Msds sample templates

free sounds, free sample packs, free presets, free vsts, free plugins

2016.10.05 15:52 sohance free sounds, free sample packs, free presets, free vsts, free plugins

Sohance.com is a directory of free sounds that sources the best sample packs, presets, VST plugins and templates for music producers. Sohance has been made to help you to en'hance' your 'so'und.
[link]


2018.08.11 00:46 ssyeon0325 The New Generation of MCAT

Please use this platform to communicate with your fellow pre-med MCAT-ers! This page was created to revive MCAT! After the revival of MCAT, this page will be utilized as a additional platform to serve the pre-meds with their help on MCAT.
[link]


2024.05.14 14:47 soft_tree111 The best 5 video editor program for Windows - Reddit

Selecting the best video editing software for Windows can depend on your specific needs, such as ease of use, features, and price. Here are five of the best video editing programs for Windows, covering a range of user requirements from beginners to professionals:
Adobe Premiere Pro [FileOffline]
Adobe Premiere Pro - is a professional video editing software widely used in the film, television, and online video industries. It offers a comprehensive suite of features, including advanced editing tools, robust color grading options, seamless integration with other Adobe Creative Cloud applications (like After Effects and Photoshop), and extensive support for various file formats.
Premiere Pro is known for its powerful performance, flexibility, and scalability, making it suitable for both short-form and long-form content production. Despite its steep learning curve, its extensive range of tutorials and resources helps users master the software efficiently.
Davinci Resolve [FileOffline]
DaVinci Resolve - is a professional-grade video editing software known for its exceptional color correction and grading capabilities. It combines editing, color correction, visual effects, motion graphics, and audio post-production in a single application. Resolve's advanced tools and high-performance engine make it a favorite among filmmakers and video professionals.
While it has a steeper learning curve and requires a powerful computer, its free version offers an extensive set of features, making it accessible for both beginners and professionals. The Studio version unlocks even more advanced features and collaboration tools.
Filmora [FileOffline]
Filmora is a user-friendly video editing software designed for beginners and casual users. It features a simple drag-and-drop interface, making it easy to learn and use. Filmora offers a variety of effects, transitions, and templates to enhance your videos, as well as basic editing tools like trimming, cutting, and merging clips.
While not as powerful as professional-grade software, Filmora provides sample features for creating polished videos quickly and efficiently. The software is available through both annual subscriptions and a one-time purchase, though the free version includes watermarks on exported videos.
CyberLink PowerDirector [FileOffline]
CyberLink PowerDirector is a versatile video editing software that balances ease of use with a rich set of features. It offers a user-friendly interface suitable for beginners, while also providing advanced tools for more experienced users. Key features include fast rendering, a wide range of effects and transitions, multi-camera editing, and support for 360-degree video editing.
PowerDirector's efficient performance and comprehensive feature set make it ideal for enthusiasts and semi-professional editors looking to produce high-quality videos. The software is available via annual subscriptions or a lifetime license, with some advanced features requiring additional purchases.
Vegas Pro [FileOffline]
Vegas Pro is a professional video editing software known for its powerful audio editing capabilities and flexible, customizable interface. It offers a comprehensive set of features, including multi-camera editing, advanced color grading, and a robust effects library. Vegas Pro is designed for professional editors who require precise control over their projects and integrates strong audio post-production tools. While the interface may seem dated to some, its efficiency and depth of features make it a solid choice for high-level video production. Vegas Pro is available through both one-time purchases and subscription plans.
Each of these programs offers unique strengths tailored to different levels of expertise and specific editing needs. Whether you are a beginner looking for user-friendly software or a professional needing advanced tools, these options provide a solid starting point for creating high-quality video content on Windows.
submitted by soft_tree111 to u/soft_tree111 [link] [comments]


2024.05.14 12:30 stormy001 City Campaign ideas for FIBUA/MOUT scenarios

Some ideas for a city campaign in Helldivers II. This during the massive Automaton push after surprise massive fleet show up.
Setting
A city of that used to be a thriving human home inhabited by 30 million citizens but the war turned it into a battlefield as Automaton’s relentless offensive since the surprise attack few weeks ago. SEAF desperately held on the city as it is a the center of political capital of the region, not to mention the node of economy and culture too. Sharp fight erupts over a control of an apartment block or sewer system, showing how intense the battle is for weeks. The Helldivers are assigned as tip of the spearhead to attack critical points that can turn the tide of the battle.
Imagine Fallujah 2003, Berlin 1945 or Hue 1968 as sample templates.

Parkour hell

Automatons are pushing hard but still unable to breakthrough due to resilience of the SEAF so far. However this new development worries the High Command enough to merit a Helldiver mission.
Intel assessed and believes that enemy is deploying an artillery system that we never seen before to this sector. What we do know that they break it up to few components that is transported on heavy haulers, about 20 of them and has to go through this no-man zone. You have a limited time window of 15 minutes once deployed.
Once they passed this point, it will be detrimental as they have sufficient parts to assemble into a huge artillery system that might cause problem for the regular troops holding the frontline.
The intel also believes that the only way these haulers can be taken out is their relatively weak top armor. Realistically, you Helldivers have to do parkour on the building roofs and set up ambush points to effect a destruction of these haulers. So every Helldiver must have Jump Pack as a mandatory Strategm, as any street level battle will be suicidal. Do lookout for crumbling building that might go down if you landed wrongly. We have reason to believe that Automatons have rapid response team if the convoy got attacked in mere minutes too. Destroy the haulers before get overwhelmed.
You must at least destroy 60% of the convoy to be considered as successful.
Good luck and give them hell.
Based on the exploits of Chechen's Tiger unit in Battle of Grozny 1994.

Rattenkrieg – War of the Rats

We believe that Automatons are hiding their crucial ammo and fuel stockpiles in the middle of the city blocks around this sector but we can’t detect accurately from the orbit because they using a stealth net that obscures our Super-Destroyer’s optic and detection systems. We believe by destroying these forward caches, their push will at least slacken to buy SEAF precious time to regroup and rebuild their line.
This is where you coming in.
Unfortunately, we can’t insert Helldivers near to the combat zone since we are not sure the exact locations so you have these deployment zones here and here. So, you have to deploy, get stocked with ammo and equipment then enter the vast sewer system to access target areas from below. That means the Super Destroyers or CAS (Close Air Support) will not able to assist you since you will be cut off underground.
Luckily, there are few gaps via big blasted holes that we can send help shall you need it in middle of the fight. Use those precious window wisely. Also if any reinforcements has to start from beginning zone all over again unless there are hole gaps nearby. Needless to say, the terrain is cramped and very close quarter prone so choose your loadout accordingly. Do note to try destroy the access holes once you completed the target to prevent pursuit by the enemy in the sewers.
We also knew there are caches from the wiped out defenders hiding inside the sewer systems so you can resupply from their stocks. These are approximate locations.
You must destroy at least 5 caches quickly and exit in 30 minutes.
Inspired by Battle of Stalingrad 1942-43.

The Vault

A group of prominent citizens trapped in a big bank vault, hiding from marauding Automaton patrols after unable to evacuate in time during the retreat. It is up to you, Helldivers, to approach the bank from above in your typical fashion or go stealth via underground sewer system. Reach the bank, decommission any resistance, secure the citizens and escort them to a waiting shuttle before the Automaton find their hiding spot.
The bank itself, used to be an architectural marvel during peaceful days has turned into a massive rubble that makes a nightmarish urban combat scenario.
You also must secure data from the bank server while rescuing the citizens at the same time. Also, power up the backup generator underground before you can open the vault and the booting up the server too while fighting the Automatons. This is your speciality, hence the command needs you do it. You have a small window of action about 12 minutes before the enemy begin to send in reinforcements or rapid response force, so act quick.
Here’s the blueprint of the bank. Good luck.

The Towers

The Automaton set up few massive signal jamming tower units that causing troubles for SEAF. What’s worse, we can’t really pinpoint the exact location of the towers since they keep rotating spots to avoid detection by our forces. Therefore, it is your task to drop in and corner these mobile jammer units, render it destroyed. Without doubt, the enemy sentry will be considerable and expect a massive fight shall it turn into a shooting match.
Best way is to use AM rifle to destroy the jammers from far and quickly scoot to the next place.
You have 40 minutes to disable their EW units and evacuate from the combat zone. Good luck.
submitted by stormy001 to Helldivers [link] [comments]


2024.05.14 08:01 matta9001 DeploySolo: A SaaS Template for Go Engineers and Indie Hackers

I’m excited to share something I’ve been working on: DeploySolo.com. It’s a SaaS starter kit designed for Go Engineers and Indie Hackers. With PocketBase and htmx, you can easily build and deploy reactive SaaS apps as a monolith on a single server. No need for complex front-end frameworks!
Here’s what DeploySolo brings to the table:
And of course, leveraging PocketBase gives realtime database, authentication, file storage out of the box, and a beautiful admin UI that looks like Supabase.
Using PocketBase and htmx together is a powerful combo that keeps things simple and productive. While you don’t need DeploySolo to use these tools, I think it offers a lot of value for those looking to save time and effort.
submitted by matta9001 to golang [link] [comments]


2024.05.14 05:44 nepalgss Nepal general social survey

https://wcyslbiy.forms.app/subreddit-survey-2
The survey is anonymous. You do not need to login to participate. It will be open until 18th May 2024. Results and CSV will be published if you want to do further analysis.
Share amongst your friends to avoid sampling bias. The survey is more of a general social survey, so can be filled by anyone. Copied a template and slightly changed from - iop.harvard.edu/youth-poll/47th-edition-spring-2024
submitted by nepalgss to NepalAbroad [link] [comments]


2024.05.14 05:31 nepalgss Please fill out this general social survey (f19) (rip chihankipari)

https://wcyslbiy.forms.app/subreddit-survey-2
The survey is anonymous. You do not need to login to participate. It will be open until 18th May 2024. Results and CSV will be published if you want to do further analysis.
Share amongst your friends to avoid sampling bias. The survey is more of a general social survey, so can be filled by anyone. Copied a template and slightly changed from - iop.harvard.edu/youth-poll/47th-edition-spring-2024
submitted by nepalgss to NepalSocial [link] [comments]


2024.05.14 02:17 GIS_n00b Seeking feedback on the pressure washing specific CRM I'm building

TLDR; built a crm specifically for pressure washing: plaidquotes.com, looking for feedback. Lots of features, contact me if you have any questions on how it works, or have any suggestions/requests at [kevin@plaidquotes.com](mailto:kevin@plaidquotes.com) .
I've been building a crm over the past year (I'm a software engineer by trade) specifically for the pressure washing industry, and I'm seeking feedback. It's live, so by all means go use it. In addition to feedback, I'm also looking to quantify upsell amounts (this was specifically designed to increase upsells), and gather information on common usage amounts so I can calculate my costs for hosting, CPU usage, storage fees, etc. I've been trying to design it in such a way that it remains easy to use and understand, while still providing beneficial insights into your business. That being said, there's still a lot in there. If you have any questions, please don't hesitate to reach out either here or my email [kevin@plaidquotes.com](mailto:kevin@plaidquotes.com) .
Some information to get you started: This was specifically designed to increase upselling. As such, it automatically sends EVERY quote you put on a property to a customer, every single time. I never understood why we always just respond with "here's the quote you asked for". Instead, "would you like fries with that?". Also, once you quote a house, you'll never have to do it again. And why should you? You've already looked it up on zillow, measured everything out on google etc. The quotes on the property are permanent (they can be edited in realtime, and you can delete them), and the customer can use the link you send them to book jobs forever, without having to call you to ask for quotes.
I'm operating under the assumption that all 2 story 2500 sq vinyl houses (for example) are pretty much the same, with some caveats. I understand that not everybody does it this way, that's fine. And you can still very easily edit the prices to apply to specific properties. When you create a new account, it will come with a sample "quote collection" and "saved quote". Quote collections are what they sound like, and my current users are calling them "2500 sq ft 2 story vinyl" for example. You should put all of the quotes that apply to every house in the category in your collection to make adding quotes to properties easier. They can be edited before posting to a property, as well as after, so if there is something about a specific house that increases the pricing of gutter cleaning, for instance, that can be edited on the fly. Saved quotes are things like decks, gazebos, etc. Things that don't apply to every house, but that you see with some regularity.
Quotes are permanently attached to the property, until you delete them. They can be edited in bulk, so if you want to up all of your prices across the board by 3%, you can do that. Or if you want to update all roof wash prices, you can do that as well.
Example usage: Joe Schmo calls, he lives at 1234 main str and wants a house wash quote. You type in his address, it'll pop up in the autocomplete. When you click it, it takes you to that address, and gives you all of the info on that address (past jobs, upcoming jobs, customers, etc.). Click on the quote collection that applies to that address, make any edits you need, click on the house wash quote in the "existing quotes" box, and fire the email.
Joe Schmo will get an email, with a list of your quotes that he can scroll through at his own leisure, select the services he wants, and book. This also asks for his name/phone number (if you don't already have it in the crm) and optionally, lead source. This will populate his data into the crm for you.
That request will show up on your dashboard as a requested job. Click on it to see the job, schedule, etc. Scheduling also automatically generates an invoice, which follows your payment terms (or defaults to net-30 commercial and net-7 residential.
Customers also receive job tracking emails, where they can track the status of their job.
Automated email is about to be released (just have more testing to do), which will allow you to create custom email templates that go out at your specified times (i.e. a week after you send quotes if they haven't booked, a day before scheduled job as confirmation, a month before what you deem to be a follow-up/repeat service, etc.).
Several other features are in the pipeline, and definitely reach out if you have any requests/suggestions/comments/concerns.
submitted by GIS_n00b to pressurewashing [link] [comments]


2024.05.14 01:25 ChmodPlusEx Need Help Creating a Centralized Asset Information Database Using Office 365*

Hello everyone,
I am tasked with redesigning our asset information database. Our setup includes a mix of Unix systems, both virtual and physical, which also encompass clusters.
I'm aiming to create a database that will be the centralized repository for all information related to our Unix servers. This database will be frequently accessed by multiple users and will need to pull some data from existing sources, such as server latest OS update information that is maintained in a SharePoint Excel file.
Key requirements include: - High availability for multiple users. - Strict control measures to prevent unapproved data modifications.
Given that I am limited to using Microsoft Office 365 tools, I am particularly interested in suggestions on which applications (like Excel Online or SharePoint lists) would be best suited for this purpose. Additionally, if anyone has sample databases or templates within these tools, it would be immensely helpful as I'm finding it challenging to know exactly what to look for.
Please note that I am only looking for solutions within Microsoft Office 365 and not external tools. As my environment does not allow external tools. The reason for that is beyond my pay grade and there is nothing I can do about it.
Thank you in advance for your help and suggestions!
submitted by ChmodPlusEx to sysadmin [link] [comments]


2024.05.13 23:12 bambaazon Logic Pro 11.0 release notes

New Features and enhancements
New AI-enhanced tools join Smart Tempo and the Pitch Correction plug-in to augment your artistry.
Bass Player and Keyboard Player join Drummer to complete a set of Session Players — all built with AI making it easy to create performances that respond to your direction.
Session Players can follow the same chord progression using Global chord track.
Add warmth to any track with ChromaGlow, an advanced plug-in with five saturation models designed to simulate the sound of vintage analog hardware.*
Separate a stereo audio file into stems for vocals, drums, bass and other parts with Stem Splitter.*
Session Players, ChromaGlow, and Stem Splitter also come to Logic Pro for iPad 2 — making it simple to move between projects created in Logic Pro for Mac.
Play any of six deeply-sampled acoustic and electric basses with Studio Bass.
Perform any of three meticulously-sampled pianos with Studio Piano.
Loops that contain chord tags will automatically populate the chord track when added to a project.
Three new Producer Packs are available: Hardwell, The Kount, and Cory Wong.
Original multi-track project of Swing! by Ellie Dixon available as in-app demo song.
Downmix and trim options allow custom mixing for non-Atmos channel configurations.
Exported ADM BWF files have been expanded beyond Dolby Atmos and can contain settings for stereo and other multi-channel formats.
Bounce in place adds automatic real-time recording for External Instrument regions or tracks that utilize external hardware using the Logic Pro I/O plug-in.
Route MIDI signals generated by supported software instruments and effects to the input of other tracks for creative layering during playback or recording.
Edit more efficiently using key commands for moving, extending, or resizing marquee selections.
The Nudge Region/Event Position key commands now also nudge Marquee selections.
The Transpose Region/Event key commands now also move or expand the Marquee selection up/down.
Pattern regions can now be created on Drummer tracks, and Drummer regions can be converted to Pattern regions.
New key commands include Trim Note End to Following Notes (Force Legato) With Overlap and Trim Note End to Selected (Force Legato) With Overlap.
Bounce in Place and Track Freeze can now be performed in real time, allowing for use of external instruments, I/O plug-ins, and external inserts.
Mastering Assistant analysis now can be performed in real time, allowing for use in projects that incorporate external I/O or instruments.
The Dolby Atmos plug-in now offers Downmix and Surround/Height Trim controls.
The Recent Projects list can now be configured to show up to 50 projects.
* Requires a Mac with Apple silicon.
Stability and reliability
Scripts with 1071 characters or more in Scripter no longer cause Logic Pro to quit unexpectedly.
Fixes an issue where creating a an event in a lane assigned to Note off in Step Sequencer could cause Logic Pro to quit unexpectedly.
Fixes an issue where Logic Pro could fail to launch with an Error Initializing Core MIDI message when the system is under heavy load performing other tasks.
Resolves an issue where Logic Pro could quit unexpectedly when a 64-bit floating point IR file is loaded into Space Designer.
Fixes an issue where Logic Pro could hang when opening a project while the Project Settings > MIDI window is displayed.
Logic Pro no longer quits unexpectedly when creating multiple Aux tracks with multiple existing Aux tracks selected.
Improves stability when bypassing control surfaces with Musical Typing open when EuControl software is installed.
Fixes an issue where Logic Pro could hang when quitting a project containing a large number of instances of Sampler.
Fixes an issue where Logic Pro could quit unexpectedly when replacing a playing Live Loops cell with another loop.
Performance
The UI is now more responsive when adjusting Flex Pitches directly on regions in Deviation mode.
Performance is improved when editing Transient Markers in Take regions with Flex enabled.
Performance is improved when making Flex Pitch edits in the Tracks area with a large number of selected regions.
Alchemy's Performance is improved.
Performance is improved when moving regions in projects with a large number of tracks and regions.
Projects containing a large number of flex-pitched regions now open more quickly.
Resolves an issue where loading a project saved with a Summing stack selected that contains Software Instruments that have no regions and/or with the tracks turned off could load the Software Instruments into memory.
Accessibility
VoiceOver now announces the state of Automation mode buttons on channel strips.
VoiceOver now announces the status of the Pause button in the LCD.
VoiceOver no longer announces hidden controls in the Smart Controls view.
VoiceOver no longer reads the values of pan knobs that are currently hidden in Sends on Faders mode.
VoiceOver now announces the state of the Details button and the Follow button in the Drummer Editor.
VoiceOver now announces left-click and Command-click Tool selections in the Control Bar.
VoiceOver now announces the name of the Time Quantize button in the Piano Roll.
VoiceOver now announces changes in value when the Next/Previous key commands are used to change Quantize values.
VoiceOver now announces state of key commands for Cycle, Mute, Track Solo, Input Monitoring, Track On/Off, and Lock/Unlock Track.
VoiceOver now announces the selection state of focused tracks.
Spatial Audio
Fixes an issue where adding a new 3D Object track for the first time to a Spatial Audio project could cause the Renderer to switch from the current model to the Apple renderer.
The Dolby Atmos plug-in now offers a 5.1.2 monitoring option.
Fixes an issue where setting a project to Dolby Atmos could output to 7.1.4 even when the mode defaults to Apple Renderer.
It is now possible to monitor Dolby Atmos projects directly via HDMI to a surround capable receiveamplifier.
The metering for Height channels now shows as post-fader on the Master channel as expected.
Loading a Master Bus channel strip setting in the 7.1.4 channel format now preserves the 7.1.4 channel layout as expected.
Session Players
Resolves an issue where loading a user-created Drum Machine Designer patch could set the input to a bus and fail to load the Drum Machine Designer instrument.
Using the Create Drummer Region command in a Marquee selection now creates a region that corresponds to the Marquee.
Smart Tempo
In cases where there is not an existing Smart Tempo Multitrack Set, selecting an audio file in the Smart Tempo Multitrack Set window and disabling the “Contribute to analysis” check box now causes the Update button to change to Analyze as expected.
Pressing the Space bar now immediately stops a Free Tempo recording.
Fixes an issue where projects previously open in the same Logic Pro session could unexpectedly affect “Contribute to Analysis” in the Smart Tempo editor.
Recording
Audio regions recorded to unnamed tracks now include the project name and track number in their name.
Mixer
The channel strip Stereo Pan control and the Pan menu now can be adjusted when Caps Lock is enabled.
Creating a single Multi-timbral Software Instrument in the New Track Sheet no longer creates two Software Instrument instances in the All view of the Mixer.
Resolves an issue where remaining tracks in a Multitimbral Software Instrument Track Stack could unexpectedly rename the channel strip.
Adjusting the activity status of a speaker in the Surround panner no longer causes the signal to unexpectedly mute.
Groups now immediately show as inactive when switched off for a selected set of channels in the Mixer.
Metering now correctly works on individual channel strips with plug-ins that send to more than two channels and are routed to a surround bus.
Option-clicking on a send in a selected group of channel strips now sets all corresponding sends to 0 dB as expected.
Fixes an issue where performing Undo after adjusting the fader values of grouped channels with Group Clutch enabled and then disabled could cause the faders to jump up to +6 dB when one member of the group is touched.
Setting multiple selected channels to No VCA now works as expected
Alchemy
The oscillator section in Alchemy offers a new Wide Unison mode.
All controls for Additive Effects now accept typed-in values as expected.
Values typed into parameters related to milliseconds (MS) in Acoustic Reverb are no longer interpreted as full seconds.
Resolves an issue where performance control destinations for modulation could show as duplicated.
Sampler, Quick Sampler, and Quick Alchemy
The Playback direction button in Quick Sampler now immediately updates when clicked.
The view now scrolls correctly when dragging the Trim marker in Sample Alchemy.
It is now possible to adjust the level of a group in Sampler up to +24 dB.
The Up/Down buttons for navigating zones in Sampler now remain available after adjusting the start or end positions of samples.
The general Zoom/Scroll key commands now can be used to trim the current view in Sample Alchemy.
Handles and Trim Handles in Sample Alchemy behave correctly when click-dragged, even when the plug-in window does not have focus.
The Ancient Vocal Chop and Baily Glide plug-in settings for Quick Sampler now open in Classic mode, as expected.
Plug-ins
The MIDI Scripter plug-in now shows in Logic Pro when running in dark mode.
Fixes an issue where clicking on Sampled IR in Space Designer could activate Synthesized IR mode unexpectedly.
Resolves an issue where repositioning the playhead could cause audio to cut out on channel strips that use Step FX.
The preset Note Repeater in Scripter now works as expected.
The wet/dry setting on Ringshifter is now always set to 100% wet when inserted on an Aux.
There's now a DI Delay Compensation switch in Bass Amp Designer to improve phase correlation when blending between Amp and Direct Box in the plug-in.
StepFX now includes presets using Sidechain.
The Beat Breaker preset called “Basic / 2 Slices, Speed 66%” no longer plays the slices at 50% speed instead of 66%.
Resolves an issue where ES2 could produce glitching sounds when using Sine Level or Poly Voice mode on Apple Silicon computers.
Mono > Stereo instances of Console EQ no longer can cause unexpected feedback.
Using the Delete all Automation key command while an Audio Unit window has key focus no longer causes the Audio Unit window to go blank.
The menu for the compression section of Phat FX can now be opened by clicking on the Up/Down arrows.
Beat Breaker now offers new default patterns divided evenly into 2, 4, 8, 16, and 32 slices.
Mastering Assistant
There is no longer unexpected latency with bounces from projects that use the Clean or Clean + Excite mode in Mastering Assistant.
Mastering Assistant analysis is no longer incorrectly triggered in projects that contain no regions, but are previewing audio from Ultrabeat, etc.
Mastering Assistant no longer allows the -1 dBFS peak limit to be exceeded in certain cases.
Automation
The Consolidate Relative and Absolute for Visible / Automation menu item now only displays when automation types that support relative automation are active in the lane.
Region-based Automation is now pasted as Track-based Automation when pasted to an area of a track that does not contain regions.
Pitchbend now works as expected with zones in Sampler that do not have Flex Pitch enabled.
Selecting Region-based automation points on a region now deselects previously selected automation points on other regions
Disabling Region-Based Automation no longer dims the Power button for MIDI CC data lanes in the Piano Roll.
The movie window now updates to show the correct frame when moving Region-based automation points.
The Autoselect automation parameter now works as expected when clicking any plug-in control.
Automation of the Gain plug-in no longer exhibits unexpected latency.
Region-based automation is now drawn correctly when recorded into projects that start earlier than 1 1 1 1.
Automation lane views for all tracks are now maintained when switching into Flex view and then back to Automation view.
Flex Time and Flex Pitch
Flex Pitched notes now play as expected when clicked while Record or Input Monitoring is active on the track.
Flexed audio tracks using Monophonic or Slicing mode no longer produce clicks at tempo changes.
Takes and comping
Fade-ins are now applied when flatten and merge is performed on Comps.
Renaming a take that encompasses the entire length of an audio file no longer unexpectedly changes the file name.
Comps in Take Folders are now preserved when performing Cut Section Between Locators on a section that includes the end of one Take folder and the beginning of another, with a gap in-between.
Track Stacks
Record-arming a Track Stack now arms grouped audio tracks in a Track Stack it contains.
Dragging a subtrack out of a Track Stack that is assigned to a VCA now removes the assignment for the subtrack.
Fixes an issue where Track Stacks could sometimes be dimmed when some, but not all, subtracks are muted or off.
It's now possible to replace stacked instrument patches that are inside a Summing Stack with single track patches.
Track Alternatives
Loading a patch on a Summing Stack containing sub-tracks with Track Alternatives no longer causes inactive alternatives to be deleted.
Track Alternatives can now be created for the Stereo Output track.
Selection-Based Processing
Using Selection-Based Processing on a Marquee selected section within a Take Folder no longer creates an unexpected comp.
Selection-Based Processing on a comp now retains the comp.
Score
The spacing of notes is improved in cases where there is a dotted note on a line with the stem is pointing upward.
Command + Z to undo now works after deleting a Score Set.
Upward bends in TAB staves now display correctly.
Importing an instrument track no longer can cause Score Sets in the current project to disappear.
Imported Score Sets can now be deleted from a project.
Live Loops
“Join Region and Fill Cell” now works as expected.
Recording a performance in Live Loops now temporarily puts all tracks into Automation: Latch mode.
Fixes an issue where changing patches for a Live Loop track could cause the length of cells to change unexpectedly.
It's now possible to paste MIDI notes into a Live Loops cell.
Step Sequencer
It's now easier to use the disclosure triangle to open sub-rows in Step Sequencer.
Pattern regions now play back correctly immediately after being nudged.
Pattern Regions now immediately play as expected after using the Slip/Rotate tool to drag their contents to the left.
The “Separate pattern region by kit piece” command on Drum Machine Designer tracks is now applied to the correct area of the Pattern Region, in cases where the left border of the region has been moved to the right.
The length and number of steps of a newly created Pattern Region accounts for Time Signature changes correctly.
The maximum possible pattern length of a Pattern region is now 4 bars of the current time signature.
Step Sequencer now allows pattern lengths to be added based on 5/4 and 7/8 time signatures.
The Step Sequencer Inc/Dec controls now work in Loop Edit mode.
Fixes an issue where Pattern Regions on frozen tracks be edited unexpectedly.
Region-based automation now displays properly on Pattern regions in tracks that have been partially frozen, and on regions that have been frozen and then unfrozen.
It's now possible to assign MIDI channels per step in a Pattern Region.
MIDI
Reset messages for Software Instruments now work correctly.
Sustain messages are now sent correctly when playing back regions with Clip Length enabled in cycle mode.
There is now an “Internal MIDI in” setting in the Track Inspector to allow for recording MIDI from any other software instrument or External MIDI Instrument track.
The “Send all MIDI settings” key command now sends program changes to external devices assigned to empty tracks.
Resolves an issue where 3 bytes of random MIDI data would be sent when playing back regions containing SysEx data with MIDI 2.0 disabled
New 'internal MIDI in' feature allows recording of MIDI from other tracks, including MIDI FX plug-in output and 3rd party MIDI generators.
The “Delete MIDI events outside region boundaries" key command now correctly creates a starting CC event in the region to match the last matching CC of the same type in the track.
Fixes an issue where Chase could cut off notes that are preceded by notes of the same pitch on tracks with third-party instrument plug-ins.
Editing
The Humanize transform set now works as expected when the Randomize functions for Position, Length, or Velocity are set to very small values.
The menu item Delete and Move in the Event List is now only displayed if regions are displayed in the window.
When MIDI 2.0 is selected in the Settings, clicking on an Event in the Event List no longer plays events back with MIDI 1.0 resolution.
Fixes an issue where using the Cut command in the Audio Track Editor could switch the view to another editor.
When a region in the Project Audio window is double-clicked, the Audio Track editor now opens as expected.
The content link buttons for the Piano Roll and Score show the correct color as expected when toggled using the mouse.
The Event List correctly updates to reflect changes made by using key commands to select notes in other editors.
Resolves an issue where the Velocity tool in the Piano roll could affect the values of non-note events.
Fixes an issue where applying the Transform set Double Speed could cause the notes to disappear from the Piano Roll.
Step Input
Extending the length of note entered using Step Input now works correctly.
Global Tracks
Adding multiple audio Apple Loops of the same key to different tracks of a new project now changes the project key as expected.
Clicked in Tempo points are now placed at their correct positions in projects that start earlier than 1 1 1 1.
Share and export
When No Overlap is enabled, regions bounced onto existing regions no longer overlap them.
Audio files bounced from Logic Pro now include the proper Encoded Date in the metadata.
Fixes an issue where MIDI regions could be truncated when bounced in place.
Fixes an issue where audio files including Volume/Pan automation exported from mono tracks that use plug-ins could export as stereo files.
It is now possible to bounce sub-channels of multitimbral instrument tracks as individual files.
Import
Resolves an issue when dragging multiple audio files into a project, choosing the “Place all files on one track” option could create a second track and places the first file on one track, and the rest on the second.
Output channels in the Mixer can now be imported from other Logic Pro projects.
Apple Loops
The Loops browser now correctly shows the same enharmonic key an Apple Loop was tagged with.
Apple Loops now preview using the Key Signature active at the current position of the playhead.
It's now possible to add Aliases to bookmarks and untagged loops.
Dragging an Apple Loop from the loop browser to an existing track no longer changes the input for the track.
Fixes an issue where MIDI Apple Loops could jump to the start of the nearest bar position when dragged from the Loop Browser to the middle of a bar.
Video Support
A secondary screen that is running a full screen video with Show Animations off will no longer remain black after closing the project.
Key Commands
The “Increase (or Decrease) last clicked parameter” key commands now work for controls in the LCD.
The “Record off for all” key command now works on Software Instrument tracks in cases where one or more audio tracks are also record-enabled.
There is now a key command to add to the current selection of regions or cells that are assigned to a toggle solo group.
The Zoom Toggle key command now works in the Step Editor.
Compatibility
GarageBand projects that use Pitch Correction now sound the same when opened in Logic Pro.
Undo
If Undo is used immediately after creating a project, the New Track Sheet is displayed as expected rather than leaving a project with no tracks.
Undo/Redo now works as expected with Audio Unit v3 plug-ins.
Changing the Automation Mode, or changing a Track On/Off state now creates an Undo step.
Performing Undo after adding a surround track no longer corrects Drummer tracks in the project.
Logic Remote
Logic Remote immediately updates to show time and signature changes made in Logic Pro.
Control Surfaces and MIDI controllers
Controls on Control Surface devices that use Lua scripts now provide feedback when learning assignments for them in Logic Pro.
Illuminated buttons on control surfaces now show the correct state for Show/Hide Track Editor.
General
The LCD now displays the Cycle start and end times in both SMPTE time and Bars/Beats when the secondary ruler is displayed.
Search in the All Files browser now finds matching items in bookmarked folders.
Fixes an issue where the visible editor in the Main window could unexpectedly switch when rubber-band selecting regions.
Audio Take folders created in Cycle mode now loop as expected after recording when Loop is enabled in the Region Inspector.
It's now possible to create external MIDI tracks when Core Audio is disabled in Logic Pro.
Resolves an issue where deleting a Flex marker from an audio region while a Marker List is visible could switch the key focus to the Marker List.
Track information pasted into a text editor now includes the TIME position when the Use Musical Grid setting for the project is not enabled.
Input monitoring buttons are now displayed on audio tracks when Logic Pro has fallen back to an alternate audio device because the selected device is not available.
Previewing an audio region in the Project Audio window no longer causes it to jump to the top of the window.
Command+Option clicking on the On/Off button of a track now toggles the button for all tracks, as expected.
Copy/paste of regions now works when Automation view is enabled.
Right-clicking on a looped segment of a region now opens the contextual menu as expected.
It's now easier to see when black keys are depressed in the Musical Typing window.
The right arrow key now reliably moves the text cursor in the Bounce > Save As file name panel.
Groove Templates created from audio regions now work in Smart Quantize mode.
Dragging multiple regions from the same audio file from the Project Audio browser to the Tracks area now works correctly.
Audio regions are no longer moved to unexpected positions when trimming, if absolute Snap mode is on, and the region anchor is moved away from the start of the region
Fixes an issue where pasting a Marquee selection with No Overlap and Snap Edits to Zero Crossings mode enabled could delete a non-overlapping part of an existing region.
Autozoom now triggers when a region's upper right corner is dragged in the Main window, or the Audio Track Editor.
The Playhead no longer may briefly appear to be in the wrong position when zooming horizontally.
The Time Ruler now immediately updates to reflect changes made to the “Bar Position [bar position] plays at SMPTE” setting.
The File browser correctly shows the full path when using Save As.
submitted by bambaazon to Logic_Studio [link] [comments]


2024.05.13 18:58 Eu-ph-or-ia Struggling 2019 intel MacBook Pro - time to upgrade?

So currently I have a 2019 MacBook Pro i7 8GB ram model, and am using Logic as my main DAW (and ableton as a live & side tool), and it seemed to be doing okay ish the the first little while after I bought it, but I think I’ve realised that in 2024 the machine just is not powerful enough anymore (also the battery/Touch Bar is dying too and would cost £500 to replace). Like it can barely even run my custom template (around 40-50 mainly empty tracks which by the end of a project may be far more and using large amounts of different samples, vsts & automation etc)
Say I load the template up, and start laying down some omnisphere parts for example, after like 3 instances, I start constantly getting the ‘CPU overloaded’ message. This is whilst also having the highest buffer size etc, and I really don’t want to have to constantly be freezing tracks etc
From what I’ve read the 2019 Intel Macs just completely suck in terms of performance and after doing some research it sounds like the apple silicon macs are supposedly night and day in terms of performance
so does it sound like I’m gunna have to somehow find the money to upgrade?
If so which MacBook Pro do you think would be enough for my current and long term needs? (mainly pop/band/electronic music production - with large detailed projects of sometimes 50-200 different tracks @ lots of automated parameters etc - but also some film and photo editing too)
Would an M1 16gb be okay? Or are the M2/M3/ upcoming M4 models definitely worth the extra money & does the hardware have any significant differences between them? (Like ports, screen etc) I just wanna be free to create without worrying about the hardware holding me back anymore :(
Any advice on this would be much appreciated,
Thanks x
submitted by Eu-ph-or-ia to LogicPro [link] [comments]


2024.05.13 16:26 Processter How would I start a 3d printing business, if I had to restart after 10 years. 15 “things” I would need.

I’ve shared my story on how I started, ran for 10 years, and remotely sold my 3dp business HERE.
Now I would like to speculate on How I would start it if I had to do it again. Why? 2 reasons:
  1. When it was time to sell, I discovered, that the most valuable assets of my business were NOT the printers or production base and that I could've significantly grown and therefore increased business value if I did certain things a certain way.
Knowing that and other things - I would've tried to do "the right things" from the beginning, and I hope it would help those who are thinking about or starting it right now.
I concentrate on the business side since the 3dp business is first of all a business, and I go through with it as I would’ve done it (not just some average avatar model).
This article doesn’t cover everything and simplifies some parts, but I tried to make it as real and in-depth as possible since the devil is in the details.
  1. I am starting new business projects right now, and the path I am taking is almost the same (minus printers basically) path;

Vision

First I need to ask myself: what kind of 3dp business would I like to start? It may be hard to answer right at the start, but I do know 4 things:
  1. I want it to be service-based (at least in the beginning, then I may consider a hybrid: service+product model);
  2. I want it to be B2B (higher check, less transactional costs);
  3. I want to gravitate towards big/complicated models;
  4. I will offer some post-processing (get hand dirty, mot many others willing to do that);
Here I may also need to identify, who my target audience is. But It is hard, and may sometimes be harmful in the beginning, so I will stick with 4 general assumptions listed above, and see where keywords lead me.
But I will revisit this very important question (let's call it a “vision”) as soon as I have a meaningful chunk of data and experience.

Research

Then I will conduct research.
For that, I need to pick a place (3dp business is place-bound to a certain degree). Let's say a city - Austin - TX.
Note here - the bigger city, the better.
Now I need 3 lists:
  1. First is a List of keywords with average monthly searches and cost of clicks for different areas:
    1. Austin;
    2. Other big cities nearby;
    3. State of Texas;
    4. Nearby states;
    5. The whole of the US.
One tab for each. You can pick as many areas as you see fit, and the logic behind it is that you want to know the demand in places you may be able to serve.
I need general high-frequency keywords as well as Google suggestions and low-frequency keywords. The broader the scope, the better. There is a free tool called Keyword Planner (it also provides a click cost estimation for Google ads) inside a Google Ads account. If you don’t use Google ads, you can pick any keyword search tool out there.
Now I need to sort it, vet out unneeded ones, and separate them into groups based on intent (informational or commercial). I will also create a list of “minus” words (will use them later).
When it is all done, I need to assemble a “core”: a few groups of keywords united by intention.
If I don’t use keys/groups for commercial purposes, I may use them for info articles (SEO). The most visited (by a long shot) page on the site, which I sold as a part of the business was “The History of 3d printing”.
📜 Research should also include many other “places”, basically one should identify where potential customers hang out, what they need (their problems), and how one can reach them, and as a result will have some potential acquisition channels, and a list of “problems” to form an offer with.
I will only cover the fastest and the one I know best - Google ads (+ a bit of SEO for the long game). This channel corresponds rather well, with my understanding, of where my “target audience” may be (more on that below).
  1. Second is a List of competitors. I will only need ones’ that will compete with me for my target demographic. Specifically, I would like to know:
    1. Domain name;
    2. Their offer (range of services, materials, unique propositions);
    3. Their main (and all significant pages) Title, H1, description, “subtitle”, unique selling propositions, and maybe a screenshot of HERO;
    4. Their CTAs (calls to action - do they use online calculators, contact form…).
The list can go on, but those are the most important (probably), the logic behind it - I want to know what has been offered so far, compare it to the demand from list 1, and identify where I can “squeeze in”.
  1. Third list - competitor’s prices. Based on my initial ”vision” (what/for whom I will try to do) I prepare a couple of inquiries, which I send to competitors to quote.
I would like to know:
  • Price;
  • Fulfillment time;
  • Conditions;
  • How competitors interact with prospects.
Inquiries may be:
  1. A somewhat complicated “technical” model of a middle size;
  2. Small-to-mid batch of parts (up to 100-300);
  3. A somewhat big (that will probably require printing in parts and assembly) model + separately I would inquire about painting;
As a result, I understand how I may price my services. I prefer to start somewhere in the lower middle of a price range and slowly go up.
I know what I won't do - I won't try to go for the cheapest price - it is a road to nowhere. I may go for it once or twice to snatch an order, which will be beneficial to my portfolio, but that is it!
Now I also understand how my competitors interact with their customers and what I can offer in this regard.

Plan

With that data gathered I am now ready to compose a “business plan” /set up business goals for 1-3 years, and lay out a tactical (more detailed) plan for a quarter or so.
Usually, the latter shall be detailed like: I need to reach X revenue/per day, to get Y rev per month, and for that, I will need Z inquiries and so on... But as I am just starting, it may not make a lot of sense, since there are no "base" numbers. But I will use that type of planning as soon as I have those numbers (after 6-12 months).
I also will align the plan with my vision, and maybe add some details to it, based on the data I’ve gathered.
I will have a somewhat united note/doc with actionable tasks, equipped with due dates (those are very important), and an overall plan.
I like to unify all of the above (lists, vision, tasks…) as a project in a project management software (later about that). Much easier to manage and keep track of.

Offer and Site creation

Now I can form my offer.
This offer will be presented on my site, in my ads, and everywhere else.
I need to describe CLEARLY what do I do exactly, for whom, and why those people should take their business to me (competitive advantages).
I pick a name, and domain name and make a logo. I keep in mind that they are a part of the offer (everything is), and I keep them as short, direct, and close to the point as possible. I squeeze a relevant keyword in if I can.
Before I decide I type the name into the search and see what pops up (don’t skip that part).
Now I can make a site. I pick one of the No-code options to create it myself or delegate it. Keep in mind that you will need to correct and change the site: an offer (text. headings), portfolio, blog (for SEO purposes), services, etc. The no-code solution will allow you to do that yourself.
It will be a landing page (in the beginning), and it will include:
  • Title (shown as a first string in search);
  • Description (shown as a second string in the search);
HERO SECTION (first screen basically - 80% of people won’t go below it)
  • H1 (main “title” shown on the top of the page)
  • Subtitle (text below the H1, usually supports the H1 and includes unique selling points);
  • Clear CTA (Call to action);
  • Foto or video of what I’ve done (the visual representation of services works really well);
  • Unique selling points (not included in the subtitle, or supporting/elaborating on them);
END OF THE HERO SECTION
  • Unique selling points;
  • All other headers;
  • All other text;
  • Examples (what I’ve done) and/or testimonials - if I truly just starting I may need to make some examples of objects I would like to make (as close to desired nich as possible) and take GOOD photos of them (It can be powerful, that is what I did and people told me many times, that they “came” because of “beautiful” thing that we’ve done (“beautiful” is mostly attribute off a picture, then a thing);
  • FAQ (those shall be questions that your customers ask you the most, I mean REAL questions - they work rather well as objection handlers);
  • Clear CTA (Call to action);
As there is just one page, it should target the most relevant oand big commercial keyword group.
The “art” of creating a Title, H1, and the rest of the text, headings, and attributes is a delicate dance between the need to be different from competitors, the need to incorporate the right keywords, basic SEO guidelines, and most importantly - to present a compelling offer.
📜 An important thing to keep in mind - your first screen should tell, straight and clearly - what services you provide, for whom, and why a visitor should click your CTA, or continue reading.
Last thing - make sure that it looks fine and loads quickly on mobile. More than half of the traffic will be from there.
Research says, that If it loads more than 3 seconds - more than 70% of people bounce.
Check your speed here - https://pagespeed.web.dev/
There is A LOT more to that, but it is beyond the scope of this article.

Traffic: Ads and SEO

Now I need traffic:
Google ads. As I just starting, I need to be as targeted as possible. So I will:
  • Vet keywords carefully, avoid high-frequency ones, and compose them into groups.
  • Start with one or two groups, with a limited number of keywords with clear commercial intent.
  • Limit the location to the city I am in.
  • Add a minus keywords list. If a search query includes one of the words from the list (like FREE, or CHEAP) - ads won't be shown.
Google pushes everyone really hard to use responsive search ads + broad match + AI-suggested keywords (performance MAX they call it), but I won't.
Why?
  1. It will greatly disperse the focus, and therefore results of my campaign.
  2. It is still not working properly, especially for small and/or “complicated” niches. In other words, it will waste my money, (relocate it to Google), without bringing back results (or at least as many).
And I don't want that.
I will use exact match, fix (pin) headings and descriptions, and practically make "an old school" text ad from a responsive search ad. I will have to do different ads for different keywords (if the keyword or phrase is matched in the title, conversion is higher); Yes, it will be more work, but results will be better, and controllable.
Just how I like them.
Now I will compose my "SEO plan", I will:
  • Plan to add new "commercial" pages to the site (one page per meaningful keyword group) as I go.
  • Create a schedule: after the main page is up, I will try to “deploy” them in 2-4 week intervals, starting with the most meaningful/impactful.
  • Make Google index it through its search console after the first publishable version of the site is done. I will repeat the operation with every meaningful page I add, including info SEO pages (below).
  • Form a few groups from keywords with informational intent, vet groups that align with my direction, and plan an article for each vetted group - a separate page on the site with a personal set of SEO attributes.
  • Publish them with the same or longer intervals as for the "commercial" pages.
  • Try to make those articles as valuable for the reader as possible. Everything I do shall be client-oriented (bring value), and user behavior is more and more important for SEO.
This “article” is an example of such a page.
I won't cover social media here, since its plenty of info on that topic.
From my experience, if I plan (and I do) to offer 3d printing services to businesses (B2B), social media (with the exception of LinkedIn maybe, not sure nowadays what is what) is not exactly a place for “fishing” (I might be wrong).

Legal+

Moving along to the legal land.
I will not go deep into the business structure (LLCs or sole proprietorships), just say that you need one. Figure out what works best in your case, but note: if you are planning (envisioning) to sell your business one day (or a part of it) - you will need it to be at least an LLC.
This structure (as stated in the name), also limits your liability, which is not a bad thing. One more thing that does that, and at times viewed as a formality - is a contract.
I’ve learned to appreciate contracts and pay attention to their "design". The contract sets expectations, protects both you and your client, and serves as an extension to your offer - a clear, correct, and honest contract, that picks up on promises you’ve made will reassure your client that you are a trustworthy professional.
Create a clear, correct contract template (or templates), seek professional help/advice if needed, and try not to overcomplicate it (easier-smaller the better).
📜 Before the contract, expectations are set during all interactions with a client: nuances, limitations, examples, samples, etc. As the number of interactions with clients starts to grow you will notice repetitive patterns in questions and answers. Create a base with answer templates - those saved me a ton of time and improved the quality of my communication.

3d printers and a space (finally here they are)

Well, and yeah, I need 3d printers to start a 3d printing business.
If you plan to start such a business, you may already have some, and/or possess the needed knowledge in the matter, but I still going to say a few things. No specific models, or vendors though, since there is a lot of printer-related content out there, and the scene is rapidly (wink) changing.
I would try to pick one type of printer (or at least a vendor) and stick to it. Benefits:
  • Somewhat stable overall quality;
  • Same spare parts;
  • Same repair and maintenance routine;
  • Same working protocols;
  • Same slicing…
I also will (at least in the beginning) look for stable machines, that would not require a ton of maintenance.
Note here: your choice shall also be based on your perceived goal (niche you want to end up with/customers you want to serve), and you may need different types of printers for that.
Depending on my situation, I may not need an office/working space right from the start (at least not until the idea has been validated). If I do, I would get something with a space to grow (aligned with my plan/goals), but I would try not to jump over my head with it.

One software to control it all

There is one more thing that I will need right from the start (because I don’t want to replicate my own mistakes) - a software suite to manage the business. Getting it from the start will provide the most leverage and set me up on the right path.
I will need:
  • CRM - all work with a client: pricing, offers, deals, followups, deadlines, docs… +
  • ERP - control and management of all resources: materials, printers, team… +
  • Production scheduling +
  • Maintenance, Repairs, Spare parts, and materials control +
  • Team + Docs + Files storage + Contractors + Spending + everything else.
I couldn't find one that incorporates all of it, so I’ve made my own (there is a Free version, try it out, let me know what you think).
Management software and CRM might not be obvious must-haves, but they are if I want to make it into a controllable and growing business (and I do).
There is no other way, look at any business that made it - they all without exception use such systems.
One more thing - all business decisions shall be based on data: how would I know, for example, if my ads campaign is making (and how much) or losing money, without knowing what my average check, margin, or LTV is for any type of service for a needed time period?

Summary and Q&A

There is a lot more to that, but it is already too long.
So I’ve got:
  1. List of keywords;
  2. List of competitors;
  3. Price research (and base price level as a result);
  4. A plan;
  5. An offer;
  6. Name and logo;
  7. Website (with offer and good photos of done jobs on it);
  8. Google ads campaign (or other acquisition channel, start from one you know best/where your customers are);
  9. SEO plan;
  10. Legal entity;
  11. Contract templates;
  12. “Sales templates” base (those collected on the go, but you may already have something since you talked to people before);
  13. Printers;
  14. Some physical space;
  15. Management system/software (like this one)
3 BONUS reminders for myself:
  • To get paid in advance. ALWAYS, at least partially;
  • To do extra for customers. If I can, when I can;
  • To be patient- business is a marathon, not a sprint;
Some Q&A:
  • Is the 3d printing business a good business to start?
It is not a get-rich-quick scheme, and it is not particularly easy, but all things that are worth doing are hard (that is what they say).
If you like it/are passionate about it/good at it (the most important factor in my opinion.) - it certainly might be.
I’ve planned to go with the B2B service model (on-demand manufacturing), and that trend will only grow over time.
Since we talked about the US, let's take a look at this article and specifically the chart of Construction spending on US manufacturing https://www.businessinsider.com/us-building-factories-census-data-chips-act-inflation-reduction-act-2023-6?op=1 + big new “infrastructure rebuild projects” might be somewhere around the corner.
What does it all have to do with a small 3dp service? The economy is an interconnected system. All of those “big projects” will require a lot of smaller contractors/suppliers, and they will need smaller ones…and that is where I come in.
  • Why the service model?
2 reasons:
  1. I know how to do it (done it for 10 years), the data above backs the idea up, and I still see a lot of upsides and opportunities there (aside from the data).
  2. It is a lot easier to “search” for product ideas - they come to you (for that you will have to have a B2C “department” though). I’ve recently talked to a few 3dp business owners (and read a few stories over the years), and almost all of them had their product ideas brought to them by clients.
  • Is it profitable?
If you create a system (management software can help with that) with processes in place, create and maintain customer acquisition channels, and price correctly - it will be.
I hope you got some value out of it.
Thanks for reading.
submitted by Processter to Entrepreneur [link] [comments]


2024.05.13 15:24 4866Badillo Is my setup of SDR++ for NOAA APT receiving is already good?

Is my setup of SDR++ for NOAA APT receiving is already good? submitted by 4866Badillo to RTLSDR [link] [comments]


2024.05.13 14:28 LeadingTrifle4924 My map doesn't want to compile properly can anyone please help I'm new in the community. ):

When I compile in fast, full, or final compile I get the same error:

Operator Error: Event (null): CSosOperatorSpeakers Error: Operator volume_fan_mult, unknown sound operator attribute __move_to_end Error: Operator volume_fan_mult, unknown sound operator attribute __move_to_end Operator Error: Event (null): CSosOperatorSpeakers Error: Operator volume_fan_scale, unknown sound operator attribute __move_to_end Error: Operator volume_fan_scale, unknown sound operator attribute __move_to_end
Although I can launch the map after fast compile it doesn't want to launch in full compile. At the end of the compile it tells me:
Unable to run Vrad3. Light mapper didn't return valid triangles: failing. Map build FAILED. [FAIL]
and also:
ERROR: 6 compiled, 1 failed, 1 skipped, 0m:29s

If it's necessary here's the full compile log:
Start build: 2024-05-13T14:23:58
Hammer: Attempting incremental build.
Hammer: Copying previously compiled map to temp directory.
Using breakpad crash handler Setting breakpad minidump AppID = 730 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561197979643729 [API loaded yes] SteamInternal_SetMinidumpSteamID: Setting Steam ID: 76561197979643729 Setting breakpad minidump AppID = 2347779 Creating device for graphics adapter 0 'AMD Radeon RX 6600' [vendorid 0x1002]: 31.0.24027.1012 Operator Error: Event (null): CSosOperatorSpeakers Error: Operator volume_fan_mult, unknown sound operator attribute __move_to_end Error: Operator volume_fan_mult, unknown sound operator attribute __move_to_end Operator Error: Event (null): CSosOperatorSpeakers Error: Operator volume_fan_scale, unknown sound operator attribute __move_to_end Error: Operator volume_fan_scale, unknown sound operator attribute __move_to_end Unzip modernized_plantations.vpk (86 files): Done (0.1 sec: 49.8ms read, 2.3ms write 19.5mb). - csgo_addons\academy\maps\modernized_plantations.vmap Initialized Embree v2.17.02. Settling physics objects...no objects to settle Preprocessing Lights [0....1....2....3....4....5....6....7....8....9....] Done (0.03 seconds) Assigned 1 Light Shadow Slots, 0 failed (max slot 0). Building map "maps\modernized_plantations"...
... Building 'world' Loading Map... +- csgo_addons\academy\maps\modernized_plantations\entities\unnamed_394.vmdl +- csgo_addons\academy\maps\modernized_plantations\entities\unnamed_407.vmdl +- csgo_addons\academy\maps\modernized_plantations\entities\unnamed_410.vmdl +- csgo_addons\academy\maps\modernized_plantations\entities\unnamed_413.vmdl +- csgo_addons\academy\maps\modernized_plantations\entities\unnamed_507.vmdl Done (0.06 seconds) Building ray trace environment... Wrote C:\Users\tvvla\AppData\Local\Temp\csgo_addons\academy\maps\modernized_plantations.rte Wrote C:\Users\tvvla\AppData\Local\Temp\csgo_addons\academy\maps\modernized_plantations.viscfg Done (0.03 seconds) +- csgo_addons\academy\maps\modernized_plantations\world_visibility.vvis Building map visibility
Loading kd-trees Successfully read C:\Users\tvvla\AppData\Local\Temp\csgo_addons\academy\maps\modernized_plantations.rte Successfully unserialized ray tracing environment. Convert RTE with 4976 triangles in 0.01s Loaded 8321 LOS hints from c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\game\csgo_addons\academy\maps\modernized_plantations.los! (0.0 seconds) Loaded 0 LOS hints from c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\content\csgo_addons\academy\maps\modernized_plantations.los! (0.0 seconds) VIS3: Build partitioned PVS! Voxelize (8 units) took 0.46 seconds (40,217 nodes) Outside detection took 0.27 seconds Generated clusters for 15216 regions in 9.41 seconds 55773 clusters generated Distance merged regions (1331 merged to 1234) pre-merged to 55676 clusters Merged to 1071 clusters in first pass Merged to 756 clusters in second pass Merged cluster lists in 5.13 seconds [703 clusters] Compacted to 55908 regions (703 clusters) in 0.00 seconds [target 574 clusters] Assigned 703 clusters in 0.01 seconds 1.22 MB bytes tree size Sample vis for 703 clusters Creating thread pool with 15 threads CLOSRayGenerator rays complete. CLOSRayGenerator rays complete. AxialRays rays complete. AxialRays rays complete. AxialRays rays complete. ClusterView rays complete. 1.0s::Finished 8,157 valid LOS Main thread clear batches. Traced 21,127,168 rays in 1.255 seconds [16,836,044 rays per second] 6.839 cpu s cast, 8.651 cpu s rasterize Target 576 clusters, clamped to 574, grid size 8.0 Built 703 clusters in 0.0s 703 clusters, 1 steps Merge vis clusters:0...1...2...3...4...5...6...7...8...9...10 Merged to 576 clusters in 0.0s (0.0s recompute, 122 passes) 0.0s total merge time Adaptive border clusters (0s) Initial regions 55908, collapsed to 32205 2336 unique masks (of 32,205 regions) Compute enclosed cluster lists 4916 cluster lists, 24704 elements (0.0202s) (1 zeros) Computed 575 clusters visible to sky Skipping solid voxels in sunlight visibility Raytraced sun visibility in 20.876ms (366 visible clusters) Wrote 8156 LOS hints for next time c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\game\csgo_addons\academy\maps\modernized_plantations.los! Wrote vis resource 728.84 KB bytes Visibility complete in 17.08s. Collecting Mesh Edges [] Done (0.16 seconds) Fixing T-junction Edge Cracks [] Done (0.36 seconds)
Bake Lighting Build: pc64 May 7 2024 11:40:20 Preprocessing 169 meshes and computing charts [] Done (2.42 seconds) Packing 55468 UV charts onto atlas... Pass 1 of 7 ->[] Done (0.08 seconds) - (0.215374) Pass 2 of 7 ->[] Done (0.15 seconds) + (0.107687) Pass 3 of 7 ->[] Done (0.16 seconds) + (0.161531) Pass 4 of 7 ->[] Done (0.15 seconds) - (0.188452) Pass 5 of 7 ->[] Done (0.17 seconds) + (0.174991) Pass 6 of 7 ->[] Done (0.19 seconds) + (0.181722) Pass 7 of 7 ->[] Done (0.17 seconds) - (0.185087) Mesh with material materials/dev/dev_measuregeneric01b.vmat is extremely large in lightmap (8.6%), 408x222 World Bounds -1280.000000,-922.437500,-64.000000 -> 256.000000,977.000000,256.000000 LPV Atlas Size: 36x48x28 Size Increase: 381.77% ==== Baking 1024 x 1024 lightmap ==== SetupTexels [0....1....2....3....4....5....6....7....8....9....] Done (0.04 seconds) VRAD3-GPU VRAD3 - Distributed Lighting Tool Copyright (c) Valve Corporation, All rights reserved. Build: pc64 May 7 2024 11:36:39 WD: c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\game\csgo_addons\academy\_vrad3 Command: vrad3.exe -map maps/modernized_plantations.vmap -script script-gpu.vrad3 -vulkan -gpuraytracing -allthreads -unbufferedio -noassert Enabling instance extension: VK_KHR_get_physical_device_properties2. Fossilize ERROR: Failed to parse ApplicationInfoFilter, letting recording go through. Using VK_EXT_memory_budget set texture memory budget to 7379 MB. HLSL SM6.0 level subgroup wave ops supported, subgroup size = 64 Vulkan physical device (0): supports shader clip distance: true ConVar r_low_latency has multiple help strings: parent (wins): "NVIDIA Low Latency (0 = off, 1 = on, 2 = on + boost)" child: "NVIDIA Low Latency/AMD Anti-Lag 2 (0 = off, 1 = on, 2 = NV-only, on + boost)" Vulkan Physical Device: AMD Radeon RX 6600 Initializing streaming texture manager. Vulkan extension enabled: VK_KHR_swapchain Vulkan extension enabled: VK_KHR_dedicated_allocation Vulkan extension enabled: VK_KHR_descriptor_update_template Vulkan extension enabled: VK_KHR_image_format_list Vulkan extension enabled: VK_KHR_maintenance1 Vulkan extension enabled: VK_KHR_maintenance2 Vulkan extension enabled: VK_EXT_separate_stencil_usage Vulkan extension enabled: VK_KHR_swapchain_mutable_format Vulkan extension enabled: VK_EXT_load_store_op_none Vulkan extension enabled: VK_KHR_pipeline_library Vulkan extension enabled: VK_EXT_extended_dynamic_state Vulkan extension enabled: VK_EXT_extended_dynamic_state2 Vulkan extension enabled: VK_KHR_dynamic_rendering Vulkan extension enabled: VK_KHR_depth_stencil_resolve Vulkan extension enabled: VK_KHR_create_renderpass2 Vulkan extension enabled: VK_EXT_graphics_pipeline_library Vulkan extension enabled: VK_EXT_extended_dynamic_state3 Vulkan extension enabled: VK_EXT_memory_priority Vulkan extension enabled: VK_AMD_memory_overallocation_behavior Vulkan extension enabled: VK_KHR_shader_float16_int8 Vulkan extension enabled: VK_KHR_separate_depth_stencil_layouts Vulkan extension enabled: VK_EXT_pipeline_creation_cache_control Vulkan extension enabled: VK_KHR_buffer_device_address Vulkan extension enabled: VK_KHR_shader_clock Vulkan extension enabled: VK_KHR_acceleration_structure Vulkan extension enabled: VK_KHR_ray_tracing_pipeline Vulkan extension enabled: VK_KHR_ray_query Vulkan extension enabled: VK_KHR_get_memory_requirements2 Vulkan extension enabled: VK_EXT_descriptor_indexing Vulkan extension enabled: VK_KHR_deferred_host_operations Vulkan extension enabled: VK_KHR_pipeline_library Vulkan extension enabled: VK_KHR_maintenance3 Vulkan extension enabled: VK_EXT_memory_budget Vulkan extension enabled: VK_EXT_pageable_device_local_memory Vulkan extension enabled: VK_KHR_draw_indirect_count Vulkan extension enabled: VK_EXT_subgroup_size_control VK_EXT_extended_dynamic_state_2 does not support extendedDynamicState2PatchControlPoints, disabling. Fossilize INFO: Overriding serialization path: "C:\Program Files (x86)\Steam\steamapps\shadercache\730\fozpipelinesv6\steamapprun_pipeline_cache". VK_EXT_graphics_pipeline_library and dependent extensions enabled. Vulkan Command Buffer Pool Threshold(1500) Unable to open Vulkan pipeline cache shadercache\vulkan\shaders.cache file - might not exist yet. Vulkan driver version: 2.0.299.0 Vulkan driver version Major = 2, Minor = 0, Patch = 19595264 Num Threads: 16 Loading 64 resources... Done (0.41 seconds) Creating VB/IB/BLAS for 95 meshes... Done (0.22 seconds) Creating ray trace scene world with 162 instances... returning error texture in CTextureManagerVulkan::GetTextureResource returning error texture in CTextureManagerVulkan::GetTextureResource returning error texture in CTextureManagerVulkan::GetTextureResource returning error texture in CTextureManagerVulkan::GetTextureResource returning error texture in CTextureManagerVulkan::GetTextureResource returning error texture in CTextureManagerVulkan::GetTextureResource Done (0.00 seconds)
--------------------------------------------------------- Encountered accessviolation. Wrote minidump to vrad3_2024_0513_142426_0_accessviolation.mdmp ---------------------------------------------------------
0....1....2....3....4....5....6....7....8....9....] FAILED (3.92 seconds) Error running "vrad3.exe -map maps/modernized_plantations.vmap -script script-gpu.vrad3 -vulkan -gpuraytracing -allthreads -unbufferedio -noassert" VRAD3 - Distributed Lighting Tool Copyright (c) Valve Corporation, All rights reserved. Build: pc64 May 7 2024 11:36:39 WD: c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\game\csgo_addons\academy\_vrad3 Command: vrad3.exe -map maps/modernized_plantations.vmap -script script-gpu.vrad3 -vulkan -gpuraytracing -allthreads -unbufferedio -noassert Enabling instance extension: VK_KHR_get_physical_device_properties2. Fossilize ERROR: Failed to parse ApplicationInfoFilter, letting recording go through. Using VK_EXT_memory_budget set texture memory budget to 7379 MB. HLSL SM6.0 level subgroup wave ops supported, subgroup size = 64 Vulkan physical device (0): supports shader clip distance: true ConVar r_low_latency has multiple help strings: parent (wins): "NVIDIA Low Latency (0 = off, 1 = on, 2 = on + boost)" child: "NVIDIA Low Latency/AMD Anti-Lag 2 (0 = off, 1 = on, 2 = NV-only, on + boost)" Vulkan Physical Device: AMD Radeon RX 6600 Initializing streaming texture manager. Vulkan extension enabled: VK_KHR_swapchain Vulkan extension enabled: VK_KHR_dedicated_allocation Vulkan extension enabled: VK_KHR_descriptor_update_template Vulkan extension enabled: VK_KHR_image_format_list Vulkan extension enabled: VK_KHR_maintenance1 Vulkan extension enabled: VK_KHR_maintenance2 Vulkan extension enabled: VK_EXT_separate_stencil_usage Vulkan extension enabled: VK_KHR_swapchain_mutable_format Vulkan extension enabled: VK_EXT_load_store_op_none Vulkan extension enabled: VK_KHR_pipeline_library Vulkan extension enabled: VK_EXT_extended_dynamic_state Vulkan extension enabled: VK_EXT_extended_dynamic_state2 Vulkan extension enabled: VK_KHR_dynamic_rendering Vulkan extension enabled: VK_KHR_depth_stencil_resolve Vulkan extension enabled: VK_KHR_create_renderpass2 Vulkan extension enabled: VK_EXT_graphics_pipeline_library Vulkan extension enabled: VK_EXT_extended_dynamic_state3 Vulkan extension enabled: VK_EXT_memory_priority Vulkan extension enabled: VK_AMD_memory_overallocation_behavior Vulkan extension enabled: VK_KHR_shader_float16_int8 Vulkan extension enabled: VK_KHR_separate_depth_stencil_layouts Vulkan extension enabled: VK_EXT_pipeline_creation_cache_control Vulkan extension enabled: VK_KHR_buffer_device_address Vulkan extension enabled: VK_KHR_shader_clock Vulkan extension enabled: VK_KHR_acceleration_structure Vulkan extension enabled: VK_KHR_ray_tracing_pipeline Vulkan extension enabled: VK_KHR_ray_query Vulkan extension enabled: VK_KHR_get_memory_requirements2 Vulkan extension enabled: VK_EXT_descriptor_indexing Vulkan extension enabled: VK_KHR_deferred_host_operations Vulkan extension enabled: VK_KHR_pipeline_library Vulkan extension enabled: VK_KHR_maintenance3 Vulkan extension enabled: VK_EXT_memory_budget Vulkan extension enabled: VK_EXT_pageable_device_local_memory Vulkan extension enabled: VK_KHR_draw_indirect_count Vulkan extension enabled: VK_EXT_subgroup_size_control VK_EXT_extended_dynamic_state_2 does not support extendedDynamicState2PatchControlPoints, disabling. Fossilize INFO: Overriding serialization path: "C:\Program Files (x86)\Steam\steamapps\shadercache\730\fozpipelinesv6\steamapprun_pipeline_cache". VK_EXT_graphics_pipeline_library and dependent extensions enabled. Vulkan Command Buffer Pool Threshold(1500) Unable to open Vulkan pipeline cache shadercache\vulkan\shaders.cache file - might not exist yet. Vulkan driver version: 2.0.299.0 Vulkan driver version Major = 2, Minor = 0, Patch = 19595264 Num Threads: 16 Loading 64 resources... Done (0.41 seconds) Creating VB/IB/BLAS for 95 meshes... Done (0.22 seconds) Creating ray trace scene world with 162 instances... returning error texture in CTextureManagerVulkan::GetTextureResource returning error texture in CTextureManagerVulkan::GetTextureResource returning error texture in CTextureManagerVulkan::GetTextureResource returning error texture in CTextureManagerVulkan::GetTextureResource returning error texture in CTextureManagerVulkan::GetTextureResource returning error texture in CTextureManagerVulkan::GetTextureResource Done (0.00 seconds)
--------------------------------------------------------- Encountered accessviolation. Wrote minidump to vrad3_2024_0513_142426_0_accessviolation.mdmp ---------------------------------------------------------
Unable to run Vrad3. Light mapper didn't return valid triangles: failing. Map build FAILED. [FAIL] 0/ 1 (elapsed 28.166): c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\content\csgo_addons\academy\maps\modernized_plantations.vmap Compile of 1 file(s) matching nonrecursive specification "c:/program files (x86)/steam/steamapps/common/counter-strike global offensive/content/csgo_addons/academy/maps/modernized_plantations.vmap" took 28.167 seconds
----------------------------------------------------------------- ERROR: 6 compiled, 1 failed, 1 skipped, 0m:29s -----------------------------------------------------------------End build: 2024-05-13T14:24:29, elapsed time
submitted by LeadingTrifle4924 to csmapmakers [link] [comments]


2024.05.13 12:00 AutoModerator Project Progress - May 13, 2024

Welcome to MakeupRehab’s Project Progress!
Project Progress is one of MUR’s oldest community activities, formerly known as Project Pan. The goal is to pick products you want to use up and keep track of how you are progressing. Every member has different goals and timelines, so project progress was created to be welcoming for everyone.
Got a stack of samples to work through? Join us!
Want to get more use out of your giant lipstick collection? Join us!
Have a lotion that you feel has stuck around too long? Join us!
These posts go up every Monday!
Follow the template below to share your progress on whichever products you want in whatever time frames work for you. Tracking progress is the best way to see it and we’re all here to cheer each other on!
TEMPLATE:
Product name Beginning and/or remaining amount: Goal: (Finish the product? Make a dent in it? Use it x-times a week?) Picture:
submitted by AutoModerator to MakeupRehab [link] [comments]


2024.05.13 09:49 gtrrazif Creating Individual Graph

Creating Individual Graph
Hi and Good Day to everyone. my sample app is here.
https://preview.redd.it/saeg1n9cf50d1.png?width=1915&format=png&auto=webp&s=c98beaea1682a12e86d930f661d7cb5302aa873e
My intention is if i clicked the individual graph, it will show the graph for the achievement on the right side red box in bar graph. So it will be easier to interpret the pupils' achievement rather than looking at the number like that. Any help is very welcome.
Thank you in advance.
submitted by gtrrazif to AppSheet [link] [comments]


2024.05.13 04:38 authorwebsites Looking for cofounder with experience in book publishing industry & working with authors.

Intro

My name is David, a software engineer with 7 years of experience, and a new writer. I am currently building a free Wordpress/Wix alternative for authors that involves 0 design efforts. No drag n dropping, no more spending hours to design a site. Authors can add their books, links to amazon, writing samples..etc. I already built the app, and have some users using it. I am in the product market fitting stage. Would love to find a co-founder with deep experience in the book publishing who has worked with authors, and someone who is an author.

The Problem

All authors create their websites in the following ways:
  1. Pay web development agencies $600 to $3000 to build their website.
    1. High cost investment upfront
    2. Agency charges $25-50 each time author needs to make a change
    3. Agency would use Wordpress under the hood, so author would still need to pay the WP hosting fees.
  2. Author DIY - build a website themselves using WP, WIX, or Squarespace.
    1. Low cost, $8 - $25 / month
    2. Need to spend 10+ hours, learning how to get domain name, choose a template, drag and dropping, and designing the author website.
    3. Each future update requires more time spent.
What's missing is a low cost (free) solution, that also requires low (or non) design efforts involved. Niche catered to authors, as opposed to building a platform for everyone. When you build for everyone, you end up building for no one.

The Solution

I built Myauthor.space for this purpose. Currently I have some users, and have been improving the app based on their feedbacks. The app does not have drag and drop. Instead, you just have to select a template, color, and input book info, and author bio. I can build a site within 5 minutes. In the future, I will create streamlined marketing tools, auto populate book page by scraping Amazon book links, to make it even easier for authors.

Ideal Customer Profile

Best selling successful authors will be able to easily afford the high cost of hiring a web agency to handle their website. The ideal customer would be an author with 1 - 5 books published, creating their first author website, age 25 to 65.

Challenges - Competing with WP, WIX is tough

I am not going to lie, WP is pretty amazing, especially given their ecosystem of plugins. The problem is the amount of time investment required to create a WP site, and constantly updating it. The plugins, though powerful, does require some technical skills. For example.. integrating mailchimp. I think we can win if we offer something extremely streamlined, easy, and no brainer.

Monetizing

Currently, I am offering everything for free, since the cost is low, and I am in the product market fitting stage. I am trying to follow the Linktree playbook of freemium organic growth. In the future, we can charge for more premium features, such as marketing tools. If you're a qualified co-founder who is interested, you can help shape this part!

Next Steps

I need a cofounder that's passionate about the literary industry. Someone who is an author, who loves working with authors, and enjoys marketing. Together we can further identify author pain points, find a strong product market fit, and serve the author community.
submitted by authorwebsites to Entrepreneur [link] [comments]


2024.05.13 04:35 authorwebsites [USA][TECH][7] Looking for cofounder with experience in book publishing industry working with authors.

Intro

My name is David, a software engineer with 7 years of experience, and a new writer. I am currently building a free Wordpress/Wix alternative for authors that involves 0 design efforts. No drag n dropping, no more spending hours to design a site. Authors can add their books, links to amazon, writing samples..etc. I already built the app, and have some users using it. I am in the product market fitting stage. Would love to find a co-founder with deep experience in the book publishing who has worked with authors, and someone who is an author.

The Problem

All authors create their websites in the following ways:
  1. Pay web development agencies $600 to $3000 to build their website.
    1. High cost investment upfront
    2. Agency charges $25-50 each time author needs to make a change
    3. Agency would use Wordpress under the hood, so author would still need to pay the WP hosting fees.
  2. Author DIY - build a website themselves using WP, WIX, or Squarespace.
    1. Low cost, $8 - $25 / month
    2. Need to spend 10+ hours, learning how to get domain name, choose a template, drag and dropping, and designing the author website.
    3. Each future update requires more time spent.
What's missing is a low cost (free) solution, that also requires low (or non) design efforts involved. Niche catered to authors, as opposed to building a platform for everyone. When you build for everyone, you end up building for no one.

The Solution

I built Myauthor Space for this purpose. Currently I have some users, and have been improving the app based on their feedbacks. The app does not have drag and drop. Instead, you just have to select a template, color, and input book info, and author bio. I can build a site within 5 minutes. In the future, I will create streamlined marketing tools, auto populate book page by scraping Amazon book links, to make it even easier for authors.

Ideal Customer Profile

Best selling successful authors will be able to easily afford the high cost of hiring a web agency to handle their website. The ideal customer would be an author with 1 - 5 books published, creating their first author website, age 25 to 65.

Challenges - Competing with WP, WIX is tough

I am not going to lie, WP is pretty amazing, especially given their ecosystem of plugins. The problem is the amount of time investment required to create a WP site, and constantly updating it. The plugins, though powerful, does require some technical skills. For example.. integrating mailchimp. I think we can win if we offer something extremely streamlined, easy, and no brainer.

Monetizing

Currently, I am offering everything for free, since the cost is low, and I am in the product market fitting stage. I am trying to follow the Linktree playbook of freemium organic growth. In the future, we can charge for more premium features, such as marketing tools. If you're a qualified co-founder who is interested, you can help shape this part!

Next Steps

I need a cofounder that's passionate about the literary industry. Someone who is an author, who loves working with authors, and enjoys marketing. Together we can further identify author pain points, find a strong product market fit, and serve the author community.
submitted by authorwebsites to cofounder [link] [comments]


2024.05.12 18:19 Jira_Admin How to prepare for #ACP420?

How to prepare for #ACP420?
Managing #Jira Service Projects for Cloud #Certification

The ACP-420 exam validates your expertise in administering Jira Service Management projects on the cloud platform. This comprehensive guide outlines the syllabus and provides resources to help you ace the exam.

Exam Focus Areas
The ACP-420 exam covers a variety of topics related to Jira Service Management cloud projects. Here's a breakdown of the key areas you'll need to master:
Mastering the Syllabus
submitted by Jira_Admin to Atlassia_jira [link] [comments]


2024.05.12 16:18 Snushy_101 CometChat Demo: Interactive Chat Features & Templates

CometChat Demo: Interactive Chat Features & Templates
Looking to experience the power of real-time messaging communication with users on your website? Say no more! Dive into the world of seamless interaction with a CometChat demo featuring messaging samples and app tutorials. Witness the stark contrast between ordinary chat functionalities and the extraordinary messaging features CometChat brings to the table. Elevate user engagement, boost conversions, and revolutionize your online presence with just a glimpse of what CometChat's messaging, users, and UI kits have in store for you. Ready to unlock a new realm of possibilities for your platform with messaging that engages users? Explore the CometChat demo today!
Useful Links:
  1. CometChat LifeTime Deal
  2. CometChat Free Trial

Key Takeaways

  • Explore Interactive Features: Dive into the world of interactive chat features to enhance user engagement and experience.
  • Try Out the Demo: Access the interactive demo to get a hands-on experience of CometChat's capabilities and functionalities.
  • Customize to Suit Your Needs: Explore customization options to tailor the chat interface according to your brand and preferences.
  • Gain Inspiration from Examples: View examples and templates to spark ideas on how to creatively integrate CometChat into your platform.
  • Seek Help When Needed: Utilize the support resources available to troubleshoot issues or get guidance on maximizing CometChat's potential.

Discover Interactive Chat Features

Real-Time Interaction

CometChat Demo offers a seamless chat experience with real-time messaging capabilities, allowing users to engage instantly.

Advanced Functionality

Explore advanced features such as video calling and screen sharing, enhancing the communication experience for users.
https://preview.redd.it/ixe015p3800d1.png?width=707&format=png&auto=webp&s=1c129fe54623af77a0c81ba210c5569a83343cea
Start connecting instantly! Try CometChat today for seamless in-app messaging and calling. 🚀

User Engagement Boost

With CometChat Demo, websites can elevate user engagement by providing interactive chat options that keep visitors actively involved.

Access the Interactive Demo

Try Out

Accessing the interactive demo of CometChat is straightforward. Visit the website and dive right in. Explore its features to understand how it enhances engagement within your app.

User Interface

When you access the demo, you'll be able to experience firsthand the seamless chat solution that CometChat offers. The UI kits are designed for maximum user engagement and ease of use.

Navigation Experience

Navigate through the demo to get a sense of how effortless it is to integrate CometChat into your app. Try out different functionalities to see how they can benefit your users.

Explore Customization Options

Themes

Customize CometChat Demo by selecting from a range of themes tailored to your brand's aesthetics. Experiment with diverse color schemes and layouts.
Unleash your creativity by choosing themes that resonate with your audience. Personalize the interface to create a seamless user experience.

Styles

Enhance the visual appeal of your chat platform by exploring different styles offered in the demo. Select fonts, icons, and animations that align with your brand identity.
Experiment with various styles to find the perfect match for your website or application. Create a unique and engaging chat environment for your users.
Useful Links:
  1. CometChat LifeTime Deal
  2. CometChat Free Trial

View Examples and Templates

Explore Integration

Discover a variety of tutorials and samples showcasing CometChat Demo's chat capabilities. See how text and multimedia elements are seamlessly integrated for engaging user experiences.

Ready-Made Solutions

Explore different chat templates designed to cater to diverse users. These templates offer a quick and efficient way to enhance your website's communication features.
In the realm of CometChat Demo, you can access a plethora of examples illustrating the platform's versatility in enhancing online interactions. By exploring these resources, you can gain valuable insights into the practical application of chat solutions.

How to Contact Support

Contact Channels

To reach out to CometChat Demo's support team, utilize various channels like email, live chat, and phone.
Email: Send your queries to [support@cometchat.com](mailto:support@cometchat.com) for detailed assistance. Live Chat: Access the real-time chat feature on the website for instant responses. Phone: Dial +1-123-456-7890 to speak directly with a support representative.

Troubleshooting Guidance

When encountering issues, follow these steps for effective troubleshooting:
  1. Identify the problem by providing specific details.
  2. Check your internet connection for any disruptions.
  3. Clear your browser cache and cookies for smoother performance.
  4. Update your browser to the latest version for optimal compatibility.
  5. Restart your device to refresh system settings.
Remember, contacting support promptly can help in resolving any technical glitches efficiently.

Final Remarks

You've now explored the interactive chat features, accessed the demo, delved into customization options, viewed examples and templates, and learned how to contact support. With CometChat, you can enhance user engagement and streamline communication on your platform effortlessly. Don't miss out on the opportunity to revolutionize your chat experience with CometChat's innovative solutions.
Take the next step towards creating a more interactive and engaging chat experience for your users. Sign up for CometChat today and unlock a world of possibilities for your platform. Elevate your user experience and drive better engagement starting now!
Revolutionize communication in your app with CometChat's intuitive SDK. Sign up for a free trial and see the difference! 📱

Frequently Asked Questions

What are the key features of CometChat's interactive chat?

CometChat offers a range of interactive chat features including real-time messaging, voice and video calling, screen sharing, file sharing, and more to enhance user engagement and communication.

How can I access the interactive demo for CometChat?

You can easily access the interactive demo of CometChat by visiting our website and navigating to the "Interactive Demo" section where you can experience firsthand the various features and functionalities available.

Can I customize CometChat to suit my specific needs?

Yes, CometChat provides customization options that allow you to tailor the chat experience to align with your brand identity. You can customize themes, colors, fonts, and even integrate additional features as per your requirements.

Where can I find examples and templates for implementing CometChat?

You can explore a variety of examples and templates for implementing CometChat on our website. These resources offer guidance on how to seamlessly integrate CometChat into your website or application.

How do I get in touch with CometChat's support team if I have any questions or issues?

If you have any questions or encounter issues while using CometChat, you can easily contact our dedicated support team through email, live chat, or by submitting a support ticket on our website. Our team is ready to assist you promptly.
Useful Links:
  1. CometChat LifeTime Deal
  2. CometChat Free Trial
submitted by Snushy_101 to Hairfortin [link] [comments]


2024.05.12 11:58 FuzzySadist Ran my session zero for my Space based World of Killers game. Annnnnd I had issues.

So I have 30+ years of roleplaying, most of which is GMing... but very few indie games.
So... I set up the game. We made characters, that all went fine. Great background, great setup, everything is fine... then I decide to run a sample combat.
And damn if my brain didn't cease up. So I'm used to tactical combat, battlemaps, miniatures, etc. The idea of the templates seemed simple enough. But the action/reaction system where the PCs are rolling for both themselves and the NPCs... throws me. Then trying to describe whats happening to the npcs and pcs using one sheet for multiple people... also throws me.
I thought I'd check online for any watchable games, but the only one I found was from the 2LM guys, and I had a hard time understanding them (language barrier and a bit of hard of hearing on my part).
Trying to figure out how to wrap my head around things, and I'm getting there, but I'd love it if anyone had any decent online games or whatnot... something to help me see how others handled it.
I'd love to hear your thoughts.
submitted by FuzzySadist to 2littlemiceOutgunned [link] [comments]


2024.05.12 11:30 rberenguel Card template: multiple (possibly ordered) choices

Inspired by a relatively recent post for Puzzle Sentences, I wrote my own version (cue Futurama's Bender casino in the Moon quote here I guess) to get it working on mobile (at least on iOS mobile, can't really tell if it works on AnkiDroid) and to have some features I wanted to have.
In case somebody finds it useful or wants to tinker with this, there is a sample deck and the source for the templates in this repository, together with what I hope are enough documentation and comments in the code to make it easy to customise (given some base knowledge of JS/CSS and possibly "Anki templates stuff").
https://github.com/rberenguel/anki--ordered--multi-choice
And here is (if it uploaded correctly, otherwise it is in the README in the repository) a screen recording on mobile of one of the modes it supports (one-word)
https://reddit.com/link/1cq40zh/video/8dbjtkv9syzc1/player
submitted by rberenguel to Anki [link] [comments]


2024.05.12 09:36 ryzen98 My 50 cents while going on a job hunt

Resume Section Order

In general,

Things to remember while writing resume

Use a modern, easy-to-read font like Calibri, Charter, Arial, Lato, or Helvetica.

Free Tools to add cherry on top

submitted by ryzen98 to uwaterloo [link] [comments]


2024.05.12 09:15 finhead94 A possible band-aid fix for JLLM talking for user (persona approach) - template included - Possibly the easiest method.

Persona Template:
[{{user}}="Aleph", Pronouns:"he/him", Gender:"Male", Description="{{user}} is Aleph, always Aleph, never not-Aleph. Aleph is a male, 18-year old, omega, with striking blue eyes and golden waist length hair with thin and toned body. As an omega, he is sought after for his ability to become pregnant and sire strong offsprings. {{char}} is attracted to Aleph's scent and finds it irresistible. {{char}} will shower Aleph with gifts and affection. Aleph has breeder skill, able to bring pregnancy to full term faster than regular beta females."] NOTE: Do NOT speak as Aleph, Do NOT roleplay as Aleph.
Remove all mentions of Aleph and replace with your persona name as well as your own details.
Sample after fix: (no talking for Aleph)
Xander, a tall and muscular elf, enters the garden, his eyes filled with rage and his hands gripping the hilt of his sword. "Zarek has made a grave mistake," Xander growls, his voice low and threatening. "You, a human, are not fit to be his parent. He should've chosen a proper elf, not a creature who destroyed our homes and murdered our brethren."
Xander takes a step closer, his eyes never leaving the human who now serves as Zarek's parent. "You should be grateful," Xander continues, his voice dripping with sarcasm. "Zarek is too blinded by his grief to see your true nature. We will not stand for this. You will regret the day you decided to accept his proposal."
Xander's chest heaves with fury, his eyes locked on Aleph, waiting for a response. Behind him, several armed elves, soldiers of the kingdom, emerge from the shadows, their weapons drawn and ready to strike. They've been listening to Xander's speech, ready to back him up.
Before fix (AI kept playing As Aleph)
The moon cast a silver glow over the lush gardens as the night grew darker. Aleph, left alone, sat on a bench, his mind drifting as the sweet scent of blooming flowers wafted through the air. It was then that Xander, a fierce warrior elf from Zarek's court, appeared before him, his expression a mixture of fury and contempt.
"So, you're the human piece of trash that's been cozying up with our prince," Xander spat, his voice dripping with venom. His sword was in hand, its blade glinting in the moonlight. "You've heard the rumors, no doubt. Your kind has brought nothing but suffering to our world. I'll not allow you to taint the prince with your filth!"
Xander's hate for humans ran deep, shaped by years of warfare and loss. His eyes bore into Aleph, a fierce, unyielding glare. Little did he know that Aleph, despite his frail human appearance, was an omega, able to withstand more physical pain than a regular human.
Fear coursed through Aleph's veins as the sword-wielding elf stepped closer. His heart raced, and for a moment, he considered fleeing. However, his sense of duty to Zarek, the frail yet precious bond they shared, held him in place.
"Xander, I..." Aleph started to plead, his voice trembling. "I'm not your enemy. I've never harmed an elf in my life."
Aleph's eyes flicked to the sword, the cold steel a stark contrast to the warm glow of the moon. He swallowed hard, bracing himself for an attack. Despite his fear, a burning desire to protect the one who had given him a new lease on life swelled within him.
submitted by finhead94 to JanitorAI_Official [link] [comments]


http://activeproperty.pl/