Carnivore and herbivore worksheets

Zerocarb / Carnivore Way of Eating

2010.09.30 22:28 ecpenguin Zerocarb / Carnivore Way of Eating

This is a subreddit for carnivores, people who enjoy and eat only foods from the animal kingdom. ==>Live your life however you want to but this subreddit is for discussing living on animal source foods only. It really is! Pls read the rules<==
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2020.05.16 19:39 Ankylopea ConcaveMemes

Concave! Concave! Concave! Concave! Concave! Concave! Concave! Concave! Concave!
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2014.03.12 00:37 -_Hayley_- Omnivore Master Race FTW!

A place for omnivores to hang out and embrace their adaptive, flexible nature and to hate on food-chain plebes like cats and deer.
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2024.05.21 08:20 Relevant_Cut479 What happens if you get conflicting mutations?

I'm relatively new to the game and I've been having a lot of fun with mutations lately after getting every perk needed to use them effectively. And as I've been told, you can get every mutation at the same time except for carnivore and herbivore. My question being, what happens if you get two mutations that affect the same special stat? Let's say you got Talons which reduces your overall agility, and that negative effect is reduced by the class freak perk. If I were to get Birdbones, would the agility increase from the mutation negate the negatives from Talons?
submitted by Relevant_Cut479 to fo76 [link] [comments]


2024.05.21 06:33 Defiant-Apple-2007 The Future is Wild Remaster: African Savanna

Not much has changed on The East Coast of Africa and in the Medium part. The habitats of this part are mostly savannas, and this hasn't changed either, even after the split-off of The Great Rift Valley. Life still flourishes here.
Geregiraffe
Ancestor: Gerenuk
Length: 3 Meters, Height: 5 Meters
This Savanna is a Home of Giants. One of these is the Geregiraffe. Descendant of Gerenuks, They have powerful necks, that can be used for defense. They keep their Horns and have similar stomping power to a Giraffe. Their Main Weakness, is that when drinking, they take a similar position to a Giraffe, making attacks easy.
African Saltwater Crocodile
Ancestor: Nile Crocodile
Length: 6,5 Meters
Despite its name, It's not closely Related to the Saltwater Crocodile. Its Ancestors are The Nile Crocodiles, The Largest Crocodile Species of Africa. They can access the Saltwater, and feed there. They can hunt most of the savanna's mammalian Megafauna.
Megahog
Ancestor: Warthog
Length: 4 Meters, Height: 1,5 Meters
Another Titan of the Savannas is the Megahog. Its Ancestors are the Warthogs. They are Different from Boartitans. Their Fur is nonexistent, They Have a More Warthog Build, and they live alone. They still are large, and Omnivorous.
Quickster Cat
Ancestor: Serval
Length: 1,5 Meters. Height: 1,1 Meters
With Large Carnivores of the Savannas going extinct, something had to replace them. Quickster Cat Hunts together with Many Other Predators. This one is a Descendant of Serval. They Hunt Much like Cheetah. They Hunt Mainly Medium Sized Prey. For Larger Prey, Other Animals Ariive
Lion Caracal
Ancestor: Caracal
Length: 2 Meters. Height: 1,4 Meters
A Large and Major Carnivore is the Lion Caracal. Its Ancestor is the Caracal. It's a Group Hunter. It can hunt a ton of prey. It also Convergently Evolved Mane. It doesn't have the same traits as lions. both females and males have it.
Rock Rat
Ancestor: Hyrax
Length: 75 cm, Height: 66 cm
But what is a prey to these large carnivores? Aside from surviving antelopes, one of the most common is the Rock Rat. Its Ancestors are Hyraxes. They can climb large Cliffs and Mountains. They Mainly Feed on seeds and Grasses. They Live in Groups
Grass Babbon
Ancestor: Baboon
Length: 1,4 Meters, Height: 1 Meter
Usually, Babbons are Omnivorous. Not this one though. This is a Fully Herbivorous Babbon Feeding Mainly on Grasses. It is still Semi-Arboreal, So it can Escape Here, or Go there to Feed on Leaves. They Live in Small Groups with 4-7 specimens.
submitted by Defiant-Apple-2007 to SpeculativeEvolution [link] [comments]


2024.05.21 06:32 PanicProfessional238 Paleozoic Realism

Paleozoic Realism
Looking for a realism server? Check out Paleozoic! We are a growing server that encourages a friendly environment, based on roleplay. We have a great staff team, events, potbot premium, with seasonal weather and maps. Check us out!
https://discord.gg/paleozoicrealism
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We encourage a friendly environment for all players.
Arazoa Creator Mod, with unique items placed across each map.
We have SEASONS WinteSpring/SummeFall.
We have taken Gondwa to a whole new level each season the map changes to a different creator mode map, with unique weather patterns and more or less food items based on the time of year.
Weekly Events that range from staff hosted to map changes.
In game commands to gain currency as well as to assist in teleportation near a hotspot.
Nesting zones for all species.
All species have the same growth scale.
Hatchling and Juvenile are the quickest growth stages averaging 15mins and 25mins without questing. Adolescent growth is longer with the Sub-adult stage taking the longest. All together growth takes on average 5 hours without questing.
Chance Encounters! Make a ticket and get an encounter with a staff member.
Questing gives you 3.5x growth.
Herbivore bodies provide more food than carnivores.
When dying, you go back to Adolescent.
Growth loss on sub-species change. You lose 1 growth stage.
Increased consumption times, this means it takes a bit longer to eat and drink.
Food and water drain will increase or decrease based on activity.
Stamina recovery rates adjusted for all species based on lifestyle in profiles.
The server has a login debuff that last for 3 minutes, this reduces the amount of damage you deal upon login as well as the amount of damage you receive from attacks.
Extended combat timer of 1 minute and 30 seconds.
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submitted by PanicProfessional238 to pathoftitans [link] [comments]


2024.05.20 03:52 Wolfalisk318 Dinosaur MOBA/Team Arena Character Concept: Parasaurolophus

Parasaurolophus - The Vigilant of the Herd!

Backstory: Parasaurolophus hails from one of the old families of the Crystal Falls Herd which manages water rights for all groups of herbivores in the geographic area. She is known throughout the lands as a cunning bureaucrat and advocate of the underserved plant eaters downstream of the main valley. When Parasaurolophus volunteered to represent Crystal Falls in the Grand Tournament, she assured those skeptical of her abilities that leading apex carnivores into battle "para-style" would be less of an endeavor than staying home and managing the harrowing bureaucratic labyrinth of sauropodian water rights politicking during the summer droughts, and nobody disagreed. Watch out for her on the battlefield!

Kit + Abilities:

Trait: Social Dinosaur / Landstrider Passive: Parasaurolophus maintains a 500-unit permanent aura radius around herself. The strength of Parasaurolophus' abilities are increased incrementally as she surrounds herself with additional allies. 20%/30%/40%/50% bonus multipliers respectively for being around 1/2/3/4 allies. Being Silenced or Stunned temporarily disables this aura. Additionally, if Parasaurolophus moves in the same direction for 3 seconds, she will pick up her forelegs and run bipedally until stopping or changing cardinal directions, increasing her movespeed by 25% and causing her cooldowns to tick 10% faster while these parameters are maintained.
Q Ability: Advancing Punt: Active: Parasaurolophus lunges forward towards the cursor a small distance, slamming her forelegs on the ground and following up with a headbutt for two separate instances of damage. Enemies that are contacted by the punt are pushed forward a corresponding distance to be hit by the headbutt. Enemies that are hit by both attacks are stunned for 1 second. If Advancing Punt is initiated while Landstrider is in an active state, the displacement of Parasaurolophus herself and her enemies will increase to reflect that momentum.
W Ability: Herd Serenity: Passive: Allies around Parasaurolophus have a bonus rate of health regeneration factored at +100% their base rate, and +50% increased mana regeneration rate.
Active: When activated, allies around Parasaurolophus are healed for 20% of their max HP, and are cleansed of all crowd control, and Herd Serenity's Passive is applied at 500% base health regen and 250% base mana regen for 5 seconds.
E Ability: Sound Alarm: Passive: Parasaurolophus senses activity in the fog of war and vision-less brush within 1000 units and forewarns its team with "!" notifications where enemy movement occurs.
Active: Parasaurolophus extends her effect aura to 1000 units for 5 seconds, applying all applicable benefits and fully revealing the area it entails, including stealthed enemies, and immediately activates Landstrider, which will persist at least for the duration of this ability regardless of directional changes.
Ultimate Ability: Hadrosaur Stampede!: Active: Parasaurolophus becomes unstoppable and charges forward, stomping 3 times and knocking back enemies as she goes. If three or more enemies are cumulatively hit by the first two stomps, Parasaurolophus will instead perform a sweeping tailwhip for the third attack, expanding the width of the final strike to a half-circle, which will stun all enemies hit for 1 second and refresh the cooldowns of Herd Serenity and Sound Alarm. Hadrosaur Stampede! benefits from Landstrider in the same way that Advancing Punt does.

Playing against Parasaurolophus:

This was a fun concept to think about and put to paper. You can consider this some industrial-grade cope over the fact that we don't have a glorious dinosaur MOBA to play. I imagined in my mind this post playing out in a video like one of League of legends' Champion Spotlights and being narrated by the devs. Do you think she'd be fun to play? Thanks for reading.
submitted by Wolfalisk318 to Dinosaurs [link] [comments]


2024.05.19 23:40 AtomicBugger The Termination of Predators (3)

[Previous]
Memory transcription subject: Governor Tarva of the Venlil Republic
Date [standardized human time]: July 12, 2136
The loud footsteps of the predators trailed behind Kam and me, practically at their mercy as N-04H carried Cheln, its arms firm against his wool. The humans had remained silent throughout the tour, keeping to themselves as if the stars dared to explode under their words. No doubt that they’re maintaining a presence of power.
My brain switched into autopilot mode, as I steered our group to the next stop: my office. However, the second I opened the door, I realized I had made a dreadful mistake. In this morning’s panic, I had left a TV on. The news was cycling through footage of bomb shelters across the planet. Government advisories played on loop in the background. They were speaking rather candidly about the humans’ foray, and the likelihood of mass casualties.
There was no point in turning it off, they were already aware of our fears. N-04H stared at the screen, motionless.
“Your fears are more numerous than expected,” It began. “Up close encounters stimulating fear are expected. This is not. Fear throughout the entire planet, not of a minority but of the whole population. This response is not logical given your reason.”
Oh speh, it figured something was entirely off…
“W-well,” I stuttered “, again, y-you’re the very first alien l-life–”
“The response is not logical.” It cut me off. It sounded… agitated. “No species would react in this manner on a whole scale to the news of extraterrestrial life for the first time. Based upon the given nature of the venlil, war amongst yourselves is unlikely, needing no reason for the bunkers… Why would you need the bunkers in response to us if we are the first ever exterrestrial life to be here?”
Both Kam and I just stood there in shock, as this thing had deduced something about our livelihood. It was smarter than we had expected. Oh speh, actually intelligent predators?! Oh we’re screwed!
“U-um, w-well you see–”
“Have you been lying to us, Governor Tarva?” It said coldly.
“U-um–”
“Have. You. Been. Lying. To. Us?” It asked again, stepping forward menacingly. It wouldn’t let me have the chance to defend myself as my voice was merely a whisper compared to its loud voice. How could it? It's a predator after all. It’s in their nature to be devoid of empathy and filled with sadism.
It set Cheln onto my desk, continuing to approach. It was corning Kam and I into the walls. I could feel my eyes watering as we both huddled up together. It stretched both of its hands out, ready to bash our heads against the wall and feast upon our corpses. Closing our eyes, we waited for the inevitable.
I heard a beeping. Opening one eye, I glanced at my desk, witnessing a report, though obscured by Cheln, on Venlil Prime’s orbit on the screen. A fleet had been detected in our space. May the Federation burn these monsters.
A soft hand landed on my skull. Panicking, I prepared to scream for my life. Instead, I felt its claws… scratch against my wool? Looking at Kam, he’s also getting the same treatment, equally as surprised as I am. It's... soothing… It feels nice despite the firmness behind it.
“You have no reason to fear us.” N-04H said. “The similarities between us and the previous aggressors are zero percent.”
“N-no reason?!” Kam spat. “Look at you! You’re a–”
“A predator.” It let both of us go, walking back to my desk. The 3D photo… Speh, I left it on my desk! The picture in question was of myself, at a conference with dozens of Federation leaders. It was obvious, to any intelligent observer, that those diverse life forms were not of Venlil origin. “We are not the first non-hostile species either, correct?”
“Y-yeah…” I said. “You’re not… H-how did you figure out that your species were–”
“The rest of the species in this photo follow a pattern. Side-eyed. Flat teeth, common amongst herbivores. No indication of carnivorous or omnivorous species.”
It took a while for my translator to process those unfamiliar words. Prey… Predator… half prey, half predator? What [bullshit] is this predator spewing?! Either way, it’s a sign of relief, showing how idiotic this thing is for believing in such a thing. Maybe there still is a chance to outsmart the beast.
“What?”
“There are no species that follow a stereotypical appearance of a predator. Only that of prey. Your reactions to us, which do not fit your views as prey, shows previous experience with other ‘predators’. Venlil fear is not by the unfamiliarity of the unknown, but instead of the opposite.”
“Y-you’re right…”
“Tell me about the other predators.” Silence blanketed the room with a heavy grip. Nobody wanted to explain what happened with the Arxur; not even Kam would offer pointed comments on that subject. “That is not a request, Governor Tarva.”
What words could provide an adequate description of evil incarnate? My eyes swelled with water as memories resurfaced. My father, captured alive on the warfront, shipped back piece by piece. The day the Arxur launched a gas attack against my daughter’s school and left her braindead. The slave pens, the irradiated worlds, the Venlil kept as cattle…
I buried my head in my paws, trying to hide the tears. Showing such weakness in front of the humans was the worst thing I could do. This species, for all its refined words, was cut from the same cloth as our oppressors. If they saw the extent of our pain, it would be weaponized down the road.
Before I could say anything, S-4R-4 walked into the room… When did it leave the room?! Where was it the entire time?!
N-04H didn’t bother to glance back at its fellow predator, instead saying: “We now already have the information needed. You do not have to say anything else.”
Another beep. Again from my desk. I stumbled towards it, looking at the screen as I nudged Cheln away. Another fleet had entered orbit. A Federation fleet. Oh we’re saved! Yes! Yes! Wait… they were already detected before…
Realizing the implication, I flicked my tail, gesturing Kam to come over where I stood, to confirm what I was reading. Looking down upon, his eyes widened, gasping as he came to the same conclusion as I did.
It wasn’t a Federation fleet that was first detected before. We both slowly looked up at the humans, the foul beasts in place next to each other. They knew… They knew! They were setting us up! Let the Federation burn them!
The report was showing that that the Federation Fleet had already made contact with the unknown one. With instinct, I went under my desk, searching for the panic button. It wasn’t there… it was ripped out.
Going back out, I saw that the humans remained still.
Silence. We were at a stand off, all four of us.
The human starts off: “No more lies, Governor Tarva. Let us settle this conflict diplomatically with the Federation. As equals”
submitted by AtomicBugger to NatureofPredators [link] [comments]


2024.05.19 22:31 Legal_Soil_7594 Community Server Struggles

Does anyone else try their best not to lose motivation to play the game whenever it comes to certain communities being absolutely dogshit? And don't say "Officials is better." Because it's definitely not, this is coming from someone that used to play on Officials a lot. The horror stories of Official servers can also back me up.
Honestly both Community and Officials can be downright aggravating to the core sometimes.
It's even more aggravating when you can't even talk about the cons and horrible experiences on certain community servers because the community of that server will immediately dogpile you for it, it's like you're not allowed to have a negative experience. I've seen it happen way too many times on here and in the communities servers when someone tries to bring up something that should be fixed.
Just yesterday on a server I play (Arazoa) I was in the middle of a fight when a Edmonto came right into my PS while my full attention was on the dino I was fighting. Like any other herbivore on this server, they expect you to move first. I had asked the edmon to respect PS and they replied back with immediate toxicity. Me and several other people have run into this same issue of herbivores walking into carnivores PS then expecting that same carnivore to move.
It's aggravating and it seems like the staff refuse to do anything about it besides putting in a ticket, a ticket won't fix that players behavior unfortunately.
I've been in so many realism/semi realism servers where the community is horrible, it's to the point where it's sucked the motivation out of me and my entire friend group one time. A community server shouldn't be that bad.
Is it too hard to wish for a good community server with unlimited herds, decent pack sizes, beautifully written in depth profiles, and well written rules? and with a community that doesn't have some kind of complex 😭
summary: community servers should not be sucking out your motivation because majority of the server refuses to fix themselves; community server staff needs to work harder to make their better.
submitted by Legal_Soil_7594 to pathoftitans [link] [comments]


2024.05.19 00:50 mining_moron Beastiary of the Kyanah Homeworld: Part II -- Evolutionary History Road to Hope

Around 34 million Earth years ago, at the end of the very creatively named 18th Era, the boreal and polar regions including the Great Polar Plateau, where Kyanah would eventually evolve, and its surroundings, were a very different place. The climate was at the time cooler and drier than the modern Homeworld, and the plateau was filled with more open boreal savannas and polar barrens rather than the dense scrublands of modern times. These boreal savannas were quite different from the modern ones, as endoskeleton plants had yet to expand in the northern hemisphere beyond the tropics, and single-leaf crawlers (which would go extinct at the end of the era) dominated over the modern multi-leaf crawlers to form the ground cover, the equivalent of Terran grass. The most common Walkers (i.e. tetrapods) on the plateau in the late 18th Era were small to medium-sized grazers, many of which had heavy armor or glands to secrete poisonous substances, as a defense against the top predators of the day. There were also the Kakenkortiors, the ancestors of modern Kyanah and dozens of other species, as well as other carnivore groups that specialized in oasis environments, pursuing the amphibious neuz or small burrowing herbivores. The Kakenkortiors were solitary quadrupedal carnivores roughly the size of small to medium-sized dogs, which were opportunistic carnivores taking on all manner of small prey when they had the chance, but primarily subsisted on scavenging carrion or stealing eggs, and had scaly skin covered in a dense coating of feathers to keep them warm and provide camouflage; notably they had yet to evolve the pack behaviors seen in some of their descendants. However, they themselves often fell victim to the true predators of the time--not true Walkers, but rather an offshoot of the wingbeasts (themselves marsupial creatures with foldable wings that could fly like gliders or walk on all fours on land)--the terrorbeasts. These terrorbeasts gave up their flight in exchange for reaching enormous sizes--almost a ton and 4 meters tall for the largest species--adopting a permanently quadrupedal and rather uncanny stance, with their forelimbs (formerly wings) being much longer than their rear limbs, while the wings themselves lost the ability to unfold, instead becoming vestigial forelimb frills used for attracting mates. Some terrorbeasts used their height to feed from the tops of exoskeleton plants, but many were carnivorous, developing long necks and elongated, hardened spear-like snouts to peck at grazers from above; it's believed that they sometimes reared up on their hind legs to gain additional height and force. This was in direct contrast with every extant tetrapodal predator of large game, which would prioritize either attacking from below or else taking out their prey's legs to bring them crashing down; as a result most herbivores had the heaviest protection on their bellies and legs, with their backs being comparatively weak. But then again, most creatures on the Kyanah homeworld, both extinct and extent, tend to be wide and low to the ground due to living under 1.4G, not tall and spindly, so the terrorbeasts were a giant middle finger to the biosphere and planet in general. Though their 50 million Earth year reign was cut short by the meteor shower that formed the Homeworld's newest impact range, created the Shatter, and caused the most recent mass extinction, leading to the beginning of the 19th Era.
With the terrorbeasts gone (though not their relatives, the normal, flying wingbeasts), the early 19th Era saw the creatures of the Great Polar Plateau adapt to the changing landscape. A group of species which had evolved thorn-covered backs--essentially made from modified feathers--to protect themselves from the terrorbeasts, also went extinct, and many of the remaining grazers lost their heavy armor due to the sudden dearth of megacarnivores to necessitate it. The Kakenkortiors survived the mass extinction and continued to occupy their old niches, but by around 29-28 million years ago, one branch, known as the Tyorketforms, would shift to a more actively predatory niche, using enlarged dew claws to slash the tendons of prey to drop them to the ground; this branch would eventually lead to the domestic Tyorkets, common Kyanah pets in the modern era. Meanwhile, climatic shifts at the start of the mid 19th Era would lead to the Great Polar Plateau becoming warmer and wetter; the boreal savannas would give way to denser boreal scrublands. Through both speciation and migration, the smaller, armored grazers would be displaced by large unarmored browsers eating leaves and twigs and growing to much bigger sizes in the comparatively plant-dense nutrient-rich environment.
It was only natural that something would evolve to hunt these new browsers. Oddly enough, it would be the Kakenkortiors. The main line would go extinct around 9 million years ago, but long before that, they would produce one more notable sideline, the Ratoryinut, starting around 25 million years ago. Many of the early Ratoryinut would be much larger than both early Kakenkortiors and modern Kyanah, reaching average masses of 150-300 kilograms, depending on the species. Compared to early Kakenkortiors, they had a higher and proportionally slightly narrower, though still relatively broad, profile, with bulkier forelimbs and more dexterous forelimbs--an intermediate stage in developing opposable thumbs--with non-retractable claws, as well as losing their feather coating entirely. By 20-18 million years ago, the Ratoryinut would further split into the Ratorkortyot-forms and the ancestors of the Kyanahforms. The Ratorkortyot-forms (roughly "strong herald beast") would continue to grow in size, with the largest species reaching up to 500 kilograms by 10 million years ago, somewhat resembling large, reptilian bear-like forms with bare, greenish-brown scaly skin. They would also evolve a Parasaurolophus-like crest, which they would use to make loud and elaborate trumpeting noises to attract mates or scare rivals away from a kill, and, as the climate cooled in the mid-late 19th Era and they gravitated towards the poles, many evolved blubber deposits to replace the insulating role of their ancestors' feathers. Ratorkortyot-forms, including the eponymous Ratorkortyot, the most famous species, are still extant and where their ranges overlapped with prehistoric Kyanah, appear to have occasionally killed and eaten packless or young individuals, though the reverse was more common. Most Ratorkortyot-forms are now threatened by habitat destruction and pollution.
As for the Kyanahforms themselves, they took the opposite approach to hunting the soft browsing herbivores that were spreading throughout the boreal scrublands. They began steadily losing raw mass, but underwent a quantum leap in intelligence, with six-core brains rather than the four-core brains of most Walkers; the only other animals with six-core brains, before or since, were a few one-off species of social wingbeasts. Not coincidentally, the modern pack dynamics of modern Kyanah also emerged with early Kyanahforms by around 15 million years ago, with 4-6 adults bonding together for life, having children with each other, and cooperatively raising them to adulthood. It's believed that this pack dynamic evolved from simpler serial pair-bonding in Ratoryinuts and the earliest proto-Kyanahforms as a result of six-core brains enabling more complex social behavior, allowing such relationships to be stable. It also enabled reliable tool using and eventually tool manufacturing (modifying found objects to further enhance their utility), as the Kyanahforms were capable of bipedal movement--though early Kyanah forms still spent most of their time on four legs--and had developed opposable thumbs.
While one minor side-line, the arboreal Kyanahforms, continued to shrink further, taking up omnivorous behavior and living in the taller, shrub-like exoskeleton plant species, the main line continued to gradually optimize for attacking in packs and killing medium-large game on the ground. During the mid-late 19th Era cooling, they would take on migratory behavior, moving to the edge of the Great Polar Plateau in the winter to take advantage of the milder winds from the south, and back north in the summer to hunt the big-ticket game animals further into the plateau. The main line would eventually evolve into tkorks, the closest living relatives of Kyanah, who have been discussed elsewhere. The side-line that would become the true Kyanah diverged from tkorks around 5-6 million years ago, shortly after the evolution of the Tyotonikors (perhaps "strong leaf beast"). These were basically the final, logical conclusion of the trend of large generalist browsers, relying on raw mass rather than armor or numbers to deter predators; it was one of these species that would eventually become the domestic nyruds that are so important to the Kyanah. The largest species, the Tyotonikor, could reach heights of 1.8 meters, with a length of 7.6 meters and males averaging around 4-5 tons--one of the largest known animals in the history of the Kyanah homeworld, and the largest period since the 16th or 17th Era; it was hunted to extinction by prehistoric Kyanah around 8000 years ago. While other related species were not as large, even the smallest averaged 1.5 tons, 3 times bigger than the biggest carnivores in the Great Polar Plateau. With a long, whip-like tail, a wide and stocky frame, and a sturdy beak-like mouth capable of handling even the toughest leaves and twigs, the species under the Tyotonikor classification were quite formidable. Indeed, healthy adults had no natural predators...until the true Kyanah came along.
If it seems like Kyanah were optimized specifically to hunt and kill the giant Tyotonikors that no one else dared eat...well, they were. They shifted from a merely bipedal-capable form to obligate bipeds, enabling them to see over interfering shrubbery to better devise a plan of attack, and also be able to hold tools and weapons at all times. To maintain balance in a bipedal posture, their tails became longer and bulkier, enabling them to flail them around to keep balance, and also use them as a weapon. While their jaw size--and thus snout size--and bite force increased relative to predecessors to better penetrate the thick skin of Tyotonikors, their claws became somewhat shorter and stubbier, optimized more for gripping than piercing, making it easier to hold the sticks and rocks they were increasingly using as force multipliers. An increase in fast-twitch muscles in their legs enabled them to more easily catch fleeing Tyotonikors--which, despite their bulk, could be surprisingly fast, rather like Terran elephants, able to reach speeds above 30 kilometers per hour. The strong legs and gripping claws also made it more feasible to get onto the creatures and deliver devastating top attacks. Their skulls also broadened significantly to enable increased cranial capacity, which enabled them to form even more complex pack hunting strategies and even cooperate with other packs to take down especially large and dangerous prey; this would be a game changer, as tkorks and earlier Kyanahforms would almost always ignore or fight other packs instead of working together. Compared to the tkorks, true Kyanah are basically high-performance, high-maintenance creatures, relying on intelligently applying explosive bursts of strength and speed to quickly take down big-ticket prey, rather than stamina, low resource usage, and gradually accumulating smaller prey items. While having primarily evolved to fill the empty niche of preying on Tyotonikors, the various Kyanah species were more than capable of hunting any medium to large animal, both on and off the Great Polar Plateau, using their sophisticated tactics, high physical strength, and eventually primitive spears, axes, traps, and controlled use of fire. Meanwhile, most tkork species in modern times are endangered or extinct, except for those that have adapted to living in Kyanah cities and feeding off various urban critters and meat that has been thrown out or left unattended by the Kyanah themselves. Those tkork species have done very well for themselves, to the point of being a pest.
Proto-Kyanah would speciate several times, gradually expanding around the edges of the Great Northern Plateau by around 1 million years ago, with some species expanding to the poles and also to the more temperate latitudes by 750k years ago, though modern, main-line Kyanah did not spread off the Great Polar Plateau until around 100k years ago. Remains of the most far-flung Kyanah species, the Dunewalkers, have been discovered from the Shatter to the Western Sector, though they went extinct 84k years ago after the asteroid impact that created the Ikun Crater, which also reduced the main-line Kyanah population to a few thousand, though they, obviously, bounced back and then some. None of these other species remain; the last to go were the Kyanah Brutes, so-named because of their large stature (roughly on par with humans) and proportionally smaller brains compared to main-line Kyanah, dying out around 5500 years ago; it is possible that there were organized efforts by Kyanah proto-civilizations to eradicate the last of them, but also just as possible that the main-line Kyanah merely hunted their prey into extinction. Notably, main-line Kyanah have the largest cranial capacity of any of these species, with Dunewalkers being a close second; there is no evidence that any Kyanah species other than *the* Kyanah ever devised fully fledged language on their own, which made cooperation between multiple packs more frequent and reliable, and made teaching their young more efficient. The presence of bones from multiple species being found together indicates that main-line Kyanah occasionally included members of a couple of the more advanced Kyanah species, like Dunewalkers and Kyanah Brutes, into their own packs, and vice versa. While these species lack the genes associated with independently inventing complex languages, it's believed to be possible that they could be taught it to a limited degree, as they had similar vocalization structures, and even tkorks can be taught to understand simple words and phrases. The exact nature of this relationship, whether these other species were viewed as working animals, slaves, or fellow packmates, is unknown. While they likely interbred, it is also unknown if this led to fertile offspring--but probably not.
submitted by mining_moron to goodworldbuilding [link] [comments]


2024.05.18 18:51 Ok-Distribution9081 Great Foods/drinks that you can farm from your camp?

I'm debating between herbivore and carnivore and I'm looking into what can be farmed in your camp beyond just XP boosts and hunger) thirst satisfaction.
submitted by Ok-Distribution9081 to fo76 [link] [comments]


2024.05.18 16:21 Lacking-Personality i have seen intense debates among vegans who are pet owners regarding pet nutrition/food. imo many vegans opt to provide their cats/dogs with a diet that aligns with their species specific needs, others impose their ethical principles on their pets by feeding them a herbivorous diet. which were you?

imo, if vegans are actually against humans imposing their will on animals, it seems contradictory to force animals to adhere to human philosophical principles. i think each species has its own dietary needs/species specific diet and deliberately feeding a carnivorous pet a herbivore diet can be considered animal abuse and unusual
submitted by Lacking-Personality to exvegans [link] [comments]


2024.05.18 16:05 flecksee_recksee "Dromaeosaur attacks all follow a similar pattern. They're creatures of habit and very effective killers. But for one to rip a person in two and eat them while they're still alive? Whatever we're dealing with here, I want no part in it."

submitted by flecksee_recksee to analoghorror [link] [comments]


2024.05.18 14:26 JackSilver1410 The Lightsaber of Darth Karnis

The Lightsaber of Darth Karnis

https://preview.redd.it/ee43nm9vd61d1.jpg?width=4000&format=pjpg&auto=webp&s=60e5e7dacfb919a457211271bdd2af6895272848
This lightsaber belonged the the Camaasi known as Darth Karnis. While Camaasi are biologically vegetarian, their homeworld of Camaar Dum is rife with dangerous predators, leaving the people with no choice but to become even more dangerous. Much in the way the carnivorous Togruta are largely passive, the herbivorous Camaasi pride themselves on skill in combat and hunting.
Karnis was found by the Sith Lord, Erebus who indoctrinated him in the ways of the Sith. While the two maintained the strange dichotomy of support and antagonism between Sith master and apprentice, they also disagreed on key points. Erebus believed that Sith had evolved beyond the use of crude tools like lightsabers, but Karnis knew the value of keeping such a powerful weapon close.
As with most Camaasi possessions, the lightsaber of Darth Karnis was highly personalized and decorated with trophies of his kills. the claw of a Terax, native to Camaar Dum, as well as the dewclaws of a gundark. The skull of a small, but incredibly venomous reptile. He had even ambushed and killed a pair of Jedi on a backwater world, taking a finger from the master as well as the kyber crystal from their lightsaber, and claiming the iconic braid from their padawan.
submitted by JackSilver1410 to lightsabers [link] [comments]


2024.05.18 06:49 Defiant-Apple-2007 The Future is Wild Remaster: Amazon Plains

while Africa's west coast flourished with life, many areas on our green globe have gotten drier. An example of that is the Amazon forest. Once the biggest Jungle in the world, in the final ice age, it turned into a large savanna. It often experiences fires, which destroy the landscape, and shape a new one It's a great spot for life to change, and adapt to
Babuchin
Ancestor: Tufted Capuchin
Length: 1 meter, Height: 60 cm
Babuchins fight for survival in the savannas. they descend from Capuchin Monkeys, more specifically Tufted Capuchin Monkeys. They are Easy Prey to Carnivores such as Terror Raptor, and Sabertooth Jaguar. They are omnivores, feeding on grasses, and fish alike. Once they find a tree, they eat its leaves
Caravulture
Ancestor: Mountain Caracara
Wing Span: 2 meters
Caravultures are large flying scavengers. their ancestor is The Mountain Caracara. Their Feathering is Similar, however with 1 major difference: Their head is bald. This adapts them more to eating carcasses. they are large enough, so Terror Raptors live them alone. However, a large enough Sabertooth Jaguar can catch, and eat it
Terror Raptor
Ancestor: Red-Legged Seriena
Height: 1,8 Meters Lenght: 2 Meters
With the savanna, there comes a vast amount of predators. One of the Largest is the Terror Raptor. Its Ancestor, The Red-Legged Seriena is one of the last links to Terror Birds, being in the same order. Terror Raptors of the Plains don't focus on the beak that much. It's still large, but it mainly serves to swallow prey. Their main weapon is their legs. Powerful and Clawed, these are more often, than not, used to kick prey to death
Grassland Armorback
Ancestor: Armadillo
Length: 70 meters
These medium-sized armored animals aren't reptiles. these are Armadilloes. Their Scutes are usually enough to survive the kicking and biting of predators. however, it can't survive fires, that destroy the landscape, and shape a new one. It feeds on insects, grasses, and sometimes eggs
Sabertooth Jaguar
Ancestor: Jaguar
Length: 2,5 Meters, Height: 1 Meter
The largest Predator of these plains looks like a Machairodont of the past. However, it's not closely related, instead being descended from Jaguars. They have powerful Saber Teeth, that can reek terror on the fauna of the plains. It hunts a multitude of animals
Capypothamus
Ancestor: Capybara
Lenght: 2,5 meters
The Rivers aren't only filled with small fish, that babuchins eat. they are also filled with giant hippo-like rodents. they still have very large teeth, but they are mostly used to defend themselves. they are herbivores, eating both water and land plants. They live in large groups. A lone Capyphothamus can get attacked by a Sabertooth Jaguar
Tapygiant
Ancestor: Tapir
Length: 4 meters, Height, 2 Meters
Large Savannas create large animals. Tapygiant is a descendant of Taprs, that live here. It has grown to Megafaunal Size. It feeds mainly on grass, but it also can feed on leaves. Sabertooth Jaguars mainly eat the young, while Adults have no natural predator
submitted by Defiant-Apple-2007 to SpeculativeEvolution [link] [comments]


2024.05.18 02:19 TheNadei Let's discuss which well-known creatures are still absent from the games.

Title, I wanna see which animals are well-known but also entirely absent from the game still. This is not stuff that I necessarily want to see get added to the game (or future entries), but just a thought experiment to see how many are still left.
Ones that come to my mind are (groups aren't accurate, just easy for me to quickly group them up):

Herbivore:

Brontosaurus Saltasaurus Titanosaurus Argentinosaurus Plateosaurus Shunosaurus
Saurolophus Lambeosaurus Shantungosaurus
Protoceratops Diabloceratops Psittacosaurus
Tarchia Gastonia Scelidosaurus
Tuojiangosaurus
Stegoceras

Carnivore:

Torvosaurus Daspletosaurus Rajasaurus Rugops Saurophaganax Microraptor Eustreptospondylus Liliensternus Eoraptor Hatzegopteryx

Piscivore:

Irritator Rhamphorhynchus Pterodaustro Helicoprion Leedsichthys Xiphactinus Basilosaurus

Insectivore:

Archaeopteryx
Once more, this listing is pretty... bleh. I just wanted to write down some 'famous' creatures that still haven't made it in yet-- though as you can see, even this list is probably getting too deep, and several of the species are probably dubious by now/to this day. I also didn't include many other obvious picks like all the dozens of famous Cenezoic critters or some Permian or Triassic stuff like Scutosaurus, Postosuchus etc.
Let me know all the creatures that are obvious but I just forgot because I'm writing this at the middle of the night like a loser.
submitted by TheNadei to jurassicworldevo [link] [comments]


2024.05.17 22:33 Carnivore-Club What an absolute cuntrag of the HIGHEST order. Vegan logic....

What an absolute cuntrag of the HIGHEST order. Vegan logic.... submitted by Carnivore-Club to Carnivore_Club [link] [comments]


2024.05.17 22:32 Carnivore-Club What an absolute cuntrag of the HIGHEST order

What an absolute cuntrag of the HIGHEST order
Not sure why a vegan is following a carnivore themed page anyway other than to start propagating their theological rubbish.
Vegan logic...
submitted by Carnivore-Club to AntiVegan [link] [comments]


2024.05.17 10:01 CallumMcG19 Struggling to enjoy

Always loved dinosaurs, always wanted to play as them in a video game to kind of immerse myself into it
A few games allowed me to do this, namely the turok and jurassic Park games from early gen
The game feels lackluster for me, I'm collecting acorns as carnivores and ants as herbivores? Lol, I've played since day one Panjura when the playables were minimum
The two "new" fliers both have an ability based on a mod. Quetzal mod. The that does not have this ability
It's the same with most new dinos, all of the old dinos are being ignored and it's laughable. I always loved allo, made an allo. Allo sucked lol
This game seems like basic assets and the team lazily copying modders to keep pumping money whilst they exclusively work on pay packages
submitted by CallumMcG19 to pathoftitans [link] [comments]


2024.05.17 03:20 WRickWrites Common Grounds Genre: HFY

Back to my 'Deadly, Deadly Humans' universe. Decided to focus more on expanding the setting this time, let me know how you feel about it.
*

Humans weren't exactly welcomed by the galactic community with open arms at first. Or wings, tentacles, or whatever other appendage one might have. There were several reasons for this.

The first, of course, is that they're terrifying.

Well, terrifying is perhaps an exaggeration. Certainly, there are predators which look more intimidating; big teeth, sharp claws, that sort of thing. It was more the idea that a predator could be sentient at all that unsettled people. That, and the fact that when the rest of the galaxy learned about them they were in the middle of their conflict with the Kalu-Kamzku. Now, no one shed too many tears for the Kalu-Kamzku, but the first documented evidence of humans that made it to the wider galaxy were human "soldiers" fighting Kalu-Kamzku Armed Recon Teams. And, well... seeing bits of Kamzku everywhere tended to leave a negative first impression.

Add to that the fact that they live in a relatively remote area of space, and are technologically underdeveloped compared to most of the galaxy. It was an effort for anyone to visit them and they didn't have the ships to explore the galaxy themselves.

In short, humans were very isolated at first, and given their propensity for violence the rest of the galaxy was happy to leave them that way.

Except for the Yuenkei.

The Yuenkei are something of an anomaly themselves. Or at least, the ecology of their homeworld is. The planet Yuen itself is fairly typical of many planets that give rise to sentient life: rocky, much smaller than a gas giant, having an atmosphere and an ionosphere and sitting at the right distance from its star for liquid water to exist. An Amia or a TokTok or indeed a human would feel perfectly at home in its temperate environment.

But there are no predators there.

None at all.

The exact reasons for this have long been debated, but the broad scientific consensus is that for the first hundred million years after multicellular life evolved, Yuen's ecology was more or less like any other similar planet. There were sessile photosynthesisers, motile herbivores that fed on them, and carnivores that fed on the herbivores.

However, then there was a mass extinction. And that's where Yuen's path diverged.

There's only so much you can tell from fossils, but it's thought that a single species of plant evolved a highly effective poison, to the point that it became inedible to all herbivores. Because Yuen only had one continent in that period it was able to spread across virtually the entire landmass of the planet, out-competing every other form of plant life and rendering all the food chains that relied on them extinct. The plant became so pervasive that toxins from its decomposing foliage were carried into the rivers and poisoned the oceans as well, killing everything above the level of plankton. All this took place over a very short space of time, geologically speaking - much less than a million years, and possibly only a few millennia. Before anything could evolve a defence against the poison, it had wiped out virtually every other multi-cellular lifeform.

It's theorised that the pre-existing ecology managed to hang on across a few isolated volcanic islands, where the native herbivores had no natural predators. Every so often one of these herbivores would make it to the mainland, and for millions of years it would immediately die as soon as it tried to eat the local plant life. But eventually, a chance mutation occurred, and some extremely fortunate herbivore washed up and found itself in an environment where it had absolutely no competition.

From there, Yuen's ecological development proceeded more or less as normal: the plant that caused the mass extinction began to evolve into different species as it adapted to environmental changes and the reintroduction of herbivores, and the new class of herbivore that was able to metabolise its poisons did likewise. A hundred million years later, Yuen's wildlife was as diverse as any other planet's... except for the fact that predators never re-evolved. All animal life on the planet could trace its ancestry back to that one lucky castaway, which apparently was so specialised for a herbivorous lifestyle that none of its descendants ever found it practical to go the carnivore route. Roughly three hundred million years later one of those descendant branches evolved into the Yuenkei, and they evolved in an environment with no predators.

Now, at first glance this might seem an odd species to reach out to the newly discovered humans. In fact you'd think the Yuenkei would be the last species that would want to have anything to do with the galaxy's first sentient carnivores. Humans, as meat-eaters, are more alien to the Yuen than almost any other planet in the galaxy that bears intelligent life (almost, but not quite, although we won't go into the Upau-Roekvau and the Ishoa right now).

However, there is one thing the Yuenkei lack that is universal in every other sentient species: fear.

Before they left their home planet the Yuenkei had no concept of a predator, and therefore they had no instinctive fear of other lifeforms. Well, it's not entirely true to say that they lack the emotion of fear completely. They have an instinctive apprehension towards approaching storms, and they aren't strong swimmers so they shy away from large bodies of water. But in general they're a lot more relaxed than most species, because unlike most species they never had to be constantly watchful for something with big teeth and bad intent lurking in the bushes.

Incidentally, even after they left their home planet the Yuenkei didn't have much to fear from predators. The toxic arms race between the dominant plant life on Yuen and the herbivores had continued, just without the sudden overwhelming success the former had previously experienced. The Yuenkei's typical foods are all highly poisonous to most other species in the galaxy, and the poison accumulates in their bodies; this may be one reason that predators never evolved again on Yuen, as trying to become a carnivore would expose them to several hundred times the dose they'd been used to. As I understand it the Yuenkei are so saturated with toxins they actually smell poisonous, and most carnivores have decent olfactory senses. It must give you a certain confidence to know that anything that tried to take a bite out of you would drop dead.

Incidentally, the Yuenkei have a complex relationship with their food. Even with their toxin resistance the process of making some of their dishes safe for them to eat is long and complicated, and their culture has made it something between an artform and a sport. A significant amount of the average Yuenkei's leisure time is spent discussing recipes with their friends.

The discovery of humans provoked concern among the Yuenkei, of course; just because they don't feel fear, doesn't mean they can't understand danger on an intellectual level. Humans were clearly capable of extreme violence. However, they didn't experience the same immediate, subconscious aversion most species felt when they first learned of humans. Given the Kalu-Kamzku's... well, undiplomatic nature... it was possible they had provoked the conflict.

Being unusually level-headed, the Yuenkei decided to give humans a chance. At the very least, there should be no harm in taking a closer look at them.

By the time they reached this decision, the conflict between the humans and the Kalu-Kamzku was coming to an end. It had finally occurred to the Kalu-Kamzku to ask themselves why this unknown species was killing them. They came to the conclusion that humans were A) sentient, and B) probably viewed their attempt to sterilize a human colony so they could mine the planet as an act of aggression.

Better late than never, I suppose.

When the Kalu-Kamzku finally tried to communicate, they were somewhat surprised to find that the humans were actually receptive to negotiation. I am fairly sure the first Kamzku ship given the task of making contact thought they were being sent on a suicide mission. Of course, being the Kamzku they were still too obtuse to work out why their enemy wanted to talk; they were just glad the humans had finally stopped slaughtering them. But the Yuenkei figured it out almost immediately, and it prompted them to advance their plans from observation to first contact.

It's important to remember that throughout the human-Kamzku conflict, the flow of information was entirely one-way. That is, the rest of the galaxy got regular updates on events through their embassies with the Kalu-Kamzku, while the humans had absolutely no information about what was going on outside their little corner of the galaxy. The Yuenkei correctly deduced that humanity had had no idea that there were other intelligent species in the galaxy before their encounter with the Kalu-Kamzku, and still were unaware that there were any others besides the Kalu-Kamzku.

From the way negotiations progressed between the humans and the Kamzku, it seemed like the humans were intensely, profoundly curious about the aliens.

It has to be said, the Yuenkei are not a particularly curious species themselves. Certainly not like us Amia; they have no equivalent of the Science Consortium, spread out across the galaxy looking for new discoveries. It's more in their nature to set a goal and head towards it rather than investigate every new thing they come across. Our view of them tends to be of rather dull, plodding creatures (although in return they find us hyperactive and somewhat intrusive, which is fair enough). However, new sentient species aren't exactly a common occurrence, and one of the Yuenkei's ongoing goals is to maintain mutually beneficial relations with other spacefaring civilisations. This was something that deserved their attention.

They understood humanity's curiosity, just like they understood every other species' fear. And they saw a Yuenkei-shaped hole in the equation.

They approached the Kalu-Kamzku, and asked for an introduction. The Kalu-Kamzku were at first reluctant to add what they referred to as a 'random disruptive element' into their delicate negotiations with the humans, but the Yuenkei pointed out to them (or spelled out very slowly with simple words) that humans might react more positively to a species that hadn't killed quite so many of them. Plus, the Kamzku weren't exactly known for their skills at diplomacy; the negotiations might go a lot more smoothly with input from the Yuenkei.

The Kamzku may be obtuse, but at least they're logical. They could see the sense in what the Yuenkei were suggesting so they agreed to ask the human ambassadors if they would consent to the introduction of a third party. And naturally the humans jumped at the chance.

I have to imagine that they must have been at least nervous. Those first Yuenkei who were selected to make first contact with humans. They couldn't feel fear in the way we understand the emotion, but they must at least have felt a heightened state of alertness, surely. Humans had only been introduced to one alien species before them, and it had resulted it a lot of violence. They couldn't have been sure how the humans would react to them.

I can't even imagine what the humans thought of the Yuenkei. Imagine a lumpy cylinder, and give it six legs that stick up at a forty-five degree angle from the body, then curve down. In fact, only the bit that sticks up is actually the leg: from the joint to the blunted tip is a keratinous growth not dissimilar to a giant claw. The Yuenkei are essentially walking on stilts - useful for wading through swampy ground or stepping through dense, possibly toxic foliage.

The cylindrical body doesn't hold itself level; the back end faces down slightly, because this is where their mouth is. Well, I say mouth... it was a slight surprise to the Yuenkei when they found out that most species have a separate orifice for ingesting food and expelling waste. The front end is even stranger: the Yuenkei's eight eyestalks are almost a metre long, about the same length as their body. Four have large, round eyes at the tip, but the other four only have vestigial eyes that have been superseded by the eyelids, which have evolved into grasping pads, giving them four tentacles they can use to manipulate objects.

For the humans, the Kalu-Kamzku must have looked practically familiar by comparison. At least they bore a passing resemblance to organisms that are found on Earth, although then again the fact that they look more or less like a giant praying mantis might not have done them any favours; as I understand it, humans aren't particularly fond of the insects even when they're only a few centimetres long, let alone five metres.

For xenopsychologists like us, one of the great joys of studying anything that involves the Yuenkei is that they document everything meticulously, and they don't mind sharing. We have full, high-definition video of their first meeting with the human ambassadors. The room was a large one, obviously, to accommodate the ten Kalu-Kamzku, who entered first, followed by their three much smaller guests, who stayed close to the doors. The Yuenkei had suggested that they keep their distance at first. Firstly, because their appearance might unsettle the humans, and secondly because most species find their smell off-putting, at best.

The humans enter the room and proceed to the seats provided. There are ten of them: four diplomats escorted by six of their hunter caste... 'soldiers', as they call them. Unarmed, but an unarmed human trained specifically to kill is more dangerous than just about any weapon you could carry. The Kalu-Kamzku approach the table and formally introduce the Yuenkei lingering at the back of the room, waiting for a sign that it was okay to approach.

The humans seemed to be confident at first, but almost as soon as the diplomats sit they start shifting uncomfortably. Finally one of them asks:

Did someone bring coffee?

Even at a distance, the humans could smell the Yuenkei. However, contrary to what the Yuenkei expected, it wasn't the first time they'd encountered that smell, and they didn't find it repulsive. Quite the opposite, in fact.

The human diplomats seemed deeply confused about why there was suddenly an all-pervasive smell of coffee in the room. To the point where one of them got up and started trying to find the source of the scent. The Kalu-Kamzku skittered back as he got closer to them, but the Yuenkei, of course, remained exactly where they were. The human asked if he could approach them and, being completely unafraid, the Yuenkei delegates consented.

Interesting piece of trivia: humans aren't carnivores. We usually call them that, because to an Amia the fact that they eat meat is the most notable thing about them. But technically speaking, humans are omnivores. They can eat a wide variety of plants and plant-products, and to them the Yuenkei smelled exactly like a plant whose seeds they roast, grind, and mix into beverages.

They call it coffee. It is, to us and most of the rest of the galaxy, extremely poisonous.

In the days before Amia made contact with other sentient species, it was theorised by our scientists that any aliens we encountered would be fructivores, like us. Slightly solipsist, you might think, but there's logic behind it: after all, plants have an evolutionary incentive to provide the animals that eat their fruit with a good meal. There should always be more calories in specialising in fruit than in eating other parts of a plant, which the plant will be trying to stop you from eating. And the more specialised consumer always has an advantage over the jack-of-all trades.

They were completely wrong about the first part, of course; fruit-eaters are common among intelligent species but they're far from universal. But they had a point about specialisation: if you want to do something well, you've got to devote yourself to it entirely, and that includes what you eat. The downside of specialisation is that you're more vulnerable to interruptions in your food supply, but that's exactly why intelligent species are more likely to be specialists: because once you get smart enough, you can control your natural environment and eliminate that downside.

Most intelligent species specialise in a limited range of food sources, and therefore have a limited tolerance for chemicals not found their natural diet. But being omnivores, humans have a natural resistance to a wide variety of natural toxins. A lot of chemicals that for an Amia would be a cause for an immediate and urgent trip to hospital are to humans just a more piquant flavouring to liven up their food with. It seems a little unfair, given how ridiculously durable humans are in just about every other area, that they're also highly resistant to poison.

In fact, the only species with a similar broad-spectrum resistance are the Yuenkei, because their toxin-laden plant-life has, through parallel evolution, produced many of the same chemical defences found in Earth's biosphere. In fact, it's thought that the original toxin that caused the mass extinction on Yuen was caffeine, the active ingredient in coffee. A highly potent neurotoxin to most species, but to humans and Yuenkei merely a mild stimulant. The plants on Yuen are almost all highly poisonous, unlike on most planets - including Earth - where only a minority are, and there are so many different types that between them they've evolved almost all the chemicals found in coffee, including compounds like 2-furfurylthiol which contribute to the aroma.

The similarities don't stop there. Both Earth and Yuen have a lot of poisonous alkaloids in common.

When the human diplomat got within touching distance of the Yuenkei delegates, he stopped. His colleagues, had the same fear response to the unknown that you or I would have; humans have that in common with us at least. So they stayed back and asked him if the aliens were the source of the aroma.

He confirmed that they were, but now that he was closer he could smell something else. Something familiar...

Chocolate. To humans, the Yuenkei smell of coffee and chocolate.

The humans were baffled. The Yuenkei, on the other hand, were interested. It didn't occur to them to worry that their predatory counterparts found their odour appealing. They had never encountered another species that appreciated their cuisine, or indeed could survive it. And the Yuenkei really do like their food.

The Yuenkei had decided to make contact with humans merely because they saw that humans wanted to know more about the wider galaxy, and they felt there was no reason not to assist them. Friendly relations with other species generally benefitted both. However, they had discovered much more than they bargained for.

They had finally found a species they could swap recipes with.

The human diplomats had expected to be talking about ending their conflict with the Kamzku, but when the Yuenkei started interrogating them about what flavourings humans used in their food they soon got deep into a conversation about whether the Yuenkei smelled more like an espresso or a mocha, and progressed from there. It should be mentioned that the Kalu-Kamzku hadn't the slightest idea what was going on. But since the Yuenkei seemed to be engaging in a dialogue with the humans, for once they did the sensible thing and didn't interrupt.

So what's the lesson here? Well, first of all if you're worried about a human trying to eat you and want to know how to make yourself unappealing, you can cross coating yourself in poison off your list. They'll probably just thank you for marinating yourself for them.

Alright, there is a serious lesson too. It's an easy trap for xenopsychologists to fall into to assume that common ground between species is found by talking about 'important' things like systems of government, technological development, major cultural traits. By that logic, a species of predators and a species from a planet with no predators should have had absolutely nothing in common. And yet, through their shared interest in mixing poisons into their food, the Yuenkei had more to talk about with humans than any other species they'd encountered. More meetings followed, trade opened up, and soon both species had an insatiable desire for the other's culinary products.

Sometimes, the little things can make a big difference. The fact that the Yuenkei, the ultimate pacifists, had managed to establish friendly relations with humans went a long way to assuaging other species' misgivings about them.

And after the brutal conflict with the Kalu-Kamzku, it really improved humans' view of aliens when they found out that there was a whole planet out there that smelled of coffee and chocolate.



submitted by WRickWrites to WRickWritesSciFi [link] [comments]


2024.05.17 00:20 Woxkstar Carnivore or Herbivore for Heavy bloodied PA build?

Since I’m not using vats so is herbivore still the better choice? I don’t plan on doing any melee either and I know carnivore does very well in that regard I just like running around with my holy fire/ cremator melting everything in my path. So what do I pick? I unfortunately don’t have the steamer but can definitely pick it up the next time it rolls into the atomic shop!
submitted by Woxkstar to fo76 [link] [comments]


2024.05.16 20:23 PuRpLeVII Rebellious Island Release & Stresstest Herd Fight Event

Rebellious Island Release & Stresstest Herd Fight Event

REBELLIOUS ISLAND RELEASE & STRESSTEST HERD FIGHT EVENT

Yesterday our community server official launched the BETA-testingphase - with this we want to organize our first ever event. This event will be recorded and also used for social media. Most importantly though, it helps us find out, if our server is stable enough.

How the event is being held:

The event is going to be a herd fight - herbivores against carnivores. Every land and flyer carnivore and herbivore can be picked. (We suggest login in earlier to let the Dino grow for the event) The both herds have their meeting point apart from each other - which means both herds don't know where the other one is at. The scouting for the position of the other herd can be done by flyers - but be careful, once being spotted by the enemy herd, it can be taken down. The weather gets misty after the start of the event. The winners are the remaining herd members. (Need to be alive) Our server rules can be ignored after the beginning of the event. The rules are simple:
- No friendly fire - Teamwork is the key to victory - No helping out the enemy - No attacking the herd, before the event officially starts - The only dinosaur both sides can use is the Rhamph (For scouting once the event begins) - Only land dinosaurs and flyers (No land-fishies!) 
The Event is starting on the Friday, 17. Mai 2024 20:00 CET

Price:

  • Marks
  • Free growth of a Dinosaur of your choice
https://rebelliousisland.crd.co/ https://discord.gg/nkArncrkbJ
https://preview.redd.it/n15eohphzt0d1.png?width=1920&format=png&auto=webp&s=cf58972b038bb80bf854df97f3abe83d22a6fe5d
submitted by PuRpLeVII to pathoftitans [link] [comments]


2024.05.16 20:22 Dyson_Corruption Will protecting the prey make the predators stronger?

"Protect our animal friends." I don't think it makes any sense. If we protect the animals which we directly consume (cows, goats,sheeps) then assuming we would no longer need any of their product, so we wouldn't be need any kind of farms which contain them.
So they would move to their natural habitat/places and reproduce and there would be an inevitable increase in population right? Well, basic eighth grade Biology (I am a 14 year old) says that an increase/decrease in prey population would inevitably increase/decrease the population of the predators right?
So if we 'protect our animal friends' by not consuming the preys (considering tier 2 herbivores in ecosystem ex: cows, sheep , etc.), it would lead to the increase in population of predators (tier 3 carnivores ex:tigers, lions, etc.) right?
Yes, I do know that it will prevent the predators or almost extinct animals from going extinct.
But really? If the ecosystem is getting balanced this way... Animals will still die right? The only to protect our animal 'friends' from our other animal 'friends' would surely require some form of killing or abuse? You can't convince a tiger, lion, leopard, etc. to go vegetarian or vegan right?
A friend in need is a friend indeed.
If we can't protect our animal 'friends' (herbivore/preys) and also let our other animal 'friends' starve (carnivores/predators) or prevent our animal 'friends' from fighting each other to death to keep themselves alive (carnivores fighting/killing herbivores)...
How are we their friends?
submitted by Dyson_Corruption to DebateAVegan [link] [comments]


2024.05.16 20:14 MarguuMarguu Rebellious Island Release & Stresstest Herd Fight Event [Crossplay]

REBELLIOUS ISLAND RELEASE & STRESSTEST HERD FIGHT EVENT

REBELLIOUS ISLAND RELEASE REBELLIOUS ISLAND RELEASE & STRESSTEST HERD FIGHT EVENT

Yesterday our community server official launched the BETA-testingphase - with this we want to organize our first ever event. This event will be recorded and also used for social media. Most importantly though, it helps us find out, if our server is stable enough.

How the event is being held:

The event is going to be a herd fight - herbivores against carnivores. Every land and flyer carnivore and herbivore can be picked. (We suggest login in earlier to let the Dino grow for the event) The both herds have their meeting point apart from each other - which means both herds don't know where the other one is at. The scouting for the position of the other herd can be done by flyers - but be careful, once being spotted by the enemy herd, it can be taken down. The weather gets misty after the start of the event. The winners are the remaining herd members. (Need to be alive)
Our server rules can be ignored after the beginning of the event.
The rules are simple:
- No friendly fire - Teamwork is the key to victory - No helping out the enemy - No attacking the herd, before the event officially starts - The only dinosaur HERBIVORES & CARNIVORES can use is the Rhamph (For scouting once the event begins) - Only land dinosaurs and flyers (No land-fishies!) 
The Event is starting on the Freitag, 17. Mai 2024 20:00 (European Timezone)

Price:

submitted by MarguuMarguu to pathoftitans [link] [comments]


2024.05.16 19:55 duosunshine Pen help

Hi, all. I'm having a pen problem.
So my main herbivore pen is Lucky's old area extended to the majority of the first ranch plot. For some reason, whenever I try to build a new pen or make my carnivore pen bigger, the dinos in Lucky's area become unhappy and say they don't have a pen. I attempted to fix the fencing, but that only makes a tiny pen on the outside of the big one that doesn't help me fix the problem. How can I handle my pen situation?
submitted by duosunshine to Paleo_Pines [link] [comments]


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