How to draw sniper rifles

HowToDraw: Post step by step guides, your drawing and sketches.

2011.09.10 09:24 patrickaaron HowToDraw: Post step by step guides, your drawing and sketches.

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2013.02.14 00:40 Fuzzy_Pickles How To Draw Really Good.

Youtube Celebrity giving advice and pro tips on how to draw things to a very professional level.
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2019.04.11 03:41 howtodrawcomics How To Draw Comics

The HTDC subreddit is a place for aspiring comic book, manga and concept artists to improve their dynamic drawing abilities. We welcome artists of all skill levels - from emerging artists to working professionals to comic art veterans.
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2024.05.14 22:48 VashxShanks [JRPGs on Sale - Weekly Breakdown & Recommendations] For 15 May - 2024 - Playstation/Switch/Xbox/Steam (+Steam Deck)

Important Notes:

[~ PSN ~]

(On Mobile please Swipe left to see the prices and tags)

Game Price/Link Tags
Persona 4 Golden $11.99 $19.99 Turn-based/Modern Japan setting/Highschool life simulatoMystery/Monster collectoSocial link system/Great soundtrack
The Persona Collection (P3P/Persona 4/Persona 5) $49.49 $89.99 Turn-based/Modern Japan setting/Highschool life simulatoMystery/Monster collectoSocial link system/Great soundtrack
Like a Dragon: Infinite Wealth PS4 & PS5 $48.99 $69.99 Turn-based/Contemporary Hawaii setting/Yakuza life/Open World/Heavy on Drama and Comedy/Heavy on Mini-games/Class Changing Mechanics
Star Ocean The Second Story R $39.99 $49.99 Action/Sci-fi mixed with Fantasy setting/Choose 1 of 2 main characters/Expansive crafting system/Affection mechanic for Party members/Choices matteRemake of the original PS1 title
Tales of Arise PS4 & PS5 $14.79 $59.99 Action/Fantasy setting/Anime style/Revolution Story/anime trope heavy/Social links mechanic between party members
Valkyria Chronicles 4 Complete Edition $9.99 $49.99 Tactical Turn-based/World War Militar setting/Tactical mixed with real-time elements/Sketch or "Canvas" art style/Build your Army with character customization/Mission based story progression/Army management
DORAEMON STORY OF SEASONS $14.99 $49.99 Farming Simulator/Mini-games/Social Links system
Rainbow Moon $2.99 $14.99 Tactical Turn-based/Character customization/Fantasy setting/Dungeon Crawler
Terra Memoria $14.99 $19.99 Turn-based/Fantasy setting/Pixel Graphics/Base Building/Resource gathering & Crafting
Neptunia: Sisters VS Sisters $19.99 $49.99 [PS4 version] Turn-based/Female Protagonist/Comedy/fan-service/Parody
Bug Fables: The Everlasting Sapling $14.99 $24.99 Turn-based/Paper Mario-like/Comedy/Adventure
Monster Sanctuary $4.99 $19.99 Turn-based/Fantasy setting/Monster CollectoMetroidvania/Pixel Graphics
Relayer $11.99 $59.99 Tactical turn-based/Sci-fi setting/Space travel/Piloted Mecha/Female Protagonist/Anime art style
Death end reQuest $7.99 $39.99 Turn-based/Female protagonist/Cyber World setting/Psychological HorroNudity
Death end re;Quest 2 $11.99 $49.99 Turn-based/Cyber world setting/Female Protagonist/Dark Fantasy/Gore/Fan-service
Shining Resonance Refrain $5.99 $29.99 Action/Fantasy setting/Dragon transformation/Musical theme/Anime visual style/Social link mechanic
Mary Skelter Finale $14.99 $49.99 Turn-based/First-Person View Dungeon CrawleDeep & Full party customization/Female Protagonist/Multiple Endings/HorroFan-service
Born of Bread $14.99 $29.99 Turn-based/Fantasy setting/Paper Mario-like/Comedy/Timed hits combat
DRAGON BALL Z: KAKAROT $14.99 $59.99 Action Fantasy/Semi-Open World (zones)/Anime story adaptation/Beautiful animations
South Park™: The Fractured but Whole™ $8.99 $29.99 Tactical Turn-based/Modern Day setting/Comedy/Mature/Dark HumoNudity/Fart Jokes

[~ Switch ~]

Game Price/Link Tags
Star Ocean The Second Story R $39.99 $49.99 Action/Sci-fi mixed with Fantasy setting/Choose 1 of 2 main characters/Expansive crafting system/Affection mechanic for Party members/Choices matteRemake of the original PS1 title
Ikenfell $5.99 $19.99 Tactical Turn-based/Fantasy setting/Pixel Graphics/Female Protagonist/LGBTQ+/Retro
Dodgeball Academia $9.99 $24.99 Action/School Life Sim/Sports (Dodgeball)/2D Hand-drawn Cartoon Art style
Born of Bread $14.99 $29.99 Turn-based/Fantasy setting/Paper Mario-like/Comedy/Timed hits combat
Battle Chef Brigade Deluxe $6.99 $19.99 Action/Fantasy setting/Cooking battles/Female Protagonist/Side ScrolleBeat'em up/Hand-drawn
Fuga: Melodies of Steel $23.99 $39.99 Tactical Turn-based/Steampunk setting/Anthropomorphic characters/Social Links System/Base upgrading
Fuga: Melodies of Steel 2 $23.99 $39.99 Tactical Turn-based/Steampunk setting/Anthropomorphic characters/Social Links System/Base upgrading
Front Mission 1st: Remake $17.49 $34.99 Tactical turn-based/Sci-fi setting/War & Politics/Mecha/Customization
FRONT MISSION 2: Remake $27.99 $34.99 Tactical turn-based/Sci-fi setting/War & Politics/Mecha/Customization
Dusk Diver $8.74 $34.99 Action/Modern Taipei Ximending setting/Female Protagonist/Beat'em up/Anime visual style
Terra Memoria $14.99 $19.99 Turn-based/Fantasy setting/Pixel Graphics/Base Building/Resource gathering & Crafting
Infinite Guitars $11.99 $19.99 Turn-based/Sci-fi setting/Rock Music/Hand-drawn/Robots/Rhythm/Timed button presses
Regalia: Of Men and Monarchs - Royal Edition OST Combo $7.49 $24.99 Tactical turn-based/Medieval Fantasy setting/Social link system/Politics/Comedy
Potato Flowers in Full Bloom $13.31 $17.99 Turn-based/Medieval Fantasy setting/First-person Dungeon CrawleCustom Party creation/Class Mechanics
Rainbow Moon + Rainbow Skies Strategy RPG Bundle $23.99 $29.99 Tactical Turn-based/Character customization/Fantasy setting/Dungeon Crawler

[~ Xbox ~]

Game Price/Link Tags
Blue Dragon $6.59 $19.99 Turn-based/Fantasy setting/Class changing mechanics/great soundtrack
Lost Odyssey $8.24 $24.99 Turn-based/Fantasy setting
Costume Quest 1 $4.49 $14.99 Turn-based/Fantasy setting/Female Protagonist/Choices Matter
Terra Memoria $14.99 $19.99 Turn-based/Fantasy setting/Pixel Graphics/Base Building/Resource gathering & Crafting
Dodgeball Academia $9.99 $24.99 Action/School Life Sim/Sports (Dodgeball)/2D Hand-drawn Cartoon Art style
Ikenfell $5.99 $19.99 Tactical Turn-based/Fantasy setting/Pixel Graphics/Female Protagonist/LGBTQ+/Retro
Ara Fell: Enhanced Edition $5.99 $14.99 Turn-based/Fantasy setting/Female Protagonist/Pixel Graphics
Bug Fables: The Everlasting Sapling $12.49 $24.99 Turn-based/Paper Mario-like/Comedy/Adventure

~ Steam ~

If you want to check the games yourself:

~ Link to the JRPGs on Sale list ~

Steam Deck Icons (As explained by Steam itself):

🟦 Verified: Means that the game is fully compatible and works with built-in controls and display.
🟧 Playable: Means the game is Functional, but requires extra effort to interact with and configure .
"--" Unknown: Basically unconfirmed or still under-review.
Game Price/Link Tags Steam Deck
Chrono Ark $18.74 $24.99 Turn-based/Modern day setting/Roguelike DeckbuildeFemale Protagonist/Anime visuals/Card Battler 🟦 Playable
Bloodstained: Ritual of the Night $9.99 $39.99 Action/Medieval Gothic Fantasy setting/Female Protagonist/PlatformeSide ScrolleMetroidvania 🟦 Verified
In Stars And Time $15.99 $19.99 Turn-based/Fantasy setting/Monochrome art style/LGBTQ+/Comedy/Time Travel/Hand-drawn Cartoon style 🟦 Verified
Ni no Kuni™ II: Revenant Kingdom PRINCE'S EDITION $11.99 $79.98 Action/Fantasy setting/Isekai/Base BuildeArmy Battle/Character CollectoBeautiful art style 🟦 Verified
Born of Bread $12.49 $24.99 Turn-based/Fantasy setting/Paper Mario-like/Comedy/Timed hits combat 🟧Playable
Terra Memoria $14.99 $19.99 Turn-based/Fantasy setting/Pixel Graphics/Base Building/Resource gathering & Crafting 🟧Playable
Fuga: Melodies of Steel 2 $23.99 $39.99 Tactical Turn-based/Steampunk setting/Anthropomorphic characters/Social Links System/Base upgrading 🟦 Verified
Fae Tactics $5.99 $19.99 Tactical Turn-based/Fantasy setting/Female Protagonist/Beautiful Pixel Graphics/Unique Battle system/Monster Collector 🟦 Verified
Dodgeball Academia $9.99 $24.99 Action/School Life Sim/Sports (Dodgeball)/2D Hand-drawn Cartoon Art style 🟧Playable
Sword and Fairy 7 $14.99 29.99 Action/Chinese Martial Arts Fantasy (Xianxia)/Female Protagonist/Great visuals and Music/Rich Story and Lore/Chinese voice acting with English subtitles 🟧Playable
Ikenfell $5.99 $19.99 Tactical Turn-based/Fantasy setting/Pixel Graphics/Female Protagonist/LGBTQ+/Retro 🟦 Verified
Astria Ascending $8.74 $39.99 Turn-based/Medieval Fantasy setting/PlatformeFemale Protagonist/Class system 🟦Verified
Haven $14.99 $24.99 Active time combat/Sci-fi setting/Heavy on Romance/LGBTQ/Local Co-op support/Exploration/Resource Gathering 🟦 Verified
Crimson Tactics: The Rise of The White Banner $14.99 $29.99 Tactical Turn-based/Medieval Fantasy setting/Class system/War & Politics/Dragons/ --
Jack Move $9.99 $19.99 Turn-based/Cyberpunk setting/Female Protagonist/Pixel Graphics/Hacking 🟦Verified
Earthlock $4.49 $29.99 Turn-based/Fantasy setting 🟧Playable
Xuan-Yuan Sword: The Gate of Firmament $4.49 $14.99 Real Time/Chinese Martial Arts Fantasy (Xianxia)/Rich Story and Lore/Monster collection/Chinese voice acting with English subtitles 🟧Playable
Xuan-Yuan Sword: The Gate of Firmament $4.49 $14.99 Real Time/Chinese Martial Arts Fantasy (Xianxia)/Rich Story and Lore/Monster collection/Chinese voice acting with English subtitles 🟧Playable
Children of Zodiarcs $5.39 $17.99 Tactical Turn-based/Fantasy setting/Female Protagonist/Card Based/Deck Building 🟦Verified

~ General Recommendations (All Consoles) For Anyone Who Can't Decide ~

First off, I won't recommend big or famous games like Final Fantasy or Persona, this is more for lesser know, hidden gems, or just games where it's hard to find someone talking about them.

[Valkyria Chronicles]

[Valkyria Chronicles 4]

This one is really hard to explain through words alone, but just in case, the VC series is a World War 2 military setting story, where you act as the lead of a squad and take mission to drive back the enemy. The story is drama heavy and the gameplay is tactical turn-based, but it's mixed with real-time third person shooter.
You can also make your own army by recruiting different types of solders, training them and upgrading their gear. From rifles to tanks, this is a game you have to experience to understand.

[Fuga: Melodies of Steel 1 & 2]

Great game, great art style, and really well made and balanced turn-based combat. That alone is enough to get the game. Then you add the time-management part of the game, where you spend time upgrading the different tank rooms, cooking, exploring ruins, spending time to bond with other characters, and so on. It's also great if you want a game that you can play for an hour or 2 and then put down for later. As the game is played through stages, and once you're done with a stage, you get an intermission to do what you want and come back to it later.
It's not a long game (compared to the usual JRPG), as you mentioned, it's about 20 hours. Story-wise I think it was a bit too short. Gameplay wise it was great fit, because it didn't outstay it's welcome, and it ends when you feel you have mastered the gameplay and want to face the final challenge.
The story is good, but isn't the focus. Gameplay is the main focus. In fact you'll feel that a lot of context isn't told in the story, but instead left for you to either read about in the in-game wiki or just figure out through obvious clues in the story.
There is a big mechanic that this meant to put a lot of pressure on your playthrough (don't worry about it being spoiled because it's literally explained in the first hour of the game). The thing is though, if you have experience in JRPGs or just play in a really well thought out and relaxed manner, then that mechanic might not be as big a deal as they make it seem to be. Yet it's still fun nonetheless.
Fuga 2 is even better. It fixes a lot of the minor issues the first game had, and what's really great, is it improved the "big pressure" mechanic I talked about, and now it actually is a big deal. Then add to that so much little new mechanics added that just makes for a much more fun and challenging game. The 2nd game also continues the same story.

[Ni no Kuni] Series

If you're looking for that great Isekai fantasy adventure feel, then these two games are where it's at. Fantastic visuals and great music, coupled with a great art style, a combo that is perfect for a chill and relaxed gaming experience. Especially when talking about the first game, with the help ofStudio Ghibli, they managed to make a truly whimsical world with that Studio Ghibli classic touch.
- Important Note: The games aren't connected story-wise, so you can start with any of them -

[Wrath of the White Witch]

For a the best fantasy adventure feel, while the combat is a hit or miss depending on your taste, don't let that stop you from actually diving into a true fairy tale world, this is the one with the better story in my opinion, so if you want more story than game, this is for you. Still it has a good share of gameplay, from raising and collecting Pokemon-like monsters, to learning and using different spells, not just in combat but for the overworld too.

[Ni no Kuni™ II: Revenant Kingdom]

This one focuses more on gameplay, with a Kingdom builder, Army battles, Heavy loot focus, and even character collector, this is the one to go with if you want more game than story. Still has the great music and he fantastical art style and setting. Add to that a lot of side activities like beating rare monsters, collecting cute creatures to help you in battle, and even going around the world to gather people to help you build your kingdom. You'll never be short on things to do.
Finally, both of them have beautifully draw world that is just a pleasure to walkthrough, made even better with the amazing orchestral soundtrack.

[Star Ocean The Second Story R]

The original PS1 game was already an amazing JRPG and a classic. But this remake takes it to go even further beyond SSJ3. It should be the standard on how to make a faithful remake on of a classic title.
I don't want to overhype it more than I already did. So to keep this short, this remake does so much:
  • All major story events are now fully voice acted. This includes a lot of the private actions too.
  • Fully redone and better translation of the game.
  • New Character to recruit to the party.
  • New Private Actions and 13 new Endings.
  • New character portraits, not just for the main cast, but also for many other characters.
  • A complete rework for the battle system to be up to modern standards.
  • So many QoL features:
    • Auto-saving
    • Fast-forward cut-scenes or skip them.
    • Text log
    • All difficulties can be accessed from the start
    • Fast travel
    • 3 different voice dubbing options to choose from (New English, Original Japanese, New Japanese)
    • Your choice of different art styles
    • Choose between original OST and new rearranged OST.
    • No random battles anymore, as enemies can be seen and avoided
And believe me when I say I still haven't touched half of the amazing work that has gone into this remake.

[Sword and Fairy 7: Together Forever]

They did a great job with the presentation of the game. Great voice acting (Chinese), great graphics, amazing music, and an impressive attention to details of the world and it's lore, especially the engineering of the buildings and their decor. Then you have the really beautiful design of each piece of gear, and even just normal attire of each NPC and the disciples of each sect or soldiers of each of the different of each plane (gods, humans, demons).
Then we go to how great looking the monsters and local flora and fauna of each realm. You can feel the intense work that has gone into making and animating each of them. It really is a joy to watch them, as much as it is to watch each environment you see them in. There really isn't enough time to talk about how good the presentation is.
As for the story. First off, I am not an expert in Chinese novels mythology, but I am a big fan of Xianxia and Wuxia novels. So when I say that the story is...good but nothing great, I am saying this as more than just a JRPG fan, but also someone who is very into this type of world and Chinese martial arts fantasy setting. it's nothing that will stick in your mind, apart from the events that take place in some of the beautiful set pieces in the game, or the cut-scenes with beautiful action cheoragphy.
The gameplay is also about average. The side-quests are fun and are worth doing if nothing more than for learning more about the lore and the world. But the actual battles and action gameplay isn't as good as the best ones out there, but it's not bad. I have ran into some bugs, some small, some big, but that was when the game just came out, and it did receive a lot of patches since then. You can tell that they aimed to make a huge triple A production, but didn't have the time or manpower to test a game of this size. It's still fun to play and experience, but the level of gameplay is nowhere near the level of the presentation that the game gives the impression of having just from watching the gameplay or trailers.
If you enjoy walking through magical and fantastic looking JRPG worlds, or if you enjoy Xianxia/Wuxia fiction, then this is an easy choice. Hell even if you don't, it's still worth a go at this price.

[Blue Dragon] & [Lost Odyssey]

These two are classic titles that will probably won't be ported to or remade to modern consoles. That's why this might be the last way you'll ever get to experience 2 classic titles of the genre. Lost Odyssey has great story writing and unique character settings, and Blue Dragon has great exploration and a really fun character class customization system, and one hell of a boss theme.

[Monster Sanctuary]

This is a solid game, everything in is polished and balanced to make sure you are having fun collecting new monsters and customizing your team through evolution/skill trees/gear and making the best in-sync party you can. I only wish it was longer, it's not short by any means, but it's not long either. I would say depending on if you're trying to "catch them all" and explore everything and fight all bosses, this could easily be a 30+ hours game, but if you focus on the story, then it's about 20 to 30 hours. Now even longer with the 2 new free DLC expansion added.
Don't get me wrong, I am not complaining that it's short, but that I was having so much fun, that I wish it didn't end.

As always, please do add your own recommendations, and let me know if there is mistake or if something was missing, and have a nice day.

submitted by VashxShanks to JRPG [link] [comments]


2024.05.14 22:02 MjolnirPants Jerry and the Men in the Mirror: Part 6

Part 5
Gerard, God
Somewhere in time and space
He watched the passers-by as they moved about, following their daily routines, unaware of the fate that would shortly befall them. This was the time that fascinated Him the most. The moments before they finally understood that The Threat was here.
It was a sort of last hurrah, He thought. They didn't know it, but Gerard could nonetheless sense a sort of joi de vivre, a liveliness that simply didn't exist in prior times, and couldn't possibly exist in future ones. He watched mothers dote lovingly over their children, watched children hurl themselves into play with abandon, watched addicts take in their drugs like a drowning man would gulp for air. They might not known that there was no tomorrow for most of them, but they nonetheless seemed to put just a little bit of extra effort into everything.
Eventually, it came to an end, of course. It always did, no matter how many times He watched it. He saw happiness and mundanity give way to pain and suffering. Laughter was replaced by the screams of the dying. Life was replaced by death. The world replaced by destruction.
He sighed, leaving this timeline. He never watched the arrival of The Threat twice in the same timeline. There was nothing for Him to learn that way. His power was immense and total. He only had to witness The Threat once in each timeline to understand it.
Worst of all was the knowledge. The knowledge that He would only be able to save a single timeline. That all others would fall into ruin, destroyed and left to rot away. Only one could survive; the one that He chose. He could stop The Threat only once, for doing so would require Him to remain. Ever vigilant, ever ready to stop any recurrence.
He had to choose which timeline. That task was less than He feared, for now he knew that there were an infinite number of them. He could choose one with the right qualities, one whose nature would aid Him in His work. He realized then that He would, once He had chosen the proper timeline, finally watch The Threat come twice. Once, when He reviewed that timeline prior to choosing. And again, when He would stop it.
And stop it, He would. No other outcome was acceptable. He had already sacrificed too much. His mortality, His life, His happiness, His very soul itself. He had wrought Himself into a weapon, to strike down The Threat, and He would fulfill that purpose, no matter what.
----
Jerry Williams, Godslayer
Nibiru
We were sharks, swimming and darting among a school of fish. Gods and devas fled, screaming in terror as we flew through the swirling, chaotic energies that should have driven us -or at least my wife and daughter- mad within seconds. They had thought that their realm protected them.
Little did they know, we were already mad.
Inanna and I flanked a group of fleeing gods, preventing them from leaving this world, extending their essence into manifested bodies somewhere in one of the countless material worlds, or simply crossing the energy that was the core of their beings into the Spirit World. Here, in Nibiru, our divinities and demi-divinities gave us access to unlimited power. We seized it and wove nets with which to entrap those minor gods who could not find escape elsewhere, and had huddled here in fear of our coming.
As the group fled, we sped up, curving our course, which caused them to curve theirs, fearful of drawing too close to either of us. We moved slowly, carefully, angling them where we wanted them to go.
It wasn't long before the gaping maw of the Grandfather of the Gods came into view. Ixlublotl, the primordial god, the originator of divinity. The gods we herded realized their peril and turned to flee back the opposite direction, but there they found Aaina, burning towards them, screaming in rage and bristling with offensive energies.
Trapped, they had no choice. They attacked us. Emotions and thoughts, energy and matter, all of it flew at us in an orgy of sudden violence that churned the substrate of this world into a screaming chaos. All three of us linked our magics into a shield; a half-sphere of anti-magic that absorbed their attacks, sending the energy of which they were made back into into the swirling chaos around us.
They threw everything they had at us, a desperate last stand, driven by necessity and panic. All of it crashed against our defenses, the resulting streamers of magic filling the space around us with an all but impenetrable cloud. Hidden by that cloud, Ixy closed in.
By the time they realized that it was too late, it was over.
Ixy's physical body, that cloud-wrapped cacophony of maw-stalks, eye-stalks, spider-like legs and whipping tentacles, currently the size of a skyscraper, swept in, mouths snapping up the energies that were the cores of our quarry.
We came together when it was done. Inanna created a haven for us, allowing us to release the magic that held our bodies in stasis and protected us from the wild magic all around. It was a copy of our house, something she'd come up with a while back and shown to me with great pride. I had loved it, of course.
I sank into the loveseat with Inanna next to me as Aaina took the recliner.
"That's most of them," Aaina said.
"About thirty more," I replied. "And then we can start the next phase."
"Do either of you have any doubts about what we're doing?" she asked. I could see the indecision in her eyes. She was so young, and such a good girl. My heart broke at having dragged her into such dirty business.
"No," Inanna answered, her voice hard and confident.
"Yes," I added. "But at the end of the day, this is what needs doing."
Aaina looked back and forth between us, then nodded. None of us smiled.
----
Emily Windham, Wizard, Artificer
Fremont, Nebraska, at the corner of E 4th Ave and N Main St
Emily turned just in time to see the massive troll hit Jim Carmichael with a shoulder, sending the trooper flying before angling at her with no change in speed.
Acting on pure instinct, she conjured a wall of force between them. The troll slammed into it, shattering the magics that held it together with raw force, but the wall did its job, stopping the warrior in his tracks.
Emily snatched the rune-engraved knife off her belt and surged forward, jumping at the last second to put her in range of the troll's huge neck. The blade plunged in, and she released a quick burst of magic that made her legs and off hand sticky, allowing her to cling to the thing, too close for it to use its battleaxe on her.
She ripped the knife out and plunged it in again and again as the barbarian roared in pain and indignation at being hurt so badly by a foe so tiny. Emily grabbed his beard, yanking hard to bring his eyes to hers as she slammed the knife in and twisted, the magic in the blade telling her when it found his windpipe and carotid artery.
Blood sprayed, coating her face and shoulders. The troll's roars were cut off in a gurgling, breathy hiss. He stumbled, then fell. Emily rode him down, her eyes locked onto his, watching all hopes of victory, or even survival, fade from them. She lost herself in those eyes, in the mystery that was this troll's life, ending right before her. She saw the regrets, the crushed hopes, the shame of defeat and wondered at the context.
The impact as they hit the ground broke the spell.
Emily released the magic and stood up, instincts trained into her by the security troops and war wizards making her search for more threats before she could even process what had just happened. But there were no more threats. That had been the last one.
Greg Ramirez walked towards her, his rifle barrel pointed down, hanging from the sling in front of his armor and all the various attachments that he and the security troops referred to as their 'battle rattle'.
"Nice work," he said, eyeing the troll, who continued to gasp for air, the sound of his labored breaths reminding Emily of a pig squealing. She looked down, searching for that orgasmic feeling her bio-dad had so desperately wanted her to share with him, but not finding it. All she found was a sense of satisfaction, yet even that was too much.
Years of therapy, of telling her story to trained clinicians and listening to and internalizing their advice. All of it had helped her make friends and move among the normal people, but it had never erased that feeling of satisfaction. This was the fourth time she'd killed a sentient being, and each time, she felt the exact same way. It was a victory.
Her maudlin thoughts were interrupted by the bark of Greg's rifle. The troll's head jerked and deformed, a splattering of blood coming out as a .277 fury round drilled a hole straight through his temples. She glanced up to find Greg still eyeing her.
"You did good," he said, his expression showing some concern.
"I liked it," she said quietly, her eyes turning back.
"You liked killing him?" Greg asked. Emily nodded, wondering if she'd always be fucked up.
"I killed him," Greg said. "And I damn sure liked it."
Emily turned back, eyeing him with some interest. Greg was, in many ways, the opposite of her. Cool, confident, charming and just all-around well-adjusted. She hadn't ever imagined that he wound enjoy something like this.
"It means I won," he explained. "It means that big, badass motherfucker showed up here trying to bully us, and take whatever he wanted from us, and little old me stood up and said 'no', and when he tried to force the issue, I took his life away. It feels like justice. It feels like one less motherfucker trying to kill me and my friends. Damn straight I liked it."
Emily smiled. She didn't realized she had smiled until Greg smiled back.
"I read your psych eval," he went on. "I know you think you're fucked in the head, but I'm gonna tell you right now, you're not. You're a warrior, that's it. Bloodlust isn't a bad thing, if it can be controlled. Enjoying killing isn't a bad thing, if you're killing the people that need killing. Give yourself a break, girl."
He clapped her on the shoulder, then took the back of her head with his free hand and pressed her forehead to his.
"I'm gonna recommend you be allowed to join the war wizard roster. You're all trained up, you're prepared for it, and from what I've seen today, you're a fucking natural."
Without waiting for a response, he let her go and turned away, grabbing the radio fob on his armor and squeezing it.
"Black Lead, this is Black-Two Actual. All raiders at the target site are neutralized. We're commencing a sweep now, will report back in thirty mikes."
Emily smiled at his back as he walked away. A part of her reflected that he was a natural leader, knowing exactly what to say to her in that moment. Another part didn't care, because it worked. She glanced down at the troll again, and didn't see a victim.
She saw a victory.
----
Kathy Evenson, Professional
Somewhere in the ruins of an ancient city in the Seventh World
Kells shifted nervously as Kathy continued to cut chits from the electrical panel lid with the magical laser emerging from her fingertip. He held his machete, really a short sword, in one hand, and his dagger in the other.
"We really shouldn't be much longer, Kath," he said. Kathy had explained to him the difference between Kath and Kathy, and even hinted at the things she'd done while possessed by Pissface and calling herself 'Kath', and even gone into some detail about how much she hated the nickname. Kells hadn't cared. He simply agreed with her, then continued to call her 'Kath'.
And the truth was, she really didn't mind that much.
She wasn't quite sure why, though she could hazard a guess. The man was disarming to a great degree. He presented himself as a dirty wanderer, a simple, violent man who shouldn't be trusted as far as you could throw him. But within just a few minutes of meeting him, she'd seen the intelligence in his eyes and words. She had seen the integrity in his negotiations with her, and the ethics that had turned him protective when the Searchers had appeared.
And despite that protectiveness, he still managed to avoid being patronizing. When she'd told him how she planned to get his chits, he had warned her of the dangers, then agreed to come along without hesitation when she didn't change her mind. Kells was a good man, she thought, and if a good man wanted to call her Kath, she supposed she could let him reclaim the name from the hell it had once represented.
"It won't be much longer," she said. She already had over seven hundred, and this plate would bring her to eight hundred. She only needed five or six more. This deep in the ruins, there was an untouched electrical box on almost every building. Some had been corroded, but most were surprisingly intact.
As she cut the final strip into chits, a roar sounded. It was a gurgling, rasping roar, unlike anything she had ever heard before. Or rather, the first one had been unlike anything she had ever heard before. This was the third time she'd heard it, and it sounded closer than the last two.
"That's no good sign, right thur," Kells said.
Kathy finished, dumping the little squares of galvanized steel into her bag and standing up.
"Come on," she said. "We'll go a couple blocks away from whatever that was before I cut the next one."
"Aye," Kells agreed, his head swiveling on his shoulders as he followed her down the alley. Kathy took note of how spooked he was. He seemed more nervous here than he had with the Searchers right in front of him. She supposed that might have something to do with the nature of the threats. The Searchers were, regardless of power and reputation, mere humans. Whereas whatever was making that roar was clearly some sort of monster.
She led him six blocks in a direction away from the roar before she stopped to examine the buildings. They had moved into a downtown area, which was one of the reasons she had stopped. The buildings here were closer together, which should make the rest of her task quicker. She found a good cover and ripped the little padlock off, then pulled it open and off its hinges.
A mass of spiders rushed out of the electrical box. She jerked her hand away, but they ignored her, scurrying down the wall and vanishing into the cracks between the bricks, safe once again in enclosed darkness.
She began to cut as Kells again stood watch.
She hadn't even made it halfway through the panel when another roar sounded, even closer than the last, and from a different direction.
"Call it," Kells said. "Call it now, Kath. Better ye collect some more later on than deal with the beast makin' them sounds."
"What kind of beast?" Kathy asked. She kept cutting, but glanced up and around, not seeing anything but filthy, dilapidated alleys.
"Walkers, they call 'em," Kells said. "Like great spiders, but rottin' away, with bones stickin' out an' flesh hangin' off th'legs."
"Great spiders?" Kathy asked. "How big?"
"Bigger'n a building."
"You've seen them yourself?" Kathy asked.
"Only once," Kells said, his voice growing quieter. He seemed to be done speaking for a moment, staring around. But after a few seconds, he continued.
"Friend o'mine, name o' Gil. We used t'work together, he an' I. I were real new to runnin' a caravan crew back then, about ten years back. Gil were an old hand at it, though. Took me under 'is wing and taught me th'roads, as it were.
"Anyways, we'd taken a pair o' contracts. Rough ones, with a tight timetable. Merchants needed t'get to Freeman's Port post-haste. One faster'n th'other. Gil took that one, left me with the easier one, though that weren't t'say it were an easy job.
"We was in Craster's Holdfast at th'time, an smack in between there an' Freeman's Port were an ancient ruin. Big one, 'bout the size o' this'un, in fact. Normally, it took about a week t'travel between the two places, but if one were brave or foolhardy enough, they could cut through th'ruins an' make it in five days.
"Well, old Gil had that in mind. We left together, an' at th'place where ye normally would turn north t'go around the ruins, he led his caravan on straight. I prayed fer their safety that night, but never really believed anything would happen. Gil were an experienced caravaner, an' tougher'n anyone else I'd ever met.
"Two days later, we was walkin' this ridgeline north o'the ruins when somethin' called out t'me. Not sure what, exactly. I started lookin' south, scannin' the ruins, an' sure enough, I found Gil's caravan, walking down a wide road between th'largest buildings. They was movin' at quite a clip, I hav'ta say.
"I were tickled pink, at first. Because we'd made near as good a time as they had, despite movin' almost a day's north to skirt th'ruins. But as I watched, I realized that they weren't just travelin', they was runnin'."
Kells sighed, his eyes distant and full of old regrets.
"That's when I saw one. A great Walker, striding out o' th'deepest part o' th'ruins. The way it moved were like nothin' I ever seen before. It crawled along th'sides o' the ruins themselves, like a spider almost, but always with two or three feet on th'ground.
"It came fer th'caravan, and fell on 'em in a slaughter. I watched it breathe fire down on 'em, stompin' men flat with its feet an' scooping 'em up with its great claws."
He sighed again, then looked down. He tucked his sword under his armpit and used his hand to rub his eyes for a moment, before taking the blade up again.
"Killed 'em all, it did. Erry single one, as I live an' breath. An' when it were done, it went around, stompin' th'bodies flat. Never ate one, jes did all it could t'make sure that not a single survivor lived t'tell the tale. I were shook something fierce, I tell ya. Took me own caravan down off the ridge, t'avoid bein' spotted. We ended up arriving a day late, but to this day, I thank me lucky stars we made it at all."
Another sigh came, and Kathy heard the cracks in his voice as he continued on.
"Not Gil, though. Nor any o'them what worked for him, or th'merchant what hired him. A few years later, I worked up th'courage t'take a couple o'men into the ruins, t'find the bodies. I found bones dressed in Gil's clothes. I took his sword, which had survived, an' is th'one I carry to this day. I think Gil'd be pleased to know his blade had saved me life, quite a few times since."
Kathy finished cutting the cover up and stood to put her hands on Kells' shoulder.
"Thank you for telling me that," she said, her voice gentle. "I can tell it's an important story to you."
Kells nodded and sniffed once, then jerked his head in the direction away from the most recent roar. "I still think we should get out o' here, Kath," he said. "I'll face down the Searchers an' be happy o' a good death, should they take me. But them Walkers... They ain't warriors ye can face an' die with honor. One o'them things finds us, there ain't no fightin' it. We jes' die screaming, th'only consolation coming when it's all over."
Kathy weighed his words carefully. Kells knew this world far better than she did. And while she knew her own abilities far better than anyone here, she had to be mindful not to be too arrogant. Kells had told her how a single Walker had slaughtered an entire caravan of experienced fighters, led by an experienced leader.
"Okay," she said. She handed the bag to Kells. "There should be about eight hundred and fifty chits in there. You can count them out later, and I'll trust your count. After I find what I'm looking for, I'll collect the rest and we'll settle up."
"Good call," Kells said. He tied the bag off to his belt and walked to the corner of the building, peeking around. When he was satisfied, he nodded. Kathy joined him, and together, they made a beeline to the edge of the ruins.
They had made it about halfway out when another roar sounded, this one right on top of them. A rumbling crash sounded from her right, and Kathy turned to see rubble falling to the ground as something massive rose off the ground, two blocks over.
"Stars an' stones," Kells swore, then shouted "Run!"
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2024.05.14 19:39 PhantasmagoriaLuna Phantasphere- Genocide Reigns Part 2

Genocide looked to the sky. He thought of his mentor. The one who had saved him. He remembered his childhood. How powerless he was. He remembered the anger. He never wanted to hurt anybody. He thought of all the times he showed compassion. How much they hurt him for it. He saw the world before him, a graveyard. Humans. People that were supposed to be made in the image of some divine creator. They were but maggots feasting upon his remains. They ate away at his very being until nothing human remained. His thoughts were no longer his own. He had no joys in life that mattered. He hated humanity more than he could love anything about himself. He remember his first killing spree. Being gunned down by police. Left for dead. He remembered a hooded figure moving towards him. Getting closer the more he neared his death. He saw its pale face. Its impossibly black eyes. It was a man. This figure in question appeared to be of Japanese nationality with long, straight, loose hair. It emanated extreme malice. It offered him a choice. A purpose. Power. He thought the figure a reaper but it identified itself as Amakusa Masataka. Masataka guided him on how to kill and gave him specific locations to kill people in. In a sense, he became a hitman for quotas of people. He inquired what Masataka was. The presence of evil, his ability to appear and disappear at will, how he could control what people could see him and what people couldn't. While vague, years of killing for this being offered some insight. Amakusa Masataka belonged to a group of people not of this world. His people had been corrupted by a dark force long ago and had aligned themselves with the warlord who had subjugated their version of Japan. Their dark high priest assisted the warlord along with two others. These four rulers in turn served a larger order. The four were tasked with bringing about the end of the current world as an act of retribution for some fallen deity. Masataka's people acted as covert operatives for this empire. They were feared across the land and were collectively referred to as "Shinigami". An agent of the coming apocalypse, a servant of evil possessed by the will of those gods of death, Genocide would walk the earth.
Genocide stepped toward the station. A police cruiser rammed into him. He pulled out a knife and stabbed the hood of the car. The inhuman force of the knife created sparks which burst the engine into flames. The car crashed into a streetlight and exploded. A second cruiser neared the scene. No way a man could have done this. Yet still, out of the fires Genocide strode forth. It set upon the second vehicle, shooting out it's tires while jumping 9 feet into the air. The car tries to reverse but crashes into a wall. Genocide lands on the hood and kicks through the front window. Glass shatters under its boot, blinding the two officers inside. Genocide shoots one of the officers with a shotgun, killing him. The second officer in the passenger seat readies his pistol and takes aim. Only two shots fired, both directed at Genocide's head. It casually cocks its neck to avoid them. Then it grabs the officer's arm, breaking it. Genocide uses its free hand to grab the officer's head and bangs it into the dashboard no less than 5 times. The skull is shattered on the final impact. Genocide jumps off the car and continues on his mission.
Detective Evans speaks through a megaphone," This is your first and final warning. Stand down or we will use any and all means at our disposal to put you down." Genocide dropped its shotgun and raised its hands. A group of five SWAT team members rushed out the station, surrounding Genocide with riot shields. An officer accompanies them, edging behind the figure to apply handcuffs. Suddenly, Genocide springs to life , grabbing the officer behind him. He flips the officer over his head, slamming him into the pavement at his feet. Then Genocide stomps his head causing it to burst. Genocide drops a flash bomb from his coat sleeve, blinding the SWAT team as he draws his knife. He drives it into one SWAT member, the knife puncturing the shield and piercing his chest. Genocide kicks the corpse away withdrawing his knife. He goes to another, this time using the end of his boot toe in a rising kick to disarm their shield. He grabs them by the throat and drives the knife slowly into their eye socket. Another is tackled to the ground and beaten to death despite still being under the shield. Another is picked up and thrown into the fires still burning from the first auto incident. In no time, Genocide stood before an indistinguishable mass of gore, blood streaking across his black leather outfit. He laughed" So this is all you can give me. I'm not entertained." Officers took aim from the station windows, and snipers did so from other rooftops. Genocide laughed maniacally as he was rained down upon from all sides by a hailstorm of bullets. His body convulsed, but he did not fall. Moments more and he was on his knees. Still though, their efforts were futile. Gracia looked out and saw a black mist coalescing around the man in black. His blood. Blood erupted from his body only to transform into this dark mist that reentered his wounds. Genocide screamed. No. It was just an elevated pitch in his laughter. Optimism failed everyone yet again. Gracia saw Genocide holding something in his right hand. She could only make out a beeping red light. Genocide pushed the button triggering the carefully concealed explosives he laid in preparation for this event. C4 explosives went off in all the places he saw fit. The sniping posts he couldn't reach. The assault of lead lightened. Then Genocide drew an RPG from...somewhere. He collected himself and fired at the station's entrance. The explosion shook the station. From inside, the lights began to flicker. Communications were down on all fronts. Had he modified the rocket with some type of EMP? Not good. Amisdst the confusion Genocide entered using smoke bombs to mask his presence. Moving like a shadow, he killed everyone in the lobby silently with his knife. He made his way to the holding cells. Still they chanted. Still they praised. Still they raved for the arrival of genocide. Genocide shot the lock opening the cell. Jim Jimenez walked out and bowed before his master. Genocide smiled. He couldn't have imagined how proficient he had gotten with possession. Well, not quite possession. He had known of the Shinigami's ability to share their thoughts and emotions with humans. Shinigami like his mentor were ancient. They had so many years of memories, such strong a hatred for life that they overwhelmed the personality of the victim. The victim sees themselves as one of them. Shinigami can't force the will of the victim, so they find those who are already similar to them in some way. Genocide found the collective universal distrust of police to be a prime sentiment to capitalize on. He armed the inmates, infecting them with samples of his own dark essence.One particular inmate caught Genocide's eye. He knew the man's work. An arsonist. The one whom he recalls was responsible for blowing up his first car way back in high school. Rather than a standard firearm, Genocide gave the man a random assortment of grenades containing a special surprise. Genocide showed them visions of anarchy, of sending a message to a society that used and disregarded them. While this was also true of how he felt, years of living in darkness had changed him. He needed no purpose. No end goal. No justification. He just wanted to watch the world burn.
Genocide's small army broke off to engage several different wings of the station. Genocide went to the security room. He found Wayne, his informant, playing some FPS on one of the monitors. Wayne took of his headphones and asked," You kill everyone yet?" Genocide responded," No. You should get going before that happens. Your life becomes fair game if I run out of pigs to cook." Wayne clapped his hands, "Aight, GC my man, say less." He packed his things and left. Genocide drew a twin pair of handguns and laid waste to the station. He followed a group that took cover in the men's restroom. Kicking open multiple stalls he was surprised to find...nothing. Where had they gone? He turned around and saw his mentor, Masataka, smiling at him. It looked like him. Long, dark hair, black clothing, and soulless, empty eyes. But it wasn't. It was Genocide's own reflection in the mirror. Genocide smiled. He didn't notice the changes at first. They must have happened gradually. Subconsciously. From the final stall, an officer sprung into action, rushing Genocide, hitting him point blank with a shockgun round. Genocide felt the tingling sensation electrifying his body and grew numb. In spite of the pain, he took a single step. Then, another. He came within striking range of the officer and snatched the shockgun. Two more officers erupted from another stall, battering him with baton strikes. Genocide felt nothing. He clutched the shockgun in his hand like a bat and went to work pulverizing his attackers. An officer kicked in the bathroom door, a woman holding a pistol. She fired multiple times to no effect. Genocide stood covered in blood. He even let her reload. Twice. He wanted to see her despair. Her hopelessness. He walked towards her, shrugging off bullets as they pierced his body. His wounds healed nigh instantly due to the dark essence he had been imbued with. He held her face with both hands, lifting her body off the ground. As she screamed, he used her head to shatter the restroom mirror, running down the full length of it while smashing her into it at several points. He dropped the remains of what he held, washed his hands with soap, dried them, then exited the restroom.
The inmates that rallied for the cause of genocide attacked the station. Fortunately, they were nowhere near Genocide in terms of power and only carried one type of firearm each. They shared his healing ability but could be killed quite easily. Gracia encountered a sniper on the end or a west wing hallway. Other officers waited behind corners unable to get close. Gracia noticed the faulty lighting. In this hallway, the lights flickered in intervals of 3 seconds. Finding a pattern and timing her movements, she rushed the sniper at the exact moment the lights went out. Running the length of the hall, Gracia zigzagged, dodging the sniper inmate's bullets. She jumped on a wall, ran 3 feet on it, then kicked off it, pouncing on the assailant. She fired five shots into him, making sure to hit the brain and the heart. Two severe injuries that were impossible for Shinigami essence to heal simultaneously. Elsewhere, Evans took on another escaped inmate. A vehicular arsonist named Carson. Carson had a bag filled with an assortment of different grenades and was happily giving them out like candy on Halloween. "A flash bang here, a bit of tear gas there. Oh. Wait! Was that an ice grenade? Did the explosion freeze your leg to the floor? Whoops. Maybe a fire grenade will melt that for you. Hold on let me get one fore you," Carson rambled gleefully. Evans looked at the carnage before him. Officers burning. Officers partially frozen in blocks of ice. He took a breath and aimed his wristgun. He steadied his right forearm. Carson readied to throw a random grenade. Evans shot it the moment it left Carson's hand. The grenade exploded directly in front of Carson. Both Evans and Carson looked at each other in shock. Confetti. A party grenade? Carson quickly fumbled for another but was tackled and restrained by several officers. Meanwhile in the South wing, Lary had some colleagues set a trap for another shotgun toting inmate. He had them bait the inmate and flee. Giving chase he turned a corner and ran straight into Lary's fist. The inmate recovered and motioned to shoot Lary. "Let's tango. " Lary gave the code word. Nearby officers activated a device. A signal jammer of sorts. The inmate shoved the barrel of his gun into Lary's gut and pulled the trigger. Nothing. The special signal jammer in question was designed for firearms. It was a last resort as it left officers just as defenseless. Lary was having fun. He boxed the inmate in hand to hand combat. Despite the inmate's enhanced strength, Lary's technique pulled through. Lary ducked under one of the inmate's wide punches and did some type of rising uppercut where he jumped off the ground while spinning. One of the other officers whispered" The rising dragon." Lary smiled giving a thumbs up" Yeah, it was a rising dragon uppercut. Saw it in one O my kid's vidya games. Thought I'd try it out while I'm jacked on adrenaline".
Jim Jimenez looked long and hard at himself in the mirror. He was in the women's restroom. Some brainless woman had broken the men's restroom mirror with her face. For the first time in a long while Jim could think clearly. He was becoming sane. At the least he was no longer a raving lunatic. The life essence of the dark gods had healed the wounds to both his body and his mind. He saw his face, his scraggly dirty beard. He found a razor and shaved. He trimmed his beard somewhat. He liked it. He washed his hair. It fell down his face like silk, no longer greasy. His bloodshot eyes once burning with crazed intensity had cooled. He blinked. Just for a second, he saw the man known as Genocide. The man that attacked him. The one that killed him and gave him new life. The drug dealers. The police. They were all the same in his eyes now. They were all to blame for the world being what it is. Jim wanted to hate them. He wanted to take revenge, but he felt nothing. It didn't matter. He knew he was wronged, could logically justify acting against them, but he just didn't care anymore. About anything. He was finally free. Sensing his presence was no longer needed here, Jim vanished into the night. He needed to find someone who had had the answers he needed. Himself. Who had he been? Who was he now? Who could he become? Where was he going? So many questions to ponder indefinitely. So much time left in the rest of his life.
Genocide ran down the station's halls raining hailstorms of bullets upon its occupants. He had a handgun in each hand as well as a wristgun on each wrist. This effectively gave him 4 separate firearms that he could use simultaneously. Lary regrouped with Gracia, Evans, and a handful of others. They radioed all surviving officers near Genocide to flee to the roof. This plan had been set in motion days before the assault and had been kept hidden from most of the force. The plan involved scheduling flights for several helicopters to arrive at some point after Genocide arrived. There would be no way for him to prepare for them and pre-scheduling their arrival ensured they arrived regardless of if they were called or not. Lary and the others set about preparing the second jamming device. Genocide stood among a hallway of bodies. He saw one man clinging to life trying to crawl away. He decided on trying that other thing he saw his master do. He grabbed the dying man and pinned him to the wall. Slowly he drove a knife into his chest. As the man's life slipped away, something else entered his body. Genocide channeled a small amount of his essence into the vessel. He had steadily done this with other casualties around the station whose bodies were somewhat salvageable. He dropped the body he was holding and looked upon the others. He closed his eyes for a moment. When he opened them, his eyed were black, both sclera and iris. The scene before him changed. Genocide had a vision. He saw a dead gray wasteland littered with bodies. These people however weren't cops and wore traditional Japanese attire. In his hand wasn't a gun or knife but a short sickle akin to a farming tool. He heard a dark voice call out to him. Slowly, the corpses around him began to rise, now mere puppets bound eternally to their master's whim. The bodies sold to the reaper who had claimed their lives. Genocide's vision ended. His eyes had returned normal. Around him, dead cops began to rise. His dark essence had entered their bodies and reanimated them. He sent his dead army to attack the officers fleeing to the roof of the station. These zombies swarmed the stairwell giving chase to the few survivors. There were five of them. They had two flights of stairs to climb and a horde of their former colleagues close behind them. One officer tripped and was set upon by the horde. The zombies didn't bite them but held them firmly in place. The other four officers stared down wondering what to do. They could hear Genocide chuckling. They could hear humming. They could feel the temperature rising. Their colleague and the two zombies holding him were hit by an enormous green fireball. Genocide had fired a Magnum Opus and had charged the bullet to level 3. The Magnum Opus was simply a magnum that shot fireballs, with bullets that could be charged by holding down the trigger. It had three levels of charges. Level 1 was a small reddish ball of plasma. Level 2 was slightly larger and yellow. Level 3 was the maximum charge and resulted in a large slow moving green blast of energy. The officer was ignited and Genocide watched gleefully as the force of the blast sent him flying through a wall. The four officers continued up firing occasionally to slow down the zombies. Soon they made it to a door leading to the roof. Before one officer could reach it, he was sniped by Genocide, a bullet to the head killing him instantly. The remaining three made it out. They regrouped with the others already there, 12 in total, including Lary, Evans, and Gracia. This would be their final stand. They just had to hold out until Genocide made it up there. They just had to keep Genocide occupied until the helicopters arrived. Genocide slowly ascended the stairs behind his horde. On the roof, the remaining survivors faced off against waves of the undead. Evans recognized the attackers. These zombies were being controlled by nanomachines. He heard the stories of several weapons encountered by soldiers on the battlefield. These creatures were called Metaldeads as they were reanimated via machines. They had been officially banned by most of the worlds' governments for being unethical. However, this did not stop the technology from being spread still between shady organizations, terrorists, etc. Evans wondered how Genocide got this form of nanotechnology. Evans long speculated that the dark essence used by most of the killers they encountered was a a form of nanotech however it was different from anything else he had seen or heard about. The dark essence seemed to be an amalgamation of other types of nanotech. Evans had to save his inquiries for later. He reloaded his wristgun and took aim at the approaching group of Metaldeads. Gracia steadied her handgun and shot two Metaldeads in the head. From the single door countless arms seemed to spill forth from the darkness. The other officers took turns firing in intervals. this allowed them to create a steady stream of fire where no more that three guns needed to be reloaded at once. The horde seemed to thin out over time as if they were making progress. In actuality, the Metaldeads were just making room for Genocide to enter. Genocide exploded in a sprint from the door. Everyone fired upon the killer. Genocide had now chosen a wrist mounted mini flamethrower to use as his weapon. He stormed past the oncoming bullets taking some damage, but refused to slow down. He unleashed a stream of fire that caught five of the officers in one fell swoop. Gracia fired five rounds into Genocide's face. He stumbled back. Lary took the chance to fire several mine gun bullets at Genocide's feet. The mines quickly detected his movement and exploded. In seconds, Genocide was on his back.
Staring at the night sky Genocide saw the moon. He reached for it. He called for the darkness to give him more power. His wounds began healing. In the sky he could hear the whirl of propellers. There were six helicopters in total. The first two had evacuated the survivors while the others stayed to engage Genocide. Genocide got up and unstrapped the sniper rifle from his back. He stood before the searchlights as a black silhouette, cornered but unwilling to back down. Lary stared down at him smiling. "Okay!" He shouted, "Let's Tango!" Upon this declaration the second jamming device was activated. Now, isolated on the roof, Genocide's guns couldn't be fired and the helicopters were out of range of the device. Now Genocide stood like a sitting duck. A helicopter fired a rocket. Genocide side stepped and grabbed it. He turned his body redirecting the rocket to hit another helicopter. As it exploded Genocide drew his knife and threw it at another helicopter. Behind the knife was such force that it shattered the helicopter window's glass, embedding itself in the pilot. This helicopter too went down where it exploded. "Holy clucknuggets!Did you see that!?" Lary said dumbfounded. Evans looked out the helicopter door he was in jaw open in shock. "There's no way." He collected himself quickly and radioed the remaining two helicopters to keep moving and to use their machineguns as much as possible. The helicopters reigned down upon Genocide tearing apart his body. Shreds of leather and darkened blood sprayed across the pavement of the roof. Gracia watched as Genocide's body was destroyed repeatedly as it tried to heal. Surely he had to stop at some point. After 10 minutes the helicopters had exhausted their cache of ammunition and soldiers opted to fire their own rifles and occasionally throw grenades. After about six minutes, they too had run out of bullets. Genocide stood unfazed. He had long since healed himself and now appeared intangible with gunfire seeming to pass through his body. His coat once ripped , now appeared whole though on closer inspection seemed to writhe. Gracia looked in horror as she remembered the tales her adopted father had told her. Tales he had in turn heard from his predecessors. Every so often officers had reported encounters with ghost like beings cloaked in a cloud of living dark mist. The beings were rumored to be responsible for the deaths of multiple people ranging from scientists, veterans, mafia, politicians, etc. They were seen near such crime scenes and even more shockingly appeared around several sites where suicides were committed. These beings were reportedly impervious to bullets and filled anyone who got near with an impending sense of dread. If Genocide was connected to them or somehow turning into one , there was little chance they would be able to defeat him. Gracia's fears were confirmed when she saw that Genocide's leather coat had been destroyed and he had replaced it with the dark mist coalescing from his own spilled blood. The dark mist, swirling, grew larger and several tendrils sprouted out from it. Gracia could briefly make out a figure standing next to Genocide. A hooded figure cloaked in the same black substance. The figure stared up at her with soulless, blackened eyes which seemed to beckon her to jump from the aircraft she was standing in. Compelling her to give in to the death that plagued the earth. Genocide kneeled to his master. The Shinigami, Masataka stared down at his disciple. "You have done a great service to us. Even now the sealed god stirs in its slumber. Its...Awakening will soon be upon us. It calls out for war. It begs for famine. It longs to continue its conquest. We are the death it so desires. The death that is necessary for this civilization to grow. Use the power that I have bestowed upon you. Finish the mission as you see fit." The Shinigami vanished and Genocide stood.Genocide stared at his hands. He remembered the first killing spree. He was on a bus. It stopped. A woman got on the bus and walked to the back smiling as she passed him. Something about her eyes unnerved him. They were so bright but something dark reflected inside them. He ignored the thought and put in his headphones. In minutes he had dozed off. He jumped awake. He looked around and froze in panic. All around him, everyone had been hacked to pieces. He saw the driver, actively being stabbed by a masked assailant. The mask, painted white with black eyeholes, stared back at him. It raised a finger over where its lips would be. Even under the expressionless visage, he could feel that same smile. He ran home that morning. He went to his room to find it destroyed. His posters, his computer, his tv, everything, had been ruined. He turned around and saw a man at the end of the hallway holding a sledge hammer. "The hell you been, boy?", his stepdad sneered. The man dropped his hammer and walked closer, veins pulsing with rage. He tried to explain how his car had caught fire forcing him to walk 4 miles to the nearest bus stop, but the man's fist was faster than his words. "Boy!Answer me when I talk to you!!" the man says as he backhands the taste out of the would be Genocide's mouth. He took that beating for several minutes before being left to stare at his ransacked room. He hated how his stepdad went out of his way to destroy the things he loved. Soon, another set of footsteps could be heard. It was his mother standing behind his locked door. She didn't knock, or say anything. She just stood there, doing nothing as always. He never knew if she came to talk to him or apologize. All he knew was that she could never bring herself to speak to or even acknowledge him. Maybe out of guilt or perhaps shame. A year or two later after he had had enough he ran away from home. Living out on the streets alone, without friends, or family, he would embark on countless killing sprees. These killings weren't of his own volition however. He was coerced by some corrupt officers from The Unit. They made him kill on their behalf. Sometimes they were protesters, sometimes they were drug dealers, other times, petty criminals they couldn't be bothered to process. It was routine for him to be used to kill entire houses of drug riddled addicts. During one such venture he entered a drug den, killing the dealer as instructed. He took out several junkies before turning to leave. A woman who survived her injuries clung to his heel begging him to stop. Looking down he aimed the handgun he was carrying at her head of long disheveled brown hair and fired. Feeling nothing, he kicked her body aside like trash when it hit him. Her face. This woman had been his mother. What was she doing in a place like this? He felt a shock of emotion. He wondered if she had always been like this, or had she changed after he left. He never made amends, but decided to stop killing from then on. The unit did not like that. Once it became apparent that he was no longer of use to them they started a manhunt to apprehend him with lethal force. They found him. They killed him. But he survived.
He remembered the girl on the bus. He remembered her eyes. Those of a sadistic killer. Still there was something else inside them. Something faint but deeper. So. Much. Sadness. Just like him. He felt the hatred begin to spread. His purpose, he decided, was to make all humans rot in the hell they created for him.
These people, he thought to himself, these living diseases, all needed to die. Their struggles, their problems, they spread like cancer to others. The only cure for humanity's sin, its collective wrongdoings, was genocide.
Around him, dark tendrils continued to form and expand, spinning in a vortex. Genocide pulled out two pistols. He squeezed the triggers to no effect. "As I see fit, huh? Hehe." He squeezed both guns in his hands, breaking them into pieces. He concentrated. In his hands, two more guns materialized now completely black due to being forged from the dark essence. Forged by his will. Immune to the jamming device that shut down conventional firearms. He raised his arms at each remaining helicopter and opened fire. Countless tendrils whipped out and slashed at his targets joining the dark essence bullets. It was chaos. Dark tendrils and bullets tore through every direction as Genocide spun and swirled around in 360 degrees firing randomly with purpose. A tendril pierced Gracia's right arm, another, her abdomen. She was however, fortunate, as the other passengers of her helicopter were dismembered. She barely had time to jump from the vehicle before it crashed. She fell 2 yards onto solid concrete. She felt immense pain as her right shoulder shattered on impact. She looked up to see Genocide's blade like appendages ripping through the other escape helicopters. She rolled onto her back and tried to steady herself. Within seconds her body began to repair itself. The nanocells inside her had saved her life but were now depleted. She would need another supplement lest she receive another fatal injury. The standard nanocells she and the others had were much less potent than those of the killers they faced. In truth, they had only minimal strength boosts being able to lift 5-8 more pounds than before and healing being limited to one or two fatal injuries so long as death didn't occur instantly. Gracia blacked out. She awoke the next morning in a hospital. There the doctors refilled her nanocells. She learned that the station had been left in ruins. Genocide had detonated some type of minature nuke following his rampage. He always blew up the stations as if to send a message. Gracia looked out the window thinking about why she became a cop. Twice her family had been murdered by them. Her biological family had been killed in an on record drug raid committed by a group of corrupt officers called The Unit. She had been adopted by another officer that arrived at the scene who found her as a child hiding in a closed. Sadly, he too was killed for trying to expose the activities of The Unit. Gracia joined the force to avenge both losses and bring justice to the killers that disguised themselves as normal people. Law enforcement was neither good, nor bad. It depended upon the people that made it up. In the dying corrupt world Gracia lived in, she vowed to be a beacon of light. Evans laid in a bed adjacent to Lary. "That damn Genocide's somethin else in' he?Like the stories you told us were understatements. That man could legit not die at this point in the story. Like he has friggin plot armor or somthin.'' Evans cut him off" I get it. We all got our asses handed to us. But did you see that ..thing that appeared next to him. Right before he created that black vortex that wiped us out. That must have something to do with his power. Maybe there's a still a way to stop him."Lary chimed in," That fella looked like he was on the way to a black metal concert wit all the black facepaint he was wearin' Creeped me out to be honest." As the survivors mulled over their predicament, the cycle of evil continued to spread elsewhere.
Budley flips through the pages of a magazine. He checks his watch. He looks around the gas station and doesn't see any customers. Seizing the opportunity, he puts in his headphones and begins playing an imaginary guitar as he jams to a progressive deathcore album. Oblivious to the screams coming from outside, the store clerk moves on to thumping two candy bars on the counter to simulate drums. Budley sees that his shift has ended and begins locking up the store. He sweeps the aisles and jumps as a shadow appears behind him. He turns and sees a well groomed bearded man dressed in a black hoodie, black shirt, and black and gray camo pants. The man holds out his hand and smiles. Budley rings up the pack of nicotine substitute gum. "Tryin to kick the habit huh?" Budley asks. The man replies, "Somethin like that. Gotta get my priorities back in check. Focus on the things that really matter. That damn KonCreep's a hell of a band aren't they?" He nods to the playlist on Budley's phone. "Yeah, they're killer. just got into them a month back." Budley answers. "You know, I'm something of a musician myself. Maybe you'll hear of me on the news someday." Jim Jimenez says as he sees himself out. He walks to the back of the building and passes an ominous form of graffiti. A woman lays unmoving and above her, written on concrete in red is a message that simply says "Genocide Reigns".
submitted by PhantasmagoriaLuna to DrCreepensVault [link] [comments]


2024.05.14 19:35 I_love_pizzaaaaa Some SOF lore things (this may be a bit random because I'm too lazy to put everything right)

Some SOF lore things (this may be a bit random because I'm too lazy to put everything right)

Ulacylon my beloved (i will crush your skull if you call it ulaycon)

Ahem

Sooo... the story of all this devilry called Ulacylon Megagroup Corp.

This is not enough because I’m too lazy to add this, but I think it’s clear to everyone here that this is a corporation that organizes hunger games among contestants (AKA prisoners who were imprisoned for life or execution).

The guys called RIS want to save the contestants from these games because blah blah blah it’s a bad corporation and it needs to be destroyed for this.

At the same time, this corporation invented warp teleports and stimulants, which can be seen in SOF or this game, etc.

Something about teleporting and DS hardsuits:
Archex — Today at 3:39 PM nope and now thinking about it i probably don't have an icon for em only an initial idea also i completely forgot to answer that sorry but how warp tech works is involving anchors (not to be confused with the ones in AA) an anchor is exactly that by name, it's a way to anchor a position in space, kind of like sending xyz coordinates to a console except instead of xyz it's more like the entire alphabet + 1000 more and is practically impossible for humans to calculate or even give accurate coordinates two anchors are needed and then a mainline warp console teleportation is not a thing where you can just warp anywhere you want and do mid combat shit, that stuff is very high end tech that while it does exist in limited forms it's practically only used by military because it's completely unnecessary most external suits e.g hardsuits, RIS suits have anchors inbuilt on them usually by the legs mainly because hardsuits are not used for combat purposes and are hazard suits they have an anchor on them and a second anchor basically at the safe zone
Arbiter / AMX-011M — Today at 3:43 PM I see, I see theoretically, "combat hardsuits" would exist too, right?
Archex — Today at 3:44 PM as long as they're two anchors a warp console is able to effectively displace them and that's what causes the warping effect and yes however it's a myth hardsuits, specifically when i say hardsuit i refer to the ones you see in SOF/DW you commonly know as the "DS hardsuit" are not combat suits, they have always been hazard suits and could barely even tank a rifle round, infact one would probably penetrate it instantly no red colour hardsuit was never used in these hazard environment it's always been other colours such as green, yellow, blue etc the red hardsuit is a tale about a hardsuit made for combat and used by ulacylon deathsquads whether or not these death squads actually exist nobody knows because it's just a sort of fairy tale spread around ulacylon assuming with 100% certainty they do exist
Arbiter / AMX-011M — Today at 3:46 PM woah... ok that's kinda deep
Archex — Today at 3:46 PM the red hard suits would yes be built for combat able to stop several rifle rounds before being unusable but that's only if the theory of deathsquads exist and it makes sense that it would be like that anyone who has seen the death squads wouldn't even be alive to tell the tale and just the notion that they may exist puts fear into the enemy not saying they don't

but whether or not they're real is up to speculation, they're a fairy tale amongst ulacylon staff.

Turf War: The winners were RIS

Contestants VS Ulacylon: The winners were DS (bcuz lol its just some shitters with nothing fighting damn corp with cool technology)

Rayzen (escaped contestant that we can see in UMG:R) is engineer who created shrapnel grenade and decimator (AKA Merci-Less Burden or original pulverizer from killing floor 2)

I'm a big patriot of Ulacylon and no matter what, I will be faithful until my death

Zealot Void my beloved

Pink DS is real and its sniper

Remember: Benefactors will be watching
submitted by I_love_pizzaaaaa to decayingwinter [link] [comments]


2024.05.14 19:32 Sylesth Combat Artificer - 67

My car's transmission is on the fritz, so it's in the shop and I'm working from home for at least today. Thank goodness I can even work from home, or things would be a lot more complicated. Anyways, that's just a bit of a vent. I've also decided that I might do little lore-esque prechapter bits for some extra flavor. Hope you guys enjoy them! I find them to be fun little thought experiments on how people might perceive the world I've created from within vs from my own perspective. Enjoy some crafting and some romance!
First Previous Next
We know that the spots that are caused by looking at a source of light are, in fact, damage of some sort to the eye. This is confirmed by the spots rapidly disappearing should someone be healed whilst experiencing them. But why? Is there a divinity within light, beyond what our mortal eyes can withstand? Is there some sort of invisible emanation that comes alongside the light that damages us in some way? The discovery of light damaging the eye has opened more questions for me than it has closed.
-Musings on the Relations of Light and Fire, by Jarwic Leftun
\***
Xander carefully opened the door, finding Gabrelle already asleep, and sat down on a chair. Maybe he could get that adaptive camouflage to work right on bright colors. Surely he had some colorful things in his inventory.
He did in fact have a few colorful things in his inventory, and he whiled the rest of the night away making small adjustments to the runic array that was embroidered into the cloth. He was satisfied before dawn, the cloth now performing as well with light colors as it had with darker colors. Now he just needed to make a cloak out of it. He briefly considered coating his armor with the array, but discarded it. There might be times where he’d want to be seen. Besides, a hooded cloak would better break up the outline of his figure, the ripples of fabric, especially if he were to crouch or lay prone, obscuring his outline even more. In little time at all, he had a long, deep hooded cloak of the color shifting, runed cloth in his hands. He stashed it in his inventory for now, as he had no particular need to sneak up on something right now. The rest of the time before dawn he spent silently sitting in the chair he’d chosen, trying to keep his thoughts to a minimum, just daydreaming. Night dreaming? He couldn’t sleep anymore, but that didn’t mean he couldn’t try to let his mind wander.
As the dawn came and the sun began to shine through the window of the room, Gabrelle slowly awoke, once more finding Xander sitting in a chair rather than in bed.
“Mmf,” She grunted as she stretched. “Morning, Xander. You got back late.”
“Morning, yourself,” Xander said, turning his head to look at Gabrelle. “Yeah... Yeah, I guess I did.”
“What were you doing, anyway?” She asked, curious. “You didn’t mention that you’d be out late, just that you were going to go to see Valteria at her shop.”
“I uh... went on a date.”
“I knew it! ‘Comparing notes’ was a date!” Gabrelle exclaimed triumphantly.
“It was not!” Xander complained. “But we went to a tavern in the evening and it sort of... turned into a date on the way there.”
“Awhh, that’s so cute,” Gabrelle said. “Did it go well? Is she nice? Did you kiss?”
“I think it went well. We talked a lot about different projects and ideas we had. I also got to meet another [Godsmarked] - he owns the tavern we went to. I think she’s nice. Maybe a little shy. I think she’s gotten used to being treated differently by people. I don’t think she really believed that I wanted to go on a date with her, at first. ...And yes. We kissed.”
“Ooooh, look at you! You’re growing up so fast!” Gabrelle teased.
“Oh hush. I’m older than you!” Xander huffed, then returned to seriousness. “But ah, if I’m going to be dating someone... we need to have a conversation, Gabrelle.”
“We need to stop sleeping together?” Gabrelle quickly deduced before Xander could say it himself.
“Yeah... It doesn’t feel right, even though it’s just platonic between us. I don’t think I would appreciate being in Valteria’s situation and knowing that the person I was seeing was sleeping with someone else at night.”
“Well, I figured this would happen eventually,” Gabrelle said. “Either you or I were bound to find someone eventually. Don’t worry, I’m not upset. Don’t get me wrong, the snuggles were nice, but like I told you a while ago, I don’t have nearly as much trouble sleeping when I’m with the team.”
“Thanks for not being upset, Gabrelle.”
“You know this means you have to start paying for your own room, though, right?”
“Ah, shit, you’re right. I forgot.”
Xander left the room to allow Gabrelle some privacy to get dressed and meandered back down the stairs to see if any other members of the team were already up. Looking around, he spied Graffus eating breakfast at at table and moved to sit with the dwarf.
“Mornin’” Graffus greeted Xander through a mouthful of bread.
“Morning,” Xander greeted back.
“Glad to see you made it back, we were wondering if you’d be out all night,” Graffus told him, after swallowing his bread.
“I was out a bit late, I suppose. I let the time get away from me.” Xander said, not really wanted to be teased again about going out on a date. “So what are you planning to do today?”
“Bah, Frazay has roped me into helping her do research for the drakeling. So reading is what’s in store for me.” Graffus tore himself off another piece of bread from his plate and slathered it with jam. “You going to be going back to that [Tinker] you’ve been spending time with lately?”
“Yeah, that’s the plan. I’m supposed to learn more about converting mana types today, and also help her fix the suit of armor that I wrecked.”
“Welp,” Graffus said, now on his last piece of bread, “I hope ya learn something new. Never had much to do with [Tinker]s – not saying I dislike them, just that I haven’t had much experience with them – so it don’t make much sense to me. Using a hammer is about the only overlap in our professions.”
“I think your hammer is significantly larger than the one most [Tinker]s would use,” Xander chuckled. Thinking about what he should be doing before he headed to Valteria’s, he asked Graffus, “Hey, I might need to buy some monster parts or elemental cores, something like that, for practice. You know where I would go to find stuff like that?”
Graffus shrugged. “Dunno. My guess would be an alchemy and reagents shop. That’s generally what we’ve sold monster parts to that didn’t go to a smith or leatherworker.”
“Thanks, Graffus.”
The two of them chatted for a while longer, catching up on what each other had been doing. Graffus excused himself to finish getting ready for the day, saying he needed to tend to his beard, leaving Xander downstairs. Deciding to be productive and proactive, Xander stood as well and headed out of the inn to find an alchemy shop.
It wasn’t long before he found one, a familiar scene of an eclectic collection of powders, liquids, crystals, and strange organic things floating in jars inside the building. The proprietor was a dwarf, seated at a workbench. They were grinding something into a powder as Xander entered. He received a distracted greeting before the dwarf returned to his work.
Xander wandered about the shop for a few minutes, looking at the various materials throughout the shop. He identified what he thought might be an elemental core, a jagged piece of crystal looking material that seemed to have an inner flame. As for the monster parts in jars, Xander had no idea what was what. He finally felt he’d waited long enough and moved closer to the worktable that the dwarf was still sitting at, working away at the mortar and pestle.
“Excuse me,” Xander said, grabbing the shopkeep’s attention.
“Mm?” The dwarf said questioningly. “Can I help you find something?”
“I was wondering if you had any elemental cores. Something small, I just need one to practice with.”
“Aye, I’ve a few of them around the shop. You want something to practice with? So a relatively weak core, then – not all the small ones are weak. Do you need any particular type?” The dwarf stood up and stretched, moving to one of the shelves.
“Uhm no, just whatever is cost effective, I suppose.”
The alchemist rifled through the various bits and bobs on one of the shelves nearby before producing a small chip of what looked to be a semi-translucent stone. It was tinged slightly yellow with streaks of white. “This here is a chip off a lightning attuned core. Pretty weak, but it does still produce mana.”
Xander could see the dwarf’s arm hair standing up as if from static electicity as he held up the stone. “How much?” He asked.
“Twenty gold.”
Xander shrugged. Twenty gold wasn’t an issue for him anymore, and he didn’t feel like haggling. He always hated haggling. “Sure.” He fished out the coin and handed it over to the dwarf.
The dwarf handed over the stone to Xander and the pop of a static electric shock could be heard as a tiny arc passed between the two of them. The dwarf grunted and shook his hand. “Thanks for the business,” he told Xander. “Anything else you find yourself in need of?”
“Not at the moment, but thanks for asking.” Xander waved goodbye to the dwarf and pocketed the tiny elemental core. He continued down the street in the direction of Valteria’s shop, thinking about how he was going to undo the welding job he’d done on Valteria’s armor. He’d need her to guide his repair efforts.
Xander returned to the inn momentarily to grab one of his golems. He settled on Atlas for now, as it was the most basic of the humanoid forms he’d created. No extra arms or weird feet on him, no sir.
Arriving at the building that contained Valteria’s home and shop, Xander knocked before opening the door. “Morning,” he called out.
“Xander! Hello!” Valteria called out. She was at the same work bench she’d been at yesterday. Jarrett didn’t seem to be in the shop at the moment, as Xander wasn’t able to spot the man.
Commanding Atlas to follow him in and closing the door behind him, Xander started walking towards Valteria. “How’s it going?” He asked.
“Good, it’s going good,” Valteria responded as Xander brought a stool over to her workbench. “How about yourself?”
“Not bad. The upside of not sleeping is that I never struggle in the mornings now. I used to hate waking up.” Xander laughed. “I even ran an errand before I came here! Picked up this.” Xander fished around in his pocket until he found the small chip of elemental core and held it up for Valteria to see.
“Core?” She asked distractedly, staring at Atlas. She tore her eyes away and looked closely at the small crystalline stone. “Lightning attuned?”
“That’s what the [Alchemist] at the shop said,” Xander affirmed. “Said it was a very weak one, but that it did still produce mana.”
“Mmm, a good practice piece, then.”
“I thought it would be, too. Not that I know what to do with it, yet.”
“Well, how about this: I teach you to set the stone and make some conduit, and then you can help me fix my armor. All the glue has turned to dust by now, thank the gods.”
“Sounds fair enough. So, how do mana conduits work?”
“Well, the concept is simple enough. It’s a tube which conducts mana,” Valteria began to explain.
“Mmhm.” Xander nodded along.
“What you need is a setting – usually of silver, as it has good mana conductivity – which will be the first step of conduction, taking the mana from the stone. Simply wrapping the core in silver wire can work well enough, drawing in the mana that the core puts out through its surface, but for a more effecient setting, small holes are usually drilled into the core to set the wire into as well, giving more surface area to draw from.”
“So we care about the mana conductivity of the material, then? That makes sense, I just hadn’t thought about it. I actually did a little experiment with my rune work to test which fillings were the most conductive.”
“Oh really?” Valteria said, interested. “What were your results?”
“Well, gold and silver were high up there in conductivity, and probably make the most sense for someone who has to physically manipulate material without use of a skill – both for a core setting and for inlaying a rune – but I did find that sapphires and rubies were even more efficient at transferring mana than gold and silver.”
“Mmm... interesting. I’ve heard of gemstones being used in very high-grade settings, as well as various other exotic materials. I read an account of one [Mechanist] who used tubes of mercury to conduct mana, though the relative effectiveness compared to silver wasn’t mentioned.” Valteria cleared her throat. “Uhm, now, where was I? Right, basic settings. Once you have your core – or monster organ, if you’re going that route – you connect it to the conduit. Usually, this is also silver wiring. I like to braid several smaller wires together, personally. I find it to be sturdier and hold up to flexing better. From there, it needs to be tied into a device. Which is a topic for tomorrow.” Looking around the shop, Valteria seemed to identify something on one of the shelves nearby. “I have a core that you could watch me set, and then you could try setting your own, if you’d like.”
“That sounds good to me,” Xander said. “I always love to see a master as work,” he added, opting for a little flattery.
“Follow me, then.” Valteria said, standing up from her stool and waving for Xander to follow.
Xander followed Valteria as she walked over to the shelf she’d been looking at earlier and took a palm sized, bright green stone from it. “Nature attuned core,” She explained, holding it for Xander to see. “I’m told it was taken from some kind of moving tree.” Valteria then moved to another worktable, on which were several of what looked to be drill bits to Xander. There was also an apparatus that look like it was designed to hold the bits, which was confirmed for him when Valteria slotted one of the small drill heads into the device. “This thing,” Valteria said, waving the drill a little bit, “is a life saver. I used to have to drill holes with a hand cranked one. Worth every single coin I paid for it to get an enchanted one.” She turned a dial on one side of the handheld device, which Xander was coming to think of as a magic dremel tool, and it began to come to life, the drill bit beginning to spin with a quiet whirring sound.
“Neat.” Xander commented. He watched patiently as Valteria drilled a series of shallow holes in the stone, the distinct screeching of metal on stone echoing through the shop floor. “So where’s Jarrett today?” He asked.
“Oh, he has the day off today. He asked for it about a week ago, not sure what for, though,” Valteria said distractedly. Soon she was finished with the holes she was drilling into the core, and moved to another workbench. “Now we create a setting for the core. This is a fairly simple way of doing it, mind you, but it is effective.”
Xander watched as she took sections of pre-braided silver wire and fitted the ends into the holes she had drilled. Once each hole was filled with a section of wire, Valteria began to pull wire from a spool, wrapping the stone until it was completely covered with silver wire and binding the braided sections to the stone in the process. “There,” she said, setting the stone down on the workbench. “A perfectly serviceable setting."
“So, if I understand correctly, you coat the core in a mana conductive material – the more surface area, the better, hence the holes – to create a setting?”
“Mmhmm,” Valteria said, nodding.
“Seems fairly straighforward. And then you connect the silver wiring that’s wrapped around it to more wiring, and attach that to your device? Why the distance? Why not just connect the setting directly to the device?”
“You absolutely can, if space isn’t an issue. Technically, the connection between the mana battery and the device, even if it’s just a single point with no distance, is still referred to as a conduit, though, so it’s considered a three part creation.”
“Oh, I see.”
“Do you want to try making your own, now? I don’t mind lending you a little wire.”
“Sure, but I should be good on material, I can produce it with my skills. Doesn’t last without a source of mana, but I guess the core itself might provide enough. Think this little chip is a bit small to put holes in, though.”
Xander looked at the small piece of crystal in his hand. If he just need as much contact as possible with a mana conductive material, his best bet would be to embed it into a sapphire or ruby. He decided on ruby, for no particular reason. Still holding the chip of core in his hand, he concentrated on his [Creation] ability. Valteria watched, amazed, as a ruby began to take form and grow around the piece of core until it was completely coated in a thin layer of gemstone.
“So, you can just... make things?” Valteria asked, sounding jealous.
“Well, it costs mana, and anything I make that isn’t provided a source of mana that leaves my person disintegrates in a day, but, yes. I can just make things with my skills. But,” he added, cutting off Valteria’s complaint of unfairness, “I have never received a skill that actually lets me improve a material. Sure, I have runes, which generally makes up the difference, but I don’t have any skills that improve the things I make. So, if you made a mana battery, and I made a mana battery the same way with identical materials, yours is going to be better, I assume, because you have skills that passively improve the things that you make, am I right?”
“Okayyy,” Valteria huffed. “I guess that does make it a little less unfair. But ugh! It would be so nice not having to source materials.” She looked at the ruby with a piece of core set inside it that Xander had made. “Well, I guess that about does it for making a setting... I thought it might have taken you longer to make one. I guess we can move on to fixing my armor even sooner! It’ll be nice to have it up and moving again.”
“Sure, sure, we can do that. Where is it, anyway?” Xander asked, looking around the shop again like he somehow would have missed the eight foot tall suit of armor.
“It’s in a shed behind the house,” Valteria explained. “I have it on a hoist so I can work on it.”
“Ah, that would explain why I haven’t seen it around.”
Exiting the shop, stopping for Valteria to put a small ‘closed’ sign on the door, the two of them made their way around the building, where Xander saw the small shed that presumably held Valteria’s armor. It looked like it could just barely hold the armor and one person – two, if they were comfortable with each other – inside it.
“So this is where the magic happens?” Xander asked.
“If by ‘magic’ you mean maintenance and upgrades, then yes,” Valteria agreed. She opened the door of the shed, which comprised most of the front of the tiny little building, revealing her suit of armor, which was currently hanging from several chains attached to pulleys on the ceiling. Plates of armor were laying strewn about the suite, leaving the joints and inner workings more exposed.
Xander whistled, looking at the inner workings of the suit. He could see gears, cogs, and joints, and throughout the entirety of the armor were running filaments of silver wire, which he assumed were mana conduits running to and from elemental cores and the various mana powered aspects of the suit. “This thing really is impressive. Almost as impressive as the woman who made it,” he said.
Valteria giggled, “Stop it! You’re supposed to be fixing this mess, not flirting with me!”
“Awh, can’t I do both?” Xander asked, trying to sound as saccharine as possible.
“Mmm, I suppose that if you are sufficiently skilled at multitasking, I might allow it,” Valteria said in a mockingly thoughtful tone.
“Well, I just so happen to be an expert, so flirt away I shall,” Xander replied. “Now, how about the beauty in front of me shows me exactly where the other beauty in front of me needs some repairs?”
Valteria sighed at Xander’s antics, but he could see the slight flush in her face. “Well, you welded the wrist joints, elbows, and knees. They aren’t welded all the way round, it’s more like you smoothed over a portion of it like it was wet clay. So if you could just... put it back? Shape it back to how it was, that’s should be all that’s needed.”
“Pretty straightforward,” Xander said, standing behind Valteria as she pointed out each joint. He could see the misshapen parts where he’d slapped a weld onto the metal. He leaned over her and put his hands on the elbow joint that they were closest to and began to shape the metal back to its original form.
“You’re... very close,” Valteria murmured to him as he formed the metal.
“Would you like me not to be?” He asked, carefully.
Valteria was silent for a moment before answering, “No...” quietly.
Xander carefully shifted to be a little closer, but still not quite touching, as he moved on to the wrist joint of the same arm. The process itself was simple, but he was enjoying taking his time. As he finished the wrist, he turned to look at Valteria. He found himself looking right into her eyes, as she was staring back at him. Unable to resist the temptation he leaned in a little closer, gauging Valteria’s reaction. When she, too, leaned towards him, he closed the small gap between them, drawing her into another kiss. Valteria pressed herself against him, the shed hiding them from any prying eyes on the street, and let out a small noise as Xander squeezed her tight. She was breathing a little bit harder than before the kiss as they separated again.
Valteria let out a breath. “You’re… a really good kisser.”
“Yeah?” Xander said, pleased with himself. “You’re not so bad yourself.”
“And you’re a tease, looming over me like that in this tiny little shed,” Valteria continued. “Now you’ve got me all flustered, how am I supposed to work now?” She mock complained.
Xander was glad to see that Valteria was comfortable enough with him to joke like that. “Forgive me,” he said formally, making a deep bow, “How ever can I make it up to the lady?”
“Oh stop it, I will tolerate no bowing and scraping, even in jest,” Valteria said, slapping him lightly on the shoulder, as he was still holding the bow. “You can make it up to me by fixing the rest of these joints! And by taking me out to dinner?” She added, hopefully.
“I think that can be arranged,” Xander said. “Is there anywhere you have in mind? I will admit, I haven’t become very familiar with the local restaurant scene, what with my… dietary restrictions.”
“It doesn’t… make you feel bad to go out to a restaurant, does it?” Valteria asked softly, watching his face for a reaction.
“Nah, don’t worry,” Xander said, waving off the question with one hand. “It doesn’t bother me too much. Sure, I miss the taste of a good cut of steak, but I was never that into food. Eating was more of a thing I did because I had to, so I’m not completely devastated by the loss. And I can still get some vicarious enjoyment out of watching someone else enjoy their food. Really the worst part is awkwardly having to refuse ordering anything,” he said with a laugh.
“Alright, if you say so,” Valteria said, letting out a slight breath of relief. “I was just worried that it might be upsetting to you, is all. I know I would miss eating.” She paused for a moment, something clearly on her mind. “What do you miss? If you don’t mind my asking. I just… well, I’m curious what it’s like for you.”
“Mmm, in a lot of ways, life is still the same, and in other ways, I’m technically doing better than I was before. I’m incredibly resistant to damage now, even without my armor. I do miss sleeping, though. I try to give my mind a rest and just sort of daydream and let my thoughts wander or do some meditation during the nights, but it’s just not the same. Also means I’m the one that pulls guard duty through the night,” he grumbled. “Let’s see, what else, what else. Ah, right. I can’t smell anything. Or taste. I haven’t worked out how to recreate those senses, yet. Though no sense of smell can be handy sometimes, I suppose. I don’t know if you’ve done much merc work – you mentioned being surprised that I’m not just moonlighting – but uh… the smells that you encounter on a battlefield are… unpleasant. To say the least. It was weird not having a sense of touch either, but I’ve resolved that. It’s a little bit different than my previous, natural sense of touch, but I’ve become accustomed to it to the point that I don’t much think about the difference anymore. I think I’ve even got the density of receptors down in certain areas compared to others, so I'm more sensitive in some areas than others now, just like I used to be. I’m still immune to being tickled though, so don’t even think about it – that’s a fight you’ll lose.” Growing a bit more somber, Xander continued on. “I think… the biggest thing I miss is just the feeling that I fit in more. Now I always worry about being different, there’s that nagging fear that anyone I get to know well is going to reject me once they find out what I am. Like I’m secretly lying to everyone around me with this façade I have going on.”
Valteria nodded sadly. “I get that. I’ve been… rejected before, too. At least it happens or not right from the beginning for me. I get to know if they look down on me for being different immediately instead of fearing they might later down the road.”
“Yeah,” Xander said. “People can really suck sometimes. But at least I can just, like, not tell people what I am if I so chose. You, my teammates, and the guild, since it’s on my status sheet, are really the only people who know. I keep it pretty private. You can’t do that, so I think you probably have to deal with a lot worse than I do. Not that I’d want you to hide what or who you are,” he added. “I happen to be quite enamored with who you are,” he said, teasing a smile from Valteria’s sad face.
“Sorry to bring up such a dour topic,” Valteria apologized. “I didn’t think much on it before I asked.”
“No worries,” Xander told her. “Honestly, I think it’s good to be able to talk about it with someone. It’s healthy to be able to get you feelings out there. And it helps that I feel like you understand where I’m coming from with it, though from a slightly different perspective.”
“You’re surprisingly thoughtful sometimes,” Valteria said, only half teasing.
“Only sometimes?” Xander asked with a faux expression of hurt on his face. “By the way, you didn’t react much to my comment about moonlighting as a merc. Do you ever go on contracts?”
Valteria shrugged. “I certainly wouldn’t describe myself as a professional mercenary. Moonlighter is an apt descriptor, for me, I think. I have gone on a couple, here and there, mostly on kill contracts that would net me a core or organ that would be useful for my work.”
“Mm, that makes sense. I suppose it could be handy having access to the ability to take contracts that would give you access to specialty materials,” Xander said.
“It’s also good for business,” Valteria explained. “Mercs tend to like to buy from someone who has at least been out on a contract or two before.”
“Ah, that makes sense. What kind of things do you sell to mercenaries, anyways? I saw Jarrett with a crossbow yesterday, but I imagine you make other things, too.”
“Oh all kinds of little things. Portable, flameless heaters for cooking. Water purification sieves. Mm, let’s see… I’ve made a few custom order devices, too. One customer wanted to be able to shoot a jet of flame from their gauntlet, that was a fun one.”
“Ooh, that does sound fun… reminds me of my flamethrower.”
“Your flamethrower?”
“Yeah, it’s basically a big tank with a hose attached to it. At the end of the hose is a pump that causes the flammable liquid – I use dragon’s tar – to shoot out. Add a flame that the tar passes over and bam! You’ve got a giant stream of flame that will coat anything it hits with sticky, flammable tar,” Xander said, excitedly describing the device.
“That’s… impressive. And kind of horrifying,” Valteria responded.
“Mm… I guess you’re right. I mostly use it on giant spiders. Blugh,” Xander shuddered. “But yeah, I suppose it’s not the nicest of ways to go. Very effective for area denial, though. Ah, actually I have an idea for crossbow bolt head that would ignite when it shatters! We should make that sometime and see if it sells.”
“Hmm, I think that would draw some buyers. A flaming bolt head you didn’t have to light first could be desirable to certain buyers.”
“Put that on the list and we’ll get around to it sometime.”
“We have a list?” Valteria said confusedly.
“We should!” Xander said with a laugh. “Now let’s get the rest of these joints done.”
The repair of the other arm and the leg joints that Xander had locked into position during the tournament was a short affair. Looking over the bare metal frame of the armor still hanging from the ceiling, Xander clapped his hands together, mimicking dusting them off. “Good as new!” He exclaimed. Looking over to Valteria he asked concernedly, “It is good as new, right?”
Valteria had been staring at the armor as well, lost in thought about how she was going to improve it next. “Hmm? Oh, yes. It’s right as rain again, ready for use. Thank you, by the way. For fixing it,” She said awkwardly.
“Well I’m the one who broke it, so it’s only fair that I fix it. So what do you want to work on next?” Xander asked. “I could do some rune work for you. Orrr… we could kiss some more?”
Valteria flushed at the question, but didn’t immediately say no.
A few minutes later, she found herself on her tip toes and lightly pressed against the interior wall of the shed, her lips pressed against Xanders.
Once the two of them were done acting like teenagers parked in a secluded parking lot, they made their way back into the shop. Stepping inside and closing the door behind them, Valteria let out a breath. “I think… you are going to have to do a lot of rune work to make up for how much you just kissed me, Xander.”
“What, you didn’t like it?” He said with a raised eyebrow.
“I didn’t say that,” Valteria said with a smirk.
submitted by Sylesth to HFY [link] [comments]


2024.05.14 19:11 KiwiW30 Prodigal Flare: Solar Exotic Hand Cannon

Exotic Perk: Golden Remnant
This weapon upon first draw fires one massive damage golden gun shot as long as golden gun is equipped costing the weapons full magazine, strong against barrier and unstoppable champions. After firing this single shot, reload speed is reduced by 65% (meaning it takes longer to reload) and the next magazine applies the Light Burnout de-buff on the wielder. Killing an enemy with Golden Remnant grants a medium amount of super energy, stronger enemies give more super and grenade energy, up to 35%, Guardians in the crucible count as 5% and guardians with their super active count as 7.5% as long as your super bar is under 75%. After casting your super, you may use this ability again by holding 'R' while the gun is at a full magazine. Dying does not allow the ability to be used again. If golden gun is not equipped than this this weapons exotic perk is basically useless.
Light Burnout: De-buff
The magazine after the high powered Golden Remnant shot is fired does 30% less damage to rank-and-file enemies, 25% less damage to powerful enemies, and 15% less damage to Bosses, Yellow bar enemies and Guardians. No damage drop-off for guardians with their super active. Switching weapons takes slightly longer as well, at a 5% time increase. this also creates a major decrease to impact and stability and other deficits to other stats. THIS EFFECT ONLY HAPPENS FOR ONE MAGAZINE. Swapping weapons does not remove the effect when switching back unless activating Golden remnant another time.
Special Perk 2: Rekindling Spirit
If the Golden Remnant shot misses a target that shot is refunded at the same strength.
Special Perk 3: Lighting the Fire
This weapon does a medium amount of bonus damage to fallen, scorn, hive and taken with a solar de-buff on them. up to 45% bonus damage. This weapon provides a extremely large explosion if the final shot of a magazine without the Light burnout effect defeats a powerful enemy spreading scorch across a large area.
Catalyst:
Acquired through Master level or higher nightfall's.
Catalyst ability: Splitting Eruption
The initial single strong golden remnant shot turns into two half Golden remnant powered shots that spread scorch to targets and ignites in a short radius around where the shot was fired and gives the wielder radiant for a short duration after a final blow. Stunning a champion with golden remnant creates an additional Golden remnant shot that fires at 35% strength.
Weapon Description:
"It all comes down to how much the traveler likes you and how much you appreciate its gifts" - Zavala
Whoever wielded this weapon before the guardian was deeply invested in the intricacies of the Shard of the Traveler that was used during the Red War to fight back against the cabal. It seems as though word got out about his research and when the cabal caught wind, they came for him. Not much on this in the archives either, must have been a relatively unknown guardian, why wouldn't they contact us after we scurried to the farm? So many unanswered questions. Its unfortunate that he ended up losing his ghost and burning up with the almighty. The weapon schematics we recovered from his corpse intrigue me though, there's.. a piece of the shard on here! - Zavala
Range: 55
Impact: 100 on initial Golden Remnant shot, 70 Normal, and 45 with Light Burnout
Stability: 42 normal, 25 with light burnout
Handling: 31 normal
Reload Speed: 58 normal, 20 After Golden Remnant
Aim Assist: 95 with Golden Remnant 75 Normal, 50 with Light-Burnout
Recoil Direction: 80 Normal, 65 with Light-Burnout
Magazine Size: 1 with base Golden Remnant, 10 Normal Hand Cannon shots
Air Effectiveness: 28 Normal, 18 with Light Burnout
How to acquire weapon:
This weapon can be collected through a series of 6 quest steps involving,
  1. Gather hand cannon and solar super data across the system (Zavala)
25 Guardian super kills
150 Hand cannon kills
  1. Complete Nightfall's on "Master" Difficulty with an exotic hand cannon equipped. Grandmaster Nightfall's count as 2. Hero nightfall's count as 0.05 and Solo Legend Nightfall's counts as 0.5 Legend Nightfall's with a fireteam count as 0.1.
2 strikes completed
  1. Complete the "Solar Pathway" Exotic Quest on Mars
Defeat "Kargen, the reimagined"
Quest Completed 1 Potential Reward: (Unique Exotic armor)
rewards, Golden Core (NOT A USABLE WEAPON, TAKES UP A KINETIC INVENTORY SLOT)
  1. Visit the enclave on mars and present it your findings
Enclave Visited
Rewards: Worn out weapon history books and Next quest step
  1. Complete the "Radiant Descendant" Exotic Dungeon on earth: Almighty Crash Site
Defeat "Visage of Rhulk" and "Visage of Nezarec"
Defeat "Sal'aurc, Almighty Champion of the witness"
Rewards: Cosmological Handle (Weapon schematic) REPLACES GOLDEN CORE
  1. Meet Zavala at the Enclave on mars and begin the attunement process
Zavala Visited
Rewards: Prodigal Flare
"Radiant Descendant"
It looks like the witnesses troops have scooped up the burnt remnants of the almighty and turned it into their new war bunker, might be a good idea to remove this corruption before they decide to plan their assault on the last city.
On arrival, Defense systems activate.
1st encounter: ENTER THE MINDSCAPE (Defeat the Visage of Rhulk) Potential Reward: Sniper Rifle or Helmet
2nd Encounter: Destroy The Weapon. Reward: Class item or chest piece
3rd Encounter: ENTER THE MINDSCAPE (Defeat Visage of Nezarec) Potential Reward: Hand Cannon or Leg armor
4th Encounter: Unlock the door: SURVIVE 5 minutes. Potential Rewards: Linear Fusion Rifle or Auto Rifle
5th Encounter: Prove your worth, Summon and defeat Sal'aurc. Potential Rewards: Exotic Engram x2 or Grenade Launcher, Rocket Launcher or Scout Rifle
submitted by KiwiW30 to DestinyExoticConcepts [link] [comments]


2024.05.14 19:03 DTG_Bot [D2] Weekly Reset Thread [2024-05-14]

Nightfall - The Ordeal: Heist Battleground: Moon

Modifiers:

Rewards:

Vanguard Surge: beep boop failed to fetch

The other modifiers rotate daily, check out the Daily Reset Thread for them!

Raids and Dungeons

Weekly Raid and Dungeon

  • Raid: beep boop failed to fetch
  • Dungeon: beep boop failed to fetch

Raid Challenges

beep boop failed to fetch

Dares of Eternity: Legend

beep boop failed to fetch

Loot

Neomuna

Campaign Mission: No Time Left

Stop the Darkness relay from activating and creating a link between the Witness and the Veil.

Partition: Hard Reset

Chase down a Shadow Legionary wreaking havoc in the VexNet.

Vex Incursion Zone: Límíng Harbor

The Vex are testing CloudArk defenses in this region. Reality fractures as the VexNet bleeds through into Neomuna.

Legacy Activities

  • Savathûn's Throne World
    • Campaign Mission: The Communion: Commune with the Europan Pyramid to strengthen your new Darkness power, Deepsight.
  • Europa
    • Eclipsed Zone: Cadmus Ridge
    • Empire Hunt: beep boop failed to fetch
    • Exo Challenge: beep boop failed to fetch
  • Moon:
    • Campaign Mission: In the Deep
    • Wandering Nightmare: Nightmare of Horkis, Fear of Mithrax (Anchor of Light)
    • Trove Guardian is in Hellmouth
  • Dreaming City: Strong Curse
    • Petra is at Rheasilvia.
    • Weekly Mission: Dark Monastery - Provide recon for Petra's forces by investigating strange enemy activity in Rheasilvia.
    • Ascendant Challenge: Keep of Honed Edges, Harbinger's Seclude
    • Blind Well: Taken, Plague: Inomina

Miscellaneous

Ada-1's Wares

Name Description Cost

Eververse Bright Dust Offerings

beep boop failed to fetch

Seasonal Challenges

Name Description Objectives Rewards
No more records this season!

Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.
Never forget what has been lost. While the API protests have concluded, Reddit remains hostile to its users as their IPO looms in the horizon. More information can be found here.
submitted by DTG_Bot to LowSodiumDestiny [link] [comments]


2024.05.14 18:52 monohtony New Player here wanted maybe build suggestions?

Good afternoon/morning/evening to everyone,
I just started this game a couple of days ago, never really messed with fallout before with my only real experience having been watching my little player do crazy stuff in Fallout 3, new Vegas, and 4. I’ve always been more of an Elder Scrolls guy over fallout, but decided to give this game a go since it’s been in my library for years collecting dust and I have nothing to really do during free time until Dawntrail releases, and Hoo boy I’m actually surprised I never tried getting into this stuff sooner! It’s been a ton of fun so far.
I have a character at level 20 ish somewhere, but felt like I was going through things too fast and not really taking the moment to slow down and experience the world around my character, so I’ve made a new one, he’s level 4 last I checked. I think my current goal is to figure out what sort of build I wanna go for and unfortunately I am horribly indecisive when it comes to these things, so I’ve come making my first post here to ask for help.
To give an idea of what I generally go for: - in Skyrim I generally go for a basic one handed sword weapon, with the occasional magic in the other hand. I like being able to mix the different styles occasionally but I’m unsure how well that would go in a game like this as I’ve heard focusing on a specific build would be more beneficial in the long run. - Sniper rifles are an absolute no go. I don’t care for them and don’t think I ever will. - Shotguns and pistols are a maybe. - I don’t like bows, I tried messing with crossbows and they’re not horrible? I think they’re cool, but the slow reload leaves me open for melee abuse, which ideally I could swap to a melee weapon which would work in favor of a hybrid range/melee build but I’m still on the fence of that idea. - Automatic and semi automatic rifles ain’t half bad.
Thank you all in advance for ideas and help
submitted by monohtony to fo76 [link] [comments]


2024.05.14 17:24 That-Possibility-427 Templars

The Templar soldier feels pretty useless to me, at least from an offensive stand point. Their auto pistol is about as accurate as a squirt gun and probably does less damage. Their psionic abilities aren't anything to write home about. Depending on how you're handling your tech tree you'll create psionic soldiers that have much better abilities (IMO) without having to lvl them up on the field of battle.
Here's the thing. I didn't come here to gripe about the Templars per se. 👆 That's my take, but I see a lot of posts that recommend utilizing them so I'm left to assume that perhaps it's not the Templar so much as the way I'm utilizing them. And.....TBH I just can't imagine that the developers of the game would have given us some pretty good (especially early game) soldiers with the Reapers and Skirmishers and basically added in the Templars as an after thought, which (again IMO) is kind of how they feel. So I'm just looking for the opinions of other Commanders on how best to utilize them and what you all feel their "shelf life" is. Do you feel as though they become pretty useless at some point, or like they carry value for the duration. I'm hoping to get some ideas on a "META" for the Templar, if there's one to be had.
A few "tid hits" about how I'm playing.
Playing on console.....🖕PC players 😂....kidding guys. Actually I'm a tad jealous because I can't do the cool mods on console nor can I run Ironman because eventually the game crashes. So.....
Difficulty - It depends tbh. My business picks up over the summer months so if I'm starting a playthrough from March - November it's veteran or commander. December - February - Legend all the way.
Play style - I try to spread my "pairs" out. I keep them about 4 to 5 tiles apart and move kind of pincer style depending on the mission, terrain and of course the mission timer.
Snipers - If I run them, and it's pretty mission specific, I try to get to high ground close to the middle of the map and hold. This DOES change a bit once I have that Darklance in hand. THAT little beauty is a game changer! The biggest exception, especially early/mid game are the Reapers. I still look for high ground with them but it's not as vital because the "firing parameters" for using their rifles aren't hindered by the whole "first action" thing. So they're more mobile IMO and let's face it......banish is pretty damn devastating from mid to close range.
Rangers - I LOVE these sneaky little bastards! I'll pair them up if I don't have a sniper in the mix and let them be my recon team. **Note** I basically run my Skirmishers similar to my Rangers. Not gonna lie......Mox...... that's my MF-ing boy!!!
Grenadiers - I run them as my inside flankers.
Specialist - They typically carry the outside of my right and left flanks.
Psionic soldiers - Once I have them I will pair them with Rangers.
Advanced ammo:
Talon rounds - Snipers and sometimes Rangers
AP - Rangers - Reapers and sometimes Snipers
Blue Screen - Grenadiers, Psionic and Specialist
Poison rounds - Varies, typically Rangers/Skirmishers
Fire rounds - Honestly, I don't use them often because I feel like they have a similar effect as poison WITHOUT the side effect of setting the world on fire if your missed shot hits the building.
Tracer - Early game use only. Tech tree and aim boost via ring missions make them obsolete pretty quickly IMO.
Sorry for the length. Just trying to answer questions ahead of time. And thanks in advance Commanders!! I love the posts! Keep them coming!
submitted by That-Possibility-427 to Xcom [link] [comments]


2024.05.14 17:23 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

https://www.reddit.com/IGSRep/comments/pikmri/calvin324hks_igs_rep_page/
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  • Three Kingdom: The Journey
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  • TINY TINA'S WONDERLANDS CHAOTIC GREAT EDITION
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  • Tropico 5 - Complete Collection
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  • Unexplored 2: The Wayfarer's Legacy
  • Unity of Command: Stalingrad Campaign
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  • Valkryia Chronicles 4 Complete Edition
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  • WE NEED TO GO DEEPER
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  • Webbed
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  • When Ski Lifts Go Wrong
  • while True: learn()
  • Whos Your daddy
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  • wizard of legends
  • Wolfenstein 3D
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  • WRC 6 FIA World Rally Championship
  • WRC 7 FIA World Rally Championship
  • WWE 2K Battlegrounds
  • WWE 2K23
  • WWZ Aftermath
  • Wytchwood
  • X-COM: COMPLETE PACK
  • XCOM: ULTIMATE COLLECTION
  • XIII - Classic
  • X-Morph: Defense + European Assault, Survival of the Fittest, and Last Bastion DLC
  • X-Morph: Defense Complete Pack
  • Yakuza Kiwami
  • Yumeutsutsu Re:After
  • Yumeutsutsu Re:Master
  • Zen Chess: Mate in One, Mate in 2 , Mate in 3 , Mate in 4 , Champion's Moves (5 games)
  • Ziggurat
  • Zombie Army 4
  • Zombie Army Trilogy
  • Zool Redimensioned
DLCs and Softwares:
  • For The King: Lost Civilization Adventure Pack
  • Train Simulator: Isle of Wight Route Add-On
  • Train Simulator: Woodhead Electric Railway in Blue Route Add-On
  • Train Simulator: North Somerset Railway Route Add-On
  • Train Simulator: Union Pacific Heritage SD70ACes Loco Add-On
  • Train Simulator: London to Brighton Route Add-On
  • BR Class 170 'Turbostar' DMU Add-On
  • DB BR 648 Loco Add-On
  • Europa Universalis IV: Wealth of Nations
  • Expansion - Europa Universalis IV: Conquest of Paradise
  • Expansion - Europa Universalis IV: Res Publica
  • Grand Central Class 180 'Adelante' DMU Add-On
  • Peninsula Corridor: San Francisco - Gilroy Route Add-On
  • SONIC ADVENTURE 2: BATTLE
  • Small World - A Spider's Web
  • Small World - Cursed
  • Small World - Royal Bonus
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Goodies Pack
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - OST
  • Thompson Class B1 Loco Add-On
  • Total War: Shogun 2 - Rise of the Samurai
  • Train Sim World® 3: Birmingham Cross-city line
  • Train Sim World®: BR Class 20 'Chopper' Loco
  • Train Sim World®: Brighton Main Line: London Victoria - Brighton
  • Train Sim World®: Caltrain MP36PH-3C 'Baby Bullet'
  • Train Sim World®: Cathcart Circle Line: Glasgow - Newton & Neilston
  • Train Sim World®: Clinchfield Railroad: Elkhorn - Dante
  • Train Sim World®: Great Western Express
  • Train Sim World®: Hauptstrecke Hamburg - Lubeck
  • Train Sim World®: LIRR M3 EMU
  • Train Sim World®: Long Island Rail Road: New York - Hicksville
  • Train Sim World®: Nahverkehr Dresden - Riesa
  • Train Sim World®: Northern Trans-Pennine: Manchester - Leeds
  • Train Sim World®: Peninsula Corridor: San Francisco - San Jose
  • Train Sim World®: Rhein-Ruhr Osten: Wuppertal - Hagen
  • Train Sim World®: Tees Valley Line: Darlington - Saltburn-by-the-sea
  • Worms Rumble - Armageddon Weapon Skin Pack
  • Worms Rumble - Captain & Shark Double Pack
  • Worms Rumble - Legends Pack
  • Worms Rumble - New Challengers Pack
  • Ashampoo Photo Optimizer 7
  • Dagon: by H. P. Lovecraft - The Eldritch Box DLC
  • Duke Nukem Forever Hail to the Icons
  • Duke Nukem Forever The Doctor Who Cloned Me
  • GRIP: Combat Racing - Cygon Garage Kit
  • GRIP: Combat Racing - Nyvoss Garage Kit
  • GRIP: Combat Racing - Terra Garage Kit
  • GRIP: Combat Racing - Vintek Garage Kit
  • GameGuru
  • GameMaker Studio 2 Creator 12 Months
  • Intro to Game Development with Unity
  • Music Maker EDM Edition
  • Neverwinter Nights: Darkness Over Daggerford
  • Neverwinter Nights: Enhanced Edition Dark Dreams of Furiae
  • Neverwinter Nights: Enhanced Edition Tyrants of the Moonsea
  • Neverwinter Nights: Enhanced Edition
  • Neverwinter Nights: Infinite Dungeons
  • Neverwinter Nights: Pirates of the Sword Coast
  • Neverwinter Nights: Wyvern Crown of Cormyr
  • PDF-Suite 1 Year License
  • Pathfinder Second Edition Core Rulebook and Starfinder Core Rulebook
  • RPG Maker VX
  • WWE 2K BATTLEGROUNDS - Ultimate Brawlers Pass
  • We Are Alright
  • The Outer Worlds Expansion Pass
  • A Hat in Time - Seal the Deal DLC
  • City Skylines:mass transit
  • A Game Of Thrones - A Dance With Dragons
  • A Game Of Thrones - A Feast For Crows
  • Blood Rage: Digital Edition - Gods of Asgard
  • Blood Rage: Digital Edition - Mythical Monsters
  • Blood Rage: Digital Edition - Mystics of Midgard
  • Carcassonne - The Princess and The Dragon DLC
  • Carcassonne - Traders & Builders DLC
  • Carcassonne - Winter & Gingerbread Man DLC
  • Carcassonne - Inns & Cathedrals
  • Carcassonne - The River
  • Splendor: The Trading Posts DLC
  • Splendor: The Strongholds DLC
  • Splendor: The Cities DLC
  • Small World - Be Not Afraid... DLC
  • Small World - Grand Dames DLC
  • Small World - Cursed!
  • Sands of Salzaar - The Ember Saga
  • Sands of Salzaar - The Tournament
  • Monster Train: The Last Divinity DLC
  • WARSAW
submitted by calvin324hk to indiegameswap [link] [comments]


2024.05.14 17:23 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

https://www.reddit.com/IGSRep/comments/pikmri/calvin324hks_igs_rep_page/
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Wishlist
Region: NA (Canada)
Fees on buyer if any, currency is USD unless specified
CTRL + F to find your games in terms of name
  • 10 Second Ninja X
  • 11-11 Memories Retold
  • 112 Operator
  • 12 is Better Than 6
  • 198X
  • 1993 Space Machine
  • 60 Parsecs
  • 7 Billion Humans
  • 8 DOORS
  • 8-bit Adventure Anthology: Volume I
  • 9 Years of Shadows
  • 911 Operator
  • A Game of Thrones: The Board Game
  • A Hat in Time
  • A Hole New World
  • A JUGGLER'S TALE
  • A Long Way Down
  • A PLAGUE TALE: INNOCENCE
  • A Robot Named Fight!
  • A Tale for Anna
  • A.I.M.2 Clan Wars
  • Ace Combat Assault Horizon Enhanced Edition
  • Adore
  • Aeterna Noctis
  • AETHERIS
  • Agatha Christie Hercule Poirot The First Cases
  • AIdol
  • Airborne Kingdom
  • Alba: A Wildlife Adventure
  • Alder's Blood: Definitive Edition
  • Alfred Hitchcock - Vertigo
  • Alien Breed Trilogy
  • Aliens vs. Predator™ Collection
  • All-Star Fruit Racing
  • Almost There: The Platformer
  • American Fugitive
  • American Truck Simulator
  • Amerzone: The Explorer’s Legacy
  • AMID EVIL
  • Amnesia rebirth
  • Amnesia: The Dark Descent + Amnesia: A Machine for Pigs
  • Anomalous
  • Another World – 20th Anniversary Edition
  • Antigraviator
  • Anuchard
  • APICO
  • APICO
  • Aragami
  • Aragami 2
  • Arboria
  • Arcade Paradise
  • Arcade Paradise - Arcade Paradise EP
  • Arcade Spirits
  • Arkham Horror: Mother's Embrace
  • Armada 2526 Gold Edition
  • Army Men RTS
  • army of ruin
  • Arto
  • Ary and the Secret of Seasons
  • As Far as the Eye
  • Ascension to the Throne
  • Assemble With Care
  • Assetto Corsa Competizione
  • Assetto Corsa Ultimate Edition
  • Astebreed Definitive Edition
  • Astronarch
  • Attack of the Earthlings
  • Automachef
  • Automobilista
  • Automobilista 2
  • AUTONAUTS
  • AUTONAUTS VS PIRATEBOTS
  • Avatar: Frontiers of Pandora™ - Ubisoft Connect
  • AVICII Invector: Encore Edition
  • Awesomenauts All Nauts pack
  • Baba is you
  • Back 4 Blood
  • Back 4 blood (EU)
  • Backbone
  • Baldur's Gate II: Enhanced Edition
  • Baldur's Gate: Enhanced Edition
  • Banners of Ruin
  • Bartlow's Dread Machine
  • BASEMENT
  • Batbarian: Testament of the Primordials
  • Batman: Arkham Asylum Game of the Year Edition
  • Batman: Arkham Origins
  • Battle Royale Tycoon
  • Battlecruisers
  • Battlestar Galactica Deadlock
  • BATTLESTAR GALACTICA DEADLOCK SEASON ONE
  • Battlestar Galactica Deadlock: Complete
  • BATTLETECH MERCENARY COLLECTION
  • BATTLETECH Shadow Hawk Pack
  • BEAUTIFUL DESOLATION
  • BEFORE WE LEAVE
  • Beholder 2
  • Ben 10
  • Ben 10: Power Trip
  • Bendy and the Ink Machine™
  • Between the Stars
  • Beyond a Steel Sky
  • Beyond The Edge Of Owlsgard
  • Beyond the Long Night
  • BEYOND THE WIRE
  • Beyond: Two Souls
  • BIOMUTANT
  • Bionic Commando
  • Bionic Commando Rearmed
  • BioShock: The Collection
  • BLACK BOOK
  • Black Moon Chronicles
  • Black Paradox
  • BLACK SKYLANDS
  • BLACKHOLE: Complete Edition
  • Blacksad: Under the Skin
  • Blade of Darkness
  • Blasphemous
  • Blazing Chrome
  • Blightbound
  • Blood And Zombies
  • Blood Rage: Digital Edition
  • Bloodstained: Ritual of the Night
  • Bomber Crew
  • Boneless Zombie
  • Boomerang Fu
  • Borderlands 3
  • Borderlands 3 Super Deluxe
  • Borderlands 3 Super Deluxe Edition
  • Borderlands: The Handsome Collection
  • Bot Vice
  • Bounty of One
  • Brawlout
  • Breakout: Recharged
  • Breathedge
  • bridge constructor
  • Bridge constructor medieval
  • bridge constructor stunts
  • Broken Lines
  • Brothers: A Tale of Two Sons
  • Brutal Legend
  • Bug Fables: The Everlasting Sapling
  • BUILDER SIMULATOR
  • calico
  • Call of Duty® Modern Warfare 3™ (2011)
  • Call of Juarez: Gunslinger
  • Car Mechanic 2018
  • Car Mechanic Simulator 2015
  • Car Mechanic Simulator 2018
  • Castle Morihisa
  • Castle on the Coast
  • castle storm
  • CastleStorm
  • Cat Cafe Manager
  • Caveblazers
  • Celeste
  • Centipede: Recharged
  • CHANGE: A Homeless Survival Experience
  • Charlie's Adventure
  • Chenso Club
  • Chernobylite: Enhanced Edition
  • Chess Ultra
  • Chicago 1930 : The Prohibition
  • Chivalry 2
  • Chop Goblins
  • Chorus
  • Cities Skylines + After Dark
  • Cities: Skylines
  • City of Beats
  • CivCity: Rome
  • Click and Slay
  • Cloud Gardens
  • Cloudpunk
  • Code Vein
  • Coffee Talk
  • Comedy Night
  • Command & Conquer Remastered (Origin)
  • Complete Dread X Collection
  • Conarium
  • Construction Simulator (2015) Deluxe Edition
  • Constructor Plus
  • Control
  • Cook, Serve, Delicious! 3?!
  • cornucopia
  • Corridor Z
  • Cosmic Osmo and the Worlds Beyond the Mackerel
  • Cosmonautica
  • Crash Drive 2
  • Crash Drive 3
  • Creaks
  • Creepy Tale
  • Crookz the big heist
  • CROSSBOW: Bloodnight
  • Crush Your Enemies
  • Cube Runner
  • Cultist Simulator: Anthology Edition
  • Curse: The Eye of Isis
  • Cyber Ops
  • Cybercube
  • Danger Scavenger
  • Dark Deity
  • DARK PICTURES ANTHOLOGY: HOUSE OF ASHES
  • Darksiders Warmastered
  • Darkwood
  • DARQ: Complete Edition
  • Day of the Tentacle Remastered
  • days of war definitive edition
  • Dead by Daylight
  • Dead Estate
  • Dead Rising 2
  • Dear Esther: Landmark Edition
  • Death Stranding Directors Cut
  • DEATH STRANDING DIRECTOR'S CUT
  • Deceased
  • DECEIVE INC.
  • Degrees of Separation
  • Delicious! Pretty Girls Mahjong Solitaire
  • Deliver Us The Moon
  • Demetrios - Deluxe Edition
  • Depraved
  • DESCENDERS
  • DESOLATE
  • Destiny 2: Beyond Light
  • DESTROYER: THE U-BOAT HUNTER
  • Detention
  • Devil May Cry HD Collection
  • Devilated
  • Dicey Dungeons
  • Dirt 5
  • dirt rally
  • Dirt Rally 2.0
  • Disaster Band
  • Disciples III: Reincarnation
  • Discolored
  • DISTRAINT 2
  • Distrust
  • DmC: Devil May Cry
  • Do Not Feed the Monkeys
  • Don't Be Afraid
  • Doomed Lands
  • Door Kickers: Action Squad
  • Doorways: Prelude
  • Downfall
  • Dragons Dogma Dark Arisen
  • Dragon's Dogma: Dark Arisen
  • Draugen
  • Draw Slasher
  • Drawful 2
  • Dreams in the Witch House
  • Dreamscaper
  • DreamWorks Dragons: Dawn of New Riders
  • DRIFT21
  • Driftland: The Magic Revival
  • drive!drive!drive!
  • Drone Swarm
  • Due Process
  • Duke Nukem: Manhattan Project
  • Duke of Alpha Centauri
  • Dungeon Rushers
  • Dungeons 2
  • Dungeons 3
  • DUSK
  • Dusk Diver
  • Dust to the End
  • DV: Rings of Saturn
  • Dynopunk
  • Earth Defense Force 4.1 The Shadow of New Despair
  • Eastern Exorcist
  • Eiyuden Chronicle: Rising
  • El Matador
  • Elderand
  • ELDEST SOULS
  • Electrician Simulator
  • Elemental Survivors
  • Elex
  • Elex II
  • Elite Dangerous
  • Embr
  • Empire: Total War - Definitive Edition
  • Empyrion - Galactic Survival
  • ENCASED: A SCI-FI POST-APOCALYPTIC RPG
  • Endless Space 2
  • Endless Space 2 - Digital Deluxe Edition
  • Endless Space® 2 - Digital Deluxe Edition
  • Endzone - A World Apart
  • EPIC CHEF
  • Epistory - Typing Chronicles
  • Escape the backrooms
  • Eternal Threads
  • Europa Universalis IV
  • European Ship Simulator
  • Everdream Valley
  • Evil Genius 2: World Domination
  • Exorder
  • EXPEDITIONS: ROME
  • Expeditions: Viking
  • Explosionade
  • F1 2018
  • F1 2019 Anniversary Edition
  • F1 2020
  • F1 RACE STARS Complete Edition Include DLC
  • Fable Anniversary
  • Factory Town
  • Fallback uprising
  • Fallback: Uprising
  • FALLOUT 1
  • Family Mysteries 3: Criminal Mindset
  • FANTASY BLACKSMITH
  • FARMER'S DYNASTY
  • Farming Simulator 17
  • Farming Simulator 19
  • Fictorum
  • Field of Glory II
  • Fights in Tight Spaces
  • Filthy Animals Heist Simulator
  • Firefighting Simulator - The Squad
  • Fishing Adventure
  • Flashback
  • FLATLAND Vol.2
  • FlatOut
  • FLING TO THE FINISH
  • Floppy Knights
  • Fluffy Horde
  • FOBIA - ST. DINFNA HOTEL
  • For the King
  • Forgive me Father
  • Forts
  • Fred3ric
  • Fresh Start Cleaning Simulator
  • Friends vs Friends
  • Frogun
  • From Space
  • Frostpunk: Game of the Year Edition
  • Frozenheim
  • Fun with Ragdolls: The Game
  • Funtasia
  • Gamedec
  • Gamedec - Definitive Edition
  • Gang Beasts
  • GARAGE bad trip
  • Garden Story
  • Garfield Kart
  • GAS STATION SIMULATOR
  • Gelly Break Deluxe
  • Genesis Alpha One Deluxe Edition
  • Gevaudan
  • Ghostrunner
  • Giana Sisters 2D
  • GIGA WRECKER
  • Gigantosaurus: Dino Kart
  • Glitch Busters: Stuck On You
  • Gloria Victis
  • Go Home Dinosaurs
  • GOAT OF DUTY
  • GOD EATER 3
  • Godlike Burger
  • Godstrike
  • Going Under
  • Golf Gang
  • Golf It!
  • Gone Home + Original Soundtrack
  • Good Knight
  • Gotham Knights
  • GREAK: MEMORIES OF AZUR
  • GREEDFALL
  • Gremlins, inc
  • grey goo
  • GRID - 2019
  • grid ultimate
  • GRIP: Combat Racing
  • Gungrave G.O.R.E
  • Guppy
  • Guts and glory
  • GYLT
  • Hacknet
  • Haegemonia: Legions of Iron
  • Hamilton's Great Adventure
  • Hammerwatch
  • Hands of Necromancy
  • Havsala: Into the Soul Palace
  • Headsnatchers
  • Heartwood Heroes
  • Heat Signature
  • Helheim Hassle
  • Hell Let Loose
  • Hellblade: Senua's Sacrifice
  • Hellbound
  • Hellstuck: Rage With Your Friends
  • Hero of the Kingdom III
  • Hero of the Kingdom: The Lost Tales 2
  • Heroes of Hammerwatch
  • Heros hour
  • Hexologic
  • Hidden & Dangerous 2: Courage Under Fire
  • Hidden & Dangerous: Action Pack
  • Hidden Deep
  • High On Life
  • Hitman (2016) Game of the Year Edition
  • HITMAN 2 - Gold Edition
  • Hoa
  • Hob
  • Hollow Knight
  • Holy Potatoes! A Spy Story?!
  • Home Sweet Home
  • Home Sweet Home EP2
  • Homestead Arcana
  • Hood: Outlaws & Legends
  • Hoplegs
  • Hot Tin Roof: The Cat That Wore A Fedora
  • HOT WHEELS UNLEASHED ™
  • Hotshot Racing
  • House Flipper
  • How to Survive 2
  • Hue
  • Human: Fall Flat
  • HUMANKIND DEFINITIVE EDITION
  • Hungry Flame
  • Hyper Knights
  • I am Bread
  • I Am Fish
  • I am not a Monster: First Contact
  • I Hate Running Backwards
  • ibb & obb Double Pack
  • ICBM
  • Ice Age Scrat's Nutty Adventure
  • Ice Lakes
  • Impostor Factory
  • IN SOUND MIND
  • Indivisible
  • INDUSTRIA
  • Infectonator 3: Apocalypse
  • Infinite Beyond The Mind
  • Injustice 2 Legendary Edition
  • Insane 2
  • INSOMNIA: The Ark
  • Internet Cafe Simulator
  • Internet Cafe Simulator 2
  • Interstellar Space: Genesis
  • Iron Fisticle
  • Iron Harvest
  • Ittle Dew
  • Ittle Dew 2+
  • Jack Move
  • Jackbox party pack 2
  • Jackbox party pack 5
  • JANITOR BLEEDS
  • Joint Task Force
  • Jotun: Valhalla Edition
  • Journey For Elysium
  • Journey to the Savage Planet
  • JUMANJI: The Video Game
  • JumpJet Rex
  • Juno: New Origins
  • Jupiter Hell
  • Jurassic Park: The Game
  • Jurassic World Evolution
  • Jurassic World Evolution 2
  • JUST CAUSE 4: COMPLETE EDITION
  • Just Die Already
  • Kardboard Kings: Card Shop Simulator
  • Keep Talking and Nobody Explodes
  • Ken Follett's The Pillars of the Earth
  • Kentucky Route Zero - Season Pass Edition
  • Kerbal Space Program
  • Killing Floor 2 Digital Deluxe Edition
  • Killing Room
  • Kingdom Two Crowns
  • Kingdom: New Lands
  • King's Bounty: Crossworlds
  • Knights of Pen & Paper 2
  • Knock-knock
  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
  • KungFu Kickball
  • Labyrinthine
  • Lair of the Clockwork God
  • Laserlife
  • LAST OASIS
  • Lawn Mowing Simulator
  • Layers of Fear: Masterpiece Edition
  • Lead and Gold: Gangs of the Wild West
  • Learn Japanese To Survive! Hiragana Battle
  • Learn Japanese To Survive! Katakana War
  • Learn Japanese to Survive! Trilogy
  • Legend of Keepers
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
  • Leisure Suit Larry 1-7
  • Lemnis Gate
  • Lemon Cake
  • lethal league blaze
  • Let's School
  • Levelhead
  • Liberated (GOG)
  • Life is Strange Complete Season (Episodes 1-5)
  • Light Fairytale Episode 1
  • Light Fairytale Episode 2
  • LIGHTMATTER
  • Little dragons cafe
  • Little Hope
  • Little Inner Monsters - Card Game
  • Little Nightmares
  • Little Nightmares Complete Edition
  • Livelock
  • Loop Hero
  • Loot River
  • Looterkings
  • Lornsword Winter Chronicle
  • Lost Castle
  • Love Letter
  • Lovecraft's Untold Stories
  • Lovely planet arcade
  • Lucius2
  • Lucius3
  • Ludus
  • Lumberhill
  • LunarLux
  • Lust for Darkness
  • Lust from Beyond: M Edition
  • Mad Experiments: Escape Room
  • Mad Max
  • Mafia Definitive Edition
  • Mafia: Definitive Edition
  • Magenta Horizon
  • Mahjong Pretty Girls Battle
  • Mahjong Pretty Girls Battle : School Girls Edition
  • Mail Time
  • Maize
  • Maneater
  • Marooners
  • MARSUPILAMI - HOOBADVENTURE
  • Marvel's Avengers - The Definitive Edition
  • Mato Anomalies
  • Max Payne 3
  • Mechs & Mercs: Black Talons
  • Medieval II: Total War - Definitive Edition
  • Medieval: Total War Collection
  • MEEPLE STATION
  • Men of War
  • MERCHANT OF THE SKIES
  • METAL HELLSINGER
  • Metal Hellsinger
  • Metro Exodus
  • Metro last light
  • Metro: Last Light Redux
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-Earth: Shadow of War Definitive Edition
  • MIDNIGHT PROTOCOL
  • Mighty Switch Force! Collection
  • MIND SCANNERS
  • Ministry of Broadcast
  • Minute of Islands
  • Miscreated
  • Mists of Noyah
  • MKXL
  • Mob Rule Classic
  • Monaco
  • Monster Slayers - Complete Edition
  • Monster Train
  • MONSTER TRAIN (FIRST CLASS - COLLECTORS EDITION)
  • Monstrum
  • Monstrum 2
  • Moon Hunters
  • Moons of Madness
  • MORDHAU
  • Mordheim: City of the Damned
  • Mortal Kombat 11 Ultimate Edition
  • MORTAL KOMBAT XL
  • Mortal Shell
  • Motorcycle Mechanic Simulator 2021
  • Mr. Run and Jump
  • Murder Mystery Machine
  • My Big Sister
  • My Friend Peppa Pig
  • My Lovely Wife
  • My Summer Adventure: Memories of Another Life
  • My Time At Portia
  • N++ (NPLUSPLUS)
  • Napoleon: Total War - Definitive Edition
  • Narcos: Rise of the Cartels
  • NARUTO TO BORUTO: SHINOBI STRIKER
  • NECROMUNDA: HIRED GUN
  • Necronator: Dead Wrong
  • NecroVisioN: Lost Company
  • NecroWorm
  • Neighbours back From Hell
  • Nelly Cootalot: Spoonbeaks Ahoy! HD
  • Neon Space
  • Neon Space 2
  • Neon Sundown
  • Nephise: Ascension
  • Neurodeck : Psychological Deckbuilder
  • Never Alone Arctic Collection (w/ Foxtales DLC and FREE Soundtrack)
  • Neverinth
  • Neverout
  • Neverwinter Nights: Complete Adventures
  • Newt One
  • Nexomon: Extinction
  • Nigate Tale
  • Nine Parchments
  • Nine Witches: Family Disruption
  • No Straight Roads: Encore Edition
  • No Time to Relax
  • Nomad Survival
  • Nongunz: Doppelganger Edition
  • Noosphere
  • Northgard
  • Northmark: Hour of the Wolf
  • Nostradamus: The Last Prophecy
  • not the robots
  • Nurse Love Addiction
  • Nurse Love Syndrome
  • Nusakana
  • Obduction
  • Obey Me
  • Observer: System Redux
  • Occultus - Mediterranean Cabal
  • Odallus: The Dark Call
  • Oddworld: New 'n' Tasty
  • One Finger Death Punch 2
  • One Hand Clapping
  • One More Island
  • One Step From Eden
  • One Step From Eden (Region locked)
  • Orbital Racer
  • OTXO
  • Out of Reach: Treasure Royale
  • Out of Space
  • Overclocked: A History of Violence
  • Overlord: Ultimate Evil Collection
  • Overpass
  • Overruled
  • OZYMANDIAS: BRONZE AGE EMPIRE SIM
  • Pac-Man Museum +
  • Pan'Orama
  • Panty Party
  • Panzer Corps 2
  • Papo & Yo
  • PARADISE LOST
  • Parkan 2
  • PARTISANS 1941
  • Passpartout 2: The Lost Artist
  • Pathfinder: Wrath of the Righteous
  • Patron
  • Paw Patrol: On A Roll!
  • Paws of Coal
  • Payday 2
  • PAYDAY 2
  • Peaky Blinders: Mastermind
  • PER ASPERA
  • Perfect
  • PGA 2K21
  • PGA Tour 2K21
  • Pharaonic
  • Pixplode
  • Pizza Connection 3
  • Plague tale
  • Planescape: Torment Enhanced Edition
  • Planet Alcatraz
  • PLANET ZOO
  • PlateUp!
  • Pogostuck: Rage With Your Friends
  • Poker Pretty Girls Battle: Texas Hold'em
  • Police Stories
  • Poly Island
  • Post Void
  • Power Rangers: Battle for the Grid
  • Prank Call
  • Prehistoric Kingdom
  • Pretty Girls Mahjong Solitaire
  • Pretty Girls Panic!
  • Prey
  • Primal Carnage: Extinction
  • Princess Kaguya: Legend of the Moon Warrior
  • Pro Cycling Manager 2020
  • Prodeus
  • Project CARS - GOTY Edition
  • Project Warlock
  • Project Wingman (EU)
  • PROJECT WINTER
  • Propnight
  • PULSAR: The Lost Colony
  • qomp
  • Quadrilateral Cowboy
  • Quake II
  • Quantum Break
  • Quern - Undying Thoughts
  • Radio Commander
  • RAGE
  • Rage in Peace
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submitted by calvin324hk to SteamGameSwap [link] [comments]


2024.05.14 17:12 Tartanclad How Gates of Hell could make a Commonwealth faction truly unique

Recently Gates of Hell released the American faction and did a full overhaul of the German faction, leading to a pair of interesting factions with an incredible variety of historically authentic uniforms. You could zoom in on any of the squads and see the diverse uniforms depicted right down to the insignia on their caps and the regiments on their patches. Shermanator’s interview of Chase/Trudel (the lead animator & 3D human artist) gave me faith in the developer’s passion for the history and the game. This made me quite excited, because we have yet to see a British Commonwealth faction but there is some heavy implication that we can expect one in the future.
I wanted to make this thread, because I wanted to express my desire to see elements in the game that would make the Commonwealth faction a wealth of interesting units, uniforms and nationalities, particularly via the doctrines system that exists within the game. The intention is to throw in representatives across all the major nations of the British Commonwealth as well as some of the Allied armies-in-exile that came under British command. I also want to highlight some of the vehicles that are rarely mentioned in other games due to their obscure theatre or role. For the record, I'm not telling the devs what to do - I'm just making some example doctrines that I came up with as an example of the variety of units I'd love to see and making their inclusion plausible. Mostly to get the community talking.
I won’t talk about early war, partially because ‘Early war’ in Gates of Hell is largely post-Dunkirk, but also because I feel like what I am asking is still quite a lot just for one faction across two eras. I also I won’t be mentioning the more obvious or general units like Stuarts, Crusaders, Cromwells, Grants etc, as I expect them to be added nonetheless. It’s the vaguer aspects of the Commonwealth I wanted to talk about; the weird, wonderful and the diverse.
Mid War Doctrines
I think the mid-war should be largely inspired by the North African Campaigns, centred largely on the 8th Army and utilising the huge variety of cultures that fought within it. Extra bits can be added from the Italian campaign where the faction is lacking, and the Italian campaign can also be represented in the ‘Temperate’ skin for the mid-war faction. There are a lot of inspirations one can draw to create a variety of options for the Commonwealth player and each doctrine should draw from their unique aspects.
All-Round: Inspired by the Desert Rats, the 2nd Battle of El Alamein and Operation Crusader this one balances the various aspects of the other doctrines while keeping it unique. I’d like to see the Infantry include British Desert Rats Infantry, 2nd New Zealand Infantry, & 1st South African Infantry. I’d also like to see South African Marmon-Herrington Armoured Cars (multiple variants) as an early-battle option, plenty of the more common tanks and maybe the Bishop as a slow but mobile artillery piece. As a special call-in, we could probably include the Free French Legionaries as a powerful assault unit, just to really complete the variety in this division.
Defensive: Inspired by the Siege of Tobruk, this doctrine should primarily represent the Australians. Variations of the Australian 9th Division troops as infantry alongside minor British elements with a heavy emphasis on field engineers, emplacements and field guns. Defensive doctrine could also include RAF Regiment infantry, RAF 20mm Oerlikon guns, RAF Rolls Royces, India Pattern Carriers (from the Indian 18th Division), air strikes and, as a special unit, they could even have captured Italian tanks from the 6th Australian Division Cavalry Regiment! As a defensive doctrine, they should also have access to the best mid-war field guns, including the rare (but historical) ’Pheasant’ 17/25 Pounder Field Gun.
Offensive: Inspired by the Battle of Tunisia and Operation Torch, I think this one should show off the might of the UK’s heavier vehicles in the latter stages of the African campaign, particularly the Churchill III, Sherman III, the Priest 105mm and the Stuart Command Tank, alongside the more standard British tank options. As for infantry options, we can include Indian troops of the 4th Infantry Division (India), Gurkhas, and a motorised unit of 22nd Guards Infantry. I would also add the British Commandos in this division - partly because they were involved in Operation Torch, but also because they had an iconic impact on the mid-war (outside of Africa) that it would be a pity not to add them.
Irregular: This one would be quite unique in mid-war as it is effectively the light vehicle special forces doctrine. Although some standard British units would form the basis of the army, they would have access to a variety of assets representing the Long Range Desert Group; Chevrolet trucks with mounted Vickers MGs, Boys AT rifles, twin 303 Brownings or even Bofors and captured 20mm Breda guns! ‘Bamtam’ jeeps with twin Vickers Ks or 303 Brownings. The transport and logistics would be different too, using the Marmon-Herrington 6-ton Heavy Truck or the White 1064 10-ton. Other unique special call-ins would include an LRDG WACO Recon plane and the SAS (armed with the Lewes bomb). The downside to this doctrine, however, is that imagine it to be much lighter on armoured support, relying mostly on towed guns for its heavy firepower.
Other Units: I’ve tried to use inspirations from specific parts of the war to get a rounded but also diverse array of units, but there are loads of obscure units across the mid-war that I’d love to see; the Priest 105mm SPG, the AEC Deacon Gun Carrier, the Daimler Dingo, the Humber Light Reconnaissance, and so on.
That is as much as I want to say on mid-war without labouring the point. I’m sure there’s interesting things I’ve missed accidentally, and I’m afraid there’s some I have missed on purpose. For example, I considered the Australian Matilda Hedgehog, but it turned out to be late war and never used. I also considered the Greek and the Czech Division, but I think I’ve already stretched it too far as regards voice acting alone without adding units that, as distinguished their service might be, are just too obscure without adding anything extra - appearance or gameplay. That said, my hat would go off to the devs if they achieved that.
Late War Doctrines
Here we get to represent the Commonwealth units from Operation Overlord up until Operation Varsity.
All-Round: The quintessential British doctrine, combining bog-standard infantry with hardy tanks and a decent array of equipment. Partially based on Gold Beach, but also Operation Varsity/Plunder towards the end of the war, I would personally give them 50th (Northumbrian) Infantry, RAF Regiment Gunners, RAF Humber Light AC, Churchill AVRE, the Cruiser Mk. VIII Challenger and the Comet. Maybe give them some 6th Airlanding troops and 1st Canadian Parachute Infantry as a reference to the Normandy paratroopers if we feel they need more skilled infantry.
Offensive: The Canadian Doctrine - mostly inspired by the First Canadian Army in Normandy with elements of their experiences later on (including the Battle of the Schelt and Operation Veritable) with the doctrine largely focused on armoured assault infantry. They’ll look quite unique compared to the British because their uniforms were greener and they were the first to use the British-designed Mk.III helmet at D-Day. Troops of the 3rd Canadian Infantry Division as standard, supported by assault infantry. Eventually, armoured infantry can spawn in Buffalos (used at the Battle of the Schelt) and, as a special call-in, Ram Kangaroo APCs (sporting an armoured MG turret). The Otter armoured car would be an early call-in, with M4A1 Sherman Grizzly tanks as well as Ram IIs available in the standard tank tab. Some unique but limited special call-ins would include the Skink AA tank (of which 2 saw historical combat in Normandy) as well as a skilled sniper wielding the Ross rifle.
Defensive: Just as the US Defensive doctrine features the 101st Airborne (no doubt inspired by the Battle of Bastogne), the British Defensive doctrine can feature the British Airborne - particularly based on the defense of Arnhem Bridge in the Netherlands as part of Market Garden. Infantry units can include the 52nd (Lowland) Infantry, 1st Airborne Paratroopers, 1st Airlanding Infantry, Parachute Squadron Royal Engineers and 1st (Polish) Independent Paratroopers (who are distinctive with their grey berets). Armoured units can include the Tetrarch and the M22 Locust. To suit their defensive doctrine, they should get some decent guns and I’m thinking the airborne jeep-towed 20mm Polsten Gun, airborne 17th Pounder as well as (in a departure from the Parachute theme) the BL 7.2-inch howitzer. The Patchett sub-machine gun could make an appearance here too.
Irregular: Based on Sword Beach, Commandos and the 79th Armoured Division, with the more unusual units in the British arsenal. Probably with 3rd Infantry Division Infantry as standard, this unit could have access to No.41 (Royal Marine) Commandos, Fusilier Marines Commandos (based on No.4 Commando’s assault on Ouestreham), the Centaur Mk.IV QF 95mm, the Sherman DD, the Churchill Crocodile and Royal Engineer Assault Teams deployed in the cute Terrapin 4-ton Amphibious. If we want to be really wacky, we could even add the M3 Grant CDL (an unarmed searchlight tank) for armoured spotting, similar to the 150cm Flakscheinwerfer searchlight.
Other Units: Further unique units that would fit in any one (or multiple) of these divisions (based on balance) include the Land Mattress Rocket Launcher, the Loyd Carrier, the Universal Carrier WASP (flamethrower), the Sexton SPG, Sherman Firefly, the Archer TD, Achilles TD, the Priest Kangaroo, the Morris C8, Staghound and so on. There are SO many strange and obscure British vehicles that don’t often see the light of day, but would be perfect for Gates of Hell.
Post-release Doctrines -
More of a final thought than anything else, but if/when the Japanese get added into the game, I’d love to see a fifth doctrine to represent the British 14th Army to match the Japanese. A doctrine that is mostly comprised of Indian infantry and Indian tanks, with representation from the East/West African Divisions, Gurkhas and the British 2nd or 36th Infantry Divisions. Special call-ins could include the Chindits (using Thompsons and the Jungle Carbine) and paratroopers of the 50th Indian Parachute Brigade. If we’re feeling generous enough to allow the doctrine to encompass the Pacific Islands as well, we could also include an Australian squad armed with the Owen SMG, South Pacific Scouts, the Matida Frog (flamethrower) and the Matilda QF 3-Inch.
Conclusion: I apologise for such a long read. But I hope we see how a bit of ambition could really help the Commonwealth stand out and be worthy of the variety seen in the other factions since their overhaul. While the Germans have Spanish soldiers in their ranks, the Commonwealth can see the UK, Canada, India, Australia, New Zealand, South Africa, Poland, and France (and technically Nepal) all get some recognition. While the German Kriegsmarine and Luftwaffe stand out on the field, the Commonwealth might get the distinctive blue battledress of the RAF Regiment, or the long white tunics of the Foreign Legion. We would see such a variety of hats including pith helmets, berets, kepis, dastars, keffiyehs and slouch hats. Some units, like the LRDG vehicles, might even stand out as unique from any of the nations already in the game. It’s a lot of colourful uniforms, a lot of voices and a lot of strange and wonderful machines.
However, it does come with its downsides. Firstly, Africa and Europe are such dramatically different theatres that their version of mid & late war are incredibly different to one another. So much so that the depth of variety might make the faction too big, making it a lot of effort for the art department (especially with uniforms changing for the map’s climate. Imagine making skins for temperate, desert AND snow). The second issue is whether France is getting its own faction in future iterations of the game (the French flag appears in the loading screen during Axis vs Allies games). The final (and probably biggest) issue is voice acting. I’m no expert on games development, but I gather that getting enough voice actors for a faction is hard enough as it is without having to accurately represent 9 countries at once. I would love to hear the developer’s thoughts on the matter - whether such a project is within the game’s scope and if they have the ambition to take it this far.
Do let me all know what you think as well.
submitted by Tartanclad to GatesOfHellOstfront [link] [comments]


2024.05.14 14:13 MarkedMatt Clear Sky. Sarcasm in the dialogues

This post will provide dialogues of NPCs who used sarcasm at least once.
"You head over to pay the barman a visit. Have a good drink and come back then. No use talking to you now - you look like a controller has rearranged your brain." - Lebedev (That dialogue, like few other dialogues can be unlocked if you won't complete "Talk to the barman" mission and will start talking to other NPCs before talking to Cold)
"Hello, O, Wonder of the Zone! I heard Lebedev wanted to get a piece of your invincible aura! Go see him." -Gray/Novikov (Can be unlocked if you'll start talking to Gray/Novikov before "Ask Lebedev about what happened" mission)
Additional proof: https://snipboard.io/4v9wgN.jpg
"You look pretty good...for someone who survived the Emission anyhow. What you really want is to sit by the fireplace at Lebedev's..." - Suslov (Can be unlocked if you'll start talking to him before talking to Lebedev and completing "Talk to Lebedev" mission)
Additional proof: https://snipboard.io/dqfXS6.jpg
"O welcome, guest from foreign lands! What come you with? A bursting purse or prized exotic wonders?" - Suslov
Additional proof: https://snipboard.io/tyRGo6.jpg
"We can do away with blindfolds this time. If you step into some quicksand, dying is ever so much more fun with your eyes open...I'm just kidding! Keep your eyes peeled and remember the way across the Swamps - next time you'll have to make it on your own." - Dialogue of Clear Sky Guide that can lead you to Cordon (Name of that guide is randomly generated)
Additional proof: https://snipboard.io/TQ19dK.jpg
"What's it to you, huh? One look at you tells me you've got your own problems. Around these parts knowing too much can help you kick the bucket long before you're due. By the way, your bucket looks mighty nice - wanna trade before you walk upon an anomaly? Ah c'mon, get your panties out of the bunch - I'm just putting you on." - Dialogue of Random Bandit
Additional proof: https://snipboard.io/zCQJZw.jpg
"What are you, some kind of journalist? Gonna write about me in tomorrow's newspaper? Ha-ha-ha! All right, listen here, boyo. We're the knights of the road and we rule the Garbage. You cut us some juice and we mind our own business. You don't pay up - you're in deep shit. This is a gold rush of sorts. That's 'cause these Soviet trinkets buried in this dump are now worth their weight in gold. So if you get into debt with us or try to be a hero, we'll send your ass straight to the camp. Working down there is about as much fun as mining uranium, what with all the anomalies and radiation. But hey, the good news is that at least your troubles would soon be over... along with your life." - Another Bandit dialogue
Additional proof: https://snipboard.io/tCTxZm.jpg
"Well, this here is the flea market, so I guess that makes us flea marketers. He-he, we're traders, buddy - we sell small stuff here and there...I'll be straight with you: our goods are crap, but hey, at least we're still in business, right? So, you come to trade or just to chat?" - Dialogue of Flea Market Trader
Additional proof: https://snipboard.io/uiNAIa.jpg
"Well, it's a difficult concept for you to grasp but...I live here! I also work here as a stalker. And we have a base here. Maybe you've heard of a clan called Freedom? Well, the Dark Valley is our territory. What do you think a Freedom member is doing on Freedom territory?" - Dialogue of Random Dark Valley Freedomer
Additional proof: https://snipboard.io/CANPuV.jpg
"Well, I do my best work in the kitchen with a fork! Hah! Kidding, buddy. I'm a sniper expert. I can shoot pretty good myself and I help others too. I can work your assault rifle real nice - it'll fire like a Spetsnaz SVD when I'm finished with it. And if you get a real sniper rifle, oh baby - your enemies are gonna be taking real long detours to stay out of your way, that's a promise. I can also patch up your armor if need be." - Dialogue of Yar
Additional proof: https://snipboard.io/f8SkNG.jpg
"Trying to decide which beast to bring the Inquisitor. He runs a zoo at our base where he holds specimens of the local fauna. I'd love to stick a controller in there, but he'd probably make us all into zombies even if we could get our hands on one." - Dialogue of Random Agroprom Dutyer
Additional proof: https://snipboard.io/aSg8jG.jpg
"Agroprom is a former research institute. Obviously, after the Zone appeared there ain't much research going on here no more. Ha-ha. Instead, we're using the building as our base to fight off the Zone's spawns. We're holding the line against the monsters that come out from underground. We fight to save the lives of other stalkers, sometimes at the cost of our own." - Another Dialogue of Random Duty NPC
Additional proof: https://snipboard.io/ONEwh2.jpg
"Don't mind him, that's our local dumbass Mitay. As one professor would put it, he's "nothing but a vulgar swine!" No garden is without its weeds, and Mitay is the designated weed in ours. He'd be a perfect fit for the Inquisitor's zoo - would complete the collection as the top show freak. Sometimes I wish a pseudodog would adopt him... But really he's much better off as a trader. If he spent his days in the bar he'd spent more time getting his ass beat than actually drinking - or worse. Even considering that manhandling is a sure way to wind up in the cooler, that wouldn't stop most." - Dialogue of Major Zvyagintsev
Additional proof: https://snipboard.io/RowziG.jpg
"I'm loving our scientists, man! They're funny guys, that's for damn sure! Usually they don't stick their nerdy little noses out of the bunker, but when they do, like the other day... all hell breaks loose! Troops everywhere, choppers, APCs! Next time, they might as well haul a battleship here, or at least an armored train..." - Dialogue of Random Yantar Stalker
Additional proof: https://snipboard.io/51spyn.jpg
"We got a job for you. You see, we didn't exactly come to this forest to pick mushrooms. There's an anomalous zone nearby, with whole mountains of artifacts. I know how to get there, but the road goes through the forest - and you've heard all about the forest, I'm sure. It's a friggin' deathtrap. So, you escort us there, keep guard for a short while, and we'll reward you with a nice and juicy artifact for your troubles. Deal?" - Dialogue of Red Forest Stalker
Additional proof: https://snipboard.io/haGgsJ.jpg
"We've arranged a little deal with the military. They take our bullets and we take their base. Sounds fair to me. Me and the boys are "negotiating" as best we can." - Dialogue of Army Warehouses Freedomers
Additional proof: https://snipboard.io/0PgNJU.jpg
Not really a dialogue, but nonetheless it also should be mentioned. Description of Eye artifact:
"This artifact, which resembles the human eye, considerably increases the body's metabolism, helping wounds heal quicker. Experienced stalkers say that the Eye also brings luck. Right or wrong, it sure brings in money. Emits radiation."
Additional proof: https://snipboard.io/vVJh3c.jpg
submitted by MarkedMatt to stalker [link] [comments]


2024.05.14 14:01 Zappingsbrew A post talking about 400 words

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satisfy, sauce, save, saving, say, scale, scandal, scare, scatter, scenario, scene, schedule, scheme, scholar, scholarship, school, science, scientific, scientist, scope, score, scream, screen, script, sea, search, season, seat, second, secondary, secret, secretary, section, sector, secure, security, see, seed, seek, seem, segment, seize, select, selection, self, sell, Senate, senator, send, senior, sense, sensitive, sentence, separate, sequence, series, serious, seriously, servant, serve, service, session, set, setting, settle, settlement, seven, several, severe, sex, sexual, shade, shadow, shake, shall, shallow, shape, share, sharp, she, sheet, shelf, shell, shelter, shift, shine, ship, shirt, shock, shoe, shoot, shooting, shop, shopping, short, shortly, shot, should, shoulder, shout, show, shower, shrug, shut, shy, sibling, sick, side, sigh, sight, sign, signal, significant, significantly, silence, silent, silver, similar, similarly, simple, simply, sin, since, sing, singer, single, sink, sir, sister, sit, site, situation, six, size, ski, skill, skin, skirt, sky, slave, sleep, slice, slide, slight, slightly, slip, slow, slowly, small, smart, smell, smile, smoke, smooth, snap, snow, so, so-called, soccer, social, society, soft, software, soil, solar, soldier, sole, solid, solution, solve, some, somebody, somehow, someone, something, sometimes, somewhat, somewhere, son, song, soon, sophisticated, sorry, sort, soul, sound, soup, source, south, southern, Soviet, space, Spanish, speak, speaker, special, specialist, species, specific, specifically, specify, speech, speed, spend, spending, spin, spirit, spiritual, split, spoil, sponsor, sport, spot, spray, spread, spring, square, squeeze, stability, stable, staff, stage, stain, stair, stake, stand, standard, standing, star, stare, start, state, statement, station, statistical, status, stay, steady, steal, steel, steep, stem, step, stick, still, stimulate, stimulus, stir, stock, stomach, stone, stop, storage, store, storm, story, straight, strange, stranger, strategic, strategy, stream, street, strength, strengthen, stress, stretch, strike, string, strip, stroke, strong, strongly, structural, structure, struggle, student, studio, study, stuff, stupid, style, subject, submit, subsequent, substance, substantial, substitute, succeed, success, successful, successfully, such, sudden, suddenly, sue, suffer, sufficient, sugar, suggest, suggestion, suicide, suit, summer, summit, sun, super, supply, support, supporter, suppose, supposed, Supreme, sure, surely, surface, surgery, surprise, surprised, surprising, surprisingly, surround, survey, survival, survive, survivor, suspect, sustain, swear, sweep, sweet, swim, swing, switch, symbol, symptom, system, table, tactic, tail, take, tale, talent, talk, tall, tank, tap, tape, target, task, taste, tax, taxi, tea, teach, teacher, teaching, team, tear, technical, technique, technology, teen, teenager, telephone, telescope, television, tell, temperature, temporary, ten, tend, tendency, tennis, tension, tent, term, terms, terrible, territory, terror, terrorist, test, testimony, testing, text, than, thank, thanks, that, the, theater, their, them, theme, themselves, then, theory, therapy, there, therefore, these, they, thick, thin, thing, think, thinking, third, thirty, this, those, though, thought, thousand, threat, threaten, three, throat, through, throughout, throw, thus, ticket, tie, tight, time, tiny, tip, tire, tissue, title, to, tobacco, today, toe, together, toilet, token, tolerate, tomato, tomorrow, tone, tongue, tonight, too, tool, tooth, top, topic, toss, total, totally, touch, tough, tour, tourist, tournament, toward, towards, tower, town, toy, trace, track, trade, tradition, traditional, traffic, tragedy, trail, train, training, transfer, transform, transformation, transition, translate, translation, transmission, transmit, transport, transportation, travel, treat, treatment, treaty, tree, tremendous, trend, trial, tribe, trick, trip, troop, trouble, truck, true, truly, trust, truth, try, tube, tunnel, turn, TV, twelve, twenty, twice, twin, two, type, typical, typically, ugly, ultimate, ultimately, unable, uncle, undergo, understand, understanding, unfortunately, uniform, union, unique, unit, United, universal, universe, university, unknown, unless, unlike, until, unusual, up, upon, upper, urban, urge, us, use, used, useful, user, usual, usually, utility, utilize, vacation, valley, valuable, value, variable, variation, variety, various, vary, vast, vegetable, vehicle, venture, version, versus, very, vessel, veteran, via, victim, victory, video, view, viewer, village, violate, violation, violence, violent, virtually, virtue, virus, visibility, visible, vision, visit, visitor, visual, vital, voice, volume, voluntary, volunteer, vote, voter, voting, wage, wait, wake, walk, wall, wander, want, war, warm, warn, warning, wash, waste, watch, water, wave, way, we, weak, weakness, wealth, wealthy, weapon, wear, weather, web, website, wedding, week, weekend, weekly, weigh, weight, welcome, welfare, well, west, western, wet, what, whatever, wheel, when, whenever, where, whereas, whether, which, while, whisper, white, who, whole, whom, whose, why, wide, widely, widespread, wife, wild, wildlife, will, willing, win, wind, window, wine, wing, winner, winter, wipe, wire, wisdom, wise, wish, with, withdraw, within, without, witness, woman, wonder, wonderful, wood, wooden, word, work, worker, working, workout, workplace, works, workshop, world, worried, worry, worth, would, wound, wrap, write, writer, writing, wrong, yard, yeah, year, yell, yellow, yes, yesterday, yet, yield, you, young, your, yours, yourself, youth, zone.
submitted by Zappingsbrew to u/Zappingsbrew [link] [comments]


2024.05.14 11:53 Schpitzchopf_Lorenz Help me Min/Max my NV Playthroug (or make a Idiot Character)

Hey there, Couriers and Lone Wanderers!
I'm looking for some Experts in this Game. I'm looking to get inspiration for another Playthroug. I did, over the last decade or so, a few playthroughs but always slipped back into the sneaky sniper.
Now I'm thinking about what I'll build, when I'm finished with my last DLC in Fallout 3, which I currently play in my TotW Mod.
Now I thought about a Character with 1 Intelligence, I've never done that. Maybe go for Big Guns and Melee once, instead of the Sniper Rifle. Or make a Cowboy Build?!
Has anybody done an Idiot Playthrough? What do I need to watch out for?
Any build recommendations?
And lastly but most importantly: How should I distribute my Special, if I'm the Min/Max-Adict I am?! I want them all maxed out, and I guess I'll soon get the almost Perfect perk, if I keep my levels, when switchin over to New Vegas.
Please elaborate as best as possible (like I'd be a 1 Int Character) how I can MinMax my Special, and which Stat could be used as a Dumpstat at the beginning, if not Inti (if I decide to go with the Idiot Playthroug).
Thank you for your time, elaborating your experience and knowledge!
submitted by Schpitzchopf_Lorenz to Fallout [link] [comments]


2024.05.14 10:06 Schpitzchopf_Lorenz Idiot Playthrough?! Min/Max SPECIAL?!

Hey there, Couriers and Lone Wanderers!
I'm looking for some Experts in this Game. I'm looking to get inspiration for another Playthroug. I did, over the last decade or so, a few playthroughs but always slipped back into the sneaky sniper.
Now I'm thinking about what I'll build, when I'm finished with my last DLC in Fallout 3, which I currently play in my TotW Mod.
Now I thought about a Character with 1 Intelligence, I've never done that. Maybe go for Big Guns and Melee once, instead of the Sniper Rifle. Or make a Cowboy Build?!
Has anybody done an Idiot Playthrough? What do I need to watch out for?
Any build recommendations?
And lastly but most importantly: How should I distribute my Special, if I'm the Min/Max-Adict I am?! I want them all maxed out, and I guess I'll soon get the almost Perfect perk, if I keep my levels, when switchin over to New Vegas.
Please elaborate as best as possible (like I'd be a 1 Int Character) how I can MinMax my Special, and which Stat could be used as a Dumpstat at the beginning, if not Inti (if I decide to go with the Idiot Playthroug).
Thank you for your time, elaborating your experience and knowledge!
submitted by Schpitzchopf_Lorenz to fnv [link] [comments]


2024.05.14 09:17 NekoJustice Roll20 Battle Report 2: Mayhem In The Metro Area!

It's going to be way easier to get you guys battle reports more consistently!
Today's battle report is the lowest point score I've ever played; a 300 point duel inside an urban setting! Perhaps this is a small part of a larger engagement of sorts?
This game features a unique layout that would be hard to replicate in physical play; a bridge over a deep river. The dark blue of the river counts as Deep Water terrain; furthermore, it's the lowest level of elevation, so the pavement, bridge, and buildings (which are High Ground anyway) all count as High Ground against the river. The centermost control point is the bridge's center, making it a deadly choke point!
Being an ultra low point game, squad composition is absolutely crucial. You have very little to work with, so you need to maximize your forces with what's available.
Principality of Zeon
Yours truly is running the Zeeks again. My strategy is simple; lock down the center lane, and try to buff cannon fodder to punch above their weight class. I've chosen a Zaku I Sniper as my unit to build around; I've upgraded them to an Ace, and made them my Commander. I'm going to give him Grand Strategist and Commando, making him extremely hard to target, able to give my Zaku I's and II's free Focus Actions en masse, and lock down the center lane while on top of a building, trying to cover my advancing forces.
Earth Federation Forces
daisucce again is my opponent. He has a smaller team with a diverse set of weapons; three GM Ground Types, and a GM Striker Ace as his Commander. His Ace has Elusive and Close Combat Expert; both very complementary to its strengths. However, that's not what has me worried; it's a close combat Ace with Decimator. This is actually an extremely potent choice, because he could easily use Tear Through The Ranks on a unit with a highly proven track record to swing Momentum in his favor, putting us at a difference of FIVE if successful. We're only starting with three! I will need to play this very, very carefully.
Round 1
In a rare turn of events, I win the die roll! I distribute my Focus Actions to my Zaku II’s and a Zaku I. I start off with an artillery barrage, trying to force Daisucc’s hand. He responds by targeting the cover of his assailant directly, blasting down the building and toppling it. Uncool, man!
I push forward with a Zaku II, trying to get pressure on the bridge. He sends out his Machine Gun GM, and puts a few rounds into him. Fortunately, that means my Zaku I Sniper can cleanly…
…not kill the GM? Didn’t roll as well as I’d hoped, because my opponent pops two Momentum to save him. Bleh. Fortunately, my Zaku II survives the Beam Rifler attacking him, and my other Magella Cannon Zaku II finished off the Machine Gunner. His GM Striker vainly fires off his Machine Gun before taking cover behind a… we’ll say an exceptionally large… truck, of sorts, on the bridge. My Zaku I’s take up High Ground positions to conclude the Round.
Round 2
This round was a blur, because it mostly involved a lot of people shooting at each other, missing, and just barely being out of one another’s ranges. Our strategies have us at odds; he needs to advance to cause havoc, but I have the range and numbers advantage, 3-to-1 at this point. I need to hold back until the right time, or the Striker Ace will make victory impossible, using my larger team size against me. He manages to knock out my Zaku II on the bridge, but has to retreat behind cover in order to not get wiped against my many High Ground Zaku I’s with Focus Actions. It’s tense!
Round 3
My opponent wins the die roll. He advances his Bazooka GM out from cover, and knocks out a Zaku I that had crossed the river with Full Throttle last round. However, the other Machine Gun Zaku II on the bridge responds by jumping on the “truck,” using the Accelerate Pilot Skill to get the position, use a Focus Action and High Ground to get four free hits, pluse another three from Rapid Fire…
And rolls a bunch of crits! He has enough movement to hop down to protect himself.
We’re getting somewhere now, but there’s a problem. See, my higher quantity of forces leaves me with the distinct risk of my opponent earning too many Victory Points to win, especially if I can’t nail down the Striker Ace. At this point, my opponent is actually tying the game 2-2… and the Striker could turn this around very fast.
This is emphasized by the Beam Rifle GM popping on the building it’s behind with Accelerate, putting a clean hole in the cockpit of my Zaku II with a Magella Cannon across the bridge with Tactical Advantage, and hopping back down. 3-2. Shit.
I continue to jockey for positions, moving my Zaku I Sniper off its perch with Full Throttle, with a new strategy in mind…
Round 4
I win the die roll, and push my Zaku I Sniper forward JUST ENOUGH to get my opponent at 25.3 inches away. This is a crucial distance for the Zaku I Sniper; just within Sensors Range, just outside of Rapid Fire. This is the ideal kill distance… and also allows me to Target Lock, and shoot through the Striker’s cover…
But it lives! Augh! How?!
I lose another Zaku I. 4-2. Victory is looking poor, unless I get that Striker Ace, which would put us at 2-5… another Zaku I manages to use Rapid Fire and a Focus Action to knock it down. It’s real close to the GM Striker… this could be rough.
But, as my Magella Zaku II pops its Focus Action to get an extra hit on him, the cover of the Striker collapses! This is the crucial thing I needed to clinch the win! Exposed, it rapidly capitulates to Focus Action enhanced Machine Gun barrages, securing the win.
Conclusion
This was a fun, tense game! I feel that this could’ve swung in a different direction entirely if I wasn’t playing really conservatively. If my opponent had brought even one Artillery Cannon on a Ground Type or a Guntank MP, this could’ve been a very different game! Even still, his units were capable of much higher damage than my many, many cannon fodder units, and it was only through careful planning did I prevent my opponent’s lethal strategy from properly going off.
I have another report in the works! Stay tuned!
submitted by NekoJustice to MechaStellar [link] [comments]


2024.05.14 08:52 AncientPC Thoughts and tips after climbing to 10k in 2 weeks.

Yes, I had a lot of time. I originally played this game when it launched during the pandemic and stopped at 1k trophies, and picked it up again ~3 years later. I want to share my thoughts about the last ~15 days while it's still fresh and answer any questions people might have.
I have a 43% win rate in 3600 BR games, and 300+ games with each of the following heroes: Angel, Bastion, Blizzard, Blot, Cyclops, Ghost, Levi, Lynx, Ramsay, Raven, Sparkle, Vi. I have the most fun with Angel, Raven, Ramsay, and Lynx.
I've unlocked every hero except Alice, paid for Blizzard and Vi.

Trophy Tiers

Broadly speaking, the percentage of poor players decreases as you gain higher trophies. Being completely honest, I saw a bunch of mistakes made by enemies, teammates, and myself at 9k trophies. At 10k+ trophies, most of the mistakes I see are my own.

Low Tier: <3k

I have a second account on an old phone at this tier that I use to play under powered / rarely used heroes in casual games. It's mostly bots and occasional humans with rudimentary gameplay.

Mid Tier: 3-7k

People are still misplaying all the time, but in general are improving and trying to coordinate as a team. Pickup teams are pretty easy to create and people are generally friendly. Honestly, I probably had the most fun at this tier since I enjoy playing the game casually with a variety of heroes and different team compositions (vs trying to win all the time).
There's still plenty of bots in offpeak hours.

High Tier: >7k

This is the first tier where it starts to get competitive. Relatedly, this is also the first tier I started seeing bad manners and griefing.
Early on when I was around 2k, I teamed up with some high trophy players and played in 10k games. That's when I learned first hand how much faster and aggressive the game was. On certain maps (Bank, Village, Hotel), fights will often initiate after picking up ~2 items.
As for bad manners, I'm used to it from playing plenty of other online games but enjoyed the fact that Bullet Echo largely doesn't have it. However at 7k+, now you get a lot of people bm'ing when they kill you, if two people fight over an item, etc. It most commonly manifests as sprays/stickers, but also a lot of head shaking and the occasional teamkill grenade for taking "their" item.
Pickup teams are a lot more mercenary. People join up, and if the team loses most will leave; there's little to no chat banter anymore. If someone misplays a few times, they often get kicked from the team, the team is disbanded, and/or they get defriended. This, uhh, has totally never happened to me.

10k

The "end game." Heroes' power typically ranges 1650 - 2200 (Ultimate level 70 to Immortal), with the occasional Divine player. There's relatively few bots during peak times.
The games are fast and brutal, and any small mistake is quickly exploited. My winrate has dropped significantly even when playing my better characters, but I'm learning. Pre-10k, I'd typically open 3x battle and skull chests under 30 minutes. Now, opening battle/skull chests and winning contracts has become significantly harder.

Bravery Road

I don't have any experience with this tier since I lack Divine heroes. Others have shared that it's mostly full of bots.

Heroes

Tier List

This is based on 9k+ trophy BR in the hands of a good player:

Hero Investment

First off, invest in heroes that you enjoy playing regardless of tier lists. If you want recommendations for <7k gameplay, here's my list:
That's at least one hero per class (for contracts and gameplay variety), but a heavy bias towards Skytech faction because of all the shields.

Bastion

Bastion is great for bot farming and low / mid tier gameplay, but is easily outplayed in 7k+ games. I had a bunch of mid tier Bastion friends that I invited to 7k+ games and they've always left after a few games due to being outplayed.
Outplaying Bastion is usually done through kiting or baiting and flanking with teammates since their range is too short and movement speed is too slow. Bastion (and Blot to an extent) is outclassed by more mobile shield heroes: Angel, Hurricane, Satoshi.
Leviathan gets a special call out since his turret is great for zoning and has extended spray that can be abused to hit behind walls.

Grenade Users (Firefly/Shenji/Sparkles/Freddie)

Pre-10k, most of these are terrible nade spammers hoping to get an easy kill. I've seen so many Firefly users use more nades than bullets in a round, adding little value chucking nades into thin air. Shenji users, please use your nades to zone the enemies and less about trying to kill them. Also stop burning the grass because you can, especially when you're up against snipers.

Vi

My win rate with Vi is significantly higher than the rest of the field, which shows how broken she is. I think she needs to be nerfed, and she's my most played and highest leveled character (Stellar).
I also have some bad experiences after teaming up with a bunch of Vi-only tryhards (about 6-8 different teammates for 5+ games each). They're generally incredibly aggressive and good at racking up a high kill count, but often lack map awareness or team dynamics besides spamming, "Let's go!"

Tips

League

Climb as fast as you can, as high as you can since you get more loot per chest depending on your league level, and streaking gets harder the higher you climb in trophies. Bot farming (read below) is the easiest way to streak games and hit the next league level.
I think there is an argument to be made about staying in purple 1. I found it significantly easier to win most of the contracts at purple 1, but I was grouped with all the other grinders once I hit purple 2. This might be a red herring though.

Resources

Spending Money

Contracts

Star Pass

Technology

It's $10/mo. You get a random hero motivated and 8 drone plugins (2 of each color) per week, and 10 tech tokens/day. 70 tech tokens/week is enough to get drone blueprints, 2xpersonal gears boxes, some squad gear, 500 nuts, and 5 costume tokens. Also your name is highlighted in gold.
I think it's great for the first month or two for the personal gear and drone parts, but not sure if it's worth keeping afterwards.

Bots

Recognizing bots means you can adapt your strategy when playing with and against them.

Identification

Pre-game

You start recognizing the bot names after a few hundred games.

In game

Farming (BR, SvS, sabo, koth)

Bot farming is a great way to hit the streak for a league jump or grind for festival tokens.
I find sabo, SvS, and sometimes arcade in offpeak hours (or other region's servers) the easiest modes for bot farming.
Generally bots will collect a few items and start roaming looking for enemies. If a firefight ensues, the bots will start swarming towards noise like zombies.
The best characters to farm bots are those that can do a lot of damage without taking any themselves. Since bots will run in a straight line towards you, assault rifles and snipers excel at bot farming.

As teammates

It sucks to get bots as teammates, but if you understand their behavior you can take advantage of it to try and win the round.

Drones

Zenith gets increasingly valuable in 7k+ games as you never have time to revive and/or enemies will camp dead bodies. Zenith's ability to revive through walls can also be exploited.

In game tactics

This is already a long post, so I'll brain dump common improvements / mistakes that I come across. Feel free to ask questions in the comments.

tldr

I thoroughly enjoyed playing Bullet Echo, bots and all.
submitted by AncientPC to BulletEchoGame [link] [comments]


2024.05.14 04:45 Sparrowflop Best weapons to watch for?

I just did the car random encounter, got myself a couple pps, a skorpion, a couple of those c9 Mauser things.
So far it seems like using a TT for trash and a skorpion for serious work on Fidel is good.
My main is currently rifles, but I think I'll respec to automatics. I think my luck score plus unlucky optimist aren't really going to play well with sniper, seems like you want to crit a lot with that.
Shotguns seem fun but does each pellet suffer against armor and damage threshold
The gun store is selling the rpk, but how does one get enough ammo?
Now that I'm mostly using store made guns, there's no reason to keep any points in tinkering right? It was a cool idea to do my own crafting but the jam percentage is hard.
submitted by Sparrowflop to AtomRPG [link] [comments]


2024.05.14 02:23 Mrhood714 Terminator: Resistance Is... not good

I have been hearing the constant praise of this game and the plot lines on this subreddit for months now. I don't understand how anyone can recommend this game. The pacing is super slow, the gameplay flow is generic, and all the mechanics are so terribly developed, the crafting and collecting, the nonsensical story legit makes no sense - it all started with this Annihilation Line of T800's and then you're just free roaming around Los Angeles and the Annihilation Line just disappears? Replaced with dumb robots that just walk back and fourth on a preset line and happen to all hang out right next to giant bombs of fuel - I think the humans would have won the war a long time ago and would present no threat if this was even canon. I used the plasma sniper rifle and was taking shots from afar and the T800 just stands there most of the time. Why is there terminals with screens and other bs in the Skynet outposts? If they are all connected and receiving information there wouldn't be some human-like terminal setup to hack.
It's seriously a disappointing game and it took me MONTHS to finish and I had to just suck it up and get through the slog of gameplay because I was hoping the plot or the details would expand some part of the story line but it provided zero additional context or value to the lore.
What exactly about the game are people referring to when they say good? I've played the PS2 game but this is just as bad as the other Terminator games. The ending scenario was lame too you don't even get to see inside of Skynet. Not to mention the TDE that doesn't have some cool particle effects or anything you just get shown a power point of slides.
I would NOT recommend this game. I would also rate this game an easy 2/5, 4/10. I give it some merit for trying to do something in the universe and the bigger set pieces can be interesting but overall hardly worth the experiences.
submitted by Mrhood714 to Terminator [link] [comments]


2024.05.14 02:22 rad_pepper Bot Vets, Let's Share Tips for our Bug Squashing Comrades to encourage them to help on the Major Order

I used to be only a bug squasher because I thought the robots were scary, until I got taught how to more effectively share liberty with the metal menaces. Let's share our best tips to help encourage our comrades to help with the major order.
These are mine:
Good luck, and go share some democracy with the bots!
submitted by rad_pepper to Helldivers [link] [comments]


2024.05.14 00:24 TacticalEstrogen I think it's time to give snipers their crosshair back.

I'll be the first person to tell you that it's incredibly fun to hit a noscope with an awp in CS and how rewarding it is to be "good" at a relatively useless skill such as knowing generally where the center of your screen is. However, I think that it's time to modernize the AWP, and by extension, the scout and autosniper, by displaying your crosshair while unscoped.
There are many ways to get a crosshair outside of the game that is undetectable. From the easy methods such as using a marker on your monitor or a piece of tape, to the more refined way such as using the new built-in crosshairs on some monitors, all the way to the convoluted such as OLED burn-in. That last one is IMO the biggest reason to make the switch, some people are going to have marks in the middle of their screen through no input of their own, and it does give you a minor but quantifiable advantage with the AWP, and especially the scout and autosnipers.
There will be gameplay implications to this change, but I think it is relatively minor compared to the fact that some people do have a slight advantage with all of the snipers. The AWP is the most used but the SSG and the SCAR have weapon parameters that lend itself to very accurate no scope shots, a little known fact about the SCAR especially. Someone with an external crosshair using the SSG and the SCAR is much more versatile in how they are able to hold against pushes and by letting the game render your crosshair while holding these weapons, you remove the unfair advantage some players have over others.
I do however think there is an opportunity here to improve the game beyond just rendering a crosshair when using the AWP. I think it would be kinda cool to have the option to have a different crosshair for each weapon type. Pistols, SMGs, Shotguns, Rifles, and Snipers all have very very different handling. For example, having the option to customize a wide crosshair for the shotguns to better visualize spread would be a fun little addition that gives the player more control over their game. Maybe I'm missing something obvious here but other modern games already automatically change your crosshair dynamically to match the weapon you're using, and I think letting players pick different crosshairs would alleviate the stress to find "the ultimate crosshair". I personally use a round dot ingame and it feels kind of awkward to use a shotgun with, and I also recognize it may not be the best for learning spray control. Pushing it a bit further, letting people have different crosshairs could let people have static crosshairs for pistols and rifles, but then use the new "follow recoil" feature on SMGs, which I believe some people already have binds for?
Anyways, thank you for entertaining my idea which will ultimately have almost 0 impact on the game but will look cool for the next update that ships with an AC update :3
submitted by TacticalEstrogen to GlobalOffensive [link] [comments]


http://rodzice.org/