Purchase a refillable green dot card

Bulgaria Reddit

2008.05.07 21:26 Bulgaria Reddit

A subreddit about the country of Bulgaria.
[link]


2011.06.27 18:08 skdslztmsIrlnmpqzwfs Pizza is love, Pizza is life

[link]


2022.04.10 12:52 JNader56 lasersforfun

Hand-held, battery powered lasers for star gazing, etching, burning and just FUN!
[link]


2024.05.14 09:40 Big_Combination9148 Deleted CC Info?? I need your insights.

Hi, guys. I applied for the Unionbank Platinum Visa Rewards card last March and was able to achieve the NAFFL. My credit limit is just 35k so i opted to apply for another card, also from Unionbank. I applied for the Visa Platinum Cashback last month and was approved. Then last week, I just tried applying for the U Platinum Mastercard ( which was said to be the previous Citi card ), I didn't think I would be approved but I was. I was able to add the virtual card on my UB online dashboard and I was able to use it for an online purchase. But then, after a few hours, the virtual card for the U MC did not appear on my dashboard, I tried to reinstall the app, but still, it did not appear. I also tried re-entering the reference number and the virtual card number but it always say that I can't add it. I also tried using the card number again for an online purchase but it showed that my card was a "debit" card and not a credit one. What could have possibly happened to my U MC card? was it blocked or deleted? anyone experienced the same issue?
edit: only my U MC card has issues, my other cards are okay and appears in my dashboard
submitted by Big_Combination9148 to PHCreditCards [link] [comments]


2024.05.14 09:39 Clyft_ [H] SUM2013 event pokémon, incomplete pgl tapu set, rare shinies still in go and more! [W] Paypal

[svirtual]
Hi everyone! I am selling the following:
https://docs.google.com/spreadsheets/d/1b7NVxBRIypGD_rfqE6zQrENZ5l9XUlimobJMqDbX0jI/edit?usp=drivesdk
All prices are in dollars + fees; Negotiation accepted. Bigger purchases will receive discounts
Facebook (messenger): "Pokémon Home - Trading and Giveaway", “Pokémon Home: Buying, Selling & Trading” or recommended posts.
Reddit: pokemonhome or DMs from other subreddits/wonder card proof sent through DM.
From bought account: Account bought from Pokemon Go Buy/Sell Worldwide, Pokemon Go Accounts Buy/sell Worldwide or DMs. Please be aware that those pokémon may be spoofed.
Please ask if any clarification is needed.
All people I traded the event pokémon with through Reddit or Facebook answered the following questions according to the rules imposed by this subreddit:
I will provide screenshots with the answers upon trading.
Reference with previous trades:
https://www.reddit.com/pokemonexchangeref/comments/14opaqz/uclyft_exchange_reference/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=1
EVENTS:
Marshadow ENG, OT: MT. Tensei, ID: 100917, WC $10 Facebook messenger (claimed) me (messenger)
Victini ENG, OT: GF, ID: 09016, WC $5 Facebook messenger (claimed) me (messenger)
Shiny Tapu Fini ENG, OT: Poni, ID: 190524, WC $10 Date skipped Facebook messenger (claimed) me (messenger)
Keldeo ENG, OT: SMR2012, ID: 08272, WC OFFER Sword stamp Facebook messenger (claimed) → me (messenger)
Shiny Giratina ENG, OT: SUM2013, ID: 09273, WC OFFER Sword stamp Facebook messenger (claimed) → me (messenger)
Shiny Palkia ENG, OT: SUM2013, ID: 09093, WC OFFER Sword stamp Facebook messenger (claimed) → me (messenger)
Reshiram ENG, OT: SPR2012, ID: 03102, WC OFFER Sword stamp Facebook messenger (claimed) → me (messenger)
Shiny Tapu Koko ENG, OT: Melemele, ID: 191004, WC $10 Facebook messenger (claimed) → me (messenger)
Shiny Tapu Bulu ENG, OT: Ula’ula, ID: 190222, WC $17.5 Facebook messenger (claimed) → me (messenger)
Shiny Gengar ENG, OT: OCT2014, ID: 10134, WC Levelled up once Reddit (dm) JavelinCheshire1 (claimed) → me (messenger)
Vivillon ENG, OT: GTS, ID: 00108, WC Reddit (dm) JavelinCheshire1 (claimed) → me (messenger)
Incomplete tapu set: $30 flat
(Tapu Fini(date skipped), Tapu Bulu and Tapu Koko) All from the same person, traded for on Facebook messenger and claimed by the person I traded them with. OT Poni, Ula'Ula and Melemele respectively. (See individual ones above)
Pokémon go:
Shiny research Regigigas in a pokéball ENG, OT: custom ID: 773564 40$ self caught me
Shiny research Regigigas in a Masterball ENG, OT: custom ID: 773564 offer self caught me
Standard OT and ID for in go: Luke 773564
Custom OT is possible for in go
submitted by Clyft_ to Pokemonexchange [link] [comments]


2024.05.14 09:39 Western_Long1517 If i have close to say 1M in funds, can i get/buy a green card?

This is for the Immigration lawyers here, as a Canadian citizen and Indian born, say i have 1M, is there a possibility for buying the green card in the US?
submitted by Western_Long1517 to greencard [link] [comments]


2024.05.14 09:36 Khorde__the__Husk BattlePostings Game Rules

i like Warhammer 40k, but 40k doesnt afford you the abilty to let you play your own custom character or faction if it isnt up to certain specs in tournaments(lore strict rules). and running an army battle in dungeons and dragons is overly complicated unless you ignore a bunch of rolls and rules.
i propose a blend of both. who's cannon takes place in the cosmos of perspective.
(you make your own faction cannon. )
each unit type has user generated has one data sheet, each named character you have would have their own data sheet.
the models can be 3-D printed or kitbashed, but they must be at 1/36 scale. essentially one infantry= one of those cheap plastic army men standing at 5 cm tall.
from here, this was typed up before today, by a few months. there is no campaign.
but i would imagine a new fandom in table top roleplay would be born regardless
___________________________________________________________________________________________
WELCOME TO BATTLEPOSTINGS T.T.R.P.G.
A tabletop rpg for diy, model painting, kit bashing, 3-DPrinting, and plastic army battling enthusiasts.
all parts of this game are user generated, with the exception of the rules. Though u/Khorde__the__Husk sent this to a bunch of redditors for help in balancing the game and setting up basic play structure.
Things to note:
· You must have one “advisor” per two warlords in the session. Advisors, act as the game master to make sure no one is cheating. If there is confusion on what kind of weapon a unit has in their hands or equipped to their armor, the Advisor has final say. The advisor is supposed to keep the game fair.
· In theory you could have as many players as you want, but no more than four is recommended because turns consist of multiple phases that are meant to organize the battle strategy for each player.
· Players are encouraged to kit bash, 3-D print, or purchase traditional plastic army men. For the sake of scaling, follow the scaling of the image below. But you must have your own general. It is recommended that your general be unique, make it yours. Have fun.
· Players can make their own campaigns and lore. Such attempts are encouraged. For the purposes of release, you can follow the campaign I have written.
· For any session, you will need a handwritten or typed general’s reference stats Dossier, 1D20, tape measure, and an army of which you will fight with. (painted)
· When rolling on a check, higher is always better. 20 is always a success
· Your armies stats are fixed and defined in this document. Your general’s stats are dictated by the roll of a 1d20. These stats are:
o morale
o Movement speed
o Accuracy
o Health points
o Punch
· Turns are split into phases.
o bombardment
o Movement
o Attack/counter attack
· The different types of units are:
o Infantry
o Armor
o Airborne
o B.A.M.(BIG ASS MACHINES)

· We play at a 1/36 scale. All models are at that scale.
make your own terrain and cover. kitbashing, 3-D printing encouraged. terrain is the battleground, the floor the pieces and obstacles stand on. obsticles can be anything. debris, nature, etc. obstacles are cover. if an attacking piece can see the defending piece in its entirety, the defending piece is in the open. if the defending piece is partially seen by the attacking
· Ability checks logic below:
20=crit hit/sucsess
1=jam(gun)/woopsie(melee)/crit fail
To succeed , a unit must roll their combined ability score. This is their base ability +general ability. Debuffs such as kickback only are applied to whatever you rolled when you roll for an ability check.
Regardless, the fundamental rules of this game will apply to your creations. these are an assortment of rules designed to keep the game fair and guard against unfair players(referred to as God-Emperors or God-empresses) and hopefully combat power creep.
Now lets expand upon these ideas so you can have fun kit-bashing and army smashing quicker.
GENERAL’S (named character) STAT DOSSIER
Your army’s stats are based on your general’s stat Dossier. The leader of a nation is oft a good indication of how high of a quality their army’s going to be.
The first thing you should write is your general’s name, then write their bio. Their bio includes their background, their homeland, what politics are involved (if any). It is not recommended that you write a novel, you have a game to play. What are the weapons that your general will have on their person? What are their character traits? How will those traits affect how the game is played?
The next thing to do is to make a picture of your General that resembles the piece you kit-bashed for your general to be. It can be menacing, wholesome, serious or whacky. As long as the design choices resemble what your army has for their design and your general’s character traits. It doesn’t have to be hand drawn. A photo of your piece will suffice. no general may have a skill number higher than 16.
ARMY STAT DOSSIER:
what good is a king without a kingdom?
terrible.
each type of unit gets one ARMY STAT DOSSIER. you can have as many scout infantry you want, but you need a dossier on how they are deployed, what weapons they use, and most importantly, THEIR STATS. make sure your unit type description is comprehensive including what styles of combat they are trained for. this could influence your decisions on how you play. give them lore for shits and giggles. no unit may have a skill number higher than 15.
WEAPON STAT DOSSIER
this is the list of weapon types and their ability modifiers.
when attacking bare handed, you go by your unmodified stats.
STATS EXPLAINED AND BORING SHIT
Now comes the part with the dice. You only need 1d20. This is to reduce the confusion.
· Morale
Rolled by 1d20, checked by 1d20 per unit.
Morale is basically moral law. How far will your troops go to follow your orders? If your morale over a given unit is 1, the unit in question is shell shocked for one whole turn, to be marked with a yellow slip. If your unit is shell shocked, it is traumatized to where it cant follow any orders on the next turn. If for some reason the morale hits 0, that unit defects and must be marked with a red token. Units that defect are now under control of your enemy. If defected units hit 0 authority again, it simply dies. Suicide. Cowards way out.
The Morale that your general has over friendly units is base unit morale +the general’s modifier. Your general’s base Morale is the number you rolled the 1d20 for. If for any reason your general’s morale score goes below 0, the general must rally all nearby troops (within 30cm) to protect the general for one turn on the next turn. If your general’s morale hits zero, you get shell shocked, and your general cannot take action for one turn and if your general was within line of sight of any other allied unit, the observing unit cannot take action either.
· Movement Speed
Rolled by 1d20, measured by cm on a measuring tape or meter stick because inches suck.
Movement speed is how much ground a given unit can cover. Unless your object has a punch score higher than the hp of an obstacle, or can fly, you will have to go around the obstacle. There are exceptions. If the obstacle is below the knee of an infantry unit, the infantry or whatever can climb over at the cost of the individual unit climbing modifier.
The base movement speed of your general influences the movement speed of your troops. To find a troops total movement speed:
Your unit’s base movement speed + your general’s base movement speed = total troop movement speed. See army stat dossier or named character stat dossier.

· Accuracy
Rolled by a 1d20, checked by 1d20 per unit
Accuracy must be rolled every time a unit attacks an enemy unit.
Accuracy is basically the chance of your selected troop hitting their targets. Different weapons and vehicles have different accuracy modifiers(aka kickback or x-range), and different types of troops have different base accuracies. Accuracy can affect enemy/friendly Health points or morale. If a shot hits near enough to a troop, or makes a kill close enough to another troop, the troops affected must undergo a morale check with the exception to nearby friendlies of any troop who gets an enemy kill.
Explosives and artillery have an area of effect. any troop within the inner blast radius (with the exception of troops behind sufficient cover) is dead. Any in sufficient cover, or within the outer blast radius must make a morale check. Sufficient cover is a piece of the environment which has an assigned hp that is higher than the punch of an explosion.

Small arms fire requires line of sight for targeting. The path of bullets is a straight line, keep this in mind when deciding collateral damage. Friendly fire is a thing and it is a war-crime. If you want to play nightmare mode, your general gets summoned to a military court tribunal and executed if three friendly troops or more die as a result of friendly fire that occurred by your command.

Melee combat can only be conducted during movement phases. If its melee vs gun there is the variable of line of sight. If the melee unit is within line of sight, the gun unit has advantage. If the melee unit is outside of line of sight of the gun unit, the melee unit has advantage.
To find your troop’s accuracy:
general’s base accuracy+ troop base accuracy- kickback. The higher the accuracy the better.

· Punch
Punch is how much damage a unit causes to another unit or object should they pass their accuracy check. Different weapons pack a different punch. Remember to add their bonus to the punch check roll.
When attacking an obstacle or object, units must roll against the hp of the object. If the roll lands on a number that meets or beats the hp, the object or obstacle is destroyed.(marked with red sticky note and can be traversed as if the object was destroyed. Bullets pass thru within reasonable trajectories, no ricochet)
When attacking units, whatever is rolled is subtracted from the victim’s hp. The victim can only move at half of their normal movement speed afterward.(treaded, wheeled, and airborne vehicles excluded from the debuff even if they are hit. They are treated as obstacles with the addition of the passed accuracy check requirement.)
· Health points(hp)
Health points are what determines how close your units or general is to kicking the bucket. In any game mode, If your general kicks the bucket, you lose. If you have no units other than your general, you lose and your general must go into hiding. each unit and general may have no more than 10hp. powercreep is bad
UNIT CLASSES
Unit Classes are determined by how big the individual unit is, and how it traverses the battlefield. The smallest and most common all the way to the biggest and most intimidating of units are all fit into several categories by what they look like. To solve disagreements on what class your unit is, the advisor has final say. Disagreements should be easy to avoid if you design your units properly. It would be useful to stick to a theme. Candy punk, steampunk, horror, medieval, sci-fi, and historical designs are all fine, you could even come up with your own. A theme will be better for discerning friendlies from you enemies. At the same time, make your units discernable enough that players and especially advisors can easily determine what classes your units are.
· Your general/warlord, whatchacallit
Your general is the most valuable unit because it is what you have to control your forces. Without a wise and strategic leader, your forces will fall into disarray and you will lose the war. You can only have one general, and you made it yours. Kitbashing and 3D printing would likely be your most common means of gaining a general. They must take resemblance of the general on your general stat dossier they can swim in water terrain for two turns before they drown.
· Infantry
The easiest to acquire and kit bash. This allows for vast hordes of infantry, or small fireteams, or something in between. Find your play style. Your infantry should be as tall as the plastic green army men in the image below. These men and women are the bravest of them all.
they can swim in water terrain for two turns before they drown.
· Armor
Mainly made up of vehicles and smaller mechanical suits, must be land based. Expect tanks, jeeps ,Humvees, calvary mounted animals etc. here is an image I ripped for scale as to the largest example of armor you can have. Not my drawing. Its basically the largest tank ever built replace the man in the image with one infantry and you have your scale. Or 0.283333333 m* 0.283333333 m *0.5m
these machines will break down in water terrain.
· Airborne
Airborne units can only fly. They can drop bombs, airdrop armotroops, and attack up to one target per gun that the aircraft is equipped with(within range) as they move. Their biggest weakness is anti-aircraft weaponry and enemy aircraft weapons. How big can an aircraft be?
2.44 meters. X 2.44 meters by 0.60 meters is your maximum for all airborne units.
any airborne that fly like a plane have a +4 to their movement stat but can only bomb ground units 15 cm in front and attack any unit that is in front of it
anything that flies like a helicopter does not have this buff or debuff, they can shoot at any target, but can only use missiles for up to 15 cm on ground units.
NAVAL VEHICLES
Naval vehicles can be big or small, but they can only operate in the designated water terrain area. they can carry troops, they can fire artillery, depth charges, missiles, torpedoes, and submarines can hide below water for three turns before air runs out. but they can be spotted by sonar. if a submerged vessel is within 10 cm of an enemy surface or submarine vessel, the enemy vessel can act as if they know where the submerged vessel is even if the submerged vessel is still submerged.
· B.A.M. ‘s
Big Ass Machines are basically giant robots and massive land ships. These can be Game breaking depending on how you build them and how big you build them. They can fire upon one target per weapon. how big Can these be? They cannot be more than 1.5 meters tall or take up a ground area larger than 4 meters. Players are not allowed to use functioning motor vehicles including, but not limited to cars, trucks, busses, etc. rule of thumb, if you can ride it, you can’t play it. It might as well be just fan art. The maximum distance these can move at any time is 2000cm. to move these, they must make a special movement check. War machines of that size can get stuck easily, so subtract your general’s movement speed from your final roll on each check. If they are larger than the specified limits, you’ve built a giant immobilized obstacle for one turn.
Mobile terrain essentially is a whole battlefield or obstacle of its own. The biggest difference is that anything other than B.A.M. compatible units that are attached to the B.A.M'S can’t be removed from the B.A.M.'S. Artillery such as main guns can’t move, only rotate. same with S.A.M.S. , C.R.A.M.S., and anti aircraft weaponry.

EQUIPMENT AND ARMAMENT
Guns and RE’S(ranged explosives)Require a reload period(one full turn) every so often. Dual wield is an ability that is only applicable to infantry equipment . dual wield only applies when two identical weapons are in both hands of a single unit. Range is how far a weapon can fire before a debuff is added to your accuracy roll. For every 10 cm beyond the stated range, an x-range debuff of -1 is added.
Overheat can only occur on weapons that are labeled with overheat. Every time a gun with overheat is about to fire , a coin must be tossed. If the coin lands on heads, the gun overheats. Overheating will cause the unit to explode. The explosion will deal 1d20 damage to anyone/anything within a 6 cm radius. You only need to roll once.
Cone is a special debuff. Weapons with cone Can only fire at sequential targets within 25 degrees of original target.
im having trouble with deciding the individual weapon stats. so ive decided that i am going to leave those up to you. (the moment i hear people are getting into fights IRL, i will be putting in an elaboration which will settle all disputes regarding equipment and artillery... and i wont be happy about it.)
players are encouraged to record their battles in battle reports and post it online in their relevant subreddits. if they win/lose, then the player is encouraged to come up with a lore reason for any change in tactics, named characters(generals), or stats.
an army is considered overpowered if they can take out all opponents in as little as 10 turns. they must be nerfed if this happens. dont forget to add a lore reason for this occurrence in the battle report.
unlike overpowered, underpowered armies can be taken out in 10 turns. they must be buffed if this happens. dont forget to add a lore reason for this occurrence in the battle report.
this is sci-fantasy/high fantasy, battles are supposed to be epic and economically exaggerated.
write the name of the weapon, the type of weapon.(melee or gun) and its accuracy and punch modifiers.(bare hands is melee and equal to. magic is gun)
spells must be vetted in good faith by advisors prior to the game to prevent game breakage. spells may not kill units or generals in one blow. spells effects can only last one turn unless its a healing spell. healing spells cannot heal more than 5 health points at a time per unit. write out the spells you have for your units and have them vetted by an advisor, advisor will determine gamebreakability of the spell. if spell is determined to be game breaking, mid game, the advisor will have the offending spell removed and the turn undone. at wich point the offending player effectively must alter their strategy in the spirit of good sportsmanship.) There are three approved arcane focuses, wands, staves, and hand casting, (one must not make them look like the caster is going to punch something, have them hold an orb or something.)
(the moment i hear that people get into IRL fights over spells, i will make a list of approved spells and a LONG LIST of forbidden spells. and no one will be happy. )
THE MOST IMPORTANT RULE
Dont be a dick, be a good sport, and have fun.breaking thegame intentionally is a dick move. advisors are encouraged to post their reports of game breaking spells so it may help me in the event Khorde__the__Husk has to revise the rules.
submitted by Khorde__the__Husk to Battlepostings [link] [comments]


2024.05.14 09:35 why55taunt [US-TX] [H] Razer Viper V2 Pro White [W] Paypal

Timestamp: https://imgur.com/a/54DuCQl
Originally purchased for the PCB, so the shell has seen zero use. Battery swapped to a 200 mAh (do not have original battery anymore). Reassembled and still works great. No creaking or flexing.
Razer Viper V2 Pro White - $60 shipped CONUS:
submitted by why55taunt to MouseMarket [link] [comments]


2024.05.14 09:34 damnyth Don't buy from Tiktok

Bought some shit from a vendor in GA and few days later my card starts getting unknown charges at GA... like $600 hotel fee, gas purchase $50, like wtf.
submitted by damnyth to Scams [link] [comments]


2024.05.14 09:33 Scribblord Precon commander deck suggestions

Idk if this is the right place to ask but here I go
Wanna get into mtg and gonna start with getting a few precon commander decks
I got the evil doctor who deck at home bc daleks and gonna buy revenant recon
I would’ve bought the ixalan velociramptor deck but the cheapest offer I found is 100+€ :C Any suggestions for cool commander decks preferably with big creature stuff or at least green so I have some color variety ? (Tho the Eldridge Fae deck looked cool aesthetically bc I like fae themed things)
Never really played but collected the cards over some time here and there and finally wanna get into it
Any help is appreciated
submitted by Scribblord to mtg [link] [comments]


2024.05.14 09:20 Accomplished-Year994 Mono Green is a viable deck right now?

Mono Green is a viable deck right now?
Hey guys I just updated my Mono green list, since I didn't want my mono green card rot in a box without Karn.
What are your thoughts about the deck in the actual meta? Is good enough to compete with the S-tier decks?
Any recommendations or thoughts would be helpful.
Here is my list:
https://manabox.app/decks/hAMfBM1DSEGOQla5m7J2jA
submitted by Accomplished-Year994 to PioneerMTG [link] [comments]


2024.05.14 09:20 ihate_easports Don't buy moneycards from walmart

So I recently bought a money card and loaded 40$ because it's a debit reloadable card with no monthly fees(according to the big ass print on the front of the package) went to go buy some stuff on Amazon with it, made the purchase but when it got to shipping it said payment revision. So I signed into the moneycard app on my phone and noticed that there's 5 fucking dollars missing because of a monthly fee. Now I'm super pissed and this is why I hate fucking walmart.
submitted by ihate_easports to walmart [link] [comments]


2024.05.14 09:17 k2718 LB/SAF roles under Hafley

My best guesses/what I would do:
Xavier McKinney: field general, green dot, do everything, a little box, a little post, a little split, a little slot.
Bullard: every thing X does but no green dot. I think Hafley will blitz Nixon and pick up Noxon's man a lot.
Evan Williams: mostly box, lot of blitzes, subs for Bullard on run downs, plays some underneath Zones and occasional man against TEs but not much.
Kitan Oladapo: box only safety and dime LB, blitzes a fair bit. Underneath Zones. Very occasional man vs. larger TEs. Subs in for Bullard in even more likely run situations. Dime LB.
Williams and Oladapo probably have more limited packages than above because the rookies, but the could work towards that.
Quay and Coop will do everything. Lot of blitzing. Hopper will alternate with McDuffie at SAM. His primary role will be to take on blocks.
Though I expect the run fits from the safeties will be quite a bit better this year since we'll have a safety closer than 20 yards to the line of scrimmage.
Also Williams, Hopper, and Oladapo's primary jobs will be to cover punts and kicks.
Gutey has really assembled a great roster and I think we finally have a DC who can use them properly.
I'm fired up, boys!!!*
*i reserve the right to claim I was hacked in this post if this new DC fucks things up the way that they have been this century.
submitted by k2718 to GreenBayPackers [link] [comments]


2024.05.14 09:16 SnortMod How to Buy Meme-Coin $SNORT on Coinbase Wallet

Step 1: Download and Install Coinbase Wallet
Step 2: Add Funds to Your Wallet
Step 3: Buy Ethereum
Step 4: Bridge Ethereum to the Base Network
Step 5: Swap Ethereum for $SNORT
Final Step: Confirm Transaction
And we're done! It’s as easy as that! Stay tuned for more tips and updates.
In the coming days, we will launch our own video tutorial to help guide you through this.
submitted by SnortMod to SnortCoin [link] [comments]


2024.05.14 09:15 Vegetable_Drive309 How to Avoid Having Your Cash App Account Shut Down?

Cash App has become a popular way for individuals to send and receive money quickly and easily. However, like any financial service, Cash App has rules and regulations that users must follow to avoid having their account shut down. Here are some tips on how to avoid having your Cash App account shut down.

First and foremost, always make sure to verify your account with Cash App. This means providing them with your full name, date of birth, and social security number. By doing this, Cash App can verify your identity and ensure that you are a real person using the service. Failure to verify your account may result in it being shut down.

Secondly, be cautious when sending money to friends and family. While Cash App is a convenient way to send money, it can also be used for fraudulent purposes. If Cash App suspects that you are using the service for illegal activities or engaging in suspicious transactions, they may shut down your cash app account. Always make sure that you know and trust the person you are sending money to, and avoid sending money to strangers.

Additionally, be mindful of the types of transactions you are making with Cash App. Cash App has certain restrictions on what types of transactions they allow, such as gambling or purchasing illegal goods. If you are found to be engaging in these types of transactions, Cash App may shut down your account. Stick to legitimate and legal transactions to avoid any issues with your account.
Read more: How to activate cash app card
Furthermore, protect your account by setting up security measures such as a strong password and two-factor authentication. This will help prevent unauthorized access to your account and protect your funds from being stolen. Be cautious of phishing scams and never give out your account information to anyone claiming to be from Cash App.

In conclusion, to avoid having your Cash App account shut down, it is important to verify your account, be cautious with whom you are sending money to, adhere to Cash App’s terms and conditions, protect your account with security measures, and be aware of potential scams. By following these tips, you can enjoy the convenience of Cash App while also ensuring the safety and security of your account.
submitted by Vegetable_Drive309 to u/Vegetable_Drive309 [link] [comments]


2024.05.14 09:12 jethrosang An argument against selling; or start thinking like a billionaire

BUY DRS HODL.
I am sure you have heard this often enough, billionaires don’t hold cash (according to The Billion Dollar Secret). They finance their purchases, using their portfolio as collateral. Whereas typical household investors use credit card with exorbitant interest, they have been buying things with their bank loans.
Why would they do that? To have more money of course. The portfolio that you did not sell, are unrealised gains. And this is not taxable (please do correct me if I am wrong). And the growth of the stocks is often more than the interest charged on the bank loan.
But hang on, don’t they have to pay back the loans? That’s the funny part, they don’t (https://www.ft.com/content/ebf761ea-fcc8-4fd4-a636-87561398da3e). They will only pay the interest and hold the loan till forever.
So, when GME moons and “Lie under oath” Ken Griffin has to sell his Florida home to cover the shorts…. No, don’t, keep your money and let the house rots. Use your portfolio to do something good, supporting your favourite company, GME.
And please plan ahead, this is by no means condoning excessive borrowings. We are better than those hedgies who definitely require a bailout after this.
submitted by jethrosang to Superstonk [link] [comments]


2024.05.14 09:12 Square-Ad-7670 Data recovery for SanDisk sd card on Mac

Hello!
I have a 128GB SanDisk sd card I just purchased that was working just fine but now my Mac is saying that it is “not readable.”
For the most part, I’m very conscious of the sd card when it’s connected to my Mac, but there are times where the cord gets bumped and is disconnects without ejecting properly which is probably how the files on the sd card became corrupted.
Is there a way I can recover these files? They’re raw photos shot from a camera. A free way to recover them would be most preferable but if it comes down to it, I would also pay for a program that is safe/ trusted to recover these files.
Any recommendations? Thank you!!
submitted by Square-Ad-7670 to datarecovery [link] [comments]


2024.05.14 09:11 SuccessfulContact175 How To Start A Vending Machine Business: Everything You Need To Know

How To Start A Vending Machine Business: Everything You Need To Know
vending machines
If you’ve ever enjoyed picking out a snack from a neat array in front of you, looking into the vending machine business could be for you. In addition to chips and soda, vending machines now offer healthy snacks and even electronics or pharmacy items. It can be a very lucrative side business or a full-time operation. Here’s what you need to know to get started.

Benefits of a Vending Machine Business

Owning anywhere from a few to a few hundred vending machines can be a manageable, successful business for owners of any experience level. Starting a vending machine is just the cost of stocking some machines like pizza vending machines — you won’t need an office space to house them. Additionally, you must maintain the machines through repairs, restocking, and collecting the money from the transactions.

Before You Get Started: Choose Your Business Structure

When starting a vending machine business, the most important acquisition is a few vending machines. You'll have to set up an LLC or corporation to scale up your business, collect the profits legally, and claim business expenses on your taxes. Additionally, you might need a license to do this kind of business in your region. Once you figure out if you need a business license to own and operate vending machines, you can get all of your paperwork in order and start a business seamlessly.

Step 1: Consider Your Possible Products

Food vending machines are popular and simple, but there are also options for vending machines that vend items in bulk or provide specialty products. If you’re starting food vending machines, you can choose a theme for your machines. Providing healthy snacks in schools could be a good road to go down because schools want to provide students with good nutrition. In general, you can tailor your offerings to the market space you want to break into.

Step 2: Find the Right Location

Depending on what kinds of machines you have, you can start to find space in commercial businesses and craft a route. Since it will be you or an employee refilling and repairing the machines, you’ll probably want them to be not too far away to start. As you expand your business and bring on more employees, you can start to cover more territory. Placing vending machines in local businesses means you’ll want to start making connections with local business owners and talking up your services. If you’re looking for a contract with a school district or a business that has several locations, you’ll want to get in touch with a regional manager or whoever does larger-scale location management projects.

Step 3: Choose the Right Type of Machine for Your Business

There are three types of machines: bulk, electronic, and mechanical. Bulk machines hold a single product in bulk and dispense a certain amount for a quarter or a dollar. You often see this in restrooms, dispensing sanitary products, for example. Mechanical machines are the classic break room vending machines. They provide multiple products and cost about $2,000 initially. However, they do have higher profits than bulk machines. Finally, the most sophisticated version is an electronic vending machine. These cost at least $3,000 per machine, often have touch screens, and can take credit card payments easily. The more drinks and food offered, the higher the cost of the machine. They are incredibly reliable and intuitive, and the ability to use a credit card often means they receive a lot of business as fewer people carry cash and coins — just make sure you choose a payment gateway that doesn’t charge exorbitant fees.

Step 4: Find the Right Market

Your vending machine should be in an optimal place for the kinds of customers you want to serve. For example, vending machines with microwavable foods and other meal-like offerings do well in places where people are spending a lot of time and can’t cook, like offices, hospitals, and universities. Snack vending machines are also great for offices. However, vending machines that dispense novelty trinkets or small candies can do well in specialty small businesses, if you are interested in making those connections. Finally, vending machines that dispense medicine or electronics are great to place in airports, highway rest stops, or train stations. These are necessities for travelers and these machines could therefore have a high-profit margin.

Step 5: Stocking Products

For food vending machines, some states mandate a certain percentage of healthy options to be included. Be sure to have sources for healthy snacks if this is the case for your region. When looking into food stocking in general, you should make connections with wholesale suppliers so you can get the lowest cost per unit. Saving money on the upfront costs of food will help you get more profit from your vending machines in the long run.

How To Purchase Vending Machines

If you want the most flexibility for starting your business, you should buy your machine and source locations yourself. If you’re ready to get started and leverage contacts in buildings and commercial spaces for vending machines, this is the best way to get started. It’s also possible to buy an existing fleet of vending machines. Before doing this, you should try to get as much information as possible about why the owner wants to sell their vending machine route. If it’s because they want to retire, that’s perfect. However, if there are issues with their chosen locations, you’ll want to know about those. If you buy into a franchise, you’ll have an established business and have fewer decisions to make at the start. However, the franchisor does take a cut from the franchisee.

Repairs and Maintenance

Since vending machines are in public spaces, they are subject to vandalism and occasional theft. You can work this into your business plan, even though it’s frustrating. Even if you bought your vending machines new instead of used ones, they require regular spot checks just to be sure. Any downtime in your vending machine will be a lost profit. Working a regular checkup of your machines into your schedule will also lead to better profits in general.

Do vending machines make good money?

Vending machines can be very profitable. If you can get products to stock machines at good prices, and your vending machine is in a place that a lot of people go to, you can make a decent amount of money with little investment and time.

Where is the best place to put a vending machine?

Any place where a lot of people are going is a good idea. Apartment complexes, schools, offices, and airports are all great places for vending machines.

Can you buy a vending machine and put it anywhere?

You can buy a vending machine, but you have to have permission from a business owner to place it. If you think it’s a good opportunity, approach the business owner and see if you can get a contract.

What type of vending machine options are available?

The most common types of vending machine options include snack vending machines, soda vending machines, and coffee and hot beverage vending machines. However, there are other options, including laundry co-op vending machines, gumball machines, toy vending machines, video games, water vending machines, crane game machines, family fun center gaming machines, DVD vending machines, and coin-op car washes.
Starting a vending machine business can be an exciting and profitable venture, offering flexibility and scalability for entrepreneurs of all backgrounds. By following these steps and considerations, you can embark on a journey
submitted by SuccessfulContact175 to VendingVibes [link] [comments]


2024.05.14 09:11 ollie1roddy Good reward/cashback cards out there? (Amex etc)

I’ve always used my normal bank current account card, but recently a colleague talking about his Amex got me thinking.
Not sure how I feel about Amex as the main benefit seems to be frequent flying/trips. My monthly card spend is about 1k with 5-10k a year in larger purchases.
Any good card recs out there?
submitted by ollie1roddy to HENRYUK [link] [comments]


2024.05.14 09:10 BkAce718 Making purchases on PS store via PayPal

So I want to be able to make purchases via PayPal but with a specific card on my PayPal wallet is that possible?
submitted by BkAce718 to playstation [link] [comments]


2024.05.14 09:06 LactoesIsBad [PC][2010] Top down space RTS

Platform(s): PC
Genre: Sci-fi, RTS, Spaceship battles
Estimated year of release: 2000-2010
Graphics/art style: Either Pixelart or unknown
Notable characters: None that I remember
Notable gameplay mechanics: Space battle RTS
Other details: A game I remember downloading from Gamejolt back around 2010, weird pixel-like artstyle or something similar. Ships consisted of a white dot which was the core of the ship, and from that was constructed into various ships using different shapes and pieces.
You played as green ships, while your allies were light blue, pirates were red and an unknown alien invader was pink.
submitted by LactoesIsBad to tipofmyjoystick [link] [comments]


2024.05.14 09:02 Timely-Asparagus2108 Vanilla Gift Card Warning

ALERT!!!! DO NOT PURCHASE VANILLA VISA GIFT CARDS!!!
I received a gift card for my birthday in January for a $330. I went to use it at a local store so I took it out of its cardboard case, but ended up not using it. I put it in my drawer with other gift cards.
On May 6th I called the PHONE NUMBER ON THE BACK OF THE CARD to check the balance, which was $330.
I went to use the card today, May 13th but it would not work. I went on the VANILLA GIFT CARD website and my card balance was only $17.00!!! Someone Somewhere had all the information on this card including expiration date and 3 digit code on the back and made a purchase THE VERY SAME DAY, MAY 6TH that I called the PHONE NUMBER ON THE BACK OF THE CARD. Then made another purchase ON MAY 7TH!!!
I find it EXTREMELY SUSPECT! THESE CARDS ARE OBVIOUSLY NOT SAFE TO PURCHASE IF YOU CANNOT EVEN TRUST TO USE THE PHONE NUMBER GIVEN ON THE BACK OF THE CARD WITHOUT IT BEING STOLLEN!
I called customer service. They opened an investigative claim and are giving it to their Gift Card Dispute Department and was told it will be "resolved" within "45-90" days. I asked why so long and why couldn't they call the stores tomorrow and reverse the purchases (if possible). They said the stores have up to 45-90 days to respond to this dispute.
DO NOT BUY THESE GIFT CARDS!!! PLEASE SHARE WITH ALL OF YOUR FRIENDS AND WARN THEM.
submitted by Timely-Asparagus2108 to ConsumerAdvice [link] [comments]


2024.05.14 09:02 Normal_Connection254 Coupons

So, i have a lot of green coupons, like 60 right now i think. Can i do something with them other than exchange them for chests? Cuz with police cards you can exchange the greens for yellows or something like that. Im rl getting tired of going to bunker alpha every 2 days just to get the chest
submitted by Normal_Connection254 to LastDayonEarthGame [link] [comments]


2024.05.14 08:55 Far-Sundae5295 Asurion Trade Up SCAM

I purchased a Samsung phone and decided not to trade up the old phone after reading all the reviews about Asurion taking peoples phones and assessing them as not working when the owners had evidence of them working perfectly and Asurion keep their phones and send $1 compensation. So now Asurion charge my account admin fees that were never in any of their terms and conditions, ended up paying more for the phone than had I bought it locally and will have to cancel my credit card as they just keep charging me without authorization. Don't fall for the Samsung and Asurion SCAM.
submitted by Far-Sundae5295 to Asurion [link] [comments]


2024.05.14 08:53 Familiar_Hat9720 Better to pursue future in Mexico or attempt a GC?

My boyfriend illegally entered the states 3 years ago, and he personally has no interest in a green card because his plan was always to return home after making some money. Now that I’m in the picture and we’re serious about a future, he prefers I just go with him but he wants to be prepared incase I decide I can’t live there forever for whatever reason (however, it’d be in Mexico City and from what I hear, I think I’d be pretty happy 😉)
I called a few immigration lawyers just to get general info on what his options would be if we were to marry. Got all the usual responses, of course, but one lawyer said something that stuck with me and I’m curious if anybody can speak on this from experience. He said “I do want to point out, if your boyfriend is here, living comfortably under the radar, you may want to think about the fact that starting this process does ‘bring him into the light’ and there are always risks associated with that” I appreciated this perspective, but we’re in a sanctuary state and he has no criminal record or any issues here or in Mexico that would trigger anything other than the illegal entry, fake SS #, the usual immigration stuff. Just wondering what thoughts some people might have or any advice.
I’m aware of the longevity and costliness of the GC process, we’re both willing to go through it, but I’m not asking about any of that I’ve gotten all my info.
submitted by Familiar_Hat9720 to immigration [link] [comments]


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