Mafia wars for itouch cheats

Mafia Wars

2009.08.08 04:25 msiekkinen Mafia Wars

This is the unofficial subreddit for the Mafia Wars community. Mafia Wars was a free, multiplayer social network game developed by Zynga.
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2015.09.07 09:02 Star Wars: Galaxy of Heroes Subreddit

Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe.
[link]


2014.07.16 13:39 Star Wars: Commander

Sub dedicated to the mobile game Star Wars: Commander!
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2024.05.15 02:52 Sensitive_Cake323 Skyrim SSE draw call amount causing massive performance drops’

Hi guys! Currently playing skyrim SE 1.6.1130 and when I am roaming around in towns I am having upwards of 15k draw calls! This lowers my (albeit high) fps from 120 to around 60 or less. I do understand I need to remove mods that add npcs or clutter, and I have removed mods like JK's skyrim recently to help (added at least 5 fps) I currently have mods like efps, Bethini, shadow boost. I was thinking it was my enb or maybe high poly npc overhaul but no fps increase when turned off... Any suggestions?
My specs are
CPU: Ryzen 7 5800x3d 8-core processor
GPU: NVIDIA GeForce RTX 4060 Ti 8gb vram
RAM: 32gb ddr4
SSD: M.2 2tb
Mod list is:
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ccBGSSSE001-Fish.esm
ccQDRSSE001-SurvivalMode.esl
ccBGSSSE037-Curios.esl
ccBGSSSE025-AdvDSGS.esm
_ResourcePack.esl
RSkyrimChildren.esm
Unofficial Skyrim Special Edition Patch.esp
Skyrim Project Optimization - Full ESL Version.esm
Landscape and Water Fixes.esp
LegacyoftheDragonborn.esm
Occ_Skyrim_Tamriel.esp
Lightened Skyrim - merged.esp
RealisticWaterTwo - Resources.esm
Lux Orbis - Master plugin.esm
arnima.esm
Falskaar.esm
Better Dynamic Snow SE - DisableRefs.esm
Vigilant.esm
1NGarmor.esl
Experience.esl
Expressive Facegen Morphs.esl
Lux - Resources.esp
Lux Via.esp
Lux - Master plugin.esm
NorthernIce.esp
AHZmoreHUDInventory.esl
TheNewGentleman.esp
TrueHUD.esl
Wyrmstooth.esp
High Poly Head.esm
Particle Patch for ENB.esp
SkyUI_SE.esp
Audio Overhaul Skyrim.esp
SMIM-SE-Merged-All.esp
Better Dynamic Snow SE.esp
summersetisles.esp
High Poly NPC Overhaul - Resources.esp
High Poly NPC Overhaul - Skyrim Special Edition.esp
Beards of Power.esp
High Poly NPCs VHR_BOP.esp
Northern Roads.esp
Aspens Ablaze.esp
SummersetFixes.esp
COTN - Falkreath.esp
Weapons Armor Clothing & Clutter Fixes.esp
Lux Orbis.esp
Cutting Room Floor.esp
CollegeOfWinterholdImmersive.esp
fortdawnguardimmersive.esp
Landscape Fixes For Grass Mods.esp
COTN - Dawnstar.esp
Northern Roads - Lux Via patch.esp
COTN - Morthal.esp
COTN - Winterhold.esp
MysticismMagic.esp
NAT-ENB.esp
Lux Via - plugin.esp
Bandit War.esp
hearthfireextended.esp
HFE-CC Fishing Patch.esp
Dawn of Skyrim.esp
Helgen Reborn.esp
Embers XD.esp
SeranaDialogAddon.esp
Landscape and Water Fixes - Patch - LFfGM.esp
Lux Orbis - LotD patch.esp
Hothtrooper44_ArmorCompilation.esp
home.esp
Lux Orbis - Dawn of Skyrim patch.esp
Clockwork.esp
[xPatch] High Poly NPC Overhaul - Skyrim Special Edition - AI Overhaul.esp
[xPatch] High Poly NPC Overhaul - Skyrim Special Edition - Skyrim Revamped - Complete Enemy Overhaul.esp
[xPatch] High Poly NPC Overhaul - Skyrim Special Edition - OBIS SE.esp
Immersive Weapons.esp
Morskom.esp
PrvtI_HeavyArmory.esp
Wintersun - Faiths of Skyrim.esp
Northern Roads - Lux Orbis Patch.esp
Run For Your Lives.esp
LustmordVampireArmor.esp
Lux Orbis - Morskom Estate patch.esp
SL01AmuletsSkyrim.esp
Lux Orbis - COTN Falkreath patch.esp
DBM_RelicNotifications.esp
WZOblivionArtifacts.esp
DBM_HelgenReborn_Patch.esp
DBM_AmuletsOfSkyrim_Patch.esp
DBM_OblivionArtifacts_Patch.esp
Northern Roads - Helgen Reborn patch.esp
Northern Roads - Vigilant patch.esp
BGCollectables.esp
Lux Orbis - Wintersun patch.esp
Northern Roads - COTN Falkreath Patch.esp
DBM_BGCollectables_Patch.esp
SexLab-AmorousAdventures.esp
DBM_IW_Patch.esp
DBM_Vigilant_Patch.esp
Lux Orbis - Cutting Room Floor patch.esp
Northern Roads No NR Bridge patch.esp
Occ_Skyrim_COTN-Falkreath_patch.esp
FDILOTDPatch.esp
DawnguardArsenal.esp
Reverb Interior Sounds Expansion.esp
AcousticTemplateFixes.esp
Lux Orbis - Helgen Reborn.esp
COTN Dawnstar - Morskom Estate Patch.esp
COTN Dawnstar - Embers XD Patch.esp
AdditionalHearthfireDolls.esp
PrvtIRoyalArmory.esp
Royal Armory Tweaks.esp
Lux Orbis - COTN Winterhold patch.esp
DBM_CRF_Patch.esp
Occ_Skyrim_COTN-Dawnstar_patch.esp
COTN Morthal - Embers XD Patch.esp
PaarthurnaxQuestExpansion.esp
ForgottenCity.esp
Northern Roads - Legacy of the Dragonborn patch.esp
COTN Morthal - LOTD Patch.esp
Occ_Skyrim_COTN-Morthal_patch.esp
Lux Orbis - Saints and Seducers patch.esp
Northern Roads - COTN Dawnstar Patch.esp
COTN Dawnstar - Legacy of the Dragonborn Patch.esp
AetheriumSwordsnArmor.esp
DBM_AetheriumWeapons_Patch.esp
DBM_RoyalArmory_Patch.esp
DBM_Wintersun_Patch.esp
DBM_Falskaar_Patch.esp
DBM_DawnofSkyrimDC_Patch.esp
GG's Impoverished Vanilla Whiterun.esp
Occ_Skyrim_Dawn-of-Skyrim_patch.esp
Lux Orbis - CC Fish patch.esp
LOTD_TCC_Wintersun.esp
DBM_ImmersiveCollegeofWinterhold_Patch.esp
Northern Roads - COTN Winterhold Patch.esp
icebladeofthemonarch.esp
DBM_IceBladeMonarch_Patch.esp
Lux Orbis - USSEP patch.esp
NRNRBP-Nothern Roads-Lux via Patch.esp
Lux Orbis - COTN Morthal patch.esp
Lux Orbis - Wyrmstooth.esp
DBM_Wyrmstooth_Patch.esp
Northern Roads - COTN Morthal Patch.esp
Northern Roads - COTN Morthal - Lux Orbis Patch.esp
Embers XD - Patch - Lux Via.esp
Lux Orbis - Embers XD patch.esp
Occ_Skyrim-Legacy_of_Dragonborn_patch.esp
COTN Winterhold - Embers XD [XD ESP] Patch.esp
COTN Winterhold - LOTD Patch.esp
ArtifactsOfBoethiah.esp
Lux Orbis - COTN Dawnstar patch.esp
Occ_Skyrim_Morskom-Estate_patch.esp
COTN Morthal - Clockwork Patch.esp
COTN Morthal - CC - Fishing Patch.esp
COTN Morthal - Landscape and Water Fixes Patch.esp
Lux Orbis - Immersive College patch.esp
COTN Dawnstar - Clockwork Patch.esp
DBM_ArtifactsofBoethiah_Patch.esp
DBM_Clockwork_Patch.esp
Apocalypse - Magic of Skyrim.esp
Kynreeve Armor.esp
The_Sinister_Seven.esp
lotd_luxorbis_stalkinglanternsfix.esp
Northern Roads - CC Saints and Seducers patch.esp
Occ_Skyrim_COTNDawnstar-MorskomEstate_patch.esp
Occ_Skyrim_Immersive-College-Winterhold_patch.esp
COTN Winterhold - Amulets of Skyrim Patch.esp
COTN Winterhold - BGCollectables Patch.esp
Lux Orbis - Immersive Fort Dawnguard patch.esp
Kozakowy1660Gown.esp
Grass FPS Booster - Folkvangr.esp.ghost
NorthernGrass.esp
Nature of the Wild Lands - Grass.esp
Cathedral - 3D Pine Grass.esp
Grass FPS Booster - NorthernGrass.esp
[ELLE] Abyss.esp
AcousticTemplateFixes_CC_Seducers.esp
AcousticTemplateFixes_ReverbInteriorSounds.esp
AnubAnimObj.esp
AnubAnimObjAdaptedFurniture.esp
SubsurfaceScatteringShader.esp
dD - Enhanced Blood Main.esp
Dynamic Impact - Slash Effects X.esp
Dynamic Impact - Slash Effects X-01EBT.esp
AOS_EBT Patch.esp
SLAL_AnimationByBakaFactory.esp
Bandit Lines Expansion.esp
BeastHHBB.esp
BetterArgonianHorns.esp
[xPatch] High Poly NPC Overhaul - Skyrim Special Edition - Immersive Weapons.esp
Children of the Hist.esp
Dr_Bandolier.esp
BarenziahQuestMarkers.esp
Bears of the North.esp
BetterThirdPersonSelection.esp
SLALAnimObjBillyy.esp
BlackreachEerieAmbience.esp
DBM_BeyondReach_Patch.esp
CBBE 3BA Vanilla Outfits.esp
3BBB.esp
CBBE.esp
RaceMenu.esp
RaceMenuPlugin.esp
RaceMenuMorphsCBBE.esp
COTN Dawnstar - Amulets of Skyrim Patch.esp
COTN Dawnstar - Additional Hearthfire Dolls Patch.esp
COTN Dawnstar - ICOW Patch.esp
COTN Dawnstar - BGCollectables Patch.esp
COTN Dawnstar - Helgen Reborn Patch.esp
COTN Dawnstar - Wintersun Patch.esp
Cassandra Frost Witch.esp
COTN Morthal - Amulets of Skyrim Patch.esp
COTN Morthal - Additional Hearthfire Dolls Patch.esp
COTN Morthal - BGCollectables Patch.esp
COTN Morthal - Oblivion Artifacts Pack.esp
Civil War Lines Expansion.esp
CustomDifficultyUI.esp
DarkWitch.esp
DistantDragonRoars.esp
DiverseDragonsCollectionSE.esp
DragonbornShoutPerks.esp
DynamicDungeonLoot.esp
DVLaSS Skyrim Underside.esp
Elephant'sScriptLatencyTester.esp
Enhanced Enemy AI.esp
dD-Larger Drips.esp
dD-Medium Script Range.esp
FNIS.esp
FlickeringShadowsFix.esp
Forsworn and Thalmor Lines Expansion.esp
MCMHelper.esp
FEC.esp
ImGladYoureHere.esp
GDOS - Glorious Solitude Door - Rotation Fix.esp
GDOS - Splendid Mechanized Dwemer Door.esp
HappyLittleTrees.esp
PrvtI_HA_DraugrWeapons.esp
PrvtI_HeavyArmory_RareCurios_Patch.esp
PrvtI_HeavyArmory_WACCF_Patch.esp
PrvtI_HeavyArmory_USSEP_Patch.esp
ImTalkinHere.esp
Hothtrooper44_Armor_Ecksstra.esp
FDIDGArsenalPatch.esp
Insignificant Object Remover.esp
Jewelry limiter.esp
JustBlood.esp
Knight of The Village Set.esp
LazyBodyEdit.esp
DBM_AdditionalHFDolls_Patch.esp
DBM_ForgottenCity_Patch.esp
DBM_HearthfireExtended_Patch.esp
DBM_IA_Patch.esp
DBM_HA_Patch.esp
DBM_SinisterSeven_Patch.esp
DBM_DGA_Patch.esp
Volkihar Knight.esp
DBM_VolkiharKnight_Patch.esp
LOTD_TCC_AdditionalDolls.esp
LOTD_TCC_Aetherium.esp
LOTD_TCC_Amulets.esp
LOTD_TCC_Boethiah.esp
LOTD_TCC_Clockwork.esp
LOTD_TCC_DawnguardArsenal.esp
LOTD_TCC_Falskaar.esp
LOTD_TCC_Gremlins.esp
LOTD_TCC_HeavyArm.esp
LOTD_TCC_Helgen.esp
LOTD_TCC_ICOW.esp
LOTD_TCC_IceBlade.esp
LOTD_TCC_ImmArm.esp
LOTD_TCC_ImmWeap.esp
LOTD_TCC_OblivionArt.esp
LOTD_TCC_Royal.esp
LOTD_TCC_SinisterSeven.esp
LOTD_TCC_TFC.esp
LOTD_TCC_Vigilant.esp
LOTD_TCC_Volkihar.esp
LOTD_TCC_Wyrmstooth.esp
DBM_DDL_Patch.esp
DBM_RSChildren_Patch.esp
DBM_SMIM_Patch.esp
UnreadBooksGlow.esp
DBM_UnreadBooksGlow_Patch.esp
DBM_WACCF_Patch.esp
MurderOfSongbirds.esp
NibblesAnimObjects.esp
HIMBO.esp
Nordic Winds.esp
Motion Sensitive Fix SE.esp
MaximumCarnage.esp
OBody.esp
OStim.esp
OStimCommunityResource.esp
OCum.esp
PAN_Serana.esp
ExpertPierce.esp
Shout.esp
Simplicity of Snow.esp
AHZmoreHUD.esp
Precision.esp
RSChildren.esp
Random Emotions.esp
HagravenSkinShaders.esp
Relentless Sword SE - Johnskyrim.esp
ResplendentArmor.esp
ReturnToPelagiusMind.esp
RichMerchantsSkyrim_x10.esp
Reverb Interior Sounds Expansion_VolumeSlider_Rain.esp
Reverb Interior Sounds Expansion_VolumeSlider_Thunder.esp
Shaders of Solstheim.esp
ShowRaceMenuAlternative.esp
SDA GYH Patch.esp
SDA Lustmord Patch.esp
SDA Wintersun Patch.esp
SDA-AA Patch.esp
SimpleItemSpawner.esp
SkyHUD.esp
SkyrimOutfitSystem.esp
Skyshards.esp
Sonders_Keyword_Distribution.esp
SmoothCam.esp
TKDodge.esp
TheEyesOfBeauty.esp
TrueDirectionalMovement.esp
UIExtensions.esp
ValhallaCombat.esp
VampireSun.esp
VioLens SE.esp
WildwoodEchoes.esp
XPMSE.esp
RBT.esp
cheat room.esp
wilderness_witch.esp
icepenguinworldmapclassic.esp
AdditionalHFDollsPassivesPatch.esp
HearthfireMultiKid.esp
HearthfireMultiKid_LastName.esp
High Poly Head Vampire Fix.esp
[xPatch] High Poly NPC Overhaul - Skyrim Special Edition - Cutting Room Floor.esp
[xPatch] High Poly NPC Overhaul - Skyrim Special Edition - AI Overhaul - Cutting Room Floor.esp
[xPatch] High Poly NPC Overhaul - Skyrim Special Edition - Immersive Weapons - AI Overhaul.esp
[xPatch] High Poly NPC Overhaul - Skyrim Special Edition - Immersive Weapons - Cutting Room Floor.esp
[xPatch] High Poly NPC Overhaul - Skyrim Special Edition - Immersive Weapons - AI Overhaul - Cutting Room Floor.esp
[xPatch] High Poly NPC Overhaul - Skyrim Special Edition - LegacyoftheDragonborn.esp
[xPatch] High Poly NPC Overhaul - Skyrim Special Edition - MLU.esp
[xPatch] High Poly NPC Overhaul - Skyrim Special Edition - MLU - AI Overhaul.esp
[xPatch] High Poly NPC Overhaul - Skyrim Special Edition - MLU - Cutting Room Floor.esp
[xPatch] High Poly NPC Overhaul - Skyrim Special Edition - MLU - Skyrim Revamped - Complete Enemy Overhaul.esp
[xPatch] High Poly NPC Overhaul - Skyrim Special Edition - Skyrim Revamped - Complete Enemy Overhaul - OBIS SE.esp
[xPatch] High Poly NPC Overhaul - Skyrim Special Edition - Skyrim Revamped - Complete Enemy Overhaul - Immersive Weapons.esp
[xPatch] High Poly NPC Overhaul - Skyrim Special Edition - OBIS SE - Immersive Weapons.esp
[xPatch] High Poly NPC Overhaul - Skyrim Special Edition - Practical Pirate Outfit Distributed.esp
[xPatch] High Poly NPC Overhaul - Skyrim Special Edition - Practical Pirate Outfit Distributed - Immersive Weapons.esp
[xPatch] High Poly NPC Overhaul - Skyrim Special Edition - Practical Pirate Outfit Distributed - OBIS SE.esp
[xPatch] High Poly NPC Overhaul - Skyrim Special Edition - Practical Pirate Outfit Distributed - Skyrim Revamped - Complete Enemy Overhaul.esp
[xPatch] High Poly NPC Overhaul - Skyrim Special Edition - Skyrim Revamped - Complete Enemy Overhaul - Cutting Room Floor.esp
[xPatch] High Poly NPC Overhaul - Skyrim Special Edition - Skyrim Revamped - Complete Enemy Overhaul - OBIS SE - Immersive Weapons.esp
Complete Crafting Overhaul_Remastered.esp
DBM_CCOR_Patch.esp
Ordinator - Perks of Skyrim.esp
DragonbornShoutPerksOrdinator.esp
CWIOrdinatorPatchSSE.esp
nwsFollowerFramework.esp
SDA NFF Patch.esp
RealisticWaterTwo.esp
RealisticWaterTwo - Beyond Reach.esp
RealisticWaterTwo - Falskaar.esp
RealisticWaterTwo - Waves - Falskaar.esp
RealisticWaterTwo - Waves - Wyrmstooth.esp
Lux.esp
Lux - Falskaar patch.esp
Lux - Immersive Fort Dawnguard patch.esp
Lux - Vigilant patch.esp
Lux - Artifacts - The Ice Blade of the Monarch.esp
Lux - Artifacts - The Tournament of the Ten Bloods.esp
Lux - Legacy of the Dragonborn patch.esp
Lux x ICOW patch.esp
Lux - RWT Patch.esp
Lux - CC Fish patch.esp
Lux - COTN Dawnstar patch.esp
Lux - COTN Falkreath patch.esp
Lux - COTN Morthal patch.esp
Lux - COTN Winterhold patch.esp
Lux - Clockwork.esp
Lux - Cuting Room Floor.esp
Lux - USSEP patch.esp
Lux - Embers XD patch.esp
Lux - Forgotten City.esp
Lux - HelgenReborn.esp
Lux - Legacy of the Dragonborn - Artifacts of Boethiah.esp
Lux - Legacy of the Dragonborn - Aetherium Weapons.esp
Lux - Legacy of the Dragonborn - Royal Armoury patch.esp
Lux - Morskom Estate patch.esp
Lux - Oblivion Artifacts Pack patch.esp
Lux - Saints and Seducers patch.esp
Lux - Wintersun patch.esp
Lux - Wyrmstooth.esp
Lux - SLaWF patch.esp
Northern Roads - Lux patch.esp
Lux - Beyond Reach Patch.esp
Lux - Clockwork Patch.esp
Lux - Dawn of skyrim Patch.esp
Lux - HearthfireMultikid Patch.esp
Lux - Immersive College Of Winterhold Patch.esp
PAN_AIO_big.esp
PAN_NPCs.esp
PAN_NPCs_Males2.esp
PAN_NPCs_Males.esp
PAN_NPCs_Males3.esp
PAN_Brelyna.esp
PAN_MarvellousMiners.esp
PAN_DashingDefenders.esp
PAN_DevotedDames.esp
PAN_LethalLadies.esp
PAN_NPCs_DG.esp
PAN_Sovngarde.esp
PAN_WarriorWomen.esp
PAN_Valerica.esp
PAN_Shieldsisters.esp
PAN_WickedWitches.esp
PAN_BlackBriar.esp
PAN_Frea.esp
PAN_NPCs_DB.esp
NoGrassINCities.esp
submitted by Sensitive_Cake323 to skyrimmods [link] [comments]


2024.05.15 00:00 FappidyDat [H] TF2 Keys & PayPal [W] Humble Bundle Games (Also Games From Past Bundles), Bad Rats

Notes:
 
I pay with the following:
TF2 & PayPal
 
I BUY HB Games with TF2 with PayPal Currently Active Humble Bundle?
7 Days to Die 0.8 TF2 $1.56 PP -
A Little To The Left 2.1 TF2 $3.98 PP -
Alien: Isolation 1.5 TF2 $2.93 PP -
Aliens: Fireteam Elite 1.4 TF2 $2.69 PP -
Arma 3 4.2 TF2 $7.95 PP -
Assetto Corsa Ultimate Edition 1.9 TF2 $3.56 PP -
Automobilista 2 1.6 TF2 $3.03 PP -
BIOMUTANT 1.4 TF2 $2.75 PP -
BROFORCE 0.8 TF2 $1.46 PP -
Baldur's Gate II: Enhanced Edition 0.8 TF2 $1.43 PP -
Baldur's Gate: Enhanced Edition 0.8 TF2 $1.44 PP -
Barony 2.6 TF2 $4.9 PP -
Barotrauma 3.8 TF2 $7.26 PP -
Batman - The Telltale Series 1.3 TF2 $2.43 PP -
Batman Arkham Collection 1.1 TF2 $2.08 PP -
Batman: Arkham Origins 0.6 TF2 $1.21 PP -
Batman™: Arkham Knight Premium Edition 1.0 TF2 $1.83 PP -
Bayonetta 0.7 TF2 $1.34 PP -
Beyond Two Souls 1.7 TF2 $3.31 PP -
Blasphemous 1.4 TF2 $2.69 PP -
Bloodstained: Ritual of the Night 0.5 TF2 $0.91 PP -
Borderlands 3 Super Deluxe Edition 4.9 TF2 $9.36 PP -
Borderlands 3 3.1 TF2 $5.88 PP -
Borderlands: The Handsome Collection 3.0 TF2 $5.73 PP -
Builder Simulator 0.4 TF2 $0.78 PP -
Celeste 0.8 TF2 $1.57 PP -
Chernobylite Enhanced Edition 0.9 TF2 $1.78 PP -
Cities: Skylines 2.2 TF2 $4.18 PP -
Code Vein 1.2 TF2 $2.26 PP -
Conan Exiles 2.5 TF2 $4.79 PP -
Contractors 2.9 TF2 $5.56 PP -
Control Ultimate Edition 2.6 TF2 $4.85 PP -
Crusader Kings III 4.4 TF2 $8.38 PP -
DARK SOULS™ II: Scholar of the First Sin 4.8 TF2 $9.15 PP -
DEATH STRANDING DIRECTOR'S CUT 4.4 TF2 $8.34 PP -
DRAGON BALL XENOVERSE 2 2.3 TF2 $4.44 PP -
Dark Souls III 7.2 TF2 $13.74 PP -
Dark Souls III: Deluxe Edition 9.9 TF2 $18.86 PP -
DayZ 10.6 TF2 $20.07 PP -
Dead Island - Definitive Edition 0.8 TF2 $1.52 PP -
Dead Island Definitive Collection 0.9 TF2 $1.72 PP -
Dead Island Riptide Definitive Edition 0.7 TF2 $1.24 PP -
Dead by Daylight 3.1 TF2 $5.97 PP -
Deep Rock Galactic 3.0 TF2 $5.62 PP -
Destiny 2: Beyond Light 1.0 TF2 $1.85 PP -
Destiny 2: Bungie 30th Anniversary Pack 1.3 TF2 $2.47 PP -
Destiny 2: Forsaken Pack 1.0 TF2 $1.9 PP -
Destiny 2: Lightfall 4.0 TF2 $7.55 PP -
Destiny 2: Shadowkeep 1.0 TF2 $1.93 PP -
Destiny 2: The Witch Queen 2.0 TF2 $3.85 PP -
Destroy All Humans! 2 - Reprobed 0.7 TF2 $1.4 PP -
Devil May Cry HD Collection 1.8 TF2 $3.45 PP -
Devil May Cry® 4 Special Edition 1.4 TF2 $2.74 PP -
DiRT Rally 0.8 TF2 $1.51 PP -
Disco Elysium - The Final Cut 1.6 TF2 $2.95 PP -
Doom Eternal 2.2 TF2 $4.17 PP -
Dragon Ball FighterZ 2.0 TF2 $3.79 PP -
Dragons Dogma - Dark Arisen 0.9 TF2 $1.77 PP -
Dungeon Defenders 3.0 TF2 $5.78 PP -
EARTH DEFENSE FORCE 5 4.3 TF2 $8.2 PP -
ELEX II 0.8 TF2 $1.57 PP -
Europa Universalis IV 3.2 TF2 $6.16 PP -
Expeditions: Rome 0.5 TF2 $0.89 PP -
FTL: Faster Than Light 0.7 TF2 $1.41 PP -
Fallout: A Post Nuclear Role Playing Game 0.4 TF2 $0.81 PP -
Farming Simulator 19 2.2 TF2 $4.23 PP -
For The King 0.5 TF2 $0.92 PP -
Forager 0.8 TF2 $1.58 PP -
Frostpunk 0.8 TF2 $1.51 PP -
GRID 2 1.9 TF2 $3.66 PP -
Gang Beasts 2.6 TF2 $4.97 PP -
Gas Station Simulator 3.1 TF2 $5.8 PP -
Generation Zero® 0.7 TF2 $1.36 PP -
Ghostwire Tokyo 1.4 TF2 $2.69 PP -
Goat Simulator 0.4 TF2 $0.8 PP -
Golf It! 1.8 TF2 $3.42 PP -
Gotham Knights 1.5 TF2 $2.83 PP -
Graveyard Keeper 0.5 TF2 $0.9 PP -
Grim Dawn 2.5 TF2 $4.66 PP -
Hell Let Loose 7.1 TF2 $13.47 PP -
Hellblade: Senua's Sacrifice 1.4 TF2 $2.69 PP -
Hitman Absolution 0.4 TF2 $0.79 PP -
Hollow Knight 3.4 TF2 $6.43 PP -
Homeworld Remastered Collection 0.4 TF2 $0.78 PP -
Hotline Miami 0.5 TF2 $0.87 PP -
House Flipper 2.0 TF2 $3.89 PP -
Injustice 2 Legendary Edition 0.6 TF2 $1.2 PP -
Into the Radius VR 2.9 TF2 $5.5 PP -
Jurassic World Evolution 2 2.7 TF2 $5.19 PP -
Just Cause 3 XXL Edition 1.4 TF2 $2.63 PP -
Keep Talking and Nobody Explodes 1.7 TF2 $3.16 PP -
Kerbal Space Program 1.1 TF2 $2.07 PP -
Killing Floor 2 0.6 TF2 $1.14 PP -
Kingdom: Two Crowns 1.5 TF2 $2.94 PP -
LEGO Marvel Super Heroes 2 - Deluxe Edition 0.9 TF2 $1.77 PP -
LEGO Star Wars : The Complete Saga 0.6 TF2 $1.17 PP -
LEGO Star Wars III: The Clone Wars 0.6 TF2 $1.22 PP -
LEGO® City Undercover 0.7 TF2 $1.3 PP -
LEGO® Jurassic World™ 0.8 TF2 $1.57 PP -
Lethal League Blaze 1.8 TF2 $3.44 PP -
Life is Strange 2 Complete Season 1.4 TF2 $2.72 PP -
Life is Strange: True Colors 1.5 TF2 $2.82 PP -
Little Nightmares 1.1 TF2 $2.06 PP -
Loop Hero 0.8 TF2 $1.44 PP -
METAL GEAR SOLID V: THE PHANTOM PAIN 3.3 TF2 $6.31 PP -
METAL GEAR SOLID V: The Definitive Experience 3.5 TF2 $6.61 PP -
Mad Max 0.7 TF2 $1.3 PP -
Mafia: Definitive Edition 2.4 TF2 $4.56 PP -
Mass Effect™ Legendary Edition 4.7 TF2 $8.87 PP -
MechWarrior 5: Mercenaries 2.6 TF2 $4.89 PP -
Men of War: Assault Squad 2 Deluxe Edition 1.3 TF2 $2.4 PP -
Metro 2033 Redux 0.5 TF2 $0.92 PP -
Metro Exodus 1.3 TF2 $2.47 PP -
Metro Redux Bundle 0.7 TF2 $1.25 PP -
Middle-earth™: Shadow of War™ Definitive Edition 0.9 TF2 $1.65 PP -
Midnight Ghost Hunt 0.8 TF2 $1.45 PP -
Monster Hunter: World 2.0 TF2 $3.87 PP -
Mordhau 1.9 TF2 $3.6 PP -
Mortal Kombat XL 0.6 TF2 $1.13 PP -
Mortal Shell 0.5 TF2 $0.97 PP -
NASCAR Heat 5 - Ultimate Edition 0.4 TF2 $0.75 PP -
NBA 2K23 5.3 TF2 $10.16 PP -
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2024.05.15 00:00 Mizzno [H] Games [W] Cornucopia, Headbangers: Rhythm Royale, art of rally, Games (Listed Below), Steam Gift Cards

N.B.: I'm mainly looking for the games listed in the title and at the bottom of the thread. Feel free to post other offers, but if I haven't responded to your comment(s) by my next posting, I likely wasn't able to find a trade that interested me.

For sale (for Steam Gift Cards or gifted Steam Wallet balance):



For trade:
*signifies that a game is tentatively up for trade, assuming I buy the bundle








































































































WANT:



IGS Rep Page: https://www.reddit.com/IGSRep/comments/ti26nz/mizznos_igs_rep_page/
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2024.05.14 23:54 ralo_ramone An Otherworldly Scholar [LitRPG, Isekai] - Chapter 118

The master of ceremonies glanced at the paper in his hand, and a glimpse of confusion showed on his face.
Something was wrong.
“And the third and last team representing Farcrest. Lowell’s Orphanage!”
Elincia clung to my arm, fear and impotence reflected in her expression. We were supposed to be called Rosebud Fencing Academy during the tournament. I clenched my jaw and glanced across the pavilion, giving [Awareness] free rein. Lord Osgiria gave me a mocking look.
I cursed. Among the nobility, everything was appearances. The fact that Farcrest had to resort to a poor orphanage for representation spoke badly about the state of affairs in the territory. The nobles around us exchanged funny looks.
“Keep your heads up. That’s our call,” I said, loud enough for the whole pavilion to hear us. If nobles thought this would weigh upon our shoulders, they were wrong.
Ilya took position by my right as the team captain, and we entered the crescent-shaped arena. The cheering died. Our magnificent uniforms didn’t fool the crowd anymore. I reached the Marquis's side and saluted the VIP box. Only after Prince Adrien started applauding did the rest of the nobles acknowledge our presence.
The commoners in the stands hesitated to cheer for us. This wasn’t a gentle world. They didn’t care about the kid’s feelings. I glanced over my shoulder. Wolf was unfazed, and Zaon moved his lips, repeating, ‘Nervous is good’ repeatedly. Firana, on the other hand, was furious.
“Tough crowd, uh?” I muttered.
“It’s only expected. Orphans don’t get good classes. There is no reason to cheer for us,” Ilya replied with a grin. “Yet.”
Did she look so mature back at the carriage?
The crowd’s attention lingered on us for an instant before the next team entered the arena. To my surprise, a single team represented the royal family: a group of cadets from the Imperial Academy. Five young cadets dressed in plain black, guided by Holst, entered the arena. The crowd came back to life. Considering the opulence of the other teams, the uniforms of the Imperial Academy cadets were disappointing. Even my group was better suited to the occasion.
Holst stood by my left, saluting the stands with a dull gesture.
“Robert Clarke, good to see you still among the living,” he greeted me with a bored tone.
His words, however, sent a shiver down my spine. Did he know assassins had tried to kill me a few days before? Captain Kiln had sworn to keep it a secret. The coincidences piled up. Holst knew about the attack and asked Lyra Jorn’s help with the library when Luzian Abei had a small army of Scholars and Scribes at his disposal. I couldn’t help but think Holst was still in contact with the culprit.
“Preceptor Holst,” I coldly greeted, my brain too busy to formulate a more wordy sentence.
“I didn’t expect to meet my former students,” he added, looking past me at Ilya and the kids. “Certainly not in these circumstances.”
I swallowed my anger. This was a golden opportunity for the orphanage. Watching the skill of the imperial cadets could help me understand why Sir Janus had been the only commoner in Farcrest to assist the Imperial Academy. Even if we lost the tournament, we could improve our chances of getting them accepted into the Imperial Academy, putting them in the same echelon as nobles.
“Do you trust the ability of your current students to win the tournament?” I asked, examining the cadet’s faces. Three humans, a half-elf, and a harpy. They didn’t seem thrilled to be part of the tournament.
Holst laughed.
“These idiots aren’t my students. These five failed their first year. If they don’t win the tournament, they will be kicked out of the Academy,” he replied, shrugging. “For failures like them, I’d say they are the favorites to win the tournament.”
A glance at the Imperial Academy team revealed their strong shoulders and steady feet. Despite the lack of fashion, they looked like trained warriors instead of pampered noble kids. Their faces had lost the roundness of childhood, and their calm demeanor and sharp eyes revealed an intense training regime. I hoped not to bump into them until the later rounds of the tournament.
Our conversation was cut short because the Osgirian teams entered the arena. First, Lord Osgiria, then Lord Nara, and finally, a man dressed as a knight, followed by a group of kids in mismatched uniforms—each one with the colors of their respective houses. Lord Osgiria stood by Holst's side and greeted the VIP box.
If Captain Kiln were right, our team would fight Lord Nara in the first round. I expected the man to be a merchant with a comically large belly. Instead, he looked like a cunning gray fox. I had to remind myself that buying a way into nobility required a skillful negotiator.
“Three teams, Lord Osgiria? You don’t seem too confident in your chances,” Holst casually said.
The Imperial Academy had to be a powerhouse within the kingdom because Lord Osgiria swallowed any snarky remark.
Lord Herran, a tall and muscular redhead dressed in full warrior attire, entered next. I remembered him from the feast—boisterous, talkative, determined. The black mana-repelling axe hung from his belt, causing my stomach to feel sick if I looked for too long. House Herran only had two teams, one led by Lord Herran himself and the other by a man who could be his twin. Only half of the team members were human; the other half were different flavors of beast folk.
More than half of the kids had bright red hair like their lord. I wondered if red hair was a dominant gene in the Herran Dukedom because the kids looked healthy. There was not a trace of the infamous Habsburg chin. They were tall and robust like their lord.
I tried to glance at the axe’s runes, but Lord Herran was too far away.
“That’s lord Herran and his army of copperhead bastards,” Holst pointed out, laughing at his joke.
I doubted that having a dozen children the same age was normal, even more so for a noble, considering how difficult succession could be. Lord Herran must’ve loved to spread his genes.
“It’s okay for him to present his… illegitimate kids in an official event like this?” I asked.
“Do you like gossip, Robert Clarke?” Holst raised an eyebrow.
“I like to be informed,” I replied.
Holst seemed satisfied with my answer.
“Lord Herran is one of the few Combat Prestige Classes in the kingdom. He has the [Conqueror] Class,” Holst replied. “It’s only natural that he can do whatever he wants. Not even the king has enough power over Lord Herran to stop his… reproductive impulses.”
I nodded. The relationship between the royal house and the great three dukedoms was more complex than I initially thought. According to the stories, Combat Prestige Classes were, in essence, one-man armies that could create whole countries around their power. I wondered what kind of monsters the royal army found in the Deep Farlands to be obliged to retreat.
After Lord Herra, Lord Gairon entered the arena. The Gairon House was arguably the second most powerful family after the royal house, and their uniforms reflected their status. The blue was rich and deep, and the gold shone under the winter sun, seemingly casting the few clouds away. The crowd yelled and cheered. It wasn’t surprising. Lord Gairon was a tall, tanned man with hair the color of ripe wheat—the perfect poster boy and leader of the anti-war faction.
“He has to go down if we want the royal faction to have a chance,” Holst said.
It suddenly hit me. Holst and I technically supported the same faction.
“Lord Gairon is also a Prestige Class?” I asked.
“A [Sacred Knight], yes. Rumor says he reached the mythic level sixty,” Holst replied. “Let’s hope their teams are more… farming inclined.”
The crowd became more tame after the three big houses made their entrance. Lord Vedras received less than half of House Gairon’s support, probably because of the tax disputes between Farcrest and the Vedras dukedom. He had brought three teams.
Duke Jorn’s presence almost caused the arena to become completely silent—Holst told me he was also a high-level Prestige Class, a Shadow Stalker.
“That sounds dangerous,” I pointed out.
“Sellen Jorn is one of the most dangerous men in the kingdom. His mere existence was enough for the king to create a whole new duchy,” Holst said. “Take an Assassin and a Shadow Fencer, mix them, double their powers, and then double them again. That’s a Shadow Stalker in a nutshell.”
I tried to imagine it. The Assassin who attacked the orphanage would have had a hard time with any class without a skill like my mana blades. I had been lucky to have a favorable matchup against him; otherwise, I might have been dead. His capacity to disable my movement was scarily effective. A man with the skills of an Assassin and a Shadow Fencer had dangerous implications.
“Prince Adrien wanted Sellen Jorn as his Master of Assassins, but he didn’t want to leave his people in the north,” Holst said. “Walls, doors, bars, locks, nothing can stop a Shadow Stalker. Only the woven barrier of several high-level Fortifiers can stop him. Or so it’s said.”
Gears turned inside my skull. I wondered if Duke Jorn was involved in the disappearance of the evidence of Raudhan’s poisoning. He certainly had the skill to move unnoticed through the Great Hall. Stealing a box with shards of glass would be a walk in the park for him.
The rest of the teams passed in a blur as my mind reviewed the party's events. Sellen Jorn was undoubtedly suspicious. His lack of presence was as unnerving as it was useful for an infiltration mission. Could he be involved in Raudhan’s poisoning? Lord Vedras had denied the existence of any co-conspirators, and we were almost entirely sure that Raudhan hadn’t been poisoned by Ashroot.
Duke Jorn's political positioning was hard to determine. The northern dukedoms were poor, and just like Farcrest, they served as a bulwark against the Monster Surges. Four families controlled most of the kingdom’s economy and politics. House Gairon, House Herran, House Osgiria, and the Royal Family. The northern dukedoms didn’t benefit from the current trade routes and wouldn’t directly benefit from a new trade route into the Kingdom of Tagabiria.
However, they would benefit from a closer relationship with the royal family.
Duke Jorn had no reason to poison Captain Kiln.
Ilya tugged the sleeve of my jacket, bringing me back to the present. The master of ceremonies was finishing a long speech about the legacy of Stephaniss of Farcrest, the previous lord of the city and the Marquis's grandfather. Even the Marquis seemed bored.
“Prince Adrien will draw the matches for the first round!” The master of ceremonies announced.
Prince Adrien came forward, and an assistant brought a glass bowl filled with small wooden rods. He put his hand in the bowl, picked one randomly, and passed it to his companion. The woman dressed in purple read it out loud, her voice magically amplified. Her pleasant contralto voice made me think she was a singer.
“House Nara versus…” she received the second wooden rod. “Lowell’s Orphanage!”
Just like Captain Kiln had warned me.
I didn’t expect us to be the opening fight. The other teams returned to the pavilion, and a group of Scribes carried the System Shrine Shard embedded in its copper nest to the center of the arena. I assumed it was there to ensure all participants met the requirements for the tournament.
“Let’s go, team,” I said.
We formed next to the Shrine Shard and in front of Lord Nara’s team. The master of ceremonies activated the blue orb, and the kids' names, classes, and levels appeared before us. Luckily, Lord Nara and I were exempt from the crystal ability. Being outed as a Runeweaver wasn’t part of my plans.
Belya Nara, Geomancer Lv.3
Arel Nara, Warrior Lv.5
Lino, Soldier Lv.9
Jan, Archer Lv.3
Aiwin, Courier Lv.7
Firana Aias, Wind Fencer Lv.1
Ilya, Hunter Lv.2
Zaon, Classless Lv.1
Wolf, Classless Lv.1
The System prompts might have been big enough for the crowd to read because a murmur rose from the stands. I didn’t need [Awareness] to understand the commotion. Half of my team was classless in a world where Classes were everything. Lord Nara also seemed to notice the discrepancy between our teams.
“I’m feeling generous today, Mister Caretaker. I will gladly accept your surrender and spare you the embarrassment if you apologize for wasting our time,” Lord Nara said with a mellow, totally fake voice. “You can save the kids the shame of losing in front of their countrymen.”
The master of ceremonies looked at me.
“What do you think, Ilya?” I asked.
“The team is ready, Mister Clarke. We fight,” she replied without any hint of doubt.
Despite Lord Nara’s clever expression, he was underestimating us. I couldn’t blame him. He had lived all his life in a world where value was determined by class and level. Developing an eye for people wasn’t as helpful as on Earth, where it could mean the difference between life and death.
“We fight,” I said.
“Don’t say I didn’t extend the courtesy of an honorable withdrawal,” Lord Nara grinned, his fox-like eyes turned into thin lines.
The master of ceremonies nodded.
“The Rules are simple. The team that loses the coin toss has to choose its first fighter, and then the winning team chooses its opponent. Then, the roles change. Every team has two picks and two counter picks, for a total of four fighters,” the master of ceremonies explained, pulling a gold coin from the pocket.
I nodded. There was a level of strategy involved in the pairing phase. I could pair Firana against their weakest member to ensure a vast point difference. Or I could choose Zaon to keep things equalized. If I were Lord Nara, I would leave the Lv.7 Courier outside the selection. As fast as they were, they weren’t a combatant Class, but on the other hand, even non-combatants could develop useful masteries.
Zaon had a good matchup against the Soldier and the Warrior, as their combat skills were on the ‘basic’ side of the spectrum. However, the Archer, the Geomancer, and the Courier could present a problem to him. Wolf also had a bad matchup against the Archer and the Geomancer because he relied on solid and static positioning to use his muscles. Ilya and Firana had good matchups against the enemy team, but the enemy Geomancer worried me the most. She wasn’t just an Advanced Class, but a relative of Lord Nara.
“Here goes the coin,” the master of ceremonies said. He threw it high and caught it mid-flight.
Lord Nara kindly offered me the call.
“Heads,” I replied with a grin.
“Heads,” the master of ceremonies said, revealing the coin.
[Awareness] didn’t disappoint, but I made a mental note to keep it hidden from Ilya. She wouldn’t be on board with blatant cheating, even if we had the disadvantage. As cunning as Ilya was, strategy and cheats were completely different.
Lord Nara huffed. “Lino, you go first.”
The Soldier kid stepped forward. He was tall, probably a year older than my kids, but [Awareness] told me he was nervous. Soldier Class was painfully close to no class at all.
“Zaon, you go first. Is that okay with you?” I said, hoping the combination of Light-Footed and Lv.2 Longsword Mastery would match a Lv.9 Soldier with a couple of skills under his sleeve.
Zaon nodded.
It was my turn to choose and Lord Nara’s turn to counter-pick. “Ilya, you go second,” I said.
Ilya came forward, prompting a laugh from the rival Fighter.
“Do you want to fight the gnome, Arel?” Lord Nara asked.
“Yes, my lord. I’m confident I can get a ten-point lead over a Gnome Hunter,” Arel Nara replied.
A vein popped on Ilya’s forehead.
“Good. I chose my cousin Arel Nara for the second fight,” Lord Nara said.
Then, Lord Nara selected the Archer boy for the third fight, which put me in a tough spot. The Archer and the Geomancer were hard matchups for Wolf, and I lacked a fifth or sixth member to play around it. Nonetheless, the Archers weren’t known for their vast arsenal of skills.
“Wolf, you go against him,” I said.
Wolf nodded.
“Which leaves us with the last pair,” Lord Nara said with a mocking smile.
“Firana, you go last,” I said.
“Belya, my daughter, will be my last pick,” Lord Nara replied.
The dueling pairs were ready.
“So be it. The tournament's first match will be between Lino the Soldier and Zaon the Elf,” the master of ceremonies said, his voice suddenly amplified again as the Scribes took the System Shrine orb away. “Contestants, please go get your equipment. May the System bless you all.”
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submitted by ralo_ramone to HFY [link] [comments]


2024.05.14 22:59 IndigoWolf4711 DAY 36-BRITT STEWART DANCING WITH THE STARS: THE PROS' MOST ICONIC QUOTES ✨️

DANCING WITH THE STARS: THE PROS' MOST ICONIC QUOTES ✨
Day Pro Dancer Quote
1 Karina Smirnoff "Is there any reason why your head looks like a pigeon?"
2 Valentin Chmerkovskiy "Bro, you're one big wrong already."
3 Witney Carson "What do you need, a snack?"
4 Anna Trebunskaya "Some people say I'm a tough teacher. And I am."
5 Brandon Armstrong "I was born in '94..."
6 Cheryl Burke "So the name of the song is 'Call Me Irresponsible', remind you of anybody? I think it's perfect for you!"
7 Edyta Śliwińska "I'm wearing so much clothes that I got tangled in it!"
8 Artem Chigvintsev "Fine! I watched 'Fifty Shades of Grey'!"
9 Corky Ballas "Now we're doing the Mambo which originated in the '40s!"...
10 Chelsie Hightower "South America speaks Spanish?"
11 Derek Hough "I'm rough, I'm tough, I'm Derek Hough."
12 Charlotte Jørgensen "Get your heel up on your back foot, or I'll kill you."
13 Allison Holker "Team Rallison!!!"
14 Julianne Hough "I felt like you just had to phone it in so you could get back with Meryl."
15 Alec Mazo "Josie is deceptively unfit."
16 Alan Bersten "It's a little shaky in here!"
17 Jenna Johnson "ADAM! WE GOTTA QUICKSTEP!!!"
18 Ashly DelGrosso-Costa "It needs to be equal teamwork, and I can't play a tug-of-war anymore."
19 Gleb Savchenko "You look like a dancer when you're not moving."
20 Kym Johnson-Herjavec "I should never have made us try that stupid lift..."
21 Maksim Chmerkovskiy "With all due respect, this is my show, I help make it what it is."
22 Lacey Schwimmer "STEVE!!! How am I supposed to be in love with you if you keep farting all the time?!?!"
23 Mark Ballas “And you said habede habeduh de de. Daba da dip bah da be. That’s what you said when I asked you."
24 Lindsay Arnold "That salsa will get ya-every time!"
25 Louis Van Amstel "I was jealous of Mark on Season 5, but I got the girl now!"
26 Koko Iwasaki "You're a real Jersey party boy, and I need you to be a suave English gentleman for Bond Night."
27 Keo Motsepe "If Len gives a 10, I'm gonna run down and kiss him!"
28 Peta Murgatroyd Her scream after finding out that she and Tommy Chong had made the semi-finals.
29 Pasha Pashkov "You don't know who I am, but I've been praying I get you!"
30 Sasha Farber "If you wanna dance, you know it would be my honour. My main worrybis your health."
31 Jonathan Roberts "Let's take a commercial break."
32 Daniella Karagach "YEAH! OH SHIT!!!"
33 Dmitry Chaplin "I feel like I'm cheating on Jewel with another partner."
34 Sharna Burgess "I got to do the Backstreet Boys' move next to a Backstreet Boy, and I think it's kinda awesome!"
35 Tristan MacManus "And I got a 7. Hurt my feelins!"
36 Britt Stewart
37 Rylee Arnold
38 Tony Dovolani
39 Emma Slater

Welcome to DANCING WITH THE STARS: THE PROS' MOST ICONIC QUOTES ✨

A huge thank you to the lovely u/invader_holly who suggested the idea, and that I run this game here! 💕
How does it work?
Each day, I'll reshare this board. With each day is a new pro. Similarly to past games I've done like Dances of the Seasons, The Dancing with the Stars Alphabet, Favourite Dances Per Style, and The Pros' Most Memorable Dances, for every day, you can all comment a response. This time, the response would be a quote from the respective pro for that day! As with previous games, the comment with the most upvotes wins. At the end, I'll put together a video compilation together!
MAKE SURE THAT IF YOU WANT TO SUGGEST NUMEROUS QUOTES, DO THEM EACH IN A SEPERATE COMMENT. THE COMMENT WITH THE MOST UPVOTES WINS AND IS ADDED TO THE BOARD. IF POSSIBLE, PLEASE TRY AND ADD WHEN THE PRO SAYS THE QUOTE (SO I CAN FIND THE CLIP TO ADD TO THE VIDEO COMPILATION).
Yesterday's round was won by u/HornetWest4950 's suggestion!

DAY 36: BRITT STEWART

submitted by IndigoWolf4711 to dancingwiththestars [link] [comments]


2024.05.14 22:07 thenewrepublic Trump Draws Fire for Using Obvious Mafia Tactic on Gag Order Trump’s “I cheated on my wife with a porn star” club seems to be helping him violate his gag order.

Trump Draws Fire for Using Obvious Mafia Tactic on Gag Order Trump’s “I cheated on my wife with a porn star” club seems to be helping him violate his gag order. submitted by thenewrepublic to AntiTrumpAlliance [link] [comments]


2024.05.14 20:41 Atasteformisfortune Helpless and hopeless; am I doing this again?

The absurdity of it all is truly unrelenting. Am I really doing this again? Knowing the risks even better than before!? I could have accepted the end, no matter how dissatisfying and flat out wrong it was, but it was an end. It was simple. But simple isn’t reality. Reality is absurd.
I swore you off after what happened. How could you even question us/me??!! I felt so betrayed when I woke up and saw you were gone from my messages. I screwed up bad before and I accept that my behavior treated you and the situation like an inconvenience. I didn’t want to communicate because I felt like I had no recourse. I was doomed to failure regardless. You had made up your mind by even entertaining what she had said. I was so hurt and broken and just wanted out from the weights of my failures and inadequacies from the trip. It was simple to let you think I was cheating rather than fight multiple battles at once. I didn’t have the bandwidth and mental capacity.
It never sat right though, especially once I started to feel better. Oh, I was angry. Not at you, but her. Livid that someone would make you doubt me—beyond my own failures, which again were extensive. Indeed, while I wanted peace with you, I wanted all out war with her. She ripped you away. But if I could only have one, I would choose peace with you. A piece of you perhaps. So I prioritized that.
So, here we are. Again. Here I am. I’m not a proud man. Truly, a glutton for punishment. A masochist for the absurd. I’m done for.
submitted by Atasteformisfortune to UnsentLetters [link] [comments]


2024.05.14 20:31 NateScorpion105 True "Canon" FNV Ending based off of the TV Show

Spoilers for Fallout TV Show.
This is what I think happened based off of the TV Show and what I think most people chose for the ending. Aswell as what I chose for one of my endings. Please don't attack me, this is my opinion. Also I do like the theory that the Legion assimilated into the Brotherhood.
Other: President Kimball is Alive General Oliver is Alive Legate Lanius is Alive Mr House is disconnected but Alive
Intro And so the Courier, who had cheated death in the cemetery outside Goodsprings, cheated death once again, and the Mojave Wasteland was forever changed.
Hoover Dam Victory The Courier, with the aid of Yes Man, drove both the Legion and the NCR from Hoover Dam, securing New Vegas' independence from both factions. With Mr. House out of the picture, the remaining Securitrons on The Strip were hard-pressed to keep order. Anarchy ruled the streets. When the fires died, New Vegas remained, assuming its position as an independent power in the Mojave.
The Courier Preferring neither the best of the NCR nor the worst of the Legion, the Courier was the man responsible for a truly independent New Vegas. He had removed Mr. House from power over the Strip and broken the influence of the NCR and Caesar's Legion in the Mojave Wasteland.
Black Mountain Tabitha and Rhonda went east, through Caesar's land. Occasionally tales of their exploits found their way back west, though few believed them. Eventually the stories concerning the duo were collected and published, and proved to be quite popular with children.
Raul Alfonso Tejada Invigorated by his travels with the Courier, Raul once more took up his guns in memory of his lost Rafaela. Soon after, the Mojave was filled with tales of the ghost-vaquero who hunts down those who prey on the weak.
Boomers Though the Wasteland became anarchic after Hoover Dam, the Boomers' display of power dissuaded fortune seekers from attempting to penetrate Nellis.
The Brotherhood The Brotherhood used the battle of Hoover Dam as an opportunity to retake HELIOS One, and came to control the area between it and Hidden Valley. With no organized opposition, their patrols began monitoring trade along Interstate 15 and 95, seizing any items of technology they deemed inappropriate.
Veronica Santangelo Veronica put her moral sensibilities aside and supported the Brotherhood's new campaign of aggression as best she could. Yet deep down, she understood that it meant their end would surely be soon to follow
The Fiends Their leaders destroyed by the Courier, the Fiends scattered throughout the wasteland. Without the organization of Motor-Runner, Cook-Cook, Violet, and Driver Nephi, they were easy prey.
Followers of the Apocalypse After the Courier ensured New Vegas remain free, the Followers found that Independent New Vegas was even more unstable and violent than before. Old Mormon Fort became excessively burdened by the influx of patients, struggling to provide even the most basic of services
Arcade Gannon Arcade was tending to the locals of Freeside when he learned that Caesar's Legion had been defeated and NCR was being pushed out of New Vegas. Though he found that independence for New Vegas was not all he hoped it would be, Arcade did his best to help the locals govern themselves
Goodsprings With New Vegas' independence formally declared, Goodsprings thrived. More travelers stopped by Goodsprings on their way to and from the Strip, and the locals grew prosperous from the traffic.
Rose of Sharon Cassidy I The slaughter of the Van Graffs and the Crimson Caravan caused no end of trouble for NCR back West. Already struggling, NCR's supply lines suffered further as the two caravans withdrew support until the "massacre in the East" was resolved
Rose of Sharon Cassidy II Cass lived to see the Courier bring down three armies and by her count, that was three more than she'd expected. She'd kept quiet about that, though.
The Great Khans During the Battle of Hoover Dam, the Great Khans quickly evacuated Red Rock Canyon and headed north and east into the plains of Wyoming. There, they reconnected with the Followers of the Apocalypse and rebuilt their strength. Bolstered by ancient knowledge of governance, economics, and transportation, they carved a mighty empire out of the ruins of the Northwest
Jacobstown Thanks to the Courier and Lily, a cure for the nightkin's schizophrenia was found shortly after Doctor Henry's experiment concluded. Nightkin and other super mutants in the wasteland flocked to Jacobstown, and the town became known as a haven where a mutant could find peace
Lily Marie Bowen Encouraged by the Courier to take her medication regularly, Lily's mind eventually attained a semblance of clarity. Her memories dulled by the pills, she cast aside the recording of her grandchildren, no longer remembering its significance.
The Kings Following the Second Battle of Hoover Dam, Freeside came to be known as one of the more stable areas in the region. Ironically, NCR refugees found Freeside safer than most of the rest of New Vegas, where resentment still lingers.
Rex With the transplant of Lupa's brain, Rex gained all of the donor's experiences traveling with the Legion. These melded well with his own memories of the Legion, and his new mind quickly adjusted to the myriad memories
NCR - The Misfits Shaped up by the Courier's advice, The Misfits distinguished themselves during the Legion's attack on Camp Golf. Mags was finally promoted to Sergeant, and the rest of The Misfits received an official commendation. They continued to serve with distinction for many years.
Novac Though Novac was a low-priority target for the Legion, many of Novac's citizens died in its defense. In the weeks that followed, several Bright Followers returned to Novac to help restore its defenses, allowing it to remain independent of the NCR.
Craig Boone Though NCR was withdrawing from the region, Boone remained in New Vegas, finding work as a security guard and caravan scout along the highways. While he might've preferred rejoining his old unit, Boone couldn't bring himself to abandon the city where he'd met his wife.
Powder Gangers - NCRCF After Hoover Dam, the leaderless Powder Gangers at the Correctional Facility vanished into the wastes, leaving the prison empty. The Correctional Facility became another abandoned ruin in the wasteland, its carcass occasionally picked over by enterprising prospectors.
Powder Gangers - Vault 19 After the majority of the Vault 19 Powder Gangers joined the Great Khans, the weaker members scattered throughout the Mojave Wasteland. Though a few managed to erase their pasts, most never survived the journey.
Primm After Hoover Dam, Sheriff Meyers runs Primm with his own style of frontier justice. He deals with most folks fairly, but now and then someone winds up dead with little to no evidence against them
ED-E With its logs cleared and its systems upgraded ED-E remained a vigilant and constant companion to the Courier. The Brotherhood used the information recovered from ED-E to create a small army of Duraframe eyebots.
NCR Rangers Due to the Courier's intervention, Chief Hanlon abandoned his plan to sabotage the defense of Hoover Dam. The rangers assisted the troopers admirably during the Legion's ill-fated attack. Though the Courier snatched victory from NCR, only General Oliver was blamed for the loss of Hoover Dam. Hanlon, exhausted after a lifetime of service to the NCR, stepped down from his position in the rangers and retired to his ranch in Redding.
The Remenats After their bold arrival at Hoover Dam, the Remnants disappeared as quickly as they came. Legends of their power spread throughout the southwest, a reminder of why people once feared the sight of vertibirds in the sky
Conclusion And so the Courier's road came to an end... for now. In the new world of the Mojave Wasteland, fighting continued, blood was spilled, and many lived and died - just as they had in the Old World. Because war... war never changes.
As for what happened after, The Courier tried to help Vegas as much as he could, but with no Army Vegas was anarchy. Then the tunnelers arrived. Courier Six asked for NCR help but they failed. The Courier ashamed with themself left Vegas, never to return.
submitted by NateScorpion105 to falloutnewvegas [link] [comments]


2024.05.14 19:43 iamaWryter The more i see the evil in the world, the more i am convinced God exists!

Hi everyone! God bless you! 16 year old christian here.
So, many people loose faith in God because of all the evil and suffering in the world. But to me is the opposite. When i see Greed, corruption, war, mass murder, cheating, prejudice, hate, xenophobia, racism, poverty, famine, violence and many other things, i realize that God was right all the time. We humans have free will to do good and evil, but we have a tendency to choose evil and sin. Sin is like a disease that spreads all around the world, it infects humanity and takes out the worst of them. But there are still acts of kindness and true goodness in the world, so the free will of humans and their capacity to do goodness, also exists! Hunger, abuse, diseases and many injustices are also caused by sin. Because of corruption, of multidimensional poverty and more.
God explained us the reason of a great part of evil in the world! And that is because of our tendency to sin, to fall into temptation and choosing to do evil.
Even though there is a part of evil that honestly i dont understand, and that is random deaths. Like for example my mother's death, like, she just died when i was 13 years old and never understood why. Like, why? Why God let this happen to her, to me and to our family?
I dont know the answer. But just as Job did, i will trust God.
In the end, Jesus sacrificed himself to save us and he will grant Eternal Life to those who deserve it, because he knows every human's heart. If he did all of that to us, then i trust him that when we get to heaven, he will answer me, and he will answer to all of us!
Love God, love Jesus and love Humanity 😎
Thanks for reading and God bless!
submitted by iamaWryter to TrueChristian [link] [comments]


2024.05.14 19:39 PhantasmagoriaLuna Phantasphere- Genocide Reigns Part 2

Genocide looked to the sky. He thought of his mentor. The one who had saved him. He remembered his childhood. How powerless he was. He remembered the anger. He never wanted to hurt anybody. He thought of all the times he showed compassion. How much they hurt him for it. He saw the world before him, a graveyard. Humans. People that were supposed to be made in the image of some divine creator. They were but maggots feasting upon his remains. They ate away at his very being until nothing human remained. His thoughts were no longer his own. He had no joys in life that mattered. He hated humanity more than he could love anything about himself. He remember his first killing spree. Being gunned down by police. Left for dead. He remembered a hooded figure moving towards him. Getting closer the more he neared his death. He saw its pale face. Its impossibly black eyes. It was a man. This figure in question appeared to be of Japanese nationality with long, straight, loose hair. It emanated extreme malice. It offered him a choice. A purpose. Power. He thought the figure a reaper but it identified itself as Amakusa Masataka. Masataka guided him on how to kill and gave him specific locations to kill people in. In a sense, he became a hitman for quotas of people. He inquired what Masataka was. The presence of evil, his ability to appear and disappear at will, how he could control what people could see him and what people couldn't. While vague, years of killing for this being offered some insight. Amakusa Masataka belonged to a group of people not of this world. His people had been corrupted by a dark force long ago and had aligned themselves with the warlord who had subjugated their version of Japan. Their dark high priest assisted the warlord along with two others. These four rulers in turn served a larger order. The four were tasked with bringing about the end of the current world as an act of retribution for some fallen deity. Masataka's people acted as covert operatives for this empire. They were feared across the land and were collectively referred to as "Shinigami". An agent of the coming apocalypse, a servant of evil possessed by the will of those gods of death, Genocide would walk the earth.
Genocide stepped toward the station. A police cruiser rammed into him. He pulled out a knife and stabbed the hood of the car. The inhuman force of the knife created sparks which burst the engine into flames. The car crashed into a streetlight and exploded. A second cruiser neared the scene. No way a man could have done this. Yet still, out of the fires Genocide strode forth. It set upon the second vehicle, shooting out it's tires while jumping 9 feet into the air. The car tries to reverse but crashes into a wall. Genocide lands on the hood and kicks through the front window. Glass shatters under its boot, blinding the two officers inside. Genocide shoots one of the officers with a shotgun, killing him. The second officer in the passenger seat readies his pistol and takes aim. Only two shots fired, both directed at Genocide's head. It casually cocks its neck to avoid them. Then it grabs the officer's arm, breaking it. Genocide uses its free hand to grab the officer's head and bangs it into the dashboard no less than 5 times. The skull is shattered on the final impact. Genocide jumps off the car and continues on his mission.
Detective Evans speaks through a megaphone," This is your first and final warning. Stand down or we will use any and all means at our disposal to put you down." Genocide dropped its shotgun and raised its hands. A group of five SWAT team members rushed out the station, surrounding Genocide with riot shields. An officer accompanies them, edging behind the figure to apply handcuffs. Suddenly, Genocide springs to life , grabbing the officer behind him. He flips the officer over his head, slamming him into the pavement at his feet. Then Genocide stomps his head causing it to burst. Genocide drops a flash bomb from his coat sleeve, blinding the SWAT team as he draws his knife. He drives it into one SWAT member, the knife puncturing the shield and piercing his chest. Genocide kicks the corpse away withdrawing his knife. He goes to another, this time using the end of his boot toe in a rising kick to disarm their shield. He grabs them by the throat and drives the knife slowly into their eye socket. Another is tackled to the ground and beaten to death despite still being under the shield. Another is picked up and thrown into the fires still burning from the first auto incident. In no time, Genocide stood before an indistinguishable mass of gore, blood streaking across his black leather outfit. He laughed" So this is all you can give me. I'm not entertained." Officers took aim from the station windows, and snipers did so from other rooftops. Genocide laughed maniacally as he was rained down upon from all sides by a hailstorm of bullets. His body convulsed, but he did not fall. Moments more and he was on his knees. Still though, their efforts were futile. Gracia looked out and saw a black mist coalescing around the man in black. His blood. Blood erupted from his body only to transform into this dark mist that reentered his wounds. Genocide screamed. No. It was just an elevated pitch in his laughter. Optimism failed everyone yet again. Gracia saw Genocide holding something in his right hand. She could only make out a beeping red light. Genocide pushed the button triggering the carefully concealed explosives he laid in preparation for this event. C4 explosives went off in all the places he saw fit. The sniping posts he couldn't reach. The assault of lead lightened. Then Genocide drew an RPG from...somewhere. He collected himself and fired at the station's entrance. The explosion shook the station. From inside, the lights began to flicker. Communications were down on all fronts. Had he modified the rocket with some type of EMP? Not good. Amisdst the confusion Genocide entered using smoke bombs to mask his presence. Moving like a shadow, he killed everyone in the lobby silently with his knife. He made his way to the holding cells. Still they chanted. Still they praised. Still they raved for the arrival of genocide. Genocide shot the lock opening the cell. Jim Jimenez walked out and bowed before his master. Genocide smiled. He couldn't have imagined how proficient he had gotten with possession. Well, not quite possession. He had known of the Shinigami's ability to share their thoughts and emotions with humans. Shinigami like his mentor were ancient. They had so many years of memories, such strong a hatred for life that they overwhelmed the personality of the victim. The victim sees themselves as one of them. Shinigami can't force the will of the victim, so they find those who are already similar to them in some way. Genocide found the collective universal distrust of police to be a prime sentiment to capitalize on. He armed the inmates, infecting them with samples of his own dark essence.One particular inmate caught Genocide's eye. He knew the man's work. An arsonist. The one whom he recalls was responsible for blowing up his first car way back in high school. Rather than a standard firearm, Genocide gave the man a random assortment of grenades containing a special surprise. Genocide showed them visions of anarchy, of sending a message to a society that used and disregarded them. While this was also true of how he felt, years of living in darkness had changed him. He needed no purpose. No end goal. No justification. He just wanted to watch the world burn.
Genocide's small army broke off to engage several different wings of the station. Genocide went to the security room. He found Wayne, his informant, playing some FPS on one of the monitors. Wayne took of his headphones and asked," You kill everyone yet?" Genocide responded," No. You should get going before that happens. Your life becomes fair game if I run out of pigs to cook." Wayne clapped his hands, "Aight, GC my man, say less." He packed his things and left. Genocide drew a twin pair of handguns and laid waste to the station. He followed a group that took cover in the men's restroom. Kicking open multiple stalls he was surprised to find...nothing. Where had they gone? He turned around and saw his mentor, Masataka, smiling at him. It looked like him. Long, dark hair, black clothing, and soulless, empty eyes. But it wasn't. It was Genocide's own reflection in the mirror. Genocide smiled. He didn't notice the changes at first. They must have happened gradually. Subconsciously. From the final stall, an officer sprung into action, rushing Genocide, hitting him point blank with a shockgun round. Genocide felt the tingling sensation electrifying his body and grew numb. In spite of the pain, he took a single step. Then, another. He came within striking range of the officer and snatched the shockgun. Two more officers erupted from another stall, battering him with baton strikes. Genocide felt nothing. He clutched the shockgun in his hand like a bat and went to work pulverizing his attackers. An officer kicked in the bathroom door, a woman holding a pistol. She fired multiple times to no effect. Genocide stood covered in blood. He even let her reload. Twice. He wanted to see her despair. Her hopelessness. He walked towards her, shrugging off bullets as they pierced his body. His wounds healed nigh instantly due to the dark essence he had been imbued with. He held her face with both hands, lifting her body off the ground. As she screamed, he used her head to shatter the restroom mirror, running down the full length of it while smashing her into it at several points. He dropped the remains of what he held, washed his hands with soap, dried them, then exited the restroom.
The inmates that rallied for the cause of genocide attacked the station. Fortunately, they were nowhere near Genocide in terms of power and only carried one type of firearm each. They shared his healing ability but could be killed quite easily. Gracia encountered a sniper on the end or a west wing hallway. Other officers waited behind corners unable to get close. Gracia noticed the faulty lighting. In this hallway, the lights flickered in intervals of 3 seconds. Finding a pattern and timing her movements, she rushed the sniper at the exact moment the lights went out. Running the length of the hall, Gracia zigzagged, dodging the sniper inmate's bullets. She jumped on a wall, ran 3 feet on it, then kicked off it, pouncing on the assailant. She fired five shots into him, making sure to hit the brain and the heart. Two severe injuries that were impossible for Shinigami essence to heal simultaneously. Elsewhere, Evans took on another escaped inmate. A vehicular arsonist named Carson. Carson had a bag filled with an assortment of different grenades and was happily giving them out like candy on Halloween. "A flash bang here, a bit of tear gas there. Oh. Wait! Was that an ice grenade? Did the explosion freeze your leg to the floor? Whoops. Maybe a fire grenade will melt that for you. Hold on let me get one fore you," Carson rambled gleefully. Evans looked at the carnage before him. Officers burning. Officers partially frozen in blocks of ice. He took a breath and aimed his wristgun. He steadied his right forearm. Carson readied to throw a random grenade. Evans shot it the moment it left Carson's hand. The grenade exploded directly in front of Carson. Both Evans and Carson looked at each other in shock. Confetti. A party grenade? Carson quickly fumbled for another but was tackled and restrained by several officers. Meanwhile in the South wing, Lary had some colleagues set a trap for another shotgun toting inmate. He had them bait the inmate and flee. Giving chase he turned a corner and ran straight into Lary's fist. The inmate recovered and motioned to shoot Lary. "Let's tango. " Lary gave the code word. Nearby officers activated a device. A signal jammer of sorts. The inmate shoved the barrel of his gun into Lary's gut and pulled the trigger. Nothing. The special signal jammer in question was designed for firearms. It was a last resort as it left officers just as defenseless. Lary was having fun. He boxed the inmate in hand to hand combat. Despite the inmate's enhanced strength, Lary's technique pulled through. Lary ducked under one of the inmate's wide punches and did some type of rising uppercut where he jumped off the ground while spinning. One of the other officers whispered" The rising dragon." Lary smiled giving a thumbs up" Yeah, it was a rising dragon uppercut. Saw it in one O my kid's vidya games. Thought I'd try it out while I'm jacked on adrenaline".
Jim Jimenez looked long and hard at himself in the mirror. He was in the women's restroom. Some brainless woman had broken the men's restroom mirror with her face. For the first time in a long while Jim could think clearly. He was becoming sane. At the least he was no longer a raving lunatic. The life essence of the dark gods had healed the wounds to both his body and his mind. He saw his face, his scraggly dirty beard. He found a razor and shaved. He trimmed his beard somewhat. He liked it. He washed his hair. It fell down his face like silk, no longer greasy. His bloodshot eyes once burning with crazed intensity had cooled. He blinked. Just for a second, he saw the man known as Genocide. The man that attacked him. The one that killed him and gave him new life. The drug dealers. The police. They were all the same in his eyes now. They were all to blame for the world being what it is. Jim wanted to hate them. He wanted to take revenge, but he felt nothing. It didn't matter. He knew he was wronged, could logically justify acting against them, but he just didn't care anymore. About anything. He was finally free. Sensing his presence was no longer needed here, Jim vanished into the night. He needed to find someone who had had the answers he needed. Himself. Who had he been? Who was he now? Who could he become? Where was he going? So many questions to ponder indefinitely. So much time left in the rest of his life.
Genocide ran down the station's halls raining hailstorms of bullets upon its occupants. He had a handgun in each hand as well as a wristgun on each wrist. This effectively gave him 4 separate firearms that he could use simultaneously. Lary regrouped with Gracia, Evans, and a handful of others. They radioed all surviving officers near Genocide to flee to the roof. This plan had been set in motion days before the assault and had been kept hidden from most of the force. The plan involved scheduling flights for several helicopters to arrive at some point after Genocide arrived. There would be no way for him to prepare for them and pre-scheduling their arrival ensured they arrived regardless of if they were called or not. Lary and the others set about preparing the second jamming device. Genocide stood among a hallway of bodies. He saw one man clinging to life trying to crawl away. He decided on trying that other thing he saw his master do. He grabbed the dying man and pinned him to the wall. Slowly he drove a knife into his chest. As the man's life slipped away, something else entered his body. Genocide channeled a small amount of his essence into the vessel. He had steadily done this with other casualties around the station whose bodies were somewhat salvageable. He dropped the body he was holding and looked upon the others. He closed his eyes for a moment. When he opened them, his eyed were black, both sclera and iris. The scene before him changed. Genocide had a vision. He saw a dead gray wasteland littered with bodies. These people however weren't cops and wore traditional Japanese attire. In his hand wasn't a gun or knife but a short sickle akin to a farming tool. He heard a dark voice call out to him. Slowly, the corpses around him began to rise, now mere puppets bound eternally to their master's whim. The bodies sold to the reaper who had claimed their lives. Genocide's vision ended. His eyes had returned normal. Around him, dead cops began to rise. His dark essence had entered their bodies and reanimated them. He sent his dead army to attack the officers fleeing to the roof of the station. These zombies swarmed the stairwell giving chase to the few survivors. There were five of them. They had two flights of stairs to climb and a horde of their former colleagues close behind them. One officer tripped and was set upon by the horde. The zombies didn't bite them but held them firmly in place. The other four officers stared down wondering what to do. They could hear Genocide chuckling. They could hear humming. They could feel the temperature rising. Their colleague and the two zombies holding him were hit by an enormous green fireball. Genocide had fired a Magnum Opus and had charged the bullet to level 3. The Magnum Opus was simply a magnum that shot fireballs, with bullets that could be charged by holding down the trigger. It had three levels of charges. Level 1 was a small reddish ball of plasma. Level 2 was slightly larger and yellow. Level 3 was the maximum charge and resulted in a large slow moving green blast of energy. The officer was ignited and Genocide watched gleefully as the force of the blast sent him flying through a wall. The four officers continued up firing occasionally to slow down the zombies. Soon they made it to a door leading to the roof. Before one officer could reach it, he was sniped by Genocide, a bullet to the head killing him instantly. The remaining three made it out. They regrouped with the others already there, 12 in total, including Lary, Evans, and Gracia. This would be their final stand. They just had to hold out until Genocide made it up there. They just had to keep Genocide occupied until the helicopters arrived. Genocide slowly ascended the stairs behind his horde. On the roof, the remaining survivors faced off against waves of the undead. Evans recognized the attackers. These zombies were being controlled by nanomachines. He heard the stories of several weapons encountered by soldiers on the battlefield. These creatures were called Metaldeads as they were reanimated via machines. They had been officially banned by most of the worlds' governments for being unethical. However, this did not stop the technology from being spread still between shady organizations, terrorists, etc. Evans wondered how Genocide got this form of nanotechnology. Evans long speculated that the dark essence used by most of the killers they encountered was a a form of nanotech however it was different from anything else he had seen or heard about. The dark essence seemed to be an amalgamation of other types of nanotech. Evans had to save his inquiries for later. He reloaded his wristgun and took aim at the approaching group of Metaldeads. Gracia steadied her handgun and shot two Metaldeads in the head. From the single door countless arms seemed to spill forth from the darkness. The other officers took turns firing in intervals. this allowed them to create a steady stream of fire where no more that three guns needed to be reloaded at once. The horde seemed to thin out over time as if they were making progress. In actuality, the Metaldeads were just making room for Genocide to enter. Genocide exploded in a sprint from the door. Everyone fired upon the killer. Genocide had now chosen a wrist mounted mini flamethrower to use as his weapon. He stormed past the oncoming bullets taking some damage, but refused to slow down. He unleashed a stream of fire that caught five of the officers in one fell swoop. Gracia fired five rounds into Genocide's face. He stumbled back. Lary took the chance to fire several mine gun bullets at Genocide's feet. The mines quickly detected his movement and exploded. In seconds, Genocide was on his back.
Staring at the night sky Genocide saw the moon. He reached for it. He called for the darkness to give him more power. His wounds began healing. In the sky he could hear the whirl of propellers. There were six helicopters in total. The first two had evacuated the survivors while the others stayed to engage Genocide. Genocide got up and unstrapped the sniper rifle from his back. He stood before the searchlights as a black silhouette, cornered but unwilling to back down. Lary stared down at him smiling. "Okay!" He shouted, "Let's Tango!" Upon this declaration the second jamming device was activated. Now, isolated on the roof, Genocide's guns couldn't be fired and the helicopters were out of range of the device. Now Genocide stood like a sitting duck. A helicopter fired a rocket. Genocide side stepped and grabbed it. He turned his body redirecting the rocket to hit another helicopter. As it exploded Genocide drew his knife and threw it at another helicopter. Behind the knife was such force that it shattered the helicopter window's glass, embedding itself in the pilot. This helicopter too went down where it exploded. "Holy clucknuggets!Did you see that!?" Lary said dumbfounded. Evans looked out the helicopter door he was in jaw open in shock. "There's no way." He collected himself quickly and radioed the remaining two helicopters to keep moving and to use their machineguns as much as possible. The helicopters reigned down upon Genocide tearing apart his body. Shreds of leather and darkened blood sprayed across the pavement of the roof. Gracia watched as Genocide's body was destroyed repeatedly as it tried to heal. Surely he had to stop at some point. After 10 minutes the helicopters had exhausted their cache of ammunition and soldiers opted to fire their own rifles and occasionally throw grenades. After about six minutes, they too had run out of bullets. Genocide stood unfazed. He had long since healed himself and now appeared intangible with gunfire seeming to pass through his body. His coat once ripped , now appeared whole though on closer inspection seemed to writhe. Gracia looked in horror as she remembered the tales her adopted father had told her. Tales he had in turn heard from his predecessors. Every so often officers had reported encounters with ghost like beings cloaked in a cloud of living dark mist. The beings were rumored to be responsible for the deaths of multiple people ranging from scientists, veterans, mafia, politicians, etc. They were seen near such crime scenes and even more shockingly appeared around several sites where suicides were committed. These beings were reportedly impervious to bullets and filled anyone who got near with an impending sense of dread. If Genocide was connected to them or somehow turning into one , there was little chance they would be able to defeat him. Gracia's fears were confirmed when she saw that Genocide's leather coat had been destroyed and he had replaced it with the dark mist coalescing from his own spilled blood. The dark mist, swirling, grew larger and several tendrils sprouted out from it. Gracia could briefly make out a figure standing next to Genocide. A hooded figure cloaked in the same black substance. The figure stared up at her with soulless, blackened eyes which seemed to beckon her to jump from the aircraft she was standing in. Compelling her to give in to the death that plagued the earth. Genocide kneeled to his master. The Shinigami, Masataka stared down at his disciple. "You have done a great service to us. Even now the sealed god stirs in its slumber. Its...Awakening will soon be upon us. It calls out for war. It begs for famine. It longs to continue its conquest. We are the death it so desires. The death that is necessary for this civilization to grow. Use the power that I have bestowed upon you. Finish the mission as you see fit." The Shinigami vanished and Genocide stood.Genocide stared at his hands. He remembered the first killing spree. He was on a bus. It stopped. A woman got on the bus and walked to the back smiling as she passed him. Something about her eyes unnerved him. They were so bright but something dark reflected inside them. He ignored the thought and put in his headphones. In minutes he had dozed off. He jumped awake. He looked around and froze in panic. All around him, everyone had been hacked to pieces. He saw the driver, actively being stabbed by a masked assailant. The mask, painted white with black eyeholes, stared back at him. It raised a finger over where its lips would be. Even under the expressionless visage, he could feel that same smile. He ran home that morning. He went to his room to find it destroyed. His posters, his computer, his tv, everything, had been ruined. He turned around and saw a man at the end of the hallway holding a sledge hammer. "The hell you been, boy?", his stepdad sneered. The man dropped his hammer and walked closer, veins pulsing with rage. He tried to explain how his car had caught fire forcing him to walk 4 miles to the nearest bus stop, but the man's fist was faster than his words. "Boy!Answer me when I talk to you!!" the man says as he backhands the taste out of the would be Genocide's mouth. He took that beating for several minutes before being left to stare at his ransacked room. He hated how his stepdad went out of his way to destroy the things he loved. Soon, another set of footsteps could be heard. It was his mother standing behind his locked door. She didn't knock, or say anything. She just stood there, doing nothing as always. He never knew if she came to talk to him or apologize. All he knew was that she could never bring herself to speak to or even acknowledge him. Maybe out of guilt or perhaps shame. A year or two later after he had had enough he ran away from home. Living out on the streets alone, without friends, or family, he would embark on countless killing sprees. These killings weren't of his own volition however. He was coerced by some corrupt officers from The Unit. They made him kill on their behalf. Sometimes they were protesters, sometimes they were drug dealers, other times, petty criminals they couldn't be bothered to process. It was routine for him to be used to kill entire houses of drug riddled addicts. During one such venture he entered a drug den, killing the dealer as instructed. He took out several junkies before turning to leave. A woman who survived her injuries clung to his heel begging him to stop. Looking down he aimed the handgun he was carrying at her head of long disheveled brown hair and fired. Feeling nothing, he kicked her body aside like trash when it hit him. Her face. This woman had been his mother. What was she doing in a place like this? He felt a shock of emotion. He wondered if she had always been like this, or had she changed after he left. He never made amends, but decided to stop killing from then on. The unit did not like that. Once it became apparent that he was no longer of use to them they started a manhunt to apprehend him with lethal force. They found him. They killed him. But he survived.
He remembered the girl on the bus. He remembered her eyes. Those of a sadistic killer. Still there was something else inside them. Something faint but deeper. So. Much. Sadness. Just like him. He felt the hatred begin to spread. His purpose, he decided, was to make all humans rot in the hell they created for him.
These people, he thought to himself, these living diseases, all needed to die. Their struggles, their problems, they spread like cancer to others. The only cure for humanity's sin, its collective wrongdoings, was genocide.
Around him, dark tendrils continued to form and expand, spinning in a vortex. Genocide pulled out two pistols. He squeezed the triggers to no effect. "As I see fit, huh? Hehe." He squeezed both guns in his hands, breaking them into pieces. He concentrated. In his hands, two more guns materialized now completely black due to being forged from the dark essence. Forged by his will. Immune to the jamming device that shut down conventional firearms. He raised his arms at each remaining helicopter and opened fire. Countless tendrils whipped out and slashed at his targets joining the dark essence bullets. It was chaos. Dark tendrils and bullets tore through every direction as Genocide spun and swirled around in 360 degrees firing randomly with purpose. A tendril pierced Gracia's right arm, another, her abdomen. She was however, fortunate, as the other passengers of her helicopter were dismembered. She barely had time to jump from the vehicle before it crashed. She fell 2 yards onto solid concrete. She felt immense pain as her right shoulder shattered on impact. She looked up to see Genocide's blade like appendages ripping through the other escape helicopters. She rolled onto her back and tried to steady herself. Within seconds her body began to repair itself. The nanocells inside her had saved her life but were now depleted. She would need another supplement lest she receive another fatal injury. The standard nanocells she and the others had were much less potent than those of the killers they faced. In truth, they had only minimal strength boosts being able to lift 5-8 more pounds than before and healing being limited to one or two fatal injuries so long as death didn't occur instantly. Gracia blacked out. She awoke the next morning in a hospital. There the doctors refilled her nanocells. She learned that the station had been left in ruins. Genocide had detonated some type of minature nuke following his rampage. He always blew up the stations as if to send a message. Gracia looked out the window thinking about why she became a cop. Twice her family had been murdered by them. Her biological family had been killed in an on record drug raid committed by a group of corrupt officers called The Unit. She had been adopted by another officer that arrived at the scene who found her as a child hiding in a closed. Sadly, he too was killed for trying to expose the activities of The Unit. Gracia joined the force to avenge both losses and bring justice to the killers that disguised themselves as normal people. Law enforcement was neither good, nor bad. It depended upon the people that made it up. In the dying corrupt world Gracia lived in, she vowed to be a beacon of light. Evans laid in a bed adjacent to Lary. "That damn Genocide's somethin else in' he?Like the stories you told us were understatements. That man could legit not die at this point in the story. Like he has friggin plot armor or somthin.'' Evans cut him off" I get it. We all got our asses handed to us. But did you see that ..thing that appeared next to him. Right before he created that black vortex that wiped us out. That must have something to do with his power. Maybe there's a still a way to stop him."Lary chimed in," That fella looked like he was on the way to a black metal concert wit all the black facepaint he was wearin' Creeped me out to be honest." As the survivors mulled over their predicament, the cycle of evil continued to spread elsewhere.
Budley flips through the pages of a magazine. He checks his watch. He looks around the gas station and doesn't see any customers. Seizing the opportunity, he puts in his headphones and begins playing an imaginary guitar as he jams to a progressive deathcore album. Oblivious to the screams coming from outside, the store clerk moves on to thumping two candy bars on the counter to simulate drums. Budley sees that his shift has ended and begins locking up the store. He sweeps the aisles and jumps as a shadow appears behind him. He turns and sees a well groomed bearded man dressed in a black hoodie, black shirt, and black and gray camo pants. The man holds out his hand and smiles. Budley rings up the pack of nicotine substitute gum. "Tryin to kick the habit huh?" Budley asks. The man replies, "Somethin like that. Gotta get my priorities back in check. Focus on the things that really matter. That damn KonCreep's a hell of a band aren't they?" He nods to the playlist on Budley's phone. "Yeah, they're killer. just got into them a month back." Budley answers. "You know, I'm something of a musician myself. Maybe you'll hear of me on the news someday." Jim Jimenez says as he sees himself out. He walks to the back of the building and passes an ominous form of graffiti. A woman lays unmoving and above her, written on concrete in red is a message that simply says "Genocide Reigns".
submitted by PhantasmagoriaLuna to DrCreepensVault [link] [comments]


2024.05.14 18:59 H4ckieP4ckie Mass region claiming exploit

Mass region claiming exploit
Hey all, I think I just found a bit of a cheese strategy for the baron and I'm not 100% sure if anyone has noticed it yet.
So I'm in a situation where the baron and I control an equal amount of regions. I was screwing around with the game, so I decided to cheat in more influence to be able to press claims to all his regions at once. You can see the layout below.
https://preview.redd.it/ka39dosl7f0d1.jpg?width=1360&format=pjpg&auto=webp&s=9e742afbaaf612b3b48a9df8b43d5bb651a05eeb
When you issue the claim for each region, a battleground is selected for each of them. Whoever controls the battleground at the end of the challenge's duration wins the claim. Now, I am blatantly not ready to fight the baron and only have like 7 full units, so I had no expectation of winning in a head on fight, but it appears that the baron just picks only one battleground and doesn't try to move from it or spread his units. As a result, I just spread a couple of men over each of the uncontested battlegrounds like below. Four battlegrounds, one occupied by the baron's massive army, the other three occupied by a few scattered men of my own.
https://preview.redd.it/glwlr3fu8f0d1.jpg?width=1360&format=pjpg&auto=webp&s=1989c860fcb01afbed3efc735a8020fe3b003855
From there, all you need to do is just wait until the challenges time out. You don't show up to the battleground where he put all of his men, so he wins that one. He doesn't show up to any of the other battlegrounds however, so you win them all.
https://preview.redd.it/6it6u3zd9f0d1.jpg?width=1360&format=pjpg&auto=webp&s=3e0dab8dda121cb19668501e74f1b604bb0adaa9
Et voila, he now owns just one region and not a single person had to die.
The only real limitation on this strat is whether you can get the influence for it. Also worth noting that he immediately pressed a claim for Hofsetten as soon as the war ended, so you'd need to deal with that afterwards.
submitted by H4ckieP4ckie to ManorLords [link] [comments]


2024.05.14 17:57 NateScorpion105 True "Canon" Ending based off of the TV Show

Spoilers for Fallout TV Show.
This is what I think happened based off of the TV Show and what I think most people chose for the ending. Aswell as what I chose for one of my endings. Please don't attack me, this is my opinion. Also I do like the theory that the Legion assimilated into the Brotherhood.
Other: President Kimball is Alive General Oliver is Alive Legate Lanius is Alive Mr House is disconnected but Alive
Intro And so the Courier, who had cheated death in the cemetery outside Goodsprings, cheated death once again, and the Mojave Wasteland was forever changed.
Hoover Dam Victory The Courier, with the aid of Yes Man, drove both the Legion and the NCR from Hoover Dam, securing New Vegas' independence from both factions. With Mr. House out of the picture, the remaining Securitrons on The Strip were hard-pressed to keep order. Anarchy ruled the streets. When the fires died, New Vegas remained, assuming its position as an independent power in the Mojave.
The Courier Preferring neither the best of the NCR nor the worst of the Legion, the Courier was the man responsible for a truly independent New Vegas. He had removed Mr. House from power over the Strip and broken the influence of the NCR and Caesar's Legion in the Mojave Wasteland.
Black Mountain Tabitha and Rhonda went east, through Caesar's land. Occasionally tales of their exploits found their way back west, though few believed them. Eventually the stories concerning the duo were collected and published, and proved to be quite popular with children.
Raul Alfonso Tejada Invigorated by his travels with the Courier, Raul once more took up his guns in memory of his lost Rafaela. Soon after, the Mojave was filled with tales of the ghost-vaquero who hunts down those who prey on the weak.
Boomers Though the Wasteland became anarchic after Hoover Dam, the Boomers' display of power dissuaded fortune seekers from attempting to penetrate Nellis.
The Brotherhood The Brotherhood used the battle of Hoover Dam as an opportunity to retake HELIOS One, and came to control the area between it and Hidden Valley. With no organized opposition, their patrols began monitoring trade along Interstate 15 and 95, seizing any items of technology they deemed inappropriate.
Veronica Santangelo Veronica put her moral sensibilities aside and supported the Brotherhood's new campaign of aggression as best she could. Yet deep down, she understood that it meant their end would surely be soon to follow
The Fiends Their leaders destroyed by the Courier, the Fiends scattered throughout the wasteland. Without the organization of Motor-Runner, Cook-Cook, Violet, and Driver Nephi, they were easy prey.
Followers of the Apocalypse After the Courier ensured New Vegas remain free, the Followers found that Independent New Vegas was even more unstable and violent than before. Old Mormon Fort became excessively burdened by the influx of patients, struggling to provide even the most basic of services
Arcade Gannon Arcade was tending to the locals of Freeside when he learned that Caesar's Legion had been defeated and NCR was being pushed out of New Vegas. Though he found that independence for New Vegas was not all he hoped it would be, Arcade did his best to help the locals govern themselves
Goodsprings With New Vegas' independence formally declared, Goodsprings thrived. More travelers stopped by Goodsprings on their way to and from the Strip, and the locals grew prosperous from the traffic.
Rose of Sharon Cassidy I The slaughter of the Van Graffs and the Crimson Caravan caused no end of trouble for NCR back West. Already struggling, NCR's supply lines suffered further as the two caravans withdrew support until the "massacre in the East" was resolved
Rose of Sharon Cassidy II Cass lived to see the Courier bring down three armies and by her count, that was three more than she'd expected. She'd kept quiet about that, though.
The Great Khans During the Battle of Hoover Dam, the Great Khans quickly evacuated Red Rock Canyon and headed north and east into the plains of Wyoming. There, they reconnected with the Followers of the Apocalypse and rebuilt their strength. Bolstered by ancient knowledge of governance, economics, and transportation, they carved a mighty empire out of the ruins of the Northwest
Jacobstown Thanks to the Courier and Lily, a cure for the nightkin's schizophrenia was found shortly after Doctor Henry's experiment concluded. Nightkin and other super mutants in the wasteland flocked to Jacobstown, and the town became known as a haven where a mutant could find peace
Lily Marie Bowen Encouraged by the Courier to take her medication regularly, Lily's mind eventually attained a semblance of clarity. Her memories dulled by the pills, she cast aside the recording of her grandchildren, no longer remembering its significance.
The Kings Following the Second Battle of Hoover Dam, Freeside came to be known as one of the more stable areas in the region. Ironically, NCR refugees found Freeside safer than most of the rest of New Vegas, where resentment still lingers.
Rex With the transplant of Lupa's brain, Rex gained all of the donor's experiences traveling with the Legion. These melded well with his own memories of the Legion, and his new mind quickly adjusted to the myriad memories
NCR - The Misfits Shaped up by the Courier's advice, The Misfits distinguished themselves during the Legion's attack on Camp Golf. Mags was finally promoted to Sergeant, and the rest of The Misfits received an official commendation. They continued to serve with distinction for many years.
Novac Though Novac was a low-priority target for the Legion, many of Novac's citizens died in its defense. In the weeks that followed, several Bright Followers returned to Novac to help restore its defenses, allowing it to remain independent of the NCR.
Craig Boone Though NCR was withdrawing from the region, Boone remained in New Vegas, finding work as a security guard and caravan scout along the highways. While he might've preferred rejoining his old unit, Boone couldn't bring himself to abandon the city where he'd met his wife.
Powder Gangers - NCRCF After Hoover Dam, the leaderless Powder Gangers at the Correctional Facility vanished into the wastes, leaving the prison empty. The Correctional Facility became another abandoned ruin in the wasteland, its carcass occasionally picked over by enterprising prospectors.
Powder Gangers - Vault 19 After the majority of the Vault 19 Powder Gangers joined the Great Khans, the weaker members scattered throughout the Mojave Wasteland. Though a few managed to erase their pasts, most never survived the journey.
Primm After Hoover Dam, Sheriff Meyers runs Primm with his own style of frontier justice. He deals with most folks fairly, but now and then someone winds up dead with little to no evidence against them
ED-E With its logs cleared and its systems upgraded ED-E remained a vigilant and constant companion to the Courier. The Brotherhood used the information recovered from ED-E to create a small army of Duraframe eyebots.
NCR Rangers Due to the Courier's intervention, Chief Hanlon abandoned his plan to sabotage the defense of Hoover Dam. The rangers assisted the troopers admirably during the Legion's ill-fated attack. Though the Courier snatched victory from NCR, only General Oliver was blamed for the loss of Hoover Dam. Hanlon, exhausted after a lifetime of service to the NCR, stepped down from his position in the rangers and retired to his ranch in Redding.
The Remenats After their bold arrival at Hoover Dam, the Remnants disappeared as quickly as they came. Legends of their power spread throughout the southwest, a reminder of why people once feared the sight of vertibirds in the sky
Conclusion And so the Courier's road came to an end... for now. In the new world of the Mojave Wasteland, fighting continued, blood was spilled, and many lived and died - just as they had in the Old World. Because war... war never changes.
As for what happened after, The Courier tried to help Vegas as much as he could, but with no Army Vegas was anarchy. Then the tunnelers arrived. Courier Six asked for NCR help but they failed. The Courier ashamed with themself left Vegas, never to return.
submitted by NateScorpion105 to fnv [link] [comments]


2024.05.14 17:23 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

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  • Gamedec - Definitive Edition
  • Gang Beasts
  • GARAGE bad trip
  • Garden Story
  • Garfield Kart
  • GAS STATION SIMULATOR
  • Gelly Break Deluxe
  • Genesis Alpha One Deluxe Edition
  • Gevaudan
  • Ghostrunner
  • Giana Sisters 2D
  • GIGA WRECKER
  • Gigantosaurus: Dino Kart
  • Glitch Busters: Stuck On You
  • Gloria Victis
  • Go Home Dinosaurs
  • GOAT OF DUTY
  • GOD EATER 3
  • Godlike Burger
  • Godstrike
  • Going Under
  • Golf Gang
  • Golf It!
  • Gone Home + Original Soundtrack
  • Good Knight
  • Gotham Knights
  • GREAK: MEMORIES OF AZUR
  • GREEDFALL
  • Gremlins, inc
  • grey goo
  • GRID - 2019
  • grid ultimate
  • GRIP: Combat Racing
  • Gungrave G.O.R.E
  • Guppy
  • Guts and glory
  • GYLT
  • Hacknet
  • Haegemonia: Legions of Iron
  • Hamilton's Great Adventure
  • Hammerwatch
  • Hands of Necromancy
  • Havsala: Into the Soul Palace
  • Headsnatchers
  • Heartwood Heroes
  • Heat Signature
  • Helheim Hassle
  • Hell Let Loose
  • Hellblade: Senua's Sacrifice
  • Hellbound
  • Hellstuck: Rage With Your Friends
  • Hero of the Kingdom III
  • Hero of the Kingdom: The Lost Tales 2
  • Heroes of Hammerwatch
  • Heros hour
  • Hexologic
  • Hidden & Dangerous 2: Courage Under Fire
  • Hidden & Dangerous: Action Pack
  • Hidden Deep
  • High On Life
  • Hitman (2016) Game of the Year Edition
  • HITMAN 2 - Gold Edition
  • Hoa
  • Hob
  • Hollow Knight
  • Holy Potatoes! A Spy Story?!
  • Home Sweet Home
  • Home Sweet Home EP2
  • Homestead Arcana
  • Hood: Outlaws & Legends
  • Hoplegs
  • Hot Tin Roof: The Cat That Wore A Fedora
  • HOT WHEELS UNLEASHED ™
  • Hotshot Racing
  • House Flipper
  • How to Survive 2
  • Hue
  • Human: Fall Flat
  • HUMANKIND DEFINITIVE EDITION
  • Hungry Flame
  • Hyper Knights
  • I am Bread
  • I Am Fish
  • I am not a Monster: First Contact
  • I Hate Running Backwards
  • ibb & obb Double Pack
  • ICBM
  • Ice Age Scrat's Nutty Adventure
  • Ice Lakes
  • Impostor Factory
  • IN SOUND MIND
  • Indivisible
  • INDUSTRIA
  • Infectonator 3: Apocalypse
  • Infinite Beyond The Mind
  • Injustice 2 Legendary Edition
  • Insane 2
  • INSOMNIA: The Ark
  • Internet Cafe Simulator
  • Internet Cafe Simulator 2
  • Interstellar Space: Genesis
  • Iron Fisticle
  • Iron Harvest
  • Ittle Dew
  • Ittle Dew 2+
  • Jack Move
  • Jackbox party pack 2
  • Jackbox party pack 5
  • JANITOR BLEEDS
  • Joint Task Force
  • Jotun: Valhalla Edition
  • Journey For Elysium
  • Journey to the Savage Planet
  • JUMANJI: The Video Game
  • JumpJet Rex
  • Juno: New Origins
  • Jupiter Hell
  • Jurassic Park: The Game
  • Jurassic World Evolution
  • Jurassic World Evolution 2
  • JUST CAUSE 4: COMPLETE EDITION
  • Just Die Already
  • Kardboard Kings: Card Shop Simulator
  • Keep Talking and Nobody Explodes
  • Ken Follett's The Pillars of the Earth
  • Kentucky Route Zero - Season Pass Edition
  • Kerbal Space Program
  • Killing Floor 2 Digital Deluxe Edition
  • Killing Room
  • Kingdom Two Crowns
  • Kingdom: New Lands
  • King's Bounty: Crossworlds
  • Knights of Pen & Paper 2
  • Knock-knock
  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
  • KungFu Kickball
  • Labyrinthine
  • Lair of the Clockwork God
  • Laserlife
  • LAST OASIS
  • Lawn Mowing Simulator
  • Layers of Fear: Masterpiece Edition
  • Lead and Gold: Gangs of the Wild West
  • Learn Japanese To Survive! Hiragana Battle
  • Learn Japanese To Survive! Katakana War
  • Learn Japanese to Survive! Trilogy
  • Legend of Keepers
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
  • Leisure Suit Larry 1-7
  • Lemnis Gate
  • Lemon Cake
  • lethal league blaze
  • Let's School
  • Levelhead
  • Liberated (GOG)
  • Life is Strange Complete Season (Episodes 1-5)
  • Light Fairytale Episode 1
  • Light Fairytale Episode 2
  • LIGHTMATTER
  • Little dragons cafe
  • Little Hope
  • Little Inner Monsters - Card Game
  • Little Nightmares
  • Little Nightmares Complete Edition
  • Livelock
  • Loop Hero
  • Loot River
  • Looterkings
  • Lornsword Winter Chronicle
  • Lost Castle
  • Love Letter
  • Lovecraft's Untold Stories
  • Lovely planet arcade
  • Lucius2
  • Lucius3
  • Ludus
  • Lumberhill
  • LunarLux
  • Lust for Darkness
  • Lust from Beyond: M Edition
  • Mad Experiments: Escape Room
  • Mad Max
  • Mafia Definitive Edition
  • Mafia: Definitive Edition
  • Magenta Horizon
  • Mahjong Pretty Girls Battle
  • Mahjong Pretty Girls Battle : School Girls Edition
  • Mail Time
  • Maize
  • Maneater
  • Marooners
  • MARSUPILAMI - HOOBADVENTURE
  • Marvel's Avengers - The Definitive Edition
  • Mato Anomalies
  • Max Payne 3
  • Mechs & Mercs: Black Talons
  • Medieval II: Total War - Definitive Edition
  • Medieval: Total War Collection
  • MEEPLE STATION
  • Men of War
  • MERCHANT OF THE SKIES
  • METAL HELLSINGER
  • Metal Hellsinger
  • Metro Exodus
  • Metro last light
  • Metro: Last Light Redux
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-Earth: Shadow of War Definitive Edition
  • MIDNIGHT PROTOCOL
  • Mighty Switch Force! Collection
  • MIND SCANNERS
  • Ministry of Broadcast
  • Minute of Islands
  • Miscreated
  • Mists of Noyah
  • MKXL
  • Mob Rule Classic
  • Monaco
  • Monster Slayers - Complete Edition
  • Monster Train
  • MONSTER TRAIN (FIRST CLASS - COLLECTORS EDITION)
  • Monstrum
  • Monstrum 2
  • Moon Hunters
  • Moons of Madness
  • MORDHAU
  • Mordheim: City of the Damned
  • Mortal Kombat 11 Ultimate Edition
  • MORTAL KOMBAT XL
  • Mortal Shell
  • Motorcycle Mechanic Simulator 2021
  • Mr. Run and Jump
  • Murder Mystery Machine
  • My Big Sister
  • My Friend Peppa Pig
  • My Lovely Wife
  • My Summer Adventure: Memories of Another Life
  • My Time At Portia
  • N++ (NPLUSPLUS)
  • Napoleon: Total War - Definitive Edition
  • Narcos: Rise of the Cartels
  • NARUTO TO BORUTO: SHINOBI STRIKER
  • NECROMUNDA: HIRED GUN
  • Necronator: Dead Wrong
  • NecroVisioN: Lost Company
  • NecroWorm
  • Neighbours back From Hell
  • Nelly Cootalot: Spoonbeaks Ahoy! HD
  • Neon Space
  • Neon Space 2
  • Neon Sundown
  • Nephise: Ascension
  • Neurodeck : Psychological Deckbuilder
  • Never Alone Arctic Collection (w/ Foxtales DLC and FREE Soundtrack)
  • Neverinth
  • Neverout
  • Neverwinter Nights: Complete Adventures
  • Newt One
  • Nexomon: Extinction
  • Nigate Tale
  • Nine Parchments
  • Nine Witches: Family Disruption
  • No Straight Roads: Encore Edition
  • No Time to Relax
  • Nomad Survival
  • Nongunz: Doppelganger Edition
  • Noosphere
  • Northgard
  • Northmark: Hour of the Wolf
  • Nostradamus: The Last Prophecy
  • not the robots
  • Nurse Love Addiction
  • Nurse Love Syndrome
  • Nusakana
  • Obduction
  • Obey Me
  • Observer: System Redux
  • Occultus - Mediterranean Cabal
  • Odallus: The Dark Call
  • Oddworld: New 'n' Tasty
  • One Finger Death Punch 2
  • One Hand Clapping
  • One More Island
  • One Step From Eden
  • One Step From Eden (Region locked)
  • Orbital Racer
  • OTXO
  • Out of Reach: Treasure Royale
  • Out of Space
  • Overclocked: A History of Violence
  • Overlord: Ultimate Evil Collection
  • Overpass
  • Overruled
  • OZYMANDIAS: BRONZE AGE EMPIRE SIM
  • Pac-Man Museum +
  • Pan'Orama
  • Panty Party
  • Panzer Corps 2
  • Papo & Yo
  • PARADISE LOST
  • Parkan 2
  • PARTISANS 1941
  • Passpartout 2: The Lost Artist
  • Pathfinder: Wrath of the Righteous
  • Patron
  • Paw Patrol: On A Roll!
  • Paws of Coal
  • Payday 2
  • PAYDAY 2
  • Peaky Blinders: Mastermind
  • PER ASPERA
  • Perfect
  • PGA 2K21
  • PGA Tour 2K21
  • Pharaonic
  • Pixplode
  • Pizza Connection 3
  • Plague tale
  • Planescape: Torment Enhanced Edition
  • Planet Alcatraz
  • PLANET ZOO
  • PlateUp!
  • Pogostuck: Rage With Your Friends
  • Poker Pretty Girls Battle: Texas Hold'em
  • Police Stories
  • Poly Island
  • Post Void
  • Power Rangers: Battle for the Grid
  • Prank Call
  • Prehistoric Kingdom
  • Pretty Girls Mahjong Solitaire
  • Pretty Girls Panic!
  • Prey
  • Primal Carnage: Extinction
  • Princess Kaguya: Legend of the Moon Warrior
  • Pro Cycling Manager 2020
  • Prodeus
  • Project CARS - GOTY Edition
  • Project Warlock
  • Project Wingman (EU)
  • PROJECT WINTER
  • Propnight
  • PULSAR: The Lost Colony
  • qomp
  • Quadrilateral Cowboy
  • Quake II
  • Quantum Break
  • Quern - Undying Thoughts
  • Radio Commander
  • RAGE
  • Rage in Peace
  • RAILROAD CORPORATION
  • Railroad Tycoon 3
  • Railroad Tycoon II Platinum
  • Railway Empire
  • Rain World
  • Rayon Riddles - Rise of the Goblin King
  • Re: Legend
  • REBEL COPS
  • Rebel Galaxy
  • Rebel Galaxy Outlaw
  • Red Faction Guerrilla Re-Mars-tered
  • Red Riding Hood - Star Crossed Lovers
  • Red Ronin
  • RED SOLSTICE 2: SURVIVORS
  • Redout Complete Bundle
  • Redout: Enhanced Edition
  • Redout: Enhanced Edition + DLC pack
  • Regular Human Basketball
  • REKT! High Octane Stunts
  • Relicta
  • REMNANT: FROM THE ASHES - COMPLETE EDITION
  • Republique
  • Rescue Party: Live!
  • Resident Evil 0 HD REMASTER
  • Resident Evil 4
  • Resident Evil 5 Gold Edition
  • Resident Evil 7 Biohazard
  • Resident Evil Revelations
  • Resort Boss: Golf
  • RETROWAVE
  • rFactor 2
  • RiME
  • Ring of Pain
  • Rise of Industry + 2130 DLC
  • Rise of the Slime
  • Rising Storm 2: Vietnam + 2 DLCs
  • Riven: The Sequel to MYST
  • River City Girls
  • River City Ransom: Underground
  • Roarr! Jurassic Edition
  • Roboquest
  • Robot Squad Simulator 2017
  • Rogue : Genesia
  • ROGUE HEROES: RUINS OF TASOS
  • ROGUE LORDS
  • Rogue Stormers
  • rollercoaster tycoon 2
  • ROTASTIC
  • Roundguard
  • ROUNDS
  • RUNNING WITH RIFLES
  • Rustler
  • Ryse: Son of Rome
  • S.W.I.N.E. HD Remaster
  • Sailing Era
  • Saint Row
  • Sam and Max Devil's Playhouse
  • SAMUDRA
  • Sands of Aura
  • Sands of Salzaar
  • Saturday Morning RPG
  • Save Room - Organization Puzzle
  • Scarlet Tower
  • Scorn
  • SCP: 5K
  • SCUM
  • SEARCH PARTY: Director's Cut
  • Second Extinction
  • Secret Government
  • Serious Sam 3 Bonus Content DLC, Serious Sam 3: Jewel of the Nile, and Serious Sam 3: BFE
  • SEUM speedrunners from hell
  • SEUM: Speedrunners from Hell
  • Severed Steel
  • Shadow Tactics: Aiko's Choice
  • Shadowgate
  • SHADOWS: AWAKENING
  • Shape of the World
  • She Sees Red - Interactive Movie
  • Shenmue I & II
  • SHENZHEN I/O
  • Shift Happens
  • Shing!
  • Shoppe Keep 2 - Business and Agriculture RPG Simulation
  • Shotgun King: The Final Checkmate
  • Sid Meier's Civilization VI
  • Sid Meier's Railroads!
  • Sifu Deluxe Edition Upgrade Bundle (EPIC)
  • Silver Chains
  • SimCity 4 Deluxe Edition
  • Sinking Island
  • SINNER: Sacrifice for Redemption
  • Skautfold Chapters 1-4
  • Skullgirls 2nd Encore
  • Slain: Back from Hell
  • Slap City
  • Slash It
  • Slash It 2
  • Slash It Ultimate
  • Slay the Spire
  • Slaycation Paradise
  • Small World
  • Smart Factory Tycoon
  • Smile For Me
  • Smoke and Sacrifice
  • Smoke and Sacrifice
  • Smushi Come Home
  • Snail bob 2 tiny troubles
  • Sniper Elite 3
  • Sniper Elite 3 + Season Pass DLC
  • Sniper Elite 4 Deluxe Edition
  • Sniper Ghost Warrior 3 - Season Pass Edition
  • Sniper Ghost Warrior Contracts
  • Snooker 19
  • SONG OF HORROR COMPLETE EDITION
  • Songs of Conquest
  • Sonic Adventure 2
  • Sonic Adventure DX
  • Sonic and SEGA All Stars Racing
  • Sonic Generations Collection
  • Soulblight
  • Souldiers
  • SOULSTICE
  • Soundfall
  • Source of Madness
  • Spartan Fist
  • Spec Ops
  • Speed Limit
  • Spelunx and the Caves of Mr. Seudo
  • Spidersaurs
  • Spin Rush
  • Spirit Hunter: Death Mark
  • Spirit of the Island
  • Spirit of the North
  • Spring Bonus
  • Stairs
  • STAR WARS - Knights of the Old Republic
  • STAR WARS - The Force Unleashed Ultimate Sith Edition
  • STAR WARS Jedi Knight II - Jedi Outcast
  • Star Wolves
  • Starsand
  • STASIS: Bone Totem
  • State of Decay 2: Juggernaut Edition
  • Steel Rats™
  • Stick Fight: The Game
  • Still Life
  • Still Life 2
  • Stirring Abyss
  • STONE
  • Strange Brigade
  • Strange Brigade Deluxe Edition
  • STRANGER
  • Strategic Command: World War I
  • Strategic Mind: Blitzkrieg
  • Strategic Mind: Fight for Freedom
  • Strategic Mind: Spectre of Communism
  • Strategic Mind: Spirit of Liberty
  • Strategy & Tactics: Wargame Collection
  • Streamer Life Simulator
  • Street Fighter V
  • Street of fury ex
  • Strider
  • Strikey Sisters
  • Stygian: Reign of the Old Ones
  • Styx: Master of Shadows
  • Styx: Shards of Darkness
  • SuchArt
  • Sudden Strike Gold
  • Suite 776
  • Sumoman
  • Sunblaze
  • SUNLESS BUNDLE
  • Sunset Overdrive
  • Super Buff HD
  • Super Mag Bot
  • Superbugs: Awaken
  • Superhot
  • Surgeon Simulator 2
  • Survive the Nights
  • Surviving Mars
  • Surviving The Aftermath
  • Swag and Sorcery
  • Sword Legacy Omen
  • Sword of the Necromancer
  • Swords and Soldiers 2 Shawarmageddon
  • Syberia 3
  • Symphonic Rain
  • Symphony of War: The Nephilim Saga
  • Synthwave Dream '85
  • Tacoma
  • Take Off - The Flight Simulator
  • Tales
  • Tales from the Borderlands
  • Tales of Vesperia™: Definitive Edition
  • Talk to Strangers
  • Tallowmere
  • Tangledeep
  • Tank Mechanic Simulator
  • Tannenberg
  • Team Sonic Racing
  • TEKKEN 7
  • TEMTEM
  • Terminus: Zombie Survivors
  • Terror of Hemasaurus
  • Textorcist
  • Tharsis
  • The Adventure Pals
  • The Amazing American Circus
  • The Anacrusis
  • The Ascent
  • The Battle of Polytopia
  • The Battle of Polytopia *DLC1. Cymanti Tribe *DLC2. ∑∫ỹriȱŋ Tribe *DLC3. Aquarion Tribe *DLC4. Polaris Tribe
  • The Blackout Club
  • The Chess Variants Club
  • The Citadel
  • The Dark Pictures Anthology: House of Ashes
  • THE DARK PICTURES ANTHOLOGY: LITTLE HOPE
  • The Darkest Tales
  • The Dungeon Beneath
  • The Dungeon of Naheulbeuk: The Amulet of Chaos
  • The Elder Scrolls Adventures: Redguard
  • The Elder Scrolls III: Morrowind® Game of the Year Edition
  • The Elder Scrolls IV: Oblivion® Game of the Year Edition
  • The Elder Scrolls Online
  • The Escapists 2
  • THE GAME OF LIFE 2
  • The Golf Club™ 2019 featuring PGA TOUR
  • THE GUNK
  • The Haunted Island, a Frog Detective Game
  • The Hong Kong Massacre
  • The Horror Of Salazar House
  • The Indie Mixtape
  • The Innsmouth Case
  • The Invisible Hours
  • The Jackbox Party Pack 9
  • The Last Campfire
  • The LEGO Movie 2 Videogame
  • The Letter - Horror Visual Novel
  • The Long Dark
  • The Manhole: Masterpiece Edition
  • The Mortuary Assistant
  • The Mummy Demastered
  • The Outer Worlds
  • THE OUTER WORLDS: SPACER'S CHOICE EDITION
  • THE PALE BEYOND
  • The Quarry
  • The Quarry deluxe
  • The Ramp
  • The Red Lantern
  • The Rewinder
  • The Sacred Tears TRUE
  • The Sexy Brutale
  • The Smurfs - Mission Vileaf
  • The Tarnishing of Juxtia
  • The Tenants
  • The Uncertain - The Last Quiet Day
  • THE UNCERTAIN: LAST QUIET DAY
  • The Uncertain: Light At The End
  • The USB Stick Found in the Grass
  • The Walking Dead
  • The Walking Dead - 400 Days
  • The Walking Dead Saints and Sinners
  • The Walking Dead: A New Frontier
  • The Walking Dead: Final Season
  • The Walking Dead: Michonne - A Telltale Miniseries
  • The Walking Dead: Saints & Sinners
  • The Walking Dead: Season 1
  • The Walking Dead: Season Two
  • The Way
  • The Wild At Heart
  • The Wild Eight
  • The Witness
  • Them and Us
  • They Bleed Pixels
  • Thief of Thieves
  • This War of Mine
  • This Way Madness Lies
  • Three Kingdom: The Journey
  • Time on Frog Island
  • Tinkertown
  • Tiny Tina’s Wonderland(EU)
  • TINY TINA'S WONDERLANDS CHAOTIC GREAT EDITION
  • Tiny Troopers
  • Tinykin
  • Tinytopia
  • TIS-100
  • Titan Quest
  • Tokyo Xanadu eX+
  • Tools up
  • Tooth and Tail
  • Torchlight
  • Total Tank Simulator
  • Tour de France 2020
  • Tower Unite
  • Trailblazers
  • Train Sim World 3: Standard Edition
  • Train Simulator Classic
  • Train Valley 1
  • Transport INC
  • Treasure Hunter Simulator
  • TRIBES OF MIDGARD
  • Trine 4
  • Trinity Fusion
  • Trombone Champ
  • Tropico 5 - Complete Collection
  • Trover Saves the Universe
  • Tunche
  • Turmoil
  • Turok 2: Seeds of Evil
  • Twin Mirror
  • Two Point Campus
  • Two Point Hospital
  • TYPECAST
  • Tyrant's Blessing
  • Ultimate Chicken Horse
  • Ultimate Zombie Defense
  • Ultra Space Battle Brawl
  • Unavowed
  • Undead Horde
  • Unexplored 2: The Wayfarer's Legacy
  • Unity of Command: Stalingrad Campaign
  • Universim
  • UNLOVED
  • Unpacking
  • Until I have you
  • Unto The End
  • Upside Down
  • URU: Complete Chronicles
  • Vagante
  • Valfaris
  • Valfaris: Mecha Therion
  • Valkryia Chronicles 4 Complete Edition
  • Valkyria Chronicles 4 Complete Edition
  • Valkyria Chronicles 4: Complete Edition
  • Vambrace: Cold Soul
  • Vampire Survivors
  • Vectronom
  • Velocity Noodle
  • Venba
  • Verne: The Shape of Fantasy
  • Victoria 3
  • Victoria II
  • Viking: Battle For Asgard
  • Virgo Versus The Zodiac
  • VirtuaVerse
  • Visage
  • Viscerafest
  • Void Bastards
  • VOIDIGO
  • Volcanoids
  • Voltage High Society
  • V-Rally 4
  • Wanderlust: Travel Stories (GOG)
  • Wargroove
  • Warhammer 40,000 Sanctus Reach - Complete Edition
  • Warhammer 40,000: Armageddon - Imperium Complete
  • Warhammer 40,000: Battlesector
  • Warhammer 40,000: Gladius - Relics of War
  • Warhammer 40,000: Mechanicus
  • Warhammer 40,000: Space Wolf Special Edition
  • WARHAMMER AGE OF SIGMAR: REALMS OF RUIN – ULTIMATE EDITION
  • Warhammer vermintide collector's edition
  • Warhammer: End Times - Vermintide
  • Warhammer: Vermintide 2
  • Warman
  • Wasteland 3
  • Wayward
  • WE NEED TO GO DEEPER
  • We should talk.
  • We Were Here Together
  • We Were Here Too
  • Webbed
  • What Lies in the Multiverse
  • When Ski Lifts Go Wrong
  • while True: learn()
  • Whos Your daddy
  • Wick
  • Will You Snail?
  • Windward
  • Witch It
  • Witchy Life Story
  • wizard of legends
  • Wolfenstein 3D
  • Worms Rumble
  • WRC 6 FIA World Rally Championship
  • WRC 7 FIA World Rally Championship
  • WWE 2K Battlegrounds
  • WWE 2K23
  • WWZ Aftermath
  • Wytchwood
  • X-COM: COMPLETE PACK
  • XCOM: ULTIMATE COLLECTION
  • XIII - Classic
  • X-Morph: Defense + European Assault, Survival of the Fittest, and Last Bastion DLC
  • X-Morph: Defense Complete Pack
  • Yakuza Kiwami
  • Yumeutsutsu Re:After
  • Yumeutsutsu Re:Master
  • Zen Chess: Mate in One, Mate in 2 , Mate in 3 , Mate in 4 , Champion's Moves (5 games)
  • Ziggurat
  • Zombie Army 4
  • Zombie Army Trilogy
  • Zool Redimensioned
DLCs and Softwares:
  • For The King: Lost Civilization Adventure Pack
  • Train Simulator: Isle of Wight Route Add-On
  • Train Simulator: Woodhead Electric Railway in Blue Route Add-On
  • Train Simulator: North Somerset Railway Route Add-On
  • Train Simulator: Union Pacific Heritage SD70ACes Loco Add-On
  • Train Simulator: London to Brighton Route Add-On
  • BR Class 170 'Turbostar' DMU Add-On
  • DB BR 648 Loco Add-On
  • Europa Universalis IV: Wealth of Nations
  • Expansion - Europa Universalis IV: Conquest of Paradise
  • Expansion - Europa Universalis IV: Res Publica
  • Grand Central Class 180 'Adelante' DMU Add-On
  • Peninsula Corridor: San Francisco - Gilroy Route Add-On
  • SONIC ADVENTURE 2: BATTLE
  • Small World - A Spider's Web
  • Small World - Cursed
  • Small World - Royal Bonus
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Goodies Pack
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - OST
  • Thompson Class B1 Loco Add-On
  • Total War: Shogun 2 - Rise of the Samurai
  • Train Sim World® 3: Birmingham Cross-city line
  • Train Sim World®: BR Class 20 'Chopper' Loco
  • Train Sim World®: Brighton Main Line: London Victoria - Brighton
  • Train Sim World®: Caltrain MP36PH-3C 'Baby Bullet'
  • Train Sim World®: Cathcart Circle Line: Glasgow - Newton & Neilston
  • Train Sim World®: Clinchfield Railroad: Elkhorn - Dante
  • Train Sim World®: Great Western Express
  • Train Sim World®: Hauptstrecke Hamburg - Lubeck
  • Train Sim World®: LIRR M3 EMU
  • Train Sim World®: Long Island Rail Road: New York - Hicksville
  • Train Sim World®: Nahverkehr Dresden - Riesa
  • Train Sim World®: Northern Trans-Pennine: Manchester - Leeds
  • Train Sim World®: Peninsula Corridor: San Francisco - San Jose
  • Train Sim World®: Rhein-Ruhr Osten: Wuppertal - Hagen
  • Train Sim World®: Tees Valley Line: Darlington - Saltburn-by-the-sea
  • Worms Rumble - Armageddon Weapon Skin Pack
  • Worms Rumble - Captain & Shark Double Pack
  • Worms Rumble - Legends Pack
  • Worms Rumble - New Challengers Pack
  • Ashampoo Photo Optimizer 7
  • Dagon: by H. P. Lovecraft - The Eldritch Box DLC
  • Duke Nukem Forever Hail to the Icons
  • Duke Nukem Forever The Doctor Who Cloned Me
  • GRIP: Combat Racing - Cygon Garage Kit
  • GRIP: Combat Racing - Nyvoss Garage Kit
  • GRIP: Combat Racing - Terra Garage Kit
  • GRIP: Combat Racing - Vintek Garage Kit
  • GameGuru
  • GameMaker Studio 2 Creator 12 Months
  • Intro to Game Development with Unity
  • Music Maker EDM Edition
  • Neverwinter Nights: Darkness Over Daggerford
  • Neverwinter Nights: Enhanced Edition Dark Dreams of Furiae
  • Neverwinter Nights: Enhanced Edition Tyrants of the Moonsea
  • Neverwinter Nights: Enhanced Edition
  • Neverwinter Nights: Infinite Dungeons
  • Neverwinter Nights: Pirates of the Sword Coast
  • Neverwinter Nights: Wyvern Crown of Cormyr
  • PDF-Suite 1 Year License
  • Pathfinder Second Edition Core Rulebook and Starfinder Core Rulebook
  • RPG Maker VX
  • WWE 2K BATTLEGROUNDS - Ultimate Brawlers Pass
  • We Are Alright
  • The Outer Worlds Expansion Pass
  • A Hat in Time - Seal the Deal DLC
  • City Skylines:mass transit
  • A Game Of Thrones - A Dance With Dragons
  • A Game Of Thrones - A Feast For Crows
  • Blood Rage: Digital Edition - Gods of Asgard
  • Blood Rage: Digital Edition - Mythical Monsters
  • Blood Rage: Digital Edition - Mystics of Midgard
  • Carcassonne - The Princess and The Dragon DLC
  • Carcassonne - Traders & Builders DLC
  • Carcassonne - Winter & Gingerbread Man DLC
  • Carcassonne - Inns & Cathedrals
  • Carcassonne - The River
  • Splendor: The Trading Posts DLC
  • Splendor: The Strongholds DLC
  • Splendor: The Cities DLC
  • Small World - Be Not Afraid... DLC
  • Small World - Grand Dames DLC
  • Small World - Cursed!
  • Sands of Salzaar - The Ember Saga
  • Sands of Salzaar - The Tournament
  • Monster Train: The Last Divinity DLC
  • WARSAW
submitted by calvin324hk to indiegameswap [link] [comments]


2024.05.14 17:23 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

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Wishlist
Region: NA (Canada)
Fees on buyer if any, currency is USD unless specified
CTRL + F to find your games in terms of name
  • 10 Second Ninja X
  • 11-11 Memories Retold
  • 112 Operator
  • 12 is Better Than 6
  • 198X
  • 1993 Space Machine
  • 60 Parsecs
  • 7 Billion Humans
  • 8 DOORS
  • 8-bit Adventure Anthology: Volume I
  • 9 Years of Shadows
  • 911 Operator
  • A Game of Thrones: The Board Game
  • A Hat in Time
  • A Hole New World
  • A JUGGLER'S TALE
  • A Long Way Down
  • A PLAGUE TALE: INNOCENCE
  • A Robot Named Fight!
  • A Tale for Anna
  • A.I.M.2 Clan Wars
  • Ace Combat Assault Horizon Enhanced Edition
  • Adore
  • Aeterna Noctis
  • AETHERIS
  • Agatha Christie Hercule Poirot The First Cases
  • AIdol
  • Airborne Kingdom
  • Alba: A Wildlife Adventure
  • Alder's Blood: Definitive Edition
  • Alfred Hitchcock - Vertigo
  • Alien Breed Trilogy
  • Aliens vs. Predator™ Collection
  • All-Star Fruit Racing
  • Almost There: The Platformer
  • American Fugitive
  • American Truck Simulator
  • Amerzone: The Explorer’s Legacy
  • AMID EVIL
  • Amnesia rebirth
  • Amnesia: The Dark Descent + Amnesia: A Machine for Pigs
  • Anomalous
  • Another World – 20th Anniversary Edition
  • Antigraviator
  • Anuchard
  • APICO
  • APICO
  • Aragami
  • Aragami 2
  • Arboria
  • Arcade Paradise
  • Arcade Paradise - Arcade Paradise EP
  • Arcade Spirits
  • Arkham Horror: Mother's Embrace
  • Armada 2526 Gold Edition
  • Army Men RTS
  • army of ruin
  • Arto
  • Ary and the Secret of Seasons
  • As Far as the Eye
  • Ascension to the Throne
  • Assemble With Care
  • Assetto Corsa Competizione
  • Assetto Corsa Ultimate Edition
  • Astebreed Definitive Edition
  • Astronarch
  • Attack of the Earthlings
  • Automachef
  • Automobilista
  • Automobilista 2
  • AUTONAUTS
  • AUTONAUTS VS PIRATEBOTS
  • Avatar: Frontiers of Pandora™ - Ubisoft Connect
  • AVICII Invector: Encore Edition
  • Awesomenauts All Nauts pack
  • Baba is you
  • Back 4 Blood
  • Back 4 blood (EU)
  • Backbone
  • Baldur's Gate II: Enhanced Edition
  • Baldur's Gate: Enhanced Edition
  • Banners of Ruin
  • Bartlow's Dread Machine
  • BASEMENT
  • Batbarian: Testament of the Primordials
  • Batman: Arkham Asylum Game of the Year Edition
  • Batman: Arkham Origins
  • Battle Royale Tycoon
  • Battlecruisers
  • Battlestar Galactica Deadlock
  • BATTLESTAR GALACTICA DEADLOCK SEASON ONE
  • Battlestar Galactica Deadlock: Complete
  • BATTLETECH MERCENARY COLLECTION
  • BATTLETECH Shadow Hawk Pack
  • BEAUTIFUL DESOLATION
  • BEFORE WE LEAVE
  • Beholder 2
  • Ben 10
  • Ben 10: Power Trip
  • Bendy and the Ink Machine™
  • Between the Stars
  • Beyond a Steel Sky
  • Beyond The Edge Of Owlsgard
  • Beyond the Long Night
  • BEYOND THE WIRE
  • Beyond: Two Souls
  • BIOMUTANT
  • Bionic Commando
  • Bionic Commando Rearmed
  • BioShock: The Collection
  • BLACK BOOK
  • Black Moon Chronicles
  • Black Paradox
  • BLACK SKYLANDS
  • BLACKHOLE: Complete Edition
  • Blacksad: Under the Skin
  • Blade of Darkness
  • Blasphemous
  • Blazing Chrome
  • Blightbound
  • Blood And Zombies
  • Blood Rage: Digital Edition
  • Bloodstained: Ritual of the Night
  • Bomber Crew
  • Boneless Zombie
  • Boomerang Fu
  • Borderlands 3
  • Borderlands 3 Super Deluxe
  • Borderlands 3 Super Deluxe Edition
  • Borderlands: The Handsome Collection
  • Bot Vice
  • Bounty of One
  • Brawlout
  • Breakout: Recharged
  • Breathedge
  • bridge constructor
  • Bridge constructor medieval
  • bridge constructor stunts
  • Broken Lines
  • Brothers: A Tale of Two Sons
  • Brutal Legend
  • Bug Fables: The Everlasting Sapling
  • BUILDER SIMULATOR
  • calico
  • Call of Duty® Modern Warfare 3™ (2011)
  • Call of Juarez: Gunslinger
  • Car Mechanic 2018
  • Car Mechanic Simulator 2015
  • Car Mechanic Simulator 2018
  • Castle Morihisa
  • Castle on the Coast
  • castle storm
  • CastleStorm
  • Cat Cafe Manager
  • Caveblazers
  • Celeste
  • Centipede: Recharged
  • CHANGE: A Homeless Survival Experience
  • Charlie's Adventure
  • Chenso Club
  • Chernobylite: Enhanced Edition
  • Chess Ultra
  • Chicago 1930 : The Prohibition
  • Chivalry 2
  • Chop Goblins
  • Chorus
  • Cities Skylines + After Dark
  • Cities: Skylines
  • City of Beats
  • CivCity: Rome
  • Click and Slay
  • Cloud Gardens
  • Cloudpunk
  • Code Vein
  • Coffee Talk
  • Comedy Night
  • Command & Conquer Remastered (Origin)
  • Complete Dread X Collection
  • Conarium
  • Construction Simulator (2015) Deluxe Edition
  • Constructor Plus
  • Control
  • Cook, Serve, Delicious! 3?!
  • cornucopia
  • Corridor Z
  • Cosmic Osmo and the Worlds Beyond the Mackerel
  • Cosmonautica
  • Crash Drive 2
  • Crash Drive 3
  • Creaks
  • Creepy Tale
  • Crookz the big heist
  • CROSSBOW: Bloodnight
  • Crush Your Enemies
  • Cube Runner
  • Cultist Simulator: Anthology Edition
  • Curse: The Eye of Isis
  • Cyber Ops
  • Cybercube
  • Danger Scavenger
  • Dark Deity
  • DARK PICTURES ANTHOLOGY: HOUSE OF ASHES
  • Darksiders Warmastered
  • Darkwood
  • DARQ: Complete Edition
  • Day of the Tentacle Remastered
  • days of war definitive edition
  • Dead by Daylight
  • Dead Estate
  • Dead Rising 2
  • Dear Esther: Landmark Edition
  • Death Stranding Directors Cut
  • DEATH STRANDING DIRECTOR'S CUT
  • Deceased
  • DECEIVE INC.
  • Degrees of Separation
  • Delicious! Pretty Girls Mahjong Solitaire
  • Deliver Us The Moon
  • Demetrios - Deluxe Edition
  • Depraved
  • DESCENDERS
  • DESOLATE
  • Destiny 2: Beyond Light
  • DESTROYER: THE U-BOAT HUNTER
  • Detention
  • Devil May Cry HD Collection
  • Devilated
  • Dicey Dungeons
  • Dirt 5
  • dirt rally
  • Dirt Rally 2.0
  • Disaster Band
  • Disciples III: Reincarnation
  • Discolored
  • DISTRAINT 2
  • Distrust
  • DmC: Devil May Cry
  • Do Not Feed the Monkeys
  • Don't Be Afraid
  • Doomed Lands
  • Door Kickers: Action Squad
  • Doorways: Prelude
  • Downfall
  • Dragons Dogma Dark Arisen
  • Dragon's Dogma: Dark Arisen
  • Draugen
  • Draw Slasher
  • Drawful 2
  • Dreams in the Witch House
  • Dreamscaper
  • DreamWorks Dragons: Dawn of New Riders
  • DRIFT21
  • Driftland: The Magic Revival
  • drive!drive!drive!
  • Drone Swarm
  • Due Process
  • Duke Nukem: Manhattan Project
  • Duke of Alpha Centauri
  • Dungeon Rushers
  • Dungeons 2
  • Dungeons 3
  • DUSK
  • Dusk Diver
  • Dust to the End
  • DV: Rings of Saturn
  • Dynopunk
  • Earth Defense Force 4.1 The Shadow of New Despair
  • Eastern Exorcist
  • Eiyuden Chronicle: Rising
  • El Matador
  • Elderand
  • ELDEST SOULS
  • Electrician Simulator
  • Elemental Survivors
  • Elex
  • Elex II
  • Elite Dangerous
  • Embr
  • Empire: Total War - Definitive Edition
  • Empyrion - Galactic Survival
  • ENCASED: A SCI-FI POST-APOCALYPTIC RPG
  • Endless Space 2
  • Endless Space 2 - Digital Deluxe Edition
  • Endless Space® 2 - Digital Deluxe Edition
  • Endzone - A World Apart
  • EPIC CHEF
  • Epistory - Typing Chronicles
  • Escape the backrooms
  • Eternal Threads
  • Europa Universalis IV
  • European Ship Simulator
  • Everdream Valley
  • Evil Genius 2: World Domination
  • Exorder
  • EXPEDITIONS: ROME
  • Expeditions: Viking
  • Explosionade
  • F1 2018
  • F1 2019 Anniversary Edition
  • F1 2020
  • F1 RACE STARS Complete Edition Include DLC
  • Fable Anniversary
  • Factory Town
  • Fallback uprising
  • Fallback: Uprising
  • FALLOUT 1
  • Family Mysteries 3: Criminal Mindset
  • FANTASY BLACKSMITH
  • FARMER'S DYNASTY
  • Farming Simulator 17
  • Farming Simulator 19
  • Fictorum
  • Field of Glory II
  • Fights in Tight Spaces
  • Filthy Animals Heist Simulator
  • Firefighting Simulator - The Squad
  • Fishing Adventure
  • Flashback
  • FLATLAND Vol.2
  • FlatOut
  • FLING TO THE FINISH
  • Floppy Knights
  • Fluffy Horde
  • FOBIA - ST. DINFNA HOTEL
  • For the King
  • Forgive me Father
  • Forts
  • Fred3ric
  • Fresh Start Cleaning Simulator
  • Friends vs Friends
  • Frogun
  • From Space
  • Frostpunk: Game of the Year Edition
  • Frozenheim
  • Fun with Ragdolls: The Game
  • Funtasia
  • Gamedec
  • Gamedec - Definitive Edition
  • Gang Beasts
  • GARAGE bad trip
  • Garden Story
  • Garfield Kart
  • GAS STATION SIMULATOR
  • Gelly Break Deluxe
  • Genesis Alpha One Deluxe Edition
  • Gevaudan
  • Ghostrunner
  • Giana Sisters 2D
  • GIGA WRECKER
  • Gigantosaurus: Dino Kart
  • Glitch Busters: Stuck On You
  • Gloria Victis
  • Go Home Dinosaurs
  • GOAT OF DUTY
  • GOD EATER 3
  • Godlike Burger
  • Godstrike
  • Going Under
  • Golf Gang
  • Golf It!
  • Gone Home + Original Soundtrack
  • Good Knight
  • Gotham Knights
  • GREAK: MEMORIES OF AZUR
  • GREEDFALL
  • Gremlins, inc
  • grey goo
  • GRID - 2019
  • grid ultimate
  • GRIP: Combat Racing
  • Gungrave G.O.R.E
  • Guppy
  • Guts and glory
  • GYLT
  • Hacknet
  • Haegemonia: Legions of Iron
  • Hamilton's Great Adventure
  • Hammerwatch
  • Hands of Necromancy
  • Havsala: Into the Soul Palace
  • Headsnatchers
  • Heartwood Heroes
  • Heat Signature
  • Helheim Hassle
  • Hell Let Loose
  • Hellblade: Senua's Sacrifice
  • Hellbound
  • Hellstuck: Rage With Your Friends
  • Hero of the Kingdom III
  • Hero of the Kingdom: The Lost Tales 2
  • Heroes of Hammerwatch
  • Heros hour
  • Hexologic
  • Hidden & Dangerous 2: Courage Under Fire
  • Hidden & Dangerous: Action Pack
  • Hidden Deep
  • High On Life
  • Hitman (2016) Game of the Year Edition
  • HITMAN 2 - Gold Edition
  • Hoa
  • Hob
  • Hollow Knight
  • Holy Potatoes! A Spy Story?!
  • Home Sweet Home
  • Home Sweet Home EP2
  • Homestead Arcana
  • Hood: Outlaws & Legends
  • Hoplegs
  • Hot Tin Roof: The Cat That Wore A Fedora
  • HOT WHEELS UNLEASHED ™
  • Hotshot Racing
  • House Flipper
  • How to Survive 2
  • Hue
  • Human: Fall Flat
  • HUMANKIND DEFINITIVE EDITION
  • Hungry Flame
  • Hyper Knights
  • I am Bread
  • I Am Fish
  • I am not a Monster: First Contact
  • I Hate Running Backwards
  • ibb & obb Double Pack
  • ICBM
  • Ice Age Scrat's Nutty Adventure
  • Ice Lakes
  • Impostor Factory
  • IN SOUND MIND
  • Indivisible
  • INDUSTRIA
  • Infectonator 3: Apocalypse
  • Infinite Beyond The Mind
  • Injustice 2 Legendary Edition
  • Insane 2
  • INSOMNIA: The Ark
  • Internet Cafe Simulator
  • Internet Cafe Simulator 2
  • Interstellar Space: Genesis
  • Iron Fisticle
  • Iron Harvest
  • Ittle Dew
  • Ittle Dew 2+
  • Jack Move
  • Jackbox party pack 2
  • Jackbox party pack 5
  • JANITOR BLEEDS
  • Joint Task Force
  • Jotun: Valhalla Edition
  • Journey For Elysium
  • Journey to the Savage Planet
  • JUMANJI: The Video Game
  • JumpJet Rex
  • Juno: New Origins
  • Jupiter Hell
  • Jurassic Park: The Game
  • Jurassic World Evolution
  • Jurassic World Evolution 2
  • JUST CAUSE 4: COMPLETE EDITION
  • Just Die Already
  • Kardboard Kings: Card Shop Simulator
  • Keep Talking and Nobody Explodes
  • Ken Follett's The Pillars of the Earth
  • Kentucky Route Zero - Season Pass Edition
  • Kerbal Space Program
  • Killing Floor 2 Digital Deluxe Edition
  • Killing Room
  • Kingdom Two Crowns
  • Kingdom: New Lands
  • King's Bounty: Crossworlds
  • Knights of Pen & Paper 2
  • Knock-knock
  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
  • KungFu Kickball
  • Labyrinthine
  • Lair of the Clockwork God
  • Laserlife
  • LAST OASIS
  • Lawn Mowing Simulator
  • Layers of Fear: Masterpiece Edition
  • Lead and Gold: Gangs of the Wild West
  • Learn Japanese To Survive! Hiragana Battle
  • Learn Japanese To Survive! Katakana War
  • Learn Japanese to Survive! Trilogy
  • Legend of Keepers
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
  • Leisure Suit Larry 1-7
  • Lemnis Gate
  • Lemon Cake
  • lethal league blaze
  • Let's School
  • Levelhead
  • Liberated (GOG)
  • Life is Strange Complete Season (Episodes 1-5)
  • Light Fairytale Episode 1
  • Light Fairytale Episode 2
  • LIGHTMATTER
  • Little dragons cafe
  • Little Hope
  • Little Inner Monsters - Card Game
  • Little Nightmares
  • Little Nightmares Complete Edition
  • Livelock
  • Loop Hero
  • Loot River
  • Looterkings
  • Lornsword Winter Chronicle
  • Lost Castle
  • Love Letter
  • Lovecraft's Untold Stories
  • Lovely planet arcade
  • Lucius2
  • Lucius3
  • Ludus
  • Lumberhill
  • LunarLux
  • Lust for Darkness
  • Lust from Beyond: M Edition
  • Mad Experiments: Escape Room
  • Mad Max
  • Mafia Definitive Edition
  • Mafia: Definitive Edition
  • Magenta Horizon
  • Mahjong Pretty Girls Battle
  • Mahjong Pretty Girls Battle : School Girls Edition
  • Mail Time
  • Maize
  • Maneater
  • Marooners
  • MARSUPILAMI - HOOBADVENTURE
  • Marvel's Avengers - The Definitive Edition
  • Mato Anomalies
  • Max Payne 3
  • Mechs & Mercs: Black Talons
  • Medieval II: Total War - Definitive Edition
  • Medieval: Total War Collection
  • MEEPLE STATION
  • Men of War
  • MERCHANT OF THE SKIES
  • METAL HELLSINGER
  • Metal Hellsinger
  • Metro Exodus
  • Metro last light
  • Metro: Last Light Redux
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-Earth: Shadow of War Definitive Edition
  • MIDNIGHT PROTOCOL
  • Mighty Switch Force! Collection
  • MIND SCANNERS
  • Ministry of Broadcast
  • Minute of Islands
  • Miscreated
  • Mists of Noyah
  • MKXL
  • Mob Rule Classic
  • Monaco
  • Monster Slayers - Complete Edition
  • Monster Train
  • MONSTER TRAIN (FIRST CLASS - COLLECTORS EDITION)
  • Monstrum
  • Monstrum 2
  • Moon Hunters
  • Moons of Madness
  • MORDHAU
  • Mordheim: City of the Damned
  • Mortal Kombat 11 Ultimate Edition
  • MORTAL KOMBAT XL
  • Mortal Shell
  • Motorcycle Mechanic Simulator 2021
  • Mr. Run and Jump
  • Murder Mystery Machine
  • My Big Sister
  • My Friend Peppa Pig
  • My Lovely Wife
  • My Summer Adventure: Memories of Another Life
  • My Time At Portia
  • N++ (NPLUSPLUS)
  • Napoleon: Total War - Definitive Edition
  • Narcos: Rise of the Cartels
  • NARUTO TO BORUTO: SHINOBI STRIKER
  • NECROMUNDA: HIRED GUN
  • Necronator: Dead Wrong
  • NecroVisioN: Lost Company
  • NecroWorm
  • Neighbours back From Hell
  • Nelly Cootalot: Spoonbeaks Ahoy! HD
  • Neon Space
  • Neon Space 2
  • Neon Sundown
  • Nephise: Ascension
  • Neurodeck : Psychological Deckbuilder
  • Never Alone Arctic Collection (w/ Foxtales DLC and FREE Soundtrack)
  • Neverinth
  • Neverout
  • Neverwinter Nights: Complete Adventures
  • Newt One
  • Nexomon: Extinction
  • Nigate Tale
  • Nine Parchments
  • Nine Witches: Family Disruption
  • No Straight Roads: Encore Edition
  • No Time to Relax
  • Nomad Survival
  • Nongunz: Doppelganger Edition
  • Noosphere
  • Northgard
  • Northmark: Hour of the Wolf
  • Nostradamus: The Last Prophecy
  • not the robots
  • Nurse Love Addiction
  • Nurse Love Syndrome
  • Nusakana
  • Obduction
  • Obey Me
  • Observer: System Redux
  • Occultus - Mediterranean Cabal
  • Odallus: The Dark Call
  • Oddworld: New 'n' Tasty
  • One Finger Death Punch 2
  • One Hand Clapping
  • One More Island
  • One Step From Eden
  • One Step From Eden (Region locked)
  • Orbital Racer
  • OTXO
  • Out of Reach: Treasure Royale
  • Out of Space
  • Overclocked: A History of Violence
  • Overlord: Ultimate Evil Collection
  • Overpass
  • Overruled
  • OZYMANDIAS: BRONZE AGE EMPIRE SIM
  • Pac-Man Museum +
  • Pan'Orama
  • Panty Party
  • Panzer Corps 2
  • Papo & Yo
  • PARADISE LOST
  • Parkan 2
  • PARTISANS 1941
  • Passpartout 2: The Lost Artist
  • Pathfinder: Wrath of the Righteous
  • Patron
  • Paw Patrol: On A Roll!
  • Paws of Coal
  • Payday 2
  • PAYDAY 2
  • Peaky Blinders: Mastermind
  • PER ASPERA
  • Perfect
  • PGA 2K21
  • PGA Tour 2K21
  • Pharaonic
  • Pixplode
  • Pizza Connection 3
  • Plague tale
  • Planescape: Torment Enhanced Edition
  • Planet Alcatraz
  • PLANET ZOO
  • PlateUp!
  • Pogostuck: Rage With Your Friends
  • Poker Pretty Girls Battle: Texas Hold'em
  • Police Stories
  • Poly Island
  • Post Void
  • Power Rangers: Battle for the Grid
  • Prank Call
  • Prehistoric Kingdom
  • Pretty Girls Mahjong Solitaire
  • Pretty Girls Panic!
  • Prey
  • Primal Carnage: Extinction
  • Princess Kaguya: Legend of the Moon Warrior
  • Pro Cycling Manager 2020
  • Prodeus
  • Project CARS - GOTY Edition
  • Project Warlock
  • Project Wingman (EU)
  • PROJECT WINTER
  • Propnight
  • PULSAR: The Lost Colony
  • qomp
  • Quadrilateral Cowboy
  • Quake II
  • Quantum Break
  • Quern - Undying Thoughts
  • Radio Commander
  • RAGE
  • Rage in Peace
  • RAILROAD CORPORATION
  • Railroad Tycoon 3
  • Railroad Tycoon II Platinum
  • Railway Empire
  • Rain World
  • Rayon Riddles - Rise of the Goblin King
  • Re: Legend
  • REBEL COPS
  • Rebel Galaxy
  • Rebel Galaxy Outlaw
  • Red Faction Guerrilla Re-Mars-tered
  • Red Riding Hood - Star Crossed Lovers
  • Red Ronin
  • RED SOLSTICE 2: SURVIVORS
  • Redout Complete Bundle
  • Redout: Enhanced Edition
  • Redout: Enhanced Edition + DLC pack
  • Regular Human Basketball
  • REKT! High Octane Stunts
  • Relicta
  • REMNANT: FROM THE ASHES - COMPLETE EDITION
  • Republique
  • Rescue Party: Live!
  • Resident Evil 0 HD REMASTER
  • Resident Evil 4
  • Resident Evil 5 Gold Edition
  • Resident Evil 7 Biohazard
  • Resident Evil Revelations
  • Resort Boss: Golf
  • RETROWAVE
  • rFactor 2
  • RiME
  • Ring of Pain
  • Rise of Industry + 2130 DLC
  • Rise of the Slime
  • Rising Storm 2: Vietnam + 2 DLCs
  • Riven: The Sequel to MYST
  • River City Girls
  • River City Ransom: Underground
  • Roarr! Jurassic Edition
  • Roboquest
  • Robot Squad Simulator 2017
  • Rogue : Genesia
  • ROGUE HEROES: RUINS OF TASOS
  • ROGUE LORDS
  • Rogue Stormers
  • rollercoaster tycoon 2
  • ROTASTIC
  • Roundguard
  • ROUNDS
  • RUNNING WITH RIFLES
  • Rustler
  • Ryse: Son of Rome
  • S.W.I.N.E. HD Remaster
  • Sailing Era
  • Saint Row
  • Sam and Max Devil's Playhouse
  • SAMUDRA
  • Sands of Aura
  • Sands of Salzaar
  • Saturday Morning RPG
  • Save Room - Organization Puzzle
  • Scarlet Tower
  • Scorn
  • SCP: 5K
  • SCUM
  • SEARCH PARTY: Director's Cut
  • Second Extinction
  • Secret Government
  • Serious Sam 3 Bonus Content DLC, Serious Sam 3: Jewel of the Nile, and Serious Sam 3: BFE
  • SEUM speedrunners from hell
  • SEUM: Speedrunners from Hell
  • Severed Steel
  • Shadow Tactics: Aiko's Choice
  • Shadowgate
  • SHADOWS: AWAKENING
  • Shape of the World
  • She Sees Red - Interactive Movie
  • Shenmue I & II
  • SHENZHEN I/O
  • Shift Happens
  • Shing!
  • Shoppe Keep 2 - Business and Agriculture RPG Simulation
  • Shotgun King: The Final Checkmate
  • Sid Meier's Civilization VI
  • Sid Meier's Railroads!
  • Sifu Deluxe Edition Upgrade Bundle (EPIC)
  • Silver Chains
  • SimCity 4 Deluxe Edition
  • Sinking Island
  • SINNER: Sacrifice for Redemption
  • Skautfold Chapters 1-4
  • Skullgirls 2nd Encore
  • Slain: Back from Hell
  • Slap City
  • Slash It
  • Slash It 2
  • Slash It Ultimate
  • Slay the Spire
  • Slaycation Paradise
  • Small World
  • Smart Factory Tycoon
  • Smile For Me
  • Smoke and Sacrifice
  • Smoke and Sacrifice
  • Smushi Come Home
  • Snail bob 2 tiny troubles
  • Sniper Elite 3
  • Sniper Elite 3 + Season Pass DLC
  • Sniper Elite 4 Deluxe Edition
  • Sniper Ghost Warrior 3 - Season Pass Edition
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submitted by calvin324hk to SteamGameSwap [link] [comments]


2024.05.14 17:11 iamaWryter The more i see the evil in the world, the more i am convinced God exists!

Hi everyone! God bless you! 16 year old christian here.
So, many people loose faith in God because of all the evil and suffering in the world. But to me is the opposite. When i see Greed, corruption, war, mass murder, cheating, prejudice, hate, xenophobia, racism, poverty, famine, violence and many other things, i realize that God was right all the time. We humans have free will to do good and evil, but we have a tendency to choose evil and sin. Sin is like a disease that spreads all around the world, it infects humanity and takes out the worst of them. But there are still acts of kindness and true goodness in the world, so the free will of humans and their capacity to do goodness, also exists! Hunger, abuse, diseases and many injustices are also caused by sin. Because of corruption, of multidimensional poverty and more.
God explained us the reason of a great part of evil in the world! And that is because of our tendency to sin, to fall into temptation and choosing to do evil.
Even though there is a part of evil that honestly i dont understand, and that is random deaths. Like for example my mother's death, like, she just died when i was 13 years old and never understood why. Like, why? Why God let this happen to her, to me and to our family?
I dont know the answer. But just as Job did, i will trust God.
In the end, Jesus sacrificed himself to save us and he will grant Eternal Life to those who deserve it, because he knows every human's heart. If he did all of that to us, then i trust him that when we get to heaven, he will answer me, and he will answer to all of us!
Love God, love Jesus and love Humanity 😎
Thanks for reading and God bless!
submitted by iamaWryter to Christianity [link] [comments]


2024.05.14 17:01 s-atch An Analysis on the Dunmer Experience in Windhelm

Background
The Dunmer population of Windhelm is composed primarily of refugees (or born of refugees) who escaped Vvardenfel’s disastrous living conditions after the eruption of the Red Mountain in 4E 5, known as the Red Year. The migration of most of these refugees likely took place in the years following the disaster. In the roughly 200 years since, they’ve built a sizable community within Windhelm’s ghetto, formerly known as the Snow Quarter. The squalor they live in during the present time (4E 201) is indicative of their long struggle to integrate with the Nord majority. Now, why has there been such a struggle?
According to a variety of non-Dunmer NPC dialogue, the common sentiment is that the Dunmer keep to themselves, they do not try to integrate, they do not work hard, and they do not get involved with the war effort. The in-game book Scourge of the Gray Quarter by Frilgeth Horse-Breaker makes many complaints on the Dunmer’s existence in Windhelm, reiterating such sentiments and claiming they do not contribute to the city. That the book makes reference to Ulfric as jarl, it can be assumed that these are at the very least the sentiments of the present time.
The Struggle
The book notably compares the Dunmer of Windhelm to the Dunmer of Riften, claiming the Dunmer of Riften are able to integrate because they are more hard working and engage in honest labor. In this explanation the writer (quite obviously) shows their bias in they neglect the crucial detail of describing the cities themselves. The people of Riften do not have the same level of xenophobia that those in Windhelm do. They do not have a jarl whose actions encourage the separation of multiple “outsider” groups and Nords. The people of Riften engage with the Dunmer like they would anyone else, contrasted with Windhelm where a Dunmer is more often than not labeled as an “outsider”.
The treatment of Dunmer refugees in Riften also differ in that they were not relegated to a ghetto. This is not to say that Windhelm explicitly forbids Dunmer from buying homes outside of the Gray Quarter (although dialogue of Aval Atheron might suggest so), but rather they are not afforded social mobility as a whole. According to Malthyr Elenil ‘s dialogue, the Quarter “wasn't always so bad”. Judging by the architecture relative to the rest of the city, I’d argue that this Quarter was a slum prior to the Dunmer arrival. In essence, it was a slum before they got there and it remains a slum today (if not worse), but is it the fault of the Dunmer? According to the dialogue of Scouts-Many-Marshes, an Argonian living on the Windhelm docks, it is implied that an Argonian working in Windhelm makes 8 septims per day plus lodging, presumably a tenth the wage of a “proper Nord worker”. Whether or not this “tenth” is an exaggeration or not, Scouts refers to this level of pay as akin to slave labor. Comparing the squalor of the Argonians and the Dunmer, and taking into account the kind of jobs available to them in this city, it can be fairly assumed that the Dunmer do not make much more money than the Argonians when working for the Windhelm Nords. Contrasted again with Riften, where no such race based pay gap seems to exist. How can the Dunmer be expected then, to adequately maintain their neighborhoods on a pay that is a mere fraction of a Nords?
Trying to make a comparison of “work ethic” between the Dunmer of Riften and Windhelm is inherently unfair when you ignore the near diametric social conditions of the two cities. This is also indicative of the Windhelm Nord’s refusal to acknowledge the roots of Dunmer issues. The old jarls of Windhelm may have accepted the refugees, but the Nord citizens have clearly endeavored to keep them at an arm’s length, leading to the segregation of the Windhelm Dunmer we see today.
The “Good Ones” and the Model Minority
Many might look upon Beylyn Hlaalu as proof that any Dunmer can work their way out of poverty. He is the only Dunmer land owner in Windhelm, a proud man who credits his success to his hard work and resents the poorer Dunmer for complaining. But what many fail to consider is that he is a descendent of House Hlaalu, a former Great House of Morrowind. Although House Hlaalu at this point has lost all major political power, they’re still a family of considerable wealth and influence in Raven Rock, albeit under a fake name. I find it rather likely then, in a culture who so values clanship, that Beylyn Hlaalu has had monetary support from his wealthy relatives in order to at the very least kickstart his farm. And although there are no explicit pieces of lore that support this, one must wonder if it is truly coincidence that the shining example of Dunmer success is one born from a not too distantly historically powerful family.
The successes of the Altmer residents in Windhelm are also cited as proof of Dunmer failings. They are Nurelion, Niranye, Ulundil, and his wife Arivanya. Niranye is presumably the newest Altmer migrant to the city, saying she's only just arrived from the Summerset Isles. She is the only one of the Altmer to make references to mistreatment by Nords, claiming that it was difficult at first but she'd eventually proved her usefulness. Clearly she has been able to integrate with Nord society, and once again it is credited as her own hard work. But is that completely true? There are three factors for her ease of integration that are being ignored here: Unlike the Dunmer, the Altmer arrived as business minded merchants and not as refugees, There were already well established and respected Altmer living in the city prior to her arrival, and her business is unfairly propped up by her dealings with crime guilds. Her business directly competes with that of Ravyn Sadri, a Dunmer general goods merchant. By acquiring her goods through her criminal connections and selling at absurdly low prices, she is able to quite easily undercut Ravyn’s business, who operates honestly.
Referencing Scourge of the Gray Quarter again, the writing finishes by claiming that Windhelm Argonians should be the model for Dunmer behavior and acceptance. They write that the Argonian “has learned how to best contribute to their new home…toiling with utmost efficiency and bright smiles”. Once again this text omits crucial details. The Argonians are forbidden, by decree of Ulfric Stormcloak, from entering the city. And make no mistake, this segregation is not because of the racial tensions between Dunmer and Argonian. According to dialogue from Brunwulf Free-Winter it was primarily due to Ulfric’s distrust of foreigners and Nord stubbornness. They are only permitted to reside on the docks and, as stated before, make a mere fraction of the pay of a Nord worker because of the explicit reason of not being a Nord. This is the proposed model for acceptance? Exploitation, racial hierarchy, and wage slavery? Who reads Scourge of the Gray Quarter, looks at the Argonians, and genuinely thinks they’ve successfully integrated?
When holding these so-called examples of Dunmer failures to light, it’s clear to see that they hold little water. The successes of the “good ones” are not wholly the result of pulling themselves up by their bootstraps, but likely by benefitting from pre existing privileges that gave them an advantage over the Dunmer as a whole. And the proposed solution for those without such privileges? Becoming servile and catering to the Nords at the Dunmer’s own expense. In the face of mistreatment and mistrust by the majority group, an administration that refuses to listen to them, racially biased pay gaps, a competition that cheats them, and wage slavery: how rational is it to say all they need to do is “work harder”?
Another Man’s War
A common criticism of the Windhelm Dunmer is that they refuse to join Ulfric Stormcloak’s war effort. Many claim that it is their duty as residents of Windhelm, that they owe a debt to the city for taking them in as refugees 200 years ago. But I ask you this, why should they fight on behalf of a system that harms them? It should first be said that the Stormcloak Rebellion’s primary function is to release Skyrim from the rule of the Empire, so that Skyrim’s people may solely be governed by those who live in Skyrim (Ignoring for a moment that Ulfric’s rebellion was set in motion by the Thalmor to weaken the Empire, according to the Thalmor Dossier). An admirable sentiment, but it has manifested itself as highly xenophobic and oftentimes hostile (most commonly verbally) to those who are not Nords. In the case of the Windhelm Dunmer, it has led to the local Nords being more distrustful than ever before. More dialogue from Brunwulf indicates the escalation of racial tension in the city is primarily the result of Ulfric’s “Skyrim for the Nords” rhetoric. This paired with Ulfric’s complete apathy towards the issues faced by non-Nords in his hold communicates a hatred towards them and systematically harms them.
Many players are under the impression that the Dunmer received free housing and live tax free due to what is written in the Decree of Monument."untithed to any thane or hold, and self-governed, with free worship, with no compensation to Skyrim or the Empire”. I’d argue the text is referring to taxes rather than housing, and no other in-game source makes reference to the housing situation either. But does that mean it is true that the Dunmer don’t pay taxes? One of the outcomes of Revyn Sadri’s quest results in him having to pay “increased taxes” to the city of Windhelm, implying that yes, the Dunmer are currently paying taxes. I do not think it is likely that only Revyn or only some Dunmer are paying taxes. It can be fairly assumed then that at some point between 4E 20 (when the monument was placed) and the present time of 4E 201, the Dunmer were made to pay taxes like any other citizen. As for housing, I find it unlikely the Dunmer received the Gray Quarter for free. As stated earlier, it was likely a slum to begin with, meaning it would’ve been considerably cheap to move in. Perhaps offered to them at a reduced price. It is important to note that the Dunmer being refugees at the beginning does not automatically mean they were penniless upon arrival, likely poor, but it would be unrealistic to assume all of them had nothing at all. Realizing now that the Dunmer of Windhelm are tax paying citizens who are continually ignored and othered by their ruler, it surely must be understandable then why they would refuse to fight on behalf of a system that at this point only takes from them. They owe the Nordic administration no loyalty
Conclusion
With a ruling majority that will more often than not shun, insult, or exploit them, It is no wonder then how the Dunmer of Windhelm as a whole have not been able to integrate, that they “keep to themselves”, that they “don’t contribute to the city”. For how can one integrate with those who refuse to ever fully accept them? If you wonder why they do not leave, with what funds could they start anew? If you wonder why they dont help the Nords in their war, why would they fight for a cause that harms them? The system is as the system does, and that system is racism.
Author’s Note
Idk what I wrote all this for lmao. Ive been playing skyrim for over a decade so I guess I thought it would be interesting to engage with the game in another way that's new to me. It was only recently that I got more interested in actually talking to NPCs, learning more about the game world, not just in it for the cool fights and jiggle physics mods (tho i do love em). There's a good degree of guess work here, which I suppose is to be expected with what few pieces that are available we can put together. But I tried to cite as much from official lore as I can. Was def fun trying to take a more nuanced lens to this fantastical game world.
But what do you think? Do you think my analysis is accurate? I'd love to see your opinions on the topic!
SOURCES
https://elderscrolls.fandom.com/wiki/Red_Year
https://elderscrolls.fandom.com/wiki/Scourge_of_the_Gray_Quarter
https://elderscrolls.fandom.com/wiki/Malthyr_Elenil
https://elderscrolls.fandom.com/wiki/Aval_Atheron
https://elderscrolls.fandom.com/wiki/Scouts-Many-Marshes
https://elderscrolls.fandom.com/wiki/Belyn_Hlaalu#Conversations
https://elderscrolls.fandom.com/wiki/House_Hlaalu#Fourth_Era
https://elderscrolls.fandom.com/wiki/Vendil_Severin
https://elderscrolls.fandom.com/wiki/Niranye
https://elderscrolls.fandom.com/wiki/Revyn_Sadri
https://elderscrolls.fandom.com/wiki/Brunwulf_Free-Winter
https://elderscrolls.fandom.com/wiki/Thalmor_Dossier:_Ulfric_Stormcloak
https://en.m.uesp.net/wiki/Skyrim:Decree_of_Monument
submitted by s-atch to skyrim [link] [comments]


2024.05.14 16:32 Listen2Wolff Free Market? Competition? Remember -YOU- pay the tariff bill not the importer

Biden announces 100% tariff on Chinese-made electric vehicles
Another example of how the US government protects the Plutocracy to your detriment.
Yes, there will be a lot of job losses in the US automotive industry. If they had been investing in infrastructure, they would have the technology to build these Chinese cars. But the American Plutocracy is only worried about how to squeeze every last cent out of your labor.
The US Plutocracy are the ones:
The US Plutocracy includes the Mafia. They are not subject to the same laws that you are.

submitted by Listen2Wolff to economy [link] [comments]


2024.05.14 12:30 FappidyDat [H] TF2 Keys & PayPal [W] Humble Bundle Games (Also Games From Past Bundles), Bad Rats

Notes:
 
I pay with the following:
TF2 & PayPal
 
I BUY HB Games with TF2 with PayPal Currently Active Humble Bundle?
7 Days to Die 0.8 TF2 $1.56 PP -
A Little To The Left 2.1 TF2 $3.98 PP -
Alien: Isolation 1.5 TF2 $2.93 PP -
Aliens: Fireteam Elite 1.4 TF2 $2.69 PP -
Arma 3 4.2 TF2 $7.95 PP -
Assetto Corsa Ultimate Edition 1.9 TF2 $3.56 PP -
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submitted by FappidyDat to indiegameswap [link] [comments]


2024.05.14 12:20 Cool_Cicada6876 Apparently the game doesn't like me buying the last fief of a Kingdom lol (Crashes every time without fail)

Apparently the game doesn't like me buying the last fief of a Kingdom lol (Crashes every time without fail)
It could be because I'm not actually a part of a Kingdom yet, I've just been crafting selling and using the money and weapons to buy fiefs. (It's taken a long dang time 🫠)
Eventually I decided to use cheats to see if I could just buy the map. (I had several castles and a few towns. But then I realized that managing them and making the money was wasting away the timer on the main story quests too fast. At the rate it was going, it was going to run out before I'd bought/stabilized anywhere near the full map.)
Trying to buy the fiefs with the goal of preventing unnecessary bloodshed between the Kingdoms. Whenever a fief is under siege, I go and look for the one who owns it and buy it from them. (With a ton of Weapons mostly)
Not declaring myself a Kingdom yet means that no one is attacking my fiefs. And even when they're mid siege and I buy it, they just stop and leave.
It's kept me from having to go to war with anyone, but I guess it can cause unintended consequences for moments like this lol. (If that is why it's happening)
submitted by Cool_Cicada6876 to Bannerlord [link] [comments]


2024.05.14 10:31 Read_once To anyone living in North America

May 13 2024. I am learning and still need to learn more on how to get over differences and accept one another humans as just the same and that i shouldnt judge too hard cuz what if i was in their position. (This could apply to you reading this now or any person who reads this, which is know might be a long one but please just give it a chance to see why you don’t even have the time to read this and actually understand, to see my view point because this is the viewpoint of all regular folk such as you and myself)
WHY HAVE WE AS A HUMAN SPECIES JUST LOST EMPATHY AND UNDERSTANDING we dont need to feel ashamed cuz we didnt know better, we just need to start working on fixes and now since only more time will hold back actual change.
Aslo i think im starting to learn something new about myself if im not doing something that grows me as a person as in example discussing political viewpoints and reading or just learning views on humans and just humanitarian things in general cuz
WE’RE HUMANS AND THAT COULD’VE BEEN US AND ITS NOT BUT IF WE GOT THE MEANS TO HELP THEN LETS HELP , oh wait we cant help cuz (insert stupid fabricated excuse that the governments make cuz they are or might be a failure just because, IF A GOVERNMENT IS ACTUALLY IN HELP OF PEOPLE THEN IT SHOULD GET THINGS DONE AND EVERYONE SHOULD BE LIVING WELL AND I MEAN EVERYONE the only reason we have some people who cant even afford to have the time to read this or to take time to understand). Now i know that sounds unreasonable but THATS ONLY SOUNDS UNREASONABLE CUZ OUR OH WELL LOOKSY DOO ITS THE SAME FUCKING GOVERNMENTS TELLING US ITS NOT
We hear the term escaping the matrix or finding the cheat code in life. Well the matrix isnt about escaping reality or people ITS ABOUT ESCAPING THE GRASP OF THE GOVERNMENTS AND BEINGS THAT STOP US HUMANS DOING WHAT WE WANT.
And if we humans cant see this then perhaps the time for the human race is over and doomed to fail either from nuclear amerggdon or climate change.
Like being a dick and not wanting to help or actually be active and apart of something is what government want from us regular folk us NON ELITE HUMANS the ones who don’t have tens of millions of dollars or just enough money and superficial happiness or anything to not get you thinking about each other and how we all feel.
They (as in the people who get to decide our way of life the Government’s WHICH BY THE WAY THEY SHOULD HAVE NO RIGHT) dont want us to see “oh damn they got the power to actually make the change and theyre not making change ?” THEY’LL DO ANYTHING TO JUST NOT GET ASKED MORE QUESTIONS AND GET INTO IN DEPTH (examples like taxes and how we are all to busy thinking about our bills or how anything would get done cuz everyone needs to focus on things that “actually matter” BUT THE THINGS THAT ACTUALLY MATTER OR JUST DISTRACTIONS , like if you read this and think wait i don’t have the time for this LIKE WHY DONT YOU?? Because your to busy with what…? EXACTLY THAT WHAT AND ANSWER TO THE QUESTION IS USALLY WHAT IT IS AND AN EXAMPLE OF A DISTRACTION)
You see this isn’t a regular war this is a revolution of the average human such as me and you. Thank you
any excuse to be able to move on and thats why i think i haven’t been able to move on these days. Havent been able to connect with things and people in my life
Its just such a deadly cycle and loop and no wonder people kill themselves.
BECAUSE EVERYTHING IS JUST A DISTRACTION FROM THE TRUTH THAT IM LIVING IN A SYSTEM DESIGNED TO KEEP ME AT THE BOTTOM AND WITH A FALSE DREAM AND HOPE THAT I’LL BE RICH ENOUGH TO NOT CARE OR RICH ENOUGH TO ACTUALLY DO SOMETHING ABOUT IT.
We as in the human population also need to stop questioning the messager and talking about whats up with me as a person and SEE WHAT IM ACTUALLY SPEAKING OF AND WHAT I REFER TO BECAUSE WHAT I REFER TO IS THE DAILY LIFE OF ANYONE OF US. BECAUSE WHAT I SPEAK OF IS THE TRUTH AND HOW WE ALL FEEL.
And i will do what i have to do to spread this message and if that means playing by this sick game’s rules and having to force myself into the machine of capitalism and how our society worships money. Then i will just to have a platform to spread the truth. Because I do believe this way full heartedly and found it easy to write this because i know how all us people feel since we are all still human. And now is the time to stick together and be able to help our neighbors and friends, family and even those we don’t even know.
Spread the word and lets help each other by getting educated, ask more questions. don’t take everything at face value all the time and don’t just follow and the herd mentality, actually use your brain and think how this relates to you and others in your life and help them out if possible. Thank you for your time just do not be hardheaded and say “nah” actually be the change you wish to see in the world, thats how it starts.
submitted by Read_once to GetOffMyChest [link] [comments]


2024.05.14 09:36 Khorde__the__Husk BattlePostings Game Rules

i like Warhammer 40k, but 40k doesnt afford you the abilty to let you play your own custom character or faction if it isnt up to certain specs in tournaments(lore strict rules). and running an army battle in dungeons and dragons is overly complicated unless you ignore a bunch of rolls and rules.
i propose a blend of both. who's cannon takes place in the cosmos of perspective.
(you make your own faction cannon. )
each unit type has user generated has one data sheet, each named character you have would have their own data sheet.
the models can be 3-D printed or kitbashed, but they must be at 1/36 scale. essentially one infantry= one of those cheap plastic army men standing at 5 cm tall.
from here, this was typed up before today, by a few months. there is no campaign.
but i would imagine a new fandom in table top roleplay would be born regardless
___________________________________________________________________________________________
WELCOME TO BATTLEPOSTINGS T.T.R.P.G.
A tabletop rpg for diy, model painting, kit bashing, 3-DPrinting, and plastic army battling enthusiasts.
all parts of this game are user generated, with the exception of the rules. Though u/Khorde__the__Husk sent this to a bunch of redditors for help in balancing the game and setting up basic play structure.
Things to note:
· You must have one “advisor” per two warlords in the session. Advisors, act as the game master to make sure no one is cheating. If there is confusion on what kind of weapon a unit has in their hands or equipped to their armor, the Advisor has final say. The advisor is supposed to keep the game fair.
· In theory you could have as many players as you want, but no more than four is recommended because turns consist of multiple phases that are meant to organize the battle strategy for each player.
· Players are encouraged to kit bash, 3-D print, or purchase traditional plastic army men. For the sake of scaling, follow the scaling of the image below. But you must have your own general. It is recommended that your general be unique, make it yours. Have fun.
· Players can make their own campaigns and lore. Such attempts are encouraged. For the purposes of release, you can follow the campaign I have written.
· For any session, you will need a handwritten or typed general’s reference stats Dossier, 1D20, tape measure, and an army of which you will fight with. (painted)
· When rolling on a check, higher is always better. 20 is always a success
· Your armies stats are fixed and defined in this document. Your general’s stats are dictated by the roll of a 1d20. These stats are:
o morale
o Movement speed
o Accuracy
o Health points
o Punch
· Turns are split into phases.
o bombardment
o Movement
o Attack/counter attack
· The different types of units are:
o Infantry
o Armor
o Airborne
o B.A.M.(BIG ASS MACHINES)

· We play at a 1/36 scale. All models are at that scale.
make your own terrain and cover. kitbashing, 3-D printing encouraged. terrain is the battleground, the floor the pieces and obstacles stand on. obsticles can be anything. debris, nature, etc. obstacles are cover. if an attacking piece can see the defending piece in its entirety, the defending piece is in the open. if the defending piece is partially seen by the attacking
· Ability checks logic below:
20=crit hit/sucsess
1=jam(gun)/woopsie(melee)/crit fail
To succeed , a unit must roll their combined ability score. This is their base ability +general ability. Debuffs such as kickback only are applied to whatever you rolled when you roll for an ability check.
Regardless, the fundamental rules of this game will apply to your creations. these are an assortment of rules designed to keep the game fair and guard against unfair players(referred to as God-Emperors or God-empresses) and hopefully combat power creep.
Now lets expand upon these ideas so you can have fun kit-bashing and army smashing quicker.
GENERAL’S (named character) STAT DOSSIER
Your army’s stats are based on your general’s stat Dossier. The leader of a nation is oft a good indication of how high of a quality their army’s going to be.
The first thing you should write is your general’s name, then write their bio. Their bio includes their background, their homeland, what politics are involved (if any). It is not recommended that you write a novel, you have a game to play. What are the weapons that your general will have on their person? What are their character traits? How will those traits affect how the game is played?
The next thing to do is to make a picture of your General that resembles the piece you kit-bashed for your general to be. It can be menacing, wholesome, serious or whacky. As long as the design choices resemble what your army has for their design and your general’s character traits. It doesn’t have to be hand drawn. A photo of your piece will suffice. no general may have a skill number higher than 16.
ARMY STAT DOSSIER:
what good is a king without a kingdom?
terrible.
each type of unit gets one ARMY STAT DOSSIER. you can have as many scout infantry you want, but you need a dossier on how they are deployed, what weapons they use, and most importantly, THEIR STATS. make sure your unit type description is comprehensive including what styles of combat they are trained for. this could influence your decisions on how you play. give them lore for shits and giggles. no unit may have a skill number higher than 15.
WEAPON STAT DOSSIER
this is the list of weapon types and their ability modifiers.
when attacking bare handed, you go by your unmodified stats.
STATS EXPLAINED AND BORING SHIT
Now comes the part with the dice. You only need 1d20. This is to reduce the confusion.
· Morale
Rolled by 1d20, checked by 1d20 per unit.
Morale is basically moral law. How far will your troops go to follow your orders? If your morale over a given unit is 1, the unit in question is shell shocked for one whole turn, to be marked with a yellow slip. If your unit is shell shocked, it is traumatized to where it cant follow any orders on the next turn. If for some reason the morale hits 0, that unit defects and must be marked with a red token. Units that defect are now under control of your enemy. If defected units hit 0 authority again, it simply dies. Suicide. Cowards way out.
The Morale that your general has over friendly units is base unit morale +the general’s modifier. Your general’s base Morale is the number you rolled the 1d20 for. If for any reason your general’s morale score goes below 0, the general must rally all nearby troops (within 30cm) to protect the general for one turn on the next turn. If your general’s morale hits zero, you get shell shocked, and your general cannot take action for one turn and if your general was within line of sight of any other allied unit, the observing unit cannot take action either.
· Movement Speed
Rolled by 1d20, measured by cm on a measuring tape or meter stick because inches suck.
Movement speed is how much ground a given unit can cover. Unless your object has a punch score higher than the hp of an obstacle, or can fly, you will have to go around the obstacle. There are exceptions. If the obstacle is below the knee of an infantry unit, the infantry or whatever can climb over at the cost of the individual unit climbing modifier.
The base movement speed of your general influences the movement speed of your troops. To find a troops total movement speed:
Your unit’s base movement speed + your general’s base movement speed = total troop movement speed. See army stat dossier or named character stat dossier.

· Accuracy
Rolled by a 1d20, checked by 1d20 per unit
Accuracy must be rolled every time a unit attacks an enemy unit.
Accuracy is basically the chance of your selected troop hitting their targets. Different weapons and vehicles have different accuracy modifiers(aka kickback or x-range), and different types of troops have different base accuracies. Accuracy can affect enemy/friendly Health points or morale. If a shot hits near enough to a troop, or makes a kill close enough to another troop, the troops affected must undergo a morale check with the exception to nearby friendlies of any troop who gets an enemy kill.
Explosives and artillery have an area of effect. any troop within the inner blast radius (with the exception of troops behind sufficient cover) is dead. Any in sufficient cover, or within the outer blast radius must make a morale check. Sufficient cover is a piece of the environment which has an assigned hp that is higher than the punch of an explosion.

Small arms fire requires line of sight for targeting. The path of bullets is a straight line, keep this in mind when deciding collateral damage. Friendly fire is a thing and it is a war-crime. If you want to play nightmare mode, your general gets summoned to a military court tribunal and executed if three friendly troops or more die as a result of friendly fire that occurred by your command.

Melee combat can only be conducted during movement phases. If its melee vs gun there is the variable of line of sight. If the melee unit is within line of sight, the gun unit has advantage. If the melee unit is outside of line of sight of the gun unit, the melee unit has advantage.
To find your troop’s accuracy:
general’s base accuracy+ troop base accuracy- kickback. The higher the accuracy the better.

· Punch
Punch is how much damage a unit causes to another unit or object should they pass their accuracy check. Different weapons pack a different punch. Remember to add their bonus to the punch check roll.
When attacking an obstacle or object, units must roll against the hp of the object. If the roll lands on a number that meets or beats the hp, the object or obstacle is destroyed.(marked with red sticky note and can be traversed as if the object was destroyed. Bullets pass thru within reasonable trajectories, no ricochet)
When attacking units, whatever is rolled is subtracted from the victim’s hp. The victim can only move at half of their normal movement speed afterward.(treaded, wheeled, and airborne vehicles excluded from the debuff even if they are hit. They are treated as obstacles with the addition of the passed accuracy check requirement.)
· Health points(hp)
Health points are what determines how close your units or general is to kicking the bucket. In any game mode, If your general kicks the bucket, you lose. If you have no units other than your general, you lose and your general must go into hiding. each unit and general may have no more than 10hp. powercreep is bad
UNIT CLASSES
Unit Classes are determined by how big the individual unit is, and how it traverses the battlefield. The smallest and most common all the way to the biggest and most intimidating of units are all fit into several categories by what they look like. To solve disagreements on what class your unit is, the advisor has final say. Disagreements should be easy to avoid if you design your units properly. It would be useful to stick to a theme. Candy punk, steampunk, horror, medieval, sci-fi, and historical designs are all fine, you could even come up with your own. A theme will be better for discerning friendlies from you enemies. At the same time, make your units discernable enough that players and especially advisors can easily determine what classes your units are.
· Your general/warlord, whatchacallit
Your general is the most valuable unit because it is what you have to control your forces. Without a wise and strategic leader, your forces will fall into disarray and you will lose the war. You can only have one general, and you made it yours. Kitbashing and 3D printing would likely be your most common means of gaining a general. They must take resemblance of the general on your general stat dossier they can swim in water terrain for two turns before they drown.
· Infantry
The easiest to acquire and kit bash. This allows for vast hordes of infantry, or small fireteams, or something in between. Find your play style. Your infantry should be as tall as the plastic green army men in the image below. These men and women are the bravest of them all.
they can swim in water terrain for two turns before they drown.
· Armor
Mainly made up of vehicles and smaller mechanical suits, must be land based. Expect tanks, jeeps ,Humvees, calvary mounted animals etc. here is an image I ripped for scale as to the largest example of armor you can have. Not my drawing. Its basically the largest tank ever built replace the man in the image with one infantry and you have your scale. Or 0.283333333 m* 0.283333333 m *0.5m
these machines will break down in water terrain.
· Airborne
Airborne units can only fly. They can drop bombs, airdrop armotroops, and attack up to one target per gun that the aircraft is equipped with(within range) as they move. Their biggest weakness is anti-aircraft weaponry and enemy aircraft weapons. How big can an aircraft be?
2.44 meters. X 2.44 meters by 0.60 meters is your maximum for all airborne units.
any airborne that fly like a plane have a +4 to their movement stat but can only bomb ground units 15 cm in front and attack any unit that is in front of it
anything that flies like a helicopter does not have this buff or debuff, they can shoot at any target, but can only use missiles for up to 15 cm on ground units.
NAVAL VEHICLES
Naval vehicles can be big or small, but they can only operate in the designated water terrain area. they can carry troops, they can fire artillery, depth charges, missiles, torpedoes, and submarines can hide below water for three turns before air runs out. but they can be spotted by sonar. if a submerged vessel is within 10 cm of an enemy surface or submarine vessel, the enemy vessel can act as if they know where the submerged vessel is even if the submerged vessel is still submerged.
· B.A.M. ‘s
Big Ass Machines are basically giant robots and massive land ships. These can be Game breaking depending on how you build them and how big you build them. They can fire upon one target per weapon. how big Can these be? They cannot be more than 1.5 meters tall or take up a ground area larger than 4 meters. Players are not allowed to use functioning motor vehicles including, but not limited to cars, trucks, busses, etc. rule of thumb, if you can ride it, you can’t play it. It might as well be just fan art. The maximum distance these can move at any time is 2000cm. to move these, they must make a special movement check. War machines of that size can get stuck easily, so subtract your general’s movement speed from your final roll on each check. If they are larger than the specified limits, you’ve built a giant immobilized obstacle for one turn.
Mobile terrain essentially is a whole battlefield or obstacle of its own. The biggest difference is that anything other than B.A.M. compatible units that are attached to the B.A.M'S can’t be removed from the B.A.M.'S. Artillery such as main guns can’t move, only rotate. same with S.A.M.S. , C.R.A.M.S., and anti aircraft weaponry.

EQUIPMENT AND ARMAMENT
Guns and RE’S(ranged explosives)Require a reload period(one full turn) every so often. Dual wield is an ability that is only applicable to infantry equipment . dual wield only applies when two identical weapons are in both hands of a single unit. Range is how far a weapon can fire before a debuff is added to your accuracy roll. For every 10 cm beyond the stated range, an x-range debuff of -1 is added.
Overheat can only occur on weapons that are labeled with overheat. Every time a gun with overheat is about to fire , a coin must be tossed. If the coin lands on heads, the gun overheats. Overheating will cause the unit to explode. The explosion will deal 1d20 damage to anyone/anything within a 6 cm radius. You only need to roll once.
Cone is a special debuff. Weapons with cone Can only fire at sequential targets within 25 degrees of original target.
im having trouble with deciding the individual weapon stats. so ive decided that i am going to leave those up to you. (the moment i hear people are getting into fights IRL, i will be putting in an elaboration which will settle all disputes regarding equipment and artillery... and i wont be happy about it.)
players are encouraged to record their battles in battle reports and post it online in their relevant subreddits. if they win/lose, then the player is encouraged to come up with a lore reason for any change in tactics, named characters(generals), or stats.
an army is considered overpowered if they can take out all opponents in as little as 10 turns. they must be nerfed if this happens. dont forget to add a lore reason for this occurrence in the battle report.
unlike overpowered, underpowered armies can be taken out in 10 turns. they must be buffed if this happens. dont forget to add a lore reason for this occurrence in the battle report.
this is sci-fantasy/high fantasy, battles are supposed to be epic and economically exaggerated.
write the name of the weapon, the type of weapon.(melee or gun) and its accuracy and punch modifiers.(bare hands is melee and equal to. magic is gun)
spells must be vetted in good faith by advisors prior to the game to prevent game breakage. spells may not kill units or generals in one blow. spells effects can only last one turn unless its a healing spell. healing spells cannot heal more than 5 health points at a time per unit. write out the spells you have for your units and have them vetted by an advisor, advisor will determine gamebreakability of the spell. if spell is determined to be game breaking, mid game, the advisor will have the offending spell removed and the turn undone. at wich point the offending player effectively must alter their strategy in the spirit of good sportsmanship.) There are three approved arcane focuses, wands, staves, and hand casting, (one must not make them look like the caster is going to punch something, have them hold an orb or something.)
(the moment i hear that people get into IRL fights over spells, i will make a list of approved spells and a LONG LIST of forbidden spells. and no one will be happy. )
THE MOST IMPORTANT RULE
Dont be a dick, be a good sport, and have fun.breaking thegame intentionally is a dick move. advisors are encouraged to post their reports of game breaking spells so it may help me in the event Khorde__the__Husk has to revise the rules.
submitted by Khorde__the__Husk to Battlepostings [link] [comments]


2024.05.14 06:51 LeftLiner My review: HW3 - An okay game but the worst HW game ever.

Homeworld 3 is on track to becoming my least favorite HW game. Is it terrible? No. Is it great? Also no. Is it *good*? Eeeh... also no, not really. But it's also not bad. It's very mid.
Homeworld 3 *definitely* does not have the original’s gripping story or sense of mystery and player freedom.
It also does not have Cataclysm’s incredibly rewarding rags-to-riches feeling.
It also also does not have Homeworld 2’s polished gameplay.
And it also does not have Desert’s of Kharak fresh new take on the genre and franchise.
It’s okay. That’s about it.
Visuals and UI
It's stunningly beautiful, like every HW game. Space is gorgeous, filled with visual spectacle and lovingly detailed ships and environments (though frankly, space battles in this game are visually far less impressive than any previous installment). I'm not a sound guy so I have very little to say except that for my money the sound design is actually more impressive than the graphics. Everything from explosions to weapon effects to the background chatter sounds lovely.
UI is clunky as hell, I'm about six hours in and I'm still not friends with the camera and I can never orient myself quickly. Ships often feel like they're not responding to orders – I might be wrong, but I find myself going back to double-check that I definitely ordered those corvettes to guard that frigate etc. It feels much more micro-managey than previous installments.
Gameplay
Lots of features introduced in HW2 are gone: Fighters and corvettes no longer belong to squads, you’re back to each fighter being an individual unit. Modules are gone – you don’t build certain types of sensors or research modules or cloaks or fire control modules etc. I’ve not played around with carriers much yet but it seems they also come out of the construction bay completely finished, without any additions you can make, unlike in HW2 where you could specialize them. If there is an equivalent to the Research Module from HW1 or any other way to affect research speed or to give you more options the game hasn't introduced it yet (I'm on mission 8).
The number of units in the game also seems a little disappointing. I've unlocked three types of fighters, four types of frigates and at least one capital ship but only one type of corvette? Leads me to believe there only is one type, which would be very disappointing.
Minor detail but the ship design is for the most part really dull, too. Even quite closely zoomed in it's hard to distinguish one ship from another - their silhouettes just blend together.
In short, HW3 has less choices you can make and much more to keep you constantly busy. In 1998 this gameplay was fine (although far better executed) and in 2003 the sequel gave it a much-needed polish that honestly holds up OK to this day, imo. But HW3 has regressed back to what HW1 did in ’98 and then stripped off some of the polish so beware this plays like a very dated game.
Player agency
The game takes a lot of liberties with player agency: They've opted to remove the option to let you decide when you’re done with one level and proceed to the next. Unlike previous games (at least unlike HW1 and Cata) once you complete the last mission objective you enter a cutscene and the level ends. No time to gather resources or replace casualties taken.
One of the missions also takes a break for the Mothership to be repaired off-screen and when you are put back into control the game gives you a bunch of mine-laying corvettes, defense turrets and a carrier - units you've not researched, not built and that the game decided you should have for the next mission. The mission after that provides you with a small fleet of ships to conduct a raid – you have no hand in selecting these ships, they’re not taken from your own fleet, they’re just magicked into existence because the game decided you needed them for the story. Disappointing for a game series that used to let you build your own fleet more or less uninstructed and make it work (or not) on your own terms.
Furthermore this raid is set up to you as the player in the following way: Intel tells you to capture two disabled enemy ships - but doesn't explain why, just that he 'has a plan'. Later, during a cutscene, that plan is revealed: They are going to use these ships to sneak a strike force into the enemy camp and deliver a knock-out blow. The cutscene transitions to a cutscene where these two captured enemy ships hyperspace in, deliver said strike force and then hypserspace out. You as the player don't get to prepare for the plan, you don't get to experience sneaking in with your stolen ships, avoiding patrols or anything like that - you're not even told what the plan is until it's happening. The game tells you to do something without telling you why. Then you get to watch the plan you weren't told about begin to unfold in a cutscene and then you get to execute the plan with some resources the game created specifically for this mission. You are not a part of this plan until the very end.
Story
The story is a bit messy - though this isn't entirely its fault. HW2 already made a mess of the story of this world. The motivation for you being in control of *another* mothership and once again being given a mighty starting host of a Resource Collector and five scouts despite the Hiigarans by now being major galactic player is no more or less ham-fisted than it was in HW2. HW2 was the game who leaned fully into mysticism and Chosen One prophecies and muddled up the genre, can't really blame HW3 for not course-correcting.
However the game is *way* too in love with exposition dumping. One mission involves navigating the Mothership through an asteroid field and am not kidding when I say that playing through the mission only took marginally longer than the cutscene once I reached the end. It was five minutes if not more. The cutscenes are gorgeous and the voice acting great, but they end up becoming more distracting than rewarding. They also do not go at all for the classic Homeworld look, nor do they attempt for a twist on them like Deserts of Kharak; they’re just pre-rendered full-on cutscenes with people carrying out full conversations to advance the plot.
Honestly I half-expected for there to be a dialogue wheel after a while. The plot is fairly unsurprising so far. Everything is just very predictable and uninspired.
The story focuses on Imogen S'Jet, a descendant of Karan S'Jet. I didn't mind this switch in narrative to follow single individuals so clearly in Deserts of Kharak because that game felt so different overall (in a good way, I very much enjoyed DoK); a prequel not set in space exploring Kushan society rather than Hiigaran society like Cata did. But in a full-blown 'proper' Homeworld game I much prefer the inner workings of the ships to be a little more mysterious and up to the imagination, and for the story to follow the epic tale of *a people*, not of *persons*.
Conclusion
I backed this game on Fig years ago and I’m glad I did – if I’d paid €59 for it now and gotten it in the state it’s in I’d have felt cheated. I can’t comment on the Multiplayer or the War Mode – I only really play HW for the Singleplayer Campaigns.
Fans of Homeworld *might* enjoy it if they go in with low expectations. New players will probably find this game enjoyable enough, if a little basic and clunky to play. Neither should pay €59 for it, though.
Presentation - stunning. Gameplay – disappointing. Story - meh. 6/10
submitted by LeftLiner to homeworld [link] [comments]


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