Norse mythology unit

A Camp for Norse Demigods

2014.07.14 03:01 Thief39 A Camp for Norse Demigods

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2011.02.28 05:15 r/Norse: your central hub for Norse myth and history.

Norse is a subreddit dedicated to the academic discussion of Norse and Viking history, mythology, language, art and culture.
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2014.10.18 14:08 marsipangrisen Myths, Legends, and Folktales of the Viking Age, Scandinavia, and Ancient Northern Europe

Your Reddit home for discussion of Norse mythology, the body of myths of ancient speakers of North Germanic languages.
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2024.05.14 07:57 aristocraticmanors Norse Mythology retelling

Hello! I'm looking for a norse mythology inspired or retelling story I read in middle school about 10 years ago. The intended audience was probably about 13. The main character was a girl who was visited by a disguised Odin every year (?). There was something about a giant white horse picture on a hillside made out of rocks. And she's tricked into finding Mimir's head by Loki in a labyrinth. Im sorry to say that's really all I remember about the plot. I remember it had a red cover and I think a one word title starting with "f." Thanks in advance!
submitted by aristocraticmanors to Findabook [link] [comments]


2024.05.14 05:14 Cool-Appointment3475 Hades hangame idea: Hades Valhalla

Hades hangame idea: Hades Valhalla
Hades Valhalla Hades fangame idea
Playable character: Loki
Premise Somehow Loki misused Ygdrisil and was shot across the multiverse with Mjolnir. Ends up on Mt Olympus and must find Mjolnir along with several other mythical weapons that were dragged along with him, before returning home
Gimmick Just like Zagreus’s death defy and Melanoe with her magic, Loki can use Tricks to advance evade attacks and deceive enemies. He has a number of charges that refill every level, and depending on what items he has equipped, he can perform different actions. The first one would let him evade an attack if it would otherwise kill him this becomes relevant later. Others could let him sneak through rooms turning it into a stealth mission, he could disarm enemies leaving them defenseless, or maybe attack enemies from behind. Boons would be here as well, exept a it’s in the form of theft, as Loki is taking power from these gods and it’s not a gift of divine power.
Gameplay The thing that would set Loki apart from the other two protagonists is he’s essentially a glass cannon. He can string together attacks easily with low endlag, but his health is severely lowered compared to his two counterparts. Where Zagreus has his survivabilty to count on, Loki relies on high damage and dexterity to get through challenges. He would of course have his dashes but he starts with two instead of the one and he’s traditionally faster than Zag, almost always in a sprint animation. Camps act as the starting session in the game. Each time you move on to a new part you will start at a camp, where you can switch weapons and Tricks, heal a bit, or fight with Atalanta; However if you die you get sent all the way back to Olympus
Enemies Pt 1: The Olympian gods would be the primary challenge of part one. As Loki descends Mt Olympus many minor gods, servants, or guards would mistake him for an intruder and try to kill him. When killed his connection to Yggdrasil would send him back to the peak of Olympus. On his way down he would find several other mythical weapons as he descends collecting them. The final boss would be an Olympian god, decided on who Loki has offended the most during the run. This is decided through who they killed, where the player decided to go, and from whom the player has stolen the most.
Pt 2: On his way to find a Root of Yggdrasil, several figures from other mythologies track Loki down and send minions after him, attempting to get their weapons back. Loki can gain boons from other characters after defeat.
Pt 3: When they find their way to Yggdrasil Loki has to make their way through the nine realms with one final fight with a very angry Thor to enter Asgard.
Other characters Brokke and Sindri: The weapon smiths in the late game. You can craft weapons with them, by gathering shards, and they can even give you advice on fighting forms.
Hephestas: He acts similar to Brokke and Sindri but at the beginning on Olympus. Because he doesn’t technically live on Olympus, instead in his forge, he doesn’t care what you’re here for, as long as you respect his craftsmanship and pay him well he’ll let you pass.
Atalanta: A hunter guided by Athena. She doesn’t know your there on Olympus illegally and acts like Skelly does exept she will fight back, seeing it as a training session. She’s on Olympus because she’s a hero, and she will move from camp to camp using her expert navigation and speed to move.
Meleager: Atalanta’s love interest . They acts as a kind character with relations to Aphrodite. He remains in Olympus and talks to you after each outing, discussing the challenges you faced and advice on how to get around them.
Weapons: Sharp Wits: Two twin daggers that you start the game with. You can do a three slash cycle with their main attack and throw them as your special.
Pillar Staff: Sun Wu Kong’s staff, it has as a large swing radius and can you can spin it around you as the special.
Grass-Cutter: A short sword that has two swings on each strike, one main damaging one and a smaller disjointed slash of wind after. The special would create a beam of wind pushing enemies backwards
Gae-Bulg: A spear with simple reach strikes and a special that kicks it. When kicked the spear explodes into a small bush of thorns.
Pouch of Sand: A small leather pouch containing nearly endless amounts of sand connected to the realm of dream. When swung the pouch shoots a slash of sand and its special could be single target attack that lulls the enemy to rest. (Neil Gaiman is pretty cool)
Questions Why can Loki just chill on Olympus. The other gods recognize him as another god and they may mistake him as just some minor one or just let him be until he upsets them.
How is Loki drawn back to Olympus after death. The idea is that when a god dies, they’re just drawn back to the nearest divine dwelling to regain strength. Zagreus is different as he has specific ties to Hades.
What new gods could show up. This is very interesting as I really want to expand the world of Hades so not only would I love to add more Olympian’s (Eros, Apollo, maybe Orphic Dionysus), but I also want to add other mythologies such as Shintoism, the Celtic fae, obviously Norse, and hopefully The Sand Man (not directly Niel Gaimans, but sort of a mix between different variations).
Notes Idk, figured it was a cool concept. Is it worth exploring?
submitted by Cool-Appointment3475 to HadesTheGame [link] [comments]


2024.05.14 04:20 adulting4kids Mythological Tarot

The mythical references within tarot cards provide a rich tapestry of symbolism, drawing upon ancient myths to convey universal archetypes and timeless themes. Here are a few examples of how mythology influences the symbolism in the tarot deck:
  1. The Fool:
    • Mythical Reference: The Fool is reminiscent of the archetypal "wise fool" found in various mythologies, symbolizing innocence, spontaneity, and the journey into the unknown.
    • Connection: Similar to the trickster figures in mythology, The Fool embodies the idea of embracing unconventional paths and unexpected adventures.
  2. The High Priestess:
    • Mythical Reference: The High Priestess reflects the archetype of the mysterious and wise female figure found in many ancient myths and religious traditions, such as the Greek goddess Persephone or the Egyptian goddess Isis.
    • Connection: Like these mythical figures, The High Priestess embodies intuition, hidden knowledge, and the link between the conscious and unconscious realms.
  3. The Emperor:
    • Mythical Reference: The Emperor draws on the archetype of powerful rulers in myths, like King Arthur or Zeus, symbolizing authority, structure, and leadership.
    • Connection: Reflects the mythic theme of order and governance, emphasizing the need for structure and discipline in achieving goals.
  4. The Lovers:
    • Mythical Reference: The Lovers card resonates with mythical love stories such as the tales of Eros and Psyche or Tristan and Isolde, symbolizing profound connections, choices, and the merging of opposites.
    • Connection: Like these myths, The Lovers card explores the transformative power of love and the decisions that shape one's relationships.
  5. The Wheel of Fortune:
    • Mythical Reference: The concept of the wheel of fate or fortune is rooted in ancient mythology, such as the Moirai or Fates in Greek mythology, who spin the thread of destiny.
    • Connection: The Wheel of Fortune embodies the cyclical nature of life, the inevitability of change, and the interconnectedness of events.
  6. The Tower:
    • Mythical Reference: The Tower's destructive force echoes myths of divine punishment, like the story of the Tower of Babel or the fall of Icarus, highlighting the consequences of hubris.
    • Connection: Represents the mythic theme of downfall and rebirth, emphasizing the transformative power of destruction and rebuilding.
By incorporating these mythical references, tarot cards tap into the collective unconscious, allowing individuals to connect with archetypal energies and universal narratives that resonate across cultures and time periods.
  1. The Hermit:
    • Mythical Reference: The archetype of the wise hermit is seen in myths like the journey of Odysseus or the quest for enlightenment in Eastern philosophies.
    • Connection: The Hermit reflects the introspective journey of self-discovery, seeking wisdom through solitude and inner reflection, much like mythical hermits on spiritual quests.
  2. The Chariot:
    • Mythical Reference: Draws inspiration from heroic charioteers in myths, such as the sun god Apollo driving his chariot across the sky or heroic figures like Achilles in battle chariots.
    • Connection: Symbolizes the triumphant journey, willpower, and the harnessing of opposing forces to achieve victory, akin to mythical heroes overcoming challenges.
  3. The Star:
    • Mythical Reference: The Star card echoes the concept of guiding celestial lights found in myths, like the North Star guiding sailors or the myth of the Star of Bethlehem.
    • Connection: Represents hope, inspiration, and divine guidance, mirroring the mythic idea of celestial symbols leading the way through darkness.
  4. The Moon:
    • Mythical Reference: The Moon card reflects lunar symbolism found in myths, such as the various lunar deities like Selene in Greek mythology or the werewolf tales associated with lunar cycles.
    • Connection: Symbolizes the subconscious, intuition, and the mysterious aspects of the psyche, akin to the mystical and transformative elements linked to lunar myths.
  5. The Sun:
    • Mythical Reference: The Sun card embodies solar deities in myths, like the Egyptian god Ra or the Greek god Apollo, symbolizing vitality, enlightenment, and life force.
    • Connection: Represents the joyous, life-affirming energy associated with solar myths, bringing clarity, positivity, and the promise of a new day.
  6. Judgement:
    • Mythical Reference: The theme of judgment and resurrection is prevalent in various religious and mythological narratives, such as the concept of divine judgment in Christianity or the Egyptian myth of Osiris being judged in the afterlife.
    • Connection: Signifies a spiritual awakening, self-evaluation, and the potential for rebirth, aligning with the transformative judgments seen in mythic tales.
Incorporating these mythical elements deepens the layers of meaning within tarot cards, allowing users to explore profound archetypes, cultural narratives, and universal themes that resonate across human experiences.
  1. The Devil:
    • Mythical Reference: The Devil card draws inspiration from various depictions of demonic figures in religious and mythological traditions, representing temptation, bondage, and the shadow aspects of human nature.
    • Connection: Reflects the mythic idea of confronting inner demons, acknowledging desires, and breaking free from self-imposed limitations.
  2. The Empress and The Emperor (Pair):
    • Mythical Reference: These cards can be linked to archetypal figures in mythology, such as Earth Mother goddesses like Demeter or nurturing kings like Gilgamesh, symbolizing fertility, abundance, and earthly authority.
    • Connection: Together, they represent the balance of masculine and feminine energies, highlighting the harmonious interplay between creative and structured forces in the universe.
  3. The Magician:
    • Mythical Reference: The Magician card echoes the archetype of the alchemist or sorcerer in myths, embodying the transformative power of magic and the manipulation of elements.
    • Connection: Symbolizes personal empowerment, manifestation, and the ability to channel one's inner resources to create change, akin to mythical figures wielding magical abilities.
  4. Death:
    • Mythical Reference: The Death card is reminiscent of transformative figures in myths, like the phoenix rising from its ashes or the Hindu god Shiva, symbolizing destruction as a precursor to renewal.
    • Connection: Represents profound change, letting go of the old, and embracing transformation, aligning with the cyclical nature of death and rebirth in mythical narratives.
  5. Justice:
    • Mythical Reference: Justice is often associated with mythic representations of divine or cosmic balance, such as the Greek goddess Themis or the concept of Ma'at in Egyptian mythology.
    • Connection: Symbolizes fairness, accountability, and the cosmic order, reflecting the mythic theme of moral equilibrium and the consequences of actions.
  6. Strength:
    • Mythical Reference: Strength draws from mythical tales of heroes demonstrating inner strength and courage, like Hercules or the Norse god Thor.
    • Connection: Symbolizes resilience, fortitude, and the ability to overcome challenges through inner strength, akin to the heroic feats in mythical stories.
These mythical connections deepen the layers of symbolism in tarot cards, allowing users to tap into archetypal energies and narratives that have resonated across cultures and centuries. Each card becomes a gateway to timeless themes and universal truths found in the rich tapestry of mythology.
  1. The Hierophant:
    • Mythical Reference: The Hierophant can be associated with mythic figures representing wisdom and spiritual guidance, such as the ancient Greek philosopher-sage Pythagoras or the biblical high priest Melchizedek.
    • Connection: Symbolizes spiritual teachings, tradition, and the transmission of sacred knowledge, aligning with the mythical archetype of wise mentors who pass on profound wisdom.
  2. The Hanged Man:
    • Mythical Reference: The Hanged Man card reflects the concept of voluntary sacrifice found in various myths, such as the Norse god Odin hanging from the World Tree Yggdrasil to gain wisdom.
    • Connection: Signifies surrender, letting go, and gaining new perspectives through sacrifice, mirroring the transformative nature of voluntary sacrifice in mythic narratives.
  3. The World:
    • Mythical Reference: The World card draws from cosmological myths, representing the completion of a cycle and the attainment of enlightenment, similar to the Hindu concept of Moksha or the Norse myth of the World Tree Yggdrasil.
    • Connection: Symbolizes cosmic harmony, integration, and the culmination of a journey, resonating with the mythical themes of cosmic order and spiritual fulfillment.
  4. The Fool's Journey:
    • Mythical Reference: The Fool's Journey through the tarot deck can be compared to the archetypal hero's journey found in mythologies worldwide, where the hero undergoes trials, encounters mentors, and ultimately achieves personal transformation.
    • Connection: Mirrors the universal mythic narrative of self-discovery, challenges, and growth, illustrating that each individual's journey aligns with the archetypal hero's quest seen in myths across cultures.
These mythical associations with tarot cards contribute to the depth and universality of their symbolism. They enable users to connect with ancient wisdom, archetypal stories, and cultural narratives that transcend time, offering a rich and meaningful framework for personal introspection and spiritual exploration within the tarot.
  1. The Suit of Cups:
    • Mythical Reference: The Suit of Cups, representing emotions and relationships, echoes the theme of sacred vessels or grails in mythology, such as the Holy Grail in Arthurian legends or the Cup of Jamshid in Persian mythology.
    • Connection: Reflects the idea of emotional fulfillment, spiritual connection, and the quest for inner nourishment akin to the mythical pursuit of sacred vessels symbolizing divine presence.
  2. The Suit of Swords:
    • Mythical Reference: The Suit of Swords, associated with intellect and challenges, can be likened to mythic tales of powerful swords like Excalibur in Arthurian legend or the celestial sword Kusanagi in Japanese mythology.
    • Connection: Symbolizes the power of thought, truth, and the ability to cut through illusions, aligning with the mythical theme of legendary swords representing clarity and decisive action.
  3. The Suit of Wands:
    • Mythical Reference: The Suit of Wands, embodying creativity and passion, resonates with mythical symbols of magical staffs or wands, like the staff of Hermes or the Celtic druid's wand.
    • Connection: Represents the creative spark, inspiration, and the transformative power of passion, akin to mythical symbols of magical wands as conduits for creative energy.
  4. The Suit of Pentacles:
    • Mythical Reference: The Suit of Pentacles, associated with material aspects and prosperity, draws inspiration from mythical symbols of earthly treasures, such as the legendary city of El Dorado or the philosopher's stone in alchemical myths.
    • Connection: Symbolizes material stability, abundance, and the tangible rewards of one's efforts, mirroring the mythical pursuit of wealth and the alchemical quest for transformative treasures.
  5. Tarot and Alchemy:
    • Mythical Reference: The connection between tarot and alchemy reflects the mythical pursuit of the philosopher's stone—an elusive substance believed to transform base metals into gold and grant immortality.
    • Connection: Mirrors the transformative journey within tarot, where users seek self-discovery, personal growth, and the alchemical process of inner refinement.
In exploring these connections, tarot cards become a bridge between personal introspection and the collective wisdom embedded in ancient myths. The intertwining of mythical references within the tarot deck adds layers of meaning, providing a profound and universal language for individuals to navigate their inner landscapes and spiritual journeys.
submitted by adulting4kids to tarotjourneys [link] [comments]


2024.05.14 03:53 Blizzardcoldsnow Mythology mash

Mythology mash
Main question: ideas, concerns, interest, and additions
Lore: two religions are trying to take over an area by their gods, heroes, monsters, and artifacts battling it out. (Religions being non modern major religions for obvious reasons)
Deckbuilding: you choose any number of god cards you want involved in your deck building. Each god as an associated religion. (Norse, Greek, Roman, Egyptian, aztec) reveal your chosen god (only 1 of each religion). Your deck has cards of those religions or neutral. (Bountiful harvest is neutral but trip through the duat is Egyptian). Deck size between 40 - 60 cards.
Types of cards/mechanics: Resource: devotion. Start with 5 devotion and gain 1 every turn. Devotion has 2 states. Praying and defending. Praying devotion is used up for that turn only. Going back to defending the next turn. Defending devotion is your health total. If your defending devotion hits 0 you lose 2 Praying devotion per damage. This is your lifetotal and your resource throughout the game.
God cards: give a set amount of devotion every turn and allows for powerful effects gaining or losing devotion.
Creatures: heroes, monsters, or unaffiliated parts of the religion. Act as a wall for health. Each turn a creature can attack or use an ability. Abilities vary by religion and creature. When a creature attacks it deals it's damage from left to right to all creatures the defending player controls. Placing is important.
Artifacts/locations: these are items or places that are associated with the religion. Items, weapons, temples, divine areas. They last for a stated number of turns before going to the underworld.
Events: these are one and done effects that change the game state. Draw 2 cards. Destroy 1 creature etc.
Each religion has a main focus. Norse: shuffle. Returning cards to and searching for cards from decks. (Shuffle one creature into it's owners deck. Reveal the top cards until a new creature is shown. Put that onto the field in the same spot as the old creature.)
Roman: theft. Choosing target cards in hand, deck, field, or grave and using them or their effects for yourself. (Target 1 event your opponent has played. Copy it's effects)
Greek: creatures. Draw, play, buff, switch, and kill creatures. Very board focused but little card Draw or interaction with non board
Egyptian: underworld. Send and recover cards from the grave. Mill, instant kill, resurrect, etc
Aztec: sacrifice. Killing your creatures and permanently lowering your devotion for huge effects. Higher cost cards use your opponents devotion and cards too.
submitted by Blizzardcoldsnow to gamedesign [link] [comments]


2024.05.14 02:15 ZeroCentsMade It's the End, But the Moment Has Been Prepared For…No Seriously We've Been Preparing All Season – Doctor Who Classic: Season 18 Review

This post is part of a series of reviews. To see them all, click here.

Season Information

Review

In retrospect I really shouldn't have called Season 15 "The Transitional Season". Because, well, Season 18 is obviously the Doctor Who season most clearly transitioning between eras. So much so that by the end of the season the only thing left of the 4th Doctor era is the 4th Doctor himself. Through this season, the 4th Doctor, Romana and K-9 become the 5th Doctor, Adric, Nyssa and Tegan. And it leads to kind of an odd feeling.
It's also notable that there's a serious tonal change that happens this season. While Graham Williams never quite got to make the comedy era of Doctor Who that he wanted to, he did give it a more relaxed and free-flowing atmosphere. Under new Producer John Nathan-Turner, as well as new Script Editor Christopher H. Bidmead, the story veers right back into being a more serious show. And for the first time, there was real effort being put into grounding a lot of the stories in real science. And while the actual science involved isn't really accurate, I do think it has a positive impact on the season as a whole. The science on Doctor Who is always made up, but at least this way it feels like we're pointing in the vague direction of something real.
It's certainly a refreshing change of pace from the rest of the 4th Doctor era. The 4th Doctor era, at least from Season 13 onwards had a tendency to feel very gimmicky. During the Hinchcliffe era it was taking popular horror stories like Frankenstein or The Mummy and adapting them for Doctor Who. During the Williams era, that shifted more towards genre parodies, with some journeys in to Greek mythology. Season 18 feels kind of refreshing in large part because…there's not really any obvious influences. Sure we're pulling from real science, both in individual episodes and in a more general sense with the broad theme of entropy, but that feels a lot less invasive than pulling from more famous media.
Which leads us nicely to the entropy thing. Season 18, at least in theory, has an overarching theme of "entropy". Or more accurately it has an overarching theme of "decay" that sometimes takes on the form of entropy. Because look, there's nothing especially entropic about the vampires in State of Decay or the way the Argolins are dying out in The Leisure Hive, but it still falls into the larger umbrella of decay. Which gives this season a fairly melancholic tone to it on the whole. Throughout the entire season, things seem to be falling apart, especially once we get to E-Space. Warriors' Gate is full of all of this imagery of past riches fading into nothing, Keeper of Traken is literally about an entirely way of life nearly falling apart, and Logopolis is where we, really and truly, get the entropy theme, for real this time. But also…
Logopolis, in which the Doctor dies, briefly turns into a man with white cracked skin only to sit up looking about a decade younger, is probably the best indication of the other half of our decay theme. Because Doctor Who is a show where things generally work out for the best, this is a season that is as much about rebirth as it is about decay. The Argolins from Leisure Hive are given a chance at new life for their civilization. The peoples with meet in the E-Space Trilogy all ultimately get delivered from their decaying societies and given a chance to build back up to something new. In Meglos…I guess at the end there the people of Tigella do ultimately get to live on the surface of their planet…somehow. Even in Keeper of Traken the story leaves the Trakenite people on something of a hopeful note, with a new Keeper installed to look after it. Sure, in Logopolis we learn that the Master apparently blew up Traken off screen (if I had a nickel for every time the Master blew up a planet off screen…) along with its entire solar system, but at least at the end of Keeper things are looking hopeful.
And that idea of renewal kind of extends to the show itself right? Like this is clearly a season that's transitioning into a new, renewed version of itself, at least in theory. That's why we lose Romana and the robot dog, and replace them with a couple of kids and a fairly young flight attendant. John Nathan-Turner felt that the trio of Romana, K-9 and the Doctor were too invulnerable, which is why he decided to write out the two surplus geniuses. You can see this in how stories are structured. Generally speaking in the five stories that Romana and K-9 are in this season, Romana is either confined to her own subplot or taken out of commission, while K-9 is so constantly dismantled or on very low power, it begins to feel like a running gag by the time he leaves.
And at the same time, this season shows us Romana at the absolute height of her competence. She's basically the Doctor's equal by the time we enter E-Space. I think that's why I feel like it was the right time for Romana to leave: she'd done all the developing she needed to. There was nowhere to take the character without making the show just as much about her as it was about the Doctor. So while losing Romana, and Lalla Ward with her, is a shame, it was the right time to drop her. Losing K-9 on the other hand…look the TARDIS is already about to get exceptionally crowded and unless you don't bring Nyssa back in Logopolis there really isn't time for the robot dog, but I'd argue that there was no need to drop K-9 from the show. His presence making the TARDIS team "unassailable" just doesn't hold up, as him continually being dismantled throughout this season proves. And, as Tom Baker once observed in one of the funniest outtakes in Doctor Who history "you [K-9] never fucking know the answer when it's important".
But we do eventually have to introduce the younger folks. It starts out with Alzarian teenager turned TARDIS stowaway Adric. Adric has a reputation as an awful companion, though personally I've never been that down on him. I don't love the character, but he's perfectly acceptable in small doses. The biggest issue I take with him is that he plays into the sullen teenager a bit too much. The moody teenage genius is just not an enjoyable character to follow along with, and it's only going to get worse next season. However, there are moments, particularly in Keeper of Traken where the student/pupil dynamic with the Doctor makes him genuinely likable. Also, his obvious crush on Nyssa, more seen in Logopolis is fairly endearing. But a lot of the time he's just, and I've used this phrase before, an arrogant little shit. And I think it is fair to point out that Matthew Waterhouse, inexperienced as he was, often gives a very wooden performance.
Nyssa is introduced in Keeper of Traken. There we see her interacting on her own homeworld. She takes initiative a number of times in that story, mostly during the jailbreak section which she organizes. In Logopolis she's out searching for her father and that's when she has the rug pulled out from under her. She learns that, in short order, the Master killed her father and then that he destroyed her home system. Between the two stories we get a really solid setup for Nyssa, and Sarah Sutton is really solid in the role, though whether the show will follow through on any of this in the next couple seasons…is a story for another time. And speaking of characters whose somewhat tragic first couple stories often get overlooked, in her first story Tegan learns that the Master has killed her aunt, who she was clearly quite close to. Sure, it's not on the level of Nyssa's loss, but it's not a competition. Tegan, like Nyssa, gets a strong introduction, and like Nyssa we'll see in the future how successful the followup to that introduction is.
And then, there's the Doctor. Amidst all of this change, he's the one thing that stays constant from the prior era, and he ends up feeling a bit out of place by the end of season as a result. Some of this is in retrospect of course. It's only weird seeing the 4th Doctor with Nyssa and Tegan because we think of these two as 5th Doctor companions. But I do think that there's something to the idea that the 4th Doctor belonged to the 1970s. We've now reached the 1980s and the scarf man has somewhat been left behind. Or that may be because Tom Baker just seems tired this season. He's not putting in bad work, because he knows the character too well to do that, but he does seem more disconnected than ever. Of course if I'm going to mention this, I should mention that Baker was getting over an illness during the filming of the E-Space trilogy. And he has his moments of higher energy, particularly in Keeper of Traken for whatever reason. But there are also times, even before the illness, where Tom looks like he's sleepwalking through all of this. I think it's fair to say it was time for him to leave.
On a technical level there are some changes. The Doctor's costume changed substantially, and the rest of the cast will be wearing the same clothes they were introduced in for the rest of next season (well okay, Nyssa's outfit will undergo some minor alterations). It's one of the less well-handled elements of the JNT era: people stop dressing like people, but end up stuck in costumes. This will somewhat ameliorate as time goes on, but it's something worth noting: it starts early, and was very intentional. JNT explicitly wanted all of his main cast to be wearing "uniforms". Musically we've undergone a big change as well. Dudley Simpson is gone and he's been replaced by a rotating cast of composers from the BBC Radiophonics workshop. These are all solid at bare minimum, with my favorite probably being Paddy Kingsland. As a result of this change, the style has changed considerably. Over the course of Simpson's time as composer, the show became more and more orchestral, whereas under the Radiophonics composers we've gone in a more electronic direction. It's a big shift, but by the end of the season it feels natural, and I think Doctor Who does well with a synth sound.
Season 18 begins the reign of Doctor Who's final producer. Eventually JNT will stay on too long, as even he would admit, but at this point all of his ideas feel new and fresh. They aren't all improvements, though some are, but Season 18 does feel entirely different from what came before it, and there's value in that. More than that though, other than enforcing a more serious tone than the Graham Williams era, Season 18 ends up feeling like it's going back to basics. Sure it's got an arc (two of them in fact) but all of the stories feel a lot less constrained by a style than earlier 4th Doctor era stories, which works to it's advantage. Genuinely, this is a strong season, a strong start to John Nathan-Turner's run as producer, and a strong end to the 4th Doctor era.
Even if, you know, it already felt like the show had left him behind well before he regenerated.

Awards

Best Story: State of Decay
What can I say, I like it when old Uncle Terry does horror. It's odd, I'll admit, to have talked up so much how refreshing it felt to have a season that didn't rely so much on gimmicks and then to say that my favorite story from said season to be the vampire pastiche but…I'm allowed to be self contradictory if I like. And genuinely, State of Decay works so well that it's worth highlighting my own inconsistency to highlight the story.
Worst Story: Meglos
Meglos (the character) has no motivation, the stuff on Tigella is the most boring version of a conflict we've done…probably dozens of times at this point, none of the characters are at all memorable…what a waste of the return of Jacqueline Hill.
Most Important: The Keeper of Traken
Logopolis has the regeneration and introduction of block-transfer computation, so this was a closely run thing. But Keeper introduces the version of the Master that will be sticking around for the remainder of the show, sets up a lot about Logopolis, and introduces a new companion. Like I said it's close, but this feels like the right call to me. I also could have gone with Warriors' Gate, but Keeper and Logopolis both feel much more significant to me.
Funniest Story: N/A
Often times when there's not really a comedy in a season, I go for the strangest story as a sort of proxy for the funniest story. But the strangest story this season was Warriors' Gate, and it's not the right kind of strange to qualify for this award. So we're leaving this space blank, as JNT intentionally tries to move the show away from what Graham Williams was doing with it.
Scariest Story: State of Decay
I had to chose which was scarier between the destruction of the universe via entropy or vampires and went with vampires. I think my sense of scale might be borked.

Rankings

  1. State of Decay (8/10)
  2. Warriors' Gate (8/10)
  3. The Leisure Hive (7/10)
  4. The Keeper of Traken (7/10)
  5. Logopolis (7/10)
  6. Full Circle (7/10)
  7. Meglos (1/10)
Season Rankings
These are based on weighted averages that take into account the length of each story. Take this ranking with a grain of salt however. No average can properly reflect a full season's quality and nuance, and the scores for each story are, ultimately, highly subjective and a bit arbitrary.
  1. Season 7 (8.1/10)
  2. Season 10 (7.5/10)
  3. Season 4 (7.0/10)
  4. Season 11 (6.5/10)
  5. Season 18 (6.4/10)
  6. Season 12 (6.3/10)
  7. Season 6 (6.3/10)
  8. Season 1 (6.2/10)
  9. Season 14 (6.2/10)
  10. Season 13 (6.1/10)
  11. Season 3 (6.0/10)
  12. Season 5 (6.0/10)
  13. Season 15 (5.9/10)
  14. Season 2 (5.8/10)
  15. Season 9 (5.8/10)
  16. Season 8 (5.8/10)
  17. Season 17 (5.8/10) *
  18. Season 16 – The Key to Time (5.6/10)
* Includes originally unmade serial Shada
I'm genuinely considering abandoning the season/doctor era rankings portion of these posts. Do I think that Season 18 was good…absolutely. The 5th best season of the first 18 though?
What's happened here is that a lot of very solid scores (4 sevens…) have skewed the results up higher than they would otherwise have gone to the point that, even me giving Meglos a 1/10 hasn't affected it that much. The end result is a season going much higher than I would otherwise put it. Granted if I were as high on Warriors' Gate as some, I'd probably feel better about this, but if I were as high on that story as some it probably gets a perfect score and borks these rankings even further. I don't know, I guess the rankings serve their purpose as a snapshot of how good I felt any given season was on average, but I less and less feel like they're a reflection of my actual rankings of the seasons
Next Time: Somehow, I've reached the end of the 4th Doctor era. Now I just have to write about him. That's…going to be a lot.
submitted by ZeroCentsMade to gallifrey [link] [comments]


2024.05.14 01:51 manboat31415 [Diablo 4] Team Lilith vs Team Inarius is a psyop. They will not divide us.

Yesterday someone made just a great post about the mythological icon Lilith and someone commented about being caught off guard it didn't end up being about Diablo to which someone replied stating that no one makes rants about Diablo 4. Well get dunked on because I'm making a rant about Diablo 4. (mods this is meant as a joke, please do not interpret as a violation of the rules for being a response rant or a repeat rant).
Diablo as a series is pretty classically grim dark. Things are basically always exclusively getting worse for everyone all the time and every time something gets better there is some major caveat that makes something else worse. Stuff like being forced to ally ourselves with entities who most definitely do not have our best interests at heart (or quite frequently openly have our best disinterests at heart like making a deal with the literal embodiment of hatred). Diablo 4 asks us to make such choice and presents us with two, let's say not great options.
Lilith a demon who claims to have humanities best interests at heart. She is humanities ancient mother after all. She says this while leaving a trail of destruction in her wake. The main gist of her plan is to absorb the fragmented remains of her father's power. Mephisto one of the prime evils and Lord of Hatred. She claims that with this power she will be strong enough to empower humanity enough that they will be able to stand against the Burning Hells and High Heaven and escape from the Eternal Conflict. Doesn't sound so bad, but I'll reiterate that everyone she interacts and bestows her particular brand of blessing on -- the Wanderer notwithstanding -- goes violently insane.
Inarius an angel who couldn't more clearly not give a single fuck about humanity if he tried. His "plan" is to kill Lilith in hopes that will redeem him enough that his exile will be rescinded and he can go back to High Heaven.
There you have it. Mom and Dad have formed cults and using them to wage proxy wars with one another and their extended families. This of course mirrors the same Eternal Conflict bullshit that has been ruining humanity's collective day since Lilith and Inarius originally got it on and made Sanctuary. Now pick a team.
Except, there is a third option. The immortal factions on opposing sides of the Eternal Conflict see only themselves. Mortals are fundamentally weaker than them and all we're good for are hunting for sport, being pitied for the whole hunted for sport thing, being cleansed as the unholy half-demon abominations we are, and waging proxy wars. They're super wrong though. Humanity collectively is more than capable of competing. Between the scholarship of the Horadrim and occasional very gifted human humanity does a more of the leg work for solving the whole Prime Evil problem than the angels do.
"Gifted human" is also me really understating things. Most Diablo player characters are incredibly strong. Regularly beating champions on both sides of the Eternal Conflict. I say most because the Diablo 3 protagonist, the Nephalem, scales so high that they're kind of a writing problem. "Incredibly strong" doesn't cut it. They beat Diablo after he absorbed the other lords of hell becoming the Prime Evil. Later the Nephalem beats Malthael, the archangel of death who himself absorbed the evils trapped in the Black Soulstone to try and level the playing field. Hell, depending on how canon you consider Adventure Mode in Diablo 3 is the Nephalem (the collective people, not just the player character) are so powerful the best way they could challenge themselves was to create the Nephalem Rifts which are basically pocket dimensions of pure violence because angels and demons just can't keep up. Greater Rifts are basically what would happen if in his boredom Saitama from One Punch Man developed expressly to be able to create things strong enough to give him a real fight.
With this all said if humanity ever buckles down, unites into a cohesive whole and puts all their combined effort into fighting both the Burning Hells and High Heaven they could probably finally end the Eternal Conflict with both sides losing leading to Sanctuary exiting stage left as a grim dark setting.
Demons and Angels both suck for humans (though clearly demons are consistently a lot worse). Humanity's salvation will only come when it is taken by force. It will never be granted to us in a magnanimous act by our immortal ancestors. Fuck Team Lilith. Fuck Team Inarius. Team Humanity? Fuck Yeah!
submitted by manboat31415 to CharacterRant [link] [comments]


2024.05.14 00:00 ClaimSalt1697 A MASTER LIST of real world tie-ins to ACOTAR: Part 2—World Map, Items, Terms & Other ✨🌙

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⚠️ WARNING: Maasverse Spoilers—Proceed with Caution ⚠️

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Part 1: Characters and Courts (sorry for those who already saw this post and now it's gone. I realized after publishing that Reddit formatting deleted a solid CHUNK of detail after the fact. Gimme a few days and I'll get it back up and published)
Part 2: World Map, Items, Terms & Other - YOU ARE HERE
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If this is the first post you've landed on, see Part 1 above for an introductory explanation to this two part post.


https://preview.redd.it/tblspn7am90d1.png?width=832&format=png&auto=webp&s=0e1c5d11b53736e3ac49b29e6734dba821f44e4e

UK + IRELAND

PRYTHIAN
A combination of Prydain, the old Welsh name for Britain, and Brython, which translates to “Ancient Britons” from Welsh.
HYBERN
A riff of Hibernia, the Classical Latin name for Ireland.

Artist of Prythian map: P-dulcis on redbubble

ADDITIONAL EUROPEAN-PARALLEL LOCATIONS

ILLYRIA
The Ancient Greeks used the term Illyria to define a region in the western part of the Balkan Peninsula. The numerous peoples who populated those areas were known collectively as the Illyrians. The region itself is quite mountainous.
THE MIDDLE
May refer to the Midlands, the central part of England, though geographically the Prythian map places the Middle central to Prythian, not central to England; with the Prythian inclusion of Scotland, the Middle on Prythian maps is located further north than the actual Midlands of England.
UNDER THE MOUNTAIN
A potential nod to the Schiehallion, a cone-shaped mountain often referred to as the center of Scotland. It's name comes from the Gaelic Sìth Chailleann, meaning "fairy hill of the Caledonians." On the southwestern side of the mountain is said to lie the well-concealed Uamh Tom a' Mhòr-fhir, a cave serving as an entrance to the underworld.
As the Schiehallion lies in the middle of Scotland (the Night Court) and not the middle of mainland UK (Prythian), the Sciehallion could instead be representative of Ramiel.
THE WESTERN ISLES
May refer to the Outer Hebrides, also known as the Western Isles, which is an island chain off the west coast of mainland Scotland. They are also sometimes known as Innse Gall, a Gaelic term meaning "islands of the foreigners/strangers" which was originally used by mainland Highlanders when the islands were ruled by the Norse.
ACOTAR role: The Prison is located in the Western Isles.
THE PRISON
Though located in the Inner Hebrides of Scotland rather than the Outer, the Prison may be a nod to Beinn Shiantaidh, which is Scottish Gaelic for "holy mountain." It is located on the western side of the Island of Jura and is the second highest peak of the Paps of Jura.
Fun fact: Pap is of Old Norse origin and means breast.
VALLAHAN
Valhalla is the hall of slain warriors in Norse mythology, located in Asgard, where those who die in combat live in peace under the leadership of the god, Odin. They are said to dwell in Valhalla until the events of Ragnarök, where they will then march out to fight in aid of Odin against the jötnar, a type of being in Germanic mythology.
ACOTAR role: Vallahan is a faerie territory located in the northwest portion of the Continent.
ADRIATA
The Adriatic Sea is located in Southern Europe and separates the Italian Peninsula from the Balkan Peninsula. It contains more than 1,300 islands.
BOG OF OORID
The Oorid Lough is a freshwater lake in the west of Ireland.
CRETEA
Crete is the largest and southernmost island in Greece.
ACOTAR role: Cretea is where Miryam and Drakon's people lived following the War.
LAPPLUND
Lapland is a geographic region in Northern Fennoscandia which covers much of the Nordic countries. It is also a province of Sweden and the largest region of Finland.
ACOTAR role: Lapplund is where the Cauldron was hidden.
ITICA
Ithaca is an island featured in the Odyssey and was the island home of Odysseus. It is also a real island in Greece. The Kathara Monastery is located in Ithaca.
ACOTAR role: Itica is one of three temples where the feet of the Cauldron were hidden.
MONTESERE
Montserrat is a mountain range near Barcelona.
ACOTAR role: Montesere is a fae territory located in the Continent's NW and is considered generally wealthy. They allied with the loyalists in the War.
RAVENNIA
Ravenna is located in Northern Italy and was the capital of the Western Roman Empire.
ACOTAR role: Ravenna is a fae territory on the Continent and allied with the Loyalists during the War.
DUNMERE
Dunmere is a hamlet in Cornwall, England.
ACOTAR role: Dunmere is a town located within the Night Court, between Velaris and the sea.
NEVA
The Neva is the fourth-largest river in Europe and is located in northwestern Russia.
ACOTAR role: Neva is one of the largest human cities on the Continent and is where the Archeron sisters' father travels to trade.
SCYTHIA
The Scythians were an ancient Eastern Iranic equestrian nomadic people who migrated from Central Asia to the steppes of modern-day Ukraine and Southern Russia.
ACOTAR role: Scythia is one of the territories of the human lands on the Continent, ruled by Queen Vassa. They are said to be a horse loving people.
ROSEHALL
Rosehall is the name of a remote hamlet in the Scottish Highlands.
Fun fact: The 2nd Duke of Westminster acquired the Rosehall estate and his mistress at the time, Coco Chanel, redecorated the interior to her own liking. Winston Churchill, a close friend of the Duke, also visited the estate.
ACOTAR role: Rosehall is mentioned in ACOFAS and is theorized to be the place where Azriel's mother resides.

AFRICA-PARALLEL LOCATIONS

THE BLACK LAND
Black Land translates from Kemet, a popular ancient name for Egypt, which is derived from the color of the fertile black soil along the cultivated area of the Nile valley.
ACOTAR role: The Black Land is a region of the continent where human slaves were ruled over by a High Fae queen. Miryam and Drakon joined the mortals in the War and freed Miryam's people by crossing the desert and eventually the sea.
THE ERYTHRIAN SEA
The Erythraean Sea, originally an Ancient Greek geographical designation, has been used as a name for the Red Sea which lies between Africa and Asia.
ACOTAR role: Drakon used his magic to split the Erythian Sea.

ASIA-PARALLEL LOCATIONS

XIAN
Xi'an is the the most populous city in Northwest China snd the second most popular tourist destination in China.
ACOTAR role: Xian is a Fae territory on the Continent and allied with the Loyalists during the War. A large majority of the Dawn Court is made of Fae from Xian, including Thesan's mother. Feyre remarks that Amren may have molded her mortal body after their peoples.
BHARAT
Bhārat is one of the two principal official short names for the Republic of India.
ACOTAR role: The Archerons lost their fortune when their father's ships sank on the way to Bharat.
RASK
May refer to Rask, a city in Iran, that serves as both capital of its county and district.
ACOTAR role: Rask is a Fae territory on the Continent and allied with the Loyalists during the War.

ADDITIONAL LOCATIONS

VELARIS
Possibly derived from the Latin vēlo*,* meaning "to veil, cover, wrap" along with "to hide, conceal" and "to clothe in." Could also derive from the Latin vēlum, meaning "to veil, curtain" and also indicates a tarpaulin acting as cover for outdoor spaces.
THE WALL
No singular reference, but the presence of a wall separating one race from another, often humans from mythical beings, is rife throughout history, mythology, and fantasy.
One from each category that has loose ties to ACOTAR: (1) Hadrian's Wall, ie the Roman Wall, a defensive fortification of the Roman province of Britannia. It spanned from coast to coast, cutting across the entire width of Northern England. (2) In Norse mythology, the Master Builder asking for the hand of the goddess Freyja as payment for constructing a wall around Asgard to defend the gods. (3) The English village of Wall in Neil Gaiman's Stardust, named after the wall separating the land of Faerie from the mortal realm, highly guarded and cautioned against for mortals seeking to pass through.
THE MOONSTONE PALACE
Romans linked moonstone to the moon goddess Diana (goddess of wild animals and the hunt) and Ancient Greeks linked it to their lunar deities Artemis, Hecate, and Selene.
SIDRA RIVER
Sidra is a name of Latin origin and means "Goddess of the stars" or "like a star."
RAMIEL
Ramiel is a fallen Watcher, a type of Biblical angel, one of the 20 Watchers that rebelled against God by mating with mortal women, therefore creating the Nephilim (Shadowhunters, anyone?). Ramiel means "God has thundered." Ramiel is sometimes conflated with Remiel, also known as Jeremiel, meaning "God shall have mercy," as is listed as one of the seven Holy Angels. He is the archangel of hope and is responsible for divine visions and guiding the souls of the faithful into Heaven.
POOL OF STARLIGHT
No plausible connection found, though there is a famous pool in Greek mythology—a pool Mnemosyne presided over in Hades, counterpart to the river Lethe. Dead souls would drink from Lethe to wipe their past lives from remembrance when reincarnated. Those who drank from Mnemosyne's pool remembered and halted their transmigration of the soul.
ATHELWOOD
Ethel (also aethel) is an Old English word meaning "noble." Athelwood can mean "noblewood."
ACOTAR role: Athelwood is Morrigan's estate located in the Night Court.
GOLLIAN MOUNTAINS
Göll is one of the named Valkyries from Norse mythology. Her name means "tumult," or "noise, battle."
ACOTAR role: The Gollian Mountains are where the Valkyries were slain during the War.
MYRMIDONS
In Ancient Greek mythology, the Myrmidons were an Ancient Greek tribe. In the Iliad, they are the soldiers commanded by Achilles. Myrmidon has also come to mean "a follower or subordinate of a powerful person, typically one who is unscrupulous or carries out orders unquestioningly."
ACOTAR role: The Myrmidons are a set of mountains serving as the border between the Day Court and the Night Court from which the Illyrians migrated.
CESERA
No direct reference found, but may allude to Caesarea, the name of numerous cities and locations throughout the Roman Empire.
ACOTAR role: Cesera is one of three temples where the feet of the Cauldron were hidden.
SANGRAVAH
No direct reference found (and I lost my mind searching for one). Closest I came to was the similarly sounding Angharad, a feminine Welsh name, long associated with Welsh royalty, history, and myth, including Arthurian legend.
ACOTAR role: Sangravah is one of three temples where the feet of the Cauldron were hidden.
GREENFIELD VILLAGE
No direct connection found, though Greenfield is the name of several villages of England.
ACOTAR role: Greenfield village is a neighboring village to where Feyre grew up and where Isaac Hale's wife is from.
WINDHAVEN CAMP
No connection found, though a separate Windhaven also appears in Tower of Dawn in the TOG series. Altun—Windhaven being the rough translation—is located in a three-peaked mountain range and is the home of Sartaq's hearth-mother and family.
Fun fact: Windhaven is the name of a science-fiction novel by George R. R. Martin and Lisa Tuttle following a group of humans who crash-landed on a foreign planet and learned to craft their own wings out of the spaceship wreckage.
THE WOLF'S DEN
No connection found, BUT fun fact: there is a named Wolf's Den castle in George R. R. Martin's A Song of Ice and Fire series (aka Game of Thrones) that now serves as a prison. "All the days were much the same inside the Wolf's Den, and any change was usually for the worse." A Dance with Dragons, Ch 29
ACOTAR role: The Wolf's Den is the name of the worst tavern in Velaris that Nesta is known to frequent.
SILVERSPRING CREEK
No plausible connection found, BUT fun fact: "Silver Springs" is a song written by Stevie Nicks, performed by Fleetwood Mac, and is so strongly ACOTAR-coded even my non-loving playlist-to-book self can't deny it. If you want more bread crumbles that SJM is a Stevie Nicks fan, "Rhiannon" and it's lyric origins have potential ties to the Rhiannon of TOG.
You could be my silver springBlue-green colors flashin'I would be your only dreamYour shinin' autumn ocean crashin'
Time cas t a spell on you*, but you won't forget me*I know I could have loved youBut you would not let me
ACOTAR role: Silverspring Creek is a stream running through Feyre's human village, near where she hunted rabbits.
STRYGA'S CASTLE
No direct reference found, but due to Stryga/the Weaver resembling a female demon akin to a vampire in Slavic mythology (see the Monster section above), it is possible Stryga's former home, before she was confined to her cottage, is reminiscent of Bram Stoker's 1897 Dracula and the Transylvanian Castle complete with three vampiric sister brides who entice men with their beauty and charm before proceeding to feed upon them.

The Night Sky

ARKTOS
Arktos, also written Arctus, means "bear" in Ancient Greek. Arktos was a centaur who fought against the Lapith spearmen. The Arktos Megale (aka Ursa Major, the Great Bear) is one of the original 48 constellations listed by Ptolemy who drew on earlier works by Greek, Egyptian, Babylonian, and Assyrian astronomers.
ACOTAR role: Arktos is one of the three regarded holy stars (the furthest left star) of the Illyrians and serves as part of the symbol for the Night Court. The echelon of Arktosian is reserved for Illyrians who survive the Blood Right but fail to reach Ramiel.
CARYNTH
May refer to Corinth, an ancient city that was one of the largest and most important of Greece, or Carinthia, the southernmost Austrian state in the Eastern Alps, noted for its mountains and lakes.
ACOTAR role: Carynth is one of the three regarded holy stars (the middle star) of the Illyrians and serves as part of the symbol for the Night Court. The echelon of Carynthian is reserved for Illyrians who scale the summit of Ramiel during the Blood Rite and are considered elite warriors.
ORISTES
Orestes (also spelled Orestes) means "stands on a mountain" and he is the subject of several Ancient Greek plays and myths concerning his madness and purification.
ACOTAR role: Orestes is one of the three regarded holy stars (the furthest right star) of the Illyrians and serves as part of the symbol for the Night Court. The echelon of Oristian is reserved for Illyrians who make it to the Ramiel during the Blood Rite but don't reach the top.
Locations not listed: A slew of various more minor locations have not been listed, including the Four Market Squares of Velaris, certain cottages and houses, and even the Ironcrest Illyrian war-camp.

https://preview.redd.it/jxxgjkfim90d1.png?width=842&format=png&auto=webp&s=00944156c7edd485265a4cad7f66c5ac8e41b31d
THE CAULDRON
There are many magical cauldrons present in various mythologies, one being the Pair Dadeni in Welsh mythology, a magical cauldron able to resurrect the dead, and the coire ansic of Irish mythology, the cauldron of the chief god of the Tuatha Dé Danann, which never ran empty.
TRUTH-TELLER
Possibly inspired by Fragarach, an Irish mythological sword known as "The Whisperer" or "The Answerer." It was the sword of Nuada, the first high king; it was said that no one could tell a lie with Fragarach at their throat and that the sword inflicting wounds from which no one could recover.
THE HARP
May refer to the uaithne, the magical harp of the Dagda, the chief god of the Tuatha Dé Danann in Irish mythology. It could control men's emotions and change the seasons.
THE MASK
In Egyptian culture, death masks were designed to guide the spirits of those mummified into the next world.
THE UNKNOWN 4th TROVE ITEM
Seen in a vision by Nesta via Lathys, which we now know to be the Horn, and may refer to the Gjallarhorn of Norse mythology, the sound of which is said to herald the beginning of Ragnarok.
ATARAXIA
Ataraxia, in Ancient Greek philosophy, was a state of calmness untroubled by mental or emotional disquiet, ie tranquility of the mind. It was considered the ideal mental state for soldiers entering battle.
ACOTAR Role: Nesta's Made sword.
GWYDION
Gwydion is a name meaning "born of the trees" and is the given name of Gwydion fab Dôn, a magician, hero, and trickster of Welsh mythology. Caer Wydion, the castle of Gwydion, was the traditional Welsh name for the Milky Way.
ACOTAR role: The Starsword and twin to Truth-Teller.
NARBEN
No direct reference found, though narben in German means "scar."
ACOTAR role: Narben is a lost sword from the Dread Trove.
OUROBOROS MIRROR
The ouroboros is an ancient symbol of a serpent or a dragon eating its own tale, first present in ancient Egyptian iconography and the Greek magical tradition, the term itself deriving from Ancient Greek. It has been used frequently and extensively throughout fantasy literature. It often symbolizes the cycle of life, death, and rebirth.
BOOK OF BREATHINGS
The Books of Breathing are a set of ancient Egyptian funerary texts that are intended to enable those deceased to continue their existence in the afterlife. It is a simplified form of the Book of the Dead.
VERITAS ORB
Veritas is of Latin origin meaning "truth." It is the name for the Roman virtue of truthfulness and in Roman mythology, Veritas is the Goddess of Truth. Universities and colleges such as Harvard use the term veritas as their motto.
SYMPHONIA
Symphonia is Greek in origin and was used to denote a variety of musical instruments.
AMARANTHA'S NECKLACE AND RING (JURIAN'S FINGER AND EYE)
Jurian's finger bone and eye, kept by Amarantha, are reminiscent of relics and reliquaries, often religious in nature. Relics typically consist of the physical remains or personal affects of a saint and the reliquary is the container that holds them.
FAEBANE
Possibly inspired by wolfsbane (aka aconite or monkshood), a poisonous flower ancient Greeks would poison arrows and bait with to hunt wolves. It is lethal and often fatal and is an oft-used plant and poison within the fantasy genre.
Fun fact: In Shakespeare's Hamlet, Hamlet himself was killed with an aconite-laced blade.

https://preview.redd.it/pjo213ymm90d1.png?width=840&format=png&auto=webp&s=de57f0ba269bd4b48b2782eb380da90a8ba2d6eb
DAEMATI
Potentially a combination of the Greek word dae (to give) and the concept of mati, labeled as "the evil eye" in Greek classical antiquity. Daemati may effectively mean "to give the evil eye."
THE WEAVER'S SONG
The Weaver's song, sung when Feyre was stealing Rhysand's ring from her cottage, is similar to "The Twa Sisters," a traditional murder ballad dating back to mid 17th century England. It tells of two sisters who travel down to a body of water where the older one pushes the younger one in. A harp or a fiddle is then made out of the murdered sister's body, which plays itself and sings about her murder.
submitted by ClaimSalt1697 to acotar [link] [comments]


2024.05.13 22:51 pfelgueiras OTLK - Announces UK Submission of Marketing Authorization Application (MAA) for ONS-5010 as a Treatment for Wet AMD

May 13, 2024
UK submission for national MAA review follows recently received positive opinion from Committee for Medicinal Products for Human Use (CHMP) of the European Medicines Agency (EMA) concerning the authorization of ONS-5010/LYTENAVA™ (bevacizumab gamma)
ISELIN, N.J., May 13, 2024 (GLOBE NEWSWIRE) -- Outlook Therapeutics, Inc. (Nasdaq: OTLK), a biopharmaceutical company working to achieve regulatory approval for the first authorized use of an ophthalmic formulation of bevacizumab for the treatment of retinal diseases in the US and Europe, today announced the submission of its Marketing Authorization Application (MAA) to the Medicines and Healthcare products Regulatory Agency (MHRA) in the United Kingdom (UK) seeking authorization of ONS-5010/LYTENAVA™ (bevacizumab gamma) for the treatment of wet age-related macular degeneration (wet AMD).
The submission was completed under the new International Recognition Procedure (IRP), which allows the MHRA to rely on a positive opinion by the European Medicines Agency’s CHMP concerning an application for grant of marketing authorization for the same product in the EU.
The IRP is available for new UK MAAs of a medicinal product (having the same qualitative and quantitative composition, and the same pharmaceutical form) that has previously been authorized by a Reference Regulator (RR). In this case this is the EMA.
“The submission of our MAA to the MHRA is another step closer to the possibility of offering clinicians and their patients in the UK market the only on-label, ophthalmic bevacizumab to treat wet AMD,” said Russell Trenary, President and CEO of Outlook Therapeutics.
“On the heels of the recent positive opinion by the CHMP in the EU, we continue to make noteworthy progress toward the potential authorization of ONS-5010/LYTENAVA™ in the UK.”
The MAA submission is supported by results from Outlook Therapeutics’ wet AMD clinical program for ONS-5010, which consists of three completed registration clinical trials – NORSE ONE, NORSE TWO and NORSE THREE.
As previously announced, Outlook Therapeutics received a CHMP positive opinion on March 22, 2024 concerning an application for grant of marketing authorization for ONS-5010/LYTENAVA ™ in the EU. The European Commission is expected to make a decision within approximately 67 days following the CHMP opinion. The decision will apply automatically in all 27 EU Member States, and, within 30 days, also to Iceland, Norway and Liechtenstein.
SOURCE:
Outlook Therapeutics® Announces UK Submission of Marketing Authorization Application (MAA) for ONS-5010 as a Treatment for Wet AMD
submitted by pfelgueiras to OTLK_Investors [link] [comments]


2024.05.13 21:53 CrippleWitch I’m getting married! How the eff do I do this?!

I hope this is an ok post, this community has been so supportive and creative and I didn’t know where else to ask this.
My partner and I are both Pagans (I’m a Modern Witchcraft person, he’s more Brujeria/Norse) and all the handfasting ceremonies I’m finding have a distinct Wiccan flavor and that’s just not us (no shade to Wicca, but we are much more fluid/eclectic and far less structured). We are also going to be the first non-Christian wedding in both our families, so I’m hoping to find something that both unites us in the eyes of our Gods while also not being so weirdly different/esoteric that our mostly Christian family will be uncomfortable.
I thought a nice evocation of the Gods and welcoming them into the space would be a good opener, but for the actual handfasting part I’m coming up short. Anyone have wisdom for me or suggestions of where to look for inspiration?
Thank you all for your kind attention!
submitted by CrippleWitch to WitchesVsPatriarchy [link] [comments]


2024.05.13 19:41 SadeqWasTaken My first design

My first design
Hey everyone! So I tried mixing arabic architecture with norse mythology and here is what I came up with. Would it look better with or without the "domes"? (I feel like it creates a frame in the tattoo, which is something that isn't good with tattoos, or so I've heard.)
PS: This would be my firs tat and I'd like it on my calf. Also this is my first time drawing one.
https://preview.redd.it/t6ejrk4ed80d1.png?width=1760&format=png&auto=webp&s=72275894bacf84e1297ebadc803b1f92bb044aeb
submitted by SadeqWasTaken to TattooDesigns [link] [comments]


2024.05.13 19:06 Admiral_Pinecone Help picking a TTRPG Campaign

Hello!
First time DM looking for a TTRPG to pick for my first campaign.
I would like to run a campaign for 6 people and set in the world of Greek mythology.
A really important thing for me is having a sort of "preset" long campaign that I can follow, as I don't feel I have the storytelling skills to accomplish this on my own. From what I can gather most TTRPGs have individual side quest stories and one shots, but leaves the task of uniting them into the hands of a DM.
Another important note is ideally the campaign has easily accessible VTT options, as I am not super experienced with Roll20 or Foundry.
The closest thing I have been able to find is Odyssey of the Dragonlords. It has a paid integration with Roll20 as well as a long "preset" campaign that integrates PC backgrounds really well. The only downside is that I'm not the biggest fan of how it integrates high fantasy into the greek setting.
The emphasis on dragons and the total restructure of the greek pantheon isn't ideal. I've considered maybe renaming some of the characters and locations so it feels more inline with greek mythology but that seems more trouble than its worth.
So my question is, are there any existing TTRPGs that might meet the needs I've outlined above?
I know the same group also created Raiders of the Serpent Sea, which also seems like a neat campaign, but I'm having trouble finding out much about it.
Thanks!
submitted by Admiral_Pinecone to TTRPG [link] [comments]


2024.05.13 18:51 no-ordinary-person Norse mythology fiction, viking fiction

I’m starting my obsession with Vikings, the series and the people themselves. And I’d like to read a novel about it. Don’t have any preference, bonus if the main character is a female, and nothing too dark.
Thank you in advance, happy reading :)
submitted by no-ordinary-person to booksuggestions [link] [comments]


2024.05.13 17:33 Glockmann_ The Tenth round of my version of Ragnarok: Edgar Cayce (The Sleeping Prophet) VS Hecate (The Mistress of the Arcane)

The Tenth round of my version of Ragnarok: Edgar Cayce (The Sleeping Prophet) VS Hecate (The Mistress of the Arcane)
Edgar Cayce (The United States Of America 🇺🇸)
Hecate (Greek Mythology 🇬🇷)
"The Unconscious Seer VS The Conscious Shadow"
submitted by Glockmann_ to ShuumatsuNoValkyrie [link] [comments]


2024.05.13 16:23 Chen_Geller The Hunt for Gollum: Peter Jackson's Leonore Number 3?

The Hunt for Gollum: Peter Jackson's Leonore Number 3?
I've written before about The Hunt for Gollum for Fellowship of Fans AND for this board, but having had time to think about it, I think a deeper examination of it is in order.
The Lord of the Rings: The Hunt for Gollum is a film, scheduled for 2026, produced by Sir Peter Jackson and directed by Andrew Serkis, about Aragorn and his tracking down Gollum during the early stages of The Fellowship of the Ring and/or the period leading up to it.
The film is an intriging concept - not least for the participation of all these Lord of the Rings and Hobbit luminaries - including perhaps de-aged cast members - but does raise some concerns: in the pas, these kinds of entries-between-the-entries have done as much a disservice to their respective series as they enriched them: could this film possibly sidestep such issues?

What is it about?

In spite of the name - which is only a working title - this film is NOT essentially a Gollum film like the dreaded video game, but AN ARAGORN FILM: It is based on Aragorn's descriptions (mostly in the Council of Elrond) of his hunt of Gollum. Exactly what the film will entail is unclear: given that Gollum first leaves his cave only a few years after The Hobbit, the filmmakers could use it as license to regail us with much of his travels and those of a younger Aragorn, as well as Gondor tilting towards war, Balin's colony in Moria, and perhaps even Saruman falling under Sauron's spell: The White Wizard is already expected to appear in animated form in The War of the Rohirrim. Even oddballs like Tom Bombadil could be made to fit in there.
The title, however, may well suggest a more focused premise, centering on Aragorn and Gandalf's actual hunting down of Gollum, perhaps much of those earlier events in Gollum and Aragorn's life condensed into a prologue. This would make this NOT be a prequel in the usual sense of the word: rather than take place BEFORE Fellowship of the Ring, such a film will take place DURING Fellowship of the Ring, betwen the 32 minute mark when Gandalf leaves to convene with Aragorn, who suggests hunting Gollum down, and the 34 minute mark when Ringwraiths first approach the Shire. In that case, I mused here on the sub that this might entail the producers opting for de-aging rather than recasting the roles, especially since the films do away with the seventeen-year timelapse that was to occur at this spot.
This is actually a premise that had intrigued Jackson for a long time: Aragorn and Gandalf track Gollum down from the outskirts of Mirkwood to the outskirts of Mordor. Gandalf breaks off for Minas Tirith while Aragorn tracks Gollum (since having gone through Shelob Lair only to be captured in Mordor) to within sight of Minas Morgul and finally catching him in the Dead Marshes, and leading him to the Woodland Realm, where he's finally released from captivity in the mayham of an Orc attack.
https://preview.redd.it/r8jefllpd70d1.png?width=1920&format=png&auto=webp&s=2a2258aa1f0f882ddb0b2916b64c13212cecd0c1
Jackson evidentally loved it, talking about shooting it - at the time as more footage to be added into The Lord of the Rings - as early as 1998: "We would write and shoot [...] scenes involving Gandalf and Aragorn hunting Gollum, and his capture by Orcs …" He lamented its absence in the director's commentary to The Fellowship of the Ring. By 2002, while in post-production for The Two Towers, Jackson confided in both composer Howard Shore and Executive Producer Mark Ordesky that he intends to make The Hobbit and a "Lord of the Rings prequel" about Aragorn. The project entered development along with The Hobbit in 2006, but seemingly died out before 2008, as The Hobbit was proving a bigger undertaking than originally concieved.
Nevertheless, Jackson says they still wanted to have Mortensen in the film: "We did try to figure out a way to put... to get a cameo, even if it was a cameo for Aragorn and actually for Arwen, too: we tried to have Liv Tyler in the film." Mortensen suggests he turned an approach down, but for his part Jackson says: "We couldn't think of a way of doing it."

Who is making it?

The film is being produced by Sir Peter Jackson, written by Philippa Boyens, Dame Frances Walsh and apparently by War of the Rohirrim scribes Arty Papageorgieu and Phoebe Gittins. Ken Kamins (Jackson's agent) is executive producing along with Andy Serkis and Jonathan Cavendish and, presumably, Pam Abdy and Michael de Luca. Serkis is to direct as well as reprise his role as Gollum, and had talked about going back to New Zealand to work with Weta.
Jackson had previously said: "You kind of feel a sentimental attachment, a sort of ownership, to the Middle-earth that's been put on the screen." In an interview he says:
Having been happy to hand The Hobbit to Guillermo [Del Toro] and then doing it myself, I definitely ended up with a stronger sense of ownership of Middle-earth than I ever had before, and it would be kind of hard to sit back and watch another filmmaker do stories if they were connected to these ones. If they weren’t connected, then sure. But if it was something connected to this mythology that we’ve done, if I had the energy and the strength then I would really want to do it. Never say never!
This return of the familiar faces is reassuring: even de Luca was one of the executives championing The Lord of the Rings in New Line in 1998. Astonishingly, this will be the seventh (!) film in the series produced by Jackson and, after Rohirrim releases later this year, the fourth produced by Philippa Boyens, and alltogether they'll amount to a good 25 hours (!) of film from these filmmakers in this Tolkien setting.
Andy Serkis had first directed some of his fight with Deagol in The Return of the King, and became the second-unit director of The Hobbit trilogy, and has now been "promoted" under Jackson's producer mantle to direct this film. Along with Weta Workshop and WetaFX, and presumably concept artists Alan Lee and John Howe (hot off of Rohirrim) and perhaps later on composer Howard Shore, this stands a good chance of managing to bottle the same sensibilitiy as the previous films. Jackson had spoken of this for The Hobbit: "We have deliberately tried to pull the same people back again, because they are the sort of the beating heart, they're the spirit of the film."
Never, in fact, has a film series managed to maintain the kind of continuity in the production crew that Jackson had achieved in this film series. At the end of The Hobbit, visual effects supervisor Mat Aitken mused: "I don't know if one team has ever worked on all six films in a series, to the extent that this has all been hand-crafted by one sort of central team of people." The War of the Rohirrim and anchiliary projects like the "Beyond the Door" renovations at Hobbiton have also reunited some of the Lord of the Rings crew, and now this film is sure to do the same.
Putting the de-aging cunundrum to the side for a second, the film is bound to also include new characters, and its as of yet an enigma as to who they would be and who might play them.
To de-age, or not to de-age? That is the question.
The project is completely separate from Amzon Prime Video's The Lord of the Rings: The Rings of Power. In fact, New Line executives say they seek to "stop Amazon blurring the lines" between the show and the films. Having said that, since in its first season the show had also made a concerted effort to draw Lord of the Rings veterans into the fold, there is going to be some overlap in terms of the craftspeople like Weta Workshop. If anything, the show provided them with a dry-run for this film. John Howe is still on the show's payroll and will presumably have to carefully manage his time, or else choose one production or the other, with my bet being that, if called for it, he's sure to go with Jackson.
There's a hillarious bit in the director's commentary to The Battle of the Five Armies:
Philippa: "Aragorn really is one who tracks Gollum and ends up...and finds him eventually in the Dead Marshes, and he's taken to the Elves. And he's taken to the Elves, and because of the kindness of the Elves - and Legolas is one of his keepers...
Jackson: "In Mirkwood?"
Philippa: "...in Mirkwood, and through their kindness he actually manages to escape. Or has he escaped? Or was he let loose?"
Jackson: "So that's like a seventh Tolkien movie that you've just heard."
Philippa: Yeah, got luck, Pete!
Jackson: "No, its not a film we're gonna... its a film that we'll never make, but you just heard a little imaginative version of it from Philippa Boyens there that you...
Philippa: "The Hunting Gollum through the wild"
Jackson: "The Hunting of Gollum"
Philippa: "and a few other things that go on which are really interesting. Saruman's search for the Ring is also interesting, yeah."
Jackson: "All part of a fictitious film 3.5."

What is it going to be like?

I don't think the portentous comparisons to Star Wars and Marvel are very merited: by the time this film is out, The Lord of the Rings will have a grand total of eight films, while both those series are well into double digits of both films AND tie-in shows. The fact that its crafted by the same people, as I said above, rather than by an army of artisans coming in and out at the behest of an overweening studio, also demarcates it from the standard Hollywood franchise.
Having said that, the film is somewhat akin to the kind of entries-between-the-entries that Star Wars, in particular, had dabbled with increasingly. This is somewhat disconcerting to me because I tend to find such entries very problematic. To quote a fabulous essay about Star Wars:
"The success of 'Star Wars' has obviated a lot of its original virtues. Much of the fun of watching the film for the first time, now forever inaccessible to us, was in the slow unveiling of its universe [...] Subsequent sequels, tie-in novels, interstitial TV shows, video games and fan fiction have lovingly ground this charm out of existence with exhaustive, literal-minded explication: Every marginal background character now has a name and a back story, every offhand allusion a history."
I find that these "interstitial" prequels do the most harm in this regard: there's no surer way to make the Death Star and its blowing of Aldeeran less impressive than to see so much of it in action in Rogue One, and no surer way to make the Ben-Vader duel in the original less effective than turning it into not the second (per Revenge of the Sith) but the fourth confrontation between the two adversaries, as is shown in the Obi-Wan miniseries.
What's more, they can take the time-lapse that exists between entries and trilogies and make it feel condensed by taking all or most of the events that happen offscreen during the interval and dramatising them such that they seemingly happen in a few days or weeks. If this film is set more DURING Fellowship of the Ring then before it, that could help sidestep this issue.
These are, however, issues that I think the Tolkien films had managed to sidestep until now. This film, however, is serious danger of falling right into them: the way Fellowship of the Ring keeps Gollum in the shadows still works after An Unexpected Journey, partially thanks to the big time-lapse between the two. Seeing Gollum through this film at a time more closely adjacent or concurrent to The Fellowship of the Ring, however, will ruin this buildup that is in Fellowship of the Ring. Strider, sitting off to the side in The Prancing Pony, will no longer be able to retain that air of mystique and potential danger he's supposed to have, although admittedly the film (unlike the book) doesn't keep this charade up for very long.
What's more, if the filmmakers don't resist the urge to revisit a lot of the locations of The Lord of the Rings like Gondor and much of Mordor, it will risk "flatenning" the experience of The Lord of the Rings: The Hobbit already reprised (rather harmlessly) Hobbiton, Trollshaws, Rivendell, Amon Sul and Bree. If this film also throws-in Lorien, Mordor, Gondor, Moria, the Dead Marshes and even Shelob's Lair into the mix, it will have an effect similar to what Beethoven feared Leonore number 3 overture would have to Fidelio: by encapsulating many of the tunes to appear in the piece, it effectivelly made the piece itself superflous. Likewise, if we visit practically all the locales of The Lord of the Rings before actually getting to Lord of the Rings, much the air of discovery that is so crucial to the atmosphere of these films will have evaporated.
The only way to sidestep this would be to cast as much of this film as possible into the wilderness. Revisiting the Woodland Realm, by contrast, could be a welcome addition: it would be nice to see Thranduil's realm on better times, with the Elves no longer cooped inside Thranduil's underground stronghold but spread around it and through the Woodland at large. Jackson and Boyens have mused about revisiting Tauriel before, so that's a possibility some fans might not appreciate, but which I think is plausible enough given the setting.
The Woodland Realm: notice the walkway and stairs to the side.
Another way to sidestep it would be to frame it in such a way that it works as a flashback AFTER Fellowship of the Ring, being that its probably concurrent with that film. At the same time, structurally, this film might play better in the middle of the structure, balancing out the two trilogies in terms of length.

So, what next?

Jackson is attached to produce another undisclosed film, rounding up a mammoth eight films in his personal Tolkien oevure, and nine films in his audiovisual realisation of Middle-earth. Being that this first one is one that takes place during The Fellowship of the Ring and that we know Jackson had long wanted to make, it makes sense that the second film will be of a similar sort. This suggest the Battle of Dale as a possible subject matter, concurrent with The Return of the King. Tellingly, Philippa had hypothetically mentioned it in her interview with Nerd of the Rings.
submitted by Chen_Geller to lotr [link] [comments]


2024.05.13 16:16 Spiritual_Pool_4408 Reading

So my inside Altar is set up in my bedroom closet by the window....it allows me to open the window for fresh outside air. I often times will sit on the floor under the window and read my norse books whether it's the eddas or just the stories of the gods (currently finishing Norse Mythology by Neil Gaiman) as it is tge most peaceful place in my home to me and makes me feel like im hanging out with the God's. I was wondering if any of you all read by your altars as well, and if not where is your go to place?
submitted by Spiritual_Pool_4408 to NorsePaganism [link] [comments]


2024.05.13 14:06 Klschue Tattoo-a-Day: Season 2, Episode 13

A tattoo from each episode of the IM series
Episode title: Ink Master Live
These are Sarah’s Norse mythology finale tattoos
submitted by Klschue to Inkmaster [link] [comments]


2024.05.13 14:00 Rude-Implement-9980 [PC] [90-2000] RTS historic game

I don't have a lot of details on this one i just remember the game similar in graphics to rise of nations. There was at least a Roman and Egyptian civilizations, and the Roman's had a special unit with a big square shield (like Age of Mythology atlantean destroyer) that had an "Absorption" stat that was some sort of health steal with a blue teeth with fangs icon, and egyptians had a cool anubis soldier
submitted by Rude-Implement-9980 to tipofmyjoystick [link] [comments]


2024.05.13 08:49 Jake-Michael (Terrifier) Art The Clown is Loki from Norse mythology. Also, Terrifier 3 speculation!

Those who have seen the Terrifier movies know Art is a demonic clown with supernatural abilities. Loki is the trickster god from Norse mythology. Could they be the same?
Both of them are smart and cunning. Both have supernatural abilities. Both mostly use their powers for evil. Most importantly, Loki is usually depicted as a jester (or a clown).
To further support this theory, we have to observe the other characters.
In Terrifier 2, a girl named Sienna slays Art, temporarily killing him. At the time, she’s wearing a Valkyrie-like costume while wielding a mystical sword. In Norse mythology, valkyries are angel-like women who slay those who die battle, guiding them to the afterlife. Typically those who are worthy of going to Valhalla (Norse equivalent of heaven). Obviously, Art isn’t worthy of going to a place like that. So Sienna was likely destined to send him the underworld (or maybe The Clown Cafe in this instance).
Sienna’s unseen father was aware of Art’s existence and how dangerous he is. I do not believe he was a god himself (considering that he seemed to be a normal man with a relatively normal family), but rather a researcher or expert on the topic. He somehow obtained or forged an authentic Valkyrie sword, knowing that was the only thing that could kill Art if he came into our world. He likely created the Valkyrie character to inspire Sienna to become in this instance. The horrors of Art and his world drove him to madness and eventually suicide.
The Little Pale Girl was Art’s first victim upon coming to our world. The reason he kept her around as a accomplice was because she liked him at first. As she saw him as nothing but a friendly clown at a carnival. Bloodlusted, Art killed her anyway. Still flattered that she wasn’t afraid of him, he brought her back as a clown.
In the upcoming Terrifier 3, it has been announced that the “real” Santa Claus will appear. If this is true, I’d go far enough to say that he’s the Norse god Odin. Odin is arguably the inspiration for Santa Claus. So, I predict that he will be summoned to Earth upon hearing of Art’s persistence, despite multiple attempts to kill him, knowing that it will take make more effort than usual this time. Also in mythology, Valkyries serve Odin. So maybe he’s going to try to help Sienna defeat Art in the amount of time he’s in the film (we all know he’s going to get massacred). He must at least acknowledge Sienna if he is Odin.
To further speculate Terrifier 3, it’s possible that Sienna will wear an elf costume. Likely as a part-time job at the mall. This is a nod to how elves help Santa like how Valkyries help Odin. Maybe she’ll meet Santa at the mall, not realizing he’s the real one. Of course, he’d want to be under the guise of someone impersonating him, which is expected.
To summarize, Art The Clown is really Loki from Norse mythology. Sienna was destined to become a Valkyrie to deafeat him. Sienna’s deceased father was aware of Art, and was the one who destined her. The Little Pale Girl was Art’s first victim. Santa Claus is really Odin, who is determined to stop Art too.
submitted by Jake-Michael to FanTheories [link] [comments]


2024.05.13 07:45 Calade2024 The Primordial Twelve

The number twelve holds significant cultural, historical, and religious importance across various civilizations and contexts. In many ancient cultures, such as those of the Greeks, Romans, and Babylonians, the number twelve was often associated with completeness and cosmic order. The twelve months in a year, the twelve zodiac signs, and the twelve hours on a clock reflect the pervasive influence of this number in organizing various aspects of human life. Religiously, the significance of twelve is evident in traditions like Christianity, where there are twelve apostles, and Judaism, with the twelve tribes of Israel. The importance of twelve extends to Norse mythology, where twelve gods gathered in a council, and Hinduism, with the twelve Adityas. The enduring prominence of this number underscores its role as a symbol of completeness, balance, and divine order throughout history.
What do you think? Watch and comment.
https://youtu.be/kvZpbIK8qOs
submitted by Calade2024 to YouTubeSubscribeBoost [link] [comments]


2024.05.13 07:13 thinkingstranger May 12, 2024

I write a lot about how the Biden-Harris administration is working to restore the principles of the period between 1933 and 1981, when members of both political parties widely shared the belief that the government should regulate business, provide a basic social safety net, promote infrastructure, and protect civil rights. And I write about how that so-called liberal consensus broke down as extremists used the Reconstruction-era image of the American cowboy—who, according to myth, wanted nothing from the government but to be left alone—to stand against what they insisted was creeping socialism that stole tax dollars from hardworking white men in order to give handouts to lazy minorities and women.
But five major stories over the past several days made me realize that I’ve never written about how Trump and his loyalists have distorted the cowboy image until it has become a poisonous caricature of the values its recent defenders have claimed to champion.
The cowboy myth originated during the Reconstruction era as a response to the idea that a government that defended Black rights was “socialist” and that the tax dollars required to pay bureaucrats and army officers would break hardworking white men.
This weekend, on Saturday, May 11, Paul Kiel of ProPublica and Russ Buettner of the New York Times teamed up to deliver a deep investigation into what Trump was talking about when he insisted that he must break tradition and refuse to release his tax returns when he ran for office in 2016 and 2020, citing an audit.
The New York Times had already reported that one of the reasons the Internal Revenue Service was auditing Trump’s taxes was that, beginning in 2010, he began to claim a $72.9 million tax refund because of huge losses from his failing casinos.
Kiel and Buettner followed the convoluted web of Trump’s finances to find another issue with his tax history. They concluded that Trump’s Chicago skyscraper, his last major construction project, was “a vast money loser.” He claimed losses as high as $651 million on it in 2008. But then he appears to have moved ownership of the building in 2010 from one entity to a new one—the authors describe it as “like moving coins from one pocket to another”—and used that move to claim another $168 million in losses, thereby double-dipping.
The experts the authors consulted said that if he loses the audit battle, Trump could owe the IRS more than $100 million. University of Baltimore law professor Walter Schwidetzky, who is an expert on partnership taxation, told the authors: “I think he ripped off the tax system.”
The cowboy myth emphasized dominance over the Indigenous Americans and Mexicans allegedly attacking white settlers from the East. On Friday an impressive piece of reporting from Jude Joffe-Block at NPR untangled the origins of a story pushed by Republicans that Democrats were encouraging asylum seekers to vote illegally for President Joe Biden in 2024, revealing that the story was entirely made up.
The story broke on X, formerly Twitter, on April 15, when the investigative arm of the right-wing Heritage Foundation, which promises to provide “aggressive oversight” of the Biden administration, posted photos of what it claimed were flyers from inside portable toilets at a migrant camp in Matamoros, Mexico, that said in broken Spanish: “Reminder to vote for President Biden when you are in the United States. We need another four years of his term to stay open.” The tweet thread got more than 9 million views and was boosted by Elon Musk, X’s owner.
But the story was fabricated. The flyer used the name of a small organization that helps asylum seekers, along with the name of the woman who runs the organization. She is a U.S. citizen and told Joffe-Block that her organization has “never encouraged people to vote for anyone.” Indeed, it has never come up because everyone knows noncitizens are not eligible to vote. The flyer had outdated phone numbers and addresses, and its Spanish was full of errors. Migrants who are staying at the encampment as they wait for their appointments to enter the U.S. say they have never seen such flyers, and no one has urged them to vote for Biden.
Digging showed that the flyer was “discovered” by the right-wing video site Muckraker, which specializes in “undercover” escapades. The founder of Muckraker, Anthony Rubin, and his brother, Joshua Rubin, had shown up at the organization’s headquarters in Matamoros asking to become volunteers for the organization; they and their conversation were captured on video, and signs point to the conclusion that they planted the flyers.
Nonetheless, Republicans ran with the story. Within 12 hours after the fake flyer appeared on X, Republican representatives Marjorie Taylor Greene (R-GA) and Dan Bishop (R-NC) brought posters of it to Congress, and Republicans made it a centerpiece of their insistence that Congress must pass a new law against noncitizen voting. Rather than being protected by modern-day cowboys, the woman who ran the organization that helps asylum seekers got death threats.
The cowboy image emphasized the masculinity of the independent men it championed, but the testimony of Stephanie Clifford, the adult film actress also known as Stormy Daniels, in Trump’s criminal trial for falsifying business records to cover up his payments to Clifford to keep her story of their sexual encounter secret before the 2016 election, turns Trump’s aggressive dominance into sad weakness. Covering Clifford’s testimony, Maureen Dowd of the New York Times yesterday wrote that “Trump came across as a loser in her account—a narcissist, cheater, sad Hugh Hefner wannabe, trading his satin pajamas for a dress shirt and trousers (and, later, boxers) as soon as Stormy mocked him.”
In the literature of the cowboy myth, the young champion of the underdog is eventually supposed to settle down and take care of his family, who adore him. But the news of the past week has caricatured that shift, too. On Wednesday, May 8, the Republican Party of Florida announced that it had picked Trump’s youngest son, 18-year-old Barron, as one of the state’s at-large delegates to the Republican National Convention, along with Trump’s other sons, Eric and Donald Jr.; Don Jr.’s fiancée, Kimberly Guilfoyle; and Trump’s second daughter, Tiffany, and her husband.
On Friday, May 10, Trump’s current wife and Barron’s mother, former first lady Melania Trump, issued a statement saying: “While Barron is honored to have been chosen as a delegate by the Florida Republican Party, he regretfully declines to participate due to prior commitments.” It is hard not to interpret this extraordinary snub from his own wife and son as a chilly response to the past month of testimony about his extramarital escapades while Barron was an infant.
Finally, there was the eye-popping story broken by Josh Dawsey and Maxine Joselow in the Washington Post on Thursday, revealing that last month, at a private meeting with about two dozen top oil executives at Mar-a-Lago, Trump offered to reverse President Joe Biden’s environmental rules designed to combat climate change and to stop any new ones from being enacted in exchange for a $1 billion donation.
Trump has promised his supporters that he would be an outsider, using his knowledge of business to defend ordinary Americans against those elites who don’t care about them. Now he has been revealed as being willing to sell us out—to sell humanity out—for the bargain basement price of $1 billion (with about 8 billion people in the world, this would make us each worth about 12 and a half cents).
Chief White House ethics lawyer in the George W. Bush administration Richard Painter wrote: “This is called bribery. It’s a felony.” He followed up with “Even a candidate who loses can be prosecuted for bribery. That includes the former guy asking for a billion dollars in campaign cash from oil companies in exchange for rolling back environmental laws.”
The cowboy myth was always a political image, designed to undermine the idea of a government that worked for ordinary Americans. It was powerful after the Civil War but faded into the past in the 1920s, 1930s, and 1940s as Americans realized that their lives depended on government regulation and a basic social safety net. The American cowboy burst back into prominence with the advent of the Marlboro Man in 1954, the year of the Supreme Court’s Brown v. Board of Education decision, and the idea of an individual white man who worked hard, wanted nothing from the government but to be left alone, was a sex symbol, and protected his women became a central myth in the rise of politicians determined to overturn the liberal consensus.
Now it seems the myth has come full circle, with the party led by a man whose wife rejects him and whose lovers ridicule him, who makes up stories about dangerous “others,” cheats on his taxes, solicits bribes, and tries to sell out his followers for cash—the very caricature the mythological cowboy was invented to fight.

Notes:
https://www.propublica.org/article/trump-irs-audit-chicago-hotel-taxes
https://www.npr.org/2024/05/10
/1248599505/migrants-vote-biden-conspiracy-theory-social-media
https://www.npr.org/2024/05/10/1250585392/takeaways-migration-biden-flyer-matamoros
https://www.nytimes.com/2024/05/11/opinion/trump-stormy-daniels-trial.html
https://www.washingtonpost.com/politics/2024/05/09/trump-oil-industry-campaign-money/
https://www.nbcnews.com/politics/donald-trump/barron-trump-florida-delegate-republican-national-convention-rcna151388
https://www.nbcnews.com/politics/donald-trump/barron-trump-declines-invitation-delegate-republican-convention-rcna151761
Twitter (X):
rwpusa/status/1789632040054165516
https://heathercoxrichardson.substack.com/p/may-12-2024
submitted by thinkingstranger to HeatherCoxRichardson [link] [comments]


2024.05.13 06:23 Yunozan-2111 How do you think Fafnir the dragon would be treated in Potter-verse?

In Norse Mythology, Fafnir was the son of a powerful and wealthy dwarf king that murdered his father out of greed to steal his treasures including a prized ring that was compensation from the Gods for accidentally killing Otr who was a ferret at the time, one of his brothers. However he didn't realize the ring was cursed and subsequently transformed into a dragon due to his greed. There are many interpretations but the common theme and idea is the dwarf's greed transformed him into monster.
If Fafnir existed in the Potterverse what would be his reputation in the Wizarding World by First Wizarding War during Voldemort's reign to 1991 onwards?
submitted by Yunozan-2111 to HPfanfiction [link] [comments]


2024.05.13 06:07 physiX_VG Homebrew Psychopomp

Aventuris Academia gang, turn away.
I’m currently running a homebrew campaign set in the Forgotten Realms, and a lot of the campaign is themed around life and death. I’m planning for homebrewed psychopomps serving under Kelemvor to guide souls safely to the Fugue Plane, and prevent them from returning as undead (of course this doesn’t always succeed). If a soul is restless enough, they might refuse and end up as a ghost/spectre/poltergeist.
The Greek mythology had Charon, the Irish had the Morrigan, and the Norse equivalent were the Valkyrie. I’m planning for such creatures to be previous mortals (clerics?) serving Kelemvor who eventually take up the role, but I’m trying to come up with what kind of flavour to give them other than the classic “reaper”-style.
Any ideas of how to flavour these?
submitted by physiX_VG to DnD [link] [comments]


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