Energy pyramid of the tundra

SunsOfTheTundra

2020.03.08 19:31 bruh-momentium SunsOfTheTundra

Re-born from the ashes of cult ‘90s outfit Peach, Suns Of The Tundra retains original Peach songwriter, guitarist and vocalist Simon Oakes, joined by Andy Marlow (Bass, keyboards), Andrew Prestidge (Drums) and Mark Moloney (Guitar).
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2008.03.19 22:23 /r/Energy: News & Discussion

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2011.11.16 16:55 dxnxax energy_work; working with the energy innate in us all

The purpose of this community is to explore human energy in all of its facets while stripping way the esoteric language, rituals and distractions that have accumulated over the years. Out of body experiences, energy healing, energetic connections between people, psychic work and everything in between. This sub is open for discussion, learning and teaching, without judgement, on any and every form of energy work regardless of degree of social acceptability or stigma.
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2024.05.16 14:59 womenworldindia Priority Pyramid: Organize and Conquer Your Top Priorities

In today’s fast-paced world, where time seems to fly by, the ability to prioritize effectively has become a critical skill for success. The constant influx of tasks and responsibilities can be overwhelming, making it challenging to decide where to focus our energy.
Setting the Vision for the Next Minute and Day
To prioritize our priorities, we must adopt a forward-looking approach that considers both short-term and long-term vision. Just like embarking on a journey through time, where each moment presents different opportunities and challenges, life is a series of interconnected moments. Envisioning what will matter at each juncture helps us gain clarity in making decisions about what should take precedence.
Focusing on the Bigger Picture: The Year Ahead
Zooming out to the macro level, we consider the year ahead. This involves setting ambitious yet realistic goals, identifying major milestones, and allocating time and resources to important projects. Prioritizing our priorities for the year demands discipline and the ability to choose endeavors that align with our values and long-term vision. By making thoughtful decisions, we set ourselves up for a year of purposeful growth, personal development, and accomplishment.
The Power of Flexibility and Adaptation
A vital aspect of effective prioritization is recognizing the power of flexibility and adaptation. Life is dynamic, and circumstances can change unexpectedly. Prioritization is not a rigid process but a dynamic one that requires us to adapt to new challenges and opportunities. Regularly reviewing and reassessing priorities allows us to stay on track with our vision while remaining agile in handling the unpredictability of life.
Read More: https://womenworldindia.com/priority-pyramid-organize-and-conquer-your-top-priorities/
Source: https://womenworldindia.com/

thebusinessmagazineforwomen #topwomeninbusiness #topwomeninbusinessinindia #womenentrpreneursmagazine #bestblogsforwomen #PriorityPyramid #TopPriorities

submitted by womenworldindia to u/womenworldindia [link] [comments]


2024.05.16 12:39 rajumadhur123 The 7 chakra pyramid made of 7 chakra stones

The 7 chakra pyramid made of 7 chakra stones
Imagine a beautiful and intricate piece of art that also holds powerful healing properties - that's what the 7 chakra pyramid made of 7 chakra stones represents. Each stone corresponds to one of the seven main chakras in our body, helping to balance and align them for optimal health and well-being. The use of different crystals like amethyst, lapis lazuli, green aventurine, citrine, carnelian, red jasper, and clear quartz allows for a harmonious flow of energy throughout the body. Placing this pyramid in your home or workspace can create a soothing and uplifting atmosphere while also aiding in meditation and spiritual practices. It's like having a mini powerhouse of positive energy right at your fingertips!
https://preview.redd.it/ozcralpror0d1.png?width=1200&format=png&auto=webp&s=e4f9b0fd41d07e94fdba170fded93876f43451e0
submitted by rajumadhur123 to u/rajumadhur123 [link] [comments]


2024.05.16 02:49 Largefoot-Yeti-395 Statements made by George Mallory saying he would not climb the ridge.

George Mallory planned various routes to the summit. His final attempt on June 8, 1924, was last observed by Noel Odell. Mallory’s detailed planning started in 1921, where he identified his preferred routes: the Couloir and the zig-zag route, avoiding the challenging Second Step due to its exhausting nature.
Mallory’s reconnaissance in 1921 and subsequent evaluations led him to conclude that the North East Ridge route was impossible. His reports emphasized avoiding difficult obstacles to conserve energy at high altitudes. Mallory's 1922 and 1924 expeditions reaffirmed his intent to bypass the ridge route’s obstacles, focusing instead on feasible paths like the zig-zag route.
In 1924, Mallory communicated his intended routes to photographer John Noel, aiming to avoid the Great Couloir if conditions were harsh. Despite theories suggesting a change in his plan, Mallory’s final note confirmed his original routes. His partner, Andrew Irvine, also hinted at the easier appearance of their chosen path, contrasting with the visibly difficult Second Step.
Mallory’s statements consistently opposed the Second Step, favoring the more manageable zig-zag route. His meticulous documentation and Irvine’s observations align with their planned ascent, contradicting popular theories about their final climb.
“Mallory told me himself, when he talked to me of his possible routes up the final pyramid and told me where to watch for him, that he expected to go up the northeast of the final pyramid, but if he found the gully particularly difficult, or if the west wind were particularly bad, he would take the eastern ridge, missing the gully by passing across the head of it and gaining better protection from the west wind. (Story of Everest p. 227).
"Norton has suggested the possibility of breaking through the lower of these two bands east of the great couloir, and traversing along the slabs between it and the upper band until it is possible to break through the latter." -- Everest 1933
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2024.05.15 14:48 Alioliou Unholy Nuke technical design

In the quiet hum of dread, they lie, nuclear weapons, stark against the sky. A dance of power, a deadly art, summoning stars, tearing worlds apart.
Oh, is there a beauty, a dreadful grace, in bringing forth a sun to eclipse in space? The fire's bloom, a mushroom's rise, a spectacle that both terrifies and mesmerizes.
The shockwave echoes, a thunderous call, through trembling air, it echoes all. The ground quakes beneath the blast's fierce kiss, leaving behind a wasteland, shattered bliss.
In this dance of destruction, a haunting glass forms, a testament to fury, to humanity's storms. Nuclear weapons, a paradox to behold, a symphony of chaos, a story untold.
Everyone agrees. From the primitive and ineffective Gun-type fission weapon, through the implosion design, to the intricate multi-stage Teller-Ulam designs of Soviet thermonuclear weapons, to today's tactical neutron bombs and, perhaps in the distant future, proton decay catalyzed by magnetic monopoles bombs... Nukes are amazing and wonderful. Isn't it? And even in fantasy worlds there are nuclear weapons. Or at least we can assume them. Who has not been tempted to change the Uranium-238 buffer of an H-bomb for the strange and unstable Octiron of Discworld to observe its destructive effects after detonation?
But one of the most suggestive and mysterious designs is that of the Unholy Nuke from the Adventure Time universe. What is its design? How does it really work? These questions torment me at night. They don't allow me to sleep...
The first thing to note is that the Unholy Nuke, from which the Lich came, is not a phylactery. The Lich does not seem to have a phylactery... or at least that is what you have been led to believe. The Unholy Nuke is indeed a phylactery. It is something like an inverted phylactery, or like a molecular horcrux. Instead of storing the soul and releasing it if it breaks, killing the Lich; it disperses the Lich's soul into billions of particles throughout the world after "breaking" or, rather, exploding.
And how do you destroy billions of particles, horcruxes at the atomic level? You simply can't. At least not through current methods of technology and magic... It is simply genius. But at the same time, as the soul of the Lich is scattered everywhere, in many materials and living beings, so is its power. This is how the world of Ooo changed in such a radical and strange way.
But, I'm going off the rails. Let's focus on the design of the Unholy Nuke. The first thing to keep in mind is that it is a nuclear device. And as such, it probably has a primary stage with an implosion design, just like thermonuclear and neutron bombs. This primary stage is simple: it consists of a hollow sphere of Plutonium-239 containing a small amount of Californium-252 or, perhaps, lithium-7 deuteride and tritium gas.
Plutonium, of course, is not pure. It is alloyed with gallium for reasons of practicality and corrosion resistance. In turn, a beryllium sphere surrounds the plutonium sphere or, perhaps, something more advanced, a neutron supermirror consisting of several thin, concentric layers of beryllium or nickel and titanium, to reduce the mass of plutonium necessary to achieve criticality. . This neutron-reflecting sphere that surrounds the plutonium sphere is covered by a thin layer of gold to be protected against corrosion. You already know that beryllium is easy to corrode.
And finally there are the explosive lenses, connected to detonators, made up of a fast high explosive and a slower one, with almost hexagonal or truncated pyramidal pentagonal shapes, a curved and convex outer face, and with the explosives forming a kind of paraboloid inside each lens. . These lenses surround the large metal sphere as if it were a soccer ball... But these details are insipid. You know what an atomic bomb looks like inside. Everybody knows. It is popular knowledge.
What interests us is the second stage, which is linked to the "unholy", to the Lich. What is it? What lies behind the first stage of the Unholy Nuke?
The second stage of the Unholy Nuke is a menacing and otherworldly device. A sphere of precipitated souls, forming a drop of amorphous unnatural glass. But inside this sphere there is something else: the core, the soul of the Lich. Its core resembles a pulsating, malevolent eye, surrounded by jagged obsidian-like fragments. This sphere of souls is surrounded by a concentric layer of U-238 that is activated, transmutes into plutonium-239 taking advantage of the neutrons released by the explosion of the first stage, and then fissions uncontrollably, imploding the sphere of souls at pressures and huge temperatures.
The uranium sphere's casing is encased in another, duller, purplish-looking material, perhaps hepatizon, thaumium, or some strange type of alchemical brass, adorned with cryptic symbols etched in bright crimson and infused with various evil aspectual essences. And finally, the entire set, the two stages of the Unholy Nuke, is surrounded by a kind of Cobalt-59 capsule, to give some salty flavor to the nuclear explosion. Cobalt-59 absorbs neutrons and transmutes into cobalt-60, which is lethally radioactive for decades or even centuries.
When activated, the Unholy Nuke emits an eerie hum that resonates in the souls of the damned. The primary nuclear explosion awakens the pulsating eye of the Lich, which harnesses chaotic energy, drawing power from the darkest corners of the multiverse.
When detonated, the device does not cause a traditional explosion, at least not for long; Rather, reality itself is deformed and fractured.The laws of physics are altered and localized anomalies are created: Gravity is reversed, causing objects to float or plummet unpredictably. Time loops form, trapping unfortunate beings in repetitive sequences, or skinning and eviscerating them in complex ways into hideously beautiful fractals of flesh and sinew.The dimensions overlap, allowing a glimpse of alternative realities. Existential dread intensifies (a standard characteristic of any self-respecting eldritch artifact).
The aftermath leaves behind a surreal landscape: twisted trees, spectral echoes and unexplained phenomena, as well as high levels of radiation... and high levels of mutagenic environmental magic.
The red runes on the second stage casing have no special function, beyond giving a dramatic effect. When activated, they whisper the forbidden incantation:
In eldritch shadows, evil unbound, Sacrifice a relic rare, profound. Spin clockwise thrice, in ritual sway, As Fibonacci's sequence, reversed, you say.
Unleash entropy, let it roam free, In whispered chants, dark symphony. Eldritchium malum, a forbidden art, Unraveling realms, tearing worlds apart.
Through arcane rites, a twisted dance, Summoning chaos, in devil's trance. Entwined with magic, a cosmic play, Where sanity fades, and horrors stay.
Now you know how the unholy nuke works. Beautiful, isn't it?
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2024.05.15 08:10 eagle2120 [Very Long] Marathon, Angela, and Eragon Connections. Fractalverse and Murtagh Spoilers

I've been meaning to make this post for a while but life kept getting in the way.
There is a bunch of new (well, new to me) stuff I've discovered over the last few weeks, and wanted to share my thoughts with you.
Let's start with the "prequel" (although never canonically confirmed) to the Marathon series was a game called Pathways to Darkness. The backstory for this game is:
Sixty-four million years ago, a large extra-terrestrial object struck the Earth in what would later be called the Yucatan Peninsula, in south eastern Mexico. The dust and rock thrown up by the resulting explosion caused enormous climactic changes in the ensuing years, and many of the Earth's species became extinct during the long winter that followed.
The object itself was buried thousands of feet below ground, its nearly two kilometer length remarkably intact. It remained there, motionless, for thousands of years before it finally began to stir-- and to dream.
Hmm. Buried below ground. Finally beginning to stir and dream. Who does that sound like?
Let's keep going.
The heat of impact liquefied the rock around it, which later cooled and encased the dead god's huge body far below ground. As it began to dream, it wrought unintentional changes in its environment. Locked deep beneath the Earth, strange and unbelievable things faded in and out of reality. Vast caverns and landscapes bubbled to life within the rock, populated by horrible manifestations of the dead god's dream.
As it began to dream, it wrought unintentional changes in its environment.. Locked deep beneath the Earth, strange and unbelievable things faded in and out of reality.
Like Fingerrats? Or like Spider-wolves?
Vast caverns and landscapes bubbled to life within the rock, populated by horrible manifestations of the dead god's dream.
Caverns and landscapes. I want to expand this point here for a bit because it's also mirrored across Alagaesia.
Let's start with Helgrind.
For any FV enjoyers, I've previously speculated that Helgrind is a reliquary, or a previously living being that was transformed (a la Ctein).
But the curious thing here is the timeline of Helgrind and it's tunnel system, taken with the above context.
Q: Assuming it wasn't built by the Ra'zac themselves, was the lair inside Helgrind purpose-built for the Ra'zac and Lethrblaka, or did they appropriate it some time after it was built? If it wasn't built for them, what was its original purpose?
A: Partially natural formations (linked to tunnels elsewhere in Alagaësia), partly expanded by the priests of Helgrind and Galbatorix himself.
But... The Ra'Zac didn't inhabit Helgrind until at least after the Humans came over. So these tunnels underneath Helgrind existed before the Ra'Zac, or Galbatorix ever set foot on Alagaesia. Which, I don't know about you, but a massive network of tunnels does not smell entirely natural to me.
So.. where else are there "natural" formations that link to other tunnels elsewhere in Alagaesia?
We've seen these "natural" formations in Vroengard:
Q: The deeps under Vroengard, were they created by the riders or was it a previous system of caverns that they repurposed?
A: Previous system. I mean, there's been work done on them, but... 'It looks similar, parts of it feel similar to the caverns that we encountered in this book. They both have that hole in the cave which goes deeper, with something in the hole that's not clearly defined.' Yeah.
And we've seen similar depictions in the Beors, and Nal Gorgoth. So from the Beors to Vroengard, "natural" tunnels exist underground. I don't buy that they are entirely natural.
Given the context of the Marathon game above:
Vast caverns and landscapes bubbled to life within the rock, populated by horrible manifestations of the dead god's dream.
I think these tunnels came from Azlagur.
Let's switch gears here, I want to talk about another archaeological mystery in the world of Eragon - El-Harim.
I believe El-Harim was heavily influenced by the (not canon confirmed, but implied) prequel to the Marathon games, the Pathways into Darkness
Pathways casts the player as a member of a US Army Special Forces team sent on a mission to the Yucatán Peninsula. On May 5, 1994, a diplomat from the alien race known as the Jjaro appeared to the President of the United States and informed him that on May 13, an ancient godlike being sleeping beneath a pyramid would awaken and destroy the Earth. The only way to prevent this catastrophe is to prevent the god from awakening. The eight-man Special Forces team carries a nuclear weapon, with the goal of entering the ancient pyramid, descending to the bottom level where the god sleeps, and activating the bomb to stun the god and bury it under tons of rock.
Getting into a bit more of the backstory:
Only during the last few centuries has the god begun to effect changes on the surface of the Earth. Grotesque creatures have been sighted deep in the trackless forest of the Yucatan, and strange rumors of an ancient pyramid-- which is neither Aztec nor Mayan-- in the same area have been circulating in the archaeological community since the early 1930's.
Pyramid, eh? There are two different options here I can think of that equate.
The extended FWW Map
First, in the extended map from FWW, we can see a Pyramid-esque shape - Different color, different slope, etc.
Or, second (and probably more likely), it could be El-Harim:
It is a very bad place. It’s a place where some bad things happened at one point and it’s not a good place to go walking around. I don’t want to get into it too much more because again, it’s a good possibility for another story and I want to keep thinking about it a bit more. It is in Alagaesia and we’ve actually been close to the location.
Many speculate that the below vision from Eragon in Brisingr, which was never explained in the main cycle, is of El-Harim:
And he rested, and visions beset him of a circular stone city that stood in the center of an endless plain and of a small girl who wandered among the narrow, winding alleys within and who sang a haunting melody (A Feast with Friends, Brisingr).
If this vision IS El-Harim , it's super significant because of these two descriptors:
circular stone city
narrow, winding alleys
Fractals. The city itself is a fractal, like Nidus for any FV enjoyers.
The narrow winding alleys are significant because of the descriptors of the Vanished/Grey folk:
The spaces between the structures were narrower than the humans preferred; the proportions were taller, thinner, which matched the images she had seed of the Vanished...
The ancient outline of the city was - as she suspected - a fractal, and the shape of it contained meaning.... At the nexus of the apttern, where it coiled in on itslef like a nautilus shell" (Shards, TSIASOS).
Narrow. Circular (Nautilus shell). Winding. Fractal.
Whatever this city is, El-Harim or otherwise, it is/was a grey folk/vanished city.
And given the quotes from above - "Its a place where some bad things happened at one point", and "dangerous, creeping, ancient, evil thing" - My guess is that the event that caused the Grey Folk to bind the AL to magic happened here, in El-Harim.
Alright, moving along.
Let's talk about the Az and the God. There are a few parallels I've talked around, but the BIG link between the two are Dreams. This is especially important because of the release of the world map recently.
We are the devotees of Azlagur, the Devourer. Azlagur the Firstborn. Azlagur the Dreamer. He who sleeps and whose sleeping mind weaves the warp and weft of the waking world. But the sleep grows restless" (Obliteration, Murtagh).
Versus
As it began to dream, it wrought unintentional changes in its environment. Locked deep beneath the Earth, strange and unbelievable things faded in and out of reality. Vast caverns and landscapes bubbled to life within the rock, populated by horrible manifestations of the dead god's dream.
I could write a whole post about the parallels between the two and their linkage to dreams, but I'll cut it short here for now to save room to dig in to other areas. Specifically, the Dreams connection is especially important because of the relase of the world map recently - I have another post here that gets into more detail, but the translations from the World Map in the middle translate to:
where dreams and dragons dwell
Dreams (!) and Dragons.
Combine that with the Etymology of the words:
Alagaësia ala = land gaësia = rich/fertile
Alalëa ala = land lëa = a beautiful dream
Elëa = the dream itself
So the planet, named Elea, translates to "The Dream Itself". Very interesting.
This is even more significant when you take into account this tweet chain from Chris, a bit earlier in March
Darn it. Just invented a name in the ancient language. Googled it to make sure no one else had used it ... only to discover that I had used it in an earlier book. Lol.
Can we ask what name?
Edurna
I believe the name was a potential candidate for the name of the planet of Alagaesia, which is important because of the etymology of THAT name (All credit to Zora for digging this one up).
Edurna sounds awfully like Adurna and Edur
Adurna meaning water and Edur being a prominence
Prominence. And Water. You know what that sounds like to me? Plaintive Verge. Just food for thought.
Second-to-last Az connection I want to cover: Hunger.
Whirling darkness swallowed him, and at the center of it... lay a formless horror - ancient and evil and from which emanated a constant merciless hunger (Dreams and Portents).
Versus a quote about the cosmic entity in Marathon:
Now I fear what that weapon has unleashed will destroy us. I once boasted to be able to count the atoms in a cloud, to understand them all, predict them, and so did I predict you, but this new chaos is entirely terrible, mindless, obeying rules that I don't comprehend. And it is hungry.
Now, the last piece of Azlagur-related lore I want to cover here is the "Black Sun".
In all of the visions, a Black Sun precipitates Azlagur's rise.
"A black sun rimmed by black flame hung against a darkling sky... The beast rose rampant against the black sun - A wingless dragon, apocalyptic in size, terrifying in presence. Destroyer of hope, eater of light"
Before getting into the Black Sun a bit more, there's an additional connection here I want to touch on - usage of the word rampant in connection with Azlagur.
In Marathon, Rampancy is the enhanced self-awareness of a computer AI, causing a progression towards greater mental abilities and destructive impulses. The destructive impulses, however, are primarily caused by being threatened or harassed. There are three main stages, as well as a fourth and final stage that is rarely achieved, to rampancy, named by the primary attitude of the AI during those times: Melancholia, Anger, Jealousy, and Meta-Stability.
There are some overlaps with what we see from the Maw.
And Melancholia.. that's an interesting word. Especially when taken into context the meaning of the name:
A melancholy dream of great beauty.
Melancholy.. Dream... The pieces of the puzzle are coming together. And Rampant...
Chris also uses that exact same verbiage when discussing a deleted scene from TSIASOS:
Q: I just finished reading To Sleep in a Sea of Stars and I have to know: it sounds like the Wranaui fought the corrupted during the Sundering but if that's true and it happened almost 300 years prior.... Who created the old corrupted? I've been questioning this for days!
A: That was actually in material cut by editors (some of the dream memories). Another Seed/Idealis was damaged and, when the Old Ones tried to separate it from its host, the xeno went rampant.
The xeno went rampant. Very interesting.
Alrighty, I keep getting distracted, back to the black sun.
The reason the Black Sun is important is because it always precipitates Azlagur's rise, throughout several of Murtahgh's visions. In each of them, there is a Black sun.
So, by this, we can extrapolate that the sun needs to be Black in order for Azlagur to rise (which is hinted at at the "Day of Black Sun" celebrations near the end of the book).
But... what does it actually mean?
There is a parallel in Marathon, their weapon:
The trih xeem (also "tri xeem") is an extremely powerful weapon that can be used to force a star into early nova... it was originally conceived and built by the Jjaro [The Old Ones/Vanished equivalent]. Much of the Marathon Infinity story revolves around preventing the Pfhor from using the tri xeem and inadvertently releasing a W'rkncacnter that is supposedly trapped within the Lh'owon sun.
So, the story of the last Marathon games revolves around preventing the usage of the weapon to release the cosmic-level baddie trapped in the sun. So, effectively, the antagonist is imprisoned by the sun.
But.. how does that translate to Azlagur and Murtagh?
The Black Sun requirement for Azlagur's rise could be construed as "imprisonment" by the sun; Azlagur cannot escape until the sun is turned Black. But it only really starts to come together when you piece together these pictures.
First, early concept art for the Fractalverse
You see the black orb, heading directly for the glowing star? Sounds pretty similar.
But that's not the smoking gun; look at the depiction of the black orb in the concept art, and compare it to the trih xeem, the weapon in Marathon.
A black orb with a trail heading directly for the sun. Almost an exact match.
OK.. so I get that it has some relevence in fractalverse, but how does it translate to Eragon?
Well, because of the Beors. Specifically, a picture CHRIS HIMSELF posted about the Beors.
Here
I propose that THIS black orb, at the top of the Beors (which, suspiciously, no one has traveled to) houses the black weapon. After all, the depiction is quite similar - A large, circular, black orb. Looks pretty similar to the other pictures.
And given the above context that Azlagur can only rise with a "Black Sun", the pieces all start to fit together. It's not perfect, but there are definitely a lot of overlaps.
Alright. I've been waiting for this one. The last piece. Let's talk about Angela.
Q: Will we get Angela lore? I feel like she could have killed Galbatorix and just didn't feel like it.
A: For those who don't know Angela is based on my sister Angela, because she breaks the fourth wall to a degree she has. Not only does she have plot armor, she knows she's in a story and can break the story itself. So, yes, she could have killed Galbatorix, but that would have made for a very bad story. That said, I do have an entire book planned around Angela, and it's very high on my list of books to write because it takes place before some of these other big stories I want to write. And that's also the difficult thing. I have my big storylines, and then I have a couple of one off side books I want to write, and it's just a question of time, energy and effort.
She knows she's in a story, and she can break the story.
Based on that, and several other descriptions I will get into in a bit, I think her story is directly related to the Marathon Infinity game.
Marathon Infinity begins as the Pfhor destroy Lh'owon using a Jjaro-derived doomsday weapon known as the Trih Xeem or "early nova". Unfortunately, the weapon also releases a powerful chaotic being: The W’rkncacnter, which threatens to destroy the entire galaxy. Because of the W’rkncacnter's chaos or by means of some Jjaro tech of his own, the player is transported back and forward in time, finding himself jumping between timelines and fighting for various sides in a desperate attempt to prevent the chaotic being's release.
and
In Marathon Infinity, a W'rkncacnter is imprisoned in the sun of planet Lh'owon. It is theorized by some that the W'rkncacnter's powerfully chaotic nature may be responsible for the jumps between realities seen in the game. When the Pfhor use a trih xeem device to send the star into early nova, the creature is released, to the horror and destruction of the Pfhor.
Angela is the Eragon-equivalent of the player.
She can transport back and forward in time, jumping between timelines, and fighting to prevent the chaotic being's (Azlagur's) release. Let's dive in.
First:
Q: Is it canon that Angela the Herbalist is a Time Lord and did she make a cameo in To Sleep in a Sea of Stars?
A: Is Angela the Herbalist is a Time Lord? That would be copyright infringement, so I'm going to say "no comment", but she is in To Sleep in a Sea of Stars. And there is a canon reason for this. And you should have no problem spotting who she is in that book.
So there's a canon reason she's in the book. Interesting. When you take that into context with the next bit
Q: On your last AMA on reddit, someone asked if any fan had guessed the identity and history of Angela correctly. You said nobody has guessed correctly and there's not enough information in the books to do so. That puts every fan theory out there on her wrong, correct? She's not the soothsayer, a time lord, grey folk, etc, correct?
A: Angela: Some of the fan theories have gotten parts of her history and identity correct. However, there's a HUGE aspect to her nature that no one has guessed (or least, not in a non-joking way). And no, I don't mean her being a Time Lord.
So there's a huge aspect to her nature that no one has guessed (at least at the time of writing). She's self-aware, knows she's in a story, and can jump around in time. And, similar to the Marathon games, it appears like only she knows that she's in a story.
So, based on the Marathon inspiration, we can guess that she is trying to accomplish the same thing - To prevent the release of the cosmic-level villain. We know that she has some kind of relationship with the Draumar:
In Murtagh, it’s revealed that Bachel and “Uluthrek” (Mooneater, Angela’s given Urgal name) met with Bachel explicitly going out to confront her (a courtesy not even offered to a Rider like Murtagh)
So, by extension, she has some kind of connection to Azlagur. This is supported by other circumstantial evidence in FWW as well:
Since we know that the Dream Well in Mani's Caves is similar to the Well in Nal Gorgoth I can assume that Angela is revealing the existence of the Draumar to Elva there? I feel certainly feel as if you're setting up her for something in the future series.
Heh. Good Catch.
So, she is clearly working with Elva to do something related to the Dream Wells, and she also previously confronted Bachel, many years ago. So throughout multiple years across the WoE, she is connected to Azlagur and the Draumar; her story clearly revolves around them/Azlagur, somehow.
Putting the above pieces together, my guess is that she is jumping around in different timelines, trying to manipulate actions of the past to prevent the rise of Azlagur. Just like the player character in Marathon. There's another piece of circumstantial evidence to support this assertion as well.
In Marathon Infinity:
After multiple "jumps," the player (seemingly the only one who realizes he is being transported between possible realities)
Versus Angela:
As hours passed, the stars turned above, night chill drew the heat from my body, and I fell into a curious trance, not asleep but not fully awake... The world altered" (On the Nature of Stars, FWW).
I believe this world "Altering" was the first time she experienced an alternate timeline, without knowing what it was at the time.
We've also seen her create "Doorways" as well - Although it's not clear if this is fast traveling (a la a Torque Gate), or truly opening a path to another timeline.
In Eldest:
"As they landed, he noticed a patch of white on a small hill nearby. The patch wavered strangely in the dark, like a floating candle, then resolved into Angela, who was wearing a pale wool tunic" (A Sorceress, a Snake, and a Scroll).
and then later, more concretely:
"I traced a line on the wall, reached out, and opened a door that wasn't there. ON the other side - nighttime, a beach by a black ocean lit only by stars, so many, many stars, more than there should be. Of course, I would not take Elva to my home, not yet. But this was a waypoint, a place to build and learn and grow... She stared into the gap, the impossible portal" (On the Nature of Stars, FWW).
Still, as always with Angela, so many questions.
Alright, we've reached an ungodly wordcount, so I'll call it here. There are still more connections I'm uncovering between the two series (such as the potential connection between the Gedway Ignasia and the "warning" sensation from Marathon), so I might make a follow-up post in the future with everything else I uncover.
As always, thanks for reading! Let me know what you think in the comments, or if you've found any other connections between the two.
submitted by eagle2120 to Eragon [link] [comments]


2024.05.15 01:23 DeatonationgGrenade Side/main character additions for my book Anastasius!

Side/main character additions for my book Anastasius!
Hello everyone! I’m running something for my book that I’m sure you’ll enjoy! I’m writing a book titled Anastasius which is Greek for Renewal. But I was thinking of a fun way to raise money for the book and a fun way to interact with potential readers! So I was thinking, if I give the characters who will be in my book, perhaps there could be a fundraiser for this! It will be $10 USD per character and there is no limit to how many characters you’d like! I’ll post the sheet for each character and you can pick and choose which tribe you’d like create your own character! If you have anymore questions I’ll be happy to answer! I take payments through PayPal as it’s the only thing I understand how to use!
Creatures of Renewal:
As written by Wyvern Scholars
Amphiptere:
Amphipteres generally were said to have light-colored feathers like a sunrise, a serpentine body, bat-like wings with feathers covering most of the forearm and often greenish in coloration, and a long tail much like a wyvern's tail. Others are described as covered in feathers with a spiked tail, bird-like wings, and a beak-like snout.
These small dragons are known to go after smaller prey like rodents and birds, as their habitatsavanna's heat, leavingrests. However, large colonies have been known to live in constructed settlements. Still, any knowledge of a leader has yet to be discovered. It has been rumored that the Amphiptere changes leaders when either the current one dies or willingly gives up the position of tribal leader.
Habitat: Forests, Jungles, or the forested remnants of human cities.
Arctic Dragon:
These giant, wooly dragons stand five feet taller than the most significant polar bears; their powerful muscles and jet-black skin under their blueish-white fur dominate most northern regions. Human settlements are where they prowl, waiting for humans hidden in these desolate territories for the perfect time to strike. These areas are far too cold for most dragons. Still, the Arctic dragon has adapted to survive in these brutal conditions. However, females only move southwards when their young are ready to be born. Once the younglings are old enough to walk short distances independently, the mother and cub begin trekking back toward the tundra.
Diet: These dragons hunt down various arctic prey, ranging from the smallest Arctic hares to the giant whales. Anything these dragons can get their talons on is food to them. Although young Arctic dragons do not have the speed or endurance their parents have, they rely on their parents to bring them back something they can eat.
Coatyl: The most noticeable feature of Coatyls is the feathered wings. These wings comprise a humerus connected to a radius and an ulna connected to metacarpals. The wings of a Coatyl allow it to fly, which is the primary method of locomotion. In unbonded Coatyls, the scapulars and front feathers are dark green, the covert feathers are light yellow or tan, and the primary and secondary flight feathers are red. Coatyls have pressurized sacs in the back of the mouth of a highly volatile and slightly acidic chemical known as coatalic acid. When threatened, muscles surrounding these sacs contract, pushing the coatalic acid out of small holes in the mouth and spraying it. When it comes into contact with air, coatalic acid undergoes a chemical reaction that causes it to ignite and become highly adhesive, sticking to whatever it lands on.
Diet: Coatyls primarily prey on small rodents like mice or rats. Coatyls cannot bite or tear their food to pieces, so they instead swallow their prey whole. They can do this as the upper and lower jaws of a Coatyl are not rigidly attached and have multiple joints, allowing them to open their mouths wide enough to swallow prey whole. While digesting food, Coatyls will typically avoid trying to fly and will instead travel along the ground.
Habitat: These dragons are usually found in the same territories as the Amphiptere. However, these Coatyls have been seen further south in the rainforests due to being more of a tropical species. Their size makes them easy prey for larger animals if they are not careful.
Dragon:
The Western European kind, with four legs, two wings, and (usually) fiery breath. Depending on how the work classifies things, these may be the only ones called "dragons." Otherwise, they're typically called authentic, Western, or European dragons. The Western dragon tends to be massive and heavy, with sharp claws and bat-like wings. They are usually with reptile features but may also have fur or feathers. Sometimes dark colored but always shiny. Some have forked tongues, others crests, fringes, or some other adornment. It always has the ability to spew forth blazing fire and fumes. In the West, dragons live in caves or mountain dwellers and predators. Cave dweller dragons stay in the coldness of the dark most of the time. The caves, filled with fire and water, are easily guarded and located close to towns, where food is convenient. Mountain predators live in cave-riddled mountains that provide an invincible tower and protection.
Diet: Western dragons tend to be considered carnivores. They like meat, flesh, and blood as their primary food source and are too fussy about the source. Sheep, cows, oxen, lions, elephants, or even humans, anything of a reasonable size and with warm blood and flesh to feast on, are their primary food sources. However, dragons haven’t shown a preference for the age or gender of humans. One interesting thing to note is that although they eat the flesh, they have a particular taste for blood. Sometimes, when in need of a quick burst of energy, they will only drink the blood of their prey and leave the flesh. This is seen as barbaric by most other species of dragons. Still, with western dragons being the second largest species, we tend not to mess with them and their dietary habits.
Drake: The drake is a dragon with four limbs, much like a lizard, although usually far more significant in size than the average lizard. A potent example of a drake in the natural world is the Komodo Dragon, a large species of minotaur lizard in Indonesia. These creatures have low-slung bodies, like crocodiles and alligators, with bellies across the ground. However, due to their natural habitat and human greed, wild drakes have been increasingly difficult to get notes from and other scholars to talk with. Drakes who are found are highly hostile and not open much to talking, but with enough food and gold, these dragons could easily talk your ear off.
Diet: These family-oriented dragons hunt together in packs; their size and numbers are easily strong enough to take down small herds of water buffalo, wildebeests, elk, and moose.
Feydragons: These dragons are about the size of a cat, each having an iridescent coat of scales that reflected all colors of the rainbow, predominantly reflecting one particular color, which changed with age. They had a long, prehensile tail and platinum-colored, butterfly-like wings. Like true dragons, faerie dragons grew stronger with age but matured much more quickly and lived shorter lives. Because their predominant scale hue ran the colors of the rainbow over their lifetime, their color directly indicated their age and power. The scales of a young hatchling were almost always red, and those of a fully mature dragon (over 50 years old) were violet. Most dragons leave these small ones alone because it is not worth expending calories to catch these little critters. But these small dragons are known across the globe for their beautiful woven tapestries and the symphonies they create with their wings.
Diet: Their diet mainly consists of small bugs caught in the air, from trees and bushes, and off the ground. They also fed on fruits, berries, nectar, and butterflies, which they ate to get the color and look of their wings.
Sea Orc: A Sea Orc has no arms or legs. It sports fins on the top portion and every few meters across its body, including one long fin that runs from the bottom of its head to its tail. A Sea Orc has little in the way of bones; it slithers through the waters like a snake. This assists the Sea Orc in attacking its prey. Sea Orc eggs cannot be fertilized in deep water, and smaller Sea Orcs cannot survive the pressure. Adult Sea Orcs have to head to shallower waters to mate. It is believed that the Sea Orc typically goes to warmer climates for mating.
Female Sea Orcs lay their eggs at the shoreline, close enough to the surface to be safe from the environmental killers but far enough from the water line that the parents can still protect their offspring. The eggs will grow for several months and will be born after size months.
Diet: These massive beasts eat mostly fish and aquatic life, anything they can catch; on rare occasions, they will eat a dragon, but that only happens when a rowdy juvenile dragon decides to go after a Sea Orcs calf.
Wyvern: The Wyvern is about the same size as the Arctic dragon, though in weight, they are closer to their brother, the Drake. The Wyvern is a two-legged dragon with two wings. They are believed to be faster than the more enormous Dragon. Their head is large and round, and they have a more petite mouth than most dragons. The body is thick but with a soft underbelly. The tail of the Wyvern is the most deadly. It is long serpentlike with a large mass at the end. They can also have a load of spikes within the ball or a significant spike at the top. The Wyvern uses this ball as its primary weapon, capable of smashing through most creatures, including other dragon's scales.
For its size, the Wyvern holds a large amount of weight. Most of this weight is within its thick scales. Anyone who has fought a Wyvern will inform you that getting through their body is next to impossible. The scales overlap several times, and underneath them is a thin net of tissue that absorbs impact and is resistant to being cut.
Diet: Moose, Elk, and Caribou are everyday staples of a wyvern diet, although anything that moves fits the wyvern needs as they have to eat at least 400 pounds of food every three days.
Humans: Not much is left from humans after they destroyed themselves; greed took out most of them, and the explosions hurt the rest. Humans have flocked to their caves deep in the ground. Most dragons leave humans alone, but humans have tried to take back their world a few times, but us dragons have quickly stamped out those little uprisings. Although some dragons keep humans as pets, their crafty little grabbers are relatively good at crafting the little things they need. Some dragons keep them for wealth status, and others just eat them for a rare treat.
Prey animals: Not much needs to be said here; anything a dragon can catch and eat is a prey animal.
submitted by DeatonationgGrenade to writers [link] [comments]


2024.05.15 00:51 DeatonationgGrenade Side/main character additions for my book Anastasius!

Hello everyone! I’m running something for my book that I’m sure you’ll enjoy! I’m writing a book titled Anastasius which is Greek for Renewal. But I was thinking of a fun way to raise money for the book and a fun way to interact with potential readers! So I was thinking, if I give the characters who will be in my book, perhaps there could be a fundraiser for this! It will be $10 USD per character and there is no limit to how many characters you’d like! I’ll post the sheet for each character and you can pick and choose which tribe you’d like create your own character! If you have anymore questions I’ll be happy to answer! I take payments through PayPal as it’s the only thing I understand how to use!
Creatures of Renewal:
As written by Wyvern Scholars
Amphiptere:
Amphipteres generally were said to have light-colored feathers like a sunrise, a serpentine body, bat-like wings with feathers covering most of the forearm and often greenish in coloration, and a long tail much like a wyvern's tail. Others are described as covered in feathers with a spiked tail, bird-like wings, and a beak-like snout.
These small dragons are known to go after smaller prey like rodents and birds, as their habitatsavanna's heat, leavingrests. However, large colonies have been known to live in constructed settlements. Still, any knowledge of a leader has yet to be discovered. It has been rumored that the Amphiptere changes leaders when either the current one dies or willingly gives up the position of tribal leader.
Habitat: Forests, Jungles, or the forested remnants of human cities.
Arctic Dragon:
These giant, wooly dragons stand five feet taller than the most significant polar bears; their powerful muscles and jet-black skin under their blueish-white fur dominate most northern regions. Human settlements are where they prowl, waiting for humans hidden in these desolate territories for the perfect time to strike. These areas are far too cold for most dragons. Still, the Arctic dragon has adapted to survive in these brutal conditions. However, females only move southwards when their young are ready to be born. Once the younglings are old enough to walk short distances independently, the mother and cub begin trekking back toward the tundra.
Diet: These dragons hunt down various arctic prey, ranging from the smallest Arctic hares to the giant whales. Anything these dragons can get their talons on is food to them. Although young Arctic dragons do not have the speed or endurance their parents have, they rely on their parents to bring them back something they can eat.
Coatyl: The most noticeable feature of Coatyls is the feathered wings. These wings comprise a humerus connected to a radius and an ulna connected to metacarpals. The wings of a Coatyl allow it to fly, which is the primary method of locomotion. In unbonded Coatyls, the scapulars and front feathers are dark green, the covert feathers are light yellow or tan, and the primary and secondary flight feathers are red. Coatyls have pressurized sacs in the back of the mouth of a highly volatile and slightly acidic chemical known as coatalic acid. When threatened, muscles surrounding these sacs contract, pushing the coatalic acid out of small holes in the mouth and spraying it. When it comes into contact with air, coatalic acid undergoes a chemical reaction that causes it to ignite and become highly adhesive, sticking to whatever it lands on.
Diet: Coatyls primarily prey on small rodents like mice or rats. Coatyls cannot bite or tear their food to pieces, so they instead swallow their prey whole. They can do this as the upper and lower jaws of a Coatyl are not rigidly attached and have multiple joints, allowing them to open their mouths wide enough to swallow prey whole. While digesting food, Coatyls will typically avoid trying to fly and will instead travel along the ground.
Habitat: These dragons are usually found in the same territories as the Amphiptere. However, these Coatyls have been seen further south in the rainforests due to being more of a tropical species. Their size makes them easy prey for larger animals if they are not careful.
Dragon:
The Western European kind, with four legs, two wings, and (usually) fiery breath. Depending on how the work classifies things, these may be the only ones called "dragons." Otherwise, they're typically called authentic, Western, or European dragons. The Western dragon tends to be massive and heavy, with sharp claws and bat-like wings. They are usually with reptile features but may also have fur or feathers. Sometimes dark colored but always shiny. Some have forked tongues, others crests, fringes, or some other adornment. It always has the ability to spew forth blazing fire and fumes. In the West, dragons live in caves or mountain dwellers and predators. Cave dweller dragons stay in the coldness of the dark most of the time. The caves, filled with fire and water, are easily guarded and located close to towns, where food is convenient. Mountain predators live in cave-riddled mountains that provide an invincible tower and protection.
Diet: Western dragons tend to be considered carnivores. They like meat, flesh, and blood as their primary food source and are too fussy about the source. Sheep, cows, oxen, lions, elephants, or even humans, anything of a reasonable size and with warm blood and flesh to feast on, are their primary food sources. However, dragons haven’t shown a preference for the age or gender of humans. One interesting thing to note is that although they eat the flesh, they have a particular taste for blood. Sometimes, when in need of a quick burst of energy, they will only drink the blood of their prey and leave the flesh. This is seen as barbaric by most other species of dragons. Still, with western dragons being the second largest species, we tend not to mess with them and their dietary habits.
Drake: The drake is a dragon with four limbs, much like a lizard, although usually far more significant in size than the average lizard. A potent example of a drake in the natural world is the Komodo Dragon, a large species of minotaur lizard in Indonesia. These creatures have low-slung bodies, like crocodiles and alligators, with bellies across the ground. However, due to their natural habitat and human greed, wild drakes have been increasingly difficult to get notes from and other scholars to talk with. Drakes who are found are highly hostile and not open much to talking, but with enough food and gold, these dragons could easily talk your ear off.
Diet: These family-oriented dragons hunt together in packs; their size and numbers are easily strong enough to take down small herds of water buffalo, wildebeests, elk, and moose.
Feydragons: These dragons are about the size of a cat, each having an iridescent coat of scales that reflected all colors of the rainbow, predominantly reflecting one particular color, which changed with age. They had a long, prehensile tail and platinum-colored, butterfly-like wings. Like true dragons, faerie dragons grew stronger with age but matured much more quickly and lived shorter lives. Because their predominant scale hue ran the colors of the rainbow over their lifetime, their color directly indicated their age and power. The scales of a young hatchling were almost always red, and those of a fully mature dragon (over 50 years old) were violet. Most dragons leave these small ones alone because it is not worth expending calories to catch these little critters. But these small dragons are known across the globe for their beautiful woven tapestries and the symphonies they create with their wings.
Diet: Their diet mainly consists of small bugs caught in the air, from trees and bushes, and off the ground. They also fed on fruits, berries, nectar, and butterflies, which they ate to get the color and look of their wings.
Sea Orc: A Sea Orc has no arms or legs. It sports fins on the top portion and every few meters across its body, including one long fin that runs from the bottom of its head to its tail. A Sea Orc has little in the way of bones; it slithers through the waters like a snake. This assists the Sea Orc in attacking its prey. Sea Orc eggs cannot be fertilized in deep water, and smaller Sea Orcs cannot survive the pressure. Adult Sea Orcs have to head to shallower waters to mate. It is believed that the Sea Orc typically goes to warmer climates for mating.
Female Sea Orcs lay their eggs at the shoreline, close enough to the surface to be safe from the environmental killers but far enough from the water line that the parents can still protect their offspring. The eggs will grow for several months and will be born after size months.
Diet: These massive beasts eat mostly fish and aquatic life, anything they can catch; on rare occasions, they will eat a dragon, but that only happens when a rowdy juvenile dragon decides to go after a Sea Orcs calf.
Wyvern: The Wyvern is about the same size as the Arctic dragon, though in weight, they are closer to their brother, the Drake. The Wyvern is a two-legged dragon with two wings. They are believed to be faster than the more enormous Dragon. Their head is large and round, and they have a more petite mouth than most dragons. The body is thick but with a soft underbelly. The tail of the Wyvern is the most deadly. It is long serpentlike with a large mass at the end. They can also have a load of spikes within the ball or a significant spike at the top. The Wyvern uses this ball as its primary weapon, capable of smashing through most creatures, including other dragon's scales.
For its size, the Wyvern holds a large amount of weight. Most of this weight is within its thick scales. Anyone who has fought a Wyvern will inform you that getting through their body is next to impossible. The scales overlap several times, and underneath them is a thin net of tissue that absorbs impact and is resistant to being cut.
Diet: Moose, Elk, and Caribou are everyday staples of a wyvern diet, although anything that moves fits the wyvern needs as they have to eat at least 400 pounds of food every three days.
Humans: Not much is left from humans after they destroyed themselves; greed took out most of them, and the explosions hurt the rest. Humans have flocked to their caves deep in the ground. Most dragons leave humans alone, but humans have tried to take back their world a few times, but us dragons have quickly stamped out those little uprisings. Although some dragons keep humans as pets, their crafty little grabbers are relatively good at crafting the little things they need. Some dragons keep them for wealth status, and others just eat them for a rare treat.
Prey animals: Not much needs to be said here; anything a dragon can catch and eat is a prey animal.
submitted by DeatonationgGrenade to WingsOfFire [link] [comments]


2024.05.14 21:40 Marcey747 TripleS FAQ: How is a 24-member group ever supposed to be paid and be profitable?

TripleS is getting a lot of attention right now for first comeback as a full 24-member group and there's a lot of questionmarks, concerns and misinformation floating around, especially how a 24 member group is supposed to function in any sustainable way.
So I thought I'd give a quick rundown how this group works financially. Spoiler: they're actually paid quite well. How?
The cosmo app
Cosmo is an app delevoped in-house by TripleS' company Modhaus. It's basically a plattform to collect and trade digital photocards called "Objekts".
These Objekt can not only be used to collect but also for fan participation:
Each Objekt gives you a point that can be used in fan votings. For example stuff like the members for new sub-units, title tracks, fandom name, variety show concept, ...
And the main way to get Objekts is to buy them in the shop in the app. One photocard/Objekt costs 3$.
How much money do they make?
Idols under Modhaus (TripleS and ARTMS) get their share of the profit from the Objekt-sales immediatly regardless of trainee debt. So unlike most of their peers they already got their first paychecks.
To get a rough idea of how profitable this whole system is I'm gonna take their latest release of photocards from last week (8 different Objekts per member) as an example:
All member-versions combined they sold 90.000 Objekts within the last 7 days. That's 270,000 $ revenue. And since it's digital and there are basically no production and distribution costs and that revenue is almost completly pure profit.
Let's say the profit split between Modhaus and the members is 70:30:
That's 3,375 $ on average for every member just from this one round. They release these kinds of new sets every 2-3 months. Plus special sets for special occasions like anniversaries, holidays, ...
And in addition there's still all the other regular stuff like pyhsical album sales (150k sales for their recent album), tours, CFs, ...
So while this won't make them rich like Big4 idols it's certainly a very solid and reliable income for the members which puts them in a better position than 99% of all other others in small companies.
Now to adress the elephant in the room:
Yes, the system runs on NFTs. 99.9% of usecases for NFTs are obviously complete bullshit. I would argue this one is a bit different because the two main reasons why everyone should hate NFTs don't really apply here:
  1. NFTs are bad for enviroment: the energy consumption of NFTs can be absolutly horrendous. In this case though they use "proof of stake" which appearently drastically reduces the energy consumption. The carbon footprint of creating an Objekt is more like a Google search or a post on Twitter
  2. NFTS are a pyramide scheme that scams people with the false promise of getting rich fast: That's not the case for Objekts. They are unlimited so it's impossible to speculate and make money by trading them. The Cosmo app is also completly isolated from NFT markets and you can only buy them with real money and not with cryptocurrencies like bitcoin.
I don't want to convince anybody about this system, I also still have some reservations and concerns. And I 100% understand anybody that doesn't want to support NFTs/crypto/Web3.0 in any way. I still hope this post clears up some misconseptions.
Most importantly, you can also just completly ignore the Cosmo-system and just listen to their music (their albums are AMAZING) or watch their super entertaining variety show.
If you have any questions or concerns about how this whole thing works feel free to ask, I'll try to answer :)
TL:DR: each member earned around 3,375 $ in the last week from digital photocards
Edit: changed some of the numbers because a 50:50 profit split was probably to optimistic. Assuming 70:30 now.
submitted by Marcey747 to kpopthoughts [link] [comments]


2024.05.14 16:41 Chunkadelik1 Stasis Titan buff concepts

Hello. I wanted to share some of my concepts for stasis Titan buffs as I believe it is currently the weakest subclass in the game. Please let me know what you think.
Before I start talking specifically about Titans, I wanna change how shards are generated amongst all subclasses, because having an aspect slot be the only way to make them is really stupid.
Harvest aspects: harvest aspects are gone. Stasis shard generation is either intrinsic to the subclass which will work the same way hunters can generate shards currently with their harvest aspect. If not, they will be generated in multiple ways through fragment integration similar to void breeches and firesprites.
Now let’s move on to the existing titan abilities and aspects that need buffs:
Shiver strike: creates a small stasis slowing pulse when you hit a target with your melee. No longer knocks enemies back.
Cryoclasm: destroying stasis crystals or frozen enemies by sliding grants improved class ability regeneration. This will synergise with exotics icefall mantle, hoarfrost z, and Cadmus ridge lancecap.
Howl of the storm: hitting the melee button after pressing it the first time to summon a wall of stasis crystals will allow you to come crashing back down to destroy said crystals that deals shatter damage (essentially works like consecration).
Diamond lance: using the melee slam with diamond lance grants you and nearby teammates frost armour. (We don’t know what frost armour can do currently but I think an into the fray style aspect would be good for stasis titans and teamplay).
New aspect to replace tectonic harvest: defeating frozen targets leaves a large stasis crystal that is harder for enemies to destroy and emits a small blue ring around it (approximately the size of a sunspot). Enemies that stand in the ring are inflicted with stacks of slow until they are frozen. You and your allies that stand in the ring gain increased reload speed and handling. Destroying the crystal leaves behind a large stasis shard that grants melee energy. This aspect has a small cooldown.
New super and melee concepts
I don’t expect this to be included but it would be nice to see down the road.
Melee “Tundra Smash”: the player stands still and charges an attack after pressing and holding the melee button. Releasing the button causes the player to slam the ground which shatters any nearby glacier crystals and frozen targets. Holding the charge will improve the damage and radius of the attack. This will work similarly to arc titan’s thunderclap (I believe an attack like this would work better for PVE compared to the weak, more PvP focused shiver strike).
Super “hailstorm entropy”: spin a stasis wrecking ball in your hand which flings 3 frost projectiles, inflictling slow on impact. After spinning up You throw The ball and chain into a crowd of frozen enemies that deals heavy shatter damage. This will be act as a burst damage super similar to twilight arsenal and thundercrash.
submitted by Chunkadelik1 to DestinyTheGame [link] [comments]


2024.05.14 05:31 kaijuking87 So Godzilla is the titan that ate a star correct? Theory on introducing space Godzilla and Biollante.

This seems to imply Godzilla is different than others of his kind, like he was able to absorb some form of nuclear energy that changed him. I think Godzilla and now Shimo are the only two titans that have some form of energy projection, also MUTO EMPs I guess. Could space Godzilla or even biollante be others of Godzillas kind that have absorbed or bonded with other nuclear energies that changed them in different ways. Evolving them and changing their anatomy to reflect them in a way that’s true to their classic forms. Those crystalline pyramid prisms or another set of them could be a good catalyst to have created a “space” Godzilla.
submitted by kaijuking87 to Monsterverse [link] [comments]


2024.05.14 05:12 WishboneHot8050 The Airplane Game

TLDR: I heard about an old scheme called The Airplane Game recently. It reminded me of Bitcoin.
Someone on another sub suggested The Dream podcast, which covers modern scams that prey on people's desire for growing wealth. The first episode kicks off with the story of The Airplane Game. I had never heard of this until yesterday.
The Airplane Game allegedly started in New York City in the 1980's. It organically sprung up in different circles. People participating in the game were pitched to come to a business network seminar that included a life coach guest speaker. Chairs were arranged in a pyramid triangle formation. 1 seat at the top (the pilot), 2 seats behind them (the co-pilots), 4 seats behind them (flight attendants), and 8 seats on the last row (passengers).
The guest speaker would talk about "human potential", prosperity gospel themes, and all kinds of new age advice for growing your wealth and gaining financial independence. Somewhere within the presentation, the game was introduced. Put in $1500 to get a seat on the 4th row. Once all 8 seats on the back row were bought out, the pilot at the top would graduate with $12000. Then triangle would then split into two new triangles - with everyone moving up a row and leaving a new set of back rows for the next round of recruits. Everyone with a seat up front was incentivized to recruit new participants in the game. As that would speed up their path to cashing out as a pilot.
If I recall the woman being interviewed on the Podcast, the original participants were a high energy crowd and no one really connected the idea with it being a Ponzi scheme. They had no trouble recruiting and they bought in to the new age BS about the prosperity they rightfully deserved. The Airplane Game simply reinforced it. The groups would meet periodically with different speakers, introduce new players, give payouts, and talk more enlightenment. Even pilots who cashed out had no reason to not play again for another $1500.
Eventually, they ran out of suckers. And eventually some "low energy" folks would be left holding the bag and complaining loudly since they were unable to sell more seats on the plane. Then the cops and feds started raiding the Airplane Game parties across the country. And the whole thing collapsed.
Now here's where I think this intersects crypto. Bitcoin is just the Airplane Game on a bigger scale. Both are Ponzi schemes. Both are backed by a farcical philosophy promising a path to financial prosperity. There's gurus that espouse the philosophy to gain the trust of new recruits and so on. Without the hype factor being whipped up by those most incentivized to do so, both Bitcoin and and The Airplane Game seem dumb. But once the self-help prosperity philosophy is sprinkled in, it becomes a magnet for certain people.
If we can understand the psychology of people enticed by the Airplane Game. We can probably extrapolate that level of thinking to Bitcoin fanatics. Thank you for coming to my Ted Talk.
submitted by WishboneHot8050 to Buttcoin [link] [comments]


2024.05.14 04:24 Victoria_University [Megathread] If unis prepare you for the future, then why are so many stuck in the past?

[Megathread] If unis prepare you for the future, then why are so many stuck in the past?
https://preview.redd.it/zdsj7umhwa0d1.jpg?width=1384&format=pjpg&auto=webp&s=7ae94b98c66a73eb4c88f26ea127b175d34645a9
TL;DR: The traditional (see: old school) way of university has been around for hundreds of years. But this generation of students has a completely new set of demands when it comes to their time and attention – and deserve a teaching method that actually caters to them.
https://preview.redd.it/jalgp22lwa0d1.jpg?width=1384&format=pjpg&auto=webp&s=34d7237b01ec04bb5a19a9b43a4d7d08c8080062
https://preview.redd.it/6jbmc7wowa0d1.png?width=408&format=png&auto=webp&s=6b642716835c51c0fddd93be74ce9432c8f97789
Look. The numbers don’t lie. Data from the Education Department shows that 24.3% of students who completed year 12 in Victoria in 2021 headed straight into the workforce after graduation. And of the just over 75% of students who went on to further study, only 52.3% are doing a bachelor’s degree, with an increasing number of students deciding to defer (10.3% in 2022).

While the pandemic was a major reason for these choices in 2022, even today, in 2024, the takeaway is clear: uni is out for many Year 12 grads. But let’s be real, can you blame them?

Think about it. 13 years of schooling ends in, what, for most, is an insanely stressful final year. You’ve probably been juggling about six subjects throughout that year, investing serious time, energy and attention into learning, understanding and retaining everything you need to know before heading into that dreaded final exam – and you do it under the belief that the entirety of your future will be determined by that be all, end all study score.

OH, and not to mention that you’re probably doing it all while trying to keep a social life, do extra-curricular activities and get enough (or even any) sleep.
https://i.redd.it/rbkbbuxswa0d1.gif
AND THEN, if you do end up graduating with the marks you need to get into uni, you end up straight back in that high-pressure environment where you're juggling multiple subjects, trying to divide your time between each topic to fully understand them and also giving up paid work to attend classes because you have one every day of the week.
As for that mid-semester break? Between all the readings you have to do and the assessments to start, you might be forgiven for asking... uhhhh what break?
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While lectures have been around for centuries (FUN FACT: the first can be traced way back to ancient Greece), do they still hold up as the most efficient way to learn and retain information?
https://i.redd.it/bn26kpr0xa0d1.gif
With new research and incredible advancements in technology surfacing each day, life is moving much faster than ever before. Students are busier, with more demands on their time and attention, and life is growing increasingly expensive.
So then why, in the 21st century, do so many unis still favour teaching through a model that has been proven to be the least effective for knowledge retention?
https://i.redd.it/uahctwg9xa0d1.gif
This is precisely the issue Victoria University set out to fix with the introduction of the unique VU Block Model®.
https://preview.redd.it/729nqy8jxa0d1.jpg?width=1384&format=pjpg&auto=webp&s=eecefa4b6b1bff3fdb7ec3c0316704b16359a11b
How does the VU Block Model® work?
It’s pretty straightforward, really. Each semester is broken up into four ‘blocks’, with each block running for four weeks. You start and complete one subject within these blocks before moving on to the next.
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Yep, you read that correctly. ONE subject at a time. Crazy to think that other unis haven’t caught on to this.
And you still complete eight blocks (subjects) across two semesters, just as you would studying full time at a traditional uni! Insane.
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By having students focus on one subject at a time, this award-winning* teaching model has broken away from the traditional ways of doing things.
And introducing the interactive workshop-style classes, where students share their ideas with classmates and actually engage in discussions (instead of sitting in bland, boring and exhausting lectures) has seriously changed the game.

https://i.redd.it/djl6bcmyxa0d1.gif
Not even having a ‘Subway Surfers’ video playing while you watch a lecture can give you this much focus.
You can see in the learning pyramid diagram below, that being more actively involved in your learning means you’ll have a greater chance of retaining information.
https://preview.redd.it/uuuyld60ya0d1.png?width=1148&format=png&auto=webp&s=debbf097bfa2f7eb1e75839f7e204f51ad0080c8
Reference: Adapted from the National Training Laboratories Institute of Applied Behavioural Science Learning Pyramid
The VU Block Model® gives you that chance to engage in hands-on learning with specialised facilities and real connections to heaps of industry partners.
So, don’t you think it’s time to move to a completely unique way of tertiary learning?
*Australian Financial Review Higher Education Awards: Teaching and Learning Excellence category 2021
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At Victoria University, we’re all about you – our students.
We celebrate your individuality and the unique ways you see the world and welcome you into our diverse community. With smaller class sizes, personalised support and greater flexibility, our innovative ways of learning help you get the most out of your studies – so you can go on to achieve whatever success means to you.



submitted by Victoria_University to u/Victoria_University [link] [comments]


2024.05.14 03:33 Adventurous-Ear9433 Healing properties of Bells in Cathedrals, Parasitic Entities, significance of Tritone suppression & how it effects us

Serpent-headed when the glamour was lifted but appearing to man as men among men. Crept they into the Councils, taking forms that were like unto men. Slaying by their arts the chiefs of the kingdoms, taking their form and ruling o'er man. Only by magic could they be discovered. Only by sound could their faces be seen. Sought they from the Kingdom of shadows to destroy man and rule in his place. But, know ye, the Masters were mighty in magic, able to lift the Veil from the face of the serpent, able to send him back to his place -Thoth, the Great Wise
Remember Venom, the parasitic alien life form that is attached to spiderman & a massive church bell isused to get rid of em? Venom was basically an Archon that the gnostics & Thoth talk about. Symbiotes are symbiotic alien life forms which feed on the emotions of their hosts, particularly negative emotions. Bells
Its been reported for ages that the plague would skip over the areas in Russia where they had larger concentrations of church bells. Many Soviet researchers determined the amazing healing properties of bells and found that the oscillation of the ultrasonic range of church bells repels bacilli, viruses, and other infectious diseases that are transmitted through the air, and even cures many other diseases. Bells Healing Study
The Apkalu who introduced the Me, brought arts/crafts, agriculture, writing, magic & music. Enki was god of music. See the golden age ancient civilizations sound, frequency & harmonics was widely understood to be the greatest method for healing the body.
To be clear, the cathedrals that you see around the world were never meant to be churches, they were centers used for healing. Cathedrals Healing Centers Everything the church had was pirated.. In sixth century, Pope Gregory, in a letter to those who were to carry Catholicism to Britain, cautioned these missionaries NOT to destroy the ancient sites. Gregory wanted them to destroy their idols, but insisted they kept the architecture as it was thereby automatically linking alignment to the ley lines and maintaining the power source. Egyptian concept of Maat(Harmony) was of the utmost importance, the reason the discipline that the church created to study Egypt has more questions than answers is because they don't understand this.
In the campaign to disconnect us from our true selves, the most detrimental action theyd take involved musical theory principles, suppression of the tritone in music was a central theme for hundreds of years. Canon laws were passed to mandate rules for how to construct scales, how to handle voice leading, what was considered consonant and dissonant, how contrary motion should be handled, what tones should and should not be emphasized in rhythm, which rhythmic patterns were acceptable and specific instructions for how music should be written. Megalithic monuments were built using acoustic HARMONIC Resonance, one will never understand Pyramid, temples, etc disregarding Harmony with nature.
History repeats itself, this 1939 Nature article wouls lead to the change by International Standards Association (ISA) from 432hz to 440hz & still today they have no true understanding of sound & its many benefits. A=440Hz tuning disassociates the connection of consciousness to the body and creates anti-social conditions in humanity. Music -Double Blind study In preliminary research, analysis, and professional discussions by Walton, Koehler, Reid, et al., on the web, A=440Hz frequency music conflicts with human energy centers (i.e., chakras) from the heart to the base of the spine. Alternatively, chakras above the heart are stimulated. Theoretically, the vibration stimulates ego and left-brain function, suppressing the "heart-mind," intuition and creative inspiration. Interestingly, the difference between 440 and 741 Hz is known in musicology as the Devil's Interval.
For maximum suppression of human consciousness, the frequencies we naturally resonate with, and which are the most biologically and psycho-spiritually enhancing, must be maximally suppressed.Ancient Egyptian and Greek instruments have reportedly been found to be tuned to 432 Hz. 432Hz is consistent with the natural resonance of the UNI-VERSE and all of NATURE, that the pitch is more HARMONIOUS and that when our atoms and DNA resonate in harmony with nature's SPIRAL pattern, our sense of connection to nature is said to be AMPLIFIED. Previously I cited the recent discoveries showing DNA being repaired by use of sound frequencies. Priests of Horus meant that they maintained the knowledge of harmony.
The great pyramid Acoustic chambers matched the harmonic chambers of the human body, the King chambesarcophagus Resonance frequency created a resounding beat frequency matching the human heartbeat. Every site had a navel which resonate at 111hz which switched from left to right brain dominance assisting with holistic processing, leading to altered state of consciousness.
Hollywood comes from the Druid magicians whod make Wands outta wood from the Holly tree to cast spells on the unsuspecting. Sounds like Op Mockingbird to me. To disconnect as much as possible the functions of these two distinct parts of the brain so we can be manipulated through the right brain while only being conscious of the left.They plant thoughts, responses, and images through the right brain (the dream-state, the non-conscious, through symbolism and subliminal imagery) while imprisoning the human conscious level in the left brain - the world of can I touch it, smell it, taste it, see it, hear it, OK it must exist. This is why the "education" system, and "science" is designed to talk to the left brain.
No architectural element of antiquity (excluding bearing elements), was just a decoration. Everything had a function. Even the vases, and doorknobs. The doorknobs would be made of copper to kill bacteria & infections. So, at the correct frequency there were regenerating concert halls, where people recharged themselves with pleasant music while buildings collected the energy of the ether. They stigmatized the ether & removed it as well. If zero-point energy machines were developed on the biological model of the caduceus coil and central ion channel then our energy generation could actually enhance human evolution rather than harming ourselves and the planet as it does now. Similarly if we construct superconducting solar architecture with a monoatomic lattice in manmade stone, then the energy emanating from this energy generator will also enhance the consciousness of life around it
submitted by Adventurous-Ear9433 to HighStrangeness [link] [comments]


2024.05.14 03:28 Adventurous-Ear9433 Acoustic Harmonic resonance in sacred sites : Cathedrals as Healing Centers , church bells & parasitic entities

Serpent-headed when the glamour was lifted but appearing to man as men among men. Crept they into the Councils, taking forms that were like unto men. Slaying by their arts the chiefs of the kingdoms, taking their form and ruling o'er man. Only by magic could they be discovered. Only by sound could their faces be seen. Sought they from the Kingdom of shadows to destroy man and rule in his place. But, know ye, the Masters were mighty in magic, able to lift the Veil from the face of the serpent, able to send him back to his place -Thoth, the Great Wise
Remember Venom, the parasitic alien life form that is attached to spiderman & a massive church bell isused to get rid of em? Venom was basically an Archon that the gnostics & Thoth talk about. Symbiotes are symbiotic alien life forms which feed on the emotions of their hosts, particularly negative emotions. Bells
Its been reported for ages that the plague would skip over the areas in Russia where they had larger concentrations of church bells. Many Soviet researchers determined the amazing healing properties of bells and found that the oscillation of the ultrasonic range of church bells repels bacilli, viruses, and other infectious diseases that are transmitted through the air, and even cures many other diseases. Bells Healing Study
The Apkalu who introduced the Me, brought arts/crafts, agriculture, writing, magic & music. Enki was god of music. See the golden age ancient civilizations sound, frequency & harmonics was widely understood to be the greatest method for healing the body.
To be clear, the cathedrals that you see around the world were never meant to be churches, they were centers used for healing. Cathedrals Healing Centers Everything the church had was pirated.. In sixth century, Pope Gregory, in a letter to those who were to carry Catholicism to Britain, cautioned these missionaries NOT to destroy the ancient sites. Gregory wanted them to destroy their idols, but insisted they kept the architecture as it was thereby automatically linking alignment to the ley lines and maintaining the power source. Egyptian concept of Maat(Harmony) was of the utmost importance, the reason the discipline that the church created to study Egypt has more questions than answers is because they don't understand this.
In the campaign to disconnect us from our true selves, the most detrimental action theyd take involved musical theory principles, suppression of the tritone in music was a central theme for hundreds of years. Canon laws were passed to mandate rules for how to construct scales, how to handle voice leading, what was considered consonant and dissonant, how contrary motion should be handled, what tones should and should not be emphasized in rhythm, which rhythmic patterns were acceptable and specific instructions for how music should be written. Megalithic monuments were built using acoustic HARMONIC Resonance, one will never understand Pyramid, temples, etc disregarding Harmony with nature.
History repeats itself, this 1939 Nature article wouls lead to the change by International Standards Association (ISA) from 432hz to 440hz & still today they have no true understanding of sound & its many benefits. A=440Hz tuning disassociates the connection of consciousness to the body and creates anti-social conditions in humanity. Music -Double Blind study In preliminary research, analysis, and professional discussions by Walton, Koehler, Reid, et al., on the web, A=440Hz frequency music conflicts with human energy centers (i.e., chakras) from the heart to the base of the spine. Alternatively, chakras above the heart are stimulated. Theoretically, the vibration stimulates ego and left-brain function, suppressing the "heart-mind," intuition and creative inspiration. Interestingly, the difference between 440 and 741 Hz is known in musicology as the Devil's Interval.
For maximum suppression of human consciousness, the frequencies we naturally resonate with, and which are the most biologically and psycho-spiritually enhancing, must be maximally suppressed.Ancient Egyptian and Greek instruments have reportedly been found to be tuned to 432 Hz. 432Hz is consistent with the natural resonance of the UNI-VERSE and all of NATURE, that the pitch is more HARMONIOUS and that when our atoms and DNA resonate in harmony with nature's SPIRAL pattern, our sense of connection to nature is said to be AMPLIFIED. Previously I cited the recent discoveries showing DNA being repaired by use of sound frequencies. Priests of Horus meant that they maintained the knowledge of harmony.
The great pyramid Acoustic chambers matched the harmonic chambers of the human body, the King chambesarcophagus Resonance frequency created a resounding beat frequency matching the human heartbeat. Every site had a navel which resonate at 111hz which switched from left to right brain dominance assisting with holistic processing, leading to altered state of consciousness.
Hollywood comes from the Druid magicians whod make Wands outta wood from the Holly tree to cast spells on the unsuspecting. Sounds like Op Mockingbird to me. To disconnect as much as possible the functions of these two distinct parts of the brain so we can be manipulated through the right brain while only being conscious of the left.They plant thoughts, responses, and images through the right brain (the dream-state, the non-conscious, through symbolism and subliminal imagery) while imprisoning the human conscious level in the left brain - the world of can I touch it, smell it, taste it, see it, hear it, OK it must exist. This is why the "education" system, and "science" is designed to talk to the left brain.
No architectural element of antiquity (excluding bearing elements), was just a decoration. Everything had a function. Even the vases, and doorknobs. The doorknobs would be made of copper to kill bacteria & infections. So, at the correct frequency there were regenerating concert halls, where people recharged themselves with pleasant music while buildings collected the energy of the ether. They stigmatized the ether & removed it as well. If zero-point energy machines were developed on the biological model of the caduceus coil and central ion channel then our energy generation could actually enhance human evolution rather than harming ourselves and the planet as it does now. Similarly if we construct superconducting solar architecture with a monoatomic lattice in manmade stone, then the energy emanating from this energy generator will also enhance the consciousness of life around it
submitted by Adventurous-Ear9433 to AlternativeHistory [link] [comments]


2024.05.14 01:16 SquidFlowerN 28 [M4F] EST/Online - Chat while we go about our day

Spring always makes me so restless. I've got a million things to do and half the time I need to do them. I've been so busy lately that I've been missing out on socializing. I'd like to fix that.
I'm not necessarily looking for romance although I don't mind if it goes there after we get to know each other. Mostly I'd like to find somebody who wants to pass voice notes back-and-forth or maybe exchange calls at the beginning or end of the day. Let's start as Internet strangers and end as friends.
Here's a little bit about me to get an idea of who you're talking to and then some conversation prompts in case you'd like to say hi but you're not sure what to say: • My hobbies include cooking, playing instruments badly, singing even worse, whispering arcane secrets into the hearts of computers, creative writing, and reading. I read a lot of books, too many books. • I am into Philosophy, especially using storytelling as a method of examining the human condition. I'm also interested in the study of sacred spaces and phenomenological experiences.
• I've been told in the past that I have golden retriever energy. I disagree. I have turtle wearing shoes with flames on them that he thinks make him go faster energy.
• I'm the kind of person who reluctantly joins a pyramid scheme on purpose in order to save their friend from joining a cult. I'm also the kind of person who realizes they could optimize the pyramid scheme to make 1000 times the profit and quietly take over the whole operation. Don't be evil, I remind myself, don't be evil.
Conversation Prompts You wake up in the morning to find that you are now a bowl of spaghetti. What do you do next?
I don't like tomatoes. Convince me why I should change my mind.
Explain to me how a hotdog bun full of ground meat, cheese, lettuce, and tomatoes, isn't just a taco in disguise.
What is today but yesterday's tomorrow?
Good luck!
submitted by SquidFlowerN to r4r [link] [comments]


2024.05.13 19:40 TypewriterTypeWrote [SF] 'Diamonds' Part 2 (Part of the 'Human Nature' series)

PART 2

Max spent the evening jimmying the door back open. Then he set himself about seeing what kind of reactions he could get out of Ruth. So far it seemed only to be nature stuff, no politics or sports seemed to spark any interest. There had been a brief moment when he thought she started lighting up when he put the news on but, as it turned out pretty fast, she started to go still, the little stud bits stopped rotating and the ‘elements’, (as he remembered,) started to sink. Frightened, he quickly put on another documentary with an interesting narrator. She perked up again a short yet agonising minute later.
As a precaution he left the same channel on repeat so she could watch, and then he retreated quietly to his study so he could Google stuff like ‘artificial intelligence’ and ‘can water come alive’ and ‘alien machines’. Needles to say, he came away frustrated and no closer to understanding what the hell this thing was, though he did learn about some outlandish theories that the pyramids were built by aliens.
He peed, shoved a ham sandwich down his Gregory Peck, brushed his teeth and quickly shoved his joggers and a t-shirt on, dragged his bedding downstairs and onto the sofa. He adjusted the cushions across the room from the table and re-squared the carpet again.
At this moment, Scat, the long-haired tabby that he inherited from his mother, jumped arthritically onto the table. He stared with wide pupils at Ruth for a moment and snuggled himself down on the shiny table-top, as close to her as the bamboo plant would allow. He fell asleep almost instantly without his usual routine of ‘feed me, love me, now get the hell off me and let me sleep for 16 hours straight’.
“Right, Ruth,” he told the contraption, “I’m going to be sleeping here until... well, I’ll be sleeping here. If you don’t mind. If I snore, I would tell you to kick me but you don’t have legs now, do you? Maybe we’ll have to ask your maker, huh? When he comes back I’ll tell him you want to walk! Haha, he’ll think I’m a nutter. But I ‘spose talking to you I’d be a nutter by anyone’s standards, wouldn’t I?”
Ruth just stared at him.
Max felt a little uncomfortable again, now the windows were blacked out by the night and the only light that seemed to come from anywhere was the now-muted TV, the occasional passing car and Ruth. The only sounds came from a slightly squeaky nostril of a dead-to-the-world cat. That feeling of being watched had returned and somehow things seem more sinister in the dark, when it’s quiet, when nobody else is around, when everyone else is asleep…
He got up, turned all the lights on in the room.
Standing by the switch seemed ludicrous but he couldn’t help it. She was definitely watching. All the glitter was at his end of the tubes again, and it followed him as he sat down and pulled the duvet under his chin again.
“Well, night then… see you in the morning… sleep well…”
She didn’t answer.

Max woke up at some point after midnight. He had been having nightmares about being chased by something he couldn’t see, about some big raging ball of energy being just over his shoulder or in his periphery. He never caught sight of it but it touched him and he jolted awake.
Everything was exactly as it was before he fell asleep, except the TV had clicked into standby and was making a faint high-pitched squeal.
Should have got a new TV by now Max, he told himself.

The next morning Max woke sitting bolt upright, Ruth glittering her way towards Scat’s side and generally giving off the vibes she likes him. Th cat evidently heard Max move on the sofa, propped his ears up, yawned and stretched.
“NO, SCAT!” Max shouted and leapt towards the cat, just as he was doing his insanely stereotypical cat-like stretch where his chest goes down and his outstretched arms go forwards and butt goes backwards… right into Ruth.
“Don’t touch it, Scat!”
Oh, but he had. He set Ruth rocking slightly and Max could only stand and watch with his hands stuck to his head like he and his mates did when they were watching England trying to win the World Cup with penalties, painstakingly failing every single attempt.
I can’t touch it if it goes over it’s so screwed I’ve lost him the Nobel Prize this thing is alive does that mean I’m a murderer because of my cat what have I done what do I do fuck fuck fuck what can I do what can I
Ruth rocked her final rock and settled back onto the table without a final bounce-back. She sat as if she was glued to it now, never to be moved again.
Max sat and let out a relieved shuddering breath.
“Ohmygod. I thought you were a goner, Ruth! Bloody hell. Right,” Max stood up, pointed his irritated finger at Scat, “you, come here!” He grabbed the nonchalant son-of-a-gun from the table and promptly plonked him outside the kitchen door.
“You have no idea what you just did. None! I’d strangle you if I wouldn’t miss you, you know that?” he told Scat. In response, Scat rubbed himself over Max’s jogging bottoms and meowed for food.
“Fine. But you’re eating out here, you’re in the doghouse, mister,” he said, trying to maintain his anger despite his relief.
Max scooped out half a tin of the expensive stuff and mashed it in the bowl. Scat had a ear condition that his mother had been insistent was due to insufficient and inadequate food, hence this kitty being much much more of a kitty when he was inherited, though he turned out to be the right amount eventually. The problem was, because of her ridiculous and overly pompous pampering even by Max’s standards, this is all the damned creature would eat and he was getting skinny in his old age.
“You idiot,” he told Scat. “You could have scuppered us both, buddy, and we don’t even know what we got yet. When you’re done stuffing your face I’ll come let you in again, ok?” He stroked the full length of Scat’s back to the tip of his tail. “But stay off the damned table.”
Max wandered back into the front room to spend some more time with Ruth.
“So, Ruth, I was thinking, I know you like the nature documentaries and all, but the…”
Once again, as Max rounded the corner he stared at Ruth. She had changed shape. No longer was she a mass of glass tubes and glitter, she was an untamed riot of glass tubes and glitter which distended at the centre into that could only be described as a flat glass bubble with one tube going in and one going out on each side. Most of the glitter had formed clumps in the middle and was blobbing back and forth and looking like if Flubber mated with fairy dust and smoked weed while dancing the rumba.
“You gotta be kidding me!”
Max flopped down onto the sofa again, staring. It seemed to him he spent most of his life staring, these days. Staring at Ruth, staring at the TV, staring at the back of his eyelids, staring at Ruth some more…
Maybe that’s how flies feel, he thought, they don’t have eyelids. Must be horrible always having to stare around, not being able to control what you’re looking at. Annoying and stupid. Not like they understand what they see, anyways.
Max called in sick. Told them he’d be out for at least a fortnight.

He let Scat back in a few hours later, a Scat who ungratefully only ate half his food, altogether bypassed Max, shunned his table banishment and delicately placed himself next to Ruth again, immediately falling back asleep and making Max jealous.

It wasn’t until a few days later that Max realised he had no food in the house, except for one of Scat’s tins, and he absolutely was not going down that road. He had eaten cat food once as a dare while in college and he had thrown up for an hour solid. He made sure the first instalment went directly over his flatmate’s shoes. Serve him right for daring him in the first place.
Dare him to dare me anything again! Yeah!
Reluctantly it was time to go shopping. Instant noodles and trail mix could only sustain one’s life force for so long, and that ‘so long’ had come and gone.
Groceries unloaded, Max had a special little baggy of handmade organic treats in hand that he fully intended on unloading on Scat the second he got in (no, Max told himself, not to try and win my cat’s affections back from an inanimate object, that would be ridiculous.) Where was that cat, anyway?
He ambled into the front room, Ruth as solid and purposeful as always. Scat was where he had been, doing his best round rock impression on the table. He hadn’t been allowed on the table before Ruth arrived, (table-top fur floating into his breakfast eggs was not something Max would tolerate,) but now Max figured it was too late to break the habit. Perhaps once Ruth was given back to her rightful owner he would have to proverbially piss on the boundaries again, mark out what Scat was and was not allowed to do, and hope it worked. It probably wouldn’t. Dopey old thing.
And here was the dopey old thing, soft as ever, tucked up around that bamboo that was finally growing!
He poked Scat on his shoulder and wiggled the treat bag in front of his nose.
“Come on, up you get. Got summat tasty for ya!”
Scat didn’t move. He stroked him and gently called his name. Nothing. Ruth was glittering her way towards Scat again, fiercely and somehow tentatively, lovingly, bobbling around in the flat bubble. A sharp stab of fear thrilled through Max. He dropped the treats and picked the cat up but he flopped gently in his hands, tail limp and dangling.
“Scat! Scat, no! Come on, bud, wake up! Scat!” He started to sob, held him up to his face and cried into his fur. Max held him for what felt like hours, until finally he dug a hole in the middle of the lawn where he could see from most rooms, put him in a blanket-lined box three feet down, and planted the lucky bamboo on top of him.
submitted by TypewriterTypeWrote to u/TypewriterTypeWrote [link] [comments]


2024.05.13 13:14 UsualAcanthaceae8775 What if their was a Ben 10 5v5 hero shooter like marvel rivals

I made some ideas for this hypothetical game those being the roster's moveset and giving aliens unique personalities and more. These are some examples of the aliens
Heatblast Role: DPS Play Style: Ranged combatant with area control abilities. Notable Moves: Fireball: Launches a projectile that explodes on impact. Inferno: Creates a ring of fire that damages enemies over time. Flame Dash: Dashes forward, leaving a trail of fire that damages enemies. Super Attack: Meteor Shower - Summons a rain of meteors that devastate a large area.
Diamondhead Role: Tank Play Style: Defensive fighter with high durability and crowd control. Notable Moves: Crystal Shield: Erects a barrier that blocks incoming attacks. Shard Shrapnel: Fires sharp crystal shards in a spread pattern. Quartz Quake: Slams the ground, creating a shockwave that stuns nearby enemies. Super Attack: Diamond Storm - Generates a massive storm of crystals that heavily damages and slows enemies.
XLR8 Role: DPS Play Style: Hit-and-run tactics with high mobility. Notable Moves: Speed Strike: A quick dash attack that can chain multiple enemies. Time Dilation: Slows down time for everyone but XLR8, allowing for rapid attacks. Whirlwind: Spins at high speed, creating a tornado that pulls in and damages enemies. Super Attack: Chrono Crash - Dashes through the battlefield at blinding speed, dealing damage to all enemies in the path.
Fourarms Role: Tank Play Style: Close-quarters brawler with high damage output. Notable Moves: Seismic Slam: Jumps and slams the ground, knocking back enemies. Boulder Toss: Grabs and throws a large rock at enemies, dealing area damage. Iron Clasp: Grabs an enemy, immobilizing them for a short duration. Super Attack: Earthquake - Unleashes a powerful quake that damages and disorients all nearby enemies.
Stinkfly Role: Support Play Style: Aerial support with healing and disabling abilities. Notable Moves: Healing Haze: Releases a cloud that heals allies over time. Sticky Goo: Shoots a blob that slows and damages enemies. Gust Blast: Emits a strong wind that pushes enemies away. Super Attack: Toxic Typhoon - Creates a large toxic storm that damages enemies and heals allies within its radius.
Upgrade Role: Support Play Style: Versatile support that enhances allies’ abilities and disrupts enemies. Notable Moves: Tech Boost: Enhances an ally’s weapon, increasing its effectiveness. Malware: Infects an enemy, causing them to take damage over time and reducing their damage output. Shield Matrix: Deploys a temporary shield around an ally, absorbing damage. Super Attack: System Override - Temporarily takes control of all enemy gadgets and disables them.
Ghostfreak Role: DPS Play Style: Stealth and disruption. Notable Moves: Phase Shift: Becomes intangible, avoiding all damage for a short period. Soul Snatch: Drains health from an enemy, healing Ghostfreak. Nightmare: Induces fear in enemies, causing them to flee in panic. Super Attack: Ectonurite Swarm - Summons shadowy clones that attack and confuse enemies.
Snare-oh Role: Tank Play Style: Crowd control specialist with trapping abilities. Notable Moves: Bandage Bind: Extends bandages to bind and immobilize an enemy. Mummy Wrap: Wraps nearby enemies, slowing and damaging them. Sandstorm: Creates a blinding sandstorm that disorients enemies. Super Attack: Tomb of Doom - Encases enemies in a pyramid, trapping them for a significant duration.
Frankenstrike Role: Support Play Style: Mid-range combatant with electrical attacks that can stun and disorient. Notable Moves: Shock Chain: Sends a chain of electricity that jumps between enemies. Static Field: Creates an electric field that slows and damages enemies. Revive Pulse: Sends out a pulse that can revive a downed ally with minimal health. Super Attack: Lightning Storm - Calls down a storm of lightning bolts that strike multiple enemies.
Eye Guy Role: DPS Play Style: Long-range sniper with precision attacks. Notable Moves: Laser Gaze: Fires a precise laser beam from his eyes. Optic Blast: Unleashes a wide beam that sweeps across the battlefield. Visionary Strike: Targets and marks an enemy, increasing the damage they take. Super Attack: Omniscient Onslaught - Simultaneously fires all eyes at different targets, dealing massive damage.
Swampfire Role: Support Play Style: Hybrid support with both healing and crowd control abilities. Notable Moves: Blossom Blast: Shoots a seed that blooms, healing allies in its radius. Flare Up: Emits a burst of fire that damages nearby enemies. Vine Vault: Creates a barrier of vines that can block enemy movement and projectiles. Super Attack: Wild Growth Overload - Engulfs the battlefield in rampant plant growth that heals allies and entraps enemies.
Echo-Echo Role: DPS Play Style: Swarm tactics with cloning abilities to overwhelm opponents. Notable Moves: Sonic Scream: Unleashes a powerful sound wave that damages and disorients enemies. Echo Chamber: Creates duplicates that attack simultaneously. Reverb Shock: Sends out a radial blast from all clones, dealing area damage. Super Attack: Resonance Cascade - Amplifies sound to create a devastating shockwave across the entire map.
Humongosaur Role: Tank Play Style: Heavy frontline bruiser with immense strength. Notable Moves: Tail Whip: Swings his tail to knock back and damage enemies. Mega Stomp: Stomps the ground, causing a tremor that damages and slows enemies. Dino Charge: Charges forward, pushing enemies aside and dealing damage. Super Attack: Titan Rampage - Grows to an enormous size, gaining increased health and damage for a short duration.
Jetray Role: DPS Play Style: Aerial assault with high-speed dive attacks. Notable Moves: Neuroshock Blast: Fires a concentrated beam of energy from his eyes. Aerial Ace: Rapidly dives towards the ground, striking enemies below. Sky Strike: Soars upward, then swoops down across the battlefield, damaging enemies in his path. Super Attack: Cosmic Storm - Unleashes a barrage of energy blasts while flying over the battlefield.
Big Chill Role: Support Play Style: Defensive support with ice-based abilities to control the field. Notable Moves: Frost Breath: Exhales a chilling breath that slows and damages enemies. Ice Wall: Erects a wall of ice that can serve as a shield or obstacle. Glacial Gust: Sends out a freezing wind that damages and has a chance to freeze enemies. Super Attack: Absolute Zero - Creates a blizzard that drastically reduces the temperature, freezing all enemies caught in the storm.
Brainstorm Role: Support Play Style: Strategic support with abilities that manipulate the battlefield. Notable Moves: Cerebro-Shock: Emits an electrical pulse that stuns and damages enemies. Intellect Wave: Boosts allies’ abilities and reduces cooldowns. Mind Field: Deploys a psychic field that confuses and damages enemies. Super Attack: Neural Overload - Overwhelms enemies with a psychic storm, causing massive damage and disorientation.
Goop Role: DPS Play Style: Elusive fighter with shape-shifting and corrosive attacks. Notable Moves: Acid Blob: Hurls a glob of acid that splashes on impact, damaging enemies. Goo Glide: Slides quickly across the ground, leaving a trail that slows enemies. Polymorph Punch: Transforms his arm into a large hammer to smash enemies. Super Attack: Meltdown - Dissolves into a pool, then explodes in a wide radius, dealing heavy damage.
Spidermonkey Role: DPS Play Style: Agile skirmisher with web-based traps and mobility. Notable Moves: Web Shot: Fires a web that immobilizes the first enemy it hits. Arachnid Agility: Leaps great distances and can cling to walls. Spinneret Strike: Spins a web in a wide area, ensnaring and damaging enemies. Super Attack: Web Cataclysm - Covers the entire area in sticky webs, greatly hindering enemy movement and dealing damage over time.
Loadstar Role: Tank Play Style: Magnetic field controller with abilities to manipulate metal objects. Notable Moves: Magnetic Pull: Draws in metallic enemies or projectiles, neutralizing them. Iron Surge: Charges forward, encased in a magnetic field that damages enemies. Attraction Zone: Creates a zone that pulls in all metal objects, forming a protective barrier. Super Attack: Polar Opposites - Reverses the polarity of the battlefield, causing chaos and damage to enemies with metal.
Rath Role: Tank Play Style: Ferocious melee combatant with high aggression and intimidation tactics. Notable Moves: Tiger Slash: A series of rapid claw strikes that deal damage to a single target. Roar Shock: Lets out a fearsome roar that stuns nearby enemies. Pounce: Leaps at an enemy, pinning them down and dealing damage. Super Attack: Apex Predator - Enters a frenzied state, increasing damage output and resistance to crowd control effects.
Water Hazard Role: Support Play Style: Mid-range support with water-based healing and control abilities. Notable Moves: Aqua Shield: Generates a water barrier that absorbs damage and heals allies. Hydro Pump: Blasts a stream of water that can push enemies back. Tidal Wave: Summons a wave that travels across the ground, damaging and slowing enemies. Super Attack: Monsoon Fury - Unleashes a massive storm that floods the area, disrupting enemy positions and restoring health to allies.
Ampfibian Role: DPS Play Style: High mobility and electric attacks that can chain between multiple targets. Notable Moves: Volt Dash: Dashes through enemies, dealing electric damage. Static Cling: Emits an electric charge that sticks to enemies and damages over time. Circuit Breaker: Disables enemy abilities in a small radius. Super Attack: Electro Storm - Creates a large electrical storm that continuously damages enemies within its range.
Armodrillo Role: Tank Play Style: Close-range combatant with seismic abilities to disrupt enemy formations. Notable Moves: Drill Charge: Charges forward with drills spinning, knocking back enemies. Quake Fists: Pounds the ground, sending out shockwaves that damage and stun enemies. Tunnel Trap: Burrows underground and emerges beneath an enemy for a surprise attack. Super Attack: Rumble Rampage - Causes a massive earthquake that damages all enemies on the battlefield.
NRG Role: DPS Play Style: Ranged damage dealer with radioactive abilities that leave lasting effects on the battlefield. Notable Moves: Radiation Beam: Fires a concentrated beam of radiation that pierces through enemies. Meltdown: Creates a radioactive area that damages enemies over time. Core Overload: Temporarily increases damage output at the cost of health. Super Attack: Nuclear Winter - Detonates a massive explosion that irradiates the entire area, causing heavy damage and debuffs to enemies.
Terraspin Role: Tank Play Style: Defensive anchor with wind-based abilities to protect allies and control space. Notable Moves: Gale Guard: Generates a wind shield that deflects projectiles. Whirlwind Spin: Spins rapidly, creating a tornado that knocks back enemies. Hurricane Hold: Creates a localized hurricane that traps and damages enemies inside. Super Attack: Aero Assault - Summons a massive cyclone that sweeps across the battlefield, carrying enemies away.
Clockwork Role: Support Play Style: Strategic support with time manipulation abilities to aid allies and hinder enemies. Notable Moves: Temporal Shift: Slows down time for enemies in a targeted area. Chrono Beam: Fires a beam that ages objects and enemies, causing them to deteriorate. Moment Freeze: Freezes an enemy in time for a brief moment. Super Attack: Time Quake - Reverses time for all players, resetting their positions and health to where they were a few seconds ago.
Jury Rigg Role: DPS Play Style: Saboteur with abilities to dismantle enemy defenses and create chaos. Notable Moves: Destructo Dash: Dashes forward, dealing damage and disabling enemy equipment. Gadget Grab: Steals an enemy’s gadget and uses it against them. Chaos Clamber: Climbs over obstacles and turrets, disabling them temporarily. Super Attack: Anarchy Ambush - Rapidly disassembles all enemy gadgets and barriers in the area, turning them into explosive traps.
Chamalien Role: DPS Play Style: Stealth assassin with camouflage abilities to sneak up on enemies. Notable Moves: Invisible Strike: Becomes invisible for a short duration and deals extra damage on the next attack. Camouflage: Blends into the environment, becoming nearly invisible to enemies. Predator Pounce: Leaps at an enemy from stealth, dealing significant damage. Super Attack: Stealth Surge - Extends the invisibility and damage bonus to nearby allies for a limited time.
Feedback Role: DPS Play Style: Energy manipulator with high burst damage potential. Notable Moves: Energy Absorption: Absorbs energy attacks, converting them into health. Power Surge: Releases stored energy in a devastating blast. Electro-Field: Creates an electric field that damages and slows enemies. Super Attack: Circuit Overload - Overcharges Feedback’s energy, causing chain reactions of explosions around him.
Bloxx Role: Tank Play Style: Shape-shifter with the ability to create structures and barriers. Notable Moves: Blockade: Constructs a large wall to shield allies. Brick Bash: Transforms an arm into a massive hammer for melee attacks. Fortify: Enhances his own durability, reducing incoming damage. Super Attack: Construct Cataclysm - Rapidly builds a fortress that allies can use for cover while dealing damage to enemies who get too close.
Ball Weevil Role: DPS Play Style: Trapper with explosive area denial abilities. Notable Moves: Plasma Globe: Rolls up a sticky bomb that explodes after a delay. Weevil Dash: Quickly rolls in a direction, leaving a trail of plasma. Sticky Trap: Sets a trap that slows and then detonates on enemies. Super Attack: Orbital Bombardment - Launches multiple plasma globes into the air that rain down on the battlefield.
Pesky Dust Role: Support Play Style: Disabler with abilities to put enemies to sleep and create illusions. Notable Moves: Dream Dust: Sprinkles dust that puts enemies to sleep. Nightmare Illusion: Creates a decoy that distracts and confuses enemies. Soothing Slumber: Casts an aura that gradually heals sleeping allies. Super Attack: Dreamscape Delirium - Casts a wide-area spell that puts all enemies into a deep sleep, leaving them vulnerable.
Atomix Role: DPS Play Style: Nuclear powerhouse with devastating long-range attacks. Notable Moves: Fission Blast: Fires a concentrated beam of nuclear energy. Radiant Rush: Charges up and releases a pulse of energy that knocks back enemies. Atomic Shield: Generates a protective barrier that absorbs damage and radiates energy. Super Attack: Nuclear Nova - Unleashes a massive explosion of nuclear energy, dealing extreme damage to all enemies in the vicinity.
Gutrot Role: Support Play Style: Chemical warfare expert with a variety of gas-based abilities. Notable Moves: Toxic Cloud: Releases a cloud of poisonous gas that damages over time. Corrosive Mist: Sprays a mist that weakens enemy armor and slows movement. Fume Screen: Creates a smokescreen that obscures vision and chokes enemies. Super Attack: Chemical Chaos - Floods the area with a lethal combination of gases, causing various debilitating effects to enemies.
Whampire Role: DPS Play Style: Life-stealing vampire with close-quarters combat abilities. Notable Moves: Life Drain: Bites an enemy to steal health. Bat Swarm: Summons a swarm of bats that attack and disorient enemies. Shadow Cloak: Blends into the shadows, becoming temporarily invisible. Super Attack: Eclipse Embrace - Plunges the battlefield into darkness, empowering Whampire and weakening enemies.
Shocksquash Role: Tank Play Style: Electric bruiser with crowd control and area denial abilities. Notable Moves: Thunder Clap: Claps hands together to create a shockwave that stuns nearby enemies. Volt Vault: Leaps into the air and crashes down, electrifying the ground. Static Link: Chains electricity between enemies, dealing damage and sharing effects. Super Attack: Lightning Rod Rampage - Becomes a conduit for lightning, striking multiple enemies and electrifying the terrain.
submitted by UsualAcanthaceae8775 to Ben10 [link] [comments]


2024.05.13 09:12 Muhahalala Full-Time Freedom Formula – Lana Sova

Link download: Full-Time Freedom Formula – Lana Sova

Here’s what you’ll learn

submitted by Muhahalala to BusinessGrowthStrateg [link] [comments]


2024.05.12 05:40 Gelato_De_Resort Difficulty of choice here I think highlighting my blind spots

Difficulty of choice here I think highlighting my blind spots
Trying to parse what to pick here. Neow gifted into the Glass Knife so good start. The idea of the deck that seems to be developing is:
  • Wraith gives me time to set up
  • Glass knife does some damage while setting up
  • shivs go brrrr after the first deck pass once glass knife is falling off.
So my gut is saying Snecko Eye to increase the odds of early Wraith and maybe be able to play it and something else with the Confuse.
Pyramid is also tempting due to being able to shiv with maximum efficiency first time, though energy shortage and higher chance of drawing Wraith late give me pause.
I feel good about my standing if i can get more sustain, and I've been having a hard time grokking the Silent so I'm trying to figure out if I'm thinking straight here. Thoughts?
submitted by Gelato_De_Resort to slaythespire [link] [comments]


2024.05.11 21:24 Sensitive_Sir_1069 Ley Lines Expanded

I drew lines that centered on the Pyramid of Giza and went out to a couple of ancient spiritual sites across the world known for their astronomical alignment and divination. Once the lines were drawn I began identifying labs known for their contribution to physics and neutrino research. I did so based off my theory that Neutrinos could act as medium for the active time energy waves that Kozyrev theorized. The Gran Sasso in Italy is a well known neutrino research lab and is the lab where the OPERA Experiment took place, an experiment with initial findings showing a muon neutrino traveled faster than the speed of light. It is the furthest from a drawn line of the labs I will mention and is 93 miles away from the line connecting Giza to Stone Henge. The Super-K facility in Japan won a Nobel Prize in Physics for its contribution to neutrino science, it is within 20 miles of the line connecting Giza to Fugi. The IceCube in the Antartic might be utilizing the theory that the active particles of time could be trapped in ice. This same logic was applied by Kaznacheev in choosing Siberia, he believed the permafrost kept the energy waves trapped. IceCube is within 1 mile of the line connecting Giza to the South Pole. Last is Polkovo, the observatory where kozyrev made significant efforts towards his theory. Polkovo is within 25 miles of the line connecting Giza to the North Pole. The success with neutrino science and location to the straight lines could be coincidence or it could be due to the concentration of neutrinos that are supporting the natural time energy flows between to significant points. I think from this point experiment will be needed.
submitted by Sensitive_Sir_1069 to KozyrevSpace_KJJT [link] [comments]


2024.05.11 20:32 Radical_Russki Pls tell me I’m not the only one who sees this

 I have lost my mind over this connection and I’m surprised no one said anything about this. For my fellow Weebs out there who might understand does anyone see the similarities between The Witness from Destiny of course and the Anti-Spirals from Gurren Lagann. Let me explain. So for those who have never watched this amazing show (SPOILERS!!!! by the way) the main villain of the show are the Anti-spiral who used to be able to use spiral energy but saw the chaos in this power because they believed evolution would lead to the destruction of the universe, so they created there own power halting their evolution and ended up becoming one being. Now I know that The Precursor race wanted purpose and order but once they found the veil they say the dangers in the traveler and how it up bringing of civilization could lead to the end of the universe they rebelled against it. And once it began its chase for the traveler it wanted the final shape to be a stagnant universe where nothing changes. I remember someone saying that but correct me if I’m wrong. The Anti-spiral wants a universe where nothing evolves and wants to completely control this universe. It’s just crazy that they are so similar. 
Now I might have interpreted this wrong and I’m just some massive weeb who needs to stay in their place but I just think it’s funny as well that in the show the moon turns out to be a weapon from the anti-spiral to wipe out humanity if they began to unlock spiral power. Very similarly to there being a pyramid ship in our moon. Now again I am aware it was Nezeracs ship and he was dead when we found it but it’s just so funny how closely related The Witnesses plans are to the Anti-spirals.
Anyways I just think I’m crazy how I haven’t seen anyone point this out. If someone has let me know, like a video or an older post I don’t go on Reddit much but I thought it would be fun to discuss this and for everyone to pick apart how I could be wrong or I’m late to the party. Go ahead and ask any questions if you need things clarified or want to correct something’s I was wrong about in the lore but anyways take care yall.
 Also last minute clarification I’m not accusing bungie of plagiarism. I don’t care if they took inspiration or just a massive coincidence. Who knows bungie probably has some Weebs in their ranks. And not making fun of Weebs cause bruh look at me🤣. Im the one making an essay on Reddit looking like a crazy person. I’ve had this in my head ever since that Witness cutscene and just had to say something. 
submitted by Radical_Russki to DestinyTheGame [link] [comments]


2024.05.11 19:28 Aggravating-Equal-97 Making sense of the True North, the last bastion of a bygone age and primarily, creating something else out of Old Gods' cult

While I adore writing Westeros as a 16th century Catholic Europe and Baltics, I have a dire need to make Wildlings more than just neolithic gangs of thieves, slavers and murderers they are in canon. I was thinking of making them not just a look into the past of dominant Magnars/God-Kings and tribal Westeros, but a look into the supernatural past of it, too.
Frankly, where I tend to put the beginning of Wildlings' territory, taiga would end - ain't no fucking Haunted Forest in an eternal icy wind and 10ft snow blanket. Except, there will be a reason why it is there and it has all to do with how I present the Old 'Gods' in this hypothetical setting.
Weirwoods' powers feed off of general atmosphere and miasma of the society from whose slain the parasite trees are fed with lifeblood.
An alien, parasite lifeform that has gained sapience upon consumption of the first intelligent lifeform's corpse; it may we'll have been a Child of the Forest or perhaps one of the mysterious Deep Ones.
With enough channeled emotions, it can override the very laws of physics and force 'miracles' upon the world, enslaving Planetos' core's infernal energy to create great thunderstorms, sink whole landscapes with waves and tremors ("Hammer of the waters") and shape the climates to the subconscious will of the people worshipping and feeding its many 'shrines'/trees.
When men of the North on both sides of the Wall are workin, sacrificing, enduring and dying in the name of better tomorrow or even only today's survival, their severed consciousness influences the flow of magic through the air and soil, helping bring forth harvests and fair weather.
When men go to war over petty grudges and cheap lusts for power and status, hatred runs rampant and with it come hurricane winds, floodings here and drought there and finally, ice that ravages all. Unending conflicts of Southern Kings and bitter, petty rivalries of tribes with Night's Watchmen and among themselves have indeed spread much misery, with winters ever growing longer through generations. Latest of series of conflicts have ever only been resolved with more bloodshed and people made pacts with enemies, sadness and bloody dreams of revenge.
Beyond the Wall, these AU wildlings would worship as many Gods as there are under the stars and between them.
Eastern coast would be scrapped and remade into a hilly and mountainous area with countless fjords and proper towns that trade with and occasionally raid the South and fend off the slavering pirates from Essos, sometimes taking long voyages to the foreign continent to pay the violence back in kind. Not mere savages, they are the most worldly of Free Folk tribes and in greatest possession of foreign baubles and weapons.
In between the Frostfangs and this reshaped Coast would be flat or slightly hilly area that is heavily forested, the Haunted Forest. Swamps and hotsprings abound, while it knows for horrible snowstorms, summers can be as hot as any in the South, owing to influence of the gods. They are the primary and most bitter of NW's opponents, fanatics to the Old Gods of the forests all, they do have small kingdoms and even developed agriculture, with technology level roughly at the equivalent of IRL 11th century Normans. Although, their elite warriors have access to more advanced weapons and armor from trading and stealing from before-mentioned Shivering Sea peoples and Crows. Their mounts range from small ponies to wooly rhinos, cave bears and mammoths, all that could also be armoured depending on tribe's wealth.
Frostfangs are a more savage land, still, with only the Thenns living in a fertile valley kept as such through fearsome ritual sacrifices being the examples of "friendly" folk. The rest spend most of their lives in caverns near frozen rivers from which they derive most of their diet. Alien fungus being another portion of it, alongside cannibalism, is in fact an extension of corruption from much more ancient and inhuman dwellers beneath the surface. Monsters descended from stars, found themselves beaten by the Green God eons age, have retreated themselves into shadows, trying to corrupt men into abandoning the green magic and eradicating it from this earth, remain relatively harmless given that their chosen instruments of revenge are primitive, inbred aberrants too stunted of mind and body to put up any sort of fight.
Giants are a much more advanced folk in contrast to naked Gigantopithecuses from books' canon, capable of learning human speech and creating art, shelters and clothes and instruments of tilling the land (which they sell to humans or make use of human workforce in agriculture) and killing enemies. While they are not seafarers nor are they particularly interested in magic, they are formidable miners, stonemasons and brew the most intoxicating of drinks (the latter they learned from CotF). They are subsequently among the most common providers of metal for plate armour for tribes, in exchange for certain services, like working the land and not fishing and hunting on their territory. So great is their prowess in battle, Starklanders and Watchmen record them meeting heavy cavalrymen's lances in a head-on and silencing the charge as well as acting as small trebuchettes with legs. Their odour alone sends giant war-dogs covering in fear and only the greatest of knights and tribesmen's champions have defeated an armoured and healthy warrior-giant in a fair duel. Their primary dwellings are on the western edge of Haunted Forest, at the foot of Frostfangs.
Tribes of the Bay of Ice, however, were also observed to honor the Drowned God before setting out for whale-hunting and plundering the coasts. Whilst their preferable place of settling lies on the very edge of land, their immediate neighbors with whom they share flatlands situated between the frozen, cannibal-infested wasteland to the north-west, Westwatch-by-the-Bridge to, all in shadow of Frostfangs teeming with cave-dwellers eager to seasonally descend upon lowlands and set them ablaze, with another set of nomadic free folk tribes, horsemen of great skill with a bow and less-than-friendly demeanor, leading to constant feuds and reprisals between them, whenever they are not busy fighting savages, Starklanders, Ironborn and Crows.
Religious clergy of the True North are made of similair cloth as those of the far-to-south monastic order situated on God's Eye. These are the shamans, ascetics, woodswitches and wise men and women. Wargs and earth-singers to the man, spending lives dedicated to the worship and understanding of Old Gods, they have warying levels of knowledge on the finer intricacies of Weirwood network, capable of observing both present and past with an eye that can perceive what normal human sight and mind refuse to comprehend. Their primary weapons of choice are magical horns by which they sing the song of earth and aided with grand blood-sacrifices, offer assistance to great warbands of Free Folk in their perpetual struggle against 'heathens'. Greatest of rituals have seen shipbreaking storms and insidious plagues visited upon their does in equal measure. From their ranks, the first Maesters were made at the behest of patriarch of House Hightower and they still remain as voracious of learners as their chained counterparts. They also utilize ravens as messengers, but their ravens actually speak the messages instead of carrying them.
Due to the active roles Gods take in their lands, and not just the Gods of Weirwood Trees, magically warped environment has given birth to fittingly hard and harsh people. While virtually indestinguishable by looks from men of lands between the Wall and Neck, awesome feats of strength that make generational legends out of men there are not particularly uncommon, even if not necessarily expected.
Thenns breed their noble warriors stronger than almost any other Northman or Southron, half a head taller than either on average, a owing to their fervent worship of gods, richer diet and history of mixing their bloodlines with Giants and CotF. Not a rare story to hear from even other tribes of a just-barely-man Thenn snapping other people's bones in arm-wrestling contests or punching a warhorse unconscious with a punch in case of strong adults, their warriors are kind of like gorillas in strength, in my mind. None has survived a bare-fisted scrap with a drunken Giant to date, though. None ever shall.
Furthest to the north are tribes of tundra worshipping Moon, stars and (unknowingly) Others.
Thoughts? Some more ideas?
submitted by Aggravating-Equal-97 to TheCitadel [link] [comments]


http://rodzice.org/