I just wanted opinions on this. BTW I am not a Kanye fan, I enjoy some of his songs but that’s it. I was seeing this video on YouTube that was discussing how Kanye’s album Vulture is a threat to music industry and monopoly of record labels and how he was being set up to fail but still dominated. It’s true though I had no idea he even released an album but the streaming numbers on Spotify are crazy and the title track is solid. Okay so Kanye is doing something that PRINCE had been telling people to start doing. On number of occasions including an acceptance speech at an award show Prince told people that record labels enslave you and misuse you. And let’s not forget what he did to his own contract in the 80s. After seeing that Kanye video I felt like this is what Prince wanted to see happen. Prince is someone that Kendrick admires so much, even seen throughout this beef. So Kanye talking about having Kendrick’s back can be understood from that perspective because Kanye is embodying what Prince fought tooth and nail for and there might be a lot of background bonding on this point between Kendrick and Kanye. What do you all think?
Defile crews with any style I choose/ wild n rude like a vial of bile n ooze/ vile n crude, rivals lose to the loose nut who threw up booze, plus a pile of screws/ I give less than two fucks who goes viral on YouTube to keep a child amused/ keep it dialed up to prove he paid up and filed his dues/ get bruised up with blue and violet hues/ huge shoes, walk a mile, suicidal, dial the news!/we got a leaper on the roof/speaker of the truth/a creature spewing features in the booth/ leader of the troops, catch him in new sneakers, puffing reefer on the stoop/ a beast eager to feast on meagre sheep from weaker groups/ street preacher releasing heat n fever flus/on the brink of a seizure,drinking Caesars, in a three piece leisure suit/ the fangs are restless, ambidextrous, chew the the beat with either tooth/ super-cede the meter a believer who sees it thru/
Preamble
This is going to be a bit of a lengthy post so bear with me. I am going to get into boons, arcana cards, vows, and weapon/equipment choice in this post and how I eventually was able to clear the underworld at 32 fear. All of this is in context of the build I am going for and the weapon I am using. Different vows, cards, etc. may be better for different weapons and playstyles. This is not a definitive guide and I have only beaten it once so far and by sticking to one weapon during my attempts. I enjoy writing about stuff like this and hope that this can possibly help y'all.
I finished the surface on my 24th run and then the underworld on the next for reference. I just now cleared the underworld at 32 fear on my 143rd run. Of those between were me completing testaments, trying out weapons/aspects, and chaos trials. I attempted 32 fear a total of 36 times before I finally got it. Total in game time according to steam is 74 hours lol (I had a four day weekend and my gf is out of town so this is pretty much all I did).
Proof of run Weapon/Aspect: Momus Staff
Firstly you want to get enough resources to unlock and fully upgrade the aspect, I think 10 total nightmare? Giving your special +30 power. I wouldn't bother 32 fear until you can get it all the way up.
For a few runs while I was using the skull with Melinoe/Persephone aspect, as I was trying to complete the 20 fear testament simultaneously. Stopped since I decided I wasn't really comfortable with the skull and switched to Melinoe's staff. Did that for a while and then saw
this video and decided to give the Momus staff a shot, where I then won in 7 runs after switching. It also probably helped that I changed around some vows around this time, more on that later.
Watch the video for a breakdown but essentially you want Poseidon special + legendary boon, and ideally the double moonshot hammer that gives your special 2 more projectiles that seek. He switches his binds for left and right click but I did not, up to you.
Took a minute to get used to but essentially I just spammed special the entire time in fights, kiting enemies when necessary. I used my cast defensively to root enemies and create space mostly until I got a 3 specific boons, more later. Did not really use omegas at all, as I turned off the magick regen card and turned on the vow that removes your magick at the start of each encounter. If I did gain some magick, I would only use it for the omega special to regain some health when it was safe in fights (5 healing if you are near it when it explodes).
Arcana Cards
This is what I used but some may find other ones more to their liking. I will explain my choices below. Be sure to upgrade these to their max potential. The descriptions that I give are referencing their maxed out bonus. I almost exclusively used my Charon cards (obol points) to order 8 moon dust in the camp to upgrade faster. Also having 30 grasp is required so be sure to get that maxed out too. Just playing the game should get you there. Gathering bones and completing minor prophecies are helpful in getting more moondust and nightmare faster to upgrade your cards and aspects. I have starred the one's that I think are almost absolutely necessary.
Arcana card choices I. The Sorceress: Not using omega moves with this build for the most part, mainly chosen to just fill out the top row to awaken the divinity card.
II. The Wayward Son: +2 health (with 50% healing reduction from a vow) is definitely helpful, some much needed passive healing.
* III. The Huntress: +50% attack and special damage when you have less than 100 magick is probably a must have. Especially in my vows set up where I pretty much never have any magick.
IV. Death: Also to just fill out the row for divinity, not really using omega moves.
* V. The Messenger: +10% dodge chance is a lifesaver.
VII. The Titan: More health (and magick) is helpful for the early game before you get any centaur hearts.
* X. The Lovers: 0 damage from bosses for 3 hits is absolutely nuts, this was a whole keepsake in the last game. Attacks that miss you from dodge or daze from Apollo don't count towards a hit as well.
XI. The Swift Runner: Just generally helpful for kiting and running around, especially with increased enemy movement from a vow.
* XII. Eternity: 3 death defiances are absolutely essential probably in any playthrough unless you are a god at not getting hit ever.
* XVIII. Origination: Enemies with 2 curses take +50% damage is fantastic and helps to absolutely shred through them
* XXII. The Champions: 3 chances to reroll boon choices among other things is pretty much a must for run consistency. I would mainly use it on my first Poseidon boon to get the special. Would also use again to try and get slip or blast damage one or legendary from him, also on Hestia to get her cast or the one that allows you to aim the cast (both possible prerequisites for their duo boon, more later).
XXIII. The Artificer: I slept on this one big time at first until I saw someone using it in a 32 heat run on youtube. Change a minor reward into a major one 3 times is fantastic and really helps in the early game. I would use all 3 in the first region for a chance to get a pom, heart, gold, boon, or hammer. I would almost put this one as a must but you do you.
XXIV. Divinity: 20% extra chance to get an epic boon. Activated by the full top row, its just nice to have to possibly get some more benefits out of boons.
Alternatives: Like I mentioned before I only activate I and IV mainly to activate divinity. You could lose them and go for IX Night (automatic charging for your hex) or XVI The Fates (+3 rolls to change location rewards). I feel like hexes are not all that impactful personally (except for a couple). Also changing location rewards is a toss up, meh. You could also lose XI extra sprint speed to open up 5 grasp and go for XV Strength (take and deal more damage at low hp), XVII The Boatman (get more gold at the start of the run), or XIX Excellence (higher % for rare boons offered), which all have valid arguments. In hindsight I think giving up those 3 for Stregnth or Excellence might be worth it, might try in future runs.
Oath of the Unseen Vows
Throughout my runs I experimented a lot with the various choices and found that the ones I chose are best for how I play. It is really up to you, this is just how I did it. I mostly messed around with damage taken, enemy spawns, and health, the rest pretty much stayed constant. I originally was using the 9 minute time limit per region for a majority of my runs until I switched aspects (and the 7 minute several times). I eventually decided that I was playing too aggressively to beat the clock and would lose most of, if not all my death defiances by Tartarus/Chronos, or earlier. I did still have decent amount of time to beat Chronos if I got there with the time limit, just the health and death defiance loss was too much. Here is what I went with and explanations for each, I starred the ones I think should be kept on and are relatively easy to deal with.
Vows Used Vow of Blood (+3): Just don't get hit duh. No but seriously +60% damage to you hurts, a lot. I really wish I did not have to use this, but the alternatives I think are worse. As you play more you'll get better and learn attack patterns and how to kite effectively.
Vow of Dominance (+3): Enemies now have +30% health which is rough, but with no time limit, just take your time in killing enemies off safely.
Vow of Rebuke (+2): Enemies have 2 barriers before they can take damage, not too bad. Makes clearing enemies a bit harder, but with the Poseidon boon, you apply two instances of damage with each hit. So only one special shot with the boon will clear the barrier, also the wave the shoots out of them helps to clear barriers of the other enemies.
Vow of Fury (+3): Enemies are 20% faster (and their projectiles too?! I'm pretty sure this is the case, I haven't played without it in a while so I'm not exactly sure). This one took some getting used to, not much I can say except just keep trying. Another +3 makes them 40% faster which I do not recommend. The screaming shades, wolves and their heads, thorny spinny guys in Oceanus, rats, and Chronos are all insane with 40% extra speed.
Vow of Suffering (+2): +100% for the first hit you take in each encounter. Same as Vow of Blood, its rough, wish I could go without it as well.
Vow of Commotion (+3): 60% more foes in encounters (does not affect the boss summons). Had this one a tier or two lower, or not at all, when I was experimenting with the time limit. The AOE from Poseidon definitely helps here, just take your time to clear out enemies. It can get pretty bad in tartarus with the bags and skulls everywhere though so just be careful.
Vow of Haunting (+2): Enemies have 50% of spawning a revenant when killed which if left alone long enough will respawn them. These are annoying as hell but not terrible once you get used to it. On death a flaming green skull thing launches out of them and travels a bit of a distance, just run ovecollect them and they are negated, don't need to damage or whatever. Can sometimes be hard to spot if behind a wall or obstacle. Overall not that bad, it's not the end of the world if you let them respawn. Definitely though go for the ones that would respawn an enemy that are hard/annoying to deal with ASAP e.g. rat spawning satyrs, wolves, any projectile shooting enemy. Sometimes I feel like rats almost always spawn a revenant which is annoying. I honestly think they should also rework this so that if an enemy respawns it can't have another revenant spawn.
* Vow of Wandering (+3): 25% chance for enemies to be from the next region. Really not that bad at all, just have to deal with some more annoying enemies with larger health pools.
Vow of Scars (+2): Healing is only 50% effective is not that bad. You only get +2 healing passively from the card now and a lot less from fountains and such, goes hand in hand with blood and suffering, you'll get better at not getting hit.
* Vow of Destitution (+2): Charon's shop (and wells) are 80% more expensive. You'll miss out some boons, healing, poms, hearts, etc. but it's not awful, you will still gain a good amount of gold to usually buy a boon or something at the end of each region except Oceanus I found. Also with Poseidon in your god pool, he has some boons that can help with getting more gold like minor find doubling up, increased value of minor finds, and sunken treasure.
* Vow of Panic (+1): No more magick at the start of each encounter. In this build you don't really need it anyways so this is a freebie point of fear pretty much. Also if you decide to have the card that regens magick on it pretty much negates it after a little while.
** Vow of Forsaking (+2): This one might actually be beneficial. The two boon options you don't pick will no longer show up in your run. This is why I have the boon rerolls on, so I can guarantee to get Poseidon special on my first boon. Otherwise this helps to increase your chances of getting legendary or duo boons (if you have the prerequisites) since the boon choice pool is lowered after each pick. It is unfortunate though if both prereqs for Poseidon's legendary are in the given choices and you are out of rolls though.
* Vow of Arrogance (+4): Prime 10 magick for each level of rarity above common that you pick. Again, not using magick hardly in this build so doesn't really matter. Also in lower fear runs I have used this, it does not really matter all that much even when you are using omega moves.
Unused: - Vow of Bitterness: Replace the first boon reward of each region with an onion (does not affect shop boons or trial of the gods rooms if they are the first ones you encounter). I tried this many times but it really just worsened run consistency. Also w a keepsake equipped after Erebus to guarantee a certain god's boon, that would become an onion if it was the first one I found, and then would not encounter that god again in that region.
- Vow of Desperation: Time limits for regions: 9, 7, then 5 minutes with increased fear for each increase in tier. Like I said, I stopped playing with this so I could play more carefully.
- Vow of Abandon: Negate all your arcana cards. Insane. Tried it once, it is just too much, the arcana cards are absolutely necessary I feel to clear 32 fear.
Boons/Hammers/Keepsakes/Familiar
Poseidon: Equip his keepsake at start, reroll for wave flourish (special) if needed and rarify. Afterwards look for slippery slope then crashing wave ideally. This primes you to get his legendary which gives +150% damage from splash effects to bosses. Other great ones are double up which is nuts that it can possibly double your hearts, gold, and poms you pick up. Ocean's bounty is nice to increase gold. Water fitness is pretty good if you can get 4 water elements to give you +100 health. Flood control is also nice for damage reduction.
Hestia: Equip her keepsake after Erebus if you did not already get her in your god pool (you get up to 4 gods like in Hades I). Ideally you want both her cast and glowing coal, which lets you aim your cast. Either of which in combination with slippery slope gets you access to Poseidon/Hestia duo boon scalding vapor which does insane damage over time. I'm not sure if you should prioritize glowing coal over her cast honestly, both have their upsides alone, but you do want both hopefully. With glowing coal so you can aim your cast since you will be fighting from a distance mostly (not always but in how I played this build I did for the most part), which can activate the steam cloud on foes with slip. Hestia cast is less safe and you need to be closer to enemies to get the steam cloud to activate, but it does more damage, continuously applying steam on the enemy. Other boons like soot sprint are nice, almost like Athena's dash in the first game. Slow cooker infusion is alright but you may not get many fire elements to increase your base damage power. Flammable coating is great and helps to melt through armored enemies. Burnt offering is pretty nice to increase your health (and magick) pool if you happen to get offered to sacrifice a useless boon.
Other helpful god boons: Pretty much anything that can help apply another curse to enemies. Demeter and Aphrodite are probably the best since theirs are easy to apply without much effort like frigid sprint, gale force, glamour gain, and passion dash. The other gods require secondary boons to get a curse or your attack/special needs to give the curse, you won't really ever be using your attack and your special is reserved for Poseidon.
Hammers: Correct me if I'm wrong, but I feel like I remember in Hades I if you chose a specific hammer you would be locked out of other hammer choices that affect the benefitting move.
If the same applies to this game avoid picking a hammer that affects your special for your first hammer if it is not double moonshot, and hope for it on your second hammer. The DPS from Momus staff is still great with spamming special without it (I won my run without it). You could also go ahead and pick up rapid moonfire or shimmering moonshot on your first one because they are pretty powerful too, and I also may be wrong about the hammer exclusion thing. Yeah I was wrong lol, just get the ones that benefit you the most, there is no exclusion mechanic. Double moonshot is the best for this build and then either rapid moonfire or shimmering moonshot ideally.
Keepsakes: So of course Poseidon first, always. Hestia second if you don't get her in your god pool Erebus. Up to you and what you like for Oceanus, maybe choose Demeter or Aphrodite. If I got Hestia I would generally use any one of the following:
- Engraved pin
- Gold Purse
- White Antler
- Crystal Figurine
- Silken Sash
- Aromatic Phial (be sure to pick it up before using the fountain)
- Experimental Hammer
- Transcendent Embryo
Once in the mourning fields I would typically go with the Lion Fang, or possibly one of the above maybe. Lastly in Tartarus I would either use Knuckle Bones (if I felt comfortable with my health and death defiances), Luckier Tooth, or Evil Eye (if Chronos killed me last).
Sidenote: Is Echo bugged? Or is my game just messed up? I was never given the chance to give her a gift so I've never gotten her keepsake :(
* Ok apparently you might have to do some specific things after talking to her in order to give her nectar,
this comment explains it. *
Familiar Toula: Sorry Frinos, but Toula is just superior. She gives you an extra death defiance which when upgraded fully gives you 40 health on death. Also upgrading her attack lets her attack more times before she takes a little catnap (cute). She does 99 damage with each strike which is not insignificant. You don't need to go out of your way to sprint over her whenever she is resting to activate her, if she happens to be where you are running it is just some nice extra little bit of DPS. She has actually killed a few bosses for me in my runs lol.
Shovel: Use the shovel as your equipment if you are not hunting for specific resources. In the case you get Demeter, you may end up picking her boon that gives you extra hp whenever you dig for seeds or pick up a flower. Also just generally good for accumulating more bones since you can sell the plants once they're grown.
The Winning Run
So all of this information is from finally beating 32 fear. I followed this strategy in my head for the most part. I ended up not getting double moonshot, but did get rapid moonfire. Poseidon offered me both prereqs for his legendary in the same choice without any rerolls left unfortunately, chose slip of course. I did get the duo boon and both of Hestia's cast boons which was nuts. Also I got rare crop right after I got Poseidon's special so it became heroic by the end. I also got offered to sacrifice rare crop, after it made my spceial heroic, by Hestia to get more health, and I was then offered rare crop again at epic rarity which increased 3 other of my boons which happened to hit Hestia's cast boons. I did not get any other way to apply another curse other than slip unfortunately as well. Started Tartarus with 2 or 3 death defiances + luckier tooth and beat Chronos on my last life. Overall though, not a perfect run but it still worked. Would have been even more nuts if I got the right hammer, legendary, and another curse effect
TL;DR
Momus Staff good. More special projectiles hammer + Poseidon special + legendary + Poseidon/Hestia duo = nuts DPS. Arcana cards important, vows are tough.
***EDIT: Updated hammer section, added short shovel section, grammar and spelling fixes.
Im usually on the go, but work's been crazy lately, so Ive been binging movies. I love traveling to new places too cause wanna see the world. 🌍✨And Im also into cooking and trying out different recipes. So if you love to eat then we are perfect match lol 😏😋Seafood is my jam! So if youre into seafood, youve gotta try my creamy fish and veggie dish! 🐠🦀😋 Its a unique recipe I learned from a YouTube tutorial and my friends cant get enough of it. So its definitely a tasty adventure! I love nursery rhyme such ABCD and baby shark? Ahahah kidding, I am into pops, anything with pop.. kpop is included lol and reaggaton sometimes! 🎶🎶