help each other be better at this.
  • A place to share how you’re applying this.
  • A place to share success stories - if you have a 'simple' success story, please post in comments below.
What this sub is not for:
  • Your personal scripting board.
  • Your personal thoughts diary.
  • Your personal LOA theories.
  • A place to complain that this doesn’t work.
  • A place to spam your YouTube coaching channel
  • A place to argue that your method is better than OP.
  • A place to ask questions that have been answered many times already.
Here are some additional places to read more information. You will do yourself a massive favor by reading through this information before asking questions, any question you have has been answered either here on the sub or in Neville's works.
Sidebar
Wiki
Brief biography of Neville Goddard
Link to helpful posts
Frequently Asked Questions
Can I manifest XYZ? Is anything possible?
Yes, anything is possible.
Neville's lecture All things are Possible
How do I manifest XYZ?
All manifestations use the same technique(s). To get good simply takes practice and imagination.
Imagining Creates
Here are great posts to review:
Complete list of techniques
How to perfectly use the law
Neville's technique for manifesting
How often should I visit my scene? How many times should I loop the scene?
There is no hard and fast rule, you want your short scene to feel natural - you are what you are conscious of being.
Reminder that there is no hard and fast rule
What is SATS?
State Akin to Sleep (SATS) refers to the deep state of consciousness during meditation or just before falling asleep. In SATS, the body is relaxed, but control over the mind is retained. It is used to create vivid visualizations in imagination for the purposes of manifesting.
After you have decided on the action which implies that your desire has been realized, then sit in your nice comfortable chair or lie flat on your back, close your eyes for the simple reason it helps to induce this state that borders on sleep. The minute you feel this lovely drowsy state, or the feeling of gathered togetherness, wherein you feel- I could move if I wanted to, but I do not want to, I could open my eyes if I wanted to, but I do not want to. When you get that feeling you can be quite sure that you are in the perfect state to pray successfully.
What is an SP?
Specific person, usually a crush. There is a group specifically for SP related content, nevillegoddardsp
How to manifest your SP
Assuming a feeling to get your SP
What is the Lullaby Method?
In SATS, instead of visualizing, repeat an affirmation to oneself again and again, building the feeling of it being true.
What is Revision?
Revision is revising in imagination events that have happened in the past as a way of mitigating their effects in the future.
The Pruning Shears of Revision
What is Door Slamming/You are in Barbados/Living in the End/State of the Wish Fulfilled?
Closing your mind to any other possibility besides your outcome. Assuming your desire is true and not questioning it.
Do we have free will?
Free will is your will to chose whatever state you desire. Every state exists. You read more here
What is a state?
A state is an assumption. Your concept of self.
Many Mansions
Perfect Image
Occupy a State
What does it mean to capture the feeling?
How would you feel if you had your desire now? That’s the feeling.
Helpful post on the feeling
Can I manifest multiple things at once?
Yes. Please see question #5 in Lessons Q&A for more information.
submitted by AutoModerator to NevilleGoddard [link] [comments]


2024.05.17 11:01 AutoModerator Daily General Discussion and Advice Thread - May 17, 2024

Have a general question? Want to offer some commentary on markets? Maybe you would just like to throw out a neat fact that doesn't warrant a self post? Feel free to post here!
If your question is "I have $10,000, what do I do?" or other "advice for my personal situation" questions, you should include relevant information, such as the following:
Please consider consulting our FAQ first - https://www.reddit.com/investing/wiki/faq And our side bar also has useful resources.
If you are new to investing - please refer to Wiki - Getting Started
The reading list in the wiki has a list of books ranging from light reading to advanced topics depending on your knowledge level. Link here - Reading List
Check the resources in the sidebar.
Be aware that these answers are just opinions of Redditors and should be used as a starting point for your research. You should strongly consider seeing a registered investment adviser if you need professional support before making any financial decisions!
submitted by AutoModerator to investing [link] [comments]


2024.05.17 11:00 AutoModerator May 17, 2024 - Weekly FAQ and Beginner Q&A Thread If you are new to Neville, please post your questions here! How do I manifest X? What does Y mean?

Feel free to ask any type of question on this thread. More importantly, feel free to answer questions that have been asked!
Additionally, please refrain from posting multiple questions in the subreddit, and instead post the question in here. Moderators may remove or lock posts that are asking frequently asked questions.
If you believe you have a question that hasn't been answered, or would like to open a broader discussion that you feel it deserves its own thread, feel free to create an individual post! If you make an individual post, make sure to add as much context as possible, and be sure the question hasn't been answered elsewhere, or the post will be disapproved.
Old Scheduled Q&A Threads

New to Neville's teachings? Start here!

The below links contain essentially the entirety of Neville's teachings.

Frequently Asked Questions

Can I manifest xyz?

Yes, anything is possible.

How do I manifest xyz?

All manifestations use the same technique(s). To get good simply takes practice and imagination.
Neville's Basic Manifestation Techniques:

What scene should I choose?

Any scene which you believe you would encounter after your wish is fulfilled.

What should I start reading?

We recommend The Law and The Promise or The Power of Awareness first for beginners. This is because Neville includes several examples and success stories from students, in addition to being lighter on Bible references, which can be off-putting or confusing to beginners.
If you want a physical copy of his books, publishers continue publishing new copies of Neville's works. Please check your library, locally owned book store, or search online for Neville's works. If you purchase a new physical copy, we recommend The Power of Imagination: The Neville Goddard Treasury, as it contains all of Neville's books in one volume.
All of Neville’s books and lectures are in the public domain and can be searched online for free, and are included in the Wiki and Sidebar links mentioned previously.

What is an SP?

Specific Person. Usually in reference to a person’s romantic interest or crush. The term was popularized by so-called, self-professed online manifestation coaches and "experts". /NevilleGoddardSP is a dedicated, expert subreddit for that.

What is a Mental Diet?

Avoiding negative conversation and media, paying attention to positive conversation and media.

What is SATS?

State Akin To Sleep (SATS) refers to the deep state of consciousness during meditation or just before falling asleep. In SATS, the body is relaxed, but control over the mind is retained. It is used to create vivid visualizations in imagination for the purposes of manifesting.
After you have decided on the action which implies that your desire has been realized, then sit in your nice comfortable chair or lie flat on your back, close your eyes for the simple reason it helps to induce this state that borders on sleep. The minute you feel this lovely drowsy state, or the feeling of gathered togetherness, wherein you feel- I could move if I wanted to, but I do not want to, I could open my eyes if I wanted to, but I do not want to. When you get that feeling you can be quite sure that you are in the perfect state to pray successfully.
Neville Goddard, 1948 Lecture Series, Lesson 4

What is the Lullaby Method?

In SATS, instead of visualizing, repeat an affirmation to oneself again and again, building the feeling of it being true.

What is Revision?

Revision is revising in imagination events that have happened in the past as a way of mitigating their effects in the future.
See also: Revision: The Complete Guide

What is Door Slamming/You are in Barbados/Living in the End/State of the Wish Fulfilled?

Closing your mind to any other possibility besides your outcome. Assuming your desire is true and not questioning it.

Do we have Free Will?

Yes, and no. It’s complicated. See here.

What is "Everyone is You Pushed Out" (EIYPO)?

On a practical level, what you believe is what you get. The world only shows you your own beliefs. On a metaphysical level, we are all the same God interacting with Itself through an infinite number of different points.
The whole vast world is no more than man's imagining pushed out. I must qualify that by saying that the world outside of man is dead, but Man is a living soul, and it responds to man, yet man is sound asleep and does not know it. The Lord God placed man in a profound sleep, and as he sleeps the world responds as in a dream, for Man does not know he is asleep, and then he moves from a state of sleep where he is only a living soul to an awakened state where he is a life-giving Spirit. And now he can himself create, for everything is responding to an activity in man which is Imagination. "The eternal body of man is all imagination; that is God himself." (Blake)
Neville Goddard, The Law lecture

What if everything is going wrong? What if I am manifesting the opposite of my desire?

Failure is generally due to a lack of consistent faith or belief in the outcome, not feeling as though it had already happened. However, if the one has consistently been loyal to their faith, then we are reminded that all manifestations have their appointed hour (Hab 2:3). Neville writes about the causes of failure here.

What about (my sick mom, my crazy grandpa, the homeless, starving children, etc.)?

In Neville's view, there is one being that is God (who is pure imagination), and has split Itself into infinite smaller forms to undergo a series of good/bad experiences across lifetimes until these smaller pieces realize they are God and reintegrate. The less fortunate are to be helped, not looked down upon, but understanding it is necessary for God to realize Itself (to experience bad and good).

What happens after I die? What is The Promise?

Neville’s prophetic vision of an individual’s reintegration with God.

Can I manifest multiple things at once?

Yes. Here is Neville's answer regarding how to manifest multiple things from Lessons Q&A:
\5. Question: Is it possible to imagine several things at the same time, or should I confine my imagining to one desire?
Answer: Personally I like to confine my imaginal act to a single thought, but that does not mean I will stop there. During the course of a day I may imagine many things, but instead of imagining lots of small things, I would suggest that you imagine something so big it includes all the little things. Instead of imagining wealth, health and friends, imagine being ecstatic. You could not be ecstatic and be in pain. You could not be ecstatic and be threatened with a dispossession notice. You could not be ecstatic if you were not enjoying a full measure of friendship and love.
What would the feeling be like were you ecstatic without knowing what had happened to produce your ecstasy? Reduce the idea of ecstasy to the single sensation, "Isn't it wonderful!" Do not allow the conscious, reasoning mind to ask why, because if it does it will start to look for visible causes, and then the sensation will be lost. Rather, repeat over and over again, "Isn't it wonderful!" Suspend judgment as to what is wonderful. Catch the one sensation of the wonder of it all and things will happen to bear witness to the truth of this sensation. And I promise you, it will include all the little things.

What if I have another question?

Please use Reddit's search feature or post it here in the Q&A thread.
submitted by AutoModerator to NevilleGoddard [link] [comments]


2024.05.17 10:55 tfxgyjhfghzdfg How&Where to watch Italian Open 2024 Semifinal live streams on Reddit?

How&Where to watch Italian Open 2024 Semifinal live streams on Reddit? Where to watch Italian Open 2024: TV channel, live stream, schedule, prize money, tickets for tennis event
🟠Go Live▶Italian Open 2024 Streams
🟠Go Live▶Italian Open 2024 Streams Free
Another one of the jewels in the crown of global tennis gets underway on Wednesday, May 8, as a key event on both the ATP and WTA Tours begins at the Foro Italico in Rome. The 81st edition of the Italian Open will see the best players in the world battle it out for events worth up to 1000 ranking points in both the men's and women's tournaments.
Novak Djokovic enters the men's singles competition as the top-seeded player with Jannik Sinner and Carlos Alcaraz absent due to injury, however the defending champion is second seed Daniil Medvedev, who beat Denmark's Holger Rune in the 2023 final. Rune had previously dumped world number one Djokovic out in a shock quarterfinal upset.
The defending champion of the women's singles tournament coming into 2024 is this year's fourth seed Elena Rybakina, who won by default in the Rome final 12 months ago after 30th-seeded outsider Anhelina Kalinina was forced to retire with injury at the start of the second set. Rybakina will be hoping to defend her title, but could come up against Coco Gauff, Aryna Sabalenka or world number one Iga Swiatek along the way.
There's plenty of world-class tennis over the next 12 days as one of the highest-ranking events on both the men's and women's Tours gets underway, and The Sporting News has all the TV, streaming, scheduling and ticketing details you'll need.
2024 Italian Open tennis schedule
This year's Italian Open, also known as the Internazioli d'Italia, begins on Wednesday, May 8 from Centre Court of the Foro Italico Complex in Rome, Italy — in the shadows of the Stadio Olimpico.
The finals tournament takes place over 12 days between May 8 and Sunday, May 19, as hundreds of men's and women's players battle it out across 14 different courts at Foro Italico. All the courts are on clay, and while specific timings for the latter stages of each competition are yet to be confirmed the WTA final on Saturday, May 18 will precede the ATP decider the following day.
Date Events
Monday, May 6 ATP & WTA Qualifying
Tuesday, May 7 ATP & WTA Qualifying, WTA 1st Round
Wednesday, May 8 ATP & WTA 1st Round
Thursday, May 9 ATP 1st Round, WTA 1st & 2nd Round
Friday, May 10 ATP & WTA 2nd Round
Saturday, May 11 ATP 2nd Round, WTA 3rd Round
Sunday, May 12 ATP & WTA 3rd Round
Monday, May 13 ATP 3rd Round, WTA Last 16
Tuesday, May 14 ATP Last 16, WTA Quarterfinals
Wednesday, May 15 ATP Quarterfinals, WTA Quarterfinals
Thursday, May 16 ATP Quarterfinals, WTA Semifinals
Friday, May 17 ATP Semifinals, WTA Doubles Semifinals
Saturday, May 18 ATP Doubles Final, WTA Singles Final
Sunday, May 19 ATP Singles Final, WTA Doubles Final
2024 Italian Open TV channel, live stream
Here's how to watch live coverage of the 2024 Italian Open tennis tournament across the globe:
Region TV Streaming
USA Tennis Channel Fubo, Sling TV, TCPlus
Canada TSN
TSN Direct, DAZN
UK Sky Sports Tennis Sky Go App, NOW TV
Australia beIN Sports beIN Sports Connect
submitted by tfxgyjhfghzdfg to Harambe [link] [comments]


2024.05.17 10:55 tfxgyjhfghzdfg Is there way to Watch Italian Open Semifinal live Streams fRee Italian Open 2024?

Is there way to Watch Italian Open Semifinal live Streams fRee Italian Open 2024? Where to watch Italian Open 2024: TV channel, live stream, schedule, prize money, tickets for tennis event
🟠Go Live▶Italian Open 2024 Streams
🟠Go Live▶Italian Open 2024 Streams Free
Another one of the jewels in the crown of global tennis gets underway on Wednesday, May 8, as a key event on both the ATP and WTA Tours begins at the Foro Italico in Rome. The 81st edition of the Italian Open will see the best players in the world battle it out for events worth up to 1000 ranking points in both the men's and women's tournaments.
Novak Djokovic enters the men's singles competition as the top-seeded player with Jannik Sinner and Carlos Alcaraz absent due to injury, however the defending champion is second seed Daniil Medvedev, who beat Denmark's Holger Rune in the 2023 final. Rune had previously dumped world number one Djokovic out in a shock quarterfinal upset.
The defending champion of the women's singles tournament coming into 2024 is this year's fourth seed Elena Rybakina, who won by default in the Rome final 12 months ago after 30th-seeded outsider Anhelina Kalinina was forced to retire with injury at the start of the second set. Rybakina will be hoping to defend her title, but could come up against Coco Gauff, Aryna Sabalenka or world number one Iga Swiatek along the way.
There's plenty of world-class tennis over the next 12 days as one of the highest-ranking events on both the men's and women's Tours gets underway, and The Sporting News has all the TV, streaming, scheduling and ticketing details you'll need.
2024 Italian Open tennis schedule
This year's Italian Open, also known as the Internazioli d'Italia, begins on Wednesday, May 8 from Centre Court of the Foro Italico Complex in Rome, Italy — in the shadows of the Stadio Olimpico.
The finals tournament takes place over 12 days between May 8 and Sunday, May 19, as hundreds of men's and women's players battle it out across 14 different courts at Foro Italico. All the courts are on clay, and while specific timings for the latter stages of each competition are yet to be confirmed the WTA final on Saturday, May 18 will precede the ATP decider the following day.
Date Events
Monday, May 6 ATP & WTA Qualifying
Tuesday, May 7 ATP & WTA Qualifying, WTA 1st Round
Wednesday, May 8 ATP & WTA 1st Round
Thursday, May 9 ATP 1st Round, WTA 1st & 2nd Round
Friday, May 10 ATP & WTA 2nd Round
Saturday, May 11 ATP 2nd Round, WTA 3rd Round
Sunday, May 12 ATP & WTA 3rd Round
Monday, May 13 ATP 3rd Round, WTA Last 16
Tuesday, May 14 ATP Last 16, WTA Quarterfinals
Wednesday, May 15 ATP Quarterfinals, WTA Quarterfinals
Thursday, May 16 ATP Quarterfinals, WTA Semifinals
Friday, May 17 ATP Semifinals, WTA Doubles Semifinals
Saturday, May 18 ATP Doubles Final, WTA Singles Final
Sunday, May 19 ATP Singles Final, WTA Doubles Final
2024 Italian Open TV channel, live stream
Here's how to watch live coverage of the 2024 Italian Open tennis tournament across the globe:
Region TV Streaming
USA Tennis Channel Fubo, Sling TV, TCPlus
Canada TSN
TSN Direct, DAZN
UK Sky Sports Tennis Sky Go App, NOW TV
Australia beIN Sports beIN Sports Connect
submitted by tfxgyjhfghzdfg to Harambe [link] [comments]


http://rodzice.org/