Semi automatic airgun

Semi-Automatic Classification Plugin and Remotior Sensus

2015.03.15 11:41 LucaCongedoGIS Semi-Automatic Classification Plugin and Remotior Sensus

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2010.05.05 03:29 TaelsolosSucks tactical marksmanship

new subreddit for discussion on a wide range of topics including bolt action rifles, semi-automatic rifles, vintage sniper rifles, gunsmithing, optics, reloading, marksmanship training, competition shooting, and related outdoor sporting activities. see also /longrange
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2010.09.05 23:07 Ienpw_III MCServers: The Original Minecraft Server List

/mcservers: The Original Minecraft Server List.
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2024.05.17 02:05 Typical-Ball-7314 Saw 5 poem I fumbled out

I don't really know if I like it or not but wtv
submitted by Typical-Ball-7314 to saw [link] [comments]


2024.05.17 01:32 Sandpapersilk Pensions, public/semi public

Hey all,
I'd love to get some advice on this if possible.
I'm in public sector and my husband is semi public. We have automatic pension deductions but we're in our 30s so not the old school pensions.
I would love to find out how we could do the below, if it's even possible.
Pay both our existing pensions at the basic required rate (low) Max out the remainder in contributions to have remaining in a self administered pensions fund or the likes to purchase property etc later
Where does this fall, I've looked into it but at a loss without a consultation. Thanks x
submitted by Sandpapersilk to irishpersonalfinance [link] [comments]


2024.05.17 00:37 Independent_Leg1076 Help with upgrade

I've been using my AT LP60 (the discontinued version) for 8 years now and I'm looking to upgrade. I have an Andover Spinbase (I know people on this subreddit don't love it, but I live in a small apartment and it's what works for my space). My budget is $500 and I want this thing to last at least a decade. I also don't want to spend money on a deck that I can't fully appreciate because I have a spinbase. I'm not an audiophile by any means, but I grew up with an audiophile dad and would like to think I have a discerning ear. I'm also not super handy and thrifty, so getting a vintage deck and fixing it up is out of the question. What should I go with? Here are my top choices:
  1. Pro-ject T1 -- Love the modern aesthetic. From what I understand there aren't many adjustments you can make to it, but I can't imagine that would really matter to me. Love that it comes with Ortofon OM5e. Don't love that it's not semi-automatic and there's no auto-stop.
  2. Fluance RT82 -- This one gets a lot of love here. I love the auto-stop and the price. Don't love the retro aesthetic so much.
  3. U Turn Orbit Custom -- Love that it's a U.S.-made brand and the customer service aspect. The price seems silly when the Pro-ject T1 exists, but love the look of it and that there's a non-glossy black option. I would basically re-create everything that's on the Pro-ject T1 if I went this route (Ortofon OM5E, cue lever, no preamp, speed control) + acrylic plate.
submitted by Independent_Leg1076 to turntables [link] [comments]


2024.05.16 20:32 Zazadayi12 Should I buy high mileage MK7 Gti?

Hey yall, I have been looking for a used MK7 Gti for quite some time now and have come across a decent one recently. It’s 2017 sport, 2 owner, clean title, automatic, with 80k miles. The owner has maintenance records for all repairs and maintenance. He bought it at 20k miles and has done DSG service 3 times (40k, 60k, 80k). I have checked it out and everything looks great but the only issue is high mileage. I have lowered the price down to $15k. Is it worth it even with semi high mileage?
submitted by Zazadayi12 to GolfGTI [link] [comments]


2024.05.16 20:14 The-baller21 Gas magazin won‘t feed

I recently got an xdm from Tokio Marui and got 2 magazines aswell so 3 in total. Two of them work just fine but the other one just doesn‘t work it can shot but only ones and then you need to pull the slide again which isn‘t how a semi automatic works. My current guess is that the magazin doesn‘t realese enough gas because i also noticed that it shots much weaker. Any advice?
submitted by The-baller21 to airsoft [link] [comments]


2024.05.16 18:50 GodBlessTheEnclave- Can we get a Semi automatic laser rifle?

Please the sickle is fun and all but i wanna be able to one tap out a laser. maybe it could have a charge mode to get more damage or smth like the railgun. laser DMR or something
submitted by GodBlessTheEnclave- to Helldivers [link] [comments]


2024.05.16 17:52 bigfatpig7 1.5k retaliation cadre list, thoughts?

Hey, I've come up with a list mainly based off models I think are cool. Are there any big problems you can see? I mainly fight orks
UWU (1475 points)
T’au Empire Strike Force (2000 points) Retaliation Cadre
CHARACTERS
Cadre Fireblade (50 points) • 1x Close combat weapon 1x Fireblade pulse rifle 2x Gun Drone
Commander Farsight (105 points) • 1x Dawn Blade 1x High-intensity plasma rifle
Commander Shadowsun (100 points) • Warlord • 1x Advanced Guardian Drone 1x Battlesuit fists 1x Command-link Drone (Aura) 1x Flechette launcher 2x High-energy fusion blaster 1x Light missile pod 1x Pulse pistol
Commander in Coldstar Battlesuit (130 points) • 1x Battlesuit fists 1x Cyclic ion blaster 2x Missile pod 2x Shield Drone 1x Shield Generator • Enhancement: Internal Grenade Racks
BATTLELINE
Breacher Team (100 points) • 1x Support turret • 1x Breacher Fire Warrior Shas’ui • 1x Close combat weapon 1x Guardian Drone 1x Gun Drone 1x Pulse blaster 1x Pulse pistol • 9x Breacher Fire Warrior • 9x Close combat weapon 9x Pulse blaster 9x Pulse pistol
DEDICATED TRANSPORTS
Devilfish (85 points) • 1x Accelerator burst cannon 1x Armoured hull 2x Seeker missile 2x Twin pulse carbine
OTHER DATASHEETS
Crisis Fireknife Battlesuits (150 points) • 1x Crisis Fireknife Shas’vre • 1x Battlesuit fists 1x Gun Drone 1x Missile pod 1x Missile pod 1x Shield Drone • 2x Crisis Fireknife Shas’ui • 2x Battlesuit fists 2x Gun Drone 4x Missile pod 2x Shield Drone
Crisis Starscythe Battlesuits (130 points) • 1x Crisis Starscythe Shas’vre • 1x Battlesuit fists 1x Burst cannon 1x Burst cannon 1x Gun Drone 1x Shield Drone • 2x Crisis Starscythe Shas’ui • 2x Battlesuit fists 4x Burst cannon 2x Gun Drone 2x Shield Drone
Kroot Carnivores (75 points) • 1x Long-quill • 1x Close combat weapon 1x Kroot pistol 1x Kroot rifle • 9x Kroot Carnivore • 9x Close combat weapon 8x Kroot rifle 1x Tanglebomb launcher
Pathfinder Team (90 points) • 1x Pathfinder Shas’ui • 1x Close combat weapon 1x Grav-inhibitor Drone 1x Pulse carbine 1x Pulse pistol 2x Shield Drone • 9x Pathfinder • 9x Close combat weapon 6x Pulse carbine 9x Pulse pistol 3x Rail rifle 1x Semi-automatic grenade launcher
Stealth Battlesuits (60 points) • 1x Stealth Shas’vre • 1x Battlesuit fists 1x Fusion blaster 1x Homing Beacon 1x Marker Drone 1x Shield Drone • 2x Stealth Shas’ui • 2x Battlesuit fists 2x Burst cannon
Stormsurge (400 points) • 1x Cluster rocket system 1x Destroyer missiles 1x Pulse blast cannon 1x Thunderous footfalls 1x Twin burst cannon 2x Twin smart missile system
Exported with App Version: v1.14.0 (42), Data Version: v379
submitted by bigfatpig7 to Tau40K [link] [comments]


2024.05.16 17:38 Sheeker389 [5e][Online] Desert exploration filling in

A player left the game, and we have 3 players now, a Bat Rogue (Swashbuckler), a Fighter (Champion), and a custom class caster. Need a 4th player. If you are interested in this after reading it all send me a message.
When: Saturdays 5 PM CEST/GMT+2
Level: 6 (one level up so far)
Character creation: 27 point buy, all classes and specs, anthropomorphic races (PDF for that will provided), 2000 gold to spend as you see fit (though depending on how we decide you come in you may get the items later, note that there will be no place to buy this stuff, so don't hoard it). You can also choose a clan instead of a race. Clans are major political players and provide their own stats and features.
Story: The players were heading into the desert to discover relics of a proposed ancient civilization. Your character would come in around there. Currently there's only really two ways for you to come in. Either you're also an explorer who came here, but are now stuck due to the desert taking its toll, or you were with some pirates and were left in this ancient abandoned city, or maybe you escaped from them, but you know where their cove is. The setting is heavily inspired by ATLA and Kung Fu Panda, with some other stuff mixed in. Very fantasy Chinese (though only one PC actually has a Chinese name, go figure).
Notes:
submitted by Sheeker389 to lfg [link] [comments]


2024.05.16 17:36 ballonfightaddicted Anyone else find the weapon selection in New Vegas…kinda strange?

I get they were trying to have a different feel from Fallout 3’s mostly military arms, but the weapon selection kinda is weird
5.56 ammo, which in 3 was mainly for automatic weapons, is relegated to low to mid power marksmen weapons with only 2 automatic weapons (that are late game)
I get they were trying to harken back to how .223 was the standard rifle round in 1/2 but the lack of an assault rifle was weird
Especially since they had the assault carbine…but it took 5mm, which was mainly used for the mini gun in all games
In general there’s a lack of automatic weapons that aren’t submachine guns (even that was lacking in the base game as devs were adamant on not having a Tommy gun in the base game)
Also shotguns are lacking as well (you don’t even get the riot, lever action, or hunting shotgun unless you go off the beaten path)
Does anyone else find it odd that the game heavily emphasizes bolt action to semi auto rifle while not having a whole lot of variety with automatic weapons
submitted by ballonfightaddicted to fnv [link] [comments]


2024.05.16 16:40 CompassWithHat Top Lasgun: Broadsides

FIRST CHAPTER
PREVIOUS CHAPTER
This product is a fanfic of the Sexy Space Babes/Between Worlds product of u/Bluefishcake and one I highly suggest you read. It was created with permission, but give the OG works some love.
Imgr gallery of Comissioned and Fan Artworks
I'm Back Bitches! Again!
//////////
Junior Systems Engineer First Class Che’keero knelt before a semi-sparking control panel and sighed. She, and a large band of her fellow Engineers with Marine support, had boarded the pirate frigate with the singular goal of ensuring that the pirates didn’t scuttle their floating hulk and doom the slaves aboard to a, if they were lucky, a swift death in space.
The problem, of course, came with the pirate’s maintenance schedules and decisions to forgo certain… safety measures when it came to repair.
Like the panel before her. Usually a perfectly functional control system for the reverse-magnetic bulkhead doors that ensured void seals in power outages, some pirate at some point in their dumb, dumb life decided to fix the panel blowing a fuse… by ripping the fuse out and replacing it with a high density power cable. Which meant the entire thing was one massive shock hazard and actively sparking as the reactors deep in the ship flickered and surged due to damage.
Che’keero swore as an arc of electricity flashed towards her face after a tool that was not supposed to be magnetized, cheap dick WaDepth requisitions, caught a magnetic field, fusing the entire system shut and turning the formerly barely functional control system into nothing but pretty, decorative wiring and cheap solder. She punched the now utterly unfunctional control box and toggled on her radio. “Three-Two to Three-Lead, this door’s fried. You’ll need to bring in the cutters if we want to get to the rest of the ship. Might as well also bring in an inflatable airlock, I’m not liking how some of the metal strain sensors are flashing at me.”
A semi-synthetic voice replied back to Che’keero, “Three-Lead copies. I’ll be over there shortly with the stuff. Double check those sensors, I’m not getting the same readings, so let’s make sure something isn’t blocking errors from reaching me.”
“Copy that Three-Lead, Three-Two ou-” Something tapped against the back of her helmet and Junior Systems Engineer First Class Che’keero mentally swore.
“Now, now, lassie, how about you sit right there and don’t move.” A nasally, unfamiliar voice called out to her while tapping what a camera she set up to watch her back revealed to be a laser pistol to Che’keero’s helmet. “I think that you’re going to be our new best friend and way off this dead end ship.”
Che’keero paused, letting the situation settle in her mind, “Wait, what? Are… are you taking me hostage?”
“Yes!” The pirate replied.
“Why?”
“Why what?”
“Why are you taking me hostage? This won’t work, none of the shuttles are jump capable and if you try anything, you’ll just end up jumped by marines. They specifically train to deal with pirates taking their engineers hostage. If you want to survive, you should just surrender and take the penal colony when it’s offered.” Che’keero mentioned, shrugging and continuing her inspection of the door.
The pirate seemed baffled at the sheer nonchalance of this response, the pistol slowly falling to merely point at her upper back instead of her head, “You… you really aren’t taking this seriously. I’m a pirate! I’ve killed people! I’ve killed boys, and you’re just sitting there like this doesn’t mean anything!”
“I mean… I wouldn’t say that.” Che’keero replied.
“THEN WHAT DO YOU MEAN!” The pirate screamed, the pistol moving away from Che’keero’s body by a fraction of an inch during an angry gesture.
It was at that point, a ceramic alloyed, carbon steel blade punched clean through the back of the pirate’s suit, slicing through their central nervous system and striking with enough force to shatter the faceplate of said pirate’s helmet on the way out. Muscles twitching, the laser pistol fired off randomly, missing Che’keero and slagging a chunk of bulkhead.
“I’m just buying time,” Che’keero replied cheekily.
“You really need to remember to check your cameras,” The semi-synthetic voice of Ventures Forth Bravely Into Great Unknowns commented as the ex-pirate fell to the ground and blue blood dripped from the long blade sprouting from her right arm and a toolbox hanging from her left hand. “This isn’t the first time you have been flanked, and this one wasn’t during training.”
“Look, I’m sorry. It won’t happen again.” Che’keero replied a bit testily.
“I’m sorry…” Ventures Forth prodded.
“I’m sorry, Ma’am.”
“Much better. Right, now what do we see in this- yeah you were right on it being fried.” Ventures Forth gently shoved the Junior Systems Engineer aside and took her place at the control panel. “Do a sweep of the strain systems. I don’t want this section of the ship breaking apart. Feel free to call up our hull patches. We’ve got plenty to share and this might have to be a lifeboat.”
“Aye, ma’am aye,” Che’keero replied with a crisp salute before rushing off to her duty.
Deeper inside the ship, Ventures Forth could hear laser fire, clashing of metal on metal, and cries for help.
The pirate ship was doomed, it was shattered and broken, but it was not destroyed. Not yet. \
And if she had her way, Ventures Forth Bravely Into Great Unknowns would keep it that way.
//////////
Roshal stood still as her steward continued to clean the dark blue and rapidly congealing blood off her armored form. “Comms,” She called out, “Do we have any contact with the shuttle we sent to the station?”
“Negative, ma’am.” The comm officer replied. She wasn’t the same one that was present when Roshal left to fend off the boarders. At the unspoken question, the woman continued “Communication’s Mate Second Class Lev’tal, ma’am. My superior got a concussion when the pirate ship rocked our ship during boarding. Strap snapped, prior damage. I took over.”
Roshal nodded approvingly, “Good initiative. Send a message to the station, see if we can’t rai-”
“Ma’am! Contact!” One of her sensor techs called out, “Belay that, two contacts. First contact, nav point 782 spinward, possible bogey, cruiser weight. Unknown movements. Second contact, nav point 102 coreward, aerospace assets inbound. Small flight. Hard to determine numbers due to damage. No less than two, no more than five.”
“Focus on getting a hard contact on that possible cruiser. Weapons, what is the status of our anti-aerospace.” Roshal demanded, holding her sword arm out for the steward to scrub at a particularly clotted chunk of blood splattered over her wrist.
The weapons officer shook her head, “If we’re lucky, then we’ve got 20% coverage on half our sides. If we’re very lucky, I might be able to bump that number up to 35%. Not going to quote doctrine, but that’s not nearly enough to fend off a flight of Aerospace assets on a strike run, and that’s assuming they don’t hit us on an unprotected flank.”
Roshal nodded once more, “Sound general quarters and get weapons and tactical back online. Tell the damage control parties to not be distracted and focus on critical systems first. Engine room, report. Can you give me maneuvering thrust?”
The nearby ship phone chimed in with a staticy hiss, “Negative, ma’am. The shot we made with the spinal mount tripped breakers up and down the reactor room. This isn’t an engine problem, we need to make sure our reactor doesn’t blow up when we siphon power. Before you ask, emergency power is still flowing and none of their circuits tripped, but that means we’re down to life support, basic systems, and dockyard thrusters. It will take at least 20 to get the reactor in a safe state. If you want 10, send the chaplain down so we have someone praying for good luck. The fact most of our structural engineers are doing an EVA boarding to ensure the pirate ship next to us doesn’t go critical and render the entire exercise moot isn’t helping matters at all.” The engine room replied Roshal bit down a bit of annoyance at the snark, but engineers were always a finicky sort with authority. They were the first to remind uptight officers that while the Captain’s word may be iron law, it was their work that truly moved the ship.
“Confirmed, engine room.” Roshal instead replied. “Chaplains will be arriving shortly. Do what you can and inform me when you’re three minutes out from full power.”
The engine room didn’t even bother replying, just sending over the affirmative light as they got to work. Roshal approved of that. Sometimes, you just had to insult someone in order to get it working right.
“Captain, we have confirmation on contact. He’s an Alliance Karcharidon class Heavy Cruiser on intercept course. Energy readings are spiking… they’re charging their guns, ma’am!”
“Issue a hostile challenge and give me a firing solution with any gun still functional.”
“No response, ma’am. Hostile Karcharidon is increasing speed. Hard contact in 15 minutes.”
Roshal snarled, emotion breaking through her mask. “Of course, the pirates had one more vessel. Helm, fire our maneuvering thrusters, use the pirate hulk as cover. Weapons, get whoever’s left of our Interceptor flight to engage the enemy. Comms, get me in contact with the merchant fleet, tell them to evacuate. We’ll provide cover.”
“Aye ma’am.” The Communications Mate Second Class said with a shiver in her voice. “Sending-”
“Update on Aerospace assets!” Her sensor tech called out.
“Deliver!” Roshal demanded, cutting off the comms officer with a slice of her hand.
“Weapons fire. Definitely less than four contacts. Seems to be two grou- negative, only two contacts remaining- weaponsfire- one contac- IFF received, oh goddesses, IT’S RUNOFF THREE! FRIENDLY AEROSPACE INBOUND!”
//////////
Milk gripped her crash harness hard as Cookie slammed the Interceptor’s fusion torch clean past its safe thrust marker and into the red as g forces crushed her chest. “Last target down.” She reported after Cookie’s final laser burst hit something critical inside the final Aerospace fighter’s frame. “That’s 20 for 20. All enemy bogeys down. All standard munitions are in the black. Static drive is 48%, dump core ejected. All we’ve got left is our ASM and front laser.”
Cookie flashed back an affirmative signal.
“We going for that cruiser?”
Another affirmative.
“Well, I’m braced and ready on the release. Ready.”
“Ready.” Cookie spoke, his voice horse.
It’s funny what people think when their lives are on the line. Because charging towards a fresh enemy Heavy Cruiser, nothing but a single anti-shipping missile worth a damn, no allied support but the faint glimmer in IFF screens of their fellow flight doing the same… all Aoibhinn McDermott could think of was a poem she had read at least a decade ago or more at the Naval Academy.
Half a league, half a league,
Half a league onward,
All in the Valley of Death
Rode the six hundred.
//////////
Ventures Forth Bravely Into Great Unknowns could do nothing but furiously swear as the basic sensor system her engineering team had restored on the thoroughly ventilated secondary command bridge of the pirate hulk revealed an enemy Heavy Cruiser bearing down upon their homeship.
“Weapons are trashed. We cored their reactor, anyway.” One of the tangential engineers reported, “Other teams are calling in. Things are worse where they are. We’ve found the slaves, though, luckily it was one of the few airtight bays. Also, have some more captives, but that really doesn’t matter right now.”
“No shit.” Ventures Forth replied, “Can we do anything?”
The engineer looked back to her, visor depolarizing so the Gearschilde can look into the black and yellow eyes of her Shil coworker.
“Pray.” The woman replied simply.
Ventures Forth Bravely Into Great Unknowns did just that.
//////////
Low chanting filled the engine bay as a small group of priests stood around the engine praying to whichever god that would listen to allow them one more shot. One more fight.
Around them, black handed engineers scurried, ripping out blown fuses and replacing them with soldered in high strength wire. A final measure of desperation. Sparks flew as engineers swore and chaplains prayed, power still remaining in circuits needing to be bled out before bypasses could be installed, turning every bit of solder and every ripped out fuse into a deadly gamble.
Already, someone was lying on the ground, no longer twitching.
They didn’t have time to check on their fallen comrade, the work was too important.
A clock ticked down. Four minutes elapsed.
//////////
Lieutenant Commander Cenywyn swore as she watched Runoff 2 die.
Their single Interceptor had mistimed a maneuver and had been caught dead in the middle of an Anti-Aerospace array, shredded in an instant. The only consolation she could take was that, seeing as the first shot went clean through the cockpit, they didn’t even notice they died.
“Runoff 4, stay in formation.” She ordered over the radio, “We’ll lead you in for the run.”
“Yes ma’am.” The hesitant voice of Junior Flight Lieutenant Griogill replied. She swallowed, “We’re- we’re ready when you are.”
“No fear, Lieutenant,” Cenywyn called back to the child she was leading to her death. “We’re pilots in the Imperial Patrol. We do our duty. No fear.”
A clock ticked down. Six minutes elapsed.
//////////
“Talk to me!” The last remaining senior engineer in the reactor bay called out to anyone who was able to reply.
Someone, she didn’t even bother looking to see who, called back “We’ve bypassed 60% of the fuses. Should be able to give ourselves a burst of combat power. No more than 10 minutes of it before the entire system overheats and we either die, or the reactor shuts off.”
“Any chance we can get more than 10 minutes?”
“Not before that Heavy Cruiser delivers us straight to the stars.”
“Fuck it, good enough.” She slammed her fist on the ship phone’s dialing button resting near the console the engineer had just ripped the last safety override out of. “Captain. We’ve got your power. You give us the word, and we’ll give you ten minutes.”
//////////
Roshal breathed in, breathed out, and nodded. 10 minutes of combat power before the entire ship shut down into uselessness. She’d done more with less. She couldn’t remember when, but she had. Luckily, this was a Patrol Carrier instead of a standard ship, so it was more than capable of combat maneuvers with nothing but RCS thrusters. That should give her some time.
Movement, movement was going to be the key.
“Comms, tell the engineering crews on the hulk that they are ordered to figure out anything that could draw the attention of the Heavy Cruiser,” She began, “Systems, break our mooring lines. We’re going to have to split from the hulk. Helm, prepare for maneuvers. RCS only. We are going to have to do this carefully. Engineroom, prepare for power activation, but hold until my command.”
This needs to be perfect, Roshal thought, A single mistimed action ruins it all.
A clock ticked down. Ten minutes elapsed. The Karcharidon had entered maximum weapon’s range.
//////////
He of Slender Tail shivered where he stood. The secondary command bridge was silent as Roshal began giving orders to fight. This was… this was insane.
They were in a ruined ship with nothing but a merchant fleet beginning to flee and a three thirds dead pirate hulk on their side against a fresh Karcharidon class Heavy Cruiser.
They couldn’t win.
This was suicide.
They would die here.
\ So why didn’t He of Slender Tail feel afraid?
He stood at his post, a secondary bridge console where he would relay orders to other departments, freeing up the other Watchkeeper to collate those orders, there was nothing he could do to help win this impossible battle, and yet…
And yet he felt heat blossoming inside his chest with every single order delivered.
“Mooring teamsss, you are to cut your linesss immediately.” He relayed to a crew of Shil scurrying around the ruined bulkheads, “Damage control, prepare for electrical firesss and arcsss.” He commanded, switching between teams instantly.
He didn’t feel fear. He could see his Watchkeeper shiver every time the sensors reported the enemy contact was still closing, but he didn’t feel the same.
What he felt… was indignation.
How dare this pirate scum threaten his vessel, his crew. How dare they ambush this valiant ship after they had fought so hard to win. How dare they.
He let his fangs fold out as he spat the next order, “Anti-Aerossspace teamsss, prepare your batteriesss for grouped fire. Gunnery calculationsss are on their way.”
How dare they stand up to him.
A clock ticked down. 12 minutes elapsed. Weapons fire.
//////////
Roshal swayed slightly as she could feel the ship beneath her feet move. Movement is life in naval warfare, movement is death. “Right RCS fire, bring us clear of the hulk. Bow thrusters, up twenty.”
“Aye, ma’am, aye, right standard and bow up twenty.” The Helmswoman replied.
“Confirmed. Next maneuver, give us rear thrust-”
“Torpedo!” The sensor operator called out in a shrill voice, “Two marks on intercept course! Range, twelve K and closing fast!”
“Decorum!” Roshal snapped at the panicking sensor technician. “Comms, order Runoff flight to divert and intercept those torpedoes. Rear RCS to full, give us momentum.”
Roshal turned away from the bridge as affirmations were shouted, and the ship began to move, “Engineering, prepare to activate combat power on my mark and prepare for hard maneuvers. Mark in five.”
//////////
Griogill swallowed bile and tried not to feel too thankful that the enemy vessel had fired torpedoes at their home ship. Being diverted from an attack run had a much higher chance of survival than striking through an AA bubble.
“Runoff 4 engaging far torpedo. Moving in for intercept. Bre’kas, give me lock.”
Griogill’s backseater muttered something, and a target lock appeared on the far torpedo as Runoff 1, their previous Drill Sergeants, dashed by in a hard burn and blazed away at their own target.
“Right. We can do this. We can do this. No fear.” The rookie muttered as the sight of her friends in Runoff 3 being turned to vapor echoed in her mind. “I can do this.”
The target locked. She fired. The torpedo detonated.
A clock ticked down.
//////////
“Mark in four.”
//////////
The Heavy Cruiser loomed closer as the comparatively tiny Patrol Carrier spat its defiance in the form of two Interceptors dancing between the stars.
As a pair of torpedoes detonated, four more were launched, the anti-shipping weapons built for this specific purpose. Destroying disabled vessels.
And so the last two remaining Interceptors on CAP dove into the fray, risking themselves against an ever approaching AA bubble in order to save their ship.
A clock ticked down.
//////////
“Mark in three.”
//////////
All Cookie could do was stare and push his meager aerospace fighter further on its nuclear thrusters as shimmering dots of torpedoes lanced out from the Heavy Cruiser attacking his new home.
He pushed his hand forward and felt the throttle once more push back against him, the lever pushed all the way past safe thrust and into the further setting on his console.
The Interceptor was fast. It didn’t feel fast enough.
And so he spoke the words he spoke once before, back when he’d had to listen to his backseater’s screams of pain and the rush of wind after shrapnel pierced his fuselage, and the hospital was so, so far away.
Father, I pray that you will not hide your face from me. Whenever I pray, Lord please hear me and answer me speedily in Jesus' name. God, I pray that you will grant me speed through your help.
A clock ticked down.
//////////
“Mark in two.”
//////////
The Heavy Cruiser shifted, engine flaring and it began to close the range. A single disabled ship on emergency RCS thrusters and a pair of Aerospace fighters was nothing it would have to deal with.
It fired a third spread of torpedoes.
A clock ticked down.
//////////
They took the bait. Roshal thought with a vicious grin.
“Mark in one.” She paused, “Execute.”
In an instant, power flowed through the ship, emergency lights flickered off as the burning red boarding lights returned their fiery glow. The entire ship shook as the main thruster came back online, and capacitors began to charge for maneuvers.
“Hard burn, full thrusters, right, on my mark.” Roshal watched as the Heavy Cruiser began to react to her movements, the enemy ship was alive, you needed to roll to broadsides to begin bombardment, come on come on…
Roshal watched as a torpedo flickered out of existence, Runoff 4 gaining another kill.
Come on, dammit, you don’t get put in charge of a Heavy Cruiser without- THERE!
The Heavy Cruiser flinched, turning her bow away from the no longer stricken vessel, preparing for broadside.
The Captain’s grin showed more teeth than smile. “Execute! Full right thrust!”
“Full right thrust! Aye ma’am aye!” Her helmswoman called out as maneuvering thrusters dead cold roared to life and physically threw the vessel to the side, causing everyone not strapped in on the bridge to rock as a barrage of fire flew past their former location, manual targeting systems in play since the automatic systems would still be getting warmed up.
“Full thrust forward, prepare to divert all power to secondary weapons. Weapons, give me a firing solution.” Roshal commanded, hand raised and pointed at the enemy’s display as if she were commanding from a tall ship.
A chant of “Aye ma’am aye” flowed out across the bridge as the weaponsmistress was silent before calling out. “Port side is up to 45% secondary fires and 32% point defense. That’ll be our best bet.”
Roshal nodded. “Make it so. Target their main weapons. Helm, get us that facing.”
“Ma’am. We’re getting a call from Runoff 3. They are entering the AO and are asking for a target.”
Roshal smiled, “Weapons, shift target. Aim for the anti-aerospace systems. Let’s give Runoff 3 the opening they need.”
A clock ticked down.
//////////
“Cookie, we’ve got a targeting path.” Milk called forward. “Putting it up on your HUD.”
“One second… I’ve got it. Moving to comply. Did the Captain give us a plan?” her front seater replied, causing her stomach to do funny things as the Aerospace Fighter maneuvered while under high thrust.
“Something like that. She asked for a munitions report and specifically about our anti-shipping weapon.”
Cookie paused.
“Ah.” He finally said.
“Yeah.” She replied.
“Well, let’s hope they’re able to open us up to a window of opportunity. Or this will be a short charge.”
“Not our place to question why.”
“Just our place to do and die.”
Time to target… three minutes.
Into the valley of Death, rode the six hundred.
A clock ticked down.
//////////
Two vessels, three Aerospace fighters, one chance.
Six minutes of power remained. All actors took their places on the stage.
One hundred kilometers, close enough to check the weld quality of hull seams, the two ships danced across from each other. Maneuvering.
Five minutes of power remained.
The Karcharidon Heavy Cruiser rolled itself trying to keep the vulnerable top deck away from the Patrol Carrier’s presumably still working main gun as Roshal’s vessel jumped to the side. Thrusters roared.
Four minutes of power remained.
Runoff 1 and 4 shot towards their formerly separated comrade, forming up behind them in a wedge. The trio climbed towards the sun as their captain continued to chase and harass the Karcharidon.
Three minutes of power remained.
Roshal spoke. The lances of her vessel fired. Laser blasts carved across the hull of the enemy ship as it rolled.
The rolling ceased. A helmswoman swore as a full broadside caught the Patrol Carrier in the flank. The port hangar pod was ruined, armor shattered and all inside exposed to hard vacuum. Those who could scream died the fastest. The Interceptors had their opening.
Two minutes of power remained.
Silent wings swept through vacuum as three Interceptors began their dive, their formerly speedy arrowhead shape giving way to an inverted t as their wings swept out for stability, the ASF dove and dove and dove.
Five Kilometers away.
The range was too wide. They had one shot. It had to be perfect.
One minute of power remained.
The Into Harm’s Way spat its defiance into the world, limited power drained to give her pilots a seconds more of time.
30 seconds of power remained.
Three Kilometers.
Hard Lock! Milk shouted from the back seat of Runoff 3. Cookie was silent. The range was still too wide.
15 seconds of power remained.
Two Kilometers.
The Karcharidon seemingly began to roll before the Patrol Carrier once more fired, its last remaining weapons spouting their defiance against the world. Deep in engineering, systems began to blow, wires that replaced fuses sparked power and delicate circuit boards shorted out into useless scrap.
The lights went out.
No power remained.
Roshal, in her head, began to count down as lances of light began to sweep across her ship. Damage control did what they could, but the beams began to cut like an overly enthusiastic shipbreaker.
Five.
One Kilometer.
Four.
Cookie’s thumb depressed the firing stud as the Interceptor screamed at him.
Three.
The ASF launched its deadly payload.
Two.
Three Interceptors pulled back hard on their sticks to avoid colliding with the deck.
One.
The thruster of the anti-shipping missile roared as it rocketed the point blank aerospace distance to target.
Impact.
The armor piercing tip of the missile punched into the upper deck plating of the Heavy Cruiser, classified alloys allowing it to pierce into the armored plating just enough to allow the shaped charge to open up a hole as momentum kept the weapon moving.
Within the frame of a single second, the warhead of the missile had entered the ship and, before the alarms even had time to sound, detonated.
A new sun appeared in the void for a split second as a plasma-fusion warhead detonated inside the Karcharidon heavy cruiser’s hull.
//////////
Roshal allowed herself to breathe a sigh of relief inside her head as the emergency power lights flickered overhead and the gravity ever so slightly lightened. What was left of their sensor arrays showed the enemy vessel powering down. “Engineering. Good work, your 10 minutes were just what she needed.” She called out, picking up the ship phone.
There was no answer from engineering.
She signed externally before pointing at one of the marines guarding the bridge, “Find a crewmate in a void suit. I have need of runners.” The marine clasped a fist to her chest before leaving to execute her captain’s commands. “Comms, do we have any contact with the engineering teams on the pirate hulk?”
The Comms officer held up a hand, Roshal waited, “No, ma’am. We aren’t getting- wait. We’ve got visual on flashing lights from the hull. Apparently, something shorted, so they’re having to rebuild broadcast arrays. They can receive just fine, though.”
“Good, once we can maneuver, bring us broadside of them. What’s the status of the merchant fleet?”
Navigation spoke up now, “Still heading for the Jump Point. Should we send the recall order?”
“Not yet, we are still unsure if the area is safe. If we have any sensors remaining, begin sca-”
The mentioned sensor technician interrupted Captain Roshal, “Ma’am, new contact, signature unknown. Just jumped in from outside the starlane!”
“Give me details. Course, range, and speed?” She demanded.
“Signal confused, can’t get a lock!” Navigation called out, “Can’t tell if confusion’s from them or us.”
Not another one… Roshal sighed, “All forces prepa-”
“Ma’am, we’re being hailed.” Communications called out.
“On squawk.”
“This is Captain Al’yosha Cal’rada of Her Imperial Majesty’s Ship Spear of the Knyaginya, responding to Merchant vessel distress calls. Imperial Patrol Carrier, are you in need of assistance at this time?”
Roshal recognized the voice. A junior officer from her days in the Navy and a fellow Sevastutavan. The memory of the fresh faced girl when she’d joined her as an Ensign straight of the Naval Academy flashed before her eyes. “Captain Cal’rada. Your timing is impeccable as always.”
Admiral?” Roshal could hear the shock in her old protege’s voice.
“That’s Captain, now, Al’yosha. I require your aid in ensuring the disabled vessel still glowing from an ASM strike remains disabled along with Search and Rescue teams for our sister Carrier.
“Whatever you want, you’ll have it, Admiral_… Helm! All ahead flank and plot course to intercept. Launch gunships and prepare to deploy Bluejackets. We’ll test our _Orcas’ teeth today!”
The line cut out a moment later than it should have, and Roshal nodded in approval.
“Captain, I still don’t have a read on new contact. What is it?” Sensors asked.
“A Drep’na inspired vision, come to life.” Roshal watched, feeling an odd sort of parental pride as Al’yosha’s experimental warship began closing the distance towards the Karcharidon at breakneck speeds. “A swift sailing vessel and ten carriage guns…” Roshal murmured the line from an old Vaasconian poem from the ancient Age of Sail. She had heard Cal’rada had succeeded in petitioning the Navy to build her dream-ship, burning every favor and passing out favors to any and everyone to see the program through. Now, there she was, standing on the bridge bearing down on a ship twice her size, but if the rumors were true, only half her guns.
“Ma’am, contact is still not resolving, but IFF confirms Imperial Navy designation. An Akula Class Attack Transport. I’ve… I’ve never even heard of this class.”
“Perhaps we shall hear of them more in the future. Fortune favors the active.”
“Contact is disgorging multiple signals, moving at speeds consistent with aerospace assets.”
“That is our signal we may disengage. Comms, inform the merchant fleet that the area is secure and to begin refueling procedures. Helm, get us alongside the pirate hulk, we have people to recover. Marine, get me a runner to the MP’s, we shall need the port hangar prepared for an old tradition the Navy has regarding pirate prisoners…” Roshal commanded. The fight was over, it was time to begin the cleanup.
//////////
So… that took a while. Sorry about that.
Turns out when a combination of writer’s block, decision paralysis and LIFE hits you over the head, it becomes a touch difficult to get your shit together long enough to write something down.
On the plus side, we are out of the “unplanned bits” and right back into the parts I have brainstormed, so I won’t be staring at a screen trying to think how to make things connect as much anymore. On the other hand, that means we are now entering the epilogue of book 1 of Top Lasgun.
Don’t worry, the story isn’t ending, I’ve got “three” books plotted out in my head, so we’ll see how that shakes out, but for the most part, this is where I start wrapping up plot threads, laying down threads for what comes next, and all that other good stuff.
So yeah, next chapter is going to involve everyone wrapping up what happened here, some fun little Military Justice, and potentially a bunch of plot. Also, I’m planning on starting a “rewrite”/edited version of this to go up on AO3, so keep an eye out for that. Early installment weirdness is a bitch and I’m not proud of what the older stuff looked like.
Well, I hope you have a wonderful morning, afternoon or evening whenever you read this and I will see you next chapter.
[NEXT CHAPTER]
submitted by CompassWithHat to HFY [link] [comments]


2024.05.16 16:05 Suspicious_Fly_2739 Semi automatic car

Hi,
Would you recommend getting an semi automatic car? I have learnt automatic and looking to get my first car.
Many thanks
submitted by Suspicious_Fly_2739 to LearnerDriverUK [link] [comments]


2024.05.16 15:28 transthepsycopath [dc au] why dont the heros give there personal decent weapons

this is a strange trend i noticed when re-watching some dcau stuff (the universe that justice league, batman animated series and superman animated series all take place in) is that when the hero's use non super hero personnel they typically drastically underarm these powerless people.
like in justice league unlimited when cad mas launched the ultimen into the watch tower and one of them found the emergency area where the human personal are supposed to go in situations like that. said people had to try and take down the shapeshifting meta human super weapon by swarming her with there bare fists in-spite of all the people in the justice league that know how to make scifi gear nary a power shield or laser gun in-spite in the INCREDIBLE LIKELY event of this situation occurring given how many evil space conquerors the league has pissed off at this point. especially since most of the super hero's might winde up deployed at the other end of the universe leaving only the normies to protect the watch tower.
or in batman and harly quin in the beginning when STARLABS aka earths hub for scifi gear in this universe is attacked by poison ivy and Jason woodrew attack to steal some info the security force IN A LAB THAT ROUTINELY MAKES POWERFUL SCI FI GEAR all the security personal personal were equipped with was a pistol and a cotten shirt thats it despite the fact that star labs is based in an aera well known for super villain attacks. the list of potential super groups that my attack star labs includes but is not limited to lex luther toy man atomic skull, metalo, Intergang, bizaro ( assuming someone can manipulate him into it), random giant monsters, random aliens, anyone rich enough to hire lobo the list goes on. so it would be in there best intrest for them to equip there security force with the right armor and weapons to guard against what might actually want to attack the lab. or at the end of said film when the marines were dispatched with batman to deel with ivy and floronic man there weapons were just burst fire assault rifles even though it is proven that bullets dont work on him or ivys plant monsters not even a flame thrower which would work on him as later a mere match defeated him.
but the most agregios example occurred in justice league vs the fatal five mr terrific moved the time sphere the thing the villains need to return home to one of his secure facility's he is aware that there are from the future and has seen first hand what they can do and how dangerous they are (one of which was able to down superman with an ax) mr terrific himself is one of the smartest men on earth and has his own tech company. so in this facility he knows the villains has to go to so what does he pervayer of sci weapons give the personnel here given all the info he has on the enemy standard semi automatic assault rifles thats it.
so my question is WHY are the hero's under arming these people they are responsible for. villains like lex luther who dont care about the lives of there personal will give there security teams scifi weapons galore because most people gunning for him likely either have scifi weapons of there own, super powers or both. but the "good guys" who care about people dying tend to just give them a wish and a prayer when they know that there personal might be fighting super powers and scifi weapons so whats the deal.
submitted by transthepsycopath to AskScienceFiction [link] [comments]


2024.05.16 14:50 AGDOOR Introducing our Semi-Automatic Sliding Door: combining convenience and style for effortless operation 🚪 and a sleek design, perfect for any space ✨

Introducing our Semi-Automatic Sliding Door: combining convenience and style for effortless operation 🚪 and a sleek design, perfect for any space ✨ submitted by AGDOOR to u/AGDOOR [link] [comments]


2024.05.16 14:46 TheUltimate_Redditor 1000 Kauyon List Open to Critique

1000 Kauyon List Open to Critique
I think this is closest I got to a proper list. Had to ditch the second pirahna because of new points, but overall no other huge changes. Would like to know other players opinion. Are there possibly any weaknesses in this list that I might not see?
Also I'm wondering if I should move the examplar of Kauyon to breachers instead of new crisis suits, as sunforge don't do as many shots as they used to.
5th expansion ambush cadre (1000 points)
T’au Empire
Incursion (1000 points)
Kauyon
CHARACTERS
Cadre Fireblade (50 points)
• 1x Close combat weapon
1x Fireblade pulse rifle
2x Gun Drone
Commander in Coldstar Battlesuit (130 points)
• Warlord
• 1x Battlesuit fists
1x Fusion blaster
3x Fusion blaster
2x Gun Drone
• Enhancement: Exemplar of the Kauyon
BATTLELINE
Breacher Team (100 points)
• 1x Support turret
• 1x Breacher Fire Warrior Shas’ui
• 1x Close combat weapon
1x Guardian Drone
1x Gun Drone
1x Pulse blaster
1x Pulse pistol
• 9x Breacher Fire Warrior
• 9x Close combat weapon
9x Pulse blaster
9x Pulse pistol
DEDICATED TRANSPORTS
Devilfish (85 points)
• 1x Accelerator burst cannon
1x Armoured hull
2x Seeker missile
2x Twin pulse carbine
OTHER DATASHEETS
Broadside Battlesuits (110 points)
• 1x Crushing bulk
1x Heavy rail rifle
1x Seeker missile
2x Shield Drone
1x Weapon Support System
Broadside Battlesuits (110 points)
• 1x Crushing bulk
1x Heavy rail rifle
2x Missile Drone
1x Seeker missile
1x Weapon Support System
Crisis Sunforge Battlesuits (170 points)
• 1x Crisis Sunforge Shas’vre
• 1x Battlesuit fists
2x Fusion blaster
1x Gun Drone
1x Shield Drone
• 2x Crisis Sunforge Shas’ui
• 2x Battlesuit fists
4x Fusion blaster
1x Gun Drone
1x Shield Drone
Kroot Hounds (40 points)
• 5x Kroot Hound
• 5x Ripping fangs
Pathfinder Team (90 points)
• 1x Pathfinder Shas’ui
• 1x Close combat weapon
2x Gun Drone
1x Pulse carbine
1x Pulse pistol
1x Recon Drone
1x Semi-automatic grenade launcher
• 9x Pathfinder
• 9x Close combat weapon
3x Ion rifle
6x Pulse carbine
9x Pulse pistol
Piranhas (55 points)
• 1x Armoured hull
1x Piranha fusion blaster
2x Seeker missile
2x Twin pulse carbine
Stealth Battlesuits (60 points)
• 1x Stealth Shas’vre
• 1x Battlesuit Support System
1x Battlesuit fists
1x Fusion blaster
1x Gun Drone
1x Homing Beacon
1x Marker Drone
• 2x Stealth Shas’ui
• 2x Battlesuit fists
2x Burst cannon
https://preview.redd.it/dl5zpa4kbs0d1.jpg?width=1080&format=pjpg&auto=webp&s=30520c24912295dcdea8f09e1234abb66bc159d0
https://preview.redd.it/7ulylt0lbs0d1.jpg?width=1057&format=pjpg&auto=webp&s=c4056ab2aebc14ce0a99a92c2ee3f55da4b3ae6d
https://preview.redd.it/cc022qslbs0d1.jpg?width=832&format=pjpg&auto=webp&s=dac3c3813268e80ec18a0c9772209ddfb46126a2
https://preview.redd.it/2jgnu9embs0d1.jpg?width=1080&format=pjpg&auto=webp&s=48258976ede833d606b874eb0824e5430bb25f46
https://preview.redd.it/7urhyrxmbs0d1.jpg?width=1080&format=pjpg&auto=webp&s=c182eb30ad60b4a6a9ab347bb7ffb615216bf84b
submitted by TheUltimate_Redditor to Tau40K [link] [comments]


2024.05.16 14:23 paradoxthecat 2K Mont'ka list - C&C welcome

Working on my list, I think I have it finalised but I'm new to Tau and would appreciate any feedback or comments on anything I have missed.
Enforcer leads the Fireknives, Coldstar for the Sunforge.
Considering finding space for Shadowsun to camp my home objective but not included here.
Tau (2000 points)
T’au Empire Strike Force (2000 points) Mont’ka
CHARACTERS
Cadre Fireblade (50 points) • 1x Close combat weapon 1x Fireblade pulse rifle 2x Gun Drone
Cadre Fireblade (50 points) • 1x Close combat weapon 1x Fireblade pulse rifle 2x Gun Drone
Commander in Coldstar Battlesuit (110 points) • Warlord • 1x Battlesuit fists 1x Fusion blaster 2x Fusion blaster 2x Shield Drone 1x Shield Generator
Commander in Enforcer Battlesuit (90 points) • 1x Battlesuit fists 1x Gun Drone 1x Missile pod 3x Missile pod 1x Shield Drone
BATTLELINE
Breacher Team (100 points) • 1x Support turret • 1x Breacher Fire Warrior Shas’ui • 1x Close combat weapon 1x Guardian Drone 1x Gun Drone 1x Pulse blaster 1x Pulse pistol • 9x Breacher Fire Warrior • 9x Close combat weapon 9x Pulse blaster 9x Pulse pistol
Breacher Team (100 points) • 1x Support turret • 1x Breacher Fire Warrior Shas’ui • 1x Close combat weapon 1x Guardian Drone 1x Gun Drone 1x Pulse blaster 1x Pulse pistol • 9x Breacher Fire Warrior • 9x Close combat weapon 9x Pulse blaster 9x Pulse pistol
DEDICATED TRANSPORTS
Devilfish (85 points) • 1x Accelerator burst cannon 1x Armoured hull 2x Seeker missile 2x Smart missile system
Devilfish (85 points) • 1x Accelerator burst cannon 1x Armoured hull 2x Seeker missile 2x Smart missile system
OTHER DATASHEETS
Broadside Battlesuits (220 points) • 1x Broadside Shas’vre • 1x Crushing bulk 1x Heavy rail rifle 2x Missile Drone 1x Seeker missile 1x Twin plasma rifle • 1x Broadside Shas’ui • 1x Crushing bulk 1x Heavy rail rifle 2x Missile Drone 1x Seeker missile 1x Twin plasma rifle
Crisis Fireknife Battlesuits (150 points) • 1x Crisis Fireknife Shas’vre • 1x Battlesuit fists 1x Gun Drone 1x Missile pod 1x Missile pod 1x Shield Drone • 2x Crisis Fireknife Shas’ui • 2x Battlesuit fists 1x Gun Drone 2x Missile pod 2x Missile pod 1x Shield Drone
Crisis Sunforge Battlesuits (170 points) • 1x Crisis Sunforge Shas’vre • 1x Battlesuit fists 2x Fusion blaster 1x Gun Drone 1x Shield Drone • 2x Crisis Sunforge Shas’ui • 2x Battlesuit fists 4x Fusion blaster 2x Gun Drone 2x Shield Drone
Ghostkeel Battlesuit (160 points) • 1x Battlesuit Support System 1x Cyclic ion raker 1x Ghostkeel fists 1x Twin fusion blaster
Pathfinder Team (90 points) • 1x Pathfinder Shas’ui • 1x Close combat weapon 1x Gun Drone 1x Marker Drone 1x Pulse Accelerator Drone 1x Pulse carbine 1x Pulse pistol 1x Semi-automatic grenade launcher • 9x Pathfinder • 9x Close combat weapon 6x Pulse carbine 9x Pulse pistol 3x Rail rifle
Riptide Battlesuit (180 points) • 1x Ion accelerator 2x Missile Drone 1x Riptide fists 1x Twin plasma rifle
Riptide Battlesuit (180 points) • 1x Ion accelerator 2x Missile Drone 1x Riptide fists 1x Twin plasma rifle
Stealth Battlesuits (60 points) • 1x Stealth Shas’vre • 1x Battlesuit Support System 1x Battlesuit fists 1x Fusion blaster 1x Homing Beacon 1x Marker Drone 1x Shield Drone • 2x Stealth Shas’ui • 2x Battlesuit fists 2x Burst cannon
Stealth Battlesuits (60 points) • 1x Stealth Shas’vre • 1x Battlesuit Support System 1x Battlesuit fists 1x Fusion blaster 1x Homing Beacon 1x Marker Drone 1x Shield Drone • 2x Stealth Shas’ui • 2x Battlesuit fists 2x Burst cannon
Stealth Battlesuits (60 points) • 1x Stealth Shas’vre • 1x Battlesuit Support System 1x Battlesuit fists 1x Fusion blaster 1x Homing Beacon 1x Marker Drone 1x Shield Drone • 2x Stealth Shas’ui • 2x Battlesuit fists 2x Burst cannon
Exported with App Version: v1.14.0 (42), Data Version: v379
submitted by paradoxthecat to Tau40K [link] [comments]


2024.05.16 12:50 geet101 Mushroom Equipment Mushroom Machines

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submitted by geet101 to mushroomhouse [link] [comments]


2024.05.16 12:22 lesjonsimp007 Start of season 3 big reshuffle

Start of season 3 big reshuffle
Started my 3rd season with my create a club career RTG till in august, i have gone from league 2 to the championship so fare with league one being an absolute nightmare only just got automatic promotion to the championship and some how won the fa cup.
So far ive had to make 5 changes to my first team (both my cbs, my lb, my rw and my st where all sold) this one because offers where to good to reject especially for a championship team. Only Mainoo and Gray are real players the rest are either YA or regen luckily my new cbs where free agents and my st was to as the regens, toledo was a YA ready and waiting it only my lb actually cost me.
So this season the bored have set the challenges 🙄 gain auto promotion (i think doable with this team), reach the semi final of the fa cup again doable, sign 2 defenders to the YA, sign 3 crucial players make a profit of 85m abit challenging, go 25 games unbeaten at home and then the practically impossible challenge they have set me reach the semi final of the UEL. And my personal challenge to go the entire championship unbeaten win or draw doesnt matter.
So whats everyones opinion on my first team and my chances of getting sacked at the end of the season 🤣🤣 cause i probably wont get to the semi final of the UEL
submitted by lesjonsimp007 to FifaCareers [link] [comments]


2024.05.16 10:16 PaddyC85 New user, refurbishing 100 gallon tank

Hey everyone! So I'm totally new and have picked up a old 100 gallon tank that I would like to turn into a shrimp sanctuary. Goals: - aquascape with grass carpet - 3d background - as much automation/logging as possible - easy shrimp to start off with - cory's for cleaning? - clean tank with little maintenance - fishless cycle until plants and carpet is established - multiple species without crossbreeding if possible (Amano as sexy janitors perhaps?)
Equipment list I'd like to purchase so far: - Fluval fx-4 +spraybar? - Fluval plant 3.0 light bar - Reefpi+leviathan for the automation
I'm thinking of adding a buffer tank (large water cooler jug perhaps? for (semi-automatic) waterchanges with ro water. My tapwater has the following specs: - PH - 8 - KH - 9 - GH - 11
I would need to mix ro water in until gh is 5/6? This is where I'm getting a little stuck, what effect would the plants have on the water parameters? I'm assuming they also consume minerals. I would love some advice/ideas in pretty much everything. Feeling a bit overwhelmed.
submitted by PaddyC85 to shrimptank [link] [comments]


2024.05.16 08:58 Lazereye57 Is mining upgrades sometimes a downgrade?

After upgrading my processors for iron plates, steel bars, etc to be fully automatic or semi automatic I feel they now produce the items at a far slower pace than before, they cost more power than before and since i barely get the items at the speed I need I had do build several more of them which again cost even more power.
This might be more a perception thing since it feels like a downgrade, but then again the production of weapons, armor and other stuff is at higher than before.
submitted by Lazereye57 to Kenshi [link] [comments]


2024.05.16 08:35 Vegetable-Cap-8124 Cant Make Friends

Hey everyone, its my first time posting here but to be honest after today I’m just feeling super upset so I just wanna rant and hopefully get some tips feedback etc.
So I am in Australia, 18 year old male. I just finished high school last year and began university this year in february, studying a music degree.
I came into this new environment feeling super excited to completely abandon my old shy personality and have everyone know me as a person they would want to be friends with. But I feel like honestly 2 days in I feel like it just didn’t work for me and I’m back in my shell exactly where I was in high school if not worse.
I of course had high school friends but that took me about 2 years. So these past 3 months I’ve been trying to talk to people every now and again but I’m honestly hopeless and conversation and all that stuff that helps u make relationships, its just so frustrating because it feels like somethint that my brain just automatically does and Im closing myself off.
Last month I got a new assignment that was in pairs, I of course shat myself but decided to put myself out there because I didn’t want to be left with the scraps (no offence to the scraps). So I pushed myself to ask this other guy who seems shy, he said yes and we did the assignment. Ever since that assignment he has sat next to me in lectures but we barely talk unless I initiate it, which is super tough for me to do. Once or twice ive been able to get probably 5-10 minutes of conversation out of him and he seems to get interested but I feel like I’m doing all the work. It also kinda feels like we avoid eachother at all costs which I dont know if thats because he doesnt like me or if hes just nervous like I am.
He is also christian and I’m a semi closeted gay guy so that also makes me hesitant. Ive only had friends that are girls in high school, I’m not particularly feminine but usually girls are more accepting, but I’ve always wanted male friends so I’ve been tryna do that too.
So this week I have noticed that I kinda just shut down and I havent really spoken at all to anyone, Didn’t really realise until today and it kinda feels like I undid all the work Ive been trying to do.
This is the first time i’ve had to kinda make friends on my own and I feel like its halfway through the year and I’m failing.
Any tips or advice or observations would be much appreciated
submitted by Vegetable-Cap-8124 to socialskills [link] [comments]


2024.05.16 08:19 dietduolingomax Who winin

Gonna play my brother soon figured I'd share our lists (I'm nids) Tyranids Incursion (1000 points) Invasion Fleet
CHARACTERS
Neurotyrant (125 points) • 1x Neurotyrant claws and lashes 1x Psychic scream • Enhancement: Synaptic Lynchpin
Winged Hive Tyrant (235 points) • Warlord • 1x Monstrous bonesword and lash whip 1x Tyrant talons • Enhancement: Adaptive Biology
Winged Tyranid Prime (65 points) • 1x Prime talons
BATTLELINE
Hormagaunts (65 points) • 10x Hormagaunt • 10x Hormagaunt talons
Termagants (60 points) • 10x Termagant • 10x Chitinous claws and teeth 10x Fleshborer
Termagants (60 points) • 10x Termagant • 10x Chitinous claws and teeth 10x Fleshborer
OTHER DATASHEETS
Neurogaunts (45 points) • 1x Neurogaunt Nodebeast • 1x Chitinous claws and teeth • 10x Neurogaunt • 10x Chitinous claws and teeth
Tyranid Warriors with Melee Bio-weapons (75 points) • 1x Tyranid Prime • 1x Tyranid Warrior claws and talons • 2x Tyranid Warrior • 2x Tyranid Warrior claws and talons
Tyrannofex (190 points) • 1x Powerful limbs 1x Rupture cannon 1x Stinger salvoes
Von Ryan’s Leapers (75 points) • 3x Von Ryan’s Leaper • 3x Leaper’s
T’au Empire Incursion (1000 points) Retaliation Cadre
CHARACTERS
Commander Farsight (105 points) • Warlord • 1x Dawn Blade 1x High-intensity plasma rifle
Commander in Enforcer Battlesuit (90 points) • 1x Battlesuit fists 1x Fusion blaster 3x Fusion blaster 2x Shield Drone
OTHER DATASHEETS
Crisis Sunforge Battlesuits (170 points) • 1x Crisis Sunforge Shas’vre • 1x Battlesuit fists 2x Fusion blaster • 2x Crisis Sunforge Shas’ui • 2x Battlesuit fists 4x Fusion blaster
Ghostkeel Battlesuit (160 points) • 1x Battlesuit Support System 1x Cyclic ion raker 1x Ghostkeel fists 1x Twin fusion blaster
Pathfinder Team (90 points) • 1x Pathfinder Shas’ui • 1x Close combat weapon 1x Pulse carbine 1x Pulse pistol • 9x Pathfinder • 9x Close combat weapon 6x Pulse carbine 9x Pulse pistol 3x Rail rifle 1x Semi-automatic grenade launcher
Riptide Battlesuit (180 points) • 1x Ion accelerator 2x Missile Drone 1x Riptide fists 1x Twin fusion blaster
Sky Ray Gunship (140 points) • 2x Accelerator burst cannon 1x Armoured hull 1x Seeker missile rack
Stealth Battlesuits (60 points) • 1x Stealth Shas’vre • 1x Battlesuit fists 1x Burst cannon 1x Homing Beacon 1x Marker Drone 1x Shield Drone • 2x Stealth Shas’ui • 1x Battlesuit Support System 2x Battlesuit fists 1x Burst cannon 1x Fusion blaster
submitted by dietduolingomax to Tyranids [link] [comments]


2024.05.16 08:08 Beneficial_Silver_72 2000pts Mont’ka List

f=ma (2000 Points)
T’au Empire Mont’ka Strike Force (2000 Points)
CHARACTERS
Cadre Fireblade (65 Points) • 1x Close combat weapon 1x Fireblade pulse rifle 2x Gun Drone • Enhancements: Strategic Conqueror
Cadre Fireblade (50 Points) • 1x Close combat weapon 1x Fireblade pulse rifle 2x Gun Drone
Cadre Fireblade (50 Points) • 1x Close combat weapon 1x Fireblade pulse rifle 2x Gun Drone
Darkstrider (60 Points) • Warlord • 1x Close combat weapon 1x Shade
BATTLELINE
Breacher Team (100 Points) • 1x Support turret • 1x Breacher Fire Warrior Shas’ui • 1x Close combat weapon 1x Guardian Drone 1x Gun Drone 1x Pulse blaster 1x Pulse pistol • 9x Breacher Fire Warrior • 9x Close combat weapon 9x Pulse blaster 9x Pulse pistol
Breacher Team (100 Points) • 1x Support turret • 1x Breacher Fire Warrior Shas’ui • 1x Close combat weapon 1x Guardian Drone 1x Gun Drone 1x Pulse blaster 1x Pulse pistol • 9x Breacher Fire Warrior • 9x Close combat weapon 9x Pulse blaster 9x Pulse pistol
Breacher Team (100 Points) • 1x Support turret • 1x Breacher Fire Warrior Shas’ui • 1x Close combat weapon 1x Guardian Drone 1x Gun Drone 1x Pulse blaster 1x Pulse pistol • 9x Breacher Fire Warrior • 9x Close combat weapon 9x Pulse blaster 9x Pulse pistol
DEDICATED TRANSPORTS
Devilfish (85 Points) • 1x Accelerator burst cannon 1x Armoured hull 2x Seeker missile 2x Smart missile system
Devilfish (85 Points) • 1x Accelerator burst cannon 1x Armoured hull 2x Seeker missile 2x Smart missile system
Devilfish (85 Points) • 1x Accelerator burst cannon 1x Armoured hull 2x Seeker missile 2x Smart missile system
OTHER DATASHEETS
Crisis Starscythe Battlesuits (130 Points) • 1x Crisis Starscythe Shas’vre • 1x Battlesuit fists 1x Gun Drone 1x Shield Drone 1x T’au flamer 1x T’au flamer • 2x Crisis Starscythe Shas’ui • 2x Battlesuit fists 2x Gun Drone 2x Shield Drone 4x T’au flamer
Ghostkeel Battlesuit (160 Points) • 1x Battlesuit Support System 1x Cyclic ion raker 1x Ghostkeel fists 1x Twin T’au flamer
Ghostkeel Battlesuit (160 Points) • 1x Battlesuit Support System 1x Cyclic ion raker 1x Ghostkeel fists 1x Twin T’au flamer
Hammerhead Gunship (130 Points) • 1x Armoured hull 1x Railgun 2x Seeker missile 2x Twin smart missile system
Hammerhead Gunship (130 Points) • 1x Armoured hull 1x Railgun 2x Seeker missile 2x Twin smart missile system
Hammerhead Gunship (130 Points) • 1x Armoured hull 1x Railgun 2x Seeker missile 2x Twin smart missile system
Pathfinder Team (90 Points) • 1x Pathfinder Shas’ui • 1x Close combat weapon 2x Gun Drone 1x Pulse carbine 1x Pulse pistol 1x Recon Drone 1x Semi-automatic grenade launcher • 9x Pathfinder • 9x Close combat weapon 6x Pulse carbine 9x Pulse pistol 3x Rail rifle
Piranhas (55 Points) • 1x Armoured hull 1x Piranha fusion blaster 2x Seeker missile 2x Twin pulse carbine
Piranhas (55 Points) • 1x Armoured hull 1x Piranha fusion blaster 2x Seeker missile 2x Twin pulse carbine
Stealth Battlesuits (60 Points) • 1x Stealth Shas’vre • 1x Battlesuit Support System 1x Battlesuit fists 1x Fusion blaster 1x Homing Beacon 1x Marker Drone 1x Shield Drone • 2x Stealth Shas’ui • 2x Battlesuit fists 2x Burst cannon
Stealth Battlesuits (60 Points) • 1x Stealth Shas’vre • 1x Battlesuit Support System 1x Battlesuit fists 1x Fusion blaster 1x Homing Beacon 1x Marker Drone 1x Shield Drone • 2x Stealth Shas’ui • 2x Battlesuit fists 2x Burst cannon
Stealth Battlesuits (60 Points) • 1x Stealth Shas’vre • 1x Battlesuit Support System 1x Battlesuit fists 1x Fusion blaster 1x Homing Beacon 1x Marker Drone 1x Shield Drone • 2x Stealth Shas’ui • 2x Battlesuit fists 2x Burst cannon
submitted by Beneficial_Silver_72 to Tau40K [link] [comments]


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