Aku gersang mediafire

Gersang - Masih Aku Terasa (1987)

2024.05.02 01:45 imaveryuglybitch Gersang - Masih Aku Terasa (1987)

Gersang - Masih Aku Terasa (1987) submitted by imaveryuglybitch to malaysia [link] [comments]


2023.09.16 15:06 TruthversusSlander Game online aku ialah yang main lawan satu dengan satu secara berkumpulan. Ada magic boleh keluar api Dari tangan. Senjatanya pedang, pisau, senjata api automatik (virtual), bom tangan atau grenade etc. Ada api warna biru, warna merah tu villain yang punya.

Avatarnya yang pompuan selalu berpakaian seksi, terdedah sana, terdedah sini pakai bra perisai dengan seluar dalam pun boleh FIGHT dengan hebat. Manakala avatar lelaki boleh pulak berpakaian lengkap. Heran aku.
Non player characters (NPC) banyak pula. Ada bakers tetiba boleh pegang senjata api. Ada customers tengah hirup kopi dan makan bakeri. Nantilah aku describe lebih banyak lagi.
Pastu aku play online game yang lebih banyak bahasa cina dan sedikit bahasa Inggeris. Game ni lagi best bagi aku tapi sebab aku tak faham sangat tulisan-tulisan cina tu, aku kadang-kadang je main game ni.. tapi interesting. Game ni bermula dengan karakter avatar aku dan beberapa avatar player lain berada dalam kapal pesawat tentera dan dah ada parachute disandang di belakang player avatar. Aku dan 8 players lain dah siap pegang senjata api. Ada AK-40 ada yang pilih machine-gun (virtuallah, korang jangan fikir yang real pulak). Lepas tu apabila pesawat tu dah sampai ke lokasi/destinasi/koordinat yang dituju, semua penumpang/players dalam pesawat yang dah ada parachutes masing-masing kena terjun dari pesawat. Ada yang mendarat di atas tanah gersang, ada yang mendarat di atas padang rumput, ada yang jatuh atas pokok. Ada bunkers, puin-puin atau sisa-sisa runtuhan bangunan. Ha! di sinilah pertempuran sebenar bermula. Pencarian pelbagai jenis senjata di antara celah-celah runtuhan bangunan tinggal dan kena bentuk kumpulan untuk survival serta perlu mengenalpasti players dari pasukan lawan dengan cepat. Kill! Kill! Kill!
submitted by TruthversusSlander to NegarakuMalaysia [link] [comments]


2023.06.23 21:02 diadaya AkuTowa - [STD 16:9 HD/SD]

Hello! After mixing skins for myself for 2 years, I decided to put together my first skin! This skin takes inspiration from the Konoha Cup 4 skin (please check them out, they make amazing skins), but most assets in the skin were made by myself. Any and all feedback is appreciated, and I hope you enjoy the skin!
Forum Post

SHOWCASE
Imgur Screenshots
Youtube Video
DOWNLOAD
Google Drive
MediaFire
submitted by diadaya to OsuSkins [link] [comments]


2023.01.08 14:30 Shiws77 Cinta - Kahlil Gibran

Lalu berkatalah Almitra, Bicaralah pada kami perihal Cinta.
Dan dia mengangkatkan kepalanya dan memandang ke arah kumpulan manusia itu, dan keheningan menguasai mereka. Dan dengan suara lantang dia berkata:
Pabila cinta menggamitmu, ikutlah ia Walaupun jalan-jalannya sukar dan curam Pabila ia mengepakkan sayapnya, Engkau serahkanlah dirimu kepadanya Walaupun pedang yang tersisip pada sayapnya akan melukakan kamu.
Pabila ia berkata-kata Engkau percayalah kepadanya walaupun suaranya akan menghancurkan mimpimu seperti angin utara yang memusnahkan taman-taman kerana sekalipun cinta memahkotakan kamu Ia juga akan menyalibmu walaupun ia menyuburkan dahan-dahanmu ia juga mematahkan ranting-rantingmu walaupun ia memanjat dahanmu yang tinggi dan mengusap ranting-rantingmu yang gementar dalam remang cahaya matahari ia juga turun ke akar-akarmu dan menggoncangkannya dari perut bumi
Seperti seberkas jagung ia akan mengumpulmu untuk dirinya membantingkanmu sehingga engkau bogel mengayakkanmu sehingga terpisah kamu dari kulitmu mengisarkanmu sehingga engkau menjadi putih bersih mengulimu agar kamu mudah dibentuk dan selepas itu membakarmu di atas bara api agar kamu menjadi sebuku roti yang diberkati untuk perjamuan Tuhanmu yang suci
Semua ini akan cinta lakukan kepadamu supaya engkau memahami rahasia hatinya dan dengan itu menjadi wangi-wangian kehidupan tetapi seandainya di dalam ketakutanmu engkau hanya mencari kedamaian dan nikmat cinta maka lebih baiklah engkau membalut dirimu yang bogel itu dan beredarlah dari laman cinta yang penuh gelora ke dunia gersang yang tidak bermusim di sana engkau akan ketawa tetapi bukan tawamu dan engkau akan menangis tetapi bukan dengan air matamu
Cinta tidak memberikan apa-apa melainkan dirinya dan tidak mengambil apa-apa melainkan daripada dirinya cinta tidak mengawal sesiapa dan cinta tidak boleh dikawal sesiapa kerana cinta lengkap dengan sendirinya
Dan pabila engkau bercinta engkau tidak seharusnya berkata kejadian adalah hatiku, sebaliknya berkatalah: aku adalah kejadian
Dan janganlah engkau berfikir engkau boleh menentukan arus cinta kerana seandainya cinta memberkatimu ia akan menentukan arah perjalananmu
Cinta tiada nafsu melainkan dirinya tetapi seandainya kamu bercinta dan ada nafsu pada cintamu itu maka biarlah yang berikut ini menjadi nafsumu; menjadi air batu yang cair membentuk anak-anak sungai yang menyanyikan melodi cinta pada malam yang gelap gelita untuk mengenal betapa pedihnya kemesraan untuk merasa luka kerana engkau kini mengenali cinta dan rela serta gembira melihat darah dari lukanya untuk bangun pada waktu fajar dengan hati yang lega dan bersyukur untuk satu hari lagi yang terisi cinta untuk beristirehat ketika matahari remang untuk mengingati kemanidan dalam tidurmu berdoalah untuk kekasihmu yang bersemadi di dalam hatimu dengan lagu kesyukuran pada bibirmu
submitted by Shiws77 to u/Shiws77 [link] [comments]


2021.09.08 06:47 Labyrinthofaku My doom megawad wip

This is labyrinth of the aku, a wad which uses a lot of enemies,weapons & various in game usable items from realm 667, this wad cointains both enemies & friendly encounters, it currently contains 22 levels aswell as 2 extra secret levels(31-32)
The themes change from map to map, from a hell infested city level,egyptian pyramids, japanese gardens,graveyeards,twisted labyrinths, old spider infested nazi bunkers & everything inbetween.
This is designed for continuos play, theres secret health boosts in every level which upgrades your maximum health, useful items such as creatures to summon, weapons & storable health kits ext.
The link is here
https://www.mediafire.com/download/g7oaxogx82swjh0
submitted by Labyrinthofaku to DoomMods [link] [comments]


2020.04.20 21:51 msajara Tafsir dan kongsi apa yang difahami. TK

Keluar dari Safil-
Jika Kau hulur padaku izin, Pasti aku teroka dimensi dan masa, Ubah segenap peristiwa serta cerita, Jika Kau hulur padaku kuasa, Maka tiadalah Raja, Kau sahaja Yang Maha,
Tunduk diletak melutut, Dalam dahulu gersang, Subur indah dalam taman itu, Yang dibibir menitip tanam, Tuai dikemudian waktu,
Jalan dan terus berlari, Helaian sayap terbang tinggi, Bebas dari rantai safil, Menerkam menghasut menghenti
Jalan dan terus berlari, Helaian sayap terbang tinggi, Bebas dari rantai safil, Menerkam menghasut menghenti
submitted by msajara to Ajar_Malaysia [link] [comments]


2020.02.26 12:55 WeAreRandomRespawn [BEDROCK EDITION] TUTORIAL: Item Alignment - How to position items in water streams & why you would need to

Minecraft Bedrock Edition Tutorial:

How to align items using water streams in Minecraft Bedrock Edition. Perfectly align items for easier item transportation, storage, and filtering.
(Console / Nintendo Switch / Xbox / Windows 10 / Mobile / Android / iOS)


DEMO & PRACTICAL APPLICATION:

Demo: Gif
In the above demo, you can see that by using water streams, corners, and certain block types we are able to adjust the alignment of item entities.

Practical Application: Gif
Items most commonly need aligned for the purpose of item management and storage. Being able to align items allows you to create branching water streams as well as enables item entities to flow across two blocks simultaneously. By flowing over two block simultaneously, we can move items over Hoppers at the speed of ice while still allowing Hoppers to pick said items up.


DETAILS:

Below is a list of the finer details to using water streams for item transportation:



THE MECHANICS THAT MAKE IT WORK:

General behavior of item entities:
Item entities have the following general properties: position, rotation, and velocity. Position indicates where the item is located relative to the center of the block space it is occupying. This is the property we are trying to adjust via alignment. Velocity of an item deals with the rate of change of position within time (see Newtonian mechanics), or in more plain english: the speed of something in a given direction.
To align items we will either adjust their velocity, which will indirectly adjust their position, or we will adjust their position directly through collision.


Water current (adjusting position using velocity):
The current in a water block determines the direction an entity is pushed from that block. Most people are familiar with this concept, because water streams move items towards the end of their flow. However, most people might not know that water blocks/streams also have a horizontal current. This horizontal current is based on the vector sum of the flows to and from that block and its four horizontal neighbors.
This boils down to you being able to adjust the left and right velocity of item entities in a water stream using the currents of other water flows.



Items thinner than a full block (adjusting position through collision):
If an item entity goes around a corner in a water stream, it will hit the outermost block, lose its horizontal velocity/momentum, and then continue down the water stream aligned to that edge. This is the most common way of adjusting an items position via collision.
In order to align items across two blocks we will use this same concept, but instead of the item entities colliding with a full block they will align with a block a pixel shorter than a full block. Colliding with these thinner blocks allows an item entity to have a single pixel position on top of the adjacent block while still being technically positioned on top of the original block. This provides us the mechanism to align items across two blocks simultaneously.
There are a number of blocks that are thinner than a full block, but the ones usually used for item alignment are as follows: Chests, Trapped Chests, Ender Chests, Dragon Eggs, Anvils, and Cakes. That being said, a number of those blocks have somewhat glitchy hit boxes that may sometimes impact item alignment. I would only really recommend using Ender Chests or Cakes for your alignment needs.



THE TUTORIAL:

How to align items to the left or right using corners:
  1. Create a tunnel capable of containing a water stream where you would like your items to be aligned
  2. Determine if you would like your items aligned all the way to the left or all the way to the right
    1. If left, add a perpendicular extension to the right of your water stream tunnel at least 2 blocks long
    2. If right, add a perpendicular extension to the left of your water stream tunnel at least 2 blocks long
  3. Add the water source to the first block in the perpendicular extension, ensuring the water flows around the corner and in the direction you would like you items to travel
  4. Items should then be introduced to the water stream via this perpendicular extension
    1. This should guarantee the items hit the corner block, and are aligned to the side you have chosen




How to align items to the left or right using adjacent water streams:
  1. Create a tunnel capable of containing a water stream where you would like your items to be aligned
  2. Go one block from the beginning of your water stream tunnel
  3. Determine if you would like your items aligned all the way to the left or all the way to the right
    1. If left, knock out the block to the right of your water stream tunnel
    2. If right, knock out the block to the left of your water stream tunnel
  4. Add a water source to the first block in your water stream tunnel
  5. Add an additional water source block to the space you knocked out to the right or left of your water stream tunnel
    1. This should now create a horizontal water current in the space where the two water streams meet
  6. Add a "Breaking" block underneath the water stream one block behind the horizontal water current
    1. A breaking block is any non-ice block that will slow down the speed of the items traveling through the water stream so they can be aligned all the way to the side via the horizontal current in the next block space. Typically any stone block will suffice, but you can use Soul Sand to be completely sure the item will lose the most momentum.
  7. Items should then be introduced to the water stream via the water source block of the original tunnel (NOT the additional water source block to the side of the tunnel)
    1. This should guarantee the item's position is adjusted by the horizontal water current & aligned to the side you have chosen




How to align items in the center of a block:
  1. Create the following water stream layout:
    1. Water Stream Template
      1. The white blocks are White Concrete, but can be any normal block, such as Stone
      2. The other blocks used in the above image are Soul Sand & Blue Ice
  2. The items should be inputted in the Water Source block all the way to the left of the image above
    1. The items will enter the stream, lose most of their horizontal momentum, and then be aligned to the far edge of the water stream. The will then encounter a less intense horizontal current, and in conjunction with the slipperiness of the Blue Ice will be aligned near the center of the water stream. The last bit of Soul Sand will slow down the item enough to lose all horizontal momentum just after it reaches the exact center of the water stream.




How to align items so they span two blocks:
  1. Follow the instructions above labelled *"*How to align items to the left or right using corners"
  2. Replace the corner block the items will hit and be aligned to with an ender chest or cake
    1. It's a good practice to also replace the block directly adjacent to the one above so that the items never miss the first ender chest or cake and get improperly aligned to a full width block
  3. Ensure the remaining blocks on the edge of the water stream are not full width blocks, or else the items will get stuck on those blocks. Typically you can use signs or glass panes along that edge to stop the water from flowing across both blocks while also preventing the items from losing their alignment or getting stuck.




TL;DR:



ADDITIONAL RESOURCES:





OUTRO:

I hope you learned a little bit about general item properties and item alignment! I know this post may be a little overkill, but I always want to educate people on why things works along with any tutorial I provide.


Check out some of the other Minecraft Bedrock Edition Reddit Tutorials put together by Random Respawn below:

submitted by WeAreRandomRespawn to Minecraft [link] [comments]


2020.02.26 12:21 WeAreRandomRespawn [BEDROCK EDITION] TUTORIAL: Item Alignment - How to position items in water streams & why you would need to

Minecraft Bedrock Edition Tutorial:

How to align items using water streams in Minecraft Bedrock Edition. Perfectly align items for easier item transportation, storage, and filtering.
(Console / Nintendo Switch / Xbox / Windows 10 / Mobile / Android / iOS)


VIDEO GUIDE:

YouTube Link: How to Align Items Using Water - MINECRAFT BEDROCK EDITION Nintendo Switch


DEMO & PRACTICAL APPLICATION:

Demo: Gif
In the above demo, you can see that by using water streams, corners, and certain block types we are able to adjust the alignment of item entities.

Practical Application: Gif
Items most commonly need aligned for the purpose of item management and storage. Being able to align items allows you to create branching water streams as well as enables item entities to flow across two blocks simultaneously. By flowing over two block simultaneously, we can move items over Hoppers at the speed of ice while still allowing Hoppers to pick said items up.


DETAILS:

Below is a list of the finer details to using water streams for item transportation:



THE MECHANICS THAT MAKE IT WORK:

General behavior of item entities:
Item entities have the following general properties: position, rotation, and velocity. Position indicates where the item is located relative to the center of the block space it is occupying. This is the property we are trying to adjust via alignment. Velocity of an item deals with the rate of change of position within time (see Newtonian mechanics), or in more plain english: the speed of something in a given direction.
To align items we will either adjust their velocity, which will indirectly adjust their position, or we will adjust their position directly through collision.


Water current (adjusting position using velocity):
The current in a water block determines the direction an entity is pushed from that block. Most people are familiar with this concept, because water streams move items towards the end of their flow. However, most people might not know that water blocks/streams also have a horizontal current. This horizontal current is based on the vector sum of the flows to and from that block and its four horizontal neighbors.
This boils down to you being able to adjust the left and right velocity of item entities in a water stream using the currents of other water flows.



Items thinner than a full block (adjusting position through collision):
If an item entity goes around a corner in a water stream, it will hit the outermost block, lose its horizontal velocity/momentum, and then continue down the water stream aligned to that edge. This is the most common way of adjusting an items position via collision.
In order to align items across two blocks we will use this same concept, but instead of the item entities colliding with a full block they will align with a block a pixel shorter than a full block. Colliding with these thinner blocks allows an item entity to have a single pixel position on top of the adjacent block while still being technically positioned on top of the original block. This provides us the mechanism to align items across two blocks simultaneously.
There are a number of blocks that are thinner than a full block, but the ones usually used for item alignment are as follows: Chests, Trapped Chests, Ender Chests, Dragon Eggs, Anvils, and Cakes. That being said, a number of those blocks have somewhat glitchy hit boxes that may sometimes impact item alignment. I would only really recommend using Ender Chests or Cakes for your alignment needs.



THE TUTORIAL:

How to align items to the left or right using corners:
  1. Create a tunnel capable of containing a water stream where you would like your items to be aligned
  2. Determine if you would like your items aligned all the way to the left or all the way to the right
    1. If left, add a perpendicular extension to the right of your water stream tunnel at least 2 blocks long
    2. If right, add a perpendicular extension to the left of your water stream tunnel at least 2 blocks long
  3. Add the water source to the first block in the perpendicular extension, ensuring the water flows around the corner and in the direction you would like you items to travel
  4. Items should then be introduced to the water stream via this perpendicular extension
    1. This should guarantee the items hit the corner block, and are aligned to the side you have chosen




How to align items to the left or right using adjacent water streams:
  1. Create a tunnel capable of containing a water stream where you would like your items to be aligned
  2. Go one block from the beginning of your water stream tunnel
  3. Determine if you would like your items aligned all the way to the left or all the way to the right
    1. If left, knock out the block to the right of your water stream tunnel
    2. If right, knock out the block to the left of your water stream tunnel
  4. Add a water source to the first block in your water stream tunnel
  5. Add an additional water source block to the space you knocked out to the right or left of your water stream tunnel
    1. This should now create a horizontal water current in the space where the two water streams meet
  6. Add a "Breaking" block underneath the water stream one block behind the horizontal water current
    1. A breaking block is any non-ice block that will slow down the speed of the items traveling through the water stream so they can be aligned all the way to the side via the horizontal current in the next block space. Typically any stone block will suffice, but you can use Soul Sand to be completely sure the item will lose the most momentum.
  7. Items should then be introduced to the water stream via the water source block of the original tunnel (NOT the additional water source block to the side of the tunnel)
    1. This should guarantee the item's position is adjusted by the horizontal water current & aligned to the side you have chosen




How to align items in the center of a block:
  1. Create the following water stream layout:
    1. Water Stream Template
      1. The white blocks are White Concrete, but can be any normal block, such as Stone
      2. The other blocks used in the above image are Soul Sand & Blue Ice
  2. The items should be inputted in the Water Source block all the way to the left of the image above
    1. The items will enter the stream, lose most of their horizontal momentum, and then be aligned to the far edge of the water stream. The will then encounter a less intense horizontal current, and in conjunction with the slipperiness of the Blue Ice will be aligned near the center of the water stream. The last bit of Soul Sand will slow down the item enough to lose all horizontal momentum just after it reaches the exact center of the water stream.




How to align items so they span two blocks:
  1. Follow the instructions above labelled "How to align items to the left or right using corners"
  2. Replace the corner block the items will hit and be aligned to with an ender chest or cake
    1. It's a good practice to also replace the block directly adjacent to the one above so that the items never miss the first ender chest or cake and get improperly aligned to a full width block
  3. Ensure the remaining blocks on the edge of the water stream are not full width blocks, or else the items will get stuck on those blocks. Typically you can use signs or glass panes along that edge to stop the water from flowing across both blocks while also preventing the items from losing their alignment or getting stuck.




TL;DR:



ADDITIONAL RESOURCES:





OUTRO:

I hope you learned a little bit about general item properties and item alignment! I know this post may be a little overkill, but I always want to educate people on why things works along with any tutorial I provide.


Check out some of the other Minecraft Bedrock Edition Reddit Tutorials put together by Random Respawn below:

submitted by WeAreRandomRespawn to MinecraftOne [link] [comments]


2020.02.26 12:21 WeAreRandomRespawn [BEDROCK EDITION] TUTORIAL: Item Alignment - How to position items in water streams & why you would need to

Minecraft Bedrock Edition Tutorial:

How to align items using water streams in Minecraft Bedrock Edition. Perfectly align items for easier item transportation, storage, and filtering.
(Console / Nintendo Switch / Xbox / Windows 10 / Mobile / Android / iOS)


VIDEO GUIDE:

YouTube Link: How to Align Items Using Water - MINECRAFT BEDROCK EDITION Nintendo Switch


DEMO & PRACTICAL APPLICATION:

Demo: Gif
In the above demo, you can see that by using water streams, corners, and certain block types we are able to adjust the alignment of item entities.

Practical Application: Gif
Items most commonly need aligned for the purpose of item management and storage. Being able to align items allows you to create branching water streams as well as enables item entities to flow across two blocks simultaneously. By flowing over two block simultaneously, we can move items over Hoppers at the speed of ice while still allowing Hoppers to pick said items up.


DETAILS:

Below is a list of the finer details to using water streams for item transportation:



THE MECHANICS THAT MAKE IT WORK:

General behavior of item entities:
Item entities have the following general properties: position, rotation, and velocity. Position indicates where the item is located relative to the center of the block space it is occupying. This is the property we are trying to adjust via alignment. Velocity of an item deals with the rate of change of position within time (see Newtonian mechanics), or in more plain english: the speed of something in a given direction.
To align items we will either adjust their velocity, which will indirectly adjust their position, or we will adjust their position directly through collision.


Water current (adjusting position using velocity):
The current in a water block determines the direction an entity is pushed from that block. Most people are familiar with this concept, because water streams move items towards the end of their flow. However, most people might not know that water blocks/streams also have a horizontal current. This horizontal current is based on the vector sum of the flows to and from that block and its four horizontal neighbors.
This boils down to you being able to adjust the left and right velocity of item entities in a water stream using the currents of other water flows.



Items thinner than a full block (adjusting position through collision):
If an item entity goes around a corner in a water stream, it will hit the outermost block, lose its horizontal velocity/momentum, and then continue down the water stream aligned to that edge. This is the most common way of adjusting an items position via collision.
In order to align items across two blocks we will use this same concept, but instead of the item entities colliding with a full block they will align with a block a pixel shorter than a full block. Colliding with these thinner blocks allows an item entity to have a single pixel position on top of the adjacent block while still being technically positioned on top of the original block. This provides us the mechanism to align items across two blocks simultaneously.
There are a number of blocks that are thinner than a full block, but the ones usually used for item alignment are as follows: Chests, Trapped Chests, Ender Chests, Dragon Eggs, Anvils, and Cakes. That being said, a number of those blocks have somewhat glitchy hit boxes that may sometimes impact item alignment. I would only really recommend using Ender Chests or Cakes for your alignment needs.



THE TUTORIAL:

How to align items to the left or right using corners:
  1. Create a tunnel capable of containing a water stream where you would like your items to be aligned
  2. Determine if you would like your items aligned all the way to the left or all the way to the right
    1. If left, add a perpendicular extension to the right of your water stream tunnel at least 2 blocks long
    2. If right, add a perpendicular extension to the left of your water stream tunnel at least 2 blocks long
  3. Add the water source to the first block in the perpendicular extension, ensuring the water flows around the corner and in the direction you would like you items to travel
  4. Items should then be introduced to the water stream via this perpendicular extension
    1. This should guarantee the items hit the corner block, and are aligned to the side you have chosen




How to align items to the left or right using adjacent water streams:
  1. Create a tunnel capable of containing a water stream where you would like your items to be aligned
  2. Go one block from the beginning of your water stream tunnel
  3. Determine if you would like your items aligned all the way to the left or all the way to the right
    1. If left, knock out the block to the right of your water stream tunnel
    2. If right, knock out the block to the left of your water stream tunnel
  4. Add a water source to the first block in your water stream tunnel
  5. Add an additional water source block to the space you knocked out to the right or left of your water stream tunnel
    1. This should now create a horizontal water current in the space where the two water streams meet
  6. Add a "Breaking" block underneath the water stream one block behind the horizontal water current
    1. A breaking block is any non-ice block that will slow down the speed of the items traveling through the water stream so they can be aligned all the way to the side via the horizontal current in the next block space. Typically any stone block will suffice, but you can use Soul Sand to be completely sure the item will lose the most momentum.
  7. Items should then be introduced to the water stream via the water source block of the original tunnel (NOT the additional water source block to the side of the tunnel)
    1. This should guarantee the item's position is adjusted by the horizontal water current & aligned to the side you have chosen




How to align items in the center of a block:
  1. Create the following water stream layout:
    1. Water Stream Template
      1. The white blocks are White Concrete, but can be any normal block, such as Stone
      2. The other blocks used in the above image are Soul Sand & Blue Ice
  2. The items should be inputted in the Water Source block all the way to the left of the image above
    1. The items will enter the stream, lose most of their horizontal momentum, and then be aligned to the far edge of the water stream. The will then encounter a less intense horizontal current, and in conjunction with the slipperiness of the Blue Ice will be aligned near the center of the water stream. The last bit of Soul Sand will slow down the item enough to lose all horizontal momentum just after it reaches the exact center of the water stream.




How to align items so they span two blocks:
  1. Follow the instructions above labelled "How to align items to the left or right using corners"
  2. Replace the corner block the items will hit and be aligned to with an ender chest or cake
    1. It's a good practice to also replace the block directly adjacent to the one above so that the items never miss the first ender chest or cake and get improperly aligned to a full width block
  3. Ensure the remaining blocks on the edge of the water stream are not full width blocks, or else the items will get stuck on those blocks. Typically you can use signs or glass panes along that edge to stop the water from flowing across both blocks while also preventing the items from losing their alignment or getting stuck.




TL;DR:



ADDITIONAL RESOURCES:





OUTRO:

I hope you learned a little bit about general item properties and item alignment! I know this post may be a little overkill, but I always want to educate people on why things works along with any tutorial I provide.


Check out some of the other Minecraft Bedrock Edition Reddit Tutorials put together by Random Respawn below:

submitted by WeAreRandomRespawn to MinecraftSwitchers [link] [comments]


2020.02.26 12:21 WeAreRandomRespawn [BEDROCK EDITION] TUTORIAL: Item Alignment - How to position items in water streams & why you would need to

Minecraft Bedrock Edition Tutorial:

How to align items using water streams in Minecraft Bedrock Edition. Perfectly align items for easier item transportation, storage, and filtering.
(Console / Nintendo Switch / Xbox / Windows 10 / Mobile / Android / iOS)


VIDEO GUIDE:

YouTube Link: How to Align Items Using Water - MINECRAFT BEDROCK EDITION Nintendo Switch


DEMO & PRACTICAL APPLICATION:

Demo: Gif
In the above demo, you can see that by using water streams, corners, and certain block types we are able to adjust the alignment of item entities.

Practical Application: Gif
Items most commonly need aligned for the purpose of item management and storage. Being able to align items allows you to create branching water streams as well as enables item entities to flow across two blocks simultaneously. By flowing over two block simultaneously, we can move items over Hoppers at the speed of ice while still allowing Hoppers to pick said items up.


DETAILS:

Below is a list of the finer details to using water streams for item transportation:



THE MECHANICS THAT MAKE IT WORK:

General behavior of item entities:
Item entities have the following general properties: position, rotation, and velocity. Position indicates where the item is located relative to the center of the block space it is occupying. This is the property we are trying to adjust via alignment. Velocity of an item deals with the rate of change of position within time (see Newtonian mechanics), or in more plain english: the speed of something in a given direction.
To align items we will either adjust their velocity, which will indirectly adjust their position, or we will adjust their position directly through collision.


Water current (adjusting position using velocity):
The current in a water block determines the direction an entity is pushed from that block. Most people are familiar with this concept, because water streams move items towards the end of their flow. However, most people might not know that water blocks/streams also have a horizontal current. This horizontal current is based on the vector sum of the flows to and from that block and its four horizontal neighbors.
This boils down to you being able to adjust the left and right velocity of item entities in a water stream using the currents of other water flows.



Items thinner than a full block (adjusting position through collision):
If an item entity goes around a corner in a water stream, it will hit the outermost block, lose its horizontal velocity/momentum, and then continue down the water stream aligned to that edge. This is the most common way of adjusting an items position via collision.
In order to align items across two blocks we will use this same concept, but instead of the item entities colliding with a full block they will align with a block a pixel shorter than a full block. Colliding with these thinner blocks allows an item entity to have a single pixel position on top of the adjacent block while still being technically positioned on top of the original block. This provides us the mechanism to align items across two blocks simultaneously.
There are a number of blocks that are thinner than a full block, but the ones usually used for item alignment are as follows: Chests, Trapped Chests, Ender Chests, Dragon Eggs, Anvils, and Cakes. That being said, a number of those blocks have somewhat glitchy hit boxes that may sometimes impact item alignment. I would only really recommend using Ender Chests or Cakes for your alignment needs.



THE TUTORIAL:

How to align items to the left or right using corners:
  1. Create a tunnel capable of containing a water stream where you would like your items to be aligned
  2. Determine if you would like your items aligned all the way to the left or all the way to the right
    1. If left, add a perpendicular extension to the right of your water stream tunnel at least 2 blocks long
    2. If right, add a perpendicular extension to the left of your water stream tunnel at least 2 blocks long
  3. Add the water source to the first block in the perpendicular extension, ensuring the water flows around the corner and in the direction you would like you items to travel
  4. Items should then be introduced to the water stream via this perpendicular extension
    1. This should guarantee the items hit the corner block, and are aligned to the side you have chosen




How to align items to the left or right using adjacent water streams:
  1. Create a tunnel capable of containing a water stream where you would like your items to be aligned
  2. Go one block from the beginning of your water stream tunnel
  3. Determine if you would like your items aligned all the way to the left or all the way to the right
    1. If left, knock out the block to the right of your water stream tunnel
    2. If right, knock out the block to the left of your water stream tunnel
  4. Add a water source to the first block in your water stream tunnel
  5. Add an additional water source block to the space you knocked out to the right or left of your water stream tunnel
    1. This should now create a horizontal water current in the space where the two water streams meet
  6. Add a "Breaking" block underneath the water stream one block behind the horizontal water current
    1. A breaking block is any non-ice block that will slow down the speed of the items traveling through the water stream so they can be aligned all the way to the side via the horizontal current in the next block space. Typically any stone block will suffice, but you can use Soul Sand to be completely sure the item will lose the most momentum.
  7. Items should then be introduced to the water stream via the water source block of the original tunnel (NOT the additional water source block to the side of the tunnel)
    1. This should guarantee the item's position is adjusted by the horizontal water current & aligned to the side you have chosen




How to align items in the center of a block:
  1. Create the following water stream layout:
    1. Water Stream Template
      1. The white blocks are White Concrete, but can be any normal block, such as Stone
      2. The other blocks used in the above image are Soul Sand & Blue Ice
  2. The items should be inputted in the Water Source block all the way to the left of the image above
    1. The items will enter the stream, lose most of their horizontal momentum, and then be aligned to the far edge of the water stream. The will then encounter a less intense horizontal current, and in conjunction with the slipperiness of the Blue Ice will be aligned near the center of the water stream. The last bit of Soul Sand will slow down the item enough to lose all horizontal momentum just after it reaches the exact center of the water stream.




How to align items so they span two blocks:
  1. Follow the instructions above labelled "How to align items to the left or right using corners"
  2. Replace the corner block the items will hit and be aligned to with an ender chest or cake
    1. It's a good practice to also replace the block directly adjacent to the one above so that the items never miss the first ender chest or cake and get improperly aligned to a full width block
  3. Ensure the remaining blocks on the edge of the water stream are not full width blocks, or else the items will get stuck on those blocks. Typically you can use signs or glass panes along that edge to stop the water from flowing across both blocks while also preventing the items from losing their alignment or getting stuck.




TL;DR:



ADDITIONAL RESOURCES:





OUTRO:

I hope you learned a little bit about general item properties and item alignment! I know this post may be a little overkill, but I always want to educate people on why things works along with any tutorial I provide.


Check out some of the other Minecraft Bedrock Edition Reddit Tutorials put together by Random Respawn below:

submitted by WeAreRandomRespawn to MinecraftSwitch [link] [comments]


2020.02.26 12:17 WeAreRandomRespawn [BEDROCK EDITION] TUTORIAL: Item Alignment - How to position items in water streams & why you would need to

Minecraft Bedrock Edition Tutorial:

How to align items using water streams in Minecraft Bedrock Edition. Perfectly align items for easier item transportation, storage, and filtering.
(Console / Nintendo Switch / Xbox / Windows 10 / Mobile / Android / iOS)


VIDEO GUIDE:

YouTube Link: How to Align Items Using Water - MINECRAFT BEDROCK EDITION Nintendo Switch


DEMO & PRACTICAL APPLICATION:

Demo: Gif
In the above demo, you can see that by using water streams, corners, and certain block types we are able to adjust the alignment of item entities.

Practical Application: Gif
Items most commonly need aligned for the purpose of item management and storage. Being able to align items allows you to create branching water streams as well as enables item entities to flow across two blocks simultaneously. By flowing over two block simultaneously, we can move items over Hoppers at the speed of ice while still allowing Hoppers to pick said items up.


DETAILS:

Below is a list of the finer details to using water streams for item transportation:



THE MECHANICS THAT MAKE IT WORK:

General behavior of item entities:
Item entities have the following general properties: position, rotation, and velocity. Position indicates where the item is located relative to the center of the block space it is occupying. This is the property we are trying to adjust via alignment. Velocity of an item deals with the rate of change of position within time (see Newtonian mechanics), or in more plain english: the speed of something in a given direction.
To align items we will either adjust their velocity, which will indirectly adjust their position, or we will adjust their position directly through collision.


Water current (adjusting position using velocity):
The current in a water block determines the direction an entity is pushed from that block. Most people are familiar with this concept, because water streams move items towards the end of their flow. However, most people might not know that water blocks/streams also have a horizontal current. This horizontal current is based on the vector sum of the flows to and from that block and its four horizontal neighbors.
This boils down to you being able to adjust the left and right velocity of item entities in a water stream using the currents of other water flows.



Items thinner than a full block (adjusting position through collision):
If an item entity goes around a corner in a water stream, it will hit the outermost block, lose its horizontal velocity/momentum, and then continue down the water stream aligned to that edge. This is the most common way of adjusting an items position via collision.
In order to align items across two blocks we will use this same concept, but instead of the item entities colliding with a full block they will align with a block a pixel shorter than a full block. Colliding with these thinner blocks allows an item entity to have a single pixel position on top of the adjacent block while still being technically positioned on top of the original block. This provides us the mechanism to align items across two blocks simultaneously.
There are a number of blocks that are thinner than a full block, but the ones usually used for item alignment are as follows: Chests, Trapped Chests, Ender Chests, Dragon Eggs, Anvils, and Cakes. That being said, a number of those blocks have somewhat glitchy hit boxes that may sometimes impact item alignment. I would only really recommend using Ender Chests or Cakes for your alignment needs.



THE TUTORIAL:

How to align items to the left or right using corners:
  1. Create a tunnel capable of containing a water stream where you would like your items to be aligned
  2. Determine if you would like your items aligned all the way to the left or all the way to the right
    1. If left, add a perpendicular extension to the right of your water stream tunnel at least 2 blocks long
    2. If right, add a perpendicular extension to the left of your water stream tunnel at least 2 blocks long
  3. Add the water source to the first block in the perpendicular extension, ensuring the water flows around the corner and in the direction you would like you items to travel
  4. Items should then be introduced to the water stream via this perpendicular extension
    1. This should guarantee the items hit the corner block, and are aligned to the side you have chosen




How to align items to the left or right using adjacent water streams:
  1. Create a tunnel capable of containing a water stream where you would like your items to be aligned
  2. Go one block from the beginning of your water stream tunnel
  3. Determine if you would like your items aligned all the way to the left or all the way to the right
    1. If left, knock out the block to the right of your water stream tunnel
    2. If right, knock out the block to the left of your water stream tunnel
  4. Add a water source to the first block in your water stream tunnel
  5. Add an additional water source block to the space you knocked out to the right or left of your water stream tunnel
    1. This should now create a horizontal water current in the space where the two water streams meet
  6. Add a "Breaking" block underneath the water stream one block behind the horizontal water current
    1. A breaking block is any non-ice block that will slow down the speed of the items traveling through the water stream so they can be aligned all the way to the side via the horizontal current in the next block space. Typically any stone block will suffice, but you can use Soul Sand to be completely sure the item will lose the most momentum.
  7. Items should then be introduced to the water stream via the water source block of the original tunnel (NOT the additional water source block to the side of the tunnel)
    1. This should guarantee the item's position is adjusted by the horizontal water current & aligned to the side you have chosen




How to align items in the center of a block:
  1. Create the following water stream layout:
    1. Water Stream Template
      1. The white blocks are White Concrete, but can be any normal block, such as Stone
      2. The other blocks used in the above image are Soul Sand & Blue Ice
  2. The items should be inputted in the Water Source block all the way to the left of the image above
    1. The items will enter the stream, lose most of their horizontal momentum, and then be aligned to the far edge of the water stream. The will then encounter a less intense horizontal current, and in conjunction with the slipperiness of the Blue Ice will be aligned near the center of the water stream. The last bit of Soul Sand will slow down the item enough to lose all horizontal momentum just after it reaches the exact center of the water stream.




How to align items so they span two blocks:
  1. Follow the instructions above labelled "How to align items to the left or right using corners"
  2. Replace the corner block the items will hit and be aligned to with an ender chest or cake
    1. It's a good practice to also replace the block directly adjacent to the one above so that the items never miss the first ender chest or cake and get improperly aligned to a full width block
  3. Ensure the remaining blocks on the edge of the water stream are not full width blocks, or else the items will get stuck on those blocks. Typically you can use signs or glass panes along that edge to stop the water from flowing across both blocks while also preventing the items from losing their alignment or getting stuck.




TL;DR:



ADDITIONAL RESOURCES:





OUTRO:

I hope you learned a little bit about general item properties and item alignment! I know this post may be a little overkill, but I always want to educate people on why things works along with any tutorial I provide.


Check out some of the other Minecraft Bedrock Edition Reddit Tutorials put together by Random Respawn below:

submitted by WeAreRandomRespawn to MCPE [link] [comments]


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submitted by dcew to EDC [link] [comments]


2012.11.02 07:46 Raptor007 Happy to finally present my 6th compilation, featuring 80 minutes of glorious trance from 1998-2012. Enjoy!

Just a Bunch of Trance 6

MixCloud, MediaFire, YouTube
  1. [2007] Thomas Datt - 2V2 (Sean Tyas Unabridged mix)
  2. [2012] Gareth Emery feat. Christina Novelli - Concrete Angel (John O'Callaghan remix)
  3. [2011] Inge Lemon - Starchild
  4. [2000] Cass & Slide - Perception (vocal mix)
  5. [2005] Sean Tyas - Mirella
  6. [2007] John O'Callaghan feat. Audrey Gallagher - Big Sky (Agnelli & Nelson remix)
  7. [2012] Aku & Ghazaly vs. Matt Bukovski - Reflections (Sundriver remix)
  8. [2007] Above & Beyond - Good for Me (Darren Tate remix)
  9. [1999] Rank 1 - Airwave
  10. [2011] Alex M.O.R.P.H. feat. Sylvia Tosun - An Angel's Love
  11. [2012] Solarstone and Giuseppe Ottaviani - Falcons (Solarstone extended mix)
  12. [1998] Mike Koglin - The Silence (radio edit)
Other Compilations Just a Bunch of Trance 1-4 Just a Bunch of Trance 5 Just a Bunch of Trance 7 Just a Bunch of Trance 8 Just a Bunch of Trance 9 Just a Bunch of Trance 10 Just a Bunch of Trance 11-12 Just a Bunch of Trance 13 Just a Bunch of Trance 14 Just a Bunch of Trance 15 Just a Bunch of Trance 16 Just a Bunch of Trance 17 Just a Bunch of Trance 18 Just a Bunch of Trance 19 Just a Bunch of Trance 20
submitted by Raptor007 to trance [link] [comments]


http://swiebodzin.info