What is the theme of aliguyon epic

WhatIsTheNameOfThis

2019.07.30 17:32 Bubbly_Hat WhatIsTheNameOfThis

Post stuff that you are trying to find the name of. Anything is welcome except porn and illegal items.
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2012.05.02 23:50 What day of the week is it?

Learn and share the current day of the week. Special thanks to drunkcowofdeath, for spawning the idea that made all this possible.
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2008.01.26 23:46 The Most MAGICAL Subreddit on Earth!

This unofficial subreddit is dedicated to celebrating 100 years of the stories, worlds, and magic of all things Disney! From movies, theme parks, games, music, shopping, and more, find your MAGIC with Disney!
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2024.05.15 13:53 forest-of-ewood Roaring Kitty tweet roundup 14th May - A humble apes opinion

Hello Apes.
Back with another review of all the tweets sent from memelord and cat inspiration, Roaring Kitty.
If you missed my first review for 13th May, you can find it here.
To reiterate, the description of each tweet is to the best of my knowledge the references made and the speculation is pure speculation on my part, this is just for fun and shouldn't be taken as any financial advice, make your own decisions, I just like the stock. If you have anything to add feel free to in the comments and I'll do my best to update the post.
11am - https://x.com/TheRoaringKitty/status/1790396654971224430
Description: The infamous scene from the movie Troy where Achilles rather reluctantly at first, comes forward to fight the mighty Boagrius. Achilles runs at him, defending against a few spear throws then with one epic jump and slide, stabs Boagrius with this blade killing him in one clean strike. The music dubbed on this clip is Counting Bodies Like Sheep To The Rhythm of the War Drums by A Perfect Circle.
Speculation: Chosen warrior blessed by the gods comes forward in front of the masses and takes out the big baddie. You could make the speculation that the song could reference something to do with DRS (A Perfect Circle) and SHFs bleeding out (counting bodies like sheep).
11.30am - https://x.com/TheRoaringKitty/status/1790404203715887238
Description: First of all we have a cat talking to itself in the mirror stating the words, "Don't be the bigger person today, be the person that helps them understand that sometimes when you f**k around, we find out...". We then cut to arrested development where Buster who is portrayed as a bear has something to say, "i wanna shoot down everything you say, so i feel good about myself. cause i'm an uptight [insert copious amounts of swearing].
Speculation: First part DFV knows they (Shorts) have messed around again and have been doing it dirty. The gig is up again, time to close and pay up. The second part is a funny scene from arrested development where Buster, a character who just cannot fit in properly goes AWAL to try and show he has a nasty side, it just comes across as way too far. DFV just poking fun at bears here no doubt.
12:00pm - https://x.com/TheRoaringKitty/status/1790411757120561628
Description: First we have a scene from The Town where Doug says to James, "I need your help. I can't tell you what it is, you can never ask me about it later, and we're gonna hurt some people." and James replies, "Who's car are we going to take?" Then it cuts to Mad Max where there are a load of sand buggy cars going nuts with flame throwers and all sorts of chaos with the song Du Hast by Rammstein playing in the background.
Speculation: I haven't seen the Town but from reading online this scene showed the amazing friendship between Doug and James when James simply replies, who's car are we going to take? in response to what sounds like a risky ask for help from Doug. Then with Mad Max: Fury Road we have a film about a post apocalyptic survivor in Max Rockatansky who eventually brings down a warlords Citadel (hmmm).
12:30pm - https://x.com/TheRoaringKitty/status/1790419301976903884
Description: First we have the whistling of Omar from The Wire, then we have a scene from the Kingsmen where they are locked in a pub with Galahad and the quote "Manners maketh man" and finally we have a scene from Oldboy with a big fight scene cut alongside some anime which is from demon slayer
Speculation: The whistling is synonymous with Omar and is to the tune of a nursery rhyme, "the farmer in the dell", anyone that watched The Wire would know instantly that this means Omar is coming and this means you best get out the way as he is coming with his double-barreled shotgun and he certainly won't hesitate to use it. The Kingsmen scene where they are locked in the pub is a particularly violent scene and it's an interesting film to reference, the plot *Film spoiler here* is essentially about a boy named Eggsy from a lower-class neighbourhood who's father dies and he finds out that his father was part of an elite inner circle of upper class. After trying to be part of this group, Eggsy discovers their secret plot to take over the world and takes it into his own hands to save the day. u/ ThePhenomNoku talks about the last 2 referenced films; "So the anime is demon slayer. It’s about a kid who has everything taken from him and trains to learn how to fight demons. Though as a sidenote he kind of carries one around with him. It’s complicated.The other movie with the guy holding the person, & the fight scene is the original Oldboy, and without giving too much of the plot away it’s about a dude who is falsely imprisoned for a couple of years or so, and then enacts his revenge."
1:00pm - https://x.com/TheRoaringKitty/status/1790426851409817615
Description: Firstly we have the scene from Oceans 11 where Danny Ocean is chatting to Rusty Ryan right in the initial stage of their plan to heist the casino. He talks about how it's never been done before, will need planning and a large crew and Ryan asks if they are going to use guns, he replies "not exactly, there's lots of security" and finally Ryan asks "what's the target?". We then cut to a film i'm not aware (anyone help here?) of where an older gentleman shows a calculator to a young woman and the calculator says "Just up" on it then the woman says "yes that looks correct"
Speculation: In Oceans 11 there was a lot of planning and variables that had to happen for everything to work. It was a high risk high reward plan with a lot set up to go against but it's possible. The target has always been "just up", DFV just reiterating what he said in the first place.
1:30pm - https://x.com/TheRoaringKitty/status/1790434400494116873
Description: First we have a scene from Old School where he states, "A loophole?" "Yes. Well, it's interesting, sir. As stupid as they appear, they're actually very good at paperwork. It's quite an anomaly." then it cuts to a scene from the same film with the C&C factory everybody dance now song and a cheerleading dance attempt
Speculation: Of course with the loophole stuff it could be about all of the DD that has been done on what has gone on over the years but it could equally be about SHFs finding loopholes to get out of the mess they are in with the stock. The second part the judges clearly don't feel the attempt of the cheerleading or gymnastics piece they are portraying is any good but they are giving it a go and it's suppose to a comedy. Note the school is the cougars, cat links again of course.
2:00pm - https://x.com/TheRoaringKitty/status/1790441953659687421
Description: The first part is taken from The Batman and has Batman's monologue running and when the Batman signal is fired into the sky, a kitty shadow is shown instead of the Batman logo. It ends with an emphasis on "Fear is a Tool".
Speculation: Batman was of course a good hero who would rid the streets of criminals, they would scare just at the sight of the batman signal being fired knowing that they were about to get wrecked. In this clip, two years has been replaced with three years in the monologue and the kitty signal is of course a nice touch.
2:30pm - https://x.com/TheRoaringKitty/status/1790449499506192405
Description: This clip is taken from Mr Robot and is where Elliot plays eXit, a text based computer game that requires him to answer a series of questions in a text based game.
Speculation: I think it's best just to give the description of what happens in this scene taken from the fandom page. Elliot chooses to sit down with the friend in the dungeon. He lights a match and reads the note "Don't leave me here." Elliot chooses to stay. The alarm shuts off. An explosion happens nearby. Robot opens the door to find a fire raging outside. He concludes it's too late. Both of them sit down. They each say "I love you." Explosions rage around the room. "It's an exciting time in the world," Elliot says. Fade to red. Take from that what you will.
3:00pm - https://x.com/TheRoaringKitty/status/1790457051115847720
Description: This scene is taken from the movie Scream (2022), a direct sequel to Scream 4. A lot of the text has been changed but to summarize, one person states "he is making a requel" then there is some talk about the squeeze movie that came out last year and how most people in the actual know hated it and how "squeeze mid" pissed on their "covidhood", how the main character is a mary sue? Then a few cuts of Scream and how real squeeze movies have meta slasher whodunnits and that to some people the original is their favorite thing in the world
Speculation: A requel is A movie which revisits the subject matter of an earlier film but is not a remake or a linear continuation of its plot (i.e. a sequel or prequel). So essentially what is happening right now with the stock is not exactly the same of what has happened before but it is essentially a revisit of the same subject regarding squeezes. A mid squeeze implies that it wasn't as high as the squeeze could have gone and the theme of slashers and murdered people really suggests heads will roll (SHFs hopefully).
3:30pm - https://x.com/TheRoaringKitty/status/1790464599575167004
Description: This is a scene from Candyman where he has come for the woman. There is some cat flashes and images going on and the Woman in this is tagged as a bear (that is someone who is down on a stock or market, usually would short). Candyman talks about how there is no need for the bear to leave yet and that he was obliged to come then he says "be my victim" and a bumble bee comes out of the word be.
Speculation: Time is running out for the bear, they can hang around for a while longer but they will be the victim. This is more of the DFV is coming for you as he dresses himself up as a rampaging murderer targeting the bear in this case. Not sure on the bee, whether that is DFV just having some fun or if it's that a sting is coming in some sense.
4:00pm - https://x.com/TheRoaringKitty/status/1790472153470759217
Description: Taken from No Country for Old Men, Carson states he is a day trader and that Anton doesn't have to do this (Anton is going to kill him) tell him he could just go home. Carson continues that Anton could have 14 grand out of an ATM and just walk away before finally stating "do you have any idea how crazy you are?". Anton replies, "you mean the nature of these memes?" to which Carson says "I mean the nature of you!" The scene ends with the phone ringing.
Speculation: DFV putting himself into the mode of Anton from No Country for Old Men is quite the statement. For those who haven't seen this movie, Anton is a wrecking ball of a killer and adheres by his rulebook to seek out different people through the movie to take out. Carson being the desperate short seller here who is not understanding why DFV isn't just playing by the usual financial rules and taking his gains and going. The phone ringing at end could be an implication of margin calls ringing for the desperate short seller.
8:00pm - https://x.com/TheRoaringKitty/status/1790532552828289526
Description: This is taken from Braveheart and the prisoner (William Wallace) is asked to say a word in a famous scene where WW shouts "FREEEEDOM" only in this clip its "GAMESTOOOOOOOP".
Speculation: This is the first direct reference to Gamestop word for word and it should be noted that this is the scene where William Wallace is about to be executed. Could mean that DFV is willing to risk it all for Gamestop like William Wallace martyring himself for the freedom of Scotland.
Hope you enjoyed.
Love ya DFV
submitted by forest-of-ewood to Superstonk [link] [comments]


2024.05.15 07:42 WiiMote070 Let's talk best Champion themes

What's your personal favourite? For me, I'm honestly a fan of all of the themes; the only one I'd say I don't care for that much is Leon's, but that's because I haven't played SwSh at all, and haven't really listened to it much.
I'd say my favourite is probably between Blue's from FRLG and Kukui's (sorry, Elio/Selene's) from SM.
FR was the 1st game I played, so nostalgia is definitely tied to it, but I think the theme is so energised and heart-pumping that it can't be anything less than epic. The final battle to truly decide who's the better between Blue and I - it's intense, and the music really sells it, too (like, chill for a second, please!). The World Championship remix of it is really good, too (I like the Gen 5 version a bit more, though)
As for SM, most of the other themes go for this "grand finale" kind of vibe for them, and while they all do it well, something about SM's pushes it over the others for me. It really feels like "Adventure's End"; the conclusion of everything you've been through at this point. It's so grand and victorious and decisive. I think it's brilliant. It's imposing, but ultimately, still a fun and "happy" theme (if that makes sense); it's basically everything I love about the Kahuna theme repackaged as the perfect conclusion of a game I very much enjoyed personally. (The fight was really tough for me, too. I was not well prepared at all and the Stealth Rock's weren't helping either!)
Anyway, that's my gushing ramble that I call an opinion, your turn now.
submitted by WiiMote070 to pokemon [link] [comments]


2024.05.15 07:01 DocWatson42 The List of Lists/The Master List

My lists are always being updated and expanded when new information comes in—what did I miss or am I unaware of (even if the thread predates my membership in Reddit), and what needs correction? Even (especially) if I get a subreddit or date wrong. (Note that, other than the quotation marks, the thread titles are "sic". I only change the quotation marks to match the standard usage (double to single, etc.) when I add my own quotation marks around the threads' titles.)
The lists are in absolute ascending chronological order by the posting date, and if need be the time of the initial post, down to the minute (or second, if required—there are several examples of this). The dates are in DD MMMM YYYY format per personal preference, and times are in US Eastern Time ("ET") since that's how they appear to me, and I'm not going to go to the trouble of converting to another time zone. They are also in twenty-four hour format, as that's what I prefer, and it saves the trouble and confusion of a.m. and p.m. Where the same user posts the same request to different subreddits, I note the user's name in order to indicate that I am aware of the duplication.
Thread lengths: longish (50–99 posts)/long (100–199 posts)/very long (200–299 posts)/extremely long (300–399 posts)/huge (400+ posts) (though not all threads are this strictly classified, especially ones before mid?-2023, though I am updating shorter lists as I repost them); they are in lower case to prevent their confusion with the name "Long" and are the first notation after a thread's information.
See also The List of Lists/The Master List of recommendation lists.
Related:
submitted by DocWatson42 to Recommend_A_Book [link] [comments]


2024.05.15 02:49 fender1878 Two Weeks on the Sun Princess: A Comprehensive Review

In case you don't know, the Sun Princess is Princess Cruises' latest behemoth ship. I just got back from a 2-week sailing and took meticulous notes on this epic new vessel. Here's my extremely detailed, no-BS review:

The Sheer Size is Nuts

When I say this ship is massive, I mean it's absolutely nuts how big this floating city is. Especially when you get off in ports and have to walk back down the dock to reboard - that's when the sheer scale of the Sun Princess really hits you. Even though it carries a ton of people, the only time it really felt crowded was during breakfast. The Eatery fills up quick and the International Cafe, which sits outside The Eatery doesn't lend itself well for crowds of people wiaint for their coffees. You kind of end up waiting in the middle of where the walking traffic moves.

The Medallion Life

Your entire cruise experience revolves around the new Medallion wearable device and app, for better or worse. I'll admit it has some creepy "Big Brother" vibes with how much it tracks your every movement and purchase. But the convenience it provides is undeniable.
The medallion is your modern day "cruise card" that you tap everywhere to make payments, order drinks, unlock your stateroom, get on/off the ship, and more. But what's crazy is the app can use the medallion to detect your location anywhere on board. Order a drink or meal through the app and the server will manage to find you anywhere on the ship to deliver it, usually within 15 minutes. Caveat: there were times when it took longer and other times when our order was marked "delivered" and it never arrived.
The medallion definitely feels like getting on/off the ship is way faster. The only time we ever waiting in line was for the few minutes it took people to run through security.
This made getting food/drinks almost too easy. On port days when we needed to get off the ship early for excursions, setting up a scheduled delivery of my Egg McMuffin, fruit plate in coffee was really convenient.
Fair warning though - if you're anti-tracking and value privacy over convenience, the ubiquitous Medallion system may not be for you.
Story: we were sitting by the Crooners bar having our nightly pre-dinner cocktail. The bar was packed on this night for some reason. A staff member in a suit started wandering the room, made eye contact with me from 40-feet away and then made a b-line for us. He wanted to sign us up for a wine/food pairing event they were having. I have to believe this is because of the tracking being done via the meddalion. They could see we drink our share of wine. It definitely felt like targeted marketing.

Premium Package Was Best for Us

We opted for the Premium beverage package at $80 per day and I'm glad we did for a few reasons:
  1. If you need to have more than one device connected to the internet at a time, Premium makes sense just based on that (you can have four devices). The cheaper Plus package only allows one device, which was a non-starter for me needing both my phone and laptop to be online. I'm unfortunately not able to just live off the grid for almost three weeks and need to periodically check in with my clients.
  2. The wine selection is way better with Premium vs Plus. As a wine drinker, the upgrade was 100% worth it.
  3. Two free speciality dining meals are included, which was clutch on our 2-week cruise to break up the repetition of the main dining rotation.
  4. Unlimited premium desserts and ice creams - a nice perk for those with a sweet tooth.
Basically, Premium removed almost any need to think about or worry over costs on board. For $80 per day, the premium drinks, speciality dining, better wines, desserts and internet made it an easy choice for our group's needs.
And for those wondering about the 15 drink per day limit (since there's almost a weekly post asking about it) - it was never an issue for me. I'm a scrotch drinker and to get a decent pour, you basically have to order a double. Even drinking doubles, I never got to 15 drinks/day. This even includes sea days where we'd typically have a mimosa or two with breakfast, a few cocktails/beers at the pool, an cocktail or two before dinner and then wine at dinner.

Staff & Service

I can't say enough about how incredible and friendly the service was across the board on the Sun Princess. Our room steward, waiters, bartenders - everyone went so above and beyond daily, it really elevated the experience. I'm always amazed how they remember everyone's names.
However, we did notice a clear slip in the quality of service in the second week compared to the first, likely due to a crew changeover partway through our sailing. Simple things like forgetting drink orders or getting meals wrong became more frequent from our new set of MDR servers.

Suites & Staterooms

We originally booked a balcony room. When the bid offer came in I followed some old advice and just placed bids on upgrades because "you don't have to take the offer if you don't like it." Well guess what, that's not the case anymore. My offer was accepted and we automatically became the proud recipients of a Reserve Mini-Suite for an additional $500. In hindsight, I'm glad it worked out. The room has noticably more space than a standard balcony room. These mini-suites are spacious, basically a separate living room and bedroom divided by a curtain you can close off. Having two TVs and an extra closet was great.
As mini-suite guests we also received a nice amenity of free premium wines in our room - on the second week they even topped us up with two more complementary bottles! I guess each week is looked at as a new sailing -- so you get two more bottles! Some older posts complained about the wine quality. It looks like it's been upgraded because we received a Pinot Noir and Chard from La Crema. Being California wine people, La Crema works great for us. If you can swing it, I'd highly recommend going for a mini-suite over a regular balcony.
That being said, I'd avoid the "Cabana" balcony suites. The layout is really bizarre and in my opinion a downgrade. When you walk out onto your balcony, it's not really a balcony. There's another area in front of your balcony that connects a few other cabana suites. The idea is that a few rooms share a private balcony with jacuzzi. However, it also means that walking out onto your balcony doesn't give you a private ocean view because there's this 20-30 feet of additional patio in front of you and everyone above you just looks down into your balcony area.

Dining Highs & Lows

Main Dining Rooms

It can be confusing because there are three floors (Decks 6, 7 and 8). We reserved dining in the MDR prior to the trip via the app for the first few days just so we knew there was a guaranteed place to eat. On night one, the dining room manager introduced himself to us and said he went ahead and booked our table for us every night of the trip. If we didn't show, it was fine.
Food quality in the main dining rooms (MDRs) was consistently good across breakfast and dinner. On port days, it's an "express breakfast" which just means a shorter list of options. Nothing mind-blowing, but solid and tasty. My biggest gripe here is the operating hours. On sea days, the MDR closes for breakfast at 9:00am. You basically have to choose between sleeping in a little, hitting the gym, or getting a decent breakfast.
Pro-Tip: Biggest breakfast tip is stay away from the scrammbled eggs -- they're gross. We figured out that the scrambled eggs come from a bag. If you want real, cracked eggs, either get an omelett or over easy/medium/hard/etc.

Reserve Suite Dining Access

The Reserve mini-suite gives you access to the Reserve Restaurant. It's a little bit more elevated of a dining experience and reservations aren't needed -- you just show up. We dined her a few times and it did feel more elevated. Unlike the MDR, the server in the Reserve Restaurant feels more personal because they're handling smaller groups.

Lido Deck

For more casual fare, the Lido deck had some surprises like an awesome made-to-order salad bar station that became my go-to for healthier meals between all the indulgent dining. The burger grill, taco station and pizza areas were pretty standard, but that salad bar slapped.

Lackluster Buffet

On the flip side, The Eatery buffet left a lot to be desired. Despite different themed stations, the quality was mid at best. We largely avoided eating at the buffet outside of quick breakfast grabs. The Eatery closes for breakfast around 10:00 AM. At which point if you move further into the ship, the restaurants that are normall Catch and Butcherblock become a buffet extension that's opened later -- it's kind of funky.
The layout of the buffet is weird and leaves people wondering if they're cutting in line especially when you go to the extended buffet at Catch/Butcherblock.
What's odd to me is you can go grab a million cheese plates, fruit plates or hummus/veggie plates at the buffet. But if you order those things through the Medallion app, it's not "complimentary." You have to pay like $4.99-$5.99 for those items. We still can't figure out why it costs $5 to order a tiny cheese plate but ordering a cheeseburger is free.

Specialty Dining Winners

We used our two speciality dining credits at Crown Grill and Butcher's Block. I was a little worried because I had read mixed reviews on here about both of these restaurants. However, both meals were really good and before you come at me, I'm a foodie guy -- I'd tell you if they sucked.
We chose Crown for my parent's anniversay dinner. The service was awesome and they made us all feel really special. The setup here is like a steakhouse, where you order your beef and then the sides are a la carte family style. We had a group of seven -- the manager just said "we'll bring you out all the sides, enough for your whole party" which was great.
The next week, we hit up Butcher's Block by Dario. I've never left a meal more full on a cruise ship than at this place. It's family style dining and they just bring out everything for you -- almost like a brazilian barbecue place. We started with a bread appetizer and a glass of wine while you wait for them to get the dining room setup. Then there's more bread on the table + veggies. Then the food starts coming out: beef tartar; beef carpaccio; etc. The main event is the massive tomahawks and porterhouse steaks they carve up tableside. They'll just keep putting beef on your plate until you beg them to stop. Finally, there's desert and a grappa digestif.
Both restaurants were great experiences and a very welcomed change from the MDR after a week of repetition. The food, service and overall vibe were a noticeable step up.

Spellbound

We also splurged one night for the Spellbound immersive magic/dinner experience and it was easily a cruise highlight despite the $150/pp price tag. After an elevated multi-course meal, you get ushered by a guy in a top hat into an exclusive hidden club. While waiting for the magic show, you hang out in their bar which is reminiscent of the Dinseyland Haunted Mansion. While enjoying your drink, there's a magician perorming more intement magic for everyone at the bar. Once they're ready for the show, you're brought into the room where the actual magic show takes place. Afterwards, you're welcome to hang out in the Spellbound bar and continue drinking.
If you're from LA, you probably know about the Magic Castle in Hollywood. Spellbound is an extension of the Magic Castle. Just like with the Magic Castle, you show up in formal wear. This means a coat and tie for the men and an evening gown/dress for the woman.
Overall, we really enjoyed it.

Room Service

This was hit or miss for us. You fill out the paper door hangar and place it on your doorknob before heading to bed. Then you hope and pray that it will actually arrive -- which in two of our instances, it never did. Your options are also super limited. You also may or may not receive what you actually ordered. With coffee for instance, you have a choice of ordering it to-go (paper cup) or stay (actual coffe cup). We always seemed to get the opposite of what we ordered to the point where it became a running joke for us.

International Cafe

This became our goto for a lot of things: coffee, snacks, quick breakfast food (pastries, coffee cake, avodcado toast, Egg McMuffins). Werid fact though: if you order the Egg McMuffin through the app, it comes as an egg patty just like McDonalds and with cheese. When you get the one at International Cafe, it's just an over easy egg and no cheese. Why they can't just be the same is odd.

Night Owl Needs

My main dining gripe was the lack of solid late night food options for us night owls. The Eatery buffet closed at an absurd 10:30pm, leaving only spotty room service or mobile ordering as the choices if you worked up an appetite after evening activities. More robust late-night casual dining would be appreciated.

Bars & Alcohol

Overall, great selection of cocktails. All of the bars have their own little theme and different menus. The ladies I was with were consitently impressed at the quality and thought of the cocktails at each bar. They were also super impressed with the quality of the glassware being used. I must admit, everything from the rocks glasses to the martini glasses really were beautiful.
If you just want straight spirits, you have to order a double to get a normal pour (they're actually measuring out the pours). That being said, with either Plus or Premium, you'll get a good selection of top quality booze.
You gotta try really hard to hit the 15-drink max. Some days I had drinks at breakfast, during the day, lunch, before dinner, during dinner and after dinner. I never hit my max.
One thing that impressed me was staff actually being concerned about drink quality. We were having drinks at one of the bars on the Lido deck. The supervisor was upset with the bartenders because they ran out of premium liquor and hadn't requested more. He made sure to remind them that when someone orders a premium drink they get a premium liquor -- no exceptions.
You also must checkout the Good Spirits bar. There's a few times throughout the night where you watch a live cocktail demonstration. The bartenders at GS are so fun and playful -- really makes for a great vibe.

Amenities - Hits & Misses

The gym facilities on board were a bit of a disappointment, especially for a new ship. While they had a nice assortment of cardio machines, the actual weight room was laughably small with only a few pieces of strength equipment that were always monopolized. Not a deal-breaker, but an area that could be improved.
The pool areas were nicely spread out across different sections of the Lido deck. On sailing days, there was typically a band, the DJ and then a random movie on the jumbotron. The random blasting of action movies at 3pm really ruined the pool vibe and it's typically when the deck would thin out. One minute you're relaxing in the jacuzzi, the next an action movie with explosions is shaking the pool area. It made no sense and seemed tailored for a much younger crowd despite this sailing's passengers being mostly older adults.

Technology & Support

In addition to the Medallion app, the overall internet speeds on board were fast and reliable enough for me to easily stay connected for basic work needs.
The technology support via the app's live chat feature, however, was utterly useless. Any time we had issues properly being charged for drink packages or had to modify reservations, the live chat was a time-wasting nightmare. You're clearly just talking to an outsourced rep with zero actual knowledge of Princess' systems or operations. Your best bet is to go in-person to the guest services desk.

Other Notes & Quibbles

submitted by fender1878 to PrincessCruises [link] [comments]


2024.05.14 18:38 Dj_obZEN A Tough Decision to Make....

I had a plan to finish mixing the last few tracks and move on to the next project. I'm thinking about making another music video or two for the current tracks I have out. The problem is, as I learn more about the music production process and learn new things I've come to realize just how bad my mixes are. Everytime I learn something new, I take 1 step forward, 2 steps back.
I learned how to generate music using ai, but the song arrangements are terrible. Okay, I know how to arrange music, but the mix sounds terrible and there's all kinds of noise. Okay, I learned how to apply noise reduction and spectral analysis to reduce the noise, but now I reduced too much and parts of the song are gone making it less interesting. Okay, so I learned how to use equalization and manipulate the frequencies, but I didn't account for how it would sound on differernt speakers.
So that's where I am right now. Okay, I improved the mix somewhat, it does sound slightly better on MY speakers, but if you play it on a different setup, like say a cellphone which most people are probably using these days, and it sounds completely different and it's terrible. So now I'm back to square 1. I've come to realize why it takes months for artists to release music after they're done recording because mixing and mastering is a meticulous process that takes a lot of time and concentration. Aside from that, you must be knowledgeable about all aspects of sound frequency and sound reproduction.
Well I'm not going to give up. All that means is that I have more to learn, that's no problem. The downside is that it might take even longer for me to put more music out. But I have a solution. I'm going to take some time to study for a few weeks. In the mean time, I'm going to focus on growing my channels. Since I'm working with AI music, a good portion of what's required to produce music doesn't apply (recording and working with artists/execs) so I can cut down on the learning curve by avoiding all that and focus completely on mixing and mastering.
The solution I have, is in the mean time, I will produce some more Udio songs to fill out "Legends of the Time Dragon" and have that be an Udio album. I may also produce some stray Suno songs that don't belong to any albums yet and put out the unmixed versions for people to listen to. That should keep some fresh content rolling out to keep people interested while I level up my mixing and mastering for a few weeks and continue to work on the next project, which is amazing and I have been wanting to say a few words about it.
So I will close out this blog post with a preview of what my next project is going to be like. I want all the songs to come out at the same time like an actual release, so I might just be a blogger for a little while and just post blogs to all my lurkers about all the awesome music I'm making that nobody gets to listen to.
So here is what I have to say about it. I want to leave a clue but I can't think of anything that's not going to make it obvious. The clue is "origin of darkness", this is the subject of the album. It's going to be a concept album. It's way more focused than my previous work, which was really just a result of experimentation and didn't have much focus. I have 4 songs so far that are 90-95% finished in recomposition. I'm going to say some words about each song for those people who like to read and can maybe visualize things in their mind. 3 of the songs are gothic pop metal similar to "Time Dragon Warrior" and the last song I just made is a heavier metal song that's more numetal hardcore/metalcore vibe. Another note, I'm doing away with the mirrored halfs structure that I used for some of the previous songs and giving them more variety. I plan to have around 15 songs and I'm not sure yet if it will be a mix of Suno and Udio, or if I should make Suno albums and Udio albums exclusively. So far, this album is all Suno.
- song #1 - This song I want to be in the beginning of the album maybe somewhere 2-3. It has kind of a modern sound. I don't listen to modern music so I don't really know but it's kind of gothic pop metal. It's not very heavy but it's very ominous and eerie sounding. I want it to be in the beginning because that's where it sits in regards to the concept I'm working with. It should actually be the first or second based on that but I don't want a pop-ish song to be the opener for the album, or the 2nd track. It's a great song but I want the album to have a heavier overall sound but we shall see. This song has female vocals. Aside from the gothic aspect it also sounds slightly rnb hip hop ish (in comparison) but that's not to say it's rnb or hip hop, far from it, more like tinted.
- song # 2 - This song will probably go somewhere in the middle. This is another of the goth/pop/metal but is a little more dynamic than the previous song, not to say the other song is not dynamic, this one just has a higher range and is a little bit heavier. Aside from the goth/pop sound, the metal aspect is kind of doomy power metalish. The previous song is catchy, but this song is really catchy (and doomy for those who like doom). There is a section that gives me SOAD polka vibes from one of the songs on their self titled, and the next section is grandiose, epic power metal that sounds like angels proclaiming their glory. Then before you get too comfortable with these feelings of power, some really doomy chords to remind you this song is about doom. The song goes back to that glorious sound but now there is some unease because it feels like doom is just lurking. The metal aspect is all power metal. The end is all doom, it's not too heavy or evil but very doomy. Great for people who like playing rpgs I will say that.
-song #3 - This song is going to be close to the end. This is the 3rd of the goth/pop/metal songs and is very poppy but it's super dreamy and eerie sounding. It gives me similar vibes of "Twin Peaks" theme song at times but is a heaver kind of metal song. The metal aspect is like dark, melodic numetal. It's not a heavy song, but it has some crunch similar to a not so heavy Deftones song. The song is kind of beautiful in a way, but also kind of dark and awe inspiring. Of the 3 of these, I would rank them in the reverse order I listed them, with this one being the best. The other songs are great though, but this song is just..wow. Sound wise and concept wise, it's mind blowing. This song has female vocals.
- song #4 - This song will probably be in the beginning. Out of these 4, this one is definitely my favorite and the last song I worked on. This song is actually half of a suno generation, 10% of another and maybe 25% of another song, but it sounds really badass. The style of the song is more numetal metalcore. This is closer to the music I actually want to make. For example, "Embrace the Chaos", "Through Time Dragons", "A World of Broken Dreams" minus the power metal and instead insert "Time Dragon Warrior" and that's maybe my ideal sound. When I heard the songs though, I thought they sounded pretty good though and is an interesting mix of styles I never thought could go together, so I rolled with it.
This song though, not fully close to my vision but it's getting closer. This song is definitely the heaviest so far. It starts off kind of quiet with eerie piano keys, kind of horror sounding, then it kicks it into a slight metalcore chord progression before kicking into a higher gear, which is similar to the fast verses from the previous tracks on self titled. What I really like about this song is how bouncy and aggressive the chorus is. This whole time I've been wanting to make bouncy, heavy songs but I had a hard time getting that in Suno for a while. I just got some ideas for manipulating Suno though, I will have to try those out. I still have enough credits for maybe 100 songs that expire in a few days so I gotta put those to use.
Well yeah, that is it. That's a description of the first 4 songs I have right now for the next project I'm working on. I already know what I'm going to call it and I can visualize what the cover is going to be like. This is going to be a very dark and bleak album, but the sound will have a very wide variety. Until next time when I make another blog post. I hope you all were able to make it this far.
hasta la vista bebe
submitted by Dj_obZEN to DjobZEN [link] [comments]


2024.05.14 18:09 Defiant_Confusion770 Fortnite Rundown (AKA My Thoughts On Current Fortnite)

Preface: This is all my opinion. I came into the game during Chapter 3 Season 1. It wasn't the beginning of the season, but I was able to complete the season pass since I decided I wanted skins from it. I am not an "OG" player but I've definitely seen a lot of variety in the UI and gameplay, so here goes my thoughts.
The UI: I know, I know many people are mixed here. Some people say it doesn't affect gameplay, which is true. It does affect navigation, severely though.
What I would rather see is a splash page. When the game loads, let me see options for the main game modes: Battle Royale, Festival, Lego, Creative, Rocket Racing, Save The World.
If I want to play any of these modes, I shouldn't have to navigate that messy screen that you scroll through. Even putting stuff as favorites doesn't mean it's still easy to get to.
Under each splash page, what you see for a menu is much cleaner. Each sub menu could then have nice clean options once you're in to whichever mode you may want to primarily play.
For example: Under creative it could then have something similar to the search suggestions based on game type. Festival lets you keep the simple choice between Main Stage and Jam Stage. Lego could let you choose worlds you are a part of as well as Lego creative maps. Something like this could go for all the main modes while cleaning up the overall look of the UI.
This also keeps it clean for if/when they add other options under any of these sub modes.
The Locker: This is easily one of the worst changes I've seen made in any game from what it was prior.
Here is what I would like to see.
I would like to see pages. I want to be able to theme out and name a series of saved presets. That way, if I decide to shuffle skins/presets. The presets are based on whatever theme I make. I can theme based on a BP, style of skins such as streetwear skins or medieval skins, holiday, IP, or any other combination I may choose within a page.
Under that, I want what we had back, but with everything matching in a preset.
This is ALL cosmetics. I think just for ease of organizing all items need to be able to be in matching presets.
What would be great on top of this is to be able to copy something to every other preset on a page. For example, if you use the same back bling on all your characters, you don't care about your car, or the instruments. You can just make it so once you copy to the rest of the presets on a page, you don't have to worry about setting that part up as you do the rest of your presets.
I don't know about you, but the current way the locker is set up is also the single biggest reason I have been spending FAR, FAR less in the game.
I used to top up my account with the 13,500 V-Bucks at the start of each season. I haven't done that since Fortnite OG before this chapter started.
Item Shop: I can't believe I'm about to say this, but I miss the old shop. I'd see Marvel take over the shop than whatever this shop currently is. I also HATE the fact the item shops reorganizes itself WHILE you are in the shop and looking at things.
Either bring back the old shop style or give the item shop a truly clean and organized look.
Item costs are all over the place and need to be fixed. This also goes for song costs. To me what is pretty much $5 a song is too much. Especially when once upon a time you could buy Guitar Hero or Rock Band and get a whole library of songs to play for one game cost. I'm not saying songs have to be only $1 each, but $5 is too much. I know I'd be buying songs at like $3 each and I'd consider the value better.
Skin styles: New skins are either feeling really weird in style or super, super boring. Now I understand this is purely subjective.
Take this Greek BP for example though. These Greek Gods don't even feel like they are demi-gods. Artemis could have looked so much better if all her styles didn't look like they were already some form of super style. Also, what's with all the camo on Zeus?
Dagobah Luke didn't look anything like Luke and they already had the face model in the game.
Purchase Gymnastics: What I mean with this is when you make either the purchase for the BP or general cosmetics that then require you to do special quests to get all the items. To me, it's worse when you buy specific cosmetics than it is for BP related items, but it's still annoying to have to do certain things just to get those items unlocked.
Quests: With this, most of my quest experience is within BR and only some in other modes like Lego and Rocket Racing. My thoughts here are focused on BR based quests.
Story quests need to come back to telling a story that you don't have to go searching for to put together. This is one of the biggest things I miss from Chapter 3, was how the story quests went.
Special quests like ones related to Star Wars, Avatar, or anything special need to be more in line with doing things related to it. Maybe this means less quests for special items, but then that's less quests for those special items. For example with air bending quests, one of them was just traveling distance. It didn't matter if you were using air bending or not.
Quests should also be a bit more streamlined with less quests and giving you more. The reason for this is if someone even plays just one other game mode, currently you have to play A LOT of both game modes if you want the items from doing quests.
XP And Leveling: There was a post, I believe yesterday about how you shouldn't have to play other modes in order to get to level 200. While this is something I've just been doing the time I've been playing, I agree with the person who made the post talking about this.
Now I'm not saying you should just be given levels. But I do think if you only play 30 minutes a day or a couple hours a day every few days, you should be able to get to level 200 without having to rely on either buying levels or playing a bunch of other modes/stuff to get there.
This should go with whatever mode you play as your primary mode. Even if the BP doesn't make sense for Rocket Racing. If I play mostly Rocket Racing in a season, I should get that XP for the BP and all the cosmetics within it.
Gameplay: Now, I do understand this is the BR sub. So, I will only go lightly on my thoughts on other modes and focus on BR here.
Lego: I played a fair amount when it first came out, but wow was this not ready to go. It's such a grind, there's no easy way across the map. I haven't played with vehicles, but I've heard they don't always work properly. They should somehow introduce fast travel, even if you have to build your own fast travel points. It didn't have enough to hold interest for me, it was too big of a map, too heavy of a grind, and too many other obscure issues in the game.
Rocket Racing: I don't hate this mode, but I also don't not hate this mode. I had a blast when it first came out. I hate the time trial courses though. I get the idea of it, but at the end of the day it just is boring in the long haul and I don't care enough about the cosmetics to do all the quests.
Festival - Jam Stage: No, just no. At least for me, just no. Also, bring back being able to just AFK for points in this mode. You can't tell me the majority of people in there are actually enjoying that mode?
Festival - Main Stage: I'll admit, I actually do really enjoy this mode. I don't have a lot of issues with it other than costs of songs, and also instruments.
BR: I primarily play Zero Build, for what that's worth to you on my following thoughts.
To me, this entire chapter has felt boring and nothing like how Fortnite felt for Chapters 3, 4, and OG. Now, I admit I felt that Chapter 4 could be overwhelming at times and I wasn't the biggest fan of the jungle. However, give me back that chaos and jungle over whatever this is.
The mod benches need to go, it honestly makes all the weapons so boring. Insanely boring. The gameplay feels flat to me, I think because of mod benches and modded weapons
Bring back hitscan weapons and true weapon variety.
Also give us at least a season without snipers. Even FaZe Replays misses old snipers. FaZe Replays the crazy sniper, doesn't even like the current sniper guns.
I think to most players who have been playing since before this, the map is pretty but also boring at the same time. It doesn't look like Fortnite maps have in the past.
Where are augments? I do feel like the augments were a big part of why Chapter 4 allowed for so many different types of gameplay, and you never knew what you may run into.
Pub BR right now doesn't feel anything like Fortnite. I get it, Epic did heavy layoffs and then did this meta thing. So now BR is hurting. It needs more focus, it needs to not be so boring. Don't turn Fortnite BR into PUBG or other games that are now just about dead.
It's not too late to fix pub BR, but they do need to truly focus on it.
Bring back the old art style, make the map more fun with legitimately fun POI's.
Ranked: Now, I play some ranked but not a lot. In my book though, it's such a broken game mode. Arenas used to actually play more like a comp practice. Ranked does not. Also, the ranking itself needs to be fixed.
I'm sorry but people like Bush Camp Dad should not be able to camp their way to Unreal, or even Champion for that matter.
Ranked needs some major balance changes.
It also needs to play more like Arenas did. If a comp isn't going to have vehicles or mythic weapons, then neither should ranked. Otherwise comps need to match what you have in pubs...which I do disagree with.
I do believe that Ranked and Comps/Cups need to be more of a "core" style gameplay.
The Storm: I believe we need a dynamic storm. The storm should be able to see how many people are left in a game and where they are. If it's down to 15 people just camping their way through and there is still half the map left, then the storm should increase it's damage and shrink down significantly to force gameplay.
I'm not saying they need to make the storm as fast as it was in the beginning of Chapter 5 Season 1, but it needs to be more of a threat than it currently is where it's 1 dps for way too long.
Which is why I believe a dynamic storm is the answer. The storm can change how much it shrinks and the damage it'll do based on player count and how spread out the players are.
Conclusion: For me, both seasons 1 and 2 of this chapter have not been it. I used to play just about every night either trios or squads. I think we're all just feeling bored and letdown with the current state of gameplay.
This was, for a long time one of my favorite games to play and even if I didn't want to play BR, I was at least going and seeing what kind of create maps I could find, especially Death Runs to do.
I'm now only playing a few times a week, mostly just to knock quests out to make sure I get things.
I'm not playing other creative maps as much anymore, I am off and playing other games.
submitted by Defiant_Confusion770 to FortNiteBR [link] [comments]


2024.05.14 17:56 ClaimSalt1697 A MASTER LIST of real world tie-ins to ACOTAR: Part 1—Characters & Courts ✨🌙

⚠️ WARNING: Maasverse Spoilers—Proceed with Caution ⚠️

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Part 1: Characters and Courts - YOU ARE HERE
Part 2: World Map, Items, Terms & Other
-----------------

Well, here we go. A master list of all things ACOTAR + the "real" world.

Now, do I believe every single name and location on this list was chosen by SJM with a specific real-world allusion in mind? Of course not. But when you look at the similarities, you'd be hard pressed to deny some of their very probable relations.
As far as this list goes, I've provided what was within my ability to find—coupling each with that which made the most sense relationally—though several definitions would appear to have zero connection to the story at large.
I can't promise perfection. Heck, I can't even promise 100% accuracy (though I did cross-reference the more obscure sources). And I will gladly welcome any missing pieces and/or additional insight you may have.
\Note: If a character or place/item is minor enough, I've included a reminder of their book roles.*

So come on, friends. Let's dive on in.


https://preview.redd.it/6wts6t7iwd0d1.png?width=832&format=png&auto=webp&s=9f0abc281511431ad28cd76819c77b1907b49432

UK + IRELAND

PRYTHIAN
A combination of Prydain, the old Welsh name for Britain, and Brython, which translates to “Ancient Britons” from Welsh.
HYBERN
A riff of Hibernia, the Classical Latin name for Ireland.

Artist of Prythian map: P-dulcis on redbubble

*A continuing list of world map related locations is provided in Part 2 of this post (see link above)


https://preview.redd.it/0r8gk0ptwd0d1.png?width=840&format=png&auto=webp&s=f82b8e420140957e0aa7c13ee334d4f9b8cdd032

MAIN CHARACTERS

RHYSAND
Rhys (also Rhŷs) is Welsh in origin and means "ardent, enthusiasm." It has deep roots in Welsh culture and is the name of several famous Welsh kings and noblemen, including Rhys ap Thomas, a solider who rose to prominence during the Wars of the Roses.
FEYRE ARCHERON
Feyre is a variant of Feyre and is Old English in origin. It means "fair, beautiful." A similar name in Old Norse is Freyja (also spelled Freya), meaning "Lady," denotes a woman of nobility. In Norse mythology, Freyja is a goddess associated with love, beauty, fertility, sex, and war.
In Greek mythology, the Archeron is one of the five rivers of the Underworld and is often the principal river through which the ferryman Charon transports the dead. It said to be the River of Woe or the River of Misery.
CASSIAN
Cassian is Latin in origin, means "son of Cassius," and denotes one of the oldest families in Rome. Arguably the most well known Cassius was one of the leading instigators of Julius Caesar's assassination plot.
AZRIEL
Azriel is Hebrew in origin meaning "God is my help." In some religions, Azrael is the benevolent angel of death who carries souls of the deceased to the afterlife.
MORRIGAN
The Morrígan is a Celtic goddess associated with war and fate and is seen as a guardian of the earth and its people. Her name means "great queen" or "phantom queen."
AMREN
Amram is of Hebrew origin and means "exalted people." It is the Biblical name of Moses' father.
Note: This tracks with Amren being able to interpret The Book of Breathings which is a play on the very real The Books of Breathing, a collection of ancient Egyptian funerary texts.
NESTA
Nesta is the Welsh version of Agnes meaning "pure, holy." May also have potential connections to Nestor, a legendary Greek king who was known as a great warrior and for the sage advice he offered younger soldiers.
ELAIN
Elain is Welsh in origin and means "fawn." Elaine is associated with the Greek name Helen meaning "light, bright one."
Fun fact: Elain is an anagram of Aelin.
NYX
Nyx is the Greek mythological goddess and personification of the Night. She is the mother of Day (Hemera) and Darkness (Erebus). She often appears alongside other celestial deities such as Selene, Helios, and Eos.

ILLYRIANS

EMERIE
Emerie has Old German origins and means "home strength, brave, powerful."
ENALIUS
In Greek mythology Enyalius is a son of Ares but is also a byname for the god of war. He is often seen as the god of soldiers and warriors from the Ares cult.
DEVLON
Devlon is Gaelic in origin and related to the name Devlin meaning "fierce courage."
BALTHAZAR
Balthazar is Akkadian in origin meaning "God protects the King." It is a name commonly attributed to the wise man who gifted myrrh to the Christ child (the myrrh symbolizing the future death of a king). It is an alternate form of King Belshazzar who played a pivotal role in a coup d'état that overthrew a Neo-Babylonian king.
ACOTAR role: Balthazar helped Nesta during the Blood Rite.
PROTEUS
Proteus is a prophetic sea god in Greek mythology and means "versatile, mutable, capable of assuming many forms."
ACOTAR role: Proteus is Emerie's father and was killed in the war with Hybern.
BELLIUS
May refer to Belus, the Babylonian god of war.
ACOTAR role: Bellius is Emerie's cousin and was slain by Cassian during the Blood Rite.
KALLON
No clear references found, but kalon in Ancient Greek translates to "ideal perfect beauty."
ACOTAR role: Kallon incited the Illyrians against the Night Court leaders and was ultimately slain during the Blood Rite.

HEWN CITY

KEIR
Keir is Gaelic, meaning "dark," and is related to the Irish name Ciarán. In Greek mythology, the Keres (singular being Ker) were female death spirits who personified violent death. There is a suggested connection between the Keres and the Valkyries of Norse mythology, each representing opposite ideals; the Valkyries being benevolent deities in death, versus the Keres representing feasting destruction.
THANATOS
In Greek mythology, Thanatos is the personification of death. He is a minor figure, often referred to but rarely appearing in person (I see what you did there, SJM).
ACOTAR role: Thanatos is mentioned briefly by Keir during the alliance meeting with Eris.

THE LIBRARY

CLOTHO
In ancient Greek mythology, Clotho is the youngest goddess of the Three Fates and spins the thread of human life. Her name means "spinner."
MERRILL
Merrill is of British origin meaning "sparkling sea, sea-bright."
GWYNETH BERDARA
Gwyneth is Welsh in origin and means "blessed, happiness." In Irish mythology, the Lady Gwyn is a headless woman (cough, Catrin, cough) who chases wanderers at night. In Arthurian mythology, Guinevere has an evil half-sister—"False" Guinevere—who bewitches Arthur.
ANANKE
Ananke means "necessity, fate personified." In Greek mythology she is one of the primordial deities and is the personification of necessity and inevitability.
ACOTAR role: A Priestess who joins in the training to become a Valkyrie.
DEIRDRE
Deirdre is Gaelic in origin and means "broken-hearted, wanderer." The name is associated with a tragic heroine in Irish mythology.
ACOTAR role: A Priestess who joins in the training to become a Valkyrie.
ILANA
Illana is Hebrew in origin nd means "tree, bright light." It stems from the name Elena and is potentially related to the name Ileana, a beautiful young female fairy in various myths.
ACOTAR role: A Priestess who joins in the training to become a Valkyrie.
LORELEI
Lorelei in German in origin and means "alluring, temptress." In German folklore, she is a siren-like seductress.
ACOTAR role: A Priestess who joins in the training to become a Valkyrie.
ROSLIN
Roslin is Scottish in origin and means "rose, red-haired."
ACOTAR role: A Priestess who joins in the training to become a Valkyrie.
RIVEN
Riven derives from Old Norse meaning "to split, tear asunder."
ACOTAR role: A Priestess who avoids contact with strangers and whose background is unknown.

SIDE CHARACTERS

MADJA
Madja is Slavic in origin and may mean "splendid, noble one." In Arabic it means "the women with glory." It is related to the name Madeleine meaning "from Magdala."
NUALA
Nuala is Irish in origin and means "fair shouldered one." In modern Irish storytelling it means "born of the sea." It is considered a diminutive form of the name Fionnuala, a mythological figure who was the daughter of a sea god.
CERRIDWEN
Cerridwen is an enchantress in Welsh mythology. She is said to possess the cauldron of poetic inspiration and is regarded by many as the Celtic goddess of rebirth, transformation, and inspiration.
RITA
Rita stems from the name Margarita and comes from the Greek word meaning "pearl." The Greeks promoted pearls as a symbol of honesty and integrity.
ACOTAR role: Rita owns the "how does the IC not know the clientele is gay" bar.
SEVENDA
No clear connection found, though venda in Latin means "sell" while sev means "strew, spread" and enda means "end." Could also potentially be related to the number seven.
ACOTAR role: Owns a restaurant the IC frequents.
NEVE
Neve is of Latin origin and means "snow."
ACOTAR role: The jeweler from whom Rhys buys jewelry for Amren in ACOFAS.
POLINA
Polina has Latin origins and derives from Apollo, though it could also be seen as a variant of Paulina/Paul meaning "little, the younger."
ACOTAR role: The faerie who owned Feyre's art studio before her untimely death.
RESSINA
Resina means "resin of the pine." Plants secret resin as a protective response, guarding them from insects and pathogens.
ACOTAR role: Ressina opens the art studio with Feyre. She has green skin and stood outside her shop in response to Hybern's attack on Velaris, protecting the terrified faeries inside.
ARANEA
Aranea is Greek in origin and denotes a genus of orb-weaving spiders.
ACOTAR role: Aranea is the weaver who created the Void cloth.

https://preview.redd.it/9hs15ll5xd0d1.png?width=838&format=png&auto=webp&s=ddc4210db47367b3ef75b06909decc6f3f5c1e70

MAIN CHARACTERS

TAMLIN
From the "Ballad of Tam Lin," a legendary ballad from the borderlands of Scotland. Reminiscent of the fairytale Beauty & the Beast where a mortal woman plucks a rose and encounters a man in the forest, later learning he is captive to faeries. She must hold onto him as he is transformed into various beasts and upon his rescue, the faerie Queen muses that she should have taken out his eyes (Lucien, anyone?) or capture his heart (Tamlin's stone heart) to prevent his escape.
LUCIEN
Lucien is French in origin and means "light." Lucian was also the name of a Hellenized Syrian satirist who was known for his tongue-in-cheek style is said to be the inventor of comic dialogue.
ALIS
Alis is a variant of Alice and translates to "noble, exalted."

SIDE CHARACTERS

IANTHE
Ianthe is Greek in origin and means "she who delights." In Greek mythology she is a water-nymph daughter of Oceanus and a companion to Persephone when she was abducted by Hades.
ANDRAS
Andras has Welsh origins and means "manly, brave."
BRON
Bron is Old English and means "brown."
HART
Hart has Irish origins and means "hero, brave, firm." A hart is also the term for a male deer and in Celtic mythology, the white hart is said to appear when one is transgressing a taboo (Tamlin's whipping of his other sentry comes to mind).

https://preview.redd.it/peja6s1pfe0d1.png?width=922&format=png&auto=webp&s=aa094c879ffc1ebabdc76045d8f316a3ea14f6c4

MAIN CHARACTERS

BERON VANSERRA
Beron is French in origin and is a pet form of the name Bero meaning "bear."
Vanserra is a combination of the prefix van meaning "from, of" and serra meaning "saw, view from a high place" or "mountain range." Vanserra can be said to mean "of the mountains."
ERIS
In ancient Greek mythology, Eris is the Greek goddess of strife and discord. Her Roman equivalent, Discord, is the goddess of chaos. She is associated with the war goddess Enyo who is frequently associated with the war god Ares.

SIDE CHARACTERS

JESMINDA
Jesminder is Indian in origin meaning "flower queen."

https://preview.redd.it/aa0ryh03he0d1.png?width=834&format=png&auto=webp&s=2c979ef80546b8a636c7bd4533511d919697c82a

MAIN CHARACTERS

TARQUIN
Tarquin is of Latin origin and means "ruler, strong soldier." Two of the seven kings of Rome bore the name.
VARIAN
Varian is of Latin origin and means "variable."
CRESSEIDA
Cressida derives from Chryseis and means "golden." She is a character associated with the Trojan War and is the archetype of a faithless lover.

SIDE CHARACTERS

NOSTRUS
Nostrum comes from the Latin noster meaning "our, ours." Nostos is an Ancient Greek literary theme concerning an epic hero returning home, often by sea. It is deemed a high level of heroism or greatness and focuses on the hero retaining or elevating their identity while often resisting temptation.
ACOTAR role: The High Lord prior to Tarquin who was slain by Amarantha after participating in a rebellion Under the Mountain.
BRUTIUS
May refer to the Latin name Brutus meaning "heavy, dull."
ACOTAR role: Mercifully slain by Rhys Under the Mountain after his attempted escape.

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MAIN CHARACTERS

HELION
Helios is the Ancient Greek god personifying the sun. He is often depicted with a solar crown and drives a horse-drawn chariot through the sky. He played a significant role in ancient magic and spells and is the son of the Titan Theia and brother to Selene.

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MAIN CHARACTERS

KALLIAS
Callias is Greek in origin and means "beauty, beautiful voice." He is a diplomatic and wealthy figure in Ancient Greece.
VIVIANNE
From the Latin word vivianus meaning "alive." Commonly associated with the Irish name Bébinn meaning "beautiful, fair one" and is the name of an underworld goddess in both Irish and Welsh mythology.

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THESAN
Thesan is the Etruscan goddess of the dawn. Greeks identified her with Eos, the goddess and personification of the dawn. She is sometimes depicted with wings.
NUAN
Nuan is Mandarin and means "warm, genial."
THE PEREGRYN
The peregrine is a falcon renowned for its speed.
Fun fact: The peregrine is the fastest member of the animal kingdom and can reach speeds of over 200mph.

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AMARANTHA
Amaranths is Greek in origin and means "unfading." The amaranthus flower, often deep red in color, is said to symbolize immortality as it blooms for so long.
BRANNAGH
Brannagh is of Irish origin and denotes a "beautiful female with hair dark as a raven."
DAGDAN
In Irish mythology, the Dagda is considered the chief god of the Tuatha Dé Danaan. His name means "the good god, the great god."
CLYTHIA
In Greek mythology, Clytia is a water nymph who loved the sun god Helios. Helios left her for another woman after coming under the influence of Aphrodite. Clytia exposed the affair to the other woman's father, but eventually lost herself in mourning for Helios's love. Her name means "glorious, renowned."
ACOTAR role: Amarantha's sister.

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HISTORICAL FIGURES

THEIA
Theia is a Titan and is the Ancient Greek goddess of sight and vision. She is the parent of Helios, Selene, and Eos. She is most known not for her own role, but for that of her childrens'. Her name means "goddess, godly."
SILENE
Selene is the Ancient Greek goddess and personification of the moon. She is the daughter of Hyperion and Theia and sister to Helios and Eos.
HELENA
Comes from the Green name Helen meaning "shining light." There are various Helens in Greek mythology: Helen of Troy, Helen a friend to Aphrodite, and Helene the Amazonian who fought Achilles.
FIONN
Fionn is of Irish origin and means "fair-haired." In Irish folklore, Fionn Mac Cumhaill was a leader of a band of young hunter-warriors.
PELIAS
Pelias is Greek in origin and means "rock pigeon." Pelias was the king of Ioclus while Peleus was the king of Phthia. Peleus was husband to Thetis, father to Achilles, and left several (men and women) dead in his wake, both through means of accident and betrayal, fleeing more than once to escape punishment.
OLEANNA
Oleanna derives from the Greek name Helene meaning "sun ray, shining light."
ACOTAR role: The High Priestess who dipped Gwydion in the Cauldron.

REPORTED DECEASED

CATRIN BERDARA
Catrin is Greek in origin and means "clear, pure." It's commonly used in Wales and is connected with the ancient goddess Hecate, who is the goddess of witchcraft, sorcery, and necromancy.

MINOR CHARACTERS

TANWYN
Tanwan is of Welsh origin and means "white fire."
ACOTAR role: Tanwyn was a Valkyrie and Cassian's former lover.
OSIAN
Osian is Welsh meaning "young deer" and derives from the Irish legendary poet and warrior Oisín, who was regarded as the greatest poet of Ireland and a warrior of the Fianna (small warrior-hunter bands). He was a demigod son of Fionn Mac Cumhaill and Sadhbh.
ACOTAR role: The author of A Brief History of the Great Sieges
RABATH
Rabath is an anagram of Bharat, one of the names of India. Derived from the Sanskrit word bharata, meaning "to bear, be maintained" it can also mean "one who is engaged in search of knowledge."
ACOTAR role: Lord of the Western Wind and ancestor to Merrill.

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JURIAN
Jurian is Greek in origin and means "farmer, earthworker."
GRAYSEN
Graysen is of English origin and translates to "son of the steward/gray-haired man."
NOLAN
Nolan is Irish in origin and denotes a "child of nobility, champion."
ACOTAR role: Nolan is Graysen's father.
ISAAC HALE
Isaac is Hebrew in origin and means "one who laughs or rejoices." Hale is Old English in origin and means "nook, recess" and denoted someone who lived in a nook or hollow.
TOMAS MANDRAY
Thomas is Hebrew in origin and means "twin." No clear reference to Mandray, though Mandrew is Greek and means "man, warrior."
ACOTAR role: Tomas was Nesta's former betrothed.
CLARE BEDDOR
Clare is French in origin and means "bright, clear." No reference found for Beddor.
AUNT RIPLEIGH
Ripleigh is Old English and means "shouting man's meadow." It is connected to the name Ripley meaning "strip of clearing in the woods."
ACOTAR role: Aunt Ripleigh is the feigned aunt Feyre takes care of.
Ms. Laurent
Laurent is French in origin and means "from Laurentum" and "bay laurel."
ACOTAR role: Ms. Laurent is the mortal caretaker of the Archeron estate.
BRIAR
Briar is of British origin and means "thorny bush of wild roses, brambles."
ACOTAR role: Briar is the mortal woman rescued by Feyre and Azriel.

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HUMAN QUEENS

VASSA
Vasilissa is Greek in origin and means "queen, empress." It is also the name of a Christian child martyr who was left unharmed during her capture, but after her release was slain in a field as she prayed.
BRIALLYN
Briallen is a Welsh name meaning "primrose." Primrose comes from the Latin word meaning "first" and the primrose flower often represents youth and renewal (SJM, you dog—this may be my favorite tongue-in-cheek naming thing you did).
ACOTAR role: Briallyn is the first queen who enters the Cauldron and is rewarded with immortality as a withered old hag.
DEMETRA
Demeter was the mother of Persephone, an Ancient Greek goddess of the harvest and an emblem of growth.
ACOTAR role: Demetra was the golden queen who provided the mortal half of The Book of Breathings to the Night Court and was subsequently slain by the Attor.
ANDROMACHE
Andromache means "fighter of men." In Greek mythology, she was representative of the suffering of Trojan women during the war and was famous for her virtue and fidelity. Andromache was also the name of a famous Greek Amazonian who fell at Troy.
ACOTAR role: Andromache was the former mortal lover of Mor.

FAE CHARACTERS

DRAKON
Drakon is of Greek origin and means "dragon."
NEPHELLE
In Greek mythology Nephele, meaning "cloud," is a cloud nymph who is considered the goddess of loyalty, generosity, peace, and shyness.
THE SERAPHIM
A seraph is a celestial being regarded as belonging to the highest order of angels in Christian angelology.

HUMAN CHARACTERS

MIRYAM
Miriam of of Hebrew origin and means "sea of sorrow." She is the Biblical daughter of Amram and Jochebed and sister to Aaron and Moses.
URSTIN
No plausible connections found. Potentially an anagram for Rustin, an English name meaning "Rust's estate" or Surtin, a Middle English name meaning "reliable, trustworthy."
ACOTAR role: Urstin is a cousin of the Archerons via their mother.

https://preview.redd.it/7d6podf5pe0d1.png?width=836&format=png&auto=webp&s=8e99a04d45c3b0f1f46232c7ebef16aeef659c8e

MAIN CHARACTERS

THE SURIEL
Suriel is a Hebrew name meaning "God's prince, divine authority." May also reference Sariel, an angel from Judais tradition, one of the seven holy angels. He is considered to be a primordial power invoked for his protective powers.
ATTOR
Possibly an altered form of the German tatter meaning "goblin, puppet." Likely inspired by the Ahool, a bat or primate-like winged cryptid said to live in the jungles of Indonesia.

DEATH GODS

THE BONE CARVER
Self-explanatory.
STRYGA AKA THE WEAVER
Stryzga is a female demon in Slavic mythology similar to a vampire. Stryzga stems from the mythological Strix of Ancient Greece, referring to birds of ill omen (and also witches) who fed on human flesh and blood.
KOSCHEI
Koschei is a common villain in East Slavic tales. He is often given the epithet of "the Immortal, the Deathless" and is said to hide his death inside nested objects for protection. He often takes the role of a malevolent rival figure who competes or entraps a male hero's love interest.
Fun note: The love interest trapping tidbit has interesting connotations for both Lucien (regarding Vassa) and Azriel (regarding Eris). For a breakdown of the Azriel x Koschei scene in ACOSF, see HERE.

PRISON INMATES

BRYAXIS
Bryaxis was a famous Ancient Greek sculptor. His name may mean "delight, lust."
LANTHYS
No information or connections found (and it is KILLING me).
LUBIA
In Albanian mythology, the lubia is a multi-headed, serpentine-like, female watestorm demon-dragon. Her irresistible taste of flesh leans toward that of young girls.
ACOTAR role: Also called Seven-Headed Lubia, imprisoned for preying on girls on the western coast of Prythian.
ANNIS
The Black Annis is a bogeyman in English folklore, depicted as a blue-faced witch with iron claws who has a taste for human flesh, especially that of children.
ACOTAR role: Also called Blue Annis, imprisoned for her craving of female flesh.
VESPERUS
In Greek mythology, Hesperus is the Evening Star. Her Roman equivalent is named Vesper.
ACOTAR role: Vesperus is the Asteri found beneath the Prison.

MINOR CHARACTERS

MIDDENGARD WYRM
Midgard is the realm of human beings in Norse mythology, ie Earth. Wrym is an Old Norse word and refers to a wingless and limbless dragon.
THE BOGGE
Bogge is a Middle English word meaning "frightening specter" from which the term bogeyman originated. Bogeyman have no specific appearance and conceptions vary drastically by culture.
Fun fact: A boggart is a supernatural being from English folklore and also derives from the term bogge (Harry Potter facts, yo).
NAGA
Throughout various Asian religious traditions, Angus are a divine or semi-divine race of half-human, half-serpent beings residing in the netherworld.
Fun fact: A female naga is called a Nagi or a Nagini (more HP facts, yo).
MARTAX
A manticore is a Persian mythological creature similar to the Egyptian sphinx. The martax describe in ACOTAR has a head like a lion's and three rows of teeth. A manticore has the body of a lion and eats its victims whole with its three rows of teeth. The term manticore stems from Latin and Ancient Greek.
PUCA
Púca is Irish for "spirit, ghost" while puca is Old English for "goblin." They were said to be shape-changers.

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MEALLAN
Meallán is Irish in origin meaning "small pleasant one."
ACOTAR role: Helion's pegasus.
ELLIA
Ellia is of various origins and can translate to "beautiful fairy maiden" with hints to the "Otherworld."
ACOTAR role: Mor's horse.
-----------------
For Part 2: World Map, Items, Terms & Other, click HERE
submitted by ClaimSalt1697 to acotar [link] [comments]


2024.05.14 16:53 dBonesLH Spring Horror Reviews feat. Buehlman, Cutter & More!

Hi Horror fans! I am back with a few more reviews. I normally try to mix up the new and the old the classic and the atypical when I can. My success varies depending on which books call to me. Let me know what you think!
Lowest reviewed to highest.
Survivor Song by Paul Tremblay
Premise- A new rabies virus is running rampant in Massachusetts and Nats is running out of time. Almost ready to give birth and exposed to the rapidly advancing virus she needs help before the baby arrives or she succumbs…
Thoughts- This book almost broke my DNF record. It has been a long time since I gave up on a book and this was close. If it wasn’t a relatively short book (around 300 pages) I don’t think I would have powered through. I disliked one of the main characters throughout (Nats) finding her grating and her attempts at humour embarrassing. It also employs just about every cliché ever put into the apocalyptic or outbreak genre and then makes it worse by being self referential about the cliches. Then towards the end the other main character who I didn’t mind as much becomes so selfish (I understand she’s trying to help her friend but come on) that she willingly endangers a busload of people just for her own ends. All of this is without delving into the awkward and awful kid “slang” Tremblay employs for about 50 pages in the middle of the book. My wife really enjoyed the audiobook for his A Head Full of Ghosts so I will probably try that before writing him off as an author who is not for me but he has a really difficult hill to climb after this. A final thing to note much of this book even when action was occurring felt plodding and slow somehow which I can’t even wrap my head around because rabies infected people chasing down our main characters should be exciting but I could barely keep my eyes open.
Rating- 2/5. Not a 1 because I finished it. Do not recommend. Read any other apocalyptic or outbreak book The Stand or Swan Song comes to mind.
Between Two Fires by Christopher Buehlman
Premise- The Black Death ravages the French countryside and evil lurks behind every corner. A former knight turned brigand encounters a young girl who is more than she seems. Can he find redemption? Does he deserve it?
Thoughts- This is another horrorlit darling. I actually picked up Buehlman’s fantasy novel The Blacktongue Thief first in anticipation of this this novel because it was the only novel of his available at my book store. I enjoyed that and appreciated the author’s humour and dark side. This novel came with a lot of hype as it has to be one of the most recommended books in this sub. The premise of a medieval horror which features demons and devils was incredibly appealing and my wife and I decided to read through it at the same time (her on audio). We both found it pretty underwhelming which I know might be controversial. It’s strange because its well written, I enjoy the characters and the setting but somehow it did not gel with me. The best way I can describe it is it felt almost like a horror show with say 22 episodes. Like most shows with 22 episodes a lot of them are filler or freak of the week episodes and that is how a lot of the middle of the book felt to me. We would travel along with Thomas and Delphine, they would encounter something strange and remarkable (occasionally horrifying) and move on to another area where another strange or remarkable thing would happen. It felt oddly disconnected. Now I need to talk about the ending which didn’t redeem my feelings about a large portion of the book but it was my favourite thing about this novel for sure. It ends in a fantastic way and encapsulates what I think the author was going for throughout the book but didn’t land for me until the end with themes concerning sin, redemption and second chances. This might be the definition of a book I appreciate and can see what others love about it but didn’t register with me for large portions. That ending though, so good.
Rating-3.5/5 stars. An interesting setting for a modern horror novel let down by some meandering adventures which caused it to lose me somewhat before ending on a high note.
Little Heaven by Nick Cutter
Premise- Three hardened mercenaries team up for what seems like an easy job, rescue a woman’s nephew from a cult down south. What it turns into is a fight for their lives which will haunt them down through the years and will make them wonder if they ever really escaped Little Heaven?
Thoughts- My second foray into the work of horrorlit darling Nick Cutter. I enjoyed The Troop and found it suitably disgusting and chilling to earn the reputation it has in the wider horror fan annals. I actually think I prefer Little Heaven overall. One of my biggest gripes with The Troop was its lack of meaningful characters and many of them felt like stereotypes and while some of the characters in Little Heaven fall a little into that category (the Reverand in particular is just a straight black heart) the main group were all well realized in my opinion and despite their obvious shortcomings I came to root for them. Cutter per usual is a master with description, creeping the reader out with every mention of things slimy, crawly or looming. In this book he has included some pages of art which further the atmosphere and really burn some of the images into your mind (one rather tall character in particular). I enjoyed the back and forth between the two timelines, one during the initial trip to Little Heaven in the 60’s and the ugly return in the 80’s. It had almost an It like feeling of needing to overcome your fear when you know what is awaiting you but finding the courage decades later to face it regardless. Similarly to The Troop, Cutter doesn’t give us the Hollywood happy ending either which I enjoy, you get your elements and take what you can from such an evil place. Without going into spoilers there were things about the ultimate confrontation which I disliked (mostly the reveal of what is within the black rock itself) and things which I enjoyed a lot (the ultimate fate of one of the main characters). I think that I have now read what I would consider his two most applauded books I can move onto the one which splits horror audiences in half, The Deep. Overall though Cutter writes horror that really is a page turner and I will continue to read him until he proves otherwise.
Rating-4/5 stars. Another fast-paced creepy jaunt evoking elements of Heart of Darkness (and modern horror takes like Children of Chaos) and the two timeline split involving children obsessed evil like King’s It, Mr. Cutter continues to impress and make it his own.
Empire of the Vampire by Jay Kristoff
Premise- The sun has gone dark and the great empire of Elidaen is at war. Not with their neighbouring countries but the great unholy horde of undying monsters that make up the vampiric kingdoms. Gabriel De Leon will learn what it means to survive and battle against these creatures on his journey to becoming a member of the Silversaints, the great brotherhood of warriors who try to keep the darkness at bay.
Thoughts- Let me start by saying that putting this into my horror reviews is a little of a stretch. This is really more of a dark fantasy book with horror trappings. If you just want straight horror and are not into fantasy as a genre maybe give this one a pass, but if you do enjoy fantasy even a little please check this out. It is epic in scale with fantastic characters and really fun dialogue. If I am being reductive it is like 70% Witcher, 20% Blade and 10% Interview with a Vampire. I happen to enjoy all three of those things quite a bit so I loved this book. The story bounces between three time frames, the framing story in the “present” where Gabriel is imprisoned and telling his life story to his vampire jailor, his origin story taking place when he is around 16 telling of his upbringing and becoming a Silversaint and finally him as a 32 year old on a quest for the holy grail. Kristoff does a really good job at least early on keeping the reader engaged on each story as they bounce back and forth and I never felt too much like I needed to go back to the other time line even though I was always interested in what would happen next. There was one sequence which dragged a little for me (basically the sequence going to and time in Redwatch) but it is a minor gripe in a hell of a book. I am very excited for the sequel which should be out in first half of 2024. This book looks from the title and cover a little juvenile but it is very adult (many brutal murders, battles, amusing and creative cursing and a fair bit of the sexy stuff) so do not be scared off by appearance alone. A definite recommend from me. I could see some people finding the dynamics and themes well trodden from other recent media as mentioned Witcher and things like The Last of Us, but the world and characters Kristoff creates makes it work despite the familiarity.
Rating-4.5/5 stars. A brilliant start to what I hope will be the and amazing vampire series.
Perfume: The Story of a Murderer by Patick Suskind
Premise- Jean-Baptise Grenouille is born with a unique ability, the most extraordinary nose of all time. He can remember, store and create any scent he wishes. To that end he “collects” as many as possible and aims to create the greatest perfume known to mankind. Unfortunately, the best scents that he wishes to capture for his perfume comes from virginal teenage girls and he will take their odour no matter the cost….
Thoughts- I prepared myself for this book based on comments from fellow readers by expecting it to fall into the more distinguished “literature” side of the horror genre. It did but it still surprised me with the directions that it went in. I was expecting more focus lets say on the murders themselves and Suskind does such an amazing job detailing the inner workings of Grenouille’s mind that when we finally get to that part of the book we absolutely understand why they are not really the focus of the novel but merely a means to an end. The descriptions of odours are amazing and a few times I felt myself almost gagging at some of the images Suskind conjures with his prose. I am not a prose person but he does a wonderful job detailing scents in a way you would never think of. The journey Grenouille goes on is utterly unexpected and fascinating. You truly get a strange insight into this broken creature and why he is doing what he is doing and how ultimately the murders mean nothing to him but a way to capture or collect his perfume which is his ambition. The last few pages erupt into a madhouse of defied expectations just when I thought we would have a fairly basic ending Suskind pulls the rug out once again. It also really underlines how animal humanity can be and what we can be reduced to based on our senses.
Rating-5/5 stars. A truly unique novel which defied all expectations. Very different and easy to recommend to horror readers who want something out of the ordinary.
THANKS FOR READING!
If you want to read my previous horror reviews I will post the links here:
Devil in the White City, The Troop, The Damnation Game, Swan Song, The Fisherman and Something Wicked This Way Comes
https://www.reddit.com/horrorlit/comments/15a7jvq/review_sixpack/
Playground, Ghost Story, Red Dragon, The Exorcist, Children of Chaos
https://www.reddit.com/horrorlit/comments/17a3s9t/halloween_season_reviews/?utm_source=share&utm_medium=web2x&context=3
Mr. Gaunt and Other Uneasy Encounters, Mongrels, Strange Weather, Let the Right One in, The Final Girl Support Group
https://www.reddit.com/horrorlit/comments/18282lx/fall_horror_reviews_feat_graham_jones_hill/
Potential Options Upcoming books:
Owned- Old Country by Query, The Fireman by Hill and Carrion Comfort by Simmons (started this one got about 1/3 through and put it down wasn’t clicking despite me loving his Sci-Fi).
Wishlist- The Imago Sequence and Other Stories by Barron, Boy’s Life by McCammon.
submitted by dBonesLH to horrorlit [link] [comments]


2024.05.14 15:10 justanotherfootyblog The Weekly Football Quiz at Just Another Footy Blog

My 'Weekly Football Quiz' is now live on the Just Another Footy Blog website, and you can expect to see a brand new quiz released every week based on the past weeks football events.
Remember you can also check out on the JAFB site: ☆ Premier League Quizzes (adding a little history of each club as well as club related YouTube videos, but this is an ongoing process) ☆ Match HighlightsMore Football Quizzes in Different ThemesLatest Football News ☆ Club Badge Quizzes ☆ League Tables, Stats etcClassic GoalsFootball Blogs......and so much more
Try out the weekly football quiz now and let me know what you think!
https://www.justanotherfootyblog.co.uk/the-j-a-f-b-weekly-football-quiz/the-weekly-football-quiz-may-13th-2024
submitted by justanotherfootyblog to justanotherfootyblog [link] [comments]


2024.05.14 12:45 Errora403 PUBG MOBILE VERSION 3.2 UPDATE ANNOUNCEMENT

PUBG MOBILE VERSION 3.2 UPDATE ANNOUNCEMENT
Report bugs here and earn rewards: https://pubgmobile.live/support
PUBG MOBILE will begin pushing out the update on 5/13 at 2:00 (UTC+0). Service will not be interrupted. To ensure a quick and smooth update, please be in a good network environment and make sure you have enough available storage on your device.
Update Reward: Update the game between 5/13–5/27 (UTC+0) to get 3,000 BP, 100 AG, and a Mecha Warship Theme (3d).

Key Updates

  1. New Themed Mode "Mecha Fusion": Engage in thrilling battles in a brand new battleship themed area with new mecha vehicles!
  2. World of Wonder Updates: Bring your competitive experience to the next level with new mecha gameplay!
  3. Firearm and Vehicle Updates: P90 and Skorpion have been rebalanced. QBZ added to Erangel and Miramar. Select vehicles now have a delayed explosion mechanic. Experience a different kind of battle!
  4. Collection System: The Collection System is here! Start growing your collection today!
  5. Home: The mysterious Elegant Ancient Capital resource pack is coming soon! Build your dream Home and show off your creativity in the Home Competition!

New Themed Mode: Mecha Fusion

Available: 2024/5/13 at 2:00 (UTC+0)–2024/7/9 at 20:59 (UTC+0)
Supported Maps: Erangel, Livik, and Miramar (Ranked and Unranked)
https://preview.redd.it/6m82y04sfd0d1.png?width=1384&format=png&auto=webp&s=a0ce25f8079e2fabcfe43c9bb5b98fb3d648170e

New Mecha Vehicles

  • Strider: A two-seater vehicle with the ability to jump. It's armed with missiles that can be used to bombard designated areas. Missiles can be replenished at the Repair Station in the Assembly Base.
  • Levitron: A special vechile that can switch between a speed form and a magnetic form. Serves as the upper-body component that combines with a Strider to form the Armamech.
    • In speed form, the maximum speed and hover height will be increased, and the vehicle gains a "collision acceleration" ability: it will not slow down when it hits an obstacle. Instead, it will accelerate using the stored magnetic energy.
    • In magnetic form, the maximum speed and hover height will be reduced, but it can activate a "Magnetize" ability to grab and toss characters, vehicles, and specific objects.
  • Armamech: A four-seater vehicle combined from a Levitron and a Strider. It can also be directly summoned from the Steel Ark.
    • It possesses 2 weapons that it can freely switch between: the Strider's missiles, and the Levitron's "Magnetize" ability.
    • It has a boosted jump that enables it to leap high and far with the assistance of jets.
    • Bring a Levitron and a Strider close together to combine them. After combining, the pilot of the Levitron becomes the pilot of the Armamech. It can also be separated at any time.

Brand New Environments

  • Steel Ark:
    • A giant space battleship that will land on the map at the start of a match. You can enter it and explore inside. The core of the Steel Ark is a platform where you can summon the Armamech from the skies! You can launch yourself into the air in this mecha for everyone to see.
    • The ark consists of many areas. You can find all kinds of supplies and Supply Crates at the Command Post, Dormitory, Warehouse, and more.
    • From the landing pad, you can board an evacuation Wingman, which will take you straight to the Playzone!
    • You can use elevators and ziplines in the ark to get around.
    • Steel Ark Air Drop: A Steel Ark loaded with supplies will fly around during the match and drop supplies consisting of an Air Drop Crate and several Supply Crates at specific drop points.
  • Assembly Base:
    • The Assembly Base contains a Mecha Repair Station. Approach it in a mecha to replenish the mecha's health, fuel, and missiles.
    • On the top floor of the Assembly Base, there is a detector that can determine the location of crates within the Assembly Base. An Access Card can be found in one of the crates, which can be used to open the door to the Secret Room and get loads of supplies.

New Items

  • Jetpack: Pick it up and equip it to increase movement speed. It possesses the ability to hover in the air for a short duration. It consumes Energy rapidly when lifting off. Energy will only be replenished when you reach the ground. The Jetpack has a Health bar that protects you from damage to your back and arms. It will be destroyed after taking a certain amount of damage. When reaching a certain speed while moving forward, it can switch to a speed form. You will perform a special action when you tap "Lift Off" as it switches to the speed form. The Jetpack comes with the "Magnetize" ability, but you will not be able to fly fast when using it.
  • Personal AED: If you have this item, you can tap self-rescue after being knocked down. Once successful, you will recover from the knocked down state. Each player can only carry one of these items. Self-rescuing will be interrupted if you move while using this item.
  • Magnet Gun: This is a downgraded version of the Levitron's "Magnetize" ability in gun form. Switch to it by tapping on the firearm bar. It works the same as the Levitron's "Magnetize", but with reduced values.
  • Respawn Beacon: Throw the beacon on the ground to mark a location that the plane will pass over. Recalled teammates can parachute into the match again at the cost of a respawn chance. Teammates who have used up all their respawn chances cannot respawn.
  • Quick Parachute: When parachuting, a quick parachute button will appear at a certain height in the air. Tap it to immediately deploy the parachute which can also be freely put away.
  • Repair Station: Approach the Repair Station in a mecha to replenish its health, fuel, and missiles.

New Legendary Pilot Challenge

Get themed items, special vehicle cosmetics, Armamech dance emotes, special Elimination Broadcasts, and more by completing this difficult themed mode challenge.

World of Wonder

Available: Releases with the version
https://preview.redd.it/p1fd1vgtfd0d1.png?width=1384&format=png&auto=webp&s=e85c32e7ca039909f454cf08cf359f0df7137de5

World of Wonder Updates

  • Fuzzy search is now supported. You can search for maps by creation ID, creator UID, creation name, and description.
  • Added the friends tab to check what creations your friends have made at a glance.
  • Gift Access Point: You can now send Space Gifts from the creation details page and the creator's profile page.
  • You can view your play data and creation data in WOW on your player information page.
  • Ranking Improvements: Added support for more variables. Matches will now announce when a ranking player is in the match.
  • Copied Creations Limit: The number of copied creations you can have (including creations that are already published or those under review) is limited based on your Creator Level. When the limit is reached, you can only publish original creations unless you take down an existing copied creation.
  • Improved map recommendations and showcasing. Updated the WOW Creator page.

New Gameplay Devices

  • Contested Object Device: Use this device to spawn a contested object, which players can hold in their hands similar to "capture the flag".
  • Contested Object Handover Device: Contested objects can be handed over to this device for rewards.
  • Defensive Tower Device: Use this device to generate a fixed defense tower and configure its weapon type.

Gameplay Device Improvements

  • PvE Enemy Spawn Device: Supports spawning PvE enemies at random, configuring the PvE enemy's type, and randomizing their weight. You can also configure the PvE enemy's team.
  • Random Action Device: Supports storing the result of a random integer in a custom variable.
  • Special Vehicle Device: Added mechas.
  • Map Indicator Device: Supports real-time display of icons and text in the game.
  • Area Trigger Device: The action of the specific object entering the zone can be detected by the Area Trigger Device.
  • Overall Action Device: The action of players leaving the match can be detected.
  • Humanoid Enemy Spawn Device: Can now add buffs to spawned humanoid enemies.
  • Grouped Object Action Device: Supports configuring grouped objects. Loading any one of them automatically removes the others.
  • Item Issuance Device, Item Spawn Device, Custom Shop Device: Added 5.7mm ammo and the MG3.

New Interactive Objects

  • Target Dummy: A target dummy from the single-player training stage that shows damage numbers when hit and has several poses.
  • Soccer Ball: A soccer ball that moves upon contact.

Interactive Object Improvements

  • New Dynamic Moving Object Actions: Every new movement method for moving objects has a corresponding action. They can be activated by the detectable actions of other devices.
  • Guiding Lines: Launch pads and trampolines have guiding lines that show the trajectory of the player being launched into the air.

Controls & Interaction

  • Guiding Lines When Placing Objects In Midair: When placing objects in the air, guiding lines that project the current object's position on the ground can be shown.
  • Backpack Objects Can Be Interactized: You can take out interactized attachments such as a spinning ferris wheel from your backpack.
  • Object Interactization—Collidable Interactization: Set whether interactized objects move when hit by characters, vehicles, bullets, or throwables.
  • Object Interactization—Holding Interactization: Interactized objects can be held and tossed by characters.
  • Coordinate Editing in Free Editing Mode: In Free Editing Mode, you can select an object directly and move, rotate, or resize it by modifying its coordinates.
  • Object Editing Interface: Each object has an editing interface where you can directly edit the object's orientation, scaling, interactization type, or gameplay device parameters.
  • Object Placement and Alignment Improvements: Improved the usability of object snap and area grid, as well as added more object alignment parameters.
  • Auto Snap Option When Re-Editing: In the previous version, objects automatically snapped to their initial position when brought close to it during re-editing. This setting can now be toggled on and off in the editor's parameter settings interface, and is off by default.
  • Object Movement and Rotation Increment: Added movement and rotation increment settings to the editor's parameter settings interface.
  • Free Editing Top View Now Perfectly Flat: In Free Editing Mode, the previous top view editing was not perfectly flat, resulting in inaccurate positioning when placing objects from midair. Now, the editing view has been changed to be perfectly flat.
  • Added temporary resources. They will be replaced with default resources when they expire.

Game Parameters

  • Retaining Shop Tokens: Shop Tokens can now be kept during a match or across matches.
  • Overall Action Management: Added tag customization and filter features. You can create tags for gameplay devices to classify and filter them based on the tags.
  • Armed AI Customization Interface: Attributes for armed AI and defense towers can be customized, including health, attack, and more.
  • Match Log Interface: In-game logs now include the save feature. You can save and view all logs generated during play tests.

Other Updates

  • Group Editing: The team leader can edit the permissions of team members for better team management.
  • Enchantopia Updates: You can invite friends to Enchantopia and edit your team there. Added more interesting gameplay to the stages.
  • Cost Calculation Improvements: Fine-tuned how the system determines the cost of an object.
  • New map templates.

Classic Updates

Livik Map Updates

  • Added 4 new XT Upgrade Crates on top of the existing ones. New firearm upgrades are for the UMP45, SKS, DP-28, and M762. Upgrade Crates for these 4 firearms can be found in Livik or purchased from the Shop for 10 tokens.
    • UMP45 Upgrade: Reduced hip fire bullet spread by 20%.
    • SKS Upgrade: Faster recoil recovery after firing.
    • DP-28 Upgrade: Faster reload speed.
    • M762 Upgrade: Reduced muzzle shake.

Erangel Map Updates

  • Improved the quality of models seen by players at high altitudes, and resolved the issue of buildings disappearing.

Home Updates

The Home System is permanently available, and will be updated each version with interesting gameplay and building cosmetics.

Home Competition

Submission Period: 2024/5/13 at 00:00–2024/6/1 at 8:59 (UTC+0)
Selection Period: 2024/6/1 at 9:00–2024/7/1 at 9:00 (UTC+0)
  • You must reach at least 200 Home Prosperity before you can register for the Home Competition.
  • If players miss the submission period, they can still register during the selection period. After registering, they will be placed in the next round's matchmaking pool.
  • After registering, the selection criteria will be based on the current look of the player's Home.
  • During the selection period, you'll be matched with players of similar Home Prosperity at random every 3 days, for 10 rounds in total.
  • During the face-off, the player that obtains more votes wins. The winner gets to loot points from the loser.
  • Participate in Home Face-Offs to win Home Points and increase your Home Face-Off Level. The higher the Home Face-Off Level, the better the rewards.
  • Home Votes can be obtained by completing missions and by sending Home gifts. Note: Regular Popularity gifts do not grant Home Votes.
  • Home gifts given during each face-off round of the selection period will count towards Home Votes. Home gifts given outside a face-off round will not count towards the number of votes.

Home Events

  • Elegant Ancient Capital Style Event:
    • Available: 2024/5/18 at 2:00 (UTC+0)
    • Purchase Elegant Ancient Capital Home items during the event to get Style Points that can be redeemed for amazing rewards.
  • Ancient Capital Theme Debut Celebration:
    • Available: 2024/5/18 at 00:00 (UTC+0)–2024/5/31 at 23:59 (UTC+0)
    • The Event Center is launching an event to celebrate Elegant Ancient Capital's arrival. Get a Congratulatory Ancient Capital Object Pack when you reach Home Lv. 3, and use it to build an Ancient Capital Style Home in an instant!
    • Visit your Home and upgrade your Home Level to get additional rewards, including Home Coins, Classic Crate Coupons, AG, Ancient Capital themed items, and more.

Home Building Updates

  • Build With Blueprint & Group Editing:
    • Improved the process of building with blueprints. You can now go to More - Save Blueprint to copy and save the draft.
    • The Home Level required to build with blueprints and publish blueprints has been reduced to Lv. 3.
    • You can set the level of the blueprint you want to edit with a tap.
    • The Home Level required to access group editing has been reduced to Lv. 5. You can go to Blueprint Editing - More - Group Editing to invite your friends to build your Home together.
  • Home Resource Updates:
    • The mysterious Elegant Ancient Capital resource pack will be coming soon, along with a surprise event that will reward the Elegant Ancient Capital doorplate and exclusive background music for a limited time.
    • Reach Home Lv. 3 to get a basic Elegant Ancient Capital object pack.

Home Resource & Content Updates

  • Added an access point to the Home Shop in Home. Not only can you browse and edit freely in your Home, you can also enjoy the fun of shopping at any time.
  • Added an access point to the Home Lucky Spin in the Home Shop, so you can more conveniently acquire your favorite items:
    • Upgraded the Lucky Spin event. There are now multiple Lucky Spins available at once, providing you with more diverse shopping options.
    • Elegant Ancient Capital themed items will be available in the Home Lucky Spin.
  • The Elegant Ancient Capital themed items are now available in the Home Shop. Give your Home style a unique twist.
  • Upgraded the Home's lighting effects so players can take more quality photos.
  • Added customizable atmosphere modules that can be adjusted in visit mode.
  • Added privacy settings so you can now control who has access to your Home. Additionally, after reaching Home Lv. 15, you can enable the private channel feature to enjoy private time with your friends.
  • Improved object interactions. Added new facial expression changes after sitting down. Added new interactive objects: Smith Machine, Treadmill, Bathtub.
  • Improved butler actions. Butlers can now turn around and look at the player when they are within a specific range.
  • Home Tree Status Notification: When coins can be collected from the current Home Tree, you will see a notification icon on the Friends tab, the Enter My Home button, and the Home details page.

Metro Royale Updates

Available: 2024/5/15 at 1:00 (UTC+0)
Matchmaking: 2024/5/15 at 2:00 (UTC+0)
  • Collectibles Cabinet Updates: New Chapter 20 Collectibles
  • After obtaining specific Fabled collectibles, they can be displayed in the player's Personal Space.
  • After obtaining specific Fabled collectibles, turn in collectibles to get certain Fabled collectible decorations for the Home.
  • New Honor Rewards: Chapter 20 Elite Avatar, Chapter 20 Hero Avatar Frame, and Chapter 20 Legendary Name Tag. These rewards can be claimed after reaching the corresponding Honor level.
  • New elite PvE enemy in Misty Port and Arctic Base: Strider.
  • New firearms: P90 (Cobra), P90 (Steel Front).
  • Player EXP can now be earned via Metro Royale matches.
  • Companion EXP can be earned by bringing companions to Metro Royale matches.
  • You can now tap to repair all items at once on the loadout page.
  • You can now tap to open multiple inventory gift packs at once.
  • Improved the firearm status at the preparation stage at the start of the match. Firearms will be reloaded by default and set to full auto firing mode.
  • Fixed the issue of incorrect models for some drop items.

Firearm & Vehicle Improvements

  • Firearm Adjustments:
    • P90 damage adjustment.
    • QBZ added to Erangel and Miramar.
    • Skorpion Improvements: Base damage increased from 22 to 24, 15% faster reload time, 20% faster aim down sights time, 30% reduced bullet spread when moving, 10% less sway when shooting.
  • Delayed Explosion Mechanic for Select Vehicles: When a vehicle's health reaches 0, it won't explode right away. Instead, its engine will stop working and it will catch on fire before exploding after 5 seconds. If the vehicle is damaged by an explosion during this period, it will explode immediately. (Some special vehicles aren't affected by this change.)
  • Mobile Shop Vehicle Modification: Added a new item to the Mobile Shop in Erangel, Livik, Miramar, and Sanhok. Use Shop Tokens to purchase its key and turn the Mobile Shop into a drivable vehicle. Items can only be purchased from the Mobile Shop when it's parked. If the vehicle is destroyed, it can no longer be used as a shop.

General Improvements

  • Victory Dance: The A7 Victory Dance comes with an exclusive camera view. Select it from Creation Mode's Victory Dance tab.
  • In-game Mark: When marking supplies with universal mark/quick chat, the quantity of the marked supply will also be shown.
  • Customize Buttons: When customizing controls, you can now quickly copy your Arena Mode layout to use in Classic Mode.
  • Improved Highlights:
    • Companions that you bring into matches will now show in highlights.
    • When recording highlights, all emotes that meet the requirements will be recorded and displayed during playback.
    • Adjusted the retention priority of highlights and the recording conditions of some clips to make it easier to retain them.
    • Teammate numbers now show in highlights.
    • Smoke from exploding grenades now shows in highlights.
  • Auto Pick Up: You can now choose whether to discard or put your previous melee weapon into your backpack after picking up a new one.
  • Sprinting Interrupts Peek Mode: This new setting is enabled by default. When disabled, if you perform a sprint while peeking, it won't interrupt peek mode and you won't start sprinting.
  • New Individual Companion Display: Players can now choose to display their companions, and companions added to the companion system will take turns showing off. This can be done in the Lobby or in a match.
  • Device Update: 120 fps and 90 fps are now available for select devices for you to enjoy a smoother gaming experience.

System Improvements

  • New Collection System: Collect firearms, finishes, and more to get awesome rewards.
  • Themed Event Shop additions: Mecha themed gameplay cosmetics, social items, fun items, and more.
  • Chat Room Feature Updates:
    • Improved the list of featured chat rooms and added filters for chat room type, language, and more.
    • Added Speaking Mode: In regular mode, the host's permission is required to speak. In free mode, any player can freely speak.
    • Added new discussion topics to the chat room. Share your thoughts to increase the interactive atmosphere.
    • Added new ways to send Space Gifts.
    • Added chat room status updates in the Friends List.
  • Birthday Care System: You can now add your birthday to your Social Player Card as part of the new birthday care system. You'll receive surprise care rewards when you log in on your birthday.
  • Synergy: Complete missions such as adding friends and teaming up during the event to get Synergy items and the Underworld Outlaw Set (time-limited).

New Season: Cycle 6 Season 18

Available: 2024/5/18 at 2:00 (UTC+0)–2024/7/15 at 23:59 (UTC+0)
https://preview.redd.it/4125d8rwfd0d1.png?width=1384&format=png&auto=webp&s=a74a0f8340ef11eecf1c7d4c0e9f9104b22ad806
  • Reward updates: New legendary items: C6S18 Glasses, C6S18 Set, C6S18 Mask, C6S18 Cover, C6S18 - DBS
  • Season Token Event Shop Update: C6S18 - Parachute

All-Talent Championship S19

Available: 2024/5/20–2024/7/4 (UTC+0)
  • New Event Shop Rewards: Pop Sensation Set (Epic), Elven Tracker Cover (Legendary), Elven Tracker Set (Legendary), Finest Flavors - QBZ (Epic)
  • New All-Talent Championship S19 Crate Rewards: Pop Sensation Set (Epic), Elven Tracker Cover (Legendary), Elven Tracker Set (Legendary), Finest Flavors - QBZ (Epic), Labyrinth Scale - M24 (Epic), Inked Battleground Parachute (Epic)
  • New First and Second Runner-Up Rewards: Ducky Fighter Set (Legendary), Ducky Fighter Cover (Legendary), Time Traveler - Kar98K (Legendary), Round Parachute (Camo) (Epic), Mr. Bronze Set (Epic)

Popularity Gift Events

New Redemption Shop

  • Popularity Gift Redemption Shop: The Redemption Shop is permanently available and its rewards will be continuously updated. Use tokens earned from Popularity Battles and Team Popularity Battles to redeem rewards.

Popularity Battle Event

Registration Period: 2024/5/14 at 00:00–2024/5/19 at 8:59 (UTC+0)
Battle Period: 2024/5/19 at 9:00–2024/6/18 at 9:00 (UTC+0)
  • Main Updates:
    • New widget tool: Popularity Battle progress can now be synced to your device.
    • New rewards: Popularity Coin, Stickers
    • Lowered the points required to reach each level so obtaining rewards is easier.
  • Rules:
    • Register to participate in the Popularity Battle event. During the battle period, get randomly matched with a powerful opponent every 3 days for a popularity contest. Lasts 10 rounds in total.
    • During the battle period, the Popularity of both competitors will be compared. The one with the highest Popularity wins.
    • The winner can claim some of their opponent's points.
    • Participate in Popularity Battles to win Battle Points and increase Battle Level. The higher the Battle Level, the better the rewards.

Team Popularity Battle Event

Registration Period: 2024/6/17 at 00:00–2024/6/23 at 8:59 (UTC+0)
Battle Period: 2024/6/23 at 9:00–2024/7/9 at 9:30 (UTC+0)
  • Main Content:
    • New widget tool: Popularity Battle progress can now be synced to your device.
    • New reward: Popularity Coin
    • Lowered the points required to reach each level so obtaining rewards is easier.
  • Rules:
    • Matchmaking: There will be a total of 8 rounds. Teams of similar strength will be matched every 2 days. Players within each team will be ranked by Popularity through 1v1 Popularity Battles.
    • Battle: Both sides will compete to see who can gain the most Popularity during this phase.
    • The total score will be determined by the win-loss record of each player on the team. In the event of a tie (2:2), the total Popularity of both teams will be compared.
    • The team with the higher total score will be declared the winner, and can loot Battle Points from the defeated team.
    • If all players within a team have the same score, they can jointly claim the level rewards and ranking rewards.
    • Teams that have registered can have their team leader create an exclusive Nickname Badge for the team, which serves as a symbol of the close bond between team members and gift recipients.
    • Nickname Badges support custom text and are unique.
    • Players can obtain a Nickname Badge by registering a team or by completing gift missions.

Security & Game Environment Improvements

Account Security

  • Players who are conducting video reviews will now show the status, "Reviewing Video", on the Friend List.
  • You can now log in via QR code with accounts linked to certain platforms.
  • Improved account protection system with better account linking and unlinking procedures, and improved security verification and abnormal login reminders. Enhanced in-game notifications for better player awareness on how accounts are stolen to minimize their occurrence.
  • Improved account recovery tool to enhance account retrieval and self-unlinking, to help more account owners in retrieving their accounts.

Security Strategy Improvements

  • Improved cheat detection for X-Ray vision, auto aim, no recoil, speed hacks, modified resource files, and more.
  • Improved violation detection for unfair cooperation and teaming up with cheaters.
  • Improved the in-game detection and countermeasures against account farming, prohibited transactions, escorting, botting and other violations to better regulate in-game behavior and improve players' gaming experience.
  • Improved detection and penalties for inappropriate text, voice messages, avatars, and Home designs to better regulate in-game behavior.
submitted by Errora403 to PUBGMobile [link] [comments]


2024.05.14 12:01 SoIayre The Demon‘s Souls Remake is alright, but not good enough

Wanted to rant about the DeS remake and state my issues with it.
I first want to point out what I like about it.
Now, here are my complaints. It feels more like graphics overhaul instead of a remake that adresses issues that need change. Even gameplay wise it has a lot of the 2009 clunkyness, like the 4- directional rolling when locked on for example. Another problem with it is that they didn’t change how world tendency works. Instead of this tedious system that no one likes, why didn’t they overhaul it so you could for example choose the dark/light world version after beating the world so you could get tendency specific items much easier. I‘m sure if they had done this, no one would have missed the old system. Why didn’t they use the upgrade system from DS2 and above? The tedious complicated weapon upgrades are out of place in a simple game with little weapon variety like DeS , especially in a remake that is supposed to overhaul old issues and make the game better, but they didn’t even bother changing it. Also, why is there still 4- directional rolling? This feels so clunky and out of place for a 2020 remake, just like the maneater ai. Have you ever seen how weird and stiff they fly around? My final big issue is that why did they not bother adding the missing world stone? Sure, it was a cut world and they would have needed permission from Fromsoftware to add it, but it would have added so much to the experience and would have been more appealing to a lot of people to buy the game, but Bluepoint did not care. Instead of fixing issues that urgently need modern adjustment, they add an unnecessary foto mode with playable filters and unique reposte and backstab animations for all weapons (which are cool though). I really want to like the remake, but I feel Bluepoint did not do enough to make it an experience that I would come back to more often, like I do with all the other Souls games.
Let me hear your thoughts.
submitted by SoIayre to fromsoftware [link] [comments]


2024.05.14 09:51 Pure-Philosophy-1004 The Rise of Prom and the Web3 Gaming Revolution

The Rise of Prom and the Web3 Gaming Revolution
In the fast-paced world of blockchain technology, Prom is emerging as a key player in the Web3 gaming revolution, bringing innovative games and immersive experiences to the forefront of decentralized gaming. Let's explore some of the exciting new games that are redefining the landscape:
PoglinOfficial: Unveiling a New Multimedia Adventure
PoglinOfficial invites players to delve into a universe where lore, anime, and games converge. Explore the mysteries of Haven's tribes and embark on a saga of prophecy and power. This multimedia adventure promises a unique blend of storytelling and interactive gameplay, offering players an immersive experience unlike any other.
Star Atlas: Chart Your Destiny in Space
Star Atlas combines space exploration with Web3 innovation, allowing players to engage in battles, trade, and exploration within a vast universe. Command your own starship through the ownership of unique NFTs, and pave your path in this expansive galactic odyssey. Star Atlas empowers players to take ownership of their journey and make their mark on the cosmos.
RumbleKongs: Dominate the 3v3 Basketball Arena
Step into the adrenaline-pumping world of RumbleKongs, a 3v3 basketball arena where players can build their dream team and dominate the competition. Manage your team strategically, develop skills, and rise to the top of the Web3 gaming landscape. RumbleKongs offers a thrilling and competitive gaming experience that puts strategic team management at your fingertips.
The Year of Web3 Gaming: A Monumental Surge Ahead
Industry experts predict a monumental surge in Web3 gaming for 2024, with up to 100 million new gamers expected to join the fold. This growth is fueled by the commercial launch of anticipated titles and the increasing accessibility of casual and mobile gaming experiences within the blockchain ecosystem.
Prom's Role in the Gaming Revolution
As a leading platform for Web3 gaming, Prom is at the forefront of this revolution, empowering developers to create innovative games and enabling players to engage with blockchain technology in new and exciting ways. With a diverse portfolio of games spanning genres and themes, Prom is poised to drive the next wave of gaming innovation and redefine the future of entertainment.
Conclusion
With promising titles like PoglinOfficial, Star Atlas, and RumbleKongs leading the charge, Prom is set to play a pivotal role in shaping the future of Web3 gaming. As the industry continues to evolve and grow, Prom remains committed to delivering immersive, inclusive, and innovative gaming experiences that push the boundaries of what is possible in the world of blockchain gaming.
Get ready to embark on epic adventures, explore new worlds, and chart your destiny with Prom and the exciting world of Web3 gaming.
submitted by Pure-Philosophy-1004 to PromCommunity [link] [comments]


2024.05.14 09:36 Khorde__the__Husk BattlePostings Game Rules

i like Warhammer 40k, but 40k doesnt afford you the abilty to let you play your own custom character or faction if it isnt up to certain specs in tournaments(lore strict rules). and running an army battle in dungeons and dragons is overly complicated unless you ignore a bunch of rolls and rules.
i propose a blend of both. who's cannon takes place in the cosmos of perspective.
(you make your own faction cannon. )
each unit type has user generated has one data sheet, each named character you have would have their own data sheet.
the models can be 3-D printed or kitbashed, but they must be at 1/36 scale. essentially one infantry= one of those cheap plastic army men standing at 5 cm tall.
from here, this was typed up before today, by a few months. there is no campaign.
but i would imagine a new fandom in table top roleplay would be born regardless
___________________________________________________________________________________________
WELCOME TO BATTLEPOSTINGS T.T.R.P.G.
A tabletop rpg for diy, model painting, kit bashing, 3-DPrinting, and plastic army battling enthusiasts.
all parts of this game are user generated, with the exception of the rules. Though u/Khorde__the__Husk sent this to a bunch of redditors for help in balancing the game and setting up basic play structure.
Things to note:
· You must have one “advisor” per two warlords in the session. Advisors, act as the game master to make sure no one is cheating. If there is confusion on what kind of weapon a unit has in their hands or equipped to their armor, the Advisor has final say. The advisor is supposed to keep the game fair.
· In theory you could have as many players as you want, but no more than four is recommended because turns consist of multiple phases that are meant to organize the battle strategy for each player.
· Players are encouraged to kit bash, 3-D print, or purchase traditional plastic army men. For the sake of scaling, follow the scaling of the image below. But you must have your own general. It is recommended that your general be unique, make it yours. Have fun.
· Players can make their own campaigns and lore. Such attempts are encouraged. For the purposes of release, you can follow the campaign I have written.
· For any session, you will need a handwritten or typed general’s reference stats Dossier, 1D20, tape measure, and an army of which you will fight with. (painted)
· When rolling on a check, higher is always better. 20 is always a success
· Your armies stats are fixed and defined in this document. Your general’s stats are dictated by the roll of a 1d20. These stats are:
o morale
o Movement speed
o Accuracy
o Health points
o Punch
· Turns are split into phases.
o bombardment
o Movement
o Attack/counter attack
· The different types of units are:
o Infantry
o Armor
o Airborne
o B.A.M.(BIG ASS MACHINES)

· We play at a 1/36 scale. All models are at that scale.
make your own terrain and cover. kitbashing, 3-D printing encouraged. terrain is the battleground, the floor the pieces and obstacles stand on. obsticles can be anything. debris, nature, etc. obstacles are cover. if an attacking piece can see the defending piece in its entirety, the defending piece is in the open. if the defending piece is partially seen by the attacking
· Ability checks logic below:
20=crit hit/sucsess
1=jam(gun)/woopsie(melee)/crit fail
To succeed , a unit must roll their combined ability score. This is their base ability +general ability. Debuffs such as kickback only are applied to whatever you rolled when you roll for an ability check.
Regardless, the fundamental rules of this game will apply to your creations. these are an assortment of rules designed to keep the game fair and guard against unfair players(referred to as God-Emperors or God-empresses) and hopefully combat power creep.
Now lets expand upon these ideas so you can have fun kit-bashing and army smashing quicker.
GENERAL’S (named character) STAT DOSSIER
Your army’s stats are based on your general’s stat Dossier. The leader of a nation is oft a good indication of how high of a quality their army’s going to be.
The first thing you should write is your general’s name, then write their bio. Their bio includes their background, their homeland, what politics are involved (if any). It is not recommended that you write a novel, you have a game to play. What are the weapons that your general will have on their person? What are their character traits? How will those traits affect how the game is played?
The next thing to do is to make a picture of your General that resembles the piece you kit-bashed for your general to be. It can be menacing, wholesome, serious or whacky. As long as the design choices resemble what your army has for their design and your general’s character traits. It doesn’t have to be hand drawn. A photo of your piece will suffice. no general may have a skill number higher than 16.
ARMY STAT DOSSIER:
what good is a king without a kingdom?
terrible.
each type of unit gets one ARMY STAT DOSSIER. you can have as many scout infantry you want, but you need a dossier on how they are deployed, what weapons they use, and most importantly, THEIR STATS. make sure your unit type description is comprehensive including what styles of combat they are trained for. this could influence your decisions on how you play. give them lore for shits and giggles. no unit may have a skill number higher than 15.
WEAPON STAT DOSSIER
this is the list of weapon types and their ability modifiers.
when attacking bare handed, you go by your unmodified stats.
STATS EXPLAINED AND BORING SHIT
Now comes the part with the dice. You only need 1d20. This is to reduce the confusion.
· Morale
Rolled by 1d20, checked by 1d20 per unit.
Morale is basically moral law. How far will your troops go to follow your orders? If your morale over a given unit is 1, the unit in question is shell shocked for one whole turn, to be marked with a yellow slip. If your unit is shell shocked, it is traumatized to where it cant follow any orders on the next turn. If for some reason the morale hits 0, that unit defects and must be marked with a red token. Units that defect are now under control of your enemy. If defected units hit 0 authority again, it simply dies. Suicide. Cowards way out.
The Morale that your general has over friendly units is base unit morale +the general’s modifier. Your general’s base Morale is the number you rolled the 1d20 for. If for any reason your general’s morale score goes below 0, the general must rally all nearby troops (within 30cm) to protect the general for one turn on the next turn. If your general’s morale hits zero, you get shell shocked, and your general cannot take action for one turn and if your general was within line of sight of any other allied unit, the observing unit cannot take action either.
· Movement Speed
Rolled by 1d20, measured by cm on a measuring tape or meter stick because inches suck.
Movement speed is how much ground a given unit can cover. Unless your object has a punch score higher than the hp of an obstacle, or can fly, you will have to go around the obstacle. There are exceptions. If the obstacle is below the knee of an infantry unit, the infantry or whatever can climb over at the cost of the individual unit climbing modifier.
The base movement speed of your general influences the movement speed of your troops. To find a troops total movement speed:
Your unit’s base movement speed + your general’s base movement speed = total troop movement speed. See army stat dossier or named character stat dossier.

· Accuracy
Rolled by a 1d20, checked by 1d20 per unit
Accuracy must be rolled every time a unit attacks an enemy unit.
Accuracy is basically the chance of your selected troop hitting their targets. Different weapons and vehicles have different accuracy modifiers(aka kickback or x-range), and different types of troops have different base accuracies. Accuracy can affect enemy/friendly Health points or morale. If a shot hits near enough to a troop, or makes a kill close enough to another troop, the troops affected must undergo a morale check with the exception to nearby friendlies of any troop who gets an enemy kill.
Explosives and artillery have an area of effect. any troop within the inner blast radius (with the exception of troops behind sufficient cover) is dead. Any in sufficient cover, or within the outer blast radius must make a morale check. Sufficient cover is a piece of the environment which has an assigned hp that is higher than the punch of an explosion.

Small arms fire requires line of sight for targeting. The path of bullets is a straight line, keep this in mind when deciding collateral damage. Friendly fire is a thing and it is a war-crime. If you want to play nightmare mode, your general gets summoned to a military court tribunal and executed if three friendly troops or more die as a result of friendly fire that occurred by your command.

Melee combat can only be conducted during movement phases. If its melee vs gun there is the variable of line of sight. If the melee unit is within line of sight, the gun unit has advantage. If the melee unit is outside of line of sight of the gun unit, the melee unit has advantage.
To find your troop’s accuracy:
general’s base accuracy+ troop base accuracy- kickback. The higher the accuracy the better.

· Punch
Punch is how much damage a unit causes to another unit or object should they pass their accuracy check. Different weapons pack a different punch. Remember to add their bonus to the punch check roll.
When attacking an obstacle or object, units must roll against the hp of the object. If the roll lands on a number that meets or beats the hp, the object or obstacle is destroyed.(marked with red sticky note and can be traversed as if the object was destroyed. Bullets pass thru within reasonable trajectories, no ricochet)
When attacking units, whatever is rolled is subtracted from the victim’s hp. The victim can only move at half of their normal movement speed afterward.(treaded, wheeled, and airborne vehicles excluded from the debuff even if they are hit. They are treated as obstacles with the addition of the passed accuracy check requirement.)
· Health points(hp)
Health points are what determines how close your units or general is to kicking the bucket. In any game mode, If your general kicks the bucket, you lose. If you have no units other than your general, you lose and your general must go into hiding. each unit and general may have no more than 10hp. powercreep is bad
UNIT CLASSES
Unit Classes are determined by how big the individual unit is, and how it traverses the battlefield. The smallest and most common all the way to the biggest and most intimidating of units are all fit into several categories by what they look like. To solve disagreements on what class your unit is, the advisor has final say. Disagreements should be easy to avoid if you design your units properly. It would be useful to stick to a theme. Candy punk, steampunk, horror, medieval, sci-fi, and historical designs are all fine, you could even come up with your own. A theme will be better for discerning friendlies from you enemies. At the same time, make your units discernable enough that players and especially advisors can easily determine what classes your units are.
· Your general/warlord, whatchacallit
Your general is the most valuable unit because it is what you have to control your forces. Without a wise and strategic leader, your forces will fall into disarray and you will lose the war. You can only have one general, and you made it yours. Kitbashing and 3D printing would likely be your most common means of gaining a general. They must take resemblance of the general on your general stat dossier they can swim in water terrain for two turns before they drown.
· Infantry
The easiest to acquire and kit bash. This allows for vast hordes of infantry, or small fireteams, or something in between. Find your play style. Your infantry should be as tall as the plastic green army men in the image below. These men and women are the bravest of them all.
they can swim in water terrain for two turns before they drown.
· Armor
Mainly made up of vehicles and smaller mechanical suits, must be land based. Expect tanks, jeeps ,Humvees, calvary mounted animals etc. here is an image I ripped for scale as to the largest example of armor you can have. Not my drawing. Its basically the largest tank ever built replace the man in the image with one infantry and you have your scale. Or 0.283333333 m* 0.283333333 m *0.5m
these machines will break down in water terrain.
· Airborne
Airborne units can only fly. They can drop bombs, airdrop armotroops, and attack up to one target per gun that the aircraft is equipped with(within range) as they move. Their biggest weakness is anti-aircraft weaponry and enemy aircraft weapons. How big can an aircraft be?
2.44 meters. X 2.44 meters by 0.60 meters is your maximum for all airborne units.
any airborne that fly like a plane have a +4 to their movement stat but can only bomb ground units 15 cm in front and attack any unit that is in front of it
anything that flies like a helicopter does not have this buff or debuff, they can shoot at any target, but can only use missiles for up to 15 cm on ground units.
NAVAL VEHICLES
Naval vehicles can be big or small, but they can only operate in the designated water terrain area. they can carry troops, they can fire artillery, depth charges, missiles, torpedoes, and submarines can hide below water for three turns before air runs out. but they can be spotted by sonar. if a submerged vessel is within 10 cm of an enemy surface or submarine vessel, the enemy vessel can act as if they know where the submerged vessel is even if the submerged vessel is still submerged.
· B.A.M. ‘s
Big Ass Machines are basically giant robots and massive land ships. These can be Game breaking depending on how you build them and how big you build them. They can fire upon one target per weapon. how big Can these be? They cannot be more than 1.5 meters tall or take up a ground area larger than 4 meters. Players are not allowed to use functioning motor vehicles including, but not limited to cars, trucks, busses, etc. rule of thumb, if you can ride it, you can’t play it. It might as well be just fan art. The maximum distance these can move at any time is 2000cm. to move these, they must make a special movement check. War machines of that size can get stuck easily, so subtract your general’s movement speed from your final roll on each check. If they are larger than the specified limits, you’ve built a giant immobilized obstacle for one turn.
Mobile terrain essentially is a whole battlefield or obstacle of its own. The biggest difference is that anything other than B.A.M. compatible units that are attached to the B.A.M'S can’t be removed from the B.A.M.'S. Artillery such as main guns can’t move, only rotate. same with S.A.M.S. , C.R.A.M.S., and anti aircraft weaponry.

EQUIPMENT AND ARMAMENT
Guns and RE’S(ranged explosives)Require a reload period(one full turn) every so often. Dual wield is an ability that is only applicable to infantry equipment . dual wield only applies when two identical weapons are in both hands of a single unit. Range is how far a weapon can fire before a debuff is added to your accuracy roll. For every 10 cm beyond the stated range, an x-range debuff of -1 is added.
Overheat can only occur on weapons that are labeled with overheat. Every time a gun with overheat is about to fire , a coin must be tossed. If the coin lands on heads, the gun overheats. Overheating will cause the unit to explode. The explosion will deal 1d20 damage to anyone/anything within a 6 cm radius. You only need to roll once.
Cone is a special debuff. Weapons with cone Can only fire at sequential targets within 25 degrees of original target.
im having trouble with deciding the individual weapon stats. so ive decided that i am going to leave those up to you. (the moment i hear people are getting into fights IRL, i will be putting in an elaboration which will settle all disputes regarding equipment and artillery... and i wont be happy about it.)
players are encouraged to record their battles in battle reports and post it online in their relevant subreddits. if they win/lose, then the player is encouraged to come up with a lore reason for any change in tactics, named characters(generals), or stats.
an army is considered overpowered if they can take out all opponents in as little as 10 turns. they must be nerfed if this happens. dont forget to add a lore reason for this occurrence in the battle report.
unlike overpowered, underpowered armies can be taken out in 10 turns. they must be buffed if this happens. dont forget to add a lore reason for this occurrence in the battle report.
this is sci-fantasy/high fantasy, battles are supposed to be epic and economically exaggerated.
write the name of the weapon, the type of weapon.(melee or gun) and its accuracy and punch modifiers.(bare hands is melee and equal to. magic is gun)
spells must be vetted in good faith by advisors prior to the game to prevent game breakage. spells may not kill units or generals in one blow. spells effects can only last one turn unless its a healing spell. healing spells cannot heal more than 5 health points at a time per unit. write out the spells you have for your units and have them vetted by an advisor, advisor will determine gamebreakability of the spell. if spell is determined to be game breaking, mid game, the advisor will have the offending spell removed and the turn undone. at wich point the offending player effectively must alter their strategy in the spirit of good sportsmanship.) There are three approved arcane focuses, wands, staves, and hand casting, (one must not make them look like the caster is going to punch something, have them hold an orb or something.)
(the moment i hear that people get into IRL fights over spells, i will make a list of approved spells and a LONG LIST of forbidden spells. and no one will be happy. )
THE MOST IMPORTANT RULE
Dont be a dick, be a good sport, and have fun.breaking thegame intentionally is a dick move. advisors are encouraged to post their reports of game breaking spells so it may help me in the event Khorde__the__Husk has to revise the rules.
submitted by Khorde__the__Husk to Battlepostings [link] [comments]


2024.05.14 06:34 phillallmighty Discussing a physics based magic system

Ive been working on how to hammer out the details of my magic system. Im a man who loves me some epic fantasy, but i vastly prefer hard magic, so i was faced with how i wanted to do my magic, what to base it in. I decided on basing my magic in general concepts of physics. This will be a mire background lore thing thats not how its explained by characters in the book(s) i jope to write.
One example is an order of knights themed after storms. The magic of the Storm Knights is based in differentials, pressure differentials to create wind, density differentials to make themselves buoyant enough to float and be blown by wind, and electrical charge differentials to zap with lightning.
Another group uses the shenanigans of quantum physics. The big one ive hammered out the vibes of is superpositioning (basically, one thing being in multiple places at once). Its being used in two ways, either teleporting oneself, or duplicating yourself or an object, though your in both places, theres not two of the things. For example if you duplicated yourself, youd see through both bodies, and be affected by both, if one gets stabbed, both do.
Please feel free to ask questions to me to flesh the magic out, or suggest other concepts i could. Im also curious to see what yall think of this concept!
submitted by phillallmighty to magicbuilding [link] [comments]


2024.05.14 05:37 phillallmighty Discussing my magic system

Ive been working on how to hammer out the details of my magic system. Im a man who loves me some epic fantasy, but i vastly prefer hard magic, so i was faced with how i wanted to do my magic, what to base it in. I decided on basing my magic in general concepts of physics. This will be a mire background lore thing thats not how its explained by characters in the book(s) i jope to write.
One example is an order of knights themed after storms. The magic of the Storm Knights is based in differentials, pressure differentials to create wind, density differentials to make themselves buoyant enough to float and be blown by wind, and electrical charge differentials to zap with lightning.
Another group uses the shenanigans of quantum physics. The big one ive hammered out the vibes of is superpositioning (basically, one thing being in multiple places at once). Its being used in two ways, either teleporting oneself, or duplicating yourself or an object, though your in both places, theres not two of the things. For example if you duplicated yourself, youd see through both bodies, and be affected by both, if one gets stabbed, both do.
Please feel free to ask questions to me to flesh the magic out, or suggest other concepts i could. Im also curious to see what yall think of this concept!
submitted by phillallmighty to worldbuilding [link] [comments]


2024.05.14 04:04 juacq97 I asked an AI to tell me the story of the Forever Of the Stars and the answer is hilarious

I asked Gemini (google AI) the story, here's in English:
The story of Forever of the Stars unfolds across several Ayreon albums, beginning with The Final Experiment (1995) and concluding with The Source (2017). Here is a summary of the story: The Final Experiment (1995) On this album, the concept of the Forever of the Stars, a race of immortal beings who inhabit a place called "The Source", is introduced. The story follows Ayreon, a scientist seeking to find The Source and save humanity from its imminent destruction. Ayreon 2: The Time Machine (1997) Ayreon travels back in time to prevent the destruction of Earth, but his actions have unexpected consequences. He meets the Forever of the Stars and learns about his history and his connection to The Source. Ayreon 3: The Flight of the Migrator (2000) Ayreon joins the Forever of the Stars on their journey across the universe in search of a new home. Along the way, he faces many challenges and dangers, and discovers more about the destiny of humanity. Ayreon 4: The Source (2007) Ayreon and the Forever of the Stars finally arrive at The Source, but discover that it is not what they expected. They must make a decision that will determine the future of the universe. Ayreon 5: The Human Equation (2010) The story returns to the present, where Ayreon reflects on his experiences and the meaning of being human. He realizes that humanity has the potential to save itself, but he must learn to work together and overcome his differences. Ayreon 6: Transitus (2012) Ayreon travels through time and space, witnessing the history of humanity from its origin to its possible destruction. He learns that the fate of humanity is in his own hands and that he must choose wisely to avoid his own extinction. Ayreon 7: The Source (2017) The story culminates with Ayreon returning to The Source, where he confronts his past self and the fate of humanity. He must make a final decision that will determine the future of the universe. The Forever of the Stars are a race of immortal beings who inhabit a place called "The Source." They are powerful and wise beings that have existed for thousands of years. Their mission is to protect the balance of the universe and help less developed races reach their full potential. Ayreon is a human scientist seeking to find The Source and save humanity from its imminent destruction. On his journey, he encounters the Forever of the Stars and learns about their history and connection to The Source. The story of the Forever of the Stars is an epic story about the destiny of humanity. Explores themes such as immortality, the pursuit of knowledge, and the meaning of being human. It is a complex and action-packed story that will keep you captivated from beginning to end.
To be fair, sounds really interesting
submitted by juacq97 to Ayreon [link] [comments]


2024.05.13 23:58 musical-amara Rip and Tear: A Decade of Doom

In the annals of gaming history, few titles command the reverence and adoration as the legendary Doom franchise. Born from the minds of John Romero, John Carmack, Adrian Carmack, and Tom Hall, Doom would go on to lay the foundations for just about every modern video game that exists. It was a true tour de force, a success story few could scarce ever imagine.
Released in 1993, Doom was an immediate smash hit, thanks in no small part to its shareware format, which allowed users to experience the first few levels of Knee Deep In the Dead, and then order the full game via the phone number included. Players could then share the floppy disk with their friends, and so on, and so on. It was a truly revolutionary system, and within a single year, Doom had sold over 2 million copies.
The history of the Doom franchise is one of innovation, ultra violence, and controversy (1999's Columbine High School Massacre), and that reputation is one that continued with 2016's DOOM. DOOM was officially revealed at Quakecon 2014, ten years after Doom 3. Players had long resigned to Doom being considered a dead franchise. A reboot had been in the works for a number of years prior, but never got released, having been quietly cancelled by id in 2010. The future was bleak, but the 30 second long teaser ignited a spark that had been burning dimmer every passing year.
Then came E3 2015.
The hype was unreal. The trailer had everything that fans could possibly want. Gore, intense violence, insane run n gun gameplay, a rip-roaring soundtrack and the MFING CHAINSAW. But fans had been let down before. Would it really hold up its promises?
Yes. Yes, it would.
PART I: Presentation
When DOOM burst onto the scene in 2016, it did so with a visual and auditory spectacle that left players awestruck. From the moment the game boots up, players are made aware that this is not your average shooter. You are greeted with a deep, commanding voice. "Rip and tear, until it is DONE."
Immediately, players are greeted with a scene of carnage and the Doom Slayer chained to a table, which, of course, he instantly breaks free from. A zombie attempts to relieve the Slayer of his life but is beaten to the punch with a prompt skull smashing. After putting the other zombies to rest, he interacts with the panel in the corner, is greeted by one Dr. Samuel Hayden, who attempts to justify the outbreak, and decides he would rather kill shit than listen to excuses and destroys the monitor.
That is the introduction to this game. It never wastes the player's time. We aren't here to listen to long droning monologues or watch MGS style cutscenes. id Software knew their audience, and knew what that audience wanted, and they deliver in spades. This introduction sets the tone for the entire experience: relentless action, unapologetic violence, and a protagonist who is as unstoppable as he is uncompromising. The Doom Slayer's disdain for exposition and his single-minded focus on annihilating demons resonate with players who crave a pure, unadulterated gaming experience.
By eschewing lengthy cutscenes and exposition-heavy dialogue in favor of fast-paced gameplay and visceral action, id Software delivers a game that respects the player's time and delivers exactly what they came for: non-stop demon-slaying action. In an era where many games are criticized for padding their runtime with unnecessary filler, DOOM stands out as a shining example of how to create a focused and engaging experience that keeps players coming back for more.
Rather than bombarding players with lengthy exposition or intrusive cutscenes, DOOM opts for a more environmental storytelling approach. Throughout the game, players can discover audio logs, read text-based terminals, and observe environmental details that provide context and background to the events unfolding around them.
The story of DOOM revolves around the Doom Slayer's mission to stop a demonic invasion unleashed by the Union Aerospace Corporation (UAC) on their Martian facility. As players progress through the game, they uncover details about the UAC's experiments with Hell energy, the origins of the demonic invasion, and the Doom Slayer's own mysterious past.
While the story may not be front and center in DOOM, it nonetheless adds depth and richness to the game world, enhancing the overall experience for players who choose to engage with it. And for those who prefer to focus solely on the action, the story remains secondary, allowing them to enjoy the game on their own terms.
That's all well and good, but what about the actual gameplay? Simply put, it is exhilarating. From the moment you are given control of the Slayer, players are thrust into a frenzy of blood and violence, and it never lets up. At its core, DOOM is a first-person shooter that harkens back to the genre's roots while injecting it with a healthy dose of modern flair. The gameplay is fast-paced, frenetic, and utterly unapologetic in its brutality. You're not just a player – you're the Doom Slayer, a force of nature hell-bent on eradicating every last demon in your path.
Central to the gameplay experience is the game's combat loop, which revolves around a delicate balance of aggression and strategy. In DOOM, there's no hiding behind cover or waiting for your health to regenerate – you're constantly on the move, strafing, dodging, and leaping across the battlefield as you unleash a torrent of bullets, rockets, and plasma upon your enemies.
Weapons include the iconic shotgun, heavy assault rifle, plasma rifle, rocket launcher, and the devastating BFG 9000, among others. Each weapon offers different firing modes, such as single shot, burst fire, and continuous beam, providing players with tactical options in combat. A key aspect of combat is the Glory Kill system, which allows players to perform brutal finishing moves on staggered enemies. Glory Kills not only provide health and ammo but also contribute to the flow of combat by encouraging aggressive play. It is incredibly satisfying to watch the Slayer rip an imp in half or stomp their head into the pavement, and doing so rewards you with a large return of health.
The Chainsaw mechanic is another integral part of combat, allowing players to instantly kill most enemies and gain a large amount of ammo in return. However, Chainsaw fuel is limited and must be managed carefully. Like Glory Kills, watching the chainsaw tear demons apart is incredibly satisfying. Certain demons require more fuel but provide the player with more ammo in return. Balancing which demons you chainsaw and which ones you choose to Glory Kill is an important part of combat.
Exploration is key to progression and is rewarding to those players who choose to do. Hidden throughout the levels of the game are Argent Cells, Praetor Tokens, and Rune Trials. Each of these provide upgrades to your health/shield/ammo, suit, and passive abilities respectively. Also hidden throughout the game are levers that lead you to classic levels from Doom 1 and Doom 2, which then unlock the full level of its respective game, playable from the main menu. You can also find toy models of the Doom Slayer, which unlock various character models to view. On some of these models, the Doom Slayer will perform a unique action when picking it up, such as fist bumping the classic Doomguy. It's a nice and cute little touch added by the developers that does a little to add character to the Slayer, who is a silent protagonist.
id Software masterfully blends modern game design with a deep reverence for the classics, paying homage to the series' storied history while introducing new elements that propel the franchise forward. Central to this approach is the game's character design, which strikes a delicate balance between nostalgia and innovation. At its core is the iconic protagonist, the Doom Slayer, whose design pays homage to the original Doom Marine while incorporating modern updates that make him feel both familiar and fresh. With his battle-worn armor, imposing stature, and silent demeanor, the Doom Slayer is the embodiment of raw power and unrelenting rage.
The game's roster of enemies is a veritable who's who of classic Doom foes, reimagined for the modern era. From the lowly possessed soldiers to the hulking Cyberdemon, each enemy is lovingly crafted to capture the essence of its 1990s counterpart while introducing new mechanics and behaviors that keep players on their toes. Whether you're facing off against the agile Revenants, the relentless Hell Knights, or the grotesque Cacodemons, every encounter is a nostalgic trip down memory lane, punctuated by the satisfying sound of demon flesh being torn asunder.
But the main story is not where it ends. DOOM has an arcade mode, where players can run through the levels again, this time trying for high scores and medals while collecting 1 Ups. It's important to move fast and have accurate aim; the more kills you chain together, the bigger your score is. Getting hit reduces your score. At the end of the level, your score is tallied against others on a leaderboard. It's a great way to incentivize players to keep playing, in order to get a better and better score.
There is also multiplayer, where players compete in various game modes such as classic deathmatch, warpath and free for all. Players can become demons by collecting runes on the battlefield and this gives them a distinct advantage; demons are larger, stronger and more resilient. Players are bizarrely restricted to only two weapons and a loadout in multiplayer, which blew my mind. Loadouts. In a DOOM game. The demons are also massively unbalanced and if one team manages to get a particularly powerful demon such as a baron of hell, then it's a guaranteed win. All in all, the multiplayer just isn't great. You are better off replaying the story or arcade mode, or even SnapMap.
SnapMap is id Software's proprietary level editor, and it puts every other editor on the market to shame. SnapMap is an incredible, intuitive, easy to learn system allowing players to create their own multiplayer, co-op and single player maps. There is an extensive tutorial system that teaches users the basics, and goes up in depth, covering how to use AI triggers, switches, combinations, object layering, actions, recalls, audio cues, etc. Never have I ever seen such an in-depth interface on a console game before. While it is only surface level in the grand scheme of things, SnapMap is a great introduction to teaching users how game development works, and I urge everyone to try it out at least once.
Part II: The Music
In DOOM, the music isn't just a background accompaniment – it's a driving force that propels players forward, electrifying every moment of the gameplay experience. Composed by the incredibly talented Mick Gordon, the soundtrack of DOOM is a relentless onslaught of metal and electronica that perfectly complements the game's fast-paced action and visceral combat. From the moment you boot up the game, you're greeted by the iconic strains of the main theme, a haunting melody that sets the tone for the epic journey that lies ahead. As you traverse the game's environments, the music shifts seamlessly between atmospheric ambience and pulse-pounding metal.
But it's not just the composition of the music that makes it so memorable – it's also the way it's integrated into the gameplay itself. Mick Gordon's dynamic scoring system ensures that the music evolves in real-time based on the player's actions, ramping up in intensity during combat encounters and dialing back during quieter moments of exploration. This creates a sense of momentum and flow that enhances the overall pacing of the game
One of the standout features of the soundtrack is its use of unconventional instrumentation and sound design. Mick Gordon's signature sound combines distorted guitars, pounding drums, and industrial noise to create a sonic palette that is as brutal and unforgiving as the game itself. From the deep, guttural growls of the synth bass to the ear-shredding shrieks of the guitar solos, every element of the music is designed to evoke a sense of chaos and destruction, mirroring the relentless carnage unfolding onscreen.
Of course, no discussion of the music in DOOM would be complete without mentioning the iconic tracks that have become synonymous with the game. From the adrenaline-fueled "Rip & Tear" to the bone-crushing "BFG Division," each track is a masterpiece of composition and production, perfectly capturing the essence of the DOOM experience and elevating it to new heights. Mick Gordon's composition for the DOOM soundtrack is a tour de force in heavy metal and industrial electronica, meticulously crafted to evoke the essence of the game's frenetic gameplay.
The backbone of the soundtrack is the distorted guitar, which provides the driving force behind many of the tracks. Gordon's use of extended-range guitars and custom-tuned instruments gives the music its signature low-end punch, while his aggressive playing style adds a raw, visceral energy to the sound. In addition to guitars, Gordon incorporates a wide range of electronic and synthetic elements into his compositions, including synthesizers, drum machines, and sampled sounds. These elements are used to create atmospheric textures, rhythmic patterns, and dynamic effects.
One of the most innovative aspects of Gordon's sound design is his use of audio manipulation techniques, such as granular synthesis and spectral processing. These techniques allow him to deconstruct and manipulate audio in real-time, creating complex textures and effects.
Perhaps the most revolutionary aspect of Mick Gordon's composition for DOOM is his dynamic scoring system, which adjusts the music in real-time based on the player's actions. This system, known as "MIDI-controlled dynamic music," allows the music to seamlessly transition between different layers and variations depending on the intensity of the gameplay. Gordon achieves this dynamic effect by dividing each track into multiple stems or layers, each representing a different element of the music (e.g., drums, guitars, synths). These stems are then triggered and mixed in real-time using MIDI data generated by the game engine, allowing the music to adapt and evolve dynamically as the player progresses through the game.
Part III: Building a Legacy
All too often in this industry, legacy franchises are either left in the dust to be forgotten, or brought back to a limp fanfare, only to be thrust back into the shadows of the past. This happens for a myriad of reasons, and I believe the biggest one is that they don't respect their legacy, and they don't respect the players who engage with them.
At its core, DOOM is a game that understands what players want: fast-paced action, engaging gameplay, and a sense of empowerment. By focusing on these core principles, id Software created an experience that resonated with players old and new, capturing the spirit of the original games while pushing the series forward. Central to this approach is the game's unwavering commitment to respecting the player. From its minimalist storytelling and streamlined level design to its intuitive controls and dynamic difficulty system, DOOM prioritizes the player's experience above all else, ensuring that every moment of the game is engaging, immersive, and satisfying.
One of the most notable ways that DOOM respects the player is through its approach to difficulty. Rather than imposing artificial barriers or punishing players for their mistakes, the game encourages experimentation and mastery through its responsive gameplay mechanics and adaptive enemy AI. Players are given the freedom to approach encounters in their own way, whether it's through brute force, cunning strategy, or a combination of both.
Another key aspect of DOOM's player-centric design is its emphasis on accessibility. From its difficulty settings and intuitive user interface to its robust accessibility features, such as colorblind modes and customizable controls, the game ensures that players of all skill levels and abilities can enjoy the experience without feeling excluded or overwhelmed.
But perhaps the most important way that DOOM respects the player is through its commitment to fun. At its core, DOOM is a game that prioritizes the player's enjoyment above all else, delivering a seamless and exhilarating experience that keeps players coming back for more. Whether you're blasting demons with a shotgun, exploring hidden secrets, or rocking out to Mick Gordon's pulse-pounding soundtrack, DOOM is a game that never stops prioritizing YOU.
DOOM's legacy is one of respect – respect for the player, respect for the franchise, and respect for the medium of video games as a whole. By prioritizing fun, accessibility, and player agency, id Software created an experience that not only honors the legacy of the original games but also sets a new standard for what a modern first-person shooter can be. And for that, we owe them a debt of gratitude.
submitted by musical-amara to Doom [link] [comments]


2024.05.13 22:53 Mushroomer A moderately unhinged guess regarding Empire Magazine's Inception tease, or "What if Universal gave Christopher Nolan a theme park?"

So, earlier today Empire posted a teaser image featuring the top from Inception, against a mysterious series of concentric circles.
This is definitely just a promotion for their upcoming Nolan retrospective issue.
The odds of this actually being an announcement of anything are very slim, and it'd be absurd for Empire to be getting an exclusive as huge as Nolan's post-Oppenheimer project. Especially if it's a sequel to one of his most beloved projects, and probably the most iconic bit of IP he's ever generated.
But unfortunately when I look at that image, my brain is forced to find patterns. And it saw something in those circles that most film fans probably wouldn't recognize.
A portal.
If you follow theme park news at all, you've probably heard about Epic Universe - the new park from Universal Studios currently scheduled to open early next year. It's an absolutely massive project, including new lands from the worlds of Mario, Harry Potter, the Universal Monsters, How to Train Your Dragon, and more - something to take a definitive swing at Disney's theme park dominance.
The core symbolism of these different lands within Epic Universe are "portals", which are circular gates that separate the different lands - leading into large LED tunnels. With that in mind, take a look at the Empire teaser image again - and think about a first person perspective on one of those portals.
Now I fully know - this is a stretch. I've thought about the idea of a Nolan/Epic Universe collaboration before, and I'm probably just seeing what I want to see here. But you've got to admit... it wouldn't be the most outlandish possibility. So perhaps now's the time to play "what if", and maybe consider the fantastic for a second.
Nolan just gave Universal a billion dollar hit, a Best Picture Oscar, and did all of it while coming in under budget. They do not want this man moving shop, and I struggle to think of a more definitive way to cement that partnership than a presence within the parks. This wouldn't have to be some sort of specifically Inception-themed world. Maybe it's as simple as Nolan having a guiding hand and control over usage of his IP within the Universal parks - akin to how Steven Spielberg was recruited to "executive produce" much of the original Universal Studios content that utilized his brand.
As for why Nolan would want to bother - there's a lot that Nolan could possibly do with this sort of canvas. Imagine having the nation's biggest 70mm IMAX theater. Practical stunt exhibitions that show people how he's making these effects happen in-camera. Cinematic dark rides set in the worlds of Inception. A Prestige-themed magic show! (that last one's less likely, but admit it - you would be enthralled) A permanent museum of celluloid, enshrined in Orlando.
Dark Knight content would probably be off-limits due to the character license (Six Flags still has the DC rights for parks) - but there's enough other meat to work with. Universal has already collaborated with WB on using their IP for the parks - leaving things like Inception, Interstellar, TENET, and more all on the table. Not to mention plenty of possibility for whatever comes next for Nolan & Universal.
tl;dr - The Empire tease looks vaguely like the Portal iconography that Universal Studios has been using to tease their new Epic Universe theme park.
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2024.05.13 22:15 BunnyBoiEthos [BB] Bunny's Pokémon Big Brother Finale: CHAMPION ROYALE (The Season)

Beginnings. Illustrious. Vivacious. Monstrous. Scintillating. Star-Studded. Nautical. Creeping. Vainglorious. Luminous. Villainous. Venerable. Exuberant. Esteemed. Legendary…. Epic. Wonderful, Briliant, Victorious, Foundational, Iconic!!! Champions. Sixteen of them. One prize. One Ultimate Champion. Who will beat all other winners and become the ultimate winner themselves? As we get ready to close the curtain one last time on Bunny’s Big Brother, let’s find out who is the Shining Star of our champion cast in Bunny’s Pokémon Big Brother CHAMPION ROYALE!
Season Finale: CHAMPION ROYALE!!!
Meet the Cast:
Season 1 – Lance the Escavalier
Season 2 – Carlos the Pangoro
Season 3 – Nickels the Nickit
Season 4 – Xio the Meowscarada
Season 5 – Selene the Lampent
Season 6 – Candy the Wigglytuff
Season 7 – Splaatz the Stunfisk
Season 8 – Dirk the Kricketune
Season 9 – Echo the Arctibax
Season 10 – Mobee the Bewear
Season 11 – Professor Bane the Crobat
Season 12 – Lisette the Solrock
Season 13 – Maeva the Chimeco
Season 14 – Dayley-Jane the Dewgong
Season 15 – DJ Volt Switch the Emolga
Season 16 – Benedict the Chespin
Intro: We are reporting live at the site of Bunny’s Pokémon Big Brother Finale House! The crowd is thick and loud as fans from all over are excited to watch the sixteen champions enter the house LIVE! We stand in Poketopia, home of the Battle Revolution! The Shining Neon Colloseum, in a penthouse suite in the grand city is where the final bout will begin! Here come the Legendary Sixteen right now!!!! Lance the original winner is so stunning in his armor! Carlos has evolved and looks much tougher. Nickels is strutting in conifdent as ever next to Xio, who looks completely unphased by all of the winners around her! Selene fits right in with the bright lights. Looks like Candy is evolved as well and—OH—she tripped over Splaatz. That’s embarrassing and you can tell she isn’t happy even if she’s putting on a smile. Dirk and Echo are next, both eyeing up the competition already. Echo being evolved now already ups his threat level. Mobee gets an uproarious cheer from the crowd! And WOW the Professor gracefully glides over the crowd! He really did escape capture back in Mazda’s Season. Lisette seems to be meditating and Maeva is pumping herself up. She looks a bit snooty now that we know how she really is but we are eager to see how she plays. Dayley-Jane gets another huge cheer from the crowd. She really is a lovable gal ain’t she? DJ clicks a track on the DJ booth to keep one last song playing but then hops out to join the entourage. She’s still keeping up her day job too, so inspiring! Finally, Benedict walks up. Unlike the others, he looks somber. Wonder what his deal is? Oh well, let’s watch them all compete in the bright stadium for the first HOH!
First HOH: In this bright lights HOH, the houseguests all race to complete a task, with the first to complete it knocking someone out of the running. In the first heat, Maeva clears first and knocks out Bane because he came in second and is a huge comp threat. In the next round, Echo wins and takes out Maeva, who just won. Splaatz wins round three by accident and takes out Day, who was big on his original season. Candy wins next and takes out Nickels. Xio takes out DJ, followed by Benedict winning and immediately knocking Xio out. Candy wins again and takes out Dirk. Echo then wins again to take out Candy before she gets too much momentum. Carlos wins and takes out Lance, Mobee then wins and takes out Carlos, Benedict then wins and takes out Mobee! Splaatz wins again and takes out Selene as she is hiding in the background. Lisette wins the next round to take out Benedict. In the final three, Echo wins again and takes out Lisette, as she did a good job hiding til then. In Splaatz versus Echo, the fish surprisingly keeps up with the dragon and at the last second, takes over?!?!?! Splaatz is the first HOH!
Week 1: Splaatz is very confused how he won that last round but Echo comes up and congratulates him. The two get along well and Splaatz works up the courage to ask to be in an alliance, which the dragon happily agrees. Bane goes to Candy to tell her that the villains need to stick together, she agrees and they grab Maeva. She is initially reluctant, not trusting Bane, but she agrees eventually. Mobee goes to monitor the living room like before and DJ flies up to him. They end up chatting and realize they enjoy each other. At the nomination ceremony, Splaatz has decided to put up DJ and Dirk, saying how he doesn’t want to make too much waves and this seems to be the way to do it best. Dirk is unamused and DJ is frightened. Echo gets suspicious of Bane and shares his thoughts with Nickels, they pull in Carlos to form an anti-villain alliance. Benedict eavesdrops and plans his next move. He goes up to Nickels and makes up how Dirk must be playing the villain this time, because he is acting weird. Nickels considers his approach but ultimately decides to trust him as an alliance member. At the veto, Carlos, Echo, and Mobee all play but it comes down to Carlos and Splaatz. Splaatz ends up winning again but while actually trying and is exuberant! DJ pleads with him but he ultimately keeps his noms the same.
After the veto ceremony, Benedict tells DJ to do as he says and trust him, as Gigi did. She agrees and starts buttering up to the villains. She gets Candy to be even nicer to the house and apologize to Splaatz. She also helps Bane create a new game. Meanwhile, Benedict starts prodding Dirk and Day, causing them to be at odds with each other. Dirk eventually snaps and lashes out at Day, shocking everyone. Maeva can tell something fishy is happening but rolls with it since it is week one. At the eviction ceremony in the glittering colosseum, the two nominees tell why they should stay. Dirk is more bitter while DJ stays heartfelt, convincing everyone but a suspicious Maeva. In the end, by a vote of 12 to 1… Dirk, you have been evicted.
Week 2: The next HOH is a high flying roulette-themed obstacle course, based off of the Neon Colosseum’s roulette rules. DJ and Mobee work together to get to the end but Nickels keeps up with them. In the final stretch, Mobee sees Nickels catching up and throws DJ, giving her just enough of an edge to win the HOH! Nickels and Maeva both approach DJ to tell her their suspicions on Benedict’s behavior. At first, they fight, but realizing they have the same goal causes them to cut it out long enough to tell her. DJ is reluctant but Maeva reminds her how he betrayed Gigi and she is firm. Benedict and Carlos become the nominees. Day, Echo, and Maeva play in the veto and Echo actually manages to come out on top over Day. Echo talks with Nickels about saving Carlos but she is hesitant, telling him that Carlos makes a good pawn next to benedict because everyone likes Carlos. He ends up not using it. During the week, Benedict begins making breakfast early, irritating his roommate Carlos and causing him to be grumpier. Xio confronts Benedict for this, telling him he is purposefully making Carlos mad and it’s brutal. He tells her he doesn’t understand the problem if Carlos doesn’t like breakfast. She sneers but doesn’t have a comeback. The next day, Benedict holds a house meeting. He apologizes if he’s been rubbing people the wrong way but he is just trying to fit in since he is newer. Lisette says that everyone should give him a chance, which the villains, Selene, and Mobee agree with. Echo, Carlos, Nickels, and Maeva are all hesitant. At the eviction ceremony, Carlos is grumpy and bitter and doesn’t do much to defend himself. Benedict, again apologizes. In a 9 to 3 vote… Carlos is evicted.
Week 3: Several house membets are completely shocked by Carlos going home, including HOH DJ and his two allies, Nickels and Echo. Also surprised is Xio. The next HOH is an endurance comp called the floor is lava based off of the Lava Colosseum! Mobee, Splaatz, and Xio are the last three remaining. Knowing she was on the outs of the last vote, Xio fights hard to survive, fighting her pain. Splaatz eventually drops and Mobee remains with Xio. Eventually, Mobee drops and Xio wins! Xio already knows her noms. She puts up Benedict next to Selene, as she was one of the people vouching for him last round. Benedict chooses to stay back and not make too much of a scene this round, lest he blow up his cover. Meanwhile, DJ and Mobee plan how to move forward. Maeva is listening in to this convo and realizes how close they are. At the veto, a mental comp, Selene ends up winning by a landslide, saving herself. Maeva rushes to Xio about the DJ and Mobee situation, and points out how Mobee is a comp threat as well. Xio decides Mobee is a good replacement, as he is likeable and a good pawn next to Benedict. Mobee holds a house meeting and cries during it, thinking he was doing so much better at being friendly this time. Maeva calls him out for his crocodile tears and argues that he is putting on an act. Lisette calls out Maeva for being so harsh and chastises her for being such a villain. Maeva asks her if she is planning on voting for him to stay and she is silent, but says that shouldn’t matter. Maeva retorts and says it’s not jury so jury management doesn’t exist yet. At the eviction, Mobee is shaking next to a smug Benedict. Benedict’s speech touches on how Mobee doesn’t seem ready for the big leagues. The bear gets up angrily and almost picks up Benedict, shocking everyone. He stops himself and realizes what he did. The vote comes in and by a vote of 8 to 3, Mobee, you have been evicted.
Week 4: The next HOH begins as they houseguests must ascend a glimmering rock wall, themed after the Crystal colosseum. Day and Maeva take an early lead but are caught up by falling rocks. Lisette closes the gap and eventually surpasses Maeva. Day and Lisette race for the end and… Lisette win! Lisette in her HOH room ponders about who to put up and ally with. She turns to Xio, Day, and Selene as her allies. The Witch’s Coven, as they call themselves, wants to shift the focus, as Benedict is doing too well at not going home. Instead, Lisette targets Maeva, who is playing sneaky, as well as Benedict’s ally, Echo. Bane laughs at Maeva being on the block and she is enraged with him. He says “it doesn’t matter since it’s not jury yet.” Having her own words turned on her, Maeva storms out and swears she will get revenge on him and Candy. At the POV, the witches’ coven is playing with three members and Xio ends up winning! She chooses to keep the nominations the same. Splaatz goes to Lance to tell him how much it means to be there with one of his heros, but Lance mishears him and calls him out for calling him a rude name. The two get in a petty argument where Lance’s bad hearing keeps making things worse. Meanwhile, Maeva tries to get the vote off of her by spreading anti-Benedict propaganda around the house. Day has a change of heart about this and wants to vote out Echo, even while her alliance is targeting Maeva. Benedict, aware his name is still out there, pleads to DJ not to vote out his ally. At the eviction, Maeva thinks she has done enough work but the vote comes out and is a 5 to 5. The Coven is shocked, one of their own must have flipped. But Lisette gets to break the tie, and is all too happy to evict her target, Maeva.
Week 5: The next HOH is themed after the Sunset colosseum, and sees the houseguests racing to stack piles of rubble. Echo, DJ, and Xio make the highest stack but DJ’s crumbles before the time limit. Both wanting to take control, Echo and Xio try really hard to build the highest. The timer buzzes aaaand Echo is the winner! Benedict instinctively high fives Echo and celebrates with him. Later, Nickels is peeved that Echo is so publicly working with Benedict. Echo tells her she had the opportunity to have a good ally but she chose to burn that bridge and that’s her fault. Offended, she tells him to make that alliance with Benedict work out but she won’t be part of it. Echo is saddened, but doesn’t want to put Nickels up. Instead, he shifts the target to former villains, with Bane being the target and Selene going up next to him. Xio cheers that Selene could be going home, making the Lamp angry at her, since they were supposed to be working together. Benedict goes on to win the veto and vows to Echo not to use it. However, at the veto ceremony, he uses it to save Selene, shocking everyone as he winks at Xio. Echo then solidifies this by putting Xio up. Selene goes to her to tell her she is sorry for their misunderstanding but they work together. Candy turns to Lisette and tells her she is tired of working with Bane and if she helps her get the Professor out this week, she will work with her. Lisette agrees, knowing everyone wants Bane out anyways. At the eviction, Xio seemingly patches things up with everyone. The vote comes in, by a unanimous vote… Bane, you are evicted.
Double Eviction: Surprise! The Jury starts tonight and the next HOH is beginning right now with one more person leaving! A quiz colosseum is held in the Sunset colloseum, with one miss causing someone to be out of the running. It comes down to DJ, Nickels, and Lisette. But Lisette gets the last question right and the other two miss, with Lisette winning her second HOH. Lisette puts up Nickels and Day. Nickels because she is playing a lowkey game but making waves in the Benedict situation. Day because she wavered on her vote for Benedict. She doesn’t put down Benedict as he is good for drama and polarizing the house, which is good for her game. Nickels wins the veto and takes herself off. Lisette decides to put up Splaatz, because she is worried he will fumble his way to the end. Most people seem to share this idea except for Echo, who wants to wotk with Splaatz. The vote comes in. By a vote of 7 to 1… Splaatz, you have been evicted and will be moving into the jury house.
Week 6: The Next HOH begins as a race through the mysterious mansion in the courtyard colosseum. No one can tell where anyone is but Candy comes out first and wins! As HOH, Candy calls in Benedict. She tells him he has been playing a sloppy and obvious villain game and he is gonna get evicted too soon if he doesn’t simmer down and get some real allies. He is shocked and admits he just wants to win. She says they all do and the least they can do is help each other. She says she will help him if he keeps causing more chaos and also gets DJ on their side. He agrees and talks to DJ. The squirrel is hesitant but decides it would be a great way of getting revenge on Benedict if she gets the chance. Candy puts up Lance as the pawn next to her target, Xio, who has been against Benedict’s chaos this whole game. DJ goes on to win the veto and chooses to not give Candy any suspicion by not using it. Meanwhile, the witches coven fractures, with Day not agreeing with Lisette and Xio feeling not supported on the block by Selene. DJ infiltrates this meeting after storms out, telling them about Xio being the real target but she has a plan to keep her without drawing suspicion if they can get Day to play nice. Xio borrows an item from Lisette and breaks it. Lisette then goes to “rant” to Day, who is being nice with her, thinking they both will vote Xio. Echo, meanwhile, confirms his alliance with Benedict, and feels like he is finally gaining more traction. But the house takes this the wrong way. At the eviction, the vote comes in, and by a vote of 4 to 3… Lance, you have been evicted.
Week 7: The next HOH begins, a waterfall diving competition, based off of the Waterfall Colosseum. Whoever makes the biggest splash wins! With her natural watery prowess, Day dives in and wins the HOH! Day is approached in the HOH by Candy and Benedict, who ask her to work with them. DJ sees whats happening and goes back to Lisette and Selene. The two talk and realize that they can’t beat Benedict’s control of the house by just going against him, but they have to work with him. So the three of DJ, Lisette, and Selene enter the HOH “accidentally” and propose the six will control the house. They say they want Echo to go on the block, as he is getting too good at the comps. Benedict is hesitant but Candy nudges him, as secretly this will be great for her game. He agrees and tells Day he won’t be mad if this happens. Echo goes up next to Nickels. The two former allies face off in the veto, both bitterly making jabs at the other for turning on them. It comes down to just the two nominees and… Echo edges her out, winning the veto. Echo saves himself and puts the power in Day’s hands to put up a replacement. Her choice is the person not in her alliance who has made affronts to her, Xio. Lisette has the whole house do tarot readings to ease the tension which goes down well. Lisette gets the Sun, a symbol of positivity and creativity. Benedict draws the Moon, symbolizing Illusion and inner conflict. He shudders when the white moon of the card turns red in his hands. Echo draws the Fool, a card of new beginnings but also endings. Selene draws death, the card of change in the game. Nickels draws the Hermit, a card of isolation and reflection. Candy draws the Lovers, with the card representing connections and pairs, symbolizing her manipulation of Benedict. Day draws Strength, a card of inner strength and Willpower. Xio draws the Tower, representing sudden downfall and incredible sudden changes. She shudders and uses the moment to apologize to everyone, saying she wants to be a beacon of hope but got lost. The house receives this well. Benedict considers flipping to Xio because of her show of faith being bad but Candy reminds him that Xio is on the bottom of the pecking order on that side, likely meaning they don’t even have to take her out. He relents and the eviction goes through. The vote comes in and by a vote of 5 to 1, Nickels you have been evicted.
Week 8: The Next HOH begins in the Sunny Park colosseum, with contestants having to hunt for pellets and use them to knock out targets. DJ and Echo prove the most adept but in a last second victory, Echo wins. Benedict goes to Echo in the HOH but Echo has realized too late that Benedict is working with everybody, even causing him to turn on Nickels. Benedict doesn’t try to hide his smug smirk as he agrees and walks out, daring him to put him on the block. He feels this must be hiding something and starts asking around the house for their opinions. Xio reveals the existence of the Witches Coven, and how they have been together for weeks, including saving her last week. Knowing of this alliance, Echo saves Xio and puts up Selene and Day. At the veto, Selene wins. Selene approaches Echo, telling him she knows of someone playing both sides, revealing DJ trying to play double agent. After she pulls herself off the block, DJ goes up as the replacement. Candy works on ingratiating herself with the outsiders in Xio and Echo, trying to forge paths ahead. But is unsuccessful at breaking Echo. Echo is accosted by DJ for putting her up over Benedict. He asks her to say why she was double crossing and she says its because she was trying to sabotage Benedict. If anything, Day, Selene, and Lisette should be the real double agents. Echo goes to rage to Selene for how she tricked him but she swears it was the truth completely, and he chose to believe it in a negative light, not her. Day joins the fight and lashes out at Xio and Selene for being the reason she is on the block. Lisette stays out of it, knowing the time to jump ship is coming up. At the eviction, Dj and DayJay give their pleas, but the votes are tallied. By a unanimous vote… Dayley-Jane, you have been evicted.
Double Eviction!!: Second double eviction because you know we gotta! The HOH starts with a lightning round of dodgeball on wooden poles. Selene is knocked out first. Then DJ gets knocked out by Candy. Lisette falls off on her own. Xio goes after Benedict but is taken out by Candy. Then Candy expertly dodges and takes out Benedict, winning the HOH. She nominates the two people who are on the bottom of the pecking order, Echo and Xio. The veto plays out with Benedict winning. Echo pleads for Benedict to help him out, as they were friends. Benedict doesn’t even look him in the eye as he chooses to not play the veto. Echo pleads to the voters to let him keep playing and he will take out Benedict, but Lisette and Selene have basically already jumped ship and moved on. The vote comes in, and by a vote of 4 to 0… Echo, you have been evicted.
Week 9: With Six houseguests remaining, they are taken to the Gateway colosseum to have mock Pokemon battles. In the first round, Xio beats Lisette and Selene beats DJ, with Benedict drawing a spot in the top 3. In a first to win two times in a row scenario, Selene beats both and comes out victorious. Selene and Lisette decide that they have to cut ties and work with the more devious players to have a better shot at the end. Selene puts up DJ and Xio, with DJ being the target. Benedict is alone in his room when he hallucinates more blood on his paws. He shouts and Xio comes in to see whats up. She helps him calm down and he realizes he is down a bad path. She helps him calm down and he thanks her, even with him harassing her all game she still helped him. Candy witnesses the two help each other out and is beyond irritated, she goes to Selene, who is still iffy on Xio, to warn her. At the veto, Candy wins it. She takes off DJ and Selene spitefully puts up Benedict, who trembles going to the block. Lisette confronts Selene for making such a rushed decision, as the goal was to keep Benedict and his threat around longer. At the eviction, Benedict argues that he has realizes how the game has changed him and he wants to prove how he changed. Lisette doesn’t believe him but DJ seems to be enamored. The vote comes in, and by a vote of 2 to 1… Xio you have been evicted.
Week 10: Five stars remain and there are five points in the Stars of the Main Street colosseum, where the houseguests go to do a full BPBB quiz! Lisette misses one question and gets behind as the other get ahead. It comes down to a tie-breaker between Dj and Benedict and the winner is… DJ! Benedict goes to apologize to DJ for real and she forgives him, happy to see his true self back again. She feels played by Selene and Candy so they go on the block. Lisette is still suspicious of Benedict and starts watching him for suspicious activity, noticing him look at his paws a lot. She decides to talk to him with the ruse of working together. At the veto, DJ wins again and claims her game, choosing not to use the veto. Realizing the danger they are in, Selene and Candy go to their respective closest allies, Benedict and Lisette. The two touch base with Benedict telling Lisette he is fine voting Candy with her, as he doesn’t want to force DJ to have to break a tie. At the eviction, the votes are read and by a vote of 2 to 0… Selene, you have been evicted. Benedict looks over at Lisette with a shocked look, realizing she caught on to him.
Week 10: As the final HOH starts, the houseguest are in the Stargazer colosseum for an epic triathlon of quizzes, endurance, and races. In the first part, Benedict pulls ahead, with Lisette on his tail. He falls behind in part two, giving Lisette and Candy a chance to catch him. The three are neck and neck in part three but Lisette comes out on top! Benedict goes to Lisette on her HOH to grovel but she stops him, saying she misheard the vote last week and though the vote was for Selene anyways so its good he didn’t make poor DJ break the tie. He feels reassured and goes back out. Lisette puts up DJ and Candy as the nominees. Lisette reassures DJ about how Benedict likes her and she wouldn’t go home. Benedict touches base with Lisette, claiming that he knows DJ has too much social traction and needs to go next because of this. On his way out, Candy enters the room and chats with Lisette. She says that the noms should stay the same so DJ can be evicted for sure this week. Lisette doesn’t trust her and tells her to her face she is no better than Benedict, but is powerless without him. The two stare each other down. At the veto, Lisette wins it, and Benedict sighs a sigh of relief. But Lisette shocks everyone by saving Candy and puts up Benedict. Lisette calls him out for faking his turnaround to play with everyone’s emotions. He breaks down, claiming his intense want, no, NEED to win the game. He can’t get it out of his head and it burdens him with the thoughts of betrayal, including the allies he betrayed this season, with Nickels, Echo, and even Xio who showed him so much kindness leaving because of him. DJ is in tears and even Candy can’t watch. Afterwards, Benedict goes to his only real ally, Candy. He begs her for advice on how to get out of this, as she helped him so much. She looks him in the eye as she tells him that he did this to himself. At the eviction, Candy gets the sole vote to evict and casts it to evict, Benedict.
The Reunion: Folks we are live again right outside the Neon Colosseum for the Finale of Bunny’s Pokémon Big Brother Champion Royale! Our Sixteen winners have been whittled down to three and it is not what we expected at all! In a house where everyone wants to be the biggest truck on the highway, we have three mid-sized sedans who have slipped through the gaps and swept their way to the end. DJ VOLT SWITCH, Elesa’s iconic Emolga who created the jams we are listening to even right now! She plays up her social game very well with honesty and loyalty, but is no slouch in the competitions. Though she has been left out of some secrets in the game, she was well=liked in the house and leveraged her position between alliances to get information! Sweet Candy the Wigglytuff who played Sickly Sweet last but downright Sick this time. She got in close with all of the villains but managed to be the cherry flavored licorice that was easier to manage. She avoided detection aligning with big villain Benedict and hiding behind the scenes of his chaos, even almost controlling his moves at points. The Sunstone herself, LISETTE the Solrock, who foresaw victory once, but is this a double reading? Lisette bided her time throughout the game, getting whatever information she could and waiting to play it until the time was right. She was at the center of multiple alliances but always stayed just far enough away from the drama that no one was even targeting her. The Sun? No Lisette is after The World!
Joining us on stage now are the 9 jurors! Starting with Splaatz—Ope watch your step, you gotta be careful or else you’ll trip. Here comes Lance the OG! Though he is old he is still our knight in shining armor. Nickels struts up so casually ooh lala. Here comes Echo, kind of sheepishly, don’t be shy buddy! Day gracefully swims up on stage, still to audience cheering. Wait, the cheering is getting louder? Oh it’s Xio! She is surprisingly well-received. Selene keeps the applause growing. She seems to be goading the audience on with her behavior, not wanting to stay out of the spotlight hmm. And then—oh wow I can’t hear anything with the thunder of the crowd for… Benedict? Interesting outcome here that our little villain has become a real crowd pleaser. Even as he walks to his seat with his head held low.
The jurors speak with our lovely reporter. Lance speaks about how great it was to come back and how this game is way changed from when he won season 1. Xio and Nickels agree, but they still worked hard to adapt to the changes. Selene scoffs a bit, another early winner, she notes that herself and Candy were very well integrated, they just needed to change their approach. Xio says it was much harder playing from the bottom rather than the top and it was a fight, but she had a ton of fun doing so. Day mentions she felt the same way. A house full of winners is not to be underestimated for a second, as they all could be planning many different things behind each other’s backs. Splaatz is—oh he’s asleep… moving on. Nickels asks Echo about how he changed his game this time, and why he turned on her. He apologizes, saying he was blinded by seeing opportunities with Benedict because he didn’t fight with him, only told him what he wanted to hear. And he realized too late that that was a ruse. She accepts his apologies and all eyes turn to Benedict. He looks up, seemingly just noticing eyes are on him. He looks down at his paws. “All I’ve seen since last season is blood on my paws. The need to win never left me. I had to do it at all cost. I lost myself in that game and resorted to every trick in the book to make the winners trust me. And it worked… but I fell deeper and deeper down the hole. And now, I don’t feel like I deserved to win at all.” Xio jumps up and makes him look up. “You deserved your win as much as we all deserved ours. It’s a game, it doesn’t have to define you. You define you, so get up and prove it.” Benedict is in disbelief that Xio is still defending him. “You hear that crowd? They were entertained, we entertained them! Your devioushness entertained them! You gave them a show by tricking a bunch of winners, so own up to it and be the entertainer we know you are.” He gives off a small, barely noticeable,but definitely real this time, smile. Xio turns to the crowd “ARE YOU GUYS READY FOR OUR FINAL THREE???” The crowd erupts in excitement!! “THEN GET READY BECAUSE HERE THEY ARE!!”
Final HOH Part 1: The HOH opens on top of the rotating Roulette wheel in the Neon Colosseum, with the audience now filled and the three houseguests circling in the middle, holding on for dear life. At the same time, they are throwing dodgeballs at each other. Candy is targeting Lisette out of spite, putting on a performance for the audience about how Lisette is a traitor to their alliance. DJ is caught in the crossfire but expertly dodges. She manages to catch a ball that Candy threw and chucks it back, knocking her out. Lisette smiles at DJ but DJ knows she still has to win. She tells Lisette she is sorry but she is done working with people and has to take her game into her own hands, not relying on others to fail but herself to succeed. Lisette agrees, but she wants to be the one to succeed. Lisette lobs a ball at Dj and knocks her out, winning Part 1.
Final HOH Part 2: Part begins with Candy and DJ on the Rotating Roulette platform again, racing around to land the colored balls in order of the competitions and the winners of each one. DJ takes an early lead, having been very aware of the game the whole beginning. Candy struggles at first but when she catches up to leaving the villains alliance and joining Benedict, she takes off, knowing how well she played Benedict as her own puppet that she controlled votes for that she easily crushes the midgame part. Her lead takes her ahead on time going into the endgame. DJ misses a key vote and has to go back, but Candy remembers who saved Benedict countless times, and gets it right, winning part 2.
Final HOH Part 3: The crowd is in uproars as Candy and Lisette reach the stage for final quiz, again on our roulette platform (we paid a lot of money for that). Each juror question goes by, with Lisette and Candy answering in tandem, Both get question after question correct, eventually reaching the last question about Benedict. The crowd is shocked as they both answer together again and… get it wrong. Well, that’s anticlimactic. Benedict sighs, no one knew his true self. But the tie-breaker is revealed, how many rotations has the rotating platform made? With both answering two numbers away from each other, Candy goes just over, eliminating her, and crowning Lisette the final HOH. Lisette has both DJ and Candy in front of her. She doesn’t say much but looks at them. She says that DJ played an impeccable social game and is incredibly loved by the fans and the house. Candy, meanwhile, played a strategic game and almost fooled her a couple times. She turns to Candy “I made a gamble with bringing a social threat to the end before with Amni, but not this time. Candy, let’s give em a show.” And casts her vote to evict DJ.
The Jury Questioning: DJ isn’t shocked, she did a lot this time around and knew she made herself a bigger threat. She exits the house and gets cheers from the audience! She hops to the DJ booth and begins playing the final epic track for the showdown between Candy and Lisette. Both have been in this position before in the final 2 and both have won, but now, only one can become a two-time winner and be crowned the ultimate Champion! Lisette opens with her speech first. She pitches her game strong, how she gravitated towards groups in the early game without committing too strongly, so she didn’t go down with the ship. She still managed to control so many votes in the house by having reach with her Witches Coven and eventually jumping ship and siding with Benedict, as she knew he was under Candy’s thumb and she could infiltrate that alliance to get to the end and destroy it. The jury is impressed by her showing and all eyes turn to Candy. Candy starts saying how she knew her game was already known going into the house and she had to play different. Her main strategy was to fall into the background and connect with the players playing sloppier than her so she could be the puppetmaster and sneak to the end. And for her, that was found in Benedict, who she found it very easy to manipulate. She is the villain they all knew she was but she wasn’t targeted because of her great strategy. She saved Benedict’s game and carried him to the end so that she could have a guaranteed extra life in the endgame with him. Murmurs arise from the jury, Benedict looks incredibly hurt. Xio asks Candy what her biggest move was outside of controlling Benedict. Candy says that she made sure that the villains she worked with got cut before she could get too powerful, even working with Lisette to get out Bane and Maeva. DJ gets up from the booth and asks Lisette why she went to the end with Candy instead of her if she thought Candy was going to be tougher. Lisette clarifies that she thought Candy would be good at explaining her game, but she knows not to rely on other’s failing but on herself to succeed, and DJ has a great story and was well-loved and if she wanted to win, she had to cut DJ and masterfully explain her game to the jury. Benedict finally speaks up to ask Candy if he meant anything to her at all throughout the game. She hesitates, caught off guard, before replying in all honesty that, she wanted to mentor him to be a better player. He says he did well enough for making it to the end twice and didn’t need her to do all that. In their final speeches, Candy says that she used other people as her pawns and navigated a really good game to make it to the end hidden amongst the other players. Lisette says that she played a perfect game, not even touching the block and noting that she has not received a vote against her in either of her games, this one being perfect. She finishes by saying how she played more up front and aggressive to counter the sneakier players of the season and did not back down from the threats that all the winners possessed. The jury is impressed and goes to cast their votes.
Jury Voting: Splaatz says he had a fun time playing again and wants to vote for someone who played really good, even showing him more how to play. Lance says that while some people are old school, some people are REALLY old school, but can still play with the best of the best and be even better. Nickels says she is honored to be in the winners season but one winner played like how she thinks a winner should. Day says she worked with both finalists, but she always felt the house pulling towards one player, as the sun has a lot of gravity and control over the tides. Echo says point blank that he felt the manipulation from both sides, but one felt malicious, and another felt like game, and he knows which he respects more. Xio says that some lines shouldn’t be crossed. Selene says that she was honored to be so thoroughly outplayed, turning from the Queen to the Pawn who was merely a stepping stone in someone elses game, it was thrilling. Benedict silently casts his vote. DJ cues the final tune before hopping down with her vote, saying that it should be obvious. The votes come in… by a vote of 9 to 0… the winner is…
Winner: Lisette!
Runner-Up: Candy!
Confetti cannons and flamethrowers start lighting up the sky with neon streams shining bright all over the sky! Though it is the dead of night, it is as bright as the sun, and Lisette is feeling absolutely radiant. Candy sits in shock, in disbelief. Lisette throws her the Lovers card again. “You misread it the first time so maybe you can learn before you try to tell the fortune teller what her fortune is.” Candy throws the card on the ground in anger and pouts. The jurors go and cheer for Lisette, the ultimate champion and two time winner, STILL having never received a single vote to evict in two entire seasons. The fan favorite vote comes in and… IT’S A TIE???
Fan Favorites: Benedict and Xio!!!
Benedict goes up to Candy, still fuming, and looks her in the eyes. “You know what, you really did teach me something. You taught me that some people never change, but I don’t have to be one of them.” Xio comes up and takes Benedict back to the celebration, sticking her tongue out at Candy as she leaves. The party goes through the night. The sun eventually rises, as Lisette has risen to the top of the competition, as this era of Bunny’s Pokemon Big Brother has come to an end.
My Thoughts: I enjoyed this season a lot. It kept me on the edge as the winners played their games again, some way better than others. Gameplay-wise, I think I preferred last season but I think it’s more so because of the subtle moves made in the dark as no one wanted to be too big of a target. The villains ended up flopping early, which kind of was to be expected, given that everyone else is a relaly smart player to have won. Candy surprised me this time, sneaking in to take over Benedict, being a key player in his storyline, even a bigger villain than he tried to be. It really helped me tie up the storyline really well and I like how it happened. She also played a stellar game again, controlling things from the chaos in the shadows. The other side of the house was not slouching though. Lisette, Selene, Xio, and Day all played smart games, not committing too much to each other but still working well enough to not crumble. Lisette as a winner for this season is great! She put in work to keep her position, as it was in danger of falling apart so much. She leveraged every ally she had and every competition she had to get forward every week. And it worked as she got to the end without hitting the block AGAIN and played a PERFECT game, not receiving a single vote to evict and getting every vote to win. She did that in a winner season too, ultimate winner for sure!
So whats next? Well... that's the end. I knew since the beginning that Season 17 would be the end but it coming up still feels so weird. I am about to start a busy summer and don't have as much time for all of my hobbies but I still feel sad finishing this series. I think I am going to make a series epilogue soon so stay tuned for that but... otherwise that's it. I thank you all again so much for sticking with me the whole time, it's been a wonderful journey!
submitted by BunnyBoiEthos to BrantSteele [link] [comments]


2024.05.13 19:38 halfkeck "I fubar'ed it" A 24 Hours of Lemons story

Things have been busy here so I thought I would catch up on our two latest race adventures.
It's time for another race, so I hook up to the trailer and bring it to work. The Miata has been in the enclosed trailer since I ran it through the Christmas parade, but now it is time to wake it from it's winter slumber and start preparing it for Barber, our 10th 24 Hours of Lemons race.
The car should not need much as we ran nearly flawless at the last race at Road America. We had one spin and the wing mounts broke but that was about it.
I get it to the shop and we hurry up and start in. I already have one bay tied up with the next car we are building (more on that later, it is epic) and can't afford to tie up a second during business hours. Youngest jumps in and rebuilds the entire wing assembly. Manny comes by and drives the car to his place and keeps it there until a few more parts come in. It's a block or two away from the shop, we can nearly see it from the front sidewalk. No plates, no insurance, no problem.
Next we change out the brake pads, front rotors, front brake hoses and rear pads. We also change the timing belt after a debate on exactly how many race hours the old one has. Change the oil and the car is ready to load.
Racerguy comes down and we leave out Thursday night. I am driving a little fast as the website shows the gates close at 9 and our gps says we are expected to get there at 9.01. A quick fuel stop and a brisket sandwich at Buccees off I65 in Alabama and we are rolling on through the night.
Finally we get to Barber Motorsports park in Leeds Alabama. Just before 9pm we get in line and get signed in. The team ahead of us is just realizing they lost a wheel off their enclosed sometime on their tow in. The way I was driving before we stopped for fuel I could have lost the car out the back like in the movie Cars and not noticed. Luckily everything seems to be in one piece, we give everything a check over and drop the trailer and head off to the hotel which is thankfully just across the street from the entrance to the track.
The next morning we are up early. No Gill this race as he has had foot surgery and is out of commission, which means we are sorely missing his cooking skills. So we take advantage of the breakfast at the hotel and head over to the track. After we unload the car we have a discussion which ends with us moving across the paddock to the far side as the side we have had for the last few years is shorter and we can't park the trailer in that area as the new trailer is about ten foot longer than the old open trailer.
After the first of two drivers meetings of the weekend (many tracks do the practice day and hold their own drivers meeting to explain their own rules, then the next day Lemons runs the race and has their drivers meeting) we load a driver in the car and send him out to practice. Rinse and repeat until we have sent all the drivers out for a few laps.
By then it is time for inspections. First off all the tech inspection. They have a big crew this race but our favorite inspector Dale Strimple is there. He's knowledgeable, affable and very popular among all the racers. Every day is also his birthday, a story best told later. He and the other tech people soon pass our car then it's time for BS tech.
We have gone all out this race for our theme. This has been a long time thought of mine, it just took a while to get it enacted. So for context I am a cancer survivor and we are always doing crazy themes to try and draw attention to the importance of early detection in cancer improving your chances. In the past we have done free colonscopy tests with huge antique cameras and motor oil for props which thankfully no one took us up on. Later we have done dinosaurs with the inflatable dino costumes to bring home the point that that "dinosaurs never got checked and now they are extinct" which is also on the side of the car. It was popular, I mean who doesn't like to see a inflatable dinosaur walking around?
Today we have again upped our game. We are taking a scene from one of the funniest movies I have ever seen, Johnny Dangerously. There's a part where Micheal Keaton's character is counseling his younger brother not to have sex until he is married, which is funny in itself because Micheals character is always surrounded by a crowd of ladies who apparently are all competing for his affections. Anyhow he shows his brother this video of all these poor guys who are suffering from poor choices that have caused them to have severely enlarged testicles. Like basketball sized. Watch it sometime, it's hilarious. So we made up special pants to hold some dodgeballs and shirts that said: "mens health is no joke, get checked before you croak!" We got a lot of attention for that and even made the wrap video. Walking in those pants with the dodgeballs was not easy!
The next day it's race day. It could not be a nicer day in Alabama. Temps are great, sun is shining. We get through the drivers meeting and line up the cars. Racerguy is going first, we are trying to balance our drivers so that everyone gets one start or one finish for the weekend. It's fun to finish the race or the day and fun to start as well.
The flag drops and we are off. It was a complete fiasco at the start! Someone oiled down half the track on the pace laps and the track was not ready when they dropped the green. It was an immediate yellow but cars where stacking up and passing then realizing the yellow was out. Race control messed up that one pretty badly. It took another ten minutes to clean the track. Finally it really is time for a start and we go green for real. Racerguy is driving smooth as always and moving up. He brings the car from 87th out of 131 cars there to a respectable 39th when the first incident happens. A car spins and hits our rf wheel. Racerguy didn't think much of it but they flagged him in anyway. While in the penalty box we realize the rf is going flat. I did not see it then but by the time we get the car up to our spot in the paddock the wheel is destroyed. We slap another wheel on and send him back out. We lost nearly all the spots we gained, dropping to 78th on the board. Sucks but it happens.
The rest of his stint goes great and he brings the car back to pit road and we put in Youngest. He is running great and the car is showing no signs of any issues from the earlier contact. He starts making up ground and we get all the way up to 54th. Then I get a radio call. "The car is on fire and stopped running!"
What?!!! I radio back asking if he needs to get out of the car. "I'm trying to decide that" Ok, maybe not such a big fire then? We have to wait for more information and in a few minutes the rollback shows up with him in the car. We have had a wiring fire from the passenger side floorboard where the stock PCM harness is. I immediately think the car is done but after Youngest gets some fresh air he jumps in and cuts all the burnt wires out and patches it all up. Start to finish we are off the track an hour and a half and drop to 90th.
I suit up and take the car out to see if it will run or not. It struggles and will only get up to 45, so I bring it right back in. Youngest thinks he knows exactly what is wrong and jumps in again and patches one more wire. I go out and the car is spot on. I start clicking off laps and trying some things the guys said to do to improve on my lap times. There's a few parts where I just need to be more aggressive and roll through and trust the car more. I pick up about four seconds off my best time and am pretty pleased by that. The car runs flawless for the rest of my stint and I bring it back to pit road for the crew to fuel and driver change. We put Manny in the car and send him out. He's running some fast laps and really pushing the car. All the sudden we realize we do not see the car going by. One of the other teams say our car is in the wall on the front stretch. Manny comes over the radio "I FUBAR'ed it" Great, The front stretch at Barber is one of the places I have noted will bite you pretty hard. I have seen a few Lemons cars get really messed up there including a 63 Valiant last year. I am expecting the worst when the roll back comes by with the car for the second time this day.
It's pretty bad. The nose is knocked sideways, the steering is all out of sorts, a closer look reveals the lf tie rod is broken. The right rear is all messed up, the wheel is pushed so far forward it is into the quarter panel and won't even turn. We put the car up on jack stands and look it over. Not good. But there's glimmers of hope. The radiator is not broke. The engine is still fine. The core of the car seems square. And we have almost an entire Miata in parts in totes in our trailer. Maybe we can fix this. I start dragging out parts and we start changing them. The tie rod on the front is soon changed and we now have both wheels pointing the same direction. Youngest takes the nose off and straightens the brackets that hold it and the splitter in place and adds a whole lot of zip ties.
On the rear it just keeps going and going deeper. We change the knuckle, the lower control arm and the upper. We spend a long time saving the bolt that goes through the lower control arm and knuckle, we do not have another. This one is bent and has questionable threads too. In true lemons never say die fashion we beat it out of the bent parts, straighten it and when we cannot find the correct die to chase the threads we use one that is close and pray it works. It does, but then we get it all back together and realize even with all the parts replaced we still have two inches of rear toe. Just a wee more than the 1/16th we started with.
Turns out the rear subframe is bent, so we all go out and start walking the pits looking to borrow a port a power. This small hydraulic jack comes with rams and other attachments and has a pump attached to a hose so you can jack and bend parts that are bent like ours. We actually end up borrowing two after searching almost every team that is still around. It's getting dark, rain is moving in after midnight and the clock is ticking on the car being done. Is it fixable or is the damage terminal? There are three guys under the car jacking and measuring and I am handing them parts and tools and making a run for food.
In a dramatic fashion, they pull it out. I run for food and they finally announce the car is perfect. I think they worked until nearly midnight, but everything they measured was on the money. It was an amazing effort and a huge comeback. We all fall into an exhausted sleep wondering if the car will drive good tomorrow or did we miss something important.
The next morning dawns and as expected its raining. And colder. I cannot emphasize enough just how wet and cold it was. All day long it rained and I think the temps dropped. Made for a miserable day, pretty sure even a duck would have been unhappy.
I go out first, I had called this stint early on. Sometimes you have to pull the car owner card. It's a two hour stint then a quiet hour then the race resumes.
We gas up the car and I line up. The car seems to drive straight, but it is raining and the track is slippery so who really knows? The car stumbles a bit on accel and I wonder if we outsmarted ourselves with our home made ram air system that sucks air from right below where the left headlight was. It keeps on doing that for a few laps then finally gets better.
Driving in the rain is not without it's challenges. You have to drive very carefully and not push the car too hard. The fun part is the Miata goes straight when you floor it so anytime I get a chance I gas it up and go hard to the next corner where I slow down and ease through it. Soon enough another issue arises. The windshield starts fogging up. It gets real bad on yellow flags where we all slow down then gets better if I have a good run at speed, but there are times a smart person would have pulled off as you cannot see much at all. But most of us aren't real smart. I can't reach the windshield or I would try to wipe it. The temptation is there to loosen the belts and get enough room to reach but even I am not that crazy. I keep the belts tight but do take off one glove and give it a few swipes under a long yellow then hasten to put the gloves back on. There's probably not much chance of a fire in these conditions but no sense chancing it. I've seen pictures of burns from race car incidents and they aren't pretty.
On one corner I make a mistake, I get off line to let a really aggressive car go by. It's the Party Girl car and they are hyper aggressive. If you would think they would wait to pass until you get through a critical part you'd be wrong, they typically will jam their car in wherever they can and go on. Other fast cars are a bit more respectful and do a better job on the give and take. Not wanting to make an issue, I get over and promptly realize there is zero grip outside on this corner and slide through the grass. I go to penalty and explain what happened. The judge asks if I learned anything, I said "Yes, next time to be a jerk" I might not have used that exact wording but I meant it. The same car also was what indirectly caused the wreck the day before, their aggressive driving was what caused Manny to get the red mist when they did the same thing passing him. He over drove the car after that and lost it. Mental note to drive them the same way going forward, we both can be hyper aggressive and see where that leads. We have a few more cars to build in the driveway if need be.
After my two hours are up, I bring the car in and explain about the terrible fogging and vision issue. Manny goes out after the quiet hour and slides off the track for black flag number two. It's just very nasty out there and cars are going off all the time. We fix up a ice scraper with a rag tied to it to give the driver a method of clearing the fog. It's primative but way better than nothing. The drivers report they used it quite a bit the rest of the day. It's just gloomy and the race is going on, but cars are hydroplaning if they get into the water which is starting to pool on parts of the track. The rest of us are watching from inside Manny's car with the heat on, it's gotten that cold and wet.
We are so far behind now we aren't bothering to suit up and go to pit lane. Rather we bring the car up to the pumps, get the driver out and fuel and put the next driver in. It's still raining and not having to get anymore wet than necessary is a plus. Racerguy gets flagged in after he's run about half his stint and he has no idea why. Apparently the cameras show what they thought was contact in the corner, he says he got real close and braked hard to avoid it. The car shows no new signs of contact. The judge tells us one more flag and he's parking us for the rest of the day. Over contact that someone thought they saw on camera that apparently never happened. (I went to look this up on our go pro footage but the chip glitched and we had no footage)
Racerguy goes out and finishes. He reports the same as Manny, the track is getting increasingly treacherous. Very few cars are getting around good, if you have a front wheel drive with skinny tires, today was your day. I saw a escort wagon running laps as fast as us and later the Dodge Caravan passed us.
Youngest goes out and after about 15 minutes I notice the lap counter is not updating. I look outside the trailer and he is in the car, sitting there. We go out and he announces he cannot drive the car anymore, it's sideways all the time. I ask if he wants to load the car and he said yes. I don't object. We race for the fun of it, and at that point none of us were having fun. We loaded in the rain and left before the race was over. Many other teams had already done the same. Some were gone before the day ever started. We have raced in the rain before but this was the worst conditions I have ever seen on the track. Barber is a top notch facility, it was just such a lingering rain and the temps being below 40 made it miserable. The vision and grip levels seemingly got worse as the day went on and the water built up and the temps dropped. We saw a lot of big problems and overcame many. Probably if we were not so exhausted from fixing the car and were in the hunt for anything we might have stayed until the end. As it were, we dropped from 65th to 67th or so. Time to rebuild and get dried out and ready for the next race.
submitted by halfkeck to TalesFromAutoRepair [link] [comments]


2024.05.13 18:10 miniscule_memories Xbox games for Roblox?

What are some good games on Roblox that are compatible with Xbox controller? I play My Prison, Theme Park Tycoon, Arsenal, Phantom Forces, Epic Minigames already. I don’t care what the gameplay is like, Bloxburg seems really fun - sometimes I play it on my phone. i just wish it worked with controller.
Speaking of Roblox on Xbox, is voice or text chat ever coming back? Roblox has a voice chat feature now but it isn’t working on Xbox - will it ever?
submitted by miniscule_memories to roblox [link] [comments]


2024.05.13 16:59 PawsitiveProduction SecondlifeRP 18+ Whitelisted LGBTQ+ Friendly Bilingual Active Staff Looking for Gangs, MCs Hiring PD , FD and EMS Weekly Events Economy Serious RP

SecondlifeRP 18+ Whitelisted LGBTQ+ Friendly Bilingual Active Staff Looking for Gangs, MCs Hiring PD , FD and EMS Weekly Events Economy Serious RP
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submitted by PawsitiveProduction to GTA5Roleplay [link] [comments]


http://swiebodzin.info