Auto mechanics and chemistry

r/CarTalk

2010.09.20 06:45 darthcaldwell r/CarTalk

The place to talk about your car
[link]


2013.07.03 21:42 MNREDR GTA Online

Grand Theft Auto Online - Rockstar's ongoing ever expanding multiplayer system, introduced with Grand Theft Auto V. Not affiliated with Rockstar Games or TakeTwo.
[link]


2012.11.18 04:50 /r/tipofmyjoystick: What was that game called again?

This is a subreddit for finding the name of a game that you can't remember. Read the rules, post your description, and hopefully someone will be able to identify it. Be sure to help out if you think you may have an answer to someone else's post!
[link]


2024.05.16 13:02 Fantastic_Ad_5919 My restored 23 Model 3 LR (history of restoration in pictures and description)

My restored 23 Model 3 LR (history of restoration in pictures and description)
https://preview.redd.it/agpus4y2tr0d1.jpg?width=4000&format=pjpg&auto=webp&s=eb2bb5b9e4df8f641e8ceab67796ce1096adcad1
https://preview.redd.it/yg4i3um3tr0d1.jpg?width=4000&format=pjpg&auto=webp&s=f936f68c0ca57d25144a597261c9a413ddbe9b5d
https://preview.redd.it/dukbkj94tr0d1.jpg?width=1080&format=pjpg&auto=webp&s=d201deee19105fc199f7b978138b6edc8467d432
https://preview.redd.it/k02hhqo4tr0d1.jpg?width=4000&format=pjpg&auto=webp&s=1bad7996b615f7a3573157b567c2c85319080422
https://preview.redd.it/4psdfgd5tr0d1.jpg?width=4000&format=pjpg&auto=webp&s=018808e63925ba3af39f5e0d69c2b7f2f235aba0
https://preview.redd.it/rddj5gq5tr0d1.jpg?width=4000&format=pjpg&auto=webp&s=2502ebee7fbf7644b8e441432fa2bff2c4b9b25e
https://preview.redd.it/j7crq266tr0d1.jpg?width=960&format=pjpg&auto=webp&s=efa0bf2e8512f240010bd98d4bcc3b5ad20472e9
https://preview.redd.it/4wne26k6tr0d1.jpg?width=1280&format=pjpg&auto=webp&s=e01603130f1f193d582483b5b7d1b0369f8e9a4e
https://preview.redd.it/uf5xszu6tr0d1.jpg?width=1280&format=pjpg&auto=webp&s=2a8335823fc5ba837b38da2cc614e58f63c23b60
https://preview.redd.it/1p7dnb57tr0d1.jpg?width=1280&format=pjpg&auto=webp&s=25030df565c3425bf582253ea0b198eca4b20713
https://preview.redd.it/ef7u4kg7tr0d1.jpg?width=4000&format=pjpg&auto=webp&s=90b586381645211379429bac71e8ff581d044b75
https://preview.redd.it/xtn4esw7tr0d1.jpg?width=4000&format=pjpg&auto=webp&s=1d22e727dc17455b3f35d6cf6cc16ddedca6724e
https://preview.redd.it/ixr5gj78tr0d1.jpg?width=4000&format=pjpg&auto=webp&s=ecf8fd882b5a7dcaf0d20f5fcef21b20886f6e26
So in my country there is a big market for the restoration of totaled american cars. It's always a bit of a gamble, but if you have experience, you can get a nice restored car for half a price of a new one with not expensive labor and original parts
My Tesla was manufactured and sold in August 2023 and crashed in October with 2000 miles, basically a brand new Model 3, it even came with California temp paper license plates
Crash may look awful, but if you dig deeper, it's actually just lots of cosmetic damages
Frame, subframe, battery, engines were not scratched or bent, so the main structure is fully intact
We replaced a radiator, coolant, front bumper, fenders, hood, windshield, front lights, steering wheel airbag, pyro fuze, electronic blocks with crash data, lots of small plastics. Repainted scrached parts and that's it. The whole process took 5 months: 4 for delivery and the last month for the repaid and registration
Now I'm a pround owner of my first ever EV and I'm in love with it! I'm so glad that I could give a new life for this car here instead of it being thrown into a junkyard. It also still has a new car smell :)
I've already applied PPF and ceramic coating since I plan to have it for a long time and take care of it
If you have safety concerns - don't worry. It has original parts, frame wasn't bent, wheel alignment is perfect, battery was checked, no errors in service mode, car was worked on by a professional tesla mechanic
It is officially connected to Tesla app, nothing is hacked, it gets new updates and has Enhanced AutoPilot. Basically an official new/totalled/restored car :D Also in my fav combo - black with white interior
Still haven't decided how to name it, help me out on this :)
submitted by Fantastic_Ad_5919 to TeslaModel3 [link] [comments]


2024.05.16 12:35 extaz93 Is there an actual difference between transfer wares and trade wares when giving orders to my station subordinates traders ?

Hello everyone,
I have a few problems in my actual playthrough (around 120 hours in, almost non SETA).
I have set up a lot of different factories around the galaxy to fill the holes in the economy of each faction.
ZYA is missing a lot of advanced electronics, engine parts and weapons components, that i produce massively, one sector away from their Wharf/Shipyard. My station manager and traders are all 5 stars, prices are set to auto and no restrictions in the trade rule.
However, my station subordinates traders rarely sell the needed wares to these stations, even if there is a high demand.
The AI comes to buy some from time to time, but my containers are always almost full, even if the demand for the products is high.
It seems there are some problems coming from the 7.0 beta that i'm not the only one experiencing. If anyone has a suggestion, i'd gladly hear it.
Since my station traders aren't really reactive, i sometimes force them with manual orders to buy the wares from the station and sell them to the Wharf/Shipyard.
The weird thing when doing this is that it shows me a profit that is going to be really low.
I also sometimes use the "transfer wares" order instead of "buy wares", to transfer the wares from my factory to my trader, then sell the wares to the ZYA Wharf/Shipyard.
Is there any actual difference between both in terms of profits ? Or any mechanical difference ? When am i supposed to use each one ?
submitted by extaz93 to X4Foundations [link] [comments]


2024.05.16 12:29 AutotapFaucets Top 5 Reasons You Should Consider Foot Pedal Faucets for Your Home or Business

Top 5 Reasons You Should Consider Foot Pedal Faucets for Your Home or Business
Technology continually advances to improve our daily lives, it's time to rethink one of the most frequently used fixtures in our homes and businesses: the faucet. Enter the foot pedal faucet, an innovative solution thatโ€™s transforming how we interact with water.
Here are five fresh and compelling reasons why foot pedal faucets should be on your radar for your home or business.
AutoTap Foot Pedal Faucet

1. Unmatched Cleanliness and Hygiene

Hands-Free for Germ-Free: Imagine the peace of mind that comes with not having to touch a faucet handle with dirty or germ-laden hands. Foot pedal faucets allow you to operate the water flow without using your hands, significantly reducing the spread of bacteria and viruses.
Perfect for Public Spaces: In public restrooms, restaurants, and healthcare facilities, maintaining cleanliness is paramount. Foot pedal faucets ensure that users do not have to touch potentially contaminated surfaces, making them ideal for environments where hygiene is crucial.

2. Significant Water Savings

Eco-Friendly Water Use: Foot pedal faucets are designed to be highly efficient. With precise control over water flow, you can quickly turn the water on and off as needed, preventing wastage. This is particularly beneficial in high-traffic areas such as commercial kitchens or busy households.
Automatic Shutoff: Many foot pedal faucets feature automatic shutoff mechanisms, meaning the water stops flowing as soon as you release the pedal. This helps in conserving water and can lead to noticeable reductions in your water bills over time.

3. Ultimate Convenience

Multi-Tasking Made Easy: Whether youโ€™re a chef juggling multiple tasks in a busy kitchen or a parent with your hands full, foot pedal faucets offer unparalleled convenience. You can wash your hands or rinse vegetables without having to manually turn the faucet on and off, allowing you to keep both hands free for other tasks.
Accessible Design: Foot pedal faucets are also an excellent choice for individuals with mobility issues or disabilities. The easy-to-use pedal mechanism makes it simple for everyone to access water without the need for dexterous hand movements.

4. Enhanced Durability and Longevity

Less Wear and Tear: Traditional faucet handles can wear out or break over time due to constant use. Foot pedal faucets, however, experience less physical stress because they are operated by foot, which can extend their lifespan and reduce maintenance costs.
Built to Last: Designed with high-quality materials, foot pedal faucets are built to withstand heavy use. This makes them a reliable and durable choice for both residential and commercial settings, ensuring they remain functional and efficient for years to come.

5. Improved Safety

Prevent Accidents: In environments where safety is a concern, such as commercial kitchens or homes with children, foot pedal faucets provide an added layer of protection. Since the water flow stops immediately when you release the pedal, the risk of accidental overflows or slips due to wet floors is minimized.
Temperature Control: Many foot pedal faucets come with pre-set temperature controls, reducing the risk of scalding accidents. This feature is particularly beneficial for homes with young children or elderly family members, providing a safer water access solution.

Conclusion

Foot pedal faucets are a game-changer in both residential and commercial settings. They offer a blend of hygiene, efficiency, convenience, durability, and safety that traditional faucets simply can't match. Whether youโ€™re looking to improve the cleanliness of your kitchen, save water, or provide easier access for everyone, foot pedal faucets are a smart and innovative choice. Consider making the switch to experience the numerous benefits they bring to your daily routine.
To know more about this kindly visit: autotapfaucets.com
submitted by AutotapFaucets to u/AutotapFaucets [link] [comments]


2024.05.16 12:06 SouthEastNomad Hyundai mechanic disconnected my side mirror, BCW and mirror indicator no longer working...

Hoping someone might have an idea for how I can DIY fix this one... So I took my car to Hyundai for servicing a few weeks ago, and as part of the service I asked them to check if they can fix the "auto open/close" of the left side mirror as the mechanism was no longer able to close. I get the car back and now nothing in the left side mirror works - not the indicator light or ability to adjust the mirror angle. As the BCW light in the mirror is also disconnected my BCW is now also offline. The mechanic insists they didn't touch it although these systems were working fine when I handed the car in.
Is there anything I can do? I'm guessing they've either unplugged something within the door or otherwise removed a fuse? Or do I at this point need to just get the whole mirror replaced? I don't have any rooms here so can't easily open it up myself to have a look, thought I'd check here first to see if that would be worth doing.
2019 Veloster Turbo, GCC spec.
Thanks in advance!
submitted by SouthEastNomad to veloster [link] [comments]


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submitted by MDDoctorTutors to CollegeTutors [link] [comments]


2024.05.16 10:17 DemocracyManaged Balance Suggestions for (almost) Every Primary Weapon

There's been a lot of talk around balance lately, particularly some (in my opinion) valid complaints about certain nerfs not making sense.
With that in mind, here are some suggestions around balance. The focus here is on fun and uniqueness.
Credit for most suggestions goes to the Helldivers community. I've mostly compiled what others have said, though I've tried to be more specific about stat recommendations.
For anyone who doesn't know, the stats shown on-screen are not the full picture. For instance, the CEO has said recoil is actually governed by 14 different values. However, I wanted to be as specific as possible.
For anyone wondering, I'm around level 50 and play on various difficulties, most often 7.
When in doubt, I've erred on the side of smaller versus larger changes, which I think is a good approach to balance in general.
Some more general thoughts about balance about the bottom, but for now, let's just dive in...
Liberator: Honestly great as-is; well-rounded starter for clearing crowds, compensated by being bad against armor.
Liberator Penetrator: VERY underpowered due to a 30-round mag (versus 45 for the Liberator), and 45 (versus 60) damage, though it does have Medium armor penetration. It's very strange that the "Penetrator" does far less damage than its "vanilla" variant. Suggest raising damage to 65 and keeping the clip at 30 rounds to emphasize its specialty anti-armor role.
Liberator Concussive: Suggest raising damage to 75. Come on... it shoots explosive, um, concussive rounds. The smaller clip would still balance it versus the basic Liberator, while the lack of Medium penetration would mean it doesn't invalidate the Penetrator.
Tenderizer: Suggest raising damage to 75 on this one too, or it will be completely invalidated by the Liberator variants (as it currently is...). This would make it a smaller-capacity, higher-caliber alternative, which aligns with the description. Also, ammo should be fully refilled by drops (as most other guns are) and the color fixed to match the trailer. Guessing these were oversights.
Adjudicator: Well-balanced thanks to recent buffs, but I do think the recoil should be more like 30-35 instead of 40. I'm a big fan (and liked it even before the buff), but it feels strangely hard to control the recoil, especially now that it's considered an assault rifle.
Diligence: Think it's great after the buffs. Not always ideal for bugs (though I use it for that too), but great for bots. No changes.
Diligence Counter-Sniper: Love it after the buffs; it was terrible before. I do think it should have 8 mags instead of 6 (matching the Diligence in mags, but still with less ammo overall due to a clip of 15 versus 20). It feels like it runs out way too fast.
Defender: Honestly not sure; I rarely use it and haven't read much about it. I suspect this means it's decent as-is.
Pummeler: Similar to Defender but less fire rate and lower damage in exchange for stun. Well-received by the community; good as-is.
Punisher: Powerful and well-rounded, good as-is.
Slugger: People were using it as a stagger sniper rifle, and somehow the balance "fix" was to remove the stagger and power, but keep the sniper accuracy? This is a slug shotgun. Suggest reverting damage and stagger to pre-nerf, but make it somewhat less accurate (or have the damage drop off more) at longer ranges.
Breaker: Good as-is.
Breaker Spray& Pray: Nearly half the damage / twice the capacity of the regular Breaker, but only 10% more fire rate? Granted this is a light crowd clearer, but I really think the fire rate should be more like 400. This would still be notably lower DPS than the Breaker, but with more ammo and much faster firing... it is called the Spray&Pray!
Breaker Incendiary: One of the best weapons imo, with a very reasonable trade-off of less immediate power for more BURN THEM ALL. My teammates often use it to set me ablaze with patriotism. Good as-is.
Exploding Crossbow: One of the worst-balanced weapons right now. The question is whether it should be more of a light crowd-clear (as it was pre-nerf), or armor penetrator (as the devs have claimed was their original intention), as currently it is bad at both. I would favor the former, only because A) that's what it was before and what people seemed to prefer, and B) that sets it apart from the Eruptor more, rather than basically serving the same role but without the ability to close holes. (I personally wish it could close them, as it is explosive, but being semi-auto that might be a bit OP.) I think it should be reverted to pre-nerf, but adding a couple more clips and keeping the faster-flying bolts (a nice change!). It was odd and a bit annoying how slow the bolts were when it first got released; even strafing could throw them off. It's a crossbow, after all, not a trebuchet. The tooltip should also say its level of armor penetration (currently it doesn't.)
Dominator: Not sure why it was recently nerfed down to 275 damage. I honestly feel the recent nerf made no difference to the balance, but I'd revert it just as a show of good faith.
Eruptor: There is a lot to say here... suggest reverting its stats and performance to the original release, but keeping the fix to it not 'imploding' players toward the explosion, and keeping the magazines at 6. I think it is potentially OK to keep the slight nerf to damage radius fall-off too (I didn't feel much difference, but it seemed more realistic somehow, whereas at release the explosion felt like it went abruptly from full damage to 0 at the edge of the radius).
HOWEVER, removing the "shrapnel" mechanic absolutely needs to be reverted. This was a massive, unnecessary nerf that removed the gun's identity and took it from being great to being awful.
A couple more points about that:
-Yes, it could randomly kill you from 30 meters away... like 0.5% of the time. Anyone claiming it didn't is wrong, though it was very rare. I had it happen maybe twice in a 10-hour period.
-No, it was not a big deal at all. However, it also did not make sense, and added nothing fun to gameplay. None of the other "explosive" guns, airstrikes, etc, work that way, and it appears from dev comments the rare weirdly long ricochets were not intended. If that could be fixed without removing the shrapnel, I think it should be... though I would personally rather have a quick revert/fix that adds back shrapnel but keeps the weird ricochet, versus a slower fix that resolves the issue completely.
-Removing the shrapnel was a dev decision. Some people need to stop blaming the community for that, because no one was asking for it to be removed completely; they just wanted the explosive mechanics to be more consistent, fun, and intuitive.
Punisher Plasma: Feels way better after the buffs; love the increased flight speed for the shots. I could see a slight buff to power or explosive radius, but think it's pretty good as-is.
Blitzer: Feels amazing after the buff to fire rate. Kudos to the devs, because this has gone from hot garbage to being my favorite gun... unless/until the Eruptor is fixed. Democracy rating: Taste My Lightning / 10.
Scythe: The buff helped, but it still feels quite weak. I'd buff power significantly (up to 450-500 DPS) and up the Fire Limit from 8 to 10. For comparison, the Sickle has a DPS of 687.5 (assuming its 750 "Fire Rate" means roughly 750 rounds per minute) and a Fire Limit of 9.
Sickle: Super fun, no notes. Great crowd clear, not so great against heavies. I think the nerf to its ammo cartridges was fine, though unnecessary. It didn't change much.
Scorcher: I haven't used it personally (literally just unlocked), but the community seems to feel it's in a good place. Looking forward to some Scorching!
Purifier: Also have not used this personally, so take with a grain of salt, but the consensus seems to be that it's like a much worse Scorcher. The chargeup is a neat mechanic, so I'd lean into that and add a lot more power... like, 400 versus the current 250. Maybe increase recoil to give it that extra kick. Also, I could be wrong, but the 250 displayed for the fire rate seems strangely high based on the gameplay videos I've seen... not sure if that's accurate.
General balance suggestions:
1) "Spreadsheet" balancing based on gun popularity is a bad strategy.
It's good to encourage loadout variety, but guns will never be used equally, and "more used" does not necessarily mean "overpowered." There are many reasons besides a gun being unbalanced that it might be used by more people. It could be unlocked earlier, or easier to learn, or just more fun to use (in which case it's the last thing you should be nerfing!). Some will be used by more people simply because they see other people using it. There are many examples of this in other games. In Rocket League, the "Octane" car is literally identical to many other cars in its stats, but it's still the most used by a wide margin. In Age of Empires 2, the French civilization has a higher win-rate among low-level players because it's easy to learn, but at a higher level, it's well-balanced.
2) Ideally balance for low and high difficulties... but high is more important.
At a high level, if a gun underperforms, you will either die, or worse, not contribute properly to your team... and Freedom.
Because there are some enemies that only appear on higher difficulties, you simply can't get away without playtesting on higher levels.
With that said, if something works well at a high level, the lower levels take care of themselves to an extent. There are some caveats (for instance, crowd-clearing weapons with low armor penetration are relatively better on lower levels), but it's hard to have perfect balance across all difficulties, and it's less important for lower levels because you can get away with a lot more and still survive. The same is not true in reverse.
If the devs don't have the time or inclination to play at a high level, a Preview server (as some have suggested) could help. Tapping skilled streamers/content creators for balance suggestions (after vetting them and/or putting some kind of NDA in place) is an option, too. Microsoft does that with Age of Empires, for instance.
3) This is a PVE game, not PVP. It's best to err on the side of limited changes... especially with nerfs. Fixes take time, but it takes 0 development time to NOT nerf something.
People emotionally invest in weapons they enjoy. (I bring my emotional support 500KG everywhere!) If you change them, they probably won't like it! This goes double for unnecessary nerfs (see 1 above).
In a PVP game, if something is overpowered, the person it's used against generally has less fun. In Helldivers, our enemies are subhuman and have no feelings to consider besides a hatred of all things free and Democratic.
If you've read this far, thanks for taking the time!
I'd love to hear what others think about these suggestions.
The CEO (Pilestedt) has made it clear that the community's concerns around balance have been noted, and the recent Discord posts indicate it's something the team is currently looking at, so hopefully there will be more positive changes soon.
See you on the front!
submitted by DemocracyManaged to Helldivers [link] [comments]


2024.05.16 09:39 ryni_abella Customizing Your Laptopโ€™s Keyboard and Trackpad for Better Productivity

Personalizing your laptopโ€™s keyboard and trackpad settings can significantly enhance your productivity and efficiency. By customizing key functions and optimizing trackpad gestures, you can tailor your laptop to better suit your workflow. Here are some ideas to get the conversation started, along with a few tips and tools that might help.
  1. Keyboard Customization: Enhance Your Typing Experience
Key Remapping:
Use software like SharpKeys (Windows) or Karabiner-Elements (macOS) to remap keys and create shortcuts. For example, you can change less-used keys to function as volume controls or quick-access shortcuts.
Macros and Shortcuts:
Programs like AutoHotkey (Windows) or Keyboard Maestro (macOS) allow you to create complex macros and shortcuts, automating repetitive tasks and saving time.
Custom Keyboards:
Consider using external mechanical keyboards with customizable key switches and layouts. These can offer a more comfortable and responsive typing experience.
  1. Trackpad Customization: Optimize Your Navigation
Gesture Customization:
Adjust settings for swipes, taps, and pinches to perform actions like switching between applications or zooming in and out.
Windows:
Use the built-in touchpad settings or third-party software like Touchpad++ for enhanced gesture control.
macOS:
Utilize the Trackpad settings in System Preferences to fine-tune gestures for better control and efficiency.
Sensitivity and Speed:
Adjust the sensitivity and speed of your trackpad to match your preferences. Higher sensitivity can make navigation quicker, while lower sensitivity can provide more precision.
  1. Software Tools: Customization and Productivity Boosters
PowerToys (Windows):
This suite of utilities includes tools like FancyZones for custom window layouts and Keyboard Manager for key remapping.
BetterTouchTool (macOS):
This powerful utility allows you to customize trackpad gestures, create custom touch bar buttons (for MacBook Pro users), and more. It also supports keyboard shortcuts and window management features.
Touchpad
For Windows users, this software enhances touchpad functionality and offers more advanced customization options.
  1. Ergonomics and Comfort: Long-Term Productivity
Ergonomic Keyboards:
Investing in an ergonomic keyboard can reduce strain and increase comfort during long typing sessions. Look for models that promote a natural hand position and offer adequate wrist support.
External Trackpads and Mice:
If the built-in trackpad is uncomfortable, consider using an external trackpad or mouse. Ergonomic mice can reduce hand strain and improve navigation precision.
  1. Custom Layouts and Profiles: Adapt to Different Tasks
Multiple Profiles:
Create different keyboard and trackpad profiles for various tasks or applications. For instance, you might have one profile for general use, another for gaming, and a third for video editing.
Application-Specific Settings:
Customize your keyboard and trackpad settings to optimize specific applications. For example, set up shortcuts for commonly used commands in Photoshop or create macros for complex actions in Excel.
Community Insights
Your Customizations:
What customizations have you made to your laptopโ€™s keyboard and trackpad? Share your setup and how it has improved your productivity.
Tools and Software:
Are there any tools or software you recommend for keyboard and trackpad customization? Why do you prefer them?
Tips and Tricks:
What tips do you have for others looking to optimize their input devices? Share your advice on getting started and making the most of these customizations
submitted by ryni_abella to Laptop_PC_Help [link] [comments]


2024.05.16 09:00 coinfeeds-bot Today's Top #1: IOTA 2.0 (decentralized) Testnet Goes Live

tldr; The IOTA Foundation has launched the IOTA 2.0 public testnet, introducing a decentralized Proof of Stake mechanism to replace the old Coordinator-driven system and eliminating conventional Proof of Work. This update aims to make the network more secure, scalable, and environmentally friendly by reducing its environmental impact and enhancing its efficiency. The launch marks a significant step towards full decentralization, inviting community participation to test and refine the new system.
*This summary is auto generated by a bot and not meant to replace reading the original article. As always, DYOR.
https://www.reddit.com/CryptoCurrency/comments/1cslctk/iota_20_decentralized_testnet_goes_live/
submitted by coinfeeds-bot to u/coinfeeds-bot [link] [comments]


2024.05.16 08:50 StrainVisual3979 The Abnormal signal detected during Auto-Negotiation between LINKSYS(Qualcomm PHY) and IoT device

The Abnormal signal detected during Auto-Negotiation between LINKSYS(Qualcomm PHY) and IoT device
Hi, I am using Home ethernet Hub (Linksys MR7350 including Qualcomm switch PHY IPQ4018)
During Test with embedded IoT device, I found Auto-Negotiation fail.
When I try to figure out the reason, I measured PHY TX/RX signals in embedded IoT device.
Then I found an Abnormal Signal from LINKSYS after Auto-MDIX and before Auto-Negotiation.
Usually, during send and receive FLP for Auto-MDIX & Auto-Negotiation, there is no Data signal.
But the wave looks like Data signal and Linksys outputs it.
RX : LINKSYS TX : IoT Device

  1. After Auto-MDIX, Abnormal signal detected from LINKSYS hub
https://preview.redd.it/2n5ifgq2kq0d1.png?width=775&format=png&auto=webp&s=76cc35312c2c96a798a1c3fd5394b11f9ebfcb44
  1. In Auto-Negotiation, LINKSYS send ACK bit in FLP but IoT device dose not set ACK bit
https://preview.redd.it/nnlgmubdkq0d1.png?width=1121&format=png&auto=webp&s=caef6eb6b72df31f7acf5b22b9298559eb916d29
  1. LINKSYS send ACK bit in FLP more than 3 times
https://preview.redd.it/lcpafpqekq0d1.png?width=1129&format=png&auto=webp&s=aa8c3edc5f7ee247214739fe0a29d026d9f0f9eb
Have you ever any experience about Auto-MDIX & Auto-Negotiation with this abnormal signal ?
Or is there any special Auto-Negotiation mechanism with Qualcomm PHY or IEEE ?
And actually, sometimes it works with few times IoT device reset.
I curious if it is related with FLP timing or Qualcomm PHY does not work normal.
submitted by StrainVisual3979 to u/StrainVisual3979 [link] [comments]


2024.05.16 08:14 Commercial_Green_296 Is there such thing as โ€œalternativeโ€ majors for engineering?

I am currently a junior and I am trying to figure out the whole college process. Iโ€™m working with a college advisor, and Iโ€™ve recently been trying to figure out what I want to major in. At first Iโ€™ve been just saying business, since I didnโ€™t really know. Iโ€™ve been doing some research, and I think engineering is what has interested me the most, either civil or mechanical.
While working with the advisor, Iโ€™ve been compiling a list of colleges as well, some of which are a bit hard to get into if you arenโ€™t an auto admit, which I likely wonโ€™t be, though Iโ€™ll find out this summer. Due to this, theyโ€™ve been saying to find an alternate path rather than applying directly to the business school, since I would have a better chance. For example, economics rather than finance, since it is in the arts and science school, yet you could use the degree to apply to the same jobs.
If I were to apply to the same schools but for engineering, is there a major that isnโ€™t necessarily in the engineering school (since that major is very competitive and likely be filled with auto admits) that would still lead to a similar job pool? I assume not, but I thought Iโ€™d ask.
TL;DR: Similar to how you can, say, choose economics rather than finance and still have similar jobs, is there such a thing for engineering?
submitted by Commercial_Green_296 to EngineeringStudents [link] [comments]


2024.05.16 07:36 VonBagel Killer Concept: The Avarice

This one is actually fairly simple, I promise. In fact, this killer was born because I saw a comment in the main DBD sub that said only three of the 36 available killers were listed as "easy," so I decided to challenge myself to make one that could also be rated as "easy," with a simple power.
I've been struggling with figuring out how to do an idea I've wanted to make for a while, a killer whose touch was the most dangerous thing about them; I have in my mind the image of a killer who only has to put a single finger against a prop to break it, owing to some cursed touch they have. I went the route of decay and rot for a while, thinking up stuff a la Phage the Untouchable from MtG, then I pondered tapping into a really niche hit with Quachil Uttaus, the Treader in the Dust, a minor eldritch entity from the Cthulhu Mythos, but that one will likely be saved for a more complex take on the same idea. Don't yell at me when I basically post the same killer twice, but one with more bells and whistles.
I eventually settled on a gender-reversed take on King Midas, as I also have a sore lack of female killers in my fanmade roster (I have more genderless nightmare monsters than women). I believe in unhinged lady's rights, and so from that comes the Avarice. I only have a rough grasp on her overall appearance, but I know her left arm has been dramatically altered; her skin is solid gold, but not in a beautiful, elegant way; it's more like she dipped her arm in a molten vat and pulled it back out before it could fully incinerate her. Body horror as Entity thorns and spines jut from below the flesh, the thorns also transmuted into gold. Her body is run through by veins that pulse precious metal throughout her form. Gemstones grow like tumors and warts on her corrupt arm and rarely across her body, including one on the back of her left hand which looks more like an eye than anything else. Her left eye has been completely replaced by a bloody gemstone.
Despite what appears to be a grievous and horrid transformation, she has an air of playfulness in what she does. Her wall-breaking animation is her spinning her hand around before giving the wall a single, gentle poke with a single finger. She gently flicks generators to damage them. Her pallet break animation is grabbing the thing and sinking her fingers into it, letting her power shatter it. About the only thing that isn't playful is her stun animation, in which she's absolutely furious, where she growls and hisses, the sound joined by a chorus from the living jewelry she wears. Whenever she interacts destructively with a prop, veins of corrupt gold and silver boil across the surface she's touching until it breaks.
110% speed. 32 meter terror radius. Medium height (Pig height)
--Power: Gilded Transmutation. Pressing the ability button causes the Avarice to hold her cursed hand forward and begin to laugh. She laughs continuously for the 8 seconds she remains in her 'transmutation stance,' signaling all nearby survivors that the power is in play. While Transmutation is active, the Avarice moves 5% faster, and she can end the ability early to perform a special lunging attack which follows the logic of a normal M1 lunge. If she strikes a dropped pallet or breakable wall with the lunge, the impediment is destroyed after 0.80 seconds by her curse.
Upon striking a survivor, that survivor gains their sprint burst as if they had been damaged, and is afflicted with Golden Death. After 60 seconds pass, if the survivor is reduced to the dying state through any means, or if the survivor is struck with Gilded Transmutation a second time, the survivor is wracked with pain and screams as golden tendrils slither across their bodies and engulf them until they're a Gilt Statue. 7 seconds after becoming a statue, sacrifice progress begins as if the survivor had been hooked. If the survivor was on top of a prop, inside a locker, mid-vault, in midair, or otherwise not in contact with the ground when their timer ran out, the survivor staggers towards the nearest empty patch of ground that is at least 2 meters from any interactible props before transforming.
Anti-camp measures affect survivors transmuted gilt statues; they can break free of the transmutation at any stage if the Avarice spends too long within 16 meters of them. A survivor that dies from the transmutation is claimed by the Entity and pulled into the ground. Another survivor can free a transmuted survivor by taking 3 seconds to pull at the gruesome metal enough to free the trapped victim's limbs, after which they free themselves.
After hitting a survivor with Gilded Transmutation, the Avarice is slowed by 30% and cannot attack for 2.5 seconds as she giggles to herself. If she hits a pallet or wall, she is slowed by 15% and cannot attack for 1.5 seconds as she brushes wood scraps off her hand. If she impacts terrain or obstacles with her lunge, or misses completely, she is slowed by 20% and cannot attack for 2 seconds as she rages impotently. Gilded Transmutation has a cooldown of 35 seconds.
--Passive: Golden Rings. Four special rings mold themselves from the Fog at the beginning of the trial. Survivors can see the auras of these rings if they're within 24 meters of one, or from any distance if they're affected with Golden Death.
A survivor can stand over a ring and pick it up as if it were an item, wearing it on their right hand. A special icon pops up on their portrait (visible to other survivors, but not the killer) to show they have a ring. A survivor with a ring on has a band on their right hand which visibly glimmers every now and again when the survivor is in chase.
A survivor wearing a ring that is struck by Gilded Transmutation loses a health state, and their ring is destroyed, but they are not affected by Golden Death. A survivor affected by Golden Death who picks up a ring is locked in place for 2.5 seconds as the ring counteracts and ends the curse, then crumbles away. A survivor who is wearing a ring can slip it onto the finger of a transmuted survivor, which frees them in 0.75 seconds and destroys the ring. A ring on a survivor's finger is destroyed if they're reduced to the dying state or otherwise grabbed.
Rings take 45 seconds to respawn, and will attempt to respawn at least 32 meters from any survivor.
See? Simple! Sort of. ... Okay, this is logically probably a medium-difficulty killer, but in my head it's no more hard to grasp than Legion; you do a special lunge attack that either damages survivors (if they have a ring) or curses them (if they don't) and clears obstacles super quickly. The auto-hook mechanic returns again, as well, but this time it requires a special prop to end it early!
The primary tactics here are to either hit someone with the curse and then force them to scamper off and find a ring, which means they aren't doing gens; hit someone with the curse and then chase them for 30 seconds until the cooldown is done, then hit them again to instantly transmute them; OR hit them with the curse, then down them with two basic attacks to transmute them, using the transmutation to swiftly break obstacles in your path.
ADD-ONS
COMMON
  1. Tarnished Silver: Golden rings respawn 5 seconds faster, and Golden Death takes 5 seconds longer to trigger. Double the bloodpoint reward for score events with Gilded Transmutation.
  2. Golden File: The Avarice remains in her transmutation stance for 1 additional second.
  3. Shattered Earrings: The Avarice moves 2% faster while in her transmutation stance.
  4. Cracked Sapphire: The cooldown for hitting terrain or missing Gilded Transmutation is reduced by 0.5 seconds.
UNCOMMON
  1. Gilt Hooks: The lunge distance of Gilded Transmutation is increased by 40%.
  2. Polishing Rag: Gilded Transmutation's cooldown is reduced by 4 seconds.
  3. Transmuted Lead: Golden Death triggers 5 seconds sooner, and the grace period is 1 second shorter.
  4. Twisted Necklace: The Avarice moves 4% faster while in her transmutation stance.
  5. Slag Pile: Golden rings take 5 more seconds to respawn and will attempt to spawn 4 meters further from survivors.
RARE
  1. Greed's Toll: A survivor that performs a conspicuous action within 10 seconds of being unhooked becomes affected by Golden Death.
  2. Gilt Scraps: The Avarice remains in her transmutation stance for 3 additional seconds.
  3. Gnarled Rings: The Avarice moves 6% faster while in her transmutation stance.
  4. Old Jewelry Box: Damaging a healthy survivor with a basic attack while they're wearing a golden ring destroys the ring.
  5. Perfectly-Cut Ruby: Gilded Transmutation's cooldown is reduced by 8 seconds.
VERY RARE
  1. Twisted Jewelry Box: The cooldown animations for Gilded Transmutation are all 0.5 seconds shorter. Reduces the speed penalty the Avarice suffers while in her cooldown animation by 5%.
  2. Thorn Ring: The Avarice moves 5% faster while in her transmutation stance, and her transmutation stance lasts 3 additional seconds.
  3. Weight of Gilt: Whenever a survivor becomes affected by Golden Death or is fully transmuted, all other survivors within 32 meters of that survivor become incapacitated for 5 seconds.
  4. Appraisal Lens: Survivors outside the Avarice's terror radius cannot move their cameras completely off the aura of the nearest transmuted survivor.
IRIDESCENT
  1. Iridescent Diamond: Breaking a pallet or wall does not end Gilded Transmutation, though it still forces the Avarice into her cooldown animation.
  2. Malignant Gem Tumor: If you are further than 32 meters from a transmuted survivor, other survivors which free that transmuted survivor without using a ring are affected by Golden Death.
PERKS
Ravenous Want: It doesn't matter what it is or what it does; if someone wants it, you want it more. This perk activates while you're within 8 meters of an item on the ground or a chest and remains active for 4 seconds after leaving this radius. While this perk is active, the cooldown for your successful basic attacks is reduced by 24%.
Terrifying Rage: The sound you unleash when you're pained is so shockingly inhuman that anyone nearby is filled with supernatural fear. Whenever you are stunned through any means, all survivors within 18 meters of you become incapacitated for 5 seconds. Then, Terrifying Rage goes on cooldown for 20 seconds.
ALTERNATE: Affects all survivors in your terror radius, but the cooldown is 45 seconds.
Hex: Webs of Gold: An insidious sloth twines itself over those who find themselves seduced by greed, making it hard to concentrate on what truly matters. Whenever a survivor opens a chest, sabotages a gook, picks up a non-killer item, or cleanses any totem while this Hex stands, they become cursed for 20 seconds. While cursed by this Hex, they suffer a 14% penalty to repair and healing speeds. When this Hex totem is cleansed, the survivor who cleansed it is cursed for 35 seconds.
submitted by VonBagel to PerkByDaylight [link] [comments]


2024.05.16 06:28 Alive_Balance_5447 Help please

Help please
Hello,
I get this message on my 2019 jeep grand cherokee. It has something to due with auto shut off function. I turn off the car and turn it back on and it goes away. I never drove lomg enough for the car to actually shut off from w.e that is. I also turn off my auto engine function and it still happens. Does anyone know what this is from or how to fix. Stealership wants me to leave it there for up to a week+ just to look at it. Local mechanic couldn't figure it out and the message never appeared while he worked on it. He checked both batteries and advised they are both in good condition. Does anyone know what this is or ran across the same issue? Thanks
submitted by Alive_Balance_5447 to MechanicAdvice [link] [comments]


2024.05.16 06:27 SwimmingDue3073 2015 Hyundai Tucson with broken A/C Condenser after paying $1750 to repair A/C Compressor 9 months ago

Hello
My wife and I have a 2015 Hyundai Tucson with 120,000 miles on it that had its AC stop working in August 2023. We had it serviced at Firestone where they replaced the compressor for $1750. We used the AC and it worked fine for about 5 weeks until the midwest Fall weather took over. Our car started making a strange noise last week so we took it in for diagnostics at a Mom and Pop auto shop recommended by some family. They informed us that the AC condenser is bad and is leaking requiring replacement. My question to AskMechanics is if these two events are related. Is condenser leaking because of issues from the installation of the compressor? Is this something that was likely present back in August but was potentially missed? Should we pursue trying to get some form of reimbursement from Firestone for having the AC broken after only 9 months? Is this just bad luck on our end that this happened?
Thank you for your help. My wife and I both work in healthcare and have very little "mechanic" literacy so any help is appreciated.
submitted by SwimmingDue3073 to AskMechanics [link] [comments]


2024.05.16 06:26 Alive_Balance_5447 What is this????

What is this????
Hello,
I get this message on my 2019 jeep grand cherokee. It has something to due with auto shut off function. I turn off the car and turn it back on and it goes away. I never drove lomg enough for the car to actually shut off from w.e that is. I also turn off my auto engine function and it still happens. Does anyone know what this is from or how to fix. Stealership wants me to leave it there for up to a week+ just to look at it. Local mechanic couldn't figure it out and the message never appeared while he worked on it. He checked both batteries and advised they are both in good condition. Does anyone know what this is or ran across the same issue? Thanks
submitted by Alive_Balance_5447 to Jeep [link] [comments]


2024.05.16 04:42 RagingWillyz Coming From A BSN

Hey all!
Just wanted some advice, but to preface Iโ€™ll explain my situation. In November of last year I graduate college with my bachelor of science in nursing. Fast forward to now and I absolutely hate nursing and hate taking care of people even more. After a few months of consideration and giving it time, I applied to ASUโ€™s online mechanical engineering program.
Iโ€™ve taking calculus 1 & 2, physics w lab 1 & 2, chemistry 1 & 2, and all of my general education classes.
I am concerned since I forgot a majority of calculus and physics as I took those classes in 2019&2020. I start school in July with linear algebra and statics.
I consider myself a fast learner but I am worried. How should I catch up on material before class starts and also, how doable is the program while working full time as a nurse. I will have around 4 hours each shift in downtime to study.
Thanks everyone!
submitted by RagingWillyz to MechanicalEngineering [link] [comments]


2024.05.16 04:28 Iron_Man_88 [Unpopular opinion] Pf2 casters feel stronger than 5e!

1 year since I switched from 5e to Pf2, and I gotta say that casters actually feel stronger in Pf2 than 5e.
Concentration is gone
5e had a mechanic where most spells with a duration required concentration (unrelated to the concentration trait in Pf2) and you could only concentrate on one spell at a time. Many things could cause you to break concentration and end the spell (e.g. damage forces a save, conditions like incapacitation auto-break concentration). In Pf2 this doesn't exist; you can stack Bless, Invisibility, Haste, Slow, etc. have multiple buffs/debuffs ongoing. The closest thing is spells that require sustain, and you could max out your action economy and have 2 sustained spells at once (even more if with options like Cackle and Effortless Concentration).
No arbitrary house rules that "fix" 5e casting
RAW 5e spellcasting is more powerful than Pf2, but in most games the DM tries to fix this by banning problematic spells, nerfing them, or adding teleportation on all boss monsters once you learn Forcecage. This leads to casters feeling artificially weaker compared to Pf2. 5e has a lot more imbalance which leads to the DM often adding a layer of homebrew rules to balance things, sometimes too much in the other direction.
Control spells still do something on a success
In 5e, the most powerful spells took enemies out of the game on a failed save and nothing on a success. In Pf2, the most difficult enemies will probably at least succeed. Spells like Roaring Applause, Slow, and Synesthesia still have a debilitating effect on a save, so rarely are your turns completely wasted.
Knowing good spells from bad is still important
Pf2 still has a crapload of garbage spells just like 5e. Knowing which spells are powerful and versatile makes you a better caster.
My experience in Abomination Vaults as a resentment witch
I played a resentment witch in AV and went with an extreme minmax approach. Notable spells I always prepared:
submitted by Iron_Man_88 to Pathfinder2e [link] [comments]


2024.05.16 03:52 AutomatShop VIX Strikes Opened by Market Makers, up to $180! I saw suddenly a wall of [.01 bid / .01 ask]

If I had been on a page of puts instead of calls, would they have sold brand new 180 strike puts for .01?
I've been buying May volatility options since Friday as a specu-vestment, essentially speculating that I could buy options so cheap and around strike that even a small backstep from ATH could bring me ITM, while a 10-20% chance of some fresh new or escalated crisis, and god forbid a correction or VIX spike.
I think the VIX is being (non-nefariously) held down and intuitively suspect a pop, maybe past reversion to the 'real, unsupressed mean, was super-under-priced. This is my favorite thing, to discover something I believe in despite it all!
My previous experience with options could be decribed as "inferno" or "traumatic," so I've kept position down to 5% or so buying unpaired puts on SVXY and calls on VIX. I thought I was wrong on Friday because the option chain was so desolate, and I had to question why others weren't competing with me... today the OI and volume seems to be 100x, and with infamous KatInvestor paratrooping in Monday ...and today VIX down 7% beyond 52W lows, not suspicious itself, only to my contemplation in the context.
I was & am convinced a net influence, from unspecified mechanisms including short ETNs like SVXY, is rendering VIX a false positive all-clear sign, and... making options lower IV... thus 'the market equilibrium mechanisms (VIX, IV) are DIRECTIONALLY dampening down volatility measure, indirectly and incidentally under-signaling risk in the market, which repeats the loop, though I do not discount the probability of my thinking idiotically.
I saw it but didn't understand Friday, that SVXY calls first strike OTM for .10 were too cheap, along with the puts. In fact I saw an alarm that listed both options closest to strike as basically the year's lowest IV options in relation to their previous average 52w. I was the only volume or OI in some near-atm options, among multiple no vol / OI strikes. So I concluded that the IV was (in my estimation) not pricing in unpredictability, and perhaps a qualitative watershed climax in American preeminance. Time will tell.
I believe this phenomenon dampened overall risk signals by lowering VIX & IV pricing, and is a negative feedback loop which furthers the tension, increasing likelihood of overcoming a hastily imagined threshold, beyond which the energybwould unwind, 'double bouncing' possibility like a trampoline.
Will smart people help me understand why market makers would add strike prices up to 180 when 80 VIX was considered peak extreme fear for Covid & other 'once-a-decade' Black Swans crashes?
VIX drops 7%, having started day at 52W, (and secular, cyclical lows of 11-12); the same day, strike prices more than triple to twice previous records (of settlement price, "intraday once to 120" overheard). Alternatively, I am ignorant and there are 57.2 unsourced speculations on why a security went up down or left, maybe I was oblivious and it's normal VIX is over low.
Would Vix beyond 180 require 180% of previous month SPY ETF volume? Just a silly deal for fools to part with money on? Planning for 2-3 years out? Trying to scare the heck out of me, then assume others would take 180 VIX calls as disquieting?
PS It seemed like premium options on the chain near the strike were tempted away since 75% more new options were apparently nearly free for the taking. So some top movers may sell down positions in a rush. I also wonder if I had a split call / Put screen and I bought 1000 $180 June VIX puts for .01...
And market order might be quicker than safe limit order for 10000 new contested shares... so they auto buy, or people just are waiting in office meetings to jump in if new major strike expansion anticipated? Feels like I squandered a bonus dungeon?
submitted by AutomatShop to options [link] [comments]


2024.05.16 03:48 trickemdickem Scenario: The USMC only ever adopted the M16.

Scenario: The USMC only ever adopted the M16.
Instead of adopting the m4a1 and m27 IAR they continued to modify, modernize and repurpose their beloved creation, the M16A2. The main goal, of course, was to instill a sense of pride and heritage in the testing, development and use of their own USMC rifle. 
A few caveats for this mental exercise; weโ€™re assuming these rifles were developed after the M16A2 to present. Weโ€™ll be comparing them to the known rifles the Marines implemented during this timeframe while assessing the likelihood of each new feature added to the base battle rifle. I appreciate all additions to the conversation, please forgive my spelling and grammar.
1983, The M16A2 was adopted buy the USMC.
1994, The M16A3:
The 3 round burst was removed and replaced with full auto. Went back to A1 length stock for shorter LOP with body armor but kept the trap door for storage. Ambi controls. Reduced barrel length to 18โ€ and changed barrel profile to a continuous taper with a heavier chamber aera for balance and heat tolerance. Obviously these M16A3s would be upgraded with KAC two piece quad rails, laser aiming devices and optics attached to the carry handle similarly to what was seen. The early days of GWOT would eventually introduce flat top M16A4 uppers still issued with the uncompromising A2 carry handle attached to the bottom of the KAC rail. But this M16A4 isnโ€™t the one you know. It still boast the continuous taper barrel, ambi controls and shorter overall length of the reimagined m16A3.
2011, M16A5:
The marine corps shifted dramatically with the age of optics, free float quad rails and new SOPs that integrated heavier firing schedules. This created the need for heavy profile machine gun barrels and flip down sights. The Marine corps began its path to create a multi purpose squad rifle to replace their machine guns with an over built heavy duty version of their beloved M16 (M27IAR) This ultimately led to squad designated marksmen versions of the standard infantry rifle as seen in real life (usmc SAMR, usmc M38) because many of the features added created a more accurate rifle. As any service rifle there would come variations combining a lot of the features making very rare and obscure individual โ€œcloneโ€ builds. Some A3s fitted with a free float rail or some A5s with the lighter A3 profile barrels.
2018, M16 block iii (PDW):
With the infantry moving towards the heavy expensive M16A5, The CORPS started experimenting with the lightest shortest version of the M16 yet. A m16 personnel defense weapon for rear echelons, administrative, mechanized units and training schools. Without the need for heavy sustained fire, the continuous taper barrel was reduced in weight and moved to a shorter 16โ€ mid length gas. Following suite with SOCOM, the MK16 rail was utilized. lights/ laser and other rail mounted devices werenโ€™t priority for these roles, but still able to be used. Another savings in cost, weight and ease of manufacturing was the monolithic polymer lowers. The lower kept A1 length fixed butt stocks, and Ambi controls. Lastly, As a homage to the m16A2 and a cost cutting measure by not using optics unless in a combat infantry squad, the rear fixed A2 sights became synonymous with the United States marine corps. During boot camp and MCT training, all marines were trained in the A2 irons in the new shorter PDW m16A2 block iiis from 2018 to present day. Recon units and some special infantry units would have an inventory of these PDWs for special purpose teams (light mechanized reconnaissance, CQB, VBSS) fitted with all sorts of optics, and mission dependent multipliers.
Iโ€™m not sorry for the long post. Fuel my obsession. Or if youโ€™re a marine and canโ€™t read enjoy the pictures.
submitted by trickemdickem to ar15 [link] [comments]


2024.05.16 03:16 Psychopomp1981 Auto mechanic to diagnose (most likely) easy electric issue in 2021 Jeep Renegade?

My girlfriend has a 2021 Jeep Renegade and the battery seems to lose charge over the course of about 5 or 6 days if she doesn't drive it. The people at AutoZone said her battery and alternator tested great. She talked to someone that said they would charge $200 just to diagnose the issue.....We are newish to Portland and would appreciate any suggestions for mechanics that might not try to gouge us. Thanks in advance, as everyone here has always been helpful when we post!
submitted by Psychopomp1981 to askportland [link] [comments]


2024.05.16 03:11 ultraviolencebynoor projects for incoming mechanical engineering student with no experience

iโ€™ll be studying mechanical engineering this fall and have zero experience. iโ€™d say iโ€™m strong in math, chemistry, physics but iโ€™m lacking any hands on experience. are there any simple projects online that i should try out?? i have access to a 3D printer but have never used it. or perhaps a skill i should pick up? i feel unpreparedโ€ฆany advice will be appreciated!
submitted by ultraviolencebynoor to EngineeringNS [link] [comments]


2024.05.16 03:04 ultraviolencebynoor projects for incoming mechanical engineering student with no experience

iโ€™ll be studying mechanical engineering this fall and have zero experience. iโ€™d say iโ€™m strong in math, chemistry, physics but iโ€™m lacking any hands on experience. are there any simple projects online that i should try out?? i have access to a 3D printer but have never used it. or perhaps a skill i should pick up? i feel unpreparedโ€ฆany advice will be appreciated!
submitted by ultraviolencebynoor to MechanicalEngineering [link] [comments]


2024.05.16 03:01 ultraviolencebynoor projects for incoming mechanical engineering student with no experience

iโ€™ll be studying mechanical engineering this fall and have zero experience. iโ€™d say iโ€™m strong in math, chemistry, physics but iโ€™m lacking any hands on experience. are there any simple projects online that i should try out?? i have access to a 3D printer but have never used it. or perhaps a skill i should pick up? i feel unpreparedโ€ฆany advice will be appreciated!
submitted by ultraviolencebynoor to EngineeringStudents [link] [comments]


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