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My full review "The Shield". The best TV show of all times. Let's discuss [SPOILER]

2024.05.21 11:30 HampurHampur My full review "The Shield". The best TV show of all times. Let's discuss [SPOILER]

I have already made short post that I finished series finale. I stiil feel sad, depressed and that feeling when tv show ended.... unbelievable how "The Shield" is stuck with me. Can't believe this journey is over.
I wanted to say so many things. Firstly, how can I miss this? I was too young when it came out, but I hear about "The Wire" everywhere even now. "The shield" feels like out of the radar all the time. WE MUST DO SOMETHING WITH IT! Please, just watch "The Shield"!
My friend told me to watch it and he stumbled upon this Tv show in one cool review that was left by some user (girl , actually) on my native language site about movies/tvshows.
When I look at some photos and pictures of "The Shield" I have thoughts that it is like CSI or some other typical cop show with nothing more. How wrong was I with such first impression.
What I really like that "The shield" has blu-ray release. So cool tv show is reinnovate for high quality format and has a lot of bonus features on blu-ray.
My friend also told me that I need to watch especially until Season 5 where it will be so high level quality writing that I gonna really appreaciate "The Shield".
As for myself, I fond of cinema. I just not go easy on any movies/tvshows. I am very nit-picking because I like to learn about cinematography, screenwriting, directing and so on. For me movies like the greatest art and I study movies as an art. That's why I feel bored about modern movies and TV shows. Screenplays are not bold, not so complex, characters feel flat and creators afraid to insult other races, woman right and so on. Many movies and TV shows of modern era feel convinient. I am tired of that. And I started to watch "The Shield" six months ago.
"The Shield" was aired in the right time! Year 2002 like "The Wire". From the pilot episode "The Shield" don't try to be convinient, it shows you what Vic and his team doing, what "The barn" doing everyday. Everything around characters feels not-convinient: drug-addicted, child trafficking, other awful staff around. Characters not just saint and clean, they do what they have to do like it or not as a viewer. That's what I wished for a long time. "The Shield" just clicked with me. I can't even imagine TVshow about cops can be on such level with great cast, great characters, really good screenwriting, directing and editing.
Before "The Shield" I can't tolerate semi-documentary cinematography and "hand-held" effect of camera in movies. In "The Shield" I fall in love with such camerawork and editing. That's really what I can't imagine I would love in cinemas. In this Tv show every take is so close, editiing beetwen close-mid plan camera panning and it feels so great in terms of "The Shield" storytellling. You are always near characters, you like breathing just around their shoulders and see every bad side of Farmington so close that you feel how disgusting this district is. Incredible work from cinematographers and editors.
Dynamic feeling of everything that happens on the screen. The greatest part of "The Shield" it is never trying to dragging some melodrama to extend seasons or try to be sentimental in the scenes. Modern TVshows really like that and i don't. Don't need to play with the viewer. In "The Shield" everything happenes so fast, so realistic that sometimes you can't even catch a breath. Not a single dull episode. In every episode something cool will definetely happens and it keeps you attached to the screen. And I don't mean that "The Shield" hasn't some melancholic or not-fast pacing moment. On the opposite, "The Shield" has everything what makes cinema alive and fascinating.
Let me explain what I really like about "The Shield" and I have never experience such different emotions just in one piece of the cinema:
In "The Shield" you can feel like a kid again and rooting for cool-masculine guys who breaks door and shout: "Police! On the ground!". After some episodes I really wanna just play in cops and criminals on my yard with friends. That's how action feels in this Tv show. I wanna buy merch with "Strike Team" on it and snake eating rat logo. Incredible.
In "The Shield" as an adult you can feel totally devastated by events that just happened on the screen. You can feel pure emotions from character actions. And what most important you don't want to judge character right away you want to put yourself in his shoes because what character did feels so realistic. Characters here not some fancy cards, you can feel them like real human beings.
In "The Shield" you can laugh as an adult. Humor in some scenes and from some characters really spot on and not stupid. It is full drama but some episodes has great humor parts. And again it feels so real and natural like human beings in real life would joke about something. Bilings sutuations and lines from later seasons are just pure gold.
In "The Shield" you want to discuss some parts of the story. It feels like after reading a good complex books with interesting characters you start to think about their actions and how you can think about your actions in the real life. What it is like to be a coward? To be hypocrite? What about loayalty and friendship? Trust me not so many movies/TVshows can be so full-thinking. It's a miracle that such depth can be in cop TV show. I stiil can't imagine how believable characters are and situations in "The Shield". Script and story of all seasons and how characters arcs redeemed is golden!
So I trying to say "The Shield" can feel like popcorn-blockbuster cop show in some parts with overacting but sometimes it's pure complex drama with silence scenes and great acting and very realistic characters. It's the best mixture of movie formula that I have seen in my life! I stiil can't imagine that I saying such words in terms of cop TV show.
"The Shield" was ahead of its time. It is a real piece of art. In modern days I want to see Tv show with overacting (when it need to be done), cool action and the same time it can provide me with great drama sequences and believable characters.
[SPOILER] section below. Please read only if you watched the series.
What I also like about "The Shield" it has great leading character. Michael Chiklis was born for this role. Maybe in first seasons you can think he overacting sometimes and can't be so dramatic but in the late seasons Michael have shown one of the best acting scenes in cinema. Pure mastery. This 42 second silence in front of Olivia was something unique and incredible. Then final eyes scene with Cloudette and finale running eyes scene in the ending of season 7 when he sits alone.
Vic is so well written in every season. He is the anchor of the show. So charismatic, strategy wise, musculine and cool and what I like the most this character feels real. When Vic came alone in gang territory and didn't fear anything you believe in that. You understand as a viewer that not anybody in "the barn" have balls for things that Mackey can do. He uses "shortcuts" in police work that only he can manage. He has really metal backbone. Even when he mentally broke at the end of the 1st season he needs just a couple of minutes to grab his shit together and go further. Character has a great amount of willpower and dedication to do anything that he wanted to.
Vic is the greatest anti hero in cinema history. Many side characters hate him but when there is a problem that no one can resolve Mackey step up. Farmington is so dirty that it needs people dirty as Vic to clean it.
I actually always rooted for Vic as a viewer because nobody in "The Shield" is black and white. Even Claudette free Kleavon from death penalty to keep her warm place. And I like that "The Shield" shows every character is corrupt somehow.
But I can't believe that Vic betrayed Ronnie. It hits hard. After that I as a viewer understood Cloudette words: "Vic is trying to be someone he wants you to see him". We viewers see Vic true nature in the final episode and it hits hard too. He always was like that and we didn't want to accept. And some part of me like him but other part can't forgive him for what he did to others. Such a great character downfall through all seasons. And this shot when he smiled to his gun and go somewhere. Where did he go? He can't sit tight he always need to be "living on the edge" this his type of character.
I wanna write about other characters. Shane for sure. But Post is too big. I leave it for later.
10/10. I am empty and depressed that "The Shield" journey ended for me. Can't believe that many people don't know about this masterpiece. I am glad I stumbled upon it. It touched my strings for cinema love that not any movie or tv show touching in years.
So many emotions and thoughts. Thanks to Shawn Ryan, Michael Chiklis, Walton Goggins and every other member of "The Shield" crew and FX. I wish I had a chance to tell it to them personally. I am grown man but I feel emotions like a kid again. Pure emotions from "The Shield" story.
To sum up my words. I like this ending montage of Season 2. It has great editing and you feel emotions. I literally cried when I rewatched it after the final. Clodette touches Dutch and thanked him. Aceveda moving forward. Coriine in thoughts. Dutch investigate a murder again. And Pile of money scene... Vic the only one who is laughing but others feel mix emotions. Gives shivers to my spine.
The Shield - Overcome Season 2 Ending (youtube.com)
submitted by HampurHampur to TheShield [link] [comments]


2024.05.21 08:00 AutoModerator Kim Tan's Talk Time (Tuesday) - [2024/05/21]

Hello and welcome to Kim Tan's Talk Time (Tuesday)!
This is a free-for-all discussion in which almost anything goes, don't diss The Heirs or break any of our other core rules. General discussion about anything and everything is allowed.
Consider this post a refuge from all the memes and fanart that are pouring in and enjoy the peace and quiet. Think of it as Tan's family wine cellar, the perfect place to chill out from the world in a fabulous sweater and have a little chat.
Who is this Kim Tan I keep hearing about and why does he have not one, but two threads dedicated to him? Good questions. If you take a look through our glossary, you will find all the answers you seek;
KIM TAN is the lead male in KDRAMA’s favourite drama, The Heirs. He’s kind of the worst but he has great sweaters so it balances out. “Kim Tan” is used in three ways on KDRAMA; 1) when referring to Lee Min Ho’s seminal character in The Heirs, 2) when referring to Automod (alt. Tan Bot) - “Kim Tan is feeling very triggered by my post”, “S***! Tan Bot just ate my post”, 3) In place of “God” or other deities - “For the love of Kim Tan!”
Please remember to use spoiler tags when discussing major plot points or anything you think should be redacted. If you are using Markdown and not Fancy Pants Editor, the easiest way to create spoiler tags is to use > ! spoiler content ! < without spaces to get spoiler content. For more detailed guidance on spoiler tags and when to use them, check our Spoiler Tags Tutorial.
Just In Case Resources
FAQ and Netflix FAQ Glossary Latest On-Airs and On-Air Roster Rules and Policies Where To Watch aka Legal Sites Everything In Our Wiki aka Wiki Homepage Get Recommendations For Your Next Watch
submitted by AutoModerator to KDRAMA [link] [comments]


2024.05.21 04:28 PeskyBird404 Dumb thoughts about Katawa Shoujo, Units 05 and 04, and LEGO

So I was messing around with Legos a while back, and decided to make an EVA-adjacent mech. That project turned into a straight-up EVA unit, although a custom one because I don't have the right parts in the right colors for any of the canonical ones. So I decided to make Unit-04, and then I was messing around with the shoulder blades, realized the parts I wanted to use as vents happened to be able to double as joint sockets, and I just happened to have come up with a cool design for wings in the appropriate scale and colors.
Now I like my designs to make at least a modicum of in-universe sense, so I got to thinking about two problems. One, Unit-04 has a canonical appearance. It's basically a white Unit-03 with some red detailing. My build also incorporates primarily white, but it also has a lot of yellow-orange elements. Two, these wings I've made, while cool, could not in any sane reality be used to lift eighty meters of flesh and whatever the hell they use to armor EVAs. Fortunately, I managed to devise a solution. Basically, what if SEELE sabotaged Unit-04's test to screw over Gendo in the original series, but this loop Kaworu decided to do something about it? So he finds SEELE's patsy, convinces (mind-rapes with visions of the canon plot) him to let the test proceed as normal, and it works... mostly. No Dirac Sea, but the EVA can't contain the power of an S2 engine, and its head explodes. Thus, NERV Second Branch remains intact, the secondary facility in Massachusetts never tries to get rid of Unit-03 by shipping it to Japan, thus averting Bardiel's attack and sparing Toji. I'm not quite sure on the specifics of how the fight plays out or what Bardiel does, currently thinking it just attacks as a cloud that rains Angel spores and lightning blasts. Anyway, Unit-04 remains salvageable, but requires significant retooling, and its head regenerates differently than it originally was, thus justifying my... creative liberties. (The wings, for instance, are giant cooling arrays/AT-field focusers.)
Around the same time, I played Katawa Shoujo. I advise you do too, because it's free and has touched the lives of thousands, including mine. (For the uninitiated, Katawa Shoujo is a visual novel with a fascinating story behind it that I do not have the time to recount in which you fall in love with numerous girls, all of whom have some form of physical disability.(except Misha, but we don't the Misha)) So when I started really messing around with the other anime that touched my life, and since I fancy myself a writer, rumblings of crossover were inevitable. Since I have an original EVA brewing, and I LOVE Unit-05 but do not care about Mari in the slightest, I now have two EVAs with no pilots that I still want to write about, and two characters (Emi and Hanako, for reasons that are clear if you've finished their routes) who we've already seen deep into the hearts of. The solution, I hope, is clear.
So now on the floor of my room is a bunch of disembodied parts of an EVA and in my head is a bunch of half-formed ideas for a story. I know I want to include focus on Toji/Hikari, Emi behind the controls of a slightly upgraded Unit-05 with her father in the Core, Hanako in Unit-04, Hanako/Shinji even though without someone playing matchmaker they'd never be able to reach out to each other, and maybe Emi/Rei friendship. Maybe I pair up Asuka with Misha/Shizune, but that'd have to be pretty solidly background because I don't trust myself to accurately write either side.
Anyway, remember when this post was a request? Yeah, me neither. Idk, I just wanted to ask for your thoughts on a weird idea and wound up writing a whole fucking novel of a post. Congratulations to me?
submitted by PeskyBird404 to evangelion [link] [comments]


2024.05.20 23:01 Antoinetchi Tamagotchi uni on Amazon UK!!

Tamagotchi uni on Amazon UK!!
It releases later and more expensive than expected but this might give people hope for it to appear on European sites too.
submitted by Antoinetchi to tamagotchi [link] [comments]


2024.05.20 19:22 MochiGameDesign The Magic of Pre-Production in Video Games’ Development

Ok, trying to improve my writing skills, so here is this week's article! Hope that you like it and let me know what you think!
Ah, video games. They’ve come a long way from the pixelated pastures of Pong, to the immersive worlds of The Witcher and Red Dead Redemption. But while the final product gets all the love and adoration, the real hero often goes unnoticed. No, it’s not the caffeine-fueled programmers or the sleep-deprived designers. It’s pre-production—the crucial first step in video game development that sets the stage for everything to come. Buckle up, dear reader, as we begin to understand why Pre-Production in Video Games is the secret sauce.

The Consequences of Skipping Pre-Production

Let’s paint a picture of the worst-case scenario. You’re a developer who’s just spent two years on a game. The deadline is looming, but you’re confident because the game looks beautiful, and the mechanics are smooth. Then, during final testing, you realize the story makes no sense, the main character is bland, and the levels don’t connect well. Panic sets in. There’s no time to overhaul the game, and it launches to scathing reviews and poor sales.
This nightmare is all too common in the gaming industry. High-profile flops like Anthem and Cyberpunk 2077 suffered from poor planning and rushed production. The fallout? Disappointed fans, tarnished reputations, and financial losses.

Problem: Diving in Without a Plan is a Recipe for Disaster

Imagine trying to build a house without a blueprint. You start laying bricks, but halfway through, you realize there’s no room for a bathroom. Or worse, you forgot the front door. Now you have a hodgepodge of walls, no plumbing, and an expensive mess.
Video game development is no different. Jumping straight into production without a solid plan can lead to chaos. Developers might spend months creating a character that doesn’t fit the story or designing levels that don’t work with the gameplay mechanics. The result? Missed deadlines, ballooning budgets, and a game that feels more like Frankenstein’s monster than a masterpiece.

Solution: The Power of Pre-Production in Video Games

But here’s the good news: pre-production can save the day! Think of it as the game’s foundation. It’s where the magic happens and where crucial decisions are made. Let’s break down the key components of pre-production and how they pave the way for a successful game:
1. Concept Development: The Big Idea
Every epic game starts with a spark – a captivating story, a groundbreaking mechanic, or a visually stunning world. Brainstorming sessions bring ideas to the table, sketches give your vision form, and the core of your game takes shape.
Here are some prompts to get your creative juices flowing:
  • What makes your game unique? What emotional journey will players take?
  • Is there a specific genre you're passionate about? Can you introduce a fresh twist?
  • Look at existing games for inspiration, but don't be afraid to break the mould!
Resources for Concept Development:
  • Book: "The Art of Game Design" by Jesse Schell (I personally love this one).
  • Website: Game Developer (formerly Gamasutra) - A treasure trove of articles and tutorials on game development.
2. Storyboarding: Mapping the Journey
Think of storyboarding as your game's visual script. It's where you map out the plot, character arcs, and pivotal moments. This helps developers understand the narrative flow and how players will experience the story. The roadmap guides the entire development process, ensuring a cohesive and engaging experience.
Storyboarding doesn't require fancy software. Even simple sketches or flowcharts can be effective. The key is to visualize the player's journey and identify potential pacing issues or plot holes.
Resources for Storyboarding:
3. Prototyping: Testing the Waters
This is where the magic of "seeing is believing" comes in. Prototypes are essentially stripped-down versions of your game mechanics, allowing developers to test if they're fun and functional. Imagine catching a gameplay flaw early on – much easier (and cheaper!) to fix at this stage than later in production. Prototyping ensures only the most engaging mechanics make it to the final product.
There are various prototyping approaches, from basic pen-and-paper mockups to more sophisticated digital prototypes built in game engines like Unity or Unreal Engine.
Resources for Prototyping:
  • Article: "Game Prototyping: How to Prototype Your Game Idea" (upcoming article)
  • Software: Unity, Unreal Engine - These powerful engines offer features specifically for game prototyping.
4. Technical Planning: Building the Framework
Here's where we delve into the technical aspects – the nuts and bolts that make your game tick. What engine will power your creation? Are there hardware limitations to consider? How will multiplayer functionality work? Answering these questions upfront avoids nasty surprises down the line and guarantees the game is technically sound.
Technical planning requires a close collaboration between designers and programmers. Here are some key aspects to consider:
  • Game Engine Selection: Different engines have strengths and weaknesses. Unity is known for its user-friendliness and versatility, while Unreal Engine excels in creating high-fidelity graphics. Godot is open-source with a strong community. Researching available engines and considering your project's specific needs is crucial.
  • Hardware Limitations: Identify the target platforms (PC, consoles, mobile) and understand their technical specifications. This will ensure that your game runs smoothly on the intended hardware.
  • Multiplayer Functionality: If your game involves multiplayer, consider factors like network infrastructure, online matchmaking, and server capacity. Planning this early on avoids technical hurdles later in development.
Resources for Technical Planning:
5. Budgeting and Scheduling: Keeping Things on Track
Let's face it: development costs money. Pre-production is where a detailed budget is created, ensuring your project stays financially afloat. A realistic timeline with clear milestones and deadlines is also established. This keeps development on track, manages expectations, and avoids costly delays.
Budgeting:
  • Consider all development costs, including personnel (programmers, artists, designers), software licenses, assets, and marketing.
  • Buffer in a contingency fund for unforeseen expenses.
Scheduling:
  • Break down development into manageable milestones, like completing the core gameplay loop or implementing the first level.
  • Set realistic deadlines for each milestone, considering team size and workload.
  • Regularly track progress and adjust the schedule as needed.
Resources for Budgeting and Scheduling:

Injecting Some Fun: Pre-Production Stories and Tips

The Legend of Zelda: Breath of the Wild
One of the most beloved games of all time, The Legend of Zelda: Breath of the Wild, owes much of its success to meticulous pre-production. The team spent months experimenting with different gameplay mechanics, story ideas, and visual styles before settling on the final concept. They even created a 2D prototype to test the game’s physics and puzzles. This careful planning resulted in a game that felt innovative and polished.
Source: Polygon: The Making of Breath of the Wild
The Witcher 3: Wild Hunt
The Witcher 3: Wild Hunt is another masterpiece that benefited from thorough pre-production. The team at CD Projekt Red spent a significant amount of time developing the game’s story and characters. They also created a detailed world map and lore to ensure the game felt rich and immersive. This level of detail and planning paid off, earning the game numerous awards and a dedicated fanbase.
Source: IGN: Inside The Witcher 3’s Development

Wrapping Up: The Unsung Hero Deserves Some Love

Pre-production in video games might seem daunting, especially for indie developers or small studios. But remember, even a little planning can go a long way. Start with a clear concept and build from there. Use storyboarding to map out your game’s narrative and gameplay. Create simple prototypes to test your ideas. And don’t forget to plan your budget and timeline.
Think of pre-production as an investment in your game’s success. The more effort you put in at this stage, the smoother the rest of the development process will be. Plus, you’ll save yourself a lot of headaches down the road.
In conclusion, pre-production is the unsung hero of video game development. It’s the stage where ideas are born, tested, and refined. It’s where potential problems are identified and solved before they become costly mistakes. Without pre-production in video games, even the most brilliant ideas can fall flat.
So, the next time you’re playing your favourite game, take a moment to appreciate the planning and effort that went into creating it. And if you’re a developer, embrace pre-production with open arms. Your future self (and your players) will thank you.
Happy developing!
submitted by MochiGameDesign to gamedev [link] [comments]


2024.05.20 19:20 MochiGameDesign The Magic of Pre-Production in Video Games’ Development

Ok, trying to improve my writing skills, so here is this week's article! Hope that you like it and let me know what you think!
Ah, video games. They’ve come a long way from the pixelated pastures of Pong, to the immersive worlds of The Witcher and Red Dead Redemption. But while the final product gets all the love and adoration, the real hero often goes unnoticed. No, it’s not the caffeine-fueled programmers or the sleep-deprived designers. It’s pre-production—the crucial first step in video game development that sets the stage for everything to come. Buckle up, dear reader, as we begin to understand why Pre-Production in Video Games is the secret sauce.

The Consequences of Skipping Pre-Production

Let’s paint a picture of the worst-case scenario. You’re a developer who’s just spent two years on a game. The deadline is looming, but you’re confident because the game looks beautiful, and the mechanics are smooth. Then, during final testing, you realize the story makes no sense, the main character is bland, and the levels don’t connect well. Panic sets in. There’s no time to overhaul the game, and it launches to scathing reviews and poor sales.
This nightmare is all too common in the gaming industry. High-profile flops like Anthem and Cyberpunk 2077 suffered from poor planning and rushed production. The fallout? Disappointed fans, tarnished reputations, and financial losses.

Problem: Diving in Without a Plan is a Recipe for Disaster

Imagine trying to build a house without a blueprint. You start laying bricks, but halfway through, you realize there’s no room for a bathroom. Or worse, you forgot the front door. Now you have a hodgepodge of walls, no plumbing, and an expensive mess.
Video game development is no different. Jumping straight into production without a solid plan can lead to chaos. Developers might spend months creating a character that doesn’t fit the story or designing levels that don’t work with the gameplay mechanics. The result? Missed deadlines, ballooning budgets, and a game that feels more like Frankenstein’s monster than a masterpiece.

Solution: The Power of Pre-Production in Video Games

But here’s the good news: pre-production can save the day! Think of it as the game’s foundation. It’s where the magic happens and where crucial decisions are made. Let’s break down the key components of pre-production and how they pave the way for a successful game:
1. Concept Development: The Big Idea
Every epic game starts with a spark – a captivating story, a groundbreaking mechanic, or a visually stunning world. Brainstorming sessions bring ideas to the table, sketches give your vision form, and the core of your game takes shape.
Here are some prompts to get your creative juices flowing:
  • What makes your game unique? What emotional journey will players take?
  • Is there a specific genre you're passionate about? Can you introduce a fresh twist?
  • Look at existing games for inspiration, but don't be afraid to break the mould!
Resources for Concept Development:
  • Book: "The Art of Game Design" by Jesse Schell (I personally love this one).
  • Website: Game Developer (formerly Gamasutra) - A treasure trove of articles and tutorials on game development.
2. Storyboarding: Mapping the Journey
Think of storyboarding as your game's visual script. It's where you map out the plot, character arcs, and pivotal moments. This helps developers understand the narrative flow and how players will experience the story. The roadmap guides the entire development process, ensuring a cohesive and engaging experience.
Storyboarding doesn't require fancy software. Even simple sketches or flowcharts can be effective. The key is to visualize the player's journey and identify potential pacing issues or plot holes.
Resources for Storyboarding:
3. Prototyping: Testing the Waters
This is where the magic of "seeing is believing" comes in. Prototypes are essentially stripped-down versions of your game mechanics, allowing developers to test if they're fun and functional. Imagine catching a gameplay flaw early on – much easier (and cheaper!) to fix at this stage than later in production. Prototyping ensures only the most engaging mechanics make it to the final product.
There are various prototyping approaches, from basic pen-and-paper mockups to more sophisticated digital prototypes built in game engines like Unity or Unreal Engine.
Resources for Prototyping:
  • Article: "Game Prototyping: How to Prototype Your Game Idea" (upcoming article)
  • Software: Unity, Unreal Engine - These powerful engines offer features specifically for game prototyping.
4. Technical Planning: Building the Framework
Here's where we delve into the technical aspects – the nuts and bolts that make your game tick. What engine will power your creation? Are there hardware limitations to consider? How will multiplayer functionality work? Answering these questions upfront avoids nasty surprises down the line and guarantees the game is technically sound.
Technical planning requires a close collaboration between designers and programmers. Here are some key aspects to consider:
  • Game Engine Selection: Different engines have strengths and weaknesses. Unity is known for its user-friendliness and versatility, while Unreal Engine excels in creating high-fidelity graphics. Godot is open-source with a strong community. Researching available engines and considering your project's specific needs is crucial.
  • Hardware Limitations: Identify the target platforms (PC, consoles, mobile) and understand their technical specifications. This will ensure that your game runs smoothly on the intended hardware.
  • Multiplayer Functionality: If your game involves multiplayer, consider factors like network infrastructure, online matchmaking, and server capacity. Planning this early on avoids technical hurdles later in development.
Resources for Technical Planning:
5. Budgeting and Scheduling: Keeping Things on Track
Let's face it: development costs money. Pre-production is where a detailed budget is created, ensuring your project stays financially afloat. A realistic timeline with clear milestones and deadlines is also established. This keeps development on track, manages expectations, and avoids costly delays.
Budgeting:
  • Consider all development costs, including personnel (programmers, artists, designers), software licenses, assets, and marketing.
  • Buffer in a contingency fund for unforeseen expenses.
Scheduling:
  • Break down development into manageable milestones, like completing the core gameplay loop or implementing the first level.
  • Set realistic deadlines for each milestone, considering team size and workload.
  • Regularly track progress and adjust the schedule as needed.
Resources for Budgeting and Scheduling:

Injecting Some Fun: Pre-Production Stories and Tips

The Legend of Zelda: Breath of the Wild
One of the most beloved games of all time, The Legend of Zelda: Breath of the Wild, owes much of its success to meticulous pre-production. The team spent months experimenting with different gameplay mechanics, story ideas, and visual styles before settling on the final concept. They even created a 2D prototype to test the game’s physics and puzzles. This careful planning resulted in a game that felt innovative and polished.
The Witcher 3: Wild Hunt
The Witcher 3: Wild Hunt is another masterpiece that benefited from thorough pre-production. The team at CD Projekt Red spent a significant amount of time developing the game’s story and characters. They also created a detailed world map and lore to ensure the game felt rich and immersive. This level of detail and planning paid off, earning the game numerous awards and a dedicated fanbase.

Wrapping Up: The Unsung Hero Deserves Some Love

Pre-production in video games might seem daunting, especially for indie developers or small studios. But remember, even a little planning can go a long way. Start with a clear concept and build from there. Use storyboarding to map out your game’s narrative and gameplay. Create simple prototypes to test your ideas. And don’t forget to plan your budget and timeline.
Think of pre-production as an investment in your game’s success. The more effort you put in at this stage, the smoother the rest of the development process will be. Plus, you’ll save yourself a lot of headaches down the road.
In conclusion, pre-production is the unsung hero of video game development. It’s the stage where ideas are born, tested, and refined. It’s where potential problems are identified and solved before they become costly mistakes. Without pre-production in video games, even the most brilliant ideas can fall flat.
So, the next time you’re playing your favourite game, take a moment to appreciate the planning and effort that went into creating it. And if you’re a developer, embrace pre-production with open arms. Your future self (and your players) will thank you.
Happy developing!
submitted by MochiGameDesign to GameDevelopment [link] [comments]


2024.05.20 14:49 duddlered Grimoires & Gunsmoke: Operation Tolkien Ch. 57

If there was a word to describe Shaw, it was anxious. Even since he was a lad, he’d been plagued by a paranoia that bordered on illness. He saw shadows where others saw light and whispers where others heard silence. This constant state of vigilance made him a difficult man to know and an even harder man to befriend. His mind was always racing, always strategizing, always expecting the worst. It was both his curse and his salvation.
Shaw's upbringing did little to quell these instincts. Born into bondage, he learned early on that trust was a luxury he couldn't afford. Every friendly gesture was scrutinized, every helping hand inspected for hidden daggers. While isolated, this mindset honed his instincts to a razor's edge and imbued him with a rare resilience among his peers.
Even now, he could feel the whispers and jeering of his men. Even though every face was engrossed in their work to get this convoy moving, Shaw could see the mocking gazes. However, whenever he focused in on an individual, they’d always pretend they’d done nothing but work.
“LIAR!” Shaw barked at one young knight who had walked passed him with the reins of a war horse in one hand and those of a worg in another. “Ye think me a fool not to see Yer mutterings! Ye mock me just like that Wyvern whore!” He nearly screeched, approaching the young man with an aggressive and accusing finger pointed.
The young knight flinched away violently from the sudden verbal attack as spittle flew in his face. The horse, startled by the sudden commotion, neighed and dangerously spun around, its hooves threatening to kick. In a frantic effort to get the beast under control, the young knight scrambled, trying to calm the agitated animal while also defending himself against the barrage of accusations.
"I didn't say a word, Capt'n!" he protested with a voice laced with panic. "I'm just fetching the mount like I was told." Complete confusion clouded the young knight's face as he looked around, trying to gauge if others had witnessed the outburst and could offer some explanation for Shaw's sudden fury.
But there was no solace to be found in the faces of his comrades. The men and women of Shaw's command were well accustomed to his paranoia and accusations. They had learned to keep their heads down and continue their work, even when the knight captain laid into them.
A lesson this poor soul had yet to learn.
The incident with the young knight was a spark in a tinderbox. Shaw's anxieties, fueled by the humiliating encounter with Eira and the lingering sting of failure, now burned out of control. Every shadow seemed to contain a conspiracy, every glance held hidden contempt. His frantic walk towards Lord Harmswid's tent was marked by further incidents. Warriors, mages, and laborers alike scattered before him, startled by the wild look in his eyes and the incoherent accusations he flung about frivolously.
Lost in a mental storm, Shaw was oblivious to the fact he was delaying the departure of the convoy with each one of his episodes, and he couldn’t help but curse the incompetents Harmswid stuck him with. With the count now on his mind, the Knight Captain couldn’t help but tighten his grip in frustration. Harmswid was the one who had elevated him to a position of power.
The count had given him a chance when others had scorned his low birth as a son of a slave. He owed the nobleman everything. But in Shaw's twisted perception, Harmswid was not a savior but an architect of his misfortune.
"Harmswid!" The knight captain snarled, his gaze darting around the tent as if seeking out hidden enemies. "Ye deserved everything ye got!! Ye knew about those monsters, and ye sent me to my death!" he continued to have an internal meltdown as he came to a stop in front of the count's personal tent.
"She knew..." Shaw muttered, his voice a strangled whisper. "She knew this would happen… she knew they'd be there… that damned beast… That damned whore probably lead them here…!” Shaw clenched his jaw tightly as he started pacing back and forth in front of the count’s tent. “That… That BACKSTABBER knew it from the beginning and took advantage of the fact I have nothing but these PATHETIC and INCOMPETENT lemmings..." His hand clenched into a fist, fingernails biting into his thumb so hard that blood started to flow.
Hyperventilating, Shaw’s vision fixated on the flaps of the tent. He knew all manners of luxurious treasures he couldn’t even fathom were behind those two simple pieces of cloth… All the decadent joys he was denied access to just because of his low birth. The knight captain stepped forward and reached out to push them apart… All he had to do was step inside and take what was rightfully his… but a voice called out before his hand could reach the entrance.
“M-my lord?”
Shaw snapped around, and half drew his sword, ready to strike down anyone foolish enough to sneak up on him. However, his hand stayed as his eyes settled on a terrified, portly woman who seemed to be cowering, hoping that her head would remain attached to her shoulders. “ I-I apoplogize M-My Lord!! T-The convoy is r-ready to depart…!” She stuttered, flinching back and looking back at the knights standing a ways away for help. But instead of rushing to her aid, the men simply motioned encouragingly for her to continue. “T-They said we’re –”
“Be silent, woman!” Shaw shouted, causing the woman to recoil as if struck. Her eyes widened in terror, and for a long moment, Shaw simply glared at her before turning his furious gaze toward the knights standing in the distance. The silence hung heavy in the air, broken only by the muted sounds of the camp preparing for departure.
Sheathing his sword with an angry clang, the knight captain let out a frustrated breath. "Pathetic whelps..." he spat with a voice full of venom "Too afraid to fight their own battles...and they call me a coward."
He then turned his back on the woman, dismissing her as a mere annoyance. "Tell them to start, I have my own tasks!" He barked before pausing at the entrance to the tent. "I'll catch up with the rear if... they've managed to put some distance between themselves and me!" He said with a parting sneer just before he swept into Harmswid's tent.
Once inside the luxurious space, Shaw gaze took in a hellish scene. He had expected pure savagery with blood and gore all over the place, but he had to admit what he found scared him more. Everything was as pristine and perfect as when he was last in here except for the headless corpse of the count sitting at his magnifcent desk along with his dismembered bodyguards behind him. Whoever that damned Dark Elf had brought to attack the count didn’t even give them time to blink and cut them down with such clinical precision as speed, Shaw considered they didn’t even fully realize they were being attacked.
The interior of Lord Harmswid's tent was an assault on the senses. Accustomed to the austerity of campaign life, even Shaw found the lavishness bordering on obscene. Rich tapestries hung on the walls, depicting scenes of mythical hunts and fantastical beasts. A bed of cushions and exotic furs was piled in the center on top of plush carpets that would likely fetch a small fortune in any kingdom. A gilded brazier burned with sweet-smelling incense, masking the lingering scent of blood left by the recent attack.
But the centerpiece of this excessive display was Harmswid's desk. A monstrous thing crafted from dark ebony and inlaid with intricate silver designs, it was there that the count conducted his affairs. And it was there he met his end.
A labored breath left the knight captain's mouth as he meandered over to the pile of cushions and furs that he realized the count used as a bed and flopped lazily on it. The plush softness swallowed Shaw whole, a stark contrast to the straw-filled pallets and worn linens that were his usual sleeping accommodations. He closed his eyes, letting out another sigh that sounded content. His troubles seemed to recede in this decadent haven for just a moment.
"How long..." he mused aloud, his voice barely a whisper. How long had he endured the gnawing hunger, the harsh elements, the constant sting of disrespect? How long had his toil, sweat, and blood lined Harmswid's coffers and fueled the count's ambitions?
The answers were a leaden weight upon his soul. For over a decade, possibly multiple decades, he had been nothing but a tool, a beast of burden for a man consumed by greed and indifferent to the plight of anyone but his coffers. He had endured it all with stoic obedience, believing that loyalty and hard work would be their own reward.
But now, lying in a headless count's bed, surrounded by stolen riches, Shaw's perspective was shifting. A lifetime of servitude felt like a cruel joke, a mockery of the dreams he'd once held as a boy. The dreams of honor, of a life worth living... dreams Harmswid and his kind carelessly trampled underfoot.
The warmth of the furs seeped into Shaw's weary bones, a delicious lethargy settling over him. As he sank deeper into the cushions, he closed his eyes and made a silent vow: never again would he sweat and strain for another silver-spooned fop. He had played the loyal dog for long enough, and hid reward was always blood and nightmares.
But now… Now he had a dead man's riches.
Now he was done with servitude. He would complete this one final task, this errand for the 'Duchess', and then...then he would disappear. Vanish into the anonymity of the wider world and start anew.
His thoughts turned to the multitude of possibilities. Perhaps he could turn his hand to banditry. With his experience and a few like-minded men, he could strike at supply caravans, prey on those very merchants and nobles who had grown fat on the labor of the common folk. A dark smile played on his lips. There was a certain poetic justice to the idea.
Or maybe, with the gold he was about to liberate, he could assemble a mercenary company. He knew war, and there was always war to be fought somewhere for the right price. He was never one for righteousness or justice. He was more of a… convenience and practicality kind of man… and with enough coin, he might even earn a reputation and perhaps become someone to be reckoned with.
He glanced around the tent, spotting goblets and locked cabinets. There was more to be had here, a fortune that could well and truly set him on his path. But first… he’d like to take a quick rest. Just five minutes of blissful oblivion before he tackled the practical matters of his escape.
With a sigh that was half exhaustion and half contentment, Shaw closed his eyes. His chaotic mind began to drift, and the cares of the day seemed to dissolve in the soft warmth… However, Sleep came for Shaw like a thief in the night. The soft embrace of the furs had been a trap. He had meant only to rest his eyes for a mere moment and gather his thoughts, but instead, he was plunged into a deep, dreamless slumber.
Shaw threw himself forward as he woke up with a start. He found himself disoriented as he peered around, trying to make sense of his surroundings, and flailed forward as if the plush piles of fur stung. How long had he slept? Had the camp already left?
Panic flared within the knight captain as he rose to his feet. “Curse it all!” A scream left the man’s mouth as he burst from the tent like a bat out of hell. With a thumping heart, Shaw’s head snapped from side to side, scanning the scene before him. And what he saw made his blood run cold.
The encampment was gone. The tents, the wagons, the milling soldiers and servants – all vanished. Only the churned-up earth and trampled grass remained as evidence of the recent whirlwind of activity.
A wave of despair threatened to overwhelm Shaw. Had he slept for Half an hour? An hour? Half a day? How could he have been so foolish, so carelessly indulgent? For a moment, he stood rooted to the spot, his mind a whirlwind of paranoid thoughts and fear, until a somewhat familiar voice spoke up.
“Capt’n?”
The voice cut through Shaw's despair like a knife. He whirled around, his hand going instinctively to the empty space where his sword should have been. For a heart-stopping moment, he feared it was some ambush, some cruel trick of fate.
But when his eyes focused, he saw the young knight, the one he'd berated so harshly earlier. The lad sat nervously atop a war worg, the creature was a strange blend of a wolf with a hyena-like head. Easily reaching the size of a beast of a horse, it wore a muscular build, and its fur was a mottled gray and brown while its long, thick tail trailed behind it, occasionally smacking the ground with a powerful swat.
Despite its fearsome appearance, the young knight seemed to handle the creature with ease. He sat confidently in the saddle, his hand rubbing the side of the warg's thick neck. The beast itself seemed more curious than anything else, its gaze fixed on Shaw with an intelligent glint in its red eyes.
Most importantly, the reins to another warg were nestled within the lad's other hand. Taking a cautious step forward, the young man extended his free hand, the reins of the spare warg dangling harmlessly. "S-sir..." he started, his voice strained with trepidation. "The Lieutenant thought you m-might need... a steed..." He swallowed hard, “And… well, the camp had traveled quite a ways by now…”
His words seemed to hang awkwardly in the air. Shaw glowered at him, his gaze shifting to the monstrosity at his side, then back again. The young knight braced himself instinctively, expecting another outburst.
However, Shaw remained silent, albeit for an uncomfortably long moment. The air filled with the unspoken tension of their last encounter as the knight captain glared at the young man. Inside, Shaw was warring with himself. "What's yer name, boy?" He spoke with a less accusatory and more resigned tone as he approached and took the reigns of the free worg.
The young knight blinked, startled out of his fearful hunch. While still gruff, Shaw's change in demeanor caught him off guard. He'd half-expected another paranoid tirade accusing him of insubordination or mockery. Instead, he was being addressed, if not with respect, at least with something resembling acknowledgment.
"Hugh, sir." He straightened slightly in the saddle, his voice gaining a touch more confidence. "Hugh of Arling,"
Shaw grunted, a hint of a skeptical smile playing about his lips. "Of Arling, eh? Sounds fancy." He paused as if considering something, then nodded. "Well, Hugh of Arling, you’ve done right by me. But you’re still a bushy-eyed and insufferable shit."
Hugh’s eye twitched at the insult. He opened his mouth to protest, to ask for some justification behind such a harsh label, but a wiser instinct held his tongue. Arguing with the knight captain, while slightly less volatile at the moment, was a surefire way to end up back on the receiving end of his temper.
Before Hugh could respond, Shaw had turned his attention back to the warg beside him. He ran a hand over its coarse fur, studying the creature with a critical eye.
"Never liked these damned beasts," he muttered, his frown deepening. "Sooner to bite yer head off than carry ye reliably."
With a sigh, Shaw moved around his mount and saw two saddlebags and a visibly empty wooden framed burlap sack attached snuggly to the creature's rear. A flash of realization crossed Shaw's face as a cunning glint entered his eyes. "Stay here, boy!" the knight captain barked as newfound energy filled his voice. "Keep the worg steady!"
Before Hugh could fully process the order, Shaw was already darting back into the tent with the empty saddlebags and framed burlap sack in hand. Hugh stared, open-mouthed, as a cacophony of sounds erupted from within. Items clattered against the ground, muffled curses echoed out, and a bout of manic laughter sent shivers down Hugh's spine.
For his life, Hugh couldn’t understand what the captain was doing in the name of all that was holy. This was the Count's tent… was he doing what he thought he was doing? Questions swirled in Hugh's mind, and his worry grew with each passing moment. If he was… then if Wyvern Commander Eira ever found out… Gods, he would be complicit just for standing here, and there would be no saving them from a fiery end if they weren’t fed outright to that beast.
Minutes stretched into eternity. Hugh shifted nervously in his saddle. The worg beneath him whined, sensing his anxiety, and the young knight ran a soothing hand over its coarse fur, trying to calm both the beast and himself.
Just when his nerves were about to fray completely, Shaw burst forth from the tent, his arms laden with the saddlebags and the burlap sack, now bulging at the seams with a mysterious load.
A manic smile crossed the knight captain's face. "Hugh!" Shaw shouted, his voice hoarse with excitement. "Help me remount this, will you? We need to make haste!"
Completely bewildered, Hugh couldn’t help but blink, "Sir, I... I don't understand... what..." He stammered.
"No time for questions, boy!" Shaw snapped, his impatience clear. He shoved the saddlebags into Hugh's hands. "Just do as you're told!”
Hugh held his tongue, swallowing back the torrent of questions swirling in his mind. The captain's erratic behavior, the manic glint in his eyes... there was no point in arguing. All he could do was follow orders, hold his tongue and hope word doesn’t make it to Commander Eira.
It didn’t take long for the two to secure the saddlebags nad make their out of the camp. Their beasts snorted and dug their claws into the ground, tearing down the eastern road at a breakneck pace. Each jarring step causes metallic clinks to echo through the air and shimmers of light to leak out of the bulging bags. Riding close behind the captain, Hugh caught a glimpse of the source – golden goblets and other wares spilling out from a tear, their brilliance amplified by a faint, otherworldly glow.
There was no mistaking it; Shaw had robbed the long-expired count’s tent, an act of greed and treason that could bring the wrath of the realm down upon them. Especially when he saw the bulging framed burlap sack secured just behind Shaw. It shifted precariously, threatening to spill its contents at any moment. Within its depths, something protruded – a dark, ovoid shape, smooth and almost obsidian in its blackness. Hugh squinted, hoping and praying to every god in every pantheon that it was not what he thought it was, or else Eira would forsake the Empire to hunt them down.
The two rode hard as the sun dipped below the horizon, painting the sky with streaks of gold and crimson. The worgs powerful strides ate up the miles until they soon saw the faint outlines of carriages, horses, and other war beasts, and relief washed over Shaw like a cool balm.
"Hail!" Shaw boomed, raising an arm in greeting as two grizzled riders approached from the rear of the convoy. Mounted on war horses, they cut a less terrifying figure than his worg, but their armor gleamed with hard-won practicality.
The guards stiffened upon seeing him, eyes widening in surprise. "Captain Shaw?" one of them exclaimed. "We thought you’d be at the head of the caravan!”
A mask of nonchalance settled over Shaw’s features. "I was… delayed.” He replied in a casual voice. "But all's well now."
"Well, sir, it's good to see you–" the other guard started, but Shaw cut him off with a raised hand.
"And while ye lot left me," he growled scornfully before gesturing towards Hugh, "Hugh of Arling showed spirit and loyalty by remaining with a spare mount." Shaw begrudgingly spoke approval of the young man.
His men remained silent and cringed under their knight captain's glare. After a few moments of uncomfortable silence, Shaw threw himself off his mount and moved to unbuckle the luggage to the rear of his work. "Now…" he said, lifting up the framed sack gently and bringing it to the rearmost carriage, "what's the news? Any trouble on the road?"
Shaw carefully nestled the burlap sack between furs, extra weapons, and what appeared to be the cart driver's meager personal effects. There, hidden amongst the mundane, its sinister contents would hopefully remain undiscovered. Satisfied that his most dangerous cargo was secured, he returned to his worg, where the saddlebags bulged with their promise of stolen riches.
“A few highwaymen were foolish enough to think us a merchant caravan, Captain," one of the guards answered, his voice weary. "There were a few small bands of highwaymen, nothing the vanguard couldn't handle. Too bold for their own good."
"Morale?" Shaw pressed. This was the key, the weakness he could exploit.
"The lesser mages are spent," the other guard replied. "The lack of sleep is starting to get to people. And with the fate of the count…" he trailed off, his face clouding over with uncertainty.
Shaw nodded. The count's death had undoubtedly shaken them. Loyalty was a fickle thing and only reliable when reinforced by wealth and authority. Both were now in question. “Provide them with extra rations and wine–”
Just as he ordered, a deafening explosion kicked up earth and debris further ahead of Shaw. Even from a distance, the shockwave shook Shaw’s very bone. Dust filled the air, mingling with panicked shouts and the maddened cries of beasts.
His first instinct was to glance upwards, searching the twilight for the telltale silhouettes of wyverns. But the sky above remained clear. “Eira ain’t attackin’ us… Then who!?”. Shaw’s eyes darted across the caravan, trying to pinpoint the source of the attack.
More blasts erupted, tearing through the heart of the convoy, but this time, the explosions were followed by strange sounds… An unending series of echoing cracks and snaps in a staccato rhythm, like a thousand angry hornets beating their wings in unison.

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2024.05.20 08:04 submissivekitty2828 PSA: We have far more concrete dates than people let on.

At one point I was thinking about the timeline of FNaF, and decided to write out every concrete date we have. The dates we know for certain are:
And doing this made me realize something. With the number of dates we have, a lot of people are just guessing instead of working around them. Most notably, the reuse of certain weekdays/months can help us understand dates that aren't confirmed. For example:
Now that we've covered every possible point from the Clickteam games, let's take this information and form a timeline. Please note that not all of the specifics will be agreed upon, but I believe the general dates are correct.
And that's it. This post took me all day writing out and double-checking to make sure I didn't get anything incorrect, but I'm sure there are a few typos or inconsistencies and that there are pieces of information I've missed. After all, no one knows all the answers about FNaF except Scott himself, and even Scott makes mistakes. But I feel confident in this and hope that it leaves some sort of impact.
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2024.05.20 07:55 crybabyk12prtls ACOTAR I liked it and I didn't

So I absolutely loved Feyre's character from the first chapter, well written, slightly original, but what the hell happened?
First this weird demon thing busts down their door, and basically says; 'You killed my friend! I can either kill you right now or you can come live in my luxury palace for free and do nothing' And her family just gives her away.
Then I loved the description of the palace, Lucien's character is great, but then the fact that this romance blossoms from. No where. Tamlin and Feyre just 'fAlL iN lOvE'.
I hate it.
But I love how she goes home and rebuilds her relationship with her family, they finally seem happy and she sorta does too. But then she returns.
🤦‍♀
And she magically finds Amarantha and she gives her the fairy tale spiel of 'Answer this riddle or complete three trials and I'll release your lover', and the illiterate, adrenaline hungry idiot Feyre has become, agrees.
She completes all three trials after making a deal with a bat to spend one week with him every month in order to heal her arm, and gets a fancy tattoo, even getting painted and dressed up every night for a 3 month fae wine bender (all the things she was told NOT to do), and oh no! She had to stab her lover to free him. But guess what? He has no heart! So he lives.
Then the queen is like, 'Nuh uh' and breaks every. Bone. In. Feyre's. Body.
But wait! In her dying breath, she answers the riddle, and her boyfriend kills the evil Queen, and somehow all of the high Lords bring her back to life as a cute little faerie for a happy ever after!!
Please tell me ACOMAF is a lot better..
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2024.05.20 06:12 dandanicaica Immersive Experience Apps - Companies that make them?

The clips of the Starcruiser app in Jenny's recent star wars hotel video actually reminded me of an "immersive" app from a 2022 Batman experience from Spyscape (they randomly asked people to free trial it, so I brought some friends to try it with me). I'm noticing that a lot of recent immersive experiences have been moving away from the KP World showcase model of giving you something that you return and instead rely on you to use an app on your actual personal phone. So many of them theoretically send out real-time messages from "characters" or rely on you to scan/go to a location/whatever other fancy thing their mobile app devs can get via an API. Because of that, they can usually never actually interact with any practical effects or live actors. And there's always a sacrificial lamb player because app networking is finnicky. I love to stare at the cavernous gap between potential and actual functionality. My impression is that doing it this way makes development easier (can be remote!) and cheaper.
Disney might've made the Starcruiser app internally, but it's so similar to the Batman one and other ones I've seen that I'm wondering if anyone knows if there's some third party company that gets hired to make all these? Or, if not the specific ones, does anyone know a small company/service that does specialize in conceptualizing things like these with story/narrative leads? Or is there some template/common API service that is used between a lot of those in the know in the space?
EDIT: OR if you don't know, what are your thoughts on these kinds of apps? And if you hate them wholesale, what do you wish they'd have more of / do less of?
(For context, yes, I am working a small immersive experience service project. I want to know, from both a dev perspective to iron out bugs and from a business perspective of how deals/contracts like these are ironed out. I also want to know about these trends as a person because I think it is funny and interesting.)
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2024.05.20 02:23 beautifulanarchy I just hosted my first murder mystery party!

I just hosted my first murder mystery party!
a shot from the night :)
I’m building an AI to create and host a murder mystery party. I’ve posted about my experience building it here a few times before. I had my first playtest of an entirely AI-generated murder mystery.
However, the information below is useful for anyone hosting a murder mystery.
tl;dr: It went pretty well, given that it was 100% generated by AI, but there is still much room for improvement.
How I did it:
  1. I picked a theme: “Fancy Dress, Marina, Portage Bay, Rainy Day, Roaring 1920s”
  2. I invited people.
  3. 2 hours before the event, I generated characters and a mystery for the group with just the theme.
  4. I manually texted everyone their character description with relationships.
  5. After introductions and a little mingling, I text everyone their role: victim, murder, and suspect.
  6. I also texted the suspect’s clues and objectives.
  7. Then, one person was seen how the murder was discovered.
  8. The victim became the detective.
  9. The mystery ended when the detective made the final accusation after everyone else’s choice.
What went well:
  1. Three people couldn’t come at the last minute, so I generated a murder mystery for the group hours before the event.
  2. It took ~5 minutes to generate the murder mystery in a single shot.
  3. The clues did help prompt them to solve the mystery.
  4. It wasn't obvious who caused the murder. This was my biggest concern. They didn't identify the murderer, but they did identify the murder method.
What didn’t go well:
  1. It generates cool fake names, but sometimes, they are hard to remember. People wanted the option to keep real names to make it easier to remember. Name tags would have helped, too.
  2. Sometimes, details, including the clues, were too ambiguous. I think this partially prevented them from identifying the murderer.
  3. The motive is the most egregious in terms of being ambiguous. Was the final motive for the murder: “This secret, related to his dishonorable discharge under the guise of heroism, if revealed by Vivienne amidst her ambition to prove herself in her father's business, would not only ruin Charles but also disgrace him beyond recovery.”
  4. The motive they came up with was more interesting than the one generated by the AI.
  5. The event could have had more instructions about the phases and what to expect. Some of the clues about the characters were surprising. It could have been a feature had it been explained that they might need to improvise.
  6. I didn’t give the detective or the murderer any more information. The murderer didn’t even know why they killed the victim. Giving them the method and motive would have given them information that helped them evade detection.
  7. It was good to show the murderers how they covered their tracks and include those as red herrings in people’s clue sets.
  8. It was weird to have someone other than the victim explain the murder.
  9. The murder also happened after the event, causing a confusing discontinuity.
  10. Overall, there could have just been more instructions on how to announce the murder: turn off the lights, scream, etc.
  11. Dripping the clues throughout the event to keep the mystery progressing.
  12. They liked the idea of objectives for characters who might interfere with solving the murder, but the actual objectives were too vague.
Useful Feedback:
  1. They liked the idea of letting the guests customize their character, even getting the opportunity to set their involvement.
  2. Another idea was to make sure it generated a reason for everyone at the party to murder the victim, to make the red herrings better.
I’m going to continue to focus on improving the generator. If you want to get involved, let me know. I’m seeking a game/prompt designer to help me improve the generations.
While I’m building, it’s free to use and generate murder mysteries. I think it generates, on average, a C+ murder mystery, but with some human intervention, it could be turned into an A+ murder mystery. All I ask is that you let me know how you improved it ;)
https://aimysteryparty.com
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2024.05.20 02:13 speedyBoi96240 Round 4: the phantom-weight champion versus the exalted seraph

Round 4: the phantom-weight champion versus the exalted seraph
Spitfire slumped over and trudged out of the arena.
His worldview had been altered severely.
Not once in his life had he ever thought about giving an opponent respect on their deathbed.
But there was just something about that fight that shook his head for him.
He ended his round the least injured of anyone before him.
An incredible feat considering the two before him were amongst the strongest skylanders.
But not only that, round 3 had left the arena in the best state so far.
Not many wounds lay upon the battlefield this time giving the cleaners a well deserved break after the catastrophic damage caused in the first 2 rounds.
Ambush sat in the stands blown away by what he had just witnessed, other skylanders, mabu and greebles were loudly discussing the outcome.
A large and intimidating figure loomed towards ambush.
When it reached him a gruff yet booming voice greeted him.
“AMBUSH MY GOOD FRIEND ITS NICE TO SEE YOU, WHAT DID I MISS?” Is what the man said.
Ambush slightly startled turned to the man knowing exactly who he was.
“Tri tip… ive told you countless times that you need to use your inside voice more often” ambush responded.
“BUT AMBUSH MY GOOD FRIEND, THIS IS NO TIME FOR SILENCE, THIS IS TIME FOR UPROAR!” Tri tip countered.
“Yes yes i suppose an event this exhilarating doesnt happen every day… now you asked what you missed correct?”.
“YEYUP”.
“Well that spitfire just turned our fellow miss boom bloom into past tense”.
“WHAT?”.
“I forget you're not the brightest… ahem, boom bloom is dead, spitfire killed her”.
“WOAH, SOMEONE ACTUALLY BEAT A SENSEI? AMAZING!” tri tip seemed very happy for someone who had just lost a colleague and friend.
“Disturbing priorities aside how is king pen doing?”.
“OH YEAH I JUST SAW HIM, HE SHOULD BE SHIP SHAPE BY THE END OF THE NEXT ROUND HE SAID”.
“Brilliant, i may have to fight again soon, i dont want him in the hospital for that”.
“SO WHO’S UP NEXT?” Tri tip questioned.
“Well if you had ever learnt to read you would see the notice board over there” ambush pointed to a large board hovering above the arena as if by magic.
“WHEN ONE IS AS IN TOUCH WITH THE POWER OF THE CLUB AS I AM READING PALES IN COMPARISON MY FRIEND”.
“Oh no doubt” ambush mocked “well it says the next to fight are night shift and knight light”.
Tri tips eyes widened “NO WAY! THE KNIGHT LIGHT? YOU MEAN…”.
“I do… the only knight i have ever trained, to surpass me…”.
“WOW! I MEAN JUST WOW! WITH A MAN LIKE THAT FIGHTING MY CLUB WANES FOR MY ROUND EVEN MORE!” Tri tips joy could not be contained and exploded out into a destructive little dance that he performed so carelessly that he accidentally trampled a mabu or two yet failed to notice.
Suddenly a voice echoed throughout the stadium.
“ATTENTION VIEWERS OF THE MOST EXTRAVAGANT EXTRAVAGANZA TO GRACE THIS WORLD IN CENTURIES!” The voice seemed to be coming from speakers placed around the stands.
“ROUND 4 OF THE TOURNAMENT WILL BEGIN SHORTLY! DONT FORGET TO PLACE YOUR BETS AND PLEASE MAKE SURE ANY CHILDREN WITHIN THE VICINITY ARE VACATED IMMEDIATELY”.
“That’s the que tri tip…” ambush said.
tri tip abruptly stopped his dance and swung himself onto one of the benches and yelled “OH SWEET! I CANT WAIT”.
“No need to, looks like the fighters are already stepping up to the plate” ambush pointed out.
“BRILLIANT! THEY REALLY DID MEAN SHORTLY WHEN THEY SAID SHORTLY!”.
“Excellent observation…” ambush said as he rolled his eyes.
Before anyone knew it the fighters of round 4 were staring each other down just like the six others before them.
Knight light brandished his traptanium scimitar with a stoic expression on his face and night shift was shadow boxing the air inbetween the both of them.
Both fighters took their professions before becoming skylanders very seriously.
One was an all star in the ring, revered and highly admired amongst the viewership.
The other was a knight like no other, an angelic swordsman that wore armour fashioned by the most esteemed blacksmiths and craftsmen skylands had ever known.
Even with all of this being popular lore amongst skylands, no one could have forseen what would take place the millisecond the bell rang, no one except the two in the ring.
Thats right, a ring, the very place night shift was the reigning champion in for most of his life, until he was forced out due to the officals having to ban his signature techniques.
Thats right, they had to ban his fighting style to give anyone a chance.
But in this ring…
He was free.
He could do anything he wanted to the man that stood before him.
And night shift displayed his understanding of this once the bell rang…
The vampiric boxer opened with a swift chomp to knight lights shoulder.
And to everyones suprise…
It broke through his armour…
The same armour that had never been pierced, not even by the most divine weapons in skylands.
Knight light was the only person who was unfazed.
“Impressive…” Knight light praised.
“You’re impressed by this, boy? Trust me this is nothing compared to what you have yet to see…” night shift stated condescendingly but truthfully.
“Is that so? Then please, show me…” Knight light said confidently.
Night shift smiled and responded with a technique he liked to call the over underhand.
A powerful attack that ended 86% of his fights during his hayday.
This involves throwing a simple over hand punch at range, then when the opponent least expects it, using his teleportation he would instantly move in close and throw a powerful under hand strike that embodies the true damage of the technique as opposed to the diversion the first hit is meant to be.
So when he performed this on knight light you best believe it did some real damage.
Knight light attempted a block on the over hand like so many did in the past.
However he simply could not react to the under hand just like everyone else.
The resulting damage from the attack left a boxing glove sized hole in knight lights armour revealing his stomach.
“Remarkable, i never thoug-” knight light started before being interupted by a lightning fast barrage of punches that were thrown at him.
Each punch dented his armour and spread cracks across its surface.
Just after a few seconds of the barrage happening knight light had decided that he had had enough…
He lifted his hand and bent his fingers like he was holding a sphere before launching a bright flash of light at night shift.
“Fighting dirty are we? I can do that too…” knight light said as his opponent was violently blinded.
Night shift still had his guard up however, so when knight light swung his scimitar with enough strength to cleave a mountain in two it was not a lethal blow.
His knuckle had a chip in it and a tear in one of his coveted gloves was made but overall no problematic damage was taken.
An impressive display of a boxing champions instinct that shocked the crowd.
“WOW! THIS SHIFTY GUY HAS SOME REAL SKILLS” tri tip yelled to ambush over the cheering audience.
“Indeed, however knight light isnt even attempting to win yet…” ambush responded.
“WHAT!? THIS IS LITERALLY A FIGHT TO THE DEATH WHAT COULD HE BE WAITING FOR??” tri tip replied in a perplexed manner.
“He knows that night shift is not just all stats”.
“WHAT?”.
Sigh night shift has a trump card and knight light is trying to bait it out” ambush explained.
“AHHH SO HE’S USING HIS BRAIN TO FIGHT! I NEVER REALLY GOT USED TO THAT” tri tip said honestly.
“That is unfortunately excruciatingly evident…”.
“YEAH WELL YOUR BIG FANCY WORDS HAVE NOTHING ON MY CLUB!” Tri tip yelled defensively.
“Yes im sure thats the case, now lets just focus on the match” ambush redirected.
“FINE! BUT ONLY BECAUSE THAT ONES THROWING A HAYMAKER!!”.
and sure enough if you were watching the fight in that very moment you would see a still blinded night shift throw a devestatingly powerful punch that made a perfect connection with the skull of his opponent.
A large shockwave was created by the impact and the tiles of the arena crumbled but more importantly knight lights helmet shattered into a thousand pieces.
The man who's face had not been seen ever since his duty of protecting the starlight began…
Had eyes cast upon that very face for the first time since then.
Underneath he was not a gruff viking or an ascended immortal, instead he was just a person, like everyone else.
All of the legends that were told about him had clouded everyones view of such a figure.
The revealing of his face made knight light feel more human, it grounded him for the first time in a while, like a burden had been lifted from his shoulders.
So the act came off, the veil was lifted and he spoke… “you shitty old man…”.
At the very sight of hearing such words from this man the crowd silenced themselves.
“Do you really think anything you have done so far is impressive?” He continued
“Do you really think someone like me could ever be compared to you?”
“Well… i thought those things too, until that punch just now” knight light smiled a comforting smile
“All of my battles and feats placed me on a pedestal that i wasnt worthy of in my eyes”
“But you have just brought me down into a sport”
“A place i can be myself and not the stoic hero everyone thinks i am”
“So for that i thank you”
“Ya done squirt?” Night shift grumbled obviously just regaining his eyesight.
“I am” knight light responded.
“Good, because all of this character development is real nice n’ all but i want to know why, even after everything i’ve thrown at you…”
“You’re still in the same spot you started the match in”
The crowd remained silent but in response to night shifts statement the silence grew louder.
No one had realised it but even after taking hits that easily broke his armour not once had knight lights feet ever left the ground, not once had he ever been knocked backwards, not once had he cried out in pain and whats more? Not once had he bled.
“Well you see… my armour is moreso for theatrics, batman has his outfit, superman has his and so does wonder woman” knight light answered.
“Are you sassing me compadre?” Night shift snarled.
“Not at all! It is strong armour no doubt but my armour is never what made me strong, no no you see my bones and muscles were enhanced by the starlight itself, after a millenia within its proximity, intern granting me enormous power”.
“You talk like your blood is gold and honestly that makes my blood boil but what you're telling me scares me…”.
“Why’s that?”.
“Because if what you said was true that means… that swing you took at me whilst i was blind, was your absolute weakest possible attack”.
“Atleast it wasn’t obvious” knight light chuckled.
The crowd began getting loud at the changing tides, this fight just went from fairly even to a massive mismatch.
However an interesting development in knight lights demeanour was noticeable as it was no longer pompous and gallant but he was a lot more lax despite still displaying faint hints of those aforementioned traits.
“Since a funeral is gonna have to happen soon its best we get back to the fight” night shift yawned.
“We probably should but don’t dig your own grave like that, its unbecoming of a champion”.
“Oh i wasn’t talking about me pal… ive got no one to attend my funeral”.
“Ah a lonely road you’ve paved i take it?”.
Night shifts eye twitched with irritation “let’s just box, im sick of hearing shakespear”.
“As you wish” knight light obliged and opened with a brutal yet glamorous attack.
This attack wasn’t even initiated by so little as a gesture.
It simply started with light pouring out of knight lights body.
This light was very water like and flowed gracefully before sharpening and becoming rigid.
Once solid it wrapped around night shift before he had any hope of reacting to such an attack.
It then pulled him towards knight light who began to charge up a special type of swing.
One that follows through beyond all the way.
This technique was one that had slain many elderitch horrors in the past and its name was “the celestial vortex”.
Once night shift was stunned, helpless and in range knight light let loose…
He swung his scimitar, but not just regularly, like i said, beyond all the way.
The second half of the celestial vortex consists of a 1080 degree spin with the traptanium scimitar.
This means the attack encompasses the full area around knight light and strikes three seperate times with powerful blows.
And so that is exactly what happened to night shift…
The first hit ripped through his ghastly body, the second shattered his mortal bones and the third killed him.
Or so everyone thought because although his body laid lifeless on the ground moments after the incredible attack, a coffin manifested around it out of nowhere.
This coffin had an ominous aura that swirled in demonic fury around it.
But not long after appearing it burst open and a good as new night shift was there ready to settle the score.
“Suprise, im immortal” he said with an astonishing amount of hubris for a man who just got diced in three seperate ways.
“So thats it is it?” Knight light in the arena and ambush in the audience understood the event at the same time and prefaced this with the exact same words.
“THATS GOTTA BREAK SOME KIND OF RULE RIGHT!?” tri tip roared in signature sportsfan fashion.
“Well surely an opponent that can’t die has a supreme advantage in a battle to the death yes, however there may be ways around it we are currently unaware of” ambush tried to approach the situation with logic and reason.
“NA THIS GUY IS GONNA WIN THE ENTIRE THING, THIS JUST GOT BORING IM OUT” tri tip angrily hopped out of his seat and turned to leave the stadium.
Instead he bumped into an individual almost as large as himself.
It was king pen, still bandaged up a tad but overall he seemed in good health.
“Now now tri tip, did the club not teach you patience?” King pen persuaded.
“WHA- KING PEN YOU’RE BACK UP AND RUNNING ALREADY!?” Tri tip was startled by the sudden appearance of his leader, mentor and friend.
“Why yes i am, and im glad to say i did not miss too much of this spectacular match”.
“BUT YOU SAID YOU’D BE READY BY THE END OF ROUND 4”.
“Oh silly tri tip, always being so dense, thats what i love about you, theres no bigger picture in your mind. Can’t you see the round is already coming to a close?” His words sounded harsh but they were comforting and professional in a strange way.
“I- IT IS?”.
“Just watch, my friend” king pen put a hand on the shoulder tri tip did not have his club over and guided him back into his seat then sat peacefully beside him.
Night shift was still, his guard was raised and his eyes were focused.
Knight light was obviously brain storming, desperately trying to find a way he could overcome immortality.
But it wasn’t possible…
There isn’t a way to kill an opponent that can’t die…
All he could do was smile softly.
“There may be nothing i can do to you vampire… however! I will put up my very best against you!” He said confidently.
“Id expect nothing less” night shift replied in agreement with his philosophy.
And so knight light engaged with a heavy swing downwards onto night shift who swiftly teleported out of the way.
Knight light spun around with another ferocious swing that again was dodged easily.
The powerful shockwaves from these attacks tore apart the arena violently.
Many more swings were performed and each successive one had more power than the last.
After 12 or so more attacks night shift performed his final dodge.
Not to say he got hit no, he simply began charging up a powerful punch in response to knight lights onslought.
This was no ordinary punch however.
The way he tensed his phantom muscles was very unique.
He held the power that he would normally release into one of his jabs.
This subsequently multiplied the force that the punch would exert.
But the main problem was that he had to hold the punch for a while.
A feat that wasn’t easy with an actively attacking opponent.
So when knight light began another swing, night shift tapped into a power that would majorly help him.
This power allowed him to constantly teleport to every location simultaneously within a small area around knight light.
This made him virtually unhittable.
He called it “the ghost gods ring”.
Knight light was completely perplexed by the sight of such an ability.
His attacks halted and his brain was scattered in thought.
But again everything has a downside and this technique drained night shifts stamina incredibly fast.
At the very least he had to throw this powerful punch with enough energy to not make it a dud.
However he only had this one chance to do it…
It was an all or nothing approach but it was the only way he could ever hope to win.
So he channelled both techniques for an entire minute.
A minute is what he assumed to be the perfect amount of time but really he had no clue.
A constant minute of being omnipresent in a specific section of the arena…
A constant minute of having his very internal forces gestate and multiply within his muscles…
This was an incredibly risky play to make, if he didnt end this with this attack he was absolutely done for.
His body would be destroyed internally and he would be forced to die over and over again until he had regained enough energy to try it again.
But now was the time to launch it…
He methodically stopped his rapid teleportation behind knight light.
Then he released all of the pent up force he had been holding in, into a full fledged super punch.
The punch radiated power, it generated shockwaves just by existing.
Reality warped and light bended around it.
The size of the fist grew to a humongous size as if by the will of the universe.
This attack was called “The pinnacle of punches” and it ended 1% of night shifts matches back in the day.
It came into contact with knight light before he even realised what was happening.
Steam was being let off in every direction and the surrounding section of the arena was levelled completely with nothing built by mabu remaining.
Knight lights last few pieces of armour turned to dust.
All that survived was his boots and his pants.
Night shift struggled to keep the punch thrown.
His vision swayed and his energy dwindled but he kept holding out for the win.
Well he did until…
His fist exploded.
The sheer pressure of the clash was too much for his hand to take.
Everyone including both fighters were absolutely gobsmacked with this development in the fight.
But what they were to see next would set the precedent…
that this fight was unwinnable…
Knight light appeared to have taken zero damage from that attack.
And whats worse was the fact that his feet were still in the exact same spot they had been in the entire fight.
The first person to realise the match was a lost cause was none other than night shift himself.
“So thats it huh…” he said in a hushed tone
“You are one hell of a guy”
“You took the best i had…”
“And you’re not just still standing…”
“You didn’t even budge, you didn’t even bruise”
“The only one who got hurt by that hit was me”
“And honestly i’d be pissed if it didn’t…”
“That was the strongest punch i have ever thrown and im proud of it”
“But more importantly im concerned about this match now…”
“Neither of us can kill the other, i can’t put a dent on ya and you can’t put me down for good”
“So what’re we gon’ do?” He finished
“While i appreciate your praise and your power i actually did think of a way to kill you” knight light confessed.
If everyone wasn’t already silent from shock they were now.
“You did?” Night shift asked intrigued.
“Yeah but before i show you i just wanted to say a few things”
“I’ve never had such an intense fight”
“Its been a real rollercoaster and to be quite honest at the beginning i thought you were just a grumpy old fart”
“But you exceeded every expectation i had of you”
“And just for you im gonna try to talk normally from now on” he finished the sentence with one last comforting smile
“Hehe… i’d say your doing a great job, i understood every word you said just fine” night shift chuckled.
The whole crowd was dying to know what knight light had in store for them.
No one could believe a way to kill the unkillable existed.
But little did they know…
Knight light was about to invent one…
“Alright!” He yelled to gather everyones attention
“Observe! For you won’t see a more impressive attack as long as you venture within this realm!” He said raising his arms, one holding his scimitar
“So much for talking normally…” night shift mumbled.
All of the spectators viewed intently only to see…
Knight light doing the unthinkable before doing the even more unthinkable.
He stepped forward…
For the first time in this match he had moved out of his starting position.
A thing that would be commonplace in any other fight had become suprising to see in this one.
But he didn’t step forward for no reason no, he took a stance with his scimitar over his head in the air.
He was slightly crouched and he held his free hand outwards like he was stopping someone.
His wings outstretched themselves as if ready to take flight.
Now that all of the preparation was done he inhaled slowly then exhaled even slower…
Suddenly a pool of light formed around his feet and expanded to encompass a large area around him.
Then his body began to glow with a radiant light, like that of the sun.
The very same light encircled his sword and began to wrap around it like a web that flexed and vibrated in a helix pattern.
“Your fighting style reminded me of something…” he began
“The way you made yourself seem numerous and the fact that every punch you threw was stunningly beautiful”
“It just brought stars to my mind”
“And what was around before the stars?”
“Nothing”
“So thats exactly what this attack will do”
“Not nothing, but it will completely erase anything in its path, wiping anything from the face of reality”
The crowd loudly discussed this revelation.
Ofcourse it was so simple yet no one else had ever thought of it.
The crowd seemed to understand the weight of these statements.
But one question was asked numerous times within their discussions.
Could an attack really remove something from the world for good?
Well…
Knight light would be about to answer that question…
For when he swings his blade…
The truth will be evident.
“In a way this attack will be named after you…” knight light was still talking as the attack was charging
“You inspired it…” the light danced around him in the air and shimmered on his body
“And Im going to name it after the inspiration” his scimitar was glowing with a very volatile and unstable light that shifted tones so much no one could determine its colour
“It must be an honour having to be killed this way…” his muscles tensed in response to the light moving on his body as if they were soaking it in like a plant
“Likewise its an honour having to kill you this way…” the very air in the stadium began to sparkle like glitter
“That’s why im calling this ability, the highest possible grade of attack that can ever be reached, “the brightest constellation” as soon as he finished those words knight light jumped into the air
“I couldn’t have had a better opponent in this here match today… thank you” night shift heroically stood proud ready to embrace death as he said his final words.
The jump knight light performed broke the sound barrier and created a sonic boom that sent people in the stadium flying off of their seats.
The liquid light that covered the floor of the arena attempted to follow him up into the sky, this created a bunch of pillars that were formed out of this light.
Once knight light reached the apex of his jump he began hovering in place with his wings.
“I thank you too…” he muttered knowing that only he could hear anything he had to say.
Then he readied his scimitar and began a skydive back down to the arena.
Light encompassed his body like a cacoon.
It swirled enchantingly around him.
On the otherhand the light on his blade began to erupt with an unsettling degree of colour.
Before he knew it he was nearing the ground.
In preparation he held his sword in the swinging position.
Then when he was within the boundaries of the stadium again he swung his blade horizontally towards night shift with the momentum of his skydive included.
All of the light within his blade, surrounding him and on the floor of the arena shot at night shift.
He landed shortly after.
Before reaching night shift the light transformed into stars that were linked together by lines, they resembled constellations incredibly well.
But they didn’t last long because shortly after coming into creation they detonated and discharged a beyond blinding amount of light.
Everyone in the audience could not see as a result of this.
The attack was the mother of all flashbangs and everyone going wild in the stands proved it.
The fact that they could not see meant they could not know what happened to night shift.
And that was the main focus right in this moment.
Everyone NEEDED to know what had happened.
But no one would get an answer until the first few viewers regained their eyesight.
After 19 excruciatingly long and chaotic minutes the very first people able to see again witnessed the state the arena was in.
The entire third of the arena night shift was stood in…
Had been decimated…
It looked as though it had been carved right down to nothing, it boasted a weirdly smooth and eerie shape.
Almost like within a radius of that attack, things had indeed been set to zero.
But no one knew how.
No one except knight light.
Who was smiling with a tear in his eye.
he grimly said with a catch in his throat “i’ll come to your funeral night shift…”.
THE WINNER OF THIS BOUT IS KNIGHT LIGHT, THE EXALTED SERAPH!
submitted by speedyBoi96240 to skylanders [link] [comments]


2024.05.19 01:46 JoeMorgue I got trapped on an Alpine Coaster for hours.

You guys know what an alpine coaster is? They are like a small roller coaster you find in the mountains. They are also called summer toboggans or mountain coasters and I think there’s some long German compound word they are called in parts of Europe. They are like a roller coaster, but with much smaller one or two person sleds you just sit on instead of multi-person cars you ride in, and instead of being built with like a scaffolding or a framework the tracks are just on the ground, using the elevation of the mountain. Basically it’s a coaster track on the side of a mountain where you ride a sled down.
They are pretty fun. Or at least I used to think so. They are more “personal” than roller coasters and although you get nowhere near the speed on them that you do on a good traditional roller coaster and they can’t do corkscrews or loops or anything like that the openness and simplicity of the ride gives an impression of a much greater speed. You’re just sitting there with nothing but a little plastic sled and the track between you and the ground as it goes zooming by. It’s like the difference between how fast a go-cart feels compared to how fast a sports car feels. You know the sports car goes faster but the open, simpleness of a go-cart feels a different kind of fast. There’s plenty of POV Youtube videos if you want to get the basic idea of what they are.
I used to love alpine coasters. Used to.
My family used to go to Gatlinburg and Pigeon Forge and up and down the Smokey Mountains for vacations when I was a kid and they are common in that area and I’d always rode them every chance I got.
But as with so many things after I grew up and went to college they just became part of my childhood that slipped away. They aren’t exactly common once you get away from the mountains.
Until one cool spring afternoon in 2004. I was in my final year at college and I was driving back to campus in Tennessee after a short visit to my folks in North Carolina. It was only like a 4 or 5 hour drive via the most efficient route and I had no need to be back at campus early so instead of taking the freeway all the way I got off and took part of my trip through the mountains. The scenery was nicer and I admit I liked pushing my Camaro just a little faster than I should through the twisty mountain roads.
Just after lunchtime happened upon one of those little by-the-highway tourist towns deep somewhere in the Smoky Mountains near the Carolina/Tennessee border. Nothing fancy, a gas station/truck stop, a diner, a couple of places selling tourist merch nestled deep in the mountains. I pulled into the gas station. My tank was getting low and I needed to stretch my legs, maybe grab something to eat. It was still early and I only had another couple of hours. I could kill an hour or so and still make it back to campus at a decent hour.
I pulled into the gas station and was filling my tank when I happened to glance across the road and… well I’ll be damned. There it was. “The Blue Ridge Alpine Coaster.” Nestled on the side of the mountain was a building, a mockup of a red barn, where a single railed track that led up into the mountains, where it soon got lost in the greenery. Wooden hand painted standees of cartoon character bears dressed in stereotypical “Hillbilly” getup stood around, some of them holding signs showing the ride hours and ticket costs and other info. I had to admit, as silly as it was, it made me smile.I finished pumping my gas and, well, nostalgia is a helluva thing. I decided then and there I could waste a little time riding an Alpine Coaster again after all these years before getting back on the road.
I parked my car in a corner of the truck stop's parking lot, put my phone in the center console, this being the days before smart phones when people didn’t keep their phones with them 24/7 and I didn’t want my old Nokia brick phone to fall out during the ride, locked my car and walked across the mountain highway to the Alpine Coaster building.
Getting closer, the place was less inviting. The half hearted attempt at a whimsical faux-Americana kitsch was far less effective when it brushed up against the actual decaying, run down wooden building. Hell calling it a building was generous. It was a wood frame holding up a long roof that covered the area where you got on the sleds. The wood boards creaked under my footsteps.
The only real enclosed structure was a shack that held, what I assumed, was a ticket booth. A door on the side had both a single occupancy bathroom with an out of order sign on it. An old Pepsi machine buzzed and glowed next to it.
Still the place looked alive. Ahead of me a bored looking attendant was helping a mother and her young son into one of the sleds while in a bored monotone repeating the safety brief. A few people were waiting in line at the ticket booth. Up in the mountains the playful shouts of people on the ride echoed down. Fond memories of my own childhood rides flooded my mind.10 minutes and 15 dollars later I was settling into the hard plastic seat of a bright red sled sat atop a simple aluminum rail.
I couldn’t help but grin as the sled slowly climbed the track up the mountains, making click-clack ratcheting sounds that hit my nostalgia centers hard. I felt good. The air was cool and crisp and smelled of pine.Higher and higher in the mountains we went. I don’t know if this is my mind trying to make sense of it after the fact but when I remember these moments, the last good moments, I sometimes think I remember a very slight, very subtle pit of fear in my stomach. I honestly don’t know if I felt it at the time or not or it’s just how my mind tries to make sense of it looking back at.
But either way mostly I was enjoying myself. I smiled. I was a kid again. I could hear riders in front of me let out that initial yell of terrified glee you get at the first drop of any good ride.
It peaked. I glanced around. I could see for miles, rolling hills and mountains. I the sled tipped over and zoomed down the mountain and I let out the same happy yell I heard from the other passengers.The ride zoomed down the mountain, catching speed. The mountain forest floor zoomed past, only a few feet under me. Trees zoomed past. I gave out a happy whoop as the ride banked hard around a curve and then looped back under itself.Another dip, another curve. I closed my eyes, enjoying the feel of the G-forces pulling me every which way.
There was no one exact single moment where things started to go “wrong.” The ride kept going. And going. At this point the first creeping thought entered my head.
The ride… was still going.
It just started to hit me… this ride was going on for a really long time. I had taken a dozen rides on various coasters of this type before that day and they topped out at about 5 minutes or so, and that was the long ones. Longer than a traditional roller coaster but not that long. This one had been going on for what felt like 10, maybe even 15 minutes.
I looked back over my shoulder and could only see trees, moving too fast to really get a bearing on where I was at in relation to anything.
I wasn't exactly really worried yet. Okay so I had found a particularly long alpine coaster. At the time I wasn’t 100% wasn't sure they didn’t exist or anything like that. I was a little… unnerved but nothing was happening that was impossible. Yet.
I was trying to talk myself back into just enjoying the ride and stop overthinking it, and halfway succeeded, when out of nowhere I suddenly banked hard, the track jutting out almost over a sheer cliffside. I gripped the sled more tightly as I was whipped around. The ride then dipped hard and picked up speed, barreling down the side of the mountain.
I was pushed back against the seat by the force of the drop. Jesus I didn’t remember them being this rough. I was feeling slightly nauseous. And where had this elevation drop come from I wondered? I was still in the foothills and I didn’t remember seeing anything but gentle rolling hills and light drops from looking at the ride’s route earlier. How the ride had managed such a long, steep drop in this area I didn’t know. . For the first time I hoped that the ride would be over soon. I had no idea then how much I would want that same hope to be true so much more as time went on.
With a whiplash motion I was whipped forward and then back as the ride leveled out on flat ground again, but by this point I was going fast, too fast. My neck hurt from the mild whiplash and I felt sour in my throat and for a moment the contents of my stomach threatened to come back up. For the first, but hardly the last time the ride felt unsafe. Alpine Coasters are tame affairs, much slower and gentler than full on roller coasters but this thing was throwing me around like no thrill ride I had ever been on.
I looked around. I mean I wasn’t that deep into the woods. I should have been able to see a glimpse of something; the highway, the gas station, the tourist shops, the Alpine Coaster office, something, anything. But nothing. Just trees.
I forced back some panic for the first time. I closed my eyes and counted to ten. The ride zoomed along. I counted to 60. I counted to 60 again. And again. Okay this was getting uncomfortably harder and harder to explain.
Suddenly I noticed that up ahead the track seemed to just end, for one brief, terrible moment I thought the track just ended but I was wrong. Almost without warning the track dipped in an almost vertical drop. I almost screamed as I plummeted for 20, maybe 30 seconds before flattening out again.
By this point the voice in my head that was telling me something was wrong was louder and I could no longer tell myself it was wrong. This ride could not have been this long. I tried to make sense of it, wondering if somehow I had gotten diverted onto some kind of maintenance track or, hell for one brief irrational moment even entertaining the idea that I had wound up on an actual train track somehow. But that was absurd. The rail below me was not a train track, it was still just the simple, aluminum rail of an alpine coaster and there had been no diversions or junctions in the track. I was still on the ride, as insane as that was starting to feel. Had the ride somehow looped? Again after having the thought I immediately dismissed it as crazy. There’s no way I could have missed the ride building where I got on. And what kind of ride loops over and over?
The sled zoomed through the forest, oddly never seeming to lose speed despite the relatively flat grade of the track. I cursed myself for leaving my phone in the car and not wearing a watch. I don’t know exactly how long I had been on the ride at that point but it felt like I had been on the ride for a half hour, maybe more. But time is a funny thing when you’re in a situation you’ve never been in. Could have been more, could have been less, at that point.
My pride finally failed me. I started to scream for help. I screamed out that the ride was broken, to stop it, that I needed help. I did that for about ten minutes or so I think. The ride kept going. Mostly flat, level track with occasional mild dips and turns. But the simple length of the ride grew more and more unnerving and unexplainable.
I thought about just bailing out. But the ride, impossibly, was still not slowing down and chunks of mountain rock and thick tree trunks were all around me. Bailing out without risking smashing into a rock or a tree seemed impossible.
The ride kept going.
Up ahead the forest was clearing out some, I could see the forest brightening, more sunlight making it through the canopy.
I wasn’t prepared for what I saw.
The trees stopped and I had just enough time to take in a flat, open area of rock maybe 40, 50 yards at most before another sheer cliff. The tracks twisted and turned and then shot straight down. But that wasn’t the worst of it. For a moment, a very short moment, I had a clear view for miles and the landscape was, to be blunt, totally impossible. Any possibility that I had just stumbled on some incredibly long ride was blasted out of my head. Barren, volcanic looking rock stretched for miles. Jagged, black rocky outcroppings as far as the eye could see. I was in the goddamn Smoky Mountains. They don’t look like that.
I had a few moments for the terror of that view to settle in before the cart plunged into another horrifying drop. I gripped the handles of the cheap plastic sled until my knuckles turned white. The drop felt completely vertical, like I was falling at terminal velocity. I screamed. My stomach dropped and turned. I imagined the sled coming away from the track and me just plummeting screaming to my death on the rocks below. But somehow the ride still functioned. I closed my eyes tightly and just waited for whatever was going to happen. Eventually after several what felt like a full minute of steep plunging the track again leveled out, and I opened my eyes to see myself moving at breakneck speed over that black, rocky landscape.
Now that I was moving on a more or less flat horizontal track again I took a few deep breaths. I looked over the edge of the track. Nothing but that black, jagged rock, almost looking like obsidian, zooming past. I had no idea how fast the sled was moving now. Fast. Faster than a gravity powered sled should be moving. And the track was higher off the ground now. Alpine slides usually stick pretty close to the ground, but I was 20 feet or so in the air, the track suspended in the air, a simple metal tube tower like a power pylon every few yards.
Without any immediate threat and the sled moving fast but steadily and level I was able to think about my situation again, for all the good that did me. Ahead of me the track just continued to the horizon, nothing but the same rocky landscape as far as I could see. I craned my neck to look back over my shoulder and looked back behind me and it looked the same. Even the mountains were but distant specs on the horizon behind me.
This was insane. There’s not a giant seemingly endless field of black jagged rock in the goddamn Smoky Mountains. There’s no cliff faces tall and steep enough for a multi-minute vertical drop. And alpine coasters were small affairs, not major engineering projects that span miles with pylons and vertical tracks. It made no sense.
Sadly it wasn’t going to start making any more sense anytime soon.
The ride kept going.
I was on this rocky landscape for several hours. I feel comfortable saying this because I could actually notice the sun getting lower in the sky. And the sled wasn’t slowing down despite the grade of the track being flat. I was getting cramped from sitting and stretched my legs and twisted my back as best I could. Didn’t do much help. My eyes were starting to get irritated from the constant wind in them. Worst of all it was starting to get chilly. I only had on a light jacket, a windbreaker, just something to keep the breeze off me, no real insulation. I was cold, my joints were stiff, I was hungry and thirsty. My eyes watered and my throat was so dry it was sore.
But none of that was as bad as just how little sense this all made. There’s nothing like this place anywhere near the Smoky Mountains. This was like some volcanic rock landscape. The more I thought about it the less sense it made.
The ride kept going.
My mind didn’t even try to process this. Whatever I was experiencing simply couldn’t be possible. I was crazy. I was dreaming. The CIA had kidnapped me and dosed me with some new version of LSD and I was in a straightjacket in a padded room at Area 51.
The sled kept zooming along as the sky turned to dusk. Soon the bridge disappeared from my view and I continued on along the endless, rocky, featureless landscape.
I sat back against the sled, mentally and physically numb. I was exhausted. I was thirsty. I was cramping up. I was hungry. I had to pee. I held it for as long as I could, then had no choice but just wet myself. I cried until I had no more tears left. Then I just sat there.
The ride kept going.
By the time the sun dipped below the horizon my throat felt like sandpaper. I dug around in my jacket pockets hoping to find a stick of gum or piece of candy. Nothing. I checked again, having nothing else to do. Under a crumpled store receipt in the inner pocket of my jacket was a single old, forgotten cough drop. I unwrapped it from the paper and popped it in my mouth. Saliva flooded back into my mouth and I was overwhelmed by the methanol and medicine taste. It was something at least, although I knew it would be a brief and temporary fix at best.
I felt my eyes get heavy. It was getting colder. That mountain cold. That deep cold the mountains have even into the early spring when the sun goes down. That kind that just pulls the heat right out of you. I shivered. A terrible, horrible certainty came to me. I would ride until I passed out from exhaustion or the hypothermia set in. My body would tumble off the sled to fall and skip across the rocky ground like a stone skipping across a lake, my bones breaking as I tumbled until my body finally came to a stop. If I was lucky I would be killed and not have to lie for days, broken and bruised, on the ground until death took me.
The ride kept going. The ride kept going. The fucking ride kept going.
“Fuck you” I said to the ride, my voice a horse whisper. I pulled my jacket closer around me, for all the good it did. The cold wind was slowly but surely pulling my body heat away. My shivering got worse, crossing the line from a simple normal shiver into those deep, almost violent full body ones.. I wasn’t anything you could call an experienced outdoorsman, but I knew enough to know that wasn’t a good sign.
It was getting dark. There was a full moon at least so I wasn’t totally in the dark.
About then I noticed something. The landscape, what little I could see in the fading light, was changing. It was smoothing out, becoming less rocky and craggy. Up ahead an odd, shimmering light was starting to appear on the ground.
I was over it before I even realized what it was. The tracks were going over a smooth surface.
Water. It was a lake. The odd lights I had seen were the moon, reflected in ripples on the lake.
Within minutes I was out of the view of the land. After the nearly endless rocky landscape and everything else I had seen, it scared me how little I was shocked. I didn’t like how mentally numb I was getting. I leaned over. There was enough moonlight to see the water, 15 or 20 feet below the track. The pylons holding up the track went into the water, the light wasn’t good enough to even make a guess at how far they went down or how deep the water was.I leaned back in the sled. My eyes were red and bloodshot from the constant wind. I closed them. This was a mistake.I jerked awake. I don’t know if I dozed off for a split second or an hour. My weight had shifted and I caught myself as my center of gravity was in danger of sending me off the sled and into the water.
I screamed in anger. A deep primal scream. I hurt so bad. My joints felt like they were full of glass. My limbs were full of pins and needles. I glanced over at the water. For the first time on the very edges of my brain a tiny voice started to speak up, telling me that I could be all over if I just jumped. I shut the voice up, but it scared me still.
I sat there as the ride went on. It felt like hours. Eventually the lake ended in a rocky shore line. The damned ride. There was no safe place to bail out. If the ride slowed down, it was high in the air, if it moved toward the ground it sped up. Sharp rocks, big trees, nothing you could safely bail out into.
I kept having to force myself awake. I kept dozing off. Once I felt myself falling asleep and drove a vicious uppercut into my own nose to stave it off.
I seriously started to think about how much longer I could hang on. The voice came back again. This time I didn’t shut it up. I wasn’t admitting it to myself yet, but I was starting to think about the best way to land that would end it quickly if I needed to.
Something was ahead. The track seemed to dip into the ground. I was too tired, too beaten to even get scared. I was just resigned to whatever happened at this point.
With little warning the track took my sled into a tunnel in the ground. Everything went completely pitch black. After several moments even the dim moonlight was gone.
This was the worst part. The creepy forest, the immense rocky landscape, the eerie lake… those were bad. But this was just nothing. Nothing to look at, nothing to hear, nothing for reference or sense of where I was going. The walls of the tunnel felt like they were inches from me in every direction. The air felt thick, like there wasn’t enough oxygen.
With every moment I was in that tunnel I lost a little more hope. After a long, long time I made a decision. When I got out of this tunnel, I would jump. I didn’t care anymore. Hopefully there would be a spot where I could be certain the fall would instantly kill me. I was done. The ride had beaten me. I sat there, waiting for a chance to end this on my terms. That was all I had left.
Eventually up ahead, a tiny speck of light appeared. I gathered my strength, ready to end it. I sat up, getting my legs under me so I could jump as soon as we were clear. The sled burst out of the tunnel. The dim light of the full moon was enough to be momentarily blinding after the pitch black of the tunnel.. I gave my eyes a moment to adjust.
I was back in a normal looking Appalachian forest. Rolling hills, green trees. The air smelled of pine again. I heard an owl hoot off somewhere.
Slowly I lowered myself back into a setting position, in shock. At first I refused to believe it but the ride was slowing down. I held still, making sure my mind wasn’t playing tricks on me, but no, the cheap plastic sled that had been my world for what felt like an eternity was slowing down.
Up ahead, a structure was visible, peeking out from among the trees in the dim lighting as the sled moved down the track.
It was the Alpine Slide building. The crappy fake red barn where I had boarded this cursed ride so long ago. I blinked and rubbed my eyes, sure it was either my mind or the cursed ride playing tricks with me. But the building stayed there.
It grew closer and closer. The track leveled completely out. The sled slowed down more. Before I had the time to really come to terms with it I arrived back at the building.
The sled slowed to a stop, gently pumping against another sled parked on the track. I sat there for a few moments, gasping in great big gulping fear breaths, trying to assure myself the ride didn’t have one last trick of its sleeve.
I looked around. The place was empty, deserted. The overhead lights were still on and the old Pepsi machine still glowed and buzzed, but the ticket booth was dark and empty, a metal gate pulled down over the ticket window.
Suddenly it hit me that I was free and I practically leapt out of the sled and onto the platform. I immediately collapsed. My legs were jelly and my head was spinning. I tried to stand up again and doubled over, dry heaving. Have you ever been out on a boat for a day and have that weird reverse motion sickness when you’re back on solid land? It was like that times a hundred. My inner ear was literally pounding, all the motion had really done a number on it.
I laid there for a few moments and eventually forced myself to stand up on my two wobbling legs. I looked around, a horrible certainty creeping into my mind that there would be no exit, no way off the platform but to my relief an exit turnstyle, one of those full height ones, was set into the fence that surrounded the ride property.
I went through it and found myself back on the main road. The truckstop was still there, still open but far less busy. My car sat in the same corner of the parking lot I had left it.
I allowed myself one look back, just one quick one. The metal skeleton of the Alpine Slide track sat there, dark and quiet but otherwise normal.
I stumbled-ran back to my car, dug the keys out of my pocket, and collapsed inside. When the door shut I let out a primal scream, the tons of fear and confusion and anger all fusing into a single, raw emotion. I screamed again and again.
After a few moments I felt like I was emotionally at least back to a place where I could act, although I wasn’t sure yet what to do next. Not really knowing what to do I cranked the car. The A/C had been on low when I shut off the car and it came roaring back to life and cold air blowing on me almost sent me back into a full on panic attack. I fumbled with the climate controls until the air stopped blowing directly on me, then calmed down enough to turn the heat on, helping to get the chill out of my bones. There was a half full bottle of water in the center console cup holder and I grabbed it and chugged it. Nothing ever tasted as good before or sense as that few ounces of water.
That was when I noticed the clock on the radio head unit. It was 4:17 in the morning. It had been about one, one thirty or so in the afternoon when I got on the accursed ride.
Over 15 hours. I had been on the goddamn ride for over 15 hours. Over half a day.
I just sat there. Warming up. Calming down. I was exhausted. I was dehydrated. I can’t even describe how my head felt. I probably had at least a minor case of hypothermia. I thought about going into the gas station and asking for help but what would I even say, and more than anything I just wanted to get away from this place. And I just wanted to get away. I wanted to be nowhere near that damn ride.
I put the Camaro in gear and pulled into the street and in panic I immediately slammed on the brakes. I was lucky there was no traffic on the road at that moment. The feeling of accelerating to just normal surface street speeds made me sick to my stomach. I gathered myself and very slowly accelerated the car I usually treated with a very heavy foot up to 30 miles an hour. Every time I tried to accelerate at a pace faster than “Old Lady Going to Church, Uphill” I would have a panic attack. I was okay once I was up to speed, but accelerating freaked me out after being on that ride.
I drove about 30 minutes, putting some arbitrary amount of distance between myself and the coaster. Eventually I made it back to where the twisty mountain road met back up with a major road that would eventually meet back up with the highway. After a few more minutes of driving I saw the onramp for the highway. There was one of those big truckstop travel plazas and pulled in, parking right up at the door. I smelled like pee and I can only imagine how I looked, but I didn’t care.
I kept a couple of emergency 20s in the back of my wallet and spent it on the biggest bottle of water the store had, an overpriced bottle of eye drops, and a huge travel mug of coffee. The clerk looked at me as if he was expecting me to either drop dead or rob him the entire time.
Back in my car I downed the coffee. I put a few eye drops in each of my eyes and sat there as the caffeine took effect until I felt like I could make it back to my apartment. The sun was just coming up when I finally pulled out of the truck stop and got on the freeway. I slowly, very slowly, accelerated up to highway speed, put the Camaro in cruise control, and let the miles start to drift away. I turned on the radio, I needed to hear human voices. Every time my mind went back to what had just happened I turned the radio up louder, eventually drowning it out with painful levels of rock music. I wasn’t ready to think about it yet. Yes looking back I know I was just in denial. I finally made it back to the crappy little apartment I had off campus, a little two story walk up studio. I let myself in and collapsed on the cheap couch. I was asleep before I even had the time to decide whether or not to do anything else. I woke up later that afternoon. I took a shower and ate a meal and didn’t think about the ride. I washed the pee stained filthy clothes I had been wearing and didn’t think about the ride. I went back to class and didn’t think about the ride. Every time I thought about the ride I forced it out of my head. I’m sure this wasn’t the most mentally healthy thing to do but what can you say?
I didn’t forget about it, don’t be silly. This isn’t the kind of thing you forget. One day while looking up something else in the university’s library my curiosity got the better of me and I looked up the Alpine Slide. No website but a few Google Map and Yelp mentions. None of them mentioned anything weird, certainly nothing even remotely like what I experienced. Near as I can tell it closed sometimes in the winter of 2012.
Life went on. I mean, that’s what it does. The next day was a little better. And the day after that a little better. And the day after that a little better still. I met a nice girl. Graduated. Got married. Got a nice house in the suburbs. Got a dog. Had a daughter. Spent a lot of time happy and not thinking about being trapped on an endless alpine coaster.And that was my life for many, many years after that.
Until a few weeks back when as a very different person I found myself driving a boring and safe mid sized family SUV through those same mountains. My wife Carol, 5 months pregnant, sat in the passenger seat, our 6 year old daughter Emily in a booster seat in the back, and Max our mixed breed mutt next to her. It had been a nice pleasant trip, driving back from visiting her folks.
I hadn’t thought about that fucking ride in so long I barely registered that I was in the same general area until it was too late. Suddenly I realized that little mountain tourist trap town was only a few minutes down the road. I swallowed hard and gripped the steering wheel hard. Carol was looking out the window at the scenery and Emily was deep into some kid’s Youtube video on an iPad. I forced myself to keep my breath steady as we rounded the corner.The town was still there, sorta. Time had not been kind to it. The gas station was still there, at some point it had been bought out by Shell. The tourist trap shops were still there. One of them was now a vape shop. The diner was closed, the building looking like it sat unused for a long time.
But of course that’s not what I cared about. A looked over at the site where the Alpine Coaster once stood. It was gone. The kitschy fake barn was gone. The site was just a bare concrete slab with a chainlink fence around it. Faded “no trespassing” and “for sale” signs hung off the fence. A pile of old, decaying lumber that might have once long ago been part of the structure covered part of the old lot. No sign of the track remained outside of some old concrete support posts dotting the side of the mountain.
I exhaled out a breath I hadn’t even realized I had been holding in. Soon the little town disappeared in my rear view mirror.
About a half hour later we stopped for gas. I pulled up to a gas pump across from a massive motorhome. Max stuck his head out the window and started barking at a little white dog, a toy breed of some kind, in the window of the motorhome. Carol and Emily immediately headed into the store to restock on snacks while I fueled up.
I stood there, a half smile on my lips as Max barked and wagged his tail in an attempt to attract the attention of the other dog while I filled up the tank, said dog doing an admirable job of ignoring him.
Right about the time I finished fueling up and cleaning the bugs off the windshield Carol returned from inside the store, Emily in tow, arms filled with two full sized bags of Salt and Vinegar Potato Chips and what looked to be a half dozen individually wrapped pickles.
I raised an eyebrow at the collection of food but knew better than to question a pregnant woman's snack choices.
“Should we take Max for a quick walk?” Carol asked. The travel plaza had a nice little gated dog walking area off to the side.
“Yeah probably not a bad idea, he’s been cooped up in the car for a few hours.” I said. Max, upon hearing his name and the word “walk” , forgot about the other dog and upgraded from wagging his tail to wagging his entire body while making whining sounds and staring right at me.
About this time I became half aware that the big motor home next to us was pulling away. I didn’t think much of it, outside of doing a quick automatic mental check to make sure Emily was well clear of the moving vehicle, but she was safely between me and our SUV, well out of the way.
But that was when Emily looked behind me and cheerfully yelled “Daddy look a roller coaster! Can I ride the coaster?”
It’s cliche as fuck I know but my blood went cold.
I turned around slowly, certain in my knowledge that terrible old decrepit Alpine Coaster would be there, having just popped into existence to trap me again.
That.. is not what I saw. Sure enough there was a coaster there, one I hadn’t noticed earlier because it had mostly been blocked by the motor home, but there it was. It was even an Alpine Coaster.
But it was not the same coaster I had encountered those years ago. That was immediately obvious. It was a small but modern and newish looking setup with neon lights and a bunch of people. There was an actual building where you bought tickets and a little snack stand.
“Daddy! Can we go on the coaster!” Emily asked again.
My mouth made motions but no words came out. I glanced over at Carol, hoping she’d say we didn’t have time but to my horror she smiled and said “You know what? That does sound like fun. Daddy will take you while I take Max for a walk.”
My mind raced, trying to think of a way to get out of it. But Emily was already dragging me across the parking lot to the entrance.
I patted my pocket, making sure my phone was in it. Every fiber of my being was screaming to run away. I slept walked through the line and the ticket booth while Emily bounced happily.
We got into a two seat plastic sled. This one was actually a lot nicer than the one my mind wouldn’t stop thinking about. It had two nice cushioned seats, big grab handles, even a nice rollbar.
The sled started up the track. I fought back the panic. I swerved my head around, keeping the building in my view. I was terrified of losing sight of it. We made it to the top and Emily did a happy squeal as we started down the side of the mountain.
My heart raced. Any second, any second my mind told me we’d lose sight of the building and then the ride would never end. The ride sped down the mountain. My mind tortured me with thoughts of not only going through it again, but seeing Emily go through it. The ride went around a big, banking turn. Emily kept shouting happily. How long before Carol reported us missing I wondered? Could I keep Emily calm? What if it lasted even longer this time? What if this time it never ended?
And then we were back at the start of the ride. The same attendant who had helped us into the sled was helping Emily out. I stepped out. The attendant gave me a brief look but said nothing. I guess I looked a little wild eyed.
I was fine. Emily was fine. It had been a perfectly normal, fun ride.
“That was fun Daddy! Thank you!” Emily said. I forced a smile back. “It was fun.” I responded, hoping like I sounded like I meant it.
I took Emily’s hand and we walked back to the car. Max saw us coming and barked happily. Carol looked up from the pint of Ben and Jerry’s she had somehow acquired and added to her snack collection while we were gone and smiled at us.
“Did you have fun?” she asked.
“It was so fun Mommy!” Emily said.
Carol smiled down at her, but then looked at me and frowned. “Are you okay?” Carol could read my face a lot better than the attendant could. “You’re pale.”
I smiled and this time the smile felt real. “Ya know what. Yeah, I think I am okay.”
Carol looked a little puzzled, but didn’t press it. We loaded Emily back in her booster seat, stopped Max from trying desperately to eat half a discarded gas station hot dog off the ground and got him back in the car. Carol and her small collection of snack food took her place in the passenger seat and I got in the driver's seat.I smiled. I cranked the car. I put it in gear. I pulled out of the gas station and back on the road, this time accelerating just a little faster than I had in years.

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2024.05.18 23:41 Sweet-Count2557 Best Travel Toys For 5 Month Old

Best Travel Toys For 5 Month Old
Best Travel Toys For 5 Month Old
Exploring the world with a baby can be an exciting adventure. But, while they may not have any say in where you go and what you do, it’s important to bring along some of their favorite things too!
Choosing the right travel toys for your 5 month old is essential for ensuring that both your little one and yourselves are happy on the road. As a travel expert specializing in infant journeys, I'm here to guide you through selecting the Best Travel Toys For 5 Month Old that will keep them entertained and content during those long car or plane rides!
Rattles And Teethers
Traveling with an infant can be a daunting task, but it doesn't have to be! With the right travel toys for your 5-month-old baby, you can make sure that every journey is enjoyable.
Rattles and teethers are essential for any trip - they give babies something to hold, soothe them when upset, and provide hours of entertainment.
For traveling purposes, lightweight rattles are ideal - look for ones made from soft materials like cloth or silicone, as those will easily fit in a diaper bag. If possible, find options that come with different textures and shapes; this way you'll keep your little one's attention longer. Soothing sounds are also key: pick out some musical options that will help lull them into peaceful slumber while on the go.
When choosing rattles and teethers for your 5 month old baby, always consider portability and convenience over size and complexity. Traveling should never mean sacrificing comfort; by equipping yourself with the right tools you can ensure your child has all the sensory stimulation they need without having to lug around extra items along the journey. And who knows? You might even enjoy it too!
Books And Music
Now that you have chosen the rattles and teethers for your 5 month old, it is time to think about other toys they can enjoy while traveling. Books and music are great options since they both provide an educational opportunity as well as entertainment during long trips.
For books, look into interactive ones with bright colors and fun characters. These types of books will keep your baby entertained throughout the journey:
A touch-and-feel book with different textures on each page
An alphabet board book that teaches letter recognition
A pop-up book made from sturdy paper that stands up to wear and tear
Interactive music is also a great tool for keeping your infant engaged during travel. Consider these musical items:
A toy instrument like a xylophone or drum set so your little one can make their own tunes
Educational songs featuring animal noises, counting, letters, etc.
Playlists of calming classical music for naps in transit
With books and music at hand, you'll be able to create a learning environment no matter where you are! Keep in mind that safety comes first when selecting any type of toy; always double-check age recommendations before purchasing anything for your 5 month old.
Soft Toys
It won't be long before you and your 5-month old baby are packing up the car for a road trip. As an expert in infant travel, I recommend having soft toys, to keep them entertained as well as comfortable during their travels. Here's a list of some of my favorite travel toy companions:
ToyAge RangeWeightTeddy Bear Rattle0+ Months2 lbs.Cuddle & Coo Owl3+ Months.99 lbs.Soft Book0+ Months1 lbLamaze Activity Gym0+ Months4 lbs.
Soft toys are great when traveling with an infant because they provide sensory stimulation through bright colors and engaging textures. They also give babies something familiar to hold onto while exploring new sights, sounds, and smells on the open road. Plus, they're small enough to fit into diaper bags or backpacks without taking up too much space! When it comes time to say goodbye to home comforts, these beloved friends can serve as a reminder that no matter how far away from home we may go, there will always be something along for the ride that is sure to make us feel loved and secure - even if it’s only just a little plush bear rattle!
Activity Mats
Traveling with a 5-month old can be both exciting and daunting. To make it easier, having the right travel toys is essential.
Activity mats are perfect for keeping your baby entertained during long trips. They’re lightweight, foldable, and easily stored away when not in use. Plus they come in many different designs that promote imaginative play and sensory exploration through tactile materials.
Activity mats provide endless hours of fun at home or on the go because they’re made from durable yet soft baby-safe materials like cotton and foam which makes them travel-friendly too! Your little one will love exploring all the textures and colors of the mat while developing motor skills as well as hand-eye coordination. They’ll also love getting lost in their own world of pretend play using various shapes, patterns, and objects found on the activity mat!
Your 5 month old deserves to enjoy every journey with you just as much as you do! With an activity mat, they won’t only have something entertaining to play with but something that promotes learning too – making it a win-win situation for everyone involved!
So why wait? Get creative with your travels by investing in some portable toys that your baby can cherish no matter where life takes them.
Stacking Blocks And Puzzles
Ah, the joys of traveling with an infant! Nothing quite compares to it. It's a special time - and one that can be made even more enjoyable when you have the right travel toys for your 5-month old little one.
Here are some ideas that just might make life on the go a bit easier:
Stacking blocks and puzzles: These are great for helping babies develop their fine motor skills while learning about colors, shapes, numbers, letters and other concepts. Not only do they provide hours of fun but also help create strong cognitive connections in young minds.
Building Blocks: This is another favorite among five month olds because they allow them to experiment with gravity as well as discover new ways to build structures by connecting pieces together. Plus, building blocks come in all sorts of colors and shapes which helps stimulate tactile senses as well sensory development too.
Sensory Toys: Finally, consider investing in a few sensory toys (rattles, teethers, or stuffed animals) that will help engage the baby’s sense of hearing, touch, and sight while on the move. Just make sure they aren't too noisy so as not to disturb other travelers!
Traveling with an infant doesn't need to be stressful – especially if you plan ahead and pick up a couple of age-appropriate items like stacking blocks or puzzles before heading out on your journey.
With these simple tips in mind, you'll be able to enjoy yourselves during those long days spent away from home without breaking the bank either!
Push And Pull Toys
When it comes to traveling with a 5-month old, push-and-pull toys can provide an invaluable source of entertainment.
From bouncy seats to travel strollers, these items are guaranteed to keep your little one engaged during even the longest trips.
If you're searching for something that's easy to transport and set up quickly, a bouncy seat is ideal. Its lightweight design makes it simple to move from place to place without taking up too much space. Plus, its soft material is comfortable enough for prolonged periods of use.
Travel strollers offer more stability than traditional ones due to their durable frames and tight turns capabilities. The ergonomic handlebars make them particularly convenient when navigating busy streets or tight corners in airports. Furthermore, they contain ample storage compartments so parents can easily store all the essentials while on the go – like snacks, extra clothes, and diapers!
All in all, push and pull toys are must-haves for any parent looking for a stress-free experience when travelling with young babies.
Activity Centers
When it comes to travel toys for a 5 month old, activity centers offer a great range of educational benefits.
Not only can they help promote cognitive development, but they also provide a stimulating environment to help your little one practice their motor skills.
Before you buy an activity center, it's important to ensure you're following all safety guidelines to ensure the safety of your baby.
Educational Benefits
When it comes to educational benefits, activity centers are a great way for 5 month olds to learn and develop new skills! They're designed with language development and motor skill growth in mind.
Plus, the bright colors and fun sounds provide plenty of stimulation for their growing minds. And when you're traveling, these all-in-one toys can be easily packed away or even attached to the stroller so your little one has access to them wherever they go.
With an activity center, you can rest assured that your child's learning process is not put on pause during your travels - allowing them to continue to grow and have fun along the journey! So why wait? Invest in an activity center today for your 5-month-old traveler – because nothing beats being able to take education on the road.
Motor Skill Development
As a dedicated travel expert and consultant for baby/infant travels, I know how important it is to help your little one grow even while on the go.
Motor skill development can be achieved in many different ways with an activity center! Playing with buttons, pulling strings, pushing levers, or turning knobs - they're all great ways to enhance their motor skills.
Plus, these activities will also encourage socializing as you talk about what each part does.
What's more? These toys are designed so that they can easily transition from playtime to bathtime without any fuss.
So don't wait - get an activity center today and watch your child learn new skills wherever the road takes them!
Safety Guidelines
When traveling with an infant or toddler, it's important to consider safety guidelines. This is especially true when using activity centers!
Make sure that the center has a secure base and won't move once placed on any surface. Additionally, avoid leaving your little one unattended for long periods of time - even if they are sitting in their activity center.
Babysitting tips such as having another adult present can help you enjoy some well-deserved freedom while still keeping your child safe. Don't forget: use common sense and make sure all parts are age appropriate before letting them play!
With these simple rules, there's no reason why both parents and children alike shouldn't be able to travel safely while enjoying the benefits of an activity center.
Baby Gyms
The activity centers are great for keeping your 5 month old occupied at home, but when it comes to travel safety and entertainment on the airplane, baby gyms have you covered.
Baby gyms come in different shapes and sizes that easily fold away so they can fit into your carry-on luggage with no problem. Many of them even come equipped with a mirror, hanging toys, and activities designed specifically to stimulate developing minds.
Baby gyms provide ample opportunities for exploration during flights, as well as being safe enough to use in confined spaces like an airplane cabin or hotel room. You don't need to worry about loose parts or small pieces getting lost; most models incorporate all the elements into one interactive unit.
Traveling parents will also appreciate that the setup is quick and easy – just unroll it from its compact carrying case and pop out the connecting rods - so there's plenty of time left over for exploring new places!
These versatile items make long journeys more enjoyable by providing endless hours of fun without taking up too much space in your travel bag. Plus, given their unique designs, your 5 month old won't be able to resist discovering what lies inside these colorful play areas!
Playpens
As a travel expert specializing in baby/infant travel, I recommend playpens as one of the best options for keeping your 5 month old safe and entertained during trips. Playpens offer convenience and portability, allowing you to keep an eye on your little one wherever you go. Plus, they can make any unfamiliar environment more secure and comfortable for babies.
Here are some tips when choosing the right playpen:
Look for models with adjustable heights so that it can grow with your child’s needs.
Select lightweight designs that fold easily and come with carrying cases or straps for extra mobility.
Choose materials that are easy to clean and transport without taking away from comfort.
Make sure the playpen meets safety standards like ASTM International Standards before purchasing.
When traveling with your infant, it's important to have a secure place where you can set them down safely while still having access to their belongings such as toys or diapers. Playpens provide peace of mind by giving parents control over their child’s surroundings without sacrificing freedom or spontaneity of movement during holidays or excursions abroad.
The key is finding a balance between practicality, portability, and kid-friendly features—playpens provide just that!
Stuffed Animals
Stuffed animals may seem like a classic, but often overlooked option when it comes to travel toys for 5-month-olds. But don't be fooled: they can provide just as much comfort and entertainment on the road as all those other fancy gadgets.
Portable cuddles and soft sensory stimulation are what make these playthings so great – not to mention that there's something special about loving a stuffed animal from infancy through adulthood.
One of the best things about travel toys in this category is their size. Tiny teddy bears, bunnies, and dinosaurs fit easily into carry-on bags (or even pockets) without taking up too much space or adding extra weight.
These small wonders also come at an affordable price point, allowing parents to stock up on multiple items without breaking the bank. Plus, since most babies love snuggling with something soft, it's easy to find one that suits your little one's individual preferences.
You can have some fun playing around with different textures when you select your baby's new companion. Experimenting with fabrics like plush fur and corduroy gives them plenty of tactile exploration opportunities while providing comforting companionship whenever needed during your travels together.
So go ahead and give the tried-and-true stuffed animal a chance: odds are it'll become your infant's favorite toy in no time!
Frequently Asked Questions
What Age Should My Child Be Before I Start Traveling With Them?
When it comes to traveling with your infant, the most important factor to consider is their age.
Generally speaking, you should wait until at least 6 months before beginning any kind of travel plans for a baby - this gives them time to build up an immunity and strength in order to handle the stresses and environmental changes associated with being on the go.
Additionally, having all your packaging essentials (diapers, wipes, formula, etc) ready beforehand will help make sure that everything goes as smoothly as possible when you leave home.
When done right, traveling with a young child can be a fun and rewarding experience – just remember to plan ahead!
How Much Should I Spend On Travel Toys For My 5 Month Old?
When it comes to travel toys for your 5 month old, one of the most important things to consider is how much you should spend.
As a travel expert specializing in baby and infant travel, I recommend carefully selecting quality toys that suit your budget so that both mommy and baby can have an enjoyable trip.
With such a wide selection available nowadays, there are plenty of options when it comes to finding the perfect toy - just make sure they meet all traveling requirements!
Taking into account cost as well as safety and entertainment needs will help ensure a successful journey with your little one - allowing freedom to explore while still having peace of mind.
Are There Any Safety Considerations To Keep In Mind When Selecting Travel Toys?
When selecting travel toys for your 5 month old, it is important to consider safety first.
Choosing materials that are non-toxic and durable will ensure your baby's health and well-being.
Additionally, you should look out for toy features such as removable parts or button attachments that could present a choking hazard.
As a travel expert specializing in infant travel, I highly recommend considering these factors when choosing the best travel toys for your little one!
How Can I Make Sure That My 5 Month Old Stays Entertained While Traveling?
Traveling solo with a 5-month-old can be quite the challenge, especially when it comes to keeping them entertained. However, with some clever planning and socializing tips, you can make sure your little one has an enjoyable journey.
You'll need to select toys that are age-appropriate, small enough to fit in their bag, and safe for travel use. Look for items like teething rings or rattles that will keep them interested while also helping them learn new skills such as grasping and reaching.
Additionally, provide plenty of stimulation through conversations and songs during long trips! With these strategies in place, you can ensure a fun-filled adventure for both parent and baby alike!
How Often Should I Replace Or Upgrade My 5 Month Old's Travel Toys?
A travel expert's dream, upgrading and replacing your 5 month old's travel toys are an absolute must for parents on the go!
To make sure that your little one stays entertained while traveling, you should always have a variety of toy types and travel gear readily available.
From teething rings to stuffed animals, there are countless options that will help keep them content no matter how long their journey may be!
With the right selection of toys and a bit of creative thinking, you can ensure that your baby stays happy and occupied - making it easier than ever to explore new places together.
Conclusion
Traveling for a 5-month-old can be daunting, but it doesn't have to be. With the right travel toys and safety considerations in mind, you'll be able to ensure your little one stays entertained while on the go.
You don't need to break the bank when selecting toys; investing in a few good quality items that last is key. It's also important to keep an eye out for upgrades as your baby grows.
As long as you're prepared, traveling for a 5-month-old is like taking a journey of discovery - full of fun surprises along the way!
submitted by Sweet-Count2557 to worldkidstravel [link] [comments]


2024.05.18 14:17 tomesandtea [Discussion] Leviathan Wakes by James S. A. Corey Chapters 34-40 (The Expanse Book #1)

Welcome to our fifth discussion of Leviathan Wakes. Hold onto your cool detective hats or your environment suits, because we finally get some answers to our mystery! This week, we will discuss Chapters 34-40. The Marginalia post is here. You can find the Schedule here.
The discussion questions are below. One note - this is a very popular book series and TV show, but please keep in mind that not everyone has read or watched already, so be mindful not to include anything that could be a hint or a spoiler! Please mark spoilers not related to this section of the book using the format > ! Spoiler text here !< (without any spaces between the characters themselves or between the characters and the first and last words).
Now brace yourselves: here comes the juice!
Chapter Summaries:
Chapter 34 - Miller: Detective Miller and the crew of the Roci board the hidden ship (the one that captured the crew of the Scopuli before destroying it), wearing environment suits because the ship has no atmosphere - someone left the doors open. They stick together at first as they move through the ship, discovering signs of a struggle, zombie vomit, and twelve torpedo tubes big enough to destroy capital ships like the Donnager or the Canterbury. Miller uses his detective skills to determine that everyone but Julie retreated to engineering. Once there, they discover a truly grisly sight: layers of human flesh and bones are sort of fused around the reactor, which has been shut down. Naomi and Holden gasp in shock and disgust, Miller turns on his cop brain to suppress emotion and view it as a crime scene, and Amos seems… calm and able to ignore the gore. The team splits up to look for more clues.
Amos stays in engineering to start up the computers and get the reactor back online. Naomi works on the ops deck to run diagnostics. Miller and Holden head to the bridge, which wasn’t affected by the fighting onboard. Miller reviews the internal feeds and finds footage showing the captured Scopuli crew being led onto the ship, stripped, and put in restraints. Julie fights back viciously but is knocked unconscious and stuffed in a locker with a jumpsuit (which is where we met her in the prologue). The crew is left in the galley for 132 hours before they decide to make a stand, but it is quickly suppressed. One of the crew is thrown out an airlock and the others are heavily restrained as they scream and cry. Just as Miller gets to the first appearance of a vomit zombie (at hour 160 of footage), Amos yells that he’s been exposed to some radiation because the human flesh blob had damaged the reactor shielding. He decides to keep working while Alex monitors his health status from the Roci.
Then Holden calls Miller over to view one of the last feeds Julie accessed. It’s a corporate presentation video created for a man named Dresden and the board of Protogen. It features a man Miller dubs “the sociopath” because of his cold, practiced smile…and because of the content. The sociopath tells the board (and us) the history of scientific discovery on Phoebe, which was thought to just be a moon and a source of water, but became a research station when a survey found complex silicon structures in the ice. Protogen was tasked with investigating and discovered that Phoebe is not a moon but evidence of a galactic biosphere: it is an alien weapon sent towards Earth 2 ⅓ billion years ago, which never made it because of orbital mechanics. Protogen has discovered that this weapon is not alive per se; rather, it is something they’ve termed the “protomolecule” which has the ability to maintain structure while replicating other systems and manipulating them at scalable rates. Of course, they alerted the proper authorities and made sure… just kidding, they’ve secretly been doing tests. The sociopath believes that whoever controls the protomolecule will gain control of all political and economic power going forward. Chillingly, the sociopath urges them to pursue large-scale testing to understand the protomolecule and its human applications. That large-scale testing is Eros.
TL;DR - Julie found evidence that Protogen has discovered an alien weapon, branded it the “protomolecule”, and secretly tested it on the people of Eros (and probably other smaller tests). The entire war has just been a distraction.
Chapter 35 - Holden: Naomi explains that most of the messages on the comm logs have been coded, but the last one is in plain text: the captain informed Thoth Station that the ship was contaminated, everyone was about to die, and the “materials” had been secured. He also planned to send vector data so they could find the ship. The Roci crew put two and alien-symbol-for-two together: they figure out that the captain has locked protomolecule samples in his safe. They also decide that the tightbeam messages were being sent to a secret research station Protogen was using to monitor the Eros experiment. Even though the fact “Naomi is the best” is a proven concept on par with “space is cold”, she is NOT able to open the captain’s safe, so they decide to cut it out of the wall and bring it with them on the Roci. They also scuttle the ship so no one can a) recover the stealth technology and alien weapons, or b) get exposed to the protomolecule-human soup inside. (Amos would have preferred to hack the frozen dead body goo off the reactor with a chainsaw and salvage such an impressive and expensive ship, which is… another way to go.)
It’s clear that someone else with stealth tech is searching actively for this ship, but the Roci won’t see them coming so they decide to get the hell out of Dodge. Naomi jokes that their options include turning the safe over to the OPA (they’d be heroes), selling out to Mars (they’d be rich), or starting their own biotech firm (just kidding, that’s evil). When Miller checks in with Holden about a decision on where to go next, he drops a figurative bomb on him regarding actual bombs in the news. Since Holden did his best Edward Snowden impersonation and leaked the data that the mystery ships are from Earth, Mars asked a few too many questions and in response, Earth has blown up a whole bunch of Martian ships and destroyed the Deimos deep radar station. Miller ruefully gives Holden credit for sticking to his guns about his belief in “free information”. He also points out that Holden’s principles make him responsible for all those deaths and the destruction of the Earth-Mars Coalition… and possibly the universe as they know it.
Chapter 36 - Miller: The war between Mars and the Belt seems like no big deal now that Earth and Mars are fighting. Miller watches the news feeds as the conflict turns into a blockade, and he realizes he is steeling himself for an announcement of a planetary attack on Earth or Mars, but it never comes. He and Amos deal with the stress by having beer for breakfast.
Miller meets up with Holden in the med bay for their routine blood flushes and cancer treatments, and they reopen their debate about what to do with the data files and who is to blame for the war(s).
Holden’s idealism starts to fade as he takes in Miller’s hard truths about humanity. To be fair, Miller loses a little idealism over his perceptions of the inner planets’ relationship which, to the Belt, seemed stable and friendly enough (and united against them). Miller encourages Holden to use Naomi’s judgment as a measuring stick for whether something is right (similar to how he uses illusion-Julie as his conscience and sounding board) and then he goes back to the news feeds to watch Ceres slowly collapse into chaos. Holden decides the only person and place he trusts - or at least doesn’t completely distrust - is Fred Johnson on Tycho Station, so they head there. Holden also wonders why they don’t just destroy the safe and make sure everyone stays away from Eros and Phoebe; Miller admits it’s because the protomolecule might just be the holy grail.
Chapter 37 - Holden: The crew of the Roci is taking a break from doom scrolling to cook fake space lasagna for dinner and bond over the food and conversation. As Holden watches the crew laugh at Amos’s belches and Miller’s wild story about cheese smuggling, he reflects that they represent all three prongs of the conflict: Naomi and Miller are Belters, Amos and he are from Earth, and Alex is from Mars. Yet they’re friends, and Holden knows this is what they have to fight for. The cheese smuggling makes no sense to Amos (why cheese and not drugs?), and Naomi points out that this illustrates how little people from the inner planets understand Belters. Earthers have free air and easy access to resources, while Belters know everything that sustains life is rare and their access to it is fragile. And this is why Protogen didn’t blink an eye before killing 1.5 million Belters on Eros: they’re “other”. Then Alex points out that this doesn’t make sense; it's a risky and unnecessarily complicated way to kill people just to satisfy prejudices. It becomes clear that Eros isn’t a hate crime, it’s a vacuum-sealed test tube to let the protomolecule learn how to do its job better by giving it access to a huge amount of biomass. The early transformations looked incomplete, as if it didn’t know how to work with human flesh yet, so Protogen was giving it a chance to train. Holden wants to know where they would even find enough people who would support an evil operation like this, and Miller promises to ask Dresden (the Protogen board member mentioned in the video) when they meet him. Something tells me that conversation won’t go well.
As the Roci approaches Tycho station, Holden and Miller take in the view of the Nauvoo, the partially constructed Mormon generation ship. When Miller says the Mormans may be in for a long and lonely death if they don’t find a habitable planet, Holden notes that this is the good kind of galactic exploration humans can accomplish (the protomolecule being the bad kind). Miller then asks Holden why he trusts Fred, and Holden explains that in addition to being the only person who hasn’t tried to jail them or blow them up since all this began, Fred is “real OPA”: he’s a politician and not part of the war-mongering factions who think they can survive indefinitely without the inner planets. When Miller points out that there isn’t a political solution to Protogen, Holden insists Fred has other skills, too. Later, Fred reads through all the information on the protomolecule and is incredulous that anyone could think to do this. Miller assures him that genocide is an old-school crime and it’s important that they stop it. Holden offers up the location of the observation station in exchange for enough OPA fighters to take down Protogen, and the right to retain custody of the safe and its contents. Fred agrees only after Holden points out that no one else can be trusted to do the right thing with a secret this big. Plus, he says Fred already knows what Holden will do with it.
Chapter 38 - Miller: It feels strange to Miller to explore the wide open spaces of Tycho Station, the fanciest place he has ever set foot on. He notices Naomi working on her hand terminal and letting her food get cold; she is too preoccupied with trying to figure out the location of the station to enjoy the amenities. As they talk, Miller is reminded of Havelock’s advice to just let go when he got pulled off a case, which jogs his memory that Havelock actually works for Protogen! (I’m surprised he didn’t get there faster; maybe everyone had a point that he was sort of a washed up detective.) He rushes off to make contact with his old buddy - probably his last real partner ever - in an encrypted drop site of a Ganymede server cluster. As he waits for a response, Miller is amused to realize he has started thinking like Holden: he feels like someone should warn the Mormans that they could potentially run into the alien creators of the protomolecule who may want to kill them. Havelock comes through, passing along the coordinates to a “very scary deep research and development lab” and asking Miller to be discreet never contact him again so he doesn’t get killed for betraying his employer. Miller sends him an encrypted warning to quit his job ASAP and not take postings at any black ops sites, before saying goodbye for the last time to the only person that still respected him as a cop. (I may or may not be sniffling a bit at this.)
Miller rounds up Naomi and Holden so they can bring Fred the coordinates. In Fred’s office, Miller starts lecturing him about the serious nature of the mission and the need to have a solid plan with adequate firepower, not the usual OPA shenanigans. Everyone’s a little confused until they realize that Miller doesn’t know that Fred is “the butcher of Anderson Station” and a former Colonel in the Earth Navy. Fred assures Miller he’s no amateur and will plan ahead. Miller then insists that he get to come along for the assault on Thoth Station. Eight days later, the plan is set in motion and Miller begins packing his meager belongings into a very small bag, figuring he’ll never see the Roci again. Even if he makes it off Thoth alive, he’ll have to figure out a way to make money and improvise a life plan of some sort. He tries to thank Holden and say goodbye, but the Roci’s captain interrupts Miller to ask where they’ll all meet up after the mission is complete. Miller is confused at first, then overcome with emotion when he realizes Holden considers Miller part of the crew! I’m not crying, you’re crying. Actually, it’s Miller who is weeping. But he pulls himself together so he can head to the assault ship.
Chapter 39 - Holden: The Rocinante needs to sneak up on Thoth Station, so they are pretending to be a loose cargo container that broke off the Guy Molinari (the Belter ship carrying the assault team, which is pretending to be a cargo ship). They fly with everything shut down so that it’s more convincing, hoping they can get close enough to the station to do some damage before Thoth starts firing back. As they approach and are able to reboot everything needed for battle, a stealth ship is spied hanging out near Thoth Station. Then, suddenly it becomes clear that there are two small stealth ships, which will be much harder to fight off. Everyone does their jobs efficiently on the Roci, but in the ensuing battle with the stealth ships, they start to take some damage. First, the Roci is hit by a gauss cannon that goes straight through the machine shop and galley. Holden mourns his coffee maker. Amos notices a leak in the maneuvering thrusters and heads to fix it between the inner and outer hulls, which isn’t an ideal place to be floating around during a battle. This stresses Naomi out, but Holden orders everyone to stay focused. They are able to take out one of the stealth ships, but the other gets close enough to do some impressive damage to the Roci. There is major hull damage as well as loss of four maneuvering thrusters, a PDC, their O2 storage, and the crew airlock. Alex is about to destroy the second stealth ship when the Roci’s point defense cannons (PDCs) detonate an enemy warhead up close. It knocks everyone out, punches holes throughout the Roci (narrowly missing Naomi), dislodges equipment, and fills the ship with debris. Holden marvels that they are alive at all, and Alex points out that is only because the ship’s anti-spalling webbing eliminates shrapnel. They make contact with Fred, who says he’ll find them a place to land, and the Guy Molinari prepares for the assault on Thoth Station. It’s Miller’s turn to shine!
Chapter 40 - Miller: On the Guy Molinari, Miller is talking to a Belter kid named Diogo as they wait for the assault to start. Miller realizes that while he has fancy Martian armor from the Roci and experience with gunfights in station corridors, he is surrounded by inexperienced young Belters with borrowed gear, and he will likely have to watch dozens of them die during the battle. But Diogo isn’t worried; he is confident and eager to get started. Fred announces that they are ready to start boarding since the Roci gave them the “all clear”, and Miller is happy to hear his friends have survived. The assault on the station starts off rough, with Protogen soldiers fighting them in the corridors and automatic defense lasers taking out some of the Belters in the first wave. But Fred knows how to command his OPA “troops” and keep them in line, and things start to go more smoothly as they slow down and maneuver carefully. Miller and Diogo are part of a group taking shelter at Fred’s direction and fending off Protogen counterattacks, and they start to talk during a lull. When two Protogen soldiers sneak up on them from behind, Diogo is hit and Miller chastises himself for chatting during a battle and not staying alert. He thinks Diogo is dead, but he pops up laughing and streaked with white goo from crowd suppression rounds, which Miller finds an odd choice of weapon. It’s the first sign that Thoth Station may not totally understand what’s happening. The OPA soldiers cut their way through the blast doors to get to the operations center, where they find Dresden (the dude mentioned in the sociopath’s Protogen video). Fred arrives to take command of the station, and Dresden offers to negotiate, clearly misunderstanding the reason for the assault. He offers to give the OPA whatever resources they need to go back to fighting their war (money, medical supplies, weapons, ordnance) if they’ll just leave and let the station get back to their very important work. Fred points out that they know about Eros, but Dresden insists no one knows what they did there, and there won’t be a better bargaining position for Fred when Earth sends its battleships. Fred basically calls Dresden Satan, but Dresden doesn’t understand the reference.
submitted by tomesandtea to bookclub [link] [comments]


2024.05.18 12:17 EzPzLemonade What Attributes Do You Use For Roleplay Bots?

Alright, I consider myself a seasoned roleplayer (as strange and humiliating as it sounds lmao), and obviously I use bots for roleplay very often. And of course, I flesh the character bot out with their personality and other fancy stuff, but I was wondering what other attributes do you guys use for YOUR bots that could be applied to other bots that could help me and others out? For the purpose of precisely and more accurately fleshing out your characters so that they not only do not step out of character, but become more sophisticated and smart.
For me, the attributes I tend to use are as listed; Personality, Physical Characteristics, Character Traits, Likes & Dislikes, Interests, Behavior, Gender, Age, Background Information, and Species (incase they're something not human like an orc or fairy or some shit)
Feel free to roast me about my attributes but, what do you guys use? I'm looking for some helpful suggestions to make roleplaying more smooth, y'know? Thanks! I'm sure this'll help others, too.
submitted by EzPzLemonade to AgnAIstic [link] [comments]


2024.05.18 06:57 ppeakyblinders best ai to make characters?

I’ve been having some trouble finding good ai picture generators to make characters with. I use Pix ai and Perchance but I don’t feel like they work really well, and I don’t want to pay for Midjourney and spend my money on just making photos.
Does anyone have any good and free suggestions? I’m not looking for anything fancy, just something that can make decent quality stuff since I’m having trouble.
submitted by ppeakyblinders to JanitorAI_Official [link] [comments]


2024.05.18 00:17 Pokken_Champ815 My Sonic Heroes Review

So for a while or so I've been playing older Sonic games just to see if they still held up. So far a majority of the games I played were at the very least good with some of the best ones being Sonic Adventure 2 and Sonic rush. But something that might be my biggest Sonic hot take ever is that Heroes is one of the worst games in the entire Sonic series(unpopular opinion I know but let me explain myself). And just a heads up this is gonna be a long one because I got a lot to say about this game.
Because this game has a lot of aspects that I don’t like, I'm going to first touch on some aspects I actually like about the game. Even though not every character was written the best I will say some stand out characters I enjoyed are Cream and Omega, especially Omega but I wanna touch on Cream first. Ever since reading the IDW comics I've always had a soft spot for Cream just from how innocent and adorable she was and that sentiment continued with how she was paired with Blaze in Sonic Rush. I was admittedly nervous about how she would be portrayed in Heroes for reasons I'll get into later but she was handled alright. Nothing too groundbreaking but she kept her cute nature and even had some small moments of sass which was nice. The real star of the show was E-123 Omega. He really only has one thing on his mind with destroying Eggman and doesn’t really go through any sort of character arc, but that’s fine with me because the dude’s funny as hell with how aggressive and angry he is. He doesn’t have much of a face or eyes that are able to emote but you can still tell exactly what he’s thinking. I can’t explain why but every piece of dialogue that comes out of his…mouth?....speakers?...is hysterical. From “ANNIHILATE” to “USELESS CONSUMER MODELS” even down to when he says “GOOD” every time you pop an item box or balloon every quote is comedy gold with how monotone his voice is. The chemistry each team has with each other is nice to watch since from their dialogue you can tell that these trios have known each other for a while, are good friends with one another, or in Team Dark’s case just work friends(but their banter is still entertaining with how Omega keeps telling them to stay focused). And the music is good but as a Sonic fan that’s par for the course at this point. What I’m Made Of is a stand out banger for me.
But unfortunately that’s where all the positives end as we move into the negatives with one of the biggest being the physics of the game being poorly optimized. Throughout my playthrough I have run into so many bugs or victims of poor game design that I’ve lost count. But over half of my deaths have been due to the fact that there are no invisible walls to act as safety nets for players incase they misclick or even do something as simple as do a homing attack or perform a 3 hit combo with a power character, the latter happening way too often because power characters are the most reliable way to deal with enemies. Enemies bumping you are also a common way to die but not because of running out or rings, but because of the lack of walls keeping you on the platforms. Speaking of the homing attack, with how the movement physics work with speed characters I never use them because they end up being too slippery to control with instances where it feels like I'm fighting for control just so I can move forward in a straight line or hit a boost pad on a loop. The Light Speed Dash works whenever it feels like it and there’s no way to aim the homing attack so you pretty much have to press A twice and pray that rn-Jesus does you nice, otherwise you’re falling down a pit like you’re Scrooge McDuck diving into a vault of gold coins. And remember how I said enemies bumping you off cliffs was a common way to die? Well they can also just combo you for free because this game has no invincibility frames meaning you can get hit once and then instantly die if you or one of your teammates doesn’t pick up a ring right after being hit. This is especially apparent in horde fights like Robot Storm where you can get easily swarmed. And a staple mechanic from Sonic Adventure 2 that was butchered in this followup was the rail grinding. It was super fun to build up speed by balancing and crouching but now you just mash B with any real sense of speed being from a speed character. And heaven forbid you decided to grind rail with a flight character unless you like sliding at the speed of a snail, but you might wanna do that anyway to be save because if you switch rails the game doesn’t magnetize your character to it risking you to just shoot yourself off the map just for swapping rails or getting off of a rail.
Another awful aspect with the game is the team mechanic itself. It’s an interesting idea on paper to be able to swap between 3 characters to perform different actions based on what the level throws at you. But the problem with that is not every formation is balanced. The flying formation is awful in every way. The totem formation itself looks weird and looks especially janky with how it looks when going off a set of springs or going through a dash panel loop. How it controls itself makes absolutely no sense either; you jump and jump again to fly which drains a meter, which makes sense since Tails worked in a similar way back in Sonic 2 and still works like that in every other 2D classic style game. But I didn’t learn until the last story that the gauge only drains if you move forwards and won’t drain if you don’t move forward which not only makes no sense but doesn’t work like that in Sonic 2 at all. And whenever the meter runs out you might think that you would just glide down to the floor right? No. Instead the game halts all of your momentum and has you fall straight down like a boulder making flying based platforming impossible which was not the case in Sonic 2. And for some reason there’s a limit for how high you can go even though there’s already a limit you can fly for. Wanna know what game allows you to fly as long as you want until you run out of stamina? SONIC FUCKING 2 ON THE SEGA GENESIS/MEGA DRIVE. Sonic Heroes not only came out 10 years after Sonic 2 but was released on more powerful consoles so I'm baffled that they didn’t even try to make any of this shit work in any similar fashion. And this gets even worse for Sonic Heroes because you know how I just described how they would have improved the flying mechanics in Sonic Heroes? Well it WORKS EXACTLY HOW I JUST EXPLAINED IN SONIC ADVENTURE FOR THE THE DREAMCAST 1999. What the hell were they thinking with this!? This makes absolutely no fucking sense. And the Thunder Shoot attack? It doesn’t do much except paralyze enemies and hit targets meant to help you move forward in levels. Except it only does one of these things correctly since the game doesn’t auto target the targets meaning 90% of the time you’ll be constantly throwing your teammates into the ether while missing entirely as you try again and again to change your angle to hit the target just so you can move on with the average 10 minute level. And the switches you’re meant to pull are janky in their own right but the switches you have to fly for are the worst since no matter how close you get to that switch the game won’t register what you’re trying to do which is annoying as balls. And as the finishing touch all flying character have no differences in gameplay despite slight animations and apparently they have this unique attack they can do if they don’t have party members to throw with Thunder Shoot by pressing B again...but the game doesn’t tell you that and even knew that you’ll never see it in practice because if you toss a teammate with Thunder Shoot they’ll come back almost instantly.
And the biggest failure is that you can no longer spin dash in this game. It’s no big deal, it’s not like they removed one of Sonic’s most essential moves in his arsenal that was present all the way from Sonic 2 and was even in Sonic Adventure 1 and 2, useless crap like that. Instead you have to use the stupid Rocket Accel which can’t be activated instantly like the spin dash with instead having the player get a running start to have your teammate boost you forward that doesn’t go as far as the spin dash in Sonic Adventure 1 and 2. It’s an alright concept that would be fine to keep if the spin dash remained in the game and not replaced with some trash faker that doesn’t hold up to the original. Which leaves us with the power formation which is the best formation by far but not by much. Power is the easiest one to control since it allows you to properly control your character at a moderate speed, a novel concept I know. But combo attacks that involve the character moving forward in a short burst are risky to use since you could wind up pushing yourself off the map which happens way more often than you’d think and more often than it should. And because they have to share data with all the playable teams they away Knuckles’ ability to climb walls in favor of a tacky looking team glide for platforming just like they took away the Spin Dash.
Another team related mechanic the game introduces is something called the “Team Blast” which has a gauge fill up every time you deal damage to enemies or collect rings no matter how you collect said rings(remember this for later). When a team gauge is filled you can perform a Team Blast by pressing Z that acts as a screen wipe that clears almost every enemy on screen. I say almost because it doesn’t really remove every enemy on screen because some doof over at Sonic Team thought it would be a good idea to give an ultimate attack that’s meant to wipe out all enemies on screen with a limited range, which is smaller than you’d think by the way. Each Team Blast has their own special effect that appears for around 10 seconds after the attack is used which i’ll be talking about when I talk about each team on their own but know that after Team Sonic’s Team Blast Sonic will be able to use the Light Speed Attack from Adventure 1 and 2…but that’s useless when you’re able to still fight as Knuckles and it fucks up your Thunder Shoot when attacking bosses.
And the next fancy mechanic they try adding in is the new level system. And I hate this system so much. The idea of the level system is that your character starts off dealing an ok amount of damage but can get stronger the more you level up by collecting orbs that can drop from enemies. Speed characters get a stronger spin dash, flight characters get a stronger Thunder Shoot, and power characters get stronger combo enders. The problem is that in terms of combat no Sonic game has ever worked like this. For the most part every enemy in a Sonic game that came out before and after Heroes is able to be one shot by a simple jump, roll, spin dash, homing attack, mech shot, boost or punch with the only exceptions I can name off the top of my head being Sonic Rush, Sonic Unleashed’s night stages, and Sonic Frontiers. But those 3 examples are excusable since with Rush it’s only one enemy that has more than 1 HP that doesn’t spawn often and with the other 2 being based more on combat than speeding through levels as fast as possible. Your team will only be satisfying to play after everyone as at the maximum level of level 3 which can be difficult to do since whichever orbs enemies drop when defeated are not only random for when exactly they’ll drop but it’s also completely random who the level up is meant for. Imagine needing to level up your power character to get through a large horde of enemies but instead all the levels go to the other 2 teammates that are virtually useless in a fight. “Ah dammit, I needed a power orb to get to level 2…ah well might as well give my other teammates their 50th orb of the fight.” The only ways to get guaranteed levels for a certain character is with certain item boxes and balloons scattered throughout the level and with checkpoints but the latter only works for the character leading the formation when touching the checkpoint, not to mention they’re single use only. And say you grinded all those levels so you can blitz through this level, guess what, if you die all of your levels get reset and it doesn’t matter if you only lose a life or game over. And i’ve made it very clear how easy it is to unintentionally kill yourself in this game.
Something else that isn’t properly explained is the hidden difficulty system. The problem is that each team campaign has a hidden difficulty system but the game doesn’t tell you that at all unless you want to willingly listen to Omochao(note that I played the tutorial and afterwards I actively avoided his tips on the main menu). The difficulty from easy to hard is Teams Rose, Sonic, Dark, and Chaotix being a gimmick team but the game orders them from Sonic, Dark, Rose, Chaotix which is bad game design because not only are people gonna wanna play as the main character Sonic the Hedgehog, but with how the stories are laid out players would instinctively play from left to right causing them to play the game on normal, hard, easy, and then gimmick which doesn’t make too much sense. I knew the difficulty levels before going in but I played in order of Sonic, Rose, Dark, Chaotix because I like Sonic as a character. But what I wasn’t prepared for is that this game is kinda hard even on the normal difficulty because the game is full of jank that can just kill you for playing the game as intended.
But now for Team Rose and Team Dark. Team Rose is so piss easy that it’s insulting for players who are well affirmed with the series. For one they force you to play the tutorial even after you’ve completed a story previously. Which btw this is the most bullshit tutorial in the history of gaming. Most games have pop ups with button commands and visuals to help the player out or they let the player figure things out themselves. Sonic Heroes does neither of these but instead have this little annoying ass robotic fuck hold your hand throughout the entire thing. What makes this worse is that every time he pops up to tell you what to do your character is stuck in place as you gotta wait for him to shut up so you can play the game only for you to be stopped by his rambling again and again and again until it’s finally over. And most of the skills players can learn on their own since it’s not that hard to just press a random button and get immediate feedback of “oh this button does this? cool beans''. Their moveset is also broken with Amy’s tornado attack being a moving projectile meaning you don’t have to willingly get in contact with the enemy in order to use it, Big having a combo that doesn’t have him move so he can’t fall off the map along with a broken belly flop that’s good for not only combat but weirdly enough platforming, and Cream…she’s just the flier. Their Team Blast is just a win button for no good reason. Not only does it give all of your teammates a free level, not only does it give your team a shield, but it makes your entire team INVINCIBLE. Ok game I get it, stop treating me like a baby. And the finishing touch is that all the levels are cut in half. Awesome. Setting up unrealistic expectations for newcomers and disrespecting older players in one foul swoop.
And then there’s Team Dark…oh Team Dark…when they said this was the “hard” mode they were lying. Because it should’ve been called “kaizo” mode. Enemies are everywhere including places they shouldn’t be, the amount of rings available is greatly reduced, And the bosses become borderline impossible to beat at times(except for the rival fights but we’ll get to that). And not only are there more enemies but the stronger variants of said enemies spawn more frequently. And you’d think their Team Blast would make things better, well yes and no but here’s why. Their Team Blast freezes time completely and I mean completely. Rings don’t spin, projectiles don’t move, even the timer doesn’t tick down. But the most annoying part is if you’re using your Team Blast to try and move forward the puzzles are stuck in time too until the gauge runs out so you gotta sit and wait to move on. And even after you move on the game will probably toss 3 giant armored robots at you at once that fight like mini-bosses(if you know you know) immediately after your Team Blast just ran out.
But before I talk about the final team with Team Chaotix I wanna talk about the level design! Yippee! Except not really because it’s all terrible. The locations and themes are unique in their own right but each level suffers from their own issues coupled with all the bugs that can kill you outright without the player having any time to think about what just happened. Ignoring the main bugs, Seaside Hill and Ocean Palace are fine first levels in all honesty. Power Plant’s elevator section is long and tedious and it’s worse if you have a character than use the Light Speed Dash along with a super stressful rising lava section that you gotta hurry up to climb or else you’re dead. But oooh nooo it’s not that easy because the lava moves faster along with the player which means if you’re too slow, you die and if you’re too fast…you die. Casino Park and Bingo Highway have pinball mechanics that will leave you stuck in one of the tables forever unless you’re a pinball god or just lucky. And we just love games marketed at children that encourage gambling addictions, especially if said gambling minigames are rng. Rail Canyon and Bullet Station rely entirely on rails which don’t work properly as I said before and Bullet Station in particular has a cannon that’s supposed to shoot you onto another rail track but in actuality it fires you straight into the death zone if you’re unaware about this and hold forward…and because it’s a Sonic the Hedgehog game you’re gonna do that. “Gotta go fast” and all that. Frog Forest and Lost Jungle have flying flowers that are so jittery they’re impossible to control, swinging vines with an awkward timing window, and it ends on a chase sequence against a giant crocodile that relies on the janky vines that last way too long. Hang Castle and Mystic Mansion are puzzle-filled mazes with ghost enemies that show up at the worst of times to jumpscare you…which is all the time, and everything else(we all know these levels sucks moving on). Egg Fleet and Final Fortress have tons of bullshit cannons that can home in on you, can snipe you out of the air which can hit you out of a platforming segment and send you falling to your death, crumbling floors, everything’s in the sky so there’s almost no floor to stand on, and rails. The worst part about it all is that all 4 campaign’s use the same exact 14 levels. You heard me right. ALL 4 CAMPAIGNS USE THE EXACT SAME LEVELS. Sonic Adventure 2 had 2 campaigns with levels that heavily differed from each other one way or another. Each campaign has either a speed level, a treasure level, or a mech level and even then it’s not equal to how many levels each type of level gets and each level has a different setting and music track. Rush is the one case I can think of where the campaigns had minor differences. Only thing is that those differences are huge. The levels are the same but they’re in a different order for Sonic and Blaze, Blaze plays completely differently from Sonic, Blaze gets her own music tracks, and Sonic has to use special stages to get the Chaos Emeralds while Blaze doesn’t need any to get the Sol Emeralds. And at the end of every other stage you gotta face off against-
Bosses! They all suck for different reasons. The mech fights boil down to mashing homing attacks like it’s a Mario Party minigame, the rival team fights are a joke, and the horde fights…oh my god the horde fights. I’m just gonna rip the band-aid off here. ROBOT. FUCKING. STORM. This is not only the worst “level” in Sonic Heroes but the worst boss fight out of any Sonic game I have ever played. Team Sonic’s is hard enough as is, Team Rose’s is a pushover(as is every boss in their campaign really), Team Chaotix…we’ll get to them later. But Team Dark’s has to be the boss fight that throws the bullshit at you. Don’t believe me well then let’s see here, we got; a long robot gauntlet that feels like it takes years to get over with, more enemies that spawn with a lot of them being the stronger variants of the enemies we’ve already be accustomed to, multiple giant hammer wielding robots paired with either robots that heal them or robots that sap all your rings which because it’s a Sonic game it’s basically life steal, and because this game was programmed with monkeys holding hammers the enemies will constantly knock your ass off the map and there is NOTHING you can do about it except pray. Pray to rn-Jesus that you can make it out alive with what little sanity is left in your body. And after all that Eggman has the balls to say what I'd call the worst line in any Sonic game, “Don’t get too excited boys! Those were the easy ones!”. It’s genuinely unbelievable that such a level exists. This was marketed towards kids. How is fucking little Casey who just got Sonic Heroes as their first video game gonna beat this shit? He’s not. Because the developers didn’t think about that just like they didn’t think about anything in this game except making a “fun” gimmick. But that’s not all. Because there’s one more boss...
Egg Emperor…and the bullshit continues. I definitely know what true evil is when facing this boss all right. The fight consists of running across a few platforms before making your way over to a bigger arena. The boss only has 3 attacks but 2 of them are what make this boss a slog to get through. He can fire energy waves by swinging his lance like he’s Cloud Strife and a charge attack that has no weaknesses that the game says activates whenever you’re too far from him. Because this is a Sonic game I figured that meant he can only charge if you’re too slow, but if you manage to run ahead of him he’ll charge anyway. But if you get too close to him you could risk either getting hit by a lance beam or by his massive hurtbox. And you might be thinking “why don’t you homing attack the body at that point?” and that’s because he has a shield that blocks all attacks and it’s only worth attacking his body after the second part of the fight where you go to that arena section. In the arena section you have to destroy some cannons and defeat some enemies before getting to the big man himself. You can make him drop his shield by using Thunder Shoot and follow up with your Power character but you probably wouldn’t do as much damage as you were hoping for since in order to do any real damage you’ll have to level your Power character up to level 3 which could take forever in this fight. After a certain amount of time the boss will flee causing you to chase after him again and repeat the boss cycle. But don’t go too fast because then you’ll wind up smacking right into his body or he’ll swat you out the air like a fly with a lance beam attack. And you can’t go too slow or else he’ll just charge at you which if he does it at the wrong time he can intercept your approach and boop you off the map meaning you’ll be dead. And if you thought that was enough, because the developers don’t know how to properly make things different between campaigns you have to fight this motherfucker 4 SEPARATE TIMES. And it doesn’t matter what campaign you go through because you’ll always have a tough time regardless of difficulty. I know it’s the final boss and that it’s meant to be a challenge but holy shit tone it down, there’s kids playing this shit.
And the last campaign involves Team Chaotix and they’re by far my favorite team to play as…and they still have problems. Instead of going through levels the same way you did 3 separate times already it instead focuses on missions. And I have mixed feelings about this. It’s great because it finally keeps things fresh and gives the player another way to experience the game that isn’t platforming focused. The problem is the fact that it’s still the same levels, levels that were meant for an action platformer instead of things finding an x amount of…I don’t know seashells. While the treasure hunting stages were my least favorite aspect of Sonic Adventure 2 they at least did a better job with the concept than some of the collecting missions in Heroes since the maps are built specifically for this kind of gameplay and there was at least a tracker telling you if you were going in the right direction. The Chaotix has you searching through levels you’re meant to speed through while not giving you any sort of tracker to tell you if you’re in the right direction. The Casino Park one in particular was the worst one because of the instructions: “Win 200 Rings!”. Anyone who sees this probably assumes they mean to use the slot machines since we’re a casino level with slot machines built into the pinball tables. But the thing is you can easily just collect 200 rings by playing the stage. But the game doesn’t say collect 200 rings, it says win 200 rings which is the dumbest piece of misinformation in this game and that’s saying something since this game loves to withhold information from the player for no reason. Like did you know you can fire your Thunder Shoot at nothing to charge your team gauge? Or that even though the game says to use a Speed character’s tornado to deal with shield enemies Power characters can punch right through them no problem? You probably didn’t because the game doesn’t tell you this. Anyway the stealth missions are the best ones because Espio’s invisibility is broken. And their Team Blast causes any enemy destroyed to turn into rings and for the duration of the meter any enemy destroyed turns into rings. This is the most broken move in the game. Why? Well remember when I said that the Team Gauge charges from attacking enemies and collecting rings? Well the game counts any rings collected towards the meter. Meaning if you destroy enough enemies at once with this attack you can immediately get your gauge back to repeatedly use again and again. It’s such an easy exploit to pull off that I'm not even surprised that this was left unchecked in all honesty. It even makes the dreaded Robot Storm look like a joke.
So that’s it. You beat all the 4 campaigns and you’d think that it’s time for the usual last story, right?...right? Well unfortunately special stages make a return and with that the 7 Chaos Emeralds. And this is by far the worst one. In the past special stages were unlocked by method of holding at least 50 rings until the end of the stage and jumping into a warp ring in Sonic 1 or holding at least 50 rings and jumping into a star post in Sonic 2 or by jumping into a giant warp ring hidden in the level in Sonic 3 & Knuckles. Sonic Heroes decided they wanna be a bit quirky in a horrible way. In order to access the special stages in this game you have to collect a key hidden in the stage and bring that key with you until the end of the level or mission in order to unlock the special stages and collect the Emeralds…there’s so much wrong with this…Not only is it already easy for the game to send your ass to the shadow realm for existing but if you get hit and lose your key it doesn’t just fall out like rings do, it disappears completely meaning you’ll have to reload at a checkpoint or worse, restart the entire level every single time you get hit. And after you get through that bullshit we get to the special stage itself…if you’ve played this game you already know what’s up. The special stage acts similarly to the half pipe in Sonic 2 but except it’s a full enclosed pipe you run around in. The goal is to collect orbs to fill your boost meter and speed ahead to catch the emerald. It sounds very simple but remember, this game was coded by monkeys with hammers so the physics don’t function. Your character will constantly jitter around while moving making positioning yourself impossible when trying to collect the orbs. You have to pick between a Power or Speed character because Flight characters are too slow to do anything but even then you’re picking your poison. Do you wanna control your character better at the cost of speed or do you wanna go fast in order to get the emerald quickly at the cost of controlling your character? ‘Cause that’s exactly what it feels like. And I'm still not done because each Emerald is locked into every other stage. Sonic 1, 2, and 3 & Knuckles allows you to get the Emeralds as easy as the first 2 or 3 zones if you know what you’re doing. If you miss an emerald in one of the few stages they appear in you’ll have to repeat the level and do everything I just explained ALL OVER AGAIN. WHAT KIND OF COLLECTOR HATING SADISTIC BASTARD THOUGHT THIS WOULD BE A GOOD IDEA WHEN THE EMERALDS ARE REQUIRED TO BEAT ALL OF THE STORY!? Before going in I knew how bad the special stages were while being blissfully unaware how bad the unlock requirements were so I used save states(yes I used an emulator) to collect the emeralds in a timely fashion. Not only did this end up taking longer than expected even with save states but I was forced to keep using them for every time I got hit, sent off the stage, or missed the Emerald causing my save file to corrupt and erase all my data. Which caused the auto save to fail and use exclusively save states to progress. And let me tell you, nothing’s scarier than booting up the game and discovering all of your save data has been completely erased even after you completed 2 campaigns previously.
Before I get into the last couple topics of discussion I'll touch on some minor things that don’t warrant their own paragraph individually. The voice acting is hit or miss with stand outs like Omega and Sonic and then there’s instances of some of the worst voice acting in the series with Tails where they deadass brought an 8 year old to voice the character. “Look at all those Eggman’s robots!”. But it gets weirder since Cream was voiced by an actual voice actress and Charmy was voiced by a teenager. Doesn’t help that the game has the characters not stop talking for every single damn action in the game. It’s the same cheesy lines for the entire playthrough. The game looks ugly with the admittedly improved models having textures that look like they’re plastic toys ready to be sold in some Walmart or Target. The pre rendered cutscenes might be revolutionary at the time but are horribly dated by today’s standards and the in game cutscenes that start at the beginning of boss fights and levels look extremely jittery and stiff with characters’ arms flailing to move into position, Omega’s eyes constantly bugging out, and the camera repeatedly having a stroke. Some assets feel like they are copy/pasted and slapped onto characters that don’t make sense. Omega and Big share the same aura color along with Espio and Sonic sharing the same aura color, purple and blue respectively. Omega’s triple glide animation looks exactly like Knuckles’ even though he could’ve been animated to use his thrusters. Rouge has a weird outfit change that is never used again. Some might think that it could be for censorship reasons but her chest is still exposed through a cleavage slit in the outfit which makes me wonder why they even bothered to change it. Plus her pink eyeshadow is less aesthetically pleasing than her iconic bright blue. It’s unclear if all the teams are doing everything at the same exact time or not making things really confusing.The way the characters are written are all over the place with a mixed bag across the board. Team Dark’s great as characters but then you have Tails who’s portrayed to act like some scaredy baby and Amy who’s been turned into a hyper thirsty yandere that’s willing to beat Sonic into marrying her. But all of that is nothing compared to how dirty they did Shadow.
Every team has their own mini story that drives their plot forwards; Team Sonic has to find and defeat Eggman, Team Rose is looking for their lost friends, Team Chaotix is tryna get the bread, and Omega, specifically Omega, is out to look for Eggman for revenge for locking him in a vault. Shadow though…ok first off, why is he here? He literally sacrificed himself to save the planet Earth from the space colony Ark with characters honoring said sacrifice and mourning his death, Sonic included…But then they decided to bring him back along with amnesia and a clone side story that makes him question who he is. The clone story is the dumbest shit in this entire damn game. As if it wasn’t enough to make him forget all the events of Sonic Adventure 2, which can kinda make sense if he was sent into a coma after crashing on Earth. But now he has to go through some midlife crisis level shit to try and figure out his past and if he’s even real, which spoiler alert: this game doesn’t resolve either plot point. These points were further developed and resolved by the next game; Shadow the Hedgehog which wasn’t the best game by all means but it gave more of a fuck to have a concrete story than Heroes ever did. And what’s worse is if the clones were gonna be brought up again in Shadow the Hedgehog and then be resolved in that same game then what the fuck was the point of doing any of this shit in Heroes!? All that did was leave Shadow’s story on a cliffhanger that accomplished nothing but made fans confused and left them with unanswered questions for 2 years until Shadow the Hedgehog came out.
But finally, after collecting all 7 Chaos Emeralds and beating all 4 Team campaigns you’re rewarded with the Last Story which reveals that Metal Sonic was the real mastermind behind everything that happened in the game so he can copy everyone’s data and assume a powerful new form…that takes way too long to transform into…with Metal Overlord…just to beat Sonic. Not even world domination, just to beat Sonic. While his dedication is admirable it’s a really shallow goal. Plus the buildup towards him being the main big bad isn’t handled as well as it could’ve been. All we get are a background element that people would miss if they’re too focused on just beating the level, an extra animation at the end of a boss cutscene that only appears for Team Sonic and Shadow’s story, and a few lines of dialogue from Team Chaotix’s “client” that makes it clear that it’s Eggman. But it would’ve been better to actually know how all of this happened in the first place. Metal Sonic shows up as Neo Metal Sonic as the first time we see him in this game with no explanation as to how he got this form or how he found out he can copy others’ abilities. Not even a cutscene or backstory from Eggman in the final story, instead he just complains about how they can’t defeat him without the Chaos Emeralds. Without prior knowledge I wouldn’t blame anyone for thinking that Metal Sonic just got a redesign since he hadn't made an appearance in the Adventure era at that time. How cool would it have been to have been given cutscenes showing us Metal Sonic twisting and contorting his body to not only show how he managed to do this in the first place but how far he’s willing to go to beat Sonic without spoiling the final form to leave the audience in suspense before the final act? And him not revealing that he copied Team Rose and Team Chaotix data kinda comes off as him not recognizing their strengths and calling them too weak to copy from, even if he didn’t say so himself. The segment where the teams do their best to weaken Metal Madness for Team Sonic is fine enough except the coding monkeys did it again and made it so that Flying characters can’t do any damage. But then there’s the final battle with Super Team Sonic…Team Super Sonic…uh…a Chaos Emerald powered Team Sonic. Admittedly the fight is really cool with Metal Overlord chucking entire battleships at the player and talking about how he believes he’s the real Sonic as What I’m Made Of blasts in the background. But there’s 2 major things that bring this fight down for me. Sonic Adventure 2 did a similar sequence of the cast of characters help Sonic and Shadow go super and defeat the big bad. Only difference being the buildup was more elaborate and the stakes were higher as if they failed the entire planet was at stake along with the presentation of the final fight being better in every way. One fight takes place in outer space while the other takes place in the sky a vague height above the ground. And most insulting of all they robbed us of bringing back Super Knuckles and Super Tails. This might’ve been because of the retcon of super forms only being possible with male hedgehogs but that was a massive missed opportunity. And after the fight is done Sonic drops one of the corniest one liners in the franchise, the 5th set of unskippable credits scrolls on screen, and the game tells you to do everything again but get to A ranks this time as one final fuck you.
In conclusion the game had a lot of…interesting ideas to say the least in terms of mixing up the Sonic formula. Unfortunately they used too much gas when trying to cook and sent the entire dish ablaze. I think if they let this game simmer a bit more and took at least a year to iron out all the bugs and mishaps since this game was developed in 20 months. As a comparison Sonic Adventure 2 took 18 months to develop and was still better. And while I've made comparisons to past Sonic games I wanna make it clear that I am aware of the flaws those other games have. After all, nothing is perfect. But Sonic Team at least could’ve made sure that their game was worth it in spite of these flaws by tweaking some game mechanics to make them more fun. And feel free to say why you’d think this game is peak Sonic. Alright that’s all, thanks for reading this far and have a fantastic day.
submitted by Pokken_Champ815 to SonicTheHedgehog [link] [comments]


2024.05.17 23:18 WingedRabbits Valarr Scales, Lord of The Scales + Aurion Scales

PC
Reddit Account: WingedRabbits
Discord Tag: professorpisstake
Name and House: Valarr Scales
Age: 62
Cultural Group: Valyrian (Westerosi)
Appearance: Valarr is a withered, frail, old man with a permanent scowl on his face - despite this or perhaps because of this, he is quite an imposing character. His hair is white and wispy, and falls just down to his shoulders where it meets his well-maintained beard. A jagged scar runs along the right-side of his face, starting at his lip and twisting up to his ear. Valarr walks with a limp, and is seemingly always clutching his silver cane.
Trait: Numerate
Skill(s): Architect, Avaricious (e), scrutinous, administrator
Talent(s): Haggling, Bargaining, Familial Matters
Negative Trait(s): N/A
Starting Title(s): Lord of the Scales, Lord of house Scales.
Starting Location: Opening
Alternate Characters: Aurion Scales
AC
Name and House: Ser Aurion Scales
Age: 30
Cultural Group: Valyrian (Westerosi)
Appearance: In contrast to his father, Aurion is a strapping, elegant man. He has wonderful, straight, brown hair which droops down to his shoulders, and a fine beard. He wears bright, fanciful clothing - which makes him stand out like a sore thumb against his father and his father's retinue, who tend to wear dull, dark clothes. Aurion has a well-mannered stride.
Trait: Just
Skill(s): Vanguard, Two-Handed Weapons, Armored
Talent(s): Public Speaking, Fashion, Charm
Negative Trait(s): N/A
Starting Title(s): Heir to The Scales,
Starting Location: Opening Event
—----------------------------------------------------------------------------------------------------------------

Bio-Timeline

37 BC - Valarr is born as the first child of Lord Aurane Scales. He is born a sickly child. Maester Corwyn begins taking care of Valarr.
36 BC - Valarr is declared healthy by Maester Corwyn. He is expected to grow into a healthy young child. A daughter is born to Lord Aurane Scales. She is named Helicent, after her grandmother. She is said to have cried for hours after her birth.
32 BC - Another son is born to Lord Aurane. He is named Edric. Young Valarr begins his tutelage under his father. Luthor Scales is born to Valarr’s uncle, Lucerys ‘The Wise’. Luthor weighed ten pounds at birth.
31 BC - Pirates assault The Scales in a surprise raid. Although they are repelled, the damage they dealt will be felt for years to come. Valarr is given a cat for his nameday - he affectionately names it “Balerion”, after the dragon which he often saw soaring above.
29 BC - Helicent becomes subject to relentless bullying by some older kids in court. Valarr witnesses this, and starts teaching Helicent how to fight back using techniques he had learned from his father and his other tutors. The siblings become friends. Johanna Scales is born to Lucerys ‘The Wise’.
27 BC - Following his tenth nameday, Valarr is sent to study in Dragonstone for a year. He grows to miss his siblings greatly, though. Valaena Targaryen allows Valarr to hold and play with the newborn Aegon on occasion, which helps him deal with his homesickness when his parents did not visit. Edric begins his tutelage under Lord Aurane.
26 BC - Valarr returns home from his year-long stay in Dragonstone. Valarr and Edric struggle to get along - but find common ground in their hatred of their oafish cousin Luthor.
24 BC - Aurane begins teaching Valarr how to command and lead armies, and how to manage a domain. Valarr shows unusual aptitude with the logistics and management of a fiefdom.
22 BC - Edric begins shirking his studies to spend time at the local port. Valarr and Luthor’s rivalry intensifies.
21 BC - Valarr celebrates his 16th nameday, and the beginning of his adult life. His studies under his father conclude. Valarr struggles with his feelings for his sister. They share their first kiss. Aurane announces that Helicent is to be betrothed to Maekar Belaerys. Valarr is upset.
20 BC - Helicent celebrates her 16th nameday, and is wed to Maekar Belaerys. Valarr leaves The Scales for Dragonstone, to serve in the court of the Targaryens.
16 BC - Edric and Luthor both celebrate their 16th nameday. Edric takes the first chance he gets to sign on as a sailor with a merchant ship, right under his father’s nose. Lord Aurane is infuriated. Luthor undergoes a growth-spurt, and by the end of it - he is as tall and broad as men twice his age.
14 BC - Luthor begins frequenting brothels on Dragonstone and brings home his first bastard. The child is named Aerion. Valarr does not enjoy having to explain to Lord Targaryen that Luthor’s choice of name was meant as a compliment, rather than an insult.
13 BC - Lucerys ‘The Wise’ falls ill with consumption. He is dead within the year. There is a suspicious increase in the number of silver-haired babies born on Dragonstone this year.
10 BC - Luthor brings home a second bastard child, and names this one Aegon. Valarr returns to The Scales after spending the last few years serving in the court of the Targaryens. Luthor and Valarr begin to bicker constantly. Lord Aurane falls ill. Valarr begins courting Calla Blackberry.
8 BC - Edric returns home after receiving word of his father’s condition - with him, he brings a Tyroshi woman named Rohanne and a young child. He explains that he and Rohanne fell in love during his time in Essos, and wed. The child is their son, Elyas. Valarr is just glad to see his brother again.
7 BC - Lord Aurane dies clutching at his heart during a feast. Valarr becomes the new Lord of House Scales, and is eager to make his father proud. New construction efforts within the Scales begin immediately.
6 BC - Lord Valarr marries Calla Blackberry. He commissions a suit of plate-armour - decorated with ornamental scales across the breastplate and base. Calla becomes pregnant.
5 BC - Aurion Scales is born to Valarr and Calla.
2 BC - Triston Scales is born to Valarr and Calla.
2 BC - Aegon Targaryen declares his intention to unite the Seven Kingdoms. Valarr Scales is among one of his first and most ardent supporters. When Aegon rallied his banners, Valarr was the first to arrive. When Aegon landed in the Blackwater Bay, Valarr was one of the first to feel the sand under his boots. Alongside Valarr was his brother Edric and cousin Luthor. The trio were unstoppable on the battlefield. Valarr and his men participate in the Battle of the Reeds and Wailing Willows.
1 BC - The Last Storm. Valarr, his brother, and his cousin all fought on the front line. Valarr commanded his men from atop his horse. They withstood the Storm King’s initial assaults, but upon his fourth charge the line broke. Argilac’s spearmen surrounded his position and picked off his retinue - eventually, they even got Valarr. They butchered his horse and pierced his hip. Valarr fell from his saddle, and then his horse fell on him - or at least, on his right leg. He eventually managed to free himself, only to be met with a hammer directly to his face. He was lucky the padding beneath his helmet took most of the impact. He was found the following morning by healers, and carried back to camp for treatment. Many of his bones had been broken, and much of the skin on the right side of his face was only hanging on by threads. Despite this, he made a miraculous recovery after a short battle with infection. However, his leg never healed right - and it seemed unlikely he would ever be able to fight again because of it.
1 BC - The Field of Fire. After Orys Baratheon’s successful campaign in the Stormlands, Valarr and his forces were reassigned to fight once more under Aegon’s banner - this time in his conquest of the Reach. Valarr did not participate directly in the Field of Fire, rather he was put in charge of managing the logistics for Aegon’s army. He was to make sure Aegon’s men were fed and supplied for the duration of his campaign in the Reach, and Valarr excelled at this job. When the day came that Aegon’s forces met the combined forces of the Kingdoms of the Rock and the Reach, Valarr took position as one of Aegon’s commanders. Although he was not in any chief leadership position for the battle, he played a role in devising the crescent formation that would keep Aegon’s men from being surrounded. Edric and Luthor again fought on the frontlines.
1 AC - Valarr is present for Aegon’s coronation. Valarr returns home to the Scales with Edric and Luthor in tow.
2 AC - Valarr commissions a Qohorik blacksmith to forge a cane to assist with walking. The cane is to be made half of lightweight silver and half of polished black wood, and the silver is to be engraved in the style of scales, with the handle of the cane to be fashioned in the style of a dragon’s head. The commission nearly halves Valarr’s treasury. Edric is given the task of staying in Qohor until the cane is completed, and then returning it to Valarr.
3 AC - Valarr’s cane is finished. Edric returns with it in haste. Luthor sires another bastard - Brea ‘Waters’.
5 AC - Rohanne Quaynis gives birth to a daughter. Edric names her Rohanne, after her mother. Luthor and his sister Johanna begin an affair. Valarr begins renovations of his holdfast - with the goal of elevating his home into a proper Keep. Aerion ‘Waters’ becomes known as a formidable warrior.
7 AC - Several pregnancies coincide this year, causing the House to grow quite a bit. Valarr and Calla introduce their daughter Cyrenna Scales to the world. Edric and his wife have a son, who they name ‘Aurane’, after Edric’s father. Luthor and Johanna have a bastard of incest together. They might have been able to keep their affair a secret, but Johanna dies during childbirth and Luthor takes open responsibility for the child. She is named Rhaenys. Luthor begins to spiral into his vices, namely drink and food. Aegon ‘Waters’ leaves The Scales to search for work as a mercenary.
7 AC - Valarr attends Aegon’s feast in King’s Landing. He reconnects with his King, and they share many stories of their childhood and their younger years, and then stories of their time during the Conquest. Valarr leaves to handle some issues with his family. By the time he returns, Aegon has already been wounded. After a few tense days of waiting, Aegon’s death is made public. Valarr mourns the loss of his King, and his friend.
8 AC - Luthor finally marries after spending years as a bachelor. He has a daughter with his new wife. He names his first trueborn child ‘Saera’.
10 AC - Aurion Scales - son of Valarr - reaches his tenth nameday. He is sent to live in the court of Dragonstone for a year. Triston grows resentful of his brother. Luthor has a son, who he names Morgan.
11 AC - Aurion returns from Dragonstone. Luthor has another daughter, who he names Falyse. Elyas Scales - son of Edric - marries.
12 AC - Triston has a bastard son with a servant girl. He names him Oswyn. Elyas has twins, who he names Lucerys and Casella.
14 AC - Edric arranges a betrothal for his daughter Rohanne, but she refuses to marry. Rohanne hides on a merchant ship as a stowaway. Rohanne winds up in Pentos and begins living as a beggar.
15 AC - Many Scales attend Orys’ Kingswood hunt, including Edric, Aurion, and Elyas. Elyas is struck down during the Kingswood Catastrophe by brigands while protecting his mother - who is also slain. Edric is distraught over the death of both his son and his beloved wife. Aurion displays great bravery during the event, and manages to free a group of hostages on his own while slaying a small band of brigands. For his bravery and courage, Aurion is knighted.
16 AC - Edric boards a ship bound for King’s Landing. During the voyage, he is reported to have flung himself overboard in an apparent act of suicide. His body could not be found. Valarr is very upset to have lost his brother. Valarr makes up with his cousin Luthor.
18 AC - Aurion leaves Dragonstone for the mainland, and begins traveling across Westeros as a hedge-knight - focusing on fighting in tourneys, and helping anyone who needs it. Rohanne joins up with the Company of the Rose after years of begging and stealing to survive.
20 AC - Triston Scales begins aiding his father with his duties, as Valarr becomes increasingly frail. Brea ‘Waters’ leaves The Scales on a ship to Storm’s End. She bounces between port towns until she winds up Tyrosh, where she joins up with a band of pirates.
21 AC - Aerion ‘Waters’ becomes the Master-At-Arms of The Scales, replacing ‘old’ Ser Clayton.
22 AC - Oswyn ‘Waters’ becomes entranced with books and legends and history. He is never seen without a book in his hand.
23 AC - Brea ‘Waters’ manages to become the captain of her own vessel, ‘The Black Wyrm’. Her crew is a nuisance to many traders along the coasts of the Free Cities.
24 AC - Valarr is discontent with the state of House Scales, and with how little recognition they have received despite their contributions to their liege. He drafts plans to forge alliances with as many houses as he can, and to build up the prestige and power of his house.
25 AC - Present. Valarr, Aurion, Luthor and a few other members of House Scales attend the festivities in The Kingswood.
—----------------------------------------------------------------------------------------------------------------
House Scales in 25 AC
submitted by WingedRabbits to ITRPCommunity [link] [comments]


2024.05.17 14:15 OrlonDogger A Witch at Midnight - Chapter 15

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For a moment I am shocked. If I had expected anyone to be here, aside from the Librarian herself, it would be Ricardo! But I guess the world is trying to surprise me today? Then again, considering the rumors, miss Pelafina wasn’t that much of an outrage either.

Then it hits me. What does she mean ‘took you long enough’, huh!?

She was waiting for y—

Yes I get that part! Was this whole deal a game for her?

I take my first steps towards her, a little indignant and I feel it is justified, but then I notice something in the corner of my eye. Movement. I immediately turn on my heels to face it: there’s shades of black in the darkness, at least in one spot. Soon, a figure steps up from the corner of the room, dressed in a long black cloak, dressing pants and elegant shoes. The hood covers their head and some magical darkness obscurs their eyes, but I can see a few locks of green hair slip from underneath the shadow.

The figure lifts a hand, they are even wearing black gloves! That’s some commitment to the bit.

“Yo. The name is Lucía. Sorry for skulking around but it is kind of my job; I assume you already know Overseer Pelafina?” She smirks. “She gets around! She said she was waiting for a Bastard to arrive but, Hell, we thought it was just an excuse of hers to skip work!”

“I am very responsible, excuse you.” Pelafina frowns, shaking her head softly. “Ignore Lucy, dear. She’s just my assigned guard, here to keep me safe!”

Her assigned guard? So she IS with the Cloaks after all! I mean, if the cloak she’s wearing wasn’t indication enough. I don’t like her, not one bit. She’s smiling too much, just balancing on her heels and toes while I stand there. I don’t wanna say I hate her, we’ve barely exchanged words… but I don’t like her. Not one bit.

I decide to take Pelafina’s words to heart and ignore her, when another thing hits me.

Overseer Pelafina!? But you’re just the lady from the bookstore!” I think my eyes are going to jump right out of my skull like in one of those old cartoons.

“A girl has to move up in this world if she wants to survive.” The old lady chuckled, just a little bit. “You know my name, but I never truly caught yours though. How do we call you, dear?”

Fuck, here we go with names again… but hey, maybe this is a great chance to build a new identity for myself!

“People call me Tav.” I say, trying to puff up my chest a bit.

“That was not what she asked though!” Lucía intervenes with a singsongy voice.

“Oh let her have her own nom de guerre, Lucy. It’s adorable!” Having these two messing with me is really going to be bad for my health. I’ll have to endure it though. “Alright then, Tav. If you’re here, I assume you managed to read through the book at least a bit?”

I flinch. Just how much does this woman know? Did she know the contents of the book from the start? Is this a weird ‘Hero’s journey’ situation? A mysterious adventure she has sent me into so I grow as a person?

Or is she just fucking with me.

“Well? Don’t keep me waiting! It’s been days!” Pelafina insists with a twinkle shining in her eyes.

“... I have a few words translated.” I managed to say.

“Oh great! So Humiko left you hints. That’s great.”

“Miss Pelafina–”

“Please, just call me P.”

“Uhm. Miss P.” I gulp. “Just how much do you know of the book, exactly?”

“Well, Humiko asked me personally to keep it safe, so that’s one thing.” The overseer counts with her fingers. “I know it is written in Magic Runes, which… shouldn’t be possible, and yet, there it is! I trust Humiko enough to know it has to be real.”

“Wait.” I blink. “What do you mean ‘shouldn’t be possible’?”

“Magic is not a language, or at least it hasn’t been understood as one until… well, right now.” The old lady smiles a bit wider. “If you manage to make more sense of it than a few phrases, you’d be making history, boy!”

Again with the damn gendering… I frown a little bit but, try not to make it too visible. I gotta focus.

Yeah, get it together. This is not the time for your ridiculous whining.

Sigh.

“So you know what the book is, but you don’t know what it says.”

“To be honest, I am not really sure what it is either.” Pelafina admits with an embarrassed grin. “All I know is that it is a project Humiko had for a long time already, and according to her express instructions, the hints could only be read by a sleeper.”

I haven’t really checked if I can no longer check Humiko’s note in the book, so there’s homework for when I return.

“I am sorry we put this on you with deceit and all, but would you have really believed me if I said ‘You have to study magic’ just like that?” The old lady shrugs. “It was necessary, and if Ricardo could see the potential in you, then this was surely the correct choice.”

“Is Ricardo an Overseer too?” I feel like that is a sensible question.

“Oh heavens no, he’s a Sleeper. Not a word of this to him, you hear me?” P’s gesture grows severe for a moment. “I don’t want him involved in such things at his age. He had enough adventures already.”

I guess the rumors of Ricardo being a world-trotting adventurer are also true. Huh.

“So. Tell me, what did you learn?”

She’s very eager… I can notice Lucía’s gaze on me, too. They are both very, very eager.

This doesn’t make sense.

Right? It’s all wrong.

The book’s first warning was to avoid the cloaks, and yet here’s P! Just hanging out with this one, talking about the book like it’s nothing!

Well, if it’s true that she doesn’t know the contents, I can lie through my teeth!

“Well… I’ve learned a few characters. Do you have somewhere to write?” My body suddenly relaxes, my demeanor tightens. I may be bad at many things, but lying? I was born lying in this world and I can keep it up no matter what.

“Ah, sure. Lucy!”

The guard walks up to me casually, offering me a fancy black leather notebook decorated with a golden apple and a silver arrow piercing it. She even opens the yellow pages for me, and provides a cheap plastic pen.

I nod, and quickly begin scribbling.

I scribble ‘Tlo’i’, ‘Golthoi’ and ‘Thako’ with their respective symbols.

“There. These are the ones I’ve learned.”

Lucía looks at me dead in the eye for a moment. I can feel the sharpness of her wit, she’s trying to read me… but it will be useless. I am in a dissertation now, bitch. I’ve been doing these for years, it’s my one skill.

“Interesting.” Lucía nods.

“So, what do these mean?” Pelafina approaches us to check on the symbols. “Terrible calligraphy, by the way.”

“Yeah, I know.” The confidence abandons me for a moment, before I puff up my chest again and begin talking. “The first one is the word for ‘Butterfly’. The second one is a word for the action of turning something on, the third one… I am not sure yet.”

“When used on a spell, it makes the effect happen upon touching the glyph.” Lucía knows. “It’s a very common one.”

“Glyph?” I tilt my head.

“She means a combination of Runes, dear.” P smiles warmly. “Alright, so ‘Butterfly’, ‘Ignite’ and ‘Touch’, then?”

I never said ‘Ignite’ for Golthoi, but I guess that is a interpretation of it?

… Interesting. That these things have different meanings in different contexts, would that affect casting?

“Ah, I also found this.” I draw ‘Jo’ in the book. “Does this mean anything?”

“That one is used to counteract spells. If you draw this in a Glyph, it cancels its effect.” Lucía seems happy to provide the knowledge I lack.

I actually appreciate it, for it immediately made something click in my brain.

“It means ‘No’.” A voice whispers in my head, my own voice.

Yes. It’s a negative. That’s why it isn’t so common on its own. When added to another symbol, it negates it. ‘No-Light’ must be a way to say ‘Darkness’ or such… or… backwards, ‘No-Darkness’ equals ‘Light’.

Would this be dependent on the culture?

I smile a little bit to myself. This knowledge I will keep up my sleeve for now.

“What’s that smile for? Did you see something new?” Lucía is way too sharp to keep that smile from. I have to make something up quick.

“I realized I now know how to counter spells. That’s so cool…” I whisper to myself, channeling some of that wonder into my lie.

She seems to buy it, for she immediately focuses on correcting me.

“Knowing the Counterspell Rune is not enough, there are other factors to consider, so don’t go around trying to counter every spell so quickly.” She give me a smile I really dislike.

“Hmmm… well, that’s plenty for now,if that is all.” Pelafina shrugs softly. “It is quite late already… go back home for now, Tav.”

“B-But. I have so many questions!” I immediately pout. Saints damn it, so close to learn actually useful stuff!

“Yes, but sadly I cannot teach you. As the Overseer, I am bound by oath to remain neutral and not show favoritism for anyone.” The woman shrugged. “So, I can’t really teach you much. But, if you identify more words, I can definitely give you a few more pointers!”

“Fine…” A defeated sigh escapes my lips. So I’ll have to buy knowledge with knowledge, hmm? I look at Lucía for a second.

“Nope. I am too young to teach.” She immediately denies me.

“Tsk.” I look down… but then, an idea comes to me. Just a confirmation I need to get. “Can I check more stuff online? Maybe there’s resources out there…”

Pelafina frowns, looking at Lucía and waiting for her to explain. She eventually does, with a sigh.

“The process of getting on the internet as a mage is hard. You need a special router and everything, it’s honestly not worth it.” The guard shakes her head. “If you want, we can provide you one next time. But really, there aren’t many resources online for this… mages are isolationists, usually.”

Ah hah! So they don’t know of the forum! Alright then, that’s another point to my advantage.

“I don’t think I’ll need that, I have enough with mundane internet thank you very much.” I chuckle a little bit.

“I never got the so called ‘interwebs’ to be honest.” P grins. “Now, off to bed you go. Shoo, shoo. Remember coming back here at night, alright? That’s when it is nice and empty.”

Honestly, a nice and empty place to try and translate sounds fine to me. But I can just do that at home…

Besides. These people are dripfeeding me the information I need, so they are probably not trustworthy in the slightest.

I feel a little bad for not trusting Pelafina immediately, but…

She threw you into this mess without consent.

Yeah, fuck her.

Right.

“Alright then, I am going. Thank you again for everything, miss P!” I fail to hold back a yawn as I turn around and stand on the stairs. They… are still going up. “Uh.”

“The other stairs dear, there’s a magic escalator down.” Lucía tries not to laugh at my face, and fails.

“A-Ah, thank you.”

With a heavy sigh, I take the right escalator this time and disappear down the stairs. Looking at my clock, it’s already three in the morning…time to sleep for sure.

With some luck, the pillow will make this all make much more sense.


As Tav finally disappeared from the Elysium, and the sound of a closing door echoed through the room, Pelafina let out a little sigh, shaking her head.

“This isn’t going to work.” She commented, crossing her arms. “This girl is no good.”

“She seems smart enough. The type to keep notes….” Lucía suggested, her smile growing slowly.

“What are you suggesting?”

“Well. If we give her a few months and turns out she doesn’t make any breakthroughs, we can always… you know.”

“I don’t.”

“We can take her stuff.” Lucía finally said. “Just erase her memory and take the book and the notes back! With some luck, she probably took notes of the hints.”

“...Lucy, you’re diabolical.” The old crone chuckled loudly. “Ohhh, I guess we will get our chips back no matter how this gamble goes, then!”

“Of course! But I still don’t know why we can’t just go to a family of Mages and put this on their sleeper child!”

“That bitch Humiko probably thought of something like that.” A grumble escaped from the old lady. “This is our safest bet.”

“Well, I am just saying. If this experiment of yours doesn’t pay up, I may have to talk about this with the rest of the Coven…~” Lucía’s eyes were, for a moment, fully visible under that hood, brightly green. “And you know the captain wouldn’t like you skulking around with unapproved knowledge.~”

“Oh shush, you won’t.” Pelafina seemed quite confident of this. “Not after coming this close to finally finding that bitch…”

The overseer sighed, looking up to the fake stars for a moment while rubbing her hands together. What was this she felt? Anxiety?

“... It has to work, Lucía.” She finally said. “It has to.”

“What if it doesn’t though?” The guard tilted her head.

“It has to… it is our only way to free our King from his cell.”

“Welp, let’s hope this girl works fast!”

“I know. After all, King Hamil isn’t a patient man.”
submitted by OrlonDogger to HFY [link] [comments]


2024.05.17 00:59 Quandalf [LW1] SCOUT perk tree Rework (modding/discussion) - Version 2

[LW1] SCOUT perk tree Rework (modding/discussion) - Version 2
Still at it. In Part one of the discussion - here - we had a some fruitful talks. So here is Part two with a reworked tree.
Firstly lemme recap and explain: WHY even rework the SCOUT perk tree? I personally like to mod perk trees, I made a mod for EU/EW wihich included the perk trees and also for other games. But that's not the reason. There are some basic problem with the vanilla LW Scout perk tree, pictured here:
https://preview.redd.it/eregmguo9s0d1.png?width=1709&format=png&auto=webp&s=7d97add5d1863822cea89c3078d23a575503dbaf
1.) Most people go for marksmanrifle scout builds, something like Holo/RangeScanneHnBeO/VPT. See Casey's argueing for this build here. And with this kinda support squadsight shooter they don't use the basic class perk Lightning Reflexes ever. Almost never. At all.
"This is an outrage!" Imagine the most common Gunner builds never using suppression! Assault builds never using Run&Gun! Snipers never using Squadsight!
Actually not a thing you want to have in a perk tree. The class perk should be something that EVERY build in the tree can utilize. It's okay, if there's fringe builds that don't rely on it, like an overwatch suppression rocketeer, who also CAN shoot a rocket now and then. But for the most promiment builds of a tree to never use the class perk, this is a clear imbalance. Or, as one bro put it: "These two aspects of this class - squadsight marksman and running overwatches - are inherently contradictory to each other."
The thing is people have a good reason never to use Lightning Reflexes with Scouts: They are squichy and running overwatches can go wrong, Suddenly Scout's dead or out for weeks. Due to the LW LR nerf you actually need to equip an extra item (Chameleon Suit) to be able to utilize it somewhat less risky and many players don't have a free slot for that. Plus the build is a squadsight shooter that tends to always stay 5 tiles out of enemy sight range - far in the back. Running overwatches is just something you hardly ever do from the back of map with a squichy person.
I get it, I love a class that has LR too. LR is kinda the defining perk for the scout, but sorry to say, it makes no sense as class perk, when so many people don't ever use it. So I decided to change it and put it in the first level choice. You can choose to have LR or not early. Battle Scanners on the other hand are also kinda defining for Scouts. Most Scout builds take them. It's very hard to pass them. Only seldomly go people for its rivaling perks Flush (ammo drain) or Aggression (doesn't really work in squadsight). I know there's people who do and some only use scanners on engineers, but they're much fewer than the people who never run Ows with their squadsight marksmen. So in conclusio here the Scouts start with Battle Scanners and can chose Reflexes in the first pick.
2.) The second point is Concealment: It is s great skill. It got a superb nerf from EW (where it was way op) - but for high difficulty games it isn't strong enough to really rival HnR or ITZ. It needs more perks backing it to make a true concealment scout a valid option rivaling the shooter builds.
For example many people didn't even notice that Smoke & Mirrors is a Master Seargent rank perk in LW vanilla! Rivaling Extra Conditioning and VPT. Literally no one ever takes it. It is very hard to leave two great perks aside for basically another scanner. The point is - besides the extra scanner or two - throwing support grenades like Battle Scanners, Flashbangs and Smokes DOESN'T BREAK concealment. Many people don't know that. Chem grenades can break concealment, I think if they make immediate damage.
To be able to concealed throw support grenades is a neat trick and could be kinda useful. This option tho is very hidden within the perk tree. To enhance this ability Smoke & Mirrors got removed from its unfitting MSGT rank and is an early pick. Plus I added Packmaster. So Scouts can rival engineers in the number of support utility they can carry. Scouts will never be able to throw support grenades as far as an engineer or carry as many smokes. But the scout can throw them out of concelament. Plus having great movement and the ability to run overwatches. To enhance the latter the Tactical Sense is "freed up". Before it was rivalling Sprinter to which it mostly lost. The additional Defense helps, if you want to go for running Ows for real. All MSGT ranks are really powerful now. With this rework a true Concealment scout is a better and more rounded option, even when playing on i/i.
3.) The third point is kinda personal because for my rework I want to move the defining perks - which usually are on the TSGT level - one rank earlier in all classes. It might makes the game a bit easier, but you can use the defining tactics earlier and also better replace high level loses. In my understanding reaching 2000XP - which is half the perk tree progression - is too long to get the defining tactics. So in this rework the basic HnR - ITZ - Concealment choice is earlier, but maybe I'll also make a version which fits right in with the other trees having it back at TSGT.
So lets get to the tree! First again the crappy graph, then the commentary:
Note that to the Left is the marksman shooter build, to the Right the concealment recon build. In the middle are additional perks that allow for further unique builds like a shotgun ITZ cleaner or a squadsight overwatcher.
https://preview.redd.it/efnrocgyuu0d1.png?width=544&format=png&auto=webp&s=81bfab46b512f139bbad4ef12958950ca0bd571a
LCPL: Holo Targeting - Damn Good Ground - Lightning Reflexes
The 1st pick is very decisive: Will it be a shooter or a recon who can scout ahead? For shooters we have two options. Holo turns the scout in an initial support shooter. Something many people seem to like. (I considered to exchange it for Aggression, but this only works limited in squadsight and since marksmanrifles in squadsight can only be used by scouts and snipers, they are a bit class defining.)
For this same reason Good Ground is also strong here. Height advantage extends the marksmanrifle's range significantly and it synergizes with later scout perks like Low Profile and Opportunist to build a unique, dominant sniperlike shooter. Everybody who wants to get close on the other hand takes Reflexes, able to do the usual scout thing.
CPL: Ranger - Opportunist - Smoke and Mirrors
Ranger is a great perk that goes well for many builds, sidearms are really useful when carrying marksmanrifles or shotguns. Pistols proc Hit'n Run and the +1 on primaries is also great for ITZ builds, where pistols don't proc.
Opportunist is very special on the scout, because the marksmansrifle is the only gun in LW that can do squadsight overwatch shots, which are very strong. Snipers, MECs or LMGs can't do it. Their overwatch procs only within sight range. Many people seem to have forgotten that squadsight ow shots were very prevalent and strong in EU/EW. In fact Opportunist was a sniper perk (rivaling Executioner). So if you ask yourself why go overwatch on a scout? Because it's awesome! It really gives more tactical options.
Here we got Smoke and Mirrors much earlier than in vanilla. It's for support builds and for the classic concealment builds that want to use grenades while staying concealed. Great for pod activation or captures. So the 2nd pick also determines the way of the build, aggressive or passive shooter, or support or recon scout?
SGT: Hit'n Run - In The Zone - Concealment
The build defining perks at 1200XP. Don't slug around, use the good tactics early. As mentioned this might be switched one pick later on demand. Most people tend to use HnR, which is very strong and consistent. ITZ cleaners uniquely with different weapons. And the also unique and very fancy Concealment skill which many people love. The pick that gives the build its character!
TSGT: Deadeye - Low Profile - Tactical Sense
At this point the build is formed. Pick four offers weaker additional perks that improve special aspects of the build. Deadeye is great for all kinds of shooters. Flyers can be nasty. Almost essential for continued ITZ chains, which often focus on weaker airborne targets. Low Profile offers a lot of flexibility in flanking and team positioning. Also useful for Recons when dashing out of trouble. Scouts get mostly shot at when breaking overwatch and this is where TacSense shines. The additional defense can really bring hit percentages down. A great perk if you plan on dashing overwatches regularly.
GSGT: Bring'em On - Extra Conditioning - Sprinter
Here the build gets focus. Do you want superb (flanking) damage or an allround boost plus a bit more speed or just really a lot of movement? All three perks are strong. One main diffference to vanilla is that you can't take Extra AND Sprinter any more. Yet I think the choice between them as movement perks and uber damage is great. Each of these perks can complement almost any scout build. A difficult decision.
MSGT: Vital Point Targeting - Sentinel - Packmaster
The build gets rounded in the final pick. Again three very strong perks, but very special this time. VPT grants a lot of dmg, essential for ITZ builds. With Sentinel HnR scouts can shoot three times a round, as mentioned uniquely at squadsight ranges and Packmaster not only allows for up to seven Scanners, but also brings the Concealment Smoke and Mirrors build to shine.
So this is it! Thanks to everybody who contribuited to the 1st discussion! I hope you'll further help me to improve the tree and learn new aspects of the game. Anyone feel free to gimme his/her opinion. Always appreciated. Maybe this gets a bigger perk tree mod. Let's see...
submitted by Quandalf to Xcom [link] [comments]


2024.05.16 23:35 SuperCustodiam A Buyer's Guide to the AL Ships

This is a straight to the point buyers guide for people that are wondering if any of the AL ships are worth buying or not. I am here to give you an idea of what's worth, and what's not. I will rank them in descending order for convenience. Keep in mind that these are from my own opinions on the game: my word is not law. These are just my recommendations from my personal experience and a spur of the moment deal personally.

Best Pick: AL Montpelier

This is a premium version of Cleveland, the USN tier VIII CL. However, unlike the later AL premiums, AL Montpelier was unique in at least, a very minor way: She has tighter shot grouping due to a 2.15 sigma versus the standard 2.0 at the cost of slower reload at 0.5 sec slower (7 sec vs 6.5 sec). The result is overall consistent salvos, at the cost of just a little DPM that can be fixed with Adrenaline Rush and Top Grade Gunner, depending on how you build her.
Besides that, she also has un-nerfed version of radar, at a 30 sec vs 27 sec on Cleveland. That doesn't sound like a big deal, but if you run Consumable Enchantments and or Surveillance Radar Mod 1, you have a larger number that the percent based changes will take affect on. Essentially, with both the commander skill and 2nd slot upgrade, you get 39.6 sec vs 35.6 seconds on duration. So a radar build is not bad compared to Cleveland. Besides that, she doesn't have access to the catapult fighter consumable, but that is super seceded by radar and anyways so who cares.
And above all else, it is a Cleveland, which is IMO, a very competitively viable cruiser at tier VIII, with it's very small citadel, thin profile / narrow beam that leads to a lot of over-penetrations, good DPM, good concealment, and good AA. It really only lacks in the speed, gun range, and shell flight time problems, which can be remedied with skill and positioning.
As far as the commander voice acting, Rie Takahashi voices Montpelier. If you do not know who that is or do not care, and just want to know if the commander's voice is annoying or not, then be happy that she isn't overtly grating compared to some of the other commanders you can get. I find her rather composed, cool, and relaxed, fitting the trope of kuudere, if you even know what that means.
TLDR: Premium Cleveland with higher sigma, slightly lower RoF, Longer lasting radar.

Runner Up: AL Sovetsky Rossiya

This is a premium version of Sovetsky Soyuz, the VMF (Soviet Navy) Tier IX BB. Like Montpelier, she is slightly unique to her tech tree counterpart, bar being premium, by having standard battleship dispersion (USN, Royal Navy, German, etc.) instead of Russian BB dispersion formula that gets way better inside 15km. She does also have 1.8 sigma versus 1.7 sigma, for slightly tighter shot grouping. So, while Soyuz excels at mid range, Rossiya excels at long range, which does reasonably well considering the average high tier meta these days.
Other than that, you retain all the upsides of Fast action Damage Control Parties, the tough hull design of the Sovetsky Soyuz. The only other thing you DO NOT get is the AA, as she has the Hull A of Sovetsky Soyuz, and in turn has worse AA overall. In fact, she has such bad AA that only Musashi beats her out in having worse AA for Tier IX battleships. So yeah, CVs that know their targets will have free reign on you, so stick close to allies in CV matches.
Now a I'll be honest with you, Rossiya is not a super competitive BB at tier IX, so this choice is really just down to being different in few ways instead of blatant copy paste. Really, only AL Montpelier is the only super competitive option here. So above all else, Rossiya is a side grade if anything and you should not fear of having FOMO for not getting her. Besides, she's not an historical ship that is going to get removed because it was OP, so fret not (COUGH COUGH MUSASHI, COUGH COUGH ALASKA, COUGH COUGH MISSOURI).
Lastly, the commander is voiced by Manami Numakura. I can really only characterize her as cool, tough, deep voiced anime woman archetype. I dunno really how to explain it that well, so I apologize for anyone that likes her due to my poor description.
TLDR: Premium Sovetsky Soyuz Hull A with 1.8 sigma and standard battleship dispersion.
OK, with those two out of the way, I want to put a disclaimer here that the next ships are purely optional and not super worth it IMO and really only selected for being different than the rest, I.E. not something that is currently offered in other ships / premium ships already in-game.

Optional 1st Pick: AL Prinz Heinrich

This is a premium version of Prinz Heinrich, the tier VII german battlecruiser of the Ersatz Yorck class. She is a 1 for 1 copy of Prinz Heinrich: no special differences here besides premium benefits.
Now, while she is not unique in any way, she is not a bad battlecruiser for tier VII standards. This mainly comes down to the 50mm deck plating she has in a tier wrought with battleships with just 26mm of plating on their decks. Really, any tier VII battleship that has more than 27mm of plating is really competitive in this tier, simply because they don't get overmatched or full-penned by HE. It's sort of why Scharnhorst '43 is so popular and good, since she doesn't get chunked for 10k when hit by 15 in + guns (380mm guns for ya'll metric nerds).
Besides that, she's not slow as hell, going at a decent 28 knots, has 15in guns herself, has fast acting DCP, and is the first ship in the german battlecruisefast battleship line that gets that sweet improved secondary dispersion formula, which despite the 9km max range, means that she has free DPM to let the game play itself essentially. Combined with torpedoes, she can bum rush many slower and weaker battleships that the german battlecruiser line is famous for. And on top of all that, she also has hydro for better pushing to see torpedoes earlier, or push smoked up ships.
Now for some cons, the guns, while using battlecruiser dispersion have an awful 1.5 sigma, so your shot grouping is... bad. Do not be surprised if a lot of your shells in your salvo get a mind of their own. Besides that, she's on the below average end of HP for tier VII, at 56k. Also, she does have 25mm bow and stern. She does have a 30mm extended belt (colloquially known as an ice breaker), which is followed by 120mm extended belt, that protects the lower portion of the ship from overmatch bar 18in guns that she MIGHT face in the likes of Georgia, Sun Yat Sen, Musashi, and Tsurugi, and Adatara. Still, that doesn't mean she is immune from overmatch, as the odd shell can still get through her bow and stern and chunk you, so do not bet on it 100%.
Now that is for the most part, the review. However, for any true fans out there, they know that Prinz Heinrich from AL is actually a P-Class cruiser, AKA Schill in this game. Since Schill was a limited time ship that required whaling for her, and that wargaming dropped the ball and just did "Oh this ship has the same name! Here ya go!" then you know how much this kind of sucks. If you just like Prinz Heinrich, and want her as a premium, you can ignore this tidbit, but for any true fans that DO NOT have Schill, you're shit outta luck.
As far as commander goes, the voice actor, Hiyori Nitta, does a wonderful job characterizing a carefree and bubbly character. As previously mentioned, I recommend putting her on Schill if you really care about game accuracy, that is, if you even had Schill to begin with.
TLDR: Premium Prinz Heinrich copy-paste. Get it only if you really like Prinz Heinrich (the ship) which is actually pretty good for its tier, and want a premium version of it, or Prinz Heinrich as the character.

Optional 2nd Pick: AL Shimakaze

Hoo boy, this one might be controversial. This is a special ship (NOT a premium ship) of IJN DD, Shimakaze.
Shimakaze really needs no introduction. It is the old school torpedo boat that coined the phrase "Torpedo soup" or at least contributed to that phrase. It can put 3x5 23k damage, 12km Type 93 long lance torpedoes into the water. It has some of the best concealment for her tier, getting down to 5.6km surface detect, and good speed at 39 kts (42 kts when speed boost is active). It has been here since the games launch, and well, admittedly, or at least in my opinion, has seen better days.
Still, while some other DDs might have powercrept her a little, you can't mistake the fact that a well played Shimakaze can terrorize a team that lacks the tools to pin her down. Even if that is seldom the case most of the time (48% win rate on NA out of 8 million battles), the ship still has strong tools when played to it's strengths. 23k damage torpedoes are no joke... if you get hit by them at least, as they have a pretty awful average reaction time of ~9.35 sec (according to wows ship builder). Now, this can be sort of remedied with building for torpedo speed, getting torpedo tubes mod 1 and swift fish to decrease that time to ~8.5 sec, but that's still far above the average of 7.8 sec most torpedoes have in other nations. Still, if you get the right angle, devstriking a full HP battleship is not uncommon if you get a perfectly lined up shot. Thing is, it takes WAY more skill and positioning than you think it does, especially considering that most top tier players sort of know what they're doing, and that a lot of top tier ships can run hydroacoustic search these days.
Combined with the fact that she has some of the worse gun DPM of any tier X DD, and has fairly low HP for the tier, it can be fairly hard to play this ship unless you get just the best matchmaking ever. It's a real feast or famine type ship, which I would say summarizes most of the IJN Shimakaze line in general, bar maybe the mid tiers. All this really means is that Shimakaze is NOT the most competitive DD at tier X, as arguably many other nations have better torpedo boats, or better yet, opt for hybrid boats that can defend themselves fairly well, such as the Pan Euro DDs. Still, as mentioned earlier, if played to her strengths, she can be a good ship, but all I am arguing for is that she is not a meta ship, at least in my opinion.
Now, onto the whole Special Ship thing. Yes, this IS a tier X ship that can be bought for money. And YES, this is like the ARP Yamato deal, allowing noob whales to skip to tier X and forgo all the blood sweat and tears that goes into grinding to top tier. And YES, IT'S A SHIMAKAZE, THE TIER X NOOB MACHINE. I DO NOT HAVE HIGH HOPES FOR MANY AL SHIMAKAZE PLAYERS EITHER. With that out of the way, what benefit do you get for getting a special ship version of Shimakaze?
Well, to start, Special ships essentially have the premium bonus package already baked in, I.E: +50% Credits, +100% Ship XP, +100% Commander XP, +100% Free XP. On top of that, you also have a reduced repair cost compared to a standard tier X. Besides that, you can freely swap commanders onto this ship like a premium ship with no retraining required, making it a good trainer. These are the ONLY 2 reasons that make this ship more economically viable compared to Shimakaze. While the bonus package on Shimakaze can achieve 1 of these 3 effects, the other two, reduced repair cost and free commander swapping, puts this above standard Shimakaze as a result.
So, unfortunately, This is a slightly better Shimakaze. So if you REALLY like Shimakaze, and want a premium version of it, well, here it is, for a lot of goddamn money. Like $100+ expensive. Go figure ya know?
Also, the commander is voiced by Saori Hayami.
TLDR: Special Ship verison of Shimakaze. Take if you are a whale have a lot of expendable income to burn, AND really like Shimakaze (The ship), and or really like Shimakaze (the AL character).

Optional 3rd Pick: AL Yukikaze

AL Yukikaze is a similar version of the IJN DD Kagero, but with F8 torpedoes and no option for torpedo reload booster.
Now, this is the last of the semi-unique AL ships, as every other one has been copy-paste. Yukikaze at the very least is different in that she has F8 torpedoes. These differ than Kagero's choice by having less range, (8km vs 10km), higher damage (21k vs 20k), faster reload (104 sec vs 112 sec), and higher speed (76kts to 67kts) which also leads to a better reaction time of ~8.8 sec vs ~9.45 sec.
Now, does this make Yukikaze better? No, not really, as 8km is rather short range for high tier standards. It does make them almost break past ~8 sec reaction time with a full torpedo speed build, the best of any type 93 torpedo, but combined with the fact that it has no other differences in gun handling, DPM, HP, and consumables, I find this shorter ranged torpedo to be a high risk high reward setup, which already exacerbates high tier IJN DD gameplay further than it already is, being so heavily feast or famine.
I can really only recommend this ship if you really like Kagero for whatever reason and really like the 8km F8 playstyle. That and if you like the history of the ship and or like the character of the ship, voiced by Kana Yuuki, despite how annoying and self aggrandizing her character is made out to be.
TLDR: Kagero but 8km F8 torpedoes.
OK, now for the ships I really do not recommend at all for varying reasons. The reviews are going to be more brief from here on out.

Skip 1: AL Cheshire

Only get this if you really, REALLY want to get Cheshire right now. Currently, regular Cheshire is off sale, and cannot be obtained. For whatever reason you think you might need Cheshire, this is the only way to obtain her at the moment in AL form. Which more than likely means that if you want her, you are more than likely a fan of the AL character, as the ship itself is pretty bad. Kind of polarizing given that Cheshire in AL is pretty meta, and her in WoWs she's pretty solidly in D tier for competitiveness.
She is essentially a worse Albemarle, having no Spotter Plane, and garbage DPM for the tier. Really, the 9.2 in guns really only offer 59mm of pen vs 34mm, and better AP pen with overall flatter flight times, but not by much. The armor is Okayish, but trust me when you will get smacked through your bow and stern often, as you have a stepped citadel that if you get overmatched through either direction, you WILL get citadelled. While you get that 50% cit and hull repair party, it really doesn't matter that much when it happens so often, or you just get straight up dev striked. Combined with the lack of spotter plane, that 16km gun range will feel really short, especially when you are bottom tier.
You can at least be happy that the AA she has is up to par in how she is in AL, as it's best in class for her tier. Well, mostly, but her Flak Count is above average at 6+1, and combined with always having defensive fire, I recommend getting the commander skill Focus Fire Training, so you get that +1 flak cloud for 8 in total, which combined with Defensive fires flak buff, those flak bursts will do 7k a pop, Which is the equivalent to instantly destroying about 7 to 3 planes depending on the type if they run into it while DF is active.
Besides that, the commander is voiced by Shizuka Ishigami, and well, pretends to be a catgirl.
TLDR: Get this if you really really, REALLY want Cheshire and you don't have one, or because you really like the AL character.

Skip 2: AL Hornet

This is just Hornet. You can get her cheaper with a 25% discount coupon. It's also a CV, which I imagine is not everyones cup of tea.
The commander is voiced by Nozomi Yamamoto, and personally, I enjoy the happy go lucky characterization she has. This might be the ONLY reason you want to get Hornet, that or because you like the cool skin the ship has, and or the free 10 point commander.
TLDR: Get regular Hornet with 25% discount. ONLY buy this if you love AL Hornet (the character) to pieces.

Skip 3 & 4: AL Azuma and AL Agir

These two are just Agir and Azuma, coal ships, that you can get absolutely for free. They are also not really the best Tier IX cruisers anyways, as Azuma is super vulnerable to battleships, and Agir doesn't match up to the likes of other large cruisers at this tier.
That said, I can only imagine you getting these ships for the same reasons for Hornet, and that is because you are a fan of the AL characterization of these ships, as Azuma is voiced by Kiyono Yasuno, and Agir, Ayane Sakura. Or you just like the ship skins.
TLDR: Get Azuma and or Agir for free with Coal. ONLY buy this if you love AL Agir / AL Azuma (the characters).

BONUS: Commander Pack

Hahaha no. Unless you really love AL and don't mind by dropping... looks at price... 100$+ USD and getting a ton of fully voiced commanders, then go for it. The only other reason would be because you are a fresh player and need 10 point commanders for most of the nations in this game, which is really only useful if you need say concealment expert on destroyers for example, then sure, go for it if you find that to be an OK option.

EDIT: BONUS BONUS: AL Littorio

I forgot AL Roma, I mean AL Littorio is also a thing, and on an 80% sale.
Anyways, Roma herself sucks.
The guns have so much muzzle velocity that you will overpen targets 50% of the time. Combined with the Italian / french dispersion, which is one of the worst battleship dispersion formulas for battleships. So, they are fairly inconsistent guns as a result. Still, if the guns behave, they are pretty mean, as they have a lot of penetration for 15 in guns, on par with some of the best penetration for tier VIII battleships. They also have the best damage for 15 in guns for the tier as well. The gun handling is at least not total crap, as they have 30 sec 180° rotation time, which is above average for most BBs. The forward gun angles are decent too, at 31°, but her rear angles are worse at 40°.
Speaking off, the armor is fairly good at a first glance, with 45mm deck, 70mm deck sides, and a fairly small superstructure which has extra protection from her 90mm dual purpose guns 40mm barbettes and the conning tower. The citadel is slightly above water, but it is not a turtleback, so you WILL get punished for being broadside, considering the armor is 375mm + 40mm of armor or protection. The 40mm inner plate is not overmatchable at least, which is a small plus. At least, compared to the tech tree Tier IX and Tier X that have 25mm plates under their turtleback.
She also gets points for good concealment for her tier, being among the best, at 13.39km base, 11.7km max.
Overall, she's... a tough and sneaky nut to crack, unless she shows broadside. The guns themselves are a massive dirce roll each time, and kind of suck. When they behave though, usually at range, they are amongst the best 15in guns at tier VIII.
Oh and Roma is voiced by Yui Kondou.
Oh wait. This supposed to be Littorio. Whoops. Then that would be Shizuka Itou that voices her. And Yes, if you didn't know, this is for all intensive purposes SHOULD be AL Roma. The simple version of this is that the Vittorio Veneto class all had striking unique features that set them apart at a glance. There was a controversy a while ago about AL Littorio literally being Roma with a skin, as if you demout the camo, the Roma nameplate is still there. Same goes for our Tech Tree Vittorio Veneto, as it is too, just Roma. In fact, the upcoming Spanish Tier IX premium Victoria will be the first version of Roma that is somewhat different. But honestly, it doesn't count.
TLDR: It's a freaking Tier VIII BB on 80% off. Get it while it's hot I guess. Besides that, she has poor gun handling and accuracy, but strong armor (when angled), and good concealment.
submitted by SuperCustodiam to WorldOfWarships [link] [comments]


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