Examples of ap bio lab

Examples of BioInspired Technology

2019.12.24 19:24 flyingmouse Examples of BioInspired Technology

A place to collect and discuss examples of bioinspiration. This subreddit is principally associated with the BioInspiration/ Bioinspired Design/ Biomimetics courses at University of Michigan, University of Colorado Boulder, and other courses affiliated with the UC Berkeley Bioinspired Design course by Professor Bob Full.
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2013.05.07 11:29 IceBreak Games: The Movie!

Welcome to Games: The Movie! This subreddit is a place to share the story of a game. -Mostly Cutscenes and Story Related Gameplay. -Each video is usually over an 30min to over an hour long. Please see the rules on the side
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2019.10.04 01:34 sbret a truly iconic man. the definition of god-tier.

A place for top-tier funny quotes from teachers inspired by the man, the myth, the legend himself, Mr. Kardouche. If you know this glorious man feel free to post anything at all that relates to him (memes, videos, images, stories, etc.)
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2024.05.14 11:37 Training-Fact-3887 Our Barbarian is Down, Does She Die Here?

My party was scouting out a location, and had split up to clear rooms faster.
The barbarian walks into a room with 6 (hidden) giant rats, who emerge from the floorboards to attack. Everyone else was a turn or 2 away.
Barbarian goes down, taking 2 rats with her. Party is able to get her up with a heal potion.
Now she's prone, in the doorway between the rats and the party. We had to end session there due to time limit.
Now... we're going to pick back up at the start of initiative. Which means several rats go, then prone+wounded barb goes, then more rats, then the rest of the party.
The big question is, do the giant rats attack the downed barb?
I think so, man. Shes the target that instigated the fight. She's in a choke point between the rest of the party and the rats, in the doorway to their lair.
I also don't see a pack of animals laying into someone, only to back off 5 or 6 seconds later. I think we're talking at least 10 or 15 seconds of "fight" mode before "flight" is in the cards.
I don't aim to kill characters, but TBH it does make sense here. I'm running an official AP to the letter. Choices were made, dice were rolled (including several crits) and this seems like a classic example of how an adventurer goes down.
What do you think? I think if the rats don't lay into her, its a pulled punch.. but idk
submitted by Training-Fact-3887 to Pathfinder2e [link] [comments]


2024.05.14 11:25 GianoBifronte AP Workflow 10.0 EA3 now available on Discord

AP Workflow 10.0 EA3 now available on Discord
First, a little announcement:
To celebrate over 50 members on Patreon, I am lowering the membership price for the Early Access program from $25 to $9.99 !
It's an experiment. Let's see what happens. If you ever wanted to support the development of the AP Workflow and have access to the early features as soon as possible, this is a great opportunity.
And now, the update:
This Early Access 3 prerelease of the AP Workflow 10.0 introduces (again) significant changes in the pipeline: it abandons the incredibly convenient Efficiency nodes replacing them with standard KSamplers and CLIP Text Encode nodes.
This is in preparation of supporting Stable Diffusion 3, when it will be released. It also fixes the infinitely annoying problems generated by the overly aggressive caching mechanism in the Efficiency Loader node.
Now LoRAs and ControlNets get applied when you apply them without second guessing and without having to reboot ComfyUI every time.
My favorite new feature, tho, is a new image loader node that now supports subfolders and previews of images in subfolders. If you have hundreds or thousands of images in the Input folder of ComfyUI, like me, this node will change your life!
https://preview.redd.it/oljpds9q0d0d1.png?width=2556&format=png&auto=webp&s=c5fe769cac67b166ea87798d3fb37c9bde8ca288
Full changelog for Early Access 3:
  • [EA3] The Prompt Enricher function and the Caption Generator function now default to the new OpenAI GPT-4o model.
  • [EA3] The Efficient Loader and Efficient KSampler nodes have been replaced by default nodes, in preparation to support Stable Diffusion 3. Hence, the AP Workflow now features a significant redesign of the L1 pipeline. Plus, you should not have caching issues with LoRAs and ControlNet nodes anymore.
  • [EA3] The configuration of LoRAs is now done in a dedicated function, powered by u/rgthree's Power LoRA Loader node. You can optionally enable or disable it from the Controller function.
  • [EA3] The XY Plot function is unfortunately gone, as it depends on the Efficiency nodes. The AP Workflow now only supports the XYZ Plot function, which is significantly more powerful.
  • [EA3] Support for the new MistoLine ControlNet in the ControlNet+Control-LoRAs function.
  • [EA3] The default ImageLoad nodes in the Uploader function are now replaced by crystian's Load image with metadata nodes so you can organize your ComfyUI input folder in subfolders rather than waste hours browsing the hundreds of images you have accumulated in that location.
Features added in the Early Access 2 pre-release:
  • [EA2] The Prompt Enricher function now supports the new version of Advanced Prompt Enhancer node, which allows you to use both Anthropic and Groq LLMs on top of ones offered by OpenAI and the open access ones you can serve with a local installation of LM Studio or OogaBooga.
  • [EA2] The AP Workflow now features an always-on Prompt Tagger function, designed to simplify the addition of LoRA and embedding tags at the beginning or end of both positive and negative prompts. You can even insert the tags in the middle of the prompt. The Prompt Builder and the Prompt Enricher functions have been significantly revamped to accomodate the change. The LoRA Info node has been moved inside the Prompt Tagger function.
  • [EA2] The Caption Generator function does not require you to manually define LoRA tags anymore. It will automatically use the ones defined in the new Prompt Tagger function.
  • [EA2] The Image Generator (Dall-E) function does not require you to manually define the user prompt anymore. It will automatically use the one defined in the Prompt Builder function.
  • [EA2] There's a simpler switch to activate an attention mask for the IPAdapter 1 function.
  • [EA2] The ControlNet Previews and ControlNet + Control-LoRAs functions now use a Get Node to get their input. In this way, you can easily switch from the Source Image to the 1st Reference Image uploaded in the Uploader function, if you need to.
Features added in the Early Access 1 pre-release:
  • [EA1] The AP Workflow now supports the new Perturbed-Attention Guidance (PAG)
  • [EA1] The AP Workflow now features an IPAdapter 2 function. You can chain it together with the IPAdapter 1 function, for example, to influence the image generation with two different reference images.
  • [EA1] The Uploader function now supports uploading a 2nd Reference Image, used exclusively by the new IPAdapter 2 function.
  • [EA1] The AP Workflow now features a different Canny preprocessor to assist Canny ControlNet. The new preprocessor gives you more control on how many details from the source image should influence the generation.
  • [EA1] The AP Workflow is now configured to use the DWPose preprocessor by default to assist OpenPose ControlNet.
  • [EA1] The Perp Neg node is not supported anymore due to its new implementation incompatible with the workflow layout.
  • [EA1] The Self-Attention Guidance node is gone. We have more modern and reliable ways to add details to generated images.
~Remember: During the Early Access phase things might change without notice~
submitted by GianoBifronte to u/GianoBifronte [link] [comments]


2024.05.14 10:04 Flat_Telephone_1230 is there a pride or "brother/sisterhood" feel to eating clubs

like how frats or sororities have that family and sistebrother hood definition and feeling do eating clubs have the same thing. people always say that eating clubs are the same things as frats but they are jus co-ed.
but I don't see how that can be since you don't actually live at the building, there's tons of people in each eating club so cant probably have that super connected bond, and it doesn't seem to be like a big thing in current students life. you only go to eating clubs to eat and for occasional parties is what I understand. i know Princeton has frats and sororities kinda but they jus meant to feed into eating clubs or sum.
for example typical frat or sorority students would have it in their bio or something. also at most schools only like 20% of students are in greek while at Princeton like 80% in eating clubs so cant be like a thing people do out of f
submitted by Flat_Telephone_1230 to princeton [link] [comments]


2024.05.14 10:00 AutoModerator CHAT Community Thread - Tue May 14

*** Comments mentioning anything related to treatment, trying to conceive, or family building measures in this thread will be removed via our OFF TOPIC rule. Consider if you were taking a break from treatment because you were exhausted and sad - treatment (yes anything related to it) goes in treatment **\*
Coping with infertility is complex, and it is our imperative to create places where we can honor the distinctly unique needs created by infertility. Sit beside us and share what’s on your mind and going on in your life. This is a great place to get to know your fellow members outside the gravity of treatment. Discussion here includes, but is not limited to:

Example of the difference between the Treatment and Chat Thread:
Comments for the Treatment Thread
Comments for the Chat Thread
A few notes:
Above all - Science minded perspective and respect for others is important here. Please treat your fellow peers with compassion.
Last reminder - this is the CHAT thread. Not the place to discuss anything focused on treatment, TTC, or family building measures.
submitted by AutoModerator to infertility [link] [comments]


2024.05.14 09:36 Khorde__the__Husk BattlePostings Game Rules

i like Warhammer 40k, but 40k doesnt afford you the abilty to let you play your own custom character or faction if it isnt up to certain specs in tournaments(lore strict rules). and running an army battle in dungeons and dragons is overly complicated unless you ignore a bunch of rolls and rules.
i propose a blend of both. who's cannon takes place in the cosmos of perspective.
(you make your own faction cannon. )
each unit type has user generated has one data sheet, each named character you have would have their own data sheet.
the models can be 3-D printed or kitbashed, but they must be at 1/36 scale. essentially one infantry= one of those cheap plastic army men standing at 5 cm tall.
from here, this was typed up before today, by a few months. there is no campaign.
but i would imagine a new fandom in table top roleplay would be born regardless
___________________________________________________________________________________________
WELCOME TO BATTLEPOSTINGS T.T.R.P.G.
A tabletop rpg for diy, model painting, kit bashing, 3-DPrinting, and plastic army battling enthusiasts.
all parts of this game are user generated, with the exception of the rules. Though u/Khorde__the__Husk sent this to a bunch of redditors for help in balancing the game and setting up basic play structure.
Things to note:
· You must have one “advisor” per two warlords in the session. Advisors, act as the game master to make sure no one is cheating. If there is confusion on what kind of weapon a unit has in their hands or equipped to their armor, the Advisor has final say. The advisor is supposed to keep the game fair.
· In theory you could have as many players as you want, but no more than four is recommended because turns consist of multiple phases that are meant to organize the battle strategy for each player.
· Players are encouraged to kit bash, 3-D print, or purchase traditional plastic army men. For the sake of scaling, follow the scaling of the image below. But you must have your own general. It is recommended that your general be unique, make it yours. Have fun.
· Players can make their own campaigns and lore. Such attempts are encouraged. For the purposes of release, you can follow the campaign I have written.
· For any session, you will need a handwritten or typed general’s reference stats Dossier, 1D20, tape measure, and an army of which you will fight with. (painted)
· When rolling on a check, higher is always better. 20 is always a success
· Your armies stats are fixed and defined in this document. Your general’s stats are dictated by the roll of a 1d20. These stats are:
o morale
o Movement speed
o Accuracy
o Health points
o Punch
· Turns are split into phases.
o bombardment
o Movement
o Attack/counter attack
· The different types of units are:
o Infantry
o Armor
o Airborne
o B.A.M.(BIG ASS MACHINES)

· We play at a 1/36 scale. All models are at that scale.
make your own terrain and cover. kitbashing, 3-D printing encouraged. terrain is the battleground, the floor the pieces and obstacles stand on. obsticles can be anything. debris, nature, etc. obstacles are cover. if an attacking piece can see the defending piece in its entirety, the defending piece is in the open. if the defending piece is partially seen by the attacking
· Ability checks logic below:
20=crit hit/sucsess
1=jam(gun)/woopsie(melee)/crit fail
To succeed , a unit must roll their combined ability score. This is their base ability +general ability. Debuffs such as kickback only are applied to whatever you rolled when you roll for an ability check.
Regardless, the fundamental rules of this game will apply to your creations. these are an assortment of rules designed to keep the game fair and guard against unfair players(referred to as God-Emperors or God-empresses) and hopefully combat power creep.
Now lets expand upon these ideas so you can have fun kit-bashing and army smashing quicker.
GENERAL’S (named character) STAT DOSSIER
Your army’s stats are based on your general’s stat Dossier. The leader of a nation is oft a good indication of how high of a quality their army’s going to be.
The first thing you should write is your general’s name, then write their bio. Their bio includes their background, their homeland, what politics are involved (if any). It is not recommended that you write a novel, you have a game to play. What are the weapons that your general will have on their person? What are their character traits? How will those traits affect how the game is played?
The next thing to do is to make a picture of your General that resembles the piece you kit-bashed for your general to be. It can be menacing, wholesome, serious or whacky. As long as the design choices resemble what your army has for their design and your general’s character traits. It doesn’t have to be hand drawn. A photo of your piece will suffice. no general may have a skill number higher than 16.
ARMY STAT DOSSIER:
what good is a king without a kingdom?
terrible.
each type of unit gets one ARMY STAT DOSSIER. you can have as many scout infantry you want, but you need a dossier on how they are deployed, what weapons they use, and most importantly, THEIR STATS. make sure your unit type description is comprehensive including what styles of combat they are trained for. this could influence your decisions on how you play. give them lore for shits and giggles. no unit may have a skill number higher than 15.
WEAPON STAT DOSSIER
this is the list of weapon types and their ability modifiers.
when attacking bare handed, you go by your unmodified stats.
STATS EXPLAINED AND BORING SHIT
Now comes the part with the dice. You only need 1d20. This is to reduce the confusion.
· Morale
Rolled by 1d20, checked by 1d20 per unit.
Morale is basically moral law. How far will your troops go to follow your orders? If your morale over a given unit is 1, the unit in question is shell shocked for one whole turn, to be marked with a yellow slip. If your unit is shell shocked, it is traumatized to where it cant follow any orders on the next turn. If for some reason the morale hits 0, that unit defects and must be marked with a red token. Units that defect are now under control of your enemy. If defected units hit 0 authority again, it simply dies. Suicide. Cowards way out.
The Morale that your general has over friendly units is base unit morale +the general’s modifier. Your general’s base Morale is the number you rolled the 1d20 for. If for any reason your general’s morale score goes below 0, the general must rally all nearby troops (within 30cm) to protect the general for one turn on the next turn. If your general’s morale hits zero, you get shell shocked, and your general cannot take action for one turn and if your general was within line of sight of any other allied unit, the observing unit cannot take action either.
· Movement Speed
Rolled by 1d20, measured by cm on a measuring tape or meter stick because inches suck.
Movement speed is how much ground a given unit can cover. Unless your object has a punch score higher than the hp of an obstacle, or can fly, you will have to go around the obstacle. There are exceptions. If the obstacle is below the knee of an infantry unit, the infantry or whatever can climb over at the cost of the individual unit climbing modifier.
The base movement speed of your general influences the movement speed of your troops. To find a troops total movement speed:
Your unit’s base movement speed + your general’s base movement speed = total troop movement speed. See army stat dossier or named character stat dossier.

· Accuracy
Rolled by a 1d20, checked by 1d20 per unit
Accuracy must be rolled every time a unit attacks an enemy unit.
Accuracy is basically the chance of your selected troop hitting their targets. Different weapons and vehicles have different accuracy modifiers(aka kickback or x-range), and different types of troops have different base accuracies. Accuracy can affect enemy/friendly Health points or morale. If a shot hits near enough to a troop, or makes a kill close enough to another troop, the troops affected must undergo a morale check with the exception to nearby friendlies of any troop who gets an enemy kill.
Explosives and artillery have an area of effect. any troop within the inner blast radius (with the exception of troops behind sufficient cover) is dead. Any in sufficient cover, or within the outer blast radius must make a morale check. Sufficient cover is a piece of the environment which has an assigned hp that is higher than the punch of an explosion.

Small arms fire requires line of sight for targeting. The path of bullets is a straight line, keep this in mind when deciding collateral damage. Friendly fire is a thing and it is a war-crime. If you want to play nightmare mode, your general gets summoned to a military court tribunal and executed if three friendly troops or more die as a result of friendly fire that occurred by your command.

Melee combat can only be conducted during movement phases. If its melee vs gun there is the variable of line of sight. If the melee unit is within line of sight, the gun unit has advantage. If the melee unit is outside of line of sight of the gun unit, the melee unit has advantage.
To find your troop’s accuracy:
general’s base accuracy+ troop base accuracy- kickback. The higher the accuracy the better.

· Punch
Punch is how much damage a unit causes to another unit or object should they pass their accuracy check. Different weapons pack a different punch. Remember to add their bonus to the punch check roll.
When attacking an obstacle or object, units must roll against the hp of the object. If the roll lands on a number that meets or beats the hp, the object or obstacle is destroyed.(marked with red sticky note and can be traversed as if the object was destroyed. Bullets pass thru within reasonable trajectories, no ricochet)
When attacking units, whatever is rolled is subtracted from the victim’s hp. The victim can only move at half of their normal movement speed afterward.(treaded, wheeled, and airborne vehicles excluded from the debuff even if they are hit. They are treated as obstacles with the addition of the passed accuracy check requirement.)
· Health points(hp)
Health points are what determines how close your units or general is to kicking the bucket. In any game mode, If your general kicks the bucket, you lose. If you have no units other than your general, you lose and your general must go into hiding. each unit and general may have no more than 10hp. powercreep is bad
UNIT CLASSES
Unit Classes are determined by how big the individual unit is, and how it traverses the battlefield. The smallest and most common all the way to the biggest and most intimidating of units are all fit into several categories by what they look like. To solve disagreements on what class your unit is, the advisor has final say. Disagreements should be easy to avoid if you design your units properly. It would be useful to stick to a theme. Candy punk, steampunk, horror, medieval, sci-fi, and historical designs are all fine, you could even come up with your own. A theme will be better for discerning friendlies from you enemies. At the same time, make your units discernable enough that players and especially advisors can easily determine what classes your units are.
· Your general/warlord, whatchacallit
Your general is the most valuable unit because it is what you have to control your forces. Without a wise and strategic leader, your forces will fall into disarray and you will lose the war. You can only have one general, and you made it yours. Kitbashing and 3D printing would likely be your most common means of gaining a general. They must take resemblance of the general on your general stat dossier they can swim in water terrain for two turns before they drown.
· Infantry
The easiest to acquire and kit bash. This allows for vast hordes of infantry, or small fireteams, or something in between. Find your play style. Your infantry should be as tall as the plastic green army men in the image below. These men and women are the bravest of them all.
they can swim in water terrain for two turns before they drown.
· Armor
Mainly made up of vehicles and smaller mechanical suits, must be land based. Expect tanks, jeeps ,Humvees, calvary mounted animals etc. here is an image I ripped for scale as to the largest example of armor you can have. Not my drawing. Its basically the largest tank ever built replace the man in the image with one infantry and you have your scale. Or 0.283333333 m* 0.283333333 m *0.5m
these machines will break down in water terrain.
· Airborne
Airborne units can only fly. They can drop bombs, airdrop armotroops, and attack up to one target per gun that the aircraft is equipped with(within range) as they move. Their biggest weakness is anti-aircraft weaponry and enemy aircraft weapons. How big can an aircraft be?
2.44 meters. X 2.44 meters by 0.60 meters is your maximum for all airborne units.
any airborne that fly like a plane have a +4 to their movement stat but can only bomb ground units 15 cm in front and attack any unit that is in front of it
anything that flies like a helicopter does not have this buff or debuff, they can shoot at any target, but can only use missiles for up to 15 cm on ground units.
NAVAL VEHICLES
Naval vehicles can be big or small, but they can only operate in the designated water terrain area. they can carry troops, they can fire artillery, depth charges, missiles, torpedoes, and submarines can hide below water for three turns before air runs out. but they can be spotted by sonar. if a submerged vessel is within 10 cm of an enemy surface or submarine vessel, the enemy vessel can act as if they know where the submerged vessel is even if the submerged vessel is still submerged.
· B.A.M. ‘s
Big Ass Machines are basically giant robots and massive land ships. These can be Game breaking depending on how you build them and how big you build them. They can fire upon one target per weapon. how big Can these be? They cannot be more than 1.5 meters tall or take up a ground area larger than 4 meters. Players are not allowed to use functioning motor vehicles including, but not limited to cars, trucks, busses, etc. rule of thumb, if you can ride it, you can’t play it. It might as well be just fan art. The maximum distance these can move at any time is 2000cm. to move these, they must make a special movement check. War machines of that size can get stuck easily, so subtract your general’s movement speed from your final roll on each check. If they are larger than the specified limits, you’ve built a giant immobilized obstacle for one turn.
Mobile terrain essentially is a whole battlefield or obstacle of its own. The biggest difference is that anything other than B.A.M. compatible units that are attached to the B.A.M'S can’t be removed from the B.A.M.'S. Artillery such as main guns can’t move, only rotate. same with S.A.M.S. , C.R.A.M.S., and anti aircraft weaponry.

EQUIPMENT AND ARMAMENT
Guns and RE’S(ranged explosives)Require a reload period(one full turn) every so often. Dual wield is an ability that is only applicable to infantry equipment . dual wield only applies when two identical weapons are in both hands of a single unit. Range is how far a weapon can fire before a debuff is added to your accuracy roll. For every 10 cm beyond the stated range, an x-range debuff of -1 is added.
Overheat can only occur on weapons that are labeled with overheat. Every time a gun with overheat is about to fire , a coin must be tossed. If the coin lands on heads, the gun overheats. Overheating will cause the unit to explode. The explosion will deal 1d20 damage to anyone/anything within a 6 cm radius. You only need to roll once.
Cone is a special debuff. Weapons with cone Can only fire at sequential targets within 25 degrees of original target.
im having trouble with deciding the individual weapon stats. so ive decided that i am going to leave those up to you. (the moment i hear people are getting into fights IRL, i will be putting in an elaboration which will settle all disputes regarding equipment and artillery... and i wont be happy about it.)
players are encouraged to record their battles in battle reports and post it online in their relevant subreddits. if they win/lose, then the player is encouraged to come up with a lore reason for any change in tactics, named characters(generals), or stats.
an army is considered overpowered if they can take out all opponents in as little as 10 turns. they must be nerfed if this happens. dont forget to add a lore reason for this occurrence in the battle report.
unlike overpowered, underpowered armies can be taken out in 10 turns. they must be buffed if this happens. dont forget to add a lore reason for this occurrence in the battle report.
this is sci-fantasy/high fantasy, battles are supposed to be epic and economically exaggerated.
write the name of the weapon, the type of weapon.(melee or gun) and its accuracy and punch modifiers.(bare hands is melee and equal to. magic is gun)
spells must be vetted in good faith by advisors prior to the game to prevent game breakage. spells may not kill units or generals in one blow. spells effects can only last one turn unless its a healing spell. healing spells cannot heal more than 5 health points at a time per unit. write out the spells you have for your units and have them vetted by an advisor, advisor will determine gamebreakability of the spell. if spell is determined to be game breaking, mid game, the advisor will have the offending spell removed and the turn undone. at wich point the offending player effectively must alter their strategy in the spirit of good sportsmanship.) There are three approved arcane focuses, wands, staves, and hand casting, (one must not make them look like the caster is going to punch something, have them hold an orb or something.)
(the moment i hear that people get into IRL fights over spells, i will make a list of approved spells and a LONG LIST of forbidden spells. and no one will be happy. )
THE MOST IMPORTANT RULE
Dont be a dick, be a good sport, and have fun.breaking thegame intentionally is a dick move. advisors are encouraged to post their reports of game breaking spells so it may help me in the event Khorde__the__Husk has to revise the rules.
submitted by Khorde__the__Husk to Battlepostings [link] [comments]


2024.05.14 09:25 ff_Tempest How to itemize around Blade of the Ruined King (in 14.10)

How to itemize around Blade of the Ruined King (in 14.10)
So, as probably many of you, I am a Blade of the Ruined King enjoyer, I build it pretty much every game in soloQ.
I just love the item, it gives a really complete stat profile and it's specially good into bruisers (with some exceptions) which are normally the hardest champions to outduel 1v1. It also acts as a safety net in case we are behind, because it's damage scales with the enemy lvl and items, so it ensures we are always relevant no matter what.
Now, the item got changed for next patch, and maybe some of you don't know what this change entails.
https://preview.redd.it/n95ltpbr6c0d1.png?width=530&format=png&auto=webp&s=d08661688a5aa62d6749ab005a113ad5ee4ccc4e
TL;DR: It's a nerf to the item.
Why? Because 3% current HP damage is simply more damage against almost every target than 15 AD, even accounting for the increase in DPS the 5% extra AS provides. The 2% extra lifesteal is negligible and the slow passive got massively nerfed to proc on the third consecutive hit instead of just the first.
Does this kill the item though? No, because there are a couple "New" synergies you can abuse next patch, and that are probably the reason the item had to get nerfed preventively.
Mainly:
https://preview.redd.it/ifudwm887c0d1.png?width=523&format=png&auto=webp&s=d0310cfc539496bdede9b480e2eb41b417e32a6a
And
https://preview.redd.it/nik4rv077c0d1.png?width=540&format=png&auto=webp&s=309625496b9dc6f39954d3d8ee52b5c98423a8a5
These rune and item combo have insane synergy with Bork.
40% armor pen is INSANE for Bork's passive. The way you make a build scale to the lategame with Bork is to itemize Armor Penetration, because the on-hit damage already scales with enemy HP, so the only counter it has is armor. Armor Penetration is the "Infinity Edge" of physical on-hit damage.
And then since Riot removed Lethal Tempo, we can (and kinda have to) go the new Press the Attack rune, which on proc increases ALL our damage by 8%, INCLUDING the damage from our on-hit effects like Bork's passive.
Now that the synergies are explained, how does a build like this look like in 14.10?
Well, we will start with Berserkers as always, that didn't change, but our 1st item will be the new Navori Flickerblade:
https://preview.redd.it/rhectami8c0d1.png?width=525&format=png&auto=webp&s=9b0dd82491d10a383c194f691384ca77ca661db6
https://preview.redd.it/p7cupx3o8c0d1.png?width=523&format=png&auto=webp&s=08279a6b441c23856dea1bcedbdfa2286bad4d35
Why? Why not Bork first item? The reason is you need a lot of attackspeed in your first item build path because LT got removed, and Navori's build path is Zeal + Dagger + Dagger, which is insanely good. The item is also really cheap which means you hit a first item powerspike very early into the game, and it provides movement speed which is the most broken stat in the entire game, specially if you understand how to make use of it.
Why not Phantom Dancer instead?
https://preview.redd.it/jv18gtp69c0d1.png?width=524&format=png&auto=webp&s=a3187eb534a9b02208a9f2bc8fe372218536b247
You could go PD instead, for example on Yasuo PD will be better for sure, but Navori reduces the cooldown of all your basic abilities by a lot (yes including Q). For example Yone's W will have roughly 3s CD instead of 6s with Navori if you are hitting someone. Yone's W is broken as fuck, you may not realize how strong it is to have your W that often off the top of your head, give it a try once the patch drops.
Then our 2nd tem will be Bork:
https://preview.redd.it/x5f3plzr9c0d1.png?width=543&format=png&auto=webp&s=ff6b70325aa4db6b368c78cac5784e6bbb654727
Not much to say, extra AS, lifesteal, the slow, the damage. The item provides a bit of everything.
Your 3rd item will be Lord Dominiks:

https://preview.redd.it/pvoig5g3ac0d1.png?width=530&format=png&auto=webp&s=83713a7cae93001357f1933cc55c74e91f8af04d
At this point your damage will be insanely high, remember that we also have Press the Attack. At this point there is nothing you cannot kill, bruisers, tanks, you deal a lot of damage to anything, and you still have enough damage to kill squishy targets in 4 or 5 hits.
At this point what we need is survivability, we already have very high damage and DPS, we need some baseline tankyness in order to survive long enough to be able to deal our damage. So our 4th will be a situational tank item:
https://preview.redd.it/uduyplovac0d1.png?width=545&format=png&auto=webp&s=561b89af34164b0acc0b2cce0a8efb6faae466dc
Jaksho tends to be the most common choice because most teams have a good mix of physical and magical damage, but it's situational, you could go Randuims into crit champs, Thornmail for antihealing, or Rukern against heavy APs.
Last item could vary a lot depending on games, but generally you will want to try and get a Bloodthirster. This version of the item is just too broken to avoid, the amount of lifesteal and the shield are insanely good defensive tools paired with Jaksho's baseline lvl of defense, and 80AD is a metric shit ton of damage.
https://preview.redd.it/1twyw5z6gc0d1.png?width=969&format=png&auto=webp&s=bd3197632cfd95d6123d19aa7aeff970f4c6a4d2
https://preview.redd.it/uf6zumajbc0d1.png?width=530&format=png&auto=webp&s=1e7a16c84d28aa6596c42ee5767114f029ff9679
Some good alternatives are: GA, DD, Scimitar and Maw, but BT should be overall the best, since we are going a very cheap item first, and we are replacing IE with Lord Dominik in this build, which is 400g cheaper, we should be able to get BT last with reasonable ease in games that go for long enough.
Don't upgrade Boots into Zephyr, that is very bait, instead, sell Berserkers and get yourself a PD. it gives almost the same movement speed, but with extra AS, damage and the ghosted passive. Your final 6 item build should look like this:
https://preview.redd.it/8iwpt1r9cc0d1.png?width=534&format=png&auto=webp&s=04467e418de8dc826cc2deaeee0cf72af67647de
In-game stats:
https://preview.redd.it/z6w22bz7dc0d1.png?width=922&format=png&auto=webp&s=0c4cd956dc16a084bfeea5e40270a4151ae0a05b
Lastly, I will tackle a very common question people have when they see a build like this one: "Why no IE?"
The reason you don't go IE here is because it has absolutely zero synergy with Bork, Lord Dominiks is what scales Bork damage, if you go IE instead you will deal less damage to anything below 120 armor, which most champions have in mid to lategame, and IE is way more expensive aswell.
Why no both IE and Lord Doms? because we have a limited amount of item slots, you need an AS item first, Bork second, LDR 3rd, those are your core items, you cannot change them. Then you need a tank item to survive, you cannot skip this either. That only leaves you the last item slot, when you have this much damage already BT is simply a smarter choice, you are essentially trading crit damage for 18% lifesteal and a 400hp overshield, these defensive layers will prove more useful in most cases.
If you want to go IE you can make a different build altogether, like this one here (in the order shown):
https://preview.redd.it/th1p1ztiec0d1.png?width=529&format=png&auto=webp&s=6670f89e8640a4b7b5052670c7a012d7d86c1cbb
Totally fine build aswell, but you can't really fit Bork in this build, because by going IE 2nd item you mostly want high AD to make use of your crit multiplier, so BT 3rd is best in slot, then you need defense 4th and armor pen last, you cannot fit Bork and wouldn't make sense to replace any other item for it. Also, in a build like this Conqueror should be better than PtA unless PtA turns out to be just broken, cause the AD and healing are great paired with IE.
submitted by ff_Tempest to YoneMains [link] [comments]


2024.05.14 09:23 StealthyWater Which major should I pick?

I'm an Illinois resident that didn't get the program I wanted my senior year of high school that currently goes to Madison. I was thinking of transferring over and possibly changing my major while I was at it. (For context I'm pretty familiar with UIUC as a sibling goes there and tons of people from my HS go there as well)
I currently do Computer Science and pre-med but was thinking of switching to CE + pre-med or CS + Bioengineering. I can't decide which program would be better to transfer into since acceptance rates are low and I just want to work with more hands-on things like circuit boards and other things.
Currently I've taken Calc 3, Lin Alg, Diff Eq through Madison's Honors Calculus track (MATH 375/376), Discrete Math, General Chemistry I and II, and COMP SCI 300 and 400. I also have AP credit for AP Physics C, AP Bio, AP Lit and Lang, APUSH, and some others.
Which program do you guys recommend?
submitted by StealthyWater to UIUC [link] [comments]


2024.05.14 09:14 Sure-Art-4325 Errors on Windows 11 after restarting a few times and getting the disk check thing.

I turned on and off the PC a few times (it got stuck a few times while powering up), and then it showed the thing with the BIOS settings and started the disk checkup, and when it finally turned back on, a few problems were there:
  1. The ethernet connection is stuck at identifying; even when trying wifi, it just says no internet. The help function in the internet settings says it cannot connect with the manually given IP and recommends turning it to automatic by DHCP.
    1. I can't type in the search bar, at all. It just doesn't work, even though the keyboard works on Notepad for example and when typing in the password.
  2. When opening Microsoft Word it has an error that says it ran into an error preventing it from working correctly, and when you try to repair it just doesn't repair anything and just closes and has the same error when you retry.
  3. Everything is delayed, and some keyboard functions such as pressing enter to open the unlock screen don't work.
I have already tried:
`1. For the internet connection, running the recommended sequence of commands related to resetting the Winsock and IP thing and the ipconfig things. I also tried resetting network settings, and I looked at whether the cable has any problems (which it did not), and trying to reset the router.
  1. For the search bar, I tried resetting Windows Explorer from the task manager.
I have also, of course, tried to reset the PC a few times, which did nothing.
submitted by Sure-Art-4325 to techsupport [link] [comments]


2024.05.14 09:13 Arrowdynamic__ All the stuff happening the last 2 or 3 weeks shows how little of an idea the devs have to actually improve the game

Going back and forth with different topics in updates, for example armor system
Going from good loot spawns everywhere to less and less loot everywhere (cause of cheaters(?)) to boost loot on every map in the latest update. Labs cards spawning a lot (from what i heard), so that makes cards probably go from 30mil to 10mil, just random numbers dw, i dont know exactly. Interchange being dead lootwise for a while now, streets obviously been crazy. Woods only good start of wipe cause randomly there are no more ledx's spawning.
The interviews from nikita, posts from nikita, i think i dont have to explain that point.
Making no FiR event, just cause Gingy @ nikita on twitter. He says he reads reddit and all the other feedbacks, but i cant believe any of that.
Also making the Poll on twitter... not on reddit, not in the launcher, not in the game...
I dont know theres probably a lot more i could add. It's just sad to see how helpless they look.
submitted by Arrowdynamic__ to EscapefromTarkov [link] [comments]


2024.05.14 09:12 BestSlowbroEU Hoping for help and opinions comparing Farsight to Commanders when leading Starscythes ..

Please bear in mind that these thoughts really only apply to RetCa Starscythe units, I just can't really explain that in a title!
This is because I think the comparison might be a bit more complicated than most people seem to realise due to the fact Farsight can use 'The Arro'kon Protocol' on his unit every turn, for free. To save you looking it up in case you can't remember;
"Until the end of the [shooting] phase, each time a model in your [battlesuit] unit makes an attack that targets an enemy unit that contains 6 or more models, that attack has the [SUSTAINED HITS 1] ability. If that attack targets an enemy unit that contains 11 or more models, it has the [SUSTAINED HITS 2] ability instead."
Alright, cool. Weirdly, my first thought wasn't Starscythes but in fact Fireknives because they like firing into big, healthy units and they get rerolls so you're gonna hit a lot of shots pretty reliably. Seemed to make sense but after some pondering I decided that too much of the appeal of Fireknives is their 'mid-strength weapon' versatility. They can play a bit of the resource management efficiency game with the 30" range and rerolls but if the moment calls for it, you can zip up into Bonded Heroes range and lay down some slightly higher than expected damage. Or fire up the Starflare Ignition System and peace out to the backline to cause trouble. To me that sounds a lot more fun and probably actually better than fishing for 6s while Farsight spends his time popping his stratagem repeatedly, waving his sword around a bit and turn by turn, slowly losing his erection.
Ok but Farsight of course enjoys his time amongst the new frontlining Starscythes so the original point of this post was to think about whether a 235pt burst cannon unit pumping out 24 S6AP-2 sus2 +1 to wound, rerolling all the 1s can compare to what the commanders offer. I'll exclude drones because I have to because I'm not that smart.
Assuming S. Suits are helping I think you average about 27 hits and you're gonna be wounding anything up to T5 on 2s, rerolling the 1s. Ok. Seems pretty good to me. Asking kindly for a 10man+leader unit to take 25 AP-2 saves sounds like something I'd enjoy. Good chance they fail 16 and they don't like it. And it's still 15-16 wounds on a 6man T6 unit which at AP-2 will often mean 3 dead chunky 3W models and sometimes 4.
Ok now imagine a (260pts) Coldstar-led team zooming across the battlefield to get within 6", dropping a few mortals on a few heads on the way over. It's nice to think about. I'm just gonna go with flamers because I think the overwatch threat is substantial enough when you're up close to justify them so 9 flamers is gonna be 31ish hits with S5 AP-2. If you're rich enough in observer units to guide with S. Suits you might earn an extra 3 wounds here vs T3/4 but for me part of the appeal of the flamers is that you can put a marker drone on the Shas'vre/Commander and spot during the turns you're usually wishing you didn't have to engage all of your spotters in frantic, sacrificial move blocking.
So with the Coldstar it's roughly 20-23 wounds vs T3/4, 15-17 vs T5 at AP-2 and that's excluding the HOBC completely. Already pretty decent but we must also try to weigh this units high independence, overwatch threat, mobility, and ability to dish out mortal wounds (and no I haven't forgotten about the fabled Farsight tank shock but to be honest I don't have much of an idea about how good it is in actuality this edition so I just sort of feel unable to add this in to the equation. That's on me.).
The damage would be slightly less on an Enforcer but then of course you get to save points and you get his lovely durABILITY. And does it even matter that you can't zoom when you can use the tiny blade to get 3" inside of them? Does anyone else just picture a 3" inch knife when you think of 'The Shortened Blade' because of your inability to not think about the rules for a moment? Because I can't not picture a 3" inch blade and it irritates me because it looks pathetic in my mind's eye. Now is the time to speak up if you share my pain. But anyway the Enforcer just seems very delicious in this type of plan given that we have amazing access to the deep and important areas of the board. You know .. Could it just be that worsening incoming AP on a unit that really needs to be killed is just really fucking good when the nearby enemy infantry can't move a muscle without getting completely cooked? I really would implore anyone who doesn't think this codex is strong or fun to keep reading and stay curious.
If anyone has any insights or thoughts I'd sincerely like to hear them as I feel that a lot of this conversation thus far has come down to more guns is better. Something which is admittedly true for us most of the time. Hopefully no matter what you think you can see this is a pretty good example of nice internal balance. Perhaps Firesight can't match up to the Commanders on the top, top level of the game (but perhaps he can?!) but I think clearly his access to free Arro'kon Protocols make him a real punchy threat on top of what is already a cool looking, versatile-ish, 8W 2+/4++ utility leader.
To the one Shas'O that read the whole thing, thanks, but get back to work. Your boss has noted this is your third extended toilet break of the morning and he is on the brink of offering you unsolicited dietary advice.
submitted by BestSlowbroEU to Tau40K [link] [comments]


2024.05.14 09:03 UsualAcanthaceae8775 What if their was a Ben 10 5v5 hero shooter like marvel rivals (Redesigns)

Feel free to make art of these redesigns and give criticism of the designs
Redesigns: Heatblast Redesign: Sleeker with magma-like veins glowing beneath his rocky exterior. Equipment: Volcanic Gauntlets that enhance his fire abilities. Outfit: A flame-retardant suit with a core reactor symbol on the chest.
Diamondhead Redesign: Crystalline armor with reflective surfaces and sharper edges. Equipment: A crystal shield that can morph into different defensive shapes. Outfit: A suit with geometric patterns that shimmer with a diamond-like brilliance.
XLR8 Redesign: More aerodynamic with streamlined armor and a visor for high-speed travel. Equipment: Turbo boots that leave a trail of blue energy when he sprints. Outfit: A racing suit with a sleek helmet that has a retractable visor.
Fourarms Redesign: Bulkier with reinforced joints for extra strength. Equipment: Heavy-duty gauntlets that can smash through barriers. Outfit: A gladiator-inspired ensemble with a belt displaying his alien number.
Stinkfly Redesign: Brighter colors with translucent wings and bioluminescent spots. Equipment: A harness that helps distribute healing mist more effectively. Outfit: A lightweight suit that glows in the dark, highlighting his flight path.
Upgrade Redesign: Futuristic with a sleek metallic finish and circuit patterns. Equipment: A modular backpack that can transform into various tech gadgets. Outfit: A tech-suit that integrates with his body, allowing for seamless transformations.
Ghostfreak Redesign: More ethereal with a ghostly aura and chains that represent his phasing ability. Equipment: Ectoplasmic chains that can extend and bind enemies. Outfit: A tattered cloak that billows as if always caught in an otherworldly wind.
Snare-oh Redesign: Ancient Egyptian motifs with hieroglyphs etched into his bandages. Equipment: Ankh-shaped gauntlets that enhance his sand powers. Outfit: A pharaoh’s headdress that symbolizes his regal presence on the battlefield.
Frankenstrike Redesign: More industrial with visible bolts and conductive wiring. Equipment: A pair of Tesla coil shoulder pads that amplify his electric attacks. Outfit: A patchwork suit that resembles a mad scientist’s lab coat.
Eye Guy Redesign: Eyes of varying sizes with adaptive irises for different vision modes. Equipment: A visor that coordinates his eye beams for precision strikes. Outfit: A suit with lens patterns that focus his ocular energy.
Swampfire Redesign: More plant-like with vibrant green foliage and fiery red flowers. Equipment: Compost Gauntlets that enhance his regenerative abilities. Outfit: A botanical suit with leaf patterns and a fiery emblem on the chest.
Echo-Echo Redesign: Sleek and white with sound wave patterns across his body. Equipment: Sonic Amplifiers that boost his sound-based attacks. Outfit: A suit with a sound equalizer display that reacts to his sonic screams.
Humongosaur Redesign: Dinosaur-like with armored plating and a more pronounced tail. Equipment: Meteor Hammer fists that increase his smashing power. Outfit: A prehistoric-themed armor set with bone and rock elements.
Jetray Redesign: More streamlined with sharper wings and a jet engine-like back. Equipment: Aero Fins that improve his maneuverability in the air. Outfit: A flight suit with a sleek helmet and goggles for high-altitude visibility.
Big Chill Redesign: Ghostly with icy blue tones and frost-covered wings. Equipment: Frostbite Claws that leave a chilling effect on enemies. Outfit: A cloak that shimmers like thin ice and leaves a trail of frost.
Brainstorm Redesign: Brain-like patterns with neural connectors and a brighter shell. Equipment: Cerebral Enhancer that increases his psychic abilities. Outfit: A lab coat with a brainwave pattern and a utility belt for gadgets.
Goop Redesign: More viscous with glowing internal organs visible within. Equipment: Polarity Boots that allow him to stick to surfaces and maintain shape. Outfit: A containment suit that helps him keep form and focus his attacks.
Spidermonkey Redesign: More arachnid with additional eyes and spikier fur. Equipment: Web Slingers that shoot stronger and stickier webs. Outfit: A stealth suit with a spider emblem and grip-enhancing gloves and boots.
Loadstar Redesign: Magnetic with a core that glows when using his powers. Equipment: Gravitational Greaves that enhance his magnetic field control. Outfit: An armored suit with polarized plates that attract and repel metal.
Rath Redesign: Fiercer with more pronounced claws and tiger-like stripes. Equipment: Rage Amplifiers that boost his strength when his health is low. Outfit: A luchador-inspired costume with a mask that embodies his wild spirit.
Water Hazard Redesign: More aquatic with a sleeker, streamlined body and gill-like structures. Equipment: Aqua Cannons that can shoot high-pressure water streams. Outfit: A wetsuit with hydrodynamic patterns and a water drop emblem.
Ampfibian Redesign: More translucent with visible bio-electric currents flowing through his body. Equipment: Electro-Flippers that increase swimming speed and maneuverability. Outfit: A suit with neon trims that pulse with his electric charge.
Armodrillo Redesign: Bulkier with reinforced armor plating and drill bits. Equipment: Seismic Boots that enhance ground-shaking abilities. Outfit: A miner’s outfit with a helmet light and a rugged utility belt.
NRG Redesign: Glowing core with a more robust containment suit. Equipment: Reactor Gauntlets that can channel and shoot nuclear energy. Outfit: A radiation suit with a warning symbol and energy-absorbing layers.
Terraspin Redesign: Shell patterns resembling wind turbines and more pronounced fins. Equipment: Cyclone Discs that can be thrown to create gusts of wind. Outfit: An aviator jacket with a turtle shell pattern and wind direction arrows.
Clockwork Redesign: More gears and clockwork mechanisms visible with a timeless finish. Equipment: Chrono Keys that can unlock temporal abilities. Outfit: A steampunk-inspired suit with brass accents and a pocket watch.
Jury Rigg Redesign: More mechanical with tools integrated into his limbs. Equipment: Wrecking Ratchets that increase his dismantling speed. Outfit: A mechanic’s jumpsuit with patches and a tool belt.
Chamalien Redesign: More chameleon-like with adaptive skin that changes patterns. Equipment: Camo Cloak that enhances his stealth capabilities. Outfit: A suit with a chameleon scale motif that shifts colors with his movements.
Feedback Redesign: More electrically charged with pulsating energy lines across his body. Equipment: Antenna Arrays that increase the range and power of his electrical attacks. Outfit: A suit with circuitry patterns that glow with stored energy.
Bloxx Redesign: Modular with interlocking blocks that can reconfigure on the fly. Equipment: Building Bracers that allow for quicker construction of barriers and structures. Outfit: A construction-themed outfit with a hard hat emblem and utility belt.
Ball Weevil Redesign: Brighter colors with a more pronounced spherical body for rolling. Equipment: Plasma Cores that create larger and more potent explosive orbs. Outfit: A sleek suit with orb patterns and a visor that helps target his plasma globes.
Pesky Dust Redesign: Fairy-like with more delicate wings and a dreamy aura. Equipment: Dreamcatcher Net that can capture and amplify his sleep-inducing dust. Outfit: A mystical robe with star and moon motifs that enhance his magical presence.
Atomix Redesign: Radiant with a mini-reactor core and energy veins visible on his body. Equipment: Fusion Gauntlets that stabilize and focus his nuclear energy. Outfit: A hazard suit with a reactor symbol and protective plating.
Gutrot Redesign: Chemical tanks visible on his body with tubes connecting to his gauntlets. Equipment: Diffuser Mask that spreads his gases over a wider area. Outfit: A biochemical suit with a respirator and hazard symbols.
Whampire Redesign: More vampiric with bat-like features and a darker color scheme. Equipment: Echo-Locator Goggles that help him navigate and hunt in the dark. Outfit: A gothic cloak with a high collar and a clasp shaped like a bat.
Shocksquash Redesign: Bulkier with coils and capacitors integrated into his limbs. Equipment: Shock Boots that generate electricity with each stomp. Outfit: An electrified suit with lightning bolt patterns and insulated gloves.
Wildmutt Redesign: Enhanced sensory nodes and a more streamlined body for agility. Equipment: Sonic Collar that amplifies his roars and tracking abilities. Outfit: A sleek suit with padded armor to protect while maintaining flexibility.
Grey Matter Redesign: More pronounced cranial features and brighter skin to highlight his intelligence. Equipment: Quantum Computer Backpack that assists with hacking and strategy. Outfit: A miniaturized lab coat with various gadget holsters.
Ripjaws Redesign: Sharper teeth and fins, with a bioluminescent glow for underwater combat. Equipment: Aqua Jetpack that allows for swift movements in and out of water. Outfit: A reinforced diving suit with pressure resistance for deep-sea excursions.
Cannonbolt Redesign: A more aerodynamic shell with reinforced plating for rolling attacks. Equipment: Momentum Wheels that increase speed and control during rolls. Outfit: A racing stripe motif with impact-absorbing materials.
Wildvine Redesign: Thicker vines and a broader range of plant-like features. Equipment: Photosynthesis Boosters that enhance healing and growth abilities. Outfit: A botanical armor set with leafy camouflage.
Spitter Redesign: More pronounced glands and a wider mouth for his spitting attacks. Equipment: Hydration Pack that keeps him primed for slime production. Outfit: A moisture-retaining suit that helps in slime regeneration.
Buzzshock Redesign: Brighter electrical arcs and a more compact body for zipping around. Equipment: Static Amplifiers that boost his electrical output. Outfit: A suit with conductive pathways that glow with stored electricity.
Blitzwolfer Redesign: More pronounced fangs and claws, with a darker, more intimidating appearance. Equipment: Lunar Lenses that enhance his night vision and howling range. Outfit: A tattered cape that billows as he moves, adding to his fearsome presence.
Upchuck Redesign: A wider mouth and a more robust digestive system visible on his belly. Equipment: Digestive Accelerators that allow for quicker consumption and energy conversion. Outfit: A suit with reinforced areas around the stomach to handle his expansive appetite.
Ditto Redesign: Brighter colors and more expressive faces to differentiate his clones. Equipment: Cloning Belt that enhances the stability and independence of each clone. Outfit: A uniform with a number system to keep track of his duplicates.
Waybig Redesign: Cosmic patterns on his skin and a more imposing stature. Equipment: Stellar Stabilizers that help him maintain balance and leverage his size. Outfit: A suit with celestial motifs that reflect his cosmic origins.
Arctiguana Redesign: Icier appearance with sharper spines and a more pronounced frill. Equipment: Cryo Converters that enhance his ice beam’s freezing capabilities. Outfit: An insulated suit that protects him from overheating and helps focus his cold powers.
Chromastone Redesign: More prismatic with a crystalline structure that refracts light. Equipment: Prism Gauntlets that enhance his energy absorption and refraction abilities. Outfit: A suit with angular, reflective panels that mimic his crystalline form.
Alien X Redesign: Cosmic and ethereal with starry patterns that shift and change. Equipment: Celestial Scepter that focuses his reality-warping powers. Outfit: A robe that seems to contain a piece of the universe, complete with twinkling stars.
Nanomech Redesign: Sleeker with more advanced nanotechnology features. Equipment: Micro-Assembler that allows him to construct various devices on the fly. Outfit: A tech-enhanced suit that adjusts to his size changes.
Fasttrack Redesign: Streamlined with aerodynamic features for enhanced speed. Equipment: Velocity Vambraces that boost his speed and agility. Outfit: A racing suit with dynamic lines that glow when he accelerates.
Eatle Redesign: Bulkier with a reinforced exoskeleton and sharper mandibles. Equipment: Digestive Reinforcement Belt that aids in processing consumed materials. Outfit: A utility belt with compartments for storing consumed materials.
Gravattack Redesign: More planetary with a core that glows like a molten core. Equipment: Graviton Anchor that helps him control his gravitational fields. Outfit: A suit with orbiting bands that represent his control over gravity.
Crashhopper Redesign: More insectoid with enhanced leg hydraulics for powerful jumps. Equipment: Impact Dampeners that protect him during high-velocity landings. Outfit: A suit with spring-loaded accents that highlight his leaping abilities.
Walkatrout Redesign: More amphibious with sleek scales and a streamlined body. Equipment: Aqua-Dynamic Fins that improve his swimming and maneuverability. Outfit: A wetsuit with a slippery surface to aid in evasive maneuvers.
Molestache Redesign: More distinguished with a larger, more versatile mustache. Equipment: Mustache Combs that can be used as weapons or tools. Outfit: A Victorian-style suit with a bow tie and a monocle for a touch of class.
The Worst Redesign: Tougher looking with visible scars and a more rugged appearance. Equipment: Resilience Amplifiers that make him even harder to take down. Outfit: A battered suit that looks like it’s been through many battles.
Kickin Hawk Redesign: Sharper talons and more pronounced feathers for a fiercer look. Equipment: Talon Enhancers that increase the power of his kicks. Outfit: A martial arts gi with feathered accents that flutter as he moves.
Toepick Redesign: Darker and more ominous with a face that’s hidden until revealed. Equipment: Fear Inducers that amplify the terror he instills in enemies. Outfit: A cloak that shrouds him in mystery, only opening to unleash his frightful visage.
Astrodactyl Redesign: More alien with wing membranes that glow with cosmic energy. Equipment: Jetpack Harness that enhances his flight and energy projection. Outfit: A suit with aerodynamic features and a helmet with a visor for space travel.
Bullfrag Redesign: More muscular with amphibious traits and a tougher skin texture. Equipment: Strength Enhancers that boost his physical prowess. Outfit: A tactical vest with various pouches for carrying mission essentials.
submitted by UsualAcanthaceae8775 to Ben10 [link] [comments]


2024.05.14 08:09 loopsiedoo PEAR LAB DIAMOND

Hi everyone!~
I'm on the hunt to find the (almost) perfect lab grown pear diamond for myself.
Initially, I went to a jewelry store in Huntington Beach and was quoted almost $5k for a 3k lab grown diamond.
I decided to message some jewelry stores located in the LA jewelry district and for one of them, I was quoted $3k. Not only that, even the specs are better than the one in Huntington Beach.
I'm here to ask, AM I GETTING PLAYED?! LOL I tried to do my due diligence and researched more about the LA jewelry district but every article is saying the price is more expensive there. So l'm utterly confused.
In addition, I've read online that you can't really trust the IGI reports even when the specs are great. You have to truly inspect the diamond in person yourself.
With that being said, what should I look for? For example: 1. Look at the symmetry • Like should I be drawing a line or something? 2. Look at how the light reflects • Is it easier to have the diamonds place next to another to see which shines more?
Like any advice on how to inspect and what to look for in a pear diamond.
Thank you for taking the time to read this. Appreciate y'all!
submitted by loopsiedoo to labdiamond [link] [comments]


2024.05.14 07:43 Beginning-Disk7945 How do you mark up sources (background info, graphs) to maximize understanding?

I realize that I'm misinterpreting a lot of the sources. Is there anything I should emphasize or keep in mind specifically while reading them?
For example in an AP World prompt you would mark the time period, reasoning skill, any choices.
submitted by Beginning-Disk7945 to APbio [link] [comments]


2024.05.14 07:31 hdwr31 Is 3 AP classes too much

Looking at taking AP Bio, AP calculus BC and IB ELA as a senior. Is that doable or would I go crazy? Also very into a sport that takes a lot of time.
submitted by hdwr31 to APbio [link] [comments]


2024.05.14 07:25 urmomismads Chances of getting into Forensic and Investigative Sciences?

Current Junior in HS preparing to start applying this summer:
  1. Indian Asian Girl
  2. 4.0 W GPA/ 5.1 UW GPA
  3. 36/504 (7%)
  4. SAT 1320
  5. 6 APs (HGAP, WAP, Bio, Chem, APLang, APUSH)-all 5s
  6. ECs: VP Student Council, President of a few minor clubs, band member 2 yrs, mentor peers in a research course, I also have 150 service hours
I know I have automatic admission because of my rank, but I am worried about getting the major I want (especially with my low SAT)
submitted by urmomismads to TAMUAdmissions [link] [comments]


2024.05.14 07:20 Jhamin1 Severed at the Root - Unexpected Character options!

I just started reading through my subscription copy of "Severed at the Root", book 2 of the Wardens of Wildwood Adventure Path and was struck at how along with the normal new magic items & important NPC writeups, there is a whole section in the back that describes a *bunch* of new character options for Wardens of Wildwood PCs, and in fact any Primal/Forest/Wooden Element type character.
Other Adventure Paths have given us new Archetypes or spells, but I think this is the first one that has given us whole new Character Class options!
We get:
The Ancestry Feats, Druid Stuff, and Kineticist stuff are marked as Uncommon, and the Deviant Feats are rare (as are the other Deviant Feats we already have). The Barbarian stuff seems to be common, but that may be an oversight.
We also get a full writeup on the Green Men religions, allowing your Cleric to worship one of the Elemental Green Men with 4 full and 4 partial examples given. They are all basically demigods that embody an aspect of plant life. One represents the giant trees like Redwoods, one embodies seaweed and sargasso, another oversees erosion that creates new soil, etc.
This is a long way from what a book like Rage of the Elements or Dark Archives does, but as a little 7 page section at the back of an Adventure Path I don't think Paizo has done this before!
There is discussion about how these can be unlocked via all the primal magic being thrown around in this AP, but also mention that anyone with access to the Plane of Wood can be empowered by them. I'd have to digest these a bit more to really decide if I'd want to unlock them during play or allow PCs created for this AP to have access from the beginning.
submitted by Jhamin1 to Pathfinder2e [link] [comments]


2024.05.14 07:01 Responsible-Visual23 AP Bio???

As a high schooler who wants to do med, is it important to take AP Bio during junior year if I’m also taking Anatomy & physiology and health science theory? I’m asking bc we apply to colleges in fall of senior and I wouldn’t get to showcase my bio score. Right now I’m planning on taking AP physics and AP Bio during junior year and AP chem during senior. But I really want to take Spanish 3 during junior year but have no space for it, so I’m considering moving bio to senior year. Should I do it?
submitted by Responsible-Visual23 to APStudents [link] [comments]


2024.05.14 06:43 Sad_Impression_4277 I’m okay…

Hi this might be stupid but I kinda just need a place where I can just get my feelings out. I know many people are probably just going to say “trauma dumping” or “ really why are you saying this”. I over think a lot. I 20F has a lot of issues mentally and emotionally. I care for everyone else but never put myself first. I sit and watch people my age having the best time of their lives. I work and go to school. I know it’s just life. I know this. It’s just hard I just wish I could feel better about myself and be able to do something. Like I said I am 20 years old I have spent most of my life in foster care. I was in three different foster homes. I was adopted at the age of 14 but got placed back in the system. There is more of the story but It’s a lot. After turning 18 in foster care I was put in a program where teens age out of care and I live in a house by myself or with a roommate. Anyway sorry. Tonight was one of my worst nights I sat on my bathroom floor crying because I felt lonely I just needed someone there. I really don’t have friends and yes many people are going to say you have to have someone. I have people and I have my bio family but I can’t call them at 1:00am in morning because I’m crying because I’m sad. I want to be an adult and I need to learn how to do things on my own. Adulthood is just hard and I feel many people are generally going to have a hard time becoming adults for example could because of money. Money is such a huge issue that everyone is going through right now. Also sorry if my post is not making sense I have horrible grammar and it’s bouncing around a lot. Me being 20 and learning how to pay bills. Is so hard. I know many people have it rough so I am not making it seem like it’s just me. To bring this all together is if you are ever going through a tough time there is always someone to talk too. Even though I am literally putting this on a Reddit thread or whatever it’s called sorry. This is my first time posting. Just know you are loved and cared for even though your thoughts may get the best of you. You just have to push through I know it’s hard but you can do it. I know that was a cheesy line but it’s true. I just hope I did this right. I’ll probably delete anyway but if you are reading this. Thank you
submitted by Sad_Impression_4277 to MeaningfulSupport [link] [comments]


2024.05.14 06:17 angelthrow1 are there jobs in marine biology or general marine science fields that NEED more people in them compared to others?

hi all, I'm an 18 yo girl about to graduate high school. I was a very nerdy little girl who obviously always wanted to be a marine biologist as it comes naturally as a child to glorify the imagery of spending time outside with beautiful marine mammals that is so publicized of the field, but I've always been equally excited if not more so by the highly technical side of the science. being a lab tech for example sounds appealing to me. I loved coding as a child and would love to pick my computer skills back up in college for something more complex and purposeful.
I always aspired to be a marine biologist as a savior of all of the organisms I loved, like I sort of grew up with the impression that not enough people were truly interested in them and the organisms needed someone like me to enter the field, but now that I am leaving high school and very thoroughly considering my long-term education and career options I'm learning that marine biology is much more fiercely competitive than I thought (which I'm actually glad for) and if I insist on marine science perhaps I should consider particular roles to study for or maybe other fields within it that NEED people in them as I know I'd be interested in all of them.
does anyone know if there are any particularly destitute and underserved positions related to marine biology or within marine science in general that need more experts, especially given that I love the idea of the more technical work?
submitted by angelthrow1 to marinebiology [link] [comments]


2024.05.14 06:14 Substantial-Luck-646 Explain story to me

Ok my comprehension skills are lacking. What on earth happened in the ending? I got lily 100% and fused with Adam. Then game ends with fighting an endless hoard of Eve's sisters......I did not find all the documents but I've tried to read most thing so hear is where I'm stuck. Long post apologies. Humans created mother sphere, then androids. They all started fighting, so mother sphere decides to kill all the bio-humans.... Bio-humans genetically mutated into naytiba in the underground labs to fight back. Then the space colony was created? So the colony was for the robots to escape? Not Bio humans correct? Then the mother AI drops part of the colony onto the earth to kill all life, but some naytiba survive. Some robots "who think they are humans this entire time" also survived the space station dropping. They never made it up to space to begin with. These are the xion refugees correct? Mother sphere AI then proceeds to make endless androids in space to send to earth to kill the rest of the naytiba. This includes Raven, and Eve? Raven goes down first and somehow discovers she is killing bio-humans and betrays mother sphere. She joins forces with Adam after meeting him instead of killing him like she was supposed to and somehow becomes a naytiba herself? I assume Adam gave her the power? Adam has been the only human who got lucky and didn't lose his mind during mutation? And hasn't aged, so hes like a thousand years old? He has also been searching for a way that robots and humans can coexist. If Adam and Raven were friends why does he shoot her at the beginning of the game and save Eve? Why does Raven attack xion when Adam clearly wants to save it? Then to wrap it all up why does mother sphere appear on the planet mention an eve protocol, then decide to kill us with 5 ships of squad fodder? Where is mother spheres body located? We never actually see the colony correct? The space alpha was just hanging on the side of the orbit elevator correct? Was Eve indeed a special designed android, or was she mass produced like all the others? Seems to set up a sequel where we kill mother sphere AI once and for all but im still trying to figure out who the main enemy is in all of this....please clear this up if you are a lore expert. I assume i got the "good" ending...
submitted by Substantial-Luck-646 to stellarblade [link] [comments]


2024.05.14 06:14 diamondr729 I feel my AP just LOVE sabotaging my social life on major days

I have the typical Chinese parents: only care about good grades and job rather than social life, get mad when I don't do well, hit me with a stick when I was younger, etc. I only have like 5 friends from high school and college who I still keep in touch with.
One thing I'm annoyed at is when my AP bring up plans at the LAST MINUTE when I had plans.
For example, last year, the Saturday after thanksgiving, I was gonna have dinner with friends, but my dad mentioned Saturday morning that we were gonna have dinner with grandparents, so I had to cancel my friends
Another time was spring break a couple of months ago, we all go to different schools, so our spring breaks were different. There was one weekend that we had in common, and only 1 day that we all were free to meet up. But nope, the evening before, AP discussed driving 4 hours to my brother's college to meet him, and I had to go with them
The boiling point was a couple of days ago.
My friends' graduation was on Saturday, the day before mother's day. We were invited to watch the ceremony, then have dinner to celebrate. Just when I got out of the shower and about to get ready to leave, my dad came and said he booked a reservation, and we were gonna have mother's day dinner. I was PISSED. I wouldn't even be able to see the ceremony because their school was 2 hours away
  1. They didn't have any plans on Sunday, why did it have to be Saturday and not Sunday?
  2. I was thinking other family members would be there since we normally celebrate with them, so I didn't argue and just canceled on my friends, but nope, just me, my mom, and my dad
This was the greatest resentment I ever had towards my parents
Other background info:
submitted by diamondr729 to AsianParentStories [link] [comments]


2024.05.14 05:48 Reasonable-Past-6468 What University should I go to? (HELP)

Okay let me list all of my stats:
3.3 unweighted GPA
24 ACT (Plan to retake)
1170 SAT (Plan to retake)
AP CompSci: 3
APWH: 3
Took this yeaPlan to: AP Bio, AP Chem, AP Calc AB, APUSH, AP Physics 1, AP Lit
Member at large as a Thespian for Theatre Club
Secretary for Stellar FX Show Choir
Planning exclusive Show Choir Summer Camp
Volunteer Assistant Volleyball Coach at the Y
2025 Class President in 2023
1st Gen
Plan to apply to Khan Academy Breakthrough Junior Challenge Scholarship for 250k
I am pretty sure that is most of them, think I'll get at least a 4 on the rest of my APs feel confident so far, GPA tanked because of some family issues that year and this year, but anyways I plan to get into a Biomedical Science program and get my PhD and get into med school, getting into Emergency Sciences. I really want to get into an impressive school, but I cannot apply for the FASFA due to my parents being undocumented. Currently a Junior at a pretty big school, plan to be in more clubs next year but yeah. I was hoping to look into being an International Student in Germany or Spain, but I am not sure into how I want to look into that. I am worried about all of the rumors of how most countries are not how they seem (never been out of the country so I don't mean to be insensitive) and I want an affordable tuition. I was also looking into the University of Rochester in NY where my brother went, or University of Washington. I really don't want to stay in-state (AZ), but I fear I will have to go to U of A or NAU. Any ideas of places I can go where I have a chance to get into?
submitted by Reasonable-Past-6468 to Students_AcademicHelp [link] [comments]


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