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2013.09.29 12:57 krishan999 Free and legal psn codes

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2018.06.01 22:00 IIIAnomalyIII Free Digital Codes

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2024.05.21 15:40 Imaginary-Gene-6633 PFD... Wish me luck, I could really use it.

PFD... Wish me luck, I could really use it.
Had a few things get denied lately that felt like they should have been approved so not feeling super hopefully but we shall see soon.
https://preview.redd.it/qofqd6nl9s1d1.png?width=992&format=png&auto=webp&s=8d6cdb38b6d1f3d4665d5153d487e86b9478ba47
submitted by Imaginary-Gene-6633 to VeteransBenefits [link] [comments]


2024.05.21 15:39 ApprehensiveLet1083 Codes?

Brand new to Reddit and new to Temu freebies. Where do I find the codes for farmland? Fishland? How do I earn more coins for the 10 free gifts I have 8 coins left Also my username?
submitted by ApprehensiveLet1083 to TemuThings [link] [comments]


2024.05.21 15:38 EstablishmentTop394 Phi Phi island party tonight

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submitted by EstablishmentTop394 to ThailandTourism [link] [comments]


2024.05.21 15:36 playboicarti3395 Earn a Stake in the AI Revolution. GRASS REFERRAL CODE ( FREE 5000 grass points) : 73Ediq0DIs3kxpT

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2024.05.21 15:35 Ragntard Letter "to" the chairman - The future of game loops

I wasn't able to post this on spectrum for some reason so I'm sending it here! (Might be too long?) Maybe someone sees it, maybe not? But at-least I've posted my thoughts :)
Since SC is moving into a phase where more focus is going to actual gameplay loops, I think now's the time to give ideas and feedback on what directions this should take. I've had a growing concern the last 2 years or so that the type of gameplay that CIG is moving towards won't hold up in the long run. We can have the most advanced game ever, but if the essential game loops consist of "fly to marker X, shoot or deliver something, fly to next marker" this game simply will not be enjoyable in the long run for most players.
Instead I think CIG should focus on what makes their game great, the sandbox experience! How many of us have jumped into the PTU only to spend hours experimenting with what ship fits in what, or how we can use different systems in unexpected ways?
So here's my open letter with ideas from a long time backer!

Quantum jumps

QT jumps should have the potential to be dangerous, and possibly even damage your ship, but once a jump is performed it leaves behind a trace that others can use to easier calculate a safe jump. The more people that use the same QT point, the safer it gets.
There should also be specific areas that can boost QT jumps in different ways (or make them more dangerous).

Bounty hunters

Since QT jumps leave traces, these could be scanned for ship ID codes, satellites could also help players pinpoint where a specific ship ID has been and how often they've been there. This would be used to find locations that the target is at often as if playing hot or cold. When in a "warm area" with lots of trace of the target, the hunter could then land and visit different locations and talk to NPCs for the last bit.

Exploration

Explorers could help out scanning for interesting locations in space, and good QT spots, but the most important part of this to make it fun for everyone would be procedural generation. Exploration simply won't be as fun if you can only find shipwrecks or prebuilt places.
So this is a big one, but the only true solution I see here would be procedurally generated systems. Random wormholes could show up that leads to random generated systems (these would of course not have the same fidelity as built ones, but wouldn't need cities or NPCs for the most parts).
When exploring such a system there could be a time limit until the wormhole closes again, or you could spend resources to stabilize it, you would also have to rely on crafting to actually survive in systems with potential dangers such as solar storms (that might force you to land in the safety of an atmosphere) or weather systems.

Pirates

With the more defined QT lanes, pirates would have an easier time finding common travel routes for merchants where they could get a location to sit and wait for victims. But the larger lanes would have more security, and the best merchants would use more secret lanes with QT boosts that pirates would also want to find.
Players would want to keep these secret as if more people know about these lanes, more merchants/pirates would flock there and its value would decrease.

Merchants

Much like pirates it would be a game of constantly finding new stable QT lanes that are safe and quick, the QT boosts could be temporary (lets say that an area gives a boost for maybe a week or so), and after they expire a new one would have to be found.

Mercenaries

The QT lanes would also help here, and scanning ships for ID codes that can be marked as stolen. Traveling these lanes and getting interdicted would also simply give them free targets to shoot down, and more danger for pirates hanging out at the same place.

Mechanics

Apply the same systems that ships are getting to landing zones, a mechanic could start working for a company in their distribution centers, fixing them after battles and restoring things that intruders have broken (like if an intruder has turned off the lights, or locked down a door). If you don't have markers and specific quests other than "fix the light", a good mechanic would have to have some knowledge about a certain locations systems, while a novice mechanic could do simpler tasks or work as an apprentice where someone says what to do (and gives markers to the player, a sort of "hey you! Go here and replace this thing so the lights start working").
A mechanic with lots of experience would get offered jobs at larger locations and eventually cities or maybe navy NPC ships in dry dock. They would also be able to do it alone without NPC assistance for more money.

Guilds and factions

The factions could sell some or all of the above data that their members hand in for rewards (another explorer loop) and the better the data, only the higher members would have access to it.

Radio stations

LOTS of streamers love SC, why not give them an in-game platform? (and something to do during QT for everyone else). Imagine the radio stations of GTA but live with people broadcasting things in game.
A gameplay loop would be to build broadcast towers in each system (on land you have to acquire) and maintaining them. We already have technology to send video streams during calls in game, why not let the reliant mako some purpose in game?
You could broadcast races, or just host a news show about the lore stuff.

Ship systems

These are in a really good state already, but try not to create a game loop with the systems you have, simply make them work together and see what players do with them.
If fire depends on oxygen and invaders jump onboard, let us increase the oxygen in one room for a fun explosion when they fire weapons for instance, or increase pressures to dangerous amounts for anyone without a helmet!

Animals

Some people have already lured animals onto their ships, so give us cages (simple boxes with doors we can open and close) and some form of lures like food?
These could be used simply to trap and keep creatures, or to drop the cages into enemy camps and remote unlock them! (could also be used to trap other players and NPCs?).

No-fly zones and anti pad rammers

Give us a max speed limit in some areas, this would help beginners that are landing as they have to take it slow, and pad ramming etc. would be harder as turrets could shoot down players a lot easier.
This could be done via mastermodes or some sort of "tractor beam field" thing that slows items in its area (would not exist at all stations).

Crashed ships

This is already being worked on, this is just a reminder of how great of a feature this would be, and that it should not be forgotten!
The idea that ships shot down in orbit crash to the surface and generate crash sites that in time can become dwellings is just incredible for sandbox type gameplay.
The idea is simply give us fun tools, that aren't 100% designed for only one profession or use case, but things that we can experiment with. A lot of these stated above have been described for only one profession, but like the mechanic role above, a good pirate would know how to turn off certain systems or hack into things to download maps and schematics that the mechanic also uses in day to day work (or maybe even simply kidnap a poor mechanic that already has insider info?).
And please move away from nav markers as much as possible!
Those are my thoughts, hope someone reads this and adds some ideas of their own!
submitted by Ragntard to starcitizen [link] [comments]


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2024.05.21 15:32 Ok_Orchid_8553 How tf do I write a thesis with shitty mental health

I have 12 weeks left. I feel like I am working on it constantly, but I have a lot of bad days where I don't get shit done. I can't speed up the process because I have too many days where I just feel like shit. But there is a shit ton of work left to do. I started in january and what I accomplished is the code to get the data needed. What's left to do is run the code, evaluate the data, get a deeper understanding of the literature and write the whole ass thesis.
What doesn't help is the fact that I don't really care for the topic I am writing about. I just want the degree to get work and stop being financially miserable.
I think it is tight even for a mentally well person. But since I started this my brain got worse and worse and I just can't work with it right now. I feel doomed and presented with an impossible task. But quitting would really look shitty on my cv. I would've wasted a lot of time.
I am in a local thesis-writing peer support group, I use the free counselling sessions from uni and I went to a writing workshop. But that does not help when I lay in bed every single morning unable to get my body to move. My brain is just in pain most of the time and I can not concentrate. Waiting lists for therapy are too long at this point. Should I go see a doctor for meds? I never did that before and I heard it takes a while until you find what works for you and I don't think this is the time for experiments.
submitted by Ok_Orchid_8553 to GradSchool [link] [comments]


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submitted by 360TacticalSolutions to pistols [link] [comments]


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2024.05.21 15:30 Gee7220 Need help building a new PC for my brother - Iracing in VR

Questions
Is this a brand new build, or an upgrade to an existing build?
Brand new
Please list any existing parts or monitor(s) you have that you would like to re-use with this build. For upgrades, a PCPartPicker list of your full build is extremely helpful. Be as specific as you can be here, including links or exact model numbers of each component whenever possible.
Brother has a sim racing seat with single screen mounted. will want to use Meta Quest 2 for VR with iracing and other racing sims
What will this PC be used for? Examples include things like gaming, general/multimedia use, photo/video editing, coding, AI/ML, etc. Include specific games and applications you intend to run, and any particular performance goals you have, as each may have different specific hardware needs.
VR performance, minimum 60 fps, preferable to have 90 fps plus. He would like to mostly run sim racing games and American truck sim as well. I would say minimum 1080p but would prefer 1440p (or equivalent in VR headset)
What country will you be purchasing in? If you are in the US, do you live near a Micro Center? For other countries, please check if your country is supported by PCPartPicker by using the country selector dropdown on the top right - if not, please provide some links to reliable local vendors you are comfortable ordering from.
Canada
Do you need one or more monitors included in the budget? Please list how many and any size/resolution/refresh rate preferences if needed.
No monitor or other peripherals required
What is your preferred and maximum budget range for this build, in local currency? Parts lists may sometimes have additional shipping costs. Please note whether prices in your country include sales tax or not, and adjust your budget accordingly. Typically VAT countries will have it included in the part list prices, whereas regular sales tax countries like the US and Canada will not.
$1200 CAD max would be the budget
Do you need WiFi, or do you have a wired ethernet connection available?
both available but I would say to include a Mobo with at least wifi 6E or a wifi card (or usb dongles if they are any good)
Do you have any specific size or noise requirements for the build?
no size requirement but preferable microATX mini tower...I'm sure he would take the cheaper option even if it is full ATX tower. No noise requirements
Do you have any aesthetic preferences for color or lighting? Describe what you're looking for, or feel free to provide some links to examples that may help. Some people prefer an inobtrusive stealth build, while others may prefer a case full of rainbow RGB.
Zero preference, functionality is key
Any other specific requests or requirements? Examples might include a specific minimum amount of storage, or a particular CPU socket for a future upgrade path, etc.
Like I said, VR performance is key. however I would argue that the PC would also be good as a streaming machine as it will sit in the garage and maybe could be paired with a nice handheld for streaming it.
submitted by Gee7220 to buildapcforme [link] [comments]


2024.05.21 15:24 pohltergiest Boaty boaty mcfloaty all the way north

Boaty boaty mcfloaty all the way north
Today started gentler than expected, both of us awake before the alarm. I forgot how early first light is, already the city was waking up in the dim blue of the predawn. We brushed our teeth and got dressed and muttered about how ridiculous it was that we needed to be at the ferry terminal an hour early. They weren't going to check anything besides our tickets, but then again, we've heard worse stories about dumber technicalities. Just after 430 we were outside and a few minutes later we were away.
The city in the morning was mostly quiet, a few trucks rumbling on the highway. Luckily the forecasted rain had already ended, I had fully expected to have the added misery of being wet and cold to the headache of being up too early. We arrived somewhat breathless to the ferry terminal, a giant ferry awaiting us. Lines and lines of heavy trucks were waiting their turn to load while lots of cars were also waiting. Looks like everyone took the hour before rule seriously. An attendant looked at our QR codes and told us to put a sign that he gave us on our bikes and put them to the side while we waited for general boarding, which was in 45 minutes. Grumbling, we parked our bikes and went inside the terminal.
The terminal was simple but clean, I double checked the reservation with someone at a computer as I had nothing better to do. Upstairs there was a small gift shop where we bought a box of cookies for our upcoming host. Seemed like we should try to get them something from a region they're not from, though I'm sure they'll appreciate the sentiment. The cookies do look tasty though. We shared a drink from a machine and stared out the window, a little dazed. Framed tourism posters were hung about the space, one for each region in Japan. I initially thought they were anime posters, but it seems that's just how ads are made. Maybe one inspired the other.
Eventually it was time to board, we were the last as is usual when we're biking. We walked our bikes up the ramp to the second deck and were ushered to one side where after we had removed our bags our bikes were wrapped in blankets and secured to the wall. We thanked them and headed into the ferry. The third deck had a check in counter where we got a key to our room, which was a private room but not facing the ocean. We only wanted the room to nap in, so that was fine. The third deck had bunk rooms as well as a room where you just got a section of the floor, while the fourth deck had the private rooms, the ones facing in like ours and the more expensive ones facing out. The fifth deck had the deluxe rooms as well as the suites (which I don't think were even available to rent). We plunked down our bags and I went back to sleep.
I found the rocking motion of the ship rather soothing while laying down, and settled into a light nap for a few hours. Around 830, both of us needed something to eat, so we went to explore the ship's amenities. We found the cafe, which had a disappointingly small selection of things to eat. We later would find out that the restaurant that serves breakfast did not open, probably leading to a run on the pastries. We got a cookie and coffee and sat at a table, watching the waves go by. Bryce informed me that he gets seasick around this time, leading me to ask him why he wanted to do this then. He just likes boats I guess.
After breakfast we wandered around to see the amenities. We found the grill restaurant that was more expensive than we cared to spend on, a small arcade with machines from the 80's, some air hockey tables (the sports corner), a theatre with a 10am showing of Tom and Jerry, some vending machines (ice cream time), the onsens, a yellowed smoking room straight out of 1994, a business corner, and a kids corner with blocks. I wanted to play with the blocks but didn't. They would never understand. Also kids are gross and I'm sick enough already. Overall, the same as anything else we've seen in Japan, a relic of the 80's, still spotless, still running, but at 10% capacity. More employees than you can shake a stick at, all doing their very best job.
I felt a little ill after writing for awhile so I went to go lay down while Bryce went to the arcade, promising to nobody in particular that he was going to wait til lunch to crack open a cold one. I said I didn't care but good luck with that as I went back to bed. Being horizontal with nowhere to go felt good for awhile. I had a lot of writing to catch up on.
Towards lunch I got up and found Bryce in front of a slot machine with a strong zero in his hand. I said nothing about the pre lunch drink, but asked if he won anything. One of the machines you could spin all you like, so we did that for awhile. There was one machine that looked fun, so I played a top down shooter for awhile while Bryce tried his luck at some godawful prize machine full of dusty crap. Eventually the restaurant opened for lunch and we filed. There was a 25th anniversary ramen available, and we both got that, along with a croissant. The ramen was pretty good, I found the shio broth comforting. The croissant was because it didn't fill us up enough.
After lunch I was in the mood for a bath. An onsen on a ship felt like a luxury I wanted to try and I thought it would be restful. Bryce had no interest in trying his luck at hiding his tattoos, I didn't care if I got kicked out at this point. What're they gonna do, tell me to get off at the next stop? I did what I always do, hold a hand towel over my arm and mind my business. As expected, not many people were using the bath after lunch and I had it to myself aside from a mother and her babbling toddler who only spent a few minutes there. The bath had a view of the mountains of hokkaido in the distance, and Hakodate a little closer. It was a neat sight to be in a hot open bath while watching the ocean go by. The rest of the ship was whatever but this was nice. I did a few laps of the bath and cold water, and sat in the steam room, hoping the hot air would somehow cure my ailments. I got a chance to properly wash my hair, which had become just fouled from all the road dust, sweat, and body oils that had built up. Gross. I don't usually shampoo as I don't usually need to, but once a week or so I definitely need it while on the road.
After the onsen I went to go see how Bryce was doing, happily reading his book in a chair by the ocean. He accompanied me to the room to lay down for awhile, the hot water and sloshing of the rough seas making me feel a little ill again. In our room, we heard a faraway bang like we hit something. I'm sure it's nothing. The ship sure seemed like it was leaning more to one side though. We didn't do too much else for the rest of the ride, we did a few more laps of the ship trying to find more things. We did find the forward saloon, which sounds wild but is merely a room facing forward with comfy couches. Unfortunately all the windows are blocked off, so the room is a little pointless other than a private space to talk or read in a dim room. The ship overall was comfortable, but I definitely got a little nauseated from the rough seas.
The ship finally docked, late, and we were let out to the open air of Hokkaido. It's a bit chilly here! I immediately noticed the change in air, it's less humid for sure. It will be a shift to go back to cool temperatures but a welcome one. Nights in the tent should be much less sticky at least! Good thing we still have our biking tights, riding in just shorts is pretty cold here in the evening. Truthfully though the cool temperatures is better for biking and I wasn't really enjoying the heat, so this is a welcome surprise.
We docked at the east port of Tomakomai, which meant we had to bike into the city where we planned to stay another night. I needed another really solid sleep to finally kick this illness, so one more hotel night before we braved the wilderness south of Sapporo. We braced ourselves and headed west, directly into a heavy crosswind that was some of the steadiest and toughest wind we've seen yet. It swept right over the flat grassy areas on the coast, really reminding us of the prairies. Everything is so spread out here compared to the rest of the country, I wonder if Sapporo is like this too.
After a rough push through the wind on roads that were somewhat falling apart from the truck traffic and a lack of maintenance, we got to a town about halfway. The nausea from the boat was getting to me and we were both too hungry to go further without a bite to eat. Luckily Hokkaido has their own brand of conbinis and we were more than happy to see some new products. We got their take on fried chicken, some Hokkaido grown potato wedges and some soft drinks we hadn't seen yet. The wedges were great, the chicken was good and one of the drinks was terrible. Sour bubbly water with no flavor. What's the point?
Biking further into the city now, we rode over bumpy roads on very wide, very long roads designed entirely for cars in mind. Don't get me wrong the bike path was nice but the distances between buildings reminded me again of the prairies. It takes forever to get anywhere! I might find the streets of Hokkaido a little dull if things are this spread out, but then again we couldn't even scratch the surface of things before so maybe we won't feel like we're missing out as much.
We stopped twice for bike parts, Bryce getting a new tube to hold on reserve, I got a spoke wrench that I'm excited to try out. My rear wheel should be well tensioned, so I can go off of that. Next we headed to the hotel. We debated laundry tonight, but ultimately there were a few too many things to do and I'd rather enjoy myself, get to bed on time and then get up and do laundry over breakfast tomorrow. The hotel was lovely enough, with little surprises for later. First we needed a proper dinner.
Barbecue was on the mind, but we landed up at an izakaya. We ordered edamame, a green salad, chicken wings, a plate of assorted skewers and more hokkaido potatoes. The potatoes, again, were far and away the best part of the meal. The company was a group of red-faced salarymen watching a baseball game along with the rest of the staff who were also eagerly watching the action. The Izakaya had all sorts of baseball accoutrements which made watching fun. Normally I'd rather peel off my fingernails one by one then watch baseball, but with some friendly folks letting me know when to be excited with their cheering I can enjoy it. As we were leaving one man gave us some lemon candies he had and Bryce surprised him by having maple candies for everyone in the building, much to their delight.
Bryce needed to recoat his jacket, so we went to a parking lot and did that under a streetlight. It would need to dry overnight, another reason to do the laundry in the morning. I wanted a piece of the onsen on the top level. Inside there were three baths, two hot and one cold, with one of the hot baths being outside. I luxuriated outside by myself for some time in the cool air, as well as the hot bath indoors in the wood panelled room, and a sauna with a tv inside! All very nice. I took advantage of the cleaners and lotions available, and the freezer full of popsicles outside the onsen.
Back in the room, there was a fruit jelly waiting for us in the fridge which we enjoyed, a strawberry puree. But the treats weren't over yet, from 930-11pm we could enjoy the hotel's original late night ramen. Now this isn't something I want to have late at night normally, but this is exactly the kind of thing that makes me smile. Time limited free food? I'll set an alarm. The soup itself was nothing special, but the presentation and the fact I could have it in hotel jammies made it all the better. Truly, a good rest day. I could have done without the 20km ride in the wind, but I can't have everything I guess.
submitted by pohltergiest to RainbowRamenRide [link] [comments]


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2024.05.21 15:24 61lyzA Here we go again, Good luck guys

Here we go again, Good luck guys submitted by 61lyzA to Fallout [link] [comments]


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2024.05.21 15:21 squiky76 Our MySQL Group Replication is crashing frequently, and we need assistance diagnosing the issue

We're experiencing crashes in our MySQL server (version 8.4) on all three physical servers. These crashes started after we upgraded from MySQL 5.7 (two upgrades: first to 8.3 and then to 8.4). While the error message is now more detailed, the crashes still occur randomly, approximately once or twice a week.
Here's what we've investigated so far:**
Despite these efforts, the crashes persist. We'd appreciate any suggestions to identify the root cause of the issue.
Here are the last two errors logs.
double free or corruption (!prev) 2024-05-20T23:29:12Z UTC - mysqld got signal 6 ;
Most likely, you have hit a bug, but this error can also be caused by malfunctioning hardware.
BuildID[sha1]=f1df040df33f237c18376119eef189c9b25f0c90
Thread pointer: 0x7f67b92865e0
Attempting backtrace. You can use the following information to find out
where mysqld died. If you see no messages after this, something went
terribly wrong...
stack_bottom = 7f66fa8deb30 thread_stack 0x100000

0 0x103ff76 print_fatal_signal at mysql-8.4.0/sql/signal_handler.cc:319

1 0x10402ec _Z19handle_fatal_signaliP9siginfo_tPv at mysql-8.4.0/sql/signal_handler.cc:399

2 0x7f71278e651f

3 0x7f712793a9fc

4 0x7f71278e6475

5 0x7f71278cc7f2

6 0x7f712792d675

7 0x7f7127944cfb

8 0x7f7127946e7b

9 0x7f7127949452

10 0xde1603 _ZN6String8mem_freeEv at mysql-8.4.0/include/sql_string.h:404

11 0xde1603 _ZN6String8mem_freeEv at mysql-8.4.0/include/sql_string.h:400

12 0xde1603 _ZN15Session_tracker5storeEP3THDR6String at mysql-8.4.0/sql/session_tracker.cc:1654

13 0x139940c net_send_ok at mysql-8.4.0/sql/protocol_classic.cc:945

14 0x139944a _ZN16Protocol_classic7send_okEjjyyPKc at mysql-8.4.0/sql/protocol_classic.cc:1302

15 0xe2cc6b _ZN3THD21send_statement_statusEv at mysql-8.4.0/sql/sql_class.cc:2928

16 0xec9ae4 _Z16dispatch_commandP3THDPK8COM_DATA19enum_server_command at mysql-8.4.0/sql/sql_parse.cc:2158

17 0xeca685 _Z10do_commandP3THD at mysql-8.4.0/sql/sql_parse.cc:1465

18 0x102fbdf handle_connection at mysql-8.4.0/sql/conn_handleconnection_handler_per_thread.cc:304

19 0x28a5084 pfs_spawn_thread at mysql-8.4.0/storage/perfschema/pfs.cc:3051

20 0x7f7127938ac2

21 0x7f71279ca84f

22 0xffffffffffffffff

Trying to get some variables.
Some pointers may be invalid and cause the dump to abort.
Query (7f67baa102a5): is an invalid pointer
Connection ID (thread ID): 1393124
Status: NOT_KILLED
double free or corruption (!prev)
2024-05-17T23:27:24Z UTC - mysqld got signal 6 ;
Most likely, you have hit a bug, but this error can also be caused by malfunctioning hardware.
BuildID[sha1]=f1df040df33f237c18376119eef189c9b25f0c90
Thread pointer: 0x7f735ca0e510
Attempting backtrace. You can use the following information to find out
where mysqld died. If you see no messages after this, something went
terribly wrong...
stack_bottom = 7f7409fcdb30 thread_stack 0x100000

0 0x103ff76 print_fatal_signal at mysql-8.4.0/sql/signal_handler.cc:319

1 0x10402ec _Z19handle_fatal_signaliP9siginfo_tPv at mysql-8.4.0/sql/signal_handler.cc:399

2 0x7f7db3b4c51f

3 0x7f7db3ba09fc

4 0x7f7db3b4c475

5 0x7f7db3b327f2

6 0x7f7db3b93675

7 0x7f7db3baacfb

8 0x7f7db3bace7b

9 0x7f7db3baf452

10 0xde1603 _ZN6String8mem_freeEv at mysql-8.4.0/include/sql_string.h:404

11 0xde1603 _ZN6String8mem_freeEv at mysql-8.4.0/include/sql_string.h:400

12 0xde1603 _ZN15Session_tracker5storeEP3THDR6String at mysql-8.4.0/sql/session_tracker.cc:1654

13 0x139940c net_send_ok at mysql-8.4.0/sql/protocol_classic.cc:945

14 0x139944a _ZN16Protocol_classic7send_okEjjyyPKc at mysql-8.4.0/sql/protocol_classic.cc:1302

15 0xe2cc6b _ZN3THD21send_statement_statusEv at mysql-8.4.0/sql/sql_class.cc:2928

16 0xec9ae4 _Z16dispatch_commandP3THDPK8COM_DATA19enum_server_command at mysql-8.4.0/sql/sql_parse.cc:2158

17 0xeca685 _Z10do_commandP3THD at mysql-8.4.0/sql/sql_parse.cc:1465

18 0x102fbdf handle_connection at mysql-8.4.0/sql/conn_handleconnection_handler_per_thread.cc:304

19 0x28a5084 pfs_spawn_thread at mysql-8.4.0/storage/perfschema/pfs.cc:3051

20 0x7f7db3b9eac2

21 0x7f7db3c3084f

22 0xffffffffffffffff

Trying to get some variables.
Some pointers may be invalid and cause the dump to abort.
Query (7f735dcb7d83): is an invalid pointer
Connection ID (thread ID): 1847701
Status: NOT_KILLED
submitted by squiky76 to mysql [link] [comments]


2024.05.21 15:15 telekt Can't log in anymore

Firefox 115.11.0esr (64-bit)
For some reason can't log in anymore into my email account. Was able to log in without any issues about a week ago.
Steps to reproduce:
  1. Go to https://mail.tutanota.com/login
  2. The site returns a completely blank white page with nothing on it. Tried it for several days now but consistently get the blank page.
The underlying source code for the empty page is as follows:
          TutanotaTags Mail. Done. Right. Tuta Mail Login & Sign up for an Ad-free Mailbox                           
Any ideas? Thanks
submitted by telekt to tutanota [link] [comments]


2024.05.21 15:13 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Ramese's Reach, Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Apep's Curse, Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Mummy's Rot, Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Black Nile, Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Steel Delta, Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Waters of Nephthys, Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Eye of Horus, Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Sobek's Bite, Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Copper Coated, Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Paris 2023, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to Csgotrading [link] [comments]


2024.05.21 15:10 DurtyDanky Codecademy or Udemy?

I've been codecademy for a total of maybe like a month or two but feel like I make very little progress and the only practice I get is restarting the course over multiple times since I have a free account. I've been meaning to upgrade to a paid subscription just for the practice lessons but it seems pricey and left me looking for other alternatives like udemy. While I hear good things about udemy it seems like I'm paying for one class at a time and while I weighed the pros and cons I still feel like I still wanna give it a go especially now since they're doing a sale right which seems like a steal for the prices of the courses I wanna learn (java, javascript, python, rust, etc.) and I get paid this week so I may be able to make a few purchases for the courses. Should I bite the bullet and stay with codecademy despite the amount of good things I do hear about it being very few or would it be worth it to move over to udemy? Appreciate any kind of soft/harsh criticism that comes from answers, I just want something else to throw in with the youtube channels I'm subscribed to in order to learn more about coding and being a programmer.
Youtube channels I'm subscribed to:
Tech with tim
mCoding
Real Python
Telusko
ArjanCodes
Corey Schafer
freeCodeCamp.org
CS Dojo
Clever Programmer
Sentdex
Masahiro Sakurai On Creating Games
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