2012.03.14 11:19 nevon Programming Horror: Sharing the WTFs
2015.12.30 17:54 rmayayo Boost for reddit
2009.06.08 20:27 paleo: the official subreddit for the paleo diet
2024.05.21 18:48 Front_Ordinary7516 Failed to load the display the audio player in the chatscreen of the chat app
import React, { useState, useRef } from "react"; import { HStack, Icon, Slider, Text, Button, NativeBaseProvider, } from "native-base"; import { MaterialIcons } from "@expo/vector-icons"; import { Audio } from "expo-av"; function msToTime(millisec) { var seconds = (millisec / 1000).toFixed(0); var minutes = Math.floor(seconds / 60); var hours = ""; if (minutes > 59) { hours = Math.floor(minutes / 60); hours = hours >= 10 ? hours : "0" + hours; minutes = minutes - hours * 60; minutes = minutes >= 10 ? minutes : "0" + minutes; } seconds = Math.floor(seconds % 60); seconds = seconds >= 10 ? seconds : "0" + seconds; if (hours != "") { return hours + ":" + minutes + ":" + seconds; } return minutes + ":" + seconds; } export const AudioPlayerViewTest = (props) => { const { audioUrl, } = props; const [isPlaying, setIsPlaying] = useState(false); const [active, setActive] = useState(false); const [loaded, setLoaded] = useState(false); const [loading, setLoading] = useState(false); const sound = useRef(new Audio.Sound()); const [currentDuration, setCurrentDuration] = useState(0); const [totalDuration, setTotalDuration] = useState(0); React.useEffect(() => { loadAudio(); }, []); async function loadAudio() { setLoaded(false); setLoading(true); const checkLoading = await sound.current.getStatusAsync(); if (checkLoading.isLoaded === false) { try { const result = await sound.current.loadAsync({ uri: audioUrl }); if (result.isLoaded === false) { setLoading(false); console.log("Error in Loading Audio"); } else { setLoading(false); setLoaded(true); } } catch (error) { console.log(error); setLoading(false); } } else { setLoading(false); } } async function playAudio() { try { loadAudio(); const result = await sound.current.getStatusAsync(); console.log(result); if (result.isLoaded) { console.log("Play Audio"); await sound.current.playAsync(); // setPlayable(true); setIsPlaying(true); setActive(true); } sound.current.setOnPlaybackStatusUpdate((playbackStatus) => { if (playbackStatus.isPlaying) { setCurrentDuration(playbackStatus.positionMillis); setTotalDuration(playbackStatus.durationMillis); } if (playbackStatus.didJustFinish) { setIsPlaying(false); setActive(false); setCurrentDuration(0); sound.current.unloadAsync(); loadAudio(); } }); } catch (error) { console.log("Cannot Play Audio"); } } async function pauseAudio() { try { const result = await sound.current.getStatusAsync(); if (result.isLoaded) { if (result.isPlaying === true) { console.log("Pause Audio"); sound.current.pauseAsync(); setIsPlaying(false); setActive(false); } } } catch (error) { console.log("Cannot Pause Audio"); } } return (Also, anyone has ideas on how I can modify the function playAudio( ) as I feel strange that the loadAudio has to appear twice (The purpose of that is to make the playback to go back to time =0 after direct finished playing).); }; {msToTime(currentDuration)} / {msToTime(totalDuration)}
2024.05.21 18:45 WolfWatchman render thread crash-please help
at net.minecraftforge.fml.DeferredWorkQueue.runTasks(DeferredWorkQueue.java:58) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {} at net.minecraftforge.fml.core.ParallelTransition.lambda$finalActivityGenerator$2(ParallelTransition.java:35) \~\[forge-1.20.1-47.2.20-universal.jar%231267!/:?\] {re:classloading} at java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) \~\[?:?\] {} at java.util.concurrent.CompletableFuture$Completion.run(CompletableFuture.java:482) \~\[?:?\] {} at net.minecraftforge.fml.ModWorkManager$SyncExecutor.driveOne(ModWorkManager.java:43) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {} at net.minecraftforge.fml.ModWorkManager$DrivenExecutor.drive(ModWorkManager.java:28) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {} at net.minecraftforge.fml.ModLoader.waitForTransition(ModLoader.java:224) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {re:mixin} at net.minecraftforge.fml.ModLoader.lambda$dispatchAndHandleError$20(ModLoader.java:210) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {re:mixin} at java.util.Optional.ifPresent(Optional.java:178) \~\[?:?\] {re:mixin} at net.minecraftforge.fml.ModLoader.dispatchAndHandleError(ModLoader.java:210) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {re:mixin} at net.minecraftforge.fml.ModLoader.lambda$gatherAndInitializeMods$13(ModLoader.java:183) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {re:mixin} at java.lang.Iterable.forEach(Iterable.java:75) \~\[?:?\] {re:mixin} at net.minecraftforge.fml.ModLoader.gatherAndInitializeMods(ModLoader.java:183) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {re:mixin} at net.minecraftforge.client.loading.ClientModLoader.lambda$begin$1(ClientModLoader.java:70) \~\[forge-1.20.1-47.2.20-universal.jar%231267!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraftforge.client.loading.ClientModLoader.lambda$createRunnableWithCatch$4(ClientModLoader.java:90) \~\[forge-1.20.1-47.2.20-universal.jar%231267!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraftforge.client.loading.ClientModLoader.begin(ClientModLoader.java:70) \~\[forge-1.20.1-47.2.20-universal.jar%231267!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.A detailed walkthrough of the error, its code path and all known details is as follows:(Minecraft.java:459) \~\[client-1.20.1-20230612.114412-srg.jar%231262!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:alexscaves.mixins.json:client.MinecraftMixin,pl:mixin:APP:kubejs-common.mixins.json:MinecraftClientMixin,pl:mixin:APP:mixins.hammerlib.json:client.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:feature.measure\_time.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:perf.dedicated\_reload\_executor.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:perf.blast\_search\_trees.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:bugfix.concurrency.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:bugfix.world\_leaks.MinecraftMixin,pl:mixin:APP:modernfix-forge.mixins.json:feature.measure\_time.MinecraftMixin\_Forge,pl:mixin:APP:botania\_xplat.mixins.json:client.MinecraftAccessor,pl:mixin:APP:mixins.oculus.json:MixinMinecraft\_PipelineManagement,pl:mixin:APP:cgm.mixins.json:client.MinecraftMixin,pl:mixin:APP:ae2.mixins.json:PickColorMixin,pl:mixin:APP:corgilib.mixins.json:client.MinecraftMixin,pl:mixin:APP:ding.mixins.json:MinecraftMixin,pl:mixin:APP:flywheel.mixins.json:PausedPartialTickAccessor,pl:mixin:APP:bookshelf.common.mixins.json:accessors.client.AccessorMinecraft,pl:mixin:APP:carryon.mixins.json:MinecraftMixin,pl:mixin:APP:konkrete.mixin.json:MixinMinecraft,pl:mixin:APP:brewery-common.mixins.json:rope.PickMixin,pl:mixin:APP:mixins.ipnext.json:MixinMinecraftClient,pl:mixin:APP:mixins.irons\_spellbooks.json:MinecraftMixin,pl:mixin:APP:fancymenu.mixins.json:client.IMixinMinecraft,pl:mixin:APP:fancymenu.mixins.json:client.MixinMinecraft,pl:mixin:APP:dynamiclightsreforged.mixins.json:MinecraftClientMixin,pl:mixin:APP:balm.mixins.json:MinecraftMixin,pl:mixin:APP:fallingleaves.mixins.json:MinecraftClientMixin,pl:mixin:APP:ars\_nouveau.mixins.json:light.ClientMixin,pl:mixin:APP:mixins/common/nochatreports.mixins.json:client.MixinMinecraft,pl:mixin:APP:railways-common.mixins.json:conductor\_possession.MixinMinecraft,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:APP:mixin.dynamic\_asset\_generator.json:MinecraftMixin,pl:mixin:APP:configuration.mixins.json:MinecraftMixin,pl:mixin:APP:iceberg.mixins.json:MinecraftMixin,pl:mixin:APP:quark.mixins.json:client.MinecraftMixin,pl:mixin:APP:create.mixins.json:client.WindowResizeMixin,pl:mixin:APP:embeddium.mixins.json:core.MinecraftClientMixin,pl:mixin:APP:securitycraft.mixins.json:camera.MinecraftMixin,pl:mixin:APP:ars\_nouveau.mixins.json:camera.MinecraftMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:182) \~\[forge-47.2.20.jar:?\] {re:mixin,pl:runtimedistcleaner:A,re:classloading,pl:mixin:APP:flywheel.mixins.json:ClientMainMixin,pl:mixin:A,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) \~\[?:?\] {} at java.lang.reflect.Method.invoke(Method.java:568) \~\[?:?\] {re:mixin} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) \~\[fmlloader-1.20.1-47.2.20.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) \~\[fmlloader-1.20.1-47.2.20.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) \~\[fmlloader-1.20.1-47.2.20.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) \~\[bootstraplauncher-1.1.2.jar:?\] {} Suppressed: java.lang.IllegalStateException: missing pattern while creating multiblock advanced\_large\_chemical\_reactor at com.gregtechceu.gtceu.api.registry.registrate.MultiblockMachineBuilder.register(MultiblockMachineBuilder.java:352) \~\[gtceu-1.20.1-1.2.2.a.jar%23944!/:?\] {re:classloading} at com.gregtechceu.gtceu.api.registry.registrate.MultiblockMachineBuilder.register(MultiblockMachineBuilder.java:58) \~\[gtceu-1.20.1-1.2.2.a.jar%23944!/:?\] {re:classloading} at com.gregtechceu.gtceu.integration.kjs.GTRegistryInfo.registerFor(GTRegistryInfo.java:152) \~\[gtceu-1.20.1-1.2.2.a.jar%23944!/:?\] {re:classloading} at com.gregtechceu.gtceu.common.data.GTMachines.init(GTMachines.java:2203) \~\[gtceu-1.20.1-1.2.2.a.jar%23944!/:?\] {re:classloading} at com.gregtechceu.gtceu.common.CommonProxy.init(CommonProxy.java:120) \~\[gtceu-1.20.1-1.2.2.a.jar%23944!/:?\] {re:classloading} at java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1804) \~\[?:?\] {} at net.minecraftforge.fml.DeferredWorkQueue.lambda$makeRunnable$2(DeferredWorkQueue.java:81) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {} at net.minecraftforge.fml.DeferredWorkQueue.makeRunnable(DeferredWorkQueue.java:76) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {} at net.minecraftforge.fml.DeferredWorkQueue.lambda$runTasks$0(DeferredWorkQueue.java:60) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {} at java.util.concurrent.ConcurrentLinkedDeque.forEach(ConcurrentLinkedDeque.java:1650) \~\[?:?\] {re:mixin} at net.minecraftforge.fml.DeferredWorkQueue.runTasks(DeferredWorkQueue.java:60) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {} at net.minecraftforge.fml.core.ParallelTransition.lambda$finalActivityGenerator$2(ParallelTransition.java:35) \~\[forge-1.20.1-47.2.20-universal.jar%231267!/:?\] {re:classloading} at java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) \~\[?:?\] {} at java.util.concurrent.CompletableFuture$Completion.run(CompletableFuture.java:482) \~\[?:?\] {} at net.minecraftforge.fml.ModWorkManager$SyncExecutor.driveOne(ModWorkManager.java:43) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {} at net.minecraftforge.fml.ModWorkManager$DrivenExecutor.drive(ModWorkManager.java:28) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {} at net.minecraftforge.fml.ModLoader.waitForTransition(ModLoader.java:224) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {re:mixin} at net.minecraftforge.fml.ModLoader.lambda$dispatchAndHandleError$20(ModLoader.java:210) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {re:mixin} at java.util.Optional.ifPresent(Optional.java:178) \~\[?:?\] {re:mixin} at net.minecraftforge.fml.ModLoader.dispatchAndHandleError(ModLoader.java:210) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {re:mixin} at net.minecraftforge.fml.ModLoader.lambda$gatherAndInitializeMods$13(ModLoader.java:183) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {re:mixin} at java.lang.Iterable.forEach(Iterable.java:75) \~\[?:?\] {re:mixin} at net.minecraftforge.fml.ModLoader.gatherAndInitializeMods(ModLoader.java:183) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {re:mixin} at net.minecraftforge.client.loading.ClientModLoader.lambda$begin$1(ClientModLoader.java:70) \~\[forge-1.20.1-47.2.20-universal.jar%231267!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraftforge.client.loading.ClientModLoader.lambda$createRunnableWithCatch$4(ClientModLoader.java:90) \~\[forge-1.20.1-47.2.20-universal.jar%231267!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraftforge.client.loading.ClientModLoader.begin(ClientModLoader.java:70) \~\[forge-1.20.1-47.2.20-universal.jar%231267!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft. (Minecraft.java:459) \~\[client-1.20.1-20230612.114412-srg.jar%231262!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:alexscaves.mixins.json:client.MinecraftMixin,pl:mixin:APP:kubejs-common.mixins.json:MinecraftClientMixin,pl:mixin:APP:mixins.hammerlib.json:client.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:feature.measure\_time.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:perf.dedicated\_reload\_executor.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:perf.blast\_search\_trees.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:bugfix.concurrency.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:bugfix.world\_leaks.MinecraftMixin,pl:mixin:APP:modernfix-forge.mixins.json:feature.measure\_time.MinecraftMixin\_Forge,pl:mixin:APP:botania\_xplat.mixins.json:client.MinecraftAccessor,pl:mixin:APP:mixins.oculus.json:MixinMinecraft\_PipelineManagement,pl:mixin:APP:cgm.mixins.json:client.MinecraftMixin,pl:mixin:APP:ae2.mixins.json:PickColorMixin,pl:mixin:APP:corgilib.mixins.json:client.MinecraftMixin,pl:mixin:APP:ding.mixins.json:MinecraftMixin,pl:mixin:APP:flywheel.mixins.json:PausedPartialTickAccessor,pl:mixin:APP:bookshelf.common.mixins.json:accessors.client.AccessorMinecraft,pl:mixin:APP:carryon.mixins.json:MinecraftMixin,pl:mixin:APP:konkrete.mixin.json:MixinMinecraft,pl:mixin:APP:brewery-common.mixins.json:rope.PickMixin,pl:mixin:APP:mixins.ipnext.json:MixinMinecraftClient,pl:mixin:APP:mixins.irons\_spellbooks.json:MinecraftMixin,pl:mixin:APP:fancymenu.mixins.json:client.IMixinMinecraft,pl:mixin:APP:fancymenu.mixins.json:client.MixinMinecraft,pl:mixin:APP:dynamiclightsreforged.mixins.json:MinecraftClientMixin,pl:mixin:APP:balm.mixins.json:MinecraftMixin,pl:mixin:APP:fallingleaves.mixins.json:MinecraftClientMixin,pl:mixin:APP:ars\_nouveau.mixins.json:light.ClientMixin,pl:mixin:APP:mixins/common/nochatreports.mixins.json:client.MixinMinecraft,pl:mixin:APP:railways-common.mixins.json:conductor\_possession.MixinMinecraft,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:APP:mixin.dynamic\_asset\_generator.json:MinecraftMixin,pl:mixin:APP:configuration.mixins.json:MinecraftMixin,pl:mixin:APP:iceberg.mixins.json:MinecraftMixin,pl:mixin:APP:quark.mixins.json:client.MinecraftMixin,pl:mixin:APP:create.mixins.json:client.WindowResizeMixin,pl:mixin:APP:embeddium.mixins.json:core.MinecraftClientMixin,pl:mixin:APP:securitycraft.mixins.json:camera.MinecraftMixin,pl:mixin:APP:ars\_nouveau.mixins.json:camera.MinecraftMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:182) \~\[forge-47.2.20.jar:?\] {re:mixin,pl:runtimedistcleaner:A,re:classloading,pl:mixin:APP:flywheel.mixins.json:ClientMainMixin,pl:mixin:A,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) \~\[?:?\] {} at java.lang.reflect.Method.invoke(Method.java:568) \~\[?:?\] {re:mixin} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) \~\[fmlloader-1.20.1-47.2.20.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) \~\[fmlloader-1.20.1-47.2.20.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) \~\[fmlloader-1.20.1-47.2.20.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) \~\[bootstraplauncher-1.1.2.jar:?\] {}
at net.minecraftforge.fml.DeferredWorkQueue.runTasks(DeferredWorkQueue.java:58) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {} at net.minecraftforge.fml.core.ParallelTransition.lambda$finalActivityGenerator$2(ParallelTransition.java:35) \~\[forge-1.20.1-47.2.20-universal.jar%231267!/:?\] {re:classloading} at java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) \~\[?:?\] {} at java.util.concurrent.CompletableFuture$Completion.run(CompletableFuture.java:482) \~\[?:?\] {} at net.minecraftforge.fml.ModWorkManager$SyncExecutor.driveOne(ModWorkManager.java:43) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {} at net.minecraftforge.fml.ModWorkManager$DrivenExecutor.drive(ModWorkManager.java:28) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {} at net.minecraftforge.fml.ModLoader.waitForTransition(ModLoader.java:224) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {re:mixin} at net.minecraftforge.fml.ModLoader.lambda$dispatchAndHandleError$20(ModLoader.java:210) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {re:mixin} at java.util.Optional.ifPresent(Optional.java:178) \~\[?:?\] {re:mixin} at net.minecraftforge.fml.ModLoader.dispatchAndHandleError(ModLoader.java:210) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {re:mixin} at net.minecraftforge.fml.ModLoader.lambda$gatherAndInitializeMods$13(ModLoader.java:183) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {re:mixin} at java.lang.Iterable.forEach(Iterable.java:75) \~\[?:?\] {re:mixin} at net.minecraftforge.fml.ModLoader.gatherAndInitializeMods(ModLoader.java:183) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {re:mixin} at net.minecraftforge.client.loading.ClientModLoader.lambda$begin$1(ClientModLoader.java:70) \~\[forge-1.20.1-47.2.20-universal.jar%231267!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraftforge.client.loading.ClientModLoader.lambda$createRunnableWithCatch$4(ClientModLoader.java:90) \~\[forge-1.20.1-47.2.20-universal.jar%231267!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraftforge.client.loading.ClientModLoader.begin(ClientModLoader.java:70) \~\[forge-1.20.1-47.2.20-universal.jar%231267!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.-- Initialization --(Minecraft.java:459) \~\[client-1.20.1-20230612.114412-srg.jar%231262!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:alexscaves.mixins.json:client.MinecraftMixin,pl:mixin:APP:kubejs-common.mixins.json:MinecraftClientMixin,pl:mixin:APP:mixins.hammerlib.json:client.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:feature.measure\_time.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:perf.dedicated\_reload\_executor.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:perf.blast\_search\_trees.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:bugfix.concurrency.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:bugfix.world\_leaks.MinecraftMixin,pl:mixin:APP:modernfix-forge.mixins.json:feature.measure\_time.MinecraftMixin\_Forge,pl:mixin:APP:botania\_xplat.mixins.json:client.MinecraftAccessor,pl:mixin:APP:mixins.oculus.json:MixinMinecraft\_PipelineManagement,pl:mixin:APP:cgm.mixins.json:client.MinecraftMixin,pl:mixin:APP:ae2.mixins.json:PickColorMixin,pl:mixin:APP:corgilib.mixins.json:client.MinecraftMixin,pl:mixin:APP:ding.mixins.json:MinecraftMixin,pl:mixin:APP:flywheel.mixins.json:PausedPartialTickAccessor,pl:mixin:APP:bookshelf.common.mixins.json:accessors.client.AccessorMinecraft,pl:mixin:APP:carryon.mixins.json:MinecraftMixin,pl:mixin:APP:konkrete.mixin.json:MixinMinecraft,pl:mixin:APP:brewery-common.mixins.json:rope.PickMixin,pl:mixin:APP:mixins.ipnext.json:MixinMinecraftClient,pl:mixin:APP:mixins.irons\_spellbooks.json:MinecraftMixin,pl:mixin:APP:fancymenu.mixins.json:client.IMixinMinecraft,pl:mixin:APP:fancymenu.mixins.json:client.MixinMinecraft,pl:mixin:APP:dynamiclightsreforged.mixins.json:MinecraftClientMixin,pl:mixin:APP:balm.mixins.json:MinecraftMixin,pl:mixin:APP:fallingleaves.mixins.json:MinecraftClientMixin,pl:mixin:APP:ars\_nouveau.mixins.json:light.ClientMixin,pl:mixin:APP:mixins/common/nochatreports.mixins.json:client.MixinMinecraft,pl:mixin:APP:railways-common.mixins.json:conductor\_possession.MixinMinecraft,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:APP:mixin.dynamic\_asset\_generator.json:MinecraftMixin,pl:mixin:APP:configuration.mixins.json:MinecraftMixin,pl:mixin:APP:iceberg.mixins.json:MinecraftMixin,pl:mixin:APP:quark.mixins.json:client.MinecraftMixin,pl:mixin:APP:create.mixins.json:client.WindowResizeMixin,pl:mixin:APP:embeddium.mixins.json:core.MinecraftClientMixin,pl:mixin:APP:securitycraft.mixins.json:camera.MinecraftMixin,pl:mixin:APP:ars\_nouveau.mixins.json:camera.MinecraftMixin,pl:mixin:A,pl:runtimedistcleaner:A}
Modules: ADVAPI32.dll:Advanced Windows 32 Base API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:User Experience Controls Library:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPT32.dll:Crypto API32:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation ColorAdapterClient.dll:Microsoft Color Adapter Client:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation CoreMessaging.dll:Microsoft CoreMessaging Dll:10.0.19041.4355:Microsoft Corporation CoreUIComponents.dll:Microsoft Core UI Components Dll:10.0.19041.3636:Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation DEVOBJ.dll:Device Information Set DLL:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS Client API DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.19041.3996 (WinBuild.160101.0800):Microsoft Corporation GLU32.dll:OpenGL Utility Library DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP Helper API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Windows NT BASE API Client DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Windows NT BASE API Client DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation MSCTF.dll:MSCTF Server DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation MpOav.dll:IOfficeAntiVirus Module:4.18.24040.4 (aa69a05caa955e1cebcc4d2dd249082d41b510c2):Microsoft Corporation NLAapi.dll:Network Location Awareness 2:10.0.19041.4123 (WinBuild.160101.0800):Microsoft Corporation NSI.dll:NSI User-mode interface DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation NTASN1.dll:Microsoft ASN.1 API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation OLEAUT32.dll:OLEAUT32.DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation POWRPROF.dll:Power Profile Helper DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation PROPSYS.dll:Microsoft Property System:7.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation PSAPI.DLL:Process Status Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation RPCRT4.dll:Remote Procedure Call Runtime:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation SHCORE.dll:SHCORE:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation SHELL32.dll:Windows Shell Common Dll:10.0.19041.4123 (WinBuild.160101.0800):Microsoft Corporation UMPDC.dll USER32.dll:Multi-User Windows USER API Client DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation USERENV.dll:Userenv:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation VERSION.dll:Version Checking and File Installation Libraries:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation WINHTTP.dll:Windows HTTP Services:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation WINMM.dll:MCI API DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation WS2\_32.dll:Windows Socket 2.0 32-Bit DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation WTSAPI32.dll:Windows Remote Desktop Session Host Server SDK APIs:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation Wldp.dll:Windows Lockdown Policy:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation amsi.dll:Anti-Malware Scan Interface:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation apphelp.dll:Application Compatibility Client Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation awt.dll:OpenJDK Platform binary:17.0.8.0:Microsoft bcrypt.dll:Windows Cryptographic Primitives Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation cfgmgr32.dll:Configuration Manager DLL:10.0.19041.3996 (WinBuild.160101.0800):Microsoft Corporation clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation combase.dll:Microsoft COM for Windows:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation dbgcore.DLL:Windows Core Debugging Helpers:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc.DLL:DHCP Client Service:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc6.DLL:DHCPv6 Client:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation dinput8.dll:Microsoft DirectInput:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation dwmapi.dll:Microsoft Desktop Window Manager API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation dxcore.dll:DXCore:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation dxgi.dll:DirectX Graphics Infrastructure:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation fwpuclnt.dll:FWP/IPsec User-Mode API:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation gdi32full.dll:GDI Client DLL:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation glfw.dll:GLFW 3.4.0 DLL:3.4.0:GLFW icm32.dll:Microsoft Color Management Module (CMM):10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation iertutil.dll:Run time utility for Internet Explorer:11.00.19041.1 (WinBuild.160101.0800):Microsoft Corporation ig9icd64.dll:OpenGL(R) Driver for Intel(R) Graphics Accelerator:23.20.16.4905:Intel Corporation igc64.dll:Intel Graphics Shader Compiler for Intel(R) Graphics Accelerator:23.20.16.4905:Intel Corporation inputhost.dll:InputHost:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation java.dll:OpenJDK Platform binary:17.0.8.0:Microsoft javaw.exe:OpenJDK Platform binary:17.0.8.0:Microsoft jemalloc.dll jimage.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jli.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jna12386235645562469463.dll:JNA native library:6.1.4:Java(TM) Native Access (JNA) jsvml.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jvm.dll:OpenJDK 64-Bit server VM:17.0.8.0:Microsoft kernel.appcore.dll:AppModel API Host:10.0.19041.3758 (WinBuild.160101.0800):Microsoft Corporation lwjgl.dll lwjgl\_opengl.dll lwjgl\_stb.dll management.dll:OpenJDK Platform binary:17.0.8.0:Microsoft management\_ext.dll:OpenJDK Platform binary:17.0.8.0:Microsoft mscms.dll:Microsoft Color Matching System DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation msvcp140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation msvcp\_win.dll:Microsoft® C Runtime Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation msvcrt.dll:Windows NT CRT DLL:7.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation mswsock.dll:Microsoft Windows Sockets 2.0 Service Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation n64hooks.dll:NielsenOnline:9.9.0.7016r:The Nielsen Company (US), LLC. napinsp.dll:E-mail Naming Shim Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation ncrypt.dll:Windows NCrypt Router:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation net.dll:OpenJDK Platform binary:17.0.8.0:Microsoft nio.dll:OpenJDK Platform binary:17.0.8.0:Microsoft nscore64.dll:NielsenOnline:9.9.0.7016r:The Nielsen Company (US), LLC. ntdll.dll:NT Layer DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation ntmarta.dll:Windows NT MARTA provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation ole32.dll:Microsoft OLE for Windows:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation opengl32.dll:OpenGL Client DLL:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation pdh.dll:Windows Performance Data Helper DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation perfos.dll:Windows System Performance Objects DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation perfproc.dll:Windows System Process Performance Objects DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation pnrpnsp.dll:PNRP Name Space Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation profapi.dll:User Profile Basic API:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation rasadhlp.dll:Remote Access AutoDial Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation shlwapi.dll:Shell Light-weight Utility Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation sunmscapi.dll:OpenJDK Platform binary:17.0.8.0:Microsoft textinputframework.dll:"TextInputFramework.DYNLINK":10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation ucrtbase.dll:Microsoft® C Runtime Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation uxtheme.dll:Microsoft UxTheme Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation vcruntime140\_1.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation verify.dll:OpenJDK Platform binary:17.0.8.0:Microsoft win32u.dll:Win32u:10.0.19041.4412 (WinBuild.160101.0800):Microsoft Corporation windows.storage.dll:Microsoft WinRT Storage API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation winrnr.dll:LDAP RnR Provider DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation wintypes.dll:Windows Base Types DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation wshbth.dll:Windows Sockets Helper DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation wshunix.dll:AF\_UNIX Winsock2 Helper DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation xinput1\_4.dll:Microsoft Common Controller API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation zip.dll:OpenJDK Platform binary:17.0.8.0:MicrosoftStacktrace:
at net.minecraft.client.main.Main.main(Main.java:182) \~\[forge-47.2.20.jar:?\] {re:mixin,pl:runtimedistcleaner:A,re:classloading,pl:mixin:APP:flywheel.mixins.json:ClientMainMixin,pl:mixin:A,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) \~\[?:?\] {} at java.lang.reflect.Method.invoke(Method.java:568) \~\[?:?\] {re:mixin} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) \~\[fmlloader-1.20.1-47.2.20.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) \~\[fmlloader-1.20.1-47.2.20.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) \~\[fmlloader-1.20.1-47.2.20.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) \~\[bootstraplauncher-1.1.2.jar:?\] {}-- System Details --
Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 1251608224 bytes (1193 MiB) / 2587885568 bytes (2468 MiB) up to 8422162432 bytes (8032 MiB) CPUs: 4 Processor Vendor: GenuineIntel Processor Name: Intel(R) Core(TM) i7-6600U CPU @ 2.60GHz Identifier: Intel64 Family 6 Model 78 Stepping 3 Microarchitecture: Skylake (Client) Frequency (GHz): 2.81 Number of physical packages: 1 Number of physical CPUs: 2 Number of logical CPUs: 4 Graphics card #0 name: Intel(R) HD Graphics 520 Graphics card #0 vendor: Intel Corporation (0x8086) Graphics card #0 VRAM (MB): 1024.00 Graphics card #0 deviceId: 0x1916 Graphics card #0 versionInfo: DriverVersion=23.20.16.4905 Memory slot #0 capacity (MB): 4096.00 Memory slot #0 clockSpeed (GHz): 2.13 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 16384.00 Memory slot #1 clockSpeed (GHz): 2.13 Memory slot #1 type: DDR4 Virtual memory max (MB): 23427.23 Virtual memory used (MB): 14603.94 Swap memory total (MB): 3072.00 Swap memory used (MB): 591.42 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx8032m -Xms256m Loaded Shaderpack: ComplementaryUnbound\_r5.1.1.zip Profile: Custom (+15 options changed by user) Launched Version: forge-47.2.20 Backend library: LWJGL version 3.3.1 build 7 Backend API: Intel(R) HD Graphics 520 GL version 4.5.0 - Build 23.20.16.4905, Intel Window size:GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'forge' Type: Client (map\_client.txt) CPU: 4x Intel(R) Core(TM) i7-6600U CPU @ 2.60GHz ModLauncher: 10.0.9+10.0.9+main.dcd20f30 ModLauncher launch target: forgeclient ModLauncher naming: srg ModLauncher services: mixin-0.8.5.jar mixin PLUGINSERVICE eventbus-6.0.5.jar eventbus PLUGINSERVICE fmlloader-1.20.1-47.2.20.jar slf4jfixer PLUGINSERVICE fmlloader-1.20.1-47.2.20.jar object\_holder\_definalize PLUGINSERVICE fmlloader-1.20.1-47.2.20.jar runtime\_enum\_extender PLUGINSERVICE fmlloader-1.20.1-47.2.20.jar capability\_token\_subclass PLUGINSERVICE accesstransformers-8.0.4.jar accesstransformer PLUGINSERVICE fmlloader-1.20.1-47.2.20.jar runtimedistcleaner PLUGINSERVICE modlauncher-10.0.9.jar jcplugin TRANSFORMATIONSERVICE modlauncher-10.0.9.jar mixin TRANSFORMATIONSERVICE modlauncher-10.0.9.jar fml TRANSFORMATIONSERVICE FML Language Providers: minecraft@1.0 javafml@null kotlinforforge@4.10.0 lowcodefml@null kotori\_scala@3.3.1-build-0 Flywheel Backend: Uninitialized Crash Report UUID: 6ca7a5c2-6c10-4478-8866-87eb97ec3785 FML: 47.2 Forge: net.minecraftforge:47.2.20
2024.05.21 18:20 akashkumardm 👋 Hey guys, check this price comparison with other tools
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2024.05.21 18:10 akashkumardm 👋 Hey guys, check this price comparison with other tools
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2024.05.21 16:48 UMJaved What is the best way to create custom visualizations in Power BI?
2024.05.21 15:19 fishdyke Changing column scale and inverting primary y-axis with ggplot
Hi all, I'm having some trouble with some plotting code that I'm hoping you can help with. submitted by fishdyke to rstats [link] [comments] (1) I'm trying to plot both groundwater data and precipitation data on the same plot. Yesterday when I was trying to scale the precipitation data to be larger within the plot, I wasn't having any issues. Today, I can't get it to work even after restarting R. In fact, I can't get any changes to that portion of the code. To clarify, I'm multiplying the data by 12 in the geom_col section to reflect the fact that the groundwater data is in feet, and then later dividing the secondary axis by 3.64 so that the maximum precipitation value reflects the maximum groundwater value. Can anyone pinpoint anything in my code that would make this go awry? (2) I'd like to invert the primary y-axis to reflect depth to groundwater but I haven't been able to get it to work. I'd like it for the "maximum" value to be 0 and the "minimum" to be 25. I've attached the code below as well as the current plot I'm able to construct. Thanks in advance for your help! ggplot() + geom_col(data = blch.month, aes(x = month, y = avg * 12, color = "Precipitation"),width=2,alpha=0.25)+ geom_line(data = hw.month, aes(x = month, y = avg, color = "Hardwick (880')"),linewidth=1) + geom_line(data = pel.month, aes(x = month, y = avg, color = "Pelham (1,146')"),linewidth=1) + geom_line(data = pet.month, aes(x = month, y = avg, color = "Petersham (1,080')"),linewidth=1) + labs( x = "Date", y = "Depth to Groundwater (ft)", color = "", fill = NULL, title = "Monthly Groudwater and Precipitation Averages") + scale_color_manual(values = c("green","red", "blue", "black")) + scale_x_date(date_breaks = "1 year", date_labels = "%Y") + scale_y_continuous( name = "Depth to Groundwater (ft)", limits = c(0,20), breaks = seq(0,20, by = 5), sec.axis = sec_axis(~ ./3.64, name = "Precipitation (inches)", breaks = seq(0, 5, by = 1))) + theme_minimal() https://preview.redd.it/iraxk7xw5s1d1.png?width=1194&format=png&auto=webp&s=d91a11db0bfaa12796319429f0f922f7824508e6 |
2024.05.21 15:16 Cryptocointrade HTX - Bitcoin Pizza Day
https://preview.redd.it/5sfuxm535s1d1.png?width=760&format=png&auto=webp&s=b8409ecac250298fa849bb737353e2719ac91727 submitted by Cryptocointrade to CryptoTradingContents [link] [comments] Get your HTX Signup bonus from Cryptocointrade.com Join HTX Square in Celebrating Bitcoin Pizza Day: Win Prizes by Sharing Your Stories with HTX
It is a tradition for HTX to celebrate Bitcoin Pizza Day with cryptocurrency enthusiasts worldwide. This year, we’ve curated an array of exciting surprises to elevate the festivities. Moreover, HTX Square, the official media platform of HTX, will also join the celebration. Within the HTX community, we’re introducing a themed event where you can share your stories and innovative ideas with fellow cryptocurrency enthusiasts by publishing posts under the related topic. Join the event, and you’ll have the opportunity to win exciting rewards! Event Theme: Share Your Investment Stories and Win 400 USDT! From the exchange of 10,000 bitcoins for two pizzas to BTC’s groundbreaking surge above $70,000 in March of this year, this “pie” has expanded substantially, thanks to the steadfast support of every member in the crypto sphere. As your faithful companion, HTX is delighted to stand by your side, jointly shaping the future of the crypto world. Whether you’re a newcomer or an existing user, there are certainly some unforgettable memories associated with HTX on this journey. What were the circumstances that led to your initial encounter with HTX? How much did you profit from your most successful investment in HTX? What experiences and lessons have you gained? Welcome to the HTX Community and post under the topic #Win400USDTBySharingYourStoryWithHTXSquare in the HTX Community. We invite you to share your unique stories and experiences related to HTX. Whether it’s a tale of a successful investment, a memorable experience, or insights gained from your investments here, we’re eager to hear it. Exclusive stories related to HTX are eagerly awaited. ● Event Period: May 15, 2024 – May 24, 2024 (UTC) ● Prize Pool: 400 USDT First Prize: 1 winner, 120 USDT; Second Prize: 2 winners, each receiving 80 USDT; Popularity Prize: 4 winners, each receiving 30 USDT. HTX is most likely to compile and publish the stories of the winners on HTX Square, allowing more users to access and read them. ● Selection Rules: The HTX Square team will select one first-prize winner and two second-prize winners based on the quality of the stories. The more interesting and sincere the story, the greater the chance of being selected. Additionally, based on the interaction counts of each post (including likes, comments, and shares), the top four participants (excluding winners of the First Prize and the Second Prize) will win the Popularity Prize. ● Click here to participate |
2024.05.21 14:53 TapeWormPatronus The Summer of the Crab.
2024.05.21 13:56 tHeOctane32 WordPress vs. Webflow: Which Platform is Right for Your Project?
2024.05.21 13:07 IntelligentLaw2284 Gameboy Enhanced Firmware v0.5 for M5Stack Cardputer More than twice the FPS and Custom Controls, 12 Colour and Super Game Boy modes.
I've been eager to reach this point; when I can say that I have met my original goals when I started working with this firmware approx 2 weeks ago. Customizable controls, savegames, no memory limitations save for the cost in performance. A slew of other features I couldn't help but implement along the way too. v0.5 is now live on m5burner. submitted by IntelligentLaw2284 to M5Stack [link] [comments] https://preview.redd.it/ul7zf4clgr1d1.jpg?width=966&format=pjpg&auto=webp&s=669a964444c786193574c950f09f39b20ad72145 I've spent the time avoiding the user interface work I finally did yesterday, instead optimizing the rendering and memory subsystem to get more than twice the performance of my last announced release(v0.48). Super Mario Land 2 and Donkey Kong Land show more than a 100% improvement in frame rates (17fps -> 53fps in the overworld for super mario land 2) The next steps planned: Audio Save States Some more options; custom palette, performance related things debug w/ Pokemon, figure out why it restarts the firmware about information screen crediting Matteo Forlani for concept implementation; any one else who ends up contributing. And in the would be nice category: Wifi link-cable; I doubt it would get much use but the hooks for it all appear to be present in peanut_gb. Custom borders (I wont sacrifice ram for this, but I could stream it from the sdcard, it is not redrawn during normal gameplay) Any other ideas? If there are any pixel artist out there, there is room in the ROM for a cardputer themed border and I'm more than willing to entertain submissions in that area as well, with full credit of course going to the author(s). Changelog since I started: 20.05.2024:v0.5 * added bottom menu bar with instructions to the main rom selection menu, pres ESC or ' key (same thing) to enter the settings menu either from the main menu or while playing a game * added options menu, can be entered from the menu or from within a game; displays the 8 main controls with their current setting, saves settings when closed * added restore defaults for config menu * settings are saved to gbconfig.dat; delete this if you are having any issues 19.05.2024:v0.492 * Reimplemented memory subsystem to use progressive partial page seeking/pruning; the original memory management code was the first I had typed in 14 years; after some thought I devised something much more suitable for a real time environment. This resulted in the average page seek time being much lower, and distributes maintenance of the paging system across successive calls. The results are the largest improvement to speed to date. Over double the frame rates from before; less stutter, smoother page transitions in memory. Donkey Kong Land averages around 45fps now; Super Mario land 2 gets an average 53fps on the overworld. 18.05.2024:v0.491 * Reduced rendering workload 6.25% by modifying peanut_gb to inherently skip lines that aren't visible due to scaling. This prevents the engine from having to process the layer and sprite data for these lines all together. Why 6.25%? because 9 lines are skipped which is 6.25% of the lines that were rendered previously. 17.05.2024:v0.49 * Refactored graphics code; ~120,000 less operations a frame * Scrolling behaviour and screen content differences no longer effect rendering performance Titles such as final fantasy or even super mario land 2 show a huge improvement in overworld movement speed. 17.05.2024: v0.483 Pushing this now as a BUG FIX RELEASE * Fixed bug in main menu causing selection to only move upward; you can now navigate properly again. * added FPS display while Fn button is held, causes slow down which is subtracted from the FPS display. This is so I can evaluate performance improvements more than anything else, but it doesn't hurt to have so I'm leaving it in. * new borders are on hold while I make decisions about the internal format (leaning towards argb1555,presently 565) 16.05.2024: v0.482 * Added Analogue Pocket 12color palette category with 44 palettes * Automatic 12color(AP) palettes mapped as per Analogue Pocket suggested mappings for: Mario 1/2/Wario Land/Balloon Kid/F1 Race/Tetris * added Cottage Daytime SGB border * Fixed 12colours not being assigned until palette select bug * regularly mapped controller up/down/a now functions in addition to arrow/enter keys in main menu to allow a single hand posture for the entire interface if desired. 15.05.2024: v0.481 * proper gameboy startup sequence, may help compatibility with some games. * Message boxes now will display any emulation errors reported by peanut_gb * Attempts to access ROM address outside of the available cartridge ROM will display an appropriate message 14.05.2024 v0.48 Added 12 colour mode, with the 12 palettes the game boy colour could apply to old game boy games as the first of this mode, but more to come in this area. *Super gameboy support added for screen borders with gameboy skin set as default, followed by 1 (for now) of the official borders from the hardware itself. Activate by holding Fn and pressing '[' and cycle borders by holding Fn and pressing ']'. Because these are the same keys used for other visual modifications, I hope using the combination of Fn and these keys is intuitive. * Super gameboy palette support added for balloon kid, the legend of zelda links awakening and kirbys pinball land * Various other small tweaks you probably wont notice. 12.06.2025 V0.47 Added first iteration of Super Gameboy Mode with all 32 official palettes that were included with the original hardware. Nintendo included a table on the device to map certain games to certain palettes, and that functionality is partially implemented. Mario 1/2/Wario Land, F1 Racer and Tetris all autodetect and assign their colour scheme. This mode can be toggled on and off at any time during play with the '[' button, and the current cycle palette button will cycle through the 32 included palettes. Games with defined profiles with start with that palette selected automatically when Super Gameboy Mode is engaged for the first time each session. *Lots of user interface changes; message boxes will appear to describe your palette selections, among other things - no console style debug remains in normal operation. *Another 4k of memory allocated to ROM storage, may smooth out some edge cases of stuttering. *Improved readability in the main menu; and made highlighted selection more apparent. *Added smooth transitions to splash screen. *Disabled unused (for the moment) configuration file 11,05.2024:: 0.44 squished a bug, added palette control, press ']' to cycle between presets. b/w, gameboy(original), gameboy pocket and gameboy light (in that order). Huge performance improvements for larger ROMs with over 110k more ram available to the memory sub-system. Palette values are from https://en.wikipedia.org/wiki/List_of_video_game_console_palettes for accuracy. 10.05.2024:: 0.41 added savegame support. if a game uses it's onboard ram constantly though, use the manual backup button (=). The save feature will only automatically engage after the cartridge ram has been left untouched for a second. 08.05.2024: v0.4 forked from gb_cardputer, added memory management subsystem (paging) to manage random access to roms of any size the filesystem supports. Yellow bars on either side of the display momentarily indicate that the cartridge ram has been backed up. The savegame format will not be changing, its a simple binary dump. Have fun! |
2024.05.21 12:55 GypsyMarvels In pursuit of the truth
2024.05.21 12:01 SoPeachy_7997 Let's have a level exchange! Super Mario Maker 2
2024.05.21 11:33 Notkastar What Pokémon has your Favorite Unique Evolution Conditions Lore-Wise?
2024.05.21 11:31 Toteldejesus How octogenarian Cecile Guidote-Alvarez rushed to the beauty salon to tackle West Philippine Sea
“I designed Balintataw as a bridge between cinema and the stage, where the youth being trained in theater skills can have a ready-made laboratory experience linked with the film and entertainment industry that would likewise have a natural on-the-job training and orientation regarding the theatrical discipline of working with a literary script, whether dramatic or comic—not the regular improvised script done on taping or copycat scripts from foreign themes,” Guidote-Alvarez wrote in her yet-to-be published Memoir of a Freedom Fighter’s Wife.
In the pre-Martial Law Balintataw, among those initiated into television were Lino Brocka, Elwood Perez, Nick Lizaso, Maryo delos Reyes, Mario O’Hara, Joey Gosiengfiao, Behn Cervantes, and Frank Rivera.
Emmy Awards
Joaquin was relaxing on the barber’s chair having a post-haircut pedicure and foot spa when the lady pedicurist asked him how the story would end. Joaquin was stunned because he didn’t want to be known in the barber shop as Nick Joaquin the famous National Artist for Literature, but just a regular customer.
2024.05.21 11:08 Wisetechwords27 How to add images to metafields in shopify
{% if product.metafields.custom_fields.image %} {% endif %}Replace custom_fields and image with the namespace and key you used.
{% if product.metafields.custom_fields.promo_image %} {% endif %}This code checks if the metafield exists and then displays the image using Shopify's img_url filter to generate the appropriate image URL.
2024.05.21 09:50 Gaswden Tech market brings important development opportunities, AIGC is firmly top 1 in the current technology field
2024.05.21 08:49 ayonc46 How Do You Develop a Custom WordPress Website?
2024.05.21 08:29 GhoulGriin Best Coin Wrappers
submitted by GhoulGriin to u/GhoulGriin [link] [comments] https://preview.redd.it/ub48xmqk4q1d1.jpg?width=720&format=pjpg&auto=webp&s=7072fbcc42657a13c48922eb6bcc03c155822c59 Get ready to dive into the fascinating world of Coin Wrappers! This article brings you the latest and most innovativecoin wrappers in the market that will not only protect your coins but also add a touch of style to your collection. From sturdy plastic cases to elegant velvet pouches, we've got you covered with our top picks. The Top 5 Best Coin Wrappers
Reviews🔗New Condition: 36 Count Coin Wrappershttps://preview.redd.it/eq3okszk4q1d1.jpg?width=720&format=pjpg&auto=webp&s=838fed032173d25f31282fdd37ae2c14ab3c7b6a For the past few weeks, I've been using these handy coin wrappers to keep my loose coins organized and tangle-free. The 36-count is just right, never running out and always having a fresh one nearby. One thing I noticed is the quality is inconsistent—sometimes they tear easily, but other times they're surprisingly strong. Overall, the coin wrappers are a great addition to my daily routine, but I wish they were a bit sturdier. 🔗Efficient Coin Wrapping Kit with Crimper Toolhttps://preview.redd.it/c8fheycl4q1d1.jpg?width=720&format=pjpg&auto=webp&s=16f672bafa28eb18ba3f0f751b6cb5476cd3311a As a lover of coins, I've been on the hunt for a reliable coin wrapper set to store my collection with ease and style. That's when I stumbled upon the Nadex 128 Assorted Preformed Crimped End Coin Roll Wrappers. This set is a game-changer! The first thing that caught my eye was the variety of coins it covers. From pennies to quarters, this set has got me covered. And with 128 wrappers and a manual coin wrapper crimper, I can wrap my coins without ever having to run out of wrappers again. The heavy-duty kraft paper wrappers are a great bonus too. They provide a durable and professional look to my precious coin collection. However, it can be a bit tricky to get the crimp just right, so I have to be patient and careful with each wrapper. One minor drawback is that the crimp tool can be a bit finicky at times. I had to figure out the right technique to get the perfect crimp every time. But once I got the hang of it, it became a breeze. In the end, I couldn't be happier with this coin wrapper set. It not only makes my coin collection look more organized and stylish but also gives me peace of mind knowing my coins are securely wrapped. Overall, I would highly recommend the Nadex 128 Assorted Preformed Crimped End Coin Roll Wrappers with Coin Wrapper Crimping Tool to any coin enthusiast. It's a fantastic addition to any coin storage setup! 🔗Organize Loose Coins with High-Quality Coin Wrappershttps://preview.redd.it/bs3biptl4q1d1.jpg?width=720&format=pjpg&auto=webp&s=ab332529bb0af3daed5736f35fe5282f4afa807d I recently tried out the Magnif Assorted Coin Tubes, Preformed Wrappers, and let me tell you, they sure make wrapping those loose coins a breeze. I was skeptical at first, but these handy little wrappers were a game-changer for me. Wrapping up quarters and dimes has never been so effortless. One of the highlights was the assorted variety of tube wraps. They fit perfectly and made me feel like a pro when wrapping up my loose change. However, I also noticed that they didn't have the option to fit for different coin sizes, so I had to use a bit of creativity to make them work. Overall, I'm glad I gave these coin wrappers a try. They've certainly made my life easier when it comes to managing my loose change. 🔗Coin Wrapper for Quarters: Kraft Paper, Crimped End, 40 Coins, $10 Valuehttps://preview.redd.it/b0ubvt2m4q1d1.jpg?width=720&format=pjpg&auto=webp&s=61aaa9e8ec604ec14caa1d4903951092709314a5 Every coin collection deserves a proper storage solution, and the Preformed Tubular Coin Wrappers by MMF Industries have proven to be the perfect companion to my collection. The kraft paper finish not only adds a touch of elegance but also enhances the presentation of my coins. The crimped end design makes filling the roll a breeze, and the ABA standard color conformity adds credibility to my collection. I was pleasantly surprised by the cost-effectiveness of these coin rolls, with each one holding 40 quarters and boasting a total value of $10.00. However, I did notice that the product specifications stated a larger size and weight than what arrived, which was slightly disappointing. Nevertheless, the overall experience has been incredibly satisfying, and I highly recommend these coin wrappers for any collector out there. 🔗Safe and Secure Coin Wrapper Rolls (256 Assorted) - Perfect for Sorting and Storagehttps://preview.redd.it/6fartdfm4q1d1.jpg?width=720&format=pjpg&auto=webp&s=166d5d452d5049bfca8c031b611cb715c82bb601 As a busy mom, I found these L Liked coin wrappers to be a lifesaver. With 256 color-coded rolls for quarters, pennies, nickels, and dimes, these wraps made it easy for me to keep my coin collection organized. I appreciated the heavyweight Kraft paper that adds an extra layer of security. However, using these wrappers with an automatic machine did take a little more effort than when manually filling them. Despite the slight inconvenience, the preformed wrappers were well worth it for the ease of hand wrapping and the added safety they provided. Overall, a solid and reliable product for any coin collector. Buyer's GuideA coin wrapper is a protective cover designed to store and preserve coins in a secure and organized manner. For coin collectors and enthusiasts, coin wrappers provide an essential tool for displaying and protecting their valuable collections. Choosing the right coin wrapper can make all the difference in maintaining the quality and appearance of your coins over time. In this buyer's guide, we'll discuss the important features to consider when selecting a coin wrapper and provide some general advice to help you make the best purchase.Important Featureshttps://preview.redd.it/23o3l30n4q1d1.jpg?width=720&format=pjpg&auto=webp&s=6dc122bc80153e169b6743f335b96d529a94eaaa MaterialCoin wrappers are typically made of either paper or plastic material. Both have their advantages and disadvantages. Paper-based coin wrappers are more eco-friendly, but they tend to be more prone to tearing or moisture damage. Plastic coin wrappers, on the other hand, offer better durability and moisture resistance, but they may be less environmentally friendly.SizeDifferent coin wrappers cater to specific coin sizes, so it's essential to choose one that can accommodate the coins in your collection. Most wrappers are designed for specific coin series, such as US coins, European coins, or world coins. Make sure to check the packaging or product description to ensure you're buying the right size for your coins.Design and StyleCoin wrappers come in various designs and styles, each with its unique aesthetic appeal. Some wrappers have specific themes or artworks, while others feature simple, clean designs. Consider which design aligns best with your collection and overall aesthetic preferences when selecting a coin wrapper. https://preview.redd.it/7ohyvp8n4q1d1.jpg?width=720&format=pjpg&auto=webp&s=67009901e801eb6a4bae89cb0c931643e03a5730 ConsiderationsQuality and DurabilityAs you'll be relying on your coin wrapper to protect your valuable collection, it's crucial to choose one of high quality and durability. Look for coin wrappers made from high-quality materials and constructed with attention to detail.Ease of UseYour coin wrapper should be easy to use and handle, especially if you plan to swap out coins frequently. Look for wrappers with clear, easy-to-use packaging and a secure closure to ensure your coins remain safe and protected. https://preview.redd.it/815uvfln4q1d1.jpg?width=720&format=pjpg&auto=webp&s=36aba5e763579844645bac466add34141c7ef230 Storage OptionsDepending on the size of your collection, you may want to consider coin wrappers that offer additional storage options, such as coin albums, binders, or storage boxes. These options can help you keep your collection organized and easily accessible.General AdviceWhen purchasing coin wrappers, it's essential to consider the specific needs of your collection, such as coin size, material preference, and design. Additionally, always read product reviews and check the manufacturer's reputation to ensure you're buying a product of high quality and customer satisfaction.Coin wrappers are a valuable investment for any coin collector or enthusiast, as they provide a protective and organized storage solution for your precious coins. By carefully considering the important features, making thoughtful choices, and following general advice, you can find the perfect coin wrapper for your collection. FAQhttps://preview.redd.it/pzx9k05o4q1d1.jpg?width=720&format=pjpg&auto=webp&s=f858bc6ab5b35a1370ac00126fa71da7b0421266 What is a Coin Wrapper?A Coin Wrapper is a protective and decorative covering used to conceal and adorn coins, especially collectible ones. It adds an attractive design to the coin and safeguards it from being scratched or damaged.Why do people use Coin Wrappers?Coin Wrappers are used for various reasons such as enhancing the aesthetic appeal of a coin, preserving its original condition, protecting it from wear and tear, and adding a personalized touch by customizing the design.What materials are Coin Wrappers made of?Coin Wrappers are typically made of high-quality materials like brass, copper, gold-plated brass, or stainless steel. Some manufacturers also use acrylic or metal alloys for added durability and protection.How do I install a Coin Wrapper?To install a Coin Wrapper, first make sure the coin is clean and free of dirt or debris. Next, slide the coin into the Coin Wrapper, ensuring that it fits snugly. Some Coin Wrappers may require additional assembly or attachment, so follow the manufacturer's instructions carefully.Can I customize my Coin Wrapper?Yes, many manufacturers offer custom Coin Wrappers that allow you to personalize the design with your own text, images, or logos. Customization options may vary depending on the manufacturer or the type of Coin Wrapper you choose.How do I clean and maintain my Coin Wrapper?To clean and maintain your Coin Wrapper, use a soft cloth and a mild cleaning solution appropriate for the material used. Avoid using abrasive materials or harsh chemicals, as they can damage the finish of the Coin Wrapper. Regularly inspect your Coin Wrapper for signs of wear and tear and replace it if necessary.Are Coin Wrappers waterproof?While some Coin Wrappers may offer some level of water resistance, it's essential to check the specific product's details for waterproofing. It's always best to keep Coin Wrappers away from direct contact with water or moisture to ensure their longevity and performance.What is the difference between a Coin Cover and a Coin Wrapper?A Coin Cover is similar to a Coin Wrapper but usually features a clear, transparent window on one side, allowing the original coin design and date to be visible. Both Coin Covers and Coin Wrappers serve the purpose of protecting and enhancing collectible coins.As an Amazon™ Associate, we earn from qualifying purchases. |
2024.05.21 08:04 FancyInvestment397 Best Online Casinos in the US for May 2024
Playing at online casinos for real money is possible in practically every state in the US. And yes, that includes those without regulated iGaming markets. submitted by FancyInvestment397 to GamblingSites [link] [comments] In our guide below, we take a closer look at the best real money online casinos in the US and what they have to offer. From bonuses to casino games, it’s all covered here. Best Online Casinos US Top 10 RTP Rates at US Online CasinosThe return to player (RTP) rate is how much a real money online casino pays out to customers on average. The higher the RTP rate, the better your chances are of winning. Here’s the top ten:
5 of the Best Real Money Online Casinos in the USWe’ve researched and played at all of the best real money online casinos in the US and recommend only the safest and most secure. Check out some of our favorites in our reviews below.1. Wild Casino – Best Online Casino in the US in 2024
Our Verdict: 9.6/10Wild Casino is one of the most popular and best real money online casinos in the US. Established in 2017, the platform has continuously improved over the years and now offers more than 800 casino games for real money. These includes 650+ slots, 60 table games, and 70 live casino games.For banking methods, Wild Casino accepts Bitcoin, altcoins, credit cards, debit cards, wire transfers, and more.As for bonuses, during research for our Wild Casino review, we found an entire page of promotions. The welcome package is a highlight here and is one of the best in the industry. Crypto players receive a boosted deal with better bonus percentages and higher limits. The offers are easy to claim and have clear terms, making Wild Casino one of the most trusted US online casinos for real money available in the USA. Features Overview:
2. Bovada – Big Casino Wins with Hot Drop Jackpots
Our Verdict: 9.5/10Bovada is one of the leading USA online casinos for real money with more than a decade of activity. The platform runs smoothly and hosts more than 300 casino games for real money from the likes of Rival, RTG, Genesis, DGS, Spinomenal, and Revolver Gaming. It also has its own exclusive titles developed by Woohoo Games and one of the best poker sites.Selected slots have added Hot Drop Jackpots, which are progressive prizes awarded hourly, daily, and can reach as much as $300,000.Bovada Casino doesn’t have the longest list of accepted payment methods. You can choose all major cryptocurrencies, or use cards from Mastercard or Visa. Deposit bonuses are available for new customers and the wagering requirement is generally lower than at other casinos online. Features Overview
3. TG.Casino – Licensed Online Casino Available on Telegram
Our Verdict: 9.5/10TG.Casino is a new online casino that went live in 2023. It’s only available via Telegram, which adds an extra layer of security to the already safe gaming platform. The operator has a Gaming Curaçao license and only offers games from trusted developers.TG.Casino is one of the best in terms of overall variety with 5,000+ games from NetEnt, Microgaming, Pragmatic Play, Betsoft, Relax Gaming, and many other studios.Players using the exclusive $TGC token to can earn additional daily rewards. The more you play, the more revenue based rewards you unlock. High rollers benefit from boosted bonuses by depositing over a certain threshold. This is all on top of the welcome bonus available for all new players. Features Overview
4. BetUS – Trusted Operator with 400+ Online Casino Games
Our Verdict (8.8/10)BetUS is the oldest brand on our list, first launching in 1994. Mainly known for its sportsbook, the online casino lives up to the same high standards. It has more than 400 slots, a variety of table games, multiple video poker options, and a full live casino. There are even some extra games included in the collection, such as scratch cards, bingo, and keno.BetUS allows you to play in demo mode for free, an option that not all US real money online casinos offer.BetUS has multiple bonuses, with bonus funds split between the casino and the sportsbook. If you’re not interested in sportsbook offers, then you can use the BetUS promo codes below to unlock the best casino bonuses. Ongoing promotions are available daily and include reload bonuses, tournaments, and random bonus prizes. Features Overview
5. Drake – Massive Welcome Bonus for New Casino Players in the US
Our Verdict: 8.7/10Drake Casino is a solid platform that should make any best online casino top ten. It has more than 500 games in total provided by studios like Betsoft, Rival, Nucleus, and Arrow’s Edge. Some of the titles have added progressive jackpots, with the Mega Jackpot exceeding $30,000.The Drake Club loyalty program has 10 tiers that offer increasingly bigger reload bonuses and weekly deals.The lobby can be a little slow to load games, but that the only real drawback. There are loads of filtering options to help you find your favorite games. Drake Casino also has an impressive welcome bonus that is one of the highest-value offers in the industry. Features Overview
Best Online Casino BonusesThere are dozens of real money online casinos in the US, and that means that competition for customers can be fierce. But that’s very good news for you as operators will offer a wide range of casino bonuses and promotions.We’ve gone ahead and listed the most common of these bonuses offered by the best online real money casinos. Welcome BonusesThe vast majority of real money online casinos will offer a welcome bonus to all new users. This will see you earn bonus credit or bonus funds for simply signing up and making a deposit. You can then use the bonus credit to play real money casino games. Just bear in mind that you may need to make a minimum deposit before you can grab the bonus.Deposit BonusesA deposit bonus is when real money casinos will match a deposit by a certain percentage. For example, if you get a 100% deposit match bonus on a $100 deposit, you will receive an additional $100 in bonus credit. This can then be used to play real money casino games, but you will have to meet some wagering requirements before you can cash out your bonus funds.No Deposit BonusesNo deposit bonuses are available at some real money online casinos but not all. These promotions are the best value as they don’t require you to make any deposit using your own cash. This gives you the chance to test drive an online casino to see if it’s what you’re looking for. These bonuses also have wagering requirements you will have to meet before you can withdraw your winnings.Free SpinsFree spin bonuses are exactly what they sound like. They offer you free spins on specific slots titles. The idea here is to promote games from a certain provider or introduce new slots. Like the no deposit bonus, this is a great way to try out a game before using your own cash.Reload BonusesA reload bonus is very similar to a deposit match bonus and quite common at real money online casinos. You make a deposit and the casino will match it by a certain percentage. These promotions are run on a regular basis with some of the best online casinos for real money offering them every week.Bonus Terms and ConditionsBonuses and promotions at real money online casinos in the USA have terms and conditions that can have an impact on the value of the bonus. That’s why you should read those Ts and Cs carefully and know exactly what they mean. Here are a few terms you’ll come across.Wagering Requirements Wagering requirements at real money online casinos can also be referred to as ‘playthrough’ or ‘rollover’. This is listed as a multiple and simply tells you the number of times you need to wager the bonus amount before you can withdraw it as cash. So say you have a bonus wagering requirement of 25x on a bonus amount of $100. This means that you will need to place wagers totaling $2,500 (25 x $10) before you can withdraw the bonus as cash. This is possibly the most important thing to look out for on a promotion because a high wagering requirement on a high-value bonus might be hard to hit. Time Limits / Expiry There are two types of time limits – the time you have to take up the offer and the time you have to use your bonus funds and hit those wagering requirements. The first one is simple enough. Once you sign up at a real money casino, you’ll have anything from a few days up to a month to take up your welcome bonus offer. The second one can be a bit trickier. US online casinos will set a time limit on your offer and you have to use your bonus and hit the wagering requirement before that time is up. If you don’t make it , you could lose any unused bonus credit. Minimum Deposits This is a very basic condition of any real money online casino promo when there is a deposit involved. The minimum deposit, as you may have guessed already, is the least amount of money you can deposit to activate the bonus. Now here’s the thing – a minimum deposit for a promotion may be higher than the regular minimum at a casino. And in some cases, the minimum deposit amount may change if it’s a bonus made up of several smaller bonuses. For example, a deposit match and free spins bonus over two deposits might require a minimum of $20 for the first deposit and $50 for the second deposit to unlock the free spins. Winning Limits Real money online casinos will pretty much give you free money just to get you playing their games. But there’s only so much free money they can hand out. So understandably, they put a limit on how much you can win using your bonus cash. It’s not a condition that you need to worry about too much though. After all, a bonus is free money, right? But just remember that you won’t win any massive progressive jackpots with that bonus cash. Game Eligibility Remember what we said about wagering requirements? Well, not all games contribute towards those requirements. Promotions tend to exclude some games like roulette so check the Ts and Cs. Games that are eligible will contribute towards your requirement at different rates. For example, slots may have a rate of 100% while the rate for table games could be 50%. This means that if you play $100 on the slots then $100 is taken off your wagering requirement. If you play $100 on a table game, then only $50 counts towards the requirement. Restrictions This is a little different to games eligibility because it has nothing to do with your wagering requirement. To put it simply, these are games that you cannot use your bonus funds on. Even the best online casinos may restrict bonus use for games like live dealer games or any games that have large prizes such as progressive jackpots. You may also be restricted from entering contests using your bonus. Best Online Casino GamesOne of the benefits of playing at a top real money online casino in the US is that you get access to hundreds of games as soon as you sign up. With instant play online casinos, you don’t have to download any additional software to start playing. Simply go to the site and you’re all set. And the best online casinos might even offer many of these games in demo mode for you to try out.SlotsSlots are one of the most popular real money online casino games. You can spin the reels to hit winning combinations called paylines, unlock bonus features and win real money. But it’s not just about matching a few symbols, there are often multiple ways to win. Slots with the Megaways mechanic can have thousands of paylines.Real money slots also come in a massive range of themes and styles covering everything from safari themes to ancient Egypt and even rock bands. And don’t be surprised if there are hundreds or even thousands to choose from at the best online casinos. Progressive JackpotsA progressive jackpot is a type of prize that you’ll find in some slot titles. These jackpots grow with each and every wager that is placed on the game. The most popular jackpot slots pool wagers from players all over the world and not just the casino itself.The biggest progressive jackpots at online casinos for real money can sometimes reach millions of dollars. In fact , the largest progressive jackpot win of all time was $23.6 million won by a player in Belgium in 2021. The jackpot was won on the Absolutely Mad variant of Mega Moolah. RouletteOnline roulette brings this ever-popular table game into the world of online casinos. Pick a number or color and place your bet. Then wait to see if the ball lands on your pick. It’s one of the simplest games to pick up but there are actually a few variants that you can choose from.The best online casinos will have American, European, and French roulette variants. Some real money online casinos will even offer multi-wheel roulette where you can bet on two or three wheels at a time. Unsurprisingly, roulette is also hugely popular in live casinos. BlackjackBlackjack is a classic casino card game where you try to beat the dealer by getting as close to 21 as possible. While the game is simple enough with a straight bet on your hand, there are plenty of side bets to bring a little more action to the table. For example, you can bet on the Lucky Ladies – betting that your first two cards total 20.You can play virtual blackjack at your own pace at all of the best online casinos. But if you prefer a more traditional style of play, then you can also try your hand at live dealer blackjack. Video PokerMost video poker casinos will offer a range of poker variants that combine skill of poker with the excitement of slot machines. It’s based on five card draw and you need to match one of several winning hands by changing or keeping the cards you are dealt. Bets are placed at the start of the game.Each variant comes with its own set of rules and payout structures that can vary quite a bit. As you can imagine, you’ll need to have some basic poker skills to master this game. It’s also not a bad idea to follow some video poker strategies to improve your odds of winning. BaccaratBaccarat is a hugely popular game in land-based casinos, but not quite so popular at online casinos for real money. The goal of the game is to have a hand value closest to nine. You have a few baccarat strategies to choose from such as betting on your own hand, the banker’s hand, or a tie.The game is available at most of the best real money casinos online in a virtual format. But it’s the live casinos where you’ll find the real action. Live tables are Live Dealer GamesYou can feel like you’re stepping onto the casino floor when you play at live dealer casinos. These casinos offer live streams of table games with professional dealers. All the games have the exact same rules as those you’d find at land-based casinos and you can even communicate with the dealer via chat.Table games like blackjack, baccarat, and roulette are the most popular games. But in recent times, the gameshow has risen to the top with innovative games like Deal or No Deal and, believe it or not, Monopoly. Best US Online Casino Payment MethodsAny online casino with real money games should have a solid set of payment options to choose from. Below, we’ve listed the most common.Credit CardsCredit cards are widely accepted at the best USA online casinos. They provide a safe, secure, and fast method for deposits, and as most people already have one, they’re super convenient. Withdrawals are a different matter though as very few casinos will payout to a credit card.It’s also worth noting that some banks may decline transactions to real money online casinos for legal reasons. For example, if gambling is restricted in your state, the bank may decline your request. There may also be fees charged when funding your online casino account. Debit CardsAs you may know already, debit cards offer exactly the same convenience, speed, and security as credit cards. They’re also accepted by practically all real money US online casinos. And much like credit cards, many casinos don’t offer debit card withdrawals.One big benefit of debit cards over credit cards is that there are no legal restrictions on the use of debit cards to fund gambling accounts. eWalletsA hugely popular payment method for real money online casinos in the US, eWallets offer fast transactions with great security features. They also provide an additional layer of privacy, as your bank or credit card information isn’t shared with the online casino. However, there may be fees associated with eWallet transactions, and some online casinos may not accept certain eWallets.Popular eWallets include PayPal, Skrill, Neteller, Apple Pay, and Google Pay. Interestingly, the online casino industry is slowly starting to move away from older eWallets like PayPal. Even so, there are still some great casinos that accept PayPal. CryptocurrenciesMany of the top real money online casinos in the US now accept major cryptocurrencies for both deposits and withdrawals. These digital currencies offer some of the best security features of any payment method, and yes, that includes credit cards.Cryptocurrency casinos let you deposit and withdraw funds with very low fees and in some cases, no fees at all. Transactions are highly secure as you don’t need to share your banking details and extremely fast. Some crypto withdrawals can be processed in hours or even minutes. The best online casinos will accept offer a variety of crypto options including Bitcoin, Ethereum, Litecoin and more. If you don’t have any crypto, casinos like TG.Casino offer you the chance to buy some using your traditional methods like debit or credit card. ChecksThe best online casinos for real money offer the complete range of payment options and, believe it or not, that includes old-school paper checks. Just pick ‘cash by check’ and the casino will send your winnings by mail.The only drawback here is that it’s quite slow. In fact, withdrawals can take several days or even weeks. It’s all down to how fast your mail provider is and how quickly your bank can clear the check. Still a good option to have though just in case. Wire transfersWire transfers are another tried and trusted method for secure and reliable deposits and withdrawals at US online casinos for real money. This is a simple transfer made directly from your bank account to the casino’s account and vice versa.This type of transfer is very secure as your bank handles the entire process, but it takes time and can be a little on the expensive side. There may also be limits on how much you can transfer to and from your account so check with your bank first. Tips for Real Money Online Casino GamblingWith everything you’ve read so far, picking the best online casino for real money should be pretty straightforward. But if you’re new to the online casino industry, then you might want to learn a few things about how to gamble online before you place those first wagers. Below, we’ve listed just a few of our favorite tips to get you started.Pick a Trusted Online CasinoAnd by trusted we mean one that has a rock solid reputation for customer support and satisfaction. You can do this by reading reviews by people who have taken the time to actually play at casinos online for real money. That’s exactly what we do here, so picking from our recommendations is a no-brainer.Use those Online Casino Bonus OffersThere’s great value to be found through online casino promotions whether it’s a no deposit promotion or a deposit match. Whatever is on offer, take advantage of it to give your bankroll a nice bump before you play any real money casino games.Sign-up with More than One Online CasinoYep, there’s absolutely nothing stopping you from signing up with five or six real money casinos. This means that you can take advantage of all those welcome bonuses and promotions. You also have a better chance of finding the best real money casino games as you have thousands of games to choose from.Look for Mobile Online CasinosCommon sense when you think about it because we spend more time on our mobile devices each day. The best online casinos will have either a mobile app or they will be fully optimized for mobile devices. Either way, this is an absolute must.Manage Your BankrollThis is perhaps the most important tip of all as gambling responsibly is how you can continue to have fun day in day out. Managing your bankroll is about setting a budget and sticking to it. It’s also about finding and taking advantage of any promotions that save you spending too much of your own cash.Responsible Gaming at Online CasinosThe best online casinos take responsible gaming very seriously and will offer help and resources if you need them. This includes things like the ability to set limits on your deposits or gaming. Many will also provide tips and guidance on spotting the early signs of problem gambling.Online casinos try their best to help, but the best advice for anyone who needs support can be found at organizations like: Are Online Casinos Legal in the US?The US online casino industry first became regulated when Delaware legalized online casinos in 2012. New Jersey came soon after and both states launched regulated online casinos in 2013. At present, there are seven states that have regulated online casino markets – Connecticut, Delaware, Michigan, New Jersey, Pennsylvania, Rhode Island, and West Virginia. |
2024.05.21 06:28 wptutslive Kadence Theme Review: Best Choice for WordPress Theme 2024?
https://preview.redd.it/hy7np0w4jp1d1.png?width=1200&format=png&auto=webp&s=f8b41de4189f8b50aa3995f5b63f10b2b0cec70a submitted by wptutslive to u/wptutslive [link] [comments] The Kadence Theme stands out as one of the top WordPress themes for 2024, appealing to users with its combination of speed, customization options, and user-friendly design. Developed by Kadence WP under the leadership of experienced WordPress developer Ben Ritner, Kadence offers both a free and a pro version, each packed with features that cater to a wide range of website needs. 1: Key Features of the Kadence ThemeUser-Friendliness:Kadence is designed to be intuitive, making it accessible for beginners and efficient for seasoned developers.It integrates seamlessly with popular page builders like Elementor and offers a robust set of features through its Kadence Blocks plugin, which enhances the native Gutenberg editor. Performance:Speed is a crucial factor for modern websites, and Kadence excels in this area. It is built with lightweight, SEO-friendly code that ensures fast loading times and better rankings on Google.Google PageSpeed Insights often rates Kadence highly, demonstrating its ability to meet Core Web Vitals standards. Customization:Kadence provides extensive customization options without requiring deep technical knowledge. Users can adjust global colors, typography, header and footer layouts, and more through a straightforward interface.The theme offers numerous starter templates that can be imported with a single click, covering a variety of niches like blogs, business pages, eCommerce sites, and more. WooCommerce Integration:For those looking to build an online store, Kadence offers additional WooCommerce features, making it easier to create a fully customized eCommerce site.Support and Community:With over 300,000 active users and a vibrant community, support is readily available. The Kadence community is active and supportive, providing assistance and sharing tips.Kadence Theme PricingKadence offers several pricing tiers to accommodate different needs:
Kadence Theme Pros and ConsKadence Theme Pros
Kadence Theme Cons
ConclusionKadence Theme is a top contender for the best WordPress theme of 2024. Its balance of speed, customization, and user-friendliness makes it suitable for a wide range of users, from hobbyists to professional developers. While the premium bundles may seem expensive to some, the value they offer in terms of features and support justifies the cost. Whether opting for the free version or a premium plan, Kadence provides a robust, efficient solution for building and maintaining professional websites. |
2024.05.21 05:19 Beautiful_Devil Contest: Celebrations
Six years of the Khan Academy Challenge Council brings you 50 unique contests! We invite you to take a few moments to reflect on how far you've come on your journey throughout the world of Computer Programming - whether you've been writing code for years or you just picked it up yesterday, we all started somewhere and we should be proud of where we are today. submitted by Beautiful_Devil to khanacademyComputing [link] [comments] For this contest we invite you to take a trip down Memory Lane and reflect on the contests we've hosted over the last six years. For this contest, pick your favorite theme - they're all fair game! You may choose to create your program based on any contest dating back to the Fantasy Landscape contest that was hosted at the beginning of 2018. Since entries will be all over the place for this contest, we ask that you include which theme you chose to use in the "TODO" list we provide for you to fill out in the code. Submit your JS entry here and HTML entry here. The deadline for this contest will be June 30, 2024. https://preview.redd.it/gvmjo65j6p1d1.png?width=599&format=png&auto=webp&s=771e3d6f816d61e6c997473a9dcfc3ea5b5aba77 |
2024.05.21 03:24 IntelligentLaw2284 Gameboy Enhanced Firmware v0.5 More than twice the FPS and Custom Controls
I've been eager to reach this point; when I can say that I have met my original goals when I started working with this firmware approx 2 weeks ago. Customizable controls, savegames, no memory limitations save for the cost in performance. A slew of other features I couldn't help but implement along the way too. submitted by IntelligentLaw2284 to CardPuter [link] [comments] https://preview.redd.it/z92zn0d8lo1d1.jpg?width=450&format=pjpg&auto=webp&s=7756aa55e5904037db9f6155456f8c87a9ea41a0 I've spent the time avoiding the user interface work I finally did today since the release of 0.48; optimizing the rendering and memory subsystem to get more than twice the performance of my last announced release(v0.48). Super Mario Land 2 and Donkey Kong Land show more than a 100% improvement in frame rates (17fps -> 53fps in the overworld for super mario land 2) The next steps planned: Audio Save States Some more options; default palette, custom palette, performance related things debug w/ Pokemon, figure out why it restarts the firmware about information screen crediting Matteo Forlani for concept implementation; any one else who ends up contributing. And in the would be nice category: Wifi link-cable; I doubt it would get much use but the hooks for it all appear to be present in peanut_gb. Custom borders (I wont sacrifice ram for this, but I could stream it from the sdcard, it is not redrawn during normal gameplay) User Interface Themes? (b/w,red,green,blue) could change splashscreen colour as well. Any other ideas? If there are any pixel artist out there, there is room in the ROM for a cardputer themed border and I'm more than willing to entertain submissions in that area as well, with full credit of course going to the author(s). There are further optimizations that can be made, I just took on the ones that would make the most impact with this. After audio is implemented, there may be a method of increasing the speed by driving the display from the second core as well and I look forward to that experiment. It would require a second frame buffer, so the trade off between the use of memory for paging and the cost of driving the display would have to be observed. I plan to experiment and will likely add things I haven't planned along the way; if I see the opportunity. Changelog since v0.48's release: 20.05.2024:v0.5 * added bottom menu bar with instructions to the main rom selection menu, pres ESC or ' key (same thing) to enter the settings menu either from the main menu or while playing a game * added options menu, can be entered from the menu or from within a game; displays the 8 main controls with their current setting, saves settings when closed * added restore defaults for config menu * settings are saved to gbconfig.dat; delete this if you are having any issues 19.05.2024:v0.492 * Reimplemented memory subsystem to use progressive partial page seeking/pruning; the original memory management code was the first I had typed in 14 years; after some thought I devised something much more suitable for a real time environment. This resulted in the average page seek time being much lower, and distributes maintenance of the paging system across successive calls. The results are the largest improvement to speed to date. Over double the frame rates from before; less stutter, smoother page transitions in memory. Donkey Kong Land averages around 45fps now; Super Mario land 2 gets an average 53fps on the overworld. 18.05.2024:v0.491 * Reduced rendering workload 6.25% by modifying peanut_gb to inherently skip lines that aren't visible due to scaling. This prevents the engine from having to process the layer and sprite data for these lines all together. Why 6.25%? because 9 lines are skipped which is 6.25% of the lines that were rendered previously. 17.05.2024:v0.49 * Refactored graphics code; ~120,000 less operations a frame * Scrolling behaviour and screen content differences no longer effect rendering performance Titles such as final fantasy or even super mario land 2 show a huge improvement in overworld movement speed. 17.05.2024: v0.483 Pushing this now as a BUG FIX RELEASE * Fixed bug in main menu causing selection to only move upward; you can now navigate properly again. * added FPS display while Fn button is held, causes slow down which is subtracted from the FPS display. This is so I can evaluate performance improvements more than anything else, but it doesn't hurt to have so I'm leaving it in. * new borders are on hold while I make decisions about the internal format (leaning towards argb1555,presently 565) 16.05.2024: v0.482 * Added Analogue Pocket 12color palette category with 44 palettes * Automatic 12color(AP) palettes mapped as per Analogue Pocket suggested mappings for: Mario 1/2/Wario Land/Balloon Kid/F1 Race/Tetris * added Cottage Daytime SGB border * Fixed 12colours not being assigned until palette select bug * regularly mapped controller up/down/a now functions in addition to arrow/enter keys in main menu to allow a single hand posture for the entire interface if desired. |