Shaw remote codes symphonic

Want to slowly start transitioning from IT to SWE/SDP, need some advice - Completed Undergrad BS Cybersecurity and now in AI/ML graduate program

2024.05.29 05:43 HaloCS Want to slowly start transitioning from IT to SWE/SDP, need some advice - Completed Undergrad BS Cybersecurity and now in AI/ML graduate program

I'm currently working in a hospital's IT department under a "System Access" team as an analyst. The job duties are what I consider to be very simple, just requires some knowledge of knowing what certain basic things are and how to use them such as working with Active Directory, leveraging a Identity Governance tool to grant access, and understanding of a little bit of lots of different applications such as Epic. But there is no coding/programming involved. Over some time I've started to realize that the people in my team or in the company have been here for 7+ years and they rarely open positions. I've tried to bring up that I was interested in collaborating with the only app developer on the team or maybe even some form of automation (planning to learn on the fly since they were already looking to use UiPath for some tasks), but it just goes out the window, specially since most managers/directors might be retiring in the next couple of years they don't really care that much or want more work on their shoulders.
I thought it would more than likely be accepted given that I've already been able to do most of the "senior" level employees tasks since they're not interested in working outside of their oldschool techniques, and didn't even ask for a promotion or raise, but I guess not. So after 3 years and still being an "Associate" making 1/3 of what the rest of the team makes so I'm getting somewhat demotivated.
When I received this position I was in the process of completing my B.S. in Cybersecurity. I completed it last year and this year I began my M.S. in CS with a concentration in AI/ML this year. I realized near the end of my B.S. that I enjoyed programming more so I started working on The Odin Project to get more knowledge in J.S./NodeJS/DBs/HTML/CSS and eventually work on some personal projects as a hobby to build my skill, but the Masters program is pretty intensive and during my undergrad I didn't dig too deep into programming, more very basic/entry level coursework in C#/C++/Java/Python.
Reflecting on everything brought me some questions and I thought I'd reach out to see if someone can give some guidance.
  1. Should I still try to pickup The Odin Project "bootcamp" for Fullstack JS/JSNode again? But instead do it very slowly since my Masters program is taking up most of the time? Or just focus solely on the course knowledge?
  2. Seeing other threads, I'm assuming that it might not be the best time to transition to a SWE or SDP job? I see mixed comments but mostly negative about the field at the moment.
  3. If I do plan on slowly transitioning to a different company for a job, are there any known positions/titles, or indicators to look into that might make the job/company seem stable? Not really in a good financial position with my current salary to get laid off after a couple of months. (making around 45k before taxes at the moment, and live in a high cost city, moving soon if a new job permits it because in healthcare remote is a bit difficult)
  4. Should I be dedicating more time into leet code as it'll be for sure required if I were to transition? I roughly looked into it and realized I wasn't even able to answecomplete the easy ones.
  5. Are city/government positions that involve AI/ML or even JS-related descriptions good to move to gain experience and knowledge while studying? If so, what are some recommended departments or agencies?
Overall, I do feel like if someone seems my history/resume it might be a bit all over the place given I'm looking to go from Cybersecurity to some Junior Developer position to then AI/ML? But I'm just thinking of the smoothest way to transition while also being able to have a stable job and be good financially.
submitted by HaloCS to cscareerquestions [link] [comments]


2024.05.29 05:28 MyDadLeftMeHere Greed Is a Killer of Joy

Today I’d like to talk about greed, see we can all agree that corporations by and large exist for the sole purpose of extracting your hard earned funds from your pretty little pockets in the sleaziest ways possible. In the worst scenarios as far as video games go, we have seen corporations leverage aggressive monetization schemes that closely mirror gambling in the form of loot boxes, or developers will lock significant content required to advance the game behind expensive paywalls.
Now, that being said, can we stop pretending that Multiversus is doing anything even remotely similar. Not only is there free access to premium currency, for both the cosmetic section, and the fighter section there was clearly a lot of work put into other aspects which are being neglected.
The Net-Code appears to be fixed, no more rubber-banding or getting hit early or late unless you’re the problem, and I say that as someone who lives in the literal middle of nowhere.
There’s start up lag and whiff lag which makes reads more viable, as well as the addition of parrying, so we see a lot more dynamic play potential with those additions. Punishing is consistent, and dodging doesn’t feel as oppressive or free as it did before which ultimately makes things feel more fair especially in terms of neutral play.
The slower pace isn’t a bad thing, I think once you’ve got a grasp on a character the movement starts to flow more naturally, and every character is equipped with ways to continue combos and chase enemies.
Some people are complaining about the zoom affecting their ability to see bars or keep projectiles like Jerry in sight. You shouldn’t be walking across the map with someone in Jason’s bag, or held in Jake’s stomach, you should have a clear idea of what’s next, and where your combo is going, hence my assertion that sometimes I don’t think the game is slow, instead it seems players are. As for Tom and Kamikaze Jerry players, from a technical standpoint, it doesn’t feel like you’re supposed to be launching Jerry across everything on the map, he plays close by design, and he’s great for shutting down enemies in the air, you’re missing your shots if he’s out of your line of sight. Imagine if you were playing the Ice Climbers by killing one every time, that’s dumb and it’s not the developers fault if you’re playing that way.
Then on top of all that, they added single player content that’s meant to give less competitive players something they can enjoy without feeling pressure. It’s got a story, mini-games that increase in difficulty as you progress, boss fights, unique interactions, and animated cutscenes, all of which give you more access to more stuff.
Moving along to less important more dope things,
The character models are all polished and look really good, there’s a lot of love that went into the design of these models and it shows. Jason fits the art style strangely well, and his kit is one of the most fun in the game to date while still staying thematically consistent with his source material. The Batman Who Laughs, and the Killing Joke skins are both really genuinely great, not to mention this will ostensibly be Mark Hamill’s last Joker performance in honor of Kevin Conroy. So, looking at those two facts alone, Player’s First took Jason from the terrible development hell he was in and brought him to his first appearance in a video game in years that doesn’t have to lamp-shade him, and they reunited two of the most iconic characters in comic book history voiced by arguably the most legitimate and well known people to portray said characters.
Dexter’s Lab is beautiful, and it plays like a dream, the moving map, and the changing hazards are a work of art. Townsville and MoJoJoJo are so much fun as well, and I haven’t heard anyone really mention any positive things about the tangible ways Player’s First listened to feedback and expanded on what was already a fun experience.
And they did all that, and they gave it to you for free, if you supported them in the beta, they’re essentially giving you a free character, free access to all future battle passes, and cosmetics which contribute to your prestige points so you can get more skins and cosmetics for free. And yet somehow people still consider them to be greedy because they’re not giving you 10% of the content which they clearly worked incredibly hard to produce.
We as gamers need to step back and look at ourselves because some of you are the most entitled insufferable people on the planet, and you’re going to kill what has the potential to be a genuinely great gaming experience because they wouldn’t give you exactly everything you wanted, just 97% of it.
TLDR: PFG did their jobs, and did well, most of you are what’s wrong with modern gaming.
submitted by MyDadLeftMeHere to MultiVersus [link] [comments]


2024.05.29 05:07 RubyDoesStuff0000 The Lie is a Cake

Day 1 A news report breaks in [REDACTED] New York about a man waking up the previous morning, and attempting to turn on his TV to watch the latest episode of his favourite show, only for his remote to crumble in his hand. Confused as to what was going on, the man would attempt to manually turn on his TV, only to accidentally pull a chunk of it off. It was at this moment, that the man would discover that his TV had been replaced with a hyper-realistic cake. The man would question his wife about where the TV went, and why there was a hyper-realistic cake in its place. However, his wife was just as confused as he was about the entire situation at hand. The man would attempt to report this to his local authorities, claiming his TV had been stolen and replaced with a hyper-realistic cake. Only to be laughed off as a prankster due to his ridiculous claim. Angry at this, he would take his story to the local news station hoping for justice to be served to whoever stole his TV. Once again, his claims were laughed off and published as a mere joke. The man would claim that there would be more cases of people’s items being replaced with hyper-realistic cakes going forward and that they would all regret ignoring his case.
Day 29 Police reports coming from all over [REDACTED] New York would reveal the man’s words to be correct. Starting after a young woman would attempt to open her purse, only for the zip to completely come off upon being pulled and quickly break apart, taking some of the modelling chocolate with it. Soon people would begin reporting all over the area that their items had been completely replaced with cake. Phones, laptops, bags, earrings, necklaces, rings and even stacks of cash were discovered to have been replaced with hyper-realistic cakes. Local authorities, having now clearly learned that this was no prank, are looking into the cases to try and track down these valuable items. However, one thing these cases all have in common (aside from the cakes being delicious) is the complete lack of evidence pointing to any suspects. No DNA evidence, no signs of forced entry, and no people in the area at the time. Nobody is even sure when these items were replaced with cakes. They all say they could've sworn they were real a second ago, only to suddenly be cake. Almost as if there was no thief and they had just suddenly turned into cake. Authorities are still on the hunt for a possible suspect in this case, even though the wider New York authorities laugh at them for humouring these absurd claims.
Day 47 The situation has escalated much further than anyone could've possibly anticipated. Now the reports of items being replaced with hyper-realistic cake have rapidly expanded to the rest of New York. Hundreds of people are reporting that their valuable items are being discovered to be hyper-realistic cakes. A man would take his phone out of his pocket to check if he'd received any important emails, only for his phone to crumble into pieces of cake in his hand. A woman would attempt to cash in a check of $100,000 to a bank, only for the modelling chocolate on the check to smash into several pieces when placed down on the counter. A couple would attempt to hurry their kids into the car, worrying they may be late for school. Only for the car to fall apart right in front of them, as the door is pulled off and falls to the ground. People are getting scared, they're worrying that at any moment, any of their prized possessions could end up being a hyper-realistic cake. Nobody is sure what is real and what is cake anymore, so they've taken to trying to cut anything they own, hoping to weed out the cake from the non-cake. Many have ended up accidentally destroying many of the things they own in the process of doing this. But those who still have their stuff have taken to putting stickers on them to ensure they know they're real. That was until an edible sticker was found to be on the back of a hyper-realistic cake emulating a mobile phone. Now, people’s only option is to place all their valued possessions into safes, covered in locks with an 87-number code that not even they know. The governor of New York has commented on the situation claiming that he's doing all he can to try and solve the hyper-realistic cake mystery, but he can only do so much to calm the fear and paranoia that has overcome New York.
Day 93 The situation has dramatically escalated even further somehow, as the hyper-realistic cake plague has now begun heavily affecting the nearby states of Pennsylvania, New Jersey, Vermont, Massachusetts, Connecticut and even some parts of Canada. Reports are coming in from all over the USA and even some of Mexico and South America of people’s items suddenly being replaced with ominous (albeit, tasty) hyper-realistic cakes. The president is doing nothing to quell the fear of US citizens, claiming the whole situation is ridiculous and that everyone is a fool for buying into it. People are starting to riot in the streets believing the president is not doing enough to try and prevent the appearance of hyper-realistic cakes. Many other countries are beginning to consider closing off all travel to the USA out of fear, and some like Germany even going through with it. The safes people were using to hold their valuable items are no longer safe. Many have been discovered to have been replaced with hyper-realistic cakes, leading to even greater fear and paranoia among citizens. And the worst thing of all. The police officer who was in charge of the case in [REDACTED] New York was discovered by his wife the previous night to have been replaced with an identical hyperrealistic cake. There is no evidence of where he may have gone, and there is no evidence pointing to who might've taken him. He has seemingly disappeared without a trace.
Day 149 As fear was reaching its limits, a spark of hope managed to emerge. Tension has been rising as countries all over the world have been receiving reports of people disappearing, and being replaced with hyper-realistic cakes. Even including those that shut off travel to the USA. The president has continued to display pure apathy to the situation, claiming the whole thing to be a farce, until he discovered one morning his wife had been turned into a hyper-realistic cake. Outraged at this, he demanded the perpetrator be immediately found and caught. He banned the selling of any ingredients that could be used to make a hyper-realistic cake, including flour, sugar, eggs, butter, baking powder, chocolate, honey, macaroni and cheese (he does not know how to make a cake, and decided it was better safe than sorry). But even then, hyper-realistic cakes continued to appear. Now even houses and everything in them were getting replaced with giant hyper-realistic cakes, twice the size of an average human being. The president was getting desperate now and was willing to do anything to catch the man responsible for this. So he had cameras set up on every street in every city in every state across the entire USA. And he had every cop working 24/7 on the sight of each camera making sure nothing was replaced with a hyper-realistic cake, and if they were to see hyper-realistic cake-related activities, they were to press a button, sounding the alarm. Yesterday, after weeks and weeks of nothing. An extremely tired officer managed to catch a woman attempting to replace a baby with a hyper-realistic cake. The woman, upon being caught, would quickly admit she was behind the hyper-realistic cake shenanigans. She was immediately brought to Washington DC where the president would proceed to scream and cry at her for hours before demanding she be placed in a holding cell so she could be questioned the following day. This was quickly announced by White House officials and the world began celebrating, praising the president as a hero who was able to end the hyper-realistic cake plague. The joyful people of the world are currently awaiting a word from the US president on who this mysterious woman is, what her motives are and where she’s keeping all these missing people.
Day 180 To the horror of everyone around the globe, the following morning, all hope was lost and all dreams were dashed. The woman taken captive last night was found to have been replaced with a hyper-realistic cake, just as everyone was. The president demanded a search for any evidence indicating how she could've escaped, but they were unable to find anything. Even the cameras meant to keep track of the woman had mysteriously failed to capture anything the previous night. This was the breaking point for the president, and as a result of this, he'd soon become wrapped up in an extremely insane conspiracy. He'd soon begin to believe the cake was a being that was more powerful than any of them, and that it needed to be eradicated at all costs. The presidents would proceed to declare Marshall law and cut off all transport to other countries. People, seeing exactly what was going to happen, attempted to escape the country by piloting the planes and boats themselves. Only to discover the planes and boats were all hyper-realistic cakes, that were unable to fly and would easily sink in water. The president would also declare that all cake is to be thoroughly burned, and anyone believed to be a cake is to be executed on sight, preferably by being cut with a blade. The president would have all secret service agents executed, claiming that they were conspiring with the cake and aided the woman in escaping custody. But even if this wasn't enough for the president, soon he’d begin believing that other countries were made of cake too and declared that any countries believed to be “cake countries” would be bombed off the map. Starting with Mexico, he sent wave after wave of bombs to the country until he was sure anyone inside was dead. He'd soon turn his attention to Germany, believing that it was also a “cake country” due to them previously closing off transportation from the USA there. Soon, Germany was no more, and the president would celebrate that he had destroyed another “cake country”. It seemed like to the president, that every country except the USA was a cake country, and no amount of bombing he did would change that. Everyone knew the sheer amount of bombs he was using was going to destroy the planet, but he didn't care. But just as quickly as this began, it ended. Yesterday, a large angry mob stormed the White House. The president would attempt to bomb the mob, only to discover the bomb launchpad had been replaced with cake. The mob quickly overpowered anyone left supporting the president with sheer numbers, and they swiftly beat the president to death in a manner too disturbing to even attempt to describe. Blood was everywhere, but they didn't care anymore, the dictator was dead.
Day 294 Shortly after the president's death, the USA descended into chaos. People were still being replaced with cake, and nobody had any way to contact people outside the USA, as every single phone was seemingly now a hyper-realistic cake. Many don't even believe there's anyone left out there, and that they were all killed by the president. People quickly began to believe the president was right, and that all the other countries were now just cake. But they took it one step further, they now began to ponder if the entire globe itself was just one giant cake. People began getting so scared of others being cake, that they would attempt to cut anyone they meet just to see if they were cake. There is no food left now besides hyper-realistic cakes, and many are so scared of them that they refuse to even go near them, let alone attempt to eat them. Many are dying from starvation, and those willing to eat the cakes are usually branded as “cake people” and killed on sight. There's still no sign of the people who went missing and were replaced with hyper-realistic cakes. Many believe they just vanished from reality itself or that they were taken by the cake. Some people have begun to worship the cake as a god and make sacrifices to it believing it'll bring their loved ones back. Reality is crumbling, society has fallen apart and it won’t be long until humanity is gone.
Day 334 Not even a year following the first-ever incident, the last human being on earth has died today. Alone, cold and afraid. There is nothing left. No trees, no grass, no water, no animals, no humans, nothing. The only thing that remains now is the hyper-realistic cakes. And that, is the story, of how I destroyed humanity with FUCKING CAKES! I guess in the end you could say… it was real.
submitted by RubyDoesStuff0000 to Horror_stories [link] [comments]


2024.05.29 04:58 CleanWonder4917 Incoming interview with outlierAI

Hey, is anyone has been interviewed or had interview experience with outlier AI , for remote coding positions?
submitted by CleanWonder4917 to leetcode [link] [comments]


2024.05.29 04:40 kadoop-234 Aspiring for top B-schools like LBS, HEC, INSEAD, Oxford and Cambridge

Indian Male: 28 years
Can anyone tell me my chances for getting top B-schools like LBS, HEC Paris, INSEAD, Oxford, Cambridge Judge? I have been wondering what to do after the round admissions are here
submitted by kadoop-234 to InternationalMBA [link] [comments]


2024.05.29 04:38 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Ramese's Reach, Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Apep's Curse, Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Mummy's Rot, Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Black Nile, Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Steel Delta, Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Waters of Nephthys, Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Eye of Horus, Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Sobek's Bite, Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Copper Coated, Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Paris 2023, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to GlobalOffensiveTrade [link] [comments]


2024.05.29 03:33 TAEMBO Can't SSH into LXC via VSCode

I made an LXC with the `debian-12-turnkey-nodejs_18.0-1_amd64.tar.gz` template, and with my Windows client in a terminal window I can SSH into the root user just fine via password & public key. However If I try to SSH into it through Visual Studio Code (Using the "Remote - SSH" extension), it doesn't like that and VSCode gives an error log `ERROR: TCP port forwarding appears to be disabled on the remote host. Ensure that the sshd_config has `AllowTcpForwarding yes`. Contact your system administrator if needed.`. What's the reason for this? I read the error and have enabled `AllowTcpForwarding`, `PermitRootLogin`, with my entire `sshd_config` file being provided here: https://cdn.taembo.net/sshd_config . I've also restarted the sshd service as well as the LXC itself multiple times when changing settings. What else is there to try? Is this even an issue with my LXCs? Or with VSCode or just my network configuration on the LXC?
submitted by TAEMBO to Proxmox [link] [comments]


2024.05.29 03:26 Drousek Pokemon Raid Friends!

Hi! Looking for anyone that can invite me to a Stakataka remote raid! I can’t get on in the USA. Here is my friend code: 413750081862
Thanks in advance!
submitted by Drousek to PokemonGoFriends [link] [comments]


2024.05.29 03:16 GoroTerror [30/M] - Searching for the one.

Hey there! I am a 30 year old guy from Upstate New York looking for someone that wants to make an emotional connection.
A bit about me: I'm 6’1". I get height can be a big deal for some women so I think it's best to just put it out there first 😅 I've got black hair, brownish black eyes. Average body, I'm muscular and wanting to start exercising both for health and a little bit for better shape. I like to think I'm fairly attractive but then most of us grew up with a relative always telling us we were not handsome or cute, etc. we can share pictures once we establish some comfort zone. If education is important, I am a college graduate with post-graduation degree as well. Now working as an engineer.
I have to lead with the fact that I can be pretty sarcastic at times. I also joke and (playfully) tease. I'm pretty easy going/chill and I like to keep things light and fun, but also enjoy getting into the really deep conversations as well. I'm a sucker for the whole good morning and goodnight text thing as well as checking in on those busier days. That doesn’t mean we have to just message good morning and good night for the whole week. Haha. I think most important part of knowing someone via online platform is initial conversations and if you don’t have enough time let me know otherwise that conversation is dead in no time.
I love animals. I've always felt very connected and attached to them and just enjoy interacting with them. While I am more of a dog person pet-wise, cats are still pretty cool in my book. Cats are more complex though I love the mysterious nature.
Anything outdoors is great in my opinion. Just feel like going for a walk? Let's do it. I do kayaking a bit in the summers, fish, hike, go for drives. I have the habit of occasionally stopping and taking pictures of plants and flowers I see around (I'm always down to share!). While sending me message write code - “I2U” so that I know it’s someone who actually read my post. Didn’t write in the end cuz some people might just skip to end. This doesn’t mean that you just send me the code. I am strictly gonna monitor now. I have skimmed through soo many texts and my innocent heart always gives chances, I am gonna try to be little strict this time.
It's not just the outdoors I love. I can also get down with chill days at home binging something on Netflix or playing something on my PC. Let's face it, I'm a bit if a nerd (everyone has something nerd about themselves) and if you like Jurassic park, board games, Any Mafia movies, gaming, etc we will get along great. I'm a sucker for horror movies as well and am always looking for recommendations. I listen to a lot of music. I shouldn’t brag but I listen to english ,german, Spanish, french and Hindi songs. Born and brought up in India. Hence, hindi songs.
A bit about (possibly) you: I'd prefer if you were in some sort of professional environment and ambitious. I'm not extremely picky about things like hair and eye color. Height is also not a big deal. If you're alot smaller than me and worried that it's something you’ll be insecure about, it's not. The big thing for me is personality. I think personality can make us a lot more or a lot less attractive. I want someone that is genuinely kind and sweet, someone that likes to laugh, someone that's not afraid to be goofy.
A final note: I'm a single guy and looking for someone dynamic. Sometimes I can respond immediately and sometimes it takes a minute due to the obvious circumstances. I also don't expect you to respond immediately to every message, I get that we all have lives and can be busy at times. It would be awesome if you are up for a voice chat. And please when responding write something about yourself.
If any if this sounds remotely interesting to you, feel free to reach out via reddit dm or chat!
submitted by GoroTerror to MeetNewPeopleHere [link] [comments]


2024.05.29 03:15 GoroTerror 30 [M4F] New York - engineer, looking for someone!

Hey there! I am a 30 year old guy from Upstate New York looking for someone that wants to make an emotional connection.
A bit about me: I'm 6’1". I get height can be a big deal for some women so I think it's best to just put it out there first 😅 I've got black hair, brownish black eyes. Average body, I'm muscular and wanting to start exercising both for health and a little bit for better shape. I like to think I'm fairly attractive but then most of us grew up with a relative always telling us we were not handsome or cute, etc. we can share pictures once we establish some comfort zone. If education is important, I am a college graduate with post-graduation degree as well. Now working as Mechanical engineer.
I have to lead with the fact that I can be pretty sarcastic at times. I also joke and (playfully) tease. I'm pretty easy going/chill and I like to keep things light and fun, but also enjoy getting into the really deep conversations as well. I'm a sucker for the whole good morning and goodnight text thing as well as checking in on those busier days. That doesn’t mean we have to just message good morning and good night for the whole week. Haha. I think most important part of knowing someone via online platform is initial conversations and if you don’t have enough time let me know otherwise that conversation is dead in no time.
I love animals. I've always felt very connected and attached to them and just enjoy interacting with them. While I am more of a dog person pet-wise, cats are still pretty cool in my book. Cats are more complex though I love the mysterious nature.
Anything outdoors is great in my opinion. Just feel like going for a walk? Let's do it. I do kayaking a bit in the summers, fish, hike, go for drives. I have the habit of occasionally stopping and taking pictures of plants and flowers I see around (I'm always down to share!). While sending me message write code - “I4U” so that I know it’s someone who actually read my post. Didn’t write in the end cuz some people might just skip to end. This doesn’t mean that you just send me the code. I am strictly gonna monitor now. I have skimmed through soo many texts and my innocent heart always gives chances, I am gonna try to be little strict this time.
It's not just the outdoors I love. I can also get down with chill days at home binging something on Netflix or playing something on my PC. Let's face it, I'm a bit if a nerd (everyone has something nerd about themselves) and if you like Jurassic park, board games, Any Mafia movies, gaming, etc we will get along great. I'm a sucker for horror movies as well and am always looking for recommendations. I listen to a lot of music. I shouldn’t brag but I listen to english ,german, Spanish, french and Hindi songs. Born and brought up in India. Hence, hindi songs.
A bit about (possibly) you: I'd prefer if you were in some sort of professional environment and ambitious. I'm not extremely picky about things like hair and eye color. Height is also not a big deal. If you're alot smaller than me and worried that it's something you’ll be insecure about, it's not. The big thing for me is personality. I think personality can make us a lot more or a lot less attractive. I want someone that is genuinely kind and sweet, someone that likes to laugh, someone that's not afraid to be goofy.
A final note: I'm a single guy and looking for someone dynamic. Sometimes I can respond immediately and sometimes it takes a minute due to the obvious circumstances. I also don't expect you to respond immediately to every message, I get that we all have lives and can be busy at times. It would be awesome if you are up for a voice chat. And please when responding write something about yourself.
If any if this sounds remotely interesting to you, feel free to reach out via reddit dm or chat!
submitted by GoroTerror to ForeverAloneDating [link] [comments]


2024.05.29 03:14 GoroTerror 30 [M4F] Rochester/Online- engineer, looking for someone connect to!

Hey there! I am a 30 year old guy from Upstate New York looking for someone that wants to make an emotional connection, and would like to put efforts into conversations.
A bit about me: I'm 6’1". I get height can be a big deal for some women so I think it's best to just put it out there first 😅 I've got black hair, brownish black eyes. Average body, I'm muscular and wanting to start exercising both for health and a little bit for better shape. I like to think I'm fairly attractive but then most of us grew up with a relative always telling us we were not handsome or cute, etc. we can share pictures once we establish some comfort zone. If education is important, I am a college graduate with post-graduation degree as well. Now working as an engineer.
I have to lead with the fact that I can be pretty sarcastic at times. I also joke and (playfully) tease. I'm pretty easy going/chill and I like to keep things light and fun, but also enjoy getting into the really deep conversations as well. I'm a sucker for the whole good morning and goodnight text thing as well as checking in on those busier days. That doesn’t mean we have to just message good morning and good night for the whole week. Haha. I think most important part of knowing someone via online platform is initial conversations and if you don’t have enough time let me know otherwise that conversation is dead in no time.
I love animals. I've always felt very connected and attached to them and just enjoy interacting with them. While I am more of a dog person pet-wise, cats are still pretty cool in my book. Cats are more complex though I love the mysterious nature.
Anything outdoors is great in my opinion. Just feel like going for a walk? Let's do it. I do kayaking a bit in the summers, fish, hike, go for drives. I have the habit of occasionally stopping and taking pictures of plants and flowers I see around (I'm always down to share!). While sending me message write code - “I3U” so that I know it’s someone who actually read my post. Didn’t write in the end cuz some people might just skip to end. This doesn’t mean that you just send me the code. I am strictly gonna monitor now. I have skimmed through soo many texts and my innocent heart always gives chances, I am gonna try to be little strict this time.
It's not just the outdoors I love. I can also get down with chill days at home binging something on Netflix or playing something on my PC. Let's face it, I'm a bit if a nerd (everyone has something nerd about themselves) and if you like Jurassic park, board games, Any Mafia movies, gaming, etc we will get along great. I'm a sucker for horror movies as well and am always looking for recommendations. I listen to a lot of music. I shouldn’t brag but I listen to english ,german, Spanish, french and Hindi songs. Born and brought up in India. Hence, hindi songs.
A bit about (possibly) you: I'd prefer if you were in some sort of professional environment and ambitious. I'm not extremely picky about things like hair and eye color. Height is also not a big deal. If you're alot smaller than me and worried that it's something you’ll be insecure about, it's not. The big thing for me is personality. I think personality can make us a lot more or a lot less attractive. I want someone that is genuinely kind and sweet, someone that likes to laugh, someone that's not afraid to be goofy.
A final note: I'm a single guy and looking for someone dynamic. Sometimes I can respond immediately and sometimes it takes a minute due to the obvious circumstances. I also don't expect you to respond immediately to every message, I get that we all have lives and can be busy at times. It would be awesome if you are up for a voice chat. And please please when responding write something about yourself.
If any if this sounds remotely interesting to you, feel free to reach out via reddit dm or chat!
submitted by GoroTerror to r4r [link] [comments]


2024.05.29 03:08 btramos 25% off 🔫 Contractors Showdown 🔥 Ghosts of Tabor, 🎵 Beat Saber, 🎵🔫 Pistol Whip, 😅 Les Mills Body Combat, 🖥️ Virtual Desktop, 🔫 Gun Club VR, 🎾😅 Racket Club, and $30 Headset Activation 😎

If you’ve never redeemed a $30 referral, you can factory reset your headset, claim the code, and then log in again: $30 App Store Credit With Headset Activation: https://www.meta.com/referrals/link/Tbonasaurus
Contractors Showdown 4.4⭐ (hot new fps battle royal) https://www.oculus.com/appreferrals/Tbonasaurus/4963431797114722/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Ghosts of Tabor 4.3⭐ (really fun PVPVE shooter) https://www.oculus.com/appreferrals/Tbonasaurus/7614022262006379/?utm_source=oculus&utm_location=3&utm_parent=frl&utm_medium=app_referral
Beat Saber 4.5⭐ (the one must buy music and exercise game IMO) https://www.oculus.com/appreferrals/Tbonasaurus/2448060205267927/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Pistol Whip 4.8⭐ (super fun exercise with shooting): https://www.oculus.com/appreferrals/Tbonasaurus/2104963472963790/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Les Mills Bodycombat 4.6⭐ (a must for bodybuilding and fitness) https://www.oculus.com/appreferrals/Tbonasaurus/4015163475201433/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Virtual Desktop 4.3⭐ (a must for PCVR games, also good for using your computer like remote desktop in VR): https://www.oculus.com/appreferrals/Tbonasaurus/2017050365004772/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Gun Club VR 4.4⭐ (the most realistic gun handling on Quest IMO): https://www.oculus.com/appreferrals/Tbonasaurus/2285803881494677/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Racket Club 4.5⭐ (the best racket/paddle game on Quest IMO, also good exercise): https://www.oculus.com/appreferrals/Tbonasaurus/6022041731249559/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
submitted by btramos to MetaReferrals [link] [comments]


2024.05.29 02:47 Awful_IT_Guy Is the CCNA massively overrated?

This is coming from someone who has it (as well as the Network+ plus) and I still feel utterly clueless in networking. I work level 1 (more like 1.5) tech support and I'll have some light network tickets that I'll handle occasionally but nothing to involved but yeah. I have the CCNA and feel absolutely clueless. Like just looking at Networking and the questions being pose there I have ZERO idea on how to solve, let me name a few:
"Anything I can do about two overlapping subnets over a VPN from SonicWall to AWS?"
"How are you automating Cradlepoint configurations?"
"{Why is} BGP session flapping with error code 3 subcode 11"
Looking back the CCNA was just a bunch of rote memorization and memorizing random BS and terminology. Sure I learned how to congfigure switches and routers but that seems to be the only remotely concrete and actionable thing I learned. Is the only way to really learning networking by getting a job in networking? If I go for the CCNP or some other certificate will it even be useful?
submitted by Awful_IT_Guy to ITCareerQuestions [link] [comments]


2024.05.29 02:32 hmatts Planning to live in Chicago for a month - what would be the best neighborhood for me?

Hi! I'm 28M, I've been eyeing Chicago as a place to at least visit, if not consider to potentially move to in the future. My main goal right now is to experience the city. I would want to do it in a way that largely mirrors a long-term lifestyle, though. So:
I work remotely 9-5. Outside of work, I like more solitary activities like coding, reading, writing, but also like running, bouldering, and playing basketball which I hope could be social activities for me.
I would want to be outdoors a ton, dabble in the food scene- more fast-casual than sit-down, and dabble in the museum/arts/sightseeing as well.
I would check out the nightlife here and there as well.
So I guess this brings me to:
What's the best neighborhood where I could:
  1. Go to a wide variety of coffee shops to work, code, write, or read
  2. Join a running club and go to a climbing gym
  3. Meet people on Bumble BFF and check out cool food/museums/Cubs game/things to do
Honorable mention to doing some shopping and generally being around greenery, or any nature (I guess this lends itself to the lake, but want to keep it open)
Maybe a simple, generic request, but looking for a rather mellow, simple life in Chicago!
Would want to be there for a month, so any FB groups that offer Studio/1 BR sublets would also be helpful! I've joined "Chicago Sublets" and "Lakeview - Housing, Rooms, Apartments, Sublets, Roommates, Chicago." Very open to more recommendations.
I would want to sublet from June 4-June 28.
Anyone else who has a quality, low-key life in Chicago if you want to comment your favorite spots or things to do and just vibe, let me know 😌
Thank you all in advance
submitted by hmatts to AskChicago [link] [comments]


2024.05.29 02:17 ack1308 [OC] Walker (Part 16: Exfiltration)

Exfiltration

[A/N: This chapter beta-read by Lady Columbine of Mystal.]
[First] [Previous] [Next]
Mik
Papa Juliet calling Mike Whiskey. I’m in. Guy says she’s in room one-zero-three-eight, do you copy?
“I copy one zero three eight,” Mik replied quietly. She looked up at the room numbers and noted that she was at least on the correct floor. “Going there now, over.”
It was a good thing that even evil corporate secret facilities had their safety procedures. As she jogged along the corridor in what she thought was the right direction, she spotted an evacuation map of the facility, complete with room numbers. Studying the plan for a moment, she traced out a path, memorised it, then took off running.
Although people fresh from Earth often complained how hard it was to maintain a good running speed on Mars due to lack of traction, Mik had no such problems indoors. The floors weren’t the best for cornering on, but she saw no issue in running halfway up the wall to kick off in the direction she wanted to go. Her enhanced vestibular systems aided considerably in keeping her balance, no matter where her feet were placed at the time.
Now that she knew where she was going, she reached the corridor that she needed in less than a minute. But then she encountered something that wasn’t a barrier as such, but certainly caused her to think twice about what was going on.
At first glance, there was little to worry about. What she’d found was an airlock of a make and model ubiquitous to half the buildings on Mars. Given that the outside atmosphere of Mars could only be survived by one person currently on the surface of the planet, the presence of an airlock would normally have been easy to explain away as an essential safety precaution.
What gave Mik pause was the fact that the airlock was inside the building, and in fact was between her and the person she was here to rescue. This made her ask herself a very specific question:
Which side of this airlock is expected to be depressurised, and why?
There was only one logical answer, and it did nothing for her peace of mind. If she was reading the signs correctly, the person behind Dani’s abduction and subsequent imprisonment was willing to set up a lethal situation for their captive, as a last-ditch screw-you to Mik. They probably wouldn’t kill her immediately, but if Mik tried to get her out, it would go from zero to fatal in very little time indeed. And in fact, if the airlock was code-locked on the other side, it would also serve to lock Mik into the area, allowing Cyberon to simply walk in and scoop her up at their leisure.
If I keep going, I’ll be trapped and she dies no matter what. Cyberon security’s probably on the way, so Pete might not be able to get us both out in time. If we pull back, they might decide she’s no use as bait, and kill her anyway. Bad end, do not want.
Okay, so I’ve seen the trap. How do I turn it around?
*****
Dani
The cell was cold, the floor hard to sleep on, and the ration bars they’d been feeding her tasted like salted sawdust, but that wasn’t the worst part. Dani had been uncomfortable before; some of the places her father had worked had lacked many civilised creature comforts. But she’d had friendly company and she’d been able to keep track of what was going on in the larger world.
Here, she had neither.
She wasn’t sure if it was deliberate torture or just a total lack of caring about her wellbeing, but the lighting outside the Perspex panel that fronted her cell never varied. Neither dim nor overbright, it was just constant. They’d taken her watch at the same time as they’d sequestered the rest of her belongings and shoved her into an anonymous coverall, so she had no way of keeping track of time, except by way of her biological rhythms and the delivery of the food rations (which in itself was worryingly irregular, like they kept forgetting that she needed to eat).
Even the Suit, as she called him (she didn’t have a name for him, but she had a huge number of highly unflattering descriptors for him) hadn’t shown up in some time. At first, she’d been able to mark off the days in her mind by his visits, either gloating over how Mik was going to walk straight into his trap or attempting to interrogate her about Mik’s habits and potential actions. She’d done her best to give him no joy either way, which in hindsight was possibly a mistake, as he didn’t visit at all these days.
All she got was a guy walking past the cell every few hours and glancing in to make sure she hadn’t miraculously dismantled the lock and spirited herself out of the building. They didn’t talk to her, even when she called out and tried to open lines of communication. She knew they could hear her, but their faces just closed off and they walked on.
It had been days, maybe weeks, she was sure of that much. A month, even two? She couldn’t be sure. A couple of times she dreamed she’d been rescued, that the wall of the cell had just opened up and she’d walked out; the emotional crashes, when she woke and discovered the reality of the situation, had been devastating. Pretty soon, she figured, she’d be hallucinating even when she was awake, and it just wouldn’t matter anymore.
So, when she saw Mik herself step into view in front of the cell, wearing her usual t-shirt and jeans and heavy boots, along with a badass-looking long-coat, she didn’t even react at first. Either it was someone else and her eyes were playing tricks on her, or she was asleep and dreaming the whole thing, or her mind had finally cracked. Didn’t matter; Mik wasn’t there.
She waited for the apparition of her friend to morph into one of the guards or to evaporate altogether, or maybe rip the door off its runners, but none of that happened. Instead, Mik examined the lock and frowned. Then she pulled out a notebook and pencil—pens had a really hard time working in vacuum, so Mik always went old-school when it came to passing notes—and scribbled something.
Dani had never been able to read a damn thing in a dream. The words and letters always came jumbled up, probably because reading was a logical thing and dreams were by their nature illogical. So, she was fully prepared for whatever the note showed to be pure gibberish.
Instead, to her surprise, it was totally readable. NO AIR OUT HERE. NEED U TO PREP FOR DECOMPRESS, CLOSE EYES. WILL OPEN DOOR, GET U OUT. DO U TRUST ME?
She read it through several times, trying to make sense of it. Mik was still standing there, waiting, though she’d glanced from side to side a couple of times. The writing on the notepad was holding steady, not changing to something else.
Is this real? Is this actually happening?
Tears sprang to her eyes as she first began to allow herself to consider the concept. She tried to keep herself under control; every other time she’d believed she was getting out, her expectations had been cruelly dashed. But she could read the note. She could read the note.
Climbing painfully to her feet—there was little chance for exercise in the cell, and the nutrient bars didn’t leave her with much in the way of excess energy—she went over to the Perspex panel that served as a door. “Are you real?” she asked, putting her hand on the panel. “Are you really there?”
Mik nodded, then flipped a page and scribbled some more. IM REAL. IM GETTING U OUT OF THERE. DO U TRUST ME? Then she tore the page from the pad and dropped it.
Instead of fluttering lazily to the ground—under Martian gravity, it always took even longer than it did on Earth—it fell straight down, at the standard three point seven one metres per second per second.
Okay, that’s not something a hallucination would bring up. There’s only Martian air pressure out there. She’d had dreams of walking unprotected on the surface of Mars. The human brain couldn’t create the consequences of low air pressure out of whole cloth. That was a leap of logic that it couldn’t make.
Dani took a deep breath and nodded. “I trust you,” she said, aware that Mik was practised at reading lips. “I just don’t know how long I can go without air.” Attempting to hold one’s breath in vacuum or near-vacuum, she knew, was a recipe for ruptured lungs. “Should I hyperventilate?”
Instead of writing more notes, Mik made the hand gesture for ‘no time’, then pointed at her first note. Dani nodded, then stepped back. Closing her eyes, she opened her mouth, working her jaw to allow her ear canals to connect to her sinus cavities.
She heard it when the door began to open, the thin high screech of escaping air, deepening to a rumble as the air pressure dropped. Her ears popped, then popped again as she kept working her jaw. Air flowed out of her lungs, then an involuntary belch joined it.
Her skin prickled and her eyes were uncomfortable behind her tightly closed eyelids, but she didn’t dare open them. Micro-pressure did nasty things to exposed eyeballs; they didn’t pop (that was something even the stupidest of space dramas didn’t do anymore), but the sheen of tears on the exterior surface had been known to freeze or evaporate, neither of which was good for the eye.
Pressure was building unpleasantly in her gut, and she did her best to relax her sphincters. Another burp was followed by a small frrrt, and she silently blessed the fact that the nutrient bars were designed for vacuum workers, who didn’t want to share their EVA suits with abdominal gases.
And then a mouthpiece was pressed over her face, and air flowed into her lungs. Reaching up, she grabbed the pony bottle, amazed that she’d actually forgotten how Mik carried it everywhere. Once she had it, Mik let go and grabbed her arm, urging her forward.
Under the guidance of her friend, she stumbled out of the cell then turned left. They moved as fast as she was able, though she had to keep her eyes closed. How Mik had even gotten there, and what the plan was to get her out, she wasn’t sure, but she trusted Mik implicitly.
They went down the length of one corridor and then another one, much farther than she would’ve been able to go with her eyes closed and no air. Alone, she would’ve stumbled aimlessly until she died. Then they entered what she figured was an airlock, the supposition borne out when a door closed behind them and the air pressure started rising again.
When she felt it was safe, she opened her eyes and handed the pony bottle back to Mik. “Th-thanks,” she rasped, her voice rusty from disuse. “You came back. I didn’t know if you would.”
“It’s been a month, let me tell you,” Mik said lightly. “I had to get reinforcements, but here I am.”
Something clanked at floor level, and Dani looked down to see that Mik had just knocked over a bucket. “Okay,” she asked. “What’s a bucket doing in an airlock?”
“Holding the inner door open so nobody can remotely shut it behind me,” Mik explained. The other airlock door opened, and she stepped out. “C’mon, we’ve got places to be.”
Dani followed along. Her joints still felt creaky and stiff, but she was damned if she was going to slow Mik down now. “Where’d you go for reinforcements? Tharsis? Wouldn’t they just send stern memos to Cyberon or something?”
“Yeah, that’s why I didn’t go to them.” As Mik and Dani turned a corner, Dani saw two of the guards on the ground, along with a third one in an EVA suit, and a fourth person in an EVA suit standing over them with a metal bar in his hand. “Hey, we’re ready to suit up and go.”
The standing man flipped up his faceplate. “Good. The suit’s just outside. I’ll keep watching these clowns while you go get it.”
“On it.” Mik tipped Dani a wink, then ducked out through the airlock. A moment later, she was back, bringing a suit in Dani’s size.
“I was wondering how you were going to get me out of here.” Dani didn’t waste time, starting to haul on the suit even as she addressed Mik. She didn’t know the guy, but if Mik trusted him, she was willing to as well.
“It was either this or terraform the whole planet so you could just walk out normally, and terraforming was taking too long.” Mik eyed the guards unfavourably. “How badly were these assholes treating you?”
“They didn’t hit me or anything,” Dani said. “Just fed me and watched me. It was their boss who said all the nasty stuff about how you were gonna fall in his trap.”
“Mm.” Mik looked like she didn’t want to drop the matter, but the guy put his hand on her shoulder and she subsided. “Okay, then. Ready to go?”
“Nearly.” Dani locked her helmet in place, then triggered the oxygen flow. The telltales showed up green, so she nodded and gave the thumb-to-forefinger all-good gesture.
The guy with Mik flipped down his faceplate, and all three of them stepped into the airlock. It was a tight squeeze but Mik was skinny, and Dani didn’t take up much room even in a suit. “We’re going to have to move fast,” the guy said over her radio. “I have a feeling Cyberon security is incoming with everything they’ve got.
Yeah, no crap.” That was definitely Mik. “Just by the way: Pete, meet Dani; Dani, meet Pete.
Pleased to meet you,” Pete added. “Lieutenant Pete Janssen, Orbital Rescue, at your service.
Even while Dani was trying to figure out what an Orbital Rescue pilot was doing on the surface of Mars, the airlock opened and they hustled out. The surrounding terrain was the very opposite of flat, and Dani had no idea which way to go. And then Mik’s eyes opened wide and she turned her head, looking up into the sky.
Lander,” she said. “I can hear it coming in.
Dani had very little experience with matters like this, but she had an idea what was coming next anyway. “They’ll be bringing in ground troops, won’t they? Looking for us?”
Got it in one.” Mik started off into the rocks. “We have to get to the ’hopper before they catch up with us.
Copy that, princess.” Pete hooked one arm under Dani’s. “Let’s get moving.
Dani had thought the nightmare was over but as she discovered, it was just beginning. Even with Pete and Mik helping her up and over the obstacles in their way, she quickly ran out of energy. Fear-generated adrenaline was well and good, but it had its limits, and her arms and legs were soon powerless noodles.
“Leave me,” she begged. “They’ll catch you, and this’ll all be for nothing.”
And if we leave you, it’ll also be for nothing,” Mik told her grimly. “I had to do it once. It’s not happening a second time.
Take her,” Pete said. “I’ll go and draw them off. Even if they catch me—”
Mik cut him off. “If they can’t use you to get us back, they’ll kill you. You take her, you’re stronger than me. If they’ve got guns, which I’m pretty sure they do, they’re less likely to shoot at me than you. I’ll meet you at the ’hopper.
Not giving Pete the option to argue, she let go Dani’s arm and vanished into the chaotic terrain.
Wait—” began Pete, then swore. “Dammit! Okay fine, she’s not giving us a choice. Let’s get you to the ’hopper.
As they moved off, Dani had to ask the question. “Why did you call her princess, earlier?”
Well, she’d just told us her story, and I made a joke …
*****
Mik
The security troopers were good at moving in EVA suits, and they definitely had guns. There were also a lot of them, which was going to make this tricky as hell. Still, Mik had a few advantages on her side, some of which they hopefully didn’t know about.
She peered around a rocky outcrop at a bunch of them, who were conferring over some kind of digital map. If they wanted to use that thing to make any kind of straight path through this labyrinth of Martian terrain, they had to be dreaming. The trouble was, if they just pushed forward en masse, they could comb every last hiding place, no matter how tricky she was. Which was why she had to pull them away from the ‘logical thinking’ mindset and into the ‘chase me’ mindset.
Picking up a friable-looking rock, she stepped into view, then hurled her missile directly at the faceplate of one of the troopers facing her. It burst on impact, leaving a cloud of dust behind. Before they could bring their guns to bear, she ducked out of sight again, heading down a twisting, turning alleyway of rock. Her natural agility and balance made up for the uneven footing, allowing her to move much faster than the troopers behind her.
The call would be going out now, converging every security trooper in the area on that spot. This included any of them that might’ve been on course to discover the rille where she and Pete had hidden the rock-hopper. If they were chasing her, they weren’t going after anyone else.
She paused after a minute or so of movement, listening hard and with her hands on the rocks on either side. Sound didn’t travel well in this atmosphere, though her ears were attuned to pick up what little there was. Vibrations through the ground were sometimes more useful, and she fancied she could feel the security troops coming her way, just as much as she could hear the scuffing and stumbling among the chaotically tumbled boulders.
The next time she nailed someone in the faceplate with a rock, one of the troopers shot at her. It didn’t come close enough to worry her, though the whole experience of being shot at in general was a new and unpleasant one. She got her target, though, dusting the man plus his comrades with the ever-present fines. The fewer of her pursuers who could see properly, the better.
And then Pete’s voice crackled in her mastoid earpiece. “We’re at the ’hopper. Want a pickup?
“No, don’t,” she replied, talking quietly into the mouthpiece even though she knew the troopers couldn’t hear her. “They’ll shoot you out of the sky. Hold tight, I’m coming to you.”
A dozen troopers looked around in surprise as she jumped out of concealment almost within arm’s reach. She was holding two large rocks that she’d selected carefully, each one with the consistency of chalk. Both left her hands even before her feet hit the ground; not aimed at the troopers, they instead hit the rocks on either side. A great cloud of fines billowed over all of the troopers, but she wasn’t waiting around for it to dissipate.
There was a nice straight pathway for her to retreat down, but she didn’t take it. Instead, she ducked into the first niche she found that was barely large enough to take her, and flipped up the hood of the long-coat so that it covered her head. Thus concealed, facing the rock and holding still, she hopefully looked like part of the landscape.
She both heard and felt the rush of booted feet behind her; yelling inside their helmets so loudly that she heard that too. Thirty seconds ticked by in her head, and there were no stragglers following along. Cautiously, she peered out from behind the coat. She was alone.
By now there would be enough troopers spread through the chaotic terrain for false sightings to be happening on the regular, and in fact she heard a few random shots here and there which bore out that idea. But that wasn’t her problem, so she slipped unseen through the dragnet until she came to the rille. Jumping from foothold to foothold, she descended to where Pete and Dani were just getting settled on the rock-hopper.
Oh, good,” Pete said. “You’re here. I was starting to worry.
Can we go now?” asked Dani plaintively. “I just want to get out of here.
“We can,” Mik confirmed, scrambling up onto the rock-hopper and strapping herself into the middle seat, which had been installed by the crusty McPherson. She flicked the wake-up switch on the flight control computer (also supplied by McPherson), then activated the controls and lit off the attitude rockets. Slowly, then with more power as she fed fuel to the main rocket, the rock-hopper climbed into the air.
Straight back up to the ship?” asked Pete hopefully.
“Not quite,” Mik said. “They’ve almost certainly got ships up there that can shoot us down if they see us coming up out of their area of interest, so we’re going to have to stay low for the moment until we get out from under their umbrella. Our best chance for doing that is to leave their turf altogether.”
Angling the rock-hopper eastward, she applied more thrust, and they shot away across the tumbled landscape.
[First] [Previous] [Next]
[A/N: And we’re coming to a head. The next chapter or two should see the end of this run of the adventures of Mik Wallace, Martian Walker. That’s not to say it’ll be the end of the story, but it’ll be the end of the origin story.]
submitted by ack1308 to HFY [link] [comments]


2024.05.29 01:53 yagianunu Farmer's Delight Refabricated Crashing

All the mods worked before I put this one.
crash log:
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 2024-05-18 22:22:22
Description: Initializing game
java.lang.RuntimeException: Mixin transformation of me.modmuss50.optifabric.mod.Text failed
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) at net.minecraft.class\_442.handler$zlh003$optifabric$init(class\_442.java:589) at net.minecraft.class\_442.method\_25426(class\_442.java:156) at net.minecraft.class\_437.method\_25423(class\_437.java:297) at net.minecraft.class\_310.method\_1507(class\_310.java:1080) at net.minecraft.class\_310.method\_51251(class\_310.java:690) at net.minecraft.class\_310.(class\_310.java:674) at net.minecraft.client.main.Main.main(Main.java:211) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:234) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes(MixinTransformer.java:202) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:422) ... 14 more 
Caused by: java.lang.NoClassDefFoundError: net/fabricmc/tinyremappeIMappingProvider$Member
at me.modmuss50.optifabric.util.RemappingUtils.mapMethod(RemappingUtils.java:35) at me.modmuss50.optifabric.mod.TextSetup.lambda$run$0(TextSetup.java:29) at com.chocohead.mm.Plugin.preApply(Plugin.java:378) at org.spongepowered.asm.mixin.transformer.PluginHandle.preApply(PluginHandle.java:158) at org.spongepowered.asm.mixin.transformer.MixinInfo.preApply(MixinInfo.java:1358) at org.spongepowered.asm.mixin.transformer.MixinTargetContext.preApply(MixinTargetContext.java:1259) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:315) at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:422) at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:403) at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363) ... 17 more 
Caused by: java.lang.ClassNotFoundException: net.fabricmc.tinyremapper.IMappingProvider$Member
at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:641) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:226) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) ... 27 more 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Stacktrace:
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) at net.minecraft.class\_442.handler$zlh003$optifabric$init(class\_442.java:589) at net.minecraft.class\_442.method\_25426(class\_442.java:156) at net.minecraft.class\_437.method\_25423(class\_437.java:297) at net.minecraft.class\_310.method\_1507(class\_310.java:1080) at net.minecraft.class\_310.method\_51251(class\_310.java:690) at net.minecraft.class\_310.(class\_310.java:674) 
-- Initialization --
Details:
Modules: ADVAPI32.dll:Advanced Windows 32 Base API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:User Experience Controls Library:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPT32.dll:Crypto API32:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation ColorAdapterClient.dll:Microsoft Color Adapter Client:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation CoreMessaging.dll:Microsoft CoreMessaging Dll:10.0.19041.4355:Microsoft Corporation CoreUIComponents.dll:Microsoft Core UI Components Dll:10.0.19041.3636:Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation DEVOBJ.dll:Device Information Set DLL:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS Client API DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.19041.3996 (WinBuild.160101.0800):Microsoft Corporation GLU32.dll:OpenGL Utility Library DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP Helper API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Windows NT BASE API Client DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Windows NT BASE API Client DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation MMDevApi.dll:MMDevice API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation MSACM32.dll:Microsoft ACM Audio Filter:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation MSASN1.dll:ASN.1 Runtime APIs:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation MSCTF.dll:MSCTF Server DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation MpOav.dll:IOfficeAntiVirus Module:4.18.24040.4 (aa69a05caa955e1cebcc4d2dd249082d41b510c2):Microsoft Corporation NLAapi.dll:Network Location Awareness 2:10.0.19041.4123 (WinBuild.160101.0800):Microsoft Corporation NSI.dll:NSI User-mode interface DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation NTASN1.dll:Microsoft ASN.1 API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation OLEAUT32.dll:OLEAUT32.DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation Ole32.dll:Microsoft OLE for Windows:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation OpenAL.dll:Main implementation library:1.21.1: POWRPROF.dll:Power Profile Helper DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation PROPSYS.dll:Microsoft Property System:7.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation PSAPI.DLL:Process Status Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation Pdh.dll:Windows Performance Data 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(WinBuild.160101.0800):Microsoft Corporation clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation combase.dll:Microsoft COM for Windows:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation d3d11.dll:Direct3D 11 Runtime:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation dbgcore.DLL:Windows Core Debugging Helpers:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc.DLL:DHCP Client Service:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc6.DLL:DHCPv6 Client:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation dinput8.dll:Microsoft DirectInput:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation dwmapi.dll:Microsoft Desktop Window Manager API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation dxcore.dll:DXCore:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation dxgi.dll:DirectX Graphics Infrastructure:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation 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Stacktrace:
at net.minecraft.client.main.Main.main(Main.java:211) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
-- System Details --
Details:
Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 223145720 bytes (212 MiB) / 570425344 bytes (544 MiB) up to 2147483648 bytes (2048 MiB) CPUs: 4 Processor Vendor: GenuineIntel Processor Name: Intel(R) Core(TM) i7-4510U CPU @ 2.00GHz Identifier: Intel64 Family 6 Model 69 Stepping 1 Microarchitecture: Haswell (Client) Frequency (GHz): 2.59 Number of physical packages: 1 Number of physical CPUs: 2 Number of logical CPUs: 4 Graphics card #0 name: NVIDIA GeForce GT 820M Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 2048.00 Graphics card #0 deviceId: 0x1140 Graphics card #0 versionInfo: DriverVersion=21.21.13.7654 Graphics card #1 name: Intel(R) HD Graphics Family Graphics card #1 vendor: Intel Corporation (0x8086) Graphics card #1 VRAM (MB): 1024.00 Graphics card #1 deviceId: 0x0a16 Graphics card #1 versionInfo: DriverVersion=20.19.15.4642 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 1.60 Memory slot #0 type: DDR3 Virtual memory max (MB): 10644.27 Virtual memory used (MB): 7194.38 Swap memory total (MB): 2560.00 Swap memory used (MB): 112.25 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Fabric Mods: fabric-api: Fabric API 0.92.1+1.20.1 fabric-api-base: Fabric API Base 0.4.31+1802ada577 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.36+1802ada577 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.13+1802ada577 fabric-block-api-v1: Fabric Block API (v1) 1.0.11+1802ada577 fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.1+1802ada577 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.41+1802ada577 fabric-client-tags-api-v1: Fabric Client Tags 1.1.2+1802ada577 fabric-command-api-v1: Fabric Command API (v1) 1.2.34+f71b366f77 fabric-command-api-v2: Fabric Command API (v2) 2.2.13+1802ada577 fabric-commands-v0: Fabric Commands (v0) 0.2.51+df3654b377 fabric-containers-v0: Fabric Containers (v0) 0.1.64+df3654b377 fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.11+1802ada577 fabric-convention-tags-v1: Fabric Convention Tags 1.5.5+1802ada577 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.19+1802ada577 fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.0+de0fd6d177 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.4+1802ada577 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.54+1802ada577 fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.0+1c78457f77 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.2+1802ada577 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.63+df3654b377 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.40+1802ada577 fabric-item-api-v1: Fabric Item API (v1) 2.1.28+1802ada577 fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.12+1802ada577 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.37+1802ada577 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.35+df3654b377 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.22+1802ada577 fabric-loot-api-v2: Fabric Loot API (v2) 1.2.1+1802ada577 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.45+9e7660c677 fabric-message-api-v1: Fabric Message API (v1) 5.1.9+1802ada577 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.50+1802ada577 fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.3+1802ada577 fabric-models-v0: Fabric Models (v0) 0.4.2+9386d8a777 fabric-networking-api-v1: Fabric Networking API (v1) 1.3.11+1802ada577 fabric-networking-v0: Fabric Networking (v0) 0.3.51+df3654b377 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.3+1802ada577 fabric-particles-v1: Fabric Particles (v1) 1.1.2+1802ada577 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.21+1802ada577 fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.3+1802ada577 fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.1+1802ada577 fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.1+1802ada577 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.46+df3654b377 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.37+92a0d36777 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.28+1802ada577 fabric-rendering-v0: Fabric Rendering (v0) 1.1.49+df3654b377 fabric-rendering-v1: Fabric Rendering (v1) 3.0.8+1802ada577 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.8+1802ada577 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.10+1802ada577 fabric-screen-api-v1: Fabric Screen API (v1) 2.0.8+1802ada577 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.30+1802ada577 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.13+1802ada577 fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.5+8dd72ea377 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.1+1802ada577 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 java: OpenJDK 64-Bit Server VM 17 minecraft: Minecraft 1.20.1 optifabric: OptiFabric 1.13.25 mm: Manningham Mills 2.3 Launched Version: fabric-loader-0.15.11-1.20.1 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: Intel(R) HD Graphics 4400 GL version 3.2.0 - Build 20.19.15.4642, Intel Window size:  GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map\_client.txt) CPU: 4x Intel(R) Core(TM) i7-4510U CPU @ 2.00GHz 
-- OptiFabric --
Details:
OptiFine jar designed for: \~\~NULL\~\~ OptiFine jar version: \~\~NULL\~\~ OptiFine jar status: Error whilst searching OptiFine remapped jar: \~\~NULL\~\~ OptiFabric error: Failed to load OptiFine, please report this! 
net/fabricmc/tinyremappeIMappingProvider
submitted by yagianunu to fabricmc [link] [comments]


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  • Exams & Quizzes: Final rates for exams and quizzes depend on various factors including: whether or not there is proctoring, how many hours the exam is, total number of questions including sub-parts, preferred method of me delivering solutions, whether it's show all work or just the answer only, and whether the assessment has a flexible window of time to complete or a fixed & rigid start and end time.
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  • Essays Papers Discussion Posts: Final rates for writing tasks depend on the required number of words or pages. topic of interest, type of citations, required number and type of sources & bibliography style , level of research required, and type of additional software required to complete the essay like: Excel, R, or Minitab.
ABOUT MY RATES & PAYMENT OPTIONS:
  • Rationale for My Rates: I sincerely believe my rates are more than fair considering my education, skills, native born U.S. resident status, legitimacy, and the substantial amount of value, stress relief, and saved time & energy I’d be providing you in exchange for my valuable, irretrievable time, energy, and effort.
  • Disclaimer About Rates: Completing someone else's exam, essay, or homework assignment is obviously NOT something you can just freely ask anyone to do, especially on the internet. Therefore, such help should be well-compensated. Services that are reliable and deliver high-quality results are difficult to find and are very high in demand. Thus, I expect to be compensated fairly for all the value, stress relief, and saved time & energy my services provide. However, I may be willing to negotiate rates if necessary.
  • Payment Methods: I accept PayPal (required for all Canadian students), Venmo, Zelle, Cash App, and anonymous credit & debit card payments via online invoice.
  • Payment Plans: I offer the following payment plans for my services: weekly (most expensive), monthly, half-now / half-later, and all upfront (least expensive).
  • Money Back Guarantee: I guarantee the following grades for coursework completed: A+. A, A-, B+, B. and B-. However, I offer a 50% refund for C+, C, and C- grades, and a full 100% refund for D+, D, D-, and F grades.
CURRENT RATES -- AS OF SUMMER / FALL 2022 -- SUBJECT TO CHANGE:
  • Full Class Help Rates: $595 – $2495 USD
  • Exam & Test Help Rates: $150 – $350 USD
  • Quiz Help Rates: $60 – $180 USD
  • HW Assignment Help Rates: $60 – $420 USD
  • Essay & Paper Writing Help Rates: $19 – $29 USD per 300 words
THE OBLIGATORY "IS THIS A SCAM?" QUESTION:
Considering the fact that you found my contact information online, it’s understandable to be skeptical regarding the legitimacy of my services. Therefore, I’m willing to do all of the following to help you feel more secure in trusting me with your academic needs:
  • Engage in a Telephone interview: Speak with you on the phone and answer any questions you may have so that you have the opportunity to assess and analyze my tone, articulation, and accent. I’m a New Jersey-born Irish/Italian-American, but I have been told that I speak in an erudite & articulate suburban American accent with a “professor style” voice somewhat resembling the voice of actor: Ben Stein.
  • Provide Telephone References: Provide you with the contact information of students who have utilized my services in the past who would be more than willing to vouch for my skills.
MY REBUTTAL TO THE OBLIGATORY “IS THIS A SCAM?” QUESTION:
At the risk of sounding arrogant, I consider myself to be at least marginally more intelligent (both academically & socially) than the average person. Therefore, if I ever decided to suddenly risk prison time, risk my reputation, and risk enduring the wrath of modern-day “cancel culture” by scamming people out of their money:
  • Not Worth the Money: I certainly wouldn’t do it for such paltry amounts of money. (i.e., anything less than $1,000 per victim.)
  • Most Students are Broke: I certainly wouldn’t choose high school & college students as my “target audience” to scam, considering that most people without college degrees have abysmally low annual incomes.
  • Waste of Time & Energy: Communicating back and forth with potential clients is an absurdly long time sink since only less than 10% of all potential clients who reach out to me actually become paying clients of mine.
  • All My Payment Apps are Still Active: If you pay me to provide academic services and I don’t deliver, you can always dispute the payment with the payment app and easily get your money refunded. If I were in the habit of swindling money from people, then all of my payment accounts would have been investigated and be completely shut down by now.
CONCLUSION:
  • My Mission: Thank you for taking the time to read my Reddit post. I take what I do very seriously and I always strive to get the highest possible grades for all students who entrust me with their coursework.
  • Closing Words: Please feel free to reach out to me if you're sincerely interested in having help you with your school work. I am available via text, email, and call almost 24/7/365.
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submitted by ryanmark234 to certificationsyouneed [link] [comments]


2024.05.29 00:47 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Ramese's Reach, Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Apep's Curse, Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Mummy's Rot, Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Black Nile, Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Steel Delta, Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Waters of Nephthys, Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Eye of Horus, Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Sobek's Bite, Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Copper Coated, Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Paris 2023, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

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submitted by _Triple_ to Csgotrading [link] [comments]


2024.05.29 00:33 SnowbunnieSEonly BMW E39 EWS Programming issues

BMW E39 EWS Programming issues
Anyone have a solution here? I have a BMW E39 540iA EU model with ME 7.1b from 1996/6 import from Germany
We tried coding the middle key which is 433MHz ID44 HU F-key. Chip seem corrupt or something, device recognized the sender signal but the car does not accept it. So we went with the right key. But as soon as remote programmed the right key , the OEM keys stopped working. Now im stuck like this. What would be the first steps to try? Is there any software that i could use to connect my Laptop to the car or see status of the keys. Or anyone that knows the issue here. Thanks alot
submitted by SnowbunnieSEonly to Locksmith [link] [comments]


2024.05.29 00:29 Turbulent_Noise_1583 [PAID] Senior Gameplay Programmer Needed - (Canada-based Applicants Only)

Company: Happiness Interactive Inc.
Location: Vancouver, BC (Remote; Canada-based applicants only)
About Us:
Happiness Interactive Inc. is a brand new indie studio based in Canada, currently in the pre-production phase of developing our first title. Our small, close-knit team is dedicated to developing a game that will pioneer a new kind of dynamic virtual world, designed with emergence in mind, ensuring that the development process is as dynamic and engaging as the world we're building.
Role Description:
We are seeking a Senior Gameplay Programmer to join our team during the early stages of development. Initially, you will be focused on developing a simple Minimum Viable Product (MVP) as we prepare for the prototyping phase. In this role, you will be responsible for bringing characters, abilities, progression, and world systems to life. Once we progress to the prototyping phase, you will work closely with Dave Marks and his Infinite Axis Utility System to implement the dynamic, reactive AI essential for our game. This position requires expertise in Unity and C#.
Key Responsibilities:
  • Develop and implement gameplay systems including characters, abilities, and progression.
  • Ensure the scalability and modularity of game systems.
  • Working closely with Dave Marks to integrate the Infinite Axis Utility System for dynamic AI during the prototyping phase.
  • Work closely with designers, artists, and other programmers to create a cohesive game experience.
  • Participate in code reviews and provide constructive feedback to peers.
Qualifications:
  • Must be a Canadian citizen/permanent resident due to our funding structure.
  • 5-7+ years of gameplay programming experience.
  • Proven experience in developing 3D games; third-person game development experience is a significant advantage.
  • Dave will be there to help you learn most of what you need for game AI development, but some familiarity with things such as pathfinding is beneficial. And a willingness to learn new tools like the Infinite Axis Utility System is a must.
  • Experience in systems engineering and scalable modular systems architecture is also a plus.
Desired Skills and Interests:
  • Exceptional communication skills, with the ability to articulate technical concepts to non-technical team members.
  • Strong collaboration and teamwork abilities.
  • Proactive approach to problem-solving and a willingness to learn and adapt.
  • Passion for and experience in playing Roguelikes, MMORPGs, and MOBAs, as our design incorporates elements from these genres.
  • Enthusiasm for imaginative and otherworldly settings, with a keen interest in non-human creatures and the creation of a unique, immersive world.
Work Environment:
At Happiness Interactive Inc., we foster a culture of innovation, creativity, and collaboration. We believe that the gaming industry has vast untapped potential, and we are dedicated to creating new and unique experiences that no one else has imagined. Our small, tight-knit team thrives on open communication and mutual support, ensuring that every team member's voice is heard and valued. We prioritize a healthy work-life balance by avoiding crunch and overtime, focusing on sustainable productivity and continuous improvement. We follow the iterative development methodology which allows for flexibility and adaptability, giving you the freedom to experiment and innovate without the constraints of rigid deadlines. Working with us means being part of a fully remote team with flexible hours to suit your lifestyle. We provide opportunities for professional growth, skill development, and the chance to make a meaningful impact.
Career Growth and Impact:
Joining Happiness Interactive Inc. offers a unique opportunity to be at the forefront of creating groundbreaking games. As one of the first hires in our passionate and dedicated team, you will play a crucial role in shaping the development of our pioneering project. Your contributions will have a direct impact on the design and functionality of a dynamic virtual world, allowing you to leave a lasting mark on the industry. While we are in the pre-production phase and applying for initial funding, this role provides immense potential for professional growth and development. You will gain invaluable experience working with cutting-edge AI systems and innovative game design methodologies, all while helping to build something truly unique from the ground up. Join us and be part of a project that challenges the status quo and pushes the boundaries of what games can be.
Application Process and Pay Structure:
If you’re driven by the passion to create a living, responsive world and have the skills to shape an innovative gaming experience, we want you on our team. Help us push the boundaries of interactive entertainment and leave a lasting mark on the industry. Pay structure and other compensation details will be discussed in detail with interested applicants to ensure transparency and understanding. To apply, please get in touch with me by sending a message to careers@happinessinteractive.ca. We will follow up with you to get to know you better and discuss further steps, including the submission of your resume/CV.
submitted by Turbulent_Noise_1583 to gameDevClassifieds [link] [comments]


2024.05.29 00:24 Turbulent_Noise_1583 [Paid + RevShare] Senior Programmer Needed - (Canada-based Applicants Only)

Company: Happiness Interactive Inc.
Location: Remote (Canada-based applicants only)
About Us:
Happiness Interactive Inc. is a brand new indie studio based in Canada, currently in the pre-production phase of developing our first title. Our small, close-knit team is dedicated to developing a game that will pioneer a new kind of dynamic virtual world, designed with emergence in mind, ensuring that the development process is as dynamic and engaging as the world we're building.
Role Description:
We are seeking a Senior Gameplay Programmer to join our team during the early stages of development. Initially, you will be focused on developing a simple Minimum Viable Product (MVP) as we prepare for the prototyping phase. In this role, you will be responsible for bringing characters, abilities, progression, and world systems to life. Once we progress to the prototyping phase, you will work closely with Dave Marks and his Infinite Axis Utility System to implement the dynamic, reactive AI essential for our game. This position requires expertise in Unity and C#.
Key Responsibilities:
  • Develop and implement gameplay systems including characters, abilities, and progression.
  • Ensure the scalability and modularity of game systems.
  • Working closely with Dave Marks to integrate the Infinite Axis Utility System for dynamic AI during the prototyping phase.
  • Work closely with designers, artists, and other programmers to create a cohesive game experience.
  • Participate in code reviews and provide constructive feedback to peers.
Qualifications:
  • Must be a Canadian citizen/permanent resident due to our funding structure.
  • 5-7+ years of gameplay programming experience.
  • Proven experience in developing 3D games; third-person game development experience is a significant advantage.
  • Dave will be there to help you learn most of what you need for game AI development, but some familiarity with things such as pathfinding is beneficial. And a willingness to learn new tools like the Infinite Axis Utility System is a must.
  • Experience in systems engineering and scalable modular systems architecture is also a plus.
Desired Skills and Interests:
  • Exceptional communication skills, with the ability to articulate technical concepts to non-technical team members.
  • Strong collaboration and teamwork abilities.
  • Proactive approach to problem-solving and a willingness to learn and adapt.
  • Passion for and experience in playing Roguelikes, MMORPGs, and MOBAs, as our design incorporates elements from these genres.
  • Enthusiasm for imaginative and otherworldly settings, with a keen interest in non-human creatures and the creation of a unique, immersive world.
Work Environment:
At Happiness Interactive Inc., we foster a culture of innovation, creativity, and collaboration. We believe that the gaming industry has vast untapped potential, and we are dedicated to creating new and unique experiences that no one else has imagined. Our small, tight-knit team thrives on open communication and mutual support, ensuring that every team member's voice is heard and valued. We prioritize a healthy work-life balance by avoiding crunch and overtime, focusing on sustainable productivity and continuous improvement. We follow the iterative development methodology which allows for flexibility and adaptability, giving you the freedom to experiment and innovate without the constraints of rigid deadlines. Working with us means being part of a fully remote team with flexible hours to suit your lifestyle. We provide opportunities for professional growth, skill development, and the chance to make a meaningful impact.
Career Growth and Impact:
Joining Happiness Interactive Inc. offers a unique opportunity to be at the forefront of creating groundbreaking games. As one of the first hires in our passionate and dedicated team, you will play a crucial role in shaping the development of our pioneering project. Your contributions will have a direct impact on the design and functionality of a dynamic virtual world, allowing you to leave a lasting mark on the industry. While we are in the pre-production phase and applying for initial funding, this role provides immense potential for professional growth and development. You will gain invaluable experience working with cutting-edge AI systems and innovative game design methodologies, all while helping to build something truly unique from the ground up. Join us and be part of a project that challenges the status quo and pushes the boundaries of what games can be.
Application Process and Pay Structure:
If you’re driven by the passion to create a living, responsive world and have the skills to shape an innovative gaming experience, we want you on our team. Help us push the boundaries of interactive entertainment and leave a lasting mark on the industry. Pay structure and other compensation details will be discussed in detail with interested applicants to ensure transparency and understanding. To apply, please get in touch with me by sending a message to careers@happinessinteractive.ca. We will follow up with you to get to know you better and discuss further steps, including the submission of your resume/CV.
submitted by Turbulent_Noise_1583 to INAT [link] [comments]


2024.05.29 00:20 JapanYourWay Shaw TV PVR Customer unhappy with Ignite XiOne

Hi, I'm a Shaw customer with 2 PVRs. Rogers sent me two XiOne boxes a few days ago. Here's the top three things I don't like like about them:
1 Difficult to skip commercials. I press the >> button 2 or 3 times to skip then play. There does not seem to be any way to skip ahead 30 seconds (like with Bell Fibe). I find it difficult to resume play at the correct point after the commercials, I frequently need to << whereas with my existing Arris XG1-A, I could easily resume play from the correct point.
2 Need to press firmly on remote buttons. My hand gets sore, especially since I need to play around with >> and << buttons. Is this because the remote is new? Will it get better with time?
3 I am always telling Guide to view Favorites. Is there any way to make Guide always default to show Faves?
Rogers wants my existing PVRs (Arris XG1-A and DCX3510) back within 30 days.
I see other boxes on this page:
https://support.shaw.ca/t5/tv-articles/equipment-info-ignite-tv-hardware/ta-p/6646
Rogers told me the Xi6 is for streaming only, it cannot deliver cable TV channels. They also told me the XG1v4, XG1v3 and XiD are not available, that they could not send them to me. Really? I have wired ethernet and coax cables to both TV's, why can't I get one of these other boxes, especially the XG1v3 or XG1v4? I think the XG1v3 user interface would at least be very similar to my existing PVR.
I am thinking of returning the XiOne boxes and continuing to use my existing PVRs. Any idea how long they will continue to work?
If what they told me is true, that my only choice is to use the XiOne boxes, I am thinking about dropping TV altogether and streaming everything. I have a couple of Shaw Mobile phones, so will continue to use crappy Shaw internet for the next few years.
Unless someone has another suggestion.
Thank you!
submitted by JapanYourWay to shaw [link] [comments]


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